From 807c6931fe683fd844ceec1b023232181e6aae03 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 28 Dec 2010 16:10:20 +0000 Subject: xserver and mesa git update 28-12-2010 --- mesalib/src/mesa/main/light.h | 297 +++++++++++++++++++++--------------------- 1 file changed, 151 insertions(+), 146 deletions(-) (limited to 'mesalib/src/mesa/main/light.h') diff --git a/mesalib/src/mesa/main/light.h b/mesalib/src/mesa/main/light.h index b3436114d..cd8aeaeb6 100644 --- a/mesalib/src/mesa/main/light.h +++ b/mesalib/src/mesa/main/light.h @@ -1,146 +1,151 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef LIGHT_H -#define LIGHT_H - - -#include "mtypes.h" - -extern void GLAPIENTRY -_mesa_ShadeModel( GLenum mode ); - -extern void GLAPIENTRY -_mesa_ProvokingVertexEXT(GLenum mode); - - -#if _HAVE_FULL_GL -extern void GLAPIENTRY -_mesa_ColorMaterial( GLenum face, GLenum mode ); - -extern void GLAPIENTRY -_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); - -extern void GLAPIENTRY -_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); - -extern void GLAPIENTRY -_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); - -extern void GLAPIENTRY -_mesa_Lighti( GLenum light, GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_LightModelf( GLenum pname, GLfloat param ); - -extern void GLAPIENTRY -_mesa_LightModelfv( GLenum pname, const GLfloat *params ); - -extern void GLAPIENTRY -_mesa_LightModeli( GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_LightModeliv( GLenum pname, const GLint *params ); - -extern void GLAPIENTRY -_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); - - -extern void -_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params); - - -/* Lerp between adjacent values in the f(x) lookup table, giving a - * continuous function, with adequeate overall accuracy. (Though - * still pretty good compared to a straight lookup). - * Result should be a GLfloat. - */ -#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ -do { \ - struct gl_shine_tab *_tab = table; \ - float f = (dp * (SHINE_TABLE_SIZE-1)); \ - int k = (int) f; \ - if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ - || k > SHINE_TABLE_SIZE-2) \ - result = (GLfloat) pow( dp, _tab->shininess ); \ - else \ - result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ -} while (0) - - -extern GLuint _mesa_material_bitmask( GLcontext *ctx, - GLenum face, GLenum pname, - GLuint legal, - const char * ); - -extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); - -extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); - -extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); - -extern void _mesa_update_lighting( GLcontext *ctx ); - -extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ); - -extern void _mesa_update_material( GLcontext *ctx, - GLuint bitmask ); - -extern void _mesa_copy_materials( struct gl_material *dst, - const struct gl_material *src, - GLuint bitmask ); - -extern void _mesa_update_color_material( GLcontext *ctx, - const GLfloat rgba[4] ); - -extern void _mesa_init_lighting( GLcontext *ctx ); - -extern void _mesa_free_lighting_data( GLcontext *ctx ); - -extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag ); - -#else -#define _mesa_update_color_material( c, r ) ((void)0) -#define _mesa_validate_all_lighting_tables( c ) ((void)0) -#define _mesa_invalidate_spot_exp_table( l ) ((void)0) -#define _mesa_material_bitmask( c, f, p, l, s ) 0 -#define _mesa_init_lighting( c ) ((void)0) -#define _mesa_free_lighting_data( c ) ((void)0) -#define _mesa_update_lighting( c ) ((void)0) -#define _mesa_update_tnl_spaces( c, n ) ((void)0) -#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) -#endif - -#endif +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef LIGHT_H +#define LIGHT_H + + +#include "glheader.h" +#include "mfeatures.h" + +struct gl_context; +struct gl_light; +struct gl_material; + +extern void GLAPIENTRY +_mesa_ShadeModel( GLenum mode ); + +extern void GLAPIENTRY +_mesa_ProvokingVertexEXT(GLenum mode); + + +#if _HAVE_FULL_GL +extern void GLAPIENTRY +_mesa_ColorMaterial( GLenum face, GLenum mode ); + +extern void GLAPIENTRY +_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); + +extern void GLAPIENTRY +_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); + +extern void GLAPIENTRY +_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); + +extern void GLAPIENTRY +_mesa_Lighti( GLenum light, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_LightModelf( GLenum pname, GLfloat param ); + +extern void GLAPIENTRY +_mesa_LightModelfv( GLenum pname, const GLfloat *params ); + +extern void GLAPIENTRY +_mesa_LightModeli( GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_LightModeliv( GLenum pname, const GLint *params ); + +extern void GLAPIENTRY +_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); + + +extern void +_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); + + +/* Lerp between adjacent values in the f(x) lookup table, giving a + * continuous function, with adequeate overall accuracy. (Though + * still pretty good compared to a straight lookup). + * Result should be a GLfloat. + */ +#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ +do { \ + struct gl_shine_tab *_tab = table; \ + float f = (dp * (SHINE_TABLE_SIZE-1)); \ + int k = (int) f; \ + if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ + || k > SHINE_TABLE_SIZE-2) \ + result = (GLfloat) pow( dp, _tab->shininess ); \ + else \ + result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ +} while (0) + + +extern GLuint _mesa_material_bitmask( struct gl_context *ctx, + GLenum face, GLenum pname, + GLuint legal, + const char * ); + +extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); + +extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i ); + +extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx ); + +extern void _mesa_update_lighting( struct gl_context *ctx ); + +extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); + +extern void _mesa_update_material( struct gl_context *ctx, + GLuint bitmask ); + +extern void _mesa_copy_materials( struct gl_material *dst, + const struct gl_material *src, + GLuint bitmask ); + +extern void _mesa_update_color_material( struct gl_context *ctx, + const GLfloat rgba[4] ); + +extern void _mesa_init_lighting( struct gl_context *ctx ); + +extern void _mesa_free_lighting_data( struct gl_context *ctx ); + +extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); + +#else +#define _mesa_update_color_material( c, r ) ((void)0) +#define _mesa_validate_all_lighting_tables( c ) ((void)0) +#define _mesa_invalidate_spot_exp_table( l ) ((void)0) +#define _mesa_material_bitmask( c, f, p, l, s ) 0 +#define _mesa_init_lighting( c ) ((void)0) +#define _mesa_free_lighting_data( c ) ((void)0) +#define _mesa_update_lighting( c ) ((void)0) +#define _mesa_update_tnl_spaces( c, n ) ((void)0) +#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) +#endif + +#endif -- cgit v1.2.3