From cbfb19790917d271b8ca6156554b16acc802719f Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 28 Mar 2014 17:35:36 +0100 Subject: libxtrans fontconfig mesa xserver git update 28 Mar 2014 xserver commit a2880699e8f1f576e1a48ebf25e8982463323f84 libxtrans commit 68f60238c4224f954ff6556ae778c72e420175f0 fontconfig commit fcba9ef01c978323fc71c17e455d3cd6ae35edcc mesa commit 029ccd773d01a5f801c809c499516d7b0c4cc3f8 --- mesalib/src/mesa/main/api_validate.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'mesalib/src/mesa/main/api_validate.c') diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index f3fd1a475..8f0b1998d 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -125,11 +125,14 @@ check_valid_to_render(struct gl_context *ctx, const char *function) return GL_FALSE; break; - case API_OPENGL_COMPAT: case API_OPENGL_CORE: + if (ctx->Array.VAO == ctx->Array.DefaultVAO) + return GL_FALSE; + /* fallthrough */ + case API_OPENGL_COMPAT: { const struct gl_shader_program *vsProg = - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; if (haveVertexShader || haveVertexProgram) { @@ -270,9 +273,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB. * */ - if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { + if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { const GLenum geom_mode = - ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType; + ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType; switch (mode) { case GL_POINTS: valid_enum = (geom_mode == GL_POINTS); @@ -331,8 +334,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if (_mesa_is_xfb_active_and_unpaused(ctx)) { GLboolean pass = GL_TRUE; - if(ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { - switch (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) { + if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { + switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; -- cgit v1.2.3