From 6c0c95d6045d2d2b4e6a3a2f11457850031c57bc Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 22 Aug 2014 21:55:11 +0200 Subject: fontconfig libxcb/xcb-proto mesa xkeyboard-config git update 22 Aug 2014 libxcb/xcb-proto commit 8e3db42d67a0035bb16d16da28bd5eea7a269178 xkeyboard-config commit 10fce2c2baae471795d069f3a5f1307eedb9ff0a fontconfig commit 286cdc9c10b0453c25950103b6a1f7170d15bfdc mesa commit 97d03b9366bfa55b27feb92aa5afacd9c5f6f421 --- mesalib/src/glsl/Android.mk | 2 +- mesalib/src/glsl/ast_array_index.cpp | 9 ++++- mesalib/src/glsl/builtin_functions.cpp | 48 ++++++++++++++++++++++++++ mesalib/src/glsl/glcpp/glcpp-parse.y | 3 ++ mesalib/src/glsl/glsl_parser_extras.cpp | 3 +- mesalib/src/glsl/glsl_parser_extras.h | 2 ++ mesalib/src/glsl/ir.cpp | 8 +++++ mesalib/src/glsl/ir.h | 4 +++ mesalib/src/glsl/ir_constant_expression.cpp | 4 +++ mesalib/src/glsl/ir_set_program_inouts.cpp | 4 ++- mesalib/src/glsl/ir_validate.cpp | 4 +++ mesalib/src/glsl/link_functions.cpp | 2 ++ mesalib/src/glsl/link_uniform_initializers.cpp | 27 +++++++++------ mesalib/src/glsl/link_uniforms.cpp | 5 +-- mesalib/src/glsl/link_varyings.cpp | 2 +- mesalib/src/glsl/linker.cpp | 6 ++-- mesalib/src/glsl/linker.h | 6 ++-- mesalib/src/glsl/opt_vectorize.cpp | 13 +++++++ mesalib/src/glsl/standalone_scaffolding.cpp | 2 +- mesalib/src/glsl/test_optpass.cpp | 2 +- 20 files changed, 131 insertions(+), 25 deletions(-) (limited to 'mesalib/src/glsl') diff --git a/mesalib/src/glsl/Android.mk b/mesalib/src/glsl/Android.mk index 8a3942652..7b1fa7e53 100644 --- a/mesalib/src/glsl/Android.mk +++ b/mesalib/src/glsl/Android.mk @@ -39,12 +39,12 @@ LOCAL_SRC_FILES := \ $(LIBGLSL_FILES) LOCAL_C_INCLUDES := \ - external/astl/include \ $(MESA_TOP)/src/mapi \ $(MESA_TOP)/src/mesa LOCAL_MODULE := libmesa_glsl +include external/stlport/libstlport.mk include $(LOCAL_PATH)/Android.gen.mk include $(MESA_COMMON_MK) include $(BUILD_STATIC_LIBRARY) diff --git a/mesalib/src/glsl/ast_array_index.cpp b/mesalib/src/glsl/ast_array_index.cpp index 50f9987c8..5ca85f6ab 100644 --- a/mesalib/src/glsl/ast_array_index.cpp +++ b/mesalib/src/glsl/ast_array_index.cpp @@ -213,6 +213,13 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, * as using a loop counter as the index to an array of samplers. If the * loop in unrolled, the code should compile correctly. Instead, emit a * warning. + * + * In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to allow + * indexing with dynamically uniform expressions. Note that these are not + * required to be uniforms or expressions based on them, but merely that the + * values must not diverge between shader invocations run together. If the + * values *do* diverge, then the behavior of the operation requiring a + * dynamically uniform expression is undefined. */ if (array->type->element_type()->is_sampler()) { if (!state->is_version(130, 100)) { @@ -227,7 +234,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, "expressions will be forbidden in GLSL 1.30 " "and later"); } - } else { + } else if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) { _mesa_glsl_error(&loc, state, "sampler arrays indexed with non-constant " "expressions is forbidden in GLSL 1.30 and " diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp index 185fe98b3..c882ec8dd 100644 --- a/mesalib/src/glsl/builtin_functions.cpp +++ b/mesalib/src/glsl/builtin_functions.cpp @@ -317,6 +317,14 @@ fs_oes_derivatives(const _mesa_glsl_parse_state *state) state->OES_standard_derivatives_enable); } +static bool +fs_derivative_control(const _mesa_glsl_parse_state *state) +{ + return state->stage == MESA_SHADER_FRAGMENT && + (state->is_version(450, 0) || + state->ARB_derivative_control_enable); +} + static bool tex1d_lod(const _mesa_glsl_parse_state *state) { @@ -618,6 +626,12 @@ private: B1(dFdx); B1(dFdy); B1(fwidth); + B1(dFdxCoarse); + B1(dFdyCoarse); + B1(fwidthCoarse); + B1(dFdxFine); + B1(dFdyFine); + B1(fwidthFine); B1(noise1); B1(noise2); B1(noise3); @@ -2148,6 +2162,12 @@ builtin_builder::create_builtins() F(dFdx) F(dFdy) F(fwidth) + F(dFdxCoarse) + F(dFdyCoarse) + F(fwidthCoarse) + F(dFdxFine) + F(dFdyFine) + F(fwidthFine) F(noise1) F(noise2) F(noise3) @@ -4010,7 +4030,11 @@ builtin_builder::_textureQueryLevels(const glsl_type *sampler_type) } UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives) +UNOP(dFdxCoarse, ir_unop_dFdx_coarse, fs_derivative_control) +UNOP(dFdxFine, ir_unop_dFdx_fine, fs_derivative_control) UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives) +UNOP(dFdyCoarse, ir_unop_dFdy_coarse, fs_derivative_control) +UNOP(dFdyFine, ir_unop_dFdy_fine, fs_derivative_control) ir_function_signature * builtin_builder::_fwidth(const glsl_type *type) @@ -4023,6 +4047,30 @@ builtin_builder::_fwidth(const glsl_type *type) return sig; } +ir_function_signature * +builtin_builder::_fwidthCoarse(const glsl_type *type) +{ + ir_variable *p = in_var(type, "p"); + MAKE_SIG(type, fs_derivative_control, 1, p); + + body.emit(ret(add(abs(expr(ir_unop_dFdx_coarse, p)), + abs(expr(ir_unop_dFdy_coarse, p))))); + + return sig; +} + +ir_function_signature * +builtin_builder::_fwidthFine(const glsl_type *type) +{ + ir_variable *p = in_var(type, "p"); + MAKE_SIG(type, fs_derivative_control, 1, p); + + body.emit(ret(add(abs(expr(ir_unop_dFdx_fine, p)), + abs(expr(ir_unop_dFdy_fine, p))))); + + return sig; +} + ir_function_signature * builtin_builder::_noise1(const glsl_type *type) { diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index a61697394..f1119eb80 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -2469,6 +2469,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_shader_image_load_store) add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1); + + if (extensions->ARB_derivative_control) + add_builtin_define(parser, "GL_ARB_derivative_control", 1); } } diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 2d94d3554..490c3c8ee 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -514,6 +514,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), EXT(ARB_compute_shader, true, false, ARB_compute_shader), EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), + EXT(ARB_derivative_control, true, false, ARB_derivative_control), EXT(ARB_draw_buffers, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), @@ -1472,7 +1473,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, if (!state->error && !shader->ir->is_empty()) { struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[shader->Stage]; + &ctx->Const.ShaderCompilerOptions[shader->Stage]; /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index ce66e2fa4..c8b94781c 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -393,6 +393,8 @@ struct _mesa_glsl_parse_state { bool ARB_compute_shader_warn; bool ARB_conservative_depth_enable; bool ARB_conservative_depth_warn; + bool ARB_derivative_control_enable; + bool ARB_derivative_control_warn; bool ARB_draw_buffers_enable; bool ARB_draw_buffers_warn; bool ARB_draw_instanced_enable; diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index 28fd94b95..4a4d30477 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -248,7 +248,11 @@ ir_expression::ir_expression(int op, ir_rvalue *op0) case ir_unop_sin_reduced: case ir_unop_cos_reduced: case ir_unop_dFdx: + case ir_unop_dFdx_coarse: + case ir_unop_dFdx_fine: case ir_unop_dFdy: + case ir_unop_dFdy_coarse: + case ir_unop_dFdy_fine: case ir_unop_bitfield_reverse: case ir_unop_interpolate_at_centroid: this->type = op0->type; @@ -509,7 +513,11 @@ static const char *const operator_strs[] = { "sin_reduced", "cos_reduced", "dFdx", + "dFdxCoarse", + "dFdxFine", "dFdy", + "dFdyCoarse", + "dFdyFine", "packSnorm2x16", "packSnorm4x8", "packUnorm2x16", diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index 31c354556..18623b968 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -1205,7 +1205,11 @@ enum ir_expression_operation { */ /*@{*/ ir_unop_dFdx, + ir_unop_dFdx_coarse, + ir_unop_dFdx_fine, ir_unop_dFdy, + ir_unop_dFdy_coarse, + ir_unop_dFdy_fine, /*@}*/ /** diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp index 5570ed46f..96060217c 100644 --- a/mesalib/src/glsl/ir_constant_expression.cpp +++ b/mesalib/src/glsl/ir_constant_expression.cpp @@ -851,7 +851,11 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) break; case ir_unop_dFdx: + case ir_unop_dFdx_coarse: + case ir_unop_dFdx_fine: case ir_unop_dFdy: + case ir_unop_dFdy_coarse: + case ir_unop_dFdy_fine: assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); for (unsigned c = 0; c < op[0]->type->components(); c++) { data.f[c] = 0.0; diff --git a/mesalib/src/glsl/ir_set_program_inouts.cpp b/mesalib/src/glsl/ir_set_program_inouts.cpp index 5163eb215..97ead750a 100644 --- a/mesalib/src/glsl/ir_set_program_inouts.cpp +++ b/mesalib/src/glsl/ir_set_program_inouts.cpp @@ -306,7 +306,9 @@ ir_visitor_status ir_set_program_inouts_visitor::visit_enter(ir_expression *ir) { if (this->shader_stage == MESA_SHADER_FRAGMENT && - ir->operation == ir_unop_dFdy) { + (ir->operation == ir_unop_dFdy || + ir->operation == ir_unop_dFdy_coarse || + ir->operation == ir_unop_dFdy_fine)) { gl_fragment_program *fprog = (gl_fragment_program *) prog; fprog->UsesDFdy = true; } diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp index 4f85b7db8..5b2067782 100644 --- a/mesalib/src/glsl/ir_validate.cpp +++ b/mesalib/src/glsl/ir_validate.cpp @@ -317,7 +317,11 @@ ir_validate::visit_leave(ir_expression *ir) case ir_unop_sin_reduced: case ir_unop_cos_reduced: case ir_unop_dFdx: + case ir_unop_dFdx_coarse: + case ir_unop_dFdx_fine: case ir_unop_dFdy: + case ir_unop_dFdy_coarse: + case ir_unop_dFdy_fine: assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->operands[0]->type == ir->type); break; diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp index f86aec689..d62c16853 100644 --- a/mesalib/src/glsl/link_functions.cpp +++ b/mesalib/src/glsl/link_functions.cpp @@ -154,6 +154,8 @@ public: linked_sig->replace_parameters(&formal_parameters); + linked_sig->is_intrinsic = sig->is_intrinsic; + if (sig->is_defined) { foreach_in_list(const ir_instruction, original, &sig->body) { ir_instruction *copy = original->clone(linked, ht); diff --git a/mesalib/src/glsl/link_uniform_initializers.cpp b/mesalib/src/glsl/link_uniform_initializers.cpp index c6fe6a9ad..f6a60bce9 100644 --- a/mesalib/src/glsl/link_uniform_initializers.cpp +++ b/mesalib/src/glsl/link_uniform_initializers.cpp @@ -60,7 +60,8 @@ void copy_constant_to_storage(union gl_constant_value *storage, const ir_constant *val, const enum glsl_base_type base_type, - const unsigned int elements) + const unsigned int elements, + unsigned int boolean_true) { for (unsigned int i = 0; i < elements; i++) { switch (base_type) { @@ -75,7 +76,7 @@ copy_constant_to_storage(union gl_constant_value *storage, storage[i].f = val->value.f[i]; break; case GLSL_TYPE_BOOL: - storage[i].b = int(val->value.b[i]); + storage[i].b = val->value.b[i] ? boolean_true : 0; break; case GLSL_TYPE_ARRAY: case GLSL_TYPE_STRUCT: @@ -156,7 +157,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding) void set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, - ir_constant *val) + ir_constant *val, unsigned int boolean_true) { if (type->is_record()) { ir_constant *field_constant; @@ -168,7 +169,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, type->fields.structure[i].name); set_uniform_initializer(mem_ctx, prog, field_name, - field_type, field_constant); + field_type, field_constant, boolean_true); field_constant = (ir_constant *)field_constant->next; } return; @@ -179,7 +180,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); set_uniform_initializer(mem_ctx, prog, element_name, - element_type, val->array_elements[i]); + element_type, val->array_elements[i], + boolean_true); } return; } @@ -204,7 +206,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, copy_constant_to_storage(& storage->storage[idx], val->array_elements[i], base_type, - elements); + elements, + boolean_true); idx += elements; } @@ -212,7 +215,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, copy_constant_to_storage(storage->storage, val, val->type->base_type, - val->type->components()); + val->type->components(), + boolean_true); if (storage->type->is_sampler()) { for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { @@ -232,7 +236,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, } void -link_set_uniform_initializers(struct gl_shader_program *prog) +link_set_uniform_initializers(struct gl_shader_program *prog, + unsigned int boolean_true) { void *mem_ctx = NULL; @@ -254,8 +259,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog) if (var->data.explicit_binding) { const glsl_type *const type = var->type; - if (type->is_sampler() - || (type->is_array() && type->fields.array->is_sampler())) { + if (type->without_array()->is_sampler()) { linker::set_sampler_binding(prog, var->name, var->data.binding); } else if (var->is_in_uniform_block()) { const glsl_type *const iface_type = var->get_interface_type(); @@ -301,7 +305,8 @@ link_set_uniform_initializers(struct gl_shader_program *prog) } } else if (var->constant_value) { linker::set_uniform_initializer(mem_ctx, prog, var->name, - var->type, var->constant_value); + var->type, var->constant_value, + boolean_true); } } } diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 3251097bc..ddb205658 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -841,7 +841,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog) } void -link_assign_uniform_locations(struct gl_shader_program *prog) +link_assign_uniform_locations(struct gl_shader_program *prog, + unsigned int boolean_true) { ralloc_free(prog->UniformStorage); prog->UniformStorage = NULL; @@ -1014,7 +1015,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) prog->UniformStorage = uniforms; link_set_image_access_qualifiers(prog); - link_set_uniform_initializers(prog); + link_set_uniform_initializers(prog, boolean_true); return; } diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index 1438a4b16..54ceae1b9 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -329,7 +329,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx, * class must behave specially to account for the fact that gl_ClipDistance * is converted from a float[8] to a vec4[2]. */ - if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && strcmp(this->var_name, "gl_ClipDistance") == 0) { this->is_clip_distance_mesa = true; } diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 0096fb023..d5473adc3 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -2660,12 +2660,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (!prog->LinkStatus) goto done; - if (ctx->ShaderCompilerOptions[i].LowerClipDistance) { + if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) { lower_clip_distance(prog->_LinkedShaders[i]); } while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, - &ctx->ShaderCompilerOptions[i], + &ctx->Const.ShaderCompilerOptions[i], ctx->Const.NativeIntegers)) ; } @@ -2821,7 +2821,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; update_array_sizes(prog); - link_assign_uniform_locations(prog); + link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue); link_assign_atomic_counter_resources(ctx, prog); store_fragdepth_layout(prog); diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h index 8851da6c8..beb9bb216 100644 --- a/mesalib/src/glsl/linker.h +++ b/mesalib/src/glsl/linker.h @@ -34,10 +34,12 @@ extern void link_invalidate_variable_locations(exec_list *ir); extern void -link_assign_uniform_locations(struct gl_shader_program *prog); +link_assign_uniform_locations(struct gl_shader_program *prog, + unsigned int boolean_true); extern void -link_set_uniform_initializers(struct gl_shader_program *prog); +link_set_uniform_initializers(struct gl_shader_program *prog, + unsigned int boolean_true); extern int link_cross_validate_uniform_block(void *mem_ctx, diff --git a/mesalib/src/glsl/opt_vectorize.cpp b/mesalib/src/glsl/opt_vectorize.cpp index 28534a86a..2f71a8358 100644 --- a/mesalib/src/glsl/opt_vectorize.cpp +++ b/mesalib/src/glsl/opt_vectorize.cpp @@ -86,6 +86,7 @@ public: virtual ir_visitor_status visit_enter(ir_expression *); virtual ir_visitor_status visit_enter(ir_if *); virtual ir_visitor_status visit_enter(ir_loop *); + virtual ir_visitor_status visit_enter(ir_texture *); virtual ir_visitor_status visit_leave(ir_assignment *); @@ -351,6 +352,18 @@ ir_vectorize_visitor::visit_enter(ir_loop *ir) return visit_continue_with_parent; } +/** + * Upon entering an ir_texture, remove the current assignment from + * further consideration. Vectorizing multiple texture lookups into one + * is wrong. + */ +ir_visitor_status +ir_vectorize_visitor::visit_enter(ir_texture *) +{ + this->current_assignment = NULL; + return visit_continue_with_parent; +} + /** * Upon leaving an ir_assignment, save a pointer to it in ::assignment[] if * the swizzle mask(s) found were appropriate. Also save a pointer in diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp index abdd83a44..2b76dd17b 100644 --- a/mesalib/src/glsl/standalone_scaffolding.cpp +++ b/mesalib/src/glsl/standalone_scaffolding.cpp @@ -164,5 +164,5 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) options.DefaultPragmas.Optimize = true; for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) - memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); + memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); } diff --git a/mesalib/src/glsl/test_optpass.cpp b/mesalib/src/glsl/test_optpass.cpp index e4878bf15..24c06f11b 100644 --- a/mesalib/src/glsl/test_optpass.cpp +++ b/mesalib/src/glsl/test_optpass.cpp @@ -242,7 +242,7 @@ int test_optpass(int argc, char **argv) if (!state->error) { GLboolean progress; const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; + &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; do { progress = do_optimization_passes(shader->ir, &argv[optind], argc - optind, quiet != 0, options); -- cgit v1.2.3