From 7730393619080086530e24d3b594351b4114f608 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 12 Apr 2011 12:47:58 +0000 Subject: mesa libXext pixman git update 12 Apr 2011 --- mesalib/src/mapi/glapi/glprocs.h | 5370 +++++++++++++++++++------------------- 1 file changed, 2699 insertions(+), 2671 deletions(-) (limited to 'mesalib/src/mapi/glapi/glprocs.h') diff --git a/mesalib/src/mapi/glapi/glprocs.h b/mesalib/src/mapi/glapi/glprocs.h index bbf880838..b11bca21c 100644 --- a/mesalib/src/mapi/glapi/glprocs.h +++ b/mesalib/src/mapi/glapi/glprocs.h @@ -1,2671 +1,2699 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - "glLineWidth\0" - "glMaterialf\0" - "glMaterialfv\0" - "glMateriali\0" - "glMaterialiv\0" - "glPointSize\0" - "glPolygonMode\0" - "glPolygonStipple\0" - "glScissor\0" - "glShadeModel\0" - "glTexParameterf\0" - "glTexParameterfv\0" - "glTexParameteri\0" - "glTexParameteriv\0" - "glTexImage1D\0" - "glTexImage2D\0" - "glTexEnvf\0" - "glTexEnvfv\0" - "glTexEnvi\0" - "glTexEnviv\0" - "glTexGend\0" - "glTexGendv\0" - "glTexGenf\0" - "glTexGenfv\0" - "glTexGeni\0" - "glTexGeniv\0" - "glFeedbackBuffer\0" - "glSelectBuffer\0" - "glRenderMode\0" - "glInitNames\0" - "glLoadName\0" - "glPassThrough\0" - "glPopName\0" - "glPushName\0" - "glDrawBuffer\0" - "glClear\0" - "glClearAccum\0" - "glClearIndex\0" - "glClearColor\0" - "glClearStencil\0" - "glClearDepth\0" - "glStencilMask\0" - "glColorMask\0" - "glDepthMask\0" - "glIndexMask\0" - "glAccum\0" - "glDisable\0" - "glEnable\0" - "glFinish\0" - "glFlush\0" - "glPopAttrib\0" - "glPushAttrib\0" - "glMap1d\0" - "glMap1f\0" - "glMap2d\0" - "glMap2f\0" - "glMapGrid1d\0" - "glMapGrid1f\0" - "glMapGrid2d\0" - "glMapGrid2f\0" - "glEvalCoord1d\0" - "glEvalCoord1dv\0" - "glEvalCoord1f\0" - "glEvalCoord1fv\0" - "glEvalCoord2d\0" - "glEvalCoord2dv\0" - "glEvalCoord2f\0" - "glEvalCoord2fv\0" - "glEvalMesh1\0" - "glEvalPoint1\0" - "glEvalMesh2\0" - "glEvalPoint2\0" - "glAlphaFunc\0" - "glBlendFunc\0" - "glLogicOp\0" - "glStencilFunc\0" - "glStencilOp\0" - "glDepthFunc\0" - "glPixelZoom\0" - "glPixelTransferf\0" - "glPixelTransferi\0" - "glPixelStoref\0" - "glPixelStorei\0" - "glPixelMapfv\0" - "glPixelMapuiv\0" - "glPixelMapusv\0" - "glReadBuffer\0" - "glCopyPixels\0" - "glReadPixels\0" - "glDrawPixels\0" - "glGetBooleanv\0" - "glGetClipPlane\0" - "glGetDoublev\0" - "glGetError\0" - "glGetFloatv\0" - "glGetIntegerv\0" - "glGetLightfv\0" - "glGetLightiv\0" - "glGetMapdv\0" - "glGetMapfv\0" - "glGetMapiv\0" - "glGetMaterialfv\0" - "glGetMaterialiv\0" - "glGetPixelMapfv\0" - "glGetPixelMapuiv\0" - "glGetPixelMapusv\0" - "glGetPolygonStipple\0" - "glGetString\0" - "glGetTexEnvfv\0" - "glGetTexEnviv\0" - "glGetTexGendv\0" - "glGetTexGenfv\0" - "glGetTexGeniv\0" - "glGetTexImage\0" - "glGetTexParameterfv\0" - "glGetTexParameteriv\0" - "glGetTexLevelParameterfv\0" - "glGetTexLevelParameteriv\0" - "glIsEnabled\0" - "glIsList\0" - "glDepthRange\0" - "glFrustum\0" - "glLoadIdentity\0" - "glLoadMatrixf\0" - "glLoadMatrixd\0" - "glMatrixMode\0" - "glMultMatrixf\0" - "glMultMatrixd\0" - "glOrtho\0" - "glPopMatrix\0" - "glPushMatrix\0" - "glRotated\0" - "glRotatef\0" - "glScaled\0" - "glScalef\0" - "glTranslated\0" - "glTranslatef\0" - "glViewport\0" - "glArrayElement\0" - "glBindTexture\0" - "glColorPointer\0" - "glDisableClientState\0" - "glDrawArrays\0" - "glDrawElements\0" - "glEdgeFlagPointer\0" - "glEnableClientState\0" - "glIndexPointer\0" - "glIndexub\0" - "glIndexubv\0" - "glInterleavedArrays\0" - "glNormalPointer\0" - "glPolygonOffset\0" - "glTexCoordPointer\0" - "glVertexPointer\0" - "glAreTexturesResident\0" - "glCopyTexImage1D\0" - "glCopyTexImage2D\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage2D\0" - "glDeleteTextures\0" - "glGenTextures\0" - "glGetPointerv\0" - "glIsTexture\0" - "glPrioritizeTextures\0" - "glTexSubImage1D\0" - "glTexSubImage2D\0" - "glPopClientAttrib\0" - "glPushClientAttrib\0" - "glBlendColor\0" - "glBlendEquation\0" - "glDrawRangeElements\0" - "glColorTable\0" - "glColorTableParameterfv\0" - "glColorTableParameteriv\0" - "glCopyColorTable\0" - "glGetColorTable\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameteriv\0" - "glColorSubTable\0" - "glCopyColorSubTable\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter2D\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfv\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriv\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter2D\0" - "glGetConvolutionFilter\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameteriv\0" - "glGetSeparableFilter\0" - "glSeparableFilter2D\0" - "glGetHistogram\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameteriv\0" - "glGetMinmax\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameteriv\0" - "glHistogram\0" - "glMinmax\0" - "glResetHistogram\0" - "glResetMinmax\0" - "glTexImage3D\0" - "glTexSubImage3D\0" - "glCopyTexSubImage3D\0" - "glActiveTextureARB\0" - "glClientActiveTextureARB\0" - "glMultiTexCoord1dARB\0" - "glMultiTexCoord1dvARB\0" - "glMultiTexCoord1fARB\0" - "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1iARB\0" - "glMultiTexCoord1ivARB\0" - "glMultiTexCoord1sARB\0" - "glMultiTexCoord1svARB\0" - "glMultiTexCoord2dARB\0" - "glMultiTexCoord2dvARB\0" - "glMultiTexCoord2fARB\0" - "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2iARB\0" - "glMultiTexCoord2ivARB\0" - "glMultiTexCoord2sARB\0" - "glMultiTexCoord2svARB\0" - "glMultiTexCoord3dARB\0" - "glMultiTexCoord3dvARB\0" - "glMultiTexCoord3fARB\0" - "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" - "glMultiTexCoord4fARB\0" - "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" - "glAttachShader\0" - "glCreateProgram\0" - "glCreateShader\0" - "glDeleteProgram\0" - "glDeleteShader\0" - "glDetachShader\0" - "glGetAttachedShaders\0" - "glGetProgramInfoLog\0" - "glGetProgramiv\0" - "glGetShaderInfoLog\0" - "glGetShaderiv\0" - "glIsProgram\0" - "glIsShader\0" - "glStencilFuncSeparate\0" - "glStencilMaskSeparate\0" - "glStencilOpSeparate\0" - "glUniformMatrix2x3fv\0" - "glUniformMatrix2x4fv\0" - "glUniformMatrix3x2fv\0" - "glUniformMatrix3x4fv\0" - "glUniformMatrix4x2fv\0" - "glUniformMatrix4x3fv\0" - "glClampColor\0" - "glClearBufferfi\0" - "glClearBufferfv\0" - "glClearBufferiv\0" - "glClearBufferuiv\0" - "glGetStringi\0" - "glTexBuffer\0" - "glFramebufferTexture\0" - "glGetBufferParameteri64v\0" - "glGetInteger64i_v\0" - "glVertexAttribDivisor\0" - "glLoadTransposeMatrixdARB\0" - "glLoadTransposeMatrixfARB\0" - "glMultTransposeMatrixdARB\0" - "glMultTransposeMatrixfARB\0" - "glSampleCoverageARB\0" - "glCompressedTexImage1DARB\0" - "glCompressedTexImage2DARB\0" - "glCompressedTexImage3DARB\0" - "glCompressedTexSubImage1DARB\0" - "glCompressedTexSubImage2DARB\0" - "glCompressedTexSubImage3DARB\0" - "glGetCompressedTexImageARB\0" - "glDisableVertexAttribArrayARB\0" - "glEnableVertexAttribArrayARB\0" - "glGetProgramEnvParameterdvARB\0" - "glGetProgramEnvParameterfvARB\0" - "glGetProgramLocalParameterdvARB\0" - "glGetProgramLocalParameterfvARB\0" - "glGetProgramStringARB\0" - "glGetProgramivARB\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" - "glProgramEnvParameter4dARB\0" - "glProgramEnvParameter4dvARB\0" - "glProgramEnvParameter4fARB\0" - "glProgramEnvParameter4fvARB\0" - "glProgramLocalParameter4dARB\0" - "glProgramLocalParameter4dvARB\0" - "glProgramLocalParameter4fARB\0" - "glProgramLocalParameter4fvARB\0" - "glProgramStringARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib1dvARB\0" - "glVertexAttrib1fARB\0" - "glVertexAttrib1fvARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib2dvARB\0" - "glVertexAttrib2fARB\0" - "glVertexAttrib2fvARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib3dvARB\0" - "glVertexAttrib3fARB\0" - "glVertexAttrib3fvARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib4NbvARB\0" - "glVertexAttrib4NivARB\0" - "glVertexAttrib4NsvARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib4NubvARB\0" - "glVertexAttrib4NuivARB\0" - "glVertexAttrib4NusvARB\0" - "glVertexAttrib4bvARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4dvARB\0" - "glVertexAttrib4fARB\0" - "glVertexAttrib4fvARB\0" - "glVertexAttrib4ivARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4ubvARB\0" - "glVertexAttrib4uivARB\0" - "glVertexAttrib4usvARB\0" - "glVertexAttribPointerARB\0" - "glBindBufferARB\0" - "glBufferDataARB\0" - "glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glGenBuffersARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferSubDataARB\0" - "glIsBufferARB\0" - "glMapBufferARB\0" - "glUnmapBufferARB\0" - "glBeginQueryARB\0" - "glDeleteQueriesARB\0" - "glEndQueryARB\0" - "glGenQueriesARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glGetQueryivARB\0" - "glIsQueryARB\0" - "glAttachObjectARB\0" - "glCompileShaderARB\0" - "glCreateProgramObjectARB\0" - "glCreateShaderObjectARB\0" - "glDeleteObjectARB\0" - "glDetachObjectARB\0" - "glGetActiveUniformARB\0" - "glGetAttachedObjectsARB\0" - "glGetHandleARB\0" - "glGetInfoLogARB\0" - "glGetObjectParameterfvARB\0" - "glGetObjectParameterivARB\0" - "glGetShaderSourceARB\0" - "glGetUniformLocationARB\0" - "glGetUniformfvARB\0" - "glGetUniformivARB\0" - "glLinkProgramARB\0" - "glShaderSourceARB\0" - "glUniform1fARB\0" - "glUniform1fvARB\0" - "glUniform1iARB\0" - "glUniform1ivARB\0" - "glUniform2fARB\0" - "glUniform2fvARB\0" - "glUniform2iARB\0" - "glUniform2ivARB\0" - "glUniform3fARB\0" - "glUniform3fvARB\0" - "glUniform3iARB\0" - "glUniform3ivARB\0" - "glUniform4fARB\0" - "glUniform4fvARB\0" - "glUniform4iARB\0" - "glUniform4ivARB\0" - "glUniformMatrix2fvARB\0" - "glUniformMatrix3fvARB\0" - "glUniformMatrix4fvARB\0" - "glUseProgramObjectARB\0" - "glValidateProgramARB\0" - "glBindAttribLocationARB\0" - "glGetActiveAttribARB\0" - "glGetAttribLocationARB\0" - "glDrawBuffersARB\0" - "glClampColorARB\0" - "glDrawArraysInstancedARB\0" - "glDrawElementsInstancedARB\0" - "glRenderbufferStorageMultisample\0" - "glFramebufferTextureARB\0" - "glFramebufferTextureFaceARB\0" - "glProgramParameteriARB\0" - "glVertexAttribDivisorARB\0" - "glFlushMappedBufferRange\0" - "glMapBufferRange\0" - "glTexBufferARB\0" - "glBindVertexArray\0" - "glGenVertexArrays\0" - "glCopyBufferSubData\0" - "glClientWaitSync\0" - "glDeleteSync\0" - "glFenceSync\0" - "glGetInteger64v\0" - "glGetSynciv\0" - "glIsSync\0" - "glWaitSync\0" - "glDrawElementsBaseVertex\0" - "glDrawRangeElementsBaseVertex\0" - "glMultiDrawElementsBaseVertex\0" - "glBlendEquationSeparateiARB\0" - "glBlendEquationiARB\0" - "glBlendFuncSeparateiARB\0" - "glBlendFunciARB\0" - "glBindTransformFeedback\0" - "glDeleteTransformFeedbacks\0" - "glDrawTransformFeedback\0" - "glGenTransformFeedbacks\0" - "glIsTransformFeedback\0" - "glPauseTransformFeedback\0" - "glResumeTransformFeedback\0" - "glClearDepthf\0" - "glDepthRangef\0" - "glGetShaderPrecisionFormat\0" - "glReleaseShaderCompiler\0" - "glShaderBinary\0" - "glPolygonOffsetEXT\0" - "glGetPixelTexGenParameterfvSGIS\0" - "glGetPixelTexGenParameterivSGIS\0" - "glPixelTexGenParameterfSGIS\0" - "glPixelTexGenParameterfvSGIS\0" - "glPixelTexGenParameteriSGIS\0" - "glPixelTexGenParameterivSGIS\0" - "glSampleMaskSGIS\0" - "glSamplePatternSGIS\0" - "glColorPointerEXT\0" - "glEdgeFlagPointerEXT\0" - "glIndexPointerEXT\0" - "glNormalPointerEXT\0" - "glTexCoordPointerEXT\0" - "glVertexPointerEXT\0" - "glPointParameterfEXT\0" - "glPointParameterfvEXT\0" - "glLockArraysEXT\0" - "glUnlockArraysEXT\0" - "glSecondaryColor3bEXT\0" - "glSecondaryColor3bvEXT\0" - "glSecondaryColor3dEXT\0" - "glSecondaryColor3dvEXT\0" - "glSecondaryColor3fEXT\0" - "glSecondaryColor3fvEXT\0" - "glSecondaryColor3iEXT\0" - "glSecondaryColor3ivEXT\0" - "glSecondaryColor3sEXT\0" - "glSecondaryColor3svEXT\0" - "glSecondaryColor3ubEXT\0" - "glSecondaryColor3ubvEXT\0" - "glSecondaryColor3uiEXT\0" - "glSecondaryColor3uivEXT\0" - "glSecondaryColor3usEXT\0" - "glSecondaryColor3usvEXT\0" - "glSecondaryColorPointerEXT\0" - "glMultiDrawArraysEXT\0" - "glMultiDrawElementsEXT\0" - "glFogCoordPointerEXT\0" - "glFogCoorddEXT\0" - "glFogCoorddvEXT\0" - "glFogCoordfEXT\0" - "glFogCoordfvEXT\0" - "glPixelTexGenSGIX\0" - "glBlendFuncSeparateEXT\0" - "glFlushVertexArrayRangeNV\0" - "glVertexArrayRangeNV\0" - "glCombinerInputNV\0" - "glCombinerOutputNV\0" - "glCombinerParameterfNV\0" - "glCombinerParameterfvNV\0" - "glCombinerParameteriNV\0" - "glCombinerParameterivNV\0" - 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"glWindowPos3iv\0" - "glWindowPos3ivARB\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glIsProgramARB\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glDeleteVertexArrays\0" - "glIsVertexArray\0" - "glPrimitiveRestartIndex\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateATI\0" - "glBindFramebuffer\0" - "glBindRenderbuffer\0" - "glCheckFramebufferStatus\0" - "glDeleteFramebuffers\0" - "glDeleteRenderbuffers\0" - "glFramebufferRenderbuffer\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture3D\0" - "glGenFramebuffers\0" - "glGenRenderbuffers\0" - "glGenerateMipmap\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetRenderbufferParameteriv\0" - "glIsFramebuffer\0" - "glIsRenderbuffer\0" - "glRenderbufferStorage\0" - "glBlitFramebuffer\0" - "glBindFragDataLocation\0" - "glGetFragDataLocation\0" - "glGetUniformuiv\0" - "glGetVertexAttribIiv\0" - "glGetVertexAttribIuiv\0" - "glUniform1ui\0" - "glUniform1uiv\0" - "glUniform2ui\0" - "glUniform2uiv\0" - "glUniform3ui\0" - "glUniform3uiv\0" - "glUniform4ui\0" - "glUniform4uiv\0" - "glVertexAttribI1i\0" - "glVertexAttribI1iv\0" - "glVertexAttribI1ui\0" - "glVertexAttribI1uiv\0" - "glVertexAttribI2i\0" - "glVertexAttribI2iv\0" - "glVertexAttribI2ui\0" - "glVertexAttribI2uiv\0" - "glVertexAttribI3i\0" - "glVertexAttribI3iv\0" - "glVertexAttribI3ui\0" - "glVertexAttribI3uiv\0" - "glVertexAttribI4bv\0" - "glVertexAttribI4i\0" - "glVertexAttribI4iv\0" - "glVertexAttribI4sv\0" - "glVertexAttribI4ubv\0" - "glVertexAttribI4ui\0" - "glVertexAttribI4uiv\0" - "glVertexAttribI4usv\0" - "glVertexAttribIPointer\0" - "glFramebufferTextureLayer\0" - "glColorMaski\0" - "glDisablei\0" - "glEnablei\0" - "glGetBooleani_v\0" - "glGetIntegeri_v\0" - "glIsEnabledi\0" - "glGetTexParameterIiv\0" - "glGetTexParameterIuiv\0" - "glTexParameterIiv\0" - "glTexParameterIuiv\0" - "glBeginConditionalRender\0" - "glEndConditionalRender\0" - "glBeginTransformFeedback\0" - "glBindBufferBase\0" - "glBindBufferRange\0" - "glEndTransformFeedback\0" - "glGetTransformFeedbackVarying\0" - "glTransformFeedbackVaryings\0" - "glProvokingVertex\0" - ; - - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_613 mgl_dispatch_stub_613 -#define gl_dispatch_stub_614 mgl_dispatch_stub_614 -#define gl_dispatch_stub_615 mgl_dispatch_stub_615 -#define gl_dispatch_stub_616 mgl_dispatch_stub_616 -#define gl_dispatch_stub_617 mgl_dispatch_stub_617 -#define gl_dispatch_stub_618 mgl_dispatch_stub_618 -#define gl_dispatch_stub_619 mgl_dispatch_stub_619 -#define gl_dispatch_stub_620 mgl_dispatch_stub_620 -#define gl_dispatch_stub_655 mgl_dispatch_stub_655 -#define gl_dispatch_stub_697 mgl_dispatch_stub_697 -#define gl_dispatch_stub_698 mgl_dispatch_stub_698 -#define gl_dispatch_stub_699 mgl_dispatch_stub_699 -#define gl_dispatch_stub_700 mgl_dispatch_stub_700 -#define gl_dispatch_stub_701 mgl_dispatch_stub_701 -#define gl_dispatch_stub_702 mgl_dispatch_stub_702 -#define gl_dispatch_stub_703 mgl_dispatch_stub_703 -#define gl_dispatch_stub_704 mgl_dispatch_stub_704 -#define gl_dispatch_stub_705 mgl_dispatch_stub_705 -#define gl_dispatch_stub_786 mgl_dispatch_stub_786 -#define gl_dispatch_stub_787 mgl_dispatch_stub_787 -#define gl_dispatch_stub_788 mgl_dispatch_stub_788 -#define gl_dispatch_stub_789 mgl_dispatch_stub_789 -#define gl_dispatch_stub_790 mgl_dispatch_stub_790 -#define gl_dispatch_stub_799 mgl_dispatch_stub_799 -#define gl_dispatch_stub_800 mgl_dispatch_stub_800 -#define gl_dispatch_stub_818 mgl_dispatch_stub_818 -#define gl_dispatch_stub_819 mgl_dispatch_stub_819 -#define gl_dispatch_stub_820 mgl_dispatch_stub_820 -#define gl_dispatch_stub_878 mgl_dispatch_stub_878 -#define gl_dispatch_stub_879 mgl_dispatch_stub_879 -#define gl_dispatch_stub_887 mgl_dispatch_stub_887 -#define gl_dispatch_stub_888 mgl_dispatch_stub_888 -#define gl_dispatch_stub_889 mgl_dispatch_stub_889 -#define gl_dispatch_stub_890 mgl_dispatch_stub_890 -#define gl_dispatch_stub_891 mgl_dispatch_stub_891 -#endif /* USE_MGL_NAMESPACE */ - - -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_613(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_614(GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_615(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_616(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_617(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_618(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_619(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_620(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_655(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_697(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_698(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_699(GLsizei n, const GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_700(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_701(GLsizei n, GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_702(GLuint fence, GLenum pname, GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_703(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_704(GLuint fence, GLenum condition); -GLboolean GLAPIENTRY gl_dispatch_stub_705(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_786(GLenum face); -void GLAPIENTRY gl_dispatch_stub_787(GLuint array); -void GLAPIENTRY gl_dispatch_stub_788(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_789(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_790(GLuint array); -void GLAPIENTRY gl_dispatch_stub_799(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_800(GLenum modeRGB, GLenum modeA); -void GLAPIENTRY gl_dispatch_stub_818(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_820(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_878(GLenum target, GLenum pname, GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_879(GLenum target, GLsizei length, GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_887(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_888(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_889(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_890(GLuint id, GLenum pname, GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_891(GLuint id, GLenum pname, GLuint64EXT * params); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), - NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), - NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), - NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), - NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), - NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), - NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), - NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), - NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), - NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), - NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), - NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), - NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), - NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), - NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), - NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), - NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), - NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), - NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), - NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), - NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), - NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), - NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), - NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), - NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), - NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), - NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), - NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), - NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), - NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), - NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), - NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), - NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), - NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), - NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), - NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), - NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), - NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), - NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), - NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), - NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), - NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), - NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), - NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), - NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), - NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), - NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), - NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), - NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), - NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), - NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), - NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), - NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), - NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), - NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), - NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), - NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), - NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), - NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), - NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), - NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), - NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), - NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), - NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), - NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), - NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), - NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), - NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), - NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), - NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), - NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), - NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), - NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), - NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), - NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), - NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), - NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), - NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), - NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), - NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), - NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), - NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), - NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), - NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), - NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), - NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), - NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), - NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), - NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), - NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), - NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), - NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), - NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), - NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), - NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), - NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), - NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), - NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), - NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), - NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), - NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), - NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), - NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), - NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), - NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), - NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), - NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), - NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), - NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), - NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), - NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), - NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), - NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), - NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), - NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), - NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), - NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), - NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), - NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), - NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), - NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), - NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), - NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), - NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), - NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), - NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), - NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), - NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), - NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), - NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), - NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), - NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), - NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), - NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), - NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), - NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), - NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), - NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), - NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), - NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), - NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), - NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), - NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), - NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), - NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), - NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), - NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), - NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), - NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), - NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), - NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), - NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), - NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), - NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), - NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), - NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), - NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), - NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), - NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), - NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), - NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), - NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), - NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), - NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), - NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), - NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), - NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), - NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), - NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), - NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), - NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), - NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), - NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), - NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), - NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), - NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), - NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), - NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), - NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), - NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), - NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), - NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), - NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), - NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), - NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), - NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), - NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), - NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), - NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), - NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), - NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), - NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), - NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), - NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), - NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), - NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), - NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), - NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), - NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), - NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), - NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), - NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), - NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), - NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), - NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), - NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), - NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), - NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), - NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), - NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), - NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), - NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), - NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), - NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), - NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), - NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), - NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), - NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), - NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), - NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), - NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), - NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), - NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), - NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), - NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), - NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), - NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), - NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), - NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), - NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), - NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), - NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), - NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), - NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), - NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), - NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), - NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), - NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), - NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), - NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), - NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), - NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), - NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), - NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), - NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), - NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), - NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), - NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), - NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), - NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), - NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), - NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), - NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), - NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), - NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), - NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), - NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), - NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), - NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), - NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), - NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), - NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), - NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), - NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), - NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), - NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), - NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), - NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), - NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), - NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), - NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), - NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), - NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), - NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), - NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), - NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), - NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), - NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), - NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), - NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), - NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), - NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), - NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), - NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), - NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), - NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), - NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), - NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), - NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), - NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), - NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), - NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), - NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), - NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), - NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), - NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), - NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), - NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), - NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), - NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), - NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), - NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), - NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), - NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), - NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), - NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), - NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), - NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), - NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), - NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), - NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), - NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), - NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), - NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), - NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), - NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), - NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), - NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), - NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), - NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), - NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), - NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), - NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), - NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), - NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), - NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), - NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), - NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), - NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), - NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), - NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), - NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), - NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), - NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), - NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), - NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), - NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), - NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), - NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), - NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), - NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), - NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), - NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), - NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), - NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), - NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), - NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), - NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), - NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), - NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), - NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), - NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), - NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), - NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), - NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), - NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), - NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), - NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), - NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), - NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), - NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), - NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), - NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), - NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), - NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), - NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), - NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), - NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), - NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), - NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), - NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), - NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), - NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), - NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), - NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), - NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), - NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), - NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), - NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), - NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), - NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), - NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), - NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), - NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), - NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), - NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), - NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582), - NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583), - NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584), - NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585), - NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586), - NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587), - NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588), - NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589), - NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590), - NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591), - NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592), - NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593), - NAME_FUNC_OFFSET( 9569, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 594), - NAME_FUNC_OFFSET( 9599, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 595), - NAME_FUNC_OFFSET( 9629, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 596), - NAME_FUNC_OFFSET( 9657, glBlendEquationiARB, glBlendEquationiARB, NULL, 597), - NAME_FUNC_OFFSET( 9677, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 598), - NAME_FUNC_OFFSET( 9701, glBlendFunciARB, glBlendFunciARB, NULL, 599), - NAME_FUNC_OFFSET( 9717, glBindTransformFeedback, glBindTransformFeedback, NULL, 600), - NAME_FUNC_OFFSET( 9741, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 601), - NAME_FUNC_OFFSET( 9768, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 602), - NAME_FUNC_OFFSET( 9792, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 603), - NAME_FUNC_OFFSET( 9816, glIsTransformFeedback, glIsTransformFeedback, NULL, 604), - NAME_FUNC_OFFSET( 9838, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 605), - NAME_FUNC_OFFSET( 9863, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 606), - NAME_FUNC_OFFSET( 9889, glClearDepthf, glClearDepthf, NULL, 607), - NAME_FUNC_OFFSET( 9903, glDepthRangef, glDepthRangef, NULL, 608), - NAME_FUNC_OFFSET( 9917, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 609), - NAME_FUNC_OFFSET( 9944, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 610), - NAME_FUNC_OFFSET( 9968, glShaderBinary, glShaderBinary, NULL, 611), - NAME_FUNC_OFFSET( 9983, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 612), - NAME_FUNC_OFFSET(10002, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613), - NAME_FUNC_OFFSET(10034, gl_dispatch_stub_614, gl_dispatch_stub_614, NULL, 614), - NAME_FUNC_OFFSET(10066, gl_dispatch_stub_615, gl_dispatch_stub_615, NULL, 615), - NAME_FUNC_OFFSET(10094, gl_dispatch_stub_616, gl_dispatch_stub_616, NULL, 616), - NAME_FUNC_OFFSET(10123, gl_dispatch_stub_617, gl_dispatch_stub_617, NULL, 617), - NAME_FUNC_OFFSET(10151, gl_dispatch_stub_618, gl_dispatch_stub_618, NULL, 618), - NAME_FUNC_OFFSET(10180, gl_dispatch_stub_619, gl_dispatch_stub_619, NULL, 619), - NAME_FUNC_OFFSET(10197, gl_dispatch_stub_620, gl_dispatch_stub_620, NULL, 620), - NAME_FUNC_OFFSET(10217, glColorPointerEXT, glColorPointerEXT, NULL, 621), - NAME_FUNC_OFFSET(10235, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 622), - NAME_FUNC_OFFSET(10256, glIndexPointerEXT, glIndexPointerEXT, NULL, 623), - NAME_FUNC_OFFSET(10274, glNormalPointerEXT, glNormalPointerEXT, NULL, 624), - NAME_FUNC_OFFSET(10293, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 625), - NAME_FUNC_OFFSET(10314, glVertexPointerEXT, glVertexPointerEXT, NULL, 626), - NAME_FUNC_OFFSET(10333, glPointParameterfEXT, glPointParameterfEXT, NULL, 627), - NAME_FUNC_OFFSET(10354, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 628), - NAME_FUNC_OFFSET(10376, glLockArraysEXT, glLockArraysEXT, NULL, 629), - NAME_FUNC_OFFSET(10392, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 630), - NAME_FUNC_OFFSET(10410, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 631), - NAME_FUNC_OFFSET(10432, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 632), - NAME_FUNC_OFFSET(10455, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 633), - NAME_FUNC_OFFSET(10477, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 634), - NAME_FUNC_OFFSET(10500, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 635), - NAME_FUNC_OFFSET(10522, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 636), - NAME_FUNC_OFFSET(10545, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 637), - NAME_FUNC_OFFSET(10567, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 638), - NAME_FUNC_OFFSET(10590, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 639), - NAME_FUNC_OFFSET(10612, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 640), - NAME_FUNC_OFFSET(10635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 641), - NAME_FUNC_OFFSET(10658, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 642), - NAME_FUNC_OFFSET(10682, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 643), - NAME_FUNC_OFFSET(10705, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 644), - NAME_FUNC_OFFSET(10729, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 645), - NAME_FUNC_OFFSET(10752, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 646), - NAME_FUNC_OFFSET(10776, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 647), - NAME_FUNC_OFFSET(10803, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 648), - NAME_FUNC_OFFSET(10824, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 649), - NAME_FUNC_OFFSET(10847, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 650), - NAME_FUNC_OFFSET(10868, glFogCoorddEXT, glFogCoorddEXT, NULL, 651), - NAME_FUNC_OFFSET(10883, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 652), - NAME_FUNC_OFFSET(10899, glFogCoordfEXT, glFogCoordfEXT, NULL, 653), - NAME_FUNC_OFFSET(10914, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 654), - NAME_FUNC_OFFSET(10930, gl_dispatch_stub_655, gl_dispatch_stub_655, NULL, 655), - NAME_FUNC_OFFSET(10948, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 656), - NAME_FUNC_OFFSET(10971, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 657), - NAME_FUNC_OFFSET(10997, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 658), - NAME_FUNC_OFFSET(11018, glCombinerInputNV, glCombinerInputNV, NULL, 659), - NAME_FUNC_OFFSET(11036, glCombinerOutputNV, glCombinerOutputNV, NULL, 660), - NAME_FUNC_OFFSET(11055, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 661), - NAME_FUNC_OFFSET(11078, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 662), - NAME_FUNC_OFFSET(11102, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 663), - NAME_FUNC_OFFSET(11125, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 664), - NAME_FUNC_OFFSET(11149, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 665), - NAME_FUNC_OFFSET(11172, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 666), - NAME_FUNC_OFFSET(11204, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 667), - NAME_FUNC_OFFSET(11236, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 668), - NAME_FUNC_OFFSET(11269, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 669), - NAME_FUNC_OFFSET(11302, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 670), - NAME_FUNC_OFFSET(11339, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 671), - NAME_FUNC_OFFSET(11376, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 672), - NAME_FUNC_OFFSET(11396, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 673), - NAME_FUNC_OFFSET(11414, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 674), - NAME_FUNC_OFFSET(11433, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 675), - NAME_FUNC_OFFSET(11451, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 676), - NAME_FUNC_OFFSET(11470, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 677), - NAME_FUNC_OFFSET(11488, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 678), - NAME_FUNC_OFFSET(11507, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 679), - NAME_FUNC_OFFSET(11525, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 680), - NAME_FUNC_OFFSET(11544, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 681), - NAME_FUNC_OFFSET(11562, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 682), - NAME_FUNC_OFFSET(11581, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 683), - NAME_FUNC_OFFSET(11599, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 684), - NAME_FUNC_OFFSET(11618, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 685), - NAME_FUNC_OFFSET(11636, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 686), - NAME_FUNC_OFFSET(11655, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 687), - NAME_FUNC_OFFSET(11673, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 688), - NAME_FUNC_OFFSET(11692, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 689), - NAME_FUNC_OFFSET(11710, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 690), - NAME_FUNC_OFFSET(11729, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 691), - NAME_FUNC_OFFSET(11747, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 692), - NAME_FUNC_OFFSET(11766, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 693), - NAME_FUNC_OFFSET(11784, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 694), - NAME_FUNC_OFFSET(11803, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 695), - NAME_FUNC_OFFSET(11821, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 696), - NAME_FUNC_OFFSET(11840, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697), - NAME_FUNC_OFFSET(11865, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698), - NAME_FUNC_OFFSET(11892, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699), - NAME_FUNC_OFFSET(11909, gl_dispatch_stub_700, gl_dispatch_stub_700, NULL, 700), - NAME_FUNC_OFFSET(11925, gl_dispatch_stub_701, gl_dispatch_stub_701, NULL, 701), - NAME_FUNC_OFFSET(11939, gl_dispatch_stub_702, gl_dispatch_stub_702, NULL, 702), - NAME_FUNC_OFFSET(11954, gl_dispatch_stub_703, gl_dispatch_stub_703, NULL, 703), - NAME_FUNC_OFFSET(11966, gl_dispatch_stub_704, gl_dispatch_stub_704, NULL, 704), - NAME_FUNC_OFFSET(11979, gl_dispatch_stub_705, gl_dispatch_stub_705, NULL, 705), - NAME_FUNC_OFFSET(11993, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 706), - NAME_FUNC_OFFSET(12017, glBindProgramNV, glBindProgramNV, NULL, 707), - NAME_FUNC_OFFSET(12033, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 708), - NAME_FUNC_OFFSET(12052, glExecuteProgramNV, glExecuteProgramNV, NULL, 709), - NAME_FUNC_OFFSET(12071, glGenProgramsNV, glGenProgramsNV, NULL, 710), - NAME_FUNC_OFFSET(12087, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 711), - NAME_FUNC_OFFSET(12113, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 712), - NAME_FUNC_OFFSET(12139, glGetProgramStringNV, glGetProgramStringNV, NULL, 713), - NAME_FUNC_OFFSET(12160, glGetProgramivNV, glGetProgramivNV, NULL, 714), - NAME_FUNC_OFFSET(12177, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 715), - NAME_FUNC_OFFSET(12198, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 716), - 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NAME_FUNC_OFFSET(12494, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 730), - NAME_FUNC_OFFSET(12513, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 731), - NAME_FUNC_OFFSET(12533, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 732), - NAME_FUNC_OFFSET(12552, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 733), - NAME_FUNC_OFFSET(12572, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 734), - NAME_FUNC_OFFSET(12591, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 735), - NAME_FUNC_OFFSET(12611, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 736), - NAME_FUNC_OFFSET(12630, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 737), - NAME_FUNC_OFFSET(12650, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 738), - NAME_FUNC_OFFSET(12669, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 739), - NAME_FUNC_OFFSET(12689, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 740), - NAME_FUNC_OFFSET(12708, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 741), - NAME_FUNC_OFFSET(12728, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 742), - NAME_FUNC_OFFSET(12747, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 743), - NAME_FUNC_OFFSET(12767, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 744), - NAME_FUNC_OFFSET(12786, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 745), - NAME_FUNC_OFFSET(12806, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 746), - NAME_FUNC_OFFSET(12825, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 747), - NAME_FUNC_OFFSET(12845, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 748), - NAME_FUNC_OFFSET(12864, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 749), - NAME_FUNC_OFFSET(12884, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 750), - NAME_FUNC_OFFSET(12904, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 751), - NAME_FUNC_OFFSET(12925, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 752), - NAME_FUNC_OFFSET(12949, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 753), - NAME_FUNC_OFFSET(12970, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 754), - NAME_FUNC_OFFSET(12991, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 755), - NAME_FUNC_OFFSET(13012, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 756), - NAME_FUNC_OFFSET(13033, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 757), - NAME_FUNC_OFFSET(13054, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 758), - NAME_FUNC_OFFSET(13075, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 759), - NAME_FUNC_OFFSET(13096, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 760), - NAME_FUNC_OFFSET(13117, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 761), - NAME_FUNC_OFFSET(13138, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 762), - NAME_FUNC_OFFSET(13159, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 763), - NAME_FUNC_OFFSET(13180, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 764), - NAME_FUNC_OFFSET(13201, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 765), - NAME_FUNC_OFFSET(13223, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 766), - NAME_FUNC_OFFSET(13250, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 767), - NAME_FUNC_OFFSET(13277, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 768), - NAME_FUNC_OFFSET(13301, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 769), - NAME_FUNC_OFFSET(13325, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 770), - NAME_FUNC_OFFSET(13347, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 771), - NAME_FUNC_OFFSET(13369, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 772), - NAME_FUNC_OFFSET(13391, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 773), - NAME_FUNC_OFFSET(13416, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 774), - NAME_FUNC_OFFSET(13440, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 775), - NAME_FUNC_OFFSET(13462, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 776), - NAME_FUNC_OFFSET(13484, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 777), - NAME_FUNC_OFFSET(13506, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 778), - NAME_FUNC_OFFSET(13532, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 779), - NAME_FUNC_OFFSET(13555, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 780), - NAME_FUNC_OFFSET(13579, glPassTexCoordATI, glPassTexCoordATI, NULL, 781), - NAME_FUNC_OFFSET(13597, glSampleMapATI, glSampleMapATI, NULL, 782), - NAME_FUNC_OFFSET(13612, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 783), - NAME_FUNC_OFFSET(13643, glPointParameteriNV, glPointParameteriNV, NULL, 784), - NAME_FUNC_OFFSET(13663, glPointParameterivNV, glPointParameterivNV, NULL, 785), - NAME_FUNC_OFFSET(13684, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786), - NAME_FUNC_OFFSET(13707, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787), - NAME_FUNC_OFFSET(13730, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788), - NAME_FUNC_OFFSET(13756, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789), - NAME_FUNC_OFFSET(13779, gl_dispatch_stub_790, gl_dispatch_stub_790, NULL, 790), - NAME_FUNC_OFFSET(13800, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 791), - NAME_FUNC_OFFSET(13831, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 792), - NAME_FUNC_OFFSET(13862, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 793), - NAME_FUNC_OFFSET(13890, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 794), - NAME_FUNC_OFFSET(13919, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 795), - NAME_FUNC_OFFSET(13947, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 796), - NAME_FUNC_OFFSET(13976, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 797), - NAME_FUNC_OFFSET(14002, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 798), - NAME_FUNC_OFFSET(14023, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), - NAME_FUNC_OFFSET(14040, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800), - NAME_FUNC_OFFSET(14067, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 801), - NAME_FUNC_OFFSET(14088, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 802), - NAME_FUNC_OFFSET(14110, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 803), - NAME_FUNC_OFFSET(14138, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 804), - NAME_FUNC_OFFSET(14162, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 805), - NAME_FUNC_OFFSET(14187, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 806), - NAME_FUNC_OFFSET(14216, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 807), - NAME_FUNC_OFFSET(14242, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 808), - NAME_FUNC_OFFSET(14268, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 809), - NAME_FUNC_OFFSET(14294, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 810), - NAME_FUNC_OFFSET(14315, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 811), - NAME_FUNC_OFFSET(14337, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 812), - NAME_FUNC_OFFSET(14357, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 813), - NAME_FUNC_OFFSET(14398, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 814), - NAME_FUNC_OFFSET(14430, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 815), - NAME_FUNC_OFFSET(14449, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 816), - NAME_FUNC_OFFSET(14469, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 817), - NAME_FUNC_OFFSET(14494, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818), - NAME_FUNC_OFFSET(14515, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819), - NAME_FUNC_OFFSET(14539, gl_dispatch_stub_820, gl_dispatch_stub_820, NULL, 820), - NAME_FUNC_OFFSET(14569, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 821), - NAME_FUNC_OFFSET(14595, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 822), - NAME_FUNC_OFFSET(14620, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 823), - NAME_FUNC_OFFSET(14639, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 824), - NAME_FUNC_OFFSET(14663, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 825), - NAME_FUNC_OFFSET(14688, glUniform1uiEXT, glUniform1uiEXT, NULL, 826), - NAME_FUNC_OFFSET(14704, glUniform1uivEXT, glUniform1uivEXT, NULL, 827), - NAME_FUNC_OFFSET(14721, glUniform2uiEXT, glUniform2uiEXT, NULL, 828), - NAME_FUNC_OFFSET(14737, glUniform2uivEXT, glUniform2uivEXT, NULL, 829), - NAME_FUNC_OFFSET(14754, glUniform3uiEXT, glUniform3uiEXT, NULL, 830), - NAME_FUNC_OFFSET(14770, glUniform3uivEXT, glUniform3uivEXT, NULL, 831), - NAME_FUNC_OFFSET(14787, glUniform4uiEXT, glUniform4uiEXT, NULL, 832), - NAME_FUNC_OFFSET(14803, glUniform4uivEXT, glUniform4uivEXT, NULL, 833), - NAME_FUNC_OFFSET(14820, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 834), - NAME_FUNC_OFFSET(14841, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 835), - NAME_FUNC_OFFSET(14863, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 836), - NAME_FUNC_OFFSET(14885, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 837), - NAME_FUNC_OFFSET(14908, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 838), - NAME_FUNC_OFFSET(14929, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 839), - NAME_FUNC_OFFSET(14951, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 840), - NAME_FUNC_OFFSET(14973, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 841), - NAME_FUNC_OFFSET(14996, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 842), - NAME_FUNC_OFFSET(15017, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 843), - NAME_FUNC_OFFSET(15039, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 844), - NAME_FUNC_OFFSET(15061, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 845), - NAME_FUNC_OFFSET(15084, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 846), - NAME_FUNC_OFFSET(15106, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 847), - NAME_FUNC_OFFSET(15127, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 848), - NAME_FUNC_OFFSET(15149, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 849), - NAME_FUNC_OFFSET(15171, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 850), - NAME_FUNC_OFFSET(15194, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 851), - NAME_FUNC_OFFSET(15216, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 852), - NAME_FUNC_OFFSET(15239, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 853), - NAME_FUNC_OFFSET(15262, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 854), - NAME_FUNC_OFFSET(15288, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 855), - NAME_FUNC_OFFSET(15317, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 856), - NAME_FUNC_OFFSET(15339, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 857), - NAME_FUNC_OFFSET(15359, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 858), - NAME_FUNC_OFFSET(15378, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 859), - NAME_FUNC_OFFSET(15402, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 860), - NAME_FUNC_OFFSET(15426, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 861), - NAME_FUNC_OFFSET(15448, glClearColorIiEXT, glClearColorIiEXT, NULL, 862), - NAME_FUNC_OFFSET(15466, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 863), - NAME_FUNC_OFFSET(15485, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 864), - NAME_FUNC_OFFSET(15509, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 865), - NAME_FUNC_OFFSET(15534, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 866), - NAME_FUNC_OFFSET(15555, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 867), - NAME_FUNC_OFFSET(15577, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 868), - NAME_FUNC_OFFSET(15604, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 869), - NAME_FUNC_OFFSET(15629, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 870), - NAME_FUNC_OFFSET(15657, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 871), - NAME_FUNC_OFFSET(15677, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 872), - NAME_FUNC_OFFSET(15699, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 873), - NAME_FUNC_OFFSET(15720, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 874), - NAME_FUNC_OFFSET(15746, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 875), - NAME_FUNC_OFFSET(15779, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 876), - NAME_FUNC_OFFSET(15810, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 877), - NAME_FUNC_OFFSET(15831, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878), - NAME_FUNC_OFFSET(15862, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879), - NAME_FUNC_OFFSET(15882, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 880), - NAME_FUNC_OFFSET(15910, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 881), - NAME_FUNC_OFFSET(15933, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 882), - NAME_FUNC_OFFSET(15958, glActiveProgramEXT, glActiveProgramEXT, NULL, 883), - NAME_FUNC_OFFSET(15977, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 884), - NAME_FUNC_OFFSET(16002, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 885), - NAME_FUNC_OFFSET(16024, glTextureBarrierNV, glTextureBarrierNV, NULL, 886), - NAME_FUNC_OFFSET(16043, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887), - NAME_FUNC_OFFSET(16068, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888), - NAME_FUNC_OFFSET(16097, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889), - NAME_FUNC_OFFSET(16128, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890), - NAME_FUNC_OFFSET(16152, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), - NAME_FUNC_OFFSET(16177, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 892), - NAME_FUNC_OFFSET(16216, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 893), - NAME_FUNC_OFFSET(16245, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET(16263, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET(16280, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET(16296, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), - NAME_FUNC_OFFSET(16321, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(16341, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(16361, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET(16384, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET(16407, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), - NAME_FUNC_OFFSET(16427, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), - NAME_FUNC_OFFSET(16444, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(16461, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), - NAME_FUNC_OFFSET(16476, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET(16500, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(16519, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET(16538, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET(16554, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET(16573, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET(16596, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(16612, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(16628, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET(16655, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET(16682, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET(16702, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), - NAME_FUNC_OFFSET(16721, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), - NAME_FUNC_OFFSET(16740, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), - NAME_FUNC_OFFSET(16770, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), - NAME_FUNC_OFFSET(16800, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), - NAME_FUNC_OFFSET(16830, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), - NAME_FUNC_OFFSET(16860, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET(16879, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - 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NAME_FUNC_OFFSET(17208, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), - NAME_FUNC_OFFSET(17232, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET(17255, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), - NAME_FUNC_OFFSET(17273, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), - NAME_FUNC_OFFSET(17302, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), - NAME_FUNC_OFFSET(17331, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), - NAME_FUNC_OFFSET(17346, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), - NAME_FUNC_OFFSET(17372, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), - NAME_FUNC_OFFSET(17398, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET(17413, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET(17425, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET(17445, glResetMinmax, glResetMinmax, NULL, 370), - 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NAME_FUNC_OFFSET(17946, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), - NAME_FUNC_OFFSET(17965, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), - NAME_FUNC_OFFSET(17983, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), - NAME_FUNC_OFFSET(18002, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), - NAME_FUNC_OFFSET(18020, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), - NAME_FUNC_OFFSET(18039, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), - NAME_FUNC_OFFSET(18057, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), - NAME_FUNC_OFFSET(18076, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), - NAME_FUNC_OFFSET(18094, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), - NAME_FUNC_OFFSET(18113, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), - NAME_FUNC_OFFSET(18131, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), - NAME_FUNC_OFFSET(18150, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), - NAME_FUNC_OFFSET(18173, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), - 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NAME_FUNC_OFFSET(19593, glGetQueryivARB, glGetQueryivARB, NULL, 527), - NAME_FUNC_OFFSET(19606, glIsQueryARB, glIsQueryARB, NULL, 528), - NAME_FUNC_OFFSET(19616, glCompileShaderARB, glCompileShaderARB, NULL, 530), - NAME_FUNC_OFFSET(19632, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), - NAME_FUNC_OFFSET(19651, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), - NAME_FUNC_OFFSET(19669, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), - NAME_FUNC_OFFSET(19690, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), - NAME_FUNC_OFFSET(19705, glGetUniformivARB, glGetUniformivARB, NULL, 544), - NAME_FUNC_OFFSET(19720, glLinkProgramARB, glLinkProgramARB, NULL, 545), - NAME_FUNC_OFFSET(19734, glShaderSourceARB, glShaderSourceARB, NULL, 546), - NAME_FUNC_OFFSET(19749, glUniform1fARB, glUniform1fARB, NULL, 547), - NAME_FUNC_OFFSET(19761, glUniform1fvARB, glUniform1fvARB, NULL, 548), - NAME_FUNC_OFFSET(19774, glUniform1iARB, glUniform1iARB, NULL, 549), - NAME_FUNC_OFFSET(19786, glUniform1ivARB, glUniform1ivARB, NULL, 550), - 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NAME_FUNC_OFFSET(21361, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 687), - NAME_FUNC_OFFSET(21375, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 687), - NAME_FUNC_OFFSET(21392, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 688), - NAME_FUNC_OFFSET(21407, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 688), - NAME_FUNC_OFFSET(21425, glBindProgramNV, glBindProgramNV, NULL, 707), - NAME_FUNC_OFFSET(21442, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 708), - NAME_FUNC_OFFSET(21462, glGenProgramsNV, glGenProgramsNV, NULL, 710), - NAME_FUNC_OFFSET(21479, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 716), - NAME_FUNC_OFFSET(21505, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 716), - NAME_FUNC_OFFSET(21534, glIsProgramNV, glIsProgramNV, NULL, 720), - NAME_FUNC_OFFSET(21549, glPointParameteriNV, glPointParameteriNV, NULL, 784), - NAME_FUNC_OFFSET(21567, glPointParameterivNV, glPointParameterivNV, NULL, 785), - NAME_FUNC_OFFSET(21586, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788), - NAME_FUNC_OFFSET(21607, gl_dispatch_stub_790, gl_dispatch_stub_790, NULL, 790), - NAME_FUNC_OFFSET(21623, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 797), - NAME_FUNC_OFFSET(21647, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800), - NAME_FUNC_OFFSET(21671, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800), - NAME_FUNC_OFFSET(21698, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 801), - NAME_FUNC_OFFSET(21716, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 802), - NAME_FUNC_OFFSET(21735, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 803), - NAME_FUNC_OFFSET(21760, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 804), - NAME_FUNC_OFFSET(21781, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 805), - NAME_FUNC_OFFSET(21803, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 806), - NAME_FUNC_OFFSET(21829, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 807), - NAME_FUNC_OFFSET(21852, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 808), - NAME_FUNC_OFFSET(21875, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 809), - NAME_FUNC_OFFSET(21898, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 810), - NAME_FUNC_OFFSET(21916, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 811), - NAME_FUNC_OFFSET(21935, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 812), - NAME_FUNC_OFFSET(21952, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 813), - NAME_FUNC_OFFSET(21990, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 814), - NAME_FUNC_OFFSET(22019, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 815), - NAME_FUNC_OFFSET(22035, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 816), - NAME_FUNC_OFFSET(22052, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 817), - NAME_FUNC_OFFSET(22074, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818), - NAME_FUNC_OFFSET(22092, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 821), - NAME_FUNC_OFFSET(22115, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 822), - NAME_FUNC_OFFSET(22137, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 823), - NAME_FUNC_OFFSET(22153, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 824), - NAME_FUNC_OFFSET(22174, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 825), - NAME_FUNC_OFFSET(22196, glUniform1uiEXT, glUniform1uiEXT, NULL, 826), - NAME_FUNC_OFFSET(22209, glUniform1uivEXT, glUniform1uivEXT, NULL, 827), - NAME_FUNC_OFFSET(22223, glUniform2uiEXT, glUniform2uiEXT, NULL, 828), - NAME_FUNC_OFFSET(22236, glUniform2uivEXT, glUniform2uivEXT, NULL, 829), - NAME_FUNC_OFFSET(22250, glUniform3uiEXT, glUniform3uiEXT, NULL, 830), - NAME_FUNC_OFFSET(22263, glUniform3uivEXT, glUniform3uivEXT, NULL, 831), - NAME_FUNC_OFFSET(22277, glUniform4uiEXT, glUniform4uiEXT, NULL, 832), - NAME_FUNC_OFFSET(22290, glUniform4uivEXT, glUniform4uivEXT, NULL, 833), - NAME_FUNC_OFFSET(22304, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 834), - NAME_FUNC_OFFSET(22322, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 835), - NAME_FUNC_OFFSET(22341, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 836), - NAME_FUNC_OFFSET(22360, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 837), - NAME_FUNC_OFFSET(22380, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 838), - NAME_FUNC_OFFSET(22398, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 839), - NAME_FUNC_OFFSET(22417, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 840), - NAME_FUNC_OFFSET(22436, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 841), - NAME_FUNC_OFFSET(22456, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 842), - NAME_FUNC_OFFSET(22474, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 843), - NAME_FUNC_OFFSET(22493, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 844), - NAME_FUNC_OFFSET(22512, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 845), - NAME_FUNC_OFFSET(22532, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 846), - NAME_FUNC_OFFSET(22551, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 847), - NAME_FUNC_OFFSET(22569, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 848), - NAME_FUNC_OFFSET(22588, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 849), - NAME_FUNC_OFFSET(22607, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 850), - NAME_FUNC_OFFSET(22627, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 851), - NAME_FUNC_OFFSET(22646, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 852), - NAME_FUNC_OFFSET(22666, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 853), - NAME_FUNC_OFFSET(22686, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 854), - NAME_FUNC_OFFSET(22709, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 855), - NAME_FUNC_OFFSET(22735, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 856), - NAME_FUNC_OFFSET(22748, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 857), - NAME_FUNC_OFFSET(22759, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 858), - NAME_FUNC_OFFSET(22769, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 859), - NAME_FUNC_OFFSET(22785, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 860), - NAME_FUNC_OFFSET(22801, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 861), - NAME_FUNC_OFFSET(22814, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 864), - NAME_FUNC_OFFSET(22835, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 865), - NAME_FUNC_OFFSET(22857, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 866), - NAME_FUNC_OFFSET(22875, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 867), - NAME_FUNC_OFFSET(22894, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 868), - NAME_FUNC_OFFSET(22919, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 869), - NAME_FUNC_OFFSET(22942, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 870), - NAME_FUNC_OFFSET(22967, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 871), - NAME_FUNC_OFFSET(22984, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 873), - NAME_FUNC_OFFSET(23002, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 874), - NAME_FUNC_OFFSET(23025, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 875), - NAME_FUNC_OFFSET(23055, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 876), - NAME_FUNC_OFFSET(23083, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 877), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glAttachShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glGetAttachedShaders\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderiv\0" + "glIsProgram\0" + "glIsShader\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glGetStringi\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glGetCompressedTexImageARB\0" + "glDisableVertexAttribArrayARB\0" + "glEnableVertexAttribArrayARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + 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"glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glGetTexBumpParameterfvATI\0" + "glGetTexBumpParameterivATI\0" + "glTexBumpParameterfvATI\0" + "glTexBumpParameterivATI\0" + "glAlphaFragmentOp1ATI\0" + "glAlphaFragmentOp2ATI\0" + "glAlphaFragmentOp3ATI\0" + "glBeginFragmentShaderATI\0" + "glBindFragmentShaderATI\0" + "glColorFragmentOp1ATI\0" + "glColorFragmentOp2ATI\0" + "glColorFragmentOp3ATI\0" + "glDeleteFragmentShaderATI\0" + "glEndFragmentShaderATI\0" + "glGenFragmentShadersATI\0" + 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"glVertexAttribI4ivEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glFramebufferTextureLayerEXT\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetIntegerIndexedvEXT\0" + "glIsEnabledIndexedEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glBeginConditionalRenderNV\0" + "glEndConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferOffsetEXT\0" + "glBindBufferRangeEXT\0" + "glEndTransformFeedbackEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glProvokingVertexEXT\0" + "glGetTexParameterPointervAPPLE\0" + "glTextureRangeAPPLE\0" + "glGetObjectParameterivAPPLE\0" + 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"glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glDisableVertexAttribArray\0" + "glEnableVertexAttribArray\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glBeginQuery\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenQueries\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsQuery\0" + "glCompileShader\0" + "glGetActiveUniform\0" + "glGetShaderSource\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glLinkProgram\0" + "glShaderSource\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glBindAttribLocation\0" + "glGetActiveAttrib\0" + "glGetAttribLocation\0" + "glDrawBuffers\0" + "glDrawBuffersATI\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glRenderbufferStorageMultisampleEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfSGIS\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvSGIS\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateINGR\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glIsProgramARB\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glDeleteVertexArrays\0" + "glIsVertexArray\0" + "glPrimitiveRestartIndex\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateATI\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glBlitFramebuffer\0" + "glBindFragDataLocation\0" + "glGetFragDataLocation\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1ui\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glFramebufferTextureLayer\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glGetBooleani_v\0" + "glGetIntegeri_v\0" + "glIsEnabledi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glBeginConditionalRender\0" + "glEndConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glEndTransformFeedback\0" + "glGetTransformFeedbackVarying\0" + "glTransformFeedbackVaryings\0" + "glProvokingVertex\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_627 mgl_dispatch_stub_627 +#define gl_dispatch_stub_628 mgl_dispatch_stub_628 +#define gl_dispatch_stub_629 mgl_dispatch_stub_629 +#define gl_dispatch_stub_630 mgl_dispatch_stub_630 +#define gl_dispatch_stub_631 mgl_dispatch_stub_631 +#define gl_dispatch_stub_632 mgl_dispatch_stub_632 +#define gl_dispatch_stub_633 mgl_dispatch_stub_633 +#define gl_dispatch_stub_634 mgl_dispatch_stub_634 +#define gl_dispatch_stub_669 mgl_dispatch_stub_669 +#define gl_dispatch_stub_711 mgl_dispatch_stub_711 +#define gl_dispatch_stub_712 mgl_dispatch_stub_712 +#define gl_dispatch_stub_713 mgl_dispatch_stub_713 +#define gl_dispatch_stub_714 mgl_dispatch_stub_714 +#define gl_dispatch_stub_715 mgl_dispatch_stub_715 +#define gl_dispatch_stub_716 mgl_dispatch_stub_716 +#define gl_dispatch_stub_717 mgl_dispatch_stub_717 +#define gl_dispatch_stub_718 mgl_dispatch_stub_718 +#define gl_dispatch_stub_719 mgl_dispatch_stub_719 +#define gl_dispatch_stub_800 mgl_dispatch_stub_800 +#define gl_dispatch_stub_801 mgl_dispatch_stub_801 +#define gl_dispatch_stub_802 mgl_dispatch_stub_802 +#define gl_dispatch_stub_803 mgl_dispatch_stub_803 +#define gl_dispatch_stub_804 mgl_dispatch_stub_804 +#define gl_dispatch_stub_813 mgl_dispatch_stub_813 +#define gl_dispatch_stub_814 mgl_dispatch_stub_814 +#define gl_dispatch_stub_832 mgl_dispatch_stub_832 +#define gl_dispatch_stub_833 mgl_dispatch_stub_833 +#define gl_dispatch_stub_834 mgl_dispatch_stub_834 +#define gl_dispatch_stub_892 mgl_dispatch_stub_892 +#define gl_dispatch_stub_893 mgl_dispatch_stub_893 +#define gl_dispatch_stub_901 mgl_dispatch_stub_901 +#define gl_dispatch_stub_902 mgl_dispatch_stub_902 +#define gl_dispatch_stub_903 mgl_dispatch_stub_903 +#define gl_dispatch_stub_904 mgl_dispatch_stub_904 +#define gl_dispatch_stub_905 mgl_dispatch_stub_905 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_627(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_628(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_629(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_630(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_631(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_632(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_633(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_634(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_669(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_711(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_712(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_713(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_714(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_715(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_716(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_717(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_718(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_719(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_800(GLenum face); +void GLAPIENTRY gl_dispatch_stub_801(GLuint array); +void GLAPIENTRY gl_dispatch_stub_802(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_803(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_804(GLuint array); +void GLAPIENTRY gl_dispatch_stub_813(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_814(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_832(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_833(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_834(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_892(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_893(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_901(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_902(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_903(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_904(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_905(GLuint id, GLenum pname, GLuint64EXT * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), + NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), + NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), + NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), + NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), + NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), + NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), + NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), + NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), + NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), + NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), + NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), + NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), + NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), + NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), + NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), + NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), + NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), + NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), + NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), + NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), + NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), + NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), + NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), + NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), + NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), + NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), + NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), + NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), + NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), + NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), + NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), + NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), + NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), + NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), + NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), + NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), + NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), + NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), + NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), + NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), + NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), + NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), + NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), + NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), + NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), + NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), + NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), + NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), + NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), + NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), + NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), + NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), + NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), + NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), + NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), + NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), + NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), + NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), + NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), + NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582), + NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583), + NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584), + NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585), + NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586), + NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587), + NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588), + NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589), + NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590), + NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591), + NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592), + NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593), + NAME_FUNC_OFFSET( 9569, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 594), + NAME_FUNC_OFFSET( 9599, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 595), + NAME_FUNC_OFFSET( 9629, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 596), + NAME_FUNC_OFFSET( 9657, glBlendEquationiARB, glBlendEquationiARB, NULL, 597), + NAME_FUNC_OFFSET( 9677, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 598), + NAME_FUNC_OFFSET( 9701, glBlendFunciARB, glBlendFunciARB, NULL, 599), + NAME_FUNC_OFFSET( 9717, glBindSampler, glBindSampler, NULL, 600), + NAME_FUNC_OFFSET( 9731, glDeleteSamplers, glDeleteSamplers, NULL, 601), + NAME_FUNC_OFFSET( 9748, glGenSamplers, glGenSamplers, NULL, 602), + NAME_FUNC_OFFSET( 9762, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 603), + NAME_FUNC_OFFSET( 9787, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 604), + NAME_FUNC_OFFSET( 9813, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 605), + NAME_FUNC_OFFSET( 9837, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 606), + NAME_FUNC_OFFSET( 9861, glIsSampler, glIsSampler, NULL, 607), + NAME_FUNC_OFFSET( 9873, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 608), + NAME_FUNC_OFFSET( 9895, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 609), + NAME_FUNC_OFFSET( 9918, glSamplerParameterf, glSamplerParameterf, NULL, 610), + NAME_FUNC_OFFSET( 9938, glSamplerParameterfv, glSamplerParameterfv, NULL, 611), + NAME_FUNC_OFFSET( 9959, glSamplerParameteri, glSamplerParameteri, NULL, 612), + NAME_FUNC_OFFSET( 9979, glSamplerParameteriv, glSamplerParameteriv, NULL, 613), + NAME_FUNC_OFFSET(10000, glBindTransformFeedback, glBindTransformFeedback, NULL, 614), + NAME_FUNC_OFFSET(10024, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 615), + NAME_FUNC_OFFSET(10051, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 616), + NAME_FUNC_OFFSET(10075, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 617), + NAME_FUNC_OFFSET(10099, glIsTransformFeedback, glIsTransformFeedback, NULL, 618), + NAME_FUNC_OFFSET(10121, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 619), + NAME_FUNC_OFFSET(10146, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 620), + NAME_FUNC_OFFSET(10172, glClearDepthf, glClearDepthf, NULL, 621), + NAME_FUNC_OFFSET(10186, glDepthRangef, glDepthRangef, NULL, 622), + NAME_FUNC_OFFSET(10200, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 623), + NAME_FUNC_OFFSET(10227, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 624), + NAME_FUNC_OFFSET(10251, glShaderBinary, glShaderBinary, NULL, 625), + NAME_FUNC_OFFSET(10266, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 626), + NAME_FUNC_OFFSET(10285, gl_dispatch_stub_627, gl_dispatch_stub_627, NULL, 627), + NAME_FUNC_OFFSET(10317, gl_dispatch_stub_628, gl_dispatch_stub_628, NULL, 628), + NAME_FUNC_OFFSET(10349, gl_dispatch_stub_629, gl_dispatch_stub_629, NULL, 629), + NAME_FUNC_OFFSET(10377, gl_dispatch_stub_630, gl_dispatch_stub_630, NULL, 630), + NAME_FUNC_OFFSET(10406, gl_dispatch_stub_631, gl_dispatch_stub_631, NULL, 631), + NAME_FUNC_OFFSET(10434, gl_dispatch_stub_632, gl_dispatch_stub_632, NULL, 632), + NAME_FUNC_OFFSET(10463, gl_dispatch_stub_633, gl_dispatch_stub_633, NULL, 633), + NAME_FUNC_OFFSET(10480, gl_dispatch_stub_634, gl_dispatch_stub_634, NULL, 634), + NAME_FUNC_OFFSET(10500, glColorPointerEXT, glColorPointerEXT, NULL, 635), + NAME_FUNC_OFFSET(10518, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 636), + NAME_FUNC_OFFSET(10539, glIndexPointerEXT, glIndexPointerEXT, NULL, 637), + NAME_FUNC_OFFSET(10557, glNormalPointerEXT, glNormalPointerEXT, NULL, 638), + NAME_FUNC_OFFSET(10576, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 639), + NAME_FUNC_OFFSET(10597, glVertexPointerEXT, glVertexPointerEXT, NULL, 640), + NAME_FUNC_OFFSET(10616, glPointParameterfEXT, glPointParameterfEXT, NULL, 641), + NAME_FUNC_OFFSET(10637, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 642), + NAME_FUNC_OFFSET(10659, glLockArraysEXT, glLockArraysEXT, NULL, 643), + NAME_FUNC_OFFSET(10675, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 644), + NAME_FUNC_OFFSET(10693, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 645), + NAME_FUNC_OFFSET(10715, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 646), + NAME_FUNC_OFFSET(10738, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 647), + NAME_FUNC_OFFSET(10760, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 648), + NAME_FUNC_OFFSET(10783, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 649), + NAME_FUNC_OFFSET(10805, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 650), + NAME_FUNC_OFFSET(10828, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 651), + NAME_FUNC_OFFSET(10850, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 652), + NAME_FUNC_OFFSET(10873, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 653), + NAME_FUNC_OFFSET(10895, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 654), + NAME_FUNC_OFFSET(10918, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 655), + NAME_FUNC_OFFSET(10941, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 656), + NAME_FUNC_OFFSET(10965, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 657), + NAME_FUNC_OFFSET(10988, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 658), + NAME_FUNC_OFFSET(11012, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 659), + NAME_FUNC_OFFSET(11035, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 660), + NAME_FUNC_OFFSET(11059, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 661), + NAME_FUNC_OFFSET(11086, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 662), + NAME_FUNC_OFFSET(11107, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 663), + NAME_FUNC_OFFSET(11130, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 664), + NAME_FUNC_OFFSET(11151, glFogCoorddEXT, glFogCoorddEXT, NULL, 665), + NAME_FUNC_OFFSET(11166, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 666), + NAME_FUNC_OFFSET(11182, glFogCoordfEXT, glFogCoordfEXT, NULL, 667), + NAME_FUNC_OFFSET(11197, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 668), + NAME_FUNC_OFFSET(11213, gl_dispatch_stub_669, gl_dispatch_stub_669, NULL, 669), + NAME_FUNC_OFFSET(11231, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 670), + NAME_FUNC_OFFSET(11254, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 671), + NAME_FUNC_OFFSET(11280, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 672), + NAME_FUNC_OFFSET(11301, glCombinerInputNV, glCombinerInputNV, NULL, 673), + NAME_FUNC_OFFSET(11319, glCombinerOutputNV, glCombinerOutputNV, NULL, 674), + NAME_FUNC_OFFSET(11338, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 675), + NAME_FUNC_OFFSET(11361, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 676), + NAME_FUNC_OFFSET(11385, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 677), + NAME_FUNC_OFFSET(11408, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 678), + NAME_FUNC_OFFSET(11432, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 679), + NAME_FUNC_OFFSET(11455, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 680), + NAME_FUNC_OFFSET(11487, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 681), + NAME_FUNC_OFFSET(11519, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 682), + NAME_FUNC_OFFSET(11552, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 683), + NAME_FUNC_OFFSET(11585, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 684), + NAME_FUNC_OFFSET(11622, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 685), + NAME_FUNC_OFFSET(11659, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 686), + NAME_FUNC_OFFSET(11679, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 687), + NAME_FUNC_OFFSET(11697, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 688), + NAME_FUNC_OFFSET(11716, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 689), + NAME_FUNC_OFFSET(11734, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 690), + NAME_FUNC_OFFSET(11753, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 691), + NAME_FUNC_OFFSET(11771, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 692), + NAME_FUNC_OFFSET(11790, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 693), + NAME_FUNC_OFFSET(11808, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 694), + NAME_FUNC_OFFSET(11827, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 695), + NAME_FUNC_OFFSET(11845, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 696), + NAME_FUNC_OFFSET(11864, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 697), + NAME_FUNC_OFFSET(11882, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 698), + NAME_FUNC_OFFSET(11901, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 699), + NAME_FUNC_OFFSET(11919, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 700), + NAME_FUNC_OFFSET(11938, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 701), + NAME_FUNC_OFFSET(11956, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 702), + NAME_FUNC_OFFSET(11975, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 703), + NAME_FUNC_OFFSET(11993, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 704), + NAME_FUNC_OFFSET(12012, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 705), + NAME_FUNC_OFFSET(12030, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 706), + NAME_FUNC_OFFSET(12049, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 707), + NAME_FUNC_OFFSET(12067, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 708), + NAME_FUNC_OFFSET(12086, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 709), + NAME_FUNC_OFFSET(12104, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 710), + NAME_FUNC_OFFSET(12123, gl_dispatch_stub_711, gl_dispatch_stub_711, NULL, 711), + NAME_FUNC_OFFSET(12148, gl_dispatch_stub_712, gl_dispatch_stub_712, NULL, 712), + NAME_FUNC_OFFSET(12175, gl_dispatch_stub_713, gl_dispatch_stub_713, NULL, 713), + NAME_FUNC_OFFSET(12192, gl_dispatch_stub_714, gl_dispatch_stub_714, NULL, 714), + NAME_FUNC_OFFSET(12208, gl_dispatch_stub_715, gl_dispatch_stub_715, NULL, 715), + NAME_FUNC_OFFSET(12222, gl_dispatch_stub_716, gl_dispatch_stub_716, NULL, 716), + NAME_FUNC_OFFSET(12237, gl_dispatch_stub_717, gl_dispatch_stub_717, NULL, 717), + NAME_FUNC_OFFSET(12249, gl_dispatch_stub_718, gl_dispatch_stub_718, NULL, 718), + NAME_FUNC_OFFSET(12262, gl_dispatch_stub_719, gl_dispatch_stub_719, NULL, 719), + NAME_FUNC_OFFSET(12276, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 720), + NAME_FUNC_OFFSET(12300, glBindProgramNV, glBindProgramNV, NULL, 721), + NAME_FUNC_OFFSET(12316, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 722), + NAME_FUNC_OFFSET(12335, glExecuteProgramNV, glExecuteProgramNV, NULL, 723), + NAME_FUNC_OFFSET(12354, glGenProgramsNV, glGenProgramsNV, NULL, 724), + NAME_FUNC_OFFSET(12370, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 725), + NAME_FUNC_OFFSET(12396, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 726), + NAME_FUNC_OFFSET(12422, glGetProgramStringNV, glGetProgramStringNV, NULL, 727), + NAME_FUNC_OFFSET(12443, glGetProgramivNV, glGetProgramivNV, NULL, 728), + NAME_FUNC_OFFSET(12460, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 729), + NAME_FUNC_OFFSET(12481, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 730), + NAME_FUNC_OFFSET(12509, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 731), + NAME_FUNC_OFFSET(12531, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 732), + NAME_FUNC_OFFSET(12553, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 733), + NAME_FUNC_OFFSET(12575, glIsProgramNV, glIsProgramNV, NULL, 734), + NAME_FUNC_OFFSET(12589, glLoadProgramNV, glLoadProgramNV, NULL, 735), + NAME_FUNC_OFFSET(12605, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 736), + NAME_FUNC_OFFSET(12630, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 737), + NAME_FUNC_OFFSET(12655, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 738), + NAME_FUNC_OFFSET(12683, glTrackMatrixNV, glTrackMatrixNV, NULL, 739), + NAME_FUNC_OFFSET(12699, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 740), + NAME_FUNC_OFFSET(12718, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 741), + NAME_FUNC_OFFSET(12738, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 742), + NAME_FUNC_OFFSET(12757, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 743), + NAME_FUNC_OFFSET(12777, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 744), + NAME_FUNC_OFFSET(12796, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 745), + NAME_FUNC_OFFSET(12816, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 746), + NAME_FUNC_OFFSET(12835, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 747), + NAME_FUNC_OFFSET(12855, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 748), + NAME_FUNC_OFFSET(12874, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 749), + NAME_FUNC_OFFSET(12894, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 750), + NAME_FUNC_OFFSET(12913, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 751), + NAME_FUNC_OFFSET(12933, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 752), + NAME_FUNC_OFFSET(12952, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 753), + NAME_FUNC_OFFSET(12972, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 754), + NAME_FUNC_OFFSET(12991, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 755), + NAME_FUNC_OFFSET(13011, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 756), + NAME_FUNC_OFFSET(13030, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 757), + NAME_FUNC_OFFSET(13050, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 758), + NAME_FUNC_OFFSET(13069, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 759), + NAME_FUNC_OFFSET(13089, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 760), + NAME_FUNC_OFFSET(13108, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 761), + NAME_FUNC_OFFSET(13128, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 762), + NAME_FUNC_OFFSET(13147, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 763), + NAME_FUNC_OFFSET(13167, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 764), + NAME_FUNC_OFFSET(13187, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 765), + NAME_FUNC_OFFSET(13208, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 766), + NAME_FUNC_OFFSET(13232, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 767), + NAME_FUNC_OFFSET(13253, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 768), + NAME_FUNC_OFFSET(13274, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 769), + NAME_FUNC_OFFSET(13295, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 770), + NAME_FUNC_OFFSET(13316, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 771), + NAME_FUNC_OFFSET(13337, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 772), + NAME_FUNC_OFFSET(13358, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 773), + NAME_FUNC_OFFSET(13379, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 774), + NAME_FUNC_OFFSET(13400, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 775), + NAME_FUNC_OFFSET(13421, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 776), + NAME_FUNC_OFFSET(13442, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 777), + NAME_FUNC_OFFSET(13463, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 778), + NAME_FUNC_OFFSET(13484, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 779), + NAME_FUNC_OFFSET(13506, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 780), + NAME_FUNC_OFFSET(13533, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 781), + NAME_FUNC_OFFSET(13560, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 782), + NAME_FUNC_OFFSET(13584, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 783), + NAME_FUNC_OFFSET(13608, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 784), + NAME_FUNC_OFFSET(13630, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 785), + NAME_FUNC_OFFSET(13652, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 786), + NAME_FUNC_OFFSET(13674, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 787), + NAME_FUNC_OFFSET(13699, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 788), + NAME_FUNC_OFFSET(13723, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 789), + NAME_FUNC_OFFSET(13745, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 790), + NAME_FUNC_OFFSET(13767, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 791), + NAME_FUNC_OFFSET(13789, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 792), + NAME_FUNC_OFFSET(13815, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 793), + NAME_FUNC_OFFSET(13838, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 794), + NAME_FUNC_OFFSET(13862, glPassTexCoordATI, glPassTexCoordATI, NULL, 795), + NAME_FUNC_OFFSET(13880, glSampleMapATI, glSampleMapATI, NULL, 796), + NAME_FUNC_OFFSET(13895, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 797), + NAME_FUNC_OFFSET(13926, glPointParameteriNV, glPointParameteriNV, NULL, 798), + NAME_FUNC_OFFSET(13946, glPointParameterivNV, glPointParameterivNV, NULL, 799), + NAME_FUNC_OFFSET(13967, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800), + NAME_FUNC_OFFSET(13990, gl_dispatch_stub_801, gl_dispatch_stub_801, NULL, 801), + NAME_FUNC_OFFSET(14013, gl_dispatch_stub_802, gl_dispatch_stub_802, NULL, 802), + NAME_FUNC_OFFSET(14039, gl_dispatch_stub_803, gl_dispatch_stub_803, NULL, 803), + NAME_FUNC_OFFSET(14062, gl_dispatch_stub_804, gl_dispatch_stub_804, NULL, 804), + NAME_FUNC_OFFSET(14083, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 805), + NAME_FUNC_OFFSET(14114, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 806), + NAME_FUNC_OFFSET(14145, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 807), + NAME_FUNC_OFFSET(14173, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 808), + NAME_FUNC_OFFSET(14202, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 809), + NAME_FUNC_OFFSET(14230, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 810), + NAME_FUNC_OFFSET(14259, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 811), + NAME_FUNC_OFFSET(14285, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 812), + NAME_FUNC_OFFSET(14306, gl_dispatch_stub_813, gl_dispatch_stub_813, NULL, 813), + NAME_FUNC_OFFSET(14323, gl_dispatch_stub_814, gl_dispatch_stub_814, NULL, 814), + NAME_FUNC_OFFSET(14350, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 815), + NAME_FUNC_OFFSET(14371, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 816), + NAME_FUNC_OFFSET(14393, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 817), + NAME_FUNC_OFFSET(14421, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 818), + NAME_FUNC_OFFSET(14445, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 819), + NAME_FUNC_OFFSET(14470, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 820), + NAME_FUNC_OFFSET(14499, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 821), + NAME_FUNC_OFFSET(14525, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 822), + NAME_FUNC_OFFSET(14551, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 823), + NAME_FUNC_OFFSET(14577, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 824), + NAME_FUNC_OFFSET(14598, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 825), + NAME_FUNC_OFFSET(14620, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 826), + NAME_FUNC_OFFSET(14640, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 827), + NAME_FUNC_OFFSET(14681, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 828), + NAME_FUNC_OFFSET(14713, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 829), + NAME_FUNC_OFFSET(14732, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 830), + NAME_FUNC_OFFSET(14752, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 831), + NAME_FUNC_OFFSET(14777, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), + NAME_FUNC_OFFSET(14798, gl_dispatch_stub_833, gl_dispatch_stub_833, NULL, 833), + NAME_FUNC_OFFSET(14822, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834), + NAME_FUNC_OFFSET(14852, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 835), + NAME_FUNC_OFFSET(14878, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 836), + NAME_FUNC_OFFSET(14903, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 837), + NAME_FUNC_OFFSET(14922, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 838), + NAME_FUNC_OFFSET(14946, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 839), + NAME_FUNC_OFFSET(14971, glUniform1uiEXT, glUniform1uiEXT, NULL, 840), + NAME_FUNC_OFFSET(14987, glUniform1uivEXT, glUniform1uivEXT, NULL, 841), + NAME_FUNC_OFFSET(15004, glUniform2uiEXT, glUniform2uiEXT, NULL, 842), + NAME_FUNC_OFFSET(15020, glUniform2uivEXT, glUniform2uivEXT, NULL, 843), + NAME_FUNC_OFFSET(15037, glUniform3uiEXT, glUniform3uiEXT, NULL, 844), + NAME_FUNC_OFFSET(15053, glUniform3uivEXT, glUniform3uivEXT, NULL, 845), + NAME_FUNC_OFFSET(15070, glUniform4uiEXT, glUniform4uiEXT, NULL, 846), + NAME_FUNC_OFFSET(15086, glUniform4uivEXT, glUniform4uivEXT, NULL, 847), + NAME_FUNC_OFFSET(15103, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 848), + NAME_FUNC_OFFSET(15124, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 849), + NAME_FUNC_OFFSET(15146, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 850), + NAME_FUNC_OFFSET(15168, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 851), + NAME_FUNC_OFFSET(15191, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 852), + NAME_FUNC_OFFSET(15212, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 853), + NAME_FUNC_OFFSET(15234, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 854), + NAME_FUNC_OFFSET(15256, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 855), + NAME_FUNC_OFFSET(15279, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 856), + NAME_FUNC_OFFSET(15300, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 857), + NAME_FUNC_OFFSET(15322, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 858), + NAME_FUNC_OFFSET(15344, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 859), + NAME_FUNC_OFFSET(15367, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 860), + NAME_FUNC_OFFSET(15389, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 861), + NAME_FUNC_OFFSET(15410, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 862), + NAME_FUNC_OFFSET(15432, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 863), + NAME_FUNC_OFFSET(15454, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 864), + NAME_FUNC_OFFSET(15477, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 865), + NAME_FUNC_OFFSET(15499, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 866), + NAME_FUNC_OFFSET(15522, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 867), + NAME_FUNC_OFFSET(15545, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 868), + NAME_FUNC_OFFSET(15571, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 869), + NAME_FUNC_OFFSET(15600, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 870), + NAME_FUNC_OFFSET(15622, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 871), + NAME_FUNC_OFFSET(15642, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 872), + NAME_FUNC_OFFSET(15661, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 873), + NAME_FUNC_OFFSET(15685, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 874), + NAME_FUNC_OFFSET(15709, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 875), + NAME_FUNC_OFFSET(15731, glClearColorIiEXT, glClearColorIiEXT, NULL, 876), + NAME_FUNC_OFFSET(15749, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 877), + NAME_FUNC_OFFSET(15768, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 878), + NAME_FUNC_OFFSET(15792, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 879), + NAME_FUNC_OFFSET(15817, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 880), + NAME_FUNC_OFFSET(15838, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 881), + NAME_FUNC_OFFSET(15860, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 882), + NAME_FUNC_OFFSET(15887, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 883), + NAME_FUNC_OFFSET(15912, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 884), + NAME_FUNC_OFFSET(15940, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 885), + NAME_FUNC_OFFSET(15960, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 886), + NAME_FUNC_OFFSET(15982, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 887), + NAME_FUNC_OFFSET(16003, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 888), + NAME_FUNC_OFFSET(16029, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 889), + NAME_FUNC_OFFSET(16062, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 890), + NAME_FUNC_OFFSET(16093, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 891), + NAME_FUNC_OFFSET(16114, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), + NAME_FUNC_OFFSET(16145, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), + NAME_FUNC_OFFSET(16165, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 894), + NAME_FUNC_OFFSET(16193, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 895), + NAME_FUNC_OFFSET(16216, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 896), + NAME_FUNC_OFFSET(16241, glActiveProgramEXT, glActiveProgramEXT, NULL, 897), + NAME_FUNC_OFFSET(16260, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 898), + NAME_FUNC_OFFSET(16285, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 899), + NAME_FUNC_OFFSET(16307, glTextureBarrierNV, glTextureBarrierNV, NULL, 900), + NAME_FUNC_OFFSET(16326, gl_dispatch_stub_901, gl_dispatch_stub_901, NULL, 901), + NAME_FUNC_OFFSET(16351, gl_dispatch_stub_902, gl_dispatch_stub_902, NULL, 902), + NAME_FUNC_OFFSET(16380, gl_dispatch_stub_903, gl_dispatch_stub_903, NULL, 903), + NAME_FUNC_OFFSET(16411, gl_dispatch_stub_904, gl_dispatch_stub_904, NULL, 904), + NAME_FUNC_OFFSET(16435, gl_dispatch_stub_905, gl_dispatch_stub_905, NULL, 905), + NAME_FUNC_OFFSET(16460, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 906), + NAME_FUNC_OFFSET(16499, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 907), + NAME_FUNC_OFFSET(16528, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(16546, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(16563, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(16579, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(16604, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(16624, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(16644, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(16667, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(16690, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(16710, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(16727, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(16744, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(16759, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(16783, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(16802, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(16821, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(16837, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(16856, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(16879, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(16895, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(16911, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(16938, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(16965, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(16985, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(17004, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(17023, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(17053, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(17083, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(17113, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(17143, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(17162, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(17185, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(17210, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(17235, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(17262, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(17290, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(17317, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(17345, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(17374, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(17403, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(17429, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(17460, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(17491, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(17515, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(17538, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(17556, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(17585, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(17614, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(17629, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(17655, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(17681, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(17696, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(17708, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(17728, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(17745, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(17761, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(17780, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(17803, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET(17819, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET(17841, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET(17859, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET(17878, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(17896, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(17915, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET(17933, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET(17952, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET(17970, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET(17989, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET(18007, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET(18026, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(18044, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(18063, 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glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET(18303, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET(18322, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(18340, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(18359, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET(18377, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET(18396, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET(18414, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET(18433, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET(18456, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET(18479, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET(18502, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET(18525, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET(18548, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET(18565, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET(18588, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET(18611, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET(18634, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET(18660, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET(18686, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET(18712, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET(18736, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET(18763, glEnableVertexAttribArrayARB, 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NAME_FUNC_OFFSET(19223, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET(19240, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET(19258, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET(19277, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET(19296, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET(19315, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET(19334, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET(19354, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET(19374, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET(19394, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET(19412, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET(19429, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET(19447, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET(19464, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET(19482, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET(19500, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET(19517, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET(19535, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET(19554, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET(19573, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET(19592, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET(19614, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET(19627, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET(19640, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET(19656, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET(19672, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET(19685, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET(19708, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET(19728, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET(19747, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET(19758, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET(19770, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET(19784, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET(19797, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET(19813, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET(19824, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET(19837, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET(19856, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET(19876, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET(19889, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET(19899, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET(19915, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET(19934, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET(19952, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET(19973, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET(19988, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET(20003, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET(20017, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET(20032, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET(20044, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET(20057, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET(20069, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET(20082, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET(20094, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET(20107, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET(20119, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET(20132, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET(20144, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET(20157, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET(20169, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET(20182, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET(20194, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET(20207, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET(20219, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET(20232, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET(20251, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET(20270, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET(20289, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET(20302, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET(20320, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET(20341, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET(20359, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET(20379, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(20393, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(20410, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(20435, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(20457, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(20484, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(20508, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET(20544, gl_dispatch_stub_633, gl_dispatch_stub_633, NULL, 633), + NAME_FUNC_OFFSET(20560, gl_dispatch_stub_634, gl_dispatch_stub_634, NULL, 634), + NAME_FUNC_OFFSET(20579, glPointParameterfEXT, glPointParameterfEXT, NULL, 641), + NAME_FUNC_OFFSET(20597, glPointParameterfEXT, glPointParameterfEXT, NULL, 641), + NAME_FUNC_OFFSET(20618, glPointParameterfEXT, glPointParameterfEXT, NULL, 641), + NAME_FUNC_OFFSET(20640, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 642), + NAME_FUNC_OFFSET(20659, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 642), + NAME_FUNC_OFFSET(20681, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 642), + NAME_FUNC_OFFSET(20704, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 645), + NAME_FUNC_OFFSET(20723, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 646), + NAME_FUNC_OFFSET(20743, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 647), + NAME_FUNC_OFFSET(20762, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 648), + NAME_FUNC_OFFSET(20782, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 649), + NAME_FUNC_OFFSET(20801, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 650), + NAME_FUNC_OFFSET(20821, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 651), + NAME_FUNC_OFFSET(20840, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 652), + NAME_FUNC_OFFSET(20860, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 653), + NAME_FUNC_OFFSET(20879, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 654), + NAME_FUNC_OFFSET(20899, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 655), + NAME_FUNC_OFFSET(20919, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 656), + NAME_FUNC_OFFSET(20940, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 657), + NAME_FUNC_OFFSET(20960, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 658), + NAME_FUNC_OFFSET(20981, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 659), + NAME_FUNC_OFFSET(21001, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 660), + NAME_FUNC_OFFSET(21022, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 661), + NAME_FUNC_OFFSET(21046, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 662), + NAME_FUNC_OFFSET(21064, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 663), + NAME_FUNC_OFFSET(21084, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 664), + NAME_FUNC_OFFSET(21102, glFogCoorddEXT, glFogCoorddEXT, NULL, 665), + NAME_FUNC_OFFSET(21114, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 666), + NAME_FUNC_OFFSET(21127, glFogCoordfEXT, glFogCoordfEXT, NULL, 667), + NAME_FUNC_OFFSET(21139, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 668), + NAME_FUNC_OFFSET(21152, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 670), + NAME_FUNC_OFFSET(21172, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 670), + NAME_FUNC_OFFSET(21196, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 687), + NAME_FUNC_OFFSET(21210, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 687), + NAME_FUNC_OFFSET(21227, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 688), + NAME_FUNC_OFFSET(21242, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 688), + NAME_FUNC_OFFSET(21260, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 689), + NAME_FUNC_OFFSET(21274, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 689), + NAME_FUNC_OFFSET(21291, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 690), + NAME_FUNC_OFFSET(21306, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 690), + NAME_FUNC_OFFSET(21324, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 691), + NAME_FUNC_OFFSET(21338, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 691), + NAME_FUNC_OFFSET(21355, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 692), + NAME_FUNC_OFFSET(21370, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 692), + NAME_FUNC_OFFSET(21388, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 693), + NAME_FUNC_OFFSET(21402, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 693), + NAME_FUNC_OFFSET(21419, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 694), + NAME_FUNC_OFFSET(21434, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 694), + NAME_FUNC_OFFSET(21452, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 695), + NAME_FUNC_OFFSET(21466, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 695), + NAME_FUNC_OFFSET(21483, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 696), + NAME_FUNC_OFFSET(21498, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 696), + NAME_FUNC_OFFSET(21516, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 697), + NAME_FUNC_OFFSET(21530, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 697), + NAME_FUNC_OFFSET(21547, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 698), + NAME_FUNC_OFFSET(21562, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 698), + NAME_FUNC_OFFSET(21580, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 699), + NAME_FUNC_OFFSET(21594, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 699), + NAME_FUNC_OFFSET(21611, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 700), + NAME_FUNC_OFFSET(21626, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 700), + NAME_FUNC_OFFSET(21644, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 701), + NAME_FUNC_OFFSET(21658, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 701), + NAME_FUNC_OFFSET(21675, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 702), + NAME_FUNC_OFFSET(21690, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 702), + NAME_FUNC_OFFSET(21708, glBindProgramNV, glBindProgramNV, NULL, 721), + NAME_FUNC_OFFSET(21725, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 722), + NAME_FUNC_OFFSET(21745, glGenProgramsNV, glGenProgramsNV, NULL, 724), + NAME_FUNC_OFFSET(21762, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 730), + NAME_FUNC_OFFSET(21788, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 730), + NAME_FUNC_OFFSET(21817, glIsProgramNV, glIsProgramNV, NULL, 734), + NAME_FUNC_OFFSET(21832, glPointParameteriNV, glPointParameteriNV, NULL, 798), + NAME_FUNC_OFFSET(21850, glPointParameterivNV, glPointParameterivNV, NULL, 799), + NAME_FUNC_OFFSET(21869, gl_dispatch_stub_802, gl_dispatch_stub_802, NULL, 802), + NAME_FUNC_OFFSET(21890, gl_dispatch_stub_804, gl_dispatch_stub_804, NULL, 804), + NAME_FUNC_OFFSET(21906, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 811), + NAME_FUNC_OFFSET(21930, gl_dispatch_stub_814, gl_dispatch_stub_814, NULL, 814), + NAME_FUNC_OFFSET(21954, gl_dispatch_stub_814, gl_dispatch_stub_814, NULL, 814), + NAME_FUNC_OFFSET(21981, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 815), + NAME_FUNC_OFFSET(21999, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 816), + NAME_FUNC_OFFSET(22018, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 817), + NAME_FUNC_OFFSET(22043, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 818), + NAME_FUNC_OFFSET(22064, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 819), + NAME_FUNC_OFFSET(22086, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 820), + NAME_FUNC_OFFSET(22112, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 821), + NAME_FUNC_OFFSET(22135, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 822), + NAME_FUNC_OFFSET(22158, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 823), + NAME_FUNC_OFFSET(22181, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 824), + NAME_FUNC_OFFSET(22199, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 825), + NAME_FUNC_OFFSET(22218, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 826), + NAME_FUNC_OFFSET(22235, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 827), + NAME_FUNC_OFFSET(22273, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 828), + NAME_FUNC_OFFSET(22302, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 829), + NAME_FUNC_OFFSET(22318, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 830), + NAME_FUNC_OFFSET(22335, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 831), + NAME_FUNC_OFFSET(22357, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), + NAME_FUNC_OFFSET(22375, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 835), + NAME_FUNC_OFFSET(22398, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 836), + NAME_FUNC_OFFSET(22420, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 837), + NAME_FUNC_OFFSET(22436, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 838), + NAME_FUNC_OFFSET(22457, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 839), + NAME_FUNC_OFFSET(22479, glUniform1uiEXT, glUniform1uiEXT, NULL, 840), + NAME_FUNC_OFFSET(22492, glUniform1uivEXT, glUniform1uivEXT, NULL, 841), + NAME_FUNC_OFFSET(22506, glUniform2uiEXT, glUniform2uiEXT, NULL, 842), + NAME_FUNC_OFFSET(22519, glUniform2uivEXT, glUniform2uivEXT, NULL, 843), + NAME_FUNC_OFFSET(22533, glUniform3uiEXT, glUniform3uiEXT, NULL, 844), + NAME_FUNC_OFFSET(22546, glUniform3uivEXT, glUniform3uivEXT, NULL, 845), + NAME_FUNC_OFFSET(22560, glUniform4uiEXT, glUniform4uiEXT, NULL, 846), + NAME_FUNC_OFFSET(22573, glUniform4uivEXT, glUniform4uivEXT, NULL, 847), + NAME_FUNC_OFFSET(22587, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 848), + NAME_FUNC_OFFSET(22605, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 849), + NAME_FUNC_OFFSET(22624, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 850), + NAME_FUNC_OFFSET(22643, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 851), + NAME_FUNC_OFFSET(22663, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 852), + NAME_FUNC_OFFSET(22681, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 853), + NAME_FUNC_OFFSET(22700, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 854), + NAME_FUNC_OFFSET(22719, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 855), + NAME_FUNC_OFFSET(22739, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 856), + NAME_FUNC_OFFSET(22757, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 857), + NAME_FUNC_OFFSET(22776, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 858), + NAME_FUNC_OFFSET(22795, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 859), + NAME_FUNC_OFFSET(22815, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 860), + NAME_FUNC_OFFSET(22834, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 861), + NAME_FUNC_OFFSET(22852, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 862), + NAME_FUNC_OFFSET(22871, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 863), + NAME_FUNC_OFFSET(22890, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 864), + NAME_FUNC_OFFSET(22910, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 865), + NAME_FUNC_OFFSET(22929, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 866), + NAME_FUNC_OFFSET(22949, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 867), + NAME_FUNC_OFFSET(22969, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 868), + NAME_FUNC_OFFSET(22992, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 869), + NAME_FUNC_OFFSET(23018, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 870), + NAME_FUNC_OFFSET(23031, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 871), + NAME_FUNC_OFFSET(23042, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 872), + NAME_FUNC_OFFSET(23052, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 873), + NAME_FUNC_OFFSET(23068, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 874), + NAME_FUNC_OFFSET(23084, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 875), + NAME_FUNC_OFFSET(23097, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 878), + NAME_FUNC_OFFSET(23118, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 879), + NAME_FUNC_OFFSET(23140, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 880), + NAME_FUNC_OFFSET(23158, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 881), + NAME_FUNC_OFFSET(23177, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 882), + NAME_FUNC_OFFSET(23202, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 883), + NAME_FUNC_OFFSET(23225, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 884), + NAME_FUNC_OFFSET(23250, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 885), + NAME_FUNC_OFFSET(23267, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 887), + NAME_FUNC_OFFSET(23285, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 888), + NAME_FUNC_OFFSET(23308, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 889), + NAME_FUNC_OFFSET(23338, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 890), + NAME_FUNC_OFFSET(23366, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 891), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET -- cgit v1.2.3