From 889d7dd8e94a5538f388cc619115bf5c0b6fc0b7 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 10 Sep 2013 09:01:25 +0200 Subject: fontconfig libX11 libXmu libxcb mesa xserver git update 10 Sep 2013 xserver commit 47ff382d1fce25a8b097d45b79489e891f1f1228 libxcb commit f1405d9fe4a6ddcae24585ba254389a4c4f4c8c9 libX11 commit cb107760df33ffc8630677e66e2e50aa37950a5c libXmu commit 2539e539eafdac88177c8ee30b043c5d52f017e4 fontconfig commit a61e145304da86c8c35b137493bbd8fd5dd1e7f5 mesa commit 395b9410860371a64d6b5f2d50679f29eb41729e --- mesalib/src/mesa/main/texstate.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'mesalib/src/mesa/main/texstate.c') diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index dad69a8f6..ad80dcfaa 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -810,6 +810,14 @@ _mesa_init_texture(struct gl_context *ctx) ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0x0; + /* Appendix F.2 of the OpenGL ES 3.0 spec says: + * + * "OpenGL ES 3.0 requires that all cube map filtering be + * seamless. OpenGL ES 2.0 specified that a single cube map face be + * selected and used for filtering." + */ + ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx); + for (u = 0; u < Elements(ctx->Texture.Unit); u++) init_texture_unit(ctx, u); -- cgit v1.2.3