From 4ba9be2882d9f1567809edb0a31fcdf11320d41f Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 20 Apr 2015 21:25:25 +0200 Subject: randrproto xkeyboard-config fontconfig libX11 libXdmcp libXmu pixman xkbcomp xserver mesa git update 20 Apr 2015 xserver commit b1029716e41e252f149b82124a149da180607c96 xkeyboard-config commit 7d00bcc2d9c3944bbdfcbe472ee3299729dc7687 libX11 commit 748d47e69f5c12d8557d56a8a8ec166588da7b93 libXdmcp commit b10f382e3aa2e86cd5a2bc27d6758da55f0ab1f6 xkbcomp commit 1ae525b3d236b59e6437b2b5433d460e18370973 pixman commit 58e21d3e45c5227c2ca9ac00cf044f22a7975180 randrproto commit 98da0d6e48b7d124d6788ea568e9f9e3dc204322 libXmu commit 4459e6940fe3fdf26a8d5d4c71989498bc400a62 fontconfig commit 07be485a0a84995ce69bf60e3b1bb22cb35f6b0e mesa commit c1485f4b7d044724b3dbc1011f3c3a8a53132010 --- mesalib/src/mesa/main/shader_query.cpp | 764 +++++++++++++++++++++++++++++---- 1 file changed, 669 insertions(+), 95 deletions(-) (limited to 'mesalib/src/mesa/main/shader_query.cpp') diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp index df9081b73..b5f1d082c 100644 --- a/mesalib/src/mesa/main/shader_query.cpp +++ b/mesalib/src/mesa/main/shader_query.cpp @@ -34,11 +34,33 @@ #include "shaderobj.h" #include "program/hash_table.h" #include "../glsl/program.h" +#include "uniforms.h" +#include "main/enums.h" extern "C" { #include "shaderapi.h" } +static GLint +program_resource_location(struct gl_shader_program *shProg, + struct gl_program_resource *res, const char *name); + +/** + * Declare convenience functions to return resource data in a given type. + * Warning! this is not type safe so be *very* careful when using these. + */ +#define DECL_RESOURCE_FUNC(name, type) \ +const type * RESOURCE_ ## name (gl_program_resource *res) { \ + assert(res->Data); \ + return (type *) res->Data; \ +} + +DECL_RESOURCE_FUNC(VAR, ir_variable); +DECL_RESOURCE_FUNC(UBO, gl_uniform_block); +DECL_RESOURCE_FUNC(UNI, gl_uniform_storage); +DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer); +DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info); + void GLAPIENTRY _mesa_BindAttribLocation(GLhandleARB program, GLuint index, const GLcharARB *name) @@ -129,45 +151,41 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, return; } - exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; - unsigned current_index = 0; - - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - if (!is_active_attrib(var)) - continue; + struct gl_program_resource *res = + _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT, + desired_index); - if (current_index == desired_index) { - const char *var_name = var->name; + /* User asked for index that does not exist. */ + if (!res) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); + return; + } - /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to - * consider gl_VertexIDMESA as gl_VertexID for purposes of checking - * active attributes. - */ - if (var->data.mode == ir_var_system_value && - var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { - var_name = "gl_VertexID"; - } + const ir_variable *const var = RESOURCE_VAR(res); - _mesa_copy_string(name, maxLength, length, var_name); + if (!is_active_attrib(var)) + return; - if (size) - *size = (var->type->is_array()) ? var->type->length : 1; + const char *var_name = var->name; - if (type) - *type = var->type->gl_type; + /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to + * consider gl_VertexIDMESA as gl_VertexID for purposes of checking + * active attributes. + */ + if (var->data.mode == ir_var_system_value && + var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { + var_name = "gl_VertexID"; + } - return; - } + _mesa_copy_string(name, maxLength, length, var_name); - current_index++; - } + if (size) + _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE, + size, "glGetActiveAttrib"); - /* If the loop did not return early, the caller must have asked for - * an index that did not exit. Set an error. - */ - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); + if (type) + _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE, + (GLint *) type, "glGetActiveAttrib"); } /* Locations associated with shader variables (array or non-array) can be @@ -252,31 +270,25 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) return -1; - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - /* The extra check against VERT_ATTRIB_GENERIC0 is because - * glGetAttribLocation cannot be used on "conventional" attributes. - * - * From page 95 of the OpenGL 3.0 spec: - * - * "If name is not an active attribute, if name is a conventional - * attribute, or if an error occurs, -1 will be returned." - */ - if (var == NULL - || var->data.mode != ir_var_shader_in - || var->data.location == -1 - || var->data.location < VERT_ATTRIB_GENERIC0) - continue; - - int index = get_matching_index(var, (const char *) name); + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name); - if (index >= 0) - return var->data.location + index - VERT_ATTRIB_GENERIC0; - } + if (!res) + return -1; - return -1; + GLint loc = program_resource_location(shProg, res, name); + + /* The extra check against against 0 is made because of builtin-attribute + * locations that have offset applied. Function program_resource_location + * can return built-in attribute locations < 0 and glGetAttribLocation + * cannot be used on "conventional" attributes. + * + * From page 95 of the OpenGL 3.0 spec: + * + * "If name is not an active attribute, if name is a conventional + * attribute, or if an error occurs, -1 will be returned." + */ + return (loc >= 0) ? loc : -1; } @@ -416,29 +428,8 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name) if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) return -1; - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - /* The extra check against FRAG_RESULT_DATA0 is because - * glGetFragDataLocation cannot be used on "conventional" attributes. - * - * From page 95 of the OpenGL 3.0 spec: - * - * "If name is not an active attribute, if name is a conventional - * attribute, or if an error occurs, -1 will be returned." - */ - if (var == NULL - || var->data.mode != ir_var_shader_out - || var->data.location == -1 - || var->data.location < FRAG_RESULT_DATA0) - continue; - - if (get_matching_index(var, (const char *) name) >= 0) - return var->data.index; - } - - return -1; + return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT, + name); } GLint GLAPIENTRY @@ -472,29 +463,612 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) return -1; - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name); - /* The extra check against FRAG_RESULT_DATA0 is because - * glGetFragDataLocation cannot be used on "conventional" attributes. - * - * From page 95 of the OpenGL 3.0 spec: + if (!res) + return -1; + + GLint loc = program_resource_location(shProg, res, name); + + /* The extra check against against 0 is made because of builtin-attribute + * locations that have offset applied. Function program_resource_location + * can return built-in attribute locations < 0 and glGetFragDataLocation + * cannot be used on "conventional" attributes. + * + * From page 95 of the OpenGL 3.0 spec: + * + * "If name is not an active attribute, if name is a conventional + * attribute, or if an error occurs, -1 will be returned." + */ + return (loc >= 0) ? loc : -1; +} + +const char* +_mesa_program_resource_name(struct gl_program_resource *res) +{ + switch (res->Type) { + case GL_UNIFORM_BLOCK: + return RESOURCE_UBO(res)->Name; + case GL_TRANSFORM_FEEDBACK_VARYING: + return RESOURCE_XFB(res)->Name; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + return RESOURCE_VAR(res)->name; + case GL_UNIFORM: + return RESOURCE_UNI(res)->name; + default: + assert(!"support for resource type not implemented"); + } + return NULL; +} + + +unsigned +_mesa_program_resource_array_size(struct gl_program_resource *res) +{ + switch (res->Type) { + case GL_TRANSFORM_FEEDBACK_VARYING: + return RESOURCE_XFB(res)->Size > 1 ? + RESOURCE_XFB(res)->Size : 0; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + return RESOURCE_VAR(res)->data.max_array_access; + case GL_UNIFORM: + return RESOURCE_UNI(res)->array_elements; + case GL_ATOMIC_COUNTER_BUFFER: + case GL_UNIFORM_BLOCK: + return 0; + default: + assert(!"support for resource type not implemented"); + } + return 0; +} + +static int +array_index_of_resource(struct gl_program_resource *res, + const char *name) +{ + assert(res->Data); + + switch (res->Type) { + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + return get_matching_index(RESOURCE_VAR(res), name); + default: + assert(!"support for resource type not implemented"); + } +} + +/* Find a program resource with specific name in given interface. + */ +struct gl_program_resource * +_mesa_program_resource_find_name(struct gl_shader_program *shProg, + GLenum programInterface, const char *name) +{ + struct gl_program_resource *res = shProg->ProgramResourceList; + for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) { + if (res->Type != programInterface) + continue; + + /* Resource basename. */ + const char *rname = _mesa_program_resource_name(res); + unsigned baselen = strlen(rname); + + switch (programInterface) { + case GL_TRANSFORM_FEEDBACK_VARYING: + case GL_UNIFORM_BLOCK: + case GL_UNIFORM: + if (strncmp(rname, name, baselen) == 0) { + /* Basename match, check if array or struct. */ + if (name[baselen] == '\0' || + name[baselen] == '[' || + name[baselen] == '.') { + return res; + } + } + break; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + if (array_index_of_resource(res, name) >= 0) + return res; + break; + default: + assert(!"not implemented for given interface"); + } + } + return NULL; +} + +static GLuint +calc_resource_index(struct gl_shader_program *shProg, + struct gl_program_resource *res) +{ + unsigned i; + GLuint index = 0; + for (i = 0; i < shProg->NumProgramResourceList; i++) { + if (&shProg->ProgramResourceList[i] == res) + return index; + if (shProg->ProgramResourceList[i].Type == res->Type) + index++; + } + return GL_INVALID_INDEX; +} + +/** + * Calculate index for the given resource. + */ +GLuint +_mesa_program_resource_index(struct gl_shader_program *shProg, + struct gl_program_resource *res) +{ + if (!res) + return GL_INVALID_INDEX; + + switch (res->Type) { + case GL_UNIFORM_BLOCK: + return RESOURCE_UBO(res)- shProg->UniformBlocks; + case GL_ATOMIC_COUNTER_BUFFER: + return RESOURCE_ATC(res) - shProg->AtomicBuffers; + case GL_TRANSFORM_FEEDBACK_VARYING: + default: + return calc_resource_index(shProg, res); + } +} + +/* Find a program resource with specific index in given interface. + */ +struct gl_program_resource * +_mesa_program_resource_find_index(struct gl_shader_program *shProg, + GLenum programInterface, GLuint index) +{ + struct gl_program_resource *res = shProg->ProgramResourceList; + int idx = -1; + + for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) { + if (res->Type != programInterface) + continue; + + switch (res->Type) { + case GL_UNIFORM_BLOCK: + case GL_ATOMIC_COUNTER_BUFFER: + if (_mesa_program_resource_index(shProg, res) == index) + return res; + + case GL_TRANSFORM_FEEDBACK_VARYING: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + case GL_UNIFORM: + if (++idx == (int) index) + return res; + break; + default: + assert(!"not implemented for given interface"); + } + } + return NULL; +} + +/* Get full name of a program resource. + */ +bool +_mesa_get_program_resource_name(struct gl_shader_program *shProg, + GLenum programInterface, GLuint index, + GLsizei bufSize, GLsizei *length, + GLchar *name, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + + /* Find resource with given interface and index. */ + struct gl_program_resource *res = + _mesa_program_resource_find_index(shProg, programInterface, index); + + /* The error INVALID_VALUE is generated if is greater than + * or equal to the number of entries in the active resource list for + * . + */ + if (!res) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index); + return false; + } + + if (bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize); + return false; + } + + GLsizei localLength; + + if (length == NULL) + length = &localLength; + + _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res)); + + /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0 + * spec says: + * + * "If the active uniform is an array, the uniform name returned in + * name will always be the name of the uniform array appended with + * "[0]"." + * + * The same text also appears in the OpenGL 4.2 spec. It does not, + * however, appear in any previous spec. Previous specifications are + * ambiguous in this regard. However, either name can later be passed + * to glGetUniformLocation (and related APIs), so there shouldn't be any + * harm in always appending "[0]" to uniform array names. + * + * Geometry shader stage has different naming convention where the 'normal' + * condition is an array, therefore for variables referenced in geometry + * stage we do not add '[0]'. + * + * Note, that TCS outputs and TES inputs should not have index appended + * either. + */ + bool add_index = !(((programInterface == GL_PROGRAM_INPUT) && + res->StageReferences & (1 << MESA_SHADER_GEOMETRY))); + + if (add_index && _mesa_program_resource_array_size(res)) { + int i; + + /* The comparison is strange because *length does *NOT* include the + * terminating NUL, but maxLength does. + */ + for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++) + name[*length + i] = "[0]"[i]; + + name[*length + i] = '\0'; + *length += i; + } + return true; +} + +static GLint +program_resource_location(struct gl_shader_program *shProg, + struct gl_program_resource *res, const char *name) +{ + unsigned index, offset; + int array_index = -1; + + if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) { + array_index = array_index_of_resource(res, name); + if (array_index < 0) + return -1; + } + + /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these + * offsets are used internally to differentiate between built-in attributes + * and user-defined attributes. + */ + switch (res->Type) { + case GL_PROGRAM_INPUT: + return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0; + case GL_PROGRAM_OUTPUT: + return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0; + case GL_UNIFORM: + index = _mesa_get_uniform_location(shProg, name, &offset); + + if (index == GL_INVALID_INDEX) + return -1; + + /* From the GL_ARB_uniform_buffer_object spec: * - * "If name is not an active attribute, if name is a conventional - * attribute, or if an error occurs, -1 will be returned." + * "The value -1 will be returned if does not correspond to an + * active uniform variable name in , if is associated + * with a named uniform block, or if starts with the reserved + * prefix "gl_"." */ - if (var == NULL - || var->data.mode != ir_var_shader_out - || var->data.location == -1 - || var->data.location < FRAG_RESULT_DATA0) - continue; + if (RESOURCE_UNI(res)->block_index != -1 || + RESOURCE_UNI(res)->atomic_buffer_index != -1) + return -1; - int index = get_matching_index(var, (const char *) name); + /* location in remap table + array element offset */ + return RESOURCE_UNI(res)->remap_location + offset; - if (index >= 0) - return var->data.location + index - FRAG_RESULT_DATA0; + default: + return -1; } +} - return -1; +/** + * Function implements following location queries: + * glGetAttribLocation + * glGetFragDataLocation + * glGetUniformLocation + */ +GLint +_mesa_program_resource_location(struct gl_shader_program *shProg, + GLenum programInterface, const char *name) +{ + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, programInterface, name); + + /* Resource not found. */ + if (!res) + return -1; + + return program_resource_location(shProg, res, name); +} + +/** + * Function implements following index queries: + * glGetFragDataIndex + */ +GLint +_mesa_program_resource_location_index(struct gl_shader_program *shProg, + GLenum programInterface, const char *name) +{ + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, programInterface, name); + + /* Non-existent variable or resource is not referenced by fragment stage. */ + if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT))) + return -1; + + return RESOURCE_VAR(res)->data.index; +} + +static uint8_t +stage_from_enum(GLenum ref) +{ + switch (ref) { + case GL_REFERENCED_BY_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_REFERENCED_BY_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + case GL_REFERENCED_BY_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + default: + assert(!"shader stage not supported"); + return MESA_SHADER_STAGES; + } +} + +/** + * Check if resource is referenced by given 'referenced by' stage enum. + * ATC and UBO resources hold stage references of their own. + */ +static bool +is_resource_referenced(struct gl_shader_program *shProg, + struct gl_program_resource *res, + GLuint index, uint8_t stage) +{ + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) + return RESOURCE_ATC(res)->StageReferences[stage]; + + if (res->Type == GL_UNIFORM_BLOCK) + return shProg->UniformBlockStageIndex[stage][index] != -1; + + return res->StageReferences & (1 << stage); +} + +static unsigned +get_buffer_property(struct gl_shader_program *shProg, + struct gl_program_resource *res, const GLenum prop, + GLint *val, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + if (res->Type != GL_UNIFORM_BLOCK && + res->Type != GL_ATOMIC_COUNTER_BUFFER) + goto invalid_operation; + + if (res->Type == GL_UNIFORM_BLOCK) { + switch (prop) { + case GL_BUFFER_BINDING: + *val = RESOURCE_UBO(res)->Binding; + return 1; + case GL_BUFFER_DATA_SIZE: + *val = RESOURCE_UBO(res)->UniformBufferSize; + return 1; + case GL_NUM_ACTIVE_VARIABLES: + *val = RESOURCE_UBO(res)->NumUniforms; + return 1; + case GL_ACTIVE_VARIABLES: + for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) { + const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName; + struct gl_program_resource *uni = + _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname); + *val++ = + _mesa_program_resource_index(shProg, uni); + } + return RESOURCE_UBO(res)->NumUniforms; + } + } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) { + switch (prop) { + case GL_BUFFER_BINDING: + *val = RESOURCE_ATC(res)->Binding; + return 1; + case GL_BUFFER_DATA_SIZE: + *val = RESOURCE_ATC(res)->MinimumSize; + return 1; + case GL_NUM_ACTIVE_VARIABLES: + *val = RESOURCE_ATC(res)->NumUniforms; + return 1; + case GL_ACTIVE_VARIABLES: + for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) + *val++ = RESOURCE_ATC(res)->Uniforms[i]; + return RESOURCE_ATC(res)->NumUniforms; + } + } + assert(!"support for property type not implemented"); + +invalid_operation: + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + + return 0; +} + +unsigned +_mesa_program_resource_prop(struct gl_shader_program *shProg, + struct gl_program_resource *res, GLuint index, + const GLenum prop, GLint *val, const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + +#define VALIDATE_TYPE(type)\ + if (res->Type != type)\ + goto invalid_operation; + + switch(prop) { + case GL_NAME_LENGTH: + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) + goto invalid_operation; + /* Base name +3 if array '[0]' + terminator. */ + *val = strlen(_mesa_program_resource_name(res)) + + (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1; + return 1; + case GL_TYPE: + switch (res->Type) { + case GL_UNIFORM: + *val = RESOURCE_UNI(res)->type->gl_type; + return 1; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = RESOURCE_VAR(res)->type->gl_type; + return 1; + case GL_TRANSFORM_FEEDBACK_VARYING: + *val = RESOURCE_XFB(res)->Type; + return 1; + default: + goto invalid_operation; + } + case GL_ARRAY_SIZE: + switch (res->Type) { + case GL_UNIFORM: + *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); + return 1; + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = MAX2(RESOURCE_VAR(res)->type->length, 1); + return 1; + case GL_TRANSFORM_FEEDBACK_VARYING: + *val = MAX2(RESOURCE_XFB(res)->Size, 1); + return 1; + default: + goto invalid_operation; + } + case GL_OFFSET: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->offset; + return 1; + case GL_BLOCK_INDEX: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->block_index; + return 1; + case GL_ARRAY_STRIDE: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->array_stride; + return 1; + case GL_MATRIX_STRIDE: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->matrix_stride; + return 1; + case GL_IS_ROW_MAJOR: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->row_major; + return 1; + case GL_ATOMIC_COUNTER_BUFFER_INDEX: + VALIDATE_TYPE(GL_UNIFORM); + *val = RESOURCE_UNI(res)->atomic_buffer_index; + return 1; + case GL_BUFFER_BINDING: + case GL_BUFFER_DATA_SIZE: + case GL_NUM_ACTIVE_VARIABLES: + case GL_ACTIVE_VARIABLES: + return get_buffer_property(shProg, res, prop, val, caller); + case GL_REFERENCED_BY_VERTEX_SHADER: + case GL_REFERENCED_BY_GEOMETRY_SHADER: + case GL_REFERENCED_BY_FRAGMENT_SHADER: + switch (res->Type) { + case GL_UNIFORM: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + case GL_UNIFORM_BLOCK: + case GL_ATOMIC_COUNTER_BUFFER: + *val = is_resource_referenced(shProg, res, index, + stage_from_enum(prop)); + return 1; + default: + goto invalid_operation; + } + case GL_LOCATION: + switch (res->Type) { + case GL_UNIFORM: + case GL_PROGRAM_INPUT: + case GL_PROGRAM_OUTPUT: + *val = program_resource_location(shProg, res, + _mesa_program_resource_name(res)); + return 1; + default: + goto invalid_operation; + } + case GL_LOCATION_INDEX: + if (res->Type != GL_PROGRAM_OUTPUT) + goto invalid_operation; + *val = RESOURCE_VAR(res)->data.index; + return 1; + + /* GL_ARB_tessellation_shader */ + case GL_IS_PER_PATCH: + case GL_REFERENCED_BY_TESS_CONTROL_SHADER: + case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: + /* GL_ARB_compute_shader */ + case GL_REFERENCED_BY_COMPUTE_SHADER: + default: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; + } + +#undef VALIDATE_TYPE + +invalid_operation: + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; +} + +extern void +_mesa_get_program_resourceiv(struct gl_shader_program *shProg, + GLenum programInterface, GLuint index, GLsizei propCount, + const GLenum *props, GLsizei bufSize, + GLsizei *length, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLint *val = (GLint *) params; + const GLenum *prop = props; + GLsizei amount = 0; + + struct gl_program_resource *res = + _mesa_program_resource_find_index(shProg, programInterface, index); + + /* No such resource found or bufSize negative. */ + if (!res || bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramResourceiv(%s index %d bufSize %d)", + _mesa_lookup_enum_by_nr(programInterface), index, bufSize); + return; + } + + /* Write propCount values until error occurs or bufSize reached. */ + for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) { + int props_written = + _mesa_program_resource_prop(shProg, res, index, *prop, val, + "glGetProgramResourceiv"); + + /* Error happened. */ + if (props_written == 0) + return; + + amount += props_written; + } + + /* If is not NULL, the actual number of integer values + * written to will be written to . + */ + if (length) + *length = amount; } -- cgit v1.2.3