From 9e23b44bfe1e6e85231b1c07d945cadf0c868648 Mon Sep 17 00:00:00 2001
From: marha <marha@users.sourceforge.net>
Date: Wed, 16 Oct 2013 11:23:27 +0200
Subject: fontconfig libxcb libxcb/xcb-proto xserver mesa pixman xkbcomp git
 update 16 oct 2013

xserver          commit 7cf1b595c8c8f9776a39559d2878cf90af3f2859
libxcb           commit e4e0c6eec861f4c69da12060dc8dbe7a63fa5eb6
libxcb/xcb-proto commit 55c75accecf0e76d2aa38656efd2be4044b9e643
xkbcomp          commit 839ccda42d8b088d94324cd77c4be954859914d3
pixman           commit 9e81419ed5c0ee490ddacf7bada516a25cae87eb
fontconfig       commit 5406919c5e186f74ccdade1a65344ce7b5c56a64
mesa             commit 6e444a72c1f9e4446e025b8cb780523cb89f0584
---
 mesalib/src/glsl/.dir-locals.el                    |   3 -
 mesalib/src/glsl/Makefile.am                       |  11 +
 mesalib/src/glsl/SConscript                        |   6 +-
 mesalib/src/glsl/ast_array_index.cpp               |  84 ++++--
 mesalib/src/glsl/ast_to_hir.cpp                    | 311 +++++++++++++++++----
 mesalib/src/glsl/builtin_functions.cpp             |  73 +++++
 mesalib/src/glsl/builtin_types.cpp                 |  74 ++---
 mesalib/src/glsl/builtin_variables.cpp             | 113 +++++++-
 mesalib/src/glsl/glsl_parser.yy                    |   6 +
 mesalib/src/glsl/glsl_parser_extras.cpp            |  11 +-
 mesalib/src/glsl/glsl_parser_extras.h              |  11 +-
 mesalib/src/glsl/glsl_symbol_table.cpp             |  15 +
 mesalib/src/glsl/glsl_symbol_table.h               |   8 +
 mesalib/src/glsl/glsl_types.cpp                    |  13 +-
 mesalib/src/glsl/glsl_types.h                      |  11 +-
 mesalib/src/glsl/ir.cpp                            |   9 +-
 mesalib/src/glsl/ir.h                              |  91 +++++-
 mesalib/src/glsl/ir_builder.cpp                    |  15 +
 mesalib/src/glsl/ir_builder.h                      |   3 +
 mesalib/src/glsl/ir_clone.cpp                      |   6 +
 mesalib/src/glsl/ir_validate.cpp                   |  33 +++
 mesalib/src/glsl/link_functions.cpp                |  37 ++-
 mesalib/src/glsl/link_interface_blocks.cpp         |  17 +-
 .../src/glsl/link_uniform_block_active_visitor.cpp |  12 +-
 mesalib/src/glsl/link_uniforms.cpp                 |  13 +-
 mesalib/src/glsl/link_varyings.cpp                 | 113 ++++++--
 mesalib/src/glsl/link_varyings.h                   |  11 +-
 mesalib/src/glsl/linker.cpp                        | 167 ++++++++++-
 mesalib/src/glsl/lower_clip_distance.cpp           | 253 +++++++++++++----
 mesalib/src/glsl/lower_named_interface_blocks.cpp  |   7 +-
 mesalib/src/glsl/lower_ubo_reference.cpp           |   3 +-
 mesalib/src/glsl/main.cpp                          | 197 +++++++++++--
 mesalib/src/glsl/standalone_scaffolding.cpp        |  28 +-
 33 files changed, 1481 insertions(+), 284 deletions(-)
 delete mode 100644 mesalib/src/glsl/.dir-locals.el

(limited to 'mesalib/src/glsl')

diff --git a/mesalib/src/glsl/.dir-locals.el b/mesalib/src/glsl/.dir-locals.el
deleted file mode 100644
index be19e29a5..000000000
--- a/mesalib/src/glsl/.dir-locals.el
+++ /dev/null
@@ -1,3 +0,0 @@
-((c-mode . ((c-basic-offset . 3)))
- (c++-mode . ((c-basic-offset . 3)))
-)
diff --git a/mesalib/src/glsl/Makefile.am b/mesalib/src/glsl/Makefile.am
index 2e161b844..cbf253cb5 100644
--- a/mesalib/src/glsl/Makefile.am
+++ b/mesalib/src/glsl/Makefile.am
@@ -49,6 +49,8 @@ check_PROGRAMS =					\
 	tests/sampler-types-test			\
 	tests/uniform-initializer-test
 
+noinst_PROGRAMS = glsl_compiler
+
 tests_uniform_initializer_test_SOURCES =		\
 	$(top_srcdir)/src/mesa/main/hash_table.c	\
 	$(top_srcdir)/src/mesa/main/imports.c		\
@@ -99,6 +101,15 @@ libglsl_la_SOURCES =					\
 	glsl_parser.cpp					\
 	$(LIBGLSL_FILES)
 
+glsl_compiler_SOURCES = \
+	$(top_srcdir)/src/mesa/main/hash_table.c \
+	$(top_srcdir)/src/mesa/main/imports.c \
+	$(top_srcdir)/src/mesa/program/prog_hash_table.c \
+	$(top_srcdir)/src/mesa/program/symbol_table.c \
+	$(GLSL_COMPILER_CXX_FILES)
+
+glsl_compiler_LDADD = libglsl.la
+
 glsl_test_SOURCES = \
 	$(top_srcdir)/src/mesa/main/hash_table.c \
 	$(top_srcdir)/src/mesa/main/imports.c \
diff --git a/mesalib/src/glsl/SConscript b/mesalib/src/glsl/SConscript
index e386bdfb1..fe9d50732 100644
--- a/mesalib/src/glsl/SConscript
+++ b/mesalib/src/glsl/SConscript
@@ -98,11 +98,11 @@ if env['platform'] == 'windows':
 
 env.Prepend(LIBS = [glsl])
 
-glsl2 = env.Program(
-    target = 'glsl2',
+glsl_compiler = env.Program(
+    target = 'glsl_compiler',
     source = compiler_objs,
 )
-env.Alias('glsl2', glsl2)
+env.Alias('glsl_compiler', glsl_compiler)
 
 glcpp = env.Program(
     target = 'glcpp/glcpp',
diff --git a/mesalib/src/glsl/ast_array_index.cpp b/mesalib/src/glsl/ast_array_index.cpp
index 51f6b10f3..da96cc10e 100644
--- a/mesalib/src/glsl/ast_array_index.cpp
+++ b/mesalib/src/glsl/ast_array_index.cpp
@@ -25,6 +25,71 @@
 #include "glsl_types.h"
 #include "ir.h"
 
+
+/**
+ * If \c ir is a reference to an array for which we are tracking the max array
+ * element accessed, track that the given element has been accessed.
+ * Otherwise do nothing.
+ *
+ * This function also checks whether the array is a built-in array whose
+ * maximum size is too small to accommodate the given index, and if so uses
+ * loc and state to report the error.
+ */
+static void
+update_max_array_access(ir_rvalue *ir, unsigned idx, YYLTYPE *loc,
+                        struct _mesa_glsl_parse_state *state)
+{
+   if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
+      ir_variable *var = deref_var->var;
+      if (idx > var->max_array_access) {
+         var->max_array_access = idx;
+
+         /* Check whether this access will, as a side effect, implicitly cause
+          * the size of a built-in array to be too large.
+          */
+         check_builtin_array_max_size(var->name, idx+1, *loc, state);
+      }
+   } else if (ir_dereference_record *deref_record =
+              ir->as_dereference_record()) {
+      /* There are two possibilities we need to consider:
+       *
+       * - Accessing an element of an array that is a member of a named
+       *   interface block (e.g. ifc.foo[i])
+       *
+       * - Accessing an element of an array that is a member of a named
+       *   interface block array (e.g. ifc[j].foo[i]).
+       */
+      ir_dereference_variable *deref_var =
+         deref_record->record->as_dereference_variable();
+      if (deref_var == NULL) {
+         if (ir_dereference_array *deref_array =
+             deref_record->record->as_dereference_array()) {
+            deref_var = deref_array->array->as_dereference_variable();
+         }
+      }
+
+      if (deref_var != NULL) {
+         const glsl_type *interface_type =
+            deref_var->var->get_interface_type();
+         if (interface_type != NULL) {
+            unsigned field_index =
+               deref_record->record->type->field_index(deref_record->field);
+            assert(field_index < interface_type->length);
+            if (idx > deref_var->var->max_ifc_array_access[field_index]) {
+               deref_var->var->max_ifc_array_access[field_index] = idx;
+
+               /* Check whether this access will, as a side effect, implicitly
+                * cause the size of a built-in array to be too large.
+                */
+               check_builtin_array_max_size(deref_record->field, idx+1, *loc,
+                                            state);
+            }
+         }
+      }
+   }
+}
+
+
 ir_rvalue *
 _mesa_ast_array_index_to_hir(void *mem_ctx,
 			     struct _mesa_glsl_parse_state *state,
@@ -97,23 +162,8 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
 			  type_name);
       }
 
-      if (array->type->is_array()) {
-	 /* If the array is a variable dereference, it dereferences the
-	  * whole array, by definition.  Use this to get the variable.
-	  *
-	  * FINISHME: Should some methods for getting / setting / testing
-	  * FINISHME: array access limits be added to ir_dereference?
-	  */
-	 ir_variable *const v = array->whole_variable_referenced();
-	 if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
-	    v->max_array_access = idx;
-
-	    /* Check whether this access will, as a side effect, implicitly
-	     * cause the size of a built-in array to be too large.
-	     */
-	    check_builtin_array_max_size(v->name, idx+1, loc, state);
-	 }
-      }
+      if (array->type->is_array())
+         update_max_array_access(array, idx, &loc, state);
    } else if (const_index == NULL && array->type->is_array()) {
       if (array->type->array_size() == 0) {
 	 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 0859d9e00..dfa32d920 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -2326,9 +2326,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
  * A pointer to an existing variable in the current scope if the declaration
  * is a redeclaration, \c NULL otherwise.
  */
-ir_variable *
-get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
-			      struct _mesa_glsl_parse_state *state)
+static ir_variable *
+get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
+                              struct _mesa_glsl_parse_state *state,
+                              bool allow_all_redeclarations)
 {
    /* Check if this declaration is actually a re-declaration, either to
     * resize an array or add qualifiers to an existing variable.
@@ -2336,16 +2337,14 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
     * This is allowed for variables in the current scope, or when at
     * global scope (for built-ins in the implicit outer scope).
     */
-   ir_variable *earlier = state->symbols->get_variable(decl->identifier);
+   ir_variable *earlier = state->symbols->get_variable(var->name);
    if (earlier == NULL ||
        (state->current_function != NULL &&
-	!state->symbols->name_declared_this_scope(decl->identifier))) {
+	!state->symbols->name_declared_this_scope(var->name))) {
       return NULL;
    }
 
 
-   YYLTYPE loc = decl->get_location();
-
    /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
     *
     * "It is legal to declare an array without a size and then
@@ -2433,8 +2432,18 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
 
       earlier->depth_layout = var->depth_layout;
 
+   } else if (allow_all_redeclarations) {
+      if (earlier->mode != var->mode) {
+         _mesa_glsl_error(&loc, state,
+                          "redeclaration of `%s' with incorrect qualifiers",
+                          var->name);
+      } else if (earlier->type != var->type) {
+         _mesa_glsl_error(&loc, state,
+                          "redeclaration of `%s' has incorrect type",
+                          var->name);
+      }
    } else {
-      _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+      _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
    }
 
    return earlier;
@@ -2649,6 +2658,36 @@ handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
    }
 }
 
+
+void
+validate_identifier(const char *identifier, YYLTYPE loc,
+                    struct _mesa_glsl_parse_state *state)
+{
+   /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+    *
+    *   "Identifiers starting with "gl_" are reserved for use by
+    *   OpenGL, and may not be declared in a shader as either a
+    *   variable or a function."
+    */
+   if (strncmp(identifier, "gl_", 3) == 0) {
+      _mesa_glsl_error(&loc, state,
+                       "identifier `%s' uses reserved `gl_' prefix",
+                       identifier);
+   } else if (strstr(identifier, "__")) {
+      /* From page 14 (page 20 of the PDF) of the GLSL 1.10
+       * spec:
+       *
+       *     "In addition, all identifiers containing two
+       *      consecutive underscores (__) are reserved as
+       *      possible future keywords."
+       */
+      _mesa_glsl_error(&loc, state,
+                       "identifier `%s' uses reserved `__' string",
+                       identifier);
+   }
+}
+
+
 ir_rvalue *
 ast_declarator_list::hir(exec_list *instructions,
 			 struct _mesa_glsl_parse_state *state)
@@ -3191,7 +3230,9 @@ ast_declarator_list::hir(exec_list *instructions,
        * instruction stream.
        */
       exec_list initializer_instructions;
-      ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
+      ir_variable *earlier =
+         get_variable_being_redeclared(var, decl->get_location(), state,
+                                       false /* allow_all_redeclarations */);
 
       if (decl->initializer != NULL) {
 	 result = process_initializer((earlier == NULL) ? var : earlier,
@@ -3243,28 +3284,7 @@ ast_declarator_list::hir(exec_list *instructions,
        * created for the declaration should be added to the IR stream.
        */
       if (earlier == NULL) {
-	 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
-	  *
-	  *   "Identifiers starting with "gl_" are reserved for use by
-	  *   OpenGL, and may not be declared in a shader as either a
-	  *   variable or a function."
-	  */
-	 if (strncmp(decl->identifier, "gl_", 3) == 0)
-	    _mesa_glsl_error(& loc, state,
-			     "identifier `%s' uses reserved `gl_' prefix",
-			     decl->identifier);
-	 else if (strstr(decl->identifier, "__")) {
-	    /* From page 14 (page 20 of the PDF) of the GLSL 1.10
-	     * spec:
-	     *
-	     *     "In addition, all identifiers containing two
-	     *      consecutive underscores (__) are reserved as
-	     *      possible future keywords."
-	     */
-	    _mesa_glsl_error(& loc, state,
-			     "identifier `%s' uses reserved `__' string",
-			     decl->identifier);
-	 }
+         validate_identifier(decl->identifier, loc, state);
 
 	 /* Add the variable to the symbol table.  Note that the initializer's
 	  * IR was already processed earlier (though it hasn't been emitted
@@ -3505,17 +3525,7 @@ ast_function::hir(exec_list *instructions,
 		       "function body", name);
    }
 
-   /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
-    *
-    *   "Identifiers starting with "gl_" are reserved for use by
-    *   OpenGL, and may not be declared in a shader as either a
-    *   variable or a function."
-    */
-   if (strncmp(name, "gl_", 3) == 0) {
-      YYLTYPE loc = this->get_location();
-      _mesa_glsl_error(&loc, state,
-		       "identifier `%s' uses reserved `gl_' prefix", name);
-   }
+   validate_identifier(name, this->get_location(), state);
 
    /* Convert the list of function parameters to HIR now so that they can be
     * used below to compare this function's signature with previously seen
@@ -4411,7 +4421,8 @@ ast_process_structure_or_interface_block(exec_list *instructions,
 					 YYLTYPE &loc,
 					 glsl_struct_field **fields_ret,
                                          bool is_interface,
-                                         bool block_row_major)
+                                         bool block_row_major,
+                                         bool allow_reserved_names)
 {
    unsigned decl_count = 0;
 
@@ -4453,6 +4464,9 @@ ast_process_structure_or_interface_block(exec_list *instructions,
 
       foreach_list_typed (ast_declaration, decl, link,
 			  &decl_list->declarations) {
+         if (!allow_reserved_names)
+            validate_identifier(decl->identifier, loc, state);
+
          /* From the GL_ARB_uniform_buffer_object spec:
           *
           *     "Sampler types are not allowed inside of uniform
@@ -4491,6 +4505,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
 	 }
          fields[i].type = field_type;
 	 fields[i].name = decl->identifier;
+         fields[i].location = -1;
 
          if (qual->flags.q.row_major || qual->flags.q.column_major) {
             if (!qual->flags.q.uniform) {
@@ -4568,7 +4583,10 @@ ast_struct_specifier::hir(exec_list *instructions,
 					       loc,
 					       &fields,
                                                false,
-                                               false);
+                                               false,
+                                               false /* allow_reserved_names */);
+
+   validate_identifier(this->name, loc, state);
 
    const glsl_type *t =
       glsl_type::get_record_instance(fields, decl_count, this->name);
@@ -4593,6 +4611,39 @@ ast_struct_specifier::hir(exec_list *instructions,
    return NULL;
 }
 
+
+/**
+ * Visitor class which detects whether a given interface block has been used.
+ */
+class interface_block_usage_visitor : public ir_hierarchical_visitor
+{
+public:
+   interface_block_usage_visitor(ir_variable_mode mode, const glsl_type *block)
+      : mode(mode), block(block), found(false)
+   {
+   }
+
+   virtual ir_visitor_status visit(ir_dereference_variable *ir)
+   {
+      if (ir->var->mode == mode && ir->var->get_interface_type() == block) {
+         found = true;
+         return visit_stop;
+      }
+      return visit_continue;
+   }
+
+   bool usage_found() const
+   {
+      return this->found;
+   }
+
+private:
+   ir_variable_mode mode;
+   const glsl_type *block;
+   bool found;
+};
+
+
 ir_rvalue *
 ast_interface_block::hir(exec_list *instructions,
 		          struct _mesa_glsl_parse_state *state)
@@ -4614,6 +4665,7 @@ ast_interface_block::hir(exec_list *instructions,
       packing = GLSL_INTERFACE_PACKING_STD140;
    }
 
+   bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
    bool block_row_major = this->layout.flags.q.row_major;
    exec_list declared_variables;
    glsl_struct_field *fields;
@@ -4624,7 +4676,8 @@ ast_interface_block::hir(exec_list *instructions,
                                                loc,
                                                &fields,
                                                true,
-                                               block_row_major);
+                                               block_row_major,
+                                               redeclaring_per_vertex);
 
    ir_variable_mode var_mode;
    const char *iface_type_name;
@@ -4643,6 +4696,102 @@ ast_interface_block::hir(exec_list *instructions,
       assert(!"interface block layout qualifier not found!");
    }
 
+   if (!redeclaring_per_vertex)
+      validate_identifier(this->block_name, loc, state);
+
+   const glsl_type *earlier_per_vertex = NULL;
+   if (redeclaring_per_vertex) {
+      /* Find the previous declaration of gl_PerVertex.  If we're redeclaring
+       * the named interface block gl_in, we can find it by looking at the
+       * previous declaration of gl_in.  Otherwise we can find it by looking
+       * at the previous decalartion of any of the built-in outputs,
+       * e.g. gl_Position.
+       *
+       * Also check that the instance name and array-ness of the redeclaration
+       * are correct.
+       */
+      switch (var_mode) {
+      case ir_var_shader_in:
+         if (ir_variable *earlier_gl_in =
+             state->symbols->get_variable("gl_in")) {
+            earlier_per_vertex = earlier_gl_in->get_interface_type();
+         } else {
+            _mesa_glsl_error(&loc, state,
+                             "redeclaration of gl_PerVertex input not allowed "
+                             "in the %s shader",
+                             _mesa_glsl_shader_target_name(state->target));
+         }
+         if (this->instance_name == NULL ||
+             strcmp(this->instance_name, "gl_in") != 0 || !this->is_array) {
+            _mesa_glsl_error(&loc, state,
+                             "gl_PerVertex input must be redeclared as "
+                             "gl_in[]");
+         }
+         break;
+      case ir_var_shader_out:
+         if (ir_variable *earlier_gl_Position =
+             state->symbols->get_variable("gl_Position")) {
+            earlier_per_vertex = earlier_gl_Position->get_interface_type();
+         } else {
+            _mesa_glsl_error(&loc, state,
+                             "redeclaration of gl_PerVertex output not "
+                             "allowed in the %s shader",
+                             _mesa_glsl_shader_target_name(state->target));
+         }
+         if (this->instance_name != NULL) {
+            _mesa_glsl_error(&loc, state,
+                             "gl_PerVertex input may not be redeclared with "
+                             "an instance name");
+         }
+         break;
+      default:
+         _mesa_glsl_error(&loc, state,
+                          "gl_PerVertex must be declared as an input or an "
+                          "output");
+         break;
+      }
+
+      if (earlier_per_vertex == NULL) {
+         /* An error has already been reported.  Bail out to avoid null
+          * dereferences later in this function.
+          */
+         return NULL;
+      }
+
+      /* Copy locations from the old gl_PerVertex interface block. */
+      for (unsigned i = 0; i < num_variables; i++) {
+         int j = earlier_per_vertex->field_index(fields[i].name);
+         if (j == -1) {
+            _mesa_glsl_error(&loc, state,
+                             "redeclaration of gl_PerVertex must be a subset "
+                             "of the built-in members of gl_PerVertex");
+         } else {
+            fields[i].location =
+               earlier_per_vertex->fields.structure[j].location;
+         }
+      }
+
+      /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
+       * spec:
+       *
+       *     If a built-in interface block is redeclared, it must appear in
+       *     the shader before any use of any member included in the built-in
+       *     declaration, or a compilation error will result.
+       *
+       * This appears to be a clarification to the behaviour established for
+       * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
+       * regardless of GLSL version.
+       */
+      interface_block_usage_visitor v(var_mode, earlier_per_vertex);
+      v.run(instructions);
+      if (v.usage_found()) {
+         _mesa_glsl_error(&loc, state,
+                          "redeclaration of a built-in interface block must "
+                          "appear before any use of any member of the "
+                          "interface block");
+      }
+   }
+
    const glsl_type *block_type =
       glsl_type::get_interface_instance(fields,
                                         num_variables,
@@ -4682,6 +4831,9 @@ ast_interface_block::hir(exec_list *instructions,
     *     field selector ( . ) operator (analogously to structures)."
     */
    if (this->instance_name) {
+      if (!redeclaring_per_vertex)
+         validate_identifier(this->instance_name, loc, state);
+
       ir_variable *var;
 
       if (this->is_array) {
@@ -4724,11 +4876,23 @@ ast_interface_block::hir(exec_list *instructions,
                                       var_mode);
       }
 
-      var->interface_type = block_type;
+      var->init_interface_type(block_type);
       if (state->target == geometry_shader && var_mode == ir_var_shader_in)
          handle_geometry_shader_input_decl(state, loc, var);
-      state->symbols->add_variable(var);
-      instructions->push_tail(var);
+
+      if (ir_variable *earlier =
+          state->symbols->get_variable(this->instance_name)) {
+         if (!redeclaring_per_vertex) {
+            _mesa_glsl_error(&loc, state, "`%s' redeclared",
+                             this->instance_name);
+         }
+         earlier->type = var->type;
+         earlier->reinit_interface_type(block_type);
+         delete var;
+      } else {
+         state->symbols->add_variable(var);
+         instructions->push_tail(var);
+      }
    } else {
       /* In order to have an array size, the block must also be declared with
        * an instane name.
@@ -4740,7 +4904,24 @@ ast_interface_block::hir(exec_list *instructions,
             new(state) ir_variable(fields[i].type,
                                    ralloc_strdup(state, fields[i].name),
                                    var_mode);
-         var->interface_type = block_type;
+         var->init_interface_type(block_type);
+
+         if (redeclaring_per_vertex) {
+            ir_variable *earlier =
+               get_variable_being_redeclared(var, loc, state,
+                                             true /* allow_all_redeclarations */);
+            if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) {
+               _mesa_glsl_error(&loc, state,
+                                "redeclaration of gl_PerVertex can only "
+                                "include built-in variables");
+            } else {
+               earlier->reinit_interface_type(block_type);
+            }
+            continue;
+         }
+
+         if (state->symbols->get_variable(var->name) != NULL)
+            _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
 
          /* Propagate the "binding" keyword into this UBO's fields;
           * the UBO declaration itself doesn't get an ir_variable unless it
@@ -4752,6 +4933,38 @@ ast_interface_block::hir(exec_list *instructions,
          state->symbols->add_variable(var);
          instructions->push_tail(var);
       }
+
+      if (redeclaring_per_vertex && block_type != earlier_per_vertex) {
+         /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
+          *
+          *     It is also a compilation error ... to redeclare a built-in
+          *     block and then use a member from that built-in block that was
+          *     not included in the redeclaration.
+          *
+          * This appears to be a clarification to the behaviour established
+          * for gl_PerVertex by GLSL 1.50, therefore we implement this
+          * behaviour regardless of GLSL version.
+          *
+          * To prevent the shader from using a member that was not included in
+          * the redeclaration, we disable any ir_variables that are still
+          * associated with the old declaration of gl_PerVertex (since we've
+          * already updated all of the variables contained in the new
+          * gl_PerVertex to point to it).
+          *
+          * As a side effect this will prevent
+          * validate_intrastage_interface_blocks() from getting confused and
+          * thinking there are conflicting definitions of gl_PerVertex in the
+          * shader.
+          */
+         foreach_list_safe(node, instructions) {
+            ir_variable *const var = ((ir_instruction *) node)->as_variable();
+            if (var != NULL &&
+                var->get_interface_type() == earlier_per_vertex) {
+               state->symbols->disable_variable(var->name);
+               var->remove();
+            }
+         }
+      }
    }
 
    return NULL;
diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp
index b6451089c..d40888d38 100644
--- a/mesalib/src/glsl/builtin_functions.cpp
+++ b/mesalib/src/glsl/builtin_functions.cpp
@@ -531,6 +531,9 @@ private:
    B1(fma)
    B2(ldexp)
    B2(frexp)
+   B1(uaddCarry)
+   B1(usubBorrow)
+   B1(mulExtended)
 #undef B0
 #undef B1
 #undef B2
@@ -1947,6 +1950,30 @@ builtin_builder::create_builtins()
                 _frexp(glsl_type::vec3_type,  glsl_type::ivec3_type),
                 _frexp(glsl_type::vec4_type,  glsl_type::ivec4_type),
                 NULL);
+   add_function("uaddCarry",
+                _uaddCarry(glsl_type::uint_type),
+                _uaddCarry(glsl_type::uvec2_type),
+                _uaddCarry(glsl_type::uvec3_type),
+                _uaddCarry(glsl_type::uvec4_type),
+                NULL);
+   add_function("usubBorrow",
+                _usubBorrow(glsl_type::uint_type),
+                _usubBorrow(glsl_type::uvec2_type),
+                _usubBorrow(glsl_type::uvec3_type),
+                _usubBorrow(glsl_type::uvec4_type),
+                NULL);
+   add_function("imulExtended",
+                _mulExtended(glsl_type::int_type),
+                _mulExtended(glsl_type::ivec2_type),
+                _mulExtended(glsl_type::ivec3_type),
+                _mulExtended(glsl_type::ivec4_type),
+                NULL);
+   add_function("umulExtended",
+                _mulExtended(glsl_type::uint_type),
+                _mulExtended(glsl_type::uvec2_type),
+                _mulExtended(glsl_type::uvec3_type),
+                _mulExtended(glsl_type::uvec4_type),
+                NULL);
 #undef F
 #undef FI
 #undef FIU
@@ -3720,6 +3747,52 @@ builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type)
 
    return sig;
 }
+
+ir_function_signature *
+builtin_builder::_uaddCarry(const glsl_type *type)
+{
+   ir_variable *x = in_var(type, "x");
+   ir_variable *y = in_var(type, "y");
+   ir_variable *carry = out_var(type, "carry");
+   MAKE_SIG(type, gpu_shader5, 3, x, y, carry);
+
+   body.emit(assign(carry, ir_builder::carry(x, y)));
+   body.emit(ret(add(x, y)));
+
+   return sig;
+}
+
+ir_function_signature *
+builtin_builder::_usubBorrow(const glsl_type *type)
+{
+   ir_variable *x = in_var(type, "x");
+   ir_variable *y = in_var(type, "y");
+   ir_variable *borrow = out_var(type, "borrow");
+   MAKE_SIG(type, gpu_shader5, 3, x, y, borrow);
+
+   body.emit(assign(borrow, ir_builder::borrow(x, y)));
+   body.emit(ret(sub(x, y)));
+
+   return sig;
+}
+
+/**
+ * For both imulExtended() and umulExtended() built-ins.
+ */
+ir_function_signature *
+builtin_builder::_mulExtended(const glsl_type *type)
+{
+   ir_variable *x = in_var(type, "x");
+   ir_variable *y = in_var(type, "y");
+   ir_variable *msb = out_var(type, "msb");
+   ir_variable *lsb = out_var(type, "lsb");
+   MAKE_SIG(glsl_type::void_type, gpu_shader5, 4, x, y, msb, lsb);
+
+   body.emit(assign(msb, imul_high(x, y)));
+   body.emit(assign(lsb, mul(x, y)));
+
+   return sig;
+}
 /** @} */
 
 /******************************************************************************/
diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp
index 722eda2da..1a5e5a190 100644
--- a/mesalib/src/glsl/builtin_types.cpp
+++ b/mesalib/src/glsl/builtin_types.cpp
@@ -53,64 +53,64 @@
       &glsl_type::_struct_##NAME##_type;
 
 static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
-   { glsl_type::float_type, "near", false },
-   { glsl_type::float_type, "far",  false },
-   { glsl_type::float_type, "diff", false },
+   { glsl_type::float_type, "near", false, -1 },
+   { glsl_type::float_type, "far",  false, -1 },
+   { glsl_type::float_type, "diff", false, -1 },
 };
 
 static const struct glsl_struct_field gl_PointParameters_fields[] = {
-   { glsl_type::float_type, "size", false },
-   { glsl_type::float_type, "sizeMin", false },
-   { glsl_type::float_type, "sizeMax", false },
-   { glsl_type::float_type, "fadeThresholdSize", false },
-   { glsl_type::float_type, "distanceConstantAttenuation", false },
-   { glsl_type::float_type, "distanceLinearAttenuation", false },
-   { glsl_type::float_type, "distanceQuadraticAttenuation", false },
+   { glsl_type::float_type, "size", false, -1 },
+   { glsl_type::float_type, "sizeMin", false, -1 },
+   { glsl_type::float_type, "sizeMax", false, -1 },
+   { glsl_type::float_type, "fadeThresholdSize", false, -1 },
+   { glsl_type::float_type, "distanceConstantAttenuation", false, -1 },
+   { glsl_type::float_type, "distanceLinearAttenuation", false, -1 },
+   { glsl_type::float_type, "distanceQuadraticAttenuation", false, -1 },
 };
 
 static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
-   { glsl_type::vec4_type, "emission", false },
-   { glsl_type::vec4_type, "ambient", false },
-   { glsl_type::vec4_type, "diffuse", false },
-   { glsl_type::vec4_type, "specular", false },
-   { glsl_type::float_type, "shininess", false },
+   { glsl_type::vec4_type, "emission", false, -1 },
+   { glsl_type::vec4_type, "ambient", false, -1 },
+   { glsl_type::vec4_type, "diffuse", false, -1 },
+   { glsl_type::vec4_type, "specular", false, -1 },
+   { glsl_type::float_type, "shininess", false, -1 },
 };
 
 static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
-   { glsl_type::vec4_type, "ambient", false },
-   { glsl_type::vec4_type, "diffuse", false },
-   { glsl_type::vec4_type, "specular", false },
-   { glsl_type::vec4_type, "position", false },
-   { glsl_type::vec4_type, "halfVector", false },
-   { glsl_type::vec3_type, "spotDirection", false },
-   { glsl_type::float_type, "spotExponent", false },
-   { glsl_type::float_type, "spotCutoff", false },
-   { glsl_type::float_type, "spotCosCutoff", false },
-   { glsl_type::float_type, "constantAttenuation", false },
-   { glsl_type::float_type, "linearAttenuation", false },
-   { glsl_type::float_type, "quadraticAttenuation", false },
+   { glsl_type::vec4_type, "ambient", false, -1 },
+   { glsl_type::vec4_type, "diffuse", false, -1 },
+   { glsl_type::vec4_type, "specular", false, -1 },
+   { glsl_type::vec4_type, "position", false, -1 },
+   { glsl_type::vec4_type, "halfVector", false, -1 },
+   { glsl_type::vec3_type, "spotDirection", false, -1 },
+   { glsl_type::float_type, "spotExponent", false, -1 },
+   { glsl_type::float_type, "spotCutoff", false, -1 },
+   { glsl_type::float_type, "spotCosCutoff", false, -1 },
+   { glsl_type::float_type, "constantAttenuation", false, -1 },
+   { glsl_type::float_type, "linearAttenuation", false, -1 },
+   { glsl_type::float_type, "quadraticAttenuation", false, -1 },
 };
 
 static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
-   { glsl_type::vec4_type, "ambient", false },
+   { glsl_type::vec4_type, "ambient", false, -1 },
 };
 
 static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
-   { glsl_type::vec4_type, "sceneColor", false },
+   { glsl_type::vec4_type, "sceneColor", false, -1 },
 };
 
 static const struct glsl_struct_field gl_LightProducts_fields[] = {
-   { glsl_type::vec4_type, "ambient", false },
-   { glsl_type::vec4_type, "diffuse", false },
-   { glsl_type::vec4_type, "specular", false },
+   { glsl_type::vec4_type, "ambient", false, -1 },
+   { glsl_type::vec4_type, "diffuse", false, -1 },
+   { glsl_type::vec4_type, "specular", false, -1 },
 };
 
 static const struct glsl_struct_field gl_FogParameters_fields[] = {
-   { glsl_type::vec4_type, "color", false },
-   { glsl_type::float_type, "density", false },
-   { glsl_type::float_type, "start", false },
-   { glsl_type::float_type, "end", false },
-   { glsl_type::float_type, "scale", false },
+   { glsl_type::vec4_type, "color", false, -1 },
+   { glsl_type::float_type, "density", false, -1 },
+   { glsl_type::float_type, "start", false, -1 },
+   { glsl_type::float_type, "end", false, -1 },
+   { glsl_type::float_type, "scale", false, -1 },
 };
 
 #include "builtin_type_macros.h"
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index 6a808c072..f06d2ab05 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -293,6 +293,51 @@ static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
 
 namespace {
 
+/**
+ * Data structure that accumulates fields for the gl_PerVertex interface
+ * block.
+ */
+class per_vertex_accumulator
+{
+public:
+   per_vertex_accumulator();
+   void add_field(int slot, const glsl_type *type, const char *name);
+   const glsl_type *construct_interface_instance() const;
+
+private:
+   glsl_struct_field fields[10];
+   unsigned num_fields;
+};
+
+
+per_vertex_accumulator::per_vertex_accumulator()
+   : num_fields(0)
+{
+}
+
+
+void
+per_vertex_accumulator::add_field(int slot, const glsl_type *type,
+                                  const char *name)
+{
+   assert(this->num_fields < ARRAY_SIZE(this->fields));
+   this->fields[this->num_fields].type = type;
+   this->fields[this->num_fields].name = name;
+   this->fields[this->num_fields].row_major = false;
+   this->fields[this->num_fields].location = slot;
+   this->num_fields++;
+}
+
+
+const glsl_type *
+per_vertex_accumulator::construct_interface_instance() const
+{
+   return glsl_type::get_interface_instance(this->fields, this->num_fields,
+                                            GLSL_INTERFACE_PACKING_STD140,
+                                            "gl_PerVertex");
+}
+
+
 class builtin_variable_generator
 {
 public:
@@ -358,6 +403,9 @@ private:
    const glsl_type * const vec4_t;
    const glsl_type * const mat3_t;
    const glsl_type * const mat4_t;
+
+   per_vertex_accumulator per_vertex_in;
+   per_vertex_accumulator per_vertex_out;
 };
 
 
@@ -497,11 +545,12 @@ builtin_variable_generator::generate_constants()
        */
       if (state->is_version(0, 300)) {
          add_const("gl_MaxVertexOutputVectors",
-                   state->Const.MaxVaryingFloats / 4);
+                   state->ctx->Const.VertexProgram.MaxOutputComponents / 4);
          add_const("gl_MaxFragmentInputVectors",
-                   state->Const.MaxVaryingFloats / 4);
+                   state->ctx->Const.FragmentProgram.MaxInputComponents / 4);
       } else {
-         add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4);
+         add_const("gl_MaxVaryingVectors",
+                   state->ctx->Const.MaxVarying);
       }
    } else {
       add_const("gl_MaxVertexUniformComponents",
@@ -510,7 +559,7 @@ builtin_variable_generator::generate_constants()
       /* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not
        * removed
        */
-      add_const("gl_MaxVaryingFloats", state->Const.MaxVaryingFloats);
+      add_const("gl_MaxVaryingFloats", state->ctx->Const.MaxVarying * 4);
 
       add_const("gl_MaxFragmentUniformComponents",
                 state->Const.MaxFragmentUniformComponents);
@@ -531,7 +580,38 @@ builtin_variable_generator::generate_constants()
 
    if (state->is_version(130, 0)) {
       add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
-      add_const("gl_MaxVaryingComponents", state->Const.MaxVaryingFloats);
+      add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
+   }
+
+   if (state->is_version(150, 0)) {
+      add_const("gl_MaxVertexOutputComponents",
+                state->Const.MaxVertexOutputComponents);
+      add_const("gl_MaxGeometryInputComponents",
+                state->Const.MaxGeometryInputComponents);
+      add_const("gl_MaxGeometryOutputComponents",
+                state->Const.MaxGeometryOutputComponents);
+      add_const("gl_MaxFragmentInputComponents",
+                state->Const.MaxFragmentInputComponents);
+      add_const("gl_MaxGeometryTextureImageUnits",
+                state->Const.MaxGeometryTextureImageUnits);
+      add_const("gl_MaxGeometryOutputVertices",
+                state->Const.MaxGeometryOutputVertices);
+      add_const("gl_MaxGeometryTotalOutputComponents",
+                state->Const.MaxGeometryTotalOutputComponents);
+      add_const("gl_MaxGeometryUniformComponents",
+                state->Const.MaxGeometryUniformComponents);
+
+      /* Note: the GLSL 1.50-4.40 specs require
+       * gl_MaxGeometryVaryingComponents to be present, and to be at least 64.
+       * But they do not define what it means (and there does not appear to be
+       * any corresponding constant in the GL specs).  However,
+       * ARB_geometry_shader4 defines MAX_GEOMETRY_VARYING_COMPONENTS_ARB to
+       * be the maximum number of components available for use as geometry
+       * outputs.  So we assume this is a synonym for
+       * gl_MaxGeometryOutputComponents.
+       */
+      add_const("gl_MaxGeometryVaryingComponents",
+                state->Const.MaxGeometryOutputComponents);
    }
 
    if (compatibility) {
@@ -756,10 +836,10 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type,
 {
    switch (state->target) {
    case geometry_shader:
-      add_input(slot, array(type, 0), name_as_gs_input);
+      this->per_vertex_in.add_field(slot, type, name);
       /* FALLTHROUGH */
    case vertex_shader:
-      add_output(slot, type, name);
+      this->per_vertex_out.add_field(slot, type, name);
       break;
    case fragment_shader:
       add_input(slot, type, name);
@@ -803,6 +883,25 @@ builtin_variable_generator::generate_varyings()
          ADD_VARYING(VARYING_SLOT_BFC1, vec4_t, "gl_BackSecondaryColor");
       }
    }
+
+   if (state->target == geometry_shader) {
+      const glsl_type *per_vertex_in_type =
+         this->per_vertex_in.construct_interface_instance();
+      ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0),
+                                      ir_var_shader_in, -1);
+      var->init_interface_type(per_vertex_in_type);
+   }
+   if (state->target == vertex_shader || state->target == geometry_shader) {
+      const glsl_type *per_vertex_out_type =
+         this->per_vertex_out.construct_interface_instance();
+      const glsl_struct_field *fields = per_vertex_out_type->fields.structure;
+      for (unsigned i = 0; i < per_vertex_out_type->length; i++) {
+         ir_variable *var =
+            add_variable(fields[i].name, fields[i].type, ir_var_shader_out,
+                         fields[i].location);
+         var->init_interface_type(per_vertex_out_type);
+      }
+   }
 }
 
 
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index 912931a47..a1d593fab 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -1752,6 +1752,12 @@ struct_declarator:
       $$ = new(ctx) ast_declaration($1, false, NULL, NULL);
       $$->set_location(yylloc);
    }
+   | any_identifier '[' ']'
+   {
+      void *ctx = state;
+      $$ = new(ctx) ast_declaration($1, true, NULL, NULL);
+      $$->set_location(yylloc);
+   }
    | any_identifier '[' constant_expression ']'
    {
       void *ctx = state;
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index ad85db9e3..be17109e1 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -99,7 +99,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
    this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
    this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
-   this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
    this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
    this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
@@ -109,6 +108,16 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
 
    this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
 
+   /* 1.50 constants */
+   this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
+   this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
+   this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
+   this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
+   this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
+   this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
+   this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
+   this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
+
    this->current_function = NULL;
    this->toplevel_ir = NULL;
    this->found_return = false;
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index dba1a35e5..a67438412 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -208,7 +208,6 @@ struct _mesa_glsl_parse_state {
       unsigned MaxTextureCoords;
       unsigned MaxVertexAttribs;
       unsigned MaxVertexUniformComponents;
-      unsigned MaxVaryingFloats;
       unsigned MaxVertexTextureImageUnits;
       unsigned MaxCombinedTextureImageUnits;
       unsigned MaxTextureImageUnits;
@@ -220,6 +219,16 @@ struct _mesa_glsl_parse_state {
       /* 3.00 ES */
       int MinProgramTexelOffset;
       int MaxProgramTexelOffset;
+
+      /* 1.50 */
+      unsigned MaxVertexOutputComponents;
+      unsigned MaxGeometryInputComponents;
+      unsigned MaxGeometryOutputComponents;
+      unsigned MaxFragmentInputComponents;
+      unsigned MaxGeometryTextureImageUnits;
+      unsigned MaxGeometryOutputVertices;
+      unsigned MaxGeometryTotalOutputComponents;
+      unsigned MaxGeometryUniformComponents;
    } Const;
 
    /**
diff --git a/mesalib/src/glsl/glsl_symbol_table.cpp b/mesalib/src/glsl/glsl_symbol_table.cpp
index 6e916b458..11569f47e 100644
--- a/mesalib/src/glsl/glsl_symbol_table.cpp
+++ b/mesalib/src/glsl/glsl_symbol_table.cpp
@@ -256,3 +256,18 @@ symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
    return (symbol_table_entry *)
       _mesa_symbol_table_find_symbol(table, -1, name);
 }
+
+void
+glsl_symbol_table::disable_variable(const char *name)
+{
+   /* Ideally we would remove the variable's entry from the symbol table, but
+    * that would be difficult.  Fortunately, since this is only used for
+    * built-in variables, it won't be possible for the shader to re-introduce
+    * the variable later, so all we really need to do is to make sure that
+    * further attempts to access it using get_variable() will return NULL.
+    */
+   symbol_table_entry *entry = get_entry(name);
+   if (entry != NULL) {
+      entry->v = NULL;
+   }
+}
diff --git a/mesalib/src/glsl/glsl_symbol_table.h b/mesalib/src/glsl/glsl_symbol_table.h
index 62d26b89a..0e62448e2 100644
--- a/mesalib/src/glsl/glsl_symbol_table.h
+++ b/mesalib/src/glsl/glsl_symbol_table.h
@@ -121,6 +121,14 @@ public:
                                   enum ir_variable_mode mode);
    /*@}*/
 
+   /**
+    * Disable a previously-added variable so that it no longer appears to be
+    * in the symbol table.  This is necessary when gl_PerVertex is redeclared,
+    * to ensure that previously-available built-in variables are no longer
+    * available.
+    */
+   void disable_variable(const char *name);
+
 private:
    symbol_table_entry *get_entry(const char *name);
 
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index 3c396dd89..80a6e71a7 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -100,6 +100,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
       this->fields.structure[i].type = fields[i].type;
       this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
 						     fields[i].name);
+      this->fields.structure[i].location = fields[i].location;
       this->fields.structure[i].row_major = fields[i].row_major;
    }
 }
@@ -124,6 +125,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
       this->fields.structure[i].type = fields[i].type;
       this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
 						     fields[i].name);
+      this->fields.structure[i].location = fields[i].location;
       this->fields.structure[i].row_major = fields[i].row_major;
    }
 }
@@ -450,6 +452,9 @@ glsl_type::record_key_compare(const void *a, const void *b)
       if (key1->fields.structure[i].row_major
          != key2->fields.structure[i].row_major)
         return 1;
+      if (key1->fields.structure[i].location
+          != key2->fields.structure[i].location)
+         return 1;
    }
 
    return 0;
@@ -507,9 +512,9 @@ const glsl_type *
 glsl_type::get_interface_instance(const glsl_struct_field *fields,
 				  unsigned num_fields,
 				  enum glsl_interface_packing packing,
-				  const char *name)
+				  const char *block_name)
 {
-   const glsl_type key(fields, num_fields, packing, name);
+   const glsl_type key(fields, num_fields, packing, block_name);
 
    if (interface_types == NULL) {
       interface_types = hash_table_ctor(64, record_key_hash, record_key_compare);
@@ -517,14 +522,14 @@ glsl_type::get_interface_instance(const glsl_struct_field *fields,
 
    const glsl_type *t = (glsl_type *) hash_table_find(interface_types, & key);
    if (t == NULL) {
-      t = new glsl_type(fields, num_fields, packing, name);
+      t = new glsl_type(fields, num_fields, packing, block_name);
 
       hash_table_insert(interface_types, (void *) t, t);
    }
 
    assert(t->base_type == GLSL_TYPE_INTERFACE);
    assert(t->length == num_fields);
-   assert(strcmp(t->name, name) == 0);
+   assert(strcmp(t->name, block_name) == 0);
 
    return t;
 }
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 9f61eee78..e60c19132 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -234,7 +234,7 @@ struct glsl_type {
    static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
 						  unsigned num_fields,
 						  enum glsl_interface_packing packing,
-						  const char *name);
+						  const char *block_name);
 
    /**
     * Query the total number of scalars that make up a scalar, vector or matrix
@@ -581,6 +581,15 @@ struct glsl_struct_field {
    const struct glsl_type *type;
    const char *name;
    bool row_major;
+
+   /**
+    * For interface blocks, gl_varying_slot corresponding to the input/output
+    * if this is a built-in input/output (i.e. a member of the built-in
+    * gl_PerVertex interface block); -1 otherwise.
+    *
+    * Ignored for structs.
+    */
+   int location;
 };
 
 static inline unsigned int
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index ae67d6bdd..de9613e8f 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -398,6 +398,9 @@ ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
       this->type = glsl_type::uint_type;
       break;
 
+   case ir_binop_imul_high:
+   case ir_binop_carry:
+   case ir_binop_borrow:
    case ir_binop_lshift:
    case ir_binop_rshift:
    case ir_binop_bfm:
@@ -527,7 +530,10 @@ static const char *const operator_strs[] = {
    "+",
    "-",
    "*",
+   "imul_high",
    "/",
+   "carry",
+   "borrow",
    "%",
    "<",
    ">",
@@ -1578,7 +1584,8 @@ ir_swizzle::variable_referenced() const
 
 ir_variable::ir_variable(const struct glsl_type *type, const char *name,
 			 ir_variable_mode mode)
-   : max_array_access(0), read_only(false), centroid(false), invariant(false),
+   : max_array_access(0), max_ifc_array_access(NULL),
+     read_only(false), centroid(false), invariant(false),
      mode(mode), interpolation(INTERP_QUALIFIER_NONE)
 {
    this->ir_type = ir_type_variable;
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index 1a4a3a2e3..aac8cbb7d 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -391,6 +391,65 @@ public:
          || (t->is_array() && t->fields.array == this->interface_type);
     }
 
+   /**
+    * Set this->interface_type on a newly created variable.
+    */
+   void init_interface_type(const struct glsl_type *type)
+   {
+      assert(this->interface_type == NULL);
+      this->interface_type = type;
+      if (this->is_interface_instance()) {
+         this->max_ifc_array_access =
+            rzalloc_array(this, unsigned, type->length);
+      }
+   }
+
+   /**
+    * Change this->interface_type on a variable that previously had a
+    * different, but compatible, interface_type.  This is used during linking
+    * to set the size of arrays in interface blocks.
+    */
+   void change_interface_type(const struct glsl_type *type)
+   {
+      if (this->max_ifc_array_access != NULL) {
+         /* max_ifc_array_access has already been allocated, so make sure the
+          * new interface has the same number of fields as the old one.
+          */
+         assert(this->interface_type->length == type->length);
+      }
+      this->interface_type = type;
+   }
+
+   /**
+    * Change this->interface_type on a variable that previously had a
+    * different, and incompatible, interface_type. This is used during
+    * compilation to handle redeclaration of the built-in gl_PerVertex
+    * interface block.
+    */
+   void reinit_interface_type(const struct glsl_type *type)
+   {
+      if (this->max_ifc_array_access != NULL) {
+#ifndef _NDEBUG
+         /* Redeclaring gl_PerVertex is only allowed if none of the built-ins
+          * it defines have been accessed yet; so it's safe to throw away the
+          * old max_ifc_array_access pointer, since all of its values are
+          * zero.
+          */
+         for (unsigned i = 0; i < this->interface_type->length; i++)
+            assert(this->max_ifc_array_access[i] == 0);
+#endif
+         ralloc_free(this->max_ifc_array_access);
+         this->max_ifc_array_access = NULL;
+      }
+      this->interface_type = NULL;
+      init_interface_type(type);
+   }
+
+   const glsl_type *get_interface_type() const
+   {
+      return this->interface_type;
+   }
+
    /**
     * Declared type of the variable
     */
@@ -408,6 +467,19 @@ public:
     */
    unsigned max_array_access;
 
+   /**
+    * For variables which satisfy the is_interface_instance() predicate, this
+    * points to an array of integers such that if the ith member of the
+    * interface block is an array, max_ifc_array_access[i] is the maximum
+    * array element of that member that has been accessed.  If the ith member
+    * of the interface block is not an array, max_ifc_array_access[i] is
+    * unused.
+    *
+    * For variables whose type is not an interface block, this pointer is
+    * NULL.
+    */
+   unsigned *max_ifc_array_access;
+
    /**
     * Is the variable read-only?
     *
@@ -582,6 +654,7 @@ public:
     */
    ir_constant *constant_initializer;
 
+private:
    /**
     * For variables that are in an interface block or are an instance of an
     * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
@@ -1091,9 +1164,25 @@ enum ir_expression_operation {
 
    ir_binop_add,
    ir_binop_sub,
-   ir_binop_mul,
+   ir_binop_mul,       /**< Floating-point or low 32-bit integer multiply. */
+   ir_binop_imul_high, /**< Calculates the high 32-bits of a 64-bit multiply. */
    ir_binop_div,
 
+   /**
+    * Returns the carry resulting from the addition of the two arguments.
+    */
+   /*@{*/
+   ir_binop_carry,
+   /*@}*/
+
+   /**
+    * Returns the borrow resulting from the subtraction of the second argument
+    * from the first argument.
+    */
+   /*@{*/
+   ir_binop_borrow,
+   /*@}*/
+
    /**
     * Takes one of two combinations of arguments:
     *
diff --git a/mesalib/src/glsl/ir_builder.cpp b/mesalib/src/glsl/ir_builder.cpp
index 98b432295..6c49734be 100644
--- a/mesalib/src/glsl/ir_builder.cpp
+++ b/mesalib/src/glsl/ir_builder.cpp
@@ -216,11 +216,26 @@ ir_expression *mul(operand a, operand b)
    return expr(ir_binop_mul, a, b);
 }
 
+ir_expression *imul_high(operand a, operand b)
+{
+   return expr(ir_binop_imul_high, a, b);
+}
+
 ir_expression *div(operand a, operand b)
 {
    return expr(ir_binop_div, a, b);
 }
 
+ir_expression *carry(operand a, operand b)
+{
+   return expr(ir_binop_carry, a, b);
+}
+
+ir_expression *borrow(operand a, operand b)
+{
+   return expr(ir_binop_borrow, a, b);
+}
+
 ir_expression *round_even(operand a)
 {
    return expr(ir_unop_round_even, a);
diff --git a/mesalib/src/glsl/ir_builder.h b/mesalib/src/glsl/ir_builder.h
index 6a5f77119..1f0778870 100644
--- a/mesalib/src/glsl/ir_builder.h
+++ b/mesalib/src/glsl/ir_builder.h
@@ -133,7 +133,10 @@ ir_expression *expr(ir_expression_operation op, operand a, operand b, operand c)
 ir_expression *add(operand a, operand b);
 ir_expression *sub(operand a, operand b);
 ir_expression *mul(operand a, operand b);
+ir_expression *imul_high(operand a, operand b);
 ir_expression *div(operand a, operand b);
+ir_expression *carry(operand a, operand b);
+ir_expression *borrow(operand a, operand b);
 ir_expression *round_even(operand a);
 ir_expression *dot(operand a, operand b);
 ir_expression *dotlike(operand a, operand b);
diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp
index dde22e018..105f9063a 100644
--- a/mesalib/src/glsl/ir_clone.cpp
+++ b/mesalib/src/glsl/ir_clone.cpp
@@ -44,6 +44,12 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
 					       (ir_variable_mode) this->mode);
 
    var->max_array_access = this->max_array_access;
+   if (this->is_interface_instance()) {
+      var->max_ifc_array_access =
+         rzalloc_array(var, unsigned, this->interface_type->length);
+      memcpy(var->max_ifc_array_access, this->max_ifc_array_access,
+             this->interface_type->length * sizeof(unsigned));
+   }
    var->read_only = this->read_only;
    var->centroid = this->centroid;
    var->invariant = this->invariant;
diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp
index 2c64f4e58..13e41a089 100644
--- a/mesalib/src/glsl/ir_validate.cpp
+++ b/mesalib/src/glsl/ir_validate.cpp
@@ -429,6 +429,19 @@ ir_validate::visit_leave(ir_expression *ir)
       }
       break;
 
+   case ir_binop_imul_high:
+      assert(ir->type == ir->operands[0]->type);
+      assert(ir->type == ir->operands[1]->type);
+      assert(ir->type->is_integer());
+      break;
+
+   case ir_binop_carry:
+   case ir_binop_borrow:
+      assert(ir->type == ir->operands[0]->type);
+      assert(ir->type == ir->operands[1]->type);
+      assert(ir->type->base_type == GLSL_TYPE_UINT);
+      break;
+
    case ir_binop_less:
    case ir_binop_greater:
    case ir_binop_lequal:
@@ -674,6 +687,26 @@ ir_validate::visit(ir_variable *ir)
       }
    }
 
+   /* If a variable is an interface block (or an array of interface blocks),
+    * verify that the maximum array index for each interface member is in
+    * bounds.
+    */
+   if (ir->is_interface_instance()) {
+      const glsl_struct_field *fields =
+         ir->get_interface_type()->fields.structure;
+      for (unsigned i = 0; i < ir->get_interface_type()->length; i++) {
+         if (fields[i].type->array_size() > 0) {
+            if (ir->max_ifc_array_access[i] >= fields[i].type->length) {
+               printf("ir_variable has maximum access out of bounds for "
+                      "field %s (%d vs %d)\n", fields[i].name,
+                      ir->max_ifc_array_access[i], fields[i].type->length);
+               ir->print();
+               abort();
+            }
+         }
+      }
+   }
+
    if (ir->constant_initializer != NULL && !ir->has_initializer) {
       printf("ir_variable didn't have an initializer, but has a constant "
 	     "initializer value.\n");
diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp
index b1a68fd55..fd8009998 100644
--- a/mesalib/src/glsl/link_functions.cpp
+++ b/mesalib/src/glsl/link_functions.cpp
@@ -223,18 +223,31 @@ public:
 	    var = ir->var->clone(linked, NULL);
 	    linked->symbols->add_variable(var);
 	    linked->ir->push_head(var);
-	 } else if (var->type->is_array()) {
-	    /* It is possible to have a global array declared in multiple
-	     * shaders without a size.  The array is implicitly sized by the
-	     * maximal access to it in *any* shader.  Because of this, we
-	     * need to track the maximal access to the array as linking pulls
-	     * more functions in that access the array.
-	     */
-	    var->max_array_access =
-	       MAX2(var->max_array_access, ir->var->max_array_access);
-
-	    if (var->type->length == 0 && ir->var->type->length != 0)
-	       var->type = ir->var->type;
+	 } else {
+            if (var->type->is_array()) {
+               /* It is possible to have a global array declared in multiple
+                * shaders without a size.  The array is implicitly sized by
+                * the maximal access to it in *any* shader.  Because of this,
+                * we need to track the maximal access to the array as linking
+                * pulls more functions in that access the array.
+                */
+               var->max_array_access =
+                  MAX2(var->max_array_access, ir->var->max_array_access);
+
+               if (var->type->length == 0 && ir->var->type->length != 0)
+                  var->type = ir->var->type;
+            }
+            if (var->is_interface_instance()) {
+               /* Similarly, we need implicit sizes of arrays within interface
+                * blocks to be sized by the maximal access in *any* shader.
+                */
+               for (unsigned i = 0; i < var->get_interface_type()->length;
+                    i++) {
+                  var->max_ifc_array_access[i] =
+                     MAX2(var->max_ifc_array_access[i],
+                          ir->var->max_ifc_array_access[i]);
+               }
+            }
 	 }
 
 	 ir->var = var;
diff --git a/mesalib/src/glsl/link_interface_blocks.cpp b/mesalib/src/glsl/link_interface_blocks.cpp
index 928a88ee2..4f1c9d396 100644
--- a/mesalib/src/glsl/link_interface_blocks.cpp
+++ b/mesalib/src/glsl/link_interface_blocks.cpp
@@ -47,7 +47,7 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
          if (!var)
             continue;
 
-         const glsl_type *iface_type = var->interface_type;
+         const glsl_type *iface_type = var->get_interface_type();
 
          if (iface_type == NULL)
             continue;
@@ -81,32 +81,33 @@ validate_interstage_interface_blocks(struct gl_shader_program *prog,
    /* Add non-output interfaces from the consumer to the symbol table. */
    foreach_list(node, consumer->ir) {
       ir_variable *var = ((ir_instruction *) node)->as_variable();
-      if (!var || !var->interface_type || var->mode == ir_var_shader_out)
+      if (!var || !var->get_interface_type() || var->mode == ir_var_shader_out)
          continue;
 
-      interfaces.add_interface(var->interface_type->name,
-                               var->interface_type,
+      interfaces.add_interface(var->get_interface_type()->name,
+                               var->get_interface_type(),
                                (enum ir_variable_mode) var->mode);
    }
 
    /* Verify that the producer's interfaces match. */
    foreach_list(node, producer->ir) {
       ir_variable *var = ((ir_instruction *) node)->as_variable();
-      if (!var || !var->interface_type || var->mode == ir_var_shader_in)
+      if (!var || !var->get_interface_type() || var->mode == ir_var_shader_in)
          continue;
 
       enum ir_variable_mode consumer_mode =
          var->mode == ir_var_uniform ? ir_var_uniform : ir_var_shader_in;
       const glsl_type *expected_type =
-         interfaces.get_interface(var->interface_type->name, consumer_mode);
+         interfaces.get_interface(var->get_interface_type()->name,
+                                  consumer_mode);
 
       /* The consumer doesn't use this output block.  Ignore it. */
       if (expected_type == NULL)
          continue;
 
-      if (var->interface_type != expected_type) {
+      if (var->get_interface_type() != expected_type) {
          linker_error(prog, "definitions of interface block `%s' do not "
-                      "match\n", var->interface_type->name);
+                      "match\n", var->get_interface_type()->name);
          return;
       }
    }
diff --git a/mesalib/src/glsl/link_uniform_block_active_visitor.cpp b/mesalib/src/glsl/link_uniform_block_active_visitor.cpp
index 56a8384e9..f2f46a211 100644
--- a/mesalib/src/glsl/link_uniform_block_active_visitor.cpp
+++ b/mesalib/src/glsl/link_uniform_block_active_visitor.cpp
@@ -27,12 +27,12 @@
 link_uniform_block_active *
 process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
 {
-   const uint32_t h = _mesa_hash_string(var->interface_type->name);
+   const uint32_t h = _mesa_hash_string(var->get_interface_type()->name);
    const hash_entry *const existing_block =
-      _mesa_hash_table_search(ht, h, var->interface_type->name);
+      _mesa_hash_table_search(ht, h, var->get_interface_type()->name);
 
    const glsl_type *const block_type = var->is_interface_instance()
-      ? var->type : var->interface_type;
+      ? var->type : var->get_interface_type();
 
 
    /* If a block with this block-name has not previously been seen, add it.
@@ -46,7 +46,7 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
       b->type = block_type;
       b->has_instance_name = var->is_interface_instance();
 
-      _mesa_hash_table_insert(ht, h, var->interface_type->name,
+      _mesa_hash_table_insert(ht, h, var->get_interface_type()->name,
 			      (void *) b);
       return b;
    } else {
@@ -90,7 +90,7 @@ link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
    if (b == NULL) {
       linker_error(prog,
 		   "uniform block `%s' has mismatching definitions",
-		   var->interface_type->name);
+		   var->get_interface_type()->name);
       this->success = false;
       return visit_stop;
    }
@@ -149,7 +149,7 @@ link_uniform_block_active_visitor::visit(ir_dereference_variable *ir)
    if (b == NULL) {
       linker_error(this->prog,
 		   "uniform block `%s' has mismatching definitions",
-		   var->interface_type->name);
+		   var->get_interface_type()->name);
       this->success = false;
       return visit_stop;
    }
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index 1cdd5a922..4bd4034a0 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -199,8 +199,8 @@ public:
    {
       this->is_ubo_var = var->is_in_uniform_block();
       if (var->is_interface_instance())
-         program_resource_visitor::process(var->interface_type,
-                                           var->interface_type->name);
+         program_resource_visitor::process(var->get_interface_type(),
+                                           var->get_interface_type()->name);
       else
          program_resource_visitor::process(var);
    }
@@ -317,10 +317,10 @@ public:
       ubo_block_index = -1;
       if (var->is_in_uniform_block()) {
          if (var->is_interface_instance() && var->type->is_array()) {
-            unsigned l = strlen(var->interface_type->name);
+            unsigned l = strlen(var->get_interface_type()->name);
 
             for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
-               if (strncmp(var->interface_type->name,
+               if (strncmp(var->get_interface_type()->name,
                            prog->UniformBlocks[i].Name,
                            l) == 0
                    && prog->UniformBlocks[i].Name[l] == '[') {
@@ -330,7 +330,7 @@ public:
             }
          } else {
             for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
-               if (strcmp(var->interface_type->name,
+               if (strcmp(var->get_interface_type()->name,
                           prog->UniformBlocks[i].Name) == 0) {
                   ubo_block_index = i;
                   break;
@@ -362,7 +362,8 @@ public:
          }
 
          if (var->is_interface_instance())
-            process(var->interface_type, var->interface_type->name);
+            process(var->get_interface_type(),
+                    var->get_interface_type()->name);
          else
             process(var);
       } else
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp
index 905621daf..4ba6d8a20 100644
--- a/mesalib/src/glsl/link_varyings.cpp
+++ b/mesalib/src/glsl/link_varyings.cpp
@@ -972,8 +972,8 @@ public:
       this->toplevel_var = var;
       this->varying_floats = 0;
       if (var->is_interface_instance())
-         program_resource_visitor::process(var->interface_type,
-                                           var->interface_type->name);
+         program_resource_visitor::process(var->get_interface_type(),
+                                           var->get_interface_type()->name);
       else
          program_resource_visitor::process(var);
    }
@@ -1083,10 +1083,10 @@ assign_varying_locations(struct gl_context *ctx,
             ((ir_instruction *) node)->as_variable();
 
          if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) {
-            if (input_var->interface_type != NULL) {
+            if (input_var->get_interface_type() != NULL) {
                char *const iface_field_name =
                   ralloc_asprintf(mem_ctx, "%s.%s",
-                                  input_var->interface_type->name,
+                                  input_var->get_interface_type()->name,
                                   input_var->name);
                hash_table_insert(consumer_interface_inputs, input_var,
                                  iface_field_name);
@@ -1108,10 +1108,10 @@ assign_varying_locations(struct gl_context *ctx,
       g.process(output_var);
 
       ir_variable *input_var;
-      if (output_var->interface_type != NULL) {
+      if (output_var->get_interface_type() != NULL) {
          char *const iface_field_name =
             ralloc_asprintf(mem_ctx, "%s.%s",
-                            output_var->interface_type->name,
+                            output_var->get_interface_type()->name,
                             output_var->name);
          input_var =
             (ir_variable *) hash_table_find(consumer_interface_inputs,
@@ -1220,39 +1220,98 @@ assign_varying_locations(struct gl_context *ctx,
 }
 
 bool
-check_against_varying_limit(struct gl_context *ctx,
-                            struct gl_shader_program *prog,
-                            gl_shader *consumer)
+check_against_output_limit(struct gl_context *ctx,
+                           struct gl_shader_program *prog,
+                           gl_shader *producer)
 {
-   unsigned varying_vectors = 0;
+   unsigned output_vectors = 0;
+
+   foreach_list(node, producer->ir) {
+      ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+      if (var && var->mode == ir_var_shader_out &&
+          is_varying_var(producer->Type, var)) {
+         output_vectors += var->type->count_attribute_slots();
+      }
+   }
+
+   unsigned max_output_components;
+   switch (producer->Type) {
+   case GL_VERTEX_SHADER:
+      max_output_components = ctx->Const.VertexProgram.MaxOutputComponents;
+      break;
+   case GL_GEOMETRY_SHADER:
+      max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents;
+      break;
+   case GL_FRAGMENT_SHADER:
+   default:
+      assert(!"Should not get here.");
+      return false;
+   }
+
+   const unsigned output_components = output_vectors * 4;
+   if (output_components > max_output_components) {
+      if (ctx->API == API_OPENGLES2 || prog->IsES)
+         linker_error(prog, "shader uses too many output vectors "
+                      "(%u > %u)\n",
+                      output_vectors,
+                      max_output_components / 4);
+      else
+         linker_error(prog, "shader uses too many output components "
+                      "(%u > %u)\n",
+                      output_components,
+                      max_output_components);
+
+      return false;
+   }
+
+   return true;
+}
+
+bool
+check_against_input_limit(struct gl_context *ctx,
+                          struct gl_shader_program *prog,
+                          gl_shader *consumer)
+{
+   unsigned input_vectors = 0;
 
    foreach_list(node, consumer->ir) {
       ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
       if (var && var->mode == ir_var_shader_in &&
           is_varying_var(consumer->Type, var)) {
-         /* The packing rules used for vertex shader inputs are also
-          * used for fragment shader inputs.
-          */
-         varying_vectors += var->type->count_attribute_slots();
+         input_vectors += var->type->count_attribute_slots();
       }
    }
 
-   if (ctx->API == API_OPENGLES2 || prog->IsES) {
-      if (varying_vectors > ctx->Const.MaxVarying) {
-         linker_error(prog, "shader uses too many varying vectors "
+   unsigned max_input_components;
+   switch (consumer->Type) {
+   case GL_GEOMETRY_SHADER:
+      max_input_components = ctx->Const.GeometryProgram.MaxInputComponents;
+      break;
+   case GL_FRAGMENT_SHADER:
+      max_input_components = ctx->Const.FragmentProgram.MaxInputComponents;
+      break;
+   case GL_VERTEX_SHADER:
+   default:
+      assert(!"Should not get here.");
+      return false;
+   }
+
+   const unsigned input_components = input_vectors * 4;
+   if (input_components > max_input_components) {
+      if (ctx->API == API_OPENGLES2 || prog->IsES)
+         linker_error(prog, "shader uses too many input vectors "
                       "(%u > %u)\n",
-                      varying_vectors, ctx->Const.MaxVarying);
-         return false;
-      }
-   } else {
-      const unsigned float_components = varying_vectors * 4;
-      if (float_components > ctx->Const.MaxVarying * 4) {
-         linker_error(prog, "shader uses too many varying components "
+                      input_vectors,
+                      max_input_components / 4);
+      else
+         linker_error(prog, "shader uses too many input components "
                       "(%u > %u)\n",
-                      float_components, ctx->Const.MaxVarying * 4);
-         return false;
-      }
+                      input_components,
+                      max_input_components);
+
+      return false;
    }
 
    return true;
diff --git a/mesalib/src/glsl/link_varyings.h b/mesalib/src/glsl/link_varyings.h
index 6264ef05b..6fa268176 100644
--- a/mesalib/src/glsl/link_varyings.h
+++ b/mesalib/src/glsl/link_varyings.h
@@ -237,8 +237,13 @@ assign_varying_locations(struct gl_context *ctx,
                          unsigned gs_input_vertices);
 
 bool
-check_against_varying_limit(struct gl_context *ctx,
-                            struct gl_shader_program *prog,
-                            gl_shader *consumer);
+check_against_output_limit(struct gl_context *ctx,
+                           struct gl_shader_program *prog,
+                           gl_shader *producer);
+
+bool
+check_against_input_limit(struct gl_context *ctx,
+                          struct gl_shader_program *prog,
+                          gl_shader *consumer);
 
 #endif /* GLSL_LINK_VARYINGS_H */
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index c54b7049b..9095a4015 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1033,17 +1033,167 @@ get_main_function_signature(gl_shader *sh)
  */
 class array_sizing_visitor : public ir_hierarchical_visitor {
 public:
+   array_sizing_visitor()
+      : mem_ctx(ralloc_context(NULL)),
+        unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
+                                           hash_table_pointer_compare))
+   {
+   }
+
+   ~array_sizing_visitor()
+   {
+      hash_table_dtor(this->unnamed_interfaces);
+      ralloc_free(this->mem_ctx);
+   }
+
    virtual ir_visitor_status visit(ir_variable *var)
    {
-      if (var->type->is_array() && (var->type->length == 0)) {
-         const glsl_type *type =
-            glsl_type::get_array_instance(var->type->fields.array,
-                                          var->max_array_access + 1);
-         assert(type != NULL);
-         var->type = type;
+      fixup_type(&var->type, var->max_array_access);
+      if (var->type->is_interface()) {
+         if (interface_contains_unsized_arrays(var->type)) {
+            const glsl_type *new_type =
+               resize_interface_members(var->type, var->max_ifc_array_access);
+            var->type = new_type;
+            var->change_interface_type(new_type);
+         }
+      } else if (var->type->is_array() &&
+                 var->type->fields.array->is_interface()) {
+         if (interface_contains_unsized_arrays(var->type->fields.array)) {
+            const glsl_type *new_type =
+               resize_interface_members(var->type->fields.array,
+                                        var->max_ifc_array_access);
+            var->change_interface_type(new_type);
+            var->type =
+               glsl_type::get_array_instance(new_type, var->type->length);
+         }
+      } else if (const glsl_type *ifc_type = var->get_interface_type()) {
+         /* Store a pointer to the variable in the unnamed_interfaces
+          * hashtable.
+          */
+         ir_variable **interface_vars = (ir_variable **)
+            hash_table_find(this->unnamed_interfaces, ifc_type);
+         if (interface_vars == NULL) {
+            interface_vars = rzalloc_array(mem_ctx, ir_variable *,
+                                           ifc_type->length);
+            hash_table_insert(this->unnamed_interfaces, interface_vars,
+                              ifc_type);
+         }
+         unsigned index = ifc_type->field_index(var->name);
+         assert(index < ifc_type->length);
+         assert(interface_vars[index] == NULL);
+         interface_vars[index] = var;
       }
       return visit_continue;
    }
+
+   /**
+    * For each unnamed interface block that was discovered while running the
+    * visitor, adjust the interface type to reflect the newly assigned array
+    * sizes, and fix up the ir_variable nodes to point to the new interface
+    * type.
+    */
+   void fixup_unnamed_interface_types()
+   {
+      hash_table_call_foreach(this->unnamed_interfaces,
+                              fixup_unnamed_interface_type, NULL);
+   }
+
+private:
+   /**
+    * If the type pointed to by \c type represents an unsized array, replace
+    * it with a sized array whose size is determined by max_array_access.
+    */
+   static void fixup_type(const glsl_type **type, unsigned max_array_access)
+   {
+      if ((*type)->is_array() && (*type)->length == 0) {
+         *type = glsl_type::get_array_instance((*type)->fields.array,
+                                               max_array_access + 1);
+         assert(*type != NULL);
+      }
+   }
+
+   /**
+    * Determine whether the given interface type contains unsized arrays (if
+    * it doesn't, array_sizing_visitor doesn't need to process it).
+    */
+   static bool interface_contains_unsized_arrays(const glsl_type *type)
+   {
+      for (unsigned i = 0; i < type->length; i++) {
+         const glsl_type *elem_type = type->fields.structure[i].type;
+         if (elem_type->is_array() && elem_type->length == 0)
+            return true;
+      }
+      return false;
+   }
+
+   /**
+    * Create a new interface type based on the given type, with unsized arrays
+    * replaced by sized arrays whose size is determined by
+    * max_ifc_array_access.
+    */
+   static const glsl_type *
+   resize_interface_members(const glsl_type *type,
+                            const unsigned *max_ifc_array_access)
+   {
+      unsigned num_fields = type->length;
+      glsl_struct_field *fields = new glsl_struct_field[num_fields];
+      memcpy(fields, type->fields.structure,
+             num_fields * sizeof(*fields));
+      for (unsigned i = 0; i < num_fields; i++) {
+         fixup_type(&fields[i].type, max_ifc_array_access[i]);
+      }
+      glsl_interface_packing packing =
+         (glsl_interface_packing) type->interface_packing;
+      const glsl_type *new_ifc_type =
+         glsl_type::get_interface_instance(fields, num_fields,
+                                           packing, type->name);
+      delete [] fields;
+      return new_ifc_type;
+   }
+
+   static void fixup_unnamed_interface_type(const void *key, void *data,
+                                            void *)
+   {
+      const glsl_type *ifc_type = (const glsl_type *) key;
+      ir_variable **interface_vars = (ir_variable **) data;
+      unsigned num_fields = ifc_type->length;
+      glsl_struct_field *fields = new glsl_struct_field[num_fields];
+      memcpy(fields, ifc_type->fields.structure,
+             num_fields * sizeof(*fields));
+      bool interface_type_changed = false;
+      for (unsigned i = 0; i < num_fields; i++) {
+         if (interface_vars[i] != NULL &&
+             fields[i].type != interface_vars[i]->type) {
+            fields[i].type = interface_vars[i]->type;
+            interface_type_changed = true;
+         }
+      }
+      if (!interface_type_changed) {
+         delete [] fields;
+         return;
+      }
+      glsl_interface_packing packing =
+         (glsl_interface_packing) ifc_type->interface_packing;
+      const glsl_type *new_ifc_type =
+         glsl_type::get_interface_instance(fields, num_fields, packing,
+                                           ifc_type->name);
+      delete [] fields;
+      for (unsigned i = 0; i < num_fields; i++) {
+         if (interface_vars[i] != NULL)
+            interface_vars[i]->change_interface_type(new_ifc_type);
+      }
+   }
+
+   /**
+    * Memory context used to allocate the data in \c unnamed_interfaces.
+    */
+   void *mem_ctx;
+
+   /**
+    * Hash table from const glsl_type * to an array of ir_variable *'s
+    * pointing to the ir_variables constituting each unnamed interface block.
+    */
+   hash_table *unnamed_interfaces;
 };
 
 /**
@@ -1318,6 +1468,7 @@ link_intrastage_shaders(void *mem_ctx,
     */
    array_sizing_visitor v;
    v.run(linked->ir);
+   v.fixup_unnamed_interface_types();
 
    return linked;
 }
@@ -2203,7 +2354,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
          ;
 
       /* This must be done after all dead varyings are eliminated. */
-      if (!check_against_varying_limit(ctx, prog, sh_next))
+      if (!check_against_output_limit(ctx, prog, sh_i))
+         goto done;
+      if (!check_against_input_limit(ctx, prog, sh_next))
          goto done;
 
       next = i;
diff --git a/mesalib/src/glsl/lower_clip_distance.cpp b/mesalib/src/glsl/lower_clip_distance.cpp
index 9ddd64603..682c8fdcd 100644
--- a/mesalib/src/glsl/lower_clip_distance.cpp
+++ b/mesalib/src/glsl/lower_clip_distance.cpp
@@ -54,14 +54,17 @@ namespace {
 
 class lower_clip_distance_visitor : public ir_rvalue_visitor {
 public:
-   lower_clip_distance_visitor()
-      : progress(false), old_clip_distance_var(NULL),
-        new_clip_distance_var(NULL)
+   explicit lower_clip_distance_visitor(GLenum shader_type)
+      : progress(false), old_clip_distance_1d_var(NULL),
+        old_clip_distance_2d_var(NULL), new_clip_distance_1d_var(NULL),
+        new_clip_distance_2d_var(NULL), shader_type(shader_type)
    {
    }
 
    virtual ir_visitor_status visit(ir_variable *);
    void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
+   bool is_clip_distance_vec8(ir_rvalue *ir);
+   ir_rvalue *lower_clip_distance_vec8(ir_rvalue *ir);
    virtual ir_visitor_status visit_leave(ir_assignment *);
    void visit_new_assignment(ir_assignment *ir);
    virtual ir_visitor_status visit_leave(ir_call *);
@@ -74,13 +77,28 @@ public:
 
    /**
     * Pointer to the declaration of gl_ClipDistance, if found.
+    *
+    * Note:
+    *
+    * - the 2d_var is for geometry shader input only.
+    *
+    * - since gl_ClipDistance is available in geometry shaders as both an
+    *   input and an output, it's possible for both old_clip_distance_1d_var
+    *   and old_clip_distance_2d_var to be non-null.
     */
-   ir_variable *old_clip_distance_var;
+   ir_variable *old_clip_distance_1d_var;
+   ir_variable *old_clip_distance_2d_var;
 
    /**
     * Pointer to the newly-created gl_ClipDistanceMESA variable.
     */
-   ir_variable *new_clip_distance_var;
+   ir_variable *new_clip_distance_1d_var;
+   ir_variable *new_clip_distance_2d_var;
+
+   /**
+    * Type of shader we are compiling (e.g. GL_VERTEX_SHADER)
+    */
+   const GLenum shader_type;
 };
 
 } /* anonymous namespace */
@@ -92,30 +110,61 @@ public:
 ir_visitor_status
 lower_clip_distance_visitor::visit(ir_variable *ir)
 {
-   /* No point in looking for the declaration of gl_ClipDistance if
-    * we've already found it.
-    */
-   if (this->old_clip_distance_var)
+   if (!ir->name || strcmp(ir->name, "gl_ClipDistance") != 0)
       return visit_continue;
+   assert (ir->type->is_array());
+
+   if (!ir->type->element_type()->is_array()) {
+      /* 1D gl_ClipDistance (used for vertex and geometry output, and fragment
+       * input).
+       */
+      if (this->old_clip_distance_1d_var)
+         return visit_continue;
 
-   if (ir->name && strcmp(ir->name, "gl_ClipDistance") == 0) {
       this->progress = true;
-      this->old_clip_distance_var = ir;
-      assert (ir->type->is_array());
+      this->old_clip_distance_1d_var = ir;
       assert (ir->type->element_type() == glsl_type::float_type);
       unsigned new_size = (ir->type->array_size() + 3) / 4;
 
       /* Clone the old var so that we inherit all of its properties */
-      this->new_clip_distance_var = ir->clone(ralloc_parent(ir), NULL);
+      this->new_clip_distance_1d_var = ir->clone(ralloc_parent(ir), NULL);
 
       /* And change the properties that we need to change */
-      this->new_clip_distance_var->name
-         = ralloc_strdup(this->new_clip_distance_var, "gl_ClipDistanceMESA");
-      this->new_clip_distance_var->type
+      this->new_clip_distance_1d_var->name
+         = ralloc_strdup(this->new_clip_distance_1d_var,
+                         "gl_ClipDistanceMESA");
+      this->new_clip_distance_1d_var->type
          = glsl_type::get_array_instance(glsl_type::vec4_type, new_size);
-      this->new_clip_distance_var->max_array_access = ir->max_array_access / 4;
+      this->new_clip_distance_1d_var->max_array_access
+         = ir->max_array_access / 4;
+
+      ir->replace_with(this->new_clip_distance_1d_var);
+   } else {
+      /* 2D gl_ClipDistance (used for geometry input). */
+      assert(ir->mode == ir_var_shader_in &&
+             this->shader_type == GL_GEOMETRY_SHADER_ARB);
+      if (this->old_clip_distance_2d_var)
+         return visit_continue;
+
+      this->progress = true;
+      this->old_clip_distance_2d_var = ir;
+      assert (ir->type->element_type()->element_type() == glsl_type::float_type);
+      unsigned new_size = (ir->type->element_type()->array_size() + 3) / 4;
+
+      /* Clone the old var so that we inherit all of its properties */
+      this->new_clip_distance_2d_var = ir->clone(ralloc_parent(ir), NULL);
 
-      ir->replace_with(this->new_clip_distance_var);
+      /* And change the properties that we need to change */
+      this->new_clip_distance_2d_var->name
+         = ralloc_strdup(this->new_clip_distance_2d_var, "gl_ClipDistanceMESA");
+      this->new_clip_distance_2d_var->type = glsl_type::get_array_instance(
+         glsl_type::get_array_instance(glsl_type::vec4_type,
+            new_size),
+         ir->type->array_size());
+      this->new_clip_distance_2d_var->max_array_access
+         = ir->max_array_access / 4;
+
+      ir->replace_with(this->new_clip_distance_2d_var);
    }
    return visit_continue;
 }
@@ -180,39 +229,111 @@ lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
 }
 
 
+/**
+ * Determine whether the given rvalue describes an array of 8 floats that
+ * needs to be lowered to an array of 2 vec4's; that is, determine whether it
+ * matches one of the following patterns:
+ *
+ * - gl_ClipDistance (if gl_ClipDistance is 1D)
+ * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
+ */
+bool
+lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
+{
+   /* Note that geometry shaders contain gl_ClipDistance both as an input
+    * (which is a 2D array) and an output (which is a 1D array), so it's
+    * possible for both this->old_clip_distance_1d_var and
+    * this->old_clip_distance_2d_var to be non-NULL in the same shader.
+    */
+
+   if (this->old_clip_distance_1d_var) {
+      ir_dereference_variable *var_ref = ir->as_dereference_variable();
+      if (var_ref && var_ref->var == this->old_clip_distance_1d_var)
+         return true;
+   }
+   if (this->old_clip_distance_2d_var) {
+      /* 2D clip distance is only possible as a geometry input */
+      assert(this->shader_type == GL_GEOMETRY_SHADER_ARB);
+
+      ir_dereference_array *array_ref = ir->as_dereference_array();
+      if (array_ref) {
+         ir_dereference_variable *var_ref =
+            array_ref->array->as_dereference_variable();
+         if (var_ref && var_ref->var == this->old_clip_distance_2d_var)
+            return true;
+      }
+   }
+   return false;
+}
+
+
+/**
+ * If the given ir satisfies is_clip_distance_vec8(), return new ir
+ * representing its lowered equivalent.  That is, map:
+ *
+ * - gl_ClipDistance    => gl_ClipDistanceMESA    (if gl_ClipDistance is 1D)
+ * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
+ *
+ * Otherwise return NULL.
+ */
+ir_rvalue *
+lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
+{
+   if (this->old_clip_distance_1d_var) {
+      ir_dereference_variable *var_ref = ir->as_dereference_variable();
+      if (var_ref && var_ref->var == this->old_clip_distance_1d_var) {
+         return new(ralloc_parent(ir))
+            ir_dereference_variable(this->new_clip_distance_1d_var);
+      }
+   }
+   if (this->old_clip_distance_2d_var) {
+      /* 2D clip distance is only possible as a geometry input */
+      assert(this->shader_type == GL_GEOMETRY_SHADER_ARB);
+
+      ir_dereference_array *array_ref = ir->as_dereference_array();
+      if (array_ref) {
+         ir_dereference_variable *var_ref =
+            array_ref->array->as_dereference_variable();
+         if (var_ref && var_ref->var == this->old_clip_distance_2d_var) {
+            return new(ralloc_parent(ir))
+               ir_dereference_array(this->new_clip_distance_2d_var,
+                                    array_ref->array_index);
+         }
+      }
+   }
+   return NULL;
+}
+
+
 void
 lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
 {
-   /* If the gl_ClipDistance var hasn't been declared yet, then
-    * there's no way this deref can refer to it.
-    */
-   if (!this->old_clip_distance_var || *rv == NULL)
+   if (*rv == NULL)
       return;
 
    ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
    if (array_deref == NULL)
       return;
 
-   /* Replace any expression that indexes into the gl_ClipDistance array
+   /* Replace any expression that indexes one of the floats in gl_ClipDistance
     * with an expression that indexes into one of the vec4's in
     * gl_ClipDistanceMESA and accesses the appropriate component.
     */
-   ir_dereference_variable *old_var_ref =
-      array_deref->array->as_dereference_variable();
-   if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) {
+   ir_rvalue *lowered_vec8 =
+      this->lower_clip_distance_vec8(array_deref->array);
+   if (lowered_vec8 != NULL) {
       this->progress = true;
       ir_rvalue *array_index;
       ir_rvalue *swizzle_index;
       this->create_indices(array_deref->array_index, array_index, swizzle_index);
       void *mem_ctx = ralloc_parent(array_deref);
 
-      ir_dereference_array *const ClipDistanceMESA_deref =
-         new(mem_ctx) ir_dereference_array(this->new_clip_distance_var,
-                                           array_index);
+      ir_dereference_array *const new_array_deref =
+         new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
 
       ir_expression *const expr =
          new(mem_ctx) ir_expression(ir_binop_vector_extract,
-                                    ClipDistanceMESA_deref,
+                                    new_array_deref,
                                     swizzle_index);
 
       *rv = expr;
@@ -246,30 +367,34 @@ lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
 }
 
 /**
- * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
- * or RHS with a sequence of assignments, one for each component of the array.
- * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as
- * appropriate.
+ * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
+ * its LHS or RHS with a sequence of assignments, one for each component of
+ * the array.  Each of these assignments is lowered to refer to
+ * gl_ClipDistanceMESA as appropriate.
+ *
+ * We need to do a similar replacement for 2D gl_ClipDistance, however since
+ * it's an input, the only case we need to address is where a 1D slice of it
+ * is the entire RHS of an assignment, e.g.:
+ *
+ *     foo = gl_in[i].gl_ClipDistance
  */
 ir_visitor_status
 lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
 {
-   ir_dereference_variable *lhs_var = ir->lhs->as_dereference_variable();
-   ir_dereference_variable *rhs_var = ir->rhs->as_dereference_variable();
-   if ((lhs_var && lhs_var->var == this->old_clip_distance_var)
-       || (rhs_var && rhs_var->var == this->old_clip_distance_var)) {
-      /* LHS or RHS of the assignment is the entire gl_ClipDistance array.
-       * Since we are reshaping gl_ClipDistance from an array of floats to an
-       * array of vec4's, this isn't going to work as a bulk assignment
-       * anymore, so unroll it to element-by-element assignments and lower
-       * each of them.
+   if (this->is_clip_distance_vec8(ir->lhs) ||
+       this->is_clip_distance_vec8(ir->rhs)) {
+      /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
+       * (or a 1D slice of a 2D gl_ClipDistance input array).  Since we are
+       * reshaping gl_ClipDistance from an array of floats to an array of
+       * vec4's, this isn't going to work as a bulk assignment anymore, so
+       * unroll it to element-by-element assignments and lower each of them.
        *
        * Note: to unroll into element-by-element assignments, we need to make
        * clones of the LHS and RHS.  This is safe because expressions and
        * l-values are side-effect free.
        */
       void *ctx = ralloc_parent(ir);
-      int array_size = this->old_clip_distance_var->type->array_size();
+      int array_size = ir->lhs->type->array_size();
       for (int i = 0; i < array_size; ++i) {
          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
@@ -329,11 +454,17 @@ lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
 
 
 /**
- * If gl_ClipDistance appears as an argument in an ir_call expression, replace
- * it with a temporary variable, and make sure the ir_call is preceded and/or
- * followed by assignments that copy the contents of the temporary variable to
- * and/or from gl_ClipDistance.  Each of these assignments is then lowered to
- * refer to gl_ClipDistanceMESA.
+ * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
+ * expression, replace it with a temporary variable, and make sure the ir_call
+ * is preceded and/or followed by assignments that copy the contents of the
+ * temporary variable to and/or from gl_ClipDistance.  Each of these
+ * assignments is then lowered to refer to gl_ClipDistanceMESA.
+ *
+ * We need to do a similar replacement for 2D gl_ClipDistance, however since
+ * it's an input, the only case we need to address is where a 1D slice of it
+ * is passed as an "in" parameter to an ir_call, e.g.:
+ *
+ *     foo(gl_in[i].gl_ClipDistance)
  */
 ir_visitor_status
 lower_clip_distance_visitor::visit_leave(ir_call *ir)
@@ -352,12 +483,12 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
       formal_param_node = formal_param_node->next;
       actual_param_node = actual_param_node->next;
 
-      ir_dereference_variable *deref = actual_param->as_dereference_variable();
-      if (deref && deref->var == this->old_clip_distance_var) {
-         /* User is trying to pass the whole gl_ClipDistance array to a
-          * function call.  Since we are reshaping gl_ClipDistance from an
-          * array of floats to an array of vec4's, this isn't going to work
-          * anymore, so use a temporary array instead.
+      if (this->is_clip_distance_vec8(actual_param)) {
+         /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
+          * slice of a 2D gl_ClipDistance array) to a function call.  Since we
+          * are reshaping gl_ClipDistance from an array of floats to an array
+          * of vec4's, this isn't going to work anymore, so use a temporary
+          * array instead.
           */
          ir_variable *temp_clip_distance = new(ctx) ir_variable(
             actual_param->type, "temp_clip_distance", ir_var_temporary);
@@ -373,7 +504,7 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
              */
             ir_assignment *new_assignment = new(ctx) ir_assignment(
                new(ctx) ir_dereference_variable(temp_clip_distance),
-               new(ctx) ir_dereference_variable(old_clip_distance_var));
+               actual_param->clone(ctx, NULL));
             this->base_ir->insert_before(new_assignment);
             this->visit_new_assignment(new_assignment);
          }
@@ -385,7 +516,7 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
              * afterwards to make sure it gets lowered.
              */
             ir_assignment *new_assignment = new(ctx) ir_assignment(
-               new(ctx) ir_dereference_variable(old_clip_distance_var),
+               actual_param->clone(ctx, NULL),
                new(ctx) ir_dereference_variable(temp_clip_distance));
             this->base_ir->insert_after(new_assignment);
             this->visit_new_assignment(new_assignment);
@@ -400,12 +531,14 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
 bool
 lower_clip_distance(gl_shader *shader)
 {
-   lower_clip_distance_visitor v;
+   lower_clip_distance_visitor v(shader->Type);
 
    visit_list_elements(&v, shader->ir);
 
-   if (v.new_clip_distance_var)
-      shader->symbols->add_variable(v.new_clip_distance_var);
+   if (v.new_clip_distance_1d_var)
+      shader->symbols->add_variable(v.new_clip_distance_1d_var);
+   if (v.new_clip_distance_2d_var)
+      shader->symbols->add_variable(v.new_clip_distance_2d_var);
 
    return v.progress;
 }
diff --git a/mesalib/src/glsl/lower_named_interface_blocks.cpp b/mesalib/src/glsl/lower_named_interface_blocks.cpp
index 7019185a2..f415252ba 100644
--- a/mesalib/src/glsl/lower_named_interface_blocks.cpp
+++ b/mesalib/src/glsl/lower_named_interface_blocks.cpp
@@ -150,8 +150,9 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
                                            var_name,
                                            (ir_variable_mode) var->mode);
             }
+            new_var->location = iface_t->fields.structure[i].location;
 
-            new_var->interface_type = iface_t;
+            new_var->init_interface_type(iface_t);
             hash_table_insert(interface_namespace, new_var,
                               iface_field_name);
             insert_pos->insert_after(new_var);
@@ -207,9 +208,9 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
    if (var->mode == ir_var_uniform)
       return;
 
-   if (var->interface_type != NULL) {
+   if (var->get_interface_type() != NULL) {
       char *iface_field_name =
-         ralloc_asprintf(mem_ctx, "%s.%s", var->interface_type->name,
+         ralloc_asprintf(mem_ctx, "%s.%s", var->get_interface_type()->name,
                          ir->field);
       /* Find the variable in the set of flattened interface blocks */
       ir_variable *found_var =
diff --git a/mesalib/src/glsl/lower_ubo_reference.cpp b/mesalib/src/glsl/lower_ubo_reference.cpp
index aade203e7..16b6801b8 100644
--- a/mesalib/src/glsl/lower_ubo_reference.cpp
+++ b/mesalib/src/glsl/lower_ubo_reference.cpp
@@ -132,7 +132,8 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
    mem_ctx = ralloc_parent(*rvalue);
 
    const char *const field_name =
-      interface_field_name(mem_ctx, (char *) var->interface_type->name, deref);
+      interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
+                           deref);
 
    this->uniform_block = -1;
    for (unsigned i = 0; i < shader->NumUniformBlocks; i++) {
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index 57bec44be..aa188b1f1 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -38,6 +38,8 @@
 #include "loop_analysis.h"
 #include "standalone_scaffolding.h"
 
+static int glsl_version = 330;
+
 static void
 initialize_context(struct gl_context *ctx, gl_api api)
 {
@@ -46,16 +48,150 @@ initialize_context(struct gl_context *ctx, gl_api api)
    /* The standalone compiler needs to claim support for almost
     * everything in order to compile the built-in functions.
     */
-   ctx->Const.GLSLVersion = 330;
+   ctx->Const.GLSLVersion = glsl_version;
    ctx->Extensions.ARB_ES3_compatibility = true;
 
-   ctx->Const.MaxClipPlanes = 8;
-   ctx->Const.MaxDrawBuffers = 2;
-
-   /* More than the 1.10 minimum to appease parser tests taken from
-    * apps that (hopefully) already checked the number of coords.
-    */
-   ctx->Const.MaxTextureCoordUnits = 4;
+   switch (ctx->Const.GLSLVersion) {
+   case 100:
+      ctx->Const.MaxClipPlanes = 0;
+      ctx->Const.MaxCombinedTextureImageUnits = 8;
+      ctx->Const.MaxDrawBuffers = 2;
+      ctx->Const.MinProgramTexelOffset = 0;
+      ctx->Const.MaxProgramTexelOffset = 0;
+      ctx->Const.MaxLights = 0;
+      ctx->Const.MaxTextureCoordUnits = 0;
+      ctx->Const.MaxTextureUnits = 8;
+
+      ctx->Const.VertexProgram.MaxAttribs = 8;
+      ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
+      ctx->Const.VertexProgram.MaxUniformComponents = 128 * 4;
+      ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
+      ctx->Const.VertexProgram.MaxOutputComponents = 32;
+
+      ctx->Const.FragmentProgram.MaxTextureImageUnits =
+         ctx->Const.MaxCombinedTextureImageUnits;
+      ctx->Const.FragmentProgram.MaxUniformComponents = 16 * 4;
+      ctx->Const.FragmentProgram.MaxInputComponents =
+         ctx->Const.VertexProgram.MaxOutputComponents;
+      ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+
+      ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4;
+      break;
+   case 110:
+   case 120:
+      ctx->Const.MaxClipPlanes = 6;
+      ctx->Const.MaxCombinedTextureImageUnits = 2;
+      ctx->Const.MaxDrawBuffers = 1;
+      ctx->Const.MinProgramTexelOffset = 0;
+      ctx->Const.MaxProgramTexelOffset = 0;
+      ctx->Const.MaxLights = 8;
+      ctx->Const.MaxTextureCoordUnits = 2;
+      ctx->Const.MaxTextureUnits = 2;
+
+      ctx->Const.VertexProgram.MaxAttribs = 16;
+      ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
+      ctx->Const.VertexProgram.MaxUniformComponents = 512;
+      ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
+      ctx->Const.VertexProgram.MaxOutputComponents = 32;
+
+      ctx->Const.FragmentProgram.MaxTextureImageUnits =
+         ctx->Const.MaxCombinedTextureImageUnits;
+      ctx->Const.FragmentProgram.MaxUniformComponents = 64;
+      ctx->Const.FragmentProgram.MaxInputComponents =
+         ctx->Const.VertexProgram.MaxOutputComponents;
+      ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+
+      ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4;
+      break;
+   case 130:
+   case 140:
+      ctx->Const.MaxClipPlanes = 8;
+      ctx->Const.MaxCombinedTextureImageUnits = 16;
+      ctx->Const.MaxDrawBuffers = 8;
+      ctx->Const.MinProgramTexelOffset = -8;
+      ctx->Const.MaxProgramTexelOffset = 7;
+      ctx->Const.MaxLights = 8;
+      ctx->Const.MaxTextureCoordUnits = 8;
+      ctx->Const.MaxTextureUnits = 2;
+
+      ctx->Const.VertexProgram.MaxAttribs = 16;
+      ctx->Const.VertexProgram.MaxTextureImageUnits = 16;
+      ctx->Const.VertexProgram.MaxUniformComponents = 1024;
+      ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
+      ctx->Const.VertexProgram.MaxOutputComponents = 64;
+
+      ctx->Const.FragmentProgram.MaxTextureImageUnits = 16;
+      ctx->Const.FragmentProgram.MaxUniformComponents = 1024;
+      ctx->Const.FragmentProgram.MaxInputComponents =
+         ctx->Const.VertexProgram.MaxOutputComponents;
+      ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+
+      ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4;
+      break;
+   case 150:
+   case 330:
+      ctx->Const.MaxClipPlanes = 8;
+      ctx->Const.MaxDrawBuffers = 8;
+      ctx->Const.MinProgramTexelOffset = -8;
+      ctx->Const.MaxProgramTexelOffset = 7;
+      ctx->Const.MaxLights = 8;
+      ctx->Const.MaxTextureCoordUnits = 8;
+      ctx->Const.MaxTextureUnits = 2;
+
+      ctx->Const.VertexProgram.MaxAttribs = 16;
+      ctx->Const.VertexProgram.MaxTextureImageUnits = 16;
+      ctx->Const.VertexProgram.MaxUniformComponents = 1024;
+      ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
+      ctx->Const.VertexProgram.MaxOutputComponents = 64;
+
+      ctx->Const.GeometryProgram.MaxTextureImageUnits = 16;
+      ctx->Const.GeometryProgram.MaxUniformComponents = 1024;
+      ctx->Const.GeometryProgram.MaxInputComponents =
+         ctx->Const.VertexProgram.MaxOutputComponents;
+      ctx->Const.GeometryProgram.MaxOutputComponents = 128;
+
+      ctx->Const.FragmentProgram.MaxTextureImageUnits = 16;
+      ctx->Const.FragmentProgram.MaxUniformComponents = 1024;
+      ctx->Const.FragmentProgram.MaxInputComponents =
+         ctx->Const.GeometryProgram.MaxOutputComponents;
+      ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+
+      ctx->Const.MaxCombinedTextureImageUnits =
+         ctx->Const.VertexProgram.MaxTextureImageUnits
+         + ctx->Const.GeometryProgram.MaxTextureImageUnits
+         + ctx->Const.FragmentProgram.MaxTextureImageUnits;
+
+      ctx->Const.MaxGeometryOutputVertices = 256;
+      ctx->Const.MaxGeometryTotalOutputComponents = 1024;
+
+//      ctx->Const.MaxGeometryVaryingComponents = 64;
+
+      ctx->Const.MaxVarying = 60 / 4;
+      break;
+   case 300:
+      ctx->Const.MaxClipPlanes = 8;
+      ctx->Const.MaxCombinedTextureImageUnits = 32;
+      ctx->Const.MaxDrawBuffers = 4;
+      ctx->Const.MinProgramTexelOffset = -8;
+      ctx->Const.MaxProgramTexelOffset = 7;
+      ctx->Const.MaxLights = 0;
+      ctx->Const.MaxTextureCoordUnits = 0;
+      ctx->Const.MaxTextureUnits = 0;
+
+      ctx->Const.VertexProgram.MaxAttribs = 16;
+      ctx->Const.VertexProgram.MaxTextureImageUnits = 16;
+      ctx->Const.VertexProgram.MaxUniformComponents = 1024;
+      ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
+      ctx->Const.VertexProgram.MaxOutputComponents = 16 * 4;
+
+      ctx->Const.FragmentProgram.MaxTextureImageUnits = 16;
+      ctx->Const.FragmentProgram.MaxUniformComponents = 224;
+      ctx->Const.FragmentProgram.MaxInputComponents = 15 * 4;
+      ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+
+      ctx->Const.MaxVarying = ctx->Const.FragmentProgram.MaxInputComponents / 4;
+      break;
+   }
 
    ctx->Driver.NewShader = _mesa_new_shader;
 }
@@ -103,18 +239,17 @@ load_text_file(void *ctx, const char *file_name)
 	return text;
 }
 
-int glsl_es = 0;
 int dump_ast = 0;
 int dump_hir = 0;
 int dump_lir = 0;
 int do_link = 0;
 
 const struct option compiler_opts[] = {
-   { "glsl-es",  0, &glsl_es,  1 },
-   { "dump-ast", 0, &dump_ast, 1 },
-   { "dump-hir", 0, &dump_hir, 1 },
-   { "dump-lir", 0, &dump_lir, 1 },
-   { "link",     0, &do_link,  1 },
+   { "dump-ast", no_argument, &dump_ast, 1 },
+   { "dump-hir", no_argument, &dump_hir, 1 },
+   { "dump-lir", no_argument, &dump_lir, 1 },
+   { "link",     no_argument, &do_link,  1 },
+   { "version",  required_argument, NULL, 'v' },
    { NULL, 0, NULL, 0 }
 };
 
@@ -159,11 +294,37 @@ main(int argc, char **argv)
    int status = EXIT_SUCCESS;
    struct gl_context local_ctx;
    struct gl_context *ctx = &local_ctx;
+   bool glsl_es = false;
 
    int c;
    int idx = 0;
-   while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
-      /* empty */ ;
+   while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) {
+      switch (c) {
+      case 'v':
+         glsl_version = strtol(optarg, NULL, 10);
+         switch (glsl_version) {
+         case 100:
+         case 300:
+            glsl_es = true;
+            break;
+         case 110:
+         case 120:
+         case 130:
+         case 140:
+         case 150:
+         case 330:
+            glsl_es = false;
+            break;
+         default:
+            fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg);
+            usage_fail(argv[0]);
+            break;
+         }
+         break;
+      default:
+         break;
+      }
+   }
 
 
    if (argc <= optind)
@@ -210,8 +371,10 @@ main(int argc, char **argv)
 
       compile_shader(ctx, shader);
 
-      if (!shader->CompileStatus) {
+      if (strlen(shader->InfoLog) > 0)
 	 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
+
+      if (!shader->CompileStatus) {
 	 status = EXIT_FAILURE;
 	 break;
       }
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp
index 3b64f2cfc..7a1cf6877 100644
--- a/mesalib/src/glsl/standalone_scaffolding.cpp
+++ b/mesalib/src/glsl/standalone_scaffolding.cpp
@@ -90,23 +90,33 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
 
    ctx->Extensions.dummy_false = false;
    ctx->Extensions.dummy_true = true;
-   ctx->Extensions.ARB_ES2_compatibility = true;
-   ctx->Extensions.ARB_ES3_compatibility = false;
+   ctx->Extensions.ARB_conservative_depth = true;
    ctx->Extensions.ARB_draw_instanced = true;
+   ctx->Extensions.ARB_ES2_compatibility = true;
+   ctx->Extensions.ARB_ES3_compatibility = true;
+   ctx->Extensions.ARB_explicit_attrib_location = true;
    ctx->Extensions.ARB_fragment_coord_conventions = true;
-   ctx->Extensions.EXT_texture_array = true;
-   ctx->Extensions.NV_texture_rectangle = true;
-   ctx->Extensions.EXT_texture3D = true;
-   ctx->Extensions.OES_EGL_image_external = true;
+   ctx->Extensions.ARB_gpu_shader5 = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
+   ctx->Extensions.ARB_shader_stencil_export = true;
+   ctx->Extensions.ARB_shader_texture_lod = true;
+   ctx->Extensions.ARB_shading_language_420pack = true;
    ctx->Extensions.ARB_shading_language_packing = true;
-   ctx->Extensions.OES_standard_derivatives = true;
    ctx->Extensions.ARB_texture_cube_map_array = true;
+   ctx->Extensions.ARB_texture_gather = true;
    ctx->Extensions.ARB_texture_multisample = true;
    ctx->Extensions.ARB_texture_query_levels = true;
    ctx->Extensions.ARB_texture_query_lod = true;
-   ctx->Extensions.ARB_gpu_shader5 = true;
-   ctx->Extensions.ARB_texture_gather = true;
+   ctx->Extensions.ARB_uniform_buffer_object = true;
+
+   ctx->Extensions.OES_EGL_image_external = true;
+   ctx->Extensions.OES_standard_derivatives = true;
+
+   ctx->Extensions.EXT_shader_integer_mix = true;
+   ctx->Extensions.EXT_texture3D = true;
+   ctx->Extensions.EXT_texture_array = true;
+
+   ctx->Extensions.NV_texture_rectangle = true;
 
    ctx->Const.GLSLVersion = 120;
 
-- 
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