From e1a407256a5c1571d8f4871fd981a51cfbd46e37 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 22 Jun 2012 08:30:33 +0200 Subject: mesa xserver libxcb fontconfig --- mesalib/src/mesa/main/mtypes.h | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'mesalib/src/mesa/main/mtypes.h') diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index d52ab151a..def0db1aa 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2709,6 +2709,9 @@ struct gl_program_constants /* ES 2.0 and GL_ARB_ES2_compatibility */ struct gl_precision LowFloat, MediumFloat, HighFloat; struct gl_precision LowInt, MediumInt, HighInt; + /* GL_ARB_uniform_buffer_object */ + GLuint MaxUniformBlocks; + GLuint MaxCombinedUniformComponents; }; @@ -2774,6 +2777,15 @@ struct gl_constants GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ + /** @{ + * GL_ARB_uniform_buffer_object + */ + GLuint MaxCombinedUniformBlocks; + GLuint MaxUniformBufferBindings; + GLuint MaxUniformBlockSize; + GLuint UniformBufferOffsetAlignment; + /** @} */ + /** GL_ARB_geometry_shader4 */ GLuint MaxGeometryOutputVertices; GLuint MaxGeometryTotalOutputComponents; @@ -3283,6 +3295,20 @@ struct gl_driver_flags GLbitfield NewArray; /**< Vertex array state */ }; +struct gl_uniform_buffer_binding +{ + struct gl_buffer_object *BufferObject; + /** Start of uniform block data in the buffer */ + GLintptr Offset; + /** Size of data allowed to be referenced from the buffer (in bytes) */ + GLsizeiptr Size; + /** + * glBindBufferBase() indicates that the Size should be ignored and only + * limited by the current size of the BufferObject. + */ + GLboolean AutomaticSize; +}; + /** * Mesa rendering context. * @@ -3418,6 +3444,21 @@ struct gl_context struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ + + /** + * Current GL_ARB_uniform_buffer_object binding referenced by + * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc. + */ + struct gl_buffer_object *UniformBuffer; + + /** + * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1. + * This is set up using glBindBufferRange() or glBindBufferBase(). They are + * associated with uniform blocks by glUniformBlockBinding()'s state in the + * shader program. + */ + struct gl_uniform_buffer_binding *UniformBufferBindings; + /*@}*/ struct gl_meta_state *Meta; /**< for "meta" operations */ -- cgit v1.2.3