From 5cfbe97cd797d8f78ece208bb5114704b83d8aab Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 13 Jan 2012 16:54:57 +0100 Subject: libxtrans libXdmcp libxcb mesa xserver git update 13 jan 2012 --- mesalib/src/mesa/main/shaderapi.c | 95 +++++++++++++-------------------------- 1 file changed, 32 insertions(+), 63 deletions(-) (limited to 'mesalib/src/mesa/main/shaderapi.c') diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 9372d6dec..0e655a0d8 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -45,6 +45,7 @@ #include "main/mtypes.h" #include "main/shaderapi.h" #include "main/shaderobj.h" +#include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" #include "ralloc.h" @@ -124,6 +125,8 @@ _mesa_free_shader_state(struct gl_context *ctx) NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, NULL); + _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, + NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); } @@ -876,6 +879,33 @@ use_shader_program(struct gl_context *ctx, GLenum type, if (*target != shProg) { FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + + /* If the shader is also bound as the current rendering shader, unbind + * it from that binding point as well. This ensures that the correct + * semantics of glDeleteProgram are maintained. + */ + switch (type) { +#if FEATURE_ARB_vertex_shader + case GL_VERTEX_SHADER: + /* Empty for now. */ + break; +#endif +#if FEATURE_ARB_geometry_shader4 + case GL_GEOMETRY_SHADER_ARB: + /* Empty for now. */ + break; +#endif +#if FEATURE_ARB_fragment_shader + case GL_FRAGMENT_SHADER: + if (*target == ctx->Shader._CurrentFragmentProgram) { + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + NULL); + } + break; +#endif + } + _mesa_reference_shader_program(ctx, target, shProg); return true; } @@ -899,61 +929,6 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) } -/** - * Validate a program's samplers. - * Specifically, check that there aren't two samplers of different types - * pointing to the same texture unit. - * \return GL_TRUE if valid, GL_FALSE if invalid - */ -static GLboolean -validate_samplers(const struct gl_program *prog, char *errMsg) -{ - static const char *targetName[] = { - "TEXTURE_BUFFER", - "TEXTURE_2D_ARRAY", - "TEXTURE_1D_ARRAY", - "TEXTURE_EXTERNAL", - "TEXTURE_CUBE", - "TEXTURE_3D", - "TEXTURE_RECT", - "TEXTURE_2D", - "TEXTURE_1D", - }; - GLint targetUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - GLbitfield samplersUsed = prog->SamplersUsed; - GLuint i; - - STATIC_ASSERT(Elements(targetName) == NUM_TEXTURE_TARGETS); - - if (samplersUsed == 0x0) - return GL_TRUE; - - for (i = 0; i < Elements(targetUsed); i++) - targetUsed[i] = -1; - - /* walk over bits which are set in 'samplers' */ - while (samplersUsed) { - GLuint unit; - gl_texture_index target; - GLint sampler = _mesa_ffs(samplersUsed) - 1; - assert(sampler >= 0); - assert(sampler < Elements(prog->SamplerUnits)); - unit = prog->SamplerUnits[sampler]; - target = prog->SamplerTargets[sampler]; - if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) { - _mesa_snprintf(errMsg, 100, - "Texture unit %d is accessed both as %s and %s", - unit, targetName[targetUsed[unit]], targetName[target]); - return GL_FALSE; - } - targetUsed[unit] = target; - samplersUsed ^= (1 << sampler); - } - - return GL_TRUE; -} - - /** * Do validation of the given shader program. * \param errMsg returns error message if validation fails. @@ -963,8 +938,6 @@ static GLboolean validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { - unsigned i; - if (!shProg->LinkStatus) { return GL_FALSE; } @@ -989,12 +962,8 @@ validate_shader_program(const struct gl_shader_program *shProg, * Check: any two active samplers in the current program object are of * different types, but refer to the same texture image unit, */ - for (i = 0; i < Elements(shProg->_LinkedShaders); i++) { - if (shProg->_LinkedShaders[i] - && !validate_samplers(shProg->_LinkedShaders[i]->Program, errMsg)) { - return GL_FALSE; - } - } + if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100)) + return GL_FALSE; return GL_TRUE; } -- cgit v1.2.3