From bd27b3d008b0abf9ae2edcb127302728808533e4 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 31 Jul 2012 10:00:43 +0200 Subject: fontconfig libXext mesa xserver pixman git update 31 Jul 2012 --- mesalib/src/mesa/main/state.c | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) (limited to 'mesalib/src/mesa/main/state.c') diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index db0cc30ec..76946bd93 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -134,8 +134,7 @@ update_program(struct gl_context *ctx) &ctx->Shader._CurrentFragmentProgram, fsProg); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - (struct gl_fragment_program *) - fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); + gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); } @@ -157,11 +156,9 @@ update_program(struct gl_context *ctx) &ctx->Shader._CurrentFragmentProgram, f); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - (struct gl_fragment_program *) - f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); + gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, - (struct gl_fragment_program *) - f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); + gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); } else { /* No fragment program */ @@ -174,8 +171,7 @@ update_program(struct gl_context *ctx) && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* Use GLSL geometry shader */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - (struct gl_geometry_program *) - gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program); + gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program)); } else { /* No geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); @@ -189,8 +185,7 @@ update_program(struct gl_context *ctx) && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { /* Use GLSL vertex shader */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - (struct gl_vertex_program *) - vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program); + gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program)); } else if (ctx->VertexProgram._Enabled) { /* Use user-defined vertex program */ -- cgit v1.2.3