From 704e01fc69ebf6302aa1876906805147248abdaa Mon Sep 17 00:00:00 2001 From: marha Date: Wed, 6 Apr 2011 20:33:32 +0000 Subject: xserver libX11 libxcb mesa git update 6 Apr 2011 --- mesalib/src/mapi/glapi/glapi_sparc.S | 3043 +++++++++++++++++----------------- 1 file changed, 1522 insertions(+), 1521 deletions(-) (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S') diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index 767189805..c67027cb6 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -1,1521 +1,1522 @@ -/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef __arch64__ -#define GL_OFF(N) ((N) * 8) -#define GL_LL ldx -#define GL_TIE_LD(SYM) %tie_ldx(SYM) -#define GL_STACK_SIZE 128 -#else -#define GL_OFF(N) ((N) * 4) -#define GL_LL ld -#define GL_TIE_LD(SYM) %tie_ld(SYM) -#define GL_STACK_SIZE 64 -#endif - -#define GLOBL_FN(x) .globl x ; .type x, @function -#define HIDDEN(x) .hidden x - - .register %g2, #scratch - .register %g3, #scratch - - .text - - GLOBL_FN(__glapi_sparc_icache_flush) - HIDDEN(__glapi_sparc_icache_flush) - .type __glapi_sparc_icache_flush, @function -__glapi_sparc_icache_flush: /* %o0 = insn_addr */ - flush %o0 - retl - nop - - .align 32 - - .type __glapi_sparc_get_pc, @function -__glapi_sparc_get_pc: - retl - add %o7, %g2, %g2 - .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc - -#ifdef GLX_USE_TLS - - GLOBL_FN(__glapi_sparc_get_dispatch) - HIDDEN(__glapi_sparc_get_dispatch) -__glapi_sparc_get_dispatch: - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - retl - mov %g2, %o0 - - .data - .align 32 - - /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ - /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ - GLOBL_FN(__glapi_sparc_tls_stub) - HIDDEN(__glapi_sparc_tls_stub) -__glapi_sparc_tls_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - GL_LL [%g7+%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_tls_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#elif defined(PTHREADS) - - /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ - /* 64-bit 0x10 --> add %g1, %g2, %g1 */ - /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - .data - .align 32 - - GLOBL_FN(__glapi_sparc_pthread_stub) - HIDDEN(__glapi_sparc_pthread_stub) -__glapi_sparc_pthread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - srl %g3, 10, %g3 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - cmp %g1, 0 - be 2f - nop -1: GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop -2: save %sp, GL_STACK_SIZE, %sp - mov %g3, %l0 - call _glapi_get_dispatch - nop - mov %o0, %g1 - mov %l0, %g3 - ba 1b - restore %g0, %g0, %g0 - .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_pthread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#else /* Non-threaded version. */ - - .type __glapi_sparc_nothread_stub, @function -__glapi_sparc_nothread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_nothread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#endif - -#define GL_STUB_ALIAS(fn, alias) \ - .globl fn; \ - .set fn, alias - - .text - .align 32 - - .globl gl_dispatch_functions_start - HIDDEN(gl_dispatch_functions_start) -gl_dispatch_functions_start: - - GL_STUB(glNewList, 0) - GL_STUB(glEndList, 1) - GL_STUB(glCallList, 2) - GL_STUB(glCallLists, 3) - GL_STUB(glDeleteLists, 4) - GL_STUB(glGenLists, 5) - GL_STUB(glListBase, 6) - GL_STUB(glBegin, 7) - GL_STUB(glBitmap, 8) - GL_STUB(glColor3b, 9) - GL_STUB(glColor3bv, 10) - GL_STUB(glColor3d, 11) - GL_STUB(glColor3dv, 12) - GL_STUB(glColor3f, 13) - GL_STUB(glColor3fv, 14) - GL_STUB(glColor3i, 15) - GL_STUB(glColor3iv, 16) - GL_STUB(glColor3s, 17) - GL_STUB(glColor3sv, 18) - GL_STUB(glColor3ub, 19) - GL_STUB(glColor3ubv, 20) - GL_STUB(glColor3ui, 21) - GL_STUB(glColor3uiv, 22) - GL_STUB(glColor3us, 23) - GL_STUB(glColor3usv, 24) - GL_STUB(glColor4b, 25) - GL_STUB(glColor4bv, 26) - GL_STUB(glColor4d, 27) - GL_STUB(glColor4dv, 28) - GL_STUB(glColor4f, 29) - GL_STUB(glColor4fv, 30) - GL_STUB(glColor4i, 31) - GL_STUB(glColor4iv, 32) - GL_STUB(glColor4s, 33) - GL_STUB(glColor4sv, 34) - GL_STUB(glColor4ub, 35) - GL_STUB(glColor4ubv, 36) - GL_STUB(glColor4ui, 37) - GL_STUB(glColor4uiv, 38) - GL_STUB(glColor4us, 39) - GL_STUB(glColor4usv, 40) - GL_STUB(glEdgeFlag, 41) - GL_STUB(glEdgeFlagv, 42) - GL_STUB(glEnd, 43) - GL_STUB(glIndexd, 44) - GL_STUB(glIndexdv, 45) - GL_STUB(glIndexf, 46) - GL_STUB(glIndexfv, 47) - GL_STUB(glIndexi, 48) - GL_STUB(glIndexiv, 49) - GL_STUB(glIndexs, 50) - GL_STUB(glIndexsv, 51) - GL_STUB(glNormal3b, 52) - GL_STUB(glNormal3bv, 53) - GL_STUB(glNormal3d, 54) - GL_STUB(glNormal3dv, 55) - GL_STUB(glNormal3f, 56) - GL_STUB(glNormal3fv, 57) - GL_STUB(glNormal3i, 58) - GL_STUB(glNormal3iv, 59) - GL_STUB(glNormal3s, 60) - GL_STUB(glNormal3sv, 61) - GL_STUB(glRasterPos2d, 62) - GL_STUB(glRasterPos2dv, 63) - GL_STUB(glRasterPos2f, 64) - GL_STUB(glRasterPos2fv, 65) - GL_STUB(glRasterPos2i, 66) - GL_STUB(glRasterPos2iv, 67) - GL_STUB(glRasterPos2s, 68) - GL_STUB(glRasterPos2sv, 69) - GL_STUB(glRasterPos3d, 70) - GL_STUB(glRasterPos3dv, 71) - GL_STUB(glRasterPos3f, 72) - GL_STUB(glRasterPos3fv, 73) - GL_STUB(glRasterPos3i, 74) - GL_STUB(glRasterPos3iv, 75) - GL_STUB(glRasterPos3s, 76) - GL_STUB(glRasterPos3sv, 77) - GL_STUB(glRasterPos4d, 78) - GL_STUB(glRasterPos4dv, 79) - GL_STUB(glRasterPos4f, 80) - GL_STUB(glRasterPos4fv, 81) - GL_STUB(glRasterPos4i, 82) - GL_STUB(glRasterPos4iv, 83) - GL_STUB(glRasterPos4s, 84) - GL_STUB(glRasterPos4sv, 85) - GL_STUB(glRectd, 86) - GL_STUB(glRectdv, 87) - GL_STUB(glRectf, 88) - GL_STUB(glRectfv, 89) - GL_STUB(glRecti, 90) - GL_STUB(glRectiv, 91) - GL_STUB(glRects, 92) - GL_STUB(glRectsv, 93) - GL_STUB(glTexCoord1d, 94) - GL_STUB(glTexCoord1dv, 95) - GL_STUB(glTexCoord1f, 96) - GL_STUB(glTexCoord1fv, 97) - GL_STUB(glTexCoord1i, 98) - GL_STUB(glTexCoord1iv, 99) - GL_STUB(glTexCoord1s, 100) - GL_STUB(glTexCoord1sv, 101) - GL_STUB(glTexCoord2d, 102) - GL_STUB(glTexCoord2dv, 103) - GL_STUB(glTexCoord2f, 104) - GL_STUB(glTexCoord2fv, 105) - GL_STUB(glTexCoord2i, 106) - GL_STUB(glTexCoord2iv, 107) - GL_STUB(glTexCoord2s, 108) - GL_STUB(glTexCoord2sv, 109) - GL_STUB(glTexCoord3d, 110) - GL_STUB(glTexCoord3dv, 111) - GL_STUB(glTexCoord3f, 112) - GL_STUB(glTexCoord3fv, 113) - GL_STUB(glTexCoord3i, 114) - GL_STUB(glTexCoord3iv, 115) - GL_STUB(glTexCoord3s, 116) - GL_STUB(glTexCoord3sv, 117) - GL_STUB(glTexCoord4d, 118) - GL_STUB(glTexCoord4dv, 119) - GL_STUB(glTexCoord4f, 120) - GL_STUB(glTexCoord4fv, 121) - GL_STUB(glTexCoord4i, 122) - GL_STUB(glTexCoord4iv, 123) - GL_STUB(glTexCoord4s, 124) - GL_STUB(glTexCoord4sv, 125) - GL_STUB(glVertex2d, 126) - GL_STUB(glVertex2dv, 127) - GL_STUB(glVertex2f, 128) - GL_STUB(glVertex2fv, 129) - GL_STUB(glVertex2i, 130) - GL_STUB(glVertex2iv, 131) - GL_STUB(glVertex2s, 132) - GL_STUB(glVertex2sv, 133) - GL_STUB(glVertex3d, 134) - GL_STUB(glVertex3dv, 135) - GL_STUB(glVertex3f, 136) - GL_STUB(glVertex3fv, 137) - GL_STUB(glVertex3i, 138) - GL_STUB(glVertex3iv, 139) - GL_STUB(glVertex3s, 140) - GL_STUB(glVertex3sv, 141) - GL_STUB(glVertex4d, 142) - GL_STUB(glVertex4dv, 143) - GL_STUB(glVertex4f, 144) - GL_STUB(glVertex4fv, 145) - GL_STUB(glVertex4i, 146) - GL_STUB(glVertex4iv, 147) - GL_STUB(glVertex4s, 148) - GL_STUB(glVertex4sv, 149) - GL_STUB(glClipPlane, 150) - GL_STUB(glColorMaterial, 151) - GL_STUB(glCullFace, 152) - GL_STUB(glFogf, 153) - GL_STUB(glFogfv, 154) - GL_STUB(glFogi, 155) - GL_STUB(glFogiv, 156) - GL_STUB(glFrontFace, 157) - GL_STUB(glHint, 158) - GL_STUB(glLightf, 159) - GL_STUB(glLightfv, 160) - GL_STUB(glLighti, 161) - GL_STUB(glLightiv, 162) - GL_STUB(glLightModelf, 163) - GL_STUB(glLightModelfv, 164) - GL_STUB(glLightModeli, 165) - GL_STUB(glLightModeliv, 166) - GL_STUB(glLineStipple, 167) - GL_STUB(glLineWidth, 168) - GL_STUB(glMaterialf, 169) - GL_STUB(glMaterialfv, 170) - GL_STUB(glMateriali, 171) - GL_STUB(glMaterialiv, 172) - GL_STUB(glPointSize, 173) - GL_STUB(glPolygonMode, 174) - GL_STUB(glPolygonStipple, 175) - GL_STUB(glScissor, 176) - GL_STUB(glShadeModel, 177) - GL_STUB(glTexParameterf, 178) - GL_STUB(glTexParameterfv, 179) - GL_STUB(glTexParameteri, 180) - GL_STUB(glTexParameteriv, 181) - GL_STUB(glTexImage1D, 182) - GL_STUB(glTexImage2D, 183) - GL_STUB(glTexEnvf, 184) - GL_STUB(glTexEnvfv, 185) - GL_STUB(glTexEnvi, 186) - GL_STUB(glTexEnviv, 187) - GL_STUB(glTexGend, 188) - GL_STUB(glTexGendv, 189) - GL_STUB(glTexGenf, 190) - GL_STUB(glTexGenfv, 191) - GL_STUB(glTexGeni, 192) - GL_STUB(glTexGeniv, 193) - GL_STUB(glFeedbackBuffer, 194) - GL_STUB(glSelectBuffer, 195) - GL_STUB(glRenderMode, 196) - GL_STUB(glInitNames, 197) - GL_STUB(glLoadName, 198) - GL_STUB(glPassThrough, 199) - GL_STUB(glPopName, 200) - GL_STUB(glPushName, 201) - GL_STUB(glDrawBuffer, 202) - GL_STUB(glClear, 203) - GL_STUB(glClearAccum, 204) - GL_STUB(glClearIndex, 205) - GL_STUB(glClearColor, 206) - GL_STUB(glClearStencil, 207) - GL_STUB(glClearDepth, 208) - GL_STUB(glStencilMask, 209) - GL_STUB(glColorMask, 210) - GL_STUB(glDepthMask, 211) - GL_STUB(glIndexMask, 212) - GL_STUB(glAccum, 213) - GL_STUB(glDisable, 214) - GL_STUB(glEnable, 215) - GL_STUB(glFinish, 216) - GL_STUB(glFlush, 217) - GL_STUB(glPopAttrib, 218) - GL_STUB(glPushAttrib, 219) - GL_STUB(glMap1d, 220) - GL_STUB(glMap1f, 221) - GL_STUB(glMap2d, 222) - GL_STUB(glMap2f, 223) - GL_STUB(glMapGrid1d, 224) - GL_STUB(glMapGrid1f, 225) - GL_STUB(glMapGrid2d, 226) - GL_STUB(glMapGrid2f, 227) - GL_STUB(glEvalCoord1d, 228) - GL_STUB(glEvalCoord1dv, 229) - GL_STUB(glEvalCoord1f, 230) - GL_STUB(glEvalCoord1fv, 231) - GL_STUB(glEvalCoord2d, 232) - GL_STUB(glEvalCoord2dv, 233) - GL_STUB(glEvalCoord2f, 234) - GL_STUB(glEvalCoord2fv, 235) - GL_STUB(glEvalMesh1, 236) - GL_STUB(glEvalPoint1, 237) - GL_STUB(glEvalMesh2, 238) - GL_STUB(glEvalPoint2, 239) - GL_STUB(glAlphaFunc, 240) - GL_STUB(glBlendFunc, 241) - GL_STUB(glLogicOp, 242) - GL_STUB(glStencilFunc, 243) - GL_STUB(glStencilOp, 244) - GL_STUB(glDepthFunc, 245) - GL_STUB(glPixelZoom, 246) - GL_STUB(glPixelTransferf, 247) - GL_STUB(glPixelTransferi, 248) - GL_STUB(glPixelStoref, 249) - GL_STUB(glPixelStorei, 250) - GL_STUB(glPixelMapfv, 251) - GL_STUB(glPixelMapuiv, 252) - GL_STUB(glPixelMapusv, 253) - GL_STUB(glReadBuffer, 254) - GL_STUB(glCopyPixels, 255) - GL_STUB(glReadPixels, 256) - GL_STUB(glDrawPixels, 257) - GL_STUB(glGetBooleanv, 258) - GL_STUB(glGetClipPlane, 259) - GL_STUB(glGetDoublev, 260) - GL_STUB(glGetError, 261) - GL_STUB(glGetFloatv, 262) - GL_STUB(glGetIntegerv, 263) - GL_STUB(glGetLightfv, 264) - GL_STUB(glGetLightiv, 265) - GL_STUB(glGetMapdv, 266) - GL_STUB(glGetMapfv, 267) - GL_STUB(glGetMapiv, 268) - GL_STUB(glGetMaterialfv, 269) - GL_STUB(glGetMaterialiv, 270) - GL_STUB(glGetPixelMapfv, 271) - GL_STUB(glGetPixelMapuiv, 272) - GL_STUB(glGetPixelMapusv, 273) - GL_STUB(glGetPolygonStipple, 274) - GL_STUB(glGetString, 275) - GL_STUB(glGetTexEnvfv, 276) - GL_STUB(glGetTexEnviv, 277) - GL_STUB(glGetTexGendv, 278) - GL_STUB(glGetTexGenfv, 279) - GL_STUB(glGetTexGeniv, 280) - GL_STUB(glGetTexImage, 281) - GL_STUB(glGetTexParameterfv, 282) - GL_STUB(glGetTexParameteriv, 283) - GL_STUB(glGetTexLevelParameterfv, 284) - GL_STUB(glGetTexLevelParameteriv, 285) - GL_STUB(glIsEnabled, 286) - GL_STUB(glIsList, 287) - GL_STUB(glDepthRange, 288) - GL_STUB(glFrustum, 289) - GL_STUB(glLoadIdentity, 290) - GL_STUB(glLoadMatrixf, 291) - GL_STUB(glLoadMatrixd, 292) - GL_STUB(glMatrixMode, 293) - GL_STUB(glMultMatrixf, 294) - GL_STUB(glMultMatrixd, 295) - GL_STUB(glOrtho, 296) - GL_STUB(glPopMatrix, 297) - GL_STUB(glPushMatrix, 298) - GL_STUB(glRotated, 299) - GL_STUB(glRotatef, 300) - GL_STUB(glScaled, 301) - GL_STUB(glScalef, 302) - GL_STUB(glTranslated, 303) - GL_STUB(glTranslatef, 304) - GL_STUB(glViewport, 305) - GL_STUB(glArrayElement, 306) - GL_STUB(glBindTexture, 307) - GL_STUB(glColorPointer, 308) - GL_STUB(glDisableClientState, 309) - GL_STUB(glDrawArrays, 310) - GL_STUB(glDrawElements, 311) - GL_STUB(glEdgeFlagPointer, 312) - GL_STUB(glEnableClientState, 313) - GL_STUB(glIndexPointer, 314) - GL_STUB(glIndexub, 315) - GL_STUB(glIndexubv, 316) - GL_STUB(glInterleavedArrays, 317) - GL_STUB(glNormalPointer, 318) - GL_STUB(glPolygonOffset, 319) - GL_STUB(glTexCoordPointer, 320) - GL_STUB(glVertexPointer, 321) - GL_STUB(glAreTexturesResident, 322) - GL_STUB(glCopyTexImage1D, 323) - GL_STUB(glCopyTexImage2D, 324) - GL_STUB(glCopyTexSubImage1D, 325) - GL_STUB(glCopyTexSubImage2D, 326) - GL_STUB(glDeleteTextures, 327) - GL_STUB(glGenTextures, 328) - GL_STUB(glGetPointerv, 329) - GL_STUB(glIsTexture, 330) - GL_STUB(glPrioritizeTextures, 331) - GL_STUB(glTexSubImage1D, 332) - GL_STUB(glTexSubImage2D, 333) - GL_STUB(glPopClientAttrib, 334) - GL_STUB(glPushClientAttrib, 335) - GL_STUB(glBlendColor, 336) - GL_STUB(glBlendEquation, 337) - GL_STUB(glDrawRangeElements, 338) - GL_STUB(glColorTable, 339) - GL_STUB(glColorTableParameterfv, 340) - GL_STUB(glColorTableParameteriv, 341) - GL_STUB(glCopyColorTable, 342) - GL_STUB(glGetColorTable, 343) - GL_STUB(glGetColorTableParameterfv, 344) - GL_STUB(glGetColorTableParameteriv, 345) - GL_STUB(glColorSubTable, 346) - GL_STUB(glCopyColorSubTable, 347) - GL_STUB(glConvolutionFilter1D, 348) - GL_STUB(glConvolutionFilter2D, 349) - GL_STUB(glConvolutionParameterf, 350) - GL_STUB(glConvolutionParameterfv, 351) - GL_STUB(glConvolutionParameteri, 352) - GL_STUB(glConvolutionParameteriv, 353) - GL_STUB(glCopyConvolutionFilter1D, 354) - GL_STUB(glCopyConvolutionFilter2D, 355) - GL_STUB(glGetConvolutionFilter, 356) - GL_STUB(glGetConvolutionParameterfv, 357) - GL_STUB(glGetConvolutionParameteriv, 358) - GL_STUB(glGetSeparableFilter, 359) - GL_STUB(glSeparableFilter2D, 360) - GL_STUB(glGetHistogram, 361) - GL_STUB(glGetHistogramParameterfv, 362) - GL_STUB(glGetHistogramParameteriv, 363) - GL_STUB(glGetMinmax, 364) - GL_STUB(glGetMinmaxParameterfv, 365) - GL_STUB(glGetMinmaxParameteriv, 366) - GL_STUB(glHistogram, 367) - GL_STUB(glMinmax, 368) - GL_STUB(glResetHistogram, 369) - GL_STUB(glResetMinmax, 370) - GL_STUB(glTexImage3D, 371) - GL_STUB(glTexSubImage3D, 372) - GL_STUB(glCopyTexSubImage3D, 373) - GL_STUB(glActiveTextureARB, 374) - GL_STUB(glClientActiveTextureARB, 375) - GL_STUB(glMultiTexCoord1dARB, 376) - GL_STUB(glMultiTexCoord1dvARB, 377) - GL_STUB(glMultiTexCoord1fARB, 378) - GL_STUB(glMultiTexCoord1fvARB, 379) - GL_STUB(glMultiTexCoord1iARB, 380) - GL_STUB(glMultiTexCoord1ivARB, 381) - GL_STUB(glMultiTexCoord1sARB, 382) - GL_STUB(glMultiTexCoord1svARB, 383) - GL_STUB(glMultiTexCoord2dARB, 384) - GL_STUB(glMultiTexCoord2dvARB, 385) - GL_STUB(glMultiTexCoord2fARB, 386) - GL_STUB(glMultiTexCoord2fvARB, 387) - GL_STUB(glMultiTexCoord2iARB, 388) - GL_STUB(glMultiTexCoord2ivARB, 389) - GL_STUB(glMultiTexCoord2sARB, 390) - GL_STUB(glMultiTexCoord2svARB, 391) - GL_STUB(glMultiTexCoord3dARB, 392) - GL_STUB(glMultiTexCoord3dvARB, 393) - GL_STUB(glMultiTexCoord3fARB, 394) - GL_STUB(glMultiTexCoord3fvARB, 395) - GL_STUB(glMultiTexCoord3iARB, 396) - GL_STUB(glMultiTexCoord3ivARB, 397) - GL_STUB(glMultiTexCoord3sARB, 398) - GL_STUB(glMultiTexCoord3svARB, 399) - GL_STUB(glMultiTexCoord4dARB, 400) - GL_STUB(glMultiTexCoord4dvARB, 401) - GL_STUB(glMultiTexCoord4fARB, 402) - GL_STUB(glMultiTexCoord4fvARB, 403) - GL_STUB(glMultiTexCoord4iARB, 404) - GL_STUB(glMultiTexCoord4ivARB, 405) - GL_STUB(glMultiTexCoord4sARB, 406) - GL_STUB(glMultiTexCoord4svARB, 407) - GL_STUB(glAttachShader, 408) - GL_STUB(glCreateProgram, 409) - GL_STUB(glCreateShader, 410) - GL_STUB(glDeleteProgram, 411) - GL_STUB(glDeleteShader, 412) - GL_STUB(glDetachShader, 413) - GL_STUB(glGetAttachedShaders, 414) - GL_STUB(glGetProgramInfoLog, 415) - GL_STUB(glGetProgramiv, 416) - GL_STUB(glGetShaderInfoLog, 417) - GL_STUB(glGetShaderiv, 418) - GL_STUB(glIsProgram, 419) - GL_STUB(glIsShader, 420) - GL_STUB(glStencilFuncSeparate, 421) - GL_STUB(glStencilMaskSeparate, 422) - GL_STUB(glStencilOpSeparate, 423) - GL_STUB(glUniformMatrix2x3fv, 424) - GL_STUB(glUniformMatrix2x4fv, 425) - GL_STUB(glUniformMatrix3x2fv, 426) - GL_STUB(glUniformMatrix3x4fv, 427) - GL_STUB(glUniformMatrix4x2fv, 428) - GL_STUB(glUniformMatrix4x3fv, 429) - GL_STUB(glClampColor, 430) - GL_STUB(glClearBufferfi, 431) - GL_STUB(glClearBufferfv, 432) - GL_STUB(glClearBufferiv, 433) - GL_STUB(glClearBufferuiv, 434) - GL_STUB(glGetStringi, 435) - GL_STUB(glTexBuffer, 436) - GL_STUB(glFramebufferTexture, 437) - GL_STUB(glGetBufferParameteri64v, 438) - GL_STUB(glGetInteger64i_v, 439) - GL_STUB(glVertexAttribDivisor, 440) - GL_STUB(glLoadTransposeMatrixdARB, 441) - GL_STUB(glLoadTransposeMatrixfARB, 442) - GL_STUB(glMultTransposeMatrixdARB, 443) - GL_STUB(glMultTransposeMatrixfARB, 444) - GL_STUB(glSampleCoverageARB, 445) - GL_STUB(glCompressedTexImage1DARB, 446) - GL_STUB(glCompressedTexImage2DARB, 447) - GL_STUB(glCompressedTexImage3DARB, 448) - GL_STUB(glCompressedTexSubImage1DARB, 449) - GL_STUB(glCompressedTexSubImage2DARB, 450) - GL_STUB(glCompressedTexSubImage3DARB, 451) - GL_STUB(glGetCompressedTexImageARB, 452) - GL_STUB(glDisableVertexAttribArrayARB, 453) - GL_STUB(glEnableVertexAttribArrayARB, 454) - GL_STUB(glGetProgramEnvParameterdvARB, 455) - GL_STUB(glGetProgramEnvParameterfvARB, 456) - GL_STUB(glGetProgramLocalParameterdvARB, 457) - GL_STUB(glGetProgramLocalParameterfvARB, 458) - GL_STUB(glGetProgramStringARB, 459) - GL_STUB(glGetProgramivARB, 460) - GL_STUB(glGetVertexAttribdvARB, 461) - GL_STUB(glGetVertexAttribfvARB, 462) - GL_STUB(glGetVertexAttribivARB, 463) - GL_STUB(glProgramEnvParameter4dARB, 464) - GL_STUB(glProgramEnvParameter4dvARB, 465) - GL_STUB(glProgramEnvParameter4fARB, 466) - GL_STUB(glProgramEnvParameter4fvARB, 467) - GL_STUB(glProgramLocalParameter4dARB, 468) - GL_STUB(glProgramLocalParameter4dvARB, 469) - GL_STUB(glProgramLocalParameter4fARB, 470) - GL_STUB(glProgramLocalParameter4fvARB, 471) - GL_STUB(glProgramStringARB, 472) - GL_STUB(glVertexAttrib1dARB, 473) - GL_STUB(glVertexAttrib1dvARB, 474) - GL_STUB(glVertexAttrib1fARB, 475) - GL_STUB(glVertexAttrib1fvARB, 476) - GL_STUB(glVertexAttrib1sARB, 477) - GL_STUB(glVertexAttrib1svARB, 478) - GL_STUB(glVertexAttrib2dARB, 479) - GL_STUB(glVertexAttrib2dvARB, 480) - GL_STUB(glVertexAttrib2fARB, 481) - GL_STUB(glVertexAttrib2fvARB, 482) - GL_STUB(glVertexAttrib2sARB, 483) - GL_STUB(glVertexAttrib2svARB, 484) - GL_STUB(glVertexAttrib3dARB, 485) - GL_STUB(glVertexAttrib3dvARB, 486) - GL_STUB(glVertexAttrib3fARB, 487) - GL_STUB(glVertexAttrib3fvARB, 488) - GL_STUB(glVertexAttrib3sARB, 489) - GL_STUB(glVertexAttrib3svARB, 490) - GL_STUB(glVertexAttrib4NbvARB, 491) - GL_STUB(glVertexAttrib4NivARB, 492) - GL_STUB(glVertexAttrib4NsvARB, 493) - GL_STUB(glVertexAttrib4NubARB, 494) - GL_STUB(glVertexAttrib4NubvARB, 495) - GL_STUB(glVertexAttrib4NuivARB, 496) - GL_STUB(glVertexAttrib4NusvARB, 497) - GL_STUB(glVertexAttrib4bvARB, 498) - GL_STUB(glVertexAttrib4dARB, 499) - GL_STUB(glVertexAttrib4dvARB, 500) - GL_STUB(glVertexAttrib4fARB, 501) - GL_STUB(glVertexAttrib4fvARB, 502) - GL_STUB(glVertexAttrib4ivARB, 503) - GL_STUB(glVertexAttrib4sARB, 504) - GL_STUB(glVertexAttrib4svARB, 505) - GL_STUB(glVertexAttrib4ubvARB, 506) - GL_STUB(glVertexAttrib4uivARB, 507) - GL_STUB(glVertexAttrib4usvARB, 508) - GL_STUB(glVertexAttribPointerARB, 509) - GL_STUB(glBindBufferARB, 510) - GL_STUB(glBufferDataARB, 511) - GL_STUB(glBufferSubDataARB, 512) - GL_STUB(glDeleteBuffersARB, 513) - GL_STUB(glGenBuffersARB, 514) - GL_STUB(glGetBufferParameterivARB, 515) - GL_STUB(glGetBufferPointervARB, 516) - GL_STUB(glGetBufferSubDataARB, 517) - GL_STUB(glIsBufferARB, 518) - GL_STUB(glMapBufferARB, 519) - GL_STUB(glUnmapBufferARB, 520) - GL_STUB(glBeginQueryARB, 521) - GL_STUB(glDeleteQueriesARB, 522) - GL_STUB(glEndQueryARB, 523) - GL_STUB(glGenQueriesARB, 524) - GL_STUB(glGetQueryObjectivARB, 525) - GL_STUB(glGetQueryObjectuivARB, 526) - GL_STUB(glGetQueryivARB, 527) - GL_STUB(glIsQueryARB, 528) - GL_STUB(glAttachObjectARB, 529) - GL_STUB(glCompileShaderARB, 530) - GL_STUB(glCreateProgramObjectARB, 531) - GL_STUB(glCreateShaderObjectARB, 532) - GL_STUB(glDeleteObjectARB, 533) - GL_STUB(glDetachObjectARB, 534) - GL_STUB(glGetActiveUniformARB, 535) - GL_STUB(glGetAttachedObjectsARB, 536) - GL_STUB(glGetHandleARB, 537) - GL_STUB(glGetInfoLogARB, 538) - GL_STUB(glGetObjectParameterfvARB, 539) - GL_STUB(glGetObjectParameterivARB, 540) - GL_STUB(glGetShaderSourceARB, 541) - GL_STUB(glGetUniformLocationARB, 542) - GL_STUB(glGetUniformfvARB, 543) - GL_STUB(glGetUniformivARB, 544) - GL_STUB(glLinkProgramARB, 545) - GL_STUB(glShaderSourceARB, 546) - GL_STUB(glUniform1fARB, 547) - GL_STUB(glUniform1fvARB, 548) - GL_STUB(glUniform1iARB, 549) - GL_STUB(glUniform1ivARB, 550) - GL_STUB(glUniform2fARB, 551) - GL_STUB(glUniform2fvARB, 552) - GL_STUB(glUniform2iARB, 553) - GL_STUB(glUniform2ivARB, 554) - GL_STUB(glUniform3fARB, 555) - GL_STUB(glUniform3fvARB, 556) - GL_STUB(glUniform3iARB, 557) - GL_STUB(glUniform3ivARB, 558) - GL_STUB(glUniform4fARB, 559) - GL_STUB(glUniform4fvARB, 560) - GL_STUB(glUniform4iARB, 561) - GL_STUB(glUniform4ivARB, 562) - GL_STUB(glUniformMatrix2fvARB, 563) - GL_STUB(glUniformMatrix3fvARB, 564) - GL_STUB(glUniformMatrix4fvARB, 565) - GL_STUB(glUseProgramObjectARB, 566) - GL_STUB(glValidateProgramARB, 567) - GL_STUB(glBindAttribLocationARB, 568) - GL_STUB(glGetActiveAttribARB, 569) - GL_STUB(glGetAttribLocationARB, 570) - GL_STUB(glDrawBuffersARB, 571) - GL_STUB(glClampColorARB, 572) - GL_STUB(glDrawArraysInstancedARB, 573) - GL_STUB(glDrawElementsInstancedARB, 574) - GL_STUB(glRenderbufferStorageMultisample, 575) - GL_STUB(glFramebufferTextureARB, 576) - GL_STUB(glFramebufferTextureFaceARB, 577) - GL_STUB(glProgramParameteriARB, 578) - GL_STUB(glVertexAttribDivisorARB, 579) - GL_STUB(glFlushMappedBufferRange, 580) - GL_STUB(glMapBufferRange, 581) - GL_STUB(glBindVertexArray, 582) - GL_STUB(glGenVertexArrays, 583) - GL_STUB(glCopyBufferSubData, 584) - GL_STUB(glClientWaitSync, 585) - GL_STUB(glDeleteSync, 586) - GL_STUB(glFenceSync, 587) - GL_STUB(glGetInteger64v, 588) - GL_STUB(glGetSynciv, 589) - GL_STUB(glIsSync, 590) - GL_STUB(glWaitSync, 591) - GL_STUB(glDrawElementsBaseVertex, 592) - GL_STUB(glDrawRangeElementsBaseVertex, 593) - GL_STUB(glMultiDrawElementsBaseVertex, 594) - GL_STUB(glBlendEquationSeparateiARB, 595) - GL_STUB(glBlendEquationiARB, 596) - GL_STUB(glBlendFuncSeparateiARB, 597) - GL_STUB(glBlendFunciARB, 598) - GL_STUB(glBindTransformFeedback, 599) - GL_STUB(glDeleteTransformFeedbacks, 600) - GL_STUB(glDrawTransformFeedback, 601) - GL_STUB(glGenTransformFeedbacks, 602) - GL_STUB(glIsTransformFeedback, 603) - GL_STUB(glPauseTransformFeedback, 604) - GL_STUB(glResumeTransformFeedback, 605) - GL_STUB(glClearDepthf, 606) - GL_STUB(glDepthRangef, 607) - GL_STUB(glGetShaderPrecisionFormat, 608) - GL_STUB(glReleaseShaderCompiler, 609) - GL_STUB(glShaderBinary, 610) - GL_STUB(glPolygonOffsetEXT, 611) - GL_STUB(gl_dispatch_stub_612, 612) - HIDDEN(gl_dispatch_stub_612) - GL_STUB(gl_dispatch_stub_613, 613) - HIDDEN(gl_dispatch_stub_613) - GL_STUB(gl_dispatch_stub_614, 614) - HIDDEN(gl_dispatch_stub_614) - GL_STUB(gl_dispatch_stub_615, 615) - HIDDEN(gl_dispatch_stub_615) - GL_STUB(gl_dispatch_stub_616, 616) - HIDDEN(gl_dispatch_stub_616) - GL_STUB(gl_dispatch_stub_617, 617) - HIDDEN(gl_dispatch_stub_617) - GL_STUB(gl_dispatch_stub_618, 618) - HIDDEN(gl_dispatch_stub_618) - GL_STUB(gl_dispatch_stub_619, 619) - HIDDEN(gl_dispatch_stub_619) - GL_STUB(glColorPointerEXT, 620) - GL_STUB(glEdgeFlagPointerEXT, 621) - GL_STUB(glIndexPointerEXT, 622) - GL_STUB(glNormalPointerEXT, 623) - GL_STUB(glTexCoordPointerEXT, 624) - GL_STUB(glVertexPointerEXT, 625) - GL_STUB(glPointParameterfEXT, 626) - GL_STUB(glPointParameterfvEXT, 627) - GL_STUB(glLockArraysEXT, 628) - GL_STUB(glUnlockArraysEXT, 629) - GL_STUB(glSecondaryColor3bEXT, 630) - GL_STUB(glSecondaryColor3bvEXT, 631) - GL_STUB(glSecondaryColor3dEXT, 632) - GL_STUB(glSecondaryColor3dvEXT, 633) - GL_STUB(glSecondaryColor3fEXT, 634) - GL_STUB(glSecondaryColor3fvEXT, 635) - GL_STUB(glSecondaryColor3iEXT, 636) - GL_STUB(glSecondaryColor3ivEXT, 637) - GL_STUB(glSecondaryColor3sEXT, 638) - GL_STUB(glSecondaryColor3svEXT, 639) - GL_STUB(glSecondaryColor3ubEXT, 640) - GL_STUB(glSecondaryColor3ubvEXT, 641) - GL_STUB(glSecondaryColor3uiEXT, 642) - GL_STUB(glSecondaryColor3uivEXT, 643) - GL_STUB(glSecondaryColor3usEXT, 644) - GL_STUB(glSecondaryColor3usvEXT, 645) - GL_STUB(glSecondaryColorPointerEXT, 646) - GL_STUB(glMultiDrawArraysEXT, 647) - GL_STUB(glMultiDrawElementsEXT, 648) - GL_STUB(glFogCoordPointerEXT, 649) - GL_STUB(glFogCoorddEXT, 650) - GL_STUB(glFogCoorddvEXT, 651) - GL_STUB(glFogCoordfEXT, 652) - GL_STUB(glFogCoordfvEXT, 653) - GL_STUB(gl_dispatch_stub_654, 654) - HIDDEN(gl_dispatch_stub_654) - GL_STUB(glBlendFuncSeparateEXT, 655) - GL_STUB(glFlushVertexArrayRangeNV, 656) - GL_STUB(glVertexArrayRangeNV, 657) - GL_STUB(glCombinerInputNV, 658) - GL_STUB(glCombinerOutputNV, 659) - GL_STUB(glCombinerParameterfNV, 660) - GL_STUB(glCombinerParameterfvNV, 661) - GL_STUB(glCombinerParameteriNV, 662) - GL_STUB(glCombinerParameterivNV, 663) - GL_STUB(glFinalCombinerInputNV, 664) - GL_STUB(glGetCombinerInputParameterfvNV, 665) - GL_STUB(glGetCombinerInputParameterivNV, 666) - GL_STUB(glGetCombinerOutputParameterfvNV, 667) - GL_STUB(glGetCombinerOutputParameterivNV, 668) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 669) - GL_STUB(glGetFinalCombinerInputParameterivNV, 670) - GL_STUB(glResizeBuffersMESA, 671) - GL_STUB(glWindowPos2dMESA, 672) - GL_STUB(glWindowPos2dvMESA, 673) - GL_STUB(glWindowPos2fMESA, 674) - GL_STUB(glWindowPos2fvMESA, 675) - GL_STUB(glWindowPos2iMESA, 676) - GL_STUB(glWindowPos2ivMESA, 677) - GL_STUB(glWindowPos2sMESA, 678) - GL_STUB(glWindowPos2svMESA, 679) - GL_STUB(glWindowPos3dMESA, 680) - GL_STUB(glWindowPos3dvMESA, 681) - GL_STUB(glWindowPos3fMESA, 682) - GL_STUB(glWindowPos3fvMESA, 683) - GL_STUB(glWindowPos3iMESA, 684) - GL_STUB(glWindowPos3ivMESA, 685) - GL_STUB(glWindowPos3sMESA, 686) - GL_STUB(glWindowPos3svMESA, 687) - GL_STUB(glWindowPos4dMESA, 688) - GL_STUB(glWindowPos4dvMESA, 689) - GL_STUB(glWindowPos4fMESA, 690) - GL_STUB(glWindowPos4fvMESA, 691) - GL_STUB(glWindowPos4iMESA, 692) - GL_STUB(glWindowPos4ivMESA, 693) - GL_STUB(glWindowPos4sMESA, 694) - GL_STUB(glWindowPos4svMESA, 695) - GL_STUB(gl_dispatch_stub_696, 696) - HIDDEN(gl_dispatch_stub_696) - GL_STUB(gl_dispatch_stub_697, 697) - HIDDEN(gl_dispatch_stub_697) - GL_STUB(gl_dispatch_stub_698, 698) - HIDDEN(gl_dispatch_stub_698) - GL_STUB(gl_dispatch_stub_699, 699) - HIDDEN(gl_dispatch_stub_699) - GL_STUB(gl_dispatch_stub_700, 700) - HIDDEN(gl_dispatch_stub_700) - GL_STUB(gl_dispatch_stub_701, 701) - HIDDEN(gl_dispatch_stub_701) - GL_STUB(gl_dispatch_stub_702, 702) - HIDDEN(gl_dispatch_stub_702) - GL_STUB(gl_dispatch_stub_703, 703) - HIDDEN(gl_dispatch_stub_703) - GL_STUB(gl_dispatch_stub_704, 704) - HIDDEN(gl_dispatch_stub_704) - GL_STUB(glAreProgramsResidentNV, 705) - GL_STUB(glBindProgramNV, 706) - GL_STUB(glDeleteProgramsNV, 707) - GL_STUB(glExecuteProgramNV, 708) - GL_STUB(glGenProgramsNV, 709) - GL_STUB(glGetProgramParameterdvNV, 710) - GL_STUB(glGetProgramParameterfvNV, 711) - GL_STUB(glGetProgramStringNV, 712) - GL_STUB(glGetProgramivNV, 713) - GL_STUB(glGetTrackMatrixivNV, 714) - GL_STUB(glGetVertexAttribPointervNV, 715) - GL_STUB(glGetVertexAttribdvNV, 716) - GL_STUB(glGetVertexAttribfvNV, 717) - GL_STUB(glGetVertexAttribivNV, 718) - GL_STUB(glIsProgramNV, 719) - GL_STUB(glLoadProgramNV, 720) - GL_STUB(glProgramParameters4dvNV, 721) - GL_STUB(glProgramParameters4fvNV, 722) - GL_STUB(glRequestResidentProgramsNV, 723) - GL_STUB(glTrackMatrixNV, 724) - GL_STUB(glVertexAttrib1dNV, 725) - GL_STUB(glVertexAttrib1dvNV, 726) - GL_STUB(glVertexAttrib1fNV, 727) - GL_STUB(glVertexAttrib1fvNV, 728) - GL_STUB(glVertexAttrib1sNV, 729) - GL_STUB(glVertexAttrib1svNV, 730) - GL_STUB(glVertexAttrib2dNV, 731) - GL_STUB(glVertexAttrib2dvNV, 732) - GL_STUB(glVertexAttrib2fNV, 733) - GL_STUB(glVertexAttrib2fvNV, 734) - GL_STUB(glVertexAttrib2sNV, 735) - GL_STUB(glVertexAttrib2svNV, 736) - GL_STUB(glVertexAttrib3dNV, 737) - GL_STUB(glVertexAttrib3dvNV, 738) - GL_STUB(glVertexAttrib3fNV, 739) - GL_STUB(glVertexAttrib3fvNV, 740) - GL_STUB(glVertexAttrib3sNV, 741) - GL_STUB(glVertexAttrib3svNV, 742) - GL_STUB(glVertexAttrib4dNV, 743) - GL_STUB(glVertexAttrib4dvNV, 744) - GL_STUB(glVertexAttrib4fNV, 745) - GL_STUB(glVertexAttrib4fvNV, 746) - GL_STUB(glVertexAttrib4sNV, 747) - GL_STUB(glVertexAttrib4svNV, 748) - GL_STUB(glVertexAttrib4ubNV, 749) - GL_STUB(glVertexAttrib4ubvNV, 750) - GL_STUB(glVertexAttribPointerNV, 751) - GL_STUB(glVertexAttribs1dvNV, 752) - GL_STUB(glVertexAttribs1fvNV, 753) - GL_STUB(glVertexAttribs1svNV, 754) - GL_STUB(glVertexAttribs2dvNV, 755) - GL_STUB(glVertexAttribs2fvNV, 756) - GL_STUB(glVertexAttribs2svNV, 757) - GL_STUB(glVertexAttribs3dvNV, 758) - GL_STUB(glVertexAttribs3fvNV, 759) - GL_STUB(glVertexAttribs3svNV, 760) - GL_STUB(glVertexAttribs4dvNV, 761) - GL_STUB(glVertexAttribs4fvNV, 762) - GL_STUB(glVertexAttribs4svNV, 763) - GL_STUB(glVertexAttribs4ubvNV, 764) - GL_STUB(glGetTexBumpParameterfvATI, 765) - GL_STUB(glGetTexBumpParameterivATI, 766) - GL_STUB(glTexBumpParameterfvATI, 767) - GL_STUB(glTexBumpParameterivATI, 768) - GL_STUB(glAlphaFragmentOp1ATI, 769) - GL_STUB(glAlphaFragmentOp2ATI, 770) - GL_STUB(glAlphaFragmentOp3ATI, 771) - GL_STUB(glBeginFragmentShaderATI, 772) - GL_STUB(glBindFragmentShaderATI, 773) - GL_STUB(glColorFragmentOp1ATI, 774) - GL_STUB(glColorFragmentOp2ATI, 775) - GL_STUB(glColorFragmentOp3ATI, 776) - GL_STUB(glDeleteFragmentShaderATI, 777) - GL_STUB(glEndFragmentShaderATI, 778) - GL_STUB(glGenFragmentShadersATI, 779) - GL_STUB(glPassTexCoordATI, 780) - GL_STUB(glSampleMapATI, 781) - GL_STUB(glSetFragmentShaderConstantATI, 782) - GL_STUB(glPointParameteriNV, 783) - GL_STUB(glPointParameterivNV, 784) - GL_STUB(gl_dispatch_stub_785, 785) - HIDDEN(gl_dispatch_stub_785) - GL_STUB(gl_dispatch_stub_786, 786) - HIDDEN(gl_dispatch_stub_786) - GL_STUB(gl_dispatch_stub_787, 787) - HIDDEN(gl_dispatch_stub_787) - GL_STUB(gl_dispatch_stub_788, 788) - HIDDEN(gl_dispatch_stub_788) - GL_STUB(gl_dispatch_stub_789, 789) - HIDDEN(gl_dispatch_stub_789) - GL_STUB(glGetProgramNamedParameterdvNV, 790) - GL_STUB(glGetProgramNamedParameterfvNV, 791) - GL_STUB(glProgramNamedParameter4dNV, 792) - GL_STUB(glProgramNamedParameter4dvNV, 793) - GL_STUB(glProgramNamedParameter4fNV, 794) - GL_STUB(glProgramNamedParameter4fvNV, 795) - GL_STUB(glPrimitiveRestartIndexNV, 796) - GL_STUB(glPrimitiveRestartNV, 797) - GL_STUB(gl_dispatch_stub_798, 798) - HIDDEN(gl_dispatch_stub_798) - GL_STUB(gl_dispatch_stub_799, 799) - HIDDEN(gl_dispatch_stub_799) - GL_STUB(glBindFramebufferEXT, 800) - GL_STUB(glBindRenderbufferEXT, 801) - GL_STUB(glCheckFramebufferStatusEXT, 802) - GL_STUB(glDeleteFramebuffersEXT, 803) - GL_STUB(glDeleteRenderbuffersEXT, 804) - GL_STUB(glFramebufferRenderbufferEXT, 805) - GL_STUB(glFramebufferTexture1DEXT, 806) - GL_STUB(glFramebufferTexture2DEXT, 807) - GL_STUB(glFramebufferTexture3DEXT, 808) - GL_STUB(glGenFramebuffersEXT, 809) - GL_STUB(glGenRenderbuffersEXT, 810) - GL_STUB(glGenerateMipmapEXT, 811) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 812) - GL_STUB(glGetRenderbufferParameterivEXT, 813) - GL_STUB(glIsFramebufferEXT, 814) - GL_STUB(glIsRenderbufferEXT, 815) - GL_STUB(glRenderbufferStorageEXT, 816) - GL_STUB(gl_dispatch_stub_817, 817) - HIDDEN(gl_dispatch_stub_817) - GL_STUB(gl_dispatch_stub_818, 818) - HIDDEN(gl_dispatch_stub_818) - GL_STUB(gl_dispatch_stub_819, 819) - HIDDEN(gl_dispatch_stub_819) - GL_STUB(glBindFragDataLocationEXT, 820) - GL_STUB(glGetFragDataLocationEXT, 821) - GL_STUB(glGetUniformuivEXT, 822) - GL_STUB(glGetVertexAttribIivEXT, 823) - GL_STUB(glGetVertexAttribIuivEXT, 824) - GL_STUB(glUniform1uiEXT, 825) - GL_STUB(glUniform1uivEXT, 826) - GL_STUB(glUniform2uiEXT, 827) - GL_STUB(glUniform2uivEXT, 828) - GL_STUB(glUniform3uiEXT, 829) - GL_STUB(glUniform3uivEXT, 830) - GL_STUB(glUniform4uiEXT, 831) - GL_STUB(glUniform4uivEXT, 832) - GL_STUB(glVertexAttribI1iEXT, 833) - GL_STUB(glVertexAttribI1ivEXT, 834) - GL_STUB(glVertexAttribI1uiEXT, 835) - GL_STUB(glVertexAttribI1uivEXT, 836) - GL_STUB(glVertexAttribI2iEXT, 837) - GL_STUB(glVertexAttribI2ivEXT, 838) - GL_STUB(glVertexAttribI2uiEXT, 839) - GL_STUB(glVertexAttribI2uivEXT, 840) - GL_STUB(glVertexAttribI3iEXT, 841) - GL_STUB(glVertexAttribI3ivEXT, 842) - GL_STUB(glVertexAttribI3uiEXT, 843) - GL_STUB(glVertexAttribI3uivEXT, 844) - GL_STUB(glVertexAttribI4bvEXT, 845) - GL_STUB(glVertexAttribI4iEXT, 846) - GL_STUB(glVertexAttribI4ivEXT, 847) - GL_STUB(glVertexAttribI4svEXT, 848) - GL_STUB(glVertexAttribI4ubvEXT, 849) - GL_STUB(glVertexAttribI4uiEXT, 850) - GL_STUB(glVertexAttribI4uivEXT, 851) - GL_STUB(glVertexAttribI4usvEXT, 852) - GL_STUB(glVertexAttribIPointerEXT, 853) - GL_STUB(glFramebufferTextureLayerEXT, 854) - GL_STUB(glColorMaskIndexedEXT, 855) - GL_STUB(glDisableIndexedEXT, 856) - GL_STUB(glEnableIndexedEXT, 857) - GL_STUB(glGetBooleanIndexedvEXT, 858) - GL_STUB(glGetIntegerIndexedvEXT, 859) - GL_STUB(glIsEnabledIndexedEXT, 860) - GL_STUB(glClearColorIiEXT, 861) - GL_STUB(glClearColorIuiEXT, 862) - GL_STUB(glGetTexParameterIivEXT, 863) - GL_STUB(glGetTexParameterIuivEXT, 864) - GL_STUB(glTexParameterIivEXT, 865) - GL_STUB(glTexParameterIuivEXT, 866) - GL_STUB(glBeginConditionalRenderNV, 867) - GL_STUB(glEndConditionalRenderNV, 868) - GL_STUB(glBeginTransformFeedbackEXT, 869) - GL_STUB(glBindBufferBaseEXT, 870) - GL_STUB(glBindBufferOffsetEXT, 871) - GL_STUB(glBindBufferRangeEXT, 872) - GL_STUB(glEndTransformFeedbackEXT, 873) - GL_STUB(glGetTransformFeedbackVaryingEXT, 874) - GL_STUB(glTransformFeedbackVaryingsEXT, 875) - GL_STUB(glProvokingVertexEXT, 876) - GL_STUB(gl_dispatch_stub_877, 877) - HIDDEN(gl_dispatch_stub_877) - GL_STUB(gl_dispatch_stub_878, 878) - HIDDEN(gl_dispatch_stub_878) - GL_STUB(glGetObjectParameterivAPPLE, 879) - GL_STUB(glObjectPurgeableAPPLE, 880) - GL_STUB(glObjectUnpurgeableAPPLE, 881) - GL_STUB(glActiveProgramEXT, 882) - GL_STUB(glCreateShaderProgramEXT, 883) - GL_STUB(glUseShaderProgramEXT, 884) - GL_STUB(glTextureBarrierNV, 885) - GL_STUB(gl_dispatch_stub_886, 886) - HIDDEN(gl_dispatch_stub_886) - GL_STUB(gl_dispatch_stub_887, 887) - HIDDEN(gl_dispatch_stub_887) - GL_STUB(gl_dispatch_stub_888, 888) - HIDDEN(gl_dispatch_stub_888) - GL_STUB(gl_dispatch_stub_889, 889) - HIDDEN(gl_dispatch_stub_889) - GL_STUB(gl_dispatch_stub_890, 890) - HIDDEN(gl_dispatch_stub_890) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 891) - GL_STUB(glEGLImageTargetTexture2DOES, 892) - GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) - GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) - GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) -#endif - GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) - GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) - GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) - GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) -#endif - GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) -#endif - GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) - GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) - GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) - GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) - GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) - GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) - GL_STUB_ALIAS(glColorTableSGI, glColorTable) - GL_STUB_ALIAS(glColorTableEXT, glColorTable) - GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) - GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) - GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) -#endif - GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) - GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) - GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) - GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) - GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) - GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) - GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) - GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) - GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) - GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) -#endif - GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) -#endif - GL_STUB_ALIAS(glHistogramEXT, glHistogram) - GL_STUB_ALIAS(glMinmaxEXT, glMinmax) - GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) - GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) - GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) - GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) - GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) - GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) - GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) - GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) - GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) - GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) - GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) - GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) - GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) - GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) - GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) - GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) - GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) - GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) - GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) - GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) - GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) - GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) - GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) - GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) - GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) - GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) - GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) - GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) - GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) - GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) - GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) - GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) - GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) - GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) - GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) - GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) - GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) - GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) - GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) - GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) - GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) - GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) - GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) - GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) - GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) - GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) - GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) - GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) - GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) - GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) - GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) - GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) - GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) - GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) - GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) - GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) - GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) - GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) - GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) - GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) - GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) - GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) - GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) - GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) - GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) - GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) - GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) - GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) - GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) - GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) - GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) - GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) - GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) - GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) - GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) - GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) - GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) - GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) - GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) - GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) - GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) - GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) - GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) - GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) - GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) - GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) - GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) - GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) - GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) - GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) - GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) - GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) - GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) - GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) - GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) - GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) - GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) - GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) - GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) - GL_STUB_ALIAS(glBufferData, glBufferDataARB) - GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) - GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) - GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) - GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) - GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) - GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) - GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) - GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) - GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) - GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) - GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) - GL_STUB_ALIAS(glEndQuery, glEndQueryARB) - GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) - GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) - GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) - GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) - GL_STUB_ALIAS(glIsQuery, glIsQueryARB) - GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) - GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) - GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) - GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) - GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) - GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) - GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) - GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) - GL_STUB_ALIAS(glUniform1f, glUniform1fARB) - GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) - GL_STUB_ALIAS(glUniform1i, glUniform1iARB) - GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) - GL_STUB_ALIAS(glUniform2f, glUniform2fARB) - GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) - GL_STUB_ALIAS(glUniform2i, glUniform2iARB) - GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) - GL_STUB_ALIAS(glUniform3f, glUniform3fARB) - GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) - GL_STUB_ALIAS(glUniform3i, glUniform3iARB) - GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) - GL_STUB_ALIAS(glUniform4f, glUniform4fARB) - GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) - GL_STUB_ALIAS(glUniform4i, glUniform4iARB) - GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) - GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) - GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) - GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) - GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) - GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) - GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) - GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) - GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) - GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) - GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) - GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) - GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) - GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) - GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) - GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) - GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) - GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) - GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) - GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) - GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) - GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) - GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) - GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) - GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) - GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) - GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) - GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) - GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) - GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) - GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) - GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) - GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) - GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) - GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) - GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) - GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) - GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) - GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) - GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) - GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) - GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) - GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) - GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) - GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) - GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) - GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) - GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) - GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) - GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) - GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) - GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) - GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) - GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) - GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) - GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) - GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) - GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) - GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) - GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) - GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) - GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) - GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) - GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) - GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) - GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) - GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) - GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) - GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) - GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) - GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) - GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) - GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) - GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) - GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) - GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) - GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) - GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) - GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) - GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) - GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) - GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) - GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) - GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) - GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) - GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) - GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) - GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) - GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) - GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) - GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) - GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) - GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) - GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) - GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) - GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) - GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) - GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) - GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) - GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) - GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) - GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) - GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) - GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) - GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) - GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) - GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) - GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) - GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) - GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) - GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) - GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) - GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) - GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) - GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) - GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) - GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) - GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) - GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) - - .globl gl_dispatch_functions_end - HIDDEN(gl_dispatch_functions_end) -gl_dispatch_functions_end: +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifdef __arch64__ +#define GL_OFF(N) ((N) * 8) +#define GL_LL ldx +#define GL_TIE_LD(SYM) %tie_ldx(SYM) +#define GL_STACK_SIZE 128 +#else +#define GL_OFF(N) ((N) * 4) +#define GL_LL ld +#define GL_TIE_LD(SYM) %tie_ld(SYM) +#define GL_STACK_SIZE 64 +#endif + +#define GLOBL_FN(x) .globl x ; .type x, @function +#define HIDDEN(x) .hidden x + + .register %g2, #scratch + .register %g3, #scratch + + .text + + GLOBL_FN(__glapi_sparc_icache_flush) + HIDDEN(__glapi_sparc_icache_flush) + .type __glapi_sparc_icache_flush, @function +__glapi_sparc_icache_flush: /* %o0 = insn_addr */ + flush %o0 + retl + nop + + .align 32 + + .type __glapi_sparc_get_pc, @function +__glapi_sparc_get_pc: + retl + add %o7, %g2, %g2 + .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc + +#ifdef GLX_USE_TLS + + GLOBL_FN(__glapi_sparc_get_dispatch) + HIDDEN(__glapi_sparc_get_dispatch) +__glapi_sparc_get_dispatch: + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + retl + mov %g2, %o0 + + .data + .align 32 + + /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ + /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ + GLOBL_FN(__glapi_sparc_tls_stub) + HIDDEN(__glapi_sparc_tls_stub) +__glapi_sparc_tls_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + GL_LL [%g7+%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_tls_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#elif defined(PTHREADS) + + /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ + /* 64-bit 0x10 --> add %g1, %g2, %g1 */ + /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + .data + .align 32 + + GLOBL_FN(__glapi_sparc_pthread_stub) + HIDDEN(__glapi_sparc_pthread_stub) +__glapi_sparc_pthread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + srl %g3, 10, %g3 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + cmp %g1, 0 + be 2f + nop +1: GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop +2: save %sp, GL_STACK_SIZE, %sp + mov %g3, %l0 + call _glapi_get_dispatch + nop + mov %o0, %g1 + mov %l0, %g3 + ba 1b + restore %g0, %g0, %g0 + .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_pthread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#else /* Non-threaded version. */ + + .type __glapi_sparc_nothread_stub, @function +__glapi_sparc_nothread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_nothread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#endif + +#define GL_STUB_ALIAS(fn, alias) \ + .globl fn; \ + .set fn, alias + + .text + .align 32 + + .globl gl_dispatch_functions_start + HIDDEN(gl_dispatch_functions_start) +gl_dispatch_functions_start: + + GL_STUB(glNewList, 0) + GL_STUB(glEndList, 1) + GL_STUB(glCallList, 2) + GL_STUB(glCallLists, 3) + GL_STUB(glDeleteLists, 4) + GL_STUB(glGenLists, 5) + GL_STUB(glListBase, 6) + GL_STUB(glBegin, 7) + GL_STUB(glBitmap, 8) + GL_STUB(glColor3b, 9) + GL_STUB(glColor3bv, 10) + GL_STUB(glColor3d, 11) + GL_STUB(glColor3dv, 12) + GL_STUB(glColor3f, 13) + GL_STUB(glColor3fv, 14) + GL_STUB(glColor3i, 15) + GL_STUB(glColor3iv, 16) + GL_STUB(glColor3s, 17) + GL_STUB(glColor3sv, 18) + GL_STUB(glColor3ub, 19) + GL_STUB(glColor3ubv, 20) + GL_STUB(glColor3ui, 21) + GL_STUB(glColor3uiv, 22) + GL_STUB(glColor3us, 23) + GL_STUB(glColor3usv, 24) + GL_STUB(glColor4b, 25) + GL_STUB(glColor4bv, 26) + GL_STUB(glColor4d, 27) + GL_STUB(glColor4dv, 28) + GL_STUB(glColor4f, 29) + GL_STUB(glColor4fv, 30) + GL_STUB(glColor4i, 31) + GL_STUB(glColor4iv, 32) + GL_STUB(glColor4s, 33) + GL_STUB(glColor4sv, 34) + GL_STUB(glColor4ub, 35) + GL_STUB(glColor4ubv, 36) + GL_STUB(glColor4ui, 37) + GL_STUB(glColor4uiv, 38) + GL_STUB(glColor4us, 39) + GL_STUB(glColor4usv, 40) + GL_STUB(glEdgeFlag, 41) + GL_STUB(glEdgeFlagv, 42) + GL_STUB(glEnd, 43) + GL_STUB(glIndexd, 44) + GL_STUB(glIndexdv, 45) + GL_STUB(glIndexf, 46) + GL_STUB(glIndexfv, 47) + GL_STUB(glIndexi, 48) + GL_STUB(glIndexiv, 49) + GL_STUB(glIndexs, 50) + GL_STUB(glIndexsv, 51) + GL_STUB(glNormal3b, 52) + GL_STUB(glNormal3bv, 53) + GL_STUB(glNormal3d, 54) + GL_STUB(glNormal3dv, 55) + GL_STUB(glNormal3f, 56) + GL_STUB(glNormal3fv, 57) + GL_STUB(glNormal3i, 58) + GL_STUB(glNormal3iv, 59) + GL_STUB(glNormal3s, 60) + GL_STUB(glNormal3sv, 61) + GL_STUB(glRasterPos2d, 62) + GL_STUB(glRasterPos2dv, 63) + GL_STUB(glRasterPos2f, 64) + GL_STUB(glRasterPos2fv, 65) + GL_STUB(glRasterPos2i, 66) + GL_STUB(glRasterPos2iv, 67) + GL_STUB(glRasterPos2s, 68) + GL_STUB(glRasterPos2sv, 69) + GL_STUB(glRasterPos3d, 70) + GL_STUB(glRasterPos3dv, 71) + GL_STUB(glRasterPos3f, 72) + GL_STUB(glRasterPos3fv, 73) + GL_STUB(glRasterPos3i, 74) + GL_STUB(glRasterPos3iv, 75) + GL_STUB(glRasterPos3s, 76) + GL_STUB(glRasterPos3sv, 77) + GL_STUB(glRasterPos4d, 78) + GL_STUB(glRasterPos4dv, 79) + GL_STUB(glRasterPos4f, 80) + GL_STUB(glRasterPos4fv, 81) + GL_STUB(glRasterPos4i, 82) + GL_STUB(glRasterPos4iv, 83) + GL_STUB(glRasterPos4s, 84) + GL_STUB(glRasterPos4sv, 85) + GL_STUB(glRectd, 86) + GL_STUB(glRectdv, 87) + GL_STUB(glRectf, 88) + GL_STUB(glRectfv, 89) + GL_STUB(glRecti, 90) + GL_STUB(glRectiv, 91) + GL_STUB(glRects, 92) + GL_STUB(glRectsv, 93) + GL_STUB(glTexCoord1d, 94) + GL_STUB(glTexCoord1dv, 95) + GL_STUB(glTexCoord1f, 96) + GL_STUB(glTexCoord1fv, 97) + GL_STUB(glTexCoord1i, 98) + GL_STUB(glTexCoord1iv, 99) + GL_STUB(glTexCoord1s, 100) + GL_STUB(glTexCoord1sv, 101) + GL_STUB(glTexCoord2d, 102) + GL_STUB(glTexCoord2dv, 103) + GL_STUB(glTexCoord2f, 104) + GL_STUB(glTexCoord2fv, 105) + GL_STUB(glTexCoord2i, 106) + GL_STUB(glTexCoord2iv, 107) + GL_STUB(glTexCoord2s, 108) + GL_STUB(glTexCoord2sv, 109) + GL_STUB(glTexCoord3d, 110) + GL_STUB(glTexCoord3dv, 111) + GL_STUB(glTexCoord3f, 112) + GL_STUB(glTexCoord3fv, 113) + GL_STUB(glTexCoord3i, 114) + GL_STUB(glTexCoord3iv, 115) + GL_STUB(glTexCoord3s, 116) + GL_STUB(glTexCoord3sv, 117) + GL_STUB(glTexCoord4d, 118) + GL_STUB(glTexCoord4dv, 119) + GL_STUB(glTexCoord4f, 120) + GL_STUB(glTexCoord4fv, 121) + GL_STUB(glTexCoord4i, 122) + GL_STUB(glTexCoord4iv, 123) + GL_STUB(glTexCoord4s, 124) + GL_STUB(glTexCoord4sv, 125) + GL_STUB(glVertex2d, 126) + GL_STUB(glVertex2dv, 127) + GL_STUB(glVertex2f, 128) + GL_STUB(glVertex2fv, 129) + GL_STUB(glVertex2i, 130) + GL_STUB(glVertex2iv, 131) + GL_STUB(glVertex2s, 132) + GL_STUB(glVertex2sv, 133) + GL_STUB(glVertex3d, 134) + GL_STUB(glVertex3dv, 135) + GL_STUB(glVertex3f, 136) + GL_STUB(glVertex3fv, 137) + GL_STUB(glVertex3i, 138) + GL_STUB(glVertex3iv, 139) + GL_STUB(glVertex3s, 140) + GL_STUB(glVertex3sv, 141) + GL_STUB(glVertex4d, 142) + GL_STUB(glVertex4dv, 143) + GL_STUB(glVertex4f, 144) + GL_STUB(glVertex4fv, 145) + GL_STUB(glVertex4i, 146) + GL_STUB(glVertex4iv, 147) + GL_STUB(glVertex4s, 148) + GL_STUB(glVertex4sv, 149) + GL_STUB(glClipPlane, 150) + GL_STUB(glColorMaterial, 151) + GL_STUB(glCullFace, 152) + GL_STUB(glFogf, 153) + GL_STUB(glFogfv, 154) + GL_STUB(glFogi, 155) + GL_STUB(glFogiv, 156) + GL_STUB(glFrontFace, 157) + GL_STUB(glHint, 158) + GL_STUB(glLightf, 159) + GL_STUB(glLightfv, 160) + GL_STUB(glLighti, 161) + GL_STUB(glLightiv, 162) + GL_STUB(glLightModelf, 163) + GL_STUB(glLightModelfv, 164) + GL_STUB(glLightModeli, 165) + GL_STUB(glLightModeliv, 166) + GL_STUB(glLineStipple, 167) + GL_STUB(glLineWidth, 168) + GL_STUB(glMaterialf, 169) + GL_STUB(glMaterialfv, 170) + GL_STUB(glMateriali, 171) + GL_STUB(glMaterialiv, 172) + GL_STUB(glPointSize, 173) + GL_STUB(glPolygonMode, 174) + GL_STUB(glPolygonStipple, 175) + GL_STUB(glScissor, 176) + GL_STUB(glShadeModel, 177) + GL_STUB(glTexParameterf, 178) + GL_STUB(glTexParameterfv, 179) + GL_STUB(glTexParameteri, 180) + GL_STUB(glTexParameteriv, 181) + GL_STUB(glTexImage1D, 182) + GL_STUB(glTexImage2D, 183) + GL_STUB(glTexEnvf, 184) + GL_STUB(glTexEnvfv, 185) + GL_STUB(glTexEnvi, 186) + GL_STUB(glTexEnviv, 187) + GL_STUB(glTexGend, 188) + GL_STUB(glTexGendv, 189) + GL_STUB(glTexGenf, 190) + GL_STUB(glTexGenfv, 191) + GL_STUB(glTexGeni, 192) + GL_STUB(glTexGeniv, 193) + GL_STUB(glFeedbackBuffer, 194) + GL_STUB(glSelectBuffer, 195) + GL_STUB(glRenderMode, 196) + GL_STUB(glInitNames, 197) + GL_STUB(glLoadName, 198) + GL_STUB(glPassThrough, 199) + GL_STUB(glPopName, 200) + GL_STUB(glPushName, 201) + GL_STUB(glDrawBuffer, 202) + GL_STUB(glClear, 203) + GL_STUB(glClearAccum, 204) + GL_STUB(glClearIndex, 205) + GL_STUB(glClearColor, 206) + GL_STUB(glClearStencil, 207) + GL_STUB(glClearDepth, 208) + GL_STUB(glStencilMask, 209) + GL_STUB(glColorMask, 210) + GL_STUB(glDepthMask, 211) + GL_STUB(glIndexMask, 212) + GL_STUB(glAccum, 213) + GL_STUB(glDisable, 214) + GL_STUB(glEnable, 215) + GL_STUB(glFinish, 216) + GL_STUB(glFlush, 217) + GL_STUB(glPopAttrib, 218) + GL_STUB(glPushAttrib, 219) + GL_STUB(glMap1d, 220) + GL_STUB(glMap1f, 221) + GL_STUB(glMap2d, 222) + GL_STUB(glMap2f, 223) + GL_STUB(glMapGrid1d, 224) + GL_STUB(glMapGrid1f, 225) + GL_STUB(glMapGrid2d, 226) + GL_STUB(glMapGrid2f, 227) + GL_STUB(glEvalCoord1d, 228) + GL_STUB(glEvalCoord1dv, 229) + GL_STUB(glEvalCoord1f, 230) + GL_STUB(glEvalCoord1fv, 231) + GL_STUB(glEvalCoord2d, 232) + GL_STUB(glEvalCoord2dv, 233) + GL_STUB(glEvalCoord2f, 234) + GL_STUB(glEvalCoord2fv, 235) + GL_STUB(glEvalMesh1, 236) + GL_STUB(glEvalPoint1, 237) + GL_STUB(glEvalMesh2, 238) + GL_STUB(glEvalPoint2, 239) + GL_STUB(glAlphaFunc, 240) + GL_STUB(glBlendFunc, 241) + GL_STUB(glLogicOp, 242) + GL_STUB(glStencilFunc, 243) + GL_STUB(glStencilOp, 244) + GL_STUB(glDepthFunc, 245) + GL_STUB(glPixelZoom, 246) + GL_STUB(glPixelTransferf, 247) + GL_STUB(glPixelTransferi, 248) + GL_STUB(glPixelStoref, 249) + GL_STUB(glPixelStorei, 250) + GL_STUB(glPixelMapfv, 251) + GL_STUB(glPixelMapuiv, 252) + GL_STUB(glPixelMapusv, 253) + GL_STUB(glReadBuffer, 254) + GL_STUB(glCopyPixels, 255) + GL_STUB(glReadPixels, 256) + GL_STUB(glDrawPixels, 257) + GL_STUB(glGetBooleanv, 258) + GL_STUB(glGetClipPlane, 259) + GL_STUB(glGetDoublev, 260) + GL_STUB(glGetError, 261) + GL_STUB(glGetFloatv, 262) + GL_STUB(glGetIntegerv, 263) + GL_STUB(glGetLightfv, 264) + GL_STUB(glGetLightiv, 265) + GL_STUB(glGetMapdv, 266) + GL_STUB(glGetMapfv, 267) + GL_STUB(glGetMapiv, 268) + GL_STUB(glGetMaterialfv, 269) + GL_STUB(glGetMaterialiv, 270) + GL_STUB(glGetPixelMapfv, 271) + GL_STUB(glGetPixelMapuiv, 272) + GL_STUB(glGetPixelMapusv, 273) + GL_STUB(glGetPolygonStipple, 274) + GL_STUB(glGetString, 275) + GL_STUB(glGetTexEnvfv, 276) + GL_STUB(glGetTexEnviv, 277) + GL_STUB(glGetTexGendv, 278) + GL_STUB(glGetTexGenfv, 279) + GL_STUB(glGetTexGeniv, 280) + GL_STUB(glGetTexImage, 281) + GL_STUB(glGetTexParameterfv, 282) + GL_STUB(glGetTexParameteriv, 283) + GL_STUB(glGetTexLevelParameterfv, 284) + GL_STUB(glGetTexLevelParameteriv, 285) + GL_STUB(glIsEnabled, 286) + GL_STUB(glIsList, 287) + GL_STUB(glDepthRange, 288) + GL_STUB(glFrustum, 289) + GL_STUB(glLoadIdentity, 290) + GL_STUB(glLoadMatrixf, 291) + GL_STUB(glLoadMatrixd, 292) + GL_STUB(glMatrixMode, 293) + GL_STUB(glMultMatrixf, 294) + GL_STUB(glMultMatrixd, 295) + GL_STUB(glOrtho, 296) + GL_STUB(glPopMatrix, 297) + GL_STUB(glPushMatrix, 298) + GL_STUB(glRotated, 299) + GL_STUB(glRotatef, 300) + GL_STUB(glScaled, 301) + GL_STUB(glScalef, 302) + GL_STUB(glTranslated, 303) + GL_STUB(glTranslatef, 304) + GL_STUB(glViewport, 305) + GL_STUB(glArrayElement, 306) + GL_STUB(glBindTexture, 307) + GL_STUB(glColorPointer, 308) + GL_STUB(glDisableClientState, 309) + GL_STUB(glDrawArrays, 310) + GL_STUB(glDrawElements, 311) + GL_STUB(glEdgeFlagPointer, 312) + GL_STUB(glEnableClientState, 313) + GL_STUB(glIndexPointer, 314) + GL_STUB(glIndexub, 315) + GL_STUB(glIndexubv, 316) + GL_STUB(glInterleavedArrays, 317) + GL_STUB(glNormalPointer, 318) + GL_STUB(glPolygonOffset, 319) + GL_STUB(glTexCoordPointer, 320) + GL_STUB(glVertexPointer, 321) + GL_STUB(glAreTexturesResident, 322) + GL_STUB(glCopyTexImage1D, 323) + GL_STUB(glCopyTexImage2D, 324) + GL_STUB(glCopyTexSubImage1D, 325) + GL_STUB(glCopyTexSubImage2D, 326) + GL_STUB(glDeleteTextures, 327) + GL_STUB(glGenTextures, 328) + GL_STUB(glGetPointerv, 329) + GL_STUB(glIsTexture, 330) + GL_STUB(glPrioritizeTextures, 331) + GL_STUB(glTexSubImage1D, 332) + GL_STUB(glTexSubImage2D, 333) + GL_STUB(glPopClientAttrib, 334) + GL_STUB(glPushClientAttrib, 335) + GL_STUB(glBlendColor, 336) + GL_STUB(glBlendEquation, 337) + GL_STUB(glDrawRangeElements, 338) + GL_STUB(glColorTable, 339) + GL_STUB(glColorTableParameterfv, 340) + GL_STUB(glColorTableParameteriv, 341) + GL_STUB(glCopyColorTable, 342) + GL_STUB(glGetColorTable, 343) + GL_STUB(glGetColorTableParameterfv, 344) + GL_STUB(glGetColorTableParameteriv, 345) + GL_STUB(glColorSubTable, 346) + GL_STUB(glCopyColorSubTable, 347) + GL_STUB(glConvolutionFilter1D, 348) + GL_STUB(glConvolutionFilter2D, 349) + GL_STUB(glConvolutionParameterf, 350) + GL_STUB(glConvolutionParameterfv, 351) + GL_STUB(glConvolutionParameteri, 352) + GL_STUB(glConvolutionParameteriv, 353) + GL_STUB(glCopyConvolutionFilter1D, 354) + GL_STUB(glCopyConvolutionFilter2D, 355) + GL_STUB(glGetConvolutionFilter, 356) + GL_STUB(glGetConvolutionParameterfv, 357) + GL_STUB(glGetConvolutionParameteriv, 358) + GL_STUB(glGetSeparableFilter, 359) + GL_STUB(glSeparableFilter2D, 360) + GL_STUB(glGetHistogram, 361) + GL_STUB(glGetHistogramParameterfv, 362) + GL_STUB(glGetHistogramParameteriv, 363) + GL_STUB(glGetMinmax, 364) + GL_STUB(glGetMinmaxParameterfv, 365) + GL_STUB(glGetMinmaxParameteriv, 366) + GL_STUB(glHistogram, 367) + GL_STUB(glMinmax, 368) + GL_STUB(glResetHistogram, 369) + GL_STUB(glResetMinmax, 370) + GL_STUB(glTexImage3D, 371) + GL_STUB(glTexSubImage3D, 372) + GL_STUB(glCopyTexSubImage3D, 373) + GL_STUB(glActiveTextureARB, 374) + GL_STUB(glClientActiveTextureARB, 375) + GL_STUB(glMultiTexCoord1dARB, 376) + GL_STUB(glMultiTexCoord1dvARB, 377) + GL_STUB(glMultiTexCoord1fARB, 378) + GL_STUB(glMultiTexCoord1fvARB, 379) + GL_STUB(glMultiTexCoord1iARB, 380) + GL_STUB(glMultiTexCoord1ivARB, 381) + GL_STUB(glMultiTexCoord1sARB, 382) + GL_STUB(glMultiTexCoord1svARB, 383) + GL_STUB(glMultiTexCoord2dARB, 384) + GL_STUB(glMultiTexCoord2dvARB, 385) + GL_STUB(glMultiTexCoord2fARB, 386) + GL_STUB(glMultiTexCoord2fvARB, 387) + GL_STUB(glMultiTexCoord2iARB, 388) + GL_STUB(glMultiTexCoord2ivARB, 389) + GL_STUB(glMultiTexCoord2sARB, 390) + GL_STUB(glMultiTexCoord2svARB, 391) + GL_STUB(glMultiTexCoord3dARB, 392) + GL_STUB(glMultiTexCoord3dvARB, 393) + GL_STUB(glMultiTexCoord3fARB, 394) + GL_STUB(glMultiTexCoord3fvARB, 395) + GL_STUB(glMultiTexCoord3iARB, 396) + GL_STUB(glMultiTexCoord3ivARB, 397) + GL_STUB(glMultiTexCoord3sARB, 398) + GL_STUB(glMultiTexCoord3svARB, 399) + GL_STUB(glMultiTexCoord4dARB, 400) + GL_STUB(glMultiTexCoord4dvARB, 401) + GL_STUB(glMultiTexCoord4fARB, 402) + GL_STUB(glMultiTexCoord4fvARB, 403) + GL_STUB(glMultiTexCoord4iARB, 404) + GL_STUB(glMultiTexCoord4ivARB, 405) + GL_STUB(glMultiTexCoord4sARB, 406) + GL_STUB(glMultiTexCoord4svARB, 407) + GL_STUB(glAttachShader, 408) + GL_STUB(glCreateProgram, 409) + GL_STUB(glCreateShader, 410) + GL_STUB(glDeleteProgram, 411) + GL_STUB(glDeleteShader, 412) + GL_STUB(glDetachShader, 413) + GL_STUB(glGetAttachedShaders, 414) + GL_STUB(glGetProgramInfoLog, 415) + GL_STUB(glGetProgramiv, 416) + GL_STUB(glGetShaderInfoLog, 417) + GL_STUB(glGetShaderiv, 418) + GL_STUB(glIsProgram, 419) + GL_STUB(glIsShader, 420) + GL_STUB(glStencilFuncSeparate, 421) + GL_STUB(glStencilMaskSeparate, 422) + GL_STUB(glStencilOpSeparate, 423) + GL_STUB(glUniformMatrix2x3fv, 424) + GL_STUB(glUniformMatrix2x4fv, 425) + GL_STUB(glUniformMatrix3x2fv, 426) + GL_STUB(glUniformMatrix3x4fv, 427) + GL_STUB(glUniformMatrix4x2fv, 428) + GL_STUB(glUniformMatrix4x3fv, 429) + GL_STUB(glClampColor, 430) + GL_STUB(glClearBufferfi, 431) + GL_STUB(glClearBufferfv, 432) + GL_STUB(glClearBufferiv, 433) + GL_STUB(glClearBufferuiv, 434) + GL_STUB(glGetStringi, 435) + GL_STUB(glTexBuffer, 436) + GL_STUB(glFramebufferTexture, 437) + GL_STUB(glGetBufferParameteri64v, 438) + GL_STUB(glGetInteger64i_v, 439) + GL_STUB(glVertexAttribDivisor, 440) + GL_STUB(glLoadTransposeMatrixdARB, 441) + GL_STUB(glLoadTransposeMatrixfARB, 442) + GL_STUB(glMultTransposeMatrixdARB, 443) + GL_STUB(glMultTransposeMatrixfARB, 444) + GL_STUB(glSampleCoverageARB, 445) + GL_STUB(glCompressedTexImage1DARB, 446) + GL_STUB(glCompressedTexImage2DARB, 447) + GL_STUB(glCompressedTexImage3DARB, 448) + GL_STUB(glCompressedTexSubImage1DARB, 449) + GL_STUB(glCompressedTexSubImage2DARB, 450) + GL_STUB(glCompressedTexSubImage3DARB, 451) + GL_STUB(glGetCompressedTexImageARB, 452) + GL_STUB(glDisableVertexAttribArrayARB, 453) + GL_STUB(glEnableVertexAttribArrayARB, 454) + GL_STUB(glGetProgramEnvParameterdvARB, 455) + GL_STUB(glGetProgramEnvParameterfvARB, 456) + GL_STUB(glGetProgramLocalParameterdvARB, 457) + GL_STUB(glGetProgramLocalParameterfvARB, 458) + GL_STUB(glGetProgramStringARB, 459) + GL_STUB(glGetProgramivARB, 460) + GL_STUB(glGetVertexAttribdvARB, 461) + GL_STUB(glGetVertexAttribfvARB, 462) + GL_STUB(glGetVertexAttribivARB, 463) + GL_STUB(glProgramEnvParameter4dARB, 464) + GL_STUB(glProgramEnvParameter4dvARB, 465) + GL_STUB(glProgramEnvParameter4fARB, 466) + GL_STUB(glProgramEnvParameter4fvARB, 467) + GL_STUB(glProgramLocalParameter4dARB, 468) + GL_STUB(glProgramLocalParameter4dvARB, 469) + GL_STUB(glProgramLocalParameter4fARB, 470) + GL_STUB(glProgramLocalParameter4fvARB, 471) + GL_STUB(glProgramStringARB, 472) + GL_STUB(glVertexAttrib1dARB, 473) + GL_STUB(glVertexAttrib1dvARB, 474) + GL_STUB(glVertexAttrib1fARB, 475) + GL_STUB(glVertexAttrib1fvARB, 476) + GL_STUB(glVertexAttrib1sARB, 477) + GL_STUB(glVertexAttrib1svARB, 478) + GL_STUB(glVertexAttrib2dARB, 479) + GL_STUB(glVertexAttrib2dvARB, 480) + GL_STUB(glVertexAttrib2fARB, 481) + GL_STUB(glVertexAttrib2fvARB, 482) + GL_STUB(glVertexAttrib2sARB, 483) + GL_STUB(glVertexAttrib2svARB, 484) + GL_STUB(glVertexAttrib3dARB, 485) + GL_STUB(glVertexAttrib3dvARB, 486) + GL_STUB(glVertexAttrib3fARB, 487) + GL_STUB(glVertexAttrib3fvARB, 488) + GL_STUB(glVertexAttrib3sARB, 489) + GL_STUB(glVertexAttrib3svARB, 490) + GL_STUB(glVertexAttrib4NbvARB, 491) + GL_STUB(glVertexAttrib4NivARB, 492) + GL_STUB(glVertexAttrib4NsvARB, 493) + GL_STUB(glVertexAttrib4NubARB, 494) + GL_STUB(glVertexAttrib4NubvARB, 495) + GL_STUB(glVertexAttrib4NuivARB, 496) + GL_STUB(glVertexAttrib4NusvARB, 497) + GL_STUB(glVertexAttrib4bvARB, 498) + GL_STUB(glVertexAttrib4dARB, 499) + GL_STUB(glVertexAttrib4dvARB, 500) + GL_STUB(glVertexAttrib4fARB, 501) + GL_STUB(glVertexAttrib4fvARB, 502) + GL_STUB(glVertexAttrib4ivARB, 503) + GL_STUB(glVertexAttrib4sARB, 504) + GL_STUB(glVertexAttrib4svARB, 505) + GL_STUB(glVertexAttrib4ubvARB, 506) + GL_STUB(glVertexAttrib4uivARB, 507) + GL_STUB(glVertexAttrib4usvARB, 508) + GL_STUB(glVertexAttribPointerARB, 509) + GL_STUB(glBindBufferARB, 510) + GL_STUB(glBufferDataARB, 511) + GL_STUB(glBufferSubDataARB, 512) + GL_STUB(glDeleteBuffersARB, 513) + GL_STUB(glGenBuffersARB, 514) + GL_STUB(glGetBufferParameterivARB, 515) + GL_STUB(glGetBufferPointervARB, 516) + GL_STUB(glGetBufferSubDataARB, 517) + GL_STUB(glIsBufferARB, 518) + GL_STUB(glMapBufferARB, 519) + GL_STUB(glUnmapBufferARB, 520) + GL_STUB(glBeginQueryARB, 521) + GL_STUB(glDeleteQueriesARB, 522) + GL_STUB(glEndQueryARB, 523) + GL_STUB(glGenQueriesARB, 524) + GL_STUB(glGetQueryObjectivARB, 525) + GL_STUB(glGetQueryObjectuivARB, 526) + GL_STUB(glGetQueryivARB, 527) + GL_STUB(glIsQueryARB, 528) + GL_STUB(glAttachObjectARB, 529) + GL_STUB(glCompileShaderARB, 530) + GL_STUB(glCreateProgramObjectARB, 531) + GL_STUB(glCreateShaderObjectARB, 532) + GL_STUB(glDeleteObjectARB, 533) + GL_STUB(glDetachObjectARB, 534) + GL_STUB(glGetActiveUniformARB, 535) + GL_STUB(glGetAttachedObjectsARB, 536) + GL_STUB(glGetHandleARB, 537) + GL_STUB(glGetInfoLogARB, 538) + GL_STUB(glGetObjectParameterfvARB, 539) + GL_STUB(glGetObjectParameterivARB, 540) + GL_STUB(glGetShaderSourceARB, 541) + GL_STUB(glGetUniformLocationARB, 542) + GL_STUB(glGetUniformfvARB, 543) + GL_STUB(glGetUniformivARB, 544) + GL_STUB(glLinkProgramARB, 545) + GL_STUB(glShaderSourceARB, 546) + GL_STUB(glUniform1fARB, 547) + GL_STUB(glUniform1fvARB, 548) + GL_STUB(glUniform1iARB, 549) + GL_STUB(glUniform1ivARB, 550) + GL_STUB(glUniform2fARB, 551) + GL_STUB(glUniform2fvARB, 552) + GL_STUB(glUniform2iARB, 553) + GL_STUB(glUniform2ivARB, 554) + GL_STUB(glUniform3fARB, 555) + GL_STUB(glUniform3fvARB, 556) + GL_STUB(glUniform3iARB, 557) + GL_STUB(glUniform3ivARB, 558) + GL_STUB(glUniform4fARB, 559) + GL_STUB(glUniform4fvARB, 560) + GL_STUB(glUniform4iARB, 561) + GL_STUB(glUniform4ivARB, 562) + GL_STUB(glUniformMatrix2fvARB, 563) + GL_STUB(glUniformMatrix3fvARB, 564) + GL_STUB(glUniformMatrix4fvARB, 565) + GL_STUB(glUseProgramObjectARB, 566) + GL_STUB(glValidateProgramARB, 567) + GL_STUB(glBindAttribLocationARB, 568) + GL_STUB(glGetActiveAttribARB, 569) + GL_STUB(glGetAttribLocationARB, 570) + GL_STUB(glDrawBuffersARB, 571) + GL_STUB(glClampColorARB, 572) + GL_STUB(glDrawArraysInstancedARB, 573) + GL_STUB(glDrawElementsInstancedARB, 574) + GL_STUB(glRenderbufferStorageMultisample, 575) + GL_STUB(glFramebufferTextureARB, 576) + GL_STUB(glFramebufferTextureFaceARB, 577) + GL_STUB(glProgramParameteriARB, 578) + GL_STUB(glVertexAttribDivisorARB, 579) + GL_STUB(glFlushMappedBufferRange, 580) + GL_STUB(glMapBufferRange, 581) + GL_STUB(glTexBufferARB, 582) + GL_STUB(glBindVertexArray, 583) + GL_STUB(glGenVertexArrays, 584) + GL_STUB(glCopyBufferSubData, 585) + GL_STUB(glClientWaitSync, 586) + GL_STUB(glDeleteSync, 587) + GL_STUB(glFenceSync, 588) + GL_STUB(glGetInteger64v, 589) + GL_STUB(glGetSynciv, 590) + GL_STUB(glIsSync, 591) + GL_STUB(glWaitSync, 592) + GL_STUB(glDrawElementsBaseVertex, 593) + GL_STUB(glDrawRangeElementsBaseVertex, 594) + GL_STUB(glMultiDrawElementsBaseVertex, 595) + GL_STUB(glBlendEquationSeparateiARB, 596) + GL_STUB(glBlendEquationiARB, 597) + GL_STUB(glBlendFuncSeparateiARB, 598) + GL_STUB(glBlendFunciARB, 599) + GL_STUB(glBindTransformFeedback, 600) + GL_STUB(glDeleteTransformFeedbacks, 601) + GL_STUB(glDrawTransformFeedback, 602) + GL_STUB(glGenTransformFeedbacks, 603) + GL_STUB(glIsTransformFeedback, 604) + GL_STUB(glPauseTransformFeedback, 605) + GL_STUB(glResumeTransformFeedback, 606) + GL_STUB(glClearDepthf, 607) + GL_STUB(glDepthRangef, 608) + GL_STUB(glGetShaderPrecisionFormat, 609) + GL_STUB(glReleaseShaderCompiler, 610) + GL_STUB(glShaderBinary, 611) + GL_STUB(glPolygonOffsetEXT, 612) + GL_STUB(gl_dispatch_stub_613, 613) + HIDDEN(gl_dispatch_stub_613) + GL_STUB(gl_dispatch_stub_614, 614) + HIDDEN(gl_dispatch_stub_614) + GL_STUB(gl_dispatch_stub_615, 615) + HIDDEN(gl_dispatch_stub_615) + GL_STUB(gl_dispatch_stub_616, 616) + HIDDEN(gl_dispatch_stub_616) + GL_STUB(gl_dispatch_stub_617, 617) + HIDDEN(gl_dispatch_stub_617) + GL_STUB(gl_dispatch_stub_618, 618) + HIDDEN(gl_dispatch_stub_618) + GL_STUB(gl_dispatch_stub_619, 619) + HIDDEN(gl_dispatch_stub_619) + GL_STUB(gl_dispatch_stub_620, 620) + HIDDEN(gl_dispatch_stub_620) + GL_STUB(glColorPointerEXT, 621) + GL_STUB(glEdgeFlagPointerEXT, 622) + GL_STUB(glIndexPointerEXT, 623) + GL_STUB(glNormalPointerEXT, 624) + GL_STUB(glTexCoordPointerEXT, 625) + GL_STUB(glVertexPointerEXT, 626) + GL_STUB(glPointParameterfEXT, 627) + GL_STUB(glPointParameterfvEXT, 628) + GL_STUB(glLockArraysEXT, 629) + GL_STUB(glUnlockArraysEXT, 630) + GL_STUB(glSecondaryColor3bEXT, 631) + GL_STUB(glSecondaryColor3bvEXT, 632) + GL_STUB(glSecondaryColor3dEXT, 633) + GL_STUB(glSecondaryColor3dvEXT, 634) + GL_STUB(glSecondaryColor3fEXT, 635) + GL_STUB(glSecondaryColor3fvEXT, 636) + GL_STUB(glSecondaryColor3iEXT, 637) + GL_STUB(glSecondaryColor3ivEXT, 638) + GL_STUB(glSecondaryColor3sEXT, 639) + GL_STUB(glSecondaryColor3svEXT, 640) + GL_STUB(glSecondaryColor3ubEXT, 641) + GL_STUB(glSecondaryColor3ubvEXT, 642) + GL_STUB(glSecondaryColor3uiEXT, 643) + GL_STUB(glSecondaryColor3uivEXT, 644) + GL_STUB(glSecondaryColor3usEXT, 645) + GL_STUB(glSecondaryColor3usvEXT, 646) + GL_STUB(glSecondaryColorPointerEXT, 647) + GL_STUB(glMultiDrawArraysEXT, 648) + GL_STUB(glMultiDrawElementsEXT, 649) + GL_STUB(glFogCoordPointerEXT, 650) + GL_STUB(glFogCoorddEXT, 651) + GL_STUB(glFogCoorddvEXT, 652) + GL_STUB(glFogCoordfEXT, 653) + GL_STUB(glFogCoordfvEXT, 654) + GL_STUB(gl_dispatch_stub_655, 655) + HIDDEN(gl_dispatch_stub_655) + GL_STUB(glBlendFuncSeparateEXT, 656) + GL_STUB(glFlushVertexArrayRangeNV, 657) + GL_STUB(glVertexArrayRangeNV, 658) + GL_STUB(glCombinerInputNV, 659) + GL_STUB(glCombinerOutputNV, 660) + GL_STUB(glCombinerParameterfNV, 661) + GL_STUB(glCombinerParameterfvNV, 662) + GL_STUB(glCombinerParameteriNV, 663) + GL_STUB(glCombinerParameterivNV, 664) + GL_STUB(glFinalCombinerInputNV, 665) + GL_STUB(glGetCombinerInputParameterfvNV, 666) + GL_STUB(glGetCombinerInputParameterivNV, 667) + GL_STUB(glGetCombinerOutputParameterfvNV, 668) + GL_STUB(glGetCombinerOutputParameterivNV, 669) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 670) + GL_STUB(glGetFinalCombinerInputParameterivNV, 671) + GL_STUB(glResizeBuffersMESA, 672) + GL_STUB(glWindowPos2dMESA, 673) + GL_STUB(glWindowPos2dvMESA, 674) + GL_STUB(glWindowPos2fMESA, 675) + GL_STUB(glWindowPos2fvMESA, 676) + GL_STUB(glWindowPos2iMESA, 677) + GL_STUB(glWindowPos2ivMESA, 678) + GL_STUB(glWindowPos2sMESA, 679) + GL_STUB(glWindowPos2svMESA, 680) + GL_STUB(glWindowPos3dMESA, 681) + GL_STUB(glWindowPos3dvMESA, 682) + GL_STUB(glWindowPos3fMESA, 683) + GL_STUB(glWindowPos3fvMESA, 684) + GL_STUB(glWindowPos3iMESA, 685) + GL_STUB(glWindowPos3ivMESA, 686) + GL_STUB(glWindowPos3sMESA, 687) + GL_STUB(glWindowPos3svMESA, 688) + GL_STUB(glWindowPos4dMESA, 689) + GL_STUB(glWindowPos4dvMESA, 690) + GL_STUB(glWindowPos4fMESA, 691) + GL_STUB(glWindowPos4fvMESA, 692) + GL_STUB(glWindowPos4iMESA, 693) + GL_STUB(glWindowPos4ivMESA, 694) + GL_STUB(glWindowPos4sMESA, 695) + GL_STUB(glWindowPos4svMESA, 696) + GL_STUB(gl_dispatch_stub_697, 697) + HIDDEN(gl_dispatch_stub_697) + GL_STUB(gl_dispatch_stub_698, 698) + HIDDEN(gl_dispatch_stub_698) + GL_STUB(gl_dispatch_stub_699, 699) + HIDDEN(gl_dispatch_stub_699) + GL_STUB(gl_dispatch_stub_700, 700) + HIDDEN(gl_dispatch_stub_700) + GL_STUB(gl_dispatch_stub_701, 701) + HIDDEN(gl_dispatch_stub_701) + GL_STUB(gl_dispatch_stub_702, 702) + HIDDEN(gl_dispatch_stub_702) + GL_STUB(gl_dispatch_stub_703, 703) + HIDDEN(gl_dispatch_stub_703) + GL_STUB(gl_dispatch_stub_704, 704) + HIDDEN(gl_dispatch_stub_704) + GL_STUB(gl_dispatch_stub_705, 705) + HIDDEN(gl_dispatch_stub_705) + GL_STUB(glAreProgramsResidentNV, 706) + GL_STUB(glBindProgramNV, 707) + GL_STUB(glDeleteProgramsNV, 708) + GL_STUB(glExecuteProgramNV, 709) + GL_STUB(glGenProgramsNV, 710) + GL_STUB(glGetProgramParameterdvNV, 711) + GL_STUB(glGetProgramParameterfvNV, 712) + GL_STUB(glGetProgramStringNV, 713) + GL_STUB(glGetProgramivNV, 714) + GL_STUB(glGetTrackMatrixivNV, 715) + GL_STUB(glGetVertexAttribPointervNV, 716) + GL_STUB(glGetVertexAttribdvNV, 717) + GL_STUB(glGetVertexAttribfvNV, 718) + GL_STUB(glGetVertexAttribivNV, 719) + GL_STUB(glIsProgramNV, 720) + GL_STUB(glLoadProgramNV, 721) + GL_STUB(glProgramParameters4dvNV, 722) + GL_STUB(glProgramParameters4fvNV, 723) + GL_STUB(glRequestResidentProgramsNV, 724) + GL_STUB(glTrackMatrixNV, 725) + GL_STUB(glVertexAttrib1dNV, 726) + GL_STUB(glVertexAttrib1dvNV, 727) + GL_STUB(glVertexAttrib1fNV, 728) + GL_STUB(glVertexAttrib1fvNV, 729) + GL_STUB(glVertexAttrib1sNV, 730) + GL_STUB(glVertexAttrib1svNV, 731) + GL_STUB(glVertexAttrib2dNV, 732) + GL_STUB(glVertexAttrib2dvNV, 733) + GL_STUB(glVertexAttrib2fNV, 734) + GL_STUB(glVertexAttrib2fvNV, 735) + GL_STUB(glVertexAttrib2sNV, 736) + GL_STUB(glVertexAttrib2svNV, 737) + GL_STUB(glVertexAttrib3dNV, 738) + GL_STUB(glVertexAttrib3dvNV, 739) + GL_STUB(glVertexAttrib3fNV, 740) + GL_STUB(glVertexAttrib3fvNV, 741) + GL_STUB(glVertexAttrib3sNV, 742) + GL_STUB(glVertexAttrib3svNV, 743) + GL_STUB(glVertexAttrib4dNV, 744) + GL_STUB(glVertexAttrib4dvNV, 745) + GL_STUB(glVertexAttrib4fNV, 746) + GL_STUB(glVertexAttrib4fvNV, 747) + GL_STUB(glVertexAttrib4sNV, 748) + GL_STUB(glVertexAttrib4svNV, 749) + GL_STUB(glVertexAttrib4ubNV, 750) + GL_STUB(glVertexAttrib4ubvNV, 751) + GL_STUB(glVertexAttribPointerNV, 752) + GL_STUB(glVertexAttribs1dvNV, 753) + GL_STUB(glVertexAttribs1fvNV, 754) + GL_STUB(glVertexAttribs1svNV, 755) + GL_STUB(glVertexAttribs2dvNV, 756) + GL_STUB(glVertexAttribs2fvNV, 757) + GL_STUB(glVertexAttribs2svNV, 758) + GL_STUB(glVertexAttribs3dvNV, 759) + GL_STUB(glVertexAttribs3fvNV, 760) + GL_STUB(glVertexAttribs3svNV, 761) + GL_STUB(glVertexAttribs4dvNV, 762) + GL_STUB(glVertexAttribs4fvNV, 763) + GL_STUB(glVertexAttribs4svNV, 764) + GL_STUB(glVertexAttribs4ubvNV, 765) + GL_STUB(glGetTexBumpParameterfvATI, 766) + GL_STUB(glGetTexBumpParameterivATI, 767) + GL_STUB(glTexBumpParameterfvATI, 768) + GL_STUB(glTexBumpParameterivATI, 769) + GL_STUB(glAlphaFragmentOp1ATI, 770) + GL_STUB(glAlphaFragmentOp2ATI, 771) + GL_STUB(glAlphaFragmentOp3ATI, 772) + GL_STUB(glBeginFragmentShaderATI, 773) + GL_STUB(glBindFragmentShaderATI, 774) + GL_STUB(glColorFragmentOp1ATI, 775) + GL_STUB(glColorFragmentOp2ATI, 776) + GL_STUB(glColorFragmentOp3ATI, 777) + GL_STUB(glDeleteFragmentShaderATI, 778) + GL_STUB(glEndFragmentShaderATI, 779) + GL_STUB(glGenFragmentShadersATI, 780) + GL_STUB(glPassTexCoordATI, 781) + GL_STUB(glSampleMapATI, 782) + GL_STUB(glSetFragmentShaderConstantATI, 783) + GL_STUB(glPointParameteriNV, 784) + GL_STUB(glPointParameterivNV, 785) + GL_STUB(gl_dispatch_stub_786, 786) + HIDDEN(gl_dispatch_stub_786) + GL_STUB(gl_dispatch_stub_787, 787) + HIDDEN(gl_dispatch_stub_787) + GL_STUB(gl_dispatch_stub_788, 788) + HIDDEN(gl_dispatch_stub_788) + GL_STUB(gl_dispatch_stub_789, 789) + HIDDEN(gl_dispatch_stub_789) + GL_STUB(gl_dispatch_stub_790, 790) + HIDDEN(gl_dispatch_stub_790) + GL_STUB(glGetProgramNamedParameterdvNV, 791) + GL_STUB(glGetProgramNamedParameterfvNV, 792) + GL_STUB(glProgramNamedParameter4dNV, 793) + GL_STUB(glProgramNamedParameter4dvNV, 794) + GL_STUB(glProgramNamedParameter4fNV, 795) + GL_STUB(glProgramNamedParameter4fvNV, 796) + GL_STUB(glPrimitiveRestartIndexNV, 797) + GL_STUB(glPrimitiveRestartNV, 798) + GL_STUB(gl_dispatch_stub_799, 799) + HIDDEN(gl_dispatch_stub_799) + GL_STUB(gl_dispatch_stub_800, 800) + HIDDEN(gl_dispatch_stub_800) + GL_STUB(glBindFramebufferEXT, 801) + GL_STUB(glBindRenderbufferEXT, 802) + GL_STUB(glCheckFramebufferStatusEXT, 803) + GL_STUB(glDeleteFramebuffersEXT, 804) + GL_STUB(glDeleteRenderbuffersEXT, 805) + GL_STUB(glFramebufferRenderbufferEXT, 806) + GL_STUB(glFramebufferTexture1DEXT, 807) + GL_STUB(glFramebufferTexture2DEXT, 808) + GL_STUB(glFramebufferTexture3DEXT, 809) + GL_STUB(glGenFramebuffersEXT, 810) + GL_STUB(glGenRenderbuffersEXT, 811) + GL_STUB(glGenerateMipmapEXT, 812) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 813) + GL_STUB(glGetRenderbufferParameterivEXT, 814) + GL_STUB(glIsFramebufferEXT, 815) + GL_STUB(glIsRenderbufferEXT, 816) + GL_STUB(glRenderbufferStorageEXT, 817) + GL_STUB(gl_dispatch_stub_818, 818) + HIDDEN(gl_dispatch_stub_818) + GL_STUB(gl_dispatch_stub_819, 819) + HIDDEN(gl_dispatch_stub_819) + GL_STUB(gl_dispatch_stub_820, 820) + HIDDEN(gl_dispatch_stub_820) + GL_STUB(glBindFragDataLocationEXT, 821) + GL_STUB(glGetFragDataLocationEXT, 822) + GL_STUB(glGetUniformuivEXT, 823) + GL_STUB(glGetVertexAttribIivEXT, 824) + GL_STUB(glGetVertexAttribIuivEXT, 825) + GL_STUB(glUniform1uiEXT, 826) + GL_STUB(glUniform1uivEXT, 827) + GL_STUB(glUniform2uiEXT, 828) + GL_STUB(glUniform2uivEXT, 829) + GL_STUB(glUniform3uiEXT, 830) + GL_STUB(glUniform3uivEXT, 831) + GL_STUB(glUniform4uiEXT, 832) + GL_STUB(glUniform4uivEXT, 833) + GL_STUB(glVertexAttribI1iEXT, 834) + GL_STUB(glVertexAttribI1ivEXT, 835) + GL_STUB(glVertexAttribI1uiEXT, 836) + GL_STUB(glVertexAttribI1uivEXT, 837) + GL_STUB(glVertexAttribI2iEXT, 838) + GL_STUB(glVertexAttribI2ivEXT, 839) + GL_STUB(glVertexAttribI2uiEXT, 840) + GL_STUB(glVertexAttribI2uivEXT, 841) + GL_STUB(glVertexAttribI3iEXT, 842) + GL_STUB(glVertexAttribI3ivEXT, 843) + GL_STUB(glVertexAttribI3uiEXT, 844) + GL_STUB(glVertexAttribI3uivEXT, 845) + GL_STUB(glVertexAttribI4bvEXT, 846) + GL_STUB(glVertexAttribI4iEXT, 847) + GL_STUB(glVertexAttribI4ivEXT, 848) + GL_STUB(glVertexAttribI4svEXT, 849) + GL_STUB(glVertexAttribI4ubvEXT, 850) + GL_STUB(glVertexAttribI4uiEXT, 851) + GL_STUB(glVertexAttribI4uivEXT, 852) + GL_STUB(glVertexAttribI4usvEXT, 853) + GL_STUB(glVertexAttribIPointerEXT, 854) + GL_STUB(glFramebufferTextureLayerEXT, 855) + GL_STUB(glColorMaskIndexedEXT, 856) + GL_STUB(glDisableIndexedEXT, 857) + GL_STUB(glEnableIndexedEXT, 858) + GL_STUB(glGetBooleanIndexedvEXT, 859) + GL_STUB(glGetIntegerIndexedvEXT, 860) + GL_STUB(glIsEnabledIndexedEXT, 861) + GL_STUB(glClearColorIiEXT, 862) + GL_STUB(glClearColorIuiEXT, 863) + GL_STUB(glGetTexParameterIivEXT, 864) + GL_STUB(glGetTexParameterIuivEXT, 865) + GL_STUB(glTexParameterIivEXT, 866) + GL_STUB(glTexParameterIuivEXT, 867) + GL_STUB(glBeginConditionalRenderNV, 868) + GL_STUB(glEndConditionalRenderNV, 869) + GL_STUB(glBeginTransformFeedbackEXT, 870) + GL_STUB(glBindBufferBaseEXT, 871) + GL_STUB(glBindBufferOffsetEXT, 872) + GL_STUB(glBindBufferRangeEXT, 873) + GL_STUB(glEndTransformFeedbackEXT, 874) + GL_STUB(glGetTransformFeedbackVaryingEXT, 875) + GL_STUB(glTransformFeedbackVaryingsEXT, 876) + GL_STUB(glProvokingVertexEXT, 877) + GL_STUB(gl_dispatch_stub_878, 878) + HIDDEN(gl_dispatch_stub_878) + GL_STUB(gl_dispatch_stub_879, 879) + HIDDEN(gl_dispatch_stub_879) + GL_STUB(glGetObjectParameterivAPPLE, 880) + GL_STUB(glObjectPurgeableAPPLE, 881) + GL_STUB(glObjectUnpurgeableAPPLE, 882) + GL_STUB(glActiveProgramEXT, 883) + GL_STUB(glCreateShaderProgramEXT, 884) + GL_STUB(glUseShaderProgramEXT, 885) + GL_STUB(glTextureBarrierNV, 886) + GL_STUB(gl_dispatch_stub_887, 887) + HIDDEN(gl_dispatch_stub_887) + GL_STUB(gl_dispatch_stub_888, 888) + HIDDEN(gl_dispatch_stub_888) + GL_STUB(gl_dispatch_stub_889, 889) + HIDDEN(gl_dispatch_stub_889) + GL_STUB(gl_dispatch_stub_890, 890) + HIDDEN(gl_dispatch_stub_890) + GL_STUB(gl_dispatch_stub_891, 891) + HIDDEN(gl_dispatch_stub_891) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 892) + GL_STUB(glEGLImageTargetTexture2DOES, 893) + GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) + GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) + GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) +#endif + GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) + GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) + GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) + GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) +#endif + GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) +#endif + GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) + GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) + GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) + GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) + GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) + GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) + GL_STUB_ALIAS(glColorTableSGI, glColorTable) + GL_STUB_ALIAS(glColorTableEXT, glColorTable) + GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) + GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) + GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) +#endif + GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) + GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) + GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) + GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) + GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) + GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) + GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) + GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) + GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) + GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) +#endif + GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) +#endif + GL_STUB_ALIAS(glHistogramEXT, glHistogram) + GL_STUB_ALIAS(glMinmaxEXT, glMinmax) + GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) + GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) + GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) + GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) + GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) + GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) + GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) + GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) + GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) + GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) + GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) + GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) + GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) + GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) + GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) + GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) + GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) + GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) + GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) + GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) + GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) + GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) + GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) + GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) + GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) + GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) + GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) + GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) + GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) + GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) + GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) + GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) + GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) + GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) + GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) + GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) + GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) + GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) + GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) + GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) + GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) + GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) + GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) + GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) + GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) + GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) + GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) + GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) + GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) + GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) + GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) + GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) + GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) + GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) + GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) + GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) + GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) + GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) + GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) + GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) + GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) + GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) + GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) + GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) + GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) + GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) + GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) + GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) + GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) + GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) + GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) + GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) + GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) + GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) + GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) + GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) + GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) + GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) + GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) + GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) + GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) + GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) + GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) + GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) + GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) + GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) + GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) + GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) + GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) + GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) + GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) + GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) + GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) + GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) + GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) + GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) + GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) + GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) + GL_STUB_ALIAS(glBufferData, glBufferDataARB) + GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) + GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) + GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) + GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) + GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) + GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) + GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) + GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) + GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) + GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) + GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) + GL_STUB_ALIAS(glEndQuery, glEndQueryARB) + GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) + GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) + GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) + GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) + GL_STUB_ALIAS(glIsQuery, glIsQueryARB) + GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) + GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) + GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) + GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) + GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) + GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) + GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) + GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) + GL_STUB_ALIAS(glUniform1f, glUniform1fARB) + GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) + GL_STUB_ALIAS(glUniform1i, glUniform1iARB) + GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) + GL_STUB_ALIAS(glUniform2f, glUniform2fARB) + GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) + GL_STUB_ALIAS(glUniform2i, glUniform2iARB) + GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) + GL_STUB_ALIAS(glUniform3f, glUniform3fARB) + GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) + GL_STUB_ALIAS(glUniform3i, glUniform3iARB) + GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) + GL_STUB_ALIAS(glUniform4f, glUniform4fARB) + GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) + GL_STUB_ALIAS(glUniform4i, glUniform4iARB) + GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) + GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) + GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) + GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) + GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) + GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) + GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) + GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) + GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) + GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) + GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) + GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) + GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) + GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) + GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) + GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) + GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) + GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) + GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) + GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) + GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) + GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) + GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) + GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) + GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) + GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) + GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) + GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) + GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) + GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) + GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) + GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) + GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) + GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) + GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) + GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) + GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) + GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) + GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) + GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) + GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) + GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) + GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) + GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) + GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) + GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) + GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) + GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) + GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) + GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) + GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) + GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) + GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) + GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) + GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) + GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) + GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) + GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) + GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) + GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) + GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) + GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) + GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) + GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) + GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) + GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) + GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) + GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) + GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) + GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) + GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) + GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) + GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) + GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) + GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) + GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) + GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) + GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) + GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) + GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) + GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) + GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) + GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) + GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) + GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) + GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) + GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) + GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) + GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) + GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) + GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) + GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) + GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) + GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) + GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) + GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) + GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) + GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) + GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) + GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) + GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) + GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) + GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) + GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) + GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) + GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) + GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) + GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) + GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) + GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) + + .globl gl_dispatch_functions_end + HIDDEN(gl_dispatch_functions_end) +gl_dispatch_functions_end: -- cgit v1.2.3