From 5e633abcca598289d0423d89bb400b41e6417259 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 15 Mar 2011 21:35:41 +0000 Subject: xserver libX11 libxcb mesa git update 15 Mar 2011 --- mesalib/src/mesa/drivers/common/driverfuncs.c | 655 +++++++++++++------------- 1 file changed, 329 insertions(+), 326 deletions(-) (limited to 'mesalib/src/mesa/drivers/common/driverfuncs.c') diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c index 5389a5001..8f898f6af 100644 --- a/mesalib/src/mesa/drivers/common/driverfuncs.c +++ b/mesalib/src/mesa/drivers/common/driverfuncs.c @@ -1,326 +1,329 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/arrayobj.h" -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/mipmap.h" -#include "main/queryobj.h" -#include "main/renderbuffer.h" -#include "main/shaderobj.h" -#include "main/texcompress.h" -#include "main/texformat.h" -#include "main/texgetimage.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/texstore.h" -#include "main/bufferobj.h" -#include "main/fbobject.h" -#include "main/texrender.h" -#include "main/syncobj.h" -#include "main/transformfeedback.h" - -#include "program/program.h" -#include "tnl/tnl.h" -#include "swrast/swrast.h" - -#include "driverfuncs.h" -#include "meta.h" - - - -/** - * Plug in default functions for all pointers in the dd_function_table - * structure. - * Device drivers should call this function and then plug in any - * functions which it wants to override. - * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). - * - * \param table the dd_function_table to initialize - */ -void -_mesa_init_driver_functions(struct dd_function_table *driver) -{ - memset(driver, 0, sizeof(*driver)); - - driver->GetString = NULL; /* REQUIRED! */ - driver->UpdateState = NULL; /* REQUIRED! */ - driver->GetBufferSize = NULL; /* REQUIRED! */ - driver->ResizeBuffers = _mesa_resize_framebuffer; - driver->Error = NULL; - - driver->Finish = NULL; - driver->Flush = NULL; - - /* framebuffer/image functions */ - driver->Clear = _swrast_Clear; - driver->Accum = _swrast_Accum; - driver->RasterPos = _tnl_RasterPos; - driver->DrawPixels = _swrast_DrawPixels; - driver->ReadPixels = _swrast_ReadPixels; - driver->CopyPixels = _swrast_CopyPixels; - driver->Bitmap = _swrast_Bitmap; - - /* Texture functions */ - driver->ChooseTextureFormat = _mesa_choose_tex_format; - driver->TexImage1D = _mesa_store_teximage1d; - driver->TexImage2D = _mesa_store_teximage2d; - driver->TexImage3D = _mesa_store_teximage3d; - driver->TexSubImage1D = _mesa_store_texsubimage1d; - driver->TexSubImage2D = _mesa_store_texsubimage2d; - driver->TexSubImage3D = _mesa_store_texsubimage3d; - driver->GetTexImage = _mesa_get_teximage; - driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D; - driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D; - driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; - driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; - driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; - driver->GenerateMipmap = _mesa_meta_GenerateMipmap; - driver->TestProxyTexImage = _mesa_test_proxy_teximage; - driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; - driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; - driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; - driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; - driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; - driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; - driver->GetCompressedTexImage = _mesa_get_compressed_teximage; - driver->BindTexture = NULL; - driver->NewTextureObject = _mesa_new_texture_object; - driver->DeleteTexture = _mesa_delete_texture_object; - driver->NewTextureImage = _mesa_new_texture_image; - driver->FreeTexImageData = _mesa_free_texture_image_data; - driver->MapTexture = NULL; - driver->UnmapTexture = NULL; - driver->TextureMemCpy = memcpy; - driver->IsTextureResident = NULL; - driver->UpdateTexturePalette = NULL; - - /* imaging */ - driver->CopyColorTable = _mesa_meta_CopyColorTable; - driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable; - - /* Vertex/fragment programs */ - driver->BindProgram = NULL; - driver->NewProgram = _mesa_new_program; - driver->DeleteProgram = _mesa_delete_program; - - /* simple state commands */ - driver->AlphaFunc = NULL; - driver->BlendColor = NULL; - driver->BlendEquationSeparate = NULL; - driver->BlendFuncSeparate = NULL; - driver->ClearColor = NULL; - driver->ClearDepth = NULL; - driver->ClearStencil = NULL; - driver->ClipPlane = NULL; - driver->ColorMask = NULL; - driver->ColorMaterial = NULL; - driver->CullFace = NULL; - driver->DrawBuffer = NULL; - driver->DrawBuffers = NULL; - driver->FrontFace = NULL; - driver->DepthFunc = NULL; - driver->DepthMask = NULL; - driver->DepthRange = NULL; - driver->Enable = NULL; - driver->Fogfv = NULL; - driver->Hint = NULL; - driver->Lightfv = NULL; - driver->LightModelfv = NULL; - driver->LineStipple = NULL; - driver->LineWidth = NULL; - driver->LogicOpcode = NULL; - driver->PointParameterfv = NULL; - driver->PointSize = NULL; - driver->PolygonMode = NULL; - driver->PolygonOffset = NULL; - driver->PolygonStipple = NULL; - driver->ReadBuffer = NULL; - driver->RenderMode = NULL; - driver->Scissor = NULL; - driver->ShadeModel = NULL; - driver->StencilFuncSeparate = NULL; - driver->StencilOpSeparate = NULL; - driver->StencilMaskSeparate = NULL; - driver->TexGen = NULL; - driver->TexEnv = NULL; - driver->TexParameter = NULL; - driver->Viewport = NULL; - - /* buffer objects */ - _mesa_init_buffer_object_functions(driver); - - /* query objects */ - _mesa_init_query_object_functions(driver); - - _mesa_init_sync_object_functions(driver); - - driver->NewFramebuffer = _mesa_new_framebuffer; - driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; - driver->RenderTexture = _mesa_render_texture; - driver->FinishRenderTexture = _mesa_finish_render_texture; - driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; - driver->ValidateFramebuffer = _mesa_validate_framebuffer; - - driver->BlitFramebuffer = _swrast_BlitFramebuffer; - - /* APPLE_vertex_array_object */ - driver->NewArrayObject = _mesa_new_array_object; - driver->DeleteArrayObject = _mesa_delete_array_object; - driver->BindArrayObject = NULL; - - _mesa_init_shader_object_functions(driver); - - _mesa_init_transform_feedback_functions(driver); - - /* T&L stuff */ - driver->NeedValidate = GL_FALSE; - driver->ValidateTnlModule = NULL; - driver->CurrentExecPrimitive = 0; - driver->CurrentSavePrimitive = 0; - driver->NeedFlush = 0; - driver->SaveNeedFlush = 0; - - driver->ProgramStringNotify = _tnl_program_string; - driver->FlushVertices = NULL; - driver->SaveFlushVertices = NULL; - driver->NotifySaveBegin = NULL; - driver->LightingSpaceChange = NULL; - - /* display list */ - driver->NewList = NULL; - driver->EndList = NULL; - driver->BeginCallList = NULL; - driver->EndCallList = NULL; -} - - -/** - * Call the ctx->Driver.* state functions with current values to initialize - * driver state. - * Only the Intel drivers use this so far. - */ -void -_mesa_init_driver_state(struct gl_context *ctx) -{ - ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); - - ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); - - ctx->Driver.BlendEquationSeparate(ctx, - ctx->Color.Blend[0].EquationRGB, - ctx->Color.Blend[0].EquationA); - - ctx->Driver.BlendFuncSeparate(ctx, - ctx->Color.Blend[0].SrcRGB, - ctx->Color.Blend[0].DstRGB, - ctx->Color.Blend[0].SrcA, - ctx->Color.Blend[0].DstA); - - if (ctx->Driver.ColorMaskIndexed) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - ctx->Driver.ColorMaskIndexed(ctx, i, - ctx->Color.ColorMask[0][RCOMP], - ctx->Color.ColorMask[0][GCOMP], - ctx->Color.ColorMask[0][BCOMP], - ctx->Color.ColorMask[0][ACOMP]); - } - } - else { - ctx->Driver.ColorMask(ctx, - ctx->Color.ColorMask[0][RCOMP], - ctx->Color.ColorMask[0][GCOMP], - ctx->Color.ColorMask[0][BCOMP], - ctx->Color.ColorMask[0][ACOMP]); - } - - ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); - ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); - ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); - - ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); - ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); - ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); - ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); - ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); - ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); - ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); - ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); - ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); - ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); - ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - - ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); - ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0); - ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); - ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); - ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); - - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - - { - GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; - ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); - } - - ctx->Driver.LineWidth(ctx, ctx->Line.Width); - ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); - ctx->Driver.PointSize(ctx, ctx->Point.Size); - ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0]); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - ctx->Stencil.Function[1], - ctx->Stencil.Ref[1], - ctx->Stencil.ValueMask[1]); - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); - ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, - ctx->Stencil.FailFunc[1], - ctx->Stencil.ZFailFunc[1], - ctx->Stencil.ZPassFunc[1]); - - - ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/arrayobj.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/mipmap.h" +#include "main/queryobj.h" +#include "main/renderbuffer.h" +#include "main/shaderobj.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" +#include "main/bufferobj.h" +#include "main/fbobject.h" +#include "main/texrender.h" +#include "main/syncobj.h" +#include "main/texturebarrier.h" +#include "main/transformfeedback.h" + +#include "program/program.h" +#include "tnl/tnl.h" +#include "swrast/swrast.h" + +#include "driverfuncs.h" +#include "meta.h" + + + +/** + * Plug in default functions for all pointers in the dd_function_table + * structure. + * Device drivers should call this function and then plug in any + * functions which it wants to override. + * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). + * + * \param table the dd_function_table to initialize + */ +void +_mesa_init_driver_functions(struct dd_function_table *driver) +{ + memset(driver, 0, sizeof(*driver)); + + driver->GetString = NULL; /* REQUIRED! */ + driver->UpdateState = NULL; /* REQUIRED! */ + driver->GetBufferSize = NULL; /* REQUIRED! */ + driver->ResizeBuffers = _mesa_resize_framebuffer; + driver->Error = NULL; + + driver->Finish = NULL; + driver->Flush = NULL; + + /* framebuffer/image functions */ + driver->Clear = _swrast_Clear; + driver->Accum = _swrast_Accum; + driver->RasterPos = _tnl_RasterPos; + driver->DrawPixels = _swrast_DrawPixels; + driver->ReadPixels = _swrast_ReadPixels; + driver->CopyPixels = _swrast_CopyPixels; + driver->Bitmap = _swrast_Bitmap; + + /* Texture functions */ + driver->ChooseTextureFormat = _mesa_choose_tex_format; + driver->TexImage1D = _mesa_store_teximage1d; + driver->TexImage2D = _mesa_store_teximage2d; + driver->TexImage3D = _mesa_store_teximage3d; + driver->TexSubImage1D = _mesa_store_texsubimage1d; + driver->TexSubImage2D = _mesa_store_texsubimage2d; + driver->TexSubImage3D = _mesa_store_texsubimage3d; + driver->GetTexImage = _mesa_get_teximage; + driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D; + driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D; + driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; + driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; + driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; + driver->GenerateMipmap = _mesa_meta_GenerateMipmap; + driver->TestProxyTexImage = _mesa_test_proxy_teximage; + driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; + driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; + driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; + driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + driver->GetCompressedTexImage = _mesa_get_compressed_teximage; + driver->BindTexture = NULL; + driver->NewTextureObject = _mesa_new_texture_object; + driver->DeleteTexture = _mesa_delete_texture_object; + driver->NewTextureImage = _mesa_new_texture_image; + driver->FreeTexImageData = _mesa_free_texture_image_data; + driver->MapTexture = NULL; + driver->UnmapTexture = NULL; + driver->TextureMemCpy = memcpy; + driver->IsTextureResident = NULL; + driver->UpdateTexturePalette = NULL; + + /* imaging */ + driver->CopyColorTable = _mesa_meta_CopyColorTable; + driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable; + + /* Vertex/fragment programs */ + driver->BindProgram = NULL; + driver->NewProgram = _mesa_new_program; + driver->DeleteProgram = _mesa_delete_program; + + /* simple state commands */ + driver->AlphaFunc = NULL; + driver->BlendColor = NULL; + driver->BlendEquationSeparate = NULL; + driver->BlendFuncSeparate = NULL; + driver->ClearColor = NULL; + driver->ClearDepth = NULL; + driver->ClearStencil = NULL; + driver->ClipPlane = NULL; + driver->ColorMask = NULL; + driver->ColorMaterial = NULL; + driver->CullFace = NULL; + driver->DrawBuffer = NULL; + driver->DrawBuffers = NULL; + driver->FrontFace = NULL; + driver->DepthFunc = NULL; + driver->DepthMask = NULL; + driver->DepthRange = NULL; + driver->Enable = NULL; + driver->Fogfv = NULL; + driver->Hint = NULL; + driver->Lightfv = NULL; + driver->LightModelfv = NULL; + driver->LineStipple = NULL; + driver->LineWidth = NULL; + driver->LogicOpcode = NULL; + driver->PointParameterfv = NULL; + driver->PointSize = NULL; + driver->PolygonMode = NULL; + driver->PolygonOffset = NULL; + driver->PolygonStipple = NULL; + driver->ReadBuffer = NULL; + driver->RenderMode = NULL; + driver->Scissor = NULL; + driver->ShadeModel = NULL; + driver->StencilFuncSeparate = NULL; + driver->StencilOpSeparate = NULL; + driver->StencilMaskSeparate = NULL; + driver->TexGen = NULL; + driver->TexEnv = NULL; + driver->TexParameter = NULL; + driver->Viewport = NULL; + + /* buffer objects */ + _mesa_init_buffer_object_functions(driver); + + /* query objects */ + _mesa_init_query_object_functions(driver); + + _mesa_init_sync_object_functions(driver); + + driver->NewFramebuffer = _mesa_new_framebuffer; + driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; + driver->RenderTexture = _mesa_render_texture; + driver->FinishRenderTexture = _mesa_finish_render_texture; + driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; + driver->ValidateFramebuffer = _mesa_validate_framebuffer; + + driver->BlitFramebuffer = _swrast_BlitFramebuffer; + + _mesa_init_texture_barrier_functions(driver); + + /* APPLE_vertex_array_object */ + driver->NewArrayObject = _mesa_new_array_object; + driver->DeleteArrayObject = _mesa_delete_array_object; + driver->BindArrayObject = NULL; + + _mesa_init_shader_object_functions(driver); + + _mesa_init_transform_feedback_functions(driver); + + /* T&L stuff */ + driver->NeedValidate = GL_FALSE; + driver->ValidateTnlModule = NULL; + driver->CurrentExecPrimitive = 0; + driver->CurrentSavePrimitive = 0; + driver->NeedFlush = 0; + driver->SaveNeedFlush = 0; + + driver->ProgramStringNotify = _tnl_program_string; + driver->FlushVertices = NULL; + driver->SaveFlushVertices = NULL; + driver->NotifySaveBegin = NULL; + driver->LightingSpaceChange = NULL; + + /* display list */ + driver->NewList = NULL; + driver->EndList = NULL; + driver->BeginCallList = NULL; + driver->EndCallList = NULL; +} + + +/** + * Call the ctx->Driver.* state functions with current values to initialize + * driver state. + * Only the Intel drivers use this so far. + */ +void +_mesa_init_driver_state(struct gl_context *ctx) +{ + ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); + + ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); + + ctx->Driver.BlendEquationSeparate(ctx, + ctx->Color.Blend[0].EquationRGB, + ctx->Color.Blend[0].EquationA); + + ctx->Driver.BlendFuncSeparate(ctx, + ctx->Color.Blend[0].SrcRGB, + ctx->Color.Blend[0].DstRGB, + ctx->Color.Blend[0].SrcA, + ctx->Color.Blend[0].DstA); + + if (ctx->Driver.ColorMaskIndexed) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + ctx->Driver.ColorMaskIndexed(ctx, i, + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP]); + } + } + else { + ctx->Driver.ColorMask(ctx, + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP]); + } + + ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); + ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); + ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); + + ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); + ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); + ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); + ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); + ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); + ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); + ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); + ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); + ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); + ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0); + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + + { + GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; + ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); + } + + ctx->Driver.LineWidth(ctx, ctx->Line.Width); + ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); + ctx->Driver.PointSize(ctx, ctx->Point.Size); + ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0]); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + ctx->Stencil.Function[1], + ctx->Stencil.Ref[1], + ctx->Stencil.ValueMask[1]); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); + ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, + ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, + ctx->Stencil.FailFunc[1], + ctx->Stencil.ZFailFunc[1], + ctx->Stencil.ZPassFunc[1]); + + + ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); +} -- cgit v1.2.3