From 7933658107276f9d5491f8736a743cf8f8bbd5f2 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 2 Apr 2010 14:47:58 +0000 Subject: Updated to following packages: mesa-7.8 --- mesalib/src/mesa/main/accum.c | 2 +- mesalib/src/mesa/main/api_arrayelt.c | 2 +- mesalib/src/mesa/main/api_exec.c | 32 +- mesalib/src/mesa/main/api_loopback.c | 2 +- mesalib/src/mesa/main/api_noop.c | 2 +- mesalib/src/mesa/main/api_validate.c | 23 +- mesalib/src/mesa/main/arrayobj.c | 18 +- mesalib/src/mesa/main/attrib.c | 164 +- mesalib/src/mesa/main/bitset.h | 33 +- mesalib/src/mesa/main/blend.c | 65 +- mesalib/src/mesa/main/blend.h | 4 + mesalib/src/mesa/main/bufferobj.c | 553 ++- mesalib/src/mesa/main/bufferobj.h | 17 + mesalib/src/mesa/main/buffers.c | 2 - mesalib/src/mesa/main/clear.c | 331 +- mesalib/src/mesa/main/clear.h | 13 + mesalib/src/mesa/main/colortab.c | 12 +- mesalib/src/mesa/main/compiler.h | 24 +- mesalib/src/mesa/main/condrender.c | 147 + mesalib/src/mesa/main/condrender.h | 45 + mesalib/src/mesa/main/config.h | 3 +- mesalib/src/mesa/main/context.c | 154 +- mesalib/src/mesa/main/context.h | 6 +- mesalib/src/mesa/main/convolve.c | 3 +- mesalib/src/mesa/main/cpuinfo.c | 6 +- mesalib/src/mesa/main/dd.h | 81 +- mesalib/src/mesa/main/debug.c | 94 +- mesalib/src/mesa/main/depthstencil.c | 5 +- mesalib/src/mesa/main/descrip.mms | 3 - mesalib/src/mesa/main/dispatch.c | 96 - mesalib/src/mesa/main/dispatch.h | 37 + mesalib/src/mesa/main/dlist.c | 519 ++- mesalib/src/mesa/main/dlopen.c | 2 +- mesalib/src/mesa/main/drawpix.c | 6 +- mesalib/src/mesa/main/enable.c | 92 +- mesalib/src/mesa/main/enable.h | 12 + mesalib/src/mesa/main/enums.c | 6118 +++++++++++++++--------------- mesalib/src/mesa/main/eval.c | 6 +- mesalib/src/mesa/main/execmem.c | 6 +- mesalib/src/mesa/main/extensions.c | 118 +- mesalib/src/mesa/main/extensions.h | 7 + mesalib/src/mesa/main/fbobject.c | 111 +- mesalib/src/mesa/main/fbobject.h | 3 + mesalib/src/mesa/main/feedback.c | 22 +- mesalib/src/mesa/main/feedback.h | 2 - mesalib/src/mesa/main/ffvertex_prog.c | 15 +- mesalib/src/mesa/main/formats.c | 2 +- mesalib/src/mesa/main/framebuffer.c | 62 +- mesalib/src/mesa/main/framebuffer.h | 6 +- mesalib/src/mesa/main/get.c | 412 +- mesalib/src/mesa/main/get.h | 12 + mesalib/src/mesa/main/getstring.c | 115 +- mesalib/src/mesa/main/glheader.h | 7 + mesalib/src/mesa/main/hash.c | 53 +- mesalib/src/mesa/main/hash.h | 2 +- mesalib/src/mesa/main/histogram.c | 2 +- mesalib/src/mesa/main/image.c | 71 +- mesalib/src/mesa/main/image.h | 2 +- mesalib/src/mesa/main/imports.c | 242 +- mesalib/src/mesa/main/imports.h | 150 +- mesalib/src/mesa/main/light.c | 45 +- mesalib/src/mesa/main/lines.c | 2 - mesalib/src/mesa/main/macros.h | 21 +- mesalib/src/mesa/main/matrix.c | 10 +- mesalib/src/mesa/main/mfeatures.h | 3 + mesalib/src/mesa/main/mipmap.c | 61 +- mesalib/src/mesa/main/mm.c | 16 +- mesalib/src/mesa/main/mtypes.h | 43 +- mesalib/src/mesa/main/pixel.c | 17 +- mesalib/src/mesa/main/pixelstore.c | 3 - mesalib/src/mesa/main/points.c | 3 +- mesalib/src/mesa/main/polygon.c | 3 +- mesalib/src/mesa/main/queryobj.c | 27 +- mesalib/src/mesa/main/queryobj.h | 10 + mesalib/src/mesa/main/rastpos.c | 44 +- mesalib/src/mesa/main/readpix.c | 16 +- mesalib/src/mesa/main/remap.c | 6 +- mesalib/src/mesa/main/remap_helper.h | 3179 ++++++++-------- mesalib/src/mesa/main/renderbuffer.c | 130 +- mesalib/src/mesa/main/renderbuffer.h | 6 - mesalib/src/mesa/main/scissor.c | 6 +- mesalib/src/mesa/main/shaders.c | 20 +- mesalib/src/mesa/main/shared.c | 43 +- mesalib/src/mesa/main/shared.h | 2 +- mesalib/src/mesa/main/state.c | 9 +- mesalib/src/mesa/main/syncobj.c | 4 +- mesalib/src/mesa/main/texcompress.c | 3 - mesalib/src/mesa/main/texcompress_fxt1.c | 19 +- mesalib/src/mesa/main/texcompress_s3tc.c | 8 +- mesalib/src/mesa/main/texenvprogram.c | 37 +- mesalib/src/mesa/main/texformat.c | 2 - mesalib/src/mesa/main/texgen.c | 6 +- mesalib/src/mesa/main/texgen.h | 6 + mesalib/src/mesa/main/texgetimage.c | 79 +- mesalib/src/mesa/main/teximage.c | 68 +- mesalib/src/mesa/main/teximage.h | 2 + mesalib/src/mesa/main/texobj.c | 22 +- mesalib/src/mesa/main/texparam.c | 193 +- mesalib/src/mesa/main/texparam.h | 12 + mesalib/src/mesa/main/texrender.c | 106 +- mesalib/src/mesa/main/texstate.c | 74 +- mesalib/src/mesa/main/texstore.c | 96 +- mesalib/src/mesa/main/varray.c | 43 +- mesalib/src/mesa/main/version.c | 130 + mesalib/src/mesa/main/version.h | 13 +- mesalib/src/mesa/main/vtxfmt.c | 2 - mesalib/src/mesa/main/vtxfmt_tmp.h | 2 +- 107 files changed, 8413 insertions(+), 6395 deletions(-) create mode 100644 mesalib/src/mesa/main/condrender.c create mode 100644 mesalib/src/mesa/main/condrender.h delete mode 100644 mesalib/src/mesa/main/dispatch.c create mode 100644 mesalib/src/mesa/main/dispatch.h create mode 100644 mesalib/src/mesa/main/version.c (limited to 'mesalib/src/mesa/main') diff --git a/mesalib/src/mesa/main/accum.c b/mesalib/src/mesa/main/accum.c index 032e13b96..2012d00fd 100644 --- a/mesalib/src/mesa/main/accum.c +++ b/mesalib/src/mesa/main/accum.c @@ -29,7 +29,7 @@ #include "macros.h" #include "state.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_accum diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index 469b4529f..ffcd19424 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -32,7 +32,7 @@ #include "context.h" #include "imports.h" #include "macros.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index 1559984f4..fa8d409ca 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -51,6 +51,7 @@ #include "clear.h" #include "clip.h" #include "colortab.h" +#include "condrender.h" #include "context.h" #include "convolve.h" #include "depth.h" @@ -65,14 +66,12 @@ #if FEATURE_EXT_framebuffer_object #include "fbobject.h" #endif -#include "ffvertex_prog.h" #include "framebuffer.h" #include "hint.h" #include "histogram.h" #include "imports.h" #include "light.h" #include "lines.h" -#include "macros.h" #include "matrix.h" #include "multisample.h" #include "pixel.h" @@ -82,7 +81,6 @@ #include "queryobj.h" #include "readpix.h" #include "scissor.h" -#include "state.h" #include "stencil.h" #include "texenv.h" #include "texgetimage.h" @@ -99,8 +97,6 @@ #endif #if FEATURE_NV_fragment_program #include "shader/nvprogram.h" -#include "shader/program.h" -#include "texenvprogram.h" #endif #if FEATURE_ARB_shader_objects #include "shaders.h" @@ -108,8 +104,7 @@ #if FEATURE_ARB_sync #include "syncobj.h" #endif -#include "debug.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" @@ -746,4 +741,27 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* GL_ARB_vertex_array_object */ SET_BindVertexArray(exec, _mesa_BindVertexArray); SET_GenVertexArrays(exec, _mesa_GenVertexArrays); + + /* GL_EXT_draw_buffers2 */ + SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); + SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); + SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); + SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); + SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); + SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); + + /* GL_NV_conditional_render */ + SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); + SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); + +#if FEATURE_OES_EGL_image + SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); + SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); +#endif + +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); +#endif } diff --git a/mesalib/src/mesa/main/api_loopback.c b/mesalib/src/mesa/main/api_loopback.c index 3d466ac44..aedc509fb 100644 --- a/mesalib/src/mesa/main/api_loopback.c +++ b/mesalib/src/mesa/main/api_loopback.c @@ -36,7 +36,7 @@ #include "glapi/glapi.h" #include "glapi/glapitable.h" #include "glapi/glthread.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just diff --git a/mesalib/src/mesa/main/api_noop.c b/mesalib/src/mesa/main/api_noop.c index f72f95730..9a36394d6 100644 --- a/mesalib/src/mesa/main/api_noop.c +++ b/mesalib/src/mesa/main/api_noop.c @@ -32,7 +32,7 @@ #include "macros.h" #include "dlist.h" #include "eval.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index e71e5a6ce..4fb7b5ad6 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -28,7 +28,6 @@ #include "context.h" #include "imports.h" #include "mtypes.h" -#include "state.h" #include "vbo/vbo.h" @@ -124,6 +123,12 @@ check_valid_to_render(GLcontext *ctx, const char *function) return GL_TRUE; } + +/** + * Do bounds checking on array element indexes. Check that the vertices + * pointed to by the indices don't lie outside buffer object bounds. + * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds + */ static GLboolean check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) @@ -148,17 +153,18 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); - if (min + basevertex < 0 || + if ((int)(min + basevertex) < 0 || max + basevertex > ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ - _mesa_warning(ctx, "glDrawElements() index=%u is " - "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); + _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)", + max, ctx->Array.ArrayObj->_MaxElement); return GL_FALSE; } return GL_TRUE; } + /** * Error checking for glDrawElements(). Includes parameter checking * and VBO bounds checking. @@ -190,9 +196,6 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; @@ -254,9 +257,6 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; @@ -304,9 +304,6 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index fd35d4e38..0069cd3dc 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -48,7 +48,7 @@ #endif #include "arrayobj.h" #include "macros.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** @@ -95,6 +95,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj) for (i = 0; i < Elements(obj->VertexAttrib); i++) _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); + +#if FEATURE_point_size_array + _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL); +#endif } @@ -126,7 +130,7 @@ _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj ) (void) ctx; unbind_array_object_vbos(ctx, obj); _glthread_DESTROY_MUTEX(obj->Mutex); - _mesa_free(obj); + free(obj); } @@ -291,11 +295,11 @@ compute_max_element(struct gl_client_array *array) - (GLsizeiptrARB) array->Ptr + array->StrideB - array->_ElementSize) / array->StrideB; if (0) - _mesa_printf("%s Object %u Size %u MaxElement %u\n", - __FUNCTION__, - array->BufferObj->Name, - (GLuint) array->BufferObj->Size, - array->_MaxElement); + printf("%s Object %u Size %u MaxElement %u\n", + __FUNCTION__, + array->BufferObj->Name, + (GLuint) array->BufferObj->Size, + array->_MaxElement); } else { /* user-space array, no idea how big it is */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 246c5521b..92fb8d289 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -33,7 +33,6 @@ #include "bufferobj.h" #include "clear.h" #include "colormac.h" -#include "colortab.h" #include "context.h" #include "depth.h" #include "enable.h" @@ -57,7 +56,7 @@ #include "varray.h" #include "viewport.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** @@ -223,7 +222,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_ACCUM_BUFFER_BIT) { struct gl_accum_attrib *attr; attr = MALLOC_STRUCT( gl_accum_attrib ); - MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); + memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); } @@ -231,7 +230,7 @@ _mesa_PushAttrib(GLbitfield mask) GLuint i; struct gl_colorbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); + memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; @@ -242,14 +241,14 @@ _mesa_PushAttrib(GLbitfield mask) struct gl_current_attrib *attr; FLUSH_CURRENT( ctx, 0 ); attr = MALLOC_STRUCT( gl_current_attrib ); - MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); + memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); save_attrib_data(&head, GL_CURRENT_BIT, attr); } if (mask & GL_DEPTH_BUFFER_BIT) { struct gl_depthbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); + memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); } @@ -293,7 +292,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); + memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); attr->Map2Color4 = ctx->Eval.Map2Color4; attr->Map2Index = ctx->Eval.Map2Index; attr->Map2Normal = ctx->Eval.Map2Normal; @@ -303,7 +302,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); + memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); attr->Normalize = ctx->Transform.Normalize; attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; attr->PointSmooth = ctx->Point.SmoothFlag; @@ -337,21 +336,21 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_EVAL_BIT) { struct gl_eval_attrib *attr; attr = MALLOC_STRUCT( gl_eval_attrib ); - MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); + memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); save_attrib_data(&head, GL_EVAL_BIT, attr); } if (mask & GL_FOG_BIT) { struct gl_fog_attrib *attr; attr = MALLOC_STRUCT( gl_fog_attrib ); - MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); + memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); save_attrib_data(&head, GL_FOG_BIT, attr); } if (mask & GL_HINT_BIT) { struct gl_hint_attrib *attr; attr = MALLOC_STRUCT( gl_hint_attrib ); - MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); + memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); save_attrib_data(&head, GL_HINT_BIT, attr); } @@ -359,28 +358,28 @@ _mesa_PushAttrib(GLbitfield mask) struct gl_light_attrib *attr; FLUSH_CURRENT(ctx, 0); /* flush material changes */ attr = MALLOC_STRUCT( gl_light_attrib ); - MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); + memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); save_attrib_data(&head, GL_LIGHTING_BIT, attr); } if (mask & GL_LINE_BIT) { struct gl_line_attrib *attr; attr = MALLOC_STRUCT( gl_line_attrib ); - MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); + memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); save_attrib_data(&head, GL_LINE_BIT, attr); } if (mask & GL_LIST_BIT) { struct gl_list_attrib *attr; attr = MALLOC_STRUCT( gl_list_attrib ); - MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); + memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); save_attrib_data(&head, GL_LIST_BIT, attr); } if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; attr = MALLOC_STRUCT( gl_pixel_attrib ); - MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); + memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); @@ -389,35 +388,35 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_POINT_BIT) { struct gl_point_attrib *attr; attr = MALLOC_STRUCT( gl_point_attrib ); - MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); + memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); save_attrib_data(&head, GL_POINT_BIT, attr); } if (mask & GL_POLYGON_BIT) { struct gl_polygon_attrib *attr; attr = MALLOC_STRUCT( gl_polygon_attrib ); - MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); + memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); save_attrib_data(&head, GL_POLYGON_BIT, attr); } if (mask & GL_POLYGON_STIPPLE_BIT) { GLuint *stipple; stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); + memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); } if (mask & GL_SCISSOR_BIT) { struct gl_scissor_attrib *attr; attr = MALLOC_STRUCT( gl_scissor_attrib ); - MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); + memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); save_attrib_data(&head, GL_SCISSOR_BIT, attr); } if (mask & GL_STENCIL_BUFFER_BIT) { struct gl_stencil_attrib *attr; attr = MALLOC_STRUCT( gl_stencil_attrib ); - MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); + memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); } @@ -433,7 +432,7 @@ _mesa_PushAttrib(GLbitfield mask) _mesa_lock_context_textures(ctx); /* copy/save the bulk of texture state here */ - _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); /* Save references to the currently bound texture objects so they don't * accidentally get deleted while referenced in the attribute stack. @@ -461,14 +460,14 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_TRANSFORM_BIT) { struct gl_transform_attrib *attr; attr = MALLOC_STRUCT( gl_transform_attrib ); - MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); + memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); save_attrib_data(&head, GL_TRANSFORM_BIT, attr); } if (mask & GL_VIEWPORT_BIT) { struct gl_viewport_attrib *attr; attr = MALLOC_STRUCT( gl_viewport_attrib ); - MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); + memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); save_attrib_data(&head, GL_VIEWPORT_BIT, attr); } @@ -476,7 +475,7 @@ _mesa_PushAttrib(GLbitfield mask) if (mask & GL_MULTISAMPLE_BIT_ARB) { struct gl_multisample_attrib *attr; attr = MALLOC_STRUCT( gl_multisample_attrib ); - MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); + memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); } @@ -499,7 +498,17 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) } TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND); + if (ctx->Color.BlendEnabled != enable->Blend) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); + } + } for (i=0;iName); - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor); + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f); _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); @@ -906,6 +915,7 @@ _mesa_PopAttrib(void) case GL_COLOR_BUFFER_BIT: { const struct gl_colorbuffer_attrib *color; + color = (const struct gl_colorbuffer_attrib *) attr->data; _mesa_ClearIndex((GLfloat) color->ClearIndex); _mesa_ClearColor(color->ClearColor[0], @@ -913,10 +923,22 @@ _mesa_PopAttrib(void) color->ClearColor[2], color->ClearColor[3]); _mesa_IndexMask(color->IndexMask); - _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0), - (GLboolean) (color->ColorMask[1] != 0), - (GLboolean) (color->ColorMask[2] != 0), - (GLboolean) (color->ColorMask[3] != 0)); + if (!ctx->Extensions.EXT_draw_buffers2) { + _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), + (GLboolean) (color->ColorMask[0][1] != 0), + (GLboolean) (color->ColorMask[0][2] != 0), + (GLboolean) (color->ColorMask[0][3] != 0)); + } + else { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_ColorMaskIndexed(i, + (GLboolean) (color->ColorMask[i][0] != 0), + (GLboolean) (color->ColorMask[i][1] != 0), + (GLboolean) (color->ColorMask[i][2] != 0), + (GLboolean) (color->ColorMask[i][3] != 0)); + } + } { /* Need to determine if more than one color output is * specified. If so, call glDrawBuffersARB, else call @@ -948,7 +970,18 @@ _mesa_PopAttrib(void) } _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); - _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled); + if (ctx->Color.BlendEnabled != color->BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, + (color->BlendEnabled >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); + } + } _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB, color->BlendDstRGB, color->BlendSrcA, @@ -977,7 +1010,7 @@ _mesa_PopAttrib(void) break; case GL_CURRENT_BIT: FLUSH_CURRENT( ctx, 0 ); - MEMCPY( &ctx->Current, attr->data, + memcpy( &ctx->Current, attr->data, sizeof(struct gl_current_attrib) ); break; case GL_DEPTH_BUFFER_BIT: @@ -999,7 +1032,7 @@ _mesa_PopAttrib(void) } break; case GL_EVAL_BIT: - MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); + memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); ctx->NewState |= _NEW_EVAL; break; case GL_FOG_BIT: @@ -1043,22 +1076,39 @@ _mesa_PopAttrib(void) _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light *l = &light->Light[i]; + const struct gl_light *l = &light->Light[i]; _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); - _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); - _mesa_light(ctx, i, GL_POSITION, l->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); - _mesa_light(ctx, i, GL_SPOT_EXPONENT, &l->SpotExponent); - _mesa_light(ctx, i, GL_SPOT_CUTOFF, &l->SpotCutoff); - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, - &l->ConstantAttenuation); - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, - &l->LinearAttenuation); - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, - &l->QuadraticAttenuation); - } + _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); + _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); + _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); + _mesa_light(ctx, i, GL_POSITION, l->EyePosition); + _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotExponent; + _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotCutoff; + _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->ConstantAttenuation; + _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->LinearAttenuation; + _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->QuadraticAttenuation; + _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); + } + } /* light model */ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, light->Model.Ambient); @@ -1076,7 +1126,7 @@ _mesa_PopAttrib(void) _mesa_set_enable(ctx, GL_COLOR_MATERIAL, light->ColorMaterialEnabled); /* materials */ - MEMCPY(&ctx->Light.Material, &light->Material, + memcpy(&ctx->Light.Material, &light->Material, sizeof(struct gl_material)); } break; @@ -1091,10 +1141,10 @@ _mesa_PopAttrib(void) } break; case GL_LIST_BIT: - MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); + memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); break; case GL_PIXEL_MODE_BIT: - MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); + memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); /* XXX what other pixel state needs to be set by function calls? */ _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); ctx->NewState |= _NEW_PIXEL; @@ -1153,7 +1203,7 @@ _mesa_PopAttrib(void) } break; case GL_POLYGON_STIPPLE_BIT: - MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); + memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); ctx->NewState |= _NEW_POLYGONSTIPPLE; if (ctx->Driver.PolygonStipple) ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); @@ -1367,8 +1417,8 @@ _mesa_PushClientAttrib(GLbitfield mask) ctx->Array.ElementArrayBufferObj->RefCount++; #endif - MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - MEMCPY( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); + memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); + memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); attr->ArrayObj = obj; @@ -1442,7 +1492,7 @@ _mesa_PopClientAttrib(void) data->ElementArrayBufferObj->Name); #endif - MEMCPY( ctx->Array.ArrayObj, data->ArrayObj, + memcpy( ctx->Array.ArrayObj, data->ArrayObj, sizeof( struct gl_array_object ) ); FREE( data->ArrayObj ); @@ -1509,8 +1559,8 @@ _mesa_free_attrib_data(GLcontext *ctx) } next = attr->next; - _mesa_free(attr->data); - _mesa_free(attr); + free(attr->data); + free(attr); attr = next; } } diff --git a/mesalib/src/mesa/main/bitset.h b/mesalib/src/mesa/main/bitset.h index 8bd4526cb..9f48b3cce 100644 --- a/mesalib/src/mesa/main/bitset.h +++ b/mesalib/src/mesa/main/bitset.h @@ -27,7 +27,12 @@ * \brief Bitset of arbitrary size definitions. * \author Michal Krol */ - + +#ifndef BITSET_H +#define BITSET_H + +#include "imports.h" + /**************************************************************************** * generic bitset implementation */ @@ -42,10 +47,10 @@ /* bitset operations */ -#define BITSET_COPY(x, y) _mesa_memcpy( (x), (y), sizeof (x) ) -#define BITSET_EQUAL(x, y) (_mesa_memcmp( (x), (y), sizeof (x) ) == 0) -#define BITSET_ZERO(x) _mesa_memset( (x), 0, sizeof (x) ) -#define BITSET_ONES(x) _mesa_memset( (x), 0xff, sizeof (x) ) +#define BITSET_COPY(x, y) memcpy( (x), (y), sizeof (x) ) +#define BITSET_EQUAL(x, y) (memcmp( (x), (y), sizeof (x) ) == 0) +#define BITSET_ZERO(x) memset( (x), 0, sizeof (x) ) +#define BITSET_ONES(x) memset( (x), 0xff, sizeof (x) ) #define BITSET_BITWORD(b) ((b) / BITSET_WORDBITS) #define BITSET_BIT(b) (1 << ((b) % BITSET_WORDBITS)) @@ -74,6 +79,23 @@ ((x)[BITSET_BITWORD(b)] &= ~BITSET_RANGE(b, e)) : \ (assert (!"BITSET_CLEAR_RANGE: bit range crosses word boundary"), 0)) +/* Get first bit set in a bitset. + */ +static INLINE int +__bitset_ffs(const BITSET_WORD *x, int n) +{ + int i; + + for (i = 0; i < n; i++) { + if (x[i]) + return _mesa_ffs(x[i]) + BITSET_WORDBITS * i; + } + + return 0; +} + +#define BITSET_FFS(x) __bitset_ffs(x, Elements(x)) + /**************************************************************************** * 64-bit bitset implementation */ @@ -120,3 +142,4 @@ ((x)[BITSET64_BITWORD(b)] &= ~BITSET64_RANGE(b, e)) : \ (assert (!"BITSET64_CLEAR_RANGE: bit range crosses word boundary"), 0)) +#endif diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index 830e3b2e5..d022770f2 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -35,7 +35,6 @@ #include "enums.h" #include "macros.h" #include "mtypes.h" -#include "glapi/glapitable.h" /** @@ -457,9 +456,6 @@ _mesa_IndexMask( GLuint mask ) FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.IndexMask = mask; - - if (ctx->Driver.IndexMask) - ctx->Driver.IndexMask( ctx, mask ); } #endif @@ -484,6 +480,8 @@ _mesa_ColorMask( GLboolean red, GLboolean green, { GET_CURRENT_CONTEXT(ctx); GLubyte tmp[4]; + GLuint i; + GLboolean flushed; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) @@ -497,14 +495,58 @@ _mesa_ColorMask( GLboolean red, GLboolean green, tmp[BCOMP] = blue ? 0xff : 0x0; tmp[ACOMP] = alpha ? 0xff : 0x0; - if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask)) + flushed = GL_FALSE; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) { + if (!flushed) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + } + flushed = GL_TRUE; + COPY_4UBV(ctx->Color.ColorMask[i], tmp); + } + } + + if (ctx->Driver.ColorMask) + ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); +} + + +/** + * For GL_EXT_draw_buffers2 and GL3 + */ +void GLAPIENTRY +_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ) +{ + GLubyte tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n", + buf, red, green, blue, alpha); + + if (buf >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf); + return; + } + + /* Shouldn't have any information about channel depth in core mesa + * -- should probably store these as the native booleans: + */ + tmp[RCOMP] = red ? 0xff : 0x0; + tmp[GCOMP] = green ? 0xff : 0x0; + tmp[BCOMP] = blue ? 0xff : 0x0; + tmp[ACOMP] = alpha ? 0xff : 0x0; + + if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf])) return; FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4UBV(ctx->Color.ColorMask, tmp); + COPY_4UBV(ctx->Color.ColorMask[buf], tmp); - if (ctx->Driver.ColorMask) - ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); + if (ctx->Driver.ColorMaskIndexed) + ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha); } @@ -555,16 +597,13 @@ void _mesa_init_color( GLcontext * ctx ) { /* Color buffer group */ ctx->Color.IndexMask = ~0u; - ctx->Color.ColorMask[0] = 0xff; - ctx->Color.ColorMask[1] = 0xff; - ctx->Color.ColorMask[2] = 0xff; - ctx->Color.ColorMask[3] = 0xff; + memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); ctx->Color.ClearIndex = 0; ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; ctx->Color.AlphaFunc = GL_ALWAYS; ctx->Color.AlphaRef = 0; - ctx->Color.BlendEnabled = GL_FALSE; + ctx->Color.BlendEnabled = 0x0; ctx->Color.BlendSrcRGB = GL_ONE; ctx->Color.BlendDstRGB = GL_ZERO; ctx->Color.BlendSrcA = GL_ONE; diff --git a/mesalib/src/mesa/main/blend.h b/mesalib/src/mesa/main/blend.h index 5c0f2783a..b4fd7470e 100644 --- a/mesalib/src/mesa/main/blend.h +++ b/mesalib/src/mesa/main/blend.h @@ -72,6 +72,10 @@ extern void GLAPIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); +extern void GLAPIENTRY +_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ); + extern void GLAPIENTRY _mesa_ClampColorARB(GLenum target, GLenum clamp); diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 52c4995b0..71d1514fe 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -37,6 +37,8 @@ #include "image.h" #include "context.h" #include "bufferobj.h" +#include "fbobject.h" +#include "texobj.h" /* Debug flags */ @@ -208,13 +210,14 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) (void) ctx; if (bufObj->Data) - _mesa_free(bufObj->Data); + free(bufObj->Data); /* assign strange values here to help w/ debugging */ bufObj->RefCount = -1000; bufObj->Name = ~0; - _mesa_free(bufObj); + _glthread_DESTROY_MUTEX(bufObj->Mutex); + free(bufObj); } @@ -235,7 +238,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; - /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/ + _glthread_LOCK_MUTEX(oldObj->Mutex); ASSERT(oldObj->RefCount > 0); oldObj->RefCount--; #if 0 @@ -243,7 +246,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, (void *) oldObj, oldObj->Name, oldObj->RefCount); #endif deleteFlag = (oldObj->RefCount == 0); - /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/ + _glthread_UNLOCK_MUTEX(oldObj->Mutex); if (deleteFlag) { @@ -265,7 +268,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, if (bufObj) { /* reference new buffer */ - /*_glthread_LOCK_MUTEX(tex->Mutex);*/ + _glthread_LOCK_MUTEX(bufObj->Mutex); if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ @@ -280,7 +283,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, #endif *ptr = bufObj; } - /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/ + _glthread_UNLOCK_MUTEX(bufObj->Mutex); } } @@ -294,7 +297,8 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, { (void) target; - _mesa_bzero(obj, sizeof(struct gl_buffer_object)); + memset(obj, 0, sizeof(struct gl_buffer_object)); + _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; @@ -337,7 +341,7 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, bufObj->Usage = usage; if (data) { - _mesa_memcpy( bufObj->Data, data, size ); + memcpy( bufObj->Data, data, size ); } return GL_TRUE; @@ -376,7 +380,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, ASSERT(size + offset <= bufObj->Size); if (bufObj->Data) { - _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size ); + memcpy( (GLubyte *) bufObj->Data + offset, data, size ); } } @@ -406,7 +410,7 @@ _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, (void) ctx; (void) target; if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) { - _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size ); + memcpy( data, (GLubyte *) bufObj->Data + offset, size ); } } @@ -528,7 +532,7 @@ _mesa_copy_buffer_subdata(GLcontext *ctx, GL_WRITE_ONLY, dst); if (srcPtr && dstPtr) - _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); + memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src); ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst); @@ -554,6 +558,17 @@ _mesa_init_buffer_objects( GLcontext *ctx ) } +void +_mesa_free_buffer_objects( GLcontext *ctx ) +{ + _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); + + _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL); +} + + /** * Bind the specified target to buffer for the specified context. * Called by glBindBuffer() and other functions. @@ -1104,20 +1119,20 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, } switch (usage) { - case GL_STREAM_DRAW_ARB: - case GL_STREAM_READ_ARB: - case GL_STREAM_COPY_ARB: - case GL_STATIC_DRAW_ARB: - case GL_STATIC_READ_ARB: - case GL_STATIC_COPY_ARB: - case GL_DYNAMIC_DRAW_ARB: - case GL_DYNAMIC_READ_ARB: - case GL_DYNAMIC_COPY_ARB: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); - return; + case GL_STREAM_DRAW_ARB: + case GL_STREAM_READ_ARB: + case GL_STREAM_COPY_ARB: + case GL_STATIC_DRAW_ARB: + case GL_STATIC_READ_ARB: + case GL_STATIC_COPY_ARB: + case GL_DYNAMIC_DRAW_ARB: + case GL_DYNAMIC_READ_ARB: + case GL_DYNAMIC_COPY_ARB: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); + return; } bufObj = get_buffer(ctx, target); @@ -1142,7 +1157,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, bufObj->Written = GL_TRUE; #ifdef VBO_DEBUG - _mesa_printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", + printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", bufObj->Name, size, data, usage); #endif @@ -1210,18 +1225,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); switch (access) { - case GL_READ_ONLY_ARB: - accessFlags = GL_MAP_READ_BIT; - break; - case GL_WRITE_ONLY_ARB: - accessFlags = GL_MAP_WRITE_BIT; - break; - case GL_READ_WRITE_ARB: - accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); - return NULL; + case GL_READ_ONLY_ARB: + accessFlags = GL_MAP_READ_BIT; + break; + case GL_WRITE_ONLY_ARB: + accessFlags = GL_MAP_WRITE_BIT; + break; + case GL_READ_WRITE_ARB: + accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); + return NULL; } bufObj = get_buffer(ctx, target); @@ -1259,8 +1274,8 @@ _mesa_MapBufferARB(GLenum target, GLenum access) bufObj->Written = GL_TRUE; #ifdef VBO_DEBUG - _mesa_printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", - bufObj->Name, bufObj->Size, access); + printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", + bufObj->Name, bufObj->Size, access); if (access == GL_WRITE_ONLY_ARB) { GLuint i; GLubyte *b = (GLubyte *) bufObj->Pointer; @@ -1336,7 +1351,7 @@ _mesa_UnmapBufferARB(GLenum target) } } if (unchanged) { - _mesa_printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", + printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", bufObj->Name, unchanged, bufObj->Size, pos); } } @@ -1370,21 +1385,63 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) } switch (pname) { - case GL_BUFFER_SIZE_ARB: - *params = (GLint) bufObj->Size; - break; - case GL_BUFFER_USAGE_ARB: - *params = bufObj->Usage; - break; - case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(bufObj->AccessFlags); - break; - case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)"); - return; + case GL_BUFFER_SIZE_ARB: + *params = (GLint) bufObj->Size; + break; + case GL_BUFFER_USAGE_ARB: + *params = bufObj->Usage; + break; + case GL_BUFFER_ACCESS_ARB: + *params = simplified_access_mode(bufObj->AccessFlags); + break; + case GL_BUFFER_MAPPED_ARB: + *params = _mesa_bufferobj_mapped(bufObj); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)"); + return; + } +} + + +/** + * New in GL 3.2 + * This is pretty much a duplicate of GetBufferParameteriv() but the + * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system. + */ +void GLAPIENTRY +_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *bufObj; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + bufObj = get_buffer(ctx, target); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameteri64v(target)" ); + return; + } + if (!_mesa_is_bufferobj(bufObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameteri64v" ); + return; + } + + switch (pname) { + case GL_BUFFER_SIZE_ARB: + *params = bufObj->Size; + break; + case GL_BUFFER_USAGE_ARB: + *params = bufObj->Usage; + break; + case GL_BUFFER_ACCESS_ARB: + *params = simplified_access_mode(bufObj->AccessFlags); + break; + case GL_BUFFER_MAPPED_ARB: + *params = _mesa_bufferobj_mapped(bufObj); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname)"); + return; } } @@ -1655,3 +1712,387 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) if (ctx->Driver.FlushMappedBufferRange) ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj); } + + +#if FEATURE_APPLE_object_purgeable +static GLenum +_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_buffer_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_bufferobj(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectPurgeable(name = 0x%x)", name); + return 0; + } + if (!_mesa_is_bufferobj(bufObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" ); + return 0; + } + + if (bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectPurgeable(name = 0x%x) is already purgeable", name); + return GL_VOLATILE_APPLE; + } + + bufObj->Purgeable = GL_TRUE; + + retval = GL_VOLATILE_APPLE; + if (ctx->Driver.BufferObjectPurgeable) + retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option); + + return retval; +} + + +static GLenum +_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_renderbuffer *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_renderbuffer(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectPurgeable(name = 0x%x) is already purgeable", name); + return GL_VOLATILE_APPLE; + } + + bufObj->Purgeable = GL_TRUE; + + retval = GL_VOLATILE_APPLE; + if (ctx->Driver.RenderObjectPurgeable) + retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option); + + return retval; +} + + +static GLenum +_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_texture_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_texture(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectPurgeable(name = 0x%x)", name); + return 0; + } + + if (bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectPurgeable(name = 0x%x) is already purgeable", name); + return GL_VOLATILE_APPLE; + } + + bufObj->Purgeable = GL_TRUE; + + retval = GL_VOLATILE_APPLE; + if (ctx->Driver.TextureObjectPurgeable) + retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option); + + return retval; +} + + +GLenum GLAPIENTRY +_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) +{ + GLenum retval; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectPurgeable(name = 0x%x)", name); + return 0; + } + + switch (option) { + case GL_VOLATILE_APPLE: + case GL_RELEASED_APPLE: + /* legal */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectPurgeable(name = 0x%x) invalid option: %d", + name, option); + return 0; + } + + switch (objectType) { + case GL_TEXTURE: + retval = _mesa_TextureObjectPurgeable (ctx, name, option); + break; + case GL_RENDERBUFFER_EXT: + retval = _mesa_RenderObjectPurgeable (ctx, name, option); + break; + case GL_BUFFER_OBJECT_APPLE: + retval = _mesa_BufferObjectPurgeable (ctx, name, option); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectPurgeable(name = 0x%x) invalid type: %d", + name, objectType); + return 0; + } + + /* In strict conformance to the spec, we must only return VOLATILE when + * when passed the VOLATILE option. Madness. + * + * XXX First fix the spec, then fix me. + */ + return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval; +} + + +static GLenum +_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_buffer_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_bufferobj(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (! bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectUnpurgeable(name = 0x%x) object is " + " already \"unpurged\"", name); + return 0; + } + + bufObj->Purgeable = GL_FALSE; + + retval = GL_RETAINED_APPLE; + if (ctx->Driver.BufferObjectUnpurgeable) + retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option); + + return retval; +} + + +static GLenum +_mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_renderbuffer *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_renderbuffer(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (! bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectUnpurgeable(name = 0x%x) object is " + " already \"unpurged\"", name); + return 0; + } + + bufObj->Purgeable = GL_FALSE; + + retval = GL_RETAINED_APPLE; + if (ctx->Driver.RenderObjectUnpurgeable) + retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); + + return option; +} + + +static GLenum +_mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_texture_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_texture(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (! bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectUnpurgeable(name = 0x%x) object is" + " already \"unpurged\"", name); + return 0; + } + + bufObj->Purgeable = GL_FALSE; + + retval = GL_RETAINED_APPLE; + if (ctx->Driver.TextureObjectUnpurgeable) + retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option); + + return retval; +} + + +GLenum GLAPIENTRY +_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + switch (option) { + case GL_RETAINED_APPLE: + case GL_UNDEFINED_APPLE: + /* legal */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectUnpurgeable(name = 0x%x) invalid option: %d", + name, option); + return 0; + } + + switch (objectType) { + case GL_BUFFER_OBJECT_APPLE: + return _mesa_BufferObjectUnpurgeable(ctx, name, option); + case GL_TEXTURE: + return _mesa_TextureObjectUnpurgeable(ctx, name, option); + case GL_RENDERBUFFER_EXT: + return _mesa_RenderObjectUnpurgeable(ctx, name, option); + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectUnpurgeable(name = 0x%x) invalid type: %d", + name, objectType); + return 0; + } +} + + +static void +_mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name, + GLenum pname, GLint* params) +{ + struct gl_buffer_object *bufObj; + + bufObj = _mesa_lookup_bufferobj(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetObjectParameteriv(name = 0x%x) invalid object", name); + return; + } + + switch (pname) { + case GL_PURGEABLE_APPLE: + *params = bufObj->Purgeable; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", + name, pname); + break; + } +} + + +static void +_mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name, + GLenum pname, GLint* params) +{ + struct gl_renderbuffer *bufObj; + + bufObj = _mesa_lookup_renderbuffer(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return; + } + + switch (pname) { + case GL_PURGEABLE_APPLE: + *params = bufObj->Purgeable; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", + name, pname); + break; + } +} + + +static void +_mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name, + GLenum pname, GLint* params) +{ + struct gl_texture_object *bufObj; + + bufObj = _mesa_lookup_texture(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return; + } + + switch (pname) { + case GL_PURGEABLE_APPLE: + *params = bufObj->Purgeable; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", + name, pname); + break; + } +} + + +void GLAPIENTRY +_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, + GLint* params) +{ + GET_CURRENT_CONTEXT(ctx); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetObjectParameteriv(name = 0x%x)", name); + return; + } + + switch (objectType) { + case GL_TEXTURE: + _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params); + break; + case GL_BUFFER_OBJECT_APPLE: + _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params); + break; + case GL_RENDERBUFFER_EXT: + _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid type: %d", + name, objectType); + } +} + +#endif /* FEATURE_APPLE_object_purgeable */ diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index 9f732ec0c..912529cfd 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -59,6 +59,9 @@ _mesa_is_bufferobj(const struct gl_buffer_object *obj) extern void _mesa_init_buffer_objects( GLcontext *ctx ); +extern void +_mesa_free_buffer_objects( GLcontext *ctx ); + extern void _mesa_update_default_objects_buffer_objects(GLcontext *ctx); @@ -154,6 +157,9 @@ _mesa_UnmapBufferARB(GLenum target); extern void GLAPIENTRY _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); +extern void GLAPIENTRY +_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); + extern void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); @@ -169,4 +175,15 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, extern void GLAPIENTRY _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +#if FEATURE_APPLE_object_purgeable +extern GLenum GLAPIENTRY +_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + +extern GLenum GLAPIENTRY +_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params); +#endif + #endif diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c index 97f065975..fb30b5996 100644 --- a/mesalib/src/mesa/main/buffers.c +++ b/mesalib/src/mesa/main/buffers.c @@ -35,8 +35,6 @@ #include "colormac.h" #include "context.h" #include "enums.h" -#include "fbobject.h" -#include "state.h" #define BAD_MASK ~0u diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index 63388f42e..e76ab5527 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -34,6 +34,7 @@ #include "clear.h" #include "context.h" #include "colormac.h" +#include "enums.h" #include "state.h" @@ -50,11 +51,6 @@ _mesa_ClearIndex( GLfloat c ) FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.ClearIndex = (GLuint) c; - - if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { - /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ - (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); - } } #endif @@ -91,7 +87,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4V(ctx->Color.ClearColor, tmp); - if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { + if (ctx->Driver.ClearColor) { /* it's OK to call glClearColor in CI mode but it should be a NOP */ (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); } @@ -182,3 +178,326 @@ _mesa_Clear( GLbitfield mask ) ctx->Driver.Clear(ctx, bufferMask); } } + + +/** Returned by make_color_buffer_mask() for errors */ +#define INVALID_MASK ~0x0 + + +/** + * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of + * BUFFER_BIT_x values. + * Return INVALID_MASK if the drawbuffer value is invalid. + */ +static GLbitfield +make_color_buffer_mask(GLcontext *ctx, GLint drawbuffer) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + GLbitfield mask = 0x0; + + switch (drawbuffer) { + case GL_FRONT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + break; + case GL_BACK: + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_LEFT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + break; + case GL_RIGHT: + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_FRONT_AND_BACK: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + default: + if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { + mask = INVALID_MASK; + } + else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { + mask |= (BUFFER_BIT_COLOR0 << drawbuffer); + } + } + + return mask; +} + + + +/** + * New in GL 3.0 + * Clear signed integer color buffer or stencil buffer (not depth). + */ +void GLAPIENTRY +_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_STENCIL: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current stencil clear value, set to 'value', do the + * stencil clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLuint clearSave = ctx->Stencil.Clear; + ctx->Stencil.Clear = *value; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); + ctx->Stencil.Clear = clearSave; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearSave); + } + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the integer clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear unsigned integer color buffer (not depth, not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the uint clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear fixed-pt or float color buffer or depth buffer (not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_DEPTH: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current depth clear value, set to 'value', do the + * depth clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLclampd clearSave = ctx->Depth.Clear; + ctx->Depth.Clear = *value; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); + ctx->Depth.Clear = clearSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearSave); + } + /* clear depth buffer to value */ + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear depth/stencil buffer only. + */ +void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (buffer != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } + + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", + drawbuffer); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + { + /* save current clear values */ + const GLclampd clearDepthSave = ctx->Depth.Clear; + const GLuint clearStencilSave = ctx->Stencil.Clear; + + /* set new clear values */ + ctx->Depth.Clear = depth; + ctx->Stencil.Clear = stencil; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, depth); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, stencil); + + /* clear buffers */ + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + + /* restore */ + ctx->Depth.Clear = clearDepthSave; + ctx->Stencil.Clear = clearStencilSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearDepthSave); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearStencilSave); + } +} diff --git a/mesalib/src/mesa/main/clear.h b/mesalib/src/mesa/main/clear.h index 9a54ba14b..4c78eeda4 100644 --- a/mesalib/src/mesa/main/clear.h +++ b/mesalib/src/mesa/main/clear.h @@ -41,4 +41,17 @@ extern void GLAPIENTRY _mesa_Clear( GLbitfield mask ); +extern void GLAPIENTRY +_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); + +extern void GLAPIENTRY +_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); + +extern void GLAPIENTRY +_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); + +extern void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil); + #endif diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index 5ede76c1f..52d5badf3 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -32,7 +32,7 @@ #include "state.h" #include "teximage.h" #include "texstate.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_colortable @@ -407,8 +407,8 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, _mesa_free_colortable_data(table); if (width > 0) { - table->TableF = (GLfloat *) _mesa_malloc(comps * width * sizeof(GLfloat)); - table->TableUB = (GLubyte *) _mesa_malloc(comps * width * sizeof(GLubyte)); + table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat)); + table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte)); if (!table->TableF || !table->TableUB) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable"); @@ -684,7 +684,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, } break; case GL_RGBA: - _mesa_memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat)); + memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat)); break; default: _mesa_problem(ctx, "bad table format in glGetColorTable"); @@ -1095,11 +1095,11 @@ void _mesa_free_colortable_data( struct gl_color_table *p ) { if (p->TableF) { - _mesa_free(p->TableF); + free(p->TableF); p->TableF = NULL; } if (p->TableUB) { - _mesa_free(p->TableUB); + free(p->TableUB); p->TableUB = NULL; } } diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index 4eb249b4a..81704ae2c 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -173,7 +173,7 @@ extern "C" { * We also need to define a USED attribute, so the optimizer doesn't * inline a static function that we later use in an alias. - ajax */ -#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303 +#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define PUBLIC __attribute__((visibility("default"))) # define USED __attribute__((used)) #else @@ -196,7 +196,7 @@ extern "C" { /** * __builtin_expect macros */ -#if (!defined(__GNUC__) || __GNUC__ < 3) && (!defined(__IBMC__) || __IBMC__ < 900) +#if !defined(__GNUC__) # define __builtin_expect(x, y) x #endif @@ -209,7 +209,7 @@ extern "C" { #ifndef __FUNCTION__ # if defined(__VMS) # define __FUNCTION__ "VMS$NL:" -# elif ((!defined __GNUC__) || (__GNUC__ < 2)) && (!defined __xlC__) && \ +# elif !defined(__GNUC__) && !defined(__xlC__) && \ (!defined(_MSC_VER) || _MSC_VER < 1300) # if (__STDC_VERSION__ >= 199901L) /* C99 */ || \ (defined(__SUNPRO_C) && defined(__C99FEATURES__)) @@ -222,8 +222,8 @@ extern "C" { /** - * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN. - * Do not use them unless absolutely necessary! + * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32. + * Do not use these unless absolutely necessary! * Try to use a runtime test instead. * For now, only used by some DRI hardware drivers for color/texel packing. */ @@ -235,10 +235,13 @@ extern "C" { #include #define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x ) #elif (defined(_AIX) || defined(__blrts)) -#define CPU_TO_LE32( x ) x = ((x & 0x000000ff) << 24) | \ - ((x & 0x0000ff00) << 8) | \ - ((x & 0x00ff0000) >> 8) | \ - ((x & 0xff000000) >> 24); +static INLINE GLuint CPU_TO_LE32(GLuint x) +{ + return (((x & 0x000000ff) << 24) | + ((x & 0x0000ff00) << 8) | + ((x & 0x00ff0000) >> 8) | + ((x & 0xff000000) >> 24)); +} #else /*__linux__ */ #include #define CPU_TO_LE32( x ) bswap32( x ) @@ -318,8 +321,7 @@ extern "C" { * LONGSTRING macro * gcc -pedantic warns about long string literals, LONGSTRING silences that. */ -#if !defined(__GNUC__) || (__GNUC__ < 2) || \ - ((__GNUC__ == 2) && (__GNUC_MINOR__ <= 7)) +#if !defined(__GNUC__) # define LONGSTRING #else # define LONGSTRING __extension__ diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c new file mode 100644 index 000000000..8d9a91d54 --- /dev/null +++ b/mesalib/src/mesa/main/condrender.c @@ -0,0 +1,147 @@ +/* + * Mesa 3-D graphics library + * Version: 7.8 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file condrender.c + * Conditional rendering functions + * + * \author Brian Paul + */ + +#include "glheader.h" +#include "condrender.h" +#include "enums.h" +#include "queryobj.h" + + +void GLAPIENTRY +_mesa_BeginConditionalRender(GLuint queryId, GLenum mode) +{ + struct gl_query_object *q; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); + return; + } + + ASSERT(ctx->Query.CondRenderMode == GL_NONE); + + switch (mode) { + case GL_QUERY_WAIT: + case GL_QUERY_NO_WAIT: + case GL_QUERY_BY_REGION_WAIT: + case GL_QUERY_BY_REGION_NO_WAIT: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", + _mesa_lookup_enum_by_nr(mode)); + return; + } + + q = _mesa_lookup_query_object(ctx, queryId); + if (!q) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBeginConditionalRender(bad queryId=%u)", queryId); + return; + } + ASSERT(q->Id == queryId); + + if (q->Target != GL_SAMPLES_PASSED) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); + return; + } + + ctx->Query.CondRenderQuery = q; + ctx->Query.CondRenderMode = mode; + + if (ctx->Driver.BeginConditionalRender) + ctx->Driver.BeginConditionalRender(ctx, q, mode); +} + + +void APIENTRY +_mesa_EndConditionalRender(void) +{ + GET_CURRENT_CONTEXT(ctx); + + FLUSH_VERTICES(ctx, 0x0); + + if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); + return; + } + + if (ctx->Driver.EndConditionalRender) + ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); + + ctx->Query.CondRenderQuery = NULL; + ctx->Query.CondRenderMode = GL_NONE; +} + + +/** + * This function is called by software rendering commands (all point, + * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and + * glBitmap, glBlitFramebuffer) to determine if subsequent drawing + * commands should be + * executed or discarded depending on the current conditional + * rendering state. Ideally, this check would be implemented by the + * GPU when doing hardware rendering. XXX should this function be + * called via a new driver hook? + * + * \return GL_TRUE if we should render, GL_FALSE if we should discard + */ +GLboolean +_mesa_check_conditional_render(GLcontext *ctx) +{ + struct gl_query_object *q = ctx->Query.CondRenderQuery; + + if (!q) { + /* no query in progress - draw normally */ + return GL_TRUE; + } + + switch (ctx->Query.CondRenderMode) { + case GL_QUERY_BY_REGION_WAIT: + /* fall-through */ + case GL_QUERY_WAIT: + if (!q->Ready) { + ctx->Driver.WaitQuery(ctx, q); + } + return q->Result > 0; + case GL_QUERY_BY_REGION_NO_WAIT: + /* fall-through */ + case GL_QUERY_NO_WAIT: + return q->Ready ? (q->Result > 0) : GL_TRUE; + default: + _mesa_problem(ctx, "Bad cond render mode %s in " + " _mesa_check_conditional_render()", + _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode)); + return GL_TRUE; + } +} diff --git a/mesalib/src/mesa/main/condrender.h b/mesalib/src/mesa/main/condrender.h new file mode 100644 index 000000000..d55e9805f --- /dev/null +++ b/mesalib/src/mesa/main/condrender.h @@ -0,0 +1,45 @@ +/* + * Mesa 3-D graphics library + * Version: 7.8 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef CONDRENDER_H +#define CONDRENDER_H + + +#include "glheader.h" +#include "context.h" + + +extern void GLAPIENTRY +_mesa_BeginConditionalRender(GLuint queryId, GLenum mode); + +extern void APIENTRY +_mesa_EndConditionalRender(void); + +extern GLboolean +_mesa_check_conditional_render(GLcontext *ctx); + + +#endif /* CONDRENDER_H */ diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h index c5048970c..2eac1cc2e 100644 --- a/mesalib/src/mesa/main/config.h +++ b/mesalib/src/mesa/main/config.h @@ -243,7 +243,8 @@ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ + MAX_TEXTURE_IMAGE_UNITS) /*@}*/ diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 87eae9663..73126b957 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -93,13 +93,11 @@ #include "depth.h" #include "dlist.h" #include "eval.h" -#include "enums.h" #include "extensions.h" #include "fbobject.h" #include "feedback.h" #include "fog.h" #include "framebuffer.h" -#include "get.h" #include "histogram.h" #include "hint.h" #include "hash.h" @@ -124,8 +122,6 @@ #include "state.h" #include "stencil.h" #include "texcompress_s3tc.h" -#include "teximage.h" -#include "texobj.h" #include "texstate.h" #include "mtypes.h" #include "varray.h" @@ -137,9 +133,6 @@ #include "shader/program.h" #include "shader/prog_print.h" #include "shader/shader_api.h" -#if FEATURE_ATI_fragment_shader -#include "shader/atifragshader.h" -#endif #if _HAVE_FULL_GL #include "math/m_matrix.h" #endif @@ -191,7 +184,6 @@ _mesa_notifySwapBuffers(__GLcontext *ctx) * Allocates a GLvisual structure and initializes it via * _mesa_initialize_visual(). * - * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode. * \param dbFlag double buffering * \param stereoFlag stereo buffer * \param depthBits requested bits per depth buffer value. Any value in [0, 32] @@ -213,14 +205,12 @@ _mesa_notifySwapBuffers(__GLcontext *ctx) * \note Need to add params for level and numAuxBuffers (at least) */ GLvisual * -_mesa_create_visual( GLboolean rgbFlag, - GLboolean dbFlag, +_mesa_create_visual( GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, - GLint indexBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, @@ -229,15 +219,15 @@ _mesa_create_visual( GLboolean rgbFlag, GLint accumAlphaBits, GLint numSamples ) { - GLvisual *vis = (GLvisual *) _mesa_calloc(sizeof(GLvisual)); + GLvisual *vis = (GLvisual *) calloc(1, sizeof(GLvisual)); if (vis) { - if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag, + if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, redBits, greenBits, blueBits, alphaBits, - indexBits, depthBits, stencilBits, + depthBits, stencilBits, accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits, numSamples)) { - _mesa_free(vis); + free(vis); return NULL; } } @@ -255,14 +245,12 @@ _mesa_create_visual( GLboolean rgbFlag, */ GLboolean _mesa_initialize_visual( GLvisual *vis, - GLboolean rgbFlag, GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, - GLint indexBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, @@ -284,7 +272,7 @@ _mesa_initialize_visual( GLvisual *vis, assert(accumBlueBits >= 0); assert(accumAlphaBits >= 0); - vis->rgbMode = rgbFlag; + vis->rgbMode = GL_TRUE; vis->doubleBufferMode = dbFlag; vis->stereoMode = stereoFlag; @@ -294,7 +282,7 @@ _mesa_initialize_visual( GLvisual *vis, vis->alphaBits = alphaBits; vis->rgbBits = redBits + greenBits + blueBits; - vis->indexBits = indexBits; + vis->indexBits = 0; vis->depthBits = depthBits; vis->stencilBits = stencilBits; @@ -327,7 +315,7 @@ _mesa_initialize_visual( GLvisual *vis, void _mesa_destroy_visual( GLvisual *vis ) { - _mesa_free(vis); + free(vis); } /*@}*/ @@ -415,14 +403,6 @@ one_time_init( GLcontext *ctx ) _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; } - if (_mesa_getenv("MESA_DEBUG")) { - _glapi_noop_enable_warnings(GL_TRUE); - _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning ); - } - else { - _glapi_noop_enable_warnings(GL_FALSE); - } - #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", MESA_VERSION_STRING, __DATE__, __TIME__); @@ -510,12 +490,6 @@ _mesa_init_constants(GLcontext *ctx) { assert(ctx); - assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); - assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - - /* Max texture size should be <= max viewport size (render to texture) */ - assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); - /* Constants, may be overriden (usually only reduced) by device drivers */ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; @@ -571,6 +545,7 @@ _mesa_init_constants(GLcontext *ctx) #if FEATURE_ARB_vertex_shader ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = MAX_VARYING; #endif @@ -585,23 +560,6 @@ _mesa_init_constants(GLcontext *ctx) /* GL_EXT_provoking_vertex */ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; - - /* sanity checks */ - ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, - ctx->Const.MaxTextureCoordUnits)); - ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - - ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); - ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); - - /* check that we don't exceed the size of various bitfields */ - ASSERT(VERT_RESULT_MAX <= - (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); - ASSERT(FRAG_ATTRIB_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); } @@ -612,17 +570,41 @@ _mesa_init_constants(GLcontext *ctx) static void check_context_limits(GLcontext *ctx) { - /* Many context limits/constants are limited by the size of - * internal arrays. - */ + /* check that we don't exceed the size of various bitfields */ + assert(VERT_RESULT_MAX <= + (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); + assert(FRAG_ATTRIB_MAX <= + (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); + + assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); + + /* shader-related checks */ + assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + + assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); + assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); + + /* Texture unit checks */ + assert(ctx->Const.MaxTextureImageUnits > 0); assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.MaxTextureCoordUnits > 0); assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); + assert(ctx->Const.MaxTextureUnits > 0); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - + assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, + ctx->Const.MaxTextureCoordUnits)); + assert(ctx->Const.MaxCombinedTextureImageUnits > 0); + assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); /* number of coord units cannot be greater than number of image units */ assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); + + /* Texture size checks */ assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); @@ -633,6 +615,13 @@ check_context_limits(GLcontext *ctx) assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); + /* Texture level checks */ + assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); + assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + + /* Max texture size should be <= max viewport size (render to texture) */ + assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); + assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); @@ -761,7 +750,7 @@ alloc_dispatch_table(void) GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), sizeof(struct _glapi_table) / sizeof(_glapi_proc)); struct _glapi_table *table = - (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc)); + (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc)); if (table) { _glapi_proc *entry = (_glapi_proc *) table; GLint i; @@ -846,7 +835,7 @@ _mesa_initialize_context(GLcontext *ctx, _glthread_UNLOCK_MUTEX(shared->Mutex); if (!init_attrib_groups( ctx )) { - _mesa_free_shared_state(ctx, ctx->Shared); + _mesa_release_shared_state(ctx, ctx->Shared); return GL_FALSE; } @@ -854,9 +843,9 @@ _mesa_initialize_context(GLcontext *ctx, ctx->Exec = alloc_dispatch_table(); ctx->Save = alloc_dispatch_table(); if (!ctx->Exec || !ctx->Save) { - _mesa_free_shared_state(ctx, ctx->Shared); + _mesa_release_shared_state(ctx, ctx->Shared); if (ctx->Exec) - _mesa_free(ctx->Exec); + free(ctx->Exec); return GL_FALSE; } #if FEATURE_dispatch @@ -919,7 +908,7 @@ _mesa_create_context(const GLvisual *visual, ASSERT(visual); /*ASSERT(driverContext);*/ - ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); + ctx = (GLcontext *) calloc(1, sizeof(GLcontext)); if (!ctx) return NULL; @@ -928,7 +917,7 @@ _mesa_create_context(const GLvisual *visual, return ctx; } else { - _mesa_free(ctx); + free(ctx); return NULL; } } @@ -944,8 +933,6 @@ _mesa_create_context(const GLvisual *visual, void _mesa_free_context_data( GLcontext *ctx ) { - GLint RefCount; - if (!_mesa_get_current_context()){ /* No current context, but we may need one in order to delete * texture objs, etc. So temporarily bind the context now. @@ -968,6 +955,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); _mesa_free_attrib_data(ctx); + _mesa_free_buffer_objects(ctx); _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); @@ -987,6 +975,7 @@ _mesa_free_context_data( GLcontext *ctx ) #if FEATURE_ARB_pixel_buffer_object _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); #endif #if FEATURE_ARB_vertex_buffer_object @@ -995,24 +984,20 @@ _mesa_free_context_data( GLcontext *ctx ) #endif /* free dispatch tables */ - _mesa_free(ctx->Exec); - _mesa_free(ctx->Save); + free(ctx->Exec); + free(ctx->Save); /* Shared context state (display lists, textures, etc) */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - RefCount = --ctx->Shared->RefCount; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - assert(RefCount >= 0); - if (RefCount == 0) { - /* free shared state */ - _mesa_free_shared_state( ctx, ctx->Shared ); - } + _mesa_release_shared_state( ctx, ctx->Shared ); /* needs to be after freeing shared state */ _mesa_free_display_list_data(ctx); if (ctx->Extensions.String) - _mesa_free((void *) ctx->Extensions.String); + free((void *) ctx->Extensions.String); + + if (ctx->VersionString) + free(ctx->VersionString); /* unbind the context if it's currently bound */ if (ctx == _mesa_get_current_context()) { @@ -1033,7 +1018,7 @@ _mesa_destroy_context( GLcontext *ctx ) { if (ctx) { _mesa_free_context_data(ctx); - _mesa_free( (void *) ctx ); + free( (void *) ctx ); } } @@ -1118,7 +1103,7 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) dst->Polygon = src->Polygon; } if (mask & GL_POLYGON_STIPPLE_BIT) { - /* Use loop instead of MEMCPY due to problem with Portland Group's + /* Use loop instead of memcpy due to problem with Portland Group's * C compiler. Reported by John Stone. */ GLuint i; @@ -1179,8 +1164,6 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) if (ctxvis == bufvis) return GL_TRUE; - if (ctxvis->rgbMode != bufvis->rgbMode) - return GL_FALSE; #if 0 /* disabling this fixes the fgl_glxgears pbuffer demo */ if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) @@ -1373,6 +1356,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } if (newCtx->FirstTimeCurrent) { + _mesa_compute_version(newCtx); + check_context_limits(newCtx); /* We can use this to help debug user's problems. Tell them to set @@ -1403,7 +1388,6 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { struct gl_shared_state *oldSharedState = ctx->Shared; - GLint RefCount; ctx->Shared = ctxToShare->Shared; @@ -1413,13 +1397,7 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) update_default_objects(ctx); - _glthread_LOCK_MUTEX(oldSharedState->Mutex); - RefCount = --oldSharedState->RefCount; - _glthread_UNLOCK_MUTEX(oldSharedState->Mutex); - - if (RefCount == 0) { - _mesa_free_shared_state(ctx, oldSharedState); - } + _mesa_release_shared_state(ctx, oldSharedState); return GL_TRUE; } @@ -1580,6 +1558,10 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx, GLboolean _mesa_valid_to_render(GLcontext *ctx, const char *where) { + /* This depends on having up to date derived state (shaders) */ + if (ctx->NewState) + _mesa_update_state(ctx); + if (ctx->Shader.CurrentProgram) { /* using shaders */ if (!ctx->Shader.CurrentProgram->LinkStatus) { diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h index c3be1063f..09bf1777d 100644 --- a/mesalib/src/mesa/main/context.h +++ b/mesalib/src/mesa/main/context.h @@ -60,14 +60,12 @@ struct _glapi_table; /*@{*/ extern GLvisual * -_mesa_create_visual( GLboolean rgbFlag, - GLboolean dbFlag, +_mesa_create_visual( GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, - GLint indexBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, @@ -78,14 +76,12 @@ _mesa_create_visual( GLboolean rgbFlag, extern GLboolean _mesa_initialize_visual( GLvisual *v, - GLboolean rgbFlag, GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, - GLint indexBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, diff --git a/mesalib/src/mesa/main/convolve.c b/mesalib/src/mesa/main/convolve.c index 8db3e79d3..15e8dffc2 100644 --- a/mesalib/src/mesa/main/convolve.c +++ b/mesalib/src/mesa/main/convolve.c @@ -38,9 +38,8 @@ #include "context.h" #include "image.h" #include "mtypes.h" -#include "pixel.h" #include "state.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_convolve diff --git a/mesalib/src/mesa/main/cpuinfo.c b/mesalib/src/mesa/main/cpuinfo.c index b4bfb40eb..35de69b18 100644 --- a/mesalib/src/mesa/main/cpuinfo.c +++ b/mesalib/src/mesa/main/cpuinfo.c @@ -43,7 +43,7 @@ _mesa_get_cpu_features(void) /** * Return a string describing the CPU architexture and extensions that * Mesa is using (such as SSE or Altivec). - * \return information string, free it with _mesa_free() + * \return information string, free it with free() */ char * _mesa_get_cpu_string(void) @@ -51,7 +51,7 @@ _mesa_get_cpu_string(void) #define MAX_STRING 50 char *buffer; - buffer = (char *) _mesa_malloc(MAX_STRING); + buffer = (char *) malloc(MAX_STRING); if (!buffer) return NULL; @@ -103,7 +103,7 @@ _mesa_get_cpu_string(void) #endif - assert(_mesa_strlen(buffer) < MAX_STRING); + assert(strlen(buffer) < MAX_STRING); return buffer; } diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 27ed92176..7c02faaa5 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -182,7 +182,7 @@ struct dd_function_table { * * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback * functions. The driver should examine \p internalFormat and return a - * pointer to an appropriate gl_texture_format. + * gl_format value. */ GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ); @@ -537,11 +537,6 @@ struct dd_function_table { GLboolean (*IsTextureResident)( GLcontext *ctx, struct gl_texture_object *t ); - /** - * Called by glActiveTextureARB() to set current texture unit. - */ - void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); - /** * Called when the texture's color lookup table is changed. * @@ -586,9 +581,13 @@ struct dd_function_table { struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id); /** Delete a program */ void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog); - /** Notify driver that a program string has been specified. */ - void (*ProgramStringNotify)(GLcontext *ctx, GLenum target, - struct gl_program *prog); + /** + * Notify driver that a program string (and GPU code) has been specified + * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is + * supported by the driver. + */ + GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target, + struct gl_program *prog); /** Query if program can be loaded onto hardware */ GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, @@ -621,8 +620,6 @@ struct dd_function_table { void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); /** Specify the clear value for the depth buffer */ void (*ClearDepth)(GLcontext *ctx, GLclampd d); - /** Specify the clear value for the color index buffers */ - void (*ClearIndex)(GLcontext *ctx, GLuint index); /** Specify the clear value for the stencil buffer */ void (*ClearStencil)(GLcontext *ctx, GLint s); /** Specify a plane against which all geometry is clipped */ @@ -630,6 +627,8 @@ struct dd_function_table { /** Enable and disable writing of frame buffer color components */ void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); /** Cause a material color to track the current color */ void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); /** Specify whether front- or back-facing facets can be culled */ @@ -652,8 +651,6 @@ struct dd_function_table { void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); /** Specify implementation-specific hints */ void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); - /** Control the writing of individual bits in the color index buffers */ - void (*IndexMask)(GLcontext *ctx, GLuint mask); /** Set light source parameters. * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already * been transformed to eye-space. @@ -766,19 +763,36 @@ struct dd_function_table { /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: */ - void * (*MapBufferRange)( GLcontext *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, GLbitfield access, + void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj); - void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); + void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, struct gl_buffer_object *obj ); /*@}*/ #endif + /** + * \name Functions for GL_APPLE_object_purgeable + */ +#if FEATURE_APPLE_object_purgeable + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ +#endif + /** * \name Functions for GL_EXT_framebuffer_object */ @@ -787,7 +801,8 @@ struct dd_function_table { struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); void (*BindFramebuffer)(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, struct gl_framebuffer *fbread); + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); void (*FramebufferRenderbuffer)(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment, @@ -1018,6 +1033,32 @@ struct dd_function_table { GLbitfield, GLuint64); /*@}*/ #endif + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q); + +#if FEATURE_OES_draw_texture + /** + * \name GL_OES_draw_texture interface + */ + /*@{*/ + void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + /*@}*/ +#endif + +#if FEATURE_OES_EGL_image + void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx, + struct gl_renderbuffer *rb, + void *image_handle); +#endif + }; @@ -1031,7 +1072,7 @@ struct dd_function_table { * These are the initial values to be installed into dispatch by * mesa. If the T&L driver wants to modify the dispatch table * while installed, it must do so itself. It would be possible for - * the vertexformat to install it's own initial values for these + * the vertexformat to install its own initial values for these * functions, but this way there is an obvious list of what is * expected of the driver. * diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c index a42113edc..33b35e03c 100644 --- a/mesalib/src/mesa/main/debug.c +++ b/mesalib/src/mesa/main/debug.c @@ -26,7 +26,6 @@ #include "mtypes.h" #include "attrib.h" #include "colormac.h" -#include "context.h" #include "enums.h" #include "formats.h" #include "hash.h" @@ -35,7 +34,6 @@ #include "get.h" #include "pixelstore.h" #include "readpix.h" -#include "texgetimage.h" #include "texobj.h" @@ -54,7 +52,7 @@ const char *_mesa_prim_name[GL_POLYGON+4] = { "GL_QUAD_STRIP", "GL_POLYGON", "outside begin/end", - "inside unkown primitive", + "inside unknown primitive", "unknown state" }; @@ -208,17 +206,17 @@ static void add_debug_flags( const char *debug ) MESA_VERBOSE = 0x0; for (i = 0; i < Elements(debug_opt); i++) { - if (_mesa_strstr(debug, debug_opt[i].name)) + if (strstr(debug, debug_opt[i].name)) MESA_VERBOSE |= debug_opt[i].flag; } /* Debug flag: */ - if (_mesa_strstr(debug, "flush")) + if (strstr(debug, "flush")) MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; #if defined(_FPU_GETCW) && defined(_FPU_SETCW) - if (_mesa_strstr(debug, "fpexceptions")) { + if (strstr(debug, "fpexceptions")) { /* raise FP exceptions */ fpu_control_t mask; _FPU_GETCW(mask); @@ -305,7 +303,7 @@ write_texture_image(struct gl_texture_object *texObj, GLubyte *buffer; char s[100]; - buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height + buffer = (GLubyte *) malloc(img->Width * img->Height * img->Depth * 4); store = ctx->Pack; /* save */ @@ -316,14 +314,14 @@ write_texture_image(struct gl_texture_object *texObj, buffer, texObj, img); /* make filename */ - _mesa_sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); + sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); - _mesa_printf(" Writing image level %u to %s\n", level, s); + printf(" Writing image level %u to %s\n", level, s); write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); ctx->Pack = store; /* restore */ - _mesa_free(buffer); + free(buffer); } } @@ -352,18 +350,18 @@ write_renderbuffer_image(const struct gl_renderbuffer *rb) return; } - buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4); + buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, format, type, &ctx->DefaultPacking, buffer); /* make filename */ - _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name); + sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name); - _mesa_printf(" Writing renderbuffer image to %s\n", s); + printf(" Writing renderbuffer image to %s\n", s); write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); - _mesa_free(buffer); + free(buffer); } @@ -382,17 +380,17 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages) GLboolean written = GL_FALSE; GLuint i, j; - _mesa_printf("Texture %u\n", texObj->Name); - _mesa_printf(" Target %s\n", tex_target_name(texObj->Target)); + printf("Texture %u\n", texObj->Name); + printf(" Target %s\n", tex_target_name(texObj->Target)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { for (j = 0; j < numFaces; j++) { struct gl_texture_image *texImg = texObj->Image[j][i]; if (texImg) { - _mesa_printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", - j, i, - texImg->Width, texImg->Height, texImg->Depth, - _mesa_get_format_name(texImg->TexFormat), - texImg->Data); + printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", + j, i, + texImg->Width, texImg->Height, texImg->Depth, + _mesa_get_format_name(texImg->TexFormat), + texImg->Data); if (writeImages == WRITE_ALL || (writeImages == WRITE_ONE && !written)) { write_texture_image(texObj, j, i); @@ -443,9 +441,9 @@ _mesa_dump_textures(GLuint writeImages) static void dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) { - _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n", - rb->Name, rb->Width, rb->Height, - _mesa_lookup_enum_by_nr(rb->InternalFormat)); + printf("Renderbuffer %u: %u x %u IntFormat = %s\n", + rb->Name, rb->Width, rb->Height, + _mesa_lookup_enum_by_nr(rb->InternalFormat)); if (writeImage) { write_renderbuffer_image(rb); } @@ -483,7 +481,7 @@ _mesa_dump_color_buffer(const char *filename) const GLuint h = ctx->DrawBuffer->Height; GLubyte *buf; - buf = (GLubyte *) _mesa_malloc(w * h * 4); + buf = (GLubyte *) malloc(w * h * 4); _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); @@ -491,17 +489,17 @@ _mesa_dump_color_buffer(const char *filename) _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); - _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", - ctx->ReadBuffer->_ColorReadBuffer, - ctx->ReadBuffer->ColorReadBuffer, - ctx->DrawBuffer->_ColorDrawBuffers[0], - ctx->DrawBuffer->ColorDrawBuffer[0]); - _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); + printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", + (void *) ctx->ReadBuffer->_ColorReadBuffer, + ctx->ReadBuffer->ColorReadBuffer, + (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], + ctx->DrawBuffer->ColorDrawBuffer[0]); + printf("Writing %d x %d color buffer to %s\n", w, h, filename); write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); _mesa_PopClientAttrib(); - _mesa_free(buf); + free(buf); } @@ -515,8 +513,8 @@ _mesa_dump_depth_buffer(const char *filename) GLubyte *buf2; GLuint i; - buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */ - buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ + buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); @@ -531,13 +529,13 @@ _mesa_dump_depth_buffer(const char *filename) buf2[i*3+2] = (buf[i] >> 8) & 0xff; } - _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); + printf("Writing %d x %d depth buffer to %s\n", w, h, filename); write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); _mesa_PopClientAttrib(); - _mesa_free(buf); - _mesa_free(buf2); + free(buf); + free(buf2); } @@ -551,8 +549,8 @@ _mesa_dump_stencil_buffer(const char *filename) GLubyte *buf2; GLuint i; - buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */ - buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + buf = (GLubyte *) malloc(w * h); /* 1 bpp */ + buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); @@ -566,13 +564,13 @@ _mesa_dump_stencil_buffer(const char *filename) buf2[i*3+2] = (buf[i] - 128) * 2; } - _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); + printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); _mesa_PopClientAttrib(); - _mesa_free(buf); - _mesa_free(buf2); + free(buf); + free(buf2); } @@ -589,7 +587,7 @@ _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img) const GLubyte *data = (const GLubyte *) img->Data; if (!data) { - _mesa_printf("No texture data\n"); + printf("No texture data\n"); return; } @@ -621,17 +619,17 @@ _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img) for (i = 0; i < img->Height; i++) { for (j = 0; j < img->Width; j++) { if (c==1) - _mesa_printf("%02x ", data[0]); + printf("%02x ", data[0]); else if (c==2) - _mesa_printf("%02x%02x ", data[0], data[1]); + printf("%02x%02x ", data[0], data[1]); else if (c==3) - _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]); + printf("%02x%02x%02x ", data[0], data[1], data[2]); else if (c==4) - _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); + printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); data += (img->RowStride - img->Width) * c; } /* XXX use img->ImageStride here */ - _mesa_printf("\n"); + printf("\n"); } #endif } diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c index 193c7f825..892520b69 100644 --- a/mesalib/src/mesa/main/depthstencil.c +++ b/mesalib/src/mesa/main/depthstencil.c @@ -25,7 +25,6 @@ #include "glheader.h" #include "imports.h" #include "context.h" -#include "fbobject.h" #include "formats.h" #include "mtypes.h" #include "depthstencil.h" @@ -66,7 +65,7 @@ delete_wrapper(struct gl_renderbuffer *rb) ASSERT(rb->Format == MESA_FORMAT_Z24_S8 || rb->Format == MESA_FORMAT_S8_Z24); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); - _mesa_free(rb); + free(rb); } @@ -819,5 +818,5 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) } stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL); } - _mesa_free(data); + free(data); } diff --git a/mesalib/src/mesa/main/descrip.mms b/mesalib/src/mesa/main/descrip.mms index e49ec65d4..70bc26372 100644 --- a/mesalib/src/mesa/main/descrip.mms +++ b/mesalib/src/mesa/main/descrip.mms @@ -38,7 +38,6 @@ SOURCES =accum.c \ debug.c \ depth.c \ depthstencil.c \ - dispatch.c \ dlist.c \ drawpix.c \ enable.c \ @@ -113,7 +112,6 @@ convolve.obj,\ debug.obj,\ depth.obj,\ depthstencil.obj,\ -dispatch.obj,\ dlist.obj,\ drawpix.obj,\ enable.obj,\ @@ -198,7 +196,6 @@ convolve.obj : convolve.c debug.obj : debug.c depth.obj : depth.c depthstencil.obj : depthstencil.c -dispatch.obj : dispatch.c dlist.obj : dlist.c drawpix.obj : drawpix.c enable.obj : enable.c diff --git a/mesalib/src/mesa/main/dispatch.c b/mesalib/src/mesa/main/dispatch.c deleted file mode 100644 index 97d213e8e..000000000 --- a/mesalib/src/mesa/main/dispatch.c +++ /dev/null @@ -1,96 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file dispatch.c - * - * This file generates all the gl* function entrypoints. This code is not - * used if optimized assembly stubs are available (e.g., using x86/glapi_x86.S - * on IA32 or sparc/glapi_sparc.S on SPARC). - * - * \note - * This file is also used to build the client-side libGL that loads DRI-based - * device drivers. At build-time it is symlinked to src/glx/x11. - * - * \author Brian Paul - */ - -#ifndef GLX_USE_APPLEGL - -#include "main/glheader.h" -#include "main/compiler.h" -#include "glapi/glapi.h" -#include "glapi/glapitable.h" -#include "glapi/glapidispatch.h" -#include "glapi/glthread.h" - - -#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) - -#if defined(WIN32) -#define KEYWORD1 GLAPI -#else -#define KEYWORD1 PUBLIC -#endif - -#define KEYWORD2 GLAPIENTRY - -#if defined(USE_MGL_NAMESPACE) -#define NAME(func) mgl##func -#else -#define NAME(func) gl##func -#endif - -#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ - -#define F stdout -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - fprintf MESSAGE; \ - CALL_ ## FUNC(GET_DISPATCH(), ARGS); - -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - fprintf MESSAGE; \ - return CALL_ ## FUNC(GET_DISPATCH(), ARGS); - -#else - -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - CALL_ ## FUNC(GET_DISPATCH(), ARGS); - -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - return CALL_ ## FUNC(GET_DISPATCH(), ARGS); - -#endif /* logging */ - - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#include "glapi/glapitemp.h" - -#endif /* USE_X86_ASM */ - -#endif /* !GLX_USE_APPLEGL */ diff --git a/mesalib/src/mesa/main/dispatch.h b/mesalib/src/mesa/main/dispatch.h new file mode 100644 index 000000000..27f80a506 --- /dev/null +++ b/mesalib/src/mesa/main/dispatch.h @@ -0,0 +1,37 @@ +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _DISPATCH_H +#define _DISPATCH_H + +#ifdef IN_DRI_DRIVER +#define _GLAPI_USE_REMAP_TABLE +#endif + +#include "glapi/glapitable.h" +#include "glapi/glapioffsets.h" +#include "glapi/glapidispatch.h" + +#endif /* _DISPATCH_H */ diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index b692c335a..43aadb1de 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -35,53 +35,30 @@ #include "api_loopback.h" #include "config.h" #include "mfeatures.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" #if FEATURE_ARB_vertex_buffer_object #include "bufferobj.h" #endif #include "arrayobj.h" -#include "clip.h" -#include "colortab.h" #include "context.h" -#include "convolve.h" -#include "depth.h" #include "dlist.h" -#include "enable.h" #include "enums.h" #include "eval.h" -#include "extensions.h" -#include "feedback.h" #include "framebuffer.h" -#include "get.h" #include "glapi/glapi.h" #include "hash.h" -#include "histogram.h" #include "image.h" #include "light.h" -#include "lines.h" #include "dlist.h" #include "macros.h" -#include "matrix.h" -#include "pixel.h" -#include "points.h" -#include "polygon.h" #include "queryobj.h" -#include "state.h" -#include "texobj.h" #include "teximage.h" -#include "texstate.h" #include "mtypes.h" #include "varray.h" -#include "vtxfmt.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "shader/arbprogram.h" -#include "shader/program.h" #endif #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #include "shader/nvprogram.h" -#include "shader/program.h" #endif #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" @@ -89,7 +66,7 @@ #include "math/m_matrix.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" @@ -218,8 +195,13 @@ typedef enum OPCODE_CLEAR_DEPTH, OPCODE_CLEAR_INDEX, OPCODE_CLEAR_STENCIL, + OPCODE_CLEAR_BUFFER_IV, + OPCODE_CLEAR_BUFFER_UIV, + OPCODE_CLEAR_BUFFER_FV, + OPCODE_CLEAR_BUFFER_FI, OPCODE_CLIP_PLANE, OPCODE_COLOR_MASK, + OPCODE_COLOR_MASK_INDEXED, OPCODE_COLOR_MATERIAL, OPCODE_COLOR_TABLE, OPCODE_COLOR_TABLE_PARAMETER_FV, @@ -244,9 +226,11 @@ typedef enum OPCODE_DEPTH_MASK, OPCODE_DEPTH_RANGE, OPCODE_DISABLE, + OPCODE_DISABLE_INDEXED, OPCODE_DRAW_BUFFER, OPCODE_DRAW_PIXELS, OPCODE_ENABLE, + OPCODE_ENABLE_INDEXED, OPCODE_EVALMESH1, OPCODE_EVALMESH2, OPCODE_FOG, @@ -488,7 +472,7 @@ make_list(GLuint name, GLuint count) { struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); dlist->Name = name; - dlist->Head = (Node *) _mesa_malloc(sizeof(Node) * count); + dlist->Head = (Node *) malloc(sizeof(Node) * count); dlist->Head[0].opcode = OPCODE_END_OF_LIST; return dlist; } @@ -573,108 +557,108 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) switch (opcode) { /* for some commands, we need to free malloc'd memory */ case OPCODE_MAP1: - _mesa_free(n[6].data); + free(n[6].data); n += InstSize[n[0].opcode]; break; case OPCODE_MAP2: - _mesa_free(n[10].data); + free(n[10].data); n += InstSize[n[0].opcode]; break; case OPCODE_DRAW_PIXELS: - _mesa_free(n[5].data); + free(n[5].data); n += InstSize[n[0].opcode]; break; case OPCODE_BITMAP: - _mesa_free(n[7].data); + free(n[7].data); n += InstSize[n[0].opcode]; break; case OPCODE_COLOR_TABLE: - _mesa_free(n[6].data); + free(n[6].data); n += InstSize[n[0].opcode]; break; case OPCODE_COLOR_SUB_TABLE: - _mesa_free(n[6].data); + free(n[6].data); n += InstSize[n[0].opcode]; break; case OPCODE_CONVOLUTION_FILTER_1D: - _mesa_free(n[6].data); + free(n[6].data); n += InstSize[n[0].opcode]; break; case OPCODE_CONVOLUTION_FILTER_2D: - _mesa_free(n[7].data); + free(n[7].data); n += InstSize[n[0].opcode]; break; case OPCODE_POLYGON_STIPPLE: - _mesa_free(n[1].data); + free(n[1].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE1D: - _mesa_free(n[8].data); + free(n[8].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE2D: - _mesa_free(n[9].data); + free(n[9].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE3D: - _mesa_free(n[10].data); + free(n[10].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE1D: - _mesa_free(n[7].data); + free(n[7].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE2D: - _mesa_free(n[9].data); + free(n[9].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE3D: - _mesa_free(n[11].data); + free(n[11].data); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_IMAGE_1D: - _mesa_free(n[7].data); + free(n[7].data); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_IMAGE_2D: - _mesa_free(n[8].data); + free(n[8].data); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_IMAGE_3D: - _mesa_free(n[9].data); + free(n[9].data); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: - _mesa_free(n[7].data); + free(n[7].data); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: - _mesa_free(n[9].data); + free(n[9].data); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: - _mesa_free(n[11].data); + free(n[11].data); n += InstSize[n[0].opcode]; break; #if FEATURE_NV_vertex_program case OPCODE_LOAD_PROGRAM_NV: - _mesa_free(n[4].data); /* program string */ + free(n[4].data); /* program string */ n += InstSize[n[0].opcode]; break; case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - _mesa_free(n[2].data); /* array of program ids */ + free(n[2].data); /* array of program ids */ n += InstSize[n[0].opcode]; break; #endif #if FEATURE_NV_fragment_program case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - _mesa_free(n[3].data); /* parameter name */ + free(n[3].data); /* parameter name */ n += InstSize[n[0].opcode]; break; #endif #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program case OPCODE_PROGRAM_STRING_ARB: - _mesa_free(n[4].data); /* program string */ + free(n[4].data); /* program string */ n += InstSize[n[0].opcode]; break; #endif @@ -686,7 +670,7 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) case OPCODE_UNIFORM_2IV: case OPCODE_UNIFORM_3IV: case OPCODE_UNIFORM_4IV: - _mesa_free(n[3].data); + free(n[3].data); n += InstSize[n[0].opcode]; break; case OPCODE_UNIFORM_MATRIX22: @@ -698,17 +682,17 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) case OPCODE_UNIFORM_MATRIX32: case OPCODE_UNIFORM_MATRIX34: case OPCODE_UNIFORM_MATRIX43: - _mesa_free(n[4].data); + free(n[4].data); n += InstSize[n[0].opcode]; break; case OPCODE_CONTINUE: n = (Node *) n[1].next; - _mesa_free(block); + free(block); block = n; break; case OPCODE_END_OF_LIST: - _mesa_free(block); + free(block); done = GL_TRUE; break; default: @@ -719,7 +703,7 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) } } - _mesa_free(dlist); + free(dlist); } @@ -885,7 +869,7 @@ dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes) Node *newblock; n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; n[0].opcode = OPCODE_CONTINUE; - newblock = (Node *) _mesa_malloc(sizeof(Node) * BLOCK_SIZE); + newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); if (!newblock) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); return NULL; @@ -1230,6 +1214,110 @@ save_Clear(GLbitfield mask) } +static void GLAPIENTRY +save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].i = value[0]; + if (buffer == GL_COLOR) { + n[4].i = value[1]; + n[5].i = value[2]; + n[6].i = value[3]; + } + else { + n[4].i = 0; + n[5].i = 0; + n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].ui = value[0]; + if (buffer == GL_COLOR) { + n[4].ui = value[1]; + n[5].ui = value[2]; + n[6].ui = value[3]; + } + else { + n[4].ui = 0; + n[5].ui = 0; + n[6].ui = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = value[0]; + if (buffer == GL_COLOR) { + n[4].f = value[1]; + n[5].f = value[2]; + n[6].f = value[3]; + } + else { + n[4].f = 0.0F; + n[5].f = 0.0F; + n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = depth; + n[4].i = stencil; + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ + } +} + + static void GLAPIENTRY save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { @@ -1357,6 +1445,27 @@ save_ColorMask(GLboolean red, GLboolean green, } +static void GLAPIENTRY +save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); + if (n) { + n[1].ui = buf; + n[2].b = red; + n[3].b = green; + n[4].b = blue; + n[5].b = alpha; + } + if (ctx->ExecuteFlag) { + /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ + } +} + + static void GLAPIENTRY save_ColorMaterial(GLenum face, GLenum mode) { @@ -1915,6 +2024,23 @@ save_Disable(GLenum cap) } +static void GLAPIENTRY +save_DisableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + static void GLAPIENTRY save_DrawBuffer(GLenum mode) { @@ -1973,6 +2099,24 @@ save_Enable(GLenum cap) +static void GLAPIENTRY +save_EnableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + + static void GLAPIENTRY save_EvalMesh1(GLenum mode, GLint i1, GLint i2) { @@ -2768,8 +2912,8 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) if (n) { n[1].e = map; n[2].i = mapsize; - n[3].data = (void *) _mesa_malloc(mapsize * sizeof(GLfloat)); - MEMCPY(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); + n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); + memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); } if (ctx->ExecuteFlag) { CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); @@ -3583,7 +3727,7 @@ save_TexEnvi(GLenum target, GLenum pname, GLint param) { GLfloat p[4]; p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0; + p[1] = p[2] = p[3] = 0.0F; save_TexEnvfv(target, pname, p); } @@ -3717,7 +3861,7 @@ save_TexParameteri(GLenum target, GLenum pname, GLint param) { GLfloat fparam[4]; fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0; + fparam[1] = fparam[2] = fparam[3] = 0.0F; save_TexParameterfv(target, pname, fparam); } @@ -3727,7 +3871,7 @@ save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) { GLfloat fparam[4]; fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0; + fparam[1] = fparam[2] = fparam[3] = 0.0F; save_TexParameterfv(target, pname, fparam); } @@ -4216,12 +4360,12 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, GLvoid *image; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ - image = _mesa_malloc(imageSize); + image = malloc(imageSize); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); return; } - MEMCPY(image, data, imageSize); + memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); if (n) { n[1].e = target; @@ -4233,7 +4377,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, n[7].data = image; } else if (image) { - _mesa_free(image); + free(image); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage1DARB(ctx->Exec, @@ -4262,12 +4406,12 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, GLvoid *image; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ - image = _mesa_malloc(imageSize); + image = malloc(imageSize); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); return; } - MEMCPY(image, data, imageSize); + memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); if (n) { n[1].e = target; @@ -4280,7 +4424,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, n[8].data = image; } else if (image) { - _mesa_free(image); + free(image); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage2DARB(ctx->Exec, @@ -4309,12 +4453,12 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, GLvoid *image; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ - image = _mesa_malloc(imageSize); + image = malloc(imageSize); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); return; } - MEMCPY(image, data, imageSize); + memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); if (n) { n[1].e = target; @@ -4328,7 +4472,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, n[9].data = image; } else if (image) { - _mesa_free(image); + free(image); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage3DARB(ctx->Exec, @@ -4352,12 +4496,12 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ - image = _mesa_malloc(imageSize); + image = malloc(imageSize); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); return; } - MEMCPY(image, data, imageSize); + memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); if (n) { n[1].e = target; @@ -4369,7 +4513,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, n[7].data = image; } else if (image) { - _mesa_free(image); + free(image); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, @@ -4392,12 +4536,12 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ - image = _mesa_malloc(imageSize); + image = malloc(imageSize); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); return; } - MEMCPY(image, data, imageSize); + memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); if (n) { n[1].e = target; @@ -4411,7 +4555,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, n[9].data = image; } else if (image) { - _mesa_free(image); + free(image); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage2DARB(ctx->Exec, @@ -4434,12 +4578,12 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); /* make copy of image */ - image = _mesa_malloc(imageSize); + image = malloc(imageSize); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); return; } - MEMCPY(image, data, imageSize); + memcpy(image, data, imageSize); n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); if (n) { n[1].e = target; @@ -4455,7 +4599,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, n[11].data = image; } else if (image) { - _mesa_free(image); + free(image); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage3DARB(ctx->Exec, @@ -4644,12 +4788,12 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); if (n) { - GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); + GLubyte *programCopy = (GLubyte *) malloc(len); if (!programCopy) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } - _mesa_memcpy(programCopy, program, len); + memcpy(programCopy, program, len); n[1].e = target; n[2].ui = id; n[3].i = len; @@ -4671,12 +4815,12 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); if (n) { - GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); + GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); if (!idCopy) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); return; } - _mesa_memcpy(idCopy, ids, num * sizeof(GLuint)); + memcpy(idCopy, ids, num * sizeof(GLuint)); n[1].i = num; n[2].data = idCopy; } @@ -4842,12 +4986,12 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); if (n) { - GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); + GLubyte *nameCopy = (GLubyte *) malloc(len); if (!nameCopy) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); return; } - _mesa_memcpy(nameCopy, name, len); + memcpy(nameCopy, name, len); n[1].ui = id; n[2].i = len; n[3].data = nameCopy; @@ -4941,12 +5085,12 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); if (n) { - GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); + GLubyte *programCopy = (GLubyte *) malloc(len); if (!programCopy) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); return; } - _mesa_memcpy(programCopy, string, len); + memcpy(programCopy, string, len); n[1].e = target; n[2].e = format; n[3].i = len; @@ -6055,9 +6199,9 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) static void * memdup(const void *src, GLsizei bytes) { - void *b = bytes >= 0 ? _mesa_malloc(bytes) : NULL; + void *b = bytes >= 0 ? malloc(bytes) : NULL; if (b) - _mesa_memcpy(b, src, bytes); + memcpy(b, src, bytes); return b; } @@ -6596,6 +6740,39 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_CLEAR: CALL_Clear(ctx->Exec, (n[1].bf)); break; + case OPCODE_CLEAR_BUFFER_IV: + { + GLint value[4]; + value[0] = n[3].i; + value[1] = n[4].i; + value[2] = n[5].i; + value[3] = n[6].i; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_UIV: + { + GLuint value[4]; + value[0] = n[3].ui; + value[1] = n[4].ui; + value[2] = n[5].ui; + value[3] = n[6].ui; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FV: + { + GLfloat value[4]; + value[0] = n[3].f; + value[1] = n[4].f; + value[2] = n[5].f; + value[3] = n[6].f; + /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FI: + /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ + break; case OPCODE_CLEAR_COLOR: CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); break; @@ -6624,6 +6801,10 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_COLOR_MASK: CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); break; + case OPCODE_COLOR_MASK_INDEXED: + CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, + n[4].b, n[5].b)); + break; case OPCODE_COLOR_MATERIAL: CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); break; @@ -6766,6 +6947,9 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_DISABLE: CALL_Disable(ctx->Exec, (n[1].e)); break; + case OPCODE_DISABLE_INDEXED: + CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; case OPCODE_DRAW_BUFFER: CALL_DrawBuffer(ctx->Exec, (n[1].e)); break; @@ -6781,6 +6965,9 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_ENABLE: CALL_Enable(ctx->Exec, (n[1].e)); break; + case OPCODE_ENABLE_INDEXED: + CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; case OPCODE_EVALMESH1: CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); break; @@ -7498,7 +7685,7 @@ execute_list(GLcontext *ctx, GLuint list) default: { char msg[1000]; - _mesa_sprintf(msg, "Error in execute_list: opcode=%d", + sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode); _mesa_problem(ctx, msg); } @@ -8540,6 +8727,7 @@ _mesa_init_save_table(struct _glapi_table *table) SET_ClearStencil(table, save_ClearStencil); SET_ClipPlane(table, save_ClipPlane); SET_ColorMask(table, save_ColorMask); + SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); SET_ColorMaterial(table, save_ColorMaterial); SET_CopyPixels(table, save_CopyPixels); SET_CullFace(table, save_CullFace); @@ -8548,9 +8736,11 @@ _mesa_init_save_table(struct _glapi_table *table) SET_DepthMask(table, save_DepthMask); SET_DepthRange(table, save_DepthRange); SET_Disable(table, save_Disable); + SET_DisableIndexedEXT(table, save_DisableIndexed); SET_DrawBuffer(table, save_DrawBuffer); SET_DrawPixels(table, save_DrawPixels); SET_Enable(table, save_Enable); + SET_EnableIndexedEXT(table, save_EnableIndexed); SET_EndList(table, _mesa_EndList); SET_EvalMesh1(table, save_EvalMesh1); SET_EvalMesh2(table, save_EvalMesh2); @@ -9094,6 +9284,25 @@ _mesa_init_save_table(struct _glapi_table *table) /* 364. GL_EXT_provoking_vertex */ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + + /* 371. GL_APPLE_object_purgeable */ +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); +#endif + + /* GL 3.0 */ +#if 0 + SET_ClearBufferiv(table, save_ClearBufferiv); + SET_ClearBufferuiv(table, save_ClearBufferuiv); + SET_ClearBufferfv(table, save_ClearBufferfv); + SET_ClearBufferfi(table, save_ClearBufferfi); +#else + (void) save_ClearBufferiv; + (void) save_ClearBufferuiv; + (void) save_ClearBufferfv; + (void) save_ClearBufferfi; +#endif } @@ -9117,7 +9326,7 @@ print_list(GLcontext *ctx, GLuint list) GLboolean done; if (!islist(ctx, list)) { - _mesa_printf("%u is not a display list ID\n", list); + printf("%u is not a display list ID\n", list); return; } @@ -9127,7 +9336,7 @@ print_list(GLcontext *ctx, GLuint list) n = dlist->Head; - _mesa_printf("START-LIST %u, address %p\n", list, (void *) n); + printf("START-LIST %u, address %p\n", list, (void *) n); done = n ? GL_FALSE : GL_TRUE; while (!done) { @@ -9139,196 +9348,196 @@ print_list(GLcontext *ctx, GLuint list) else { switch (opcode) { case OPCODE_ACCUM: - _mesa_printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); + printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); break; case OPCODE_BITMAP: - _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, + printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); break; case OPCODE_CALL_LIST: - _mesa_printf("CallList %d\n", (int) n[1].ui); + printf("CallList %d\n", (int) n[1].ui); break; case OPCODE_CALL_LIST_OFFSET: - _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui, + printf("CallList %d + offset %u = %u\n", (int) n[1].ui, ctx->List.ListBase, ctx->List.ListBase + n[1].ui); break; case OPCODE_COLOR_TABLE_PARAMETER_FV: - _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n", + printf("ColorTableParameterfv %s %s %f %f %f %f\n", enum_string(n[1].e), enum_string(n[2].e), n[3].f, n[4].f, n[5].f, n[6].f); break; case OPCODE_COLOR_TABLE_PARAMETER_IV: - _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n", + printf("ColorTableParameteriv %s %s %d %d %d %d\n", enum_string(n[1].e), enum_string(n[2].e), n[3].i, n[4].i, n[5].i, n[6].i); break; case OPCODE_DISABLE: - _mesa_printf("Disable %s\n", enum_string(n[1].e)); + printf("Disable %s\n", enum_string(n[1].e)); break; case OPCODE_ENABLE: - _mesa_printf("Enable %s\n", enum_string(n[1].e)); + printf("Enable %s\n", enum_string(n[1].e)); break; case OPCODE_FRUSTUM: - _mesa_printf("Frustum %g %g %g %g %g %g\n", + printf("Frustum %g %g %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); break; case OPCODE_LINE_STIPPLE: - _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); + printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); break; case OPCODE_LOAD_IDENTITY: - _mesa_printf("LoadIdentity\n"); + printf("LoadIdentity\n"); break; case OPCODE_LOAD_MATRIX: - _mesa_printf("LoadMatrix\n"); - _mesa_printf(" %8f %8f %8f %8f\n", + printf("LoadMatrix\n"); + printf(" %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f); - _mesa_printf(" %8f %8f %8f %8f\n", + printf(" %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f); - _mesa_printf(" %8f %8f %8f %8f\n", + printf(" %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f); - _mesa_printf(" %8f %8f %8f %8f\n", + printf(" %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f); break; case OPCODE_MULT_MATRIX: - _mesa_printf("MultMatrix (or Rotate)\n"); - _mesa_printf(" %8f %8f %8f %8f\n", + printf("MultMatrix (or Rotate)\n"); + printf(" %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f); - _mesa_printf(" %8f %8f %8f %8f\n", + printf(" %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f); - _mesa_printf(" %8f %8f %8f %8f\n", + printf(" %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f); - _mesa_printf(" %8f %8f %8f %8f\n", + printf(" %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f); break; case OPCODE_ORTHO: - _mesa_printf("Ortho %g %g %g %g %g %g\n", + printf("Ortho %g %g %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); break; case OPCODE_POP_ATTRIB: - _mesa_printf("PopAttrib\n"); + printf("PopAttrib\n"); break; case OPCODE_POP_MATRIX: - _mesa_printf("PopMatrix\n"); + printf("PopMatrix\n"); break; case OPCODE_POP_NAME: - _mesa_printf("PopName\n"); + printf("PopName\n"); break; case OPCODE_PUSH_ATTRIB: - _mesa_printf("PushAttrib %x\n", n[1].bf); + printf("PushAttrib %x\n", n[1].bf); break; case OPCODE_PUSH_MATRIX: - _mesa_printf("PushMatrix\n"); + printf("PushMatrix\n"); break; case OPCODE_PUSH_NAME: - _mesa_printf("PushName %d\n", (int) n[1].ui); + printf("PushName %d\n", (int) n[1].ui); break; case OPCODE_RASTER_POS: - _mesa_printf("RasterPos %g %g %g %g\n", + printf("RasterPos %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f); break; case OPCODE_ROTATE: - _mesa_printf("Rotate %g %g %g %g\n", + printf("Rotate %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f); break; case OPCODE_SCALE: - _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); + printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); break; case OPCODE_TRANSLATE: - _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); + printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); break; case OPCODE_BIND_TEXTURE: - _mesa_printf("BindTexture %s %d\n", + printf("BindTexture %s %d\n", _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); break; case OPCODE_SHADE_MODEL: - _mesa_printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); + printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); break; case OPCODE_MAP1: - _mesa_printf("Map1 %s %.3f %.3f %d %d\n", + printf("Map1 %s %.3f %.3f %d %d\n", _mesa_lookup_enum_by_nr(n[1].ui), n[2].f, n[3].f, n[4].i, n[5].i); break; case OPCODE_MAP2: - _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", + printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", _mesa_lookup_enum_by_nr(n[1].ui), n[2].f, n[3].f, n[4].f, n[5].f, n[6].i, n[7].i, n[8].i, n[9].i); break; case OPCODE_MAPGRID1: - _mesa_printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); + printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); break; case OPCODE_MAPGRID2: - _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", + printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); break; case OPCODE_EVALMESH1: - _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); + printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); break; case OPCODE_EVALMESH2: - _mesa_printf("EvalMesh2 %d %d %d %d\n", + printf("EvalMesh2 %d %d %d %d\n", n[1].i, n[2].i, n[3].i, n[4].i); break; case OPCODE_ATTR_1F_NV: - _mesa_printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); + printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); break; case OPCODE_ATTR_2F_NV: - _mesa_printf("ATTR_2F_NV attr %d: %f %f\n", + printf("ATTR_2F_NV attr %d: %f %f\n", n[1].i, n[2].f, n[3].f); break; case OPCODE_ATTR_3F_NV: - _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n", + printf("ATTR_3F_NV attr %d: %f %f %f\n", n[1].i, n[2].f, n[3].f, n[4].f); break; case OPCODE_ATTR_4F_NV: - _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n", + printf("ATTR_4F_NV attr %d: %f %f %f %f\n", n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); break; case OPCODE_ATTR_1F_ARB: - _mesa_printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); + printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); break; case OPCODE_ATTR_2F_ARB: - _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n", + printf("ATTR_2F_ARB attr %d: %f %f\n", n[1].i, n[2].f, n[3].f); break; case OPCODE_ATTR_3F_ARB: - _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n", + printf("ATTR_3F_ARB attr %d: %f %f %f\n", n[1].i, n[2].f, n[3].f, n[4].f); break; case OPCODE_ATTR_4F_ARB: - _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", + printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); break; case OPCODE_MATERIAL: - _mesa_printf("MATERIAL %x %x: %f %f %f %f\n", + printf("MATERIAL %x %x: %f %f %f %f\n", n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); break; case OPCODE_BEGIN: - _mesa_printf("BEGIN %x\n", n[1].i); + printf("BEGIN %x\n", n[1].i); break; case OPCODE_END: - _mesa_printf("END\n"); + printf("END\n"); break; case OPCODE_RECTF: - _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, + printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, n[4].f); break; case OPCODE_EVAL_C1: - _mesa_printf("EVAL_C1 %f\n", n[1].f); + printf("EVAL_C1 %f\n", n[1].f); break; case OPCODE_EVAL_C2: - _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); + printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); break; case OPCODE_EVAL_P1: - _mesa_printf("EVAL_P1 %d\n", n[1].i); + printf("EVAL_P1 %d\n", n[1].i); break; case OPCODE_EVAL_P2: - _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); + printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); break; case OPCODE_PROVOKING_VERTEX: - _mesa_printf("ProvokingVertex %s\n", + printf("ProvokingVertex %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); break; @@ -9336,26 +9545,26 @@ print_list(GLcontext *ctx, GLuint list) * meta opcodes/commands */ case OPCODE_ERROR: - _mesa_printf("Error: %s %s\n", + printf("Error: %s %s\n", enum_string(n[1].e), (const char *) n[2].data); break; case OPCODE_CONTINUE: - _mesa_printf("DISPLAY-LIST-CONTINUE\n"); + printf("DISPLAY-LIST-CONTINUE\n"); n = (Node *) n[1].next; break; case OPCODE_END_OF_LIST: - _mesa_printf("END-LIST %u\n", list); + printf("END-LIST %u\n", list); done = GL_TRUE; break; default: if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { - _mesa_printf + printf ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", opcode, (void *) n); return; } else { - _mesa_printf("command %d, %u operands\n", opcode, + printf("command %d, %u operands\n", opcode, InstSize[opcode]); } } @@ -9508,7 +9717,7 @@ _mesa_init_display_list(GLcontext *ctx) /* zero-out the instruction size table, just once */ if (!tableInitialized) { - _mesa_bzero(InstSize, sizeof(InstSize)); + memset(InstSize, 0, sizeof(InstSize)); tableInitialized = GL_TRUE; } diff --git a/mesalib/src/mesa/main/dlopen.c b/mesalib/src/mesa/main/dlopen.c index 81e032081..658ac9e40 100644 --- a/mesalib/src/mesa/main/dlopen.c +++ b/mesalib/src/mesa/main/dlopen.c @@ -73,7 +73,7 @@ _mesa_dlsym(void *handle, const char *fname) /* need '_' prefix on symbol names */ char fname2[1000]; fname2[0] = '_'; - _mesa_strncpy(fname2 + 1, fname, 998); + strncpy(fname2 + 1, fname, 998); fname2[999] = 0; return (GenericFunc) dlsym(handle, fname2); #elif defined(_GNU_SOURCE) diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c index 5d4b53af4..bf36a7e7a 100644 --- a/mesalib/src/mesa/main/drawpix.c +++ b/mesalib/src/mesa/main/drawpix.c @@ -30,10 +30,9 @@ #include "enums.h" #include "feedback.h" #include "framebuffer.h" -#include "image.h" #include "readpix.h" #include "state.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_drawpix @@ -128,7 +127,6 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, - ctx->Current.RasterIndex, ctx->Current.RasterTexCoords[0] ); } else { @@ -214,7 +212,6 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, - ctx->Current.RasterIndex, ctx->Current.RasterTexCoords[0] ); } else { @@ -294,7 +291,6 @@ _mesa_Bitmap( GLsizei width, GLsizei height, _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, - ctx->Current.RasterIndex, ctx->Current.RasterTexCoords[0] ); } else { diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index 12ce14c5d..f5c88a63e 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -32,7 +32,6 @@ #include "context.h" #include "enable.h" #include "light.h" -#include "macros.h" #include "simple_list.h" #include "mtypes.h" #include "enums.h" @@ -278,10 +277,13 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Eval.AutoNormal = state; break; case GL_BLEND: - if (ctx->Color.BlendEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.BlendEnabled = state; + { + GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1); + if (newEnabled != ctx->Color.BlendEnabled) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = newEnabled; + } + } break; #if FEATURE_userclip case GL_CLIP_PLANE0: @@ -1020,6 +1022,84 @@ _mesa_Disable( GLenum cap ) } + +/** + * Enable/disable an indexed state var. + */ +void +_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state) +{ + ASSERT(state == 0 || state == 1); + switch (cap) { + case GL_BLEND: + if (!ctx->Extensions.EXT_draw_buffers2) { + goto bad_cap_error; + } + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", + state ? "glEnableIndexed" : "glDisableIndexed", index); + return; + } + if (((ctx->Color.BlendEnabled >> index) & 1) != state) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + if (state) + ctx->Color.BlendEnabled |= (1 << index); + else + ctx->Color.BlendEnabled &= ~(1 << index); + } + break; + default: + goto bad_cap_error; + } + return; + +bad_cap_error: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)", + state ? "glEnablei" : "glDisablei", + _mesa_lookup_enum_by_nr(cap)); +} + + +void GLAPIENTRY +_mesa_DisableIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enablei(ctx, cap, index, GL_FALSE); +} + + +void GLAPIENTRY +_mesa_EnableIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enablei(ctx, cap, index, GL_TRUE); +} + + +GLboolean GLAPIENTRY +_mesa_IsEnabledIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + switch (cap) { + case GL_BLEND: + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)", + index); + return GL_FALSE; + } + return (ctx->Color.BlendEnabled >> index) & 1; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)", + _mesa_lookup_enum_by_nr(cap)); + return GL_FALSE; + } +} + + + + #undef CHECK_EXTENSION #define CHECK_EXTENSION(EXTNAME) \ if (!ctx->Extensions.EXTNAME) { \ @@ -1066,7 +1146,7 @@ _mesa_IsEnabled( GLenum cap ) case GL_AUTO_NORMAL: return ctx->Eval.AutoNormal; case GL_BLEND: - return ctx->Color.BlendEnabled; + return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */ case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: case GL_CLIP_PLANE2: diff --git a/mesalib/src/mesa/main/enable.h b/mesalib/src/mesa/main/enable.h index 25c90b027..24e3181a8 100644 --- a/mesalib/src/mesa/main/enable.h +++ b/mesalib/src/mesa/main/enable.h @@ -47,6 +47,18 @@ _mesa_Enable( GLenum cap ); extern GLboolean GLAPIENTRY _mesa_IsEnabled( GLenum cap ); +extern void +_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state); + +extern void GLAPIENTRY +_mesa_DisableIndexed( GLenum cap, GLuint index ); + +extern void GLAPIENTRY +_mesa_EnableIndexed( GLenum cap, GLuint index ); + +extern GLboolean GLAPIENTRY +_mesa_IsEnabledIndexed( GLenum cap, GLuint index ); + extern void GLAPIENTRY _mesa_EnableClientState( GLenum cap ); diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index f9f4bc785..06d51d4e5 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -25,10 +25,10 @@ * SOFTWARE. */ -#include "glheader.h" -#include "mfeatures.h" -#include "enums.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" typedef struct { size_t offset; @@ -145,6 +145,7 @@ LONGSTRING static const char enum_string_table[] = "GL_BUFFER_MAPPED_ARB\0" "GL_BUFFER_MAP_POINTER\0" "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_OBJECT_APPLE\0" "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" "GL_BUFFER_SIZE\0" "GL_BUFFER_SIZE_ARB\0" @@ -640,6 +641,7 @@ LONGSTRING static const char enum_string_table[] = "GL_GREEN_BIAS\0" "GL_GREEN_BITS\0" "GL_GREEN_SCALE\0" + "GL_HALF_FLOAT\0" "GL_HINT_BIT\0" "GL_HISTOGRAM\0" "GL_HISTOGRAM_ALPHA_SIZE\0" @@ -1319,6 +1321,7 @@ LONGSTRING static const char enum_string_table[] = "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" "GL_Q\0" "GL_QUADRATIC_ATTENUATION\0" "GL_QUADS\0" @@ -1326,12 +1329,16 @@ LONGSTRING static const char enum_string_table[] = "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" "GL_QUAD_MESH_SUN\0" "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" "GL_QUERY_COUNTER_BITS\0" "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT_NV\0" "GL_QUERY_RESULT\0" "GL_QUERY_RESULT_ARB\0" "GL_QUERY_RESULT_AVAILABLE\0" "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT_NV\0" "GL_R\0" "GL_R3_G3_B2\0" "GL_RASTER_POSITION_UNCLIPPED_IBM\0" @@ -1353,6 +1360,7 @@ LONGSTRING static const char enum_string_table[] = "GL_REFLECTION_MAP\0" "GL_REFLECTION_MAP_ARB\0" "GL_REFLECTION_MAP_NV\0" + "GL_RELEASED_APPLE\0" "GL_RENDER\0" "GL_RENDERBUFFER\0" "GL_RENDERBUFFER_ALPHA_SIZE\0" @@ -1380,6 +1388,7 @@ LONGSTRING static const char enum_string_table[] = "GL_REPLICATE_BORDER_HP\0" "GL_RESCALE_NORMAL\0" "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" "GL_RETURN\0" "GL_RGB\0" "GL_RGB10\0" @@ -1787,7 +1796,6 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_WRAP_S\0" "GL_TEXTURE_WRAP_T\0" "GL_TIMEOUT_EXPIRED\0" - "GL_TIMEOUT_IGNORED\0" "GL_TIME_ELAPSED_EXT\0" "GL_TRACK_MATRIX_NV\0" "GL_TRACK_MATRIX_TRANSFORM_NV\0" @@ -1807,6 +1815,7 @@ LONGSTRING static const char enum_string_table[] = "GL_TRIANGLE_MESH_SUN\0" "GL_TRIANGLE_STRIP\0" "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" "GL_UNPACK_ALIGNMENT\0" "GL_UNPACK_IMAGE_HEIGHT\0" "GL_UNPACK_LSB_FIRST\0" @@ -1899,6 +1908,7 @@ LONGSTRING static const char enum_string_table[] = "GL_VERTEX_STATE_PROGRAM_NV\0" "GL_VIEWPORT\0" "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" "GL_WAIT_FAILED\0" "GL_WEIGHT_ARRAY_ARB\0" "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" @@ -1919,7 +1929,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1881] = +static const enum_elt all_enums[1891] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2030,3129 +2040,3149 @@ static const enum_elt all_enums[1881] = { 1755, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ { 1776, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ { 1798, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 1824, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 1858, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 1873, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 1892, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 1908, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 1928, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 1947, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 1973, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 1996, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2024, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2043, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2065, 0x00001400 }, /* GL_BYTE */ - { 2073, 0x00002A24 }, /* GL_C3F_V3F */ - { 2084, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2099, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2111, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2123, 0x00000901 }, /* GL_CCW */ - { 2130, 0x00002900 }, /* GL_CLAMP */ - { 2139, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2158, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2205, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2222, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2244, 0x00001500 }, /* GL_CLEAR */ - { 2253, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2278, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2307, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2333, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2362, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2388, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 2415, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 2430, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 2445, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 2460, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 2475, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 2490, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 2505, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 2538, 0x00000A00 }, /* GL_COEFF */ - { 2547, 0x00001800 }, /* GL_COLOR */ - { 2556, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 2571, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 2601, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 2635, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 2658, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 2678, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 2700, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 2720, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 2741, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 2766, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 2787, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 2809, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 2835, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 2857, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 2883, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 2905, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 2931, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 2953, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 2979, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 3001, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3027, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3049, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3075, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3100, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3121, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3146, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 3167, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 3192, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 3213, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 3238, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 3259, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 3284, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 3305, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 3330, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 3351, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 3376, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 3397, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 3422, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 3443, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 3468, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 3488, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 3509, 0x00001900 }, /* GL_COLOR_INDEX */ - { 3524, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 3541, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 3559, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 3577, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 3600, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 3628, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 3644, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 3664, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 3692, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 3724, 0x00008458 }, /* GL_COLOR_SUM */ - { 3737, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 3754, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 3769, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 3795, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 3825, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 3875, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 3899, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 3924, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 3953, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 3982, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 4004, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4030, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4056, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4082, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4112, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4142, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 4172, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 4206, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 4240, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 4270, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 4304, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 4338, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 4362, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 4390, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 4418, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 4439, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 4464, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 4485, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 4510, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 4535, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 4554, 0x00008570 }, /* GL_COMBINE */ - { 4565, 0x00008503 }, /* GL_COMBINE4 */ - { 4577, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 4594, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 4615, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 4636, 0x00008570 }, /* GL_COMBINE_ARB */ - { 4651, 0x00008570 }, /* GL_COMBINE_EXT */ - { 4666, 0x00008571 }, /* GL_COMBINE_RGB */ - { 4681, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 4700, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4719, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 4755, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4779, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4807, 0x00001300 }, /* GL_COMPILE */ - { 4818, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4841, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4879, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4903, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4927, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4955, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4979, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 5009, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5043, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5071, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5089, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 5108, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 5131, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 5160, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 5193, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 5226, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 5259, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 5281, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 5309, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 5341, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 5366, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 5397, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 5416, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 5441, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 5471, 0x0000911C }, /* GL_CONDITION_SATISFIED */ - { 5494, 0x00008576 }, /* GL_CONSTANT */ - { 5506, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 5524, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 5546, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 5562, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 5586, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 5608, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 5626, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 5648, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 5664, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 5682, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 5700, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5728, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5786, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5844, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5875, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5903, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5935, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5957, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5983, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 6005, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 6031, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 6052, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 6077, 0x00008862 }, /* GL_COORD_REPLACE */ - { 6094, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 6115, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 6135, 0x00001503 }, /* GL_COPY */ - { 6143, 0x0000150C }, /* GL_COPY_INVERTED */ - { 6160, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 6180, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 6200, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 6221, 0x00000B44 }, /* GL_CULL_FACE */ - { 6234, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 6252, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 6271, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 6303, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 6338, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 6359, 0x00000001 }, /* GL_CURRENT_BIT */ - { 6374, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 6391, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 6412, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 6438, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 6455, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 6477, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 6505, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 6526, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 6560, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 6593, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 6611, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 6641, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 6660, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 6677, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 6698, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 6722, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6749, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6773, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6800, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6833, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 6867, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6900, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6927, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6953, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6978, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 7007, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 7029, 0x00000900 }, /* GL_CW */ - { 7035, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 7056, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 7077, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 7097, 0x00002101 }, /* GL_DECAL */ - { 7106, 0x00001E03 }, /* GL_DECR */ - { 7114, 0x00008508 }, /* GL_DECR_WRAP */ - { 7127, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 7144, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 7161, 0x00001801 }, /* GL_DEPTH */ - { 7170, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7190, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ - { 7214, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7234, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7258, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7272, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7286, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7306, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7331, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7351, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 7366, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7384, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7405, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7424, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7445, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7470, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7496, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7517, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7542, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7568, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7589, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7614, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7640, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7654, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7669, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7684, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7701, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7729, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ - { 7750, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7770, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7798, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7826, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7840, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7862, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7888, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7907, 0x00001201 }, /* GL_DIFFUSE */ - { 7918, 0x00000BD0 }, /* GL_DITHER */ - { 7928, 0x00000A02 }, /* GL_DOMAIN */ - { 7938, 0x00001100 }, /* GL_DONT_CARE */ - { 7951, 0x000086AE }, /* GL_DOT3_RGB */ - { 7963, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7976, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7993, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 8010, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 8026, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 8042, 0x0000140A }, /* GL_DOUBLE */ - { 8052, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 8068, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 8083, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 8099, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 8119, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 8139, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 8155, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 8172, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 8193, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8214, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8231, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8252, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8273, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8290, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8311, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8332, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8349, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8370, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8391, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8408, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8429, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8450, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8467, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8488, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8509, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8529, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8549, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8565, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8585, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8605, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8621, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8641, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8661, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8677, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8697, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8717, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8733, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8753, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8773, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8789, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8809, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8829, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8845, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8865, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8885, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8901, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8921, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8941, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8957, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8977, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8997, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 9017, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ - { 9045, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 9077, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 9101, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 9121, 0x00000304 }, /* GL_DST_ALPHA */ - { 9134, 0x00000306 }, /* GL_DST_COLOR */ - { 9147, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 9161, 0x00008779 }, /* GL_DUDV_ATI */ - { 9173, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 9189, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 9209, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 9225, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9245, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9261, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9281, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9294, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9313, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9347, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9385, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9412, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9438, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9462, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9494, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9530, 0x00001600 }, /* GL_EMISSION */ - { 9542, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9556, 0x00000202 }, /* GL_EQUAL */ - { 9565, 0x00001509 }, /* GL_EQUIV */ - { 9574, 0x00010000 }, /* GL_EVAL_BIT */ - { 9586, 0x00000800 }, /* GL_EXP */ - { 9593, 0x00000801 }, /* GL_EXP2 */ - { 9601, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9615, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9629, 0x00002502 }, /* GL_EYE_PLANE */ - { 9642, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9667, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9684, 0x00000000 }, /* GL_FALSE */ - { 9693, 0x00001101 }, /* GL_FASTEST */ - { 9704, 0x00001C01 }, /* GL_FEEDBACK */ - { 9716, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9743, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9767, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9791, 0x00001B02 }, /* GL_FILL */ - { 9799, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 9826, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 9857, 0x00001D00 }, /* GL_FLAT */ - { 9865, 0x00001406 }, /* GL_FLOAT */ - { 9874, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9888, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9906, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9922, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9938, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9952, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9970, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9986, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 10002, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 10016, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 10034, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 10050, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 10066, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 10080, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 10098, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 10112, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 10130, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 10144, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 10162, 0x00000B60 }, /* GL_FOG */ - { 10169, 0x00000080 }, /* GL_FOG_BIT */ - { 10180, 0x00000B66 }, /* GL_FOG_COLOR */ - { 10193, 0x00008451 }, /* GL_FOG_COORD */ - { 10206, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 10224, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 10248, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 10287, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10330, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10362, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10393, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10422, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10447, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10466, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10500, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10527, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10553, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10577, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10594, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10609, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10633, 0x00000B64 }, /* GL_FOG_END */ - { 10644, 0x00000C54 }, /* GL_FOG_HINT */ - { 10656, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10669, 0x00000B65 }, /* GL_FOG_MODE */ - { 10681, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10700, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10725, 0x00000B63 }, /* GL_FOG_START */ - { 10738, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10756, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10780, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10799, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10822, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10857, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10872, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10909, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10945, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10986, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 11027, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 11064, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 11101, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 11139, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 11181, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 11219, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11261, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11296, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11335, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11384, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11432, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11484, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11524, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11568, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11608, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11652, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11702, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11726, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11754, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11777, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11796, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11833, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11874, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11915, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 11953, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11995, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 12046, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 12084, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 12129, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 12178, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 12216, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 12258, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 12296, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 12338, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 12370, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 12395, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 12422, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12453, 0x00000404 }, /* GL_FRONT */ - { 12462, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12480, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12494, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12508, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12523, 0x00008006 }, /* GL_FUNC_ADD */ - { 12535, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12551, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12576, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12605, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12622, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12643, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12662, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12686, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12715, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12739, 0x00000206 }, /* GL_GEQUAL */ - { 12749, 0x00000204 }, /* GL_GREATER */ - { 12760, 0x00001904 }, /* GL_GREEN */ - { 12769, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12783, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12797, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12812, 0x00008000 }, /* GL_HINT_BIT */ - { 12824, 0x00008024 }, /* GL_HISTOGRAM */ - { 12837, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12861, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12889, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12912, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12939, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12956, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12976, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 13000, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 13024, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 13052, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 13080, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 13112, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 13134, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 13160, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 13178, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 13200, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 13219, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 13242, 0x0000862A }, /* GL_IDENTITY_NV */ - { 13257, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 13277, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 13317, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 13355, 0x00001E02 }, /* GL_INCR */ - { 13363, 0x00008507 }, /* GL_INCR_WRAP */ - { 13376, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 13393, 0x00008222 }, /* GL_INDEX */ - { 13402, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 13417, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13447, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13481, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13504, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13526, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13546, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13560, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13581, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13599, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13613, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13629, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13644, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13663, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13682, 0x00001404 }, /* GL_INT */ - { 13689, 0x00008049 }, /* GL_INTENSITY */ - { 13702, 0x0000804C }, /* GL_INTENSITY12 */ - { 13717, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13736, 0x0000804D }, /* GL_INTENSITY16 */ - { 13751, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13770, 0x0000804A }, /* GL_INTENSITY4 */ - { 13784, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13802, 0x0000804B }, /* GL_INTENSITY8 */ - { 13816, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13834, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13851, 0x00008575 }, /* GL_INTERPOLATE */ - { 13866, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13885, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13904, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13916, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13932, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13944, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13960, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13972, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13988, 0x00000500 }, /* GL_INVALID_ENUM */ - { 14004, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 14037, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 14074, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 14095, 0x00000501 }, /* GL_INVALID_VALUE */ - { 14112, 0x0000862B }, /* GL_INVERSE_NV */ - { 14126, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 14150, 0x0000150A }, /* GL_INVERT */ - { 14160, 0x00001E00 }, /* GL_KEEP */ - { 14168, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 14194, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 14224, 0x00000406 }, /* GL_LEFT */ - { 14232, 0x00000203 }, /* GL_LEQUAL */ - { 14242, 0x00000201 }, /* GL_LESS */ - { 14250, 0x00004000 }, /* GL_LIGHT0 */ - { 14260, 0x00004001 }, /* GL_LIGHT1 */ - { 14270, 0x00004002 }, /* GL_LIGHT2 */ - { 14280, 0x00004003 }, /* GL_LIGHT3 */ - { 14290, 0x00004004 }, /* GL_LIGHT4 */ - { 14300, 0x00004005 }, /* GL_LIGHT5 */ - { 14310, 0x00004006 }, /* GL_LIGHT6 */ - { 14320, 0x00004007 }, /* GL_LIGHT7 */ - { 14330, 0x00000B50 }, /* GL_LIGHTING */ - { 14342, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 14358, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 14381, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 14410, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 14443, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 14471, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14495, 0x00001B01 }, /* GL_LINE */ - { 14503, 0x00002601 }, /* GL_LINEAR */ - { 14513, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14535, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14565, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14596, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14620, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14645, 0x00000001 }, /* GL_LINES */ - { 14654, 0x00000004 }, /* GL_LINE_BIT */ - { 14666, 0x00000002 }, /* GL_LINE_LOOP */ - { 14679, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14699, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14714, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14734, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14750, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14774, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14797, 0x00000003 }, /* GL_LINE_STRIP */ - { 14811, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14825, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14839, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14865, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14885, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14900, 0x00000B32 }, /* GL_LIST_BASE */ - { 14913, 0x00020000 }, /* GL_LIST_BIT */ - { 14925, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14939, 0x00000B30 }, /* GL_LIST_MODE */ - { 14952, 0x00000101 }, /* GL_LOAD */ - { 14960, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14972, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14989, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 15003, 0x00001909 }, /* GL_LUMINANCE */ - { 15016, 0x00008041 }, /* GL_LUMINANCE12 */ - { 15031, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 15054, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 15081, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 15103, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 15129, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 15148, 0x00008042 }, /* GL_LUMINANCE16 */ - { 15163, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 15186, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 15213, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 15232, 0x0000803F }, /* GL_LUMINANCE4 */ - { 15246, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 15267, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 15292, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 15310, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 15331, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 15356, 0x00008040 }, /* GL_LUMINANCE8 */ - { 15370, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 15391, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 15416, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 15434, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 15453, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 15469, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 15489, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15511, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15525, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15540, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15564, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15588, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15612, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15636, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15653, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15670, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15698, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15727, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15756, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15785, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15814, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15843, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15872, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15900, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15928, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15956, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15984, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 16012, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 16040, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 16068, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 16096, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 16124, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 16140, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 16160, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 16182, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 16196, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 16211, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 16235, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 16259, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 16283, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 16307, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 16324, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 16341, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 16369, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 16398, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 16427, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 16456, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 16485, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16514, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16543, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16571, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16599, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16627, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16655, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16683, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16711, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16739, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16767, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16795, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16808, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 16834, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 16863, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 16891, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 16907, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16922, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 16948, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 16965, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16980, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16994, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 17010, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 17026, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 17042, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 17058, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 17074, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 17090, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 17106, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 17122, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 17138, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 17154, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 17169, 0x00008631 }, /* GL_MATRIX1_NV */ - { 17183, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 17199, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 17215, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 17231, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 17247, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 17263, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 17279, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 17295, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 17311, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 17327, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 17343, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 17358, 0x00008632 }, /* GL_MATRIX2_NV */ - { 17372, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 17388, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 17404, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 17419, 0x00008633 }, /* GL_MATRIX3_NV */ - { 17433, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 17448, 0x00008634 }, /* GL_MATRIX4_NV */ - { 17462, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 17477, 0x00008635 }, /* GL_MATRIX5_NV */ - { 17491, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 17506, 0x00008636 }, /* GL_MATRIX6_NV */ - { 17520, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 17535, 0x00008637 }, /* GL_MATRIX7_NV */ - { 17549, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 17564, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 17579, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 17605, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17639, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17670, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17703, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17734, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17749, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17771, 0x00008008 }, /* GL_MAX */ - { 17778, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17801, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17833, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17859, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17892, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17918, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17952, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17971, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 17996, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 18025, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 18057, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 18093, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 18129, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 18169, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 18195, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 18225, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 18250, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 18279, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 18308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 18341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 18361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 18385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 18409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 18433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 18458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 18476, 0x00008008 }, /* GL_MAX_EXT */ - { 18487, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 18522, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 18561, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 18575, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 18595, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 18633, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18662, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18686, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18714, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18737, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18774, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18810, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18837, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18866, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18900, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18936, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18963, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18995, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 19031, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 19060, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 19089, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 19117, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 19155, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 19199, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 19242, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 19276, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 19315, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 19352, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 19390, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 19433, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 19476, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 19506, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 19537, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 19573, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 19609, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 19639, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19673, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19706, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 19731, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19760, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19775, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 19794, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 19821, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19841, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19865, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19887, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19913, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19940, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19971, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19995, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 20029, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 20049, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 20076, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 20097, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 20122, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 20147, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 20182, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 20204, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 20230, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 20252, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 20278, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 20312, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 20350, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 20383, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 20420, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 20444, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 20465, 0x00008007 }, /* GL_MIN */ - { 20472, 0x0000802E }, /* GL_MINMAX */ - { 20482, 0x0000802E }, /* GL_MINMAX_EXT */ - { 20496, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 20513, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 20534, 0x00008030 }, /* GL_MINMAX_SINK */ - { 20549, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 20568, 0x00008007 }, /* GL_MIN_EXT */ - { 20579, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 20598, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 20621, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 20644, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 20664, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 20684, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 20714, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20742, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20770, 0x00001700 }, /* GL_MODELVIEW */ - { 20783, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20801, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20820, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20839, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20858, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20877, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20896, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20915, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20934, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20953, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20972, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20991, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 21009, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 21028, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 21047, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 21066, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 21085, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 21104, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 21123, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 21142, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 21161, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 21180, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 21199, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 21217, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 21236, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 21255, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 21273, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 21291, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 21309, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 21327, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 21345, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 21363, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 21381, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 21401, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 21428, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 21453, 0x00002100 }, /* GL_MODULATE */ - { 21465, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 21485, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 21512, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 21537, 0x00000103 }, /* GL_MULT */ - { 21545, 0x0000809D }, /* GL_MULTISAMPLE */ - { 21560, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 21580, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 21599, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 21618, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 21642, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 21665, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 21695, 0x00002A25 }, /* GL_N3F_V3F */ - { 21706, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 21726, 0x0000150E }, /* GL_NAND */ - { 21734, 0x00002600 }, /* GL_NEAREST */ - { 21745, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21776, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21808, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21833, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21859, 0x00000200 }, /* GL_NEVER */ - { 21868, 0x00001102 }, /* GL_NICEST */ - { 21878, 0x00000000 }, /* GL_NONE */ - { 21886, 0x00001505 }, /* GL_NOOP */ - { 21894, 0x00001508 }, /* GL_NOR */ - { 21901, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21914, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21930, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21961, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21996, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 22020, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 22043, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 22064, 0x00008511 }, /* GL_NORMAL_MAP */ - { 22078, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 22096, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 22113, 0x00000205 }, /* GL_NOTEQUAL */ - { 22125, 0x00000000 }, /* GL_NO_ERROR */ - { 22137, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 22171, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 22209, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 22241, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 22283, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 22313, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 22353, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 22384, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 22413, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 22441, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 22471, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 22488, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 22514, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 22530, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 22565, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 22587, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 22602, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 22621, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 22651, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 22672, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 22700, 0x00000001 }, /* GL_ONE */ - { 22707, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 22735, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22767, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22795, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22827, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22850, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22873, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22896, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22919, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22937, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22959, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22981, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22997, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 23017, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 23037, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 23055, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 23077, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 23099, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 23115, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 23135, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 23155, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 23173, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 23195, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 23217, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 23233, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 23253, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 23273, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 23294, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 23313, 0x00001507 }, /* GL_OR */ - { 23319, 0x00000A01 }, /* GL_ORDER */ - { 23328, 0x0000150D }, /* GL_OR_INVERTED */ - { 23343, 0x0000150B }, /* GL_OR_REVERSE */ - { 23357, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 23374, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 23392, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 23413, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 23433, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 23451, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 23470, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 23490, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 23510, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 23528, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 23547, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 23572, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 23596, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 23617, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 23639, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 23661, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 23686, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 23710, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 23731, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23753, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23775, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23797, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23828, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23848, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23873, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23893, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23918, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23938, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23963, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23983, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 24008, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 24028, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 24053, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 24073, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 24098, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 24118, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 24143, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 24163, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 24188, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 24208, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 24233, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 24253, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 24278, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 24296, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 24317, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 24346, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 24379, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 24404, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 24427, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 24458, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 24493, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 24520, 0x00001B00 }, /* GL_POINT */ - { 24529, 0x00000000 }, /* GL_POINTS */ - { 24539, 0x00000002 }, /* GL_POINT_BIT */ - { 24552, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 24582, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 24616, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 24650, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 24685, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 24714, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24747, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24780, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24814, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24828, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24854, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24872, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24894, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24916, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24939, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24957, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24979, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 25001, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 25024, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 25044, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 25060, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 25081, 0x00008861 }, /* GL_POINT_SPRITE */ - { 25097, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 25117, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 25146, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 25165, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 25191, 0x00000701 }, /* GL_POINT_TOKEN */ - { 25206, 0x00000009 }, /* GL_POLYGON */ - { 25217, 0x00000008 }, /* GL_POLYGON_BIT */ - { 25232, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 25248, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 25271, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 25296, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 25319, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 25342, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 25366, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 25390, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 25408, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 25431, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 25450, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 25473, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 25490, 0x00001203 }, /* GL_POSITION */ - { 25502, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 25534, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 25570, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 25603, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 25640, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 25671, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 25706, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 25738, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25774, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25807, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25839, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25875, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25908, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25945, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25975, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 26009, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 26040, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 26075, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 26106, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 26141, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 26173, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 26209, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 26239, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 26273, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 26304, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 26339, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 26371, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 26402, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 26437, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 26469, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 26505, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 26534, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 26567, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 26597, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 26631, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 26670, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 26703, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 26743, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26777, 0x00008578 }, /* GL_PREVIOUS */ - { 26789, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26805, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26821, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26838, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26859, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26880, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26913, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26945, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26968, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26991, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 27021, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 27050, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 27078, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 27100, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 27128, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 27156, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 27178, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 27199, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 27239, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 27278, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 27308, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 27343, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 27376, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 27410, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 27449, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 27488, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 27510, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 27536, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 27560, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 27583, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 27605, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 27626, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 27647, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 27674, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 27706, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 27738, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27773, 0x00001701 }, /* GL_PROJECTION */ - { 27787, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27808, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27834, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 27854, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 27878, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27899, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27918, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27941, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27980, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 28018, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 28038, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 28068, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 28092, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 28112, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 28142, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 28166, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 28186, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 28219, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 28245, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 28275, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 28306, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 28336, 0x00002003 }, /* GL_Q */ - { 28341, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 28366, 0x00000007 }, /* GL_QUADS */ - { 28375, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 28419, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 28467, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 28484, 0x00000008 }, /* GL_QUAD_STRIP */ - { 28498, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 28520, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 28546, 0x00008866 }, /* GL_QUERY_RESULT */ - { 28562, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 28582, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 28608, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 28638, 0x00002002 }, /* GL_R */ - { 28643, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 28655, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 28688, 0x00000C02 }, /* GL_READ_BUFFER */ - { 28703, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 28723, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 28751, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 28783, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 28807, 0x000088B8 }, /* GL_READ_ONLY */ - { 28820, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 28837, 0x000088BA }, /* GL_READ_WRITE */ - { 28851, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 28869, 0x00001903 }, /* GL_RED */ - { 28876, 0x00008016 }, /* GL_REDUCE */ - { 28886, 0x00008016 }, /* GL_REDUCE_EXT */ - { 28900, 0x00000D15 }, /* GL_RED_BIAS */ - { 28912, 0x00000D52 }, /* GL_RED_BITS */ - { 28924, 0x00000D14 }, /* GL_RED_SCALE */ - { 28937, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28955, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28977, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28998, 0x00001C00 }, /* GL_RENDER */ - { 29008, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 29024, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 29051, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 29075, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 29103, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 29129, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 29156, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 29176, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 29203, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 29226, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 29253, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 29285, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 29321, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 29346, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 29370, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 29398, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 29427, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 29449, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 29475, 0x00001F01 }, /* GL_RENDERER */ - { 29487, 0x00000C40 }, /* GL_RENDER_MODE */ - { 29502, 0x00002901 }, /* GL_REPEAT */ - { 29512, 0x00001E01 }, /* GL_REPLACE */ - { 29523, 0x00008062 }, /* GL_REPLACE_EXT */ - { 29538, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 29561, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 29579, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 29601, 0x00000102 }, /* GL_RETURN */ - { 29611, 0x00001907 }, /* GL_RGB */ - { 29618, 0x00008052 }, /* GL_RGB10 */ - { 29627, 0x00008059 }, /* GL_RGB10_A2 */ - { 29639, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 29655, 0x00008052 }, /* GL_RGB10_EXT */ - { 29668, 0x00008053 }, /* GL_RGB12 */ - { 29677, 0x00008053 }, /* GL_RGB12_EXT */ - { 29690, 0x00008054 }, /* GL_RGB16 */ - { 29699, 0x00008054 }, /* GL_RGB16_EXT */ - { 29712, 0x0000804E }, /* GL_RGB2_EXT */ - { 29724, 0x0000804F }, /* GL_RGB4 */ - { 29732, 0x0000804F }, /* GL_RGB4_EXT */ - { 29744, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 29757, 0x00008050 }, /* GL_RGB5 */ - { 29765, 0x00008057 }, /* GL_RGB5_A1 */ - { 29776, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 29791, 0x00008050 }, /* GL_RGB5_EXT */ - { 29803, 0x00008051 }, /* GL_RGB8 */ - { 29811, 0x00008051 }, /* GL_RGB8_EXT */ - { 29823, 0x00001908 }, /* GL_RGBA */ - { 29831, 0x0000805A }, /* GL_RGBA12 */ - { 29841, 0x0000805A }, /* GL_RGBA12_EXT */ - { 29855, 0x0000805B }, /* GL_RGBA16 */ - { 29865, 0x0000805B }, /* GL_RGBA16_EXT */ - { 29879, 0x00008055 }, /* GL_RGBA2 */ - { 29888, 0x00008055 }, /* GL_RGBA2_EXT */ - { 29901, 0x00008056 }, /* GL_RGBA4 */ - { 29910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 29929, 0x00008056 }, /* GL_RGBA4_EXT */ - { 29942, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 29956, 0x00008058 }, /* GL_RGBA8 */ - { 29965, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29978, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29993, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 30011, 0x00000C31 }, /* GL_RGBA_MODE */ - { 30024, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 30037, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 30051, 0x000083A0 }, /* GL_RGB_S3TC */ - { 30063, 0x00008573 }, /* GL_RGB_SCALE */ - { 30076, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 30093, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 30110, 0x00000407 }, /* GL_RIGHT */ - { 30119, 0x00002000 }, /* GL_S */ - { 30124, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 30138, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 30159, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 30173, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 30194, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 30208, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 30224, 0x000080A9 }, /* GL_SAMPLES */ - { 30235, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 30251, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 30266, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 30284, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 30306, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 30334, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 30366, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 30389, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 30416, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 30434, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 30457, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 30479, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 30498, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 30521, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 30547, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 30577, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 30602, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 30631, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 30646, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 30661, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 30677, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 30702, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 30742, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 30786, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 30819, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 30849, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 30881, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 30911, 0x00001C02 }, /* GL_SELECT */ - { 30921, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 30949, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30974, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30990, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 31017, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 31048, 0x0000150F }, /* GL_SET */ - { 31055, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 31076, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 31100, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 31115, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 31130, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 31158, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 31181, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 31211, 0x00001601 }, /* GL_SHININESS */ - { 31224, 0x00001402 }, /* GL_SHORT */ - { 31233, 0x00009119 }, /* GL_SIGNALED */ - { 31245, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 31266, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 31282, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 31302, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 31321, 0x00008C46 }, /* GL_SLUMINANCE */ - { 31335, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 31350, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 31372, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 31392, 0x00001D01 }, /* GL_SMOOTH */ - { 31402, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 31435, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 31462, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 31495, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 31522, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 31539, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 31560, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 31581, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 31596, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 31615, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 31634, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 31651, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 31672, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 31693, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 31708, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 31727, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 31746, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 31763, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 31784, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 31805, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 31820, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 31839, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 31858, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 31878, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 31896, 0x00001202 }, /* GL_SPECULAR */ - { 31908, 0x00002402 }, /* GL_SPHERE_MAP */ - { 31922, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 31937, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 31955, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 31972, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31986, 0x00008580 }, /* GL_SRC0_RGB */ - { 31998, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 32012, 0x00008581 }, /* GL_SRC1_RGB */ - { 32024, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 32038, 0x00008582 }, /* GL_SRC2_RGB */ - { 32050, 0x00000302 }, /* GL_SRC_ALPHA */ - { 32063, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 32085, 0x00000300 }, /* GL_SRC_COLOR */ - { 32098, 0x00008C40 }, /* GL_SRGB */ - { 32106, 0x00008C41 }, /* GL_SRGB8 */ - { 32115, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 32131, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 32145, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 32163, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 32182, 0x000088E6 }, /* GL_STATIC_COPY */ - { 32197, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 32216, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 32231, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 32250, 0x000088E5 }, /* GL_STATIC_READ */ - { 32265, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 32284, 0x00001802 }, /* GL_STENCIL */ - { 32295, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 32317, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 32343, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 32364, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 32389, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 32410, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 32435, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 32467, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 32503, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 32535, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 32571, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 32591, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 32618, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 32644, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 32660, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 32682, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 32705, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 32721, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 32737, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 32754, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 32772, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 32791, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 32814, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 32836, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 32854, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 32876, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 32894, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 32916, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 32937, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 32964, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 32991, 0x00000B97 }, /* GL_STENCIL_REF */ - { 33006, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 33022, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 33051, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 33073, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 33094, 0x00000C33 }, /* GL_STEREO */ - { 33104, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 33128, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 33153, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 33177, 0x000088E2 }, /* GL_STREAM_COPY */ - { 33192, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 33211, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 33226, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 33245, 0x000088E1 }, /* GL_STREAM_READ */ - { 33260, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 33279, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 33296, 0x000084E7 }, /* GL_SUBTRACT */ - { 33308, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 33324, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 33342, 0x00009116 }, /* GL_SYNC_FENCE */ - { 33356, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 33370, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 33397, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 33427, 0x00009114 }, /* GL_SYNC_STATUS */ - { 33442, 0x00002001 }, /* GL_T */ - { 33447, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 33462, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 33481, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 33497, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 33512, 0x00002A27 }, /* GL_T2F_V3F */ - { 33523, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 33542, 0x00002A28 }, /* GL_T4F_V4F */ - { 33553, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 33576, 0x00001702 }, /* GL_TEXTURE */ - { 33587, 0x000084C0 }, /* GL_TEXTURE0 */ - { 33599, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 33615, 0x000084C1 }, /* GL_TEXTURE1 */ - { 33627, 0x000084CA }, /* GL_TEXTURE10 */ - { 33640, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 33657, 0x000084CB }, /* GL_TEXTURE11 */ - { 33670, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 33687, 0x000084CC }, /* GL_TEXTURE12 */ - { 33700, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 33717, 0x000084CD }, /* GL_TEXTURE13 */ - { 33730, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 33747, 0x000084CE }, /* GL_TEXTURE14 */ - { 33760, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 33777, 0x000084CF }, /* GL_TEXTURE15 */ - { 33790, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 33807, 0x000084D0 }, /* GL_TEXTURE16 */ - { 33820, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 33837, 0x000084D1 }, /* GL_TEXTURE17 */ - { 33850, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 33867, 0x000084D2 }, /* GL_TEXTURE18 */ - { 33880, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 33897, 0x000084D3 }, /* GL_TEXTURE19 */ - { 33910, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 33927, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 33943, 0x000084C2 }, /* GL_TEXTURE2 */ - { 33955, 0x000084D4 }, /* GL_TEXTURE20 */ - { 33968, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 33985, 0x000084D5 }, /* GL_TEXTURE21 */ - { 33998, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 34015, 0x000084D6 }, /* GL_TEXTURE22 */ - { 34028, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 34045, 0x000084D7 }, /* GL_TEXTURE23 */ - { 34058, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 34075, 0x000084D8 }, /* GL_TEXTURE24 */ - { 34088, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 34105, 0x000084D9 }, /* GL_TEXTURE25 */ - { 34118, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 34135, 0x000084DA }, /* GL_TEXTURE26 */ - { 34148, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 34165, 0x000084DB }, /* GL_TEXTURE27 */ - { 34178, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 34195, 0x000084DC }, /* GL_TEXTURE28 */ - { 34208, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 34225, 0x000084DD }, /* GL_TEXTURE29 */ - { 34238, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 34255, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 34271, 0x000084C3 }, /* GL_TEXTURE3 */ - { 34283, 0x000084DE }, /* GL_TEXTURE30 */ - { 34296, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 34313, 0x000084DF }, /* GL_TEXTURE31 */ - { 34326, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 34343, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 34359, 0x000084C4 }, /* GL_TEXTURE4 */ - { 34371, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 34387, 0x000084C5 }, /* GL_TEXTURE5 */ - { 34399, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 34415, 0x000084C6 }, /* GL_TEXTURE6 */ - { 34427, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 34443, 0x000084C7 }, /* GL_TEXTURE7 */ - { 34455, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 34471, 0x000084C8 }, /* GL_TEXTURE8 */ - { 34483, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 34499, 0x000084C9 }, /* GL_TEXTURE9 */ - { 34511, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 34527, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 34541, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 34565, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 34579, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 34603, 0x0000806F }, /* GL_TEXTURE_3D */ - { 34617, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 34639, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 34665, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 34687, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 34709, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 34741, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 34763, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 34795, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 34817, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 34845, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 34877, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 34910, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 34942, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 34957, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 34978, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 35003, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 35021, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 35045, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 35076, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 35106, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 35136, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 35171, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 35202, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 35240, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 35267, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 35299, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 35333, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 35357, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 35385, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 35409, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 35437, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 35470, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 35494, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 35516, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 35538, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 35564, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 35598, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 35631, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 35668, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 35696, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 35728, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 35751, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 35789, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 35831, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 35862, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 35890, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 35920, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 35948, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 35968, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 35992, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 36023, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 36058, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 36089, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 36124, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 36155, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 36190, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 36221, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 36256, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 36287, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 36322, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 36353, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 36388, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 36417, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 36434, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 36456, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 36482, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 36497, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 36518, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 36538, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 36564, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 36584, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 36601, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 36618, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 36635, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 36652, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 36677, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 36699, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 36725, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 36743, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 36769, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 36795, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 36825, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 36852, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 36877, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 36897, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 36921, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 36948, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 36975, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 37002, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 37028, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 37058, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 37080, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 37098, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 37128, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 37156, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 37184, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 37212, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 37233, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 37252, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 37274, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 37293, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 37313, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 37343, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 37374, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 37399, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 37423, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 37443, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 37467, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 37487, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 37510, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 37534, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 37562, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 37592, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 37617, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 37651, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 37668, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 37686, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 37704, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 37722, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 37741, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */ - { 37760, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 37780, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 37799, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 37828, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 37845, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 37871, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 37901, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 37933, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 37963, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 37997, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 38013, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 38044, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 38079, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 38107, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 38139, 0x00000004 }, /* GL_TRIANGLES */ - { 38152, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 38168, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 38189, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 38207, 0x00000001 }, /* GL_TRUE */ - { 38215, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 38235, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 38258, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 38278, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 38299, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 38321, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 38343, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 38363, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 38384, 0x00009118 }, /* GL_UNSIGNALED */ - { 38398, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 38415, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 38442, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 38465, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 38481, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 38508, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 38529, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 38554, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 38578, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 38609, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 38633, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 38661, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 38684, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 38702, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 38732, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 38758, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 38788, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 38814, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 38838, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 38866, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 38894, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 38921, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 38953, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 38984, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 38998, 0x00002A20 }, /* GL_V2F */ - { 39005, 0x00002A21 }, /* GL_V3F */ - { 39012, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 39031, 0x00001F00 }, /* GL_VENDOR */ - { 39041, 0x00001F02 }, /* GL_VERSION */ - { 39052, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 39068, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 39092, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 39122, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 39153, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 39188, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 39212, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 39233, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 39256, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 39277, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 39304, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 39332, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 39360, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 39388, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 39416, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 39444, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 39472, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 39499, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 39526, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 39553, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 39580, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 39607, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 39634, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 39661, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 39688, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 39715, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 39753, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 39795, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 39826, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 39861, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 39895, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 39933, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 39964, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 39999, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 40027, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 40059, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 40089, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 40123, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 40151, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 40183, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 40203, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 40225, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 40254, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 40275, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 40304, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 40337, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 40369, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 40396, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 40427, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 40457, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 40474, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 40495, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 40522, 0x00000BA2 }, /* GL_VIEWPORT */ - { 40534, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 40550, 0x0000911D }, /* GL_WAIT_FAILED */ - { 40565, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 40585, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 40616, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 40651, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 40679, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 40704, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 40731, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 40756, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 40780, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 40799, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 40813, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 40831, 0x00001506 }, /* GL_XOR */ - { 40838, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 40857, 0x00008757 }, /* GL_YCBCR_MESA */ - { 40871, 0x00000000 }, /* GL_ZERO */ - { 40879, 0x00000D16 }, /* GL_ZOOM_X */ - { 40889, 0x00000D17 }, /* GL_ZOOM_Y */ + { 1824, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 1847, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 1881, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 1896, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 1915, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 1931, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 1951, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 1970, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 1996, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2019, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2047, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2066, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2088, 0x00001400 }, /* GL_BYTE */ + { 2096, 0x00002A24 }, /* GL_C3F_V3F */ + { 2107, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2122, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2134, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2146, 0x00000901 }, /* GL_CCW */ + { 2153, 0x00002900 }, /* GL_CLAMP */ + { 2162, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2204, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2228, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2245, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2267, 0x00001500 }, /* GL_CLEAR */ + { 2276, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2301, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2330, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2356, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2385, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2411, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 2438, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 2453, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 2468, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 2483, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 2498, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 2513, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 2528, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 2561, 0x00000A00 }, /* GL_COEFF */ + { 2570, 0x00001800 }, /* GL_COLOR */ + { 2579, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 2594, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 2624, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 2658, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 2681, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 2701, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 2723, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 2743, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 2764, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 2789, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 2810, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 2832, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 2858, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 2880, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 2906, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 2928, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 2954, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 2976, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3002, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3024, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3050, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3072, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3098, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3123, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3144, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3169, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 3190, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 3215, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 3236, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 3261, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 3282, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 3307, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 3328, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 3353, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 3374, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 3399, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 3420, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 3445, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 3466, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 3491, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 3511, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 3532, 0x00001900 }, /* GL_COLOR_INDEX */ + { 3547, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 3564, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 3582, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 3600, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 3623, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 3651, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 3667, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 3687, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 3715, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 3747, 0x00008458 }, /* GL_COLOR_SUM */ + { 3760, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 3777, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 3792, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 3818, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 3848, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 3878, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 3898, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 3922, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 3947, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 3976, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4005, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4027, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4053, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4079, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4105, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4135, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4165, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 4195, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 4229, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 4263, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 4293, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 4327, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 4361, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 4385, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 4413, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 4441, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 4462, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 4487, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 4508, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 4533, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 4558, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 4577, 0x00008570 }, /* GL_COMBINE */ + { 4588, 0x00008503 }, /* GL_COMBINE4 */ + { 4600, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 4617, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 4638, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 4659, 0x00008570 }, /* GL_COMBINE_ARB */ + { 4674, 0x00008570 }, /* GL_COMBINE_EXT */ + { 4689, 0x00008571 }, /* GL_COMBINE_RGB */ + { 4704, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 4723, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 4742, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4778, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4802, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4830, 0x00001300 }, /* GL_COMPILE */ + { 4841, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4864, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4882, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4902, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4926, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4950, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4978, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5002, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5032, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5066, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5094, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5112, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 5131, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 5154, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 5183, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 5216, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 5249, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 5282, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 5304, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 5332, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 5364, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 5389, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 5420, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 5439, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 5464, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 5494, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 5517, 0x00008576 }, /* GL_CONSTANT */ + { 5529, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 5547, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 5569, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 5585, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 5609, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 5631, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 5649, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 5671, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 5687, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 5705, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 5723, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5782, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5809, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5840, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5867, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5898, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5958, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5980, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 6006, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 6028, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 6054, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 6075, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 6100, 0x00008862 }, /* GL_COORD_REPLACE */ + { 6117, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 6138, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 6158, 0x00001503 }, /* GL_COPY */ + { 6166, 0x0000150C }, /* GL_COPY_INVERTED */ + { 6183, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 6203, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 6223, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 6244, 0x00000B44 }, /* GL_CULL_FACE */ + { 6257, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 6275, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 6294, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 6326, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 6361, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 6382, 0x00000001 }, /* GL_CURRENT_BIT */ + { 6397, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 6414, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 6435, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 6461, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 6478, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 6500, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 6528, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 6549, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 6583, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 6616, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 6634, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 6664, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 6683, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 6700, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 6721, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 6745, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6772, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6796, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6823, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6856, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 6890, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6923, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6950, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6976, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 7001, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 7030, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 7052, 0x00000900 }, /* GL_CW */ + { 7058, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 7079, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 7100, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 7120, 0x00002101 }, /* GL_DECAL */ + { 7129, 0x00001E03 }, /* GL_DECR */ + { 7137, 0x00008508 }, /* GL_DECR_WRAP */ + { 7150, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 7167, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 7184, 0x00001801 }, /* GL_DEPTH */ + { 7193, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 7213, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 7237, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7257, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7281, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7295, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7309, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7329, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7354, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7374, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 7389, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7407, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7428, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7447, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7468, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7493, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7519, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7540, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7565, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7591, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7612, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7637, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7663, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7677, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7692, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7707, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7724, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7752, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 7773, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7793, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7821, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7849, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7863, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7885, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7911, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7930, 0x00001201 }, /* GL_DIFFUSE */ + { 7941, 0x00000BD0 }, /* GL_DITHER */ + { 7951, 0x00000A02 }, /* GL_DOMAIN */ + { 7961, 0x00001100 }, /* GL_DONT_CARE */ + { 7974, 0x000086AE }, /* GL_DOT3_RGB */ + { 7986, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7999, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 8016, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 8033, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 8049, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 8065, 0x0000140A }, /* GL_DOUBLE */ + { 8075, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 8091, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 8106, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 8122, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 8142, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 8162, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 8178, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8195, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8216, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8237, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8254, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8275, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8296, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8313, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8334, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8355, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8372, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8393, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8414, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8431, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8452, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8473, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8490, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8511, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8532, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8552, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8572, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8588, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8608, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8628, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8644, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8664, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8684, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8700, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8720, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8740, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8756, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8776, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8796, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8812, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8832, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8852, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8868, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8888, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8908, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8924, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8944, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8964, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8980, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 9000, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 9020, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 9040, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 9068, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 9100, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 9124, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 9144, 0x00000304 }, /* GL_DST_ALPHA */ + { 9157, 0x00000306 }, /* GL_DST_COLOR */ + { 9170, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 9184, 0x00008779 }, /* GL_DUDV_ATI */ + { 9196, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 9212, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9232, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9248, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9268, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9284, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9304, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9317, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9336, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9370, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9408, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9435, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9461, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9485, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9517, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9553, 0x00001600 }, /* GL_EMISSION */ + { 9565, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9579, 0x00000202 }, /* GL_EQUAL */ + { 9588, 0x00001509 }, /* GL_EQUIV */ + { 9597, 0x00010000 }, /* GL_EVAL_BIT */ + { 9609, 0x00000800 }, /* GL_EXP */ + { 9616, 0x00000801 }, /* GL_EXP2 */ + { 9624, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9638, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9652, 0x00002502 }, /* GL_EYE_PLANE */ + { 9665, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9690, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9707, 0x00000000 }, /* GL_FALSE */ + { 9716, 0x00001101 }, /* GL_FASTEST */ + { 9727, 0x00001C01 }, /* GL_FEEDBACK */ + { 9739, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9766, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9790, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9814, 0x00001B02 }, /* GL_FILL */ + { 9822, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 9849, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9880, 0x00001D00 }, /* GL_FLAT */ + { 9888, 0x00001406 }, /* GL_FLOAT */ + { 9897, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9911, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9929, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9945, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9961, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9975, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9993, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 10009, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 10025, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 10039, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 10057, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 10073, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 10089, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 10103, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 10121, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 10135, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 10153, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 10167, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 10185, 0x00000B60 }, /* GL_FOG */ + { 10192, 0x00000080 }, /* GL_FOG_BIT */ + { 10203, 0x00000B66 }, /* GL_FOG_COLOR */ + { 10216, 0x00008451 }, /* GL_FOG_COORD */ + { 10229, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10247, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10271, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10310, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10353, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10385, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10416, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10445, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10470, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10489, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10523, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10550, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10576, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10600, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10617, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10632, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10656, 0x00000B64 }, /* GL_FOG_END */ + { 10667, 0x00000C54 }, /* GL_FOG_HINT */ + { 10679, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10692, 0x00000B65 }, /* GL_FOG_MODE */ + { 10704, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10723, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10748, 0x00000B63 }, /* GL_FOG_START */ + { 10761, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10779, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10803, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10822, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10845, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10880, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10895, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10932, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10968, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 11009, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 11050, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 11087, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 11124, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 11162, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11204, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11242, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11284, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11319, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11358, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11407, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11455, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11507, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11547, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11591, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11631, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 11698, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11725, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11749, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11777, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11800, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11819, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11856, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11897, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11938, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 11976, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 12018, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 12069, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 12107, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 12152, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 12201, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 12239, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 12281, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 12319, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 12361, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12393, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12418, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12476, 0x00000404 }, /* GL_FRONT */ + { 12485, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12503, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12517, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12531, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12546, 0x00008006 }, /* GL_FUNC_ADD */ + { 12558, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12574, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12599, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12628, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12645, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12666, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12685, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12709, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12738, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12762, 0x00000206 }, /* GL_GEQUAL */ + { 12772, 0x00000204 }, /* GL_GREATER */ + { 12783, 0x00001904 }, /* GL_GREEN */ + { 12792, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12806, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12820, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12835, 0x0000140B }, /* GL_HALF_FLOAT */ + { 12849, 0x00008000 }, /* GL_HINT_BIT */ + { 12861, 0x00008024 }, /* GL_HISTOGRAM */ + { 12874, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12898, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12926, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12949, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12976, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12993, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 13013, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 13037, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 13061, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 13089, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 13117, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 13149, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 13171, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 13197, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 13215, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 13237, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 13256, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 13279, 0x0000862A }, /* GL_IDENTITY_NV */ + { 13294, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 13314, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 13354, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 13392, 0x00001E02 }, /* GL_INCR */ + { 13400, 0x00008507 }, /* GL_INCR_WRAP */ + { 13413, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13430, 0x00008222 }, /* GL_INDEX */ + { 13439, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13454, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13484, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13518, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13541, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13563, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13583, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13597, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13618, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13636, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13650, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13666, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13681, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13700, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13719, 0x00001404 }, /* GL_INT */ + { 13726, 0x00008049 }, /* GL_INTENSITY */ + { 13739, 0x0000804C }, /* GL_INTENSITY12 */ + { 13754, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13773, 0x0000804D }, /* GL_INTENSITY16 */ + { 13788, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13807, 0x0000804A }, /* GL_INTENSITY4 */ + { 13821, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13839, 0x0000804B }, /* GL_INTENSITY8 */ + { 13853, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13871, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13888, 0x00008575 }, /* GL_INTERPOLATE */ + { 13903, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13922, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13941, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13953, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13969, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13981, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13997, 0x00008B55 }, /* GL_INT_VEC4 */ + { 14009, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 14025, 0x00000500 }, /* GL_INVALID_ENUM */ + { 14041, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 14074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 14111, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 14132, 0x00000501 }, /* GL_INVALID_VALUE */ + { 14149, 0x0000862B }, /* GL_INVERSE_NV */ + { 14163, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 14187, 0x0000150A }, /* GL_INVERT */ + { 14197, 0x00001E00 }, /* GL_KEEP */ + { 14205, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 14231, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 14261, 0x00000406 }, /* GL_LEFT */ + { 14269, 0x00000203 }, /* GL_LEQUAL */ + { 14279, 0x00000201 }, /* GL_LESS */ + { 14287, 0x00004000 }, /* GL_LIGHT0 */ + { 14297, 0x00004001 }, /* GL_LIGHT1 */ + { 14307, 0x00004002 }, /* GL_LIGHT2 */ + { 14317, 0x00004003 }, /* GL_LIGHT3 */ + { 14327, 0x00004004 }, /* GL_LIGHT4 */ + { 14337, 0x00004005 }, /* GL_LIGHT5 */ + { 14347, 0x00004006 }, /* GL_LIGHT6 */ + { 14357, 0x00004007 }, /* GL_LIGHT7 */ + { 14367, 0x00000B50 }, /* GL_LIGHTING */ + { 14379, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 14395, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 14418, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14447, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14480, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14508, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14532, 0x00001B01 }, /* GL_LINE */ + { 14540, 0x00002601 }, /* GL_LINEAR */ + { 14550, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14572, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14602, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14633, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14657, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14682, 0x00000001 }, /* GL_LINES */ + { 14691, 0x00000004 }, /* GL_LINE_BIT */ + { 14703, 0x00000002 }, /* GL_LINE_LOOP */ + { 14716, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14736, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14751, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14771, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14787, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14811, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14834, 0x00000003 }, /* GL_LINE_STRIP */ + { 14848, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14862, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14876, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14902, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14922, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14937, 0x00000B32 }, /* GL_LIST_BASE */ + { 14950, 0x00020000 }, /* GL_LIST_BIT */ + { 14962, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14976, 0x00000B30 }, /* GL_LIST_MODE */ + { 14989, 0x00000101 }, /* GL_LOAD */ + { 14997, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 15009, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 15026, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 15040, 0x00001909 }, /* GL_LUMINANCE */ + { 15053, 0x00008041 }, /* GL_LUMINANCE12 */ + { 15068, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 15091, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 15118, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 15140, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 15166, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 15185, 0x00008042 }, /* GL_LUMINANCE16 */ + { 15200, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 15223, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 15250, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 15269, 0x0000803F }, /* GL_LUMINANCE4 */ + { 15283, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 15304, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 15329, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 15347, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 15368, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 15393, 0x00008040 }, /* GL_LUMINANCE8 */ + { 15407, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15428, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15453, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15471, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15490, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15506, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15526, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15548, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15562, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15577, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15601, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15625, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15649, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15673, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15690, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15707, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15735, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15764, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15793, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15822, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15851, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15880, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15909, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15937, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15965, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15993, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 16021, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 16049, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 16077, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 16105, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 16133, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 16161, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 16177, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 16197, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 16219, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 16233, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 16248, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 16272, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 16296, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 16320, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 16344, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 16361, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 16378, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 16406, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16435, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16464, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16493, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16522, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16551, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16580, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16608, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16636, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16664, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16692, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16720, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16748, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16776, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16804, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16832, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16845, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16871, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16900, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16928, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16944, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16959, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 16985, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 17002, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 17017, 0x00008630 }, /* GL_MATRIX0_NV */ + { 17031, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 17047, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 17063, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 17079, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 17095, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 17111, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 17127, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 17143, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 17159, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 17175, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 17191, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 17206, 0x00008631 }, /* GL_MATRIX1_NV */ + { 17220, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 17236, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 17252, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 17268, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 17284, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 17300, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 17316, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 17332, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 17348, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 17364, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 17380, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 17395, 0x00008632 }, /* GL_MATRIX2_NV */ + { 17409, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 17425, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17441, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17456, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17470, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17485, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17499, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17514, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17528, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17543, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17557, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17572, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17586, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17601, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17616, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17642, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17676, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17707, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17740, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17771, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17786, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17808, 0x00008008 }, /* GL_MAX */ + { 17815, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17838, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17870, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17896, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17929, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17955, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17989, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 18008, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 18033, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 18062, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 18094, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 18130, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 18166, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 18206, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 18232, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 18262, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 18287, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 18316, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 18345, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 18378, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 18398, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 18422, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 18446, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18470, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18495, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18513, 0x00008008 }, /* GL_MAX_EXT */ + { 18524, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18559, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18598, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18612, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18632, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18670, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18699, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18723, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18751, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18774, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18811, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18847, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18874, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18903, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18937, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18973, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 19000, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 19032, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 19068, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 19097, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 19126, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 19154, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 19192, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 19236, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 19279, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 19313, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 19352, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 19389, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 19427, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19470, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19513, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19543, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19574, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19610, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19646, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19676, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19710, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19743, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 19768, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19797, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19812, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 19831, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 19858, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19878, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19902, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19924, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19950, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19977, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 20008, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 20032, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 20066, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 20086, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 20113, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 20134, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 20159, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 20184, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 20219, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 20241, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 20267, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 20289, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 20315, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 20349, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 20387, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 20420, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 20457, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 20481, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 20502, 0x00008007 }, /* GL_MIN */ + { 20509, 0x0000802E }, /* GL_MINMAX */ + { 20519, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20533, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20550, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20571, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20586, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20605, 0x00008007 }, /* GL_MIN_EXT */ + { 20616, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20635, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20658, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20681, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20701, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20721, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20751, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20779, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20807, 0x00001700 }, /* GL_MODELVIEW */ + { 20820, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20838, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20857, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20876, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20895, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20914, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20933, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20952, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20971, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20990, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 21009, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 21028, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 21046, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 21065, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 21084, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 21103, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 21122, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 21141, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 21160, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 21179, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 21198, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 21217, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 21236, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 21254, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 21273, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 21292, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 21310, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 21328, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 21346, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 21364, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 21382, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 21400, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 21418, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 21438, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 21465, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 21490, 0x00002100 }, /* GL_MODULATE */ + { 21502, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 21522, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21549, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21574, 0x00000103 }, /* GL_MULT */ + { 21582, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21597, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21617, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21636, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21655, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21679, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21702, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21732, 0x00002A25 }, /* GL_N3F_V3F */ + { 21743, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21763, 0x0000150E }, /* GL_NAND */ + { 21771, 0x00002600 }, /* GL_NEAREST */ + { 21782, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21813, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21845, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21870, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21896, 0x00000200 }, /* GL_NEVER */ + { 21905, 0x00001102 }, /* GL_NICEST */ + { 21915, 0x00000000 }, /* GL_NONE */ + { 21923, 0x00001505 }, /* GL_NOOP */ + { 21931, 0x00001508 }, /* GL_NOR */ + { 21938, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21951, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21967, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21998, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 22033, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 22057, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 22080, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 22101, 0x00008511 }, /* GL_NORMAL_MAP */ + { 22115, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 22133, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 22150, 0x00000205 }, /* GL_NOTEQUAL */ + { 22162, 0x00000000 }, /* GL_NO_ERROR */ + { 22174, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 22208, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 22246, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 22278, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 22320, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 22350, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 22390, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 22421, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 22450, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 22478, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 22508, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22525, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22551, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22567, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22602, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22624, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 22639, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22658, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22688, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22709, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22737, 0x00000001 }, /* GL_ONE */ + { 22744, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22772, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22804, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22832, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22864, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22887, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22910, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22933, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22956, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22974, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22996, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 23018, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 23034, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 23054, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 23074, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 23092, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 23114, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 23136, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 23152, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 23172, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 23192, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 23210, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 23232, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 23254, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 23270, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 23290, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 23310, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 23331, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 23350, 0x00001507 }, /* GL_OR */ + { 23356, 0x00000A01 }, /* GL_ORDER */ + { 23365, 0x0000150D }, /* GL_OR_INVERTED */ + { 23380, 0x0000150B }, /* GL_OR_REVERSE */ + { 23394, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 23411, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 23429, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 23450, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 23470, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 23488, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 23507, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 23527, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23547, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23565, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23584, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23609, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23633, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23654, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23676, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23698, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23723, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23747, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23768, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23790, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23812, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23834, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23865, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23885, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23910, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23930, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23955, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23975, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 24000, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 24020, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 24045, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 24065, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 24090, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 24110, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 24135, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 24155, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 24180, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 24200, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 24225, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 24245, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 24270, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 24290, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 24315, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 24333, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 24354, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 24383, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 24416, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 24441, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 24464, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 24495, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 24530, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24557, 0x00001B00 }, /* GL_POINT */ + { 24566, 0x00000000 }, /* GL_POINTS */ + { 24576, 0x00000002 }, /* GL_POINT_BIT */ + { 24589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24619, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24653, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24687, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24722, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24751, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24784, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24817, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24851, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24865, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24891, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24909, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24931, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24953, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24976, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24994, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 25016, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 25038, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 25061, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 25081, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 25097, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 25118, 0x00008861 }, /* GL_POINT_SPRITE */ + { 25134, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 25154, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 25183, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 25202, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 25228, 0x00000701 }, /* GL_POINT_TOKEN */ + { 25243, 0x00000009 }, /* GL_POLYGON */ + { 25254, 0x00000008 }, /* GL_POLYGON_BIT */ + { 25269, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 25285, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 25308, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 25333, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 25356, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 25379, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 25403, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 25427, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 25445, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 25468, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 25487, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 25510, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 25527, 0x00001203 }, /* GL_POSITION */ + { 25539, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25571, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25607, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25640, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25677, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25708, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25743, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25775, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25811, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25844, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25876, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25912, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25945, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25982, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 26012, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 26046, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 26077, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 26112, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 26143, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 26178, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 26210, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 26246, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 26276, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 26310, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 26341, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 26376, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 26408, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 26439, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 26474, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 26506, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26542, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26571, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26604, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26634, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26668, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26707, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26740, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26780, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26814, 0x00008578 }, /* GL_PREVIOUS */ + { 26826, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26842, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26858, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26875, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26896, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26917, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26950, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26982, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 27005, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 27028, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 27058, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 27087, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 27115, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 27137, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 27165, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 27193, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 27215, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 27236, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 27276, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 27315, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 27345, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 27380, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 27413, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 27447, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 27486, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 27525, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27547, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27573, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27597, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27620, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27642, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27663, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27684, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27711, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27743, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27775, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27810, 0x00001701 }, /* GL_PROJECTION */ + { 27824, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27845, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27871, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 27891, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 27915, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27936, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27955, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27978, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 28017, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 28055, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 28075, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 28105, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 28129, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 28149, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 28179, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 28203, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 28223, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 28256, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 28282, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 28312, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 28343, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 28373, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 28392, 0x00002003 }, /* GL_Q */ + { 28397, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 28422, 0x00000007 }, /* GL_QUADS */ + { 28431, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 28475, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 28523, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 28540, 0x00000008 }, /* GL_QUAD_STRIP */ + { 28554, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 28584, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 28611, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 28633, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 28659, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 28679, 0x00008866 }, /* GL_QUERY_RESULT */ + { 28695, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28715, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28741, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28771, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 28788, 0x00002002 }, /* GL_R */ + { 28793, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 28805, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 28838, 0x00000C02 }, /* GL_READ_BUFFER */ + { 28853, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 28873, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 28901, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 28933, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 28957, 0x000088B8 }, /* GL_READ_ONLY */ + { 28970, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 28987, 0x000088BA }, /* GL_READ_WRITE */ + { 29001, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 29019, 0x00001903 }, /* GL_RED */ + { 29026, 0x00008016 }, /* GL_REDUCE */ + { 29036, 0x00008016 }, /* GL_REDUCE_EXT */ + { 29050, 0x00000D15 }, /* GL_RED_BIAS */ + { 29062, 0x00000D52 }, /* GL_RED_BITS */ + { 29074, 0x00000D14 }, /* GL_RED_SCALE */ + { 29087, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 29105, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 29127, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 29148, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 29166, 0x00001C00 }, /* GL_RENDER */ + { 29176, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 29192, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 29219, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 29243, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 29271, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 29297, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 29324, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 29344, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 29371, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 29394, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 29421, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 29453, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 29489, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 29514, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 29538, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 29566, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 29595, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 29617, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 29643, 0x00001F01 }, /* GL_RENDERER */ + { 29655, 0x00000C40 }, /* GL_RENDER_MODE */ + { 29670, 0x00002901 }, /* GL_REPEAT */ + { 29680, 0x00001E01 }, /* GL_REPLACE */ + { 29691, 0x00008062 }, /* GL_REPLACE_EXT */ + { 29706, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 29729, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 29747, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 29769, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 29787, 0x00000102 }, /* GL_RETURN */ + { 29797, 0x00001907 }, /* GL_RGB */ + { 29804, 0x00008052 }, /* GL_RGB10 */ + { 29813, 0x00008059 }, /* GL_RGB10_A2 */ + { 29825, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 29841, 0x00008052 }, /* GL_RGB10_EXT */ + { 29854, 0x00008053 }, /* GL_RGB12 */ + { 29863, 0x00008053 }, /* GL_RGB12_EXT */ + { 29876, 0x00008054 }, /* GL_RGB16 */ + { 29885, 0x00008054 }, /* GL_RGB16_EXT */ + { 29898, 0x0000804E }, /* GL_RGB2_EXT */ + { 29910, 0x0000804F }, /* GL_RGB4 */ + { 29918, 0x0000804F }, /* GL_RGB4_EXT */ + { 29930, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 29943, 0x00008050 }, /* GL_RGB5 */ + { 29951, 0x00008057 }, /* GL_RGB5_A1 */ + { 29962, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 29977, 0x00008050 }, /* GL_RGB5_EXT */ + { 29989, 0x00008051 }, /* GL_RGB8 */ + { 29997, 0x00008051 }, /* GL_RGB8_EXT */ + { 30009, 0x00001908 }, /* GL_RGBA */ + { 30017, 0x0000805A }, /* GL_RGBA12 */ + { 30027, 0x0000805A }, /* GL_RGBA12_EXT */ + { 30041, 0x0000805B }, /* GL_RGBA16 */ + { 30051, 0x0000805B }, /* GL_RGBA16_EXT */ + { 30065, 0x00008055 }, /* GL_RGBA2 */ + { 30074, 0x00008055 }, /* GL_RGBA2_EXT */ + { 30087, 0x00008056 }, /* GL_RGBA4 */ + { 30096, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 30115, 0x00008056 }, /* GL_RGBA4_EXT */ + { 30128, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 30142, 0x00008058 }, /* GL_RGBA8 */ + { 30151, 0x00008058 }, /* GL_RGBA8_EXT */ + { 30164, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 30179, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 30197, 0x00000C31 }, /* GL_RGBA_MODE */ + { 30210, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 30223, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 30237, 0x000083A0 }, /* GL_RGB_S3TC */ + { 30249, 0x00008573 }, /* GL_RGB_SCALE */ + { 30262, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 30279, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 30296, 0x00000407 }, /* GL_RIGHT */ + { 30305, 0x00002000 }, /* GL_S */ + { 30310, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 30324, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 30345, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 30359, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 30380, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 30394, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 30410, 0x000080A9 }, /* GL_SAMPLES */ + { 30421, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 30437, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 30452, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 30470, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 30492, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 30520, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 30552, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 30575, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 30602, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 30620, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 30643, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 30665, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 30684, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 30707, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 30733, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 30763, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 30788, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 30817, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 30832, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 30847, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 30863, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 30888, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 30928, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 30972, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 31005, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 31035, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 31067, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 31097, 0x00001C02 }, /* GL_SELECT */ + { 31107, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 31135, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 31160, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 31176, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 31203, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 31234, 0x0000150F }, /* GL_SET */ + { 31241, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 31262, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 31286, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 31301, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 31316, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 31344, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 31367, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 31397, 0x00001601 }, /* GL_SHININESS */ + { 31410, 0x00001402 }, /* GL_SHORT */ + { 31419, 0x00009119 }, /* GL_SIGNALED */ + { 31431, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 31452, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 31468, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 31488, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 31507, 0x00008C46 }, /* GL_SLUMINANCE */ + { 31521, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 31536, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 31558, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 31578, 0x00001D01 }, /* GL_SMOOTH */ + { 31588, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 31621, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 31648, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 31681, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 31708, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 31725, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 31746, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 31767, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 31782, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 31801, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 31820, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 31837, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 31858, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 31879, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 31894, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 31913, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 31932, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 31949, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 31970, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 31991, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 32006, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 32025, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 32044, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 32064, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 32082, 0x00001202 }, /* GL_SPECULAR */ + { 32094, 0x00002402 }, /* GL_SPHERE_MAP */ + { 32108, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 32123, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 32141, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 32158, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 32172, 0x00008580 }, /* GL_SRC0_RGB */ + { 32184, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 32198, 0x00008581 }, /* GL_SRC1_RGB */ + { 32210, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 32224, 0x00008582 }, /* GL_SRC2_RGB */ + { 32236, 0x00000302 }, /* GL_SRC_ALPHA */ + { 32249, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 32271, 0x00000300 }, /* GL_SRC_COLOR */ + { 32284, 0x00008C40 }, /* GL_SRGB */ + { 32292, 0x00008C41 }, /* GL_SRGB8 */ + { 32301, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 32317, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 32331, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 32349, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 32368, 0x000088E6 }, /* GL_STATIC_COPY */ + { 32383, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 32402, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 32417, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 32436, 0x000088E5 }, /* GL_STATIC_READ */ + { 32451, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 32470, 0x00001802 }, /* GL_STENCIL */ + { 32481, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 32503, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 32529, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 32550, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 32575, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 32596, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 32621, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 32653, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 32689, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 32721, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 32757, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 32777, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 32804, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 32830, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 32846, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 32868, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 32891, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 32907, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 32923, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 32940, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 32958, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 32977, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 33000, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 33022, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 33040, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 33062, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 33080, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 33102, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 33123, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 33150, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 33177, 0x00000B97 }, /* GL_STENCIL_REF */ + { 33192, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 33208, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 33237, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 33259, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 33280, 0x00000C33 }, /* GL_STEREO */ + { 33290, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 33314, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 33339, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 33363, 0x000088E2 }, /* GL_STREAM_COPY */ + { 33378, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 33397, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 33412, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 33431, 0x000088E1 }, /* GL_STREAM_READ */ + { 33446, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 33465, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 33482, 0x000084E7 }, /* GL_SUBTRACT */ + { 33494, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 33510, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 33528, 0x00009116 }, /* GL_SYNC_FENCE */ + { 33542, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 33556, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 33583, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 33613, 0x00009114 }, /* GL_SYNC_STATUS */ + { 33628, 0x00002001 }, /* GL_T */ + { 33633, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 33648, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 33667, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 33683, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 33698, 0x00002A27 }, /* GL_T2F_V3F */ + { 33709, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 33728, 0x00002A28 }, /* GL_T4F_V4F */ + { 33739, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 33762, 0x00001702 }, /* GL_TEXTURE */ + { 33773, 0x000084C0 }, /* GL_TEXTURE0 */ + { 33785, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 33801, 0x000084C1 }, /* GL_TEXTURE1 */ + { 33813, 0x000084CA }, /* GL_TEXTURE10 */ + { 33826, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 33843, 0x000084CB }, /* GL_TEXTURE11 */ + { 33856, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 33873, 0x000084CC }, /* GL_TEXTURE12 */ + { 33886, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 33903, 0x000084CD }, /* GL_TEXTURE13 */ + { 33916, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 33933, 0x000084CE }, /* GL_TEXTURE14 */ + { 33946, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 33963, 0x000084CF }, /* GL_TEXTURE15 */ + { 33976, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 33993, 0x000084D0 }, /* GL_TEXTURE16 */ + { 34006, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 34023, 0x000084D1 }, /* GL_TEXTURE17 */ + { 34036, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 34053, 0x000084D2 }, /* GL_TEXTURE18 */ + { 34066, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 34083, 0x000084D3 }, /* GL_TEXTURE19 */ + { 34096, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 34113, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 34129, 0x000084C2 }, /* GL_TEXTURE2 */ + { 34141, 0x000084D4 }, /* GL_TEXTURE20 */ + { 34154, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 34171, 0x000084D5 }, /* GL_TEXTURE21 */ + { 34184, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 34201, 0x000084D6 }, /* GL_TEXTURE22 */ + { 34214, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 34231, 0x000084D7 }, /* GL_TEXTURE23 */ + { 34244, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 34261, 0x000084D8 }, /* GL_TEXTURE24 */ + { 34274, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 34291, 0x000084D9 }, /* GL_TEXTURE25 */ + { 34304, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 34321, 0x000084DA }, /* GL_TEXTURE26 */ + { 34334, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 34351, 0x000084DB }, /* GL_TEXTURE27 */ + { 34364, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 34381, 0x000084DC }, /* GL_TEXTURE28 */ + { 34394, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 34411, 0x000084DD }, /* GL_TEXTURE29 */ + { 34424, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 34441, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 34457, 0x000084C3 }, /* GL_TEXTURE3 */ + { 34469, 0x000084DE }, /* GL_TEXTURE30 */ + { 34482, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 34499, 0x000084DF }, /* GL_TEXTURE31 */ + { 34512, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 34529, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 34545, 0x000084C4 }, /* GL_TEXTURE4 */ + { 34557, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 34573, 0x000084C5 }, /* GL_TEXTURE5 */ + { 34585, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 34601, 0x000084C6 }, /* GL_TEXTURE6 */ + { 34613, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 34629, 0x000084C7 }, /* GL_TEXTURE7 */ + { 34641, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 34657, 0x000084C8 }, /* GL_TEXTURE8 */ + { 34669, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 34685, 0x000084C9 }, /* GL_TEXTURE9 */ + { 34697, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 34713, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 34727, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 34751, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 34765, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 34789, 0x0000806F }, /* GL_TEXTURE_3D */ + { 34803, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 34825, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 34851, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 34873, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 34895, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 34927, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 34949, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 34981, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 35003, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 35031, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 35063, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 35096, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 35128, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 35143, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 35164, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 35189, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 35207, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 35231, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 35262, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 35292, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 35322, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 35357, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 35388, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 35426, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 35453, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 35485, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 35519, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 35543, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 35571, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 35595, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 35623, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 35656, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 35680, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 35702, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 35724, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 35750, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 35784, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 35817, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 35854, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 35882, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 35914, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 35937, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 35975, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 36017, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 36048, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 36076, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 36106, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 36134, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 36154, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 36178, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 36209, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 36244, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 36275, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 36310, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 36341, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 36376, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 36407, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 36442, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 36473, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 36508, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 36539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 36574, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 36603, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 36620, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 36642, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 36668, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 36683, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 36704, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 36724, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 36750, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 36770, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 36787, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 36804, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 36821, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 36838, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 36863, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 36885, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 36911, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 36929, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 36955, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 36981, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 37011, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 37038, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 37063, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 37083, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 37107, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 37134, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 37161, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 37188, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 37214, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 37244, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 37266, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 37284, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 37314, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 37342, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 37370, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 37398, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 37419, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 37438, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 37460, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 37479, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 37499, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 37529, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 37560, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 37585, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 37609, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 37629, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 37653, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 37673, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 37696, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 37720, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 37748, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 37778, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 37803, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 37837, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 37854, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 37872, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 37890, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 37908, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 37927, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 37947, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 37966, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 37995, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 38012, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 38038, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 38068, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 38100, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 38130, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 38164, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 38180, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 38211, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 38246, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 38274, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 38306, 0x00000004 }, /* GL_TRIANGLES */ + { 38319, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 38335, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 38356, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 38374, 0x00000001 }, /* GL_TRUE */ + { 38382, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 38401, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 38421, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 38444, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 38464, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 38485, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 38507, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 38529, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 38549, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 38570, 0x00009118 }, /* GL_UNSIGNALED */ + { 38584, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 38601, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 38628, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 38651, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 38667, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 38694, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 38715, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 38740, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 38764, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 38795, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 38819, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 38847, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 38870, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 38888, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 38918, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 38944, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 38974, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 39000, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 39024, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 39052, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 39080, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 39107, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 39139, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 39170, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 39184, 0x00002A20 }, /* GL_V2F */ + { 39191, 0x00002A21 }, /* GL_V3F */ + { 39198, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 39217, 0x00001F00 }, /* GL_VENDOR */ + { 39227, 0x00001F02 }, /* GL_VERSION */ + { 39238, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 39254, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 39278, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 39308, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 39339, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 39374, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 39398, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 39419, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 39442, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 39463, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 39490, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 39518, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 39546, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 39574, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 39602, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 39630, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 39658, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 39685, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 39712, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 39739, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 39766, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 39793, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 39820, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 39847, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 39874, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 39901, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 39939, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 39981, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 40012, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 40047, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 40081, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 40119, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 40150, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 40185, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 40213, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 40245, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 40275, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 40309, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 40337, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 40369, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 40389, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 40411, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 40440, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 40461, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 40490, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 40523, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 40555, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 40582, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 40613, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 40643, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 40660, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 40681, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 40708, 0x00000BA2 }, /* GL_VIEWPORT */ + { 40720, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 40736, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 40754, 0x0000911D }, /* GL_WAIT_FAILED */ + { 40769, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 40789, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 40820, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 40855, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 40883, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 40908, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 40935, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 40960, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 40984, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 41003, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 41017, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 41035, 0x00001506 }, /* GL_XOR */ + { 41042, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 41061, 0x00008757 }, /* GL_YCBCR_MESA */ + { 41075, 0x00000000 }, /* GL_ZERO */ + { 41083, 0x00000D16 }, /* GL_ZOOM_X */ + { 41093, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1347] = +static const unsigned reduced_enums[1357] = { - 479, /* GL_FALSE */ - 701, /* GL_LINES */ - 703, /* GL_LINE_LOOP */ - 710, /* GL_LINE_STRIP */ - 1766, /* GL_TRIANGLES */ - 1769, /* GL_TRIANGLE_STRIP */ - 1767, /* GL_TRIANGLE_FAN */ - 1285, /* GL_QUADS */ - 1289, /* GL_QUAD_STRIP */ - 1171, /* GL_POLYGON */ - 1183, /* GL_POLYGON_STIPPLE_BIT */ - 1132, /* GL_PIXEL_MODE_BIT */ - 688, /* GL_LIGHTING_BIT */ - 509, /* GL_FOG_BIT */ + 480, /* GL_FALSE */ + 703, /* GL_LINES */ + 705, /* GL_LINE_LOOP */ + 712, /* GL_LINE_STRIP */ + 1774, /* GL_TRIANGLES */ + 1777, /* GL_TRIANGLE_STRIP */ + 1775, /* GL_TRIANGLE_FAN */ + 1288, /* GL_QUADS */ + 1292, /* GL_QUAD_STRIP */ + 1173, /* GL_POLYGON */ + 1185, /* GL_POLYGON_STIPPLE_BIT */ + 1134, /* GL_PIXEL_MODE_BIT */ + 690, /* GL_LIGHTING_BIT */ + 510, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 720, /* GL_LOAD */ - 1344, /* GL_RETURN */ - 1004, /* GL_MULT */ + 722, /* GL_LOAD */ + 1353, /* GL_RETURN */ + 1006, /* GL_MULT */ 23, /* GL_ADD */ - 1020, /* GL_NEVER */ - 678, /* GL_LESS */ - 469, /* GL_EQUAL */ - 677, /* GL_LEQUAL */ - 599, /* GL_GREATER */ - 1035, /* GL_NOTEQUAL */ - 598, /* GL_GEQUAL */ + 1022, /* GL_NEVER */ + 680, /* GL_LESS */ + 470, /* GL_EQUAL */ + 679, /* GL_LEQUAL */ + 600, /* GL_GREATER */ + 1037, /* GL_NOTEQUAL */ + 599, /* GL_GEQUAL */ 47, /* GL_ALWAYS */ - 1485, /* GL_SRC_COLOR */ - 1065, /* GL_ONE_MINUS_SRC_COLOR */ - 1483, /* GL_SRC_ALPHA */ - 1064, /* GL_ONE_MINUS_SRC_ALPHA */ - 448, /* GL_DST_ALPHA */ - 1062, /* GL_ONE_MINUS_DST_ALPHA */ - 449, /* GL_DST_COLOR */ - 1063, /* GL_ONE_MINUS_DST_COLOR */ - 1484, /* GL_SRC_ALPHA_SATURATE */ - 586, /* GL_FRONT_LEFT */ - 587, /* GL_FRONT_RIGHT */ + 1494, /* GL_SRC_COLOR */ + 1067, /* GL_ONE_MINUS_SRC_COLOR */ + 1492, /* GL_SRC_ALPHA */ + 1066, /* GL_ONE_MINUS_SRC_ALPHA */ + 449, /* GL_DST_ALPHA */ + 1064, /* GL_ONE_MINUS_DST_ALPHA */ + 450, /* GL_DST_COLOR */ + 1065, /* GL_ONE_MINUS_DST_COLOR */ + 1493, /* GL_SRC_ALPHA_SATURATE */ + 587, /* GL_FRONT_LEFT */ + 588, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 583, /* GL_FRONT */ + 584, /* GL_FRONT */ 68, /* GL_BACK */ - 676, /* GL_LEFT */ - 1386, /* GL_RIGHT */ - 584, /* GL_FRONT_AND_BACK */ + 678, /* GL_LEFT */ + 1395, /* GL_RIGHT */ + 585, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 665, /* GL_INVALID_ENUM */ - 669, /* GL_INVALID_VALUE */ - 668, /* GL_INVALID_OPERATION */ - 1490, /* GL_STACK_OVERFLOW */ - 1491, /* GL_STACK_UNDERFLOW */ - 1090, /* GL_OUT_OF_MEMORY */ - 666, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 667, /* GL_INVALID_ENUM */ + 671, /* GL_INVALID_VALUE */ + 670, /* GL_INVALID_OPERATION */ + 1499, /* GL_STACK_OVERFLOW */ + 1500, /* GL_STACK_UNDERFLOW */ + 1092, /* GL_OUT_OF_MEMORY */ + 668, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1110, /* GL_PASS_THROUGH_TOKEN */ - 1170, /* GL_POINT_TOKEN */ - 711, /* GL_LINE_TOKEN */ - 1184, /* GL_POLYGON_TOKEN */ + 1112, /* GL_PASS_THROUGH_TOKEN */ + 1172, /* GL_POINT_TOKEN */ + 713, /* GL_LINE_TOKEN */ + 1186, /* GL_POLYGON_TOKEN */ 74, /* GL_BITMAP_TOKEN */ - 447, /* GL_DRAW_PIXEL_TOKEN */ - 301, /* GL_COPY_PIXEL_TOKEN */ - 704, /* GL_LINE_RESET_TOKEN */ - 472, /* GL_EXP */ - 473, /* GL_EXP2 */ - 337, /* GL_CW */ - 125, /* GL_CCW */ - 146, /* GL_COEFF */ - 1087, /* GL_ORDER */ - 384, /* GL_DOMAIN */ - 311, /* GL_CURRENT_COLOR */ - 314, /* GL_CURRENT_INDEX */ - 320, /* GL_CURRENT_NORMAL */ - 333, /* GL_CURRENT_TEXTURE_COORDS */ - 325, /* GL_CURRENT_RASTER_COLOR */ - 327, /* GL_CURRENT_RASTER_INDEX */ - 331, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 328, /* GL_CURRENT_RASTER_POSITION */ - 329, /* GL_CURRENT_RASTER_POSITION_VALID */ - 326, /* GL_CURRENT_RASTER_DISTANCE */ - 1163, /* GL_POINT_SMOOTH */ - 1152, /* GL_POINT_SIZE */ - 1162, /* GL_POINT_SIZE_RANGE */ - 1153, /* GL_POINT_SIZE_GRANULARITY */ - 705, /* GL_LINE_SMOOTH */ - 712, /* GL_LINE_WIDTH */ - 714, /* GL_LINE_WIDTH_RANGE */ - 713, /* GL_LINE_WIDTH_GRANULARITY */ - 707, /* GL_LINE_STIPPLE */ - 708, /* GL_LINE_STIPPLE_PATTERN */ - 709, /* GL_LINE_STIPPLE_REPEAT */ - 719, /* GL_LIST_MODE */ - 885, /* GL_MAX_LIST_NESTING */ - 716, /* GL_LIST_BASE */ - 718, /* GL_LIST_INDEX */ - 1173, /* GL_POLYGON_MODE */ - 1180, /* GL_POLYGON_SMOOTH */ - 1182, /* GL_POLYGON_STIPPLE */ - 458, /* GL_EDGE_FLAG */ - 304, /* GL_CULL_FACE */ - 305, /* GL_CULL_FACE_MODE */ - 585, /* GL_FRONT_FACE */ - 687, /* GL_LIGHTING */ - 692, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 693, /* GL_LIGHT_MODEL_TWO_SIDE */ - 689, /* GL_LIGHT_MODEL_AMBIENT */ - 1432, /* GL_SHADE_MODEL */ - 193, /* GL_COLOR_MATERIAL_FACE */ - 194, /* GL_COLOR_MATERIAL_PARAMETER */ - 192, /* GL_COLOR_MATERIAL */ - 508, /* GL_FOG */ - 530, /* GL_FOG_INDEX */ - 526, /* GL_FOG_DENSITY */ - 534, /* GL_FOG_START */ - 528, /* GL_FOG_END */ - 531, /* GL_FOG_MODE */ - 510, /* GL_FOG_COLOR */ - 370, /* GL_DEPTH_RANGE */ - 378, /* GL_DEPTH_TEST */ - 381, /* GL_DEPTH_WRITEMASK */ - 358, /* GL_DEPTH_CLEAR_VALUE */ - 369, /* GL_DEPTH_FUNC */ + 448, /* GL_DRAW_PIXEL_TOKEN */ + 302, /* GL_COPY_PIXEL_TOKEN */ + 706, /* GL_LINE_RESET_TOKEN */ + 473, /* GL_EXP */ + 474, /* GL_EXP2 */ + 338, /* GL_CW */ + 126, /* GL_CCW */ + 147, /* GL_COEFF */ + 1089, /* GL_ORDER */ + 385, /* GL_DOMAIN */ + 312, /* GL_CURRENT_COLOR */ + 315, /* GL_CURRENT_INDEX */ + 321, /* GL_CURRENT_NORMAL */ + 334, /* GL_CURRENT_TEXTURE_COORDS */ + 326, /* GL_CURRENT_RASTER_COLOR */ + 328, /* GL_CURRENT_RASTER_INDEX */ + 332, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 329, /* GL_CURRENT_RASTER_POSITION */ + 330, /* GL_CURRENT_RASTER_POSITION_VALID */ + 327, /* GL_CURRENT_RASTER_DISTANCE */ + 1165, /* GL_POINT_SMOOTH */ + 1154, /* GL_POINT_SIZE */ + 1164, /* GL_POINT_SIZE_RANGE */ + 1155, /* GL_POINT_SIZE_GRANULARITY */ + 707, /* GL_LINE_SMOOTH */ + 714, /* GL_LINE_WIDTH */ + 716, /* GL_LINE_WIDTH_RANGE */ + 715, /* GL_LINE_WIDTH_GRANULARITY */ + 709, /* GL_LINE_STIPPLE */ + 710, /* GL_LINE_STIPPLE_PATTERN */ + 711, /* GL_LINE_STIPPLE_REPEAT */ + 721, /* GL_LIST_MODE */ + 887, /* GL_MAX_LIST_NESTING */ + 718, /* GL_LIST_BASE */ + 720, /* GL_LIST_INDEX */ + 1175, /* GL_POLYGON_MODE */ + 1182, /* GL_POLYGON_SMOOTH */ + 1184, /* GL_POLYGON_STIPPLE */ + 459, /* GL_EDGE_FLAG */ + 305, /* GL_CULL_FACE */ + 306, /* GL_CULL_FACE_MODE */ + 586, /* GL_FRONT_FACE */ + 689, /* GL_LIGHTING */ + 694, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 695, /* GL_LIGHT_MODEL_TWO_SIDE */ + 691, /* GL_LIGHT_MODEL_AMBIENT */ + 1441, /* GL_SHADE_MODEL */ + 194, /* GL_COLOR_MATERIAL_FACE */ + 195, /* GL_COLOR_MATERIAL_PARAMETER */ + 193, /* GL_COLOR_MATERIAL */ + 509, /* GL_FOG */ + 531, /* GL_FOG_INDEX */ + 527, /* GL_FOG_DENSITY */ + 535, /* GL_FOG_START */ + 529, /* GL_FOG_END */ + 532, /* GL_FOG_MODE */ + 511, /* GL_FOG_COLOR */ + 371, /* GL_DEPTH_RANGE */ + 379, /* GL_DEPTH_TEST */ + 382, /* GL_DEPTH_WRITEMASK */ + 359, /* GL_DEPTH_CLEAR_VALUE */ + 370, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1530, /* GL_STENCIL_TEST */ - 1514, /* GL_STENCIL_CLEAR_VALUE */ - 1516, /* GL_STENCIL_FUNC */ - 1532, /* GL_STENCIL_VALUE_MASK */ - 1515, /* GL_STENCIL_FAIL */ - 1527, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1528, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1529, /* GL_STENCIL_REF */ - 1533, /* GL_STENCIL_WRITEMASK */ - 853, /* GL_MATRIX_MODE */ - 1025, /* GL_NORMALIZE */ - 1861, /* GL_VIEWPORT */ - 999, /* GL_MODELVIEW_STACK_DEPTH */ - 1263, /* GL_PROJECTION_STACK_DEPTH */ - 1740, /* GL_TEXTURE_STACK_DEPTH */ - 997, /* GL_MODELVIEW_MATRIX */ - 1262, /* GL_PROJECTION_MATRIX */ - 1723, /* GL_TEXTURE_MATRIX */ + 1539, /* GL_STENCIL_TEST */ + 1523, /* GL_STENCIL_CLEAR_VALUE */ + 1525, /* GL_STENCIL_FUNC */ + 1541, /* GL_STENCIL_VALUE_MASK */ + 1524, /* GL_STENCIL_FAIL */ + 1536, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1537, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1538, /* GL_STENCIL_REF */ + 1542, /* GL_STENCIL_WRITEMASK */ + 855, /* GL_MATRIX_MODE */ + 1027, /* GL_NORMALIZE */ + 1870, /* GL_VIEWPORT */ + 1001, /* GL_MODELVIEW_STACK_DEPTH */ + 1265, /* GL_PROJECTION_STACK_DEPTH */ + 1749, /* GL_TEXTURE_STACK_DEPTH */ + 999, /* GL_MODELVIEW_MATRIX */ + 1264, /* GL_PROJECTION_MATRIX */ + 1732, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ - 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 137, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 383, /* GL_DITHER */ + 384, /* GL_DITHER */ 78, /* GL_BLEND_DST */ 87, /* GL_BLEND_SRC */ 75, /* GL_BLEND */ - 722, /* GL_LOGIC_OP_MODE */ - 639, /* GL_INDEX_LOGIC_OP */ - 191, /* GL_COLOR_LOGIC_OP */ + 724, /* GL_LOGIC_OP_MODE */ + 641, /* GL_INDEX_LOGIC_OP */ + 192, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ - 394, /* GL_DRAW_BUFFER */ - 1299, /* GL_READ_BUFFER */ - 1413, /* GL_SCISSOR_BOX */ - 1414, /* GL_SCISSOR_TEST */ - 638, /* GL_INDEX_CLEAR_VALUE */ - 643, /* GL_INDEX_WRITEMASK */ - 188, /* GL_COLOR_CLEAR_VALUE */ - 230, /* GL_COLOR_WRITEMASK */ - 640, /* GL_INDEX_MODE */ - 1379, /* GL_RGBA_MODE */ - 393, /* GL_DOUBLEBUFFER */ - 1534, /* GL_STEREO */ - 1337, /* GL_RENDER_MODE */ - 1111, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1164, /* GL_POINT_SMOOTH_HINT */ - 706, /* GL_LINE_SMOOTH_HINT */ - 1181, /* GL_POLYGON_SMOOTH_HINT */ - 529, /* GL_FOG_HINT */ - 1704, /* GL_TEXTURE_GEN_S */ - 1705, /* GL_TEXTURE_GEN_T */ - 1703, /* GL_TEXTURE_GEN_R */ - 1702, /* GL_TEXTURE_GEN_Q */ - 1124, /* GL_PIXEL_MAP_I_TO_I */ - 1130, /* GL_PIXEL_MAP_S_TO_S */ - 1126, /* GL_PIXEL_MAP_I_TO_R */ - 1122, /* GL_PIXEL_MAP_I_TO_G */ - 1120, /* GL_PIXEL_MAP_I_TO_B */ - 1118, /* GL_PIXEL_MAP_I_TO_A */ - 1128, /* GL_PIXEL_MAP_R_TO_R */ - 1116, /* GL_PIXEL_MAP_G_TO_G */ - 1114, /* GL_PIXEL_MAP_B_TO_B */ - 1112, /* GL_PIXEL_MAP_A_TO_A */ - 1125, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1131, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1127, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1123, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1121, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1119, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1129, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1117, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1115, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1113, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1778, /* GL_UNPACK_SWAP_BYTES */ - 1773, /* GL_UNPACK_LSB_FIRST */ - 1774, /* GL_UNPACK_ROW_LENGTH */ - 1777, /* GL_UNPACK_SKIP_ROWS */ - 1776, /* GL_UNPACK_SKIP_PIXELS */ - 1771, /* GL_UNPACK_ALIGNMENT */ - 1099, /* GL_PACK_SWAP_BYTES */ - 1094, /* GL_PACK_LSB_FIRST */ - 1095, /* GL_PACK_ROW_LENGTH */ - 1098, /* GL_PACK_SKIP_ROWS */ - 1097, /* GL_PACK_SKIP_PIXELS */ - 1091, /* GL_PACK_ALIGNMENT */ - 800, /* GL_MAP_COLOR */ - 805, /* GL_MAP_STENCIL */ - 642, /* GL_INDEX_SHIFT */ - 641, /* GL_INDEX_OFFSET */ - 1313, /* GL_RED_SCALE */ - 1311, /* GL_RED_BIAS */ - 1879, /* GL_ZOOM_X */ - 1880, /* GL_ZOOM_Y */ - 603, /* GL_GREEN_SCALE */ - 601, /* GL_GREEN_BIAS */ + 395, /* GL_DRAW_BUFFER */ + 1306, /* GL_READ_BUFFER */ + 1422, /* GL_SCISSOR_BOX */ + 1423, /* GL_SCISSOR_TEST */ + 640, /* GL_INDEX_CLEAR_VALUE */ + 645, /* GL_INDEX_WRITEMASK */ + 189, /* GL_COLOR_CLEAR_VALUE */ + 231, /* GL_COLOR_WRITEMASK */ + 642, /* GL_INDEX_MODE */ + 1388, /* GL_RGBA_MODE */ + 394, /* GL_DOUBLEBUFFER */ + 1543, /* GL_STEREO */ + 1345, /* GL_RENDER_MODE */ + 1113, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1166, /* GL_POINT_SMOOTH_HINT */ + 708, /* GL_LINE_SMOOTH_HINT */ + 1183, /* GL_POLYGON_SMOOTH_HINT */ + 530, /* GL_FOG_HINT */ + 1713, /* GL_TEXTURE_GEN_S */ + 1714, /* GL_TEXTURE_GEN_T */ + 1712, /* GL_TEXTURE_GEN_R */ + 1711, /* GL_TEXTURE_GEN_Q */ + 1126, /* GL_PIXEL_MAP_I_TO_I */ + 1132, /* GL_PIXEL_MAP_S_TO_S */ + 1128, /* GL_PIXEL_MAP_I_TO_R */ + 1124, /* GL_PIXEL_MAP_I_TO_G */ + 1122, /* GL_PIXEL_MAP_I_TO_B */ + 1120, /* GL_PIXEL_MAP_I_TO_A */ + 1130, /* GL_PIXEL_MAP_R_TO_R */ + 1118, /* GL_PIXEL_MAP_G_TO_G */ + 1116, /* GL_PIXEL_MAP_B_TO_B */ + 1114, /* GL_PIXEL_MAP_A_TO_A */ + 1127, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1133, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1129, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1125, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1123, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1121, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1131, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1119, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1117, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1115, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1787, /* GL_UNPACK_SWAP_BYTES */ + 1782, /* GL_UNPACK_LSB_FIRST */ + 1783, /* GL_UNPACK_ROW_LENGTH */ + 1786, /* GL_UNPACK_SKIP_ROWS */ + 1785, /* GL_UNPACK_SKIP_PIXELS */ + 1780, /* GL_UNPACK_ALIGNMENT */ + 1101, /* GL_PACK_SWAP_BYTES */ + 1096, /* GL_PACK_LSB_FIRST */ + 1097, /* GL_PACK_ROW_LENGTH */ + 1100, /* GL_PACK_SKIP_ROWS */ + 1099, /* GL_PACK_SKIP_PIXELS */ + 1093, /* GL_PACK_ALIGNMENT */ + 802, /* GL_MAP_COLOR */ + 807, /* GL_MAP_STENCIL */ + 644, /* GL_INDEX_SHIFT */ + 643, /* GL_INDEX_OFFSET */ + 1320, /* GL_RED_SCALE */ + 1318, /* GL_RED_BIAS */ + 1889, /* GL_ZOOM_X */ + 1890, /* GL_ZOOM_Y */ + 604, /* GL_GREEN_SCALE */ + 602, /* GL_GREEN_BIAS */ 93, /* GL_BLUE_SCALE */ 91, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 371, /* GL_DEPTH_SCALE */ - 351, /* GL_DEPTH_BIAS */ - 880, /* GL_MAX_EVAL_ORDER */ - 884, /* GL_MAX_LIGHTS */ - 862, /* GL_MAX_CLIP_PLANES */ - 932, /* GL_MAX_TEXTURE_SIZE */ - 890, /* GL_MAX_PIXEL_MAP_TABLE */ - 858, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 887, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 888, /* GL_MAX_NAME_STACK_DEPTH */ - 916, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 933, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 947, /* GL_MAX_VIEWPORT_DIMS */ - 859, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1544, /* GL_SUBPIXEL_BITS */ - 637, /* GL_INDEX_BITS */ - 1312, /* GL_RED_BITS */ - 602, /* GL_GREEN_BITS */ + 372, /* GL_DEPTH_SCALE */ + 352, /* GL_DEPTH_BIAS */ + 882, /* GL_MAX_EVAL_ORDER */ + 886, /* GL_MAX_LIGHTS */ + 864, /* GL_MAX_CLIP_PLANES */ + 934, /* GL_MAX_TEXTURE_SIZE */ + 892, /* GL_MAX_PIXEL_MAP_TABLE */ + 860, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 889, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 890, /* GL_MAX_NAME_STACK_DEPTH */ + 918, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 935, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 949, /* GL_MAX_VIEWPORT_DIMS */ + 861, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1553, /* GL_SUBPIXEL_BITS */ + 639, /* GL_INDEX_BITS */ + 1319, /* GL_RED_BITS */ + 603, /* GL_GREEN_BITS */ 92, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 352, /* GL_DEPTH_BITS */ - 1512, /* GL_STENCIL_BITS */ + 353, /* GL_DEPTH_BITS */ + 1521, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 1013, /* GL_NAME_STACK_DEPTH */ + 1015, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 746, /* GL_MAP1_COLOR_4 */ - 749, /* GL_MAP1_INDEX */ - 750, /* GL_MAP1_NORMAL */ - 751, /* GL_MAP1_TEXTURE_COORD_1 */ - 752, /* GL_MAP1_TEXTURE_COORD_2 */ - 753, /* GL_MAP1_TEXTURE_COORD_3 */ - 754, /* GL_MAP1_TEXTURE_COORD_4 */ - 755, /* GL_MAP1_VERTEX_3 */ - 756, /* GL_MAP1_VERTEX_4 */ - 773, /* GL_MAP2_COLOR_4 */ - 776, /* GL_MAP2_INDEX */ - 777, /* GL_MAP2_NORMAL */ - 778, /* GL_MAP2_TEXTURE_COORD_1 */ - 779, /* GL_MAP2_TEXTURE_COORD_2 */ - 780, /* GL_MAP2_TEXTURE_COORD_3 */ - 781, /* GL_MAP2_TEXTURE_COORD_4 */ - 782, /* GL_MAP2_VERTEX_3 */ - 783, /* GL_MAP2_VERTEX_4 */ - 747, /* GL_MAP1_GRID_DOMAIN */ - 748, /* GL_MAP1_GRID_SEGMENTS */ - 774, /* GL_MAP2_GRID_DOMAIN */ - 775, /* GL_MAP2_GRID_SEGMENTS */ - 1627, /* GL_TEXTURE_1D */ - 1629, /* GL_TEXTURE_2D */ - 482, /* GL_FEEDBACK_BUFFER_POINTER */ - 483, /* GL_FEEDBACK_BUFFER_SIZE */ - 484, /* GL_FEEDBACK_BUFFER_TYPE */ - 1423, /* GL_SELECTION_BUFFER_POINTER */ - 1424, /* GL_SELECTION_BUFFER_SIZE */ - 1746, /* GL_TEXTURE_WIDTH */ - 1709, /* GL_TEXTURE_HEIGHT */ - 1664, /* GL_TEXTURE_COMPONENTS */ - 1648, /* GL_TEXTURE_BORDER_COLOR */ - 1647, /* GL_TEXTURE_BORDER */ - 385, /* GL_DONT_CARE */ - 480, /* GL_FASTEST */ - 1021, /* GL_NICEST */ + 748, /* GL_MAP1_COLOR_4 */ + 751, /* GL_MAP1_INDEX */ + 752, /* GL_MAP1_NORMAL */ + 753, /* GL_MAP1_TEXTURE_COORD_1 */ + 754, /* GL_MAP1_TEXTURE_COORD_2 */ + 755, /* GL_MAP1_TEXTURE_COORD_3 */ + 756, /* GL_MAP1_TEXTURE_COORD_4 */ + 757, /* GL_MAP1_VERTEX_3 */ + 758, /* GL_MAP1_VERTEX_4 */ + 775, /* GL_MAP2_COLOR_4 */ + 778, /* GL_MAP2_INDEX */ + 779, /* GL_MAP2_NORMAL */ + 780, /* GL_MAP2_TEXTURE_COORD_1 */ + 781, /* GL_MAP2_TEXTURE_COORD_2 */ + 782, /* GL_MAP2_TEXTURE_COORD_3 */ + 783, /* GL_MAP2_TEXTURE_COORD_4 */ + 784, /* GL_MAP2_VERTEX_3 */ + 785, /* GL_MAP2_VERTEX_4 */ + 749, /* GL_MAP1_GRID_DOMAIN */ + 750, /* GL_MAP1_GRID_SEGMENTS */ + 776, /* GL_MAP2_GRID_DOMAIN */ + 777, /* GL_MAP2_GRID_SEGMENTS */ + 1636, /* GL_TEXTURE_1D */ + 1638, /* GL_TEXTURE_2D */ + 483, /* GL_FEEDBACK_BUFFER_POINTER */ + 484, /* GL_FEEDBACK_BUFFER_SIZE */ + 485, /* GL_FEEDBACK_BUFFER_TYPE */ + 1432, /* GL_SELECTION_BUFFER_POINTER */ + 1433, /* GL_SELECTION_BUFFER_SIZE */ + 1755, /* GL_TEXTURE_WIDTH */ + 1718, /* GL_TEXTURE_HEIGHT */ + 1673, /* GL_TEXTURE_COMPONENTS */ + 1657, /* GL_TEXTURE_BORDER_COLOR */ + 1656, /* GL_TEXTURE_BORDER */ + 386, /* GL_DONT_CARE */ + 481, /* GL_FASTEST */ + 1023, /* GL_NICEST */ 48, /* GL_AMBIENT */ - 382, /* GL_DIFFUSE */ - 1472, /* GL_SPECULAR */ - 1185, /* GL_POSITION */ - 1475, /* GL_SPOT_DIRECTION */ - 1476, /* GL_SPOT_EXPONENT */ - 1474, /* GL_SPOT_CUTOFF */ - 275, /* GL_CONSTANT_ATTENUATION */ - 696, /* GL_LINEAR_ATTENUATION */ - 1284, /* GL_QUADRATIC_ATTENUATION */ - 244, /* GL_COMPILE */ - 245, /* GL_COMPILE_AND_EXECUTE */ - 120, /* GL_BYTE */ - 1780, /* GL_UNSIGNED_BYTE */ - 1437, /* GL_SHORT */ - 1792, /* GL_UNSIGNED_SHORT */ - 645, /* GL_INT */ - 1783, /* GL_UNSIGNED_INT */ - 489, /* GL_FLOAT */ + 383, /* GL_DIFFUSE */ + 1481, /* GL_SPECULAR */ + 1187, /* GL_POSITION */ + 1484, /* GL_SPOT_DIRECTION */ + 1485, /* GL_SPOT_EXPONENT */ + 1483, /* GL_SPOT_CUTOFF */ + 276, /* GL_CONSTANT_ATTENUATION */ + 698, /* GL_LINEAR_ATTENUATION */ + 1287, /* GL_QUADRATIC_ATTENUATION */ + 245, /* GL_COMPILE */ + 246, /* GL_COMPILE_AND_EXECUTE */ + 121, /* GL_BYTE */ + 1789, /* GL_UNSIGNED_BYTE */ + 1446, /* GL_SHORT */ + 1801, /* GL_UNSIGNED_SHORT */ + 647, /* GL_INT */ + 1792, /* GL_UNSIGNED_INT */ + 490, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 392, /* GL_DOUBLE */ - 132, /* GL_CLEAR */ + 393, /* GL_DOUBLE */ + 605, /* GL_HALF_FLOAT */ + 133, /* GL_CLEAR */ 50, /* GL_AND */ 52, /* GL_AND_REVERSE */ - 299, /* GL_COPY */ + 300, /* GL_COPY */ 51, /* GL_AND_INVERTED */ - 1023, /* GL_NOOP */ - 1875, /* GL_XOR */ - 1086, /* GL_OR */ - 1024, /* GL_NOR */ - 470, /* GL_EQUIV */ - 672, /* GL_INVERT */ - 1089, /* GL_OR_REVERSE */ - 300, /* GL_COPY_INVERTED */ - 1088, /* GL_OR_INVERTED */ - 1014, /* GL_NAND */ - 1428, /* GL_SET */ - 467, /* GL_EMISSION */ - 1436, /* GL_SHININESS */ + 1025, /* GL_NOOP */ + 1885, /* GL_XOR */ + 1088, /* GL_OR */ + 1026, /* GL_NOR */ + 471, /* GL_EQUIV */ + 674, /* GL_INVERT */ + 1091, /* GL_OR_REVERSE */ + 301, /* GL_COPY_INVERTED */ + 1090, /* GL_OR_INVERTED */ + 1016, /* GL_NAND */ + 1437, /* GL_SET */ + 468, /* GL_EMISSION */ + 1445, /* GL_SHININESS */ 49, /* GL_AMBIENT_AND_DIFFUSE */ - 190, /* GL_COLOR_INDEXES */ - 964, /* GL_MODELVIEW */ - 1261, /* GL_PROJECTION */ - 1562, /* GL_TEXTURE */ - 147, /* GL_COLOR */ - 346, /* GL_DEPTH */ - 1498, /* GL_STENCIL */ - 189, /* GL_COLOR_INDEX */ - 1517, /* GL_STENCIL_INDEX */ - 359, /* GL_DEPTH_COMPONENT */ - 1308, /* GL_RED */ - 600, /* GL_GREEN */ + 191, /* GL_COLOR_INDEXES */ + 966, /* GL_MODELVIEW */ + 1263, /* GL_PROJECTION */ + 1571, /* GL_TEXTURE */ + 148, /* GL_COLOR */ + 347, /* GL_DEPTH */ + 1507, /* GL_STENCIL */ + 190, /* GL_COLOR_INDEX */ + 1526, /* GL_STENCIL_INDEX */ + 360, /* GL_DEPTH_COMPONENT */ + 1315, /* GL_RED */ + 601, /* GL_GREEN */ 90, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1345, /* GL_RGB */ - 1364, /* GL_RGBA */ - 724, /* GL_LUMINANCE */ - 745, /* GL_LUMINANCE_ALPHA */ + 1354, /* GL_RGB */ + 1373, /* GL_RGBA */ + 726, /* GL_LUMINANCE */ + 747, /* GL_LUMINANCE_ALPHA */ 73, /* GL_BITMAP */ - 1141, /* GL_POINT */ - 694, /* GL_LINE */ - 485, /* GL_FILL */ - 1317, /* GL_RENDER */ - 481, /* GL_FEEDBACK */ - 1422, /* GL_SELECT */ - 488, /* GL_FLAT */ - 1447, /* GL_SMOOTH */ - 673, /* GL_KEEP */ - 1339, /* GL_REPLACE */ - 627, /* GL_INCR */ - 342, /* GL_DECR */ - 1807, /* GL_VENDOR */ - 1336, /* GL_RENDERER */ - 1808, /* GL_VERSION */ - 474, /* GL_EXTENSIONS */ - 1387, /* GL_S */ - 1553, /* GL_T */ - 1296, /* GL_R */ - 1283, /* GL_Q */ - 1000, /* GL_MODULATE */ - 341, /* GL_DECAL */ - 1699, /* GL_TEXTURE_ENV_MODE */ - 1698, /* GL_TEXTURE_ENV_COLOR */ - 1697, /* GL_TEXTURE_ENV */ - 475, /* GL_EYE_LINEAR */ - 1047, /* GL_OBJECT_LINEAR */ - 1473, /* GL_SPHERE_MAP */ - 1701, /* GL_TEXTURE_GEN_MODE */ - 1049, /* GL_OBJECT_PLANE */ - 476, /* GL_EYE_PLANE */ - 1015, /* GL_NEAREST */ - 695, /* GL_LINEAR */ - 1019, /* GL_NEAREST_MIPMAP_NEAREST */ - 700, /* GL_LINEAR_MIPMAP_NEAREST */ - 1018, /* GL_NEAREST_MIPMAP_LINEAR */ - 699, /* GL_LINEAR_MIPMAP_LINEAR */ - 1722, /* GL_TEXTURE_MAG_FILTER */ - 1730, /* GL_TEXTURE_MIN_FILTER */ - 1748, /* GL_TEXTURE_WRAP_S */ - 1749, /* GL_TEXTURE_WRAP_T */ - 126, /* GL_CLAMP */ - 1338, /* GL_REPEAT */ - 1179, /* GL_POLYGON_OFFSET_UNITS */ - 1178, /* GL_POLYGON_OFFSET_POINT */ - 1177, /* GL_POLYGON_OFFSET_LINE */ - 1297, /* GL_R3_G3_B2 */ - 1804, /* GL_V2F */ - 1805, /* GL_V3F */ - 123, /* GL_C4UB_V2F */ - 124, /* GL_C4UB_V3F */ - 121, /* GL_C3F_V3F */ - 1012, /* GL_N3F_V3F */ - 122, /* GL_C4F_N3F_V3F */ - 1558, /* GL_T2F_V3F */ - 1560, /* GL_T4F_V4F */ - 1556, /* GL_T2F_C4UB_V3F */ - 1554, /* GL_T2F_C3F_V3F */ - 1557, /* GL_T2F_N3F_V3F */ - 1555, /* GL_T2F_C4F_N3F_V3F */ - 1559, /* GL_T4F_C4F_N3F_V4F */ - 139, /* GL_CLIP_PLANE0 */ - 140, /* GL_CLIP_PLANE1 */ - 141, /* GL_CLIP_PLANE2 */ - 142, /* GL_CLIP_PLANE3 */ - 143, /* GL_CLIP_PLANE4 */ - 144, /* GL_CLIP_PLANE5 */ - 679, /* GL_LIGHT0 */ - 680, /* GL_LIGHT1 */ - 681, /* GL_LIGHT2 */ - 682, /* GL_LIGHT3 */ - 683, /* GL_LIGHT4 */ - 684, /* GL_LIGHT5 */ - 685, /* GL_LIGHT6 */ - 686, /* GL_LIGHT7 */ - 604, /* GL_HINT_BIT */ - 277, /* GL_CONSTANT_COLOR */ - 1060, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 272, /* GL_CONSTANT_ALPHA */ - 1058, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1143, /* GL_POINT */ + 696, /* GL_LINE */ + 486, /* GL_FILL */ + 1325, /* GL_RENDER */ + 482, /* GL_FEEDBACK */ + 1431, /* GL_SELECT */ + 489, /* GL_FLAT */ + 1456, /* GL_SMOOTH */ + 675, /* GL_KEEP */ + 1347, /* GL_REPLACE */ + 629, /* GL_INCR */ + 343, /* GL_DECR */ + 1816, /* GL_VENDOR */ + 1344, /* GL_RENDERER */ + 1817, /* GL_VERSION */ + 475, /* GL_EXTENSIONS */ + 1396, /* GL_S */ + 1562, /* GL_T */ + 1303, /* GL_R */ + 1286, /* GL_Q */ + 1002, /* GL_MODULATE */ + 342, /* GL_DECAL */ + 1708, /* GL_TEXTURE_ENV_MODE */ + 1707, /* GL_TEXTURE_ENV_COLOR */ + 1706, /* GL_TEXTURE_ENV */ + 476, /* GL_EYE_LINEAR */ + 1049, /* GL_OBJECT_LINEAR */ + 1482, /* GL_SPHERE_MAP */ + 1710, /* GL_TEXTURE_GEN_MODE */ + 1051, /* GL_OBJECT_PLANE */ + 477, /* GL_EYE_PLANE */ + 1017, /* GL_NEAREST */ + 697, /* GL_LINEAR */ + 1021, /* GL_NEAREST_MIPMAP_NEAREST */ + 702, /* GL_LINEAR_MIPMAP_NEAREST */ + 1020, /* GL_NEAREST_MIPMAP_LINEAR */ + 701, /* GL_LINEAR_MIPMAP_LINEAR */ + 1731, /* GL_TEXTURE_MAG_FILTER */ + 1739, /* GL_TEXTURE_MIN_FILTER */ + 1757, /* GL_TEXTURE_WRAP_S */ + 1758, /* GL_TEXTURE_WRAP_T */ + 127, /* GL_CLAMP */ + 1346, /* GL_REPEAT */ + 1181, /* GL_POLYGON_OFFSET_UNITS */ + 1180, /* GL_POLYGON_OFFSET_POINT */ + 1179, /* GL_POLYGON_OFFSET_LINE */ + 1304, /* GL_R3_G3_B2 */ + 1813, /* GL_V2F */ + 1814, /* GL_V3F */ + 124, /* GL_C4UB_V2F */ + 125, /* GL_C4UB_V3F */ + 122, /* GL_C3F_V3F */ + 1014, /* GL_N3F_V3F */ + 123, /* GL_C4F_N3F_V3F */ + 1567, /* GL_T2F_V3F */ + 1569, /* GL_T4F_V4F */ + 1565, /* GL_T2F_C4UB_V3F */ + 1563, /* GL_T2F_C3F_V3F */ + 1566, /* GL_T2F_N3F_V3F */ + 1564, /* GL_T2F_C4F_N3F_V3F */ + 1568, /* GL_T4F_C4F_N3F_V4F */ + 140, /* GL_CLIP_PLANE0 */ + 141, /* GL_CLIP_PLANE1 */ + 142, /* GL_CLIP_PLANE2 */ + 143, /* GL_CLIP_PLANE3 */ + 144, /* GL_CLIP_PLANE4 */ + 145, /* GL_CLIP_PLANE5 */ + 681, /* GL_LIGHT0 */ + 682, /* GL_LIGHT1 */ + 683, /* GL_LIGHT2 */ + 684, /* GL_LIGHT3 */ + 685, /* GL_LIGHT4 */ + 686, /* GL_LIGHT5 */ + 687, /* GL_LIGHT6 */ + 688, /* GL_LIGHT7 */ + 606, /* GL_HINT_BIT */ + 278, /* GL_CONSTANT_COLOR */ + 1062, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 273, /* GL_CONSTANT_ALPHA */ + 1060, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 76, /* GL_BLEND_COLOR */ - 588, /* GL_FUNC_ADD */ - 948, /* GL_MIN */ - 855, /* GL_MAX */ + 589, /* GL_FUNC_ADD */ + 950, /* GL_MIN */ + 857, /* GL_MAX */ 81, /* GL_BLEND_EQUATION */ - 592, /* GL_FUNC_SUBTRACT */ - 590, /* GL_FUNC_REVERSE_SUBTRACT */ - 280, /* GL_CONVOLUTION_1D */ - 281, /* GL_CONVOLUTION_2D */ - 1425, /* GL_SEPARABLE_2D */ - 284, /* GL_CONVOLUTION_BORDER_MODE */ - 288, /* GL_CONVOLUTION_FILTER_SCALE */ - 286, /* GL_CONVOLUTION_FILTER_BIAS */ - 1309, /* GL_REDUCE */ - 290, /* GL_CONVOLUTION_FORMAT */ - 294, /* GL_CONVOLUTION_WIDTH */ - 292, /* GL_CONVOLUTION_HEIGHT */ - 871, /* GL_MAX_CONVOLUTION_WIDTH */ - 869, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1218, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1214, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1209, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1205, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1216, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1212, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1207, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1203, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 605, /* GL_HISTOGRAM */ - 1267, /* GL_PROXY_HISTOGRAM */ - 621, /* GL_HISTOGRAM_WIDTH */ - 611, /* GL_HISTOGRAM_FORMAT */ - 617, /* GL_HISTOGRAM_RED_SIZE */ - 613, /* GL_HISTOGRAM_GREEN_SIZE */ - 608, /* GL_HISTOGRAM_BLUE_SIZE */ - 606, /* GL_HISTOGRAM_ALPHA_SIZE */ - 615, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 619, /* GL_HISTOGRAM_SINK */ - 949, /* GL_MINMAX */ - 951, /* GL_MINMAX_FORMAT */ - 953, /* GL_MINMAX_SINK */ - 1561, /* GL_TABLE_TOO_LARGE_EXT */ - 1782, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1794, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1796, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1789, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1784, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1176, /* GL_POLYGON_OFFSET_FILL */ - 1175, /* GL_POLYGON_OFFSET_FACTOR */ - 1174, /* GL_POLYGON_OFFSET_BIAS */ - 1342, /* GL_RESCALE_NORMAL */ + 593, /* GL_FUNC_SUBTRACT */ + 591, /* GL_FUNC_REVERSE_SUBTRACT */ + 281, /* GL_CONVOLUTION_1D */ + 282, /* GL_CONVOLUTION_2D */ + 1434, /* GL_SEPARABLE_2D */ + 285, /* GL_CONVOLUTION_BORDER_MODE */ + 289, /* GL_CONVOLUTION_FILTER_SCALE */ + 287, /* GL_CONVOLUTION_FILTER_BIAS */ + 1316, /* GL_REDUCE */ + 291, /* GL_CONVOLUTION_FORMAT */ + 295, /* GL_CONVOLUTION_WIDTH */ + 293, /* GL_CONVOLUTION_HEIGHT */ + 873, /* GL_MAX_CONVOLUTION_WIDTH */ + 871, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1220, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1216, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1211, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1207, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1218, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1214, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1209, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1205, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 607, /* GL_HISTOGRAM */ + 1269, /* GL_PROXY_HISTOGRAM */ + 623, /* GL_HISTOGRAM_WIDTH */ + 613, /* GL_HISTOGRAM_FORMAT */ + 619, /* GL_HISTOGRAM_RED_SIZE */ + 615, /* GL_HISTOGRAM_GREEN_SIZE */ + 610, /* GL_HISTOGRAM_BLUE_SIZE */ + 608, /* GL_HISTOGRAM_ALPHA_SIZE */ + 617, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 621, /* GL_HISTOGRAM_SINK */ + 951, /* GL_MINMAX */ + 953, /* GL_MINMAX_FORMAT */ + 955, /* GL_MINMAX_SINK */ + 1570, /* GL_TABLE_TOO_LARGE_EXT */ + 1791, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1803, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1805, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1798, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1793, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1178, /* GL_POLYGON_OFFSET_FILL */ + 1177, /* GL_POLYGON_OFFSET_FACTOR */ + 1176, /* GL_POLYGON_OFFSET_BIAS */ + 1350, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 735, /* GL_LUMINANCE4 */ - 741, /* GL_LUMINANCE8 */ - 725, /* GL_LUMINANCE12 */ - 731, /* GL_LUMINANCE16 */ - 736, /* GL_LUMINANCE4_ALPHA4 */ - 739, /* GL_LUMINANCE6_ALPHA2 */ - 742, /* GL_LUMINANCE8_ALPHA8 */ - 728, /* GL_LUMINANCE12_ALPHA4 */ - 726, /* GL_LUMINANCE12_ALPHA12 */ - 732, /* GL_LUMINANCE16_ALPHA16 */ - 646, /* GL_INTENSITY */ - 651, /* GL_INTENSITY4 */ - 653, /* GL_INTENSITY8 */ - 647, /* GL_INTENSITY12 */ - 649, /* GL_INTENSITY16 */ - 1354, /* GL_RGB2_EXT */ - 1355, /* GL_RGB4 */ - 1358, /* GL_RGB5 */ - 1362, /* GL_RGB8 */ - 1346, /* GL_RGB10 */ - 1350, /* GL_RGB12 */ - 1352, /* GL_RGB16 */ - 1369, /* GL_RGBA2 */ - 1371, /* GL_RGBA4 */ - 1359, /* GL_RGB5_A1 */ - 1375, /* GL_RGBA8 */ - 1347, /* GL_RGB10_A2 */ - 1365, /* GL_RGBA12 */ - 1367, /* GL_RGBA16 */ - 1737, /* GL_TEXTURE_RED_SIZE */ - 1707, /* GL_TEXTURE_GREEN_SIZE */ - 1645, /* GL_TEXTURE_BLUE_SIZE */ - 1632, /* GL_TEXTURE_ALPHA_SIZE */ - 1720, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1711, /* GL_TEXTURE_INTENSITY_SIZE */ - 1340, /* GL_REPLACE_EXT */ - 1271, /* GL_PROXY_TEXTURE_1D */ - 1274, /* GL_PROXY_TEXTURE_2D */ - 1744, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1732, /* GL_TEXTURE_PRIORITY */ - 1739, /* GL_TEXTURE_RESIDENT */ - 1635, /* GL_TEXTURE_BINDING_1D */ - 1637, /* GL_TEXTURE_BINDING_2D */ - 1639, /* GL_TEXTURE_BINDING_3D */ - 1096, /* GL_PACK_SKIP_IMAGES */ - 1092, /* GL_PACK_IMAGE_HEIGHT */ - 1775, /* GL_UNPACK_SKIP_IMAGES */ - 1772, /* GL_UNPACK_IMAGE_HEIGHT */ - 1631, /* GL_TEXTURE_3D */ - 1277, /* GL_PROXY_TEXTURE_3D */ - 1694, /* GL_TEXTURE_DEPTH */ - 1747, /* GL_TEXTURE_WRAP_R */ - 856, /* GL_MAX_3D_TEXTURE_SIZE */ - 1809, /* GL_VERTEX_ARRAY */ - 1026, /* GL_NORMAL_ARRAY */ - 148, /* GL_COLOR_ARRAY */ - 631, /* GL_INDEX_ARRAY */ - 1672, /* GL_TEXTURE_COORD_ARRAY */ - 459, /* GL_EDGE_FLAG_ARRAY */ - 1815, /* GL_VERTEX_ARRAY_SIZE */ - 1817, /* GL_VERTEX_ARRAY_TYPE */ - 1816, /* GL_VERTEX_ARRAY_STRIDE */ - 1031, /* GL_NORMAL_ARRAY_TYPE */ - 1030, /* GL_NORMAL_ARRAY_STRIDE */ - 152, /* GL_COLOR_ARRAY_SIZE */ - 154, /* GL_COLOR_ARRAY_TYPE */ - 153, /* GL_COLOR_ARRAY_STRIDE */ - 636, /* GL_INDEX_ARRAY_TYPE */ - 635, /* GL_INDEX_ARRAY_STRIDE */ - 1676, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1678, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1677, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 463, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1814, /* GL_VERTEX_ARRAY_POINTER */ - 1029, /* GL_NORMAL_ARRAY_POINTER */ - 151, /* GL_COLOR_ARRAY_POINTER */ - 634, /* GL_INDEX_ARRAY_POINTER */ - 1675, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 462, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1005, /* GL_MULTISAMPLE */ - 1399, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1401, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1406, /* GL_SAMPLE_COVERAGE */ - 1403, /* GL_SAMPLE_BUFFERS */ - 1394, /* GL_SAMPLES */ - 1410, /* GL_SAMPLE_COVERAGE_VALUE */ - 1408, /* GL_SAMPLE_COVERAGE_INVERT */ - 195, /* GL_COLOR_MATRIX */ - 197, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 865, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1201, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1197, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1192, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1188, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1199, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1195, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1190, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1186, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1655, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1278, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1657, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 737, /* GL_LUMINANCE4 */ + 743, /* GL_LUMINANCE8 */ + 727, /* GL_LUMINANCE12 */ + 733, /* GL_LUMINANCE16 */ + 738, /* GL_LUMINANCE4_ALPHA4 */ + 741, /* GL_LUMINANCE6_ALPHA2 */ + 744, /* GL_LUMINANCE8_ALPHA8 */ + 730, /* GL_LUMINANCE12_ALPHA4 */ + 728, /* GL_LUMINANCE12_ALPHA12 */ + 734, /* GL_LUMINANCE16_ALPHA16 */ + 648, /* GL_INTENSITY */ + 653, /* GL_INTENSITY4 */ + 655, /* GL_INTENSITY8 */ + 649, /* GL_INTENSITY12 */ + 651, /* GL_INTENSITY16 */ + 1363, /* GL_RGB2_EXT */ + 1364, /* GL_RGB4 */ + 1367, /* GL_RGB5 */ + 1371, /* GL_RGB8 */ + 1355, /* GL_RGB10 */ + 1359, /* GL_RGB12 */ + 1361, /* GL_RGB16 */ + 1378, /* GL_RGBA2 */ + 1380, /* GL_RGBA4 */ + 1368, /* GL_RGB5_A1 */ + 1384, /* GL_RGBA8 */ + 1356, /* GL_RGB10_A2 */ + 1374, /* GL_RGBA12 */ + 1376, /* GL_RGBA16 */ + 1746, /* GL_TEXTURE_RED_SIZE */ + 1716, /* GL_TEXTURE_GREEN_SIZE */ + 1654, /* GL_TEXTURE_BLUE_SIZE */ + 1641, /* GL_TEXTURE_ALPHA_SIZE */ + 1729, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1720, /* GL_TEXTURE_INTENSITY_SIZE */ + 1348, /* GL_REPLACE_EXT */ + 1273, /* GL_PROXY_TEXTURE_1D */ + 1276, /* GL_PROXY_TEXTURE_2D */ + 1753, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1741, /* GL_TEXTURE_PRIORITY */ + 1748, /* GL_TEXTURE_RESIDENT */ + 1644, /* GL_TEXTURE_BINDING_1D */ + 1646, /* GL_TEXTURE_BINDING_2D */ + 1648, /* GL_TEXTURE_BINDING_3D */ + 1098, /* GL_PACK_SKIP_IMAGES */ + 1094, /* GL_PACK_IMAGE_HEIGHT */ + 1784, /* GL_UNPACK_SKIP_IMAGES */ + 1781, /* GL_UNPACK_IMAGE_HEIGHT */ + 1640, /* GL_TEXTURE_3D */ + 1279, /* GL_PROXY_TEXTURE_3D */ + 1703, /* GL_TEXTURE_DEPTH */ + 1756, /* GL_TEXTURE_WRAP_R */ + 858, /* GL_MAX_3D_TEXTURE_SIZE */ + 1818, /* GL_VERTEX_ARRAY */ + 1028, /* GL_NORMAL_ARRAY */ + 149, /* GL_COLOR_ARRAY */ + 633, /* GL_INDEX_ARRAY */ + 1681, /* GL_TEXTURE_COORD_ARRAY */ + 460, /* GL_EDGE_FLAG_ARRAY */ + 1824, /* GL_VERTEX_ARRAY_SIZE */ + 1826, /* GL_VERTEX_ARRAY_TYPE */ + 1825, /* GL_VERTEX_ARRAY_STRIDE */ + 1033, /* GL_NORMAL_ARRAY_TYPE */ + 1032, /* GL_NORMAL_ARRAY_STRIDE */ + 153, /* GL_COLOR_ARRAY_SIZE */ + 155, /* GL_COLOR_ARRAY_TYPE */ + 154, /* GL_COLOR_ARRAY_STRIDE */ + 638, /* GL_INDEX_ARRAY_TYPE */ + 637, /* GL_INDEX_ARRAY_STRIDE */ + 1685, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1687, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1686, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 464, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1823, /* GL_VERTEX_ARRAY_POINTER */ + 1031, /* GL_NORMAL_ARRAY_POINTER */ + 152, /* GL_COLOR_ARRAY_POINTER */ + 636, /* GL_INDEX_ARRAY_POINTER */ + 1684, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 463, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1007, /* GL_MULTISAMPLE */ + 1408, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1410, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1415, /* GL_SAMPLE_COVERAGE */ + 1412, /* GL_SAMPLE_BUFFERS */ + 1403, /* GL_SAMPLES */ + 1419, /* GL_SAMPLE_COVERAGE_VALUE */ + 1417, /* GL_SAMPLE_COVERAGE_INVERT */ + 196, /* GL_COLOR_MATRIX */ + 198, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 867, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1203, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1199, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1194, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1190, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1201, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1197, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1192, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1188, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1664, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1280, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1666, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 89, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ 88, /* GL_BLEND_SRC_ALPHA */ - 201, /* GL_COLOR_TABLE */ - 1211, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1194, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1266, /* GL_PROXY_COLOR_TABLE */ - 1270, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1269, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 225, /* GL_COLOR_TABLE_SCALE */ - 205, /* GL_COLOR_TABLE_BIAS */ - 210, /* GL_COLOR_TABLE_FORMAT */ - 227, /* GL_COLOR_TABLE_WIDTH */ - 222, /* GL_COLOR_TABLE_RED_SIZE */ - 213, /* GL_COLOR_TABLE_GREEN_SIZE */ - 207, /* GL_COLOR_TABLE_BLUE_SIZE */ - 202, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 219, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 202, /* GL_COLOR_TABLE */ + 1213, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1196, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1268, /* GL_PROXY_COLOR_TABLE */ + 1272, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1271, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 226, /* GL_COLOR_TABLE_SCALE */ + 206, /* GL_COLOR_TABLE_BIAS */ + 211, /* GL_COLOR_TABLE_FORMAT */ + 228, /* GL_COLOR_TABLE_WIDTH */ + 223, /* GL_COLOR_TABLE_RED_SIZE */ + 214, /* GL_COLOR_TABLE_GREEN_SIZE */ + 208, /* GL_COLOR_TABLE_BLUE_SIZE */ + 203, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 220, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 217, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 879, /* GL_MAX_ELEMENTS_VERTICES */ - 878, /* GL_MAX_ELEMENTS_INDICES */ - 1710, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1158, /* GL_POINT_SIZE_MIN */ - 1154, /* GL_POINT_SIZE_MAX */ - 1148, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1144, /* GL_POINT_DISTANCE_ATTENUATION */ - 127, /* GL_CLAMP_TO_BORDER */ - 130, /* GL_CLAMP_TO_EDGE */ - 1731, /* GL_TEXTURE_MIN_LOD */ - 1729, /* GL_TEXTURE_MAX_LOD */ - 1634, /* GL_TEXTURE_BASE_LEVEL */ - 1728, /* GL_TEXTURE_MAX_LEVEL */ - 624, /* GL_IGNORE_BORDER_HP */ - 276, /* GL_CONSTANT_BORDER_HP */ - 1341, /* GL_REPLICATE_BORDER_HP */ - 282, /* GL_CONVOLUTION_BORDER_COLOR */ - 1055, /* GL_OCCLUSION_TEST_HP */ - 1056, /* GL_OCCLUSION_TEST_RESULT_HP */ - 697, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1649, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1651, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1653, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1654, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1652, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1650, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 860, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 861, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1221, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1223, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1220, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1222, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1718, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1719, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1717, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 594, /* GL_GENERATE_MIPMAP */ - 595, /* GL_GENERATE_MIPMAP_HINT */ - 532, /* GL_FOG_OFFSET_SGIX */ - 533, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1663, /* GL_TEXTURE_COMPARE_SGIX */ - 1662, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1714, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1706, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 360, /* GL_DEPTH_COMPONENT16 */ - 363, /* GL_DEPTH_COMPONENT24 */ - 366, /* GL_DEPTH_COMPONENT32 */ - 306, /* GL_CULL_VERTEX_EXT */ - 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1872, /* GL_WRAP_BORDER_SUN */ - 1656, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 690, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1440, /* GL_SINGLE_COLOR */ - 1426, /* GL_SEPARATE_SPECULAR_COLOR */ - 1435, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 543, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 551, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 546, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 541, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 545, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 552, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 564, /* GL_FRAMEBUFFER_DEFAULT */ - 580, /* GL_FRAMEBUFFER_UNDEFINED */ - 373, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 630, /* GL_INDEX */ - 1781, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1797, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1798, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1795, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1793, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1790, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1788, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1726, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1727, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1725, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 956, /* GL_MIRRORED_REPEAT */ - 1382, /* GL_RGB_S3TC */ - 1357, /* GL_RGB4_S3TC */ - 1380, /* GL_RGBA_S3TC */ - 1374, /* GL_RGBA4_S3TC */ - 1378, /* GL_RGBA_DXT5_S3TC */ - 1372, /* GL_RGBA4_DXT5_S3TC */ - 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1017, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1016, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 698, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 519, /* GL_FOG_COORDINATE_SOURCE */ - 511, /* GL_FOG_COORD */ - 535, /* GL_FRAGMENT_DEPTH */ - 312, /* GL_CURRENT_FOG_COORD */ - 518, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 517, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 516, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 513, /* GL_FOG_COORDINATE_ARRAY */ - 199, /* GL_COLOR_SUM */ - 332, /* GL_CURRENT_SECONDARY_COLOR */ - 1419, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1421, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1420, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1418, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1415, /* GL_SECONDARY_COLOR_ARRAY */ - 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 881, /* GL_MAX_ELEMENTS_VERTICES */ + 880, /* GL_MAX_ELEMENTS_INDICES */ + 1719, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 146, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1160, /* GL_POINT_SIZE_MIN */ + 1156, /* GL_POINT_SIZE_MAX */ + 1150, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1146, /* GL_POINT_DISTANCE_ATTENUATION */ + 128, /* GL_CLAMP_TO_BORDER */ + 131, /* GL_CLAMP_TO_EDGE */ + 1740, /* GL_TEXTURE_MIN_LOD */ + 1738, /* GL_TEXTURE_MAX_LOD */ + 1643, /* GL_TEXTURE_BASE_LEVEL */ + 1737, /* GL_TEXTURE_MAX_LEVEL */ + 626, /* GL_IGNORE_BORDER_HP */ + 277, /* GL_CONSTANT_BORDER_HP */ + 1349, /* GL_REPLICATE_BORDER_HP */ + 283, /* GL_CONVOLUTION_BORDER_COLOR */ + 1057, /* GL_OCCLUSION_TEST_HP */ + 1058, /* GL_OCCLUSION_TEST_RESULT_HP */ + 699, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1658, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1660, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1662, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1663, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1661, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1659, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 862, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 863, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1223, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1225, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1222, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1224, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1727, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1728, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1726, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 595, /* GL_GENERATE_MIPMAP */ + 596, /* GL_GENERATE_MIPMAP_HINT */ + 533, /* GL_FOG_OFFSET_SGIX */ + 534, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1672, /* GL_TEXTURE_COMPARE_SGIX */ + 1671, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1723, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1715, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 361, /* GL_DEPTH_COMPONENT16 */ + 364, /* GL_DEPTH_COMPONENT24 */ + 367, /* GL_DEPTH_COMPONENT32 */ + 307, /* GL_CULL_VERTEX_EXT */ + 309, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 308, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1882, /* GL_WRAP_BORDER_SUN */ + 1665, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 692, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1449, /* GL_SINGLE_COLOR */ + 1435, /* GL_SEPARATE_SPECULAR_COLOR */ + 1444, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 544, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 545, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 552, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 547, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 543, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 546, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 553, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 565, /* GL_FRAMEBUFFER_DEFAULT */ + 581, /* GL_FRAMEBUFFER_UNDEFINED */ + 374, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 632, /* GL_INDEX */ + 1790, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1806, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1807, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1804, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1802, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1799, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1797, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1735, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1736, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1734, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 958, /* GL_MIRRORED_REPEAT */ + 1391, /* GL_RGB_S3TC */ + 1366, /* GL_RGB4_S3TC */ + 1389, /* GL_RGBA_S3TC */ + 1383, /* GL_RGBA4_S3TC */ + 1387, /* GL_RGBA_DXT5_S3TC */ + 1381, /* GL_RGBA4_DXT5_S3TC */ + 265, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 260, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 261, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 262, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1019, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1018, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 700, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 520, /* GL_FOG_COORDINATE_SOURCE */ + 512, /* GL_FOG_COORD */ + 536, /* GL_FRAGMENT_DEPTH */ + 313, /* GL_CURRENT_FOG_COORD */ + 519, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 518, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 517, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 514, /* GL_FOG_COORDINATE_ARRAY */ + 200, /* GL_COLOR_SUM */ + 333, /* GL_CURRENT_SECONDARY_COLOR */ + 1428, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1430, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1429, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1427, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1424, /* GL_SECONDARY_COLOR_ARRAY */ + 331, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1563, /* GL_TEXTURE0 */ - 1565, /* GL_TEXTURE1 */ - 1587, /* GL_TEXTURE2 */ - 1609, /* GL_TEXTURE3 */ - 1615, /* GL_TEXTURE4 */ - 1617, /* GL_TEXTURE5 */ - 1619, /* GL_TEXTURE6 */ - 1621, /* GL_TEXTURE7 */ - 1623, /* GL_TEXTURE8 */ - 1625, /* GL_TEXTURE9 */ - 1566, /* GL_TEXTURE10 */ - 1568, /* GL_TEXTURE11 */ - 1570, /* GL_TEXTURE12 */ - 1572, /* GL_TEXTURE13 */ - 1574, /* GL_TEXTURE14 */ - 1576, /* GL_TEXTURE15 */ - 1578, /* GL_TEXTURE16 */ - 1580, /* GL_TEXTURE17 */ - 1582, /* GL_TEXTURE18 */ - 1584, /* GL_TEXTURE19 */ - 1588, /* GL_TEXTURE20 */ - 1590, /* GL_TEXTURE21 */ - 1592, /* GL_TEXTURE22 */ - 1594, /* GL_TEXTURE23 */ - 1596, /* GL_TEXTURE24 */ - 1598, /* GL_TEXTURE25 */ - 1600, /* GL_TEXTURE26 */ - 1602, /* GL_TEXTURE27 */ - 1604, /* GL_TEXTURE28 */ - 1606, /* GL_TEXTURE29 */ - 1610, /* GL_TEXTURE30 */ - 1612, /* GL_TEXTURE31 */ + 1572, /* GL_TEXTURE0 */ + 1574, /* GL_TEXTURE1 */ + 1596, /* GL_TEXTURE2 */ + 1618, /* GL_TEXTURE3 */ + 1624, /* GL_TEXTURE4 */ + 1626, /* GL_TEXTURE5 */ + 1628, /* GL_TEXTURE6 */ + 1630, /* GL_TEXTURE7 */ + 1632, /* GL_TEXTURE8 */ + 1634, /* GL_TEXTURE9 */ + 1575, /* GL_TEXTURE10 */ + 1577, /* GL_TEXTURE11 */ + 1579, /* GL_TEXTURE12 */ + 1581, /* GL_TEXTURE13 */ + 1583, /* GL_TEXTURE14 */ + 1585, /* GL_TEXTURE15 */ + 1587, /* GL_TEXTURE16 */ + 1589, /* GL_TEXTURE17 */ + 1591, /* GL_TEXTURE18 */ + 1593, /* GL_TEXTURE19 */ + 1597, /* GL_TEXTURE20 */ + 1599, /* GL_TEXTURE21 */ + 1601, /* GL_TEXTURE22 */ + 1603, /* GL_TEXTURE23 */ + 1605, /* GL_TEXTURE24 */ + 1607, /* GL_TEXTURE25 */ + 1609, /* GL_TEXTURE26 */ + 1611, /* GL_TEXTURE27 */ + 1613, /* GL_TEXTURE28 */ + 1615, /* GL_TEXTURE29 */ + 1619, /* GL_TEXTURE30 */ + 1621, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ - 133, /* GL_CLIENT_ACTIVE_TEXTURE */ - 934, /* GL_MAX_TEXTURE_UNITS */ - 1759, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1762, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1764, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1756, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1545, /* GL_SUBTRACT */ - 919, /* GL_MAX_RENDERBUFFER_SIZE */ - 247, /* GL_COMPRESSED_ALPHA */ - 251, /* GL_COMPRESSED_LUMINANCE */ - 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 249, /* GL_COMPRESSED_INTENSITY */ - 255, /* GL_COMPRESSED_RGB */ - 256, /* GL_COMPRESSED_RGBA */ - 1670, /* GL_TEXTURE_COMPRESSION_HINT */ - 1735, /* GL_TEXTURE_RECTANGLE_ARB */ - 1642, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1281, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 917, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 372, /* GL_DEPTH_STENCIL */ - 1785, /* GL_UNSIGNED_INT_24_8 */ - 930, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1724, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 931, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1700, /* GL_TEXTURE_FILTER_CONTROL */ - 1715, /* GL_TEXTURE_LOD_BIAS */ - 232, /* GL_COMBINE4 */ - 924, /* GL_MAX_SHININESS_NV */ - 925, /* GL_MAX_SPOT_EXPONENT_NV */ - 628, /* GL_INCR_WRAP */ - 343, /* GL_DECR_WRAP */ - 976, /* GL_MODELVIEW1_ARB */ - 1032, /* GL_NORMAL_MAP */ - 1314, /* GL_REFLECTION_MAP */ - 1679, /* GL_TEXTURE_CUBE_MAP */ - 1640, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1687, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1681, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1689, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1683, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1691, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1685, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1279, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 873, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1011, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 527, /* GL_FOG_DISTANCE_MODE_NV */ - 478, /* GL_EYE_RADIAL_NV */ - 477, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 231, /* GL_COMBINE */ - 238, /* GL_COMBINE_RGB */ - 233, /* GL_COMBINE_ALPHA */ - 1383, /* GL_RGB_SCALE */ + 134, /* GL_CLIENT_ACTIVE_TEXTURE */ + 936, /* GL_MAX_TEXTURE_UNITS */ + 1767, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1770, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1772, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1764, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1554, /* GL_SUBTRACT */ + 921, /* GL_MAX_RENDERBUFFER_SIZE */ + 248, /* GL_COMPRESSED_ALPHA */ + 252, /* GL_COMPRESSED_LUMINANCE */ + 253, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 250, /* GL_COMPRESSED_INTENSITY */ + 256, /* GL_COMPRESSED_RGB */ + 257, /* GL_COMPRESSED_RGBA */ + 1679, /* GL_TEXTURE_COMPRESSION_HINT */ + 1744, /* GL_TEXTURE_RECTANGLE_ARB */ + 1651, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1283, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 919, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 373, /* GL_DEPTH_STENCIL */ + 1794, /* GL_UNSIGNED_INT_24_8 */ + 932, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1733, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 933, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1709, /* GL_TEXTURE_FILTER_CONTROL */ + 1724, /* GL_TEXTURE_LOD_BIAS */ + 233, /* GL_COMBINE4 */ + 926, /* GL_MAX_SHININESS_NV */ + 927, /* GL_MAX_SPOT_EXPONENT_NV */ + 630, /* GL_INCR_WRAP */ + 344, /* GL_DECR_WRAP */ + 978, /* GL_MODELVIEW1_ARB */ + 1034, /* GL_NORMAL_MAP */ + 1321, /* GL_REFLECTION_MAP */ + 1688, /* GL_TEXTURE_CUBE_MAP */ + 1649, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1696, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1690, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1698, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1692, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1700, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1694, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1281, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 875, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1013, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 528, /* GL_FOG_DISTANCE_MODE_NV */ + 479, /* GL_EYE_RADIAL_NV */ + 478, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 232, /* GL_COMBINE */ + 239, /* GL_COMBINE_RGB */ + 234, /* GL_COMBINE_ALPHA */ + 1392, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 656, /* GL_INTERPOLATE */ - 271, /* GL_CONSTANT */ - 1227, /* GL_PRIMARY_COLOR */ - 1224, /* GL_PREVIOUS */ - 1455, /* GL_SOURCE0_RGB */ - 1461, /* GL_SOURCE1_RGB */ - 1467, /* GL_SOURCE2_RGB */ - 1471, /* GL_SOURCE3_RGB_NV */ - 1452, /* GL_SOURCE0_ALPHA */ - 1458, /* GL_SOURCE1_ALPHA */ - 1464, /* GL_SOURCE2_ALPHA */ - 1470, /* GL_SOURCE3_ALPHA_NV */ - 1069, /* GL_OPERAND0_RGB */ - 1075, /* GL_OPERAND1_RGB */ - 1081, /* GL_OPERAND2_RGB */ - 1085, /* GL_OPERAND3_RGB_NV */ - 1066, /* GL_OPERAND0_ALPHA */ - 1072, /* GL_OPERAND1_ALPHA */ - 1078, /* GL_OPERAND2_ALPHA */ - 1084, /* GL_OPERAND3_ALPHA_NV */ - 1810, /* GL_VERTEX_ARRAY_BINDING */ - 1733, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1734, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 1876, /* GL_YCBCR_422_APPLE */ - 1799, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1801, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1743, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1536, /* GL_STORAGE_PRIVATE_APPLE */ - 1535, /* GL_STORAGE_CACHED_APPLE */ - 1537, /* GL_STORAGE_SHARED_APPLE */ - 1442, /* GL_SLICE_ACCUM_SUN */ - 1288, /* GL_QUAD_MESH_SUN */ - 1768, /* GL_TRIANGLE_MESH_SUN */ - 1849, /* GL_VERTEX_PROGRAM_ARB */ - 1860, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1836, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1842, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1844, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1846, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 334, /* GL_CURRENT_VERTEX_ATTRIB */ - 1240, /* GL_PROGRAM_LENGTH_ARB */ - 1254, /* GL_PROGRAM_STRING_ARB */ - 998, /* GL_MODELVIEW_PROJECTION_NV */ - 623, /* GL_IDENTITY_NV */ - 670, /* GL_INVERSE_NV */ - 1761, /* GL_TRANSPOSE_NV */ - 671, /* GL_INVERSE_TRANSPOSE_NV */ - 903, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 902, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 809, /* GL_MATRIX0_NV */ - 821, /* GL_MATRIX1_NV */ - 833, /* GL_MATRIX2_NV */ - 837, /* GL_MATRIX3_NV */ - 839, /* GL_MATRIX4_NV */ - 841, /* GL_MATRIX5_NV */ - 843, /* GL_MATRIX6_NV */ - 845, /* GL_MATRIX7_NV */ - 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 315, /* GL_CURRENT_MATRIX_ARB */ - 1852, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1855, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1252, /* GL_PROGRAM_PARAMETER_NV */ - 1840, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1256, /* GL_PROGRAM_TARGET_NV */ - 1253, /* GL_PROGRAM_RESIDENT_NV */ - 1753, /* GL_TRACK_MATRIX_NV */ - 1754, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1850, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1234, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 356, /* GL_DEPTH_CLAMP */ - 1818, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1825, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1826, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1827, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1828, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1829, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1830, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1831, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1832, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1833, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1819, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1820, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1821, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1822, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1823, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1824, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 757, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 764, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 765, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 766, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 767, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 768, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 769, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 770, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 771, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 772, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 758, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 759, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 760, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 761, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 762, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 763, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 784, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 791, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 792, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 793, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 794, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 795, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 796, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1233, /* GL_PROGRAM_BINDING_ARB */ - 798, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 799, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 785, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 786, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 787, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 788, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 789, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 790, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1668, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1665, /* GL_TEXTURE_COMPRESSED */ - 1037, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 269, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 946, /* GL_MAX_VERTEX_UNITS_ARB */ + 658, /* GL_INTERPOLATE */ + 272, /* GL_CONSTANT */ + 1229, /* GL_PRIMARY_COLOR */ + 1226, /* GL_PREVIOUS */ + 1464, /* GL_SOURCE0_RGB */ + 1470, /* GL_SOURCE1_RGB */ + 1476, /* GL_SOURCE2_RGB */ + 1480, /* GL_SOURCE3_RGB_NV */ + 1461, /* GL_SOURCE0_ALPHA */ + 1467, /* GL_SOURCE1_ALPHA */ + 1473, /* GL_SOURCE2_ALPHA */ + 1479, /* GL_SOURCE3_ALPHA_NV */ + 1071, /* GL_OPERAND0_RGB */ + 1077, /* GL_OPERAND1_RGB */ + 1083, /* GL_OPERAND2_RGB */ + 1087, /* GL_OPERAND3_RGB_NV */ + 1068, /* GL_OPERAND0_ALPHA */ + 1074, /* GL_OPERAND1_ALPHA */ + 1080, /* GL_OPERAND2_ALPHA */ + 1086, /* GL_OPERAND3_ALPHA_NV */ + 109, /* GL_BUFFER_OBJECT_APPLE */ + 1819, /* GL_VERTEX_ARRAY_BINDING */ + 1742, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1743, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1886, /* GL_YCBCR_422_APPLE */ + 1808, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1810, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1752, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1545, /* GL_STORAGE_PRIVATE_APPLE */ + 1544, /* GL_STORAGE_CACHED_APPLE */ + 1546, /* GL_STORAGE_SHARED_APPLE */ + 1451, /* GL_SLICE_ACCUM_SUN */ + 1291, /* GL_QUAD_MESH_SUN */ + 1776, /* GL_TRIANGLE_MESH_SUN */ + 1858, /* GL_VERTEX_PROGRAM_ARB */ + 1869, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1845, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1851, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1853, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1855, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 335, /* GL_CURRENT_VERTEX_ATTRIB */ + 1242, /* GL_PROGRAM_LENGTH_ARB */ + 1256, /* GL_PROGRAM_STRING_ARB */ + 1000, /* GL_MODELVIEW_PROJECTION_NV */ + 625, /* GL_IDENTITY_NV */ + 672, /* GL_INVERSE_NV */ + 1769, /* GL_TRANSPOSE_NV */ + 673, /* GL_INVERSE_TRANSPOSE_NV */ + 905, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 904, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 811, /* GL_MATRIX0_NV */ + 823, /* GL_MATRIX1_NV */ + 835, /* GL_MATRIX2_NV */ + 839, /* GL_MATRIX3_NV */ + 841, /* GL_MATRIX4_NV */ + 843, /* GL_MATRIX5_NV */ + 845, /* GL_MATRIX6_NV */ + 847, /* GL_MATRIX7_NV */ + 319, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 316, /* GL_CURRENT_MATRIX_ARB */ + 1861, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1864, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1254, /* GL_PROGRAM_PARAMETER_NV */ + 1849, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1258, /* GL_PROGRAM_TARGET_NV */ + 1255, /* GL_PROGRAM_RESIDENT_NV */ + 1761, /* GL_TRACK_MATRIX_NV */ + 1762, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1859, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1236, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 357, /* GL_DEPTH_CLAMP */ + 1827, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1834, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1835, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1836, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1837, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1838, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1839, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1840, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1841, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1842, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1828, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1829, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1830, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1831, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1832, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1833, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 759, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 766, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 767, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 768, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 769, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 770, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 771, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 772, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 773, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 774, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 760, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 761, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 762, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 763, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 764, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 765, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 786, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 793, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 794, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 795, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 796, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 797, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 798, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1235, /* GL_PROGRAM_BINDING_ARB */ + 800, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 801, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 787, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 788, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 789, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 790, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 791, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 792, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1677, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1674, /* GL_TEXTURE_COMPRESSED */ + 1039, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 270, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 948, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1871, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1848, /* GL_VERTEX_BLEND_ARB */ - 336, /* GL_CURRENT_WEIGHT_ARB */ - 1870, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1869, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1868, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1867, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1864, /* GL_WEIGHT_ARRAY_ARB */ - 386, /* GL_DOT3_RGB */ - 387, /* GL_DOT3_RGBA */ - 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1006, /* GL_MULTISAMPLE_3DFX */ - 1404, /* GL_SAMPLE_BUFFERS_3DFX */ - 1395, /* GL_SAMPLES_3DFX */ - 987, /* GL_MODELVIEW2_ARB */ - 990, /* GL_MODELVIEW3_ARB */ - 991, /* GL_MODELVIEW4_ARB */ - 992, /* GL_MODELVIEW5_ARB */ - 993, /* GL_MODELVIEW6_ARB */ - 994, /* GL_MODELVIEW7_ARB */ - 995, /* GL_MODELVIEW8_ARB */ - 996, /* GL_MODELVIEW9_ARB */ - 966, /* GL_MODELVIEW10_ARB */ - 967, /* GL_MODELVIEW11_ARB */ - 968, /* GL_MODELVIEW12_ARB */ - 969, /* GL_MODELVIEW13_ARB */ - 970, /* GL_MODELVIEW14_ARB */ - 971, /* GL_MODELVIEW15_ARB */ - 972, /* GL_MODELVIEW16_ARB */ - 973, /* GL_MODELVIEW17_ARB */ - 974, /* GL_MODELVIEW18_ARB */ - 975, /* GL_MODELVIEW19_ARB */ - 977, /* GL_MODELVIEW20_ARB */ - 978, /* GL_MODELVIEW21_ARB */ - 979, /* GL_MODELVIEW22_ARB */ - 980, /* GL_MODELVIEW23_ARB */ - 981, /* GL_MODELVIEW24_ARB */ - 982, /* GL_MODELVIEW25_ARB */ - 983, /* GL_MODELVIEW26_ARB */ - 984, /* GL_MODELVIEW27_ARB */ - 985, /* GL_MODELVIEW28_ARB */ - 986, /* GL_MODELVIEW29_ARB */ - 988, /* GL_MODELVIEW30_ARB */ - 989, /* GL_MODELVIEW31_ARB */ - 391, /* GL_DOT3_RGB_EXT */ - 389, /* GL_DOT3_RGBA_EXT */ - 960, /* GL_MIRROR_CLAMP_EXT */ - 963, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1001, /* GL_MODULATE_ADD_ATI */ - 1002, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1003, /* GL_MODULATE_SUBTRACT_ATI */ - 1877, /* GL_YCBCR_MESA */ - 1093, /* GL_PACK_INVERT_MESA */ - 339, /* GL_DEBUG_OBJECT_MESA */ - 340, /* GL_DEBUG_PRINT_MESA */ - 338, /* GL_DEBUG_ASSERT_MESA */ - 110, /* GL_BUFFER_SIZE */ - 112, /* GL_BUFFER_USAGE */ - 116, /* GL_BUMP_ROT_MATRIX_ATI */ - 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 119, /* GL_BUMP_TEX_UNITS_ATI */ - 451, /* GL_DUDV_ATI */ - 450, /* GL_DU8DV8_ATI */ - 114, /* GL_BUMP_ENVMAP_ATI */ - 118, /* GL_BUMP_TARGET_ATI */ - 1503, /* GL_STENCIL_BACK_FUNC */ - 1501, /* GL_STENCIL_BACK_FAIL */ - 1505, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1507, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 536, /* GL_FRAGMENT_PROGRAM_ARB */ - 1231, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1259, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1258, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1243, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1249, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1248, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 892, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 915, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 914, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 905, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 911, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 910, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 875, /* GL_MAX_DRAW_BUFFERS */ - 395, /* GL_DRAW_BUFFER0 */ - 398, /* GL_DRAW_BUFFER1 */ - 419, /* GL_DRAW_BUFFER2 */ - 422, /* GL_DRAW_BUFFER3 */ - 425, /* GL_DRAW_BUFFER4 */ - 428, /* GL_DRAW_BUFFER5 */ - 431, /* GL_DRAW_BUFFER6 */ - 434, /* GL_DRAW_BUFFER7 */ - 437, /* GL_DRAW_BUFFER8 */ - 440, /* GL_DRAW_BUFFER9 */ - 399, /* GL_DRAW_BUFFER10 */ - 402, /* GL_DRAW_BUFFER11 */ - 405, /* GL_DRAW_BUFFER12 */ - 408, /* GL_DRAW_BUFFER13 */ - 411, /* GL_DRAW_BUFFER14 */ - 414, /* GL_DRAW_BUFFER15 */ + 1881, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1857, /* GL_VERTEX_BLEND_ARB */ + 337, /* GL_CURRENT_WEIGHT_ARB */ + 1880, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1879, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1878, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1877, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1874, /* GL_WEIGHT_ARRAY_ARB */ + 387, /* GL_DOT3_RGB */ + 388, /* GL_DOT3_RGBA */ + 264, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 259, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1008, /* GL_MULTISAMPLE_3DFX */ + 1413, /* GL_SAMPLE_BUFFERS_3DFX */ + 1404, /* GL_SAMPLES_3DFX */ + 989, /* GL_MODELVIEW2_ARB */ + 992, /* GL_MODELVIEW3_ARB */ + 993, /* GL_MODELVIEW4_ARB */ + 994, /* GL_MODELVIEW5_ARB */ + 995, /* GL_MODELVIEW6_ARB */ + 996, /* GL_MODELVIEW7_ARB */ + 997, /* GL_MODELVIEW8_ARB */ + 998, /* GL_MODELVIEW9_ARB */ + 968, /* GL_MODELVIEW10_ARB */ + 969, /* GL_MODELVIEW11_ARB */ + 970, /* GL_MODELVIEW12_ARB */ + 971, /* GL_MODELVIEW13_ARB */ + 972, /* GL_MODELVIEW14_ARB */ + 973, /* GL_MODELVIEW15_ARB */ + 974, /* GL_MODELVIEW16_ARB */ + 975, /* GL_MODELVIEW17_ARB */ + 976, /* GL_MODELVIEW18_ARB */ + 977, /* GL_MODELVIEW19_ARB */ + 979, /* GL_MODELVIEW20_ARB */ + 980, /* GL_MODELVIEW21_ARB */ + 981, /* GL_MODELVIEW22_ARB */ + 982, /* GL_MODELVIEW23_ARB */ + 983, /* GL_MODELVIEW24_ARB */ + 984, /* GL_MODELVIEW25_ARB */ + 985, /* GL_MODELVIEW26_ARB */ + 986, /* GL_MODELVIEW27_ARB */ + 987, /* GL_MODELVIEW28_ARB */ + 988, /* GL_MODELVIEW29_ARB */ + 990, /* GL_MODELVIEW30_ARB */ + 991, /* GL_MODELVIEW31_ARB */ + 392, /* GL_DOT3_RGB_EXT */ + 390, /* GL_DOT3_RGBA_EXT */ + 962, /* GL_MIRROR_CLAMP_EXT */ + 965, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1003, /* GL_MODULATE_ADD_ATI */ + 1004, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1005, /* GL_MODULATE_SUBTRACT_ATI */ + 1887, /* GL_YCBCR_MESA */ + 1095, /* GL_PACK_INVERT_MESA */ + 340, /* GL_DEBUG_OBJECT_MESA */ + 341, /* GL_DEBUG_PRINT_MESA */ + 339, /* GL_DEBUG_ASSERT_MESA */ + 111, /* GL_BUFFER_SIZE */ + 113, /* GL_BUFFER_USAGE */ + 117, /* GL_BUMP_ROT_MATRIX_ATI */ + 118, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 116, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 120, /* GL_BUMP_TEX_UNITS_ATI */ + 452, /* GL_DUDV_ATI */ + 451, /* GL_DU8DV8_ATI */ + 115, /* GL_BUMP_ENVMAP_ATI */ + 119, /* GL_BUMP_TARGET_ATI */ + 1512, /* GL_STENCIL_BACK_FUNC */ + 1510, /* GL_STENCIL_BACK_FAIL */ + 1514, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1516, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 537, /* GL_FRAGMENT_PROGRAM_ARB */ + 1233, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1261, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1260, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1245, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1251, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1250, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 894, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 917, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 916, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 907, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 913, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 912, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 877, /* GL_MAX_DRAW_BUFFERS */ + 396, /* GL_DRAW_BUFFER0 */ + 399, /* GL_DRAW_BUFFER1 */ + 420, /* GL_DRAW_BUFFER2 */ + 423, /* GL_DRAW_BUFFER3 */ + 426, /* GL_DRAW_BUFFER4 */ + 429, /* GL_DRAW_BUFFER5 */ + 432, /* GL_DRAW_BUFFER6 */ + 435, /* GL_DRAW_BUFFER7 */ + 438, /* GL_DRAW_BUFFER8 */ + 441, /* GL_DRAW_BUFFER9 */ + 400, /* GL_DRAW_BUFFER10 */ + 403, /* GL_DRAW_BUFFER11 */ + 406, /* GL_DRAW_BUFFER12 */ + 409, /* GL_DRAW_BUFFER13 */ + 412, /* GL_DRAW_BUFFER14 */ + 415, /* GL_DRAW_BUFFER15 */ 82, /* GL_BLEND_EQUATION_ALPHA */ - 854, /* GL_MATRIX_PALETTE_ARB */ - 886, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 889, /* GL_MAX_PALETTE_MATRICES_ARB */ - 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 848, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 316, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 850, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 852, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 851, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 849, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1695, /* GL_TEXTURE_DEPTH_SIZE */ - 379, /* GL_DEPTH_TEXTURE_MODE */ - 1660, /* GL_TEXTURE_COMPARE_MODE */ - 1658, /* GL_TEXTURE_COMPARE_FUNC */ - 242, /* GL_COMPARE_R_TO_TEXTURE */ - 1165, /* GL_POINT_SPRITE */ - 296, /* GL_COORD_REPLACE */ - 1169, /* GL_POINT_SPRITE_R_MODE_NV */ - 1290, /* GL_QUERY_COUNTER_BITS */ - 323, /* GL_CURRENT_QUERY */ - 1292, /* GL_QUERY_RESULT */ - 1294, /* GL_QUERY_RESULT_AVAILABLE */ - 940, /* GL_MAX_VERTEX_ATTRIBS */ - 1838, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 377, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 376, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 926, /* GL_MAX_TEXTURE_COORDS */ - 928, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1236, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1238, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1237, /* GL_PROGRAM_FORMAT_ARB */ - 1745, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 354, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 353, /* GL_DEPTH_BOUNDS_EXT */ + 856, /* GL_MATRIX_PALETTE_ARB */ + 888, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 891, /* GL_MAX_PALETTE_MATRICES_ARB */ + 322, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 850, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 317, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 852, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 854, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 853, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 851, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1704, /* GL_TEXTURE_DEPTH_SIZE */ + 380, /* GL_DEPTH_TEXTURE_MODE */ + 1669, /* GL_TEXTURE_COMPARE_MODE */ + 1667, /* GL_TEXTURE_COMPARE_FUNC */ + 243, /* GL_COMPARE_R_TO_TEXTURE */ + 1167, /* GL_POINT_SPRITE */ + 297, /* GL_COORD_REPLACE */ + 1171, /* GL_POINT_SPRITE_R_MODE_NV */ + 1295, /* GL_QUERY_COUNTER_BITS */ + 324, /* GL_CURRENT_QUERY */ + 1298, /* GL_QUERY_RESULT */ + 1300, /* GL_QUERY_RESULT_AVAILABLE */ + 942, /* GL_MAX_VERTEX_ATTRIBS */ + 1847, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 378, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 377, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 928, /* GL_MAX_TEXTURE_COORDS */ + 930, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1238, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1240, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1239, /* GL_PROGRAM_FORMAT_ARB */ + 1754, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 355, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 354, /* GL_DEPTH_BOUNDS_EXT */ 53, /* GL_ARRAY_BUFFER */ - 464, /* GL_ELEMENT_ARRAY_BUFFER */ + 465, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ - 465, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1812, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1027, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 632, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1673, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 460, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1416, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 514, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1865, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1834, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1239, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 898, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1245, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 907, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1257, /* GL_PROGRAM_TEMPORARIES_ARB */ - 913, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1247, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 909, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1251, /* GL_PROGRAM_PARAMETERS_ARB */ - 912, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1246, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 908, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1232, /* GL_PROGRAM_ATTRIBS_ARB */ - 893, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1244, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 906, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1230, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 891, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1242, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 904, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 899, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 895, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1260, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1758, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1304, /* GL_READ_ONLY */ - 1873, /* GL_WRITE_ONLY */ - 1306, /* GL_READ_WRITE */ + 466, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1821, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1029, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 150, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 634, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1682, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 461, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1425, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 515, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1875, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1843, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1241, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 900, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1247, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 909, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1259, /* GL_PROGRAM_TEMPORARIES_ARB */ + 915, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1249, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 911, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1253, /* GL_PROGRAM_PARAMETERS_ARB */ + 914, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1248, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 910, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1234, /* GL_PROGRAM_ATTRIBS_ARB */ + 895, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1246, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 908, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1232, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 893, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1244, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 906, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 901, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 897, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1262, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1766, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1311, /* GL_READ_ONLY */ + 1883, /* GL_WRITE_ONLY */ + 1313, /* GL_READ_WRITE */ 102, /* GL_BUFFER_ACCESS */ 105, /* GL_BUFFER_MAPPED */ 107, /* GL_BUFFER_MAP_POINTER */ - 1752, /* GL_TIME_ELAPSED_EXT */ - 808, /* GL_MATRIX0_ARB */ - 820, /* GL_MATRIX1_ARB */ - 832, /* GL_MATRIX2_ARB */ - 836, /* GL_MATRIX3_ARB */ - 838, /* GL_MATRIX4_ARB */ - 840, /* GL_MATRIX5_ARB */ - 842, /* GL_MATRIX6_ARB */ - 844, /* GL_MATRIX7_ARB */ - 846, /* GL_MATRIX8_ARB */ - 847, /* GL_MATRIX9_ARB */ - 810, /* GL_MATRIX10_ARB */ - 811, /* GL_MATRIX11_ARB */ - 812, /* GL_MATRIX12_ARB */ - 813, /* GL_MATRIX13_ARB */ - 814, /* GL_MATRIX14_ARB */ - 815, /* GL_MATRIX15_ARB */ - 816, /* GL_MATRIX16_ARB */ - 817, /* GL_MATRIX17_ARB */ - 818, /* GL_MATRIX18_ARB */ - 819, /* GL_MATRIX19_ARB */ - 822, /* GL_MATRIX20_ARB */ - 823, /* GL_MATRIX21_ARB */ - 824, /* GL_MATRIX22_ARB */ - 825, /* GL_MATRIX23_ARB */ - 826, /* GL_MATRIX24_ARB */ - 827, /* GL_MATRIX25_ARB */ - 828, /* GL_MATRIX26_ARB */ - 829, /* GL_MATRIX27_ARB */ - 830, /* GL_MATRIX28_ARB */ - 831, /* GL_MATRIX29_ARB */ - 834, /* GL_MATRIX30_ARB */ - 835, /* GL_MATRIX31_ARB */ - 1540, /* GL_STREAM_DRAW */ - 1542, /* GL_STREAM_READ */ - 1538, /* GL_STREAM_COPY */ - 1494, /* GL_STATIC_DRAW */ - 1496, /* GL_STATIC_READ */ - 1492, /* GL_STATIC_COPY */ - 454, /* GL_DYNAMIC_DRAW */ - 456, /* GL_DYNAMIC_READ */ - 452, /* GL_DYNAMIC_COPY */ - 1133, /* GL_PIXEL_PACK_BUFFER */ - 1137, /* GL_PIXEL_UNPACK_BUFFER */ - 1134, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1138, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 347, /* GL_DEPTH24_STENCIL8 */ - 1741, /* GL_TEXTURE_STENCIL_SIZE */ - 1693, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 894, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 897, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 901, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 900, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 857, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1531, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1760, /* GL_TIME_ELAPSED_EXT */ + 810, /* GL_MATRIX0_ARB */ + 822, /* GL_MATRIX1_ARB */ + 834, /* GL_MATRIX2_ARB */ + 838, /* GL_MATRIX3_ARB */ + 840, /* GL_MATRIX4_ARB */ + 842, /* GL_MATRIX5_ARB */ + 844, /* GL_MATRIX6_ARB */ + 846, /* GL_MATRIX7_ARB */ + 848, /* GL_MATRIX8_ARB */ + 849, /* GL_MATRIX9_ARB */ + 812, /* GL_MATRIX10_ARB */ + 813, /* GL_MATRIX11_ARB */ + 814, /* GL_MATRIX12_ARB */ + 815, /* GL_MATRIX13_ARB */ + 816, /* GL_MATRIX14_ARB */ + 817, /* GL_MATRIX15_ARB */ + 818, /* GL_MATRIX16_ARB */ + 819, /* GL_MATRIX17_ARB */ + 820, /* GL_MATRIX18_ARB */ + 821, /* GL_MATRIX19_ARB */ + 824, /* GL_MATRIX20_ARB */ + 825, /* GL_MATRIX21_ARB */ + 826, /* GL_MATRIX22_ARB */ + 827, /* GL_MATRIX23_ARB */ + 828, /* GL_MATRIX24_ARB */ + 829, /* GL_MATRIX25_ARB */ + 830, /* GL_MATRIX26_ARB */ + 831, /* GL_MATRIX27_ARB */ + 832, /* GL_MATRIX28_ARB */ + 833, /* GL_MATRIX29_ARB */ + 836, /* GL_MATRIX30_ARB */ + 837, /* GL_MATRIX31_ARB */ + 1549, /* GL_STREAM_DRAW */ + 1551, /* GL_STREAM_READ */ + 1547, /* GL_STREAM_COPY */ + 1503, /* GL_STATIC_DRAW */ + 1505, /* GL_STATIC_READ */ + 1501, /* GL_STATIC_COPY */ + 455, /* GL_DYNAMIC_DRAW */ + 457, /* GL_DYNAMIC_READ */ + 453, /* GL_DYNAMIC_COPY */ + 1135, /* GL_PIXEL_PACK_BUFFER */ + 1139, /* GL_PIXEL_UNPACK_BUFFER */ + 1136, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1140, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 348, /* GL_DEPTH24_STENCIL8 */ + 1750, /* GL_TEXTURE_STENCIL_SIZE */ + 1702, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 896, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 899, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 903, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 902, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 859, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1540, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 961, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1397, /* GL_SAMPLES_PASSED */ - 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 963, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1406, /* GL_SAMPLES_PASSED */ + 110, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 537, /* GL_FRAGMENT_SHADER */ - 1858, /* GL_VERTEX_SHADER */ - 1250, /* GL_PROGRAM_OBJECT_ARB */ - 1429, /* GL_SHADER_OBJECT_ARB */ - 882, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 944, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 938, /* GL_MAX_VARYING_FLOATS */ - 942, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 867, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1053, /* GL_OBJECT_TYPE_ARB */ - 1431, /* GL_SHADER_TYPE */ - 502, /* GL_FLOAT_VEC2 */ - 504, /* GL_FLOAT_VEC3 */ - 506, /* GL_FLOAT_VEC4 */ - 659, /* GL_INT_VEC2 */ - 661, /* GL_INT_VEC3 */ - 663, /* GL_INT_VEC4 */ + 1324, /* GL_RELEASED_APPLE */ + 1872, /* GL_VOLATILE_APPLE */ + 1352, /* GL_RETAINED_APPLE */ + 1779, /* GL_UNDEFINED_APPLE */ + 1285, /* GL_PURGEABLE_APPLE */ + 538, /* GL_FRAGMENT_SHADER */ + 1867, /* GL_VERTEX_SHADER */ + 1252, /* GL_PROGRAM_OBJECT_ARB */ + 1438, /* GL_SHADER_OBJECT_ARB */ + 884, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 946, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 940, /* GL_MAX_VARYING_FLOATS */ + 944, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 869, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1055, /* GL_OBJECT_TYPE_ARB */ + 1440, /* GL_SHADER_TYPE */ + 503, /* GL_FLOAT_VEC2 */ + 505, /* GL_FLOAT_VEC3 */ + 507, /* GL_FLOAT_VEC4 */ + 661, /* GL_INT_VEC2 */ + 663, /* GL_INT_VEC3 */ + 665, /* GL_INT_VEC4 */ 94, /* GL_BOOL */ 96, /* GL_BOOL_VEC2 */ 98, /* GL_BOOL_VEC3 */ 100, /* GL_BOOL_VEC4 */ - 490, /* GL_FLOAT_MAT2 */ - 494, /* GL_FLOAT_MAT3 */ - 498, /* GL_FLOAT_MAT4 */ - 1388, /* GL_SAMPLER_1D */ - 1390, /* GL_SAMPLER_2D */ - 1392, /* GL_SAMPLER_3D */ - 1393, /* GL_SAMPLER_CUBE */ - 1389, /* GL_SAMPLER_1D_SHADOW */ - 1391, /* GL_SAMPLER_2D_SHADOW */ - 492, /* GL_FLOAT_MAT2x3 */ - 493, /* GL_FLOAT_MAT2x4 */ - 496, /* GL_FLOAT_MAT3x2 */ - 497, /* GL_FLOAT_MAT3x4 */ - 500, /* GL_FLOAT_MAT4x2 */ - 501, /* GL_FLOAT_MAT4x3 */ - 345, /* GL_DELETE_STATUS */ - 246, /* GL_COMPILE_STATUS */ - 715, /* GL_LINK_STATUS */ - 1806, /* GL_VALIDATE_STATUS */ - 644, /* GL_INFO_LOG_LENGTH */ + 491, /* GL_FLOAT_MAT2 */ + 495, /* GL_FLOAT_MAT3 */ + 499, /* GL_FLOAT_MAT4 */ + 1397, /* GL_SAMPLER_1D */ + 1399, /* GL_SAMPLER_2D */ + 1401, /* GL_SAMPLER_3D */ + 1402, /* GL_SAMPLER_CUBE */ + 1398, /* GL_SAMPLER_1D_SHADOW */ + 1400, /* GL_SAMPLER_2D_SHADOW */ + 493, /* GL_FLOAT_MAT2x3 */ + 494, /* GL_FLOAT_MAT2x4 */ + 497, /* GL_FLOAT_MAT3x2 */ + 498, /* GL_FLOAT_MAT3x4 */ + 501, /* GL_FLOAT_MAT4x2 */ + 502, /* GL_FLOAT_MAT4x3 */ + 346, /* GL_DELETE_STATUS */ + 247, /* GL_COMPILE_STATUS */ + 717, /* GL_LINK_STATUS */ + 1815, /* GL_VALIDATE_STATUS */ + 646, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1430, /* GL_SHADER_SOURCE_LENGTH */ + 1439, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 539, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1433, /* GL_SHADING_LANGUAGE_VERSION */ - 322, /* GL_CURRENT_PROGRAM */ - 1102, /* GL_PALETTE4_RGB8_OES */ - 1104, /* GL_PALETTE4_RGBA8_OES */ - 1100, /* GL_PALETTE4_R5_G6_B5_OES */ - 1103, /* GL_PALETTE4_RGBA4_OES */ - 1101, /* GL_PALETTE4_RGB5_A1_OES */ - 1107, /* GL_PALETTE8_RGB8_OES */ - 1109, /* GL_PALETTE8_RGBA8_OES */ - 1105, /* GL_PALETTE8_R5_G6_B5_OES */ - 1108, /* GL_PALETTE8_RGBA4_OES */ - 1106, /* GL_PALETTE8_RGB5_A1_OES */ - 626, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 625, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1791, /* GL_UNSIGNED_NORMALIZED */ - 1628, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1272, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1630, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1275, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1636, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1638, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1486, /* GL_SRGB */ - 1487, /* GL_SRGB8 */ - 1489, /* GL_SRGB_ALPHA */ - 1488, /* GL_SRGB8_ALPHA8 */ - 1446, /* GL_SLUMINANCE_ALPHA */ - 1445, /* GL_SLUMINANCE8_ALPHA8 */ - 1443, /* GL_SLUMINANCE */ - 1444, /* GL_SLUMINANCE8 */ - 267, /* GL_COMPRESSED_SRGB */ - 268, /* GL_COMPRESSED_SRGB_ALPHA */ - 265, /* GL_COMPRESSED_SLUMINANCE */ - 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1167, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 723, /* GL_LOWER_LEFT */ - 1803, /* GL_UPPER_LEFT */ - 1509, /* GL_STENCIL_BACK_REF */ - 1510, /* GL_STENCIL_BACK_VALUE_MASK */ - 1511, /* GL_STENCIL_BACK_WRITEMASK */ - 444, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1320, /* GL_RENDERBUFFER_BINDING */ - 1300, /* GL_READ_FRAMEBUFFER */ - 443, /* GL_DRAW_FRAMEBUFFER */ - 1301, /* GL_READ_FRAMEBUFFER_BINDING */ - 1331, /* GL_RENDERBUFFER_SAMPLES */ - 549, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 547, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 558, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 554, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 556, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 562, /* GL_FRAMEBUFFER_COMPLETE */ - 566, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 573, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 571, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 568, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 572, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 569, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 577, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 581, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 579, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 863, /* GL_MAX_COLOR_ATTACHMENTS */ - 155, /* GL_COLOR_ATTACHMENT0 */ - 157, /* GL_COLOR_ATTACHMENT1 */ - 171, /* GL_COLOR_ATTACHMENT2 */ - 173, /* GL_COLOR_ATTACHMENT3 */ - 175, /* GL_COLOR_ATTACHMENT4 */ - 177, /* GL_COLOR_ATTACHMENT5 */ - 179, /* GL_COLOR_ATTACHMENT6 */ - 181, /* GL_COLOR_ATTACHMENT7 */ - 183, /* GL_COLOR_ATTACHMENT8 */ - 185, /* GL_COLOR_ATTACHMENT9 */ - 158, /* GL_COLOR_ATTACHMENT10 */ - 160, /* GL_COLOR_ATTACHMENT11 */ - 162, /* GL_COLOR_ATTACHMENT12 */ - 164, /* GL_COLOR_ATTACHMENT13 */ - 166, /* GL_COLOR_ATTACHMENT14 */ - 168, /* GL_COLOR_ATTACHMENT15 */ - 349, /* GL_DEPTH_ATTACHMENT */ - 1499, /* GL_STENCIL_ATTACHMENT */ - 540, /* GL_FRAMEBUFFER */ - 1318, /* GL_RENDERBUFFER */ - 1334, /* GL_RENDERBUFFER_WIDTH */ - 1326, /* GL_RENDERBUFFER_HEIGHT */ - 1328, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1526, /* GL_STENCIL_INDEX_EXT */ - 1518, /* GL_STENCIL_INDEX1 */ - 1522, /* GL_STENCIL_INDEX4 */ - 1524, /* GL_STENCIL_INDEX8 */ - 1519, /* GL_STENCIL_INDEX16 */ - 1330, /* GL_RENDERBUFFER_RED_SIZE */ - 1325, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1322, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1319, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1323, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1333, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 575, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 921, /* GL_MAX_SAMPLES */ - 1286, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 486, /* GL_FIRST_VERTEX_CONVENTION */ - 674, /* GL_LAST_VERTEX_CONVENTION */ - 1264, /* GL_PROVOKING_VERTEX */ - 302, /* GL_COPY_READ_BUFFER */ - 303, /* GL_COPY_WRITE_BUFFER */ - 1381, /* GL_RGBA_SNORM */ - 1377, /* GL_RGBA8_SNORM */ - 1439, /* GL_SIGNED_NORMALIZED */ - 923, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1052, /* GL_OBJECT_TYPE */ - 1547, /* GL_SYNC_CONDITION */ - 1552, /* GL_SYNC_STATUS */ - 1549, /* GL_SYNC_FLAGS */ - 1548, /* GL_SYNC_FENCE */ - 1551, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 1779, /* GL_UNSIGNALED */ - 1438, /* GL_SIGNALED */ + 540, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1442, /* GL_SHADING_LANGUAGE_VERSION */ + 323, /* GL_CURRENT_PROGRAM */ + 1104, /* GL_PALETTE4_RGB8_OES */ + 1106, /* GL_PALETTE4_RGBA8_OES */ + 1102, /* GL_PALETTE4_R5_G6_B5_OES */ + 1105, /* GL_PALETTE4_RGBA4_OES */ + 1103, /* GL_PALETTE4_RGB5_A1_OES */ + 1109, /* GL_PALETTE8_RGB8_OES */ + 1111, /* GL_PALETTE8_RGBA8_OES */ + 1107, /* GL_PALETTE8_R5_G6_B5_OES */ + 1110, /* GL_PALETTE8_RGBA4_OES */ + 1108, /* GL_PALETTE8_RGB5_A1_OES */ + 628, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 627, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1800, /* GL_UNSIGNED_NORMALIZED */ + 1637, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1274, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1639, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1277, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1645, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1647, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1495, /* GL_SRGB */ + 1496, /* GL_SRGB8 */ + 1498, /* GL_SRGB_ALPHA */ + 1497, /* GL_SRGB8_ALPHA8 */ + 1455, /* GL_SLUMINANCE_ALPHA */ + 1454, /* GL_SLUMINANCE8_ALPHA8 */ + 1452, /* GL_SLUMINANCE */ + 1453, /* GL_SLUMINANCE8 */ + 268, /* GL_COMPRESSED_SRGB */ + 269, /* GL_COMPRESSED_SRGB_ALPHA */ + 266, /* GL_COMPRESSED_SLUMINANCE */ + 267, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1169, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 725, /* GL_LOWER_LEFT */ + 1812, /* GL_UPPER_LEFT */ + 1518, /* GL_STENCIL_BACK_REF */ + 1519, /* GL_STENCIL_BACK_VALUE_MASK */ + 1520, /* GL_STENCIL_BACK_WRITEMASK */ + 445, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1328, /* GL_RENDERBUFFER_BINDING */ + 1307, /* GL_READ_FRAMEBUFFER */ + 444, /* GL_DRAW_FRAMEBUFFER */ + 1308, /* GL_READ_FRAMEBUFFER_BINDING */ + 1339, /* GL_RENDERBUFFER_SAMPLES */ + 550, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 548, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 559, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 555, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 557, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 563, /* GL_FRAMEBUFFER_COMPLETE */ + 567, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 574, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 572, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 569, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 573, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 570, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 578, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 582, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 580, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 865, /* GL_MAX_COLOR_ATTACHMENTS */ + 156, /* GL_COLOR_ATTACHMENT0 */ + 158, /* GL_COLOR_ATTACHMENT1 */ + 172, /* GL_COLOR_ATTACHMENT2 */ + 174, /* GL_COLOR_ATTACHMENT3 */ + 176, /* GL_COLOR_ATTACHMENT4 */ + 178, /* GL_COLOR_ATTACHMENT5 */ + 180, /* GL_COLOR_ATTACHMENT6 */ + 182, /* GL_COLOR_ATTACHMENT7 */ + 184, /* GL_COLOR_ATTACHMENT8 */ + 186, /* GL_COLOR_ATTACHMENT9 */ + 159, /* GL_COLOR_ATTACHMENT10 */ + 161, /* GL_COLOR_ATTACHMENT11 */ + 163, /* GL_COLOR_ATTACHMENT12 */ + 165, /* GL_COLOR_ATTACHMENT13 */ + 167, /* GL_COLOR_ATTACHMENT14 */ + 169, /* GL_COLOR_ATTACHMENT15 */ + 350, /* GL_DEPTH_ATTACHMENT */ + 1508, /* GL_STENCIL_ATTACHMENT */ + 541, /* GL_FRAMEBUFFER */ + 1326, /* GL_RENDERBUFFER */ + 1342, /* GL_RENDERBUFFER_WIDTH */ + 1334, /* GL_RENDERBUFFER_HEIGHT */ + 1336, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1535, /* GL_STENCIL_INDEX_EXT */ + 1527, /* GL_STENCIL_INDEX1 */ + 1531, /* GL_STENCIL_INDEX4 */ + 1533, /* GL_STENCIL_INDEX8 */ + 1528, /* GL_STENCIL_INDEX16 */ + 1338, /* GL_RENDERBUFFER_RED_SIZE */ + 1333, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1330, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1327, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1331, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1341, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 576, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 923, /* GL_MAX_SAMPLES */ + 1302, /* GL_QUERY_WAIT_NV */ + 1297, /* GL_QUERY_NO_WAIT_NV */ + 1294, /* GL_QUERY_BY_REGION_WAIT_NV */ + 1293, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + 1289, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 487, /* GL_FIRST_VERTEX_CONVENTION */ + 676, /* GL_LAST_VERTEX_CONVENTION */ + 1266, /* GL_PROVOKING_VERTEX */ + 303, /* GL_COPY_READ_BUFFER */ + 304, /* GL_COPY_WRITE_BUFFER */ + 1390, /* GL_RGBA_SNORM */ + 1386, /* GL_RGBA8_SNORM */ + 1448, /* GL_SIGNED_NORMALIZED */ + 925, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1054, /* GL_OBJECT_TYPE */ + 1556, /* GL_SYNC_CONDITION */ + 1561, /* GL_SYNC_STATUS */ + 1558, /* GL_SYNC_FLAGS */ + 1557, /* GL_SYNC_FENCE */ + 1560, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 1788, /* GL_UNSIGNALED */ + 1447, /* GL_SIGNALED */ 46, /* GL_ALREADY_SIGNALED */ - 1750, /* GL_TIMEOUT_EXPIRED */ - 270, /* GL_CONDITION_SATISFIED */ - 1863, /* GL_WAIT_FAILED */ - 471, /* GL_EVAL_BIT */ - 1298, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 717, /* GL_LIST_BIT */ - 1644, /* GL_TEXTURE_BIT */ - 1412, /* GL_SCISSOR_BIT */ + 1759, /* GL_TIMEOUT_EXPIRED */ + 271, /* GL_CONDITION_SATISFIED */ + 1873, /* GL_WAIT_FAILED */ + 472, /* GL_EVAL_BIT */ + 1305, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 719, /* GL_LIST_BIT */ + 1653, /* GL_TEXTURE_BIT */ + 1421, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 1008, /* GL_MULTISAMPLE_BIT */ + 1010, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ - 1751, /* GL_TIMEOUT_IGNORED */ }; typedef int (*cfunc)(const void *, const void *); @@ -5169,7 +5199,7 @@ typedef int (*cfunc)(const void *, const void *); */ static int compar_name( const char *a, const enum_elt *b ) { - return _mesa_strcmp( a, & enum_string_table[ b->offset ] ); + return strcmp( a, & enum_string_table[ b->offset ] ); } /** @@ -5204,7 +5234,7 @@ const char *_mesa_lookup_enum_by_nr( int nr ) } else { /* this is not re-entrant safe, no big deal here */ - _mesa_sprintf(token_tmp, "0x%x", nr); + sprintf(token_tmp, "0x%x", nr); return token_tmp; } } diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c index 95d6e2318..bd2e1177f 100644 --- a/mesalib/src/mesa/main/eval.c +++ b/mesalib/src/mesa/main/eval.c @@ -44,7 +44,7 @@ #include "eval.h" #include "macros.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_evaluators @@ -894,7 +894,7 @@ void _mesa_init_eval( GLcontext *ctx ) ctx->Eval.Map1TextureCoord4 = GL_FALSE; ctx->Eval.Map1Vertex3 = GL_FALSE; ctx->Eval.Map1Vertex4 = GL_FALSE; - MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); + memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); ctx->Eval.Map2Color4 = GL_FALSE; ctx->Eval.Map2Index = GL_FALSE; ctx->Eval.Map2Normal = GL_FALSE; @@ -904,7 +904,7 @@ void _mesa_init_eval( GLcontext *ctx ) ctx->Eval.Map2TextureCoord4 = GL_FALSE; ctx->Eval.Map2Vertex3 = GL_FALSE; ctx->Eval.Map2Vertex4 = GL_FALSE; - MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); + memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); ctx->Eval.AutoNormal = GL_FALSE; ctx->Eval.MapGrid1un = 1; ctx->Eval.MapGrid1u1 = 0.0; diff --git a/mesalib/src/mesa/main/execmem.c b/mesalib/src/mesa/main/execmem.c index 4c6139985..ccd6ab43f 100644 --- a/mesalib/src/mesa/main/execmem.c +++ b/mesalib/src/mesa/main/execmem.c @@ -106,7 +106,7 @@ _mesa_exec_malloc(GLuint size) if (block) addr = exec_mem + block->ofs; else - _mesa_printf("_mesa_exec_malloc failed\n"); + printf("_mesa_exec_malloc failed\n"); bail: _glthread_UNLOCK_MUTEX(exec_mutex); @@ -140,14 +140,14 @@ _mesa_exec_free(void *addr) void * _mesa_exec_malloc(GLuint size) { - return _mesa_malloc( size ); + return malloc( size ); } void _mesa_exec_free(void *addr) { - _mesa_free(addr); + free(addr); } diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 2138bfe40..30245d6aa 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -50,11 +50,13 @@ static const struct { { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) }, + { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, + { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) }, { ON, "GL_ARB_multisample", F(ARB_multisample) }, @@ -103,6 +105,7 @@ static const struct { { OFF, "GL_EXT_convolution", F(EXT_convolution) }, { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, + { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) }, { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) }, @@ -128,7 +131,9 @@ static const struct { { ON, "GL_EXT_subtexture", F(EXT_subtexture) }, { ON, "GL_EXT_texture", F(EXT_texture) }, { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, + { OFF, "GL_EXT_texture_array", F(EXT_texture_array) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, + { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) }, { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, @@ -148,6 +153,7 @@ static const struct { { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) }, { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) }, + { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) }, { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) }, { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) }, { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, @@ -166,6 +172,7 @@ static const struct { { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { OFF, "GL_NV_conditional_render", F(NV_conditional_render) }, { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) }, @@ -187,6 +194,9 @@ static const struct { { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_S3_s3tc", F(S3_s3tc) }, +#if FEATURE_OES_draw_texture + { OFF, "GL_OES_draw_texture", F(OES_draw_texture) }, +#endif /* FEATURE_OES_draw_texture */ }; @@ -203,6 +213,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_depth_texture = GL_TRUE; /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; @@ -214,6 +225,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_framebuffer_object = GL_TRUE; #endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; + ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; @@ -254,6 +266,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_sync = GL_TRUE; #endif ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; +#if FEATURE_APPLE_object_purgeable + ctx->Extensions.APPLE_object_purgeable = GL_TRUE; +#endif ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; #if FEATURE_ATI_fragment_shader ctx->Extensions.ATI_fragment_shader = GL_TRUE; @@ -269,6 +284,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; + ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; #if FEATURE_EXT_framebuffer_object ctx->Extensions.EXT_framebuffer_object = GL_TRUE; @@ -293,6 +309,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; ctx->Extensions.EXT_stencil_two_side = GL_TRUE; + ctx->Extensions.EXT_texture_array = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; @@ -309,6 +326,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; + ctx->Extensions.NV_conditional_render = GL_TRUE; /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ ctx->Extensions.NV_point_sprite = GL_TRUE; ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; @@ -486,7 +504,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) } for (i = 0 ; i < Elements(default_extensions) ; i++) { - if (_mesa_strcmp(default_extensions[i].name, name) == 0) { + if (strcmp(default_extensions[i].name, name) == 0) { if (default_extensions[i].flag_offset) { GLboolean *enabled = base + default_extensions[i].flag_offset; *enabled = state; @@ -522,20 +540,34 @@ _mesa_disable_extension( GLcontext *ctx, const char *name ) } +/** + * Check if the i-th extension is enabled. + */ +static GLboolean +extension_enabled(GLcontext *ctx, GLuint index) +{ + const GLboolean *base = (const GLboolean *) &ctx->Extensions; + if (!default_extensions[index].flag_offset || + *(base + default_extensions[index].flag_offset)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + /** * Test if the named extension is enabled in this context. */ GLboolean _mesa_extension_is_enabled( GLcontext *ctx, const char *name ) { - const GLboolean *base = (const GLboolean *) &ctx->Extensions; GLuint i; for (i = 0 ; i < Elements(default_extensions) ; i++) { - if (_mesa_strcmp(default_extensions[i].name, name) == 0) { - if (!default_extensions[i].flag_offset) - return GL_TRUE; - return *(base + default_extensions[i].flag_offset); + if (strcmp(default_extensions[i].name, name) == 0) { + return extension_enabled(ctx, i); } } return GL_FALSE; @@ -548,18 +580,18 @@ _mesa_extension_is_enabled( GLcontext *ctx, const char *name ) static char * append(const char *a, const char *b) { - const GLuint aLen = a ? _mesa_strlen(a) : 0; - const GLuint bLen = b ? _mesa_strlen(b) : 0; - char *s = _mesa_calloc(aLen + bLen + 1); + const GLuint aLen = a ? strlen(a) : 0; + const GLuint bLen = b ? strlen(b) : 0; + char *s = calloc(1, aLen + bLen + 1); if (s) { if (a) - _mesa_memcpy(s, a, aLen); + memcpy(s, a, aLen); if (b) - _mesa_memcpy(s + aLen, b, bLen); + memcpy(s + aLen, b, bLen); s[aLen + bLen] = '\0'; } if (a) - _mesa_free((void *) a); + free((void *) a); return s; } @@ -643,7 +675,6 @@ _mesa_init_extensions( GLcontext *ctx ) GLubyte * _mesa_make_extension_string( GLcontext *ctx ) { - const GLboolean *base = (const GLboolean *) &ctx->Extensions; const char *extraExt = get_extension_override(ctx); GLuint extStrLen = 0; char *s; @@ -651,27 +682,25 @@ _mesa_make_extension_string( GLcontext *ctx ) /* first, compute length of the extension string */ for (i = 0 ; i < Elements(default_extensions) ; i++) { - if (!default_extensions[i].flag_offset || - *(base + default_extensions[i].flag_offset)) { - extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; + if (extension_enabled(ctx, i)) { + extStrLen += (GLuint) strlen(default_extensions[i].name) + 1; } } if (extraExt) - extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */ + extStrLen += strlen(extraExt) + 1; /* +1 for space */ /* allocate the extension string */ - s = (char *) _mesa_malloc(extStrLen); + s = (char *) malloc(extStrLen); if (!s) return NULL; /* second, build the extension string */ extStrLen = 0; for (i = 0 ; i < Elements(default_extensions) ; i++) { - if (!default_extensions[i].flag_offset || - *(base + default_extensions[i].flag_offset)) { - GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); - _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); + if (extension_enabled(ctx, i)) { + GLuint len = (GLuint) strlen(default_extensions[i].name); + memcpy(s + extStrLen, default_extensions[i].name, len); extStrLen += len; s[extStrLen] = ' '; extStrLen++; @@ -688,3 +717,48 @@ _mesa_make_extension_string( GLcontext *ctx ) return (GLubyte *) s; } + + +/** + * Return number of enabled extensions. + */ +GLuint +_mesa_get_extension_count(GLcontext *ctx) +{ + GLuint i; + + /* only count once */ + if (!ctx->Extensions.Count) { + for (i = 0; i < Elements(default_extensions); i++) { + if (extension_enabled(ctx, i)) { + ctx->Extensions.Count++; + } + } + } + + if (0) + _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count, + Elements(default_extensions)); + + return ctx->Extensions.Count; +} + + +/** + * Return name of i-th enabled extension + */ +const GLubyte * +_mesa_get_enabled_extension(GLcontext *ctx, GLuint index) +{ + GLuint i; + + for (i = 0; i < Elements(default_extensions); i++) { + if (extension_enabled(ctx, i)) { + if (index == 0) + return (const GLubyte *) default_extensions[i].name; + index--; + } + } + + return NULL; +} diff --git a/mesalib/src/mesa/main/extensions.h b/mesalib/src/mesa/main/extensions.h index 05ad859a2..a25472440 100644 --- a/mesalib/src/mesa/main/extensions.h +++ b/mesalib/src/mesa/main/extensions.h @@ -64,6 +64,13 @@ extern void _mesa_init_extensions(GLcontext *ctx); extern GLubyte *_mesa_make_extension_string(GLcontext *ctx); +extern GLuint +_mesa_get_extension_count(GLcontext *ctx); + +extern const GLubyte * +_mesa_get_enabled_extension(GLcontext *ctx, GLuint index); + + #else /** No-op */ diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 7b3599f93..14c533e0d 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -40,13 +40,10 @@ #include "framebuffer.h" #include "hash.h" #include "macros.h" -#include "mipmap.h" #include "renderbuffer.h" #include "state.h" #include "teximage.h" #include "texobj.h" -#include "texstore.h" -#include "texstate.h" /** Set this to 1 to help debug FBO incompleteness problems */ @@ -377,8 +374,8 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } if (texImage->Width < 1 || texImage->Height < 1) { att_incomplete("teximage width/height=0"); - _mesa_printf("texobj = %u\n", texObj->Name); - _mesa_printf("level = %d\n", att->TextureLevel); + printf("texobj = %u\n", texObj->Name); + printf("level = %d\n", att->TextureLevel); att->Complete = GL_FALSE; return; } @@ -861,6 +858,9 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) * * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT * GL_DEPTH_STENCIL_EXT or zero if error. + * + * XXX in the future when we support red-only and red-green formats + * we'll also return GL_RED and GL_RG. */ GLenum _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat) @@ -954,7 +954,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, /* NumSamples == 0 indicates non-multisampling */ samples = 0; } - else if (samples > ctx->Const.MaxSamples) { + else if (samples > (GLsizei) ctx->Const.MaxSamples) { /* note: driver may choose to use more samples than what's requested */ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); return; @@ -987,7 +987,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, assert(rb->Width == (GLuint) width); assert(rb->Height == (GLuint) height); rb->InternalFormat = internalFormat; - rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + rb->_BaseFormat = baseFormat; assert(rb->_BaseFormat != 0); } else { @@ -1008,6 +1008,30 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, */ } +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) +{ + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES"); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); +} +#endif /** * Helper function for _mesa_GetRenderbufferParameterivEXT() and @@ -1353,15 +1377,26 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); /* check if deleting currently bound framebuffer object */ - if (fb == ctx->DrawBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + if (ctx->Extensions.EXT_framebuffer_blit) { + /* separate draw/read binding points */ + if (fb == ctx->DrawBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + } + if (fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); + } } - if (fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); + else { + /* only one binding point for read/draw buffers */ + if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } } /* remove from hash table immediately, to free the ID */ @@ -2128,39 +2163,39 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, /* Debug code */ if (DEBUG_BLIT) { - _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," - " 0x%x, 0x%x)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); + printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," + " 0x%x, 0x%x)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); if (colorReadRb) { const struct gl_renderbuffer_attachment *att; att = find_attachment(readFb, colorReadRb); - _mesa_printf(" Src FBO %u RB %u (%dx%d) ", - readFb->Name, colorReadRb->Name, - colorReadRb->Width, colorReadRb->Height); + printf(" Src FBO %u RB %u (%dx%d) ", + readFb->Name, colorReadRb->Name, + colorReadRb->Width, colorReadRb->Height); if (att && att->Texture) { - _mesa_printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); } - _mesa_printf("\n"); + printf("\n"); att = find_attachment(drawFb, colorDrawRb); - _mesa_printf(" Dst FBO %u RB %u (%dx%d) ", - drawFb->Name, colorDrawRb->Name, - colorDrawRb->Width, colorDrawRb->Height); + printf(" Dst FBO %u RB %u (%dx%d) ", + drawFb->Name, colorDrawRb->Name, + colorDrawRb->Width, colorDrawRb->Height); if (att && att->Texture) { - _mesa_printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); } - _mesa_printf("\n"); + printf("\n"); } } diff --git a/mesalib/src/mesa/main/fbobject.h b/mesalib/src/mesa/main/fbobject.h index 540939407..28f75dfca 100644 --- a/mesalib/src/mesa/main/fbobject.h +++ b/mesalib/src/mesa/main/fbobject.h @@ -88,6 +88,9 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +extern void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + extern void GLAPIENTRY _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); diff --git a/mesalib/src/mesa/main/feedback.c b/mesalib/src/mesa/main/feedback.c index fcdbb75fc..c72b91280 100644 --- a/mesalib/src/mesa/main/feedback.c +++ b/mesalib/src/mesa/main/feedback.c @@ -36,7 +36,7 @@ #include "feedback.h" #include "macros.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_feedback @@ -44,9 +44,8 @@ #define FB_3D 0x01 #define FB_4D 0x02 -#define FB_INDEX 0x04 -#define FB_COLOR 0x08 -#define FB_TEXTURE 0X10 +#define FB_COLOR 0x04 +#define FB_TEXTURE 0X08 @@ -78,18 +77,13 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) ctx->Feedback._Mask = FB_3D; break; case GL_3D_COLOR: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); + ctx->Feedback._Mask = (FB_3D | FB_COLOR); break; case GL_3D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); break; case GL_4D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | FB_4D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); @@ -125,7 +119,6 @@ void _mesa_feedback_vertex(GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], - GLfloat index, const GLfloat texcoord[4]) { _mesa_feedback_token( ctx, win[0] ); @@ -136,9 +129,6 @@ _mesa_feedback_vertex(GLcontext *ctx, if (ctx->Feedback._Mask & FB_4D) { _mesa_feedback_token( ctx, win[3] ); } - if (ctx->Feedback._Mask & FB_INDEX) { - _mesa_feedback_token( ctx, (GLfloat) index ); - } if (ctx->Feedback._Mask & FB_COLOR) { _mesa_feedback_token( ctx, color[0] ); _mesa_feedback_token( ctx, color[1] ); diff --git a/mesalib/src/mesa/main/feedback.h b/mesalib/src/mesa/main/feedback.h index 7a648f444..3e8283ed2 100644 --- a/mesalib/src/mesa/main/feedback.h +++ b/mesalib/src/mesa/main/feedback.h @@ -41,7 +41,6 @@ extern void _mesa_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], - GLfloat index, const GLfloat texcoord[4] ); @@ -70,7 +69,6 @@ static INLINE void _mesa_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], - GLfloat index, const GLfloat texcoord[4] ) { /* render mode is always GL_RENDER */ diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index fe2416d89..ba94a3877 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -357,7 +357,7 @@ static struct ureg get_temp( struct tnl_program *p ) int bit = _mesa_ffs( ~p->temp_in_use ); if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); + exit(1); } if ((GLuint) bit > p->program->Base.NumTemporaries) @@ -523,7 +523,6 @@ static void emit_dst( struct prog_dst_register *dst, dst->CondMask = COND_TR; /* always pass cond test */ dst->CondSwizzle = SWIZZLE_NOOP; dst->CondSrc = 0; - dst->pad = 0; /* Check that bitfield sizes aren't exceeded */ ASSERT(dst->Index == reg.idx); } @@ -537,10 +536,10 @@ static void debug_insn( struct prog_instruction *inst, const char *fn, if (fn != last_fn) { last_fn = fn; - _mesa_printf("%s:\n", fn); + printf("%s:\n", fn); } - _mesa_printf("%d:\t", line); + printf("%d:\t", line); _mesa_print_instruction(inst); } } @@ -1497,7 +1496,7 @@ static void build_texture_transform( struct tnl_program *p ) static void build_atten_pointsize( struct tnl_program *p ) { struct ureg eye = get_eye_position_z(p); - struct ureg state_size = register_param1(p, STATE_POINT_SIZE); + struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED); struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); struct ureg out = register_output(p, VERT_RESULT_PSIZ); struct ureg ut = get_temp(p); @@ -1578,7 +1577,7 @@ static void build_tnl_program( struct tnl_program *p ) /* Disassemble: */ if (DISASSEM) { - _mesa_printf ("\n"); + printf ("\n"); } } @@ -1591,7 +1590,7 @@ create_new_program( const struct state_key *key, { struct tnl_program p; - _mesa_memset(&p, 0, sizeof(p)); + memset(&p, 0, sizeof(p)); p.state = key; p.program = program; p.eye_position = undef; @@ -1648,7 +1647,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx) if (!prog) { /* OK, we'll have to build a new one */ if (0) - _mesa_printf("Build new TNL program\n"); + printf("Build new TNL program\n"); prog = (struct gl_vertex_program *) ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 329b79507..d0c9c0028 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -27,7 +27,6 @@ #include "imports.h" #include "formats.h" #include "config.h" -#include "texstore.h" /** @@ -910,6 +909,7 @@ _mesa_test_formats(void) GLuint t = info->RedBits + info->GreenBits + info->BlueBits + info->AlphaBits; assert(t / 8 == info->BytesPerBlock); + (void) t; } } diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index d958dbf7d..6a85162d5 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -88,7 +88,7 @@ _mesa_create_framebuffer(const GLvisual *visual) struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); assert(visual); if (fb) { - _mesa_initialize_framebuffer(fb, visual); + _mesa_initialize_window_framebuffer(fb, visual); } return fb; } @@ -109,15 +109,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) assert(name != 0); fb = CALLOC_STRUCT(gl_framebuffer); if (fb) { - fb->Name = name; - fb->RefCount = 1; - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; - fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorReadBufferIndex = BUFFER_COLOR0; - fb->Delete = _mesa_destroy_framebuffer; - _glthread_INIT_MUTEX(fb->Mutex); + _mesa_initialize_user_framebuffer(fb, name); } return fb; } @@ -126,15 +118,16 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) /** * Initialize a gl_framebuffer object. Typically used to initialize * window system-created framebuffers, not user-created framebuffers. - * \sa _mesa_create_framebuffer + * \sa _mesa_initialize_user_framebuffer */ void -_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) +_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, + const GLvisual *visual) { assert(fb); assert(visual); - _mesa_bzero(fb, sizeof(struct gl_framebuffer)); + memset(fb, 0, sizeof(struct gl_framebuffer)); _glthread_INIT_MUTEX(fb->Mutex); @@ -166,6 +159,30 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) } +/** + * Initialize a user-created gl_framebuffer object. + * \sa _mesa_initialize_window_framebuffer + */ +void +_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) +{ + assert(fb); + assert(name); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + fb->Name = name; + fb->RefCount = 1; + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; + fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorReadBufferIndex = BUFFER_COLOR0; + fb->Delete = _mesa_destroy_framebuffer; + _glthread_INIT_MUTEX(fb->Mutex); +} + + /** * Deallocate buffer and everything attached to it. * Typically called via the gl_framebuffer->Delete() method. @@ -175,7 +192,7 @@ _mesa_destroy_framebuffer(struct gl_framebuffer *fb) { if (fb) { _mesa_free_framebuffer_data(fb); - _mesa_free(fb); + free(fb); } } @@ -509,7 +526,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) { GLuint i; - _mesa_bzero(&fb->Visual, sizeof(fb->Visual)); + memset(&fb->Visual, 0, sizeof(fb->Visual)); fb->Visual.rgbMode = GL_TRUE; /* assume this */ #if 0 /* this _might_ be needed */ @@ -519,7 +536,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } #endif - /* find first RGB or CI renderbuffer */ + /* find first RGB renderbuffer */ for (i = 0; i < BUFFER_COUNT; i++) { if (fb->Attachment[i].Renderbuffer) { const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; @@ -537,11 +554,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) fb->Visual.samples = rb->NumSamples; break; } - else if (baseFormat == GL_COLOR_INDEX) { - fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS); - fb->Visual.rgbMode = GL_FALSE; - break; - } } } @@ -812,8 +824,12 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) void _mesa_update_framebuffer(GLcontext *ctx) { - struct gl_framebuffer *drawFb = ctx->DrawBuffer; - struct gl_framebuffer *readFb = ctx->ReadBuffer; + struct gl_framebuffer *drawFb; + struct gl_framebuffer *readFb; + + assert(ctx); + drawFb = ctx->DrawBuffer; + readFb = ctx->ReadBuffer; update_framebuffer(ctx, drawFb); if (readFb != drawFb) diff --git a/mesalib/src/mesa/main/framebuffer.h b/mesalib/src/mesa/main/framebuffer.h index ef21dd98e..960513812 100644 --- a/mesalib/src/mesa/main/framebuffer.h +++ b/mesalib/src/mesa/main/framebuffer.h @@ -34,7 +34,11 @@ extern struct gl_framebuffer * _mesa_new_framebuffer(GLcontext *ctx, GLuint name); extern void -_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual); +_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, + const GLvisual *visual); + +extern void +_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name); extern void _mesa_destroy_framebuffer(struct gl_framebuffer *buffer); diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 3f6b03c88..edc440091 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -7,7 +7,6 @@ #include "context.h" #include "enable.h" #include "extensions.h" -#include "fbobject.h" #include "get.h" #include "macros.h" #include "mtypes.h" @@ -132,7 +131,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = ctx->Color.BlendEnabled; + params[0] = (ctx->Color.BlendEnabled & 1); break; case GL_BLEND_DST: params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB); @@ -210,10 +209,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = ctx->Polygon.CullFlag; @@ -254,7 +253,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance); break; case GL_CURRENT_RASTER_INDEX: - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex); + params[0] = FLOAT_TO_BOOLEAN(1.0); break; case GL_CURRENT_RASTER_POSITION: params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]); @@ -270,11 +269,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]); + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]); } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -282,12 +286,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]); + params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]); + params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]); + params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]); } break; case GL_DEPTH_BIAS: @@ -382,7 +391,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - params[0] = !ctx->DrawBuffer->Visual.rgbMode; + params[0] = GL_FALSE; break; case GL_INDEX_OFFSET: params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset); @@ -818,7 +827,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ctx->Transform.RescaleNormals; break; case GL_RGBA_MODE: - params[0] = ctx->DrawBuffer->Visual.rgbMode; + params[0] = GL_TRUE; break; case GL_SCISSOR_BOX: params[0] = INT_TO_BOOLEAN(ctx->Scissor.X); @@ -922,7 +931,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); params[1] = FLOAT_TO_BOOLEAN(matrix[1]); params[2] = FLOAT_TO_BOOLEAN(matrix[2]); @@ -942,7 +958,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1); + } break; case GL_UNPACK_ALIGNMENT: params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment); @@ -1877,7 +1901,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetBooleanv"); @@ -1899,6 +1923,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(ARB_sync, "GetBooleanv"); params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = INT_TO_BOOLEAN(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = INT_TO_BOOLEAN(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -1967,7 +2000,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB); @@ -2045,10 +2078,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag); @@ -2089,7 +2122,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Current.RasterDistance; break; case GL_CURRENT_RASTER_INDEX: - params[0] = ctx->Current.RasterIndex; + params[0] = 1.0; break; case GL_CURRENT_RASTER_POSITION: params[0] = ctx->Current.RasterPos[0]; @@ -2105,11 +2138,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = ctx->Current.RasterTexCoords[texUnit][0]; - params[1] = ctx->Current.RasterTexCoords[texUnit][1]; - params[2] = ctx->Current.RasterTexCoords[texUnit][2]; - params[3] = ctx->Current.RasterTexCoords[texUnit][3]; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = ctx->Current.RasterTexCoords[unit][0]; + params[1] = ctx->Current.RasterTexCoords[unit][1]; + params[2] = ctx->Current.RasterTexCoords[unit][2]; + params[3] = ctx->Current.RasterTexCoords[unit][3]; } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -2117,12 +2155,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; - params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; - params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; - params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; + params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; } break; case GL_DEPTH_BIAS: @@ -2217,7 +2260,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_FLOAT(GL_FALSE); break; case GL_INDEX_OFFSET: params[0] = (GLfloat)(ctx->Pixel.IndexOffset); @@ -2653,7 +2696,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals); break; case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); break; case GL_SCISSOR_BOX: params[0] = (GLfloat)(ctx->Scissor.X); @@ -2757,7 +2800,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = matrix[0]; params[1] = matrix[1]; params[2] = matrix[2]; @@ -2777,7 +2827,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1); + } break; case GL_UNPACK_ALIGNMENT: params[0] = (GLfloat)(ctx->Unpack.Alignment); @@ -3712,7 +3770,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetFloatv"); @@ -3734,6 +3792,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(ARB_sync, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = (GLfloat)(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = (GLfloat)(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = (GLfloat)(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -3802,7 +3869,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.numAuxBuffers; break; case GL_BLEND: - params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB); @@ -3880,10 +3947,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; - params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; - params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; - params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; + params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag); @@ -3924,7 +3991,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Current.RasterDistance); break; case GL_CURRENT_RASTER_INDEX: - params[0] = IROUND(ctx->Current.RasterIndex); + params[0] = IROUND(1.0); break; case GL_CURRENT_RASTER_POSITION: params[0] = IROUND(ctx->Current.RasterPos[0]); @@ -3940,11 +4007,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]); + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]); + params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]); + params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]); + params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]); } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -3952,12 +4024,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]); + params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]); + params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]); + params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]); } break; case GL_DEPTH_BIAS: @@ -4052,7 +4129,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Color.ClearIndex; break; case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT(GL_FALSE); break; case GL_INDEX_OFFSET: params[0] = ctx->Pixel.IndexOffset; @@ -4488,7 +4565,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals); break; case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT(GL_TRUE); break; case GL_SCISSOR_BOX: params[0] = ctx->Scissor.X; @@ -4592,7 +4669,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = IROUND(matrix[0]); params[1] = IROUND(matrix[1]); params[2] = IROUND(matrix[2]); @@ -4612,7 +4696,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = ctx->TextureMatrixStack[unit].Depth + 1; + } break; case GL_UNPACK_ALIGNMENT: params[0] = ctx->Unpack.Alignment; @@ -5547,7 +5639,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + params[0] = ctx->Const.MaxCombinedTextureImageUnits; break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetIntegerv"); @@ -5569,6 +5661,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(ARB_sync, "GetIntegerv"); params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout); break; + case GL_NUM_EXTENSIONS: + params[0] = _mesa_get_extension_count(ctx); + break; + case GL_MAJOR_VERSION: + params[0] = ctx->VersionMajor; + break; + case GL_MINOR_VERSION: + params[0] = ctx->VersionMinor; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } @@ -5638,7 +5739,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers); break; case GL_BLEND: - params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled); + params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1)); break; case GL_BLEND_DST: params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB); @@ -5716,10 +5817,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode); break; case GL_COLOR_WRITEMASK: - params[0] = (GLint64)(ctx->Color.ColorMask[RCOMP] ? 1 : 0); - params[1] = (GLint64)(ctx->Color.ColorMask[GCOMP] ? 1 : 0); - params[2] = (GLint64)(ctx->Color.ColorMask[BCOMP] ? 1 : 0); - params[3] = (GLint64)(ctx->Color.ColorMask[ACOMP] ? 1 : 0); + params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0); + params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0); + params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0); + params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0); break; case GL_CULL_FACE: params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag); @@ -5760,7 +5861,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Current.RasterDistance); break; case GL_CURRENT_RASTER_INDEX: - params[0] = IROUND64(ctx->Current.RasterIndex); + params[0] = IROUND64(1.0); break; case GL_CURRENT_RASTER_POSITION: params[0] = IROUND64(ctx->Current.RasterPos[0]); @@ -5776,11 +5877,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_CURRENT_RASTER_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; - params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]); - params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]); - params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]); - params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]); + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(raster tex coords, unit %u)", unit); + return; + } + params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]); + params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]); + params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]); + params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]); } break; case GL_CURRENT_RASTER_POSITION_VALID: @@ -5788,12 +5894,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_CURRENT_TEXTURE_COORDS: { - const GLuint texUnit = ctx->Texture.CurrentUnit; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(current tex coords, unit %u)", unit); + return; + } FLUSH_CURRENT(ctx, 0); - params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); - params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); - params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); - params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]); + params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]); + params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]); + params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]); } break; case GL_DEPTH_BIAS: @@ -5888,7 +5999,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT64(GL_FALSE); break; case GL_INDEX_OFFSET: params[0] = (GLint64)(ctx->Pixel.IndexOffset); @@ -6324,7 +6435,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals); break; case GL_RGBA_MODE: - params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode); + params[0] = BOOLEAN_TO_INT64(GL_TRUE); break; case GL_SCISSOR_BOX: params[0] = (GLint64)(ctx->Scissor.X); @@ -6428,7 +6539,14 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_TEXTURE_MATRIX: { - const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + const GLfloat *matrix; + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)", + unit); + return; + } + matrix = ctx->TextureMatrixStack[unit].Top->m; params[0] = IROUND64(matrix[0]); params[1] = IROUND64(matrix[1]); params[2] = IROUND64(matrix[2]); @@ -6448,7 +6566,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_TEXTURE_STACK_DEPTH: - params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1); + { + const GLuint unit = ctx->Texture.CurrentUnit; + if (unit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGet(texture stack depth, unit %u)", unit); + return; + } + params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1); + } break; case GL_UNPACK_ALIGNMENT: params[0] = (GLint64)(ctx->Unpack.Alignment); @@ -7383,7 +7509,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); - params[0] = (GLint64)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: CHECK_EXT1(ARB_shader_objects, "GetInteger64v"); @@ -7405,6 +7531,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) CHECK_EXT1(ARB_sync, "GetInteger64v"); params[0] = ctx->Const.MaxServerWaitTimeout; break; + case GL_NUM_EXTENSIONS: + params[0] = (GLint64)(_mesa_get_extension_count(ctx)); + break; + case GL_MAJOR_VERSION: + params[0] = (GLint64)(ctx->VersionMajor); + break; + case GL_MINOR_VERSION: + params[0] = (GLint64)(ctx->VersionMinor); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); } @@ -7434,3 +7569,110 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) params[i] = (GLdouble) values[i]; } +void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + } + params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1)); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + } + params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); + params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); + params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); + params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); + } +} + +void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + } + params[0] = ((ctx->Color.BlendEnabled >> index) & 1); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + } + params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + switch (pname) { + case GL_BLEND: + CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + } + params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1)); + break; + case GL_COLOR_WRITEMASK: + CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + } + params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); + params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); + params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); + params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); + } +} +#endif /* FEATURE_ARB_sync */ + diff --git a/mesalib/src/mesa/main/get.h b/mesalib/src/mesa/main/get.h index 77a9a7d04..cc426fc0f 100644 --- a/mesalib/src/mesa/main/get.h +++ b/mesalib/src/mesa/main/get.h @@ -50,12 +50,24 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ); extern void GLAPIENTRY _mesa_GetInteger64v( GLenum pname, GLint64 *params ); +extern void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ); + +extern void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ); + extern void GLAPIENTRY _mesa_GetPointerv( GLenum pname, GLvoid **params ); extern const GLubyte * GLAPIENTRY _mesa_GetString( GLenum name ); +extern const GLubyte * GLAPIENTRY +_mesa_GetStringi(GLenum name, GLuint index); + extern GLenum GLAPIENTRY _mesa_GetError( void ); diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c index 6599ed969..51dd5f779 100644 --- a/mesalib/src/mesa/main/getstring.c +++ b/mesalib/src/mesa/main/getstring.c @@ -27,90 +27,10 @@ #include "glheader.h" #include "context.h" #include "get.h" -#include "version.h" #include "enums.h" #include "extensions.h" -/** - * Examine enabled GL extensions to determine GL version. - * \return version string - */ -static const char * -compute_version(const GLcontext *ctx) -{ - static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING; - static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; - static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; - static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; - static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING; - static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING; - - const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && - ctx->Extensions.ARB_multitexture && - ctx->Extensions.ARB_texture_border_clamp && - ctx->Extensions.ARB_texture_compression && - ctx->Extensions.ARB_texture_cube_map && - ctx->Extensions.EXT_texture_env_add && - ctx->Extensions.ARB_texture_env_combine && - ctx->Extensions.ARB_texture_env_dot3); - const GLboolean ver_1_4 = (ver_1_3 && - ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_shadow && - ctx->Extensions.ARB_texture_env_crossbar && - ctx->Extensions.ARB_texture_mirrored_repeat && - ctx->Extensions.ARB_window_pos && - ctx->Extensions.EXT_blend_color && - ctx->Extensions.EXT_blend_func_separate && - ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.EXT_blend_subtract && - ctx->Extensions.EXT_fog_coord && - ctx->Extensions.EXT_multi_draw_arrays && - ctx->Extensions.EXT_point_parameters && - ctx->Extensions.EXT_secondary_color && - ctx->Extensions.EXT_stencil_wrap && - ctx->Extensions.EXT_texture_lod_bias && - ctx->Extensions.SGIS_generate_mipmap); - const GLboolean ver_1_5 = (ver_1_4 && - ctx->Extensions.ARB_occlusion_query && - ctx->Extensions.ARB_vertex_buffer_object && - ctx->Extensions.EXT_shadow_funcs); - const GLboolean ver_2_0 = (ver_1_5 && - ctx->Extensions.ARB_draw_buffers && - ctx->Extensions.ARB_point_sprite && - ctx->Extensions.ARB_shader_objects && - ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - ctx->Extensions.ARB_texture_non_power_of_two && - ctx->Extensions.EXT_blend_equation_separate && - - /* Technically, 2.0 requires the functionality - * of the EXT version. Enable 2.0 if either - * extension is available, and assume that a - * driver that only exposes the ATI extension - * will fallback to software when necessary. - */ - (ctx->Extensions.EXT_stencil_two_side - || ctx->Extensions.ATI_separate_stencil)); - const GLboolean ver_2_1 = (ver_2_0 && - ctx->Extensions.ARB_shading_language_120 && - ctx->Extensions.EXT_pixel_buffer_object && - ctx->Extensions.EXT_texture_sRGB); - if (ver_2_1) - return version_2_1; - if (ver_2_0) - return version_2_0; - if (ver_1_5) - return version_1_5; - if (ver_1_4) - return version_1_4; - if (ver_1_3) - return version_1_3; - return version_1_2; -} - - - /** * Query string-valued state. The return value should _not_ be freed by * the caller. @@ -149,7 +69,7 @@ _mesa_GetString( GLenum name ) case GL_RENDERER: return (const GLubyte *) renderer; case GL_VERSION: - return (const GLubyte *) compute_version(ctx); + return (const GLubyte *) ctx->VersionString; case GL_EXTENSIONS: if (!ctx->Extensions.String) ctx->Extensions.String = _mesa_make_extension_string(ctx); @@ -183,6 +103,34 @@ _mesa_GetString( GLenum name ) } +/** + * GL3 + */ +const GLubyte * GLAPIENTRY +_mesa_GetStringi(GLenum name, GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx) + return NULL; + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); + + switch (name) { + case GL_EXTENSIONS: + if (index >= _mesa_get_extension_count(ctx)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index); + return (const GLubyte *) 0; + } + return _mesa_get_enabled_extension(ctx, index); + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); + return (const GLubyte *) 0; + } +} + + + /** * Return pointer-valued state, such as a vertex array pointer. * @@ -242,6 +190,11 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) case GL_SELECTION_BUFFER_POINTER: *params = ctx->Select.Buffer; break; +#if FEATURE_point_size_array + case GL_POINT_SIZE_ARRAY_POINTER_OES: + *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr; + break; +#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" ); return; diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h index 81d4ccf91..77544c88c 100644 --- a/mesalib/src/mesa/main/glheader.h +++ b/mesalib/src/mesa/main/glheader.h @@ -57,6 +57,13 @@ #ifndef GL_FIXED #define GL_FIXED 0x140C +typedef int GLfixed; +typedef int GLclampx; +#endif + + +#ifndef GL_OES_EGL_image +typedef void *GLeglImageOES; #endif diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c index 08c64568c..b624e6eca 100644 --- a/mesalib/src/mesa/main/hash.c +++ b/mesalib/src/mesa/main/hash.c @@ -108,27 +108,23 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table) _mesa_problem(NULL, "In _mesa_DeleteHashTable, found non-freed data"); } - _mesa_free(entry); + free(entry); entry = next; } } _glthread_DESTROY_MUTEX(table->Mutex); _glthread_DESTROY_MUTEX(table->WalkMutex); - _mesa_free(table); + free(table); } /** - * Lookup an entry in the hash table. - * - * \param table the hash table. - * \param key the key. - * - * \return pointer to user's data or NULL if key not in table + * Lookup an entry in the hash table, without locking. + * \sa _mesa_HashLookup */ -void * -_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) +static INLINE void * +_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key) { GLuint pos; const struct HashEntry *entry; @@ -140,7 +136,7 @@ _mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) entry = table->Table[pos]; while (entry) { if (entry->Key == key) { - return entry->Data; + return entry->Data; } entry = entry->Next; } @@ -148,6 +144,25 @@ _mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) } +/** + * Lookup an entry in the hash table. + * + * \param table the hash table. + * \param key the key. + * + * \return pointer to user's data or NULL if key not in table + */ +void * +_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) +{ + void *res; + assert(table); + _glthread_LOCK_MUTEX(table->Mutex); + res = _mesa_HashLookup_unlocked(table, key); + _glthread_UNLOCK_MUTEX(table->Mutex); + return res; +} + /** * Insert a key/pointer pair into the hash table. @@ -191,10 +206,12 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) /* alloc and insert new table entry */ entry = MALLOC_STRUCT(HashEntry); - entry->Key = key; - entry->Data = data; - entry->Next = table->Table[pos]; - table->Table[pos] = entry; + if (entry) { + entry->Key = key; + entry->Data = data; + entry->Next = table->Table[pos]; + table->Table[pos] = entry; + } _glthread_UNLOCK_MUTEX(table->Mutex); } @@ -240,7 +257,7 @@ _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) else { table->Table[pos] = entry->Next; } - _mesa_free(entry); + free(entry); _glthread_UNLOCK_MUTEX(table->Mutex); return; } @@ -277,7 +294,7 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table, for (entry = table->Table[pos]; entry; entry = next) { callback(entry->Key, entry->Data, userData); next = entry->Next; - _mesa_free(entry); + free(entry); } table->Table[pos] = NULL; } @@ -442,7 +459,7 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) GLuint freeStart = 1; GLuint key; for (key = 1; key != maxKey; key++) { - if (_mesa_HashLookup(table, key)) { + if (_mesa_HashLookup_unlocked(table, key)) { /* darn, this key is already in use */ freeCount = 0; freeStart = key+1; diff --git a/mesalib/src/mesa/main/hash.h b/mesalib/src/mesa/main/hash.h index d18db76ab..4f916f9d0 100644 --- a/mesalib/src/mesa/main/hash.h +++ b/mesalib/src/mesa/main/hash.h @@ -39,7 +39,7 @@ extern struct _mesa_HashTable *_mesa_NewHashTable(void); extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table); -extern void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key); +extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data); diff --git a/mesalib/src/mesa/main/histogram.c b/mesalib/src/mesa/main/histogram.c index c7304e8dd..3a65bb192 100644 --- a/mesalib/src/mesa/main/histogram.c +++ b/mesalib/src/mesa/main/histogram.c @@ -29,7 +29,7 @@ #include "context.h" #include "image.h" #include "histogram.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_histogram diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index 139e56a96..dc8d97728 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -33,10 +33,10 @@ #include "glheader.h" #include "colormac.h" #include "context.h" +#include "enums.h" #include "image.h" #include "imports.h" #include "macros.h" -#include "pixel.h" /** @@ -1038,7 +1038,7 @@ _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32], | (p[3] ); p += 4; } - _mesa_free(ptrn); + free(ptrn); } } @@ -1083,7 +1083,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, /* Alloc dest storage */ bytes = ((width + 7) / 8 * height); - buffer = (GLubyte *) _mesa_malloc( bytes ); + buffer = (GLubyte *) malloc( bytes ); if (!buffer) return NULL; @@ -1094,12 +1094,12 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, _mesa_image_address2d(packing, pixels, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); if (!src) { - _mesa_free(buffer); + free(buffer); return NULL; } if ((packing->SkipPixels & 7) == 0) { - _mesa_memcpy( dst, src, width_in_bytes ); + memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); } @@ -1191,7 +1191,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, return; if ((packing->SkipPixels & 7) == 0) { - _mesa_memcpy( dst, src, width_in_bytes ); + memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); } @@ -3228,6 +3228,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || srcFormat == GL_DUDV_ATI); ASSERT(srcType == GL_UNSIGNED_BYTE || @@ -3343,6 +3344,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], aComp = 0; stride = 4; break; + case GL_DU8DV8_ATI: case GL_DUDV_ATI: redIndex = 0; greenIndex = 1; @@ -3351,7 +3353,8 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], stride = 2; break; default: - _mesa_problem(NULL, "bad srcFormat in extract float data"); + _mesa_problem(NULL, "bad srcFormat %s in extract float data", + _mesa_lookup_enum_by_nr(srcFormat)); return; } @@ -3791,7 +3794,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx, if (srcType == CHAN_TYPE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGBA) { - _mesa_memcpy( dest, source, n * 4 * sizeof(GLchan) ); + memcpy( dest, source, n * 4 * sizeof(GLchan) ); return; } else if (srcFormat == GL_RGB) { @@ -3811,7 +3814,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx, } else if (dstFormat == GL_RGB) { if (srcFormat == GL_RGB) { - _mesa_memcpy( dest, source, n * 3 * sizeof(GLchan) ); + memcpy( dest, source, n * 3 * sizeof(GLchan) ); return; } else if (srcFormat == GL_RGBA) { @@ -3831,7 +3834,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx, else if (dstFormat == srcFormat) { GLint comps = _mesa_components_in_format(srcFormat); assert(comps > 0); - _mesa_memcpy( dest, source, n * comps * sizeof(GLchan) ); + memcpy( dest, source, n * comps * sizeof(GLchan) ); return; } } @@ -4378,11 +4381,11 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n, */ if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { - _mesa_memcpy(dest, source, n * sizeof(GLubyte)); + memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { - _mesa_memcpy(dest, source, n * sizeof(GLuint)); + memcpy(dest, source, n * sizeof(GLuint)); } else { /* @@ -4418,7 +4421,7 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n, } break; case GL_UNSIGNED_INT: - _mesa_memcpy(dest, indexes, n * sizeof(GLuint)); + memcpy(dest, indexes, n * sizeof(GLuint)); break; default: _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span"); @@ -4441,7 +4444,7 @@ _mesa_pack_index_span( const GLcontext *ctx, GLuint n, if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) { /* make a copy of input */ - _mesa_memcpy(indexes, source, n * sizeof(GLuint)); + memcpy(indexes, source, n * sizeof(GLuint)); _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); source = indexes; } @@ -4589,14 +4592,14 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { - _mesa_memcpy(dest, source, n * sizeof(GLubyte)); + memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { - _mesa_memcpy(dest, source, n * sizeof(GLuint)); + memcpy(dest, source, n * sizeof(GLuint)); } else { /* @@ -4643,7 +4646,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, } break; case GL_UNSIGNED_INT: - _mesa_memcpy(dest, indexes, n * sizeof(GLuint)); + memcpy(dest, indexes, n * sizeof(GLuint)); break; default: _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span"); @@ -4664,7 +4667,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag) { /* make a copy of input */ - _mesa_memcpy(stencil, source, n * sizeof(GLstencil)); + memcpy(stencil, source, n * sizeof(GLstencil)); _mesa_apply_stencil_transfer_ops(ctx, n, stencil); source = stencil; } @@ -4672,7 +4675,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, switch (dstType) { case GL_UNSIGNED_BYTE: if (sizeof(GLstencil) == 1) { - _mesa_memcpy( dest, source, n ); + memcpy( dest, source, n ); } else { GLubyte *dst = (GLubyte *) dest; @@ -5036,7 +5039,7 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest, ASSERT(n <= MAX_WIDTH); if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - _mesa_memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); + memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); _mesa_scale_and_bias_depth(ctx, n, depthCopy); depthSpan = depthCopy; } @@ -5155,7 +5158,7 @@ _mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest, ASSERT(n <= MAX_WIDTH); if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - _mesa_memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); + memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); _mesa_scale_and_bias_depth(ctx, n, depthCopy); depthVals = depthCopy; } @@ -5163,7 +5166,7 @@ _mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest, if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag) { - _mesa_memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); + memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy); stencilVals = stencilCopy; } @@ -5229,7 +5232,7 @@ _mesa_unpack_image( GLuint dimensions, { GLubyte *destBuffer - = (GLubyte *) _mesa_malloc(bytesPerRow * height * depth); + = (GLubyte *) malloc(bytesPerRow * height * depth); GLubyte *dst; GLint img, row; if (!destBuffer) @@ -5300,7 +5303,7 @@ _mesa_unpack_image( GLuint dimensions, } } else { - _mesa_memcpy(dst, src, bytesPerRow); + memcpy(dst, src, bytesPerRow); } /* byte flipping/swapping */ @@ -5353,7 +5356,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, } } if (useTemp) - _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); + memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); } else { const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; @@ -5369,7 +5372,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, } } if (useTemp) - _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); + memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); } break; case GL_UNSIGNED_SHORT: @@ -5386,7 +5389,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, } } if (useTemp) - _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); + memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); } else { const GLushort (*src2)[4] = (const GLushort (*)[4]) src; @@ -5402,7 +5405,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, } } if (useTemp) - _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); + memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); } break; case GL_FLOAT: @@ -5419,7 +5422,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, } } if (useTemp) - _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); + memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); } else { const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; @@ -5435,7 +5438,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, } } if (useTemp) - _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); + memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); } break; default: @@ -5659,7 +5662,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1, /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = maxValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; + bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX0 > maxValue) { @@ -5669,7 +5672,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1, /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = maxValue; - bias = (*srcX0 < *srcX1) ? -0.5 : 0.5; + bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } @@ -5692,7 +5695,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1, /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */ + bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX1 < minValue) { @@ -5702,7 +5705,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1, /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; + bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } diff --git a/mesalib/src/mesa/main/image.h b/mesalib/src/mesa/main/image.h index 72717d678..9b34be0df 100644 --- a/mesalib/src/mesa/main/image.h +++ b/mesalib/src/mesa/main/image.h @@ -303,7 +303,7 @@ _mesa_clip_drawpixels(const GLcontext *ctx, extern GLboolean _mesa_clip_readpixels(const GLcontext *ctx, - GLint *destX, GLint *destY, + GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *pack); diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index 46ffb929b..1ae085336 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -71,27 +71,6 @@ extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg); /** \name Memory */ /*@{*/ -/** Wrapper around malloc() */ -void * -_mesa_malloc(size_t bytes) -{ - return malloc(bytes); -} - -/** Wrapper around calloc() */ -void * -_mesa_calloc(size_t bytes) -{ - return calloc(1, bytes); -} - -/** Wrapper around free() */ -void -_mesa_free(void *ptr) -{ - free(ptr); -} - /** * Allocate aligned memory. * @@ -118,7 +97,7 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment) ASSERT( alignment > 0 ); - ptr = (uintptr_t) _mesa_malloc(bytes + alignment + sizeof(void *)); + ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *)); if (!ptr) return NULL; @@ -138,8 +117,8 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment) } /** - * Same as _mesa_align_malloc(), but using _mesa_calloc() instead of - * _mesa_malloc() + * Same as _mesa_align_malloc(), but using calloc(1, ) instead of + * malloc() */ void * _mesa_align_calloc(size_t bytes, unsigned long alignment) @@ -167,7 +146,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) ASSERT( alignment > 0 ); - ptr = (uintptr_t) _mesa_calloc(bytes + alignment + sizeof(void *)); + ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *)); if (!ptr) return NULL; @@ -203,7 +182,7 @@ _mesa_align_free(void *ptr) #else void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); void *realAddr = *cubbyHole; - _mesa_free(realAddr); + free(realAddr); #endif /* defined(HAVE_POSIX_MEMALIGN) */ } @@ -221,7 +200,7 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, const size_t copySize = (oldSize < newSize) ? oldSize : newSize; void *newBuf = _mesa_align_malloc(newSize, alignment); if (newBuf && oldBuffer && copySize > 0) { - _mesa_memcpy(newBuf, oldBuffer, copySize); + memcpy(newBuf, oldBuffer, copySize); } if (oldBuffer) _mesa_align_free(oldBuffer); @@ -236,36 +215,14 @@ void * _mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize) { const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = _mesa_malloc(newSize); + void *newBuffer = malloc(newSize); if (newBuffer && oldBuffer && copySize > 0) - _mesa_memcpy(newBuffer, oldBuffer, copySize); + memcpy(newBuffer, oldBuffer, copySize); if (oldBuffer) - _mesa_free(oldBuffer); + free(oldBuffer); return newBuffer; } -/** memcpy wrapper */ -void * -_mesa_memcpy(void *dest, const void *src, size_t n) -{ -#if defined(SUNOS4) - return memcpy((char *) dest, (char *) src, (int) n); -#else - return memcpy(dest, src, n); -#endif -} - -/** Wrapper around memset() */ -void -_mesa_memset( void *dst, int val, size_t n ) -{ -#if defined(SUNOS4) - memset( (char *) dst, (int) val, (int) n ); -#else - memset(dst, val, n); -#endif -} - /** * Fill memory with a constant 16bit word. * \param dst destination pointer. @@ -279,28 +236,6 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) *dst++ = val; } -/** Wrapper around either memset() or bzero() */ -void -_mesa_bzero( void *dst, size_t n ) -{ -#if defined(__FreeBSD__) - bzero( dst, n ); -#else - memset( dst, 0, n ); -#endif -} - -/** Wrapper around memcmp() */ -int -_mesa_memcmp( const void *s1, const void *s2, size_t n ) -{ -#if defined(SUNOS4) - return memcmp( (char *) s1, (char *) s2, (int) n ); -#else - return memcmp(s1, s2, n); -#endif -} - /*@}*/ @@ -460,7 +395,7 @@ _mesa_inv_sqrtf(float n) #if 0 /* not used, see below -BP */ float r3, x3, y3; #endif - union { float f; unsigned int i; } u; + fi_type u; unsigned int magic; /* @@ -629,11 +564,15 @@ _mesa_ffsll(int64_t val) unsigned int _mesa_bitcount(unsigned int n) { +#if defined(__GNUC__) + return __builtin_popcount(n); +#else unsigned int bits; for (bits = 0; n > 0; n = n >> 1) { bits += (n & 1); } return bits; +#endif } @@ -645,10 +584,10 @@ _mesa_bitcount(unsigned int n) GLhalfARB _mesa_float_to_half(float val) { - const int flt = *((int *) (void *) &val); - const int flt_m = flt & 0x7fffff; - const int flt_e = (flt >> 23) & 0xff; - const int flt_s = (flt >> 31) & 0x1; + const fi_type fi = {val}; + const int flt_m = fi.i & 0x7fffff; + const int flt_e = (fi.i >> 23) & 0xff; + const int flt_s = (fi.i >> 31) & 0x1; int s, e, m = 0; GLhalfARB result; @@ -735,7 +674,8 @@ _mesa_half_to_float(GLhalfARB val) const int m = val & 0x3ff; const int e = (val >> 10) & 0x1f; const int s = (val >> 15) & 0x1; - int flt_m, flt_e, flt_s, flt; + int flt_m, flt_e, flt_s; + fi_type fi; float result; /* sign bit */ @@ -770,8 +710,8 @@ _mesa_half_to_float(GLhalfARB val) flt_m = m << 13; } - flt = (flt_s << 31) | (flt_e << 23) | flt_m; - result = *((float *) (void *) &flt); + fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; + result = fi.f; return result; } @@ -836,67 +776,18 @@ _mesa_getenv( const char *var ) /** \name String */ /*@{*/ -/** Wrapper around strstr() */ -char * -_mesa_strstr( const char *haystack, const char *needle ) -{ - return strstr(haystack, needle); -} - -/** Wrapper around strncat() */ -char * -_mesa_strncat( char *dest, const char *src, size_t n ) -{ - return strncat(dest, src, n); -} - -/** Wrapper around strcpy() */ -char * -_mesa_strcpy( char *dest, const char *src ) -{ - return strcpy(dest, src); -} - -/** Wrapper around strncpy() */ -char * -_mesa_strncpy( char *dest, const char *src, size_t n ) -{ - return strncpy(dest, src, n); -} - -/** Wrapper around strlen() */ -size_t -_mesa_strlen( const char *s ) -{ - return strlen(s); -} - -/** Wrapper around strcmp() */ -int -_mesa_strcmp( const char *s1, const char *s2 ) -{ - return strcmp(s1, s2); -} - -/** Wrapper around strncmp() */ -int -_mesa_strncmp( const char *s1, const char *s2, size_t n ) -{ - return strncmp(s1, s2, n); -} - /** - * Implemented using _mesa_malloc() and _mesa_strcpy. + * Implemented using malloc() and strcpy. * Note that NULL is handled accordingly. */ char * _mesa_strdup( const char *s ) { if (s) { - size_t l = _mesa_strlen(s); - char *s2 = (char *) _mesa_malloc(l + 1); + size_t l = strlen(s); + char *s2 = (char *) malloc(l + 1); if (s2) - _mesa_strcpy(s2, s); + strcpy(s2, s); return s2; } else { @@ -904,25 +795,20 @@ _mesa_strdup( const char *s ) } } -/** Wrapper around atoi() */ -int -_mesa_atoi(const char *s) -{ - return atoi(s); -} - -/** Wrapper around strtod() */ -double -_mesa_strtod( const char *s, char **end ) +/** Wrapper around strtof() */ +float +_mesa_strtof( const char *s, char **end ) { #ifdef _GNU_SOURCE static locale_t loc = NULL; if (!loc) { loc = newlocale(LC_CTYPE_MASK, "C", NULL); } - return strtod_l(s, end, loc); + return strtof_l(s, end, loc); +#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600) + return strtof(s, end); #else - return strtod(s, end); + return (float)strtod(s, end); #endif } @@ -943,22 +829,6 @@ _mesa_str_checksum(const char *str) /*@}*/ -/**********************************************************************/ -/** \name I/O */ -/*@{*/ - -/** Wrapper around vsprintf() */ -int -_mesa_sprintf( char *str, const char *fmt, ... ) -{ - int r; - va_list args; - va_start( args, fmt ); - r = vsprintf( str, fmt, args ); - va_end( args ); - return r; -} - /** Wrapper around vsnprintf() */ int _mesa_snprintf( char *str, size_t size, const char *fmt, ... ) @@ -971,38 +841,6 @@ _mesa_snprintf( char *str, size_t size, const char *fmt, ... ) return r; } -/** Wrapper around printf(), using vsprintf() for the formatting. */ -void -_mesa_printf( const char *fmtString, ... ) -{ - va_list args; - va_start( args, fmtString ); - vfprintf(stderr, fmtString, args); - va_end( args ); -} - -/** Wrapper around fprintf(), using vsprintf() for the formatting. */ -void -_mesa_fprintf( FILE *f, const char *fmtString, ... ) -{ - char s[MAXSTRING]; - va_list args; - va_start( args, fmtString ); - vsnprintf(s, MAXSTRING, fmtString, args); - va_end( args ); - fprintf(f, "%s", s); -} - - -/** Wrapper around vsprintf() */ -int -_mesa_vsprintf( char *str, const char *fmt, va_list args ) -{ - return vsprintf( str, fmt, args ); -} - -/*@}*/ - /**********************************************************************/ /** \name Diagnostics */ @@ -1026,7 +864,7 @@ output_if_debug(const char *prefixString, const char *outputString, * set *to any value*. */ #ifdef DEBUG - debug = (env != NULL && _mesa_atoi(env) == 0) ? 0 : 1; + debug = (env != NULL && atoi(env) == 0) ? 0 : 1; #else debug = (env != NULL) ? 1 : 0; #endif @@ -1172,7 +1010,7 @@ _mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... ) const char *debugEnv = _mesa_getenv("MESA_DEBUG"); #ifdef DEBUG - if (debugEnv && _mesa_strstr(debugEnv, "silent")) + if (debugEnv && strstr(debugEnv, "silent")) debug = GL_FALSE; else debug = GL_TRUE; @@ -1234,13 +1072,3 @@ _mesa_debug( const GLcontext *ctx, const char *fmtString, ... ) } /*@}*/ - - -/** - * Wrapper for exit(). - */ -void -_mesa_exit( int status ) -{ - exit(status); -} diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index 7d4012a85..d28f4ad12 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -50,31 +50,15 @@ extern "C" { /*@{*/ /** Allocate \p BYTES bytes */ -#define MALLOC(BYTES) _mesa_malloc(BYTES) +#define MALLOC(BYTES) malloc(BYTES) /** Allocate and zero \p BYTES bytes */ -#define CALLOC(BYTES) _mesa_calloc(BYTES) +#define CALLOC(BYTES) calloc(1, BYTES) /** Allocate a structure of type \p T */ -#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T)) +#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) /** Allocate and zero a structure of type \p T */ -#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T)) +#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) /** Free memory */ -#define FREE(PTR) _mesa_free(PTR) - -/** Allocate \p BYTES aligned at \p N bytes */ -#define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N) -/** Allocate and zero \p BYTES bytes aligned at \p N bytes */ -#define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N) -/** Allocate a structure of type \p T aligned at \p N bytes */ -#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N) -/** Allocate and zero a structure of type \p T aligned at \p N bytes */ -#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N) -/** Free aligned memory */ -#define ALIGN_FREE(PTR) _mesa_align_free(PTR) - -/** Copy \p BYTES bytes from \p SRC into \p DST */ -#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES) -/** Set \p N bytes in \p DST to \p VAL */ -#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N) +#define FREE(PTR) free(PTR) /*@}*/ @@ -256,9 +240,7 @@ static INLINE int GET_FLOAT_BITS( float x ) /*** *** IROUND: return (as an integer) float rounded to nearest integer ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \ - (!(defined(__BEOS__) || defined(__HAIKU__)) || \ - (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))) +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) static INLINE int iround(float f) { int r; @@ -405,6 +387,60 @@ _mesa_is_pow_two(int x) return !(x & (x - 1)); } +/** + * Round given integer to next higer power of two + * If X is zero result is undefined. + * + * Source for the fallback implementation is + * Sean Eron Anderson's webpage "Bit Twiddling Hacks" + * http://graphics.stanford.edu/~seander/bithacks.html + * + * When using builtin function have to do some work + * for case when passed values 1 to prevent hiting + * undefined result from __builtin_clz. Undefined + * results would be different depending on optimization + * level used for build. + */ +static INLINE int32_t +_mesa_next_pow_two_32(uint32_t x) +{ +#ifdef __GNUC__ + uint32_t y = (x != 1); + return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); +#else + x--; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + x |= x >> 8; + x |= x >> 16; + x++; + return x; +#endif +} + +static INLINE int64_t +_mesa_next_pow_two_64(uint64_t x) +{ +#ifdef __GNUC__ + uint64_t y = (x != 1); + if (sizeof(x) == sizeof(long)) + return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); + else + return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); +#else + x--; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + x |= x >> 8; + x |= x >> 16; + x |= x >> 32; + x++; + return x; +#endif +} + /*** *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] @@ -458,15 +494,6 @@ _mesa_little_endian(void) * Functions */ -extern void * -_mesa_malloc( size_t bytes ); - -extern void * -_mesa_calloc( size_t bytes ); - -extern void -_mesa_free( void *ptr ); - extern void * _mesa_align_malloc( size_t bytes, unsigned long alignment ); @@ -489,21 +516,9 @@ _mesa_exec_free( void *addr ); extern void * _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); -extern void * -_mesa_memcpy( void *dest, const void *src, size_t n ); - -extern void -_mesa_memset( void *dst, int val, size_t n ); - extern void _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); -extern void -_mesa_bzero( void *dst, size_t n ); - -extern int -_mesa_memcmp( const void *s1, const void *s2, size_t n ); - extern double _mesa_sin(double a); @@ -557,55 +572,18 @@ _mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, extern char * _mesa_getenv( const char *var ); -extern char * -_mesa_strstr( const char *haystack, const char *needle ); - -extern char * -_mesa_strncat( char *dest, const char *src, size_t n ); - -extern char * -_mesa_strcpy( char *dest, const char *src ); - -extern char * -_mesa_strncpy( char *dest, const char *src, size_t n ); - -extern size_t -_mesa_strlen( const char *s ); - -extern int -_mesa_strcmp( const char *s1, const char *s2 ); - -extern int -_mesa_strncmp( const char *s1, const char *s2, size_t n ); - extern char * _mesa_strdup( const char *s ); -extern int -_mesa_atoi( const char *s ); - -extern double -_mesa_strtod( const char *s, char **end ); +extern float +_mesa_strtof( const char *s, char **end ); extern unsigned int _mesa_str_checksum(const char *str); -extern int -_mesa_sprintf( char *str, const char *fmt, ... ); - extern int _mesa_snprintf( char *str, size_t size, const char *fmt, ... ); -extern void -_mesa_printf( const char *fmtString, ... ); - -extern void -_mesa_fprintf( FILE *f, const char *fmtString, ... ); - -extern int -_mesa_vsprintf( char *str, const char *fmt, va_list args ); - - extern void _mesa_warning( __GLcontext *gc, const char *fmtString, ... ); @@ -618,10 +596,6 @@ _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ); extern void _mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ); -extern void -_mesa_exit( int status ); - - #ifdef __cplusplus } #endif diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c index 654faa5c7..19dc96892 100644 --- a/mesalib/src/mesa/main/light.c +++ b/mesalib/src/mesa/main/light.c @@ -1093,31 +1093,22 @@ _mesa_update_lighting( GLcontext *ctx ) * FLUSH_UPDATE_CURRENT, as when any outstanding material changes * are flushed, they will update the derived state at that time. */ - if (ctx->Visual.rgbMode) { - if (ctx->Light.Model.TwoSide) - _mesa_update_material( ctx, - MAT_BIT_FRONT_EMISSION | - MAT_BIT_FRONT_AMBIENT | - MAT_BIT_FRONT_DIFFUSE | - MAT_BIT_FRONT_SPECULAR | - MAT_BIT_BACK_EMISSION | - MAT_BIT_BACK_AMBIENT | - MAT_BIT_BACK_DIFFUSE | - MAT_BIT_BACK_SPECULAR); - else - _mesa_update_material( ctx, - MAT_BIT_FRONT_EMISSION | - MAT_BIT_FRONT_AMBIENT | - MAT_BIT_FRONT_DIFFUSE | - MAT_BIT_FRONT_SPECULAR); - } - else { - static const GLfloat ci[3] = { .30F, .59F, .11F }; - foreach(light, &ctx->Light.EnabledList) { - light->_dli = DOT3(ci, light->Diffuse); - light->_sli = DOT3(ci, light->Specular); - } - } + if (ctx->Light.Model.TwoSide) + _mesa_update_material(ctx, + MAT_BIT_FRONT_EMISSION | + MAT_BIT_FRONT_AMBIENT | + MAT_BIT_FRONT_DIFFUSE | + MAT_BIT_FRONT_SPECULAR | + MAT_BIT_BACK_EMISSION | + MAT_BIT_BACK_AMBIENT | + MAT_BIT_BACK_DIFFUSE | + MAT_BIT_BACK_SPECULAR); + else + _mesa_update_material(ctx, + MAT_BIT_FRONT_EMISSION | + MAT_BIT_FRONT_AMBIENT | + MAT_BIT_FRONT_DIFFUSE | + MAT_BIT_FRONT_SPECULAR); } @@ -1433,7 +1424,7 @@ _mesa_free_lighting_data( GLcontext *ctx ) /* Free lighting shininess exponentiation table */ foreach_s( s, tmps, ctx->_ShineTabList ) { - _mesa_free( s ); + free( s ); } - _mesa_free( ctx->_ShineTabList ); + free( ctx->_ShineTabList ); } diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c index 81d0d33ab..cc63a759e 100644 --- a/mesalib/src/mesa/main/lines.c +++ b/mesalib/src/mesa/main/lines.c @@ -25,10 +25,8 @@ #include "glheader.h" #include "context.h" -#include "depth.h" #include "lines.h" #include "macros.h" -#include "texstate.h" #include "mtypes.h" diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h index 3d9a1aba9..a8624574d 100644 --- a/mesalib/src/mesa/main/macros.h +++ b/mesalib/src/mesa/main/macros.h @@ -83,14 +83,14 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; /** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ -#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0)) +#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) /** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ -#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)) +#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) /** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ /* causes overflow: @@ -202,17 +202,12 @@ do { \ #endif /** - * Copy a 4-element float vector (avoid using FPU registers) - * XXX Could use two 64-bit moves on 64-bit systems + * Copy a 4-element float vector + * memcpy seems to be most efficient */ #define COPY_4FV( DST, SRC ) \ do { \ - const GLuint *_s = (const GLuint *) (SRC); \ - GLuint *_d = (GLuint *) (DST); \ - _d[0] = _s[0]; \ - _d[1] = _s[1]; \ - _d[2] = _s[2]; \ - _d[3] = _s[3]; \ + memcpy(DST, SRC, sizeof(GLfloat) * 4); \ } while (0) /** Copy \p SZ elements into a 4-element vector */ @@ -631,12 +626,6 @@ do { \ /** Clamp X to [MIN,MAX] */ #define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) -/** Assign X to CLAMP(X, MIN, MAX) */ -#define CLAMP_SELF(x, mn, mx) \ - ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) ) - - - /** Minimum of two values: */ #define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) diff --git a/mesalib/src/mesa/main/matrix.c b/mesalib/src/mesa/main/matrix.c index ebc3cbd59..4b8c00b5b 100644 --- a/mesalib/src/mesa/main/matrix.c +++ b/mesalib/src/mesa/main/matrix.c @@ -322,7 +322,7 @@ _mesa_LoadIdentity( void ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLoadIdentity()"); + _mesa_debug(ctx, "glLoadIdentity()\n"); _math_matrix_set_identity( ctx->CurrentStack->Top ); ctx->NewState |= ctx->CurrentStack->DirtyFlag; @@ -726,10 +726,10 @@ void _mesa_init_matrix( GLcontext * ctx ) _NEW_PROJECTION); init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH, _NEW_COLOR_MATRIX); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) + for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, _NEW_TEXTURE_MATRIX); - for (i = 0; i < MAX_PROGRAM_MATRICES; i++) + for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) init_matrix_stack(&ctx->ProgramMatrixStack[i], MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); ctx->CurrentStack = &ctx->ModelviewMatrixStack; @@ -754,9 +754,9 @@ void _mesa_free_matrix_data( GLcontext *ctx ) free_matrix_stack(&ctx->ModelviewMatrixStack); free_matrix_stack(&ctx->ProjectionMatrixStack); free_matrix_stack(&ctx->ColorMatrixStack); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) + for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) free_matrix_stack(&ctx->TextureMatrixStack[i]); - for (i = 0; i < MAX_PROGRAM_MATRICES; i++) + for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) free_matrix_stack(&ctx->ProgramMatrixStack[i]); /* combined Modelview*Projection matrix */ _math_matrix_dtr( &ctx->_ModelProjectMatrix ); diff --git a/mesalib/src/mesa/main/mfeatures.h b/mesalib/src/mesa/main/mfeatures.h index 4e68bc15d..cb96c4d1d 100644 --- a/mesalib/src/mesa/main/mfeatures.h +++ b/mesalib/src/mesa/main/mfeatures.h @@ -116,11 +116,14 @@ #define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL #define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL +#define FEATURE_APPLE_object_purgeable _HAVE_FULL_GL #define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_NV_fence _HAVE_FULL_GL #define FEATURE_NV_fragment_program _HAVE_FULL_GL #define FEATURE_NV_vertex_program _HAVE_FULL_GL +#define FEATURE_OES_EGL_image _HAVE_FULL_GL + #endif /* FEATURES_H */ diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index 7350c7a3d..51f7edfab 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -30,7 +30,6 @@ #include "imports.h" #include "formats.h" #include "mipmap.h" -#include "texcompress.h" #include "teximage.h" #include "texstore.h" #include "image.h" @@ -980,9 +979,11 @@ make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, if (border) { /* copy left-most pixel from source */ - MEMCPY(dstPtr, srcPtr, bpt); + assert(dstPtr); + assert(srcPtr); + memcpy(dstPtr, srcPtr, bpt); /* copy right-most pixel from source */ - MEMCPY(dstPtr + (dstWidth - 1) * bpt, + memcpy(dstPtr + (dstWidth - 1) * bpt, srcPtr + (srcWidth - 1) * bpt, bpt); } @@ -1026,15 +1027,17 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, if (border > 0) { /* fill in dest border */ /* lower-left border pixel */ - MEMCPY(dstPtr, srcPtr, bpt); + assert(dstPtr); + assert(srcPtr); + memcpy(dstPtr, srcPtr, bpt); /* lower-right border pixel */ - MEMCPY(dstPtr + (dstWidth - 1) * bpt, + memcpy(dstPtr + (dstWidth - 1) * bpt, srcPtr + (srcWidth - 1) * bpt, bpt); /* upper-left border pixel */ - MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt, + memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); /* upper-right border pixel */ - MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, + memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); /* lower border */ do_row(datatype, comps, srcWidthNB, @@ -1051,9 +1054,9 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, if (srcHeight == dstHeight) { /* copy border pixel from src to dst */ for (row = 1; row < srcHeight; row++) { - MEMCPY(dstPtr + dstWidth * row * bpt, + memcpy(dstPtr + dstWidth * row * bpt, srcPtr + srcWidth * row * bpt, bpt); - MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, + memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); } } @@ -1116,7 +1119,7 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, */ /* - _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n", + printf("mip3d %d x %d x %d -> %d x %d x %d\n", srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); */ @@ -1175,28 +1178,28 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, /* do border along [img][row=0][col=0] */ src = srcPtr + (img + 1) * bytesPerSrcImage; dst = dstPtr + (img + 1) * bytesPerDstImage; - MEMCPY(dst, src, bpt); + memcpy(dst, src, bpt); /* do border along [img][row=dstHeight-1][col=0] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage + (srcHeight - 1) * bytesPerSrcRow; dst = dstPtr + (img + 1) * bytesPerDstImage + (dstHeight - 1) * bytesPerDstRow; - MEMCPY(dst, src, bpt); + memcpy(dst, src, bpt); /* do border along [img][row=0][col=dstWidth-1] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage + (srcWidth - 1) * bpt; dst = dstPtr + (img + 1) * bytesPerDstImage + (dstWidth - 1) * bpt; - MEMCPY(dst, src, bpt); + memcpy(dst, src, bpt); /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage + (bytesPerSrcImage - bpt); dst = dstPtr + (img + 1) * bytesPerDstImage + (bytesPerDstImage - bpt); - MEMCPY(dst, src, bpt); + memcpy(dst, src, bpt); } } else { @@ -1266,9 +1269,11 @@ make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, if (border) { /* copy left-most pixel from source */ - MEMCPY(dstPtr, srcPtr, bpt); + assert(dstPtr); + assert(srcPtr); + memcpy(dstPtr, srcPtr, bpt); /* copy right-most pixel from source */ - MEMCPY(dstPtr + (dstWidth - 1) * bpt, + memcpy(dstPtr + (dstWidth - 1) * bpt, srcPtr + (srcWidth - 1) * bpt, bpt); } @@ -1320,15 +1325,17 @@ make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, if (border > 0) { /* fill in dest border */ /* lower-left border pixel */ - MEMCPY(dstPtr, srcPtr, bpt); + assert(dstPtr); + assert(srcPtr); + memcpy(dstPtr, srcPtr, bpt); /* lower-right border pixel */ - MEMCPY(dstPtr + (dstWidth - 1) * bpt, + memcpy(dstPtr + (dstWidth - 1) * bpt, srcPtr + (srcWidth - 1) * bpt, bpt); /* upper-left border pixel */ - MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt, + memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); /* upper-right border pixel */ - MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, + memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); /* lower border */ do_row(datatype, comps, srcWidthNB, @@ -1345,9 +1352,9 @@ make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, if (srcHeight == dstHeight) { /* copy border pixel from src to dst */ for (row = 1; row < srcHeight; row++) { - MEMCPY(dstPtr + dstWidth * row * bpt, + memcpy(dstPtr + dstWidth * row * bpt, srcPtr + srcWidth * row * bpt, bpt); - MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, + memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); } } @@ -1538,15 +1545,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE) * srcImage->Width * srcImage->Height * srcImage->Depth + 20; /* 20 extra bytes, just be safe when calling last FetchTexel */ - srcData = (GLubyte *) _mesa_malloc(size); + srcData = (GLubyte *) malloc(size); if (!srcData) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); return; } - dstData = (GLubyte *) _mesa_malloc(size / 2); /* 1/4 would probably be OK */ + dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */ if (!dstData) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - _mesa_free((void *) srcData); + free((void *) srcData); return; } @@ -1591,8 +1598,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, if (!nextLevel) { /* all done */ if (_mesa_is_format_compressed(srcImage->TexFormat)) { - _mesa_free((void *) srcData); - _mesa_free(dstData); + free((void *) srcData); + free(dstData); } return; } diff --git a/mesalib/src/mesa/main/mm.c b/mesalib/src/mesa/main/mm.c index d430bcdb8..3ef38e94b 100644 --- a/mesalib/src/mesa/main/mm.c +++ b/mesalib/src/mesa/main/mm.c @@ -60,13 +60,13 @@ mmInit(unsigned ofs, unsigned size) if (!size) return NULL; - heap = (struct mem_block *) _mesa_calloc(sizeof(struct mem_block)); + heap = (struct mem_block *) calloc(1, sizeof(struct mem_block)); if (!heap) return NULL; - block = (struct mem_block *) _mesa_calloc(sizeof(struct mem_block)); + block = (struct mem_block *) calloc(1, sizeof(struct mem_block)); if (!block) { - _mesa_free(heap); + free(heap); return NULL; } @@ -98,7 +98,7 @@ SliceBlock(struct mem_block *p, /* break left [p, newblock, p->next], then p = newblock */ if (startofs > p->ofs) { - newblock = (struct mem_block*) _mesa_calloc(sizeof(struct mem_block)); + newblock = (struct mem_block*) calloc(1, sizeof(struct mem_block)); if (!newblock) return NULL; newblock->ofs = startofs; @@ -122,7 +122,7 @@ SliceBlock(struct mem_block *p, /* break right, also [p, newblock, p->next] */ if (size < p->size) { - newblock = (struct mem_block*) _mesa_calloc(sizeof(struct mem_block)); + newblock = (struct mem_block*) calloc(1, sizeof(struct mem_block)); if (!newblock) return NULL; newblock->ofs = startofs + size; @@ -225,7 +225,7 @@ Join2Blocks(struct mem_block *p) q->next_free->prev_free = q->prev_free; q->prev_free->next_free = q->next_free; - _mesa_free(q); + free(q); return 1; } return 0; @@ -270,9 +270,9 @@ mmDestroy(struct mem_block *heap) for (p = heap->next; p != heap; ) { struct mem_block *next = p->next; - _mesa_free(p); + free(p); p = next; } - _mesa_free(heap); + free(heap); } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index cde2f5fe0..9d9b475dd 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -564,7 +564,7 @@ struct gl_colorbuffer_attrib GLclampf ClearColor[4]; /**< Color to use for glClear */ GLuint IndexMask; /**< Color index write mask */ - GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ @@ -581,7 +581,7 @@ struct gl_colorbuffer_attrib * \name Blending */ /*@{*/ - GLboolean BlendEnabled; /**< Blending enabled flag */ + GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ GLenum BlendSrcRGB; /**< Blending source operator */ GLenum BlendDstRGB; /**< Blending destination operator */ GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */ @@ -630,8 +630,7 @@ struct gl_current_attrib GLfloat RasterDistance; GLfloat RasterColor[4]; GLfloat RasterSecondaryColor[4]; - GLfloat RasterIndex; - GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4]; + GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; GLboolean RasterPosValid; /*@}*/ }; @@ -963,7 +962,7 @@ struct gl_point_attrib GLfloat Threshold; /**< GL_EXT_point_parameters */ GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ - GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */ + GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ }; @@ -1217,7 +1216,11 @@ struct gl_texture_object GLuint Name; /**< the user-visible texture object ID */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ GLfloat Priority; /**< in [0,1] */ - GLfloat BorderColor[4]; /**< unclamped */ + union { + GLfloat f[4]; + GLuint ui[4]; + GLint i[4]; + } BorderColor; /**< Interpreted according to texture format */ GLenum WrapS; /**< S-axis texture image wrap mode */ GLenum WrapT; /**< T-axis texture image wrap mode */ GLenum WrapR; /**< R-axis texture image wrap mode */ @@ -1241,6 +1244,7 @@ struct gl_texture_object GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLboolean _Complete; /**< Is texture object complete? */ GLboolean _RenderToTexture; /**< Any rendering to this texture? */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -1357,7 +1361,7 @@ struct gl_texture_unit struct gl_texture_attrib { GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ - struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; + struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; @@ -1422,6 +1426,7 @@ struct gl_viewport_attrib */ struct gl_buffer_object { + _glthread_Mutex Mutex; GLint RefCount; GLuint Name; GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ @@ -1435,6 +1440,7 @@ struct gl_buffer_object GLsizeiptr Length; /**< Mapped length */ /*@}*/ GLboolean Written; /**< Ever written to? (for debugging) */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ }; @@ -1758,6 +1764,8 @@ struct gl_fragment_program struct gl_program Base; /**< base class */ GLenum FogOption; GLboolean UsesKill; /**< shader uses KIL instruction */ + GLboolean OriginUpperLeft; + GLboolean PixelCenterInteger; }; @@ -1899,6 +1907,10 @@ struct gl_query_state struct _mesa_HashTable *QueryObjects; struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ + + /** GL_NV_conditional_render */ + struct gl_query_object *CondRenderQuery; + GLenum CondRenderMode; }; @@ -2094,6 +2106,7 @@ struct gl_renderbuffer GLuint Name; GLint RefCount; GLuint Width, Height; + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLenum InternalFormat; /**< The user-specified format */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or @@ -2319,6 +2332,7 @@ struct gl_constants GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; GLuint MaxVertexTextureImageUnits; + GLuint MaxCombinedTextureImageUnits; GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ @@ -2386,11 +2400,13 @@ struct gl_extensions GLboolean ARB_depth_clamp; GLboolean ARB_draw_buffers; GLboolean ARB_draw_elements_base_vertex; + GLboolean ARB_fragment_coord_conventions; GLboolean ARB_fragment_program; GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_framebuffer_object; GLboolean ARB_half_float_pixel; + GLboolean ARB_half_float_vertex; GLboolean ARB_imaging; GLboolean ARB_map_buffer_range; GLboolean ARB_multisample; @@ -2433,6 +2449,7 @@ struct gl_extensions GLboolean EXT_compiled_vertex_array; GLboolean EXT_copy_texture; GLboolean EXT_depth_bounds_test; + GLboolean EXT_draw_buffers2; GLboolean EXT_draw_range_elements; GLboolean EXT_fog_coord; GLboolean EXT_framebuffer_blit; @@ -2459,6 +2476,7 @@ struct gl_extensions GLboolean EXT_texture; GLboolean EXT_texture_object; GLboolean EXT_texture3D; + GLboolean EXT_texture_array; GLboolean EXT_texture_compression_s3tc; GLboolean EXT_texture_env_add; GLboolean EXT_texture_env_combine; @@ -2476,6 +2494,7 @@ struct gl_extensions GLboolean APPLE_client_storage; GLboolean APPLE_packed_pixels; GLboolean APPLE_vertex_array_object; + GLboolean APPLE_object_purgeable; GLboolean ATI_envmap_bumpmap; GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; @@ -2490,6 +2509,7 @@ struct gl_extensions GLboolean MESA_texture_array; GLboolean MESA_texture_signed_rgba; GLboolean NV_blend_square; + GLboolean NV_conditional_render; GLboolean NV_fragment_program; GLboolean NV_fragment_program_option; GLboolean NV_light_max_exponent; @@ -2508,8 +2528,13 @@ struct gl_extensions GLboolean SGIS_texture_lod; GLboolean TDFX_texture_compression_FXT1; GLboolean S3_s3tc; +#if FEATURE_OES_draw_texture + GLboolean OES_draw_texture; +#endif /* FEATURE_OES_draw_texture */ /** The extension string */ const GLubyte *String; + /** Number of supported extensions */ + GLuint Count; }; @@ -2851,6 +2876,10 @@ struct __GLcontextRec /** Extension information */ struct gl_extensions Extensions; + /** Version info */ + GLuint VersionMajor, VersionMinor; + char *VersionString; + /** \name State attribute stack (for glPush/PopAttrib) */ /*@{*/ GLuint AttribStackDepth; diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c index 3820ebd88..675e933ca 100644 --- a/mesalib/src/mesa/main/pixel.c +++ b/mesalib/src/mesa/main/pixel.c @@ -32,11 +32,10 @@ #include "bufferobj.h" #include "colormac.h" #include "context.h" -#include "image.h" #include "macros.h" #include "pixel.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_pixel_transfer @@ -151,13 +150,17 @@ validate_pbo_access(GLcontext *ctx, struct gl_pixelstore_attrib *pack, GLboolean ok; /* Note, need to use DefaultPacking and Unpack's buffer object */ - ctx->DefaultPacking.BufferObj = pack->BufferObj; + _mesa_reference_buffer_object(ctx, + &ctx->DefaultPacking.BufferObj, + pack->BufferObj); ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, format, type, ptr); /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; + _mesa_reference_buffer_object(ctx, + &ctx->DefaultPacking.BufferObj, + ctx->Shared->NullBufferObj); if (!ok) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -359,7 +362,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) } } else { - MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat)); + memcpy(values, pm->Map, mapsize * sizeof(GLfloat)); } _mesa_unmap_pbo_dest(ctx, &ctx->Pack); @@ -398,7 +401,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) if (map == GL_PIXEL_MAP_S_TO_S) { /* special case */ - MEMCPY(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); + memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); } else { for (i = 0; i < mapsize; i++) { @@ -424,7 +427,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)"); return; } - mapsize = pm ? pm->Size : 0; + mapsize = pm->Size; if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { diff --git a/mesalib/src/mesa/main/pixelstore.c b/mesalib/src/mesa/main/pixelstore.c index 6a641f83f..ec585ef0c 100644 --- a/mesalib/src/mesa/main/pixelstore.c +++ b/mesalib/src/mesa/main/pixelstore.c @@ -30,10 +30,7 @@ #include "glheader.h" #include "bufferobj.h" -#include "colormac.h" #include "context.h" -#include "image.h" -#include "macros.h" #include "pixelstore.h" #include "mtypes.h" diff --git a/mesalib/src/mesa/main/points.c b/mesalib/src/mesa/main/points.c index dcaeccd90..eab9d13d6 100644 --- a/mesalib/src/mesa/main/points.c +++ b/mesalib/src/mesa/main/points.c @@ -32,7 +32,6 @@ #include "context.h" #include "macros.h" #include "points.h" -#include "texstate.h" #include "mtypes.h" @@ -267,7 +266,7 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) { ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */ } } diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c index 376a87a39..30e4a606b 100644 --- a/mesalib/src/mesa/main/polygon.c +++ b/mesalib/src/mesa/main/polygon.c @@ -34,7 +34,6 @@ #include "context.h" #include "image.h" #include "enums.h" -#include "macros.h" #include "polygon.h" #include "mtypes.h" @@ -316,7 +315,7 @@ void _mesa_init_polygon( GLcontext * ctx ) /* Polygon Stipple group */ - MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); + memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); } /*@}*/ diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index f6eb4ee7e..e14511a38 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -29,7 +29,7 @@ #include "imports.h" #include "queryobj.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_queryobj @@ -114,19 +114,10 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q) static void _mesa_delete_query(GLcontext *ctx, struct gl_query_object *q) { - _mesa_free(q); + free(q); } -static struct gl_query_object * -lookup_query_object(GLcontext *ctx, GLuint id) -{ - return (struct gl_query_object *) - _mesa_HashLookup(ctx->Query.QueryObjects, id); -} - - - void _mesa_init_query_object_functions(struct dd_function_table *driver) { @@ -196,7 +187,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) for (i = 0; i < n; i++) { if (ids[i] > 0) { - struct gl_query_object *q = lookup_query_object(ctx, ids[i]); + struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]); if (q) { ASSERT(!q->Active); /* should be caught earlier */ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]); @@ -213,7 +204,7 @@ _mesa_IsQueryARB(GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (id && lookup_query_object(ctx, id)) + if (id && _mesa_lookup_query_object(ctx, id)) return GL_TRUE; else return GL_FALSE; @@ -260,7 +251,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) return; } - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q) { /* create new object */ q = ctx->Driver.NewQueryObject(ctx, id); @@ -386,7 +377,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -426,7 +417,7 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -469,7 +460,7 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -506,7 +497,7 @@ _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (id) - q = lookup_query_object(ctx, id); + q = _mesa_lookup_query_object(ctx, id); if (!q || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/mesalib/src/mesa/main/queryobj.h b/mesalib/src/mesa/main/queryobj.h index 6cf3c76d7..ba8b5dd00 100644 --- a/mesalib/src/mesa/main/queryobj.h +++ b/mesalib/src/mesa/main/queryobj.h @@ -28,6 +28,7 @@ #include "main/mtypes.h" +#include "main/hash.h" #if FEATURE_queryobj @@ -42,6 +43,15 @@ (driver)->CheckQuery = impl ## CheckQuery; \ } while (0) + +static INLINE struct gl_query_object * +_mesa_lookup_query_object(GLcontext *ctx, GLuint id) +{ + return (struct gl_query_object *) + _mesa_HashLookup(ctx->Query.QueryObjects, id); +} + + extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); diff --git a/mesalib/src/mesa/main/rastpos.c b/mesalib/src/mesa/main/rastpos.c index 703b47ec7..75c67f269 100644 --- a/mesalib/src/mesa/main/rastpos.c +++ b/mesalib/src/mesa/main/rastpos.c @@ -34,7 +34,7 @@ #include "macros.h" #include "rastpos.h" #include "state.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_rastpos @@ -246,33 +246,28 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z) ctx->Current.RasterDistance = 0.0; /* raster color = current color or index */ - if (ctx->Visual.rgbMode) { - ctx->Current.RasterColor[0] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); - ctx->Current.RasterColor[1] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); - ctx->Current.RasterColor[2] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); - ctx->Current.RasterColor[3] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); - ctx->Current.RasterSecondaryColor[0] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); - ctx->Current.RasterSecondaryColor[1] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); - ctx->Current.RasterSecondaryColor[2] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); - ctx->Current.RasterSecondaryColor[3] - = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); - } - else { - ctx->Current.RasterIndex - = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; - } + ctx->Current.RasterColor[0] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); + ctx->Current.RasterColor[1] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); + ctx->Current.RasterColor[2] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); + ctx->Current.RasterColor[3] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[0] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[1] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[2] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); + ctx->Current.RasterSecondaryColor[3] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); /* raster texcoord = current texcoord */ { GLuint texSet; for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { + assert(texSet < Elements(ctx->Current.RasterTexCoords)); COPY_4FV( ctx->Current.RasterTexCoords[texSet], ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); } @@ -561,8 +556,7 @@ void _mesa_init_rastpos( GLcontext * ctx ) ctx->Current.RasterDistance = 0.0; ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); - ctx->Current.RasterIndex = 1.0; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) + for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++) ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterPosValid = GL_TRUE; } diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index feea1d375..f4d74e8be 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -77,14 +77,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: - if (drawing) { - if (!ctx->DrawBuffer->Visual.rgbMode) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(drawing RGB pixels into color index buffer)"); - return GL_TRUE; - } - } - else { + if (!drawing) { /* reading */ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -95,10 +88,9 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, break; case GL_COLOR_INDEX: if (drawing) { - if (ctx->DrawBuffer->Visual.rgbMode && - (ctx->PixelMaps.ItoR.Size == 0 || - ctx->PixelMaps.ItoG.Size == 0 || - ctx->PixelMaps.ItoB.Size == 0)) { + if (ctx->PixelMaps.ItoR.Size == 0 || + ctx->PixelMaps.ItoG.Size == 0 || + ctx->PixelMaps.ItoB.Size == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(drawing color index pixels into RGB buffer)"); return GL_TRUE; diff --git a/mesalib/src/mesa/main/remap.c b/mesalib/src/mesa/main/remap.c index 0385ae8d7..8d9df6b83 100644 --- a/mesalib/src/mesa/main/remap.c +++ b/mesalib/src/mesa/main/remap.c @@ -38,14 +38,14 @@ #include "remap.h" #include "imports.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_remap_table #define need_MESA_remap_table -#include "remap_helper.h" +#include "main/remap_helper.h" #define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) #define MAX_ENTRY_POINTS 16 @@ -183,7 +183,7 @@ _mesa_map_static_functions(void) /** * Initialize the remap table. This is called in one_time_init(). * The remap table needs to be initialized before calling the - * CALL/GET/SET macros defined in glapi/dispatch.h. + * CALL/GET/SET macros defined in main/dispatch.h. */ void _mesa_init_remap_table(void) diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index c80a524b4..ee898efa5 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -25,7 +25,7 @@ * SOFTWARE. */ -#include "glapi/dispatch.h" +#include "main/dispatch.h" struct gl_function_remap { GLint func_index; @@ -605,3722 +605,3774 @@ static const char _mesa_function_pool[] = "glFogCoordd\0" "glFogCoorddEXT\0" "\0" - /* _mesa_function_pool[4074]: Color4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4074]: BeginConditionalRenderNV (will be remapped) */ + "ii\0" + "glBeginConditionalRenderNV\0" + "\0" + /* _mesa_function_pool[4105]: Color4ubVertex3fSUN (dynamic) */ "iiiifff\0" "glColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[4105]: FogCoordfEXT (will be remapped) */ + /* _mesa_function_pool[4136]: FogCoordfEXT (will be remapped) */ "f\0" "glFogCoordf\0" "glFogCoordfEXT\0" "\0" - /* _mesa_function_pool[4135]: PointSize (offset 173) */ + /* _mesa_function_pool[4166]: PointSize (offset 173) */ "f\0" "glPointSize\0" "\0" - /* _mesa_function_pool[4150]: TexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4181]: TexCoord2fVertex3fSUN (dynamic) */ "fffff\0" "glTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[4181]: PopName (offset 200) */ + /* _mesa_function_pool[4212]: PopName (offset 200) */ "\0" "glPopName\0" "\0" - /* _mesa_function_pool[4193]: GlobalAlphaFactoriSUN (dynamic) */ + /* _mesa_function_pool[4224]: GlobalAlphaFactoriSUN (dynamic) */ "i\0" "glGlobalAlphaFactoriSUN\0" "\0" - /* _mesa_function_pool[4220]: VertexAttrib2dNV (will be remapped) */ + /* _mesa_function_pool[4251]: VertexAttrib2dNV (will be remapped) */ "idd\0" "glVertexAttrib2dNV\0" "\0" - /* _mesa_function_pool[4244]: GetProgramInfoLog (will be remapped) */ + /* _mesa_function_pool[4275]: GetProgramInfoLog (will be remapped) */ "iipp\0" "glGetProgramInfoLog\0" "\0" - /* _mesa_function_pool[4270]: VertexAttrib4NbvARB (will be remapped) */ + /* _mesa_function_pool[4301]: VertexAttrib4NbvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nbv\0" "glVertexAttrib4NbvARB\0" "\0" - /* _mesa_function_pool[4315]: GetActiveAttribARB (will be remapped) */ + /* _mesa_function_pool[4346]: GetActiveAttribARB (will be remapped) */ "iiipppp\0" "glGetActiveAttrib\0" "glGetActiveAttribARB\0" "\0" - /* _mesa_function_pool[4363]: Vertex4sv (offset 149) */ + /* _mesa_function_pool[4394]: Vertex4sv (offset 149) */ "p\0" "glVertex4sv\0" "\0" - /* _mesa_function_pool[4378]: VertexAttrib4ubNV (will be remapped) */ + /* _mesa_function_pool[4409]: VertexAttrib4ubNV (will be remapped) */ "iiiii\0" "glVertexAttrib4ubNV\0" "\0" - /* _mesa_function_pool[4405]: TextureRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[4436]: TextureRangeAPPLE (will be remapped) */ "iip\0" "glTextureRangeAPPLE\0" "\0" - /* _mesa_function_pool[4430]: GetTexEnvfv (offset 276) */ + /* _mesa_function_pool[4461]: GetTexEnvfv (offset 276) */ "iip\0" "glGetTexEnvfv\0" "\0" - /* _mesa_function_pool[4449]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4480]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "ffffffffffff\0" "glTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[4502]: Indexub (offset 315) */ + /* _mesa_function_pool[4533]: Indexub (offset 315) */ "i\0" "glIndexub\0" "\0" - /* _mesa_function_pool[4515]: TexEnvi (offset 186) */ + /* _mesa_function_pool[4546]: TexEnvi (offset 186) */ "iii\0" "glTexEnvi\0" "\0" - /* _mesa_function_pool[4530]: GetClipPlane (offset 259) */ + /* _mesa_function_pool[4561]: GetClipPlane (offset 259) */ "ip\0" "glGetClipPlane\0" "\0" - /* _mesa_function_pool[4549]: CombinerParameterfvNV (will be remapped) */ + /* _mesa_function_pool[4580]: CombinerParameterfvNV (will be remapped) */ "ip\0" "glCombinerParameterfvNV\0" "\0" - /* _mesa_function_pool[4577]: VertexAttribs3dvNV (will be remapped) */ + /* _mesa_function_pool[4608]: VertexAttribs3dvNV (will be remapped) */ "iip\0" "glVertexAttribs3dvNV\0" "\0" - /* _mesa_function_pool[4603]: VertexAttribs4fvNV (will be remapped) */ + /* _mesa_function_pool[4634]: VertexAttribs4fvNV (will be remapped) */ "iip\0" "glVertexAttribs4fvNV\0" "\0" - /* _mesa_function_pool[4629]: VertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[4660]: VertexArrayRangeNV (will be remapped) */ "ip\0" "glVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[4654]: FragmentLightiSGIX (dynamic) */ + /* _mesa_function_pool[4685]: FragmentLightiSGIX (dynamic) */ "iii\0" "glFragmentLightiSGIX\0" "\0" - /* _mesa_function_pool[4680]: PolygonOffsetEXT (will be remapped) */ + /* _mesa_function_pool[4711]: PolygonOffsetEXT (will be remapped) */ "ff\0" "glPolygonOffsetEXT\0" "\0" - /* _mesa_function_pool[4703]: PollAsyncSGIX (dynamic) */ + /* _mesa_function_pool[4734]: PollAsyncSGIX (dynamic) */ "p\0" "glPollAsyncSGIX\0" "\0" - /* _mesa_function_pool[4722]: DeleteFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[4753]: DeleteFragmentShaderATI (will be remapped) */ "i\0" "glDeleteFragmentShaderATI\0" "\0" - /* _mesa_function_pool[4751]: Scaled (offset 301) */ + /* _mesa_function_pool[4782]: Scaled (offset 301) */ "ddd\0" "glScaled\0" "\0" - /* _mesa_function_pool[4765]: Scalef (offset 302) */ + /* _mesa_function_pool[4796]: Scalef (offset 302) */ "fff\0" "glScalef\0" "\0" - /* _mesa_function_pool[4779]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[4810]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[4817]: MultTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[4848]: MultTransposeMatrixdARB (will be remapped) */ "p\0" "glMultTransposeMatrixd\0" "glMultTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[4869]: AlphaFunc (offset 240) */ + /* _mesa_function_pool[4900]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[4930]: AlphaFunc (offset 240) */ "if\0" "glAlphaFunc\0" "\0" - /* _mesa_function_pool[4885]: WindowPos2svMESA (will be remapped) */ + /* _mesa_function_pool[4946]: WindowPos2svMESA (will be remapped) */ "p\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos2svMESA\0" "\0" - /* _mesa_function_pool[4940]: EdgeFlag (offset 41) */ + /* _mesa_function_pool[5001]: EdgeFlag (offset 41) */ "i\0" "glEdgeFlag\0" "\0" - /* _mesa_function_pool[4954]: TexCoord2iv (offset 107) */ + /* _mesa_function_pool[5015]: TexCoord2iv (offset 107) */ "p\0" "glTexCoord2iv\0" "\0" - /* _mesa_function_pool[4971]: CompressedTexImage1DARB (will be remapped) */ + /* _mesa_function_pool[5032]: CompressedTexImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexImage1D\0" "glCompressedTexImage1DARB\0" "\0" - /* _mesa_function_pool[5029]: Rotated (offset 299) */ + /* _mesa_function_pool[5090]: Rotated (offset 299) */ "dddd\0" "glRotated\0" "\0" - /* _mesa_function_pool[5045]: VertexAttrib2sNV (will be remapped) */ + /* _mesa_function_pool[5106]: VertexAttrib2sNV (will be remapped) */ "iii\0" "glVertexAttrib2sNV\0" "\0" - /* _mesa_function_pool[5069]: ReadPixels (offset 256) */ + /* _mesa_function_pool[5130]: ReadPixels (offset 256) */ "iiiiiip\0" "glReadPixels\0" "\0" - /* _mesa_function_pool[5091]: EdgeFlagv (offset 42) */ + /* _mesa_function_pool[5152]: EdgeFlagv (offset 42) */ "p\0" "glEdgeFlagv\0" "\0" - /* _mesa_function_pool[5106]: NormalPointerListIBM (dynamic) */ + /* _mesa_function_pool[5167]: NormalPointerListIBM (dynamic) */ "iipi\0" "glNormalPointerListIBM\0" "\0" - /* _mesa_function_pool[5135]: IndexPointerEXT (will be remapped) */ + /* _mesa_function_pool[5196]: IndexPointerEXT (will be remapped) */ "iiip\0" "glIndexPointerEXT\0" "\0" - /* _mesa_function_pool[5159]: Color4iv (offset 32) */ + /* _mesa_function_pool[5220]: Color4iv (offset 32) */ "p\0" "glColor4iv\0" "\0" - /* _mesa_function_pool[5173]: TexParameterf (offset 178) */ + /* _mesa_function_pool[5234]: TexParameterf (offset 178) */ "iif\0" "glTexParameterf\0" "\0" - /* _mesa_function_pool[5194]: TexParameteri (offset 180) */ + /* _mesa_function_pool[5255]: TexParameteri (offset 180) */ "iii\0" "glTexParameteri\0" "\0" - /* _mesa_function_pool[5215]: NormalPointerEXT (will be remapped) */ + /* _mesa_function_pool[5276]: NormalPointerEXT (will be remapped) */ "iiip\0" "glNormalPointerEXT\0" "\0" - /* _mesa_function_pool[5240]: MultiTexCoord3dARB (offset 392) */ + /* _mesa_function_pool[5301]: MultiTexCoord3dARB (offset 392) */ "iddd\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dARB\0" "\0" - /* _mesa_function_pool[5285]: MultiTexCoord2iARB (offset 388) */ + /* _mesa_function_pool[5346]: MultiTexCoord2iARB (offset 388) */ "iii\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iARB\0" "\0" - /* _mesa_function_pool[5329]: DrawPixels (offset 257) */ + /* _mesa_function_pool[5390]: DrawPixels (offset 257) */ "iiiip\0" "glDrawPixels\0" "\0" - /* _mesa_function_pool[5349]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[5410]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ "iffffffff\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[5409]: MultiTexCoord2svARB (offset 391) */ + /* _mesa_function_pool[5470]: MultiTexCoord2svARB (offset 391) */ "ip\0" "glMultiTexCoord2sv\0" "glMultiTexCoord2svARB\0" "\0" - /* _mesa_function_pool[5454]: ReplacementCodeubvSUN (dynamic) */ + /* _mesa_function_pool[5515]: ReplacementCodeubvSUN (dynamic) */ "p\0" "glReplacementCodeubvSUN\0" "\0" - /* _mesa_function_pool[5481]: Uniform3iARB (will be remapped) */ + /* _mesa_function_pool[5542]: Uniform3iARB (will be remapped) */ "iiii\0" "glUniform3i\0" "glUniform3iARB\0" "\0" - /* _mesa_function_pool[5514]: GetFragmentMaterialfvSGIX (dynamic) */ + /* _mesa_function_pool[5575]: GetFragmentMaterialfvSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialfvSGIX\0" "\0" - /* _mesa_function_pool[5547]: GetShaderInfoLog (will be remapped) */ + /* _mesa_function_pool[5608]: GetShaderInfoLog (will be remapped) */ "iipp\0" "glGetShaderInfoLog\0" "\0" - /* _mesa_function_pool[5572]: WeightivARB (dynamic) */ + /* _mesa_function_pool[5633]: WeightivARB (dynamic) */ "ip\0" "glWeightivARB\0" "\0" - /* _mesa_function_pool[5590]: PollInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[5651]: PollInstrumentsSGIX (dynamic) */ "p\0" "glPollInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[5615]: GlobalAlphaFactordSUN (dynamic) */ + /* _mesa_function_pool[5676]: GlobalAlphaFactordSUN (dynamic) */ "d\0" "glGlobalAlphaFactordSUN\0" "\0" - /* _mesa_function_pool[5642]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[5703]: GetFinalCombinerInputParameterfvNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[5684]: GenerateMipmapEXT (will be remapped) */ + /* _mesa_function_pool[5745]: GenerateMipmapEXT (will be remapped) */ "i\0" "glGenerateMipmap\0" "glGenerateMipmapEXT\0" "\0" - /* _mesa_function_pool[5724]: GenLists (offset 5) */ + /* _mesa_function_pool[5785]: GenLists (offset 5) */ "i\0" "glGenLists\0" "\0" - /* _mesa_function_pool[5738]: SetFragmentShaderConstantATI (will be remapped) */ + /* _mesa_function_pool[5799]: SetFragmentShaderConstantATI (will be remapped) */ "ip\0" "glSetFragmentShaderConstantATI\0" "\0" - /* _mesa_function_pool[5773]: GetMapAttribParameterivNV (dynamic) */ + /* _mesa_function_pool[5834]: GetMapAttribParameterivNV (dynamic) */ "iiip\0" "glGetMapAttribParameterivNV\0" "\0" - /* _mesa_function_pool[5807]: CreateShaderObjectARB (will be remapped) */ + /* _mesa_function_pool[5868]: CreateShaderObjectARB (will be remapped) */ "i\0" "glCreateShaderObjectARB\0" "\0" - /* _mesa_function_pool[5834]: GetSharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[5895]: GetSharpenTexFuncSGIS (dynamic) */ "ip\0" "glGetSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[5862]: BufferDataARB (will be remapped) */ + /* _mesa_function_pool[5923]: BufferDataARB (will be remapped) */ "iipi\0" "glBufferData\0" "glBufferDataARB\0" "\0" - /* _mesa_function_pool[5897]: FlushVertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[5958]: FlushVertexArrayRangeNV (will be remapped) */ "\0" "glFlushVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[5925]: MapGrid2d (offset 226) */ + /* _mesa_function_pool[5986]: MapGrid2d (offset 226) */ "iddidd\0" "glMapGrid2d\0" "\0" - /* _mesa_function_pool[5945]: MapGrid2f (offset 227) */ + /* _mesa_function_pool[6006]: MapGrid2f (offset 227) */ "iffiff\0" "glMapGrid2f\0" "\0" - /* _mesa_function_pool[5965]: SampleMapATI (will be remapped) */ + /* _mesa_function_pool[6026]: SampleMapATI (will be remapped) */ "iii\0" "glSampleMapATI\0" "\0" - /* _mesa_function_pool[5985]: VertexPointerEXT (will be remapped) */ + /* _mesa_function_pool[6046]: VertexPointerEXT (will be remapped) */ "iiiip\0" "glVertexPointerEXT\0" "\0" - /* _mesa_function_pool[6011]: GetTexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[6072]: GetTexFilterFuncSGIS (dynamic) */ "iip\0" "glGetTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[6039]: Scissor (offset 176) */ + /* _mesa_function_pool[6100]: Scissor (offset 176) */ "iiii\0" "glScissor\0" "\0" - /* _mesa_function_pool[6055]: Fogf (offset 153) */ + /* _mesa_function_pool[6116]: Fogf (offset 153) */ "if\0" "glFogf\0" "\0" - /* _mesa_function_pool[6066]: GetCombinerOutputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[6127]: GetCombinerOutputParameterfvNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterfvNV\0" "\0" - /* _mesa_function_pool[6105]: TexSubImage1D (offset 332) */ + /* _mesa_function_pool[6166]: TexSubImage1D (offset 332) */ "iiiiiip\0" "glTexSubImage1D\0" "glTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[6149]: VertexAttrib1sARB (will be remapped) */ + /* _mesa_function_pool[6210]: VertexAttrib1sARB (will be remapped) */ "ii\0" "glVertexAttrib1s\0" "glVertexAttrib1sARB\0" "\0" - /* _mesa_function_pool[6190]: FenceSync (will be remapped) */ + /* _mesa_function_pool[6251]: FenceSync (will be remapped) */ "ii\0" "glFenceSync\0" "\0" - /* _mesa_function_pool[6206]: Color4usv (offset 40) */ + /* _mesa_function_pool[6267]: Color4usv (offset 40) */ "p\0" "glColor4usv\0" "\0" - /* _mesa_function_pool[6221]: Fogi (offset 155) */ + /* _mesa_function_pool[6282]: Fogi (offset 155) */ "ii\0" "glFogi\0" "\0" - /* _mesa_function_pool[6232]: DepthRange (offset 288) */ + /* _mesa_function_pool[6293]: DepthRange (offset 288) */ "dd\0" "glDepthRange\0" "\0" - /* _mesa_function_pool[6249]: RasterPos3iv (offset 75) */ + /* _mesa_function_pool[6310]: RasterPos3iv (offset 75) */ "p\0" "glRasterPos3iv\0" "\0" - /* _mesa_function_pool[6267]: FinalCombinerInputNV (will be remapped) */ + /* _mesa_function_pool[6328]: FinalCombinerInputNV (will be remapped) */ "iiii\0" "glFinalCombinerInputNV\0" "\0" - /* _mesa_function_pool[6296]: TexCoord2i (offset 106) */ + /* _mesa_function_pool[6357]: TexCoord2i (offset 106) */ "ii\0" "glTexCoord2i\0" "\0" - /* _mesa_function_pool[6313]: PixelMapfv (offset 251) */ + /* _mesa_function_pool[6374]: PixelMapfv (offset 251) */ "iip\0" "glPixelMapfv\0" "\0" - /* _mesa_function_pool[6331]: Color4ui (offset 37) */ + /* _mesa_function_pool[6392]: Color4ui (offset 37) */ "iiii\0" "glColor4ui\0" "\0" - /* _mesa_function_pool[6348]: RasterPos3s (offset 76) */ + /* _mesa_function_pool[6409]: RasterPos3s (offset 76) */ "iii\0" "glRasterPos3s\0" "\0" - /* _mesa_function_pool[6367]: Color3usv (offset 24) */ + /* _mesa_function_pool[6428]: Color3usv (offset 24) */ "p\0" "glColor3usv\0" "\0" - /* _mesa_function_pool[6382]: FlushRasterSGIX (dynamic) */ + /* _mesa_function_pool[6443]: FlushRasterSGIX (dynamic) */ "\0" "glFlushRasterSGIX\0" "\0" - /* _mesa_function_pool[6402]: TexCoord2f (offset 104) */ + /* _mesa_function_pool[6463]: TexCoord2f (offset 104) */ "ff\0" "glTexCoord2f\0" "\0" - /* _mesa_function_pool[6419]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[6480]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ "ifffff\0" "glReplacementCodeuiTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[6468]: TexCoord2d (offset 102) */ + /* _mesa_function_pool[6529]: TexCoord2d (offset 102) */ "dd\0" "glTexCoord2d\0" "\0" - /* _mesa_function_pool[6485]: RasterPos3d (offset 70) */ + /* _mesa_function_pool[6546]: RasterPos3d (offset 70) */ "ddd\0" "glRasterPos3d\0" "\0" - /* _mesa_function_pool[6504]: RasterPos3f (offset 72) */ + /* _mesa_function_pool[6565]: RasterPos3f (offset 72) */ "fff\0" "glRasterPos3f\0" "\0" - /* _mesa_function_pool[6523]: Uniform1fARB (will be remapped) */ + /* _mesa_function_pool[6584]: Uniform1fARB (will be remapped) */ "if\0" "glUniform1f\0" "glUniform1fARB\0" "\0" - /* _mesa_function_pool[6554]: AreTexturesResident (offset 322) */ + /* _mesa_function_pool[6615]: AreTexturesResident (offset 322) */ "ipp\0" "glAreTexturesResident\0" "glAreTexturesResidentEXT\0" "\0" - /* _mesa_function_pool[6606]: TexCoord2s (offset 108) */ + /* _mesa_function_pool[6667]: TexCoord2s (offset 108) */ "ii\0" "glTexCoord2s\0" "\0" - /* _mesa_function_pool[6623]: StencilOpSeparate (will be remapped) */ + /* _mesa_function_pool[6684]: StencilOpSeparate (will be remapped) */ "iiii\0" "glStencilOpSeparate\0" "glStencilOpSeparateATI\0" "\0" - /* _mesa_function_pool[6672]: ColorTableParameteriv (offset 341) */ + /* _mesa_function_pool[6733]: ColorTableParameteriv (offset 341) */ "iip\0" "glColorTableParameteriv\0" "glColorTableParameterivSGI\0" "\0" - /* _mesa_function_pool[6728]: FogCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[6789]: FogCoordPointerListIBM (dynamic) */ "iipi\0" "glFogCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[6759]: WindowPos3dMESA (will be remapped) */ + /* _mesa_function_pool[6820]: WindowPos3dMESA (will be remapped) */ "ddd\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "\0" - /* _mesa_function_pool[6813]: Color4us (offset 39) */ + /* _mesa_function_pool[6874]: Color4us (offset 39) */ "iiii\0" "glColor4us\0" "\0" - /* _mesa_function_pool[6830]: PointParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[6891]: PointParameterfvEXT (will be remapped) */ "ip\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "\0" - /* _mesa_function_pool[6920]: Color3bv (offset 10) */ + /* _mesa_function_pool[6981]: Color3bv (offset 10) */ "p\0" "glColor3bv\0" "\0" - /* _mesa_function_pool[6934]: WindowPos2fvMESA (will be remapped) */ + /* _mesa_function_pool[6995]: WindowPos2fvMESA (will be remapped) */ "p\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "\0" - /* _mesa_function_pool[6989]: SecondaryColor3bvEXT (will be remapped) */ + /* _mesa_function_pool[7050]: SecondaryColor3bvEXT (will be remapped) */ "p\0" "glSecondaryColor3bv\0" "glSecondaryColor3bvEXT\0" "\0" - /* _mesa_function_pool[7035]: VertexPointerListIBM (dynamic) */ + /* _mesa_function_pool[7096]: VertexPointerListIBM (dynamic) */ "iiipi\0" "glVertexPointerListIBM\0" "\0" - /* _mesa_function_pool[7065]: GetProgramLocalParameterfvARB (will be remapped) */ + /* _mesa_function_pool[7126]: GetProgramLocalParameterfvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterfvARB\0" "\0" - /* _mesa_function_pool[7102]: FragmentMaterialfSGIX (dynamic) */ + /* _mesa_function_pool[7163]: FragmentMaterialfSGIX (dynamic) */ "iif\0" "glFragmentMaterialfSGIX\0" "\0" - /* _mesa_function_pool[7131]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7192]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7173]: RenderbufferStorageEXT (will be remapped) */ + /* _mesa_function_pool[7234]: RenderbufferStorageEXT (will be remapped) */ "iiii\0" "glRenderbufferStorage\0" "glRenderbufferStorageEXT\0" "\0" - /* _mesa_function_pool[7226]: IsFenceNV (will be remapped) */ + /* _mesa_function_pool[7287]: IsFenceNV (will be remapped) */ "i\0" "glIsFenceNV\0" "\0" - /* _mesa_function_pool[7241]: AttachObjectARB (will be remapped) */ + /* _mesa_function_pool[7302]: AttachObjectARB (will be remapped) */ "ii\0" "glAttachObjectARB\0" "\0" - /* _mesa_function_pool[7263]: GetFragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[7324]: GetFragmentLightivSGIX (dynamic) */ "iip\0" "glGetFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[7293]: UniformMatrix2fvARB (will be remapped) */ + /* _mesa_function_pool[7354]: UniformMatrix2fvARB (will be remapped) */ "iiip\0" "glUniformMatrix2fv\0" "glUniformMatrix2fvARB\0" "\0" - /* _mesa_function_pool[7340]: MultiTexCoord2fARB (offset 386) */ + /* _mesa_function_pool[7401]: MultiTexCoord2fARB (offset 386) */ "iff\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fARB\0" "\0" - /* _mesa_function_pool[7384]: ColorTable (offset 339) */ + /* _mesa_function_pool[7445]: ColorTable (offset 339) */ "iiiiip\0" "glColorTable\0" "glColorTableSGI\0" "glColorTableEXT\0" "\0" - /* _mesa_function_pool[7437]: IndexPointer (offset 314) */ + /* _mesa_function_pool[7498]: IndexPointer (offset 314) */ "iip\0" "glIndexPointer\0" "\0" - /* _mesa_function_pool[7457]: Accum (offset 213) */ + /* _mesa_function_pool[7518]: Accum (offset 213) */ "if\0" "glAccum\0" "\0" - /* _mesa_function_pool[7469]: GetTexImage (offset 281) */ + /* _mesa_function_pool[7530]: GetTexImage (offset 281) */ "iiiip\0" "glGetTexImage\0" "\0" - /* _mesa_function_pool[7490]: MapControlPointsNV (dynamic) */ + /* _mesa_function_pool[7551]: MapControlPointsNV (dynamic) */ "iiiiiiiip\0" "glMapControlPointsNV\0" "\0" - /* _mesa_function_pool[7522]: ConvolutionFilter2D (offset 349) */ + /* _mesa_function_pool[7583]: ConvolutionFilter2D (offset 349) */ "iiiiiip\0" "glConvolutionFilter2D\0" "glConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[7578]: Finish (offset 216) */ + /* _mesa_function_pool[7639]: Finish (offset 216) */ "\0" "glFinish\0" "\0" - /* _mesa_function_pool[7589]: MapParameterfvNV (dynamic) */ + /* _mesa_function_pool[7650]: MapParameterfvNV (dynamic) */ "iip\0" "glMapParameterfvNV\0" "\0" - /* _mesa_function_pool[7613]: ClearStencil (offset 207) */ + /* _mesa_function_pool[7674]: ClearStencil (offset 207) */ "i\0" "glClearStencil\0" "\0" - /* _mesa_function_pool[7631]: VertexAttrib3dvARB (will be remapped) */ + /* _mesa_function_pool[7692]: VertexAttrib3dvARB (will be remapped) */ "ip\0" "glVertexAttrib3dv\0" "glVertexAttrib3dvARB\0" "\0" - /* _mesa_function_pool[7674]: HintPGI (dynamic) */ + /* _mesa_function_pool[7735]: HintPGI (dynamic) */ "ii\0" "glHintPGI\0" "\0" - /* _mesa_function_pool[7688]: ConvolutionParameteriv (offset 353) */ + /* _mesa_function_pool[7749]: ConvolutionParameteriv (offset 353) */ "iip\0" "glConvolutionParameteriv\0" "glConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[7746]: Color4s (offset 33) */ + /* _mesa_function_pool[7807]: Color4s (offset 33) */ "iiii\0" "glColor4s\0" "\0" - /* _mesa_function_pool[7762]: InterleavedArrays (offset 317) */ + /* _mesa_function_pool[7823]: InterleavedArrays (offset 317) */ "iip\0" "glInterleavedArrays\0" "\0" - /* _mesa_function_pool[7787]: RasterPos2fv (offset 65) */ + /* _mesa_function_pool[7848]: RasterPos2fv (offset 65) */ "p\0" "glRasterPos2fv\0" "\0" - /* _mesa_function_pool[7805]: TexCoord1fv (offset 97) */ + /* _mesa_function_pool[7866]: TexCoord1fv (offset 97) */ "p\0" "glTexCoord1fv\0" "\0" - /* _mesa_function_pool[7822]: Vertex2d (offset 126) */ + /* _mesa_function_pool[7883]: Vertex2d (offset 126) */ "dd\0" "glVertex2d\0" "\0" - /* _mesa_function_pool[7837]: CullParameterdvEXT (will be remapped) */ + /* _mesa_function_pool[7898]: CullParameterdvEXT (will be remapped) */ "ip\0" "glCullParameterdvEXT\0" "\0" - /* _mesa_function_pool[7862]: ProgramNamedParameter4fNV (will be remapped) */ + /* _mesa_function_pool[7923]: ProgramNamedParameter4fNV (will be remapped) */ "iipffff\0" "glProgramNamedParameter4fNV\0" "\0" - /* _mesa_function_pool[7899]: Color3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7960]: Color3fVertex3fSUN (dynamic) */ "ffffff\0" "glColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7928]: ProgramEnvParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[7989]: ProgramEnvParameter4fvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4fvARB\0" "glProgramParameter4fvNV\0" "\0" - /* _mesa_function_pool[7985]: Color4i (offset 31) */ + /* _mesa_function_pool[8046]: Color4i (offset 31) */ "iiii\0" "glColor4i\0" "\0" - /* _mesa_function_pool[8001]: Color4f (offset 29) */ + /* _mesa_function_pool[8062]: Color4f (offset 29) */ "ffff\0" "glColor4f\0" "\0" - /* _mesa_function_pool[8017]: RasterPos4fv (offset 81) */ + /* _mesa_function_pool[8078]: RasterPos4fv (offset 81) */ "p\0" "glRasterPos4fv\0" "\0" - /* _mesa_function_pool[8035]: Color4d (offset 27) */ + /* _mesa_function_pool[8096]: Color4d (offset 27) */ "dddd\0" "glColor4d\0" "\0" - /* _mesa_function_pool[8051]: ClearIndex (offset 205) */ + /* _mesa_function_pool[8112]: ClearIndex (offset 205) */ "f\0" "glClearIndex\0" "\0" - /* _mesa_function_pool[8067]: Color4b (offset 25) */ + /* _mesa_function_pool[8128]: Color4b (offset 25) */ "iiii\0" "glColor4b\0" "\0" - /* _mesa_function_pool[8083]: LoadMatrixd (offset 292) */ + /* _mesa_function_pool[8144]: LoadMatrixd (offset 292) */ "p\0" "glLoadMatrixd\0" "\0" - /* _mesa_function_pool[8100]: FragmentLightModeliSGIX (dynamic) */ + /* _mesa_function_pool[8161]: FragmentLightModeliSGIX (dynamic) */ "ii\0" "glFragmentLightModeliSGIX\0" "\0" - /* _mesa_function_pool[8130]: RasterPos2dv (offset 63) */ + /* _mesa_function_pool[8191]: RasterPos2dv (offset 63) */ "p\0" "glRasterPos2dv\0" "\0" - /* _mesa_function_pool[8148]: ConvolutionParameterfv (offset 351) */ + /* _mesa_function_pool[8209]: ConvolutionParameterfv (offset 351) */ "iip\0" "glConvolutionParameterfv\0" "glConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[8206]: TbufferMask3DFX (dynamic) */ + /* _mesa_function_pool[8267]: TbufferMask3DFX (dynamic) */ "i\0" "glTbufferMask3DFX\0" "\0" - /* _mesa_function_pool[8227]: GetTexGendv (offset 278) */ + /* _mesa_function_pool[8288]: GetTexGendv (offset 278) */ "iip\0" "glGetTexGendv\0" "\0" - /* _mesa_function_pool[8246]: LoadProgramNV (will be remapped) */ + /* _mesa_function_pool[8307]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "\0" + /* _mesa_function_pool[8336]: LoadProgramNV (will be remapped) */ "iiip\0" "glLoadProgramNV\0" "\0" - /* _mesa_function_pool[8268]: WaitSync (will be remapped) */ + /* _mesa_function_pool[8358]: WaitSync (will be remapped) */ "iii\0" "glWaitSync\0" "\0" - /* _mesa_function_pool[8284]: EndList (offset 1) */ + /* _mesa_function_pool[8374]: EndList (offset 1) */ "\0" "glEndList\0" "\0" - /* _mesa_function_pool[8296]: VertexAttrib4fvNV (will be remapped) */ + /* _mesa_function_pool[8386]: VertexAttrib4fvNV (will be remapped) */ "ip\0" "glVertexAttrib4fvNV\0" "\0" - /* _mesa_function_pool[8320]: GetAttachedObjectsARB (will be remapped) */ + /* _mesa_function_pool[8410]: GetAttachedObjectsARB (will be remapped) */ "iipp\0" "glGetAttachedObjectsARB\0" "\0" - /* _mesa_function_pool[8350]: Uniform3fvARB (will be remapped) */ + /* _mesa_function_pool[8440]: Uniform3fvARB (will be remapped) */ "iip\0" "glUniform3fv\0" "glUniform3fvARB\0" "\0" - /* _mesa_function_pool[8384]: EvalCoord1fv (offset 231) */ + /* _mesa_function_pool[8474]: EvalCoord1fv (offset 231) */ "p\0" "glEvalCoord1fv\0" "\0" - /* _mesa_function_pool[8402]: DrawRangeElements (offset 338) */ + /* _mesa_function_pool[8492]: DrawRangeElements (offset 338) */ "iiiiip\0" "glDrawRangeElements\0" "glDrawRangeElementsEXT\0" "\0" - /* _mesa_function_pool[8453]: EvalMesh2 (offset 238) */ + /* _mesa_function_pool[8543]: EvalMesh2 (offset 238) */ "iiiii\0" "glEvalMesh2\0" "\0" - /* _mesa_function_pool[8472]: Vertex4fv (offset 145) */ + /* _mesa_function_pool[8562]: Vertex4fv (offset 145) */ "p\0" "glVertex4fv\0" "\0" - /* _mesa_function_pool[8487]: SpriteParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[8577]: SpriteParameterfvSGIX (dynamic) */ "ip\0" "glSpriteParameterfvSGIX\0" "\0" - /* _mesa_function_pool[8515]: CheckFramebufferStatusEXT (will be remapped) */ + /* _mesa_function_pool[8605]: CheckFramebufferStatusEXT (will be remapped) */ "i\0" "glCheckFramebufferStatus\0" "glCheckFramebufferStatusEXT\0" "\0" - /* _mesa_function_pool[8571]: GlobalAlphaFactoruiSUN (dynamic) */ + /* _mesa_function_pool[8661]: GlobalAlphaFactoruiSUN (dynamic) */ "i\0" "glGlobalAlphaFactoruiSUN\0" "\0" - /* _mesa_function_pool[8599]: GetHandleARB (will be remapped) */ + /* _mesa_function_pool[8689]: GetHandleARB (will be remapped) */ "i\0" "glGetHandleARB\0" "\0" - /* _mesa_function_pool[8617]: GetVertexAttribivARB (will be remapped) */ + /* _mesa_function_pool[8707]: GetVertexAttribivARB (will be remapped) */ "iip\0" "glGetVertexAttribiv\0" "glGetVertexAttribivARB\0" "\0" - /* _mesa_function_pool[8665]: GetCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[8755]: GetCombinerInputParameterfvNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[8704]: CreateProgram (will be remapped) */ + /* _mesa_function_pool[8794]: CreateProgram (will be remapped) */ "\0" "glCreateProgram\0" "\0" - /* _mesa_function_pool[8722]: LoadTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[8812]: LoadTransposeMatrixdARB (will be remapped) */ "p\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[8774]: GetMinmax (offset 364) */ + /* _mesa_function_pool[8864]: GetMinmax (offset 364) */ "iiiip\0" "glGetMinmax\0" "glGetMinmaxEXT\0" "\0" - /* _mesa_function_pool[8808]: StencilFuncSeparate (will be remapped) */ + /* _mesa_function_pool[8898]: StencilFuncSeparate (will be remapped) */ "iiii\0" "glStencilFuncSeparate\0" "\0" - /* _mesa_function_pool[8836]: SecondaryColor3sEXT (will be remapped) */ + /* _mesa_function_pool[8926]: SecondaryColor3sEXT (will be remapped) */ "iii\0" "glSecondaryColor3s\0" "glSecondaryColor3sEXT\0" "\0" - /* _mesa_function_pool[8882]: Color3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[8972]: Color3fVertex3fvSUN (dynamic) */ "pp\0" "glColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[8908]: Normal3fv (offset 57) */ + /* _mesa_function_pool[8998]: Normal3fv (offset 57) */ "p\0" "glNormal3fv\0" "\0" - /* _mesa_function_pool[8923]: GlobalAlphaFactorbSUN (dynamic) */ + /* _mesa_function_pool[9013]: GlobalAlphaFactorbSUN (dynamic) */ "i\0" "glGlobalAlphaFactorbSUN\0" "\0" - /* _mesa_function_pool[8950]: Color3us (offset 23) */ + /* _mesa_function_pool[9040]: Color3us (offset 23) */ "iii\0" "glColor3us\0" "\0" - /* _mesa_function_pool[8966]: ImageTransformParameterfvHP (dynamic) */ + /* _mesa_function_pool[9056]: ImageTransformParameterfvHP (dynamic) */ "iip\0" "glImageTransformParameterfvHP\0" "\0" - /* _mesa_function_pool[9001]: VertexAttrib4ivARB (will be remapped) */ + /* _mesa_function_pool[9091]: VertexAttrib4ivARB (will be remapped) */ "ip\0" "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" "\0" - /* _mesa_function_pool[9044]: End (offset 43) */ + /* _mesa_function_pool[9134]: End (offset 43) */ "\0" "glEnd\0" "\0" - /* _mesa_function_pool[9052]: VertexAttrib3fNV (will be remapped) */ + /* _mesa_function_pool[9142]: VertexAttrib3fNV (will be remapped) */ "ifff\0" "glVertexAttrib3fNV\0" "\0" - /* _mesa_function_pool[9077]: VertexAttribs2dvNV (will be remapped) */ + /* _mesa_function_pool[9167]: VertexAttribs2dvNV (will be remapped) */ "iip\0" "glVertexAttribs2dvNV\0" "\0" - /* _mesa_function_pool[9103]: GetQueryObjectui64vEXT (will be remapped) */ + /* _mesa_function_pool[9193]: GetQueryObjectui64vEXT (will be remapped) */ "iip\0" "glGetQueryObjectui64vEXT\0" "\0" - /* _mesa_function_pool[9133]: MultiTexCoord3fvARB (offset 395) */ + /* _mesa_function_pool[9223]: MultiTexCoord3fvARB (offset 395) */ "ip\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3fvARB\0" "\0" - /* _mesa_function_pool[9178]: SecondaryColor3dEXT (will be remapped) */ + /* _mesa_function_pool[9268]: SecondaryColor3dEXT (will be remapped) */ "ddd\0" "glSecondaryColor3d\0" "glSecondaryColor3dEXT\0" "\0" - /* _mesa_function_pool[9224]: Color3ub (offset 19) */ + /* _mesa_function_pool[9314]: Color3ub (offset 19) */ "iii\0" "glColor3ub\0" "\0" - /* _mesa_function_pool[9240]: GetProgramParameterfvNV (will be remapped) */ + /* _mesa_function_pool[9330]: GetProgramParameterfvNV (will be remapped) */ "iiip\0" "glGetProgramParameterfvNV\0" "\0" - /* _mesa_function_pool[9272]: TangentPointerEXT (dynamic) */ + /* _mesa_function_pool[9362]: TangentPointerEXT (dynamic) */ "iip\0" "glTangentPointerEXT\0" "\0" - /* _mesa_function_pool[9297]: Color4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[9387]: Color4fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[9332]: GetInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[9422]: GetInstrumentsSGIX (dynamic) */ "\0" "glGetInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[9355]: Color3ui (offset 21) */ + /* _mesa_function_pool[9445]: Color3ui (offset 21) */ "iii\0" "glColor3ui\0" "\0" - /* _mesa_function_pool[9371]: EvalMapsNV (dynamic) */ + /* _mesa_function_pool[9461]: EvalMapsNV (dynamic) */ "ii\0" "glEvalMapsNV\0" "\0" - /* _mesa_function_pool[9388]: TexSubImage2D (offset 333) */ + /* _mesa_function_pool[9478]: TexSubImage2D (offset 333) */ "iiiiiiiip\0" "glTexSubImage2D\0" "glTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[9434]: FragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[9524]: FragmentLightivSGIX (dynamic) */ "iip\0" "glFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[9461]: GetTexParameterPointervAPPLE (will be remapped) */ + /* _mesa_function_pool[9551]: GetTexParameterPointervAPPLE (will be remapped) */ "iip\0" "glGetTexParameterPointervAPPLE\0" "\0" - /* _mesa_function_pool[9497]: TexGenfv (offset 191) */ + /* _mesa_function_pool[9587]: TexGenfv (offset 191) */ "iip\0" "glTexGenfv\0" "\0" - /* _mesa_function_pool[9513]: PixelTransformParameterfvEXT (dynamic) */ + /* _mesa_function_pool[9603]: PixelTransformParameterfvEXT (dynamic) */ "iip\0" "glPixelTransformParameterfvEXT\0" "\0" - /* _mesa_function_pool[9549]: VertexAttrib4bvARB (will be remapped) */ + /* _mesa_function_pool[9639]: VertexAttrib4bvARB (will be remapped) */ "ip\0" "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" "\0" - /* _mesa_function_pool[9592]: AlphaFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[9682]: AlphaFragmentOp2ATI (will be remapped) */ "iiiiiiiii\0" "glAlphaFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[9625]: MultiTexCoord4sARB (offset 406) */ + /* _mesa_function_pool[9715]: GetIntegerIndexedvEXT (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "\0" + /* _mesa_function_pool[9744]: MultiTexCoord4sARB (offset 406) */ "iiiii\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sARB\0" "\0" - /* _mesa_function_pool[9671]: GetFragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[9790]: GetFragmentMaterialivSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[9704]: WindowPos4dMESA (will be remapped) */ + /* _mesa_function_pool[9823]: WindowPos4dMESA (will be remapped) */ "dddd\0" "glWindowPos4dMESA\0" "\0" - /* _mesa_function_pool[9728]: WeightPointerARB (dynamic) */ + /* _mesa_function_pool[9847]: WeightPointerARB (dynamic) */ "iiip\0" "glWeightPointerARB\0" "\0" - /* _mesa_function_pool[9753]: WindowPos2dMESA (will be remapped) */ + /* _mesa_function_pool[9872]: WindowPos2dMESA (will be remapped) */ "dd\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "\0" - /* _mesa_function_pool[9806]: FramebufferTexture3DEXT (will be remapped) */ + /* _mesa_function_pool[9925]: FramebufferTexture3DEXT (will be remapped) */ "iiiiii\0" "glFramebufferTexture3D\0" "glFramebufferTexture3DEXT\0" "\0" - /* _mesa_function_pool[9863]: BlendEquation (offset 337) */ + /* _mesa_function_pool[9982]: BlendEquation (offset 337) */ "i\0" "glBlendEquation\0" "glBlendEquationEXT\0" "\0" - /* _mesa_function_pool[9901]: VertexAttrib3dNV (will be remapped) */ + /* _mesa_function_pool[10020]: VertexAttrib3dNV (will be remapped) */ "iddd\0" "glVertexAttrib3dNV\0" "\0" - /* _mesa_function_pool[9926]: VertexAttrib3dARB (will be remapped) */ + /* _mesa_function_pool[10045]: VertexAttrib3dARB (will be remapped) */ "iddd\0" "glVertexAttrib3d\0" "glVertexAttrib3dARB\0" "\0" - /* _mesa_function_pool[9969]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10088]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "ppppp\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10033]: VertexAttrib4fARB (will be remapped) */ + /* _mesa_function_pool[10152]: VertexAttrib4fARB (will be remapped) */ "iffff\0" "glVertexAttrib4f\0" "glVertexAttrib4fARB\0" "\0" - /* _mesa_function_pool[10077]: GetError (offset 261) */ + /* _mesa_function_pool[10196]: GetError (offset 261) */ "\0" "glGetError\0" "\0" - /* _mesa_function_pool[10090]: IndexFuncEXT (dynamic) */ + /* _mesa_function_pool[10209]: IndexFuncEXT (dynamic) */ "if\0" "glIndexFuncEXT\0" "\0" - /* _mesa_function_pool[10109]: TexCoord3dv (offset 111) */ + /* _mesa_function_pool[10228]: TexCoord3dv (offset 111) */ "p\0" "glTexCoord3dv\0" "\0" - /* _mesa_function_pool[10126]: Indexdv (offset 45) */ + /* _mesa_function_pool[10245]: Indexdv (offset 45) */ "p\0" "glIndexdv\0" "\0" - /* _mesa_function_pool[10139]: FramebufferTexture2DEXT (will be remapped) */ + /* _mesa_function_pool[10258]: FramebufferTexture2DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture2D\0" "glFramebufferTexture2DEXT\0" "\0" - /* _mesa_function_pool[10195]: Normal3s (offset 60) */ + /* _mesa_function_pool[10314]: Normal3s (offset 60) */ "iii\0" "glNormal3s\0" "\0" - /* _mesa_function_pool[10211]: PushName (offset 201) */ + /* _mesa_function_pool[10330]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[10364]: PushName (offset 201) */ "i\0" "glPushName\0" "\0" - /* _mesa_function_pool[10225]: MultiTexCoord2dvARB (offset 385) */ + /* _mesa_function_pool[10378]: MultiTexCoord2dvARB (offset 385) */ "ip\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2dvARB\0" "\0" - /* _mesa_function_pool[10270]: CullParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[10423]: CullParameterfvEXT (will be remapped) */ "ip\0" "glCullParameterfvEXT\0" "\0" - /* _mesa_function_pool[10295]: Normal3i (offset 58) */ + /* _mesa_function_pool[10448]: Normal3i (offset 58) */ "iii\0" "glNormal3i\0" "\0" - /* _mesa_function_pool[10311]: ProgramNamedParameter4fvNV (will be remapped) */ + /* _mesa_function_pool[10464]: ProgramNamedParameter4fvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4fvNV\0" "\0" - /* _mesa_function_pool[10346]: SecondaryColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[10499]: SecondaryColorPointerEXT (will be remapped) */ "iiip\0" "glSecondaryColorPointer\0" "glSecondaryColorPointerEXT\0" "\0" - /* _mesa_function_pool[10403]: VertexAttrib4fvARB (will be remapped) */ + /* _mesa_function_pool[10556]: VertexAttrib4fvARB (will be remapped) */ "ip\0" "glVertexAttrib4fv\0" "glVertexAttrib4fvARB\0" "\0" - /* _mesa_function_pool[10446]: ColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[10599]: ColorPointerListIBM (dynamic) */ "iiipi\0" "glColorPointerListIBM\0" "\0" - /* _mesa_function_pool[10475]: GetActiveUniformARB (will be remapped) */ + /* _mesa_function_pool[10628]: GetActiveUniformARB (will be remapped) */ "iiipppp\0" "glGetActiveUniform\0" "glGetActiveUniformARB\0" "\0" - /* _mesa_function_pool[10525]: ImageTransformParameteriHP (dynamic) */ + /* _mesa_function_pool[10678]: ImageTransformParameteriHP (dynamic) */ "iii\0" "glImageTransformParameteriHP\0" "\0" - /* _mesa_function_pool[10559]: Normal3b (offset 52) */ + /* _mesa_function_pool[10712]: Normal3b (offset 52) */ "iii\0" "glNormal3b\0" "\0" - /* _mesa_function_pool[10575]: Normal3d (offset 54) */ + /* _mesa_function_pool[10728]: Normal3d (offset 54) */ "ddd\0" "glNormal3d\0" "\0" - /* _mesa_function_pool[10591]: Normal3f (offset 56) */ + /* _mesa_function_pool[10744]: Normal3f (offset 56) */ "fff\0" "glNormal3f\0" "\0" - /* _mesa_function_pool[10607]: MultiTexCoord1svARB (offset 383) */ + /* _mesa_function_pool[10760]: MultiTexCoord1svARB (offset 383) */ "ip\0" "glMultiTexCoord1sv\0" "glMultiTexCoord1svARB\0" "\0" - /* _mesa_function_pool[10652]: Indexi (offset 48) */ + /* _mesa_function_pool[10805]: Indexi (offset 48) */ "i\0" "glIndexi\0" "\0" - /* _mesa_function_pool[10664]: EndQueryARB (will be remapped) */ + /* _mesa_function_pool[10817]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[10850]: EndQueryARB (will be remapped) */ "i\0" "glEndQuery\0" "glEndQueryARB\0" "\0" - /* _mesa_function_pool[10692]: DeleteFencesNV (will be remapped) */ + /* _mesa_function_pool[10878]: DeleteFencesNV (will be remapped) */ "ip\0" "glDeleteFencesNV\0" "\0" - /* _mesa_function_pool[10713]: DeformationMap3dSGIX (dynamic) */ - "iddiiddiiddiip\0" - "glDeformationMap3dSGIX\0" - "\0" - /* _mesa_function_pool[10752]: DepthMask (offset 211) */ + /* _mesa_function_pool[10899]: DepthMask (offset 211) */ "i\0" "glDepthMask\0" "\0" - /* _mesa_function_pool[10767]: IsShader (will be remapped) */ + /* _mesa_function_pool[10914]: IsShader (will be remapped) */ "i\0" "glIsShader\0" "\0" - /* _mesa_function_pool[10781]: Indexf (offset 46) */ + /* _mesa_function_pool[10928]: Indexf (offset 46) */ "f\0" "glIndexf\0" "\0" - /* _mesa_function_pool[10793]: GetImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[10940]: GetImageTransformParameterivHP (dynamic) */ "iip\0" "glGetImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[10831]: Indexd (offset 44) */ + /* _mesa_function_pool[10978]: Indexd (offset 44) */ "d\0" "glIndexd\0" "\0" - /* _mesa_function_pool[10843]: GetMaterialiv (offset 270) */ + /* _mesa_function_pool[10990]: GetMaterialiv (offset 270) */ "iip\0" "glGetMaterialiv\0" "\0" - /* _mesa_function_pool[10864]: StencilOp (offset 244) */ + /* _mesa_function_pool[11011]: StencilOp (offset 244) */ "iii\0" "glStencilOp\0" "\0" - /* _mesa_function_pool[10881]: WindowPos4ivMESA (will be remapped) */ + /* _mesa_function_pool[11028]: WindowPos4ivMESA (will be remapped) */ "p\0" "glWindowPos4ivMESA\0" "\0" - /* _mesa_function_pool[10903]: MultiTexCoord3svARB (offset 399) */ + /* _mesa_function_pool[11050]: MultiTexCoord3svARB (offset 399) */ "ip\0" "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "\0" - /* _mesa_function_pool[10948]: TexEnvfv (offset 185) */ + /* _mesa_function_pool[11095]: TexEnvfv (offset 185) */ "iip\0" "glTexEnvfv\0" "\0" - /* _mesa_function_pool[10964]: MultiTexCoord4iARB (offset 404) */ + /* _mesa_function_pool[11111]: MultiTexCoord4iARB (offset 404) */ "iiiii\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "\0" - /* _mesa_function_pool[11010]: Indexs (offset 50) */ + /* _mesa_function_pool[11157]: Indexs (offset 50) */ "i\0" "glIndexs\0" "\0" - /* _mesa_function_pool[11022]: Binormal3ivEXT (dynamic) */ + /* _mesa_function_pool[11169]: Binormal3ivEXT (dynamic) */ "p\0" "glBinormal3ivEXT\0" "\0" - /* _mesa_function_pool[11042]: ResizeBuffersMESA (will be remapped) */ + /* _mesa_function_pool[11189]: ResizeBuffersMESA (will be remapped) */ "\0" "glResizeBuffersMESA\0" "\0" - /* _mesa_function_pool[11064]: GetUniformivARB (will be remapped) */ + /* _mesa_function_pool[11211]: GetUniformivARB (will be remapped) */ "iip\0" "glGetUniformiv\0" "glGetUniformivARB\0" "\0" - /* _mesa_function_pool[11102]: PixelTexGenParameteriSGIS (will be remapped) */ + /* _mesa_function_pool[11249]: PixelTexGenParameteriSGIS (will be remapped) */ "ii\0" "glPixelTexGenParameteriSGIS\0" "\0" - /* _mesa_function_pool[11134]: VertexPointervINTEL (dynamic) */ + /* _mesa_function_pool[11281]: VertexPointervINTEL (dynamic) */ "iip\0" "glVertexPointervINTEL\0" "\0" - /* _mesa_function_pool[11161]: Vertex2i (offset 130) */ + /* _mesa_function_pool[11308]: Vertex2i (offset 130) */ "ii\0" "glVertex2i\0" "\0" - /* _mesa_function_pool[11176]: LoadMatrixf (offset 291) */ + /* _mesa_function_pool[11323]: LoadMatrixf (offset 291) */ "p\0" "glLoadMatrixf\0" "\0" - /* _mesa_function_pool[11193]: Vertex2f (offset 128) */ + /* _mesa_function_pool[11340]: Vertex2f (offset 128) */ "ff\0" "glVertex2f\0" "\0" - /* _mesa_function_pool[11208]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[11355]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[11261]: Color4bv (offset 26) */ + /* _mesa_function_pool[11408]: Color4bv (offset 26) */ "p\0" "glColor4bv\0" "\0" - /* _mesa_function_pool[11275]: VertexPointer (offset 321) */ + /* _mesa_function_pool[11422]: VertexPointer (offset 321) */ "iiip\0" "glVertexPointer\0" "\0" - /* _mesa_function_pool[11297]: SecondaryColor3uiEXT (will be remapped) */ + /* _mesa_function_pool[11444]: SecondaryColor3uiEXT (will be remapped) */ "iii\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "\0" - /* _mesa_function_pool[11345]: StartInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[11492]: StartInstrumentsSGIX (dynamic) */ "\0" "glStartInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[11370]: SecondaryColor3usvEXT (will be remapped) */ + /* _mesa_function_pool[11517]: SecondaryColor3usvEXT (will be remapped) */ "p\0" "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "\0" - /* _mesa_function_pool[11418]: VertexAttrib2fvNV (will be remapped) */ + /* _mesa_function_pool[11565]: VertexAttrib2fvNV (will be remapped) */ "ip\0" "glVertexAttrib2fvNV\0" "\0" - /* _mesa_function_pool[11442]: ProgramLocalParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[11589]: ProgramLocalParameter4dvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4dvARB\0" "\0" - /* _mesa_function_pool[11477]: DeleteLists (offset 4) */ + /* _mesa_function_pool[11624]: DeleteLists (offset 4) */ "ii\0" "glDeleteLists\0" "\0" - /* _mesa_function_pool[11495]: LogicOp (offset 242) */ + /* _mesa_function_pool[11642]: LogicOp (offset 242) */ "i\0" "glLogicOp\0" "\0" - /* _mesa_function_pool[11508]: MatrixIndexuivARB (dynamic) */ + /* _mesa_function_pool[11655]: MatrixIndexuivARB (dynamic) */ "ip\0" "glMatrixIndexuivARB\0" "\0" - /* _mesa_function_pool[11532]: Vertex2s (offset 132) */ + /* _mesa_function_pool[11679]: Vertex2s (offset 132) */ "ii\0" "glVertex2s\0" "\0" - /* _mesa_function_pool[11547]: RenderbufferStorageMultisample (will be remapped) */ + /* _mesa_function_pool[11694]: RenderbufferStorageMultisample (will be remapped) */ "iiiii\0" "glRenderbufferStorageMultisample\0" "glRenderbufferStorageMultisampleEXT\0" "\0" - /* _mesa_function_pool[11623]: TexCoord4fv (offset 121) */ + /* _mesa_function_pool[11770]: TexCoord4fv (offset 121) */ "p\0" "glTexCoord4fv\0" "\0" - /* _mesa_function_pool[11640]: Tangent3sEXT (dynamic) */ + /* _mesa_function_pool[11787]: Tangent3sEXT (dynamic) */ "iii\0" "glTangent3sEXT\0" "\0" - /* _mesa_function_pool[11660]: GlobalAlphaFactorfSUN (dynamic) */ + /* _mesa_function_pool[11807]: GlobalAlphaFactorfSUN (dynamic) */ "f\0" "glGlobalAlphaFactorfSUN\0" "\0" - /* _mesa_function_pool[11687]: MultiTexCoord3iARB (offset 396) */ + /* _mesa_function_pool[11834]: MultiTexCoord3iARB (offset 396) */ "iiii\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "\0" - /* _mesa_function_pool[11732]: IsProgram (will be remapped) */ + /* _mesa_function_pool[11879]: IsProgram (will be remapped) */ "i\0" "glIsProgram\0" "\0" - /* _mesa_function_pool[11747]: TexCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[11894]: TexCoordPointerListIBM (dynamic) */ "iiipi\0" "glTexCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[11779]: GlobalAlphaFactorusSUN (dynamic) */ + /* _mesa_function_pool[11926]: GlobalAlphaFactorusSUN (dynamic) */ "i\0" "glGlobalAlphaFactorusSUN\0" "\0" - /* _mesa_function_pool[11807]: VertexAttrib2dvNV (will be remapped) */ + /* _mesa_function_pool[11954]: VertexAttrib2dvNV (will be remapped) */ "ip\0" "glVertexAttrib2dvNV\0" "\0" - /* _mesa_function_pool[11831]: FramebufferRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[11978]: FramebufferRenderbufferEXT (will be remapped) */ "iiii\0" "glFramebufferRenderbuffer\0" "glFramebufferRenderbufferEXT\0" "\0" - /* _mesa_function_pool[11892]: VertexAttrib1dvNV (will be remapped) */ + /* _mesa_function_pool[12039]: VertexAttrib1dvNV (will be remapped) */ "ip\0" "glVertexAttrib1dvNV\0" "\0" - /* _mesa_function_pool[11916]: GenTextures (offset 328) */ + /* _mesa_function_pool[12063]: GenTextures (offset 328) */ "ip\0" "glGenTextures\0" "glGenTexturesEXT\0" "\0" - /* _mesa_function_pool[11951]: SetFenceNV (will be remapped) */ + /* _mesa_function_pool[12098]: SetFenceNV (will be remapped) */ "ii\0" "glSetFenceNV\0" "\0" - /* _mesa_function_pool[11968]: FramebufferTexture1DEXT (will be remapped) */ + /* _mesa_function_pool[12115]: FramebufferTexture1DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture1D\0" "glFramebufferTexture1DEXT\0" "\0" - /* _mesa_function_pool[12024]: GetCombinerOutputParameterivNV (will be remapped) */ + /* _mesa_function_pool[12171]: GetCombinerOutputParameterivNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterivNV\0" "\0" - /* _mesa_function_pool[12063]: PixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[12210]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[12242]: PixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[12096]: TextureNormalEXT (dynamic) */ + /* _mesa_function_pool[12275]: TextureNormalEXT (dynamic) */ "i\0" "glTextureNormalEXT\0" "\0" - /* _mesa_function_pool[12118]: IndexPointerListIBM (dynamic) */ + /* _mesa_function_pool[12297]: IndexPointerListIBM (dynamic) */ "iipi\0" "glIndexPointerListIBM\0" "\0" - /* _mesa_function_pool[12146]: WeightfvARB (dynamic) */ + /* _mesa_function_pool[12325]: WeightfvARB (dynamic) */ "ip\0" "glWeightfvARB\0" "\0" - /* _mesa_function_pool[12164]: RasterPos2sv (offset 69) */ + /* _mesa_function_pool[12343]: RasterPos2sv (offset 69) */ "p\0" "glRasterPos2sv\0" "\0" - /* _mesa_function_pool[12182]: Color4ubv (offset 36) */ + /* _mesa_function_pool[12361]: Color4ubv (offset 36) */ "p\0" "glColor4ubv\0" "\0" - /* _mesa_function_pool[12197]: DrawBuffer (offset 202) */ + /* _mesa_function_pool[12376]: DrawBuffer (offset 202) */ "i\0" "glDrawBuffer\0" "\0" - /* _mesa_function_pool[12213]: TexCoord2fv (offset 105) */ + /* _mesa_function_pool[12392]: TexCoord2fv (offset 105) */ "p\0" "glTexCoord2fv\0" "\0" - /* _mesa_function_pool[12230]: WindowPos4fMESA (will be remapped) */ + /* _mesa_function_pool[12409]: WindowPos4fMESA (will be remapped) */ "ffff\0" "glWindowPos4fMESA\0" "\0" - /* _mesa_function_pool[12254]: TexCoord1sv (offset 101) */ + /* _mesa_function_pool[12433]: TexCoord1sv (offset 101) */ "p\0" "glTexCoord1sv\0" "\0" - /* _mesa_function_pool[12271]: WindowPos3dvMESA (will be remapped) */ + /* _mesa_function_pool[12450]: WindowPos3dvMESA (will be remapped) */ "p\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "\0" - /* _mesa_function_pool[12326]: DepthFunc (offset 245) */ + /* _mesa_function_pool[12505]: DepthFunc (offset 245) */ "i\0" "glDepthFunc\0" "\0" - /* _mesa_function_pool[12341]: PixelMapusv (offset 253) */ + /* _mesa_function_pool[12520]: PixelMapusv (offset 253) */ "iip\0" "glPixelMapusv\0" "\0" - /* _mesa_function_pool[12360]: GetQueryObjecti64vEXT (will be remapped) */ + /* _mesa_function_pool[12539]: GetQueryObjecti64vEXT (will be remapped) */ "iip\0" "glGetQueryObjecti64vEXT\0" "\0" - /* _mesa_function_pool[12389]: MultiTexCoord1dARB (offset 376) */ + /* _mesa_function_pool[12568]: MultiTexCoord1dARB (offset 376) */ "id\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dARB\0" "\0" - /* _mesa_function_pool[12432]: PointParameterivNV (will be remapped) */ + /* _mesa_function_pool[12611]: PointParameterivNV (will be remapped) */ "ip\0" "glPointParameteriv\0" "glPointParameterivNV\0" "\0" - /* _mesa_function_pool[12476]: BlendFunc (offset 241) */ + /* _mesa_function_pool[12655]: BlendFunc (offset 241) */ "ii\0" "glBlendFunc\0" "\0" - /* _mesa_function_pool[12492]: Uniform2fvARB (will be remapped) */ + /* _mesa_function_pool[12671]: Uniform2fvARB (will be remapped) */ "iip\0" "glUniform2fv\0" "glUniform2fvARB\0" "\0" - /* _mesa_function_pool[12526]: BufferParameteriAPPLE (will be remapped) */ + /* _mesa_function_pool[12705]: BufferParameteriAPPLE (will be remapped) */ "iii\0" "glBufferParameteriAPPLE\0" "\0" - /* _mesa_function_pool[12555]: MultiTexCoord3dvARB (offset 393) */ + /* _mesa_function_pool[12734]: MultiTexCoord3dvARB (offset 393) */ "ip\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3dvARB\0" "\0" - /* _mesa_function_pool[12600]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[12779]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[12656]: DeleteObjectARB (will be remapped) */ + /* _mesa_function_pool[12835]: DeleteObjectARB (will be remapped) */ "i\0" "glDeleteObjectARB\0" "\0" - /* _mesa_function_pool[12677]: MatrixIndexPointerARB (dynamic) */ + /* _mesa_function_pool[12856]: MatrixIndexPointerARB (dynamic) */ "iiip\0" "glMatrixIndexPointerARB\0" "\0" - /* _mesa_function_pool[12707]: ProgramNamedParameter4dvNV (will be remapped) */ + /* _mesa_function_pool[12886]: ProgramNamedParameter4dvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4dvNV\0" "\0" - /* _mesa_function_pool[12742]: Tangent3fvEXT (dynamic) */ + /* _mesa_function_pool[12921]: Tangent3fvEXT (dynamic) */ "p\0" "glTangent3fvEXT\0" "\0" - /* _mesa_function_pool[12761]: Flush (offset 217) */ + /* _mesa_function_pool[12940]: Flush (offset 217) */ "\0" "glFlush\0" "\0" - /* _mesa_function_pool[12771]: Color4uiv (offset 38) */ + /* _mesa_function_pool[12950]: Color4uiv (offset 38) */ "p\0" "glColor4uiv\0" "\0" - /* _mesa_function_pool[12786]: GenVertexArrays (will be remapped) */ + /* _mesa_function_pool[12965]: GenVertexArrays (will be remapped) */ "ip\0" "glGenVertexArrays\0" "\0" - /* _mesa_function_pool[12808]: RasterPos3sv (offset 77) */ + /* _mesa_function_pool[12987]: RasterPos3sv (offset 77) */ "p\0" "glRasterPos3sv\0" "\0" - /* _mesa_function_pool[12826]: BindFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[13005]: BindFramebufferEXT (will be remapped) */ "ii\0" "glBindFramebuffer\0" "glBindFramebufferEXT\0" "\0" - /* _mesa_function_pool[12869]: ReferencePlaneSGIX (dynamic) */ + /* _mesa_function_pool[13048]: ReferencePlaneSGIX (dynamic) */ "p\0" "glReferencePlaneSGIX\0" "\0" - /* _mesa_function_pool[12893]: PushAttrib (offset 219) */ + /* _mesa_function_pool[13072]: PushAttrib (offset 219) */ "i\0" "glPushAttrib\0" "\0" - /* _mesa_function_pool[12909]: RasterPos2i (offset 66) */ + /* _mesa_function_pool[13088]: RasterPos2i (offset 66) */ "ii\0" "glRasterPos2i\0" "\0" - /* _mesa_function_pool[12927]: ValidateProgramARB (will be remapped) */ + /* _mesa_function_pool[13106]: ValidateProgramARB (will be remapped) */ "i\0" "glValidateProgram\0" "glValidateProgramARB\0" "\0" - /* _mesa_function_pool[12969]: TexParameteriv (offset 181) */ + /* _mesa_function_pool[13148]: TexParameteriv (offset 181) */ "iip\0" "glTexParameteriv\0" "\0" - /* _mesa_function_pool[12991]: UnlockArraysEXT (will be remapped) */ + /* _mesa_function_pool[13170]: UnlockArraysEXT (will be remapped) */ "\0" "glUnlockArraysEXT\0" "\0" - /* _mesa_function_pool[13011]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[13190]: TexCoord2fColor3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[13052]: WindowPos3fvMESA (will be remapped) */ + /* _mesa_function_pool[13231]: WindowPos3fvMESA (will be remapped) */ "p\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "\0" - /* _mesa_function_pool[13107]: RasterPos2f (offset 64) */ + /* _mesa_function_pool[13286]: RasterPos2f (offset 64) */ "ff\0" "glRasterPos2f\0" "\0" - /* _mesa_function_pool[13125]: VertexAttrib1svNV (will be remapped) */ + /* _mesa_function_pool[13304]: VertexAttrib1svNV (will be remapped) */ "ip\0" "glVertexAttrib1svNV\0" "\0" - /* _mesa_function_pool[13149]: RasterPos2d (offset 62) */ + /* _mesa_function_pool[13328]: RasterPos2d (offset 62) */ "dd\0" "glRasterPos2d\0" "\0" - /* _mesa_function_pool[13167]: RasterPos3fv (offset 73) */ + /* _mesa_function_pool[13346]: RasterPos3fv (offset 73) */ "p\0" "glRasterPos3fv\0" "\0" - /* _mesa_function_pool[13185]: CopyTexSubImage3D (offset 373) */ + /* _mesa_function_pool[13364]: CopyTexSubImage3D (offset 373) */ "iiiiiiiii\0" "glCopyTexSubImage3D\0" "glCopyTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[13239]: VertexAttrib2dARB (will be remapped) */ + /* _mesa_function_pool[13418]: VertexAttrib2dARB (will be remapped) */ "idd\0" "glVertexAttrib2d\0" "glVertexAttrib2dARB\0" "\0" - /* _mesa_function_pool[13281]: Color4ub (offset 35) */ + /* _mesa_function_pool[13460]: Color4ub (offset 35) */ "iiii\0" "glColor4ub\0" "\0" - /* _mesa_function_pool[13298]: GetInteger64v (will be remapped) */ + /* _mesa_function_pool[13477]: GetInteger64v (will be remapped) */ "ip\0" "glGetInteger64v\0" "\0" - /* _mesa_function_pool[13318]: TextureColorMaskSGIS (dynamic) */ + /* _mesa_function_pool[13497]: TextureColorMaskSGIS (dynamic) */ "iiii\0" "glTextureColorMaskSGIS\0" "\0" - /* _mesa_function_pool[13347]: RasterPos2s (offset 68) */ + /* _mesa_function_pool[13526]: RasterPos2s (offset 68) */ "ii\0" "glRasterPos2s\0" "\0" - /* _mesa_function_pool[13365]: GetColorTable (offset 343) */ + /* _mesa_function_pool[13544]: GetColorTable (offset 343) */ "iiip\0" "glGetColorTable\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "\0" - /* _mesa_function_pool[13425]: SelectBuffer (offset 195) */ + /* _mesa_function_pool[13604]: SelectBuffer (offset 195) */ "ip\0" "glSelectBuffer\0" "\0" - /* _mesa_function_pool[13444]: Indexiv (offset 49) */ + /* _mesa_function_pool[13623]: Indexiv (offset 49) */ "p\0" "glIndexiv\0" "\0" - /* _mesa_function_pool[13457]: TexCoord3i (offset 114) */ + /* _mesa_function_pool[13636]: TexCoord3i (offset 114) */ "iii\0" "glTexCoord3i\0" "\0" - /* _mesa_function_pool[13475]: CopyColorTable (offset 342) */ + /* _mesa_function_pool[13654]: CopyColorTable (offset 342) */ "iiiii\0" "glCopyColorTable\0" "glCopyColorTableSGI\0" "\0" - /* _mesa_function_pool[13519]: GetHistogramParameterfv (offset 362) */ + /* _mesa_function_pool[13698]: GetHistogramParameterfv (offset 362) */ "iip\0" "glGetHistogramParameterfv\0" "glGetHistogramParameterfvEXT\0" "\0" - /* _mesa_function_pool[13579]: Frustum (offset 289) */ + /* _mesa_function_pool[13758]: Frustum (offset 289) */ "dddddd\0" "glFrustum\0" "\0" - /* _mesa_function_pool[13597]: GetString (offset 275) */ + /* _mesa_function_pool[13776]: GetString (offset 275) */ "i\0" "glGetString\0" "\0" - /* _mesa_function_pool[13612]: ColorPointervINTEL (dynamic) */ + /* _mesa_function_pool[13791]: ColorPointervINTEL (dynamic) */ "iip\0" "glColorPointervINTEL\0" "\0" - /* _mesa_function_pool[13638]: TexEnvf (offset 184) */ + /* _mesa_function_pool[13817]: TexEnvf (offset 184) */ "iif\0" "glTexEnvf\0" "\0" - /* _mesa_function_pool[13653]: TexCoord3d (offset 110) */ + /* _mesa_function_pool[13832]: TexCoord3d (offset 110) */ "ddd\0" "glTexCoord3d\0" "\0" - /* _mesa_function_pool[13671]: AlphaFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[13850]: AlphaFragmentOp1ATI (will be remapped) */ "iiiiii\0" "glAlphaFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[13701]: TexCoord3f (offset 112) */ + /* _mesa_function_pool[13880]: TexCoord3f (offset 112) */ "fff\0" "glTexCoord3f\0" "\0" - /* _mesa_function_pool[13719]: MultiTexCoord3ivARB (offset 397) */ + /* _mesa_function_pool[13898]: MultiTexCoord3ivARB (offset 397) */ "ip\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3ivARB\0" "\0" - /* _mesa_function_pool[13764]: MultiTexCoord2sARB (offset 390) */ + /* _mesa_function_pool[13943]: MultiTexCoord2sARB (offset 390) */ "iii\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sARB\0" "\0" - /* _mesa_function_pool[13808]: VertexAttrib1dvARB (will be remapped) */ + /* _mesa_function_pool[13987]: VertexAttrib1dvARB (will be remapped) */ "ip\0" "glVertexAttrib1dv\0" "glVertexAttrib1dvARB\0" "\0" - /* _mesa_function_pool[13851]: DeleteTextures (offset 327) */ + /* _mesa_function_pool[14030]: DeleteTextures (offset 327) */ "ip\0" "glDeleteTextures\0" "glDeleteTexturesEXT\0" "\0" - /* _mesa_function_pool[13892]: TexCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[14071]: TexCoordPointerEXT (will be remapped) */ "iiiip\0" "glTexCoordPointerEXT\0" "\0" - /* _mesa_function_pool[13920]: TexSubImage4DSGIS (dynamic) */ + /* _mesa_function_pool[14099]: TexSubImage4DSGIS (dynamic) */ "iiiiiiiiiiiip\0" "glTexSubImage4DSGIS\0" "\0" - /* _mesa_function_pool[13955]: TexCoord3s (offset 116) */ + /* _mesa_function_pool[14134]: TexCoord3s (offset 116) */ "iii\0" "glTexCoord3s\0" "\0" - /* _mesa_function_pool[13973]: GetTexLevelParameteriv (offset 285) */ + /* _mesa_function_pool[14152]: GetTexLevelParameteriv (offset 285) */ "iiip\0" "glGetTexLevelParameteriv\0" "\0" - /* _mesa_function_pool[14004]: CombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14183]: CombinerStageParameterfvNV (dynamic) */ "iip\0" "glCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14038]: StopInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[14217]: StopInstrumentsSGIX (dynamic) */ "i\0" "glStopInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[14063]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[14242]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ "fffffffffffffff\0" "glTexCoord4fColor4fNormal3fVertex4fSUN\0" "\0" - /* _mesa_function_pool[14119]: ClearAccum (offset 204) */ + /* _mesa_function_pool[14298]: ClearAccum (offset 204) */ "ffff\0" "glClearAccum\0" "\0" - /* _mesa_function_pool[14138]: DeformSGIX (dynamic) */ + /* _mesa_function_pool[14317]: DeformSGIX (dynamic) */ "i\0" "glDeformSGIX\0" "\0" - /* _mesa_function_pool[14154]: GetVertexAttribfvARB (will be remapped) */ + /* _mesa_function_pool[14333]: GetVertexAttribfvARB (will be remapped) */ "iip\0" "glGetVertexAttribfv\0" "glGetVertexAttribfvARB\0" "\0" - /* _mesa_function_pool[14202]: SecondaryColor3ivEXT (will be remapped) */ + /* _mesa_function_pool[14381]: SecondaryColor3ivEXT (will be remapped) */ "p\0" "glSecondaryColor3iv\0" "glSecondaryColor3ivEXT\0" "\0" - /* _mesa_function_pool[14248]: TexCoord4iv (offset 123) */ + /* _mesa_function_pool[14427]: TexCoord4iv (offset 123) */ "p\0" "glTexCoord4iv\0" "\0" - /* _mesa_function_pool[14265]: UniformMatrix4x2fv (will be remapped) */ + /* _mesa_function_pool[14444]: UniformMatrix4x2fv (will be remapped) */ "iiip\0" "glUniformMatrix4x2fv\0" "\0" - /* _mesa_function_pool[14292]: GetDetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[14471]: GetDetailTexFuncSGIS (dynamic) */ "ip\0" "glGetDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14319]: GetCombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14498]: GetCombinerStageParameterfvNV (dynamic) */ "iip\0" "glGetCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14356]: PolygonOffset (offset 319) */ + /* _mesa_function_pool[14535]: PolygonOffset (offset 319) */ "ff\0" "glPolygonOffset\0" "\0" - /* _mesa_function_pool[14376]: BindVertexArray (will be remapped) */ + /* _mesa_function_pool[14555]: BindVertexArray (will be remapped) */ "i\0" "glBindVertexArray\0" "\0" - /* _mesa_function_pool[14397]: Color4ubVertex2fvSUN (dynamic) */ + /* _mesa_function_pool[14576]: Color4ubVertex2fvSUN (dynamic) */ "pp\0" "glColor4ubVertex2fvSUN\0" "\0" - /* _mesa_function_pool[14424]: Rectd (offset 86) */ + /* _mesa_function_pool[14603]: Rectd (offset 86) */ "dddd\0" "glRectd\0" "\0" - /* _mesa_function_pool[14438]: TexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[14617]: TexFilterFuncSGIS (dynamic) */ "iiip\0" "glTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[14464]: SampleMaskSGIS (will be remapped) */ + /* _mesa_function_pool[14643]: SampleMaskSGIS (will be remapped) */ "fi\0" "glSampleMaskSGIS\0" "glSampleMaskEXT\0" "\0" - /* _mesa_function_pool[14501]: GetAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[14680]: GetAttribLocationARB (will be remapped) */ "ip\0" "glGetAttribLocation\0" "glGetAttribLocationARB\0" "\0" - /* _mesa_function_pool[14548]: RasterPos3i (offset 74) */ + /* _mesa_function_pool[14727]: RasterPos3i (offset 74) */ "iii\0" "glRasterPos3i\0" "\0" - /* _mesa_function_pool[14567]: VertexAttrib4ubvARB (will be remapped) */ + /* _mesa_function_pool[14746]: VertexAttrib4ubvARB (will be remapped) */ "ip\0" "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" "\0" - /* _mesa_function_pool[14612]: DetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[14791]: DetailTexFuncSGIS (dynamic) */ "iip\0" "glDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14637]: Normal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[14816]: Normal3fVertex3fSUN (dynamic) */ "ffffff\0" "glNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[14667]: CopyTexImage2D (offset 324) */ + /* _mesa_function_pool[14846]: CopyTexImage2D (offset 324) */ "iiiiiiii\0" "glCopyTexImage2D\0" "glCopyTexImage2DEXT\0" "\0" - /* _mesa_function_pool[14714]: GetBufferPointervARB (will be remapped) */ + /* _mesa_function_pool[14893]: GetBufferPointervARB (will be remapped) */ "iip\0" "glGetBufferPointerv\0" "glGetBufferPointervARB\0" "\0" - /* _mesa_function_pool[14762]: ProgramEnvParameter4fARB (will be remapped) */ + /* _mesa_function_pool[14941]: ProgramEnvParameter4fARB (will be remapped) */ "iiffff\0" "glProgramEnvParameter4fARB\0" "glProgramParameter4fNV\0" "\0" - /* _mesa_function_pool[14820]: Uniform3ivARB (will be remapped) */ + /* _mesa_function_pool[14999]: Uniform3ivARB (will be remapped) */ "iip\0" "glUniform3iv\0" "glUniform3ivARB\0" "\0" - /* _mesa_function_pool[14854]: Lightfv (offset 160) */ + /* _mesa_function_pool[15033]: Lightfv (offset 160) */ "iip\0" "glLightfv\0" "\0" - /* _mesa_function_pool[14869]: ClearDepth (offset 208) */ + /* _mesa_function_pool[15048]: ClearDepth (offset 208) */ "d\0" "glClearDepth\0" "\0" - /* _mesa_function_pool[14885]: GetFenceivNV (will be remapped) */ + /* _mesa_function_pool[15064]: GetFenceivNV (will be remapped) */ "iip\0" "glGetFenceivNV\0" "\0" - /* _mesa_function_pool[14905]: WindowPos4dvMESA (will be remapped) */ + /* _mesa_function_pool[15084]: WindowPos4dvMESA (will be remapped) */ "p\0" "glWindowPos4dvMESA\0" "\0" - /* _mesa_function_pool[14927]: ColorSubTable (offset 346) */ + /* _mesa_function_pool[15106]: ColorSubTable (offset 346) */ "iiiiip\0" "glColorSubTable\0" "glColorSubTableEXT\0" "\0" - /* _mesa_function_pool[14970]: Color4fv (offset 30) */ + /* _mesa_function_pool[15149]: Color4fv (offset 30) */ "p\0" "glColor4fv\0" "\0" - /* _mesa_function_pool[14984]: MultiTexCoord4ivARB (offset 405) */ + /* _mesa_function_pool[15163]: MultiTexCoord4ivARB (offset 405) */ "ip\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4ivARB\0" "\0" - /* _mesa_function_pool[15029]: ProgramLocalParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[15208]: ProgramLocalParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramLocalParameters4fvEXT\0" "\0" - /* _mesa_function_pool[15066]: ColorPointer (offset 308) */ + /* _mesa_function_pool[15245]: ColorPointer (offset 308) */ "iiip\0" "glColorPointer\0" "\0" - /* _mesa_function_pool[15087]: Rects (offset 92) */ + /* _mesa_function_pool[15266]: Rects (offset 92) */ "iiii\0" "glRects\0" "\0" - /* _mesa_function_pool[15101]: GetMapAttribParameterfvNV (dynamic) */ + /* _mesa_function_pool[15280]: GetMapAttribParameterfvNV (dynamic) */ "iiip\0" "glGetMapAttribParameterfvNV\0" "\0" - /* _mesa_function_pool[15135]: Lightiv (offset 162) */ + /* _mesa_function_pool[15314]: Lightiv (offset 162) */ "iip\0" "glLightiv\0" "\0" - /* _mesa_function_pool[15150]: VertexAttrib4sARB (will be remapped) */ + /* _mesa_function_pool[15329]: VertexAttrib4sARB (will be remapped) */ "iiiii\0" "glVertexAttrib4s\0" "glVertexAttrib4sARB\0" "\0" - /* _mesa_function_pool[15194]: GetQueryObjectuivARB (will be remapped) */ + /* _mesa_function_pool[15373]: GetQueryObjectuivARB (will be remapped) */ "iip\0" "glGetQueryObjectuiv\0" "glGetQueryObjectuivARB\0" "\0" - /* _mesa_function_pool[15242]: GetTexParameteriv (offset 283) */ + /* _mesa_function_pool[15421]: GetTexParameteriv (offset 283) */ "iip\0" "glGetTexParameteriv\0" "\0" - /* _mesa_function_pool[15267]: MapParameterivNV (dynamic) */ + /* _mesa_function_pool[15446]: MapParameterivNV (dynamic) */ "iip\0" "glMapParameterivNV\0" "\0" - /* _mesa_function_pool[15291]: GenRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[15470]: GenRenderbuffersEXT (will be remapped) */ "ip\0" "glGenRenderbuffers\0" "glGenRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[15336]: VertexAttrib2dvARB (will be remapped) */ + /* _mesa_function_pool[15515]: VertexAttrib2dvARB (will be remapped) */ "ip\0" "glVertexAttrib2dv\0" "glVertexAttrib2dvARB\0" "\0" - /* _mesa_function_pool[15379]: EdgeFlagPointerEXT (will be remapped) */ + /* _mesa_function_pool[15558]: EdgeFlagPointerEXT (will be remapped) */ "iip\0" "glEdgeFlagPointerEXT\0" "\0" - /* _mesa_function_pool[15405]: VertexAttribs2svNV (will be remapped) */ + /* _mesa_function_pool[15584]: VertexAttribs2svNV (will be remapped) */ "iip\0" "glVertexAttribs2svNV\0" "\0" - /* _mesa_function_pool[15431]: WeightbvARB (dynamic) */ + /* _mesa_function_pool[15610]: WeightbvARB (dynamic) */ "ip\0" "glWeightbvARB\0" "\0" - /* _mesa_function_pool[15449]: VertexAttrib2fvARB (will be remapped) */ + /* _mesa_function_pool[15628]: VertexAttrib2fvARB (will be remapped) */ "ip\0" "glVertexAttrib2fv\0" "glVertexAttrib2fvARB\0" "\0" - /* _mesa_function_pool[15492]: GetBufferParameterivARB (will be remapped) */ + /* _mesa_function_pool[15671]: GetBufferParameterivARB (will be remapped) */ "iip\0" "glGetBufferParameteriv\0" "glGetBufferParameterivARB\0" "\0" - /* _mesa_function_pool[15546]: Rectdv (offset 87) */ + /* _mesa_function_pool[15725]: Rectdv (offset 87) */ "pp\0" "glRectdv\0" "\0" - /* _mesa_function_pool[15559]: ListParameteriSGIX (dynamic) */ + /* _mesa_function_pool[15738]: ListParameteriSGIX (dynamic) */ "iii\0" "glListParameteriSGIX\0" "\0" - /* _mesa_function_pool[15585]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[15764]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffff\0" "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[15644]: InstrumentsBufferSGIX (dynamic) */ + /* _mesa_function_pool[15823]: InstrumentsBufferSGIX (dynamic) */ "ip\0" "glInstrumentsBufferSGIX\0" "\0" - /* _mesa_function_pool[15672]: VertexAttrib4NivARB (will be remapped) */ + /* _mesa_function_pool[15851]: VertexAttrib4NivARB (will be remapped) */ "ip\0" "glVertexAttrib4Niv\0" "glVertexAttrib4NivARB\0" "\0" - /* _mesa_function_pool[15717]: GetAttachedShaders (will be remapped) */ + /* _mesa_function_pool[15896]: GetAttachedShaders (will be remapped) */ "iipp\0" "glGetAttachedShaders\0" "\0" - /* _mesa_function_pool[15744]: GenVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[15923]: GenVertexArraysAPPLE (will be remapped) */ "ip\0" "glGenVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[15771]: Materialiv (offset 172) */ + /* _mesa_function_pool[15950]: Materialiv (offset 172) */ "iip\0" "glMaterialiv\0" "\0" - /* _mesa_function_pool[15789]: PushClientAttrib (offset 335) */ + /* _mesa_function_pool[15968]: PushClientAttrib (offset 335) */ "i\0" "glPushClientAttrib\0" "\0" - /* _mesa_function_pool[15811]: ProgramEnvParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[15990]: ProgramEnvParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramEnvParameters4fvEXT\0" "\0" - /* _mesa_function_pool[15846]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[16025]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[15892]: WindowPos2iMESA (will be remapped) */ + /* _mesa_function_pool[16071]: WindowPos2iMESA (will be remapped) */ "ii\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "\0" - /* _mesa_function_pool[15945]: SecondaryColor3fvEXT (will be remapped) */ + /* _mesa_function_pool[16124]: SecondaryColor3fvEXT (will be remapped) */ "p\0" "glSecondaryColor3fv\0" "glSecondaryColor3fvEXT\0" "\0" - /* _mesa_function_pool[15991]: PolygonMode (offset 174) */ + /* _mesa_function_pool[16170]: PolygonMode (offset 174) */ "ii\0" "glPolygonMode\0" "\0" - /* _mesa_function_pool[16009]: CompressedTexSubImage1DARB (will be remapped) */ + /* _mesa_function_pool[16188]: CompressedTexSubImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage1DARB\0" "\0" - /* _mesa_function_pool[16073]: GetVertexAttribivNV (will be remapped) */ + /* _mesa_function_pool[16252]: GetVertexAttribivNV (will be remapped) */ "iip\0" "glGetVertexAttribivNV\0" "\0" - /* _mesa_function_pool[16100]: GetProgramStringARB (will be remapped) */ + /* _mesa_function_pool[16279]: GetProgramStringARB (will be remapped) */ "iip\0" "glGetProgramStringARB\0" "\0" - /* _mesa_function_pool[16127]: TexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[16306]: TexBumpParameterfvATI (will be remapped) */ "ip\0" "glTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[16155]: CompileShaderARB (will be remapped) */ + /* _mesa_function_pool[16334]: CompileShaderARB (will be remapped) */ "i\0" "glCompileShader\0" "glCompileShaderARB\0" "\0" - /* _mesa_function_pool[16193]: DeleteShader (will be remapped) */ + /* _mesa_function_pool[16372]: DeleteShader (will be remapped) */ "i\0" "glDeleteShader\0" "\0" - /* _mesa_function_pool[16211]: DisableClientState (offset 309) */ + /* _mesa_function_pool[16390]: DisableClientState (offset 309) */ "i\0" "glDisableClientState\0" "\0" - /* _mesa_function_pool[16235]: TexGeni (offset 192) */ + /* _mesa_function_pool[16414]: TexGeni (offset 192) */ "iii\0" "glTexGeni\0" "\0" - /* _mesa_function_pool[16250]: TexGenf (offset 190) */ + /* _mesa_function_pool[16429]: TexGenf (offset 190) */ "iif\0" "glTexGenf\0" "\0" - /* _mesa_function_pool[16265]: Uniform3fARB (will be remapped) */ + /* _mesa_function_pool[16444]: Uniform3fARB (will be remapped) */ "ifff\0" "glUniform3f\0" "glUniform3fARB\0" "\0" - /* _mesa_function_pool[16298]: TexGend (offset 188) */ + /* _mesa_function_pool[16477]: TexGend (offset 188) */ "iid\0" "glTexGend\0" "\0" - /* _mesa_function_pool[16313]: ListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[16492]: ListParameterfvSGIX (dynamic) */ "iip\0" "glListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[16340]: GetPolygonStipple (offset 274) */ + /* _mesa_function_pool[16519]: GetPolygonStipple (offset 274) */ "p\0" "glGetPolygonStipple\0" "\0" - /* _mesa_function_pool[16363]: Tangent3dvEXT (dynamic) */ + /* _mesa_function_pool[16542]: Tangent3dvEXT (dynamic) */ "p\0" "glTangent3dvEXT\0" "\0" - /* _mesa_function_pool[16382]: GetVertexAttribfvNV (will be remapped) */ + /* _mesa_function_pool[16561]: GetVertexAttribfvNV (will be remapped) */ "iip\0" "glGetVertexAttribfvNV\0" "\0" - /* _mesa_function_pool[16409]: WindowPos3sMESA (will be remapped) */ + /* _mesa_function_pool[16588]: WindowPos3sMESA (will be remapped) */ "iii\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "\0" - /* _mesa_function_pool[16463]: VertexAttrib2svNV (will be remapped) */ + /* _mesa_function_pool[16642]: VertexAttrib2svNV (will be remapped) */ "ip\0" "glVertexAttrib2svNV\0" "\0" - /* _mesa_function_pool[16487]: VertexAttribs1fvNV (will be remapped) */ + /* _mesa_function_pool[16666]: VertexAttribs1fvNV (will be remapped) */ "iip\0" "glVertexAttribs1fvNV\0" "\0" - /* _mesa_function_pool[16513]: TexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[16692]: TexCoord2fVertex3fvSUN (dynamic) */ "pp\0" "glTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[16542]: WindowPos4sMESA (will be remapped) */ + /* _mesa_function_pool[16721]: WindowPos4sMESA (will be remapped) */ "iiii\0" "glWindowPos4sMESA\0" "\0" - /* _mesa_function_pool[16566]: VertexAttrib4NuivARB (will be remapped) */ + /* _mesa_function_pool[16745]: VertexAttrib4NuivARB (will be remapped) */ "ip\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4NuivARB\0" "\0" - /* _mesa_function_pool[16613]: ClientActiveTextureARB (offset 375) */ + /* _mesa_function_pool[16792]: ClientActiveTextureARB (offset 375) */ "i\0" "glClientActiveTexture\0" "glClientActiveTextureARB\0" "\0" - /* _mesa_function_pool[16663]: PixelTexGenSGIX (will be remapped) */ + /* _mesa_function_pool[16842]: PixelTexGenSGIX (will be remapped) */ "i\0" "glPixelTexGenSGIX\0" "\0" - /* _mesa_function_pool[16684]: ReplacementCodeusvSUN (dynamic) */ + /* _mesa_function_pool[16863]: ReplacementCodeusvSUN (dynamic) */ "p\0" "glReplacementCodeusvSUN\0" "\0" - /* _mesa_function_pool[16711]: Uniform4fARB (will be remapped) */ + /* _mesa_function_pool[16890]: Uniform4fARB (will be remapped) */ "iffff\0" "glUniform4f\0" "glUniform4fARB\0" "\0" - /* _mesa_function_pool[16745]: Color4sv (offset 34) */ + /* _mesa_function_pool[16924]: Color4sv (offset 34) */ "p\0" "glColor4sv\0" "\0" - /* _mesa_function_pool[16759]: FlushMappedBufferRange (will be remapped) */ + /* _mesa_function_pool[16938]: FlushMappedBufferRange (will be remapped) */ "iii\0" "glFlushMappedBufferRange\0" "\0" - /* _mesa_function_pool[16789]: IsProgramNV (will be remapped) */ + /* _mesa_function_pool[16968]: IsProgramNV (will be remapped) */ "i\0" "glIsProgramARB\0" "glIsProgramNV\0" "\0" - /* _mesa_function_pool[16821]: FlushMappedBufferRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[17000]: FlushMappedBufferRangeAPPLE (will be remapped) */ "iii\0" "glFlushMappedBufferRangeAPPLE\0" "\0" - /* _mesa_function_pool[16856]: PixelZoom (offset 246) */ + /* _mesa_function_pool[17035]: PixelZoom (offset 246) */ "ff\0" "glPixelZoom\0" "\0" - /* _mesa_function_pool[16872]: ReplacementCodePointerSUN (dynamic) */ + /* _mesa_function_pool[17051]: ReplacementCodePointerSUN (dynamic) */ "iip\0" "glReplacementCodePointerSUN\0" "\0" - /* _mesa_function_pool[16905]: ProgramEnvParameter4dARB (will be remapped) */ + /* _mesa_function_pool[17084]: ProgramEnvParameter4dARB (will be remapped) */ "iidddd\0" "glProgramEnvParameter4dARB\0" "glProgramParameter4dNV\0" "\0" - /* _mesa_function_pool[16963]: ColorTableParameterfv (offset 340) */ + /* _mesa_function_pool[17142]: ColorTableParameterfv (offset 340) */ "iip\0" "glColorTableParameterfv\0" "glColorTableParameterfvSGI\0" "\0" - /* _mesa_function_pool[17019]: FragmentLightModelfSGIX (dynamic) */ + /* _mesa_function_pool[17198]: FragmentLightModelfSGIX (dynamic) */ "if\0" "glFragmentLightModelfSGIX\0" "\0" - /* _mesa_function_pool[17049]: Binormal3bvEXT (dynamic) */ + /* _mesa_function_pool[17228]: Binormal3bvEXT (dynamic) */ "p\0" "glBinormal3bvEXT\0" "\0" - /* _mesa_function_pool[17069]: PixelMapuiv (offset 252) */ + /* _mesa_function_pool[17248]: PixelMapuiv (offset 252) */ "iip\0" "glPixelMapuiv\0" "\0" - /* _mesa_function_pool[17088]: Color3dv (offset 12) */ + /* _mesa_function_pool[17267]: Color3dv (offset 12) */ "p\0" "glColor3dv\0" "\0" - /* _mesa_function_pool[17102]: IsTexture (offset 330) */ + /* _mesa_function_pool[17281]: IsTexture (offset 330) */ "i\0" "glIsTexture\0" "glIsTextureEXT\0" "\0" - /* _mesa_function_pool[17132]: VertexWeightfvEXT (dynamic) */ + /* _mesa_function_pool[17311]: VertexWeightfvEXT (dynamic) */ "p\0" "glVertexWeightfvEXT\0" "\0" - /* _mesa_function_pool[17155]: VertexAttrib1dARB (will be remapped) */ + /* _mesa_function_pool[17334]: VertexAttrib1dARB (will be remapped) */ "id\0" "glVertexAttrib1d\0" "glVertexAttrib1dARB\0" "\0" - /* _mesa_function_pool[17196]: ImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[17375]: ImageTransformParameterivHP (dynamic) */ "iip\0" "glImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[17231]: TexCoord4i (offset 122) */ + /* _mesa_function_pool[17410]: TexCoord4i (offset 122) */ "iiii\0" "glTexCoord4i\0" "\0" - /* _mesa_function_pool[17250]: DeleteQueriesARB (will be remapped) */ + /* _mesa_function_pool[17429]: DeleteQueriesARB (will be remapped) */ "ip\0" "glDeleteQueries\0" "glDeleteQueriesARB\0" "\0" - /* _mesa_function_pool[17289]: Color4ubVertex2fSUN (dynamic) */ + /* _mesa_function_pool[17468]: Color4ubVertex2fSUN (dynamic) */ "iiiiff\0" "glColor4ubVertex2fSUN\0" "\0" - /* _mesa_function_pool[17319]: FragmentColorMaterialSGIX (dynamic) */ + /* _mesa_function_pool[17498]: FragmentColorMaterialSGIX (dynamic) */ "ii\0" "glFragmentColorMaterialSGIX\0" "\0" - /* _mesa_function_pool[17351]: CurrentPaletteMatrixARB (dynamic) */ + /* _mesa_function_pool[17530]: CurrentPaletteMatrixARB (dynamic) */ "i\0" "glCurrentPaletteMatrixARB\0" "\0" - /* _mesa_function_pool[17380]: GetMapdv (offset 266) */ + /* _mesa_function_pool[17559]: GetMapdv (offset 266) */ "iip\0" "glGetMapdv\0" "\0" - /* _mesa_function_pool[17396]: SamplePatternSGIS (will be remapped) */ + /* _mesa_function_pool[17575]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[17603]: SamplePatternSGIS (will be remapped) */ "i\0" "glSamplePatternSGIS\0" "glSamplePatternEXT\0" "\0" - /* _mesa_function_pool[17438]: PixelStoref (offset 249) */ + /* _mesa_function_pool[17645]: PixelStoref (offset 249) */ "if\0" "glPixelStoref\0" "\0" - /* _mesa_function_pool[17456]: IsQueryARB (will be remapped) */ + /* _mesa_function_pool[17663]: IsQueryARB (will be remapped) */ "i\0" "glIsQuery\0" "glIsQueryARB\0" "\0" - /* _mesa_function_pool[17482]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[17689]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ "iiiiifff\0" "glReplacementCodeuiColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[17531]: PixelStorei (offset 250) */ + /* _mesa_function_pool[17738]: PixelStorei (offset 250) */ "ii\0" "glPixelStorei\0" "\0" - /* _mesa_function_pool[17549]: VertexAttrib4usvARB (will be remapped) */ + /* _mesa_function_pool[17756]: VertexAttrib4usvARB (will be remapped) */ "ip\0" "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" "\0" - /* _mesa_function_pool[17594]: LinkProgramARB (will be remapped) */ + /* _mesa_function_pool[17801]: LinkProgramARB (will be remapped) */ "i\0" "glLinkProgram\0" "glLinkProgramARB\0" "\0" - /* _mesa_function_pool[17628]: VertexAttrib2fNV (will be remapped) */ + /* _mesa_function_pool[17835]: VertexAttrib2fNV (will be remapped) */ "iff\0" "glVertexAttrib2fNV\0" "\0" - /* _mesa_function_pool[17652]: ShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[17859]: ShaderSourceARB (will be remapped) */ "iipp\0" "glShaderSource\0" "glShaderSourceARB\0" "\0" - /* _mesa_function_pool[17691]: FragmentMaterialiSGIX (dynamic) */ + /* _mesa_function_pool[17898]: FragmentMaterialiSGIX (dynamic) */ "iii\0" "glFragmentMaterialiSGIX\0" "\0" - /* _mesa_function_pool[17720]: EvalCoord2dv (offset 233) */ + /* _mesa_function_pool[17927]: EvalCoord2dv (offset 233) */ "p\0" "glEvalCoord2dv\0" "\0" - /* _mesa_function_pool[17738]: VertexAttrib3svARB (will be remapped) */ + /* _mesa_function_pool[17945]: VertexAttrib3svARB (will be remapped) */ "ip\0" "glVertexAttrib3sv\0" "glVertexAttrib3svARB\0" "\0" - /* _mesa_function_pool[17781]: ColorMaterial (offset 151) */ + /* _mesa_function_pool[17988]: ColorMaterial (offset 151) */ "ii\0" "glColorMaterial\0" "\0" - /* _mesa_function_pool[17801]: CompressedTexSubImage3DARB (will be remapped) */ + /* _mesa_function_pool[18008]: CompressedTexSubImage3DARB (will be remapped) */ "iiiiiiiiiip\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage3DARB\0" "\0" - /* _mesa_function_pool[17869]: WindowPos2ivMESA (will be remapped) */ + /* _mesa_function_pool[18076]: WindowPos2ivMESA (will be remapped) */ "p\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "\0" - /* _mesa_function_pool[17924]: IsFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[18131]: IsFramebufferEXT (will be remapped) */ "i\0" "glIsFramebuffer\0" "glIsFramebufferEXT\0" "\0" - /* _mesa_function_pool[17962]: Uniform4ivARB (will be remapped) */ + /* _mesa_function_pool[18169]: Uniform4ivARB (will be remapped) */ "iip\0" "glUniform4iv\0" "glUniform4ivARB\0" "\0" - /* _mesa_function_pool[17996]: GetVertexAttribdvARB (will be remapped) */ + /* _mesa_function_pool[18203]: GetVertexAttribdvARB (will be remapped) */ "iip\0" "glGetVertexAttribdv\0" "glGetVertexAttribdvARB\0" "\0" - /* _mesa_function_pool[18044]: TexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[18251]: TexBumpParameterivATI (will be remapped) */ "ip\0" "glTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[18072]: GetSeparableFilter (offset 359) */ + /* _mesa_function_pool[18279]: GetSeparableFilter (offset 359) */ "iiippp\0" "glGetSeparableFilter\0" "glGetSeparableFilterEXT\0" "\0" - /* _mesa_function_pool[18125]: Binormal3dEXT (dynamic) */ + /* _mesa_function_pool[18332]: Binormal3dEXT (dynamic) */ "ddd\0" "glBinormal3dEXT\0" "\0" - /* _mesa_function_pool[18146]: SpriteParameteriSGIX (dynamic) */ + /* _mesa_function_pool[18353]: SpriteParameteriSGIX (dynamic) */ "ii\0" "glSpriteParameteriSGIX\0" "\0" - /* _mesa_function_pool[18173]: RequestResidentProgramsNV (will be remapped) */ + /* _mesa_function_pool[18380]: RequestResidentProgramsNV (will be remapped) */ "ip\0" "glRequestResidentProgramsNV\0" "\0" - /* _mesa_function_pool[18205]: TagSampleBufferSGIX (dynamic) */ + /* _mesa_function_pool[18412]: TagSampleBufferSGIX (dynamic) */ "\0" "glTagSampleBufferSGIX\0" "\0" - /* _mesa_function_pool[18229]: ReplacementCodeusSUN (dynamic) */ + /* _mesa_function_pool[18436]: ReplacementCodeusSUN (dynamic) */ "i\0" "glReplacementCodeusSUN\0" "\0" - /* _mesa_function_pool[18255]: FeedbackBuffer (offset 194) */ + /* _mesa_function_pool[18462]: FeedbackBuffer (offset 194) */ "iip\0" "glFeedbackBuffer\0" "\0" - /* _mesa_function_pool[18277]: RasterPos2iv (offset 67) */ + /* _mesa_function_pool[18484]: RasterPos2iv (offset 67) */ "p\0" "glRasterPos2iv\0" "\0" - /* _mesa_function_pool[18295]: TexImage1D (offset 182) */ + /* _mesa_function_pool[18502]: TexImage1D (offset 182) */ "iiiiiiip\0" "glTexImage1D\0" "\0" - /* _mesa_function_pool[18318]: ListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[18525]: ListParameterivSGIX (dynamic) */ "iip\0" "glListParameterivSGIX\0" "\0" - /* _mesa_function_pool[18345]: MultiDrawElementsEXT (will be remapped) */ + /* _mesa_function_pool[18552]: MultiDrawElementsEXT (will be remapped) */ "ipipi\0" "glMultiDrawElements\0" "glMultiDrawElementsEXT\0" "\0" - /* _mesa_function_pool[18395]: Color3s (offset 17) */ + /* _mesa_function_pool[18602]: Color3s (offset 17) */ "iii\0" "glColor3s\0" "\0" - /* _mesa_function_pool[18410]: Uniform1ivARB (will be remapped) */ + /* _mesa_function_pool[18617]: Uniform1ivARB (will be remapped) */ "iip\0" "glUniform1iv\0" "glUniform1ivARB\0" "\0" - /* _mesa_function_pool[18444]: WindowPos2sMESA (will be remapped) */ + /* _mesa_function_pool[18651]: WindowPos2sMESA (will be remapped) */ "ii\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "\0" - /* _mesa_function_pool[18497]: WeightusvARB (dynamic) */ + /* _mesa_function_pool[18704]: WeightusvARB (dynamic) */ "ip\0" "glWeightusvARB\0" "\0" - /* _mesa_function_pool[18516]: TexCoordPointer (offset 320) */ + /* _mesa_function_pool[18723]: TexCoordPointer (offset 320) */ "iiip\0" "glTexCoordPointer\0" "\0" - /* _mesa_function_pool[18540]: FogCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[18747]: FogCoordPointerEXT (will be remapped) */ "iip\0" "glFogCoordPointer\0" "glFogCoordPointerEXT\0" "\0" - /* _mesa_function_pool[18584]: IndexMaterialEXT (dynamic) */ + /* _mesa_function_pool[18791]: IndexMaterialEXT (dynamic) */ "ii\0" "glIndexMaterialEXT\0" "\0" - /* _mesa_function_pool[18607]: Color3i (offset 15) */ + /* _mesa_function_pool[18814]: Color3i (offset 15) */ "iii\0" "glColor3i\0" "\0" - /* _mesa_function_pool[18622]: FrontFace (offset 157) */ + /* _mesa_function_pool[18829]: FrontFace (offset 157) */ "i\0" "glFrontFace\0" "\0" - /* _mesa_function_pool[18637]: EvalCoord2d (offset 232) */ + /* _mesa_function_pool[18844]: EvalCoord2d (offset 232) */ "dd\0" "glEvalCoord2d\0" "\0" - /* _mesa_function_pool[18655]: SecondaryColor3ubvEXT (will be remapped) */ + /* _mesa_function_pool[18862]: SecondaryColor3ubvEXT (will be remapped) */ "p\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ubvEXT\0" "\0" - /* _mesa_function_pool[18703]: EvalCoord2f (offset 234) */ + /* _mesa_function_pool[18910]: EvalCoord2f (offset 234) */ "ff\0" "glEvalCoord2f\0" "\0" - /* _mesa_function_pool[18721]: VertexAttrib4dvARB (will be remapped) */ + /* _mesa_function_pool[18928]: VertexAttrib4dvARB (will be remapped) */ "ip\0" "glVertexAttrib4dv\0" "glVertexAttrib4dvARB\0" "\0" - /* _mesa_function_pool[18764]: BindAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[18971]: BindAttribLocationARB (will be remapped) */ "iip\0" "glBindAttribLocation\0" "glBindAttribLocationARB\0" "\0" - /* _mesa_function_pool[18814]: Color3b (offset 9) */ + /* _mesa_function_pool[19021]: Color3b (offset 9) */ "iii\0" "glColor3b\0" "\0" - /* _mesa_function_pool[18829]: MultiTexCoord2dARB (offset 384) */ + /* _mesa_function_pool[19036]: MultiTexCoord2dARB (offset 384) */ "idd\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dARB\0" "\0" - /* _mesa_function_pool[18873]: ExecuteProgramNV (will be remapped) */ + /* _mesa_function_pool[19080]: ExecuteProgramNV (will be remapped) */ "iip\0" "glExecuteProgramNV\0" "\0" - /* _mesa_function_pool[18897]: Color3f (offset 13) */ + /* _mesa_function_pool[19104]: Color3f (offset 13) */ "fff\0" "glColor3f\0" "\0" - /* _mesa_function_pool[18912]: LightEnviSGIX (dynamic) */ + /* _mesa_function_pool[19119]: LightEnviSGIX (dynamic) */ "ii\0" "glLightEnviSGIX\0" "\0" - /* _mesa_function_pool[18932]: Color3d (offset 11) */ + /* _mesa_function_pool[19139]: Color3d (offset 11) */ "ddd\0" "glColor3d\0" "\0" - /* _mesa_function_pool[18947]: Normal3dv (offset 55) */ + /* _mesa_function_pool[19154]: Normal3dv (offset 55) */ "p\0" "glNormal3dv\0" "\0" - /* _mesa_function_pool[18962]: Lightf (offset 159) */ + /* _mesa_function_pool[19169]: Lightf (offset 159) */ "iif\0" "glLightf\0" "\0" - /* _mesa_function_pool[18976]: ReplacementCodeuiSUN (dynamic) */ + /* _mesa_function_pool[19183]: ReplacementCodeuiSUN (dynamic) */ "i\0" "glReplacementCodeuiSUN\0" "\0" - /* _mesa_function_pool[19002]: MatrixMode (offset 293) */ + /* _mesa_function_pool[19209]: MatrixMode (offset 293) */ "i\0" "glMatrixMode\0" "\0" - /* _mesa_function_pool[19018]: GetPixelMapusv (offset 273) */ + /* _mesa_function_pool[19225]: GetPixelMapusv (offset 273) */ "ip\0" "glGetPixelMapusv\0" "\0" - /* _mesa_function_pool[19039]: Lighti (offset 161) */ + /* _mesa_function_pool[19246]: Lighti (offset 161) */ "iii\0" "glLighti\0" "\0" - /* _mesa_function_pool[19053]: VertexAttribPointerNV (will be remapped) */ + /* _mesa_function_pool[19260]: VertexAttribPointerNV (will be remapped) */ "iiiip\0" "glVertexAttribPointerNV\0" "\0" - /* _mesa_function_pool[19084]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + /* _mesa_function_pool[19291]: GetBooleanIndexedvEXT (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "\0" + /* _mesa_function_pool[19320]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ "iiip\0" "glGetFramebufferAttachmentParameteriv\0" "glGetFramebufferAttachmentParameterivEXT\0" "\0" - /* _mesa_function_pool[19169]: PixelTransformParameterfEXT (dynamic) */ + /* _mesa_function_pool[19405]: PixelTransformParameterfEXT (dynamic) */ "iif\0" "glPixelTransformParameterfEXT\0" "\0" - /* _mesa_function_pool[19204]: MultiTexCoord4dvARB (offset 401) */ + /* _mesa_function_pool[19440]: MultiTexCoord4dvARB (offset 401) */ "ip\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4dvARB\0" "\0" - /* _mesa_function_pool[19249]: PixelTransformParameteriEXT (dynamic) */ + /* _mesa_function_pool[19485]: PixelTransformParameteriEXT (dynamic) */ "iii\0" "glPixelTransformParameteriEXT\0" "\0" - /* _mesa_function_pool[19284]: GetDoublev (offset 260) */ + /* _mesa_function_pool[19520]: GetDoublev (offset 260) */ "ip\0" "glGetDoublev\0" "\0" - /* _mesa_function_pool[19301]: MultMatrixd (offset 295) */ + /* _mesa_function_pool[19537]: MultMatrixd (offset 295) */ "p\0" "glMultMatrixd\0" "\0" - /* _mesa_function_pool[19318]: MultMatrixf (offset 294) */ + /* _mesa_function_pool[19554]: MultMatrixf (offset 294) */ "p\0" "glMultMatrixf\0" "\0" - /* _mesa_function_pool[19335]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[19571]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ "ffiiiifff\0" "glTexCoord2fColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[19378]: Uniform1iARB (will be remapped) */ + /* _mesa_function_pool[19614]: Uniform1iARB (will be remapped) */ "ii\0" "glUniform1i\0" "glUniform1iARB\0" "\0" - /* _mesa_function_pool[19409]: VertexAttribPointerARB (will be remapped) */ + /* _mesa_function_pool[19645]: VertexAttribPointerARB (will be remapped) */ "iiiiip\0" "glVertexAttribPointer\0" "glVertexAttribPointerARB\0" "\0" - /* _mesa_function_pool[19464]: SharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[19700]: SharpenTexFuncSGIS (dynamic) */ "iip\0" "glSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[19490]: MultiTexCoord4fvARB (offset 403) */ + /* _mesa_function_pool[19726]: MultiTexCoord4fvARB (offset 403) */ "ip\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4fvARB\0" "\0" - /* _mesa_function_pool[19535]: UniformMatrix2x3fv (will be remapped) */ + /* _mesa_function_pool[19771]: UniformMatrix2x3fv (will be remapped) */ "iiip\0" "glUniformMatrix2x3fv\0" "\0" - /* _mesa_function_pool[19562]: TrackMatrixNV (will be remapped) */ + /* _mesa_function_pool[19798]: TrackMatrixNV (will be remapped) */ "iiii\0" "glTrackMatrixNV\0" "\0" - /* _mesa_function_pool[19584]: CombinerParameteriNV (will be remapped) */ + /* _mesa_function_pool[19820]: CombinerParameteriNV (will be remapped) */ "ii\0" "glCombinerParameteriNV\0" "\0" - /* _mesa_function_pool[19611]: DeleteAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[19847]: DeleteAsyncMarkersSGIX (dynamic) */ "ii\0" "glDeleteAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[19640]: IsAsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[19876]: IsAsyncMarkerSGIX (dynamic) */ "i\0" "glIsAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[19663]: FrameZoomSGIX (dynamic) */ + /* _mesa_function_pool[19899]: FrameZoomSGIX (dynamic) */ "i\0" "glFrameZoomSGIX\0" "\0" - /* _mesa_function_pool[19682]: Normal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[19918]: Normal3fVertex3fvSUN (dynamic) */ "pp\0" "glNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[19709]: RasterPos4sv (offset 85) */ + /* _mesa_function_pool[19945]: RasterPos4sv (offset 85) */ "p\0" "glRasterPos4sv\0" "\0" - /* _mesa_function_pool[19727]: VertexAttrib4NsvARB (will be remapped) */ + /* _mesa_function_pool[19963]: VertexAttrib4NsvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4NsvARB\0" "\0" - /* _mesa_function_pool[19772]: VertexAttrib3fvARB (will be remapped) */ + /* _mesa_function_pool[20008]: VertexAttrib3fvARB (will be remapped) */ "ip\0" "glVertexAttrib3fv\0" "glVertexAttrib3fvARB\0" "\0" - /* _mesa_function_pool[19815]: ClearColor (offset 206) */ + /* _mesa_function_pool[20051]: ClearColor (offset 206) */ "ffff\0" "glClearColor\0" "\0" - /* _mesa_function_pool[19834]: GetSynciv (will be remapped) */ + /* _mesa_function_pool[20070]: GetSynciv (will be remapped) */ "iiipp\0" "glGetSynciv\0" "\0" - /* _mesa_function_pool[19853]: DeleteFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[20089]: DeleteFramebuffersEXT (will be remapped) */ "ip\0" "glDeleteFramebuffers\0" "glDeleteFramebuffersEXT\0" "\0" - /* _mesa_function_pool[19902]: GlobalAlphaFactorsSUN (dynamic) */ + /* _mesa_function_pool[20138]: GlobalAlphaFactorsSUN (dynamic) */ "i\0" "glGlobalAlphaFactorsSUN\0" "\0" - /* _mesa_function_pool[19929]: TexEnviv (offset 187) */ + /* _mesa_function_pool[20165]: IsEnabledIndexedEXT (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "\0" + /* _mesa_function_pool[20191]: TexEnviv (offset 187) */ "iip\0" "glTexEnviv\0" "\0" - /* _mesa_function_pool[19945]: TexSubImage3D (offset 372) */ + /* _mesa_function_pool[20207]: TexSubImage3D (offset 372) */ "iiiiiiiiiip\0" "glTexSubImage3D\0" "glTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[19993]: Tangent3fEXT (dynamic) */ + /* _mesa_function_pool[20255]: Tangent3fEXT (dynamic) */ "fff\0" "glTangent3fEXT\0" "\0" - /* _mesa_function_pool[20013]: SecondaryColor3uivEXT (will be remapped) */ + /* _mesa_function_pool[20275]: SecondaryColor3uivEXT (will be remapped) */ "p\0" "glSecondaryColor3uiv\0" "glSecondaryColor3uivEXT\0" "\0" - /* _mesa_function_pool[20061]: MatrixIndexubvARB (dynamic) */ + /* _mesa_function_pool[20323]: MatrixIndexubvARB (dynamic) */ "ip\0" "glMatrixIndexubvARB\0" "\0" - /* _mesa_function_pool[20085]: Color4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[20347]: Color4fNormal3fVertex3fSUN (dynamic) */ "ffffffffff\0" "glColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[20126]: PixelTexGenParameterfSGIS (will be remapped) */ + /* _mesa_function_pool[20388]: PixelTexGenParameterfSGIS (will be remapped) */ "if\0" "glPixelTexGenParameterfSGIS\0" "\0" - /* _mesa_function_pool[20158]: CreateShader (will be remapped) */ + /* _mesa_function_pool[20420]: CreateShader (will be remapped) */ "i\0" "glCreateShader\0" "\0" - /* _mesa_function_pool[20176]: GetColorTableParameterfv (offset 344) */ + /* _mesa_function_pool[20438]: GetColorTableParameterfv (offset 344) */ "iip\0" "glGetColorTableParameterfv\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "\0" - /* _mesa_function_pool[20268]: FragmentLightModelfvSGIX (dynamic) */ + /* _mesa_function_pool[20530]: FragmentLightModelfvSGIX (dynamic) */ "ip\0" "glFragmentLightModelfvSGIX\0" "\0" - /* _mesa_function_pool[20299]: Bitmap (offset 8) */ + /* _mesa_function_pool[20561]: Bitmap (offset 8) */ "iiffffp\0" "glBitmap\0" "\0" - /* _mesa_function_pool[20317]: MultiTexCoord3fARB (offset 394) */ + /* _mesa_function_pool[20579]: MultiTexCoord3fARB (offset 394) */ "ifff\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fARB\0" "\0" - /* _mesa_function_pool[20362]: GetTexLevelParameterfv (offset 284) */ + /* _mesa_function_pool[20624]: GetTexLevelParameterfv (offset 284) */ "iiip\0" "glGetTexLevelParameterfv\0" "\0" - /* _mesa_function_pool[20393]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[20655]: GetPixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[20429]: GenFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[20691]: GenFramebuffersEXT (will be remapped) */ "ip\0" "glGenFramebuffers\0" "glGenFramebuffersEXT\0" "\0" - /* _mesa_function_pool[20472]: GetProgramParameterdvNV (will be remapped) */ + /* _mesa_function_pool[20734]: GetProgramParameterdvNV (will be remapped) */ "iiip\0" "glGetProgramParameterdvNV\0" "\0" - /* _mesa_function_pool[20504]: Vertex2sv (offset 133) */ + /* _mesa_function_pool[20766]: Vertex2sv (offset 133) */ "p\0" "glVertex2sv\0" "\0" - /* _mesa_function_pool[20519]: GetIntegerv (offset 263) */ + /* _mesa_function_pool[20781]: GetIntegerv (offset 263) */ "ip\0" "glGetIntegerv\0" "\0" - /* _mesa_function_pool[20537]: IsVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[20799]: IsVertexArrayAPPLE (will be remapped) */ "i\0" "glIsVertexArray\0" "glIsVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[20577]: FragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[20839]: FragmentLightfvSGIX (dynamic) */ "iip\0" "glFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[20604]: DetachShader (will be remapped) */ + /* _mesa_function_pool[20866]: DetachShader (will be remapped) */ "ii\0" "glDetachShader\0" "\0" - /* _mesa_function_pool[20623]: VertexAttrib4NubARB (will be remapped) */ + /* _mesa_function_pool[20885]: VertexAttrib4NubARB (will be remapped) */ "iiiii\0" "glVertexAttrib4Nub\0" "glVertexAttrib4NubARB\0" "\0" - /* _mesa_function_pool[20671]: GetProgramEnvParameterfvARB (will be remapped) */ + /* _mesa_function_pool[20933]: GetProgramEnvParameterfvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterfvARB\0" "\0" - /* _mesa_function_pool[20706]: GetTrackMatrixivNV (will be remapped) */ + /* _mesa_function_pool[20968]: GetTrackMatrixivNV (will be remapped) */ "iiip\0" "glGetTrackMatrixivNV\0" "\0" - /* _mesa_function_pool[20733]: VertexAttrib3svNV (will be remapped) */ + /* _mesa_function_pool[20995]: VertexAttrib3svNV (will be remapped) */ "ip\0" "glVertexAttrib3svNV\0" "\0" - /* _mesa_function_pool[20757]: Uniform4fvARB (will be remapped) */ + /* _mesa_function_pool[21019]: Uniform4fvARB (will be remapped) */ "iip\0" "glUniform4fv\0" "glUniform4fvARB\0" "\0" - /* _mesa_function_pool[20791]: MultTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[21053]: MultTransposeMatrixfARB (will be remapped) */ "p\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[20843]: GetTexEnviv (offset 277) */ + /* _mesa_function_pool[21105]: GetTexEnviv (offset 277) */ "iip\0" "glGetTexEnviv\0" "\0" - /* _mesa_function_pool[20862]: ColorFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[21124]: ColorFragmentOp1ATI (will be remapped) */ "iiiiiii\0" "glColorFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[20893]: GetUniformfvARB (will be remapped) */ + /* _mesa_function_pool[21155]: GetUniformfvARB (will be remapped) */ "iip\0" "glGetUniformfv\0" "glGetUniformfvARB\0" "\0" - /* _mesa_function_pool[20931]: PopClientAttrib (offset 334) */ + /* _mesa_function_pool[21193]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[21236]: PopClientAttrib (offset 334) */ "\0" "glPopClientAttrib\0" "\0" - /* _mesa_function_pool[20951]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[21256]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffffff\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[21022]: DetachObjectARB (will be remapped) */ + /* _mesa_function_pool[21327]: DetachObjectARB (will be remapped) */ "ii\0" "glDetachObjectARB\0" "\0" - /* _mesa_function_pool[21044]: VertexBlendARB (dynamic) */ + /* _mesa_function_pool[21349]: VertexBlendARB (dynamic) */ "i\0" "glVertexBlendARB\0" "\0" - /* _mesa_function_pool[21064]: WindowPos3iMESA (will be remapped) */ + /* _mesa_function_pool[21369]: WindowPos3iMESA (will be remapped) */ "iii\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "\0" - /* _mesa_function_pool[21118]: SeparableFilter2D (offset 360) */ + /* _mesa_function_pool[21423]: SeparableFilter2D (offset 360) */ "iiiiiipp\0" "glSeparableFilter2D\0" "glSeparableFilter2DEXT\0" "\0" - /* _mesa_function_pool[21171]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[21476]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[21216]: Map1d (offset 220) */ + /* _mesa_function_pool[21521]: Map1d (offset 220) */ "iddiip\0" "glMap1d\0" "\0" - /* _mesa_function_pool[21232]: Map1f (offset 221) */ + /* _mesa_function_pool[21537]: Map1f (offset 221) */ "iffiip\0" "glMap1f\0" "\0" - /* _mesa_function_pool[21248]: CompressedTexImage2DARB (will be remapped) */ + /* _mesa_function_pool[21553]: CompressedTexImage2DARB (will be remapped) */ "iiiiiiip\0" "glCompressedTexImage2D\0" "glCompressedTexImage2DARB\0" "\0" - /* _mesa_function_pool[21307]: ArrayElement (offset 306) */ + /* _mesa_function_pool[21612]: ArrayElement (offset 306) */ "i\0" "glArrayElement\0" "glArrayElementEXT\0" "\0" - /* _mesa_function_pool[21343]: TexImage2D (offset 183) */ + /* _mesa_function_pool[21648]: TexImage2D (offset 183) */ "iiiiiiiip\0" "glTexImage2D\0" "\0" - /* _mesa_function_pool[21367]: DepthBoundsEXT (will be remapped) */ + /* _mesa_function_pool[21672]: DepthBoundsEXT (will be remapped) */ "dd\0" "glDepthBoundsEXT\0" "\0" - /* _mesa_function_pool[21388]: ProgramParameters4fvNV (will be remapped) */ + /* _mesa_function_pool[21693]: ProgramParameters4fvNV (will be remapped) */ "iiip\0" "glProgramParameters4fvNV\0" "\0" - /* _mesa_function_pool[21419]: DeformationMap3fSGIX (dynamic) */ + /* _mesa_function_pool[21724]: DeformationMap3fSGIX (dynamic) */ "iffiiffiiffiip\0" "glDeformationMap3fSGIX\0" "\0" - /* _mesa_function_pool[21458]: GetProgramivNV (will be remapped) */ + /* _mesa_function_pool[21763]: GetProgramivNV (will be remapped) */ "iip\0" "glGetProgramivNV\0" "\0" - /* _mesa_function_pool[21480]: GetMinmaxParameteriv (offset 366) */ + /* _mesa_function_pool[21785]: GetMinmaxParameteriv (offset 366) */ "iip\0" "glGetMinmaxParameteriv\0" "glGetMinmaxParameterivEXT\0" "\0" - /* _mesa_function_pool[21534]: PixelTransferf (offset 247) */ + /* _mesa_function_pool[21839]: PixelTransferf (offset 247) */ "if\0" "glPixelTransferf\0" "\0" - /* _mesa_function_pool[21555]: CopyTexImage1D (offset 323) */ + /* _mesa_function_pool[21860]: CopyTexImage1D (offset 323) */ "iiiiiii\0" "glCopyTexImage1D\0" "glCopyTexImage1DEXT\0" "\0" - /* _mesa_function_pool[21601]: PushMatrix (offset 298) */ + /* _mesa_function_pool[21906]: PushMatrix (offset 298) */ "\0" "glPushMatrix\0" "\0" - /* _mesa_function_pool[21616]: Fogiv (offset 156) */ + /* _mesa_function_pool[21921]: Fogiv (offset 156) */ "ip\0" "glFogiv\0" "\0" - /* _mesa_function_pool[21628]: TexCoord1dv (offset 95) */ + /* _mesa_function_pool[21933]: TexCoord1dv (offset 95) */ "p\0" "glTexCoord1dv\0" "\0" - /* _mesa_function_pool[21645]: AlphaFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[21950]: AlphaFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiii\0" "glAlphaFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[21681]: PixelTransferi (offset 248) */ + /* _mesa_function_pool[21986]: PixelTransferi (offset 248) */ "ii\0" "glPixelTransferi\0" "\0" - /* _mesa_function_pool[21702]: GetVertexAttribdvNV (will be remapped) */ + /* _mesa_function_pool[22007]: GetVertexAttribdvNV (will be remapped) */ "iip\0" "glGetVertexAttribdvNV\0" "\0" - /* _mesa_function_pool[21729]: VertexAttrib3fvNV (will be remapped) */ + /* _mesa_function_pool[22034]: VertexAttrib3fvNV (will be remapped) */ "ip\0" "glVertexAttrib3fvNV\0" "\0" - /* _mesa_function_pool[21753]: Rotatef (offset 300) */ + /* _mesa_function_pool[22058]: Rotatef (offset 300) */ "ffff\0" "glRotatef\0" "\0" - /* _mesa_function_pool[21769]: GetFinalCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[22074]: GetFinalCombinerInputParameterivNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[21811]: Vertex3i (offset 138) */ + /* _mesa_function_pool[22116]: Vertex3i (offset 138) */ "iii\0" "glVertex3i\0" "\0" - /* _mesa_function_pool[21827]: Vertex3f (offset 136) */ + /* _mesa_function_pool[22132]: Vertex3f (offset 136) */ "fff\0" "glVertex3f\0" "\0" - /* _mesa_function_pool[21843]: Clear (offset 203) */ + /* _mesa_function_pool[22148]: Clear (offset 203) */ "i\0" "glClear\0" "\0" - /* _mesa_function_pool[21854]: Vertex3d (offset 134) */ + /* _mesa_function_pool[22159]: Vertex3d (offset 134) */ "ddd\0" "glVertex3d\0" "\0" - /* _mesa_function_pool[21870]: GetMapParameterivNV (dynamic) */ + /* _mesa_function_pool[22175]: GetMapParameterivNV (dynamic) */ "iip\0" "glGetMapParameterivNV\0" "\0" - /* _mesa_function_pool[21897]: Uniform4iARB (will be remapped) */ + /* _mesa_function_pool[22202]: Uniform4iARB (will be remapped) */ "iiiii\0" "glUniform4i\0" "glUniform4iARB\0" "\0" - /* _mesa_function_pool[21931]: ReadBuffer (offset 254) */ + /* _mesa_function_pool[22236]: ReadBuffer (offset 254) */ "i\0" "glReadBuffer\0" "\0" - /* _mesa_function_pool[21947]: ConvolutionParameteri (offset 352) */ + /* _mesa_function_pool[22252]: ConvolutionParameteri (offset 352) */ "iii\0" "glConvolutionParameteri\0" "glConvolutionParameteriEXT\0" "\0" - /* _mesa_function_pool[22003]: Ortho (offset 296) */ + /* _mesa_function_pool[22308]: Ortho (offset 296) */ "dddddd\0" "glOrtho\0" "\0" - /* _mesa_function_pool[22019]: Binormal3sEXT (dynamic) */ + /* _mesa_function_pool[22324]: Binormal3sEXT (dynamic) */ "iii\0" "glBinormal3sEXT\0" "\0" - /* _mesa_function_pool[22040]: ListBase (offset 6) */ + /* _mesa_function_pool[22345]: ListBase (offset 6) */ "i\0" "glListBase\0" "\0" - /* _mesa_function_pool[22054]: Vertex3s (offset 140) */ + /* _mesa_function_pool[22359]: Vertex3s (offset 140) */ "iii\0" "glVertex3s\0" "\0" - /* _mesa_function_pool[22070]: ConvolutionParameterf (offset 350) */ + /* _mesa_function_pool[22375]: ConvolutionParameterf (offset 350) */ "iif\0" "glConvolutionParameterf\0" "glConvolutionParameterfEXT\0" "\0" - /* _mesa_function_pool[22126]: GetColorTableParameteriv (offset 345) */ + /* _mesa_function_pool[22431]: GetColorTableParameteriv (offset 345) */ "iip\0" "glGetColorTableParameteriv\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "\0" - /* _mesa_function_pool[22218]: ProgramEnvParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[22523]: ProgramEnvParameter4dvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4dvARB\0" "glProgramParameter4dvNV\0" "\0" - /* _mesa_function_pool[22275]: ShadeModel (offset 177) */ + /* _mesa_function_pool[22580]: ShadeModel (offset 177) */ "i\0" "glShadeModel\0" "\0" - /* _mesa_function_pool[22291]: VertexAttribs2fvNV (will be remapped) */ + /* _mesa_function_pool[22596]: VertexAttribs2fvNV (will be remapped) */ "iip\0" "glVertexAttribs2fvNV\0" "\0" - /* _mesa_function_pool[22317]: Rectiv (offset 91) */ + /* _mesa_function_pool[22622]: Rectiv (offset 91) */ "pp\0" "glRectiv\0" "\0" - /* _mesa_function_pool[22330]: UseProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[22635]: UseProgramObjectARB (will be remapped) */ "i\0" "glUseProgram\0" "glUseProgramObjectARB\0" "\0" - /* _mesa_function_pool[22368]: GetMapParameterfvNV (dynamic) */ + /* _mesa_function_pool[22673]: GetMapParameterfvNV (dynamic) */ "iip\0" "glGetMapParameterfvNV\0" "\0" - /* _mesa_function_pool[22395]: PassTexCoordATI (will be remapped) */ + /* _mesa_function_pool[22700]: EndConditionalRenderNV (will be remapped) */ + "\0" + "glEndConditionalRenderNV\0" + "\0" + /* _mesa_function_pool[22727]: PassTexCoordATI (will be remapped) */ "iii\0" "glPassTexCoordATI\0" "\0" - /* _mesa_function_pool[22418]: DeleteProgram (will be remapped) */ + /* _mesa_function_pool[22750]: DeleteProgram (will be remapped) */ "i\0" "glDeleteProgram\0" "\0" - /* _mesa_function_pool[22437]: Tangent3ivEXT (dynamic) */ + /* _mesa_function_pool[22769]: Tangent3ivEXT (dynamic) */ "p\0" "glTangent3ivEXT\0" "\0" - /* _mesa_function_pool[22456]: Tangent3dEXT (dynamic) */ + /* _mesa_function_pool[22788]: Tangent3dEXT (dynamic) */ "ddd\0" "glTangent3dEXT\0" "\0" - /* _mesa_function_pool[22476]: SecondaryColor3dvEXT (will be remapped) */ + /* _mesa_function_pool[22808]: SecondaryColor3dvEXT (will be remapped) */ "p\0" "glSecondaryColor3dv\0" "glSecondaryColor3dvEXT\0" "\0" - /* _mesa_function_pool[22522]: Vertex2fv (offset 129) */ + /* _mesa_function_pool[22854]: Vertex2fv (offset 129) */ "p\0" "glVertex2fv\0" "\0" - /* _mesa_function_pool[22537]: MultiDrawArraysEXT (will be remapped) */ + /* _mesa_function_pool[22869]: MultiDrawArraysEXT (will be remapped) */ "ippi\0" "glMultiDrawArrays\0" "glMultiDrawArraysEXT\0" "\0" - /* _mesa_function_pool[22582]: BindRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[22914]: BindRenderbufferEXT (will be remapped) */ "ii\0" "glBindRenderbuffer\0" "glBindRenderbufferEXT\0" "\0" - /* _mesa_function_pool[22627]: MultiTexCoord4dARB (offset 400) */ + /* _mesa_function_pool[22959]: MultiTexCoord4dARB (offset 400) */ "idddd\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dARB\0" "\0" - /* _mesa_function_pool[22673]: Vertex3sv (offset 141) */ + /* _mesa_function_pool[23005]: Vertex3sv (offset 141) */ "p\0" "glVertex3sv\0" "\0" - /* _mesa_function_pool[22688]: SecondaryColor3usEXT (will be remapped) */ + /* _mesa_function_pool[23020]: SecondaryColor3usEXT (will be remapped) */ "iii\0" "glSecondaryColor3us\0" "glSecondaryColor3usEXT\0" "\0" - /* _mesa_function_pool[22736]: ProgramLocalParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[23068]: ProgramLocalParameter4fvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4fvARB\0" "\0" - /* _mesa_function_pool[22771]: DeleteProgramsNV (will be remapped) */ + /* _mesa_function_pool[23103]: DeleteProgramsNV (will be remapped) */ "ip\0" "glDeleteProgramsARB\0" "glDeleteProgramsNV\0" "\0" - /* _mesa_function_pool[22814]: EvalMesh1 (offset 236) */ + /* _mesa_function_pool[23146]: EvalMesh1 (offset 236) */ "iii\0" "glEvalMesh1\0" "\0" - /* _mesa_function_pool[22831]: MultiTexCoord1sARB (offset 382) */ + /* _mesa_function_pool[23163]: MultiTexCoord1sARB (offset 382) */ "ii\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sARB\0" "\0" - /* _mesa_function_pool[22874]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[23206]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[22921]: GetVertexAttribPointervNV (will be remapped) */ + /* _mesa_function_pool[23253]: GetVertexAttribPointervNV (will be remapped) */ "iip\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "\0" - /* _mesa_function_pool[23009]: MultiTexCoord1dvARB (offset 377) */ + /* _mesa_function_pool[23341]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "\0" + /* _mesa_function_pool[23365]: MultiTexCoord1dvARB (offset 377) */ "ip\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1dvARB\0" "\0" - /* _mesa_function_pool[23054]: Uniform2iARB (will be remapped) */ + /* _mesa_function_pool[23410]: Uniform2iARB (will be remapped) */ "iii\0" "glUniform2i\0" "glUniform2iARB\0" "\0" - /* _mesa_function_pool[23086]: Vertex2iv (offset 131) */ + /* _mesa_function_pool[23442]: Vertex2iv (offset 131) */ "p\0" "glVertex2iv\0" "\0" - /* _mesa_function_pool[23101]: GetProgramStringNV (will be remapped) */ + /* _mesa_function_pool[23457]: GetProgramStringNV (will be remapped) */ "iip\0" "glGetProgramStringNV\0" "\0" - /* _mesa_function_pool[23127]: ColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[23483]: ColorPointerEXT (will be remapped) */ "iiiip\0" "glColorPointerEXT\0" "\0" - /* _mesa_function_pool[23152]: LineWidth (offset 168) */ + /* _mesa_function_pool[23508]: LineWidth (offset 168) */ "f\0" "glLineWidth\0" "\0" - /* _mesa_function_pool[23167]: MapBufferARB (will be remapped) */ + /* _mesa_function_pool[23523]: MapBufferARB (will be remapped) */ "ii\0" "glMapBuffer\0" "glMapBufferARB\0" "\0" - /* _mesa_function_pool[23198]: MultiDrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[23554]: MultiDrawElementsBaseVertex (will be remapped) */ "ipipip\0" "glMultiDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[23236]: Binormal3svEXT (dynamic) */ + /* _mesa_function_pool[23592]: Binormal3svEXT (dynamic) */ "p\0" "glBinormal3svEXT\0" "\0" - /* _mesa_function_pool[23256]: ApplyTextureEXT (dynamic) */ + /* _mesa_function_pool[23612]: ApplyTextureEXT (dynamic) */ "i\0" "glApplyTextureEXT\0" "\0" - /* _mesa_function_pool[23277]: TexGendv (offset 189) */ + /* _mesa_function_pool[23633]: TexGendv (offset 189) */ "iip\0" "glTexGendv\0" "\0" - /* _mesa_function_pool[23293]: TextureMaterialEXT (dynamic) */ + /* _mesa_function_pool[23649]: EnableIndexedEXT (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "\0" + /* _mesa_function_pool[23672]: TextureMaterialEXT (dynamic) */ "ii\0" "glTextureMaterialEXT\0" "\0" - /* _mesa_function_pool[23318]: TextureLightEXT (dynamic) */ + /* _mesa_function_pool[23697]: TextureLightEXT (dynamic) */ "i\0" "glTextureLightEXT\0" "\0" - /* _mesa_function_pool[23339]: ResetMinmax (offset 370) */ + /* _mesa_function_pool[23718]: ResetMinmax (offset 370) */ "i\0" "glResetMinmax\0" "glResetMinmaxEXT\0" "\0" - /* _mesa_function_pool[23373]: SpriteParameterfSGIX (dynamic) */ + /* _mesa_function_pool[23752]: SpriteParameterfSGIX (dynamic) */ "if\0" "glSpriteParameterfSGIX\0" "\0" - /* _mesa_function_pool[23400]: EnableClientState (offset 313) */ + /* _mesa_function_pool[23779]: EnableClientState (offset 313) */ "i\0" "glEnableClientState\0" "\0" - /* _mesa_function_pool[23423]: VertexAttrib4sNV (will be remapped) */ + /* _mesa_function_pool[23802]: VertexAttrib4sNV (will be remapped) */ "iiiii\0" "glVertexAttrib4sNV\0" "\0" - /* _mesa_function_pool[23449]: GetConvolutionParameterfv (offset 357) */ + /* _mesa_function_pool[23828]: GetConvolutionParameterfv (offset 357) */ "iip\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[23513]: VertexAttribs4dvNV (will be remapped) */ + /* _mesa_function_pool[23892]: VertexAttribs4dvNV (will be remapped) */ "iip\0" "glVertexAttribs4dvNV\0" "\0" - /* _mesa_function_pool[23539]: MultiModeDrawArraysIBM (will be remapped) */ - "pppii\0" - "glMultiModeDrawArraysIBM\0" - "\0" - /* _mesa_function_pool[23571]: VertexAttrib4dARB (will be remapped) */ + /* _mesa_function_pool[23918]: VertexAttrib4dARB (will be remapped) */ "idddd\0" "glVertexAttrib4d\0" "glVertexAttrib4dARB\0" "\0" - /* _mesa_function_pool[23615]: GetTexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[23962]: GetTexBumpParameterfvATI (will be remapped) */ "ip\0" "glGetTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[23646]: ProgramNamedParameter4dNV (will be remapped) */ + /* _mesa_function_pool[23993]: ProgramNamedParameter4dNV (will be remapped) */ "iipdddd\0" "glProgramNamedParameter4dNV\0" "\0" - /* _mesa_function_pool[23683]: GetMaterialfv (offset 269) */ + /* _mesa_function_pool[24030]: GetMaterialfv (offset 269) */ "iip\0" "glGetMaterialfv\0" "\0" - /* _mesa_function_pool[23704]: VertexWeightfEXT (dynamic) */ + /* _mesa_function_pool[24051]: VertexWeightfEXT (dynamic) */ "f\0" "glVertexWeightfEXT\0" "\0" - /* _mesa_function_pool[23726]: Binormal3fEXT (dynamic) */ + /* _mesa_function_pool[24073]: Binormal3fEXT (dynamic) */ "fff\0" "glBinormal3fEXT\0" "\0" - /* _mesa_function_pool[23747]: CallList (offset 2) */ + /* _mesa_function_pool[24094]: CallList (offset 2) */ "i\0" "glCallList\0" "\0" - /* _mesa_function_pool[23761]: Materialfv (offset 170) */ + /* _mesa_function_pool[24108]: Materialfv (offset 170) */ "iip\0" "glMaterialfv\0" "\0" - /* _mesa_function_pool[23779]: TexCoord3fv (offset 113) */ + /* _mesa_function_pool[24126]: TexCoord3fv (offset 113) */ "p\0" "glTexCoord3fv\0" "\0" - /* _mesa_function_pool[23796]: FogCoordfvEXT (will be remapped) */ + /* _mesa_function_pool[24143]: FogCoordfvEXT (will be remapped) */ "p\0" "glFogCoordfv\0" "glFogCoordfvEXT\0" "\0" - /* _mesa_function_pool[23828]: MultiTexCoord1ivARB (offset 381) */ + /* _mesa_function_pool[24175]: MultiTexCoord1ivARB (offset 381) */ "ip\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1ivARB\0" "\0" - /* _mesa_function_pool[23873]: SecondaryColor3ubEXT (will be remapped) */ + /* _mesa_function_pool[24220]: SecondaryColor3ubEXT (will be remapped) */ "iii\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubEXT\0" "\0" - /* _mesa_function_pool[23921]: MultiTexCoord2ivARB (offset 389) */ + /* _mesa_function_pool[24268]: MultiTexCoord2ivARB (offset 389) */ "ip\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2ivARB\0" "\0" - /* _mesa_function_pool[23966]: FogFuncSGIS (dynamic) */ + /* _mesa_function_pool[24313]: FogFuncSGIS (dynamic) */ "ip\0" "glFogFuncSGIS\0" "\0" - /* _mesa_function_pool[23984]: CopyTexSubImage2D (offset 326) */ + /* _mesa_function_pool[24331]: CopyTexSubImage2D (offset 326) */ "iiiiiiii\0" "glCopyTexSubImage2D\0" "glCopyTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[24037]: GetObjectParameterivARB (will be remapped) */ + /* _mesa_function_pool[24384]: GetObjectParameterivARB (will be remapped) */ "iip\0" "glGetObjectParameterivARB\0" "\0" - /* _mesa_function_pool[24068]: Color3iv (offset 16) */ + /* _mesa_function_pool[24415]: Color3iv (offset 16) */ "p\0" "glColor3iv\0" "\0" - /* _mesa_function_pool[24082]: TexCoord4fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[24429]: TexCoord4fVertex4fSUN (dynamic) */ "ffffffff\0" "glTexCoord4fVertex4fSUN\0" "\0" - /* _mesa_function_pool[24116]: DrawElements (offset 311) */ + /* _mesa_function_pool[24463]: DrawElements (offset 311) */ "iiip\0" "glDrawElements\0" "\0" - /* _mesa_function_pool[24137]: BindVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[24484]: BindVertexArrayAPPLE (will be remapped) */ "i\0" "glBindVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[24163]: GetProgramLocalParameterdvARB (will be remapped) */ + /* _mesa_function_pool[24510]: GetProgramLocalParameterdvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterdvARB\0" "\0" - /* _mesa_function_pool[24200]: GetHistogramParameteriv (offset 363) */ + /* _mesa_function_pool[24547]: GetHistogramParameteriv (offset 363) */ "iip\0" "glGetHistogramParameteriv\0" "glGetHistogramParameterivEXT\0" "\0" - /* _mesa_function_pool[24260]: MultiTexCoord1iARB (offset 380) */ + /* _mesa_function_pool[24607]: MultiTexCoord1iARB (offset 380) */ "ii\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iARB\0" "\0" - /* _mesa_function_pool[24303]: GetConvolutionFilter (offset 356) */ + /* _mesa_function_pool[24650]: GetConvolutionFilter (offset 356) */ "iiip\0" "glGetConvolutionFilter\0" "glGetConvolutionFilterEXT\0" "\0" - /* _mesa_function_pool[24358]: GetProgramivARB (will be remapped) */ + /* _mesa_function_pool[24705]: GetProgramivARB (will be remapped) */ "iip\0" "glGetProgramivARB\0" "\0" - /* _mesa_function_pool[24381]: BlendFuncSeparateEXT (will be remapped) */ + /* _mesa_function_pool[24728]: BlendFuncSeparateEXT (will be remapped) */ "iiii\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "\0" - /* _mesa_function_pool[24454]: MapBufferRange (will be remapped) */ + /* _mesa_function_pool[24801]: MapBufferRange (will be remapped) */ "iiii\0" "glMapBufferRange\0" "\0" - /* _mesa_function_pool[24477]: ProgramParameters4dvNV (will be remapped) */ + /* _mesa_function_pool[24824]: ProgramParameters4dvNV (will be remapped) */ "iiip\0" "glProgramParameters4dvNV\0" "\0" - /* _mesa_function_pool[24508]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[24855]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[24545]: EvalPoint2 (offset 239) */ + /* _mesa_function_pool[24892]: EvalPoint2 (offset 239) */ "ii\0" "glEvalPoint2\0" "\0" - /* _mesa_function_pool[24562]: EvalPoint1 (offset 237) */ + /* _mesa_function_pool[24909]: EvalPoint1 (offset 237) */ "i\0" "glEvalPoint1\0" "\0" - /* _mesa_function_pool[24578]: Binormal3dvEXT (dynamic) */ + /* _mesa_function_pool[24925]: Binormal3dvEXT (dynamic) */ "p\0" "glBinormal3dvEXT\0" "\0" - /* _mesa_function_pool[24598]: PopMatrix (offset 297) */ + /* _mesa_function_pool[24945]: PopMatrix (offset 297) */ "\0" "glPopMatrix\0" "\0" - /* _mesa_function_pool[24612]: FinishFenceNV (will be remapped) */ + /* _mesa_function_pool[24959]: FinishFenceNV (will be remapped) */ "i\0" "glFinishFenceNV\0" "\0" - /* _mesa_function_pool[24631]: GetFogFuncSGIS (dynamic) */ + /* _mesa_function_pool[24978]: GetFogFuncSGIS (dynamic) */ "p\0" "glGetFogFuncSGIS\0" "\0" - /* _mesa_function_pool[24651]: GetUniformLocationARB (will be remapped) */ + /* _mesa_function_pool[24998]: GetUniformLocationARB (will be remapped) */ "ip\0" "glGetUniformLocation\0" "glGetUniformLocationARB\0" "\0" - /* _mesa_function_pool[24700]: SecondaryColor3fEXT (will be remapped) */ + /* _mesa_function_pool[25047]: SecondaryColor3fEXT (will be remapped) */ "fff\0" "glSecondaryColor3f\0" "glSecondaryColor3fEXT\0" "\0" - /* _mesa_function_pool[24746]: GetTexGeniv (offset 280) */ + /* _mesa_function_pool[25093]: GetTexGeniv (offset 280) */ "iip\0" "glGetTexGeniv\0" "\0" - /* _mesa_function_pool[24765]: CombinerInputNV (will be remapped) */ + /* _mesa_function_pool[25112]: CombinerInputNV (will be remapped) */ "iiiiii\0" "glCombinerInputNV\0" "\0" - /* _mesa_function_pool[24791]: VertexAttrib3sARB (will be remapped) */ + /* _mesa_function_pool[25138]: VertexAttrib3sARB (will be remapped) */ "iiii\0" "glVertexAttrib3s\0" "glVertexAttrib3sARB\0" "\0" - /* _mesa_function_pool[24834]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[25181]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[24879]: Map2d (offset 222) */ + /* _mesa_function_pool[25226]: Map2d (offset 222) */ "iddiiddiip\0" "glMap2d\0" "\0" - /* _mesa_function_pool[24899]: Map2f (offset 223) */ + /* _mesa_function_pool[25246]: Map2f (offset 223) */ "iffiiffiip\0" "glMap2f\0" "\0" - /* _mesa_function_pool[24919]: ProgramStringARB (will be remapped) */ + /* _mesa_function_pool[25266]: ProgramStringARB (will be remapped) */ "iiip\0" "glProgramStringARB\0" "\0" - /* _mesa_function_pool[24944]: Vertex4s (offset 148) */ + /* _mesa_function_pool[25291]: Vertex4s (offset 148) */ "iiii\0" "glVertex4s\0" "\0" - /* _mesa_function_pool[24961]: TexCoord4fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[25308]: TexCoord4fVertex4fvSUN (dynamic) */ "pp\0" "glTexCoord4fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[24990]: VertexAttrib3sNV (will be remapped) */ + /* _mesa_function_pool[25337]: VertexAttrib3sNV (will be remapped) */ "iiii\0" "glVertexAttrib3sNV\0" "\0" - /* _mesa_function_pool[25015]: VertexAttrib1fNV (will be remapped) */ + /* _mesa_function_pool[25362]: VertexAttrib1fNV (will be remapped) */ "if\0" "glVertexAttrib1fNV\0" "\0" - /* _mesa_function_pool[25038]: Vertex4f (offset 144) */ + /* _mesa_function_pool[25385]: Vertex4f (offset 144) */ "ffff\0" "glVertex4f\0" "\0" - /* _mesa_function_pool[25055]: EvalCoord1d (offset 228) */ + /* _mesa_function_pool[25402]: EvalCoord1d (offset 228) */ "d\0" "glEvalCoord1d\0" "\0" - /* _mesa_function_pool[25072]: Vertex4d (offset 142) */ + /* _mesa_function_pool[25419]: Vertex4d (offset 142) */ "dddd\0" "glVertex4d\0" "\0" - /* _mesa_function_pool[25089]: RasterPos4dv (offset 79) */ + /* _mesa_function_pool[25436]: RasterPos4dv (offset 79) */ "p\0" "glRasterPos4dv\0" "\0" - /* _mesa_function_pool[25107]: FragmentLightfSGIX (dynamic) */ + /* _mesa_function_pool[25454]: FragmentLightfSGIX (dynamic) */ "iif\0" "glFragmentLightfSGIX\0" "\0" - /* _mesa_function_pool[25133]: GetCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[25480]: GetCompressedTexImageARB (will be remapped) */ "iip\0" "glGetCompressedTexImage\0" "glGetCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[25189]: GetTexGenfv (offset 279) */ + /* _mesa_function_pool[25536]: GetTexGenfv (offset 279) */ "iip\0" "glGetTexGenfv\0" "\0" - /* _mesa_function_pool[25208]: Vertex4i (offset 146) */ + /* _mesa_function_pool[25555]: Vertex4i (offset 146) */ "iiii\0" "glVertex4i\0" "\0" - /* _mesa_function_pool[25225]: VertexWeightPointerEXT (dynamic) */ + /* _mesa_function_pool[25572]: VertexWeightPointerEXT (dynamic) */ "iiip\0" "glVertexWeightPointerEXT\0" "\0" - /* _mesa_function_pool[25256]: GetHistogram (offset 361) */ + /* _mesa_function_pool[25603]: GetHistogram (offset 361) */ "iiiip\0" "glGetHistogram\0" "glGetHistogramEXT\0" "\0" - /* _mesa_function_pool[25296]: ActiveStencilFaceEXT (will be remapped) */ + /* _mesa_function_pool[25643]: ActiveStencilFaceEXT (will be remapped) */ "i\0" "glActiveStencilFaceEXT\0" "\0" - /* _mesa_function_pool[25322]: StencilFuncSeparateATI (will be remapped) */ + /* _mesa_function_pool[25669]: StencilFuncSeparateATI (will be remapped) */ "iiii\0" "glStencilFuncSeparateATI\0" "\0" - /* _mesa_function_pool[25353]: Materialf (offset 169) */ + /* _mesa_function_pool[25700]: Materialf (offset 169) */ "iif\0" "glMaterialf\0" "\0" - /* _mesa_function_pool[25370]: GetShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[25717]: GetShaderSourceARB (will be remapped) */ "iipp\0" "glGetShaderSource\0" "glGetShaderSourceARB\0" "\0" - /* _mesa_function_pool[25415]: IglooInterfaceSGIX (dynamic) */ + /* _mesa_function_pool[25762]: IglooInterfaceSGIX (dynamic) */ "ip\0" "glIglooInterfaceSGIX\0" "\0" - /* _mesa_function_pool[25440]: Materiali (offset 171) */ + /* _mesa_function_pool[25787]: Materiali (offset 171) */ "iii\0" "glMateriali\0" "\0" - /* _mesa_function_pool[25457]: VertexAttrib4dNV (will be remapped) */ + /* _mesa_function_pool[25804]: VertexAttrib4dNV (will be remapped) */ "idddd\0" "glVertexAttrib4dNV\0" "\0" - /* _mesa_function_pool[25483]: MultiModeDrawElementsIBM (will be remapped) */ + /* _mesa_function_pool[25830]: MultiModeDrawElementsIBM (will be remapped) */ "ppipii\0" "glMultiModeDrawElementsIBM\0" "\0" - /* _mesa_function_pool[25518]: Indexsv (offset 51) */ + /* _mesa_function_pool[25865]: Indexsv (offset 51) */ "p\0" "glIndexsv\0" "\0" - /* _mesa_function_pool[25531]: MultiTexCoord4svARB (offset 407) */ + /* _mesa_function_pool[25878]: MultiTexCoord4svARB (offset 407) */ "ip\0" "glMultiTexCoord4sv\0" "glMultiTexCoord4svARB\0" "\0" - /* _mesa_function_pool[25576]: LightModelfv (offset 164) */ + /* _mesa_function_pool[25923]: LightModelfv (offset 164) */ "ip\0" "glLightModelfv\0" "\0" - /* _mesa_function_pool[25595]: TexCoord2dv (offset 103) */ + /* _mesa_function_pool[25942]: TexCoord2dv (offset 103) */ "p\0" "glTexCoord2dv\0" "\0" - /* _mesa_function_pool[25612]: GenQueriesARB (will be remapped) */ + /* _mesa_function_pool[25959]: GenQueriesARB (will be remapped) */ "ip\0" "glGenQueries\0" "glGenQueriesARB\0" "\0" - /* _mesa_function_pool[25645]: EvalCoord1dv (offset 229) */ + /* _mesa_function_pool[25992]: EvalCoord1dv (offset 229) */ "p\0" "glEvalCoord1dv\0" "\0" - /* _mesa_function_pool[25663]: ReplacementCodeuiVertex3fSUN (dynamic) */ + /* _mesa_function_pool[26010]: ReplacementCodeuiVertex3fSUN (dynamic) */ "ifff\0" "glReplacementCodeuiVertex3fSUN\0" "\0" - /* _mesa_function_pool[25700]: Translated (offset 303) */ + /* _mesa_function_pool[26047]: Translated (offset 303) */ "ddd\0" "glTranslated\0" "\0" - /* _mesa_function_pool[25718]: Translatef (offset 304) */ + /* _mesa_function_pool[26065]: Translatef (offset 304) */ "fff\0" "glTranslatef\0" "\0" - /* _mesa_function_pool[25736]: StencilMask (offset 209) */ + /* _mesa_function_pool[26083]: StencilMask (offset 209) */ "i\0" "glStencilMask\0" "\0" - /* _mesa_function_pool[25753]: Tangent3iEXT (dynamic) */ + /* _mesa_function_pool[26100]: Tangent3iEXT (dynamic) */ "iii\0" "glTangent3iEXT\0" "\0" - /* _mesa_function_pool[25773]: GetLightiv (offset 265) */ + /* _mesa_function_pool[26120]: GetLightiv (offset 265) */ "iip\0" "glGetLightiv\0" "\0" - /* _mesa_function_pool[25791]: DrawMeshArraysSUN (dynamic) */ + /* _mesa_function_pool[26138]: DrawMeshArraysSUN (dynamic) */ "iiii\0" "glDrawMeshArraysSUN\0" "\0" - /* _mesa_function_pool[25817]: IsList (offset 287) */ + /* _mesa_function_pool[26164]: IsList (offset 287) */ "i\0" "glIsList\0" "\0" - /* _mesa_function_pool[25829]: IsSync (will be remapped) */ + /* _mesa_function_pool[26176]: IsSync (will be remapped) */ "i\0" "glIsSync\0" "\0" - /* _mesa_function_pool[25841]: RenderMode (offset 196) */ + /* _mesa_function_pool[26188]: RenderMode (offset 196) */ "i\0" "glRenderMode\0" "\0" - /* _mesa_function_pool[25857]: GetMapControlPointsNV (dynamic) */ + /* _mesa_function_pool[26204]: GetMapControlPointsNV (dynamic) */ "iiiiiip\0" "glGetMapControlPointsNV\0" "\0" - /* _mesa_function_pool[25890]: DrawBuffersARB (will be remapped) */ + /* _mesa_function_pool[26237]: DrawBuffersARB (will be remapped) */ "ip\0" "glDrawBuffers\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "\0" - /* _mesa_function_pool[25942]: ProgramLocalParameter4fARB (will be remapped) */ + /* _mesa_function_pool[26289]: ProgramLocalParameter4fARB (will be remapped) */ "iiffff\0" "glProgramLocalParameter4fARB\0" "\0" - /* _mesa_function_pool[25979]: SpriteParameterivSGIX (dynamic) */ + /* _mesa_function_pool[26326]: SpriteParameterivSGIX (dynamic) */ "ip\0" "glSpriteParameterivSGIX\0" "\0" - /* _mesa_function_pool[26007]: ProvokingVertexEXT (will be remapped) */ + /* _mesa_function_pool[26354]: ProvokingVertexEXT (will be remapped) */ "i\0" "glProvokingVertexEXT\0" "glProvokingVertex\0" "\0" - /* _mesa_function_pool[26049]: MultiTexCoord1fARB (offset 378) */ + /* _mesa_function_pool[26396]: MultiTexCoord1fARB (offset 378) */ "if\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fARB\0" "\0" - /* _mesa_function_pool[26092]: LoadName (offset 198) */ + /* _mesa_function_pool[26439]: LoadName (offset 198) */ "i\0" "glLoadName\0" "\0" - /* _mesa_function_pool[26106]: VertexAttribs4ubvNV (will be remapped) */ + /* _mesa_function_pool[26453]: VertexAttribs4ubvNV (will be remapped) */ "iip\0" "glVertexAttribs4ubvNV\0" "\0" - /* _mesa_function_pool[26133]: WeightsvARB (dynamic) */ + /* _mesa_function_pool[26480]: WeightsvARB (dynamic) */ "ip\0" "glWeightsvARB\0" "\0" - /* _mesa_function_pool[26151]: Uniform1fvARB (will be remapped) */ + /* _mesa_function_pool[26498]: Uniform1fvARB (will be remapped) */ "iip\0" "glUniform1fv\0" "glUniform1fvARB\0" "\0" - /* _mesa_function_pool[26185]: CopyTexSubImage1D (offset 325) */ + /* _mesa_function_pool[26532]: CopyTexSubImage1D (offset 325) */ "iiiiii\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[26236]: CullFace (offset 152) */ + /* _mesa_function_pool[26583]: CullFace (offset 152) */ "i\0" "glCullFace\0" "\0" - /* _mesa_function_pool[26250]: BindTexture (offset 307) */ + /* _mesa_function_pool[26597]: BindTexture (offset 307) */ "ii\0" "glBindTexture\0" "glBindTextureEXT\0" "\0" - /* _mesa_function_pool[26285]: BeginFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[26632]: BeginFragmentShaderATI (will be remapped) */ "\0" "glBeginFragmentShaderATI\0" "\0" - /* _mesa_function_pool[26312]: MultiTexCoord4fARB (offset 402) */ + /* _mesa_function_pool[26659]: MultiTexCoord4fARB (offset 402) */ "iffff\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fARB\0" "\0" - /* _mesa_function_pool[26358]: VertexAttribs3svNV (will be remapped) */ + /* _mesa_function_pool[26705]: VertexAttribs3svNV (will be remapped) */ "iip\0" "glVertexAttribs3svNV\0" "\0" - /* _mesa_function_pool[26384]: StencilFunc (offset 243) */ + /* _mesa_function_pool[26731]: StencilFunc (offset 243) */ "iii\0" "glStencilFunc\0" "\0" - /* _mesa_function_pool[26403]: CopyPixels (offset 255) */ + /* _mesa_function_pool[26750]: CopyPixels (offset 255) */ "iiiii\0" "glCopyPixels\0" "\0" - /* _mesa_function_pool[26423]: Rectsv (offset 93) */ + /* _mesa_function_pool[26770]: Rectsv (offset 93) */ "pp\0" "glRectsv\0" "\0" - /* _mesa_function_pool[26436]: ReplacementCodeuivSUN (dynamic) */ + /* _mesa_function_pool[26783]: ReplacementCodeuivSUN (dynamic) */ "p\0" "glReplacementCodeuivSUN\0" "\0" - /* _mesa_function_pool[26463]: EnableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[26810]: EnableVertexAttribArrayARB (will be remapped) */ "i\0" "glEnableVertexAttribArray\0" "glEnableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[26521]: NormalPointervINTEL (dynamic) */ + /* _mesa_function_pool[26868]: NormalPointervINTEL (dynamic) */ "ip\0" "glNormalPointervINTEL\0" "\0" - /* _mesa_function_pool[26547]: CopyConvolutionFilter2D (offset 355) */ + /* _mesa_function_pool[26894]: CopyConvolutionFilter2D (offset 355) */ "iiiiii\0" "glCopyConvolutionFilter2D\0" "glCopyConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[26610]: WindowPos3ivMESA (will be remapped) */ + /* _mesa_function_pool[26957]: WindowPos3ivMESA (will be remapped) */ "p\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "\0" - /* _mesa_function_pool[26665]: CopyBufferSubData (will be remapped) */ + /* _mesa_function_pool[27012]: CopyBufferSubData (will be remapped) */ "iiiii\0" "glCopyBufferSubData\0" "\0" - /* _mesa_function_pool[26692]: NormalPointer (offset 318) */ + /* _mesa_function_pool[27039]: NormalPointer (offset 318) */ "iip\0" "glNormalPointer\0" "\0" - /* _mesa_function_pool[26713]: TexParameterfv (offset 179) */ + /* _mesa_function_pool[27060]: TexParameterfv (offset 179) */ "iip\0" "glTexParameterfv\0" "\0" - /* _mesa_function_pool[26735]: IsBufferARB (will be remapped) */ + /* _mesa_function_pool[27082]: IsBufferARB (will be remapped) */ "i\0" "glIsBuffer\0" "glIsBufferARB\0" "\0" - /* _mesa_function_pool[26763]: WindowPos4iMESA (will be remapped) */ + /* _mesa_function_pool[27110]: WindowPos4iMESA (will be remapped) */ "iiii\0" "glWindowPos4iMESA\0" "\0" - /* _mesa_function_pool[26787]: VertexAttrib4uivARB (will be remapped) */ + /* _mesa_function_pool[27134]: VertexAttrib4uivARB (will be remapped) */ "ip\0" "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" "\0" - /* _mesa_function_pool[26832]: Tangent3bvEXT (dynamic) */ + /* _mesa_function_pool[27179]: Tangent3bvEXT (dynamic) */ "p\0" "glTangent3bvEXT\0" "\0" - /* _mesa_function_pool[26851]: UniformMatrix3x4fv (will be remapped) */ + /* _mesa_function_pool[27198]: UniformMatrix3x4fv (will be remapped) */ "iiip\0" "glUniformMatrix3x4fv\0" "\0" - /* _mesa_function_pool[26878]: ClipPlane (offset 150) */ + /* _mesa_function_pool[27225]: ClipPlane (offset 150) */ "ip\0" "glClipPlane\0" "\0" - /* _mesa_function_pool[26894]: Recti (offset 90) */ + /* _mesa_function_pool[27241]: Recti (offset 90) */ "iiii\0" "glRecti\0" "\0" - /* _mesa_function_pool[26908]: DrawRangeElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[27255]: DrawRangeElementsBaseVertex (will be remapped) */ "iiiiipi\0" "glDrawRangeElementsBaseVertex\0" "\0" - /* _mesa_function_pool[26947]: TexCoordPointervINTEL (dynamic) */ + /* _mesa_function_pool[27294]: TexCoordPointervINTEL (dynamic) */ "iip\0" "glTexCoordPointervINTEL\0" "\0" - /* _mesa_function_pool[26976]: DeleteBuffersARB (will be remapped) */ + /* _mesa_function_pool[27323]: DeleteBuffersARB (will be remapped) */ "ip\0" "glDeleteBuffers\0" "glDeleteBuffersARB\0" "\0" - /* _mesa_function_pool[27015]: WindowPos4fvMESA (will be remapped) */ + /* _mesa_function_pool[27362]: WindowPos4fvMESA (will be remapped) */ "p\0" "glWindowPos4fvMESA\0" "\0" - /* _mesa_function_pool[27037]: GetPixelMapuiv (offset 272) */ + /* _mesa_function_pool[27384]: GetPixelMapuiv (offset 272) */ "ip\0" "glGetPixelMapuiv\0" "\0" - /* _mesa_function_pool[27058]: Rectf (offset 88) */ + /* _mesa_function_pool[27405]: Rectf (offset 88) */ "ffff\0" "glRectf\0" "\0" - /* _mesa_function_pool[27072]: VertexAttrib1sNV (will be remapped) */ + /* _mesa_function_pool[27419]: VertexAttrib1sNV (will be remapped) */ "ii\0" "glVertexAttrib1sNV\0" "\0" - /* _mesa_function_pool[27095]: Indexfv (offset 47) */ + /* _mesa_function_pool[27442]: Indexfv (offset 47) */ "p\0" "glIndexfv\0" "\0" - /* _mesa_function_pool[27108]: SecondaryColor3svEXT (will be remapped) */ + /* _mesa_function_pool[27455]: SecondaryColor3svEXT (will be remapped) */ "p\0" "glSecondaryColor3sv\0" "glSecondaryColor3svEXT\0" "\0" - /* _mesa_function_pool[27154]: LoadTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[27501]: LoadTransposeMatrixfARB (will be remapped) */ "p\0" "glLoadTransposeMatrixf\0" "glLoadTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[27206]: GetPointerv (offset 329) */ + /* _mesa_function_pool[27553]: GetPointerv (offset 329) */ "ip\0" "glGetPointerv\0" "glGetPointervEXT\0" "\0" - /* _mesa_function_pool[27241]: Tangent3bEXT (dynamic) */ + /* _mesa_function_pool[27588]: Tangent3bEXT (dynamic) */ "iii\0" "glTangent3bEXT\0" "\0" - /* _mesa_function_pool[27261]: CombinerParameterfNV (will be remapped) */ + /* _mesa_function_pool[27608]: CombinerParameterfNV (will be remapped) */ "if\0" "glCombinerParameterfNV\0" "\0" - /* _mesa_function_pool[27288]: IndexMask (offset 212) */ + /* _mesa_function_pool[27635]: IndexMask (offset 212) */ "i\0" "glIndexMask\0" "\0" - /* _mesa_function_pool[27303]: BindProgramNV (will be remapped) */ + /* _mesa_function_pool[27650]: BindProgramNV (will be remapped) */ "ii\0" "glBindProgramARB\0" "glBindProgramNV\0" "\0" - /* _mesa_function_pool[27340]: VertexAttrib4svARB (will be remapped) */ + /* _mesa_function_pool[27687]: VertexAttrib4svARB (will be remapped) */ "ip\0" "glVertexAttrib4sv\0" "glVertexAttrib4svARB\0" "\0" - /* _mesa_function_pool[27383]: GetFloatv (offset 262) */ + /* _mesa_function_pool[27730]: GetFloatv (offset 262) */ "ip\0" "glGetFloatv\0" "\0" - /* _mesa_function_pool[27399]: CreateDebugObjectMESA (dynamic) */ + /* _mesa_function_pool[27746]: CreateDebugObjectMESA (dynamic) */ "\0" "glCreateDebugObjectMESA\0" "\0" - /* _mesa_function_pool[27425]: GetShaderiv (will be remapped) */ + /* _mesa_function_pool[27772]: GetShaderiv (will be remapped) */ "iip\0" "glGetShaderiv\0" "\0" - /* _mesa_function_pool[27444]: ClientWaitSync (will be remapped) */ + /* _mesa_function_pool[27791]: ClientWaitSync (will be remapped) */ "iii\0" "glClientWaitSync\0" "\0" - /* _mesa_function_pool[27466]: TexCoord4s (offset 124) */ + /* _mesa_function_pool[27813]: TexCoord4s (offset 124) */ "iiii\0" "glTexCoord4s\0" "\0" - /* _mesa_function_pool[27485]: TexCoord3sv (offset 117) */ + /* _mesa_function_pool[27832]: TexCoord3sv (offset 117) */ "p\0" "glTexCoord3sv\0" "\0" - /* _mesa_function_pool[27502]: BindFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[27849]: BindFragmentShaderATI (will be remapped) */ "i\0" "glBindFragmentShaderATI\0" "\0" - /* _mesa_function_pool[27529]: PopAttrib (offset 218) */ + /* _mesa_function_pool[27876]: PopAttrib (offset 218) */ "\0" "glPopAttrib\0" "\0" - /* _mesa_function_pool[27543]: Fogfv (offset 154) */ + /* _mesa_function_pool[27890]: Fogfv (offset 154) */ "ip\0" "glFogfv\0" "\0" - /* _mesa_function_pool[27555]: UnmapBufferARB (will be remapped) */ + /* _mesa_function_pool[27902]: UnmapBufferARB (will be remapped) */ "i\0" "glUnmapBuffer\0" "glUnmapBufferARB\0" "\0" - /* _mesa_function_pool[27589]: InitNames (offset 197) */ + /* _mesa_function_pool[27936]: InitNames (offset 197) */ "\0" "glInitNames\0" "\0" - /* _mesa_function_pool[27603]: Normal3sv (offset 61) */ + /* _mesa_function_pool[27950]: Normal3sv (offset 61) */ "p\0" "glNormal3sv\0" "\0" - /* _mesa_function_pool[27618]: Minmax (offset 368) */ + /* _mesa_function_pool[27965]: Minmax (offset 368) */ "iii\0" "glMinmax\0" "glMinmaxEXT\0" "\0" - /* _mesa_function_pool[27644]: TexCoord4d (offset 118) */ + /* _mesa_function_pool[27991]: TexCoord4d (offset 118) */ "dddd\0" "glTexCoord4d\0" "\0" - /* _mesa_function_pool[27663]: TexCoord4f (offset 120) */ + /* _mesa_function_pool[28010]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[28049]: TexCoord4f (offset 120) */ "ffff\0" "glTexCoord4f\0" "\0" - /* _mesa_function_pool[27682]: FogCoorddvEXT (will be remapped) */ + /* _mesa_function_pool[28068]: FogCoorddvEXT (will be remapped) */ "p\0" "glFogCoorddv\0" "glFogCoorddvEXT\0" "\0" - /* _mesa_function_pool[27714]: FinishTextureSUNX (dynamic) */ + /* _mesa_function_pool[28100]: FinishTextureSUNX (dynamic) */ "\0" "glFinishTextureSUNX\0" "\0" - /* _mesa_function_pool[27736]: GetFragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[28122]: GetFragmentLightfvSGIX (dynamic) */ "iip\0" "glGetFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[27766]: Binormal3fvEXT (dynamic) */ + /* _mesa_function_pool[28152]: Binormal3fvEXT (dynamic) */ "p\0" "glBinormal3fvEXT\0" "\0" - /* _mesa_function_pool[27786]: GetBooleanv (offset 258) */ + /* _mesa_function_pool[28172]: GetBooleanv (offset 258) */ "ip\0" "glGetBooleanv\0" "\0" - /* _mesa_function_pool[27804]: ColorFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[28190]: ColorFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiiii\0" "glColorFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[27841]: Hint (offset 158) */ + /* _mesa_function_pool[28227]: Hint (offset 158) */ "ii\0" "glHint\0" "\0" - /* _mesa_function_pool[27852]: Color4dv (offset 28) */ + /* _mesa_function_pool[28238]: Color4dv (offset 28) */ "p\0" "glColor4dv\0" "\0" - /* _mesa_function_pool[27866]: VertexAttrib2svARB (will be remapped) */ + /* _mesa_function_pool[28252]: VertexAttrib2svARB (will be remapped) */ "ip\0" "glVertexAttrib2sv\0" "glVertexAttrib2svARB\0" "\0" - /* _mesa_function_pool[27909]: AreProgramsResidentNV (will be remapped) */ + /* _mesa_function_pool[28295]: AreProgramsResidentNV (will be remapped) */ "ipp\0" "glAreProgramsResidentNV\0" "\0" - /* _mesa_function_pool[27938]: WindowPos3svMESA (will be remapped) */ + /* _mesa_function_pool[28324]: WindowPos3svMESA (will be remapped) */ "p\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "\0" - /* _mesa_function_pool[27993]: CopyColorSubTable (offset 347) */ + /* _mesa_function_pool[28379]: CopyColorSubTable (offset 347) */ "iiiii\0" "glCopyColorSubTable\0" "glCopyColorSubTableEXT\0" "\0" - /* _mesa_function_pool[28043]: WeightdvARB (dynamic) */ + /* _mesa_function_pool[28429]: WeightdvARB (dynamic) */ "ip\0" "glWeightdvARB\0" "\0" - /* _mesa_function_pool[28061]: DeleteRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[28447]: DeleteRenderbuffersEXT (will be remapped) */ "ip\0" "glDeleteRenderbuffers\0" "glDeleteRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[28112]: VertexAttrib4NubvARB (will be remapped) */ + /* _mesa_function_pool[28498]: VertexAttrib4NubvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4NubvARB\0" "\0" - /* _mesa_function_pool[28159]: VertexAttrib3dvNV (will be remapped) */ + /* _mesa_function_pool[28545]: VertexAttrib3dvNV (will be remapped) */ "ip\0" "glVertexAttrib3dvNV\0" "\0" - /* _mesa_function_pool[28183]: GetObjectParameterfvARB (will be remapped) */ + /* _mesa_function_pool[28569]: GetObjectParameterfvARB (will be remapped) */ "iip\0" "glGetObjectParameterfvARB\0" "\0" - /* _mesa_function_pool[28214]: Vertex4iv (offset 147) */ + /* _mesa_function_pool[28600]: Vertex4iv (offset 147) */ "p\0" "glVertex4iv\0" "\0" - /* _mesa_function_pool[28229]: GetProgramEnvParameterdvARB (will be remapped) */ + /* _mesa_function_pool[28615]: GetProgramEnvParameterdvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterdvARB\0" "\0" - /* _mesa_function_pool[28264]: TexCoord4dv (offset 119) */ + /* _mesa_function_pool[28650]: TexCoord4dv (offset 119) */ "p\0" "glTexCoord4dv\0" "\0" - /* _mesa_function_pool[28281]: LockArraysEXT (will be remapped) */ + /* _mesa_function_pool[28667]: LockArraysEXT (will be remapped) */ "ii\0" "glLockArraysEXT\0" "\0" - /* _mesa_function_pool[28301]: Begin (offset 7) */ + /* _mesa_function_pool[28687]: Begin (offset 7) */ "i\0" "glBegin\0" "\0" - /* _mesa_function_pool[28312]: LightModeli (offset 165) */ + /* _mesa_function_pool[28698]: LightModeli (offset 165) */ "ii\0" "glLightModeli\0" "\0" - /* _mesa_function_pool[28330]: Rectfv (offset 89) */ + /* _mesa_function_pool[28716]: Rectfv (offset 89) */ "pp\0" "glRectfv\0" "\0" - /* _mesa_function_pool[28343]: LightModelf (offset 163) */ + /* _mesa_function_pool[28729]: LightModelf (offset 163) */ "if\0" "glLightModelf\0" "\0" - /* _mesa_function_pool[28361]: GetTexParameterfv (offset 282) */ + /* _mesa_function_pool[28747]: GetTexParameterfv (offset 282) */ "iip\0" "glGetTexParameterfv\0" "\0" - /* _mesa_function_pool[28386]: GetLightfv (offset 264) */ + /* _mesa_function_pool[28772]: GetLightfv (offset 264) */ "iip\0" "glGetLightfv\0" "\0" - /* _mesa_function_pool[28404]: PixelTransformParameterivEXT (dynamic) */ + /* _mesa_function_pool[28790]: PixelTransformParameterivEXT (dynamic) */ "iip\0" "glPixelTransformParameterivEXT\0" "\0" - /* _mesa_function_pool[28440]: BinormalPointerEXT (dynamic) */ + /* _mesa_function_pool[28826]: BinormalPointerEXT (dynamic) */ "iip\0" "glBinormalPointerEXT\0" "\0" - /* _mesa_function_pool[28466]: VertexAttrib1dNV (will be remapped) */ + /* _mesa_function_pool[28852]: VertexAttrib1dNV (will be remapped) */ "id\0" "glVertexAttrib1dNV\0" "\0" - /* _mesa_function_pool[28489]: GetCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[28875]: GetCombinerInputParameterivNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[28528]: Disable (offset 214) */ + /* _mesa_function_pool[28914]: Disable (offset 214) */ "i\0" "glDisable\0" "\0" - /* _mesa_function_pool[28541]: MultiTexCoord2fvARB (offset 387) */ + /* _mesa_function_pool[28927]: MultiTexCoord2fvARB (offset 387) */ "ip\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2fvARB\0" "\0" - /* _mesa_function_pool[28586]: GetRenderbufferParameterivEXT (will be remapped) */ + /* _mesa_function_pool[28972]: GetRenderbufferParameterivEXT (will be remapped) */ "iip\0" "glGetRenderbufferParameteriv\0" "glGetRenderbufferParameterivEXT\0" "\0" - /* _mesa_function_pool[28652]: CombinerParameterivNV (will be remapped) */ + /* _mesa_function_pool[29038]: CombinerParameterivNV (will be remapped) */ "ip\0" "glCombinerParameterivNV\0" "\0" - /* _mesa_function_pool[28680]: GenFragmentShadersATI (will be remapped) */ + /* _mesa_function_pool[29066]: GenFragmentShadersATI (will be remapped) */ "i\0" "glGenFragmentShadersATI\0" "\0" - /* _mesa_function_pool[28707]: DrawArrays (offset 310) */ + /* _mesa_function_pool[29093]: DrawArrays (offset 310) */ "iii\0" "glDrawArrays\0" "glDrawArraysEXT\0" "\0" - /* _mesa_function_pool[28741]: WeightuivARB (dynamic) */ + /* _mesa_function_pool[29127]: WeightuivARB (dynamic) */ "ip\0" "glWeightuivARB\0" "\0" - /* _mesa_function_pool[28760]: VertexAttrib2sARB (will be remapped) */ + /* _mesa_function_pool[29146]: VertexAttrib2sARB (will be remapped) */ "iii\0" "glVertexAttrib2s\0" "glVertexAttrib2sARB\0" "\0" - /* _mesa_function_pool[28802]: ColorMask (offset 210) */ + /* _mesa_function_pool[29188]: ColorMask (offset 210) */ "iiii\0" "glColorMask\0" "\0" - /* _mesa_function_pool[28820]: GenAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[29206]: GenAsyncMarkersSGIX (dynamic) */ "i\0" "glGenAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[28845]: Tangent3svEXT (dynamic) */ + /* _mesa_function_pool[29231]: Tangent3svEXT (dynamic) */ "p\0" "glTangent3svEXT\0" "\0" - /* _mesa_function_pool[28864]: GetListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[29250]: GetListParameterivSGIX (dynamic) */ "iip\0" "glGetListParameterivSGIX\0" "\0" - /* _mesa_function_pool[28894]: BindBufferARB (will be remapped) */ + /* _mesa_function_pool[29280]: BindBufferARB (will be remapped) */ "ii\0" "glBindBuffer\0" "glBindBufferARB\0" "\0" - /* _mesa_function_pool[28927]: GetInfoLogARB (will be remapped) */ + /* _mesa_function_pool[29313]: GetInfoLogARB (will be remapped) */ "iipp\0" "glGetInfoLogARB\0" "\0" - /* _mesa_function_pool[28949]: RasterPos4iv (offset 83) */ + /* _mesa_function_pool[29335]: RasterPos4iv (offset 83) */ "p\0" "glRasterPos4iv\0" "\0" - /* _mesa_function_pool[28967]: Enable (offset 215) */ + /* _mesa_function_pool[29353]: Enable (offset 215) */ "i\0" "glEnable\0" "\0" - /* _mesa_function_pool[28979]: LineStipple (offset 167) */ + /* _mesa_function_pool[29365]: LineStipple (offset 167) */ "ii\0" "glLineStipple\0" "\0" - /* _mesa_function_pool[28997]: VertexAttribs4svNV (will be remapped) */ + /* _mesa_function_pool[29383]: VertexAttribs4svNV (will be remapped) */ "iip\0" "glVertexAttribs4svNV\0" "\0" - /* _mesa_function_pool[29023]: EdgeFlagPointerListIBM (dynamic) */ + /* _mesa_function_pool[29409]: EdgeFlagPointerListIBM (dynamic) */ "ipi\0" "glEdgeFlagPointerListIBM\0" "\0" - /* _mesa_function_pool[29053]: UniformMatrix3x2fv (will be remapped) */ + /* _mesa_function_pool[29439]: UniformMatrix3x2fv (will be remapped) */ "iiip\0" "glUniformMatrix3x2fv\0" "\0" - /* _mesa_function_pool[29080]: GetMinmaxParameterfv (offset 365) */ + /* _mesa_function_pool[29466]: GetMinmaxParameterfv (offset 365) */ "iip\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameterfvEXT\0" "\0" - /* _mesa_function_pool[29134]: VertexAttrib1fvARB (will be remapped) */ + /* _mesa_function_pool[29520]: VertexAttrib1fvARB (will be remapped) */ "ip\0" "glVertexAttrib1fv\0" "glVertexAttrib1fvARB\0" "\0" - /* _mesa_function_pool[29177]: GenBuffersARB (will be remapped) */ + /* _mesa_function_pool[29563]: GenBuffersARB (will be remapped) */ "ip\0" "glGenBuffers\0" "glGenBuffersARB\0" "\0" - /* _mesa_function_pool[29210]: VertexAttribs1svNV (will be remapped) */ + /* _mesa_function_pool[29596]: VertexAttribs1svNV (will be remapped) */ "iip\0" "glVertexAttribs1svNV\0" "\0" - /* _mesa_function_pool[29236]: Vertex3fv (offset 137) */ + /* _mesa_function_pool[29622]: Vertex3fv (offset 137) */ "p\0" "glVertex3fv\0" "\0" - /* _mesa_function_pool[29251]: GetTexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[29637]: GetTexBumpParameterivATI (will be remapped) */ "ip\0" "glGetTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[29282]: Binormal3bEXT (dynamic) */ + /* _mesa_function_pool[29668]: Binormal3bEXT (dynamic) */ "iii\0" "glBinormal3bEXT\0" "\0" - /* _mesa_function_pool[29303]: FragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[29689]: FragmentMaterialivSGIX (dynamic) */ "iip\0" "glFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[29333]: IsRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[29719]: IsRenderbufferEXT (will be remapped) */ "i\0" "glIsRenderbuffer\0" "glIsRenderbufferEXT\0" "\0" - /* _mesa_function_pool[29373]: GenProgramsNV (will be remapped) */ + /* _mesa_function_pool[29759]: GenProgramsNV (will be remapped) */ "ip\0" "glGenProgramsARB\0" "glGenProgramsNV\0" "\0" - /* _mesa_function_pool[29410]: VertexAttrib4dvNV (will be remapped) */ + /* _mesa_function_pool[29796]: VertexAttrib4dvNV (will be remapped) */ "ip\0" "glVertexAttrib4dvNV\0" "\0" - /* _mesa_function_pool[29434]: EndFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[29820]: EndFragmentShaderATI (will be remapped) */ "\0" "glEndFragmentShaderATI\0" "\0" - /* _mesa_function_pool[29459]: Binormal3iEXT (dynamic) */ + /* _mesa_function_pool[29845]: Binormal3iEXT (dynamic) */ "iii\0" "glBinormal3iEXT\0" "\0" - /* _mesa_function_pool[29480]: WindowPos2fMESA (will be remapped) */ + /* _mesa_function_pool[29866]: WindowPos2fMESA (will be remapped) */ "ff\0" "glWindowPos2f\0" "glWindowPos2fARB\0" @@ -4334,392 +4386,405 @@ static const struct { GLint remap_index; } MESA_remap_table_functions[] = { { 1461, AttachShader_remap_index }, - { 8704, CreateProgram_remap_index }, - { 20158, CreateShader_remap_index }, - { 22418, DeleteProgram_remap_index }, - { 16193, DeleteShader_remap_index }, - { 20604, DetachShader_remap_index }, - { 15717, GetAttachedShaders_remap_index }, - { 4244, GetProgramInfoLog_remap_index }, + { 8794, CreateProgram_remap_index }, + { 20420, CreateShader_remap_index }, + { 22750, DeleteProgram_remap_index }, + { 16372, DeleteShader_remap_index }, + { 20866, DetachShader_remap_index }, + { 15896, GetAttachedShaders_remap_index }, + { 4275, GetProgramInfoLog_remap_index }, { 361, GetProgramiv_remap_index }, - { 5547, GetShaderInfoLog_remap_index }, - { 27425, GetShaderiv_remap_index }, - { 11732, IsProgram_remap_index }, - { 10767, IsShader_remap_index }, - { 8808, StencilFuncSeparate_remap_index }, + { 5608, GetShaderInfoLog_remap_index }, + { 27772, GetShaderiv_remap_index }, + { 11879, IsProgram_remap_index }, + { 10914, IsShader_remap_index }, + { 8898, StencilFuncSeparate_remap_index }, { 3487, StencilMaskSeparate_remap_index }, - { 6623, StencilOpSeparate_remap_index }, - { 19535, UniformMatrix2x3fv_remap_index }, + { 6684, StencilOpSeparate_remap_index }, + { 19771, UniformMatrix2x3fv_remap_index }, { 2615, UniformMatrix2x4fv_remap_index }, - { 29053, UniformMatrix3x2fv_remap_index }, - { 26851, UniformMatrix3x4fv_remap_index }, - { 14265, UniformMatrix4x2fv_remap_index }, + { 29439, UniformMatrix3x2fv_remap_index }, + { 27198, UniformMatrix3x4fv_remap_index }, + { 14444, UniformMatrix4x2fv_remap_index }, { 2937, UniformMatrix4x3fv_remap_index }, - { 8722, LoadTransposeMatrixdARB_remap_index }, - { 27154, LoadTransposeMatrixfARB_remap_index }, - { 4817, MultTransposeMatrixdARB_remap_index }, - { 20791, MultTransposeMatrixfARB_remap_index }, + { 8812, LoadTransposeMatrixdARB_remap_index }, + { 27501, LoadTransposeMatrixfARB_remap_index }, + { 4848, MultTransposeMatrixdARB_remap_index }, + { 21053, MultTransposeMatrixfARB_remap_index }, { 172, SampleCoverageARB_remap_index }, - { 4971, CompressedTexImage1DARB_remap_index }, - { 21248, CompressedTexImage2DARB_remap_index }, + { 5032, CompressedTexImage1DARB_remap_index }, + { 21553, CompressedTexImage2DARB_remap_index }, { 3550, CompressedTexImage3DARB_remap_index }, - { 16009, CompressedTexSubImage1DARB_remap_index }, + { 16188, CompressedTexSubImage1DARB_remap_index }, { 1880, CompressedTexSubImage2DARB_remap_index }, - { 17801, CompressedTexSubImage3DARB_remap_index }, - { 25133, GetCompressedTexImageARB_remap_index }, + { 18008, CompressedTexSubImage3DARB_remap_index }, + { 25480, GetCompressedTexImageARB_remap_index }, { 3395, DisableVertexAttribArrayARB_remap_index }, - { 26463, EnableVertexAttribArrayARB_remap_index }, - { 28229, GetProgramEnvParameterdvARB_remap_index }, - { 20671, GetProgramEnvParameterfvARB_remap_index }, - { 24163, GetProgramLocalParameterdvARB_remap_index }, - { 7065, GetProgramLocalParameterfvARB_remap_index }, - { 16100, GetProgramStringARB_remap_index }, - { 24358, GetProgramivARB_remap_index }, - { 17996, GetVertexAttribdvARB_remap_index }, - { 14154, GetVertexAttribfvARB_remap_index }, - { 8617, GetVertexAttribivARB_remap_index }, - { 16905, ProgramEnvParameter4dARB_remap_index }, - { 22218, ProgramEnvParameter4dvARB_remap_index }, - { 14762, ProgramEnvParameter4fARB_remap_index }, - { 7928, ProgramEnvParameter4fvARB_remap_index }, + { 26810, EnableVertexAttribArrayARB_remap_index }, + { 28615, GetProgramEnvParameterdvARB_remap_index }, + { 20933, GetProgramEnvParameterfvARB_remap_index }, + { 24510, GetProgramLocalParameterdvARB_remap_index }, + { 7126, GetProgramLocalParameterfvARB_remap_index }, + { 16279, GetProgramStringARB_remap_index }, + { 24705, GetProgramivARB_remap_index }, + { 18203, GetVertexAttribdvARB_remap_index }, + { 14333, GetVertexAttribfvARB_remap_index }, + { 8707, GetVertexAttribivARB_remap_index }, + { 17084, ProgramEnvParameter4dARB_remap_index }, + { 22523, ProgramEnvParameter4dvARB_remap_index }, + { 14941, ProgramEnvParameter4fARB_remap_index }, + { 7989, ProgramEnvParameter4fvARB_remap_index }, { 3513, ProgramLocalParameter4dARB_remap_index }, - { 11442, ProgramLocalParameter4dvARB_remap_index }, - { 25942, ProgramLocalParameter4fARB_remap_index }, - { 22736, ProgramLocalParameter4fvARB_remap_index }, - { 24919, ProgramStringARB_remap_index }, - { 17155, VertexAttrib1dARB_remap_index }, - { 13808, VertexAttrib1dvARB_remap_index }, + { 11589, ProgramLocalParameter4dvARB_remap_index }, + { 26289, ProgramLocalParameter4fARB_remap_index }, + { 23068, ProgramLocalParameter4fvARB_remap_index }, + { 25266, ProgramStringARB_remap_index }, + { 17334, VertexAttrib1dARB_remap_index }, + { 13987, VertexAttrib1dvARB_remap_index }, { 3688, VertexAttrib1fARB_remap_index }, - { 29134, VertexAttrib1fvARB_remap_index }, - { 6149, VertexAttrib1sARB_remap_index }, + { 29520, VertexAttrib1fvARB_remap_index }, + { 6210, VertexAttrib1sARB_remap_index }, { 2054, VertexAttrib1svARB_remap_index }, - { 13239, VertexAttrib2dARB_remap_index }, - { 15336, VertexAttrib2dvARB_remap_index }, + { 13418, VertexAttrib2dARB_remap_index }, + { 15515, VertexAttrib2dvARB_remap_index }, { 1480, VertexAttrib2fARB_remap_index }, - { 15449, VertexAttrib2fvARB_remap_index }, - { 28760, VertexAttrib2sARB_remap_index }, - { 27866, VertexAttrib2svARB_remap_index }, - { 9926, VertexAttrib3dARB_remap_index }, - { 7631, VertexAttrib3dvARB_remap_index }, + { 15628, VertexAttrib2fvARB_remap_index }, + { 29146, VertexAttrib2sARB_remap_index }, + { 28252, VertexAttrib2svARB_remap_index }, + { 10045, VertexAttrib3dARB_remap_index }, + { 7692, VertexAttrib3dvARB_remap_index }, { 1567, VertexAttrib3fARB_remap_index }, - { 19772, VertexAttrib3fvARB_remap_index }, - { 24791, VertexAttrib3sARB_remap_index }, - { 17738, VertexAttrib3svARB_remap_index }, - { 4270, VertexAttrib4NbvARB_remap_index }, - { 15672, VertexAttrib4NivARB_remap_index }, - { 19727, VertexAttrib4NsvARB_remap_index }, - { 20623, VertexAttrib4NubARB_remap_index }, - { 28112, VertexAttrib4NubvARB_remap_index }, - { 16566, VertexAttrib4NuivARB_remap_index }, + { 20008, VertexAttrib3fvARB_remap_index }, + { 25138, VertexAttrib3sARB_remap_index }, + { 17945, VertexAttrib3svARB_remap_index }, + { 4301, VertexAttrib4NbvARB_remap_index }, + { 15851, VertexAttrib4NivARB_remap_index }, + { 19963, VertexAttrib4NsvARB_remap_index }, + { 20885, VertexAttrib4NubARB_remap_index }, + { 28498, VertexAttrib4NubvARB_remap_index }, + { 16745, VertexAttrib4NuivARB_remap_index }, { 2810, VertexAttrib4NusvARB_remap_index }, - { 9549, VertexAttrib4bvARB_remap_index }, - { 23571, VertexAttrib4dARB_remap_index }, - { 18721, VertexAttrib4dvARB_remap_index }, - { 10033, VertexAttrib4fARB_remap_index }, - { 10403, VertexAttrib4fvARB_remap_index }, - { 9001, VertexAttrib4ivARB_remap_index }, - { 15150, VertexAttrib4sARB_remap_index }, - { 27340, VertexAttrib4svARB_remap_index }, - { 14567, VertexAttrib4ubvARB_remap_index }, - { 26787, VertexAttrib4uivARB_remap_index }, - { 17549, VertexAttrib4usvARB_remap_index }, - { 19409, VertexAttribPointerARB_remap_index }, - { 28894, BindBufferARB_remap_index }, - { 5862, BufferDataARB_remap_index }, + { 9639, VertexAttrib4bvARB_remap_index }, + { 23918, VertexAttrib4dARB_remap_index }, + { 18928, VertexAttrib4dvARB_remap_index }, + { 10152, VertexAttrib4fARB_remap_index }, + { 10556, VertexAttrib4fvARB_remap_index }, + { 9091, VertexAttrib4ivARB_remap_index }, + { 15329, VertexAttrib4sARB_remap_index }, + { 27687, VertexAttrib4svARB_remap_index }, + { 14746, VertexAttrib4ubvARB_remap_index }, + { 27134, VertexAttrib4uivARB_remap_index }, + { 17756, VertexAttrib4usvARB_remap_index }, + { 19645, VertexAttribPointerARB_remap_index }, + { 29280, BindBufferARB_remap_index }, + { 5923, BufferDataARB_remap_index }, { 1382, BufferSubDataARB_remap_index }, - { 26976, DeleteBuffersARB_remap_index }, - { 29177, GenBuffersARB_remap_index }, - { 15492, GetBufferParameterivARB_remap_index }, - { 14714, GetBufferPointervARB_remap_index }, + { 27323, DeleteBuffersARB_remap_index }, + { 29563, GenBuffersARB_remap_index }, + { 15671, GetBufferParameterivARB_remap_index }, + { 14893, GetBufferPointervARB_remap_index }, { 1335, GetBufferSubDataARB_remap_index }, - { 26735, IsBufferARB_remap_index }, - { 23167, MapBufferARB_remap_index }, - { 27555, UnmapBufferARB_remap_index }, + { 27082, IsBufferARB_remap_index }, + { 23523, MapBufferARB_remap_index }, + { 27902, UnmapBufferARB_remap_index }, { 268, BeginQueryARB_remap_index }, - { 17250, DeleteQueriesARB_remap_index }, - { 10664, EndQueryARB_remap_index }, - { 25612, GenQueriesARB_remap_index }, + { 17429, DeleteQueriesARB_remap_index }, + { 10850, EndQueryARB_remap_index }, + { 25959, GenQueriesARB_remap_index }, { 1772, GetQueryObjectivARB_remap_index }, - { 15194, GetQueryObjectuivARB_remap_index }, + { 15373, GetQueryObjectuivARB_remap_index }, { 1624, GetQueryivARB_remap_index }, - { 17456, IsQueryARB_remap_index }, - { 7241, AttachObjectARB_remap_index }, - { 16155, CompileShaderARB_remap_index }, + { 17663, IsQueryARB_remap_index }, + { 7302, AttachObjectARB_remap_index }, + { 16334, CompileShaderARB_remap_index }, { 2879, CreateProgramObjectARB_remap_index }, - { 5807, CreateShaderObjectARB_remap_index }, - { 12656, DeleteObjectARB_remap_index }, - { 21022, DetachObjectARB_remap_index }, - { 10475, GetActiveUniformARB_remap_index }, - { 8320, GetAttachedObjectsARB_remap_index }, - { 8599, GetHandleARB_remap_index }, - { 28927, GetInfoLogARB_remap_index }, - { 28183, GetObjectParameterfvARB_remap_index }, - { 24037, GetObjectParameterivARB_remap_index }, - { 25370, GetShaderSourceARB_remap_index }, - { 24651, GetUniformLocationARB_remap_index }, - { 20893, GetUniformfvARB_remap_index }, - { 11064, GetUniformivARB_remap_index }, - { 17594, LinkProgramARB_remap_index }, - { 17652, ShaderSourceARB_remap_index }, - { 6523, Uniform1fARB_remap_index }, - { 26151, Uniform1fvARB_remap_index }, - { 19378, Uniform1iARB_remap_index }, - { 18410, Uniform1ivARB_remap_index }, + { 5868, CreateShaderObjectARB_remap_index }, + { 12835, DeleteObjectARB_remap_index }, + { 21327, DetachObjectARB_remap_index }, + { 10628, GetActiveUniformARB_remap_index }, + { 8410, GetAttachedObjectsARB_remap_index }, + { 8689, GetHandleARB_remap_index }, + { 29313, GetInfoLogARB_remap_index }, + { 28569, GetObjectParameterfvARB_remap_index }, + { 24384, GetObjectParameterivARB_remap_index }, + { 25717, GetShaderSourceARB_remap_index }, + { 24998, GetUniformLocationARB_remap_index }, + { 21155, GetUniformfvARB_remap_index }, + { 11211, GetUniformivARB_remap_index }, + { 17801, LinkProgramARB_remap_index }, + { 17859, ShaderSourceARB_remap_index }, + { 6584, Uniform1fARB_remap_index }, + { 26498, Uniform1fvARB_remap_index }, + { 19614, Uniform1iARB_remap_index }, + { 18617, Uniform1ivARB_remap_index }, { 2003, Uniform2fARB_remap_index }, - { 12492, Uniform2fvARB_remap_index }, - { 23054, Uniform2iARB_remap_index }, + { 12671, Uniform2fvARB_remap_index }, + { 23410, Uniform2iARB_remap_index }, { 2123, Uniform2ivARB_remap_index }, - { 16265, Uniform3fARB_remap_index }, - { 8350, Uniform3fvARB_remap_index }, - { 5481, Uniform3iARB_remap_index }, - { 14820, Uniform3ivARB_remap_index }, - { 16711, Uniform4fARB_remap_index }, - { 20757, Uniform4fvARB_remap_index }, - { 21897, Uniform4iARB_remap_index }, - { 17962, Uniform4ivARB_remap_index }, - { 7293, UniformMatrix2fvARB_remap_index }, + { 16444, Uniform3fARB_remap_index }, + { 8440, Uniform3fvARB_remap_index }, + { 5542, Uniform3iARB_remap_index }, + { 14999, Uniform3ivARB_remap_index }, + { 16890, Uniform4fARB_remap_index }, + { 21019, Uniform4fvARB_remap_index }, + { 22202, Uniform4iARB_remap_index }, + { 18169, Uniform4ivARB_remap_index }, + { 7354, UniformMatrix2fvARB_remap_index }, { 17, UniformMatrix3fvARB_remap_index }, { 2475, UniformMatrix4fvARB_remap_index }, - { 22330, UseProgramObjectARB_remap_index }, - { 12927, ValidateProgramARB_remap_index }, - { 18764, BindAttribLocationARB_remap_index }, - { 4315, GetActiveAttribARB_remap_index }, - { 14501, GetAttribLocationARB_remap_index }, - { 25890, DrawBuffersARB_remap_index }, - { 11547, RenderbufferStorageMultisample_remap_index }, - { 16759, FlushMappedBufferRange_remap_index }, - { 24454, MapBufferRange_remap_index }, - { 14376, BindVertexArray_remap_index }, - { 12786, GenVertexArrays_remap_index }, - { 26665, CopyBufferSubData_remap_index }, - { 27444, ClientWaitSync_remap_index }, + { 22635, UseProgramObjectARB_remap_index }, + { 13106, ValidateProgramARB_remap_index }, + { 18971, BindAttribLocationARB_remap_index }, + { 4346, GetActiveAttribARB_remap_index }, + { 14680, GetAttribLocationARB_remap_index }, + { 26237, DrawBuffersARB_remap_index }, + { 11694, RenderbufferStorageMultisample_remap_index }, + { 16938, FlushMappedBufferRange_remap_index }, + { 24801, MapBufferRange_remap_index }, + { 14555, BindVertexArray_remap_index }, + { 12965, GenVertexArrays_remap_index }, + { 27012, CopyBufferSubData_remap_index }, + { 27791, ClientWaitSync_remap_index }, { 2394, DeleteSync_remap_index }, - { 6190, FenceSync_remap_index }, - { 13298, GetInteger64v_remap_index }, - { 19834, GetSynciv_remap_index }, - { 25829, IsSync_remap_index }, - { 8268, WaitSync_remap_index }, + { 6251, FenceSync_remap_index }, + { 13477, GetInteger64v_remap_index }, + { 20070, GetSynciv_remap_index }, + { 26176, IsSync_remap_index }, + { 8358, WaitSync_remap_index }, { 3363, DrawElementsBaseVertex_remap_index }, - { 26908, DrawRangeElementsBaseVertex_remap_index }, - { 23198, MultiDrawElementsBaseVertex_remap_index }, - { 4680, PolygonOffsetEXT_remap_index }, - { 20393, GetPixelTexGenParameterfvSGIS_remap_index }, + { 27255, DrawRangeElementsBaseVertex_remap_index }, + { 23554, MultiDrawElementsBaseVertex_remap_index }, + { 4711, PolygonOffsetEXT_remap_index }, + { 20655, GetPixelTexGenParameterfvSGIS_remap_index }, { 3895, GetPixelTexGenParameterivSGIS_remap_index }, - { 20126, PixelTexGenParameterfSGIS_remap_index }, + { 20388, PixelTexGenParameterfSGIS_remap_index }, { 580, PixelTexGenParameterfvSGIS_remap_index }, - { 11102, PixelTexGenParameteriSGIS_remap_index }, - { 12063, PixelTexGenParameterivSGIS_remap_index }, - { 14464, SampleMaskSGIS_remap_index }, - { 17396, SamplePatternSGIS_remap_index }, - { 23127, ColorPointerEXT_remap_index }, - { 15379, EdgeFlagPointerEXT_remap_index }, - { 5135, IndexPointerEXT_remap_index }, - { 5215, NormalPointerEXT_remap_index }, - { 13892, TexCoordPointerEXT_remap_index }, - { 5985, VertexPointerEXT_remap_index }, + { 11249, PixelTexGenParameteriSGIS_remap_index }, + { 12242, PixelTexGenParameterivSGIS_remap_index }, + { 14643, SampleMaskSGIS_remap_index }, + { 17603, SamplePatternSGIS_remap_index }, + { 23483, ColorPointerEXT_remap_index }, + { 15558, EdgeFlagPointerEXT_remap_index }, + { 5196, IndexPointerEXT_remap_index }, + { 5276, NormalPointerEXT_remap_index }, + { 14071, TexCoordPointerEXT_remap_index }, + { 6046, VertexPointerEXT_remap_index }, { 3165, PointParameterfEXT_remap_index }, - { 6830, PointParameterfvEXT_remap_index }, - { 28281, LockArraysEXT_remap_index }, - { 12991, UnlockArraysEXT_remap_index }, - { 7837, CullParameterdvEXT_remap_index }, - { 10270, CullParameterfvEXT_remap_index }, + { 6891, PointParameterfvEXT_remap_index }, + { 28667, LockArraysEXT_remap_index }, + { 13170, UnlockArraysEXT_remap_index }, + { 7898, CullParameterdvEXT_remap_index }, + { 10423, CullParameterfvEXT_remap_index }, { 1151, SecondaryColor3bEXT_remap_index }, - { 6989, SecondaryColor3bvEXT_remap_index }, - { 9178, SecondaryColor3dEXT_remap_index }, - { 22476, SecondaryColor3dvEXT_remap_index }, - { 24700, SecondaryColor3fEXT_remap_index }, - { 15945, SecondaryColor3fvEXT_remap_index }, + { 7050, SecondaryColor3bvEXT_remap_index }, + { 9268, SecondaryColor3dEXT_remap_index }, + { 22808, SecondaryColor3dvEXT_remap_index }, + { 25047, SecondaryColor3fEXT_remap_index }, + { 16124, SecondaryColor3fvEXT_remap_index }, { 426, SecondaryColor3iEXT_remap_index }, - { 14202, SecondaryColor3ivEXT_remap_index }, - { 8836, SecondaryColor3sEXT_remap_index }, - { 27108, SecondaryColor3svEXT_remap_index }, - { 23873, SecondaryColor3ubEXT_remap_index }, - { 18655, SecondaryColor3ubvEXT_remap_index }, - { 11297, SecondaryColor3uiEXT_remap_index }, - { 20013, SecondaryColor3uivEXT_remap_index }, - { 22688, SecondaryColor3usEXT_remap_index }, - { 11370, SecondaryColor3usvEXT_remap_index }, - { 10346, SecondaryColorPointerEXT_remap_index }, - { 22537, MultiDrawArraysEXT_remap_index }, - { 18345, MultiDrawElementsEXT_remap_index }, - { 18540, FogCoordPointerEXT_remap_index }, + { 14381, SecondaryColor3ivEXT_remap_index }, + { 8926, SecondaryColor3sEXT_remap_index }, + { 27455, SecondaryColor3svEXT_remap_index }, + { 24220, SecondaryColor3ubEXT_remap_index }, + { 18862, SecondaryColor3ubvEXT_remap_index }, + { 11444, SecondaryColor3uiEXT_remap_index }, + { 20275, SecondaryColor3uivEXT_remap_index }, + { 23020, SecondaryColor3usEXT_remap_index }, + { 11517, SecondaryColor3usvEXT_remap_index }, + { 10499, SecondaryColorPointerEXT_remap_index }, + { 22869, MultiDrawArraysEXT_remap_index }, + { 18552, MultiDrawElementsEXT_remap_index }, + { 18747, FogCoordPointerEXT_remap_index }, { 4044, FogCoorddEXT_remap_index }, - { 27682, FogCoorddvEXT_remap_index }, - { 4105, FogCoordfEXT_remap_index }, - { 23796, FogCoordfvEXT_remap_index }, - { 16663, PixelTexGenSGIX_remap_index }, - { 24381, BlendFuncSeparateEXT_remap_index }, - { 5897, FlushVertexArrayRangeNV_remap_index }, - { 4629, VertexArrayRangeNV_remap_index }, - { 24765, CombinerInputNV_remap_index }, + { 28068, FogCoorddvEXT_remap_index }, + { 4136, FogCoordfEXT_remap_index }, + { 24143, FogCoordfvEXT_remap_index }, + { 16842, PixelTexGenSGIX_remap_index }, + { 24728, BlendFuncSeparateEXT_remap_index }, + { 5958, FlushVertexArrayRangeNV_remap_index }, + { 4660, VertexArrayRangeNV_remap_index }, + { 25112, CombinerInputNV_remap_index }, { 1946, CombinerOutputNV_remap_index }, - { 27261, CombinerParameterfNV_remap_index }, - { 4549, CombinerParameterfvNV_remap_index }, - { 19584, CombinerParameteriNV_remap_index }, - { 28652, CombinerParameterivNV_remap_index }, - { 6267, FinalCombinerInputNV_remap_index }, - { 8665, GetCombinerInputParameterfvNV_remap_index }, - { 28489, GetCombinerInputParameterivNV_remap_index }, - { 6066, GetCombinerOutputParameterfvNV_remap_index }, - { 12024, GetCombinerOutputParameterivNV_remap_index }, - { 5642, GetFinalCombinerInputParameterfvNV_remap_index }, - { 21769, GetFinalCombinerInputParameterivNV_remap_index }, - { 11042, ResizeBuffersMESA_remap_index }, - { 9753, WindowPos2dMESA_remap_index }, + { 27608, CombinerParameterfNV_remap_index }, + { 4580, CombinerParameterfvNV_remap_index }, + { 19820, CombinerParameteriNV_remap_index }, + { 29038, CombinerParameterivNV_remap_index }, + { 6328, FinalCombinerInputNV_remap_index }, + { 8755, GetCombinerInputParameterfvNV_remap_index }, + { 28875, GetCombinerInputParameterivNV_remap_index }, + { 6127, GetCombinerOutputParameterfvNV_remap_index }, + { 12171, GetCombinerOutputParameterivNV_remap_index }, + { 5703, GetFinalCombinerInputParameterfvNV_remap_index }, + { 22074, GetFinalCombinerInputParameterivNV_remap_index }, + { 11189, ResizeBuffersMESA_remap_index }, + { 9872, WindowPos2dMESA_remap_index }, { 944, WindowPos2dvMESA_remap_index }, - { 29480, WindowPos2fMESA_remap_index }, - { 6934, WindowPos2fvMESA_remap_index }, - { 15892, WindowPos2iMESA_remap_index }, - { 17869, WindowPos2ivMESA_remap_index }, - { 18444, WindowPos2sMESA_remap_index }, - { 4885, WindowPos2svMESA_remap_index }, - { 6759, WindowPos3dMESA_remap_index }, - { 12271, WindowPos3dvMESA_remap_index }, + { 29866, WindowPos2fMESA_remap_index }, + { 6995, WindowPos2fvMESA_remap_index }, + { 16071, WindowPos2iMESA_remap_index }, + { 18076, WindowPos2ivMESA_remap_index }, + { 18651, WindowPos2sMESA_remap_index }, + { 4946, WindowPos2svMESA_remap_index }, + { 6820, WindowPos3dMESA_remap_index }, + { 12450, WindowPos3dvMESA_remap_index }, { 472, WindowPos3fMESA_remap_index }, - { 13052, WindowPos3fvMESA_remap_index }, - { 21064, WindowPos3iMESA_remap_index }, - { 26610, WindowPos3ivMESA_remap_index }, - { 16409, WindowPos3sMESA_remap_index }, - { 27938, WindowPos3svMESA_remap_index }, - { 9704, WindowPos4dMESA_remap_index }, - { 14905, WindowPos4dvMESA_remap_index }, - { 12230, WindowPos4fMESA_remap_index }, - { 27015, WindowPos4fvMESA_remap_index }, - { 26763, WindowPos4iMESA_remap_index }, - { 10881, WindowPos4ivMESA_remap_index }, - { 16542, WindowPos4sMESA_remap_index }, + { 13231, WindowPos3fvMESA_remap_index }, + { 21369, WindowPos3iMESA_remap_index }, + { 26957, WindowPos3ivMESA_remap_index }, + { 16588, WindowPos3sMESA_remap_index }, + { 28324, WindowPos3svMESA_remap_index }, + { 9823, WindowPos4dMESA_remap_index }, + { 15084, WindowPos4dvMESA_remap_index }, + { 12409, WindowPos4fMESA_remap_index }, + { 27362, WindowPos4fvMESA_remap_index }, + { 27110, WindowPos4iMESA_remap_index }, + { 11028, WindowPos4ivMESA_remap_index }, + { 16721, WindowPos4sMESA_remap_index }, { 2857, WindowPos4svMESA_remap_index }, - { 23539, MultiModeDrawArraysIBM_remap_index }, - { 25483, MultiModeDrawElementsIBM_remap_index }, - { 10692, DeleteFencesNV_remap_index }, - { 24612, FinishFenceNV_remap_index }, + { 12210, MultiModeDrawArraysIBM_remap_index }, + { 25830, MultiModeDrawElementsIBM_remap_index }, + { 10878, DeleteFencesNV_remap_index }, + { 24959, FinishFenceNV_remap_index }, { 3287, GenFencesNV_remap_index }, - { 14885, GetFenceivNV_remap_index }, - { 7226, IsFenceNV_remap_index }, - { 11951, SetFenceNV_remap_index }, + { 15064, GetFenceivNV_remap_index }, + { 7287, IsFenceNV_remap_index }, + { 12098, SetFenceNV_remap_index }, { 3744, TestFenceNV_remap_index }, - { 27909, AreProgramsResidentNV_remap_index }, - { 27303, BindProgramNV_remap_index }, - { 22771, DeleteProgramsNV_remap_index }, - { 18873, ExecuteProgramNV_remap_index }, - { 29373, GenProgramsNV_remap_index }, - { 20472, GetProgramParameterdvNV_remap_index }, - { 9240, GetProgramParameterfvNV_remap_index }, - { 23101, GetProgramStringNV_remap_index }, - { 21458, GetProgramivNV_remap_index }, - { 20706, GetTrackMatrixivNV_remap_index }, - { 22921, GetVertexAttribPointervNV_remap_index }, - { 21702, GetVertexAttribdvNV_remap_index }, - { 16382, GetVertexAttribfvNV_remap_index }, - { 16073, GetVertexAttribivNV_remap_index }, - { 16789, IsProgramNV_remap_index }, - { 8246, LoadProgramNV_remap_index }, - { 24477, ProgramParameters4dvNV_remap_index }, - { 21388, ProgramParameters4fvNV_remap_index }, - { 18173, RequestResidentProgramsNV_remap_index }, - { 19562, TrackMatrixNV_remap_index }, - { 28466, VertexAttrib1dNV_remap_index }, - { 11892, VertexAttrib1dvNV_remap_index }, - { 25015, VertexAttrib1fNV_remap_index }, + { 28295, AreProgramsResidentNV_remap_index }, + { 27650, BindProgramNV_remap_index }, + { 23103, DeleteProgramsNV_remap_index }, + { 19080, ExecuteProgramNV_remap_index }, + { 29759, GenProgramsNV_remap_index }, + { 20734, GetProgramParameterdvNV_remap_index }, + { 9330, GetProgramParameterfvNV_remap_index }, + { 23457, GetProgramStringNV_remap_index }, + { 21763, GetProgramivNV_remap_index }, + { 20968, GetTrackMatrixivNV_remap_index }, + { 23253, GetVertexAttribPointervNV_remap_index }, + { 22007, GetVertexAttribdvNV_remap_index }, + { 16561, GetVertexAttribfvNV_remap_index }, + { 16252, GetVertexAttribivNV_remap_index }, + { 16968, IsProgramNV_remap_index }, + { 8336, LoadProgramNV_remap_index }, + { 24824, ProgramParameters4dvNV_remap_index }, + { 21693, ProgramParameters4fvNV_remap_index }, + { 18380, RequestResidentProgramsNV_remap_index }, + { 19798, TrackMatrixNV_remap_index }, + { 28852, VertexAttrib1dNV_remap_index }, + { 12039, VertexAttrib1dvNV_remap_index }, + { 25362, VertexAttrib1fNV_remap_index }, { 2245, VertexAttrib1fvNV_remap_index }, - { 27072, VertexAttrib1sNV_remap_index }, - { 13125, VertexAttrib1svNV_remap_index }, - { 4220, VertexAttrib2dNV_remap_index }, - { 11807, VertexAttrib2dvNV_remap_index }, - { 17628, VertexAttrib2fNV_remap_index }, - { 11418, VertexAttrib2fvNV_remap_index }, - { 5045, VertexAttrib2sNV_remap_index }, - { 16463, VertexAttrib2svNV_remap_index }, - { 9901, VertexAttrib3dNV_remap_index }, - { 28159, VertexAttrib3dvNV_remap_index }, - { 9052, VertexAttrib3fNV_remap_index }, - { 21729, VertexAttrib3fvNV_remap_index }, - { 24990, VertexAttrib3sNV_remap_index }, - { 20733, VertexAttrib3svNV_remap_index }, - { 25457, VertexAttrib4dNV_remap_index }, - { 29410, VertexAttrib4dvNV_remap_index }, + { 27419, VertexAttrib1sNV_remap_index }, + { 13304, VertexAttrib1svNV_remap_index }, + { 4251, VertexAttrib2dNV_remap_index }, + { 11954, VertexAttrib2dvNV_remap_index }, + { 17835, VertexAttrib2fNV_remap_index }, + { 11565, VertexAttrib2fvNV_remap_index }, + { 5106, VertexAttrib2sNV_remap_index }, + { 16642, VertexAttrib2svNV_remap_index }, + { 10020, VertexAttrib3dNV_remap_index }, + { 28545, VertexAttrib3dvNV_remap_index }, + { 9142, VertexAttrib3fNV_remap_index }, + { 22034, VertexAttrib3fvNV_remap_index }, + { 25337, VertexAttrib3sNV_remap_index }, + { 20995, VertexAttrib3svNV_remap_index }, + { 25804, VertexAttrib4dNV_remap_index }, + { 29796, VertexAttrib4dvNV_remap_index }, { 3945, VertexAttrib4fNV_remap_index }, - { 8296, VertexAttrib4fvNV_remap_index }, - { 23423, VertexAttrib4sNV_remap_index }, + { 8386, VertexAttrib4fvNV_remap_index }, + { 23802, VertexAttrib4sNV_remap_index }, { 1293, VertexAttrib4svNV_remap_index }, - { 4378, VertexAttrib4ubNV_remap_index }, + { 4409, VertexAttrib4ubNV_remap_index }, { 734, VertexAttrib4ubvNV_remap_index }, - { 19053, VertexAttribPointerNV_remap_index }, + { 19260, VertexAttribPointerNV_remap_index }, { 2097, VertexAttribs1dvNV_remap_index }, - { 16487, VertexAttribs1fvNV_remap_index }, - { 29210, VertexAttribs1svNV_remap_index }, - { 9077, VertexAttribs2dvNV_remap_index }, - { 22291, VertexAttribs2fvNV_remap_index }, - { 15405, VertexAttribs2svNV_remap_index }, - { 4577, VertexAttribs3dvNV_remap_index }, + { 16666, VertexAttribs1fvNV_remap_index }, + { 29596, VertexAttribs1svNV_remap_index }, + { 9167, VertexAttribs2dvNV_remap_index }, + { 22596, VertexAttribs2fvNV_remap_index }, + { 15584, VertexAttribs2svNV_remap_index }, + { 4608, VertexAttribs3dvNV_remap_index }, { 1977, VertexAttribs3fvNV_remap_index }, - { 26358, VertexAttribs3svNV_remap_index }, - { 23513, VertexAttribs4dvNV_remap_index }, - { 4603, VertexAttribs4fvNV_remap_index }, - { 28997, VertexAttribs4svNV_remap_index }, - { 26106, VertexAttribs4ubvNV_remap_index }, - { 23615, GetTexBumpParameterfvATI_remap_index }, - { 29251, GetTexBumpParameterivATI_remap_index }, - { 16127, TexBumpParameterfvATI_remap_index }, - { 18044, TexBumpParameterivATI_remap_index }, - { 13671, AlphaFragmentOp1ATI_remap_index }, - { 9592, AlphaFragmentOp2ATI_remap_index }, - { 21645, AlphaFragmentOp3ATI_remap_index }, - { 26285, BeginFragmentShaderATI_remap_index }, - { 27502, BindFragmentShaderATI_remap_index }, - { 20862, ColorFragmentOp1ATI_remap_index }, + { 26705, VertexAttribs3svNV_remap_index }, + { 23892, VertexAttribs4dvNV_remap_index }, + { 4634, VertexAttribs4fvNV_remap_index }, + { 29383, VertexAttribs4svNV_remap_index }, + { 26453, VertexAttribs4ubvNV_remap_index }, + { 23962, GetTexBumpParameterfvATI_remap_index }, + { 29637, GetTexBumpParameterivATI_remap_index }, + { 16306, TexBumpParameterfvATI_remap_index }, + { 18251, TexBumpParameterivATI_remap_index }, + { 13850, AlphaFragmentOp1ATI_remap_index }, + { 9682, AlphaFragmentOp2ATI_remap_index }, + { 21950, AlphaFragmentOp3ATI_remap_index }, + { 26632, BeginFragmentShaderATI_remap_index }, + { 27849, BindFragmentShaderATI_remap_index }, + { 21124, ColorFragmentOp1ATI_remap_index }, { 3823, ColorFragmentOp2ATI_remap_index }, - { 27804, ColorFragmentOp3ATI_remap_index }, - { 4722, DeleteFragmentShaderATI_remap_index }, - { 29434, EndFragmentShaderATI_remap_index }, - { 28680, GenFragmentShadersATI_remap_index }, - { 22395, PassTexCoordATI_remap_index }, - { 5965, SampleMapATI_remap_index }, - { 5738, SetFragmentShaderConstantATI_remap_index }, + { 28190, ColorFragmentOp3ATI_remap_index }, + { 4753, DeleteFragmentShaderATI_remap_index }, + { 29820, EndFragmentShaderATI_remap_index }, + { 29066, GenFragmentShadersATI_remap_index }, + { 22727, PassTexCoordATI_remap_index }, + { 6026, SampleMapATI_remap_index }, + { 5799, SetFragmentShaderConstantATI_remap_index }, { 319, PointParameteriNV_remap_index }, - { 12432, PointParameterivNV_remap_index }, - { 25296, ActiveStencilFaceEXT_remap_index }, - { 24137, BindVertexArrayAPPLE_remap_index }, + { 12611, PointParameterivNV_remap_index }, + { 25643, ActiveStencilFaceEXT_remap_index }, + { 24484, BindVertexArrayAPPLE_remap_index }, { 2522, DeleteVertexArraysAPPLE_remap_index }, - { 15744, GenVertexArraysAPPLE_remap_index }, - { 20537, IsVertexArrayAPPLE_remap_index }, + { 15923, GenVertexArraysAPPLE_remap_index }, + { 20799, IsVertexArrayAPPLE_remap_index }, { 775, GetProgramNamedParameterdvNV_remap_index }, { 3128, GetProgramNamedParameterfvNV_remap_index }, - { 23646, ProgramNamedParameter4dNV_remap_index }, - { 12707, ProgramNamedParameter4dvNV_remap_index }, - { 7862, ProgramNamedParameter4fNV_remap_index }, - { 10311, ProgramNamedParameter4fvNV_remap_index }, - { 21367, DepthBoundsEXT_remap_index }, + { 23993, ProgramNamedParameter4dNV_remap_index }, + { 12886, ProgramNamedParameter4dvNV_remap_index }, + { 7923, ProgramNamedParameter4fNV_remap_index }, + { 10464, ProgramNamedParameter4fvNV_remap_index }, + { 21672, DepthBoundsEXT_remap_index }, { 1043, BlendEquationSeparateEXT_remap_index }, - { 12826, BindFramebufferEXT_remap_index }, - { 22582, BindRenderbufferEXT_remap_index }, - { 8515, CheckFramebufferStatusEXT_remap_index }, - { 19853, DeleteFramebuffersEXT_remap_index }, - { 28061, DeleteRenderbuffersEXT_remap_index }, - { 11831, FramebufferRenderbufferEXT_remap_index }, - { 11968, FramebufferTexture1DEXT_remap_index }, - { 10139, FramebufferTexture2DEXT_remap_index }, - { 9806, FramebufferTexture3DEXT_remap_index }, - { 20429, GenFramebuffersEXT_remap_index }, - { 15291, GenRenderbuffersEXT_remap_index }, - { 5684, GenerateMipmapEXT_remap_index }, - { 19084, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 28586, GetRenderbufferParameterivEXT_remap_index }, - { 17924, IsFramebufferEXT_remap_index }, - { 29333, IsRenderbufferEXT_remap_index }, - { 7173, RenderbufferStorageEXT_remap_index }, + { 13005, BindFramebufferEXT_remap_index }, + { 22914, BindRenderbufferEXT_remap_index }, + { 8605, CheckFramebufferStatusEXT_remap_index }, + { 20089, DeleteFramebuffersEXT_remap_index }, + { 28447, DeleteRenderbuffersEXT_remap_index }, + { 11978, FramebufferRenderbufferEXT_remap_index }, + { 12115, FramebufferTexture1DEXT_remap_index }, + { 10258, FramebufferTexture2DEXT_remap_index }, + { 9925, FramebufferTexture3DEXT_remap_index }, + { 20691, GenFramebuffersEXT_remap_index }, + { 15470, GenRenderbuffersEXT_remap_index }, + { 5745, GenerateMipmapEXT_remap_index }, + { 19320, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 28972, GetRenderbufferParameterivEXT_remap_index }, + { 18131, IsFramebufferEXT_remap_index }, + { 29719, IsRenderbufferEXT_remap_index }, + { 7234, RenderbufferStorageEXT_remap_index }, { 651, BlitFramebufferEXT_remap_index }, - { 12526, BufferParameteriAPPLE_remap_index }, - { 16821, FlushMappedBufferRangeAPPLE_remap_index }, + { 12705, BufferParameteriAPPLE_remap_index }, + { 17000, FlushMappedBufferRangeAPPLE_remap_index }, { 2701, FramebufferTextureLayerEXT_remap_index }, - { 26007, ProvokingVertexEXT_remap_index }, - { 9461, GetTexParameterPointervAPPLE_remap_index }, - { 4405, TextureRangeAPPLE_remap_index }, - { 25322, StencilFuncSeparateATI_remap_index }, - { 15811, ProgramEnvParameters4fvEXT_remap_index }, - { 15029, ProgramLocalParameters4fvEXT_remap_index }, - { 12360, GetQueryObjecti64vEXT_remap_index }, - { 9103, GetQueryObjectui64vEXT_remap_index }, + { 8307, ColorMaskIndexedEXT_remap_index }, + { 23341, DisableIndexedEXT_remap_index }, + { 23649, EnableIndexedEXT_remap_index }, + { 19291, GetBooleanIndexedvEXT_remap_index }, + { 9715, GetIntegerIndexedvEXT_remap_index }, + { 20165, IsEnabledIndexedEXT_remap_index }, + { 4074, BeginConditionalRenderNV_remap_index }, + { 22700, EndConditionalRenderNV_remap_index }, + { 26354, ProvokingVertexEXT_remap_index }, + { 9551, GetTexParameterPointervAPPLE_remap_index }, + { 4436, TextureRangeAPPLE_remap_index }, + { 10330, GetObjectParameterivAPPLE_remap_index }, + { 17575, ObjectPurgeableAPPLE_remap_index }, + { 4900, ObjectUnpurgeableAPPLE_remap_index }, + { 25669, StencilFuncSeparateATI_remap_index }, + { 15990, ProgramEnvParameters4fvEXT_remap_index }, + { 15208, ProgramLocalParameters4fvEXT_remap_index }, + { 12539, GetQueryObjecti64vEXT_remap_index }, + { 9193, GetQueryObjectui64vEXT_remap_index }, + { 21193, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 10817, EGLImageTargetTexture2DOES_remap_index }, { -1, -1 } }; @@ -4728,108 +4793,108 @@ static const struct gl_function_remap MESA_alt_functions[] = { /* from GL_EXT_blend_color */ { 2440, _gloffset_BlendColor }, /* from GL_EXT_blend_minmax */ - { 9863, _gloffset_BlendEquation }, + { 9982, _gloffset_BlendEquation }, /* from GL_EXT_color_subtable */ - { 14927, _gloffset_ColorSubTable }, - { 27993, _gloffset_CopyColorSubTable }, + { 15106, _gloffset_ColorSubTable }, + { 28379, _gloffset_CopyColorSubTable }, /* from GL_EXT_convolution */ { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, { 3624, _gloffset_GetConvolutionParameteriv }, - { 7522, _gloffset_ConvolutionFilter2D }, - { 7688, _gloffset_ConvolutionParameteriv }, - { 8148, _gloffset_ConvolutionParameterfv }, - { 18072, _gloffset_GetSeparableFilter }, - { 21118, _gloffset_SeparableFilter2D }, - { 21947, _gloffset_ConvolutionParameteri }, - { 22070, _gloffset_ConvolutionParameterf }, - { 23449, _gloffset_GetConvolutionParameterfv }, - { 24303, _gloffset_GetConvolutionFilter }, - { 26547, _gloffset_CopyConvolutionFilter2D }, + { 7583, _gloffset_ConvolutionFilter2D }, + { 7749, _gloffset_ConvolutionParameteriv }, + { 8209, _gloffset_ConvolutionParameterfv }, + { 18279, _gloffset_GetSeparableFilter }, + { 21423, _gloffset_SeparableFilter2D }, + { 22252, _gloffset_ConvolutionParameteri }, + { 22375, _gloffset_ConvolutionParameterf }, + { 23828, _gloffset_GetConvolutionParameterfv }, + { 24650, _gloffset_GetConvolutionFilter }, + { 26894, _gloffset_CopyConvolutionFilter2D }, /* from GL_EXT_copy_texture */ - { 13185, _gloffset_CopyTexSubImage3D }, - { 14667, _gloffset_CopyTexImage2D }, - { 21555, _gloffset_CopyTexImage1D }, - { 23984, _gloffset_CopyTexSubImage2D }, - { 26185, _gloffset_CopyTexSubImage1D }, + { 13364, _gloffset_CopyTexSubImage3D }, + { 14846, _gloffset_CopyTexImage2D }, + { 21860, _gloffset_CopyTexImage1D }, + { 24331, _gloffset_CopyTexSubImage2D }, + { 26532, _gloffset_CopyTexSubImage1D }, /* from GL_EXT_draw_range_elements */ - { 8402, _gloffset_DrawRangeElements }, + { 8492, _gloffset_DrawRangeElements }, /* from GL_EXT_histogram */ { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, - { 8774, _gloffset_GetMinmax }, - { 13519, _gloffset_GetHistogramParameterfv }, - { 21480, _gloffset_GetMinmaxParameteriv }, - { 23339, _gloffset_ResetMinmax }, - { 24200, _gloffset_GetHistogramParameteriv }, - { 25256, _gloffset_GetHistogram }, - { 27618, _gloffset_Minmax }, - { 29080, _gloffset_GetMinmaxParameterfv }, + { 8864, _gloffset_GetMinmax }, + { 13698, _gloffset_GetHistogramParameterfv }, + { 21785, _gloffset_GetMinmaxParameteriv }, + { 23718, _gloffset_ResetMinmax }, + { 24547, _gloffset_GetHistogramParameteriv }, + { 25603, _gloffset_GetHistogram }, + { 27965, _gloffset_Minmax }, + { 29466, _gloffset_GetMinmaxParameterfv }, /* from GL_EXT_paletted_texture */ - { 7384, _gloffset_ColorTable }, - { 13365, _gloffset_GetColorTable }, - { 20176, _gloffset_GetColorTableParameterfv }, - { 22126, _gloffset_GetColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13544, _gloffset_GetColorTable }, + { 20438, _gloffset_GetColorTableParameterfv }, + { 22431, _gloffset_GetColorTableParameteriv }, /* from GL_EXT_subtexture */ - { 6105, _gloffset_TexSubImage1D }, - { 9388, _gloffset_TexSubImage2D }, + { 6166, _gloffset_TexSubImage1D }, + { 9478, _gloffset_TexSubImage2D }, /* from GL_EXT_texture3D */ { 1658, _gloffset_TexImage3D }, - { 19945, _gloffset_TexSubImage3D }, + { 20207, _gloffset_TexSubImage3D }, /* from GL_EXT_texture_object */ { 2964, _gloffset_PrioritizeTextures }, - { 6554, _gloffset_AreTexturesResident }, - { 11916, _gloffset_GenTextures }, - { 13851, _gloffset_DeleteTextures }, - { 17102, _gloffset_IsTexture }, - { 26250, _gloffset_BindTexture }, + { 6615, _gloffset_AreTexturesResident }, + { 12063, _gloffset_GenTextures }, + { 14030, _gloffset_DeleteTextures }, + { 17281, _gloffset_IsTexture }, + { 26597, _gloffset_BindTexture }, /* from GL_EXT_vertex_array */ - { 21307, _gloffset_ArrayElement }, - { 27206, _gloffset_GetPointerv }, - { 28707, _gloffset_DrawArrays }, + { 21612, _gloffset_ArrayElement }, + { 27553, _gloffset_GetPointerv }, + { 29093, _gloffset_DrawArrays }, /* from GL_SGI_color_table */ - { 6672, _gloffset_ColorTableParameteriv }, - { 7384, _gloffset_ColorTable }, - { 13365, _gloffset_GetColorTable }, - { 13475, _gloffset_CopyColorTable }, - { 16963, _gloffset_ColorTableParameterfv }, - { 20176, _gloffset_GetColorTableParameterfv }, - { 22126, _gloffset_GetColorTableParameteriv }, + { 6733, _gloffset_ColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13544, _gloffset_GetColorTable }, + { 13654, _gloffset_CopyColorTable }, + { 17142, _gloffset_ColorTableParameterfv }, + { 20438, _gloffset_GetColorTableParameterfv }, + { 22431, _gloffset_GetColorTableParameteriv }, /* from GL_VERSION_1_3 */ { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, { 3761, _gloffset_MultiTexCoord1fvARB }, - { 5240, _gloffset_MultiTexCoord3dARB }, - { 5285, _gloffset_MultiTexCoord2iARB }, - { 5409, _gloffset_MultiTexCoord2svARB }, - { 7340, _gloffset_MultiTexCoord2fARB }, - { 9133, _gloffset_MultiTexCoord3fvARB }, - { 9625, _gloffset_MultiTexCoord4sARB }, - { 10225, _gloffset_MultiTexCoord2dvARB }, - { 10607, _gloffset_MultiTexCoord1svARB }, - { 10903, _gloffset_MultiTexCoord3svARB }, - { 10964, _gloffset_MultiTexCoord4iARB }, - { 11687, _gloffset_MultiTexCoord3iARB }, - { 12389, _gloffset_MultiTexCoord1dARB }, - { 12555, _gloffset_MultiTexCoord3dvARB }, - { 13719, _gloffset_MultiTexCoord3ivARB }, - { 13764, _gloffset_MultiTexCoord2sARB }, - { 14984, _gloffset_MultiTexCoord4ivARB }, - { 16613, _gloffset_ClientActiveTextureARB }, - { 18829, _gloffset_MultiTexCoord2dARB }, - { 19204, _gloffset_MultiTexCoord4dvARB }, - { 19490, _gloffset_MultiTexCoord4fvARB }, - { 20317, _gloffset_MultiTexCoord3fARB }, - { 22627, _gloffset_MultiTexCoord4dARB }, - { 22831, _gloffset_MultiTexCoord1sARB }, - { 23009, _gloffset_MultiTexCoord1dvARB }, - { 23828, _gloffset_MultiTexCoord1ivARB }, - { 23921, _gloffset_MultiTexCoord2ivARB }, - { 24260, _gloffset_MultiTexCoord1iARB }, - { 25531, _gloffset_MultiTexCoord4svARB }, - { 26049, _gloffset_MultiTexCoord1fARB }, - { 26312, _gloffset_MultiTexCoord4fARB }, - { 28541, _gloffset_MultiTexCoord2fvARB }, + { 5301, _gloffset_MultiTexCoord3dARB }, + { 5346, _gloffset_MultiTexCoord2iARB }, + { 5470, _gloffset_MultiTexCoord2svARB }, + { 7401, _gloffset_MultiTexCoord2fARB }, + { 9223, _gloffset_MultiTexCoord3fvARB }, + { 9744, _gloffset_MultiTexCoord4sARB }, + { 10378, _gloffset_MultiTexCoord2dvARB }, + { 10760, _gloffset_MultiTexCoord1svARB }, + { 11050, _gloffset_MultiTexCoord3svARB }, + { 11111, _gloffset_MultiTexCoord4iARB }, + { 11834, _gloffset_MultiTexCoord3iARB }, + { 12568, _gloffset_MultiTexCoord1dARB }, + { 12734, _gloffset_MultiTexCoord3dvARB }, + { 13898, _gloffset_MultiTexCoord3ivARB }, + { 13943, _gloffset_MultiTexCoord2sARB }, + { 15163, _gloffset_MultiTexCoord4ivARB }, + { 16792, _gloffset_ClientActiveTextureARB }, + { 19036, _gloffset_MultiTexCoord2dARB }, + { 19440, _gloffset_MultiTexCoord4dvARB }, + { 19726, _gloffset_MultiTexCoord4fvARB }, + { 20579, _gloffset_MultiTexCoord3fARB }, + { 22959, _gloffset_MultiTexCoord4dARB }, + { 23163, _gloffset_MultiTexCoord1sARB }, + { 23365, _gloffset_MultiTexCoord1dvARB }, + { 24175, _gloffset_MultiTexCoord1ivARB }, + { 24268, _gloffset_MultiTexCoord2ivARB }, + { 24607, _gloffset_MultiTexCoord1iARB }, + { 25878, _gloffset_MultiTexCoord4svARB }, + { 26396, _gloffset_MultiTexCoord1fARB }, + { 26659, _gloffset_MultiTexCoord4fARB }, + { 28927, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; @@ -4837,7 +4902,7 @@ static const struct gl_function_remap MESA_alt_functions[] = { #if defined(need_GL_3DFX_tbuffer) static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 8206, -1 }, /* TbufferMask3DFX */ + { 8267, -1 }, /* TbufferMask3DFX */ { -1, -1 } }; #endif @@ -4849,6 +4914,13 @@ static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = }; #endif +#if defined(need_GL_APPLE_object_purgeable) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_APPLE_texture_range) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { @@ -4901,10 +4973,10 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { #if defined(need_GL_ARB_matrix_palette) static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { { 3339, -1 }, /* MatrixIndexusvARB */ - { 11508, -1 }, /* MatrixIndexuivARB */ - { 12677, -1 }, /* MatrixIndexPointerARB */ - { 17351, -1 }, /* CurrentPaletteMatrixARB */ - { 20061, -1 }, /* MatrixIndexubvARB */ + { 11655, -1 }, /* MatrixIndexuivARB */ + { 12856, -1 }, /* MatrixIndexPointerARB */ + { 17530, -1 }, /* CurrentPaletteMatrixARB */ + { 20323, -1 }, /* MatrixIndexubvARB */ { -1, -1 } }; #endif @@ -4975,15 +5047,15 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { #if defined(need_GL_ARB_vertex_blend) static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { { 2226, -1 }, /* WeightubvARB */ - { 5572, -1 }, /* WeightivARB */ - { 9728, -1 }, /* WeightPointerARB */ - { 12146, -1 }, /* WeightfvARB */ - { 15431, -1 }, /* WeightbvARB */ - { 18497, -1 }, /* WeightusvARB */ - { 21044, -1 }, /* VertexBlendARB */ - { 26133, -1 }, /* WeightsvARB */ - { 28043, -1 }, /* WeightdvARB */ - { 28741, -1 }, /* WeightuivARB */ + { 5633, -1 }, /* WeightivARB */ + { 9847, -1 }, /* WeightPointerARB */ + { 12325, -1 }, /* WeightfvARB */ + { 15610, -1 }, /* WeightbvARB */ + { 18704, -1 }, /* WeightusvARB */ + { 21349, -1 }, /* VertexBlendARB */ + { 26480, -1 }, /* WeightsvARB */ + { 28429, -1 }, /* WeightdvARB */ + { 29127, -1 }, /* WeightuivARB */ { -1, -1 } }; #endif @@ -5074,15 +5146,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { #if defined(need_GL_EXT_blend_minmax) static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 9863, _gloffset_BlendEquation }, + { 9982, _gloffset_BlendEquation }, { -1, -1 } }; #endif #if defined(need_GL_EXT_color_subtable) static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 14927, _gloffset_ColorSubTable }, - { 27993, _gloffset_CopyColorSubTable }, + { 15106, _gloffset_ColorSubTable }, + { 28379, _gloffset_CopyColorSubTable }, { -1, -1 } }; #endif @@ -5099,55 +5171,55 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = { { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, { 3624, _gloffset_GetConvolutionParameteriv }, - { 7522, _gloffset_ConvolutionFilter2D }, - { 7688, _gloffset_ConvolutionParameteriv }, - { 8148, _gloffset_ConvolutionParameterfv }, - { 18072, _gloffset_GetSeparableFilter }, - { 21118, _gloffset_SeparableFilter2D }, - { 21947, _gloffset_ConvolutionParameteri }, - { 22070, _gloffset_ConvolutionParameterf }, - { 23449, _gloffset_GetConvolutionParameterfv }, - { 24303, _gloffset_GetConvolutionFilter }, - { 26547, _gloffset_CopyConvolutionFilter2D }, + { 7583, _gloffset_ConvolutionFilter2D }, + { 7749, _gloffset_ConvolutionParameteriv }, + { 8209, _gloffset_ConvolutionParameterfv }, + { 18279, _gloffset_GetSeparableFilter }, + { 21423, _gloffset_SeparableFilter2D }, + { 22252, _gloffset_ConvolutionParameteri }, + { 22375, _gloffset_ConvolutionParameterf }, + { 23828, _gloffset_GetConvolutionParameterfv }, + { 24650, _gloffset_GetConvolutionFilter }, + { 26894, _gloffset_CopyConvolutionFilter2D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_coordinate_frame) static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 9272, -1 }, /* TangentPointerEXT */ - { 11022, -1 }, /* Binormal3ivEXT */ - { 11640, -1 }, /* Tangent3sEXT */ - { 12742, -1 }, /* Tangent3fvEXT */ - { 16363, -1 }, /* Tangent3dvEXT */ - { 17049, -1 }, /* Binormal3bvEXT */ - { 18125, -1 }, /* Binormal3dEXT */ - { 19993, -1 }, /* Tangent3fEXT */ - { 22019, -1 }, /* Binormal3sEXT */ - { 22437, -1 }, /* Tangent3ivEXT */ - { 22456, -1 }, /* Tangent3dEXT */ - { 23236, -1 }, /* Binormal3svEXT */ - { 23726, -1 }, /* Binormal3fEXT */ - { 24578, -1 }, /* Binormal3dvEXT */ - { 25753, -1 }, /* Tangent3iEXT */ - { 26832, -1 }, /* Tangent3bvEXT */ - { 27241, -1 }, /* Tangent3bEXT */ - { 27766, -1 }, /* Binormal3fvEXT */ - { 28440, -1 }, /* BinormalPointerEXT */ - { 28845, -1 }, /* Tangent3svEXT */ - { 29282, -1 }, /* Binormal3bEXT */ - { 29459, -1 }, /* Binormal3iEXT */ + { 9362, -1 }, /* TangentPointerEXT */ + { 11169, -1 }, /* Binormal3ivEXT */ + { 11787, -1 }, /* Tangent3sEXT */ + { 12921, -1 }, /* Tangent3fvEXT */ + { 16542, -1 }, /* Tangent3dvEXT */ + { 17228, -1 }, /* Binormal3bvEXT */ + { 18332, -1 }, /* Binormal3dEXT */ + { 20255, -1 }, /* Tangent3fEXT */ + { 22324, -1 }, /* Binormal3sEXT */ + { 22769, -1 }, /* Tangent3ivEXT */ + { 22788, -1 }, /* Tangent3dEXT */ + { 23592, -1 }, /* Binormal3svEXT */ + { 24073, -1 }, /* Binormal3fEXT */ + { 24925, -1 }, /* Binormal3dvEXT */ + { 26100, -1 }, /* Tangent3iEXT */ + { 27179, -1 }, /* Tangent3bvEXT */ + { 27588, -1 }, /* Tangent3bEXT */ + { 28152, -1 }, /* Binormal3fvEXT */ + { 28826, -1 }, /* BinormalPointerEXT */ + { 29231, -1 }, /* Tangent3svEXT */ + { 29668, -1 }, /* Binormal3bEXT */ + { 29845, -1 }, /* Binormal3iEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_copy_texture) static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 13185, _gloffset_CopyTexSubImage3D }, - { 14667, _gloffset_CopyTexImage2D }, - { 21555, _gloffset_CopyTexImage1D }, - { 23984, _gloffset_CopyTexSubImage2D }, - { 26185, _gloffset_CopyTexSubImage1D }, + { 13364, _gloffset_CopyTexSubImage3D }, + { 14846, _gloffset_CopyTexImage2D }, + { 21860, _gloffset_CopyTexImage1D }, + { 24331, _gloffset_CopyTexSubImage2D }, + { 26532, _gloffset_CopyTexSubImage1D }, { -1, -1 } }; #endif @@ -5166,9 +5238,16 @@ static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { }; #endif +#if defined(need_GL_EXT_draw_buffers2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_EXT_draw_range_elements) static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 8402, _gloffset_DrawRangeElements }, + { 8492, _gloffset_DrawRangeElements }, { -1, -1 } }; #endif @@ -5212,37 +5291,37 @@ static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] static const struct gl_function_remap GL_EXT_histogram_functions[] = { { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, - { 8774, _gloffset_GetMinmax }, - { 13519, _gloffset_GetHistogramParameterfv }, - { 21480, _gloffset_GetMinmaxParameteriv }, - { 23339, _gloffset_ResetMinmax }, - { 24200, _gloffset_GetHistogramParameteriv }, - { 25256, _gloffset_GetHistogram }, - { 27618, _gloffset_Minmax }, - { 29080, _gloffset_GetMinmaxParameterfv }, + { 8864, _gloffset_GetMinmax }, + { 13698, _gloffset_GetHistogramParameterfv }, + { 21785, _gloffset_GetMinmaxParameteriv }, + { 23718, _gloffset_ResetMinmax }, + { 24547, _gloffset_GetHistogramParameteriv }, + { 25603, _gloffset_GetHistogram }, + { 27965, _gloffset_Minmax }, + { 29466, _gloffset_GetMinmaxParameterfv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_index_func) static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 10090, -1 }, /* IndexFuncEXT */ + { 10209, -1 }, /* IndexFuncEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_index_material) static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 18584, -1 }, /* IndexMaterialEXT */ + { 18791, -1 }, /* IndexMaterialEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_light_texture) static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 23256, -1 }, /* ApplyTextureEXT */ - { 23293, -1 }, /* TextureMaterialEXT */ - { 23318, -1 }, /* TextureLightEXT */ + { 23612, -1 }, /* ApplyTextureEXT */ + { 23672, -1 }, /* TextureMaterialEXT */ + { 23697, -1 }, /* TextureLightEXT */ { -1, -1 } }; #endif @@ -5263,20 +5342,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = { #if defined(need_GL_EXT_paletted_texture) static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 7384, _gloffset_ColorTable }, - { 13365, _gloffset_GetColorTable }, - { 20176, _gloffset_GetColorTableParameterfv }, - { 22126, _gloffset_GetColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13544, _gloffset_GetColorTable }, + { 20438, _gloffset_GetColorTableParameterfv }, + { 22431, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_pixel_transform) static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 9513, -1 }, /* PixelTransformParameterfvEXT */ - { 19169, -1 }, /* PixelTransformParameterfEXT */ - { 19249, -1 }, /* PixelTransformParameteriEXT */ - { 28404, -1 }, /* PixelTransformParameterivEXT */ + { 9603, -1 }, /* PixelTransformParameterfvEXT */ + { 19405, -1 }, /* PixelTransformParameterfEXT */ + { 19485, -1 }, /* PixelTransformParameteriEXT */ + { 28790, -1 }, /* PixelTransformParameterivEXT */ { -1, -1 } }; #endif @@ -5318,8 +5397,8 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { #if defined(need_GL_EXT_subtexture) static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 6105, _gloffset_TexSubImage1D }, - { 9388, _gloffset_TexSubImage2D }, + { 6166, _gloffset_TexSubImage1D }, + { 9478, _gloffset_TexSubImage2D }, { -1, -1 } }; #endif @@ -5327,7 +5406,7 @@ static const struct gl_function_remap GL_EXT_subtexture_functions[] = { #if defined(need_GL_EXT_texture3D) static const struct gl_function_remap GL_EXT_texture3D_functions[] = { { 1658, _gloffset_TexImage3D }, - { 19945, _gloffset_TexSubImage3D }, + { 20207, _gloffset_TexSubImage3D }, { -1, -1 } }; #endif @@ -5342,18 +5421,18 @@ static const struct gl_function_remap GL_EXT_texture_array_functions[] = { #if defined(need_GL_EXT_texture_object) static const struct gl_function_remap GL_EXT_texture_object_functions[] = { { 2964, _gloffset_PrioritizeTextures }, - { 6554, _gloffset_AreTexturesResident }, - { 11916, _gloffset_GenTextures }, - { 13851, _gloffset_DeleteTextures }, - { 17102, _gloffset_IsTexture }, - { 26250, _gloffset_BindTexture }, + { 6615, _gloffset_AreTexturesResident }, + { 12063, _gloffset_GenTextures }, + { 14030, _gloffset_DeleteTextures }, + { 17281, _gloffset_IsTexture }, + { 26597, _gloffset_BindTexture }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture_perturb_normal) static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 12096, -1 }, /* TextureNormalEXT */ + { 12275, -1 }, /* TextureNormalEXT */ { -1, -1 } }; #endif @@ -5368,18 +5447,18 @@ static const struct gl_function_remap GL_EXT_timer_query_functions[] = { #if defined(need_GL_EXT_vertex_array) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 21307, _gloffset_ArrayElement }, - { 27206, _gloffset_GetPointerv }, - { 28707, _gloffset_DrawArrays }, + { 21612, _gloffset_ArrayElement }, + { 27553, _gloffset_GetPointerv }, + { 29093, _gloffset_DrawArrays }, { -1, -1 } }; #endif #if defined(need_GL_EXT_vertex_weighting) static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 17132, -1 }, /* VertexWeightfvEXT */ - { 23704, -1 }, /* VertexWeightfEXT */ - { 25225, -1 }, /* VertexWeightPointerEXT */ + { 17311, -1 }, /* VertexWeightfvEXT */ + { 24051, -1 }, /* VertexWeightfEXT */ + { 25572, -1 }, /* VertexWeightPointerEXT */ { -1, -1 } }; #endif @@ -5388,10 +5467,10 @@ static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { static const struct gl_function_remap GL_HP_image_transform_functions[] = { { 2157, -1 }, /* GetImageTransformParameterfvHP */ { 3305, -1 }, /* ImageTransformParameterfHP */ - { 8966, -1 }, /* ImageTransformParameterfvHP */ - { 10525, -1 }, /* ImageTransformParameteriHP */ - { 10793, -1 }, /* GetImageTransformParameterivHP */ - { 17196, -1 }, /* ImageTransformParameterivHP */ + { 9056, -1 }, /* ImageTransformParameterfvHP */ + { 10678, -1 }, /* ImageTransformParameteriHP */ + { 10940, -1 }, /* GetImageTransformParameterivHP */ + { 17375, -1 }, /* ImageTransformParameterivHP */ { -1, -1 } }; #endif @@ -5406,13 +5485,13 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = #if defined(need_GL_IBM_vertex_array_lists) static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { { 3857, -1 }, /* SecondaryColorPointerListIBM */ - { 5106, -1 }, /* NormalPointerListIBM */ - { 6728, -1 }, /* FogCoordPointerListIBM */ - { 7035, -1 }, /* VertexPointerListIBM */ - { 10446, -1 }, /* ColorPointerListIBM */ - { 11747, -1 }, /* TexCoordPointerListIBM */ - { 12118, -1 }, /* IndexPointerListIBM */ - { 29023, -1 }, /* EdgeFlagPointerListIBM */ + { 5167, -1 }, /* NormalPointerListIBM */ + { 6789, -1 }, /* FogCoordPointerListIBM */ + { 7096, -1 }, /* VertexPointerListIBM */ + { 10599, -1 }, /* ColorPointerListIBM */ + { 11894, -1 }, /* TexCoordPointerListIBM */ + { 12297, -1 }, /* IndexPointerListIBM */ + { 29409, -1 }, /* EdgeFlagPointerListIBM */ { -1, -1 } }; #endif @@ -5426,10 +5505,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = #if defined(need_GL_INTEL_parallel_arrays) static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 11134, -1 }, /* VertexPointervINTEL */ - { 13612, -1 }, /* ColorPointervINTEL */ - { 26521, -1 }, /* NormalPointervINTEL */ - { 26947, -1 }, /* TexCoordPointervINTEL */ + { 11281, -1 }, /* VertexPointervINTEL */ + { 13791, -1 }, /* ColorPointervINTEL */ + { 26868, -1 }, /* NormalPointervINTEL */ + { 27294, -1 }, /* TexCoordPointervINTEL */ { -1, -1 } }; #endif @@ -5446,7 +5525,7 @@ static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { { 1522, -1 }, /* GetDebugLogLengthMESA */ { 3063, -1 }, /* ClearDebugLogMESA */ { 4018, -1 }, /* GetDebugLogMESA */ - { 27399, -1 }, /* CreateDebugObjectMESA */ + { 27746, -1 }, /* CreateDebugObjectMESA */ { -1, -1 } }; #endif @@ -5458,17 +5537,24 @@ static const struct gl_function_remap GL_MESA_window_pos_functions[] = { }; #endif +#if defined(need_GL_NV_condtitional_render) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_NV_evaluators) static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 5773, -1 }, /* GetMapAttribParameterivNV */ - { 7490, -1 }, /* MapControlPointsNV */ - { 7589, -1 }, /* MapParameterfvNV */ - { 9371, -1 }, /* EvalMapsNV */ - { 15101, -1 }, /* GetMapAttribParameterfvNV */ - { 15267, -1 }, /* MapParameterivNV */ - { 21870, -1 }, /* GetMapParameterivNV */ - { 22368, -1 }, /* GetMapParameterfvNV */ - { 25857, -1 }, /* GetMapControlPointsNV */ + { 5834, -1 }, /* GetMapAttribParameterivNV */ + { 7551, -1 }, /* MapControlPointsNV */ + { 7650, -1 }, /* MapParameterfvNV */ + { 9461, -1 }, /* EvalMapsNV */ + { 15280, -1 }, /* GetMapAttribParameterfvNV */ + { 15446, -1 }, /* MapParameterivNV */ + { 22175, -1 }, /* GetMapParameterivNV */ + { 22673, -1 }, /* GetMapParameterfvNV */ + { 26204, -1 }, /* GetMapControlPointsNV */ { -1, -1 } }; #endif @@ -5503,8 +5589,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = { #if defined(need_GL_NV_register_combiners2) static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 14004, -1 }, /* CombinerStageParameterfvNV */ - { 14319, -1 }, /* GetCombinerStageParameterfvNV */ + { 14183, -1 }, /* CombinerStageParameterfvNV */ + { 14498, -1 }, /* GetCombinerStageParameterfvNV */ { -1, -1 } }; #endif @@ -5523,25 +5609,32 @@ static const struct gl_function_remap GL_NV_vertex_program_functions[] = { }; #endif +#if defined(need_GL_OES_EGL_image) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_OES_EGL_image_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_PGI_misc_hints) static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 7674, -1 }, /* HintPGI */ + { 7735, -1 }, /* HintPGI */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_detail_texture) static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 14292, -1 }, /* GetDetailTexFuncSGIS */ - { 14612, -1 }, /* DetailTexFuncSGIS */ + { 14471, -1 }, /* GetDetailTexFuncSGIS */ + { 14791, -1 }, /* DetailTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_fog_function) static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 23966, -1 }, /* FogFuncSGIS */ - { 24631, -1 }, /* GetFogFuncSGIS */ + { 24313, -1 }, /* FogFuncSGIS */ + { 24978, -1 }, /* GetFogFuncSGIS */ { -1, -1 } }; #endif @@ -5569,8 +5662,8 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { #if defined(need_GL_SGIS_sharpen_texture) static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 5834, -1 }, /* GetSharpenTexFuncSGIS */ - { 19464, -1 }, /* SharpenTexFuncSGIS */ + { 5895, -1 }, /* GetSharpenTexFuncSGIS */ + { 19700, -1 }, /* SharpenTexFuncSGIS */ { -1, -1 } }; #endif @@ -5578,22 +5671,22 @@ static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { #if defined(need_GL_SGIS_texture4D) static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { { 894, -1 }, /* TexImage4DSGIS */ - { 13920, -1 }, /* TexSubImage4DSGIS */ + { 14099, -1 }, /* TexSubImage4DSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_color_mask) static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 13318, -1 }, /* TextureColorMaskSGIS */ + { 13497, -1 }, /* TextureColorMaskSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_filter4) static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 6011, -1 }, /* GetTexFilterFuncSGIS */ - { 14438, -1 }, /* TexFilterFuncSGIS */ + { 6072, -1 }, /* GetTexFilterFuncSGIS */ + { 14617, -1 }, /* TexFilterFuncSGIS */ { -1, -1 } }; #endif @@ -5602,17 +5695,17 @@ static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { static const struct gl_function_remap GL_SGIX_async_functions[] = { { 3014, -1 }, /* AsyncMarkerSGIX */ { 3997, -1 }, /* FinishAsyncSGIX */ - { 4703, -1 }, /* PollAsyncSGIX */ - { 19611, -1 }, /* DeleteAsyncMarkersSGIX */ - { 19640, -1 }, /* IsAsyncMarkerSGIX */ - { 28820, -1 }, /* GenAsyncMarkersSGIX */ + { 4734, -1 }, /* PollAsyncSGIX */ + { 19847, -1 }, /* DeleteAsyncMarkersSGIX */ + { 19876, -1 }, /* IsAsyncMarkerSGIX */ + { 29206, -1 }, /* GenAsyncMarkersSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_flush_raster) static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 6382, -1 }, /* FlushRasterSGIX */ + { 6443, -1 }, /* FlushRasterSGIX */ { -1, -1 } }; #endif @@ -5621,36 +5714,36 @@ static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { { 2410, -1 }, /* FragmentMaterialfvSGIX */ { 2906, -1 }, /* FragmentLightModelivSGIX */ - { 4654, -1 }, /* FragmentLightiSGIX */ - { 5514, -1 }, /* GetFragmentMaterialfvSGIX */ - { 7102, -1 }, /* FragmentMaterialfSGIX */ - { 7263, -1 }, /* GetFragmentLightivSGIX */ - { 8100, -1 }, /* FragmentLightModeliSGIX */ - { 9434, -1 }, /* FragmentLightivSGIX */ - { 9671, -1 }, /* GetFragmentMaterialivSGIX */ - { 17019, -1 }, /* FragmentLightModelfSGIX */ - { 17319, -1 }, /* FragmentColorMaterialSGIX */ - { 17691, -1 }, /* FragmentMaterialiSGIX */ - { 18912, -1 }, /* LightEnviSGIX */ - { 20268, -1 }, /* FragmentLightModelfvSGIX */ - { 20577, -1 }, /* FragmentLightfvSGIX */ - { 25107, -1 }, /* FragmentLightfSGIX */ - { 27736, -1 }, /* GetFragmentLightfvSGIX */ - { 29303, -1 }, /* FragmentMaterialivSGIX */ + { 4685, -1 }, /* FragmentLightiSGIX */ + { 5575, -1 }, /* GetFragmentMaterialfvSGIX */ + { 7163, -1 }, /* FragmentMaterialfSGIX */ + { 7324, -1 }, /* GetFragmentLightivSGIX */ + { 8161, -1 }, /* FragmentLightModeliSGIX */ + { 9524, -1 }, /* FragmentLightivSGIX */ + { 9790, -1 }, /* GetFragmentMaterialivSGIX */ + { 17198, -1 }, /* FragmentLightModelfSGIX */ + { 17498, -1 }, /* FragmentColorMaterialSGIX */ + { 17898, -1 }, /* FragmentMaterialiSGIX */ + { 19119, -1 }, /* LightEnviSGIX */ + { 20530, -1 }, /* FragmentLightModelfvSGIX */ + { 20839, -1 }, /* FragmentLightfvSGIX */ + { 25454, -1 }, /* FragmentLightfSGIX */ + { 28122, -1 }, /* GetFragmentLightfvSGIX */ + { 29689, -1 }, /* FragmentMaterialivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_framezoom) static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 19663, -1 }, /* FrameZoomSGIX */ + { 19899, -1 }, /* FrameZoomSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_igloo_interface) static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 25415, -1 }, /* IglooInterfaceSGIX */ + { 25762, -1 }, /* IglooInterfaceSGIX */ { -1, -1 } }; #endif @@ -5658,11 +5751,11 @@ static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { #if defined(need_GL_SGIX_instruments) static const struct gl_function_remap GL_SGIX_instruments_functions[] = { { 2573, -1 }, /* ReadInstrumentsSGIX */ - { 5590, -1 }, /* PollInstrumentsSGIX */ - { 9332, -1 }, /* GetInstrumentsSGIX */ - { 11345, -1 }, /* StartInstrumentsSGIX */ - { 14038, -1 }, /* StopInstrumentsSGIX */ - { 15644, -1 }, /* InstrumentsBufferSGIX */ + { 5651, -1 }, /* PollInstrumentsSGIX */ + { 9422, -1 }, /* GetInstrumentsSGIX */ + { 11492, -1 }, /* StartInstrumentsSGIX */ + { 14217, -1 }, /* StopInstrumentsSGIX */ + { 15823, -1 }, /* InstrumentsBufferSGIX */ { -1, -1 } }; #endif @@ -5671,10 +5764,10 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = { static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { { 1125, -1 }, /* ListParameterfSGIX */ { 2763, -1 }, /* GetListParameterfvSGIX */ - { 15559, -1 }, /* ListParameteriSGIX */ - { 16313, -1 }, /* ListParameterfvSGIX */ - { 18318, -1 }, /* ListParameterivSGIX */ - { 28864, -1 }, /* GetListParameterivSGIX */ + { 15738, -1 }, /* ListParameteriSGIX */ + { 16492, -1 }, /* ListParameterfvSGIX */ + { 18525, -1 }, /* ListParameterivSGIX */ + { 29250, -1 }, /* GetListParameterivSGIX */ { -1, -1 } }; #endif @@ -5689,53 +5782,53 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { { 3251, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 10713, -1 }, /* DeformationMap3dSGIX */ - { 14138, -1 }, /* DeformSGIX */ - { 21419, -1 }, /* DeformationMap3fSGIX */ + { 14317, -1 }, /* DeformSGIX */ + { 21724, -1 }, /* DeformationMap3fSGIX */ + { 28010, -1 }, /* DeformationMap3dSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_reference_plane) static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 12869, -1 }, /* ReferencePlaneSGIX */ + { 13048, -1 }, /* ReferencePlaneSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_sprite) static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 8487, -1 }, /* SpriteParameterfvSGIX */ - { 18146, -1 }, /* SpriteParameteriSGIX */ - { 23373, -1 }, /* SpriteParameterfSGIX */ - { 25979, -1 }, /* SpriteParameterivSGIX */ + { 8577, -1 }, /* SpriteParameterfvSGIX */ + { 18353, -1 }, /* SpriteParameteriSGIX */ + { 23752, -1 }, /* SpriteParameterfSGIX */ + { 26326, -1 }, /* SpriteParameterivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_tag_sample_buffer) static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 18205, -1 }, /* TagSampleBufferSGIX */ + { 18412, -1 }, /* TagSampleBufferSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGI_color_table) static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 6672, _gloffset_ColorTableParameteriv }, - { 7384, _gloffset_ColorTable }, - { 13365, _gloffset_GetColorTable }, - { 13475, _gloffset_CopyColorTable }, - { 16963, _gloffset_ColorTableParameterfv }, - { 20176, _gloffset_GetColorTableParameterfv }, - { 22126, _gloffset_GetColorTableParameteriv }, + { 6733, _gloffset_ColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13544, _gloffset_GetColorTable }, + { 13654, _gloffset_CopyColorTable }, + { 17142, _gloffset_ColorTableParameterfv }, + { 20438, _gloffset_GetColorTableParameterfv }, + { 22431, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_SUNX_constant_data) static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 27714, -1 }, /* FinishTextureSUNX */ + { 28100, -1 }, /* FinishTextureSUNX */ { -1, -1 } }; #endif @@ -5743,20 +5836,20 @@ static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { #if defined(need_GL_SUN_global_alpha) static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { { 3035, -1 }, /* GlobalAlphaFactorubSUN */ - { 4193, -1 }, /* GlobalAlphaFactoriSUN */ - { 5615, -1 }, /* GlobalAlphaFactordSUN */ - { 8571, -1 }, /* GlobalAlphaFactoruiSUN */ - { 8923, -1 }, /* GlobalAlphaFactorbSUN */ - { 11660, -1 }, /* GlobalAlphaFactorfSUN */ - { 11779, -1 }, /* GlobalAlphaFactorusSUN */ - { 19902, -1 }, /* GlobalAlphaFactorsSUN */ + { 4224, -1 }, /* GlobalAlphaFactoriSUN */ + { 5676, -1 }, /* GlobalAlphaFactordSUN */ + { 8661, -1 }, /* GlobalAlphaFactoruiSUN */ + { 9013, -1 }, /* GlobalAlphaFactorbSUN */ + { 11807, -1 }, /* GlobalAlphaFactorfSUN */ + { 11926, -1 }, /* GlobalAlphaFactorusSUN */ + { 20138, -1 }, /* GlobalAlphaFactorsSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_mesh_array) static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 25791, -1 }, /* DrawMeshArraysSUN */ + { 26138, -1 }, /* DrawMeshArraysSUN */ { -1, -1 } }; #endif @@ -5764,12 +5857,12 @@ static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { #if defined(need_GL_SUN_triangle_list) static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { { 3971, -1 }, /* ReplacementCodeubSUN */ - { 5454, -1 }, /* ReplacementCodeubvSUN */ - { 16684, -1 }, /* ReplacementCodeusvSUN */ - { 16872, -1 }, /* ReplacementCodePointerSUN */ - { 18229, -1 }, /* ReplacementCodeusSUN */ - { 18976, -1 }, /* ReplacementCodeuiSUN */ - { 26436, -1 }, /* ReplacementCodeuivSUN */ + { 5515, -1 }, /* ReplacementCodeubvSUN */ + { 16863, -1 }, /* ReplacementCodeusvSUN */ + { 17051, -1 }, /* ReplacementCodePointerSUN */ + { 18436, -1 }, /* ReplacementCodeusSUN */ + { 19183, -1 }, /* ReplacementCodeuiSUN */ + { 26783, -1 }, /* ReplacementCodeuivSUN */ { -1, -1 } }; #endif @@ -5783,39 +5876,39 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { { 1833, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ { 2346, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ { 2642, -1 }, /* Color4ubVertex3fvSUN */ - { 4074, -1 }, /* Color4ubVertex3fSUN */ - { 4150, -1 }, /* TexCoord2fVertex3fSUN */ - { 4449, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ - { 4779, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 5349, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 6419, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 7131, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 7899, -1 }, /* Color3fVertex3fSUN */ - { 8882, -1 }, /* Color3fVertex3fvSUN */ - { 9297, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 9969, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 11208, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 12600, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 13011, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 14063, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 14397, -1 }, /* Color4ubVertex2fvSUN */ - { 14637, -1 }, /* Normal3fVertex3fSUN */ - { 15585, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 15846, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 16513, -1 }, /* TexCoord2fVertex3fvSUN */ - { 17289, -1 }, /* Color4ubVertex2fSUN */ - { 17482, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 19335, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 19682, -1 }, /* Normal3fVertex3fvSUN */ - { 20085, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 20951, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 21171, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 22874, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 24082, -1 }, /* TexCoord4fVertex4fSUN */ - { 24508, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 24834, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 24961, -1 }, /* TexCoord4fVertex4fvSUN */ - { 25663, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { 4105, -1 }, /* Color4ubVertex3fSUN */ + { 4181, -1 }, /* TexCoord2fVertex3fSUN */ + { 4480, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 4810, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 5410, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 6480, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 7192, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 7960, -1 }, /* Color3fVertex3fSUN */ + { 8972, -1 }, /* Color3fVertex3fvSUN */ + { 9387, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 10088, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 11355, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 12779, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 13190, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 14242, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 14576, -1 }, /* Color4ubVertex2fvSUN */ + { 14816, -1 }, /* Normal3fVertex3fSUN */ + { 15764, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 16025, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 16692, -1 }, /* TexCoord2fVertex3fvSUN */ + { 17468, -1 }, /* Color4ubVertex2fSUN */ + { 17689, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 19571, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 19918, -1 }, /* Normal3fVertex3fvSUN */ + { 20347, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 21256, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 21476, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 23206, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 24429, -1 }, /* TexCoord4fVertex4fSUN */ + { 24855, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 25181, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 25308, -1 }, /* TexCoord4fVertex4fvSUN */ + { 26010, -1 }, /* ReplacementCodeuiVertex3fSUN */ { -1, -1 } }; #endif @@ -5826,37 +5919,37 @@ static const struct gl_function_remap GL_VERSION_1_3_functions[] = { { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, { 3761, _gloffset_MultiTexCoord1fvARB }, - { 5240, _gloffset_MultiTexCoord3dARB }, - { 5285, _gloffset_MultiTexCoord2iARB }, - { 5409, _gloffset_MultiTexCoord2svARB }, - { 7340, _gloffset_MultiTexCoord2fARB }, - { 9133, _gloffset_MultiTexCoord3fvARB }, - { 9625, _gloffset_MultiTexCoord4sARB }, - { 10225, _gloffset_MultiTexCoord2dvARB }, - { 10607, _gloffset_MultiTexCoord1svARB }, - { 10903, _gloffset_MultiTexCoord3svARB }, - { 10964, _gloffset_MultiTexCoord4iARB }, - { 11687, _gloffset_MultiTexCoord3iARB }, - { 12389, _gloffset_MultiTexCoord1dARB }, - { 12555, _gloffset_MultiTexCoord3dvARB }, - { 13719, _gloffset_MultiTexCoord3ivARB }, - { 13764, _gloffset_MultiTexCoord2sARB }, - { 14984, _gloffset_MultiTexCoord4ivARB }, - { 16613, _gloffset_ClientActiveTextureARB }, - { 18829, _gloffset_MultiTexCoord2dARB }, - { 19204, _gloffset_MultiTexCoord4dvARB }, - { 19490, _gloffset_MultiTexCoord4fvARB }, - { 20317, _gloffset_MultiTexCoord3fARB }, - { 22627, _gloffset_MultiTexCoord4dARB }, - { 22831, _gloffset_MultiTexCoord1sARB }, - { 23009, _gloffset_MultiTexCoord1dvARB }, - { 23828, _gloffset_MultiTexCoord1ivARB }, - { 23921, _gloffset_MultiTexCoord2ivARB }, - { 24260, _gloffset_MultiTexCoord1iARB }, - { 25531, _gloffset_MultiTexCoord4svARB }, - { 26049, _gloffset_MultiTexCoord1fARB }, - { 26312, _gloffset_MultiTexCoord4fARB }, - { 28541, _gloffset_MultiTexCoord2fvARB }, + { 5301, _gloffset_MultiTexCoord3dARB }, + { 5346, _gloffset_MultiTexCoord2iARB }, + { 5470, _gloffset_MultiTexCoord2svARB }, + { 7401, _gloffset_MultiTexCoord2fARB }, + { 9223, _gloffset_MultiTexCoord3fvARB }, + { 9744, _gloffset_MultiTexCoord4sARB }, + { 10378, _gloffset_MultiTexCoord2dvARB }, + { 10760, _gloffset_MultiTexCoord1svARB }, + { 11050, _gloffset_MultiTexCoord3svARB }, + { 11111, _gloffset_MultiTexCoord4iARB }, + { 11834, _gloffset_MultiTexCoord3iARB }, + { 12568, _gloffset_MultiTexCoord1dARB }, + { 12734, _gloffset_MultiTexCoord3dvARB }, + { 13898, _gloffset_MultiTexCoord3ivARB }, + { 13943, _gloffset_MultiTexCoord2sARB }, + { 15163, _gloffset_MultiTexCoord4ivARB }, + { 16792, _gloffset_ClientActiveTextureARB }, + { 19036, _gloffset_MultiTexCoord2dARB }, + { 19440, _gloffset_MultiTexCoord4dvARB }, + { 19726, _gloffset_MultiTexCoord4fvARB }, + { 20579, _gloffset_MultiTexCoord3fARB }, + { 22959, _gloffset_MultiTexCoord4dARB }, + { 23163, _gloffset_MultiTexCoord1sARB }, + { 23365, _gloffset_MultiTexCoord1dvARB }, + { 24175, _gloffset_MultiTexCoord1ivARB }, + { 24268, _gloffset_MultiTexCoord2ivARB }, + { 24607, _gloffset_MultiTexCoord1iARB }, + { 25878, _gloffset_MultiTexCoord4svARB }, + { 26396, _gloffset_MultiTexCoord1fARB }, + { 26659, _gloffset_MultiTexCoord4fARB }, + { 28927, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; #endif diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c index 3bb062bae..4d7b0aff0 100644 --- a/mesalib/src/mesa/main/renderbuffer.c +++ b/mesalib/src/mesa/main/renderbuffer.c @@ -87,7 +87,7 @@ get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - _mesa_memcpy(values, src, count * sizeof(GLubyte)); + memcpy(values, src, count * sizeof(GLubyte)); } @@ -121,7 +121,7 @@ put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } else { - _mesa_memcpy(dst, values, count * sizeof(GLubyte)); + memcpy(dst, values, count * sizeof(GLubyte)); } } @@ -207,7 +207,7 @@ get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { const void *src = rb->GetPointer(ctx, rb, x, y); ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - _mesa_memcpy(values, src, count * sizeof(GLushort)); + memcpy(values, src, count * sizeof(GLushort)); } @@ -241,7 +241,7 @@ put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } else { - _mesa_memcpy(dst, src, count * sizeof(GLushort)); + memcpy(dst, src, count * sizeof(GLushort)); } } @@ -337,7 +337,7 @@ get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const void *src = rb->GetPointer(ctx, rb, x, y); ASSERT(rb->DataType == GL_UNSIGNED_INT || rb->DataType == GL_UNSIGNED_INT_24_8_EXT); - _mesa_memcpy(values, src, count * sizeof(GLuint)); + memcpy(values, src, count * sizeof(GLuint)); } @@ -373,7 +373,7 @@ put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } else { - _mesa_memcpy(dst, src, count * sizeof(GLuint)); + memcpy(dst, src, count * sizeof(GLuint)); } } @@ -548,7 +548,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, ASSERT(rb->DataType == GL_UNSIGNED_BYTE); if (!mask && val0 == val1 && val1 == val2) { /* optimized case */ - _mesa_memset(dst, val0, 3 * count); + memset(dst, val0, 3 * count); } else { GLuint i; @@ -631,7 +631,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - _mesa_memcpy(values, src, 4 * count * sizeof(GLubyte)); + memcpy(values, src, 4 * count * sizeof(GLubyte)); } @@ -669,7 +669,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } else { - _mesa_memcpy(dst, src, 4 * count * sizeof(GLubyte)); + memcpy(dst, src, 4 * count * sizeof(GLubyte)); } } @@ -706,7 +706,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (!mask && val == 0) { /* common case */ - _mesa_bzero(dst, count * 4 * sizeof(GLubyte)); + memset(dst, 0, count * 4 * sizeof(GLubyte)); } else { /* general case */ @@ -788,7 +788,7 @@ get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - _mesa_memcpy(values, src, 4 * count * sizeof(GLshort)); + memcpy(values, src, 4 * count * sizeof(GLshort)); } @@ -826,7 +826,7 @@ put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } else { - _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort)); + memcpy(dst, src, 4 * count * sizeof(GLushort)); } } @@ -851,7 +851,7 @@ put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } else { - _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort)); + memcpy(dst, src, 4 * count * sizeof(GLushort)); } } @@ -868,7 +868,7 @@ put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) { /* common case for clearing accum buffer */ - _mesa_bzero(dst, count * 4 * sizeof(GLushort)); + memset(dst, 0, count * 4 * sizeof(GLushort)); } else { GLuint i; @@ -1122,7 +1122,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, /* free old buffer storage */ if (rb->Data) { - _mesa_free(rb->Data); + free(rb->Data); rb->Data = NULL; } @@ -1142,7 +1142,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Width = width; rb->Height = height; - rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat); + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + ASSERT(rb->_BaseFormat); return GL_TRUE; } @@ -1179,10 +1180,10 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, /* next, resize my alpha buffer */ if (arb->Data) { - _mesa_free(arb->Data); + free(arb->Data); } - arb->Data = _mesa_malloc(width * height * sizeof(GLubyte)); + arb->Data = malloc(width * height * sizeof(GLubyte)); if (arb->Data == NULL) { arb->Width = 0; arb->Height = 0; @@ -1204,13 +1205,13 @@ static void delete_renderbuffer_alpha8(struct gl_renderbuffer *arb) { if (arb->Data) { - _mesa_free(arb->Data); + free(arb->Data); } ASSERT(arb->Wrapped); ASSERT(arb != arb->Wrapped); arb->Wrapped->Delete(arb->Wrapped); arb->Wrapped = NULL; - _mesa_free(arb); + free(arb); } @@ -1319,7 +1320,7 @@ put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, } } else { - _mesa_memset(dst, val, count); + memset(dst, val, count); } } @@ -1374,7 +1375,7 @@ copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) ASSERT(dst->Width == src->Width); ASSERT(dst->Height == src->Height); - _mesa_memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte)); + memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte)); } @@ -1460,9 +1461,9 @@ void _mesa_delete_renderbuffer(struct gl_renderbuffer *rb) { if (rb->Data) { - _mesa_free(rb->Data); + free(rb->Data); } - _mesa_free(rb); + free(rb); } @@ -1551,62 +1552,6 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, } -/** - * Add software-based color index renderbuffers to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, - GLuint indexBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight) -{ - GLuint b; - - if (indexBits > 8) { - _mesa_problem(ctx, - "Unsupported bit depth in _mesa_add_color_index_renderbuffers"); - return GL_FALSE; - } - - assert(MAX_COLOR_ATTACHMENTS >= 4); - - for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { - struct gl_renderbuffer *rb; - - if (b == BUFFER_FRONT_LEFT && !frontLeft) - continue; - else if (b == BUFFER_BACK_LEFT && !backLeft) - continue; - else if (b == BUFFER_FRONT_RIGHT && !frontRight) - continue; - else if (b == BUFFER_BACK_RIGHT && !backRight) - continue; - - assert(fb->Attachment[b].Renderbuffer == NULL); - - rb = _mesa_new_renderbuffer(ctx, 0); - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); - return GL_FALSE; - } - - assert(indexBits <= 8); - rb->Format = MESA_FORMAT_CI8; - rb->InternalFormat = GL_COLOR_INDEX; - - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, b, rb); - } - - return GL_TRUE; -} - - /** * Add software-based alpha renderbuffers to the given framebuffer. * This is a helper routine for device drivers when creating a @@ -1906,21 +1851,13 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; if (color) { - if (fb->Visual.rgbMode) { - assert(fb->Visual.redBits == fb->Visual.greenBits); - assert(fb->Visual.redBits == fb->Visual.blueBits); - _mesa_add_color_renderbuffers(NULL, fb, - fb->Visual.redBits, - fb->Visual.alphaBits, - frontLeft, backLeft, - frontRight, backRight); - } - else { - _mesa_add_color_index_renderbuffers(NULL, fb, - fb->Visual.indexBits, - frontLeft, backLeft, - frontRight, backRight); - } + assert(fb->Visual.redBits == fb->Visual.greenBits); + assert(fb->Visual.redBits == fb->Visual.blueBits); + _mesa_add_color_renderbuffers(NULL, fb, + fb->Visual.redBits, + fb->Visual.alphaBits, + frontLeft, backLeft, + frontRight, backRight); } if (depth) { @@ -1934,7 +1871,6 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, } if (accum) { - assert(fb->Visual.rgbMode); assert(fb->Visual.accumRedBits > 0); assert(fb->Visual.accumGreenBits > 0); assert(fb->Visual.accumBlueBits > 0); @@ -1946,14 +1882,12 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, } if (aux) { - assert(fb->Visual.rgbMode); assert(fb->Visual.numAuxBuffers > 0); _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, fb->Visual.numAuxBuffers); } if (alpha) { - assert(fb->Visual.rgbMode); assert(fb->Visual.alphaBits > 0); _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits, frontLeft, backLeft, diff --git a/mesalib/src/mesa/main/renderbuffer.h b/mesalib/src/mesa/main/renderbuffer.h index c9bf88854..7c205e141 100644 --- a/mesalib/src/mesa/main/renderbuffer.h +++ b/mesalib/src/mesa/main/renderbuffer.h @@ -52,12 +52,6 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); -extern GLboolean -_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, - GLuint indexBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight); - extern GLboolean _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint alphaBits, diff --git a/mesalib/src/mesa/main/scissor.c b/mesalib/src/mesa/main/scissor.c index b5f4cde78..523f3c3ab 100644 --- a/mesalib/src/mesa/main/scissor.c +++ b/mesalib/src/mesa/main/scissor.c @@ -37,14 +37,14 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); + if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); return; } - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); - _mesa_set_scissor(ctx, x, y, width, height); } diff --git a/mesalib/src/mesa/main/shaders.c b/mesalib/src/mesa/main/shaders.c index d0dc7e551..f382680b4 100644 --- a/mesalib/src/mesa/main/shaders.c +++ b/mesalib/src/mesa/main/shaders.c @@ -434,7 +434,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, * This array holds offsets of where the appropriate string ends, thus the * last element will be set to the total length of the source code. */ - offsets = (GLint *) _mesa_malloc(count * sizeof(GLint)); + offsets = (GLint *) malloc(count * sizeof(GLint)); if (offsets == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; @@ -442,12 +442,12 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, for (i = 0; i < count; i++) { if (string[i] == NULL) { - _mesa_free((GLvoid *) offsets); + free((GLvoid *) offsets); _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)"); return; } if (length == NULL || length[i] < 0) - offsets[i] = _mesa_strlen(string[i]); + offsets[i] = strlen(string[i]); else offsets[i] = length[i]; /* accumulate string lengths */ @@ -460,17 +460,17 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, * valgrind warnings in the parser/grammer code. */ totalLength = offsets[count - 1] + 2; - source = (GLcharARB *) _mesa_malloc(totalLength * sizeof(GLcharARB)); + source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); if (source == NULL) { - _mesa_free((GLvoid *) offsets); + free((GLvoid *) offsets); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } for (i = 0; i < count; i++) { GLint start = (i > 0) ? offsets[i - 1] : 0; - _mesa_memcpy(source + start, string[i], - (offsets[i] - start) * sizeof(GLcharARB)); + memcpy(source + start, string[i], + (offsets[i] - start) * sizeof(GLcharARB)); } source[totalLength - 1] = '\0'; source[totalLength - 2] = '\0'; @@ -489,9 +489,9 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, newSource = _mesa_read_shader(filename); if (newSource) { - _mesa_fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", + fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", shaderObj, checksum, filename); - _mesa_free(source); + free(source); source = newSource; } } @@ -504,7 +504,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, sh->SourceChecksum = checksum; /* save original checksum */ } - _mesa_free(offsets); + free(offsets); } diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index 4d01e8abc..e364e2404 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -93,12 +93,8 @@ _mesa_alloc_shared_state(GLcontext *ctx) shared->BufferObjects = _mesa_NewHashTable(); #endif - /* Allocate the default buffer object and set refcount so high that - * it never gets deleted. - * XXX with recent/improved refcounting this may not longer be needed. - */ + /* Allocate the default buffer object */ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); - shared->NullBufferObj->RefCount = 1000 * 1000 * 1000; /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { @@ -202,7 +198,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) ctx->Driver.UnmapBuffer(ctx, 0, bufObj); bufObj->Pointer = NULL; } - ctx->Driver.DeleteBuffer(ctx, bufObj); + _mesa_reference_buffer_object(ctx, &bufObj, NULL); } @@ -288,8 +284,8 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData) * * \sa alloc_shared_state(). */ -void -_mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) +static void +free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) { GLuint i; @@ -335,7 +331,7 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) #endif #if FEATURE_ARB_vertex_buffer_object - ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); #endif #if FEATURE_ARB_sync @@ -366,5 +362,32 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) _glthread_DESTROY_MUTEX(shared->Mutex); _glthread_DESTROY_MUTEX(shared->TexMutex); - _mesa_free(shared); + free(shared); +} + + +/** + * Decrement shared state object reference count and potentially free it + * and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * \sa free_shared_state(). + */ +void +_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared) +{ + GLint RefCount; + + _glthread_LOCK_MUTEX(shared->Mutex); + RefCount = --shared->RefCount; + _glthread_UNLOCK_MUTEX(shared->Mutex); + + assert(RefCount >= 0); + + if (RefCount == 0) { + /* free shared state */ + free_shared_state( ctx, shared ); + } } diff --git a/mesalib/src/mesa/main/shared.h b/mesalib/src/mesa/main/shared.h index e59177e96..ef164a145 100644 --- a/mesalib/src/mesa/main/shared.h +++ b/mesalib/src/mesa/main/shared.h @@ -31,7 +31,7 @@ _mesa_alloc_shared_state(GLcontext *ctx); void -_mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared); +_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared); #endif diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index f10e6b04b..589029db5 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -48,7 +48,6 @@ #include "texenvprogram.h" #include "texobj.h" #include "texstate.h" -#include "viewport.h" static void @@ -83,12 +82,6 @@ compute_max_element(struct gl_client_array *array) } else { array->_MaxElement = 0; } - /* Compute the max element we can access in the VBO without going - * out of bounds. - */ - array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size - - (GLsizeiptrARB) array->Ptr + array->StrideB - - array->_ElementSize) / array->StrideB; } else { /* user-space array, no idea how big it is */ @@ -689,7 +682,7 @@ _mesa_set_varying_vp_inputs( GLcontext *ctx, if (ctx->varying_vp_inputs != varying_inputs) { ctx->varying_vp_inputs = varying_inputs; ctx->NewState |= _NEW_ARRAY; - /*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/ + /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ } } diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c index ac3f9eb17..1bff30817 100644 --- a/mesalib/src/mesa/main/syncobj.c +++ b/mesalib/src/mesa/main/syncobj.c @@ -78,7 +78,7 @@ static void _mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj) { (void) ctx; - _mesa_free(syncObj); + free(syncObj); } @@ -398,7 +398,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, if (size > 0) { const GLsizei copy_count = MIN2(size, bufSize); - _mesa_memcpy(values, v, sizeof(GLint) * copy_count); + memcpy(values, v, sizeof(GLint) * copy_count); } if (length != NULL) { diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index a4f1926ab..cff6de89e 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -35,10 +35,7 @@ #include "colormac.h" #include "context.h" #include "formats.h" -#include "image.h" -#include "mipmap.h" #include "texcompress.h" -#include "texstore.h" /** diff --git a/mesalib/src/mesa/main/texcompress_fxt1.c b/mesalib/src/mesa/main/texcompress_fxt1.c index 85becb80d..04acf05e5 100644 --- a/mesalib/src/mesa/main/texcompress_fxt1.c +++ b/mesalib/src/mesa/main/texcompress_fxt1.c @@ -105,7 +105,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) dst, dstRowStride); if (tempImage) - _mesa_free((void*) tempImage); + free((void*) tempImage); return GL_TRUE; } @@ -162,7 +162,7 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) dst, dstRowStride); if (tempImage) - _mesa_free((void*) tempImage); + free((void*) tempImage); return GL_TRUE; } @@ -406,7 +406,7 @@ fxt1_choose (GLfloat vec[][MAX_COMP], GLint nv, } hist[N_TEXELS]; GLint lenh = 0; - _mesa_memset(hist, 0, sizeof(hist)); + memset(hist, 0, sizeof(hist)); for (k = 0; k < n; k++) { GLint l; @@ -476,7 +476,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv, * for each sample color * sort to nearest vector. * - * replace each vector with the centroid of it's matching colors. + * replace each vector with the centroid of its matching colors. * * repeat until RMS doesn't improve. * @@ -528,6 +528,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv, #else GLint best = fxt1_bestcol(vec, nv, input[k], nc, &err); #endif + assert(best >= 0); /* add in closest color */ for (i = 0; i < nc; i++) { sum[best][i] += input[k][i]; @@ -1211,7 +1212,7 @@ fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps) if (comps == 3) { /* make the whole block opaque */ - _mesa_memset(input, -1, sizeof(input)); + memset(input, -1, sizeof(input)); } /* 8 texels each line */ @@ -1305,7 +1306,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps, if ((width & 7) | (height & 3)) { GLint newWidth = (width + 7) & ~7; GLint newHeight = (height + 3) & ~3; - newSource = _mesa_malloc(comps * newWidth * newHeight * sizeof(GLchan)); + newSource = malloc(comps * newWidth * newHeight * sizeof(GLchan)); if (!newSource) { GET_CURRENT_CONTEXT(ctx); _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression"); @@ -1324,7 +1325,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps, if (CHAN_TYPE != GL_UNSIGNED_BYTE) { const GLuint n = width * height * comps; const GLchan *src = (const GLchan *) source; - GLubyte *dest = (GLubyte *) _mesa_malloc(n * sizeof(GLubyte)); + GLubyte *dest = (GLubyte *) malloc(n * sizeof(GLubyte)); GLuint i; if (!dest) { GET_CURRENT_CONTEXT(ctx); @@ -1335,7 +1336,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps, dest[i] = CHAN_TO_UBYTE(src[i]); } if (newSource != NULL) { - _mesa_free(newSource); + free(newSource); } newSource = dest; /* we'll free this buffer before returning */ source = dest; /* the new, GLubyte incoming image */ @@ -1361,7 +1362,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps, cleanUp: if (newSource != NULL) { - _mesa_free(newSource); + free(newSource); } } diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index b271a539a..fcd28a4b4 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -213,7 +213,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) } if (tempImage) - _mesa_free((void *) tempImage); + free((void *) tempImage); return GL_TRUE; } @@ -275,7 +275,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) } if (tempImage) - _mesa_free((void*) tempImage); + free((void*) tempImage); return GL_TRUE; } @@ -336,7 +336,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) } if (tempImage) - _mesa_free((void *) tempImage); + free((void *) tempImage); return GL_TRUE; } @@ -397,7 +397,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) } if (tempImage) - _mesa_free((void *) tempImage); + free((void *) tempImage); return GL_TRUE; } diff --git a/mesalib/src/mesa/main/texenvprogram.c b/mesalib/src/mesa/main/texenvprogram.c index f439d4add..7b8a8b85f 100644 --- a/mesalib/src/mesa/main/texenvprogram.c +++ b/mesalib/src/mesa/main/texenvprogram.c @@ -113,6 +113,8 @@ struct state_key { GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ GLuint ModeA:5; /**< MODE_x */ + GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ + struct mode_opt OptRGB[MAX_COMBINER_TERMS]; struct mode_opt OptA[MAX_COMBINER_TERMS]; } unit[MAX_TEXTURE_UNITS]; @@ -464,6 +466,10 @@ static GLuint make_state_key( GLcontext *ctx, struct state_key *key ) key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; } + + /* this is a back-door for enabling cylindrical texture wrap mode */ + if (texObj->Priority == 0.125) + key->unit[i].texture_cyl_wrap = 1; } /* _NEW_LIGHT | _NEW_FOG */ @@ -606,7 +612,7 @@ static struct ureg get_temp( struct texenv_fragment_program *p ) if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); + exit(1); } if ((GLuint) bit > p->program->Base.NumTemporaries) @@ -634,7 +640,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p ) if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - _mesa_exit(1); + exit(1); } if ((GLuint) bit > p->program->Base.NumTemporaries) @@ -1040,8 +1046,6 @@ static struct ureg emit_combine( struct texenv_fragment_program *p, assert(nr <= MAX_COMBINER_TERMS); - tmp = undef; /* silence warning (bug 5318) */ - for (i = 0; i < nr; i++) src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); @@ -1091,7 +1095,7 @@ static struct ureg emit_combine( struct texenv_fragment_program *p, emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, two, src[0], neg1); - if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) + if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) tmp1 = tmp0; else emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, @@ -1304,6 +1308,12 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) } else p->src_texture[unit] = get_zero(p); + + if (p->state->unit[unit].texture_cyl_wrap) { + /* set flag which is checked by Mesa->Gallium program translation */ + p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; + } + } } @@ -1406,7 +1416,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, GLuint unit; struct ureg cf, out; - _mesa_memset(&p, 0, sizeof(p)); + memset(&p, 0, sizeof(p)); p.state = key; p.program = program; @@ -1484,7 +1494,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); } - else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) { + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { /* Will wind up in here if no texture enabled or a couple of * other scenarios (GL_REPLACE for instance). */ @@ -1537,13 +1547,20 @@ create_new_program(GLcontext *ctx, struct state_key *key, /* Notify driver the fragment program has (actually) changed. */ if (ctx->Driver.ProgramStringNotify) { - ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB, - &p.program->Base ); + GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, + GL_FRAGMENT_PROGRAM_ARB, + &p.program->Base); + /* Driver should be able to handle any texenv programs as long as + * the driver correctly reported max number of texture units correctly, + * etc. + */ + ASSERT(ok); + (void) ok; /* silence unused var warning */ } if (DISASSEM) { _mesa_print_program(&p.program->Base); - _mesa_printf("\n"); + printf("\n"); } } diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 1a374e7be..096945a64 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -35,8 +35,6 @@ #include "context.h" #include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_s3tc.h" #include "texformat.h" diff --git a/mesalib/src/mesa/main/texgen.c b/mesalib/src/mesa/main/texgen.c index be4e03bc5..e70ea3029 100644 --- a/mesalib/src/mesa/main/texgen.c +++ b/mesalib/src/mesa/main/texgen.c @@ -37,7 +37,7 @@ #include "main/texgen.h" #include "main/texstate.h" #include "math/m_matrix.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_texgen @@ -210,7 +210,7 @@ _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) { GLfloat p[4]; @@ -269,7 +269,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { struct gl_texture_unit *texUnit; diff --git a/mesalib/src/mesa/main/texgen.h b/mesalib/src/mesa/main/texgen.h index f6924ef72..eb4626033 100644 --- a/mesalib/src/mesa/main/texgen.h +++ b/mesalib/src/mesa/main/texgen.h @@ -40,9 +40,15 @@ extern void GLAPIENTRY _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +extern void GLAPIENTRY +_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); + extern void GLAPIENTRY _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); +extern void GLAPIENTRY +_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); + extern void _mesa_init_texgen_dispatch(struct _glapi_table *disp); diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 23765d275..7ad91805b 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -35,37 +35,11 @@ #include "context.h" #include "formats.h" #include "image.h" -#include "texcompress.h" #include "texgetimage.h" #include "teximage.h" -#include "texstate.h" -#if FEATURE_EXT_texture_sRGB - -/** - * Convert a float value from linear space to a - * non-linear sRGB value in [0, 255]. - * Not terribly efficient. - */ -static INLINE GLfloat -linear_to_nonlinear(GLfloat cl) -{ - /* can't have values outside [0, 1] */ - GLfloat cs; - if (cl < 0.0031308f) { - cs = 12.92f * cl; - } - else { - cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055); - } - return cs; -} - -#endif /* FEATURE_EXT_texture_sRGB */ - - /** * Can the given type represent negative values? */ @@ -103,7 +77,7 @@ get_tex_color_index(GLcontext *ctx, GLuint dimensions, for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { - GLuint indexRow[MAX_WIDTH]; + GLuint indexRow[MAX_WIDTH] = { 0 }; void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); @@ -182,7 +156,7 @@ get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions, void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - _mesa_memcpy(dest, src, width * sizeof(GLuint)); + memcpy(dest, src, width * sizeof(GLuint)); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } @@ -213,7 +187,7 @@ get_tex_ycbcr(GLcontext *ctx, GLuint dimensions, void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - _mesa_memcpy(dest, src, width * sizeof(GLushort)); + memcpy(dest, src, width * sizeof(GLushort)); /* check for byte swapping */ if ((texImage->TexFormat == MESA_FORMAT_YCBCR @@ -233,6 +207,29 @@ get_tex_ycbcr(GLcontext *ctx, GLuint dimensions, } +#if FEATURE_EXT_texture_sRGB + + +/** + * Convert a float value from linear space to a + * non-linear sRGB value in [0, 255]. + * Not terribly efficient. + */ +static INLINE GLfloat +linear_to_nonlinear(GLfloat cl) +{ + /* can't have values outside [0, 1] */ + GLfloat cs; + if (cl < 0.0031308f) { + cs = 12.92f * cl; + } + else { + cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055); + } + return cs; +} + + /** * glGetTexImagefor sRGB pixels; */ @@ -284,6 +281,21 @@ get_tex_srgb(GLcontext *ctx, GLuint dimensions, } +#else /* FEATURE_EXT_texture_sRGB */ + + +static INLINE void +get_tex_srgb(GLcontext *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + ASSERT_NO_FEATURE(); +} + + +#endif /* FEATURE_EXT_texture_sRGB */ + + /** * glGetTexImagefor RGBA, Luminance, etc. pixels. * This is the slow way since we use texture sampling. @@ -548,14 +560,15 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, texImage->Width, texImage->Height, texImage->Depth); - _mesa_memcpy(img, texImage->Data, size); + memcpy(img, texImage->Data, size); } else { GLuint bw, bh; _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { memcpy((GLubyte *)img + i * row_stride, - (GLubyte *)texImage->Data + i * row_stride_stored, row_stride); + (GLubyte *)texImage->Data + i * row_stride_stored, + row_stride); } } @@ -577,7 +590,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, { struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); GLenum baseFormat; if (maxLevels == 0) { @@ -763,7 +776,7 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, { struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index b946f3c69..d72e91b3a 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -46,7 +46,6 @@ #include "texfetch.h" #include "teximage.h" #include "texstate.h" -#include "texstore.h" #include "mtypes.h" @@ -489,8 +488,8 @@ _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage ) ASSERT(texImage->Data == NULL); if (texImage->ImageOffsets) - _mesa_free(texImage->ImageOffsets); - _mesa_free(texImage); + free(texImage->ImageOffsets); + free(texImage); } @@ -844,7 +843,7 @@ clear_teximage_fields(struct gl_texture_image *img) img->Depth = 0; img->RowStride = 0; if (img->ImageOffsets) { - _mesa_free(img->ImageOffsets); + free(img->ImageOffsets); img->ImageOffsets = NULL; } img->Width2 = 0; @@ -933,8 +932,8 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, * case code in the texstore routines. */ if (img->ImageOffsets) - _mesa_free(img->ImageOffsets); - img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint)); + free(img->ImageOffsets); + img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); for (i = 0; i < depth; i++) { img->ImageOffsets[i] = i * width * height; } @@ -1308,7 +1307,7 @@ texture_error_check( GLcontext *ctx, GLenum target, if (type != GL_UNSIGNED_SHORT_8_8_MESA && type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { char message[100]; - _mesa_sprintf(message, + sprintf(message, "glTexImage%d(format/type YCBCR mismatch", dimensions); _mesa_error(ctx, GL_INVALID_ENUM, message); return GL_TRUE; /* error */ @@ -1324,7 +1323,7 @@ texture_error_check( GLcontext *ctx, GLenum target, if (border != 0) { if (!isProxy) { char message[100]; - _mesa_sprintf(message, + sprintf(message, "glTexImage%d(format=GL_YCBCR_MESA and border=%d)", dimensions, border); _mesa_error(ctx, GL_INVALID_VALUE, message); @@ -2449,6 +2448,47 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, } +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (target != GL_TEXTURE_2D) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glEGLImageTargetTexture2D(target=%d)", target); + return; + } + + if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + _mesa_update_state(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + _mesa_lock_texture(ctx, texObj); + + texImage = _mesa_get_tex_image(ctx, texObj, target, 0); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); + } else { + if (texImage->Data) + ctx->Driver.FreeTexImageData( ctx, texImage ); + + ASSERT(texImage->Data == NULL); + ctx->Driver.EGLImageTargetTexture2D(ctx, target, + texObj, texImage, image); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + _mesa_unlock_texture(ctx, texObj); + +} +#endif + void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, @@ -3225,8 +3265,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims, } if (((width == 1 || width == 2) && - (GLuint) width != texImage->Width) || - (width > texImage->Width)) { + width != (GLsizei) texImage->Width) || + (width > (GLsizei) texImage->Width)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(width=%d)", dims, width); return GL_TRUE; @@ -3234,8 +3274,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims, if (dims >= 2) { if (((height == 1 || height == 2) && - (GLuint) height != texImage->Height) || - (height > texImage->Height)) { + height != (GLsizei) texImage->Height) || + (height > (GLsizei) texImage->Height)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(height=%d)", dims, height); return GL_TRUE; @@ -3244,8 +3284,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims, if (dims >= 3) { if (((depth == 1 || depth == 2) && - (GLuint) depth != texImage->Depth) || - (depth > texImage->Depth)) { + depth != (GLsizei) texImage->Depth) || + (depth > (GLsizei) texImage->Depth)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(depth=%d)", dims, depth); return GL_TRUE; diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h index 97c901831..d82cc9852 100644 --- a/mesalib/src/mesa/main/teximage.h +++ b/mesalib/src/mesa/main/teximage.h @@ -165,6 +165,8 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +extern void GLAPIENTRY +_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image ); extern void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 237b6eb00..2753b55c3 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -38,7 +38,6 @@ #include "imports.h" #include "macros.h" #include "teximage.h" -#include "texstate.h" #include "texobj.h" #include "mtypes.h" #include "shader/prog_instruction.h" @@ -107,7 +106,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, target == GL_TEXTURE_1D_ARRAY_EXT || target == GL_TEXTURE_2D_ARRAY_EXT); - _mesa_bzero(obj, sizeof(*obj)); + memset(obj, 0, sizeof(*obj)); /* init the non-zero fields */ _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; @@ -208,7 +207,7 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) _glthread_DESTROY_MUTEX(texObj->Mutex); /* free this object */ - _mesa_free(texObj); + free(texObj); } @@ -228,10 +227,10 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, dest->Target = src->Target; dest->Name = src->Name; dest->Priority = src->Priority; - dest->BorderColor[0] = src->BorderColor[0]; - dest->BorderColor[1] = src->BorderColor[1]; - dest->BorderColor[2] = src->BorderColor[2]; - dest->BorderColor[3] = src->BorderColor[3]; + dest->BorderColor.f[0] = src->BorderColor.f[0]; + dest->BorderColor.f[1] = src->BorderColor.f[1]; + dest->BorderColor.f[2] = src->BorderColor.f[2]; + dest->BorderColor.f[3] = src->BorderColor.f[3]; dest->WrapS = src->WrapS; dest->WrapT = src->WrapT; dest->WrapR = src->WrapR; @@ -384,7 +383,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, static void incomplete(const struct gl_texture_object *t, const char *why) { - _mesa_printf("Texture Obj %d incomplete because: %s\n", t->Name, why); + printf("Texture Obj %d incomplete because: %s\n", t->Name, why); } #else #define incomplete(t, why) @@ -417,7 +416,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, */ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { char s[100]; - _mesa_sprintf(s, "base level = %d is invalid", baseLevel); + sprintf(s, "base level = %d is invalid", baseLevel); incomplete(t, s); t->_Complete = GL_FALSE; return; @@ -426,7 +425,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, /* Always need the base level image */ if (!t->Image[0][baseLevel]) { char s[100]; - _mesa_sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel); + sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel); incomplete(t, s); t->_Complete = GL_FALSE; return; @@ -940,7 +939,8 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) /** * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D * into the corresponding Mesa texture target index. - * Return -1 if target is invalid. + * Note that proxy targets are not valid here. + * \return TEXTURE_x_INDEX or -1 if target is invalid */ static GLint target_enum_to_index(GLenum target) diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index db4c7a5ed..0fde89b50 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -33,7 +33,6 @@ #include "main/glheader.h" #include "main/colormac.h" #include "main/context.h" -#include "main/enums.h" #include "main/formats.h" #include "main/macros.h" #include "main/texcompress.h" @@ -78,17 +77,19 @@ validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) /** * Get current texture object for given target. - * Return NULL if any error. + * Return NULL if any error (and record the error). * Note that this is different from _mesa_select_tex_object() in that proxy * targets are not accepted. + * Only the glGetTexLevelParameter() functions accept proxy targets. */ static struct gl_texture_object * -get_texobj(GLcontext *ctx, GLenum target) +get_texobj(GLcontext *ctx, GLenum target, GLboolean get) { struct gl_texture_unit *texUnit; - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(current unit)"); + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sTexParameter(current unit)", get ? "Get" : ""); return NULL; } @@ -125,7 +126,8 @@ get_texobj(GLcontext *ctx, GLenum target) ; } - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(target)"); + _mesa_error(ctx, GL_INVALID_ENUM, + "gl%sTexParameter(target)", get ? "Get" : ""); return NULL; } @@ -508,10 +510,10 @@ set_tex_parameterf(GLcontext *ctx, case GL_TEXTURE_BORDER_COLOR: flush(ctx, texObj); - texObj->BorderColor[RCOMP] = params[0]; - texObj->BorderColor[GCOMP] = params[1]; - texObj->BorderColor[BCOMP] = params[2]; - texObj->BorderColor[ACOMP] = params[3]; + texObj->BorderColor.f[RCOMP] = params[0]; + texObj->BorderColor.f[GCOMP] = params[1]; + texObj->BorderColor.f[BCOMP] = params[2]; + texObj->BorderColor.f[ACOMP] = params[3]; return GL_TRUE; default: @@ -529,7 +531,7 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -577,7 +579,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -635,7 +637,7 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -679,7 +681,7 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - texObj = get_texobj(ctx, target); + texObj = get_texobj(ctx, target, GL_FALSE); if (!texObj) return; @@ -728,6 +730,68 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) } +/** + * Set tex parameter to integer value(s). Primarily intended to set + * integer-valued texture border color (for integer-valued textures). + * New in GL 3.0. + */ +void GLAPIENTRY +_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* set the integer-valued border color */ + COPY_4V(texObj->BorderColor.i, params); + break; + default: + _mesa_TexParameteriv(target, pname, params); + break; + } + /* XXX no driver hook for TexParameterIiv() yet */ +} + + +/** + * Set tex parameter to unsigned integer value(s). Primarily intended to set + * uint-valued texture border color (for integer-valued textures). + * New in GL 3.0 + */ +void GLAPIENTRY +_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* set the unsigned integer-valued border color */ + COPY_4V(texObj->BorderColor.ui, params); + break; + default: + _mesa_TexParameteriv(target, pname, (const GLint *) params); + break; + } + /* XXX no driver hook for TexParameterIuiv() yet */ +} + + + + void GLAPIENTRY _mesa_GetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) @@ -751,7 +815,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexLevelParameteriv(current unit)"); return; @@ -978,25 +1042,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, void GLAPIENTRY _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *obj; GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexParameterfv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - obj = _mesa_select_tex_object(ctx, texUnit, target); - if (!obj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)"); + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) return; - } _mesa_lock_texture(ctx, obj); switch (pname) { @@ -1016,10 +1069,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(obj->WrapR); break; case GL_TEXTURE_BORDER_COLOR: - params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); break; case GL_TEXTURE_RESIDENT: { @@ -1145,26 +1198,16 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) void GLAPIENTRY _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { - struct gl_texture_unit *texUnit; struct gl_texture_object *obj; GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexParameteriv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - obj = _mesa_select_tex_object(ctx, texUnit, target); - if (!obj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)"); - return; - } + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) + return; + _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = (GLint) obj->MagFilter; @@ -1184,10 +1227,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) case GL_TEXTURE_BORDER_COLOR: { GLfloat b[4]; - b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); params[0] = FLOAT_TO_INT(b[0]); params[1] = FLOAT_TO_INT(b[1]); params[2] = FLOAT_TO_INT(b[2]); @@ -1315,3 +1358,53 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) _mesa_unlock_texture(ctx, obj); } + + +/** New in GL 3.0 */ +void GLAPIENTRY +_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_TRUE); + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + COPY_4V(params, texObj->BorderColor.i); + break; + default: + _mesa_GetTexParameteriv(target, pname, params); + } +} + + +/** New in GL 3.0 */ +void GLAPIENTRY +_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_TRUE); + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + COPY_4V(params, texObj->BorderColor.i); + break; + default: + { + GLint ip[4]; + _mesa_GetTexParameteriv(target, pname, ip); + params[0] = ip[0]; + if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT || + pname == GL_TEXTURE_CROP_RECT_OES) { + params[1] = ip[1]; + params[2] = ip[2]; + params[3] = ip[3]; + } + } + } +} diff --git a/mesalib/src/mesa/main/texparam.h b/mesalib/src/mesa/main/texparam.h index 454b96350..19b4116c0 100644 --- a/mesalib/src/mesa/main/texparam.h +++ b/mesalib/src/mesa/main/texparam.h @@ -44,6 +44,11 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); extern void GLAPIENTRY _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ); +extern void GLAPIENTRY +_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); extern void GLAPIENTRY @@ -60,4 +65,11 @@ extern void GLAPIENTRY _mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ); +extern void GLAPIENTRY +_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params); + +extern void GLAPIENTRY +_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); + + #endif /* TEXPARAM_H */ diff --git a/mesalib/src/mesa/main/texrender.c b/mesalib/src/mesa/main/texrender.c index e2432be6c..d29af5a5b 100644 --- a/mesalib/src/mesa/main/texrender.c +++ b/mesalib/src/mesa/main/texrender.c @@ -1,7 +1,6 @@ #include "context.h" #include "colormac.h" -#include "fbobject.h" #include "texfetch.h" #include "texrender.h" #include "renderbuffer.h" @@ -85,6 +84,14 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = (GLuint) (flt * 0xffffff); + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_get_row"); } @@ -140,6 +147,15 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = (GLuint) (flt * 0xffffff); + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_get_values"); } @@ -194,6 +210,15 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); } @@ -247,6 +272,15 @@ texture_put_row_rgb(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); } @@ -297,6 +331,15 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row"); } @@ -347,6 +390,15 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_values"); } @@ -396,6 +448,15 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values"); } @@ -414,7 +475,7 @@ static void delete_texture_wrapper(struct gl_renderbuffer *rb) { ASSERT(rb->RefCount == 0); - _mesa_free(rb); + free(rb); } @@ -467,7 +528,6 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) { struct texture_renderbuffer *trb = (struct texture_renderbuffer *) att->Renderbuffer; - gl_format texFormat; (void) ctx; ASSERT(trb); @@ -490,30 +550,42 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Zoffset = att->Zoffset; } - texFormat = trb->TexImage->TexFormat; - trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; trb->Base.InternalFormat = trb->TexImage->InternalFormat; + trb->Base.Format = trb->TexImage->TexFormat; + /* XXX may need more special cases here */ - if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { - trb->Base.Format = MESA_FORMAT_Z24_S8; + switch (trb->TexImage->TexFormat) { + case MESA_FORMAT_Z24_S8: trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - } - else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { - trb->Base.Format = MESA_FORMAT_Z16; + trb->Base._BaseFormat = GL_DEPTH_STENCIL; + break; + case MESA_FORMAT_S8_Z24: + trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; + trb->Base._BaseFormat = GL_DEPTH_STENCIL; + break; + case MESA_FORMAT_Z24_X8: + trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_X8_Z24: + trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_Z16: trb->Base.DataType = GL_UNSIGNED_SHORT; - } - else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { - trb->Base.Format = MESA_FORMAT_Z32; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_Z32: trb->Base.DataType = GL_UNSIGNED_INT; - } - else { - trb->Base.Format = trb->TexImage->TexFormat; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + default: trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; } trb->Base.Data = trb->TexImage->Data; - trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat); } diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index c735e18af..fce17c2b6 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -35,11 +35,9 @@ #include "context.h" #include "enums.h" #include "macros.h" -#include "texcompress.h" #include "texobj.h" #include "teximage.h" #include "texstate.h" -#include "texenvprogram.h" #include "mtypes.h" @@ -79,7 +77,7 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.SharedPalette = src->Texture.SharedPalette; /* per-unit state */ - for (u = 0; u < src->Const.MaxTextureImageUnits; u++) { + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); @@ -124,25 +122,25 @@ void _mesa_print_texunit_state( GLcontext *ctx, GLuint unit ) { const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; - _mesa_printf("Texture Unit %d\n", unit); - _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); - _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); - _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); - _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); - _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); - _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); - _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); - _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); - _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); - _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); - _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); - _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); - _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); - _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); - _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); - _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); + printf("Texture Unit %d\n", unit); + printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); + printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); + printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); + printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); + printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); + printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); + printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); + printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); + printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); + printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); + printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); + printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); + printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); + printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); + printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); + printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); + printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); + printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); } @@ -284,16 +282,25 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, void GLAPIENTRY _mesa_ActiveTextureARB(GLenum texture) { - GET_CURRENT_CONTEXT(ctx); const GLuint texUnit = texture - GL_TEXTURE0; + GLuint k; + GET_CURRENT_CONTEXT(ctx); + + /* See OpenGL spec for glActiveTexture: */ + k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, + ctx->Const.MaxTextureCoordUnits); + + ASSERT(k <= Elements(ctx->Texture.Unit)); + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glActiveTexture %s\n", _mesa_lookup_enum_by_nr(texture)); - if (texUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)"); + if (texUnit >= k) { + _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", + _mesa_lookup_enum_by_nr(texture)); return; } @@ -357,6 +364,7 @@ update_texture_matrices( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0x0; for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + ASSERT(u < Elements(ctx->TextureMatrixStack)); if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); @@ -510,7 +518,7 @@ update_texture_state( GLcontext *ctx ) /* * Update texture unit state. */ - for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) { + for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLbitfield enabledVertTargets = 0x0; GLbitfield enabledFragTargets = 0x0; @@ -628,6 +636,7 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._GenFlags |= texUnit->_GenFlags; } + ASSERT(unit < Elements(ctx->TextureMatrixStack)); if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); } @@ -759,14 +768,15 @@ _mesa_init_texture(GLcontext *ctx) ctx->Texture.SharedPalette = GL_FALSE; _mesa_init_colortable(&ctx->Texture.Palette); - for (u = 0; u < MAX_TEXTURE_UNITS; u++) + for (u = 0; u < Elements(ctx->Texture.Unit); u++) init_texture_unit(ctx, u); /* After we're done initializing the context's texture state the default - * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1. + * texture objects' refcounts should be at least + * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. */ assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount - >= MAX_TEXTURE_UNITS + 1); + >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); /* Allocate proxy textures */ if (!alloc_proxy_textures( ctx )) @@ -785,7 +795,7 @@ _mesa_free_texture_data(GLcontext *ctx) GLuint u, tgt; /* unreference current textures */ - for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { /* The _Current texture could account for another reference */ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); @@ -798,7 +808,7 @@ _mesa_free_texture_data(GLcontext *ctx) for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) + for (u = 0; u < Elements(ctx->Texture.Unit); u++) _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable); } @@ -813,7 +823,7 @@ _mesa_update_default_objects_texture(GLcontext *ctx) { GLuint u, tex; - for (u = 0; u < MAX_TEXTURE_UNITS; u++) { + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { _mesa_reference_texobj(&texUnit->CurrentTex[tex], diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 792c83141..65e3fcaa9 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -263,17 +263,17 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, map[ZERO] = ZERO; map[ONE] = ONE; -/* - _mesa_printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", - inFormat, _mesa_lookup_enum_by_nr(inFormat), - outFormat, _mesa_lookup_enum_by_nr(outFormat), - map[0], - map[1], - map[2], - map[3], - map[4], - map[5]); -*/ +#if 0 + printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", + inFormat, _mesa_lookup_enum_by_nr(inFormat), + outFormat, _mesa_lookup_enum_by_nr(outFormat), + map[0], + map[1], + map[2], + map[3], + map[4], + map[5]); +#endif } @@ -347,16 +347,16 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, GLfloat *convImage; /* pre-convolution image buffer (3D) */ - tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth * 4 * sizeof(GLfloat)); if (!tempImage) return NULL; /* post-convolution image buffer (2D) */ - convImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight + convImage = (GLfloat *) malloc(srcWidth * srcHeight * 4 * sizeof(GLfloat)); if (!convImage) { - _mesa_free(tempImage); + free(tempImage); return NULL; } @@ -419,7 +419,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, } } /* loop over 3D image slices */ - _mesa_free(convImage); + free(convImage); /* might need these below */ srcWidth = convWidth; @@ -433,7 +433,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, GLfloat *dst; GLint img, row; - tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLfloat)); if (!tempImage) return NULL; @@ -472,10 +472,10 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, */ ASSERT(texComponents >= logComponents); - newImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth + newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth * texComponents * sizeof(GLfloat)); if (!newImage) { - _mesa_free(tempImage); + free(tempImage); return NULL; } @@ -495,7 +495,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, } } - _mesa_free(tempImage); + free(tempImage); tempImage = newImage; } @@ -582,11 +582,11 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, #endif /* unpack and transfer the source image */ - tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth + tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLchan)); if (!tempImage) { if (freeSrcImage) { - _mesa_free((void *) srcAddr); + free((void *) srcAddr); } return NULL; } @@ -611,7 +611,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, /* If we made a temporary image for convolution, free it here */ if (freeSrcImage) { - _mesa_free((void *) srcAddr); + free((void *) srcAddr); } if (logicalBaseFormat != textureBaseFormat) { @@ -631,10 +631,10 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, */ ASSERT(texComponents >= logComponents); - newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth + newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth * texComponents * sizeof(GLchan)); if (!newImage) { - _mesa_free(tempImage); + free(tempImage); return NULL; } @@ -654,7 +654,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, } } - _mesa_free(tempImage); + free(tempImage); tempImage = newImage; } @@ -884,7 +884,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, for (i = 0; i < 4; i++) map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; -/* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ +/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ if (srcComponents == dstComponents && srcRowStride == dstRowStride && @@ -1267,7 +1267,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1395,7 +1395,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1606,7 +1606,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1733,7 +1733,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1841,7 +1841,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1912,7 +1912,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -1970,7 +1970,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2040,7 +2040,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2143,7 +2143,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2218,7 +2218,7 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2273,7 +2273,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2360,7 +2360,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) src += srcWidth; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2518,7 +2518,7 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) GLbyte *tempImage, *dst, *src; GLint row; - tempImage = (GLbyte *) _mesa_malloc(srcWidth * srcHeight * srcDepth + tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLbyte)); if (!tempImage) return GL_FALSE; @@ -2546,7 +2546,7 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) dst += dstRowStride; src += srcWidth * texelBytes; } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2667,7 +2667,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) dstRow += dstRowStride; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2678,7 +2678,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { - const GLfloat depthScale = (GLfloat) 0xffffff; + const GLuint depthScale = 0xffffff; const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLuint); @@ -2752,7 +2752,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) _mesa_unpack_depth_span(ctx, srcWidth, GL_UNSIGNED_INT_24_8_EXT, /* dst type */ dstRow, /* dst addr */ - (GLuint) depthScale, + depthScale, srcType, src, srcPacking); /* get the 8-bit stencil values */ _mesa_unpack_stencil_span(ctx, srcWidth, @@ -2919,13 +2919,13 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) + dstYoffset * dstRowStride + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - _mesa_memcpy(dstRow, srcRow, bytesPerRow); + memcpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; srcRow += srcWidth * components; } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -2996,7 +2996,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) } } - _mesa_free((void *) tempImage); + free((void *) tempImage); } return GL_TRUE; } @@ -3716,7 +3716,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; /* copy the data */ - MEMCPY(texImage->Data, data, imageSize); + memcpy(texImage->Data, data, imageSize); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } @@ -3823,7 +3823,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, /* copy rows of blocks */ for (i = 0; i < rows; i++) { - MEMCPY(dest, src, bytesPerRow); + memcpy(dest, src, bytesPerRow); dest += destRowStride; src += srcRowStride; } diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index c2193074c..b4128f84d 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -34,7 +34,7 @@ #include "mtypes.h" #include "varray.h" #include "arrayobj.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** @@ -121,6 +121,9 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = size * sizeof(GLhalfARB); + break; #if FEATURE_fixedpt case GL_FIXED: elementSize = size * sizeof(GLfixed); @@ -174,6 +177,9 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) case GL_DOUBLE: elementSize = 3 * sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = 3 * sizeof(GLhalfARB); + break; #if FEATURE_fixedpt case GL_FIXED: elementSize = 3 * sizeof(GLfixed); @@ -250,6 +256,9 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = size * sizeof(GLhalfARB); + break; #if FEATURE_fixedpt case GL_FIXED: elementSize = size * sizeof(GLfixed); @@ -285,6 +294,9 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) case GL_DOUBLE: elementSize = sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = sizeof(GLhalfARB); + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" ); return; @@ -394,6 +406,9 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = size * sizeof(GLhalfARB); + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type=%s)", _mesa_lookup_enum_by_nr(type)); @@ -441,6 +456,9 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = size * sizeof(GLhalfARB); + break; #if FEATURE_fixedpt case GL_FIXED: elementSize = size * sizeof(GLfixed); @@ -457,6 +475,8 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, return; } + ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord)); + update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit), elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr); @@ -670,6 +690,9 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; + case GL_HALF_FLOAT: + elementSize = size * sizeof(GLhalfARB); + break; #if FEATURE_fixedpt case GL_FIXED: elementSize = size * sizeof(GLfixed); @@ -1060,14 +1083,14 @@ static void print_array(const char *name, GLint index, const struct gl_client_array *array) { if (index >= 0) - _mesa_printf(" %s[%d]: ", name, index); + printf(" %s[%d]: ", name, index); else - _mesa_printf(" %s: ", name); - _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n", - array->Ptr, array->Type, array->Size, - array->_ElementSize, array->StrideB, - array->BufferObj->Name, array->BufferObj->Size, - array->_MaxElement); + printf(" %s: ", name); + printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n", + array->Ptr, array->Type, array->Size, + array->_ElementSize, array->StrideB, + array->BufferObj->Name, array->BufferObj->Size, + array->_MaxElement); } @@ -1082,7 +1105,7 @@ _mesa_print_arrays(GLcontext *ctx) _mesa_update_array_object_max_element(ctx, arrayObj); - _mesa_printf("Array Object %u\n", arrayObj->Name); + printf("Array Object %u\n", arrayObj->Name); if (arrayObj->Vertex.Enabled) print_array("Vertex", -1, &arrayObj->Vertex); if (arrayObj->Normal.Enabled) @@ -1095,7 +1118,7 @@ _mesa_print_arrays(GLcontext *ctx) for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) if (arrayObj->VertexAttrib[i].Enabled) print_array("Attrib", i, &arrayObj->VertexAttrib[i]); - _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement); + printf(" _MaxElement = %u\n", arrayObj->_MaxElement); } diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c new file mode 100644 index 000000000..a39b68065 --- /dev/null +++ b/mesalib/src/mesa/main/version.c @@ -0,0 +1,130 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "context.h" +#include "version.h" + + + +/** + * Examine enabled GL extensions to determine GL version. + * Return major and minor version numbers. + */ +static void +compute_version(const GLcontext *ctx, GLuint *major, GLuint *minor) +{ + const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_border_clamp && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.ARB_texture_cube_map && + ctx->Extensions.EXT_texture_env_add && + ctx->Extensions.ARB_texture_env_combine && + ctx->Extensions.ARB_texture_env_dot3); + const GLboolean ver_1_4 = (ver_1_3 && + ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_shadow && + ctx->Extensions.ARB_texture_env_crossbar && + ctx->Extensions.ARB_texture_mirrored_repeat && + ctx->Extensions.ARB_window_pos && + ctx->Extensions.EXT_blend_color && + ctx->Extensions.EXT_blend_func_separate && + ctx->Extensions.EXT_blend_minmax && + ctx->Extensions.EXT_blend_subtract && + ctx->Extensions.EXT_fog_coord && + ctx->Extensions.EXT_multi_draw_arrays && + ctx->Extensions.EXT_point_parameters && + ctx->Extensions.EXT_secondary_color && + ctx->Extensions.EXT_stencil_wrap && + ctx->Extensions.EXT_texture_lod_bias && + ctx->Extensions.SGIS_generate_mipmap); + const GLboolean ver_1_5 = (ver_1_4 && + ctx->Extensions.ARB_occlusion_query && + ctx->Extensions.ARB_vertex_buffer_object && + ctx->Extensions.EXT_shadow_funcs); + const GLboolean ver_2_0 = (ver_1_5 && + ctx->Extensions.ARB_draw_buffers && + ctx->Extensions.ARB_point_sprite && + ctx->Extensions.ARB_shader_objects && + ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + ctx->Extensions.ARB_texture_non_power_of_two && + ctx->Extensions.EXT_blend_equation_separate && + + /* Technically, 2.0 requires the functionality + * of the EXT version. Enable 2.0 if either + * extension is available, and assume that a + * driver that only exposes the ATI extension + * will fallback to software when necessary. + */ + (ctx->Extensions.EXT_stencil_two_side + || ctx->Extensions.ATI_separate_stencil)); + const GLboolean ver_2_1 = (ver_2_0 && + ctx->Extensions.ARB_shading_language_120 && + ctx->Extensions.EXT_pixel_buffer_object && + ctx->Extensions.EXT_texture_sRGB); + if (ver_2_1) { + *major = 2; + *minor = 1; + } + else if (ver_2_0) { + *major = 2; + *minor = 0; + } + else if (ver_1_5) { + *major = 1; + *minor = 5; + } + else if (ver_1_4) { + *major = 1; + *minor = 4; + } + else if (ver_1_3) { + *major = 1; + *minor = 3; + } + else { + *major = 1; + *minor = 2; + } +} + + +/** + * Set the context's VersionMajor, VersionMinor, VersionString fields. + * This should only be called once as part of context initialization. + */ +void +_mesa_compute_version(GLcontext *ctx) +{ + static const int max = 100; + + compute_version(ctx, &ctx->VersionMajor, &ctx->VersionMinor); + + ctx->VersionString = (char *) malloc(max); + if (ctx->VersionString) { + _mesa_snprintf(ctx->VersionString, max, "%u.%u Mesa " MESA_VERSION_STRING, + ctx->VersionMajor, ctx->VersionMinor); + } +} diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h index 9c758ce3b..2e1d70c46 100644 --- a/mesalib/src/mesa/main/version.h +++ b/mesalib/src/mesa/main/version.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.7 + * Version: 7.8 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -28,11 +28,14 @@ #define VERSION_H +#include "mtypes.h" + + /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 7 +#define MESA_MINOR 8 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.7" +#define MESA_VERSION_STRING "7.8" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) @@ -50,4 +53,8 @@ #define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH) +extern void +_mesa_compute_version(GLcontext *ctx); + + #endif /* VERSION_H */ diff --git a/mesalib/src/mesa/main/vtxfmt.c b/mesalib/src/mesa/main/vtxfmt.c index c9eea8ab8..0dd3e5e52 100644 --- a/mesalib/src/mesa/main/vtxfmt.c +++ b/mesalib/src/mesa/main/vtxfmt.c @@ -28,11 +28,9 @@ #include "glheader.h" #include "api_arrayelt.h" -#include "api_loopback.h" #include "context.h" #include "imports.h" #include "mtypes.h" -#include "state.h" #include "vtxfmt.h" #include "eval.h" #include "dlist.h" diff --git a/mesalib/src/mesa/main/vtxfmt_tmp.h b/mesalib/src/mesa/main/vtxfmt_tmp.h index ae636fb24..037c4b188 100644 --- a/mesalib/src/mesa/main/vtxfmt_tmp.h +++ b/mesalib/src/mesa/main/vtxfmt_tmp.h @@ -29,7 +29,7 @@ #define PRE_LOOPBACK( FUNC ) #endif -#include "glapi/dispatch.h" +#include "main/dispatch.h" static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { -- cgit v1.2.3