From 63bfcd0be46413dda8c22b914d12f66ea5d5c66d Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 23 May 2014 19:36:09 +0200 Subject: libX11 mesa xserver pixman git update 23 May 2014 xserver commit db2e708f31a162c6c66643d3559dd5f3e21ee06b libX11 commit e3dc0d17339e61eaf0b51b8907510984e3bf23cb pixman commit 9cd283b2eb8279824406bfd47b020d21fc00cf82 mesa commit 404387ecd72a4a9ace8c1fa6895823aabfd759ad --- mesalib/src/mesa/drivers/common/meta.c | 106 +++++++++++++++------------------ 1 file changed, 47 insertions(+), 59 deletions(-) (limited to 'mesalib/src/mesa/drivers/common/meta.c') diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 3ef3f7971..fec0d2be5 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -242,10 +242,25 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, GLenum target, struct blit_shader_table *table) { - const char *vs_source; - char *fs_source; + char *vs_source, *fs_source; void *const mem_ctx = ralloc_context(NULL); struct blit_shader *shader = choose_blit_shader(target, table); + const char *vs_input, *vs_output, *fs_input, *vs_preprocess, *fs_preprocess; + + if (ctx->Const.GLSLVersion < 130) { + vs_preprocess = ""; + vs_input = "attribute"; + vs_output = "varying"; + fs_preprocess = "#extension GL_EXT_texture_array : enable"; + fs_input = "varying"; + } else { + vs_preprocess = "#version 130"; + vs_input = "in"; + vs_output = "out"; + fs_preprocess = "#version 130"; + fs_input = "in"; + shader->func = "texture"; + } assert(shader != NULL); @@ -254,57 +269,30 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, return; } - if (ctx->Const.GLSLVersion < 130) { - vs_source = - "attribute vec2 position;\n" - "attribute vec4 textureCoords;\n" - "varying vec4 texCoords;\n" - "void main()\n" - "{\n" - " texCoords = textureCoords;\n" - " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n"; - - fs_source = ralloc_asprintf(mem_ctx, - "#extension GL_EXT_texture_array : enable\n" - "#extension GL_ARB_texture_cube_map_array: enable\n" - "uniform %s texSampler;\n" - "varying vec4 texCoords;\n" - "void main()\n" - "{\n" - " gl_FragColor = %s(texSampler, %s);\n" - " gl_FragDepth = gl_FragColor.x;\n" - "}\n", - shader->type, - shader->func, shader->texcoords); - } - else { - vs_source = ralloc_asprintf(mem_ctx, - "#version 130\n" - "in vec2 position;\n" - "in vec4 textureCoords;\n" - "out vec4 texCoords;\n" - "void main()\n" - "{\n" - " texCoords = textureCoords;\n" - " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n"); - fs_source = ralloc_asprintf(mem_ctx, - "#version 130\n" - "#extension GL_ARB_texture_cube_map_array: enable\n" - "uniform %s texSampler;\n" - "in vec4 texCoords;\n" - "out vec4 out_color;\n" - "\n" - "void main()\n" - "{\n" - " out_color = texture(texSampler, %s);\n" - " gl_FragDepth = out_color.x;\n" - "}\n", - shader->type, - shader->texcoords); - } - + vs_source = ralloc_asprintf(mem_ctx, + "%s\n" + "%s vec2 position;\n" + "%s vec4 textureCoords;\n" + "%s vec4 texCoords;\n" + "void main()\n" + "{\n" + " texCoords = textureCoords;\n" + " gl_Position = vec4(position, 0.0, 1.0);\n" + "}\n", + vs_preprocess, vs_input, vs_input, vs_output); + + fs_source = ralloc_asprintf(mem_ctx, + "%s\n" + "#extension GL_ARB_texture_cube_map_array: enable\n" + "uniform %s texSampler;\n" + "%s vec4 texCoords;\n" + "void main()\n" + "{\n" + " gl_FragColor = %s(texSampler, %s);\n" + " gl_FragDepth = gl_FragColor.x;\n" + "}\n", + fs_preprocess, shader->type, fs_input, + shader->func, shader->texcoords); _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, ralloc_asprintf(mem_ctx, "%s blit", @@ -2860,13 +2848,13 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims, * are too strict for CopyTexImage. We know meta will be fine with format * changes. */ - _mesa_meta_BlitFramebuffer(ctx, x, y, - x + width, y + height, - xoffset, yoffset, - xoffset + width, yoffset + height, - mask, GL_NEAREST); + mask = _mesa_meta_BlitFramebuffer(ctx, x, y, + x + width, y + height, + xoffset, yoffset, + xoffset + width, yoffset + height, + mask, GL_NEAREST); ctx->Meta->Blit.no_ctsi_fallback = false; - success = true; + success = mask == 0x0; out: _mesa_lock_texture(ctx, texObj); -- cgit v1.2.3