From 1b0fcca503ae9cf2d462b60770f96c794dfbb27a Mon Sep 17 00:00:00 2001 From: marha Date: Wed, 15 Jan 2014 21:23:25 +0100 Subject: mesa xkeyboard-config xserver git update 15 jan 2014 xserver commit 2d2d49dab5c5718989de97d7227aac793479745e xkeyboard-config commit 78af7aa79c6552924295644b911e45d07a0fcdad mesa commit a05c596a00916ce6a9c9d35ff36cd1e401fddd43 --- mesalib/src/mesa/main/dd.h | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) (limited to 'mesalib/src/mesa/main/dd.h') diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 6e73691ea..6c084afa3 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -39,6 +39,7 @@ struct gl_buffer_object; struct gl_context; struct gl_display_list; struct gl_framebuffer; +struct gl_image_unit; struct gl_pixelstore_attrib; struct gl_program; struct gl_renderbuffer; @@ -484,7 +485,7 @@ struct dd_function_table { /** Enable or disable writing into the depth buffer */ void (*DepthMask)(struct gl_context *ctx, GLboolean flag); /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + void (*DepthRange)(struct gl_context *ctx); /** Specify the current buffer for writing */ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); /** Specify the buffers for writing for fragment programs*/ @@ -524,7 +525,7 @@ struct dd_function_table { /** Set rasterization mode */ void (*RenderMode)(struct gl_context *ctx, GLenum mode ); /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + void (*Scissor)(struct gl_context *ctx); /** Select flat or smooth shading */ void (*ShadeModel)(struct gl_context *ctx, GLenum mode); /** OpenGL 2.0 two-sided StencilFunc */ @@ -546,7 +547,7 @@ struct dd_function_table { struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + void (*Viewport)(struct gl_context *ctx); /*@}*/ @@ -910,6 +911,19 @@ struct dd_function_table { * non-zero status should be returned for the duration of the reset. */ GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx); + + /** + * \name GL_ARB_shader_image_load_store interface. + */ + /** @{ */ + void (*BindImageTexture)(struct gl_context *ctx, + struct gl_image_unit *unit, + struct gl_texture_object *texObj, + GLint level, GLboolean layered, GLint layer, + GLenum access, GLenum format); + + void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); + /** @} */ }; -- cgit v1.2.3