From 30eb28e89e513ba7c04e8424be0cba326a01882b Mon Sep 17 00:00:00 2001 From: marha Date: Wed, 1 Oct 2014 20:47:44 +0200 Subject: libxtrans pixman fontconfig mesa xserver xkeyboard-config git update 1 Oct 2014 plink 10277 xserver commit d3d845ca9e92f0a2ccde93f4242d7769cfe14164 xkeyboard-config commit 73aa90ce32967747c84a1b5fe32cee329bc3bbcf pixman commit f078727f392bc9f235df916e75634ed87177b9b4 libxtrans commit 7cbad9fe2e61cd9d5caeaf361826a6f4bd320f03 fontconfig commit 1082161ea303cf2bbc13b62a191662984131e820 mesa commit 4f7916ab4f8093fa33519dfa3d08e73b4d35ebe3 --- mesalib/src/glsl/link_uniforms.cpp | 36 +----------------------------------- 1 file changed, 1 insertion(+), 35 deletions(-) (limited to 'mesalib/src/glsl/link_uniforms.cpp') diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 258d279ea..400e13479 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -749,7 +749,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) if (end == NULL) continue; - if (l != (end - begin)) + if ((ptrdiff_t) l != (end - begin)) continue; if (strncmp(var->name, begin, l) == 0) { @@ -771,40 +771,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) } } -void -link_assign_uniform_block_offsets(struct gl_shader *shader) -{ - for (unsigned b = 0; b < shader->NumUniformBlocks; b++) { - struct gl_uniform_block *block = &shader->UniformBlocks[b]; - - unsigned offset = 0; - for (unsigned int i = 0; i < block->NumUniforms; i++) { - struct gl_uniform_buffer_variable *ubo_var = &block->Uniforms[i]; - const struct glsl_type *type = ubo_var->Type; - - unsigned alignment = type->std140_base_alignment(ubo_var->RowMajor); - unsigned size = type->std140_size(ubo_var->RowMajor); - - offset = glsl_align(offset, alignment); - ubo_var->Offset = offset; - offset += size; - } - - /* From the GL_ARB_uniform_buffer_object spec: - * - * "For uniform blocks laid out according to [std140] rules, - * the minimum buffer object size returned by the - * UNIFORM_BLOCK_DATA_SIZE query is derived by taking the - * offset of the last basic machine unit consumed by the - * last uniform of the uniform block (including any - * end-of-array or end-of-structure padding), adding one, - * and rounding up to the next multiple of the base - * alignment required for a vec4." - */ - block->UniformBufferSize = glsl_align(offset, 16); - } -} - /** * Scan the program for image uniforms and store image unit access * information into the gl_shader data structure. -- cgit v1.2.3