From 5e633abcca598289d0423d89bb400b41e6417259 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 15 Mar 2011 21:35:41 +0000 Subject: xserver libX11 libxcb mesa git update 15 Mar 2011 --- mesalib/src/mesa/main/api_exec.c | 4 + mesalib/src/mesa/main/dd.h | 2397 ++-- mesalib/src/mesa/main/dlist.c | 20688 ++++++++++++++++--------------- mesalib/src/mesa/main/enums.c | 12588 +++++++++---------- mesalib/src/mesa/main/extensions.c | 1835 +-- mesalib/src/mesa/main/framebuffer.c | 2168 ++-- mesalib/src/mesa/main/glapidispatch.h | 38 +- mesalib/src/mesa/main/mtypes.h | 1 + mesalib/src/mesa/main/remap_helper.h | 3968 +++--- mesalib/src/mesa/main/texstore.c | 9418 +++++++------- mesalib/src/mesa/main/texturebarrier.c | 54 + mesalib/src/mesa/main/texturebarrier.h | 44 + 12 files changed, 26677 insertions(+), 26526 deletions(-) create mode 100644 mesalib/src/mesa/main/texturebarrier.c create mode 100644 mesalib/src/mesa/main/texturebarrier.h (limited to 'mesalib/src/mesa/main') diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index d7a4c90d7..4101ac424 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -87,6 +87,7 @@ #include "texobj.h" #include "texparam.h" #include "texstate.h" +#include "texturebarrier.h" #include "transformfeedback.h" #include "mtypes.h" #include "varray.h" @@ -719,6 +720,9 @@ _mesa_create_exec_table(void) SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); SET_BlendEquationiARB(exec, _mesa_BlendEquationi); SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); return exec; } diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 749c30a4c..c39e72048 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -1,1196 +1,1201 @@ -/** - * \file dd.h - * Device driver interfaces. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef DD_INCLUDED -#define DD_INCLUDED - -/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ - -#include "glheader.h" - -struct gl_buffer_object; -struct gl_context; -struct gl_display_list; -struct gl_framebuffer; -struct gl_pixelstore_attrib; -struct gl_program; -struct gl_renderbuffer; -struct gl_renderbuffer_attachment; -struct gl_shader; -struct gl_shader_program; -struct gl_texture_image; -struct gl_texture_object; - -/* GL_ARB_vertex_buffer_object */ -/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return - * NULL) if buffer is unavailable for immediate mapping. - * - * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it - * would require more book-keeping in the driver than seems necessary - * at this point. - * - * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't - * want to provoke the driver to throw away the old storage, we will - * respect the contents of already referenced data. - */ -#define MESA_MAP_NOWAIT_BIT 0x0040 - - -/** - * Device driver function table. - * Core Mesa uses these function pointers to call into device drivers. - * Most of these functions directly correspond to OpenGL state commands. - * Core Mesa will call these functions after error checking has been done - * so that the drivers don't have to worry about error testing. - * - * Vertex transformation/clipping/lighting is patched into the T&L module. - * Rasterization functions are patched into the swrast module. - * - * Note: when new functions are added here, the drivers/common/driverfuncs.c - * file should be updated too!!! - */ -struct dd_function_table { - /** - * Return a string as needed by glGetString(). - * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be - * returned. - */ - const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); - - /** - * Notify the driver after Mesa has made some internal state changes. - * - * This is in addition to any state change callbacks Mesa may already have - * made. - */ - void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); - - /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*GetBufferSize)( struct gl_framebuffer *buffer, - GLuint *width, GLuint *height ); - - /** - * Resize the given framebuffer to the given size. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height); - - /** - * Called whenever an error is generated. - * __struct gl_contextRec::ErrorValue contains the error value. - */ - void (*Error)( struct gl_context *ctx ); - - /** - * This is called whenever glFinish() is called. - */ - void (*Finish)( struct gl_context *ctx ); - - /** - * This is called whenever glFlush() is called. - */ - void (*Flush)( struct gl_context *ctx ); - - /** - * Clear the color/depth/stencil/accum buffer(s). - * \param buffers a bitmask of BUFFER_BIT_* flags indicating which - * renderbuffers need to be cleared. - */ - void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); - - /** - * Execute glAccum command. - */ - void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); - - - /** - * Execute glRasterPos, updating the ctx->Current.Raster fields - */ - void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); - - /** - * \name Image-related functions - */ - /*@{*/ - - /** - * Called by glDrawPixels(). - * \p unpack describes how to unpack the source image data. - */ - void (*DrawPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - - /** - * Called by glReadPixels(). - */ - void (*ReadPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); - - /** - * Called by glCopyPixels(). - */ - void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type ); - - /** - * Called by glBitmap(). - */ - void (*Bitmap)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - /*@}*/ - - - /** - * \name Texture image functions - */ - /*@{*/ - - /** - * Choose texture format. - * - * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback - * functions. The driver should examine \p internalFormat and return a - * gl_format value. - */ - GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); - - /** - * Called by glTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \p retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - * - * Drivers should call a fallback routine from texstore.c if needed. - */ - void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage2D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage3D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p border and \p internalFormat information. - * - * The driver should use a fallback routine from texstore.c if needed. - */ - void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage2D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage3D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glGetTexImage(). - */ - void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCopyTexImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLint border ); - - /** - * Called by glCopyTexImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border ); - - /** - * Called by glCopyTexSubImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width ); - /** - * Called by glCopyTexSubImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - /** - * Called by glCopyTexSubImage3D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - /** - * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. - */ - void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj); - - /** - * Called by glTexImage[123]D when user specifies a proxy texture - * target. - * - * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. - */ - GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border); - /*@}*/ - - - /** - * \name Compressed texture functions - */ - /*@{*/ - - /** - * Called by glCompressedTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \a retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - */ - void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage2D(). - * - * \sa dd_function_table::CompressedTexImage1D. - */ - void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCompressedTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param imageSize user specified. - * \param data user specified. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - */ - void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage2D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - - /** - * Called by glGetCompressedTexImage. - */ - void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - /*@}*/ - - /** - * \name Texture object functions - */ - /*@{*/ - - /** - * Called by glBindTexture(). - */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture object. - * A new gl_texture_object should be returned. The driver should - * attach to it any device-specific info it needs. - */ - struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, - GLenum target ); - /** - * Called when a texture object is about to be deallocated. - * - * Driver should delete the gl_texture_object object and anything - * hanging off of it. - */ - void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture image object. - */ - struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); - - /** - * Called to free tImage->Data. - */ - void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); - - /** Map texture image data into user space */ - void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - /** Unmap texture images from user space */ - void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** - * Called by glAreTextureResident(). - */ - GLboolean (*IsTextureResident)( struct gl_context *ctx, - struct gl_texture_object *t ); - - /** - * Called when the texture's color lookup table is changed. - * - * If \p tObj is NULL then the shared texture palette - * gl_texture_object::Palette is to be updated. - */ - void (*UpdateTexturePalette)( struct gl_context *ctx, - struct gl_texture_object *tObj ); - /*@}*/ - - - /** - * \name Imaging functionality - */ - /*@{*/ - void (*CopyColorTable)( struct gl_context *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - - void (*CopyColorSubTable)( struct gl_context *ctx, - GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - /*@}*/ - - - /** - * \name Vertex/fragment program functions - */ - /*@{*/ - /** Bind a vertex/fragment program */ - void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); - /** Allocate a new program */ - struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); - /** Delete a program */ - void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); - /** - * Notify driver that a program string (and GPU code) has been specified - * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is - * supported by the driver. - */ - GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /*@}*/ - - /** - * \name GLSL shader/program functions. - */ - /*@{*/ - /** - * Called when a shader is compiled. - * - * Note that not all shader objects get ShaderCompile called on - * them. Notably, the shaders containing builtin functions do not - * have CompileShader() called, so if lowering passes are done they - * need to also be performed in LinkShader(). - */ - GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); - /** - * Called when a shader program is linked. - * - * This gives drivers an opportunity to clone the IR and make their - * own transformations on it for the purposes of code generation. - */ - GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); - /*@}*/ - - /** - * \name State-changing functions. - * - * \note drawing functions are above. - * - * These functions are called by their corresponding OpenGL API functions. - * They are \e also called by the gl_PopAttrib() function!!! - * May add more functions like these to the device driver in the future. - */ - /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); - void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(struct gl_context *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(struct gl_context *ctx, GLclampd d); - /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(struct gl_context *ctx, GLint s); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, - GLboolean gmask, GLboolean bmask, GLboolean amask); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(struct gl_context *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(struct gl_context *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(struct gl_context *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(struct gl_context *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); - /** Specify the current buffer for writing */ - void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); - /** Enable or disable server-side gl capabilities */ - void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify implementation-specific hints */ - void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); - /** Set light source parameters. - * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already - * been transformed to eye-space. - */ - void (*Lightfv)(struct gl_context *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(struct gl_context *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); - void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(struct gl_context *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); - /* Specifies the current buffer for reading */ - void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Set rasterization mode */ - void (*RenderMode)(struct gl_context *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /** Select flat or smooth shading */ - void (*ShadeModel)(struct gl_context *ctx, GLenum mode); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, - const GLfloat *param); - /** Set texture parameters */ - void (*TexParameter)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*@}*/ - - - /** - * \name Vertex/pixel buffer object functions - */ - /*@{*/ - void (*BindBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - - struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, - GLenum target ); - - void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - - GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); - - void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj ); - - void (*CopyBufferSubData)( struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size ); - - /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: - */ - void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, - GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj); - - void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); - - GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - /*@}*/ - - /** - * \name Functions for GL_APPLE_object_purgeable - */ - /*@{*/ - /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - - /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - /*@}*/ - - /** - * \name Functions for GL_EXT_framebuffer_{object,blit}. - */ - /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); - void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, - struct gl_framebuffer *drawFb, - struct gl_framebuffer *readFb); - void (*FramebufferRenderbuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb); - void (*RenderTexture)(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - void (*FinishRenderTexture)(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att); - void (*ValidateFramebuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb); - /*@}*/ - void (*BlitFramebuffer)(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - - /** - * \name Query objects - */ - /*@{*/ - struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); - void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); - /*@}*/ - - - /** - * \name Vertex Array objects - */ - /*@{*/ - struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); - void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - /*@}*/ - - /** - * \name GLSL-related functions (ARB extensions and OpenGL 2.x) - */ - /*@{*/ - struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); - void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); - void (*DeleteShaderProgram)(struct gl_context *ctx, - struct gl_shader_program *shProg); - void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); - /*@}*/ - - - /** - * \name Support for multiple T&L engines - */ - /*@{*/ - - /** - * Bitmask of state changes that require the current T&L module to be - * validated, using ValidateTnlModule() below. - */ - GLuint NeedValidate; - - /** - * Validate the current T&L module. - * - * This is called directly after UpdateState() when a state change that has - * occurred matches the dd_function_table::NeedValidate bitmask above. This - * ensures all computed values are up to date, thus allowing the driver to - * decide if the current T&L module needs to be swapped out. - * - * This must be non-NULL if a driver installs a custom T&L module and sets - * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. - */ - void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); - - /** - * Set by the driver-supplied T&L engine. - * - * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). - */ - GLuint CurrentExecPrimitive; - - /** - * Current state of an in-progress compilation. - * - * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, - * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. - */ - GLuint CurrentSavePrimitive; - - -#define FLUSH_STORED_VERTICES 0x1 -#define FLUSH_UPDATE_CURRENT 0x2 - /** - * Set by the driver-supplied T&L engine whenever vertices are buffered - * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not - * updated. - * - * The dd_function_table::FlushVertices call below may be used to resolve - * these conditions. - */ - GLuint NeedFlush; - GLuint SaveNeedFlush; - - - /* Called prior to any of the GLvertexformat functions being - * called. Paired with Driver.FlushVertices(). - */ - void (*BeginVertices)( struct gl_context *ctx ); - - /** - * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if - * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered - * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __struct gl_contextRec::Current and gl_light_attrib::Material - * - * Note that the default T&L engine never clears the - * FLUSH_UPDATE_CURRENT bit, even after performing the update. - */ - void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); - void (*SaveFlushVertices)( struct gl_context *ctx ); - - /** - * Give the driver the opportunity to hook in its own vtxfmt for - * compiling optimized display lists. This is called on each valid - * glBegin() during list compilation. - */ - GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); - - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( struct gl_context *ctx ); - - /** - * Called by glNewList(). - * - * Let the T&L component know what is going on with display lists - * in time to make changes to dispatch tables, etc. - */ - void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); - /** - * Called by glEndList(). - * - * \sa dd_function_table::NewList. - */ - void (*EndList)( struct gl_context *ctx ); - - /** - * Called by glCallList(s). - * - * Notify the T&L component before and after calling a display list. - */ - void (*BeginCallList)( struct gl_context *ctx, - struct gl_display_list *dlist ); - /** - * Called by glEndCallList(). - * - * \sa dd_function_table::BeginCallList. - */ - void (*EndCallList)( struct gl_context *ctx ); - - - /** - * \name GL_ARB_sync interfaces - */ - /*@{*/ - struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); - void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); - void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); - void (*CheckSync)(struct gl_context *, struct gl_sync_object *); - void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - /*@}*/ - - /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, - GLenum mode); - void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); - - /** - * \name GL_OES_draw_texture interface - */ - /*@{*/ - void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - /*@}*/ - - /** - * \name GL_OES_EGL_image interface - */ - void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLeglImageOES image_handle); - void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - void *image_handle); - - /** - * \name GL_EXT_transform_feedback interface - */ - struct gl_transform_feedback_object * - (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); - void (*DeleteTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - void (*EndTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*PauseTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*ResumeTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); -}; - - -/** - * Transform/Clip/Lighting interface - * - * Drivers present a reduced set of the functions possible in - * glBegin()/glEnd() objects. Core mesa provides translation stubs for the - * remaining functions to map down to these entry points. - * - * These are the initial values to be installed into dispatch by - * mesa. If the T&L driver wants to modify the dispatch table - * while installed, it must do so itself. It would be possible for - * the vertexformat to install its own initial values for these - * functions, but this way there is an obvious list of what is - * expected of the driver. - * - * If the driver wants to hook in entry points other than those - * listed, it must restore them to their original values in - * the disable() callback, below. - */ -typedef struct { - /** - * \name Vertex - */ - /*@{*/ - void (GLAPIENTRYP ArrayElement)( GLint ); - void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color3fv)( const GLfloat * ); - void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color4fv)( const GLfloat * ); - void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP EvalPoint1)( GLint ); - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); - void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); - void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); - void (GLAPIENTRYP Indexf)( GLfloat ); - void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); - void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Normal3fv)( const GLfloat * ); - void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); - void (GLAPIENTRYP TexCoord1f)( GLfloat ); - void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); - void (GLAPIENTRYP Begin)( GLenum ); - void (GLAPIENTRYP End)( void ); - void (GLAPIENTRYP PrimitiveRestartNV)( void ); - /* GL_NV_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); - /* GL_ARB_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); - void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); - void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); - void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); - void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); - - void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); - void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); - void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); - void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); - - /*@}*/ - - void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); - - /** - * \name Array - */ - /*@{*/ - void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); - void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, const GLvoid *indices ); - void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount); - void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex ); - void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex); - void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, - const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLint *basevertex); - void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, - GLsizei count, GLsizei primcount); - void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices, - GLsizei primcount); - /*@}*/ - - /** - * \name Eval - * - * If you don't support eval, fallback to the default vertex format - * on receiving an eval call and use the pipeline mechanism to - * provide partial T&L acceleration. - * - * Mesa will provide a set of helper functions to do eval within - * accelerated vertex formats, eventually... - */ - /*@{*/ - void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); - void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - /*@}*/ - -} GLvertexformat; - - -#endif /* DD_INCLUDED */ +/** + * \file dd.h + * Device driver interfaces. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DD_INCLUDED +#define DD_INCLUDED + +/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ + +#include "glheader.h" + +struct gl_buffer_object; +struct gl_context; +struct gl_display_list; +struct gl_framebuffer; +struct gl_pixelstore_attrib; +struct gl_program; +struct gl_renderbuffer; +struct gl_renderbuffer_attachment; +struct gl_shader; +struct gl_shader_program; +struct gl_texture_image; +struct gl_texture_object; + +/* GL_ARB_vertex_buffer_object */ +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 + + +/** + * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! + */ +struct dd_function_table { + /** + * Return a string as needed by glGetString(). + * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be + * returned. + */ + const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); + + /** + * Notify the driver after Mesa has made some internal state changes. + * + * This is in addition to any state change callbacks Mesa may already have + * made. + */ + void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * Get the width and height of the named buffer/window. + * + * Mesa uses this to determine when the driver's window size has changed. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*GetBufferSize)( struct gl_framebuffer *buffer, + GLuint *width, GLuint *height ); + + /** + * Resize the given framebuffer to the given size. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height); + + /** + * Called whenever an error is generated. + * __struct gl_contextRec::ErrorValue contains the error value. + */ + void (*Error)( struct gl_context *ctx ); + + /** + * This is called whenever glFinish() is called. + */ + void (*Finish)( struct gl_context *ctx ); + + /** + * This is called whenever glFlush() is called. + */ + void (*Flush)( struct gl_context *ctx ); + + /** + * Clear the color/depth/stencil/accum buffer(s). + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. + */ + void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); + + /** + * Execute glAccum command. + */ + void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); + + + /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); + + /** + * \name Image-related functions + */ + /*@{*/ + + /** + * Called by glDrawPixels(). + * \p unpack describes how to unpack the source image data. + */ + void (*DrawPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); + + /** + * Called by glReadPixels(). + */ + void (*ReadPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); + + /** + * Called by glCopyPixels(). + */ + void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type ); + + /** + * Called by glBitmap(). + */ + void (*Bitmap)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); + /*@}*/ + + + /** + * \name Texture image functions + */ + /*@{*/ + + /** + * Choose texture format. + * + * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback + * functions. The driver should examine \p internalFormat and return a + * gl_format value. + */ + GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); + + /** + * Called by glTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \p retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + * + * Drivers should call a fallback routine from texstore.c if needed. + */ + void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage2D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage3D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p border and \p internalFormat information. + * + * The driver should use a fallback routine from texstore.c if needed. + */ + void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage2D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage3D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glGetTexImage(). + */ + void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCopyTexImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border ); + + /** + * Called by glCopyTexImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border ); + + /** + * Called by glCopyTexSubImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width ); + /** + * Called by glCopyTexSubImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /** + * Called by glCopyTexSubImage3D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /** + * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + */ + void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + + /** + * Called by glTexImage[123]D when user specifies a proxy texture + * target. + * + * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. + */ + GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border); + /*@}*/ + + + /** + * \name Compressed texture functions + */ + /*@{*/ + + /** + * Called by glCompressedTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \a retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + */ + void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage2D(). + * + * \sa dd_function_table::CompressedTexImage1D. + */ + void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCompressedTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param imageSize user specified. + * \param data user specified. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + */ + void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage2D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + /** + * Called by glGetCompressedTexImage. + */ + void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + /*@}*/ + + /** + * \name Texture object functions + */ + /*@{*/ + + /** + * Called by glBindTexture(). + */ + void (*BindTexture)( struct gl_context *ctx, GLenum target, + struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture object. + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. + */ + struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, + GLenum target ); + /** + * Called when a texture object is about to be deallocated. + * + * Driver should delete the gl_texture_object object and anything + * hanging off of it. + */ + void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture image object. + */ + struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); + + /** + * Called to free tImage->Data. + */ + void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); + + /** Map texture image data into user space */ + void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Note: no context argument. This function doesn't initially look + * like it belongs here, except that the driver is the only entity + * that knows for sure how the texture memory is allocated - via + * the above callbacks. There is then an argument that the driver + * knows what memcpy paths might be fast. Typically this is invoked with + * + * to -- a pointer into texture memory allocated by NewTextureImage() above. + * from -- a pointer into client memory or a mesa temporary. + * sz -- nr bytes to copy. + */ + void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); + + /** + * Called by glAreTextureResident(). + */ + GLboolean (*IsTextureResident)( struct gl_context *ctx, + struct gl_texture_object *t ); + + /** + * Called when the texture's color lookup table is changed. + * + * If \p tObj is NULL then the shared texture palette + * gl_texture_object::Palette is to be updated. + */ + void (*UpdateTexturePalette)( struct gl_context *ctx, + struct gl_texture_object *tObj ); + /*@}*/ + + + /** + * \name Imaging functionality + */ + /*@{*/ + void (*CopyColorTable)( struct gl_context *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( struct gl_context *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + /*@}*/ + + + /** + * \name Vertex/fragment program functions + */ + /*@{*/ + /** Bind a vertex/fragment program */ + void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); + /** Allocate a new program */ + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); + /** Delete a program */ + void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); + /** + * Notify driver that a program string (and GPU code) has been specified + * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is + * supported by the driver. + */ + GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /** Query if program can be loaded onto hardware */ + GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /*@}*/ + + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader is compiled. + * + * Note that not all shader objects get ShaderCompile called on + * them. Notably, the shaders containing builtin functions do not + * have CompileShader() called, so if lowering passes are done they + * need to also be performed in LinkShader(). + */ + GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); + /*@}*/ + + /** + * \name State-changing functions. + * + * \note drawing functions are above. + * + * These functions are called by their corresponding OpenGL API functions. + * They are \e also called by the gl_PopAttrib() function!!! + * May add more functions like these to the device driver in the future. + */ + /*@{*/ + /** Specify the alpha test function */ + void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); + /** Set the blend color */ + void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Set the blend equation */ + void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum modeRGB, GLenum modeA); + /** Specify pixel arithmetic */ + void (*BlendFuncSeparate)(struct gl_context *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + /** Specify clear values for the color buffers */ + void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Specify the clear value for the depth buffer */ + void (*ClearDepth)(struct gl_context *ctx, GLclampd d); + /** Specify the clear value for the stencil buffer */ + void (*ClearStencil)(struct gl_context *ctx, GLint s); + /** Specify a plane against which all geometry is clipped */ + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); + /** Enable and disable writing of frame buffer color components */ + void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); + /** Cause a material color to track the current color */ + void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Specify whether front- or back-facing facets can be culled */ + void (*CullFace)(struct gl_context *ctx, GLenum mode); + /** Define front- and back-facing polygons */ + void (*FrontFace)(struct gl_context *ctx, GLenum mode); + /** Specify the value used for depth buffer comparisons */ + void (*DepthFunc)(struct gl_context *ctx, GLenum func); + /** Enable or disable writing into the depth buffer */ + void (*DepthMask)(struct gl_context *ctx, GLboolean flag); + /** Specify mapping of depth values from NDC to window coordinates */ + void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Specify the buffers for writing for fragment programs*/ + void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); + /** Enable or disable server-side gl capabilities */ + void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); + /** Specify fog parameters */ + void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify implementation-specific hints */ + void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); + /** Set light source parameters. + * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already + * been transformed to eye-space. + */ + void (*Lightfv)(struct gl_context *ctx, GLenum light, + GLenum pname, const GLfloat *params ); + /** Set the lighting model parameters */ + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify the line stipple pattern */ + void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); + /** Specify the width of rasterized lines */ + void (*LineWidth)(struct gl_context *ctx, GLfloat width); + /** Specify a logical pixel operation for color index rendering */ + void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, + const GLfloat *params); + /** Specify the diameter of rasterized points */ + void (*PointSize)(struct gl_context *ctx, GLfloat size); + /** Select a polygon rasterization mode */ + void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Set the scale and units used to calculate depth values */ + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); + /** Set the polygon stippling pattern */ + void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Set rasterization mode */ + void (*RenderMode)(struct gl_context *ctx, GLenum mode ); + /** Define the scissor box */ + void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /** Select flat or smooth shading */ + void (*ShadeModel)(struct gl_context *ctx, GLenum mode); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); + /** Control the generation of texture coordinates */ + void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, + const GLfloat *params); + /** Set texture environment parameters */ + void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, + const GLfloat *param); + /** Set texture parameters */ + void (*TexParameter)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + /** Set the viewport */ + void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /*@}*/ + + + /** + * \name Vertex/pixel buffer object functions + */ + /*@{*/ + void (*BindBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); + + GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, + struct gl_buffer_object *obj ); + + void (*CopyBufferSubData)( struct gl_context *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + + GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + /*@}*/ + + /** + * \name Functions for GL_APPLE_object_purgeable + */ + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ + + /** + * \name Functions for GL_EXT_framebuffer_{object,blit}. + */ + /*@{*/ + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); + void (*FramebufferRenderbuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + void (*RenderTexture)(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); + void (*FinishRenderTexture)(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att); + void (*ValidateFramebuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb); + /*@}*/ + void (*BlitFramebuffer)(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + + /** + * \name Query objects + */ + /*@{*/ + struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); + void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); + /*@}*/ + + + /** + * \name Vertex Array objects + */ + /*@{*/ + struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + /*@}*/ + + /** + * \name GLSL-related functions (ARB extensions and OpenGL 2.x) + */ + /*@{*/ + struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + void (*DeleteShaderProgram)(struct gl_context *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); + /*@}*/ + + + /** + * \name Support for multiple T&L engines + */ + /*@{*/ + + /** + * Bitmask of state changes that require the current T&L module to be + * validated, using ValidateTnlModule() below. + */ + GLuint NeedValidate; + + /** + * Validate the current T&L module. + * + * This is called directly after UpdateState() when a state change that has + * occurred matches the dd_function_table::NeedValidate bitmask above. This + * ensures all computed values are up to date, thus allowing the driver to + * decide if the current T&L module needs to be swapped out. + * + * This must be non-NULL if a driver installs a custom T&L module and sets + * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. + */ + void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); + + /** + * Set by the driver-supplied T&L engine. + * + * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). + */ + GLuint CurrentExecPrimitive; + + /** + * Current state of an in-progress compilation. + * + * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, + * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. + */ + GLuint CurrentSavePrimitive; + + +#define FLUSH_STORED_VERTICES 0x1 +#define FLUSH_UPDATE_CURRENT 0x2 + /** + * Set by the driver-supplied T&L engine whenever vertices are buffered + * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not + * updated. + * + * The dd_function_table::FlushVertices call below may be used to resolve + * these conditions. + */ + GLuint NeedFlush; + GLuint SaveNeedFlush; + + + /* Called prior to any of the GLvertexformat functions being + * called. Paired with Driver.FlushVertices(). + */ + void (*BeginVertices)( struct gl_context *ctx ); + + /** + * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __struct gl_contextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + */ + void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); + void (*SaveFlushVertices)( struct gl_context *ctx ); + + /** + * Give the driver the opportunity to hook in its own vtxfmt for + * compiling optimized display lists. This is called on each valid + * glBegin() during list compilation. + */ + GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); + + /** + * Notify driver that the special derived value _NeedEyeCoords has + * changed. + */ + void (*LightingSpaceChange)( struct gl_context *ctx ); + + /** + * Called by glNewList(). + * + * Let the T&L component know what is going on with display lists + * in time to make changes to dispatch tables, etc. + */ + void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); + /** + * Called by glEndList(). + * + * \sa dd_function_table::NewList. + */ + void (*EndList)( struct gl_context *ctx ); + + /** + * Called by glCallList(s). + * + * Notify the T&L component before and after calling a display list. + */ + void (*BeginCallList)( struct gl_context *ctx, + struct gl_display_list *dlist ); + /** + * Called by glEndCallList(). + * + * \sa dd_function_table::BeginCallList. + */ + void (*EndCallList)( struct gl_context *ctx ); + + + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); + void (*CheckSync)(struct gl_context *, struct gl_sync_object *); + void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); + + /** + * \name GL_OES_draw_texture interface + */ + /*@{*/ + void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + /*@}*/ + + /** + * \name GL_OES_EGL_image interface + */ + void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, + void *image_handle); + + /** + * \name GL_EXT_transform_feedback interface + */ + struct gl_transform_feedback_object * + (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); + void (*DeleteTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + void (*EndTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*PauseTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*ResumeTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + + /** + * \name GL_NV_texture_barrier interface + */ + void (*TextureBarrier)(struct gl_context *ctx); +}; + + +/** + * Transform/Clip/Lighting interface + * + * Drivers present a reduced set of the functions possible in + * glBegin()/glEnd() objects. Core mesa provides translation stubs for the + * remaining functions to map down to these entry points. + * + * These are the initial values to be installed into dispatch by + * mesa. If the T&L driver wants to modify the dispatch table + * while installed, it must do so itself. It would be possible for + * the vertexformat to install its own initial values for these + * functions, but this way there is an obvious list of what is + * expected of the driver. + * + * If the driver wants to hook in entry points other than those + * listed, it must restore them to their original values in + * the disable() callback, below. + */ +typedef struct { + /** + * \name Vertex + */ + /*@{*/ + void (GLAPIENTRYP ArrayElement)( GLint ); + void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color3fv)( const GLfloat * ); + void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color4fv)( const GLfloat * ); + void (GLAPIENTRYP EdgeFlag)( GLboolean ); + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP EvalPoint1)( GLint ); + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); + void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); + void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); + void (GLAPIENTRYP Indexf)( GLfloat ); + void (GLAPIENTRYP Indexfv)( const GLfloat * ); + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); + void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Normal3fv)( const GLfloat * ); + void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); + void (GLAPIENTRYP TexCoord1f)( GLfloat ); + void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); + void (GLAPIENTRYP CallList)( GLuint ); + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); + void (GLAPIENTRYP Begin)( GLenum ); + void (GLAPIENTRYP End)( void ); + void (GLAPIENTRYP PrimitiveRestartNV)( void ); + /* GL_NV_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + /* GL_ARB_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); + void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); + void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); + void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); + void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); + + void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); + void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); + void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); + void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); + + /*@}*/ + + void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); + + /** + * \name Array + */ + /*@{*/ + void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); + void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount); + /*@}*/ + + /** + * \name Eval + * + * If you don't support eval, fallback to the default vertex format + * on receiving an eval call and use the pipeline mechanism to + * provide partial T&L acceleration. + * + * Mesa will provide a set of helper functions to do eval within + * accelerated vertex formats, eventually... + */ + /*@{*/ + void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + /*@}*/ + +} GLvertexformat; + + +#endif /* DD_INCLUDED */ diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 4e463dd06..3c8474591 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -1,10333 +1,10355 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file dlist.c - * Display lists management functions. - */ - -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "api_exec.h" -#include "api_loopback.h" -#if FEATURE_ATI_fragment_shader -#include "atifragshader.h" -#endif -#include "config.h" -#include "mfeatures.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "eval.h" -#include "framebuffer.h" -#include "glapi/glapi.h" -#include "hash.h" -#include "image.h" -#include "light.h" -#include "macros.h" -#include "pack.h" -#include "pbo.h" -#include "queryobj.h" -#include "teximage.h" -#include "mtypes.h" -#include "varray.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#endif -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#endif - -#include "math/m_matrix.h" - -#include "main/dispatch.h" - - - -/** - * Other parts of Mesa (such as the VBO module) can plug into the display - * list system. This structure describes new display list instructions. - */ -struct gl_list_instruction -{ - GLuint Size; - void (*Execute)( struct gl_context *ctx, void *data ); - void (*Destroy)( struct gl_context *ctx, void *data ); - void (*Print)( struct gl_context *ctx, void *data ); -}; - - -#define MAX_DLIST_EXT_OPCODES 16 - -/** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_extensions -{ - struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; - GLuint NumOpcodes; -}; - - - -/** - * Flush vertices. - * - * \param ctx GL context. - * - * Checks if dd_function_table::SaveNeedFlush is marked to flush - * stored (save) vertices, and calls - * dd_function_table::SaveFlushVertices if so. - */ -#define SAVE_FLUSH_VERTICES(ctx) \ -do { \ - if (ctx->Driver.SaveNeedFlush) \ - ctx->Driver.SaveFlushVertices(ctx); \ -} while (0) - - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return retval; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - - - -/** - * Display list opcodes. - * - * The fact that these identifiers are assigned consecutive - * integer values starting at 0 is very important, see InstSize array usage) - */ -typedef enum -{ - OPCODE_INVALID = -1, /* Force signed enum */ - OPCODE_ACCUM, - OPCODE_ALPHA_FUNC, - OPCODE_BIND_TEXTURE, - OPCODE_BITMAP, - OPCODE_BLEND_COLOR, - OPCODE_BLEND_EQUATION, - OPCODE_BLEND_EQUATION_SEPARATE, - OPCODE_BLEND_FUNC_SEPARATE, - - OPCODE_BLEND_EQUATION_I, - OPCODE_BLEND_EQUATION_SEPARATE_I, - OPCODE_BLEND_FUNC_I, - OPCODE_BLEND_FUNC_SEPARATE_I, - - OPCODE_CALL_LIST, - OPCODE_CALL_LIST_OFFSET, - OPCODE_CLEAR, - OPCODE_CLEAR_ACCUM, - OPCODE_CLEAR_COLOR, - OPCODE_CLEAR_DEPTH, - OPCODE_CLEAR_INDEX, - OPCODE_CLEAR_STENCIL, - OPCODE_CLEAR_BUFFER_IV, - OPCODE_CLEAR_BUFFER_UIV, - OPCODE_CLEAR_BUFFER_FV, - OPCODE_CLEAR_BUFFER_FI, - OPCODE_CLIP_PLANE, - OPCODE_COLOR_MASK, - OPCODE_COLOR_MASK_INDEXED, - OPCODE_COLOR_MATERIAL, - OPCODE_COLOR_TABLE, - OPCODE_COLOR_TABLE_PARAMETER_FV, - OPCODE_COLOR_TABLE_PARAMETER_IV, - OPCODE_COLOR_SUB_TABLE, - OPCODE_CONVOLUTION_FILTER_1D, - OPCODE_CONVOLUTION_FILTER_2D, - OPCODE_CONVOLUTION_PARAMETER_I, - OPCODE_CONVOLUTION_PARAMETER_IV, - OPCODE_CONVOLUTION_PARAMETER_F, - OPCODE_CONVOLUTION_PARAMETER_FV, - OPCODE_COPY_COLOR_SUB_TABLE, - OPCODE_COPY_COLOR_TABLE, - OPCODE_COPY_PIXELS, - OPCODE_COPY_TEX_IMAGE1D, - OPCODE_COPY_TEX_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE1D, - OPCODE_COPY_TEX_SUB_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE3D, - OPCODE_CULL_FACE, - OPCODE_DEPTH_FUNC, - OPCODE_DEPTH_MASK, - OPCODE_DEPTH_RANGE, - OPCODE_DISABLE, - OPCODE_DISABLE_INDEXED, - OPCODE_DRAW_BUFFER, - OPCODE_DRAW_PIXELS, - OPCODE_ENABLE, - OPCODE_ENABLE_INDEXED, - OPCODE_EVALMESH1, - OPCODE_EVALMESH2, - OPCODE_FOG, - OPCODE_FRONT_FACE, - OPCODE_FRUSTUM, - OPCODE_HINT, - OPCODE_HISTOGRAM, - OPCODE_INDEX_MASK, - OPCODE_INIT_NAMES, - OPCODE_LIGHT, - OPCODE_LIGHT_MODEL, - OPCODE_LINE_STIPPLE, - OPCODE_LINE_WIDTH, - OPCODE_LIST_BASE, - OPCODE_LOAD_IDENTITY, - OPCODE_LOAD_MATRIX, - OPCODE_LOAD_NAME, - OPCODE_LOGIC_OP, - OPCODE_MAP1, - OPCODE_MAP2, - OPCODE_MAPGRID1, - OPCODE_MAPGRID2, - OPCODE_MATRIX_MODE, - OPCODE_MIN_MAX, - OPCODE_MULT_MATRIX, - OPCODE_ORTHO, - OPCODE_PASSTHROUGH, - OPCODE_PIXEL_MAP, - OPCODE_PIXEL_TRANSFER, - OPCODE_PIXEL_ZOOM, - OPCODE_POINT_SIZE, - OPCODE_POINT_PARAMETERS, - OPCODE_POLYGON_MODE, - OPCODE_POLYGON_STIPPLE, - OPCODE_POLYGON_OFFSET, - OPCODE_POP_ATTRIB, - OPCODE_POP_MATRIX, - OPCODE_POP_NAME, - OPCODE_PRIORITIZE_TEXTURE, - OPCODE_PUSH_ATTRIB, - OPCODE_PUSH_MATRIX, - OPCODE_PUSH_NAME, - OPCODE_RASTER_POS, - OPCODE_READ_BUFFER, - OPCODE_RESET_HISTOGRAM, - OPCODE_RESET_MIN_MAX, - OPCODE_ROTATE, - OPCODE_SCALE, - OPCODE_SCISSOR, - OPCODE_SELECT_TEXTURE_SGIS, - OPCODE_SELECT_TEXTURE_COORD_SET, - OPCODE_SHADE_MODEL, - OPCODE_STENCIL_FUNC, - OPCODE_STENCIL_MASK, - OPCODE_STENCIL_OP, - OPCODE_TEXENV, - OPCODE_TEXGEN, - OPCODE_TEXPARAMETER, - OPCODE_TEX_IMAGE1D, - OPCODE_TEX_IMAGE2D, - OPCODE_TEX_IMAGE3D, - OPCODE_TEX_SUB_IMAGE1D, - OPCODE_TEX_SUB_IMAGE2D, - OPCODE_TEX_SUB_IMAGE3D, - OPCODE_TRANSLATE, - OPCODE_VIEWPORT, - OPCODE_WINDOW_POS, - /* GL_ARB_multitexture */ - OPCODE_ACTIVE_TEXTURE, - /* GL_ARB_texture_compression */ - OPCODE_COMPRESSED_TEX_IMAGE_1D, - OPCODE_COMPRESSED_TEX_IMAGE_2D, - OPCODE_COMPRESSED_TEX_IMAGE_3D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, - /* GL_ARB_multisample */ - OPCODE_SAMPLE_COVERAGE, - /* GL_ARB_window_pos */ - OPCODE_WINDOW_POS_ARB, - /* GL_NV_vertex_program */ - OPCODE_BIND_PROGRAM_NV, - OPCODE_EXECUTE_PROGRAM_NV, - OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, - OPCODE_LOAD_PROGRAM_NV, - OPCODE_TRACK_MATRIX_NV, - /* GL_NV_fragment_program */ - OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, - OPCODE_PROGRAM_NAMED_PARAMETER_NV, - /* GL_EXT_stencil_two_side */ - OPCODE_ACTIVE_STENCIL_FACE_EXT, - /* GL_EXT_depth_bounds_test */ - OPCODE_DEPTH_BOUNDS_EXT, - /* GL_ARB_vertex/fragment_program */ - OPCODE_PROGRAM_STRING_ARB, - OPCODE_PROGRAM_ENV_PARAMETER_ARB, - /* GL_ARB_occlusion_query */ - OPCODE_BEGIN_QUERY_ARB, - OPCODE_END_QUERY_ARB, - /* GL_ARB_draw_buffers */ - OPCODE_DRAW_BUFFERS_ARB, - /* GL_ATI_fragment_shader */ - OPCODE_TEX_BUMP_PARAMETER_ATI, - /* GL_ATI_fragment_shader */ - OPCODE_BIND_FRAGMENT_SHADER_ATI, - OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, - /* OpenGL 2.0 */ - OPCODE_STENCIL_FUNC_SEPARATE, - OPCODE_STENCIL_OP_SEPARATE, - OPCODE_STENCIL_MASK_SEPARATE, - - /* GL_ARB_shader_objects */ - OPCODE_USE_PROGRAM, - OPCODE_UNIFORM_1F, - OPCODE_UNIFORM_2F, - OPCODE_UNIFORM_3F, - OPCODE_UNIFORM_4F, - OPCODE_UNIFORM_1FV, - OPCODE_UNIFORM_2FV, - OPCODE_UNIFORM_3FV, - OPCODE_UNIFORM_4FV, - OPCODE_UNIFORM_1I, - OPCODE_UNIFORM_2I, - OPCODE_UNIFORM_3I, - OPCODE_UNIFORM_4I, - OPCODE_UNIFORM_1IV, - OPCODE_UNIFORM_2IV, - OPCODE_UNIFORM_3IV, - OPCODE_UNIFORM_4IV, - OPCODE_UNIFORM_MATRIX22, - OPCODE_UNIFORM_MATRIX33, - OPCODE_UNIFORM_MATRIX44, - OPCODE_UNIFORM_MATRIX23, - OPCODE_UNIFORM_MATRIX32, - OPCODE_UNIFORM_MATRIX24, - OPCODE_UNIFORM_MATRIX42, - OPCODE_UNIFORM_MATRIX34, - OPCODE_UNIFORM_MATRIX43, - - /* OpenGL 3.0 */ - OPCODE_UNIFORM_1UI, - OPCODE_UNIFORM_2UI, - OPCODE_UNIFORM_3UI, - OPCODE_UNIFORM_4UI, - OPCODE_UNIFORM_1UIV, - OPCODE_UNIFORM_2UIV, - OPCODE_UNIFORM_3UIV, - OPCODE_UNIFORM_4UIV, - - /* GL_EXT_framebuffer_blit */ - OPCODE_BLIT_FRAMEBUFFER, - - /* Vertex attributes -- fallback for when optimized display - * list build isn't active. - */ - OPCODE_ATTR_1F_NV, - OPCODE_ATTR_2F_NV, - OPCODE_ATTR_3F_NV, - OPCODE_ATTR_4F_NV, - OPCODE_ATTR_1F_ARB, - OPCODE_ATTR_2F_ARB, - OPCODE_ATTR_3F_ARB, - OPCODE_ATTR_4F_ARB, - OPCODE_MATERIAL, - OPCODE_BEGIN, - OPCODE_END, - OPCODE_RECTF, - OPCODE_EVAL_C1, - OPCODE_EVAL_C2, - OPCODE_EVAL_P1, - OPCODE_EVAL_P2, - - /* GL_EXT_provoking_vertex */ - OPCODE_PROVOKING_VERTEX, - - /* GL_EXT_transform_feedback */ - OPCODE_BEGIN_TRANSFORM_FEEDBACK, - OPCODE_END_TRANSFORM_FEEDBACK, - - /* GL_EXT_texture_integer */ - OPCODE_CLEARCOLOR_I, - OPCODE_CLEARCOLOR_UI, - OPCODE_TEXPARAMETER_I, - OPCODE_TEXPARAMETER_UI, - - /* GL_EXT_separate_shader_objects */ - OPCODE_ACTIVE_PROGRAM_EXT, - OPCODE_USE_SHADER_PROGRAM_EXT, - - /* GL_ARB_instanced_arrays */ - OPCODE_VERTEX_ATTRIB_DIVISOR, - - /* The following three are meta instructions */ - OPCODE_ERROR, /* raise compiled-in error */ - OPCODE_CONTINUE, - OPCODE_END_OF_LIST, - OPCODE_EXT_0 -} OpCode; - - - -/** - * Display list node. - * - * Display list instructions are stored as sequences of "nodes". Nodes - * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks - * are linked together with a pointer. - * - * Each instruction in the display list is stored as a sequence of - * contiguous nodes in memory. - * Each node is the union of a variety of data types. - */ -union gl_dlist_node -{ - OpCode opcode; - GLboolean b; - GLbitfield bf; - GLubyte ub; - GLshort s; - GLushort us; - GLint i; - GLuint ui; - GLenum e; - GLfloat f; - GLvoid *data; - void *next; /* If prev node's opcode==OPCODE_CONTINUE */ -}; - - -typedef union gl_dlist_node Node; - - -/** - * How many nodes to allocate at a time. - * - * \note Reduced now that we hold vertices etc. elsewhere. - */ -#define BLOCK_SIZE 256 - - - -/** - * Number of nodes of storage needed for each instruction. - * Sizes for dynamically allocated opcodes are stored in the context struct. - */ -static GLuint InstSize[OPCODE_END_OF_LIST + 1]; - - -#if FEATURE_dlist - - -void mesa_print_display_list(GLuint list); - - -/**********************************************************************/ -/***** Private *****/ -/**********************************************************************/ - - -/** - * Make an empty display list. This is used by glGenLists() to - * reserve display list IDs. - */ -static struct gl_display_list * -make_list(GLuint name, GLuint count) -{ - struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); - dlist->Name = name; - dlist->Head = (Node *) malloc(sizeof(Node) * count); - dlist->Head[0].opcode = OPCODE_END_OF_LIST; - return dlist; -} - - -/** - * Lookup function to just encapsulate casting. - */ -static INLINE struct gl_display_list * -lookup_list(struct gl_context *ctx, GLuint list) -{ - return (struct gl_display_list *) - _mesa_HashLookup(ctx->Shared->DisplayList, list); -} - - -/** Is the given opcode an extension code? */ -static INLINE GLboolean -is_ext_opcode(OpCode opcode) -{ - return (opcode >= OPCODE_EXT_0); -} - - -/** Destroy an extended opcode instruction */ -static GLint -ext_opcode_destroy(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Execute an extended opcode instruction */ -static GLint -ext_opcode_execute(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Print an extended opcode instruction */ -static GLint -ext_opcode_print(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Print(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** - * Delete the named display list, but don't remove from hash table. - * \param dlist - display list pointer - */ -void -_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) -{ - Node *n, *block; - GLboolean done; - - n = block = dlist->Head; - - done = block ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - /* check for extension opcodes first */ - if (is_ext_opcode(opcode)) { - n += ext_opcode_destroy(ctx, n); - } - else { - switch (opcode) { - /* for some commands, we need to free malloc'd memory */ - case OPCODE_MAP1: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_MAP2: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_DRAW_PIXELS: - free(n[5].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_BITMAP: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_SUB_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_1D: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_2D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_POLYGON_STIPPLE: - free(n[1].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE1D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE3D: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; -#if FEATURE_NV_vertex_program - case OPCODE_LOAD_PROGRAM_NV: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - free(n[2].data); /* array of program ids */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - free(n[3].data); /* parameter name */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; -#endif - case OPCODE_UNIFORM_1FV: - case OPCODE_UNIFORM_2FV: - case OPCODE_UNIFORM_3FV: - case OPCODE_UNIFORM_4FV: - case OPCODE_UNIFORM_1IV: - case OPCODE_UNIFORM_2IV: - case OPCODE_UNIFORM_3IV: - case OPCODE_UNIFORM_4IV: - case OPCODE_UNIFORM_1UIV: - case OPCODE_UNIFORM_2UIV: - case OPCODE_UNIFORM_3UIV: - case OPCODE_UNIFORM_4UIV: - free(n[3].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_UNIFORM_MATRIX22: - case OPCODE_UNIFORM_MATRIX33: - case OPCODE_UNIFORM_MATRIX44: - case OPCODE_UNIFORM_MATRIX24: - case OPCODE_UNIFORM_MATRIX42: - case OPCODE_UNIFORM_MATRIX23: - case OPCODE_UNIFORM_MATRIX32: - case OPCODE_UNIFORM_MATRIX34: - case OPCODE_UNIFORM_MATRIX43: - free(n[4].data); - n += InstSize[n[0].opcode]; - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - free(block); - block = n; - break; - case OPCODE_END_OF_LIST: - free(block); - done = GL_TRUE; - break; - default: - /* Most frequent case */ - n += InstSize[n[0].opcode]; - break; - } - } - } - - free(dlist); -} - - -/** - * Destroy a display list and remove from hash table. - * \param list - display list number - */ -static void -destroy_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - - if (list == 0) - return; - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - _mesa_delete_list(ctx, dlist); - _mesa_HashRemove(ctx->Shared->DisplayList, list); -} - - -/* - * Translate the nth element of list from to GLint. - */ -static GLint -translate_id(GLsizei n, GLenum type, const GLvoid * list) -{ - GLbyte *bptr; - GLubyte *ubptr; - GLshort *sptr; - GLushort *usptr; - GLint *iptr; - GLuint *uiptr; - GLfloat *fptr; - - switch (type) { - case GL_BYTE: - bptr = (GLbyte *) list; - return (GLint) bptr[n]; - case GL_UNSIGNED_BYTE: - ubptr = (GLubyte *) list; - return (GLint) ubptr[n]; - case GL_SHORT: - sptr = (GLshort *) list; - return (GLint) sptr[n]; - case GL_UNSIGNED_SHORT: - usptr = (GLushort *) list; - return (GLint) usptr[n]; - case GL_INT: - iptr = (GLint *) list; - return iptr[n]; - case GL_UNSIGNED_INT: - uiptr = (GLuint *) list; - return (GLint) uiptr[n]; - case GL_FLOAT: - fptr = (GLfloat *) list; - return (GLint) FLOORF(fptr[n]); - case GL_2_BYTES: - ubptr = ((GLubyte *) list) + 2 * n; - return (GLint) ubptr[0] * 256 - + (GLint) ubptr[1]; - case GL_3_BYTES: - ubptr = ((GLubyte *) list) + 3 * n; - return (GLint) ubptr[0] * 65536 - + (GLint) ubptr[1] * 256 - + (GLint) ubptr[2]; - case GL_4_BYTES: - ubptr = ((GLubyte *) list) + 4 * n; - return (GLint) ubptr[0] * 16777216 - + (GLint) ubptr[1] * 65536 - + (GLint) ubptr[2] * 256 - + (GLint) ubptr[3]; - default: - return 0; - } -} - - - - -/**********************************************************************/ -/***** Public *****/ -/**********************************************************************/ - -/** - * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. - * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. - */ -static GLvoid * -unpack_image(struct gl_context *ctx, GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *unpack) -{ - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* no PBO */ - GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, pixels, unpack); - if (pixels && !image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, - format, type, pixels)) { - const GLubyte *map, *src; - GLvoid *image; - - map = (GLubyte *) - ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, unpack->BufferObj); - if (!map) { - /* unable to map src buffer! */ - _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); - return NULL; - } - - src = ADD_POINTERS(map, pixels); - image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, src, unpack); - - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - /* bad access! */ - return NULL; -} - - -/** - * Allocate space for a display list instruction (opcode + payload space). - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction payload size (not counting opcode) - * \return pointer to allocated memory (the opcode space) - */ -static Node * -dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) -{ - const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); - Node *n; - - if (opcode < (GLuint) OPCODE_EXT_0) { - if (InstSize[opcode] == 0) { - /* save instruction size now */ - InstSize[opcode] = numNodes; - } - else { - /* make sure instruction size agrees */ - ASSERT(numNodes == InstSize[opcode]); - } - } - - if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { - /* This block is full. Allocate a new block and chain to it */ - Node *newblock; - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - n[0].opcode = OPCODE_CONTINUE; - newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); - if (!newblock) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); - return NULL; - } - n[1].next = (Node *) newblock; - ctx->ListState.CurrentBlock = newblock; - ctx->ListState.CurrentPos = 0; - } - - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - ctx->ListState.CurrentPos += numNodes; - - n[0].opcode = opcode; - - return n; -} - - - -/** - * Allocate space for a display list instruction. Used by callers outside - * this file for things like VBO vertex data. - * - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction size in bytes, not counting opcode. - * \return pointer to the usable data area (not including the internal - * opcode). - */ -void * -_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) -{ - Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); - if (n) - return n + 1; /* return pointer to payload area, after opcode */ - else - return NULL; -} - - -/** - * This function allows modules and drivers to get their own opcodes - * for extending display list functionality. - * \param ctx the rendering context - * \param size number of bytes for storing the new display list command - * \param execute function to execute the new display list command - * \param destroy function to destroy the new display list command - * \param print function to print the new display list command - * \return the new opcode number or -1 if error - */ -GLint -_mesa_dlist_alloc_opcode(struct gl_context *ctx, - GLuint size, - void (*execute) (struct gl_context *, void *), - void (*destroy) (struct gl_context *, void *), - void (*print) (struct gl_context *, void *)) -{ - if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { - const GLuint i = ctx->ListExt->NumOpcodes++; - ctx->ListExt->Opcode[i].Size = - 1 + (size + sizeof(Node) - 1) / sizeof(Node); - ctx->ListExt->Opcode[i].Execute = execute; - ctx->ListExt->Opcode[i].Destroy = destroy; - ctx->ListExt->Opcode[i].Print = print; - return i + OPCODE_EXT_0; - } - return -1; -} - - -/** - * Allocate space for a display list instruction. The space is basically - * an array of Nodes where node[0] holds the opcode, node[1] is the first - * function parameter, node[2] is the second parameter, etc. - * - * \param opcode one of OPCODE_x - * \param nparams number of function parameters - * \return pointer to start of instruction space - */ -static INLINE Node * -alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) -{ - return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); -} - - - -/* - * Display List compilation functions - */ -static void GLAPIENTRY -save_Accum(GLenum op, GLfloat value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACCUM, 2); - if (n) { - n[1].e = op; - n[2].f = value; - } - if (ctx->ExecuteFlag) { - CALL_Accum(ctx->Exec, (op, value)); - } -} - - -static void GLAPIENTRY -save_AlphaFunc(GLenum func, GLclampf ref) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); - if (n) { - n[1].e = func; - n[2].f = (GLfloat) ref; - } - if (ctx->ExecuteFlag) { - CALL_AlphaFunc(ctx->Exec, (func, ref)); - } -} - - -static void GLAPIENTRY -save_BindTexture(GLenum target, GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); - if (n) { - n[1].e = target; - n[2].ui = texture; - } - if (ctx->ExecuteFlag) { - CALL_BindTexture(ctx->Exec, (target, texture)); - } -} - - -static void GLAPIENTRY -save_Bitmap(GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, const GLubyte * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BITMAP, 7); - if (n) { - n[1].i = (GLint) width; - n[2].i = (GLint) height; - n[3].f = xorig; - n[4].f = yorig; - n[5].f = xmove; - n[6].f = ymove; - n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_Bitmap(ctx->Exec, (width, height, - xorig, yorig, xmove, ymove, pixels)); - } -} - - -static void GLAPIENTRY -save_BlendEquation(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquation(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); - if (n) { - n[1].e = modeRGB; - n[2].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); - } -} - - -static void GLAPIENTRY -save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); - if (n) { - n[1].e = sfactorRGB; - n[2].e = dfactorRGB; - n[3].e = sfactorA; - n[4].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateEXT(ctx->Exec, - (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); - } -} - - -static void GLAPIENTRY -save_BlendFunc(GLenum srcfactor, GLenum dstfactor) -{ - save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); -} - - -static void GLAPIENTRY -save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); - if (n) { - n[1].ui = buf; - n[2].e = sfactorRGB; - n[3].e = dfactorRGB; - n[4].e = sfactorA; - n[5].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = sfactor; - n[3].e = dfactor; - } - if (ctx->ExecuteFlag) { - CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); - if (n) { - n[1].ui = buf; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = modeRGB; - n[3].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); - } -} - - -static void invalidate_saved_current_state( struct gl_context *ctx ) -{ - GLint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - ctx->ListState.ActiveAttribSize[i] = 0; - - for (i = 0; i < MAT_ATTRIB_MAX; i++) - ctx->ListState.ActiveMaterialSize[i] = 0; - - memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; -} - -static void GLAPIENTRY -save_CallList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); - if (n) { - n[1].ui = list; - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - _mesa_CallList(list); - } -} - - -static void GLAPIENTRY -save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean typeErrorFlag; - - SAVE_FLUSH_VERTICES(ctx); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - typeErrorFlag = GL_FALSE; - break; - default: - typeErrorFlag = GL_TRUE; - } - - for (i = 0; i < num; i++) { - GLint list = translate_id(i, type, lists); - Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); - if (n) { - n[1].i = list; - n[2].b = typeErrorFlag; - } - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - CALL_CallLists(ctx->Exec, (num, type, lists)); - } -} - - -static void GLAPIENTRY -save_Clear(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_Clear(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].i = value[0]; - if (buffer == GL_COLOR) { - n[4].i = value[1]; - n[5].i = value[2]; - n[6].i = value[3]; - } - else { - n[4].i = 0; - n[5].i = 0; - n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].ui = value[0]; - if (buffer == GL_COLOR) { - n[4].ui = value[1]; - n[5].ui = value[2]; - n[6].ui = value[3]; - } - else { - n[4].ui = 0; - n[5].ui = 0; - n[6].ui = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = value[0]; - if (buffer == GL_COLOR) { - n[4].f = value[1]; - n[5].f = value[2]; - n[6].f = value[3]; - } - else { - n[4].f = 0.0F; - n[5].f = 0.0F; - n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfi(GLenum buffer, GLint drawbuffer, - GLfloat depth, GLint stencil) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = depth; - n[4].i = stencil; - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ - } -} - - -static void GLAPIENTRY -save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearDepth(GLclampd depth) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); - if (n) { - n[1].f = (GLfloat) depth; - } - if (ctx->ExecuteFlag) { - CALL_ClearDepth(ctx->Exec, (depth)); - } -} - - -static void GLAPIENTRY -save_ClearIndex(GLfloat c) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); - if (n) { - n[1].f = c; - } - if (ctx->ExecuteFlag) { - CALL_ClearIndex(ctx->Exec, (c)); - } -} - - -static void GLAPIENTRY -save_ClearStencil(GLint s) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); - if (n) { - n[1].i = s; - } - if (ctx->ExecuteFlag) { - CALL_ClearStencil(ctx->Exec, (s)); - } -} - - -static void GLAPIENTRY -save_ClipPlane(GLenum plane, const GLdouble * equ) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); - if (n) { - n[1].e = plane; - n[2].f = (GLfloat) equ[0]; - n[3].f = (GLfloat) equ[1]; - n[4].f = (GLfloat) equ[2]; - n[5].f = (GLfloat) equ[3]; - } - if (ctx->ExecuteFlag) { - CALL_ClipPlane(ctx->Exec, (plane, equ)); - } -} - - - -static void GLAPIENTRY -save_ColorMask(GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); - if (n) { - n[1].b = red; - n[2].b = green; - n[3].b = blue; - n[4].b = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); - if (n) { - n[1].ui = buf; - n[2].b = red; - n[3].b = green; - n[4].b = blue; - n[5].b = alpha; - } - if (ctx->ExecuteFlag) { - /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ - } -} - - -static void GLAPIENTRY -save_ColorMaterial(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ColorMaterial(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_ColorTable(GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_is_proxy_texture(target)) { - /* execute immediately */ - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - } -} - - - -static void GLAPIENTRY -save_ColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); - } -} - - - -static void GLAPIENTRY -save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = count; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorSubTable(ctx->Exec, - (target, start, count, format, type, table)); - } -} - - -static void GLAPIENTRY -save_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); - if (n) { - n[1].e = target; - n[2].e = internalformat; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, - GLenum format, GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, - format, type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].i = height; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - n[5].e = type; - } - if (ctx->ExecuteFlag) { - CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); - } -} - - - -static void GLAPIENTRY -save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, - x, y, width, border)); - } -} - - -static void GLAPIENTRY -save_CopyTexImage2D(GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, GLsizei width, - GLsizei height, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = height; - n[8].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, - x, y, width, height, border)); - } -} - - - -static void GLAPIENTRY -save_CopyTexSubImage1D(GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = x; - n[5].i = y; - n[6].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage1D(ctx->Exec, - (target, level, xoffset, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = x; - n[6].i = y; - n[7].i = width; - n[8].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = x; - n[7].i = y; - n[8].i = width; - n[9].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CullFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_CullFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DepthFunc(GLenum func) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); - if (n) { - n[1].e = func; - } - if (ctx->ExecuteFlag) { - CALL_DepthFunc(ctx->Exec, (func)); - } -} - - -static void GLAPIENTRY -save_DepthMask(GLboolean mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); - if (n) { - n[1].b = mask; - } - if (ctx->ExecuteFlag) { - CALL_DepthMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_DepthRange(GLclampd nearval, GLclampd farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); - if (n) { - n[1].f = (GLfloat) nearval; - n[2].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_DepthRange(ctx->Exec, (nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Disable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Disable(ctx->Exec, (cap)); - } -} - - -static void GLAPIENTRY -save_DisableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - -static void GLAPIENTRY -save_DrawBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DrawPixels(GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); - if (n) { - n[1].i = width; - n[2].i = height; - n[3].e = format; - n[4].e = type; - n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); - } -} - - - -static void GLAPIENTRY -save_Enable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Enable(ctx->Exec, (cap)); - } -} - - - -static void GLAPIENTRY -save_EnableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - - -static void GLAPIENTRY -save_EvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); - } -} - - -static void GLAPIENTRY -save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - n[4].i = j1; - n[5].i = j2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); - } -} - - - - -static void GLAPIENTRY -save_Fogfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FOG, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_Fogfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_Fogf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Fogfv(pname, parray); -} - - -static void GLAPIENTRY -save_Fogiv(GLenum pname, const GLint *params) -{ - GLfloat p[4]; - switch (pname) { - case GL_FOG_MODE: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_INDEX: - p[0] = (GLfloat) *params; - p[1] = 0.0f; - p[2] = 0.0f; - p[3] = 0.0f; - break; - case GL_FOG_COLOR: - p[0] = INT_TO_FLOAT(params[0]); - p[1] = INT_TO_FLOAT(params[1]); - p[2] = INT_TO_FLOAT(params[2]); - p[3] = INT_TO_FLOAT(params[3]); - break; - default: - /* Error will be caught later in gl_Fogfv */ - ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_Fogfv(pname, p); -} - - -static void GLAPIENTRY -save_Fogi(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Fogiv(pname, parray); -} - - -static void GLAPIENTRY -save_FrontFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_FrontFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Frustum(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Hint(GLenum target, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HINT, 2); - if (n) { - n[1].e = target; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_Hint(ctx->Exec, (target, mode)); - } -} - - -static void GLAPIENTRY -save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, - GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); - if (n) { - n[1].e = target; - n[2].i = width; - n[3].e = internalFormat; - n[4].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_IndexMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_IndexMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_InitNames(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); - if (ctx->ExecuteFlag) { - CALL_InitNames(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT, 6); - if (n) { - GLint i, nParams; - n[1].e = light; - n[2].e = pname; - switch (pname) { - case GL_AMBIENT: - nParams = 4; - break; - case GL_DIFFUSE: - nParams = 4; - break; - case GL_SPECULAR: - nParams = 4; - break; - case GL_POSITION: - nParams = 4; - break; - case GL_SPOT_DIRECTION: - nParams = 3; - break; - case GL_SPOT_EXPONENT: - nParams = 1; - break; - case GL_SPOT_CUTOFF: - nParams = 1; - break; - case GL_CONSTANT_ATTENUATION: - nParams = 1; - break; - case GL_LINEAR_ATTENUATION: - nParams = 1; - break; - case GL_QUADRATIC_ATTENUATION: - nParams = 1; - break; - default: - nParams = 0; - } - for (i = 0; i < nParams; i++) { - n[3 + i].f = params[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_Lightfv(ctx->Exec, (light, pname, params)); - } -} - - -static void GLAPIENTRY -save_Lightf(GLenum light, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Lightfv(light, pname, parray); -} - - -static void GLAPIENTRY -save_Lightiv(GLenum light, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_POSITION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - fparam[3] = (GLfloat) params[3]; - break; - case GL_SPOT_DIRECTION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - break; - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - fparam[0] = (GLfloat) params[0]; - break; - default: - /* error will be caught later in gl_Lightfv */ - ; - } - save_Lightfv(light, pname, fparam); -} - - -static void GLAPIENTRY -save_Lighti(GLenum light, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Lightiv(light, pname, parray); -} - - -static void GLAPIENTRY -save_LightModelfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_LightModelfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_LightModelf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_LightModelfv(pname, parray); -} - - -static void GLAPIENTRY -save_LightModeliv(GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: - fparam[0] = (GLfloat) params[0]; - fparam[1] = 0.0F; - fparam[2] = 0.0F; - fparam[3] = 0.0F; - break; - default: - /* Error will be caught later in gl_LightModelfv */ - ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_LightModelfv(pname, fparam); -} - - -static void GLAPIENTRY -save_LightModeli(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_LightModeliv(pname, parray); -} - - -static void GLAPIENTRY -save_LineStipple(GLint factor, GLushort pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); - if (n) { - n[1].i = factor; - n[2].us = pattern; - } - if (ctx->ExecuteFlag) { - CALL_LineStipple(ctx->Exec, (factor, pattern)); - } -} - - -static void GLAPIENTRY -save_LineWidth(GLfloat width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); - if (n) { - n[1].f = width; - } - if (ctx->ExecuteFlag) { - CALL_LineWidth(ctx->Exec, (width)); - } -} - - -static void GLAPIENTRY -save_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); - if (n) { - n[1].ui = base; - } - if (ctx->ExecuteFlag) { - CALL_ListBase(ctx->Exec, (base)); - } -} - - -static void GLAPIENTRY -save_LoadIdentity(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); - if (ctx->ExecuteFlag) { - CALL_LoadIdentity(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_LoadMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_LoadMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_LoadMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_LoadMatrixf(f); -} - - -static void GLAPIENTRY -save_LoadName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_LoadName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_LogicOp(GLenum opcode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); - if (n) { - n[1].e = opcode; - } - if (ctx->ExecuteFlag) { - CALL_LogicOp(ctx->Exec, (opcode)); - } -} - - -static void GLAPIENTRY -save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - -static void GLAPIENTRY -save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - - -static void GLAPIENTRY -save_Map2d(GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].f = (GLfloat) v1; - n[5].f = (GLfloat) v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2d(ctx->Exec, (target, - u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_Map2f(GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].f = v1; - n[5].f = v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); - } -} - - -static void GLAPIENTRY -save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); -} - - -static void GLAPIENTRY -save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - n[4].i = vn; - n[5].f = v1; - n[6].f = v2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); - } -} - - - -static void GLAPIENTRY -save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2) -{ - save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, - vn, (GLfloat) v1, (GLfloat) v2); -} - - -static void GLAPIENTRY -save_MatrixMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_MatrixMode(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_MultMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_MultMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_MultMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_MultMatrixf(f); -} - - -static void GLAPIENTRY -save_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - /* It's an error to call this function while building a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - (void) name; - (void) mode; -} - - - -static void GLAPIENTRY -save_Ortho(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ORTHO, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); - if (n) { - n[1].e = map; - n[2].i = mapsize; - n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); - memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); - } -} - - -static void GLAPIENTRY -save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelTransferf(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); - if (n) { - n[1].e = pname; - n[2].f = param; - } - if (ctx->ExecuteFlag) { - CALL_PixelTransferf(ctx->Exec, (pname, param)); - } -} - - -static void GLAPIENTRY -save_PixelTransferi(GLenum pname, GLint param) -{ - save_PixelTransferf(pname, (GLfloat) param); -} - - -static void GLAPIENTRY -save_PixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); - if (n) { - n[1].f = xfactor; - n[2].f = yfactor; - } - if (ctx->ExecuteFlag) { - CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); - } -} - - -static void GLAPIENTRY -save_PointParameterfvEXT(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - } - if (ctx->ExecuteFlag) { - CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_PointParameterfEXT(GLenum pname, GLfloat param) -{ - GLfloat parray[3]; - parray[0] = param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameteriNV(GLenum pname, GLint param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameterivNV(GLenum pname, const GLint * param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param[0]; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - - -static void GLAPIENTRY -save_PointSize(GLfloat size) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); - if (n) { - n[1].f = size; - } - if (ctx->ExecuteFlag) { - CALL_PointSize(ctx->Exec, (size)); - } -} - - -static void GLAPIENTRY -save_PolygonMode(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_PolygonMode(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_PolygonStipple(const GLubyte * pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); - if (n) { - n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, - pattern, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); - } -} - - -static void GLAPIENTRY -save_PolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); - if (n) { - n[1].f = factor; - n[2].f = units; - } - if (ctx->ExecuteFlag) { - CALL_PolygonOffset(ctx->Exec, (factor, units)); - } -} - - -static void GLAPIENTRY -save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); -} - - -static void GLAPIENTRY -save_PopAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); - if (ctx->ExecuteFlag) { - CALL_PopAttrib(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PopMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopName(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); - if (ctx->ExecuteFlag) { - CALL_PopName(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PrioritizeTextures(GLsizei num, const GLuint * textures, - const GLclampf * priorities) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < num; i++) { - Node *n; - n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); - if (n) { - n[1].ui = textures[i]; - n[2].f = priorities[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); - } -} - - -static void GLAPIENTRY -save_PushAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_PushAttrib(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_PushMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PushMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PushName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_PushName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_RasterPos2d(GLdouble x, GLdouble y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2f(GLfloat x, GLfloat y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2i(GLint x, GLint y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2s(GLshort x, GLshort y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3i(GLint x, GLint y, GLint z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3s(GLshort x, GLshort y, GLshort z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_RasterPos4f(x, y, z, w); -} - -static void GLAPIENTRY -save_RasterPos2dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_RasterPos4iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_PassThrough(GLfloat token) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); - if (n) { - n[1].f = token; - } - if (ctx->ExecuteFlag) { - CALL_PassThrough(ctx->Exec, (token)); - } -} - - -static void GLAPIENTRY -save_ReadBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ReadBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_ResetHistogram(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetHistogram(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_ResetMinmax(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetMinmax(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ROTATE, 4); - if (n) { - n[1].f = angle; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Rotatef(ctx->Exec, (angle, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scalef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCALE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Scalef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Scaled(GLdouble x, GLdouble y, GLdouble z) -{ - save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = width; - n[4].i = height; - } - if (ctx->ExecuteFlag) { - CALL_Scissor(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_ShadeModel(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); - - if (ctx->ExecuteFlag) { - CALL_ShadeModel(ctx->Exec, (mode)); - } - - if (ctx->ListState.Current.ShadeModel == mode) - return; - - SAVE_FLUSH_VERTICES(ctx); - - /* Only save the value if we know the statechange will take effect: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) - ctx->ListState.Current.ShadeModel = mode; - - n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); - if (n) { - n[1].e = mode; - } -} - - -static void GLAPIENTRY -save_StencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); - if (n) { - n[1].e = func; - n[2].i = ref; - n[3].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFunc(ctx->Exec, (func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); - if (n) { - n[1].e = fail; - n[2].e = zfail; - n[3].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = func; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, - GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* GL_FRONT */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_FRONT; - n[2].e = frontfunc; - n[3].i = ref; - n[4].ui = mask; - } - /* GL_BACK */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_BACK; - n[2].e = backfunc; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); - CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); - if (n) { - n[1].e = face; - n[2].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); - } -} - - -static void GLAPIENTRY -save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = fail; - n[3].e = zfail; - n[4].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXENV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - if (pname == GL_TEXTURE_ENV_COLOR) { - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[3].f = params[0]; - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_TexEnvfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexEnvfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexEnvi(GLenum target, GLenum pname, GLint param) -{ - GLfloat p[4]; - p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0F; - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexEnviv(GLenum target, GLenum pname, const GLint * param) -{ - GLfloat p[4]; - if (pname == GL_TEXTURE_ENV_COLOR) { - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0.0F; - } - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); - if (n) { - n[1].e = coord; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexGenfv(ctx->Exec, (coord, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGend(GLenum coord, GLenum pname, GLdouble param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGeni(GLenum coord, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_TexGeniv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexParameterfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexImage1D(GLenum target, - GLint level, GLint components, - GLsizei width, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = border; - n[6].e = format; - n[7].e = type; - n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage2D(GLenum target, - GLint level, GLint components, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage3D(GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = (GLint) internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].e = format; - n[9].e = type; - n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, - format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - width, height, format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].e = type; - n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels)); - } -} - - -static void GLAPIENTRY -save_Translatef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Translatef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Translated(GLdouble x, GLdouble y, GLdouble z) -{ - save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - - -static void GLAPIENTRY -save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - } - if (ctx->ExecuteFlag) { - CALL_Viewport(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_WindowPos2dMESA(GLdouble x, GLdouble y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fMESA(GLfloat x, GLfloat y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2iMESA(GLint x, GLint y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2sMESA(GLshort x, GLshort y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3iMESA(GLint x, GLint y, GLint z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_WindowPos4fMESA(x, y, z, w); -} - -static void GLAPIENTRY -save_WindowPos2dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_WindowPos4ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - - - -/* GL_ARB_multitexture */ -static void GLAPIENTRY -save_ActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ActiveTextureARB(ctx->Exec, (target)); - } -} - - -/* GL_ARB_transpose_matrix */ - -static void GLAPIENTRY -save_LoadTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_LoadTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_MultMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_MultMatrixf(tm); -} - - -/* GL_ARB_texture_compression */ -static void GLAPIENTRY -save_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, - width, border, imageSize, - data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = border; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage1DARB(ctx->Exec, - (target, level, internalFormat, width, - border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, - width, height, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].i = imageSize; - n[8].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage2DARB(ctx->Exec, - (target, level, internalFormat, width, - height, border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, - width, height, depth, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage3DARB(ctx->Exec, - (target, level, internalFormat, width, - height, depth, border, imageSize, - data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, - width, format, imageSize, - data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (target, level, xoffset, yoffset, width, - height, format, imageSize, data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].i = imageSize; - n[11].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (target, level, xoffset, yoffset, - zoffset, width, height, depth, format, - imageSize, data)); - } -} - - -/* GL_ARB_multisample */ -static void GLAPIENTRY -save_SampleCoverageARB(GLclampf value, GLboolean invert) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); - if (n) { - n[1].f = value; - n[2].b = invert; - } - if (ctx->ExecuteFlag) { - CALL_SampleCoverageARB(ctx->Exec, (value, invert)); - } -} - - -/* - * GL_NV_vertex_program - */ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -static void GLAPIENTRY -save_BindProgramNV(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindProgramNV(ctx->Exec, (target, id)); - } -} - -static void GLAPIENTRY -save_ProgramEnvParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - save_ProgramEnvParameter4fARB(target, index, params[0], params[1], - params[2], params[3]); -} - - -static void GLAPIENTRY -save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) x, - (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) params[0], - (GLfloat) params[1], - (GLfloat) params[2], (GLfloat) params[3]); -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ - -#if FEATURE_NV_vertex_program -static void GLAPIENTRY -save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); - if (n) { - n[1].e = target; - n[2].ui = id; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4dvNV(GLenum target, GLuint index, - GLsizei num, const GLdouble *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4fvNV(GLenum target, GLuint index, - GLsizei num, const GLfloat *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, - const GLubyte * program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - memcpy(programCopy, program, len); - n[1].e = target; - n[2].ui = id; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); - } -} - - -static void GLAPIENTRY -save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); - if (n) { - GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); - if (!idCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); - return; - } - memcpy(idCopy, ids, num * sizeof(GLuint)); - n[1].i = num; - n[2].data = idCopy; - } - if (ctx->ExecuteFlag) { - CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); - } -} - - -static void GLAPIENTRY -save_TrackMatrixNV(GLenum target, GLuint address, - GLenum matrix, GLenum transform) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); - if (n) { - n[1].e = target; - n[2].ui = address; - n[3].e = matrix; - n[4].e = transform; - } - if (ctx->ExecuteFlag) { - CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); - } -} -#endif /* FEATURE_NV_vertex_program */ - - -/* - * GL_NV_fragment_program - */ -#if FEATURE_NV_fragment_program -static void GLAPIENTRY -save_ProgramLocalParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, - GLdouble z, GLdouble w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) x; - n[4].f = (GLfloat) y; - n[5].f = (GLfloat) z; - n[6].f = (GLfloat) w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) params[0]; - n[4].f = (GLfloat) params[1]; - n[5].f = (GLfloat) params[2]; - n[6].f = (GLfloat) params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); - } -} - -static void GLAPIENTRY -save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); - if (n) { - GLubyte *nameCopy = (GLubyte *) malloc(len); - if (!nameCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); - return; - } - memcpy(nameCopy, name, len); - n[1].ui = id; - n[2].i = len; - n[3].data = nameCopy; - n[4].f = x; - n[5].f = y; - n[6].f = z; - n[7].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, - const float v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, - (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, - const double v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], - (GLfloat) v[1], (GLfloat) v[2], - (GLfloat) v[3]); -} - -#endif /* FEATURE_NV_fragment_program */ - - - -/* GL_EXT_stencil_two_side */ -static void GLAPIENTRY -save_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); - if (n) { - n[1].e = face; - } - if (ctx->ExecuteFlag) { - CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); - } -} - - -/* GL_EXT_depth_bounds_test */ -static void GLAPIENTRY -save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); - if (n) { - n[1].f = (GLfloat) zmin; - n[2].f = (GLfloat) zmax; - } - if (ctx->ExecuteFlag) { - CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); - } -} - - - -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - -static void GLAPIENTRY -save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, - const GLvoid * string) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return; - } - memcpy(programCopy, string, len); - n[1].e = target; - n[2].e = format; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); - } -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ - - -#if FEATURE_queryobj - -static void GLAPIENTRY -save_BeginQueryARB(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BeginQueryARB(ctx->Exec, (target, id)); - } -} - - -static void GLAPIENTRY -save_EndQueryARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_EndQueryARB(ctx->Exec, (target)); - } -} - -#endif /* FEATURE_queryobj */ - - -static void GLAPIENTRY -save_DrawBuffersARB(GLsizei count, const GLenum * buffers) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); - if (n) { - GLint i; - n[1].i = count; - if (count > MAX_DRAW_BUFFERS) - count = MAX_DRAW_BUFFERS; - for (i = 0; i < count; i++) { - n[2 + i].e = buffers[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); - if (n) { - n[1].ui = pname; - n[2].f = param[0]; - n[3].f = param[1]; - n[4].f = param[2]; - n[5].f = param[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterivATI(GLenum pname, const GLint *param) -{ - GLfloat p[4]; - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - save_TexBumpParameterfvATI(pname, p); -} - -#if FEATURE_ATI_fragment_shader -static void GLAPIENTRY -save_BindFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); - if (n) { - n[1].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindFragmentShaderATI(ctx->Exec, (id)); - } -} - -static void GLAPIENTRY -save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); - if (n) { - n[1].ui = dst; - n[2].f = value[0]; - n[3].f = value[1]; - n[4].f = value[2]; - n[5].f = value[3]; - } - if (ctx->ExecuteFlag) { - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); - } -} -#endif - -static void -save_Attr1fNV(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); - } -} - -static void -save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); - } -} - -static void -save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); - } -} - -static void -save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void -save_Attr1fARB(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); - } -} - -static void -save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); - } -} - -static void -save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); - } -} - -static void -save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_EvalCoord1f(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); - if (n) { - n[1].f = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord1f(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalCoord1fv(const GLfloat * v) -{ - save_EvalCoord1f(v[0]); -} - -static void GLAPIENTRY -save_EvalCoord2f(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); - if (n) { - n[1].f = x; - n[2].f = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord2f(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_EvalCoord2fv(const GLfloat * v) -{ - save_EvalCoord2f(v[0], v[1]); -} - - -static void GLAPIENTRY -save_EvalPoint1(GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); - if (n) { - n[1].i = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint1(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalPoint2(GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); - if (n) { - n[1].i = x; - n[2].i = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint2(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_Indexf(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); -} - -static void GLAPIENTRY -save_Indexfv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); -} - -static void GLAPIENTRY -save_EdgeFlag(GLboolean x) -{ - save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); -} - -static INLINE GLboolean compare4fv( const GLfloat *a, - const GLfloat *b, - GLuint count ) -{ - return memcmp( a, b, count * sizeof(GLfloat) ) == 0; -} - - -static void GLAPIENTRY -save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - int args, i; - GLuint bitmask; - - switch (face) { - case GL_BACK: - case GL_FRONT: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); - return; - } - - switch (pname) { - case GL_EMISSION: - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_AMBIENT_AND_DIFFUSE: - args = 4; - break; - case GL_SHININESS: - args = 1; - break; - case GL_COLOR_INDEXES: - args = 3; - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); - return; - } - - if (ctx->ExecuteFlag) { - CALL_Materialfv(ctx->Exec, (face, pname, param)); - } - - bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); - - /* Try to eliminate redundant statechanges. Because it is legal to - * call glMaterial even inside begin/end calls, don't need to worry - * about ctx->Driver.CurrentSavePrimitive here. - */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - if (bitmask & (1 << i)) { - if (ctx->ListState.ActiveMaterialSize[i] == args && - compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { - bitmask &= ~(1 << i); - } - else { - ctx->ListState.ActiveMaterialSize[i] = args; - COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); - } - } - } - - /* If this call has effect, return early: - */ - if (bitmask == 0) - return; - - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); - if (n) { - n[1].e = face; - n[2].e = pname; - for (i = 0; i < args; i++) - n[3 + i].f = param[i]; - } -} - -static void GLAPIENTRY -save_Begin(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - GLboolean error = GL_FALSE; - - if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { - _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); - error = GL_TRUE; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { - /* Typically the first begin. This may raise an error on - * playback, depending on whether CallList is issued from inside - * a begin/end or not. - */ - ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { - ctx->Driver.CurrentSavePrimitive = mode; - } - else { - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); - error = GL_TRUE; - } - - if (!error) { - /* Give the driver an opportunity to hook in an optimized - * display list compiler. - */ - if (ctx->Driver.NotifySaveBegin(ctx, mode)) - return; - - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN, 1); - if (n) { - n[1].e = mode; - } - } - - if (ctx->ExecuteFlag) { - CALL_Begin(ctx->Exec, (mode)); - } -} - -static void GLAPIENTRY -save_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - (void) alloc_instruction(ctx, OPCODE_END, 0); - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) { - CALL_End(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_RECTF, 4); - if (n) { - n[1].f = a; - n[2].f = b; - n[3].f = c; - n[4].f = d; - } - if (ctx->ExecuteFlag) { - CALL_Rectf(ctx->Exec, (a, b, c, d)); - } -} - - -static void GLAPIENTRY -save_Vertex2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_POS, x, y); -} - -static void GLAPIENTRY -save_Vertex2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); -} - -static void GLAPIENTRY -save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); -} - -static void GLAPIENTRY -save_Vertex3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); -} - -static void GLAPIENTRY -save_Vertex4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_TexCoord1f(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, x); -} - -static void GLAPIENTRY -save_TexCoord1fv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); -} - -static void GLAPIENTRY -save_TexCoord2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); -} - -static void GLAPIENTRY -save_TexCoord2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); -} - -static void GLAPIENTRY -save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); -} - -static void GLAPIENTRY -save_TexCoord3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); -} - -static void GLAPIENTRY -save_TexCoord4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); -} - -static void GLAPIENTRY -save_Normal3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_FogCoordfEXT(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, x); -} - -static void GLAPIENTRY -save_FogCoordfvEXT(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); -} - -static void GLAPIENTRY -save_Color3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); -} - -static void GLAPIENTRY -save_Color3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); -} - -static void GLAPIENTRY -save_Color4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); -} - -static void GLAPIENTRY -save_SecondaryColor3fvEXT(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); -} - - -/* Just call the respective ATTR for texcoord - */ -static void GLAPIENTRY -save_MultiTexCoord1f(GLenum target, GLfloat x) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, x); -} - -static void GLAPIENTRY -save_MultiTexCoord1fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, v[0]); -} - -static void GLAPIENTRY -save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, x, y); -} - -static void GLAPIENTRY -save_MultiTexCoord2fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, v[0], v[1]); -} - -static void GLAPIENTRY -save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, x, y, z); -} - -static void GLAPIENTRY -save_MultiTexCoord3fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, x, y, z, w); -} - -static void GLAPIENTRY -save_MultiTexCoord4fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); -} - - -/** - * Record a GL_INVALID_VALUE error when a invalid vertex attribute - * index is found. - */ -static void -index_error(void) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); -} - - -/* First level for NV_vertex_program: - * - * Check for errors at compile time?. - */ -static void GLAPIENTRY -save_VertexAttrib1fNV(GLuint index, GLfloat x) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - - - -static void GLAPIENTRY -save_VertexAttrib1fARB(GLuint index, GLfloat x) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, - GLfloat w) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - -/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - -static void GLAPIENTRY -exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); -} - -static GLint GLAPIENTRY -exec_GetAttribLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); -} - -static GLint GLAPIENTRY -exec_GetUniformLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); -} -/* XXX more shader functions needed here */ - - -#if FEATURE_EXT_framebuffer_blit -static void GLAPIENTRY -save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); - if (n) { - n[1].i = srcX0; - n[2].i = srcY0; - n[3].i = srcX1; - n[4].i = srcY1; - n[5].i = dstX0; - n[6].i = dstY0; - n[7].i = dstX1; - n[8].i = dstY1; - n[9].i = mask; - n[10].e = filter; - } - if (ctx->ExecuteFlag) { - CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter)); - } -} -#endif - - -/** GL_EXT_provoking_vertex */ -static void GLAPIENTRY -save_ProvokingVertexEXT(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ - _mesa_ProvokingVertexEXT(mode); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_BeginTransformFeedback(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_EndTransformFeedback(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); - if (ctx->ExecuteFlag) { - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - } -} - - -/* aka UseProgram() */ -static void GLAPIENTRY -save_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseProgramObjectARB(ctx->Exec, (program)); - } -} - - -static void GLAPIENTRY -save_Uniform1fARB(GLint location, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); - if (n) { - n[1].i = location; - n[2].f = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fARB(ctx->Exec, (location, x)); - } -} - - -static void GLAPIENTRY -save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fARB(ctx->Exec, (location, x, y)); - } -} - - -static void GLAPIENTRY -save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); - } -} - - -/** Return copy of memory */ -static void * -memdup(const void *src, GLsizei bytes) -{ - void *b = bytes >= 0 ? malloc(bytes) : NULL; - if (b) - memcpy(b, src, bytes); - return b; -} - - -static void GLAPIENTRY -save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); - } -} - - -static void GLAPIENTRY -save_Uniform1iARB(GLint location, GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1iARB(ctx->Exec, (location, x)); - } -} - -static void GLAPIENTRY -save_Uniform2iARB(GLint location, GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2iARB(ctx->Exec, (location, x, y)); - } -} - -static void GLAPIENTRY -save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); - } -} - -static void GLAPIENTRY -save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ui(GLint location, GLuint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ - } -} - -static void GLAPIENTRY -save_Uniform2ui(GLint location, GLuint x, GLuint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ - } -} - -static void GLAPIENTRY -save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ - } -} - -static void GLAPIENTRY -save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ - } -} - - - -static void GLAPIENTRY -save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ - } -} - - - -static void GLAPIENTRY -save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); - if (n) { - n[1].ui = type; - n[2].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); - } -} - -static void GLAPIENTRY -save_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_ActiveProgramEXT(ctx->Exec, (program)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); - if (n) { - n[1].i = red; - n[2].i = green; - n[3].i = blue; - n[4].i = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); - if (n) { - n[1].ui = red; - n[2].ui = green; - n[3].ui = blue; - n[4].ui = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].ui = params[0]; - n[4].ui = params[1]; - n[5].ui = params[2]; - n[6].ui = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); -} - - -/* GL_ARB_instanced_arrays */ -static void -save_VertexAttribDivisor(GLuint index, GLuint divisor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); - if (n) { - n[1].ui = index; - n[2].ui = divisor; - } - if (ctx->ExecuteFlag) { - CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); - } -} - - - -/** - * Save an error-generating command into display list. - * - * KW: Will appear in the list before the vertex buffer containing the - * command that provoked the error. I don't see this as a problem. - */ -static void -save_error(struct gl_context *ctx, GLenum error, const char *s) -{ - Node *n; - n = alloc_instruction(ctx, OPCODE_ERROR, 2); - if (n) { - n[1].e = error; - n[2].data = (void *) s; - } -} - - -/** - * Compile an error into current display list. - */ -void -_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) -{ - if (ctx->CompileFlag) - save_error(ctx, error, s); - if (ctx->ExecuteFlag) - _mesa_error(ctx, error, "%s", s); -} - - -/** - * Test if ID names a display list. - */ -static GLboolean -islist(struct gl_context *ctx, GLuint list) -{ - if (list > 0 && lookup_list(ctx, list)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/**********************************************************************/ -/* Display list execution */ -/**********************************************************************/ - - -/* - * Execute a display list. Note that the ListBase offset must have already - * been added before calling this function. I.e. the list argument is - * the absolute list number, not relative to ListBase. - * \param list - display list number - */ -static void -execute_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (list == 0 || !islist(ctx, list)) - return; - - if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { - /* raise an error? */ - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - ctx->ListState.CallDepth++; - - if (ctx->Driver.BeginCallList) - ctx->Driver.BeginCallList(ctx, dlist); - - n = dlist->Head; - - done = GL_FALSE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_execute(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ERROR: - _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); - break; - case OPCODE_ACCUM: - CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ALPHA_FUNC: - CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_BIND_TEXTURE: - CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_BITMAP: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, - (const GLubyte *) n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_BLEND_COLOR: - CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_BLEND_EQUATION: - CALL_BlendEquation(ctx->Exec, (n[1].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE: - CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE: - CALL_BlendFuncSeparateEXT(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - - case OPCODE_BLEND_FUNC_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, - n[4].e, n[5].e)); - break; - case OPCODE_BLEND_EQUATION_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationSeparateiARB(ctx->Exec, - (n[1].ui, n[2].e, n[3].e)); - break; - - case OPCODE_CALL_LIST: - /* Generated by glCallList(), don't add ListBase */ - if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - execute_list(ctx, n[1].ui); - } - break; - case OPCODE_CALL_LIST_OFFSET: - /* Generated by glCallLists() so we must add ListBase */ - if (n[2].b) { - /* user specified a bad data type at compile time */ - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - } - else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); - execute_list(ctx, list); - } - break; - case OPCODE_CLEAR: - CALL_Clear(ctx->Exec, (n[1].bf)); - break; - case OPCODE_CLEAR_BUFFER_IV: - { - GLint value[4]; - value[0] = n[3].i; - value[1] = n[4].i; - value[2] = n[5].i; - value[3] = n[6].i; - /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_UIV: - { - GLuint value[4]; - value[0] = n[3].ui; - value[1] = n[4].ui; - value[2] = n[5].ui; - value[3] = n[6].ui; - /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FV: - { - GLfloat value[4]; - value[0] = n[3].f; - value[1] = n[4].f; - value[2] = n[5].f; - value[3] = n[6].f; - /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FI: - /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ - break; - case OPCODE_CLEAR_COLOR: - CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_ACCUM: - CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_DEPTH: - CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); - break; - case OPCODE_CLEAR_INDEX: - CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); - break; - case OPCODE_CLEAR_STENCIL: - CALL_ClearStencil(ctx->Exec, (n[1].i)); - break; - case OPCODE_CLIP_PLANE: - { - GLdouble eq[4]; - eq[0] = n[2].f; - eq[1] = n[3].f; - eq[2] = n[4].f; - eq[3] = n[5].f; - CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); - } - break; - case OPCODE_COLOR_MASK: - CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); - break; - case OPCODE_COLOR_MASK_INDEXED: - CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, - n[4].b, n[5].b)); - break; - case OPCODE_COLOR_MATERIAL: - CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_COLOR_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, - n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ColorTableParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ColorTableParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_SUB_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, - n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, n[6].e, - n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_PARAMETER_I: - CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); - break; - case OPCODE_CONVOLUTION_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ConvolutionParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_CONVOLUTION_PARAMETER_F: - CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); - break; - case OPCODE_CONVOLUTION_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ConvolutionParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COPY_COLOR_SUB_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_COLOR_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_PIXELS: - CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i, - n[5].e)); - break; - case OPCODE_COPY_TEX_IMAGE1D: - CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i)); - break; - case OPCODE_COPY_TEX_IMAGE2D: - CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE1D: - CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE2D: - CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE3D: - CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].i)); - break; - case OPCODE_CULL_FACE: - CALL_CullFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_FUNC: - CALL_DepthFunc(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_MASK: - CALL_DepthMask(ctx->Exec, (n[1].b)); - break; - case OPCODE_DEPTH_RANGE: - CALL_DepthRange(ctx->Exec, - ((GLclampd) n[1].f, (GLclampd) n[2].f)); - break; - case OPCODE_DISABLE: - CALL_Disable(ctx->Exec, (n[1].e)); - break; - case OPCODE_DISABLE_INDEXED: - CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_DRAW_BUFFER: - CALL_DrawBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_DRAW_PIXELS: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, - n[5].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_ENABLE: - CALL_Enable(ctx->Exec, (n[1].e)); - break; - case OPCODE_ENABLE_INDEXED: - CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_EVALMESH1: - CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); - break; - case OPCODE_EVALMESH2: - CALL_EvalMesh2(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_FOG: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_Fogfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_FRONT_FACE: - CALL_FrontFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_FRUSTUM: - CALL_Frustum(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_HINT: - CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_HISTOGRAM: - CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); - break; - case OPCODE_INDEX_MASK: - CALL_IndexMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_INIT_NAMES: - CALL_InitNames(ctx->Exec, ()); - break; - case OPCODE_LIGHT: - { - GLfloat p[4]; - p[0] = n[3].f; - p[1] = n[4].f; - p[2] = n[5].f; - p[3] = n[6].f; - CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); - } - break; - case OPCODE_LIGHT_MODEL: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_LightModelfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_LINE_STIPPLE: - CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); - break; - case OPCODE_LINE_WIDTH: - CALL_LineWidth(ctx->Exec, (n[1].f)); - break; - case OPCODE_LIST_BASE: - CALL_ListBase(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOAD_IDENTITY: - CALL_LoadIdentity(ctx->Exec, ()); - break; - case OPCODE_LOAD_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_LoadMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_LOAD_NAME: - CALL_LoadName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOGIC_OP: - CALL_LogicOp(ctx->Exec, (n[1].e)); - break; - case OPCODE_MAP1: - { - GLenum target = n[1].e; - GLint ustride = _mesa_evaluator_components(target); - GLint uorder = n[5].i; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, - (GLfloat *) n[6].data)); - } - break; - case OPCODE_MAP2: - { - GLenum target = n[1].e; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - GLfloat v1 = n[4].f; - GLfloat v2 = n[5].f; - GLint ustride = n[6].i; - GLint vstride = n[7].i; - GLint uorder = n[8].i; - GLint vorder = n[9].i; - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, - (GLfloat *) n[10].data)); - } - break; - case OPCODE_MAPGRID1: - CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_MAPGRID2: - CALL_MapGrid2f(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); - break; - case OPCODE_MATRIX_MODE: - CALL_MatrixMode(ctx->Exec, (n[1].e)); - break; - case OPCODE_MIN_MAX: - CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); - break; - case OPCODE_MULT_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_MultMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_MultMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_ORTHO: - CALL_Ortho(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_PASSTHROUGH: - CALL_PassThrough(ctx->Exec, (n[1].f)); - break; - case OPCODE_PIXEL_MAP: - CALL_PixelMapfv(ctx->Exec, - (n[1].e, n[2].i, (GLfloat *) n[3].data)); - break; - case OPCODE_PIXEL_TRANSFER: - CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_PIXEL_ZOOM: - CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POINT_SIZE: - CALL_PointSize(ctx->Exec, (n[1].f)); - break; - case OPCODE_POINT_PARAMETERS: - { - GLfloat params[3]; - params[0] = n[2].f; - params[1] = n[3].f; - params[2] = n[4].f; - CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); - } - break; - case OPCODE_POLYGON_MODE: - CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_POLYGON_STIPPLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_POLYGON_OFFSET: - CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POP_ATTRIB: - CALL_PopAttrib(ctx->Exec, ()); - break; - case OPCODE_POP_MATRIX: - CALL_PopMatrix(ctx->Exec, ()); - break; - case OPCODE_POP_NAME: - CALL_PopName(ctx->Exec, ()); - break; - case OPCODE_PRIORITIZE_TEXTURE: - CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); - break; - case OPCODE_PUSH_ATTRIB: - CALL_PushAttrib(ctx->Exec, (n[1].bf)); - break; - case OPCODE_PUSH_MATRIX: - CALL_PushMatrix(ctx->Exec, ()); - break; - case OPCODE_PUSH_NAME: - CALL_PushName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_RASTER_POS: - CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_READ_BUFFER: - CALL_ReadBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_HISTOGRAM: - CALL_ResetHistogram(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_MIN_MAX: - CALL_ResetMinmax(ctx->Exec, (n[1].e)); - break; - case OPCODE_ROTATE: - CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_SCALE: - CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_SCISSOR: - CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_SHADE_MODEL: - CALL_ShadeModel(ctx->Exec, (n[1].e)); - break; - case OPCODE_PROVOKING_VERTEX: - CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_BEGIN_TRANSFORM_FEEDBACK: - CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_END_TRANSFORM_FEEDBACK: - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - break; - case OPCODE_STENCIL_FUNC: - CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); - break; - case OPCODE_STENCIL_MASK: - CALL_StencilMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_STENCIL_OP: - CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); - break; - case OPCODE_STENCIL_FUNC_SEPARATE: - CALL_StencilFuncSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].ui)); - break; - case OPCODE_STENCIL_MASK_SEPARATE: - CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_STENCIL_OP_SEPARATE: - CALL_StencilOpSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - case OPCODE_TEXENV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXGEN: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEX_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].e, /* border */ - n[6].e, /* format */ - n[7].e, /* type */ - n[8].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].e, /* border */ - n[7].e, /* format */ - n[8].e, /* type */ - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].i, /* depth */ - n[7].e, /* border */ - n[8].e, /* format */ - n[9].e, /* type */ - n[10].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].e, n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].i, n[7].e, n[8].e, - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].e, n[10].e, - n[11].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TRANSLATE: - CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_VIEWPORT: - CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i)); - break; - case OPCODE_WINDOW_POS: - CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage1DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].e, n[6].i, n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].e, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].e, n[10].i, n[11].data)); - break; - case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ - CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); - break; - case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ - CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ - CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); - break; -#endif -#if FEATURE_NV_vertex_program - case OPCODE_EXECUTE_PROGRAM_NV: - { - GLfloat v[4]; - v[0] = n[3].f; - v[1] = n[4].f; - v[2] = n[5].f; - v[3] = n[6].f; - CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); - } - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, - (GLuint *) n[2].data)); - break; - case OPCODE_LOAD_PROGRAM_NV: - CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, - (const GLubyte *) n[4].data)); - break; - case OPCODE_TRACK_MATRIX_NV: - CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); - break; -#endif - -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: - CALL_ProgramLocalParameter4fARB(ctx->Exec, - (n[1].e, n[2].ui, n[3].f, n[4].f, - n[5].f, n[6].f)); - break; - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, - (const GLubyte *) n[3]. - data, n[4].f, n[5].f, - n[6].f, n[7].f)); - break; -#endif - - case OPCODE_ACTIVE_STENCIL_FACE_EXT: - CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_BOUNDS_EXT: - CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); - break; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - CALL_ProgramStringARB(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].data)); - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program - case OPCODE_PROGRAM_ENV_PARAMETER_ARB: - CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, - n[4].f, n[5].f, - n[6].f)); - break; -#endif -#if FEATURE_queryobj - case OPCODE_BEGIN_QUERY_ARB: - CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_END_QUERY_ARB: - CALL_EndQueryARB(ctx->Exec, (n[1].e)); - break; -#endif - case OPCODE_DRAW_BUFFERS_ARB: - { - GLenum buffers[MAX_DRAW_BUFFERS]; - GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); - for (i = 0; i < count; i++) - buffers[i] = n[2 + i].e; - CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); - } - break; -#if FEATURE_EXT_framebuffer_blit - case OPCODE_BLIT_FRAMEBUFFER: - CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].i, n[10].e)); - break; -#endif - - case OPCODE_USE_PROGRAM: - CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); - break; - case OPCODE_USE_SHADER_PROGRAM_EXT: - CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); - break; - case OPCODE_ACTIVE_PROGRAM_EXT: - CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); - break; - case OPCODE_UNIFORM_1F: - CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); - break; - case OPCODE_UNIFORM_2F: - CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_UNIFORM_3F: - CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_UNIFORM_4F: - CALL_Uniform4fARB(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); - break; - case OPCODE_UNIFORM_1FV: - CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2FV: - CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3FV: - CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4FV: - CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1I: - CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); - break; - case OPCODE_UNIFORM_2I: - CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); - break; - case OPCODE_UNIFORM_3I: - CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_UNIFORM_4I: - CALL_Uniform4iARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_UNIFORM_1IV: - CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2IV: - CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3IV: - CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4IV: - CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1UI: - /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ - break; - case OPCODE_UNIFORM_2UI: - /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ - break; - case OPCODE_UNIFORM_3UI: - /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ - break; - case OPCODE_UNIFORM_4UI: - /*CALL_Uniform4uiARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - */ - break; - case OPCODE_UNIFORM_1UIV: - /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_2UIV: - /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_3UIV: - /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_4UIV: - /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_MATRIX22: - CALL_UniformMatrix2fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX33: - CALL_UniformMatrix3fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX44: - CALL_UniformMatrix4fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX23: - CALL_UniformMatrix2x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX32: - CALL_UniformMatrix3x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX24: - CALL_UniformMatrix2x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX42: - CALL_UniformMatrix4x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX34: - CALL_UniformMatrix3x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX43: - CALL_UniformMatrix4x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - - case OPCODE_TEX_BUMP_PARAMETER_ATI: - { - GLfloat values[4]; - GLuint i, pname = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); - } - break; -#if FEATURE_ATI_fragment_shader - case OPCODE_BIND_FRAGMENT_SHADER_ATI: - CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); - break; - case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: - { - GLfloat values[4]; - GLuint i, dst = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); - } - break; -#endif - case OPCODE_ATTR_1F_NV: - CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_NV: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_ATTR_1F_ARB: - CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_ARB: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_MATERIAL: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); - else { - GLfloat f[4]; - f[0] = n[3].f; - f[1] = n[4].f; - f[2] = n[5].f; - f[3] = n[6].f; - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); - } - break; - case OPCODE_BEGIN: - CALL_Begin(ctx->Exec, (n[1].e)); - break; - case OPCODE_END: - CALL_End(ctx->Exec, ()); - break; - case OPCODE_RECTF: - CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_EVAL_C1: - CALL_EvalCoord1f(ctx->Exec, (n[1].f)); - break; - case OPCODE_EVAL_C2: - CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_EVAL_P1: - CALL_EvalPoint1(ctx->Exec, (n[1].i)); - break; - case OPCODE_EVAL_P2: - CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); - break; - - /* GL_EXT_texture_integer */ - case OPCODE_CLEARCOLOR_I: - CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_CLEARCOLOR_UI: - CALL_ClearColorIuiEXT(ctx->Exec, - (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); - break; - case OPCODE_TEXPARAMETER_I: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER_UI: - { - GLuint params[4]; - params[0] = n[3].ui; - params[1] = n[4].ui; - params[2] = n[5].ui; - params[3] = n[6].ui; - CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - - case OPCODE_VERTEX_ATTRIB_DIVISOR: - /* GL_ARB_instanced_arrays */ - CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - done = GL_TRUE; - break; - default: - { - char msg[1000]; - _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", - (int) opcode); - _mesa_problem(ctx, "%s", msg); - } - done = GL_TRUE; - } - - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } - - if (ctx->Driver.EndCallList) - ctx->Driver.EndCallList(ctx); - - ctx->ListState.CallDepth--; -} - - - -/**********************************************************************/ -/* GL functions */ -/**********************************************************************/ - -/** - * Test if a display list number is valid. - */ -static GLboolean GLAPIENTRY -_mesa_IsList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - return islist(ctx, list); -} - - -/** - * Delete a sequence of consecutive display lists. - */ -static void GLAPIENTRY -_mesa_DeleteLists(GLuint list, GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint i; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); - return; - } - for (i = list; i < list + range; i++) { - destroy_list(ctx, i); - } -} - - -/** - * Return a display list number, n, such that lists n through n+range-1 - * are free. - */ -static GLuint GLAPIENTRY -_mesa_GenLists(GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint base; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); - return 0; - } - if (range == 0) { - return 0; - } - - /* - * Make this an atomic operation - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); - if (base) { - /* reserve the list IDs by with empty/dummy lists */ - GLint i; - for (i = 0; i < range; i++) { - _mesa_HashInsert(ctx->Shared->DisplayList, base + i, - make_list(base + i, 1)); - } - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - return base; -} - - -/** - * Begin a new display list. - */ -static void GLAPIENTRY -_mesa_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glNewList %u %s\n", name, - _mesa_lookup_enum_by_nr(mode)); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); - return; - } - - if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); - return; - } - - if (ctx->ListState.CurrentList) { - /* already compiling a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - return; - } - - ctx->CompileFlag = GL_TRUE; - ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); - - /* Reset acumulated list state: - */ - invalidate_saved_current_state( ctx ); - - /* Allocate new display list */ - ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); - ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; - ctx->ListState.CurrentPos = 0; - - ctx->Driver.NewList(ctx, name, mode); - - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -/** - * End definition of current display list. - */ -static void GLAPIENTRY -_mesa_EndList(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEndList\n"); - - /* Check that a list is under construction */ - if (!ctx->ListState.CurrentList) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); - return; - } - - /* Call before emitting END_OF_LIST, in case the driver wants to - * emit opcodes itself. - */ - ctx->Driver.EndList(ctx); - - (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); - - /* Destroy old list, if any */ - destroy_list(ctx, ctx->ListState.CurrentList->Name); - - /* Install the new list */ - _mesa_HashInsert(ctx->Shared->DisplayList, - ctx->ListState.CurrentList->Name, - ctx->ListState.CurrentList); - - - if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) - mesa_print_display_list(ctx->ListState.CurrentList->Name); - - ctx->ListState.CurrentList = NULL; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - - ctx->CurrentDispatch = ctx->Exec; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -void GLAPIENTRY -_mesa_CallList(GLuint list) -{ - GLboolean save_compile_flag; - GET_CURRENT_CONTEXT(ctx); - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallList %d\n", list); - - if (list == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); - return; - } - - if (0) - mesa_print_display_list( list ); - - /* VERY IMPORTANT: Save the CompileFlag status, turn it off, - * execute the display list, and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - if (save_compile_flag) { - ctx->CompileFlag = GL_FALSE; - } - - execute_list(ctx, list); - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Execute glCallLists: call multiple display lists. - */ -void GLAPIENTRY -_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean save_compile_flag; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallLists %d\n", n); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - return; - } - - /* Save the CompileFlag status, turn it off, execute display list, - * and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - ctx->CompileFlag = GL_FALSE; - - for (i = 0; i < n; i++) { - GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); - execute_list(ctx, list); - } - - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Set the offset added to list numbers in glCallLists. - */ -static void GLAPIENTRY -_mesa_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - ctx->List.ListBase = base; -} - - -/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. - */ -static void GLAPIENTRY -exec_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Finish(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Flush(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetBooleanv(GLenum pname, GLboolean *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetBooleanv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetClipPlane(GLenum plane, GLdouble * equation) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetClipPlane(ctx->Exec, (plane, equation)); -} - -static void GLAPIENTRY -exec_GetDoublev(GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetDoublev(ctx->Exec, (pname, params)); -} - -static GLenum GLAPIENTRY -exec_GetError(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetError(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetFloatv(GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetFloatv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetIntegerv(GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetIntegerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightfv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetLightiv(GLenum light, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightiv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapdv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapfv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapiv(GLenum target, GLenum query, GLint * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapiv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetPixelMapfv(GLenum map, GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapfv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapuiv(GLenum map, GLuint *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapuiv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapusv(GLenum map, GLushort *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapusv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPolygonStipple(GLubyte * dest) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPolygonStipple(ctx->Exec, (dest)); -} - -static const GLubyte *GLAPIENTRY -exec_GetString(GLenum name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetString(ctx->Exec, (name)); -} - -static void GLAPIENTRY -exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexImage(GLenum target, GLint level, GLenum format, - GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameterfv(GLenum target, GLint level, - GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameteriv(GLenum target, GLint level, - GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); -} - -static GLboolean GLAPIENTRY -exec_IsEnabled(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsEnabled(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_PixelStoref(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStoref(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_PixelStorei(GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStorei(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); -} - -static GLint GLAPIENTRY -exec_RenderMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_RenderMode(ctx->Exec, (mode)); -} - -static void GLAPIENTRY -exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); -} - -static void GLAPIENTRY -exec_SelectBuffer(GLsizei size, GLuint * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SelectBuffer(ctx->Exec, (size, buffer)); -} - -static GLboolean GLAPIENTRY -exec_AreTexturesResident(GLsizei n, const GLuint * texName, - GLboolean * residences) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); -} - -static void GLAPIENTRY -exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_DeleteTextures(GLsizei n, const GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DeleteTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_DisableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DisableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); -} - -static void GLAPIENTRY -exec_EnableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EnableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_GenTextures(GLsizei n, GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GenTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_GetPointerv(GLenum pname, GLvoid **params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPointerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); -} - -static GLboolean GLAPIENTRY -exec_IsTexture(GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsTexture(ctx->Exec, (texture)); -} - -static void GLAPIENTRY -exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_PopClientAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PopClientAttrib(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_PushClientAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PushClientAttrib(ctx->Exec, (mask)); -} - -static void GLAPIENTRY -exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); -} - -static void GLAPIENTRY -exec_VertexPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter1D(ctx->Exec, - (target, internalFormat, x, y, width)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter2D(ctx->Exec, - (target, internalFormat, x, y, width, - height)); -} - -static void GLAPIENTRY -exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTable(ctx->Exec, (target, format, type, data)); -} - -static void GLAPIENTRY -exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, - GLvoid * image) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, - GLvoid *row, GLvoid *column, GLvoid *span) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetSeparableFilter(ctx->Exec, - (target, format, type, row, column, span)); -} - -static void GLAPIENTRY -exec_SeparableFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SeparableFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, row, column)); -} - -static void GLAPIENTRY -exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); -} - -static void GLAPIENTRY -exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_LockArraysEXT(GLint first, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_LockArraysEXT(ctx->Exec, (first, count)); -} - -static void GLAPIENTRY -exec_UnlockArraysEXT(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_UnlockArraysEXT(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_ClientActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ClientActiveTextureARB(ctx->Exec, (target)); -} - -static void GLAPIENTRY -exec_SecondaryColorPointerEXT(GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); -} - -/* GL_EXT_multi_draw_arrays */ -static void GLAPIENTRY -exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, - const GLsizei *count, GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, - const GLsizei * count, GLsizei primcount, - GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawArraysIBM(ctx->Exec, - (mode, first, count, primcount, modestride)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawElementsIBM(const GLenum * mode, - const GLsizei * count, - GLenum type, - const GLvoid * const *indices, - GLsizei primcount, GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawElementsIBM(ctx->Exec, - (mode, count, type, indices, primcount, - modestride)); -} - - - -/** - * Setup the given dispatch table to point to Mesa's display list - * building functions. - * - * This does not include any of the tnl functions - they are - * initialized from _mesa_init_api_defaults and from the active vtxfmt - * struct. - */ -struct _glapi_table * -_mesa_create_save_table(void) -{ - struct _glapi_table *table; - - table = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (table == NULL) - return NULL; - - _mesa_loopback_init_api_table(table); - - /* GL 1.0 */ - SET_Accum(table, save_Accum); - SET_AlphaFunc(table, save_AlphaFunc); - SET_Bitmap(table, save_Bitmap); - SET_BlendFunc(table, save_BlendFunc); - SET_CallList(table, save_CallList); - SET_CallLists(table, save_CallLists); - SET_Clear(table, save_Clear); - SET_ClearAccum(table, save_ClearAccum); - SET_ClearColor(table, save_ClearColor); - SET_ClearDepth(table, save_ClearDepth); - SET_ClearIndex(table, save_ClearIndex); - SET_ClearStencil(table, save_ClearStencil); - SET_ClipPlane(table, save_ClipPlane); - SET_ColorMask(table, save_ColorMask); - SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); - SET_ColorMaterial(table, save_ColorMaterial); - SET_CopyPixels(table, save_CopyPixels); - SET_CullFace(table, save_CullFace); - SET_DeleteLists(table, _mesa_DeleteLists); - SET_DepthFunc(table, save_DepthFunc); - SET_DepthMask(table, save_DepthMask); - SET_DepthRange(table, save_DepthRange); - SET_Disable(table, save_Disable); - SET_DisableIndexedEXT(table, save_DisableIndexed); - SET_DrawBuffer(table, save_DrawBuffer); - SET_DrawPixels(table, save_DrawPixels); - SET_Enable(table, save_Enable); - SET_EnableIndexedEXT(table, save_EnableIndexed); - SET_EndList(table, _mesa_EndList); - SET_EvalMesh1(table, save_EvalMesh1); - SET_EvalMesh2(table, save_EvalMesh2); - SET_Finish(table, exec_Finish); - SET_Flush(table, exec_Flush); - SET_Fogf(table, save_Fogf); - SET_Fogfv(table, save_Fogfv); - SET_Fogi(table, save_Fogi); - SET_Fogiv(table, save_Fogiv); - SET_FrontFace(table, save_FrontFace); - SET_Frustum(table, save_Frustum); - SET_GenLists(table, _mesa_GenLists); - SET_GetBooleanv(table, exec_GetBooleanv); - SET_GetClipPlane(table, exec_GetClipPlane); - SET_GetDoublev(table, exec_GetDoublev); - SET_GetError(table, exec_GetError); - SET_GetFloatv(table, exec_GetFloatv); - SET_GetIntegerv(table, exec_GetIntegerv); - SET_GetLightfv(table, exec_GetLightfv); - SET_GetLightiv(table, exec_GetLightiv); - SET_GetMapdv(table, exec_GetMapdv); - SET_GetMapfv(table, exec_GetMapfv); - SET_GetMapiv(table, exec_GetMapiv); - SET_GetMaterialfv(table, exec_GetMaterialfv); - SET_GetMaterialiv(table, exec_GetMaterialiv); - SET_GetPixelMapfv(table, exec_GetPixelMapfv); - SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); - SET_GetPixelMapusv(table, exec_GetPixelMapusv); - SET_GetPolygonStipple(table, exec_GetPolygonStipple); - SET_GetString(table, exec_GetString); - SET_GetTexEnvfv(table, exec_GetTexEnvfv); - SET_GetTexEnviv(table, exec_GetTexEnviv); - SET_GetTexGendv(table, exec_GetTexGendv); - SET_GetTexGenfv(table, exec_GetTexGenfv); - SET_GetTexGeniv(table, exec_GetTexGeniv); - SET_GetTexImage(table, exec_GetTexImage); - SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); - SET_GetTexParameterfv(table, exec_GetTexParameterfv); - SET_GetTexParameteriv(table, exec_GetTexParameteriv); - SET_Hint(table, save_Hint); - SET_IndexMask(table, save_IndexMask); - SET_InitNames(table, save_InitNames); - SET_IsEnabled(table, exec_IsEnabled); - SET_IsList(table, _mesa_IsList); - SET_LightModelf(table, save_LightModelf); - SET_LightModelfv(table, save_LightModelfv); - SET_LightModeli(table, save_LightModeli); - SET_LightModeliv(table, save_LightModeliv); - SET_Lightf(table, save_Lightf); - SET_Lightfv(table, save_Lightfv); - SET_Lighti(table, save_Lighti); - SET_Lightiv(table, save_Lightiv); - SET_LineStipple(table, save_LineStipple); - SET_LineWidth(table, save_LineWidth); - SET_ListBase(table, save_ListBase); - SET_LoadIdentity(table, save_LoadIdentity); - SET_LoadMatrixd(table, save_LoadMatrixd); - SET_LoadMatrixf(table, save_LoadMatrixf); - SET_LoadName(table, save_LoadName); - SET_LogicOp(table, save_LogicOp); - SET_Map1d(table, save_Map1d); - SET_Map1f(table, save_Map1f); - SET_Map2d(table, save_Map2d); - SET_Map2f(table, save_Map2f); - SET_MapGrid1d(table, save_MapGrid1d); - SET_MapGrid1f(table, save_MapGrid1f); - SET_MapGrid2d(table, save_MapGrid2d); - SET_MapGrid2f(table, save_MapGrid2f); - SET_MatrixMode(table, save_MatrixMode); - SET_MultMatrixd(table, save_MultMatrixd); - SET_MultMatrixf(table, save_MultMatrixf); - SET_NewList(table, save_NewList); - SET_Ortho(table, save_Ortho); - SET_PassThrough(table, save_PassThrough); - SET_PixelMapfv(table, save_PixelMapfv); - SET_PixelMapuiv(table, save_PixelMapuiv); - SET_PixelMapusv(table, save_PixelMapusv); - SET_PixelStoref(table, exec_PixelStoref); - SET_PixelStorei(table, exec_PixelStorei); - SET_PixelTransferf(table, save_PixelTransferf); - SET_PixelTransferi(table, save_PixelTransferi); - SET_PixelZoom(table, save_PixelZoom); - SET_PointSize(table, save_PointSize); - SET_PolygonMode(table, save_PolygonMode); - SET_PolygonOffset(table, save_PolygonOffset); - SET_PolygonStipple(table, save_PolygonStipple); - SET_PopAttrib(table, save_PopAttrib); - SET_PopMatrix(table, save_PopMatrix); - SET_PopName(table, save_PopName); - SET_PushAttrib(table, save_PushAttrib); - SET_PushMatrix(table, save_PushMatrix); - SET_PushName(table, save_PushName); - SET_RasterPos2d(table, save_RasterPos2d); - SET_RasterPos2dv(table, save_RasterPos2dv); - SET_RasterPos2f(table, save_RasterPos2f); - SET_RasterPos2fv(table, save_RasterPos2fv); - SET_RasterPos2i(table, save_RasterPos2i); - SET_RasterPos2iv(table, save_RasterPos2iv); - SET_RasterPos2s(table, save_RasterPos2s); - SET_RasterPos2sv(table, save_RasterPos2sv); - SET_RasterPos3d(table, save_RasterPos3d); - SET_RasterPos3dv(table, save_RasterPos3dv); - SET_RasterPos3f(table, save_RasterPos3f); - SET_RasterPos3fv(table, save_RasterPos3fv); - SET_RasterPos3i(table, save_RasterPos3i); - SET_RasterPos3iv(table, save_RasterPos3iv); - SET_RasterPos3s(table, save_RasterPos3s); - SET_RasterPos3sv(table, save_RasterPos3sv); - SET_RasterPos4d(table, save_RasterPos4d); - SET_RasterPos4dv(table, save_RasterPos4dv); - SET_RasterPos4f(table, save_RasterPos4f); - SET_RasterPos4fv(table, save_RasterPos4fv); - SET_RasterPos4i(table, save_RasterPos4i); - SET_RasterPos4iv(table, save_RasterPos4iv); - SET_RasterPos4s(table, save_RasterPos4s); - SET_RasterPos4sv(table, save_RasterPos4sv); - SET_ReadBuffer(table, save_ReadBuffer); - SET_ReadPixels(table, exec_ReadPixels); - SET_RenderMode(table, exec_RenderMode); - SET_Rotated(table, save_Rotated); - SET_Rotatef(table, save_Rotatef); - SET_Scaled(table, save_Scaled); - SET_Scalef(table, save_Scalef); - SET_Scissor(table, save_Scissor); - SET_FeedbackBuffer(table, exec_FeedbackBuffer); - SET_SelectBuffer(table, exec_SelectBuffer); - SET_ShadeModel(table, save_ShadeModel); - SET_StencilFunc(table, save_StencilFunc); - SET_StencilMask(table, save_StencilMask); - SET_StencilOp(table, save_StencilOp); - SET_TexEnvf(table, save_TexEnvf); - SET_TexEnvfv(table, save_TexEnvfv); - SET_TexEnvi(table, save_TexEnvi); - SET_TexEnviv(table, save_TexEnviv); - SET_TexGend(table, save_TexGend); - SET_TexGendv(table, save_TexGendv); - SET_TexGenf(table, save_TexGenf); - SET_TexGenfv(table, save_TexGenfv); - SET_TexGeni(table, save_TexGeni); - SET_TexGeniv(table, save_TexGeniv); - SET_TexImage1D(table, save_TexImage1D); - SET_TexImage2D(table, save_TexImage2D); - SET_TexParameterf(table, save_TexParameterf); - SET_TexParameterfv(table, save_TexParameterfv); - SET_TexParameteri(table, save_TexParameteri); - SET_TexParameteriv(table, save_TexParameteriv); - SET_Translated(table, save_Translated); - SET_Translatef(table, save_Translatef); - SET_Viewport(table, save_Viewport); - - /* GL 1.1 */ - SET_AreTexturesResident(table, exec_AreTexturesResident); - SET_BindTexture(table, save_BindTexture); - SET_ColorPointer(table, exec_ColorPointer); - SET_CopyTexImage1D(table, save_CopyTexImage1D); - SET_CopyTexImage2D(table, save_CopyTexImage2D); - SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); - SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); - SET_DeleteTextures(table, exec_DeleteTextures); - SET_DisableClientState(table, exec_DisableClientState); - SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); - SET_EnableClientState(table, exec_EnableClientState); - SET_GenTextures(table, exec_GenTextures); - SET_GetPointerv(table, exec_GetPointerv); - SET_IndexPointer(table, exec_IndexPointer); - SET_InterleavedArrays(table, exec_InterleavedArrays); - SET_IsTexture(table, exec_IsTexture); - SET_NormalPointer(table, exec_NormalPointer); - SET_PopClientAttrib(table, exec_PopClientAttrib); - SET_PrioritizeTextures(table, save_PrioritizeTextures); - SET_PushClientAttrib(table, exec_PushClientAttrib); - SET_TexCoordPointer(table, exec_TexCoordPointer); - SET_TexSubImage1D(table, save_TexSubImage1D); - SET_TexSubImage2D(table, save_TexSubImage2D); - SET_VertexPointer(table, exec_VertexPointer); - - /* GL 1.2 */ - SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); - SET_TexImage3D(table, save_TexImage3D); - SET_TexSubImage3D(table, save_TexSubImage3D); - - /* GL 2.0 */ - SET_StencilFuncSeparate(table, save_StencilFuncSeparate); - SET_StencilMaskSeparate(table, save_StencilMaskSeparate); - SET_StencilOpSeparate(table, save_StencilOpSeparate); - - /* ATI_separate_stencil */ - SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); - - /* GL_ARB_imaging */ - /* Not all are supported */ - SET_BlendColor(table, save_BlendColor); - SET_BlendEquation(table, save_BlendEquation); - SET_ColorSubTable(table, save_ColorSubTable); - SET_ColorTable(table, save_ColorTable); - SET_ColorTableParameterfv(table, save_ColorTableParameterfv); - SET_ColorTableParameteriv(table, save_ColorTableParameteriv); - SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); - SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); - SET_ConvolutionParameterf(table, save_ConvolutionParameterf); - SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); - SET_ConvolutionParameteri(table, save_ConvolutionParameteri); - SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); - SET_CopyColorSubTable(table, save_CopyColorSubTable); - SET_CopyColorTable(table, save_CopyColorTable); - SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); - SET_GetColorTable(table, exec_GetColorTable); - SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); - SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); - SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); - SET_GetHistogram(table, exec_GetHistogram); - SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); - SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); - SET_GetMinmax(table, exec_GetMinmax); - SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); - SET_GetSeparableFilter(table, exec_GetSeparableFilter); - SET_Histogram(table, save_Histogram); - SET_Minmax(table, save_Minmax); - SET_ResetHistogram(table, save_ResetHistogram); - SET_ResetMinmax(table, save_ResetMinmax); - SET_SeparableFilter2D(table, exec_SeparableFilter2D); - - /* 2. GL_EXT_blend_color */ -#if 0 - SET_BlendColorEXT(table, save_BlendColorEXT); -#endif - - /* 3. GL_EXT_polygon_offset */ - SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); - - /* 6. GL_EXT_texture3d */ -#if 0 - SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); - SET_TexImage3DEXT(table, save_TexImage3DEXT); - SET_TexSubImage3DEXT(table, save_TexSubImage3D); -#endif - - /* 14. GL_SGI_color_table */ -#if 0 - SET_ColorTableSGI(table, save_ColorTable); - SET_ColorSubTableSGI(table, save_ColorSubTable); - SET_GetColorTableSGI(table, exec_GetColorTable); - SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ - SET_ColorPointerEXT(table, exec_ColorPointerEXT); - SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); - SET_IndexPointerEXT(table, exec_IndexPointerEXT); - SET_NormalPointerEXT(table, exec_NormalPointerEXT); - SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); - SET_VertexPointerEXT(table, exec_VertexPointerEXT); - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(table, save_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ - SET_PointParameterfEXT(table, save_PointParameterfEXT); - SET_PointParameterfvEXT(table, save_PointParameterfvEXT); - - /* 97. GL_EXT_compiled_vertex_array */ - SET_LockArraysEXT(table, exec_LockArraysEXT); - SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); - - /* 145. GL_EXT_secondary_color */ - SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); - - /* 148. GL_EXT_multi_draw_arrays */ - SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); - - /* 149. GL_EXT_fog_coord */ - SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); - - /* 173. GL_EXT_blend_func_separate */ - SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); - - /* 196. GL_MESA_resize_buffers */ - SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); - - /* 197. GL_MESA_window_pos */ - SET_WindowPos2dMESA(table, save_WindowPos2dMESA); - SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); - SET_WindowPos2fMESA(table, save_WindowPos2fMESA); - SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); - SET_WindowPos2iMESA(table, save_WindowPos2iMESA); - SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); - SET_WindowPos2sMESA(table, save_WindowPos2sMESA); - SET_WindowPos2svMESA(table, save_WindowPos2svMESA); - SET_WindowPos3dMESA(table, save_WindowPos3dMESA); - SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); - SET_WindowPos3fMESA(table, save_WindowPos3fMESA); - SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); - SET_WindowPos3iMESA(table, save_WindowPos3iMESA); - SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); - SET_WindowPos3sMESA(table, save_WindowPos3sMESA); - SET_WindowPos3svMESA(table, save_WindowPos3svMESA); - SET_WindowPos4dMESA(table, save_WindowPos4dMESA); - SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); - SET_WindowPos4fMESA(table, save_WindowPos4fMESA); - SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); - SET_WindowPos4iMESA(table, save_WindowPos4iMESA); - SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); - SET_WindowPos4sMESA(table, save_WindowPos4sMESA); - SET_WindowPos4svMESA(table, save_WindowPos4svMESA); - - /* 200. GL_IBM_multimode_draw_arrays */ - SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); - -#if FEATURE_NV_vertex_program - /* 233. GL_NV_vertex_program */ - /* The following commands DO NOT go into display lists: - * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, - * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* - */ - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_ExecuteProgramNV(table, save_ExecuteProgramNV); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(table, _mesa_GetProgramivNV); - SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_LoadProgramNV(table, save_LoadProgramNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); - SET_TrackMatrixNV(table, save_TrackMatrixNV); - SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); -#endif - - /* 244. GL_ATI_envmap_bumpmap */ - SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); - SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); - - /* 245. GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); - SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); -#endif - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(table, - _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(table, - _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ - SET_PointParameteriNV(table, save_PointParameteriNV); - SET_PointParameterivNV(table, save_PointParameterivNV); - - /* 268. GL_EXT_stencil_two_side */ - SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(table, save_DepthBoundsEXT); - - /* ARB 1. GL_ARB_multitexture */ - SET_ActiveTextureARB(table, save_ActiveTextureARB); - SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); - - /* ARB 3. GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); - - /* ARB 5. GL_ARB_multisample */ - SET_SampleCoverageARB(table, save_SampleCoverageARB); - - /* ARB 12. GL_ARB_texture_compression */ - SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); - - /* ARB 14. GL_ARB_point_parameters */ - /* aliased with EXT_point_parameters functions */ - - /* ARB 25. GL_ARB_window_pos */ - /* aliased with MESA_window_pos functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ - SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(table, save_ProgramStringARB); - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(table, _mesa_GetProgramivARB); - SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - /* None of the extension's functions get compiled */ - SET_BindBufferARB(table, _mesa_BindBufferARB); - SET_BufferDataARB(table, _mesa_BufferDataARB); - SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(table, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(table, _mesa_IsBufferARB); - SET_MapBufferARB(table, _mesa_MapBufferARB); - SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); -#endif - -#if FEATURE_queryobj - SET_BeginQueryARB(table, save_BeginQueryARB); - SET_EndQueryARB(table, save_EndQueryARB); - SET_GenQueriesARB(table, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB); - SET_IsQueryARB(table, _mesa_IsQueryARB); - SET_GetQueryivARB(table, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB); -#endif - SET_DrawBuffersARB(table, save_DrawBuffersARB); - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); -#endif - - /* GL_ARB_shader_objects */ - SET_UseProgramObjectARB(table, save_UseProgramObjectARB); - SET_Uniform1fARB(table, save_Uniform1fARB); - SET_Uniform2fARB(table, save_Uniform2fARB); - SET_Uniform3fARB(table, save_Uniform3fARB); - SET_Uniform4fARB(table, save_Uniform4fARB); - SET_Uniform1fvARB(table, save_Uniform1fvARB); - SET_Uniform2fvARB(table, save_Uniform2fvARB); - SET_Uniform3fvARB(table, save_Uniform3fvARB); - SET_Uniform4fvARB(table, save_Uniform4fvARB); - SET_Uniform1iARB(table, save_Uniform1iARB); - SET_Uniform2iARB(table, save_Uniform2iARB); - SET_Uniform3iARB(table, save_Uniform3iARB); - SET_Uniform4iARB(table, save_Uniform4iARB); - SET_Uniform1ivARB(table, save_Uniform1ivARB); - SET_Uniform2ivARB(table, save_Uniform2ivARB); - SET_Uniform3ivARB(table, save_Uniform3ivARB); - SET_Uniform4ivARB(table, save_Uniform4ivARB); - SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); - SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); - - /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); - SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); - SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); - /* XXX additional functions need to be implemented here! */ - - /* 299. GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); -#endif - - /* ARB 50. GL_ARB_map_buffer_range */ -#if FEATURE_ARB_map_buffer_range - SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ - SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ -#endif - - /* ARB 59. GL_ARB_copy_buffer */ - SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ - - /* 352. GL_EXT_transform_feedback */ -#if FEATURE_EXT_transform_feedback - SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); - SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); -#endif - - /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); - - /* 371. GL_APPLE_object_purgeable */ -#if FEATURE_APPLE_object_purgeable - SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); - SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); -#endif - - /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(table, save_ClearColorIi); - SET_ClearColorIuiEXT(table, save_ClearColorIui); - SET_TexParameterIivEXT(table, save_TexParameterIiv); - SET_TexParameterIuivEXT(table, save_TexParameterIuiv); - SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); - - /* 377. GL_EXT_separate_shader_objects */ - SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); - SET_ActiveProgramEXT(table, save_ActiveProgramEXT); - - /* GL 3.0 */ -#if 0 - SET_ClearBufferiv(table, save_ClearBufferiv); - SET_ClearBufferuiv(table, save_ClearBufferuiv); - SET_ClearBufferfv(table, save_ClearBufferfv); - SET_ClearBufferfi(table, save_ClearBufferfi); - SET_Uniform1ui(table, save_Uniform1ui); - SET_Uniform2ui(table, save_Uniform2ui); - SET_Uniform3ui(table, save_Uniform3ui); - SET_Uniform4ui(table, save_Uniform4ui); - SET_Uniform1uiv(table, save_Uniform1uiv); - SET_Uniform2uiv(table, save_Uniform2uiv); - SET_Uniform3uiv(table, save_Uniform3uiv); - SET_Uniform4uiv(table, save_Uniform4uiv); -#else - (void) save_ClearBufferiv; - (void) save_ClearBufferuiv; - (void) save_ClearBufferfv; - (void) save_ClearBufferfi; - (void) save_Uniform1ui; - (void) save_Uniform2ui; - (void) save_Uniform3ui; - (void) save_Uniform4ui; - (void) save_Uniform1uiv; - (void) save_Uniform2uiv; - (void) save_Uniform3uiv; - (void) save_Uniform4uiv; -#endif - - /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); - - /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(table, save_BlendFunci); - SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); - SET_BlendEquationiARB(table, save_BlendEquationi); - SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); - - return table; -} - - - -static const char * -enum_string(GLenum k) -{ - return _mesa_lookup_enum_by_nr(k); -} - - -/** - * Print the commands in a display list. For debugging only. - * TODO: many commands aren't handled yet. - */ -static void GLAPIENTRY -print_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (!islist(ctx, list)) { - printf("%u is not a display list ID\n", list); - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - n = dlist->Head; - - printf("START-LIST %u, address %p\n", list, (void *) n); - - done = n ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_print(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ACCUM: - printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); - break; - case OPCODE_BITMAP: - printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); - break; - case OPCODE_CALL_LIST: - printf("CallList %d\n", (int) n[1].ui); - break; - case OPCODE_CALL_LIST_OFFSET: - printf("CallList %d + offset %u = %u\n", (int) n[1].ui, - ctx->List.ListBase, ctx->List.ListBase + n[1].ui); - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - printf("ColorTableParameterfv %s %s %f %f %f %f\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - printf("ColorTableParameteriv %s %s %d %d %d %d\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].i, n[4].i, n[5].i, n[6].i); - break; - case OPCODE_DISABLE: - printf("Disable %s\n", enum_string(n[1].e)); - break; - case OPCODE_ENABLE: - printf("Enable %s\n", enum_string(n[1].e)); - break; - case OPCODE_FRUSTUM: - printf("Frustum %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_LINE_STIPPLE: - printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); - break; - case OPCODE_LOAD_IDENTITY: - printf("LoadIdentity\n"); - break; - case OPCODE_LOAD_MATRIX: - printf("LoadMatrix\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_MULT_MATRIX: - printf("MultMatrix (or Rotate)\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_ORTHO: - printf("Ortho %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_POP_ATTRIB: - printf("PopAttrib\n"); - break; - case OPCODE_POP_MATRIX: - printf("PopMatrix\n"); - break; - case OPCODE_POP_NAME: - printf("PopName\n"); - break; - case OPCODE_PUSH_ATTRIB: - printf("PushAttrib %x\n", n[1].bf); - break; - case OPCODE_PUSH_MATRIX: - printf("PushMatrix\n"); - break; - case OPCODE_PUSH_NAME: - printf("PushName %d\n", (int) n[1].ui); - break; - case OPCODE_RASTER_POS: - printf("RasterPos %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ROTATE: - printf("Rotate %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_SCALE: - printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_TRANSLATE: - printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_BIND_TEXTURE: - printf("BindTexture %s %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); - break; - case OPCODE_SHADE_MODEL: - printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); - break; - case OPCODE_MAP1: - printf("Map1 %s %.3f %.3f %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].i, n[5].i); - break; - case OPCODE_MAP2: - printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].f, n[5].f, - n[6].i, n[7].i, n[8].i, n[9].i); - break; - case OPCODE_MAPGRID1: - printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); - break; - case OPCODE_MAPGRID2: - printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", - n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); - break; - case OPCODE_EVALMESH1: - printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); - break; - case OPCODE_EVALMESH2: - printf("EvalMesh2 %d %d %d %d\n", - n[1].i, n[2].i, n[3].i, n[4].i); - break; - - case OPCODE_ATTR_1F_NV: - printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_NV: - printf("ATTR_2F_NV attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_NV: - printf("ATTR_3F_NV attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_NV: - printf("ATTR_4F_NV attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - case OPCODE_ATTR_1F_ARB: - printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_ARB: - printf("ATTR_2F_ARB attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_ARB: - printf("ATTR_3F_ARB attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_ARB: - printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - - case OPCODE_MATERIAL: - printf("MATERIAL %x %x: %f %f %f %f\n", - n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_BEGIN: - printf("BEGIN %x\n", n[1].i); - break; - case OPCODE_END: - printf("END\n"); - break; - case OPCODE_RECTF: - printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, - n[4].f); - break; - case OPCODE_EVAL_C1: - printf("EVAL_C1 %f\n", n[1].f); - break; - case OPCODE_EVAL_C2: - printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); - break; - case OPCODE_EVAL_P1: - printf("EVAL_P1 %d\n", n[1].i); - break; - case OPCODE_EVAL_P2: - printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); - break; - - case OPCODE_PROVOKING_VERTEX: - printf("ProvokingVertex %s\n", - _mesa_lookup_enum_by_nr(n[1].ui)); - break; - - /* - * meta opcodes/commands - */ - case OPCODE_ERROR: - printf("Error: %s %s\n", - enum_string(n[1].e), (const char *) n[2].data); - break; - case OPCODE_CONTINUE: - printf("DISPLAY-LIST-CONTINUE\n"); - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - printf("END-LIST %u\n", list); - done = GL_TRUE; - break; - default: - if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { - printf - ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", - opcode, (void *) n); - return; - } - else { - printf("command %d, %u operands\n", opcode, - InstSize[opcode]); - } - } - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } -} - - - -/** - * Clients may call this function to help debug display list problems. - * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, - * changed, or break in the future without notice. - */ -void -mesa_print_display_list(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - print_list(ctx, list); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void -_mesa_save_vtxfmt_init(GLvertexformat * vfmt) -{ - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = save_Begin; - - _MESA_INIT_DLIST_VTXFMT(vfmt, save_); - - vfmt->Color3f = save_Color3f; - vfmt->Color3fv = save_Color3fv; - vfmt->Color4f = save_Color4f; - vfmt->Color4fv = save_Color4fv; - vfmt->EdgeFlag = save_EdgeFlag; - vfmt->End = save_End; - - _MESA_INIT_EVAL_VTXFMT(vfmt, save_); - - vfmt->FogCoordfEXT = save_FogCoordfEXT; - vfmt->FogCoordfvEXT = save_FogCoordfvEXT; - vfmt->Indexf = save_Indexf; - vfmt->Indexfv = save_Indexfv; - vfmt->Materialfv = save_Materialfv; - vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; - vfmt->Normal3f = save_Normal3f; - vfmt->Normal3fv = save_Normal3fv; - vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = save_TexCoord1f; - vfmt->TexCoord1fv = save_TexCoord1fv; - vfmt->TexCoord2f = save_TexCoord2f; - vfmt->TexCoord2fv = save_TexCoord2fv; - vfmt->TexCoord3f = save_TexCoord3f; - vfmt->TexCoord3fv = save_TexCoord3fv; - vfmt->TexCoord4f = save_TexCoord4f; - vfmt->TexCoord4fv = save_TexCoord4fv; - vfmt->Vertex2f = save_Vertex2f; - vfmt->Vertex2fv = save_Vertex2fv; - vfmt->Vertex3f = save_Vertex3f; - vfmt->Vertex3fv = save_Vertex3fv; - vfmt->Vertex4f = save_Vertex4f; - vfmt->Vertex4fv = save_Vertex4fv; - vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; - - vfmt->Rectf = save_Rectf; - - /* The driver is required to implement these as - * 1) They can probably do a better job. - * 2) A lot of new mechanisms would have to be added to this module - * to support it. That code would probably never get used, - * because of (1). - */ -#if 0 - vfmt->DrawArrays = 0; - vfmt->DrawElements = 0; - vfmt->DrawRangeElements = 0; - vfmt->MultiDrawElemementsEXT = 0; - vfmt->DrawElementsBaseVertex = 0; - vfmt->DrawRangeElementsBaseVertex = 0; - vfmt->MultiDrawElemementsBaseVertex = 0; -#endif -} - - -void -_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_CallList(disp, vfmt->CallList); - SET_CallLists(disp, vfmt->CallLists); -} - - -void _mesa_init_dlist_dispatch(struct _glapi_table *disp) -{ - SET_CallList(disp, _mesa_CallList); - SET_CallLists(disp, _mesa_CallLists); - - SET_DeleteLists(disp, _mesa_DeleteLists); - SET_EndList(disp, _mesa_EndList); - SET_GenLists(disp, _mesa_GenLists); - SET_IsList(disp, _mesa_IsList); - SET_ListBase(disp, _mesa_ListBase); - SET_NewList(disp, _mesa_NewList); -} - - -#endif /* FEATURE_dlist */ - - -/** - * Initialize display list state for given context. - */ -void -_mesa_init_display_list(struct gl_context *ctx) -{ - static GLboolean tableInitialized = GL_FALSE; - - /* zero-out the instruction size table, just once */ - if (!tableInitialized) { - memset(InstSize, 0, sizeof(InstSize)); - tableInitialized = GL_TRUE; - } - - /* extension info */ - ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); - - /* Display list */ - ctx->ListState.CallDepth = 0; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - ctx->ListState.CurrentBlock = NULL; - ctx->ListState.CurrentPos = 0; - - /* Display List group */ - ctx->List.ListBase = 0; - -#if FEATURE_dlist - _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); -#endif -} - - -void -_mesa_free_display_list_data(struct gl_context *ctx) -{ - free(ctx->ListExt); - ctx->ListExt = NULL; -} +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file dlist.c + * Display lists management functions. + */ + +#include "glheader.h" +#include "imports.h" +#include "api_arrayelt.h" +#include "api_exec.h" +#include "api_loopback.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif +#include "config.h" +#include "mfeatures.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#include "context.h" +#include "dlist.h" +#include "enums.h" +#include "eval.h" +#include "framebuffer.h" +#include "glapi/glapi.h" +#include "hash.h" +#include "image.h" +#include "light.h" +#include "macros.h" +#include "pack.h" +#include "pbo.h" +#include "queryobj.h" +#include "teximage.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif + +#include "math/m_matrix.h" + +#include "main/dispatch.h" + + + +/** + * Other parts of Mesa (such as the VBO module) can plug into the display + * list system. This structure describes new display list instructions. + */ +struct gl_list_instruction +{ + GLuint Size; + void (*Execute)( struct gl_context *ctx, void *data ); + void (*Destroy)( struct gl_context *ctx, void *data ); + void (*Print)( struct gl_context *ctx, void *data ); +}; + + +#define MAX_DLIST_EXT_OPCODES 16 + +/** + * Used by device drivers to hook new commands into display lists. + */ +struct gl_list_extensions +{ + struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; + GLuint NumOpcodes; +}; + + + +/** + * Flush vertices. + * + * \param ctx GL context. + * + * Checks if dd_function_table::SaveNeedFlush is marked to flush + * stored (save) vertices, and calls + * dd_function_table::SaveFlushVertices if so. + */ +#define SAVE_FLUSH_VERTICES(ctx) \ +do { \ + if (ctx->Driver.SaveNeedFlush) \ + ctx->Driver.SaveFlushVertices(ctx); \ +} while (0) + + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return retval; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + + + +/** + * Display list opcodes. + * + * The fact that these identifiers are assigned consecutive + * integer values starting at 0 is very important, see InstSize array usage) + */ +typedef enum +{ + OPCODE_INVALID = -1, /* Force signed enum */ + OPCODE_ACCUM, + OPCODE_ALPHA_FUNC, + OPCODE_BIND_TEXTURE, + OPCODE_BITMAP, + OPCODE_BLEND_COLOR, + OPCODE_BLEND_EQUATION, + OPCODE_BLEND_EQUATION_SEPARATE, + OPCODE_BLEND_FUNC_SEPARATE, + + OPCODE_BLEND_EQUATION_I, + OPCODE_BLEND_EQUATION_SEPARATE_I, + OPCODE_BLEND_FUNC_I, + OPCODE_BLEND_FUNC_SEPARATE_I, + + OPCODE_CALL_LIST, + OPCODE_CALL_LIST_OFFSET, + OPCODE_CLEAR, + OPCODE_CLEAR_ACCUM, + OPCODE_CLEAR_COLOR, + OPCODE_CLEAR_DEPTH, + OPCODE_CLEAR_INDEX, + OPCODE_CLEAR_STENCIL, + OPCODE_CLEAR_BUFFER_IV, + OPCODE_CLEAR_BUFFER_UIV, + OPCODE_CLEAR_BUFFER_FV, + OPCODE_CLEAR_BUFFER_FI, + OPCODE_CLIP_PLANE, + OPCODE_COLOR_MASK, + OPCODE_COLOR_MASK_INDEXED, + OPCODE_COLOR_MATERIAL, + OPCODE_COLOR_TABLE, + OPCODE_COLOR_TABLE_PARAMETER_FV, + OPCODE_COLOR_TABLE_PARAMETER_IV, + OPCODE_COLOR_SUB_TABLE, + OPCODE_CONVOLUTION_FILTER_1D, + OPCODE_CONVOLUTION_FILTER_2D, + OPCODE_CONVOLUTION_PARAMETER_I, + OPCODE_CONVOLUTION_PARAMETER_IV, + OPCODE_CONVOLUTION_PARAMETER_F, + OPCODE_CONVOLUTION_PARAMETER_FV, + OPCODE_COPY_COLOR_SUB_TABLE, + OPCODE_COPY_COLOR_TABLE, + OPCODE_COPY_PIXELS, + OPCODE_COPY_TEX_IMAGE1D, + OPCODE_COPY_TEX_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE1D, + OPCODE_COPY_TEX_SUB_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE3D, + OPCODE_CULL_FACE, + OPCODE_DEPTH_FUNC, + OPCODE_DEPTH_MASK, + OPCODE_DEPTH_RANGE, + OPCODE_DISABLE, + OPCODE_DISABLE_INDEXED, + OPCODE_DRAW_BUFFER, + OPCODE_DRAW_PIXELS, + OPCODE_ENABLE, + OPCODE_ENABLE_INDEXED, + OPCODE_EVALMESH1, + OPCODE_EVALMESH2, + OPCODE_FOG, + OPCODE_FRONT_FACE, + OPCODE_FRUSTUM, + OPCODE_HINT, + OPCODE_HISTOGRAM, + OPCODE_INDEX_MASK, + OPCODE_INIT_NAMES, + OPCODE_LIGHT, + OPCODE_LIGHT_MODEL, + OPCODE_LINE_STIPPLE, + OPCODE_LINE_WIDTH, + OPCODE_LIST_BASE, + OPCODE_LOAD_IDENTITY, + OPCODE_LOAD_MATRIX, + OPCODE_LOAD_NAME, + OPCODE_LOGIC_OP, + OPCODE_MAP1, + OPCODE_MAP2, + OPCODE_MAPGRID1, + OPCODE_MAPGRID2, + OPCODE_MATRIX_MODE, + OPCODE_MIN_MAX, + OPCODE_MULT_MATRIX, + OPCODE_ORTHO, + OPCODE_PASSTHROUGH, + OPCODE_PIXEL_MAP, + OPCODE_PIXEL_TRANSFER, + OPCODE_PIXEL_ZOOM, + OPCODE_POINT_SIZE, + OPCODE_POINT_PARAMETERS, + OPCODE_POLYGON_MODE, + OPCODE_POLYGON_STIPPLE, + OPCODE_POLYGON_OFFSET, + OPCODE_POP_ATTRIB, + OPCODE_POP_MATRIX, + OPCODE_POP_NAME, + OPCODE_PRIORITIZE_TEXTURE, + OPCODE_PUSH_ATTRIB, + OPCODE_PUSH_MATRIX, + OPCODE_PUSH_NAME, + OPCODE_RASTER_POS, + OPCODE_READ_BUFFER, + OPCODE_RESET_HISTOGRAM, + OPCODE_RESET_MIN_MAX, + OPCODE_ROTATE, + OPCODE_SCALE, + OPCODE_SCISSOR, + OPCODE_SELECT_TEXTURE_SGIS, + OPCODE_SELECT_TEXTURE_COORD_SET, + OPCODE_SHADE_MODEL, + OPCODE_STENCIL_FUNC, + OPCODE_STENCIL_MASK, + OPCODE_STENCIL_OP, + OPCODE_TEXENV, + OPCODE_TEXGEN, + OPCODE_TEXPARAMETER, + OPCODE_TEX_IMAGE1D, + OPCODE_TEX_IMAGE2D, + OPCODE_TEX_IMAGE3D, + OPCODE_TEX_SUB_IMAGE1D, + OPCODE_TEX_SUB_IMAGE2D, + OPCODE_TEX_SUB_IMAGE3D, + OPCODE_TRANSLATE, + OPCODE_VIEWPORT, + OPCODE_WINDOW_POS, + /* GL_ARB_multitexture */ + OPCODE_ACTIVE_TEXTURE, + /* GL_ARB_texture_compression */ + OPCODE_COMPRESSED_TEX_IMAGE_1D, + OPCODE_COMPRESSED_TEX_IMAGE_2D, + OPCODE_COMPRESSED_TEX_IMAGE_3D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, + /* GL_ARB_multisample */ + OPCODE_SAMPLE_COVERAGE, + /* GL_ARB_window_pos */ + OPCODE_WINDOW_POS_ARB, + /* GL_NV_vertex_program */ + OPCODE_BIND_PROGRAM_NV, + OPCODE_EXECUTE_PROGRAM_NV, + OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, + OPCODE_LOAD_PROGRAM_NV, + OPCODE_TRACK_MATRIX_NV, + /* GL_NV_fragment_program */ + OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, + OPCODE_PROGRAM_NAMED_PARAMETER_NV, + /* GL_EXT_stencil_two_side */ + OPCODE_ACTIVE_STENCIL_FACE_EXT, + /* GL_EXT_depth_bounds_test */ + OPCODE_DEPTH_BOUNDS_EXT, + /* GL_ARB_vertex/fragment_program */ + OPCODE_PROGRAM_STRING_ARB, + OPCODE_PROGRAM_ENV_PARAMETER_ARB, + /* GL_ARB_occlusion_query */ + OPCODE_BEGIN_QUERY_ARB, + OPCODE_END_QUERY_ARB, + /* GL_ARB_draw_buffers */ + OPCODE_DRAW_BUFFERS_ARB, + /* GL_ATI_fragment_shader */ + OPCODE_TEX_BUMP_PARAMETER_ATI, + /* GL_ATI_fragment_shader */ + OPCODE_BIND_FRAGMENT_SHADER_ATI, + OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, + /* OpenGL 2.0 */ + OPCODE_STENCIL_FUNC_SEPARATE, + OPCODE_STENCIL_OP_SEPARATE, + OPCODE_STENCIL_MASK_SEPARATE, + + /* GL_ARB_shader_objects */ + OPCODE_USE_PROGRAM, + OPCODE_UNIFORM_1F, + OPCODE_UNIFORM_2F, + OPCODE_UNIFORM_3F, + OPCODE_UNIFORM_4F, + OPCODE_UNIFORM_1FV, + OPCODE_UNIFORM_2FV, + OPCODE_UNIFORM_3FV, + OPCODE_UNIFORM_4FV, + OPCODE_UNIFORM_1I, + OPCODE_UNIFORM_2I, + OPCODE_UNIFORM_3I, + OPCODE_UNIFORM_4I, + OPCODE_UNIFORM_1IV, + OPCODE_UNIFORM_2IV, + OPCODE_UNIFORM_3IV, + OPCODE_UNIFORM_4IV, + OPCODE_UNIFORM_MATRIX22, + OPCODE_UNIFORM_MATRIX33, + OPCODE_UNIFORM_MATRIX44, + OPCODE_UNIFORM_MATRIX23, + OPCODE_UNIFORM_MATRIX32, + OPCODE_UNIFORM_MATRIX24, + OPCODE_UNIFORM_MATRIX42, + OPCODE_UNIFORM_MATRIX34, + OPCODE_UNIFORM_MATRIX43, + + /* OpenGL 3.0 */ + OPCODE_UNIFORM_1UI, + OPCODE_UNIFORM_2UI, + OPCODE_UNIFORM_3UI, + OPCODE_UNIFORM_4UI, + OPCODE_UNIFORM_1UIV, + OPCODE_UNIFORM_2UIV, + OPCODE_UNIFORM_3UIV, + OPCODE_UNIFORM_4UIV, + + /* GL_EXT_framebuffer_blit */ + OPCODE_BLIT_FRAMEBUFFER, + + /* Vertex attributes -- fallback for when optimized display + * list build isn't active. + */ + OPCODE_ATTR_1F_NV, + OPCODE_ATTR_2F_NV, + OPCODE_ATTR_3F_NV, + OPCODE_ATTR_4F_NV, + OPCODE_ATTR_1F_ARB, + OPCODE_ATTR_2F_ARB, + OPCODE_ATTR_3F_ARB, + OPCODE_ATTR_4F_ARB, + OPCODE_MATERIAL, + OPCODE_BEGIN, + OPCODE_END, + OPCODE_RECTF, + OPCODE_EVAL_C1, + OPCODE_EVAL_C2, + OPCODE_EVAL_P1, + OPCODE_EVAL_P2, + + /* GL_EXT_provoking_vertex */ + OPCODE_PROVOKING_VERTEX, + + /* GL_EXT_transform_feedback */ + OPCODE_BEGIN_TRANSFORM_FEEDBACK, + OPCODE_END_TRANSFORM_FEEDBACK, + + /* GL_EXT_texture_integer */ + OPCODE_CLEARCOLOR_I, + OPCODE_CLEARCOLOR_UI, + OPCODE_TEXPARAMETER_I, + OPCODE_TEXPARAMETER_UI, + + /* GL_EXT_separate_shader_objects */ + OPCODE_ACTIVE_PROGRAM_EXT, + OPCODE_USE_SHADER_PROGRAM_EXT, + + /* GL_ARB_instanced_arrays */ + OPCODE_VERTEX_ATTRIB_DIVISOR, + + /* GL_NV_texture_barrier */ + OPCODE_TEXTURE_BARRIER_NV, + + /* The following three are meta instructions */ + OPCODE_ERROR, /* raise compiled-in error */ + OPCODE_CONTINUE, + OPCODE_END_OF_LIST, + OPCODE_EXT_0 +} OpCode; + + + +/** + * Display list node. + * + * Display list instructions are stored as sequences of "nodes". Nodes + * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks + * are linked together with a pointer. + * + * Each instruction in the display list is stored as a sequence of + * contiguous nodes in memory. + * Each node is the union of a variety of data types. + */ +union gl_dlist_node +{ + OpCode opcode; + GLboolean b; + GLbitfield bf; + GLubyte ub; + GLshort s; + GLushort us; + GLint i; + GLuint ui; + GLenum e; + GLfloat f; + GLvoid *data; + void *next; /* If prev node's opcode==OPCODE_CONTINUE */ +}; + + +typedef union gl_dlist_node Node; + + +/** + * How many nodes to allocate at a time. + * + * \note Reduced now that we hold vertices etc. elsewhere. + */ +#define BLOCK_SIZE 256 + + + +/** + * Number of nodes of storage needed for each instruction. + * Sizes for dynamically allocated opcodes are stored in the context struct. + */ +static GLuint InstSize[OPCODE_END_OF_LIST + 1]; + + +#if FEATURE_dlist + + +void mesa_print_display_list(GLuint list); + + +/**********************************************************************/ +/***** Private *****/ +/**********************************************************************/ + + +/** + * Make an empty display list. This is used by glGenLists() to + * reserve display list IDs. + */ +static struct gl_display_list * +make_list(GLuint name, GLuint count) +{ + struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); + dlist->Name = name; + dlist->Head = (Node *) malloc(sizeof(Node) * count); + dlist->Head[0].opcode = OPCODE_END_OF_LIST; + return dlist; +} + + +/** + * Lookup function to just encapsulate casting. + */ +static INLINE struct gl_display_list * +lookup_list(struct gl_context *ctx, GLuint list) +{ + return (struct gl_display_list *) + _mesa_HashLookup(ctx->Shared->DisplayList, list); +} + + +/** Is the given opcode an extension code? */ +static INLINE GLboolean +is_ext_opcode(OpCode opcode) +{ + return (opcode >= OPCODE_EXT_0); +} + + +/** Destroy an extended opcode instruction */ +static GLint +ext_opcode_destroy(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Execute an extended opcode instruction */ +static GLint +ext_opcode_execute(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Print an extended opcode instruction */ +static GLint +ext_opcode_print(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Print(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** + * Delete the named display list, but don't remove from hash table. + * \param dlist - display list pointer + */ +void +_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) +{ + Node *n, *block; + GLboolean done; + + n = block = dlist->Head; + + done = block ? GL_FALSE : GL_TRUE; + while (!done) { + const OpCode opcode = n[0].opcode; + + /* check for extension opcodes first */ + if (is_ext_opcode(opcode)) { + n += ext_opcode_destroy(ctx, n); + } + else { + switch (opcode) { + /* for some commands, we need to free malloc'd memory */ + case OPCODE_MAP1: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_MAP2: + free(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_DRAW_PIXELS: + free(n[5].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_BITMAP: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_TABLE: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_SUB_TABLE: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_1D: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_2D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_POLYGON_STIPPLE: + free(n[1].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE1D: + free(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE3D: + free(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE3D: + free(n[11].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: + free(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: + free(n[11].data); + n += InstSize[n[0].opcode]; + break; +#if FEATURE_NV_vertex_program + case OPCODE_LOAD_PROGRAM_NV: + free(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + free(n[2].data); /* array of program ids */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + free(n[3].data); /* parameter name */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + free(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; +#endif + case OPCODE_UNIFORM_1FV: + case OPCODE_UNIFORM_2FV: + case OPCODE_UNIFORM_3FV: + case OPCODE_UNIFORM_4FV: + case OPCODE_UNIFORM_1IV: + case OPCODE_UNIFORM_2IV: + case OPCODE_UNIFORM_3IV: + case OPCODE_UNIFORM_4IV: + case OPCODE_UNIFORM_1UIV: + case OPCODE_UNIFORM_2UIV: + case OPCODE_UNIFORM_3UIV: + case OPCODE_UNIFORM_4UIV: + free(n[3].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_UNIFORM_MATRIX22: + case OPCODE_UNIFORM_MATRIX33: + case OPCODE_UNIFORM_MATRIX44: + case OPCODE_UNIFORM_MATRIX24: + case OPCODE_UNIFORM_MATRIX42: + case OPCODE_UNIFORM_MATRIX23: + case OPCODE_UNIFORM_MATRIX32: + case OPCODE_UNIFORM_MATRIX34: + case OPCODE_UNIFORM_MATRIX43: + free(n[4].data); + n += InstSize[n[0].opcode]; + break; + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + free(block); + block = n; + break; + case OPCODE_END_OF_LIST: + free(block); + done = GL_TRUE; + break; + default: + /* Most frequent case */ + n += InstSize[n[0].opcode]; + break; + } + } + } + + free(dlist); +} + + +/** + * Destroy a display list and remove from hash table. + * \param list - display list number + */ +static void +destroy_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + + if (list == 0) + return; + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + _mesa_delete_list(ctx, dlist); + _mesa_HashRemove(ctx->Shared->DisplayList, list); +} + + +/* + * Translate the nth element of list from to GLint. + */ +static GLint +translate_id(GLsizei n, GLenum type, const GLvoid * list) +{ + GLbyte *bptr; + GLubyte *ubptr; + GLshort *sptr; + GLushort *usptr; + GLint *iptr; + GLuint *uiptr; + GLfloat *fptr; + + switch (type) { + case GL_BYTE: + bptr = (GLbyte *) list; + return (GLint) bptr[n]; + case GL_UNSIGNED_BYTE: + ubptr = (GLubyte *) list; + return (GLint) ubptr[n]; + case GL_SHORT: + sptr = (GLshort *) list; + return (GLint) sptr[n]; + case GL_UNSIGNED_SHORT: + usptr = (GLushort *) list; + return (GLint) usptr[n]; + case GL_INT: + iptr = (GLint *) list; + return iptr[n]; + case GL_UNSIGNED_INT: + uiptr = (GLuint *) list; + return (GLint) uiptr[n]; + case GL_FLOAT: + fptr = (GLfloat *) list; + return (GLint) FLOORF(fptr[n]); + case GL_2_BYTES: + ubptr = ((GLubyte *) list) + 2 * n; + return (GLint) ubptr[0] * 256 + + (GLint) ubptr[1]; + case GL_3_BYTES: + ubptr = ((GLubyte *) list) + 3 * n; + return (GLint) ubptr[0] * 65536 + + (GLint) ubptr[1] * 256 + + (GLint) ubptr[2]; + case GL_4_BYTES: + ubptr = ((GLubyte *) list) + 4 * n; + return (GLint) ubptr[0] * 16777216 + + (GLint) ubptr[1] * 65536 + + (GLint) ubptr[2] * 256 + + (GLint) ubptr[3]; + default: + return 0; + } +} + + + + +/**********************************************************************/ +/***** Public *****/ +/**********************************************************************/ + +/** + * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. + */ +static GLvoid * +unpack_image(struct gl_context *ctx, GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *unpack) +{ + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* no PBO */ + GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, pixels, unpack); + if (pixels && !image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; + } + else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, pixels)) { + const GLubyte *map, *src; + GLvoid *image; + + map = (GLubyte *) + ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, unpack->BufferObj); + if (!map) { + /* unable to map src buffer! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); + return NULL; + } + + src = ADD_POINTERS(map, pixels); + image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, src, unpack); + + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; + } + /* bad access! */ + return NULL; +} + + +/** + * Allocate space for a display list instruction (opcode + payload space). + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction payload size (not counting opcode) + * \return pointer to allocated memory (the opcode space) + */ +static Node * +dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) +{ + const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); + Node *n; + + if (opcode < (GLuint) OPCODE_EXT_0) { + if (InstSize[opcode] == 0) { + /* save instruction size now */ + InstSize[opcode] = numNodes; + } + else { + /* make sure instruction size agrees */ + ASSERT(numNodes == InstSize[opcode]); + } + } + + if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { + /* This block is full. Allocate a new block and chain to it */ + Node *newblock; + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + n[0].opcode = OPCODE_CONTINUE; + newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); + if (!newblock) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); + return NULL; + } + n[1].next = (Node *) newblock; + ctx->ListState.CurrentBlock = newblock; + ctx->ListState.CurrentPos = 0; + } + + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + ctx->ListState.CurrentPos += numNodes; + + n[0].opcode = opcode; + + return n; +} + + + +/** + * Allocate space for a display list instruction. Used by callers outside + * this file for things like VBO vertex data. + * + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction size in bytes, not counting opcode. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) +{ + Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); + if (n) + return n + 1; /* return pointer to payload area, after opcode */ + else + return NULL; +} + + +/** + * This function allows modules and drivers to get their own opcodes + * for extending display list functionality. + * \param ctx the rendering context + * \param size number of bytes for storing the new display list command + * \param execute function to execute the new display list command + * \param destroy function to destroy the new display list command + * \param print function to print the new display list command + * \return the new opcode number or -1 if error + */ +GLint +_mesa_dlist_alloc_opcode(struct gl_context *ctx, + GLuint size, + void (*execute) (struct gl_context *, void *), + void (*destroy) (struct gl_context *, void *), + void (*print) (struct gl_context *, void *)) +{ + if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt->NumOpcodes++; + ctx->ListExt->Opcode[i].Size = + 1 + (size + sizeof(Node) - 1) / sizeof(Node); + ctx->ListExt->Opcode[i].Execute = execute; + ctx->ListExt->Opcode[i].Destroy = destroy; + ctx->ListExt->Opcode[i].Print = print; + return i + OPCODE_EXT_0; + } + return -1; +} + + +/** + * Allocate space for a display list instruction. The space is basically + * an array of Nodes where node[0] holds the opcode, node[1] is the first + * function parameter, node[2] is the second parameter, etc. + * + * \param opcode one of OPCODE_x + * \param nparams number of function parameters + * \return pointer to start of instruction space + */ +static INLINE Node * +alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) +{ + return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); +} + + + +/* + * Display List compilation functions + */ +static void GLAPIENTRY +save_Accum(GLenum op, GLfloat value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACCUM, 2); + if (n) { + n[1].e = op; + n[2].f = value; + } + if (ctx->ExecuteFlag) { + CALL_Accum(ctx->Exec, (op, value)); + } +} + + +static void GLAPIENTRY +save_AlphaFunc(GLenum func, GLclampf ref) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); + if (n) { + n[1].e = func; + n[2].f = (GLfloat) ref; + } + if (ctx->ExecuteFlag) { + CALL_AlphaFunc(ctx->Exec, (func, ref)); + } +} + + +static void GLAPIENTRY +save_BindTexture(GLenum target, GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); + if (n) { + n[1].e = target; + n[2].ui = texture; + } + if (ctx->ExecuteFlag) { + CALL_BindTexture(ctx->Exec, (target, texture)); + } +} + + +static void GLAPIENTRY +save_Bitmap(GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, const GLubyte * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BITMAP, 7); + if (n) { + n[1].i = (GLint) width; + n[2].i = (GLint) height; + n[3].f = xorig; + n[4].f = yorig; + n[5].f = xmove; + n[6].f = ymove; + n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_Bitmap(ctx->Exec, (width, height, + xorig, yorig, xmove, ymove, pixels)); + } +} + + +static void GLAPIENTRY +save_BlendEquation(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquation(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); + if (n) { + n[1].e = modeRGB; + n[2].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); + } +} + + +static void GLAPIENTRY +save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); + if (n) { + n[1].e = sfactorRGB; + n[2].e = dfactorRGB; + n[3].e = sfactorA; + n[4].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateEXT(ctx->Exec, + (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); + } +} + + +static void GLAPIENTRY +save_BlendFunc(GLenum srcfactor, GLenum dstfactor) +{ + save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); +} + + +static void GLAPIENTRY +save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); + if (n) { + n[1].ui = buf; + n[2].e = sfactorRGB; + n[3].e = dfactorRGB; + n[4].e = sfactorA; + n[5].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, + sfactorA, dfactorA)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); + if (n) { + n[1].ui = buf; + n[2].e = sfactor; + n[3].e = dfactor; + } + if (ctx->ExecuteFlag) { + CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendEquationi(GLuint buf, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); + if (n) { + n[1].ui = buf; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); + if (n) { + n[1].ui = buf; + n[2].e = modeRGB; + n[3].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); + } +} + + +static void invalidate_saved_current_state( struct gl_context *ctx ) +{ + GLint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + ctx->ListState.ActiveAttribSize[i] = 0; + + for (i = 0; i < MAT_ATTRIB_MAX; i++) + ctx->ListState.ActiveMaterialSize[i] = 0; + + memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; +} + +static void GLAPIENTRY +save_CallList(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + + n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); + if (n) { + n[1].ui = list; + } + + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: + */ + invalidate_saved_current_state( ctx ); + + if (ctx->ExecuteFlag) { + _mesa_CallList(list); + } +} + + +static void GLAPIENTRY +save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean typeErrorFlag; + + SAVE_FLUSH_VERTICES(ctx); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + typeErrorFlag = GL_FALSE; + break; + default: + typeErrorFlag = GL_TRUE; + } + + for (i = 0; i < num; i++) { + GLint list = translate_id(i, type, lists); + Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); + if (n) { + n[1].i = list; + n[2].b = typeErrorFlag; + } + } + + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: + */ + invalidate_saved_current_state( ctx ); + + if (ctx->ExecuteFlag) { + CALL_CallLists(ctx->Exec, (num, type, lists)); + } +} + + +static void GLAPIENTRY +save_Clear(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR, 1); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_Clear(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].i = value[0]; + if (buffer == GL_COLOR) { + n[4].i = value[1]; + n[5].i = value[2]; + n[6].i = value[3]; + } + else { + n[4].i = 0; + n[5].i = 0; + n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].ui = value[0]; + if (buffer == GL_COLOR) { + n[4].ui = value[1]; + n[5].ui = value[2]; + n[6].ui = value[3]; + } + else { + n[4].ui = 0; + n[5].ui = 0; + n[6].ui = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = value[0]; + if (buffer == GL_COLOR) { + n[4].f = value[1]; + n[5].f = value[2]; + n[6].f = value[3]; + } + else { + n[4].f = 0.0F; + n[5].f = 0.0F; + n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = depth; + n[4].i = stencil; + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ + } +} + + +static void GLAPIENTRY +save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ClearDepth(GLclampd depth) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); + if (n) { + n[1].f = (GLfloat) depth; + } + if (ctx->ExecuteFlag) { + CALL_ClearDepth(ctx->Exec, (depth)); + } +} + + +static void GLAPIENTRY +save_ClearIndex(GLfloat c) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); + if (n) { + n[1].f = c; + } + if (ctx->ExecuteFlag) { + CALL_ClearIndex(ctx->Exec, (c)); + } +} + + +static void GLAPIENTRY +save_ClearStencil(GLint s) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); + if (n) { + n[1].i = s; + } + if (ctx->ExecuteFlag) { + CALL_ClearStencil(ctx->Exec, (s)); + } +} + + +static void GLAPIENTRY +save_ClipPlane(GLenum plane, const GLdouble * equ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); + if (n) { + n[1].e = plane; + n[2].f = (GLfloat) equ[0]; + n[3].f = (GLfloat) equ[1]; + n[4].f = (GLfloat) equ[2]; + n[5].f = (GLfloat) equ[3]; + } + if (ctx->ExecuteFlag) { + CALL_ClipPlane(ctx->Exec, (plane, equ)); + } +} + + + +static void GLAPIENTRY +save_ColorMask(GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); + if (n) { + n[1].b = red; + n[2].b = green; + n[3].b = blue; + n[4].b = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); + if (n) { + n[1].ui = buf; + n[2].b = red; + n[3].b = green; + n[4].b = blue; + n[5].b = alpha; + } + if (ctx->ExecuteFlag) { + /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ + } +} + + +static void GLAPIENTRY +save_ColorMaterial(GLenum face, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ColorMaterial(ctx->Exec, (face, mode)); + } +} + + +static void GLAPIENTRY +save_ColorTable(GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, + const GLvoid * table) +{ + GET_CURRENT_CONTEXT(ctx); + if (_mesa_is_proxy_texture(target)) { + /* execute immediately */ + CALL_ColorTable(ctx->Exec, (target, internalFormat, width, + format, type, table)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ColorTable(ctx->Exec, (target, internalFormat, width, + format, type, table)); + } + } +} + + + +static void GLAPIENTRY +save_ColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); + } +} + + + +static void GLAPIENTRY +save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, const GLvoid * table) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = count; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ColorSubTable(ctx->Exec, + (target, start, count, format, type, table)); + } +} + + +static void GLAPIENTRY +save_CopyColorSubTable(GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyColorTable(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); + if (n) { + n[1].e = target; + n[2].e = internalformat; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, + GLenum format, GLenum type, const GLvoid * filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, + format, type, filter)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].i = height; + n[5].e = format; + n[6].e = type; + n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter2D(ctx->Exec, + (target, internalFormat, width, height, format, + type, filter)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + n[5].e = type; + } + if (ctx->ExecuteFlag) { + CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); + } +} + + + +static void GLAPIENTRY +save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, + x, y, width, border)); + } +} + + +static void GLAPIENTRY +save_CopyTexImage2D(GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = height; + n[8].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, + x, y, width, height, border)); + } +} + + + +static void GLAPIENTRY +save_CopyTexSubImage1D(GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = x; + n[5].i = y; + n[6].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage1D(ctx->Exec, + (target, level, xoffset, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLint height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = x; + n[6].i = y; + n[7].i = width; + n[8].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, + x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage3D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLint height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = x; + n[7].i = y; + n[8].i = width; + n[9].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage3D(ctx->Exec, (target, level, + xoffset, yoffset, zoffset, + x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_CullFace(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_CullFace(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_DepthFunc(GLenum func) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); + if (n) { + n[1].e = func; + } + if (ctx->ExecuteFlag) { + CALL_DepthFunc(ctx->Exec, (func)); + } +} + + +static void GLAPIENTRY +save_DepthMask(GLboolean mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); + if (n) { + n[1].b = mask; + } + if (ctx->ExecuteFlag) { + CALL_DepthMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_DepthRange(GLclampd nearval, GLclampd farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); + if (n) { + n[1].f = (GLfloat) nearval; + n[2].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_DepthRange(ctx->Exec, (nearval, farval)); + } +} + + +static void GLAPIENTRY +save_Disable(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE, 1); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Disable(ctx->Exec, (cap)); + } +} + + +static void GLAPIENTRY +save_DisableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + +static void GLAPIENTRY +save_DrawBuffer(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffer(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_DrawPixels(GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); + if (n) { + n[1].i = width; + n[2].i = height; + n[3].e = format; + n[4].e = type; + n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); + } +} + + + +static void GLAPIENTRY +save_Enable(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE, 1); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Enable(ctx->Exec, (cap)); + } +} + + + +static void GLAPIENTRY +save_EnableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + + +static void GLAPIENTRY +save_EvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); + } +} + + +static void GLAPIENTRY +save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + n[4].i = j1; + n[5].i = j2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); + } +} + + + + +static void GLAPIENTRY +save_Fogfv(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FOG, 5); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_Fogfv(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_Fogf(GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Fogfv(pname, parray); +} + + +static void GLAPIENTRY +save_Fogiv(GLenum pname, const GLint *params) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + p[0] = (GLfloat) *params; + p[1] = 0.0f; + p[2] = 0.0f; + p[3] = 0.0f; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT(params[0]); + p[1] = INT_TO_FLOAT(params[1]); + p[2] = INT_TO_FLOAT(params[2]); + p[3] = INT_TO_FLOAT(params[3]); + break; + default: + /* Error will be caught later in gl_Fogfv */ + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); + } + save_Fogfv(pname, p); +} + + +static void GLAPIENTRY +save_Fogi(GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Fogiv(pname, parray); +} + + +static void GLAPIENTRY +save_FrontFace(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_FrontFace(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_Frustum(GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); + } +} + + +static void GLAPIENTRY +save_Hint(GLenum target, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_HINT, 2); + if (n) { + n[1].e = target; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_Hint(ctx->Exec, (target, mode)); + } +} + + +static void GLAPIENTRY +save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, + GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); + if (n) { + n[1].e = target; + n[2].i = width; + n[3].e = internalFormat; + n[4].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); + } +} + + +static void GLAPIENTRY +save_IndexMask(GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_IndexMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_InitNames(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); + if (ctx->ExecuteFlag) { + CALL_InitNames(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIGHT, 6); + if (n) { + GLint i, nParams; + n[1].e = light; + n[2].e = pname; + switch (pname) { + case GL_AMBIENT: + nParams = 4; + break; + case GL_DIFFUSE: + nParams = 4; + break; + case GL_SPECULAR: + nParams = 4; + break; + case GL_POSITION: + nParams = 4; + break; + case GL_SPOT_DIRECTION: + nParams = 3; + break; + case GL_SPOT_EXPONENT: + nParams = 1; + break; + case GL_SPOT_CUTOFF: + nParams = 1; + break; + case GL_CONSTANT_ATTENUATION: + nParams = 1; + break; + case GL_LINEAR_ATTENUATION: + nParams = 1; + break; + case GL_QUADRATIC_ATTENUATION: + nParams = 1; + break; + default: + nParams = 0; + } + for (i = 0; i < nParams; i++) { + n[3 + i].f = params[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_Lightfv(ctx->Exec, (light, pname, params)); + } +} + + +static void GLAPIENTRY +save_Lightf(GLenum light, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Lightfv(light, pname, parray); +} + + +static void GLAPIENTRY +save_Lightiv(GLenum light, GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + break; + case GL_POSITION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + fparam[3] = (GLfloat) params[3]; + break; + case GL_SPOT_DIRECTION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + break; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* error will be caught later in gl_Lightfv */ + ; + } + save_Lightfv(light, pname, fparam); +} + + +static void GLAPIENTRY +save_Lighti(GLenum light, GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Lightiv(light, pname, parray); +} + + +static void GLAPIENTRY +save_LightModelfv(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_LightModelfv(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_LightModelf(GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_LightModelfv(pname, parray); +} + + +static void GLAPIENTRY +save_LightModeliv(GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: + fparam[0] = (GLfloat) params[0]; + fparam[1] = 0.0F; + fparam[2] = 0.0F; + fparam[3] = 0.0F; + break; + default: + /* Error will be caught later in gl_LightModelfv */ + ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); + } + save_LightModelfv(pname, fparam); +} + + +static void GLAPIENTRY +save_LightModeli(GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_LightModeliv(pname, parray); +} + + +static void GLAPIENTRY +save_LineStipple(GLint factor, GLushort pattern) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); + if (n) { + n[1].i = factor; + n[2].us = pattern; + } + if (ctx->ExecuteFlag) { + CALL_LineStipple(ctx->Exec, (factor, pattern)); + } +} + + +static void GLAPIENTRY +save_LineWidth(GLfloat width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); + if (n) { + n[1].f = width; + } + if (ctx->ExecuteFlag) { + CALL_LineWidth(ctx->Exec, (width)); + } +} + + +static void GLAPIENTRY +save_ListBase(GLuint base) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); + if (n) { + n[1].ui = base; + } + if (ctx->ExecuteFlag) { + CALL_ListBase(ctx->Exec, (base)); + } +} + + +static void GLAPIENTRY +save_LoadIdentity(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); + if (ctx->ExecuteFlag) { + CALL_LoadIdentity(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_LoadMatrixf(const GLfloat * m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); + if (n) { + GLuint i; + for (i = 0; i < 16; i++) { + n[1 + i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_LoadMatrixf(ctx->Exec, (m)); + } +} + + +static void GLAPIENTRY +save_LoadMatrixd(const GLdouble * m) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_LoadMatrixf(f); +} + + +static void GLAPIENTRY +save_LoadName(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_LoadName(ctx->Exec, (name)); + } +} + + +static void GLAPIENTRY +save_LogicOp(GLenum opcode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); + if (n) { + n[1].e = opcode; + } + if (ctx->ExecuteFlag) { + CALL_LogicOp(ctx->Exec, (opcode)); + } +} + + +static void GLAPIENTRY +save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); + } +} + +static void GLAPIENTRY +save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); + } +} + + +static void GLAPIENTRY +save_Map2d(GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, + vstride, vorder, points); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].f = (GLfloat) v1; + n[5].f = (GLfloat) v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ + n[7].i = _mesa_evaluator_components(target); /*vstride */ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2d(ctx->Exec, (target, + u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points)); + } +} + + +static void GLAPIENTRY +save_Map2f(GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, + vstride, vorder, points); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].f = v1; + n[5].f = v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ + n[7].i = _mesa_evaluator_components(target); /*vstride */ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points)); + } +} + + +static void GLAPIENTRY +save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); + } +} + + +static void GLAPIENTRY +save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); +} + + +static void GLAPIENTRY +save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + n[4].i = vn; + n[5].f = v1; + n[6].f = v2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); + } +} + + + +static void GLAPIENTRY +save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2) +{ + save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2); +} + + +static void GLAPIENTRY +save_MatrixMode(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_MatrixMode(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); + } +} + + +static void GLAPIENTRY +save_MultMatrixf(const GLfloat * m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); + if (n) { + GLuint i; + for (i = 0; i < 16; i++) { + n[1 + i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_MultMatrixf(ctx->Exec, (m)); + } +} + + +static void GLAPIENTRY +save_MultMatrixd(const GLdouble * m) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_MultMatrixf(f); +} + + +static void GLAPIENTRY +save_NewList(GLuint name, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + /* It's an error to call this function while building a display list */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); + (void) name; + (void) mode; +} + + + +static void GLAPIENTRY +save_Ortho(GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ORTHO, 6); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); + } +} + + +static void GLAPIENTRY +save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); + if (n) { + n[1].e = map; + n[2].i = mapsize; + n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); + memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); + } +} + + +static void GLAPIENTRY +save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i = 0; i < mapsize; i++) { + fvalues[i] = UINT_TO_FLOAT(values[i]); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i = 0; i < mapsize; i++) { + fvalues[i] = USHORT_TO_FLOAT(values[i]); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelTransferf(GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); + if (n) { + n[1].e = pname; + n[2].f = param; + } + if (ctx->ExecuteFlag) { + CALL_PixelTransferf(ctx->Exec, (pname, param)); + } +} + + +static void GLAPIENTRY +save_PixelTransferi(GLenum pname, GLint param) +{ + save_PixelTransferf(pname, (GLfloat) param); +} + + +static void GLAPIENTRY +save_PixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); + if (n) { + n[1].f = xfactor; + n[2].f = yfactor; + } + if (ctx->ExecuteFlag) { + CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); + } +} + + +static void GLAPIENTRY +save_PointParameterfvEXT(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + } + if (ctx->ExecuteFlag) { + CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_PointParameterfEXT(GLenum pname, GLfloat param) +{ + GLfloat parray[3]; + parray[0] = param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + +static void GLAPIENTRY +save_PointParameteriNV(GLenum pname, GLint param) +{ + GLfloat parray[3]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + +static void GLAPIENTRY +save_PointParameterivNV(GLenum pname, const GLint * param) +{ + GLfloat parray[3]; + parray[0] = (GLfloat) param[0]; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + + +static void GLAPIENTRY +save_PointSize(GLfloat size) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); + if (n) { + n[1].f = size; + } + if (ctx->ExecuteFlag) { + CALL_PointSize(ctx->Exec, (size)); + } +} + + +static void GLAPIENTRY +save_PolygonMode(GLenum face, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_PolygonMode(ctx->Exec, (face, mode)); + } +} + + +static void GLAPIENTRY +save_PolygonStipple(const GLubyte * pattern) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); + if (n) { + n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); + } +} + + +static void GLAPIENTRY +save_PolygonOffset(GLfloat factor, GLfloat units) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); + if (n) { + n[1].f = factor; + n[2].f = units; + } + if (ctx->ExecuteFlag) { + CALL_PolygonOffset(ctx->Exec, (factor, units)); + } +} + + +static void GLAPIENTRY +save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) +{ + GET_CURRENT_CONTEXT(ctx); + /* XXX mult by DepthMaxF here??? */ + save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); +} + + +static void GLAPIENTRY +save_PopAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); + if (ctx->ExecuteFlag) { + CALL_PopAttrib(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PopMatrix(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); + if (ctx->ExecuteFlag) { + CALL_PopMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PopName(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); + if (ctx->ExecuteFlag) { + CALL_PopName(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PrioritizeTextures(GLsizei num, const GLuint * textures, + const GLclampf * priorities) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < num; i++) { + Node *n; + n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); + if (n) { + n[1].ui = textures[i]; + n[2].f = priorities[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); + } +} + + +static void GLAPIENTRY +save_PushAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_PushAttrib(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_PushMatrix(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); + if (ctx->ExecuteFlag) { + CALL_PushMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PushName(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_PushName(ctx->Exec, (name)); + } +} + + +static void GLAPIENTRY +save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); + } +} + +static void GLAPIENTRY +save_RasterPos2d(GLdouble x, GLdouble y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2f(GLfloat x, GLfloat y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2i(GLint x, GLint y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2s(GLshort x, GLshort y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3i(GLint x, GLint y, GLint z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3s(GLshort x, GLshort y, GLshort z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_RasterPos4f(x, y, z, w); +} + +static void GLAPIENTRY +save_RasterPos2dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos4dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_RasterPos4fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_RasterPos4iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_RasterPos4sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_PassThrough(GLfloat token) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); + if (n) { + n[1].f = token; + } + if (ctx->ExecuteFlag) { + CALL_PassThrough(ctx->Exec, (token)); + } +} + + +static void GLAPIENTRY +save_ReadBuffer(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ReadBuffer(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_ResetHistogram(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetHistogram(ctx->Exec, (target)); + } +} + + +static void GLAPIENTRY +save_ResetMinmax(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetMinmax(ctx->Exec, (target)); + } +} + + +static void GLAPIENTRY +save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ROTATE, 4); + if (n) { + n[1].f = angle; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Rotatef(ctx->Exec, (angle, x, y, z)); + } +} + + +static void GLAPIENTRY +save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY +save_Scalef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCALE, 3); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Scalef(ctx->Exec, (x, y, z)); + } +} + + +static void GLAPIENTRY +save_Scaled(GLdouble x, GLdouble y, GLdouble z) +{ + save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY +save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = width; + n[4].i = height; + } + if (ctx->ExecuteFlag) { + CALL_Scissor(ctx->Exec, (x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_ShadeModel(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); + + if (ctx->ExecuteFlag) { + CALL_ShadeModel(ctx->Exec, (mode)); + } + + if (ctx->ListState.Current.ShadeModel == mode) + return; + + SAVE_FLUSH_VERTICES(ctx); + + /* Only save the value if we know the statechange will take effect: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) + ctx->ListState.Current.ShadeModel = mode; + + n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); + if (n) { + n[1].e = mode; + } +} + + +static void GLAPIENTRY +save_StencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); + if (n) { + n[1].e = func; + n[2].i = ref; + n[3].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFunc(ctx->Exec, (func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMask(GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); + if (n) { + n[1].e = fail; + n[2].e = zfail; + n[3].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = func; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, + GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* GL_FRONT */ + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_FRONT; + n[2].e = frontfunc; + n[3].i = ref; + n[4].ui = mask; + } + /* GL_BACK */ + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_BACK; + n[2].e = backfunc; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); + CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + if (n) { + n[1].e = face; + n[2].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); + } +} + + +static void GLAPIENTRY +save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = fail; + n[3].e = zfail; + n[4].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY +save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXENV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + if (pname == GL_TEXTURE_ENV_COLOR) { + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[3].f = params[0]; + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_TexEnvfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexEnvfv(target, pname, parray); +} + + +static void GLAPIENTRY +save_TexEnvi(GLenum target, GLenum pname, GLint param) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0F; + save_TexEnvfv(target, pname, p); +} + + +static void GLAPIENTRY +save_TexEnviv(GLenum target, GLenum pname, const GLint * param) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT(param[0]); + p[1] = INT_TO_FLOAT(param[1]); + p[2] = INT_TO_FLOAT(param[2]); + p[3] = INT_TO_FLOAT(param[3]); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; + } + save_TexEnvfv(target, pname, p); +} + + +static void GLAPIENTRY +save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); + if (n) { + n[1].e = coord; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexGenfv(ctx->Exec, (coord, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY +save_TexGend(GLenum coord, GLenum pname, GLdouble param) +{ + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY +save_TexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexGeni(GLenum coord, GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_TexGeniv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexParameterfv(target, pname, parray); +} + + +static void GLAPIENTRY +save_TexParameteri(GLenum target, GLenum pname, GLint param) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY +save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY +save_TexImage1D(GLenum target, + GLint level, GLint components, + GLsizei width, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_TexImage1D(ctx->Exec, (target, level, components, width, + border, format, type, pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = border; + n[6].e = format; + n[7].e = type; + n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage1D(ctx->Exec, (target, level, components, width, + border, format, type, pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexImage2D(GLenum target, + GLint level, GLint components, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_TexImage2D(ctx->Exec, (target, level, components, width, + height, border, format, type, pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].e = format; + n[8].e = type; + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage2D(ctx->Exec, (target, level, components, width, + height, border, format, type, pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexImage3D(GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, + height, depth, border, format, type, + pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = (GLint) internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].e = format; + n[9].e = type; + n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, + height, depth, border, format, type, + pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].e = type; + n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, + format, type, pixels)); + } +} + + +static void GLAPIENTRY +save_TexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].e = type; + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, + width, height, format, type, pixels)); + } +} + + +static void GLAPIENTRY +save_TexSubImage3D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].e = type; + n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage3D(ctx->Exec, (target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels)); + } +} + + +static void GLAPIENTRY +save_Translatef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Translatef(ctx->Exec, (x, y, z)); + } +} + + +static void GLAPIENTRY +save_Translated(GLdouble x, GLdouble y, GLdouble z) +{ + save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + + +static void GLAPIENTRY +save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + } + if (ctx->ExecuteFlag) { + CALL_Viewport(ctx->Exec, (x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); + } +} + +static void GLAPIENTRY +save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void GLAPIENTRY +save_WindowPos2dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos4dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_WindowPos4fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_WindowPos4ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_WindowPos4svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + + + +/* GL_ARB_multitexture */ +static void GLAPIENTRY +save_ActiveTextureARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ActiveTextureARB(ctx->Exec, (target)); + } +} + + +/* GL_ARB_transpose_matrix */ + +static void GLAPIENTRY +save_LoadTransposeMatrixdARB(const GLdouble m[16]) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_LoadTransposeMatrixfARB(const GLfloat m[16]) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixdARB(const GLdouble m[16]) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixfARB(const GLfloat m[16]) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_MultMatrixf(tm); +} + + +/* GL_ARB_texture_compression */ +static void GLAPIENTRY +save_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, + width, border, imageSize, + data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = border; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage1DARB(ctx->Exec, + (target, level, internalFormat, width, + border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, + width, height, border, + imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].i = imageSize; + n[8].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage2DARB(ctx->Exec, + (target, level, internalFormat, width, + height, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, + width, height, depth, border, + imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage3DARB(ctx->Exec, + (target, level, internalFormat, width, + height, depth, border, imageSize, + data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, + width, format, imageSize, + data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage2DARB(ctx->Exec, + (target, level, xoffset, yoffset, width, + height, format, imageSize, data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].i = imageSize; + n[11].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage3DARB(ctx->Exec, + (target, level, xoffset, yoffset, + zoffset, width, height, depth, format, + imageSize, data)); + } +} + + +/* GL_ARB_multisample */ +static void GLAPIENTRY +save_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); + if (n) { + n[1].f = value; + n[2].b = invert; + } + if (ctx->ExecuteFlag) { + CALL_SampleCoverageARB(ctx->Exec, (value, invert)); + } +} + + +/* + * GL_NV_vertex_program + */ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +static void GLAPIENTRY +save_BindProgramNV(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindProgramNV(ctx->Exec, (target, id)); + } +} + +static void GLAPIENTRY +save_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + save_ProgramEnvParameter4fARB(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat * params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + if (count > 0) { + GLint i; + const GLfloat * p = params; + + for (i = 0 ; i < count ; i++) { + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = p[0]; + n[4].f = p[1]; + n[5].f = p[2]; + n[6].f = p[3]; + p += 4; + } + } + } + + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) x, + (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) params[0], + (GLfloat) params[1], + (GLfloat) params[2], (GLfloat) params[3]); +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ + +#if FEATURE_NV_vertex_program +static void GLAPIENTRY +save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4dvNV(GLenum target, GLuint index, + GLsizei num, const GLdouble *params) +{ + GLint i; + for (i = 0; i < num; i++) { + save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4fvNV(GLenum target, GLuint index, + GLsizei num, const GLfloat *params) +{ + GLint i; + for (i = 0; i < num; i++) { + save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte * program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); + if (n) { + GLubyte *programCopy = (GLubyte *) malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + memcpy(programCopy, program, len); + n[1].e = target; + n[2].ui = id; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); + } +} + + +static void GLAPIENTRY +save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); + if (n) { + GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); + if (!idCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); + return; + } + memcpy(idCopy, ids, num * sizeof(GLuint)); + n[1].i = num; + n[2].data = idCopy; + } + if (ctx->ExecuteFlag) { + CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); + } +} + + +static void GLAPIENTRY +save_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); + if (n) { + n[1].e = target; + n[2].ui = address; + n[3].e = matrix; + n[4].e = transform; + } + if (ctx->ExecuteFlag) { + CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); + } +} +#endif /* FEATURE_NV_vertex_program */ + + +/* + * GL_NV_fragment_program + */ +#if FEATURE_NV_fragment_program +static void GLAPIENTRY +save_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + if (count > 0) { + GLint i; + const GLfloat * p = params; + + for (i = 0 ; i < count ; i++) { + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = p[0]; + n[4].f = p[1]; + n[5].f = p[2]; + n[6].f = p[3]; + p += 4; + } + } + } + + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) x; + n[4].f = (GLfloat) y; + n[5].f = (GLfloat) z; + n[6].f = (GLfloat) w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) params[0]; + n[4].f = (GLfloat) params[1]; + n[5].f = (GLfloat) params[2]; + n[6].f = (GLfloat) params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); + } +} + +static void GLAPIENTRY +save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); + if (n) { + GLubyte *nameCopy = (GLubyte *) malloc(len); + if (!nameCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); + return; + } + memcpy(nameCopy, name, len); + n[1].ui = id; + n[2].i = len; + n[3].data = nameCopy; + n[4].f = x; + n[5].f = y; + n[6].f = z; + n[7].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, + const float v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, + const double v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], + (GLfloat) v[1], (GLfloat) v[2], + (GLfloat) v[3]); +} + +#endif /* FEATURE_NV_fragment_program */ + + + +/* GL_EXT_stencil_two_side */ +static void GLAPIENTRY +save_ActiveStencilFaceEXT(GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); + if (n) { + n[1].e = face; + } + if (ctx->ExecuteFlag) { + CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); + } +} + + +/* GL_EXT_depth_bounds_test */ +static void GLAPIENTRY +save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); + if (n) { + n[1].f = (GLfloat) zmin; + n[2].f = (GLfloat) zmax; + } + if (ctx->ExecuteFlag) { + CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); + } +} + + + +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + +static void GLAPIENTRY +save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid * string) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); + if (n) { + GLubyte *programCopy = (GLubyte *) malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return; + } + memcpy(programCopy, string, len); + n[1].e = target; + n[2].e = format; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); + } +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + + +#if FEATURE_queryobj + +static void GLAPIENTRY +save_BeginQueryARB(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BeginQueryARB(ctx->Exec, (target, id)); + } +} + + +static void GLAPIENTRY +save_EndQueryARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_EndQueryARB(ctx->Exec, (target)); + } +} + +#endif /* FEATURE_queryobj */ + + +static void GLAPIENTRY +save_DrawBuffersARB(GLsizei count, const GLenum * buffers) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); + if (n) { + GLint i; + n[1].i = count; + if (count > MAX_DRAW_BUFFERS) + count = MAX_DRAW_BUFFERS; + for (i = 0; i < count; i++) { + n[2 + i].e = buffers[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); + } +} + +static void GLAPIENTRY +save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); + if (n) { + n[1].ui = pname; + n[2].f = param[0]; + n[3].f = param[1]; + n[4].f = param[2]; + n[5].f = param[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); + } +} + +static void GLAPIENTRY +save_TexBumpParameterivATI(GLenum pname, const GLint *param) +{ + GLfloat p[4]; + p[0] = INT_TO_FLOAT(param[0]); + p[1] = INT_TO_FLOAT(param[1]); + p[2] = INT_TO_FLOAT(param[2]); + p[3] = INT_TO_FLOAT(param[3]); + save_TexBumpParameterfvATI(pname, p); +} + +#if FEATURE_ATI_fragment_shader +static void GLAPIENTRY +save_BindFragmentShaderATI(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); + if (n) { + n[1].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindFragmentShaderATI(ctx->Exec, (id)); + } +} + +static void GLAPIENTRY +save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); + if (n) { + n[1].ui = dst; + n[2].f = value[0]; + n[3].f = value[1]; + n[4].f = value[2]; + n[5].f = value[3]; + } + if (ctx->ExecuteFlag) { + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); + } +} +#endif + +static void +save_Attr1fNV(GLenum attr, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); + } +} + +static void +save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); + } +} + +static void +save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); + } +} + +static void +save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); + } +} + + +static void +save_Attr1fARB(GLenum attr, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); + } +} + +static void +save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); + } +} + +static void +save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); + } +} + +static void +save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_EvalCoord1f(GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); + if (n) { + n[1].f = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord1f(ctx->Exec, (x)); + } +} + +static void GLAPIENTRY +save_EvalCoord1fv(const GLfloat * v) +{ + save_EvalCoord1f(v[0]); +} + +static void GLAPIENTRY +save_EvalCoord2f(GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); + if (n) { + n[1].f = x; + n[2].f = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord2f(ctx->Exec, (x, y)); + } +} + +static void GLAPIENTRY +save_EvalCoord2fv(const GLfloat * v) +{ + save_EvalCoord2f(v[0], v[1]); +} + + +static void GLAPIENTRY +save_EvalPoint1(GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); + if (n) { + n[1].i = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint1(ctx->Exec, (x)); + } +} + +static void GLAPIENTRY +save_EvalPoint2(GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); + if (n) { + n[1].i = x; + n[2].i = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint2(ctx->Exec, (x, y)); + } +} + +static void GLAPIENTRY +save_Indexf(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); +} + +static void GLAPIENTRY +save_Indexfv(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); +} + +static void GLAPIENTRY +save_EdgeFlag(GLboolean x) +{ + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); +} + +static INLINE GLboolean compare4fv( const GLfloat *a, + const GLfloat *b, + GLuint count ) +{ + return memcmp( a, b, count * sizeof(GLfloat) ) == 0; +} + + +static void GLAPIENTRY +save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + int args, i; + GLuint bitmask; + + switch (face) { + case GL_BACK: + case GL_FRONT: + case GL_FRONT_AND_BACK: + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); + return; + } + + switch (pname) { + case GL_EMISSION: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_AMBIENT_AND_DIFFUSE: + args = 4; + break; + case GL_SHININESS: + args = 1; + break; + case GL_COLOR_INDEXES: + args = 3; + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); + return; + } + + if (ctx->ExecuteFlag) { + CALL_Materialfv(ctx->Exec, (face, pname, param)); + } + + bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); + + /* Try to eliminate redundant statechanges. Because it is legal to + * call glMaterial even inside begin/end calls, don't need to worry + * about ctx->Driver.CurrentSavePrimitive here. + */ + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + if (bitmask & (1 << i)) { + if (ctx->ListState.ActiveMaterialSize[i] == args && + compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { + bitmask &= ~(1 << i); + } + else { + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); + } + } + } + + /* If this call has effect, return early: + */ + if (bitmask == 0) + return; + + SAVE_FLUSH_VERTICES(ctx); + + n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); + if (n) { + n[1].e = face; + n[2].e = pname; + for (i = 0; i < args; i++) + n[3 + i].f = param[i]; + } +} + +static void GLAPIENTRY +save_Begin(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLboolean error = GL_FALSE; + + if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); + error = GL_TRUE; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { + /* Typically the first begin. This may raise an error on + * playback, depending on whether CallList is issued from inside + * a begin/end or not. + */ + ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { + ctx->Driver.CurrentSavePrimitive = mode; + } + else { + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); + error = GL_TRUE; + } + + if (!error) { + /* Give the driver an opportunity to hook in an optimized + * display list compiler. + */ + if (ctx->Driver.NotifySaveBegin(ctx, mode)) + return; + + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN, 1); + if (n) { + n[1].e = mode; + } + } + + if (ctx->ExecuteFlag) { + CALL_Begin(ctx->Exec, (mode)); + } +} + +static void GLAPIENTRY +save_End(void) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + (void) alloc_instruction(ctx, OPCODE_END, 0); + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + if (ctx->ExecuteFlag) { + CALL_End(ctx->Exec, ()); + } +} + +static void GLAPIENTRY +save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_RECTF, 4); + if (n) { + n[1].f = a; + n[2].f = b; + n[3].f = c; + n[4].f = d; + } + if (ctx->ExecuteFlag) { + CALL_Rectf(ctx->Exec, (a, b, c, d)); + } +} + + +static void GLAPIENTRY +save_Vertex2f(GLfloat x, GLfloat y) +{ + save_Attr2fNV(VERT_ATTRIB_POS, x, y); +} + +static void GLAPIENTRY +save_Vertex2fv(const GLfloat * v) +{ + save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); +} + +static void GLAPIENTRY +save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); +} + +static void GLAPIENTRY +save_Vertex3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); +} + +static void GLAPIENTRY +save_Vertex4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_TexCoord1f(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_TEX0, x); +} + +static void GLAPIENTRY +save_TexCoord1fv(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); +} + +static void GLAPIENTRY +save_TexCoord2f(GLfloat x, GLfloat y) +{ + save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); +} + +static void GLAPIENTRY +save_TexCoord2fv(const GLfloat * v) +{ + save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); +} + +static void GLAPIENTRY +save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); +} + +static void GLAPIENTRY +save_TexCoord3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); +} + +static void GLAPIENTRY +save_TexCoord4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_Normal3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); +} + +static void GLAPIENTRY +save_Normal3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_FogCoordfEXT(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_FOG, x); +} + +static void GLAPIENTRY +save_FogCoordfvEXT(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); +} + +static void GLAPIENTRY +save_Color3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); +} + +static void GLAPIENTRY +save_Color3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); +} + +static void GLAPIENTRY +save_Color4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); +} + +static void GLAPIENTRY +save_SecondaryColor3fvEXT(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); +} + + +/* Just call the respective ATTR for texcoord + */ +static void GLAPIENTRY +save_MultiTexCoord1f(GLenum target, GLfloat x) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV(attr, x); +} + +static void GLAPIENTRY +save_MultiTexCoord1fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV(attr, v[0]); +} + +static void GLAPIENTRY +save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV(attr, x, y); +} + +static void GLAPIENTRY +save_MultiTexCoord2fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV(attr, v[0], v[1]); +} + +static void GLAPIENTRY +save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV(attr, x, y, z); +} + +static void GLAPIENTRY +save_MultiTexCoord3fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV(attr, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV(attr, x, y, z, w); +} + +static void GLAPIENTRY +save_MultiTexCoord4fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); +} + + +/** + * Record a GL_INVALID_VALUE error when a invalid vertex attribute + * index is found. + */ +static void +index_error(void) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); +} + + +/* First level for NV_vertex_program: + * + * Check for errors at compile time?. + */ +static void GLAPIENTRY +save_VertexAttrib1fNV(GLuint index, GLfloat x) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr1fNV(index, x); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr1fNV(index, v[0]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr2fNV(index, x, y); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr2fNV(index, v[0], v[1]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr3fNV(index, x, y, z); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr3fNV(index, v[0], v[1], v[2]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr4fNV(index, x, y, z, w); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr4fNV(index, v[0], v[1], v[2], v[3]); + else + index_error(); +} + + + + +static void GLAPIENTRY +save_VertexAttrib1fARB(GLuint index, GLfloat x) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr1fARB(index, x); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr1fARB(index, v[0]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr2fARB(index, x, y); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr2fARB(index, v[0], v[1]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr3fARB(index, x, y, z); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr3fARB(index, v[0], v[1], v[2]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr4fARB(index, x, y, z, w); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr4fARB(index, v[0], v[1], v[2], v[3]); + else + index_error(); +} + + +/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + +static void GLAPIENTRY +exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); +} + +static GLint GLAPIENTRY +exec_GetAttribLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); +} + +static GLint GLAPIENTRY +exec_GetUniformLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ + + +#if FEATURE_EXT_framebuffer_blit +static void GLAPIENTRY +save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); + if (n) { + n[1].i = srcX0; + n[2].i = srcY0; + n[3].i = srcX1; + n[4].i = srcY1; + n[5].i = dstX0; + n[6].i = dstY0; + n[7].i = dstX1; + n[8].i = dstY1; + n[9].i = mask; + n[10].e = filter; + } + if (ctx->ExecuteFlag) { + CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter)); + } +} +#endif + + +/** GL_EXT_provoking_vertex */ +static void GLAPIENTRY +save_ProvokingVertexEXT(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ + _mesa_ProvokingVertexEXT(mode); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_BeginTransformFeedback(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_EndTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); + if (ctx->ExecuteFlag) { + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + } +} + + +/* aka UseProgram() */ +static void GLAPIENTRY +save_UseProgramObjectARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseProgramObjectARB(ctx->Exec, (program)); + } +} + + +static void GLAPIENTRY +save_Uniform1fARB(GLint location, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); + if (n) { + n[1].i = location; + n[2].f = x; + } + if (ctx->ExecuteFlag) { + CALL_Uniform1fARB(ctx->Exec, (location, x)); + } +} + + +static void GLAPIENTRY +save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + } + if (ctx->ExecuteFlag) { + CALL_Uniform2fARB(ctx->Exec, (location, x, y)); + } +} + + +static void GLAPIENTRY +save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); + } +} + + +static void GLAPIENTRY +save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + if (ctx->ExecuteFlag) { + CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); + } +} + + +/** Return copy of memory */ +static void * +memdup(const void *src, GLsizei bytes) +{ + void *b = bytes >= 0 ? malloc(bytes) : NULL; + if (b) + memcpy(b, src, bytes); + return b; +} + + +static void GLAPIENTRY +save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); + } +} + + +static void GLAPIENTRY +save_Uniform1iARB(GLint location, GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); + if (n) { + n[1].i = location; + n[2].i = x; + } + if (ctx->ExecuteFlag) { + CALL_Uniform1iARB(ctx->Exec, (location, x)); + } +} + +static void GLAPIENTRY +save_Uniform2iARB(GLint location, GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + } + if (ctx->ExecuteFlag) { + CALL_Uniform2iARB(ctx->Exec, (location, x, y)); + } +} + +static void GLAPIENTRY +save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + } + if (ctx->ExecuteFlag) { + CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); + } +} + +static void GLAPIENTRY +save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + n[5].i = w; + } + if (ctx->ExecuteFlag) { + CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); + } +} + + + +static void GLAPIENTRY +save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); + } +} + + + +static void GLAPIENTRY +save_Uniform1ui(GLint location, GLuint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); + if (n) { + n[1].i = location; + n[2].i = x; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ + } +} + +static void GLAPIENTRY +save_Uniform2ui(GLint location, GLuint x, GLuint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ + } +} + +static void GLAPIENTRY +save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ + } +} + +static void GLAPIENTRY +save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + n[5].i = w; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ + } +} + + + +static void GLAPIENTRY +save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ + } +} + + + +static void GLAPIENTRY +save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UseShaderProgramEXT(GLenum type, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); + if (n) { + n[1].ui = type; + n[2].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); + } +} + +static void GLAPIENTRY +save_ActiveProgramEXT(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_ActiveProgramEXT(ctx->Exec, (program)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); + if (n) { + n[1].i = red; + n[2].i = green; + n[3].i = blue; + n[4].i = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); + if (n) { + n[1].ui = red; + n[2].ui = green; + n[3].ui = blue; + n[4].ui = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].ui = params[0]; + n[4].ui = params[1]; + n[5].ui = params[2]; + n[6].ui = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); +} + + +/* GL_ARB_instanced_arrays */ +static void +save_VertexAttribDivisor(GLuint index, GLuint divisor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); + if (n) { + n[1].ui = index; + n[2].ui = divisor; + } + if (ctx->ExecuteFlag) { + CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); + } +} + + +/* GL_NV_texture_barrier */ +static void +save_TextureBarrierNV() +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0); + if (ctx->ExecuteFlag) { + CALL_TextureBarrierNV(ctx->Exec, ()); + } +} + + +/** + * Save an error-generating command into display list. + * + * KW: Will appear in the list before the vertex buffer containing the + * command that provoked the error. I don't see this as a problem. + */ +static void +save_error(struct gl_context *ctx, GLenum error, const char *s) +{ + Node *n; + n = alloc_instruction(ctx, OPCODE_ERROR, 2); + if (n) { + n[1].e = error; + n[2].data = (void *) s; + } +} + + +/** + * Compile an error into current display list. + */ +void +_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) +{ + if (ctx->CompileFlag) + save_error(ctx, error, s); + if (ctx->ExecuteFlag) + _mesa_error(ctx, error, "%s", s); +} + + +/** + * Test if ID names a display list. + */ +static GLboolean +islist(struct gl_context *ctx, GLuint list) +{ + if (list > 0 && lookup_list(ctx, list)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/**********************************************************************/ +/* Display list execution */ +/**********************************************************************/ + + +/* + * Execute a display list. Note that the ListBase offset must have already + * been added before calling this function. I.e. the list argument is + * the absolute list number, not relative to ListBase. + * \param list - display list number + */ +static void +execute_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + Node *n; + GLboolean done; + + if (list == 0 || !islist(ctx, list)) + return; + + if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { + /* raise an error? */ + return; + } + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + ctx->ListState.CallDepth++; + + if (ctx->Driver.BeginCallList) + ctx->Driver.BeginCallList(ctx, dlist); + + n = dlist->Head; + + done = GL_FALSE; + while (!done) { + const OpCode opcode = n[0].opcode; + + if (is_ext_opcode(opcode)) { + n += ext_opcode_execute(ctx, n); + } + else { + switch (opcode) { + case OPCODE_ERROR: + _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); + break; + case OPCODE_ACCUM: + CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ALPHA_FUNC: + CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_BIND_TEXTURE: + CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_BITMAP: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, + (const GLubyte *) n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_BLEND_COLOR: + CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_BLEND_EQUATION: + CALL_BlendEquation(ctx->Exec, (n[1].e)); + break; + case OPCODE_BLEND_EQUATION_SEPARATE: + CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_BLEND_FUNC_SEPARATE: + CALL_BlendFuncSeparateEXT(ctx->Exec, + (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + + case OPCODE_BLEND_FUNC_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); + break; + case OPCODE_BLEND_FUNC_SEPARATE_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, + n[4].e, n[5].e)); + break; + case OPCODE_BLEND_EQUATION_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_BLEND_EQUATION_SEPARATE_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendEquationSeparateiARB(ctx->Exec, + (n[1].ui, n[2].e, n[3].e)); + break; + + case OPCODE_CALL_LIST: + /* Generated by glCallList(), don't add ListBase */ + if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + execute_list(ctx, n[1].ui); + } + break; + case OPCODE_CALL_LIST_OFFSET: + /* Generated by glCallLists() so we must add ListBase */ + if (n[2].b) { + /* user specified a bad data type at compile time */ + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + } + else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); + execute_list(ctx, list); + } + break; + case OPCODE_CLEAR: + CALL_Clear(ctx->Exec, (n[1].bf)); + break; + case OPCODE_CLEAR_BUFFER_IV: + { + GLint value[4]; + value[0] = n[3].i; + value[1] = n[4].i; + value[2] = n[5].i; + value[3] = n[6].i; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_UIV: + { + GLuint value[4]; + value[0] = n[3].ui; + value[1] = n[4].ui; + value[2] = n[5].ui; + value[3] = n[6].ui; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FV: + { + GLfloat value[4]; + value[0] = n[3].f; + value[1] = n[4].f; + value[2] = n[5].f; + value[3] = n[6].f; + /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FI: + /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ + break; + case OPCODE_CLEAR_COLOR: + CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_CLEAR_ACCUM: + CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_CLEAR_DEPTH: + CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); + break; + case OPCODE_CLEAR_INDEX: + CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); + break; + case OPCODE_CLEAR_STENCIL: + CALL_ClearStencil(ctx->Exec, (n[1].i)); + break; + case OPCODE_CLIP_PLANE: + { + GLdouble eq[4]; + eq[0] = n[2].f; + eq[1] = n[3].f; + eq[2] = n[4].f; + eq[3] = n[5].f; + CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); + } + break; + case OPCODE_COLOR_MASK: + CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); + break; + case OPCODE_COLOR_MASK_INDEXED: + CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, + n[4].b, n[5].b)); + break; + case OPCODE_COLOR_MATERIAL: + CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_COLOR_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, + n[5].e, n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ColorTableParameterfv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ColorTableParameteriv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COLOR_SUB_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, + n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].e, + n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_PARAMETER_I: + CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); + break; + case OPCODE_CONVOLUTION_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ConvolutionParameteriv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_CONVOLUTION_PARAMETER_F: + CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); + break; + case OPCODE_CONVOLUTION_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ConvolutionParameterfv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COPY_COLOR_SUB_TABLE: + CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_COPY_COLOR_TABLE: + CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_COPY_PIXELS: + CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i, + n[5].e)); + break; + case OPCODE_COPY_TEX_IMAGE1D: + CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i)); + break; + case OPCODE_COPY_TEX_IMAGE2D: + CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE1D: + CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE2D: + CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE3D: + CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].i)); + break; + case OPCODE_CULL_FACE: + CALL_CullFace(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_FUNC: + CALL_DepthFunc(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_MASK: + CALL_DepthMask(ctx->Exec, (n[1].b)); + break; + case OPCODE_DEPTH_RANGE: + CALL_DepthRange(ctx->Exec, + ((GLclampd) n[1].f, (GLclampd) n[2].f)); + break; + case OPCODE_DISABLE: + CALL_Disable(ctx->Exec, (n[1].e)); + break; + case OPCODE_DISABLE_INDEXED: + CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_DRAW_BUFFER: + CALL_DrawBuffer(ctx->Exec, (n[1].e)); + break; + case OPCODE_DRAW_PIXELS: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, + n[5].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_ENABLE: + CALL_Enable(ctx->Exec, (n[1].e)); + break; + case OPCODE_ENABLE_INDEXED: + CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_EVALMESH1: + CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); + break; + case OPCODE_EVALMESH2: + CALL_EvalMesh2(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_FOG: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_Fogfv(ctx->Exec, (n[1].e, p)); + } + break; + case OPCODE_FRONT_FACE: + CALL_FrontFace(ctx->Exec, (n[1].e)); + break; + case OPCODE_FRUSTUM: + CALL_Frustum(ctx->Exec, + (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_HINT: + CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_HISTOGRAM: + CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); + break; + case OPCODE_INDEX_MASK: + CALL_IndexMask(ctx->Exec, (n[1].ui)); + break; + case OPCODE_INIT_NAMES: + CALL_InitNames(ctx->Exec, ()); + break; + case OPCODE_LIGHT: + { + GLfloat p[4]; + p[0] = n[3].f; + p[1] = n[4].f; + p[2] = n[5].f; + p[3] = n[6].f; + CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); + } + break; + case OPCODE_LIGHT_MODEL: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_LightModelfv(ctx->Exec, (n[1].e, p)); + } + break; + case OPCODE_LINE_STIPPLE: + CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); + break; + case OPCODE_LINE_WIDTH: + CALL_LineWidth(ctx->Exec, (n[1].f)); + break; + case OPCODE_LIST_BASE: + CALL_ListBase(ctx->Exec, (n[1].ui)); + break; + case OPCODE_LOAD_IDENTITY: + CALL_LoadIdentity(ctx->Exec, ()); + break; + case OPCODE_LOAD_MATRIX: + if (sizeof(Node) == sizeof(GLfloat)) { + CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); + } + else { + GLfloat m[16]; + GLuint i; + for (i = 0; i < 16; i++) { + m[i] = n[1 + i].f; + } + CALL_LoadMatrixf(ctx->Exec, (m)); + } + break; + case OPCODE_LOAD_NAME: + CALL_LoadName(ctx->Exec, (n[1].ui)); + break; + case OPCODE_LOGIC_OP: + CALL_LogicOp(ctx->Exec, (n[1].e)); + break; + case OPCODE_MAP1: + { + GLenum target = n[1].e; + GLint ustride = _mesa_evaluator_components(target); + GLint uorder = n[5].i; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, + (GLfloat *) n[6].data)); + } + break; + case OPCODE_MAP2: + { + GLenum target = n[1].e; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + GLfloat v1 = n[4].f; + GLfloat v2 = n[5].f; + GLint ustride = n[6].i; + GLint vstride = n[7].i; + GLint uorder = n[8].i; + GLint vorder = n[9].i; + CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, + (GLfloat *) n[10].data)); + } + break; + case OPCODE_MAPGRID1: + CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + break; + case OPCODE_MAPGRID2: + CALL_MapGrid2f(ctx->Exec, + (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); + break; + case OPCODE_MATRIX_MODE: + CALL_MatrixMode(ctx->Exec, (n[1].e)); + break; + case OPCODE_MIN_MAX: + CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); + break; + case OPCODE_MULT_MATRIX: + if (sizeof(Node) == sizeof(GLfloat)) { + CALL_MultMatrixf(ctx->Exec, (&n[1].f)); + } + else { + GLfloat m[16]; + GLuint i; + for (i = 0; i < 16; i++) { + m[i] = n[1 + i].f; + } + CALL_MultMatrixf(ctx->Exec, (m)); + } + break; + case OPCODE_ORTHO: + CALL_Ortho(ctx->Exec, + (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_PASSTHROUGH: + CALL_PassThrough(ctx->Exec, (n[1].f)); + break; + case OPCODE_PIXEL_MAP: + CALL_PixelMapfv(ctx->Exec, + (n[1].e, n[2].i, (GLfloat *) n[3].data)); + break; + case OPCODE_PIXEL_TRANSFER: + CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_PIXEL_ZOOM: + CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_POINT_SIZE: + CALL_PointSize(ctx->Exec, (n[1].f)); + break; + case OPCODE_POINT_PARAMETERS: + { + GLfloat params[3]; + params[0] = n[2].f; + params[1] = n[3].f; + params[2] = n[4].f; + CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); + } + break; + case OPCODE_POLYGON_MODE: + CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_POLYGON_STIPPLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_POLYGON_OFFSET: + CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_POP_ATTRIB: + CALL_PopAttrib(ctx->Exec, ()); + break; + case OPCODE_POP_MATRIX: + CALL_PopMatrix(ctx->Exec, ()); + break; + case OPCODE_POP_NAME: + CALL_PopName(ctx->Exec, ()); + break; + case OPCODE_PRIORITIZE_TEXTURE: + CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); + break; + case OPCODE_PUSH_ATTRIB: + CALL_PushAttrib(ctx->Exec, (n[1].bf)); + break; + case OPCODE_PUSH_MATRIX: + CALL_PushMatrix(ctx->Exec, ()); + break; + case OPCODE_PUSH_NAME: + CALL_PushName(ctx->Exec, (n[1].ui)); + break; + case OPCODE_RASTER_POS: + CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_READ_BUFFER: + CALL_ReadBuffer(ctx->Exec, (n[1].e)); + break; + case OPCODE_RESET_HISTOGRAM: + CALL_ResetHistogram(ctx->Exec, (n[1].e)); + break; + case OPCODE_RESET_MIN_MAX: + CALL_ResetMinmax(ctx->Exec, (n[1].e)); + break; + case OPCODE_ROTATE: + CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_SCALE: + CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; + case OPCODE_SCISSOR: + CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_SHADE_MODEL: + CALL_ShadeModel(ctx->Exec, (n[1].e)); + break; + case OPCODE_PROVOKING_VERTEX: + CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_BEGIN_TRANSFORM_FEEDBACK: + CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_END_TRANSFORM_FEEDBACK: + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + break; + case OPCODE_STENCIL_FUNC: + CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); + break; + case OPCODE_STENCIL_MASK: + CALL_StencilMask(ctx->Exec, (n[1].ui)); + break; + case OPCODE_STENCIL_OP: + CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); + break; + case OPCODE_STENCIL_FUNC_SEPARATE: + CALL_StencilFuncSeparate(ctx->Exec, + (n[1].e, n[2].e, n[3].i, n[4].ui)); + break; + case OPCODE_STENCIL_MASK_SEPARATE: + CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_STENCIL_OP_SEPARATE: + CALL_StencilOpSeparate(ctx->Exec, + (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + case OPCODE_TEXENV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXGEN: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEX_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].e, /* border */ + n[6].e, /* format */ + n[7].e, /* type */ + n[8].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].e, /* border */ + n[7].e, /* format */ + n[8].e, /* type */ + n[9].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].i, /* depth */ + n[7].e, /* border */ + n[8].e, /* format */ + n[9].e, /* type */ + n[10].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].e, n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].i, n[7].e, n[8].e, + n[9].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].e, n[10].e, + n[11].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TRANSLATE: + CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; + case OPCODE_VIEWPORT: + CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i)); + break; + case OPCODE_WINDOW_POS: + CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ + CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].i, + n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage1DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].e, n[6].i, n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage2DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].e, n[8].i, + n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage3DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].e, n[10].i, n[11].data)); + break; + case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ + CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); + break; + case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ + CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ + CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); + break; +#endif +#if FEATURE_NV_vertex_program + case OPCODE_EXECUTE_PROGRAM_NV: + { + GLfloat v[4]; + v[0] = n[3].f; + v[1] = n[4].f; + v[2] = n[5].f; + v[3] = n[6].f; + CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); + } + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, + (GLuint *) n[2].data)); + break; + case OPCODE_LOAD_PROGRAM_NV: + CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, + (const GLubyte *) n[4].data)); + break; + case OPCODE_TRACK_MATRIX_NV: + CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); + break; +#endif + +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: + CALL_ProgramLocalParameter4fARB(ctx->Exec, + (n[1].e, n[2].ui, n[3].f, n[4].f, + n[5].f, n[6].f)); + break; + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, + (const GLubyte *) n[3]. + data, n[4].f, n[5].f, + n[6].f, n[7].f)); + break; +#endif + + case OPCODE_ACTIVE_STENCIL_FACE_EXT: + CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_BOUNDS_EXT: + CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); + break; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + CALL_ProgramStringARB(ctx->Exec, + (n[1].e, n[2].e, n[3].i, n[4].data)); + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program + case OPCODE_PROGRAM_ENV_PARAMETER_ARB: + CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, + n[6].f)); + break; +#endif +#if FEATURE_queryobj + case OPCODE_BEGIN_QUERY_ARB: + CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_END_QUERY_ARB: + CALL_EndQueryARB(ctx->Exec, (n[1].e)); + break; +#endif + case OPCODE_DRAW_BUFFERS_ARB: + { + GLenum buffers[MAX_DRAW_BUFFERS]; + GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); + for (i = 0; i < count; i++) + buffers[i] = n[2 + i].e; + CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); + } + break; +#if FEATURE_EXT_framebuffer_blit + case OPCODE_BLIT_FRAMEBUFFER: + CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].i, n[10].e)); + break; +#endif + + case OPCODE_USE_PROGRAM: + CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); + break; + case OPCODE_USE_SHADER_PROGRAM_EXT: + CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_ACTIVE_PROGRAM_EXT: + CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); + break; + case OPCODE_UNIFORM_1F: + CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); + break; + case OPCODE_UNIFORM_2F: + CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + break; + case OPCODE_UNIFORM_3F: + CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_UNIFORM_4F: + CALL_Uniform4fARB(ctx->Exec, + (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); + break; + case OPCODE_UNIFORM_1FV: + CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_2FV: + CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_3FV: + CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_4FV: + CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_1I: + CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); + break; + case OPCODE_UNIFORM_2I: + CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); + break; + case OPCODE_UNIFORM_3I: + CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_UNIFORM_4I: + CALL_Uniform4iARB(ctx->Exec, + (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_UNIFORM_1IV: + CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_2IV: + CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_3IV: + CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_4IV: + CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_1UI: + /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ + break; + case OPCODE_UNIFORM_2UI: + /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ + break; + case OPCODE_UNIFORM_3UI: + /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ + break; + case OPCODE_UNIFORM_4UI: + /*CALL_Uniform4uiARB(ctx->Exec, + (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); + */ + break; + case OPCODE_UNIFORM_1UIV: + /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_2UIV: + /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_3UIV: + /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_4UIV: + /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_MATRIX22: + CALL_UniformMatrix2fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX33: + CALL_UniformMatrix3fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX44: + CALL_UniformMatrix4fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX23: + CALL_UniformMatrix2x3fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX32: + CALL_UniformMatrix3x2fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX24: + CALL_UniformMatrix2x4fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX42: + CALL_UniformMatrix4x2fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX34: + CALL_UniformMatrix3x4fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX43: + CALL_UniformMatrix4x3fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + + case OPCODE_TEX_BUMP_PARAMETER_ATI: + { + GLfloat values[4]; + GLuint i, pname = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1 + i].f; + CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); + } + break; +#if FEATURE_ATI_fragment_shader + case OPCODE_BIND_FRAGMENT_SHADER_ATI: + CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); + break; + case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: + { + GLfloat values[4]; + GLuint i, dst = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1 + i].f; + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); + } + break; +#endif + case OPCODE_ATTR_1F_NV: + CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_NV: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_NV: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_NV: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_ATTR_1F_ARB: + CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_ARB: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_ARB: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_ARB: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_MATERIAL: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); + else { + GLfloat f[4]; + f[0] = n[3].f; + f[1] = n[4].f; + f[2] = n[5].f; + f[3] = n[6].f; + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); + } + break; + case OPCODE_BEGIN: + CALL_Begin(ctx->Exec, (n[1].e)); + break; + case OPCODE_END: + CALL_End(ctx->Exec, ()); + break; + case OPCODE_RECTF: + CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_EVAL_C1: + CALL_EvalCoord1f(ctx->Exec, (n[1].f)); + break; + case OPCODE_EVAL_C2: + CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_EVAL_P1: + CALL_EvalPoint1(ctx->Exec, (n[1].i)); + break; + case OPCODE_EVAL_P2: + CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); + break; + + /* GL_EXT_texture_integer */ + case OPCODE_CLEARCOLOR_I: + CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_CLEARCOLOR_UI: + CALL_ClearColorIuiEXT(ctx->Exec, + (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); + break; + case OPCODE_TEXPARAMETER_I: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER_UI: + { + GLuint params[4]; + params[0] = n[3].ui; + params[1] = n[4].ui; + params[2] = n[5].ui; + params[3] = n[6].ui; + CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + + case OPCODE_VERTEX_ATTRIB_DIVISOR: + /* GL_ARB_instanced_arrays */ + CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); + break; + + case OPCODE_TEXTURE_BARRIER_NV: + CALL_TextureBarrierNV(ctx->Exec, ()); + break; + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + done = GL_TRUE; + break; + default: + { + char msg[1000]; + _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", + (int) opcode); + _mesa_problem(ctx, "%s", msg); + } + done = GL_TRUE; + } + + /* increment n to point to next compiled command */ + if (opcode != OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } + + if (ctx->Driver.EndCallList) + ctx->Driver.EndCallList(ctx); + + ctx->ListState.CallDepth--; +} + + + +/**********************************************************************/ +/* GL functions */ +/**********************************************************************/ + +/** + * Test if a display list number is valid. + */ +static GLboolean GLAPIENTRY +_mesa_IsList(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + return islist(ctx, list); +} + + +/** + * Delete a sequence of consecutive display lists. + */ +static void GLAPIENTRY +_mesa_DeleteLists(GLuint list, GLsizei range) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (range < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); + return; + } + for (i = list; i < list + range; i++) { + destroy_list(ctx, i); + } +} + + +/** + * Return a display list number, n, such that lists n through n+range-1 + * are free. + */ +static GLuint GLAPIENTRY +_mesa_GenLists(GLsizei range) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint base; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (range < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); + return 0; + } + if (range == 0) { + return 0; + } + + /* + * Make this an atomic operation + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); + if (base) { + /* reserve the list IDs by with empty/dummy lists */ + GLint i; + for (i = 0; i < range; i++) { + _mesa_HashInsert(ctx->Shared->DisplayList, base + i, + make_list(base + i, 1)); + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + return base; +} + + +/** + * Begin a new display list. + */ +static void GLAPIENTRY +_mesa_NewList(GLuint name, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glNewList %u %s\n", name, + _mesa_lookup_enum_by_nr(mode)); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); + return; + } + + if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); + return; + } + + if (ctx->ListState.CurrentList) { + /* already compiling a display list */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); + return; + } + + ctx->CompileFlag = GL_TRUE; + ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + + /* Reset acumulated list state: + */ + invalidate_saved_current_state( ctx ); + + /* Allocate new display list */ + ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); + ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; + ctx->ListState.CurrentPos = 0; + + ctx->Driver.NewList(ctx, name, mode); + + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); +} + + +/** + * End definition of current display list. + */ +static void GLAPIENTRY +_mesa_EndList(void) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glEndList\n"); + + /* Check that a list is under construction */ + if (!ctx->ListState.CurrentList) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); + return; + } + + /* Call before emitting END_OF_LIST, in case the driver wants to + * emit opcodes itself. + */ + ctx->Driver.EndList(ctx); + + (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); + + /* Destroy old list, if any */ + destroy_list(ctx, ctx->ListState.CurrentList->Name); + + /* Install the new list */ + _mesa_HashInsert(ctx->Shared->DisplayList, + ctx->ListState.CurrentList->Name, + ctx->ListState.CurrentList); + + + if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) + mesa_print_display_list(ctx->ListState.CurrentList->Name); + + ctx->ListState.CurrentList = NULL; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + + ctx->CurrentDispatch = ctx->Exec; + _glapi_set_dispatch(ctx->CurrentDispatch); +} + + +void GLAPIENTRY +_mesa_CallList(GLuint list) +{ + GLboolean save_compile_flag; + GET_CURRENT_CONTEXT(ctx); + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallList %d\n", list); + + if (list == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); + return; + } + + if (0) + mesa_print_display_list( list ); + + /* VERY IMPORTANT: Save the CompileFlag status, turn it off, + * execute the display list, and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + if (save_compile_flag) { + ctx->CompileFlag = GL_FALSE; + } + + execute_list(ctx, list); + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); + } +} + + +/** + * Execute glCallLists: call multiple display lists. + */ +void GLAPIENTRY +_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean save_compile_flag; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallLists %d\n", n); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + return; + } + + /* Save the CompileFlag status, turn it off, execute display list, + * and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + ctx->CompileFlag = GL_FALSE; + + for (i = 0; i < n; i++) { + GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); + execute_list(ctx, list); + } + + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); + } +} + + +/** + * Set the offset added to list numbers in glCallLists. + */ +static void GLAPIENTRY +_mesa_ListBase(GLuint base) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + ctx->List.ListBase = base; +} + + +/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. + */ +static void GLAPIENTRY +exec_Finish(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Finish(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_Flush(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Flush(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_GetBooleanv(GLenum pname, GLboolean *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetBooleanv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetClipPlane(GLenum plane, GLdouble * equation) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetClipPlane(ctx->Exec, (plane, equation)); +} + +static void GLAPIENTRY +exec_GetDoublev(GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetDoublev(ctx->Exec, (pname, params)); +} + +static GLenum GLAPIENTRY +exec_GetError(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetError(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_GetFloatv(GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetFloatv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetIntegerv(GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetIntegerv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightfv(ctx->Exec, (light, pname, params)); +} + +static void GLAPIENTRY +exec_GetLightiv(GLenum light, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightiv(ctx->Exec, (light, pname, params)); +} + +static void GLAPIENTRY +exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapdv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapfv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMapiv(GLenum target, GLenum query, GLint * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapiv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); +} + +static void GLAPIENTRY +exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); +} + +static void GLAPIENTRY +exec_GetPixelMapfv(GLenum map, GLfloat *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapfv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPixelMapuiv(GLenum map, GLuint *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapuiv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPixelMapusv(GLenum map, GLushort *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapusv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPolygonStipple(GLubyte * dest) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPolygonStipple(ctx->Exec, (dest)); +} + +static const GLubyte *GLAPIENTRY +exec_GetString(GLenum name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetString(ctx->Exec, (name)); +} + +static void GLAPIENTRY +exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexImage(GLenum target, GLint level, GLenum format, + GLenum type, GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); +} + +static void GLAPIENTRY +exec_GetTexLevelParameterfv(GLenum target, GLint level, + GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexLevelParameteriv(GLenum target, GLint level, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); +} + +static GLboolean GLAPIENTRY +exec_IsEnabled(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsEnabled(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_PixelStoref(GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStoref(ctx->Exec, (pname, param)); +} + +static void GLAPIENTRY +exec_PixelStorei(GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStorei(ctx->Exec, (pname, param)); +} + +static void GLAPIENTRY +exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); +} + +static GLint GLAPIENTRY +exec_RenderMode(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_RenderMode(ctx->Exec, (mode)); +} + +static void GLAPIENTRY +exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); +} + +static void GLAPIENTRY +exec_SelectBuffer(GLsizei size, GLuint * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SelectBuffer(ctx->Exec, (size, buffer)); +} + +static GLboolean GLAPIENTRY +exec_AreTexturesResident(GLsizei n, const GLuint * texName, + GLboolean * residences) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); +} + +static void GLAPIENTRY +exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_DeleteTextures(GLsizei n, const GLuint * texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DeleteTextures(ctx->Exec, (n, texName)); +} + +static void GLAPIENTRY +exec_DisableClientState(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DisableClientState(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); +} + +static void GLAPIENTRY +exec_EnableClientState(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EnableClientState(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_GenTextures(GLsizei n, GLuint * texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GenTextures(ctx->Exec, (n, texName)); +} + +static void GLAPIENTRY +exec_GetPointerv(GLenum pname, GLvoid **params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPointerv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); +} + +static void GLAPIENTRY +exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); +} + +static GLboolean GLAPIENTRY +exec_IsTexture(GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsTexture(ctx->Exec, (texture)); +} + +static void GLAPIENTRY +exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); +} + +static void GLAPIENTRY +exec_PopClientAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PopClientAttrib(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_PushClientAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PushClientAttrib(ctx->Exec, (mask)); +} + +static void GLAPIENTRY +exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); +} + +static void GLAPIENTRY +exec_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter1D(ctx->Exec, + (target, internalFormat, x, y, width)); +} + +static void GLAPIENTRY +exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter2D(ctx->Exec, + (target, internalFormat, x, y, width, + height)); +} + +static void GLAPIENTRY +exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTable(ctx->Exec, (target, format, type, data)); +} + +static void GLAPIENTRY +exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid * image) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); +} + +static void GLAPIENTRY +exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); +} + +static void GLAPIENTRY +exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); +} + +static void GLAPIENTRY +exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetSeparableFilter(ctx->Exec, + (target, format, type, row, column, span)); +} + +static void GLAPIENTRY +exec_SeparableFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SeparableFilter2D(ctx->Exec, + (target, internalFormat, width, height, format, + type, row, column)); +} + +static void GLAPIENTRY +exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); +} + +static void GLAPIENTRY +exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_LockArraysEXT(ctx->Exec, (first, count)); +} + +static void GLAPIENTRY +exec_UnlockArraysEXT(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_UnlockArraysEXT(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_ClientActiveTextureARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ClientActiveTextureARB(ctx->Exec, (target)); +} + +static void GLAPIENTRY +exec_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY +exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, + const GLsizei *count, GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY +exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, + const GLsizei * count, GLsizei primcount, + GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawArraysIBM(ctx->Exec, + (mode, first, count, primcount, modestride)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY +exec_MultiModeDrawElementsIBM(const GLenum * mode, + const GLsizei * count, + GLenum type, + const GLvoid * const *indices, + GLsizei primcount, GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawElementsIBM(ctx->Exec, + (mode, count, type, indices, primcount, + modestride)); +} + + + +/** + * Setup the given dispatch table to point to Mesa's display list + * building functions. + * + * This does not include any of the tnl functions - they are + * initialized from _mesa_init_api_defaults and from the active vtxfmt + * struct. + */ +struct _glapi_table * +_mesa_create_save_table(void) +{ + struct _glapi_table *table; + + table = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (table == NULL) + return NULL; + + _mesa_loopback_init_api_table(table); + + /* GL 1.0 */ + SET_Accum(table, save_Accum); + SET_AlphaFunc(table, save_AlphaFunc); + SET_Bitmap(table, save_Bitmap); + SET_BlendFunc(table, save_BlendFunc); + SET_CallList(table, save_CallList); + SET_CallLists(table, save_CallLists); + SET_Clear(table, save_Clear); + SET_ClearAccum(table, save_ClearAccum); + SET_ClearColor(table, save_ClearColor); + SET_ClearDepth(table, save_ClearDepth); + SET_ClearIndex(table, save_ClearIndex); + SET_ClearStencil(table, save_ClearStencil); + SET_ClipPlane(table, save_ClipPlane); + SET_ColorMask(table, save_ColorMask); + SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); + SET_ColorMaterial(table, save_ColorMaterial); + SET_CopyPixels(table, save_CopyPixels); + SET_CullFace(table, save_CullFace); + SET_DeleteLists(table, _mesa_DeleteLists); + SET_DepthFunc(table, save_DepthFunc); + SET_DepthMask(table, save_DepthMask); + SET_DepthRange(table, save_DepthRange); + SET_Disable(table, save_Disable); + SET_DisableIndexedEXT(table, save_DisableIndexed); + SET_DrawBuffer(table, save_DrawBuffer); + SET_DrawPixels(table, save_DrawPixels); + SET_Enable(table, save_Enable); + SET_EnableIndexedEXT(table, save_EnableIndexed); + SET_EndList(table, _mesa_EndList); + SET_EvalMesh1(table, save_EvalMesh1); + SET_EvalMesh2(table, save_EvalMesh2); + SET_Finish(table, exec_Finish); + SET_Flush(table, exec_Flush); + SET_Fogf(table, save_Fogf); + SET_Fogfv(table, save_Fogfv); + SET_Fogi(table, save_Fogi); + SET_Fogiv(table, save_Fogiv); + SET_FrontFace(table, save_FrontFace); + SET_Frustum(table, save_Frustum); + SET_GenLists(table, _mesa_GenLists); + SET_GetBooleanv(table, exec_GetBooleanv); + SET_GetClipPlane(table, exec_GetClipPlane); + SET_GetDoublev(table, exec_GetDoublev); + SET_GetError(table, exec_GetError); + SET_GetFloatv(table, exec_GetFloatv); + SET_GetIntegerv(table, exec_GetIntegerv); + SET_GetLightfv(table, exec_GetLightfv); + SET_GetLightiv(table, exec_GetLightiv); + SET_GetMapdv(table, exec_GetMapdv); + SET_GetMapfv(table, exec_GetMapfv); + SET_GetMapiv(table, exec_GetMapiv); + SET_GetMaterialfv(table, exec_GetMaterialfv); + SET_GetMaterialiv(table, exec_GetMaterialiv); + SET_GetPixelMapfv(table, exec_GetPixelMapfv); + SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); + SET_GetPixelMapusv(table, exec_GetPixelMapusv); + SET_GetPolygonStipple(table, exec_GetPolygonStipple); + SET_GetString(table, exec_GetString); + SET_GetTexEnvfv(table, exec_GetTexEnvfv); + SET_GetTexEnviv(table, exec_GetTexEnviv); + SET_GetTexGendv(table, exec_GetTexGendv); + SET_GetTexGenfv(table, exec_GetTexGenfv); + SET_GetTexGeniv(table, exec_GetTexGeniv); + SET_GetTexImage(table, exec_GetTexImage); + SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); + SET_GetTexParameterfv(table, exec_GetTexParameterfv); + SET_GetTexParameteriv(table, exec_GetTexParameteriv); + SET_Hint(table, save_Hint); + SET_IndexMask(table, save_IndexMask); + SET_InitNames(table, save_InitNames); + SET_IsEnabled(table, exec_IsEnabled); + SET_IsList(table, _mesa_IsList); + SET_LightModelf(table, save_LightModelf); + SET_LightModelfv(table, save_LightModelfv); + SET_LightModeli(table, save_LightModeli); + SET_LightModeliv(table, save_LightModeliv); + SET_Lightf(table, save_Lightf); + SET_Lightfv(table, save_Lightfv); + SET_Lighti(table, save_Lighti); + SET_Lightiv(table, save_Lightiv); + SET_LineStipple(table, save_LineStipple); + SET_LineWidth(table, save_LineWidth); + SET_ListBase(table, save_ListBase); + SET_LoadIdentity(table, save_LoadIdentity); + SET_LoadMatrixd(table, save_LoadMatrixd); + SET_LoadMatrixf(table, save_LoadMatrixf); + SET_LoadName(table, save_LoadName); + SET_LogicOp(table, save_LogicOp); + SET_Map1d(table, save_Map1d); + SET_Map1f(table, save_Map1f); + SET_Map2d(table, save_Map2d); + SET_Map2f(table, save_Map2f); + SET_MapGrid1d(table, save_MapGrid1d); + SET_MapGrid1f(table, save_MapGrid1f); + SET_MapGrid2d(table, save_MapGrid2d); + SET_MapGrid2f(table, save_MapGrid2f); + SET_MatrixMode(table, save_MatrixMode); + SET_MultMatrixd(table, save_MultMatrixd); + SET_MultMatrixf(table, save_MultMatrixf); + SET_NewList(table, save_NewList); + SET_Ortho(table, save_Ortho); + SET_PassThrough(table, save_PassThrough); + SET_PixelMapfv(table, save_PixelMapfv); + SET_PixelMapuiv(table, save_PixelMapuiv); + SET_PixelMapusv(table, save_PixelMapusv); + SET_PixelStoref(table, exec_PixelStoref); + SET_PixelStorei(table, exec_PixelStorei); + SET_PixelTransferf(table, save_PixelTransferf); + SET_PixelTransferi(table, save_PixelTransferi); + SET_PixelZoom(table, save_PixelZoom); + SET_PointSize(table, save_PointSize); + SET_PolygonMode(table, save_PolygonMode); + SET_PolygonOffset(table, save_PolygonOffset); + SET_PolygonStipple(table, save_PolygonStipple); + SET_PopAttrib(table, save_PopAttrib); + SET_PopMatrix(table, save_PopMatrix); + SET_PopName(table, save_PopName); + SET_PushAttrib(table, save_PushAttrib); + SET_PushMatrix(table, save_PushMatrix); + SET_PushName(table, save_PushName); + SET_RasterPos2d(table, save_RasterPos2d); + SET_RasterPos2dv(table, save_RasterPos2dv); + SET_RasterPos2f(table, save_RasterPos2f); + SET_RasterPos2fv(table, save_RasterPos2fv); + SET_RasterPos2i(table, save_RasterPos2i); + SET_RasterPos2iv(table, save_RasterPos2iv); + SET_RasterPos2s(table, save_RasterPos2s); + SET_RasterPos2sv(table, save_RasterPos2sv); + SET_RasterPos3d(table, save_RasterPos3d); + SET_RasterPos3dv(table, save_RasterPos3dv); + SET_RasterPos3f(table, save_RasterPos3f); + SET_RasterPos3fv(table, save_RasterPos3fv); + SET_RasterPos3i(table, save_RasterPos3i); + SET_RasterPos3iv(table, save_RasterPos3iv); + SET_RasterPos3s(table, save_RasterPos3s); + SET_RasterPos3sv(table, save_RasterPos3sv); + SET_RasterPos4d(table, save_RasterPos4d); + SET_RasterPos4dv(table, save_RasterPos4dv); + SET_RasterPos4f(table, save_RasterPos4f); + SET_RasterPos4fv(table, save_RasterPos4fv); + SET_RasterPos4i(table, save_RasterPos4i); + SET_RasterPos4iv(table, save_RasterPos4iv); + SET_RasterPos4s(table, save_RasterPos4s); + SET_RasterPos4sv(table, save_RasterPos4sv); + SET_ReadBuffer(table, save_ReadBuffer); + SET_ReadPixels(table, exec_ReadPixels); + SET_RenderMode(table, exec_RenderMode); + SET_Rotated(table, save_Rotated); + SET_Rotatef(table, save_Rotatef); + SET_Scaled(table, save_Scaled); + SET_Scalef(table, save_Scalef); + SET_Scissor(table, save_Scissor); + SET_FeedbackBuffer(table, exec_FeedbackBuffer); + SET_SelectBuffer(table, exec_SelectBuffer); + SET_ShadeModel(table, save_ShadeModel); + SET_StencilFunc(table, save_StencilFunc); + SET_StencilMask(table, save_StencilMask); + SET_StencilOp(table, save_StencilOp); + SET_TexEnvf(table, save_TexEnvf); + SET_TexEnvfv(table, save_TexEnvfv); + SET_TexEnvi(table, save_TexEnvi); + SET_TexEnviv(table, save_TexEnviv); + SET_TexGend(table, save_TexGend); + SET_TexGendv(table, save_TexGendv); + SET_TexGenf(table, save_TexGenf); + SET_TexGenfv(table, save_TexGenfv); + SET_TexGeni(table, save_TexGeni); + SET_TexGeniv(table, save_TexGeniv); + SET_TexImage1D(table, save_TexImage1D); + SET_TexImage2D(table, save_TexImage2D); + SET_TexParameterf(table, save_TexParameterf); + SET_TexParameterfv(table, save_TexParameterfv); + SET_TexParameteri(table, save_TexParameteri); + SET_TexParameteriv(table, save_TexParameteriv); + SET_Translated(table, save_Translated); + SET_Translatef(table, save_Translatef); + SET_Viewport(table, save_Viewport); + + /* GL 1.1 */ + SET_AreTexturesResident(table, exec_AreTexturesResident); + SET_BindTexture(table, save_BindTexture); + SET_ColorPointer(table, exec_ColorPointer); + SET_CopyTexImage1D(table, save_CopyTexImage1D); + SET_CopyTexImage2D(table, save_CopyTexImage2D); + SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); + SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); + SET_DeleteTextures(table, exec_DeleteTextures); + SET_DisableClientState(table, exec_DisableClientState); + SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); + SET_EnableClientState(table, exec_EnableClientState); + SET_GenTextures(table, exec_GenTextures); + SET_GetPointerv(table, exec_GetPointerv); + SET_IndexPointer(table, exec_IndexPointer); + SET_InterleavedArrays(table, exec_InterleavedArrays); + SET_IsTexture(table, exec_IsTexture); + SET_NormalPointer(table, exec_NormalPointer); + SET_PopClientAttrib(table, exec_PopClientAttrib); + SET_PrioritizeTextures(table, save_PrioritizeTextures); + SET_PushClientAttrib(table, exec_PushClientAttrib); + SET_TexCoordPointer(table, exec_TexCoordPointer); + SET_TexSubImage1D(table, save_TexSubImage1D); + SET_TexSubImage2D(table, save_TexSubImage2D); + SET_VertexPointer(table, exec_VertexPointer); + + /* GL 1.2 */ + SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); + SET_TexImage3D(table, save_TexImage3D); + SET_TexSubImage3D(table, save_TexSubImage3D); + + /* GL 2.0 */ + SET_StencilFuncSeparate(table, save_StencilFuncSeparate); + SET_StencilMaskSeparate(table, save_StencilMaskSeparate); + SET_StencilOpSeparate(table, save_StencilOpSeparate); + + /* ATI_separate_stencil */ + SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); + + /* GL_ARB_imaging */ + /* Not all are supported */ + SET_BlendColor(table, save_BlendColor); + SET_BlendEquation(table, save_BlendEquation); + SET_ColorSubTable(table, save_ColorSubTable); + SET_ColorTable(table, save_ColorTable); + SET_ColorTableParameterfv(table, save_ColorTableParameterfv); + SET_ColorTableParameteriv(table, save_ColorTableParameteriv); + SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); + SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); + SET_ConvolutionParameterf(table, save_ConvolutionParameterf); + SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); + SET_ConvolutionParameteri(table, save_ConvolutionParameteri); + SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); + SET_CopyColorSubTable(table, save_CopyColorSubTable); + SET_CopyColorTable(table, save_CopyColorTable); + SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); + SET_GetColorTable(table, exec_GetColorTable); + SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); + SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); + SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); + SET_GetHistogram(table, exec_GetHistogram); + SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); + SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); + SET_GetMinmax(table, exec_GetMinmax); + SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); + SET_GetSeparableFilter(table, exec_GetSeparableFilter); + SET_Histogram(table, save_Histogram); + SET_Minmax(table, save_Minmax); + SET_ResetHistogram(table, save_ResetHistogram); + SET_ResetMinmax(table, save_ResetMinmax); + SET_SeparableFilter2D(table, exec_SeparableFilter2D); + + /* 2. GL_EXT_blend_color */ +#if 0 + SET_BlendColorEXT(table, save_BlendColorEXT); +#endif + + /* 3. GL_EXT_polygon_offset */ + SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); + + /* 6. GL_EXT_texture3d */ +#if 0 + SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); + SET_TexImage3DEXT(table, save_TexImage3DEXT); + SET_TexSubImage3DEXT(table, save_TexSubImage3D); +#endif + + /* 14. GL_SGI_color_table */ +#if 0 + SET_ColorTableSGI(table, save_ColorTable); + SET_ColorSubTableSGI(table, save_ColorSubTable); + SET_GetColorTableSGI(table, exec_GetColorTable); + SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ + SET_ColorPointerEXT(table, exec_ColorPointerEXT); + SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); + SET_IndexPointerEXT(table, exec_IndexPointerEXT); + SET_NormalPointerEXT(table, exec_NormalPointerEXT); + SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); + SET_VertexPointerEXT(table, exec_VertexPointerEXT); + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(table, save_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ + SET_PointParameterfEXT(table, save_PointParameterfEXT); + SET_PointParameterfvEXT(table, save_PointParameterfvEXT); + + /* 97. GL_EXT_compiled_vertex_array */ + SET_LockArraysEXT(table, exec_LockArraysEXT); + SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); + + /* 145. GL_EXT_secondary_color */ + SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); + + /* 148. GL_EXT_multi_draw_arrays */ + SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); + + /* 149. GL_EXT_fog_coord */ + SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); + + /* 173. GL_EXT_blend_func_separate */ + SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); + + /* 196. GL_MESA_resize_buffers */ + SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); + + /* 197. GL_MESA_window_pos */ + SET_WindowPos2dMESA(table, save_WindowPos2dMESA); + SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); + SET_WindowPos2fMESA(table, save_WindowPos2fMESA); + SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); + SET_WindowPos2iMESA(table, save_WindowPos2iMESA); + SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); + SET_WindowPos2sMESA(table, save_WindowPos2sMESA); + SET_WindowPos2svMESA(table, save_WindowPos2svMESA); + SET_WindowPos3dMESA(table, save_WindowPos3dMESA); + SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); + SET_WindowPos3fMESA(table, save_WindowPos3fMESA); + SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); + SET_WindowPos3iMESA(table, save_WindowPos3iMESA); + SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); + SET_WindowPos3sMESA(table, save_WindowPos3sMESA); + SET_WindowPos3svMESA(table, save_WindowPos3svMESA); + SET_WindowPos4dMESA(table, save_WindowPos4dMESA); + SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); + SET_WindowPos4fMESA(table, save_WindowPos4fMESA); + SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); + SET_WindowPos4iMESA(table, save_WindowPos4iMESA); + SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); + SET_WindowPos4sMESA(table, save_WindowPos4sMESA); + SET_WindowPos4svMESA(table, save_WindowPos4svMESA); + + /* 200. GL_IBM_multimode_draw_arrays */ + SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); + +#if FEATURE_NV_vertex_program + /* 233. GL_NV_vertex_program */ + /* The following commands DO NOT go into display lists: + * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, + * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* + */ + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_ExecuteProgramNV(table, save_ExecuteProgramNV); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(table, _mesa_GetProgramivNV); + SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_LoadProgramNV(table, save_LoadProgramNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); + SET_TrackMatrixNV(table, save_TrackMatrixNV); + SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); +#endif + + /* 244. GL_ATI_envmap_bumpmap */ + SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); + + /* 245. GL_ATI_fragment_shader */ +#if FEATURE_ATI_fragment_shader + SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); + SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); +#endif + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(table, + _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(table, + _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(table, + _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, + _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ + SET_PointParameteriNV(table, save_PointParameteriNV); + SET_PointParameterivNV(table, save_PointParameterivNV); + + /* 268. GL_EXT_stencil_two_side */ + SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(table, save_DepthBoundsEXT); + + /* ARB 1. GL_ARB_multitexture */ + SET_ActiveTextureARB(table, save_ActiveTextureARB); + SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); + + /* ARB 3. GL_ARB_transpose_matrix */ + SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); + + /* ARB 5. GL_ARB_multisample */ + SET_SampleCoverageARB(table, save_SampleCoverageARB); + + /* ARB 12. GL_ARB_texture_compression */ + SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); + + /* ARB 14. GL_ARB_point_parameters */ + /* aliased with EXT_point_parameters functions */ + + /* ARB 25. GL_ARB_window_pos */ + /* aliased with MESA_window_pos functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ + SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(table, save_ProgramStringARB); + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(table, + _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, + _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(table, _mesa_GetProgramivARB); + SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + /* None of the extension's functions get compiled */ + SET_BindBufferARB(table, _mesa_BindBufferARB); + SET_BufferDataARB(table, _mesa_BufferDataARB); + SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(table, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(table, _mesa_IsBufferARB); + SET_MapBufferARB(table, _mesa_MapBufferARB); + SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); +#endif + +#if FEATURE_queryobj + SET_BeginQueryARB(table, save_BeginQueryARB); + SET_EndQueryARB(table, save_EndQueryARB); + SET_GenQueriesARB(table, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB); + SET_IsQueryARB(table, _mesa_IsQueryARB); + SET_GetQueryivARB(table, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB); +#endif + SET_DrawBuffersARB(table, save_DrawBuffersARB); + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); +#endif + + /* GL_ARB_shader_objects */ + SET_UseProgramObjectARB(table, save_UseProgramObjectARB); + SET_Uniform1fARB(table, save_Uniform1fARB); + SET_Uniform2fARB(table, save_Uniform2fARB); + SET_Uniform3fARB(table, save_Uniform3fARB); + SET_Uniform4fARB(table, save_Uniform4fARB); + SET_Uniform1fvARB(table, save_Uniform1fvARB); + SET_Uniform2fvARB(table, save_Uniform2fvARB); + SET_Uniform3fvARB(table, save_Uniform3fvARB); + SET_Uniform4fvARB(table, save_Uniform4fvARB); + SET_Uniform1iARB(table, save_Uniform1iARB); + SET_Uniform2iARB(table, save_Uniform2iARB); + SET_Uniform3iARB(table, save_Uniform3iARB); + SET_Uniform4iARB(table, save_Uniform4iARB); + SET_Uniform1ivARB(table, save_Uniform1ivARB); + SET_Uniform2ivARB(table, save_Uniform2ivARB); + SET_Uniform3ivARB(table, save_Uniform3ivARB); + SET_Uniform4ivARB(table, save_Uniform4ivARB); + SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); + SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); + + /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); + SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); + /* XXX additional functions need to be implemented here! */ + + /* 299. GL_EXT_blend_equation_separate */ + SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); +#endif + + /* ARB 50. GL_ARB_map_buffer_range */ +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ + SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ +#endif + + /* ARB 59. GL_ARB_copy_buffer */ + SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ + + /* 352. GL_EXT_transform_feedback */ +#if FEATURE_EXT_transform_feedback + SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); + SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); +#endif + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + + /* 371. GL_APPLE_object_purgeable */ +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); +#endif + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(table, save_ClearColorIi); + SET_ClearColorIuiEXT(table, save_ClearColorIui); + SET_TexParameterIivEXT(table, save_TexParameterIiv); + SET_TexParameterIuivEXT(table, save_TexParameterIuiv); + SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); + + /* 377. GL_EXT_separate_shader_objects */ + SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); + SET_ActiveProgramEXT(table, save_ActiveProgramEXT); + + /* GL 3.0 */ +#if 0 + SET_ClearBufferiv(table, save_ClearBufferiv); + SET_ClearBufferuiv(table, save_ClearBufferuiv); + SET_ClearBufferfv(table, save_ClearBufferfv); + SET_ClearBufferfi(table, save_ClearBufferfi); + SET_Uniform1ui(table, save_Uniform1ui); + SET_Uniform2ui(table, save_Uniform2ui); + SET_Uniform3ui(table, save_Uniform3ui); + SET_Uniform4ui(table, save_Uniform4ui); + SET_Uniform1uiv(table, save_Uniform1uiv); + SET_Uniform2uiv(table, save_Uniform2uiv); + SET_Uniform3uiv(table, save_Uniform3uiv); + SET_Uniform4uiv(table, save_Uniform4uiv); +#else + (void) save_ClearBufferiv; + (void) save_ClearBufferuiv; + (void) save_ClearBufferfv; + (void) save_ClearBufferfi; + (void) save_Uniform1ui; + (void) save_Uniform2ui; + (void) save_Uniform3ui; + (void) save_Uniform4ui; + (void) save_Uniform1uiv; + (void) save_Uniform2uiv; + (void) save_Uniform3uiv; + (void) save_Uniform4uiv; +#endif + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(table, save_TextureBarrierNV); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(table, save_BlendFunci); + SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); + SET_BlendEquationiARB(table, save_BlendEquationi); + SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); + + return table; +} + + + +static const char * +enum_string(GLenum k) +{ + return _mesa_lookup_enum_by_nr(k); +} + + +/** + * Print the commands in a display list. For debugging only. + * TODO: many commands aren't handled yet. + */ +static void GLAPIENTRY +print_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + Node *n; + GLboolean done; + + if (!islist(ctx, list)) { + printf("%u is not a display list ID\n", list); + return; + } + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + n = dlist->Head; + + printf("START-LIST %u, address %p\n", list, (void *) n); + + done = n ? GL_FALSE : GL_TRUE; + while (!done) { + const OpCode opcode = n[0].opcode; + + if (is_ext_opcode(opcode)) { + n += ext_opcode_print(ctx, n); + } + else { + switch (opcode) { + case OPCODE_ACCUM: + printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); + break; + case OPCODE_BITMAP: + printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); + break; + case OPCODE_CALL_LIST: + printf("CallList %d\n", (int) n[1].ui); + break; + case OPCODE_CALL_LIST_OFFSET: + printf("CallList %d + offset %u = %u\n", (int) n[1].ui, + ctx->List.ListBase, ctx->List.ListBase + n[1].ui); + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + printf("ColorTableParameterfv %s %s %f %f %f %f\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + printf("ColorTableParameteriv %s %s %d %d %d %d\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].i, n[4].i, n[5].i, n[6].i); + break; + case OPCODE_DISABLE: + printf("Disable %s\n", enum_string(n[1].e)); + break; + case OPCODE_ENABLE: + printf("Enable %s\n", enum_string(n[1].e)); + break; + case OPCODE_FRUSTUM: + printf("Frustum %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_LINE_STIPPLE: + printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); + break; + case OPCODE_LOAD_IDENTITY: + printf("LoadIdentity\n"); + break; + case OPCODE_LOAD_MATRIX: + printf("LoadMatrix\n"); + printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_MULT_MATRIX: + printf("MultMatrix (or Rotate)\n"); + printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_ORTHO: + printf("Ortho %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_POP_ATTRIB: + printf("PopAttrib\n"); + break; + case OPCODE_POP_MATRIX: + printf("PopMatrix\n"); + break; + case OPCODE_POP_NAME: + printf("PopName\n"); + break; + case OPCODE_PUSH_ATTRIB: + printf("PushAttrib %x\n", n[1].bf); + break; + case OPCODE_PUSH_MATRIX: + printf("PushMatrix\n"); + break; + case OPCODE_PUSH_NAME: + printf("PushName %d\n", (int) n[1].ui); + break; + case OPCODE_RASTER_POS: + printf("RasterPos %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ROTATE: + printf("Rotate %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_SCALE: + printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); + break; + case OPCODE_TRANSLATE: + printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); + break; + case OPCODE_BIND_TEXTURE: + printf("BindTexture %s %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); + break; + case OPCODE_SHADE_MODEL: + printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); + break; + case OPCODE_MAP1: + printf("Map1 %s %.3f %.3f %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].i, n[5].i); + break; + case OPCODE_MAP2: + printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].f, n[5].f, + n[6].i, n[7].i, n[8].i, n[9].i); + break; + case OPCODE_MAPGRID1: + printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); + break; + case OPCODE_MAPGRID2: + printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); + break; + case OPCODE_EVALMESH1: + printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); + break; + case OPCODE_EVALMESH2: + printf("EvalMesh2 %d %d %d %d\n", + n[1].i, n[2].i, n[3].i, n[4].i); + break; + + case OPCODE_ATTR_1F_NV: + printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_NV: + printf("ATTR_2F_NV attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_NV: + printf("ATTR_3F_NV attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_NV: + printf("ATTR_4F_NV attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + case OPCODE_ATTR_1F_ARB: + printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_ARB: + printf("ATTR_2F_ARB attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_ARB: + printf("ATTR_3F_ARB attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_ARB: + printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + + case OPCODE_MATERIAL: + printf("MATERIAL %x %x: %f %f %f %f\n", + n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_BEGIN: + printf("BEGIN %x\n", n[1].i); + break; + case OPCODE_END: + printf("END\n"); + break; + case OPCODE_RECTF: + printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, + n[4].f); + break; + case OPCODE_EVAL_C1: + printf("EVAL_C1 %f\n", n[1].f); + break; + case OPCODE_EVAL_C2: + printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); + break; + case OPCODE_EVAL_P1: + printf("EVAL_P1 %d\n", n[1].i); + break; + case OPCODE_EVAL_P2: + printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); + break; + + case OPCODE_PROVOKING_VERTEX: + printf("ProvokingVertex %s\n", + _mesa_lookup_enum_by_nr(n[1].ui)); + break; + + /* + * meta opcodes/commands + */ + case OPCODE_ERROR: + printf("Error: %s %s\n", + enum_string(n[1].e), (const char *) n[2].data); + break; + case OPCODE_CONTINUE: + printf("DISPLAY-LIST-CONTINUE\n"); + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + printf("END-LIST %u\n", list); + done = GL_TRUE; + break; + default: + if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { + printf + ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", + opcode, (void *) n); + return; + } + else { + printf("command %d, %u operands\n", opcode, + InstSize[opcode]); + } + } + /* increment n to point to next compiled command */ + if (opcode != OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } +} + + + +/** + * Clients may call this function to help debug display list problems. + * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, + * changed, or break in the future without notice. + */ +void +mesa_print_display_list(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + print_list(ctx, list); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void +_mesa_save_vtxfmt_init(GLvertexformat * vfmt) +{ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + + vfmt->Begin = save_Begin; + + _MESA_INIT_DLIST_VTXFMT(vfmt, save_); + + vfmt->Color3f = save_Color3f; + vfmt->Color3fv = save_Color3fv; + vfmt->Color4f = save_Color4f; + vfmt->Color4fv = save_Color4fv; + vfmt->EdgeFlag = save_EdgeFlag; + vfmt->End = save_End; + + _MESA_INIT_EVAL_VTXFMT(vfmt, save_); + + vfmt->FogCoordfEXT = save_FogCoordfEXT; + vfmt->FogCoordfvEXT = save_FogCoordfvEXT; + vfmt->Indexf = save_Indexf; + vfmt->Indexfv = save_Indexfv; + vfmt->Materialfv = save_Materialfv; + vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; + vfmt->Normal3f = save_Normal3f; + vfmt->Normal3fv = save_Normal3fv; + vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; + vfmt->TexCoord1f = save_TexCoord1f; + vfmt->TexCoord1fv = save_TexCoord1fv; + vfmt->TexCoord2f = save_TexCoord2f; + vfmt->TexCoord2fv = save_TexCoord2fv; + vfmt->TexCoord3f = save_TexCoord3f; + vfmt->TexCoord3fv = save_TexCoord3fv; + vfmt->TexCoord4f = save_TexCoord4f; + vfmt->TexCoord4fv = save_TexCoord4fv; + vfmt->Vertex2f = save_Vertex2f; + vfmt->Vertex2fv = save_Vertex2fv; + vfmt->Vertex3f = save_Vertex3f; + vfmt->Vertex3fv = save_Vertex3fv; + vfmt->Vertex4f = save_Vertex4f; + vfmt->Vertex4fv = save_Vertex4fv; + vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; + vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; + + vfmt->Rectf = save_Rectf; + + /* The driver is required to implement these as + * 1) They can probably do a better job. + * 2) A lot of new mechanisms would have to be added to this module + * to support it. That code would probably never get used, + * because of (1). + */ +#if 0 + vfmt->DrawArrays = 0; + vfmt->DrawElements = 0; + vfmt->DrawRangeElements = 0; + vfmt->MultiDrawElemementsEXT = 0; + vfmt->DrawElementsBaseVertex = 0; + vfmt->DrawRangeElementsBaseVertex = 0; + vfmt->MultiDrawElemementsBaseVertex = 0; +#endif +} + + +void +_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_CallList(disp, vfmt->CallList); + SET_CallLists(disp, vfmt->CallLists); +} + + +void _mesa_init_dlist_dispatch(struct _glapi_table *disp) +{ + SET_CallList(disp, _mesa_CallList); + SET_CallLists(disp, _mesa_CallLists); + + SET_DeleteLists(disp, _mesa_DeleteLists); + SET_EndList(disp, _mesa_EndList); + SET_GenLists(disp, _mesa_GenLists); + SET_IsList(disp, _mesa_IsList); + SET_ListBase(disp, _mesa_ListBase); + SET_NewList(disp, _mesa_NewList); +} + + +#endif /* FEATURE_dlist */ + + +/** + * Initialize display list state for given context. + */ +void +_mesa_init_display_list(struct gl_context *ctx) +{ + static GLboolean tableInitialized = GL_FALSE; + + /* zero-out the instruction size table, just once */ + if (!tableInitialized) { + memset(InstSize, 0, sizeof(InstSize)); + tableInitialized = GL_TRUE; + } + + /* extension info */ + ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); + + /* Display list */ + ctx->ListState.CallDepth = 0; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + ctx->ListState.CurrentBlock = NULL; + ctx->ListState.CurrentPos = 0; + + /* Display List group */ + ctx->List.ListBase = 0; + +#if FEATURE_dlist + _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); +#endif +} + + +void +_mesa_free_display_list_data(struct gl_context *ctx) +{ + free(ctx->ListExt); + ctx->ListExt = NULL; +} diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index 83d7fb66c..ebfb37227 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -1,6294 +1,6294 @@ -/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/mfeatures.h" -#include "main/enums.h" -#include "main/imports.h" -#include "main/mtypes.h" - -typedef struct { - size_t offset; - int n; -} enum_elt; - -LONGSTRING static const char enum_string_table[] = - "GL_2D\0" - "GL_2_BYTES\0" - "GL_3D\0" - "GL_3D_COLOR\0" - "GL_3D_COLOR_TEXTURE\0" - "GL_3_BYTES\0" - "GL_4D_COLOR_TEXTURE\0" - "GL_4_BYTES\0" - "GL_ACCUM\0" - "GL_ACCUM_ALPHA_BITS\0" - "GL_ACCUM_BLUE_BITS\0" - "GL_ACCUM_BUFFER_BIT\0" - "GL_ACCUM_CLEAR_VALUE\0" - "GL_ACCUM_GREEN_BITS\0" - "GL_ACCUM_RED_BITS\0" - "GL_ACTIVE_ATTRIBUTES\0" - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" - "GL_ACTIVE_PROGRAM_EXT\0" - "GL_ACTIVE_STENCIL_FACE_EXT\0" - "GL_ACTIVE_TEXTURE\0" - "GL_ACTIVE_TEXTURE_ARB\0" - "GL_ACTIVE_UNIFORMS\0" - "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" - "GL_ACTIVE_VERTEX_UNITS_ARB\0" - "GL_ADD\0" - "GL_ADD_SIGNED\0" - "GL_ADD_SIGNED_ARB\0" - "GL_ADD_SIGNED_EXT\0" - "GL_ALIASED_LINE_WIDTH_RANGE\0" - "GL_ALIASED_POINT_SIZE_RANGE\0" - "GL_ALL_ATTRIB_BITS\0" - "GL_ALL_CLIENT_ATTRIB_BITS\0" - "GL_ALPHA\0" - "GL_ALPHA12\0" - "GL_ALPHA12_EXT\0" - "GL_ALPHA16\0" - "GL_ALPHA16I_EXT\0" - "GL_ALPHA16UI_EXT\0" - "GL_ALPHA16_EXT\0" - "GL_ALPHA32I_EXT\0" - "GL_ALPHA32UI_EXT\0" - "GL_ALPHA4\0" - "GL_ALPHA4_EXT\0" - "GL_ALPHA8\0" - "GL_ALPHA8I_EXT\0" - "GL_ALPHA8UI_EXT\0" - "GL_ALPHA8_EXT\0" - "GL_ALPHA_BIAS\0" - "GL_ALPHA_BITS\0" - "GL_ALPHA_INTEGER_EXT\0" - "GL_ALPHA_SCALE\0" - "GL_ALPHA_TEST\0" - "GL_ALPHA_TEST_FUNC\0" - "GL_ALPHA_TEST_REF\0" - "GL_ALREADY_SIGNALED\0" - "GL_ALWAYS\0" - "GL_AMBIENT\0" - "GL_AMBIENT_AND_DIFFUSE\0" - "GL_AND\0" - "GL_AND_INVERTED\0" - "GL_AND_REVERSE\0" - "GL_ARRAY_BUFFER\0" - "GL_ARRAY_BUFFER_BINDING\0" - "GL_ARRAY_BUFFER_BINDING_ARB\0" - "GL_ATTACHED_SHADERS\0" - "GL_ATTRIB_ARRAY_POINTER_NV\0" - "GL_ATTRIB_ARRAY_SIZE_NV\0" - "GL_ATTRIB_ARRAY_STRIDE_NV\0" - "GL_ATTRIB_ARRAY_TYPE_NV\0" - "GL_ATTRIB_STACK_DEPTH\0" - "GL_AUTO_NORMAL\0" - "GL_AUX0\0" - "GL_AUX1\0" - "GL_AUX2\0" - "GL_AUX3\0" - "GL_AUX_BUFFERS\0" - "GL_BACK\0" - "GL_BACK_LEFT\0" - "GL_BACK_RIGHT\0" - "GL_BGR\0" - "GL_BGRA\0" - "GL_BGRA_EXT\0" - "GL_BGRA_INTEGER\0" - "GL_BGRA_INTEGER_EXT\0" - "GL_BGR_INTEGER\0" - "GL_BGR_INTEGER_EXT\0" - "GL_BITMAP\0" - "GL_BITMAP_TOKEN\0" - "GL_BLEND\0" - "GL_BLEND_COLOR\0" - "GL_BLEND_COLOR_EXT\0" - "GL_BLEND_DST\0" - "GL_BLEND_DST_ALPHA\0" - "GL_BLEND_DST_ALPHA_OES\0" - "GL_BLEND_DST_RGB\0" - "GL_BLEND_DST_RGB_OES\0" - "GL_BLEND_EQUATION\0" - "GL_BLEND_EQUATION_ALPHA\0" - "GL_BLEND_EQUATION_ALPHA_EXT\0" - "GL_BLEND_EQUATION_ALPHA_OES\0" - "GL_BLEND_EQUATION_EXT\0" - "GL_BLEND_EQUATION_OES\0" - "GL_BLEND_EQUATION_RGB\0" - "GL_BLEND_EQUATION_RGB_EXT\0" - "GL_BLEND_EQUATION_RGB_OES\0" - "GL_BLEND_SRC\0" - "GL_BLEND_SRC_ALPHA\0" - "GL_BLEND_SRC_ALPHA_OES\0" - "GL_BLEND_SRC_RGB\0" - "GL_BLEND_SRC_RGB_OES\0" - "GL_BLUE\0" - "GL_BLUE_BIAS\0" - "GL_BLUE_BITS\0" - "GL_BLUE_INTEGER\0" - "GL_BLUE_INTEGER_EXT\0" - "GL_BLUE_SCALE\0" - "GL_BOOL\0" - "GL_BOOL_ARB\0" - "GL_BOOL_VEC2\0" - "GL_BOOL_VEC2_ARB\0" - "GL_BOOL_VEC3\0" - "GL_BOOL_VEC3_ARB\0" - "GL_BOOL_VEC4\0" - "GL_BOOL_VEC4_ARB\0" - "GL_BUFFER_ACCESS\0" - "GL_BUFFER_ACCESS_ARB\0" - "GL_BUFFER_ACCESS_FLAGS\0" - "GL_BUFFER_ACCESS_OES\0" - "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" - "GL_BUFFER_MAPPED\0" - "GL_BUFFER_MAPPED_ARB\0" - "GL_BUFFER_MAPPED_OES\0" - "GL_BUFFER_MAP_LENGTH\0" - "GL_BUFFER_MAP_OFFSET\0" - "GL_BUFFER_MAP_POINTER\0" - "GL_BUFFER_MAP_POINTER_ARB\0" - "GL_BUFFER_MAP_POINTER_OES\0" - "GL_BUFFER_OBJECT_APPLE\0" - "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" - "GL_BUFFER_SIZE\0" - "GL_BUFFER_SIZE_ARB\0" - "GL_BUFFER_USAGE\0" - "GL_BUFFER_USAGE_ARB\0" - "GL_BUMP_ENVMAP_ATI\0" - "GL_BUMP_NUM_TEX_UNITS_ATI\0" - "GL_BUMP_ROT_MATRIX_ATI\0" - "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" - "GL_BUMP_TARGET_ATI\0" - "GL_BUMP_TEX_UNITS_ATI\0" - "GL_BYTE\0" - "GL_C3F_V3F\0" - "GL_C4F_N3F_V3F\0" - "GL_C4UB_V2F\0" - "GL_C4UB_V3F\0" - "GL_CCW\0" - "GL_CLAMP\0" - "GL_CLAMP_READ_COLOR\0" - "GL_CLAMP_TO_BORDER\0" - "GL_CLAMP_TO_BORDER_ARB\0" - "GL_CLAMP_TO_BORDER_SGIS\0" - "GL_CLAMP_TO_EDGE\0" - "GL_CLAMP_TO_EDGE_SGIS\0" - "GL_CLEAR\0" - "GL_CLIENT_ACTIVE_TEXTURE\0" - "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" - "GL_CLIENT_ALL_ATTRIB_BITS\0" - "GL_CLIENT_ATTRIB_STACK_DEPTH\0" - "GL_CLIENT_PIXEL_STORE_BIT\0" - "GL_CLIENT_VERTEX_ARRAY_BIT\0" - "GL_CLIP_DISTANCE0\0" - "GL_CLIP_DISTANCE1\0" - "GL_CLIP_DISTANCE2\0" - "GL_CLIP_DISTANCE3\0" - "GL_CLIP_DISTANCE4\0" - "GL_CLIP_DISTANCE5\0" - "GL_CLIP_DISTANCE6\0" - "GL_CLIP_DISTANCE7\0" - "GL_CLIP_PLANE0\0" - "GL_CLIP_PLANE1\0" - "GL_CLIP_PLANE2\0" - "GL_CLIP_PLANE3\0" - "GL_CLIP_PLANE4\0" - "GL_CLIP_PLANE5\0" - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" - "GL_COEFF\0" - "GL_COLOR\0" - "GL_COLOR_ARRAY\0" - "GL_COLOR_ARRAY_BUFFER_BINDING\0" - "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" - "GL_COLOR_ARRAY_POINTER\0" - "GL_COLOR_ARRAY_SIZE\0" - "GL_COLOR_ARRAY_STRIDE\0" - "GL_COLOR_ARRAY_TYPE\0" - "GL_COLOR_ATTACHMENT0\0" - "GL_COLOR_ATTACHMENT0_EXT\0" - "GL_COLOR_ATTACHMENT0_OES\0" - "GL_COLOR_ATTACHMENT1\0" - "GL_COLOR_ATTACHMENT10\0" - "GL_COLOR_ATTACHMENT10_EXT\0" - "GL_COLOR_ATTACHMENT11\0" - "GL_COLOR_ATTACHMENT11_EXT\0" - "GL_COLOR_ATTACHMENT12\0" - "GL_COLOR_ATTACHMENT12_EXT\0" - "GL_COLOR_ATTACHMENT13\0" - "GL_COLOR_ATTACHMENT13_EXT\0" - "GL_COLOR_ATTACHMENT14\0" - "GL_COLOR_ATTACHMENT14_EXT\0" - "GL_COLOR_ATTACHMENT15\0" - "GL_COLOR_ATTACHMENT15_EXT\0" - "GL_COLOR_ATTACHMENT1_EXT\0" - "GL_COLOR_ATTACHMENT2\0" - "GL_COLOR_ATTACHMENT2_EXT\0" - "GL_COLOR_ATTACHMENT3\0" - "GL_COLOR_ATTACHMENT3_EXT\0" - "GL_COLOR_ATTACHMENT4\0" - "GL_COLOR_ATTACHMENT4_EXT\0" - "GL_COLOR_ATTACHMENT5\0" - "GL_COLOR_ATTACHMENT5_EXT\0" - "GL_COLOR_ATTACHMENT6\0" - "GL_COLOR_ATTACHMENT6_EXT\0" - "GL_COLOR_ATTACHMENT7\0" - "GL_COLOR_ATTACHMENT7_EXT\0" - "GL_COLOR_ATTACHMENT8\0" - "GL_COLOR_ATTACHMENT8_EXT\0" - 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"GL_RENDERBUFFER_INTERNAL_FORMAT\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" - "GL_RENDERBUFFER_OES\0" - "GL_RENDERBUFFER_RED_SIZE\0" - "GL_RENDERBUFFER_RED_SIZE_OES\0" - "GL_RENDERBUFFER_SAMPLES\0" - "GL_RENDERBUFFER_SAMPLES_EXT\0" - "GL_RENDERBUFFER_STENCIL_SIZE\0" - "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" - "GL_RENDERBUFFER_WIDTH\0" - "GL_RENDERBUFFER_WIDTH_EXT\0" - "GL_RENDERBUFFER_WIDTH_OES\0" - "GL_RENDERER\0" - "GL_RENDER_MODE\0" - "GL_REPEAT\0" - "GL_REPLACE\0" - "GL_REPLACE_EXT\0" - "GL_REPLICATE_BORDER_HP\0" - "GL_RESCALE_NORMAL\0" - "GL_RESCALE_NORMAL_EXT\0" - "GL_RETAINED_APPLE\0" - "GL_RETURN\0" - "GL_RG16_SNORM\0" - "GL_RG8_SNORM\0" - "GL_RGB\0" - "GL_RGB10\0" - "GL_RGB10_A2\0" - "GL_RGB10_A2_EXT\0" - "GL_RGB10_EXT\0" - "GL_RGB12\0" - "GL_RGB12_EXT\0" - "GL_RGB16\0" - "GL_RGB16F\0" - "GL_RGB16I\0" - "GL_RGB16I_EXT\0" - "GL_RGB16UI\0" - "GL_RGB16UI_EXT\0" - "GL_RGB16_EXT\0" - "GL_RGB16_SNORM\0" - "GL_RGB2_EXT\0" - "GL_RGB32F\0" - "GL_RGB32I\0" - "GL_RGB32I_EXT\0" - "GL_RGB32UI\0" - "GL_RGB32UI_EXT\0" - "GL_RGB4\0" - "GL_RGB4_EXT\0" - "GL_RGB4_S3TC\0" - "GL_RGB5\0" - "GL_RGB565\0" - "GL_RGB565_OES\0" - "GL_RGB5_A1\0" - "GL_RGB5_A1_EXT\0" - "GL_RGB5_A1_OES\0" - "GL_RGB5_EXT\0" - "GL_RGB8\0" - "GL_RGB8I\0" - "GL_RGB8I_EXT\0" - "GL_RGB8UI\0" - "GL_RGB8UI_EXT\0" - "GL_RGB8_EXT\0" - "GL_RGB8_OES\0" - "GL_RGB8_SNORM\0" - "GL_RGB9_E5\0" - "GL_RGBA\0" - "GL_RGBA12\0" - "GL_RGBA12_EXT\0" - "GL_RGBA16\0" - "GL_RGBA16F\0" - "GL_RGBA16I\0" - "GL_RGBA16I_EXT\0" - "GL_RGBA16UI\0" - "GL_RGBA16UI_EXT\0" - "GL_RGBA16_EXT\0" - "GL_RGBA16_SNORM\0" - "GL_RGBA2\0" - "GL_RGBA2_EXT\0" - "GL_RGBA32F\0" - "GL_RGBA32I\0" - "GL_RGBA32I_EXT\0" - "GL_RGBA32UI\0" - "GL_RGBA32UI_EXT\0" - "GL_RGBA4\0" - "GL_RGBA4_DXT5_S3TC\0" - "GL_RGBA4_EXT\0" - "GL_RGBA4_OES\0" - "GL_RGBA4_S3TC\0" - "GL_RGBA8\0" - "GL_RGBA8I\0" - "GL_RGBA8I_EXT\0" - "GL_RGBA8UI\0" - "GL_RGBA8UI_EXT\0" - "GL_RGBA8_EXT\0" - "GL_RGBA8_OES\0" - "GL_RGBA8_SNORM\0" - "GL_RGBA_DXT5_S3TC\0" - "GL_RGBA_INTEGER\0" - "GL_RGBA_INTEGER_EXT\0" - "GL_RGBA_INTEGER_MODE_EXT\0" - "GL_RGBA_MODE\0" - "GL_RGBA_S3TC\0" - "GL_RGBA_SNORM\0" - "GL_RGB_INTEGER\0" - "GL_RGB_INTEGER_EXT\0" - "GL_RGB_S3TC\0" - "GL_RGB_SCALE\0" - "GL_RGB_SCALE_ARB\0" - "GL_RGB_SCALE_EXT\0" - "GL_RGB_SNORM\0" - "GL_RG_SNORM\0" - "GL_RIGHT\0" - "GL_S\0" - "GL_SAMPLER_1D\0" - "GL_SAMPLER_1D_ARRAY\0" - "GL_SAMPLER_1D_ARRAY_EXT\0" - "GL_SAMPLER_1D_ARRAY_SHADOW\0" - "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_1D_SHADOW\0" - "GL_SAMPLER_2D\0" - "GL_SAMPLER_2D_ARRAY\0" - "GL_SAMPLER_2D_ARRAY_EXT\0" - "GL_SAMPLER_2D_ARRAY_SHADOW\0" - "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_2D_RECT\0" - "GL_SAMPLER_2D_RECT_SHADOW\0" - "GL_SAMPLER_2D_SHADOW\0" - "GL_SAMPLER_3D\0" - "GL_SAMPLER_3D_OES\0" - "GL_SAMPLER_BUFFER\0" - "GL_SAMPLER_BUFFER_EXT\0" - "GL_SAMPLER_CUBE\0" - "GL_SAMPLER_CUBE_SHADOW\0" - "GL_SAMPLER_CUBE_SHADOW_EXT\0" - "GL_SAMPLES\0" - "GL_SAMPLES_3DFX\0" - "GL_SAMPLES_ARB\0" - "GL_SAMPLES_PASSED\0" - "GL_SAMPLES_PASSED_ARB\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" - "GL_SAMPLE_ALPHA_TO_ONE\0" - "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" - "GL_SAMPLE_BUFFERS\0" - "GL_SAMPLE_BUFFERS_3DFX\0" - "GL_SAMPLE_BUFFERS_ARB\0" - "GL_SAMPLE_COVERAGE\0" - "GL_SAMPLE_COVERAGE_ARB\0" - "GL_SAMPLE_COVERAGE_INVERT\0" - "GL_SAMPLE_COVERAGE_INVERT_ARB\0" - "GL_SAMPLE_COVERAGE_VALUE\0" - "GL_SAMPLE_COVERAGE_VALUE_ARB\0" - "GL_SCISSOR_BIT\0" - "GL_SCISSOR_BOX\0" - "GL_SCISSOR_TEST\0" - "GL_SECONDARY_COLOR_ARRAY\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" - "GL_SECONDARY_COLOR_ARRAY_POINTER\0" - "GL_SECONDARY_COLOR_ARRAY_SIZE\0" - "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" - "GL_SECONDARY_COLOR_ARRAY_TYPE\0" - "GL_SELECT\0" - "GL_SELECTION_BUFFER_POINTER\0" - "GL_SELECTION_BUFFER_SIZE\0" - "GL_SEPARABLE_2D\0" - "GL_SEPARATE_ATTRIBS\0" - "GL_SEPARATE_ATTRIBS_EXT\0" - "GL_SEPARATE_SPECULAR_COLOR\0" - "GL_SEPARATE_SPECULAR_COLOR_EXT\0" - "GL_SET\0" - "GL_SHADER_BINARY_FORMATS\0" - "GL_SHADER_COMPILER\0" - "GL_SHADER_OBJECT_ARB\0" - "GL_SHADER_SOURCE_LENGTH\0" - "GL_SHADER_TYPE\0" - "GL_SHADE_MODEL\0" - "GL_SHADING_LANGUAGE_VERSION\0" - "GL_SHADOW_AMBIENT_SGIX\0" - "GL_SHARED_TEXTURE_PALETTE_EXT\0" - "GL_SHININESS\0" - "GL_SHORT\0" - "GL_SIGNALED\0" - "GL_SIGNED_NORMALIZED\0" - "GL_SINGLE_COLOR\0" - "GL_SINGLE_COLOR_EXT\0" - "GL_SLICE_ACCUM_SUN\0" - "GL_SLUMINANCE\0" - "GL_SLUMINANCE8\0" - "GL_SLUMINANCE8_ALPHA8\0" - "GL_SLUMINANCE_ALPHA\0" - "GL_SMOOTH\0" - "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" - "GL_SMOOTH_LINE_WIDTH_RANGE\0" - "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" - "GL_SMOOTH_POINT_SIZE_RANGE\0" - "GL_SOURCE0_ALPHA\0" - "GL_SOURCE0_ALPHA_ARB\0" - "GL_SOURCE0_ALPHA_EXT\0" - "GL_SOURCE0_RGB\0" - "GL_SOURCE0_RGB_ARB\0" - "GL_SOURCE0_RGB_EXT\0" - "GL_SOURCE1_ALPHA\0" - "GL_SOURCE1_ALPHA_ARB\0" - "GL_SOURCE1_ALPHA_EXT\0" - "GL_SOURCE1_RGB\0" - "GL_SOURCE1_RGB_ARB\0" - "GL_SOURCE1_RGB_EXT\0" - "GL_SOURCE2_ALPHA\0" - "GL_SOURCE2_ALPHA_ARB\0" - "GL_SOURCE2_ALPHA_EXT\0" - "GL_SOURCE2_RGB\0" - "GL_SOURCE2_RGB_ARB\0" - "GL_SOURCE2_RGB_EXT\0" - "GL_SOURCE3_ALPHA_NV\0" - "GL_SOURCE3_RGB_NV\0" - "GL_SPECULAR\0" - "GL_SPHERE_MAP\0" - "GL_SPOT_CUTOFF\0" - "GL_SPOT_DIRECTION\0" - "GL_SPOT_EXPONENT\0" - "GL_SRC0_ALPHA\0" - "GL_SRC0_RGB\0" - "GL_SRC1_ALPHA\0" - "GL_SRC1_RGB\0" - "GL_SRC2_ALPHA\0" - "GL_SRC2_RGB\0" - "GL_SRC_ALPHA\0" - "GL_SRC_ALPHA_SATURATE\0" - "GL_SRC_COLOR\0" - "GL_SRGB\0" - "GL_SRGB8\0" - "GL_SRGB8_ALPHA8\0" - "GL_SRGB_ALPHA\0" - "GL_STACK_OVERFLOW\0" - "GL_STACK_UNDERFLOW\0" - "GL_STATIC_COPY\0" - "GL_STATIC_COPY_ARB\0" - "GL_STATIC_DRAW\0" - "GL_STATIC_DRAW_ARB\0" - "GL_STATIC_READ\0" - "GL_STATIC_READ_ARB\0" - "GL_STENCIL\0" - "GL_STENCIL_ATTACHMENT\0" - "GL_STENCIL_ATTACHMENT_EXT\0" - "GL_STENCIL_ATTACHMENT_OES\0" - "GL_STENCIL_BACK_FAIL\0" - "GL_STENCIL_BACK_FAIL_ATI\0" - "GL_STENCIL_BACK_FUNC\0" - "GL_STENCIL_BACK_FUNC_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" - "GL_STENCIL_BACK_REF\0" - "GL_STENCIL_BACK_VALUE_MASK\0" - "GL_STENCIL_BACK_WRITEMASK\0" - "GL_STENCIL_BITS\0" - "GL_STENCIL_BUFFER\0" - "GL_STENCIL_BUFFER_BIT\0" - "GL_STENCIL_CLEAR_VALUE\0" - "GL_STENCIL_FAIL\0" - "GL_STENCIL_FUNC\0" - "GL_STENCIL_INDEX\0" - "GL_STENCIL_INDEX1\0" - "GL_STENCIL_INDEX16\0" - "GL_STENCIL_INDEX16_EXT\0" - "GL_STENCIL_INDEX1_EXT\0" - "GL_STENCIL_INDEX1_OES\0" - "GL_STENCIL_INDEX4\0" - "GL_STENCIL_INDEX4_EXT\0" - "GL_STENCIL_INDEX4_OES\0" - "GL_STENCIL_INDEX8\0" - "GL_STENCIL_INDEX8_EXT\0" - "GL_STENCIL_INDEX8_OES\0" - "GL_STENCIL_INDEX_EXT\0" - "GL_STENCIL_PASS_DEPTH_FAIL\0" - "GL_STENCIL_PASS_DEPTH_PASS\0" - "GL_STENCIL_REF\0" - "GL_STENCIL_TEST\0" - "GL_STENCIL_TEST_TWO_SIDE_EXT\0" - "GL_STENCIL_VALUE_MASK\0" - "GL_STENCIL_WRITEMASK\0" - "GL_STEREO\0" - "GL_STORAGE_CACHED_APPLE\0" - "GL_STORAGE_PRIVATE_APPLE\0" - "GL_STORAGE_SHARED_APPLE\0" - "GL_STREAM_COPY\0" - "GL_STREAM_COPY_ARB\0" - "GL_STREAM_DRAW\0" - "GL_STREAM_DRAW_ARB\0" - "GL_STREAM_READ\0" - "GL_STREAM_READ_ARB\0" - "GL_SUBPIXEL_BITS\0" - "GL_SUBTRACT\0" - "GL_SUBTRACT_ARB\0" - "GL_SYNC_CONDITION\0" - "GL_SYNC_FENCE\0" - "GL_SYNC_FLAGS\0" - "GL_SYNC_FLUSH_COMMANDS_BIT\0" - "GL_SYNC_GPU_COMMANDS_COMPLETE\0" - "GL_SYNC_STATUS\0" - "GL_T\0" - "GL_T2F_C3F_V3F\0" - "GL_T2F_C4F_N3F_V3F\0" - "GL_T2F_C4UB_V3F\0" - "GL_T2F_N3F_V3F\0" - "GL_T2F_V3F\0" - "GL_T4F_C4F_N3F_V4F\0" - "GL_T4F_V4F\0" - "GL_TABLE_TOO_LARGE_EXT\0" - "GL_TEXTURE\0" - "GL_TEXTURE0\0" - "GL_TEXTURE0_ARB\0" - "GL_TEXTURE1\0" - "GL_TEXTURE10\0" - "GL_TEXTURE10_ARB\0" - "GL_TEXTURE11\0" - "GL_TEXTURE11_ARB\0" - "GL_TEXTURE12\0" - "GL_TEXTURE12_ARB\0" - "GL_TEXTURE13\0" - "GL_TEXTURE13_ARB\0" - "GL_TEXTURE14\0" - "GL_TEXTURE14_ARB\0" - "GL_TEXTURE15\0" - "GL_TEXTURE15_ARB\0" - "GL_TEXTURE16\0" - "GL_TEXTURE16_ARB\0" - "GL_TEXTURE17\0" - "GL_TEXTURE17_ARB\0" - "GL_TEXTURE18\0" - "GL_TEXTURE18_ARB\0" - "GL_TEXTURE19\0" - "GL_TEXTURE19_ARB\0" - "GL_TEXTURE1_ARB\0" - "GL_TEXTURE2\0" - "GL_TEXTURE20\0" - "GL_TEXTURE20_ARB\0" - "GL_TEXTURE21\0" - "GL_TEXTURE21_ARB\0" - "GL_TEXTURE22\0" - "GL_TEXTURE22_ARB\0" - "GL_TEXTURE23\0" - "GL_TEXTURE23_ARB\0" - "GL_TEXTURE24\0" - "GL_TEXTURE24_ARB\0" - "GL_TEXTURE25\0" - "GL_TEXTURE25_ARB\0" - "GL_TEXTURE26\0" - "GL_TEXTURE26_ARB\0" - "GL_TEXTURE27\0" - "GL_TEXTURE27_ARB\0" - "GL_TEXTURE28\0" - "GL_TEXTURE28_ARB\0" - "GL_TEXTURE29\0" - "GL_TEXTURE29_ARB\0" - "GL_TEXTURE2_ARB\0" - "GL_TEXTURE3\0" - "GL_TEXTURE30\0" - "GL_TEXTURE30_ARB\0" - "GL_TEXTURE31\0" - "GL_TEXTURE31_ARB\0" - "GL_TEXTURE3_ARB\0" - "GL_TEXTURE4\0" - "GL_TEXTURE4_ARB\0" - "GL_TEXTURE5\0" - "GL_TEXTURE5_ARB\0" - "GL_TEXTURE6\0" - "GL_TEXTURE6_ARB\0" - "GL_TEXTURE7\0" - "GL_TEXTURE7_ARB\0" - "GL_TEXTURE8\0" - "GL_TEXTURE8_ARB\0" - "GL_TEXTURE9\0" - "GL_TEXTURE9_ARB\0" - "GL_TEXTURE_1D\0" - "GL_TEXTURE_1D_ARRAY\0" - "GL_TEXTURE_1D_ARRAY_EXT\0" - "GL_TEXTURE_2D\0" - "GL_TEXTURE_2D_ARRAY\0" - "GL_TEXTURE_2D_ARRAY_EXT\0" - "GL_TEXTURE_3D\0" - "GL_TEXTURE_3D_OES\0" - "GL_TEXTURE_ALPHA_SIZE\0" - "GL_TEXTURE_ALPHA_SIZE_EXT\0" - "GL_TEXTURE_BASE_LEVEL\0" - "GL_TEXTURE_BINDING_1D\0" - "GL_TEXTURE_BINDING_1D_ARRAY\0" - "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" - "GL_TEXTURE_BINDING_2D\0" - "GL_TEXTURE_BINDING_2D_ARRAY\0" - "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" - "GL_TEXTURE_BINDING_3D\0" - "GL_TEXTURE_BINDING_3D_OES\0" - "GL_TEXTURE_BINDING_BUFFER\0" - "GL_TEXTURE_BINDING_CUBE_MAP\0" - "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" - "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" - "GL_TEXTURE_BINDING_RECTANGLE\0" - "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" - "GL_TEXTURE_BINDING_RECTANGLE_NV\0" - "GL_TEXTURE_BIT\0" - "GL_TEXTURE_BLUE_SIZE\0" - "GL_TEXTURE_BLUE_SIZE_EXT\0" - "GL_TEXTURE_BORDER\0" - "GL_TEXTURE_BORDER_COLOR\0" - "GL_TEXTURE_BUFFER\0" - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" - "GL_TEXTURE_BUFFER_FORMAT\0" - "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" - "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" - "GL_TEXTURE_COLOR_TABLE_SGI\0" - "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" - "GL_TEXTURE_COMPARE_FUNC\0" - "GL_TEXTURE_COMPARE_FUNC_ARB\0" - "GL_TEXTURE_COMPARE_MODE\0" - "GL_TEXTURE_COMPARE_MODE_ARB\0" - "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" - "GL_TEXTURE_COMPARE_SGIX\0" - "GL_TEXTURE_COMPONENTS\0" - "GL_TEXTURE_COMPRESSED\0" - "GL_TEXTURE_COMPRESSED_ARB\0" - "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" - "GL_TEXTURE_COMPRESSION_HINT\0" - "GL_TEXTURE_COMPRESSION_HINT_ARB\0" - "GL_TEXTURE_COORD_ARRAY\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" - "GL_TEXTURE_COORD_ARRAY_POINTER\0" - "GL_TEXTURE_COORD_ARRAY_SIZE\0" - "GL_TEXTURE_COORD_ARRAY_STRIDE\0" - "GL_TEXTURE_COORD_ARRAY_TYPE\0" - "GL_TEXTURE_CROP_RECT_OES\0" - "GL_TEXTURE_CUBE_MAP\0" - "GL_TEXTURE_CUBE_MAP_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" - "GL_TEXTURE_CUBE_MAP_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" - "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" - "GL_TEXTURE_DEPTH\0" - "GL_TEXTURE_DEPTH_SIZE\0" - "GL_TEXTURE_DEPTH_SIZE_ARB\0" - "GL_TEXTURE_ENV\0" - "GL_TEXTURE_ENV_COLOR\0" - "GL_TEXTURE_ENV_MODE\0" - "GL_TEXTURE_FILTER_CONTROL\0" - "GL_TEXTURE_FILTER_CONTROL_EXT\0" - "GL_TEXTURE_GEN_MODE\0" - "GL_TEXTURE_GEN_MODE_OES\0" - "GL_TEXTURE_GEN_Q\0" - "GL_TEXTURE_GEN_R\0" - "GL_TEXTURE_GEN_S\0" - "GL_TEXTURE_GEN_STR_OES\0" - "GL_TEXTURE_GEN_T\0" - "GL_TEXTURE_GEQUAL_R_SGIX\0" - "GL_TEXTURE_GREEN_SIZE\0" - "GL_TEXTURE_GREEN_SIZE_EXT\0" - "GL_TEXTURE_HEIGHT\0" - "GL_TEXTURE_INDEX_SIZE_EXT\0" - "GL_TEXTURE_INTENSITY_SIZE\0" - "GL_TEXTURE_INTENSITY_SIZE_EXT\0" - "GL_TEXTURE_INTERNAL_FORMAT\0" - "GL_TEXTURE_LEQUAL_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS\0" - "GL_TEXTURE_LOD_BIAS_EXT\0" - "GL_TEXTURE_LOD_BIAS_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS_S_SGIX\0" - "GL_TEXTURE_LOD_BIAS_T_SGIX\0" - "GL_TEXTURE_LUMINANCE_SIZE\0" - "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" - "GL_TEXTURE_MAG_FILTER\0" - "GL_TEXTURE_MATRIX\0" - "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" - "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" - "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" - "GL_TEXTURE_MAX_LEVEL\0" - "GL_TEXTURE_MAX_LOD\0" - "GL_TEXTURE_MIN_FILTER\0" - "GL_TEXTURE_MIN_LOD\0" - "GL_TEXTURE_PRIORITY\0" - "GL_TEXTURE_RANGE_LENGTH_APPLE\0" - "GL_TEXTURE_RANGE_POINTER_APPLE\0" - "GL_TEXTURE_RECTANGLE\0" - "GL_TEXTURE_RECTANGLE_ARB\0" - "GL_TEXTURE_RECTANGLE_NV\0" - "GL_TEXTURE_RED_SIZE\0" - "GL_TEXTURE_RED_SIZE_EXT\0" - "GL_TEXTURE_RESIDENT\0" - "GL_TEXTURE_SHARED_SIZE\0" - "GL_TEXTURE_STACK_DEPTH\0" - "GL_TEXTURE_STENCIL_SIZE\0" - "GL_TEXTURE_STENCIL_SIZE_EXT\0" - "GL_TEXTURE_STORAGE_HINT_APPLE\0" - "GL_TEXTURE_TOO_LARGE_EXT\0" - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" - "GL_TEXTURE_WIDTH\0" - "GL_TEXTURE_WRAP_R\0" - "GL_TEXTURE_WRAP_R_OES\0" - "GL_TEXTURE_WRAP_S\0" - "GL_TEXTURE_WRAP_T\0" - "GL_TIMEOUT_EXPIRED\0" - "GL_TIME_ELAPSED_EXT\0" - "GL_TRACK_MATRIX_NV\0" - "GL_TRACK_MATRIX_TRANSFORM_NV\0" - "GL_TRANSFORM_BIT\0" - "GL_TRANSFORM_FEEDBACK\0" - "GL_TRANSFORM_FEEDBACK_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" - "GL_TRANSPOSE_COLOR_MATRIX\0" - "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" - "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" - "GL_TRANSPOSE_NV\0" - "GL_TRANSPOSE_PROJECTION_MATRIX\0" - "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" - "GL_TRANSPOSE_TEXTURE_MATRIX\0" - "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" - "GL_TRIANGLES\0" - "GL_TRIANGLES_ADJACENCY\0" - "GL_TRIANGLES_ADJACENCY_ARB\0" - "GL_TRIANGLE_FAN\0" - "GL_TRIANGLE_MESH_SUN\0" - "GL_TRIANGLE_STRIP\0" - "GL_TRIANGLE_STRIP_ADJACENCY\0" - "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" - "GL_TRUE\0" - "GL_UNDEFINED_APPLE\0" - "GL_UNPACK_ALIGNMENT\0" - "GL_UNPACK_IMAGE_HEIGHT\0" - "GL_UNPACK_LSB_FIRST\0" - "GL_UNPACK_ROW_LENGTH\0" - "GL_UNPACK_SKIP_IMAGES\0" - "GL_UNPACK_SKIP_PIXELS\0" - "GL_UNPACK_SKIP_ROWS\0" - "GL_UNPACK_SWAP_BYTES\0" - "GL_UNSIGNALED\0" - "GL_UNSIGNED_BYTE\0" - "GL_UNSIGNED_BYTE_2_3_3_REV\0" - "GL_UNSIGNED_BYTE_3_3_2\0" - "GL_UNSIGNED_INT\0" - "GL_UNSIGNED_INT_10F_11F_11F_REV\0" - "GL_UNSIGNED_INT_10_10_10_2\0" - "GL_UNSIGNED_INT_10_10_10_2_OES\0" - "GL_UNSIGNED_INT_24_8\0" - "GL_UNSIGNED_INT_24_8_EXT\0" - "GL_UNSIGNED_INT_24_8_NV\0" - "GL_UNSIGNED_INT_24_8_OES\0" - "GL_UNSIGNED_INT_2_10_10_10_REV\0" - "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" - "GL_UNSIGNED_INT_5_9_9_9_REV\0" - "GL_UNSIGNED_INT_8_8_8_8\0" - "GL_UNSIGNED_INT_8_8_8_8_REV\0" - "GL_UNSIGNED_INT_SAMPLER_1D\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_3D\0" - "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" - "GL_UNSIGNED_INT_VEC2\0" - "GL_UNSIGNED_INT_VEC2_EXT\0" - "GL_UNSIGNED_INT_VEC3\0" - "GL_UNSIGNED_INT_VEC3_EXT\0" - "GL_UNSIGNED_INT_VEC4\0" - "GL_UNSIGNED_INT_VEC4_EXT\0" - "GL_UNSIGNED_NORMALIZED\0" - "GL_UNSIGNED_SHORT\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" - "GL_UNSIGNED_SHORT_4_4_4_4\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" - "GL_UNSIGNED_SHORT_5_5_5_1\0" - "GL_UNSIGNED_SHORT_5_6_5\0" - "GL_UNSIGNED_SHORT_5_6_5_REV\0" - "GL_UNSIGNED_SHORT_8_8_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_MESA\0" - "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" - "GL_UPPER_LEFT\0" - "GL_V2F\0" - "GL_V3F\0" - "GL_VALIDATE_STATUS\0" - "GL_VENDOR\0" - "GL_VERSION\0" - "GL_VERTEX_ARRAY\0" - "GL_VERTEX_ARRAY_BINDING\0" - "GL_VERTEX_ARRAY_BINDING_APPLE\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ARRAY_POINTER\0" - "GL_VERTEX_ARRAY_SIZE\0" - "GL_VERTEX_ARRAY_STRIDE\0" - "GL_VERTEX_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY0_NV\0" - "GL_VERTEX_ATTRIB_ARRAY10_NV\0" - "GL_VERTEX_ATTRIB_ARRAY11_NV\0" - "GL_VERTEX_ATTRIB_ARRAY12_NV\0" - "GL_VERTEX_ATTRIB_ARRAY13_NV\0" - "GL_VERTEX_ATTRIB_ARRAY14_NV\0" - "GL_VERTEX_ATTRIB_ARRAY15_NV\0" - "GL_VERTEX_ATTRIB_ARRAY1_NV\0" - "GL_VERTEX_ATTRIB_ARRAY2_NV\0" - "GL_VERTEX_ATTRIB_ARRAY3_NV\0" - "GL_VERTEX_ATTRIB_ARRAY4_NV\0" - "GL_VERTEX_ATTRIB_ARRAY5_NV\0" - "GL_VERTEX_ATTRIB_ARRAY6_NV\0" - "GL_VERTEX_ATTRIB_ARRAY7_NV\0" - "GL_VERTEX_ATTRIB_ARRAY8_NV\0" - "GL_VERTEX_ATTRIB_ARRAY9_NV\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" - "GL_VERTEX_BLEND_ARB\0" - "GL_VERTEX_PROGRAM_ARB\0" - "GL_VERTEX_PROGRAM_BINDING_NV\0" - "GL_VERTEX_PROGRAM_NV\0" - "GL_VERTEX_PROGRAM_POINT_SIZE\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" - "GL_VERTEX_PROGRAM_TWO_SIDE\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" - "GL_VERTEX_SHADER\0" - "GL_VERTEX_SHADER_ARB\0" - "GL_VERTEX_STATE_PROGRAM_NV\0" - "GL_VIEWPORT\0" - "GL_VIEWPORT_BIT\0" - "GL_VOLATILE_APPLE\0" - "GL_WAIT_FAILED\0" - "GL_WEIGHT_ARRAY_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" - "GL_WEIGHT_ARRAY_OES\0" - "GL_WEIGHT_ARRAY_POINTER_ARB\0" - "GL_WEIGHT_ARRAY_POINTER_OES\0" - "GL_WEIGHT_ARRAY_SIZE_ARB\0" - "GL_WEIGHT_ARRAY_SIZE_OES\0" - "GL_WEIGHT_ARRAY_STRIDE_ARB\0" - "GL_WEIGHT_ARRAY_STRIDE_OES\0" - "GL_WEIGHT_ARRAY_TYPE_ARB\0" - "GL_WEIGHT_ARRAY_TYPE_OES\0" - "GL_WEIGHT_SUM_UNITY_ARB\0" - "GL_WRAP_BORDER_SUN\0" - "GL_WRITE_ONLY\0" - "GL_WRITE_ONLY_ARB\0" - "GL_WRITE_ONLY_OES\0" - "GL_XOR\0" - "GL_YCBCR_422_APPLE\0" - "GL_YCBCR_MESA\0" - "GL_ZERO\0" - "GL_ZOOM_X\0" - "GL_ZOOM_Y\0" - ; - -static const enum_elt all_enums[2295] = -{ - { 0, 0x00000600 }, /* GL_2D */ - { 6, 0x00001407 }, /* GL_2_BYTES */ - { 17, 0x00000601 }, /* GL_3D */ - { 23, 0x00000602 }, /* GL_3D_COLOR */ - { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ - { 55, 0x00001408 }, /* GL_3_BYTES */ - { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ - { 86, 0x00001409 }, /* GL_4_BYTES */ - { 97, 0x00000100 }, /* GL_ACCUM */ - { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ - { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ - { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ - { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ - { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ - { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ - { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ - { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ - { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ - { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ - { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ - { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ - { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - { 440, 0x00000104 }, /* GL_ADD */ - { 447, 0x00008574 }, /* GL_ADD_SIGNED */ - { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ - { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ - { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ - { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ - { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ - { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ - { 598, 0x00001906 }, /* GL_ALPHA */ - { 607, 0x0000803D }, /* GL_ALPHA12 */ - { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ - { 633, 0x0000803E }, /* GL_ALPHA16 */ - { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ - { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ - { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ - { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ - { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ - { 725, 0x0000803B }, /* GL_ALPHA4 */ - { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ - { 749, 0x0000803C }, /* GL_ALPHA8 */ - { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ - { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ - { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ - { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ - { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ - { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ - { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ - { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ - { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ - { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ - { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ - { 939, 0x00000207 }, /* GL_ALWAYS */ - { 949, 0x00001200 }, /* GL_AMBIENT */ - { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ - { 983, 0x00001501 }, /* GL_AND */ - { 990, 0x00001504 }, /* GL_AND_INVERTED */ - { 1006, 0x00001502 }, /* GL_AND_REVERSE */ - { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1247, 0x00000409 }, /* GL_AUX0 */ - { 1255, 0x0000040A }, /* GL_AUX1 */ - { 1263, 0x0000040B }, /* GL_AUX2 */ - { 1271, 0x0000040C }, /* GL_AUX3 */ - { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1294, 0x00000405 }, /* GL_BACK */ - { 1302, 0x00000402 }, /* GL_BACK_LEFT */ - { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1329, 0x000080E0 }, /* GL_BGR */ - { 1336, 0x000080E1 }, /* GL_BGRA */ - { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ - { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ - { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ - { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ - { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ - { 1426, 0x00001A00 }, /* GL_BITMAP */ - { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1452, 0x00000BE2 }, /* GL_BLEND */ - { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ - { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ - { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ - { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ - { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ - { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ - { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ - { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ - { 1897, 0x00001905 }, /* GL_BLUE */ - { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ - { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ - { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1981, 0x00008B56 }, /* GL_BOOL */ - { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ - { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ - { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ - { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ - { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ - { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ - { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ - { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ - { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2643, 0x00001400 }, /* GL_BYTE */ - { 2651, 0x00002A24 }, /* GL_C3F_V3F */ - { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2701, 0x00000901 }, /* GL_CCW */ - { 2708, 0x00002900 }, /* GL_CLAMP */ - { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ - { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2842, 0x00001500 }, /* GL_CLEAR */ - { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ - { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ - { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ - { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ - { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ - { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ - { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ - { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ - { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 3280, 0x00000A00 }, /* GL_COEFF */ - { 3289, 0x00001800 }, /* GL_COLOR */ - { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ - { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 4276, 0x00001900 }, /* GL_COLOR_INDEX */ - { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 4491, 0x00008458 }, /* GL_COLOR_SUM */ - { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 5321, 0x00008570 }, /* GL_COMBINE */ - { 5332, 0x00008503 }, /* GL_COMBINE4 */ - { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 5403, 0x00008570 }, /* GL_COMBINE_ARB */ - { 5418, 0x00008570 }, /* GL_COMBINE_EXT */ - { 5433, 0x00008571 }, /* GL_COMBINE_RGB */ - { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ - { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 5600, 0x00001300 }, /* GL_COMPILE */ - { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */ - { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */ - { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */ - { 6322, 0x00008576 }, /* GL_CONSTANT */ - { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ - { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ - { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */ - { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ - { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 7050, 0x00008862 }, /* GL_COORD_REPLACE */ - { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */ - { 7129, 0x00001503 }, /* GL_COPY */ - { 7137, 0x0000150C }, /* GL_COPY_INVERTED */ - { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 7215, 0x00000B44 }, /* GL_CULL_FACE */ - { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 7353, 0x00000001 }, /* GL_CURRENT_BIT */ - { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ - { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 8053, 0x00000900 }, /* GL_CW */ - { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 8121, 0x00002101 }, /* GL_DECAL */ - { 8130, 0x00001E03 }, /* GL_DECR */ - { 8138, 0x00008508 }, /* GL_DECR_WRAP */ - { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 8185, 0x00001801 }, /* GL_DEPTH */ - { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ - { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ - { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ - { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */ - { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ - { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ - { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ - { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ - { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ - { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 9091, 0x00001201 }, /* GL_DIFFUSE */ - { 9102, 0x00000BD0 }, /* GL_DITHER */ - { 9112, 0x00000A02 }, /* GL_DOMAIN */ - { 9122, 0x00001100 }, /* GL_DONT_CARE */ - { 9135, 0x000086AE }, /* GL_DOT3_RGB */ - { 9147, 0x000086AF }, /* GL_DOT3_RGBA */ - { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 9226, 0x0000140A }, /* GL_DOUBLE */ - { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ - { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 10305, 0x00000304 }, /* GL_DST_ALPHA */ - { 10318, 0x00000306 }, /* GL_DST_COLOR */ - { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 10345, 0x00008779 }, /* GL_DUDV_ATI */ - { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 10714, 0x00001600 }, /* GL_EMISSION */ - { 10726, 0x00002000 }, /* GL_ENABLE_BIT */ - { 10740, 0x00000202 }, /* GL_EQUAL */ - { 10749, 0x00001509 }, /* GL_EQUIV */ - { 10758, 0x00010000 }, /* GL_EVAL_BIT */ - { 10770, 0x00000800 }, /* GL_EXP */ - { 10777, 0x00000801 }, /* GL_EXP2 */ - { 10785, 0x00001F03 }, /* GL_EXTENSIONS */ - { 10799, 0x00002400 }, /* GL_EYE_LINEAR */ - { 10813, 0x00002502 }, /* GL_EYE_PLANE */ - { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 10868, 0x00000000 }, /* GL_FALSE */ - { 10877, 0x00001101 }, /* GL_FASTEST */ - { 10888, 0x00001C01 }, /* GL_FEEDBACK */ - { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 10975, 0x00001B02 }, /* GL_FILL */ - { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 11041, 0x0000140C }, /* GL_FIXED */ - { 11050, 0x0000140C }, /* GL_FIXED_OES */ - { 11063, 0x0000891D }, /* GL_FIXED_ONLY */ - { 11077, 0x00001D00 }, /* GL_FLAT */ - { 11085, 0x00001406 }, /* GL_FLOAT */ - { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 11382, 0x00000B60 }, /* GL_FOG */ - { 11389, 0x00000080 }, /* GL_FOG_BIT */ - { 11400, 0x00000B66 }, /* GL_FOG_COLOR */ - { 11413, 0x00008451 }, /* GL_FOG_COORD */ - { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 11853, 0x00000B64 }, /* GL_FOG_END */ - { 11864, 0x00000C54 }, /* GL_FOG_HINT */ - { 11876, 0x00000B61 }, /* GL_FOG_INDEX */ - { 11889, 0x00000B65 }, /* GL_FOG_MODE */ - { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 11945, 0x00000B63 }, /* GL_FOG_START */ - { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ - { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ - { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ - { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ - { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ - { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ - { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ - { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ - { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ - { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ - { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ - { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ - { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ - { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ - { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ - { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ - { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ - { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ - { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ - { 14534, 0x00000404 }, /* GL_FRONT */ - { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 14561, 0x00000B46 }, /* GL_FRONT_FACE */ - { 14575, 0x00000400 }, /* GL_FRONT_LEFT */ - { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 14604, 0x00008006 }, /* GL_FUNC_ADD */ - { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */ - { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ - { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ - { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ - { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ - { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ - { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ - { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ - { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - { 15084, 0x00000206 }, /* GL_GEQUAL */ - { 15094, 0x00000204 }, /* GL_GREATER */ - { 15105, 0x00001904 }, /* GL_GREEN */ - { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 15128, 0x00000D53 }, /* GL_GREEN_BITS */ - { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */ - { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ - { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 15195, 0x0000140B }, /* GL_HALF_FLOAT */ - { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ - { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */ - { 15241, 0x00008DF5 }, /* GL_HIGH_INT */ - { 15253, 0x00008000 }, /* GL_HINT_BIT */ - { 15265, 0x00008024 }, /* GL_HISTOGRAM */ - { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 15683, 0x0000862A }, /* GL_IDENTITY_NV */ - { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 15866, 0x00001E02 }, /* GL_INCR */ - { 15874, 0x00008507 }, /* GL_INCR_WRAP */ - { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 15904, 0x00008222 }, /* GL_INDEX */ - { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 16057, 0x00000D51 }, /* GL_INDEX_BITS */ - { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 16110, 0x00000C30 }, /* GL_INDEX_MODE */ - { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 16193, 0x00001404 }, /* GL_INT */ - { 16200, 0x00008049 }, /* GL_INTENSITY */ - { 16213, 0x0000804C }, /* GL_INTENSITY12 */ - { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 16247, 0x0000804D }, /* GL_INTENSITY16 */ - { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ - { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ - { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ - { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ - { 16363, 0x0000804A }, /* GL_INTENSITY4 */ - { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 16395, 0x0000804B }, /* GL_INTENSITY8 */ - { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ - { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ - { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ - { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ - { 16533, 0x00008575 }, /* GL_INTERPOLATE */ - { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ - { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ - { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ - { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ - { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ - { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ - { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ - { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ - { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ - { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ - { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ - { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ - { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ - { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ - { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ - { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ - { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ - { 16974, 0x00008B53 }, /* GL_INT_VEC2 */ - { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 17002, 0x00008B54 }, /* GL_INT_VEC3 */ - { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 17030, 0x00008B55 }, /* GL_INT_VEC4 */ - { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 17058, 0x00000500 }, /* GL_INVALID_ENUM */ - { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ - { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 17202, 0x00000501 }, /* GL_INVALID_VALUE */ - { 17219, 0x0000862B }, /* GL_INVERSE_NV */ - { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 17257, 0x0000150A }, /* GL_INVERT */ - { 17267, 0x00001E00 }, /* GL_KEEP */ - { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 17331, 0x00000406 }, /* GL_LEFT */ - { 17339, 0x00000203 }, /* GL_LEQUAL */ - { 17349, 0x00000201 }, /* GL_LESS */ - { 17357, 0x00004000 }, /* GL_LIGHT0 */ - { 17367, 0x00004001 }, /* GL_LIGHT1 */ - { 17377, 0x00004002 }, /* GL_LIGHT2 */ - { 17387, 0x00004003 }, /* GL_LIGHT3 */ - { 17397, 0x00004004 }, /* GL_LIGHT4 */ - { 17407, 0x00004005 }, /* GL_LIGHT5 */ - { 17417, 0x00004006 }, /* GL_LIGHT6 */ - { 17427, 0x00004007 }, /* GL_LIGHT7 */ - { 17437, 0x00000B50 }, /* GL_LIGHTING */ - { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 17602, 0x00001B01 }, /* GL_LINE */ - { 17610, 0x00002601 }, /* GL_LINEAR */ - { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 17752, 0x00000001 }, /* GL_LINES */ - { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */ - { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ - { 17803, 0x00000004 }, /* GL_LINE_BIT */ - { 17815, 0x00000002 }, /* GL_LINE_LOOP */ - { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 17946, 0x00000003 }, /* GL_LINE_STRIP */ - { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ - { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ - { 18012, 0x00000702 }, /* GL_LINE_TOKEN */ - { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 18086, 0x00008B82 }, /* GL_LINK_STATUS */ - { 18101, 0x00000B32 }, /* GL_LIST_BASE */ - { 18114, 0x00020000 }, /* GL_LIST_BIT */ - { 18126, 0x00000B33 }, /* GL_LIST_INDEX */ - { 18140, 0x00000B30 }, /* GL_LIST_MODE */ - { 18153, 0x00000101 }, /* GL_LOAD */ - { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */ - { 18217, 0x00008DF3 }, /* GL_LOW_INT */ - { 18228, 0x00001909 }, /* GL_LUMINANCE */ - { 18241, 0x00008041 }, /* GL_LUMINANCE12 */ - { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 18373, 0x00008042 }, /* GL_LUMINANCE16 */ - { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ - { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ - { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ - { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ - { 18539, 0x0000803F }, /* GL_LUMINANCE4 */ - { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 18663, 0x00008040 }, /* GL_LUMINANCE8 */ - { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ - { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ - { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ - { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ - { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ - { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ - { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ - { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ - { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ - { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */ - { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 20371, 0x00000D10 }, /* GL_MAP_COLOR */ - { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 20556, 0x00008630 }, /* GL_MATRIX0_NV */ - { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 20745, 0x00008631 }, /* GL_MATRIX1_NV */ - { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 20934, 0x00008632 }, /* GL_MATRIX2_NV */ - { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 20995, 0x00008633 }, /* GL_MATRIX3_NV */ - { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 21024, 0x00008634 }, /* GL_MATRIX4_NV */ - { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 21053, 0x00008635 }, /* GL_MATRIX5_NV */ - { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 21082, 0x00008636 }, /* GL_MATRIX6_NV */ - { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 21111, 0x00008637 }, /* GL_MATRIX7_NV */ - { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ - { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ - { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ - { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ - { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ - { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ - { 21565, 0x00008008 }, /* GL_MAX */ - { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ - { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ - { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ - { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 22380, 0x00008008 }, /* GL_MAX_EXT */ - { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ - { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ - { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ - { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ - { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ - { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ - { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ - { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ - { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ - { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ - { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ - { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ - { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */ - { 25534, 0x00008007 }, /* GL_MIN */ - { 25541, 0x0000802E }, /* GL_MINMAX */ - { 25551, 0x0000802E }, /* GL_MINMAX_EXT */ - { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 25603, 0x00008030 }, /* GL_MINMAX_SINK */ - { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 25637, 0x0000821C }, /* GL_MINOR_VERSION */ - { 25654, 0x00008007 }, /* GL_MIN_EXT */ - { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ - { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 25916, 0x00001700 }, /* GL_MODELVIEW */ - { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 26641, 0x00002100 }, /* GL_MODULATE */ - { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 26725, 0x00000103 }, /* GL_MULT */ - { 26733, 0x0000809D }, /* GL_MULTISAMPLE */ - { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 26883, 0x00002A25 }, /* GL_N3F_V3F */ - { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 26914, 0x0000150E }, /* GL_NAND */ - { 26922, 0x00002600 }, /* GL_NEAREST */ - { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 27047, 0x00000200 }, /* GL_NEVER */ - { 27056, 0x00001102 }, /* GL_NICEST */ - { 27066, 0x00000000 }, /* GL_NONE */ - { 27074, 0x00000000 }, /* GL_NONE_OES */ - { 27086, 0x00001505 }, /* GL_NOOP */ - { 27094, 0x00001508 }, /* GL_NOR */ - { 27101, 0x00000BA1 }, /* GL_NORMALIZE */ - { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 27264, 0x00008511 }, /* GL_NORMAL_MAP */ - { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */ - { 27331, 0x00000205 }, /* GL_NOTEQUAL */ - { 27343, 0x00000000 }, /* GL_NO_ERROR */ - { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */ - { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 27999, 0x00000001 }, /* GL_ONE */ - { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 28612, 0x00001507 }, /* GL_OR */ - { 28618, 0x00000A01 }, /* GL_ORDER */ - { 28627, 0x0000150D }, /* GL_OR_INVERTED */ - { 28642, 0x0000150B }, /* GL_OR_REVERSE */ - { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 29819, 0x00001B00 }, /* GL_POINT */ - { 29828, 0x00000000 }, /* GL_POINTS */ - { 29838, 0x00000002 }, /* GL_POINT_BIT */ - { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 30113, 0x00000B11 }, /* GL_POINT_SIZE */ - { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 30535, 0x00008861 }, /* GL_POINT_SPRITE */ - { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 30665, 0x00000701 }, /* GL_POINT_TOKEN */ - { 30680, 0x00000009 }, /* GL_POLYGON */ - { 30691, 0x00000008 }, /* GL_POLYGON_BIT */ - { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 30964, 0x00001203 }, /* GL_POSITION */ - { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 32251, 0x00008578 }, /* GL_PREVIOUS */ - { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ - { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ - { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ - { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ - { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ - { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ - { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 33508, 0x00001701 }, /* GL_PROJECTION */ - { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ - { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ - { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ - { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 34212, 0x00002003 }, /* GL_Q */ - { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 34242, 0x00000007 }, /* GL_QUADS */ - { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 34360, 0x00000008 }, /* GL_QUAD_STRIP */ - { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ - { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ - { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ - { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 34567, 0x00008866 }, /* GL_QUERY_RESULT */ - { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */ - { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 34690, 0x00002002 }, /* GL_R */ - { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */ - { 34713, 0x00008F98 }, /* GL_R16_SNORM */ - { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 34738, 0x00008F94 }, /* GL_R8_SNORM */ - { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ - { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 34831, 0x00000C02 }, /* GL_READ_BUFFER */ - { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 34950, 0x000088B8 }, /* GL_READ_ONLY */ - { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 34980, 0x000088BA }, /* GL_READ_WRITE */ - { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 35012, 0x00001903 }, /* GL_RED */ - { 35019, 0x00008016 }, /* GL_REDUCE */ - { 35029, 0x00008016 }, /* GL_REDUCE_EXT */ - { 35043, 0x00000D15 }, /* GL_RED_BIAS */ - { 35055, 0x00000D52 }, /* GL_RED_BITS */ - { 35067, 0x00008D94 }, /* GL_RED_INTEGER */ - { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ - { 35101, 0x00000D14 }, /* GL_RED_SCALE */ - { 35114, 0x00008F90 }, /* GL_RED_SNORM */ - { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 35228, 0x00001C00 }, /* GL_RENDER */ - { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 36027, 0x00001F01 }, /* GL_RENDERER */ - { 36039, 0x00000C40 }, /* GL_RENDER_MODE */ - { 36054, 0x00002901 }, /* GL_REPEAT */ - { 36064, 0x00001E01 }, /* GL_REPLACE */ - { 36075, 0x00008062 }, /* GL_REPLACE_EXT */ - { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 36171, 0x00000102 }, /* GL_RETURN */ - { 36181, 0x00008F99 }, /* GL_RG16_SNORM */ - { 36195, 0x00008F95 }, /* GL_RG8_SNORM */ - { 36208, 0x00001907 }, /* GL_RGB */ - { 36215, 0x00008052 }, /* GL_RGB10 */ - { 36224, 0x00008059 }, /* GL_RGB10_A2 */ - { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 36252, 0x00008052 }, /* GL_RGB10_EXT */ - { 36265, 0x00008053 }, /* GL_RGB12 */ - { 36274, 0x00008053 }, /* GL_RGB12_EXT */ - { 36287, 0x00008054 }, /* GL_RGB16 */ - { 36296, 0x0000881B }, /* GL_RGB16F */ - { 36306, 0x00008D89 }, /* GL_RGB16I */ - { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */ - { 36330, 0x00008D77 }, /* GL_RGB16UI */ - { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */ - { 36356, 0x00008054 }, /* GL_RGB16_EXT */ - { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */ - { 36384, 0x0000804E }, /* GL_RGB2_EXT */ - { 36396, 0x00008815 }, /* GL_RGB32F */ - { 36406, 0x00008D83 }, /* GL_RGB32I */ - { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */ - { 36430, 0x00008D71 }, /* GL_RGB32UI */ - { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */ - { 36456, 0x0000804F }, /* GL_RGB4 */ - { 36464, 0x0000804F }, /* GL_RGB4_EXT */ - { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 36489, 0x00008050 }, /* GL_RGB5 */ - { 36497, 0x00008D62 }, /* GL_RGB565 */ - { 36507, 0x00008D62 }, /* GL_RGB565_OES */ - { 36521, 0x00008057 }, /* GL_RGB5_A1 */ - { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 36562, 0x00008050 }, /* GL_RGB5_EXT */ - { 36574, 0x00008051 }, /* GL_RGB8 */ - { 36582, 0x00008D8F }, /* GL_RGB8I */ - { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */ - { 36604, 0x00008D7D }, /* GL_RGB8UI */ - { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */ - { 36628, 0x00008051 }, /* GL_RGB8_EXT */ - { 36640, 0x00008051 }, /* GL_RGB8_OES */ - { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */ - { 36666, 0x00008C3D }, /* GL_RGB9_E5 */ - { 36677, 0x00001908 }, /* GL_RGBA */ - { 36685, 0x0000805A }, /* GL_RGBA12 */ - { 36695, 0x0000805A }, /* GL_RGBA12_EXT */ - { 36709, 0x0000805B }, /* GL_RGBA16 */ - { 36719, 0x0000881A }, /* GL_RGBA16F */ - { 36730, 0x00008D88 }, /* GL_RGBA16I */ - { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */ - { 36756, 0x00008D76 }, /* GL_RGBA16UI */ - { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */ - { 36784, 0x0000805B }, /* GL_RGBA16_EXT */ - { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */ - { 36814, 0x00008055 }, /* GL_RGBA2 */ - { 36823, 0x00008055 }, /* GL_RGBA2_EXT */ - { 36836, 0x00008814 }, /* GL_RGBA32F */ - { 36847, 0x00008D82 }, /* GL_RGBA32I */ - { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */ - { 36873, 0x00008D70 }, /* GL_RGBA32UI */ - { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */ - { 36901, 0x00008056 }, /* GL_RGBA4 */ - { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 36929, 0x00008056 }, /* GL_RGBA4_EXT */ - { 36942, 0x00008056 }, /* GL_RGBA4_OES */ - { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 36969, 0x00008058 }, /* GL_RGBA8 */ - { 36978, 0x00008D8E }, /* GL_RGBA8I */ - { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */ - { 37002, 0x00008D7C }, /* GL_RGBA8UI */ - { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */ - { 37028, 0x00008058 }, /* GL_RGBA8_EXT */ - { 37041, 0x00008058 }, /* GL_RGBA8_OES */ - { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */ - { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ - { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ - { 37148, 0x00000C31 }, /* GL_RGBA_MODE */ - { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */ - { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ - { 37222, 0x000083A0 }, /* GL_RGB_S3TC */ - { 37234, 0x00008573 }, /* GL_RGB_SCALE */ - { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 37281, 0x00008F92 }, /* GL_RGB_SNORM */ - { 37294, 0x00008F91 }, /* GL_RG_SNORM */ - { 37306, 0x00000407 }, /* GL_RIGHT */ - { 37315, 0x00002000 }, /* GL_S */ - { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ - { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ - { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ - { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ - { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ - { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ - { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ - { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ - { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ - { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ - { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ - { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ - { 37777, 0x000080A9 }, /* GL_SAMPLES */ - { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 38464, 0x00001C02 }, /* GL_SELECT */ - { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ - { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 38645, 0x0000150F }, /* GL_SET */ - { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 38852, 0x00001601 }, /* GL_SHININESS */ - { 38865, 0x00001402 }, /* GL_SHORT */ - { 38874, 0x00009119 }, /* GL_SIGNALED */ - { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 38962, 0x00008C46 }, /* GL_SLUMINANCE */ - { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 39033, 0x00001D01 }, /* GL_SMOOTH */ - { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 39537, 0x00001202 }, /* GL_SPECULAR */ - { 39549, 0x00002402 }, /* GL_SPHERE_MAP */ - { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 39627, 0x00008580 }, /* GL_SRC0_RGB */ - { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 39653, 0x00008581 }, /* GL_SRC1_RGB */ - { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 39679, 0x00008582 }, /* GL_SRC2_RGB */ - { 39691, 0x00000302 }, /* GL_SRC_ALPHA */ - { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 39726, 0x00000300 }, /* GL_SRC_COLOR */ - { 39739, 0x00008C40 }, /* GL_SRGB */ - { 39747, 0x00008C41 }, /* GL_SRGB8 */ - { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 39823, 0x000088E6 }, /* GL_STATIC_COPY */ - { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 39891, 0x000088E5 }, /* GL_STATIC_READ */ - { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 39925, 0x00001802 }, /* GL_STENCIL */ - { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */ - { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 40742, 0x00000B97 }, /* GL_STENCIL_REF */ - { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 40845, 0x00000C33 }, /* GL_STEREO */ - { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 40928, 0x000088E2 }, /* GL_STREAM_COPY */ - { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 40996, 0x000088E1 }, /* GL_STREAM_READ */ - { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 41047, 0x000084E7 }, /* GL_SUBTRACT */ - { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 41093, 0x00009116 }, /* GL_SYNC_FENCE */ - { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 41178, 0x00009114 }, /* GL_SYNC_STATUS */ - { 41193, 0x00002001 }, /* GL_T */ - { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 41263, 0x00002A27 }, /* GL_T2F_V3F */ - { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 41293, 0x00002A28 }, /* GL_T4F_V4F */ - { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 41327, 0x00001702 }, /* GL_TEXTURE */ - { 41338, 0x000084C0 }, /* GL_TEXTURE0 */ - { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 41366, 0x000084C1 }, /* GL_TEXTURE1 */ - { 41378, 0x000084CA }, /* GL_TEXTURE10 */ - { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 41408, 0x000084CB }, /* GL_TEXTURE11 */ - { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 41438, 0x000084CC }, /* GL_TEXTURE12 */ - { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 41468, 0x000084CD }, /* GL_TEXTURE13 */ - { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 41498, 0x000084CE }, /* GL_TEXTURE14 */ - { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 41528, 0x000084CF }, /* GL_TEXTURE15 */ - { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 41558, 0x000084D0 }, /* GL_TEXTURE16 */ - { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 41588, 0x000084D1 }, /* GL_TEXTURE17 */ - { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 41618, 0x000084D2 }, /* GL_TEXTURE18 */ - { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 41648, 0x000084D3 }, /* GL_TEXTURE19 */ - { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 41694, 0x000084C2 }, /* GL_TEXTURE2 */ - { 41706, 0x000084D4 }, /* GL_TEXTURE20 */ - { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 41736, 0x000084D5 }, /* GL_TEXTURE21 */ - { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 41766, 0x000084D6 }, /* GL_TEXTURE22 */ - { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 41796, 0x000084D7 }, /* GL_TEXTURE23 */ - { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 41826, 0x000084D8 }, /* GL_TEXTURE24 */ - { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 41856, 0x000084D9 }, /* GL_TEXTURE25 */ - { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 41886, 0x000084DA }, /* GL_TEXTURE26 */ - { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 41916, 0x000084DB }, /* GL_TEXTURE27 */ - { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 41946, 0x000084DC }, /* GL_TEXTURE28 */ - { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 41976, 0x000084DD }, /* GL_TEXTURE29 */ - { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 42022, 0x000084C3 }, /* GL_TEXTURE3 */ - { 42034, 0x000084DE }, /* GL_TEXTURE30 */ - { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 42064, 0x000084DF }, /* GL_TEXTURE31 */ - { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 42110, 0x000084C4 }, /* GL_TEXTURE4 */ - { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 42138, 0x000084C5 }, /* GL_TEXTURE5 */ - { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 42166, 0x000084C6 }, /* GL_TEXTURE6 */ - { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 42194, 0x000084C7 }, /* GL_TEXTURE7 */ - { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 42222, 0x000084C8 }, /* GL_TEXTURE8 */ - { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 42250, 0x000084C9 }, /* GL_TEXTURE9 */ - { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ - { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ - { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 42394, 0x0000806F }, /* GL_TEXTURE_3D */ - { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ - { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ - { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ - { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ - { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ - { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ - { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ - { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ - { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ - { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ - { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 47340, 0x00000004 }, /* GL_TRIANGLES */ - { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ - { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ - { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ - { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ - { 47518, 0x00000001 }, /* GL_TRUE */ - { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 47714, 0x00009118 }, /* GL_UNSIGNALED */ - { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ - { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ - { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ - { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ - { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ - { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ - { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ - { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ - { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ - { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ - { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ - { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ - { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ - { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ - { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ - { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ - { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ - { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 49195, 0x00002A20 }, /* GL_V2F */ - { 49202, 0x00002A21 }, /* GL_V3F */ - { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 49228, 0x00001F00 }, /* GL_VENDOR */ - { 49238, 0x00001F02 }, /* GL_VERSION */ - { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ - { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 50820, 0x00000BA2 }, /* GL_VIEWPORT */ - { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 50866, 0x0000911D }, /* GL_WAIT_FAILED */ - { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 51325, 0x00001506 }, /* GL_XOR */ - { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 51351, 0x00008757 }, /* GL_YCBCR_MESA */ - { 51365, 0x00000000 }, /* GL_ZERO */ - { 51373, 0x00000D16 }, /* GL_ZOOM_X */ - { 51383, 0x00000D17 }, /* GL_ZOOM_Y */ -}; - -static const unsigned reduced_enums[1552] = -{ - 535, /* GL_FALSE */ - 827, /* GL_LINES */ - 831, /* GL_LINE_LOOP */ - 838, /* GL_LINE_STRIP */ - 2135, /* GL_TRIANGLES */ - 2140, /* GL_TRIANGLE_STRIP */ - 2138, /* GL_TRIANGLE_FAN */ - 1507, /* GL_QUADS */ - 1511, /* GL_QUAD_STRIP */ - 1378, /* GL_POLYGON */ - 828, /* GL_LINES_ADJACENCY */ - 839, /* GL_LINE_STRIP_ADJACENCY */ - 2136, /* GL_TRIANGLES_ADJACENCY */ - 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */ - 1390, /* GL_POLYGON_STIPPLE_BIT */ - 1333, /* GL_PIXEL_MODE_BIT */ - 814, /* GL_LIGHTING_BIT */ - 568, /* GL_FOG_BIT */ - 8, /* GL_ACCUM */ - 850, /* GL_LOAD */ - 1596, /* GL_RETURN */ - 1200, /* GL_MULT */ - 24, /* GL_ADD */ - 1216, /* GL_NEVER */ - 804, /* GL_LESS */ - 525, /* GL_EQUAL */ - 803, /* GL_LEQUAL */ - 691, /* GL_GREATER */ - 1233, /* GL_NOTEQUAL */ - 690, /* GL_GEQUAL */ - 55, /* GL_ALWAYS */ - 1803, /* GL_SRC_COLOR */ - 1266, /* GL_ONE_MINUS_SRC_COLOR */ - 1801, /* GL_SRC_ALPHA */ - 1265, /* GL_ONE_MINUS_SRC_ALPHA */ - 504, /* GL_DST_ALPHA */ - 1263, /* GL_ONE_MINUS_DST_ALPHA */ - 505, /* GL_DST_COLOR */ - 1264, /* GL_ONE_MINUS_DST_COLOR */ - 1802, /* GL_SRC_ALPHA_SATURATE */ - 667, /* GL_FRONT_LEFT */ - 668, /* GL_FRONT_RIGHT */ - 77, /* GL_BACK_LEFT */ - 78, /* GL_BACK_RIGHT */ - 664, /* GL_FRONT */ - 76, /* GL_BACK */ - 802, /* GL_LEFT */ - 1685, /* GL_RIGHT */ - 665, /* GL_FRONT_AND_BACK */ - 71, /* GL_AUX0 */ - 72, /* GL_AUX1 */ - 73, /* GL_AUX2 */ - 74, /* GL_AUX3 */ - 790, /* GL_INVALID_ENUM */ - 795, /* GL_INVALID_VALUE */ - 794, /* GL_INVALID_OPERATION */ - 1808, /* GL_STACK_OVERFLOW */ - 1809, /* GL_STACK_UNDERFLOW */ - 1291, /* GL_OUT_OF_MEMORY */ - 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - 0, /* GL_2D */ - 2, /* GL_3D */ - 3, /* GL_3D_COLOR */ - 4, /* GL_3D_COLOR_TEXTURE */ - 6, /* GL_4D_COLOR_TEXTURE */ - 1311, /* GL_PASS_THROUGH_TOKEN */ - 1377, /* GL_POINT_TOKEN */ - 841, /* GL_LINE_TOKEN */ - 1391, /* GL_POLYGON_TOKEN */ - 87, /* GL_BITMAP_TOKEN */ - 503, /* GL_DRAW_PIXEL_TOKEN */ - 349, /* GL_COPY_PIXEL_TOKEN */ - 832, /* GL_LINE_RESET_TOKEN */ - 528, /* GL_EXP */ - 529, /* GL_EXP2 */ - 386, /* GL_CW */ - 154, /* GL_CCW */ - 184, /* GL_COEFF */ - 1288, /* GL_ORDER */ - 440, /* GL_DOMAIN */ - 359, /* GL_CURRENT_COLOR */ - 362, /* GL_CURRENT_INDEX */ - 368, /* GL_CURRENT_NORMAL */ - 382, /* GL_CURRENT_TEXTURE_COORDS */ - 374, /* GL_CURRENT_RASTER_COLOR */ - 376, /* GL_CURRENT_RASTER_INDEX */ - 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 377, /* GL_CURRENT_RASTER_POSITION */ - 378, /* GL_CURRENT_RASTER_POSITION_VALID */ - 375, /* GL_CURRENT_RASTER_DISTANCE */ - 1369, /* GL_POINT_SMOOTH */ - 1353, /* GL_POINT_SIZE */ - 1368, /* GL_POINT_SIZE_RANGE */ - 1359, /* GL_POINT_SIZE_GRANULARITY */ - 833, /* GL_LINE_SMOOTH */ - 842, /* GL_LINE_WIDTH */ - 844, /* GL_LINE_WIDTH_RANGE */ - 843, /* GL_LINE_WIDTH_GRANULARITY */ - 835, /* GL_LINE_STIPPLE */ - 836, /* GL_LINE_STIPPLE_PATTERN */ - 837, /* GL_LINE_STIPPLE_REPEAT */ - 849, /* GL_LIST_MODE */ - 1056, /* GL_MAX_LIST_NESTING */ - 846, /* GL_LIST_BASE */ - 848, /* GL_LIST_INDEX */ - 1380, /* GL_POLYGON_MODE */ - 1387, /* GL_POLYGON_SMOOTH */ - 1389, /* GL_POLYGON_STIPPLE */ - 514, /* GL_EDGE_FLAG */ - 352, /* GL_CULL_FACE */ - 353, /* GL_CULL_FACE_MODE */ - 666, /* GL_FRONT_FACE */ - 813, /* GL_LIGHTING */ - 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 819, /* GL_LIGHT_MODEL_TWO_SIDE */ - 815, /* GL_LIGHT_MODEL_AMBIENT */ - 1750, /* GL_SHADE_MODEL */ - 232, /* GL_COLOR_MATERIAL_FACE */ - 233, /* GL_COLOR_MATERIAL_PARAMETER */ - 231, /* GL_COLOR_MATERIAL */ - 567, /* GL_FOG */ - 589, /* GL_FOG_INDEX */ - 585, /* GL_FOG_DENSITY */ - 593, /* GL_FOG_START */ - 587, /* GL_FOG_END */ - 590, /* GL_FOG_MODE */ - 569, /* GL_FOG_COLOR */ - 425, /* GL_DEPTH_RANGE */ - 434, /* GL_DEPTH_TEST */ - 437, /* GL_DEPTH_WRITEMASK */ - 410, /* GL_DEPTH_CLEAR_VALUE */ - 424, /* GL_DEPTH_FUNC */ - 12, /* GL_ACCUM_CLEAR_VALUE */ - 1853, /* GL_STENCIL_TEST */ - 1834, /* GL_STENCIL_CLEAR_VALUE */ - 1836, /* GL_STENCIL_FUNC */ - 1855, /* GL_STENCIL_VALUE_MASK */ - 1835, /* GL_STENCIL_FAIL */ - 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1851, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1852, /* GL_STENCIL_REF */ - 1856, /* GL_STENCIL_WRITEMASK */ - 1006, /* GL_MATRIX_MODE */ - 1222, /* GL_NORMALIZE */ - 2267, /* GL_VIEWPORT */ - 1195, /* GL_MODELVIEW_STACK_DEPTH */ - 1481, /* GL_PROJECTION_STACK_DEPTH */ - 2089, /* GL_TEXTURE_STACK_DEPTH */ - 1192, /* GL_MODELVIEW_MATRIX */ - 1479, /* GL_PROJECTION_MATRIX */ - 2069, /* GL_TEXTURE_MATRIX */ - 69, /* GL_ATTRIB_STACK_DEPTH */ - 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - 51, /* GL_ALPHA_TEST */ - 52, /* GL_ALPHA_TEST_FUNC */ - 53, /* GL_ALPHA_TEST_REF */ - 439, /* GL_DITHER */ - 91, /* GL_BLEND_DST */ - 105, /* GL_BLEND_SRC */ - 88, /* GL_BLEND */ - 852, /* GL_LOGIC_OP_MODE */ - 739, /* GL_INDEX_LOGIC_OP */ - 230, /* GL_COLOR_LOGIC_OP */ - 75, /* GL_AUX_BUFFERS */ - 450, /* GL_DRAW_BUFFER */ - 1534, /* GL_READ_BUFFER */ - 1727, /* GL_SCISSOR_BOX */ - 1728, /* GL_SCISSOR_TEST */ - 738, /* GL_INDEX_CLEAR_VALUE */ - 743, /* GL_INDEX_WRITEMASK */ - 227, /* GL_COLOR_CLEAR_VALUE */ - 269, /* GL_COLOR_WRITEMASK */ - 740, /* GL_INDEX_MODE */ - 1674, /* GL_RGBA_MODE */ - 449, /* GL_DOUBLEBUFFER */ - 1857, /* GL_STEREO */ - 1588, /* GL_RENDER_MODE */ - 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1370, /* GL_POINT_SMOOTH_HINT */ - 834, /* GL_LINE_SMOOTH_HINT */ - 1388, /* GL_POLYGON_SMOOTH_HINT */ - 588, /* GL_FOG_HINT */ - 2049, /* GL_TEXTURE_GEN_S */ - 2051, /* GL_TEXTURE_GEN_T */ - 2048, /* GL_TEXTURE_GEN_R */ - 2047, /* GL_TEXTURE_GEN_Q */ - 1325, /* GL_PIXEL_MAP_I_TO_I */ - 1331, /* GL_PIXEL_MAP_S_TO_S */ - 1327, /* GL_PIXEL_MAP_I_TO_R */ - 1323, /* GL_PIXEL_MAP_I_TO_G */ - 1321, /* GL_PIXEL_MAP_I_TO_B */ - 1319, /* GL_PIXEL_MAP_I_TO_A */ - 1329, /* GL_PIXEL_MAP_R_TO_R */ - 1317, /* GL_PIXEL_MAP_G_TO_G */ - 1315, /* GL_PIXEL_MAP_B_TO_B */ - 1313, /* GL_PIXEL_MAP_A_TO_A */ - 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 2152, /* GL_UNPACK_SWAP_BYTES */ - 2147, /* GL_UNPACK_LSB_FIRST */ - 2148, /* GL_UNPACK_ROW_LENGTH */ - 2151, /* GL_UNPACK_SKIP_ROWS */ - 2150, /* GL_UNPACK_SKIP_PIXELS */ - 2145, /* GL_UNPACK_ALIGNMENT */ - 1300, /* GL_PACK_SWAP_BYTES */ - 1295, /* GL_PACK_LSB_FIRST */ - 1296, /* GL_PACK_ROW_LENGTH */ - 1299, /* GL_PACK_SKIP_ROWS */ - 1298, /* GL_PACK_SKIP_PIXELS */ - 1292, /* GL_PACK_ALIGNMENT */ - 947, /* GL_MAP_COLOR */ - 952, /* GL_MAP_STENCIL */ - 742, /* GL_INDEX_SHIFT */ - 741, /* GL_INDEX_OFFSET */ - 1550, /* GL_RED_SCALE */ - 1546, /* GL_RED_BIAS */ - 2293, /* GL_ZOOM_X */ - 2294, /* GL_ZOOM_Y */ - 697, /* GL_GREEN_SCALE */ - 693, /* GL_GREEN_BIAS */ - 115, /* GL_BLUE_SCALE */ - 111, /* GL_BLUE_BIAS */ - 50, /* GL_ALPHA_SCALE */ - 47, /* GL_ALPHA_BIAS */ - 426, /* GL_DEPTH_SCALE */ - 402, /* GL_DEPTH_BIAS */ - 1038, /* GL_MAX_EVAL_ORDER */ - 1055, /* GL_MAX_LIGHTS */ - 1018, /* GL_MAX_CLIP_DISTANCES */ - 1110, /* GL_MAX_TEXTURE_SIZE */ - 1062, /* GL_MAX_PIXEL_MAP_TABLE */ - 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 1059, /* GL_MAX_NAME_STACK_DEPTH */ - 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 1137, /* GL_MAX_VIEWPORT_DIMS */ - 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1867, /* GL_SUBPIXEL_BITS */ - 737, /* GL_INDEX_BITS */ - 1547, /* GL_RED_BITS */ - 694, /* GL_GREEN_BITS */ - 112, /* GL_BLUE_BITS */ - 48, /* GL_ALPHA_BITS */ - 403, /* GL_DEPTH_BITS */ - 1831, /* GL_STENCIL_BITS */ - 14, /* GL_ACCUM_RED_BITS */ - 13, /* GL_ACCUM_GREEN_BITS */ - 10, /* GL_ACCUM_BLUE_BITS */ - 9, /* GL_ACCUM_ALPHA_BITS */ - 1209, /* GL_NAME_STACK_DEPTH */ - 70, /* GL_AUTO_NORMAL */ - 893, /* GL_MAP1_COLOR_4 */ - 896, /* GL_MAP1_INDEX */ - 897, /* GL_MAP1_NORMAL */ - 898, /* GL_MAP1_TEXTURE_COORD_1 */ - 899, /* GL_MAP1_TEXTURE_COORD_2 */ - 900, /* GL_MAP1_TEXTURE_COORD_3 */ - 901, /* GL_MAP1_TEXTURE_COORD_4 */ - 902, /* GL_MAP1_VERTEX_3 */ - 903, /* GL_MAP1_VERTEX_4 */ - 920, /* GL_MAP2_COLOR_4 */ - 923, /* GL_MAP2_INDEX */ - 924, /* GL_MAP2_NORMAL */ - 925, /* GL_MAP2_TEXTURE_COORD_1 */ - 926, /* GL_MAP2_TEXTURE_COORD_2 */ - 927, /* GL_MAP2_TEXTURE_COORD_3 */ - 928, /* GL_MAP2_TEXTURE_COORD_4 */ - 929, /* GL_MAP2_VERTEX_3 */ - 930, /* GL_MAP2_VERTEX_4 */ - 894, /* GL_MAP1_GRID_DOMAIN */ - 895, /* GL_MAP1_GRID_SEGMENTS */ - 921, /* GL_MAP2_GRID_DOMAIN */ - 922, /* GL_MAP2_GRID_SEGMENTS */ - 1950, /* GL_TEXTURE_1D */ - 1953, /* GL_TEXTURE_2D */ - 538, /* GL_FEEDBACK_BUFFER_POINTER */ - 539, /* GL_FEEDBACK_BUFFER_SIZE */ - 540, /* GL_FEEDBACK_BUFFER_TYPE */ - 1737, /* GL_SELECTION_BUFFER_POINTER */ - 1738, /* GL_SELECTION_BUFFER_SIZE */ - 2095, /* GL_TEXTURE_WIDTH */ - 2055, /* GL_TEXTURE_HEIGHT */ - 1999, /* GL_TEXTURE_COMPONENTS */ - 1980, /* GL_TEXTURE_BORDER_COLOR */ - 1979, /* GL_TEXTURE_BORDER */ - 441, /* GL_DONT_CARE */ - 536, /* GL_FASTEST */ - 1217, /* GL_NICEST */ - 56, /* GL_AMBIENT */ - 438, /* GL_DIFFUSE */ - 1790, /* GL_SPECULAR */ - 1392, /* GL_POSITION */ - 1793, /* GL_SPOT_DIRECTION */ - 1794, /* GL_SPOT_EXPONENT */ - 1792, /* GL_SPOT_CUTOFF */ - 317, /* GL_CONSTANT_ATTENUATION */ - 822, /* GL_LINEAR_ATTENUATION */ - 1506, /* GL_QUADRATIC_ATTENUATION */ - 284, /* GL_COMPILE */ - 285, /* GL_COMPILE_AND_EXECUTE */ - 149, /* GL_BYTE */ - 2154, /* GL_UNSIGNED_BYTE */ - 1755, /* GL_SHORT */ - 2193, /* GL_UNSIGNED_SHORT */ - 745, /* GL_INT */ - 2157, /* GL_UNSIGNED_INT */ - 548, /* GL_FLOAT */ - 1, /* GL_2_BYTES */ - 5, /* GL_3_BYTES */ - 7, /* GL_4_BYTES */ - 448, /* GL_DOUBLE */ - 698, /* GL_HALF_FLOAT */ - 544, /* GL_FIXED */ - 162, /* GL_CLEAR */ - 58, /* GL_AND */ - 60, /* GL_AND_REVERSE */ - 347, /* GL_COPY */ - 59, /* GL_AND_INVERTED */ - 1220, /* GL_NOOP */ - 2289, /* GL_XOR */ - 1287, /* GL_OR */ - 1221, /* GL_NOR */ - 526, /* GL_EQUIV */ - 798, /* GL_INVERT */ - 1290, /* GL_OR_REVERSE */ - 348, /* GL_COPY_INVERTED */ - 1289, /* GL_OR_INVERTED */ - 1210, /* GL_NAND */ - 1744, /* GL_SET */ - 523, /* GL_EMISSION */ - 1754, /* GL_SHININESS */ - 57, /* GL_AMBIENT_AND_DIFFUSE */ - 229, /* GL_COLOR_INDEXES */ - 1159, /* GL_MODELVIEW */ - 1478, /* GL_PROJECTION */ - 1885, /* GL_TEXTURE */ - 185, /* GL_COLOR */ - 395, /* GL_DEPTH */ - 1816, /* GL_STENCIL */ - 228, /* GL_COLOR_INDEX */ - 1837, /* GL_STENCIL_INDEX */ - 411, /* GL_DEPTH_COMPONENT */ - 1543, /* GL_RED */ - 692, /* GL_GREEN */ - 110, /* GL_BLUE */ - 32, /* GL_ALPHA */ - 1599, /* GL_RGB */ - 1639, /* GL_RGBA */ - 856, /* GL_LUMINANCE */ - 883, /* GL_LUMINANCE_ALPHA */ - 86, /* GL_BITMAP */ - 1342, /* GL_POINT */ - 820, /* GL_LINE */ - 541, /* GL_FILL */ - 1557, /* GL_RENDER */ - 537, /* GL_FEEDBACK */ - 1736, /* GL_SELECT */ - 547, /* GL_FLAT */ - 1765, /* GL_SMOOTH */ - 799, /* GL_KEEP */ - 1590, /* GL_REPLACE */ - 727, /* GL_INCR */ - 391, /* GL_DECR */ - 2210, /* GL_VENDOR */ - 1587, /* GL_RENDERER */ - 2211, /* GL_VERSION */ - 530, /* GL_EXTENSIONS */ - 1686, /* GL_S */ - 1876, /* GL_T */ - 1526, /* GL_R */ - 1505, /* GL_Q */ - 1196, /* GL_MODULATE */ - 390, /* GL_DECAL */ - 2042, /* GL_TEXTURE_ENV_MODE */ - 2041, /* GL_TEXTURE_ENV_COLOR */ - 2040, /* GL_TEXTURE_ENV */ - 531, /* GL_EYE_LINEAR */ - 1248, /* GL_OBJECT_LINEAR */ - 1791, /* GL_SPHERE_MAP */ - 2045, /* GL_TEXTURE_GEN_MODE */ - 1250, /* GL_OBJECT_PLANE */ - 532, /* GL_EYE_PLANE */ - 1211, /* GL_NEAREST */ - 821, /* GL_LINEAR */ - 1215, /* GL_NEAREST_MIPMAP_NEAREST */ - 826, /* GL_LINEAR_MIPMAP_NEAREST */ - 1214, /* GL_NEAREST_MIPMAP_LINEAR */ - 825, /* GL_LINEAR_MIPMAP_LINEAR */ - 2068, /* GL_TEXTURE_MAG_FILTER */ - 2077, /* GL_TEXTURE_MIN_FILTER */ - 2098, /* GL_TEXTURE_WRAP_S */ - 2099, /* GL_TEXTURE_WRAP_T */ - 155, /* GL_CLAMP */ - 1589, /* GL_REPEAT */ - 1386, /* GL_POLYGON_OFFSET_UNITS */ - 1385, /* GL_POLYGON_OFFSET_POINT */ - 1384, /* GL_POLYGON_OFFSET_LINE */ - 1529, /* GL_R3_G3_B2 */ - 2207, /* GL_V2F */ - 2208, /* GL_V3F */ - 152, /* GL_C4UB_V2F */ - 153, /* GL_C4UB_V3F */ - 150, /* GL_C3F_V3F */ - 1208, /* GL_N3F_V3F */ - 151, /* GL_C4F_N3F_V3F */ - 1881, /* GL_T2F_V3F */ - 1883, /* GL_T4F_V4F */ - 1879, /* GL_T2F_C4UB_V3F */ - 1877, /* GL_T2F_C3F_V3F */ - 1880, /* GL_T2F_N3F_V3F */ - 1878, /* GL_T2F_C4F_N3F_V3F */ - 1882, /* GL_T4F_C4F_N3F_V4F */ - 169, /* GL_CLIP_DISTANCE0 */ - 170, /* GL_CLIP_DISTANCE1 */ - 171, /* GL_CLIP_DISTANCE2 */ - 172, /* GL_CLIP_DISTANCE3 */ - 173, /* GL_CLIP_DISTANCE4 */ - 174, /* GL_CLIP_DISTANCE5 */ - 175, /* GL_CLIP_DISTANCE6 */ - 176, /* GL_CLIP_DISTANCE7 */ - 805, /* GL_LIGHT0 */ - 806, /* GL_LIGHT1 */ - 807, /* GL_LIGHT2 */ - 808, /* GL_LIGHT3 */ - 809, /* GL_LIGHT4 */ - 810, /* GL_LIGHT5 */ - 811, /* GL_LIGHT6 */ - 812, /* GL_LIGHT7 */ - 702, /* GL_HINT_BIT */ - 319, /* GL_CONSTANT_COLOR */ - 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 314, /* GL_CONSTANT_ALPHA */ - 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 89, /* GL_BLEND_COLOR */ - 669, /* GL_FUNC_ADD */ - 1140, /* GL_MIN */ - 1009, /* GL_MAX */ - 96, /* GL_BLEND_EQUATION */ - 675, /* GL_FUNC_SUBTRACT */ - 672, /* GL_FUNC_REVERSE_SUBTRACT */ - 327, /* GL_CONVOLUTION_1D */ - 328, /* GL_CONVOLUTION_2D */ - 1739, /* GL_SEPARABLE_2D */ - 331, /* GL_CONVOLUTION_BORDER_MODE */ - 335, /* GL_CONVOLUTION_FILTER_SCALE */ - 333, /* GL_CONVOLUTION_FILTER_BIAS */ - 1544, /* GL_REDUCE */ - 337, /* GL_CONVOLUTION_FORMAT */ - 341, /* GL_CONVOLUTION_WIDTH */ - 339, /* GL_CONVOLUTION_HEIGHT */ - 1028, /* GL_MAX_CONVOLUTION_WIDTH */ - 1026, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1425, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1423, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 703, /* GL_HISTOGRAM */ - 1485, /* GL_PROXY_HISTOGRAM */ - 719, /* GL_HISTOGRAM_WIDTH */ - 709, /* GL_HISTOGRAM_FORMAT */ - 715, /* GL_HISTOGRAM_RED_SIZE */ - 711, /* GL_HISTOGRAM_GREEN_SIZE */ - 706, /* GL_HISTOGRAM_BLUE_SIZE */ - 704, /* GL_HISTOGRAM_ALPHA_SIZE */ - 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 717, /* GL_HISTOGRAM_SINK */ - 1141, /* GL_MINMAX */ - 1143, /* GL_MINMAX_FORMAT */ - 1145, /* GL_MINMAX_SINK */ - 1884, /* GL_TABLE_TOO_LARGE_EXT */ - 2156, /* GL_UNSIGNED_BYTE_3_3_2 */ - 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 2168, /* GL_UNSIGNED_INT_8_8_8_8 */ - 2159, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1383, /* GL_POLYGON_OFFSET_FILL */ - 1382, /* GL_POLYGON_OFFSET_FACTOR */ - 1381, /* GL_POLYGON_OFFSET_BIAS */ - 1593, /* GL_RESCALE_NORMAL */ - 41, /* GL_ALPHA4 */ - 43, /* GL_ALPHA8 */ - 33, /* GL_ALPHA12 */ - 35, /* GL_ALPHA16 */ - 871, /* GL_LUMINANCE4 */ - 877, /* GL_LUMINANCE8 */ - 857, /* GL_LUMINANCE12 */ - 863, /* GL_LUMINANCE16 */ - 872, /* GL_LUMINANCE4_ALPHA4 */ - 875, /* GL_LUMINANCE6_ALPHA2 */ - 880, /* GL_LUMINANCE8_ALPHA8 */ - 860, /* GL_LUMINANCE12_ALPHA4 */ - 858, /* GL_LUMINANCE12_ALPHA12 */ - 866, /* GL_LUMINANCE16_ALPHA16 */ - 746, /* GL_INTENSITY */ - 755, /* GL_INTENSITY4 */ - 757, /* GL_INTENSITY8 */ - 747, /* GL_INTENSITY12 */ - 749, /* GL_INTENSITY16 */ - 1614, /* GL_RGB2_EXT */ - 1620, /* GL_RGB4 */ - 1623, /* GL_RGB5 */ - 1630, /* GL_RGB8 */ - 1600, /* GL_RGB10 */ - 1604, /* GL_RGB12 */ - 1606, /* GL_RGB16 */ - 1650, /* GL_RGBA2 */ - 1657, /* GL_RGBA4 */ - 1626, /* GL_RGB5_A1 */ - 1662, /* GL_RGBA8 */ - 1601, /* GL_RGB10_A2 */ - 1640, /* GL_RGBA12 */ - 1642, /* GL_RGBA16 */ - 2085, /* GL_TEXTURE_RED_SIZE */ - 2053, /* GL_TEXTURE_GREEN_SIZE */ - 1977, /* GL_TEXTURE_BLUE_SIZE */ - 1958, /* GL_TEXTURE_ALPHA_SIZE */ - 2066, /* GL_TEXTURE_LUMINANCE_SIZE */ - 2057, /* GL_TEXTURE_INTENSITY_SIZE */ - 1591, /* GL_REPLACE_EXT */ - 1489, /* GL_PROXY_TEXTURE_1D */ - 1493, /* GL_PROXY_TEXTURE_2D */ - 2093, /* GL_TEXTURE_TOO_LARGE_EXT */ - 2079, /* GL_TEXTURE_PRIORITY */ - 2087, /* GL_TEXTURE_RESIDENT */ - 1961, /* GL_TEXTURE_BINDING_1D */ - 1964, /* GL_TEXTURE_BINDING_2D */ - 1967, /* GL_TEXTURE_BINDING_3D */ - 1297, /* GL_PACK_SKIP_IMAGES */ - 1293, /* GL_PACK_IMAGE_HEIGHT */ - 2149, /* GL_UNPACK_SKIP_IMAGES */ - 2146, /* GL_UNPACK_IMAGE_HEIGHT */ - 1956, /* GL_TEXTURE_3D */ - 1497, /* GL_PROXY_TEXTURE_3D */ - 2037, /* GL_TEXTURE_DEPTH */ - 2096, /* GL_TEXTURE_WRAP_R */ - 1010, /* GL_MAX_3D_TEXTURE_SIZE */ - 2212, /* GL_VERTEX_ARRAY */ - 1223, /* GL_NORMAL_ARRAY */ - 186, /* GL_COLOR_ARRAY */ - 731, /* GL_INDEX_ARRAY */ - 2007, /* GL_TEXTURE_COORD_ARRAY */ - 515, /* GL_EDGE_FLAG_ARRAY */ - 2218, /* GL_VERTEX_ARRAY_SIZE */ - 2220, /* GL_VERTEX_ARRAY_TYPE */ - 2219, /* GL_VERTEX_ARRAY_STRIDE */ - 1228, /* GL_NORMAL_ARRAY_TYPE */ - 1227, /* GL_NORMAL_ARRAY_STRIDE */ - 190, /* GL_COLOR_ARRAY_SIZE */ - 192, /* GL_COLOR_ARRAY_TYPE */ - 191, /* GL_COLOR_ARRAY_STRIDE */ - 736, /* GL_INDEX_ARRAY_TYPE */ - 735, /* GL_INDEX_ARRAY_STRIDE */ - 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 2217, /* GL_VERTEX_ARRAY_POINTER */ - 1226, /* GL_NORMAL_ARRAY_POINTER */ - 189, /* GL_COLOR_ARRAY_POINTER */ - 734, /* GL_INDEX_ARRAY_POINTER */ - 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 518, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1201, /* GL_MULTISAMPLE */ - 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1715, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1720, /* GL_SAMPLE_COVERAGE */ - 1717, /* GL_SAMPLE_BUFFERS */ - 1708, /* GL_SAMPLES */ - 1724, /* GL_SAMPLE_COVERAGE_VALUE */ - 1722, /* GL_SAMPLE_COVERAGE_INVERT */ - 234, /* GL_COLOR_MATRIX */ - 236, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 94, /* GL_BLEND_DST_RGB */ - 108, /* GL_BLEND_SRC_RGB */ - 92, /* GL_BLEND_DST_ALPHA */ - 106, /* GL_BLEND_SRC_ALPHA */ - 240, /* GL_COLOR_TABLE */ - 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1484, /* GL_PROXY_COLOR_TABLE */ - 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 264, /* GL_COLOR_TABLE_SCALE */ - 244, /* GL_COLOR_TABLE_BIAS */ - 249, /* GL_COLOR_TABLE_FORMAT */ - 266, /* GL_COLOR_TABLE_WIDTH */ - 261, /* GL_COLOR_TABLE_RED_SIZE */ - 252, /* GL_COLOR_TABLE_GREEN_SIZE */ - 246, /* GL_COLOR_TABLE_BLUE_SIZE */ - 241, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 79, /* GL_BGR */ - 80, /* GL_BGRA */ - 1037, /* GL_MAX_ELEMENTS_VERTICES */ - 1036, /* GL_MAX_ELEMENTS_INDICES */ - 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1364, /* GL_POINT_SIZE_MIN */ - 1360, /* GL_POINT_SIZE_MAX */ - 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1345, /* GL_POINT_DISTANCE_ATTENUATION */ - 157, /* GL_CLAMP_TO_BORDER */ - 160, /* GL_CLAMP_TO_EDGE */ - 2078, /* GL_TEXTURE_MIN_LOD */ - 2076, /* GL_TEXTURE_MAX_LOD */ - 1960, /* GL_TEXTURE_BASE_LEVEL */ - 2075, /* GL_TEXTURE_MAX_LEVEL */ - 722, /* GL_IGNORE_BORDER_HP */ - 318, /* GL_CONSTANT_BORDER_HP */ - 1592, /* GL_REPLICATE_BORDER_HP */ - 329, /* GL_CONVOLUTION_BORDER_COLOR */ - 1256, /* GL_OCCLUSION_TEST_HP */ - 1257, /* GL_OCCLUSION_TEST_RESULT_HP */ - 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 678, /* GL_GENERATE_MIPMAP */ - 679, /* GL_GENERATE_MIPMAP_HINT */ - 591, /* GL_FOG_OFFSET_SGIX */ - 592, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1998, /* GL_TEXTURE_COMPARE_SGIX */ - 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 412, /* GL_DEPTH_COMPONENT16 */ - 416, /* GL_DEPTH_COMPONENT24 */ - 420, /* GL_DEPTH_COMPONENT32 */ - 354, /* GL_CULL_VERTEX_EXT */ - 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2285, /* GL_WRAP_BORDER_SUN */ - 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1758, /* GL_SINGLE_COLOR */ - 1742, /* GL_SEPARATE_SPECULAR_COLOR */ - 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 633, /* GL_FRAMEBUFFER_DEFAULT */ - 660, /* GL_FRAMEBUFFER_UNDEFINED */ - 428, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 892, /* GL_MAJOR_VERSION */ - 1147, /* GL_MINOR_VERSION */ - 1237, /* GL_NUM_EXTENSIONS */ - 324, /* GL_CONTEXT_FLAGS */ - 730, /* GL_INDEX */ - 406, /* GL_DEPTH_BUFFER */ - 1832, /* GL_STENCIL_BUFFER */ - 295, /* GL_COMPRESSED_RED */ - 296, /* GL_COMPRESSED_RG */ - 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 2200, /* GL_UNSIGNED_SHORT_5_6_5 */ - 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 1151, /* GL_MIRRORED_REPEAT */ - 1679, /* GL_RGB_S3TC */ - 1622, /* GL_RGB4_S3TC */ - 1675, /* GL_RGBA_S3TC */ - 1661, /* GL_RGBA4_S3TC */ - 1670, /* GL_RGBA_DXT5_S3TC */ - 1658, /* GL_RGBA4_DXT5_S3TC */ - 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 578, /* GL_FOG_COORDINATE_SOURCE */ - 570, /* GL_FOG_COORD */ - 594, /* GL_FRAGMENT_DEPTH */ - 360, /* GL_CURRENT_FOG_COORD */ - 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 572, /* GL_FOG_COORDINATE_ARRAY */ - 238, /* GL_COLOR_SUM */ - 381, /* GL_CURRENT_SECONDARY_COLOR */ - 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1729, /* GL_SECONDARY_COLOR_ARRAY */ - 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - 29, /* GL_ALIASED_POINT_SIZE_RANGE */ - 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1886, /* GL_TEXTURE0 */ - 1888, /* GL_TEXTURE1 */ - 1910, /* GL_TEXTURE2 */ - 1932, /* GL_TEXTURE3 */ - 1938, /* GL_TEXTURE4 */ - 1940, /* GL_TEXTURE5 */ - 1942, /* GL_TEXTURE6 */ - 1944, /* GL_TEXTURE7 */ - 1946, /* GL_TEXTURE8 */ - 1948, /* GL_TEXTURE9 */ - 1889, /* GL_TEXTURE10 */ - 1891, /* GL_TEXTURE11 */ - 1893, /* GL_TEXTURE12 */ - 1895, /* GL_TEXTURE13 */ - 1897, /* GL_TEXTURE14 */ - 1899, /* GL_TEXTURE15 */ - 1901, /* GL_TEXTURE16 */ - 1903, /* GL_TEXTURE17 */ - 1905, /* GL_TEXTURE18 */ - 1907, /* GL_TEXTURE19 */ - 1911, /* GL_TEXTURE20 */ - 1913, /* GL_TEXTURE21 */ - 1915, /* GL_TEXTURE22 */ - 1917, /* GL_TEXTURE23 */ - 1919, /* GL_TEXTURE24 */ - 1921, /* GL_TEXTURE25 */ - 1923, /* GL_TEXTURE26 */ - 1925, /* GL_TEXTURE27 */ - 1927, /* GL_TEXTURE28 */ - 1929, /* GL_TEXTURE29 */ - 1933, /* GL_TEXTURE30 */ - 1935, /* GL_TEXTURE31 */ - 19, /* GL_ACTIVE_TEXTURE */ - 163, /* GL_CLIENT_ACTIVE_TEXTURE */ - 1112, /* GL_MAX_TEXTURE_UNITS */ - 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 2125, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1868, /* GL_SUBTRACT */ - 1094, /* GL_MAX_RENDERBUFFER_SIZE */ - 287, /* GL_COMPRESSED_ALPHA */ - 291, /* GL_COMPRESSED_LUMINANCE */ - 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 289, /* GL_COMPRESSED_INTENSITY */ - 297, /* GL_COMPRESSED_RGB */ - 298, /* GL_COMPRESSED_RGBA */ - 2005, /* GL_TEXTURE_COMPRESSION_HINT */ - 2082, /* GL_TEXTURE_RECTANGLE */ - 1973, /* GL_TEXTURE_BINDING_RECTANGLE */ - 1501, /* GL_PROXY_TEXTURE_RECTANGLE */ - 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - 427, /* GL_DEPTH_STENCIL */ - 2161, /* GL_UNSIGNED_INT_24_8 */ - 1107, /* GL_MAX_TEXTURE_LOD_BIAS */ - 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 2043, /* GL_TEXTURE_FILTER_CONTROL */ - 2061, /* GL_TEXTURE_LOD_BIAS */ - 271, /* GL_COMBINE4 */ - 1100, /* GL_MAX_SHININESS_NV */ - 1101, /* GL_MAX_SPOT_EXPONENT_NV */ - 728, /* GL_INCR_WRAP */ - 392, /* GL_DECR_WRAP */ - 1171, /* GL_MODELVIEW1_ARB */ - 1229, /* GL_NORMAL_MAP */ - 1552, /* GL_REFLECTION_MAP */ - 2015, /* GL_TEXTURE_CUBE_MAP */ - 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 1442, /* GL_PRIMITIVE_RESTART_NV */ - 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - 586, /* GL_FOG_DISTANCE_MODE_NV */ - 534, /* GL_EYE_RADIAL_NV */ - 533, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 270, /* GL_COMBINE */ - 277, /* GL_COMBINE_RGB */ - 272, /* GL_COMBINE_ALPHA */ - 1680, /* GL_RGB_SCALE */ - 25, /* GL_ADD_SIGNED */ - 764, /* GL_INTERPOLATE */ - 313, /* GL_CONSTANT */ - 1434, /* GL_PRIMARY_COLOR */ - 1431, /* GL_PREVIOUS */ - 1773, /* GL_SOURCE0_RGB */ - 1779, /* GL_SOURCE1_RGB */ - 1785, /* GL_SOURCE2_RGB */ - 1789, /* GL_SOURCE3_RGB_NV */ - 1770, /* GL_SOURCE0_ALPHA */ - 1776, /* GL_SOURCE1_ALPHA */ - 1782, /* GL_SOURCE2_ALPHA */ - 1788, /* GL_SOURCE3_ALPHA_NV */ - 1270, /* GL_OPERAND0_RGB */ - 1276, /* GL_OPERAND1_RGB */ - 1282, /* GL_OPERAND2_RGB */ - 1286, /* GL_OPERAND3_RGB_NV */ - 1267, /* GL_OPERAND0_ALPHA */ - 1273, /* GL_OPERAND1_ALPHA */ - 1279, /* GL_OPERAND2_ALPHA */ - 1285, /* GL_OPERAND3_ALPHA_NV */ - 137, /* GL_BUFFER_OBJECT_APPLE */ - 2213, /* GL_VERTEX_ARRAY_BINDING */ - 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2290, /* GL_YCBCR_422_APPLE */ - 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1859, /* GL_STORAGE_PRIVATE_APPLE */ - 1858, /* GL_STORAGE_CACHED_APPLE */ - 1860, /* GL_STORAGE_SHARED_APPLE */ - 1760, /* GL_SLICE_ACCUM_SUN */ - 1510, /* GL_QUAD_MESH_SUN */ - 2139, /* GL_TRIANGLE_MESH_SUN */ - 2255, /* GL_VERTEX_PROGRAM_ARB */ - 2266, /* GL_VERTEX_STATE_PROGRAM_NV */ - 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 383, /* GL_CURRENT_VERTEX_ATTRIB */ - 1455, /* GL_PROGRAM_LENGTH_ARB */ - 1471, /* GL_PROGRAM_STRING_ARB */ - 1194, /* GL_MODELVIEW_PROJECTION_NV */ - 721, /* GL_IDENTITY_NV */ - 796, /* GL_INVERSE_NV */ - 2130, /* GL_TRANSPOSE_NV */ - 797, /* GL_INVERSE_TRANSPOSE_NV */ - 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 956, /* GL_MATRIX0_NV */ - 968, /* GL_MATRIX1_NV */ - 980, /* GL_MATRIX2_NV */ - 984, /* GL_MATRIX3_NV */ - 986, /* GL_MATRIX4_NV */ - 988, /* GL_MATRIX5_NV */ - 990, /* GL_MATRIX6_NV */ - 992, /* GL_MATRIX7_NV */ - 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 363, /* GL_CURRENT_MATRIX_ARB */ - 1468, /* GL_PROGRAM_POINT_SIZE */ - 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1467, /* GL_PROGRAM_PARAMETER_NV */ - 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1473, /* GL_PROGRAM_TARGET_NV */ - 1470, /* GL_PROGRAM_RESIDENT_NV */ - 2102, /* GL_TRACK_MATRIX_NV */ - 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 408, /* GL_DEPTH_CLAMP */ - 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1448, /* GL_PROGRAM_BINDING_ARB */ - 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 2000, /* GL_TEXTURE_COMPRESSED */ - 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 311, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 1134, /* GL_MAX_VERTEX_UNITS_ARB */ - 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2284, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2254, /* GL_VERTEX_BLEND_ARB */ - 385, /* GL_CURRENT_WEIGHT_ARB */ - 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2271, /* GL_WEIGHT_ARRAY_ARB */ - 442, /* GL_DOT3_RGB */ - 443, /* GL_DOT3_RGBA */ - 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1202, /* GL_MULTISAMPLE_3DFX */ - 1718, /* GL_SAMPLE_BUFFERS_3DFX */ - 1709, /* GL_SAMPLES_3DFX */ - 1182, /* GL_MODELVIEW2_ARB */ - 1185, /* GL_MODELVIEW3_ARB */ - 1186, /* GL_MODELVIEW4_ARB */ - 1187, /* GL_MODELVIEW5_ARB */ - 1188, /* GL_MODELVIEW6_ARB */ - 1189, /* GL_MODELVIEW7_ARB */ - 1190, /* GL_MODELVIEW8_ARB */ - 1191, /* GL_MODELVIEW9_ARB */ - 1161, /* GL_MODELVIEW10_ARB */ - 1162, /* GL_MODELVIEW11_ARB */ - 1163, /* GL_MODELVIEW12_ARB */ - 1164, /* GL_MODELVIEW13_ARB */ - 1165, /* GL_MODELVIEW14_ARB */ - 1166, /* GL_MODELVIEW15_ARB */ - 1167, /* GL_MODELVIEW16_ARB */ - 1168, /* GL_MODELVIEW17_ARB */ - 1169, /* GL_MODELVIEW18_ARB */ - 1170, /* GL_MODELVIEW19_ARB */ - 1172, /* GL_MODELVIEW20_ARB */ - 1173, /* GL_MODELVIEW21_ARB */ - 1174, /* GL_MODELVIEW22_ARB */ - 1175, /* GL_MODELVIEW23_ARB */ - 1176, /* GL_MODELVIEW24_ARB */ - 1177, /* GL_MODELVIEW25_ARB */ - 1178, /* GL_MODELVIEW26_ARB */ - 1179, /* GL_MODELVIEW27_ARB */ - 1180, /* GL_MODELVIEW28_ARB */ - 1181, /* GL_MODELVIEW29_ARB */ - 1183, /* GL_MODELVIEW30_ARB */ - 1184, /* GL_MODELVIEW31_ARB */ - 447, /* GL_DOT3_RGB_EXT */ - 445, /* GL_DOT3_RGBA_EXT */ - 1155, /* GL_MIRROR_CLAMP_EXT */ - 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1197, /* GL_MODULATE_ADD_ATI */ - 1198, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1199, /* GL_MODULATE_SUBTRACT_ATI */ - 2291, /* GL_YCBCR_MESA */ - 1294, /* GL_PACK_INVERT_MESA */ - 388, /* GL_DEBUG_OBJECT_MESA */ - 389, /* GL_DEBUG_PRINT_MESA */ - 387, /* GL_DEBUG_ASSERT_MESA */ - 139, /* GL_BUFFER_SIZE */ - 141, /* GL_BUFFER_USAGE */ - 145, /* GL_BUMP_ROT_MATRIX_ATI */ - 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 148, /* GL_BUMP_TEX_UNITS_ATI */ - 507, /* GL_DUDV_ATI */ - 506, /* GL_DU8DV8_ATI */ - 143, /* GL_BUMP_ENVMAP_ATI */ - 147, /* GL_BUMP_TARGET_ATI */ - 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */ - 1822, /* GL_STENCIL_BACK_FUNC */ - 1820, /* GL_STENCIL_BACK_FAIL */ - 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 595, /* GL_FRAGMENT_PROGRAM_ARB */ - 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1652, /* GL_RGBA32F */ - 1615, /* GL_RGB32F */ - 1643, /* GL_RGBA16F */ - 1607, /* GL_RGB16F */ - 1033, /* GL_MAX_DRAW_BUFFERS */ - 451, /* GL_DRAW_BUFFER0 */ - 454, /* GL_DRAW_BUFFER1 */ - 475, /* GL_DRAW_BUFFER2 */ - 478, /* GL_DRAW_BUFFER3 */ - 481, /* GL_DRAW_BUFFER4 */ - 484, /* GL_DRAW_BUFFER5 */ - 487, /* GL_DRAW_BUFFER6 */ - 490, /* GL_DRAW_BUFFER7 */ - 493, /* GL_DRAW_BUFFER8 */ - 496, /* GL_DRAW_BUFFER9 */ - 455, /* GL_DRAW_BUFFER10 */ - 458, /* GL_DRAW_BUFFER11 */ - 461, /* GL_DRAW_BUFFER12 */ - 464, /* GL_DRAW_BUFFER13 */ - 467, /* GL_DRAW_BUFFER14 */ - 470, /* GL_DRAW_BUFFER15 */ - 97, /* GL_BLEND_EQUATION_ALPHA */ - 1007, /* GL_MATRIX_PALETTE_ARB */ - 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 1060, /* GL_MAX_PALETTE_MATRICES_ARB */ - 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 995, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 364, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 2038, /* GL_TEXTURE_DEPTH_SIZE */ - 435, /* GL_DEPTH_TEXTURE_MODE */ - 1995, /* GL_TEXTURE_COMPARE_MODE */ - 1993, /* GL_TEXTURE_COMPARE_FUNC */ - 281, /* GL_COMPARE_REF_TO_TEXTURE */ - 1371, /* GL_POINT_SPRITE */ - 343, /* GL_COORD_REPLACE */ - 1376, /* GL_POINT_SPRITE_R_MODE_NV */ - 1516, /* GL_QUERY_COUNTER_BITS */ - 372, /* GL_CURRENT_QUERY */ - 1520, /* GL_QUERY_RESULT */ - 1522, /* GL_QUERY_RESULT_AVAILABLE */ - 1126, /* GL_MAX_VERTEX_ATTRIBS */ - 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 1103, /* GL_MAX_TEXTURE_COORDS */ - 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1451, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1452, /* GL_PROGRAM_FORMAT_ARB */ - 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 405, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 404, /* GL_DEPTH_BOUNDS_EXT */ - 61, /* GL_ARRAY_BUFFER */ - 520, /* GL_ELEMENT_ARRAY_BUFFER */ - 62, /* GL_ARRAY_BUFFER_BINDING */ - 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1474, /* GL_PROGRAM_TEMPORARIES_ARB */ - 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1466, /* GL_PROGRAM_PARAMETERS_ARB */ - 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1445, /* GL_PROGRAM_ATTRIBS_ARB */ - 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1539, /* GL_READ_ONLY */ - 2286, /* GL_WRITE_ONLY */ - 1541, /* GL_READ_WRITE */ - 124, /* GL_BUFFER_ACCESS */ - 129, /* GL_BUFFER_MAPPED */ - 134, /* GL_BUFFER_MAP_POINTER */ - 2101, /* GL_TIME_ELAPSED_EXT */ - 955, /* GL_MATRIX0_ARB */ - 967, /* GL_MATRIX1_ARB */ - 979, /* GL_MATRIX2_ARB */ - 983, /* GL_MATRIX3_ARB */ - 985, /* GL_MATRIX4_ARB */ - 987, /* GL_MATRIX5_ARB */ - 989, /* GL_MATRIX6_ARB */ - 991, /* GL_MATRIX7_ARB */ - 993, /* GL_MATRIX8_ARB */ - 994, /* GL_MATRIX9_ARB */ - 957, /* GL_MATRIX10_ARB */ - 958, /* GL_MATRIX11_ARB */ - 959, /* GL_MATRIX12_ARB */ - 960, /* GL_MATRIX13_ARB */ - 961, /* GL_MATRIX14_ARB */ - 962, /* GL_MATRIX15_ARB */ - 963, /* GL_MATRIX16_ARB */ - 964, /* GL_MATRIX17_ARB */ - 965, /* GL_MATRIX18_ARB */ - 966, /* GL_MATRIX19_ARB */ - 969, /* GL_MATRIX20_ARB */ - 970, /* GL_MATRIX21_ARB */ - 971, /* GL_MATRIX22_ARB */ - 972, /* GL_MATRIX23_ARB */ - 973, /* GL_MATRIX24_ARB */ - 974, /* GL_MATRIX25_ARB */ - 975, /* GL_MATRIX26_ARB */ - 976, /* GL_MATRIX27_ARB */ - 977, /* GL_MATRIX28_ARB */ - 978, /* GL_MATRIX29_ARB */ - 981, /* GL_MATRIX30_ARB */ - 982, /* GL_MATRIX31_ARB */ - 1863, /* GL_STREAM_DRAW */ - 1865, /* GL_STREAM_READ */ - 1861, /* GL_STREAM_COPY */ - 1812, /* GL_STATIC_DRAW */ - 1814, /* GL_STATIC_READ */ - 1810, /* GL_STATIC_COPY */ - 510, /* GL_DYNAMIC_DRAW */ - 512, /* GL_DYNAMIC_READ */ - 508, /* GL_DYNAMIC_COPY */ - 1334, /* GL_PIXEL_PACK_BUFFER */ - 1338, /* GL_PIXEL_UNPACK_BUFFER */ - 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 396, /* GL_DEPTH24_STENCIL8 */ - 2090, /* GL_TEXTURE_STENCIL_SIZE */ - 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1711, /* GL_SAMPLES_PASSED */ - 688, /* GL_GEOMETRY_VERTICES_OUT */ - 682, /* GL_GEOMETRY_INPUT_TYPE */ - 684, /* GL_GEOMETRY_OUTPUT_TYPE */ - 156, /* GL_CLAMP_READ_COLOR */ - 546, /* GL_FIXED_ONLY */ - 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1556, /* GL_RELEASED_APPLE */ - 2269, /* GL_VOLATILE_APPLE */ - 1595, /* GL_RETAINED_APPLE */ - 2144, /* GL_UNDEFINED_APPLE */ - 1504, /* GL_PURGEABLE_APPLE */ - 596, /* GL_FRAGMENT_SHADER */ - 2264, /* GL_VERTEX_SHADER */ - 1465, /* GL_PROGRAM_OBJECT_ARB */ - 1747, /* GL_SHADER_OBJECT_ARB */ - 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 1122, /* GL_MAX_VARYING_COMPONENTS */ - 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1254, /* GL_OBJECT_TYPE_ARB */ - 1749, /* GL_SHADER_TYPE */ - 561, /* GL_FLOAT_VEC2 */ - 563, /* GL_FLOAT_VEC3 */ - 565, /* GL_FLOAT_VEC4 */ - 784, /* GL_INT_VEC2 */ - 786, /* GL_INT_VEC3 */ - 788, /* GL_INT_VEC4 */ - 116, /* GL_BOOL */ - 118, /* GL_BOOL_VEC2 */ - 120, /* GL_BOOL_VEC3 */ - 122, /* GL_BOOL_VEC4 */ - 549, /* GL_FLOAT_MAT2 */ - 553, /* GL_FLOAT_MAT3 */ - 557, /* GL_FLOAT_MAT4 */ - 1687, /* GL_SAMPLER_1D */ - 1693, /* GL_SAMPLER_2D */ - 1701, /* GL_SAMPLER_3D */ - 1705, /* GL_SAMPLER_CUBE */ - 1692, /* GL_SAMPLER_1D_SHADOW */ - 1700, /* GL_SAMPLER_2D_SHADOW */ - 1698, /* GL_SAMPLER_2D_RECT */ - 1699, /* GL_SAMPLER_2D_RECT_SHADOW */ - 551, /* GL_FLOAT_MAT2x3 */ - 552, /* GL_FLOAT_MAT2x4 */ - 555, /* GL_FLOAT_MAT3x2 */ - 556, /* GL_FLOAT_MAT3x4 */ - 559, /* GL_FLOAT_MAT4x2 */ - 560, /* GL_FLOAT_MAT4x3 */ - 394, /* GL_DELETE_STATUS */ - 286, /* GL_COMPILE_STATUS */ - 845, /* GL_LINK_STATUS */ - 2209, /* GL_VALIDATE_STATUS */ - 744, /* GL_INFO_LOG_LENGTH */ - 64, /* GL_ATTACHED_SHADERS */ - 21, /* GL_ACTIVE_UNIFORMS */ - 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1748, /* GL_SHADER_SOURCE_LENGTH */ - 15, /* GL_ACTIVE_ATTRIBUTES */ - 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1751, /* GL_SHADING_LANGUAGE_VERSION */ - 371, /* GL_CURRENT_PROGRAM */ - 1303, /* GL_PALETTE4_RGB8_OES */ - 1305, /* GL_PALETTE4_RGBA8_OES */ - 1301, /* GL_PALETTE4_R5_G6_B5_OES */ - 1304, /* GL_PALETTE4_RGBA4_OES */ - 1302, /* GL_PALETTE4_RGB5_A1_OES */ - 1308, /* GL_PALETTE8_RGB8_OES */ - 1310, /* GL_PALETTE8_RGBA8_OES */ - 1306, /* GL_PALETTE8_R5_G6_B5_OES */ - 1309, /* GL_PALETTE8_RGBA4_OES */ - 1307, /* GL_PALETTE8_RGB5_A1_OES */ - 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - 1355, /* GL_POINT_SIZE_ARRAY_OES */ - 2014, /* GL_TEXTURE_CROP_RECT_OES */ - 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 2192, /* GL_UNSIGNED_NORMALIZED */ - 1951, /* GL_TEXTURE_1D_ARRAY */ - 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */ - 1954, /* GL_TEXTURE_2D_ARRAY */ - 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */ - 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */ - 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */ - 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - 1981, /* GL_TEXTURE_BUFFER */ - 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - 1969, /* GL_TEXTURE_BINDING_BUFFER */ - 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - 1983, /* GL_TEXTURE_BUFFER_FORMAT */ - 1527, /* GL_R11F_G11F_B10F */ - 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - 1638, /* GL_RGB9_E5 */ - 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - 2088, /* GL_TEXTURE_SHARED_SIZE */ - 1804, /* GL_SRGB */ - 1805, /* GL_SRGB8 */ - 1807, /* GL_SRGB_ALPHA */ - 1806, /* GL_SRGB8_ALPHA8 */ - 1764, /* GL_SLUMINANCE_ALPHA */ - 1763, /* GL_SLUMINANCE8_ALPHA8 */ - 1761, /* GL_SLUMINANCE */ - 1762, /* GL_SLUMINANCE8 */ - 309, /* GL_COMPRESSED_SRGB */ - 310, /* GL_COMPRESSED_SRGB_ALPHA */ - 307, /* GL_COMPRESSED_SLUMINANCE */ - 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - 1437, /* GL_PRIMITIVES_GENERATED */ - 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - 1531, /* GL_RASTERIZER_DISCARD */ - 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - 762, /* GL_INTERLEAVED_ATTRIBS */ - 1740, /* GL_SEPARATE_ATTRIBS */ - 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 853, /* GL_LOWER_LEFT */ - 2206, /* GL_UPPER_LEFT */ - 1828, /* GL_STENCIL_BACK_REF */ - 1829, /* GL_STENCIL_BACK_VALUE_MASK */ - 1830, /* GL_STENCIL_BACK_WRITEMASK */ - 500, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1561, /* GL_RENDERBUFFER_BINDING */ - 1535, /* GL_READ_FRAMEBUFFER */ - 499, /* GL_DRAW_FRAMEBUFFER */ - 1536, /* GL_READ_FRAMEBUFFER_BINDING */ - 1580, /* GL_RENDERBUFFER_SAMPLES */ - 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 630, /* GL_FRAMEBUFFER_COMPLETE */ - 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 661, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 1020, /* GL_MAX_COLOR_ATTACHMENTS */ - 193, /* GL_COLOR_ATTACHMENT0 */ - 196, /* GL_COLOR_ATTACHMENT1 */ - 210, /* GL_COLOR_ATTACHMENT2 */ - 212, /* GL_COLOR_ATTACHMENT3 */ - 214, /* GL_COLOR_ATTACHMENT4 */ - 216, /* GL_COLOR_ATTACHMENT5 */ - 218, /* GL_COLOR_ATTACHMENT6 */ - 220, /* GL_COLOR_ATTACHMENT7 */ - 222, /* GL_COLOR_ATTACHMENT8 */ - 224, /* GL_COLOR_ATTACHMENT9 */ - 197, /* GL_COLOR_ATTACHMENT10 */ - 199, /* GL_COLOR_ATTACHMENT11 */ - 201, /* GL_COLOR_ATTACHMENT12 */ - 203, /* GL_COLOR_ATTACHMENT13 */ - 205, /* GL_COLOR_ATTACHMENT14 */ - 207, /* GL_COLOR_ATTACHMENT15 */ - 399, /* GL_DEPTH_ATTACHMENT */ - 1817, /* GL_STENCIL_ATTACHMENT */ - 600, /* GL_FRAMEBUFFER */ - 1558, /* GL_RENDERBUFFER */ - 1584, /* GL_RENDERBUFFER_WIDTH */ - 1571, /* GL_RENDERBUFFER_HEIGHT */ - 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1849, /* GL_STENCIL_INDEX_EXT */ - 1838, /* GL_STENCIL_INDEX1 */ - 1843, /* GL_STENCIL_INDEX4 */ - 1846, /* GL_STENCIL_INDEX8 */ - 1839, /* GL_STENCIL_INDEX16 */ - 1578, /* GL_RENDERBUFFER_RED_SIZE */ - 1569, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1564, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 1097, /* GL_MAX_SAMPLES */ - 2050, /* GL_TEXTURE_GEN_STR_OES */ - 699, /* GL_HALF_FLOAT_OES */ - 1625, /* GL_RGB565_OES */ - 1655, /* GL_RGBA32UI */ - 1618, /* GL_RGB32UI */ - 40, /* GL_ALPHA32UI_EXT */ - 754, /* GL_INTENSITY32UI_EXT */ - 870, /* GL_LUMINANCE32UI_EXT */ - 887, /* GL_LUMINANCE_ALPHA32UI_EXT */ - 1646, /* GL_RGBA16UI */ - 1610, /* GL_RGB16UI */ - 37, /* GL_ALPHA16UI_EXT */ - 751, /* GL_INTENSITY16UI_EXT */ - 865, /* GL_LUMINANCE16UI_EXT */ - 885, /* GL_LUMINANCE_ALPHA16UI_EXT */ - 1665, /* GL_RGBA8UI */ - 1633, /* GL_RGB8UI */ - 45, /* GL_ALPHA8UI_EXT */ - 759, /* GL_INTENSITY8UI_EXT */ - 879, /* GL_LUMINANCE8UI_EXT */ - 889, /* GL_LUMINANCE_ALPHA8UI_EXT */ - 1653, /* GL_RGBA32I */ - 1616, /* GL_RGB32I */ - 39, /* GL_ALPHA32I_EXT */ - 753, /* GL_INTENSITY32I_EXT */ - 869, /* GL_LUMINANCE32I_EXT */ - 886, /* GL_LUMINANCE_ALPHA32I_EXT */ - 1644, /* GL_RGBA16I */ - 1608, /* GL_RGB16I */ - 36, /* GL_ALPHA16I_EXT */ - 750, /* GL_INTENSITY16I_EXT */ - 864, /* GL_LUMINANCE16I_EXT */ - 884, /* GL_LUMINANCE_ALPHA16I_EXT */ - 1663, /* GL_RGBA8I */ - 1631, /* GL_RGB8I */ - 44, /* GL_ALPHA8I_EXT */ - 758, /* GL_INTENSITY8I_EXT */ - 878, /* GL_LUMINANCE8I_EXT */ - 888, /* GL_LUMINANCE_ALPHA8I_EXT */ - 1548, /* GL_RED_INTEGER */ - 695, /* GL_GREEN_INTEGER */ - 113, /* GL_BLUE_INTEGER */ - 49, /* GL_ALPHA_INTEGER_EXT */ - 1677, /* GL_RGB_INTEGER */ - 1671, /* GL_RGBA_INTEGER */ - 84, /* GL_BGR_INTEGER */ - 82, /* GL_BGRA_INTEGER */ - 891, /* GL_LUMINANCE_INTEGER_EXT */ - 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - 1673, /* GL_RGBA_INTEGER_MODE_EXT */ - 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - 1688, /* GL_SAMPLER_1D_ARRAY */ - 1694, /* GL_SAMPLER_2D_ARRAY */ - 1703, /* GL_SAMPLER_BUFFER */ - 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - 1706, /* GL_SAMPLER_CUBE_SHADOW */ - 2186, /* GL_UNSIGNED_INT_VEC2 */ - 2188, /* GL_UNSIGNED_INT_VEC3 */ - 2190, /* GL_UNSIGNED_INT_VEC4 */ - 768, /* GL_INT_SAMPLER_1D */ - 772, /* GL_INT_SAMPLER_2D */ - 778, /* GL_INT_SAMPLER_3D */ - 782, /* GL_INT_SAMPLER_CUBE */ - 776, /* GL_INT_SAMPLER_2D_RECT */ - 769, /* GL_INT_SAMPLER_1D_ARRAY */ - 773, /* GL_INT_SAMPLER_2D_ARRAY */ - 780, /* GL_INT_SAMPLER_BUFFER */ - 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */ - 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */ - 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */ - 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - 686, /* GL_GEOMETRY_SHADER */ - 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - 854, /* GL_LOW_FLOAT */ - 1138, /* GL_MEDIUM_FLOAT */ - 700, /* GL_HIGH_FLOAT */ - 855, /* GL_LOW_INT */ - 1139, /* GL_MEDIUM_INT */ - 701, /* GL_HIGH_INT */ - 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - 767, /* GL_INT_10_10_10_2_OES */ - 1745, /* GL_SHADER_BINARY_FORMATS */ - 1239, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1746, /* GL_SHADER_COMPILER */ - 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - 1125, /* GL_MAX_VARYING_VECTORS */ - 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1524, /* GL_QUERY_WAIT */ - 1518, /* GL_QUERY_NO_WAIT */ - 1514, /* GL_QUERY_BY_REGION_WAIT */ - 1512, /* GL_QUERY_BY_REGION_NO_WAIT */ - 2105, /* GL_TRANSFORM_FEEDBACK */ - 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */ - 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 542, /* GL_FIRST_VERTEX_CONVENTION */ - 800, /* GL_LAST_VERTEX_CONVENTION */ - 1482, /* GL_PROVOKING_VERTEX */ - 350, /* GL_COPY_READ_BUFFER */ - 351, /* GL_COPY_WRITE_BUFFER */ - 1551, /* GL_RED_SNORM */ - 1684, /* GL_RG_SNORM */ - 1683, /* GL_RGB_SNORM */ - 1676, /* GL_RGBA_SNORM */ - 1530, /* GL_R8_SNORM */ - 1598, /* GL_RG8_SNORM */ - 1637, /* GL_RGB8_SNORM */ - 1669, /* GL_RGBA8_SNORM */ - 1528, /* GL_R16_SNORM */ - 1597, /* GL_RG16_SNORM */ - 1613, /* GL_RGB16_SNORM */ - 1649, /* GL_RGBA16_SNORM */ - 1757, /* GL_SIGNED_NORMALIZED */ - 1439, /* GL_PRIMITIVE_RESTART */ - 1440, /* GL_PRIMITIVE_RESTART_INDEX */ - 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1253, /* GL_OBJECT_TYPE */ - 1870, /* GL_SYNC_CONDITION */ - 1875, /* GL_SYNC_STATUS */ - 1872, /* GL_SYNC_FLAGS */ - 1871, /* GL_SYNC_FENCE */ - 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 2153, /* GL_UNSIGNALED */ - 1756, /* GL_SIGNALED */ - 54, /* GL_ALREADY_SIGNALED */ - 2100, /* GL_TIMEOUT_EXPIRED */ - 312, /* GL_CONDITION_SATISFIED */ - 2270, /* GL_WAIT_FAILED */ - 126, /* GL_BUFFER_ACCESS_FLAGS */ - 132, /* GL_BUFFER_MAP_LENGTH */ - 133, /* GL_BUFFER_MAP_OFFSET */ - 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - 326, /* GL_CONTEXT_PROFILE_MASK */ - 527, /* GL_EVAL_BIT */ - 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 847, /* GL_LIST_BIT */ - 1976, /* GL_TEXTURE_BIT */ - 1726, /* GL_SCISSOR_BIT */ - 30, /* GL_ALL_ATTRIB_BITS */ - 1204, /* GL_MULTISAMPLE_BIT */ - 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ -}; - -typedef int (*cfunc)(const void *, const void *); - -/** - * Compare a key name to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an element of the \c all_enums array. - */ -static int compar_name( const char *a, const enum_elt *b ) -{ - return strcmp( a, & enum_string_table[ b->offset ] ); -} - -/** - * Compare a key enum value to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an index into the \c all_enums array. - */ -static int compar_nr( const int *a, const unsigned *b ) -{ - return a[0] - all_enums[*b].n; -} - - -static char token_tmp[20]; - -const char *_mesa_lookup_enum_by_nr( int nr ) -{ - unsigned * i; - - i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, - Elements(reduced_enums), - sizeof(reduced_enums[0]), - (cfunc) compar_nr); - - if ( i != NULL ) { - return & enum_string_table[ all_enums[ *i ].offset ]; - } - else { - /* this is not re-entrant safe, no big deal here */ - _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); - token_tmp[sizeof(token_tmp) - 1] = '\0'; - return token_tmp; - } -} - -/** - * Primitive names - */ -static const char *prim_names[PRIM_UNKNOWN + 1] = { - "GL_POINTS", - "GL_LINES", - "GL_LINE_LOOP", - "GL_LINE_STRIP", - "GL_TRIANGLES", - "GL_TRIANGLE_STRIP", - "GL_TRIANGLE_FAN", - "GL_QUADS", - "GL_QUAD_STRIP", - "GL_POLYGON", - "outside begin/end", - "inside unknown primitive", - "unknown state" -}; - - -/* Get the name of an enum given that it is a primitive type. Avoids - * GL_FALSE/GL_POINTS ambiguity and others. - */ -const char * -_mesa_lookup_prim_by_nr(unsigned nr) -{ - if (nr < Elements(prim_names)) - return prim_names[nr]; - else - return "invalid mode"; -} - - -int _mesa_lookup_enum_by_name( const char *symbol ) -{ - enum_elt * f = NULL; - - if ( symbol != NULL ) { - f = (enum_elt *) _mesa_bsearch(symbol, all_enums, - Elements(all_enums), - sizeof( enum_elt ), - (cfunc) compar_name); - } - - return (f != NULL) ? f->n : -1; -} - - +/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/mtypes.h" + +typedef struct { + size_t offset; + int n; +} enum_elt; + +LONGSTRING static const char enum_string_table[] = + "GL_2D\0" + "GL_2_BYTES\0" + "GL_3D\0" + "GL_3D_COLOR\0" + "GL_3D_COLOR_TEXTURE\0" + "GL_3_BYTES\0" + "GL_4D_COLOR_TEXTURE\0" + "GL_4_BYTES\0" + "GL_ACCUM\0" + "GL_ACCUM_ALPHA_BITS\0" + "GL_ACCUM_BLUE_BITS\0" + "GL_ACCUM_BUFFER_BIT\0" + "GL_ACCUM_CLEAR_VALUE\0" + "GL_ACCUM_GREEN_BITS\0" + "GL_ACCUM_RED_BITS\0" + "GL_ACTIVE_ATTRIBUTES\0" + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" + "GL_ACTIVE_PROGRAM_EXT\0" + "GL_ACTIVE_STENCIL_FACE_EXT\0" + "GL_ACTIVE_TEXTURE\0" + "GL_ACTIVE_TEXTURE_ARB\0" + "GL_ACTIVE_UNIFORMS\0" + "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" + "GL_ACTIVE_VERTEX_UNITS_ARB\0" + "GL_ADD\0" + "GL_ADD_SIGNED\0" + "GL_ADD_SIGNED_ARB\0" + "GL_ADD_SIGNED_EXT\0" + "GL_ALIASED_LINE_WIDTH_RANGE\0" + "GL_ALIASED_POINT_SIZE_RANGE\0" + "GL_ALL_ATTRIB_BITS\0" + "GL_ALL_CLIENT_ATTRIB_BITS\0" + "GL_ALPHA\0" + "GL_ALPHA12\0" + "GL_ALPHA12_EXT\0" + "GL_ALPHA16\0" + "GL_ALPHA16I_EXT\0" + "GL_ALPHA16UI_EXT\0" + "GL_ALPHA16_EXT\0" + "GL_ALPHA32I_EXT\0" + "GL_ALPHA32UI_EXT\0" + "GL_ALPHA4\0" + "GL_ALPHA4_EXT\0" + "GL_ALPHA8\0" + "GL_ALPHA8I_EXT\0" + "GL_ALPHA8UI_EXT\0" + "GL_ALPHA8_EXT\0" + "GL_ALPHA_BIAS\0" + "GL_ALPHA_BITS\0" + "GL_ALPHA_INTEGER_EXT\0" + "GL_ALPHA_SCALE\0" + "GL_ALPHA_TEST\0" + "GL_ALPHA_TEST_FUNC\0" + "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" + "GL_ALWAYS\0" + "GL_AMBIENT\0" + "GL_AMBIENT_AND_DIFFUSE\0" + "GL_AND\0" + "GL_AND_INVERTED\0" + "GL_AND_REVERSE\0" + "GL_ARRAY_BUFFER\0" + "GL_ARRAY_BUFFER_BINDING\0" + "GL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_ATTACHED_SHADERS\0" + "GL_ATTRIB_ARRAY_POINTER_NV\0" + "GL_ATTRIB_ARRAY_SIZE_NV\0" + "GL_ATTRIB_ARRAY_STRIDE_NV\0" + "GL_ATTRIB_ARRAY_TYPE_NV\0" + "GL_ATTRIB_STACK_DEPTH\0" + "GL_AUTO_NORMAL\0" + "GL_AUX0\0" + "GL_AUX1\0" + "GL_AUX2\0" + "GL_AUX3\0" + "GL_AUX_BUFFERS\0" + "GL_BACK\0" + "GL_BACK_LEFT\0" + "GL_BACK_RIGHT\0" + "GL_BGR\0" + "GL_BGRA\0" + "GL_BGRA_EXT\0" + "GL_BGRA_INTEGER\0" + "GL_BGRA_INTEGER_EXT\0" + "GL_BGR_INTEGER\0" + "GL_BGR_INTEGER_EXT\0" + "GL_BITMAP\0" + "GL_BITMAP_TOKEN\0" + "GL_BLEND\0" + "GL_BLEND_COLOR\0" + "GL_BLEND_COLOR_EXT\0" + "GL_BLEND_DST\0" + "GL_BLEND_DST_ALPHA\0" + "GL_BLEND_DST_ALPHA_OES\0" + "GL_BLEND_DST_RGB\0" + "GL_BLEND_DST_RGB_OES\0" + "GL_BLEND_EQUATION\0" + "GL_BLEND_EQUATION_ALPHA\0" + "GL_BLEND_EQUATION_ALPHA_EXT\0" + "GL_BLEND_EQUATION_ALPHA_OES\0" + "GL_BLEND_EQUATION_EXT\0" + "GL_BLEND_EQUATION_OES\0" + "GL_BLEND_EQUATION_RGB\0" + "GL_BLEND_EQUATION_RGB_EXT\0" + "GL_BLEND_EQUATION_RGB_OES\0" + "GL_BLEND_SRC\0" + "GL_BLEND_SRC_ALPHA\0" + "GL_BLEND_SRC_ALPHA_OES\0" + "GL_BLEND_SRC_RGB\0" + "GL_BLEND_SRC_RGB_OES\0" + "GL_BLUE\0" + "GL_BLUE_BIAS\0" + "GL_BLUE_BITS\0" + "GL_BLUE_INTEGER\0" + "GL_BLUE_INTEGER_EXT\0" + "GL_BLUE_SCALE\0" + "GL_BOOL\0" + "GL_BOOL_ARB\0" + "GL_BOOL_VEC2\0" + "GL_BOOL_VEC2_ARB\0" + "GL_BOOL_VEC3\0" + "GL_BOOL_VEC3_ARB\0" + "GL_BOOL_VEC4\0" + "GL_BOOL_VEC4_ARB\0" + "GL_BUFFER_ACCESS\0" + "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_ACCESS_FLAGS\0" + "GL_BUFFER_ACCESS_OES\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" + "GL_BUFFER_MAPPED\0" + "GL_BUFFER_MAPPED_ARB\0" + "GL_BUFFER_MAPPED_OES\0" + "GL_BUFFER_MAP_LENGTH\0" + "GL_BUFFER_MAP_OFFSET\0" + "GL_BUFFER_MAP_POINTER\0" + "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_MAP_POINTER_OES\0" + "GL_BUFFER_OBJECT_APPLE\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" + "GL_BUFFER_SIZE\0" + "GL_BUFFER_SIZE_ARB\0" + "GL_BUFFER_USAGE\0" + "GL_BUFFER_USAGE_ARB\0" + "GL_BUMP_ENVMAP_ATI\0" + "GL_BUMP_NUM_TEX_UNITS_ATI\0" + "GL_BUMP_ROT_MATRIX_ATI\0" + "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" + "GL_BUMP_TARGET_ATI\0" + "GL_BUMP_TEX_UNITS_ATI\0" + "GL_BYTE\0" + "GL_C3F_V3F\0" + "GL_C4F_N3F_V3F\0" + "GL_C4UB_V2F\0" + "GL_C4UB_V3F\0" + "GL_CCW\0" + "GL_CLAMP\0" + "GL_CLAMP_READ_COLOR\0" + "GL_CLAMP_TO_BORDER\0" + "GL_CLAMP_TO_BORDER_ARB\0" + "GL_CLAMP_TO_BORDER_SGIS\0" + "GL_CLAMP_TO_EDGE\0" + "GL_CLAMP_TO_EDGE_SGIS\0" + "GL_CLEAR\0" + "GL_CLIENT_ACTIVE_TEXTURE\0" + "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" + "GL_CLIENT_ALL_ATTRIB_BITS\0" + "GL_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_CLIENT_PIXEL_STORE_BIT\0" + "GL_CLIENT_VERTEX_ARRAY_BIT\0" + "GL_CLIP_DISTANCE0\0" + "GL_CLIP_DISTANCE1\0" + "GL_CLIP_DISTANCE2\0" + "GL_CLIP_DISTANCE3\0" + "GL_CLIP_DISTANCE4\0" + "GL_CLIP_DISTANCE5\0" + "GL_CLIP_DISTANCE6\0" + "GL_CLIP_DISTANCE7\0" + "GL_CLIP_PLANE0\0" + "GL_CLIP_PLANE1\0" + "GL_CLIP_PLANE2\0" + "GL_CLIP_PLANE3\0" + "GL_CLIP_PLANE4\0" + "GL_CLIP_PLANE5\0" + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" + "GL_COEFF\0" + "GL_COLOR\0" + "GL_COLOR_ARRAY\0" + "GL_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_COLOR_ARRAY_POINTER\0" + "GL_COLOR_ARRAY_SIZE\0" + "GL_COLOR_ARRAY_STRIDE\0" + "GL_COLOR_ARRAY_TYPE\0" + "GL_COLOR_ATTACHMENT0\0" + "GL_COLOR_ATTACHMENT0_EXT\0" + "GL_COLOR_ATTACHMENT0_OES\0" + "GL_COLOR_ATTACHMENT1\0" + "GL_COLOR_ATTACHMENT10\0" + "GL_COLOR_ATTACHMENT10_EXT\0" + "GL_COLOR_ATTACHMENT11\0" + "GL_COLOR_ATTACHMENT11_EXT\0" + "GL_COLOR_ATTACHMENT12\0" + "GL_COLOR_ATTACHMENT12_EXT\0" + "GL_COLOR_ATTACHMENT13\0" + "GL_COLOR_ATTACHMENT13_EXT\0" + "GL_COLOR_ATTACHMENT14\0" + "GL_COLOR_ATTACHMENT14_EXT\0" + "GL_COLOR_ATTACHMENT15\0" + "GL_COLOR_ATTACHMENT15_EXT\0" + "GL_COLOR_ATTACHMENT1_EXT\0" + "GL_COLOR_ATTACHMENT2\0" + "GL_COLOR_ATTACHMENT2_EXT\0" + "GL_COLOR_ATTACHMENT3\0" + "GL_COLOR_ATTACHMENT3_EXT\0" + "GL_COLOR_ATTACHMENT4\0" + "GL_COLOR_ATTACHMENT4_EXT\0" + "GL_COLOR_ATTACHMENT5\0" + "GL_COLOR_ATTACHMENT5_EXT\0" + "GL_COLOR_ATTACHMENT6\0" + "GL_COLOR_ATTACHMENT6_EXT\0" + "GL_COLOR_ATTACHMENT7\0" + "GL_COLOR_ATTACHMENT7_EXT\0" + "GL_COLOR_ATTACHMENT8\0" + "GL_COLOR_ATTACHMENT8_EXT\0" + "GL_COLOR_ATTACHMENT9\0" + "GL_COLOR_ATTACHMENT9_EXT\0" + "GL_COLOR_BUFFER_BIT\0" + "GL_COLOR_CLEAR_VALUE\0" + "GL_COLOR_INDEX\0" + "GL_COLOR_INDEXES\0" + "GL_COLOR_LOGIC_OP\0" + "GL_COLOR_MATERIAL\0" + "GL_COLOR_MATERIAL_FACE\0" + "GL_COLOR_MATERIAL_PARAMETER\0" + "GL_COLOR_MATRIX\0" + "GL_COLOR_MATRIX_SGI\0" + "GL_COLOR_MATRIX_STACK_DEPTH\0" + "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_COLOR_SUM\0" + "GL_COLOR_SUM_ARB\0" + "GL_COLOR_TABLE\0" + "GL_COLOR_TABLE_ALPHA_SIZE\0" + "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" + "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" + "GL_COLOR_TABLE_BIAS\0" + "GL_COLOR_TABLE_BIAS_SGI\0" + "GL_COLOR_TABLE_BLUE_SIZE\0" + "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" + "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" + "GL_COLOR_TABLE_FORMAT\0" + "GL_COLOR_TABLE_FORMAT_EXT\0" + "GL_COLOR_TABLE_FORMAT_SGI\0" + "GL_COLOR_TABLE_GREEN_SIZE\0" + "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" + "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" + "GL_COLOR_TABLE_INTENSITY_SIZE\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" + "GL_COLOR_TABLE_RED_SIZE\0" + "GL_COLOR_TABLE_RED_SIZE_EXT\0" + "GL_COLOR_TABLE_RED_SIZE_SGI\0" + "GL_COLOR_TABLE_SCALE\0" + "GL_COLOR_TABLE_SCALE_SGI\0" + "GL_COLOR_TABLE_WIDTH\0" + "GL_COLOR_TABLE_WIDTH_EXT\0" + "GL_COLOR_TABLE_WIDTH_SGI\0" + "GL_COLOR_WRITEMASK\0" + "GL_COMBINE\0" + "GL_COMBINE4\0" + "GL_COMBINE_ALPHA\0" + "GL_COMBINE_ALPHA_ARB\0" + "GL_COMBINE_ALPHA_EXT\0" + "GL_COMBINE_ARB\0" + "GL_COMBINE_EXT\0" + "GL_COMBINE_RGB\0" + "GL_COMBINE_RGB_ARB\0" + "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" + "GL_COMPARE_REF_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE_ARB\0" + "GL_COMPILE\0" + "GL_COMPILE_AND_EXECUTE\0" + "GL_COMPILE_STATUS\0" + "GL_COMPRESSED_ALPHA\0" + "GL_COMPRESSED_ALPHA_ARB\0" + "GL_COMPRESSED_INTENSITY\0" + "GL_COMPRESSED_INTENSITY_ARB\0" + "GL_COMPRESSED_LUMINANCE\0" + "GL_COMPRESSED_LUMINANCE_ALPHA\0" + "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" + "GL_COMPRESSED_LUMINANCE_ARB\0" + "GL_COMPRESSED_RED\0" + "GL_COMPRESSED_RG\0" + "GL_COMPRESSED_RGB\0" + "GL_COMPRESSED_RGBA\0" + "GL_COMPRESSED_RGBA_ARB\0" + "GL_COMPRESSED_RGBA_FXT1_3DFX\0" + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" + "GL_COMPRESSED_RGB_ARB\0" + "GL_COMPRESSED_RGB_FXT1_3DFX\0" + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_SLUMINANCE\0" + "GL_COMPRESSED_SLUMINANCE_ALPHA\0" + "GL_COMPRESSED_SRGB\0" + "GL_COMPRESSED_SRGB_ALPHA\0" + "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" + "GL_CONSTANT\0" + "GL_CONSTANT_ALPHA\0" + "GL_CONSTANT_ALPHA_EXT\0" + "GL_CONSTANT_ARB\0" + "GL_CONSTANT_ATTENUATION\0" + "GL_CONSTANT_BORDER_HP\0" + "GL_CONSTANT_COLOR\0" + "GL_CONSTANT_COLOR_EXT\0" + "GL_CONSTANT_EXT\0" + "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0" + "GL_CONTEXT_CORE_PROFILE_BIT\0" + "GL_CONTEXT_FLAGS\0" + "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0" + "GL_CONTEXT_PROFILE_MASK\0" + "GL_CONVOLUTION_1D\0" + "GL_CONVOLUTION_2D\0" + "GL_CONVOLUTION_BORDER_COLOR\0" + "GL_CONVOLUTION_BORDER_COLOR_HP\0" + "GL_CONVOLUTION_BORDER_MODE\0" + "GL_CONVOLUTION_BORDER_MODE_EXT\0" + "GL_CONVOLUTION_FILTER_BIAS\0" + "GL_CONVOLUTION_FILTER_BIAS_EXT\0" + "GL_CONVOLUTION_FILTER_SCALE\0" + "GL_CONVOLUTION_FILTER_SCALE_EXT\0" + "GL_CONVOLUTION_FORMAT\0" + "GL_CONVOLUTION_FORMAT_EXT\0" + "GL_CONVOLUTION_HEIGHT\0" + "GL_CONVOLUTION_HEIGHT_EXT\0" + "GL_CONVOLUTION_WIDTH\0" + "GL_CONVOLUTION_WIDTH_EXT\0" + "GL_COORD_REPLACE\0" + "GL_COORD_REPLACE_ARB\0" + "GL_COORD_REPLACE_NV\0" + "GL_COORD_REPLACE_OES\0" + "GL_COPY\0" + "GL_COPY_INVERTED\0" + "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" + "GL_CULL_FACE\0" + "GL_CULL_FACE_MODE\0" + "GL_CULL_VERTEX_EXT\0" + "GL_CULL_VERTEX_EYE_POSITION_EXT\0" + "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" + "GL_CURRENT_ATTRIB_NV\0" + "GL_CURRENT_BIT\0" + "GL_CURRENT_COLOR\0" + "GL_CURRENT_FOG_COORD\0" + "GL_CURRENT_FOG_COORDINATE\0" + "GL_CURRENT_INDEX\0" + "GL_CURRENT_MATRIX_ARB\0" + "GL_CURRENT_MATRIX_INDEX_ARB\0" + "GL_CURRENT_MATRIX_NV\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" + "GL_CURRENT_NORMAL\0" + "GL_CURRENT_PALETTE_MATRIX_ARB\0" + "GL_CURRENT_PALETTE_MATRIX_OES\0" + "GL_CURRENT_PROGRAM\0" + "GL_CURRENT_QUERY\0" + "GL_CURRENT_QUERY_ARB\0" + "GL_CURRENT_RASTER_COLOR\0" + "GL_CURRENT_RASTER_DISTANCE\0" + "GL_CURRENT_RASTER_INDEX\0" + "GL_CURRENT_RASTER_POSITION\0" + "GL_CURRENT_RASTER_POSITION_VALID\0" + "GL_CURRENT_RASTER_SECONDARY_COLOR\0" + "GL_CURRENT_RASTER_TEXTURE_COORDS\0" + "GL_CURRENT_SECONDARY_COLOR\0" + "GL_CURRENT_TEXTURE_COORDS\0" + "GL_CURRENT_VERTEX_ATTRIB\0" + "GL_CURRENT_VERTEX_ATTRIB_ARB\0" + "GL_CURRENT_WEIGHT_ARB\0" + "GL_CW\0" + "GL_DEBUG_ASSERT_MESA\0" + "GL_DEBUG_OBJECT_MESA\0" + "GL_DEBUG_PRINT_MESA\0" + "GL_DECAL\0" + "GL_DECR\0" + "GL_DECR_WRAP\0" + "GL_DECR_WRAP_EXT\0" + "GL_DELETE_STATUS\0" + "GL_DEPTH\0" + "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" + "GL_DEPTH24_STENCIL8_OES\0" + "GL_DEPTH_ATTACHMENT\0" + "GL_DEPTH_ATTACHMENT_EXT\0" + "GL_DEPTH_ATTACHMENT_OES\0" + "GL_DEPTH_BIAS\0" + "GL_DEPTH_BITS\0" + "GL_DEPTH_BOUNDS_EXT\0" + "GL_DEPTH_BOUNDS_TEST_EXT\0" + "GL_DEPTH_BUFFER\0" + "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" + "GL_DEPTH_CLAMP_NV\0" + "GL_DEPTH_CLEAR_VALUE\0" + "GL_DEPTH_COMPONENT\0" + "GL_DEPTH_COMPONENT16\0" + "GL_DEPTH_COMPONENT16_ARB\0" + "GL_DEPTH_COMPONENT16_OES\0" + "GL_DEPTH_COMPONENT16_SGIX\0" + "GL_DEPTH_COMPONENT24\0" + "GL_DEPTH_COMPONENT24_ARB\0" + "GL_DEPTH_COMPONENT24_OES\0" + "GL_DEPTH_COMPONENT24_SGIX\0" + "GL_DEPTH_COMPONENT32\0" + "GL_DEPTH_COMPONENT32_ARB\0" + "GL_DEPTH_COMPONENT32_OES\0" + "GL_DEPTH_COMPONENT32_SGIX\0" + "GL_DEPTH_FUNC\0" + "GL_DEPTH_RANGE\0" + "GL_DEPTH_SCALE\0" + "GL_DEPTH_STENCIL\0" + "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" + "GL_DEPTH_STENCIL_NV\0" + "GL_DEPTH_STENCIL_OES\0" + "GL_DEPTH_STENCIL_TO_BGRA_NV\0" + "GL_DEPTH_STENCIL_TO_RGBA_NV\0" + "GL_DEPTH_TEST\0" + "GL_DEPTH_TEXTURE_MODE\0" + "GL_DEPTH_TEXTURE_MODE_ARB\0" + "GL_DEPTH_WRITEMASK\0" + "GL_DIFFUSE\0" + "GL_DITHER\0" + "GL_DOMAIN\0" + "GL_DONT_CARE\0" + "GL_DOT3_RGB\0" + "GL_DOT3_RGBA\0" + "GL_DOT3_RGBA_ARB\0" + "GL_DOT3_RGBA_EXT\0" + "GL_DOT3_RGB_ARB\0" + "GL_DOT3_RGB_EXT\0" + "GL_DOUBLE\0" + "GL_DOUBLEBUFFER\0" + "GL_DRAW_BUFFER\0" + "GL_DRAW_BUFFER0\0" + "GL_DRAW_BUFFER0_ARB\0" + "GL_DRAW_BUFFER0_ATI\0" + "GL_DRAW_BUFFER1\0" + "GL_DRAW_BUFFER10\0" + "GL_DRAW_BUFFER10_ARB\0" + "GL_DRAW_BUFFER10_ATI\0" + "GL_DRAW_BUFFER11\0" + "GL_DRAW_BUFFER11_ARB\0" + "GL_DRAW_BUFFER11_ATI\0" + "GL_DRAW_BUFFER12\0" + "GL_DRAW_BUFFER12_ARB\0" + "GL_DRAW_BUFFER12_ATI\0" + "GL_DRAW_BUFFER13\0" + "GL_DRAW_BUFFER13_ARB\0" + "GL_DRAW_BUFFER13_ATI\0" + "GL_DRAW_BUFFER14\0" + "GL_DRAW_BUFFER14_ARB\0" + "GL_DRAW_BUFFER14_ATI\0" + "GL_DRAW_BUFFER15\0" + "GL_DRAW_BUFFER15_ARB\0" + "GL_DRAW_BUFFER15_ATI\0" + "GL_DRAW_BUFFER1_ARB\0" + "GL_DRAW_BUFFER1_ATI\0" + "GL_DRAW_BUFFER2\0" + "GL_DRAW_BUFFER2_ARB\0" + "GL_DRAW_BUFFER2_ATI\0" + "GL_DRAW_BUFFER3\0" + "GL_DRAW_BUFFER3_ARB\0" + "GL_DRAW_BUFFER3_ATI\0" + "GL_DRAW_BUFFER4\0" + "GL_DRAW_BUFFER4_ARB\0" + "GL_DRAW_BUFFER4_ATI\0" + "GL_DRAW_BUFFER5\0" + "GL_DRAW_BUFFER5_ARB\0" + "GL_DRAW_BUFFER5_ATI\0" + "GL_DRAW_BUFFER6\0" + "GL_DRAW_BUFFER6_ARB\0" + "GL_DRAW_BUFFER6_ATI\0" + "GL_DRAW_BUFFER7\0" + "GL_DRAW_BUFFER7_ARB\0" + "GL_DRAW_BUFFER7_ATI\0" + "GL_DRAW_BUFFER8\0" + "GL_DRAW_BUFFER8_ARB\0" + "GL_DRAW_BUFFER8_ATI\0" + "GL_DRAW_BUFFER9\0" + "GL_DRAW_BUFFER9_ARB\0" + "GL_DRAW_BUFFER9_ATI\0" + "GL_DRAW_FRAMEBUFFER\0" + "GL_DRAW_FRAMEBUFFER_BINDING\0" + "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" + "GL_DRAW_FRAMEBUFFER_EXT\0" + "GL_DRAW_PIXEL_TOKEN\0" + "GL_DST_ALPHA\0" + "GL_DST_COLOR\0" + "GL_DU8DV8_ATI\0" + "GL_DUDV_ATI\0" + "GL_DYNAMIC_COPY\0" + "GL_DYNAMIC_COPY_ARB\0" + "GL_DYNAMIC_DRAW\0" + "GL_DYNAMIC_DRAW_ARB\0" + "GL_DYNAMIC_READ\0" + "GL_DYNAMIC_READ_ARB\0" + "GL_EDGE_FLAG\0" + "GL_EDGE_FLAG_ARRAY\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EDGE_FLAG_ARRAY_POINTER\0" + "GL_EDGE_FLAG_ARRAY_STRIDE\0" + "GL_ELEMENT_ARRAY_BUFFER\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EMISSION\0" + "GL_ENABLE_BIT\0" + "GL_EQUAL\0" + "GL_EQUIV\0" + "GL_EVAL_BIT\0" + "GL_EXP\0" + "GL_EXP2\0" + "GL_EXTENSIONS\0" + "GL_EYE_LINEAR\0" + "GL_EYE_PLANE\0" + "GL_EYE_PLANE_ABSOLUTE_NV\0" + "GL_EYE_RADIAL_NV\0" + "GL_FALSE\0" + "GL_FASTEST\0" + "GL_FEEDBACK\0" + "GL_FEEDBACK_BUFFER_POINTER\0" + "GL_FEEDBACK_BUFFER_SIZE\0" + "GL_FEEDBACK_BUFFER_TYPE\0" + "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" + "GL_FIXED\0" + "GL_FIXED_OES\0" + "GL_FIXED_ONLY\0" + "GL_FLAT\0" + "GL_FLOAT\0" + "GL_FLOAT_MAT2\0" + "GL_FLOAT_MAT2_ARB\0" + "GL_FLOAT_MAT2x3\0" + "GL_FLOAT_MAT2x4\0" + "GL_FLOAT_MAT3\0" + "GL_FLOAT_MAT3_ARB\0" + "GL_FLOAT_MAT3x2\0" + "GL_FLOAT_MAT3x4\0" + "GL_FLOAT_MAT4\0" + "GL_FLOAT_MAT4_ARB\0" + "GL_FLOAT_MAT4x2\0" + "GL_FLOAT_MAT4x3\0" + "GL_FLOAT_VEC2\0" + "GL_FLOAT_VEC2_ARB\0" + "GL_FLOAT_VEC3\0" + "GL_FLOAT_VEC3_ARB\0" + "GL_FLOAT_VEC4\0" + "GL_FLOAT_VEC4_ARB\0" + "GL_FOG\0" + "GL_FOG_BIT\0" + "GL_FOG_COLOR\0" + "GL_FOG_COORD\0" + "GL_FOG_COORDINATE\0" + "GL_FOG_COORDINATE_ARRAY\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0" + "GL_FOG_COORDINATE_ARRAY_POINTER\0" + "GL_FOG_COORDINATE_ARRAY_STRIDE\0" + "GL_FOG_COORDINATE_ARRAY_TYPE\0" + "GL_FOG_COORDINATE_SOURCE\0" + "GL_FOG_COORD_ARRAY\0" + "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORD_ARRAY_POINTER\0" + "GL_FOG_COORD_ARRAY_STRIDE\0" + "GL_FOG_COORD_ARRAY_TYPE\0" + "GL_FOG_COORD_SRC\0" + "GL_FOG_DENSITY\0" + "GL_FOG_DISTANCE_MODE_NV\0" + "GL_FOG_END\0" + "GL_FOG_HINT\0" + "GL_FOG_INDEX\0" + "GL_FOG_MODE\0" + "GL_FOG_OFFSET_SGIX\0" + "GL_FOG_OFFSET_VALUE_SGIX\0" + "GL_FOG_START\0" + "GL_FRAGMENT_DEPTH\0" + "GL_FRAGMENT_PROGRAM_ARB\0" + "GL_FRAGMENT_SHADER\0" + "GL_FRAGMENT_SHADER_ARB\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES\0" + "GL_FRAMEBUFFER\0" + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0" + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0" + "GL_FRAMEBUFFER_BINDING\0" + "GL_FRAMEBUFFER_BINDING_EXT\0" + "GL_FRAMEBUFFER_BINDING_OES\0" + "GL_FRAMEBUFFER_COMPLETE\0" + "GL_FRAMEBUFFER_COMPLETE_EXT\0" + "GL_FRAMEBUFFER_COMPLETE_OES\0" + "GL_FRAMEBUFFER_DEFAULT\0" + "GL_FRAMEBUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" + "GL_FRAMEBUFFER_OES\0" + "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" + "GL_FRAMEBUFFER_UNDEFINED\0" + "GL_FRAMEBUFFER_UNSUPPORTED\0" + "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" + "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" + "GL_FRONT\0" + "GL_FRONT_AND_BACK\0" + "GL_FRONT_FACE\0" + "GL_FRONT_LEFT\0" + "GL_FRONT_RIGHT\0" + "GL_FUNC_ADD\0" + "GL_FUNC_ADD_EXT\0" + "GL_FUNC_ADD_OES\0" + "GL_FUNC_REVERSE_SUBTRACT\0" + "GL_FUNC_REVERSE_SUBTRACT_EXT\0" + "GL_FUNC_REVERSE_SUBTRACT_OES\0" + "GL_FUNC_SUBTRACT\0" + "GL_FUNC_SUBTRACT_EXT\0" + "GL_FUNC_SUBTRACT_OES\0" + "GL_GENERATE_MIPMAP\0" + "GL_GENERATE_MIPMAP_HINT\0" + "GL_GENERATE_MIPMAP_HINT_SGIS\0" + "GL_GENERATE_MIPMAP_SGIS\0" + "GL_GEOMETRY_INPUT_TYPE\0" + "GL_GEOMETRY_INPUT_TYPE_ARB\0" + "GL_GEOMETRY_OUTPUT_TYPE\0" + "GL_GEOMETRY_OUTPUT_TYPE_ARB\0" + "GL_GEOMETRY_SHADER\0" + "GL_GEOMETRY_SHADER_ARB\0" + "GL_GEOMETRY_VERTICES_OUT\0" + "GL_GEOMETRY_VERTICES_OUT_ARB\0" + "GL_GEQUAL\0" + "GL_GREATER\0" + "GL_GREEN\0" + "GL_GREEN_BIAS\0" + "GL_GREEN_BITS\0" + "GL_GREEN_INTEGER\0" + "GL_GREEN_INTEGER_EXT\0" + "GL_GREEN_SCALE\0" + "GL_HALF_FLOAT\0" + "GL_HALF_FLOAT_OES\0" + "GL_HIGH_FLOAT\0" + "GL_HIGH_INT\0" + "GL_HINT_BIT\0" + "GL_HISTOGRAM\0" + "GL_HISTOGRAM_ALPHA_SIZE\0" + "GL_HISTOGRAM_ALPHA_SIZE_EXT\0" + "GL_HISTOGRAM_BLUE_SIZE\0" + "GL_HISTOGRAM_BLUE_SIZE_EXT\0" + "GL_HISTOGRAM_EXT\0" + "GL_HISTOGRAM_FORMAT\0" + "GL_HISTOGRAM_FORMAT_EXT\0" + "GL_HISTOGRAM_GREEN_SIZE\0" + "GL_HISTOGRAM_GREEN_SIZE_EXT\0" + "GL_HISTOGRAM_LUMINANCE_SIZE\0" + "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0" + "GL_HISTOGRAM_RED_SIZE\0" + "GL_HISTOGRAM_RED_SIZE_EXT\0" + "GL_HISTOGRAM_SINK\0" + "GL_HISTOGRAM_SINK_EXT\0" + "GL_HISTOGRAM_WIDTH\0" + "GL_HISTOGRAM_WIDTH_EXT\0" + "GL_IDENTITY_NV\0" + "GL_IGNORE_BORDER_HP\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0" + "GL_INCR\0" + "GL_INCR_WRAP\0" + "GL_INCR_WRAP_EXT\0" + "GL_INDEX\0" + "GL_INDEX_ARRAY\0" + "GL_INDEX_ARRAY_BUFFER_BINDING\0" + "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_INDEX_ARRAY_POINTER\0" + "GL_INDEX_ARRAY_STRIDE\0" + "GL_INDEX_ARRAY_TYPE\0" + "GL_INDEX_BITS\0" + "GL_INDEX_CLEAR_VALUE\0" + "GL_INDEX_LOGIC_OP\0" + "GL_INDEX_MODE\0" + "GL_INDEX_OFFSET\0" + "GL_INDEX_SHIFT\0" + "GL_INDEX_WRITEMASK\0" + "GL_INFO_LOG_LENGTH\0" + "GL_INT\0" + "GL_INTENSITY\0" + "GL_INTENSITY12\0" + "GL_INTENSITY12_EXT\0" + "GL_INTENSITY16\0" + "GL_INTENSITY16I_EXT\0" + "GL_INTENSITY16UI_EXT\0" + "GL_INTENSITY16_EXT\0" + "GL_INTENSITY32I_EXT\0" + "GL_INTENSITY32UI_EXT\0" + "GL_INTENSITY4\0" + "GL_INTENSITY4_EXT\0" + "GL_INTENSITY8\0" + "GL_INTENSITY8I_EXT\0" + "GL_INTENSITY8UI_EXT\0" + "GL_INTENSITY8_EXT\0" + "GL_INTENSITY_EXT\0" + "GL_INTERLEAVED_ATTRIBS\0" + "GL_INTERLEAVED_ATTRIBS_EXT\0" + "GL_INTERPOLATE\0" + "GL_INTERPOLATE_ARB\0" + "GL_INTERPOLATE_EXT\0" + "GL_INT_10_10_10_2_OES\0" + "GL_INT_SAMPLER_1D\0" + "GL_INT_SAMPLER_1D_ARRAY\0" + "GL_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_INT_SAMPLER_1D_EXT\0" + "GL_INT_SAMPLER_2D\0" + "GL_INT_SAMPLER_2D_ARRAY\0" + "GL_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_INT_SAMPLER_2D_EXT\0" + "GL_INT_SAMPLER_2D_RECT\0" + "GL_INT_SAMPLER_2D_RECT_EXT\0" + "GL_INT_SAMPLER_3D\0" + "GL_INT_SAMPLER_3D_EXT\0" + "GL_INT_SAMPLER_BUFFER\0" + "GL_INT_SAMPLER_BUFFER_EXT\0" + "GL_INT_SAMPLER_CUBE\0" + "GL_INT_SAMPLER_CUBE_EXT\0" + "GL_INT_VEC2\0" + "GL_INT_VEC2_ARB\0" + "GL_INT_VEC3\0" + "GL_INT_VEC3_ARB\0" + "GL_INT_VEC4\0" + "GL_INT_VEC4_ARB\0" + "GL_INVALID_ENUM\0" + "GL_INVALID_FRAMEBUFFER_OPERATION\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" + "GL_INVALID_OPERATION\0" + "GL_INVALID_VALUE\0" + "GL_INVERSE_NV\0" + "GL_INVERSE_TRANSPOSE_NV\0" + "GL_INVERT\0" + "GL_KEEP\0" + "GL_LAST_VERTEX_CONVENTION\0" + "GL_LAST_VERTEX_CONVENTION_EXT\0" + "GL_LEFT\0" + "GL_LEQUAL\0" + "GL_LESS\0" + "GL_LIGHT0\0" + "GL_LIGHT1\0" + "GL_LIGHT2\0" + "GL_LIGHT3\0" + "GL_LIGHT4\0" + "GL_LIGHT5\0" + "GL_LIGHT6\0" + "GL_LIGHT7\0" + "GL_LIGHTING\0" + "GL_LIGHTING_BIT\0" + "GL_LIGHT_MODEL_AMBIENT\0" + "GL_LIGHT_MODEL_COLOR_CONTROL\0" + "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0" + "GL_LIGHT_MODEL_LOCAL_VIEWER\0" + "GL_LIGHT_MODEL_TWO_SIDE\0" + "GL_LINE\0" + "GL_LINEAR\0" + "GL_LINEAR_ATTENUATION\0" + "GL_LINEAR_CLIPMAP_LINEAR_SGIX\0" + "GL_LINEAR_CLIPMAP_NEAREST_SGIX\0" + "GL_LINEAR_MIPMAP_LINEAR\0" + "GL_LINEAR_MIPMAP_NEAREST\0" + "GL_LINES\0" + "GL_LINES_ADJACENCY\0" + "GL_LINES_ADJACENCY_ARB\0" + "GL_LINE_BIT\0" + "GL_LINE_LOOP\0" + "GL_LINE_RESET_TOKEN\0" + "GL_LINE_SMOOTH\0" + "GL_LINE_SMOOTH_HINT\0" + "GL_LINE_STIPPLE\0" + "GL_LINE_STIPPLE_PATTERN\0" + "GL_LINE_STIPPLE_REPEAT\0" + "GL_LINE_STRIP\0" + "GL_LINE_STRIP_ADJACENCY\0" + "GL_LINE_STRIP_ADJACENCY_ARB\0" + "GL_LINE_TOKEN\0" + "GL_LINE_WIDTH\0" + "GL_LINE_WIDTH_GRANULARITY\0" + "GL_LINE_WIDTH_RANGE\0" + "GL_LINK_STATUS\0" + "GL_LIST_BASE\0" + "GL_LIST_BIT\0" + "GL_LIST_INDEX\0" + "GL_LIST_MODE\0" + "GL_LOAD\0" + "GL_LOGIC_OP\0" + "GL_LOGIC_OP_MODE\0" + "GL_LOWER_LEFT\0" + "GL_LOW_FLOAT\0" + "GL_LOW_INT\0" + "GL_LUMINANCE\0" + "GL_LUMINANCE12\0" + "GL_LUMINANCE12_ALPHA12\0" + "GL_LUMINANCE12_ALPHA12_EXT\0" + "GL_LUMINANCE12_ALPHA4\0" + "GL_LUMINANCE12_ALPHA4_EXT\0" + "GL_LUMINANCE12_EXT\0" + "GL_LUMINANCE16\0" + "GL_LUMINANCE16I_EXT\0" + "GL_LUMINANCE16UI_EXT\0" + "GL_LUMINANCE16_ALPHA16\0" + "GL_LUMINANCE16_ALPHA16_EXT\0" + "GL_LUMINANCE16_EXT\0" + "GL_LUMINANCE32I_EXT\0" + "GL_LUMINANCE32UI_EXT\0" + "GL_LUMINANCE4\0" + "GL_LUMINANCE4_ALPHA4\0" + "GL_LUMINANCE4_ALPHA4_EXT\0" + "GL_LUMINANCE4_EXT\0" + "GL_LUMINANCE6_ALPHA2\0" + "GL_LUMINANCE6_ALPHA2_EXT\0" + "GL_LUMINANCE8\0" + "GL_LUMINANCE8I_EXT\0" + "GL_LUMINANCE8UI_EXT\0" + "GL_LUMINANCE8_ALPHA8\0" + "GL_LUMINANCE8_ALPHA8_EXT\0" + "GL_LUMINANCE8_EXT\0" + "GL_LUMINANCE_ALPHA\0" + "GL_LUMINANCE_ALPHA16I_EXT\0" + "GL_LUMINANCE_ALPHA16UI_EXT\0" + "GL_LUMINANCE_ALPHA32I_EXT\0" + "GL_LUMINANCE_ALPHA32UI_EXT\0" + "GL_LUMINANCE_ALPHA8I_EXT\0" + "GL_LUMINANCE_ALPHA8UI_EXT\0" + "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" + "GL_LUMINANCE_INTEGER_EXT\0" + "GL_MAJOR_VERSION\0" + "GL_MAP1_COLOR_4\0" + "GL_MAP1_GRID_DOMAIN\0" + "GL_MAP1_GRID_SEGMENTS\0" + "GL_MAP1_INDEX\0" + "GL_MAP1_NORMAL\0" + "GL_MAP1_TEXTURE_COORD_1\0" + "GL_MAP1_TEXTURE_COORD_2\0" + "GL_MAP1_TEXTURE_COORD_3\0" + "GL_MAP1_TEXTURE_COORD_4\0" + "GL_MAP1_VERTEX_3\0" + "GL_MAP1_VERTEX_4\0" + "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP2_COLOR_4\0" + "GL_MAP2_GRID_DOMAIN\0" + "GL_MAP2_GRID_SEGMENTS\0" + "GL_MAP2_INDEX\0" + "GL_MAP2_NORMAL\0" + "GL_MAP2_TEXTURE_COORD_1\0" + "GL_MAP2_TEXTURE_COORD_2\0" + "GL_MAP2_TEXTURE_COORD_3\0" + "GL_MAP2_TEXTURE_COORD_4\0" + "GL_MAP2_VERTEX_3\0" + "GL_MAP2_VERTEX_4\0" + "GL_MAP2_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" + "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" + "GL_MATRIX0_ARB\0" + "GL_MATRIX0_NV\0" + "GL_MATRIX10_ARB\0" + "GL_MATRIX11_ARB\0" + "GL_MATRIX12_ARB\0" + "GL_MATRIX13_ARB\0" + "GL_MATRIX14_ARB\0" + "GL_MATRIX15_ARB\0" + "GL_MATRIX16_ARB\0" + "GL_MATRIX17_ARB\0" + "GL_MATRIX18_ARB\0" + "GL_MATRIX19_ARB\0" + "GL_MATRIX1_ARB\0" + "GL_MATRIX1_NV\0" + "GL_MATRIX20_ARB\0" + "GL_MATRIX21_ARB\0" + "GL_MATRIX22_ARB\0" + "GL_MATRIX23_ARB\0" + "GL_MATRIX24_ARB\0" + "GL_MATRIX25_ARB\0" + "GL_MATRIX26_ARB\0" + "GL_MATRIX27_ARB\0" + "GL_MATRIX28_ARB\0" + "GL_MATRIX29_ARB\0" + "GL_MATRIX2_ARB\0" + "GL_MATRIX2_NV\0" + "GL_MATRIX30_ARB\0" + "GL_MATRIX31_ARB\0" + "GL_MATRIX3_ARB\0" + "GL_MATRIX3_NV\0" + "GL_MATRIX4_ARB\0" + "GL_MATRIX4_NV\0" + "GL_MATRIX5_ARB\0" + "GL_MATRIX5_NV\0" + "GL_MATRIX6_ARB\0" + "GL_MATRIX6_NV\0" + "GL_MATRIX7_ARB\0" + "GL_MATRIX7_NV\0" + "GL_MATRIX8_ARB\0" + "GL_MATRIX9_ARB\0" + "GL_MATRIX_INDEX_ARRAY_ARB\0" + "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" + "GL_MATRIX_INDEX_ARRAY_OES\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" + "GL_MATRIX_MODE\0" + "GL_MATRIX_PALETTE_ARB\0" + "GL_MATRIX_PALETTE_OES\0" + "GL_MAX\0" + "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_3D_TEXTURE_SIZE_OES\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" + "GL_MAX_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIPMAP_DEPTH_SGIX\0" + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_MAX_CLIP_DISTANCES\0" + "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" + "GL_MAX_COLOR_ATTACHMENTS_EXT\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_CONVOLUTION_HEIGHT\0" + "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" + "GL_MAX_CONVOLUTION_WIDTH\0" + "GL_MAX_CONVOLUTION_WIDTH_EXT\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" + "GL_MAX_DRAW_BUFFERS\0" + "GL_MAX_DRAW_BUFFERS_ARB\0" + "GL_MAX_DRAW_BUFFERS_ATI\0" + "GL_MAX_ELEMENTS_INDICES\0" + "GL_MAX_ELEMENTS_VERTICES\0" + "GL_MAX_EVAL_ORDER\0" + "GL_MAX_EXT\0" + "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" + "GL_MAX_LIGHTS\0" + "GL_MAX_LIST_NESTING\0" + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" + "GL_MAX_MODELVIEW_STACK_DEPTH\0" + "GL_MAX_NAME_STACK_DEPTH\0" + "GL_MAX_PALETTE_MATRICES_ARB\0" + "GL_MAX_PALETTE_MATRICES_OES\0" + "GL_MAX_PIXEL_MAP_TABLE\0" + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" + "GL_MAX_PROGRAM_IF_DEPTH_NV\0" + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" + "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" + "GL_MAX_PROGRAM_MATRICES_ARB\0" + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROJECTION_STACK_DEPTH\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" + "GL_MAX_RENDERBUFFER_SIZE_EXT\0" + "GL_MAX_RENDERBUFFER_SIZE_OES\0" + "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" + "GL_MAX_SHININESS_NV\0" + "GL_MAX_SPOT_EXPONENT_NV\0" + "GL_MAX_TEXTURE_BUFFER_SIZE\0" + "GL_MAX_TEXTURE_COORDS\0" + "GL_MAX_TEXTURE_COORDS_ARB\0" + "GL_MAX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_TEXTURE_LOD_BIAS\0" + "GL_MAX_TEXTURE_LOD_BIAS_EXT\0" + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_MAX_TEXTURE_SIZE\0" + "GL_MAX_TEXTURE_STACK_DEPTH\0" + "GL_MAX_TEXTURE_UNITS\0" + "GL_MAX_TEXTURE_UNITS_ARB\0" + "GL_MAX_TRACK_MATRICES_NV\0" + "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" + "GL_MAX_VARYING_FLOATS\0" + "GL_MAX_VARYING_FLOATS_ARB\0" + "GL_MAX_VARYING_VECTORS\0" + "GL_MAX_VERTEX_ATTRIBS\0" + "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_VECTORS\0" + "GL_MAX_VERTEX_UNITS_ARB\0" + "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" + "GL_MAX_VIEWPORT_DIMS\0" + "GL_MEDIUM_FLOAT\0" + "GL_MEDIUM_INT\0" + "GL_MIN\0" + "GL_MINMAX\0" + "GL_MINMAX_EXT\0" + "GL_MINMAX_FORMAT\0" + "GL_MINMAX_FORMAT_EXT\0" + "GL_MINMAX_SINK\0" + "GL_MINMAX_SINK_EXT\0" + "GL_MINOR_VERSION\0" + "GL_MIN_EXT\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MIRRORED_REPEAT\0" + "GL_MIRRORED_REPEAT_ARB\0" + "GL_MIRRORED_REPEAT_IBM\0" + "GL_MIRROR_CLAMP_ATI\0" + "GL_MIRROR_CLAMP_EXT\0" + "GL_MIRROR_CLAMP_TO_BORDER_EXT\0" + "GL_MIRROR_CLAMP_TO_EDGE_ATI\0" + "GL_MIRROR_CLAMP_TO_EDGE_EXT\0" + "GL_MODELVIEW\0" + "GL_MODELVIEW0_ARB\0" + "GL_MODELVIEW10_ARB\0" + "GL_MODELVIEW11_ARB\0" + "GL_MODELVIEW12_ARB\0" + "GL_MODELVIEW13_ARB\0" + "GL_MODELVIEW14_ARB\0" + "GL_MODELVIEW15_ARB\0" + "GL_MODELVIEW16_ARB\0" + "GL_MODELVIEW17_ARB\0" + "GL_MODELVIEW18_ARB\0" + "GL_MODELVIEW19_ARB\0" + "GL_MODELVIEW1_ARB\0" + "GL_MODELVIEW20_ARB\0" + "GL_MODELVIEW21_ARB\0" + "GL_MODELVIEW22_ARB\0" + "GL_MODELVIEW23_ARB\0" + "GL_MODELVIEW24_ARB\0" + "GL_MODELVIEW25_ARB\0" + "GL_MODELVIEW26_ARB\0" + "GL_MODELVIEW27_ARB\0" + "GL_MODELVIEW28_ARB\0" + "GL_MODELVIEW29_ARB\0" + "GL_MODELVIEW2_ARB\0" + "GL_MODELVIEW30_ARB\0" + "GL_MODELVIEW31_ARB\0" + "GL_MODELVIEW3_ARB\0" + "GL_MODELVIEW4_ARB\0" + "GL_MODELVIEW5_ARB\0" + "GL_MODELVIEW6_ARB\0" + "GL_MODELVIEW7_ARB\0" + "GL_MODELVIEW8_ARB\0" + "GL_MODELVIEW9_ARB\0" + "GL_MODELVIEW_MATRIX\0" + "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_MODELVIEW_PROJECTION_NV\0" + "GL_MODELVIEW_STACK_DEPTH\0" + "GL_MODULATE\0" + "GL_MODULATE_ADD_ATI\0" + "GL_MODULATE_SIGNED_ADD_ATI\0" + "GL_MODULATE_SUBTRACT_ATI\0" + "GL_MULT\0" + "GL_MULTISAMPLE\0" + "GL_MULTISAMPLE_3DFX\0" + "GL_MULTISAMPLE_ARB\0" + "GL_MULTISAMPLE_BIT\0" + "GL_MULTISAMPLE_BIT_3DFX\0" + "GL_MULTISAMPLE_BIT_ARB\0" + 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"GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0" + "GL_OBJECT_ATTACHED_OBJECTS_ARB\0" + "GL_OBJECT_COMPILE_STATUS_ARB\0" + "GL_OBJECT_DELETE_STATUS_ARB\0" + "GL_OBJECT_INFO_LOG_LENGTH_ARB\0" + "GL_OBJECT_LINEAR\0" + "GL_OBJECT_LINK_STATUS_ARB\0" + "GL_OBJECT_PLANE\0" + "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" + "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" + "GL_OBJECT_TYPE_ARB\0" + "GL_OBJECT_VALIDATE_STATUS_ARB\0" + "GL_OCCLUSION_TEST_HP\0" + "GL_OCCLUSION_TEST_RESULT_HP\0" + "GL_ONE\0" + "GL_ONE_MINUS_CONSTANT_ALPHA\0" + "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0" + "GL_ONE_MINUS_CONSTANT_COLOR\0" + "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0" + "GL_ONE_MINUS_DST_ALPHA\0" + "GL_ONE_MINUS_DST_COLOR\0" + "GL_ONE_MINUS_SRC_ALPHA\0" + "GL_ONE_MINUS_SRC_COLOR\0" + "GL_OPERAND0_ALPHA\0" + "GL_OPERAND0_ALPHA_ARB\0" + "GL_OPERAND0_ALPHA_EXT\0" + "GL_OPERAND0_RGB\0" + "GL_OPERAND0_RGB_ARB\0" + "GL_OPERAND0_RGB_EXT\0" + "GL_OPERAND1_ALPHA\0" + "GL_OPERAND1_ALPHA_ARB\0" + "GL_OPERAND1_ALPHA_EXT\0" + 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"GL_POLYGON_MODE\0" + "GL_POLYGON_OFFSET_BIAS\0" + "GL_POLYGON_OFFSET_FACTOR\0" + "GL_POLYGON_OFFSET_FILL\0" + "GL_POLYGON_OFFSET_LINE\0" + "GL_POLYGON_OFFSET_POINT\0" + "GL_POLYGON_OFFSET_UNITS\0" + "GL_POLYGON_SMOOTH\0" + "GL_POLYGON_SMOOTH_HINT\0" + "GL_POLYGON_STIPPLE\0" + "GL_POLYGON_STIPPLE_BIT\0" + "GL_POLYGON_TOKEN\0" + "GL_POSITION\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_RED_BIAS\0" + "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_RED_SCALE\0" + "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0" + "GL_POST_CONVOLUTION_BLUE_BIAS\0" + "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0" + "GL_POST_CONVOLUTION_BLUE_SCALE\0" + "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0" + "GL_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_POST_CONVOLUTION_GREEN_BIAS\0" + "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0" + "GL_POST_CONVOLUTION_GREEN_SCALE\0" + "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0" + "GL_POST_CONVOLUTION_RED_BIAS\0" + "GL_POST_CONVOLUTION_RED_BIAS_EXT\0" + "GL_POST_CONVOLUTION_RED_SCALE\0" + "GL_POST_CONVOLUTION_RED_SCALE_EXT\0" + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0" + "GL_PREVIOUS\0" + "GL_PREVIOUS_ARB\0" + "GL_PREVIOUS_EXT\0" + "GL_PRIMARY_COLOR\0" + "GL_PRIMARY_COLOR_ARB\0" + "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED\0" + "GL_PRIMITIVES_GENERATED_EXT\0" + "GL_PRIMITIVE_RESTART\0" + "GL_PRIMITIVE_RESTART_INDEX\0" + "GL_PRIMITIVE_RESTART_INDEX_NV\0" + "GL_PRIMITIVE_RESTART_NV\0" + "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINDING_ARB\0" + "GL_PROGRAM_ERROR_POSITION_ARB\0" + "GL_PROGRAM_ERROR_POSITION_NV\0" + "GL_PROGRAM_ERROR_STRING_ARB\0" + "GL_PROGRAM_FORMAT_ARB\0" + "GL_PROGRAM_FORMAT_ASCII_ARB\0" + "GL_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_LENGTH_ARB\0" + "GL_PROGRAM_LENGTH_NV\0" + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_OBJECT_ARB\0" + "GL_PROGRAM_PARAMETERS_ARB\0" + "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" + "GL_PROGRAM_RESIDENT_NV\0" + "GL_PROGRAM_STRING_ARB\0" + "GL_PROGRAM_STRING_NV\0" + "GL_PROGRAM_TARGET_NV\0" + "GL_PROGRAM_TEMPORARIES_ARB\0" + "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" + "GL_PROJECTION\0" + "GL_PROJECTION_MATRIX\0" + "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" + "GL_PROVOKING_VERTEX_EXT\0" + "GL_PROXY_COLOR_TABLE\0" + "GL_PROXY_HISTOGRAM\0" + "GL_PROXY_HISTOGRAM_EXT\0" + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_1D_EXT\0" + "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_2D_EXT\0" + "GL_PROXY_TEXTURE_3D\0" + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" + "GL_PROXY_TEXTURE_CUBE_MAP\0" + "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE\0" + "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" + "GL_Q\0" + "GL_QUADRATIC_ATTENUATION\0" + "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" + "GL_QUAD_MESH_SUN\0" + "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" + "GL_QUERY_COUNTER_BITS\0" + "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT\0" + "GL_QUERY_NO_WAIT_NV\0" + "GL_QUERY_RESULT\0" + "GL_QUERY_RESULT_ARB\0" + "GL_QUERY_RESULT_AVAILABLE\0" + "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT\0" + "GL_QUERY_WAIT_NV\0" + "GL_R\0" + "GL_R11F_G11F_B10F\0" + "GL_R16_SNORM\0" + "GL_R3_G3_B2\0" + "GL_R8_SNORM\0" + "GL_RASTERIZER_DISCARD\0" + "GL_RASTERIZER_DISCARD_EXT\0" + "GL_RASTER_POSITION_UNCLIPPED_IBM\0" + "GL_READ_BUFFER\0" + "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" + "GL_READ_FRAMEBUFFER_BINDING_EXT\0" + "GL_READ_FRAMEBUFFER_EXT\0" + "GL_READ_ONLY\0" + "GL_READ_ONLY_ARB\0" + "GL_READ_WRITE\0" + "GL_READ_WRITE_ARB\0" + "GL_RED\0" + "GL_REDUCE\0" + "GL_REDUCE_EXT\0" + "GL_RED_BIAS\0" + "GL_RED_BITS\0" + "GL_RED_INTEGER\0" + "GL_RED_INTEGER_EXT\0" + "GL_RED_SCALE\0" + "GL_RED_SNORM\0" + "GL_REFLECTION_MAP\0" + "GL_REFLECTION_MAP_ARB\0" + "GL_REFLECTION_MAP_NV\0" + "GL_REFLECTION_MAP_OES\0" + "GL_RELEASED_APPLE\0" + "GL_RENDER\0" + "GL_RENDERBUFFER\0" + "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" + "GL_RENDERBUFFER_BINDING\0" + "GL_RENDERBUFFER_BINDING_EXT\0" + "GL_RENDERBUFFER_BINDING_OES\0" + "GL_RENDERBUFFER_BLUE_SIZE\0" + "GL_RENDERBUFFER_BLUE_SIZE_OES\0" + "GL_RENDERBUFFER_DEPTH_SIZE\0" + "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" + "GL_RENDERBUFFER_EXT\0" + "GL_RENDERBUFFER_GREEN_SIZE\0" + "GL_RENDERBUFFER_GREEN_SIZE_OES\0" + "GL_RENDERBUFFER_HEIGHT\0" + "GL_RENDERBUFFER_HEIGHT_EXT\0" + "GL_RENDERBUFFER_HEIGHT_OES\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" + "GL_RENDERBUFFER_OES\0" + "GL_RENDERBUFFER_RED_SIZE\0" + "GL_RENDERBUFFER_RED_SIZE_OES\0" + "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" + "GL_RENDERBUFFER_STENCIL_SIZE\0" + "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" + "GL_RENDERBUFFER_WIDTH\0" + "GL_RENDERBUFFER_WIDTH_EXT\0" + "GL_RENDERBUFFER_WIDTH_OES\0" + "GL_RENDERER\0" + "GL_RENDER_MODE\0" + "GL_REPEAT\0" + "GL_REPLACE\0" + "GL_REPLACE_EXT\0" + "GL_REPLICATE_BORDER_HP\0" + "GL_RESCALE_NORMAL\0" + "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" + "GL_RETURN\0" + "GL_RG16_SNORM\0" + "GL_RG8_SNORM\0" + "GL_RGB\0" + "GL_RGB10\0" + "GL_RGB10_A2\0" + "GL_RGB10_A2_EXT\0" + "GL_RGB10_EXT\0" + "GL_RGB12\0" + "GL_RGB12_EXT\0" + "GL_RGB16\0" + "GL_RGB16F\0" + "GL_RGB16I\0" + "GL_RGB16I_EXT\0" + "GL_RGB16UI\0" + "GL_RGB16UI_EXT\0" + "GL_RGB16_EXT\0" + "GL_RGB16_SNORM\0" + "GL_RGB2_EXT\0" + "GL_RGB32F\0" + "GL_RGB32I\0" + "GL_RGB32I_EXT\0" + "GL_RGB32UI\0" + "GL_RGB32UI_EXT\0" + "GL_RGB4\0" + "GL_RGB4_EXT\0" + "GL_RGB4_S3TC\0" + "GL_RGB5\0" + "GL_RGB565\0" + "GL_RGB565_OES\0" + "GL_RGB5_A1\0" + "GL_RGB5_A1_EXT\0" + "GL_RGB5_A1_OES\0" + "GL_RGB5_EXT\0" + "GL_RGB8\0" + "GL_RGB8I\0" + "GL_RGB8I_EXT\0" + "GL_RGB8UI\0" + "GL_RGB8UI_EXT\0" + "GL_RGB8_EXT\0" + "GL_RGB8_OES\0" + "GL_RGB8_SNORM\0" + "GL_RGB9_E5\0" + "GL_RGBA\0" + "GL_RGBA12\0" + "GL_RGBA12_EXT\0" + "GL_RGBA16\0" + "GL_RGBA16F\0" + "GL_RGBA16I\0" + "GL_RGBA16I_EXT\0" + "GL_RGBA16UI\0" + "GL_RGBA16UI_EXT\0" + "GL_RGBA16_EXT\0" + "GL_RGBA16_SNORM\0" + "GL_RGBA2\0" + "GL_RGBA2_EXT\0" + "GL_RGBA32F\0" + "GL_RGBA32I\0" + "GL_RGBA32I_EXT\0" + "GL_RGBA32UI\0" + "GL_RGBA32UI_EXT\0" + "GL_RGBA4\0" + "GL_RGBA4_DXT5_S3TC\0" + "GL_RGBA4_EXT\0" + "GL_RGBA4_OES\0" + "GL_RGBA4_S3TC\0" + "GL_RGBA8\0" + "GL_RGBA8I\0" + "GL_RGBA8I_EXT\0" + "GL_RGBA8UI\0" + "GL_RGBA8UI_EXT\0" + "GL_RGBA8_EXT\0" + "GL_RGBA8_OES\0" + "GL_RGBA8_SNORM\0" + "GL_RGBA_DXT5_S3TC\0" + "GL_RGBA_INTEGER\0" + "GL_RGBA_INTEGER_EXT\0" + "GL_RGBA_INTEGER_MODE_EXT\0" + "GL_RGBA_MODE\0" + "GL_RGBA_S3TC\0" + "GL_RGBA_SNORM\0" + "GL_RGB_INTEGER\0" + "GL_RGB_INTEGER_EXT\0" + "GL_RGB_S3TC\0" + "GL_RGB_SCALE\0" + "GL_RGB_SCALE_ARB\0" + "GL_RGB_SCALE_EXT\0" + "GL_RGB_SNORM\0" + "GL_RG_SNORM\0" + "GL_RIGHT\0" + "GL_S\0" + "GL_SAMPLER_1D\0" + "GL_SAMPLER_1D_ARRAY\0" + "GL_SAMPLER_1D_ARRAY_EXT\0" + "GL_SAMPLER_1D_ARRAY_SHADOW\0" + "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_1D_SHADOW\0" + "GL_SAMPLER_2D\0" + "GL_SAMPLER_2D_ARRAY\0" + "GL_SAMPLER_2D_ARRAY_EXT\0" + "GL_SAMPLER_2D_ARRAY_SHADOW\0" + "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_2D_RECT\0" + "GL_SAMPLER_2D_RECT_SHADOW\0" + "GL_SAMPLER_2D_SHADOW\0" + "GL_SAMPLER_3D\0" + "GL_SAMPLER_3D_OES\0" + "GL_SAMPLER_BUFFER\0" + "GL_SAMPLER_BUFFER_EXT\0" + "GL_SAMPLER_CUBE\0" + "GL_SAMPLER_CUBE_SHADOW\0" + "GL_SAMPLER_CUBE_SHADOW_EXT\0" + "GL_SAMPLES\0" + "GL_SAMPLES_3DFX\0" + "GL_SAMPLES_ARB\0" + "GL_SAMPLES_PASSED\0" + "GL_SAMPLES_PASSED_ARB\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" + "GL_SAMPLE_ALPHA_TO_ONE\0" + "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" + "GL_SAMPLE_BUFFERS\0" + "GL_SAMPLE_BUFFERS_3DFX\0" + "GL_SAMPLE_BUFFERS_ARB\0" + "GL_SAMPLE_COVERAGE\0" + "GL_SAMPLE_COVERAGE_ARB\0" + "GL_SAMPLE_COVERAGE_INVERT\0" + "GL_SAMPLE_COVERAGE_INVERT_ARB\0" + "GL_SAMPLE_COVERAGE_VALUE\0" + "GL_SAMPLE_COVERAGE_VALUE_ARB\0" + "GL_SCISSOR_BIT\0" + "GL_SCISSOR_BOX\0" + "GL_SCISSOR_TEST\0" + "GL_SECONDARY_COLOR_ARRAY\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_SECONDARY_COLOR_ARRAY_POINTER\0" + "GL_SECONDARY_COLOR_ARRAY_SIZE\0" + "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" + "GL_SECONDARY_COLOR_ARRAY_TYPE\0" + "GL_SELECT\0" + "GL_SELECTION_BUFFER_POINTER\0" + "GL_SELECTION_BUFFER_SIZE\0" + "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS\0" + "GL_SEPARATE_ATTRIBS_EXT\0" + "GL_SEPARATE_SPECULAR_COLOR\0" + "GL_SEPARATE_SPECULAR_COLOR_EXT\0" + "GL_SET\0" + "GL_SHADER_BINARY_FORMATS\0" + "GL_SHADER_COMPILER\0" + "GL_SHADER_OBJECT_ARB\0" + "GL_SHADER_SOURCE_LENGTH\0" + "GL_SHADER_TYPE\0" + "GL_SHADE_MODEL\0" + "GL_SHADING_LANGUAGE_VERSION\0" + "GL_SHADOW_AMBIENT_SGIX\0" + "GL_SHARED_TEXTURE_PALETTE_EXT\0" + "GL_SHININESS\0" + "GL_SHORT\0" + "GL_SIGNALED\0" + "GL_SIGNED_NORMALIZED\0" + "GL_SINGLE_COLOR\0" + "GL_SINGLE_COLOR_EXT\0" + "GL_SLICE_ACCUM_SUN\0" + "GL_SLUMINANCE\0" + "GL_SLUMINANCE8\0" + "GL_SLUMINANCE8_ALPHA8\0" + "GL_SLUMINANCE_ALPHA\0" + "GL_SMOOTH\0" + "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" + "GL_SMOOTH_LINE_WIDTH_RANGE\0" + "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" + "GL_SMOOTH_POINT_SIZE_RANGE\0" + "GL_SOURCE0_ALPHA\0" + "GL_SOURCE0_ALPHA_ARB\0" + "GL_SOURCE0_ALPHA_EXT\0" + "GL_SOURCE0_RGB\0" + "GL_SOURCE0_RGB_ARB\0" + "GL_SOURCE0_RGB_EXT\0" + "GL_SOURCE1_ALPHA\0" + "GL_SOURCE1_ALPHA_ARB\0" + "GL_SOURCE1_ALPHA_EXT\0" + "GL_SOURCE1_RGB\0" + "GL_SOURCE1_RGB_ARB\0" + "GL_SOURCE1_RGB_EXT\0" + "GL_SOURCE2_ALPHA\0" + "GL_SOURCE2_ALPHA_ARB\0" + "GL_SOURCE2_ALPHA_EXT\0" + "GL_SOURCE2_RGB\0" + "GL_SOURCE2_RGB_ARB\0" + "GL_SOURCE2_RGB_EXT\0" + "GL_SOURCE3_ALPHA_NV\0" + "GL_SOURCE3_RGB_NV\0" + "GL_SPECULAR\0" + "GL_SPHERE_MAP\0" + "GL_SPOT_CUTOFF\0" + "GL_SPOT_DIRECTION\0" + "GL_SPOT_EXPONENT\0" + "GL_SRC0_ALPHA\0" + "GL_SRC0_RGB\0" + "GL_SRC1_ALPHA\0" + "GL_SRC1_RGB\0" + "GL_SRC2_ALPHA\0" + "GL_SRC2_RGB\0" + "GL_SRC_ALPHA\0" + "GL_SRC_ALPHA_SATURATE\0" + "GL_SRC_COLOR\0" + "GL_SRGB\0" + "GL_SRGB8\0" + "GL_SRGB8_ALPHA8\0" + "GL_SRGB_ALPHA\0" + "GL_STACK_OVERFLOW\0" + "GL_STACK_UNDERFLOW\0" + "GL_STATIC_COPY\0" + "GL_STATIC_COPY_ARB\0" + "GL_STATIC_DRAW\0" + "GL_STATIC_DRAW_ARB\0" + "GL_STATIC_READ\0" + "GL_STATIC_READ_ARB\0" + "GL_STENCIL\0" + "GL_STENCIL_ATTACHMENT\0" + "GL_STENCIL_ATTACHMENT_EXT\0" + "GL_STENCIL_ATTACHMENT_OES\0" + "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" + "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" + "GL_STENCIL_BACK_REF\0" + "GL_STENCIL_BACK_VALUE_MASK\0" + "GL_STENCIL_BACK_WRITEMASK\0" + "GL_STENCIL_BITS\0" + "GL_STENCIL_BUFFER\0" + "GL_STENCIL_BUFFER_BIT\0" + "GL_STENCIL_CLEAR_VALUE\0" + "GL_STENCIL_FAIL\0" + "GL_STENCIL_FUNC\0" + "GL_STENCIL_INDEX\0" + "GL_STENCIL_INDEX1\0" + "GL_STENCIL_INDEX16\0" + "GL_STENCIL_INDEX16_EXT\0" + "GL_STENCIL_INDEX1_EXT\0" + "GL_STENCIL_INDEX1_OES\0" + "GL_STENCIL_INDEX4\0" + "GL_STENCIL_INDEX4_EXT\0" + "GL_STENCIL_INDEX4_OES\0" + "GL_STENCIL_INDEX8\0" + "GL_STENCIL_INDEX8_EXT\0" + "GL_STENCIL_INDEX8_OES\0" + "GL_STENCIL_INDEX_EXT\0" + "GL_STENCIL_PASS_DEPTH_FAIL\0" + "GL_STENCIL_PASS_DEPTH_PASS\0" + "GL_STENCIL_REF\0" + "GL_STENCIL_TEST\0" + "GL_STENCIL_TEST_TWO_SIDE_EXT\0" + "GL_STENCIL_VALUE_MASK\0" + "GL_STENCIL_WRITEMASK\0" + "GL_STEREO\0" + "GL_STORAGE_CACHED_APPLE\0" + "GL_STORAGE_PRIVATE_APPLE\0" + "GL_STORAGE_SHARED_APPLE\0" + "GL_STREAM_COPY\0" + "GL_STREAM_COPY_ARB\0" + "GL_STREAM_DRAW\0" + "GL_STREAM_DRAW_ARB\0" + "GL_STREAM_READ\0" + "GL_STREAM_READ_ARB\0" + "GL_SUBPIXEL_BITS\0" + "GL_SUBTRACT\0" + "GL_SUBTRACT_ARB\0" + "GL_SYNC_CONDITION\0" + "GL_SYNC_FENCE\0" + "GL_SYNC_FLAGS\0" + "GL_SYNC_FLUSH_COMMANDS_BIT\0" + "GL_SYNC_GPU_COMMANDS_COMPLETE\0" + "GL_SYNC_STATUS\0" + "GL_T\0" + "GL_T2F_C3F_V3F\0" + "GL_T2F_C4F_N3F_V3F\0" + "GL_T2F_C4UB_V3F\0" + "GL_T2F_N3F_V3F\0" + "GL_T2F_V3F\0" + "GL_T4F_C4F_N3F_V4F\0" + "GL_T4F_V4F\0" + "GL_TABLE_TOO_LARGE_EXT\0" + "GL_TEXTURE\0" + "GL_TEXTURE0\0" + "GL_TEXTURE0_ARB\0" + "GL_TEXTURE1\0" + "GL_TEXTURE10\0" + "GL_TEXTURE10_ARB\0" + "GL_TEXTURE11\0" + "GL_TEXTURE11_ARB\0" + "GL_TEXTURE12\0" + "GL_TEXTURE12_ARB\0" + "GL_TEXTURE13\0" + "GL_TEXTURE13_ARB\0" + "GL_TEXTURE14\0" + "GL_TEXTURE14_ARB\0" + "GL_TEXTURE15\0" + "GL_TEXTURE15_ARB\0" + "GL_TEXTURE16\0" + "GL_TEXTURE16_ARB\0" + "GL_TEXTURE17\0" + "GL_TEXTURE17_ARB\0" + "GL_TEXTURE18\0" + "GL_TEXTURE18_ARB\0" + "GL_TEXTURE19\0" + "GL_TEXTURE19_ARB\0" + "GL_TEXTURE1_ARB\0" + "GL_TEXTURE2\0" + "GL_TEXTURE20\0" + "GL_TEXTURE20_ARB\0" + "GL_TEXTURE21\0" + "GL_TEXTURE21_ARB\0" + "GL_TEXTURE22\0" + "GL_TEXTURE22_ARB\0" + "GL_TEXTURE23\0" + "GL_TEXTURE23_ARB\0" + "GL_TEXTURE24\0" + "GL_TEXTURE24_ARB\0" + "GL_TEXTURE25\0" + "GL_TEXTURE25_ARB\0" + "GL_TEXTURE26\0" + "GL_TEXTURE26_ARB\0" + "GL_TEXTURE27\0" + "GL_TEXTURE27_ARB\0" + "GL_TEXTURE28\0" + "GL_TEXTURE28_ARB\0" + "GL_TEXTURE29\0" + "GL_TEXTURE29_ARB\0" + "GL_TEXTURE2_ARB\0" + "GL_TEXTURE3\0" + "GL_TEXTURE30\0" + "GL_TEXTURE30_ARB\0" + "GL_TEXTURE31\0" + "GL_TEXTURE31_ARB\0" + "GL_TEXTURE3_ARB\0" + "GL_TEXTURE4\0" + "GL_TEXTURE4_ARB\0" + "GL_TEXTURE5\0" + "GL_TEXTURE5_ARB\0" + "GL_TEXTURE6\0" + "GL_TEXTURE6_ARB\0" + "GL_TEXTURE7\0" + "GL_TEXTURE7_ARB\0" + "GL_TEXTURE8\0" + "GL_TEXTURE8_ARB\0" + "GL_TEXTURE9\0" + "GL_TEXTURE9_ARB\0" + "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" + "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" + "GL_TEXTURE_3D\0" + "GL_TEXTURE_3D_OES\0" + "GL_TEXTURE_ALPHA_SIZE\0" + "GL_TEXTURE_ALPHA_SIZE_EXT\0" + "GL_TEXTURE_BASE_LEVEL\0" + "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_3D\0" + "GL_TEXTURE_BINDING_3D_OES\0" + "GL_TEXTURE_BINDING_BUFFER\0" + "GL_TEXTURE_BINDING_CUBE_MAP\0" + "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" + "GL_TEXTURE_BINDING_RECTANGLE\0" + "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" + "GL_TEXTURE_BINDING_RECTANGLE_NV\0" + "GL_TEXTURE_BIT\0" + "GL_TEXTURE_BLUE_SIZE\0" + "GL_TEXTURE_BLUE_SIZE_EXT\0" + "GL_TEXTURE_BORDER\0" + "GL_TEXTURE_BORDER_COLOR\0" + "GL_TEXTURE_BUFFER\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" + "GL_TEXTURE_BUFFER_FORMAT\0" + "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" + "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" + "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" + "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_TEXTURE_COLOR_TABLE_SGI\0" + "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" + "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" + "GL_TEXTURE_COMPARE_FUNC\0" + "GL_TEXTURE_COMPARE_FUNC_ARB\0" + "GL_TEXTURE_COMPARE_MODE\0" + "GL_TEXTURE_COMPARE_MODE_ARB\0" + "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" + "GL_TEXTURE_COMPARE_SGIX\0" + "GL_TEXTURE_COMPONENTS\0" + "GL_TEXTURE_COMPRESSED\0" + "GL_TEXTURE_COMPRESSED_ARB\0" + "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" + "GL_TEXTURE_COMPRESSION_HINT\0" + "GL_TEXTURE_COMPRESSION_HINT_ARB\0" + "GL_TEXTURE_COORD_ARRAY\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" + "GL_TEXTURE_COORD_ARRAY_POINTER\0" + "GL_TEXTURE_COORD_ARRAY_SIZE\0" + "GL_TEXTURE_COORD_ARRAY_STRIDE\0" + "GL_TEXTURE_COORD_ARRAY_TYPE\0" + "GL_TEXTURE_CROP_RECT_OES\0" + "GL_TEXTURE_CUBE_MAP\0" + "GL_TEXTURE_CUBE_MAP_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" + "GL_TEXTURE_DEPTH\0" + "GL_TEXTURE_DEPTH_SIZE\0" + "GL_TEXTURE_DEPTH_SIZE_ARB\0" + "GL_TEXTURE_ENV\0" + "GL_TEXTURE_ENV_COLOR\0" + "GL_TEXTURE_ENV_MODE\0" + "GL_TEXTURE_FILTER_CONTROL\0" + "GL_TEXTURE_FILTER_CONTROL_EXT\0" + "GL_TEXTURE_GEN_MODE\0" + "GL_TEXTURE_GEN_MODE_OES\0" + "GL_TEXTURE_GEN_Q\0" + "GL_TEXTURE_GEN_R\0" + "GL_TEXTURE_GEN_S\0" + "GL_TEXTURE_GEN_STR_OES\0" + "GL_TEXTURE_GEN_T\0" + "GL_TEXTURE_GEQUAL_R_SGIX\0" + "GL_TEXTURE_GREEN_SIZE\0" + "GL_TEXTURE_GREEN_SIZE_EXT\0" + "GL_TEXTURE_HEIGHT\0" + "GL_TEXTURE_INDEX_SIZE_EXT\0" + "GL_TEXTURE_INTENSITY_SIZE\0" + "GL_TEXTURE_INTENSITY_SIZE_EXT\0" + "GL_TEXTURE_INTERNAL_FORMAT\0" + "GL_TEXTURE_LEQUAL_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS\0" + "GL_TEXTURE_LOD_BIAS_EXT\0" + "GL_TEXTURE_LOD_BIAS_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS_S_SGIX\0" + "GL_TEXTURE_LOD_BIAS_T_SGIX\0" + "GL_TEXTURE_LUMINANCE_SIZE\0" + "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" + "GL_TEXTURE_MAG_FILTER\0" + "GL_TEXTURE_MATRIX\0" + "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" + "GL_TEXTURE_MAX_LEVEL\0" + "GL_TEXTURE_MAX_LOD\0" + "GL_TEXTURE_MIN_FILTER\0" + "GL_TEXTURE_MIN_LOD\0" + "GL_TEXTURE_PRIORITY\0" + "GL_TEXTURE_RANGE_LENGTH_APPLE\0" + "GL_TEXTURE_RANGE_POINTER_APPLE\0" + "GL_TEXTURE_RECTANGLE\0" + "GL_TEXTURE_RECTANGLE_ARB\0" + "GL_TEXTURE_RECTANGLE_NV\0" + "GL_TEXTURE_RED_SIZE\0" + "GL_TEXTURE_RED_SIZE_EXT\0" + "GL_TEXTURE_RESIDENT\0" + "GL_TEXTURE_SHARED_SIZE\0" + "GL_TEXTURE_STACK_DEPTH\0" + "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STENCIL_SIZE_EXT\0" + "GL_TEXTURE_STORAGE_HINT_APPLE\0" + "GL_TEXTURE_TOO_LARGE_EXT\0" + "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" + "GL_TEXTURE_WIDTH\0" + "GL_TEXTURE_WRAP_R\0" + "GL_TEXTURE_WRAP_R_OES\0" + "GL_TEXTURE_WRAP_S\0" + "GL_TEXTURE_WRAP_T\0" + "GL_TIMEOUT_EXPIRED\0" + "GL_TIME_ELAPSED_EXT\0" + "GL_TRACK_MATRIX_NV\0" + "GL_TRACK_MATRIX_TRANSFORM_NV\0" + "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK\0" + "GL_TRANSFORM_FEEDBACK_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" + "GL_TRANSPOSE_COLOR_MATRIX\0" + "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" + "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" + "GL_TRANSPOSE_NV\0" + "GL_TRANSPOSE_PROJECTION_MATRIX\0" + "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" + "GL_TRANSPOSE_TEXTURE_MATRIX\0" + "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" + "GL_TRIANGLES\0" + "GL_TRIANGLES_ADJACENCY\0" + "GL_TRIANGLES_ADJACENCY_ARB\0" + "GL_TRIANGLE_FAN\0" + "GL_TRIANGLE_MESH_SUN\0" + "GL_TRIANGLE_STRIP\0" + "GL_TRIANGLE_STRIP_ADJACENCY\0" + "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" + "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" + "GL_UNPACK_ALIGNMENT\0" + "GL_UNPACK_IMAGE_HEIGHT\0" + "GL_UNPACK_LSB_FIRST\0" + "GL_UNPACK_ROW_LENGTH\0" + "GL_UNPACK_SKIP_IMAGES\0" + "GL_UNPACK_SKIP_PIXELS\0" + "GL_UNPACK_SKIP_ROWS\0" + "GL_UNPACK_SWAP_BYTES\0" + "GL_UNSIGNALED\0" + "GL_UNSIGNED_BYTE\0" + "GL_UNSIGNED_BYTE_2_3_3_REV\0" + "GL_UNSIGNED_BYTE_3_3_2\0" + "GL_UNSIGNED_INT\0" + "GL_UNSIGNED_INT_10F_11F_11F_REV\0" + "GL_UNSIGNED_INT_10_10_10_2\0" + "GL_UNSIGNED_INT_10_10_10_2_OES\0" + "GL_UNSIGNED_INT_24_8\0" + "GL_UNSIGNED_INT_24_8_EXT\0" + "GL_UNSIGNED_INT_24_8_NV\0" + "GL_UNSIGNED_INT_24_8_OES\0" + "GL_UNSIGNED_INT_2_10_10_10_REV\0" + "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" + "GL_UNSIGNED_INT_5_9_9_9_REV\0" + "GL_UNSIGNED_INT_8_8_8_8\0" + "GL_UNSIGNED_INT_8_8_8_8_REV\0" + "GL_UNSIGNED_INT_SAMPLER_1D\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_3D\0" + "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" + "GL_UNSIGNED_INT_VEC2\0" + "GL_UNSIGNED_INT_VEC2_EXT\0" + "GL_UNSIGNED_INT_VEC3\0" + "GL_UNSIGNED_INT_VEC3_EXT\0" + "GL_UNSIGNED_INT_VEC4\0" + "GL_UNSIGNED_INT_VEC4_EXT\0" + "GL_UNSIGNED_NORMALIZED\0" + "GL_UNSIGNED_SHORT\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" + "GL_UNSIGNED_SHORT_4_4_4_4\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" + "GL_UNSIGNED_SHORT_5_5_5_1\0" + "GL_UNSIGNED_SHORT_5_6_5\0" + "GL_UNSIGNED_SHORT_5_6_5_REV\0" + "GL_UNSIGNED_SHORT_8_8_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_MESA\0" + "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" + "GL_UPPER_LEFT\0" + "GL_V2F\0" + "GL_V3F\0" + "GL_VALIDATE_STATUS\0" + "GL_VENDOR\0" + "GL_VERSION\0" + "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" + "GL_VERTEX_ARRAY_BINDING_APPLE\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ARRAY_POINTER\0" + "GL_VERTEX_ARRAY_SIZE\0" + "GL_VERTEX_ARRAY_STRIDE\0" + "GL_VERTEX_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY0_NV\0" + "GL_VERTEX_ATTRIB_ARRAY10_NV\0" + "GL_VERTEX_ATTRIB_ARRAY11_NV\0" + "GL_VERTEX_ATTRIB_ARRAY12_NV\0" + "GL_VERTEX_ATTRIB_ARRAY13_NV\0" + "GL_VERTEX_ATTRIB_ARRAY14_NV\0" + "GL_VERTEX_ATTRIB_ARRAY15_NV\0" + "GL_VERTEX_ATTRIB_ARRAY1_NV\0" + "GL_VERTEX_ATTRIB_ARRAY2_NV\0" + "GL_VERTEX_ATTRIB_ARRAY3_NV\0" + "GL_VERTEX_ATTRIB_ARRAY4_NV\0" + "GL_VERTEX_ATTRIB_ARRAY5_NV\0" + "GL_VERTEX_ATTRIB_ARRAY6_NV\0" + "GL_VERTEX_ATTRIB_ARRAY7_NV\0" + "GL_VERTEX_ATTRIB_ARRAY8_NV\0" + "GL_VERTEX_ATTRIB_ARRAY9_NV\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" + "GL_VERTEX_BLEND_ARB\0" + "GL_VERTEX_PROGRAM_ARB\0" + "GL_VERTEX_PROGRAM_BINDING_NV\0" + "GL_VERTEX_PROGRAM_NV\0" + "GL_VERTEX_PROGRAM_POINT_SIZE\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" + "GL_VERTEX_PROGRAM_TWO_SIDE\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" + "GL_VERTEX_SHADER\0" + "GL_VERTEX_SHADER_ARB\0" + "GL_VERTEX_STATE_PROGRAM_NV\0" + "GL_VIEWPORT\0" + "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" + "GL_WAIT_FAILED\0" + "GL_WEIGHT_ARRAY_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" + "GL_WEIGHT_ARRAY_OES\0" + "GL_WEIGHT_ARRAY_POINTER_ARB\0" + "GL_WEIGHT_ARRAY_POINTER_OES\0" + "GL_WEIGHT_ARRAY_SIZE_ARB\0" + "GL_WEIGHT_ARRAY_SIZE_OES\0" + "GL_WEIGHT_ARRAY_STRIDE_ARB\0" + "GL_WEIGHT_ARRAY_STRIDE_OES\0" + "GL_WEIGHT_ARRAY_TYPE_ARB\0" + "GL_WEIGHT_ARRAY_TYPE_OES\0" + "GL_WEIGHT_SUM_UNITY_ARB\0" + "GL_WRAP_BORDER_SUN\0" + "GL_WRITE_ONLY\0" + "GL_WRITE_ONLY_ARB\0" + "GL_WRITE_ONLY_OES\0" + "GL_XOR\0" + "GL_YCBCR_422_APPLE\0" + "GL_YCBCR_MESA\0" + "GL_ZERO\0" + "GL_ZOOM_X\0" + "GL_ZOOM_Y\0" + ; + +static const enum_elt all_enums[2295] = +{ + { 0, 0x00000600 }, /* GL_2D */ + { 6, 0x00001407 }, /* GL_2_BYTES */ + { 17, 0x00000601 }, /* GL_3D */ + { 23, 0x00000602 }, /* GL_3D_COLOR */ + { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ + { 55, 0x00001408 }, /* GL_3_BYTES */ + { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ + { 86, 0x00001409 }, /* GL_4_BYTES */ + { 97, 0x00000100 }, /* GL_ACCUM */ + { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ + { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ + { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ + { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ + { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ + { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ + { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ + { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ + { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ + { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ + { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ + { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ + { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + { 440, 0x00000104 }, /* GL_ADD */ + { 447, 0x00008574 }, /* GL_ADD_SIGNED */ + { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ + { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ + { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ + { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ + { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ + { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ + { 598, 0x00001906 }, /* GL_ALPHA */ + { 607, 0x0000803D }, /* GL_ALPHA12 */ + { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ + { 633, 0x0000803E }, /* GL_ALPHA16 */ + { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ + { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ + { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ + { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ + { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ + { 725, 0x0000803B }, /* GL_ALPHA4 */ + { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ + { 749, 0x0000803C }, /* GL_ALPHA8 */ + { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ + { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ + { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ + { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ + { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ + { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ + { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ + { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ + { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ + { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ + { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 939, 0x00000207 }, /* GL_ALWAYS */ + { 949, 0x00001200 }, /* GL_AMBIENT */ + { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 983, 0x00001501 }, /* GL_AND */ + { 990, 0x00001504 }, /* GL_AND_INVERTED */ + { 1006, 0x00001502 }, /* GL_AND_REVERSE */ + { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1247, 0x00000409 }, /* GL_AUX0 */ + { 1255, 0x0000040A }, /* GL_AUX1 */ + { 1263, 0x0000040B }, /* GL_AUX2 */ + { 1271, 0x0000040C }, /* GL_AUX3 */ + { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1294, 0x00000405 }, /* GL_BACK */ + { 1302, 0x00000402 }, /* GL_BACK_LEFT */ + { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1329, 0x000080E0 }, /* GL_BGR */ + { 1336, 0x000080E1 }, /* GL_BGRA */ + { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ + { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ + { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ + { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ + { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ + { 1426, 0x00001A00 }, /* GL_BITMAP */ + { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1452, 0x00000BE2 }, /* GL_BLEND */ + { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ + { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ + { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ + { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ + { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ + { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ + { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ + { 1897, 0x00001905 }, /* GL_BLUE */ + { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ + { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ + { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1981, 0x00008B56 }, /* GL_BOOL */ + { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ + { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ + { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ + { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ + { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ + { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ + { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ + { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2643, 0x00001400 }, /* GL_BYTE */ + { 2651, 0x00002A24 }, /* GL_C3F_V3F */ + { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2701, 0x00000901 }, /* GL_CCW */ + { 2708, 0x00002900 }, /* GL_CLAMP */ + { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ + { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2842, 0x00001500 }, /* GL_CLEAR */ + { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ + { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ + { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ + { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ + { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ + { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ + { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ + { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ + { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 3280, 0x00000A00 }, /* GL_COEFF */ + { 3289, 0x00001800 }, /* GL_COLOR */ + { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ + { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 4276, 0x00001900 }, /* GL_COLOR_INDEX */ + { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 4491, 0x00008458 }, /* GL_COLOR_SUM */ + { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 5321, 0x00008570 }, /* GL_COMBINE */ + { 5332, 0x00008503 }, /* GL_COMBINE4 */ + { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 5403, 0x00008570 }, /* GL_COMBINE_ARB */ + { 5418, 0x00008570 }, /* GL_COMBINE_EXT */ + { 5433, 0x00008571 }, /* GL_COMBINE_RGB */ + { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ + { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 5600, 0x00001300 }, /* GL_COMPILE */ + { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */ + { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */ + { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 6322, 0x00008576 }, /* GL_CONSTANT */ + { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ + { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ + { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */ + { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ + { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 7050, 0x00008862 }, /* GL_COORD_REPLACE */ + { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */ + { 7129, 0x00001503 }, /* GL_COPY */ + { 7137, 0x0000150C }, /* GL_COPY_INVERTED */ + { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 7215, 0x00000B44 }, /* GL_CULL_FACE */ + { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 7353, 0x00000001 }, /* GL_CURRENT_BIT */ + { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ + { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 8053, 0x00000900 }, /* GL_CW */ + { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 8121, 0x00002101 }, /* GL_DECAL */ + { 8130, 0x00001E03 }, /* GL_DECR */ + { 8138, 0x00008508 }, /* GL_DECR_WRAP */ + { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 8185, 0x00001801 }, /* GL_DEPTH */ + { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ + { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ + { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */ + { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ + { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ + { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ + { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ + { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 9091, 0x00001201 }, /* GL_DIFFUSE */ + { 9102, 0x00000BD0 }, /* GL_DITHER */ + { 9112, 0x00000A02 }, /* GL_DOMAIN */ + { 9122, 0x00001100 }, /* GL_DONT_CARE */ + { 9135, 0x000086AE }, /* GL_DOT3_RGB */ + { 9147, 0x000086AF }, /* GL_DOT3_RGBA */ + { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 9226, 0x0000140A }, /* GL_DOUBLE */ + { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 10305, 0x00000304 }, /* GL_DST_ALPHA */ + { 10318, 0x00000306 }, /* GL_DST_COLOR */ + { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 10345, 0x00008779 }, /* GL_DUDV_ATI */ + { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 10714, 0x00001600 }, /* GL_EMISSION */ + { 10726, 0x00002000 }, /* GL_ENABLE_BIT */ + { 10740, 0x00000202 }, /* GL_EQUAL */ + { 10749, 0x00001509 }, /* GL_EQUIV */ + { 10758, 0x00010000 }, /* GL_EVAL_BIT */ + { 10770, 0x00000800 }, /* GL_EXP */ + { 10777, 0x00000801 }, /* GL_EXP2 */ + { 10785, 0x00001F03 }, /* GL_EXTENSIONS */ + { 10799, 0x00002400 }, /* GL_EYE_LINEAR */ + { 10813, 0x00002502 }, /* GL_EYE_PLANE */ + { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 10868, 0x00000000 }, /* GL_FALSE */ + { 10877, 0x00001101 }, /* GL_FASTEST */ + { 10888, 0x00001C01 }, /* GL_FEEDBACK */ + { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 10975, 0x00001B02 }, /* GL_FILL */ + { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 11041, 0x0000140C }, /* GL_FIXED */ + { 11050, 0x0000140C }, /* GL_FIXED_OES */ + { 11063, 0x0000891D }, /* GL_FIXED_ONLY */ + { 11077, 0x00001D00 }, /* GL_FLAT */ + { 11085, 0x00001406 }, /* GL_FLOAT */ + { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 11382, 0x00000B60 }, /* GL_FOG */ + { 11389, 0x00000080 }, /* GL_FOG_BIT */ + { 11400, 0x00000B66 }, /* GL_FOG_COLOR */ + { 11413, 0x00008451 }, /* GL_FOG_COORD */ + { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 11853, 0x00000B64 }, /* GL_FOG_END */ + { 11864, 0x00000C54 }, /* GL_FOG_HINT */ + { 11876, 0x00000B61 }, /* GL_FOG_INDEX */ + { 11889, 0x00000B65 }, /* GL_FOG_MODE */ + { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 11945, 0x00000B63 }, /* GL_FOG_START */ + { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ + { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 14534, 0x00000404 }, /* GL_FRONT */ + { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 14561, 0x00000B46 }, /* GL_FRONT_FACE */ + { 14575, 0x00000400 }, /* GL_FRONT_LEFT */ + { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 14604, 0x00008006 }, /* GL_FUNC_ADD */ + { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ + { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ + { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ + { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ + { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 15084, 0x00000206 }, /* GL_GEQUAL */ + { 15094, 0x00000204 }, /* GL_GREATER */ + { 15105, 0x00001904 }, /* GL_GREEN */ + { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 15128, 0x00000D53 }, /* GL_GREEN_BITS */ + { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */ + { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ + { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 15195, 0x0000140B }, /* GL_HALF_FLOAT */ + { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 15241, 0x00008DF5 }, /* GL_HIGH_INT */ + { 15253, 0x00008000 }, /* GL_HINT_BIT */ + { 15265, 0x00008024 }, /* GL_HISTOGRAM */ + { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 15683, 0x0000862A }, /* GL_IDENTITY_NV */ + { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 15866, 0x00001E02 }, /* GL_INCR */ + { 15874, 0x00008507 }, /* GL_INCR_WRAP */ + { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 15904, 0x00008222 }, /* GL_INDEX */ + { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 16057, 0x00000D51 }, /* GL_INDEX_BITS */ + { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 16110, 0x00000C30 }, /* GL_INDEX_MODE */ + { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 16193, 0x00001404 }, /* GL_INT */ + { 16200, 0x00008049 }, /* GL_INTENSITY */ + { 16213, 0x0000804C }, /* GL_INTENSITY12 */ + { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 16247, 0x0000804D }, /* GL_INTENSITY16 */ + { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ + { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ + { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ + { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ + { 16363, 0x0000804A }, /* GL_INTENSITY4 */ + { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 16395, 0x0000804B }, /* GL_INTENSITY8 */ + { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ + { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ + { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ + { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 16533, 0x00008575 }, /* GL_INTERPOLATE */ + { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ + { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ + { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ + { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ + { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ + { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ + { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ + { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ + { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ + { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ + { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ + { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ + { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ + { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ + { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ + { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ + { 16974, 0x00008B53 }, /* GL_INT_VEC2 */ + { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 17002, 0x00008B54 }, /* GL_INT_VEC3 */ + { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 17030, 0x00008B55 }, /* GL_INT_VEC4 */ + { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 17058, 0x00000500 }, /* GL_INVALID_ENUM */ + { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 17202, 0x00000501 }, /* GL_INVALID_VALUE */ + { 17219, 0x0000862B }, /* GL_INVERSE_NV */ + { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 17257, 0x0000150A }, /* GL_INVERT */ + { 17267, 0x00001E00 }, /* GL_KEEP */ + { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 17331, 0x00000406 }, /* GL_LEFT */ + { 17339, 0x00000203 }, /* GL_LEQUAL */ + { 17349, 0x00000201 }, /* GL_LESS */ + { 17357, 0x00004000 }, /* GL_LIGHT0 */ + { 17367, 0x00004001 }, /* GL_LIGHT1 */ + { 17377, 0x00004002 }, /* GL_LIGHT2 */ + { 17387, 0x00004003 }, /* GL_LIGHT3 */ + { 17397, 0x00004004 }, /* GL_LIGHT4 */ + { 17407, 0x00004005 }, /* GL_LIGHT5 */ + { 17417, 0x00004006 }, /* GL_LIGHT6 */ + { 17427, 0x00004007 }, /* GL_LIGHT7 */ + { 17437, 0x00000B50 }, /* GL_LIGHTING */ + { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 17602, 0x00001B01 }, /* GL_LINE */ + { 17610, 0x00002601 }, /* GL_LINEAR */ + { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 17752, 0x00000001 }, /* GL_LINES */ + { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */ + { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 17803, 0x00000004 }, /* GL_LINE_BIT */ + { 17815, 0x00000002 }, /* GL_LINE_LOOP */ + { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 17946, 0x00000003 }, /* GL_LINE_STRIP */ + { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ + { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 18012, 0x00000702 }, /* GL_LINE_TOKEN */ + { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 18086, 0x00008B82 }, /* GL_LINK_STATUS */ + { 18101, 0x00000B32 }, /* GL_LIST_BASE */ + { 18114, 0x00020000 }, /* GL_LIST_BIT */ + { 18126, 0x00000B33 }, /* GL_LIST_INDEX */ + { 18140, 0x00000B30 }, /* GL_LIST_MODE */ + { 18153, 0x00000101 }, /* GL_LOAD */ + { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 18217, 0x00008DF3 }, /* GL_LOW_INT */ + { 18228, 0x00001909 }, /* GL_LUMINANCE */ + { 18241, 0x00008041 }, /* GL_LUMINANCE12 */ + { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 18373, 0x00008042 }, /* GL_LUMINANCE16 */ + { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ + { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ + { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ + { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ + { 18539, 0x0000803F }, /* GL_LUMINANCE4 */ + { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 18663, 0x00008040 }, /* GL_LUMINANCE8 */ + { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ + { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ + { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ + { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ + { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ + { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ + { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ + { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ + { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ + { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */ + { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 20371, 0x00000D10 }, /* GL_MAP_COLOR */ + { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 20556, 0x00008630 }, /* GL_MATRIX0_NV */ + { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 20745, 0x00008631 }, /* GL_MATRIX1_NV */ + { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 20934, 0x00008632 }, /* GL_MATRIX2_NV */ + { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 20995, 0x00008633 }, /* GL_MATRIX3_NV */ + { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 21024, 0x00008634 }, /* GL_MATRIX4_NV */ + { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 21053, 0x00008635 }, /* GL_MATRIX5_NV */ + { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 21082, 0x00008636 }, /* GL_MATRIX6_NV */ + { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 21111, 0x00008637 }, /* GL_MATRIX7_NV */ + { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 21565, 0x00008008 }, /* GL_MAX */ + { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ + { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 22380, 0x00008008 }, /* GL_MAX_EXT */ + { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ + { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 25534, 0x00008007 }, /* GL_MIN */ + { 25541, 0x0000802E }, /* GL_MINMAX */ + { 25551, 0x0000802E }, /* GL_MINMAX_EXT */ + { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 25603, 0x00008030 }, /* GL_MINMAX_SINK */ + { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 25637, 0x0000821C }, /* GL_MINOR_VERSION */ + { 25654, 0x00008007 }, /* GL_MIN_EXT */ + { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ + { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 25916, 0x00001700 }, /* GL_MODELVIEW */ + { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 26641, 0x00002100 }, /* GL_MODULATE */ + { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 26725, 0x00000103 }, /* GL_MULT */ + { 26733, 0x0000809D }, /* GL_MULTISAMPLE */ + { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 26883, 0x00002A25 }, /* GL_N3F_V3F */ + { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 26914, 0x0000150E }, /* GL_NAND */ + { 26922, 0x00002600 }, /* GL_NEAREST */ + { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27047, 0x00000200 }, /* GL_NEVER */ + { 27056, 0x00001102 }, /* GL_NICEST */ + { 27066, 0x00000000 }, /* GL_NONE */ + { 27074, 0x00000000 }, /* GL_NONE_OES */ + { 27086, 0x00001505 }, /* GL_NOOP */ + { 27094, 0x00001508 }, /* GL_NOR */ + { 27101, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27264, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27331, 0x00000205 }, /* GL_NOTEQUAL */ + { 27343, 0x00000000 }, /* GL_NO_ERROR */ + { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 27999, 0x00000001 }, /* GL_ONE */ + { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28612, 0x00001507 }, /* GL_OR */ + { 28618, 0x00000A01 }, /* GL_ORDER */ + { 28627, 0x0000150D }, /* GL_OR_INVERTED */ + { 28642, 0x0000150B }, /* GL_OR_REVERSE */ + { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 29819, 0x00001B00 }, /* GL_POINT */ + { 29828, 0x00000000 }, /* GL_POINTS */ + { 29838, 0x00000002 }, /* GL_POINT_BIT */ + { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30113, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30535, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30665, 0x00000701 }, /* GL_POINT_TOKEN */ + { 30680, 0x00000009 }, /* GL_POLYGON */ + { 30691, 0x00000008 }, /* GL_POLYGON_BIT */ + { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 30964, 0x00001203 }, /* GL_POSITION */ + { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32251, 0x00008578 }, /* GL_PREVIOUS */ + { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33508, 0x00001701 }, /* GL_PROJECTION */ + { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34212, 0x00002003 }, /* GL_Q */ + { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34242, 0x00000007 }, /* GL_QUADS */ + { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34360, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34567, 0x00008866 }, /* GL_QUERY_RESULT */ + { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 34690, 0x00002002 }, /* GL_R */ + { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 34713, 0x00008F98 }, /* GL_R16_SNORM */ + { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 34738, 0x00008F94 }, /* GL_R8_SNORM */ + { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 34831, 0x00000C02 }, /* GL_READ_BUFFER */ + { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 34950, 0x000088B8 }, /* GL_READ_ONLY */ + { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 34980, 0x000088BA }, /* GL_READ_WRITE */ + { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35012, 0x00001903 }, /* GL_RED */ + { 35019, 0x00008016 }, /* GL_REDUCE */ + { 35029, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35043, 0x00000D15 }, /* GL_RED_BIAS */ + { 35055, 0x00000D52 }, /* GL_RED_BITS */ + { 35067, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35101, 0x00000D14 }, /* GL_RED_SCALE */ + { 35114, 0x00008F90 }, /* GL_RED_SNORM */ + { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35228, 0x00001C00 }, /* GL_RENDER */ + { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36027, 0x00001F01 }, /* GL_RENDERER */ + { 36039, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36054, 0x00002901 }, /* GL_REPEAT */ + { 36064, 0x00001E01 }, /* GL_REPLACE */ + { 36075, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36171, 0x00000102 }, /* GL_RETURN */ + { 36181, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36195, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36208, 0x00001907 }, /* GL_RGB */ + { 36215, 0x00008052 }, /* GL_RGB10 */ + { 36224, 0x00008059 }, /* GL_RGB10_A2 */ + { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36252, 0x00008052 }, /* GL_RGB10_EXT */ + { 36265, 0x00008053 }, /* GL_RGB12 */ + { 36274, 0x00008053 }, /* GL_RGB12_EXT */ + { 36287, 0x00008054 }, /* GL_RGB16 */ + { 36296, 0x0000881B }, /* GL_RGB16F */ + { 36306, 0x00008D89 }, /* GL_RGB16I */ + { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36330, 0x00008D77 }, /* GL_RGB16UI */ + { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36356, 0x00008054 }, /* GL_RGB16_EXT */ + { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36384, 0x0000804E }, /* GL_RGB2_EXT */ + { 36396, 0x00008815 }, /* GL_RGB32F */ + { 36406, 0x00008D83 }, /* GL_RGB32I */ + { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36430, 0x00008D71 }, /* GL_RGB32UI */ + { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36456, 0x0000804F }, /* GL_RGB4 */ + { 36464, 0x0000804F }, /* GL_RGB4_EXT */ + { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36489, 0x00008050 }, /* GL_RGB5 */ + { 36497, 0x00008D62 }, /* GL_RGB565 */ + { 36507, 0x00008D62 }, /* GL_RGB565_OES */ + { 36521, 0x00008057 }, /* GL_RGB5_A1 */ + { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 36562, 0x00008050 }, /* GL_RGB5_EXT */ + { 36574, 0x00008051 }, /* GL_RGB8 */ + { 36582, 0x00008D8F }, /* GL_RGB8I */ + { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 36604, 0x00008D7D }, /* GL_RGB8UI */ + { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 36628, 0x00008051 }, /* GL_RGB8_EXT */ + { 36640, 0x00008051 }, /* GL_RGB8_OES */ + { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 36666, 0x00008C3D }, /* GL_RGB9_E5 */ + { 36677, 0x00001908 }, /* GL_RGBA */ + { 36685, 0x0000805A }, /* GL_RGBA12 */ + { 36695, 0x0000805A }, /* GL_RGBA12_EXT */ + { 36709, 0x0000805B }, /* GL_RGBA16 */ + { 36719, 0x0000881A }, /* GL_RGBA16F */ + { 36730, 0x00008D88 }, /* GL_RGBA16I */ + { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 36756, 0x00008D76 }, /* GL_RGBA16UI */ + { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 36784, 0x0000805B }, /* GL_RGBA16_EXT */ + { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 36814, 0x00008055 }, /* GL_RGBA2 */ + { 36823, 0x00008055 }, /* GL_RGBA2_EXT */ + { 36836, 0x00008814 }, /* GL_RGBA32F */ + { 36847, 0x00008D82 }, /* GL_RGBA32I */ + { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 36873, 0x00008D70 }, /* GL_RGBA32UI */ + { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 36901, 0x00008056 }, /* GL_RGBA4 */ + { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 36929, 0x00008056 }, /* GL_RGBA4_EXT */ + { 36942, 0x00008056 }, /* GL_RGBA4_OES */ + { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 36969, 0x00008058 }, /* GL_RGBA8 */ + { 36978, 0x00008D8E }, /* GL_RGBA8I */ + { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37002, 0x00008D7C }, /* GL_RGBA8UI */ + { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37028, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37041, 0x00008058 }, /* GL_RGBA8_OES */ + { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37148, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37222, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37234, 0x00008573 }, /* GL_RGB_SCALE */ + { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37281, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37294, 0x00008F91 }, /* GL_RG_SNORM */ + { 37306, 0x00000407 }, /* GL_RIGHT */ + { 37315, 0x00002000 }, /* GL_S */ + { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 37777, 0x000080A9 }, /* GL_SAMPLES */ + { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38464, 0x00001C02 }, /* GL_SELECT */ + { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 38645, 0x0000150F }, /* GL_SET */ + { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 38852, 0x00001601 }, /* GL_SHININESS */ + { 38865, 0x00001402 }, /* GL_SHORT */ + { 38874, 0x00009119 }, /* GL_SIGNALED */ + { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 38962, 0x00008C46 }, /* GL_SLUMINANCE */ + { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39033, 0x00001D01 }, /* GL_SMOOTH */ + { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 39537, 0x00001202 }, /* GL_SPECULAR */ + { 39549, 0x00002402 }, /* GL_SPHERE_MAP */ + { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 39627, 0x00008580 }, /* GL_SRC0_RGB */ + { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 39653, 0x00008581 }, /* GL_SRC1_RGB */ + { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 39679, 0x00008582 }, /* GL_SRC2_RGB */ + { 39691, 0x00000302 }, /* GL_SRC_ALPHA */ + { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 39726, 0x00000300 }, /* GL_SRC_COLOR */ + { 39739, 0x00008C40 }, /* GL_SRGB */ + { 39747, 0x00008C41 }, /* GL_SRGB8 */ + { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 39823, 0x000088E6 }, /* GL_STATIC_COPY */ + { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 39891, 0x000088E5 }, /* GL_STATIC_READ */ + { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 39925, 0x00001802 }, /* GL_STENCIL */ + { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 40742, 0x00000B97 }, /* GL_STENCIL_REF */ + { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 40845, 0x00000C33 }, /* GL_STEREO */ + { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 40928, 0x000088E2 }, /* GL_STREAM_COPY */ + { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 40996, 0x000088E1 }, /* GL_STREAM_READ */ + { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41047, 0x000084E7 }, /* GL_SUBTRACT */ + { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41093, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41178, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41193, 0x00002001 }, /* GL_T */ + { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41263, 0x00002A27 }, /* GL_T2F_V3F */ + { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41293, 0x00002A28 }, /* GL_T4F_V4F */ + { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41327, 0x00001702 }, /* GL_TEXTURE */ + { 41338, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41366, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41378, 0x000084CA }, /* GL_TEXTURE10 */ + { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41408, 0x000084CB }, /* GL_TEXTURE11 */ + { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41438, 0x000084CC }, /* GL_TEXTURE12 */ + { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41468, 0x000084CD }, /* GL_TEXTURE13 */ + { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41498, 0x000084CE }, /* GL_TEXTURE14 */ + { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 41528, 0x000084CF }, /* GL_TEXTURE15 */ + { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 41558, 0x000084D0 }, /* GL_TEXTURE16 */ + { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 41588, 0x000084D1 }, /* GL_TEXTURE17 */ + { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 41618, 0x000084D2 }, /* GL_TEXTURE18 */ + { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 41648, 0x000084D3 }, /* GL_TEXTURE19 */ + { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 41694, 0x000084C2 }, /* GL_TEXTURE2 */ + { 41706, 0x000084D4 }, /* GL_TEXTURE20 */ + { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 41736, 0x000084D5 }, /* GL_TEXTURE21 */ + { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 41766, 0x000084D6 }, /* GL_TEXTURE22 */ + { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 41796, 0x000084D7 }, /* GL_TEXTURE23 */ + { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 41826, 0x000084D8 }, /* GL_TEXTURE24 */ + { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 41856, 0x000084D9 }, /* GL_TEXTURE25 */ + { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 41886, 0x000084DA }, /* GL_TEXTURE26 */ + { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 41916, 0x000084DB }, /* GL_TEXTURE27 */ + { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 41946, 0x000084DC }, /* GL_TEXTURE28 */ + { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 41976, 0x000084DD }, /* GL_TEXTURE29 */ + { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42022, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42034, 0x000084DE }, /* GL_TEXTURE30 */ + { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42064, 0x000084DF }, /* GL_TEXTURE31 */ + { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42110, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42138, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42166, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42194, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42222, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42250, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42394, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47340, 0x00000004 }, /* GL_TRIANGLES */ + { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 47518, 0x00000001 }, /* GL_TRUE */ + { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 47714, 0x00009118 }, /* GL_UNSIGNALED */ + { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49195, 0x00002A20 }, /* GL_V2F */ + { 49202, 0x00002A21 }, /* GL_V3F */ + { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49228, 0x00001F00 }, /* GL_VENDOR */ + { 49238, 0x00001F02 }, /* GL_VERSION */ + { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 50820, 0x00000BA2 }, /* GL_VIEWPORT */ + { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 50866, 0x0000911D }, /* GL_WAIT_FAILED */ + { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51325, 0x00001506 }, /* GL_XOR */ + { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51351, 0x00008757 }, /* GL_YCBCR_MESA */ + { 51365, 0x00000000 }, /* GL_ZERO */ + { 51373, 0x00000D16 }, /* GL_ZOOM_X */ + { 51383, 0x00000D17 }, /* GL_ZOOM_Y */ +}; + +static const unsigned reduced_enums[1552] = +{ + 535, /* GL_FALSE */ + 827, /* GL_LINES */ + 831, /* GL_LINE_LOOP */ + 838, /* GL_LINE_STRIP */ + 2135, /* GL_TRIANGLES */ + 2140, /* GL_TRIANGLE_STRIP */ + 2138, /* GL_TRIANGLE_FAN */ + 1507, /* GL_QUADS */ + 1511, /* GL_QUAD_STRIP */ + 1378, /* GL_POLYGON */ + 828, /* GL_LINES_ADJACENCY */ + 839, /* GL_LINE_STRIP_ADJACENCY */ + 2136, /* GL_TRIANGLES_ADJACENCY */ + 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1390, /* GL_POLYGON_STIPPLE_BIT */ + 1333, /* GL_PIXEL_MODE_BIT */ + 814, /* GL_LIGHTING_BIT */ + 568, /* GL_FOG_BIT */ + 8, /* GL_ACCUM */ + 850, /* GL_LOAD */ + 1596, /* GL_RETURN */ + 1200, /* GL_MULT */ + 24, /* GL_ADD */ + 1216, /* GL_NEVER */ + 804, /* GL_LESS */ + 525, /* GL_EQUAL */ + 803, /* GL_LEQUAL */ + 691, /* GL_GREATER */ + 1233, /* GL_NOTEQUAL */ + 690, /* GL_GEQUAL */ + 55, /* GL_ALWAYS */ + 1803, /* GL_SRC_COLOR */ + 1266, /* GL_ONE_MINUS_SRC_COLOR */ + 1801, /* GL_SRC_ALPHA */ + 1265, /* GL_ONE_MINUS_SRC_ALPHA */ + 504, /* GL_DST_ALPHA */ + 1263, /* GL_ONE_MINUS_DST_ALPHA */ + 505, /* GL_DST_COLOR */ + 1264, /* GL_ONE_MINUS_DST_COLOR */ + 1802, /* GL_SRC_ALPHA_SATURATE */ + 667, /* GL_FRONT_LEFT */ + 668, /* GL_FRONT_RIGHT */ + 77, /* GL_BACK_LEFT */ + 78, /* GL_BACK_RIGHT */ + 664, /* GL_FRONT */ + 76, /* GL_BACK */ + 802, /* GL_LEFT */ + 1685, /* GL_RIGHT */ + 665, /* GL_FRONT_AND_BACK */ + 71, /* GL_AUX0 */ + 72, /* GL_AUX1 */ + 73, /* GL_AUX2 */ + 74, /* GL_AUX3 */ + 790, /* GL_INVALID_ENUM */ + 795, /* GL_INVALID_VALUE */ + 794, /* GL_INVALID_OPERATION */ + 1808, /* GL_STACK_OVERFLOW */ + 1809, /* GL_STACK_UNDERFLOW */ + 1291, /* GL_OUT_OF_MEMORY */ + 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 0, /* GL_2D */ + 2, /* GL_3D */ + 3, /* GL_3D_COLOR */ + 4, /* GL_3D_COLOR_TEXTURE */ + 6, /* GL_4D_COLOR_TEXTURE */ + 1311, /* GL_PASS_THROUGH_TOKEN */ + 1377, /* GL_POINT_TOKEN */ + 841, /* GL_LINE_TOKEN */ + 1391, /* GL_POLYGON_TOKEN */ + 87, /* GL_BITMAP_TOKEN */ + 503, /* GL_DRAW_PIXEL_TOKEN */ + 349, /* GL_COPY_PIXEL_TOKEN */ + 832, /* GL_LINE_RESET_TOKEN */ + 528, /* GL_EXP */ + 529, /* GL_EXP2 */ + 386, /* GL_CW */ + 154, /* GL_CCW */ + 184, /* GL_COEFF */ + 1288, /* GL_ORDER */ + 440, /* GL_DOMAIN */ + 359, /* GL_CURRENT_COLOR */ + 362, /* GL_CURRENT_INDEX */ + 368, /* GL_CURRENT_NORMAL */ + 382, /* GL_CURRENT_TEXTURE_COORDS */ + 374, /* GL_CURRENT_RASTER_COLOR */ + 376, /* GL_CURRENT_RASTER_INDEX */ + 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 377, /* GL_CURRENT_RASTER_POSITION */ + 378, /* GL_CURRENT_RASTER_POSITION_VALID */ + 375, /* GL_CURRENT_RASTER_DISTANCE */ + 1369, /* GL_POINT_SMOOTH */ + 1353, /* GL_POINT_SIZE */ + 1368, /* GL_POINT_SIZE_RANGE */ + 1359, /* GL_POINT_SIZE_GRANULARITY */ + 833, /* GL_LINE_SMOOTH */ + 842, /* GL_LINE_WIDTH */ + 844, /* GL_LINE_WIDTH_RANGE */ + 843, /* GL_LINE_WIDTH_GRANULARITY */ + 835, /* GL_LINE_STIPPLE */ + 836, /* GL_LINE_STIPPLE_PATTERN */ + 837, /* GL_LINE_STIPPLE_REPEAT */ + 849, /* GL_LIST_MODE */ + 1056, /* GL_MAX_LIST_NESTING */ + 846, /* GL_LIST_BASE */ + 848, /* GL_LIST_INDEX */ + 1380, /* GL_POLYGON_MODE */ + 1387, /* GL_POLYGON_SMOOTH */ + 1389, /* GL_POLYGON_STIPPLE */ + 514, /* GL_EDGE_FLAG */ + 352, /* GL_CULL_FACE */ + 353, /* GL_CULL_FACE_MODE */ + 666, /* GL_FRONT_FACE */ + 813, /* GL_LIGHTING */ + 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 819, /* GL_LIGHT_MODEL_TWO_SIDE */ + 815, /* GL_LIGHT_MODEL_AMBIENT */ + 1750, /* GL_SHADE_MODEL */ + 232, /* GL_COLOR_MATERIAL_FACE */ + 233, /* GL_COLOR_MATERIAL_PARAMETER */ + 231, /* GL_COLOR_MATERIAL */ + 567, /* GL_FOG */ + 589, /* GL_FOG_INDEX */ + 585, /* GL_FOG_DENSITY */ + 593, /* GL_FOG_START */ + 587, /* GL_FOG_END */ + 590, /* GL_FOG_MODE */ + 569, /* GL_FOG_COLOR */ + 425, /* GL_DEPTH_RANGE */ + 434, /* GL_DEPTH_TEST */ + 437, /* GL_DEPTH_WRITEMASK */ + 410, /* GL_DEPTH_CLEAR_VALUE */ + 424, /* GL_DEPTH_FUNC */ + 12, /* GL_ACCUM_CLEAR_VALUE */ + 1853, /* GL_STENCIL_TEST */ + 1834, /* GL_STENCIL_CLEAR_VALUE */ + 1836, /* GL_STENCIL_FUNC */ + 1855, /* GL_STENCIL_VALUE_MASK */ + 1835, /* GL_STENCIL_FAIL */ + 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1851, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1852, /* GL_STENCIL_REF */ + 1856, /* GL_STENCIL_WRITEMASK */ + 1006, /* GL_MATRIX_MODE */ + 1222, /* GL_NORMALIZE */ + 2267, /* GL_VIEWPORT */ + 1195, /* GL_MODELVIEW_STACK_DEPTH */ + 1481, /* GL_PROJECTION_STACK_DEPTH */ + 2089, /* GL_TEXTURE_STACK_DEPTH */ + 1192, /* GL_MODELVIEW_MATRIX */ + 1479, /* GL_PROJECTION_MATRIX */ + 2069, /* GL_TEXTURE_MATRIX */ + 69, /* GL_ATTRIB_STACK_DEPTH */ + 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 51, /* GL_ALPHA_TEST */ + 52, /* GL_ALPHA_TEST_FUNC */ + 53, /* GL_ALPHA_TEST_REF */ + 439, /* GL_DITHER */ + 91, /* GL_BLEND_DST */ + 105, /* GL_BLEND_SRC */ + 88, /* GL_BLEND */ + 852, /* GL_LOGIC_OP_MODE */ + 739, /* GL_INDEX_LOGIC_OP */ + 230, /* GL_COLOR_LOGIC_OP */ + 75, /* GL_AUX_BUFFERS */ + 450, /* GL_DRAW_BUFFER */ + 1534, /* GL_READ_BUFFER */ + 1727, /* GL_SCISSOR_BOX */ + 1728, /* GL_SCISSOR_TEST */ + 738, /* GL_INDEX_CLEAR_VALUE */ + 743, /* GL_INDEX_WRITEMASK */ + 227, /* GL_COLOR_CLEAR_VALUE */ + 269, /* GL_COLOR_WRITEMASK */ + 740, /* GL_INDEX_MODE */ + 1674, /* GL_RGBA_MODE */ + 449, /* GL_DOUBLEBUFFER */ + 1857, /* GL_STEREO */ + 1588, /* GL_RENDER_MODE */ + 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1370, /* GL_POINT_SMOOTH_HINT */ + 834, /* GL_LINE_SMOOTH_HINT */ + 1388, /* GL_POLYGON_SMOOTH_HINT */ + 588, /* GL_FOG_HINT */ + 2049, /* GL_TEXTURE_GEN_S */ + 2051, /* GL_TEXTURE_GEN_T */ + 2048, /* GL_TEXTURE_GEN_R */ + 2047, /* GL_TEXTURE_GEN_Q */ + 1325, /* GL_PIXEL_MAP_I_TO_I */ + 1331, /* GL_PIXEL_MAP_S_TO_S */ + 1327, /* GL_PIXEL_MAP_I_TO_R */ + 1323, /* GL_PIXEL_MAP_I_TO_G */ + 1321, /* GL_PIXEL_MAP_I_TO_B */ + 1319, /* GL_PIXEL_MAP_I_TO_A */ + 1329, /* GL_PIXEL_MAP_R_TO_R */ + 1317, /* GL_PIXEL_MAP_G_TO_G */ + 1315, /* GL_PIXEL_MAP_B_TO_B */ + 1313, /* GL_PIXEL_MAP_A_TO_A */ + 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2152, /* GL_UNPACK_SWAP_BYTES */ + 2147, /* GL_UNPACK_LSB_FIRST */ + 2148, /* GL_UNPACK_ROW_LENGTH */ + 2151, /* GL_UNPACK_SKIP_ROWS */ + 2150, /* GL_UNPACK_SKIP_PIXELS */ + 2145, /* GL_UNPACK_ALIGNMENT */ + 1300, /* GL_PACK_SWAP_BYTES */ + 1295, /* GL_PACK_LSB_FIRST */ + 1296, /* GL_PACK_ROW_LENGTH */ + 1299, /* GL_PACK_SKIP_ROWS */ + 1298, /* GL_PACK_SKIP_PIXELS */ + 1292, /* GL_PACK_ALIGNMENT */ + 947, /* GL_MAP_COLOR */ + 952, /* GL_MAP_STENCIL */ + 742, /* GL_INDEX_SHIFT */ + 741, /* GL_INDEX_OFFSET */ + 1550, /* GL_RED_SCALE */ + 1546, /* GL_RED_BIAS */ + 2293, /* GL_ZOOM_X */ + 2294, /* GL_ZOOM_Y */ + 697, /* GL_GREEN_SCALE */ + 693, /* GL_GREEN_BIAS */ + 115, /* GL_BLUE_SCALE */ + 111, /* GL_BLUE_BIAS */ + 50, /* GL_ALPHA_SCALE */ + 47, /* GL_ALPHA_BIAS */ + 426, /* GL_DEPTH_SCALE */ + 402, /* GL_DEPTH_BIAS */ + 1038, /* GL_MAX_EVAL_ORDER */ + 1055, /* GL_MAX_LIGHTS */ + 1018, /* GL_MAX_CLIP_DISTANCES */ + 1110, /* GL_MAX_TEXTURE_SIZE */ + 1062, /* GL_MAX_PIXEL_MAP_TABLE */ + 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 1059, /* GL_MAX_NAME_STACK_DEPTH */ + 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1137, /* GL_MAX_VIEWPORT_DIMS */ + 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1867, /* GL_SUBPIXEL_BITS */ + 737, /* GL_INDEX_BITS */ + 1547, /* GL_RED_BITS */ + 694, /* GL_GREEN_BITS */ + 112, /* GL_BLUE_BITS */ + 48, /* GL_ALPHA_BITS */ + 403, /* GL_DEPTH_BITS */ + 1831, /* GL_STENCIL_BITS */ + 14, /* GL_ACCUM_RED_BITS */ + 13, /* GL_ACCUM_GREEN_BITS */ + 10, /* GL_ACCUM_BLUE_BITS */ + 9, /* GL_ACCUM_ALPHA_BITS */ + 1209, /* GL_NAME_STACK_DEPTH */ + 70, /* GL_AUTO_NORMAL */ + 893, /* GL_MAP1_COLOR_4 */ + 896, /* GL_MAP1_INDEX */ + 897, /* GL_MAP1_NORMAL */ + 898, /* GL_MAP1_TEXTURE_COORD_1 */ + 899, /* GL_MAP1_TEXTURE_COORD_2 */ + 900, /* GL_MAP1_TEXTURE_COORD_3 */ + 901, /* GL_MAP1_TEXTURE_COORD_4 */ + 902, /* GL_MAP1_VERTEX_3 */ + 903, /* GL_MAP1_VERTEX_4 */ + 920, /* GL_MAP2_COLOR_4 */ + 923, /* GL_MAP2_INDEX */ + 924, /* GL_MAP2_NORMAL */ + 925, /* GL_MAP2_TEXTURE_COORD_1 */ + 926, /* GL_MAP2_TEXTURE_COORD_2 */ + 927, /* GL_MAP2_TEXTURE_COORD_3 */ + 928, /* GL_MAP2_TEXTURE_COORD_4 */ + 929, /* GL_MAP2_VERTEX_3 */ + 930, /* GL_MAP2_VERTEX_4 */ + 894, /* GL_MAP1_GRID_DOMAIN */ + 895, /* GL_MAP1_GRID_SEGMENTS */ + 921, /* GL_MAP2_GRID_DOMAIN */ + 922, /* GL_MAP2_GRID_SEGMENTS */ + 1950, /* GL_TEXTURE_1D */ + 1953, /* GL_TEXTURE_2D */ + 538, /* GL_FEEDBACK_BUFFER_POINTER */ + 539, /* GL_FEEDBACK_BUFFER_SIZE */ + 540, /* GL_FEEDBACK_BUFFER_TYPE */ + 1737, /* GL_SELECTION_BUFFER_POINTER */ + 1738, /* GL_SELECTION_BUFFER_SIZE */ + 2095, /* GL_TEXTURE_WIDTH */ + 2055, /* GL_TEXTURE_HEIGHT */ + 1999, /* GL_TEXTURE_COMPONENTS */ + 1980, /* GL_TEXTURE_BORDER_COLOR */ + 1979, /* GL_TEXTURE_BORDER */ + 441, /* GL_DONT_CARE */ + 536, /* GL_FASTEST */ + 1217, /* GL_NICEST */ + 56, /* GL_AMBIENT */ + 438, /* GL_DIFFUSE */ + 1790, /* GL_SPECULAR */ + 1392, /* GL_POSITION */ + 1793, /* GL_SPOT_DIRECTION */ + 1794, /* GL_SPOT_EXPONENT */ + 1792, /* GL_SPOT_CUTOFF */ + 317, /* GL_CONSTANT_ATTENUATION */ + 822, /* GL_LINEAR_ATTENUATION */ + 1506, /* GL_QUADRATIC_ATTENUATION */ + 284, /* GL_COMPILE */ + 285, /* GL_COMPILE_AND_EXECUTE */ + 149, /* GL_BYTE */ + 2154, /* GL_UNSIGNED_BYTE */ + 1755, /* GL_SHORT */ + 2193, /* GL_UNSIGNED_SHORT */ + 745, /* GL_INT */ + 2157, /* GL_UNSIGNED_INT */ + 548, /* GL_FLOAT */ + 1, /* GL_2_BYTES */ + 5, /* GL_3_BYTES */ + 7, /* GL_4_BYTES */ + 448, /* GL_DOUBLE */ + 698, /* GL_HALF_FLOAT */ + 544, /* GL_FIXED */ + 162, /* GL_CLEAR */ + 58, /* GL_AND */ + 60, /* GL_AND_REVERSE */ + 347, /* GL_COPY */ + 59, /* GL_AND_INVERTED */ + 1220, /* GL_NOOP */ + 2289, /* GL_XOR */ + 1287, /* GL_OR */ + 1221, /* GL_NOR */ + 526, /* GL_EQUIV */ + 798, /* GL_INVERT */ + 1290, /* GL_OR_REVERSE */ + 348, /* GL_COPY_INVERTED */ + 1289, /* GL_OR_INVERTED */ + 1210, /* GL_NAND */ + 1744, /* GL_SET */ + 523, /* GL_EMISSION */ + 1754, /* GL_SHININESS */ + 57, /* GL_AMBIENT_AND_DIFFUSE */ + 229, /* GL_COLOR_INDEXES */ + 1159, /* GL_MODELVIEW */ + 1478, /* GL_PROJECTION */ + 1885, /* GL_TEXTURE */ + 185, /* GL_COLOR */ + 395, /* GL_DEPTH */ + 1816, /* GL_STENCIL */ + 228, /* GL_COLOR_INDEX */ + 1837, /* GL_STENCIL_INDEX */ + 411, /* GL_DEPTH_COMPONENT */ + 1543, /* GL_RED */ + 692, /* GL_GREEN */ + 110, /* GL_BLUE */ + 32, /* GL_ALPHA */ + 1599, /* GL_RGB */ + 1639, /* GL_RGBA */ + 856, /* GL_LUMINANCE */ + 883, /* GL_LUMINANCE_ALPHA */ + 86, /* GL_BITMAP */ + 1342, /* GL_POINT */ + 820, /* GL_LINE */ + 541, /* GL_FILL */ + 1557, /* GL_RENDER */ + 537, /* GL_FEEDBACK */ + 1736, /* GL_SELECT */ + 547, /* GL_FLAT */ + 1765, /* GL_SMOOTH */ + 799, /* GL_KEEP */ + 1590, /* GL_REPLACE */ + 727, /* GL_INCR */ + 391, /* GL_DECR */ + 2210, /* GL_VENDOR */ + 1587, /* GL_RENDERER */ + 2211, /* GL_VERSION */ + 530, /* GL_EXTENSIONS */ + 1686, /* GL_S */ + 1876, /* GL_T */ + 1526, /* GL_R */ + 1505, /* GL_Q */ + 1196, /* GL_MODULATE */ + 390, /* GL_DECAL */ + 2042, /* GL_TEXTURE_ENV_MODE */ + 2041, /* GL_TEXTURE_ENV_COLOR */ + 2040, /* GL_TEXTURE_ENV */ + 531, /* GL_EYE_LINEAR */ + 1248, /* GL_OBJECT_LINEAR */ + 1791, /* GL_SPHERE_MAP */ + 2045, /* GL_TEXTURE_GEN_MODE */ + 1250, /* GL_OBJECT_PLANE */ + 532, /* GL_EYE_PLANE */ + 1211, /* GL_NEAREST */ + 821, /* GL_LINEAR */ + 1215, /* GL_NEAREST_MIPMAP_NEAREST */ + 826, /* GL_LINEAR_MIPMAP_NEAREST */ + 1214, /* GL_NEAREST_MIPMAP_LINEAR */ + 825, /* GL_LINEAR_MIPMAP_LINEAR */ + 2068, /* GL_TEXTURE_MAG_FILTER */ + 2077, /* GL_TEXTURE_MIN_FILTER */ + 2098, /* GL_TEXTURE_WRAP_S */ + 2099, /* GL_TEXTURE_WRAP_T */ + 155, /* GL_CLAMP */ + 1589, /* GL_REPEAT */ + 1386, /* GL_POLYGON_OFFSET_UNITS */ + 1385, /* GL_POLYGON_OFFSET_POINT */ + 1384, /* GL_POLYGON_OFFSET_LINE */ + 1529, /* GL_R3_G3_B2 */ + 2207, /* GL_V2F */ + 2208, /* GL_V3F */ + 152, /* GL_C4UB_V2F */ + 153, /* GL_C4UB_V3F */ + 150, /* GL_C3F_V3F */ + 1208, /* GL_N3F_V3F */ + 151, /* GL_C4F_N3F_V3F */ + 1881, /* GL_T2F_V3F */ + 1883, /* GL_T4F_V4F */ + 1879, /* GL_T2F_C4UB_V3F */ + 1877, /* GL_T2F_C3F_V3F */ + 1880, /* GL_T2F_N3F_V3F */ + 1878, /* GL_T2F_C4F_N3F_V3F */ + 1882, /* GL_T4F_C4F_N3F_V4F */ + 169, /* GL_CLIP_DISTANCE0 */ + 170, /* GL_CLIP_DISTANCE1 */ + 171, /* GL_CLIP_DISTANCE2 */ + 172, /* GL_CLIP_DISTANCE3 */ + 173, /* GL_CLIP_DISTANCE4 */ + 174, /* GL_CLIP_DISTANCE5 */ + 175, /* GL_CLIP_DISTANCE6 */ + 176, /* GL_CLIP_DISTANCE7 */ + 805, /* GL_LIGHT0 */ + 806, /* GL_LIGHT1 */ + 807, /* GL_LIGHT2 */ + 808, /* GL_LIGHT3 */ + 809, /* GL_LIGHT4 */ + 810, /* GL_LIGHT5 */ + 811, /* GL_LIGHT6 */ + 812, /* GL_LIGHT7 */ + 702, /* GL_HINT_BIT */ + 319, /* GL_CONSTANT_COLOR */ + 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 314, /* GL_CONSTANT_ALPHA */ + 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 89, /* GL_BLEND_COLOR */ + 669, /* GL_FUNC_ADD */ + 1140, /* GL_MIN */ + 1009, /* GL_MAX */ + 96, /* GL_BLEND_EQUATION */ + 675, /* GL_FUNC_SUBTRACT */ + 672, /* GL_FUNC_REVERSE_SUBTRACT */ + 327, /* GL_CONVOLUTION_1D */ + 328, /* GL_CONVOLUTION_2D */ + 1739, /* GL_SEPARABLE_2D */ + 331, /* GL_CONVOLUTION_BORDER_MODE */ + 335, /* GL_CONVOLUTION_FILTER_SCALE */ + 333, /* GL_CONVOLUTION_FILTER_BIAS */ + 1544, /* GL_REDUCE */ + 337, /* GL_CONVOLUTION_FORMAT */ + 341, /* GL_CONVOLUTION_WIDTH */ + 339, /* GL_CONVOLUTION_HEIGHT */ + 1028, /* GL_MAX_CONVOLUTION_WIDTH */ + 1026, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1425, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1423, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 703, /* GL_HISTOGRAM */ + 1485, /* GL_PROXY_HISTOGRAM */ + 719, /* GL_HISTOGRAM_WIDTH */ + 709, /* GL_HISTOGRAM_FORMAT */ + 715, /* GL_HISTOGRAM_RED_SIZE */ + 711, /* GL_HISTOGRAM_GREEN_SIZE */ + 706, /* GL_HISTOGRAM_BLUE_SIZE */ + 704, /* GL_HISTOGRAM_ALPHA_SIZE */ + 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 717, /* GL_HISTOGRAM_SINK */ + 1141, /* GL_MINMAX */ + 1143, /* GL_MINMAX_FORMAT */ + 1145, /* GL_MINMAX_SINK */ + 1884, /* GL_TABLE_TOO_LARGE_EXT */ + 2156, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2168, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2159, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1383, /* GL_POLYGON_OFFSET_FILL */ + 1382, /* GL_POLYGON_OFFSET_FACTOR */ + 1381, /* GL_POLYGON_OFFSET_BIAS */ + 1593, /* GL_RESCALE_NORMAL */ + 41, /* GL_ALPHA4 */ + 43, /* GL_ALPHA8 */ + 33, /* GL_ALPHA12 */ + 35, /* GL_ALPHA16 */ + 871, /* GL_LUMINANCE4 */ + 877, /* GL_LUMINANCE8 */ + 857, /* GL_LUMINANCE12 */ + 863, /* GL_LUMINANCE16 */ + 872, /* GL_LUMINANCE4_ALPHA4 */ + 875, /* GL_LUMINANCE6_ALPHA2 */ + 880, /* GL_LUMINANCE8_ALPHA8 */ + 860, /* GL_LUMINANCE12_ALPHA4 */ + 858, /* GL_LUMINANCE12_ALPHA12 */ + 866, /* GL_LUMINANCE16_ALPHA16 */ + 746, /* GL_INTENSITY */ + 755, /* GL_INTENSITY4 */ + 757, /* GL_INTENSITY8 */ + 747, /* GL_INTENSITY12 */ + 749, /* GL_INTENSITY16 */ + 1614, /* GL_RGB2_EXT */ + 1620, /* GL_RGB4 */ + 1623, /* GL_RGB5 */ + 1630, /* GL_RGB8 */ + 1600, /* GL_RGB10 */ + 1604, /* GL_RGB12 */ + 1606, /* GL_RGB16 */ + 1650, /* GL_RGBA2 */ + 1657, /* GL_RGBA4 */ + 1626, /* GL_RGB5_A1 */ + 1662, /* GL_RGBA8 */ + 1601, /* GL_RGB10_A2 */ + 1640, /* GL_RGBA12 */ + 1642, /* GL_RGBA16 */ + 2085, /* GL_TEXTURE_RED_SIZE */ + 2053, /* GL_TEXTURE_GREEN_SIZE */ + 1977, /* GL_TEXTURE_BLUE_SIZE */ + 1958, /* GL_TEXTURE_ALPHA_SIZE */ + 2066, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2057, /* GL_TEXTURE_INTENSITY_SIZE */ + 1591, /* GL_REPLACE_EXT */ + 1489, /* GL_PROXY_TEXTURE_1D */ + 1493, /* GL_PROXY_TEXTURE_2D */ + 2093, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2079, /* GL_TEXTURE_PRIORITY */ + 2087, /* GL_TEXTURE_RESIDENT */ + 1961, /* GL_TEXTURE_BINDING_1D */ + 1964, /* GL_TEXTURE_BINDING_2D */ + 1967, /* GL_TEXTURE_BINDING_3D */ + 1297, /* GL_PACK_SKIP_IMAGES */ + 1293, /* GL_PACK_IMAGE_HEIGHT */ + 2149, /* GL_UNPACK_SKIP_IMAGES */ + 2146, /* GL_UNPACK_IMAGE_HEIGHT */ + 1956, /* GL_TEXTURE_3D */ + 1497, /* GL_PROXY_TEXTURE_3D */ + 2037, /* GL_TEXTURE_DEPTH */ + 2096, /* GL_TEXTURE_WRAP_R */ + 1010, /* GL_MAX_3D_TEXTURE_SIZE */ + 2212, /* GL_VERTEX_ARRAY */ + 1223, /* GL_NORMAL_ARRAY */ + 186, /* GL_COLOR_ARRAY */ + 731, /* GL_INDEX_ARRAY */ + 2007, /* GL_TEXTURE_COORD_ARRAY */ + 515, /* GL_EDGE_FLAG_ARRAY */ + 2218, /* GL_VERTEX_ARRAY_SIZE */ + 2220, /* GL_VERTEX_ARRAY_TYPE */ + 2219, /* GL_VERTEX_ARRAY_STRIDE */ + 1228, /* GL_NORMAL_ARRAY_TYPE */ + 1227, /* GL_NORMAL_ARRAY_STRIDE */ + 190, /* GL_COLOR_ARRAY_SIZE */ + 192, /* GL_COLOR_ARRAY_TYPE */ + 191, /* GL_COLOR_ARRAY_STRIDE */ + 736, /* GL_INDEX_ARRAY_TYPE */ + 735, /* GL_INDEX_ARRAY_STRIDE */ + 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 2217, /* GL_VERTEX_ARRAY_POINTER */ + 1226, /* GL_NORMAL_ARRAY_POINTER */ + 189, /* GL_COLOR_ARRAY_POINTER */ + 734, /* GL_INDEX_ARRAY_POINTER */ + 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 518, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1201, /* GL_MULTISAMPLE */ + 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1715, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1720, /* GL_SAMPLE_COVERAGE */ + 1717, /* GL_SAMPLE_BUFFERS */ + 1708, /* GL_SAMPLES */ + 1724, /* GL_SAMPLE_COVERAGE_VALUE */ + 1722, /* GL_SAMPLE_COVERAGE_INVERT */ + 234, /* GL_COLOR_MATRIX */ + 236, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 94, /* GL_BLEND_DST_RGB */ + 108, /* GL_BLEND_SRC_RGB */ + 92, /* GL_BLEND_DST_ALPHA */ + 106, /* GL_BLEND_SRC_ALPHA */ + 240, /* GL_COLOR_TABLE */ + 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1484, /* GL_PROXY_COLOR_TABLE */ + 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 264, /* GL_COLOR_TABLE_SCALE */ + 244, /* GL_COLOR_TABLE_BIAS */ + 249, /* GL_COLOR_TABLE_FORMAT */ + 266, /* GL_COLOR_TABLE_WIDTH */ + 261, /* GL_COLOR_TABLE_RED_SIZE */ + 252, /* GL_COLOR_TABLE_GREEN_SIZE */ + 246, /* GL_COLOR_TABLE_BLUE_SIZE */ + 241, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 79, /* GL_BGR */ + 80, /* GL_BGRA */ + 1037, /* GL_MAX_ELEMENTS_VERTICES */ + 1036, /* GL_MAX_ELEMENTS_INDICES */ + 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1364, /* GL_POINT_SIZE_MIN */ + 1360, /* GL_POINT_SIZE_MAX */ + 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1345, /* GL_POINT_DISTANCE_ATTENUATION */ + 157, /* GL_CLAMP_TO_BORDER */ + 160, /* GL_CLAMP_TO_EDGE */ + 2078, /* GL_TEXTURE_MIN_LOD */ + 2076, /* GL_TEXTURE_MAX_LOD */ + 1960, /* GL_TEXTURE_BASE_LEVEL */ + 2075, /* GL_TEXTURE_MAX_LEVEL */ + 722, /* GL_IGNORE_BORDER_HP */ + 318, /* GL_CONSTANT_BORDER_HP */ + 1592, /* GL_REPLICATE_BORDER_HP */ + 329, /* GL_CONVOLUTION_BORDER_COLOR */ + 1256, /* GL_OCCLUSION_TEST_HP */ + 1257, /* GL_OCCLUSION_TEST_RESULT_HP */ + 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 678, /* GL_GENERATE_MIPMAP */ + 679, /* GL_GENERATE_MIPMAP_HINT */ + 591, /* GL_FOG_OFFSET_SGIX */ + 592, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1998, /* GL_TEXTURE_COMPARE_SGIX */ + 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 412, /* GL_DEPTH_COMPONENT16 */ + 416, /* GL_DEPTH_COMPONENT24 */ + 420, /* GL_DEPTH_COMPONENT32 */ + 354, /* GL_CULL_VERTEX_EXT */ + 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 2285, /* GL_WRAP_BORDER_SUN */ + 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1758, /* GL_SINGLE_COLOR */ + 1742, /* GL_SEPARATE_SPECULAR_COLOR */ + 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 633, /* GL_FRAMEBUFFER_DEFAULT */ + 660, /* GL_FRAMEBUFFER_UNDEFINED */ + 428, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 892, /* GL_MAJOR_VERSION */ + 1147, /* GL_MINOR_VERSION */ + 1237, /* GL_NUM_EXTENSIONS */ + 324, /* GL_CONTEXT_FLAGS */ + 730, /* GL_INDEX */ + 406, /* GL_DEPTH_BUFFER */ + 1832, /* GL_STENCIL_BUFFER */ + 295, /* GL_COMPRESSED_RED */ + 296, /* GL_COMPRESSED_RG */ + 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2200, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1151, /* GL_MIRRORED_REPEAT */ + 1679, /* GL_RGB_S3TC */ + 1622, /* GL_RGB4_S3TC */ + 1675, /* GL_RGBA_S3TC */ + 1661, /* GL_RGBA4_S3TC */ + 1670, /* GL_RGBA_DXT5_S3TC */ + 1658, /* GL_RGBA4_DXT5_S3TC */ + 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 578, /* GL_FOG_COORDINATE_SOURCE */ + 570, /* GL_FOG_COORD */ + 594, /* GL_FRAGMENT_DEPTH */ + 360, /* GL_CURRENT_FOG_COORD */ + 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 572, /* GL_FOG_COORDINATE_ARRAY */ + 238, /* GL_COLOR_SUM */ + 381, /* GL_CURRENT_SECONDARY_COLOR */ + 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1729, /* GL_SECONDARY_COLOR_ARRAY */ + 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 29, /* GL_ALIASED_POINT_SIZE_RANGE */ + 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ + 1886, /* GL_TEXTURE0 */ + 1888, /* GL_TEXTURE1 */ + 1910, /* GL_TEXTURE2 */ + 1932, /* GL_TEXTURE3 */ + 1938, /* GL_TEXTURE4 */ + 1940, /* GL_TEXTURE5 */ + 1942, /* GL_TEXTURE6 */ + 1944, /* GL_TEXTURE7 */ + 1946, /* GL_TEXTURE8 */ + 1948, /* GL_TEXTURE9 */ + 1889, /* GL_TEXTURE10 */ + 1891, /* GL_TEXTURE11 */ + 1893, /* GL_TEXTURE12 */ + 1895, /* GL_TEXTURE13 */ + 1897, /* GL_TEXTURE14 */ + 1899, /* GL_TEXTURE15 */ + 1901, /* GL_TEXTURE16 */ + 1903, /* GL_TEXTURE17 */ + 1905, /* GL_TEXTURE18 */ + 1907, /* GL_TEXTURE19 */ + 1911, /* GL_TEXTURE20 */ + 1913, /* GL_TEXTURE21 */ + 1915, /* GL_TEXTURE22 */ + 1917, /* GL_TEXTURE23 */ + 1919, /* GL_TEXTURE24 */ + 1921, /* GL_TEXTURE25 */ + 1923, /* GL_TEXTURE26 */ + 1925, /* GL_TEXTURE27 */ + 1927, /* GL_TEXTURE28 */ + 1929, /* GL_TEXTURE29 */ + 1933, /* GL_TEXTURE30 */ + 1935, /* GL_TEXTURE31 */ + 19, /* GL_ACTIVE_TEXTURE */ + 163, /* GL_CLIENT_ACTIVE_TEXTURE */ + 1112, /* GL_MAX_TEXTURE_UNITS */ + 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2125, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1868, /* GL_SUBTRACT */ + 1094, /* GL_MAX_RENDERBUFFER_SIZE */ + 287, /* GL_COMPRESSED_ALPHA */ + 291, /* GL_COMPRESSED_LUMINANCE */ + 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 289, /* GL_COMPRESSED_INTENSITY */ + 297, /* GL_COMPRESSED_RGB */ + 298, /* GL_COMPRESSED_RGBA */ + 2005, /* GL_TEXTURE_COMPRESSION_HINT */ + 2082, /* GL_TEXTURE_RECTANGLE */ + 1973, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1501, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 427, /* GL_DEPTH_STENCIL */ + 2161, /* GL_UNSIGNED_INT_24_8 */ + 1107, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2043, /* GL_TEXTURE_FILTER_CONTROL */ + 2061, /* GL_TEXTURE_LOD_BIAS */ + 271, /* GL_COMBINE4 */ + 1100, /* GL_MAX_SHININESS_NV */ + 1101, /* GL_MAX_SPOT_EXPONENT_NV */ + 728, /* GL_INCR_WRAP */ + 392, /* GL_DECR_WRAP */ + 1171, /* GL_MODELVIEW1_ARB */ + 1229, /* GL_NORMAL_MAP */ + 1552, /* GL_REFLECTION_MAP */ + 2015, /* GL_TEXTURE_CUBE_MAP */ + 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1442, /* GL_PRIMITIVE_RESTART_NV */ + 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 586, /* GL_FOG_DISTANCE_MODE_NV */ + 534, /* GL_EYE_RADIAL_NV */ + 533, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 270, /* GL_COMBINE */ + 277, /* GL_COMBINE_RGB */ + 272, /* GL_COMBINE_ALPHA */ + 1680, /* GL_RGB_SCALE */ + 25, /* GL_ADD_SIGNED */ + 764, /* GL_INTERPOLATE */ + 313, /* GL_CONSTANT */ + 1434, /* GL_PRIMARY_COLOR */ + 1431, /* GL_PREVIOUS */ + 1773, /* GL_SOURCE0_RGB */ + 1779, /* GL_SOURCE1_RGB */ + 1785, /* GL_SOURCE2_RGB */ + 1789, /* GL_SOURCE3_RGB_NV */ + 1770, /* GL_SOURCE0_ALPHA */ + 1776, /* GL_SOURCE1_ALPHA */ + 1782, /* GL_SOURCE2_ALPHA */ + 1788, /* GL_SOURCE3_ALPHA_NV */ + 1270, /* GL_OPERAND0_RGB */ + 1276, /* GL_OPERAND1_RGB */ + 1282, /* GL_OPERAND2_RGB */ + 1286, /* GL_OPERAND3_RGB_NV */ + 1267, /* GL_OPERAND0_ALPHA */ + 1273, /* GL_OPERAND1_ALPHA */ + 1279, /* GL_OPERAND2_ALPHA */ + 1285, /* GL_OPERAND3_ALPHA_NV */ + 137, /* GL_BUFFER_OBJECT_APPLE */ + 2213, /* GL_VERTEX_ARRAY_BINDING */ + 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2290, /* GL_YCBCR_422_APPLE */ + 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1859, /* GL_STORAGE_PRIVATE_APPLE */ + 1858, /* GL_STORAGE_CACHED_APPLE */ + 1860, /* GL_STORAGE_SHARED_APPLE */ + 1760, /* GL_SLICE_ACCUM_SUN */ + 1510, /* GL_QUAD_MESH_SUN */ + 2139, /* GL_TRIANGLE_MESH_SUN */ + 2255, /* GL_VERTEX_PROGRAM_ARB */ + 2266, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 383, /* GL_CURRENT_VERTEX_ATTRIB */ + 1455, /* GL_PROGRAM_LENGTH_ARB */ + 1471, /* GL_PROGRAM_STRING_ARB */ + 1194, /* GL_MODELVIEW_PROJECTION_NV */ + 721, /* GL_IDENTITY_NV */ + 796, /* GL_INVERSE_NV */ + 2130, /* GL_TRANSPOSE_NV */ + 797, /* GL_INVERSE_TRANSPOSE_NV */ + 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 956, /* GL_MATRIX0_NV */ + 968, /* GL_MATRIX1_NV */ + 980, /* GL_MATRIX2_NV */ + 984, /* GL_MATRIX3_NV */ + 986, /* GL_MATRIX4_NV */ + 988, /* GL_MATRIX5_NV */ + 990, /* GL_MATRIX6_NV */ + 992, /* GL_MATRIX7_NV */ + 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 363, /* GL_CURRENT_MATRIX_ARB */ + 1468, /* GL_PROGRAM_POINT_SIZE */ + 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1467, /* GL_PROGRAM_PARAMETER_NV */ + 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1473, /* GL_PROGRAM_TARGET_NV */ + 1470, /* GL_PROGRAM_RESIDENT_NV */ + 2102, /* GL_TRACK_MATRIX_NV */ + 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 408, /* GL_DEPTH_CLAMP */ + 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1448, /* GL_PROGRAM_BINDING_ARB */ + 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2000, /* GL_TEXTURE_COMPRESSED */ + 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 311, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 1134, /* GL_MAX_VERTEX_UNITS_ARB */ + 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + 2284, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2254, /* GL_VERTEX_BLEND_ARB */ + 385, /* GL_CURRENT_WEIGHT_ARB */ + 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2271, /* GL_WEIGHT_ARRAY_ARB */ + 442, /* GL_DOT3_RGB */ + 443, /* GL_DOT3_RGBA */ + 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1202, /* GL_MULTISAMPLE_3DFX */ + 1718, /* GL_SAMPLE_BUFFERS_3DFX */ + 1709, /* GL_SAMPLES_3DFX */ + 1182, /* GL_MODELVIEW2_ARB */ + 1185, /* GL_MODELVIEW3_ARB */ + 1186, /* GL_MODELVIEW4_ARB */ + 1187, /* GL_MODELVIEW5_ARB */ + 1188, /* GL_MODELVIEW6_ARB */ + 1189, /* GL_MODELVIEW7_ARB */ + 1190, /* GL_MODELVIEW8_ARB */ + 1191, /* GL_MODELVIEW9_ARB */ + 1161, /* GL_MODELVIEW10_ARB */ + 1162, /* GL_MODELVIEW11_ARB */ + 1163, /* GL_MODELVIEW12_ARB */ + 1164, /* GL_MODELVIEW13_ARB */ + 1165, /* GL_MODELVIEW14_ARB */ + 1166, /* GL_MODELVIEW15_ARB */ + 1167, /* GL_MODELVIEW16_ARB */ + 1168, /* GL_MODELVIEW17_ARB */ + 1169, /* GL_MODELVIEW18_ARB */ + 1170, /* GL_MODELVIEW19_ARB */ + 1172, /* GL_MODELVIEW20_ARB */ + 1173, /* GL_MODELVIEW21_ARB */ + 1174, /* GL_MODELVIEW22_ARB */ + 1175, /* GL_MODELVIEW23_ARB */ + 1176, /* GL_MODELVIEW24_ARB */ + 1177, /* GL_MODELVIEW25_ARB */ + 1178, /* GL_MODELVIEW26_ARB */ + 1179, /* GL_MODELVIEW27_ARB */ + 1180, /* GL_MODELVIEW28_ARB */ + 1181, /* GL_MODELVIEW29_ARB */ + 1183, /* GL_MODELVIEW30_ARB */ + 1184, /* GL_MODELVIEW31_ARB */ + 447, /* GL_DOT3_RGB_EXT */ + 445, /* GL_DOT3_RGBA_EXT */ + 1155, /* GL_MIRROR_CLAMP_EXT */ + 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1197, /* GL_MODULATE_ADD_ATI */ + 1198, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1199, /* GL_MODULATE_SUBTRACT_ATI */ + 2291, /* GL_YCBCR_MESA */ + 1294, /* GL_PACK_INVERT_MESA */ + 388, /* GL_DEBUG_OBJECT_MESA */ + 389, /* GL_DEBUG_PRINT_MESA */ + 387, /* GL_DEBUG_ASSERT_MESA */ + 139, /* GL_BUFFER_SIZE */ + 141, /* GL_BUFFER_USAGE */ + 145, /* GL_BUMP_ROT_MATRIX_ATI */ + 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 148, /* GL_BUMP_TEX_UNITS_ATI */ + 507, /* GL_DUDV_ATI */ + 506, /* GL_DU8DV8_ATI */ + 143, /* GL_BUMP_ENVMAP_ATI */ + 147, /* GL_BUMP_TARGET_ATI */ + 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */ + 1822, /* GL_STENCIL_BACK_FUNC */ + 1820, /* GL_STENCIL_BACK_FAIL */ + 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 595, /* GL_FRAGMENT_PROGRAM_ARB */ + 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1652, /* GL_RGBA32F */ + 1615, /* GL_RGB32F */ + 1643, /* GL_RGBA16F */ + 1607, /* GL_RGB16F */ + 1033, /* GL_MAX_DRAW_BUFFERS */ + 451, /* GL_DRAW_BUFFER0 */ + 454, /* GL_DRAW_BUFFER1 */ + 475, /* GL_DRAW_BUFFER2 */ + 478, /* GL_DRAW_BUFFER3 */ + 481, /* GL_DRAW_BUFFER4 */ + 484, /* GL_DRAW_BUFFER5 */ + 487, /* GL_DRAW_BUFFER6 */ + 490, /* GL_DRAW_BUFFER7 */ + 493, /* GL_DRAW_BUFFER8 */ + 496, /* GL_DRAW_BUFFER9 */ + 455, /* GL_DRAW_BUFFER10 */ + 458, /* GL_DRAW_BUFFER11 */ + 461, /* GL_DRAW_BUFFER12 */ + 464, /* GL_DRAW_BUFFER13 */ + 467, /* GL_DRAW_BUFFER14 */ + 470, /* GL_DRAW_BUFFER15 */ + 97, /* GL_BLEND_EQUATION_ALPHA */ + 1007, /* GL_MATRIX_PALETTE_ARB */ + 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 1060, /* GL_MAX_PALETTE_MATRICES_ARB */ + 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 995, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 364, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 2038, /* GL_TEXTURE_DEPTH_SIZE */ + 435, /* GL_DEPTH_TEXTURE_MODE */ + 1995, /* GL_TEXTURE_COMPARE_MODE */ + 1993, /* GL_TEXTURE_COMPARE_FUNC */ + 281, /* GL_COMPARE_REF_TO_TEXTURE */ + 1371, /* GL_POINT_SPRITE */ + 343, /* GL_COORD_REPLACE */ + 1376, /* GL_POINT_SPRITE_R_MODE_NV */ + 1516, /* GL_QUERY_COUNTER_BITS */ + 372, /* GL_CURRENT_QUERY */ + 1520, /* GL_QUERY_RESULT */ + 1522, /* GL_QUERY_RESULT_AVAILABLE */ + 1126, /* GL_MAX_VERTEX_ATTRIBS */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 1103, /* GL_MAX_TEXTURE_COORDS */ + 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1451, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1452, /* GL_PROGRAM_FORMAT_ARB */ + 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 405, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 404, /* GL_DEPTH_BOUNDS_EXT */ + 61, /* GL_ARRAY_BUFFER */ + 520, /* GL_ELEMENT_ARRAY_BUFFER */ + 62, /* GL_ARRAY_BUFFER_BINDING */ + 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1474, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1466, /* GL_PROGRAM_PARAMETERS_ARB */ + 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1445, /* GL_PROGRAM_ATTRIBS_ARB */ + 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1539, /* GL_READ_ONLY */ + 2286, /* GL_WRITE_ONLY */ + 1541, /* GL_READ_WRITE */ + 124, /* GL_BUFFER_ACCESS */ + 129, /* GL_BUFFER_MAPPED */ + 134, /* GL_BUFFER_MAP_POINTER */ + 2101, /* GL_TIME_ELAPSED_EXT */ + 955, /* GL_MATRIX0_ARB */ + 967, /* GL_MATRIX1_ARB */ + 979, /* GL_MATRIX2_ARB */ + 983, /* GL_MATRIX3_ARB */ + 985, /* GL_MATRIX4_ARB */ + 987, /* GL_MATRIX5_ARB */ + 989, /* GL_MATRIX6_ARB */ + 991, /* GL_MATRIX7_ARB */ + 993, /* GL_MATRIX8_ARB */ + 994, /* GL_MATRIX9_ARB */ + 957, /* GL_MATRIX10_ARB */ + 958, /* GL_MATRIX11_ARB */ + 959, /* GL_MATRIX12_ARB */ + 960, /* GL_MATRIX13_ARB */ + 961, /* GL_MATRIX14_ARB */ + 962, /* GL_MATRIX15_ARB */ + 963, /* GL_MATRIX16_ARB */ + 964, /* GL_MATRIX17_ARB */ + 965, /* GL_MATRIX18_ARB */ + 966, /* GL_MATRIX19_ARB */ + 969, /* GL_MATRIX20_ARB */ + 970, /* GL_MATRIX21_ARB */ + 971, /* GL_MATRIX22_ARB */ + 972, /* GL_MATRIX23_ARB */ + 973, /* GL_MATRIX24_ARB */ + 974, /* GL_MATRIX25_ARB */ + 975, /* GL_MATRIX26_ARB */ + 976, /* GL_MATRIX27_ARB */ + 977, /* GL_MATRIX28_ARB */ + 978, /* GL_MATRIX29_ARB */ + 981, /* GL_MATRIX30_ARB */ + 982, /* GL_MATRIX31_ARB */ + 1863, /* GL_STREAM_DRAW */ + 1865, /* GL_STREAM_READ */ + 1861, /* GL_STREAM_COPY */ + 1812, /* GL_STATIC_DRAW */ + 1814, /* GL_STATIC_READ */ + 1810, /* GL_STATIC_COPY */ + 510, /* GL_DYNAMIC_DRAW */ + 512, /* GL_DYNAMIC_READ */ + 508, /* GL_DYNAMIC_COPY */ + 1334, /* GL_PIXEL_PACK_BUFFER */ + 1338, /* GL_PIXEL_UNPACK_BUFFER */ + 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 396, /* GL_DEPTH24_STENCIL8 */ + 2090, /* GL_TEXTURE_STENCIL_SIZE */ + 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ + 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1711, /* GL_SAMPLES_PASSED */ + 688, /* GL_GEOMETRY_VERTICES_OUT */ + 682, /* GL_GEOMETRY_INPUT_TYPE */ + 684, /* GL_GEOMETRY_OUTPUT_TYPE */ + 156, /* GL_CLAMP_READ_COLOR */ + 546, /* GL_FIXED_ONLY */ + 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 1556, /* GL_RELEASED_APPLE */ + 2269, /* GL_VOLATILE_APPLE */ + 1595, /* GL_RETAINED_APPLE */ + 2144, /* GL_UNDEFINED_APPLE */ + 1504, /* GL_PURGEABLE_APPLE */ + 596, /* GL_FRAGMENT_SHADER */ + 2264, /* GL_VERTEX_SHADER */ + 1465, /* GL_PROGRAM_OBJECT_ARB */ + 1747, /* GL_SHADER_OBJECT_ARB */ + 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1122, /* GL_MAX_VARYING_COMPONENTS */ + 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1254, /* GL_OBJECT_TYPE_ARB */ + 1749, /* GL_SHADER_TYPE */ + 561, /* GL_FLOAT_VEC2 */ + 563, /* GL_FLOAT_VEC3 */ + 565, /* GL_FLOAT_VEC4 */ + 784, /* GL_INT_VEC2 */ + 786, /* GL_INT_VEC3 */ + 788, /* GL_INT_VEC4 */ + 116, /* GL_BOOL */ + 118, /* GL_BOOL_VEC2 */ + 120, /* GL_BOOL_VEC3 */ + 122, /* GL_BOOL_VEC4 */ + 549, /* GL_FLOAT_MAT2 */ + 553, /* GL_FLOAT_MAT3 */ + 557, /* GL_FLOAT_MAT4 */ + 1687, /* GL_SAMPLER_1D */ + 1693, /* GL_SAMPLER_2D */ + 1701, /* GL_SAMPLER_3D */ + 1705, /* GL_SAMPLER_CUBE */ + 1692, /* GL_SAMPLER_1D_SHADOW */ + 1700, /* GL_SAMPLER_2D_SHADOW */ + 1698, /* GL_SAMPLER_2D_RECT */ + 1699, /* GL_SAMPLER_2D_RECT_SHADOW */ + 551, /* GL_FLOAT_MAT2x3 */ + 552, /* GL_FLOAT_MAT2x4 */ + 555, /* GL_FLOAT_MAT3x2 */ + 556, /* GL_FLOAT_MAT3x4 */ + 559, /* GL_FLOAT_MAT4x2 */ + 560, /* GL_FLOAT_MAT4x3 */ + 394, /* GL_DELETE_STATUS */ + 286, /* GL_COMPILE_STATUS */ + 845, /* GL_LINK_STATUS */ + 2209, /* GL_VALIDATE_STATUS */ + 744, /* GL_INFO_LOG_LENGTH */ + 64, /* GL_ATTACHED_SHADERS */ + 21, /* GL_ACTIVE_UNIFORMS */ + 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + 1748, /* GL_SHADER_SOURCE_LENGTH */ + 15, /* GL_ACTIVE_ATTRIBUTES */ + 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1751, /* GL_SHADING_LANGUAGE_VERSION */ + 371, /* GL_CURRENT_PROGRAM */ + 1303, /* GL_PALETTE4_RGB8_OES */ + 1305, /* GL_PALETTE4_RGBA8_OES */ + 1301, /* GL_PALETTE4_R5_G6_B5_OES */ + 1304, /* GL_PALETTE4_RGBA4_OES */ + 1302, /* GL_PALETTE4_RGB5_A1_OES */ + 1308, /* GL_PALETTE8_RGB8_OES */ + 1310, /* GL_PALETTE8_RGBA8_OES */ + 1306, /* GL_PALETTE8_R5_G6_B5_OES */ + 1309, /* GL_PALETTE8_RGBA4_OES */ + 1307, /* GL_PALETTE8_RGB5_A1_OES */ + 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + 1355, /* GL_POINT_SIZE_ARRAY_OES */ + 2014, /* GL_TEXTURE_CROP_RECT_OES */ + 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2192, /* GL_UNSIGNED_NORMALIZED */ + 1951, /* GL_TEXTURE_1D_ARRAY */ + 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1954, /* GL_TEXTURE_2D_ARRAY */ + 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + 1981, /* GL_TEXTURE_BUFFER */ + 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 1969, /* GL_TEXTURE_BINDING_BUFFER */ + 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 1983, /* GL_TEXTURE_BUFFER_FORMAT */ + 1527, /* GL_R11F_G11F_B10F */ + 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1638, /* GL_RGB9_E5 */ + 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2088, /* GL_TEXTURE_SHARED_SIZE */ + 1804, /* GL_SRGB */ + 1805, /* GL_SRGB8 */ + 1807, /* GL_SRGB_ALPHA */ + 1806, /* GL_SRGB8_ALPHA8 */ + 1764, /* GL_SLUMINANCE_ALPHA */ + 1763, /* GL_SLUMINANCE8_ALPHA8 */ + 1761, /* GL_SLUMINANCE */ + 1762, /* GL_SLUMINANCE8 */ + 309, /* GL_COMPRESSED_SRGB */ + 310, /* GL_COMPRESSED_SRGB_ALPHA */ + 307, /* GL_COMPRESSED_SLUMINANCE */ + 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1437, /* GL_PRIMITIVES_GENERATED */ + 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1531, /* GL_RASTERIZER_DISCARD */ + 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 762, /* GL_INTERLEAVED_ATTRIBS */ + 1740, /* GL_SEPARATE_ATTRIBS */ + 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 853, /* GL_LOWER_LEFT */ + 2206, /* GL_UPPER_LEFT */ + 1828, /* GL_STENCIL_BACK_REF */ + 1829, /* GL_STENCIL_BACK_VALUE_MASK */ + 1830, /* GL_STENCIL_BACK_WRITEMASK */ + 500, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1561, /* GL_RENDERBUFFER_BINDING */ + 1535, /* GL_READ_FRAMEBUFFER */ + 499, /* GL_DRAW_FRAMEBUFFER */ + 1536, /* GL_READ_FRAMEBUFFER_BINDING */ + 1580, /* GL_RENDERBUFFER_SAMPLES */ + 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 630, /* GL_FRAMEBUFFER_COMPLETE */ + 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 661, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 1020, /* GL_MAX_COLOR_ATTACHMENTS */ + 193, /* GL_COLOR_ATTACHMENT0 */ + 196, /* GL_COLOR_ATTACHMENT1 */ + 210, /* GL_COLOR_ATTACHMENT2 */ + 212, /* GL_COLOR_ATTACHMENT3 */ + 214, /* GL_COLOR_ATTACHMENT4 */ + 216, /* GL_COLOR_ATTACHMENT5 */ + 218, /* GL_COLOR_ATTACHMENT6 */ + 220, /* GL_COLOR_ATTACHMENT7 */ + 222, /* GL_COLOR_ATTACHMENT8 */ + 224, /* GL_COLOR_ATTACHMENT9 */ + 197, /* GL_COLOR_ATTACHMENT10 */ + 199, /* GL_COLOR_ATTACHMENT11 */ + 201, /* GL_COLOR_ATTACHMENT12 */ + 203, /* GL_COLOR_ATTACHMENT13 */ + 205, /* GL_COLOR_ATTACHMENT14 */ + 207, /* GL_COLOR_ATTACHMENT15 */ + 399, /* GL_DEPTH_ATTACHMENT */ + 1817, /* GL_STENCIL_ATTACHMENT */ + 600, /* GL_FRAMEBUFFER */ + 1558, /* GL_RENDERBUFFER */ + 1584, /* GL_RENDERBUFFER_WIDTH */ + 1571, /* GL_RENDERBUFFER_HEIGHT */ + 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1849, /* GL_STENCIL_INDEX_EXT */ + 1838, /* GL_STENCIL_INDEX1 */ + 1843, /* GL_STENCIL_INDEX4 */ + 1846, /* GL_STENCIL_INDEX8 */ + 1839, /* GL_STENCIL_INDEX16 */ + 1578, /* GL_RENDERBUFFER_RED_SIZE */ + 1569, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1564, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1097, /* GL_MAX_SAMPLES */ + 2050, /* GL_TEXTURE_GEN_STR_OES */ + 699, /* GL_HALF_FLOAT_OES */ + 1625, /* GL_RGB565_OES */ + 1655, /* GL_RGBA32UI */ + 1618, /* GL_RGB32UI */ + 40, /* GL_ALPHA32UI_EXT */ + 754, /* GL_INTENSITY32UI_EXT */ + 870, /* GL_LUMINANCE32UI_EXT */ + 887, /* GL_LUMINANCE_ALPHA32UI_EXT */ + 1646, /* GL_RGBA16UI */ + 1610, /* GL_RGB16UI */ + 37, /* GL_ALPHA16UI_EXT */ + 751, /* GL_INTENSITY16UI_EXT */ + 865, /* GL_LUMINANCE16UI_EXT */ + 885, /* GL_LUMINANCE_ALPHA16UI_EXT */ + 1665, /* GL_RGBA8UI */ + 1633, /* GL_RGB8UI */ + 45, /* GL_ALPHA8UI_EXT */ + 759, /* GL_INTENSITY8UI_EXT */ + 879, /* GL_LUMINANCE8UI_EXT */ + 889, /* GL_LUMINANCE_ALPHA8UI_EXT */ + 1653, /* GL_RGBA32I */ + 1616, /* GL_RGB32I */ + 39, /* GL_ALPHA32I_EXT */ + 753, /* GL_INTENSITY32I_EXT */ + 869, /* GL_LUMINANCE32I_EXT */ + 886, /* GL_LUMINANCE_ALPHA32I_EXT */ + 1644, /* GL_RGBA16I */ + 1608, /* GL_RGB16I */ + 36, /* GL_ALPHA16I_EXT */ + 750, /* GL_INTENSITY16I_EXT */ + 864, /* GL_LUMINANCE16I_EXT */ + 884, /* GL_LUMINANCE_ALPHA16I_EXT */ + 1663, /* GL_RGBA8I */ + 1631, /* GL_RGB8I */ + 44, /* GL_ALPHA8I_EXT */ + 758, /* GL_INTENSITY8I_EXT */ + 878, /* GL_LUMINANCE8I_EXT */ + 888, /* GL_LUMINANCE_ALPHA8I_EXT */ + 1548, /* GL_RED_INTEGER */ + 695, /* GL_GREEN_INTEGER */ + 113, /* GL_BLUE_INTEGER */ + 49, /* GL_ALPHA_INTEGER_EXT */ + 1677, /* GL_RGB_INTEGER */ + 1671, /* GL_RGBA_INTEGER */ + 84, /* GL_BGR_INTEGER */ + 82, /* GL_BGRA_INTEGER */ + 891, /* GL_LUMINANCE_INTEGER_EXT */ + 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + 1673, /* GL_RGBA_INTEGER_MODE_EXT */ + 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 1688, /* GL_SAMPLER_1D_ARRAY */ + 1694, /* GL_SAMPLER_2D_ARRAY */ + 1703, /* GL_SAMPLER_BUFFER */ + 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1706, /* GL_SAMPLER_CUBE_SHADOW */ + 2186, /* GL_UNSIGNED_INT_VEC2 */ + 2188, /* GL_UNSIGNED_INT_VEC3 */ + 2190, /* GL_UNSIGNED_INT_VEC4 */ + 768, /* GL_INT_SAMPLER_1D */ + 772, /* GL_INT_SAMPLER_2D */ + 778, /* GL_INT_SAMPLER_3D */ + 782, /* GL_INT_SAMPLER_CUBE */ + 776, /* GL_INT_SAMPLER_2D_RECT */ + 769, /* GL_INT_SAMPLER_1D_ARRAY */ + 773, /* GL_INT_SAMPLER_2D_ARRAY */ + 780, /* GL_INT_SAMPLER_BUFFER */ + 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 686, /* GL_GEOMETRY_SHADER */ + 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + 854, /* GL_LOW_FLOAT */ + 1138, /* GL_MEDIUM_FLOAT */ + 700, /* GL_HIGH_FLOAT */ + 855, /* GL_LOW_INT */ + 1139, /* GL_MEDIUM_INT */ + 701, /* GL_HIGH_INT */ + 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 767, /* GL_INT_10_10_10_2_OES */ + 1745, /* GL_SHADER_BINARY_FORMATS */ + 1239, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1746, /* GL_SHADER_COMPILER */ + 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1125, /* GL_MAX_VARYING_VECTORS */ + 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1524, /* GL_QUERY_WAIT */ + 1518, /* GL_QUERY_NO_WAIT */ + 1514, /* GL_QUERY_BY_REGION_WAIT */ + 1512, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2105, /* GL_TRANSFORM_FEEDBACK */ + 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 542, /* GL_FIRST_VERTEX_CONVENTION */ + 800, /* GL_LAST_VERTEX_CONVENTION */ + 1482, /* GL_PROVOKING_VERTEX */ + 350, /* GL_COPY_READ_BUFFER */ + 351, /* GL_COPY_WRITE_BUFFER */ + 1551, /* GL_RED_SNORM */ + 1684, /* GL_RG_SNORM */ + 1683, /* GL_RGB_SNORM */ + 1676, /* GL_RGBA_SNORM */ + 1530, /* GL_R8_SNORM */ + 1598, /* GL_RG8_SNORM */ + 1637, /* GL_RGB8_SNORM */ + 1669, /* GL_RGBA8_SNORM */ + 1528, /* GL_R16_SNORM */ + 1597, /* GL_RG16_SNORM */ + 1613, /* GL_RGB16_SNORM */ + 1649, /* GL_RGBA16_SNORM */ + 1757, /* GL_SIGNED_NORMALIZED */ + 1439, /* GL_PRIMITIVE_RESTART */ + 1440, /* GL_PRIMITIVE_RESTART_INDEX */ + 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1253, /* GL_OBJECT_TYPE */ + 1870, /* GL_SYNC_CONDITION */ + 1875, /* GL_SYNC_STATUS */ + 1872, /* GL_SYNC_FLAGS */ + 1871, /* GL_SYNC_FENCE */ + 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2153, /* GL_UNSIGNALED */ + 1756, /* GL_SIGNALED */ + 54, /* GL_ALREADY_SIGNALED */ + 2100, /* GL_TIMEOUT_EXPIRED */ + 312, /* GL_CONDITION_SATISFIED */ + 2270, /* GL_WAIT_FAILED */ + 126, /* GL_BUFFER_ACCESS_FLAGS */ + 132, /* GL_BUFFER_MAP_LENGTH */ + 133, /* GL_BUFFER_MAP_OFFSET */ + 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + 326, /* GL_CONTEXT_PROFILE_MASK */ + 527, /* GL_EVAL_BIT */ + 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 847, /* GL_LIST_BIT */ + 1976, /* GL_TEXTURE_BIT */ + 1726, /* GL_SCISSOR_BIT */ + 30, /* GL_ALL_ATTRIB_BITS */ + 1204, /* GL_MULTISAMPLE_BIT */ + 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ +}; + +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; + return token_tmp; + } +} + +/** + * Primitive names + */ +static const char *prim_names[PRIM_UNKNOWN + 1] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unknown primitive", + "unknown state" +}; + + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char * +_mesa_lookup_prim_by_nr(GLuint nr) +{ + if (nr < Elements(prim_names)) + return prim_names[nr]; + else + return "invalid mode"; +} + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + + diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 68740e24c..ea8262086 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -1,917 +1,918 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file - * \brief Extension handling - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "extensions.h" -#include "mfeatures.h" -#include "mtypes.h" - -enum { - DISABLE = 0, - GL = 1 << API_OPENGL, - ES1 = 1 << API_OPENGLES, - ES2 = 1 << API_OPENGLES2, -}; - -/** - * \brief An element of the \c extension_table. - */ -struct extension { - /** Name of extension, such as "GL_ARB_depth_clamp". */ - const char *name; - - /** Offset (in bytes) of the corresponding member in struct gl_extensions. */ - size_t offset; - - /** Set of API's in which the extension exists, as a bitset. */ - uint8_t api_set; -}; - - -/** - * Given a member \c x of struct gl_extensions, return offset of - * \c x in bytes. - */ -#define o(x) offsetof(struct gl_extensions, x) - - -/** - * \brief Table of supported OpenGL extensions for all API's. - * - * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. - */ -static const struct extension extension_table[] = { - /* ARB Extensions */ - { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL }, - { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL }, - { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL }, - { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL }, - { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL }, - { "GL_ARB_depth_texture", o(ARB_depth_texture), GL }, - { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL }, - { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL }, - { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL }, - { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL }, - { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL }, - { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL }, - { "GL_ARB_fragment_program", o(ARB_fragment_program), GL }, - { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL }, - { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL }, - { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL }, - { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL }, - { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL }, - { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL }, - { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL }, - { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL }, - { "GL_ARB_multisample", o(ARB_multisample), GL }, - { "GL_ARB_multitexture", o(ARB_multitexture), GL }, - { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL }, - { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL }, - { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL }, - { "GL_ARB_point_parameters", o(EXT_point_parameters), GL }, - { "GL_ARB_point_sprite", o(ARB_point_sprite), GL }, - { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL }, - { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL }, - { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL }, - { "GL_ARB_shader_objects", o(ARB_shader_objects), GL }, - { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL }, - { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL }, - { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL }, - { "GL_ARB_shadow", o(ARB_shadow), GL }, - { "GL_ARB_sync", o(ARB_sync), GL }, - { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL }, - { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL }, - { "GL_ARB_texture_compression", o(ARB_texture_compression), GL }, - { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL }, - { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL }, - { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL }, - { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL }, - { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL }, - { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL }, - { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL }, - { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL }, - { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL }, - { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL }, - { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL }, - { "GL_ARB_texture_rg", o(ARB_texture_rg), GL }, - { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL }, - { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL }, - { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL }, - { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL }, - { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL }, - { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL }, - { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL }, - { "GL_ARB_vertex_program", o(ARB_vertex_program), GL }, - { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL }, - { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL }, - { "GL_ARB_window_pos", o(ARB_window_pos), GL }, - - /* EXT extensions */ - { "GL_EXT_abgr", o(EXT_abgr), GL }, - { "GL_EXT_bgra", o(EXT_bgra), GL }, - { "GL_EXT_blend_color", o(EXT_blend_color), GL }, - { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL }, - { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL }, - { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL }, - { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 }, - { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL }, - { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL }, - { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL }, - { "GL_EXT_copy_texture", o(EXT_copy_texture), GL }, - { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL }, - { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL }, - { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL }, - { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL }, - { "GL_EXT_fog_coord", o(EXT_fog_coord), GL }, - { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL }, - { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL }, - { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL }, - { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL }, - { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL }, - { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL }, - { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 }, - { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL }, - { "GL_EXT_packed_float", o(EXT_packed_float), GL }, - { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL }, - { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL }, - { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL }, - { "GL_EXT_point_parameters", o(EXT_point_parameters), GL }, - { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL }, - { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL }, - { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL }, - { "GL_EXT_secondary_color", o(EXT_secondary_color), GL }, - { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL }, - { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL }, - { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL }, - { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL }, - { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL }, - { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL }, - { "GL_EXT_subtexture", o(EXT_subtexture), GL }, - { "GL_EXT_texture3D", o(EXT_texture3D), GL }, - { "GL_EXT_texture_array", o(EXT_texture_array), GL }, - { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 }, - { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL }, - { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL }, - { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL }, - { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL }, - { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL }, - { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL }, - { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL }, - { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL }, - { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 }, - { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 }, - { "GL_EXT_texture_integer", o(EXT_texture_integer), GL }, - { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 }, - { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL }, - { "GL_EXT_texture_object", o(EXT_texture_object), GL }, - { "GL_EXT_texture", o(EXT_texture), GL }, - { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL }, - { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL }, - { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL }, - { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL }, - { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL }, - { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 }, - { "GL_EXT_timer_query", o(EXT_timer_query), GL }, - { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL }, - { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL }, - { "GL_EXT_vertex_array", o(EXT_vertex_array), GL }, - { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL }, - - /* OES extensions */ - { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 }, - { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 }, - { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 }, - { "GL_OES_byte_coordinates", o(dummy_true), ES1 }, - { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE }, - { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_depth32", o(dummy_false), DISABLE }, - { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 }, -#if FEATURE_OES_draw_texture - { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 }, -#endif -#if FEATURE_OES_EGL_image - /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ - { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 }, -#endif - { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 }, - { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_fixed_point", o(dummy_true), ES1 }, - { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 }, - { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 }, - { "GL_OES_matrix_get", o(dummy_true), ES1 }, - { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 }, - { "GL_OES_point_size_array", o(dummy_true), ES1 }, - { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 }, - { "GL_OES_query_matrix", o(dummy_true), ES1 }, - { "GL_OES_read_format", o(OES_read_format), GL | ES1 }, - { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_single_precision", o(dummy_true), ES1 }, - { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2 }, - { "GL_OES_stencil1", o(dummy_false), DISABLE }, - { "GL_OES_stencil4", o(dummy_false), DISABLE }, - { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 }, - { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 }, - { "GL_OES_texture_3D", o(EXT_texture3D), ES2 }, - { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1 }, - { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1 }, - { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1 }, - { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2 }, - - /* Vendor extensions */ - { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL }, - { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL }, - { "GL_APPLE_client_storage", o(APPLE_client_storage), GL }, - { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL }, - { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL }, - { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL }, - { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL }, - { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL }, - { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL }, - { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL }, - { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL }, - { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL }, - { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL }, - { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL }, - { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL }, - { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL }, - { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL }, - { "GL_MESA_pack_invert", o(MESA_pack_invert), GL }, - { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL }, - { "GL_MESA_texture_array", o(MESA_texture_array), GL }, - { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL }, - { "GL_MESA_window_pos", o(ARB_window_pos), GL }, - { "GL_MESAX_texture_float", o(ARB_texture_float), GL }, - { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL }, - { "GL_NV_blend_square", o(NV_blend_square), GL }, - { "GL_NV_conditional_render", o(NV_conditional_render), GL }, - { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL }, - { "GL_NV_fragment_program", o(NV_fragment_program), GL }, - { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL }, - { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL }, - { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL }, - { "GL_NV_point_sprite", o(NV_point_sprite), GL }, - { "GL_NV_primitive_restart", o(NV_primitive_restart), GL }, - { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL }, - { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL }, - { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL }, - { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL }, - { "GL_NV_vertex_program", o(NV_vertex_program), GL }, - { "GL_S3_s3tc", o(S3_s3tc), GL }, - { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL }, - { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL }, - { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL }, - { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL }, - { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL }, - - { 0, 0, 0 }, -}; - - -/** - * Given an extension name, lookup up the corresponding member of struct - * gl_extensions and return that member's offset (in bytes). If the name is - * not found in the \c extension_table, return 0. - * - * \param name Name of extension. - * \return Offset of member in struct gl_extensions. - */ -static size_t -name_to_offset(const char* name) -{ - const struct extension *i; - - if (name == 0) - return 0; - - for (i = extension_table; i->name != 0; ++i) { - if (strcmp(name, i->name) == 0) - return i->offset; - } - - return 0; -} - - -/** - * \brief Extensions enabled by default. - * - * These extensions are enabled by _mesa_init_extensions(). - * - * XXX: Should these defaults also apply to GLES? - */ -static const size_t default_extensions[] = { - o(ARB_copy_buffer), - o(ARB_draw_buffers), - o(ARB_multisample), - o(ARB_texture_compression), - o(ARB_transpose_matrix), - o(ARB_vertex_buffer_object), - o(ARB_window_pos), - - o(EXT_abgr), - o(EXT_bgra), - o(EXT_compiled_vertex_array), - o(EXT_copy_texture), - o(EXT_draw_range_elements), - o(EXT_multi_draw_arrays), - o(EXT_packed_pixels), - o(EXT_polygon_offset), - o(EXT_rescale_normal), - o(EXT_separate_specular_color), - o(EXT_subtexture), - o(EXT_texture), - o(EXT_texture3D), - o(EXT_texture_object), - o(EXT_vertex_array), - - o(OES_read_format), - o(OES_standard_derivatives), - - /* Vendor Extensions */ - o(APPLE_packed_pixels), - o(IBM_multimode_draw_arrays), - o(IBM_rasterpos_clip), - o(NV_light_max_exponent), - o(NV_texgen_reflection), - o(SGIS_generate_mipmap), - o(SGIS_texture_edge_clamp), - o(SGIS_texture_lod), - - 0, -}; - - -/** - * Enable all extensions suitable for a software-only renderer. - * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. - */ -void -_mesa_enable_sw_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/ - ctx->Extensions.ARB_depth_clamp = GL_TRUE; - ctx->Extensions.ARB_depth_texture = GL_TRUE; - /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ - ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; - ctx->Extensions.ARB_draw_instanced = GL_TRUE; - ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; - ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; -#if FEATURE_ARB_fragment_program - ctx->Extensions.ARB_fragment_program = GL_TRUE; - ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; -#endif -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif -#if FEATURE_ARB_framebuffer_object - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; -#endif -#if FEATURE_ARB_geometry_shader4 && 0 - /* XXX re-enable when GLSL compiler again supports geometry shaders */ - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; - ctx->Extensions.ARB_half_float_vertex = GL_TRUE; - ctx->Extensions.ARB_map_buffer_range = GL_TRUE; - ctx->Extensions.ARB_multitexture = GL_TRUE; -#if FEATURE_queryobj - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; -#endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.ARB_shadow_ambient = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; - ctx->Extensions.ARB_texture_rg = GL_TRUE; - ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; - ctx->Extensions.ARB_vertex_array_object = GL_TRUE; -#if FEATURE_ARB_vertex_program - ctx->Extensions.ARB_vertex_program = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_buffer_object - /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ -#endif -#if FEATURE_ARB_sync - ctx->Extensions.ARB_sync = GL_TRUE; -#endif - ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; -#if FEATURE_APPLE_object_purgeable - ctx->Extensions.APPLE_object_purgeable = GL_TRUE; -#endif - ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; -#if FEATURE_ATI_fragment_shader - ctx->Extensions.ATI_fragment_shader = GL_TRUE; -#endif - ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; - ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; - ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; - ctx->Extensions.ATI_separate_stencil = GL_TRUE; - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; - ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; -#if FEATURE_EXT_framebuffer_object - ctx->Extensions.EXT_framebuffer_object = GL_TRUE; -#endif -#if FEATURE_EXT_framebuffer_blit - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; -#endif -#if FEATURE_ARB_framebuffer_object - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; -#endif - /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - ctx->Extensions.EXT_paletted_texture = GL_TRUE; -#if FEATURE_EXT_pixel_buffer_object - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; -#endif - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; - ctx->Extensions.EXT_texture_array = GL_TRUE; - ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - ctx->Extensions.EXT_texture_env_combine = GL_TRUE; - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; -#if FEATURE_EXT_texture_sRGB - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; - ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; -#endif - ctx->Extensions.EXT_texture_swizzle = GL_TRUE; -#if FEATURE_EXT_transform_feedback - /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ -#endif - ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; - /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/ - ctx->Extensions.MESA_pack_invert = GL_TRUE; - ctx->Extensions.MESA_resize_buffers = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; - ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; - ctx->Extensions.NV_blend_square = GL_TRUE; - ctx->Extensions.NV_conditional_render = GL_TRUE; - /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ - ctx->Extensions.NV_point_sprite = GL_TRUE; - ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; - ctx->Extensions.NV_texture_rectangle = GL_TRUE; - /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ -#if FEATURE_NV_vertex_program - ctx->Extensions.NV_vertex_program = GL_TRUE; - ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; -#endif -#if FEATURE_NV_fragment_program - ctx->Extensions.NV_fragment_program = GL_TRUE; -#endif -#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program - ctx->Extensions.NV_fragment_program_option = GL_TRUE; -#endif - /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ - ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; -#endif -#if FEATURE_texture_fxt1 - _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); -#endif -#if FEATURE_texture_s3tc - if (ctx->Mesa_DXTn) { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - } -#endif -} - - -/** - * Enable common EXT extensions in the ARB_imaging subset. - */ -void -_mesa_enable_imaging_extensions(struct gl_context *ctx) -{ - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; -} - - - -/** - * Enable all OpenGL 1.3 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_3_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_multisample = GL_TRUE;*/ - ctx->Extensions.ARB_multitexture = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; - /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/ - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/ -} - - - -/** - * Enable all OpenGL 1.4 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_4_extensions(struct gl_context *ctx) -{ - ctx->Extensions.ARB_depth_texture = GL_TRUE; - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - ctx->Extensions.ARB_window_pos = GL_TRUE; - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; - /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; - /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ -} - - -/** - * Enable all OpenGL 1.5 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_1_5_extensions(struct gl_context *ctx) -{ - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; -} - - -/** - * Enable all OpenGL 2.0 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_2_0_extensions(struct gl_context *ctx) -{ - /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif -} - - -/** - * Enable all OpenGL 2.1 features and extensions. - * A convenience function to be called by drivers. - */ -void -_mesa_enable_2_1_extensions(struct gl_context *ctx) -{ -#if FEATURE_EXT_pixel_buffer_object - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; -#endif -#if FEATURE_EXT_texture_sRGB - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; -#endif -} - - -/** - * Either enable or disable the named extension. - * \return GL_TRUE for success, GL_FALSE if invalid extension name - */ -static GLboolean -set_extension( struct gl_context *ctx, const char *name, GLboolean state ) -{ - size_t offset; - - if (ctx->Extensions.String) { - /* The string was already queried - can't change it now! */ - _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); - return GL_FALSE; - } - - offset = name_to_offset(name); - if (offset == 0) { - _mesa_problem(ctx, "Trying to enable/disable unknown extension %s", - name); - return GL_FALSE; - } else if (offset == o(dummy_true) && state == GL_FALSE) { - _mesa_problem(ctx, "Trying to disable a permanently enabled extension: " - "%s", name); - return GL_FALSE; - } else { - GLboolean *base = (GLboolean *) &ctx->Extensions; - base[offset] = state; - return GL_TRUE; - } -} - - -/** - * Enable the named extension. - * Typically called by drivers. - */ -void -_mesa_enable_extension( struct gl_context *ctx, const char *name ) -{ - if (!set_extension(ctx, name, GL_TRUE)) - _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); -} - - -/** - * Disable the named extension. - * XXX is this really needed??? - */ -void -_mesa_disable_extension( struct gl_context *ctx, const char *name ) -{ - if (!set_extension(ctx, name, GL_FALSE)) - _mesa_problem(ctx, "Trying to disable unknown extension: %s", name); -} - - -/** - * Test if the named extension is enabled in this context. - */ -GLboolean -_mesa_extension_is_enabled( struct gl_context *ctx, const char *name ) -{ - size_t offset; - GLboolean *base; - - if (name == 0) - return GL_FALSE; - - offset = name_to_offset(name); - if (offset == 0) - return GL_FALSE; - base = (GLboolean *) &ctx->Extensions; - return base[offset]; -} - - -/** - * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable. - * - * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to - * enable or disable. The list is processed thus: - * - Enable recognized extension names that are prefixed with '+'. - * - Disable recognized extension names that are prefixed with '-'. - * - Enable recognized extension names that are not prefixed. - * - Collect unrecognized extension names in a new string. - * - * \return Space-separated list of unrecognized extension names (which must - * be freed). Does not return \c NULL. - */ -static char * -get_extension_override( struct gl_context *ctx ) -{ - const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE"); - char *env; - char *ext; - char *extra_exts; - int len; - - if (env_const == NULL) { - /* Return the empty string rather than NULL. This simplifies the logic - * of client functions. */ - return calloc(1, sizeof(char)); - } - - /* extra_exts: List of unrecognized extensions. */ - extra_exts = calloc(strlen(env_const), sizeof(char)); - - /* Copy env_const because strtok() is destructive. */ - env = strdup(env_const); - for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) { - int enable; - int recognized; - switch (ext[0]) { - case '+': - enable = 1; - ++ext; - break; - case '-': - enable = 0; - ++ext; - break; - default: - enable = 1; - break; - } - recognized = set_extension(ctx, ext, enable); - if (!recognized) { - strcat(extra_exts, ext); - strcat(extra_exts, " "); - } - } - - /* Remove trailing space. */ - len = strlen(extra_exts); - if (extra_exts[len - 1] == ' ') - extra_exts[len - 1] = '\0'; - - return extra_exts; -} - - -/** - * \brief Initialize extension tables and enable default extensions. - * - * This should be called during context initialization. - * Note: Sets gl_extensions.dummy_true to true. - */ -void -_mesa_init_extensions( struct gl_context *ctx ) -{ - GLboolean *base = (GLboolean *) &ctx->Extensions; - GLboolean *sentinel = base + o(extension_sentinel); - GLboolean *i; - const size_t *j; - - /* First, turn all extensions off. */ - for (i = base; i != sentinel; ++i) - *i = GL_FALSE; - - /* Then, selectively turn default extensions on. */ - ctx->Extensions.dummy_true = GL_TRUE; - for (j = default_extensions; *j != 0; ++j) - base[*j] = GL_TRUE; -} - - -/** - * Construct the GL_EXTENSIONS string. Called the first time that - * glGetString(GL_EXTENSIONS) is called. - */ -GLubyte* -_mesa_make_extension_string(struct gl_context *ctx) -{ - /* The extension string. */ - char *exts = 0; - /* Length of extension string. */ - size_t length = 0; - /* String of extra extensions. */ - char *extra_extensions = get_extension_override(ctx); - GLboolean *base = (GLboolean *) &ctx->Extensions; - const struct extension *i; - - /* Compute length of the extension string. */ - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset] && (i->api_set & (1 << ctx->API))) { - length += strlen(i->name) + 1; /* +1 for space */ - } - } - if (extra_extensions != NULL) - length += 1 + strlen(extra_extensions); /* +1 for space */ - - exts = (char *) calloc(length + 1, sizeof(char)); - if (exts == NULL) { - free(extra_extensions); - return NULL; - } - - /* Build the extension string.*/ - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset] && (i->api_set & (1 << ctx->API))) { - strcat(exts, i->name); - strcat(exts, " "); - } - } - if (extra_extensions != 0) { - strcat(exts, extra_extensions); - free(extra_extensions); - } - - return (GLubyte *) exts; -} - -/** - * Return number of enabled extensions. - */ -GLuint -_mesa_get_extension_count(struct gl_context *ctx) -{ - GLboolean *base; - const struct extension *i; - - /* only count once */ - if (ctx->Extensions.Count != 0) - return ctx->Extensions.Count; - - base = (GLboolean *) &ctx->Extensions; - for (i = extension_table; i->name != 0; ++i) { - if (base[i->offset]) { - ctx->Extensions.Count++; - } - } - return ctx->Extensions.Count; -} - -/** - * Return name of i-th enabled extension - */ -const GLubyte * -_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index) -{ - const GLboolean *base; - size_t n; - const struct extension *i; - - if (index < 0) - return NULL; - - base = (GLboolean*) &ctx->Extensions; - n = 0; - for (i = extension_table; i->name != 0; ++i) { - if (n == index && base[i->offset]) { - return (GLubyte*) i->name; - } else if (base[i->offset]) { - ++n; - } - } - - return NULL; -} +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file + * \brief Extension handling + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "extensions.h" +#include "mfeatures.h" +#include "mtypes.h" + +enum { + DISABLE = 0, + GL = 1 << API_OPENGL, + ES1 = 1 << API_OPENGLES, + ES2 = 1 << API_OPENGLES2, +}; + +/** + * \brief An element of the \c extension_table. + */ +struct extension { + /** Name of extension, such as "GL_ARB_depth_clamp". */ + const char *name; + + /** Offset (in bytes) of the corresponding member in struct gl_extensions. */ + size_t offset; + + /** Set of API's in which the extension exists, as a bitset. */ + uint8_t api_set; +}; + + +/** + * Given a member \c x of struct gl_extensions, return offset of + * \c x in bytes. + */ +#define o(x) offsetof(struct gl_extensions, x) + + +/** + * \brief Table of supported OpenGL extensions for all API's. + * + * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. + */ +static const struct extension extension_table[] = { + /* ARB Extensions */ + { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL }, + { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL }, + { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL }, + { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL }, + { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL }, + { "GL_ARB_depth_texture", o(ARB_depth_texture), GL }, + { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL }, + { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL }, + { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL }, + { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL }, + { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL }, + { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL }, + { "GL_ARB_fragment_program", o(ARB_fragment_program), GL }, + { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL }, + { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL }, + { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL }, + { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL }, + { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL }, + { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL }, + { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL }, + { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL }, + { "GL_ARB_multisample", o(ARB_multisample), GL }, + { "GL_ARB_multitexture", o(ARB_multitexture), GL }, + { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL }, + { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL }, + { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL }, + { "GL_ARB_point_parameters", o(EXT_point_parameters), GL }, + { "GL_ARB_point_sprite", o(ARB_point_sprite), GL }, + { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL }, + { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL }, + { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL }, + { "GL_ARB_shader_objects", o(ARB_shader_objects), GL }, + { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL }, + { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL }, + { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL }, + { "GL_ARB_shadow", o(ARB_shadow), GL }, + { "GL_ARB_sync", o(ARB_sync), GL }, + { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL }, + { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL }, + { "GL_ARB_texture_compression", o(ARB_texture_compression), GL }, + { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL }, + { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL }, + { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL }, + { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL }, + { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL }, + { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL }, + { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL }, + { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL }, + { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL }, + { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL }, + { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL }, + { "GL_ARB_texture_rg", o(ARB_texture_rg), GL }, + { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL }, + { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL }, + { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL }, + { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL }, + { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL }, + { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL }, + { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL }, + { "GL_ARB_vertex_program", o(ARB_vertex_program), GL }, + { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL }, + { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL }, + { "GL_ARB_window_pos", o(ARB_window_pos), GL }, + + /* EXT extensions */ + { "GL_EXT_abgr", o(EXT_abgr), GL }, + { "GL_EXT_bgra", o(EXT_bgra), GL }, + { "GL_EXT_blend_color", o(EXT_blend_color), GL }, + { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL }, + { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL }, + { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL }, + { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 }, + { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL }, + { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL }, + { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL }, + { "GL_EXT_copy_texture", o(EXT_copy_texture), GL }, + { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL }, + { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL }, + { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL }, + { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL }, + { "GL_EXT_fog_coord", o(EXT_fog_coord), GL }, + { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL }, + { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL }, + { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL }, + { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL }, + { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL }, + { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL }, + { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 }, + { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL }, + { "GL_EXT_packed_float", o(EXT_packed_float), GL }, + { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL }, + { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL }, + { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL }, + { "GL_EXT_point_parameters", o(EXT_point_parameters), GL }, + { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL }, + { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL }, + { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL }, + { "GL_EXT_secondary_color", o(EXT_secondary_color), GL }, + { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL }, + { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL }, + { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL }, + { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL }, + { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL }, + { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL }, + { "GL_EXT_subtexture", o(EXT_subtexture), GL }, + { "GL_EXT_texture3D", o(EXT_texture3D), GL }, + { "GL_EXT_texture_array", o(EXT_texture_array), GL }, + { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 }, + { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL }, + { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL }, + { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL }, + { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL }, + { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL }, + { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL }, + { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL }, + { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL }, + { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 }, + { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 }, + { "GL_EXT_texture_integer", o(EXT_texture_integer), GL }, + { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 }, + { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL }, + { "GL_EXT_texture_object", o(EXT_texture_object), GL }, + { "GL_EXT_texture", o(EXT_texture), GL }, + { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL }, + { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL }, + { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL }, + { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL }, + { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL }, + { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 }, + { "GL_EXT_timer_query", o(EXT_timer_query), GL }, + { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL }, + { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL }, + { "GL_EXT_vertex_array", o(EXT_vertex_array), GL }, + { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL }, + + /* OES extensions */ + { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 }, + { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 }, + { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 }, + { "GL_OES_byte_coordinates", o(dummy_true), ES1 }, + { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE }, + { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 }, + { "GL_OES_depth32", o(dummy_false), DISABLE }, + { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 }, +#if FEATURE_OES_draw_texture + { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 }, +#endif +#if FEATURE_OES_EGL_image + /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ + { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 }, +#endif + { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 }, + { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 }, + { "GL_OES_fixed_point", o(dummy_true), ES1 }, + { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 }, + { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 }, + { "GL_OES_matrix_get", o(dummy_true), ES1 }, + { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 }, + { "GL_OES_point_size_array", o(dummy_true), ES1 }, + { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 }, + { "GL_OES_query_matrix", o(dummy_true), ES1 }, + { "GL_OES_read_format", o(OES_read_format), GL | ES1 }, + { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 }, + { "GL_OES_single_precision", o(dummy_true), ES1 }, + { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2 }, + { "GL_OES_stencil1", o(dummy_false), DISABLE }, + { "GL_OES_stencil4", o(dummy_false), DISABLE }, + { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 }, + { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 }, + { "GL_OES_texture_3D", o(EXT_texture3D), ES2 }, + { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1 }, + { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1 }, + { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1 }, + { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2 }, + + /* Vendor extensions */ + { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL }, + { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL }, + { "GL_APPLE_client_storage", o(APPLE_client_storage), GL }, + { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL }, + { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL }, + { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL }, + { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL }, + { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL }, + { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL }, + { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL }, + { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL }, + { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL }, + { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL }, + { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL }, + { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL }, + { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL }, + { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL }, + { "GL_MESA_pack_invert", o(MESA_pack_invert), GL }, + { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL }, + { "GL_MESA_texture_array", o(MESA_texture_array), GL }, + { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL }, + { "GL_MESA_window_pos", o(ARB_window_pos), GL }, + { "GL_MESAX_texture_float", o(ARB_texture_float), GL }, + { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL }, + { "GL_NV_blend_square", o(NV_blend_square), GL }, + { "GL_NV_conditional_render", o(NV_conditional_render), GL }, + { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL }, + { "GL_NV_fragment_program", o(NV_fragment_program), GL }, + { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL }, + { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL }, + { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL }, + { "GL_NV_point_sprite", o(NV_point_sprite), GL }, + { "GL_NV_primitive_restart", o(NV_primitive_restart), GL }, + { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL }, + { "GL_NV_texture_barrier", o(NV_texture_barrier), GL }, + { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL }, + { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL }, + { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL }, + { "GL_NV_vertex_program", o(NV_vertex_program), GL }, + { "GL_S3_s3tc", o(S3_s3tc), GL }, + { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL }, + { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL }, + { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL }, + { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL }, + { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL }, + + { 0, 0, 0 }, +}; + + +/** + * Given an extension name, lookup up the corresponding member of struct + * gl_extensions and return that member's offset (in bytes). If the name is + * not found in the \c extension_table, return 0. + * + * \param name Name of extension. + * \return Offset of member in struct gl_extensions. + */ +static size_t +name_to_offset(const char* name) +{ + const struct extension *i; + + if (name == 0) + return 0; + + for (i = extension_table; i->name != 0; ++i) { + if (strcmp(name, i->name) == 0) + return i->offset; + } + + return 0; +} + + +/** + * \brief Extensions enabled by default. + * + * These extensions are enabled by _mesa_init_extensions(). + * + * XXX: Should these defaults also apply to GLES? + */ +static const size_t default_extensions[] = { + o(ARB_copy_buffer), + o(ARB_draw_buffers), + o(ARB_multisample), + o(ARB_texture_compression), + o(ARB_transpose_matrix), + o(ARB_vertex_buffer_object), + o(ARB_window_pos), + + o(EXT_abgr), + o(EXT_bgra), + o(EXT_compiled_vertex_array), + o(EXT_copy_texture), + o(EXT_draw_range_elements), + o(EXT_multi_draw_arrays), + o(EXT_packed_pixels), + o(EXT_polygon_offset), + o(EXT_rescale_normal), + o(EXT_separate_specular_color), + o(EXT_subtexture), + o(EXT_texture), + o(EXT_texture3D), + o(EXT_texture_object), + o(EXT_vertex_array), + + o(OES_read_format), + o(OES_standard_derivatives), + + /* Vendor Extensions */ + o(APPLE_packed_pixels), + o(IBM_multimode_draw_arrays), + o(IBM_rasterpos_clip), + o(NV_light_max_exponent), + o(NV_texgen_reflection), + o(SGIS_generate_mipmap), + o(SGIS_texture_edge_clamp), + o(SGIS_texture_lod), + + 0, +}; + + +/** + * Enable all extensions suitable for a software-only renderer. + * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. + */ +void +_mesa_enable_sw_extensions(struct gl_context *ctx) +{ + /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/ + ctx->Extensions.ARB_depth_clamp = GL_TRUE; + ctx->Extensions.ARB_depth_texture = GL_TRUE; + /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ + ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; + ctx->Extensions.ARB_draw_instanced = GL_TRUE; + ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; +#if FEATURE_ARB_fragment_program + ctx->Extensions.ARB_fragment_program = GL_TRUE; + ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; +#endif +#if FEATURE_ARB_fragment_shader + ctx->Extensions.ARB_fragment_shader = GL_TRUE; +#endif +#if FEATURE_ARB_framebuffer_object + ctx->Extensions.ARB_framebuffer_object = GL_TRUE; +#endif +#if FEATURE_ARB_geometry_shader4 && 0 + /* XXX re-enable when GLSL compiler again supports geometry shaders */ + ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; +#endif + ctx->Extensions.ARB_half_float_pixel = GL_TRUE; + ctx->Extensions.ARB_half_float_vertex = GL_TRUE; + ctx->Extensions.ARB_map_buffer_range = GL_TRUE; + ctx->Extensions.ARB_multitexture = GL_TRUE; +#if FEATURE_queryobj + ctx->Extensions.ARB_occlusion_query = GL_TRUE; + ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; +#endif + ctx->Extensions.ARB_point_sprite = GL_TRUE; +#if FEATURE_ARB_shader_objects + ctx->Extensions.ARB_shader_objects = GL_TRUE; + ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; +#endif +#if FEATURE_ARB_shading_language_100 + ctx->Extensions.ARB_shading_language_100 = GL_TRUE; +#endif + ctx->Extensions.ARB_shadow = GL_TRUE; + ctx->Extensions.ARB_shadow_ambient = GL_TRUE; + ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; + ctx->Extensions.ARB_texture_cube_map = GL_TRUE; + ctx->Extensions.ARB_texture_env_combine = GL_TRUE; + ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; + ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; + /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ + ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; + ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; + ctx->Extensions.ARB_texture_rg = GL_TRUE; + ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; + ctx->Extensions.ARB_vertex_array_object = GL_TRUE; +#if FEATURE_ARB_vertex_program + ctx->Extensions.ARB_vertex_program = GL_TRUE; +#endif +#if FEATURE_ARB_vertex_shader + ctx->Extensions.ARB_vertex_shader = GL_TRUE; +#endif +#if FEATURE_ARB_vertex_buffer_object + /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ +#endif +#if FEATURE_ARB_sync + ctx->Extensions.ARB_sync = GL_TRUE; +#endif + ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; +#if FEATURE_APPLE_object_purgeable + ctx->Extensions.APPLE_object_purgeable = GL_TRUE; +#endif + ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; +#if FEATURE_ATI_fragment_shader + ctx->Extensions.ATI_fragment_shader = GL_TRUE; +#endif + ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; + ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; + ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; + ctx->Extensions.ATI_separate_stencil = GL_TRUE; + ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; + ctx->Extensions.EXT_blend_func_separate = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; + ctx->Extensions.EXT_blend_minmax = GL_TRUE; + ctx->Extensions.EXT_blend_subtract = GL_TRUE; + ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; + ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; + ctx->Extensions.EXT_fog_coord = GL_TRUE; +#if FEATURE_EXT_framebuffer_object + ctx->Extensions.EXT_framebuffer_object = GL_TRUE; +#endif +#if FEATURE_EXT_framebuffer_blit + ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; +#endif +#if FEATURE_ARB_framebuffer_object + ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; +#endif + /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ + ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; + ctx->Extensions.EXT_paletted_texture = GL_TRUE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; +#endif + ctx->Extensions.EXT_point_parameters = GL_TRUE; + ctx->Extensions.EXT_provoking_vertex = GL_TRUE; + ctx->Extensions.EXT_shadow_funcs = GL_TRUE; + ctx->Extensions.EXT_secondary_color = GL_TRUE; + ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; + ctx->Extensions.EXT_stencil_wrap = GL_TRUE; + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; + ctx->Extensions.EXT_texture_env_add = GL_TRUE; + ctx->Extensions.EXT_texture_env_combine = GL_TRUE; + ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; + ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; + ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; +#if FEATURE_EXT_texture_sRGB + ctx->Extensions.EXT_texture_sRGB = GL_TRUE; + ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; +#endif + ctx->Extensions.EXT_texture_swizzle = GL_TRUE; +#if FEATURE_EXT_transform_feedback + /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ +#endif + ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; + /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/ + ctx->Extensions.MESA_pack_invert = GL_TRUE; + ctx->Extensions.MESA_resize_buffers = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; + ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; + ctx->Extensions.NV_blend_square = GL_TRUE; + ctx->Extensions.NV_conditional_render = GL_TRUE; + /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ + ctx->Extensions.NV_point_sprite = GL_TRUE; + ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; + ctx->Extensions.NV_texture_rectangle = GL_TRUE; + /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/ +#if FEATURE_NV_vertex_program + ctx->Extensions.NV_vertex_program = GL_TRUE; + ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; +#endif +#if FEATURE_NV_fragment_program + ctx->Extensions.NV_fragment_program = GL_TRUE; +#endif +#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program + ctx->Extensions.NV_fragment_program_option = GL_TRUE; +#endif + /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ + ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; +#endif +#if FEATURE_texture_fxt1 + _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); +#endif +#if FEATURE_texture_s3tc + if (ctx->Mesa_DXTn) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } +#endif +} + + +/** + * Enable common EXT extensions in the ARB_imaging subset. + */ +void +_mesa_enable_imaging_extensions(struct gl_context *ctx) +{ + ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; + ctx->Extensions.EXT_blend_minmax = GL_TRUE; + ctx->Extensions.EXT_blend_subtract = GL_TRUE; +} + + + +/** + * Enable all OpenGL 1.3 features and extensions. + * A convenience function to be called by drivers. + */ +void +_mesa_enable_1_3_extensions(struct gl_context *ctx) +{ + /*ctx->Extensions.ARB_multisample = GL_TRUE;*/ + ctx->Extensions.ARB_multitexture = GL_TRUE; + ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; + /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/ + ctx->Extensions.ARB_texture_cube_map = GL_TRUE; + ctx->Extensions.ARB_texture_env_combine = GL_TRUE; + ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; + ctx->Extensions.EXT_texture_env_add = GL_TRUE; + /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/ +} + + + +/** + * Enable all OpenGL 1.4 features and extensions. + * A convenience function to be called by drivers. + */ +void +_mesa_enable_1_4_extensions(struct gl_context *ctx) +{ + ctx->Extensions.ARB_depth_texture = GL_TRUE; + ctx->Extensions.ARB_shadow = GL_TRUE; + ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; + ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; + ctx->Extensions.ARB_window_pos = GL_TRUE; + ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_func_separate = GL_TRUE; + ctx->Extensions.EXT_blend_minmax = GL_TRUE; + ctx->Extensions.EXT_blend_subtract = GL_TRUE; + ctx->Extensions.EXT_fog_coord = GL_TRUE; + /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/ + ctx->Extensions.EXT_point_parameters = GL_TRUE; + ctx->Extensions.EXT_secondary_color = GL_TRUE; + ctx->Extensions.EXT_stencil_wrap = GL_TRUE; + ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; + /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/ +} + + +/** + * Enable all OpenGL 1.5 features and extensions. + * A convenience function to be called by drivers. + */ +void +_mesa_enable_1_5_extensions(struct gl_context *ctx) +{ + ctx->Extensions.ARB_occlusion_query = GL_TRUE; + /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ + ctx->Extensions.EXT_shadow_funcs = GL_TRUE; +} + + +/** + * Enable all OpenGL 2.0 features and extensions. + * A convenience function to be called by drivers. + */ +void +_mesa_enable_2_0_extensions(struct gl_context *ctx) +{ + /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ +#if FEATURE_ARB_fragment_shader + ctx->Extensions.ARB_fragment_shader = GL_TRUE; +#endif + ctx->Extensions.ARB_point_sprite = GL_TRUE; + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; + ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; +#if FEATURE_ARB_shader_objects + ctx->Extensions.ARB_shader_objects = GL_TRUE; +#endif +#if FEATURE_ARB_shading_language_100 + ctx->Extensions.ARB_shading_language_100 = GL_TRUE; +#endif + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; +#if FEATURE_ARB_vertex_shader + ctx->Extensions.ARB_vertex_shader = GL_TRUE; +#endif +} + + +/** + * Enable all OpenGL 2.1 features and extensions. + * A convenience function to be called by drivers. + */ +void +_mesa_enable_2_1_extensions(struct gl_context *ctx) +{ +#if FEATURE_EXT_pixel_buffer_object + ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; +#endif +#if FEATURE_EXT_texture_sRGB + ctx->Extensions.EXT_texture_sRGB = GL_TRUE; +#endif +} + + +/** + * Either enable or disable the named extension. + * \return GL_TRUE for success, GL_FALSE if invalid extension name + */ +static GLboolean +set_extension( struct gl_context *ctx, const char *name, GLboolean state ) +{ + size_t offset; + + if (ctx->Extensions.String) { + /* The string was already queried - can't change it now! */ + _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); + return GL_FALSE; + } + + offset = name_to_offset(name); + if (offset == 0) { + _mesa_problem(ctx, "Trying to enable/disable unknown extension %s", + name); + return GL_FALSE; + } else if (offset == o(dummy_true) && state == GL_FALSE) { + _mesa_problem(ctx, "Trying to disable a permanently enabled extension: " + "%s", name); + return GL_FALSE; + } else { + GLboolean *base = (GLboolean *) &ctx->Extensions; + base[offset] = state; + return GL_TRUE; + } +} + + +/** + * Enable the named extension. + * Typically called by drivers. + */ +void +_mesa_enable_extension( struct gl_context *ctx, const char *name ) +{ + if (!set_extension(ctx, name, GL_TRUE)) + _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); +} + + +/** + * Disable the named extension. + * XXX is this really needed??? + */ +void +_mesa_disable_extension( struct gl_context *ctx, const char *name ) +{ + if (!set_extension(ctx, name, GL_FALSE)) + _mesa_problem(ctx, "Trying to disable unknown extension: %s", name); +} + + +/** + * Test if the named extension is enabled in this context. + */ +GLboolean +_mesa_extension_is_enabled( struct gl_context *ctx, const char *name ) +{ + size_t offset; + GLboolean *base; + + if (name == 0) + return GL_FALSE; + + offset = name_to_offset(name); + if (offset == 0) + return GL_FALSE; + base = (GLboolean *) &ctx->Extensions; + return base[offset]; +} + + +/** + * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable. + * + * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to + * enable or disable. The list is processed thus: + * - Enable recognized extension names that are prefixed with '+'. + * - Disable recognized extension names that are prefixed with '-'. + * - Enable recognized extension names that are not prefixed. + * - Collect unrecognized extension names in a new string. + * + * \return Space-separated list of unrecognized extension names (which must + * be freed). Does not return \c NULL. + */ +static char * +get_extension_override( struct gl_context *ctx ) +{ + const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE"); + char *env; + char *ext; + char *extra_exts; + int len; + + if (env_const == NULL) { + /* Return the empty string rather than NULL. This simplifies the logic + * of client functions. */ + return calloc(1, sizeof(char)); + } + + /* extra_exts: List of unrecognized extensions. */ + extra_exts = calloc(strlen(env_const), sizeof(char)); + + /* Copy env_const because strtok() is destructive. */ + env = strdup(env_const); + for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) { + int enable; + int recognized; + switch (ext[0]) { + case '+': + enable = 1; + ++ext; + break; + case '-': + enable = 0; + ++ext; + break; + default: + enable = 1; + break; + } + recognized = set_extension(ctx, ext, enable); + if (!recognized) { + strcat(extra_exts, ext); + strcat(extra_exts, " "); + } + } + + /* Remove trailing space. */ + len = strlen(extra_exts); + if (extra_exts[len - 1] == ' ') + extra_exts[len - 1] = '\0'; + + return extra_exts; +} + + +/** + * \brief Initialize extension tables and enable default extensions. + * + * This should be called during context initialization. + * Note: Sets gl_extensions.dummy_true to true. + */ +void +_mesa_init_extensions( struct gl_context *ctx ) +{ + GLboolean *base = (GLboolean *) &ctx->Extensions; + GLboolean *sentinel = base + o(extension_sentinel); + GLboolean *i; + const size_t *j; + + /* First, turn all extensions off. */ + for (i = base; i != sentinel; ++i) + *i = GL_FALSE; + + /* Then, selectively turn default extensions on. */ + ctx->Extensions.dummy_true = GL_TRUE; + for (j = default_extensions; *j != 0; ++j) + base[*j] = GL_TRUE; +} + + +/** + * Construct the GL_EXTENSIONS string. Called the first time that + * glGetString(GL_EXTENSIONS) is called. + */ +GLubyte* +_mesa_make_extension_string(struct gl_context *ctx) +{ + /* The extension string. */ + char *exts = 0; + /* Length of extension string. */ + size_t length = 0; + /* String of extra extensions. */ + char *extra_extensions = get_extension_override(ctx); + GLboolean *base = (GLboolean *) &ctx->Extensions; + const struct extension *i; + + /* Compute length of the extension string. */ + for (i = extension_table; i->name != 0; ++i) { + if (base[i->offset] && (i->api_set & (1 << ctx->API))) { + length += strlen(i->name) + 1; /* +1 for space */ + } + } + if (extra_extensions != NULL) + length += 1 + strlen(extra_extensions); /* +1 for space */ + + exts = (char *) calloc(length + 1, sizeof(char)); + if (exts == NULL) { + free(extra_extensions); + return NULL; + } + + /* Build the extension string.*/ + for (i = extension_table; i->name != 0; ++i) { + if (base[i->offset] && (i->api_set & (1 << ctx->API))) { + strcat(exts, i->name); + strcat(exts, " "); + } + } + if (extra_extensions != 0) { + strcat(exts, extra_extensions); + free(extra_extensions); + } + + return (GLubyte *) exts; +} + +/** + * Return number of enabled extensions. + */ +GLuint +_mesa_get_extension_count(struct gl_context *ctx) +{ + GLboolean *base; + const struct extension *i; + + /* only count once */ + if (ctx->Extensions.Count != 0) + return ctx->Extensions.Count; + + base = (GLboolean *) &ctx->Extensions; + for (i = extension_table; i->name != 0; ++i) { + if (base[i->offset]) { + ctx->Extensions.Count++; + } + } + return ctx->Extensions.Count; +} + +/** + * Return name of i-th enabled extension + */ +const GLubyte * +_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index) +{ + const GLboolean *base; + size_t n; + const struct extension *i; + + if (index < 0) + return NULL; + + base = (GLboolean*) &ctx->Extensions; + n = 0; + for (i = extension_table; i->name != 0; ++i) { + if (n == index && base[i->offset]) { + return (GLubyte*) i->name; + } else if (base[i->offset]) { + ++n; + } + } + + return NULL; +} diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 8916441f4..30af04c48 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -1,1083 +1,1085 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Functions for allocating/managing framebuffers and renderbuffers. - * Also, routines for reading/writing renderbuffer data as ubytes, - * ushorts, uints, etc. - */ - - -#include "glheader.h" -#include "imports.h" -#include "buffers.h" -#include "context.h" -#include "depthstencil.h" -#include "enums.h" -#include "formats.h" -#include "macros.h" -#include "mtypes.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "texobj.h" - - - -/** - * Compute/set the _DepthMax field for the given framebuffer. - * This value depends on the Z buffer resolution. - */ -static void -compute_depth_max(struct gl_framebuffer *fb) -{ - if (fb->Visual.depthBits == 0) { - /* Special case. Even if we don't have a depth buffer we need - * good values for DepthMax for Z vertex transformation purposes - * and for per-fragment fog computation. - */ - fb->_DepthMax = (1 << 16) - 1; - } - else if (fb->Visual.depthBits < 32) { - fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; - } - else { - /* Special case since shift values greater than or equal to the - * number of bits in the left hand expression's type are undefined. - */ - fb->_DepthMax = 0xffffffff; - } - fb->_DepthMaxF = (GLfloat) fb->_DepthMax; - - /* Minimum resolvable depth value, for polygon offset */ - fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; -} - -/** - * Create and initialize a gl_framebuffer object. - * This is intended for creating _window_system_ framebuffers, not generic - * framebuffer objects ala GL_EXT_framebuffer_object. - * - * \sa _mesa_new_framebuffer - */ -struct gl_framebuffer * -_mesa_create_framebuffer(const struct gl_config *visual) -{ - struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); - assert(visual); - if (fb) { - _mesa_initialize_window_framebuffer(fb, visual); - } - return fb; -} - - -/** - * Allocate a new gl_framebuffer object. - * This is the default function for ctx->Driver.NewFramebuffer(). - * This is for allocating user-created framebuffers, not window-system - * framebuffers! - * \sa _mesa_create_framebuffer - */ -struct gl_framebuffer * -_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) -{ - struct gl_framebuffer *fb; - (void) ctx; - assert(name != 0); - fb = CALLOC_STRUCT(gl_framebuffer); - if (fb) { - _mesa_initialize_user_framebuffer(fb, name); - } - return fb; -} - - -/** - * Initialize a gl_framebuffer object. Typically used to initialize - * window system-created framebuffers, not user-created framebuffers. - * \sa _mesa_initialize_user_framebuffer - */ -void -_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, - const struct gl_config *visual) -{ - assert(fb); - assert(visual); - - memset(fb, 0, sizeof(struct gl_framebuffer)); - - _glthread_INIT_MUTEX(fb->Mutex); - - fb->RefCount = 1; - - /* save the visual */ - fb->Visual = *visual; - - /* Init read/draw renderbuffer state */ - if (visual->doubleBufferMode) { - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_BACK; - fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; - fb->ColorReadBuffer = GL_BACK; - fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; - } - else { - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_FRONT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; - fb->ColorReadBuffer = GL_FRONT; - fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; - } - - fb->Delete = _mesa_destroy_framebuffer; - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - compute_depth_max(fb); -} - - -/** - * Initialize a user-created gl_framebuffer object. - * \sa _mesa_initialize_window_framebuffer - */ -void -_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) -{ - assert(fb); - assert(name); - - memset(fb, 0, sizeof(struct gl_framebuffer)); - - fb->Name = name; - fb->RefCount = 1; - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; - fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorReadBufferIndex = BUFFER_COLOR0; - fb->Delete = _mesa_destroy_framebuffer; - _glthread_INIT_MUTEX(fb->Mutex); -} - - -/** - * Deallocate buffer and everything attached to it. - * Typically called via the gl_framebuffer->Delete() method. - */ -void -_mesa_destroy_framebuffer(struct gl_framebuffer *fb) -{ - if (fb) { - _mesa_free_framebuffer_data(fb); - free(fb); - } -} - - -/** - * Free all the data hanging off the given gl_framebuffer, but don't free - * the gl_framebuffer object itself. - */ -void -_mesa_free_framebuffer_data(struct gl_framebuffer *fb) -{ - GLuint i; - - assert(fb); - assert(fb->RefCount == 0); - - _glthread_DESTROY_MUTEX(fb->Mutex); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Renderbuffer) { - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); - } - if (att->Texture) { - _mesa_reference_texobj(&att->Texture, NULL); - } - ASSERT(!att->Renderbuffer); - ASSERT(!att->Texture); - att->Type = GL_NONE; - } - - /* unbind _Depth/_StencilBuffer to decr ref counts */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); -} - - -/** - * Set *ptr to point to fb, with refcounting and locking. - */ -void -_mesa_reference_framebuffer(struct gl_framebuffer **ptr, - struct gl_framebuffer *fb) -{ - assert(ptr); - if (*ptr == fb) { - /* no change */ - return; - } - - if (*ptr) { - /* unreference old renderbuffer */ - GLboolean deleteFlag = GL_FALSE; - struct gl_framebuffer *oldFb = *ptr; - - _glthread_LOCK_MUTEX(oldFb->Mutex); - ASSERT(oldFb->RefCount > 0); - oldFb->RefCount--; - deleteFlag = (oldFb->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldFb->Mutex); - - if (deleteFlag) - oldFb->Delete(oldFb); - - *ptr = NULL; - } - assert(!*ptr); - - if (fb) { - _glthread_LOCK_MUTEX(fb->Mutex); - fb->RefCount++; - _glthread_UNLOCK_MUTEX(fb->Mutex); - *ptr = fb; - } -} - - -/** - * Resize the given framebuffer's renderbuffers to the new width and height. - * This should only be used for window-system framebuffers, not - * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). - * This will typically be called via ctx->Driver.ResizeBuffers() or directly - * from a device driver. - * - * \note it's possible for ctx to be null since a window can be resized - * without a currently bound rendering context. - */ -void -_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height) -{ - GLuint i; - - /* XXX I think we could check if the size is not changing - * and return early. - */ - - /* For window system framebuffers, Name is zero */ - assert(fb->Name == 0); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { - struct gl_renderbuffer *rb = att->Renderbuffer; - /* only resize if size is changing */ - if (rb->Width != width || rb->Height != height) { - if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - ASSERT(rb->Width == width); - ASSERT(rb->Height == height); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - /* no return */ - } - } - } - } - - if (fb->_DepthBuffer) { - struct gl_renderbuffer *rb = fb->_DepthBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - if (fb->_StencilBuffer) { - struct gl_renderbuffer *rb = fb->_StencilBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - fb->Width = width; - fb->Height = height; - - if (ctx) { - /* update scissor / window bounds */ - _mesa_update_draw_buffer_bounds(ctx); - /* Signal new buffer state so that swrast will update its clipping - * info (the CLIP_BIT flag). - */ - ctx->NewState |= _NEW_BUFFERS; - } -} - - - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ -void -_mesa_resizebuffers( struct gl_context *ctx ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - -/* - * XXX THIS IS OBSOLETE - */ -void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); -} - - - -/** - * Examine all the framebuffer's renderbuffers to update the Width/Height - * fields of the framebuffer. If we have renderbuffers with different - * sizes, set the framebuffer's width and height to the min size. - * Note: this is only intended for user-created framebuffers, not - * window-system framebuffes. - */ -static void -update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint minWidth = ~0, minHeight = ~0; - GLuint i; - - /* user-created framebuffers only */ - assert(fb->Name); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - const struct gl_renderbuffer *rb = att->Renderbuffer; - if (rb) { - minWidth = MIN2(minWidth, rb->Width); - minHeight = MIN2(minHeight, rb->Height); - } - } - - if (minWidth != ~0) { - fb->Width = minWidth; - fb->Height = minHeight; - } - else { - fb->Width = 0; - fb->Height = 0; - } -} - - -/** - * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. - * These values are computed from the buffer's width and height and - * the scissor box, if it's enabled. - * \param ctx the GL context. - */ -void -_mesa_update_draw_buffer_bounds(struct gl_context *ctx) -{ - struct gl_framebuffer *buffer = ctx->DrawBuffer; - - if (!buffer) - return; - - if (buffer->Name) { - /* user-created framebuffer size depends on the renderbuffers */ - update_framebuffer_size(ctx, buffer); - } - - buffer->_Xmin = 0; - buffer->_Ymin = 0; - buffer->_Xmax = buffer->Width; - buffer->_Ymax = buffer->Height; - - if (ctx->Scissor.Enabled) { - if (ctx->Scissor.X > buffer->_Xmin) { - buffer->_Xmin = ctx->Scissor.X; - } - if (ctx->Scissor.Y > buffer->_Ymin) { - buffer->_Ymin = ctx->Scissor.Y; - } - if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { - buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; - } - if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { - buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; - } - /* finally, check for empty region */ - if (buffer->_Xmin > buffer->_Xmax) { - buffer->_Xmin = buffer->_Xmax; - } - if (buffer->_Ymin > buffer->_Ymax) { - buffer->_Ymin = buffer->_Ymax; - } - } - - ASSERT(buffer->_Xmin <= buffer->_Xmax); - ASSERT(buffer->_Ymin <= buffer->_Ymax); -} - - -/** - * The glGet queries of the framebuffer red/green/blue size, stencil size, - * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can - * change depending on the renderbuffer bindings. This function updates - * the given framebuffer's Visual from the current renderbuffer bindings. - * - * This may apply to user-created framebuffers or window system framebuffers. - * - * Also note: ctx->DrawBuffer->Visual.depthBits might not equal - * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. - * The former one is used to convert floating point depth values into - * integer Z values. - */ -void -_mesa_update_framebuffer_visual(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint i; - - memset(&fb->Visual, 0, sizeof(fb->Visual)); - fb->Visual.rgbMode = GL_TRUE; /* assume this */ - -#if 0 /* this _might_ be needed */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - /* leave visual fields zero'd */ - return; - } -#endif - - /* find first RGB renderbuffer */ - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer) { - const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - const gl_format fmt = rb->Format; - - if (_mesa_is_legal_color_format(ctx, baseFormat)) { - fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); - fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); - fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); - fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); - fb->Visual.rgbBits = fb->Visual.redBits - + fb->Visual.greenBits + fb->Visual.blueBits; - fb->Visual.floatMode = GL_FALSE; - fb->Visual.samples = rb->NumSamples; - if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) - fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; - break; - } - } - } - - if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); - } - - if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); - } - - if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_ACCUM].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); - fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); - fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); - fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); - } - - compute_depth_max(fb); -} - - -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_depth_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; - - if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - } - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_stencil_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; - - if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - } - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} - - -/* - * Example DrawBuffers scenarios: - * - * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to - * "gl_FragColor" or program writes to the "result.color" register: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front, Back - * - * - * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to - * gl_FragData[i] or program writes to result.color[i] registers: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front - * color[1] Aux0 - * color[3] Aux1 - * - * - * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to - * gl_FragColor, or fixed function: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front, Aux0, Aux1 - * - * - * In either case, the list of renderbuffers is stored in the - * framebuffer->_ColorDrawBuffers[] array and - * framebuffer->_NumColorDrawBuffers indicates the number of buffers. - * The renderer (like swrast) has to look at the current fragment shader - * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine - * how to map color outputs to renderbuffers. - * - * Note that these two calls are equivalent (for fixed function fragment - * shading anyway): - * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) - * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); - */ - - - - -/** - * Update the (derived) list of color drawing renderbuffer pointers. - * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers - * writing colors. - */ -static void -update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint output; - - /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ - fb->_ColorDrawBuffers[0] = NULL; - - for (output = 0; output < fb->_NumColorDrawBuffers; output++) { - GLint buf = fb->_ColorDrawBufferIndexes[output]; - if (buf >= 0) { - fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; - } - else { - fb->_ColorDrawBuffers[output] = NULL; - } - } -} - - -/** - * Update the (derived) color read renderbuffer pointer. - * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. - */ -static void -update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - (void) ctx; - if (fb->_ColorReadBufferIndex == -1 || - fb->DeletePending || - fb->Width == 0 || - fb->Height == 0) { - fb->_ColorReadBuffer = NULL; /* legal! */ - } - else { - ASSERT(fb->_ColorReadBufferIndex >= 0); - ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); - fb->_ColorReadBuffer - = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; - } -} - - -/** - * Update a gl_framebuffer's derived state. - * - * Specifically, update these framebuffer fields: - * _ColorDrawBuffers - * _NumColorDrawBuffers - * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer - * - * If the framebuffer is user-created, make sure it's complete. - * - * The following functions (at least) can effect framebuffer state: - * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, - * glRenderbufferStorageEXT. - */ -static void -update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Name == 0) { - /* This is a window-system framebuffer */ - /* Need to update the FB's GL_DRAW_BUFFER state to match the - * context state (GL_READ_BUFFER too). - */ - if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, - ctx->Color.DrawBuffer, NULL); - } - } - else { - /* This is a user-created framebuffer. - * Completeness only matters for user-created framebuffers. - */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, fb); - } - } - - /* Strictly speaking, we don't need to update the draw-state - * if this FB is bound as ctx->ReadBuffer (and conversely, the - * read-state if this FB is bound as ctx->DrawBuffer), but no - * harm. - */ - update_color_draw_buffers(ctx, fb); - update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); - - compute_depth_max(fb); -} - - -/** - * Update state related to the current draw/read framebuffers. - */ -void -_mesa_update_framebuffer(struct gl_context *ctx) -{ - struct gl_framebuffer *drawFb; - struct gl_framebuffer *readFb; - - assert(ctx); - drawFb = ctx->DrawBuffer; - readFb = ctx->ReadBuffer; - - update_framebuffer(ctx, drawFb); - if (readFb != drawFb) - update_framebuffer(ctx, readFb); -} - - -/** - * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, - * glCopyTex[Sub]Image, etc) exists. - * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, - * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. - * \return GL_TRUE if buffer exists, GL_FALSE otherwise - */ -GLboolean -_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) -{ - const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RG: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_COLOR_INDEX: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { - return GL_FALSE; - } - ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_source_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; -} - - -/** - * As above, but for drawing operations. - * XXX could do some code merging w/ above function. - */ -GLboolean -_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) -{ - const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->DrawBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_COLOR_INDEX: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ - /* Could assert that colorbuffer has RedBits > 0 */ - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_dest_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; -} - - -/** - * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. - */ -GLenum -_mesa_get_color_read_format(struct gl_context *ctx) -{ - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_BGRA; - case MESA_FORMAT_RGB565: - return GL_BGR; - default: - return GL_RGBA; - } -} - - -/** - * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. - */ -GLenum -_mesa_get_color_read_type(struct gl_context *ctx) -{ - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_UNSIGNED_BYTE; - case MESA_FORMAT_RGB565: - return GL_UNSIGNED_SHORT_5_6_5_REV; - default: - return GL_UNSIGNED_BYTE; - } -} - - -/** - * Print framebuffer info to stderr, for debugging. - */ -void -_mesa_print_framebuffer(const struct gl_framebuffer *fb) -{ - GLuint i; - - fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); - fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, - _mesa_lookup_enum_by_nr(fb->_Status)); - fprintf(stderr, " Attachments:\n"); - - for (i = 0; i < BUFFER_COUNT; i++) { - const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImage; - fprintf(stderr, - " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", - i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, - att->Zoffset, att->Complete); - texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - fprintf(stderr, " Size: %u x %u x %u Format %s\n", - texImage->Width, texImage->Height, texImage->Depth, - _mesa_get_format_name(texImage->TexFormat)); - } - else if (att->Type == GL_RENDERBUFFER) { - fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", - i, att->Renderbuffer->Name, att->Complete); - fprintf(stderr, " Size: %u x %u Format %s\n", - att->Renderbuffer->Width, att->Renderbuffer->Height, - _mesa_get_format_name(att->Renderbuffer->Format)); - } - else { - fprintf(stderr, " %2d: none\n", i); - } - } -} +/* + * Mesa 3-D graphics library + * Version: 7.2 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Functions for allocating/managing framebuffers and renderbuffers. + * Also, routines for reading/writing renderbuffer data as ubytes, + * ushorts, uints, etc. + */ + + +#include "glheader.h" +#include "imports.h" +#include "buffers.h" +#include "context.h" +#include "depthstencil.h" +#include "enums.h" +#include "formats.h" +#include "macros.h" +#include "mtypes.h" +#include "fbobject.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "texobj.h" + + + +/** + * Compute/set the _DepthMax field for the given framebuffer. + * This value depends on the Z buffer resolution. + */ +static void +compute_depth_max(struct gl_framebuffer *fb) +{ + if (fb->Visual.depthBits == 0) { + /* Special case. Even if we don't have a depth buffer we need + * good values for DepthMax for Z vertex transformation purposes + * and for per-fragment fog computation. + */ + fb->_DepthMax = (1 << 16) - 1; + } + else if (fb->Visual.depthBits < 32) { + fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; + } + else { + /* Special case since shift values greater than or equal to the + * number of bits in the left hand expression's type are undefined. + */ + fb->_DepthMax = 0xffffffff; + } + fb->_DepthMaxF = (GLfloat) fb->_DepthMax; + + /* Minimum resolvable depth value, for polygon offset */ + fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; +} + +/** + * Create and initialize a gl_framebuffer object. + * This is intended for creating _window_system_ framebuffers, not generic + * framebuffer objects ala GL_EXT_framebuffer_object. + * + * \sa _mesa_new_framebuffer + */ +struct gl_framebuffer * +_mesa_create_framebuffer(const struct gl_config *visual) +{ + struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); + assert(visual); + if (fb) { + _mesa_initialize_window_framebuffer(fb, visual); + } + return fb; +} + + +/** + * Allocate a new gl_framebuffer object. + * This is the default function for ctx->Driver.NewFramebuffer(). + * This is for allocating user-created framebuffers, not window-system + * framebuffers! + * \sa _mesa_create_framebuffer + */ +struct gl_framebuffer * +_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) +{ + struct gl_framebuffer *fb; + (void) ctx; + assert(name != 0); + fb = CALLOC_STRUCT(gl_framebuffer); + if (fb) { + _mesa_initialize_user_framebuffer(fb, name); + } + return fb; +} + + +/** + * Initialize a gl_framebuffer object. Typically used to initialize + * window system-created framebuffers, not user-created framebuffers. + * \sa _mesa_initialize_user_framebuffer + */ +void +_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, + const struct gl_config *visual) +{ + assert(fb); + assert(visual); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + _glthread_INIT_MUTEX(fb->Mutex); + + fb->RefCount = 1; + + /* save the visual */ + fb->Visual = *visual; + + /* Init read/draw renderbuffer state */ + if (visual->doubleBufferMode) { + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_BACK; + fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; + fb->ColorReadBuffer = GL_BACK; + fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; + } + else { + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_FRONT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; + fb->ColorReadBuffer = GL_FRONT; + fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; + } + + fb->Delete = _mesa_destroy_framebuffer; + fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; + + compute_depth_max(fb); +} + + +/** + * Initialize a user-created gl_framebuffer object. + * \sa _mesa_initialize_window_framebuffer + */ +void +_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) +{ + assert(fb); + assert(name); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + fb->Name = name; + fb->RefCount = 1; + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; + fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorReadBufferIndex = BUFFER_COLOR0; + fb->Delete = _mesa_destroy_framebuffer; + _glthread_INIT_MUTEX(fb->Mutex); +} + + +/** + * Deallocate buffer and everything attached to it. + * Typically called via the gl_framebuffer->Delete() method. + */ +void +_mesa_destroy_framebuffer(struct gl_framebuffer *fb) +{ + if (fb) { + _mesa_free_framebuffer_data(fb); + free(fb); + } +} + + +/** + * Free all the data hanging off the given gl_framebuffer, but don't free + * the gl_framebuffer object itself. + */ +void +_mesa_free_framebuffer_data(struct gl_framebuffer *fb) +{ + GLuint i; + + assert(fb); + assert(fb->RefCount == 0); + + _glthread_DESTROY_MUTEX(fb->Mutex); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Renderbuffer) { + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + } + if (att->Texture) { + _mesa_reference_texobj(&att->Texture, NULL); + } + ASSERT(!att->Renderbuffer); + ASSERT(!att->Texture); + att->Type = GL_NONE; + } + + /* unbind _Depth/_StencilBuffer to decr ref counts */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); +} + + +/** + * Set *ptr to point to fb, with refcounting and locking. + */ +void +_mesa_reference_framebuffer(struct gl_framebuffer **ptr, + struct gl_framebuffer *fb) +{ + assert(ptr); + if (*ptr == fb) { + /* no change */ + return; + } + + if (*ptr) { + /* unreference old renderbuffer */ + GLboolean deleteFlag = GL_FALSE; + struct gl_framebuffer *oldFb = *ptr; + + _glthread_LOCK_MUTEX(oldFb->Mutex); + ASSERT(oldFb->RefCount > 0); + oldFb->RefCount--; + deleteFlag = (oldFb->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldFb->Mutex); + + if (deleteFlag) + oldFb->Delete(oldFb); + + *ptr = NULL; + } + assert(!*ptr); + + if (fb) { + _glthread_LOCK_MUTEX(fb->Mutex); + fb->RefCount++; + _glthread_UNLOCK_MUTEX(fb->Mutex); + *ptr = fb; + } +} + + +/** + * Resize the given framebuffer's renderbuffers to the new width and height. + * This should only be used for window-system framebuffers, not + * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). + * This will typically be called via ctx->Driver.ResizeBuffers() or directly + * from a device driver. + * + * \note it's possible for ctx to be null since a window can be resized + * without a currently bound rendering context. + */ +void +_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height) +{ + GLuint i; + + /* XXX I think we could check if the size is not changing + * and return early. + */ + + /* For window system framebuffers, Name is zero */ + assert(fb->Name == 0); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { + struct gl_renderbuffer *rb = att->Renderbuffer; + /* only resize if size is changing */ + if (rb->Width != width || rb->Height != height) { + if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + ASSERT(rb->Width == width); + ASSERT(rb->Height == height); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + /* no return */ + } + } + } + } + + if (fb->_DepthBuffer) { + struct gl_renderbuffer *rb = fb->_DepthBuffer; + if (rb->Width != width || rb->Height != height) { + if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + } + } + } + + if (fb->_StencilBuffer) { + struct gl_renderbuffer *rb = fb->_StencilBuffer; + if (rb->Width != width || rb->Height != height) { + if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + } + } + } + + fb->Width = width; + fb->Height = height; + + if (ctx) { + /* update scissor / window bounds */ + _mesa_update_draw_buffer_bounds(ctx); + /* Signal new buffer state so that swrast will update its clipping + * info (the CLIP_BIT flag). + */ + ctx->NewState |= _NEW_BUFFERS; + } +} + + + +/** + * XXX THIS IS OBSOLETE - drivers should take care of detecting window + * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). + * + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function should only be called through the GL API, not + * from device drivers (as was done in the past). + */ +void +_mesa_resizebuffers( struct gl_context *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (!ctx->Driver.GetBufferSize) { + return; + } + + if (ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->WinSysReadBuffer + && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX THIS IS OBSOLETE + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Extensions.MESA_resize_buffers) + _mesa_resizebuffers( ctx ); +} + + + +/** + * Examine all the framebuffer's renderbuffers to update the Width/Height + * fields of the framebuffer. If we have renderbuffers with different + * sizes, set the framebuffer's width and height to the min size. + * Note: this is only intended for user-created framebuffers, not + * window-system framebuffes. + */ +static void +update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint minWidth = ~0, minHeight = ~0; + GLuint i; + + /* user-created framebuffers only */ + assert(fb->Name); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + const struct gl_renderbuffer *rb = att->Renderbuffer; + if (rb) { + minWidth = MIN2(minWidth, rb->Width); + minHeight = MIN2(minHeight, rb->Height); + } + } + + if (minWidth != ~0) { + fb->Width = minWidth; + fb->Height = minHeight; + } + else { + fb->Width = 0; + fb->Height = 0; + } +} + + +/** + * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. + * These values are computed from the buffer's width and height and + * the scissor box, if it's enabled. + * \param ctx the GL context. + */ +void +_mesa_update_draw_buffer_bounds(struct gl_context *ctx) +{ + struct gl_framebuffer *buffer = ctx->DrawBuffer; + + if (!buffer) + return; + + if (buffer->Name) { + /* user-created framebuffer size depends on the renderbuffers */ + update_framebuffer_size(ctx, buffer); + } + + buffer->_Xmin = 0; + buffer->_Ymin = 0; + buffer->_Xmax = buffer->Width; + buffer->_Ymax = buffer->Height; + + if (ctx->Scissor.Enabled) { + if (ctx->Scissor.X > buffer->_Xmin) { + buffer->_Xmin = ctx->Scissor.X; + } + if (ctx->Scissor.Y > buffer->_Ymin) { + buffer->_Ymin = ctx->Scissor.Y; + } + if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { + buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; + } + if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { + buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; + } + /* finally, check for empty region */ + if (buffer->_Xmin > buffer->_Xmax) { + buffer->_Xmin = buffer->_Xmax; + } + if (buffer->_Ymin > buffer->_Ymax) { + buffer->_Ymin = buffer->_Ymax; + } + } + + ASSERT(buffer->_Xmin <= buffer->_Xmax); + ASSERT(buffer->_Ymin <= buffer->_Ymax); +} + + +/** + * The glGet queries of the framebuffer red/green/blue size, stencil size, + * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can + * change depending on the renderbuffer bindings. This function updates + * the given framebuffer's Visual from the current renderbuffer bindings. + * + * This may apply to user-created framebuffers or window system framebuffers. + * + * Also note: ctx->DrawBuffer->Visual.depthBits might not equal + * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. + * The former one is used to convert floating point depth values into + * integer Z values. + */ +void +_mesa_update_framebuffer_visual(struct gl_context *ctx, + struct gl_framebuffer *fb) +{ + GLuint i; + + memset(&fb->Visual, 0, sizeof(fb->Visual)); + fb->Visual.rgbMode = GL_TRUE; /* assume this */ + +#if 0 /* this _might_ be needed */ + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + /* leave visual fields zero'd */ + return; + } +#endif + + /* find first RGB renderbuffer */ + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer) { + const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (_mesa_is_legal_color_format(ctx, baseFormat)) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); + fb->Visual.rgbBits = fb->Visual.redBits + + fb->Visual.greenBits + fb->Visual.blueBits; + fb->Visual.floatMode = GL_FALSE; + fb->Visual.samples = rb->NumSamples; + if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) + fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; + break; + } + } + } + + if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveDepthBuffer = GL_TRUE; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); + } + + if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveStencilBuffer = GL_TRUE; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); + } + + if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveAccumBuffer = GL_TRUE; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); + } + + compute_depth_max(fb); +} + + +/** + * Update the framebuffer's _DepthBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a depth wrapper/adaptor. + * + * \param fb the framebuffer whose _DepthBuffer field to update + * \param attIndex indicates the renderbuffer to possibly wrap + */ +void +_mesa_update_depth_buffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLuint attIndex) +{ + struct gl_renderbuffer *depthRb; + + /* only one possiblity for now */ + ASSERT(attIndex == BUFFER_DEPTH); + + depthRb = fb->Attachment[attIndex].Renderbuffer; + + if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { + /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_DepthBuffer + || fb->_DepthBuffer->Wrapped != depthRb + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper + = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); + _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); + ASSERT(fb->_DepthBuffer->Wrapped == depthRb); + } + } + else { + /* depthRb may be null */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); + } +} + + +/** + * Update the framebuffer's _StencilBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a stencil wrapper/adaptor. + * + * \param fb the framebuffer whose _StencilBuffer field to update + * \param attIndex indicates the renderbuffer to possibly wrap + */ +void +_mesa_update_stencil_buffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLuint attIndex) +{ + struct gl_renderbuffer *stencilRb; + + ASSERT(attIndex == BUFFER_DEPTH || + attIndex == BUFFER_STENCIL); + + stencilRb = fb->Attachment[attIndex].Renderbuffer; + + if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { + /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_StencilBuffer + || fb->_StencilBuffer->Wrapped != stencilRb + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper + = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); + ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); + } + } + else { + /* stencilRb may be null */ + _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); + } +} + + +/* + * Example DrawBuffers scenarios: + * + * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to + * "gl_FragColor" or program writes to the "result.color" register: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Back + * + * + * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to + * gl_FragData[i] or program writes to result.color[i] registers: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front + * color[1] Aux0 + * color[3] Aux1 + * + * + * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to + * gl_FragColor, or fixed function: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Aux0, Aux1 + * + * + * In either case, the list of renderbuffers is stored in the + * framebuffer->_ColorDrawBuffers[] array and + * framebuffer->_NumColorDrawBuffers indicates the number of buffers. + * The renderer (like swrast) has to look at the current fragment shader + * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine + * how to map color outputs to renderbuffers. + * + * Note that these two calls are equivalent (for fixed function fragment + * shading anyway): + * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) + * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); + */ + + + + +/** + * Update the (derived) list of color drawing renderbuffer pointers. + * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers + * writing colors. + */ +static void +update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint output; + + /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ + fb->_ColorDrawBuffers[0] = NULL; + + for (output = 0; output < fb->_NumColorDrawBuffers; output++) { + GLint buf = fb->_ColorDrawBufferIndexes[output]; + if (buf >= 0) { + fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; + } + else { + fb->_ColorDrawBuffers[output] = NULL; + } + } +} + + +/** + * Update the (derived) color read renderbuffer pointer. + * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. + */ +static void +update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + (void) ctx; + if (fb->_ColorReadBufferIndex == -1 || + fb->DeletePending || + fb->Width == 0 || + fb->Height == 0) { + fb->_ColorReadBuffer = NULL; /* legal! */ + } + else { + ASSERT(fb->_ColorReadBufferIndex >= 0); + ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); + fb->_ColorReadBuffer + = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; + } +} + + +/** + * Update a gl_framebuffer's derived state. + * + * Specifically, update these framebuffer fields: + * _ColorDrawBuffers + * _NumColorDrawBuffers + * _ColorReadBuffer + * _DepthBuffer + * _StencilBuffer + * + * If the framebuffer is user-created, make sure it's complete. + * + * The following functions (at least) can effect framebuffer state: + * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, + * glRenderbufferStorageEXT. + */ +static void +update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + if (fb->Name == 0) { + /* This is a window-system framebuffer */ + /* Need to update the FB's GL_DRAW_BUFFER state to match the + * context state (GL_READ_BUFFER too). + */ + if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); + } + } + else { + /* This is a user-created framebuffer. + * Completeness only matters for user-created framebuffers. + */ + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { + _mesa_test_framebuffer_completeness(ctx, fb); + } + } + + /* Strictly speaking, we don't need to update the draw-state + * if this FB is bound as ctx->ReadBuffer (and conversely, the + * read-state if this FB is bound as ctx->DrawBuffer), but no + * harm. + */ + update_color_draw_buffers(ctx, fb); + update_color_read_buffer(ctx, fb); + _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); + _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + + compute_depth_max(fb); +} + + +/** + * Update state related to the current draw/read framebuffers. + */ +void +_mesa_update_framebuffer(struct gl_context *ctx) +{ + struct gl_framebuffer *drawFb; + struct gl_framebuffer *readFb; + + assert(ctx); + drawFb = ctx->DrawBuffer; + readFb = ctx->ReadBuffer; + + update_framebuffer(ctx, drawFb); + if (readFb != drawFb) + update_framebuffer(ctx, readFb); +} + + +/** + * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, + * glCopyTex[Sub]Image, etc) exists. + * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, + * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \return GL_TRUE if buffer exists, GL_FALSE otherwise + */ +GLboolean +_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) +{ + const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; + + /* If we don't know the framebuffer status, update it now */ + if (ctx->ReadBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + } + + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_FALSE; + } + + switch (format) { + case GL_COLOR: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RG: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_COLOR_INDEX: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { + return GL_FALSE; + } + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); + break; + case GL_DEPTH: + case GL_DEPTH_COMPONENT: + if (!att[BUFFER_DEPTH].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ + break; + case GL_STENCIL: + case GL_STENCIL_INDEX: + if (!att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ + break; + case GL_DEPTH_STENCIL_EXT: + if (!att[BUFFER_DEPTH].Renderbuffer || + !att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /* + ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ + break; + default: + _mesa_problem(ctx, + "Unexpected format 0x%x in _mesa_source_buffer_exists", + format); + return GL_FALSE; + } + + /* OK */ + return GL_TRUE; +} + + +/** + * As above, but for drawing operations. + * XXX could do some code merging w/ above function. + */ +GLboolean +_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + + /* If we don't know the framebuffer status, update it now */ + if (ctx->DrawBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_FALSE; + } + + switch (format) { + case GL_COLOR: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_COLOR_INDEX: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ + /* Could assert that colorbuffer has RedBits > 0 */ + break; + case GL_DEPTH: + case GL_DEPTH_COMPONENT: + if (!att[BUFFER_DEPTH].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ + break; + case GL_STENCIL: + case GL_STENCIL_INDEX: + if (!att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ + break; + case GL_DEPTH_STENCIL_EXT: + if (!att[BUFFER_DEPTH].Renderbuffer || + !att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /* + ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ + break; + default: + _mesa_problem(ctx, + "Unexpected format 0x%x in _mesa_dest_buffer_exists", + format); + return GL_FALSE; + } + + /* OK */ + return GL_TRUE; +} + + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. + */ +GLenum +_mesa_get_color_read_format(struct gl_context *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_BGRA; + case MESA_FORMAT_RGB565: + return GL_BGR; + default: + return GL_RGBA; + } +} + + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. + */ +GLenum +_mesa_get_color_read_type(struct gl_context *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_UNSIGNED_BYTE; + case MESA_FORMAT_RGB565: + return GL_UNSIGNED_SHORT_5_6_5_REV; + default: + return GL_UNSIGNED_BYTE; + } +} + + +/** + * Print framebuffer info to stderr, for debugging. + */ +void +_mesa_print_framebuffer(const struct gl_framebuffer *fb) +{ + GLuint i; + + fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); + fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, + _mesa_lookup_enum_by_nr(fb->_Status)); + fprintf(stderr, " Attachments:\n"); + + for (i = 0; i < BUFFER_COUNT; i++) { + const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImage; + fprintf(stderr, + " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", + i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, + att->Zoffset, att->Complete); + texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + fprintf(stderr, " Size: %u x %u x %u Format %s\n", + texImage->Width, texImage->Height, texImage->Depth, + _mesa_get_format_name(texImage->TexFormat)); + } + else if (att->Type == GL_RENDERBUFFER) { + fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", + i, att->Renderbuffer->Name, att->Complete); + fprintf(stderr, " Size: %u x %u Format %s\n", + att->Renderbuffer->Width, att->Renderbuffer->Height, + _mesa_get_format_name(att->Renderbuffer->Format)); + } + else { + fprintf(stderr, " %2d: none\n", i); + } + } +} diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index 28e610cd3..ae7f80d89 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -59,7 +59,7 @@ } while(0) /* total number of offsets below */ -#define _gloffset_COUNT 891 +#define _gloffset_COUNT 892 #define _gloffset_NewList 0 #define _gloffset_EndList 1 @@ -948,17 +948,18 @@ #define _gloffset_ActiveProgramEXT 881 #define _gloffset_CreateShaderProgramEXT 882 #define _gloffset_UseShaderProgramEXT 883 -#define _gloffset_StencilFuncSeparateATI 884 -#define _gloffset_ProgramEnvParameters4fvEXT 885 -#define _gloffset_ProgramLocalParameters4fvEXT 886 -#define _gloffset_GetQueryObjecti64vEXT 887 -#define _gloffset_GetQueryObjectui64vEXT 888 -#define _gloffset_EGLImageTargetRenderbufferStorageOES 889 -#define _gloffset_EGLImageTargetTexture2DOES 890 +#define _gloffset_TextureBarrierNV 884 +#define _gloffset_StencilFuncSeparateATI 885 +#define _gloffset_ProgramEnvParameters4fvEXT 886 +#define _gloffset_ProgramLocalParameters4fvEXT 887 +#define _gloffset_GetQueryObjecti64vEXT 888 +#define _gloffset_GetQueryObjectui64vEXT 889 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 890 +#define _gloffset_EGLImageTargetTexture2DOES 891 #else /* !_GLAPI_USE_REMAP_TABLE */ -#define driDispatchRemapTable_size 483 +#define driDispatchRemapTable_size 484 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -1437,13 +1438,14 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define ActiveProgramEXT_remap_index 473 #define CreateShaderProgramEXT_remap_index 474 #define UseShaderProgramEXT_remap_index 475 -#define StencilFuncSeparateATI_remap_index 476 -#define ProgramEnvParameters4fvEXT_remap_index 477 -#define ProgramLocalParameters4fvEXT_remap_index 478 -#define GetQueryObjecti64vEXT_remap_index 479 -#define GetQueryObjectui64vEXT_remap_index 480 -#define EGLImageTargetRenderbufferStorageOES_remap_index 481 -#define EGLImageTargetTexture2DOES_remap_index 482 +#define TextureBarrierNV_remap_index 476 +#define StencilFuncSeparateATI_remap_index 477 +#define ProgramEnvParameters4fvEXT_remap_index 478 +#define ProgramLocalParameters4fvEXT_remap_index 479 +#define GetQueryObjecti64vEXT_remap_index 480 +#define GetQueryObjectui64vEXT_remap_index 481 +#define EGLImageTargetRenderbufferStorageOES_remap_index 482 +#define EGLImageTargetTexture2DOES_remap_index 483 #define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] #define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] @@ -1921,6 +1923,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] #define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] #define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] +#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] #define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] @@ -4583,6 +4586,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) #define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) #define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) +#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters) +#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV) +#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn) #define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) #define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) #define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 39b6f72cc..51589aaa8 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2848,6 +2848,7 @@ struct gl_extensions GLboolean NV_light_max_exponent; GLboolean NV_point_sprite; GLboolean NV_primitive_restart; + GLboolean NV_texture_barrier; GLboolean NV_texgen_reflection; GLboolean NV_texture_env_combine4; GLboolean NV_texture_rectangle; diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index 5815fb80b..a2cbc2bc0 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -70,4706 +70,4710 @@ static const char _mesa_function_pool[] = "\0" "glLoadIdentity\0" "\0" - /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */ + /* _mesa_function_pool[216]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[255]: SampleCoverageARB (will be remapped) */ "fi\0" "glSampleCoverage\0" "glSampleCoverageARB\0" "\0" - /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */ + /* _mesa_function_pool[296]: ConvolutionFilter1D (offset 348) */ "iiiiip\0" "glConvolutionFilter1D\0" "glConvolutionFilter1DEXT\0" "\0" - /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */ + /* _mesa_function_pool[351]: BeginQueryARB (will be remapped) */ "ii\0" "glBeginQuery\0" "glBeginQueryARB\0" "\0" - /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */ + /* _mesa_function_pool[384]: RasterPos3dv (offset 71) */ "p\0" "glRasterPos3dv\0" "\0" - /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */ + /* _mesa_function_pool[402]: PointParameteriNV (will be remapped) */ "ii\0" "glPointParameteri\0" "glPointParameteriNV\0" "\0" - /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */ + /* _mesa_function_pool[444]: GetProgramiv (will be remapped) */ "iip\0" "glGetProgramiv\0" "\0" - /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */ + /* _mesa_function_pool[464]: MultiTexCoord3sARB (offset 398) */ "iiii\0" "glMultiTexCoord3s\0" "glMultiTexCoord3sARB\0" "\0" - /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */ + /* _mesa_function_pool[509]: SecondaryColor3iEXT (will be remapped) */ "iii\0" "glSecondaryColor3i\0" "glSecondaryColor3iEXT\0" "\0" - /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */ + /* _mesa_function_pool[555]: WindowPos3fMESA (will be remapped) */ "fff\0" "glWindowPos3f\0" "glWindowPos3fARB\0" "glWindowPos3fMESA\0" "\0" - /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */ + /* _mesa_function_pool[609]: TexCoord1iv (offset 99) */ "p\0" "glTexCoord1iv\0" "\0" - /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */ + /* _mesa_function_pool[626]: TexCoord4sv (offset 125) */ "p\0" "glTexCoord4sv\0" "\0" - /* _mesa_function_pool[604]: RasterPos4s (offset 84) */ + /* _mesa_function_pool[643]: RasterPos4s (offset 84) */ "iiii\0" "glRasterPos4s\0" "\0" - /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[663]: PixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */ + /* _mesa_function_pool[696]: ActiveTextureARB (offset 374) */ "i\0" "glActiveTexture\0" "glActiveTextureARB\0" "\0" - /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[734]: BlitFramebufferEXT (will be remapped) */ "iiiiiiiiii\0" "glBlitFramebuffer\0" "glBlitFramebufferEXT\0" "\0" - /* _mesa_function_pool[746]: TexCoord1f (offset 96) */ + /* _mesa_function_pool[785]: TexCoord1f (offset 96) */ "f\0" "glTexCoord1f\0" "\0" - /* _mesa_function_pool[762]: TexCoord1d (offset 94) */ + /* _mesa_function_pool[801]: TexCoord1d (offset 94) */ "d\0" "glTexCoord1d\0" "\0" - /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */ + /* _mesa_function_pool[817]: VertexAttrib4ubvNV (will be remapped) */ "ip\0" "glVertexAttrib4ubvNV\0" "\0" - /* _mesa_function_pool[803]: TexCoord1i (offset 98) */ + /* _mesa_function_pool[842]: TexCoord1i (offset 98) */ "i\0" "glTexCoord1i\0" "\0" - /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */ + /* _mesa_function_pool[858]: GetProgramNamedParameterdvNV (will be remapped) */ "iipp\0" "glGetProgramNamedParameterdvNV\0" "\0" - /* _mesa_function_pool[856]: Histogram (offset 367) */ + /* _mesa_function_pool[895]: Histogram (offset 367) */ "iiii\0" "glHistogram\0" "glHistogramEXT\0" "\0" - /* _mesa_function_pool[889]: TexCoord1s (offset 100) */ + /* _mesa_function_pool[928]: TexCoord1s (offset 100) */ "i\0" "glTexCoord1s\0" "\0" - /* _mesa_function_pool[905]: GetMapfv (offset 267) */ + /* _mesa_function_pool[944]: GetMapfv (offset 267) */ "iip\0" "glGetMapfv\0" "\0" - /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */ + /* _mesa_function_pool[960]: EvalCoord1f (offset 230) */ "f\0" "glEvalCoord1f\0" "\0" - /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */ + /* _mesa_function_pool[977]: FramebufferTexture (will be remapped) */ "iiii\0" "glFramebufferTexture\0" "\0" - /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */ + /* _mesa_function_pool[1004]: VertexAttribI1ivEXT (will be remapped) */ "ip\0" "glVertexAttribI1ivEXT\0" "glVertexAttribI1iv\0" "\0" - /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */ + /* _mesa_function_pool[1049]: TexImage4DSGIS (dynamic) */ "iiiiiiiiiip\0" "glTexImage4DSGIS\0" "\0" - /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */ + /* _mesa_function_pool[1079]: PolygonStipple (offset 175) */ "p\0" "glPolygonStipple\0" "\0" - /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */ + /* _mesa_function_pool[1099]: WindowPos2dvMESA (will be remapped) */ "p\0" "glWindowPos2dv\0" "glWindowPos2dvARB\0" "glWindowPos2dvMESA\0" "\0" - /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[1154]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */ + /* _mesa_function_pool[1198]: BlendEquationSeparateEXT (will be remapped) */ "ii\0" "glBlendEquationSeparate\0" "glBlendEquationSeparateEXT\0" "glBlendEquationSeparateATI\0" "\0" - /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */ + /* _mesa_function_pool[1280]: ListParameterfSGIX (dynamic) */ "iif\0" "glListParameterfSGIX\0" "\0" - /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */ + /* _mesa_function_pool[1306]: SecondaryColor3bEXT (will be remapped) */ "iii\0" "glSecondaryColor3b\0" "glSecondaryColor3bEXT\0" "\0" - /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[1352]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ "pppp\0" "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */ + /* _mesa_function_pool[1398]: GetPixelMapfv (offset 271) */ "ip\0" "glGetPixelMapfv\0" "\0" - /* _mesa_function_pool[1379]: Color3uiv (offset 22) */ + /* _mesa_function_pool[1418]: Color3uiv (offset 22) */ "p\0" "glColor3uiv\0" "\0" - /* _mesa_function_pool[1394]: IsEnabled (offset 286) */ + /* _mesa_function_pool[1433]: IsEnabled (offset 286) */ "i\0" "glIsEnabled\0" "\0" - /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */ + /* _mesa_function_pool[1448]: VertexAttrib4svNV (will be remapped) */ "ip\0" "glVertexAttrib4svNV\0" "\0" - /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */ + /* _mesa_function_pool[1472]: EvalCoord2fv (offset 235) */ "p\0" "glEvalCoord2fv\0" "\0" - /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */ + /* _mesa_function_pool[1490]: GetBufferSubDataARB (will be remapped) */ "iiip\0" "glGetBufferSubData\0" "glGetBufferSubDataARB\0" "\0" - /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */ + /* _mesa_function_pool[1537]: BufferSubDataARB (will be remapped) */ "iiip\0" "glBufferSubData\0" "glBufferSubDataARB\0" "\0" - /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[1578]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[1577]: AttachShader (will be remapped) */ + /* _mesa_function_pool[1616]: AttachShader (will be remapped) */ "ii\0" "glAttachShader\0" "\0" - /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */ + /* _mesa_function_pool[1635]: VertexAttrib2fARB (will be remapped) */ "iff\0" "glVertexAttrib2f\0" "glVertexAttrib2fARB\0" "\0" - /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */ + /* _mesa_function_pool[1677]: GetDebugLogLengthMESA (dynamic) */ "iii\0" "glGetDebugLogLengthMESA\0" "\0" - /* _mesa_function_pool[1667]: GetMapiv (offset 268) */ + /* _mesa_function_pool[1706]: GetMapiv (offset 268) */ "iip\0" "glGetMapiv\0" "\0" - /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */ + /* _mesa_function_pool[1722]: VertexAttrib3fARB (will be remapped) */ "ifff\0" "glVertexAttrib3f\0" "glVertexAttrib3fARB\0" "\0" - /* _mesa_function_pool[1726]: Indexubv (offset 316) */ + /* _mesa_function_pool[1765]: Indexubv (offset 316) */ "p\0" "glIndexubv\0" "\0" - /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */ + /* _mesa_function_pool[1779]: GetQueryivARB (will be remapped) */ "iip\0" "glGetQueryiv\0" "glGetQueryivARB\0" "\0" - /* _mesa_function_pool[1774]: TexImage3D (offset 371) */ + /* _mesa_function_pool[1813]: TexImage3D (offset 371) */ "iiiiiiiiip\0" "glTexImage3D\0" "glTexImage3DEXT\0" "\0" - /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */ + /* _mesa_function_pool[1854]: BindFragDataLocationEXT (will be remapped) */ "iip\0" "glBindFragDataLocationEXT\0" "glBindFragDataLocation\0" "\0" - /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[1908]: ReplacementCodeuiVertex3fvSUN (dynamic) */ "pp\0" "glReplacementCodeuiVertex3fvSUN\0" "\0" - /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */ + /* _mesa_function_pool[1944]: EdgeFlagPointer (offset 312) */ "ip\0" "glEdgeFlagPointer\0" "\0" - /* _mesa_function_pool[1927]: Color3ubv (offset 20) */ + /* _mesa_function_pool[1966]: Color3ubv (offset 20) */ "p\0" "glColor3ubv\0" "\0" - /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */ + /* _mesa_function_pool[1981]: GetQueryObjectivARB (will be remapped) */ "iip\0" "glGetQueryObjectiv\0" "glGetQueryObjectivARB\0" "\0" - /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */ + /* _mesa_function_pool[2027]: Vertex3dv (offset 135) */ "p\0" "glVertex3dv\0" "\0" - /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[2042]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */ + /* _mesa_function_pool[2089]: CompressedTexSubImage2DARB (will be remapped) */ "iiiiiiiip\0" "glCompressedTexSubImage2D\0" "glCompressedTexSubImage2DARB\0" "\0" - /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */ + /* _mesa_function_pool[2155]: CombinerOutputNV (will be remapped) */ "iiiiiiiiii\0" "glCombinerOutputNV\0" "\0" - /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */ + /* _mesa_function_pool[2186]: VertexAttribs3fvNV (will be remapped) */ "iip\0" "glVertexAttribs3fvNV\0" "\0" - /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */ + /* _mesa_function_pool[2212]: Uniform2fARB (will be remapped) */ "iff\0" "glUniform2f\0" "glUniform2fARB\0" "\0" - /* _mesa_function_pool[2205]: LightModeliv (offset 166) */ + /* _mesa_function_pool[2244]: LightModeliv (offset 166) */ "ip\0" "glLightModeliv\0" "\0" - /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */ + /* _mesa_function_pool[2263]: VertexAttrib1svARB (will be remapped) */ "ip\0" "glVertexAttrib1sv\0" "glVertexAttrib1svARB\0" "\0" - /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */ + /* _mesa_function_pool[2306]: VertexAttribs1dvNV (will be remapped) */ "iip\0" "glVertexAttribs1dvNV\0" "\0" - /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */ + /* _mesa_function_pool[2332]: Uniform2ivARB (will be remapped) */ "iip\0" "glUniform2iv\0" "glUniform2ivARB\0" "\0" - /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */ + /* _mesa_function_pool[2366]: GetImageTransformParameterfvHP (dynamic) */ "iip\0" "glGetImageTransformParameterfvHP\0" "\0" - /* _mesa_function_pool[2365]: Normal3bv (offset 53) */ + /* _mesa_function_pool[2404]: Normal3bv (offset 53) */ "p\0" "glNormal3bv\0" "\0" - /* _mesa_function_pool[2380]: TexGeniv (offset 193) */ + /* _mesa_function_pool[2419]: TexGeniv (offset 193) */ "iip\0" "glTexGeniv\0" "\0" - /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */ + /* _mesa_function_pool[2435]: WeightubvARB (dynamic) */ "ip\0" "glWeightubvARB\0" "\0" - /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */ + /* _mesa_function_pool[2454]: VertexAttrib1fvNV (will be remapped) */ "ip\0" "glVertexAttrib1fvNV\0" "\0" - /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */ + /* _mesa_function_pool[2478]: Vertex3iv (offset 139) */ "p\0" "glVertex3iv\0" "\0" - /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */ + /* _mesa_function_pool[2493]: CopyConvolutionFilter1D (offset 354) */ "iiiii\0" "glCopyConvolutionFilter1D\0" "glCopyConvolutionFilter1DEXT\0" "\0" - /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */ + /* _mesa_function_pool[2555]: VertexAttribI1uiEXT (will be remapped) */ "ii\0" "glVertexAttribI1uiEXT\0" "glVertexAttribI1ui\0" "\0" - /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[2600]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */ + /* _mesa_function_pool[2648]: DeleteSync (will be remapped) */ "i\0" "glDeleteSync\0" "\0" - /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */ + /* _mesa_function_pool[2664]: FragmentMaterialfvSGIX (dynamic) */ "iip\0" "glFragmentMaterialfvSGIX\0" "\0" - /* _mesa_function_pool[2655]: BlendColor (offset 336) */ + /* _mesa_function_pool[2694]: BlendColor (offset 336) */ "ffff\0" "glBlendColor\0" "glBlendColorEXT\0" "\0" - /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */ + /* _mesa_function_pool[2729]: UniformMatrix4fvARB (will be remapped) */ "iiip\0" "glUniformMatrix4fv\0" "glUniformMatrix4fvARB\0" "\0" - /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[2776]: DeleteVertexArraysAPPLE (will be remapped) */ "ip\0" "glDeleteVertexArrays\0" "glDeleteVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */ + /* _mesa_function_pool[2827]: TexBuffer (will be remapped) */ "iii\0" "glTexBuffer\0" "\0" - /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[2844]: ReadInstrumentsSGIX (dynamic) */ "i\0" "glReadInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[2830]: CallLists (offset 3) */ + /* _mesa_function_pool[2869]: CallLists (offset 3) */ "iip\0" "glCallLists\0" "\0" - /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */ + /* _mesa_function_pool[2886]: UniformMatrix2x4fv (will be remapped) */ "iiip\0" "glUniformMatrix2x4fv\0" "\0" - /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[2913]: Color4ubVertex3fvSUN (dynamic) */ "pp\0" "glColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[2901]: Normal3iv (offset 59) */ + /* _mesa_function_pool[2940]: Normal3iv (offset 59) */ "p\0" "glNormal3iv\0" "\0" - /* _mesa_function_pool[2916]: PassThrough (offset 199) */ + /* _mesa_function_pool[2955]: PassThrough (offset 199) */ "f\0" "glPassThrough\0" "\0" - /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */ + /* _mesa_function_pool[2972]: GetVertexAttribIivEXT (will be remapped) */ "iip\0" "glGetVertexAttribIivEXT\0" "glGetVertexAttribIiv\0" "\0" - /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */ + /* _mesa_function_pool[3022]: TexParameterIivEXT (will be remapped) */ "iip\0" "glTexParameterIivEXT\0" "glTexParameterIiv\0" "\0" - /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */ + /* _mesa_function_pool[3066]: FramebufferTextureLayerEXT (will be remapped) */ "iiiii\0" "glFramebufferTextureLayer\0" "glFramebufferTextureLayerEXT\0" "\0" - /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[3128]: GetListParameterfvSGIX (dynamic) */ "iip\0" "glGetListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[3119]: Viewport (offset 305) */ + /* _mesa_function_pool[3158]: Viewport (offset 305) */ "iiii\0" "glViewport\0" "\0" - /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */ + /* _mesa_function_pool[3175]: VertexAttrib4NusvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nusv\0" "glVertexAttrib4NusvARB\0" "\0" - /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */ + /* _mesa_function_pool[3222]: WindowPos4svMESA (will be remapped) */ "p\0" "glWindowPos4svMESA\0" "\0" - /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[3244]: CreateProgramObjectARB (will be remapped) */ "\0" "glCreateProgramObjectARB\0" "\0" - /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */ + /* _mesa_function_pool[3271]: DeleteTransformFeedbacks (will be remapped) */ "ip\0" "glDeleteTransformFeedbacks\0" "\0" - /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */ + /* _mesa_function_pool[3302]: UniformMatrix4x3fv (will be remapped) */ "iiip\0" "glUniformMatrix4x3fv\0" "\0" - /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */ + /* _mesa_function_pool[3329]: PrioritizeTextures (offset 331) */ "ipp\0" "glPrioritizeTextures\0" "glPrioritizeTexturesEXT\0" "\0" - /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */ + /* _mesa_function_pool[3379]: VertexAttribI3uiEXT (will be remapped) */ "iiii\0" "glVertexAttribI3uiEXT\0" "glVertexAttribI3ui\0" "\0" - /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[3426]: AsyncMarkerSGIX (dynamic) */ "i\0" "glAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */ + /* _mesa_function_pool[3447]: GlobalAlphaFactorubSUN (dynamic) */ "i\0" "glGlobalAlphaFactorubSUN\0" "\0" - /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */ + /* _mesa_function_pool[3475]: ClearColorIuiEXT (will be remapped) */ "iiii\0" "glClearColorIuiEXT\0" "\0" - /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */ + /* _mesa_function_pool[3500]: ClearDebugLogMESA (dynamic) */ "iii\0" "glClearDebugLogMESA\0" "\0" - /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */ + /* _mesa_function_pool[3525]: Uniform4uiEXT (will be remapped) */ "iiiii\0" "glUniform4uiEXT\0" "glUniform4ui\0" "\0" - /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */ + /* _mesa_function_pool[3561]: ResetHistogram (offset 369) */ "i\0" "glResetHistogram\0" "glResetHistogramEXT\0" "\0" - /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */ + /* _mesa_function_pool[3601]: GetProgramNamedParameterfvNV (will be remapped) */ "iipp\0" "glGetProgramNamedParameterfvNV\0" "\0" - /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */ + /* _mesa_function_pool[3638]: PointParameterfEXT (will be remapped) */ "if\0" "glPointParameterf\0" "glPointParameterfARB\0" "glPointParameterfEXT\0" "glPointParameterfSGIS\0" "\0" - /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */ + /* _mesa_function_pool[3724]: LoadIdentityDeformationMapSGIX (dynamic) */ "i\0" "glLoadIdentityDeformationMapSGIX\0" "\0" - /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */ + /* _mesa_function_pool[3760]: GenFencesNV (will be remapped) */ "ip\0" "glGenFencesNV\0" "\0" - /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */ + /* _mesa_function_pool[3778]: ImageTransformParameterfHP (dynamic) */ "iif\0" "glImageTransformParameterfHP\0" "\0" - /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */ + /* _mesa_function_pool[3812]: MatrixIndexusvARB (dynamic) */ "ip\0" "glMatrixIndexusvARB\0" "\0" - /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[3836]: DrawElementsBaseVertex (will be remapped) */ "iiipi\0" "glDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[3868]: DisableVertexAttribArrayARB (will be remapped) */ "i\0" "glDisableVertexAttribArray\0" "glDisableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */ + /* _mesa_function_pool[3928]: TexCoord2sv (offset 109) */ "p\0" "glTexCoord2sv\0" "\0" - /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */ + /* _mesa_function_pool[3945]: Vertex4dv (offset 143) */ "p\0" "glVertex4dv\0" "\0" - /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */ + /* _mesa_function_pool[3960]: StencilMaskSeparate (will be remapped) */ "ii\0" "glStencilMaskSeparate\0" "\0" - /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */ + /* _mesa_function_pool[3986]: ProgramLocalParameter4dARB (will be remapped) */ "iidddd\0" "glProgramLocalParameter4dARB\0" "\0" - /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */ + /* _mesa_function_pool[4023]: CompressedTexImage3DARB (will be remapped) */ "iiiiiiiip\0" "glCompressedTexImage3D\0" "glCompressedTexImage3DARB\0" "\0" - /* _mesa_function_pool[4044]: Color3sv (offset 18) */ + /* _mesa_function_pool[4083]: Color3sv (offset 18) */ "p\0" "glColor3sv\0" "\0" - /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */ + /* _mesa_function_pool[4097]: GetConvolutionParameteriv (offset 358) */ "iip\0" "glGetConvolutionParameteriv\0" "glGetConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[4122]: VertexAttrib1fARB (will be remapped) */ + /* _mesa_function_pool[4161]: VertexAttrib1fARB (will be remapped) */ "if\0" "glVertexAttrib1f\0" "glVertexAttrib1fARB\0" "\0" - /* _mesa_function_pool[4163]: Vertex2dv (offset 127) */ + /* _mesa_function_pool[4202]: Vertex2dv (offset 127) */ "p\0" "glVertex2dv\0" "\0" - /* _mesa_function_pool[4178]: TestFenceNV (will be remapped) */ + /* _mesa_function_pool[4217]: TestFenceNV (will be remapped) */ "i\0" "glTestFenceNV\0" "\0" - /* _mesa_function_pool[4195]: GetVertexAttribIuivEXT (will be remapped) */ - "iip\0" - "glGetVertexAttribIuivEXT\0" - "glGetVertexAttribIuiv\0" - "\0" - /* _mesa_function_pool[4247]: MultiTexCoord1fvARB (offset 379) */ + /* _mesa_function_pool[4234]: MultiTexCoord1fvARB (offset 379) */ "ip\0" "glMultiTexCoord1fv\0" "glMultiTexCoord1fvARB\0" "\0" - /* _mesa_function_pool[4292]: TexCoord3iv (offset 115) */ + /* _mesa_function_pool[4279]: TexCoord3iv (offset 115) */ "p\0" "glTexCoord3iv\0" "\0" - /* _mesa_function_pool[4309]: Uniform2uivEXT (will be remapped) */ + /* _mesa_function_pool[4296]: Uniform2uivEXT (will be remapped) */ "iip\0" "glUniform2uivEXT\0" "glUniform2uiv\0" "\0" - /* _mesa_function_pool[4345]: ColorFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[4332]: ColorFragmentOp2ATI (will be remapped) */ "iiiiiiiiii\0" "glColorFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[4379]: SecondaryColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[4366]: SecondaryColorPointerListIBM (dynamic) */ "iiipi\0" "glSecondaryColorPointerListIBM\0" "\0" - /* _mesa_function_pool[4417]: GetPixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[4404]: GetPixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[4453]: Color3fv (offset 14) */ + /* _mesa_function_pool[4440]: Color3fv (offset 14) */ "p\0" "glColor3fv\0" "\0" - /* _mesa_function_pool[4467]: VertexAttrib4fNV (will be remapped) */ + /* _mesa_function_pool[4454]: VertexAttrib4fNV (will be remapped) */ "iffff\0" "glVertexAttrib4fNV\0" "\0" - /* _mesa_function_pool[4493]: ReplacementCodeubSUN (dynamic) */ + /* _mesa_function_pool[4480]: ReplacementCodeubSUN (dynamic) */ "i\0" "glReplacementCodeubSUN\0" "\0" - /* _mesa_function_pool[4519]: FinishAsyncSGIX (dynamic) */ + /* _mesa_function_pool[4506]: FinishAsyncSGIX (dynamic) */ "p\0" "glFinishAsyncSGIX\0" "\0" - /* _mesa_function_pool[4540]: GetDebugLogMESA (dynamic) */ + /* _mesa_function_pool[4527]: GetDebugLogMESA (dynamic) */ "iiiipp\0" "glGetDebugLogMESA\0" "\0" - /* _mesa_function_pool[4566]: FogCoorddEXT (will be remapped) */ + /* _mesa_function_pool[4553]: FogCoorddEXT (will be remapped) */ "d\0" "glFogCoordd\0" "glFogCoorddEXT\0" "\0" - /* _mesa_function_pool[4596]: BeginConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[4583]: BeginConditionalRenderNV (will be remapped) */ "ii\0" "glBeginConditionalRenderNV\0" "glBeginConditionalRender\0" "\0" - /* _mesa_function_pool[4652]: Color4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4639]: Color4ubVertex3fSUN (dynamic) */ "iiiifff\0" "glColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[4683]: FogCoordfEXT (will be remapped) */ + /* _mesa_function_pool[4670]: FogCoordfEXT (will be remapped) */ "f\0" "glFogCoordf\0" "glFogCoordfEXT\0" "\0" - /* _mesa_function_pool[4713]: PointSize (offset 173) */ + /* _mesa_function_pool[4700]: PointSize (offset 173) */ "f\0" "glPointSize\0" "\0" - /* _mesa_function_pool[4728]: VertexAttribI2uivEXT (will be remapped) */ + /* _mesa_function_pool[4715]: VertexAttribI2uivEXT (will be remapped) */ "ip\0" "glVertexAttribI2uivEXT\0" "glVertexAttribI2uiv\0" "\0" - /* _mesa_function_pool[4775]: TexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4762]: TexCoord2fVertex3fSUN (dynamic) */ "fffff\0" "glTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[4806]: PopName (offset 200) */ + /* _mesa_function_pool[4793]: PopName (offset 200) */ "\0" "glPopName\0" "\0" - /* _mesa_function_pool[4818]: GlobalAlphaFactoriSUN (dynamic) */ + /* _mesa_function_pool[4805]: GlobalAlphaFactoriSUN (dynamic) */ "i\0" "glGlobalAlphaFactoriSUN\0" "\0" - /* _mesa_function_pool[4845]: VertexAttrib2dNV (will be remapped) */ + /* _mesa_function_pool[4832]: VertexAttrib2dNV (will be remapped) */ "idd\0" "glVertexAttrib2dNV\0" "\0" - /* _mesa_function_pool[4869]: GetProgramInfoLog (will be remapped) */ + /* _mesa_function_pool[4856]: GetProgramInfoLog (will be remapped) */ "iipp\0" "glGetProgramInfoLog\0" "\0" - /* _mesa_function_pool[4895]: VertexAttrib4NbvARB (will be remapped) */ + /* _mesa_function_pool[4882]: VertexAttrib4NbvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nbv\0" "glVertexAttrib4NbvARB\0" "\0" - /* _mesa_function_pool[4940]: GetActiveAttribARB (will be remapped) */ + /* _mesa_function_pool[4927]: GetActiveAttribARB (will be remapped) */ "iiipppp\0" "glGetActiveAttrib\0" "glGetActiveAttribARB\0" "\0" - /* _mesa_function_pool[4988]: Vertex4sv (offset 149) */ + /* _mesa_function_pool[4975]: Vertex4sv (offset 149) */ "p\0" "glVertex4sv\0" "\0" - /* _mesa_function_pool[5003]: VertexAttrib4ubNV (will be remapped) */ + /* _mesa_function_pool[4990]: VertexAttrib4ubNV (will be remapped) */ "iiiii\0" "glVertexAttrib4ubNV\0" "\0" - /* _mesa_function_pool[5030]: ClampColor (will be remapped) */ + /* _mesa_function_pool[5017]: ClampColor (will be remapped) */ "ii\0" "glClampColor\0" "\0" - /* _mesa_function_pool[5047]: TextureRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[5034]: TextureRangeAPPLE (will be remapped) */ "iip\0" "glTextureRangeAPPLE\0" "\0" - /* _mesa_function_pool[5072]: GetTexEnvfv (offset 276) */ + /* _mesa_function_pool[5059]: GetTexEnvfv (offset 276) */ "iip\0" "glGetTexEnvfv\0" "\0" - /* _mesa_function_pool[5091]: BindTransformFeedback (will be remapped) */ + /* _mesa_function_pool[5078]: BindTransformFeedback (will be remapped) */ "ii\0" "glBindTransformFeedback\0" "\0" - /* _mesa_function_pool[5119]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[5106]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "ffffffffffff\0" "glTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[5172]: Indexub (offset 315) */ + /* _mesa_function_pool[5159]: Indexub (offset 315) */ "i\0" "glIndexub\0" "\0" - /* _mesa_function_pool[5185]: TexEnvi (offset 186) */ + /* _mesa_function_pool[5172]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "glColorMaski\0" + "\0" + /* _mesa_function_pool[5214]: TexEnvi (offset 186) */ "iii\0" "glTexEnvi\0" "\0" - /* _mesa_function_pool[5200]: GetClipPlane (offset 259) */ + /* _mesa_function_pool[5229]: GetClipPlane (offset 259) */ "ip\0" "glGetClipPlane\0" "\0" - /* _mesa_function_pool[5219]: CombinerParameterfvNV (will be remapped) */ + /* _mesa_function_pool[5248]: CombinerParameterfvNV (will be remapped) */ "ip\0" "glCombinerParameterfvNV\0" "\0" - /* _mesa_function_pool[5247]: VertexAttribs3dvNV (will be remapped) */ + /* _mesa_function_pool[5276]: VertexAttribs3dvNV (will be remapped) */ "iip\0" "glVertexAttribs3dvNV\0" "\0" - /* _mesa_function_pool[5273]: VertexAttribI2uiEXT (will be remapped) */ + /* _mesa_function_pool[5302]: VertexAttribI2uiEXT (will be remapped) */ "iii\0" "glVertexAttribI2uiEXT\0" "glVertexAttribI2ui\0" "\0" - /* _mesa_function_pool[5319]: VertexAttribs4fvNV (will be remapped) */ + /* _mesa_function_pool[5348]: VertexAttribs4fvNV (will be remapped) */ "iip\0" "glVertexAttribs4fvNV\0" "\0" - /* _mesa_function_pool[5345]: VertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[5374]: VertexArrayRangeNV (will be remapped) */ "ip\0" "glVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[5370]: FragmentLightiSGIX (dynamic) */ + /* _mesa_function_pool[5399]: FragmentLightiSGIX (dynamic) */ "iii\0" "glFragmentLightiSGIX\0" "\0" - /* _mesa_function_pool[5396]: PolygonOffsetEXT (will be remapped) */ + /* _mesa_function_pool[5425]: PolygonOffsetEXT (will be remapped) */ "ff\0" "glPolygonOffsetEXT\0" "\0" - /* _mesa_function_pool[5419]: VertexAttribI4uivEXT (will be remapped) */ + /* _mesa_function_pool[5448]: VertexAttribI4uivEXT (will be remapped) */ "ip\0" "glVertexAttribI4uivEXT\0" "glVertexAttribI4uiv\0" "\0" - /* _mesa_function_pool[5466]: PollAsyncSGIX (dynamic) */ + /* _mesa_function_pool[5495]: PollAsyncSGIX (dynamic) */ "p\0" "glPollAsyncSGIX\0" "\0" - /* _mesa_function_pool[5485]: DeleteFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[5514]: DeleteFragmentShaderATI (will be remapped) */ "i\0" "glDeleteFragmentShaderATI\0" "\0" - /* _mesa_function_pool[5514]: Scaled (offset 301) */ + /* _mesa_function_pool[5543]: Scaled (offset 301) */ "ddd\0" "glScaled\0" "\0" - /* _mesa_function_pool[5528]: ResumeTransformFeedback (will be remapped) */ + /* _mesa_function_pool[5557]: ResumeTransformFeedback (will be remapped) */ "\0" "glResumeTransformFeedback\0" "\0" - /* _mesa_function_pool[5556]: Scalef (offset 302) */ + /* _mesa_function_pool[5585]: Scalef (offset 302) */ "fff\0" "glScalef\0" "\0" - /* _mesa_function_pool[5570]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[5599]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[5608]: MultTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[5637]: MultTransposeMatrixdARB (will be remapped) */ "p\0" "glMultTransposeMatrixd\0" "glMultTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[5660]: ColorMaskIndexedEXT (will be remapped) */ - "iiiii\0" - "glColorMaskIndexedEXT\0" - "glColorMaski\0" - "\0" - /* _mesa_function_pool[5702]: ObjectUnpurgeableAPPLE (will be remapped) */ + /* _mesa_function_pool[5689]: ObjectUnpurgeableAPPLE (will be remapped) */ "iii\0" "glObjectUnpurgeableAPPLE\0" "\0" - /* _mesa_function_pool[5732]: AlphaFunc (offset 240) */ + /* _mesa_function_pool[5719]: AlphaFunc (offset 240) */ "if\0" "glAlphaFunc\0" "\0" - /* _mesa_function_pool[5748]: WindowPos2svMESA (will be remapped) */ + /* _mesa_function_pool[5735]: WindowPos2svMESA (will be remapped) */ "p\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos2svMESA\0" "\0" - /* _mesa_function_pool[5803]: EdgeFlag (offset 41) */ + /* _mesa_function_pool[5790]: EdgeFlag (offset 41) */ "i\0" "glEdgeFlag\0" "\0" - /* _mesa_function_pool[5817]: TexCoord2iv (offset 107) */ + /* _mesa_function_pool[5804]: TexCoord2iv (offset 107) */ "p\0" "glTexCoord2iv\0" "\0" - /* _mesa_function_pool[5834]: CompressedTexImage1DARB (will be remapped) */ + /* _mesa_function_pool[5821]: CompressedTexImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexImage1D\0" "glCompressedTexImage1DARB\0" "\0" - /* _mesa_function_pool[5892]: Rotated (offset 299) */ + /* _mesa_function_pool[5879]: Rotated (offset 299) */ "dddd\0" "glRotated\0" "\0" - /* _mesa_function_pool[5908]: GetTexParameterIuivEXT (will be remapped) */ + /* _mesa_function_pool[5895]: GetTexParameterIuivEXT (will be remapped) */ "iip\0" "glGetTexParameterIuivEXT\0" "glGetTexParameterIuiv\0" "\0" - /* _mesa_function_pool[5960]: VertexAttrib2sNV (will be remapped) */ + /* _mesa_function_pool[5947]: VertexAttrib2sNV (will be remapped) */ "iii\0" "glVertexAttrib2sNV\0" "\0" - /* _mesa_function_pool[5984]: ReadPixels (offset 256) */ + /* _mesa_function_pool[5971]: ReadPixels (offset 256) */ "iiiiiip\0" "glReadPixels\0" "\0" - /* _mesa_function_pool[6006]: EdgeFlagv (offset 42) */ + /* _mesa_function_pool[5993]: EdgeFlagv (offset 42) */ "p\0" "glEdgeFlagv\0" "\0" - /* _mesa_function_pool[6021]: NormalPointerListIBM (dynamic) */ + /* _mesa_function_pool[6008]: NormalPointerListIBM (dynamic) */ "iipi\0" "glNormalPointerListIBM\0" "\0" - /* _mesa_function_pool[6050]: IndexPointerEXT (will be remapped) */ + /* _mesa_function_pool[6037]: IndexPointerEXT (will be remapped) */ "iiip\0" "glIndexPointerEXT\0" "\0" - /* _mesa_function_pool[6074]: Color4iv (offset 32) */ + /* _mesa_function_pool[6061]: Color4iv (offset 32) */ "p\0" "glColor4iv\0" "\0" - /* _mesa_function_pool[6088]: TexParameterf (offset 178) */ + /* _mesa_function_pool[6075]: TexParameterf (offset 178) */ "iif\0" "glTexParameterf\0" "\0" - /* _mesa_function_pool[6109]: TexParameteri (offset 180) */ + /* _mesa_function_pool[6096]: TexParameteri (offset 180) */ "iii\0" "glTexParameteri\0" "\0" - /* _mesa_function_pool[6130]: NormalPointerEXT (will be remapped) */ + /* _mesa_function_pool[6117]: NormalPointerEXT (will be remapped) */ "iiip\0" "glNormalPointerEXT\0" "\0" - /* _mesa_function_pool[6155]: MultiTexCoord3dARB (offset 392) */ + /* _mesa_function_pool[6142]: MultiTexCoord3dARB (offset 392) */ "iddd\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dARB\0" "\0" - /* _mesa_function_pool[6200]: MultiTexCoord2iARB (offset 388) */ + /* _mesa_function_pool[6187]: MultiTexCoord2iARB (offset 388) */ "iii\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iARB\0" "\0" - /* _mesa_function_pool[6244]: DrawPixels (offset 257) */ + /* _mesa_function_pool[6231]: DrawPixels (offset 257) */ "iiiip\0" "glDrawPixels\0" "\0" - /* _mesa_function_pool[6264]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[6251]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ "iffffffff\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[6324]: MultiTexCoord2svARB (offset 391) */ + /* _mesa_function_pool[6311]: MultiTexCoord2svARB (offset 391) */ "ip\0" "glMultiTexCoord2sv\0" "glMultiTexCoord2svARB\0" "\0" - /* _mesa_function_pool[6369]: ReplacementCodeubvSUN (dynamic) */ + /* _mesa_function_pool[6356]: ReplacementCodeubvSUN (dynamic) */ "p\0" "glReplacementCodeubvSUN\0" "\0" - /* _mesa_function_pool[6396]: Uniform3iARB (will be remapped) */ + /* _mesa_function_pool[6383]: Uniform3iARB (will be remapped) */ "iiii\0" "glUniform3i\0" "glUniform3iARB\0" "\0" - /* _mesa_function_pool[6429]: DrawTransformFeedback (will be remapped) */ + /* _mesa_function_pool[6416]: DrawTransformFeedback (will be remapped) */ "ii\0" "glDrawTransformFeedback\0" "\0" - /* _mesa_function_pool[6457]: DrawElementsInstancedARB (will be remapped) */ + /* _mesa_function_pool[6444]: DrawElementsInstancedARB (will be remapped) */ "iiipi\0" "glDrawElementsInstancedARB\0" "glDrawElementsInstancedEXT\0" "glDrawElementsInstanced\0" "\0" - /* _mesa_function_pool[6542]: GetShaderInfoLog (will be remapped) */ + /* _mesa_function_pool[6529]: GetShaderInfoLog (will be remapped) */ "iipp\0" "glGetShaderInfoLog\0" "\0" - /* _mesa_function_pool[6567]: WeightivARB (dynamic) */ + /* _mesa_function_pool[6554]: WeightivARB (dynamic) */ "ip\0" "glWeightivARB\0" "\0" - /* _mesa_function_pool[6585]: PollInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[6572]: PollInstrumentsSGIX (dynamic) */ "p\0" "glPollInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[6610]: GlobalAlphaFactordSUN (dynamic) */ + /* _mesa_function_pool[6597]: GlobalAlphaFactordSUN (dynamic) */ "d\0" "glGlobalAlphaFactordSUN\0" "\0" - /* _mesa_function_pool[6637]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[6624]: GetFinalCombinerInputParameterfvNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[6679]: GenerateMipmapEXT (will be remapped) */ + /* _mesa_function_pool[6666]: GenerateMipmapEXT (will be remapped) */ "i\0" "glGenerateMipmap\0" "glGenerateMipmapEXT\0" "\0" - /* _mesa_function_pool[6719]: GenLists (offset 5) */ + /* _mesa_function_pool[6706]: GenLists (offset 5) */ "i\0" "glGenLists\0" "\0" - /* _mesa_function_pool[6733]: DepthRangef (will be remapped) */ + /* _mesa_function_pool[6720]: DepthRangef (will be remapped) */ "ff\0" "glDepthRangef\0" "\0" - /* _mesa_function_pool[6751]: GetMapAttribParameterivNV (dynamic) */ + /* _mesa_function_pool[6738]: GetMapAttribParameterivNV (dynamic) */ "iiip\0" "glGetMapAttribParameterivNV\0" "\0" - /* _mesa_function_pool[6785]: CreateShaderObjectARB (will be remapped) */ + /* _mesa_function_pool[6772]: CreateShaderObjectARB (will be remapped) */ "i\0" "glCreateShaderObjectARB\0" "\0" - /* _mesa_function_pool[6812]: GetSharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[6799]: GetSharpenTexFuncSGIS (dynamic) */ "ip\0" "glGetSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[6840]: BufferDataARB (will be remapped) */ + /* _mesa_function_pool[6827]: BufferDataARB (will be remapped) */ "iipi\0" "glBufferData\0" "glBufferDataARB\0" "\0" - /* _mesa_function_pool[6875]: FlushVertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[6862]: FlushVertexArrayRangeNV (will be remapped) */ "\0" "glFlushVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[6903]: MapGrid2d (offset 226) */ + /* _mesa_function_pool[6890]: MapGrid2d (offset 226) */ "iddidd\0" "glMapGrid2d\0" "\0" - /* _mesa_function_pool[6923]: MapGrid2f (offset 227) */ + /* _mesa_function_pool[6910]: MapGrid2f (offset 227) */ "iffiff\0" "glMapGrid2f\0" "\0" - /* _mesa_function_pool[6943]: SampleMapATI (will be remapped) */ + /* _mesa_function_pool[6930]: SampleMapATI (will be remapped) */ "iii\0" "glSampleMapATI\0" "\0" - /* _mesa_function_pool[6963]: VertexPointerEXT (will be remapped) */ + /* _mesa_function_pool[6950]: VertexPointerEXT (will be remapped) */ "iiiip\0" "glVertexPointerEXT\0" "\0" - /* _mesa_function_pool[6989]: GetTexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[6976]: GetTexFilterFuncSGIS (dynamic) */ "iip\0" "glGetTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[7017]: Scissor (offset 176) */ + /* _mesa_function_pool[7004]: Scissor (offset 176) */ "iiii\0" "glScissor\0" "\0" - /* _mesa_function_pool[7033]: Fogf (offset 153) */ + /* _mesa_function_pool[7020]: Fogf (offset 153) */ "if\0" "glFogf\0" "\0" - /* _mesa_function_pool[7044]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[7031]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[7089]: TexSubImage1D (offset 332) */ + /* _mesa_function_pool[7076]: TexSubImage1D (offset 332) */ "iiiiiip\0" "glTexSubImage1D\0" "glTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[7133]: VertexAttrib1sARB (will be remapped) */ + /* _mesa_function_pool[7120]: VertexAttrib1sARB (will be remapped) */ "ii\0" "glVertexAttrib1s\0" "glVertexAttrib1sARB\0" "\0" - /* _mesa_function_pool[7174]: FenceSync (will be remapped) */ + /* _mesa_function_pool[7161]: FenceSync (will be remapped) */ "ii\0" "glFenceSync\0" "\0" - /* _mesa_function_pool[7190]: Color4usv (offset 40) */ + /* _mesa_function_pool[7177]: Color4usv (offset 40) */ "p\0" "glColor4usv\0" "\0" - /* _mesa_function_pool[7205]: Fogi (offset 155) */ + /* _mesa_function_pool[7192]: Fogi (offset 155) */ "ii\0" "glFogi\0" "\0" - /* _mesa_function_pool[7216]: DepthRange (offset 288) */ + /* _mesa_function_pool[7203]: DepthRange (offset 288) */ "dd\0" "glDepthRange\0" "\0" - /* _mesa_function_pool[7233]: RasterPos3iv (offset 75) */ + /* _mesa_function_pool[7220]: RasterPos3iv (offset 75) */ "p\0" "glRasterPos3iv\0" "\0" - /* _mesa_function_pool[7251]: FinalCombinerInputNV (will be remapped) */ + /* _mesa_function_pool[7238]: FinalCombinerInputNV (will be remapped) */ "iiii\0" "glFinalCombinerInputNV\0" "\0" - /* _mesa_function_pool[7280]: TexCoord2i (offset 106) */ + /* _mesa_function_pool[7267]: TexCoord2i (offset 106) */ "ii\0" "glTexCoord2i\0" "\0" - /* _mesa_function_pool[7297]: PixelMapfv (offset 251) */ + /* _mesa_function_pool[7284]: PixelMapfv (offset 251) */ "iip\0" "glPixelMapfv\0" "\0" - /* _mesa_function_pool[7315]: Color4ui (offset 37) */ + /* _mesa_function_pool[7302]: Color4ui (offset 37) */ "iiii\0" "glColor4ui\0" "\0" - /* _mesa_function_pool[7332]: RasterPos3s (offset 76) */ + /* _mesa_function_pool[7319]: RasterPos3s (offset 76) */ "iii\0" "glRasterPos3s\0" "\0" - /* _mesa_function_pool[7351]: Color3usv (offset 24) */ + /* _mesa_function_pool[7338]: Color3usv (offset 24) */ "p\0" "glColor3usv\0" "\0" - /* _mesa_function_pool[7366]: FlushRasterSGIX (dynamic) */ + /* _mesa_function_pool[7353]: FlushRasterSGIX (dynamic) */ "\0" "glFlushRasterSGIX\0" "\0" - /* _mesa_function_pool[7386]: TexCoord2f (offset 104) */ + /* _mesa_function_pool[7373]: TexCoord2f (offset 104) */ "ff\0" "glTexCoord2f\0" "\0" - /* _mesa_function_pool[7403]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7390]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ "ifffff\0" "glReplacementCodeuiTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7452]: TexCoord2d (offset 102) */ + /* _mesa_function_pool[7439]: TexCoord2d (offset 102) */ "dd\0" "glTexCoord2d\0" "\0" - /* _mesa_function_pool[7469]: RasterPos3d (offset 70) */ + /* _mesa_function_pool[7456]: RasterPos3d (offset 70) */ "ddd\0" "glRasterPos3d\0" "\0" - /* _mesa_function_pool[7488]: RasterPos3f (offset 72) */ + /* _mesa_function_pool[7475]: RasterPos3f (offset 72) */ "fff\0" "glRasterPos3f\0" "\0" - /* _mesa_function_pool[7507]: Uniform1fARB (will be remapped) */ + /* _mesa_function_pool[7494]: Uniform1fARB (will be remapped) */ "if\0" "glUniform1f\0" "glUniform1fARB\0" "\0" - /* _mesa_function_pool[7538]: AreTexturesResident (offset 322) */ + /* _mesa_function_pool[7525]: AreTexturesResident (offset 322) */ "ipp\0" "glAreTexturesResident\0" "glAreTexturesResidentEXT\0" "\0" - /* _mesa_function_pool[7590]: TexCoord2s (offset 108) */ + /* _mesa_function_pool[7577]: TexCoord2s (offset 108) */ "ii\0" "glTexCoord2s\0" "\0" - /* _mesa_function_pool[7607]: StencilOpSeparate (will be remapped) */ + /* _mesa_function_pool[7594]: StencilOpSeparate (will be remapped) */ "iiii\0" "glStencilOpSeparate\0" "glStencilOpSeparateATI\0" "\0" - /* _mesa_function_pool[7656]: ColorTableParameteriv (offset 341) */ + /* _mesa_function_pool[7643]: ColorTableParameteriv (offset 341) */ "iip\0" "glColorTableParameteriv\0" "glColorTableParameterivSGI\0" "\0" - /* _mesa_function_pool[7712]: FogCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[7699]: FogCoordPointerListIBM (dynamic) */ "iipi\0" "glFogCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[7743]: WindowPos3dMESA (will be remapped) */ + /* _mesa_function_pool[7730]: WindowPos3dMESA (will be remapped) */ "ddd\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "\0" - /* _mesa_function_pool[7797]: Color4us (offset 39) */ + /* _mesa_function_pool[7784]: Color4us (offset 39) */ "iiii\0" "glColor4us\0" "\0" - /* _mesa_function_pool[7814]: PointParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[7801]: PointParameterfvEXT (will be remapped) */ "ip\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "\0" - /* _mesa_function_pool[7904]: Color3bv (offset 10) */ + /* _mesa_function_pool[7891]: Color3bv (offset 10) */ "p\0" "glColor3bv\0" "\0" - /* _mesa_function_pool[7918]: WindowPos2fvMESA (will be remapped) */ + /* _mesa_function_pool[7905]: WindowPos2fvMESA (will be remapped) */ "p\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "\0" - /* _mesa_function_pool[7973]: SecondaryColor3bvEXT (will be remapped) */ + /* _mesa_function_pool[7960]: SecondaryColor3bvEXT (will be remapped) */ "p\0" "glSecondaryColor3bv\0" "glSecondaryColor3bvEXT\0" "\0" - /* _mesa_function_pool[8019]: VertexPointerListIBM (dynamic) */ + /* _mesa_function_pool[8006]: VertexPointerListIBM (dynamic) */ "iiipi\0" "glVertexPointerListIBM\0" "\0" - /* _mesa_function_pool[8049]: GetProgramLocalParameterfvARB (will be remapped) */ + /* _mesa_function_pool[8036]: GetProgramLocalParameterfvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterfvARB\0" "\0" - /* _mesa_function_pool[8086]: FragmentMaterialfSGIX (dynamic) */ + /* _mesa_function_pool[8073]: FragmentMaterialfSGIX (dynamic) */ "iif\0" "glFragmentMaterialfSGIX\0" "\0" - /* _mesa_function_pool[8115]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[8102]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[8157]: RenderbufferStorageEXT (will be remapped) */ + /* _mesa_function_pool[8144]: RenderbufferStorageEXT (will be remapped) */ "iiii\0" "glRenderbufferStorage\0" "glRenderbufferStorageEXT\0" "\0" - /* _mesa_function_pool[8210]: IsFenceNV (will be remapped) */ + /* _mesa_function_pool[8197]: IsFenceNV (will be remapped) */ "i\0" "glIsFenceNV\0" "\0" - /* _mesa_function_pool[8225]: AttachObjectARB (will be remapped) */ + /* _mesa_function_pool[8212]: AttachObjectARB (will be remapped) */ "ii\0" "glAttachObjectARB\0" "\0" - /* _mesa_function_pool[8247]: GetFragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[8234]: GetFragmentLightivSGIX (dynamic) */ "iip\0" "glGetFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[8277]: UniformMatrix2fvARB (will be remapped) */ + /* _mesa_function_pool[8264]: UniformMatrix2fvARB (will be remapped) */ "iiip\0" "glUniformMatrix2fv\0" "glUniformMatrix2fvARB\0" "\0" - /* _mesa_function_pool[8324]: MultiTexCoord2fARB (offset 386) */ + /* _mesa_function_pool[8311]: MultiTexCoord2fARB (offset 386) */ "iff\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fARB\0" "\0" - /* _mesa_function_pool[8368]: ColorTable (offset 339) */ + /* _mesa_function_pool[8355]: ColorTable (offset 339) */ "iiiiip\0" "glColorTable\0" "glColorTableSGI\0" "glColorTableEXT\0" "\0" - /* _mesa_function_pool[8421]: IndexPointer (offset 314) */ + /* _mesa_function_pool[8408]: IndexPointer (offset 314) */ "iip\0" "glIndexPointer\0" "\0" - /* _mesa_function_pool[8441]: Accum (offset 213) */ + /* _mesa_function_pool[8428]: Accum (offset 213) */ "if\0" "glAccum\0" "\0" - /* _mesa_function_pool[8453]: GetTexImage (offset 281) */ + /* _mesa_function_pool[8440]: GetTexImage (offset 281) */ "iiiip\0" "glGetTexImage\0" "\0" - /* _mesa_function_pool[8474]: MapControlPointsNV (dynamic) */ + /* _mesa_function_pool[8461]: MapControlPointsNV (dynamic) */ "iiiiiiiip\0" "glMapControlPointsNV\0" "\0" - /* _mesa_function_pool[8506]: ConvolutionFilter2D (offset 349) */ + /* _mesa_function_pool[8493]: ConvolutionFilter2D (offset 349) */ "iiiiiip\0" "glConvolutionFilter2D\0" "glConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[8562]: Finish (offset 216) */ + /* _mesa_function_pool[8549]: Finish (offset 216) */ "\0" "glFinish\0" "\0" - /* _mesa_function_pool[8573]: MapParameterfvNV (dynamic) */ + /* _mesa_function_pool[8560]: MapParameterfvNV (dynamic) */ "iip\0" "glMapParameterfvNV\0" "\0" - /* _mesa_function_pool[8597]: ClearStencil (offset 207) */ + /* _mesa_function_pool[8584]: ClearStencil (offset 207) */ "i\0" "glClearStencil\0" "\0" - /* _mesa_function_pool[8615]: VertexAttrib3dvARB (will be remapped) */ + /* _mesa_function_pool[8602]: VertexAttrib3dvARB (will be remapped) */ "ip\0" "glVertexAttrib3dv\0" "glVertexAttrib3dvARB\0" "\0" - /* _mesa_function_pool[8658]: Uniform4uivEXT (will be remapped) */ + /* _mesa_function_pool[8645]: Uniform4uivEXT (will be remapped) */ "iip\0" "glUniform4uivEXT\0" "glUniform4uiv\0" "\0" - /* _mesa_function_pool[8694]: HintPGI (dynamic) */ + /* _mesa_function_pool[8681]: HintPGI (dynamic) */ "ii\0" "glHintPGI\0" "\0" - /* _mesa_function_pool[8708]: ConvolutionParameteriv (offset 353) */ + /* _mesa_function_pool[8695]: ConvolutionParameteriv (offset 353) */ "iip\0" "glConvolutionParameteriv\0" "glConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[8766]: Color4s (offset 33) */ + /* _mesa_function_pool[8753]: Color4s (offset 33) */ "iiii\0" "glColor4s\0" "\0" - /* _mesa_function_pool[8782]: InterleavedArrays (offset 317) */ + /* _mesa_function_pool[8769]: InterleavedArrays (offset 317) */ "iip\0" "glInterleavedArrays\0" "\0" - /* _mesa_function_pool[8807]: RasterPos2fv (offset 65) */ + /* _mesa_function_pool[8794]: RasterPos2fv (offset 65) */ "p\0" "glRasterPos2fv\0" "\0" - /* _mesa_function_pool[8825]: TexCoord1fv (offset 97) */ + /* _mesa_function_pool[8812]: TexCoord1fv (offset 97) */ "p\0" "glTexCoord1fv\0" "\0" - /* _mesa_function_pool[8842]: Vertex2d (offset 126) */ + /* _mesa_function_pool[8829]: Vertex2d (offset 126) */ "dd\0" "glVertex2d\0" "\0" - /* _mesa_function_pool[8857]: CullParameterdvEXT (dynamic) */ + /* _mesa_function_pool[8844]: CullParameterdvEXT (dynamic) */ "ip\0" "glCullParameterdvEXT\0" "\0" - /* _mesa_function_pool[8882]: ProgramNamedParameter4fNV (will be remapped) */ + /* _mesa_function_pool[8869]: ProgramNamedParameter4fNV (will be remapped) */ "iipffff\0" "glProgramNamedParameter4fNV\0" "\0" - /* _mesa_function_pool[8919]: Color3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[8906]: Color3fVertex3fSUN (dynamic) */ "ffffff\0" "glColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[8948]: ProgramEnvParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[8935]: ProgramEnvParameter4fvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4fvARB\0" "glProgramParameter4fvNV\0" "\0" - /* _mesa_function_pool[9005]: Color4i (offset 31) */ + /* _mesa_function_pool[8992]: Color4i (offset 31) */ "iiii\0" "glColor4i\0" "\0" - /* _mesa_function_pool[9021]: Color4f (offset 29) */ + /* _mesa_function_pool[9008]: Color4f (offset 29) */ "ffff\0" "glColor4f\0" "\0" - /* _mesa_function_pool[9037]: RasterPos4fv (offset 81) */ + /* _mesa_function_pool[9024]: RasterPos4fv (offset 81) */ "p\0" "glRasterPos4fv\0" "\0" - /* _mesa_function_pool[9055]: Color4d (offset 27) */ + /* _mesa_function_pool[9042]: Color4d (offset 27) */ "dddd\0" "glColor4d\0" "\0" - /* _mesa_function_pool[9071]: ClearIndex (offset 205) */ + /* _mesa_function_pool[9058]: ClearIndex (offset 205) */ "f\0" "glClearIndex\0" "\0" - /* _mesa_function_pool[9087]: Color4b (offset 25) */ + /* _mesa_function_pool[9074]: Color4b (offset 25) */ "iiii\0" "glColor4b\0" "\0" - /* _mesa_function_pool[9103]: LoadMatrixd (offset 292) */ + /* _mesa_function_pool[9090]: LoadMatrixd (offset 292) */ "p\0" "glLoadMatrixd\0" "\0" - /* _mesa_function_pool[9120]: FragmentLightModeliSGIX (dynamic) */ + /* _mesa_function_pool[9107]: FragmentLightModeliSGIX (dynamic) */ "ii\0" "glFragmentLightModeliSGIX\0" "\0" - /* _mesa_function_pool[9150]: RasterPos2dv (offset 63) */ + /* _mesa_function_pool[9137]: RasterPos2dv (offset 63) */ "p\0" "glRasterPos2dv\0" "\0" - /* _mesa_function_pool[9168]: ConvolutionParameterfv (offset 351) */ + /* _mesa_function_pool[9155]: ConvolutionParameterfv (offset 351) */ "iip\0" "glConvolutionParameterfv\0" "glConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[9226]: TbufferMask3DFX (dynamic) */ + /* _mesa_function_pool[9213]: TbufferMask3DFX (dynamic) */ "i\0" "glTbufferMask3DFX\0" "\0" - /* _mesa_function_pool[9247]: GetTexGendv (offset 278) */ + /* _mesa_function_pool[9234]: GetTexGendv (offset 278) */ "iip\0" "glGetTexGendv\0" "\0" - /* _mesa_function_pool[9266]: GetVertexAttribfvNV (will be remapped) */ + /* _mesa_function_pool[9253]: GetVertexAttribfvNV (will be remapped) */ "iip\0" "glGetVertexAttribfvNV\0" "\0" - /* _mesa_function_pool[9293]: BeginTransformFeedbackEXT (will be remapped) */ + /* _mesa_function_pool[9280]: BeginTransformFeedbackEXT (will be remapped) */ "i\0" "glBeginTransformFeedbackEXT\0" "glBeginTransformFeedback\0" "\0" - /* _mesa_function_pool[9349]: LoadProgramNV (will be remapped) */ + /* _mesa_function_pool[9336]: LoadProgramNV (will be remapped) */ "iiip\0" "glLoadProgramNV\0" "\0" - /* _mesa_function_pool[9371]: WaitSync (will be remapped) */ + /* _mesa_function_pool[9358]: WaitSync (will be remapped) */ "iii\0" "glWaitSync\0" "\0" - /* _mesa_function_pool[9387]: EndList (offset 1) */ + /* _mesa_function_pool[9374]: EndList (offset 1) */ "\0" "glEndList\0" "\0" - /* _mesa_function_pool[9399]: VertexAttrib4fvNV (will be remapped) */ + /* _mesa_function_pool[9386]: VertexAttrib4fvNV (will be remapped) */ "ip\0" "glVertexAttrib4fvNV\0" "\0" - /* _mesa_function_pool[9423]: GetAttachedObjectsARB (will be remapped) */ + /* _mesa_function_pool[9410]: GetAttachedObjectsARB (will be remapped) */ "iipp\0" "glGetAttachedObjectsARB\0" "\0" - /* _mesa_function_pool[9453]: Uniform3fvARB (will be remapped) */ + /* _mesa_function_pool[9440]: Uniform3fvARB (will be remapped) */ "iip\0" "glUniform3fv\0" "glUniform3fvARB\0" "\0" - /* _mesa_function_pool[9487]: EvalCoord1fv (offset 231) */ + /* _mesa_function_pool[9474]: EvalCoord1fv (offset 231) */ "p\0" "glEvalCoord1fv\0" "\0" - /* _mesa_function_pool[9505]: DrawRangeElements (offset 338) */ + /* _mesa_function_pool[9492]: DrawRangeElements (offset 338) */ "iiiiip\0" "glDrawRangeElements\0" "glDrawRangeElementsEXT\0" "\0" - /* _mesa_function_pool[9556]: EvalMesh2 (offset 238) */ + /* _mesa_function_pool[9543]: EvalMesh2 (offset 238) */ "iiiii\0" "glEvalMesh2\0" "\0" - /* _mesa_function_pool[9575]: Vertex4fv (offset 145) */ + /* _mesa_function_pool[9562]: Vertex4fv (offset 145) */ "p\0" "glVertex4fv\0" "\0" - /* _mesa_function_pool[9590]: GenTransformFeedbacks (will be remapped) */ + /* _mesa_function_pool[9577]: GenTransformFeedbacks (will be remapped) */ "ip\0" "glGenTransformFeedbacks\0" "\0" - /* _mesa_function_pool[9618]: SpriteParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[9605]: SpriteParameterfvSGIX (dynamic) */ "ip\0" "glSpriteParameterfvSGIX\0" "\0" - /* _mesa_function_pool[9646]: CheckFramebufferStatusEXT (will be remapped) */ + /* _mesa_function_pool[9633]: CheckFramebufferStatusEXT (will be remapped) */ "i\0" "glCheckFramebufferStatus\0" "glCheckFramebufferStatusEXT\0" "\0" - /* _mesa_function_pool[9702]: GlobalAlphaFactoruiSUN (dynamic) */ + /* _mesa_function_pool[9689]: GlobalAlphaFactoruiSUN (dynamic) */ "i\0" "glGlobalAlphaFactoruiSUN\0" "\0" - /* _mesa_function_pool[9730]: GetHandleARB (will be remapped) */ + /* _mesa_function_pool[9717]: GetHandleARB (will be remapped) */ "i\0" "glGetHandleARB\0" "\0" - /* _mesa_function_pool[9748]: GetVertexAttribivARB (will be remapped) */ + /* _mesa_function_pool[9735]: GetVertexAttribivARB (will be remapped) */ "iip\0" "glGetVertexAttribiv\0" "glGetVertexAttribivARB\0" "\0" - /* _mesa_function_pool[9796]: BlendFunciARB (will be remapped) */ + /* _mesa_function_pool[9783]: BlendFunciARB (will be remapped) */ "iii\0" "glBlendFunciARB\0" "\0" - /* _mesa_function_pool[9817]: GetCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[9804]: GetCombinerInputParameterfvNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[9856]: GetTexParameterIivEXT (will be remapped) */ + /* _mesa_function_pool[9843]: GetTexParameterIivEXT (will be remapped) */ "iip\0" "glGetTexParameterIivEXT\0" "glGetTexParameterIiv\0" "\0" - /* _mesa_function_pool[9906]: CreateProgram (will be remapped) */ + /* _mesa_function_pool[9893]: CreateProgram (will be remapped) */ "\0" "glCreateProgram\0" "\0" - /* _mesa_function_pool[9924]: LoadTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[9911]: LoadTransposeMatrixdARB (will be remapped) */ "p\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[9976]: ReleaseShaderCompiler (will be remapped) */ + /* _mesa_function_pool[9963]: ReleaseShaderCompiler (will be remapped) */ "\0" "glReleaseShaderCompiler\0" "\0" - /* _mesa_function_pool[10002]: GetMinmax (offset 364) */ + /* _mesa_function_pool[9989]: GetMinmax (offset 364) */ "iiiip\0" "glGetMinmax\0" "glGetMinmaxEXT\0" "\0" - /* _mesa_function_pool[10036]: StencilFuncSeparate (will be remapped) */ + /* _mesa_function_pool[10023]: StencilFuncSeparate (will be remapped) */ "iiii\0" "glStencilFuncSeparate\0" "\0" - /* _mesa_function_pool[10064]: SecondaryColor3sEXT (will be remapped) */ + /* _mesa_function_pool[10051]: SecondaryColor3sEXT (will be remapped) */ "iii\0" "glSecondaryColor3s\0" "glSecondaryColor3sEXT\0" "\0" - /* _mesa_function_pool[10110]: Color3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10097]: Color3fVertex3fvSUN (dynamic) */ "pp\0" "glColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10136]: GetInteger64i_v (will be remapped) */ + /* _mesa_function_pool[10123]: GetInteger64i_v (will be remapped) */ "iip\0" "glGetInteger64i_v\0" "\0" - /* _mesa_function_pool[10159]: Normal3fv (offset 57) */ + /* _mesa_function_pool[10146]: Normal3fv (offset 57) */ "p\0" "glNormal3fv\0" "\0" - /* _mesa_function_pool[10174]: GlobalAlphaFactorbSUN (dynamic) */ + /* _mesa_function_pool[10161]: GlobalAlphaFactorbSUN (dynamic) */ "i\0" "glGlobalAlphaFactorbSUN\0" "\0" - /* _mesa_function_pool[10201]: Color3us (offset 23) */ + /* _mesa_function_pool[10188]: Color3us (offset 23) */ "iii\0" "glColor3us\0" "\0" - /* _mesa_function_pool[10217]: ImageTransformParameterfvHP (dynamic) */ + /* _mesa_function_pool[10204]: ImageTransformParameterfvHP (dynamic) */ "iip\0" "glImageTransformParameterfvHP\0" "\0" - /* _mesa_function_pool[10252]: VertexAttrib4ivARB (will be remapped) */ + /* _mesa_function_pool[10239]: VertexAttrib4ivARB (will be remapped) */ "ip\0" "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" "\0" - /* _mesa_function_pool[10295]: End (offset 43) */ + /* _mesa_function_pool[10282]: End (offset 43) */ "\0" "glEnd\0" "\0" - /* _mesa_function_pool[10303]: VertexAttrib3fNV (will be remapped) */ + /* _mesa_function_pool[10290]: VertexAttrib3fNV (will be remapped) */ "ifff\0" "glVertexAttrib3fNV\0" "\0" - /* _mesa_function_pool[10328]: VertexAttribs2dvNV (will be remapped) */ + /* _mesa_function_pool[10315]: VertexAttribs2dvNV (will be remapped) */ "iip\0" "glVertexAttribs2dvNV\0" "\0" - /* _mesa_function_pool[10354]: GetQueryObjectui64vEXT (will be remapped) */ + /* _mesa_function_pool[10341]: GetQueryObjectui64vEXT (will be remapped) */ "iip\0" "glGetQueryObjectui64vEXT\0" "\0" - /* _mesa_function_pool[10384]: MultiTexCoord3fvARB (offset 395) */ + /* _mesa_function_pool[10371]: MultiTexCoord3fvARB (offset 395) */ "ip\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3fvARB\0" "\0" - /* _mesa_function_pool[10429]: SecondaryColor3dEXT (will be remapped) */ + /* _mesa_function_pool[10416]: SecondaryColor3dEXT (will be remapped) */ "ddd\0" "glSecondaryColor3d\0" "glSecondaryColor3dEXT\0" "\0" - /* _mesa_function_pool[10475]: Color3ub (offset 19) */ + /* _mesa_function_pool[10462]: Color3ub (offset 19) */ "iii\0" "glColor3ub\0" "\0" - /* _mesa_function_pool[10491]: GetProgramParameterfvNV (will be remapped) */ + /* _mesa_function_pool[10478]: GetProgramParameterfvNV (will be remapped) */ "iiip\0" "glGetProgramParameterfvNV\0" "\0" - /* _mesa_function_pool[10523]: TangentPointerEXT (dynamic) */ + /* _mesa_function_pool[10510]: TangentPointerEXT (dynamic) */ "iip\0" "glTangentPointerEXT\0" "\0" - /* _mesa_function_pool[10548]: Color4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10535]: Color4fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10583]: GetInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[10570]: GetInstrumentsSGIX (dynamic) */ "\0" "glGetInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[10606]: GetUniformuivEXT (will be remapped) */ + /* _mesa_function_pool[10593]: GetUniformuivEXT (will be remapped) */ "iip\0" "glGetUniformuivEXT\0" "glGetUniformuiv\0" "\0" - /* _mesa_function_pool[10646]: Color3ui (offset 21) */ + /* _mesa_function_pool[10633]: Color3ui (offset 21) */ "iii\0" "glColor3ui\0" "\0" - /* _mesa_function_pool[10662]: EvalMapsNV (dynamic) */ + /* _mesa_function_pool[10649]: EvalMapsNV (dynamic) */ "ii\0" "glEvalMapsNV\0" "\0" - /* _mesa_function_pool[10679]: TexSubImage2D (offset 333) */ + /* _mesa_function_pool[10666]: TexSubImage2D (offset 333) */ "iiiiiiiip\0" "glTexSubImage2D\0" "glTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[10725]: FragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[10712]: FragmentLightivSGIX (dynamic) */ "iip\0" "glFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[10752]: GetTexParameterPointervAPPLE (will be remapped) */ + /* _mesa_function_pool[10739]: GetTexParameterPointervAPPLE (will be remapped) */ "iip\0" "glGetTexParameterPointervAPPLE\0" "\0" - /* _mesa_function_pool[10788]: TexGenfv (offset 191) */ + /* _mesa_function_pool[10775]: TexGenfv (offset 191) */ "iip\0" "glTexGenfv\0" "\0" - /* _mesa_function_pool[10804]: GetTransformFeedbackVaryingEXT (will be remapped) */ + /* _mesa_function_pool[10791]: GetTransformFeedbackVaryingEXT (will be remapped) */ "iiipppp\0" "glGetTransformFeedbackVaryingEXT\0" "glGetTransformFeedbackVarying\0" "\0" - /* _mesa_function_pool[10876]: VertexAttrib4bvARB (will be remapped) */ + /* _mesa_function_pool[10863]: VertexAttrib4bvARB (will be remapped) */ "ip\0" "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" "\0" - /* _mesa_function_pool[10919]: ShaderBinary (will be remapped) */ + /* _mesa_function_pool[10906]: ShaderBinary (will be remapped) */ "ipipi\0" "glShaderBinary\0" "\0" - /* _mesa_function_pool[10941]: GetIntegerIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[10928]: GetIntegerIndexedvEXT (will be remapped) */ "iip\0" "glGetIntegerIndexedvEXT\0" "glGetIntegeri_v\0" "\0" - /* _mesa_function_pool[10986]: MultiTexCoord4sARB (offset 406) */ + /* _mesa_function_pool[10973]: MultiTexCoord4sARB (offset 406) */ "iiiii\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sARB\0" "\0" - /* _mesa_function_pool[11032]: GetFragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[11019]: GetFragmentMaterialivSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[11065]: WindowPos4dMESA (will be remapped) */ + /* _mesa_function_pool[11052]: WindowPos4dMESA (will be remapped) */ "dddd\0" "glWindowPos4dMESA\0" "\0" - /* _mesa_function_pool[11089]: WeightPointerARB (dynamic) */ + /* _mesa_function_pool[11076]: WeightPointerARB (dynamic) */ "iiip\0" "glWeightPointerARB\0" "\0" - /* _mesa_function_pool[11114]: WindowPos2dMESA (will be remapped) */ + /* _mesa_function_pool[11101]: WindowPos2dMESA (will be remapped) */ "dd\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "\0" - /* _mesa_function_pool[11167]: FramebufferTexture3DEXT (will be remapped) */ + /* _mesa_function_pool[11154]: FramebufferTexture3DEXT (will be remapped) */ "iiiiii\0" "glFramebufferTexture3D\0" "glFramebufferTexture3DEXT\0" "\0" - /* _mesa_function_pool[11224]: BlendEquation (offset 337) */ + /* _mesa_function_pool[11211]: BlendEquation (offset 337) */ "i\0" "glBlendEquation\0" "glBlendEquationEXT\0" "\0" - /* _mesa_function_pool[11262]: VertexAttrib3dNV (will be remapped) */ + /* _mesa_function_pool[11249]: VertexAttrib3dNV (will be remapped) */ "iddd\0" "glVertexAttrib3dNV\0" "\0" - /* _mesa_function_pool[11287]: VertexAttrib3dARB (will be remapped) */ + /* _mesa_function_pool[11274]: VertexAttrib3dARB (will be remapped) */ "iddd\0" "glVertexAttrib3d\0" "glVertexAttrib3dARB\0" "\0" - /* _mesa_function_pool[11330]: VertexAttribI4usvEXT (will be remapped) */ + /* _mesa_function_pool[11317]: VertexAttribI4usvEXT (will be remapped) */ "ip\0" "glVertexAttribI4usvEXT\0" "glVertexAttribI4usv\0" "\0" - /* _mesa_function_pool[11377]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[11364]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "ppppp\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[11441]: VertexAttrib4fARB (will be remapped) */ + /* _mesa_function_pool[11428]: VertexAttrib4fARB (will be remapped) */ "iffff\0" "glVertexAttrib4f\0" "glVertexAttrib4fARB\0" "\0" - /* _mesa_function_pool[11485]: GetError (offset 261) */ + /* _mesa_function_pool[11472]: GetError (offset 261) */ "\0" "glGetError\0" "\0" - /* _mesa_function_pool[11498]: IndexFuncEXT (dynamic) */ + /* _mesa_function_pool[11485]: IndexFuncEXT (dynamic) */ "if\0" "glIndexFuncEXT\0" "\0" - /* _mesa_function_pool[11517]: TexCoord3dv (offset 111) */ + /* _mesa_function_pool[11504]: TexCoord3dv (offset 111) */ "p\0" "glTexCoord3dv\0" "\0" - /* _mesa_function_pool[11534]: Indexdv (offset 45) */ + /* _mesa_function_pool[11521]: Indexdv (offset 45) */ "p\0" "glIndexdv\0" "\0" - /* _mesa_function_pool[11547]: FramebufferTexture2DEXT (will be remapped) */ + /* _mesa_function_pool[11534]: FramebufferTexture2DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture2D\0" "glFramebufferTexture2DEXT\0" "\0" - /* _mesa_function_pool[11603]: Normal3s (offset 60) */ + /* _mesa_function_pool[11590]: Normal3s (offset 60) */ "iii\0" "glNormal3s\0" "\0" - /* _mesa_function_pool[11619]: GetObjectParameterivAPPLE (will be remapped) */ + /* _mesa_function_pool[11606]: GetObjectParameterivAPPLE (will be remapped) */ "iiip\0" "glGetObjectParameterivAPPLE\0" "\0" - /* _mesa_function_pool[11653]: PushName (offset 201) */ + /* _mesa_function_pool[11640]: PushName (offset 201) */ "i\0" "glPushName\0" "\0" - /* _mesa_function_pool[11667]: MultiTexCoord2dvARB (offset 385) */ + /* _mesa_function_pool[11654]: MultiTexCoord2dvARB (offset 385) */ "ip\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2dvARB\0" "\0" - /* _mesa_function_pool[11712]: CullParameterfvEXT (dynamic) */ + /* _mesa_function_pool[11699]: CullParameterfvEXT (dynamic) */ "ip\0" "glCullParameterfvEXT\0" "\0" - /* _mesa_function_pool[11737]: Normal3i (offset 58) */ + /* _mesa_function_pool[11724]: Normal3i (offset 58) */ "iii\0" "glNormal3i\0" "\0" - /* _mesa_function_pool[11753]: ProgramNamedParameter4fvNV (will be remapped) */ + /* _mesa_function_pool[11740]: ProgramNamedParameter4fvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4fvNV\0" "\0" - /* _mesa_function_pool[11788]: SecondaryColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[11775]: SecondaryColorPointerEXT (will be remapped) */ "iiip\0" "glSecondaryColorPointer\0" "glSecondaryColorPointerEXT\0" "\0" - /* _mesa_function_pool[11845]: VertexAttrib4fvARB (will be remapped) */ + /* _mesa_function_pool[11832]: VertexAttrib4fvARB (will be remapped) */ "ip\0" "glVertexAttrib4fv\0" "glVertexAttrib4fvARB\0" "\0" - /* _mesa_function_pool[11888]: ColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[11875]: ColorPointerListIBM (dynamic) */ "iiipi\0" "glColorPointerListIBM\0" "\0" - /* _mesa_function_pool[11917]: GetActiveUniformARB (will be remapped) */ + /* _mesa_function_pool[11904]: GetActiveUniformARB (will be remapped) */ "iiipppp\0" "glGetActiveUniform\0" "glGetActiveUniformARB\0" "\0" - /* _mesa_function_pool[11967]: ImageTransformParameteriHP (dynamic) */ + /* _mesa_function_pool[11954]: ImageTransformParameteriHP (dynamic) */ "iii\0" "glImageTransformParameteriHP\0" "\0" - /* _mesa_function_pool[12001]: Normal3b (offset 52) */ + /* _mesa_function_pool[11988]: Normal3b (offset 52) */ "iii\0" "glNormal3b\0" "\0" - /* _mesa_function_pool[12017]: Normal3d (offset 54) */ + /* _mesa_function_pool[12004]: Normal3d (offset 54) */ "ddd\0" "glNormal3d\0" "\0" - /* _mesa_function_pool[12033]: Uniform1uiEXT (will be remapped) */ + /* _mesa_function_pool[12020]: Uniform1uiEXT (will be remapped) */ "ii\0" "glUniform1uiEXT\0" "glUniform1ui\0" "\0" - /* _mesa_function_pool[12066]: Normal3f (offset 56) */ + /* _mesa_function_pool[12053]: Normal3f (offset 56) */ "fff\0" "glNormal3f\0" "\0" - /* _mesa_function_pool[12082]: MultiTexCoord1svARB (offset 383) */ + /* _mesa_function_pool[12069]: MultiTexCoord1svARB (offset 383) */ "ip\0" "glMultiTexCoord1sv\0" "glMultiTexCoord1svARB\0" "\0" - /* _mesa_function_pool[12127]: Indexi (offset 48) */ + /* _mesa_function_pool[12114]: Indexi (offset 48) */ "i\0" "glIndexi\0" "\0" - /* _mesa_function_pool[12139]: EGLImageTargetTexture2DOES (will be remapped) */ + /* _mesa_function_pool[12126]: EGLImageTargetTexture2DOES (will be remapped) */ "ip\0" "glEGLImageTargetTexture2DOES\0" "\0" - /* _mesa_function_pool[12172]: EndQueryARB (will be remapped) */ + /* _mesa_function_pool[12159]: EndQueryARB (will be remapped) */ "i\0" "glEndQuery\0" "glEndQueryARB\0" "\0" - /* _mesa_function_pool[12200]: DeleteFencesNV (will be remapped) */ + /* _mesa_function_pool[12187]: DeleteFencesNV (will be remapped) */ "ip\0" "glDeleteFencesNV\0" "\0" - /* _mesa_function_pool[12221]: BindBufferRangeEXT (will be remapped) */ + /* _mesa_function_pool[12208]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[12247]: BindBufferRangeEXT (will be remapped) */ "iiiii\0" "glBindBufferRangeEXT\0" "glBindBufferRange\0" "\0" - /* _mesa_function_pool[12267]: DepthMask (offset 211) */ + /* _mesa_function_pool[12293]: DepthMask (offset 211) */ "i\0" "glDepthMask\0" "\0" - /* _mesa_function_pool[12282]: IsShader (will be remapped) */ + /* _mesa_function_pool[12308]: IsShader (will be remapped) */ "i\0" "glIsShader\0" "\0" - /* _mesa_function_pool[12296]: Indexf (offset 46) */ + /* _mesa_function_pool[12322]: Indexf (offset 46) */ "f\0" "glIndexf\0" "\0" - /* _mesa_function_pool[12308]: GetImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[12334]: GetImageTransformParameterivHP (dynamic) */ "iip\0" "glGetImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[12346]: Indexd (offset 44) */ + /* _mesa_function_pool[12372]: Indexd (offset 44) */ "d\0" "glIndexd\0" "\0" - /* _mesa_function_pool[12358]: GetMaterialiv (offset 270) */ + /* _mesa_function_pool[12384]: GetMaterialiv (offset 270) */ "iip\0" "glGetMaterialiv\0" "\0" - /* _mesa_function_pool[12379]: StencilOp (offset 244) */ + /* _mesa_function_pool[12405]: StencilOp (offset 244) */ "iii\0" "glStencilOp\0" "\0" - /* _mesa_function_pool[12396]: WindowPos4ivMESA (will be remapped) */ + /* _mesa_function_pool[12422]: WindowPos4ivMESA (will be remapped) */ "p\0" "glWindowPos4ivMESA\0" "\0" - /* _mesa_function_pool[12418]: FramebufferTextureLayer (dynamic) */ + /* _mesa_function_pool[12444]: FramebufferTextureLayer (dynamic) */ "iiiii\0" "glFramebufferTextureLayerARB\0" "\0" - /* _mesa_function_pool[12454]: MultiTexCoord3svARB (offset 399) */ + /* _mesa_function_pool[12480]: MultiTexCoord3svARB (offset 399) */ "ip\0" "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "\0" - /* _mesa_function_pool[12499]: TexEnvfv (offset 185) */ + /* _mesa_function_pool[12525]: TexEnvfv (offset 185) */ "iip\0" "glTexEnvfv\0" "\0" - /* _mesa_function_pool[12515]: MultiTexCoord4iARB (offset 404) */ + /* _mesa_function_pool[12541]: MultiTexCoord4iARB (offset 404) */ "iiiii\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "\0" - /* _mesa_function_pool[12561]: Indexs (offset 50) */ + /* _mesa_function_pool[12587]: Indexs (offset 50) */ "i\0" "glIndexs\0" "\0" - /* _mesa_function_pool[12573]: Binormal3ivEXT (dynamic) */ + /* _mesa_function_pool[12599]: Binormal3ivEXT (dynamic) */ "p\0" "glBinormal3ivEXT\0" "\0" - /* _mesa_function_pool[12593]: ResizeBuffersMESA (will be remapped) */ + /* _mesa_function_pool[12619]: ResizeBuffersMESA (will be remapped) */ "\0" "glResizeBuffersMESA\0" "\0" - /* _mesa_function_pool[12615]: BlendFuncSeparateiARB (will be remapped) */ + /* _mesa_function_pool[12641]: BlendFuncSeparateiARB (will be remapped) */ "iiiii\0" "glBlendFuncSeparateiARB\0" "\0" - /* _mesa_function_pool[12646]: GetUniformivARB (will be remapped) */ + /* _mesa_function_pool[12672]: GetUniformivARB (will be remapped) */ "iip\0" "glGetUniformiv\0" "glGetUniformivARB\0" "\0" - /* _mesa_function_pool[12684]: PixelTexGenParameteriSGIS (will be remapped) */ + /* _mesa_function_pool[12710]: PixelTexGenParameteriSGIS (will be remapped) */ "ii\0" "glPixelTexGenParameteriSGIS\0" "\0" - /* _mesa_function_pool[12716]: VertexPointervINTEL (dynamic) */ + /* _mesa_function_pool[12742]: VertexPointervINTEL (dynamic) */ "iip\0" "glVertexPointervINTEL\0" "\0" - /* _mesa_function_pool[12743]: Vertex2i (offset 130) */ + /* _mesa_function_pool[12769]: Vertex2i (offset 130) */ "ii\0" "glVertex2i\0" "\0" - /* _mesa_function_pool[12758]: LoadMatrixf (offset 291) */ + /* _mesa_function_pool[12784]: LoadMatrixf (offset 291) */ "p\0" "glLoadMatrixf\0" "\0" - /* _mesa_function_pool[12775]: VertexAttribI1uivEXT (will be remapped) */ + /* _mesa_function_pool[12801]: VertexAttribI1uivEXT (will be remapped) */ "ip\0" "glVertexAttribI1uivEXT\0" "glVertexAttribI1uiv\0" "\0" - /* _mesa_function_pool[12822]: Vertex2f (offset 128) */ + /* _mesa_function_pool[12848]: Vertex2f (offset 128) */ "ff\0" "glVertex2f\0" "\0" - /* _mesa_function_pool[12837]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[12863]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[12890]: Color4bv (offset 26) */ + /* _mesa_function_pool[12916]: Color4bv (offset 26) */ "p\0" "glColor4bv\0" "\0" - /* _mesa_function_pool[12904]: VertexPointer (offset 321) */ + /* _mesa_function_pool[12930]: VertexPointer (offset 321) */ "iiip\0" "glVertexPointer\0" "\0" - /* _mesa_function_pool[12926]: SecondaryColor3uiEXT (will be remapped) */ + /* _mesa_function_pool[12952]: SecondaryColor3uiEXT (will be remapped) */ "iii\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "\0" - /* _mesa_function_pool[12974]: StartInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[13000]: StartInstrumentsSGIX (dynamic) */ "\0" "glStartInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[12999]: SecondaryColor3usvEXT (will be remapped) */ + /* _mesa_function_pool[13025]: SecondaryColor3usvEXT (will be remapped) */ "p\0" "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "\0" - /* _mesa_function_pool[13047]: VertexAttrib2fvNV (will be remapped) */ + /* _mesa_function_pool[13073]: VertexAttrib2fvNV (will be remapped) */ "ip\0" "glVertexAttrib2fvNV\0" "\0" - /* _mesa_function_pool[13071]: ProgramLocalParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[13097]: ProgramLocalParameter4dvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4dvARB\0" "\0" - /* _mesa_function_pool[13106]: DeleteLists (offset 4) */ + /* _mesa_function_pool[13132]: DeleteLists (offset 4) */ "ii\0" "glDeleteLists\0" "\0" - /* _mesa_function_pool[13124]: LogicOp (offset 242) */ + /* _mesa_function_pool[13150]: LogicOp (offset 242) */ "i\0" "glLogicOp\0" "\0" - /* _mesa_function_pool[13137]: MatrixIndexuivARB (dynamic) */ + /* _mesa_function_pool[13163]: MatrixIndexuivARB (dynamic) */ "ip\0" "glMatrixIndexuivARB\0" "\0" - /* _mesa_function_pool[13161]: Vertex2s (offset 132) */ + /* _mesa_function_pool[13187]: Vertex2s (offset 132) */ "ii\0" "glVertex2s\0" "\0" - /* _mesa_function_pool[13176]: RenderbufferStorageMultisample (will be remapped) */ + /* _mesa_function_pool[13202]: RenderbufferStorageMultisample (will be remapped) */ "iiiii\0" "glRenderbufferStorageMultisample\0" "glRenderbufferStorageMultisampleEXT\0" "\0" - /* _mesa_function_pool[13252]: TexCoord4fv (offset 121) */ + /* _mesa_function_pool[13278]: TexCoord4fv (offset 121) */ "p\0" "glTexCoord4fv\0" "\0" - /* _mesa_function_pool[13269]: Tangent3sEXT (dynamic) */ + /* _mesa_function_pool[13295]: Tangent3sEXT (dynamic) */ "iii\0" "glTangent3sEXT\0" "\0" - /* _mesa_function_pool[13289]: GlobalAlphaFactorfSUN (dynamic) */ + /* _mesa_function_pool[13315]: GlobalAlphaFactorfSUN (dynamic) */ "f\0" "glGlobalAlphaFactorfSUN\0" "\0" - /* _mesa_function_pool[13316]: MultiTexCoord3iARB (offset 396) */ + /* _mesa_function_pool[13342]: MultiTexCoord3iARB (offset 396) */ "iiii\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "\0" - /* _mesa_function_pool[13361]: IsProgram (will be remapped) */ + /* _mesa_function_pool[13387]: IsProgram (will be remapped) */ "i\0" "glIsProgram\0" "\0" - /* _mesa_function_pool[13376]: TexCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[13402]: TexCoordPointerListIBM (dynamic) */ "iiipi\0" "glTexCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[13408]: VertexAttribI4svEXT (will be remapped) */ + /* _mesa_function_pool[13434]: VertexAttribI4svEXT (will be remapped) */ "ip\0" "glVertexAttribI4svEXT\0" "glVertexAttribI4sv\0" "\0" - /* _mesa_function_pool[13453]: GlobalAlphaFactorusSUN (dynamic) */ + /* _mesa_function_pool[13479]: GlobalAlphaFactorusSUN (dynamic) */ "i\0" "glGlobalAlphaFactorusSUN\0" "\0" - /* _mesa_function_pool[13481]: VertexAttrib2dvNV (will be remapped) */ + /* _mesa_function_pool[13507]: VertexAttrib2dvNV (will be remapped) */ "ip\0" "glVertexAttrib2dvNV\0" "\0" - /* _mesa_function_pool[13505]: FramebufferRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[13531]: FramebufferRenderbufferEXT (will be remapped) */ "iiii\0" "glFramebufferRenderbuffer\0" "glFramebufferRenderbufferEXT\0" "\0" - /* _mesa_function_pool[13566]: ClearBufferuiv (will be remapped) */ + /* _mesa_function_pool[13592]: ClearBufferuiv (will be remapped) */ "iip\0" "glClearBufferuiv\0" "\0" - /* _mesa_function_pool[13588]: VertexAttrib1dvNV (will be remapped) */ + /* _mesa_function_pool[13614]: VertexAttrib1dvNV (will be remapped) */ "ip\0" "glVertexAttrib1dvNV\0" "\0" - /* _mesa_function_pool[13612]: GenTextures (offset 328) */ + /* _mesa_function_pool[13638]: GenTextures (offset 328) */ "ip\0" "glGenTextures\0" "glGenTexturesEXT\0" "\0" - /* _mesa_function_pool[13647]: FramebufferTextureARB (will be remapped) */ + /* _mesa_function_pool[13673]: FramebufferTextureARB (will be remapped) */ "iiii\0" "glFramebufferTextureARB\0" "\0" - /* _mesa_function_pool[13677]: SetFenceNV (will be remapped) */ + /* _mesa_function_pool[13703]: SetFenceNV (will be remapped) */ "ii\0" "glSetFenceNV\0" "\0" - /* _mesa_function_pool[13694]: FramebufferTexture1DEXT (will be remapped) */ + /* _mesa_function_pool[13720]: FramebufferTexture1DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture1D\0" "glFramebufferTexture1DEXT\0" "\0" - /* _mesa_function_pool[13750]: GetCombinerOutputParameterivNV (will be remapped) */ + /* _mesa_function_pool[13776]: GetCombinerOutputParameterivNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterivNV\0" "\0" - /* _mesa_function_pool[13789]: MultiModeDrawArraysIBM (will be remapped) */ - "pppii\0" - "glMultiModeDrawArraysIBM\0" - "\0" - /* _mesa_function_pool[13821]: PixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[13815]: PixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[13854]: TextureNormalEXT (dynamic) */ + /* _mesa_function_pool[13848]: TextureNormalEXT (dynamic) */ "i\0" "glTextureNormalEXT\0" "\0" - /* _mesa_function_pool[13876]: IndexPointerListIBM (dynamic) */ + /* _mesa_function_pool[13870]: IndexPointerListIBM (dynamic) */ "iipi\0" "glIndexPointerListIBM\0" "\0" - /* _mesa_function_pool[13904]: WeightfvARB (dynamic) */ + /* _mesa_function_pool[13898]: WeightfvARB (dynamic) */ "ip\0" "glWeightfvARB\0" "\0" - /* _mesa_function_pool[13922]: GetCombinerOutputParameterfvNV (will be remapped) */ - "iiip\0" - "glGetCombinerOutputParameterfvNV\0" - "\0" - /* _mesa_function_pool[13961]: RasterPos2sv (offset 69) */ + /* _mesa_function_pool[13916]: RasterPos2sv (offset 69) */ "p\0" "glRasterPos2sv\0" "\0" - /* _mesa_function_pool[13979]: Color4ubv (offset 36) */ + /* _mesa_function_pool[13934]: Color4ubv (offset 36) */ "p\0" "glColor4ubv\0" "\0" - /* _mesa_function_pool[13994]: DrawBuffer (offset 202) */ + /* _mesa_function_pool[13949]: DrawBuffer (offset 202) */ "i\0" "glDrawBuffer\0" "\0" - /* _mesa_function_pool[14010]: TexCoord2fv (offset 105) */ + /* _mesa_function_pool[13965]: TexCoord2fv (offset 105) */ "p\0" "glTexCoord2fv\0" "\0" - /* _mesa_function_pool[14027]: WindowPos4fMESA (will be remapped) */ + /* _mesa_function_pool[13982]: WindowPos4fMESA (will be remapped) */ "ffff\0" "glWindowPos4fMESA\0" "\0" - /* _mesa_function_pool[14051]: TexCoord1sv (offset 101) */ + /* _mesa_function_pool[14006]: TexCoord1sv (offset 101) */ "p\0" "glTexCoord1sv\0" "\0" - /* _mesa_function_pool[14068]: WindowPos3dvMESA (will be remapped) */ + /* _mesa_function_pool[14023]: WindowPos3dvMESA (will be remapped) */ "p\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "\0" - /* _mesa_function_pool[14123]: DepthFunc (offset 245) */ + /* _mesa_function_pool[14078]: DepthFunc (offset 245) */ "i\0" "glDepthFunc\0" "\0" - /* _mesa_function_pool[14138]: PixelMapusv (offset 253) */ + /* _mesa_function_pool[14093]: PixelMapusv (offset 253) */ "iip\0" "glPixelMapusv\0" "\0" - /* _mesa_function_pool[14157]: GetQueryObjecti64vEXT (will be remapped) */ + /* _mesa_function_pool[14112]: GetQueryObjecti64vEXT (will be remapped) */ "iip\0" "glGetQueryObjecti64vEXT\0" "\0" - /* _mesa_function_pool[14186]: MultiTexCoord1dARB (offset 376) */ + /* _mesa_function_pool[14141]: MultiTexCoord1dARB (offset 376) */ "id\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dARB\0" "\0" - /* _mesa_function_pool[14229]: PointParameterivNV (will be remapped) */ + /* _mesa_function_pool[14184]: PointParameterivNV (will be remapped) */ "ip\0" "glPointParameteriv\0" "glPointParameterivNV\0" "\0" - /* _mesa_function_pool[14273]: BlendFunc (offset 241) */ + /* _mesa_function_pool[14228]: BlendFunc (offset 241) */ "ii\0" "glBlendFunc\0" "\0" - /* _mesa_function_pool[14289]: EndTransformFeedbackEXT (will be remapped) */ + /* _mesa_function_pool[14244]: EndTransformFeedbackEXT (will be remapped) */ "\0" "glEndTransformFeedbackEXT\0" "glEndTransformFeedback\0" "\0" - /* _mesa_function_pool[14340]: Uniform2fvARB (will be remapped) */ + /* _mesa_function_pool[14295]: Uniform2fvARB (will be remapped) */ "iip\0" "glUniform2fv\0" "glUniform2fvARB\0" "\0" - /* _mesa_function_pool[14374]: BufferParameteriAPPLE (will be remapped) */ + /* _mesa_function_pool[14329]: BufferParameteriAPPLE (will be remapped) */ "iii\0" "glBufferParameteriAPPLE\0" "\0" - /* _mesa_function_pool[14403]: MultiTexCoord3dvARB (offset 393) */ + /* _mesa_function_pool[14358]: MultiTexCoord3dvARB (offset 393) */ "ip\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3dvARB\0" "\0" - /* _mesa_function_pool[14448]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[14403]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[14504]: DeleteObjectARB (will be remapped) */ + /* _mesa_function_pool[14459]: DeleteObjectARB (will be remapped) */ "i\0" "glDeleteObjectARB\0" "\0" - /* _mesa_function_pool[14525]: GetShaderPrecisionFormat (will be remapped) */ + /* _mesa_function_pool[14480]: GetShaderPrecisionFormat (will be remapped) */ "iipp\0" "glGetShaderPrecisionFormat\0" "\0" - /* _mesa_function_pool[14558]: MatrixIndexPointerARB (dynamic) */ + /* _mesa_function_pool[14513]: MatrixIndexPointerARB (dynamic) */ "iiip\0" "glMatrixIndexPointerARB\0" "\0" - /* _mesa_function_pool[14588]: ProgramNamedParameter4dvNV (will be remapped) */ + /* _mesa_function_pool[14543]: ProgramNamedParameter4dvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4dvNV\0" "\0" - /* _mesa_function_pool[14623]: Tangent3fvEXT (dynamic) */ + /* _mesa_function_pool[14578]: Tangent3fvEXT (dynamic) */ "p\0" "glTangent3fvEXT\0" "\0" - /* _mesa_function_pool[14642]: Flush (offset 217) */ + /* _mesa_function_pool[14597]: Flush (offset 217) */ "\0" "glFlush\0" "\0" - /* _mesa_function_pool[14652]: Color4uiv (offset 38) */ + /* _mesa_function_pool[14607]: Color4uiv (offset 38) */ "p\0" "glColor4uiv\0" "\0" - /* _mesa_function_pool[14667]: VertexAttribI4iEXT (will be remapped) */ + /* _mesa_function_pool[14622]: VertexAttribI4iEXT (will be remapped) */ "iiiii\0" "glVertexAttribI4iEXT\0" "glVertexAttribI4i\0" "\0" - /* _mesa_function_pool[14713]: GenVertexArrays (will be remapped) */ + /* _mesa_function_pool[14668]: GenVertexArrays (will be remapped) */ "ip\0" "glGenVertexArrays\0" "\0" - /* _mesa_function_pool[14735]: Uniform3uivEXT (will be remapped) */ + /* _mesa_function_pool[14690]: Uniform3uivEXT (will be remapped) */ "iip\0" "glUniform3uivEXT\0" "glUniform3uiv\0" "\0" - /* _mesa_function_pool[14771]: RasterPos3sv (offset 77) */ + /* _mesa_function_pool[14726]: RasterPos3sv (offset 77) */ "p\0" "glRasterPos3sv\0" "\0" - /* _mesa_function_pool[14789]: BindFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[14744]: BindFramebufferEXT (will be remapped) */ "ii\0" "glBindFramebuffer\0" "glBindFramebufferEXT\0" "\0" - /* _mesa_function_pool[14832]: ReferencePlaneSGIX (dynamic) */ + /* _mesa_function_pool[14787]: ReferencePlaneSGIX (dynamic) */ "p\0" "glReferencePlaneSGIX\0" "\0" - /* _mesa_function_pool[14856]: PushAttrib (offset 219) */ + /* _mesa_function_pool[14811]: PushAttrib (offset 219) */ "i\0" "glPushAttrib\0" "\0" - /* _mesa_function_pool[14872]: RasterPos2i (offset 66) */ + /* _mesa_function_pool[14827]: RasterPos2i (offset 66) */ "ii\0" "glRasterPos2i\0" "\0" - /* _mesa_function_pool[14890]: ValidateProgramARB (will be remapped) */ + /* _mesa_function_pool[14845]: ValidateProgramARB (will be remapped) */ "i\0" "glValidateProgram\0" "glValidateProgramARB\0" "\0" - /* _mesa_function_pool[14932]: TexParameteriv (offset 181) */ + /* _mesa_function_pool[14887]: TexParameteriv (offset 181) */ "iip\0" "glTexParameteriv\0" "\0" - /* _mesa_function_pool[14954]: UnlockArraysEXT (will be remapped) */ + /* _mesa_function_pool[14909]: UnlockArraysEXT (will be remapped) */ "\0" "glUnlockArraysEXT\0" "\0" - /* _mesa_function_pool[14974]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[14929]: TexCoord2fColor3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[15015]: WindowPos3fvMESA (will be remapped) */ + /* _mesa_function_pool[14970]: WindowPos3fvMESA (will be remapped) */ "p\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "\0" - /* _mesa_function_pool[15070]: RasterPos2f (offset 64) */ + /* _mesa_function_pool[15025]: RasterPos2f (offset 64) */ "ff\0" "glRasterPos2f\0" "\0" - /* _mesa_function_pool[15088]: VertexAttrib1svNV (will be remapped) */ + /* _mesa_function_pool[15043]: VertexAttrib1svNV (will be remapped) */ "ip\0" "glVertexAttrib1svNV\0" "\0" - /* _mesa_function_pool[15112]: RasterPos2d (offset 62) */ + /* _mesa_function_pool[15067]: RasterPos2d (offset 62) */ "dd\0" "glRasterPos2d\0" "\0" - /* _mesa_function_pool[15130]: RasterPos3fv (offset 73) */ + /* _mesa_function_pool[15085]: RasterPos3fv (offset 73) */ "p\0" "glRasterPos3fv\0" "\0" - /* _mesa_function_pool[15148]: CopyTexSubImage3D (offset 373) */ + /* _mesa_function_pool[15103]: CopyTexSubImage3D (offset 373) */ "iiiiiiiii\0" "glCopyTexSubImage3D\0" "glCopyTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[15202]: VertexAttrib2dARB (will be remapped) */ + /* _mesa_function_pool[15157]: VertexAttrib2dARB (will be remapped) */ "idd\0" "glVertexAttrib2d\0" "glVertexAttrib2dARB\0" "\0" - /* _mesa_function_pool[15244]: Color4ub (offset 35) */ + /* _mesa_function_pool[15199]: Color4ub (offset 35) */ "iiii\0" "glColor4ub\0" "\0" - /* _mesa_function_pool[15261]: GetInteger64v (will be remapped) */ + /* _mesa_function_pool[15216]: GetInteger64v (will be remapped) */ "ip\0" "glGetInteger64v\0" "\0" - /* _mesa_function_pool[15281]: TextureColorMaskSGIS (dynamic) */ + /* _mesa_function_pool[15236]: TextureColorMaskSGIS (dynamic) */ "iiii\0" "glTextureColorMaskSGIS\0" "\0" - /* _mesa_function_pool[15310]: RasterPos2s (offset 68) */ + /* _mesa_function_pool[15265]: RasterPos2s (offset 68) */ "ii\0" "glRasterPos2s\0" "\0" - /* _mesa_function_pool[15328]: GetColorTable (offset 343) */ + /* _mesa_function_pool[15283]: GetColorTable (offset 343) */ "iiip\0" "glGetColorTable\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "\0" - /* _mesa_function_pool[15388]: SelectBuffer (offset 195) */ + /* _mesa_function_pool[15343]: SelectBuffer (offset 195) */ "ip\0" "glSelectBuffer\0" "\0" - /* _mesa_function_pool[15407]: Indexiv (offset 49) */ + /* _mesa_function_pool[15362]: Indexiv (offset 49) */ "p\0" "glIndexiv\0" "\0" - /* _mesa_function_pool[15420]: TexCoord3i (offset 114) */ + /* _mesa_function_pool[15375]: TexCoord3i (offset 114) */ "iii\0" "glTexCoord3i\0" "\0" - /* _mesa_function_pool[15438]: CopyColorTable (offset 342) */ + /* _mesa_function_pool[15393]: CopyColorTable (offset 342) */ "iiiii\0" "glCopyColorTable\0" "glCopyColorTableSGI\0" "\0" - /* _mesa_function_pool[15482]: GetHistogramParameterfv (offset 362) */ + /* _mesa_function_pool[15437]: GetHistogramParameterfv (offset 362) */ "iip\0" "glGetHistogramParameterfv\0" "glGetHistogramParameterfvEXT\0" "\0" - /* _mesa_function_pool[15542]: Frustum (offset 289) */ + /* _mesa_function_pool[15497]: Frustum (offset 289) */ "dddddd\0" "glFrustum\0" "\0" - /* _mesa_function_pool[15560]: GetString (offset 275) */ + /* _mesa_function_pool[15515]: GetString (offset 275) */ "i\0" "glGetString\0" "\0" - /* _mesa_function_pool[15575]: ColorPointervINTEL (dynamic) */ + /* _mesa_function_pool[15530]: ColorPointervINTEL (dynamic) */ "iip\0" "glColorPointervINTEL\0" "\0" - /* _mesa_function_pool[15601]: TexEnvf (offset 184) */ + /* _mesa_function_pool[15556]: TexEnvf (offset 184) */ "iif\0" "glTexEnvf\0" "\0" - /* _mesa_function_pool[15616]: TexCoord3d (offset 110) */ + /* _mesa_function_pool[15571]: TexCoord3d (offset 110) */ "ddd\0" "glTexCoord3d\0" "\0" - /* _mesa_function_pool[15634]: AlphaFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[15589]: AlphaFragmentOp1ATI (will be remapped) */ "iiiiii\0" "glAlphaFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[15664]: TexCoord3f (offset 112) */ + /* _mesa_function_pool[15619]: TexCoord3f (offset 112) */ "fff\0" "glTexCoord3f\0" "\0" - /* _mesa_function_pool[15682]: MultiTexCoord3ivARB (offset 397) */ + /* _mesa_function_pool[15637]: MultiTexCoord3ivARB (offset 397) */ "ip\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3ivARB\0" "\0" - /* _mesa_function_pool[15727]: MultiTexCoord2sARB (offset 390) */ + /* _mesa_function_pool[15682]: MultiTexCoord2sARB (offset 390) */ "iii\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sARB\0" "\0" - /* _mesa_function_pool[15771]: VertexAttrib1dvARB (will be remapped) */ + /* _mesa_function_pool[15726]: VertexAttrib1dvARB (will be remapped) */ "ip\0" "glVertexAttrib1dv\0" "glVertexAttrib1dvARB\0" "\0" - /* _mesa_function_pool[15814]: DeleteTextures (offset 327) */ + /* _mesa_function_pool[15769]: DeleteTextures (offset 327) */ "ip\0" "glDeleteTextures\0" "glDeleteTexturesEXT\0" "\0" - /* _mesa_function_pool[15855]: TexCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[15810]: TexCoordPointerEXT (will be remapped) */ "iiiip\0" "glTexCoordPointerEXT\0" "\0" - /* _mesa_function_pool[15883]: TexSubImage4DSGIS (dynamic) */ + /* _mesa_function_pool[15838]: TexSubImage4DSGIS (dynamic) */ "iiiiiiiiiiiip\0" "glTexSubImage4DSGIS\0" "\0" - /* _mesa_function_pool[15918]: TexCoord3s (offset 116) */ + /* _mesa_function_pool[15873]: TexCoord3s (offset 116) */ "iii\0" "glTexCoord3s\0" "\0" - /* _mesa_function_pool[15936]: GetTexLevelParameteriv (offset 285) */ + /* _mesa_function_pool[15891]: GetTexLevelParameteriv (offset 285) */ "iiip\0" "glGetTexLevelParameteriv\0" "\0" - /* _mesa_function_pool[15967]: CombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[15922]: CombinerStageParameterfvNV (dynamic) */ "iip\0" "glCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[16001]: StopInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[15956]: StopInstrumentsSGIX (dynamic) */ "i\0" "glStopInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[16026]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[15981]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ "fffffffffffffff\0" "glTexCoord4fColor4fNormal3fVertex4fSUN\0" "\0" - /* _mesa_function_pool[16082]: ClearAccum (offset 204) */ + /* _mesa_function_pool[16037]: ClearAccum (offset 204) */ "ffff\0" "glClearAccum\0" "\0" - /* _mesa_function_pool[16101]: DeformSGIX (dynamic) */ + /* _mesa_function_pool[16056]: DeformSGIX (dynamic) */ "i\0" "glDeformSGIX\0" "\0" - /* _mesa_function_pool[16117]: GetVertexAttribfvARB (will be remapped) */ + /* _mesa_function_pool[16072]: GetVertexAttribfvARB (will be remapped) */ "iip\0" "glGetVertexAttribfv\0" "glGetVertexAttribfvARB\0" "\0" - /* _mesa_function_pool[16165]: SecondaryColor3ivEXT (will be remapped) */ + /* _mesa_function_pool[16120]: SecondaryColor3ivEXT (will be remapped) */ "p\0" "glSecondaryColor3iv\0" "glSecondaryColor3ivEXT\0" "\0" - /* _mesa_function_pool[16211]: TexCoord4iv (offset 123) */ + /* _mesa_function_pool[16166]: TexCoord4iv (offset 123) */ "p\0" "glTexCoord4iv\0" "\0" - /* _mesa_function_pool[16228]: VertexAttribI4uiEXT (will be remapped) */ + /* _mesa_function_pool[16183]: VertexAttribI4uiEXT (will be remapped) */ "iiiii\0" "glVertexAttribI4uiEXT\0" "glVertexAttribI4ui\0" "\0" - /* _mesa_function_pool[16276]: GetFragmentMaterialfvSGIX (dynamic) */ + /* _mesa_function_pool[16231]: GetFragmentMaterialfvSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialfvSGIX\0" "\0" - /* _mesa_function_pool[16309]: UniformMatrix4x2fv (will be remapped) */ + /* _mesa_function_pool[16264]: UniformMatrix4x2fv (will be remapped) */ "iiip\0" "glUniformMatrix4x2fv\0" "\0" - /* _mesa_function_pool[16336]: GetDetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[16291]: GetDetailTexFuncSGIS (dynamic) */ "ip\0" "glGetDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[16363]: GetCombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[16318]: GetCombinerStageParameterfvNV (dynamic) */ "iip\0" "glGetCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[16400]: PolygonOffset (offset 319) */ + /* _mesa_function_pool[16355]: PolygonOffset (offset 319) */ "ff\0" "glPolygonOffset\0" "\0" - /* _mesa_function_pool[16420]: BindVertexArray (will be remapped) */ + /* _mesa_function_pool[16375]: BindVertexArray (will be remapped) */ "i\0" "glBindVertexArray\0" "\0" - /* _mesa_function_pool[16441]: Color4ubVertex2fvSUN (dynamic) */ + /* _mesa_function_pool[16396]: Color4ubVertex2fvSUN (dynamic) */ "pp\0" "glColor4ubVertex2fvSUN\0" "\0" - /* _mesa_function_pool[16468]: Rectd (offset 86) */ + /* _mesa_function_pool[16423]: Rectd (offset 86) */ "dddd\0" "glRectd\0" "\0" - /* _mesa_function_pool[16482]: TexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[16437]: TexFilterFuncSGIS (dynamic) */ "iiip\0" "glTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[16508]: SampleMaskSGIS (will be remapped) */ - "fi\0" - "glSampleMaskSGIS\0" - "glSampleMaskEXT\0" + /* _mesa_function_pool[16463]: TextureBarrierNV (will be remapped) */ "\0" - /* _mesa_function_pool[16545]: VertexAttribI4ubvEXT (will be remapped) */ + "glTextureBarrierNV\0" + "\0" + /* _mesa_function_pool[16484]: VertexAttribI4ubvEXT (will be remapped) */ "ip\0" "glVertexAttribI4ubvEXT\0" "glVertexAttribI4ubv\0" "\0" - /* _mesa_function_pool[16592]: GetAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[16531]: GetAttribLocationARB (will be remapped) */ "ip\0" "glGetAttribLocation\0" "glGetAttribLocationARB\0" "\0" - /* _mesa_function_pool[16639]: RasterPos3i (offset 74) */ + /* _mesa_function_pool[16578]: RasterPos3i (offset 74) */ "iii\0" "glRasterPos3i\0" "\0" - /* _mesa_function_pool[16658]: BlendEquationSeparateiARB (will be remapped) */ - "iii\0" - "glBlendEquationSeparateiARB\0" - "\0" - /* _mesa_function_pool[16691]: VertexAttrib4ubvARB (will be remapped) */ + /* _mesa_function_pool[16597]: VertexAttrib4ubvARB (will be remapped) */ "ip\0" "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" "\0" - /* _mesa_function_pool[16736]: DetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[16642]: DetailTexFuncSGIS (dynamic) */ "iip\0" "glDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[16761]: Normal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[16667]: Normal3fVertex3fSUN (dynamic) */ "ffffff\0" "glNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[16791]: CopyTexImage2D (offset 324) */ + /* _mesa_function_pool[16697]: CopyTexImage2D (offset 324) */ "iiiiiiii\0" "glCopyTexImage2D\0" "glCopyTexImage2DEXT\0" "\0" - /* _mesa_function_pool[16838]: GetBufferPointervARB (will be remapped) */ + /* _mesa_function_pool[16744]: GetBufferPointervARB (will be remapped) */ "iip\0" "glGetBufferPointerv\0" "glGetBufferPointervARB\0" "\0" - /* _mesa_function_pool[16886]: ProgramEnvParameter4fARB (will be remapped) */ + /* _mesa_function_pool[16792]: ProgramEnvParameter4fARB (will be remapped) */ "iiffff\0" "glProgramEnvParameter4fARB\0" "glProgramParameter4fNV\0" "\0" - /* _mesa_function_pool[16944]: Uniform3ivARB (will be remapped) */ + /* _mesa_function_pool[16850]: Uniform3ivARB (will be remapped) */ "iip\0" "glUniform3iv\0" "glUniform3ivARB\0" "\0" - /* _mesa_function_pool[16978]: Lightfv (offset 160) */ + /* _mesa_function_pool[16884]: Lightfv (offset 160) */ "iip\0" "glLightfv\0" "\0" - /* _mesa_function_pool[16993]: PrimitiveRestartIndexNV (will be remapped) */ + /* _mesa_function_pool[16899]: PrimitiveRestartIndexNV (will be remapped) */ "i\0" "glPrimitiveRestartIndexNV\0" "glPrimitiveRestartIndex\0" "\0" - /* _mesa_function_pool[17046]: ClearDepth (offset 208) */ + /* _mesa_function_pool[16952]: ClearDepth (offset 208) */ "d\0" "glClearDepth\0" "\0" - /* _mesa_function_pool[17062]: GetFenceivNV (will be remapped) */ + /* _mesa_function_pool[16968]: GetFenceivNV (will be remapped) */ "iip\0" "glGetFenceivNV\0" "\0" - /* _mesa_function_pool[17082]: WindowPos4dvMESA (will be remapped) */ + /* _mesa_function_pool[16988]: WindowPos4dvMESA (will be remapped) */ "p\0" "glWindowPos4dvMESA\0" "\0" - /* _mesa_function_pool[17104]: ColorSubTable (offset 346) */ + /* _mesa_function_pool[17010]: ColorSubTable (offset 346) */ "iiiiip\0" "glColorSubTable\0" "glColorSubTableEXT\0" "\0" - /* _mesa_function_pool[17147]: Color4fv (offset 30) */ + /* _mesa_function_pool[17053]: Color4fv (offset 30) */ "p\0" "glColor4fv\0" "\0" - /* _mesa_function_pool[17161]: MultiTexCoord4ivARB (offset 405) */ + /* _mesa_function_pool[17067]: MultiTexCoord4ivARB (offset 405) */ "ip\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4ivARB\0" "\0" - /* _mesa_function_pool[17206]: ProgramLocalParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[17112]: ProgramLocalParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramLocalParameters4fvEXT\0" "\0" - /* _mesa_function_pool[17243]: ColorPointer (offset 308) */ + /* _mesa_function_pool[17149]: ColorPointer (offset 308) */ "iiip\0" "glColorPointer\0" "\0" - /* _mesa_function_pool[17264]: Rects (offset 92) */ + /* _mesa_function_pool[17170]: Rects (offset 92) */ "iiii\0" "glRects\0" "\0" - /* _mesa_function_pool[17278]: GetMapAttribParameterfvNV (dynamic) */ + /* _mesa_function_pool[17184]: GetMapAttribParameterfvNV (dynamic) */ "iiip\0" "glGetMapAttribParameterfvNV\0" "\0" - /* _mesa_function_pool[17312]: CreateShaderProgramEXT (will be remapped) */ + /* _mesa_function_pool[17218]: CreateShaderProgramEXT (will be remapped) */ "ip\0" "glCreateShaderProgramEXT\0" "\0" - /* _mesa_function_pool[17341]: ActiveProgramEXT (will be remapped) */ + /* _mesa_function_pool[17247]: ActiveProgramEXT (will be remapped) */ "i\0" "glActiveProgramEXT\0" "\0" - /* _mesa_function_pool[17363]: Lightiv (offset 162) */ + /* _mesa_function_pool[17269]: Lightiv (offset 162) */ "iip\0" "glLightiv\0" "\0" - /* _mesa_function_pool[17378]: VertexAttrib4sARB (will be remapped) */ + /* _mesa_function_pool[17284]: VertexAttrib4sARB (will be remapped) */ "iiiii\0" "glVertexAttrib4s\0" "glVertexAttrib4sARB\0" "\0" - /* _mesa_function_pool[17422]: GetQueryObjectuivARB (will be remapped) */ + /* _mesa_function_pool[17328]: GetQueryObjectuivARB (will be remapped) */ "iip\0" "glGetQueryObjectuiv\0" "glGetQueryObjectuivARB\0" "\0" - /* _mesa_function_pool[17470]: GetTexParameteriv (offset 283) */ + /* _mesa_function_pool[17376]: GetTexParameteriv (offset 283) */ "iip\0" "glGetTexParameteriv\0" "\0" - /* _mesa_function_pool[17495]: MapParameterivNV (dynamic) */ + /* _mesa_function_pool[17401]: MapParameterivNV (dynamic) */ "iip\0" "glMapParameterivNV\0" "\0" - /* _mesa_function_pool[17519]: GenRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[17425]: GenRenderbuffersEXT (will be remapped) */ "ip\0" "glGenRenderbuffers\0" "glGenRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[17564]: ClearBufferfv (will be remapped) */ + /* _mesa_function_pool[17470]: ClearBufferfv (will be remapped) */ "iip\0" "glClearBufferfv\0" "\0" - /* _mesa_function_pool[17585]: VertexAttrib2dvARB (will be remapped) */ + /* _mesa_function_pool[17491]: VertexAttrib2dvARB (will be remapped) */ "ip\0" "glVertexAttrib2dv\0" "glVertexAttrib2dvARB\0" "\0" - /* _mesa_function_pool[17628]: EdgeFlagPointerEXT (will be remapped) */ + /* _mesa_function_pool[17534]: EdgeFlagPointerEXT (will be remapped) */ "iip\0" "glEdgeFlagPointerEXT\0" "\0" - /* _mesa_function_pool[17654]: VertexAttribs2svNV (will be remapped) */ + /* _mesa_function_pool[17560]: VertexAttribs2svNV (will be remapped) */ "iip\0" "glVertexAttribs2svNV\0" "\0" - /* _mesa_function_pool[17680]: WeightbvARB (dynamic) */ + /* _mesa_function_pool[17586]: WeightbvARB (dynamic) */ "ip\0" "glWeightbvARB\0" "\0" - /* _mesa_function_pool[17698]: VertexAttrib2fvARB (will be remapped) */ + /* _mesa_function_pool[17604]: VertexAttrib2fvARB (will be remapped) */ "ip\0" "glVertexAttrib2fv\0" "glVertexAttrib2fvARB\0" "\0" - /* _mesa_function_pool[17741]: GetBufferParameterivARB (will be remapped) */ + /* _mesa_function_pool[17647]: GetBufferParameterivARB (will be remapped) */ "iip\0" "glGetBufferParameteriv\0" "glGetBufferParameterivARB\0" "\0" - /* _mesa_function_pool[17795]: Rectdv (offset 87) */ + /* _mesa_function_pool[17701]: Rectdv (offset 87) */ "pp\0" "glRectdv\0" "\0" - /* _mesa_function_pool[17808]: ListParameteriSGIX (dynamic) */ + /* _mesa_function_pool[17714]: ListParameteriSGIX (dynamic) */ "iii\0" "glListParameteriSGIX\0" "\0" - /* _mesa_function_pool[17834]: BlendEquationiARB (will be remapped) */ + /* _mesa_function_pool[17740]: BlendEquationiARB (will be remapped) */ "ii\0" "glBlendEquationiARB\0" "\0" - /* _mesa_function_pool[17858]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[17764]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffff\0" "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[17917]: InstrumentsBufferSGIX (dynamic) */ + /* _mesa_function_pool[17823]: InstrumentsBufferSGIX (dynamic) */ "ip\0" "glInstrumentsBufferSGIX\0" "\0" - /* _mesa_function_pool[17945]: VertexAttrib4NivARB (will be remapped) */ + /* _mesa_function_pool[17851]: VertexAttrib4NivARB (will be remapped) */ "ip\0" "glVertexAttrib4Niv\0" "glVertexAttrib4NivARB\0" "\0" - /* _mesa_function_pool[17990]: DrawArraysInstancedARB (will be remapped) */ + /* _mesa_function_pool[17896]: DrawArraysInstancedARB (will be remapped) */ "iiii\0" "glDrawArraysInstancedARB\0" "glDrawArraysInstancedEXT\0" "glDrawArraysInstanced\0" "\0" - /* _mesa_function_pool[18068]: GetAttachedShaders (will be remapped) */ + /* _mesa_function_pool[17974]: GetAttachedShaders (will be remapped) */ "iipp\0" "glGetAttachedShaders\0" "\0" - /* _mesa_function_pool[18095]: GenVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[18001]: GenVertexArraysAPPLE (will be remapped) */ "ip\0" "glGenVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[18122]: ClearBufferfi (will be remapped) */ + /* _mesa_function_pool[18028]: ClearBufferfi (will be remapped) */ "iifi\0" "glClearBufferfi\0" "\0" - /* _mesa_function_pool[18144]: Materialiv (offset 172) */ + /* _mesa_function_pool[18050]: Materialiv (offset 172) */ "iip\0" "glMaterialiv\0" "\0" - /* _mesa_function_pool[18162]: PushClientAttrib (offset 335) */ + /* _mesa_function_pool[18068]: PushClientAttrib (offset 335) */ "i\0" "glPushClientAttrib\0" "\0" - /* _mesa_function_pool[18184]: ProgramEnvParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[18090]: ProgramEnvParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramEnvParameters4fvEXT\0" "\0" - /* _mesa_function_pool[18219]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[18125]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[18265]: WindowPos2iMESA (will be remapped) */ + /* _mesa_function_pool[18171]: WindowPos2iMESA (will be remapped) */ "ii\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "\0" - /* _mesa_function_pool[18318]: SecondaryColor3fvEXT (will be remapped) */ + /* _mesa_function_pool[18224]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[18261]: SecondaryColor3fvEXT (will be remapped) */ "p\0" "glSecondaryColor3fv\0" "glSecondaryColor3fvEXT\0" "\0" - /* _mesa_function_pool[18364]: PolygonMode (offset 174) */ + /* _mesa_function_pool[18307]: PolygonMode (offset 174) */ "ii\0" "glPolygonMode\0" "\0" - /* _mesa_function_pool[18382]: CompressedTexSubImage1DARB (will be remapped) */ + /* _mesa_function_pool[18325]: CompressedTexSubImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage1DARB\0" "\0" - /* _mesa_function_pool[18446]: VertexAttribI1iEXT (will be remapped) */ + /* _mesa_function_pool[18389]: VertexAttribI1iEXT (will be remapped) */ "ii\0" "glVertexAttribI1iEXT\0" "glVertexAttribI1i\0" "\0" - /* _mesa_function_pool[18489]: GetVertexAttribivNV (will be remapped) */ + /* _mesa_function_pool[18432]: GetVertexAttribivNV (will be remapped) */ "iip\0" "glGetVertexAttribivNV\0" "\0" - /* _mesa_function_pool[18516]: GetProgramStringARB (will be remapped) */ + /* _mesa_function_pool[18459]: GetProgramStringARB (will be remapped) */ "iip\0" "glGetProgramStringARB\0" "\0" - /* _mesa_function_pool[18543]: VertexAttribIPointerEXT (will be remapped) */ + /* _mesa_function_pool[18486]: VertexAttribIPointerEXT (will be remapped) */ "iiiip\0" "glVertexAttribIPointerEXT\0" "glVertexAttribIPointer\0" "\0" - /* _mesa_function_pool[18599]: TexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[18542]: TexBumpParameterfvATI (will be remapped) */ "ip\0" "glTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[18627]: CompileShaderARB (will be remapped) */ + /* _mesa_function_pool[18570]: CompileShaderARB (will be remapped) */ "i\0" "glCompileShader\0" "glCompileShaderARB\0" "\0" - /* _mesa_function_pool[18665]: DeleteShader (will be remapped) */ + /* _mesa_function_pool[18608]: DeleteShader (will be remapped) */ "i\0" "glDeleteShader\0" "\0" - /* _mesa_function_pool[18683]: DisableClientState (offset 309) */ + /* _mesa_function_pool[18626]: DisableClientState (offset 309) */ "i\0" "glDisableClientState\0" "\0" - /* _mesa_function_pool[18707]: TexGeni (offset 192) */ + /* _mesa_function_pool[18650]: TexGeni (offset 192) */ "iii\0" "glTexGeni\0" "\0" - /* _mesa_function_pool[18722]: TexGenf (offset 190) */ + /* _mesa_function_pool[18665]: TexGenf (offset 190) */ "iif\0" "glTexGenf\0" "\0" - /* _mesa_function_pool[18737]: Uniform3fARB (will be remapped) */ + /* _mesa_function_pool[18680]: Uniform3fARB (will be remapped) */ "ifff\0" "glUniform3f\0" "glUniform3fARB\0" "\0" - /* _mesa_function_pool[18770]: TexGend (offset 188) */ + /* _mesa_function_pool[18713]: TexGend (offset 188) */ "iid\0" "glTexGend\0" "\0" - /* _mesa_function_pool[18785]: ListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[18728]: ListParameterfvSGIX (dynamic) */ "iip\0" "glListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[18812]: GetPolygonStipple (offset 274) */ + /* _mesa_function_pool[18755]: GetPolygonStipple (offset 274) */ "p\0" "glGetPolygonStipple\0" "\0" - /* _mesa_function_pool[18835]: Tangent3dvEXT (dynamic) */ + /* _mesa_function_pool[18778]: Tangent3dvEXT (dynamic) */ "p\0" "glTangent3dvEXT\0" "\0" - /* _mesa_function_pool[18854]: BindBufferOffsetEXT (will be remapped) */ + /* _mesa_function_pool[18797]: BindBufferOffsetEXT (will be remapped) */ "iiii\0" "glBindBufferOffsetEXT\0" "\0" - /* _mesa_function_pool[18882]: WindowPos3sMESA (will be remapped) */ + /* _mesa_function_pool[18825]: WindowPos3sMESA (will be remapped) */ "iii\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "\0" - /* _mesa_function_pool[18936]: VertexAttrib2svNV (will be remapped) */ + /* _mesa_function_pool[18879]: VertexAttrib2svNV (will be remapped) */ "ip\0" "glVertexAttrib2svNV\0" "\0" - /* _mesa_function_pool[18960]: DisableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[18903]: DisableIndexedEXT (will be remapped) */ "ii\0" "glDisableIndexedEXT\0" "glDisablei\0" "\0" - /* _mesa_function_pool[18995]: BindBufferBaseEXT (will be remapped) */ + /* _mesa_function_pool[18938]: BindBufferBaseEXT (will be remapped) */ "iii\0" "glBindBufferBaseEXT\0" "glBindBufferBase\0" "\0" - /* _mesa_function_pool[19037]: TexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[18980]: TexCoord2fVertex3fvSUN (dynamic) */ "pp\0" "glTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[19066]: WindowPos4sMESA (will be remapped) */ + /* _mesa_function_pool[19009]: WindowPos4sMESA (will be remapped) */ "iiii\0" "glWindowPos4sMESA\0" "\0" - /* _mesa_function_pool[19090]: VertexAttrib4NuivARB (will be remapped) */ + /* _mesa_function_pool[19033]: VertexAttrib4NuivARB (will be remapped) */ "ip\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4NuivARB\0" "\0" - /* _mesa_function_pool[19137]: ClientActiveTextureARB (offset 375) */ + /* _mesa_function_pool[19080]: ClientActiveTextureARB (offset 375) */ "i\0" "glClientActiveTexture\0" "glClientActiveTextureARB\0" "\0" - /* _mesa_function_pool[19187]: PixelTexGenSGIX (will be remapped) */ + /* _mesa_function_pool[19130]: PixelTexGenSGIX (will be remapped) */ "i\0" "glPixelTexGenSGIX\0" "\0" - /* _mesa_function_pool[19208]: ReplacementCodeusvSUN (dynamic) */ + /* _mesa_function_pool[19151]: ReplacementCodeusvSUN (dynamic) */ "p\0" "glReplacementCodeusvSUN\0" "\0" - /* _mesa_function_pool[19235]: Uniform4fARB (will be remapped) */ + /* _mesa_function_pool[19178]: Uniform4fARB (will be remapped) */ "iffff\0" "glUniform4f\0" "glUniform4fARB\0" "\0" - /* _mesa_function_pool[19269]: Color4sv (offset 34) */ + /* _mesa_function_pool[19212]: Color4sv (offset 34) */ "p\0" "glColor4sv\0" "\0" - /* _mesa_function_pool[19283]: FlushMappedBufferRange (will be remapped) */ + /* _mesa_function_pool[19226]: FlushMappedBufferRange (will be remapped) */ "iii\0" "glFlushMappedBufferRange\0" "\0" - /* _mesa_function_pool[19313]: IsProgramNV (will be remapped) */ + /* _mesa_function_pool[19256]: IsProgramNV (will be remapped) */ "i\0" "glIsProgramARB\0" "glIsProgramNV\0" "\0" - /* _mesa_function_pool[19345]: FlushMappedBufferRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[19288]: FlushMappedBufferRangeAPPLE (will be remapped) */ "iii\0" "glFlushMappedBufferRangeAPPLE\0" "\0" - /* _mesa_function_pool[19380]: PixelZoom (offset 246) */ + /* _mesa_function_pool[19323]: PixelZoom (offset 246) */ "ff\0" "glPixelZoom\0" "\0" - /* _mesa_function_pool[19396]: ReplacementCodePointerSUN (dynamic) */ + /* _mesa_function_pool[19339]: ReplacementCodePointerSUN (dynamic) */ "iip\0" "glReplacementCodePointerSUN\0" "\0" - /* _mesa_function_pool[19429]: ProgramEnvParameter4dARB (will be remapped) */ + /* _mesa_function_pool[19372]: ProgramEnvParameter4dARB (will be remapped) */ "iidddd\0" "glProgramEnvParameter4dARB\0" "glProgramParameter4dNV\0" "\0" - /* _mesa_function_pool[19487]: ColorTableParameterfv (offset 340) */ + /* _mesa_function_pool[19430]: ColorTableParameterfv (offset 340) */ "iip\0" "glColorTableParameterfv\0" "glColorTableParameterfvSGI\0" "\0" - /* _mesa_function_pool[19543]: FragmentLightModelfSGIX (dynamic) */ + /* _mesa_function_pool[19486]: FragmentLightModelfSGIX (dynamic) */ "if\0" "glFragmentLightModelfSGIX\0" "\0" - /* _mesa_function_pool[19573]: Binormal3bvEXT (dynamic) */ + /* _mesa_function_pool[19516]: Binormal3bvEXT (dynamic) */ "p\0" "glBinormal3bvEXT\0" "\0" - /* _mesa_function_pool[19593]: PixelMapuiv (offset 252) */ + /* _mesa_function_pool[19536]: PixelMapuiv (offset 252) */ "iip\0" "glPixelMapuiv\0" "\0" - /* _mesa_function_pool[19612]: Color3dv (offset 12) */ + /* _mesa_function_pool[19555]: Color3dv (offset 12) */ "p\0" "glColor3dv\0" "\0" - /* _mesa_function_pool[19626]: IsTexture (offset 330) */ + /* _mesa_function_pool[19569]: IsTexture (offset 330) */ "i\0" "glIsTexture\0" "glIsTextureEXT\0" "\0" - /* _mesa_function_pool[19656]: VertexWeightfvEXT (dynamic) */ + /* _mesa_function_pool[19599]: VertexWeightfvEXT (dynamic) */ "p\0" "glVertexWeightfvEXT\0" "\0" - /* _mesa_function_pool[19679]: VertexAttrib1dARB (will be remapped) */ + /* _mesa_function_pool[19622]: VertexAttrib1dARB (will be remapped) */ "id\0" "glVertexAttrib1d\0" "glVertexAttrib1dARB\0" "\0" - /* _mesa_function_pool[19720]: ImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[19663]: ImageTransformParameterivHP (dynamic) */ "iip\0" "glImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[19755]: TexCoord4i (offset 122) */ + /* _mesa_function_pool[19698]: TexCoord4i (offset 122) */ "iiii\0" "glTexCoord4i\0" "\0" - /* _mesa_function_pool[19774]: DeleteQueriesARB (will be remapped) */ + /* _mesa_function_pool[19717]: DeleteQueriesARB (will be remapped) */ "ip\0" "glDeleteQueries\0" "glDeleteQueriesARB\0" "\0" - /* _mesa_function_pool[19813]: Color4ubVertex2fSUN (dynamic) */ + /* _mesa_function_pool[19756]: Color4ubVertex2fSUN (dynamic) */ "iiiiff\0" "glColor4ubVertex2fSUN\0" "\0" - /* _mesa_function_pool[19843]: FragmentColorMaterialSGIX (dynamic) */ + /* _mesa_function_pool[19786]: FragmentColorMaterialSGIX (dynamic) */ "ii\0" "glFragmentColorMaterialSGIX\0" "\0" - /* _mesa_function_pool[19875]: CurrentPaletteMatrixARB (dynamic) */ + /* _mesa_function_pool[19818]: CurrentPaletteMatrixARB (dynamic) */ "i\0" "glCurrentPaletteMatrixARB\0" "\0" - /* _mesa_function_pool[19904]: GetMapdv (offset 266) */ + /* _mesa_function_pool[19847]: GetMapdv (offset 266) */ "iip\0" "glGetMapdv\0" "\0" - /* _mesa_function_pool[19920]: ObjectPurgeableAPPLE (will be remapped) */ + /* _mesa_function_pool[19863]: ObjectPurgeableAPPLE (will be remapped) */ "iii\0" "glObjectPurgeableAPPLE\0" "\0" - /* _mesa_function_pool[19948]: GetStringi (will be remapped) */ + /* _mesa_function_pool[19891]: GetStringi (will be remapped) */ "ii\0" "glGetStringi\0" "\0" - /* _mesa_function_pool[19965]: SamplePatternSGIS (will be remapped) */ + /* _mesa_function_pool[19908]: SamplePatternSGIS (will be remapped) */ "i\0" "glSamplePatternSGIS\0" "glSamplePatternEXT\0" "\0" - /* _mesa_function_pool[20007]: PixelStoref (offset 249) */ + /* _mesa_function_pool[19950]: PixelStoref (offset 249) */ "if\0" "glPixelStoref\0" "\0" - /* _mesa_function_pool[20025]: IsQueryARB (will be remapped) */ + /* _mesa_function_pool[19968]: IsQueryARB (will be remapped) */ "i\0" "glIsQuery\0" "glIsQueryARB\0" "\0" - /* _mesa_function_pool[20051]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[19994]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ "iiiiifff\0" "glReplacementCodeuiColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[20100]: PixelStorei (offset 250) */ + /* _mesa_function_pool[20043]: PixelStorei (offset 250) */ "ii\0" "glPixelStorei\0" "\0" - /* _mesa_function_pool[20118]: VertexAttrib4usvARB (will be remapped) */ + /* _mesa_function_pool[20061]: VertexAttrib4usvARB (will be remapped) */ "ip\0" "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" "\0" - /* _mesa_function_pool[20163]: LinkProgramARB (will be remapped) */ + /* _mesa_function_pool[20106]: LinkProgramARB (will be remapped) */ "i\0" "glLinkProgram\0" "glLinkProgramARB\0" "\0" - /* _mesa_function_pool[20197]: VertexAttrib2fNV (will be remapped) */ + /* _mesa_function_pool[20140]: VertexAttrib2fNV (will be remapped) */ "iff\0" "glVertexAttrib2fNV\0" "\0" - /* _mesa_function_pool[20221]: ShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[20164]: ShaderSourceARB (will be remapped) */ "iipp\0" "glShaderSource\0" "glShaderSourceARB\0" "\0" - /* _mesa_function_pool[20260]: FragmentMaterialiSGIX (dynamic) */ + /* _mesa_function_pool[20203]: FragmentMaterialiSGIX (dynamic) */ "iii\0" "glFragmentMaterialiSGIX\0" "\0" - /* _mesa_function_pool[20289]: EvalCoord2dv (offset 233) */ + /* _mesa_function_pool[20232]: EvalCoord2dv (offset 233) */ "p\0" "glEvalCoord2dv\0" "\0" - /* _mesa_function_pool[20307]: VertexAttrib3svARB (will be remapped) */ + /* _mesa_function_pool[20250]: VertexAttrib3svARB (will be remapped) */ "ip\0" "glVertexAttrib3sv\0" "glVertexAttrib3svARB\0" "\0" - /* _mesa_function_pool[20350]: ColorMaterial (offset 151) */ + /* _mesa_function_pool[20293]: ColorMaterial (offset 151) */ "ii\0" "glColorMaterial\0" "\0" - /* _mesa_function_pool[20370]: CompressedTexSubImage3DARB (will be remapped) */ + /* _mesa_function_pool[20313]: CompressedTexSubImage3DARB (will be remapped) */ "iiiiiiiiiip\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage3DARB\0" "\0" - /* _mesa_function_pool[20438]: WindowPos2ivMESA (will be remapped) */ + /* _mesa_function_pool[20381]: WindowPos2ivMESA (will be remapped) */ "p\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "\0" - /* _mesa_function_pool[20493]: IsFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[20436]: IsFramebufferEXT (will be remapped) */ "i\0" "glIsFramebuffer\0" "glIsFramebufferEXT\0" "\0" - /* _mesa_function_pool[20531]: Uniform4ivARB (will be remapped) */ + /* _mesa_function_pool[20474]: Uniform4ivARB (will be remapped) */ "iip\0" "glUniform4iv\0" "glUniform4ivARB\0" "\0" - /* _mesa_function_pool[20565]: GetVertexAttribdvARB (will be remapped) */ + /* _mesa_function_pool[20508]: GetVertexAttribdvARB (will be remapped) */ "iip\0" "glGetVertexAttribdv\0" "glGetVertexAttribdvARB\0" "\0" - /* _mesa_function_pool[20613]: TexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[20556]: TexBumpParameterivATI (will be remapped) */ "ip\0" "glTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[20641]: GetSeparableFilter (offset 359) */ + /* _mesa_function_pool[20584]: GetSeparableFilter (offset 359) */ "iiippp\0" "glGetSeparableFilter\0" "glGetSeparableFilterEXT\0" "\0" - /* _mesa_function_pool[20694]: Binormal3dEXT (dynamic) */ + /* _mesa_function_pool[20637]: Binormal3dEXT (dynamic) */ "ddd\0" "glBinormal3dEXT\0" "\0" - /* _mesa_function_pool[20715]: SpriteParameteriSGIX (dynamic) */ + /* _mesa_function_pool[20658]: SpriteParameteriSGIX (dynamic) */ "ii\0" "glSpriteParameteriSGIX\0" "\0" - /* _mesa_function_pool[20742]: RequestResidentProgramsNV (will be remapped) */ + /* _mesa_function_pool[20685]: RequestResidentProgramsNV (will be remapped) */ "ip\0" "glRequestResidentProgramsNV\0" "\0" - /* _mesa_function_pool[20774]: TagSampleBufferSGIX (dynamic) */ + /* _mesa_function_pool[20717]: TagSampleBufferSGIX (dynamic) */ "\0" "glTagSampleBufferSGIX\0" "\0" - /* _mesa_function_pool[20798]: TransformFeedbackVaryingsEXT (will be remapped) */ + /* _mesa_function_pool[20741]: TransformFeedbackVaryingsEXT (will be remapped) */ "iipi\0" "glTransformFeedbackVaryingsEXT\0" "glTransformFeedbackVaryings\0" "\0" - /* _mesa_function_pool[20863]: FeedbackBuffer (offset 194) */ + /* _mesa_function_pool[20806]: FeedbackBuffer (offset 194) */ "iip\0" "glFeedbackBuffer\0" "\0" - /* _mesa_function_pool[20885]: RasterPos2iv (offset 67) */ + /* _mesa_function_pool[20828]: RasterPos2iv (offset 67) */ "p\0" "glRasterPos2iv\0" "\0" - /* _mesa_function_pool[20903]: TexImage1D (offset 182) */ + /* _mesa_function_pool[20846]: TexImage1D (offset 182) */ "iiiiiiip\0" "glTexImage1D\0" "\0" - /* _mesa_function_pool[20926]: ListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[20869]: ListParameterivSGIX (dynamic) */ "iip\0" "glListParameterivSGIX\0" "\0" - /* _mesa_function_pool[20953]: MultiDrawElementsEXT (will be remapped) */ + /* _mesa_function_pool[20896]: MultiDrawElementsEXT (will be remapped) */ "ipipi\0" "glMultiDrawElements\0" "glMultiDrawElementsEXT\0" "\0" - /* _mesa_function_pool[21003]: Color3s (offset 17) */ + /* _mesa_function_pool[20946]: Color3s (offset 17) */ "iii\0" "glColor3s\0" "\0" - /* _mesa_function_pool[21018]: Uniform1ivARB (will be remapped) */ + /* _mesa_function_pool[20961]: Uniform1ivARB (will be remapped) */ "iip\0" "glUniform1iv\0" "glUniform1ivARB\0" "\0" - /* _mesa_function_pool[21052]: WindowPos2sMESA (will be remapped) */ + /* _mesa_function_pool[20995]: WindowPos2sMESA (will be remapped) */ "ii\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "\0" - /* _mesa_function_pool[21105]: WeightusvARB (dynamic) */ + /* _mesa_function_pool[21048]: WeightusvARB (dynamic) */ "ip\0" "glWeightusvARB\0" "\0" - /* _mesa_function_pool[21124]: TexCoordPointer (offset 320) */ + /* _mesa_function_pool[21067]: TexCoordPointer (offset 320) */ "iiip\0" "glTexCoordPointer\0" "\0" - /* _mesa_function_pool[21148]: FogCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[21091]: FogCoordPointerEXT (will be remapped) */ "iip\0" "glFogCoordPointer\0" "glFogCoordPointerEXT\0" "\0" - /* _mesa_function_pool[21192]: IndexMaterialEXT (dynamic) */ + /* _mesa_function_pool[21135]: IndexMaterialEXT (dynamic) */ "ii\0" "glIndexMaterialEXT\0" "\0" - /* _mesa_function_pool[21215]: Color3i (offset 15) */ + /* _mesa_function_pool[21158]: Color3i (offset 15) */ "iii\0" "glColor3i\0" "\0" - /* _mesa_function_pool[21230]: FrontFace (offset 157) */ + /* _mesa_function_pool[21173]: FrontFace (offset 157) */ "i\0" "glFrontFace\0" "\0" - /* _mesa_function_pool[21245]: EvalCoord2d (offset 232) */ + /* _mesa_function_pool[21188]: EvalCoord2d (offset 232) */ "dd\0" "glEvalCoord2d\0" "\0" - /* _mesa_function_pool[21263]: SecondaryColor3ubvEXT (will be remapped) */ + /* _mesa_function_pool[21206]: SecondaryColor3ubvEXT (will be remapped) */ "p\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ubvEXT\0" "\0" - /* _mesa_function_pool[21311]: EvalCoord2f (offset 234) */ + /* _mesa_function_pool[21254]: EvalCoord2f (offset 234) */ "ff\0" "glEvalCoord2f\0" "\0" - /* _mesa_function_pool[21329]: VertexAttrib4dvARB (will be remapped) */ + /* _mesa_function_pool[21272]: VertexAttrib4dvARB (will be remapped) */ "ip\0" "glVertexAttrib4dv\0" "glVertexAttrib4dvARB\0" "\0" - /* _mesa_function_pool[21372]: BindAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[21315]: BindAttribLocationARB (will be remapped) */ "iip\0" "glBindAttribLocation\0" "glBindAttribLocationARB\0" "\0" - /* _mesa_function_pool[21422]: Color3b (offset 9) */ + /* _mesa_function_pool[21365]: Color3b (offset 9) */ "iii\0" "glColor3b\0" "\0" - /* _mesa_function_pool[21437]: MultiTexCoord2dARB (offset 384) */ + /* _mesa_function_pool[21380]: MultiTexCoord2dARB (offset 384) */ "idd\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dARB\0" "\0" - /* _mesa_function_pool[21481]: ExecuteProgramNV (will be remapped) */ + /* _mesa_function_pool[21424]: ExecuteProgramNV (will be remapped) */ "iip\0" "glExecuteProgramNV\0" "\0" - /* _mesa_function_pool[21505]: Color3f (offset 13) */ + /* _mesa_function_pool[21448]: Color3f (offset 13) */ "fff\0" "glColor3f\0" "\0" - /* _mesa_function_pool[21520]: LightEnviSGIX (dynamic) */ + /* _mesa_function_pool[21463]: LightEnviSGIX (dynamic) */ "ii\0" "glLightEnviSGIX\0" "\0" - /* _mesa_function_pool[21540]: Color3d (offset 11) */ + /* _mesa_function_pool[21483]: Color3d (offset 11) */ "ddd\0" "glColor3d\0" "\0" - /* _mesa_function_pool[21555]: Normal3dv (offset 55) */ + /* _mesa_function_pool[21498]: Normal3dv (offset 55) */ "p\0" "glNormal3dv\0" "\0" - /* _mesa_function_pool[21570]: Lightf (offset 159) */ + /* _mesa_function_pool[21513]: Lightf (offset 159) */ "iif\0" "glLightf\0" "\0" - /* _mesa_function_pool[21584]: ReplacementCodeuiSUN (dynamic) */ + /* _mesa_function_pool[21527]: ReplacementCodeuiSUN (dynamic) */ "i\0" "glReplacementCodeuiSUN\0" "\0" - /* _mesa_function_pool[21610]: MatrixMode (offset 293) */ + /* _mesa_function_pool[21553]: MatrixMode (offset 293) */ "i\0" "glMatrixMode\0" "\0" - /* _mesa_function_pool[21626]: GetPixelMapusv (offset 273) */ + /* _mesa_function_pool[21569]: GetPixelMapusv (offset 273) */ "ip\0" "glGetPixelMapusv\0" "\0" - /* _mesa_function_pool[21647]: Lighti (offset 161) */ + /* _mesa_function_pool[21590]: Lighti (offset 161) */ "iii\0" "glLighti\0" "\0" - /* _mesa_function_pool[21661]: VertexAttribPointerNV (will be remapped) */ + /* _mesa_function_pool[21604]: VertexAttribPointerNV (will be remapped) */ "iiiip\0" "glVertexAttribPointerNV\0" "\0" - /* _mesa_function_pool[21692]: ClearDepthf (will be remapped) */ + /* _mesa_function_pool[21635]: ClearDepthf (will be remapped) */ "f\0" "glClearDepthf\0" "\0" - /* _mesa_function_pool[21709]: GetBooleanIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[21652]: GetBooleanIndexedvEXT (will be remapped) */ "iip\0" "glGetBooleanIndexedvEXT\0" "glGetBooleani_v\0" "\0" - /* _mesa_function_pool[21754]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + /* _mesa_function_pool[21697]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ "iiip\0" "glGetFramebufferAttachmentParameteriv\0" "glGetFramebufferAttachmentParameterivEXT\0" "\0" - /* _mesa_function_pool[21839]: PixelTransformParameterfEXT (dynamic) */ + /* _mesa_function_pool[21782]: PixelTransformParameterfEXT (dynamic) */ "iif\0" "glPixelTransformParameterfEXT\0" "\0" - /* _mesa_function_pool[21874]: MultiTexCoord4dvARB (offset 401) */ + /* _mesa_function_pool[21817]: MultiTexCoord4dvARB (offset 401) */ "ip\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4dvARB\0" "\0" - /* _mesa_function_pool[21919]: PixelTransformParameteriEXT (dynamic) */ + /* _mesa_function_pool[21862]: PixelTransformParameteriEXT (dynamic) */ "iii\0" "glPixelTransformParameteriEXT\0" "\0" - /* _mesa_function_pool[21954]: GetDoublev (offset 260) */ + /* _mesa_function_pool[21897]: GetDoublev (offset 260) */ "ip\0" "glGetDoublev\0" "\0" - /* _mesa_function_pool[21971]: MultMatrixd (offset 295) */ + /* _mesa_function_pool[21914]: MultMatrixd (offset 295) */ "p\0" "glMultMatrixd\0" "\0" - /* _mesa_function_pool[21988]: MultMatrixf (offset 294) */ + /* _mesa_function_pool[21931]: MultMatrixf (offset 294) */ "p\0" "glMultMatrixf\0" "\0" - /* _mesa_function_pool[22005]: VertexAttribI4bvEXT (will be remapped) */ + /* _mesa_function_pool[21948]: VertexAttribI4bvEXT (will be remapped) */ "ip\0" "glVertexAttribI4bvEXT\0" "glVertexAttribI4bv\0" "\0" - /* _mesa_function_pool[22050]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[21993]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ "ffiiiifff\0" "glTexCoord2fColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[22093]: Uniform1iARB (will be remapped) */ + /* _mesa_function_pool[22036]: Uniform1iARB (will be remapped) */ "ii\0" "glUniform1i\0" "glUniform1iARB\0" "\0" - /* _mesa_function_pool[22124]: VertexAttribPointerARB (will be remapped) */ + /* _mesa_function_pool[22067]: VertexAttribPointerARB (will be remapped) */ "iiiiip\0" "glVertexAttribPointer\0" "glVertexAttribPointerARB\0" "\0" - /* _mesa_function_pool[22179]: VertexAttrib3sNV (will be remapped) */ + /* _mesa_function_pool[22122]: VertexAttrib3sNV (will be remapped) */ "iiii\0" "glVertexAttrib3sNV\0" "\0" - /* _mesa_function_pool[22204]: SharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[22147]: SharpenTexFuncSGIS (dynamic) */ "iip\0" "glSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[22230]: MultiTexCoord4fvARB (offset 403) */ + /* _mesa_function_pool[22173]: MultiTexCoord4fvARB (offset 403) */ "ip\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4fvARB\0" "\0" - /* _mesa_function_pool[22275]: Uniform2uiEXT (will be remapped) */ + /* _mesa_function_pool[22218]: Uniform2uiEXT (will be remapped) */ "iii\0" "glUniform2uiEXT\0" "glUniform2ui\0" "\0" - /* _mesa_function_pool[22309]: UniformMatrix2x3fv (will be remapped) */ + /* _mesa_function_pool[22252]: UniformMatrix2x3fv (will be remapped) */ "iiip\0" "glUniformMatrix2x3fv\0" "\0" - /* _mesa_function_pool[22336]: TrackMatrixNV (will be remapped) */ + /* _mesa_function_pool[22279]: TrackMatrixNV (will be remapped) */ "iiii\0" "glTrackMatrixNV\0" "\0" - /* _mesa_function_pool[22358]: CombinerParameteriNV (will be remapped) */ + /* _mesa_function_pool[22301]: CombinerParameteriNV (will be remapped) */ "ii\0" "glCombinerParameteriNV\0" "\0" - /* _mesa_function_pool[22385]: DeleteAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[22328]: DeleteAsyncMarkersSGIX (dynamic) */ "ii\0" "glDeleteAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[22414]: ReplacementCodeusSUN (dynamic) */ + /* _mesa_function_pool[22357]: ReplacementCodeusSUN (dynamic) */ "i\0" "glReplacementCodeusSUN\0" "\0" - /* _mesa_function_pool[22440]: IsAsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[22383]: IsAsyncMarkerSGIX (dynamic) */ "i\0" "glIsAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[22463]: FrameZoomSGIX (dynamic) */ + /* _mesa_function_pool[22406]: FrameZoomSGIX (dynamic) */ "i\0" "glFrameZoomSGIX\0" "\0" - /* _mesa_function_pool[22482]: Normal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[22425]: Normal3fVertex3fvSUN (dynamic) */ "pp\0" "glNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[22509]: RasterPos4sv (offset 85) */ + /* _mesa_function_pool[22452]: RasterPos4sv (offset 85) */ "p\0" "glRasterPos4sv\0" "\0" - /* _mesa_function_pool[22527]: VertexAttrib4NsvARB (will be remapped) */ + /* _mesa_function_pool[22470]: VertexAttrib4NsvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4NsvARB\0" "\0" - /* _mesa_function_pool[22572]: VertexAttrib3fvARB (will be remapped) */ + /* _mesa_function_pool[22515]: VertexAttrib3fvARB (will be remapped) */ "ip\0" "glVertexAttrib3fv\0" "glVertexAttrib3fvARB\0" "\0" - /* _mesa_function_pool[22615]: ClearColor (offset 206) */ + /* _mesa_function_pool[22558]: ClearColor (offset 206) */ "ffff\0" "glClearColor\0" "\0" - /* _mesa_function_pool[22634]: GetSynciv (will be remapped) */ + /* _mesa_function_pool[22577]: GetSynciv (will be remapped) */ "iiipp\0" "glGetSynciv\0" "\0" - /* _mesa_function_pool[22653]: ClearColorIiEXT (will be remapped) */ + /* _mesa_function_pool[22596]: ClearColorIiEXT (will be remapped) */ "iiii\0" "glClearColorIiEXT\0" "\0" - /* _mesa_function_pool[22677]: DeleteFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[22620]: DeleteFramebuffersEXT (will be remapped) */ "ip\0" "glDeleteFramebuffers\0" "glDeleteFramebuffersEXT\0" "\0" - /* _mesa_function_pool[22726]: GlobalAlphaFactorsSUN (dynamic) */ + /* _mesa_function_pool[22669]: GlobalAlphaFactorsSUN (dynamic) */ "i\0" "glGlobalAlphaFactorsSUN\0" "\0" - /* _mesa_function_pool[22753]: IsEnabledIndexedEXT (will be remapped) */ + /* _mesa_function_pool[22696]: IsEnabledIndexedEXT (will be remapped) */ "ii\0" "glIsEnabledIndexedEXT\0" "glIsEnabledi\0" "\0" - /* _mesa_function_pool[22792]: TexEnviv (offset 187) */ + /* _mesa_function_pool[22735]: TexEnviv (offset 187) */ "iip\0" "glTexEnviv\0" "\0" - /* _mesa_function_pool[22808]: TexSubImage3D (offset 372) */ + /* _mesa_function_pool[22751]: TexSubImage3D (offset 372) */ "iiiiiiiiiip\0" "glTexSubImage3D\0" "glTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[22856]: Tangent3fEXT (dynamic) */ + /* _mesa_function_pool[22799]: Tangent3fEXT (dynamic) */ "fff\0" "glTangent3fEXT\0" "\0" - /* _mesa_function_pool[22876]: SecondaryColor3uivEXT (will be remapped) */ + /* _mesa_function_pool[22819]: SecondaryColor3uivEXT (will be remapped) */ "p\0" "glSecondaryColor3uiv\0" "glSecondaryColor3uivEXT\0" "\0" - /* _mesa_function_pool[22924]: MatrixIndexubvARB (dynamic) */ + /* _mesa_function_pool[22867]: MatrixIndexubvARB (dynamic) */ "ip\0" "glMatrixIndexubvARB\0" "\0" - /* _mesa_function_pool[22948]: Color4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[22891]: Color4fNormal3fVertex3fSUN (dynamic) */ "ffffffffff\0" "glColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[22989]: PixelTexGenParameterfSGIS (will be remapped) */ + /* _mesa_function_pool[22932]: PixelTexGenParameterfSGIS (will be remapped) */ "if\0" "glPixelTexGenParameterfSGIS\0" "\0" - /* _mesa_function_pool[23021]: CreateShader (will be remapped) */ + /* _mesa_function_pool[22964]: CreateShader (will be remapped) */ "i\0" "glCreateShader\0" "\0" - /* _mesa_function_pool[23039]: GetColorTableParameterfv (offset 344) */ + /* _mesa_function_pool[22982]: GetColorTableParameterfv (offset 344) */ "iip\0" "glGetColorTableParameterfv\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "\0" - /* _mesa_function_pool[23131]: FragmentLightModelfvSGIX (dynamic) */ + /* _mesa_function_pool[23074]: FragmentLightModelfvSGIX (dynamic) */ "ip\0" "glFragmentLightModelfvSGIX\0" "\0" - /* _mesa_function_pool[23162]: Bitmap (offset 8) */ + /* _mesa_function_pool[23105]: Bitmap (offset 8) */ "iiffffp\0" "glBitmap\0" "\0" - /* _mesa_function_pool[23180]: MultiTexCoord3fARB (offset 394) */ + /* _mesa_function_pool[23123]: MultiTexCoord3fARB (offset 394) */ "ifff\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fARB\0" "\0" - /* _mesa_function_pool[23225]: GetTexLevelParameterfv (offset 284) */ + /* _mesa_function_pool[23168]: GetTexLevelParameterfv (offset 284) */ "iiip\0" "glGetTexLevelParameterfv\0" "\0" - /* _mesa_function_pool[23256]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[23199]: GetPixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[23292]: GenFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[23235]: GenFramebuffersEXT (will be remapped) */ "ip\0" "glGenFramebuffers\0" "glGenFramebuffersEXT\0" "\0" - /* _mesa_function_pool[23335]: VertexAttribDivisor (will be remapped) */ + /* _mesa_function_pool[23278]: VertexAttribDivisor (will be remapped) */ "ii\0" "glVertexAttribDivisor\0" "\0" - /* _mesa_function_pool[23361]: GetProgramParameterdvNV (will be remapped) */ + /* _mesa_function_pool[23304]: GetProgramParameterdvNV (will be remapped) */ "iiip\0" "glGetProgramParameterdvNV\0" "\0" - /* _mesa_function_pool[23393]: Vertex2sv (offset 133) */ + /* _mesa_function_pool[23336]: Vertex2sv (offset 133) */ "p\0" "glVertex2sv\0" "\0" - /* _mesa_function_pool[23408]: GetIntegerv (offset 263) */ + /* _mesa_function_pool[23351]: GetIntegerv (offset 263) */ "ip\0" "glGetIntegerv\0" "\0" - /* _mesa_function_pool[23426]: IsVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[23369]: IsVertexArrayAPPLE (will be remapped) */ "i\0" "glIsVertexArray\0" "glIsVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[23466]: FragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[23409]: FragmentLightfvSGIX (dynamic) */ "iip\0" "glFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[23493]: VertexAttribDivisorARB (will be remapped) */ + /* _mesa_function_pool[23436]: VertexAttribDivisorARB (will be remapped) */ "ii\0" "glVertexAttribDivisorARB\0" "\0" - /* _mesa_function_pool[23522]: DetachShader (will be remapped) */ + /* _mesa_function_pool[23465]: DetachShader (will be remapped) */ "ii\0" "glDetachShader\0" "\0" - /* _mesa_function_pool[23541]: VertexAttrib4NubARB (will be remapped) */ + /* _mesa_function_pool[23484]: VertexAttrib4NubARB (will be remapped) */ "iiiii\0" "glVertexAttrib4Nub\0" "glVertexAttrib4NubARB\0" "\0" - /* _mesa_function_pool[23589]: GetProgramEnvParameterfvARB (will be remapped) */ + /* _mesa_function_pool[23532]: GetProgramEnvParameterfvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterfvARB\0" "\0" - /* _mesa_function_pool[23624]: GetTrackMatrixivNV (will be remapped) */ + /* _mesa_function_pool[23567]: GetTrackMatrixivNV (will be remapped) */ "iiip\0" "glGetTrackMatrixivNV\0" "\0" - /* _mesa_function_pool[23651]: VertexAttrib3svNV (will be remapped) */ + /* _mesa_function_pool[23594]: VertexAttrib3svNV (will be remapped) */ "ip\0" "glVertexAttrib3svNV\0" "\0" - /* _mesa_function_pool[23675]: Uniform4fvARB (will be remapped) */ + /* _mesa_function_pool[23618]: Uniform4fvARB (will be remapped) */ "iip\0" "glUniform4fv\0" "glUniform4fvARB\0" "\0" - /* _mesa_function_pool[23709]: MultTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[23652]: MultTransposeMatrixfARB (will be remapped) */ "p\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[23761]: GetTexEnviv (offset 277) */ + /* _mesa_function_pool[23704]: GetTexEnviv (offset 277) */ "iip\0" "glGetTexEnviv\0" "\0" - /* _mesa_function_pool[23780]: ColorFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[23723]: ColorFragmentOp1ATI (will be remapped) */ "iiiiiii\0" "glColorFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[23811]: GetUniformfvARB (will be remapped) */ + /* _mesa_function_pool[23754]: GetUniformfvARB (will be remapped) */ "iip\0" "glGetUniformfv\0" "glGetUniformfvARB\0" "\0" - /* _mesa_function_pool[23849]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + /* _mesa_function_pool[23792]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ "ip\0" "glEGLImageTargetRenderbufferStorageOES\0" "\0" - /* _mesa_function_pool[23892]: VertexAttribI2ivEXT (will be remapped) */ + /* _mesa_function_pool[23835]: VertexAttribI2ivEXT (will be remapped) */ "ip\0" "glVertexAttribI2ivEXT\0" "glVertexAttribI2iv\0" "\0" - /* _mesa_function_pool[23937]: PopClientAttrib (offset 334) */ + /* _mesa_function_pool[23880]: PopClientAttrib (offset 334) */ "\0" "glPopClientAttrib\0" "\0" - /* _mesa_function_pool[23957]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[23900]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffffff\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[24028]: DetachObjectARB (will be remapped) */ + /* _mesa_function_pool[23971]: DetachObjectARB (will be remapped) */ "ii\0" "glDetachObjectARB\0" "\0" - /* _mesa_function_pool[24050]: VertexBlendARB (dynamic) */ + /* _mesa_function_pool[23993]: VertexBlendARB (dynamic) */ "i\0" "glVertexBlendARB\0" "\0" - /* _mesa_function_pool[24070]: WindowPos3iMESA (will be remapped) */ + /* _mesa_function_pool[24013]: WindowPos3iMESA (will be remapped) */ "iii\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "\0" - /* _mesa_function_pool[24124]: SeparableFilter2D (offset 360) */ + /* _mesa_function_pool[24067]: SeparableFilter2D (offset 360) */ "iiiiiipp\0" "glSeparableFilter2D\0" "glSeparableFilter2DEXT\0" "\0" - /* _mesa_function_pool[24177]: ProgramParameteriARB (will be remapped) */ + /* _mesa_function_pool[24120]: ProgramParameteriARB (will be remapped) */ "iii\0" "glProgramParameteriARB\0" "\0" - /* _mesa_function_pool[24205]: Map1d (offset 220) */ + /* _mesa_function_pool[24148]: Map1d (offset 220) */ "iddiip\0" "glMap1d\0" "\0" - /* _mesa_function_pool[24221]: Map1f (offset 221) */ + /* _mesa_function_pool[24164]: Map1f (offset 221) */ "iffiip\0" "glMap1f\0" "\0" - /* _mesa_function_pool[24237]: CompressedTexImage2DARB (will be remapped) */ + /* _mesa_function_pool[24180]: CompressedTexImage2DARB (will be remapped) */ "iiiiiiip\0" "glCompressedTexImage2D\0" "glCompressedTexImage2DARB\0" "\0" - /* _mesa_function_pool[24296]: ArrayElement (offset 306) */ + /* _mesa_function_pool[24239]: ArrayElement (offset 306) */ "i\0" "glArrayElement\0" "glArrayElementEXT\0" "\0" - /* _mesa_function_pool[24332]: TexImage2D (offset 183) */ + /* _mesa_function_pool[24275]: TexImage2D (offset 183) */ "iiiiiiiip\0" "glTexImage2D\0" "\0" - /* _mesa_function_pool[24356]: DepthBoundsEXT (will be remapped) */ + /* _mesa_function_pool[24299]: DepthBoundsEXT (will be remapped) */ "dd\0" "glDepthBoundsEXT\0" "\0" - /* _mesa_function_pool[24377]: ProgramParameters4fvNV (will be remapped) */ + /* _mesa_function_pool[24320]: ProgramParameters4fvNV (will be remapped) */ "iiip\0" "glProgramParameters4fvNV\0" "\0" - /* _mesa_function_pool[24408]: DeformationMap3fSGIX (dynamic) */ + /* _mesa_function_pool[24351]: DeformationMap3fSGIX (dynamic) */ "iffiiffiiffiip\0" "glDeformationMap3fSGIX\0" "\0" - /* _mesa_function_pool[24447]: GetProgramivNV (will be remapped) */ + /* _mesa_function_pool[24390]: GetProgramivNV (will be remapped) */ "iip\0" "glGetProgramivNV\0" "\0" - /* _mesa_function_pool[24469]: GetFragDataLocationEXT (will be remapped) */ + /* _mesa_function_pool[24412]: GetFragDataLocationEXT (will be remapped) */ "ip\0" "glGetFragDataLocationEXT\0" "glGetFragDataLocation\0" "\0" - /* _mesa_function_pool[24520]: GetMinmaxParameteriv (offset 366) */ + /* _mesa_function_pool[24463]: GetMinmaxParameteriv (offset 366) */ "iip\0" "glGetMinmaxParameteriv\0" "glGetMinmaxParameterivEXT\0" "\0" - /* _mesa_function_pool[24574]: PixelTransferf (offset 247) */ + /* _mesa_function_pool[24517]: PixelTransferf (offset 247) */ "if\0" "glPixelTransferf\0" "\0" - /* _mesa_function_pool[24595]: CopyTexImage1D (offset 323) */ + /* _mesa_function_pool[24538]: CopyTexImage1D (offset 323) */ "iiiiiii\0" "glCopyTexImage1D\0" "glCopyTexImage1DEXT\0" "\0" - /* _mesa_function_pool[24641]: PushMatrix (offset 298) */ + /* _mesa_function_pool[24584]: PushMatrix (offset 298) */ "\0" "glPushMatrix\0" "\0" - /* _mesa_function_pool[24656]: Fogiv (offset 156) */ + /* _mesa_function_pool[24599]: Fogiv (offset 156) */ "ip\0" "glFogiv\0" "\0" - /* _mesa_function_pool[24668]: TexCoord1dv (offset 95) */ + /* _mesa_function_pool[24611]: TexCoord1dv (offset 95) */ "p\0" "glTexCoord1dv\0" "\0" - /* _mesa_function_pool[24685]: AlphaFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[24628]: AlphaFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiii\0" "glAlphaFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[24721]: PixelTransferi (offset 248) */ + /* _mesa_function_pool[24664]: PixelTransferi (offset 248) */ "ii\0" "glPixelTransferi\0" "\0" - /* _mesa_function_pool[24742]: GetVertexAttribdvNV (will be remapped) */ + /* _mesa_function_pool[24685]: GetVertexAttribdvNV (will be remapped) */ "iip\0" "glGetVertexAttribdvNV\0" "\0" - /* _mesa_function_pool[24769]: VertexAttrib3fvNV (will be remapped) */ + /* _mesa_function_pool[24712]: VertexAttrib3fvNV (will be remapped) */ "ip\0" "glVertexAttrib3fvNV\0" "\0" - /* _mesa_function_pool[24793]: Rotatef (offset 300) */ + /* _mesa_function_pool[24736]: Rotatef (offset 300) */ "ffff\0" "glRotatef\0" "\0" - /* _mesa_function_pool[24809]: GetFinalCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[24752]: GetFinalCombinerInputParameterivNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[24851]: Vertex3i (offset 138) */ + /* _mesa_function_pool[24794]: Vertex3i (offset 138) */ "iii\0" "glVertex3i\0" "\0" - /* _mesa_function_pool[24867]: Vertex3f (offset 136) */ + /* _mesa_function_pool[24810]: Vertex3f (offset 136) */ "fff\0" "glVertex3f\0" "\0" - /* _mesa_function_pool[24883]: Clear (offset 203) */ + /* _mesa_function_pool[24826]: Clear (offset 203) */ "i\0" "glClear\0" "\0" - /* _mesa_function_pool[24894]: Vertex3d (offset 134) */ + /* _mesa_function_pool[24837]: Vertex3d (offset 134) */ "ddd\0" "glVertex3d\0" "\0" - /* _mesa_function_pool[24910]: GetMapParameterivNV (dynamic) */ + /* _mesa_function_pool[24853]: GetMapParameterivNV (dynamic) */ "iip\0" "glGetMapParameterivNV\0" "\0" - /* _mesa_function_pool[24937]: Uniform4iARB (will be remapped) */ + /* _mesa_function_pool[24880]: Uniform4iARB (will be remapped) */ "iiiii\0" "glUniform4i\0" "glUniform4iARB\0" "\0" - /* _mesa_function_pool[24971]: ReadBuffer (offset 254) */ + /* _mesa_function_pool[24914]: ReadBuffer (offset 254) */ "i\0" "glReadBuffer\0" "\0" - /* _mesa_function_pool[24987]: ConvolutionParameteri (offset 352) */ + /* _mesa_function_pool[24930]: ConvolutionParameteri (offset 352) */ "iii\0" "glConvolutionParameteri\0" "glConvolutionParameteriEXT\0" "\0" - /* _mesa_function_pool[25043]: Ortho (offset 296) */ + /* _mesa_function_pool[24986]: Ortho (offset 296) */ "dddddd\0" "glOrtho\0" "\0" - /* _mesa_function_pool[25059]: Binormal3sEXT (dynamic) */ + /* _mesa_function_pool[25002]: Binormal3sEXT (dynamic) */ "iii\0" "glBinormal3sEXT\0" "\0" - /* _mesa_function_pool[25080]: ListBase (offset 6) */ + /* _mesa_function_pool[25023]: ListBase (offset 6) */ "i\0" "glListBase\0" "\0" - /* _mesa_function_pool[25094]: Vertex3s (offset 140) */ + /* _mesa_function_pool[25037]: Vertex3s (offset 140) */ "iii\0" "glVertex3s\0" "\0" - /* _mesa_function_pool[25110]: ConvolutionParameterf (offset 350) */ + /* _mesa_function_pool[25053]: ConvolutionParameterf (offset 350) */ "iif\0" "glConvolutionParameterf\0" "glConvolutionParameterfEXT\0" "\0" - /* _mesa_function_pool[25166]: GetColorTableParameteriv (offset 345) */ + /* _mesa_function_pool[25109]: GetColorTableParameteriv (offset 345) */ "iip\0" "glGetColorTableParameteriv\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "\0" - /* _mesa_function_pool[25258]: ProgramEnvParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[25201]: ProgramEnvParameter4dvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4dvARB\0" "glProgramParameter4dvNV\0" "\0" - /* _mesa_function_pool[25315]: ShadeModel (offset 177) */ + /* _mesa_function_pool[25258]: ShadeModel (offset 177) */ "i\0" "glShadeModel\0" "\0" - /* _mesa_function_pool[25331]: VertexAttribs2fvNV (will be remapped) */ + /* _mesa_function_pool[25274]: VertexAttribs2fvNV (will be remapped) */ "iip\0" "glVertexAttribs2fvNV\0" "\0" - /* _mesa_function_pool[25357]: Rectiv (offset 91) */ + /* _mesa_function_pool[25300]: Rectiv (offset 91) */ "pp\0" "glRectiv\0" "\0" - /* _mesa_function_pool[25370]: UseProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[25313]: UseProgramObjectARB (will be remapped) */ "i\0" "glUseProgram\0" "glUseProgramObjectARB\0" "\0" - /* _mesa_function_pool[25408]: GetMapParameterfvNV (dynamic) */ + /* _mesa_function_pool[25351]: GetMapParameterfvNV (dynamic) */ "iip\0" "glGetMapParameterfvNV\0" "\0" - /* _mesa_function_pool[25435]: EndConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[25378]: EndConditionalRenderNV (will be remapped) */ "\0" "glEndConditionalRenderNV\0" "glEndConditionalRender\0" "\0" - /* _mesa_function_pool[25485]: PassTexCoordATI (will be remapped) */ + /* _mesa_function_pool[25428]: PassTexCoordATI (will be remapped) */ "iii\0" "glPassTexCoordATI\0" "\0" - /* _mesa_function_pool[25508]: DeleteProgram (will be remapped) */ + /* _mesa_function_pool[25451]: DeleteProgram (will be remapped) */ "i\0" "glDeleteProgram\0" "\0" - /* _mesa_function_pool[25527]: Tangent3ivEXT (dynamic) */ + /* _mesa_function_pool[25470]: Tangent3ivEXT (dynamic) */ "p\0" "glTangent3ivEXT\0" "\0" - /* _mesa_function_pool[25546]: Tangent3dEXT (dynamic) */ + /* _mesa_function_pool[25489]: Tangent3dEXT (dynamic) */ "ddd\0" "glTangent3dEXT\0" "\0" - /* _mesa_function_pool[25566]: SecondaryColor3dvEXT (will be remapped) */ + /* _mesa_function_pool[25509]: SecondaryColor3dvEXT (will be remapped) */ "p\0" "glSecondaryColor3dv\0" "glSecondaryColor3dvEXT\0" "\0" - /* _mesa_function_pool[25612]: AlphaFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[25555]: AlphaFragmentOp2ATI (will be remapped) */ "iiiiiiiii\0" "glAlphaFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[25645]: Vertex2fv (offset 129) */ + /* _mesa_function_pool[25588]: Vertex2fv (offset 129) */ "p\0" "glVertex2fv\0" "\0" - /* _mesa_function_pool[25660]: MultiDrawArraysEXT (will be remapped) */ + /* _mesa_function_pool[25603]: MultiDrawArraysEXT (will be remapped) */ "ippi\0" "glMultiDrawArrays\0" "glMultiDrawArraysEXT\0" "\0" - /* _mesa_function_pool[25705]: BindRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[25648]: BindRenderbufferEXT (will be remapped) */ "ii\0" "glBindRenderbuffer\0" "glBindRenderbufferEXT\0" "\0" - /* _mesa_function_pool[25750]: MultiTexCoord4dARB (offset 400) */ + /* _mesa_function_pool[25693]: MultiTexCoord4dARB (offset 400) */ "idddd\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dARB\0" "\0" - /* _mesa_function_pool[25796]: FramebufferTextureFaceARB (will be remapped) */ + /* _mesa_function_pool[25739]: FramebufferTextureFaceARB (will be remapped) */ "iiiii\0" "glFramebufferTextureFaceARB\0" "\0" - /* _mesa_function_pool[25831]: Vertex3sv (offset 141) */ + /* _mesa_function_pool[25774]: Vertex3sv (offset 141) */ "p\0" "glVertex3sv\0" "\0" - /* _mesa_function_pool[25846]: SecondaryColor3usEXT (will be remapped) */ + /* _mesa_function_pool[25789]: SecondaryColor3usEXT (will be remapped) */ "iii\0" "glSecondaryColor3us\0" "glSecondaryColor3usEXT\0" "\0" - /* _mesa_function_pool[25894]: ProgramLocalParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[25837]: ProgramLocalParameter4fvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4fvARB\0" "\0" - /* _mesa_function_pool[25929]: DeleteProgramsNV (will be remapped) */ + /* _mesa_function_pool[25872]: DeleteProgramsNV (will be remapped) */ "ip\0" "glDeleteProgramsARB\0" "glDeleteProgramsNV\0" "\0" - /* _mesa_function_pool[25972]: EvalMesh1 (offset 236) */ + /* _mesa_function_pool[25915]: EvalMesh1 (offset 236) */ "iii\0" "glEvalMesh1\0" "\0" - /* _mesa_function_pool[25989]: PauseTransformFeedback (will be remapped) */ + /* _mesa_function_pool[25932]: PauseTransformFeedback (will be remapped) */ "\0" "glPauseTransformFeedback\0" "\0" - /* _mesa_function_pool[26016]: MultiTexCoord1sARB (offset 382) */ + /* _mesa_function_pool[25959]: MultiTexCoord1sARB (offset 382) */ "ii\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sARB\0" "\0" - /* _mesa_function_pool[26059]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[26002]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[26106]: GetVertexAttribPointervNV (will be remapped) */ + /* _mesa_function_pool[26049]: GetVertexAttribPointervNV (will be remapped) */ "iip\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "\0" - /* _mesa_function_pool[26194]: VertexAttribs1fvNV (will be remapped) */ + /* _mesa_function_pool[26137]: VertexAttribs1fvNV (will be remapped) */ "iip\0" "glVertexAttribs1fvNV\0" "\0" - /* _mesa_function_pool[26220]: MultiTexCoord1dvARB (offset 377) */ + /* _mesa_function_pool[26163]: MultiTexCoord1dvARB (offset 377) */ "ip\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1dvARB\0" "\0" - /* _mesa_function_pool[26265]: Uniform2iARB (will be remapped) */ + /* _mesa_function_pool[26208]: Uniform2iARB (will be remapped) */ "iii\0" "glUniform2i\0" "glUniform2iARB\0" "\0" - /* _mesa_function_pool[26297]: Vertex2iv (offset 131) */ + /* _mesa_function_pool[26240]: Vertex2iv (offset 131) */ "p\0" "glVertex2iv\0" "\0" - /* _mesa_function_pool[26312]: GetProgramStringNV (will be remapped) */ + /* _mesa_function_pool[26255]: GetProgramStringNV (will be remapped) */ "iip\0" "glGetProgramStringNV\0" "\0" - /* _mesa_function_pool[26338]: ColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[26281]: ColorPointerEXT (will be remapped) */ "iiiip\0" "glColorPointerEXT\0" "\0" - /* _mesa_function_pool[26363]: LineWidth (offset 168) */ + /* _mesa_function_pool[26306]: LineWidth (offset 168) */ "f\0" "glLineWidth\0" "\0" - /* _mesa_function_pool[26378]: MapBufferARB (will be remapped) */ + /* _mesa_function_pool[26321]: MapBufferARB (will be remapped) */ "ii\0" "glMapBuffer\0" "glMapBufferARB\0" "\0" - /* _mesa_function_pool[26409]: MultiDrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[26352]: MultiDrawElementsBaseVertex (will be remapped) */ "ipipip\0" "glMultiDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[26447]: TexParameterIuivEXT (will be remapped) */ + /* _mesa_function_pool[26390]: TexParameterIuivEXT (will be remapped) */ "iip\0" "glTexParameterIuivEXT\0" "glTexParameterIuiv\0" "\0" - /* _mesa_function_pool[26493]: Binormal3svEXT (dynamic) */ + /* _mesa_function_pool[26436]: Binormal3svEXT (dynamic) */ "p\0" "glBinormal3svEXT\0" "\0" - /* _mesa_function_pool[26513]: ApplyTextureEXT (dynamic) */ + /* _mesa_function_pool[26456]: ApplyTextureEXT (dynamic) */ "i\0" "glApplyTextureEXT\0" "\0" - /* _mesa_function_pool[26534]: GetBufferParameteri64v (will be remapped) */ + /* _mesa_function_pool[26477]: GetBufferParameteri64v (will be remapped) */ "iip\0" "glGetBufferParameteri64v\0" "\0" - /* _mesa_function_pool[26564]: TexGendv (offset 189) */ + /* _mesa_function_pool[26507]: TexGendv (offset 189) */ "iip\0" "glTexGendv\0" "\0" - /* _mesa_function_pool[26580]: VertexAttribI3iEXT (will be remapped) */ + /* _mesa_function_pool[26523]: VertexAttribI3iEXT (will be remapped) */ "iiii\0" "glVertexAttribI3iEXT\0" "glVertexAttribI3i\0" "\0" - /* _mesa_function_pool[26625]: EnableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[26568]: EnableIndexedEXT (will be remapped) */ "ii\0" "glEnableIndexedEXT\0" "glEnablei\0" "\0" - /* _mesa_function_pool[26658]: TextureMaterialEXT (dynamic) */ + /* _mesa_function_pool[26601]: TextureMaterialEXT (dynamic) */ "ii\0" "glTextureMaterialEXT\0" "\0" - /* _mesa_function_pool[26683]: TextureLightEXT (dynamic) */ + /* _mesa_function_pool[26626]: TextureLightEXT (dynamic) */ "i\0" "glTextureLightEXT\0" "\0" - /* _mesa_function_pool[26704]: ResetMinmax (offset 370) */ + /* _mesa_function_pool[26647]: ResetMinmax (offset 370) */ "i\0" "glResetMinmax\0" "glResetMinmaxEXT\0" "\0" - /* _mesa_function_pool[26738]: SpriteParameterfSGIX (dynamic) */ + /* _mesa_function_pool[26681]: SpriteParameterfSGIX (dynamic) */ "if\0" "glSpriteParameterfSGIX\0" "\0" - /* _mesa_function_pool[26765]: EnableClientState (offset 313) */ + /* _mesa_function_pool[26708]: EnableClientState (offset 313) */ "i\0" "glEnableClientState\0" "\0" - /* _mesa_function_pool[26788]: VertexAttrib4sNV (will be remapped) */ + /* _mesa_function_pool[26731]: VertexAttrib4sNV (will be remapped) */ "iiiii\0" "glVertexAttrib4sNV\0" "\0" - /* _mesa_function_pool[26814]: GetConvolutionParameterfv (offset 357) */ + /* _mesa_function_pool[26757]: GetConvolutionParameterfv (offset 357) */ "iip\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[26878]: VertexAttribs4dvNV (will be remapped) */ + /* _mesa_function_pool[26821]: VertexAttribs4dvNV (will be remapped) */ "iip\0" "glVertexAttribs4dvNV\0" "\0" - /* _mesa_function_pool[26904]: VertexAttrib4dARB (will be remapped) */ + /* _mesa_function_pool[26847]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[26879]: VertexAttrib4dARB (will be remapped) */ "idddd\0" "glVertexAttrib4d\0" "glVertexAttrib4dARB\0" "\0" - /* _mesa_function_pool[26948]: GetTexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[26923]: GetTexBumpParameterfvATI (will be remapped) */ "ip\0" "glGetTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[26979]: ProgramNamedParameter4dNV (will be remapped) */ + /* _mesa_function_pool[26954]: ProgramNamedParameter4dNV (will be remapped) */ "iipdddd\0" "glProgramNamedParameter4dNV\0" "\0" - /* _mesa_function_pool[27016]: GetMaterialfv (offset 269) */ + /* _mesa_function_pool[26991]: GetMaterialfv (offset 269) */ "iip\0" "glGetMaterialfv\0" "\0" - /* _mesa_function_pool[27037]: VertexWeightfEXT (dynamic) */ + /* _mesa_function_pool[27012]: VertexWeightfEXT (dynamic) */ "f\0" "glVertexWeightfEXT\0" "\0" - /* _mesa_function_pool[27059]: SetFragmentShaderConstantATI (will be remapped) */ + /* _mesa_function_pool[27034]: SetFragmentShaderConstantATI (will be remapped) */ "ip\0" "glSetFragmentShaderConstantATI\0" "\0" - /* _mesa_function_pool[27094]: Binormal3fEXT (dynamic) */ + /* _mesa_function_pool[27069]: Binormal3fEXT (dynamic) */ "fff\0" "glBinormal3fEXT\0" "\0" - /* _mesa_function_pool[27115]: CallList (offset 2) */ + /* _mesa_function_pool[27090]: CallList (offset 2) */ "i\0" "glCallList\0" "\0" - /* _mesa_function_pool[27129]: Materialfv (offset 170) */ + /* _mesa_function_pool[27104]: Materialfv (offset 170) */ "iip\0" "glMaterialfv\0" "\0" - /* _mesa_function_pool[27147]: TexCoord3fv (offset 113) */ + /* _mesa_function_pool[27122]: TexCoord3fv (offset 113) */ "p\0" "glTexCoord3fv\0" "\0" - /* _mesa_function_pool[27164]: FogCoordfvEXT (will be remapped) */ + /* _mesa_function_pool[27139]: FogCoordfvEXT (will be remapped) */ "p\0" "glFogCoordfv\0" "glFogCoordfvEXT\0" "\0" - /* _mesa_function_pool[27196]: MultiTexCoord1ivARB (offset 381) */ + /* _mesa_function_pool[27171]: MultiTexCoord1ivARB (offset 381) */ "ip\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1ivARB\0" "\0" - /* _mesa_function_pool[27241]: SecondaryColor3ubEXT (will be remapped) */ + /* _mesa_function_pool[27216]: SecondaryColor3ubEXT (will be remapped) */ "iii\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubEXT\0" "\0" - /* _mesa_function_pool[27289]: MultiTexCoord2ivARB (offset 389) */ + /* _mesa_function_pool[27264]: MultiTexCoord2ivARB (offset 389) */ "ip\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2ivARB\0" "\0" - /* _mesa_function_pool[27334]: FogFuncSGIS (dynamic) */ + /* _mesa_function_pool[27309]: FogFuncSGIS (dynamic) */ "ip\0" "glFogFuncSGIS\0" "\0" - /* _mesa_function_pool[27352]: CopyTexSubImage2D (offset 326) */ + /* _mesa_function_pool[27327]: CopyTexSubImage2D (offset 326) */ "iiiiiiii\0" "glCopyTexSubImage2D\0" "glCopyTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[27405]: GetObjectParameterivARB (will be remapped) */ + /* _mesa_function_pool[27380]: GetObjectParameterivARB (will be remapped) */ "iip\0" "glGetObjectParameterivARB\0" "\0" - /* _mesa_function_pool[27436]: Color3iv (offset 16) */ + /* _mesa_function_pool[27411]: Color3iv (offset 16) */ "p\0" "glColor3iv\0" "\0" - /* _mesa_function_pool[27450]: TexCoord4fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[27425]: TexCoord4fVertex4fSUN (dynamic) */ "ffffffff\0" "glTexCoord4fVertex4fSUN\0" "\0" - /* _mesa_function_pool[27484]: DrawElements (offset 311) */ + /* _mesa_function_pool[27459]: DrawElements (offset 311) */ "iiip\0" "glDrawElements\0" "\0" - /* _mesa_function_pool[27505]: BindVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[27480]: BindVertexArrayAPPLE (will be remapped) */ "i\0" "glBindVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[27531]: GetProgramLocalParameterdvARB (will be remapped) */ + /* _mesa_function_pool[27506]: GetProgramLocalParameterdvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterdvARB\0" "\0" - /* _mesa_function_pool[27568]: GetHistogramParameteriv (offset 363) */ + /* _mesa_function_pool[27543]: GetHistogramParameteriv (offset 363) */ "iip\0" "glGetHistogramParameteriv\0" "glGetHistogramParameterivEXT\0" "\0" - /* _mesa_function_pool[27628]: MultiTexCoord1iARB (offset 380) */ + /* _mesa_function_pool[27603]: MultiTexCoord1iARB (offset 380) */ "ii\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iARB\0" "\0" - /* _mesa_function_pool[27671]: GetConvolutionFilter (offset 356) */ + /* _mesa_function_pool[27646]: GetConvolutionFilter (offset 356) */ "iiip\0" "glGetConvolutionFilter\0" "glGetConvolutionFilterEXT\0" "\0" - /* _mesa_function_pool[27726]: GetProgramivARB (will be remapped) */ + /* _mesa_function_pool[27701]: GetProgramivARB (will be remapped) */ "iip\0" "glGetProgramivARB\0" "\0" - /* _mesa_function_pool[27749]: BlendFuncSeparateEXT (will be remapped) */ + /* _mesa_function_pool[27724]: BlendFuncSeparateEXT (will be remapped) */ "iiii\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "\0" - /* _mesa_function_pool[27822]: MapBufferRange (will be remapped) */ + /* _mesa_function_pool[27797]: MapBufferRange (will be remapped) */ "iiii\0" "glMapBufferRange\0" "\0" - /* _mesa_function_pool[27845]: ProgramParameters4dvNV (will be remapped) */ + /* _mesa_function_pool[27820]: ProgramParameters4dvNV (will be remapped) */ "iiip\0" "glProgramParameters4dvNV\0" "\0" - /* _mesa_function_pool[27876]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[27851]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[27913]: EvalPoint2 (offset 239) */ + /* _mesa_function_pool[27888]: EvalPoint2 (offset 239) */ "ii\0" "glEvalPoint2\0" "\0" - /* _mesa_function_pool[27930]: Uniform1uivEXT (will be remapped) */ + /* _mesa_function_pool[27905]: Uniform1uivEXT (will be remapped) */ "iip\0" "glUniform1uivEXT\0" "glUniform1uiv\0" "\0" - /* _mesa_function_pool[27966]: EvalPoint1 (offset 237) */ + /* _mesa_function_pool[27941]: EvalPoint1 (offset 237) */ "i\0" "glEvalPoint1\0" "\0" - /* _mesa_function_pool[27982]: Binormal3dvEXT (dynamic) */ + /* _mesa_function_pool[27957]: Binormal3dvEXT (dynamic) */ "p\0" "glBinormal3dvEXT\0" "\0" - /* _mesa_function_pool[28002]: PopMatrix (offset 297) */ + /* _mesa_function_pool[27977]: PopMatrix (offset 297) */ "\0" "glPopMatrix\0" "\0" - /* _mesa_function_pool[28016]: FinishFenceNV (will be remapped) */ + /* _mesa_function_pool[27991]: GetVertexAttribIuivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIuivEXT\0" + "glGetVertexAttribIuiv\0" + "\0" + /* _mesa_function_pool[28043]: FinishFenceNV (will be remapped) */ "i\0" "glFinishFenceNV\0" "\0" - /* _mesa_function_pool[28035]: GetFogFuncSGIS (dynamic) */ + /* _mesa_function_pool[28062]: GetFogFuncSGIS (dynamic) */ "p\0" "glGetFogFuncSGIS\0" "\0" - /* _mesa_function_pool[28055]: GetUniformLocationARB (will be remapped) */ + /* _mesa_function_pool[28082]: GetUniformLocationARB (will be remapped) */ "ip\0" "glGetUniformLocation\0" "glGetUniformLocationARB\0" "\0" - /* _mesa_function_pool[28104]: SecondaryColor3fEXT (will be remapped) */ + /* _mesa_function_pool[28131]: SecondaryColor3fEXT (will be remapped) */ "fff\0" "glSecondaryColor3f\0" "glSecondaryColor3fEXT\0" "\0" - /* _mesa_function_pool[28150]: GetTexGeniv (offset 280) */ + /* _mesa_function_pool[28177]: GetTexGeniv (offset 280) */ "iip\0" "glGetTexGeniv\0" "\0" - /* _mesa_function_pool[28169]: CombinerInputNV (will be remapped) */ + /* _mesa_function_pool[28196]: CombinerInputNV (will be remapped) */ "iiiiii\0" "glCombinerInputNV\0" "\0" - /* _mesa_function_pool[28195]: VertexAttrib3sARB (will be remapped) */ + /* _mesa_function_pool[28222]: VertexAttrib3sARB (will be remapped) */ "iiii\0" "glVertexAttrib3s\0" "glVertexAttrib3sARB\0" "\0" - /* _mesa_function_pool[28238]: IsTransformFeedback (will be remapped) */ + /* _mesa_function_pool[28265]: IsTransformFeedback (will be remapped) */ "i\0" "glIsTransformFeedback\0" "\0" - /* _mesa_function_pool[28263]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[28290]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[28308]: Map2d (offset 222) */ + /* _mesa_function_pool[28335]: Map2d (offset 222) */ "iddiiddiip\0" "glMap2d\0" "\0" - /* _mesa_function_pool[28328]: Map2f (offset 223) */ + /* _mesa_function_pool[28355]: Map2f (offset 223) */ "iffiiffiip\0" "glMap2f\0" "\0" - /* _mesa_function_pool[28348]: ProgramStringARB (will be remapped) */ + /* _mesa_function_pool[28375]: ProgramStringARB (will be remapped) */ "iiip\0" "glProgramStringARB\0" "\0" - /* _mesa_function_pool[28373]: Vertex4s (offset 148) */ + /* _mesa_function_pool[28400]: Vertex4s (offset 148) */ "iiii\0" "glVertex4s\0" "\0" - /* _mesa_function_pool[28390]: TexCoord4fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[28417]: TexCoord4fVertex4fvSUN (dynamic) */ "pp\0" "glTexCoord4fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[28419]: FragmentLightModelivSGIX (dynamic) */ + /* _mesa_function_pool[28446]: FragmentLightModelivSGIX (dynamic) */ "ip\0" "glFragmentLightModelivSGIX\0" "\0" - /* _mesa_function_pool[28450]: VertexAttrib1fNV (will be remapped) */ + /* _mesa_function_pool[28477]: VertexAttrib1fNV (will be remapped) */ "if\0" "glVertexAttrib1fNV\0" "\0" - /* _mesa_function_pool[28473]: Vertex4f (offset 144) */ + /* _mesa_function_pool[28500]: Vertex4f (offset 144) */ "ffff\0" "glVertex4f\0" "\0" - /* _mesa_function_pool[28490]: EvalCoord1d (offset 228) */ + /* _mesa_function_pool[28517]: EvalCoord1d (offset 228) */ "d\0" "glEvalCoord1d\0" "\0" - /* _mesa_function_pool[28507]: Vertex4d (offset 142) */ + /* _mesa_function_pool[28534]: Vertex4d (offset 142) */ "dddd\0" "glVertex4d\0" "\0" - /* _mesa_function_pool[28524]: RasterPos4dv (offset 79) */ + /* _mesa_function_pool[28551]: RasterPos4dv (offset 79) */ "p\0" "glRasterPos4dv\0" "\0" - /* _mesa_function_pool[28542]: UseShaderProgramEXT (will be remapped) */ + /* _mesa_function_pool[28569]: UseShaderProgramEXT (will be remapped) */ "ii\0" "glUseShaderProgramEXT\0" "\0" - /* _mesa_function_pool[28568]: FragmentLightfSGIX (dynamic) */ + /* _mesa_function_pool[28595]: FragmentLightfSGIX (dynamic) */ "iif\0" "glFragmentLightfSGIX\0" "\0" - /* _mesa_function_pool[28594]: GetCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[28621]: GetCompressedTexImageARB (will be remapped) */ "iip\0" "glGetCompressedTexImage\0" "glGetCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[28650]: GetTexGenfv (offset 279) */ + /* _mesa_function_pool[28677]: GetTexGenfv (offset 279) */ "iip\0" "glGetTexGenfv\0" "\0" - /* _mesa_function_pool[28669]: Vertex4i (offset 146) */ + /* _mesa_function_pool[28696]: Vertex4i (offset 146) */ "iiii\0" "glVertex4i\0" "\0" - /* _mesa_function_pool[28686]: VertexWeightPointerEXT (dynamic) */ + /* _mesa_function_pool[28713]: VertexWeightPointerEXT (dynamic) */ "iiip\0" "glVertexWeightPointerEXT\0" "\0" - /* _mesa_function_pool[28717]: GetHistogram (offset 361) */ + /* _mesa_function_pool[28744]: GetHistogram (offset 361) */ "iiiip\0" "glGetHistogram\0" "glGetHistogramEXT\0" "\0" - /* _mesa_function_pool[28757]: ActiveStencilFaceEXT (will be remapped) */ + /* _mesa_function_pool[28784]: ActiveStencilFaceEXT (will be remapped) */ "i\0" "glActiveStencilFaceEXT\0" "\0" - /* _mesa_function_pool[28783]: StencilFuncSeparateATI (will be remapped) */ + /* _mesa_function_pool[28810]: StencilFuncSeparateATI (will be remapped) */ "iiii\0" "glStencilFuncSeparateATI\0" "\0" - /* _mesa_function_pool[28814]: Materialf (offset 169) */ + /* _mesa_function_pool[28841]: Materialf (offset 169) */ "iif\0" "glMaterialf\0" "\0" - /* _mesa_function_pool[28831]: GetShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[28858]: GetShaderSourceARB (will be remapped) */ "iipp\0" "glGetShaderSource\0" "glGetShaderSourceARB\0" "\0" - /* _mesa_function_pool[28876]: IglooInterfaceSGIX (dynamic) */ + /* _mesa_function_pool[28903]: IglooInterfaceSGIX (dynamic) */ "ip\0" "glIglooInterfaceSGIX\0" "\0" - /* _mesa_function_pool[28901]: Materiali (offset 171) */ + /* _mesa_function_pool[28928]: Materiali (offset 171) */ "iii\0" "glMateriali\0" "\0" - /* _mesa_function_pool[28918]: VertexAttrib4dNV (will be remapped) */ + /* _mesa_function_pool[28945]: VertexAttrib4dNV (will be remapped) */ "idddd\0" "glVertexAttrib4dNV\0" "\0" - /* _mesa_function_pool[28944]: MultiModeDrawElementsIBM (will be remapped) */ + /* _mesa_function_pool[28971]: MultiModeDrawElementsIBM (will be remapped) */ "ppipii\0" "glMultiModeDrawElementsIBM\0" "\0" - /* _mesa_function_pool[28979]: Indexsv (offset 51) */ + /* _mesa_function_pool[29006]: Indexsv (offset 51) */ "p\0" "glIndexsv\0" "\0" - /* _mesa_function_pool[28992]: MultiTexCoord4svARB (offset 407) */ + /* _mesa_function_pool[29019]: MultiTexCoord4svARB (offset 407) */ "ip\0" "glMultiTexCoord4sv\0" "glMultiTexCoord4svARB\0" "\0" - /* _mesa_function_pool[29037]: LightModelfv (offset 164) */ + /* _mesa_function_pool[29064]: LightModelfv (offset 164) */ "ip\0" "glLightModelfv\0" "\0" - /* _mesa_function_pool[29056]: TexCoord2dv (offset 103) */ + /* _mesa_function_pool[29083]: TexCoord2dv (offset 103) */ "p\0" "glTexCoord2dv\0" "\0" - /* _mesa_function_pool[29073]: GenQueriesARB (will be remapped) */ + /* _mesa_function_pool[29100]: GenQueriesARB (will be remapped) */ "ip\0" "glGenQueries\0" "glGenQueriesARB\0" "\0" - /* _mesa_function_pool[29106]: EvalCoord1dv (offset 229) */ + /* _mesa_function_pool[29133]: EvalCoord1dv (offset 229) */ "p\0" "glEvalCoord1dv\0" "\0" - /* _mesa_function_pool[29124]: ReplacementCodeuiVertex3fSUN (dynamic) */ + /* _mesa_function_pool[29151]: ReplacementCodeuiVertex3fSUN (dynamic) */ "ifff\0" "glReplacementCodeuiVertex3fSUN\0" "\0" - /* _mesa_function_pool[29161]: Translated (offset 303) */ + /* _mesa_function_pool[29188]: Translated (offset 303) */ "ddd\0" "glTranslated\0" "\0" - /* _mesa_function_pool[29179]: Translatef (offset 304) */ + /* _mesa_function_pool[29206]: Translatef (offset 304) */ "fff\0" "glTranslatef\0" "\0" - /* _mesa_function_pool[29197]: Uniform3uiEXT (will be remapped) */ + /* _mesa_function_pool[29224]: Uniform3uiEXT (will be remapped) */ "iiii\0" "glUniform3uiEXT\0" "glUniform3ui\0" "\0" - /* _mesa_function_pool[29232]: StencilMask (offset 209) */ + /* _mesa_function_pool[29259]: StencilMask (offset 209) */ "i\0" "glStencilMask\0" "\0" - /* _mesa_function_pool[29249]: Tangent3iEXT (dynamic) */ + /* _mesa_function_pool[29276]: Tangent3iEXT (dynamic) */ "iii\0" "glTangent3iEXT\0" "\0" - /* _mesa_function_pool[29269]: GetLightiv (offset 265) */ + /* _mesa_function_pool[29296]: GetLightiv (offset 265) */ "iip\0" "glGetLightiv\0" "\0" - /* _mesa_function_pool[29287]: DrawMeshArraysSUN (dynamic) */ + /* _mesa_function_pool[29314]: DrawMeshArraysSUN (dynamic) */ "iiii\0" "glDrawMeshArraysSUN\0" "\0" - /* _mesa_function_pool[29313]: IsList (offset 287) */ + /* _mesa_function_pool[29340]: IsList (offset 287) */ "i\0" "glIsList\0" "\0" - /* _mesa_function_pool[29325]: IsSync (will be remapped) */ + /* _mesa_function_pool[29352]: IsSync (will be remapped) */ "i\0" "glIsSync\0" "\0" - /* _mesa_function_pool[29337]: RenderMode (offset 196) */ + /* _mesa_function_pool[29364]: RenderMode (offset 196) */ "i\0" "glRenderMode\0" "\0" - /* _mesa_function_pool[29353]: GetMapControlPointsNV (dynamic) */ + /* _mesa_function_pool[29380]: GetMapControlPointsNV (dynamic) */ "iiiiiip\0" "glGetMapControlPointsNV\0" "\0" - /* _mesa_function_pool[29386]: DrawBuffersARB (will be remapped) */ + /* _mesa_function_pool[29413]: DrawBuffersARB (will be remapped) */ "ip\0" "glDrawBuffers\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "\0" - /* _mesa_function_pool[29438]: ClearBufferiv (will be remapped) */ + /* _mesa_function_pool[29465]: ClearBufferiv (will be remapped) */ "iip\0" "glClearBufferiv\0" "\0" - /* _mesa_function_pool[29459]: ProgramLocalParameter4fARB (will be remapped) */ + /* _mesa_function_pool[29486]: ProgramLocalParameter4fARB (will be remapped) */ "iiffff\0" "glProgramLocalParameter4fARB\0" "\0" - /* _mesa_function_pool[29496]: SpriteParameterivSGIX (dynamic) */ + /* _mesa_function_pool[29523]: SpriteParameterivSGIX (dynamic) */ "ip\0" "glSpriteParameterivSGIX\0" "\0" - /* _mesa_function_pool[29524]: ProvokingVertexEXT (will be remapped) */ + /* _mesa_function_pool[29551]: ProvokingVertexEXT (will be remapped) */ "i\0" "glProvokingVertexEXT\0" "glProvokingVertex\0" "\0" - /* _mesa_function_pool[29566]: MultiTexCoord1fARB (offset 378) */ + /* _mesa_function_pool[29593]: MultiTexCoord1fARB (offset 378) */ "if\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fARB\0" "\0" - /* _mesa_function_pool[29609]: LoadName (offset 198) */ + /* _mesa_function_pool[29636]: LoadName (offset 198) */ "i\0" "glLoadName\0" "\0" - /* _mesa_function_pool[29623]: VertexAttribs4ubvNV (will be remapped) */ + /* _mesa_function_pool[29650]: VertexAttribs4ubvNV (will be remapped) */ "iip\0" "glVertexAttribs4ubvNV\0" "\0" - /* _mesa_function_pool[29650]: WeightsvARB (dynamic) */ + /* _mesa_function_pool[29677]: WeightsvARB (dynamic) */ "ip\0" "glWeightsvARB\0" "\0" - /* _mesa_function_pool[29668]: Uniform1fvARB (will be remapped) */ + /* _mesa_function_pool[29695]: Uniform1fvARB (will be remapped) */ "iip\0" "glUniform1fv\0" "glUniform1fvARB\0" "\0" - /* _mesa_function_pool[29702]: CopyTexSubImage1D (offset 325) */ + /* _mesa_function_pool[29729]: CopyTexSubImage1D (offset 325) */ "iiiiii\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[29753]: CullFace (offset 152) */ + /* _mesa_function_pool[29780]: CullFace (offset 152) */ "i\0" "glCullFace\0" "\0" - /* _mesa_function_pool[29767]: BindTexture (offset 307) */ + /* _mesa_function_pool[29794]: BindTexture (offset 307) */ "ii\0" "glBindTexture\0" "glBindTextureEXT\0" "\0" - /* _mesa_function_pool[29802]: BeginFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[29829]: BeginFragmentShaderATI (will be remapped) */ "\0" "glBeginFragmentShaderATI\0" "\0" - /* _mesa_function_pool[29829]: MultiTexCoord4fARB (offset 402) */ + /* _mesa_function_pool[29856]: MultiTexCoord4fARB (offset 402) */ "iffff\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fARB\0" "\0" - /* _mesa_function_pool[29875]: VertexAttribs3svNV (will be remapped) */ + /* _mesa_function_pool[29902]: VertexAttribs3svNV (will be remapped) */ "iip\0" "glVertexAttribs3svNV\0" "\0" - /* _mesa_function_pool[29901]: StencilFunc (offset 243) */ + /* _mesa_function_pool[29928]: StencilFunc (offset 243) */ "iii\0" "glStencilFunc\0" "\0" - /* _mesa_function_pool[29920]: CopyPixels (offset 255) */ + /* _mesa_function_pool[29947]: CopyPixels (offset 255) */ "iiiii\0" "glCopyPixels\0" "\0" - /* _mesa_function_pool[29940]: Rectsv (offset 93) */ + /* _mesa_function_pool[29967]: Rectsv (offset 93) */ "pp\0" "glRectsv\0" "\0" - /* _mesa_function_pool[29953]: ReplacementCodeuivSUN (dynamic) */ + /* _mesa_function_pool[29980]: ReplacementCodeuivSUN (dynamic) */ "p\0" "glReplacementCodeuivSUN\0" "\0" - /* _mesa_function_pool[29980]: EnableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[30007]: EnableVertexAttribArrayARB (will be remapped) */ "i\0" "glEnableVertexAttribArray\0" "glEnableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[30038]: NormalPointervINTEL (dynamic) */ + /* _mesa_function_pool[30065]: NormalPointervINTEL (dynamic) */ "ip\0" "glNormalPointervINTEL\0" "\0" - /* _mesa_function_pool[30064]: CopyConvolutionFilter2D (offset 355) */ + /* _mesa_function_pool[30091]: CopyConvolutionFilter2D (offset 355) */ "iiiiii\0" "glCopyConvolutionFilter2D\0" "glCopyConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[30127]: WindowPos3ivMESA (will be remapped) */ + /* _mesa_function_pool[30154]: WindowPos3ivMESA (will be remapped) */ "p\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "\0" - /* _mesa_function_pool[30182]: CopyBufferSubData (will be remapped) */ + /* _mesa_function_pool[30209]: CopyBufferSubData (will be remapped) */ "iiiii\0" "glCopyBufferSubData\0" "\0" - /* _mesa_function_pool[30209]: NormalPointer (offset 318) */ + /* _mesa_function_pool[30236]: NormalPointer (offset 318) */ "iip\0" "glNormalPointer\0" "\0" - /* _mesa_function_pool[30230]: TexParameterfv (offset 179) */ + /* _mesa_function_pool[30257]: TexParameterfv (offset 179) */ "iip\0" "glTexParameterfv\0" "\0" - /* _mesa_function_pool[30252]: IsBufferARB (will be remapped) */ + /* _mesa_function_pool[30279]: IsBufferARB (will be remapped) */ "i\0" "glIsBuffer\0" "glIsBufferARB\0" "\0" - /* _mesa_function_pool[30280]: WindowPos4iMESA (will be remapped) */ + /* _mesa_function_pool[30307]: WindowPos4iMESA (will be remapped) */ "iiii\0" "glWindowPos4iMESA\0" "\0" - /* _mesa_function_pool[30304]: VertexAttrib4uivARB (will be remapped) */ + /* _mesa_function_pool[30331]: VertexAttrib4uivARB (will be remapped) */ "ip\0" "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" "\0" - /* _mesa_function_pool[30349]: Tangent3bvEXT (dynamic) */ + /* _mesa_function_pool[30376]: Tangent3bvEXT (dynamic) */ "p\0" "glTangent3bvEXT\0" "\0" - /* _mesa_function_pool[30368]: VertexAttribI3uivEXT (will be remapped) */ + /* _mesa_function_pool[30395]: VertexAttribI3uivEXT (will be remapped) */ "ip\0" "glVertexAttribI3uivEXT\0" "glVertexAttribI3uiv\0" "\0" - /* _mesa_function_pool[30415]: UniformMatrix3x4fv (will be remapped) */ + /* _mesa_function_pool[30442]: UniformMatrix3x4fv (will be remapped) */ "iiip\0" "glUniformMatrix3x4fv\0" "\0" - /* _mesa_function_pool[30442]: ClipPlane (offset 150) */ + /* _mesa_function_pool[30469]: ClipPlane (offset 150) */ "ip\0" "glClipPlane\0" "\0" - /* _mesa_function_pool[30458]: Recti (offset 90) */ + /* _mesa_function_pool[30485]: Recti (offset 90) */ "iiii\0" "glRecti\0" "\0" - /* _mesa_function_pool[30472]: VertexAttribI3ivEXT (will be remapped) */ + /* _mesa_function_pool[30499]: VertexAttribI3ivEXT (will be remapped) */ "ip\0" "glVertexAttribI3ivEXT\0" "glVertexAttribI3iv\0" "\0" - /* _mesa_function_pool[30517]: DrawRangeElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[30544]: DrawRangeElementsBaseVertex (will be remapped) */ "iiiiipi\0" "glDrawRangeElementsBaseVertex\0" "\0" - /* _mesa_function_pool[30556]: TexCoordPointervINTEL (dynamic) */ + /* _mesa_function_pool[30583]: TexCoordPointervINTEL (dynamic) */ "iip\0" "glTexCoordPointervINTEL\0" "\0" - /* _mesa_function_pool[30585]: DeleteBuffersARB (will be remapped) */ + /* _mesa_function_pool[30612]: DeleteBuffersARB (will be remapped) */ "ip\0" "glDeleteBuffers\0" "glDeleteBuffersARB\0" "\0" - /* _mesa_function_pool[30624]: PixelTransformParameterfvEXT (dynamic) */ + /* _mesa_function_pool[30651]: PixelTransformParameterfvEXT (dynamic) */ "iip\0" "glPixelTransformParameterfvEXT\0" "\0" - /* _mesa_function_pool[30660]: PrimitiveRestartNV (will be remapped) */ + /* _mesa_function_pool[30687]: PrimitiveRestartNV (will be remapped) */ "\0" "glPrimitiveRestartNV\0" "\0" - /* _mesa_function_pool[30683]: WindowPos4fvMESA (will be remapped) */ + /* _mesa_function_pool[30710]: WindowPos4fvMESA (will be remapped) */ "p\0" "glWindowPos4fvMESA\0" "\0" - /* _mesa_function_pool[30705]: GetPixelMapuiv (offset 272) */ + /* _mesa_function_pool[30732]: GetPixelMapuiv (offset 272) */ "ip\0" "glGetPixelMapuiv\0" "\0" - /* _mesa_function_pool[30726]: Rectf (offset 88) */ + /* _mesa_function_pool[30753]: Rectf (offset 88) */ "ffff\0" "glRectf\0" "\0" - /* _mesa_function_pool[30740]: VertexAttrib1sNV (will be remapped) */ + /* _mesa_function_pool[30767]: VertexAttrib1sNV (will be remapped) */ "ii\0" "glVertexAttrib1sNV\0" "\0" - /* _mesa_function_pool[30763]: Indexfv (offset 47) */ + /* _mesa_function_pool[30790]: Indexfv (offset 47) */ "p\0" "glIndexfv\0" "\0" - /* _mesa_function_pool[30776]: SecondaryColor3svEXT (will be remapped) */ + /* _mesa_function_pool[30803]: SecondaryColor3svEXT (will be remapped) */ "p\0" "glSecondaryColor3sv\0" "glSecondaryColor3svEXT\0" "\0" - /* _mesa_function_pool[30822]: LoadTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[30849]: LoadTransposeMatrixfARB (will be remapped) */ "p\0" "glLoadTransposeMatrixf\0" "glLoadTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[30874]: GetPointerv (offset 329) */ + /* _mesa_function_pool[30901]: GetPointerv (offset 329) */ "ip\0" "glGetPointerv\0" "glGetPointervEXT\0" "\0" - /* _mesa_function_pool[30909]: Tangent3bEXT (dynamic) */ + /* _mesa_function_pool[30936]: Tangent3bEXT (dynamic) */ "iii\0" "glTangent3bEXT\0" "\0" - /* _mesa_function_pool[30929]: CombinerParameterfNV (will be remapped) */ + /* _mesa_function_pool[30956]: CombinerParameterfNV (will be remapped) */ "if\0" "glCombinerParameterfNV\0" "\0" - /* _mesa_function_pool[30956]: IndexMask (offset 212) */ + /* _mesa_function_pool[30983]: IndexMask (offset 212) */ "i\0" "glIndexMask\0" "\0" - /* _mesa_function_pool[30971]: BindProgramNV (will be remapped) */ + /* _mesa_function_pool[30998]: BindProgramNV (will be remapped) */ "ii\0" "glBindProgramARB\0" "glBindProgramNV\0" "\0" - /* _mesa_function_pool[31008]: VertexAttrib4svARB (will be remapped) */ + /* _mesa_function_pool[31035]: VertexAttrib4svARB (will be remapped) */ "ip\0" "glVertexAttrib4sv\0" "glVertexAttrib4svARB\0" "\0" - /* _mesa_function_pool[31051]: GetFloatv (offset 262) */ + /* _mesa_function_pool[31078]: GetFloatv (offset 262) */ "ip\0" "glGetFloatv\0" "\0" - /* _mesa_function_pool[31067]: CreateDebugObjectMESA (dynamic) */ + /* _mesa_function_pool[31094]: CreateDebugObjectMESA (dynamic) */ "\0" "glCreateDebugObjectMESA\0" "\0" - /* _mesa_function_pool[31093]: GetShaderiv (will be remapped) */ + /* _mesa_function_pool[31120]: GetShaderiv (will be remapped) */ "iip\0" "glGetShaderiv\0" "\0" - /* _mesa_function_pool[31112]: ClientWaitSync (will be remapped) */ + /* _mesa_function_pool[31139]: ClientWaitSync (will be remapped) */ "iii\0" "glClientWaitSync\0" "\0" - /* _mesa_function_pool[31134]: TexCoord4s (offset 124) */ + /* _mesa_function_pool[31161]: TexCoord4s (offset 124) */ "iiii\0" "glTexCoord4s\0" "\0" - /* _mesa_function_pool[31153]: TexCoord3sv (offset 117) */ + /* _mesa_function_pool[31180]: TexCoord3sv (offset 117) */ "p\0" "glTexCoord3sv\0" "\0" - /* _mesa_function_pool[31170]: BindFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[31197]: BindFragmentShaderATI (will be remapped) */ "i\0" "glBindFragmentShaderATI\0" "\0" - /* _mesa_function_pool[31197]: PopAttrib (offset 218) */ + /* _mesa_function_pool[31224]: PopAttrib (offset 218) */ "\0" "glPopAttrib\0" "\0" - /* _mesa_function_pool[31211]: Fogfv (offset 154) */ + /* _mesa_function_pool[31238]: Fogfv (offset 154) */ "ip\0" "glFogfv\0" "\0" - /* _mesa_function_pool[31223]: UnmapBufferARB (will be remapped) */ + /* _mesa_function_pool[31250]: UnmapBufferARB (will be remapped) */ "i\0" "glUnmapBuffer\0" "glUnmapBufferARB\0" "\0" - /* _mesa_function_pool[31257]: InitNames (offset 197) */ + /* _mesa_function_pool[31284]: InitNames (offset 197) */ "\0" "glInitNames\0" "\0" - /* _mesa_function_pool[31271]: Normal3sv (offset 61) */ + /* _mesa_function_pool[31298]: Normal3sv (offset 61) */ "p\0" "glNormal3sv\0" "\0" - /* _mesa_function_pool[31286]: Minmax (offset 368) */ + /* _mesa_function_pool[31313]: Minmax (offset 368) */ "iii\0" "glMinmax\0" "glMinmaxEXT\0" "\0" - /* _mesa_function_pool[31312]: TexCoord4d (offset 118) */ + /* _mesa_function_pool[31339]: TexCoord4d (offset 118) */ "dddd\0" "glTexCoord4d\0" "\0" - /* _mesa_function_pool[31331]: DeformationMap3dSGIX (dynamic) */ - "iddiiddiiddiip\0" - "glDeformationMap3dSGIX\0" - "\0" - /* _mesa_function_pool[31370]: TexCoord4f (offset 120) */ + /* _mesa_function_pool[31358]: TexCoord4f (offset 120) */ "ffff\0" "glTexCoord4f\0" "\0" - /* _mesa_function_pool[31389]: FogCoorddvEXT (will be remapped) */ + /* _mesa_function_pool[31377]: FogCoorddvEXT (will be remapped) */ "p\0" "glFogCoorddv\0" "glFogCoorddvEXT\0" "\0" - /* _mesa_function_pool[31421]: FinishTextureSUNX (dynamic) */ + /* _mesa_function_pool[31409]: FinishTextureSUNX (dynamic) */ "\0" "glFinishTextureSUNX\0" "\0" - /* _mesa_function_pool[31443]: GetFragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[31431]: GetFragmentLightfvSGIX (dynamic) */ "iip\0" "glGetFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[31473]: Binormal3fvEXT (dynamic) */ + /* _mesa_function_pool[31461]: Binormal3fvEXT (dynamic) */ "p\0" "glBinormal3fvEXT\0" "\0" - /* _mesa_function_pool[31493]: GetBooleanv (offset 258) */ + /* _mesa_function_pool[31481]: GetBooleanv (offset 258) */ "ip\0" "glGetBooleanv\0" "\0" - /* _mesa_function_pool[31511]: ColorFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[31499]: ColorFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiiii\0" "glColorFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[31548]: Hint (offset 158) */ + /* _mesa_function_pool[31536]: Hint (offset 158) */ "ii\0" "glHint\0" "\0" - /* _mesa_function_pool[31559]: Color4dv (offset 28) */ + /* _mesa_function_pool[31547]: Color4dv (offset 28) */ "p\0" "glColor4dv\0" "\0" - /* _mesa_function_pool[31573]: VertexAttrib2svARB (will be remapped) */ + /* _mesa_function_pool[31561]: VertexAttrib2svARB (will be remapped) */ "ip\0" "glVertexAttrib2sv\0" "glVertexAttrib2svARB\0" "\0" - /* _mesa_function_pool[31616]: AreProgramsResidentNV (will be remapped) */ + /* _mesa_function_pool[31604]: AreProgramsResidentNV (will be remapped) */ "ipp\0" "glAreProgramsResidentNV\0" "\0" - /* _mesa_function_pool[31645]: WindowPos3svMESA (will be remapped) */ + /* _mesa_function_pool[31633]: WindowPos3svMESA (will be remapped) */ "p\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "\0" - /* _mesa_function_pool[31700]: CopyColorSubTable (offset 347) */ + /* _mesa_function_pool[31688]: CopyColorSubTable (offset 347) */ "iiiii\0" "glCopyColorSubTable\0" "glCopyColorSubTableEXT\0" "\0" - /* _mesa_function_pool[31750]: WeightdvARB (dynamic) */ + /* _mesa_function_pool[31738]: WeightdvARB (dynamic) */ "ip\0" "glWeightdvARB\0" "\0" - /* _mesa_function_pool[31768]: DeleteRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[31756]: DeleteRenderbuffersEXT (will be remapped) */ "ip\0" "glDeleteRenderbuffers\0" "glDeleteRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[31819]: VertexAttrib4NubvARB (will be remapped) */ + /* _mesa_function_pool[31807]: VertexAttrib4NubvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4NubvARB\0" "\0" - /* _mesa_function_pool[31866]: VertexAttrib3dvNV (will be remapped) */ + /* _mesa_function_pool[31854]: VertexAttrib3dvNV (will be remapped) */ "ip\0" "glVertexAttrib3dvNV\0" "\0" - /* _mesa_function_pool[31890]: GetObjectParameterfvARB (will be remapped) */ + /* _mesa_function_pool[31878]: GetObjectParameterfvARB (will be remapped) */ "iip\0" "glGetObjectParameterfvARB\0" "\0" - /* _mesa_function_pool[31921]: Vertex4iv (offset 147) */ + /* _mesa_function_pool[31909]: Vertex4iv (offset 147) */ "p\0" "glVertex4iv\0" "\0" - /* _mesa_function_pool[31936]: GetProgramEnvParameterdvARB (will be remapped) */ + /* _mesa_function_pool[31924]: GetProgramEnvParameterdvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterdvARB\0" "\0" - /* _mesa_function_pool[31971]: TexCoord4dv (offset 119) */ + /* _mesa_function_pool[31959]: TexCoord4dv (offset 119) */ "p\0" "glTexCoord4dv\0" "\0" - /* _mesa_function_pool[31988]: LockArraysEXT (will be remapped) */ + /* _mesa_function_pool[31976]: LockArraysEXT (will be remapped) */ "ii\0" "glLockArraysEXT\0" "\0" - /* _mesa_function_pool[32008]: Begin (offset 7) */ + /* _mesa_function_pool[31996]: Begin (offset 7) */ "i\0" "glBegin\0" "\0" - /* _mesa_function_pool[32019]: LightModeli (offset 165) */ + /* _mesa_function_pool[32007]: LightModeli (offset 165) */ "ii\0" "glLightModeli\0" "\0" - /* _mesa_function_pool[32037]: VertexAttribI4ivEXT (will be remapped) */ + /* _mesa_function_pool[32025]: VertexAttribI4ivEXT (will be remapped) */ "ip\0" "glVertexAttribI4ivEXT\0" "glVertexAttribI4iv\0" "\0" - /* _mesa_function_pool[32082]: Rectfv (offset 89) */ + /* _mesa_function_pool[32070]: Rectfv (offset 89) */ "pp\0" "glRectfv\0" "\0" - /* _mesa_function_pool[32095]: LightModelf (offset 163) */ + /* _mesa_function_pool[32083]: BlendEquationSeparateiARB (will be remapped) */ + "iii\0" + "glBlendEquationSeparateiARB\0" + "\0" + /* _mesa_function_pool[32116]: LightModelf (offset 163) */ "if\0" "glLightModelf\0" "\0" - /* _mesa_function_pool[32113]: GetTexParameterfv (offset 282) */ + /* _mesa_function_pool[32134]: GetTexParameterfv (offset 282) */ "iip\0" "glGetTexParameterfv\0" "\0" - /* _mesa_function_pool[32138]: GetLightfv (offset 264) */ + /* _mesa_function_pool[32159]: GetLightfv (offset 264) */ "iip\0" "glGetLightfv\0" "\0" - /* _mesa_function_pool[32156]: PixelTransformParameterivEXT (dynamic) */ + /* _mesa_function_pool[32177]: PixelTransformParameterivEXT (dynamic) */ "iip\0" "glPixelTransformParameterivEXT\0" "\0" - /* _mesa_function_pool[32192]: BinormalPointerEXT (dynamic) */ + /* _mesa_function_pool[32213]: BinormalPointerEXT (dynamic) */ "iip\0" "glBinormalPointerEXT\0" "\0" - /* _mesa_function_pool[32218]: VertexAttrib1dNV (will be remapped) */ + /* _mesa_function_pool[32239]: VertexAttrib1dNV (will be remapped) */ "id\0" "glVertexAttrib1dNV\0" "\0" - /* _mesa_function_pool[32241]: GetCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[32262]: GetCombinerInputParameterivNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[32280]: Disable (offset 214) */ + /* _mesa_function_pool[32301]: Disable (offset 214) */ "i\0" "glDisable\0" "\0" - /* _mesa_function_pool[32293]: MultiTexCoord2fvARB (offset 387) */ + /* _mesa_function_pool[32314]: MultiTexCoord2fvARB (offset 387) */ "ip\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2fvARB\0" "\0" - /* _mesa_function_pool[32338]: GetRenderbufferParameterivEXT (will be remapped) */ + /* _mesa_function_pool[32359]: GetRenderbufferParameterivEXT (will be remapped) */ "iip\0" "glGetRenderbufferParameteriv\0" "glGetRenderbufferParameterivEXT\0" "\0" - /* _mesa_function_pool[32404]: CombinerParameterivNV (will be remapped) */ + /* _mesa_function_pool[32425]: CombinerParameterivNV (will be remapped) */ "ip\0" "glCombinerParameterivNV\0" "\0" - /* _mesa_function_pool[32432]: GenFragmentShadersATI (will be remapped) */ + /* _mesa_function_pool[32453]: GenFragmentShadersATI (will be remapped) */ "i\0" "glGenFragmentShadersATI\0" "\0" - /* _mesa_function_pool[32459]: DrawArrays (offset 310) */ + /* _mesa_function_pool[32480]: DrawArrays (offset 310) */ "iii\0" "glDrawArrays\0" "glDrawArraysEXT\0" "\0" - /* _mesa_function_pool[32493]: WeightuivARB (dynamic) */ + /* _mesa_function_pool[32514]: WeightuivARB (dynamic) */ "ip\0" "glWeightuivARB\0" "\0" - /* _mesa_function_pool[32512]: VertexAttrib2sARB (will be remapped) */ + /* _mesa_function_pool[32533]: VertexAttrib2sARB (will be remapped) */ "iii\0" "glVertexAttrib2s\0" "glVertexAttrib2sARB\0" "\0" - /* _mesa_function_pool[32554]: ColorMask (offset 210) */ + /* _mesa_function_pool[32575]: ColorMask (offset 210) */ "iiii\0" "glColorMask\0" "\0" - /* _mesa_function_pool[32572]: GenAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[32593]: GenAsyncMarkersSGIX (dynamic) */ "i\0" "glGenAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[32597]: Tangent3svEXT (dynamic) */ + /* _mesa_function_pool[32618]: Tangent3svEXT (dynamic) */ "p\0" "glTangent3svEXT\0" "\0" - /* _mesa_function_pool[32616]: GetListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[32637]: GetListParameterivSGIX (dynamic) */ "iip\0" "glGetListParameterivSGIX\0" "\0" - /* _mesa_function_pool[32646]: BindBufferARB (will be remapped) */ + /* _mesa_function_pool[32667]: BindBufferARB (will be remapped) */ "ii\0" "glBindBuffer\0" "glBindBufferARB\0" "\0" - /* _mesa_function_pool[32679]: GetInfoLogARB (will be remapped) */ + /* _mesa_function_pool[32700]: GetInfoLogARB (will be remapped) */ "iipp\0" "glGetInfoLogARB\0" "\0" - /* _mesa_function_pool[32701]: RasterPos4iv (offset 83) */ + /* _mesa_function_pool[32722]: RasterPos4iv (offset 83) */ "p\0" "glRasterPos4iv\0" "\0" - /* _mesa_function_pool[32719]: Enable (offset 215) */ + /* _mesa_function_pool[32740]: Enable (offset 215) */ "i\0" "glEnable\0" "\0" - /* _mesa_function_pool[32731]: LineStipple (offset 167) */ + /* _mesa_function_pool[32752]: LineStipple (offset 167) */ "ii\0" "glLineStipple\0" "\0" - /* _mesa_function_pool[32749]: VertexAttribs4svNV (will be remapped) */ + /* _mesa_function_pool[32770]: VertexAttribs4svNV (will be remapped) */ "iip\0" "glVertexAttribs4svNV\0" "\0" - /* _mesa_function_pool[32775]: EdgeFlagPointerListIBM (dynamic) */ + /* _mesa_function_pool[32796]: EdgeFlagPointerListIBM (dynamic) */ "ipi\0" "glEdgeFlagPointerListIBM\0" "\0" - /* _mesa_function_pool[32805]: UniformMatrix3x2fv (will be remapped) */ + /* _mesa_function_pool[32826]: UniformMatrix3x2fv (will be remapped) */ "iiip\0" "glUniformMatrix3x2fv\0" "\0" - /* _mesa_function_pool[32832]: GetMinmaxParameterfv (offset 365) */ + /* _mesa_function_pool[32853]: GetMinmaxParameterfv (offset 365) */ "iip\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameterfvEXT\0" "\0" - /* _mesa_function_pool[32886]: VertexAttrib1fvARB (will be remapped) */ + /* _mesa_function_pool[32907]: VertexAttrib1fvARB (will be remapped) */ "ip\0" "glVertexAttrib1fv\0" "glVertexAttrib1fvARB\0" "\0" - /* _mesa_function_pool[32929]: GenBuffersARB (will be remapped) */ + /* _mesa_function_pool[32950]: GenBuffersARB (will be remapped) */ "ip\0" "glGenBuffers\0" "glGenBuffersARB\0" "\0" - /* _mesa_function_pool[32962]: VertexAttribs1svNV (will be remapped) */ + /* _mesa_function_pool[32983]: VertexAttribs1svNV (will be remapped) */ "iip\0" "glVertexAttribs1svNV\0" "\0" - /* _mesa_function_pool[32988]: Vertex3fv (offset 137) */ + /* _mesa_function_pool[33009]: Vertex3fv (offset 137) */ "p\0" "glVertex3fv\0" "\0" - /* _mesa_function_pool[33003]: GetTexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[33024]: GetTexBumpParameterivATI (will be remapped) */ "ip\0" "glGetTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[33034]: Binormal3bEXT (dynamic) */ + /* _mesa_function_pool[33055]: Binormal3bEXT (dynamic) */ "iii\0" "glBinormal3bEXT\0" "\0" - /* _mesa_function_pool[33055]: FragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[33076]: FragmentMaterialivSGIX (dynamic) */ "iip\0" "glFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[33085]: IsRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[33106]: IsRenderbufferEXT (will be remapped) */ "i\0" "glIsRenderbuffer\0" "glIsRenderbufferEXT\0" "\0" - /* _mesa_function_pool[33125]: GenProgramsNV (will be remapped) */ + /* _mesa_function_pool[33146]: GenProgramsNV (will be remapped) */ "ip\0" "glGenProgramsARB\0" "glGenProgramsNV\0" "\0" - /* _mesa_function_pool[33162]: VertexAttrib4dvNV (will be remapped) */ + /* _mesa_function_pool[33183]: VertexAttrib4dvNV (will be remapped) */ "ip\0" "glVertexAttrib4dvNV\0" "\0" - /* _mesa_function_pool[33186]: EndFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[33207]: EndFragmentShaderATI (will be remapped) */ "\0" "glEndFragmentShaderATI\0" "\0" - /* _mesa_function_pool[33211]: Binormal3iEXT (dynamic) */ + /* _mesa_function_pool[33232]: Binormal3iEXT (dynamic) */ "iii\0" "glBinormal3iEXT\0" "\0" - /* _mesa_function_pool[33232]: WindowPos2fMESA (will be remapped) */ + /* _mesa_function_pool[33253]: WindowPos2fMESA (will be remapped) */ "ff\0" "glWindowPos2f\0" "glWindowPos2fARB\0" @@ -4779,599 +4783,600 @@ static const char _mesa_function_pool[] = /* these functions need to be remapped */ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { - { 1577, AttachShader_remap_index }, - { 9906, CreateProgram_remap_index }, - { 23021, CreateShader_remap_index }, - { 25508, DeleteProgram_remap_index }, - { 18665, DeleteShader_remap_index }, - { 23522, DetachShader_remap_index }, - { 18068, GetAttachedShaders_remap_index }, - { 4869, GetProgramInfoLog_remap_index }, - { 405, GetProgramiv_remap_index }, - { 6542, GetShaderInfoLog_remap_index }, - { 31093, GetShaderiv_remap_index }, - { 13361, IsProgram_remap_index }, - { 12282, IsShader_remap_index }, - { 10036, StencilFuncSeparate_remap_index }, - { 3921, StencilMaskSeparate_remap_index }, - { 7607, StencilOpSeparate_remap_index }, - { 22309, UniformMatrix2x3fv_remap_index }, - { 2847, UniformMatrix2x4fv_remap_index }, - { 32805, UniformMatrix3x2fv_remap_index }, - { 30415, UniformMatrix3x4fv_remap_index }, - { 16309, UniformMatrix4x2fv_remap_index }, - { 3263, UniformMatrix4x3fv_remap_index }, - { 5030, ClampColor_remap_index }, - { 18122, ClearBufferfi_remap_index }, - { 17564, ClearBufferfv_remap_index }, - { 29438, ClearBufferiv_remap_index }, - { 13566, ClearBufferuiv_remap_index }, - { 19948, GetStringi_remap_index }, - { 2788, TexBuffer_remap_index }, - { 938, FramebufferTexture_remap_index }, - { 26534, GetBufferParameteri64v_remap_index }, - { 10136, GetInteger64i_v_remap_index }, - { 23335, VertexAttribDivisor_remap_index }, - { 9924, LoadTransposeMatrixdARB_remap_index }, - { 30822, LoadTransposeMatrixfARB_remap_index }, - { 5608, MultTransposeMatrixdARB_remap_index }, - { 23709, MultTransposeMatrixfARB_remap_index }, - { 216, SampleCoverageARB_remap_index }, - { 5834, CompressedTexImage1DARB_remap_index }, - { 24237, CompressedTexImage2DARB_remap_index }, - { 3984, CompressedTexImage3DARB_remap_index }, - { 18382, CompressedTexSubImage1DARB_remap_index }, - { 2050, CompressedTexSubImage2DARB_remap_index }, - { 20370, CompressedTexSubImage3DARB_remap_index }, - { 28594, GetCompressedTexImageARB_remap_index }, - { 3829, DisableVertexAttribArrayARB_remap_index }, - { 29980, EnableVertexAttribArrayARB_remap_index }, - { 31936, GetProgramEnvParameterdvARB_remap_index }, - { 23589, GetProgramEnvParameterfvARB_remap_index }, - { 27531, GetProgramLocalParameterdvARB_remap_index }, - { 8049, GetProgramLocalParameterfvARB_remap_index }, - { 18516, GetProgramStringARB_remap_index }, - { 27726, GetProgramivARB_remap_index }, - { 20565, GetVertexAttribdvARB_remap_index }, - { 16117, GetVertexAttribfvARB_remap_index }, - { 9748, GetVertexAttribivARB_remap_index }, - { 19429, ProgramEnvParameter4dARB_remap_index }, - { 25258, ProgramEnvParameter4dvARB_remap_index }, - { 16886, ProgramEnvParameter4fARB_remap_index }, - { 8948, ProgramEnvParameter4fvARB_remap_index }, - { 3947, ProgramLocalParameter4dARB_remap_index }, - { 13071, ProgramLocalParameter4dvARB_remap_index }, - { 29459, ProgramLocalParameter4fARB_remap_index }, - { 25894, ProgramLocalParameter4fvARB_remap_index }, - { 28348, ProgramStringARB_remap_index }, - { 19679, VertexAttrib1dARB_remap_index }, - { 15771, VertexAttrib1dvARB_remap_index }, - { 4122, VertexAttrib1fARB_remap_index }, - { 32886, VertexAttrib1fvARB_remap_index }, - { 7133, VertexAttrib1sARB_remap_index }, - { 2224, VertexAttrib1svARB_remap_index }, - { 15202, VertexAttrib2dARB_remap_index }, - { 17585, VertexAttrib2dvARB_remap_index }, - { 1596, VertexAttrib2fARB_remap_index }, - { 17698, VertexAttrib2fvARB_remap_index }, - { 32512, VertexAttrib2sARB_remap_index }, - { 31573, VertexAttrib2svARB_remap_index }, - { 11287, VertexAttrib3dARB_remap_index }, - { 8615, VertexAttrib3dvARB_remap_index }, - { 1683, VertexAttrib3fARB_remap_index }, - { 22572, VertexAttrib3fvARB_remap_index }, - { 28195, VertexAttrib3sARB_remap_index }, - { 20307, VertexAttrib3svARB_remap_index }, - { 4895, VertexAttrib4NbvARB_remap_index }, - { 17945, VertexAttrib4NivARB_remap_index }, - { 22527, VertexAttrib4NsvARB_remap_index }, - { 23541, VertexAttrib4NubARB_remap_index }, - { 31819, VertexAttrib4NubvARB_remap_index }, - { 19090, VertexAttrib4NuivARB_remap_index }, - { 3136, VertexAttrib4NusvARB_remap_index }, - { 10876, VertexAttrib4bvARB_remap_index }, - { 26904, VertexAttrib4dARB_remap_index }, - { 21329, VertexAttrib4dvARB_remap_index }, - { 11441, VertexAttrib4fARB_remap_index }, - { 11845, VertexAttrib4fvARB_remap_index }, - { 10252, VertexAttrib4ivARB_remap_index }, - { 17378, VertexAttrib4sARB_remap_index }, - { 31008, VertexAttrib4svARB_remap_index }, - { 16691, VertexAttrib4ubvARB_remap_index }, - { 30304, VertexAttrib4uivARB_remap_index }, - { 20118, VertexAttrib4usvARB_remap_index }, - { 22124, VertexAttribPointerARB_remap_index }, - { 32646, BindBufferARB_remap_index }, - { 6840, BufferDataARB_remap_index }, - { 1498, BufferSubDataARB_remap_index }, - { 30585, DeleteBuffersARB_remap_index }, - { 32929, GenBuffersARB_remap_index }, - { 17741, GetBufferParameterivARB_remap_index }, - { 16838, GetBufferPointervARB_remap_index }, - { 1451, GetBufferSubDataARB_remap_index }, - { 30252, IsBufferARB_remap_index }, - { 26378, MapBufferARB_remap_index }, - { 31223, UnmapBufferARB_remap_index }, - { 312, BeginQueryARB_remap_index }, - { 19774, DeleteQueriesARB_remap_index }, - { 12172, EndQueryARB_remap_index }, - { 29073, GenQueriesARB_remap_index }, - { 1942, GetQueryObjectivARB_remap_index }, - { 17422, GetQueryObjectuivARB_remap_index }, - { 1740, GetQueryivARB_remap_index }, - { 20025, IsQueryARB_remap_index }, - { 8225, AttachObjectARB_remap_index }, - { 18627, CompileShaderARB_remap_index }, - { 3205, CreateProgramObjectARB_remap_index }, - { 6785, CreateShaderObjectARB_remap_index }, - { 14504, DeleteObjectARB_remap_index }, - { 24028, DetachObjectARB_remap_index }, - { 11917, GetActiveUniformARB_remap_index }, - { 9423, GetAttachedObjectsARB_remap_index }, - { 9730, GetHandleARB_remap_index }, - { 32679, GetInfoLogARB_remap_index }, - { 31890, GetObjectParameterfvARB_remap_index }, - { 27405, GetObjectParameterivARB_remap_index }, - { 28831, GetShaderSourceARB_remap_index }, - { 28055, GetUniformLocationARB_remap_index }, - { 23811, GetUniformfvARB_remap_index }, - { 12646, GetUniformivARB_remap_index }, - { 20163, LinkProgramARB_remap_index }, - { 20221, ShaderSourceARB_remap_index }, - { 7507, Uniform1fARB_remap_index }, - { 29668, Uniform1fvARB_remap_index }, - { 22093, Uniform1iARB_remap_index }, - { 21018, Uniform1ivARB_remap_index }, - { 2173, Uniform2fARB_remap_index }, - { 14340, Uniform2fvARB_remap_index }, - { 26265, Uniform2iARB_remap_index }, - { 2293, Uniform2ivARB_remap_index }, - { 18737, Uniform3fARB_remap_index }, - { 9453, Uniform3fvARB_remap_index }, - { 6396, Uniform3iARB_remap_index }, - { 16944, Uniform3ivARB_remap_index }, - { 19235, Uniform4fARB_remap_index }, - { 23675, Uniform4fvARB_remap_index }, - { 24937, Uniform4iARB_remap_index }, - { 20531, Uniform4ivARB_remap_index }, - { 8277, UniformMatrix2fvARB_remap_index }, + { 1616, AttachShader_remap_index }, + { 9893, CreateProgram_remap_index }, + { 22964, CreateShader_remap_index }, + { 25451, DeleteProgram_remap_index }, + { 18608, DeleteShader_remap_index }, + { 23465, DetachShader_remap_index }, + { 17974, GetAttachedShaders_remap_index }, + { 4856, GetProgramInfoLog_remap_index }, + { 444, GetProgramiv_remap_index }, + { 6529, GetShaderInfoLog_remap_index }, + { 31120, GetShaderiv_remap_index }, + { 13387, IsProgram_remap_index }, + { 12308, IsShader_remap_index }, + { 10023, StencilFuncSeparate_remap_index }, + { 3960, StencilMaskSeparate_remap_index }, + { 7594, StencilOpSeparate_remap_index }, + { 22252, UniformMatrix2x3fv_remap_index }, + { 2886, UniformMatrix2x4fv_remap_index }, + { 32826, UniformMatrix3x2fv_remap_index }, + { 30442, UniformMatrix3x4fv_remap_index }, + { 16264, UniformMatrix4x2fv_remap_index }, + { 3302, UniformMatrix4x3fv_remap_index }, + { 5017, ClampColor_remap_index }, + { 18028, ClearBufferfi_remap_index }, + { 17470, ClearBufferfv_remap_index }, + { 29465, ClearBufferiv_remap_index }, + { 13592, ClearBufferuiv_remap_index }, + { 19891, GetStringi_remap_index }, + { 2827, TexBuffer_remap_index }, + { 977, FramebufferTexture_remap_index }, + { 26477, GetBufferParameteri64v_remap_index }, + { 10123, GetInteger64i_v_remap_index }, + { 23278, VertexAttribDivisor_remap_index }, + { 9911, LoadTransposeMatrixdARB_remap_index }, + { 30849, LoadTransposeMatrixfARB_remap_index }, + { 5637, MultTransposeMatrixdARB_remap_index }, + { 23652, MultTransposeMatrixfARB_remap_index }, + { 255, SampleCoverageARB_remap_index }, + { 5821, CompressedTexImage1DARB_remap_index }, + { 24180, CompressedTexImage2DARB_remap_index }, + { 4023, CompressedTexImage3DARB_remap_index }, + { 18325, CompressedTexSubImage1DARB_remap_index }, + { 2089, CompressedTexSubImage2DARB_remap_index }, + { 20313, CompressedTexSubImage3DARB_remap_index }, + { 28621, GetCompressedTexImageARB_remap_index }, + { 3868, DisableVertexAttribArrayARB_remap_index }, + { 30007, EnableVertexAttribArrayARB_remap_index }, + { 31924, GetProgramEnvParameterdvARB_remap_index }, + { 23532, GetProgramEnvParameterfvARB_remap_index }, + { 27506, GetProgramLocalParameterdvARB_remap_index }, + { 8036, GetProgramLocalParameterfvARB_remap_index }, + { 18459, GetProgramStringARB_remap_index }, + { 27701, GetProgramivARB_remap_index }, + { 20508, GetVertexAttribdvARB_remap_index }, + { 16072, GetVertexAttribfvARB_remap_index }, + { 9735, GetVertexAttribivARB_remap_index }, + { 19372, ProgramEnvParameter4dARB_remap_index }, + { 25201, ProgramEnvParameter4dvARB_remap_index }, + { 16792, ProgramEnvParameter4fARB_remap_index }, + { 8935, ProgramEnvParameter4fvARB_remap_index }, + { 3986, ProgramLocalParameter4dARB_remap_index }, + { 13097, ProgramLocalParameter4dvARB_remap_index }, + { 29486, ProgramLocalParameter4fARB_remap_index }, + { 25837, ProgramLocalParameter4fvARB_remap_index }, + { 28375, ProgramStringARB_remap_index }, + { 19622, VertexAttrib1dARB_remap_index }, + { 15726, VertexAttrib1dvARB_remap_index }, + { 4161, VertexAttrib1fARB_remap_index }, + { 32907, VertexAttrib1fvARB_remap_index }, + { 7120, VertexAttrib1sARB_remap_index }, + { 2263, VertexAttrib1svARB_remap_index }, + { 15157, VertexAttrib2dARB_remap_index }, + { 17491, VertexAttrib2dvARB_remap_index }, + { 1635, VertexAttrib2fARB_remap_index }, + { 17604, VertexAttrib2fvARB_remap_index }, + { 32533, VertexAttrib2sARB_remap_index }, + { 31561, VertexAttrib2svARB_remap_index }, + { 11274, VertexAttrib3dARB_remap_index }, + { 8602, VertexAttrib3dvARB_remap_index }, + { 1722, VertexAttrib3fARB_remap_index }, + { 22515, VertexAttrib3fvARB_remap_index }, + { 28222, VertexAttrib3sARB_remap_index }, + { 20250, VertexAttrib3svARB_remap_index }, + { 4882, VertexAttrib4NbvARB_remap_index }, + { 17851, VertexAttrib4NivARB_remap_index }, + { 22470, VertexAttrib4NsvARB_remap_index }, + { 23484, VertexAttrib4NubARB_remap_index }, + { 31807, VertexAttrib4NubvARB_remap_index }, + { 19033, VertexAttrib4NuivARB_remap_index }, + { 3175, VertexAttrib4NusvARB_remap_index }, + { 10863, VertexAttrib4bvARB_remap_index }, + { 26879, VertexAttrib4dARB_remap_index }, + { 21272, VertexAttrib4dvARB_remap_index }, + { 11428, VertexAttrib4fARB_remap_index }, + { 11832, VertexAttrib4fvARB_remap_index }, + { 10239, VertexAttrib4ivARB_remap_index }, + { 17284, VertexAttrib4sARB_remap_index }, + { 31035, VertexAttrib4svARB_remap_index }, + { 16597, VertexAttrib4ubvARB_remap_index }, + { 30331, VertexAttrib4uivARB_remap_index }, + { 20061, VertexAttrib4usvARB_remap_index }, + { 22067, VertexAttribPointerARB_remap_index }, + { 32667, BindBufferARB_remap_index }, + { 6827, BufferDataARB_remap_index }, + { 1537, BufferSubDataARB_remap_index }, + { 30612, DeleteBuffersARB_remap_index }, + { 32950, GenBuffersARB_remap_index }, + { 17647, GetBufferParameterivARB_remap_index }, + { 16744, GetBufferPointervARB_remap_index }, + { 1490, GetBufferSubDataARB_remap_index }, + { 30279, IsBufferARB_remap_index }, + { 26321, MapBufferARB_remap_index }, + { 31250, UnmapBufferARB_remap_index }, + { 351, BeginQueryARB_remap_index }, + { 19717, DeleteQueriesARB_remap_index }, + { 12159, EndQueryARB_remap_index }, + { 29100, GenQueriesARB_remap_index }, + { 1981, GetQueryObjectivARB_remap_index }, + { 17328, GetQueryObjectuivARB_remap_index }, + { 1779, GetQueryivARB_remap_index }, + { 19968, IsQueryARB_remap_index }, + { 8212, AttachObjectARB_remap_index }, + { 18570, CompileShaderARB_remap_index }, + { 3244, CreateProgramObjectARB_remap_index }, + { 6772, CreateShaderObjectARB_remap_index }, + { 14459, DeleteObjectARB_remap_index }, + { 23971, DetachObjectARB_remap_index }, + { 11904, GetActiveUniformARB_remap_index }, + { 9410, GetAttachedObjectsARB_remap_index }, + { 9717, GetHandleARB_remap_index }, + { 32700, GetInfoLogARB_remap_index }, + { 31878, GetObjectParameterfvARB_remap_index }, + { 27380, GetObjectParameterivARB_remap_index }, + { 28858, GetShaderSourceARB_remap_index }, + { 28082, GetUniformLocationARB_remap_index }, + { 23754, GetUniformfvARB_remap_index }, + { 12672, GetUniformivARB_remap_index }, + { 20106, LinkProgramARB_remap_index }, + { 20164, ShaderSourceARB_remap_index }, + { 7494, Uniform1fARB_remap_index }, + { 29695, Uniform1fvARB_remap_index }, + { 22036, Uniform1iARB_remap_index }, + { 20961, Uniform1ivARB_remap_index }, + { 2212, Uniform2fARB_remap_index }, + { 14295, Uniform2fvARB_remap_index }, + { 26208, Uniform2iARB_remap_index }, + { 2332, Uniform2ivARB_remap_index }, + { 18680, Uniform3fARB_remap_index }, + { 9440, Uniform3fvARB_remap_index }, + { 6383, Uniform3iARB_remap_index }, + { 16850, Uniform3ivARB_remap_index }, + { 19178, Uniform4fARB_remap_index }, + { 23618, Uniform4fvARB_remap_index }, + { 24880, Uniform4iARB_remap_index }, + { 20474, Uniform4ivARB_remap_index }, + { 8264, UniformMatrix2fvARB_remap_index }, { 17, UniformMatrix3fvARB_remap_index }, - { 2690, UniformMatrix4fvARB_remap_index }, - { 25370, UseProgramObjectARB_remap_index }, - { 14890, ValidateProgramARB_remap_index }, - { 21372, BindAttribLocationARB_remap_index }, - { 4940, GetActiveAttribARB_remap_index }, - { 16592, GetAttribLocationARB_remap_index }, - { 29386, DrawBuffersARB_remap_index }, - { 17990, DrawArraysInstancedARB_remap_index }, - { 6457, DrawElementsInstancedARB_remap_index }, - { 13176, RenderbufferStorageMultisample_remap_index }, - { 13647, FramebufferTextureARB_remap_index }, - { 25796, FramebufferTextureFaceARB_remap_index }, - { 24177, ProgramParameteriARB_remap_index }, - { 23493, VertexAttribDivisorARB_remap_index }, - { 19283, FlushMappedBufferRange_remap_index }, - { 27822, MapBufferRange_remap_index }, - { 16420, BindVertexArray_remap_index }, - { 14713, GenVertexArrays_remap_index }, - { 30182, CopyBufferSubData_remap_index }, - { 31112, ClientWaitSync_remap_index }, - { 2609, DeleteSync_remap_index }, - { 7174, FenceSync_remap_index }, - { 15261, GetInteger64v_remap_index }, - { 22634, GetSynciv_remap_index }, - { 29325, IsSync_remap_index }, - { 9371, WaitSync_remap_index }, - { 3797, DrawElementsBaseVertex_remap_index }, - { 30517, DrawRangeElementsBaseVertex_remap_index }, - { 26409, MultiDrawElementsBaseVertex_remap_index }, - { 16658, BlendEquationSeparateiARB_remap_index }, - { 17834, BlendEquationiARB_remap_index }, - { 12615, BlendFuncSeparateiARB_remap_index }, - { 9796, BlendFunciARB_remap_index }, - { 5091, BindTransformFeedback_remap_index }, - { 3232, DeleteTransformFeedbacks_remap_index }, - { 6429, DrawTransformFeedback_remap_index }, - { 9590, GenTransformFeedbacks_remap_index }, - { 28238, IsTransformFeedback_remap_index }, - { 25989, PauseTransformFeedback_remap_index }, - { 5528, ResumeTransformFeedback_remap_index }, - { 21692, ClearDepthf_remap_index }, - { 6733, DepthRangef_remap_index }, - { 14525, GetShaderPrecisionFormat_remap_index }, - { 9976, ReleaseShaderCompiler_remap_index }, - { 10919, ShaderBinary_remap_index }, - { 5396, PolygonOffsetEXT_remap_index }, - { 23256, GetPixelTexGenParameterfvSGIS_remap_index }, - { 4417, GetPixelTexGenParameterivSGIS_remap_index }, - { 22989, PixelTexGenParameterfSGIS_remap_index }, - { 624, PixelTexGenParameterfvSGIS_remap_index }, - { 12684, PixelTexGenParameteriSGIS_remap_index }, - { 13821, PixelTexGenParameterivSGIS_remap_index }, - { 16508, SampleMaskSGIS_remap_index }, - { 19965, SamplePatternSGIS_remap_index }, - { 26338, ColorPointerEXT_remap_index }, - { 17628, EdgeFlagPointerEXT_remap_index }, - { 6050, IndexPointerEXT_remap_index }, - { 6130, NormalPointerEXT_remap_index }, - { 15855, TexCoordPointerEXT_remap_index }, - { 6963, VertexPointerEXT_remap_index }, - { 3599, PointParameterfEXT_remap_index }, - { 7814, PointParameterfvEXT_remap_index }, - { 31988, LockArraysEXT_remap_index }, - { 14954, UnlockArraysEXT_remap_index }, - { 1267, SecondaryColor3bEXT_remap_index }, - { 7973, SecondaryColor3bvEXT_remap_index }, - { 10429, SecondaryColor3dEXT_remap_index }, - { 25566, SecondaryColor3dvEXT_remap_index }, - { 28104, SecondaryColor3fEXT_remap_index }, - { 18318, SecondaryColor3fvEXT_remap_index }, - { 470, SecondaryColor3iEXT_remap_index }, - { 16165, SecondaryColor3ivEXT_remap_index }, - { 10064, SecondaryColor3sEXT_remap_index }, - { 30776, SecondaryColor3svEXT_remap_index }, - { 27241, SecondaryColor3ubEXT_remap_index }, - { 21263, SecondaryColor3ubvEXT_remap_index }, - { 12926, SecondaryColor3uiEXT_remap_index }, - { 22876, SecondaryColor3uivEXT_remap_index }, - { 25846, SecondaryColor3usEXT_remap_index }, - { 12999, SecondaryColor3usvEXT_remap_index }, - { 11788, SecondaryColorPointerEXT_remap_index }, - { 25660, MultiDrawArraysEXT_remap_index }, - { 20953, MultiDrawElementsEXT_remap_index }, - { 21148, FogCoordPointerEXT_remap_index }, - { 4566, FogCoorddEXT_remap_index }, - { 31389, FogCoorddvEXT_remap_index }, - { 4683, FogCoordfEXT_remap_index }, - { 27164, FogCoordfvEXT_remap_index }, - { 19187, PixelTexGenSGIX_remap_index }, - { 27749, BlendFuncSeparateEXT_remap_index }, - { 6875, FlushVertexArrayRangeNV_remap_index }, - { 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SampleMapATI_remap_index }, + { 27034, SetFragmentShaderConstantATI_remap_index }, + { 402, PointParameteriNV_remap_index }, + { 14184, PointParameterivNV_remap_index }, + { 28784, ActiveStencilFaceEXT_remap_index }, + { 27480, BindVertexArrayAPPLE_remap_index }, + { 2776, DeleteVertexArraysAPPLE_remap_index }, + { 18001, GenVertexArraysAPPLE_remap_index }, + { 23369, IsVertexArrayAPPLE_remap_index }, + { 858, GetProgramNamedParameterdvNV_remap_index }, + { 3601, GetProgramNamedParameterfvNV_remap_index }, + { 26954, ProgramNamedParameter4dNV_remap_index }, + { 14543, ProgramNamedParameter4dvNV_remap_index }, + { 8869, ProgramNamedParameter4fNV_remap_index }, + { 11740, ProgramNamedParameter4fvNV_remap_index }, + { 16899, PrimitiveRestartIndexNV_remap_index }, + { 30687, PrimitiveRestartNV_remap_index }, + { 24299, DepthBoundsEXT_remap_index }, + { 1198, BlendEquationSeparateEXT_remap_index }, + { 14744, BindFramebufferEXT_remap_index }, + { 25648, BindRenderbufferEXT_remap_index }, + { 9633, CheckFramebufferStatusEXT_remap_index }, + { 22620, DeleteFramebuffersEXT_remap_index }, + { 31756, DeleteRenderbuffersEXT_remap_index }, + { 13531, FramebufferRenderbufferEXT_remap_index }, + { 13720, FramebufferTexture1DEXT_remap_index }, + { 11534, FramebufferTexture2DEXT_remap_index }, + { 11154, FramebufferTexture3DEXT_remap_index }, + { 23235, GenFramebuffersEXT_remap_index }, + { 17425, GenRenderbuffersEXT_remap_index }, + { 6666, GenerateMipmapEXT_remap_index }, + { 21697, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 32359, GetRenderbufferParameterivEXT_remap_index }, + { 20436, IsFramebufferEXT_remap_index }, + { 33106, IsRenderbufferEXT_remap_index }, + { 8144, RenderbufferStorageEXT_remap_index }, + { 734, BlitFramebufferEXT_remap_index }, + { 14329, BufferParameteriAPPLE_remap_index }, + { 19288, FlushMappedBufferRangeAPPLE_remap_index }, + { 1854, BindFragDataLocationEXT_remap_index }, + { 24412, GetFragDataLocationEXT_remap_index }, + { 10593, GetUniformuivEXT_remap_index }, + { 2972, GetVertexAttribIivEXT_remap_index }, + { 27991, GetVertexAttribIuivEXT_remap_index }, + { 12020, Uniform1uiEXT_remap_index }, + { 27905, Uniform1uivEXT_remap_index }, + { 22218, Uniform2uiEXT_remap_index }, + { 4296, Uniform2uivEXT_remap_index }, + { 29224, Uniform3uiEXT_remap_index }, + { 14690, Uniform3uivEXT_remap_index }, + { 3525, Uniform4uiEXT_remap_index }, + { 8645, Uniform4uivEXT_remap_index }, + { 18389, VertexAttribI1iEXT_remap_index }, + { 1004, VertexAttribI1ivEXT_remap_index }, + { 2555, VertexAttribI1uiEXT_remap_index }, + { 12801, VertexAttribI1uivEXT_remap_index }, { 81, VertexAttribI2iEXT_remap_index }, - { 23892, VertexAttribI2ivEXT_remap_index }, - { 5273, VertexAttribI2uiEXT_remap_index }, - { 4728, VertexAttribI2uivEXT_remap_index }, - { 26580, VertexAttribI3iEXT_remap_index }, - { 30472, VertexAttribI3ivEXT_remap_index }, - { 3340, VertexAttribI3uiEXT_remap_index }, - { 30368, VertexAttribI3uivEXT_remap_index }, - { 22005, VertexAttribI4bvEXT_remap_index }, - { 14667, VertexAttribI4iEXT_remap_index }, - { 32037, VertexAttribI4ivEXT_remap_index }, - { 13408, VertexAttribI4svEXT_remap_index }, - { 16545, VertexAttribI4ubvEXT_remap_index }, - { 16228, VertexAttribI4uiEXT_remap_index }, - { 5419, VertexAttribI4uivEXT_remap_index }, - { 11330, VertexAttribI4usvEXT_remap_index }, - { 18543, VertexAttribIPointerEXT_remap_index }, - { 3027, FramebufferTextureLayerEXT_remap_index }, - { 5660, ColorMaskIndexedEXT_remap_index }, - { 18960, DisableIndexedEXT_remap_index }, - { 26625, EnableIndexedEXT_remap_index }, - { 21709, GetBooleanIndexedvEXT_remap_index }, - { 10941, GetIntegerIndexedvEXT_remap_index }, - { 22753, IsEnabledIndexedEXT_remap_index }, - { 22653, ClearColorIiEXT_remap_index }, - { 3436, ClearColorIuiEXT_remap_index }, - { 9856, GetTexParameterIivEXT_remap_index }, - { 5908, GetTexParameterIuivEXT_remap_index }, - { 2983, TexParameterIivEXT_remap_index }, - { 26447, TexParameterIuivEXT_remap_index }, - { 4596, BeginConditionalRenderNV_remap_index }, - { 25435, EndConditionalRenderNV_remap_index }, - { 9293, BeginTransformFeedbackEXT_remap_index }, - { 18995, BindBufferBaseEXT_remap_index }, - { 18854, BindBufferOffsetEXT_remap_index }, - { 12221, BindBufferRangeEXT_remap_index }, - { 14289, EndTransformFeedbackEXT_remap_index }, - { 10804, GetTransformFeedbackVaryingEXT_remap_index }, - { 20798, TransformFeedbackVaryingsEXT_remap_index }, - { 29524, ProvokingVertexEXT_remap_index }, - { 10752, GetTexParameterPointervAPPLE_remap_index }, - { 5047, TextureRangeAPPLE_remap_index }, - { 11619, GetObjectParameterivAPPLE_remap_index }, - { 19920, ObjectPurgeableAPPLE_remap_index }, - { 5702, ObjectUnpurgeableAPPLE_remap_index }, - { 17341, ActiveProgramEXT_remap_index }, - { 17312, CreateShaderProgramEXT_remap_index }, - { 28542, UseShaderProgramEXT_remap_index }, - { 28783, StencilFuncSeparateATI_remap_index }, - { 18184, ProgramEnvParameters4fvEXT_remap_index }, - { 17206, ProgramLocalParameters4fvEXT_remap_index }, - { 14157, GetQueryObjecti64vEXT_remap_index }, - { 10354, GetQueryObjectui64vEXT_remap_index }, - { 23849, EGLImageTargetRenderbufferStorageOES_remap_index }, - { 12139, EGLImageTargetTexture2DOES_remap_index }, + { 23835, VertexAttribI2ivEXT_remap_index }, + { 5302, VertexAttribI2uiEXT_remap_index }, + { 4715, VertexAttribI2uivEXT_remap_index }, + { 26523, VertexAttribI3iEXT_remap_index }, + { 30499, VertexAttribI3ivEXT_remap_index }, + { 3379, VertexAttribI3uiEXT_remap_index }, + { 30395, VertexAttribI3uivEXT_remap_index }, + { 21948, VertexAttribI4bvEXT_remap_index }, + { 14622, VertexAttribI4iEXT_remap_index }, + { 32025, VertexAttribI4ivEXT_remap_index }, + { 13434, VertexAttribI4svEXT_remap_index }, + { 16484, VertexAttribI4ubvEXT_remap_index }, + { 16183, VertexAttribI4uiEXT_remap_index }, + { 5448, VertexAttribI4uivEXT_remap_index }, + { 11317, VertexAttribI4usvEXT_remap_index }, + { 18486, VertexAttribIPointerEXT_remap_index }, + { 3066, FramebufferTextureLayerEXT_remap_index }, + { 5172, ColorMaskIndexedEXT_remap_index }, + { 18903, DisableIndexedEXT_remap_index }, + { 26568, EnableIndexedEXT_remap_index }, + { 21652, GetBooleanIndexedvEXT_remap_index }, + { 10928, GetIntegerIndexedvEXT_remap_index }, + { 22696, IsEnabledIndexedEXT_remap_index }, + { 22596, ClearColorIiEXT_remap_index }, + { 3475, ClearColorIuiEXT_remap_index }, + { 9843, GetTexParameterIivEXT_remap_index }, + { 5895, GetTexParameterIuivEXT_remap_index }, + { 3022, TexParameterIivEXT_remap_index }, + { 26390, TexParameterIuivEXT_remap_index }, + { 4583, BeginConditionalRenderNV_remap_index }, + { 25378, EndConditionalRenderNV_remap_index }, + { 9280, BeginTransformFeedbackEXT_remap_index }, + { 18938, BindBufferBaseEXT_remap_index }, + { 18797, BindBufferOffsetEXT_remap_index }, + { 12247, BindBufferRangeEXT_remap_index }, + { 14244, EndTransformFeedbackEXT_remap_index }, + { 10791, GetTransformFeedbackVaryingEXT_remap_index }, + { 20741, TransformFeedbackVaryingsEXT_remap_index }, + { 29551, ProvokingVertexEXT_remap_index }, + { 10739, GetTexParameterPointervAPPLE_remap_index }, + { 5034, TextureRangeAPPLE_remap_index }, + { 11606, GetObjectParameterivAPPLE_remap_index }, + { 19863, ObjectPurgeableAPPLE_remap_index }, + { 5689, ObjectUnpurgeableAPPLE_remap_index }, + { 17247, ActiveProgramEXT_remap_index }, + { 17218, CreateShaderProgramEXT_remap_index }, + { 28569, UseShaderProgramEXT_remap_index }, + { 16463, TextureBarrierNV_remap_index }, + { 28810, StencilFuncSeparateATI_remap_index }, + { 18090, ProgramEnvParameters4fvEXT_remap_index }, + { 17112, ProgramLocalParameters4fvEXT_remap_index }, + { 14112, GetQueryObjecti64vEXT_remap_index }, + { 10341, GetQueryObjectui64vEXT_remap_index }, + { 23792, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 12126, EGLImageTargetTexture2DOES_remap_index }, { -1, -1 } }; /* these functions are in the ABI, but have alternative names */ static const struct gl_function_remap MESA_alt_functions[] = { /* from GL_EXT_blend_color */ - { 2655, _gloffset_BlendColor }, + { 2694, _gloffset_BlendColor }, /* from GL_EXT_blend_minmax */ - { 11224, _gloffset_BlendEquation }, + { 11211, _gloffset_BlendEquation }, /* from GL_EXT_color_subtable */ - { 17104, _gloffset_ColorSubTable }, - { 31700, _gloffset_CopyColorSubTable }, + { 17010, _gloffset_ColorSubTable }, + { 31688, _gloffset_CopyColorSubTable }, /* from GL_EXT_convolution */ - { 257, _gloffset_ConvolutionFilter1D }, - { 2454, _gloffset_CopyConvolutionFilter1D }, - { 4058, _gloffset_GetConvolutionParameteriv }, - { 8506, _gloffset_ConvolutionFilter2D }, - { 8708, _gloffset_ConvolutionParameteriv }, - { 9168, _gloffset_ConvolutionParameterfv }, - { 20641, _gloffset_GetSeparableFilter }, - { 24124, _gloffset_SeparableFilter2D }, - { 24987, _gloffset_ConvolutionParameteri }, - { 25110, _gloffset_ConvolutionParameterf }, - { 26814, _gloffset_GetConvolutionParameterfv }, - { 27671, _gloffset_GetConvolutionFilter }, - { 30064, _gloffset_CopyConvolutionFilter2D }, + { 296, _gloffset_ConvolutionFilter1D }, + { 2493, _gloffset_CopyConvolutionFilter1D }, + { 4097, _gloffset_GetConvolutionParameteriv }, + { 8493, _gloffset_ConvolutionFilter2D }, + { 8695, _gloffset_ConvolutionParameteriv }, + { 9155, _gloffset_ConvolutionParameterfv }, + { 20584, _gloffset_GetSeparableFilter }, + { 24067, _gloffset_SeparableFilter2D }, + { 24930, _gloffset_ConvolutionParameteri }, + { 25053, _gloffset_ConvolutionParameterf }, + { 26757, _gloffset_GetConvolutionParameterfv }, + { 27646, _gloffset_GetConvolutionFilter }, + { 30091, _gloffset_CopyConvolutionFilter2D }, /* from GL_EXT_copy_texture */ - { 15148, _gloffset_CopyTexSubImage3D }, - { 16791, _gloffset_CopyTexImage2D }, - { 24595, _gloffset_CopyTexImage1D }, - { 27352, _gloffset_CopyTexSubImage2D }, - { 29702, _gloffset_CopyTexSubImage1D }, + { 15103, _gloffset_CopyTexSubImage3D }, + { 16697, _gloffset_CopyTexImage2D }, + { 24538, _gloffset_CopyTexImage1D }, + { 27327, _gloffset_CopyTexSubImage2D }, + { 29729, _gloffset_CopyTexSubImage1D }, /* from GL_EXT_draw_range_elements */ - { 9505, _gloffset_DrawRangeElements }, + { 9492, _gloffset_DrawRangeElements }, /* from GL_EXT_histogram */ - { 856, _gloffset_Histogram }, - { 3522, _gloffset_ResetHistogram }, - { 10002, _gloffset_GetMinmax }, - { 15482, _gloffset_GetHistogramParameterfv }, - { 24520, _gloffset_GetMinmaxParameteriv }, - { 26704, _gloffset_ResetMinmax }, - { 27568, _gloffset_GetHistogramParameteriv }, - { 28717, _gloffset_GetHistogram }, - { 31286, _gloffset_Minmax }, - { 32832, _gloffset_GetMinmaxParameterfv }, + { 895, _gloffset_Histogram }, + { 3561, _gloffset_ResetHistogram }, + { 9989, _gloffset_GetMinmax }, + { 15437, _gloffset_GetHistogramParameterfv }, + { 24463, _gloffset_GetMinmaxParameteriv }, + { 26647, _gloffset_ResetMinmax }, + { 27543, _gloffset_GetHistogramParameteriv }, + { 28744, _gloffset_GetHistogram }, + { 31313, _gloffset_Minmax }, + { 32853, _gloffset_GetMinmaxParameterfv }, /* from GL_EXT_paletted_texture */ - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 23039, _gloffset_GetColorTableParameterfv }, - { 25166, _gloffset_GetColorTableParameteriv }, + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, /* from GL_EXT_subtexture */ - { 7089, _gloffset_TexSubImage1D }, - { 10679, _gloffset_TexSubImage2D }, + { 7076, _gloffset_TexSubImage1D }, + { 10666, _gloffset_TexSubImage2D }, /* from GL_EXT_texture3D */ - { 1774, _gloffset_TexImage3D }, - { 22808, _gloffset_TexSubImage3D }, + { 1813, _gloffset_TexImage3D }, + { 22751, _gloffset_TexSubImage3D }, /* from GL_EXT_texture_object */ - { 3290, _gloffset_PrioritizeTextures }, - { 7538, _gloffset_AreTexturesResident }, - { 13612, _gloffset_GenTextures }, - { 15814, _gloffset_DeleteTextures }, - { 19626, _gloffset_IsTexture }, - { 29767, _gloffset_BindTexture }, + { 3329, _gloffset_PrioritizeTextures }, + { 7525, _gloffset_AreTexturesResident }, + { 13638, _gloffset_GenTextures }, + { 15769, _gloffset_DeleteTextures }, + { 19569, _gloffset_IsTexture }, + { 29794, _gloffset_BindTexture }, /* from GL_EXT_vertex_array */ - { 24296, _gloffset_ArrayElement }, - { 30874, _gloffset_GetPointerv }, - { 32459, _gloffset_DrawArrays }, + { 24239, _gloffset_ArrayElement }, + { 30901, _gloffset_GetPointerv }, + { 32480, _gloffset_DrawArrays }, /* from GL_SGI_color_table */ - { 7656, _gloffset_ColorTableParameteriv }, - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 15438, _gloffset_CopyColorTable }, - { 19487, _gloffset_ColorTableParameterfv }, - { 23039, _gloffset_GetColorTableParameterfv }, - { 25166, _gloffset_GetColorTableParameteriv }, + { 7643, _gloffset_ColorTableParameteriv }, + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 15393, _gloffset_CopyColorTable }, + { 19430, _gloffset_ColorTableParameterfv }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, /* from GL_VERSION_1_3 */ - { 425, _gloffset_MultiTexCoord3sARB }, - { 657, _gloffset_ActiveTextureARB }, - { 4247, _gloffset_MultiTexCoord1fvARB }, - { 6155, _gloffset_MultiTexCoord3dARB }, - { 6200, _gloffset_MultiTexCoord2iARB }, - { 6324, _gloffset_MultiTexCoord2svARB }, - { 8324, _gloffset_MultiTexCoord2fARB }, - { 10384, _gloffset_MultiTexCoord3fvARB }, - { 10986, _gloffset_MultiTexCoord4sARB }, - { 11667, _gloffset_MultiTexCoord2dvARB }, - { 12082, _gloffset_MultiTexCoord1svARB }, - { 12454, _gloffset_MultiTexCoord3svARB }, - { 12515, _gloffset_MultiTexCoord4iARB }, - { 13316, _gloffset_MultiTexCoord3iARB }, - { 14186, _gloffset_MultiTexCoord1dARB }, - { 14403, _gloffset_MultiTexCoord3dvARB }, - { 15682, _gloffset_MultiTexCoord3ivARB }, - { 15727, _gloffset_MultiTexCoord2sARB }, - { 17161, _gloffset_MultiTexCoord4ivARB }, - { 19137, _gloffset_ClientActiveTextureARB }, - { 21437, _gloffset_MultiTexCoord2dARB }, - { 21874, _gloffset_MultiTexCoord4dvARB }, - { 22230, _gloffset_MultiTexCoord4fvARB }, - { 23180, _gloffset_MultiTexCoord3fARB }, - { 25750, _gloffset_MultiTexCoord4dARB }, - { 26016, _gloffset_MultiTexCoord1sARB }, - { 26220, _gloffset_MultiTexCoord1dvARB }, - { 27196, _gloffset_MultiTexCoord1ivARB }, - { 27289, _gloffset_MultiTexCoord2ivARB }, - { 27628, _gloffset_MultiTexCoord1iARB }, - { 28992, _gloffset_MultiTexCoord4svARB }, - { 29566, _gloffset_MultiTexCoord1fARB }, - { 29829, _gloffset_MultiTexCoord4fARB }, - { 32293, _gloffset_MultiTexCoord2fvARB }, + { 464, _gloffset_MultiTexCoord3sARB }, + { 696, _gloffset_ActiveTextureARB }, + { 4234, _gloffset_MultiTexCoord1fvARB }, + { 6142, _gloffset_MultiTexCoord3dARB }, + { 6187, _gloffset_MultiTexCoord2iARB }, + { 6311, _gloffset_MultiTexCoord2svARB }, + { 8311, _gloffset_MultiTexCoord2fARB }, + { 10371, _gloffset_MultiTexCoord3fvARB }, + { 10973, _gloffset_MultiTexCoord4sARB }, + { 11654, _gloffset_MultiTexCoord2dvARB }, + { 12069, _gloffset_MultiTexCoord1svARB }, + { 12480, _gloffset_MultiTexCoord3svARB }, + { 12541, _gloffset_MultiTexCoord4iARB }, + { 13342, _gloffset_MultiTexCoord3iARB }, + { 14141, _gloffset_MultiTexCoord1dARB }, + { 14358, _gloffset_MultiTexCoord3dvARB }, + { 15637, _gloffset_MultiTexCoord3ivARB }, + { 15682, _gloffset_MultiTexCoord2sARB }, + { 17067, _gloffset_MultiTexCoord4ivARB }, + { 19080, _gloffset_ClientActiveTextureARB }, + { 21380, _gloffset_MultiTexCoord2dARB }, + { 21817, _gloffset_MultiTexCoord4dvARB }, + { 22173, _gloffset_MultiTexCoord4fvARB }, + { 23123, _gloffset_MultiTexCoord3fARB }, + { 25693, _gloffset_MultiTexCoord4dARB }, + { 25959, _gloffset_MultiTexCoord1sARB }, + { 26163, _gloffset_MultiTexCoord1dvARB }, + { 27171, _gloffset_MultiTexCoord1ivARB }, + { 27264, _gloffset_MultiTexCoord2ivARB }, + { 27603, _gloffset_MultiTexCoord1iARB }, + { 29019, _gloffset_MultiTexCoord4svARB }, + { 29593, _gloffset_MultiTexCoord1fARB }, + { 29856, _gloffset_MultiTexCoord4fARB }, + { 32314, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; @@ -5379,7 +5384,7 @@ static const struct gl_function_remap MESA_alt_functions[] = { #if defined(need_GL_3DFX_tbuffer) static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 9226, -1 }, /* TbufferMask3DFX */ + { 9213, -1 }, /* TbufferMask3DFX */ { -1, -1 } }; #endif @@ -5464,7 +5469,7 @@ static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { #if defined(need_GL_ARB_geometry_shader4) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { - { 12418, -1 }, /* FramebufferTextureLayer */ + { 12444, -1 }, /* FramebufferTextureLayer */ { -1, -1 } }; #endif @@ -5485,11 +5490,11 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { #if defined(need_GL_ARB_matrix_palette) static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { - { 3773, -1 }, /* MatrixIndexusvARB */ - { 13137, -1 }, /* MatrixIndexuivARB */ - { 14558, -1 }, /* MatrixIndexPointerARB */ - { 19875, -1 }, /* CurrentPaletteMatrixARB */ - { 22924, -1 }, /* MatrixIndexubvARB */ + { 3812, -1 }, /* MatrixIndexusvARB */ + { 13163, -1 }, /* MatrixIndexuivARB */ + { 14513, -1 }, /* MatrixIndexPointerARB */ + { 19818, -1 }, /* CurrentPaletteMatrixARB */ + { 22867, -1 }, /* MatrixIndexubvARB */ { -1, -1 } }; #endif @@ -5566,16 +5571,16 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { #if defined(need_GL_ARB_vertex_blend) static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { - { 2396, -1 }, /* WeightubvARB */ - { 6567, -1 }, /* WeightivARB */ - { 11089, -1 }, /* WeightPointerARB */ - { 13904, -1 }, /* WeightfvARB */ - { 17680, -1 }, /* WeightbvARB */ - { 21105, -1 }, /* WeightusvARB */ - { 24050, -1 }, /* VertexBlendARB */ - { 29650, -1 }, /* WeightsvARB */ - { 31750, -1 }, /* WeightdvARB */ - { 32493, -1 }, /* WeightuivARB */ + { 2435, -1 }, /* WeightubvARB */ + { 6554, -1 }, /* WeightivARB */ + { 11076, -1 }, /* WeightPointerARB */ + { 13898, -1 }, /* WeightfvARB */ + { 17586, -1 }, /* WeightbvARB */ + { 21048, -1 }, /* WeightusvARB */ + { 23993, -1 }, /* VertexBlendARB */ + { 29677, -1 }, /* WeightsvARB */ + { 31738, -1 }, /* WeightdvARB */ + { 32514, -1 }, /* WeightuivARB */ { -1, -1 } }; #endif @@ -5645,7 +5650,7 @@ static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { #if defined(need_GL_EXT_blend_color) static const struct gl_function_remap GL_EXT_blend_color_functions[] = { - { 2655, _gloffset_BlendColor }, + { 2694, _gloffset_BlendColor }, { -1, -1 } }; #endif @@ -5666,15 +5671,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { #if defined(need_GL_EXT_blend_minmax) static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 11224, _gloffset_BlendEquation }, + { 11211, _gloffset_BlendEquation }, { -1, -1 } }; #endif #if defined(need_GL_EXT_color_subtable) static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 17104, _gloffset_ColorSubTable }, - { 31700, _gloffset_CopyColorSubTable }, + { 17010, _gloffset_ColorSubTable }, + { 31688, _gloffset_CopyColorSubTable }, { -1, -1 } }; #endif @@ -5688,66 +5693,66 @@ static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = #if defined(need_GL_EXT_convolution) static const struct gl_function_remap GL_EXT_convolution_functions[] = { - { 257, _gloffset_ConvolutionFilter1D }, - { 2454, _gloffset_CopyConvolutionFilter1D }, - { 4058, _gloffset_GetConvolutionParameteriv }, - { 8506, _gloffset_ConvolutionFilter2D }, - { 8708, _gloffset_ConvolutionParameteriv }, - { 9168, _gloffset_ConvolutionParameterfv }, - { 20641, _gloffset_GetSeparableFilter }, - { 24124, _gloffset_SeparableFilter2D }, - { 24987, _gloffset_ConvolutionParameteri }, - { 25110, _gloffset_ConvolutionParameterf }, - { 26814, _gloffset_GetConvolutionParameterfv }, - { 27671, _gloffset_GetConvolutionFilter }, - { 30064, _gloffset_CopyConvolutionFilter2D }, + { 296, _gloffset_ConvolutionFilter1D }, + { 2493, _gloffset_CopyConvolutionFilter1D }, + { 4097, _gloffset_GetConvolutionParameteriv }, + { 8493, _gloffset_ConvolutionFilter2D }, + { 8695, _gloffset_ConvolutionParameteriv }, + { 9155, _gloffset_ConvolutionParameterfv }, + { 20584, _gloffset_GetSeparableFilter }, + { 24067, _gloffset_SeparableFilter2D }, + { 24930, _gloffset_ConvolutionParameteri }, + { 25053, _gloffset_ConvolutionParameterf }, + { 26757, _gloffset_GetConvolutionParameterfv }, + { 27646, _gloffset_GetConvolutionFilter }, + { 30091, _gloffset_CopyConvolutionFilter2D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_coordinate_frame) static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 10523, -1 }, /* TangentPointerEXT */ - { 12573, -1 }, /* Binormal3ivEXT */ - { 13269, -1 }, /* Tangent3sEXT */ - { 14623, -1 }, /* Tangent3fvEXT */ - { 18835, -1 }, /* Tangent3dvEXT */ - { 19573, -1 }, /* Binormal3bvEXT */ - { 20694, -1 }, /* Binormal3dEXT */ - { 22856, -1 }, /* Tangent3fEXT */ - { 25059, -1 }, /* Binormal3sEXT */ - { 25527, -1 }, /* Tangent3ivEXT */ - { 25546, -1 }, /* Tangent3dEXT */ - { 26493, -1 }, /* Binormal3svEXT */ - { 27094, -1 }, /* Binormal3fEXT */ - { 27982, -1 }, /* Binormal3dvEXT */ - { 29249, -1 }, /* Tangent3iEXT */ - { 30349, -1 }, /* Tangent3bvEXT */ - { 30909, -1 }, /* Tangent3bEXT */ - { 31473, -1 }, /* Binormal3fvEXT */ - { 32192, -1 }, /* BinormalPointerEXT */ - { 32597, -1 }, /* Tangent3svEXT */ - { 33034, -1 }, /* Binormal3bEXT */ - { 33211, -1 }, /* Binormal3iEXT */ + { 10510, -1 }, /* TangentPointerEXT */ + { 12599, -1 }, /* Binormal3ivEXT */ + { 13295, -1 }, /* Tangent3sEXT */ + { 14578, -1 }, /* Tangent3fvEXT */ + { 18778, -1 }, /* Tangent3dvEXT */ + { 19516, -1 }, /* Binormal3bvEXT */ + { 20637, -1 }, /* Binormal3dEXT */ + { 22799, -1 }, /* Tangent3fEXT */ + { 25002, -1 }, /* Binormal3sEXT */ + { 25470, -1 }, /* Tangent3ivEXT */ + { 25489, -1 }, /* Tangent3dEXT */ + { 26436, -1 }, /* Binormal3svEXT */ + { 27069, -1 }, /* Binormal3fEXT */ + { 27957, -1 }, /* Binormal3dvEXT */ + { 29276, -1 }, /* Tangent3iEXT */ + { 30376, -1 }, /* Tangent3bvEXT */ + { 30936, -1 }, /* Tangent3bEXT */ + { 31461, -1 }, /* Binormal3fvEXT */ + { 32213, -1 }, /* BinormalPointerEXT */ + { 32618, -1 }, /* Tangent3svEXT */ + { 33055, -1 }, /* Binormal3bEXT */ + { 33232, -1 }, /* Binormal3iEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_copy_texture) static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 15148, _gloffset_CopyTexSubImage3D }, - { 16791, _gloffset_CopyTexImage2D }, - { 24595, _gloffset_CopyTexImage1D }, - { 27352, _gloffset_CopyTexSubImage2D }, - { 29702, _gloffset_CopyTexSubImage1D }, + { 15103, _gloffset_CopyTexSubImage3D }, + { 16697, _gloffset_CopyTexImage2D }, + { 24538, _gloffset_CopyTexImage1D }, + { 27327, _gloffset_CopyTexSubImage2D }, + { 29729, _gloffset_CopyTexSubImage1D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_cull_vertex) static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { - { 8857, -1 }, /* CullParameterdvEXT */ - { 11712, -1 }, /* CullParameterfvEXT */ + { 8844, -1 }, /* CullParameterdvEXT */ + { 11699, -1 }, /* CullParameterfvEXT */ { -1, -1 } }; #endif @@ -5775,7 +5780,7 @@ static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { #if defined(need_GL_EXT_draw_range_elements) static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 9505, _gloffset_DrawRangeElements }, + { 9492, _gloffset_DrawRangeElements }, { -1, -1 } }; #endif @@ -5824,39 +5829,39 @@ static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { #if defined(need_GL_EXT_histogram) static const struct gl_function_remap GL_EXT_histogram_functions[] = { - { 856, _gloffset_Histogram }, - { 3522, _gloffset_ResetHistogram }, - { 10002, _gloffset_GetMinmax }, - { 15482, _gloffset_GetHistogramParameterfv }, - { 24520, _gloffset_GetMinmaxParameteriv }, - { 26704, _gloffset_ResetMinmax }, - { 27568, _gloffset_GetHistogramParameteriv }, - { 28717, _gloffset_GetHistogram }, - { 31286, _gloffset_Minmax }, - { 32832, _gloffset_GetMinmaxParameterfv }, + { 895, _gloffset_Histogram }, + { 3561, _gloffset_ResetHistogram }, + { 9989, _gloffset_GetMinmax }, + { 15437, _gloffset_GetHistogramParameterfv }, + { 24463, _gloffset_GetMinmaxParameteriv }, + { 26647, _gloffset_ResetMinmax }, + { 27543, _gloffset_GetHistogramParameteriv }, + { 28744, _gloffset_GetHistogram }, + { 31313, _gloffset_Minmax }, + { 32853, _gloffset_GetMinmaxParameterfv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_index_func) static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 11498, -1 }, /* IndexFuncEXT */ + { 11485, -1 }, /* IndexFuncEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_index_material) static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 21192, -1 }, /* IndexMaterialEXT */ + { 21135, -1 }, /* IndexMaterialEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_light_texture) static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 26513, -1 }, /* ApplyTextureEXT */ - { 26658, -1 }, /* TextureMaterialEXT */ - { 26683, -1 }, /* TextureLightEXT */ + { 26456, -1 }, /* ApplyTextureEXT */ + { 26601, -1 }, /* TextureMaterialEXT */ + { 26626, -1 }, /* TextureLightEXT */ { -1, -1 } }; #endif @@ -5877,20 +5882,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = { #if defined(need_GL_EXT_paletted_texture) static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 23039, _gloffset_GetColorTableParameterfv }, - { 25166, _gloffset_GetColorTableParameteriv }, + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_pixel_transform) static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 21839, -1 }, /* PixelTransformParameterfEXT */ - { 21919, -1 }, /* PixelTransformParameteriEXT */ - { 30624, -1 }, /* PixelTransformParameterfvEXT */ - { 32156, -1 }, /* PixelTransformParameterivEXT */ + { 21782, -1 }, /* PixelTransformParameterfEXT */ + { 21862, -1 }, /* PixelTransformParameteriEXT */ + { 30651, -1 }, /* PixelTransformParameterfvEXT */ + { 32177, -1 }, /* PixelTransformParameterivEXT */ { -1, -1 } }; #endif @@ -5939,16 +5944,16 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { #if defined(need_GL_EXT_subtexture) static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 7089, _gloffset_TexSubImage1D }, - { 10679, _gloffset_TexSubImage2D }, + { 7076, _gloffset_TexSubImage1D }, + { 10666, _gloffset_TexSubImage2D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture3D) static const struct gl_function_remap GL_EXT_texture3D_functions[] = { - { 1774, _gloffset_TexImage3D }, - { 22808, _gloffset_TexSubImage3D }, + { 1813, _gloffset_TexImage3D }, + { 22751, _gloffset_TexSubImage3D }, { -1, -1 } }; #endif @@ -5969,19 +5974,19 @@ static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { #if defined(need_GL_EXT_texture_object) static const struct gl_function_remap GL_EXT_texture_object_functions[] = { - { 3290, _gloffset_PrioritizeTextures }, - { 7538, _gloffset_AreTexturesResident }, - { 13612, _gloffset_GenTextures }, - { 15814, _gloffset_DeleteTextures }, - { 19626, _gloffset_IsTexture }, - { 29767, _gloffset_BindTexture }, + { 3329, _gloffset_PrioritizeTextures }, + { 7525, _gloffset_AreTexturesResident }, + { 13638, _gloffset_GenTextures }, + { 15769, _gloffset_DeleteTextures }, + { 19569, _gloffset_IsTexture }, + { 29794, _gloffset_BindTexture }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture_perturb_normal) static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 13854, -1 }, /* TextureNormalEXT */ + { 13848, -1 }, /* TextureNormalEXT */ { -1, -1 } }; #endif @@ -6003,30 +6008,30 @@ static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { #if defined(need_GL_EXT_vertex_array) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 24296, _gloffset_ArrayElement }, - { 30874, _gloffset_GetPointerv }, - { 32459, _gloffset_DrawArrays }, + { 24239, _gloffset_ArrayElement }, + { 30901, _gloffset_GetPointerv }, + { 32480, _gloffset_DrawArrays }, { -1, -1 } }; #endif #if defined(need_GL_EXT_vertex_weighting) static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 19656, -1 }, /* VertexWeightfvEXT */ - { 27037, -1 }, /* VertexWeightfEXT */ - { 28686, -1 }, /* VertexWeightPointerEXT */ + { 19599, -1 }, /* VertexWeightfvEXT */ + { 27012, -1 }, /* VertexWeightfEXT */ + { 28713, -1 }, /* VertexWeightPointerEXT */ { -1, -1 } }; #endif #if defined(need_GL_HP_image_transform) static const struct gl_function_remap GL_HP_image_transform_functions[] = { - { 2327, -1 }, /* GetImageTransformParameterfvHP */ - { 3739, -1 }, /* ImageTransformParameterfHP */ - { 10217, -1 }, /* ImageTransformParameterfvHP */ - { 11967, -1 }, /* ImageTransformParameteriHP */ - { 12308, -1 }, /* GetImageTransformParameterivHP */ - { 19720, -1 }, /* ImageTransformParameterivHP */ + { 2366, -1 }, /* GetImageTransformParameterfvHP */ + { 3778, -1 }, /* ImageTransformParameterfHP */ + { 10204, -1 }, /* ImageTransformParameterfvHP */ + { 11954, -1 }, /* ImageTransformParameteriHP */ + { 12334, -1 }, /* GetImageTransformParameterivHP */ + { 19663, -1 }, /* ImageTransformParameterivHP */ { -1, -1 } }; #endif @@ -6040,14 +6045,14 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = #if defined(need_GL_IBM_vertex_array_lists) static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { - { 4379, -1 }, /* SecondaryColorPointerListIBM */ - { 6021, -1 }, /* NormalPointerListIBM */ - { 7712, -1 }, /* FogCoordPointerListIBM */ - { 8019, -1 }, /* VertexPointerListIBM */ - { 11888, -1 }, /* ColorPointerListIBM */ - { 13376, -1 }, /* TexCoordPointerListIBM */ - { 13876, -1 }, /* IndexPointerListIBM */ - { 32775, -1 }, /* EdgeFlagPointerListIBM */ + { 4366, -1 }, /* SecondaryColorPointerListIBM */ + { 6008, -1 }, /* NormalPointerListIBM */ + { 7699, -1 }, /* FogCoordPointerListIBM */ + { 8006, -1 }, /* VertexPointerListIBM */ + { 11875, -1 }, /* ColorPointerListIBM */ + { 13402, -1 }, /* TexCoordPointerListIBM */ + { 13870, -1 }, /* IndexPointerListIBM */ + { 32796, -1 }, /* EdgeFlagPointerListIBM */ { -1, -1 } }; #endif @@ -6061,10 +6066,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = #if defined(need_GL_INTEL_parallel_arrays) static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 12716, -1 }, /* VertexPointervINTEL */ - { 15575, -1 }, /* ColorPointervINTEL */ - { 30038, -1 }, /* NormalPointervINTEL */ - { 30556, -1 }, /* TexCoordPointervINTEL */ + { 12742, -1 }, /* VertexPointervINTEL */ + { 15530, -1 }, /* ColorPointervINTEL */ + { 30065, -1 }, /* NormalPointervINTEL */ + { 30583, -1 }, /* TexCoordPointervINTEL */ { -1, -1 } }; #endif @@ -6078,10 +6083,10 @@ static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { #if defined(need_GL_MESA_shader_debug) static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { - { 1638, -1 }, /* GetDebugLogLengthMESA */ - { 3461, -1 }, /* ClearDebugLogMESA */ - { 4540, -1 }, /* GetDebugLogMESA */ - { 31067, -1 }, /* CreateDebugObjectMESA */ + { 1677, -1 }, /* GetDebugLogLengthMESA */ + { 3500, -1 }, /* ClearDebugLogMESA */ + { 4527, -1 }, /* GetDebugLogMESA */ + { 31094, -1 }, /* CreateDebugObjectMESA */ { -1, -1 } }; #endif @@ -6102,15 +6107,15 @@ static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { #if defined(need_GL_NV_evaluators) static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 6751, -1 }, /* GetMapAttribParameterivNV */ - { 8474, -1 }, /* MapControlPointsNV */ - { 8573, -1 }, /* MapParameterfvNV */ - { 10662, -1 }, /* EvalMapsNV */ - { 17278, -1 }, /* GetMapAttribParameterfvNV */ - { 17495, -1 }, /* MapParameterivNV */ - { 24910, -1 }, /* GetMapParameterivNV */ - { 25408, -1 }, /* GetMapParameterfvNV */ - { 29353, -1 }, /* GetMapControlPointsNV */ + { 6738, -1 }, /* GetMapAttribParameterivNV */ + { 8461, -1 }, /* MapControlPointsNV */ + { 8560, -1 }, /* MapParameterfvNV */ + { 10649, -1 }, /* EvalMapsNV */ + { 17184, -1 }, /* GetMapAttribParameterfvNV */ + { 17401, -1 }, /* MapParameterivNV */ + { 24853, -1 }, /* GetMapParameterivNV */ + { 25351, -1 }, /* GetMapParameterfvNV */ + { 29380, -1 }, /* GetMapControlPointsNV */ { -1, -1 } }; #endif @@ -6152,8 +6157,15 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = { #if defined(need_GL_NV_register_combiners2) static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 15967, -1 }, /* CombinerStageParameterfvNV */ - { 16363, -1 }, /* GetCombinerStageParameterfvNV */ + { 15922, -1 }, /* CombinerStageParameterfvNV */ + { 16318, -1 }, /* GetCombinerStageParameterfvNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_texture_barrier) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { { -1, -1 } }; #endif @@ -6181,23 +6193,23 @@ static const struct gl_function_remap GL_OES_EGL_image_functions[] = { #if defined(need_GL_PGI_misc_hints) static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 8694, -1 }, /* HintPGI */ + { 8681, -1 }, /* HintPGI */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_detail_texture) static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 16336, -1 }, /* GetDetailTexFuncSGIS */ - { 16736, -1 }, /* DetailTexFuncSGIS */ + { 16291, -1 }, /* GetDetailTexFuncSGIS */ + { 16642, -1 }, /* DetailTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_fog_function) static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 27334, -1 }, /* FogFuncSGIS */ - { 28035, -1 }, /* GetFogFuncSGIS */ + { 27309, -1 }, /* FogFuncSGIS */ + { 28062, -1 }, /* GetFogFuncSGIS */ { -1, -1 } }; #endif @@ -6225,112 +6237,112 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { #if defined(need_GL_SGIS_sharpen_texture) static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 6812, -1 }, /* GetSharpenTexFuncSGIS */ - { 22204, -1 }, /* SharpenTexFuncSGIS */ + { 6799, -1 }, /* GetSharpenTexFuncSGIS */ + { 22147, -1 }, /* SharpenTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture4D) static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { - { 1010, -1 }, /* TexImage4DSGIS */ - { 15883, -1 }, /* TexSubImage4DSGIS */ + { 1049, -1 }, /* TexImage4DSGIS */ + { 15838, -1 }, /* TexSubImage4DSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_color_mask) static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 15281, -1 }, /* TextureColorMaskSGIS */ + { 15236, -1 }, /* TextureColorMaskSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_filter4) static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 6989, -1 }, /* GetTexFilterFuncSGIS */ - { 16482, -1 }, /* TexFilterFuncSGIS */ + { 6976, -1 }, /* GetTexFilterFuncSGIS */ + { 16437, -1 }, /* TexFilterFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_async) static const struct gl_function_remap GL_SGIX_async_functions[] = { - { 3387, -1 }, /* AsyncMarkerSGIX */ - { 4519, -1 }, /* FinishAsyncSGIX */ - { 5466, -1 }, /* PollAsyncSGIX */ - { 22385, -1 }, /* DeleteAsyncMarkersSGIX */ - { 22440, -1 }, /* IsAsyncMarkerSGIX */ - { 32572, -1 }, /* GenAsyncMarkersSGIX */ + { 3426, -1 }, /* AsyncMarkerSGIX */ + { 4506, -1 }, /* FinishAsyncSGIX */ + { 5495, -1 }, /* PollAsyncSGIX */ + { 22328, -1 }, /* DeleteAsyncMarkersSGIX */ + { 22383, -1 }, /* IsAsyncMarkerSGIX */ + { 32593, -1 }, /* GenAsyncMarkersSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_flush_raster) static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 7366, -1 }, /* FlushRasterSGIX */ + { 7353, -1 }, /* FlushRasterSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_fragment_lighting) static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { - { 2625, -1 }, /* FragmentMaterialfvSGIX */ - { 5370, -1 }, /* FragmentLightiSGIX */ - { 8086, -1 }, /* FragmentMaterialfSGIX */ - { 8247, -1 }, /* GetFragmentLightivSGIX */ - { 9120, -1 }, /* FragmentLightModeliSGIX */ - { 10725, -1 }, /* FragmentLightivSGIX */ - { 11032, -1 }, /* GetFragmentMaterialivSGIX */ - { 16276, -1 }, /* GetFragmentMaterialfvSGIX */ - { 19543, -1 }, /* FragmentLightModelfSGIX */ - { 19843, -1 }, /* FragmentColorMaterialSGIX */ - { 20260, -1 }, /* FragmentMaterialiSGIX */ - { 21520, -1 }, /* LightEnviSGIX */ - { 23131, -1 }, /* FragmentLightModelfvSGIX */ - { 23466, -1 }, /* FragmentLightfvSGIX */ - { 28419, -1 }, /* FragmentLightModelivSGIX */ - { 28568, -1 }, /* FragmentLightfSGIX */ - { 31443, -1 }, /* GetFragmentLightfvSGIX */ - { 33055, -1 }, /* FragmentMaterialivSGIX */ + { 2664, -1 }, /* FragmentMaterialfvSGIX */ + { 5399, -1 }, /* FragmentLightiSGIX */ + { 8073, -1 }, /* FragmentMaterialfSGIX */ + { 8234, -1 }, /* GetFragmentLightivSGIX */ + { 9107, -1 }, /* FragmentLightModeliSGIX */ + { 10712, -1 }, /* FragmentLightivSGIX */ + { 11019, -1 }, /* GetFragmentMaterialivSGIX */ + { 16231, -1 }, /* GetFragmentMaterialfvSGIX */ + { 19486, -1 }, /* FragmentLightModelfSGIX */ + { 19786, -1 }, /* FragmentColorMaterialSGIX */ + { 20203, -1 }, /* FragmentMaterialiSGIX */ + { 21463, -1 }, /* LightEnviSGIX */ + { 23074, -1 }, /* FragmentLightModelfvSGIX */ + { 23409, -1 }, /* FragmentLightfvSGIX */ + { 28446, -1 }, /* FragmentLightModelivSGIX */ + { 28595, -1 }, /* FragmentLightfSGIX */ + { 31431, -1 }, /* GetFragmentLightfvSGIX */ + { 33076, -1 }, /* FragmentMaterialivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_framezoom) static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 22463, -1 }, /* FrameZoomSGIX */ + { 22406, -1 }, /* FrameZoomSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_igloo_interface) static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 28876, -1 }, /* IglooInterfaceSGIX */ + { 28903, -1 }, /* IglooInterfaceSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_instruments) static const struct gl_function_remap GL_SGIX_instruments_functions[] = { - { 2805, -1 }, /* ReadInstrumentsSGIX */ - { 6585, -1 }, /* PollInstrumentsSGIX */ - { 10583, -1 }, /* GetInstrumentsSGIX */ - { 12974, -1 }, /* StartInstrumentsSGIX */ - { 16001, -1 }, /* StopInstrumentsSGIX */ - { 17917, -1 }, /* InstrumentsBufferSGIX */ + { 2844, -1 }, /* ReadInstrumentsSGIX */ + { 6572, -1 }, /* PollInstrumentsSGIX */ + { 10570, -1 }, /* GetInstrumentsSGIX */ + { 13000, -1 }, /* StartInstrumentsSGIX */ + { 15956, -1 }, /* StopInstrumentsSGIX */ + { 17823, -1 }, /* InstrumentsBufferSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_list_priority) static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { - { 1241, -1 }, /* ListParameterfSGIX */ - { 3089, -1 }, /* GetListParameterfvSGIX */ - { 17808, -1 }, /* ListParameteriSGIX */ - { 18785, -1 }, /* ListParameterfvSGIX */ - { 20926, -1 }, /* ListParameterivSGIX */ - { 32616, -1 }, /* GetListParameterivSGIX */ + { 1280, -1 }, /* ListParameterfSGIX */ + { 3128, -1 }, /* GetListParameterfvSGIX */ + { 17714, -1 }, /* ListParameteriSGIX */ + { 18728, -1 }, /* ListParameterfvSGIX */ + { 20869, -1 }, /* ListParameterivSGIX */ + { 32637, -1 }, /* GetListParameterivSGIX */ { -1, -1 } }; #endif @@ -6344,134 +6356,134 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { - { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 16101, -1 }, /* DeformSGIX */ - { 24408, -1 }, /* DeformationMap3fSGIX */ - { 31331, -1 }, /* DeformationMap3dSGIX */ + { 3724, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 12208, -1 }, /* DeformationMap3dSGIX */ + { 16056, -1 }, /* DeformSGIX */ + { 24351, -1 }, /* DeformationMap3fSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_reference_plane) static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 14832, -1 }, /* ReferencePlaneSGIX */ + { 14787, -1 }, /* ReferencePlaneSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_sprite) static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 9618, -1 }, /* SpriteParameterfvSGIX */ - { 20715, -1 }, /* SpriteParameteriSGIX */ - { 26738, -1 }, /* SpriteParameterfSGIX */ - { 29496, -1 }, /* SpriteParameterivSGIX */ + { 9605, -1 }, /* SpriteParameterfvSGIX */ + { 20658, -1 }, /* SpriteParameteriSGIX */ + { 26681, -1 }, /* SpriteParameterfSGIX */ + { 29523, -1 }, /* SpriteParameterivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_tag_sample_buffer) static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 20774, -1 }, /* TagSampleBufferSGIX */ + { 20717, -1 }, /* TagSampleBufferSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGI_color_table) static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 7656, _gloffset_ColorTableParameteriv }, - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 15438, _gloffset_CopyColorTable }, - { 19487, _gloffset_ColorTableParameterfv }, - { 23039, _gloffset_GetColorTableParameterfv }, - { 25166, _gloffset_GetColorTableParameteriv }, + { 7643, _gloffset_ColorTableParameteriv }, + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 15393, _gloffset_CopyColorTable }, + { 19430, _gloffset_ColorTableParameterfv }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_SUNX_constant_data) static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 31421, -1 }, /* FinishTextureSUNX */ + { 31409, -1 }, /* FinishTextureSUNX */ { -1, -1 } }; #endif #if defined(need_GL_SUN_global_alpha) static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { - { 3408, -1 }, /* GlobalAlphaFactorubSUN */ - { 4818, -1 }, /* GlobalAlphaFactoriSUN */ - { 6610, -1 }, /* GlobalAlphaFactordSUN */ - { 9702, -1 }, /* GlobalAlphaFactoruiSUN */ - { 10174, -1 }, /* GlobalAlphaFactorbSUN */ - { 13289, -1 }, /* GlobalAlphaFactorfSUN */ - { 13453, -1 }, /* GlobalAlphaFactorusSUN */ - { 22726, -1 }, /* GlobalAlphaFactorsSUN */ + { 3447, -1 }, /* GlobalAlphaFactorubSUN */ + { 4805, -1 }, /* GlobalAlphaFactoriSUN */ + { 6597, -1 }, /* GlobalAlphaFactordSUN */ + { 9689, -1 }, /* GlobalAlphaFactoruiSUN */ + { 10161, -1 }, /* GlobalAlphaFactorbSUN */ + { 13315, -1 }, /* GlobalAlphaFactorfSUN */ + { 13479, -1 }, /* GlobalAlphaFactorusSUN */ + { 22669, -1 }, /* GlobalAlphaFactorsSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_mesh_array) static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 29287, -1 }, /* DrawMeshArraysSUN */ + { 29314, -1 }, /* DrawMeshArraysSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_triangle_list) static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { - { 4493, -1 }, /* ReplacementCodeubSUN */ - { 6369, -1 }, /* ReplacementCodeubvSUN */ - { 19208, -1 }, /* ReplacementCodeusvSUN */ - { 19396, -1 }, /* ReplacementCodePointerSUN */ - { 21584, -1 }, /* ReplacementCodeuiSUN */ - { 22414, -1 }, /* ReplacementCodeusSUN */ - { 29953, -1 }, /* ReplacementCodeuivSUN */ + { 4480, -1 }, /* ReplacementCodeubSUN */ + { 6356, -1 }, /* ReplacementCodeubvSUN */ + { 19151, -1 }, /* ReplacementCodeusvSUN */ + { 19339, -1 }, /* ReplacementCodePointerSUN */ + { 21527, -1 }, /* ReplacementCodeuiSUN */ + { 22357, -1 }, /* ReplacementCodeusSUN */ + { 29980, -1 }, /* ReplacementCodeuivSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_vertex) static const struct gl_function_remap GL_SUN_vertex_functions[] = { - { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ - { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ - { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ - { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */ - { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ - { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ - { 2874, -1 }, /* Color4ubVertex3fvSUN */ - { 4652, -1 }, /* Color4ubVertex3fSUN */ - { 4775, -1 }, /* TexCoord2fVertex3fSUN */ - { 5119, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ - { 5570, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 6264, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 7044, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 7403, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 8115, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 8919, -1 }, /* Color3fVertex3fSUN */ - { 10110, -1 }, /* Color3fVertex3fvSUN */ - { 10548, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 11377, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 12837, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 14448, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 14974, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 16026, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 16441, -1 }, /* Color4ubVertex2fvSUN */ - { 16761, -1 }, /* Normal3fVertex3fSUN */ - { 17858, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 18219, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 19037, -1 }, /* TexCoord2fVertex3fvSUN */ - { 19813, -1 }, /* Color4ubVertex2fSUN */ - { 20051, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 22050, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 22482, -1 }, /* Normal3fVertex3fvSUN */ - { 22948, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 23957, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 26059, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 27450, -1 }, /* TexCoord4fVertex4fSUN */ - { 27876, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 28263, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 28390, -1 }, /* TexCoord4fVertex4fvSUN */ - { 29124, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { 1154, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ + { 1352, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ + { 1578, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ + { 1908, -1 }, /* ReplacementCodeuiVertex3fvSUN */ + { 2042, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ + { 2600, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ + { 2913, -1 }, /* Color4ubVertex3fvSUN */ + { 4639, -1 }, /* Color4ubVertex3fSUN */ + { 4762, -1 }, /* TexCoord2fVertex3fSUN */ + { 5106, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 5599, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 6251, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 7031, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 7390, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 8102, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 8906, -1 }, /* Color3fVertex3fSUN */ + { 10097, -1 }, /* Color3fVertex3fvSUN */ + { 10535, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 11364, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 12863, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 14403, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 14929, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 15981, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 16396, -1 }, /* Color4ubVertex2fvSUN */ + { 16667, -1 }, /* Normal3fVertex3fSUN */ + { 17764, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 18125, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 18980, -1 }, /* TexCoord2fVertex3fvSUN */ + { 19756, -1 }, /* Color4ubVertex2fSUN */ + { 19994, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 21993, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 22425, -1 }, /* Normal3fVertex3fvSUN */ + { 22891, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 23900, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 26002, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 27425, -1 }, /* TexCoord4fVertex4fSUN */ + { 27851, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 28290, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 28417, -1 }, /* TexCoord4fVertex4fvSUN */ + { 29151, -1 }, /* ReplacementCodeuiVertex3fSUN */ { -1, -1 } }; #endif @@ -6479,40 +6491,40 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { #if defined(need_GL_VERSION_1_3) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_VERSION_1_3_functions[] = { - { 425, _gloffset_MultiTexCoord3sARB }, - { 657, _gloffset_ActiveTextureARB }, - { 4247, _gloffset_MultiTexCoord1fvARB }, - { 6155, _gloffset_MultiTexCoord3dARB }, - { 6200, _gloffset_MultiTexCoord2iARB }, - { 6324, _gloffset_MultiTexCoord2svARB }, - { 8324, _gloffset_MultiTexCoord2fARB }, - { 10384, _gloffset_MultiTexCoord3fvARB }, - { 10986, _gloffset_MultiTexCoord4sARB }, - { 11667, _gloffset_MultiTexCoord2dvARB }, - { 12082, _gloffset_MultiTexCoord1svARB }, - { 12454, _gloffset_MultiTexCoord3svARB }, - { 12515, _gloffset_MultiTexCoord4iARB }, - { 13316, _gloffset_MultiTexCoord3iARB }, - { 14186, _gloffset_MultiTexCoord1dARB }, - { 14403, _gloffset_MultiTexCoord3dvARB }, - { 15682, _gloffset_MultiTexCoord3ivARB }, - { 15727, _gloffset_MultiTexCoord2sARB }, - { 17161, _gloffset_MultiTexCoord4ivARB }, - { 19137, _gloffset_ClientActiveTextureARB }, - { 21437, _gloffset_MultiTexCoord2dARB }, - { 21874, _gloffset_MultiTexCoord4dvARB }, - { 22230, _gloffset_MultiTexCoord4fvARB }, - { 23180, _gloffset_MultiTexCoord3fARB }, - { 25750, _gloffset_MultiTexCoord4dARB }, - { 26016, _gloffset_MultiTexCoord1sARB }, - { 26220, _gloffset_MultiTexCoord1dvARB }, - { 27196, _gloffset_MultiTexCoord1ivARB }, - { 27289, _gloffset_MultiTexCoord2ivARB }, - { 27628, _gloffset_MultiTexCoord1iARB }, - { 28992, _gloffset_MultiTexCoord4svARB }, - { 29566, _gloffset_MultiTexCoord1fARB }, - { 29829, _gloffset_MultiTexCoord4fARB }, - { 32293, _gloffset_MultiTexCoord2fvARB }, + { 464, _gloffset_MultiTexCoord3sARB }, + { 696, _gloffset_ActiveTextureARB }, + { 4234, _gloffset_MultiTexCoord1fvARB }, + { 6142, _gloffset_MultiTexCoord3dARB }, + { 6187, _gloffset_MultiTexCoord2iARB }, + { 6311, _gloffset_MultiTexCoord2svARB }, + { 8311, _gloffset_MultiTexCoord2fARB }, + { 10371, _gloffset_MultiTexCoord3fvARB }, + { 10973, _gloffset_MultiTexCoord4sARB }, + { 11654, _gloffset_MultiTexCoord2dvARB }, + { 12069, _gloffset_MultiTexCoord1svARB }, + { 12480, _gloffset_MultiTexCoord3svARB }, + { 12541, _gloffset_MultiTexCoord4iARB }, + { 13342, _gloffset_MultiTexCoord3iARB }, + { 14141, _gloffset_MultiTexCoord1dARB }, + { 14358, _gloffset_MultiTexCoord3dvARB }, + { 15637, _gloffset_MultiTexCoord3ivARB }, + { 15682, _gloffset_MultiTexCoord2sARB }, + { 17067, _gloffset_MultiTexCoord4ivARB }, + { 19080, _gloffset_ClientActiveTextureARB }, + { 21380, _gloffset_MultiTexCoord2dARB }, + { 21817, _gloffset_MultiTexCoord4dvARB }, + { 22173, _gloffset_MultiTexCoord4fvARB }, + { 23123, _gloffset_MultiTexCoord3fARB }, + { 25693, _gloffset_MultiTexCoord4dARB }, + { 25959, _gloffset_MultiTexCoord1sARB }, + { 26163, _gloffset_MultiTexCoord1dvARB }, + { 27171, _gloffset_MultiTexCoord1ivARB }, + { 27264, _gloffset_MultiTexCoord2ivARB }, + { 27603, _gloffset_MultiTexCoord1iARB }, + { 29019, _gloffset_MultiTexCoord4svARB }, + { 29593, _gloffset_MultiTexCoord1fARB }, + { 29856, _gloffset_MultiTexCoord4fARB }, + { 32314, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; #endif diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 760cdfa85..f909abfa2 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1,4709 +1,4709 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Brian Paul - */ - -/** - * The GL texture image functions in teximage.c basically just do - * error checking and data structure allocation. They in turn call - * device driver functions which actually copy/convert/store the user's - * texture image data. - * - * However, most device drivers will be able to use the fallback functions - * in this file. That is, most drivers will have the following bit of - * code: - * ctx->Driver.TexImage1D = _mesa_store_teximage1d; - * ctx->Driver.TexImage2D = _mesa_store_teximage2d; - * ctx->Driver.TexImage3D = _mesa_store_teximage3d; - * etc... - * - * Texture image processing is actually kind of complicated. We have to do: - * Format/type conversions - * pixel unpacking - * pixel transfer (scale, bais, lookup, etc) - * - * These functions can handle most everything, including processing full - * images and sub-images. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "image.h" -#include "macros.h" -#include "mipmap.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "imports.h" -#include "pack.h" -#include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_rgtc.h" -#include "texcompress_s3tc.h" -#include "teximage.h" -#include "texstore.h" -#include "enums.h" - - -enum { - ZERO = 4, - ONE = 5 -}; - - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - -/** - * Return GL_TRUE if the given image format is one that be converted - * to another format by swizzling. - */ -static GLboolean -can_swizzle(GLenum logicalBaseFormat) -{ - switch (logicalBaseFormat) { - case GL_RGBA: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_BGR: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RG: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - -enum { - IDX_LUMINANCE = 0, - IDX_ALPHA, - IDX_INTENSITY, - IDX_LUMINANCE_ALPHA, - IDX_RGB, - IDX_RGBA, - IDX_RED, - IDX_GREEN, - IDX_BLUE, - IDX_BGR, - IDX_BGRA, - IDX_ABGR, - IDX_RG, - MAX_IDX -}; - -#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) -#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) -#define MAP3(x,y,z) MAP4(x, y, z, ZERO) -#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } - - -static const struct { - GLubyte format_idx; - GLubyte to_rgba[6]; - GLubyte from_rgba[6]; -} mappings[MAX_IDX] = -{ - { - IDX_LUMINANCE, - MAP4(0,0,0,ONE), - MAP1(0) - }, - - { - IDX_ALPHA, - MAP4(ZERO, ZERO, ZERO, 0), - MAP1(3) - }, - - { - IDX_INTENSITY, - MAP4(0, 0, 0, 0), - MAP1(0), - }, - - { - IDX_LUMINANCE_ALPHA, - MAP4(0,0,0,1), - MAP2(0,3) - }, - - { - IDX_RGB, - MAP4(0,1,2,ONE), - MAP3(0,1,2) - }, - - { - IDX_RGBA, - MAP4(0,1,2,3), - MAP4(0,1,2,3), - }, - - { - IDX_RED, - MAP4(0, ZERO, ZERO, ONE), - MAP1(0), - }, - - { - IDX_GREEN, - MAP4(ZERO, 0, ZERO, ONE), - MAP1(1), - }, - - { - IDX_BLUE, - MAP4(ZERO, ZERO, 0, ONE), - MAP1(2), - }, - - { - IDX_BGR, - MAP4(2,1,0,ONE), - MAP3(2,1,0) - }, - - { - IDX_BGRA, - MAP4(2,1,0,3), - MAP4(2,1,0,3) - }, - - { - IDX_ABGR, - MAP4(3,2,1,0), - MAP4(3,2,1,0) - }, - - { - IDX_RG, - MAP4(0, 1, ZERO, ONE), - MAP2(0, 1) - }, -}; - - - -/** - * Convert a GL image format enum to an IDX_* value (see above). - */ -static int -get_map_idx(GLenum value) -{ - switch (value) { - case GL_LUMINANCE: return IDX_LUMINANCE; - case GL_ALPHA: return IDX_ALPHA; - case GL_INTENSITY: return IDX_INTENSITY; - case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; - case GL_RGB: return IDX_RGB; - case GL_RGBA: return IDX_RGBA; - case GL_RED: return IDX_RED; - case GL_GREEN: return IDX_GREEN; - case GL_BLUE: return IDX_BLUE; - case GL_BGR: return IDX_BGR; - case GL_BGRA: return IDX_BGRA; - case GL_ABGR_EXT: return IDX_ABGR; - case GL_RG: return IDX_RG; - default: - _mesa_problem(NULL, "Unexpected inFormat"); - return 0; - } -} - - -/** - * When promoting texture formats (see below) we need to compute the - * mapping of dest components back to source components. - * This function does that. - * \param inFormat the incoming format of the texture - * \param outFormat the final texture format - * \return map[6] a full 6-component map - */ -static void -compute_component_mapping(GLenum inFormat, GLenum outFormat, - GLubyte *map) -{ - const int inFmt = get_map_idx(inFormat); - const int outFmt = get_map_idx(outFormat); - const GLubyte *in2rgba = mappings[inFmt].to_rgba; - const GLubyte *rgba2out = mappings[outFmt].from_rgba; - int i; - - for (i = 0; i < 4; i++) - map[i] = in2rgba[rgba2out[i]]; - - map[ZERO] = ZERO; - map[ONE] = ONE; - -#if 0 - printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", - inFormat, _mesa_lookup_enum_by_nr(inFormat), - outFormat, _mesa_lookup_enum_by_nr(outFormat), - map[0], - map[1], - map[2], - map[3], - map[4], - map[5]); -#endif -} - - -/** - * Make a temporary (color) texture image with GLfloat components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLfloat. - */ -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps) -{ - GLfloat *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_COLOR_INDEX || - logicalBaseFormat == GL_DEPTH_COMPONENT); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY || - textureBaseFormat == GL_COLOR_INDEX || - textureBaseFormat == GL_DEPTH_COMPONENT); - - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLfloat *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLfloat)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - -/** - * Make temporary image with uint pixel values. Used for unsigned - * integer-valued textures. - */ -static GLuint * -make_temp_uint_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLuint *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_ALPHA); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA); - - tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLuint)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLuint *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLuint)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - - -/** - * Make a temporary (color) texture image with GLchan components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLchan. - */ -GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint transferOps = ctx->_ImageTransferState; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - GLint img, row; - GLchan *tempImage, *dst; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY); - - /* unpack and transfer the source image */ - tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLchan)); - if (!tempImage) { - return NULL; - } - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLubyte *src = - (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, - srcFormat, srcType, src, srcPacking, - transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* one more conversion step */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLchan *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLchan)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0; - else if (j == ONE) - newImage[i * texComponents + k] = CHAN_MAX; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - -/** - * Copy GLubyte pixels from to with swizzling. - * \param dst destination pixels - * \param dstComponents number of color components in destination pixels - * \param src source pixels - * \param srcComponents number of color components in source pixels - * \param map the swizzle mapping. map[X] says where to find the X component - * in the source image's pixels. For example, if the source image - * is GL_BGRA and X = red, map[0] yields 2. - * \param count number of pixels to copy/swizzle. - */ -static void -swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, - GLuint srcComponents, const GLubyte *map, GLuint count) -{ -#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ - do { \ - GLuint i; \ - for (i = 0; i < count; i++) { \ - GLuint j; \ - if (srcComps == 4) { \ - COPY_4UBV(tmp, src); \ - } \ - else { \ - for (j = 0; j < srcComps; j++) { \ - tmp[j] = src[j]; \ - } \ - } \ - src += srcComps; \ - for (j = 0; j < dstComps; j++) { \ - dst[j] = tmp[map[j]]; \ - } \ - dst += dstComps; \ - } \ - } while (0) - - GLubyte tmp[6]; - - tmp[ZERO] = 0x0; - tmp[ONE] = 0xff; - - ASSERT(srcComponents <= 4); - ASSERT(dstComponents <= 4); - - switch (dstComponents) { - case 4: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 4, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 4, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 4, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 4, 1); - break; - default: - ; - } - break; - case 3: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 3, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 3, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 3, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 3, 1); - break; - default: - ; - } - break; - case 2: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 2, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 2, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 2, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 2, 1); - break; - default: - ; - } - break; - case 1: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 1, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 1, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 1, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 1, 1); - break; - default: - ; - } - break; - default: - ; - } -#undef SWZ_CPY -} - - - -static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; -static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; - - -/** - * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a - * mapping array depending on endianness. - */ -static const GLubyte * -type_mapping( GLenum srcType ) -{ - switch (srcType) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return map_identity; - case GL_UNSIGNED_INT_8_8_8_8: - return _mesa_little_endian() ? map_3210 : map_identity; - case GL_UNSIGNED_INT_8_8_8_8_REV: - return _mesa_little_endian() ? map_identity : map_3210; - default: - return NULL; - } -} - - -/** - * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a - * mapping array depending on pixelstore byte swapping state. - */ -static const GLubyte * -byteswap_mapping( GLboolean swapBytes, - GLenum srcType ) -{ - if (!swapBytes) - return map_identity; - - switch (srcType) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return map_identity; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - return map_3210; - default: - return NULL; - } -} - - - -/** - * Transfer a GLubyte texture image with component swizzling. - */ -static void -_mesa_swizzle_ubyte_image(struct gl_context *ctx, - GLuint dimensions, - GLenum srcFormat, - GLenum srcType, - - GLenum baseInternalFormat, - - const GLubyte *rgba2dst, - GLuint dstComponents, - - GLvoid *dstAddr, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, - const GLuint *dstImageOffsets, - - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking ) -{ - GLint srcComponents = _mesa_components_in_format(srcFormat); - const GLubyte *srctype2ubyte, *swap; - GLubyte map[4], src2base[6], base2rgba[6]; - GLint i; - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, GL_UNSIGNED_BYTE); - const GLint srcImageStride - = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, - GL_UNSIGNED_BYTE); - const GLubyte *srcImage - = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, - srcWidth, srcHeight, srcFormat, - GL_UNSIGNED_BYTE, 0, 0, 0); - - (void) ctx; - - /* Translate from src->baseInternal->GL_RGBA->dst. This will - * correctly deal with RGBA->RGB->RGBA conversions where the final - * A value must be 0xff regardless of the incoming alpha values. - */ - compute_component_mapping(srcFormat, baseInternalFormat, src2base); - compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); - swap = byteswap_mapping(srcPacking->SwapBytes, srcType); - srctype2ubyte = type_mapping(srcType); - - - for (i = 0; i < 4; i++) - map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; - -/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ - - if (srcComponents == dstComponents && - srcRowStride == dstRowStride && - srcRowStride == srcWidth * srcComponents && - dimensions < 3) { - /* 1 and 2D images only */ - GLubyte *dstImage = (GLubyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * dstComponents; - swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, - srcWidth * srcHeight); - } - else { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstComponents - + dstYoffset * dstRowStride - + dstXoffset * dstComponents; - for (row = 0; row < srcHeight; row++) { - swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - } - } -} - - -/** - * Teximage storage routine for when a simple memcpy will do. - * No pixel transfer operations or special texel encodings allowed. - * 1D, 2D and 3D images supported. - */ -static void -memcpy_texture(struct gl_context *ctx, - GLuint dimensions, - gl_format dstFormat, - GLvoid *dstAddr, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, - const GLuint *dstImageOffsets, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - const GLint srcImageStride = _mesa_image_image_stride(srcPacking, - srcWidth, srcHeight, srcFormat, srcType); - const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, - srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLint bytesPerRow = srcWidth * texelBytes; - -#if 0 - /* XXX update/re-enable for dstImageOffsets array */ - const GLint bytesPerImage = srcHeight * bytesPerRow; - const GLint bytesPerTexture = srcDepth * bytesPerImage; - GLubyte *dstImage = (GLubyte *) dstAddr - + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - - if (dstRowStride == srcRowStride && - dstRowStride == bytesPerRow && - ((dstImageStride == srcImageStride && - dstImageStride == bytesPerImage) || - (srcDepth == 1))) { - /* one big memcpy */ - ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); - } - else - { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = dstImage; - for (row = 0; row < srcHeight; row++) { - ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - dstImage += dstImageStride; - } - } -#endif - - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - } -} - - - -/** - * Store a 32-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z32(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z32); - ASSERT(texelBytes == sizeof(GLuint)); - - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, - depthScale, srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 24-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_x8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLuint texelBytes = 4; - - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_X8_Z24); - - { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, - depthScale, srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 24-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z24_x8(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLuint texelBytes = 4; - - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z24_X8); - - { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - GLuint *dst = (GLuint *) dstRow; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, dst, - depthScale, srcType, src, srcPacking); - for (i = 0; i < srcWidth; i++) - dst[i] <<= 8; - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 16-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z16(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z16); - ASSERT(texelBytes == sizeof(GLushort)); - - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - GLushort *dst16 = (GLushort *) dstRow; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_SHORT, dst16, depthScale, - srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store an rgb565 or rgb565_rev texture image. - */ -static GLboolean -_mesa_texstore_rgb565(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB565 || - dstFormat == MESA_FORMAT_RGB565_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGB565 && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_SHORT_5_6_5) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - dims == 2) { - /* do optimized tex store */ - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLubyte *src = (const GLubyte *) - _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - GLubyte *dst = (GLubyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - GLint row, col; - for (row = 0; row < srcHeight; row++) { - const GLubyte *srcUB = (const GLubyte *) src; - GLushort *dstUS = (GLushort *) dst; - /* check for byteswapped format */ - if (dstFormat == MESA_FORMAT_RGB565) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); - srcUB += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); - srcUB += 3; - } - } - dst += dstRowStride; - src += srcRowStride; - } - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - /* check for byteswapped format */ - if (dstFormat == MESA_FORMAT_RGB565) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. - */ -static GLboolean -_mesa_texstore_rgba8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || - dstFormat == MESA_FORMAT_RGBA8888_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA8888 && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || - (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { - dstmap[3] = 0; - dstmap[2] = 1; - dstmap[1] = 2; - dstmap[0] = 3; - } - else { - dstmap[3] = 3; - dstmap[2] = 2; - dstmap[1] = 1; - dstmap[0] = 0; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = GL_RGBA; - - ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888 || - dstFormat == MESA_FORMAT_XRGB8888_REV ); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { - /* simple memcpy path (little endian) */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888_REV) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8)) { - /* simple memcpy path (big endian) */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - srcFormat == GL_RGB && - (baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB) && - srcType == GL_UNSIGNED_BYTE) { - int img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *d4 = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - d4[col] = PACK_COLOR_8888(0xff, - srcRow[col * 3 + RCOMP], - srcRow[col * 3 + GCOMP], - srcRow[col * 3 + BCOMP]); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB8888 && - srcFormat == GL_RGBA && - baseInternalFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* same as above case, but src data has alpha too */ - GLint img, row, col; - /* For some reason, streaming copies to write-combined regions - * are extremely sensitive to the characteristics of how the - * source data is retrieved. By reordering the source reads to - * be in-order, the speed of this operation increases by half. - * Strangely the same isn't required for the RGB path, above. - */ - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *d4 = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], - srcRow[col * 4 + RCOMP], - srcRow[col * 4 + GCOMP], - srcRow[col * 4 + BCOMP]); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || - (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { - dstmap[3] = 3; /* alpha */ - dstmap[2] = 0; /* red */ - dstmap[1] = 1; /* green */ - dstmap[0] = 2; /* blue */ - } - else { - assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || - (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); - dstmap[3] = 2; - dstmap[2] = 1; - dstmap[1] = 0; - dstmap[0] = 3; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else if (dstFormat == MESA_FORMAT_XRGB8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( 0xff, - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgb888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB888); - ASSERT(texelBytes == 3); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_BGR && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* extract RGB from RGBA */ - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; - dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - dstmap[0] = 2; - dstmap[1] = 1; - dstmap[2] = 0; - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 3, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = (const GLchan *) tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { -#if 0 - if (littleEndian) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); - srcUB += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcUB[BCOMP]; - dstRow[col * 3 + 1] = srcUB[GCOMP]; - dstRow[col * 3 + 2] = srcUB[RCOMP]; - srcUB += 3; - } - } -#else - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); - src += 3; - } -#endif - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_bgr888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_BGR888); - ASSERT(texelBytes == 3); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* extract BGR from RGBA */ - int img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - dstmap[0] = 0; - dstmap[1] = 1; - dstmap[2] = 2; - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 3, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = (const GLchan *) tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); - src += 3; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb4444(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || - dstFormat == MESA_FORMAT_ARGB4444_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB4444 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB4444) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_rgba5551(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA5551); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA5551 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_5_5_5_1) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src =tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_argb1555(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || - dstFormat == MESA_FORMAT_ARGB1555_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB1555 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src =tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB1555) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb2101010(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB2101010 && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_INT_2_10_10_10_REV && - baseInternalFormat == GL_RGBA) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - if (baseInternalFormat == GL_RGBA) { - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort a,r,g,b; - - UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); - UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); - dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); - src += 4; - } - dstRow += dstRowStride; - } - } else if (baseInternalFormat == GL_RGB) { - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r,g,b; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); - dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); - src += 4; - } - dstRow += dstRowStride; - } - } else { - ASSERT(0); - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm44(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL44); - ASSERT(texelBytes == 1); - - { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstUS = (GLubyte *) dstRow; - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm88(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_AL88_REV || - dstFormat == MESA_FORMAT_RG88 || - dstFormat == MESA_FORMAT_RG88_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - littleEndian && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { - if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || - (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - } - else { - if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || - (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { - dstmap[0] = 0; - dstmap[1] = 1; - } - else { - dstmap[0] = 1; - dstmap[1] = 0; - } - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_RG88) { - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - } - else { - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm1616(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_AL1616_REV || - dstFormat == MESA_FORMAT_RG1616 || - dstFormat == MESA_FORMAT_RG1616_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_RG1616) { - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); - dstUI[col] = PACK_COLOR_1616(a, l); - src += 2; - } - } - else { - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); - dstUI[col] = PACK_COLOR_1616_REV(a, l); - src += 2; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* Texstore for R16, A16, L16, I16. */ -static GLboolean -_mesa_texstore_unorm16(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_R16 || - dstFormat == MESA_FORMAT_A16 || - dstFormat == MESA_FORMAT_L16 || - dstFormat == MESA_FORMAT_I16); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); - dstUS[col] = r; - src += 1; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgba_16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_16); - ASSERT(texelBytes == 8); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r, g, b, a; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); - dstUS[col*4+0] = r; - dstUS[col*4+1] = g; - dstUS[col*4+2] = b; - dstUS[col*4+3] = a; - src += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 || - dstFormat == MESA_FORMAT_SIGNED_RG_16 || - dstFormat == MESA_FORMAT_SIGNED_RGB_16 || - dstFormat == MESA_FORMAT_SIGNED_RGBA_16); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGBA && - dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && - srcFormat == GL_RGBA && - srcType == GL_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; - GLint img, row, col; - - if (!tempImage) - return GL_FALSE; - - /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, - * 3 or 4 components/pixel here. - */ - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstRowS = (GLshort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLuint c; - for (c = 0; c < comps; c++) { - GLshort p; - UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); - dstRowS[col * comps + c] = p; - } - } - dstRow += dstRowStride; - src += 4 * srcWidth; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgb332(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB332); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. - */ -static GLboolean -_mesa_texstore_a8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_A8 || - dstFormat == MESA_FORMAT_L8 || - dstFormat == MESA_FORMAT_I8 || - dstFormat == MESA_FORMAT_R8); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_A8) { - dstmap[0] = 3; - } - else { - dstmap[0] = 0; - } - dstmap[1] = ZERO; /* ? */ - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 1, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = CHAN_TO_UBYTE(src[col]); - } - dstRow += dstRowStride; - src += srcWidth; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - - -static GLboolean -_mesa_texstore_ci8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == MESA_FORMAT_CI8); - ASSERT(texelBytes == 1); - ASSERT(baseInternalFormat == GL_COLOR_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_COLOR_INDEX && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. - */ -static GLboolean -_mesa_texstore_ycbcr(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) ctx; (void) dims; (void) baseInternalFormat; - - ASSERT((dstFormat == MESA_FORMAT_YCBCR) || - (dstFormat == MESA_FORMAT_YCBCR_REV)); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - ASSERT(srcFormat == GL_YCBCR_MESA); - ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); - ASSERT(baseInternalFormat == GL_YCBCR_MESA); - - /* always just memcpy since no pixel transfer ops apply */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - - /* Check if we need byte swapping */ - /* XXX the logic here _might_ be wrong */ - if (srcPacking->SwapBytes ^ - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == MESA_FORMAT_YCBCR_REV) ^ - !littleEndian) { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - _mesa_swap2((GLushort *) dstRow, srcWidth); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_dudv8(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_DUDV8); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.ATI_envmap_bumpmap); - ASSERT((srcFormat == GL_DU8DV8_ATI) || - (srcFormat == GL_DUDV_ATI)); - ASSERT(baseInternalFormat == GL_DUDV_ATI); - - if (!srcPacking->SwapBytes && srcType == GL_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (srcType == GL_BYTE) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (littleEndian) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - GL_LUMINANCE_ALPHA, /* hack */ - GL_UNSIGNED_BYTE, /* hack */ - GL_LUMINANCE_ALPHA, /* hack */ - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path - note this is defined for 2d textures only */ - const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - GLbyte *tempImage, *dst, *src; - GLint row; - - tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLbyte)); - if (!tempImage) - return GL_FALSE; - - src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - 0, 0, 0); - - dst = tempImage; - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, - dst, srcFormat, srcType, src, - srcPacking, 0); - dst += srcWidth * components; - src += srcStride; - } - - src = tempImage; - dst = (GLbyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * texelBytes); - dst += dstRowStride; - src += srcWidth * texelBytes; - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_SIGNED_R8 format. - */ -static GLboolean -_mesa_texstore_signed_r8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8); - ASSERT(texelBytes == 1); - - /* XXX look at adding optimized paths */ - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstB = (GLubyte *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RG88 format. - */ -static GLboolean -_mesa_texstore_signed_rg88(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88); - ASSERT(texelBytes == 1); - - /* XXX look at adding optimized paths */ - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP])); - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. - */ -static GLboolean -_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); - ASSERT(texelBytes == 4); - - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - 0xff ); - srcRow += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or - * MESA_FORMAT_SIGNED_RGBA8888_REV - */ -static GLboolean -_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - (srcType == GL_BYTE) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || - (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { - dstmap[3] = 0; - dstmap[2] = 1; - dstmap[1] = 2; - dstmap[0] = 3; - } - else { - dstmap[3] = 3; - dstmap[2] = 2; - dstmap[1] = 1; - dstmap[0] = 0; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); - srcRow += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), - FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); - srcRow += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_z24_s8(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_Z24_S8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - - if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes) { - /* simple path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (srcFormat == GL_DEPTH_COMPONENT) { - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLubyte stencil[MAX_WIDTH]; - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } - - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); - } - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_s8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_S8_Z24); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || - srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || - srcType == GL_UNSIGNED_INT_24_8_EXT); - - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLubyte stencil[MAX_WIDTH]; - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } - - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); - - } - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - return GL_TRUE; -} - - -/** - * Store simple 8-bit/value stencil texture data. - */ -static GLboolean -_mesa_texstore_s8(TEXSTORE_PARAMS) -{ - ASSERT(dstFormat == MESA_FORMAT_S8); - ASSERT(srcFormat == GL_STENCIL_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; - GLint i; - - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] = stencil[i]; - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLubyte); - } - } - - } - - return GL_TRUE; -} - - -/** - * Store an image in any of the formats: - * _mesa_texformat_rgba_float32 - * _mesa_texformat_rgb_float32 - * _mesa_texformat_alpha_float32 - * _mesa_texformat_luminance_float32 - * _mesa_texformat_luminance_alpha_float32 - * _mesa_texformat_intensity_float32 - */ -static GLboolean -_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || - dstFormat == MESA_FORMAT_RGB_FLOAT32 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLfloat)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_FLOAT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint bytesPerRow; - GLint img, row; - if (!tempImage) - return GL_FALSE; - bytesPerRow = srcWidth * components * sizeof(GLfloat); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - - -/** - * As above, but store 16-bit floats. - */ -static GLboolean -_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || - dstFormat == MESA_FORMAT_RGB_FLOAT16 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLhalfARB)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_HALF_FLOAT_ARB) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLhalfARB *dstTexel = (GLhalfARB *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = _mesa_float_to_half(src[i]); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int8 */ -static GLboolean -_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLbyte)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLbyte *dstTexel = (GLbyte *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLbyte) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int16 */ -static GLboolean -_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLshort)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstTexel = (GLshort *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLint) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int32 */ -static GLboolean -_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLint)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLint *dstTexel = (GLint *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLint) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int8 */ -static GLboolean -_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLubyte)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstTexel = (GLubyte *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int16 */ -static GLboolean -_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLushort)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstTexel = (GLushort *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int32 */ -static GLboolean -_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLuint)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstTexel = (GLuint *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - - - -#if FEATURE_EXT_texture_sRGB -static GLboolean -_mesa_texstore_srgb8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SRGB8); - - /* reuse normal rgb texstore code */ - newDstFormat = MESA_FORMAT_RGB888; - - k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_srgba8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SRGBA8); - - /* reuse normal rgba texstore code */ - newDstFormat = MESA_FORMAT_RGBA8888; - k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sargb8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SARGB8); - - /* reuse normal rgba texstore code */ - newDstFormat = MESA_FORMAT_ARGB8888; - - k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sl8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SL8); - - newDstFormat = MESA_FORMAT_L8; - - /* _mesa_textore_a8 handles luminance8 too */ - k = _mesa_texstore_a8(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sla8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SLA8); - - /* reuse normal luminance/alpha texstore code */ - newDstFormat = MESA_FORMAT_AL88; - - k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - -#else - -/* these are used only in texstore_funcs[] below */ -#define _mesa_texstore_srgb8 NULL -#define _mesa_texstore_srgba8 NULL -#define _mesa_texstore_sargb8 NULL -#define _mesa_texstore_sl8 NULL -#define _mesa_texstore_sla8 NULL - -#endif /* FEATURE_EXT_texture_sRGB */ - - - - -/** - * Table mapping MESA_FORMAT_* to _mesa_texstore_*() - * XXX this is somewhat temporary. - */ -static const struct { - gl_format Name; - StoreTexImageFunc Store; -} -texstore_funcs[MESA_FORMAT_COUNT] = -{ - { MESA_FORMAT_NONE, NULL }, - { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, - { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, - { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, - { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, - { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, - { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, - { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, - { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, - { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, - { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, - { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, - { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, - { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, - { MESA_FORMAT_A8, _mesa_texstore_a8 }, - { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_L8, _mesa_texstore_a8 }, - { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_I8, _mesa_texstore_a8 }, - { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, - { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, - { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, - { MESA_FORMAT_R8, _mesa_texstore_a8 }, - { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, - { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, - { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, - { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, - { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, - { MESA_FORMAT_Z16, _mesa_texstore_z16 }, - { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, - { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, - { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, _mesa_texstore_s8 }, - { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, - { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, - { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, - { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, - { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, - { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, - { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, - { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, - { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, - { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, - { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, - { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, - { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, - { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, - - { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, - { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, - { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, - { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, - { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, - { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, - - { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, - - { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 }, - { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 }, - { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, - - { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, - - { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, - - { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, - { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, - { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, - { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, - - /* Re-use the R/RG texstore functions. - * The code is generic enough to handle LATC too. */ - { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, - { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, - { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, - { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 } -}; - - -static GLboolean -_mesa_texstore_null(TEXSTORE_PARAMS) -{ - (void) ctx; (void) dims; - (void) baseInternalFormat; - (void) dstFormat; - (void) dstAddr; - (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; - (void) dstRowStride; (void) dstImageOffsets; - (void) srcWidth; (void) srcHeight; (void) srcDepth; - (void) srcFormat; (void) srcType; - (void) srcAddr; - (void) srcPacking; - - /* should never happen */ - _mesa_problem(NULL, "_mesa_texstore_null() is called"); - return GL_FALSE; -} - - -/** - * Return the StoreTexImageFunc pointer to store an image in the given format. - */ -static StoreTexImageFunc -_mesa_get_texstore_func(gl_format format) -{ -#ifdef DEBUG - GLuint i; - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - ASSERT(texstore_funcs[i].Name == i); - } -#endif - ASSERT(texstore_funcs[format].Name == format); - - if (texstore_funcs[format].Store) - return texstore_funcs[format].Store; - else - return _mesa_texstore_null; -} - - -/** - * Store user data into texture memory. - * Called via glTex[Sub]Image1/2/3D() - */ -GLboolean -_mesa_texstore(TEXSTORE_PARAMS) -{ - StoreTexImageFunc storeImage; - GLboolean success; - - storeImage = _mesa_get_texstore_func(dstFormat); - - success = storeImage(ctx, dims, baseInternalFormat, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - return success; -} - - -/** Return texture size in bytes */ -static GLuint -texture_size(const struct gl_texture_image *texImage) -{ - GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, - texImage->Height, texImage->Depth); - return sz; -} - - -/** Return row stride in bytes */ -static GLuint -texture_row_stride(const struct gl_texture_image *texImage) -{ - GLuint stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - return stride; -} - - - -/** - * This is the software fallback for Driver.TexImage1D() - * and Driver.CopyTexImage1D(). - * \sa _mesa_store_teximage2d() - */ -void -_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexImage1D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/** - * This is the software fallback for Driver.TexImage2D() - * and Driver.CopyTexImage2D(). - * - * This function is oriented toward storing images in main memory, rather - * than VRAM. Device driver's can easily plug in their own replacement. - */ -void -_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexImage2D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - -/** - * This is the software fallback for Driver.TexImage3D() - * and Driver.CopyTexImage3D(). - * \sa _mesa_store_teximage2d() - */ -void -_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, "glTexImage3D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - - -/* - * This is the software fallback for Driver.TexSubImage1D() - * and Driver.CopyTexSubImage1D(). - */ -void -_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexSubImage1D"); - if (!pixels) - return; - - { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - -/** - * This is the software fallback for Driver.TexSubImage2D() - * and Driver.CopyTexSubImage2D(). - */ -void -_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/* - * This is the software fallback for Driver.TexSubImage3D(). - * and Driver.CopyTexSubImage3D(). - */ -void -_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, - "glTexSubImage3D"); - if (!pixels) - return; - - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/* - * Fallback for Driver.CompressedTexImage1D() - */ -void -_mesa_store_compressed_teximage1d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* this space intentionally left blank */ - (void) ctx; - (void) target; (void) level; - (void) internalFormat; - (void) width; (void) border; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - - -/** - * Fallback for Driver.CompressedTexImage2D() - */ -void -_mesa_store_compressed_teximage2d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - (void) width; (void) height; (void) border; - - /* This is pretty simple, basically just do a memcpy without worrying - * about the usual image unpacking or image transfer operations. - */ - ASSERT(texObj); - ASSERT(texImage); - ASSERT(texImage->Width > 0); - ASSERT(texImage->Height > 0); - ASSERT(texImage->Depth == 1); - ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - - /* allocate storage */ - texImage->Data = _mesa_alloc_texmemory(imageSize); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexImage2D"); - if (!data) - return; - - /* copy the data */ - memcpy(texImage->Data, data, imageSize); - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); -} - - - -/* - * Fallback for Driver.CompressedTexImage3D() - */ -void -_mesa_store_compressed_teximage3d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* this space intentionally left blank */ - (void) ctx; - (void) target; (void) level; - (void) internalFormat; - (void) width; (void) height; (void) depth; - (void) border; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - - -/** - * Fallback for Driver.CompressedTexSubImage1D() - */ -void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* there are no compressed 1D texture formats yet */ - (void) ctx; - (void) target; (void) level; - (void) xoffset; (void) width; - (void) format; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - -/** - * Fallback for Driver.CompressedTexSubImage2D() - */ -void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLint bytesPerRow, destRowStride, srcRowStride; - GLint i, rows; - GLubyte *dest; - const GLubyte *src; - const gl_format texFormat = texImage->TexFormat; - const GLint destWidth = texImage->Width; - GLuint bw, bh; - - _mesa_get_format_block_size(texFormat, &bw, &bh); - - (void) level; - (void) format; - - /* these should have been caught sooner */ - ASSERT((width % bw) == 0 || width == 2 || width == 1); - ASSERT((height % bh) == 0 || height == 2 || height == 1); - ASSERT((xoffset % bw) == 0); - ASSERT((yoffset % bh) == 0); - - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexSubImage2D"); - if (!data) - return; - - srcRowStride = _mesa_format_row_stride(texFormat, width); - src = (const GLubyte *) data; - - destRowStride = _mesa_format_row_stride(texFormat, destWidth); - dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texFormat, destWidth, - (GLubyte *) texImage->Data); - - bytesPerRow = srcRowStride; /* bytes per row of blocks */ - rows = height / bh; /* rows in blocks */ - - /* copy rows of blocks */ - for (i = 0; i < rows; i++) { - memcpy(dest, src, bytesPerRow); - dest += destRowStride; - src += srcRowStride; - } - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); -} - - -/** - * Fallback for Driver.CompressedTexSubImage3D() - */ -void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* there are no compressed 3D texture formats yet */ - (void) ctx; - (void) target; (void) level; - (void) xoffset; (void) yoffset; (void) zoffset; - (void) width; (void) height; (void) depth; - (void) format; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + +/** + * The GL texture image functions in teximage.c basically just do + * error checking and data structure allocation. They in turn call + * device driver functions which actually copy/convert/store the user's + * texture image data. + * + * However, most device drivers will be able to use the fallback functions + * in this file. That is, most drivers will have the following bit of + * code: + * ctx->Driver.TexImage1D = _mesa_store_teximage1d; + * ctx->Driver.TexImage2D = _mesa_store_teximage2d; + * ctx->Driver.TexImage3D = _mesa_store_teximage3d; + * etc... + * + * Texture image processing is actually kind of complicated. We have to do: + * Format/type conversions + * pixel unpacking + * pixel transfer (scale, bais, lookup, etc) + * + * These functions can handle most everything, including processing full + * images and sub-images. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "image.h" +#include "macros.h" +#include "mipmap.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" +#include "pbo.h" +#include "imports.h" +#include "pack.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_rgtc.h" +#include "texcompress_s3tc.h" +#include "teximage.h" +#include "texstore.h" +#include "enums.h" + + +enum { + ZERO = 4, + ONE = 5 +}; + + +/** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + +/** + * Return GL_TRUE if the given image format is one that be converted + * to another format by swizzling. + */ +static GLboolean +can_swizzle(GLenum logicalBaseFormat) +{ + switch (logicalBaseFormat) { + case GL_RGBA: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_BGR: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RG: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +enum { + IDX_LUMINANCE = 0, + IDX_ALPHA, + IDX_INTENSITY, + IDX_LUMINANCE_ALPHA, + IDX_RGB, + IDX_RGBA, + IDX_RED, + IDX_GREEN, + IDX_BLUE, + IDX_BGR, + IDX_BGRA, + IDX_ABGR, + IDX_RG, + MAX_IDX +}; + +#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) +#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) +#define MAP3(x,y,z) MAP4(x, y, z, ZERO) +#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } + + +static const struct { + GLubyte format_idx; + GLubyte to_rgba[6]; + GLubyte from_rgba[6]; +} mappings[MAX_IDX] = +{ + { + IDX_LUMINANCE, + MAP4(0,0,0,ONE), + MAP1(0) + }, + + { + IDX_ALPHA, + MAP4(ZERO, ZERO, ZERO, 0), + MAP1(3) + }, + + { + IDX_INTENSITY, + MAP4(0, 0, 0, 0), + MAP1(0), + }, + + { + IDX_LUMINANCE_ALPHA, + MAP4(0,0,0,1), + MAP2(0,3) + }, + + { + IDX_RGB, + MAP4(0,1,2,ONE), + MAP3(0,1,2) + }, + + { + IDX_RGBA, + MAP4(0,1,2,3), + MAP4(0,1,2,3), + }, + + { + IDX_RED, + MAP4(0, ZERO, ZERO, ONE), + MAP1(0), + }, + + { + IDX_GREEN, + MAP4(ZERO, 0, ZERO, ONE), + MAP1(1), + }, + + { + IDX_BLUE, + MAP4(ZERO, ZERO, 0, ONE), + MAP1(2), + }, + + { + IDX_BGR, + MAP4(2,1,0,ONE), + MAP3(2,1,0) + }, + + { + IDX_BGRA, + MAP4(2,1,0,3), + MAP4(2,1,0,3) + }, + + { + IDX_ABGR, + MAP4(3,2,1,0), + MAP4(3,2,1,0) + }, + + { + IDX_RG, + MAP4(0, 1, ZERO, ONE), + MAP2(0, 1) + }, +}; + + + +/** + * Convert a GL image format enum to an IDX_* value (see above). + */ +static int +get_map_idx(GLenum value) +{ + switch (value) { + case GL_LUMINANCE: return IDX_LUMINANCE; + case GL_ALPHA: return IDX_ALPHA; + case GL_INTENSITY: return IDX_INTENSITY; + case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; + case GL_RGB: return IDX_RGB; + case GL_RGBA: return IDX_RGBA; + case GL_RED: return IDX_RED; + case GL_GREEN: return IDX_GREEN; + case GL_BLUE: return IDX_BLUE; + case GL_BGR: return IDX_BGR; + case GL_BGRA: return IDX_BGRA; + case GL_ABGR_EXT: return IDX_ABGR; + case GL_RG: return IDX_RG; + default: + _mesa_problem(NULL, "Unexpected inFormat"); + return 0; + } +} + + +/** + * When promoting texture formats (see below) we need to compute the + * mapping of dest components back to source components. + * This function does that. + * \param inFormat the incoming format of the texture + * \param outFormat the final texture format + * \return map[6] a full 6-component map + */ +static void +compute_component_mapping(GLenum inFormat, GLenum outFormat, + GLubyte *map) +{ + const int inFmt = get_map_idx(inFormat); + const int outFmt = get_map_idx(outFormat); + const GLubyte *in2rgba = mappings[inFmt].to_rgba; + const GLubyte *rgba2out = mappings[outFmt].from_rgba; + int i; + + for (i = 0; i < 4; i++) + map[i] = in2rgba[rgba2out[i]]; + + map[ZERO] = ZERO; + map[ONE] = ONE; + +#if 0 + printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", + inFormat, _mesa_lookup_enum_by_nr(inFormat), + outFormat, _mesa_lookup_enum_by_nr(outFormat), + map[0], + map[1], + map[2], + map[3], + map[4], + map[5]); +#endif +} + + +/** + * Make a temporary (color) texture image with GLfloat components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLfloat. + */ +GLfloat * +_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps) +{ + GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_COLOR_INDEX || + logicalBaseFormat == GL_DEPTH_COMPONENT); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY || + textureBaseFormat == GL_COLOR_INDEX || + textureBaseFormat == GL_DEPTH_COMPONENT); + + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLfloat *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLfloat)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Make temporary image with uint pixel values. Used for unsigned + * integer-valued textures. + */ +static GLuint * +make_temp_uint_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLuint *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_ALPHA); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA); + + tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLuint)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLuint *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLuint)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + + +/** + * Make a temporary (color) texture image with GLchan components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLchan. + */ +GLchan * +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint transferOps = ctx->_ImageTransferState; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + GLint img, row; + GLchan *tempImage, *dst; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY); + + /* unpack and transfer the source image */ + tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLchan)); + if (!tempImage) { + return NULL; + } + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, + srcFormat, srcType, src, srcPacking, + transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* one more conversion step */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLchan *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLchan)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0; + else if (j == ONE) + newImage[i * texComponents + k] = CHAN_MAX; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Copy GLubyte pixels from to with swizzling. + * \param dst destination pixels + * \param dstComponents number of color components in destination pixels + * \param src source pixels + * \param srcComponents number of color components in source pixels + * \param map the swizzle mapping. map[X] says where to find the X component + * in the source image's pixels. For example, if the source image + * is GL_BGRA and X = red, map[0] yields 2. + * \param count number of pixels to copy/swizzle. + */ +static void +swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, + GLuint srcComponents, const GLubyte *map, GLuint count) +{ +#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ + do { \ + GLuint i; \ + for (i = 0; i < count; i++) { \ + GLuint j; \ + if (srcComps == 4) { \ + COPY_4UBV(tmp, src); \ + } \ + else { \ + for (j = 0; j < srcComps; j++) { \ + tmp[j] = src[j]; \ + } \ + } \ + src += srcComps; \ + for (j = 0; j < dstComps; j++) { \ + dst[j] = tmp[map[j]]; \ + } \ + dst += dstComps; \ + } \ + } while (0) + + GLubyte tmp[6]; + + tmp[ZERO] = 0x0; + tmp[ONE] = 0xff; + + ASSERT(srcComponents <= 4); + ASSERT(dstComponents <= 4); + + switch (dstComponents) { + case 4: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 4, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 4, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 4, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 4, 1); + break; + default: + ; + } + break; + case 3: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 3, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 3, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 3, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 3, 1); + break; + default: + ; + } + break; + case 2: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 2, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 2, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 2, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 2, 1); + break; + default: + ; + } + break; + case 1: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 1, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 1, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 1, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 1, 1); + break; + default: + ; + } + break; + default: + ; + } +#undef SWZ_CPY +} + + + +static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; +static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on endianness. + */ +static const GLubyte * +type_mapping( GLenum srcType ) +{ + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + return _mesa_little_endian() ? map_3210 : map_identity; + case GL_UNSIGNED_INT_8_8_8_8_REV: + return _mesa_little_endian() ? map_identity : map_3210; + default: + return NULL; + } +} + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on pixelstore byte swapping state. + */ +static const GLubyte * +byteswap_mapping( GLboolean swapBytes, + GLenum srcType ) +{ + if (!swapBytes) + return map_identity; + + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + return map_3210; + default: + return NULL; + } +} + + + +/** + * Transfer a GLubyte texture image with component swizzling. + */ +static void +_mesa_swizzle_ubyte_image(struct gl_context *ctx, + GLuint dimensions, + GLenum srcFormat, + GLenum srcType, + + GLenum baseInternalFormat, + + const GLubyte *rgba2dst, + GLuint dstComponents, + + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + + GLint srcWidth, GLint srcHeight, GLint srcDepth, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLint srcComponents = _mesa_components_in_format(srcFormat); + const GLubyte *srctype2ubyte, *swap; + GLubyte map[4], src2base[6], base2rgba[6]; + GLint i; + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, GL_UNSIGNED_BYTE); + const GLint srcImageStride + = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE); + const GLubyte *srcImage + = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, + srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE, 0, 0, 0); + + (void) ctx; + + /* Translate from src->baseInternal->GL_RGBA->dst. This will + * correctly deal with RGBA->RGB->RGBA conversions where the final + * A value must be 0xff regardless of the incoming alpha values. + */ + compute_component_mapping(srcFormat, baseInternalFormat, src2base); + compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); + swap = byteswap_mapping(srcPacking->SwapBytes, srcType); + srctype2ubyte = type_mapping(srcType); + + + for (i = 0; i < 4; i++) + map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; + +/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ + + if (srcComponents == dstComponents && + srcRowStride == dstRowStride && + srcRowStride == srcWidth * srcComponents && + dimensions < 3) { + /* 1 and 2D images only */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, + srcWidth * srcHeight); + } + else { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * dstComponents + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + for (row = 0; row < srcHeight; row++) { + swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } + } +} + + +/** + * Teximage storage routine for when a simple memcpy will do. + * No pixel transfer operations or special texel encodings allowed. + * 1D, 2D and 3D images supported. + */ +static void +memcpy_texture(struct gl_context *ctx, + GLuint dimensions, + gl_format dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + const GLint srcImageStride = _mesa_image_image_stride(srcPacking, + srcWidth, srcHeight, srcFormat, srcType); + const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, + srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLint bytesPerRow = srcWidth * texelBytes; + +#if 0 + /* XXX update/re-enable for dstImageOffsets array */ + const GLint bytesPerImage = srcHeight * bytesPerRow; + const GLint bytesPerTexture = srcDepth * bytesPerImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + + if (dstRowStride == srcRowStride && + dstRowStride == bytesPerRow && + ((dstImageStride == srcImageStride && + dstImageStride == bytesPerImage) || + (srcDepth == 1))) { + /* one big memcpy */ + ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); + } + else + { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + dstImage += dstImageStride; + } + } +#endif + + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } +} + + + +/** + * Store a 32-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z32(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z32); + ASSERT(texelBytes == sizeof(GLuint)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z24_x8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z24_X8); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLuint *dst = (GLuint *) dstRow; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, dst, + depthScale, srcType, src, srcPacking); + for (i = 0; i < srcWidth; i++) + dst[i] <<= 8; + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 16-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z16(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z16); + ASSERT(texelBytes == sizeof(GLushort)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLushort *dst16 = (GLushort *) dstRow; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_SHORT, dst16, depthScale, + srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store an rgb565 or rgb565_rev texture image. + */ +static GLboolean +_mesa_texstore_rgb565(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGB565 && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_SHORT_5_6_5) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + dims == 2) { + /* do optimized tex store */ + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = (const GLubyte *) + _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + GLubyte *dst = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + GLint row, col; + for (row = 0; row < srcHeight; row++) { + const GLubyte *srcUB = (const GLubyte *) src; + GLushort *dstUS = (GLushort *) dst; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + dst += dstRowStride; + src += srcRowStride; + } + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. + */ +static GLboolean +_mesa_texstore_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = GL_RGBA; + + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888 || + dstFormat == MESA_FORMAT_XRGB8888_REV ); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { + /* simple memcpy path (little endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888_REV) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8)) { + /* simple memcpy path (big endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + srcFormat == GL_RGB && + (baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB) && + srcType == GL_UNSIGNED_BYTE) { + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(0xff, + srcRow[col * 3 + RCOMP], + srcRow[col * 3 + GCOMP], + srcRow[col * 3 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB8888 && + srcFormat == GL_RGBA && + baseInternalFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* same as above case, but src data has alpha too */ + GLint img, row, col; + /* For some reason, streaming copies to write-combined regions + * are extremely sensitive to the characteristics of how the + * source data is retrieved. By reordering the source reads to + * be in-order, the speed of this operation increases by half. + * Strangely the same isn't required for the RGB path, above. + */ + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], + srcRow[col * 4 + RCOMP], + srcRow[col * 4 + GCOMP], + srcRow[col * 4 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { + dstmap[3] = 3; /* alpha */ + dstmap[2] = 0; /* red */ + dstmap[1] = 1; /* green */ + dstmap[0] = 2; /* blue */ + } + else { + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); + dstmap[3] = 2; + dstmap[2] = 1; + dstmap[1] = 0; + dstmap[0] = 3; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_BGR && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract RGB from RGBA */ + GLint img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 2; + dstmap[1] = 1; + dstmap[2] = 0; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { +#if 0 + if (littleEndian) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcUB[BCOMP]; + dstRow[col * 3 + 1] = srcUB[GCOMP]; + dstRow[col * 3 + 2] = srcUB[RCOMP]; + srcUB += 3; + } + } +#else + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); + src += 3; + } +#endif + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_bgr888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_BGR888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract BGR from RGBA */ + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 0; + dstmap[1] = 1; + dstmap[2] = 2; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb4444(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB4444 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB4444) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_rgba5551(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA5551 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT_5_5_5_1) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_argb1555(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB1555 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB1555) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb2101010(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB2101010 && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_INT_2_10_10_10_REV && + baseInternalFormat == GL_RGBA) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + if (baseInternalFormat == GL_RGBA) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort a,r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else if (baseInternalFormat == GL_RGB) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else { + ASSERT(0); + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm44(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL44); + ASSERT(texelBytes == 1); + + { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstUS = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV || + dstFormat == MESA_FORMAT_RG88 || + dstFormat == MESA_FORMAT_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + littleEndian && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + } + else { + if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || + (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { + dstmap[0] = 0; + dstmap[1] = 1; + } + else { + dstmap[0] = 1; + dstmap[1] = 0; + } + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_RG88) { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_AL1616_REV || + dstFormat == MESA_FORMAT_RG1616 || + dstFormat == MESA_FORMAT_RG1616_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_RG1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616(a, l); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616_REV(a, l); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* Texstore for R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_unorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_R16 || + dstFormat == MESA_FORMAT_A16 || + dstFormat == MESA_FORMAT_L16 || + dstFormat == MESA_FORMAT_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_16); + ASSERT(texelBytes == 8); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r, g, b, a; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); + dstUS[col*4+0] = r; + dstUS[col*4+1] = g; + dstUS[col*4+2] = b; + dstUS[col*4+3] = a; + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 || + dstFormat == MESA_FORMAT_SIGNED_RG_16 || + dstFormat == MESA_FORMAT_SIGNED_RGB_16 || + dstFormat == MESA_FORMAT_SIGNED_RGBA_16); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && + srcFormat == GL_RGBA && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; + GLint img, row, col; + + if (!tempImage) + return GL_FALSE; + + /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, + * 3 or 4 components/pixel here. + */ + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstRowS = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 4 * srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb332(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + */ +static GLboolean +_mesa_texstore_unorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8 || + dstFormat == MESA_FORMAT_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_A8) { + dstmap[0] = 3; + } + else { + dstmap[0] = 0; + } + dstmap[1] = ZERO; /* ? */ + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 1, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = CHAN_TO_UBYTE(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +static GLboolean +_mesa_texstore_ci8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) dims; (void) baseInternalFormat; + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); + ASSERT(baseInternalFormat == GL_COLOR_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_COLOR_INDEX && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. + */ +static GLboolean +_mesa_texstore_ycbcr(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) ctx; (void) dims; (void) baseInternalFormat; + + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + ASSERT(srcFormat == GL_YCBCR_MESA); + ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); + ASSERT(baseInternalFormat == GL_YCBCR_MESA); + + /* always just memcpy since no pixel transfer ops apply */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + + /* Check if we need byte swapping */ + /* XXX the logic here _might_ be wrong */ + if (srcPacking->SwapBytes ^ + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ + !littleEndian) { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + _mesa_swap2((GLushort *) dstRow, srcWidth); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_dudv8(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.ATI_envmap_bumpmap); + ASSERT((srcFormat == GL_DU8DV8_ATI) || + (srcFormat == GL_DUDV_ATI)); + ASSERT(baseInternalFormat == GL_DUDV_ATI); + + if (!srcPacking->SwapBytes && srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcType == GL_BYTE) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (littleEndian) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + GL_LUMINANCE_ALPHA, /* hack */ + GL_UNSIGNED_BYTE, /* hack */ + GL_LUMINANCE_ALPHA, /* hack */ + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path - note this is defined for 2d textures only */ + const GLint components = _mesa_components_in_format(baseInternalFormat); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + GLbyte *tempImage, *dst, *src; + GLint row; + + tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLbyte)); + if (!tempImage) + return GL_FALSE; + + src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + 0, 0, 0); + + dst = tempImage; + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, + dst, srcFormat, srcType, src, + srcPacking, 0); + dst += srcWidth * components; + src += srcStride; + } + + src = tempImage; + dst = (GLbyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dst, src, srcWidth * texelBytes); + dst += dstRowStride; + src += srcWidth * texelBytes; + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_R8 format. + */ +static GLboolean +_mesa_texstore_signed_r8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8); + ASSERT(texelBytes == 1); + + /* XXX look at adding optimized paths */ + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstB = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RG88 format. + */ +static GLboolean +_mesa_texstore_signed_rg88(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88); + ASSERT(texelBytes == 1); + + /* XXX look at adding optimized paths */ + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP])); + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. + */ +static GLboolean +_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); + ASSERT(texelBytes == 4); + + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + 0xff ); + srcRow += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or + * MESA_FORMAT_SIGNED_RGBA8888_REV + */ +static GLboolean +_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_BYTE) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); + srcRow += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); + srcRow += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_z24_s8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes) { + /* simple path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_s8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT); + + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); + + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + return GL_TRUE; +} + + +/** + * Store simple 8-bit/value stencil texture data. + */ +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i]; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLubyte); + } + } + + } + + return GL_TRUE; +} + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba_float32 + * _mesa_texformat_rgb_float32 + * _mesa_texformat_alpha_float32 + * _mesa_texformat_luminance_float32 + * _mesa_texformat_luminance_alpha_float32 + * _mesa_texformat_intensity_float32 + */ +static GLboolean +_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint bytesPerRow; + GLint img, row; + if (!tempImage) + return GL_FALSE; + bytesPerRow = srcWidth * components * sizeof(GLfloat); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * As above, but store 16-bit floats. + */ +static GLboolean +_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_HALF_FLOAT_ARB) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = _mesa_float_to_half(src[i]); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int8 */ +static GLboolean +_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLbyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dstTexel = (GLbyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLbyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int16 */ +static GLboolean +_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLshort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstTexel = (GLshort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int32 */ +static GLboolean +_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLint *dstTexel = (GLint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int8 */ +static GLboolean +_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLubyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstTexel = (GLubyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int16 */ +static GLboolean +_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLushort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstTexel = (GLushort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int32 */ +static GLboolean +_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLuint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstTexel = (GLuint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + + +#if FEATURE_EXT_texture_sRGB +static GLboolean +_mesa_texstore_srgb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGB8); + + /* reuse normal rgb texstore code */ + newDstFormat = MESA_FORMAT_RGB888; + + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_srgba8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_RGBA8888; + k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sargb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SARGB8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_ARGB8888; + + k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sl8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SL8); + + newDstFormat = MESA_FORMAT_L8; + + /* _mesa_textore_a8 handles luminance8 too */ + k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sla8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SLA8); + + /* reuse normal luminance/alpha texstore code */ + newDstFormat = MESA_FORMAT_AL88; + + k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + +#else + +/* these are used only in texstore_funcs[] below */ +#define _mesa_texstore_srgb8 NULL +#define _mesa_texstore_srgba8 NULL +#define _mesa_texstore_sargb8 NULL +#define _mesa_texstore_sl8 NULL +#define _mesa_texstore_sla8 NULL + +#endif /* FEATURE_EXT_texture_sRGB */ + + + + +/** + * Table mapping MESA_FORMAT_* to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static const struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_NONE, NULL }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, + { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_L8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_I8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_R8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, + { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + + { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, + { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, + { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, + { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, + { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, + { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, + + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + + { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 }, + { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 }, + { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, + + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + + { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, + + { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, + + /* Re-use the R/RG texstore functions. + * The code is generic enough to handle LATC too. */ + { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 } +}; + + +static GLboolean +_mesa_texstore_null(TEXSTORE_PARAMS) +{ + (void) ctx; (void) dims; + (void) baseInternalFormat; + (void) dstFormat; + (void) dstAddr; + (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; + (void) dstRowStride; (void) dstImageOffsets; + (void) srcWidth; (void) srcHeight; (void) srcDepth; + (void) srcFormat; (void) srcType; + (void) srcAddr; + (void) srcPacking; + + /* should never happen */ + _mesa_problem(NULL, "_mesa_texstore_null() is called"); + return GL_FALSE; +} + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +static StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ +#ifdef DEBUG + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + ASSERT(texstore_funcs[i].Name == i); + } +#endif + ASSERT(texstore_funcs[format].Name == format); + + if (texstore_funcs[format].Store) + return texstore_funcs[format].Store; + else + return _mesa_texstore_null; +} + + +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + + +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) +{ + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); + return sz; +} + + +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) +{ + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + return stride; +} + + + +/** + * This is the software fallback for Driver.TexImage1D() + * and Driver.CopyTexImage1D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexImage1D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/** + * This is the software fallback for Driver.TexImage2D() + * and Driver.CopyTexImage2D(). + * + * This function is oriented toward storing images in main memory, rather + * than VRAM. Device driver's can easily plug in their own replacement. + */ +void +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexImage2D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexImage3D() + * and Driver.CopyTexImage3D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, "glTexImage3D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + + +/* + * This is the software fallback for Driver.TexSubImage1D() + * and Driver.CopyTexSubImage1D(). + */ +void +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexSubImage1D"); + if (!pixels) + return; + + { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexSubImage2D() + * and Driver.CopyTexSubImage2D(). + */ +void +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * This is the software fallback for Driver.TexSubImage3D(). + * and Driver.CopyTexSubImage3D(). + */ +void +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, + "glTexSubImage3D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * Fallback for Driver.CompressedTexImage1D() + */ +void +_mesa_store_compressed_teximage1d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexImage2D() + */ +void +_mesa_store_compressed_teximage2d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + (void) width; (void) height; (void) border; + + /* This is pretty simple, basically just do a memcpy without worrying + * about the usual image unpacking or image transfer operations. + */ + ASSERT(texObj); + ASSERT(texImage); + ASSERT(texImage->Width > 0); + ASSERT(texImage->Height > 0); + ASSERT(texImage->Depth == 1); + ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ + + /* allocate storage */ + texImage->Data = _mesa_alloc_texmemory(imageSize); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexImage2D"); + if (!data) + return; + + /* copy the data */ + memcpy(texImage->Data, data, imageSize); + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + + +/* + * Fallback for Driver.CompressedTexImage3D() + */ +void +_mesa_store_compressed_teximage3d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) height; (void) depth; + (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexSubImage1D() + */ +void +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 1D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) width; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + +/** + * Fallback for Driver.CompressedTexSubImage2D() + */ +void +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLint bytesPerRow, destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; + const GLubyte *src; + const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + + (void) level; + (void) format; + + /* these should have been caught sooner */ + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); + + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexSubImage2D"); + if (!data) + return; + + srcRowStride = _mesa_format_row_stride(texFormat, width); + src = (const GLubyte *) data; + + destRowStride = _mesa_format_row_stride(texFormat, destWidth); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texFormat, destWidth, + (GLubyte *) texImage->Data); + + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ + + /* copy rows of blocks */ + for (i = 0; i < rows; i++) { + memcpy(dest, src, bytesPerRow); + dest += destRowStride; + src += srcRowStride; + } + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + +/** + * Fallback for Driver.CompressedTexSubImage3D() + */ +void +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 3D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) yoffset; (void) zoffset; + (void) width; (void) height; (void) depth; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} diff --git a/mesalib/src/mesa/main/texturebarrier.c b/mesalib/src/mesa/main/texturebarrier.c new file mode 100644 index 000000000..ef4bd45e6 --- /dev/null +++ b/mesalib/src/mesa/main/texturebarrier.c @@ -0,0 +1,54 @@ +/* + * Copyright © 2011 Marek Olšák + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texturebarrier.c + * Implementation of glTextureBarrierNV. + * + * \author Marek Olšák + */ + +#include "context.h" +#include "texturebarrier.h" + + +static void +_mesa_texture_barrier(struct gl_context *ctx) +{ + /* no-op */ +} + +void +_mesa_init_texture_barrier_functions(struct dd_function_table *driver) +{ + driver->TextureBarrier = _mesa_texture_barrier; +} + +void GLAPIENTRY +_mesa_TextureBarrierNV(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + ctx->Driver.TextureBarrier(ctx); +} diff --git a/mesalib/src/mesa/main/texturebarrier.h b/mesalib/src/mesa/main/texturebarrier.h new file mode 100644 index 000000000..ef35989b4 --- /dev/null +++ b/mesalib/src/mesa/main/texturebarrier.h @@ -0,0 +1,44 @@ +/* + * Copyright © 2011 Marek Olšák + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texturebarrier.h + * GL_NV_texture_barrier + * + * \author Marek Olšák + */ + +#ifndef TEXTUREBARRIER_H +#define TEXTUREBARRIER_H + +#include "glheader.h" + +struct dd_function_table; + +extern void +_mesa_init_texture_barrier_functions(struct dd_function_table *driver); + +extern void GLAPIENTRY +_mesa_TextureBarrierNV(void); + +#endif /* TEXTUREBARRIER_H */ -- cgit v1.2.3