From b520df571e0a319eae5231d09f36b98f28b8914a Mon Sep 17 00:00:00 2001 From: marha Date: Thu, 6 Oct 2011 08:46:34 +0200 Subject: upgraded to inputproto-2.1.99.1 xwininfo fontconfig libXau mesa xkeyboard-config git update 6 oct 2011 --- mesalib/src/glsl/ast_to_hir.cpp | 13 +++ mesalib/src/glsl/builtin_variables.h | 220 +++++++++++++++++------------------ 2 files changed, 123 insertions(+), 110 deletions(-) (limited to 'mesalib/src/glsl') diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 91a223160..4f8a5482b 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -2803,6 +2803,19 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "identifier `%s' uses reserved `gl_' prefix", decl->identifier); + else if (state->language_version >= 130 && + strstr(decl->identifier, "__")) { + /* From page 14 (page 20 of the PDF) of the GLSL 1.10 + * spec: + * + * "In addition, all identifiers containing two + * consecutive underscores (__) are reserved as + * possible future keywords." + */ + _mesa_glsl_error(& loc, state, + "identifier `%s' uses reserved `__' string", + decl->identifier); + } /* Add the variable to the symbol table. Note that the initializer's * IR was already processed earlier (though it hasn't been emitted diff --git a/mesalib/src/glsl/builtin_variables.h b/mesalib/src/glsl/builtin_variables.h index f3531a370..d25bbf42a 100644 --- a/mesalib/src/glsl/builtin_variables.h +++ b/mesalib/src/glsl/builtin_variables.h @@ -1,110 +1,110 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "main/core.h" /* for slot numbers */ - -struct builtin_variable { - enum ir_variable_mode mode; - int slot; - const char *type; - const char *name; -}; - -static const builtin_variable builtin_core_vs_variables[] = { - { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, - { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" }, -}; - -static const builtin_variable builtin_core_fs_variables[] = { - { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, - { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, - { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, -}; - -static const builtin_variable builtin_100ES_fs_variables[] = { - { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, -}; - -static const builtin_variable builtin_110_fs_variables[] = { - { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, -}; - -static const builtin_variable builtin_110_deprecated_fs_variables[] = { - { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, - { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, - { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, -}; - -static const builtin_variable builtin_110_deprecated_vs_variables[] = { - { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, - { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, - { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, - { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, - { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, - { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }, - { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" }, - { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" }, - { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" }, - { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" }, - { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" }, - { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" }, - { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" }, - { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" }, - { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" }, - { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" }, - { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" }, - { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" }, - { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" }, -}; - -static const builtin_variable builtin_120_fs_variables[] = { - { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, -}; - -static const builtin_variable builtin_130_vs_variables[] = { - { ir_var_in, -1, "int", "gl_VertexID" }, -}; - -static const builtin_variable builtin_110_deprecated_uniforms[] = { - { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, - { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, - { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, - { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, - { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, - { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, - { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, - { ir_var_uniform, -1, "float", "gl_NormalScale" }, - { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, - - /* Mesa-internal ATI_envmap_bumpmap state. */ - { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"}, - { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"}, - { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"}, -}; - +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "main/core.h" /* for slot numbers */ + +struct builtin_variable { + enum ir_variable_mode mode; + int slot; + const char *type; + const char *name; +}; + +static const builtin_variable builtin_core_vs_variables[] = { + { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, + { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" }, +}; + +static const builtin_variable builtin_core_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, + { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, + { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, +}; + +static const builtin_variable builtin_100ES_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, +}; + +static const builtin_variable builtin_110_fs_variables[] = { + { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, +}; + +static const builtin_variable builtin_110_deprecated_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, + { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, + { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, +}; + +static const builtin_variable builtin_110_deprecated_vs_variables[] = { + { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, + { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, + { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, + { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, + { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, + { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }, + { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" }, + { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" }, + { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" }, + { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" }, + { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" }, + { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" }, + { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" }, + { ir_var_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" }, + { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" }, + { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" }, + { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" }, + { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" }, + { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" }, +}; + +static const builtin_variable builtin_120_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, +}; + +static const builtin_variable builtin_130_vs_variables[] = { + { ir_var_in, -1, "int", "gl_VertexID" }, +}; + +static const builtin_variable builtin_110_deprecated_uniforms[] = { + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, + { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, + { ir_var_uniform, -1, "float", "gl_NormalScale" }, + { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, + + /* Mesa-internal ATI_envmap_bumpmap state. */ + { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"}, + { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"}, + { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"}, +}; + -- cgit v1.2.3