From d0c30e7945e76ac119f6d867e27137c8a76f7e15 Mon Sep 17 00:00:00 2001 From: marha Date: Sat, 19 Jul 2014 15:00:38 +0200 Subject: fontconfig plink libX11 libxcb mesa git update 19 July 2014 plink revision 10207 xserver commit cfa302d6224d10860e60491333950544c4fb9b04 libxcb commit 49a61c8b459ab19c7f39e653bbb0d0339ea8f00f libX11 commit 5525e8433f93bce464412f27cffa203ea628f368 fontconfig commit 6781c6baef062eeea5b5b68e4a9c31ea6cd7539b mesa commit f6fc80734533140a69b30361fe0d4773a03515db --- mesalib/src/mesa/drivers/dri/common/drirc | 20 +++++++++++++++++--- .../src/mesa/drivers/dri/common/xmlpool/t_options.h | 5 +++++ 2 files changed, 22 insertions(+), 3 deletions(-) (limited to 'mesalib/src/mesa/drivers/dri/common') diff --git a/mesalib/src/mesa/drivers/dri/common/drirc b/mesalib/src/mesa/drivers/dri/common/drirc index ebc04cd9b..4b9841bd2 100644 --- a/mesalib/src/mesa/drivers/dri/common/drirc +++ b/mesalib/src/mesa/drivers/dri/common/drirc @@ -11,17 +11,21 @@ Application bugs worked around in this file: is still 1.10. * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" - expression, which fails to compile with GLSL 1.10. + expression, which is illegal in GLSL 1.10. Adding "#version 130" fixes this. * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which - fails to compile with GLSL 1.10. + is illegal in GLSL 1.10. Adding "#version 130" fixes this. * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" - expression, which fails (and should fail) to compile with any GLSL version. + expression, which is illegal in any GLSL version. Disabling ARB_shader_bit_encoding fixes this. +* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses + an #extension directive in the middle of its shaders, which is illegal + in GLSL. + TODO: document the other workarounds. --> @@ -45,6 +49,7 @@ TODO: document the other workarounds.