From a0b4a1330be6a36ad095222d2ea83927cd33514d Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 25 Nov 2011 08:22:48 +0100 Subject: mesa xserver pixman git update 25 nov 2011 --- mesalib/src/glsl/link_uniforms.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'mesalib/src/glsl/link_uniforms.cpp') diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index ca5da3040..c7de480a5 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -114,7 +114,7 @@ class count_uniform_size : public uniform_field_visitor { public: count_uniform_size(struct string_to_uint_map *map) : num_active_uniforms(0), num_values(0), num_shader_samplers(0), - num_shader_uniforms(0), map(map) + num_shader_uniform_components(0), map(map) { /* empty */ } @@ -122,7 +122,7 @@ public: void start_shader() { this->num_shader_samplers = 0; - this->num_shader_uniforms = 0; + this->num_shader_uniform_components = 0; } /** @@ -143,7 +143,7 @@ public: /** * Number of uniforms used in the current shader */ - unsigned num_shader_uniforms; + unsigned num_shader_uniform_components; private: virtual void visit_field(const glsl_type *type, const char *name) @@ -165,7 +165,7 @@ private: * Note that samplers do not count against this limit because they * don't use any storage on current hardware. */ - this->num_shader_uniforms += values; + this->num_shader_uniform_components += values; } /* If the uniform is already in the map, there's nothing more to do. @@ -321,7 +321,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers; prog->_LinkedShaders[i]->num_uniform_components = - uniform_size.num_shader_uniforms * 4; + uniform_size.num_shader_uniform_components; } const unsigned num_user_uniforms = uniform_size.num_active_uniforms; -- cgit v1.2.3