From b0be6a88c8fecdf15176f642c0799bff99930e0d Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 21 Jan 2011 08:10:52 +0000 Subject: xserver mesa xkbcomp libxcb git update 21 jan 2011 --- mesalib/src/mesa/main/context.c | 13 +- mesalib/src/mesa/main/dd.h | 2397 ++++--- mesalib/src/mesa/main/debug.c | 1246 ++-- mesalib/src/mesa/main/enums.c | 12577 ++++++++++++++++++------------------ mesalib/src/mesa/main/enums.h | 124 +- mesalib/src/mesa/main/mtypes.h | 22 +- mesalib/src/mesa/main/shaderapi.c | 1 + 7 files changed, 8190 insertions(+), 8190 deletions(-) (limited to 'mesalib/src/mesa/main') diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index fe370fa36..e017939a4 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -534,8 +534,17 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MediumFloat.RangeMax = 127; prog->MediumFloat.Precision = 23; prog->LowFloat = prog->HighFloat = prog->MediumFloat; - /* assume ints are stored as floats for now */ - prog->LowInt = prog->MediumInt = prog->HighInt = prog->MediumFloat; + + /* Assume ints are stored as floats for now, since this is the least-common + * denominator. The OpenGL ES spec implies (page 132) that the precision + * of integer types should be 0. Practically speaking, IEEE + * single-precision floating point values can only store integers in the + * range [-0x01000000, 0x01000000] without loss of precision. + */ + prog->MediumInt.RangeMin = 24; + prog->MediumInt.RangeMax = 24; + prog->MediumInt.Precision = 0; + prog->LowInt = prog->HighInt = prog->MediumInt; } diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 51e757be5..749c30a4c 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -1,1201 +1,1196 @@ -/** - * \file dd.h - * Device driver interfaces. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef DD_INCLUDED -#define DD_INCLUDED - -/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ - -#include "glheader.h" - -struct gl_buffer_object; -struct gl_context; -struct gl_display_list; -struct gl_framebuffer; -struct gl_pixelstore_attrib; -struct gl_program; -struct gl_renderbuffer; -struct gl_renderbuffer_attachment; -struct gl_shader; -struct gl_shader_program; -struct gl_texture_image; -struct gl_texture_object; - -/* GL_ARB_vertex_buffer_object */ -/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return - * NULL) if buffer is unavailable for immediate mapping. - * - * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it - * would require more book-keeping in the driver than seems necessary - * at this point. - * - * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't - * want to provoke the driver to throw away the old storage, we will - * respect the contents of already referenced data. - */ -#define MESA_MAP_NOWAIT_BIT 0x0040 - - -/** - * Device driver function table. - * Core Mesa uses these function pointers to call into device drivers. - * Most of these functions directly correspond to OpenGL state commands. - * Core Mesa will call these functions after error checking has been done - * so that the drivers don't have to worry about error testing. - * - * Vertex transformation/clipping/lighting is patched into the T&L module. - * Rasterization functions are patched into the swrast module. - * - * Note: when new functions are added here, the drivers/common/driverfuncs.c - * file should be updated too!!! - */ -struct dd_function_table { - /** - * Return a string as needed by glGetString(). - * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be - * returned. - */ - const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); - - /** - * Notify the driver after Mesa has made some internal state changes. - * - * This is in addition to any state change callbacks Mesa may already have - * made. - */ - void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); - - /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*GetBufferSize)( struct gl_framebuffer *buffer, - GLuint *width, GLuint *height ); - - /** - * Resize the given framebuffer to the given size. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height); - - /** - * Called whenever an error is generated. - * __struct gl_contextRec::ErrorValue contains the error value. - */ - void (*Error)( struct gl_context *ctx ); - - /** - * This is called whenever glFinish() is called. - */ - void (*Finish)( struct gl_context *ctx ); - - /** - * This is called whenever glFlush() is called. - */ - void (*Flush)( struct gl_context *ctx ); - - /** - * Clear the color/depth/stencil/accum buffer(s). - * \param buffers a bitmask of BUFFER_BIT_* flags indicating which - * renderbuffers need to be cleared. - */ - void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); - - /** - * Execute glAccum command. - */ - void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); - - - /** - * Execute glRasterPos, updating the ctx->Current.Raster fields - */ - void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); - - /** - * \name Image-related functions - */ - /*@{*/ - - /** - * Called by glDrawPixels(). - * \p unpack describes how to unpack the source image data. - */ - void (*DrawPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - - /** - * Called by glReadPixels(). - */ - void (*ReadPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); - - /** - * Called by glCopyPixels(). - */ - void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type ); - - /** - * Called by glBitmap(). - */ - void (*Bitmap)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - /*@}*/ - - - /** - * \name Texture image functions - */ - /*@{*/ - - /** - * Choose texture format. - * - * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback - * functions. The driver should examine \p internalFormat and return a - * gl_format value. - */ - GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); - - /** - * Called by glTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \p retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - * - * Drivers should call a fallback routine from texstore.c if needed. - */ - void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage2D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage3D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p border and \p internalFormat information. - * - * The driver should use a fallback routine from texstore.c if needed. - */ - void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage2D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage3D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glGetTexImage(). - */ - void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCopyTexImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLint border ); - - /** - * Called by glCopyTexImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border ); - - /** - * Called by glCopyTexSubImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width ); - /** - * Called by glCopyTexSubImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - /** - * Called by glCopyTexSubImage3D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - /** - * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. - */ - void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj); - - /** - * Called by glTexImage[123]D when user specifies a proxy texture - * target. - * - * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. - */ - GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border); - /*@}*/ - - - /** - * \name Compressed texture functions - */ - /*@{*/ - - /** - * Called by glCompressedTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \a retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - */ - void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage2D(). - * - * \sa dd_function_table::CompressedTexImage1D. - */ - void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCompressedTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param imageSize user specified. - * \param data user specified. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - */ - void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage2D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - - /** - * Called by glGetCompressedTexImage. - */ - void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - /*@}*/ - - /** - * \name Texture object functions - */ - /*@{*/ - - /** - * Called by glBindTexture(). - */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture object. - * A new gl_texture_object should be returned. The driver should - * attach to it any device-specific info it needs. - */ - struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, - GLenum target ); - /** - * Called when a texture object is about to be deallocated. - * - * Driver should delete the gl_texture_object object and anything - * hanging off of it. - */ - void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture image object. - */ - struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); - - /** - * Called to free tImage->Data. - */ - void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); - - /** Map texture image data into user space */ - void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - /** Unmap texture images from user space */ - void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** - * Called by glAreTextureResident(). - */ - GLboolean (*IsTextureResident)( struct gl_context *ctx, - struct gl_texture_object *t ); - - /** - * Called when the texture's color lookup table is changed. - * - * If \p tObj is NULL then the shared texture palette - * gl_texture_object::Palette is to be updated. - */ - void (*UpdateTexturePalette)( struct gl_context *ctx, - struct gl_texture_object *tObj ); - /*@}*/ - - - /** - * \name Imaging functionality - */ - /*@{*/ - void (*CopyColorTable)( struct gl_context *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - - void (*CopyColorSubTable)( struct gl_context *ctx, - GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - /*@}*/ - - - /** - * \name Vertex/fragment program functions - */ - /*@{*/ - /** Bind a vertex/fragment program */ - void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); - /** Allocate a new program */ - struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); - /** Delete a program */ - void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); - /** - * Notify driver that a program string (and GPU code) has been specified - * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is - * supported by the driver. - */ - GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /*@}*/ - - /** - * \name GLSL shader/program functions. - */ - /*@{*/ - /** - * Called when a shader is compiled. - * - * Note that not all shader objects get ShaderCompile called on - * them. Notably, the shaders containing builtin functions do not - * have CompileShader() called, so if lowering passes are done they - * need to also be performed in LinkShader(). - */ - GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); - /** - * Called when a shader program is linked. - * - * This gives drivers an opportunity to clone the IR and make their - * own transformations on it for the purposes of code generation. - */ - GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); - /*@}*/ - - /** - * \name State-changing functions. - * - * \note drawing functions are above. - * - * These functions are called by their corresponding OpenGL API functions. - * They are \e also called by the gl_PopAttrib() function!!! - * May add more functions like these to the device driver in the future. - */ - /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); - void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(struct gl_context *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(struct gl_context *ctx, GLclampd d); - /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(struct gl_context *ctx, GLint s); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, - GLboolean gmask, GLboolean bmask, GLboolean amask); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(struct gl_context *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(struct gl_context *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(struct gl_context *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(struct gl_context *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); - /** Specify the current buffer for writing */ - void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); - /** Enable or disable server-side gl capabilities */ - void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify implementation-specific hints */ - void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); - /** Set light source parameters. - * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already - * been transformed to eye-space. - */ - void (*Lightfv)(struct gl_context *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(struct gl_context *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); - void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(struct gl_context *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); - /* Specifies the current buffer for reading */ - void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Set rasterization mode */ - void (*RenderMode)(struct gl_context *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /** Select flat or smooth shading */ - void (*ShadeModel)(struct gl_context *ctx, GLenum mode); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, - const GLfloat *param); - /** Set texture parameters */ - void (*TexParameter)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*@}*/ - - - /** - * \name Vertex/pixel buffer object functions - */ - /*@{*/ - void (*BindBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - - struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, - GLenum target ); - - void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - - GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); - - void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj ); - - void (*CopyBufferSubData)( struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size ); - - /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: - */ - void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, - GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj); - - void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); - - GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - /*@}*/ - - /** - * \name Functions for GL_APPLE_object_purgeable - */ - /*@{*/ - /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - - /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - /*@}*/ - - /** - * \name Functions for GL_EXT_framebuffer_{object,blit}. - */ - /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); - void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, - struct gl_framebuffer *drawFb, - struct gl_framebuffer *readFb); - void (*FramebufferRenderbuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb); - void (*RenderTexture)(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - void (*FinishRenderTexture)(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att); - void (*ValidateFramebuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb); - /*@}*/ - void (*BlitFramebuffer)(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - - /** - * \name Query objects - */ - /*@{*/ - struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); - void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); - /*@}*/ - - - /** - * \name Vertex Array objects - */ - /*@{*/ - struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); - void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - /*@}*/ - - /** - * \name GLSL-related functions (ARB extensions and OpenGL 2.x) - */ - /*@{*/ - struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); - void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); - void (*DeleteShaderProgram)(struct gl_context *ctx, - struct gl_shader_program *shProg); - void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); - /*@}*/ - - - /** - * \name Support for multiple T&L engines - */ - /*@{*/ - - /** - * Bitmask of state changes that require the current T&L module to be - * validated, using ValidateTnlModule() below. - */ - GLuint NeedValidate; - - /** - * Validate the current T&L module. - * - * This is called directly after UpdateState() when a state change that has - * occurred matches the dd_function_table::NeedValidate bitmask above. This - * ensures all computed values are up to date, thus allowing the driver to - * decide if the current T&L module needs to be swapped out. - * - * This must be non-NULL if a driver installs a custom T&L module and sets - * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. - */ - void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); - - -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) - - /** - * Set by the driver-supplied T&L engine. - * - * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). - */ - GLuint CurrentExecPrimitive; - - /** - * Current state of an in-progress compilation. - * - * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, - * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. - */ - GLuint CurrentSavePrimitive; - - -#define FLUSH_STORED_VERTICES 0x1 -#define FLUSH_UPDATE_CURRENT 0x2 - /** - * Set by the driver-supplied T&L engine whenever vertices are buffered - * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not - * updated. - * - * The dd_function_table::FlushVertices call below may be used to resolve - * these conditions. - */ - GLuint NeedFlush; - GLuint SaveNeedFlush; - - - /* Called prior to any of the GLvertexformat functions being - * called. Paired with Driver.FlushVertices(). - */ - void (*BeginVertices)( struct gl_context *ctx ); - - /** - * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if - * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered - * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __struct gl_contextRec::Current and gl_light_attrib::Material - * - * Note that the default T&L engine never clears the - * FLUSH_UPDATE_CURRENT bit, even after performing the update. - */ - void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); - void (*SaveFlushVertices)( struct gl_context *ctx ); - - /** - * Give the driver the opportunity to hook in its own vtxfmt for - * compiling optimized display lists. This is called on each valid - * glBegin() during list compilation. - */ - GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); - - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( struct gl_context *ctx ); - - /** - * Called by glNewList(). - * - * Let the T&L component know what is going on with display lists - * in time to make changes to dispatch tables, etc. - */ - void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); - /** - * Called by glEndList(). - * - * \sa dd_function_table::NewList. - */ - void (*EndList)( struct gl_context *ctx ); - - /** - * Called by glCallList(s). - * - * Notify the T&L component before and after calling a display list. - */ - void (*BeginCallList)( struct gl_context *ctx, - struct gl_display_list *dlist ); - /** - * Called by glEndCallList(). - * - * \sa dd_function_table::BeginCallList. - */ - void (*EndCallList)( struct gl_context *ctx ); - - - /** - * \name GL_ARB_sync interfaces - */ - /*@{*/ - struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); - void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); - void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); - void (*CheckSync)(struct gl_context *, struct gl_sync_object *); - void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - /*@}*/ - - /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, - GLenum mode); - void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); - - /** - * \name GL_OES_draw_texture interface - */ - /*@{*/ - void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - /*@}*/ - - /** - * \name GL_OES_EGL_image interface - */ - void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLeglImageOES image_handle); - void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - void *image_handle); - - /** - * \name GL_EXT_transform_feedback interface - */ - struct gl_transform_feedback_object * - (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); - void (*DeleteTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - void (*EndTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*PauseTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*ResumeTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); -}; - - -/** - * Transform/Clip/Lighting interface - * - * Drivers present a reduced set of the functions possible in - * glBegin()/glEnd() objects. Core mesa provides translation stubs for the - * remaining functions to map down to these entry points. - * - * These are the initial values to be installed into dispatch by - * mesa. If the T&L driver wants to modify the dispatch table - * while installed, it must do so itself. It would be possible for - * the vertexformat to install its own initial values for these - * functions, but this way there is an obvious list of what is - * expected of the driver. - * - * If the driver wants to hook in entry points other than those - * listed, it must restore them to their original values in - * the disable() callback, below. - */ -typedef struct { - /** - * \name Vertex - */ - /*@{*/ - void (GLAPIENTRYP ArrayElement)( GLint ); - void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color3fv)( const GLfloat * ); - void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color4fv)( const GLfloat * ); - void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP EvalPoint1)( GLint ); - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); - void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); - void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); - void (GLAPIENTRYP Indexf)( GLfloat ); - void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); - void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Normal3fv)( const GLfloat * ); - void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); - void (GLAPIENTRYP TexCoord1f)( GLfloat ); - void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); - void (GLAPIENTRYP Begin)( GLenum ); - void (GLAPIENTRYP End)( void ); - void (GLAPIENTRYP PrimitiveRestartNV)( void ); - /* GL_NV_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); - /* GL_ARB_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); - void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); - void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); - void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); - void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); - - void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); - void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); - void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); - void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); - - /*@}*/ - - void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); - - /** - * \name Array - */ - /*@{*/ - void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); - void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, const GLvoid *indices ); - void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount); - void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex ); - void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex); - void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, - const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLint *basevertex); - void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, - GLsizei count, GLsizei primcount); - void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices, - GLsizei primcount); - /*@}*/ - - /** - * \name Eval - * - * If you don't support eval, fallback to the default vertex format - * on receiving an eval call and use the pipeline mechanism to - * provide partial T&L acceleration. - * - * Mesa will provide a set of helper functions to do eval within - * accelerated vertex formats, eventually... - */ - /*@{*/ - void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); - void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - /*@}*/ - -} GLvertexformat; - - -#endif /* DD_INCLUDED */ +/** + * \file dd.h + * Device driver interfaces. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DD_INCLUDED +#define DD_INCLUDED + +/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ + +#include "glheader.h" + +struct gl_buffer_object; +struct gl_context; +struct gl_display_list; +struct gl_framebuffer; +struct gl_pixelstore_attrib; +struct gl_program; +struct gl_renderbuffer; +struct gl_renderbuffer_attachment; +struct gl_shader; +struct gl_shader_program; +struct gl_texture_image; +struct gl_texture_object; + +/* GL_ARB_vertex_buffer_object */ +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 + + +/** + * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! + */ +struct dd_function_table { + /** + * Return a string as needed by glGetString(). + * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be + * returned. + */ + const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); + + /** + * Notify the driver after Mesa has made some internal state changes. + * + * This is in addition to any state change callbacks Mesa may already have + * made. + */ + void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * Get the width and height of the named buffer/window. + * + * Mesa uses this to determine when the driver's window size has changed. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*GetBufferSize)( struct gl_framebuffer *buffer, + GLuint *width, GLuint *height ); + + /** + * Resize the given framebuffer to the given size. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height); + + /** + * Called whenever an error is generated. + * __struct gl_contextRec::ErrorValue contains the error value. + */ + void (*Error)( struct gl_context *ctx ); + + /** + * This is called whenever glFinish() is called. + */ + void (*Finish)( struct gl_context *ctx ); + + /** + * This is called whenever glFlush() is called. + */ + void (*Flush)( struct gl_context *ctx ); + + /** + * Clear the color/depth/stencil/accum buffer(s). + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. + */ + void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); + + /** + * Execute glAccum command. + */ + void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); + + + /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); + + /** + * \name Image-related functions + */ + /*@{*/ + + /** + * Called by glDrawPixels(). + * \p unpack describes how to unpack the source image data. + */ + void (*DrawPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); + + /** + * Called by glReadPixels(). + */ + void (*ReadPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); + + /** + * Called by glCopyPixels(). + */ + void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type ); + + /** + * Called by glBitmap(). + */ + void (*Bitmap)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); + /*@}*/ + + + /** + * \name Texture image functions + */ + /*@{*/ + + /** + * Choose texture format. + * + * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback + * functions. The driver should examine \p internalFormat and return a + * gl_format value. + */ + GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); + + /** + * Called by glTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \p retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + * + * Drivers should call a fallback routine from texstore.c if needed. + */ + void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage2D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage3D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p border and \p internalFormat information. + * + * The driver should use a fallback routine from texstore.c if needed. + */ + void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage2D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage3D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glGetTexImage(). + */ + void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCopyTexImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border ); + + /** + * Called by glCopyTexImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border ); + + /** + * Called by glCopyTexSubImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width ); + /** + * Called by glCopyTexSubImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /** + * Called by glCopyTexSubImage3D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /** + * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + */ + void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + + /** + * Called by glTexImage[123]D when user specifies a proxy texture + * target. + * + * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. + */ + GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border); + /*@}*/ + + + /** + * \name Compressed texture functions + */ + /*@{*/ + + /** + * Called by glCompressedTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \a retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + */ + void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage2D(). + * + * \sa dd_function_table::CompressedTexImage1D. + */ + void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCompressedTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param imageSize user specified. + * \param data user specified. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + */ + void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage2D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + /** + * Called by glGetCompressedTexImage. + */ + void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + /*@}*/ + + /** + * \name Texture object functions + */ + /*@{*/ + + /** + * Called by glBindTexture(). + */ + void (*BindTexture)( struct gl_context *ctx, GLenum target, + struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture object. + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. + */ + struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, + GLenum target ); + /** + * Called when a texture object is about to be deallocated. + * + * Driver should delete the gl_texture_object object and anything + * hanging off of it. + */ + void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture image object. + */ + struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); + + /** + * Called to free tImage->Data. + */ + void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); + + /** Map texture image data into user space */ + void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Note: no context argument. This function doesn't initially look + * like it belongs here, except that the driver is the only entity + * that knows for sure how the texture memory is allocated - via + * the above callbacks. There is then an argument that the driver + * knows what memcpy paths might be fast. Typically this is invoked with + * + * to -- a pointer into texture memory allocated by NewTextureImage() above. + * from -- a pointer into client memory or a mesa temporary. + * sz -- nr bytes to copy. + */ + void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); + + /** + * Called by glAreTextureResident(). + */ + GLboolean (*IsTextureResident)( struct gl_context *ctx, + struct gl_texture_object *t ); + + /** + * Called when the texture's color lookup table is changed. + * + * If \p tObj is NULL then the shared texture palette + * gl_texture_object::Palette is to be updated. + */ + void (*UpdateTexturePalette)( struct gl_context *ctx, + struct gl_texture_object *tObj ); + /*@}*/ + + + /** + * \name Imaging functionality + */ + /*@{*/ + void (*CopyColorTable)( struct gl_context *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( struct gl_context *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + /*@}*/ + + + /** + * \name Vertex/fragment program functions + */ + /*@{*/ + /** Bind a vertex/fragment program */ + void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); + /** Allocate a new program */ + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); + /** Delete a program */ + void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); + /** + * Notify driver that a program string (and GPU code) has been specified + * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is + * supported by the driver. + */ + GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /** Query if program can be loaded onto hardware */ + GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /*@}*/ + + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader is compiled. + * + * Note that not all shader objects get ShaderCompile called on + * them. Notably, the shaders containing builtin functions do not + * have CompileShader() called, so if lowering passes are done they + * need to also be performed in LinkShader(). + */ + GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); + /*@}*/ + + /** + * \name State-changing functions. + * + * \note drawing functions are above. + * + * These functions are called by their corresponding OpenGL API functions. + * They are \e also called by the gl_PopAttrib() function!!! + * May add more functions like these to the device driver in the future. + */ + /*@{*/ + /** Specify the alpha test function */ + void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); + /** Set the blend color */ + void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Set the blend equation */ + void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum modeRGB, GLenum modeA); + /** Specify pixel arithmetic */ + void (*BlendFuncSeparate)(struct gl_context *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + /** Specify clear values for the color buffers */ + void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Specify the clear value for the depth buffer */ + void (*ClearDepth)(struct gl_context *ctx, GLclampd d); + /** Specify the clear value for the stencil buffer */ + void (*ClearStencil)(struct gl_context *ctx, GLint s); + /** Specify a plane against which all geometry is clipped */ + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); + /** Enable and disable writing of frame buffer color components */ + void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); + /** Cause a material color to track the current color */ + void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Specify whether front- or back-facing facets can be culled */ + void (*CullFace)(struct gl_context *ctx, GLenum mode); + /** Define front- and back-facing polygons */ + void (*FrontFace)(struct gl_context *ctx, GLenum mode); + /** Specify the value used for depth buffer comparisons */ + void (*DepthFunc)(struct gl_context *ctx, GLenum func); + /** Enable or disable writing into the depth buffer */ + void (*DepthMask)(struct gl_context *ctx, GLboolean flag); + /** Specify mapping of depth values from NDC to window coordinates */ + void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Specify the buffers for writing for fragment programs*/ + void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); + /** Enable or disable server-side gl capabilities */ + void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); + /** Specify fog parameters */ + void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify implementation-specific hints */ + void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); + /** Set light source parameters. + * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already + * been transformed to eye-space. + */ + void (*Lightfv)(struct gl_context *ctx, GLenum light, + GLenum pname, const GLfloat *params ); + /** Set the lighting model parameters */ + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify the line stipple pattern */ + void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); + /** Specify the width of rasterized lines */ + void (*LineWidth)(struct gl_context *ctx, GLfloat width); + /** Specify a logical pixel operation for color index rendering */ + void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, + const GLfloat *params); + /** Specify the diameter of rasterized points */ + void (*PointSize)(struct gl_context *ctx, GLfloat size); + /** Select a polygon rasterization mode */ + void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Set the scale and units used to calculate depth values */ + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); + /** Set the polygon stippling pattern */ + void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Set rasterization mode */ + void (*RenderMode)(struct gl_context *ctx, GLenum mode ); + /** Define the scissor box */ + void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /** Select flat or smooth shading */ + void (*ShadeModel)(struct gl_context *ctx, GLenum mode); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); + /** Control the generation of texture coordinates */ + void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, + const GLfloat *params); + /** Set texture environment parameters */ + void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, + const GLfloat *param); + /** Set texture parameters */ + void (*TexParameter)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + /** Set the viewport */ + void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /*@}*/ + + + /** + * \name Vertex/pixel buffer object functions + */ + /*@{*/ + void (*BindBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); + + GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, + struct gl_buffer_object *obj ); + + void (*CopyBufferSubData)( struct gl_context *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + + GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + /*@}*/ + + /** + * \name Functions for GL_APPLE_object_purgeable + */ + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ + + /** + * \name Functions for GL_EXT_framebuffer_{object,blit}. + */ + /*@{*/ + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); + void (*FramebufferRenderbuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + void (*RenderTexture)(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); + void (*FinishRenderTexture)(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att); + void (*ValidateFramebuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb); + /*@}*/ + void (*BlitFramebuffer)(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + + /** + * \name Query objects + */ + /*@{*/ + struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); + void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); + /*@}*/ + + + /** + * \name Vertex Array objects + */ + /*@{*/ + struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + /*@}*/ + + /** + * \name GLSL-related functions (ARB extensions and OpenGL 2.x) + */ + /*@{*/ + struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + void (*DeleteShaderProgram)(struct gl_context *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); + /*@}*/ + + + /** + * \name Support for multiple T&L engines + */ + /*@{*/ + + /** + * Bitmask of state changes that require the current T&L module to be + * validated, using ValidateTnlModule() below. + */ + GLuint NeedValidate; + + /** + * Validate the current T&L module. + * + * This is called directly after UpdateState() when a state change that has + * occurred matches the dd_function_table::NeedValidate bitmask above. This + * ensures all computed values are up to date, thus allowing the driver to + * decide if the current T&L module needs to be swapped out. + * + * This must be non-NULL if a driver installs a custom T&L module and sets + * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. + */ + void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); + + /** + * Set by the driver-supplied T&L engine. + * + * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). + */ + GLuint CurrentExecPrimitive; + + /** + * Current state of an in-progress compilation. + * + * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, + * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. + */ + GLuint CurrentSavePrimitive; + + +#define FLUSH_STORED_VERTICES 0x1 +#define FLUSH_UPDATE_CURRENT 0x2 + /** + * Set by the driver-supplied T&L engine whenever vertices are buffered + * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not + * updated. + * + * The dd_function_table::FlushVertices call below may be used to resolve + * these conditions. + */ + GLuint NeedFlush; + GLuint SaveNeedFlush; + + + /* Called prior to any of the GLvertexformat functions being + * called. Paired with Driver.FlushVertices(). + */ + void (*BeginVertices)( struct gl_context *ctx ); + + /** + * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __struct gl_contextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + */ + void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); + void (*SaveFlushVertices)( struct gl_context *ctx ); + + /** + * Give the driver the opportunity to hook in its own vtxfmt for + * compiling optimized display lists. This is called on each valid + * glBegin() during list compilation. + */ + GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); + + /** + * Notify driver that the special derived value _NeedEyeCoords has + * changed. + */ + void (*LightingSpaceChange)( struct gl_context *ctx ); + + /** + * Called by glNewList(). + * + * Let the T&L component know what is going on with display lists + * in time to make changes to dispatch tables, etc. + */ + void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); + /** + * Called by glEndList(). + * + * \sa dd_function_table::NewList. + */ + void (*EndList)( struct gl_context *ctx ); + + /** + * Called by glCallList(s). + * + * Notify the T&L component before and after calling a display list. + */ + void (*BeginCallList)( struct gl_context *ctx, + struct gl_display_list *dlist ); + /** + * Called by glEndCallList(). + * + * \sa dd_function_table::BeginCallList. + */ + void (*EndCallList)( struct gl_context *ctx ); + + + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); + void (*CheckSync)(struct gl_context *, struct gl_sync_object *); + void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); + + /** + * \name GL_OES_draw_texture interface + */ + /*@{*/ + void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + /*@}*/ + + /** + * \name GL_OES_EGL_image interface + */ + void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, + void *image_handle); + + /** + * \name GL_EXT_transform_feedback interface + */ + struct gl_transform_feedback_object * + (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); + void (*DeleteTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + void (*EndTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*PauseTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*ResumeTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); +}; + + +/** + * Transform/Clip/Lighting interface + * + * Drivers present a reduced set of the functions possible in + * glBegin()/glEnd() objects. Core mesa provides translation stubs for the + * remaining functions to map down to these entry points. + * + * These are the initial values to be installed into dispatch by + * mesa. If the T&L driver wants to modify the dispatch table + * while installed, it must do so itself. It would be possible for + * the vertexformat to install its own initial values for these + * functions, but this way there is an obvious list of what is + * expected of the driver. + * + * If the driver wants to hook in entry points other than those + * listed, it must restore them to their original values in + * the disable() callback, below. + */ +typedef struct { + /** + * \name Vertex + */ + /*@{*/ + void (GLAPIENTRYP ArrayElement)( GLint ); + void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color3fv)( const GLfloat * ); + void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color4fv)( const GLfloat * ); + void (GLAPIENTRYP EdgeFlag)( GLboolean ); + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP EvalPoint1)( GLint ); + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); + void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); + void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); + void (GLAPIENTRYP Indexf)( GLfloat ); + void (GLAPIENTRYP Indexfv)( const GLfloat * ); + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); + void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Normal3fv)( const GLfloat * ); + void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); + void (GLAPIENTRYP TexCoord1f)( GLfloat ); + void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); + void (GLAPIENTRYP CallList)( GLuint ); + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); + void (GLAPIENTRYP Begin)( GLenum ); + void (GLAPIENTRYP End)( void ); + void (GLAPIENTRYP PrimitiveRestartNV)( void ); + /* GL_NV_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + /* GL_ARB_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); + void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); + void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); + void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); + void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); + + void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); + void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); + void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); + void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); + + /*@}*/ + + void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); + + /** + * \name Array + */ + /*@{*/ + void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); + void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount); + /*@}*/ + + /** + * \name Eval + * + * If you don't support eval, fallback to the default vertex format + * on receiving an eval call and use the pipeline mechanism to + * provide partial T&L acceleration. + * + * Mesa will provide a set of helper functions to do eval within + * accelerated vertex formats, eventually... + */ + /*@{*/ + void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + /*@}*/ + +} GLvertexformat; + + +#endif /* DD_INCLUDED */ diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c index f0752d1a3..a6a909b48 100644 --- a/mesalib/src/mesa/main/debug.c +++ b/mesalib/src/mesa/main/debug.c @@ -1,633 +1,613 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "mtypes.h" -#include "attrib.h" -#include "colormac.h" -#include "enums.h" -#include "formats.h" -#include "hash.h" -#include "imports.h" -#include "debug.h" -#include "get.h" -#include "pixelstore.h" -#include "readpix.h" -#include "texobj.h" - - -/** - * Primitive names - */ -const char *_mesa_prim_name[GL_POLYGON+4] = { - "GL_POINTS", - "GL_LINES", - "GL_LINE_LOOP", - "GL_LINE_STRIP", - "GL_TRIANGLES", - "GL_TRIANGLE_STRIP", - "GL_TRIANGLE_FAN", - "GL_QUADS", - "GL_QUAD_STRIP", - "GL_POLYGON", - "outside begin/end", - "inside unknown primitive", - "unknown state" -}; - - -static const char * -tex_target_name(GLenum tgt) -{ - static const struct { - GLenum target; - const char *name; - } tex_targets[] = { - { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, - { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, - { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, - { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, - { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, - { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, - { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } - }; - GLuint i; - for (i = 0; i < Elements(tex_targets); i++) { - if (tex_targets[i].target == tgt) - return tex_targets[i].name; - } - return "UNKNOWN TEX TARGET"; -} - - -void -_mesa_print_state( const char *msg, GLuint state ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", - msg, - state, - (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", - (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", - (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", - (state & _NEW_ACCUM) ? "ctx->Accum, " : "", - (state & _NEW_COLOR) ? "ctx->Color, " : "", - (state & _NEW_DEPTH) ? "ctx->Depth, " : "", - (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", - (state & _NEW_FOG) ? "ctx->Fog, " : "", - (state & _NEW_HINT) ? "ctx->Hint, " : "", - (state & _NEW_LIGHT) ? "ctx->Light, " : "", - (state & _NEW_LINE) ? "ctx->Line, " : "", - (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", - (state & _NEW_POINT) ? "ctx->Point, " : "", - (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", - (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", - (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", - (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", - (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", - (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", - (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", - (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", - (state & _NEW_ARRAY) ? "ctx->Array, " : "", - (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", - (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); -} - - - -void -_mesa_print_tri_caps( const char *name, GLuint flags ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n", - name, - flags, - (flags & DD_FLATSHADE) ? "flat-shade, " : "", - (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", - (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", - (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", - (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", - (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", - (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", - (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", - (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", - (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", - (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", - (flags & DD_POINT_ATTEN) ? "point-atten, " : "", - (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" - ); -} - - -/** - * Print information about this Mesa version and build options. - */ -void _mesa_print_info( void ) -{ - _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", - (char *) _mesa_GetString(GL_VERSION)); - _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", - (char *) _mesa_GetString(GL_RENDERER)); - _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", - (char *) _mesa_GetString(GL_VENDOR)); - _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", - (char *) _mesa_GetString(GL_EXTENSIONS)); -#if defined(THREADS) - _mesa_debug(NULL, "Mesa thread-safe: YES\n"); -#else - _mesa_debug(NULL, "Mesa thread-safe: NO\n"); -#endif -#if defined(USE_X86_ASM) - _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); -#else - _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); -#endif -#if defined(USE_SPARC_ASM) - _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); -#else - _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); -#endif -} - - -/** - * Set the debugging flags. - * - * \param debug debug string - * - * If compiled with debugging support then search for keywords in \p debug and - * enables the verbose debug output of the respective feature. - */ -static void add_debug_flags( const char *debug ) -{ -#ifdef DEBUG - struct debug_option { - const char *name; - GLbitfield flag; - }; - static const struct debug_option debug_opt[] = { - { "varray", VERBOSE_VARRAY }, - { "tex", VERBOSE_TEXTURE }, - { "mat", VERBOSE_MATERIAL }, - { "pipe", VERBOSE_PIPELINE }, - { "driver", VERBOSE_DRIVER }, - { "state", VERBOSE_STATE }, - { "api", VERBOSE_API }, - { "list", VERBOSE_DISPLAY_LIST }, - { "lighting", VERBOSE_LIGHTING }, - { "disassem", VERBOSE_DISASSEM }, - { "draw", VERBOSE_DRAW }, - { "swap", VERBOSE_SWAPBUFFERS } - }; - GLuint i; - - MESA_VERBOSE = 0x0; - for (i = 0; i < Elements(debug_opt); i++) { - if (strstr(debug, debug_opt[i].name)) - MESA_VERBOSE |= debug_opt[i].flag; - } - - /* Debug flag: - */ - if (strstr(debug, "flush")) - MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; - -#if defined(_FPU_GETCW) && defined(_FPU_SETCW) - if (strstr(debug, "fpexceptions")) { - /* raise FP exceptions */ - fpu_control_t mask; - _FPU_GETCW(mask); - mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM - | _FPU_MASK_OM | _FPU_MASK_UM); - _FPU_SETCW(mask); - } -#endif - -#else - (void) debug; -#endif -} - - -void -_mesa_init_debug( struct gl_context *ctx ) -{ - char *c; - - /* Dither disable */ - ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; - if (ctx->NoDither) { - if (_mesa_getenv("MESA_DEBUG")) { - _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); - } - ctx->Color.DitherFlag = GL_FALSE; - } - - c = _mesa_getenv("MESA_DEBUG"); - if (c) - add_debug_flags(c); - - c = _mesa_getenv("MESA_VERBOSE"); - if (c) - add_debug_flags(c); -} - - -/* - * Write ppm file - */ -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height, - int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int x, y; - const GLubyte *ptr = buffer; - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=0; y < height; y++) { - for (x = 0; x < width; x++) { - int yy = invert ? (height - 1 - y) : y; - int i = (yy * width + x) * comps; - fputc(ptr[i+rcomp], f); /* write red */ - fputc(ptr[i+gcomp], f); /* write green */ - fputc(ptr[i+bcomp], f); /* write blue */ - } - } - fclose(f); - } -} - - -/** - * Write a texture image to a ppm file. - * \param face cube face in [0,5] - * \param level mipmap level - */ -static void -write_texture_image(struct gl_texture_object *texObj, - GLuint face, GLuint level) -{ - struct gl_texture_image *img = texObj->Image[face][level]; - if (img) { - GET_CURRENT_CONTEXT(ctx); - struct gl_pixelstore_attrib store; - GLubyte *buffer; - char s[100]; - - buffer = (GLubyte *) malloc(img->Width * img->Height - * img->Depth * 4); - - store = ctx->Pack; /* save */ - ctx->Pack = ctx->DefaultPacking; - - ctx->Driver.GetTexImage(ctx, texObj->Target, level, - GL_RGBA, GL_UNSIGNED_BYTE, - buffer, texObj, img); - - /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); - - printf(" Writing image level %u to %s\n", level, s); - write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); - - ctx->Pack = store; /* restore */ - - free(buffer); - } -} - - -/** - * Write renderbuffer image to a ppm file. - */ -static void -write_renderbuffer_image(const struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - GLubyte *buffer; - char s[100]; - GLenum format, type; - - if (rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_RGBA) { - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - } - else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { - format = GL_DEPTH_STENCIL; - type = GL_UNSIGNED_INT_24_8; - } - else { - return; - } - - buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); - - ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, - format, type, &ctx->DefaultPacking, buffer); - - /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); - - printf(" Writing renderbuffer image to %s\n", s); - write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); - - free(buffer); -} - - -/** How many texture images (mipmap levels, faces) to write to files */ -#define WRITE_NONE 0 -#define WRITE_ONE 1 -#define WRITE_ALL 2 - -static GLuint WriteImages; - - -static void -dump_texture(struct gl_texture_object *texObj, GLuint writeImages) -{ - const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; - GLboolean written = GL_FALSE; - GLuint i, j; - - printf("Texture %u\n", texObj->Name); - printf(" Target %s\n", tex_target_name(texObj->Target)); - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - for (j = 0; j < numFaces; j++) { - struct gl_texture_image *texImg = texObj->Image[j][i]; - if (texImg) { - printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", - j, i, - texImg->Width, texImg->Height, texImg->Depth, - _mesa_get_format_name(texImg->TexFormat), - texImg->Data); - if (writeImages == WRITE_ALL || - (writeImages == WRITE_ONE && !written)) { - write_texture_image(texObj, j, i); - written = GL_TRUE; - } - } - } - } -} - - -/** - * Dump a single texture. - */ -void -_mesa_dump_texture(GLuint texture, GLuint writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); - if (texObj) { - dump_texture(texObj, writeImages); - } -} - - -static void -dump_texture_cb(GLuint id, void *data, void *userData) -{ - struct gl_texture_object *texObj = (struct gl_texture_object *) data; - (void) userData; - dump_texture(texObj, WriteImages); -} - - -/** - * Print basic info about all texture objext to stdout. - * If dumpImages is true, write PPM of level[0] image to a file. - */ -void -_mesa_dump_textures(GLuint writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - WriteImages = writeImages; - _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); -} - - -static void -dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) -{ - printf("Renderbuffer %u: %u x %u IntFormat = %s\n", - rb->Name, rb->Width, rb->Height, - _mesa_lookup_enum_by_nr(rb->InternalFormat)); - if (writeImage) { - write_renderbuffer_image(rb); - } -} - - -static void -dump_renderbuffer_cb(GLuint id, void *data, void *userData) -{ - const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; - (void) userData; - dump_renderbuffer(rb, WriteImages); -} - - -/** - * Print basic info about all renderbuffers to stdout. - * If dumpImages is true, write PPM of level[0] image to a file. - */ -void -_mesa_dump_renderbuffers(GLboolean writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - WriteImages = writeImages; - _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); -} - - - -void -_mesa_dump_color_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLubyte *buf; - - buf = (GLubyte *) malloc(w * h * 4); - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); - - printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", - (void *) ctx->ReadBuffer->_ColorReadBuffer, - ctx->ReadBuffer->ColorReadBuffer, - (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], - ctx->DrawBuffer->ColorDrawBuffer[0]); - printf("Writing %d x %d color buffer to %s\n", w, h, filename); - write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); -} - - -void -_mesa_dump_depth_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLuint *buf; - GLubyte *buf2; - GLuint i; - - buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); - - /* spread 24 bits of Z across R, G, B */ - for (i = 0; i < w * h; i++) { - buf2[i*3+0] = (buf[i] >> 24) & 0xff; - buf2[i*3+1] = (buf[i] >> 16) & 0xff; - buf2[i*3+2] = (buf[i] >> 8) & 0xff; - } - - printf("Writing %d x %d depth buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); - free(buf2); -} - - -void -_mesa_dump_stencil_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLubyte *buf; - GLubyte *buf2; - GLuint i; - - buf = (GLubyte *) malloc(w * h); /* 1 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); - - for (i = 0; i < w * h; i++) { - buf2[i*3+0] = buf[i]; - buf2[i*3+1] = (buf[i] & 127) * 2; - buf2[i*3+2] = (buf[i] - 128) * 2; - } - - printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); - free(buf2); -} - - -/** - * Quick and dirty function to "print" a texture to stdout. - */ -void -_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img) -{ -#if CHAN_TYPE != GL_UNSIGNED_BYTE - _mesa_problem(NULL, "PrintTexture not supported"); -#else - GLuint i, j, c; - const GLubyte *data = (const GLubyte *) img->Data; - - if (!data) { - printf("No texture data\n"); - return; - } - - /* XXX add more formats or make into a new format utility function */ - switch (img->TexFormat) { - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - c = 1; - break; - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - c = 2; - break; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - c = 3; - break; - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - c = 4; - break; - default: - _mesa_problem(NULL, "error in PrintTexture\n"); - return; - } - - for (i = 0; i < img->Height; i++) { - for (j = 0; j < img->Width; j++) { - if (c==1) - printf("%02x ", data[0]); - else if (c==2) - printf("%02x%02x ", data[0], data[1]); - else if (c==3) - printf("%02x%02x%02x ", data[0], data[1], data[2]); - else if (c==4) - printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); - data += (img->RowStride - img->Width) * c; - } - /* XXX use img->ImageStride here */ - printf("\n"); - } -#endif -} +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "mtypes.h" +#include "attrib.h" +#include "colormac.h" +#include "enums.h" +#include "formats.h" +#include "hash.h" +#include "imports.h" +#include "debug.h" +#include "get.h" +#include "pixelstore.h" +#include "readpix.h" +#include "texobj.h" + + +static const char * +tex_target_name(GLenum tgt) +{ + static const struct { + GLenum target; + const char *name; + } tex_targets[] = { + { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, + { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, + { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, + { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, + { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, + { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, + { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } + }; + GLuint i; + for (i = 0; i < Elements(tex_targets); i++) { + if (tex_targets[i].target == tgt) + return tex_targets[i].name; + } + return "UNKNOWN TEX TARGET"; +} + + +void +_mesa_print_state( const char *msg, GLuint state ) +{ + _mesa_debug(NULL, + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + msg, + state, + (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", + (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", + (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", + (state & _NEW_ACCUM) ? "ctx->Accum, " : "", + (state & _NEW_COLOR) ? "ctx->Color, " : "", + (state & _NEW_DEPTH) ? "ctx->Depth, " : "", + (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", + (state & _NEW_FOG) ? "ctx->Fog, " : "", + (state & _NEW_HINT) ? "ctx->Hint, " : "", + (state & _NEW_LIGHT) ? "ctx->Light, " : "", + (state & _NEW_LINE) ? "ctx->Line, " : "", + (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", + (state & _NEW_POINT) ? "ctx->Point, " : "", + (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", + (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", + (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", + (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", + (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", + (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", + (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", + (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", + (state & _NEW_ARRAY) ? "ctx->Array, " : "", + (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", + (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); +} + + + +void +_mesa_print_tri_caps( const char *name, GLuint flags ) +{ + _mesa_debug(NULL, + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n", + name, + flags, + (flags & DD_FLATSHADE) ? "flat-shade, " : "", + (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", + (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", + (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", + (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", + (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", + (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", + (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", + (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", + (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", + (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", + (flags & DD_POINT_ATTEN) ? "point-atten, " : "", + (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" + ); +} + + +/** + * Print information about this Mesa version and build options. + */ +void _mesa_print_info( void ) +{ + _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", + (char *) _mesa_GetString(GL_VERSION)); + _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", + (char *) _mesa_GetString(GL_RENDERER)); + _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", + (char *) _mesa_GetString(GL_VENDOR)); + _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", + (char *) _mesa_GetString(GL_EXTENSIONS)); +#if defined(THREADS) + _mesa_debug(NULL, "Mesa thread-safe: YES\n"); +#else + _mesa_debug(NULL, "Mesa thread-safe: NO\n"); +#endif +#if defined(USE_X86_ASM) + _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); +#else + _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); +#endif +#if defined(USE_SPARC_ASM) + _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); +#else + _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); +#endif +} + + +/** + * Set the debugging flags. + * + * \param debug debug string + * + * If compiled with debugging support then search for keywords in \p debug and + * enables the verbose debug output of the respective feature. + */ +static void add_debug_flags( const char *debug ) +{ +#ifdef DEBUG + struct debug_option { + const char *name; + GLbitfield flag; + }; + static const struct debug_option debug_opt[] = { + { "varray", VERBOSE_VARRAY }, + { "tex", VERBOSE_TEXTURE }, + { "mat", VERBOSE_MATERIAL }, + { "pipe", VERBOSE_PIPELINE }, + { "driver", VERBOSE_DRIVER }, + { "state", VERBOSE_STATE }, + { "api", VERBOSE_API }, + { "list", VERBOSE_DISPLAY_LIST }, + { "lighting", VERBOSE_LIGHTING }, + { "disassem", VERBOSE_DISASSEM }, + { "draw", VERBOSE_DRAW }, + { "swap", VERBOSE_SWAPBUFFERS } + }; + GLuint i; + + MESA_VERBOSE = 0x0; + for (i = 0; i < Elements(debug_opt); i++) { + if (strstr(debug, debug_opt[i].name)) + MESA_VERBOSE |= debug_opt[i].flag; + } + + /* Debug flag: + */ + if (strstr(debug, "flush")) + MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; + +#if defined(_FPU_GETCW) && defined(_FPU_SETCW) + if (strstr(debug, "fpexceptions")) { + /* raise FP exceptions */ + fpu_control_t mask; + _FPU_GETCW(mask); + mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM + | _FPU_MASK_OM | _FPU_MASK_UM); + _FPU_SETCW(mask); + } +#endif + +#else + (void) debug; +#endif +} + + +void +_mesa_init_debug( struct gl_context *ctx ) +{ + char *c; + + /* Dither disable */ + ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; + if (ctx->NoDither) { + if (_mesa_getenv("MESA_DEBUG")) { + _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); + } + ctx->Color.DitherFlag = GL_FALSE; + } + + c = _mesa_getenv("MESA_DEBUG"); + if (c) + add_debug_flags(c); + + c = _mesa_getenv("MESA_VERBOSE"); + if (c) + add_debug_flags(c); +} + + +/* + * Write ppm file + */ +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height, + int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) +{ + FILE *f = fopen( filename, "w" ); + if (f) { + int x, y; + const GLubyte *ptr = buffer; + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=0; y < height; y++) { + for (x = 0; x < width; x++) { + int yy = invert ? (height - 1 - y) : y; + int i = (yy * width + x) * comps; + fputc(ptr[i+rcomp], f); /* write red */ + fputc(ptr[i+gcomp], f); /* write green */ + fputc(ptr[i+bcomp], f); /* write blue */ + } + } + fclose(f); + } +} + + +/** + * Write a texture image to a ppm file. + * \param face cube face in [0,5] + * \param level mipmap level + */ +static void +write_texture_image(struct gl_texture_object *texObj, + GLuint face, GLuint level) +{ + struct gl_texture_image *img = texObj->Image[face][level]; + if (img) { + GET_CURRENT_CONTEXT(ctx); + struct gl_pixelstore_attrib store; + GLubyte *buffer; + char s[100]; + + buffer = (GLubyte *) malloc(img->Width * img->Height + * img->Depth * 4); + + store = ctx->Pack; /* save */ + ctx->Pack = ctx->DefaultPacking; + + ctx->Driver.GetTexImage(ctx, texObj->Target, level, + GL_RGBA, GL_UNSIGNED_BYTE, + buffer, texObj, img); + + /* make filename */ + _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); + + printf(" Writing image level %u to %s\n", level, s); + write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); + + ctx->Pack = store; /* restore */ + + free(buffer); + } +} + + +/** + * Write renderbuffer image to a ppm file. + */ +static void +write_renderbuffer_image(const struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + GLubyte *buffer; + char s[100]; + GLenum format, type; + + if (rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RGBA) { + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } + else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { + format = GL_DEPTH_STENCIL; + type = GL_UNSIGNED_INT_24_8; + } + else { + return; + } + + buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); + + ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, + format, type, &ctx->DefaultPacking, buffer); + + /* make filename */ + _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); + + printf(" Writing renderbuffer image to %s\n", s); + write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); + + free(buffer); +} + + +/** How many texture images (mipmap levels, faces) to write to files */ +#define WRITE_NONE 0 +#define WRITE_ONE 1 +#define WRITE_ALL 2 + +static GLuint WriteImages; + + +static void +dump_texture(struct gl_texture_object *texObj, GLuint writeImages) +{ + const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + GLboolean written = GL_FALSE; + GLuint i, j; + + printf("Texture %u\n", texObj->Name); + printf(" Target %s\n", tex_target_name(texObj->Target)); + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + for (j = 0; j < numFaces; j++) { + struct gl_texture_image *texImg = texObj->Image[j][i]; + if (texImg) { + printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", + j, i, + texImg->Width, texImg->Height, texImg->Depth, + _mesa_get_format_name(texImg->TexFormat), + texImg->Data); + if (writeImages == WRITE_ALL || + (writeImages == WRITE_ONE && !written)) { + write_texture_image(texObj, j, i); + written = GL_TRUE; + } + } + } + } +} + + +/** + * Dump a single texture. + */ +void +_mesa_dump_texture(GLuint texture, GLuint writeImages) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); + if (texObj) { + dump_texture(texObj, writeImages); + } +} + + +static void +dump_texture_cb(GLuint id, void *data, void *userData) +{ + struct gl_texture_object *texObj = (struct gl_texture_object *) data; + (void) userData; + dump_texture(texObj, WriteImages); +} + + +/** + * Print basic info about all texture objext to stdout. + * If dumpImages is true, write PPM of level[0] image to a file. + */ +void +_mesa_dump_textures(GLuint writeImages) +{ + GET_CURRENT_CONTEXT(ctx); + WriteImages = writeImages; + _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); +} + + +static void +dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) +{ + printf("Renderbuffer %u: %u x %u IntFormat = %s\n", + rb->Name, rb->Width, rb->Height, + _mesa_lookup_enum_by_nr(rb->InternalFormat)); + if (writeImage) { + write_renderbuffer_image(rb); + } +} + + +static void +dump_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; + (void) userData; + dump_renderbuffer(rb, WriteImages); +} + + +/** + * Print basic info about all renderbuffers to stdout. + * If dumpImages is true, write PPM of level[0] image to a file. + */ +void +_mesa_dump_renderbuffers(GLboolean writeImages) +{ + GET_CURRENT_CONTEXT(ctx); + WriteImages = writeImages; + _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); +} + + + +void +_mesa_dump_color_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLubyte *buf; + + buf = (GLubyte *) malloc(w * h * 4); + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); + + printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", + (void *) ctx->ReadBuffer->_ColorReadBuffer, + ctx->ReadBuffer->ColorReadBuffer, + (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], + ctx->DrawBuffer->ColorDrawBuffer[0]); + printf("Writing %d x %d color buffer to %s\n", w, h, filename); + write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); + + _mesa_PopClientAttrib(); + + free(buf); +} + + +void +_mesa_dump_depth_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLuint *buf; + GLubyte *buf2; + GLuint i; + + buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ + buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); + + /* spread 24 bits of Z across R, G, B */ + for (i = 0; i < w * h; i++) { + buf2[i*3+0] = (buf[i] >> 24) & 0xff; + buf2[i*3+1] = (buf[i] >> 16) & 0xff; + buf2[i*3+2] = (buf[i] >> 8) & 0xff; + } + + printf("Writing %d x %d depth buffer to %s\n", w, h, filename); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); + + _mesa_PopClientAttrib(); + + free(buf); + free(buf2); +} + + +void +_mesa_dump_stencil_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLubyte *buf; + GLubyte *buf2; + GLuint i; + + buf = (GLubyte *) malloc(w * h); /* 1 bpp */ + buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); + + for (i = 0; i < w * h; i++) { + buf2[i*3+0] = buf[i]; + buf2[i*3+1] = (buf[i] & 127) * 2; + buf2[i*3+2] = (buf[i] - 128) * 2; + } + + printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); + + _mesa_PopClientAttrib(); + + free(buf); + free(buf2); +} + + +/** + * Quick and dirty function to "print" a texture to stdout. + */ +void +_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img) +{ +#if CHAN_TYPE != GL_UNSIGNED_BYTE + _mesa_problem(NULL, "PrintTexture not supported"); +#else + GLuint i, j, c; + const GLubyte *data = (const GLubyte *) img->Data; + + if (!data) { + printf("No texture data\n"); + return; + } + + /* XXX add more formats or make into a new format utility function */ + switch (img->TexFormat) { + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: + c = 1; + break; + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + c = 2; + break; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + c = 3; + break; + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_ARGB8888: + c = 4; + break; + default: + _mesa_problem(NULL, "error in PrintTexture\n"); + return; + } + + for (i = 0; i < img->Height; i++) { + for (j = 0; j < img->Width; j++) { + if (c==1) + printf("%02x ", data[0]); + else if (c==2) + printf("%02x%02x ", data[0], data[1]); + else if (c==3) + printf("%02x%02x%02x ", data[0], data[1], data[2]); + else if (c==4) + printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); + data += (img->RowStride - img->Width) * c; + } + /* XXX use img->ImageStride here */ + printf("\n"); + } +#endif +} diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index e95d58372..83d7fb66c 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -1,6283 +1,6294 @@ -/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/mfeatures.h" -#include "main/enums.h" -#include "main/imports.h" - -typedef struct { - size_t offset; - int n; -} enum_elt; - -LONGSTRING static const char enum_string_table[] = - "GL_2D\0" - "GL_2_BYTES\0" - "GL_3D\0" - "GL_3D_COLOR\0" - "GL_3D_COLOR_TEXTURE\0" - "GL_3_BYTES\0" - "GL_4D_COLOR_TEXTURE\0" - "GL_4_BYTES\0" - "GL_ACCUM\0" - "GL_ACCUM_ALPHA_BITS\0" - "GL_ACCUM_BLUE_BITS\0" - "GL_ACCUM_BUFFER_BIT\0" - "GL_ACCUM_CLEAR_VALUE\0" - "GL_ACCUM_GREEN_BITS\0" - "GL_ACCUM_RED_BITS\0" - "GL_ACTIVE_ATTRIBUTES\0" - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" - "GL_ACTIVE_PROGRAM_EXT\0" - "GL_ACTIVE_STENCIL_FACE_EXT\0" - "GL_ACTIVE_TEXTURE\0" - "GL_ACTIVE_TEXTURE_ARB\0" - "GL_ACTIVE_UNIFORMS\0" - "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" - "GL_ACTIVE_VERTEX_UNITS_ARB\0" - "GL_ADD\0" - "GL_ADD_SIGNED\0" - "GL_ADD_SIGNED_ARB\0" - "GL_ADD_SIGNED_EXT\0" - "GL_ALIASED_LINE_WIDTH_RANGE\0" - "GL_ALIASED_POINT_SIZE_RANGE\0" - "GL_ALL_ATTRIB_BITS\0" - "GL_ALL_CLIENT_ATTRIB_BITS\0" - "GL_ALPHA\0" - "GL_ALPHA12\0" - "GL_ALPHA12_EXT\0" - "GL_ALPHA16\0" - "GL_ALPHA16I_EXT\0" - "GL_ALPHA16UI_EXT\0" - "GL_ALPHA16_EXT\0" - "GL_ALPHA32I_EXT\0" - "GL_ALPHA32UI_EXT\0" - "GL_ALPHA4\0" - "GL_ALPHA4_EXT\0" - "GL_ALPHA8\0" - "GL_ALPHA8I_EXT\0" - "GL_ALPHA8UI_EXT\0" - "GL_ALPHA8_EXT\0" - "GL_ALPHA_BIAS\0" - "GL_ALPHA_BITS\0" - "GL_ALPHA_INTEGER_EXT\0" - "GL_ALPHA_SCALE\0" - "GL_ALPHA_TEST\0" - "GL_ALPHA_TEST_FUNC\0" - "GL_ALPHA_TEST_REF\0" - "GL_ALREADY_SIGNALED\0" - "GL_ALWAYS\0" - "GL_AMBIENT\0" - "GL_AMBIENT_AND_DIFFUSE\0" - "GL_AND\0" - "GL_AND_INVERTED\0" - "GL_AND_REVERSE\0" - "GL_ARRAY_BUFFER\0" - "GL_ARRAY_BUFFER_BINDING\0" - "GL_ARRAY_BUFFER_BINDING_ARB\0" - "GL_ATTACHED_SHADERS\0" - "GL_ATTRIB_ARRAY_POINTER_NV\0" - "GL_ATTRIB_ARRAY_SIZE_NV\0" - "GL_ATTRIB_ARRAY_STRIDE_NV\0" - "GL_ATTRIB_ARRAY_TYPE_NV\0" - "GL_ATTRIB_STACK_DEPTH\0" - "GL_AUTO_NORMAL\0" - "GL_AUX0\0" - "GL_AUX1\0" - "GL_AUX2\0" - "GL_AUX3\0" - "GL_AUX_BUFFERS\0" - "GL_BACK\0" - "GL_BACK_LEFT\0" - "GL_BACK_RIGHT\0" - "GL_BGR\0" - "GL_BGRA\0" - "GL_BGRA_EXT\0" - "GL_BGRA_INTEGER\0" - "GL_BGRA_INTEGER_EXT\0" - "GL_BGR_INTEGER\0" - "GL_BGR_INTEGER_EXT\0" - "GL_BITMAP\0" - "GL_BITMAP_TOKEN\0" - "GL_BLEND\0" - "GL_BLEND_COLOR\0" - "GL_BLEND_COLOR_EXT\0" - "GL_BLEND_DST\0" - "GL_BLEND_DST_ALPHA\0" - "GL_BLEND_DST_ALPHA_OES\0" - "GL_BLEND_DST_RGB\0" - "GL_BLEND_DST_RGB_OES\0" - "GL_BLEND_EQUATION\0" - "GL_BLEND_EQUATION_ALPHA\0" - "GL_BLEND_EQUATION_ALPHA_EXT\0" - "GL_BLEND_EQUATION_ALPHA_OES\0" - "GL_BLEND_EQUATION_EXT\0" - "GL_BLEND_EQUATION_OES\0" - "GL_BLEND_EQUATION_RGB\0" - "GL_BLEND_EQUATION_RGB_EXT\0" - "GL_BLEND_EQUATION_RGB_OES\0" - "GL_BLEND_SRC\0" - "GL_BLEND_SRC_ALPHA\0" - "GL_BLEND_SRC_ALPHA_OES\0" - "GL_BLEND_SRC_RGB\0" - "GL_BLEND_SRC_RGB_OES\0" - "GL_BLUE\0" - "GL_BLUE_BIAS\0" - "GL_BLUE_BITS\0" - "GL_BLUE_INTEGER\0" - "GL_BLUE_INTEGER_EXT\0" - "GL_BLUE_SCALE\0" - "GL_BOOL\0" - "GL_BOOL_ARB\0" - "GL_BOOL_VEC2\0" - "GL_BOOL_VEC2_ARB\0" - "GL_BOOL_VEC3\0" - "GL_BOOL_VEC3_ARB\0" - "GL_BOOL_VEC4\0" - "GL_BOOL_VEC4_ARB\0" - "GL_BUFFER_ACCESS\0" - "GL_BUFFER_ACCESS_ARB\0" - "GL_BUFFER_ACCESS_FLAGS\0" - "GL_BUFFER_ACCESS_OES\0" - "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" - "GL_BUFFER_MAPPED\0" - "GL_BUFFER_MAPPED_ARB\0" - "GL_BUFFER_MAPPED_OES\0" - "GL_BUFFER_MAP_LENGTH\0" - "GL_BUFFER_MAP_OFFSET\0" - "GL_BUFFER_MAP_POINTER\0" - "GL_BUFFER_MAP_POINTER_ARB\0" - "GL_BUFFER_MAP_POINTER_OES\0" - "GL_BUFFER_OBJECT_APPLE\0" - "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" - "GL_BUFFER_SIZE\0" - "GL_BUFFER_SIZE_ARB\0" - "GL_BUFFER_USAGE\0" - "GL_BUFFER_USAGE_ARB\0" - "GL_BUMP_ENVMAP_ATI\0" - "GL_BUMP_NUM_TEX_UNITS_ATI\0" - "GL_BUMP_ROT_MATRIX_ATI\0" - "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" - "GL_BUMP_TARGET_ATI\0" - "GL_BUMP_TEX_UNITS_ATI\0" - "GL_BYTE\0" - "GL_C3F_V3F\0" - "GL_C4F_N3F_V3F\0" - "GL_C4UB_V2F\0" - "GL_C4UB_V3F\0" - "GL_CCW\0" - "GL_CLAMP\0" - "GL_CLAMP_READ_COLOR\0" - "GL_CLAMP_TO_BORDER\0" - "GL_CLAMP_TO_BORDER_ARB\0" - "GL_CLAMP_TO_BORDER_SGIS\0" - "GL_CLAMP_TO_EDGE\0" - "GL_CLAMP_TO_EDGE_SGIS\0" - "GL_CLEAR\0" - "GL_CLIENT_ACTIVE_TEXTURE\0" - "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" - "GL_CLIENT_ALL_ATTRIB_BITS\0" - "GL_CLIENT_ATTRIB_STACK_DEPTH\0" - "GL_CLIENT_PIXEL_STORE_BIT\0" - "GL_CLIENT_VERTEX_ARRAY_BIT\0" - "GL_CLIP_DISTANCE0\0" - "GL_CLIP_DISTANCE1\0" - "GL_CLIP_DISTANCE2\0" - "GL_CLIP_DISTANCE3\0" - "GL_CLIP_DISTANCE4\0" - "GL_CLIP_DISTANCE5\0" - "GL_CLIP_DISTANCE6\0" - "GL_CLIP_DISTANCE7\0" - "GL_CLIP_PLANE0\0" - "GL_CLIP_PLANE1\0" - "GL_CLIP_PLANE2\0" - "GL_CLIP_PLANE3\0" - "GL_CLIP_PLANE4\0" - "GL_CLIP_PLANE5\0" - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" - "GL_COEFF\0" - "GL_COLOR\0" - "GL_COLOR_ARRAY\0" - "GL_COLOR_ARRAY_BUFFER_BINDING\0" - "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" - "GL_COLOR_ARRAY_POINTER\0" - "GL_COLOR_ARRAY_SIZE\0" - "GL_COLOR_ARRAY_STRIDE\0" - "GL_COLOR_ARRAY_TYPE\0" - "GL_COLOR_ATTACHMENT0\0" - "GL_COLOR_ATTACHMENT0_EXT\0" - "GL_COLOR_ATTACHMENT0_OES\0" - "GL_COLOR_ATTACHMENT1\0" - "GL_COLOR_ATTACHMENT10\0" - "GL_COLOR_ATTACHMENT10_EXT\0" - "GL_COLOR_ATTACHMENT11\0" - "GL_COLOR_ATTACHMENT11_EXT\0" - "GL_COLOR_ATTACHMENT12\0" - "GL_COLOR_ATTACHMENT12_EXT\0" - "GL_COLOR_ATTACHMENT13\0" - "GL_COLOR_ATTACHMENT13_EXT\0" - "GL_COLOR_ATTACHMENT14\0" - "GL_COLOR_ATTACHMENT14_EXT\0" - "GL_COLOR_ATTACHMENT15\0" - "GL_COLOR_ATTACHMENT15_EXT\0" - "GL_COLOR_ATTACHMENT1_EXT\0" - "GL_COLOR_ATTACHMENT2\0" - "GL_COLOR_ATTACHMENT2_EXT\0" - "GL_COLOR_ATTACHMENT3\0" - "GL_COLOR_ATTACHMENT3_EXT\0" - "GL_COLOR_ATTACHMENT4\0" - "GL_COLOR_ATTACHMENT4_EXT\0" - "GL_COLOR_ATTACHMENT5\0" - "GL_COLOR_ATTACHMENT5_EXT\0" - "GL_COLOR_ATTACHMENT6\0" - "GL_COLOR_ATTACHMENT6_EXT\0" - "GL_COLOR_ATTACHMENT7\0" - "GL_COLOR_ATTACHMENT7_EXT\0" - "GL_COLOR_ATTACHMENT8\0" - "GL_COLOR_ATTACHMENT8_EXT\0" - "GL_COLOR_ATTACHMENT9\0" - "GL_COLOR_ATTACHMENT9_EXT\0" - "GL_COLOR_BUFFER_BIT\0" - "GL_COLOR_CLEAR_VALUE\0" - "GL_COLOR_INDEX\0" - "GL_COLOR_INDEXES\0" - "GL_COLOR_LOGIC_OP\0" - "GL_COLOR_MATERIAL\0" - "GL_COLOR_MATERIAL_FACE\0" - "GL_COLOR_MATERIAL_PARAMETER\0" - "GL_COLOR_MATRIX\0" - "GL_COLOR_MATRIX_SGI\0" - "GL_COLOR_MATRIX_STACK_DEPTH\0" - "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" - "GL_COLOR_SUM\0" - "GL_COLOR_SUM_ARB\0" - "GL_COLOR_TABLE\0" - "GL_COLOR_TABLE_ALPHA_SIZE\0" - "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" - "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" - "GL_COLOR_TABLE_BIAS\0" - "GL_COLOR_TABLE_BIAS_SGI\0" - "GL_COLOR_TABLE_BLUE_SIZE\0" - "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" - "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" - "GL_COLOR_TABLE_FORMAT\0" - "GL_COLOR_TABLE_FORMAT_EXT\0" - "GL_COLOR_TABLE_FORMAT_SGI\0" - "GL_COLOR_TABLE_GREEN_SIZE\0" - "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" - "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" - "GL_COLOR_TABLE_INTENSITY_SIZE\0" - "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" - "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" - "GL_COLOR_TABLE_LUMINANCE_SIZE\0" - "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" - "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" - "GL_COLOR_TABLE_RED_SIZE\0" - "GL_COLOR_TABLE_RED_SIZE_EXT\0" - "GL_COLOR_TABLE_RED_SIZE_SGI\0" - "GL_COLOR_TABLE_SCALE\0" - "GL_COLOR_TABLE_SCALE_SGI\0" - "GL_COLOR_TABLE_WIDTH\0" - "GL_COLOR_TABLE_WIDTH_EXT\0" - "GL_COLOR_TABLE_WIDTH_SGI\0" - "GL_COLOR_WRITEMASK\0" - "GL_COMBINE\0" - "GL_COMBINE4\0" - "GL_COMBINE_ALPHA\0" - "GL_COMBINE_ALPHA_ARB\0" - "GL_COMBINE_ALPHA_EXT\0" - "GL_COMBINE_ARB\0" - "GL_COMBINE_EXT\0" - "GL_COMBINE_RGB\0" - "GL_COMBINE_RGB_ARB\0" - "GL_COMBINE_RGB_EXT\0" - "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" - "GL_COMPARE_REF_TO_TEXTURE\0" - "GL_COMPARE_R_TO_TEXTURE\0" - "GL_COMPARE_R_TO_TEXTURE_ARB\0" - "GL_COMPILE\0" - "GL_COMPILE_AND_EXECUTE\0" - "GL_COMPILE_STATUS\0" - "GL_COMPRESSED_ALPHA\0" - "GL_COMPRESSED_ALPHA_ARB\0" - "GL_COMPRESSED_INTENSITY\0" - "GL_COMPRESSED_INTENSITY_ARB\0" - "GL_COMPRESSED_LUMINANCE\0" - "GL_COMPRESSED_LUMINANCE_ALPHA\0" - 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"GL_INTENSITY16\0" - "GL_INTENSITY16I_EXT\0" - "GL_INTENSITY16UI_EXT\0" - "GL_INTENSITY16_EXT\0" - "GL_INTENSITY32I_EXT\0" - "GL_INTENSITY32UI_EXT\0" - "GL_INTENSITY4\0" - "GL_INTENSITY4_EXT\0" - "GL_INTENSITY8\0" - "GL_INTENSITY8I_EXT\0" - "GL_INTENSITY8UI_EXT\0" - "GL_INTENSITY8_EXT\0" - "GL_INTENSITY_EXT\0" - "GL_INTERLEAVED_ATTRIBS\0" - "GL_INTERLEAVED_ATTRIBS_EXT\0" - "GL_INTERPOLATE\0" - "GL_INTERPOLATE_ARB\0" - "GL_INTERPOLATE_EXT\0" - "GL_INT_10_10_10_2_OES\0" - "GL_INT_SAMPLER_1D\0" - "GL_INT_SAMPLER_1D_ARRAY\0" - "GL_INT_SAMPLER_1D_ARRAY_EXT\0" - "GL_INT_SAMPLER_1D_EXT\0" - "GL_INT_SAMPLER_2D\0" - "GL_INT_SAMPLER_2D_ARRAY\0" - "GL_INT_SAMPLER_2D_ARRAY_EXT\0" - "GL_INT_SAMPLER_2D_EXT\0" - "GL_INT_SAMPLER_2D_RECT\0" - "GL_INT_SAMPLER_2D_RECT_EXT\0" - "GL_INT_SAMPLER_3D\0" - "GL_INT_SAMPLER_3D_EXT\0" - "GL_INT_SAMPLER_BUFFER\0" - "GL_INT_SAMPLER_BUFFER_EXT\0" - "GL_INT_SAMPLER_CUBE\0" - "GL_INT_SAMPLER_CUBE_EXT\0" - "GL_INT_VEC2\0" - "GL_INT_VEC2_ARB\0" - "GL_INT_VEC3\0" - "GL_INT_VEC3_ARB\0" - "GL_INT_VEC4\0" - "GL_INT_VEC4_ARB\0" - "GL_INVALID_ENUM\0" - "GL_INVALID_FRAMEBUFFER_OPERATION\0" - "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" - "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" - "GL_INVALID_OPERATION\0" - "GL_INVALID_VALUE\0" - "GL_INVERSE_NV\0" - "GL_INVERSE_TRANSPOSE_NV\0" - "GL_INVERT\0" - "GL_KEEP\0" - "GL_LAST_VERTEX_CONVENTION\0" - "GL_LAST_VERTEX_CONVENTION_EXT\0" - "GL_LEFT\0" - "GL_LEQUAL\0" - "GL_LESS\0" - "GL_LIGHT0\0" - "GL_LIGHT1\0" - "GL_LIGHT2\0" - "GL_LIGHT3\0" - "GL_LIGHT4\0" - "GL_LIGHT5\0" - "GL_LIGHT6\0" - "GL_LIGHT7\0" - "GL_LIGHTING\0" - "GL_LIGHTING_BIT\0" - "GL_LIGHT_MODEL_AMBIENT\0" - "GL_LIGHT_MODEL_COLOR_CONTROL\0" - "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0" - "GL_LIGHT_MODEL_LOCAL_VIEWER\0" - "GL_LIGHT_MODEL_TWO_SIDE\0" - "GL_LINE\0" - "GL_LINEAR\0" - "GL_LINEAR_ATTENUATION\0" - "GL_LINEAR_CLIPMAP_LINEAR_SGIX\0" - "GL_LINEAR_CLIPMAP_NEAREST_SGIX\0" - "GL_LINEAR_MIPMAP_LINEAR\0" - "GL_LINEAR_MIPMAP_NEAREST\0" - "GL_LINES\0" - "GL_LINES_ADJACENCY\0" - "GL_LINES_ADJACENCY_ARB\0" - "GL_LINE_BIT\0" - "GL_LINE_LOOP\0" - "GL_LINE_RESET_TOKEN\0" - "GL_LINE_SMOOTH\0" - "GL_LINE_SMOOTH_HINT\0" - "GL_LINE_STIPPLE\0" - "GL_LINE_STIPPLE_PATTERN\0" - "GL_LINE_STIPPLE_REPEAT\0" - "GL_LINE_STRIP\0" - "GL_LINE_STRIP_ADJACENCY\0" - "GL_LINE_STRIP_ADJACENCY_ARB\0" - "GL_LINE_TOKEN\0" - "GL_LINE_WIDTH\0" - "GL_LINE_WIDTH_GRANULARITY\0" - "GL_LINE_WIDTH_RANGE\0" - "GL_LINK_STATUS\0" - "GL_LIST_BASE\0" - "GL_LIST_BIT\0" - "GL_LIST_INDEX\0" - "GL_LIST_MODE\0" - "GL_LOAD\0" - "GL_LOGIC_OP\0" - "GL_LOGIC_OP_MODE\0" - "GL_LOWER_LEFT\0" - "GL_LOW_FLOAT\0" - "GL_LOW_INT\0" - "GL_LUMINANCE\0" - "GL_LUMINANCE12\0" - "GL_LUMINANCE12_ALPHA12\0" - "GL_LUMINANCE12_ALPHA12_EXT\0" - "GL_LUMINANCE12_ALPHA4\0" - "GL_LUMINANCE12_ALPHA4_EXT\0" - "GL_LUMINANCE12_EXT\0" - "GL_LUMINANCE16\0" - "GL_LUMINANCE16I_EXT\0" - "GL_LUMINANCE16UI_EXT\0" - "GL_LUMINANCE16_ALPHA16\0" - "GL_LUMINANCE16_ALPHA16_EXT\0" - "GL_LUMINANCE16_EXT\0" - "GL_LUMINANCE32I_EXT\0" - "GL_LUMINANCE32UI_EXT\0" - "GL_LUMINANCE4\0" - "GL_LUMINANCE4_ALPHA4\0" - "GL_LUMINANCE4_ALPHA4_EXT\0" - "GL_LUMINANCE4_EXT\0" - "GL_LUMINANCE6_ALPHA2\0" - "GL_LUMINANCE6_ALPHA2_EXT\0" - "GL_LUMINANCE8\0" - "GL_LUMINANCE8I_EXT\0" - "GL_LUMINANCE8UI_EXT\0" - "GL_LUMINANCE8_ALPHA8\0" - "GL_LUMINANCE8_ALPHA8_EXT\0" - "GL_LUMINANCE8_EXT\0" - "GL_LUMINANCE_ALPHA\0" - "GL_LUMINANCE_ALPHA16I_EXT\0" - "GL_LUMINANCE_ALPHA16UI_EXT\0" - "GL_LUMINANCE_ALPHA32I_EXT\0" - "GL_LUMINANCE_ALPHA32UI_EXT\0" - "GL_LUMINANCE_ALPHA8I_EXT\0" - "GL_LUMINANCE_ALPHA8UI_EXT\0" - "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" - "GL_LUMINANCE_INTEGER_EXT\0" - "GL_MAJOR_VERSION\0" - "GL_MAP1_COLOR_4\0" - "GL_MAP1_GRID_DOMAIN\0" - "GL_MAP1_GRID_SEGMENTS\0" - "GL_MAP1_INDEX\0" - "GL_MAP1_NORMAL\0" - "GL_MAP1_TEXTURE_COORD_1\0" - "GL_MAP1_TEXTURE_COORD_2\0" - "GL_MAP1_TEXTURE_COORD_3\0" - "GL_MAP1_TEXTURE_COORD_4\0" - "GL_MAP1_VERTEX_3\0" - "GL_MAP1_VERTEX_4\0" - "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" - "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" - "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" - "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" - 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"GL_MAP2_VERTEX_ATTRIB3_4_NV\0" - "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" - "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" - "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" - "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" - "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" - "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" - "GL_MAP_COLOR\0" - "GL_MAP_FLUSH_EXPLICIT_BIT\0" - "GL_MAP_INVALIDATE_BUFFER_BIT\0" - "GL_MAP_INVALIDATE_RANGE_BIT\0" - "GL_MAP_READ_BIT\0" - "GL_MAP_STENCIL\0" - "GL_MAP_UNSYNCHRONIZED_BIT\0" - "GL_MAP_WRITE_BIT\0" - "GL_MATRIX0_ARB\0" - "GL_MATRIX0_NV\0" - "GL_MATRIX10_ARB\0" - "GL_MATRIX11_ARB\0" - "GL_MATRIX12_ARB\0" - "GL_MATRIX13_ARB\0" - "GL_MATRIX14_ARB\0" - "GL_MATRIX15_ARB\0" - "GL_MATRIX16_ARB\0" - "GL_MATRIX17_ARB\0" - "GL_MATRIX18_ARB\0" - "GL_MATRIX19_ARB\0" - "GL_MATRIX1_ARB\0" - "GL_MATRIX1_NV\0" - "GL_MATRIX20_ARB\0" - "GL_MATRIX21_ARB\0" - "GL_MATRIX22_ARB\0" - "GL_MATRIX23_ARB\0" - "GL_MATRIX24_ARB\0" - "GL_MATRIX25_ARB\0" - "GL_MATRIX26_ARB\0" - "GL_MATRIX27_ARB\0" - "GL_MATRIX28_ARB\0" - "GL_MATRIX29_ARB\0" - "GL_MATRIX2_ARB\0" - "GL_MATRIX2_NV\0" - "GL_MATRIX30_ARB\0" - "GL_MATRIX31_ARB\0" - "GL_MATRIX3_ARB\0" - "GL_MATRIX3_NV\0" - "GL_MATRIX4_ARB\0" - "GL_MATRIX4_NV\0" - "GL_MATRIX5_ARB\0" - "GL_MATRIX5_NV\0" - "GL_MATRIX6_ARB\0" - "GL_MATRIX6_NV\0" - "GL_MATRIX7_ARB\0" - "GL_MATRIX7_NV\0" - "GL_MATRIX8_ARB\0" - "GL_MATRIX9_ARB\0" - "GL_MATRIX_INDEX_ARRAY_ARB\0" - "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" - "GL_MATRIX_INDEX_ARRAY_OES\0" - "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" - "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" - "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" - "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" - "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" - "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" - "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" - "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" - "GL_MATRIX_MODE\0" - "GL_MATRIX_PALETTE_ARB\0" - "GL_MATRIX_PALETTE_OES\0" - "GL_MAX\0" - "GL_MAX_3D_TEXTURE_SIZE\0" - "GL_MAX_3D_TEXTURE_SIZE_OES\0" - "GL_MAX_ARRAY_TEXTURE_LAYERS\0" - "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" - "GL_MAX_ATTRIB_STACK_DEPTH\0" - "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" - "GL_MAX_CLIPMAP_DEPTH_SGIX\0" - "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" - "GL_MAX_CLIP_DISTANCES\0" - "GL_MAX_CLIP_PLANES\0" - "GL_MAX_COLOR_ATTACHMENTS\0" - "GL_MAX_COLOR_ATTACHMENTS_EXT\0" - "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" - "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" - "GL_MAX_CONVOLUTION_HEIGHT\0" - "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" - "GL_MAX_CONVOLUTION_WIDTH\0" - "GL_MAX_CONVOLUTION_WIDTH_EXT\0" - "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" - "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" - "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" - "GL_MAX_DRAW_BUFFERS\0" - "GL_MAX_DRAW_BUFFERS_ARB\0" - "GL_MAX_DRAW_BUFFERS_ATI\0" - "GL_MAX_ELEMENTS_INDICES\0" - "GL_MAX_ELEMENTS_VERTICES\0" - "GL_MAX_EVAL_ORDER\0" - "GL_MAX_EXT\0" - "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" - "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" - "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" - "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" - "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" - "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" - "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" - "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" - "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" - "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" - "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" - "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" - "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" - "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" - "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" - "GL_MAX_LIGHTS\0" - "GL_MAX_LIST_NESTING\0" - "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" - "GL_MAX_MODELVIEW_STACK_DEPTH\0" - "GL_MAX_NAME_STACK_DEPTH\0" - "GL_MAX_PALETTE_MATRICES_ARB\0" - "GL_MAX_PALETTE_MATRICES_OES\0" - "GL_MAX_PIXEL_MAP_TABLE\0" - "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" - "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" - "GL_MAX_PROGRAM_ATTRIBS_ARB\0" - "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" - "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" - "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" - "GL_MAX_PROGRAM_IF_DEPTH_NV\0" - "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" - "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" - "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" - "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" - "GL_MAX_PROGRAM_MATRICES_ARB\0" - "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" - "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" - "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" - "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" - "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" - "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" - "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" - "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" - "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" - "GL_MAX_PROGRAM_PARAMETERS_ARB\0" - "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" - "GL_MAX_PROGRAM_TEXEL_OFFSET\0" - "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" - "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" - "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" - "GL_MAX_PROJECTION_STACK_DEPTH\0" - "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" - "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" - "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" - "GL_MAX_RENDERBUFFER_SIZE\0" - "GL_MAX_RENDERBUFFER_SIZE_EXT\0" - "GL_MAX_RENDERBUFFER_SIZE_OES\0" - "GL_MAX_SAMPLES\0" - "GL_MAX_SAMPLES_EXT\0" - 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"GL_READ_FRAMEBUFFER_BINDING\0" - "GL_READ_FRAMEBUFFER_BINDING_EXT\0" - "GL_READ_FRAMEBUFFER_EXT\0" - "GL_READ_ONLY\0" - "GL_READ_ONLY_ARB\0" - "GL_READ_WRITE\0" - "GL_READ_WRITE_ARB\0" - "GL_RED\0" - "GL_REDUCE\0" - "GL_REDUCE_EXT\0" - "GL_RED_BIAS\0" - "GL_RED_BITS\0" - "GL_RED_INTEGER\0" - "GL_RED_INTEGER_EXT\0" - "GL_RED_SCALE\0" - "GL_RED_SNORM\0" - "GL_REFLECTION_MAP\0" - "GL_REFLECTION_MAP_ARB\0" - "GL_REFLECTION_MAP_NV\0" - "GL_REFLECTION_MAP_OES\0" - "GL_RELEASED_APPLE\0" - "GL_RENDER\0" - "GL_RENDERBUFFER\0" - "GL_RENDERBUFFER_ALPHA_SIZE\0" - "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" - "GL_RENDERBUFFER_BINDING\0" - "GL_RENDERBUFFER_BINDING_EXT\0" - "GL_RENDERBUFFER_BINDING_OES\0" - "GL_RENDERBUFFER_BLUE_SIZE\0" - "GL_RENDERBUFFER_BLUE_SIZE_OES\0" - "GL_RENDERBUFFER_DEPTH_SIZE\0" - "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" - "GL_RENDERBUFFER_EXT\0" - "GL_RENDERBUFFER_GREEN_SIZE\0" - "GL_RENDERBUFFER_GREEN_SIZE_OES\0" - "GL_RENDERBUFFER_HEIGHT\0" - "GL_RENDERBUFFER_HEIGHT_EXT\0" - "GL_RENDERBUFFER_HEIGHT_OES\0" - 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"GL_RGB32I_EXT\0" - "GL_RGB32UI\0" - "GL_RGB32UI_EXT\0" - "GL_RGB4\0" - "GL_RGB4_EXT\0" - "GL_RGB4_S3TC\0" - "GL_RGB5\0" - "GL_RGB565\0" - "GL_RGB565_OES\0" - "GL_RGB5_A1\0" - "GL_RGB5_A1_EXT\0" - "GL_RGB5_A1_OES\0" - "GL_RGB5_EXT\0" - "GL_RGB8\0" - "GL_RGB8I\0" - "GL_RGB8I_EXT\0" - "GL_RGB8UI\0" - "GL_RGB8UI_EXT\0" - "GL_RGB8_EXT\0" - "GL_RGB8_OES\0" - "GL_RGB8_SNORM\0" - "GL_RGB9_E5\0" - "GL_RGBA\0" - "GL_RGBA12\0" - "GL_RGBA12_EXT\0" - "GL_RGBA16\0" - "GL_RGBA16F\0" - "GL_RGBA16I\0" - "GL_RGBA16I_EXT\0" - "GL_RGBA16UI\0" - "GL_RGBA16UI_EXT\0" - "GL_RGBA16_EXT\0" - "GL_RGBA16_SNORM\0" - "GL_RGBA2\0" - "GL_RGBA2_EXT\0" - "GL_RGBA32F\0" - "GL_RGBA32I\0" - "GL_RGBA32I_EXT\0" - "GL_RGBA32UI\0" - "GL_RGBA32UI_EXT\0" - "GL_RGBA4\0" - "GL_RGBA4_DXT5_S3TC\0" - "GL_RGBA4_EXT\0" - "GL_RGBA4_OES\0" - "GL_RGBA4_S3TC\0" - "GL_RGBA8\0" - "GL_RGBA8I\0" - "GL_RGBA8I_EXT\0" - "GL_RGBA8UI\0" - "GL_RGBA8UI_EXT\0" - "GL_RGBA8_EXT\0" - "GL_RGBA8_OES\0" - "GL_RGBA8_SNORM\0" - "GL_RGBA_DXT5_S3TC\0" - "GL_RGBA_INTEGER\0" - "GL_RGBA_INTEGER_EXT\0" - "GL_RGBA_INTEGER_MODE_EXT\0" - "GL_RGBA_MODE\0" - "GL_RGBA_S3TC\0" - "GL_RGBA_SNORM\0" - "GL_RGB_INTEGER\0" - "GL_RGB_INTEGER_EXT\0" - "GL_RGB_S3TC\0" - "GL_RGB_SCALE\0" - "GL_RGB_SCALE_ARB\0" - "GL_RGB_SCALE_EXT\0" - "GL_RGB_SNORM\0" - "GL_RG_SNORM\0" - "GL_RIGHT\0" - "GL_S\0" - "GL_SAMPLER_1D\0" - "GL_SAMPLER_1D_ARRAY\0" - "GL_SAMPLER_1D_ARRAY_EXT\0" - "GL_SAMPLER_1D_ARRAY_SHADOW\0" - "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_1D_SHADOW\0" - "GL_SAMPLER_2D\0" - "GL_SAMPLER_2D_ARRAY\0" - "GL_SAMPLER_2D_ARRAY_EXT\0" - "GL_SAMPLER_2D_ARRAY_SHADOW\0" - "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_2D_RECT\0" - "GL_SAMPLER_2D_RECT_SHADOW\0" - "GL_SAMPLER_2D_SHADOW\0" - "GL_SAMPLER_3D\0" - "GL_SAMPLER_3D_OES\0" - "GL_SAMPLER_BUFFER\0" - "GL_SAMPLER_BUFFER_EXT\0" - "GL_SAMPLER_CUBE\0" - "GL_SAMPLER_CUBE_SHADOW\0" - "GL_SAMPLER_CUBE_SHADOW_EXT\0" - "GL_SAMPLES\0" - "GL_SAMPLES_3DFX\0" - "GL_SAMPLES_ARB\0" - "GL_SAMPLES_PASSED\0" - "GL_SAMPLES_PASSED_ARB\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" - "GL_SAMPLE_ALPHA_TO_ONE\0" - "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" - "GL_SAMPLE_BUFFERS\0" - "GL_SAMPLE_BUFFERS_3DFX\0" - "GL_SAMPLE_BUFFERS_ARB\0" - "GL_SAMPLE_COVERAGE\0" - "GL_SAMPLE_COVERAGE_ARB\0" - "GL_SAMPLE_COVERAGE_INVERT\0" - "GL_SAMPLE_COVERAGE_INVERT_ARB\0" - "GL_SAMPLE_COVERAGE_VALUE\0" - "GL_SAMPLE_COVERAGE_VALUE_ARB\0" - "GL_SCISSOR_BIT\0" - "GL_SCISSOR_BOX\0" - "GL_SCISSOR_TEST\0" - "GL_SECONDARY_COLOR_ARRAY\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" - "GL_SECONDARY_COLOR_ARRAY_POINTER\0" - "GL_SECONDARY_COLOR_ARRAY_SIZE\0" - "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" - "GL_SECONDARY_COLOR_ARRAY_TYPE\0" - "GL_SELECT\0" - "GL_SELECTION_BUFFER_POINTER\0" - "GL_SELECTION_BUFFER_SIZE\0" - "GL_SEPARABLE_2D\0" - "GL_SEPARATE_ATTRIBS\0" - "GL_SEPARATE_ATTRIBS_EXT\0" - "GL_SEPARATE_SPECULAR_COLOR\0" - "GL_SEPARATE_SPECULAR_COLOR_EXT\0" - "GL_SET\0" - "GL_SHADER_BINARY_FORMATS\0" - "GL_SHADER_COMPILER\0" - "GL_SHADER_OBJECT_ARB\0" - "GL_SHADER_SOURCE_LENGTH\0" - "GL_SHADER_TYPE\0" - "GL_SHADE_MODEL\0" - "GL_SHADING_LANGUAGE_VERSION\0" - "GL_SHADOW_AMBIENT_SGIX\0" - "GL_SHARED_TEXTURE_PALETTE_EXT\0" - "GL_SHININESS\0" - "GL_SHORT\0" - "GL_SIGNALED\0" - "GL_SIGNED_NORMALIZED\0" - "GL_SINGLE_COLOR\0" - "GL_SINGLE_COLOR_EXT\0" - "GL_SLICE_ACCUM_SUN\0" - "GL_SLUMINANCE\0" - "GL_SLUMINANCE8\0" - "GL_SLUMINANCE8_ALPHA8\0" - "GL_SLUMINANCE_ALPHA\0" - "GL_SMOOTH\0" - "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" - "GL_SMOOTH_LINE_WIDTH_RANGE\0" - "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" - "GL_SMOOTH_POINT_SIZE_RANGE\0" - "GL_SOURCE0_ALPHA\0" - "GL_SOURCE0_ALPHA_ARB\0" - "GL_SOURCE0_ALPHA_EXT\0" - "GL_SOURCE0_RGB\0" - "GL_SOURCE0_RGB_ARB\0" - "GL_SOURCE0_RGB_EXT\0" - "GL_SOURCE1_ALPHA\0" - "GL_SOURCE1_ALPHA_ARB\0" - "GL_SOURCE1_ALPHA_EXT\0" - "GL_SOURCE1_RGB\0" - "GL_SOURCE1_RGB_ARB\0" - "GL_SOURCE1_RGB_EXT\0" - "GL_SOURCE2_ALPHA\0" - "GL_SOURCE2_ALPHA_ARB\0" - "GL_SOURCE2_ALPHA_EXT\0" - "GL_SOURCE2_RGB\0" - "GL_SOURCE2_RGB_ARB\0" - "GL_SOURCE2_RGB_EXT\0" - "GL_SOURCE3_ALPHA_NV\0" - "GL_SOURCE3_RGB_NV\0" - "GL_SPECULAR\0" - "GL_SPHERE_MAP\0" - "GL_SPOT_CUTOFF\0" - "GL_SPOT_DIRECTION\0" - "GL_SPOT_EXPONENT\0" - "GL_SRC0_ALPHA\0" - "GL_SRC0_RGB\0" - "GL_SRC1_ALPHA\0" - "GL_SRC1_RGB\0" - "GL_SRC2_ALPHA\0" - "GL_SRC2_RGB\0" - "GL_SRC_ALPHA\0" - "GL_SRC_ALPHA_SATURATE\0" - "GL_SRC_COLOR\0" - "GL_SRGB\0" - "GL_SRGB8\0" - "GL_SRGB8_ALPHA8\0" - "GL_SRGB_ALPHA\0" - "GL_STACK_OVERFLOW\0" - "GL_STACK_UNDERFLOW\0" - "GL_STATIC_COPY\0" - "GL_STATIC_COPY_ARB\0" - "GL_STATIC_DRAW\0" - "GL_STATIC_DRAW_ARB\0" - "GL_STATIC_READ\0" - "GL_STATIC_READ_ARB\0" - "GL_STENCIL\0" - "GL_STENCIL_ATTACHMENT\0" - "GL_STENCIL_ATTACHMENT_EXT\0" - "GL_STENCIL_ATTACHMENT_OES\0" - "GL_STENCIL_BACK_FAIL\0" - "GL_STENCIL_BACK_FAIL_ATI\0" - "GL_STENCIL_BACK_FUNC\0" - "GL_STENCIL_BACK_FUNC_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" - "GL_STENCIL_BACK_REF\0" - "GL_STENCIL_BACK_VALUE_MASK\0" - "GL_STENCIL_BACK_WRITEMASK\0" - "GL_STENCIL_BITS\0" - "GL_STENCIL_BUFFER\0" - "GL_STENCIL_BUFFER_BIT\0" - "GL_STENCIL_CLEAR_VALUE\0" - "GL_STENCIL_FAIL\0" - "GL_STENCIL_FUNC\0" - "GL_STENCIL_INDEX\0" - "GL_STENCIL_INDEX1\0" - "GL_STENCIL_INDEX16\0" - "GL_STENCIL_INDEX16_EXT\0" - "GL_STENCIL_INDEX1_EXT\0" - "GL_STENCIL_INDEX1_OES\0" - "GL_STENCIL_INDEX4\0" - "GL_STENCIL_INDEX4_EXT\0" - "GL_STENCIL_INDEX4_OES\0" - "GL_STENCIL_INDEX8\0" - "GL_STENCIL_INDEX8_EXT\0" - "GL_STENCIL_INDEX8_OES\0" - "GL_STENCIL_INDEX_EXT\0" - "GL_STENCIL_PASS_DEPTH_FAIL\0" - "GL_STENCIL_PASS_DEPTH_PASS\0" - "GL_STENCIL_REF\0" - "GL_STENCIL_TEST\0" - "GL_STENCIL_TEST_TWO_SIDE_EXT\0" - "GL_STENCIL_VALUE_MASK\0" - "GL_STENCIL_WRITEMASK\0" - "GL_STEREO\0" - "GL_STORAGE_CACHED_APPLE\0" - "GL_STORAGE_PRIVATE_APPLE\0" - "GL_STORAGE_SHARED_APPLE\0" - "GL_STREAM_COPY\0" - "GL_STREAM_COPY_ARB\0" - "GL_STREAM_DRAW\0" - "GL_STREAM_DRAW_ARB\0" - "GL_STREAM_READ\0" - "GL_STREAM_READ_ARB\0" - "GL_SUBPIXEL_BITS\0" - "GL_SUBTRACT\0" - "GL_SUBTRACT_ARB\0" - "GL_SYNC_CONDITION\0" - "GL_SYNC_FENCE\0" - "GL_SYNC_FLAGS\0" - "GL_SYNC_FLUSH_COMMANDS_BIT\0" - "GL_SYNC_GPU_COMMANDS_COMPLETE\0" - "GL_SYNC_STATUS\0" - "GL_T\0" - "GL_T2F_C3F_V3F\0" - "GL_T2F_C4F_N3F_V3F\0" - "GL_T2F_C4UB_V3F\0" - "GL_T2F_N3F_V3F\0" - "GL_T2F_V3F\0" - "GL_T4F_C4F_N3F_V4F\0" - "GL_T4F_V4F\0" - "GL_TABLE_TOO_LARGE_EXT\0" - "GL_TEXTURE\0" - "GL_TEXTURE0\0" - "GL_TEXTURE0_ARB\0" - "GL_TEXTURE1\0" - "GL_TEXTURE10\0" - "GL_TEXTURE10_ARB\0" - "GL_TEXTURE11\0" - "GL_TEXTURE11_ARB\0" - "GL_TEXTURE12\0" - "GL_TEXTURE12_ARB\0" - "GL_TEXTURE13\0" - "GL_TEXTURE13_ARB\0" - "GL_TEXTURE14\0" - "GL_TEXTURE14_ARB\0" - "GL_TEXTURE15\0" - "GL_TEXTURE15_ARB\0" - "GL_TEXTURE16\0" - "GL_TEXTURE16_ARB\0" - "GL_TEXTURE17\0" - "GL_TEXTURE17_ARB\0" - "GL_TEXTURE18\0" - "GL_TEXTURE18_ARB\0" - "GL_TEXTURE19\0" - "GL_TEXTURE19_ARB\0" - "GL_TEXTURE1_ARB\0" - "GL_TEXTURE2\0" - "GL_TEXTURE20\0" - "GL_TEXTURE20_ARB\0" - "GL_TEXTURE21\0" - "GL_TEXTURE21_ARB\0" - "GL_TEXTURE22\0" - "GL_TEXTURE22_ARB\0" - "GL_TEXTURE23\0" - "GL_TEXTURE23_ARB\0" - "GL_TEXTURE24\0" - "GL_TEXTURE24_ARB\0" - "GL_TEXTURE25\0" - "GL_TEXTURE25_ARB\0" - "GL_TEXTURE26\0" - "GL_TEXTURE26_ARB\0" - "GL_TEXTURE27\0" - "GL_TEXTURE27_ARB\0" - "GL_TEXTURE28\0" - "GL_TEXTURE28_ARB\0" - "GL_TEXTURE29\0" - "GL_TEXTURE29_ARB\0" - "GL_TEXTURE2_ARB\0" - "GL_TEXTURE3\0" - "GL_TEXTURE30\0" - "GL_TEXTURE30_ARB\0" - "GL_TEXTURE31\0" - "GL_TEXTURE31_ARB\0" - "GL_TEXTURE3_ARB\0" - "GL_TEXTURE4\0" - "GL_TEXTURE4_ARB\0" - "GL_TEXTURE5\0" - "GL_TEXTURE5_ARB\0" - "GL_TEXTURE6\0" - "GL_TEXTURE6_ARB\0" - "GL_TEXTURE7\0" - "GL_TEXTURE7_ARB\0" - "GL_TEXTURE8\0" - "GL_TEXTURE8_ARB\0" - "GL_TEXTURE9\0" - "GL_TEXTURE9_ARB\0" - "GL_TEXTURE_1D\0" - "GL_TEXTURE_1D_ARRAY\0" - "GL_TEXTURE_1D_ARRAY_EXT\0" - "GL_TEXTURE_2D\0" - "GL_TEXTURE_2D_ARRAY\0" - "GL_TEXTURE_2D_ARRAY_EXT\0" - "GL_TEXTURE_3D\0" - "GL_TEXTURE_3D_OES\0" - "GL_TEXTURE_ALPHA_SIZE\0" - "GL_TEXTURE_ALPHA_SIZE_EXT\0" - "GL_TEXTURE_BASE_LEVEL\0" - "GL_TEXTURE_BINDING_1D\0" - "GL_TEXTURE_BINDING_1D_ARRAY\0" - "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" - "GL_TEXTURE_BINDING_2D\0" - "GL_TEXTURE_BINDING_2D_ARRAY\0" - "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" - "GL_TEXTURE_BINDING_3D\0" - "GL_TEXTURE_BINDING_3D_OES\0" - "GL_TEXTURE_BINDING_BUFFER\0" - "GL_TEXTURE_BINDING_CUBE_MAP\0" - "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" - "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" - "GL_TEXTURE_BINDING_RECTANGLE\0" - "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" - "GL_TEXTURE_BINDING_RECTANGLE_NV\0" - "GL_TEXTURE_BIT\0" - "GL_TEXTURE_BLUE_SIZE\0" - "GL_TEXTURE_BLUE_SIZE_EXT\0" - "GL_TEXTURE_BORDER\0" - "GL_TEXTURE_BORDER_COLOR\0" - "GL_TEXTURE_BUFFER\0" - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" - "GL_TEXTURE_BUFFER_FORMAT\0" - "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" - "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" - "GL_TEXTURE_COLOR_TABLE_SGI\0" - "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" - "GL_TEXTURE_COMPARE_FUNC\0" - "GL_TEXTURE_COMPARE_FUNC_ARB\0" - "GL_TEXTURE_COMPARE_MODE\0" - "GL_TEXTURE_COMPARE_MODE_ARB\0" - "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" - "GL_TEXTURE_COMPARE_SGIX\0" - "GL_TEXTURE_COMPONENTS\0" - "GL_TEXTURE_COMPRESSED\0" - "GL_TEXTURE_COMPRESSED_ARB\0" - "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" - "GL_TEXTURE_COMPRESSION_HINT\0" - "GL_TEXTURE_COMPRESSION_HINT_ARB\0" - "GL_TEXTURE_COORD_ARRAY\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" - "GL_TEXTURE_COORD_ARRAY_POINTER\0" - "GL_TEXTURE_COORD_ARRAY_SIZE\0" - "GL_TEXTURE_COORD_ARRAY_STRIDE\0" - "GL_TEXTURE_COORD_ARRAY_TYPE\0" - "GL_TEXTURE_CROP_RECT_OES\0" - "GL_TEXTURE_CUBE_MAP\0" - "GL_TEXTURE_CUBE_MAP_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" - 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"GL_TEXTURE_GEN_R\0" - "GL_TEXTURE_GEN_S\0" - "GL_TEXTURE_GEN_STR_OES\0" - "GL_TEXTURE_GEN_T\0" - "GL_TEXTURE_GEQUAL_R_SGIX\0" - "GL_TEXTURE_GREEN_SIZE\0" - "GL_TEXTURE_GREEN_SIZE_EXT\0" - "GL_TEXTURE_HEIGHT\0" - "GL_TEXTURE_INDEX_SIZE_EXT\0" - "GL_TEXTURE_INTENSITY_SIZE\0" - "GL_TEXTURE_INTENSITY_SIZE_EXT\0" - "GL_TEXTURE_INTERNAL_FORMAT\0" - "GL_TEXTURE_LEQUAL_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS\0" - "GL_TEXTURE_LOD_BIAS_EXT\0" - "GL_TEXTURE_LOD_BIAS_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS_S_SGIX\0" - "GL_TEXTURE_LOD_BIAS_T_SGIX\0" - "GL_TEXTURE_LUMINANCE_SIZE\0" - "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" - "GL_TEXTURE_MAG_FILTER\0" - "GL_TEXTURE_MATRIX\0" - "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" - "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" - "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" - "GL_TEXTURE_MAX_LEVEL\0" - "GL_TEXTURE_MAX_LOD\0" - "GL_TEXTURE_MIN_FILTER\0" - "GL_TEXTURE_MIN_LOD\0" - "GL_TEXTURE_PRIORITY\0" - "GL_TEXTURE_RANGE_LENGTH_APPLE\0" - "GL_TEXTURE_RANGE_POINTER_APPLE\0" - "GL_TEXTURE_RECTANGLE\0" - "GL_TEXTURE_RECTANGLE_ARB\0" - "GL_TEXTURE_RECTANGLE_NV\0" - "GL_TEXTURE_RED_SIZE\0" - "GL_TEXTURE_RED_SIZE_EXT\0" - "GL_TEXTURE_RESIDENT\0" - "GL_TEXTURE_SHARED_SIZE\0" - "GL_TEXTURE_STACK_DEPTH\0" - "GL_TEXTURE_STENCIL_SIZE\0" - "GL_TEXTURE_STENCIL_SIZE_EXT\0" - "GL_TEXTURE_STORAGE_HINT_APPLE\0" - "GL_TEXTURE_TOO_LARGE_EXT\0" - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" - "GL_TEXTURE_WIDTH\0" - "GL_TEXTURE_WRAP_R\0" - "GL_TEXTURE_WRAP_R_OES\0" - "GL_TEXTURE_WRAP_S\0" - "GL_TEXTURE_WRAP_T\0" - "GL_TIMEOUT_EXPIRED\0" - "GL_TIME_ELAPSED_EXT\0" - "GL_TRACK_MATRIX_NV\0" - "GL_TRACK_MATRIX_TRANSFORM_NV\0" - "GL_TRANSFORM_BIT\0" - "GL_TRANSFORM_FEEDBACK\0" - "GL_TRANSFORM_FEEDBACK_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" - "GL_TRANSPOSE_COLOR_MATRIX\0" - "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" - "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" - "GL_TRANSPOSE_NV\0" - "GL_TRANSPOSE_PROJECTION_MATRIX\0" - "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" - "GL_TRANSPOSE_TEXTURE_MATRIX\0" - "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" - "GL_TRIANGLES\0" - "GL_TRIANGLES_ADJACENCY\0" - "GL_TRIANGLES_ADJACENCY_ARB\0" - "GL_TRIANGLE_FAN\0" - "GL_TRIANGLE_MESH_SUN\0" - "GL_TRIANGLE_STRIP\0" - "GL_TRIANGLE_STRIP_ADJACENCY\0" - "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" - "GL_TRUE\0" - "GL_UNDEFINED_APPLE\0" - "GL_UNPACK_ALIGNMENT\0" - "GL_UNPACK_IMAGE_HEIGHT\0" - "GL_UNPACK_LSB_FIRST\0" - "GL_UNPACK_ROW_LENGTH\0" - "GL_UNPACK_SKIP_IMAGES\0" - "GL_UNPACK_SKIP_PIXELS\0" - "GL_UNPACK_SKIP_ROWS\0" - "GL_UNPACK_SWAP_BYTES\0" - "GL_UNSIGNALED\0" - "GL_UNSIGNED_BYTE\0" - "GL_UNSIGNED_BYTE_2_3_3_REV\0" - "GL_UNSIGNED_BYTE_3_3_2\0" - "GL_UNSIGNED_INT\0" - "GL_UNSIGNED_INT_10F_11F_11F_REV\0" - "GL_UNSIGNED_INT_10_10_10_2\0" - "GL_UNSIGNED_INT_10_10_10_2_OES\0" - "GL_UNSIGNED_INT_24_8\0" - "GL_UNSIGNED_INT_24_8_EXT\0" - "GL_UNSIGNED_INT_24_8_NV\0" - "GL_UNSIGNED_INT_24_8_OES\0" - "GL_UNSIGNED_INT_2_10_10_10_REV\0" - "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" - "GL_UNSIGNED_INT_5_9_9_9_REV\0" - "GL_UNSIGNED_INT_8_8_8_8\0" - "GL_UNSIGNED_INT_8_8_8_8_REV\0" - "GL_UNSIGNED_INT_SAMPLER_1D\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_3D\0" - "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" - "GL_UNSIGNED_INT_VEC2\0" - "GL_UNSIGNED_INT_VEC2_EXT\0" - "GL_UNSIGNED_INT_VEC3\0" - "GL_UNSIGNED_INT_VEC3_EXT\0" - "GL_UNSIGNED_INT_VEC4\0" - "GL_UNSIGNED_INT_VEC4_EXT\0" - "GL_UNSIGNED_NORMALIZED\0" - "GL_UNSIGNED_SHORT\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" - "GL_UNSIGNED_SHORT_4_4_4_4\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" - "GL_UNSIGNED_SHORT_5_5_5_1\0" - "GL_UNSIGNED_SHORT_5_6_5\0" - "GL_UNSIGNED_SHORT_5_6_5_REV\0" - "GL_UNSIGNED_SHORT_8_8_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_MESA\0" - "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" - "GL_UPPER_LEFT\0" - "GL_V2F\0" - "GL_V3F\0" - "GL_VALIDATE_STATUS\0" - "GL_VENDOR\0" - "GL_VERSION\0" - "GL_VERTEX_ARRAY\0" - "GL_VERTEX_ARRAY_BINDING\0" - "GL_VERTEX_ARRAY_BINDING_APPLE\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ARRAY_POINTER\0" - "GL_VERTEX_ARRAY_SIZE\0" - "GL_VERTEX_ARRAY_STRIDE\0" - "GL_VERTEX_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY0_NV\0" - "GL_VERTEX_ATTRIB_ARRAY10_NV\0" - "GL_VERTEX_ATTRIB_ARRAY11_NV\0" - "GL_VERTEX_ATTRIB_ARRAY12_NV\0" - "GL_VERTEX_ATTRIB_ARRAY13_NV\0" - "GL_VERTEX_ATTRIB_ARRAY14_NV\0" - "GL_VERTEX_ATTRIB_ARRAY15_NV\0" - "GL_VERTEX_ATTRIB_ARRAY1_NV\0" - "GL_VERTEX_ATTRIB_ARRAY2_NV\0" - "GL_VERTEX_ATTRIB_ARRAY3_NV\0" - "GL_VERTEX_ATTRIB_ARRAY4_NV\0" - "GL_VERTEX_ATTRIB_ARRAY5_NV\0" - "GL_VERTEX_ATTRIB_ARRAY6_NV\0" - "GL_VERTEX_ATTRIB_ARRAY7_NV\0" - "GL_VERTEX_ATTRIB_ARRAY8_NV\0" - "GL_VERTEX_ATTRIB_ARRAY9_NV\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" - "GL_VERTEX_BLEND_ARB\0" - "GL_VERTEX_PROGRAM_ARB\0" - "GL_VERTEX_PROGRAM_BINDING_NV\0" - "GL_VERTEX_PROGRAM_NV\0" - "GL_VERTEX_PROGRAM_POINT_SIZE\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" - "GL_VERTEX_PROGRAM_TWO_SIDE\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" - "GL_VERTEX_SHADER\0" - "GL_VERTEX_SHADER_ARB\0" - "GL_VERTEX_STATE_PROGRAM_NV\0" - "GL_VIEWPORT\0" - "GL_VIEWPORT_BIT\0" - "GL_VOLATILE_APPLE\0" - "GL_WAIT_FAILED\0" - "GL_WEIGHT_ARRAY_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" - "GL_WEIGHT_ARRAY_OES\0" - "GL_WEIGHT_ARRAY_POINTER_ARB\0" - "GL_WEIGHT_ARRAY_POINTER_OES\0" - "GL_WEIGHT_ARRAY_SIZE_ARB\0" - "GL_WEIGHT_ARRAY_SIZE_OES\0" - "GL_WEIGHT_ARRAY_STRIDE_ARB\0" - "GL_WEIGHT_ARRAY_STRIDE_OES\0" - "GL_WEIGHT_ARRAY_TYPE_ARB\0" - "GL_WEIGHT_ARRAY_TYPE_OES\0" - "GL_WEIGHT_SUM_UNITY_ARB\0" - "GL_WRAP_BORDER_SUN\0" - "GL_WRITE_ONLY\0" - "GL_WRITE_ONLY_ARB\0" - "GL_WRITE_ONLY_OES\0" - "GL_XOR\0" - "GL_YCBCR_422_APPLE\0" - "GL_YCBCR_MESA\0" - "GL_ZERO\0" - "GL_ZOOM_X\0" - "GL_ZOOM_Y\0" - ; - -static const enum_elt all_enums[2295] = -{ - { 0, 0x00000600 }, /* GL_2D */ - { 6, 0x00001407 }, /* GL_2_BYTES */ - { 17, 0x00000601 }, /* GL_3D */ - { 23, 0x00000602 }, /* GL_3D_COLOR */ - { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ - { 55, 0x00001408 }, /* GL_3_BYTES */ - { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ - { 86, 0x00001409 }, /* GL_4_BYTES */ - { 97, 0x00000100 }, /* GL_ACCUM */ - { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ - { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ - { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ - { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ - { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ - { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ - { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ - { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ - { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ - { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ - { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ - { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ - { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - { 440, 0x00000104 }, /* GL_ADD */ - { 447, 0x00008574 }, /* GL_ADD_SIGNED */ - { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ - { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ - { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ - { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ - { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ - { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ - { 598, 0x00001906 }, /* GL_ALPHA */ - { 607, 0x0000803D }, /* GL_ALPHA12 */ - { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ - { 633, 0x0000803E }, /* GL_ALPHA16 */ - { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ - { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ - { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ - { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ - { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ - { 725, 0x0000803B }, /* GL_ALPHA4 */ - { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ - { 749, 0x0000803C }, /* GL_ALPHA8 */ - { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ - { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ - { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ - { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ - { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ - { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ - { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ - { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ - { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ - { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ - { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ - { 939, 0x00000207 }, /* GL_ALWAYS */ - { 949, 0x00001200 }, /* GL_AMBIENT */ - { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ - { 983, 0x00001501 }, /* GL_AND */ - { 990, 0x00001504 }, /* GL_AND_INVERTED */ - { 1006, 0x00001502 }, /* GL_AND_REVERSE */ - { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1247, 0x00000409 }, /* GL_AUX0 */ - { 1255, 0x0000040A }, /* GL_AUX1 */ - { 1263, 0x0000040B }, /* GL_AUX2 */ - { 1271, 0x0000040C }, /* GL_AUX3 */ - { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1294, 0x00000405 }, /* GL_BACK */ - { 1302, 0x00000402 }, /* GL_BACK_LEFT */ - { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1329, 0x000080E0 }, /* GL_BGR */ - { 1336, 0x000080E1 }, /* GL_BGRA */ - { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ - { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ - { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ - { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ - { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ - { 1426, 0x00001A00 }, /* GL_BITMAP */ - { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1452, 0x00000BE2 }, /* GL_BLEND */ - { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ - { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ - { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ - { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ - { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ - { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ - { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ - { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ - { 1897, 0x00001905 }, /* GL_BLUE */ - { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ - { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ - { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1981, 0x00008B56 }, /* GL_BOOL */ - { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ - { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ - { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ - { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ - { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ - { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ - { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ - { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ - { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2643, 0x00001400 }, /* GL_BYTE */ - { 2651, 0x00002A24 }, /* GL_C3F_V3F */ - { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2701, 0x00000901 }, /* GL_CCW */ - { 2708, 0x00002900 }, /* GL_CLAMP */ - { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ - { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2842, 0x00001500 }, /* GL_CLEAR */ - { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ - { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ - { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ - { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ - { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ - { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ - { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ - { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ - { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 3280, 0x00000A00 }, /* GL_COEFF */ - { 3289, 0x00001800 }, /* GL_COLOR */ - { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ - { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 4276, 0x00001900 }, /* GL_COLOR_INDEX */ - { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 4491, 0x00008458 }, /* GL_COLOR_SUM */ - { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 5321, 0x00008570 }, /* GL_COMBINE */ - { 5332, 0x00008503 }, /* GL_COMBINE4 */ - { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 5403, 0x00008570 }, /* GL_COMBINE_ARB */ - { 5418, 0x00008570 }, /* GL_COMBINE_EXT */ - { 5433, 0x00008571 }, /* GL_COMBINE_RGB */ - { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ - { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 5600, 0x00001300 }, /* GL_COMPILE */ - { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */ - { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */ - { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */ - { 6322, 0x00008576 }, /* GL_CONSTANT */ - { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ - { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ - { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */ - { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ - { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 7050, 0x00008862 }, /* GL_COORD_REPLACE */ - { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */ - { 7129, 0x00001503 }, /* GL_COPY */ - { 7137, 0x0000150C }, /* GL_COPY_INVERTED */ - { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 7215, 0x00000B44 }, /* GL_CULL_FACE */ - { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 7353, 0x00000001 }, /* GL_CURRENT_BIT */ - { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ - { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 8053, 0x00000900 }, /* GL_CW */ - { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 8121, 0x00002101 }, /* GL_DECAL */ - { 8130, 0x00001E03 }, /* GL_DECR */ - { 8138, 0x00008508 }, /* GL_DECR_WRAP */ - { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 8185, 0x00001801 }, /* GL_DEPTH */ - { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ - { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ - { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ - { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */ - { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ - { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ - { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ - { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ - { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ - { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 9091, 0x00001201 }, /* GL_DIFFUSE */ - { 9102, 0x00000BD0 }, /* GL_DITHER */ - { 9112, 0x00000A02 }, /* GL_DOMAIN */ - { 9122, 0x00001100 }, /* GL_DONT_CARE */ - { 9135, 0x000086AE }, /* GL_DOT3_RGB */ - { 9147, 0x000086AF }, /* GL_DOT3_RGBA */ - { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 9226, 0x0000140A }, /* GL_DOUBLE */ - { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ - { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 10305, 0x00000304 }, /* GL_DST_ALPHA */ - { 10318, 0x00000306 }, /* GL_DST_COLOR */ - { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 10345, 0x00008779 }, /* GL_DUDV_ATI */ - { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 10714, 0x00001600 }, /* GL_EMISSION */ - { 10726, 0x00002000 }, /* GL_ENABLE_BIT */ - { 10740, 0x00000202 }, /* GL_EQUAL */ - { 10749, 0x00001509 }, /* GL_EQUIV */ - { 10758, 0x00010000 }, /* GL_EVAL_BIT */ - { 10770, 0x00000800 }, /* GL_EXP */ - { 10777, 0x00000801 }, /* GL_EXP2 */ - { 10785, 0x00001F03 }, /* GL_EXTENSIONS */ - { 10799, 0x00002400 }, /* GL_EYE_LINEAR */ - { 10813, 0x00002502 }, /* GL_EYE_PLANE */ - { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 10868, 0x00000000 }, /* GL_FALSE */ - { 10877, 0x00001101 }, /* GL_FASTEST */ - { 10888, 0x00001C01 }, /* GL_FEEDBACK */ - { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 10975, 0x00001B02 }, /* GL_FILL */ - { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 11041, 0x0000140C }, /* GL_FIXED */ - { 11050, 0x0000140C }, /* GL_FIXED_OES */ - { 11063, 0x0000891D }, /* GL_FIXED_ONLY */ - { 11077, 0x00001D00 }, /* GL_FLAT */ - { 11085, 0x00001406 }, /* GL_FLOAT */ - { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 11382, 0x00000B60 }, /* GL_FOG */ - { 11389, 0x00000080 }, /* GL_FOG_BIT */ - { 11400, 0x00000B66 }, /* GL_FOG_COLOR */ - { 11413, 0x00008451 }, /* GL_FOG_COORD */ - { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 11853, 0x00000B64 }, /* GL_FOG_END */ - { 11864, 0x00000C54 }, /* GL_FOG_HINT */ - { 11876, 0x00000B61 }, /* GL_FOG_INDEX */ - { 11889, 0x00000B65 }, /* GL_FOG_MODE */ - { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 11945, 0x00000B63 }, /* GL_FOG_START */ - { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ - { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ - { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ - { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ - { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ - { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ - { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ - { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ - { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ - { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ - { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ - { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ - { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ - { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ - { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ - { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ - { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ - { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ - { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ - { 14534, 0x00000404 }, /* GL_FRONT */ - { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 14561, 0x00000B46 }, /* GL_FRONT_FACE */ - { 14575, 0x00000400 }, /* GL_FRONT_LEFT */ - { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 14604, 0x00008006 }, /* GL_FUNC_ADD */ - { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */ - { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ - { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ - { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ - { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ - { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ - { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ - { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ - { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - { 15084, 0x00000206 }, /* GL_GEQUAL */ - { 15094, 0x00000204 }, /* GL_GREATER */ - { 15105, 0x00001904 }, /* GL_GREEN */ - { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 15128, 0x00000D53 }, /* GL_GREEN_BITS */ - { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */ - { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ - { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 15195, 0x0000140B }, /* GL_HALF_FLOAT */ - { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ - { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */ - { 15241, 0x00008DF5 }, /* GL_HIGH_INT */ - { 15253, 0x00008000 }, /* GL_HINT_BIT */ - { 15265, 0x00008024 }, /* GL_HISTOGRAM */ - { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 15683, 0x0000862A }, /* GL_IDENTITY_NV */ - { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 15866, 0x00001E02 }, /* GL_INCR */ - { 15874, 0x00008507 }, /* GL_INCR_WRAP */ - { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 15904, 0x00008222 }, /* GL_INDEX */ - { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 16057, 0x00000D51 }, /* GL_INDEX_BITS */ - { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 16110, 0x00000C30 }, /* GL_INDEX_MODE */ - { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 16193, 0x00001404 }, /* GL_INT */ - { 16200, 0x00008049 }, /* GL_INTENSITY */ - { 16213, 0x0000804C }, /* GL_INTENSITY12 */ - { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 16247, 0x0000804D }, /* GL_INTENSITY16 */ - { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ - { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ - { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ - { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ - { 16363, 0x0000804A }, /* GL_INTENSITY4 */ - { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 16395, 0x0000804B }, /* GL_INTENSITY8 */ - { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ - { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ - { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ - { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ - { 16533, 0x00008575 }, /* GL_INTERPOLATE */ - { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ - { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ - { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ - { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ - { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ - { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ - { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ - { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ - { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ - { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ - { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ - { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ - { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ - { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ - { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ - { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ - { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ - { 16974, 0x00008B53 }, /* GL_INT_VEC2 */ - { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 17002, 0x00008B54 }, /* GL_INT_VEC3 */ - { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 17030, 0x00008B55 }, /* GL_INT_VEC4 */ - { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 17058, 0x00000500 }, /* GL_INVALID_ENUM */ - { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ - { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 17202, 0x00000501 }, /* GL_INVALID_VALUE */ - { 17219, 0x0000862B }, /* GL_INVERSE_NV */ - { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 17257, 0x0000150A }, /* GL_INVERT */ - { 17267, 0x00001E00 }, /* GL_KEEP */ - { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 17331, 0x00000406 }, /* GL_LEFT */ - { 17339, 0x00000203 }, /* GL_LEQUAL */ - { 17349, 0x00000201 }, /* GL_LESS */ - { 17357, 0x00004000 }, /* GL_LIGHT0 */ - { 17367, 0x00004001 }, /* GL_LIGHT1 */ - { 17377, 0x00004002 }, /* GL_LIGHT2 */ - { 17387, 0x00004003 }, /* GL_LIGHT3 */ - { 17397, 0x00004004 }, /* GL_LIGHT4 */ - { 17407, 0x00004005 }, /* GL_LIGHT5 */ - { 17417, 0x00004006 }, /* GL_LIGHT6 */ - { 17427, 0x00004007 }, /* GL_LIGHT7 */ - { 17437, 0x00000B50 }, /* GL_LIGHTING */ - { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 17602, 0x00001B01 }, /* GL_LINE */ - { 17610, 0x00002601 }, /* GL_LINEAR */ - { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 17752, 0x00000001 }, /* GL_LINES */ - { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */ - { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ - { 17803, 0x00000004 }, /* GL_LINE_BIT */ - { 17815, 0x00000002 }, /* GL_LINE_LOOP */ - { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 17946, 0x00000003 }, /* GL_LINE_STRIP */ - { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ - { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ - { 18012, 0x00000702 }, /* GL_LINE_TOKEN */ - { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 18086, 0x00008B82 }, /* GL_LINK_STATUS */ - { 18101, 0x00000B32 }, /* GL_LIST_BASE */ - { 18114, 0x00020000 }, /* GL_LIST_BIT */ - { 18126, 0x00000B33 }, /* GL_LIST_INDEX */ - { 18140, 0x00000B30 }, /* GL_LIST_MODE */ - { 18153, 0x00000101 }, /* GL_LOAD */ - { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */ - { 18217, 0x00008DF3 }, /* GL_LOW_INT */ - { 18228, 0x00001909 }, /* GL_LUMINANCE */ - { 18241, 0x00008041 }, /* GL_LUMINANCE12 */ - { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 18373, 0x00008042 }, /* GL_LUMINANCE16 */ - { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ - { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ - { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ - { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ - { 18539, 0x0000803F }, /* GL_LUMINANCE4 */ - { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 18663, 0x00008040 }, /* GL_LUMINANCE8 */ - { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ - { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ - { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ - { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ - { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ - { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ - { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ - { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ - { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ - { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */ - { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 20371, 0x00000D10 }, /* GL_MAP_COLOR */ - { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 20556, 0x00008630 }, /* GL_MATRIX0_NV */ - { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 20745, 0x00008631 }, /* GL_MATRIX1_NV */ - { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 20934, 0x00008632 }, /* GL_MATRIX2_NV */ - { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 20995, 0x00008633 }, /* GL_MATRIX3_NV */ - { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 21024, 0x00008634 }, /* GL_MATRIX4_NV */ - { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 21053, 0x00008635 }, /* GL_MATRIX5_NV */ - { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 21082, 0x00008636 }, /* GL_MATRIX6_NV */ - { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 21111, 0x00008637 }, /* GL_MATRIX7_NV */ - { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ - { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ - { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ - { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ - { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ - { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ - { 21565, 0x00008008 }, /* GL_MAX */ - { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ - { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ - { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ - { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 22380, 0x00008008 }, /* GL_MAX_EXT */ - { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ - { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ - { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ - { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ - { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ - { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ - { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ - { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ - { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ - { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ - { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ - { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ - { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */ - { 25534, 0x00008007 }, /* GL_MIN */ - { 25541, 0x0000802E }, /* GL_MINMAX */ - { 25551, 0x0000802E }, /* GL_MINMAX_EXT */ - { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 25603, 0x00008030 }, /* GL_MINMAX_SINK */ - { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 25637, 0x0000821C }, /* GL_MINOR_VERSION */ - { 25654, 0x00008007 }, /* GL_MIN_EXT */ - { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ - { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 25916, 0x00001700 }, /* GL_MODELVIEW */ - { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 26641, 0x00002100 }, /* GL_MODULATE */ - { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 26725, 0x00000103 }, /* GL_MULT */ - { 26733, 0x0000809D }, /* GL_MULTISAMPLE */ - { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 26883, 0x00002A25 }, /* GL_N3F_V3F */ - { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 26914, 0x0000150E }, /* GL_NAND */ - { 26922, 0x00002600 }, /* GL_NEAREST */ - { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 27047, 0x00000200 }, /* GL_NEVER */ - { 27056, 0x00001102 }, /* GL_NICEST */ - { 27066, 0x00000000 }, /* GL_NONE */ - { 27074, 0x00000000 }, /* GL_NONE_OES */ - { 27086, 0x00001505 }, /* GL_NOOP */ - { 27094, 0x00001508 }, /* GL_NOR */ - { 27101, 0x00000BA1 }, /* GL_NORMALIZE */ - { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 27264, 0x00008511 }, /* GL_NORMAL_MAP */ - { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */ - { 27331, 0x00000205 }, /* GL_NOTEQUAL */ - { 27343, 0x00000000 }, /* GL_NO_ERROR */ - { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */ - { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 27999, 0x00000001 }, /* GL_ONE */ - { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 28612, 0x00001507 }, /* GL_OR */ - { 28618, 0x00000A01 }, /* GL_ORDER */ - { 28627, 0x0000150D }, /* GL_OR_INVERTED */ - { 28642, 0x0000150B }, /* GL_OR_REVERSE */ - { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 29819, 0x00001B00 }, /* GL_POINT */ - { 29828, 0x00000000 }, /* GL_POINTS */ - { 29838, 0x00000002 }, /* GL_POINT_BIT */ - { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 30113, 0x00000B11 }, /* GL_POINT_SIZE */ - { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 30535, 0x00008861 }, /* GL_POINT_SPRITE */ - { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 30665, 0x00000701 }, /* GL_POINT_TOKEN */ - { 30680, 0x00000009 }, /* GL_POLYGON */ - { 30691, 0x00000008 }, /* GL_POLYGON_BIT */ - { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 30964, 0x00001203 }, /* GL_POSITION */ - { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 32251, 0x00008578 }, /* GL_PREVIOUS */ - { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ - { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ - { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ - { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ - { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ - { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ - { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 33508, 0x00001701 }, /* GL_PROJECTION */ - { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ - { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ - { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ - { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 34212, 0x00002003 }, /* GL_Q */ - { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 34242, 0x00000007 }, /* GL_QUADS */ - { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 34360, 0x00000008 }, /* GL_QUAD_STRIP */ - { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ - { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ - { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ - { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 34567, 0x00008866 }, /* GL_QUERY_RESULT */ - { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */ - { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 34690, 0x00002002 }, /* GL_R */ - { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */ - { 34713, 0x00008F98 }, /* GL_R16_SNORM */ - { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 34738, 0x00008F94 }, /* GL_R8_SNORM */ - { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ - { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 34831, 0x00000C02 }, /* GL_READ_BUFFER */ - { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 34950, 0x000088B8 }, /* GL_READ_ONLY */ - { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 34980, 0x000088BA }, /* GL_READ_WRITE */ - { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 35012, 0x00001903 }, /* GL_RED */ - { 35019, 0x00008016 }, /* GL_REDUCE */ - { 35029, 0x00008016 }, /* GL_REDUCE_EXT */ - { 35043, 0x00000D15 }, /* GL_RED_BIAS */ - { 35055, 0x00000D52 }, /* GL_RED_BITS */ - { 35067, 0x00008D94 }, /* GL_RED_INTEGER */ - { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ - { 35101, 0x00000D14 }, /* GL_RED_SCALE */ - { 35114, 0x00008F90 }, /* GL_RED_SNORM */ - { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 35228, 0x00001C00 }, /* GL_RENDER */ - { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 36027, 0x00001F01 }, /* GL_RENDERER */ - { 36039, 0x00000C40 }, /* GL_RENDER_MODE */ - { 36054, 0x00002901 }, /* GL_REPEAT */ - { 36064, 0x00001E01 }, /* GL_REPLACE */ - { 36075, 0x00008062 }, /* GL_REPLACE_EXT */ - { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 36171, 0x00000102 }, /* GL_RETURN */ - { 36181, 0x00008F99 }, /* GL_RG16_SNORM */ - { 36195, 0x00008F95 }, /* GL_RG8_SNORM */ - { 36208, 0x00001907 }, /* GL_RGB */ - { 36215, 0x00008052 }, /* GL_RGB10 */ - { 36224, 0x00008059 }, /* GL_RGB10_A2 */ - { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 36252, 0x00008052 }, /* GL_RGB10_EXT */ - { 36265, 0x00008053 }, /* GL_RGB12 */ - { 36274, 0x00008053 }, /* GL_RGB12_EXT */ - { 36287, 0x00008054 }, /* GL_RGB16 */ - { 36296, 0x0000881B }, /* GL_RGB16F */ - { 36306, 0x00008D89 }, /* GL_RGB16I */ - { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */ - { 36330, 0x00008D77 }, /* GL_RGB16UI */ - { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */ - { 36356, 0x00008054 }, /* GL_RGB16_EXT */ - { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */ - { 36384, 0x0000804E }, /* GL_RGB2_EXT */ - { 36396, 0x00008815 }, /* GL_RGB32F */ - { 36406, 0x00008D83 }, /* GL_RGB32I */ - { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */ - { 36430, 0x00008D71 }, /* GL_RGB32UI */ - { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */ - { 36456, 0x0000804F }, /* GL_RGB4 */ - { 36464, 0x0000804F }, /* GL_RGB4_EXT */ - { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 36489, 0x00008050 }, /* GL_RGB5 */ - { 36497, 0x00008D62 }, /* GL_RGB565 */ - { 36507, 0x00008D62 }, /* GL_RGB565_OES */ - { 36521, 0x00008057 }, /* GL_RGB5_A1 */ - { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 36562, 0x00008050 }, /* GL_RGB5_EXT */ - { 36574, 0x00008051 }, /* GL_RGB8 */ - { 36582, 0x00008D8F }, /* GL_RGB8I */ - { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */ - { 36604, 0x00008D7D }, /* GL_RGB8UI */ - { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */ - { 36628, 0x00008051 }, /* GL_RGB8_EXT */ - { 36640, 0x00008051 }, /* GL_RGB8_OES */ - { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */ - { 36666, 0x00008C3D }, /* GL_RGB9_E5 */ - { 36677, 0x00001908 }, /* GL_RGBA */ - { 36685, 0x0000805A }, /* GL_RGBA12 */ - { 36695, 0x0000805A }, /* GL_RGBA12_EXT */ - { 36709, 0x0000805B }, /* GL_RGBA16 */ - { 36719, 0x0000881A }, /* GL_RGBA16F */ - { 36730, 0x00008D88 }, /* GL_RGBA16I */ - { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */ - { 36756, 0x00008D76 }, /* GL_RGBA16UI */ - { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */ - { 36784, 0x0000805B }, /* GL_RGBA16_EXT */ - { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */ - { 36814, 0x00008055 }, /* GL_RGBA2 */ - { 36823, 0x00008055 }, /* GL_RGBA2_EXT */ - { 36836, 0x00008814 }, /* GL_RGBA32F */ - { 36847, 0x00008D82 }, /* GL_RGBA32I */ - { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */ - { 36873, 0x00008D70 }, /* GL_RGBA32UI */ - { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */ - { 36901, 0x00008056 }, /* GL_RGBA4 */ - { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 36929, 0x00008056 }, /* GL_RGBA4_EXT */ - { 36942, 0x00008056 }, /* GL_RGBA4_OES */ - { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 36969, 0x00008058 }, /* GL_RGBA8 */ - { 36978, 0x00008D8E }, /* GL_RGBA8I */ - { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */ - { 37002, 0x00008D7C }, /* GL_RGBA8UI */ - { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */ - { 37028, 0x00008058 }, /* GL_RGBA8_EXT */ - { 37041, 0x00008058 }, /* GL_RGBA8_OES */ - { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */ - { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ - { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ - { 37148, 0x00000C31 }, /* GL_RGBA_MODE */ - { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */ - { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ - { 37222, 0x000083A0 }, /* GL_RGB_S3TC */ - { 37234, 0x00008573 }, /* GL_RGB_SCALE */ - { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 37281, 0x00008F92 }, /* GL_RGB_SNORM */ - { 37294, 0x00008F91 }, /* GL_RG_SNORM */ - { 37306, 0x00000407 }, /* GL_RIGHT */ - { 37315, 0x00002000 }, /* GL_S */ - { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ - { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ - { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ - { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ - { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ - { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ - { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ - { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ - { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ - { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ - { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ - { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ - { 37777, 0x000080A9 }, /* GL_SAMPLES */ - { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 38464, 0x00001C02 }, /* GL_SELECT */ - { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ - { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 38645, 0x0000150F }, /* GL_SET */ - { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 38852, 0x00001601 }, /* GL_SHININESS */ - { 38865, 0x00001402 }, /* GL_SHORT */ - { 38874, 0x00009119 }, /* GL_SIGNALED */ - { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 38962, 0x00008C46 }, /* GL_SLUMINANCE */ - { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 39033, 0x00001D01 }, /* GL_SMOOTH */ - { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 39537, 0x00001202 }, /* GL_SPECULAR */ - { 39549, 0x00002402 }, /* GL_SPHERE_MAP */ - { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 39627, 0x00008580 }, /* GL_SRC0_RGB */ - { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 39653, 0x00008581 }, /* GL_SRC1_RGB */ - { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 39679, 0x00008582 }, /* GL_SRC2_RGB */ - { 39691, 0x00000302 }, /* GL_SRC_ALPHA */ - { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 39726, 0x00000300 }, /* GL_SRC_COLOR */ - { 39739, 0x00008C40 }, /* GL_SRGB */ - { 39747, 0x00008C41 }, /* GL_SRGB8 */ - { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 39823, 0x000088E6 }, /* GL_STATIC_COPY */ - { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 39891, 0x000088E5 }, /* GL_STATIC_READ */ - { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 39925, 0x00001802 }, /* GL_STENCIL */ - { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */ - { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 40742, 0x00000B97 }, /* GL_STENCIL_REF */ - { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 40845, 0x00000C33 }, /* GL_STEREO */ - { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 40928, 0x000088E2 }, /* GL_STREAM_COPY */ - { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 40996, 0x000088E1 }, /* GL_STREAM_READ */ - { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 41047, 0x000084E7 }, /* GL_SUBTRACT */ - { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 41093, 0x00009116 }, /* GL_SYNC_FENCE */ - { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 41178, 0x00009114 }, /* GL_SYNC_STATUS */ - { 41193, 0x00002001 }, /* GL_T */ - { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 41263, 0x00002A27 }, /* GL_T2F_V3F */ - { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 41293, 0x00002A28 }, /* GL_T4F_V4F */ - { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 41327, 0x00001702 }, /* GL_TEXTURE */ - { 41338, 0x000084C0 }, /* GL_TEXTURE0 */ - { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 41366, 0x000084C1 }, /* GL_TEXTURE1 */ - { 41378, 0x000084CA }, /* GL_TEXTURE10 */ - { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 41408, 0x000084CB }, /* GL_TEXTURE11 */ - { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 41438, 0x000084CC }, /* GL_TEXTURE12 */ - { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 41468, 0x000084CD }, /* GL_TEXTURE13 */ - { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 41498, 0x000084CE }, /* GL_TEXTURE14 */ - { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 41528, 0x000084CF }, /* GL_TEXTURE15 */ - { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 41558, 0x000084D0 }, /* GL_TEXTURE16 */ - { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 41588, 0x000084D1 }, /* GL_TEXTURE17 */ - { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 41618, 0x000084D2 }, /* GL_TEXTURE18 */ - { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 41648, 0x000084D3 }, /* GL_TEXTURE19 */ - { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 41694, 0x000084C2 }, /* GL_TEXTURE2 */ - { 41706, 0x000084D4 }, /* GL_TEXTURE20 */ - { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 41736, 0x000084D5 }, /* GL_TEXTURE21 */ - { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 41766, 0x000084D6 }, /* GL_TEXTURE22 */ - { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 41796, 0x000084D7 }, /* GL_TEXTURE23 */ - { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 41826, 0x000084D8 }, /* GL_TEXTURE24 */ - { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 41856, 0x000084D9 }, /* GL_TEXTURE25 */ - { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 41886, 0x000084DA }, /* GL_TEXTURE26 */ - { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 41916, 0x000084DB }, /* GL_TEXTURE27 */ - { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 41946, 0x000084DC }, /* GL_TEXTURE28 */ - { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 41976, 0x000084DD }, /* GL_TEXTURE29 */ - { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 42022, 0x000084C3 }, /* GL_TEXTURE3 */ - { 42034, 0x000084DE }, /* GL_TEXTURE30 */ - { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 42064, 0x000084DF }, /* GL_TEXTURE31 */ - { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 42110, 0x000084C4 }, /* GL_TEXTURE4 */ - { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 42138, 0x000084C5 }, /* GL_TEXTURE5 */ - { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 42166, 0x000084C6 }, /* GL_TEXTURE6 */ - { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 42194, 0x000084C7 }, /* GL_TEXTURE7 */ - { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 42222, 0x000084C8 }, /* GL_TEXTURE8 */ - { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 42250, 0x000084C9 }, /* GL_TEXTURE9 */ - { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ - { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ - { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 42394, 0x0000806F }, /* GL_TEXTURE_3D */ - { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ - { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ - { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ - { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ - { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ - { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ - { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ - { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ - { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ - { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ - { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 47340, 0x00000004 }, /* GL_TRIANGLES */ - { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ - { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ - { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ - { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ - { 47518, 0x00000001 }, /* GL_TRUE */ - { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 47714, 0x00009118 }, /* GL_UNSIGNALED */ - { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ - { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ - { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ - { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ - { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ - { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ - { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ - { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ - { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ - { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ - { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ - { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ - { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ - { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ - { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ - { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ - { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ - { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 49195, 0x00002A20 }, /* GL_V2F */ - { 49202, 0x00002A21 }, /* GL_V3F */ - { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 49228, 0x00001F00 }, /* GL_VENDOR */ - { 49238, 0x00001F02 }, /* GL_VERSION */ - { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ - { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 50820, 0x00000BA2 }, /* GL_VIEWPORT */ - { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 50866, 0x0000911D }, /* GL_WAIT_FAILED */ - { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 51325, 0x00001506 }, /* GL_XOR */ - { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 51351, 0x00008757 }, /* GL_YCBCR_MESA */ - { 51365, 0x00000000 }, /* GL_ZERO */ - { 51373, 0x00000D16 }, /* GL_ZOOM_X */ - { 51383, 0x00000D17 }, /* GL_ZOOM_Y */ -}; - -static const unsigned reduced_enums[1552] = -{ - 535, /* GL_FALSE */ - 827, /* GL_LINES */ - 831, /* GL_LINE_LOOP */ - 838, /* GL_LINE_STRIP */ - 2135, /* GL_TRIANGLES */ - 2140, /* GL_TRIANGLE_STRIP */ - 2138, /* GL_TRIANGLE_FAN */ - 1507, /* GL_QUADS */ - 1511, /* GL_QUAD_STRIP */ - 1378, /* GL_POLYGON */ - 828, /* GL_LINES_ADJACENCY */ - 839, /* GL_LINE_STRIP_ADJACENCY */ - 2136, /* GL_TRIANGLES_ADJACENCY */ - 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */ - 1390, /* GL_POLYGON_STIPPLE_BIT */ - 1333, /* GL_PIXEL_MODE_BIT */ - 814, /* GL_LIGHTING_BIT */ - 568, /* GL_FOG_BIT */ - 8, /* GL_ACCUM */ - 850, /* GL_LOAD */ - 1596, /* GL_RETURN */ - 1200, /* GL_MULT */ - 24, /* GL_ADD */ - 1216, /* GL_NEVER */ - 804, /* GL_LESS */ - 525, /* GL_EQUAL */ - 803, /* GL_LEQUAL */ - 691, /* GL_GREATER */ - 1233, /* GL_NOTEQUAL */ - 690, /* GL_GEQUAL */ - 55, /* GL_ALWAYS */ - 1803, /* GL_SRC_COLOR */ - 1266, /* GL_ONE_MINUS_SRC_COLOR */ - 1801, /* GL_SRC_ALPHA */ - 1265, /* GL_ONE_MINUS_SRC_ALPHA */ - 504, /* GL_DST_ALPHA */ - 1263, /* GL_ONE_MINUS_DST_ALPHA */ - 505, /* GL_DST_COLOR */ - 1264, /* GL_ONE_MINUS_DST_COLOR */ - 1802, /* GL_SRC_ALPHA_SATURATE */ - 667, /* GL_FRONT_LEFT */ - 668, /* GL_FRONT_RIGHT */ - 77, /* GL_BACK_LEFT */ - 78, /* GL_BACK_RIGHT */ - 664, /* GL_FRONT */ - 76, /* GL_BACK */ - 802, /* GL_LEFT */ - 1685, /* GL_RIGHT */ - 665, /* GL_FRONT_AND_BACK */ - 71, /* GL_AUX0 */ - 72, /* GL_AUX1 */ - 73, /* GL_AUX2 */ - 74, /* GL_AUX3 */ - 790, /* GL_INVALID_ENUM */ - 795, /* GL_INVALID_VALUE */ - 794, /* GL_INVALID_OPERATION */ - 1808, /* GL_STACK_OVERFLOW */ - 1809, /* GL_STACK_UNDERFLOW */ - 1291, /* GL_OUT_OF_MEMORY */ - 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - 0, /* GL_2D */ - 2, /* GL_3D */ - 3, /* GL_3D_COLOR */ - 4, /* GL_3D_COLOR_TEXTURE */ - 6, /* GL_4D_COLOR_TEXTURE */ - 1311, /* GL_PASS_THROUGH_TOKEN */ - 1377, /* GL_POINT_TOKEN */ - 841, /* GL_LINE_TOKEN */ - 1391, /* GL_POLYGON_TOKEN */ - 87, /* GL_BITMAP_TOKEN */ - 503, /* GL_DRAW_PIXEL_TOKEN */ - 349, /* GL_COPY_PIXEL_TOKEN */ - 832, /* GL_LINE_RESET_TOKEN */ - 528, /* GL_EXP */ - 529, /* GL_EXP2 */ - 386, /* GL_CW */ - 154, /* GL_CCW */ - 184, /* GL_COEFF */ - 1288, /* GL_ORDER */ - 440, /* GL_DOMAIN */ - 359, /* GL_CURRENT_COLOR */ - 362, /* GL_CURRENT_INDEX */ - 368, /* GL_CURRENT_NORMAL */ - 382, /* GL_CURRENT_TEXTURE_COORDS */ - 374, /* GL_CURRENT_RASTER_COLOR */ - 376, /* GL_CURRENT_RASTER_INDEX */ - 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 377, /* GL_CURRENT_RASTER_POSITION */ - 378, /* GL_CURRENT_RASTER_POSITION_VALID */ - 375, /* GL_CURRENT_RASTER_DISTANCE */ - 1369, /* GL_POINT_SMOOTH */ - 1353, /* GL_POINT_SIZE */ - 1368, /* GL_POINT_SIZE_RANGE */ - 1359, /* GL_POINT_SIZE_GRANULARITY */ - 833, /* GL_LINE_SMOOTH */ - 842, /* GL_LINE_WIDTH */ - 844, /* GL_LINE_WIDTH_RANGE */ - 843, /* GL_LINE_WIDTH_GRANULARITY */ - 835, /* GL_LINE_STIPPLE */ - 836, /* GL_LINE_STIPPLE_PATTERN */ - 837, /* GL_LINE_STIPPLE_REPEAT */ - 849, /* GL_LIST_MODE */ - 1056, /* GL_MAX_LIST_NESTING */ - 846, /* GL_LIST_BASE */ - 848, /* GL_LIST_INDEX */ - 1380, /* GL_POLYGON_MODE */ - 1387, /* GL_POLYGON_SMOOTH */ - 1389, /* GL_POLYGON_STIPPLE */ - 514, /* GL_EDGE_FLAG */ - 352, /* GL_CULL_FACE */ - 353, /* GL_CULL_FACE_MODE */ - 666, /* GL_FRONT_FACE */ - 813, /* GL_LIGHTING */ - 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 819, /* GL_LIGHT_MODEL_TWO_SIDE */ - 815, /* GL_LIGHT_MODEL_AMBIENT */ - 1750, /* GL_SHADE_MODEL */ - 232, /* GL_COLOR_MATERIAL_FACE */ - 233, /* GL_COLOR_MATERIAL_PARAMETER */ - 231, /* GL_COLOR_MATERIAL */ - 567, /* GL_FOG */ - 589, /* GL_FOG_INDEX */ - 585, /* GL_FOG_DENSITY */ - 593, /* GL_FOG_START */ - 587, /* GL_FOG_END */ - 590, /* GL_FOG_MODE */ - 569, /* GL_FOG_COLOR */ - 425, /* GL_DEPTH_RANGE */ - 434, /* GL_DEPTH_TEST */ - 437, /* GL_DEPTH_WRITEMASK */ - 410, /* GL_DEPTH_CLEAR_VALUE */ - 424, /* GL_DEPTH_FUNC */ - 12, /* GL_ACCUM_CLEAR_VALUE */ - 1853, /* GL_STENCIL_TEST */ - 1834, /* GL_STENCIL_CLEAR_VALUE */ - 1836, /* GL_STENCIL_FUNC */ - 1855, /* GL_STENCIL_VALUE_MASK */ - 1835, /* GL_STENCIL_FAIL */ - 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1851, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1852, /* GL_STENCIL_REF */ - 1856, /* GL_STENCIL_WRITEMASK */ - 1006, /* GL_MATRIX_MODE */ - 1222, /* GL_NORMALIZE */ - 2267, /* GL_VIEWPORT */ - 1195, /* GL_MODELVIEW_STACK_DEPTH */ - 1481, /* GL_PROJECTION_STACK_DEPTH */ - 2089, /* GL_TEXTURE_STACK_DEPTH */ - 1192, /* GL_MODELVIEW_MATRIX */ - 1479, /* GL_PROJECTION_MATRIX */ - 2069, /* GL_TEXTURE_MATRIX */ - 69, /* GL_ATTRIB_STACK_DEPTH */ - 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - 51, /* GL_ALPHA_TEST */ - 52, /* GL_ALPHA_TEST_FUNC */ - 53, /* GL_ALPHA_TEST_REF */ - 439, /* GL_DITHER */ - 91, /* GL_BLEND_DST */ - 105, /* GL_BLEND_SRC */ - 88, /* GL_BLEND */ - 852, /* GL_LOGIC_OP_MODE */ - 739, /* GL_INDEX_LOGIC_OP */ - 230, /* GL_COLOR_LOGIC_OP */ - 75, /* GL_AUX_BUFFERS */ - 450, /* GL_DRAW_BUFFER */ - 1534, /* GL_READ_BUFFER */ - 1727, /* GL_SCISSOR_BOX */ - 1728, /* GL_SCISSOR_TEST */ - 738, /* GL_INDEX_CLEAR_VALUE */ - 743, /* GL_INDEX_WRITEMASK */ - 227, /* GL_COLOR_CLEAR_VALUE */ - 269, /* GL_COLOR_WRITEMASK */ - 740, /* GL_INDEX_MODE */ - 1674, /* GL_RGBA_MODE */ - 449, /* GL_DOUBLEBUFFER */ - 1857, /* GL_STEREO */ - 1588, /* GL_RENDER_MODE */ - 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1370, /* GL_POINT_SMOOTH_HINT */ - 834, /* GL_LINE_SMOOTH_HINT */ - 1388, /* GL_POLYGON_SMOOTH_HINT */ - 588, /* GL_FOG_HINT */ - 2049, /* GL_TEXTURE_GEN_S */ - 2051, /* GL_TEXTURE_GEN_T */ - 2048, /* GL_TEXTURE_GEN_R */ - 2047, /* GL_TEXTURE_GEN_Q */ - 1325, /* GL_PIXEL_MAP_I_TO_I */ - 1331, /* GL_PIXEL_MAP_S_TO_S */ - 1327, /* GL_PIXEL_MAP_I_TO_R */ - 1323, /* GL_PIXEL_MAP_I_TO_G */ - 1321, /* GL_PIXEL_MAP_I_TO_B */ - 1319, /* GL_PIXEL_MAP_I_TO_A */ - 1329, /* GL_PIXEL_MAP_R_TO_R */ - 1317, /* GL_PIXEL_MAP_G_TO_G */ - 1315, /* GL_PIXEL_MAP_B_TO_B */ - 1313, /* GL_PIXEL_MAP_A_TO_A */ - 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 2152, /* GL_UNPACK_SWAP_BYTES */ - 2147, /* GL_UNPACK_LSB_FIRST */ - 2148, /* GL_UNPACK_ROW_LENGTH */ - 2151, /* GL_UNPACK_SKIP_ROWS */ - 2150, /* GL_UNPACK_SKIP_PIXELS */ - 2145, /* GL_UNPACK_ALIGNMENT */ - 1300, /* GL_PACK_SWAP_BYTES */ - 1295, /* GL_PACK_LSB_FIRST */ - 1296, /* GL_PACK_ROW_LENGTH */ - 1299, /* GL_PACK_SKIP_ROWS */ - 1298, /* GL_PACK_SKIP_PIXELS */ - 1292, /* GL_PACK_ALIGNMENT */ - 947, /* GL_MAP_COLOR */ - 952, /* GL_MAP_STENCIL */ - 742, /* GL_INDEX_SHIFT */ - 741, /* GL_INDEX_OFFSET */ - 1550, /* GL_RED_SCALE */ - 1546, /* GL_RED_BIAS */ - 2293, /* GL_ZOOM_X */ - 2294, /* GL_ZOOM_Y */ - 697, /* GL_GREEN_SCALE */ - 693, /* GL_GREEN_BIAS */ - 115, /* GL_BLUE_SCALE */ - 111, /* GL_BLUE_BIAS */ - 50, /* GL_ALPHA_SCALE */ - 47, /* GL_ALPHA_BIAS */ - 426, /* GL_DEPTH_SCALE */ - 402, /* GL_DEPTH_BIAS */ - 1038, /* GL_MAX_EVAL_ORDER */ - 1055, /* GL_MAX_LIGHTS */ - 1018, /* GL_MAX_CLIP_DISTANCES */ - 1110, /* GL_MAX_TEXTURE_SIZE */ - 1062, /* GL_MAX_PIXEL_MAP_TABLE */ - 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 1059, /* GL_MAX_NAME_STACK_DEPTH */ - 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 1137, /* GL_MAX_VIEWPORT_DIMS */ - 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1867, /* GL_SUBPIXEL_BITS */ - 737, /* GL_INDEX_BITS */ - 1547, /* GL_RED_BITS */ - 694, /* GL_GREEN_BITS */ - 112, /* GL_BLUE_BITS */ - 48, /* GL_ALPHA_BITS */ - 403, /* GL_DEPTH_BITS */ - 1831, /* GL_STENCIL_BITS */ - 14, /* GL_ACCUM_RED_BITS */ - 13, /* GL_ACCUM_GREEN_BITS */ - 10, /* GL_ACCUM_BLUE_BITS */ - 9, /* GL_ACCUM_ALPHA_BITS */ - 1209, /* GL_NAME_STACK_DEPTH */ - 70, /* GL_AUTO_NORMAL */ - 893, /* GL_MAP1_COLOR_4 */ - 896, /* GL_MAP1_INDEX */ - 897, /* GL_MAP1_NORMAL */ - 898, /* GL_MAP1_TEXTURE_COORD_1 */ - 899, /* GL_MAP1_TEXTURE_COORD_2 */ - 900, /* GL_MAP1_TEXTURE_COORD_3 */ - 901, /* GL_MAP1_TEXTURE_COORD_4 */ - 902, /* GL_MAP1_VERTEX_3 */ - 903, /* GL_MAP1_VERTEX_4 */ - 920, /* GL_MAP2_COLOR_4 */ - 923, /* GL_MAP2_INDEX */ - 924, /* GL_MAP2_NORMAL */ - 925, /* GL_MAP2_TEXTURE_COORD_1 */ - 926, /* GL_MAP2_TEXTURE_COORD_2 */ - 927, /* GL_MAP2_TEXTURE_COORD_3 */ - 928, /* GL_MAP2_TEXTURE_COORD_4 */ - 929, /* GL_MAP2_VERTEX_3 */ - 930, /* GL_MAP2_VERTEX_4 */ - 894, /* GL_MAP1_GRID_DOMAIN */ - 895, /* GL_MAP1_GRID_SEGMENTS */ - 921, /* GL_MAP2_GRID_DOMAIN */ - 922, /* GL_MAP2_GRID_SEGMENTS */ - 1950, /* GL_TEXTURE_1D */ - 1953, /* GL_TEXTURE_2D */ - 538, /* GL_FEEDBACK_BUFFER_POINTER */ - 539, /* GL_FEEDBACK_BUFFER_SIZE */ - 540, /* GL_FEEDBACK_BUFFER_TYPE */ - 1737, /* GL_SELECTION_BUFFER_POINTER */ - 1738, /* GL_SELECTION_BUFFER_SIZE */ - 2095, /* GL_TEXTURE_WIDTH */ - 2055, /* GL_TEXTURE_HEIGHT */ - 1999, /* GL_TEXTURE_COMPONENTS */ - 1980, /* GL_TEXTURE_BORDER_COLOR */ - 1979, /* GL_TEXTURE_BORDER */ - 441, /* GL_DONT_CARE */ - 536, /* GL_FASTEST */ - 1217, /* GL_NICEST */ - 56, /* GL_AMBIENT */ - 438, /* GL_DIFFUSE */ - 1790, /* GL_SPECULAR */ - 1392, /* GL_POSITION */ - 1793, /* GL_SPOT_DIRECTION */ - 1794, /* GL_SPOT_EXPONENT */ - 1792, /* GL_SPOT_CUTOFF */ - 317, /* GL_CONSTANT_ATTENUATION */ - 822, /* GL_LINEAR_ATTENUATION */ - 1506, /* GL_QUADRATIC_ATTENUATION */ - 284, /* GL_COMPILE */ - 285, /* GL_COMPILE_AND_EXECUTE */ - 149, /* GL_BYTE */ - 2154, /* GL_UNSIGNED_BYTE */ - 1755, /* GL_SHORT */ - 2193, /* GL_UNSIGNED_SHORT */ - 745, /* GL_INT */ - 2157, /* GL_UNSIGNED_INT */ - 548, /* GL_FLOAT */ - 1, /* GL_2_BYTES */ - 5, /* GL_3_BYTES */ - 7, /* GL_4_BYTES */ - 448, /* GL_DOUBLE */ - 698, /* GL_HALF_FLOAT */ - 544, /* GL_FIXED */ - 162, /* GL_CLEAR */ - 58, /* GL_AND */ - 60, /* GL_AND_REVERSE */ - 347, /* GL_COPY */ - 59, /* GL_AND_INVERTED */ - 1220, /* GL_NOOP */ - 2289, /* GL_XOR */ - 1287, /* GL_OR */ - 1221, /* GL_NOR */ - 526, /* GL_EQUIV */ - 798, /* GL_INVERT */ - 1290, /* GL_OR_REVERSE */ - 348, /* GL_COPY_INVERTED */ - 1289, /* GL_OR_INVERTED */ - 1210, /* GL_NAND */ - 1744, /* GL_SET */ - 523, /* GL_EMISSION */ - 1754, /* GL_SHININESS */ - 57, /* GL_AMBIENT_AND_DIFFUSE */ - 229, /* GL_COLOR_INDEXES */ - 1159, /* GL_MODELVIEW */ - 1478, /* GL_PROJECTION */ - 1885, /* GL_TEXTURE */ - 185, /* GL_COLOR */ - 395, /* GL_DEPTH */ - 1816, /* GL_STENCIL */ - 228, /* GL_COLOR_INDEX */ - 1837, /* GL_STENCIL_INDEX */ - 411, /* GL_DEPTH_COMPONENT */ - 1543, /* GL_RED */ - 692, /* GL_GREEN */ - 110, /* GL_BLUE */ - 32, /* GL_ALPHA */ - 1599, /* GL_RGB */ - 1639, /* GL_RGBA */ - 856, /* GL_LUMINANCE */ - 883, /* GL_LUMINANCE_ALPHA */ - 86, /* GL_BITMAP */ - 1342, /* GL_POINT */ - 820, /* GL_LINE */ - 541, /* GL_FILL */ - 1557, /* GL_RENDER */ - 537, /* GL_FEEDBACK */ - 1736, /* GL_SELECT */ - 547, /* GL_FLAT */ - 1765, /* GL_SMOOTH */ - 799, /* GL_KEEP */ - 1590, /* GL_REPLACE */ - 727, /* GL_INCR */ - 391, /* GL_DECR */ - 2210, /* GL_VENDOR */ - 1587, /* GL_RENDERER */ - 2211, /* GL_VERSION */ - 530, /* GL_EXTENSIONS */ - 1686, /* GL_S */ - 1876, /* GL_T */ - 1526, /* GL_R */ - 1505, /* GL_Q */ - 1196, /* GL_MODULATE */ - 390, /* GL_DECAL */ - 2042, /* GL_TEXTURE_ENV_MODE */ - 2041, /* GL_TEXTURE_ENV_COLOR */ - 2040, /* GL_TEXTURE_ENV */ - 531, /* GL_EYE_LINEAR */ - 1248, /* GL_OBJECT_LINEAR */ - 1791, /* GL_SPHERE_MAP */ - 2045, /* GL_TEXTURE_GEN_MODE */ - 1250, /* GL_OBJECT_PLANE */ - 532, /* GL_EYE_PLANE */ - 1211, /* GL_NEAREST */ - 821, /* GL_LINEAR */ - 1215, /* GL_NEAREST_MIPMAP_NEAREST */ - 826, /* GL_LINEAR_MIPMAP_NEAREST */ - 1214, /* GL_NEAREST_MIPMAP_LINEAR */ - 825, /* GL_LINEAR_MIPMAP_LINEAR */ - 2068, /* GL_TEXTURE_MAG_FILTER */ - 2077, /* GL_TEXTURE_MIN_FILTER */ - 2098, /* GL_TEXTURE_WRAP_S */ - 2099, /* GL_TEXTURE_WRAP_T */ - 155, /* GL_CLAMP */ - 1589, /* GL_REPEAT */ - 1386, /* GL_POLYGON_OFFSET_UNITS */ - 1385, /* GL_POLYGON_OFFSET_POINT */ - 1384, /* GL_POLYGON_OFFSET_LINE */ - 1529, /* GL_R3_G3_B2 */ - 2207, /* GL_V2F */ - 2208, /* GL_V3F */ - 152, /* GL_C4UB_V2F */ - 153, /* GL_C4UB_V3F */ - 150, /* GL_C3F_V3F */ - 1208, /* GL_N3F_V3F */ - 151, /* GL_C4F_N3F_V3F */ - 1881, /* GL_T2F_V3F */ - 1883, /* GL_T4F_V4F */ - 1879, /* GL_T2F_C4UB_V3F */ - 1877, /* GL_T2F_C3F_V3F */ - 1880, /* GL_T2F_N3F_V3F */ - 1878, /* GL_T2F_C4F_N3F_V3F */ - 1882, /* GL_T4F_C4F_N3F_V4F */ - 169, /* GL_CLIP_DISTANCE0 */ - 170, /* GL_CLIP_DISTANCE1 */ - 171, /* GL_CLIP_DISTANCE2 */ - 172, /* GL_CLIP_DISTANCE3 */ - 173, /* GL_CLIP_DISTANCE4 */ - 174, /* GL_CLIP_DISTANCE5 */ - 175, /* GL_CLIP_DISTANCE6 */ - 176, /* GL_CLIP_DISTANCE7 */ - 805, /* GL_LIGHT0 */ - 806, /* GL_LIGHT1 */ - 807, /* GL_LIGHT2 */ - 808, /* GL_LIGHT3 */ - 809, /* GL_LIGHT4 */ - 810, /* GL_LIGHT5 */ - 811, /* GL_LIGHT6 */ - 812, /* GL_LIGHT7 */ - 702, /* GL_HINT_BIT */ - 319, /* GL_CONSTANT_COLOR */ - 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 314, /* GL_CONSTANT_ALPHA */ - 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 89, /* GL_BLEND_COLOR */ - 669, /* GL_FUNC_ADD */ - 1140, /* GL_MIN */ - 1009, /* GL_MAX */ - 96, /* GL_BLEND_EQUATION */ - 675, /* GL_FUNC_SUBTRACT */ - 672, /* GL_FUNC_REVERSE_SUBTRACT */ - 327, /* GL_CONVOLUTION_1D */ - 328, /* GL_CONVOLUTION_2D */ - 1739, /* GL_SEPARABLE_2D */ - 331, /* GL_CONVOLUTION_BORDER_MODE */ - 335, /* GL_CONVOLUTION_FILTER_SCALE */ - 333, /* GL_CONVOLUTION_FILTER_BIAS */ - 1544, /* GL_REDUCE */ - 337, /* GL_CONVOLUTION_FORMAT */ - 341, /* GL_CONVOLUTION_WIDTH */ - 339, /* GL_CONVOLUTION_HEIGHT */ - 1028, /* GL_MAX_CONVOLUTION_WIDTH */ - 1026, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1425, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1423, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 703, /* GL_HISTOGRAM */ - 1485, /* GL_PROXY_HISTOGRAM */ - 719, /* GL_HISTOGRAM_WIDTH */ - 709, /* GL_HISTOGRAM_FORMAT */ - 715, /* GL_HISTOGRAM_RED_SIZE */ - 711, /* GL_HISTOGRAM_GREEN_SIZE */ - 706, /* GL_HISTOGRAM_BLUE_SIZE */ - 704, /* GL_HISTOGRAM_ALPHA_SIZE */ - 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 717, /* GL_HISTOGRAM_SINK */ - 1141, /* GL_MINMAX */ - 1143, /* GL_MINMAX_FORMAT */ - 1145, /* GL_MINMAX_SINK */ - 1884, /* GL_TABLE_TOO_LARGE_EXT */ - 2156, /* GL_UNSIGNED_BYTE_3_3_2 */ - 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 2168, /* GL_UNSIGNED_INT_8_8_8_8 */ - 2159, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1383, /* GL_POLYGON_OFFSET_FILL */ - 1382, /* GL_POLYGON_OFFSET_FACTOR */ - 1381, /* GL_POLYGON_OFFSET_BIAS */ - 1593, /* GL_RESCALE_NORMAL */ - 41, /* GL_ALPHA4 */ - 43, /* GL_ALPHA8 */ - 33, /* GL_ALPHA12 */ - 35, /* GL_ALPHA16 */ - 871, /* GL_LUMINANCE4 */ - 877, /* GL_LUMINANCE8 */ - 857, /* GL_LUMINANCE12 */ - 863, /* GL_LUMINANCE16 */ - 872, /* GL_LUMINANCE4_ALPHA4 */ - 875, /* GL_LUMINANCE6_ALPHA2 */ - 880, /* GL_LUMINANCE8_ALPHA8 */ - 860, /* GL_LUMINANCE12_ALPHA4 */ - 858, /* GL_LUMINANCE12_ALPHA12 */ - 866, /* GL_LUMINANCE16_ALPHA16 */ - 746, /* GL_INTENSITY */ - 755, /* GL_INTENSITY4 */ - 757, /* GL_INTENSITY8 */ - 747, /* GL_INTENSITY12 */ - 749, /* GL_INTENSITY16 */ - 1614, /* GL_RGB2_EXT */ - 1620, /* GL_RGB4 */ - 1623, /* GL_RGB5 */ - 1630, /* GL_RGB8 */ - 1600, /* GL_RGB10 */ - 1604, /* GL_RGB12 */ - 1606, /* GL_RGB16 */ - 1650, /* GL_RGBA2 */ - 1657, /* GL_RGBA4 */ - 1626, /* GL_RGB5_A1 */ - 1662, /* GL_RGBA8 */ - 1601, /* GL_RGB10_A2 */ - 1640, /* GL_RGBA12 */ - 1642, /* GL_RGBA16 */ - 2085, /* GL_TEXTURE_RED_SIZE */ - 2053, /* GL_TEXTURE_GREEN_SIZE */ - 1977, /* GL_TEXTURE_BLUE_SIZE */ - 1958, /* GL_TEXTURE_ALPHA_SIZE */ - 2066, /* GL_TEXTURE_LUMINANCE_SIZE */ - 2057, /* GL_TEXTURE_INTENSITY_SIZE */ - 1591, /* GL_REPLACE_EXT */ - 1489, /* GL_PROXY_TEXTURE_1D */ - 1493, /* GL_PROXY_TEXTURE_2D */ - 2093, /* GL_TEXTURE_TOO_LARGE_EXT */ - 2079, /* GL_TEXTURE_PRIORITY */ - 2087, /* GL_TEXTURE_RESIDENT */ - 1961, /* GL_TEXTURE_BINDING_1D */ - 1964, /* GL_TEXTURE_BINDING_2D */ - 1967, /* GL_TEXTURE_BINDING_3D */ - 1297, /* GL_PACK_SKIP_IMAGES */ - 1293, /* GL_PACK_IMAGE_HEIGHT */ - 2149, /* GL_UNPACK_SKIP_IMAGES */ - 2146, /* GL_UNPACK_IMAGE_HEIGHT */ - 1956, /* GL_TEXTURE_3D */ - 1497, /* GL_PROXY_TEXTURE_3D */ - 2037, /* GL_TEXTURE_DEPTH */ - 2096, /* GL_TEXTURE_WRAP_R */ - 1010, /* GL_MAX_3D_TEXTURE_SIZE */ - 2212, /* GL_VERTEX_ARRAY */ - 1223, /* GL_NORMAL_ARRAY */ - 186, /* GL_COLOR_ARRAY */ - 731, /* GL_INDEX_ARRAY */ - 2007, /* GL_TEXTURE_COORD_ARRAY */ - 515, /* GL_EDGE_FLAG_ARRAY */ - 2218, /* GL_VERTEX_ARRAY_SIZE */ - 2220, /* GL_VERTEX_ARRAY_TYPE */ - 2219, /* GL_VERTEX_ARRAY_STRIDE */ - 1228, /* GL_NORMAL_ARRAY_TYPE */ - 1227, /* GL_NORMAL_ARRAY_STRIDE */ - 190, /* GL_COLOR_ARRAY_SIZE */ - 192, /* GL_COLOR_ARRAY_TYPE */ - 191, /* GL_COLOR_ARRAY_STRIDE */ - 736, /* GL_INDEX_ARRAY_TYPE */ - 735, /* GL_INDEX_ARRAY_STRIDE */ - 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 2217, /* GL_VERTEX_ARRAY_POINTER */ - 1226, /* GL_NORMAL_ARRAY_POINTER */ - 189, /* GL_COLOR_ARRAY_POINTER */ - 734, /* GL_INDEX_ARRAY_POINTER */ - 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 518, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1201, /* GL_MULTISAMPLE */ - 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1715, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1720, /* GL_SAMPLE_COVERAGE */ - 1717, /* GL_SAMPLE_BUFFERS */ - 1708, /* GL_SAMPLES */ - 1724, /* GL_SAMPLE_COVERAGE_VALUE */ - 1722, /* GL_SAMPLE_COVERAGE_INVERT */ - 234, /* GL_COLOR_MATRIX */ - 236, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 94, /* GL_BLEND_DST_RGB */ - 108, /* GL_BLEND_SRC_RGB */ - 92, /* GL_BLEND_DST_ALPHA */ - 106, /* GL_BLEND_SRC_ALPHA */ - 240, /* GL_COLOR_TABLE */ - 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1484, /* GL_PROXY_COLOR_TABLE */ - 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 264, /* GL_COLOR_TABLE_SCALE */ - 244, /* GL_COLOR_TABLE_BIAS */ - 249, /* GL_COLOR_TABLE_FORMAT */ - 266, /* GL_COLOR_TABLE_WIDTH */ - 261, /* GL_COLOR_TABLE_RED_SIZE */ - 252, /* GL_COLOR_TABLE_GREEN_SIZE */ - 246, /* GL_COLOR_TABLE_BLUE_SIZE */ - 241, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 79, /* GL_BGR */ - 80, /* GL_BGRA */ - 1037, /* GL_MAX_ELEMENTS_VERTICES */ - 1036, /* GL_MAX_ELEMENTS_INDICES */ - 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1364, /* GL_POINT_SIZE_MIN */ - 1360, /* GL_POINT_SIZE_MAX */ - 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1345, /* GL_POINT_DISTANCE_ATTENUATION */ - 157, /* GL_CLAMP_TO_BORDER */ - 160, /* GL_CLAMP_TO_EDGE */ - 2078, /* GL_TEXTURE_MIN_LOD */ - 2076, /* GL_TEXTURE_MAX_LOD */ - 1960, /* GL_TEXTURE_BASE_LEVEL */ - 2075, /* GL_TEXTURE_MAX_LEVEL */ - 722, /* GL_IGNORE_BORDER_HP */ - 318, /* GL_CONSTANT_BORDER_HP */ - 1592, /* GL_REPLICATE_BORDER_HP */ - 329, /* GL_CONVOLUTION_BORDER_COLOR */ - 1256, /* GL_OCCLUSION_TEST_HP */ - 1257, /* GL_OCCLUSION_TEST_RESULT_HP */ - 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 678, /* GL_GENERATE_MIPMAP */ - 679, /* GL_GENERATE_MIPMAP_HINT */ - 591, /* GL_FOG_OFFSET_SGIX */ - 592, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1998, /* GL_TEXTURE_COMPARE_SGIX */ - 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 412, /* GL_DEPTH_COMPONENT16 */ - 416, /* GL_DEPTH_COMPONENT24 */ - 420, /* GL_DEPTH_COMPONENT32 */ - 354, /* GL_CULL_VERTEX_EXT */ - 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2285, /* GL_WRAP_BORDER_SUN */ - 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1758, /* GL_SINGLE_COLOR */ - 1742, /* GL_SEPARATE_SPECULAR_COLOR */ - 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 633, /* GL_FRAMEBUFFER_DEFAULT */ - 660, /* GL_FRAMEBUFFER_UNDEFINED */ - 428, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 892, /* GL_MAJOR_VERSION */ - 1147, /* GL_MINOR_VERSION */ - 1237, /* GL_NUM_EXTENSIONS */ - 324, /* GL_CONTEXT_FLAGS */ - 730, /* GL_INDEX */ - 406, /* GL_DEPTH_BUFFER */ - 1832, /* GL_STENCIL_BUFFER */ - 295, /* GL_COMPRESSED_RED */ - 296, /* GL_COMPRESSED_RG */ - 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 2200, /* GL_UNSIGNED_SHORT_5_6_5 */ - 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 1151, /* GL_MIRRORED_REPEAT */ - 1679, /* GL_RGB_S3TC */ - 1622, /* GL_RGB4_S3TC */ - 1675, /* GL_RGBA_S3TC */ - 1661, /* GL_RGBA4_S3TC */ - 1670, /* GL_RGBA_DXT5_S3TC */ - 1658, /* GL_RGBA4_DXT5_S3TC */ - 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 578, /* GL_FOG_COORDINATE_SOURCE */ - 570, /* GL_FOG_COORD */ - 594, /* GL_FRAGMENT_DEPTH */ - 360, /* GL_CURRENT_FOG_COORD */ - 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 572, /* GL_FOG_COORDINATE_ARRAY */ - 238, /* GL_COLOR_SUM */ - 381, /* GL_CURRENT_SECONDARY_COLOR */ - 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1729, /* GL_SECONDARY_COLOR_ARRAY */ - 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - 29, /* GL_ALIASED_POINT_SIZE_RANGE */ - 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1886, /* GL_TEXTURE0 */ - 1888, /* GL_TEXTURE1 */ - 1910, /* GL_TEXTURE2 */ - 1932, /* GL_TEXTURE3 */ - 1938, /* GL_TEXTURE4 */ - 1940, /* GL_TEXTURE5 */ - 1942, /* GL_TEXTURE6 */ - 1944, /* GL_TEXTURE7 */ - 1946, /* GL_TEXTURE8 */ - 1948, /* GL_TEXTURE9 */ - 1889, /* GL_TEXTURE10 */ - 1891, /* GL_TEXTURE11 */ - 1893, /* GL_TEXTURE12 */ - 1895, /* GL_TEXTURE13 */ - 1897, /* GL_TEXTURE14 */ - 1899, /* GL_TEXTURE15 */ - 1901, /* GL_TEXTURE16 */ - 1903, /* GL_TEXTURE17 */ - 1905, /* GL_TEXTURE18 */ - 1907, /* GL_TEXTURE19 */ - 1911, /* GL_TEXTURE20 */ - 1913, /* GL_TEXTURE21 */ - 1915, /* GL_TEXTURE22 */ - 1917, /* GL_TEXTURE23 */ - 1919, /* GL_TEXTURE24 */ - 1921, /* GL_TEXTURE25 */ - 1923, /* GL_TEXTURE26 */ - 1925, /* GL_TEXTURE27 */ - 1927, /* GL_TEXTURE28 */ - 1929, /* GL_TEXTURE29 */ - 1933, /* GL_TEXTURE30 */ - 1935, /* GL_TEXTURE31 */ - 19, /* GL_ACTIVE_TEXTURE */ - 163, /* GL_CLIENT_ACTIVE_TEXTURE */ - 1112, /* GL_MAX_TEXTURE_UNITS */ - 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 2125, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1868, /* GL_SUBTRACT */ - 1094, /* GL_MAX_RENDERBUFFER_SIZE */ - 287, /* GL_COMPRESSED_ALPHA */ - 291, /* GL_COMPRESSED_LUMINANCE */ - 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 289, /* GL_COMPRESSED_INTENSITY */ - 297, /* GL_COMPRESSED_RGB */ - 298, /* GL_COMPRESSED_RGBA */ - 2005, /* GL_TEXTURE_COMPRESSION_HINT */ - 2082, /* GL_TEXTURE_RECTANGLE */ - 1973, /* GL_TEXTURE_BINDING_RECTANGLE */ - 1501, /* GL_PROXY_TEXTURE_RECTANGLE */ - 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - 427, /* GL_DEPTH_STENCIL */ - 2161, /* GL_UNSIGNED_INT_24_8 */ - 1107, /* GL_MAX_TEXTURE_LOD_BIAS */ - 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 2043, /* GL_TEXTURE_FILTER_CONTROL */ - 2061, /* GL_TEXTURE_LOD_BIAS */ - 271, /* GL_COMBINE4 */ - 1100, /* GL_MAX_SHININESS_NV */ - 1101, /* GL_MAX_SPOT_EXPONENT_NV */ - 728, /* GL_INCR_WRAP */ - 392, /* GL_DECR_WRAP */ - 1171, /* GL_MODELVIEW1_ARB */ - 1229, /* GL_NORMAL_MAP */ - 1552, /* GL_REFLECTION_MAP */ - 2015, /* GL_TEXTURE_CUBE_MAP */ - 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 1442, /* GL_PRIMITIVE_RESTART_NV */ - 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - 586, /* GL_FOG_DISTANCE_MODE_NV */ - 534, /* GL_EYE_RADIAL_NV */ - 533, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 270, /* GL_COMBINE */ - 277, /* GL_COMBINE_RGB */ - 272, /* GL_COMBINE_ALPHA */ - 1680, /* GL_RGB_SCALE */ - 25, /* GL_ADD_SIGNED */ - 764, /* GL_INTERPOLATE */ - 313, /* GL_CONSTANT */ - 1434, /* GL_PRIMARY_COLOR */ - 1431, /* GL_PREVIOUS */ - 1773, /* GL_SOURCE0_RGB */ - 1779, /* GL_SOURCE1_RGB */ - 1785, /* GL_SOURCE2_RGB */ - 1789, /* GL_SOURCE3_RGB_NV */ - 1770, /* GL_SOURCE0_ALPHA */ - 1776, /* GL_SOURCE1_ALPHA */ - 1782, /* GL_SOURCE2_ALPHA */ - 1788, /* GL_SOURCE3_ALPHA_NV */ - 1270, /* GL_OPERAND0_RGB */ - 1276, /* GL_OPERAND1_RGB */ - 1282, /* GL_OPERAND2_RGB */ - 1286, /* GL_OPERAND3_RGB_NV */ - 1267, /* GL_OPERAND0_ALPHA */ - 1273, /* GL_OPERAND1_ALPHA */ - 1279, /* GL_OPERAND2_ALPHA */ - 1285, /* GL_OPERAND3_ALPHA_NV */ - 137, /* GL_BUFFER_OBJECT_APPLE */ - 2213, /* GL_VERTEX_ARRAY_BINDING */ - 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2290, /* GL_YCBCR_422_APPLE */ - 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1859, /* GL_STORAGE_PRIVATE_APPLE */ - 1858, /* GL_STORAGE_CACHED_APPLE */ - 1860, /* GL_STORAGE_SHARED_APPLE */ - 1760, /* GL_SLICE_ACCUM_SUN */ - 1510, /* GL_QUAD_MESH_SUN */ - 2139, /* GL_TRIANGLE_MESH_SUN */ - 2255, /* GL_VERTEX_PROGRAM_ARB */ - 2266, /* GL_VERTEX_STATE_PROGRAM_NV */ - 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 383, /* GL_CURRENT_VERTEX_ATTRIB */ - 1455, /* GL_PROGRAM_LENGTH_ARB */ - 1471, /* GL_PROGRAM_STRING_ARB */ - 1194, /* GL_MODELVIEW_PROJECTION_NV */ - 721, /* GL_IDENTITY_NV */ - 796, /* GL_INVERSE_NV */ - 2130, /* GL_TRANSPOSE_NV */ - 797, /* GL_INVERSE_TRANSPOSE_NV */ - 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 956, /* GL_MATRIX0_NV */ - 968, /* GL_MATRIX1_NV */ - 980, /* GL_MATRIX2_NV */ - 984, /* GL_MATRIX3_NV */ - 986, /* GL_MATRIX4_NV */ - 988, /* GL_MATRIX5_NV */ - 990, /* GL_MATRIX6_NV */ - 992, /* GL_MATRIX7_NV */ - 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 363, /* GL_CURRENT_MATRIX_ARB */ - 1468, /* GL_PROGRAM_POINT_SIZE */ - 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1467, /* GL_PROGRAM_PARAMETER_NV */ - 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1473, /* GL_PROGRAM_TARGET_NV */ - 1470, /* GL_PROGRAM_RESIDENT_NV */ - 2102, /* GL_TRACK_MATRIX_NV */ - 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 408, /* GL_DEPTH_CLAMP */ - 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1448, /* GL_PROGRAM_BINDING_ARB */ - 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 2000, /* GL_TEXTURE_COMPRESSED */ - 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 311, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 1134, /* GL_MAX_VERTEX_UNITS_ARB */ - 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2284, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2254, /* GL_VERTEX_BLEND_ARB */ - 385, /* GL_CURRENT_WEIGHT_ARB */ - 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2271, /* GL_WEIGHT_ARRAY_ARB */ - 442, /* GL_DOT3_RGB */ - 443, /* GL_DOT3_RGBA */ - 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1202, /* GL_MULTISAMPLE_3DFX */ - 1718, /* GL_SAMPLE_BUFFERS_3DFX */ - 1709, /* GL_SAMPLES_3DFX */ - 1182, /* GL_MODELVIEW2_ARB */ - 1185, /* GL_MODELVIEW3_ARB */ - 1186, /* GL_MODELVIEW4_ARB */ - 1187, /* GL_MODELVIEW5_ARB */ - 1188, /* GL_MODELVIEW6_ARB */ - 1189, /* GL_MODELVIEW7_ARB */ - 1190, /* GL_MODELVIEW8_ARB */ - 1191, /* GL_MODELVIEW9_ARB */ - 1161, /* GL_MODELVIEW10_ARB */ - 1162, /* GL_MODELVIEW11_ARB */ - 1163, /* GL_MODELVIEW12_ARB */ - 1164, /* GL_MODELVIEW13_ARB */ - 1165, /* GL_MODELVIEW14_ARB */ - 1166, /* GL_MODELVIEW15_ARB */ - 1167, /* GL_MODELVIEW16_ARB */ - 1168, /* GL_MODELVIEW17_ARB */ - 1169, /* GL_MODELVIEW18_ARB */ - 1170, /* GL_MODELVIEW19_ARB */ - 1172, /* GL_MODELVIEW20_ARB */ - 1173, /* GL_MODELVIEW21_ARB */ - 1174, /* GL_MODELVIEW22_ARB */ - 1175, /* GL_MODELVIEW23_ARB */ - 1176, /* GL_MODELVIEW24_ARB */ - 1177, /* GL_MODELVIEW25_ARB */ - 1178, /* GL_MODELVIEW26_ARB */ - 1179, /* GL_MODELVIEW27_ARB */ - 1180, /* GL_MODELVIEW28_ARB */ - 1181, /* GL_MODELVIEW29_ARB */ - 1183, /* GL_MODELVIEW30_ARB */ - 1184, /* GL_MODELVIEW31_ARB */ - 447, /* GL_DOT3_RGB_EXT */ - 445, /* GL_DOT3_RGBA_EXT */ - 1155, /* GL_MIRROR_CLAMP_EXT */ - 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1197, /* GL_MODULATE_ADD_ATI */ - 1198, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1199, /* GL_MODULATE_SUBTRACT_ATI */ - 2291, /* GL_YCBCR_MESA */ - 1294, /* GL_PACK_INVERT_MESA */ - 388, /* GL_DEBUG_OBJECT_MESA */ - 389, /* GL_DEBUG_PRINT_MESA */ - 387, /* GL_DEBUG_ASSERT_MESA */ - 139, /* GL_BUFFER_SIZE */ - 141, /* GL_BUFFER_USAGE */ - 145, /* GL_BUMP_ROT_MATRIX_ATI */ - 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 148, /* GL_BUMP_TEX_UNITS_ATI */ - 507, /* GL_DUDV_ATI */ - 506, /* GL_DU8DV8_ATI */ - 143, /* GL_BUMP_ENVMAP_ATI */ - 147, /* GL_BUMP_TARGET_ATI */ - 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */ - 1822, /* GL_STENCIL_BACK_FUNC */ - 1820, /* GL_STENCIL_BACK_FAIL */ - 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 595, /* GL_FRAGMENT_PROGRAM_ARB */ - 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1652, /* GL_RGBA32F */ - 1615, /* GL_RGB32F */ - 1643, /* GL_RGBA16F */ - 1607, /* GL_RGB16F */ - 1033, /* GL_MAX_DRAW_BUFFERS */ - 451, /* GL_DRAW_BUFFER0 */ - 454, /* GL_DRAW_BUFFER1 */ - 475, /* GL_DRAW_BUFFER2 */ - 478, /* GL_DRAW_BUFFER3 */ - 481, /* GL_DRAW_BUFFER4 */ - 484, /* GL_DRAW_BUFFER5 */ - 487, /* GL_DRAW_BUFFER6 */ - 490, /* GL_DRAW_BUFFER7 */ - 493, /* GL_DRAW_BUFFER8 */ - 496, /* GL_DRAW_BUFFER9 */ - 455, /* GL_DRAW_BUFFER10 */ - 458, /* GL_DRAW_BUFFER11 */ - 461, /* GL_DRAW_BUFFER12 */ - 464, /* GL_DRAW_BUFFER13 */ - 467, /* GL_DRAW_BUFFER14 */ - 470, /* GL_DRAW_BUFFER15 */ - 97, /* GL_BLEND_EQUATION_ALPHA */ - 1007, /* GL_MATRIX_PALETTE_ARB */ - 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 1060, /* GL_MAX_PALETTE_MATRICES_ARB */ - 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 995, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 364, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 2038, /* GL_TEXTURE_DEPTH_SIZE */ - 435, /* GL_DEPTH_TEXTURE_MODE */ - 1995, /* GL_TEXTURE_COMPARE_MODE */ - 1993, /* GL_TEXTURE_COMPARE_FUNC */ - 281, /* GL_COMPARE_REF_TO_TEXTURE */ - 1371, /* GL_POINT_SPRITE */ - 343, /* GL_COORD_REPLACE */ - 1376, /* GL_POINT_SPRITE_R_MODE_NV */ - 1516, /* GL_QUERY_COUNTER_BITS */ - 372, /* GL_CURRENT_QUERY */ - 1520, /* GL_QUERY_RESULT */ - 1522, /* GL_QUERY_RESULT_AVAILABLE */ - 1126, /* GL_MAX_VERTEX_ATTRIBS */ - 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 1103, /* GL_MAX_TEXTURE_COORDS */ - 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1451, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1452, /* GL_PROGRAM_FORMAT_ARB */ - 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 405, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 404, /* GL_DEPTH_BOUNDS_EXT */ - 61, /* GL_ARRAY_BUFFER */ - 520, /* GL_ELEMENT_ARRAY_BUFFER */ - 62, /* GL_ARRAY_BUFFER_BINDING */ - 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1474, /* GL_PROGRAM_TEMPORARIES_ARB */ - 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1466, /* GL_PROGRAM_PARAMETERS_ARB */ - 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1445, /* GL_PROGRAM_ATTRIBS_ARB */ - 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1539, /* GL_READ_ONLY */ - 2286, /* GL_WRITE_ONLY */ - 1541, /* GL_READ_WRITE */ - 124, /* GL_BUFFER_ACCESS */ - 129, /* GL_BUFFER_MAPPED */ - 134, /* GL_BUFFER_MAP_POINTER */ - 2101, /* GL_TIME_ELAPSED_EXT */ - 955, /* GL_MATRIX0_ARB */ - 967, /* GL_MATRIX1_ARB */ - 979, /* GL_MATRIX2_ARB */ - 983, /* GL_MATRIX3_ARB */ - 985, /* GL_MATRIX4_ARB */ - 987, /* GL_MATRIX5_ARB */ - 989, /* GL_MATRIX6_ARB */ - 991, /* GL_MATRIX7_ARB */ - 993, /* GL_MATRIX8_ARB */ - 994, /* GL_MATRIX9_ARB */ - 957, /* GL_MATRIX10_ARB */ - 958, /* GL_MATRIX11_ARB */ - 959, /* GL_MATRIX12_ARB */ - 960, /* GL_MATRIX13_ARB */ - 961, /* GL_MATRIX14_ARB */ - 962, /* GL_MATRIX15_ARB */ - 963, /* GL_MATRIX16_ARB */ - 964, /* GL_MATRIX17_ARB */ - 965, /* GL_MATRIX18_ARB */ - 966, /* GL_MATRIX19_ARB */ - 969, /* GL_MATRIX20_ARB */ - 970, /* GL_MATRIX21_ARB */ - 971, /* GL_MATRIX22_ARB */ - 972, /* GL_MATRIX23_ARB */ - 973, /* GL_MATRIX24_ARB */ - 974, /* GL_MATRIX25_ARB */ - 975, /* GL_MATRIX26_ARB */ - 976, /* GL_MATRIX27_ARB */ - 977, /* GL_MATRIX28_ARB */ - 978, /* GL_MATRIX29_ARB */ - 981, /* GL_MATRIX30_ARB */ - 982, /* GL_MATRIX31_ARB */ - 1863, /* GL_STREAM_DRAW */ - 1865, /* GL_STREAM_READ */ - 1861, /* GL_STREAM_COPY */ - 1812, /* GL_STATIC_DRAW */ - 1814, /* GL_STATIC_READ */ - 1810, /* GL_STATIC_COPY */ - 510, /* GL_DYNAMIC_DRAW */ - 512, /* GL_DYNAMIC_READ */ - 508, /* GL_DYNAMIC_COPY */ - 1334, /* GL_PIXEL_PACK_BUFFER */ - 1338, /* GL_PIXEL_UNPACK_BUFFER */ - 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 396, /* GL_DEPTH24_STENCIL8 */ - 2090, /* GL_TEXTURE_STENCIL_SIZE */ - 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1711, /* GL_SAMPLES_PASSED */ - 688, /* GL_GEOMETRY_VERTICES_OUT */ - 682, /* GL_GEOMETRY_INPUT_TYPE */ - 684, /* GL_GEOMETRY_OUTPUT_TYPE */ - 156, /* GL_CLAMP_READ_COLOR */ - 546, /* GL_FIXED_ONLY */ - 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1556, /* GL_RELEASED_APPLE */ - 2269, /* GL_VOLATILE_APPLE */ - 1595, /* GL_RETAINED_APPLE */ - 2144, /* GL_UNDEFINED_APPLE */ - 1504, /* GL_PURGEABLE_APPLE */ - 596, /* GL_FRAGMENT_SHADER */ - 2264, /* GL_VERTEX_SHADER */ - 1465, /* GL_PROGRAM_OBJECT_ARB */ - 1747, /* GL_SHADER_OBJECT_ARB */ - 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 1122, /* GL_MAX_VARYING_COMPONENTS */ - 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1254, /* GL_OBJECT_TYPE_ARB */ - 1749, /* GL_SHADER_TYPE */ - 561, /* GL_FLOAT_VEC2 */ - 563, /* GL_FLOAT_VEC3 */ - 565, /* GL_FLOAT_VEC4 */ - 784, /* GL_INT_VEC2 */ - 786, /* GL_INT_VEC3 */ - 788, /* GL_INT_VEC4 */ - 116, /* GL_BOOL */ - 118, /* GL_BOOL_VEC2 */ - 120, /* GL_BOOL_VEC3 */ - 122, /* GL_BOOL_VEC4 */ - 549, /* GL_FLOAT_MAT2 */ - 553, /* GL_FLOAT_MAT3 */ - 557, /* GL_FLOAT_MAT4 */ - 1687, /* GL_SAMPLER_1D */ - 1693, /* GL_SAMPLER_2D */ - 1701, /* GL_SAMPLER_3D */ - 1705, /* GL_SAMPLER_CUBE */ - 1692, /* GL_SAMPLER_1D_SHADOW */ - 1700, /* GL_SAMPLER_2D_SHADOW */ - 1698, /* GL_SAMPLER_2D_RECT */ - 1699, /* GL_SAMPLER_2D_RECT_SHADOW */ - 551, /* GL_FLOAT_MAT2x3 */ - 552, /* GL_FLOAT_MAT2x4 */ - 555, /* GL_FLOAT_MAT3x2 */ - 556, /* GL_FLOAT_MAT3x4 */ - 559, /* GL_FLOAT_MAT4x2 */ - 560, /* GL_FLOAT_MAT4x3 */ - 394, /* GL_DELETE_STATUS */ - 286, /* GL_COMPILE_STATUS */ - 845, /* GL_LINK_STATUS */ - 2209, /* GL_VALIDATE_STATUS */ - 744, /* GL_INFO_LOG_LENGTH */ - 64, /* GL_ATTACHED_SHADERS */ - 21, /* GL_ACTIVE_UNIFORMS */ - 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1748, /* GL_SHADER_SOURCE_LENGTH */ - 15, /* GL_ACTIVE_ATTRIBUTES */ - 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1751, /* GL_SHADING_LANGUAGE_VERSION */ - 371, /* GL_CURRENT_PROGRAM */ - 1303, /* GL_PALETTE4_RGB8_OES */ - 1305, /* GL_PALETTE4_RGBA8_OES */ - 1301, /* GL_PALETTE4_R5_G6_B5_OES */ - 1304, /* GL_PALETTE4_RGBA4_OES */ - 1302, /* GL_PALETTE4_RGB5_A1_OES */ - 1308, /* GL_PALETTE8_RGB8_OES */ - 1310, /* GL_PALETTE8_RGBA8_OES */ - 1306, /* GL_PALETTE8_R5_G6_B5_OES */ - 1309, /* GL_PALETTE8_RGBA4_OES */ - 1307, /* GL_PALETTE8_RGB5_A1_OES */ - 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - 1355, /* GL_POINT_SIZE_ARRAY_OES */ - 2014, /* GL_TEXTURE_CROP_RECT_OES */ - 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 2192, /* GL_UNSIGNED_NORMALIZED */ - 1951, /* GL_TEXTURE_1D_ARRAY */ - 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */ - 1954, /* GL_TEXTURE_2D_ARRAY */ - 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */ - 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */ - 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */ - 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - 1981, /* GL_TEXTURE_BUFFER */ - 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - 1969, /* GL_TEXTURE_BINDING_BUFFER */ - 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - 1983, /* GL_TEXTURE_BUFFER_FORMAT */ - 1527, /* GL_R11F_G11F_B10F */ - 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - 1638, /* GL_RGB9_E5 */ - 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - 2088, /* GL_TEXTURE_SHARED_SIZE */ - 1804, /* GL_SRGB */ - 1805, /* GL_SRGB8 */ - 1807, /* GL_SRGB_ALPHA */ - 1806, /* GL_SRGB8_ALPHA8 */ - 1764, /* GL_SLUMINANCE_ALPHA */ - 1763, /* GL_SLUMINANCE8_ALPHA8 */ - 1761, /* GL_SLUMINANCE */ - 1762, /* GL_SLUMINANCE8 */ - 309, /* GL_COMPRESSED_SRGB */ - 310, /* GL_COMPRESSED_SRGB_ALPHA */ - 307, /* GL_COMPRESSED_SLUMINANCE */ - 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - 1437, /* GL_PRIMITIVES_GENERATED */ - 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - 1531, /* GL_RASTERIZER_DISCARD */ - 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - 762, /* GL_INTERLEAVED_ATTRIBS */ - 1740, /* GL_SEPARATE_ATTRIBS */ - 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 853, /* GL_LOWER_LEFT */ - 2206, /* GL_UPPER_LEFT */ - 1828, /* GL_STENCIL_BACK_REF */ - 1829, /* GL_STENCIL_BACK_VALUE_MASK */ - 1830, /* GL_STENCIL_BACK_WRITEMASK */ - 500, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1561, /* GL_RENDERBUFFER_BINDING */ - 1535, /* GL_READ_FRAMEBUFFER */ - 499, /* GL_DRAW_FRAMEBUFFER */ - 1536, /* GL_READ_FRAMEBUFFER_BINDING */ - 1580, /* GL_RENDERBUFFER_SAMPLES */ - 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 630, /* GL_FRAMEBUFFER_COMPLETE */ - 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 661, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 1020, /* GL_MAX_COLOR_ATTACHMENTS */ - 193, /* GL_COLOR_ATTACHMENT0 */ - 196, /* GL_COLOR_ATTACHMENT1 */ - 210, /* GL_COLOR_ATTACHMENT2 */ - 212, /* GL_COLOR_ATTACHMENT3 */ - 214, /* GL_COLOR_ATTACHMENT4 */ - 216, /* GL_COLOR_ATTACHMENT5 */ - 218, /* GL_COLOR_ATTACHMENT6 */ - 220, /* GL_COLOR_ATTACHMENT7 */ - 222, /* GL_COLOR_ATTACHMENT8 */ - 224, /* GL_COLOR_ATTACHMENT9 */ - 197, /* GL_COLOR_ATTACHMENT10 */ - 199, /* GL_COLOR_ATTACHMENT11 */ - 201, /* GL_COLOR_ATTACHMENT12 */ - 203, /* GL_COLOR_ATTACHMENT13 */ - 205, /* GL_COLOR_ATTACHMENT14 */ - 207, /* GL_COLOR_ATTACHMENT15 */ - 399, /* GL_DEPTH_ATTACHMENT */ - 1817, /* GL_STENCIL_ATTACHMENT */ - 600, /* GL_FRAMEBUFFER */ - 1558, /* GL_RENDERBUFFER */ - 1584, /* GL_RENDERBUFFER_WIDTH */ - 1571, /* GL_RENDERBUFFER_HEIGHT */ - 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1849, /* GL_STENCIL_INDEX_EXT */ - 1838, /* GL_STENCIL_INDEX1 */ - 1843, /* GL_STENCIL_INDEX4 */ - 1846, /* GL_STENCIL_INDEX8 */ - 1839, /* GL_STENCIL_INDEX16 */ - 1578, /* GL_RENDERBUFFER_RED_SIZE */ - 1569, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1564, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 1097, /* GL_MAX_SAMPLES */ - 2050, /* GL_TEXTURE_GEN_STR_OES */ - 699, /* GL_HALF_FLOAT_OES */ - 1625, /* GL_RGB565_OES */ - 1655, /* GL_RGBA32UI */ - 1618, /* GL_RGB32UI */ - 40, /* GL_ALPHA32UI_EXT */ - 754, /* GL_INTENSITY32UI_EXT */ - 870, /* GL_LUMINANCE32UI_EXT */ - 887, /* GL_LUMINANCE_ALPHA32UI_EXT */ - 1646, /* GL_RGBA16UI */ - 1610, /* GL_RGB16UI */ - 37, /* GL_ALPHA16UI_EXT */ - 751, /* GL_INTENSITY16UI_EXT */ - 865, /* GL_LUMINANCE16UI_EXT */ - 885, /* GL_LUMINANCE_ALPHA16UI_EXT */ - 1665, /* GL_RGBA8UI */ - 1633, /* GL_RGB8UI */ - 45, /* GL_ALPHA8UI_EXT */ - 759, /* GL_INTENSITY8UI_EXT */ - 879, /* GL_LUMINANCE8UI_EXT */ - 889, /* GL_LUMINANCE_ALPHA8UI_EXT */ - 1653, /* GL_RGBA32I */ - 1616, /* GL_RGB32I */ - 39, /* GL_ALPHA32I_EXT */ - 753, /* GL_INTENSITY32I_EXT */ - 869, /* GL_LUMINANCE32I_EXT */ - 886, /* GL_LUMINANCE_ALPHA32I_EXT */ - 1644, /* GL_RGBA16I */ - 1608, /* GL_RGB16I */ - 36, /* GL_ALPHA16I_EXT */ - 750, /* GL_INTENSITY16I_EXT */ - 864, /* GL_LUMINANCE16I_EXT */ - 884, /* GL_LUMINANCE_ALPHA16I_EXT */ - 1663, /* GL_RGBA8I */ - 1631, /* GL_RGB8I */ - 44, /* GL_ALPHA8I_EXT */ - 758, /* GL_INTENSITY8I_EXT */ - 878, /* GL_LUMINANCE8I_EXT */ - 888, /* GL_LUMINANCE_ALPHA8I_EXT */ - 1548, /* GL_RED_INTEGER */ - 695, /* GL_GREEN_INTEGER */ - 113, /* GL_BLUE_INTEGER */ - 49, /* GL_ALPHA_INTEGER_EXT */ - 1677, /* GL_RGB_INTEGER */ - 1671, /* GL_RGBA_INTEGER */ - 84, /* GL_BGR_INTEGER */ - 82, /* GL_BGRA_INTEGER */ - 891, /* GL_LUMINANCE_INTEGER_EXT */ - 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - 1673, /* GL_RGBA_INTEGER_MODE_EXT */ - 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - 1688, /* GL_SAMPLER_1D_ARRAY */ - 1694, /* GL_SAMPLER_2D_ARRAY */ - 1703, /* GL_SAMPLER_BUFFER */ - 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - 1706, /* GL_SAMPLER_CUBE_SHADOW */ - 2186, /* GL_UNSIGNED_INT_VEC2 */ - 2188, /* GL_UNSIGNED_INT_VEC3 */ - 2190, /* GL_UNSIGNED_INT_VEC4 */ - 768, /* GL_INT_SAMPLER_1D */ - 772, /* GL_INT_SAMPLER_2D */ - 778, /* GL_INT_SAMPLER_3D */ - 782, /* GL_INT_SAMPLER_CUBE */ - 776, /* GL_INT_SAMPLER_2D_RECT */ - 769, /* GL_INT_SAMPLER_1D_ARRAY */ - 773, /* GL_INT_SAMPLER_2D_ARRAY */ - 780, /* GL_INT_SAMPLER_BUFFER */ - 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */ - 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */ - 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */ - 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - 686, /* GL_GEOMETRY_SHADER */ - 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - 854, /* GL_LOW_FLOAT */ - 1138, /* GL_MEDIUM_FLOAT */ - 700, /* GL_HIGH_FLOAT */ - 855, /* GL_LOW_INT */ - 1139, /* GL_MEDIUM_INT */ - 701, /* GL_HIGH_INT */ - 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - 767, /* GL_INT_10_10_10_2_OES */ - 1745, /* GL_SHADER_BINARY_FORMATS */ - 1239, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1746, /* GL_SHADER_COMPILER */ - 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - 1125, /* GL_MAX_VARYING_VECTORS */ - 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1524, /* GL_QUERY_WAIT */ - 1518, /* GL_QUERY_NO_WAIT */ - 1514, /* GL_QUERY_BY_REGION_WAIT */ - 1512, /* GL_QUERY_BY_REGION_NO_WAIT */ - 2105, /* GL_TRANSFORM_FEEDBACK */ - 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */ - 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 542, /* GL_FIRST_VERTEX_CONVENTION */ - 800, /* GL_LAST_VERTEX_CONVENTION */ - 1482, /* GL_PROVOKING_VERTEX */ - 350, /* GL_COPY_READ_BUFFER */ - 351, /* GL_COPY_WRITE_BUFFER */ - 1551, /* GL_RED_SNORM */ - 1684, /* GL_RG_SNORM */ - 1683, /* GL_RGB_SNORM */ - 1676, /* GL_RGBA_SNORM */ - 1530, /* GL_R8_SNORM */ - 1598, /* GL_RG8_SNORM */ - 1637, /* GL_RGB8_SNORM */ - 1669, /* GL_RGBA8_SNORM */ - 1528, /* GL_R16_SNORM */ - 1597, /* GL_RG16_SNORM */ - 1613, /* GL_RGB16_SNORM */ - 1649, /* GL_RGBA16_SNORM */ - 1757, /* GL_SIGNED_NORMALIZED */ - 1439, /* GL_PRIMITIVE_RESTART */ - 1440, /* GL_PRIMITIVE_RESTART_INDEX */ - 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1253, /* GL_OBJECT_TYPE */ - 1870, /* GL_SYNC_CONDITION */ - 1875, /* GL_SYNC_STATUS */ - 1872, /* GL_SYNC_FLAGS */ - 1871, /* GL_SYNC_FENCE */ - 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 2153, /* GL_UNSIGNALED */ - 1756, /* GL_SIGNALED */ - 54, /* GL_ALREADY_SIGNALED */ - 2100, /* GL_TIMEOUT_EXPIRED */ - 312, /* GL_CONDITION_SATISFIED */ - 2270, /* GL_WAIT_FAILED */ - 126, /* GL_BUFFER_ACCESS_FLAGS */ - 132, /* GL_BUFFER_MAP_LENGTH */ - 133, /* GL_BUFFER_MAP_OFFSET */ - 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - 326, /* GL_CONTEXT_PROFILE_MASK */ - 527, /* GL_EVAL_BIT */ - 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 847, /* GL_LIST_BIT */ - 1976, /* GL_TEXTURE_BIT */ - 1726, /* GL_SCISSOR_BIT */ - 30, /* GL_ALL_ATTRIB_BITS */ - 1204, /* GL_MULTISAMPLE_BIT */ - 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ -}; - -typedef int (*cfunc)(const void *, const void *); - -/** - * Compare a key name to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an element of the \c all_enums array. - */ -static int compar_name( const char *a, const enum_elt *b ) -{ - return strcmp( a, & enum_string_table[ b->offset ] ); -} - -/** - * Compare a key enum value to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an index into the \c all_enums array. - */ -static int compar_nr( const int *a, const unsigned *b ) -{ - return a[0] - all_enums[*b].n; -} - - -static char token_tmp[20]; - -const char *_mesa_lookup_enum_by_nr( int nr ) -{ - unsigned * i; - - i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, - Elements(reduced_enums), - sizeof(reduced_enums[0]), - (cfunc) compar_nr); - - if ( i != NULL ) { - return & enum_string_table[ all_enums[ *i ].offset ]; - } - else { - /* this is not re-entrant safe, no big deal here */ - _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); - token_tmp[sizeof(token_tmp) - 1] = '\0'; - return token_tmp; - } -} - -/* Get the name of an enum given that it is a primitive type. Avoids - * GL_FALSE/GL_POINTS ambiguity and others. - */ -const char *_mesa_lookup_prim_by_nr( int nr ) -{ - switch (nr) { - case GL_POINTS: return "GL_POINTS"; - case GL_LINES: return "GL_LINES"; - case GL_LINE_STRIP: return "GL_LINE_STRIP"; - case GL_LINE_LOOP: return "GL_LINE_LOOP"; - case GL_TRIANGLES: return "GL_TRIANGLES"; - case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP"; - case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN"; - case GL_QUADS: return "GL_QUADS"; - case GL_QUAD_STRIP: return "GL_QUAD_STRIP"; - case GL_POLYGON: return "GL_POLYGON"; - case GL_POLYGON+1: return "OUTSIDE_BEGIN_END"; - default: return ""; - } -} - - - -int _mesa_lookup_enum_by_name( const char *symbol ) -{ - enum_elt * f = NULL; - - if ( symbol != NULL ) { - f = (enum_elt *) _mesa_bsearch(symbol, all_enums, - Elements(all_enums), - sizeof( enum_elt ), - (cfunc) compar_name); - } - - return (f != NULL) ? f->n : -1; -} - - +/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/mtypes.h" + +typedef struct { + size_t offset; + int n; +} enum_elt; + +LONGSTRING static const char enum_string_table[] = + "GL_2D\0" + "GL_2_BYTES\0" + "GL_3D\0" + "GL_3D_COLOR\0" + "GL_3D_COLOR_TEXTURE\0" + "GL_3_BYTES\0" + "GL_4D_COLOR_TEXTURE\0" + "GL_4_BYTES\0" + "GL_ACCUM\0" + "GL_ACCUM_ALPHA_BITS\0" + "GL_ACCUM_BLUE_BITS\0" + "GL_ACCUM_BUFFER_BIT\0" + "GL_ACCUM_CLEAR_VALUE\0" + "GL_ACCUM_GREEN_BITS\0" + "GL_ACCUM_RED_BITS\0" + "GL_ACTIVE_ATTRIBUTES\0" + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" + "GL_ACTIVE_PROGRAM_EXT\0" + "GL_ACTIVE_STENCIL_FACE_EXT\0" + "GL_ACTIVE_TEXTURE\0" + "GL_ACTIVE_TEXTURE_ARB\0" + "GL_ACTIVE_UNIFORMS\0" + "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" + "GL_ACTIVE_VERTEX_UNITS_ARB\0" + "GL_ADD\0" + "GL_ADD_SIGNED\0" + "GL_ADD_SIGNED_ARB\0" + "GL_ADD_SIGNED_EXT\0" + "GL_ALIASED_LINE_WIDTH_RANGE\0" + "GL_ALIASED_POINT_SIZE_RANGE\0" + "GL_ALL_ATTRIB_BITS\0" + "GL_ALL_CLIENT_ATTRIB_BITS\0" + "GL_ALPHA\0" + "GL_ALPHA12\0" + "GL_ALPHA12_EXT\0" + "GL_ALPHA16\0" + "GL_ALPHA16I_EXT\0" + "GL_ALPHA16UI_EXT\0" + "GL_ALPHA16_EXT\0" + "GL_ALPHA32I_EXT\0" + "GL_ALPHA32UI_EXT\0" + "GL_ALPHA4\0" + "GL_ALPHA4_EXT\0" + "GL_ALPHA8\0" + "GL_ALPHA8I_EXT\0" + "GL_ALPHA8UI_EXT\0" + "GL_ALPHA8_EXT\0" + "GL_ALPHA_BIAS\0" + "GL_ALPHA_BITS\0" + "GL_ALPHA_INTEGER_EXT\0" + "GL_ALPHA_SCALE\0" + "GL_ALPHA_TEST\0" + "GL_ALPHA_TEST_FUNC\0" + "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" + "GL_ALWAYS\0" + "GL_AMBIENT\0" + "GL_AMBIENT_AND_DIFFUSE\0" + "GL_AND\0" + "GL_AND_INVERTED\0" + "GL_AND_REVERSE\0" + "GL_ARRAY_BUFFER\0" + "GL_ARRAY_BUFFER_BINDING\0" + "GL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_ATTACHED_SHADERS\0" + "GL_ATTRIB_ARRAY_POINTER_NV\0" + "GL_ATTRIB_ARRAY_SIZE_NV\0" + "GL_ATTRIB_ARRAY_STRIDE_NV\0" + "GL_ATTRIB_ARRAY_TYPE_NV\0" + "GL_ATTRIB_STACK_DEPTH\0" + "GL_AUTO_NORMAL\0" + "GL_AUX0\0" + "GL_AUX1\0" + "GL_AUX2\0" + "GL_AUX3\0" + "GL_AUX_BUFFERS\0" + "GL_BACK\0" + "GL_BACK_LEFT\0" + "GL_BACK_RIGHT\0" + "GL_BGR\0" + "GL_BGRA\0" + "GL_BGRA_EXT\0" + "GL_BGRA_INTEGER\0" + "GL_BGRA_INTEGER_EXT\0" + "GL_BGR_INTEGER\0" + "GL_BGR_INTEGER_EXT\0" + "GL_BITMAP\0" + "GL_BITMAP_TOKEN\0" + "GL_BLEND\0" + "GL_BLEND_COLOR\0" + "GL_BLEND_COLOR_EXT\0" + "GL_BLEND_DST\0" + "GL_BLEND_DST_ALPHA\0" + "GL_BLEND_DST_ALPHA_OES\0" + "GL_BLEND_DST_RGB\0" + "GL_BLEND_DST_RGB_OES\0" + "GL_BLEND_EQUATION\0" + "GL_BLEND_EQUATION_ALPHA\0" + "GL_BLEND_EQUATION_ALPHA_EXT\0" + "GL_BLEND_EQUATION_ALPHA_OES\0" + "GL_BLEND_EQUATION_EXT\0" + "GL_BLEND_EQUATION_OES\0" + "GL_BLEND_EQUATION_RGB\0" + "GL_BLEND_EQUATION_RGB_EXT\0" + "GL_BLEND_EQUATION_RGB_OES\0" + "GL_BLEND_SRC\0" + "GL_BLEND_SRC_ALPHA\0" + "GL_BLEND_SRC_ALPHA_OES\0" + "GL_BLEND_SRC_RGB\0" + "GL_BLEND_SRC_RGB_OES\0" + "GL_BLUE\0" + "GL_BLUE_BIAS\0" + "GL_BLUE_BITS\0" + "GL_BLUE_INTEGER\0" + "GL_BLUE_INTEGER_EXT\0" + "GL_BLUE_SCALE\0" + "GL_BOOL\0" + "GL_BOOL_ARB\0" + "GL_BOOL_VEC2\0" + "GL_BOOL_VEC2_ARB\0" + "GL_BOOL_VEC3\0" + "GL_BOOL_VEC3_ARB\0" + "GL_BOOL_VEC4\0" + "GL_BOOL_VEC4_ARB\0" + "GL_BUFFER_ACCESS\0" + "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_ACCESS_FLAGS\0" + "GL_BUFFER_ACCESS_OES\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" + "GL_BUFFER_MAPPED\0" + "GL_BUFFER_MAPPED_ARB\0" + "GL_BUFFER_MAPPED_OES\0" + "GL_BUFFER_MAP_LENGTH\0" + "GL_BUFFER_MAP_OFFSET\0" + "GL_BUFFER_MAP_POINTER\0" + "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_MAP_POINTER_OES\0" + "GL_BUFFER_OBJECT_APPLE\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" + "GL_BUFFER_SIZE\0" + "GL_BUFFER_SIZE_ARB\0" + "GL_BUFFER_USAGE\0" + "GL_BUFFER_USAGE_ARB\0" + "GL_BUMP_ENVMAP_ATI\0" + "GL_BUMP_NUM_TEX_UNITS_ATI\0" + "GL_BUMP_ROT_MATRIX_ATI\0" + "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" + "GL_BUMP_TARGET_ATI\0" + "GL_BUMP_TEX_UNITS_ATI\0" + "GL_BYTE\0" + "GL_C3F_V3F\0" + "GL_C4F_N3F_V3F\0" + "GL_C4UB_V2F\0" + "GL_C4UB_V3F\0" + "GL_CCW\0" + "GL_CLAMP\0" + "GL_CLAMP_READ_COLOR\0" + "GL_CLAMP_TO_BORDER\0" + "GL_CLAMP_TO_BORDER_ARB\0" + "GL_CLAMP_TO_BORDER_SGIS\0" + "GL_CLAMP_TO_EDGE\0" + "GL_CLAMP_TO_EDGE_SGIS\0" + "GL_CLEAR\0" + "GL_CLIENT_ACTIVE_TEXTURE\0" + "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" + "GL_CLIENT_ALL_ATTRIB_BITS\0" + "GL_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_CLIENT_PIXEL_STORE_BIT\0" + "GL_CLIENT_VERTEX_ARRAY_BIT\0" + "GL_CLIP_DISTANCE0\0" + "GL_CLIP_DISTANCE1\0" + "GL_CLIP_DISTANCE2\0" + "GL_CLIP_DISTANCE3\0" + "GL_CLIP_DISTANCE4\0" + "GL_CLIP_DISTANCE5\0" + "GL_CLIP_DISTANCE6\0" + "GL_CLIP_DISTANCE7\0" + "GL_CLIP_PLANE0\0" + "GL_CLIP_PLANE1\0" + "GL_CLIP_PLANE2\0" + "GL_CLIP_PLANE3\0" + "GL_CLIP_PLANE4\0" + "GL_CLIP_PLANE5\0" + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" + "GL_COEFF\0" + "GL_COLOR\0" + "GL_COLOR_ARRAY\0" + "GL_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_COLOR_ARRAY_POINTER\0" + "GL_COLOR_ARRAY_SIZE\0" + "GL_COLOR_ARRAY_STRIDE\0" + "GL_COLOR_ARRAY_TYPE\0" + "GL_COLOR_ATTACHMENT0\0" + "GL_COLOR_ATTACHMENT0_EXT\0" + "GL_COLOR_ATTACHMENT0_OES\0" + "GL_COLOR_ATTACHMENT1\0" + "GL_COLOR_ATTACHMENT10\0" + "GL_COLOR_ATTACHMENT10_EXT\0" + "GL_COLOR_ATTACHMENT11\0" + "GL_COLOR_ATTACHMENT11_EXT\0" + "GL_COLOR_ATTACHMENT12\0" + "GL_COLOR_ATTACHMENT12_EXT\0" + "GL_COLOR_ATTACHMENT13\0" + "GL_COLOR_ATTACHMENT13_EXT\0" + "GL_COLOR_ATTACHMENT14\0" + "GL_COLOR_ATTACHMENT14_EXT\0" + "GL_COLOR_ATTACHMENT15\0" + "GL_COLOR_ATTACHMENT15_EXT\0" + "GL_COLOR_ATTACHMENT1_EXT\0" + "GL_COLOR_ATTACHMENT2\0" + "GL_COLOR_ATTACHMENT2_EXT\0" + "GL_COLOR_ATTACHMENT3\0" + "GL_COLOR_ATTACHMENT3_EXT\0" + "GL_COLOR_ATTACHMENT4\0" + "GL_COLOR_ATTACHMENT4_EXT\0" + "GL_COLOR_ATTACHMENT5\0" + "GL_COLOR_ATTACHMENT5_EXT\0" + "GL_COLOR_ATTACHMENT6\0" + "GL_COLOR_ATTACHMENT6_EXT\0" + "GL_COLOR_ATTACHMENT7\0" + "GL_COLOR_ATTACHMENT7_EXT\0" + "GL_COLOR_ATTACHMENT8\0" + "GL_COLOR_ATTACHMENT8_EXT\0" + "GL_COLOR_ATTACHMENT9\0" + "GL_COLOR_ATTACHMENT9_EXT\0" + "GL_COLOR_BUFFER_BIT\0" + "GL_COLOR_CLEAR_VALUE\0" + "GL_COLOR_INDEX\0" + "GL_COLOR_INDEXES\0" + "GL_COLOR_LOGIC_OP\0" + "GL_COLOR_MATERIAL\0" + "GL_COLOR_MATERIAL_FACE\0" + "GL_COLOR_MATERIAL_PARAMETER\0" + "GL_COLOR_MATRIX\0" + "GL_COLOR_MATRIX_SGI\0" + "GL_COLOR_MATRIX_STACK_DEPTH\0" + "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_COLOR_SUM\0" + "GL_COLOR_SUM_ARB\0" + "GL_COLOR_TABLE\0" + "GL_COLOR_TABLE_ALPHA_SIZE\0" + "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" + "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" + "GL_COLOR_TABLE_BIAS\0" + "GL_COLOR_TABLE_BIAS_SGI\0" + "GL_COLOR_TABLE_BLUE_SIZE\0" + "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" + "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" + "GL_COLOR_TABLE_FORMAT\0" + "GL_COLOR_TABLE_FORMAT_EXT\0" + "GL_COLOR_TABLE_FORMAT_SGI\0" + "GL_COLOR_TABLE_GREEN_SIZE\0" + "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" + "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" + "GL_COLOR_TABLE_INTENSITY_SIZE\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" + "GL_COLOR_TABLE_RED_SIZE\0" + "GL_COLOR_TABLE_RED_SIZE_EXT\0" + "GL_COLOR_TABLE_RED_SIZE_SGI\0" + "GL_COLOR_TABLE_SCALE\0" + "GL_COLOR_TABLE_SCALE_SGI\0" + "GL_COLOR_TABLE_WIDTH\0" + "GL_COLOR_TABLE_WIDTH_EXT\0" + "GL_COLOR_TABLE_WIDTH_SGI\0" + "GL_COLOR_WRITEMASK\0" + "GL_COMBINE\0" + "GL_COMBINE4\0" + "GL_COMBINE_ALPHA\0" + "GL_COMBINE_ALPHA_ARB\0" + "GL_COMBINE_ALPHA_EXT\0" + "GL_COMBINE_ARB\0" + "GL_COMBINE_EXT\0" + "GL_COMBINE_RGB\0" + "GL_COMBINE_RGB_ARB\0" + "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" + "GL_COMPARE_REF_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE_ARB\0" + "GL_COMPILE\0" + "GL_COMPILE_AND_EXECUTE\0" + "GL_COMPILE_STATUS\0" + "GL_COMPRESSED_ALPHA\0" + "GL_COMPRESSED_ALPHA_ARB\0" + "GL_COMPRESSED_INTENSITY\0" + "GL_COMPRESSED_INTENSITY_ARB\0" + "GL_COMPRESSED_LUMINANCE\0" + "GL_COMPRESSED_LUMINANCE_ALPHA\0" + "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" + "GL_COMPRESSED_LUMINANCE_ARB\0" + "GL_COMPRESSED_RED\0" + "GL_COMPRESSED_RG\0" + "GL_COMPRESSED_RGB\0" + "GL_COMPRESSED_RGBA\0" + "GL_COMPRESSED_RGBA_ARB\0" + "GL_COMPRESSED_RGBA_FXT1_3DFX\0" + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" + "GL_COMPRESSED_RGB_ARB\0" + "GL_COMPRESSED_RGB_FXT1_3DFX\0" + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_SLUMINANCE\0" + "GL_COMPRESSED_SLUMINANCE_ALPHA\0" + "GL_COMPRESSED_SRGB\0" + "GL_COMPRESSED_SRGB_ALPHA\0" + "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" + "GL_CONSTANT\0" + "GL_CONSTANT_ALPHA\0" + "GL_CONSTANT_ALPHA_EXT\0" + "GL_CONSTANT_ARB\0" + "GL_CONSTANT_ATTENUATION\0" + "GL_CONSTANT_BORDER_HP\0" + "GL_CONSTANT_COLOR\0" + "GL_CONSTANT_COLOR_EXT\0" + "GL_CONSTANT_EXT\0" + "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0" + "GL_CONTEXT_CORE_PROFILE_BIT\0" + "GL_CONTEXT_FLAGS\0" + "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0" + "GL_CONTEXT_PROFILE_MASK\0" + "GL_CONVOLUTION_1D\0" + "GL_CONVOLUTION_2D\0" + "GL_CONVOLUTION_BORDER_COLOR\0" + "GL_CONVOLUTION_BORDER_COLOR_HP\0" + "GL_CONVOLUTION_BORDER_MODE\0" + "GL_CONVOLUTION_BORDER_MODE_EXT\0" + "GL_CONVOLUTION_FILTER_BIAS\0" + "GL_CONVOLUTION_FILTER_BIAS_EXT\0" + "GL_CONVOLUTION_FILTER_SCALE\0" + "GL_CONVOLUTION_FILTER_SCALE_EXT\0" + "GL_CONVOLUTION_FORMAT\0" + "GL_CONVOLUTION_FORMAT_EXT\0" + "GL_CONVOLUTION_HEIGHT\0" + "GL_CONVOLUTION_HEIGHT_EXT\0" + "GL_CONVOLUTION_WIDTH\0" + "GL_CONVOLUTION_WIDTH_EXT\0" + "GL_COORD_REPLACE\0" + "GL_COORD_REPLACE_ARB\0" + "GL_COORD_REPLACE_NV\0" + "GL_COORD_REPLACE_OES\0" + "GL_COPY\0" + "GL_COPY_INVERTED\0" + "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" + "GL_CULL_FACE\0" + "GL_CULL_FACE_MODE\0" + "GL_CULL_VERTEX_EXT\0" + "GL_CULL_VERTEX_EYE_POSITION_EXT\0" + "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" + "GL_CURRENT_ATTRIB_NV\0" + "GL_CURRENT_BIT\0" + "GL_CURRENT_COLOR\0" + "GL_CURRENT_FOG_COORD\0" + "GL_CURRENT_FOG_COORDINATE\0" + "GL_CURRENT_INDEX\0" + "GL_CURRENT_MATRIX_ARB\0" + "GL_CURRENT_MATRIX_INDEX_ARB\0" + "GL_CURRENT_MATRIX_NV\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" + "GL_CURRENT_NORMAL\0" + "GL_CURRENT_PALETTE_MATRIX_ARB\0" + "GL_CURRENT_PALETTE_MATRIX_OES\0" + "GL_CURRENT_PROGRAM\0" + "GL_CURRENT_QUERY\0" + "GL_CURRENT_QUERY_ARB\0" + "GL_CURRENT_RASTER_COLOR\0" + "GL_CURRENT_RASTER_DISTANCE\0" + "GL_CURRENT_RASTER_INDEX\0" + "GL_CURRENT_RASTER_POSITION\0" + "GL_CURRENT_RASTER_POSITION_VALID\0" + "GL_CURRENT_RASTER_SECONDARY_COLOR\0" + "GL_CURRENT_RASTER_TEXTURE_COORDS\0" + "GL_CURRENT_SECONDARY_COLOR\0" + "GL_CURRENT_TEXTURE_COORDS\0" + "GL_CURRENT_VERTEX_ATTRIB\0" + "GL_CURRENT_VERTEX_ATTRIB_ARB\0" + "GL_CURRENT_WEIGHT_ARB\0" + "GL_CW\0" + "GL_DEBUG_ASSERT_MESA\0" + "GL_DEBUG_OBJECT_MESA\0" + "GL_DEBUG_PRINT_MESA\0" + "GL_DECAL\0" + "GL_DECR\0" + "GL_DECR_WRAP\0" + "GL_DECR_WRAP_EXT\0" + "GL_DELETE_STATUS\0" + "GL_DEPTH\0" + "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" + "GL_DEPTH24_STENCIL8_OES\0" + "GL_DEPTH_ATTACHMENT\0" + "GL_DEPTH_ATTACHMENT_EXT\0" + "GL_DEPTH_ATTACHMENT_OES\0" + "GL_DEPTH_BIAS\0" + "GL_DEPTH_BITS\0" + "GL_DEPTH_BOUNDS_EXT\0" + "GL_DEPTH_BOUNDS_TEST_EXT\0" + "GL_DEPTH_BUFFER\0" + "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" + "GL_DEPTH_CLAMP_NV\0" + "GL_DEPTH_CLEAR_VALUE\0" + "GL_DEPTH_COMPONENT\0" + "GL_DEPTH_COMPONENT16\0" + "GL_DEPTH_COMPONENT16_ARB\0" + "GL_DEPTH_COMPONENT16_OES\0" + "GL_DEPTH_COMPONENT16_SGIX\0" + "GL_DEPTH_COMPONENT24\0" + "GL_DEPTH_COMPONENT24_ARB\0" + "GL_DEPTH_COMPONENT24_OES\0" + "GL_DEPTH_COMPONENT24_SGIX\0" + "GL_DEPTH_COMPONENT32\0" + "GL_DEPTH_COMPONENT32_ARB\0" + "GL_DEPTH_COMPONENT32_OES\0" + "GL_DEPTH_COMPONENT32_SGIX\0" + "GL_DEPTH_FUNC\0" + "GL_DEPTH_RANGE\0" + "GL_DEPTH_SCALE\0" + "GL_DEPTH_STENCIL\0" + "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" + "GL_DEPTH_STENCIL_NV\0" + "GL_DEPTH_STENCIL_OES\0" + "GL_DEPTH_STENCIL_TO_BGRA_NV\0" + "GL_DEPTH_STENCIL_TO_RGBA_NV\0" + "GL_DEPTH_TEST\0" + "GL_DEPTH_TEXTURE_MODE\0" + "GL_DEPTH_TEXTURE_MODE_ARB\0" + "GL_DEPTH_WRITEMASK\0" + "GL_DIFFUSE\0" + "GL_DITHER\0" + "GL_DOMAIN\0" + "GL_DONT_CARE\0" + "GL_DOT3_RGB\0" + "GL_DOT3_RGBA\0" + "GL_DOT3_RGBA_ARB\0" + "GL_DOT3_RGBA_EXT\0" + "GL_DOT3_RGB_ARB\0" + "GL_DOT3_RGB_EXT\0" + "GL_DOUBLE\0" + "GL_DOUBLEBUFFER\0" + "GL_DRAW_BUFFER\0" + "GL_DRAW_BUFFER0\0" + "GL_DRAW_BUFFER0_ARB\0" + "GL_DRAW_BUFFER0_ATI\0" + "GL_DRAW_BUFFER1\0" + "GL_DRAW_BUFFER10\0" + "GL_DRAW_BUFFER10_ARB\0" + "GL_DRAW_BUFFER10_ATI\0" + "GL_DRAW_BUFFER11\0" + "GL_DRAW_BUFFER11_ARB\0" + "GL_DRAW_BUFFER11_ATI\0" + "GL_DRAW_BUFFER12\0" + "GL_DRAW_BUFFER12_ARB\0" + "GL_DRAW_BUFFER12_ATI\0" + "GL_DRAW_BUFFER13\0" + "GL_DRAW_BUFFER13_ARB\0" + "GL_DRAW_BUFFER13_ATI\0" + "GL_DRAW_BUFFER14\0" + "GL_DRAW_BUFFER14_ARB\0" + "GL_DRAW_BUFFER14_ATI\0" + "GL_DRAW_BUFFER15\0" + "GL_DRAW_BUFFER15_ARB\0" + "GL_DRAW_BUFFER15_ATI\0" + "GL_DRAW_BUFFER1_ARB\0" + "GL_DRAW_BUFFER1_ATI\0" + "GL_DRAW_BUFFER2\0" + "GL_DRAW_BUFFER2_ARB\0" + "GL_DRAW_BUFFER2_ATI\0" + "GL_DRAW_BUFFER3\0" + "GL_DRAW_BUFFER3_ARB\0" + "GL_DRAW_BUFFER3_ATI\0" + "GL_DRAW_BUFFER4\0" + "GL_DRAW_BUFFER4_ARB\0" + "GL_DRAW_BUFFER4_ATI\0" + "GL_DRAW_BUFFER5\0" + "GL_DRAW_BUFFER5_ARB\0" + "GL_DRAW_BUFFER5_ATI\0" + "GL_DRAW_BUFFER6\0" + "GL_DRAW_BUFFER6_ARB\0" + "GL_DRAW_BUFFER6_ATI\0" + "GL_DRAW_BUFFER7\0" + "GL_DRAW_BUFFER7_ARB\0" + "GL_DRAW_BUFFER7_ATI\0" + "GL_DRAW_BUFFER8\0" + "GL_DRAW_BUFFER8_ARB\0" + "GL_DRAW_BUFFER8_ATI\0" + "GL_DRAW_BUFFER9\0" + "GL_DRAW_BUFFER9_ARB\0" + "GL_DRAW_BUFFER9_ATI\0" + "GL_DRAW_FRAMEBUFFER\0" + "GL_DRAW_FRAMEBUFFER_BINDING\0" + "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" + "GL_DRAW_FRAMEBUFFER_EXT\0" + "GL_DRAW_PIXEL_TOKEN\0" + "GL_DST_ALPHA\0" + "GL_DST_COLOR\0" + "GL_DU8DV8_ATI\0" + "GL_DUDV_ATI\0" + "GL_DYNAMIC_COPY\0" + "GL_DYNAMIC_COPY_ARB\0" + "GL_DYNAMIC_DRAW\0" + "GL_DYNAMIC_DRAW_ARB\0" + "GL_DYNAMIC_READ\0" + "GL_DYNAMIC_READ_ARB\0" + "GL_EDGE_FLAG\0" + "GL_EDGE_FLAG_ARRAY\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EDGE_FLAG_ARRAY_POINTER\0" + "GL_EDGE_FLAG_ARRAY_STRIDE\0" + "GL_ELEMENT_ARRAY_BUFFER\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EMISSION\0" + "GL_ENABLE_BIT\0" + "GL_EQUAL\0" + "GL_EQUIV\0" + "GL_EVAL_BIT\0" + "GL_EXP\0" + "GL_EXP2\0" + "GL_EXTENSIONS\0" + "GL_EYE_LINEAR\0" + "GL_EYE_PLANE\0" + "GL_EYE_PLANE_ABSOLUTE_NV\0" + "GL_EYE_RADIAL_NV\0" + "GL_FALSE\0" + "GL_FASTEST\0" + "GL_FEEDBACK\0" + "GL_FEEDBACK_BUFFER_POINTER\0" + "GL_FEEDBACK_BUFFER_SIZE\0" + "GL_FEEDBACK_BUFFER_TYPE\0" + "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" + "GL_FIXED\0" + "GL_FIXED_OES\0" + "GL_FIXED_ONLY\0" + "GL_FLAT\0" + "GL_FLOAT\0" + "GL_FLOAT_MAT2\0" + "GL_FLOAT_MAT2_ARB\0" + "GL_FLOAT_MAT2x3\0" + "GL_FLOAT_MAT2x4\0" + "GL_FLOAT_MAT3\0" + "GL_FLOAT_MAT3_ARB\0" + "GL_FLOAT_MAT3x2\0" + "GL_FLOAT_MAT3x4\0" + "GL_FLOAT_MAT4\0" + "GL_FLOAT_MAT4_ARB\0" + "GL_FLOAT_MAT4x2\0" + "GL_FLOAT_MAT4x3\0" + "GL_FLOAT_VEC2\0" + "GL_FLOAT_VEC2_ARB\0" + "GL_FLOAT_VEC3\0" + "GL_FLOAT_VEC3_ARB\0" + "GL_FLOAT_VEC4\0" + "GL_FLOAT_VEC4_ARB\0" + "GL_FOG\0" + "GL_FOG_BIT\0" + "GL_FOG_COLOR\0" + "GL_FOG_COORD\0" + "GL_FOG_COORDINATE\0" + "GL_FOG_COORDINATE_ARRAY\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0" + "GL_FOG_COORDINATE_ARRAY_POINTER\0" + "GL_FOG_COORDINATE_ARRAY_STRIDE\0" + "GL_FOG_COORDINATE_ARRAY_TYPE\0" + "GL_FOG_COORDINATE_SOURCE\0" + "GL_FOG_COORD_ARRAY\0" + "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORD_ARRAY_POINTER\0" + "GL_FOG_COORD_ARRAY_STRIDE\0" + "GL_FOG_COORD_ARRAY_TYPE\0" + "GL_FOG_COORD_SRC\0" + "GL_FOG_DENSITY\0" + "GL_FOG_DISTANCE_MODE_NV\0" + "GL_FOG_END\0" + "GL_FOG_HINT\0" + "GL_FOG_INDEX\0" + "GL_FOG_MODE\0" + "GL_FOG_OFFSET_SGIX\0" + "GL_FOG_OFFSET_VALUE_SGIX\0" + "GL_FOG_START\0" + "GL_FRAGMENT_DEPTH\0" + "GL_FRAGMENT_PROGRAM_ARB\0" + "GL_FRAGMENT_SHADER\0" + "GL_FRAGMENT_SHADER_ARB\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES\0" + "GL_FRAMEBUFFER\0" + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0" + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0" + "GL_FRAMEBUFFER_BINDING\0" + "GL_FRAMEBUFFER_BINDING_EXT\0" + "GL_FRAMEBUFFER_BINDING_OES\0" + "GL_FRAMEBUFFER_COMPLETE\0" + "GL_FRAMEBUFFER_COMPLETE_EXT\0" + "GL_FRAMEBUFFER_COMPLETE_OES\0" + "GL_FRAMEBUFFER_DEFAULT\0" + "GL_FRAMEBUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" + "GL_FRAMEBUFFER_OES\0" + "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" + "GL_FRAMEBUFFER_UNDEFINED\0" + "GL_FRAMEBUFFER_UNSUPPORTED\0" + "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" + "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" + "GL_FRONT\0" + "GL_FRONT_AND_BACK\0" + "GL_FRONT_FACE\0" + "GL_FRONT_LEFT\0" + "GL_FRONT_RIGHT\0" + "GL_FUNC_ADD\0" + "GL_FUNC_ADD_EXT\0" + "GL_FUNC_ADD_OES\0" + "GL_FUNC_REVERSE_SUBTRACT\0" + "GL_FUNC_REVERSE_SUBTRACT_EXT\0" + "GL_FUNC_REVERSE_SUBTRACT_OES\0" + "GL_FUNC_SUBTRACT\0" + "GL_FUNC_SUBTRACT_EXT\0" + "GL_FUNC_SUBTRACT_OES\0" + "GL_GENERATE_MIPMAP\0" + "GL_GENERATE_MIPMAP_HINT\0" + "GL_GENERATE_MIPMAP_HINT_SGIS\0" + "GL_GENERATE_MIPMAP_SGIS\0" + "GL_GEOMETRY_INPUT_TYPE\0" + "GL_GEOMETRY_INPUT_TYPE_ARB\0" + "GL_GEOMETRY_OUTPUT_TYPE\0" + "GL_GEOMETRY_OUTPUT_TYPE_ARB\0" + "GL_GEOMETRY_SHADER\0" + "GL_GEOMETRY_SHADER_ARB\0" + "GL_GEOMETRY_VERTICES_OUT\0" + "GL_GEOMETRY_VERTICES_OUT_ARB\0" + "GL_GEQUAL\0" + "GL_GREATER\0" + "GL_GREEN\0" + "GL_GREEN_BIAS\0" + "GL_GREEN_BITS\0" + "GL_GREEN_INTEGER\0" + "GL_GREEN_INTEGER_EXT\0" + "GL_GREEN_SCALE\0" + "GL_HALF_FLOAT\0" + "GL_HALF_FLOAT_OES\0" + "GL_HIGH_FLOAT\0" + "GL_HIGH_INT\0" + "GL_HINT_BIT\0" + "GL_HISTOGRAM\0" + "GL_HISTOGRAM_ALPHA_SIZE\0" + "GL_HISTOGRAM_ALPHA_SIZE_EXT\0" + "GL_HISTOGRAM_BLUE_SIZE\0" + "GL_HISTOGRAM_BLUE_SIZE_EXT\0" + "GL_HISTOGRAM_EXT\0" + "GL_HISTOGRAM_FORMAT\0" + "GL_HISTOGRAM_FORMAT_EXT\0" + "GL_HISTOGRAM_GREEN_SIZE\0" + "GL_HISTOGRAM_GREEN_SIZE_EXT\0" + "GL_HISTOGRAM_LUMINANCE_SIZE\0" + "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0" + "GL_HISTOGRAM_RED_SIZE\0" + "GL_HISTOGRAM_RED_SIZE_EXT\0" + "GL_HISTOGRAM_SINK\0" + "GL_HISTOGRAM_SINK_EXT\0" + "GL_HISTOGRAM_WIDTH\0" + "GL_HISTOGRAM_WIDTH_EXT\0" + "GL_IDENTITY_NV\0" + "GL_IGNORE_BORDER_HP\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0" + "GL_INCR\0" + "GL_INCR_WRAP\0" + "GL_INCR_WRAP_EXT\0" + "GL_INDEX\0" + "GL_INDEX_ARRAY\0" + "GL_INDEX_ARRAY_BUFFER_BINDING\0" + "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_INDEX_ARRAY_POINTER\0" + "GL_INDEX_ARRAY_STRIDE\0" + "GL_INDEX_ARRAY_TYPE\0" + "GL_INDEX_BITS\0" + "GL_INDEX_CLEAR_VALUE\0" + "GL_INDEX_LOGIC_OP\0" + "GL_INDEX_MODE\0" + "GL_INDEX_OFFSET\0" + "GL_INDEX_SHIFT\0" + "GL_INDEX_WRITEMASK\0" + "GL_INFO_LOG_LENGTH\0" + "GL_INT\0" + "GL_INTENSITY\0" + "GL_INTENSITY12\0" + "GL_INTENSITY12_EXT\0" + "GL_INTENSITY16\0" + "GL_INTENSITY16I_EXT\0" + "GL_INTENSITY16UI_EXT\0" + "GL_INTENSITY16_EXT\0" + "GL_INTENSITY32I_EXT\0" + "GL_INTENSITY32UI_EXT\0" + "GL_INTENSITY4\0" + "GL_INTENSITY4_EXT\0" + "GL_INTENSITY8\0" + "GL_INTENSITY8I_EXT\0" + "GL_INTENSITY8UI_EXT\0" + "GL_INTENSITY8_EXT\0" + "GL_INTENSITY_EXT\0" + "GL_INTERLEAVED_ATTRIBS\0" + "GL_INTERLEAVED_ATTRIBS_EXT\0" + "GL_INTERPOLATE\0" + "GL_INTERPOLATE_ARB\0" + "GL_INTERPOLATE_EXT\0" + "GL_INT_10_10_10_2_OES\0" + "GL_INT_SAMPLER_1D\0" + "GL_INT_SAMPLER_1D_ARRAY\0" + "GL_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_INT_SAMPLER_1D_EXT\0" + "GL_INT_SAMPLER_2D\0" + "GL_INT_SAMPLER_2D_ARRAY\0" + "GL_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_INT_SAMPLER_2D_EXT\0" + "GL_INT_SAMPLER_2D_RECT\0" + "GL_INT_SAMPLER_2D_RECT_EXT\0" + "GL_INT_SAMPLER_3D\0" + "GL_INT_SAMPLER_3D_EXT\0" + "GL_INT_SAMPLER_BUFFER\0" + "GL_INT_SAMPLER_BUFFER_EXT\0" + "GL_INT_SAMPLER_CUBE\0" + "GL_INT_SAMPLER_CUBE_EXT\0" + "GL_INT_VEC2\0" + "GL_INT_VEC2_ARB\0" + "GL_INT_VEC3\0" + "GL_INT_VEC3_ARB\0" + "GL_INT_VEC4\0" + "GL_INT_VEC4_ARB\0" + "GL_INVALID_ENUM\0" + "GL_INVALID_FRAMEBUFFER_OPERATION\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" + "GL_INVALID_OPERATION\0" + "GL_INVALID_VALUE\0" + "GL_INVERSE_NV\0" + "GL_INVERSE_TRANSPOSE_NV\0" + "GL_INVERT\0" + "GL_KEEP\0" + "GL_LAST_VERTEX_CONVENTION\0" + "GL_LAST_VERTEX_CONVENTION_EXT\0" + "GL_LEFT\0" + "GL_LEQUAL\0" + "GL_LESS\0" + "GL_LIGHT0\0" + "GL_LIGHT1\0" + "GL_LIGHT2\0" + "GL_LIGHT3\0" + "GL_LIGHT4\0" + "GL_LIGHT5\0" + "GL_LIGHT6\0" + "GL_LIGHT7\0" + "GL_LIGHTING\0" + "GL_LIGHTING_BIT\0" + "GL_LIGHT_MODEL_AMBIENT\0" + "GL_LIGHT_MODEL_COLOR_CONTROL\0" + "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0" + "GL_LIGHT_MODEL_LOCAL_VIEWER\0" + "GL_LIGHT_MODEL_TWO_SIDE\0" + "GL_LINE\0" + "GL_LINEAR\0" + "GL_LINEAR_ATTENUATION\0" + "GL_LINEAR_CLIPMAP_LINEAR_SGIX\0" + "GL_LINEAR_CLIPMAP_NEAREST_SGIX\0" + "GL_LINEAR_MIPMAP_LINEAR\0" + "GL_LINEAR_MIPMAP_NEAREST\0" + "GL_LINES\0" + "GL_LINES_ADJACENCY\0" + "GL_LINES_ADJACENCY_ARB\0" + "GL_LINE_BIT\0" + "GL_LINE_LOOP\0" + "GL_LINE_RESET_TOKEN\0" + "GL_LINE_SMOOTH\0" + "GL_LINE_SMOOTH_HINT\0" + "GL_LINE_STIPPLE\0" + "GL_LINE_STIPPLE_PATTERN\0" + "GL_LINE_STIPPLE_REPEAT\0" + "GL_LINE_STRIP\0" + "GL_LINE_STRIP_ADJACENCY\0" + "GL_LINE_STRIP_ADJACENCY_ARB\0" + "GL_LINE_TOKEN\0" + "GL_LINE_WIDTH\0" + "GL_LINE_WIDTH_GRANULARITY\0" + "GL_LINE_WIDTH_RANGE\0" + "GL_LINK_STATUS\0" + "GL_LIST_BASE\0" + "GL_LIST_BIT\0" + "GL_LIST_INDEX\0" + "GL_LIST_MODE\0" + "GL_LOAD\0" + "GL_LOGIC_OP\0" + "GL_LOGIC_OP_MODE\0" + "GL_LOWER_LEFT\0" + "GL_LOW_FLOAT\0" + "GL_LOW_INT\0" + "GL_LUMINANCE\0" + "GL_LUMINANCE12\0" + "GL_LUMINANCE12_ALPHA12\0" + "GL_LUMINANCE12_ALPHA12_EXT\0" + "GL_LUMINANCE12_ALPHA4\0" + "GL_LUMINANCE12_ALPHA4_EXT\0" + "GL_LUMINANCE12_EXT\0" + "GL_LUMINANCE16\0" + "GL_LUMINANCE16I_EXT\0" + "GL_LUMINANCE16UI_EXT\0" + "GL_LUMINANCE16_ALPHA16\0" + "GL_LUMINANCE16_ALPHA16_EXT\0" + "GL_LUMINANCE16_EXT\0" + "GL_LUMINANCE32I_EXT\0" + "GL_LUMINANCE32UI_EXT\0" + "GL_LUMINANCE4\0" + "GL_LUMINANCE4_ALPHA4\0" + "GL_LUMINANCE4_ALPHA4_EXT\0" + "GL_LUMINANCE4_EXT\0" + "GL_LUMINANCE6_ALPHA2\0" + "GL_LUMINANCE6_ALPHA2_EXT\0" + "GL_LUMINANCE8\0" + "GL_LUMINANCE8I_EXT\0" + "GL_LUMINANCE8UI_EXT\0" + "GL_LUMINANCE8_ALPHA8\0" + "GL_LUMINANCE8_ALPHA8_EXT\0" + "GL_LUMINANCE8_EXT\0" + "GL_LUMINANCE_ALPHA\0" + "GL_LUMINANCE_ALPHA16I_EXT\0" + "GL_LUMINANCE_ALPHA16UI_EXT\0" + "GL_LUMINANCE_ALPHA32I_EXT\0" + "GL_LUMINANCE_ALPHA32UI_EXT\0" + "GL_LUMINANCE_ALPHA8I_EXT\0" + "GL_LUMINANCE_ALPHA8UI_EXT\0" + "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" + "GL_LUMINANCE_INTEGER_EXT\0" + "GL_MAJOR_VERSION\0" + "GL_MAP1_COLOR_4\0" + "GL_MAP1_GRID_DOMAIN\0" + "GL_MAP1_GRID_SEGMENTS\0" + "GL_MAP1_INDEX\0" + "GL_MAP1_NORMAL\0" + "GL_MAP1_TEXTURE_COORD_1\0" + "GL_MAP1_TEXTURE_COORD_2\0" + "GL_MAP1_TEXTURE_COORD_3\0" + "GL_MAP1_TEXTURE_COORD_4\0" + "GL_MAP1_VERTEX_3\0" + "GL_MAP1_VERTEX_4\0" + "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP2_COLOR_4\0" + "GL_MAP2_GRID_DOMAIN\0" + "GL_MAP2_GRID_SEGMENTS\0" + "GL_MAP2_INDEX\0" + "GL_MAP2_NORMAL\0" + "GL_MAP2_TEXTURE_COORD_1\0" + "GL_MAP2_TEXTURE_COORD_2\0" + "GL_MAP2_TEXTURE_COORD_3\0" + "GL_MAP2_TEXTURE_COORD_4\0" + "GL_MAP2_VERTEX_3\0" + "GL_MAP2_VERTEX_4\0" + "GL_MAP2_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" + "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" + "GL_MATRIX0_ARB\0" + "GL_MATRIX0_NV\0" + "GL_MATRIX10_ARB\0" + "GL_MATRIX11_ARB\0" + "GL_MATRIX12_ARB\0" + "GL_MATRIX13_ARB\0" + "GL_MATRIX14_ARB\0" + "GL_MATRIX15_ARB\0" + "GL_MATRIX16_ARB\0" + "GL_MATRIX17_ARB\0" + "GL_MATRIX18_ARB\0" + "GL_MATRIX19_ARB\0" + "GL_MATRIX1_ARB\0" + "GL_MATRIX1_NV\0" + "GL_MATRIX20_ARB\0" + "GL_MATRIX21_ARB\0" + "GL_MATRIX22_ARB\0" + "GL_MATRIX23_ARB\0" + "GL_MATRIX24_ARB\0" + "GL_MATRIX25_ARB\0" + "GL_MATRIX26_ARB\0" + "GL_MATRIX27_ARB\0" + "GL_MATRIX28_ARB\0" + "GL_MATRIX29_ARB\0" + "GL_MATRIX2_ARB\0" + "GL_MATRIX2_NV\0" + "GL_MATRIX30_ARB\0" + "GL_MATRIX31_ARB\0" + "GL_MATRIX3_ARB\0" + "GL_MATRIX3_NV\0" + "GL_MATRIX4_ARB\0" + "GL_MATRIX4_NV\0" + "GL_MATRIX5_ARB\0" + "GL_MATRIX5_NV\0" + "GL_MATRIX6_ARB\0" + "GL_MATRIX6_NV\0" + "GL_MATRIX7_ARB\0" + "GL_MATRIX7_NV\0" + "GL_MATRIX8_ARB\0" + "GL_MATRIX9_ARB\0" + "GL_MATRIX_INDEX_ARRAY_ARB\0" + "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" + "GL_MATRIX_INDEX_ARRAY_OES\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" + "GL_MATRIX_MODE\0" + "GL_MATRIX_PALETTE_ARB\0" + "GL_MATRIX_PALETTE_OES\0" + "GL_MAX\0" + "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_3D_TEXTURE_SIZE_OES\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" + "GL_MAX_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIPMAP_DEPTH_SGIX\0" + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_MAX_CLIP_DISTANCES\0" + "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" + "GL_MAX_COLOR_ATTACHMENTS_EXT\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_CONVOLUTION_HEIGHT\0" + "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" + "GL_MAX_CONVOLUTION_WIDTH\0" + "GL_MAX_CONVOLUTION_WIDTH_EXT\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" + "GL_MAX_DRAW_BUFFERS\0" + "GL_MAX_DRAW_BUFFERS_ARB\0" + "GL_MAX_DRAW_BUFFERS_ATI\0" + "GL_MAX_ELEMENTS_INDICES\0" + "GL_MAX_ELEMENTS_VERTICES\0" + "GL_MAX_EVAL_ORDER\0" + "GL_MAX_EXT\0" + "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" + "GL_MAX_LIGHTS\0" + "GL_MAX_LIST_NESTING\0" + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" + "GL_MAX_MODELVIEW_STACK_DEPTH\0" + "GL_MAX_NAME_STACK_DEPTH\0" + "GL_MAX_PALETTE_MATRICES_ARB\0" + "GL_MAX_PALETTE_MATRICES_OES\0" + "GL_MAX_PIXEL_MAP_TABLE\0" + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" + "GL_MAX_PROGRAM_IF_DEPTH_NV\0" + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" + "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" + "GL_MAX_PROGRAM_MATRICES_ARB\0" + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROJECTION_STACK_DEPTH\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" + "GL_MAX_RENDERBUFFER_SIZE_EXT\0" + "GL_MAX_RENDERBUFFER_SIZE_OES\0" + "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" + "GL_MAX_SHININESS_NV\0" + "GL_MAX_SPOT_EXPONENT_NV\0" + "GL_MAX_TEXTURE_BUFFER_SIZE\0" + "GL_MAX_TEXTURE_COORDS\0" + "GL_MAX_TEXTURE_COORDS_ARB\0" + "GL_MAX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_TEXTURE_LOD_BIAS\0" + "GL_MAX_TEXTURE_LOD_BIAS_EXT\0" + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_MAX_TEXTURE_SIZE\0" + "GL_MAX_TEXTURE_STACK_DEPTH\0" + "GL_MAX_TEXTURE_UNITS\0" + "GL_MAX_TEXTURE_UNITS_ARB\0" + "GL_MAX_TRACK_MATRICES_NV\0" + "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" + "GL_MAX_VARYING_FLOATS\0" + "GL_MAX_VARYING_FLOATS_ARB\0" + "GL_MAX_VARYING_VECTORS\0" + "GL_MAX_VERTEX_ATTRIBS\0" + "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_VECTORS\0" + "GL_MAX_VERTEX_UNITS_ARB\0" + "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" + "GL_MAX_VIEWPORT_DIMS\0" + "GL_MEDIUM_FLOAT\0" + "GL_MEDIUM_INT\0" + "GL_MIN\0" + "GL_MINMAX\0" + "GL_MINMAX_EXT\0" + "GL_MINMAX_FORMAT\0" + "GL_MINMAX_FORMAT_EXT\0" + "GL_MINMAX_SINK\0" + "GL_MINMAX_SINK_EXT\0" + "GL_MINOR_VERSION\0" + "GL_MIN_EXT\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MIRRORED_REPEAT\0" + "GL_MIRRORED_REPEAT_ARB\0" + "GL_MIRRORED_REPEAT_IBM\0" + "GL_MIRROR_CLAMP_ATI\0" + "GL_MIRROR_CLAMP_EXT\0" + "GL_MIRROR_CLAMP_TO_BORDER_EXT\0" + "GL_MIRROR_CLAMP_TO_EDGE_ATI\0" + "GL_MIRROR_CLAMP_TO_EDGE_EXT\0" + "GL_MODELVIEW\0" + "GL_MODELVIEW0_ARB\0" + "GL_MODELVIEW10_ARB\0" + "GL_MODELVIEW11_ARB\0" + "GL_MODELVIEW12_ARB\0" + "GL_MODELVIEW13_ARB\0" + "GL_MODELVIEW14_ARB\0" + "GL_MODELVIEW15_ARB\0" + "GL_MODELVIEW16_ARB\0" + "GL_MODELVIEW17_ARB\0" + "GL_MODELVIEW18_ARB\0" + "GL_MODELVIEW19_ARB\0" + "GL_MODELVIEW1_ARB\0" + "GL_MODELVIEW20_ARB\0" + "GL_MODELVIEW21_ARB\0" + "GL_MODELVIEW22_ARB\0" + "GL_MODELVIEW23_ARB\0" + "GL_MODELVIEW24_ARB\0" + "GL_MODELVIEW25_ARB\0" + "GL_MODELVIEW26_ARB\0" + "GL_MODELVIEW27_ARB\0" + "GL_MODELVIEW28_ARB\0" + "GL_MODELVIEW29_ARB\0" + "GL_MODELVIEW2_ARB\0" + "GL_MODELVIEW30_ARB\0" + "GL_MODELVIEW31_ARB\0" + "GL_MODELVIEW3_ARB\0" + "GL_MODELVIEW4_ARB\0" + "GL_MODELVIEW5_ARB\0" + "GL_MODELVIEW6_ARB\0" + "GL_MODELVIEW7_ARB\0" + "GL_MODELVIEW8_ARB\0" + "GL_MODELVIEW9_ARB\0" + "GL_MODELVIEW_MATRIX\0" + "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_MODELVIEW_PROJECTION_NV\0" + "GL_MODELVIEW_STACK_DEPTH\0" + "GL_MODULATE\0" + "GL_MODULATE_ADD_ATI\0" + "GL_MODULATE_SIGNED_ADD_ATI\0" + "GL_MODULATE_SUBTRACT_ATI\0" + "GL_MULT\0" + "GL_MULTISAMPLE\0" + "GL_MULTISAMPLE_3DFX\0" + "GL_MULTISAMPLE_ARB\0" + "GL_MULTISAMPLE_BIT\0" + "GL_MULTISAMPLE_BIT_3DFX\0" + "GL_MULTISAMPLE_BIT_ARB\0" + "GL_MULTISAMPLE_FILTER_HINT_NV\0" + "GL_N3F_V3F\0" + "GL_NAME_STACK_DEPTH\0" + "GL_NAND\0" + "GL_NEAREST\0" + "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0" + "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0" + "GL_NEAREST_MIPMAP_LINEAR\0" + "GL_NEAREST_MIPMAP_NEAREST\0" + "GL_NEVER\0" + "GL_NICEST\0" + "GL_NONE\0" + "GL_NONE_OES\0" + "GL_NOOP\0" + "GL_NOR\0" + "GL_NORMALIZE\0" + "GL_NORMAL_ARRAY\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_NORMAL_ARRAY_POINTER\0" + "GL_NORMAL_ARRAY_STRIDE\0" + "GL_NORMAL_ARRAY_TYPE\0" + "GL_NORMAL_MAP\0" + "GL_NORMAL_MAP_ARB\0" + "GL_NORMAL_MAP_NV\0" + "GL_NORMAL_MAP_OES\0" + "GL_NOTEQUAL\0" + "GL_NO_ERROR\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0" + "GL_NUM_EXTENSIONS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS_OES\0" + "GL_NUM_SHADER_BINARY_FORMATS\0" + "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0" + "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0" + "GL_OBJECT_ATTACHED_OBJECTS_ARB\0" + "GL_OBJECT_COMPILE_STATUS_ARB\0" + "GL_OBJECT_DELETE_STATUS_ARB\0" + "GL_OBJECT_INFO_LOG_LENGTH_ARB\0" + "GL_OBJECT_LINEAR\0" + "GL_OBJECT_LINK_STATUS_ARB\0" + "GL_OBJECT_PLANE\0" + "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" + "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" + "GL_OBJECT_TYPE_ARB\0" + "GL_OBJECT_VALIDATE_STATUS_ARB\0" + "GL_OCCLUSION_TEST_HP\0" + "GL_OCCLUSION_TEST_RESULT_HP\0" + "GL_ONE\0" + "GL_ONE_MINUS_CONSTANT_ALPHA\0" + "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0" + "GL_ONE_MINUS_CONSTANT_COLOR\0" + "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0" + "GL_ONE_MINUS_DST_ALPHA\0" + "GL_ONE_MINUS_DST_COLOR\0" + "GL_ONE_MINUS_SRC_ALPHA\0" + "GL_ONE_MINUS_SRC_COLOR\0" + "GL_OPERAND0_ALPHA\0" + "GL_OPERAND0_ALPHA_ARB\0" + "GL_OPERAND0_ALPHA_EXT\0" + "GL_OPERAND0_RGB\0" + "GL_OPERAND0_RGB_ARB\0" + "GL_OPERAND0_RGB_EXT\0" + "GL_OPERAND1_ALPHA\0" + "GL_OPERAND1_ALPHA_ARB\0" + "GL_OPERAND1_ALPHA_EXT\0" + "GL_OPERAND1_RGB\0" + "GL_OPERAND1_RGB_ARB\0" + "GL_OPERAND1_RGB_EXT\0" + "GL_OPERAND2_ALPHA\0" + "GL_OPERAND2_ALPHA_ARB\0" + "GL_OPERAND2_ALPHA_EXT\0" + "GL_OPERAND2_RGB\0" + "GL_OPERAND2_RGB_ARB\0" + "GL_OPERAND2_RGB_EXT\0" + "GL_OPERAND3_ALPHA_NV\0" + "GL_OPERAND3_RGB_NV\0" + "GL_OR\0" + "GL_ORDER\0" + "GL_OR_INVERTED\0" + "GL_OR_REVERSE\0" + "GL_OUT_OF_MEMORY\0" + "GL_PACK_ALIGNMENT\0" + "GL_PACK_IMAGE_HEIGHT\0" + "GL_PACK_INVERT_MESA\0" + "GL_PACK_LSB_FIRST\0" + "GL_PACK_ROW_LENGTH\0" + "GL_PACK_SKIP_IMAGES\0" + "GL_PACK_SKIP_PIXELS\0" + "GL_PACK_SKIP_ROWS\0" + "GL_PACK_SWAP_BYTES\0" + "GL_PALETTE4_R5_G6_B5_OES\0" + "GL_PALETTE4_RGB5_A1_OES\0" + "GL_PALETTE4_RGB8_OES\0" + "GL_PALETTE4_RGBA4_OES\0" + "GL_PALETTE4_RGBA8_OES\0" + "GL_PALETTE8_R5_G6_B5_OES\0" + "GL_PALETTE8_RGB5_A1_OES\0" + "GL_PALETTE8_RGB8_OES\0" + "GL_PALETTE8_RGBA4_OES\0" + "GL_PALETTE8_RGBA8_OES\0" + "GL_PASS_THROUGH_TOKEN\0" + "GL_PERSPECTIVE_CORRECTION_HINT\0" + "GL_PIXEL_MAP_A_TO_A\0" + "GL_PIXEL_MAP_A_TO_A_SIZE\0" + "GL_PIXEL_MAP_B_TO_B\0" + "GL_PIXEL_MAP_B_TO_B_SIZE\0" + "GL_PIXEL_MAP_G_TO_G\0" + "GL_PIXEL_MAP_G_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_A\0" + "GL_PIXEL_MAP_I_TO_A_SIZE\0" + "GL_PIXEL_MAP_I_TO_B\0" + "GL_PIXEL_MAP_I_TO_B_SIZE\0" + "GL_PIXEL_MAP_I_TO_G\0" + "GL_PIXEL_MAP_I_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_I\0" + "GL_PIXEL_MAP_I_TO_I_SIZE\0" + "GL_PIXEL_MAP_I_TO_R\0" + "GL_PIXEL_MAP_I_TO_R_SIZE\0" + "GL_PIXEL_MAP_R_TO_R\0" + "GL_PIXEL_MAP_R_TO_R_SIZE\0" + "GL_PIXEL_MAP_S_TO_S\0" + "GL_PIXEL_MAP_S_TO_S_SIZE\0" + "GL_PIXEL_MODE_BIT\0" + "GL_PIXEL_PACK_BUFFER\0" + "GL_PIXEL_PACK_BUFFER_BINDING\0" + "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_PACK_BUFFER_EXT\0" + "GL_PIXEL_UNPACK_BUFFER\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_UNPACK_BUFFER_EXT\0" + "GL_POINT\0" + "GL_POINTS\0" + "GL_POINT_BIT\0" + "GL_POINT_DISTANCE_ATTENUATION\0" + "GL_POINT_DISTANCE_ATTENUATION_ARB\0" + "GL_POINT_DISTANCE_ATTENUATION_EXT\0" + "GL_POINT_DISTANCE_ATTENUATION_SGIS\0" + "GL_POINT_FADE_THRESHOLD_SIZE\0" + "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0" + "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0" + "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0" + "GL_POINT_SIZE\0" + "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0" + "GL_POINT_SIZE_ARRAY_OES\0" + "GL_POINT_SIZE_ARRAY_POINTER_OES\0" + "GL_POINT_SIZE_ARRAY_STRIDE_OES\0" + "GL_POINT_SIZE_ARRAY_TYPE_OES\0" + "GL_POINT_SIZE_GRANULARITY\0" + "GL_POINT_SIZE_MAX\0" + "GL_POINT_SIZE_MAX_ARB\0" + "GL_POINT_SIZE_MAX_EXT\0" + "GL_POINT_SIZE_MAX_SGIS\0" + "GL_POINT_SIZE_MIN\0" + "GL_POINT_SIZE_MIN_ARB\0" + "GL_POINT_SIZE_MIN_EXT\0" + "GL_POINT_SIZE_MIN_SGIS\0" + "GL_POINT_SIZE_RANGE\0" + "GL_POINT_SMOOTH\0" + "GL_POINT_SMOOTH_HINT\0" + "GL_POINT_SPRITE\0" + "GL_POINT_SPRITE_ARB\0" + "GL_POINT_SPRITE_COORD_ORIGIN\0" + "GL_POINT_SPRITE_NV\0" + "GL_POINT_SPRITE_OES\0" + "GL_POINT_SPRITE_R_MODE_NV\0" + "GL_POINT_TOKEN\0" + "GL_POLYGON\0" + "GL_POLYGON_BIT\0" + "GL_POLYGON_MODE\0" + "GL_POLYGON_OFFSET_BIAS\0" + "GL_POLYGON_OFFSET_FACTOR\0" + "GL_POLYGON_OFFSET_FILL\0" + "GL_POLYGON_OFFSET_LINE\0" + "GL_POLYGON_OFFSET_POINT\0" + "GL_POLYGON_OFFSET_UNITS\0" + "GL_POLYGON_SMOOTH\0" + "GL_POLYGON_SMOOTH_HINT\0" + "GL_POLYGON_STIPPLE\0" + "GL_POLYGON_STIPPLE_BIT\0" + "GL_POLYGON_TOKEN\0" + "GL_POSITION\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_RED_BIAS\0" + "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_RED_SCALE\0" + "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0" + "GL_POST_CONVOLUTION_BLUE_BIAS\0" + "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0" + "GL_POST_CONVOLUTION_BLUE_SCALE\0" + "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0" + "GL_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_POST_CONVOLUTION_GREEN_BIAS\0" + "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0" + "GL_POST_CONVOLUTION_GREEN_SCALE\0" + "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0" + "GL_POST_CONVOLUTION_RED_BIAS\0" + "GL_POST_CONVOLUTION_RED_BIAS_EXT\0" + "GL_POST_CONVOLUTION_RED_SCALE\0" + "GL_POST_CONVOLUTION_RED_SCALE_EXT\0" + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0" + "GL_PREVIOUS\0" + "GL_PREVIOUS_ARB\0" + "GL_PREVIOUS_EXT\0" + "GL_PRIMARY_COLOR\0" + "GL_PRIMARY_COLOR_ARB\0" + "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED\0" + "GL_PRIMITIVES_GENERATED_EXT\0" + "GL_PRIMITIVE_RESTART\0" + "GL_PRIMITIVE_RESTART_INDEX\0" + "GL_PRIMITIVE_RESTART_INDEX_NV\0" + "GL_PRIMITIVE_RESTART_NV\0" + "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINDING_ARB\0" + "GL_PROGRAM_ERROR_POSITION_ARB\0" + "GL_PROGRAM_ERROR_POSITION_NV\0" + "GL_PROGRAM_ERROR_STRING_ARB\0" + "GL_PROGRAM_FORMAT_ARB\0" + "GL_PROGRAM_FORMAT_ASCII_ARB\0" + "GL_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_LENGTH_ARB\0" + "GL_PROGRAM_LENGTH_NV\0" + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_OBJECT_ARB\0" + "GL_PROGRAM_PARAMETERS_ARB\0" + "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" + "GL_PROGRAM_RESIDENT_NV\0" + "GL_PROGRAM_STRING_ARB\0" + "GL_PROGRAM_STRING_NV\0" + "GL_PROGRAM_TARGET_NV\0" + "GL_PROGRAM_TEMPORARIES_ARB\0" + "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" + "GL_PROJECTION\0" + "GL_PROJECTION_MATRIX\0" + "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" + "GL_PROVOKING_VERTEX_EXT\0" + "GL_PROXY_COLOR_TABLE\0" + "GL_PROXY_HISTOGRAM\0" + "GL_PROXY_HISTOGRAM_EXT\0" + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_1D_EXT\0" + "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_2D_EXT\0" + "GL_PROXY_TEXTURE_3D\0" + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" + "GL_PROXY_TEXTURE_CUBE_MAP\0" + "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE\0" + "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" + "GL_Q\0" + "GL_QUADRATIC_ATTENUATION\0" + "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" + "GL_QUAD_MESH_SUN\0" + "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" + "GL_QUERY_COUNTER_BITS\0" + "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT\0" + "GL_QUERY_NO_WAIT_NV\0" + "GL_QUERY_RESULT\0" + "GL_QUERY_RESULT_ARB\0" + "GL_QUERY_RESULT_AVAILABLE\0" + "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT\0" + "GL_QUERY_WAIT_NV\0" + "GL_R\0" + "GL_R11F_G11F_B10F\0" + "GL_R16_SNORM\0" + "GL_R3_G3_B2\0" + "GL_R8_SNORM\0" + "GL_RASTERIZER_DISCARD\0" + "GL_RASTERIZER_DISCARD_EXT\0" + "GL_RASTER_POSITION_UNCLIPPED_IBM\0" + "GL_READ_BUFFER\0" + "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" + "GL_READ_FRAMEBUFFER_BINDING_EXT\0" + "GL_READ_FRAMEBUFFER_EXT\0" + "GL_READ_ONLY\0" + "GL_READ_ONLY_ARB\0" + "GL_READ_WRITE\0" + "GL_READ_WRITE_ARB\0" + "GL_RED\0" + "GL_REDUCE\0" + "GL_REDUCE_EXT\0" + "GL_RED_BIAS\0" + "GL_RED_BITS\0" + "GL_RED_INTEGER\0" + "GL_RED_INTEGER_EXT\0" + "GL_RED_SCALE\0" + "GL_RED_SNORM\0" + "GL_REFLECTION_MAP\0" + "GL_REFLECTION_MAP_ARB\0" + "GL_REFLECTION_MAP_NV\0" + "GL_REFLECTION_MAP_OES\0" + "GL_RELEASED_APPLE\0" + "GL_RENDER\0" + "GL_RENDERBUFFER\0" + "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" + "GL_RENDERBUFFER_BINDING\0" + "GL_RENDERBUFFER_BINDING_EXT\0" + "GL_RENDERBUFFER_BINDING_OES\0" + "GL_RENDERBUFFER_BLUE_SIZE\0" + "GL_RENDERBUFFER_BLUE_SIZE_OES\0" + "GL_RENDERBUFFER_DEPTH_SIZE\0" + "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" + "GL_RENDERBUFFER_EXT\0" + "GL_RENDERBUFFER_GREEN_SIZE\0" + "GL_RENDERBUFFER_GREEN_SIZE_OES\0" + "GL_RENDERBUFFER_HEIGHT\0" + "GL_RENDERBUFFER_HEIGHT_EXT\0" + "GL_RENDERBUFFER_HEIGHT_OES\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" + "GL_RENDERBUFFER_OES\0" + "GL_RENDERBUFFER_RED_SIZE\0" + "GL_RENDERBUFFER_RED_SIZE_OES\0" + "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" + "GL_RENDERBUFFER_STENCIL_SIZE\0" + "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" + "GL_RENDERBUFFER_WIDTH\0" + "GL_RENDERBUFFER_WIDTH_EXT\0" + "GL_RENDERBUFFER_WIDTH_OES\0" + "GL_RENDERER\0" + "GL_RENDER_MODE\0" + "GL_REPEAT\0" + "GL_REPLACE\0" + "GL_REPLACE_EXT\0" + "GL_REPLICATE_BORDER_HP\0" + "GL_RESCALE_NORMAL\0" + "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" + "GL_RETURN\0" + "GL_RG16_SNORM\0" + "GL_RG8_SNORM\0" + "GL_RGB\0" + "GL_RGB10\0" + "GL_RGB10_A2\0" + "GL_RGB10_A2_EXT\0" + "GL_RGB10_EXT\0" + "GL_RGB12\0" + "GL_RGB12_EXT\0" + "GL_RGB16\0" + "GL_RGB16F\0" + "GL_RGB16I\0" + "GL_RGB16I_EXT\0" + "GL_RGB16UI\0" + "GL_RGB16UI_EXT\0" + "GL_RGB16_EXT\0" + "GL_RGB16_SNORM\0" + "GL_RGB2_EXT\0" + "GL_RGB32F\0" + "GL_RGB32I\0" + "GL_RGB32I_EXT\0" + "GL_RGB32UI\0" + "GL_RGB32UI_EXT\0" + "GL_RGB4\0" + "GL_RGB4_EXT\0" + "GL_RGB4_S3TC\0" + "GL_RGB5\0" + "GL_RGB565\0" + "GL_RGB565_OES\0" + "GL_RGB5_A1\0" + "GL_RGB5_A1_EXT\0" + "GL_RGB5_A1_OES\0" + "GL_RGB5_EXT\0" + "GL_RGB8\0" + "GL_RGB8I\0" + "GL_RGB8I_EXT\0" + "GL_RGB8UI\0" + "GL_RGB8UI_EXT\0" + "GL_RGB8_EXT\0" + "GL_RGB8_OES\0" + "GL_RGB8_SNORM\0" + "GL_RGB9_E5\0" + "GL_RGBA\0" + "GL_RGBA12\0" + "GL_RGBA12_EXT\0" + "GL_RGBA16\0" + "GL_RGBA16F\0" + "GL_RGBA16I\0" + "GL_RGBA16I_EXT\0" + "GL_RGBA16UI\0" + "GL_RGBA16UI_EXT\0" + "GL_RGBA16_EXT\0" + "GL_RGBA16_SNORM\0" + "GL_RGBA2\0" + "GL_RGBA2_EXT\0" + "GL_RGBA32F\0" + "GL_RGBA32I\0" + "GL_RGBA32I_EXT\0" + "GL_RGBA32UI\0" + "GL_RGBA32UI_EXT\0" + "GL_RGBA4\0" + "GL_RGBA4_DXT5_S3TC\0" + "GL_RGBA4_EXT\0" + "GL_RGBA4_OES\0" + "GL_RGBA4_S3TC\0" + "GL_RGBA8\0" + "GL_RGBA8I\0" + "GL_RGBA8I_EXT\0" + "GL_RGBA8UI\0" + "GL_RGBA8UI_EXT\0" + "GL_RGBA8_EXT\0" + "GL_RGBA8_OES\0" + "GL_RGBA8_SNORM\0" + "GL_RGBA_DXT5_S3TC\0" + "GL_RGBA_INTEGER\0" + "GL_RGBA_INTEGER_EXT\0" + "GL_RGBA_INTEGER_MODE_EXT\0" + "GL_RGBA_MODE\0" + "GL_RGBA_S3TC\0" + "GL_RGBA_SNORM\0" + "GL_RGB_INTEGER\0" + "GL_RGB_INTEGER_EXT\0" + "GL_RGB_S3TC\0" + "GL_RGB_SCALE\0" + "GL_RGB_SCALE_ARB\0" + "GL_RGB_SCALE_EXT\0" + "GL_RGB_SNORM\0" + "GL_RG_SNORM\0" + "GL_RIGHT\0" + "GL_S\0" + "GL_SAMPLER_1D\0" + "GL_SAMPLER_1D_ARRAY\0" + "GL_SAMPLER_1D_ARRAY_EXT\0" + "GL_SAMPLER_1D_ARRAY_SHADOW\0" + "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_1D_SHADOW\0" + "GL_SAMPLER_2D\0" + "GL_SAMPLER_2D_ARRAY\0" + "GL_SAMPLER_2D_ARRAY_EXT\0" + "GL_SAMPLER_2D_ARRAY_SHADOW\0" + "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_2D_RECT\0" + "GL_SAMPLER_2D_RECT_SHADOW\0" + "GL_SAMPLER_2D_SHADOW\0" + "GL_SAMPLER_3D\0" + "GL_SAMPLER_3D_OES\0" + "GL_SAMPLER_BUFFER\0" + "GL_SAMPLER_BUFFER_EXT\0" + "GL_SAMPLER_CUBE\0" + "GL_SAMPLER_CUBE_SHADOW\0" + "GL_SAMPLER_CUBE_SHADOW_EXT\0" + "GL_SAMPLES\0" + "GL_SAMPLES_3DFX\0" + "GL_SAMPLES_ARB\0" + "GL_SAMPLES_PASSED\0" + "GL_SAMPLES_PASSED_ARB\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" + "GL_SAMPLE_ALPHA_TO_ONE\0" + "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" + "GL_SAMPLE_BUFFERS\0" + "GL_SAMPLE_BUFFERS_3DFX\0" + "GL_SAMPLE_BUFFERS_ARB\0" + "GL_SAMPLE_COVERAGE\0" + "GL_SAMPLE_COVERAGE_ARB\0" + "GL_SAMPLE_COVERAGE_INVERT\0" + "GL_SAMPLE_COVERAGE_INVERT_ARB\0" + "GL_SAMPLE_COVERAGE_VALUE\0" + "GL_SAMPLE_COVERAGE_VALUE_ARB\0" + "GL_SCISSOR_BIT\0" + "GL_SCISSOR_BOX\0" + "GL_SCISSOR_TEST\0" + "GL_SECONDARY_COLOR_ARRAY\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_SECONDARY_COLOR_ARRAY_POINTER\0" + "GL_SECONDARY_COLOR_ARRAY_SIZE\0" + "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" + "GL_SECONDARY_COLOR_ARRAY_TYPE\0" + "GL_SELECT\0" + "GL_SELECTION_BUFFER_POINTER\0" + "GL_SELECTION_BUFFER_SIZE\0" + "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS\0" + "GL_SEPARATE_ATTRIBS_EXT\0" + "GL_SEPARATE_SPECULAR_COLOR\0" + "GL_SEPARATE_SPECULAR_COLOR_EXT\0" + "GL_SET\0" + "GL_SHADER_BINARY_FORMATS\0" + "GL_SHADER_COMPILER\0" + "GL_SHADER_OBJECT_ARB\0" + "GL_SHADER_SOURCE_LENGTH\0" + "GL_SHADER_TYPE\0" + "GL_SHADE_MODEL\0" + "GL_SHADING_LANGUAGE_VERSION\0" + "GL_SHADOW_AMBIENT_SGIX\0" + "GL_SHARED_TEXTURE_PALETTE_EXT\0" + "GL_SHININESS\0" + "GL_SHORT\0" + "GL_SIGNALED\0" + "GL_SIGNED_NORMALIZED\0" + "GL_SINGLE_COLOR\0" + "GL_SINGLE_COLOR_EXT\0" + "GL_SLICE_ACCUM_SUN\0" + "GL_SLUMINANCE\0" + "GL_SLUMINANCE8\0" + "GL_SLUMINANCE8_ALPHA8\0" + "GL_SLUMINANCE_ALPHA\0" + "GL_SMOOTH\0" + "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" + "GL_SMOOTH_LINE_WIDTH_RANGE\0" + "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" + "GL_SMOOTH_POINT_SIZE_RANGE\0" + "GL_SOURCE0_ALPHA\0" + "GL_SOURCE0_ALPHA_ARB\0" + "GL_SOURCE0_ALPHA_EXT\0" + "GL_SOURCE0_RGB\0" + "GL_SOURCE0_RGB_ARB\0" + "GL_SOURCE0_RGB_EXT\0" + "GL_SOURCE1_ALPHA\0" + "GL_SOURCE1_ALPHA_ARB\0" + "GL_SOURCE1_ALPHA_EXT\0" + "GL_SOURCE1_RGB\0" + "GL_SOURCE1_RGB_ARB\0" + "GL_SOURCE1_RGB_EXT\0" + "GL_SOURCE2_ALPHA\0" + "GL_SOURCE2_ALPHA_ARB\0" + "GL_SOURCE2_ALPHA_EXT\0" + "GL_SOURCE2_RGB\0" + "GL_SOURCE2_RGB_ARB\0" + "GL_SOURCE2_RGB_EXT\0" + "GL_SOURCE3_ALPHA_NV\0" + "GL_SOURCE3_RGB_NV\0" + "GL_SPECULAR\0" + "GL_SPHERE_MAP\0" + "GL_SPOT_CUTOFF\0" + "GL_SPOT_DIRECTION\0" + "GL_SPOT_EXPONENT\0" + "GL_SRC0_ALPHA\0" + "GL_SRC0_RGB\0" + "GL_SRC1_ALPHA\0" + "GL_SRC1_RGB\0" + "GL_SRC2_ALPHA\0" + "GL_SRC2_RGB\0" + "GL_SRC_ALPHA\0" + "GL_SRC_ALPHA_SATURATE\0" + "GL_SRC_COLOR\0" + "GL_SRGB\0" + "GL_SRGB8\0" + "GL_SRGB8_ALPHA8\0" + "GL_SRGB_ALPHA\0" + "GL_STACK_OVERFLOW\0" + "GL_STACK_UNDERFLOW\0" + "GL_STATIC_COPY\0" + "GL_STATIC_COPY_ARB\0" + "GL_STATIC_DRAW\0" + "GL_STATIC_DRAW_ARB\0" + "GL_STATIC_READ\0" + "GL_STATIC_READ_ARB\0" + "GL_STENCIL\0" + "GL_STENCIL_ATTACHMENT\0" + "GL_STENCIL_ATTACHMENT_EXT\0" + "GL_STENCIL_ATTACHMENT_OES\0" + "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" + "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" + "GL_STENCIL_BACK_REF\0" + "GL_STENCIL_BACK_VALUE_MASK\0" + "GL_STENCIL_BACK_WRITEMASK\0" + "GL_STENCIL_BITS\0" + "GL_STENCIL_BUFFER\0" + "GL_STENCIL_BUFFER_BIT\0" + "GL_STENCIL_CLEAR_VALUE\0" + "GL_STENCIL_FAIL\0" + "GL_STENCIL_FUNC\0" + "GL_STENCIL_INDEX\0" + "GL_STENCIL_INDEX1\0" + "GL_STENCIL_INDEX16\0" + "GL_STENCIL_INDEX16_EXT\0" + "GL_STENCIL_INDEX1_EXT\0" + "GL_STENCIL_INDEX1_OES\0" + "GL_STENCIL_INDEX4\0" + "GL_STENCIL_INDEX4_EXT\0" + "GL_STENCIL_INDEX4_OES\0" + "GL_STENCIL_INDEX8\0" + "GL_STENCIL_INDEX8_EXT\0" + "GL_STENCIL_INDEX8_OES\0" + "GL_STENCIL_INDEX_EXT\0" + "GL_STENCIL_PASS_DEPTH_FAIL\0" + "GL_STENCIL_PASS_DEPTH_PASS\0" + "GL_STENCIL_REF\0" + "GL_STENCIL_TEST\0" + "GL_STENCIL_TEST_TWO_SIDE_EXT\0" + "GL_STENCIL_VALUE_MASK\0" + "GL_STENCIL_WRITEMASK\0" + "GL_STEREO\0" + "GL_STORAGE_CACHED_APPLE\0" + "GL_STORAGE_PRIVATE_APPLE\0" + "GL_STORAGE_SHARED_APPLE\0" + "GL_STREAM_COPY\0" + "GL_STREAM_COPY_ARB\0" + "GL_STREAM_DRAW\0" + "GL_STREAM_DRAW_ARB\0" + "GL_STREAM_READ\0" + "GL_STREAM_READ_ARB\0" + "GL_SUBPIXEL_BITS\0" + "GL_SUBTRACT\0" + "GL_SUBTRACT_ARB\0" + "GL_SYNC_CONDITION\0" + "GL_SYNC_FENCE\0" + "GL_SYNC_FLAGS\0" + "GL_SYNC_FLUSH_COMMANDS_BIT\0" + "GL_SYNC_GPU_COMMANDS_COMPLETE\0" + "GL_SYNC_STATUS\0" + "GL_T\0" + "GL_T2F_C3F_V3F\0" + "GL_T2F_C4F_N3F_V3F\0" + "GL_T2F_C4UB_V3F\0" + "GL_T2F_N3F_V3F\0" + "GL_T2F_V3F\0" + "GL_T4F_C4F_N3F_V4F\0" + "GL_T4F_V4F\0" + "GL_TABLE_TOO_LARGE_EXT\0" + "GL_TEXTURE\0" + "GL_TEXTURE0\0" + "GL_TEXTURE0_ARB\0" + "GL_TEXTURE1\0" + "GL_TEXTURE10\0" + "GL_TEXTURE10_ARB\0" + "GL_TEXTURE11\0" + "GL_TEXTURE11_ARB\0" + "GL_TEXTURE12\0" + "GL_TEXTURE12_ARB\0" + "GL_TEXTURE13\0" + "GL_TEXTURE13_ARB\0" + "GL_TEXTURE14\0" + "GL_TEXTURE14_ARB\0" + "GL_TEXTURE15\0" + "GL_TEXTURE15_ARB\0" + "GL_TEXTURE16\0" + "GL_TEXTURE16_ARB\0" + "GL_TEXTURE17\0" + "GL_TEXTURE17_ARB\0" + "GL_TEXTURE18\0" + "GL_TEXTURE18_ARB\0" + "GL_TEXTURE19\0" + "GL_TEXTURE19_ARB\0" + "GL_TEXTURE1_ARB\0" + "GL_TEXTURE2\0" + "GL_TEXTURE20\0" + "GL_TEXTURE20_ARB\0" + "GL_TEXTURE21\0" + "GL_TEXTURE21_ARB\0" + "GL_TEXTURE22\0" + "GL_TEXTURE22_ARB\0" + "GL_TEXTURE23\0" + "GL_TEXTURE23_ARB\0" + "GL_TEXTURE24\0" + "GL_TEXTURE24_ARB\0" + "GL_TEXTURE25\0" + "GL_TEXTURE25_ARB\0" + "GL_TEXTURE26\0" + "GL_TEXTURE26_ARB\0" + "GL_TEXTURE27\0" + "GL_TEXTURE27_ARB\0" + "GL_TEXTURE28\0" + "GL_TEXTURE28_ARB\0" + "GL_TEXTURE29\0" + "GL_TEXTURE29_ARB\0" + "GL_TEXTURE2_ARB\0" + "GL_TEXTURE3\0" + "GL_TEXTURE30\0" + "GL_TEXTURE30_ARB\0" + "GL_TEXTURE31\0" + "GL_TEXTURE31_ARB\0" + "GL_TEXTURE3_ARB\0" + "GL_TEXTURE4\0" + "GL_TEXTURE4_ARB\0" + "GL_TEXTURE5\0" + "GL_TEXTURE5_ARB\0" + "GL_TEXTURE6\0" + "GL_TEXTURE6_ARB\0" + "GL_TEXTURE7\0" + "GL_TEXTURE7_ARB\0" + "GL_TEXTURE8\0" + "GL_TEXTURE8_ARB\0" + "GL_TEXTURE9\0" + "GL_TEXTURE9_ARB\0" + "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" + "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" + "GL_TEXTURE_3D\0" + "GL_TEXTURE_3D_OES\0" + "GL_TEXTURE_ALPHA_SIZE\0" + "GL_TEXTURE_ALPHA_SIZE_EXT\0" + "GL_TEXTURE_BASE_LEVEL\0" + "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_3D\0" + "GL_TEXTURE_BINDING_3D_OES\0" + "GL_TEXTURE_BINDING_BUFFER\0" + "GL_TEXTURE_BINDING_CUBE_MAP\0" + "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" + "GL_TEXTURE_BINDING_RECTANGLE\0" + "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" + "GL_TEXTURE_BINDING_RECTANGLE_NV\0" + "GL_TEXTURE_BIT\0" + "GL_TEXTURE_BLUE_SIZE\0" + "GL_TEXTURE_BLUE_SIZE_EXT\0" + "GL_TEXTURE_BORDER\0" + "GL_TEXTURE_BORDER_COLOR\0" + "GL_TEXTURE_BUFFER\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" + "GL_TEXTURE_BUFFER_FORMAT\0" + "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" + "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" + "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" + "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_TEXTURE_COLOR_TABLE_SGI\0" + "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" + "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" + "GL_TEXTURE_COMPARE_FUNC\0" + "GL_TEXTURE_COMPARE_FUNC_ARB\0" + "GL_TEXTURE_COMPARE_MODE\0" + "GL_TEXTURE_COMPARE_MODE_ARB\0" + "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" + "GL_TEXTURE_COMPARE_SGIX\0" + "GL_TEXTURE_COMPONENTS\0" + "GL_TEXTURE_COMPRESSED\0" + "GL_TEXTURE_COMPRESSED_ARB\0" + "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" + "GL_TEXTURE_COMPRESSION_HINT\0" + "GL_TEXTURE_COMPRESSION_HINT_ARB\0" + "GL_TEXTURE_COORD_ARRAY\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" + "GL_TEXTURE_COORD_ARRAY_POINTER\0" + "GL_TEXTURE_COORD_ARRAY_SIZE\0" + "GL_TEXTURE_COORD_ARRAY_STRIDE\0" + "GL_TEXTURE_COORD_ARRAY_TYPE\0" + "GL_TEXTURE_CROP_RECT_OES\0" + "GL_TEXTURE_CUBE_MAP\0" + "GL_TEXTURE_CUBE_MAP_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" + "GL_TEXTURE_DEPTH\0" + "GL_TEXTURE_DEPTH_SIZE\0" + "GL_TEXTURE_DEPTH_SIZE_ARB\0" + "GL_TEXTURE_ENV\0" + "GL_TEXTURE_ENV_COLOR\0" + "GL_TEXTURE_ENV_MODE\0" + "GL_TEXTURE_FILTER_CONTROL\0" + "GL_TEXTURE_FILTER_CONTROL_EXT\0" + "GL_TEXTURE_GEN_MODE\0" + "GL_TEXTURE_GEN_MODE_OES\0" + "GL_TEXTURE_GEN_Q\0" + "GL_TEXTURE_GEN_R\0" + "GL_TEXTURE_GEN_S\0" + "GL_TEXTURE_GEN_STR_OES\0" + "GL_TEXTURE_GEN_T\0" + "GL_TEXTURE_GEQUAL_R_SGIX\0" + "GL_TEXTURE_GREEN_SIZE\0" + "GL_TEXTURE_GREEN_SIZE_EXT\0" + "GL_TEXTURE_HEIGHT\0" + "GL_TEXTURE_INDEX_SIZE_EXT\0" + "GL_TEXTURE_INTENSITY_SIZE\0" + "GL_TEXTURE_INTENSITY_SIZE_EXT\0" + "GL_TEXTURE_INTERNAL_FORMAT\0" + "GL_TEXTURE_LEQUAL_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS\0" + "GL_TEXTURE_LOD_BIAS_EXT\0" + "GL_TEXTURE_LOD_BIAS_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS_S_SGIX\0" + "GL_TEXTURE_LOD_BIAS_T_SGIX\0" + "GL_TEXTURE_LUMINANCE_SIZE\0" + "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" + "GL_TEXTURE_MAG_FILTER\0" + "GL_TEXTURE_MATRIX\0" + "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" + "GL_TEXTURE_MAX_LEVEL\0" + "GL_TEXTURE_MAX_LOD\0" + "GL_TEXTURE_MIN_FILTER\0" + "GL_TEXTURE_MIN_LOD\0" + "GL_TEXTURE_PRIORITY\0" + "GL_TEXTURE_RANGE_LENGTH_APPLE\0" + "GL_TEXTURE_RANGE_POINTER_APPLE\0" + "GL_TEXTURE_RECTANGLE\0" + "GL_TEXTURE_RECTANGLE_ARB\0" + "GL_TEXTURE_RECTANGLE_NV\0" + "GL_TEXTURE_RED_SIZE\0" + "GL_TEXTURE_RED_SIZE_EXT\0" + "GL_TEXTURE_RESIDENT\0" + "GL_TEXTURE_SHARED_SIZE\0" + "GL_TEXTURE_STACK_DEPTH\0" + "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STENCIL_SIZE_EXT\0" + "GL_TEXTURE_STORAGE_HINT_APPLE\0" + "GL_TEXTURE_TOO_LARGE_EXT\0" + "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" + "GL_TEXTURE_WIDTH\0" + "GL_TEXTURE_WRAP_R\0" + "GL_TEXTURE_WRAP_R_OES\0" + "GL_TEXTURE_WRAP_S\0" + "GL_TEXTURE_WRAP_T\0" + "GL_TIMEOUT_EXPIRED\0" + "GL_TIME_ELAPSED_EXT\0" + "GL_TRACK_MATRIX_NV\0" + "GL_TRACK_MATRIX_TRANSFORM_NV\0" + "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK\0" + "GL_TRANSFORM_FEEDBACK_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" + "GL_TRANSPOSE_COLOR_MATRIX\0" + "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" + "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" + "GL_TRANSPOSE_NV\0" + "GL_TRANSPOSE_PROJECTION_MATRIX\0" + "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" + "GL_TRANSPOSE_TEXTURE_MATRIX\0" + "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" + "GL_TRIANGLES\0" + "GL_TRIANGLES_ADJACENCY\0" + "GL_TRIANGLES_ADJACENCY_ARB\0" + "GL_TRIANGLE_FAN\0" + "GL_TRIANGLE_MESH_SUN\0" + "GL_TRIANGLE_STRIP\0" + "GL_TRIANGLE_STRIP_ADJACENCY\0" + "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" + "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" + "GL_UNPACK_ALIGNMENT\0" + "GL_UNPACK_IMAGE_HEIGHT\0" + "GL_UNPACK_LSB_FIRST\0" + "GL_UNPACK_ROW_LENGTH\0" + "GL_UNPACK_SKIP_IMAGES\0" + "GL_UNPACK_SKIP_PIXELS\0" + "GL_UNPACK_SKIP_ROWS\0" + "GL_UNPACK_SWAP_BYTES\0" + "GL_UNSIGNALED\0" + "GL_UNSIGNED_BYTE\0" + "GL_UNSIGNED_BYTE_2_3_3_REV\0" + "GL_UNSIGNED_BYTE_3_3_2\0" + "GL_UNSIGNED_INT\0" + "GL_UNSIGNED_INT_10F_11F_11F_REV\0" + "GL_UNSIGNED_INT_10_10_10_2\0" + "GL_UNSIGNED_INT_10_10_10_2_OES\0" + "GL_UNSIGNED_INT_24_8\0" + "GL_UNSIGNED_INT_24_8_EXT\0" + "GL_UNSIGNED_INT_24_8_NV\0" + "GL_UNSIGNED_INT_24_8_OES\0" + "GL_UNSIGNED_INT_2_10_10_10_REV\0" + "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" + "GL_UNSIGNED_INT_5_9_9_9_REV\0" + "GL_UNSIGNED_INT_8_8_8_8\0" + "GL_UNSIGNED_INT_8_8_8_8_REV\0" + "GL_UNSIGNED_INT_SAMPLER_1D\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_3D\0" + "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" + "GL_UNSIGNED_INT_VEC2\0" + "GL_UNSIGNED_INT_VEC2_EXT\0" + "GL_UNSIGNED_INT_VEC3\0" + "GL_UNSIGNED_INT_VEC3_EXT\0" + "GL_UNSIGNED_INT_VEC4\0" + "GL_UNSIGNED_INT_VEC4_EXT\0" + "GL_UNSIGNED_NORMALIZED\0" + "GL_UNSIGNED_SHORT\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" + "GL_UNSIGNED_SHORT_4_4_4_4\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" + "GL_UNSIGNED_SHORT_5_5_5_1\0" + "GL_UNSIGNED_SHORT_5_6_5\0" + "GL_UNSIGNED_SHORT_5_6_5_REV\0" + "GL_UNSIGNED_SHORT_8_8_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_MESA\0" + "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" + "GL_UPPER_LEFT\0" + "GL_V2F\0" + "GL_V3F\0" + "GL_VALIDATE_STATUS\0" + "GL_VENDOR\0" + "GL_VERSION\0" + "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" + "GL_VERTEX_ARRAY_BINDING_APPLE\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ARRAY_POINTER\0" + "GL_VERTEX_ARRAY_SIZE\0" + "GL_VERTEX_ARRAY_STRIDE\0" + "GL_VERTEX_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY0_NV\0" + "GL_VERTEX_ATTRIB_ARRAY10_NV\0" + "GL_VERTEX_ATTRIB_ARRAY11_NV\0" + "GL_VERTEX_ATTRIB_ARRAY12_NV\0" + "GL_VERTEX_ATTRIB_ARRAY13_NV\0" + "GL_VERTEX_ATTRIB_ARRAY14_NV\0" + "GL_VERTEX_ATTRIB_ARRAY15_NV\0" + "GL_VERTEX_ATTRIB_ARRAY1_NV\0" + "GL_VERTEX_ATTRIB_ARRAY2_NV\0" + "GL_VERTEX_ATTRIB_ARRAY3_NV\0" + "GL_VERTEX_ATTRIB_ARRAY4_NV\0" + "GL_VERTEX_ATTRIB_ARRAY5_NV\0" + "GL_VERTEX_ATTRIB_ARRAY6_NV\0" + "GL_VERTEX_ATTRIB_ARRAY7_NV\0" + "GL_VERTEX_ATTRIB_ARRAY8_NV\0" + "GL_VERTEX_ATTRIB_ARRAY9_NV\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" + "GL_VERTEX_BLEND_ARB\0" + "GL_VERTEX_PROGRAM_ARB\0" + "GL_VERTEX_PROGRAM_BINDING_NV\0" + "GL_VERTEX_PROGRAM_NV\0" + "GL_VERTEX_PROGRAM_POINT_SIZE\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" + "GL_VERTEX_PROGRAM_TWO_SIDE\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" + "GL_VERTEX_SHADER\0" + "GL_VERTEX_SHADER_ARB\0" + "GL_VERTEX_STATE_PROGRAM_NV\0" + "GL_VIEWPORT\0" + "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" + "GL_WAIT_FAILED\0" + "GL_WEIGHT_ARRAY_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" + "GL_WEIGHT_ARRAY_OES\0" + "GL_WEIGHT_ARRAY_POINTER_ARB\0" + "GL_WEIGHT_ARRAY_POINTER_OES\0" + "GL_WEIGHT_ARRAY_SIZE_ARB\0" + "GL_WEIGHT_ARRAY_SIZE_OES\0" + "GL_WEIGHT_ARRAY_STRIDE_ARB\0" + "GL_WEIGHT_ARRAY_STRIDE_OES\0" + "GL_WEIGHT_ARRAY_TYPE_ARB\0" + "GL_WEIGHT_ARRAY_TYPE_OES\0" + "GL_WEIGHT_SUM_UNITY_ARB\0" + "GL_WRAP_BORDER_SUN\0" + "GL_WRITE_ONLY\0" + "GL_WRITE_ONLY_ARB\0" + "GL_WRITE_ONLY_OES\0" + "GL_XOR\0" + "GL_YCBCR_422_APPLE\0" + "GL_YCBCR_MESA\0" + "GL_ZERO\0" + "GL_ZOOM_X\0" + "GL_ZOOM_Y\0" + ; + +static const enum_elt all_enums[2295] = +{ + { 0, 0x00000600 }, /* GL_2D */ + { 6, 0x00001407 }, /* GL_2_BYTES */ + { 17, 0x00000601 }, /* GL_3D */ + { 23, 0x00000602 }, /* GL_3D_COLOR */ + { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ + { 55, 0x00001408 }, /* GL_3_BYTES */ + { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ + { 86, 0x00001409 }, /* GL_4_BYTES */ + { 97, 0x00000100 }, /* GL_ACCUM */ + { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ + { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ + { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ + { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ + { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ + { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ + { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ + { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ + { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ + { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ + { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ + { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ + { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + { 440, 0x00000104 }, /* GL_ADD */ + { 447, 0x00008574 }, /* GL_ADD_SIGNED */ + { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ + { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ + { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ + { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ + { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ + { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ + { 598, 0x00001906 }, /* GL_ALPHA */ + { 607, 0x0000803D }, /* GL_ALPHA12 */ + { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ + { 633, 0x0000803E }, /* GL_ALPHA16 */ + { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ + { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ + { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ + { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ + { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ + { 725, 0x0000803B }, /* GL_ALPHA4 */ + { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ + { 749, 0x0000803C }, /* GL_ALPHA8 */ + { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ + { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ + { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ + { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ + { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ + { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ + { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ + { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ + { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ + { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ + { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 939, 0x00000207 }, /* GL_ALWAYS */ + { 949, 0x00001200 }, /* GL_AMBIENT */ + { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 983, 0x00001501 }, /* GL_AND */ + { 990, 0x00001504 }, /* GL_AND_INVERTED */ + { 1006, 0x00001502 }, /* GL_AND_REVERSE */ + { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1247, 0x00000409 }, /* GL_AUX0 */ + { 1255, 0x0000040A }, /* GL_AUX1 */ + { 1263, 0x0000040B }, /* GL_AUX2 */ + { 1271, 0x0000040C }, /* GL_AUX3 */ + { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1294, 0x00000405 }, /* GL_BACK */ + { 1302, 0x00000402 }, /* GL_BACK_LEFT */ + { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1329, 0x000080E0 }, /* GL_BGR */ + { 1336, 0x000080E1 }, /* GL_BGRA */ + { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ + { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ + { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ + { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ + { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ + { 1426, 0x00001A00 }, /* GL_BITMAP */ + { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1452, 0x00000BE2 }, /* GL_BLEND */ + { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ + { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ + { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ + { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ + { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ + { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ + { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ + { 1897, 0x00001905 }, /* GL_BLUE */ + { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ + { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ + { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1981, 0x00008B56 }, /* GL_BOOL */ + { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ + { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ + { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ + { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ + { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ + { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ + { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ + { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2643, 0x00001400 }, /* GL_BYTE */ + { 2651, 0x00002A24 }, /* GL_C3F_V3F */ + { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2701, 0x00000901 }, /* GL_CCW */ + { 2708, 0x00002900 }, /* GL_CLAMP */ + { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ + { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2842, 0x00001500 }, /* GL_CLEAR */ + { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ + { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ + { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ + { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ + { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ + { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ + { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ + { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ + { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 3280, 0x00000A00 }, /* GL_COEFF */ + { 3289, 0x00001800 }, /* GL_COLOR */ + { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ + { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 4276, 0x00001900 }, /* GL_COLOR_INDEX */ + { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 4491, 0x00008458 }, /* GL_COLOR_SUM */ + { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 5321, 0x00008570 }, /* GL_COMBINE */ + { 5332, 0x00008503 }, /* GL_COMBINE4 */ + { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 5403, 0x00008570 }, /* GL_COMBINE_ARB */ + { 5418, 0x00008570 }, /* GL_COMBINE_EXT */ + { 5433, 0x00008571 }, /* GL_COMBINE_RGB */ + { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ + { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 5600, 0x00001300 }, /* GL_COMPILE */ + { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */ + { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */ + { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 6322, 0x00008576 }, /* GL_CONSTANT */ + { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ + { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ + { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */ + { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ + { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 7050, 0x00008862 }, /* GL_COORD_REPLACE */ + { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */ + { 7129, 0x00001503 }, /* GL_COPY */ + { 7137, 0x0000150C }, /* GL_COPY_INVERTED */ + { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 7215, 0x00000B44 }, /* GL_CULL_FACE */ + { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 7353, 0x00000001 }, /* GL_CURRENT_BIT */ + { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ + { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 8053, 0x00000900 }, /* GL_CW */ + { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 8121, 0x00002101 }, /* GL_DECAL */ + { 8130, 0x00001E03 }, /* GL_DECR */ + { 8138, 0x00008508 }, /* GL_DECR_WRAP */ + { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 8185, 0x00001801 }, /* GL_DEPTH */ + { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ + { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ + { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */ + { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ + { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ + { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ + { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ + { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 9091, 0x00001201 }, /* GL_DIFFUSE */ + { 9102, 0x00000BD0 }, /* GL_DITHER */ + { 9112, 0x00000A02 }, /* GL_DOMAIN */ + { 9122, 0x00001100 }, /* GL_DONT_CARE */ + { 9135, 0x000086AE }, /* GL_DOT3_RGB */ + { 9147, 0x000086AF }, /* GL_DOT3_RGBA */ + { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 9226, 0x0000140A }, /* GL_DOUBLE */ + { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 10305, 0x00000304 }, /* GL_DST_ALPHA */ + { 10318, 0x00000306 }, /* GL_DST_COLOR */ + { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 10345, 0x00008779 }, /* GL_DUDV_ATI */ + { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 10714, 0x00001600 }, /* GL_EMISSION */ + { 10726, 0x00002000 }, /* GL_ENABLE_BIT */ + { 10740, 0x00000202 }, /* GL_EQUAL */ + { 10749, 0x00001509 }, /* GL_EQUIV */ + { 10758, 0x00010000 }, /* GL_EVAL_BIT */ + { 10770, 0x00000800 }, /* GL_EXP */ + { 10777, 0x00000801 }, /* GL_EXP2 */ + { 10785, 0x00001F03 }, /* GL_EXTENSIONS */ + { 10799, 0x00002400 }, /* GL_EYE_LINEAR */ + { 10813, 0x00002502 }, /* GL_EYE_PLANE */ + { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 10868, 0x00000000 }, /* GL_FALSE */ + { 10877, 0x00001101 }, /* GL_FASTEST */ + { 10888, 0x00001C01 }, /* GL_FEEDBACK */ + { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 10975, 0x00001B02 }, /* GL_FILL */ + { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 11041, 0x0000140C }, /* GL_FIXED */ + { 11050, 0x0000140C }, /* GL_FIXED_OES */ + { 11063, 0x0000891D }, /* GL_FIXED_ONLY */ + { 11077, 0x00001D00 }, /* GL_FLAT */ + { 11085, 0x00001406 }, /* GL_FLOAT */ + { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 11382, 0x00000B60 }, /* GL_FOG */ + { 11389, 0x00000080 }, /* GL_FOG_BIT */ + { 11400, 0x00000B66 }, /* GL_FOG_COLOR */ + { 11413, 0x00008451 }, /* GL_FOG_COORD */ + { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 11853, 0x00000B64 }, /* GL_FOG_END */ + { 11864, 0x00000C54 }, /* GL_FOG_HINT */ + { 11876, 0x00000B61 }, /* GL_FOG_INDEX */ + { 11889, 0x00000B65 }, /* GL_FOG_MODE */ + { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 11945, 0x00000B63 }, /* GL_FOG_START */ + { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ + { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 14534, 0x00000404 }, /* GL_FRONT */ + { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 14561, 0x00000B46 }, /* GL_FRONT_FACE */ + { 14575, 0x00000400 }, /* GL_FRONT_LEFT */ + { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 14604, 0x00008006 }, /* GL_FUNC_ADD */ + { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ + { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ + { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ + { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ + { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 15084, 0x00000206 }, /* GL_GEQUAL */ + { 15094, 0x00000204 }, /* GL_GREATER */ + { 15105, 0x00001904 }, /* GL_GREEN */ + { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 15128, 0x00000D53 }, /* GL_GREEN_BITS */ + { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */ + { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ + { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 15195, 0x0000140B }, /* GL_HALF_FLOAT */ + { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 15241, 0x00008DF5 }, /* GL_HIGH_INT */ + { 15253, 0x00008000 }, /* GL_HINT_BIT */ + { 15265, 0x00008024 }, /* GL_HISTOGRAM */ + { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 15683, 0x0000862A }, /* GL_IDENTITY_NV */ + { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 15866, 0x00001E02 }, /* GL_INCR */ + { 15874, 0x00008507 }, /* GL_INCR_WRAP */ + { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 15904, 0x00008222 }, /* GL_INDEX */ + { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 16057, 0x00000D51 }, /* GL_INDEX_BITS */ + { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 16110, 0x00000C30 }, /* GL_INDEX_MODE */ + { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 16193, 0x00001404 }, /* GL_INT */ + { 16200, 0x00008049 }, /* GL_INTENSITY */ + { 16213, 0x0000804C }, /* GL_INTENSITY12 */ + { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 16247, 0x0000804D }, /* GL_INTENSITY16 */ + { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ + { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ + { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ + { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ + { 16363, 0x0000804A }, /* GL_INTENSITY4 */ + { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 16395, 0x0000804B }, /* GL_INTENSITY8 */ + { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ + { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ + { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ + { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 16533, 0x00008575 }, /* GL_INTERPOLATE */ + { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ + { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ + { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ + { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ + { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ + { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ + { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ + { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ + { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ + { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ + { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ + { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ + { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ + { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ + { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ + { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ + { 16974, 0x00008B53 }, /* GL_INT_VEC2 */ + { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 17002, 0x00008B54 }, /* GL_INT_VEC3 */ + { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 17030, 0x00008B55 }, /* GL_INT_VEC4 */ + { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 17058, 0x00000500 }, /* GL_INVALID_ENUM */ + { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 17202, 0x00000501 }, /* GL_INVALID_VALUE */ + { 17219, 0x0000862B }, /* GL_INVERSE_NV */ + { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 17257, 0x0000150A }, /* GL_INVERT */ + { 17267, 0x00001E00 }, /* GL_KEEP */ + { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 17331, 0x00000406 }, /* GL_LEFT */ + { 17339, 0x00000203 }, /* GL_LEQUAL */ + { 17349, 0x00000201 }, /* GL_LESS */ + { 17357, 0x00004000 }, /* GL_LIGHT0 */ + { 17367, 0x00004001 }, /* GL_LIGHT1 */ + { 17377, 0x00004002 }, /* GL_LIGHT2 */ + { 17387, 0x00004003 }, /* GL_LIGHT3 */ + { 17397, 0x00004004 }, /* GL_LIGHT4 */ + { 17407, 0x00004005 }, /* GL_LIGHT5 */ + { 17417, 0x00004006 }, /* GL_LIGHT6 */ + { 17427, 0x00004007 }, /* GL_LIGHT7 */ + { 17437, 0x00000B50 }, /* GL_LIGHTING */ + { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 17602, 0x00001B01 }, /* GL_LINE */ + { 17610, 0x00002601 }, /* GL_LINEAR */ + { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 17752, 0x00000001 }, /* GL_LINES */ + { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */ + { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 17803, 0x00000004 }, /* GL_LINE_BIT */ + { 17815, 0x00000002 }, /* GL_LINE_LOOP */ + { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 17946, 0x00000003 }, /* GL_LINE_STRIP */ + { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ + { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 18012, 0x00000702 }, /* GL_LINE_TOKEN */ + { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 18086, 0x00008B82 }, /* GL_LINK_STATUS */ + { 18101, 0x00000B32 }, /* GL_LIST_BASE */ + { 18114, 0x00020000 }, /* GL_LIST_BIT */ + { 18126, 0x00000B33 }, /* GL_LIST_INDEX */ + { 18140, 0x00000B30 }, /* GL_LIST_MODE */ + { 18153, 0x00000101 }, /* GL_LOAD */ + { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 18217, 0x00008DF3 }, /* GL_LOW_INT */ + { 18228, 0x00001909 }, /* GL_LUMINANCE */ + { 18241, 0x00008041 }, /* GL_LUMINANCE12 */ + { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 18373, 0x00008042 }, /* GL_LUMINANCE16 */ + { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ + { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ + { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ + { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ + { 18539, 0x0000803F }, /* GL_LUMINANCE4 */ + { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 18663, 0x00008040 }, /* GL_LUMINANCE8 */ + { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ + { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ + { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ + { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ + { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ + { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ + { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ + { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ + { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ + { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */ + { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 20371, 0x00000D10 }, /* GL_MAP_COLOR */ + { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 20556, 0x00008630 }, /* GL_MATRIX0_NV */ + { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 20745, 0x00008631 }, /* GL_MATRIX1_NV */ + { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 20934, 0x00008632 }, /* GL_MATRIX2_NV */ + { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 20995, 0x00008633 }, /* GL_MATRIX3_NV */ + { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 21024, 0x00008634 }, /* GL_MATRIX4_NV */ + { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 21053, 0x00008635 }, /* GL_MATRIX5_NV */ + { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 21082, 0x00008636 }, /* GL_MATRIX6_NV */ + { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 21111, 0x00008637 }, /* GL_MATRIX7_NV */ + { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 21565, 0x00008008 }, /* GL_MAX */ + { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ + { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 22380, 0x00008008 }, /* GL_MAX_EXT */ + { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ + { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 25534, 0x00008007 }, /* GL_MIN */ + { 25541, 0x0000802E }, /* GL_MINMAX */ + { 25551, 0x0000802E }, /* GL_MINMAX_EXT */ + { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 25603, 0x00008030 }, /* GL_MINMAX_SINK */ + { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 25637, 0x0000821C }, /* GL_MINOR_VERSION */ + { 25654, 0x00008007 }, /* GL_MIN_EXT */ + { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ + { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 25916, 0x00001700 }, /* GL_MODELVIEW */ + { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 26641, 0x00002100 }, /* GL_MODULATE */ + { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 26725, 0x00000103 }, /* GL_MULT */ + { 26733, 0x0000809D }, /* GL_MULTISAMPLE */ + { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 26883, 0x00002A25 }, /* GL_N3F_V3F */ + { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 26914, 0x0000150E }, /* GL_NAND */ + { 26922, 0x00002600 }, /* GL_NEAREST */ + { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27047, 0x00000200 }, /* GL_NEVER */ + { 27056, 0x00001102 }, /* GL_NICEST */ + { 27066, 0x00000000 }, /* GL_NONE */ + { 27074, 0x00000000 }, /* GL_NONE_OES */ + { 27086, 0x00001505 }, /* GL_NOOP */ + { 27094, 0x00001508 }, /* GL_NOR */ + { 27101, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27264, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27331, 0x00000205 }, /* GL_NOTEQUAL */ + { 27343, 0x00000000 }, /* GL_NO_ERROR */ + { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 27999, 0x00000001 }, /* GL_ONE */ + { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28612, 0x00001507 }, /* GL_OR */ + { 28618, 0x00000A01 }, /* GL_ORDER */ + { 28627, 0x0000150D }, /* GL_OR_INVERTED */ + { 28642, 0x0000150B }, /* GL_OR_REVERSE */ + { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 29819, 0x00001B00 }, /* GL_POINT */ + { 29828, 0x00000000 }, /* GL_POINTS */ + { 29838, 0x00000002 }, /* GL_POINT_BIT */ + { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30113, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30535, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30665, 0x00000701 }, /* GL_POINT_TOKEN */ + { 30680, 0x00000009 }, /* GL_POLYGON */ + { 30691, 0x00000008 }, /* GL_POLYGON_BIT */ + { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 30964, 0x00001203 }, /* GL_POSITION */ + { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32251, 0x00008578 }, /* GL_PREVIOUS */ + { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33508, 0x00001701 }, /* GL_PROJECTION */ + { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34212, 0x00002003 }, /* GL_Q */ + { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34242, 0x00000007 }, /* GL_QUADS */ + { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34360, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34567, 0x00008866 }, /* GL_QUERY_RESULT */ + { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 34690, 0x00002002 }, /* GL_R */ + { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 34713, 0x00008F98 }, /* GL_R16_SNORM */ + { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 34738, 0x00008F94 }, /* GL_R8_SNORM */ + { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 34831, 0x00000C02 }, /* GL_READ_BUFFER */ + { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 34950, 0x000088B8 }, /* GL_READ_ONLY */ + { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 34980, 0x000088BA }, /* GL_READ_WRITE */ + { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35012, 0x00001903 }, /* GL_RED */ + { 35019, 0x00008016 }, /* GL_REDUCE */ + { 35029, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35043, 0x00000D15 }, /* GL_RED_BIAS */ + { 35055, 0x00000D52 }, /* GL_RED_BITS */ + { 35067, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35101, 0x00000D14 }, /* GL_RED_SCALE */ + { 35114, 0x00008F90 }, /* GL_RED_SNORM */ + { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35228, 0x00001C00 }, /* GL_RENDER */ + { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36027, 0x00001F01 }, /* GL_RENDERER */ + { 36039, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36054, 0x00002901 }, /* GL_REPEAT */ + { 36064, 0x00001E01 }, /* GL_REPLACE */ + { 36075, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36171, 0x00000102 }, /* GL_RETURN */ + { 36181, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36195, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36208, 0x00001907 }, /* GL_RGB */ + { 36215, 0x00008052 }, /* GL_RGB10 */ + { 36224, 0x00008059 }, /* GL_RGB10_A2 */ + { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36252, 0x00008052 }, /* GL_RGB10_EXT */ + { 36265, 0x00008053 }, /* GL_RGB12 */ + { 36274, 0x00008053 }, /* GL_RGB12_EXT */ + { 36287, 0x00008054 }, /* GL_RGB16 */ + { 36296, 0x0000881B }, /* GL_RGB16F */ + { 36306, 0x00008D89 }, /* GL_RGB16I */ + { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36330, 0x00008D77 }, /* GL_RGB16UI */ + { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36356, 0x00008054 }, /* GL_RGB16_EXT */ + { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36384, 0x0000804E }, /* GL_RGB2_EXT */ + { 36396, 0x00008815 }, /* GL_RGB32F */ + { 36406, 0x00008D83 }, /* GL_RGB32I */ + { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36430, 0x00008D71 }, /* GL_RGB32UI */ + { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36456, 0x0000804F }, /* GL_RGB4 */ + { 36464, 0x0000804F }, /* GL_RGB4_EXT */ + { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36489, 0x00008050 }, /* GL_RGB5 */ + { 36497, 0x00008D62 }, /* GL_RGB565 */ + { 36507, 0x00008D62 }, /* GL_RGB565_OES */ + { 36521, 0x00008057 }, /* GL_RGB5_A1 */ + { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 36562, 0x00008050 }, /* GL_RGB5_EXT */ + { 36574, 0x00008051 }, /* GL_RGB8 */ + { 36582, 0x00008D8F }, /* GL_RGB8I */ + { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 36604, 0x00008D7D }, /* GL_RGB8UI */ + { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 36628, 0x00008051 }, /* GL_RGB8_EXT */ + { 36640, 0x00008051 }, /* GL_RGB8_OES */ + { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 36666, 0x00008C3D }, /* GL_RGB9_E5 */ + { 36677, 0x00001908 }, /* GL_RGBA */ + { 36685, 0x0000805A }, /* GL_RGBA12 */ + { 36695, 0x0000805A }, /* GL_RGBA12_EXT */ + { 36709, 0x0000805B }, /* GL_RGBA16 */ + { 36719, 0x0000881A }, /* GL_RGBA16F */ + { 36730, 0x00008D88 }, /* GL_RGBA16I */ + { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 36756, 0x00008D76 }, /* GL_RGBA16UI */ + { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 36784, 0x0000805B }, /* GL_RGBA16_EXT */ + { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 36814, 0x00008055 }, /* GL_RGBA2 */ + { 36823, 0x00008055 }, /* GL_RGBA2_EXT */ + { 36836, 0x00008814 }, /* GL_RGBA32F */ + { 36847, 0x00008D82 }, /* GL_RGBA32I */ + { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 36873, 0x00008D70 }, /* GL_RGBA32UI */ + { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 36901, 0x00008056 }, /* GL_RGBA4 */ + { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 36929, 0x00008056 }, /* GL_RGBA4_EXT */ + { 36942, 0x00008056 }, /* GL_RGBA4_OES */ + { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 36969, 0x00008058 }, /* GL_RGBA8 */ + { 36978, 0x00008D8E }, /* GL_RGBA8I */ + { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37002, 0x00008D7C }, /* GL_RGBA8UI */ + { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37028, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37041, 0x00008058 }, /* GL_RGBA8_OES */ + { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37148, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37222, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37234, 0x00008573 }, /* GL_RGB_SCALE */ + { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37281, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37294, 0x00008F91 }, /* GL_RG_SNORM */ + { 37306, 0x00000407 }, /* GL_RIGHT */ + { 37315, 0x00002000 }, /* GL_S */ + { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 37777, 0x000080A9 }, /* GL_SAMPLES */ + { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38464, 0x00001C02 }, /* GL_SELECT */ + { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 38645, 0x0000150F }, /* GL_SET */ + { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 38852, 0x00001601 }, /* GL_SHININESS */ + { 38865, 0x00001402 }, /* GL_SHORT */ + { 38874, 0x00009119 }, /* GL_SIGNALED */ + { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 38962, 0x00008C46 }, /* GL_SLUMINANCE */ + { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39033, 0x00001D01 }, /* GL_SMOOTH */ + { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 39537, 0x00001202 }, /* GL_SPECULAR */ + { 39549, 0x00002402 }, /* GL_SPHERE_MAP */ + { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 39627, 0x00008580 }, /* GL_SRC0_RGB */ + { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 39653, 0x00008581 }, /* GL_SRC1_RGB */ + { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 39679, 0x00008582 }, /* GL_SRC2_RGB */ + { 39691, 0x00000302 }, /* GL_SRC_ALPHA */ + { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 39726, 0x00000300 }, /* GL_SRC_COLOR */ + { 39739, 0x00008C40 }, /* GL_SRGB */ + { 39747, 0x00008C41 }, /* GL_SRGB8 */ + { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 39823, 0x000088E6 }, /* GL_STATIC_COPY */ + { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 39891, 0x000088E5 }, /* GL_STATIC_READ */ + { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 39925, 0x00001802 }, /* GL_STENCIL */ + { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 40742, 0x00000B97 }, /* GL_STENCIL_REF */ + { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 40845, 0x00000C33 }, /* GL_STEREO */ + { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 40928, 0x000088E2 }, /* GL_STREAM_COPY */ + { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 40996, 0x000088E1 }, /* GL_STREAM_READ */ + { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41047, 0x000084E7 }, /* GL_SUBTRACT */ + { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41093, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41178, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41193, 0x00002001 }, /* GL_T */ + { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41263, 0x00002A27 }, /* GL_T2F_V3F */ + { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41293, 0x00002A28 }, /* GL_T4F_V4F */ + { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41327, 0x00001702 }, /* GL_TEXTURE */ + { 41338, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41366, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41378, 0x000084CA }, /* GL_TEXTURE10 */ + { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41408, 0x000084CB }, /* GL_TEXTURE11 */ + { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41438, 0x000084CC }, /* GL_TEXTURE12 */ + { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41468, 0x000084CD }, /* GL_TEXTURE13 */ + { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41498, 0x000084CE }, /* GL_TEXTURE14 */ + { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 41528, 0x000084CF }, /* GL_TEXTURE15 */ + { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 41558, 0x000084D0 }, /* GL_TEXTURE16 */ + { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 41588, 0x000084D1 }, /* GL_TEXTURE17 */ + { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 41618, 0x000084D2 }, /* GL_TEXTURE18 */ + { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 41648, 0x000084D3 }, /* GL_TEXTURE19 */ + { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 41694, 0x000084C2 }, /* GL_TEXTURE2 */ + { 41706, 0x000084D4 }, /* GL_TEXTURE20 */ + { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 41736, 0x000084D5 }, /* GL_TEXTURE21 */ + { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 41766, 0x000084D6 }, /* GL_TEXTURE22 */ + { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 41796, 0x000084D7 }, /* GL_TEXTURE23 */ + { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 41826, 0x000084D8 }, /* GL_TEXTURE24 */ + { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 41856, 0x000084D9 }, /* GL_TEXTURE25 */ + { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 41886, 0x000084DA }, /* GL_TEXTURE26 */ + { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 41916, 0x000084DB }, /* GL_TEXTURE27 */ + { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 41946, 0x000084DC }, /* GL_TEXTURE28 */ + { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 41976, 0x000084DD }, /* GL_TEXTURE29 */ + { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42022, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42034, 0x000084DE }, /* GL_TEXTURE30 */ + { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42064, 0x000084DF }, /* GL_TEXTURE31 */ + { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42110, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42138, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42166, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42194, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42222, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42250, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42394, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47340, 0x00000004 }, /* GL_TRIANGLES */ + { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 47518, 0x00000001 }, /* GL_TRUE */ + { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 47714, 0x00009118 }, /* GL_UNSIGNALED */ + { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49195, 0x00002A20 }, /* GL_V2F */ + { 49202, 0x00002A21 }, /* GL_V3F */ + { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49228, 0x00001F00 }, /* GL_VENDOR */ + { 49238, 0x00001F02 }, /* GL_VERSION */ + { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 50820, 0x00000BA2 }, /* GL_VIEWPORT */ + { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 50866, 0x0000911D }, /* GL_WAIT_FAILED */ + { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51325, 0x00001506 }, /* GL_XOR */ + { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51351, 0x00008757 }, /* GL_YCBCR_MESA */ + { 51365, 0x00000000 }, /* GL_ZERO */ + { 51373, 0x00000D16 }, /* GL_ZOOM_X */ + { 51383, 0x00000D17 }, /* GL_ZOOM_Y */ +}; + +static const unsigned reduced_enums[1552] = +{ + 535, /* GL_FALSE */ + 827, /* GL_LINES */ + 831, /* GL_LINE_LOOP */ + 838, /* GL_LINE_STRIP */ + 2135, /* GL_TRIANGLES */ + 2140, /* GL_TRIANGLE_STRIP */ + 2138, /* GL_TRIANGLE_FAN */ + 1507, /* GL_QUADS */ + 1511, /* GL_QUAD_STRIP */ + 1378, /* GL_POLYGON */ + 828, /* GL_LINES_ADJACENCY */ + 839, /* GL_LINE_STRIP_ADJACENCY */ + 2136, /* GL_TRIANGLES_ADJACENCY */ + 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1390, /* GL_POLYGON_STIPPLE_BIT */ + 1333, /* GL_PIXEL_MODE_BIT */ + 814, /* GL_LIGHTING_BIT */ + 568, /* GL_FOG_BIT */ + 8, /* GL_ACCUM */ + 850, /* GL_LOAD */ + 1596, /* GL_RETURN */ + 1200, /* GL_MULT */ + 24, /* GL_ADD */ + 1216, /* GL_NEVER */ + 804, /* GL_LESS */ + 525, /* GL_EQUAL */ + 803, /* GL_LEQUAL */ + 691, /* GL_GREATER */ + 1233, /* GL_NOTEQUAL */ + 690, /* GL_GEQUAL */ + 55, /* GL_ALWAYS */ + 1803, /* GL_SRC_COLOR */ + 1266, /* GL_ONE_MINUS_SRC_COLOR */ + 1801, /* GL_SRC_ALPHA */ + 1265, /* GL_ONE_MINUS_SRC_ALPHA */ + 504, /* GL_DST_ALPHA */ + 1263, /* GL_ONE_MINUS_DST_ALPHA */ + 505, /* GL_DST_COLOR */ + 1264, /* GL_ONE_MINUS_DST_COLOR */ + 1802, /* GL_SRC_ALPHA_SATURATE */ + 667, /* GL_FRONT_LEFT */ + 668, /* GL_FRONT_RIGHT */ + 77, /* GL_BACK_LEFT */ + 78, /* GL_BACK_RIGHT */ + 664, /* GL_FRONT */ + 76, /* GL_BACK */ + 802, /* GL_LEFT */ + 1685, /* GL_RIGHT */ + 665, /* GL_FRONT_AND_BACK */ + 71, /* GL_AUX0 */ + 72, /* GL_AUX1 */ + 73, /* GL_AUX2 */ + 74, /* GL_AUX3 */ + 790, /* GL_INVALID_ENUM */ + 795, /* GL_INVALID_VALUE */ + 794, /* GL_INVALID_OPERATION */ + 1808, /* GL_STACK_OVERFLOW */ + 1809, /* GL_STACK_UNDERFLOW */ + 1291, /* GL_OUT_OF_MEMORY */ + 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 0, /* GL_2D */ + 2, /* GL_3D */ + 3, /* GL_3D_COLOR */ + 4, /* GL_3D_COLOR_TEXTURE */ + 6, /* GL_4D_COLOR_TEXTURE */ + 1311, /* GL_PASS_THROUGH_TOKEN */ + 1377, /* GL_POINT_TOKEN */ + 841, /* GL_LINE_TOKEN */ + 1391, /* GL_POLYGON_TOKEN */ + 87, /* GL_BITMAP_TOKEN */ + 503, /* GL_DRAW_PIXEL_TOKEN */ + 349, /* GL_COPY_PIXEL_TOKEN */ + 832, /* GL_LINE_RESET_TOKEN */ + 528, /* GL_EXP */ + 529, /* GL_EXP2 */ + 386, /* GL_CW */ + 154, /* GL_CCW */ + 184, /* GL_COEFF */ + 1288, /* GL_ORDER */ + 440, /* GL_DOMAIN */ + 359, /* GL_CURRENT_COLOR */ + 362, /* GL_CURRENT_INDEX */ + 368, /* GL_CURRENT_NORMAL */ + 382, /* GL_CURRENT_TEXTURE_COORDS */ + 374, /* GL_CURRENT_RASTER_COLOR */ + 376, /* GL_CURRENT_RASTER_INDEX */ + 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 377, /* GL_CURRENT_RASTER_POSITION */ + 378, /* GL_CURRENT_RASTER_POSITION_VALID */ + 375, /* GL_CURRENT_RASTER_DISTANCE */ + 1369, /* GL_POINT_SMOOTH */ + 1353, /* GL_POINT_SIZE */ + 1368, /* GL_POINT_SIZE_RANGE */ + 1359, /* GL_POINT_SIZE_GRANULARITY */ + 833, /* GL_LINE_SMOOTH */ + 842, /* GL_LINE_WIDTH */ + 844, /* GL_LINE_WIDTH_RANGE */ + 843, /* GL_LINE_WIDTH_GRANULARITY */ + 835, /* GL_LINE_STIPPLE */ + 836, /* GL_LINE_STIPPLE_PATTERN */ + 837, /* GL_LINE_STIPPLE_REPEAT */ + 849, /* GL_LIST_MODE */ + 1056, /* GL_MAX_LIST_NESTING */ + 846, /* GL_LIST_BASE */ + 848, /* GL_LIST_INDEX */ + 1380, /* GL_POLYGON_MODE */ + 1387, /* GL_POLYGON_SMOOTH */ + 1389, /* GL_POLYGON_STIPPLE */ + 514, /* GL_EDGE_FLAG */ + 352, /* GL_CULL_FACE */ + 353, /* GL_CULL_FACE_MODE */ + 666, /* GL_FRONT_FACE */ + 813, /* GL_LIGHTING */ + 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 819, /* GL_LIGHT_MODEL_TWO_SIDE */ + 815, /* GL_LIGHT_MODEL_AMBIENT */ + 1750, /* GL_SHADE_MODEL */ + 232, /* GL_COLOR_MATERIAL_FACE */ + 233, /* GL_COLOR_MATERIAL_PARAMETER */ + 231, /* GL_COLOR_MATERIAL */ + 567, /* GL_FOG */ + 589, /* GL_FOG_INDEX */ + 585, /* GL_FOG_DENSITY */ + 593, /* GL_FOG_START */ + 587, /* GL_FOG_END */ + 590, /* GL_FOG_MODE */ + 569, /* GL_FOG_COLOR */ + 425, /* GL_DEPTH_RANGE */ + 434, /* GL_DEPTH_TEST */ + 437, /* GL_DEPTH_WRITEMASK */ + 410, /* GL_DEPTH_CLEAR_VALUE */ + 424, /* GL_DEPTH_FUNC */ + 12, /* GL_ACCUM_CLEAR_VALUE */ + 1853, /* GL_STENCIL_TEST */ + 1834, /* GL_STENCIL_CLEAR_VALUE */ + 1836, /* GL_STENCIL_FUNC */ + 1855, /* GL_STENCIL_VALUE_MASK */ + 1835, /* GL_STENCIL_FAIL */ + 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1851, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1852, /* GL_STENCIL_REF */ + 1856, /* GL_STENCIL_WRITEMASK */ + 1006, /* GL_MATRIX_MODE */ + 1222, /* GL_NORMALIZE */ + 2267, /* GL_VIEWPORT */ + 1195, /* GL_MODELVIEW_STACK_DEPTH */ + 1481, /* GL_PROJECTION_STACK_DEPTH */ + 2089, /* GL_TEXTURE_STACK_DEPTH */ + 1192, /* GL_MODELVIEW_MATRIX */ + 1479, /* GL_PROJECTION_MATRIX */ + 2069, /* GL_TEXTURE_MATRIX */ + 69, /* GL_ATTRIB_STACK_DEPTH */ + 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 51, /* GL_ALPHA_TEST */ + 52, /* GL_ALPHA_TEST_FUNC */ + 53, /* GL_ALPHA_TEST_REF */ + 439, /* GL_DITHER */ + 91, /* GL_BLEND_DST */ + 105, /* GL_BLEND_SRC */ + 88, /* GL_BLEND */ + 852, /* GL_LOGIC_OP_MODE */ + 739, /* GL_INDEX_LOGIC_OP */ + 230, /* GL_COLOR_LOGIC_OP */ + 75, /* GL_AUX_BUFFERS */ + 450, /* GL_DRAW_BUFFER */ + 1534, /* GL_READ_BUFFER */ + 1727, /* GL_SCISSOR_BOX */ + 1728, /* GL_SCISSOR_TEST */ + 738, /* GL_INDEX_CLEAR_VALUE */ + 743, /* GL_INDEX_WRITEMASK */ + 227, /* GL_COLOR_CLEAR_VALUE */ + 269, /* GL_COLOR_WRITEMASK */ + 740, /* GL_INDEX_MODE */ + 1674, /* GL_RGBA_MODE */ + 449, /* GL_DOUBLEBUFFER */ + 1857, /* GL_STEREO */ + 1588, /* GL_RENDER_MODE */ + 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1370, /* GL_POINT_SMOOTH_HINT */ + 834, /* GL_LINE_SMOOTH_HINT */ + 1388, /* GL_POLYGON_SMOOTH_HINT */ + 588, /* GL_FOG_HINT */ + 2049, /* GL_TEXTURE_GEN_S */ + 2051, /* GL_TEXTURE_GEN_T */ + 2048, /* GL_TEXTURE_GEN_R */ + 2047, /* GL_TEXTURE_GEN_Q */ + 1325, /* GL_PIXEL_MAP_I_TO_I */ + 1331, /* GL_PIXEL_MAP_S_TO_S */ + 1327, /* GL_PIXEL_MAP_I_TO_R */ + 1323, /* GL_PIXEL_MAP_I_TO_G */ + 1321, /* GL_PIXEL_MAP_I_TO_B */ + 1319, /* GL_PIXEL_MAP_I_TO_A */ + 1329, /* GL_PIXEL_MAP_R_TO_R */ + 1317, /* GL_PIXEL_MAP_G_TO_G */ + 1315, /* GL_PIXEL_MAP_B_TO_B */ + 1313, /* GL_PIXEL_MAP_A_TO_A */ + 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2152, /* GL_UNPACK_SWAP_BYTES */ + 2147, /* GL_UNPACK_LSB_FIRST */ + 2148, /* GL_UNPACK_ROW_LENGTH */ + 2151, /* GL_UNPACK_SKIP_ROWS */ + 2150, /* GL_UNPACK_SKIP_PIXELS */ + 2145, /* GL_UNPACK_ALIGNMENT */ + 1300, /* GL_PACK_SWAP_BYTES */ + 1295, /* GL_PACK_LSB_FIRST */ + 1296, /* GL_PACK_ROW_LENGTH */ + 1299, /* GL_PACK_SKIP_ROWS */ + 1298, /* GL_PACK_SKIP_PIXELS */ + 1292, /* GL_PACK_ALIGNMENT */ + 947, /* GL_MAP_COLOR */ + 952, /* GL_MAP_STENCIL */ + 742, /* GL_INDEX_SHIFT */ + 741, /* GL_INDEX_OFFSET */ + 1550, /* GL_RED_SCALE */ + 1546, /* GL_RED_BIAS */ + 2293, /* GL_ZOOM_X */ + 2294, /* GL_ZOOM_Y */ + 697, /* GL_GREEN_SCALE */ + 693, /* GL_GREEN_BIAS */ + 115, /* GL_BLUE_SCALE */ + 111, /* GL_BLUE_BIAS */ + 50, /* GL_ALPHA_SCALE */ + 47, /* GL_ALPHA_BIAS */ + 426, /* GL_DEPTH_SCALE */ + 402, /* GL_DEPTH_BIAS */ + 1038, /* GL_MAX_EVAL_ORDER */ + 1055, /* GL_MAX_LIGHTS */ + 1018, /* GL_MAX_CLIP_DISTANCES */ + 1110, /* GL_MAX_TEXTURE_SIZE */ + 1062, /* GL_MAX_PIXEL_MAP_TABLE */ + 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 1059, /* GL_MAX_NAME_STACK_DEPTH */ + 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1137, /* GL_MAX_VIEWPORT_DIMS */ + 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1867, /* GL_SUBPIXEL_BITS */ + 737, /* GL_INDEX_BITS */ + 1547, /* GL_RED_BITS */ + 694, /* GL_GREEN_BITS */ + 112, /* GL_BLUE_BITS */ + 48, /* GL_ALPHA_BITS */ + 403, /* GL_DEPTH_BITS */ + 1831, /* GL_STENCIL_BITS */ + 14, /* GL_ACCUM_RED_BITS */ + 13, /* GL_ACCUM_GREEN_BITS */ + 10, /* GL_ACCUM_BLUE_BITS */ + 9, /* GL_ACCUM_ALPHA_BITS */ + 1209, /* GL_NAME_STACK_DEPTH */ + 70, /* GL_AUTO_NORMAL */ + 893, /* GL_MAP1_COLOR_4 */ + 896, /* GL_MAP1_INDEX */ + 897, /* GL_MAP1_NORMAL */ + 898, /* GL_MAP1_TEXTURE_COORD_1 */ + 899, /* GL_MAP1_TEXTURE_COORD_2 */ + 900, /* GL_MAP1_TEXTURE_COORD_3 */ + 901, /* GL_MAP1_TEXTURE_COORD_4 */ + 902, /* GL_MAP1_VERTEX_3 */ + 903, /* GL_MAP1_VERTEX_4 */ + 920, /* GL_MAP2_COLOR_4 */ + 923, /* GL_MAP2_INDEX */ + 924, /* GL_MAP2_NORMAL */ + 925, /* GL_MAP2_TEXTURE_COORD_1 */ + 926, /* GL_MAP2_TEXTURE_COORD_2 */ + 927, /* GL_MAP2_TEXTURE_COORD_3 */ + 928, /* GL_MAP2_TEXTURE_COORD_4 */ + 929, /* GL_MAP2_VERTEX_3 */ + 930, /* GL_MAP2_VERTEX_4 */ + 894, /* GL_MAP1_GRID_DOMAIN */ + 895, /* GL_MAP1_GRID_SEGMENTS */ + 921, /* GL_MAP2_GRID_DOMAIN */ + 922, /* GL_MAP2_GRID_SEGMENTS */ + 1950, /* GL_TEXTURE_1D */ + 1953, /* GL_TEXTURE_2D */ + 538, /* GL_FEEDBACK_BUFFER_POINTER */ + 539, /* GL_FEEDBACK_BUFFER_SIZE */ + 540, /* GL_FEEDBACK_BUFFER_TYPE */ + 1737, /* GL_SELECTION_BUFFER_POINTER */ + 1738, /* GL_SELECTION_BUFFER_SIZE */ + 2095, /* GL_TEXTURE_WIDTH */ + 2055, /* GL_TEXTURE_HEIGHT */ + 1999, /* GL_TEXTURE_COMPONENTS */ + 1980, /* GL_TEXTURE_BORDER_COLOR */ + 1979, /* GL_TEXTURE_BORDER */ + 441, /* GL_DONT_CARE */ + 536, /* GL_FASTEST */ + 1217, /* GL_NICEST */ + 56, /* GL_AMBIENT */ + 438, /* GL_DIFFUSE */ + 1790, /* GL_SPECULAR */ + 1392, /* GL_POSITION */ + 1793, /* GL_SPOT_DIRECTION */ + 1794, /* GL_SPOT_EXPONENT */ + 1792, /* GL_SPOT_CUTOFF */ + 317, /* GL_CONSTANT_ATTENUATION */ + 822, /* GL_LINEAR_ATTENUATION */ + 1506, /* GL_QUADRATIC_ATTENUATION */ + 284, /* GL_COMPILE */ + 285, /* GL_COMPILE_AND_EXECUTE */ + 149, /* GL_BYTE */ + 2154, /* GL_UNSIGNED_BYTE */ + 1755, /* GL_SHORT */ + 2193, /* GL_UNSIGNED_SHORT */ + 745, /* GL_INT */ + 2157, /* GL_UNSIGNED_INT */ + 548, /* GL_FLOAT */ + 1, /* GL_2_BYTES */ + 5, /* GL_3_BYTES */ + 7, /* GL_4_BYTES */ + 448, /* GL_DOUBLE */ + 698, /* GL_HALF_FLOAT */ + 544, /* GL_FIXED */ + 162, /* GL_CLEAR */ + 58, /* GL_AND */ + 60, /* GL_AND_REVERSE */ + 347, /* GL_COPY */ + 59, /* GL_AND_INVERTED */ + 1220, /* GL_NOOP */ + 2289, /* GL_XOR */ + 1287, /* GL_OR */ + 1221, /* GL_NOR */ + 526, /* GL_EQUIV */ + 798, /* GL_INVERT */ + 1290, /* GL_OR_REVERSE */ + 348, /* GL_COPY_INVERTED */ + 1289, /* GL_OR_INVERTED */ + 1210, /* GL_NAND */ + 1744, /* GL_SET */ + 523, /* GL_EMISSION */ + 1754, /* GL_SHININESS */ + 57, /* GL_AMBIENT_AND_DIFFUSE */ + 229, /* GL_COLOR_INDEXES */ + 1159, /* GL_MODELVIEW */ + 1478, /* GL_PROJECTION */ + 1885, /* GL_TEXTURE */ + 185, /* GL_COLOR */ + 395, /* GL_DEPTH */ + 1816, /* GL_STENCIL */ + 228, /* GL_COLOR_INDEX */ + 1837, /* GL_STENCIL_INDEX */ + 411, /* GL_DEPTH_COMPONENT */ + 1543, /* GL_RED */ + 692, /* GL_GREEN */ + 110, /* GL_BLUE */ + 32, /* GL_ALPHA */ + 1599, /* GL_RGB */ + 1639, /* GL_RGBA */ + 856, /* GL_LUMINANCE */ + 883, /* GL_LUMINANCE_ALPHA */ + 86, /* GL_BITMAP */ + 1342, /* GL_POINT */ + 820, /* GL_LINE */ + 541, /* GL_FILL */ + 1557, /* GL_RENDER */ + 537, /* GL_FEEDBACK */ + 1736, /* GL_SELECT */ + 547, /* GL_FLAT */ + 1765, /* GL_SMOOTH */ + 799, /* GL_KEEP */ + 1590, /* GL_REPLACE */ + 727, /* GL_INCR */ + 391, /* GL_DECR */ + 2210, /* GL_VENDOR */ + 1587, /* GL_RENDERER */ + 2211, /* GL_VERSION */ + 530, /* GL_EXTENSIONS */ + 1686, /* GL_S */ + 1876, /* GL_T */ + 1526, /* GL_R */ + 1505, /* GL_Q */ + 1196, /* GL_MODULATE */ + 390, /* GL_DECAL */ + 2042, /* GL_TEXTURE_ENV_MODE */ + 2041, /* GL_TEXTURE_ENV_COLOR */ + 2040, /* GL_TEXTURE_ENV */ + 531, /* GL_EYE_LINEAR */ + 1248, /* GL_OBJECT_LINEAR */ + 1791, /* GL_SPHERE_MAP */ + 2045, /* GL_TEXTURE_GEN_MODE */ + 1250, /* GL_OBJECT_PLANE */ + 532, /* GL_EYE_PLANE */ + 1211, /* GL_NEAREST */ + 821, /* GL_LINEAR */ + 1215, /* GL_NEAREST_MIPMAP_NEAREST */ + 826, /* GL_LINEAR_MIPMAP_NEAREST */ + 1214, /* GL_NEAREST_MIPMAP_LINEAR */ + 825, /* GL_LINEAR_MIPMAP_LINEAR */ + 2068, /* GL_TEXTURE_MAG_FILTER */ + 2077, /* GL_TEXTURE_MIN_FILTER */ + 2098, /* GL_TEXTURE_WRAP_S */ + 2099, /* GL_TEXTURE_WRAP_T */ + 155, /* GL_CLAMP */ + 1589, /* GL_REPEAT */ + 1386, /* GL_POLYGON_OFFSET_UNITS */ + 1385, /* GL_POLYGON_OFFSET_POINT */ + 1384, /* GL_POLYGON_OFFSET_LINE */ + 1529, /* GL_R3_G3_B2 */ + 2207, /* GL_V2F */ + 2208, /* GL_V3F */ + 152, /* GL_C4UB_V2F */ + 153, /* GL_C4UB_V3F */ + 150, /* GL_C3F_V3F */ + 1208, /* GL_N3F_V3F */ + 151, /* GL_C4F_N3F_V3F */ + 1881, /* GL_T2F_V3F */ + 1883, /* GL_T4F_V4F */ + 1879, /* GL_T2F_C4UB_V3F */ + 1877, /* GL_T2F_C3F_V3F */ + 1880, /* GL_T2F_N3F_V3F */ + 1878, /* GL_T2F_C4F_N3F_V3F */ + 1882, /* GL_T4F_C4F_N3F_V4F */ + 169, /* GL_CLIP_DISTANCE0 */ + 170, /* GL_CLIP_DISTANCE1 */ + 171, /* GL_CLIP_DISTANCE2 */ + 172, /* GL_CLIP_DISTANCE3 */ + 173, /* GL_CLIP_DISTANCE4 */ + 174, /* GL_CLIP_DISTANCE5 */ + 175, /* GL_CLIP_DISTANCE6 */ + 176, /* GL_CLIP_DISTANCE7 */ + 805, /* GL_LIGHT0 */ + 806, /* GL_LIGHT1 */ + 807, /* GL_LIGHT2 */ + 808, /* GL_LIGHT3 */ + 809, /* GL_LIGHT4 */ + 810, /* GL_LIGHT5 */ + 811, /* GL_LIGHT6 */ + 812, /* GL_LIGHT7 */ + 702, /* GL_HINT_BIT */ + 319, /* GL_CONSTANT_COLOR */ + 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 314, /* GL_CONSTANT_ALPHA */ + 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 89, /* GL_BLEND_COLOR */ + 669, /* GL_FUNC_ADD */ + 1140, /* GL_MIN */ + 1009, /* GL_MAX */ + 96, /* GL_BLEND_EQUATION */ + 675, /* GL_FUNC_SUBTRACT */ + 672, /* GL_FUNC_REVERSE_SUBTRACT */ + 327, /* GL_CONVOLUTION_1D */ + 328, /* GL_CONVOLUTION_2D */ + 1739, /* GL_SEPARABLE_2D */ + 331, /* GL_CONVOLUTION_BORDER_MODE */ + 335, /* GL_CONVOLUTION_FILTER_SCALE */ + 333, /* GL_CONVOLUTION_FILTER_BIAS */ + 1544, /* GL_REDUCE */ + 337, /* GL_CONVOLUTION_FORMAT */ + 341, /* GL_CONVOLUTION_WIDTH */ + 339, /* GL_CONVOLUTION_HEIGHT */ + 1028, /* GL_MAX_CONVOLUTION_WIDTH */ + 1026, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1425, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1423, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 703, /* GL_HISTOGRAM */ + 1485, /* GL_PROXY_HISTOGRAM */ + 719, /* GL_HISTOGRAM_WIDTH */ + 709, /* GL_HISTOGRAM_FORMAT */ + 715, /* GL_HISTOGRAM_RED_SIZE */ + 711, /* GL_HISTOGRAM_GREEN_SIZE */ + 706, /* GL_HISTOGRAM_BLUE_SIZE */ + 704, /* GL_HISTOGRAM_ALPHA_SIZE */ + 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 717, /* GL_HISTOGRAM_SINK */ + 1141, /* GL_MINMAX */ + 1143, /* GL_MINMAX_FORMAT */ + 1145, /* GL_MINMAX_SINK */ + 1884, /* GL_TABLE_TOO_LARGE_EXT */ + 2156, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2168, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2159, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1383, /* GL_POLYGON_OFFSET_FILL */ + 1382, /* GL_POLYGON_OFFSET_FACTOR */ + 1381, /* GL_POLYGON_OFFSET_BIAS */ + 1593, /* GL_RESCALE_NORMAL */ + 41, /* GL_ALPHA4 */ + 43, /* GL_ALPHA8 */ + 33, /* GL_ALPHA12 */ + 35, /* GL_ALPHA16 */ + 871, /* GL_LUMINANCE4 */ + 877, /* GL_LUMINANCE8 */ + 857, /* GL_LUMINANCE12 */ + 863, /* GL_LUMINANCE16 */ + 872, /* GL_LUMINANCE4_ALPHA4 */ + 875, /* GL_LUMINANCE6_ALPHA2 */ + 880, /* GL_LUMINANCE8_ALPHA8 */ + 860, /* GL_LUMINANCE12_ALPHA4 */ + 858, /* GL_LUMINANCE12_ALPHA12 */ + 866, /* GL_LUMINANCE16_ALPHA16 */ + 746, /* GL_INTENSITY */ + 755, /* GL_INTENSITY4 */ + 757, /* GL_INTENSITY8 */ + 747, /* GL_INTENSITY12 */ + 749, /* GL_INTENSITY16 */ + 1614, /* GL_RGB2_EXT */ + 1620, /* GL_RGB4 */ + 1623, /* GL_RGB5 */ + 1630, /* GL_RGB8 */ + 1600, /* GL_RGB10 */ + 1604, /* GL_RGB12 */ + 1606, /* GL_RGB16 */ + 1650, /* GL_RGBA2 */ + 1657, /* GL_RGBA4 */ + 1626, /* GL_RGB5_A1 */ + 1662, /* GL_RGBA8 */ + 1601, /* GL_RGB10_A2 */ + 1640, /* GL_RGBA12 */ + 1642, /* GL_RGBA16 */ + 2085, /* GL_TEXTURE_RED_SIZE */ + 2053, /* GL_TEXTURE_GREEN_SIZE */ + 1977, /* GL_TEXTURE_BLUE_SIZE */ + 1958, /* GL_TEXTURE_ALPHA_SIZE */ + 2066, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2057, /* GL_TEXTURE_INTENSITY_SIZE */ + 1591, /* GL_REPLACE_EXT */ + 1489, /* GL_PROXY_TEXTURE_1D */ + 1493, /* GL_PROXY_TEXTURE_2D */ + 2093, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2079, /* GL_TEXTURE_PRIORITY */ + 2087, /* GL_TEXTURE_RESIDENT */ + 1961, /* GL_TEXTURE_BINDING_1D */ + 1964, /* GL_TEXTURE_BINDING_2D */ + 1967, /* GL_TEXTURE_BINDING_3D */ + 1297, /* GL_PACK_SKIP_IMAGES */ + 1293, /* GL_PACK_IMAGE_HEIGHT */ + 2149, /* GL_UNPACK_SKIP_IMAGES */ + 2146, /* GL_UNPACK_IMAGE_HEIGHT */ + 1956, /* GL_TEXTURE_3D */ + 1497, /* GL_PROXY_TEXTURE_3D */ + 2037, /* GL_TEXTURE_DEPTH */ + 2096, /* GL_TEXTURE_WRAP_R */ + 1010, /* GL_MAX_3D_TEXTURE_SIZE */ + 2212, /* GL_VERTEX_ARRAY */ + 1223, /* GL_NORMAL_ARRAY */ + 186, /* GL_COLOR_ARRAY */ + 731, /* GL_INDEX_ARRAY */ + 2007, /* GL_TEXTURE_COORD_ARRAY */ + 515, /* GL_EDGE_FLAG_ARRAY */ + 2218, /* GL_VERTEX_ARRAY_SIZE */ + 2220, /* GL_VERTEX_ARRAY_TYPE */ + 2219, /* GL_VERTEX_ARRAY_STRIDE */ + 1228, /* GL_NORMAL_ARRAY_TYPE */ + 1227, /* GL_NORMAL_ARRAY_STRIDE */ + 190, /* GL_COLOR_ARRAY_SIZE */ + 192, /* GL_COLOR_ARRAY_TYPE */ + 191, /* GL_COLOR_ARRAY_STRIDE */ + 736, /* GL_INDEX_ARRAY_TYPE */ + 735, /* GL_INDEX_ARRAY_STRIDE */ + 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 2217, /* GL_VERTEX_ARRAY_POINTER */ + 1226, /* GL_NORMAL_ARRAY_POINTER */ + 189, /* GL_COLOR_ARRAY_POINTER */ + 734, /* GL_INDEX_ARRAY_POINTER */ + 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 518, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1201, /* GL_MULTISAMPLE */ + 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1715, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1720, /* GL_SAMPLE_COVERAGE */ + 1717, /* GL_SAMPLE_BUFFERS */ + 1708, /* GL_SAMPLES */ + 1724, /* GL_SAMPLE_COVERAGE_VALUE */ + 1722, /* GL_SAMPLE_COVERAGE_INVERT */ + 234, /* GL_COLOR_MATRIX */ + 236, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 94, /* GL_BLEND_DST_RGB */ + 108, /* GL_BLEND_SRC_RGB */ + 92, /* GL_BLEND_DST_ALPHA */ + 106, /* GL_BLEND_SRC_ALPHA */ + 240, /* GL_COLOR_TABLE */ + 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1484, /* GL_PROXY_COLOR_TABLE */ + 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 264, /* GL_COLOR_TABLE_SCALE */ + 244, /* GL_COLOR_TABLE_BIAS */ + 249, /* GL_COLOR_TABLE_FORMAT */ + 266, /* GL_COLOR_TABLE_WIDTH */ + 261, /* GL_COLOR_TABLE_RED_SIZE */ + 252, /* GL_COLOR_TABLE_GREEN_SIZE */ + 246, /* GL_COLOR_TABLE_BLUE_SIZE */ + 241, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 79, /* GL_BGR */ + 80, /* GL_BGRA */ + 1037, /* GL_MAX_ELEMENTS_VERTICES */ + 1036, /* GL_MAX_ELEMENTS_INDICES */ + 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1364, /* GL_POINT_SIZE_MIN */ + 1360, /* GL_POINT_SIZE_MAX */ + 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1345, /* GL_POINT_DISTANCE_ATTENUATION */ + 157, /* GL_CLAMP_TO_BORDER */ + 160, /* GL_CLAMP_TO_EDGE */ + 2078, /* GL_TEXTURE_MIN_LOD */ + 2076, /* GL_TEXTURE_MAX_LOD */ + 1960, /* GL_TEXTURE_BASE_LEVEL */ + 2075, /* GL_TEXTURE_MAX_LEVEL */ + 722, /* GL_IGNORE_BORDER_HP */ + 318, /* GL_CONSTANT_BORDER_HP */ + 1592, /* GL_REPLICATE_BORDER_HP */ + 329, /* GL_CONVOLUTION_BORDER_COLOR */ + 1256, /* GL_OCCLUSION_TEST_HP */ + 1257, /* GL_OCCLUSION_TEST_RESULT_HP */ + 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 678, /* GL_GENERATE_MIPMAP */ + 679, /* GL_GENERATE_MIPMAP_HINT */ + 591, /* GL_FOG_OFFSET_SGIX */ + 592, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1998, /* GL_TEXTURE_COMPARE_SGIX */ + 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 412, /* GL_DEPTH_COMPONENT16 */ + 416, /* GL_DEPTH_COMPONENT24 */ + 420, /* GL_DEPTH_COMPONENT32 */ + 354, /* GL_CULL_VERTEX_EXT */ + 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 2285, /* GL_WRAP_BORDER_SUN */ + 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1758, /* GL_SINGLE_COLOR */ + 1742, /* GL_SEPARATE_SPECULAR_COLOR */ + 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 633, /* GL_FRAMEBUFFER_DEFAULT */ + 660, /* GL_FRAMEBUFFER_UNDEFINED */ + 428, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 892, /* GL_MAJOR_VERSION */ + 1147, /* GL_MINOR_VERSION */ + 1237, /* GL_NUM_EXTENSIONS */ + 324, /* GL_CONTEXT_FLAGS */ + 730, /* GL_INDEX */ + 406, /* GL_DEPTH_BUFFER */ + 1832, /* GL_STENCIL_BUFFER */ + 295, /* GL_COMPRESSED_RED */ + 296, /* GL_COMPRESSED_RG */ + 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2200, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1151, /* GL_MIRRORED_REPEAT */ + 1679, /* GL_RGB_S3TC */ + 1622, /* GL_RGB4_S3TC */ + 1675, /* GL_RGBA_S3TC */ + 1661, /* GL_RGBA4_S3TC */ + 1670, /* GL_RGBA_DXT5_S3TC */ + 1658, /* GL_RGBA4_DXT5_S3TC */ + 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 578, /* GL_FOG_COORDINATE_SOURCE */ + 570, /* GL_FOG_COORD */ + 594, /* GL_FRAGMENT_DEPTH */ + 360, /* GL_CURRENT_FOG_COORD */ + 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 572, /* GL_FOG_COORDINATE_ARRAY */ + 238, /* GL_COLOR_SUM */ + 381, /* GL_CURRENT_SECONDARY_COLOR */ + 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1729, /* GL_SECONDARY_COLOR_ARRAY */ + 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 29, /* GL_ALIASED_POINT_SIZE_RANGE */ + 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ + 1886, /* GL_TEXTURE0 */ + 1888, /* GL_TEXTURE1 */ + 1910, /* GL_TEXTURE2 */ + 1932, /* GL_TEXTURE3 */ + 1938, /* GL_TEXTURE4 */ + 1940, /* GL_TEXTURE5 */ + 1942, /* GL_TEXTURE6 */ + 1944, /* GL_TEXTURE7 */ + 1946, /* GL_TEXTURE8 */ + 1948, /* GL_TEXTURE9 */ + 1889, /* GL_TEXTURE10 */ + 1891, /* GL_TEXTURE11 */ + 1893, /* GL_TEXTURE12 */ + 1895, /* GL_TEXTURE13 */ + 1897, /* GL_TEXTURE14 */ + 1899, /* GL_TEXTURE15 */ + 1901, /* GL_TEXTURE16 */ + 1903, /* GL_TEXTURE17 */ + 1905, /* GL_TEXTURE18 */ + 1907, /* GL_TEXTURE19 */ + 1911, /* GL_TEXTURE20 */ + 1913, /* GL_TEXTURE21 */ + 1915, /* GL_TEXTURE22 */ + 1917, /* GL_TEXTURE23 */ + 1919, /* GL_TEXTURE24 */ + 1921, /* GL_TEXTURE25 */ + 1923, /* GL_TEXTURE26 */ + 1925, /* GL_TEXTURE27 */ + 1927, /* GL_TEXTURE28 */ + 1929, /* GL_TEXTURE29 */ + 1933, /* GL_TEXTURE30 */ + 1935, /* GL_TEXTURE31 */ + 19, /* GL_ACTIVE_TEXTURE */ + 163, /* GL_CLIENT_ACTIVE_TEXTURE */ + 1112, /* GL_MAX_TEXTURE_UNITS */ + 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2125, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1868, /* GL_SUBTRACT */ + 1094, /* GL_MAX_RENDERBUFFER_SIZE */ + 287, /* GL_COMPRESSED_ALPHA */ + 291, /* GL_COMPRESSED_LUMINANCE */ + 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 289, /* GL_COMPRESSED_INTENSITY */ + 297, /* GL_COMPRESSED_RGB */ + 298, /* GL_COMPRESSED_RGBA */ + 2005, /* GL_TEXTURE_COMPRESSION_HINT */ + 2082, /* GL_TEXTURE_RECTANGLE */ + 1973, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1501, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 427, /* GL_DEPTH_STENCIL */ + 2161, /* GL_UNSIGNED_INT_24_8 */ + 1107, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2043, /* GL_TEXTURE_FILTER_CONTROL */ + 2061, /* GL_TEXTURE_LOD_BIAS */ + 271, /* GL_COMBINE4 */ + 1100, /* GL_MAX_SHININESS_NV */ + 1101, /* GL_MAX_SPOT_EXPONENT_NV */ + 728, /* GL_INCR_WRAP */ + 392, /* GL_DECR_WRAP */ + 1171, /* GL_MODELVIEW1_ARB */ + 1229, /* GL_NORMAL_MAP */ + 1552, /* GL_REFLECTION_MAP */ + 2015, /* GL_TEXTURE_CUBE_MAP */ + 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1442, /* GL_PRIMITIVE_RESTART_NV */ + 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 586, /* GL_FOG_DISTANCE_MODE_NV */ + 534, /* GL_EYE_RADIAL_NV */ + 533, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 270, /* GL_COMBINE */ + 277, /* GL_COMBINE_RGB */ + 272, /* GL_COMBINE_ALPHA */ + 1680, /* GL_RGB_SCALE */ + 25, /* GL_ADD_SIGNED */ + 764, /* GL_INTERPOLATE */ + 313, /* GL_CONSTANT */ + 1434, /* GL_PRIMARY_COLOR */ + 1431, /* GL_PREVIOUS */ + 1773, /* GL_SOURCE0_RGB */ + 1779, /* GL_SOURCE1_RGB */ + 1785, /* GL_SOURCE2_RGB */ + 1789, /* GL_SOURCE3_RGB_NV */ + 1770, /* GL_SOURCE0_ALPHA */ + 1776, /* GL_SOURCE1_ALPHA */ + 1782, /* GL_SOURCE2_ALPHA */ + 1788, /* GL_SOURCE3_ALPHA_NV */ + 1270, /* GL_OPERAND0_RGB */ + 1276, /* GL_OPERAND1_RGB */ + 1282, /* GL_OPERAND2_RGB */ + 1286, /* GL_OPERAND3_RGB_NV */ + 1267, /* GL_OPERAND0_ALPHA */ + 1273, /* GL_OPERAND1_ALPHA */ + 1279, /* GL_OPERAND2_ALPHA */ + 1285, /* GL_OPERAND3_ALPHA_NV */ + 137, /* GL_BUFFER_OBJECT_APPLE */ + 2213, /* GL_VERTEX_ARRAY_BINDING */ + 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2290, /* GL_YCBCR_422_APPLE */ + 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1859, /* GL_STORAGE_PRIVATE_APPLE */ + 1858, /* GL_STORAGE_CACHED_APPLE */ + 1860, /* GL_STORAGE_SHARED_APPLE */ + 1760, /* GL_SLICE_ACCUM_SUN */ + 1510, /* GL_QUAD_MESH_SUN */ + 2139, /* GL_TRIANGLE_MESH_SUN */ + 2255, /* GL_VERTEX_PROGRAM_ARB */ + 2266, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 383, /* GL_CURRENT_VERTEX_ATTRIB */ + 1455, /* GL_PROGRAM_LENGTH_ARB */ + 1471, /* GL_PROGRAM_STRING_ARB */ + 1194, /* GL_MODELVIEW_PROJECTION_NV */ + 721, /* GL_IDENTITY_NV */ + 796, /* GL_INVERSE_NV */ + 2130, /* GL_TRANSPOSE_NV */ + 797, /* GL_INVERSE_TRANSPOSE_NV */ + 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 956, /* GL_MATRIX0_NV */ + 968, /* GL_MATRIX1_NV */ + 980, /* GL_MATRIX2_NV */ + 984, /* GL_MATRIX3_NV */ + 986, /* GL_MATRIX4_NV */ + 988, /* GL_MATRIX5_NV */ + 990, /* GL_MATRIX6_NV */ + 992, /* GL_MATRIX7_NV */ + 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 363, /* GL_CURRENT_MATRIX_ARB */ + 1468, /* GL_PROGRAM_POINT_SIZE */ + 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1467, /* GL_PROGRAM_PARAMETER_NV */ + 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1473, /* GL_PROGRAM_TARGET_NV */ + 1470, /* GL_PROGRAM_RESIDENT_NV */ + 2102, /* GL_TRACK_MATRIX_NV */ + 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 408, /* GL_DEPTH_CLAMP */ + 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1448, /* GL_PROGRAM_BINDING_ARB */ + 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2000, /* GL_TEXTURE_COMPRESSED */ + 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 311, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 1134, /* GL_MAX_VERTEX_UNITS_ARB */ + 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + 2284, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2254, /* GL_VERTEX_BLEND_ARB */ + 385, /* GL_CURRENT_WEIGHT_ARB */ + 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2271, /* GL_WEIGHT_ARRAY_ARB */ + 442, /* GL_DOT3_RGB */ + 443, /* GL_DOT3_RGBA */ + 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1202, /* GL_MULTISAMPLE_3DFX */ + 1718, /* GL_SAMPLE_BUFFERS_3DFX */ + 1709, /* GL_SAMPLES_3DFX */ + 1182, /* GL_MODELVIEW2_ARB */ + 1185, /* GL_MODELVIEW3_ARB */ + 1186, /* GL_MODELVIEW4_ARB */ + 1187, /* GL_MODELVIEW5_ARB */ + 1188, /* GL_MODELVIEW6_ARB */ + 1189, /* GL_MODELVIEW7_ARB */ + 1190, /* GL_MODELVIEW8_ARB */ + 1191, /* GL_MODELVIEW9_ARB */ + 1161, /* GL_MODELVIEW10_ARB */ + 1162, /* GL_MODELVIEW11_ARB */ + 1163, /* GL_MODELVIEW12_ARB */ + 1164, /* GL_MODELVIEW13_ARB */ + 1165, /* GL_MODELVIEW14_ARB */ + 1166, /* GL_MODELVIEW15_ARB */ + 1167, /* GL_MODELVIEW16_ARB */ + 1168, /* GL_MODELVIEW17_ARB */ + 1169, /* GL_MODELVIEW18_ARB */ + 1170, /* GL_MODELVIEW19_ARB */ + 1172, /* GL_MODELVIEW20_ARB */ + 1173, /* GL_MODELVIEW21_ARB */ + 1174, /* GL_MODELVIEW22_ARB */ + 1175, /* GL_MODELVIEW23_ARB */ + 1176, /* GL_MODELVIEW24_ARB */ + 1177, /* GL_MODELVIEW25_ARB */ + 1178, /* GL_MODELVIEW26_ARB */ + 1179, /* GL_MODELVIEW27_ARB */ + 1180, /* GL_MODELVIEW28_ARB */ + 1181, /* GL_MODELVIEW29_ARB */ + 1183, /* GL_MODELVIEW30_ARB */ + 1184, /* GL_MODELVIEW31_ARB */ + 447, /* GL_DOT3_RGB_EXT */ + 445, /* GL_DOT3_RGBA_EXT */ + 1155, /* GL_MIRROR_CLAMP_EXT */ + 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1197, /* GL_MODULATE_ADD_ATI */ + 1198, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1199, /* GL_MODULATE_SUBTRACT_ATI */ + 2291, /* GL_YCBCR_MESA */ + 1294, /* GL_PACK_INVERT_MESA */ + 388, /* GL_DEBUG_OBJECT_MESA */ + 389, /* GL_DEBUG_PRINT_MESA */ + 387, /* GL_DEBUG_ASSERT_MESA */ + 139, /* GL_BUFFER_SIZE */ + 141, /* GL_BUFFER_USAGE */ + 145, /* GL_BUMP_ROT_MATRIX_ATI */ + 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 148, /* GL_BUMP_TEX_UNITS_ATI */ + 507, /* GL_DUDV_ATI */ + 506, /* GL_DU8DV8_ATI */ + 143, /* GL_BUMP_ENVMAP_ATI */ + 147, /* GL_BUMP_TARGET_ATI */ + 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */ + 1822, /* GL_STENCIL_BACK_FUNC */ + 1820, /* GL_STENCIL_BACK_FAIL */ + 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 595, /* GL_FRAGMENT_PROGRAM_ARB */ + 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1652, /* GL_RGBA32F */ + 1615, /* GL_RGB32F */ + 1643, /* GL_RGBA16F */ + 1607, /* GL_RGB16F */ + 1033, /* GL_MAX_DRAW_BUFFERS */ + 451, /* GL_DRAW_BUFFER0 */ + 454, /* GL_DRAW_BUFFER1 */ + 475, /* GL_DRAW_BUFFER2 */ + 478, /* GL_DRAW_BUFFER3 */ + 481, /* GL_DRAW_BUFFER4 */ + 484, /* GL_DRAW_BUFFER5 */ + 487, /* GL_DRAW_BUFFER6 */ + 490, /* GL_DRAW_BUFFER7 */ + 493, /* GL_DRAW_BUFFER8 */ + 496, /* GL_DRAW_BUFFER9 */ + 455, /* GL_DRAW_BUFFER10 */ + 458, /* GL_DRAW_BUFFER11 */ + 461, /* GL_DRAW_BUFFER12 */ + 464, /* GL_DRAW_BUFFER13 */ + 467, /* GL_DRAW_BUFFER14 */ + 470, /* GL_DRAW_BUFFER15 */ + 97, /* GL_BLEND_EQUATION_ALPHA */ + 1007, /* GL_MATRIX_PALETTE_ARB */ + 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 1060, /* GL_MAX_PALETTE_MATRICES_ARB */ + 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 995, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 364, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 2038, /* GL_TEXTURE_DEPTH_SIZE */ + 435, /* GL_DEPTH_TEXTURE_MODE */ + 1995, /* GL_TEXTURE_COMPARE_MODE */ + 1993, /* GL_TEXTURE_COMPARE_FUNC */ + 281, /* GL_COMPARE_REF_TO_TEXTURE */ + 1371, /* GL_POINT_SPRITE */ + 343, /* GL_COORD_REPLACE */ + 1376, /* GL_POINT_SPRITE_R_MODE_NV */ + 1516, /* GL_QUERY_COUNTER_BITS */ + 372, /* GL_CURRENT_QUERY */ + 1520, /* GL_QUERY_RESULT */ + 1522, /* GL_QUERY_RESULT_AVAILABLE */ + 1126, /* GL_MAX_VERTEX_ATTRIBS */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 1103, /* GL_MAX_TEXTURE_COORDS */ + 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1451, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1452, /* GL_PROGRAM_FORMAT_ARB */ + 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 405, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 404, /* GL_DEPTH_BOUNDS_EXT */ + 61, /* GL_ARRAY_BUFFER */ + 520, /* GL_ELEMENT_ARRAY_BUFFER */ + 62, /* GL_ARRAY_BUFFER_BINDING */ + 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1474, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1466, /* GL_PROGRAM_PARAMETERS_ARB */ + 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1445, /* GL_PROGRAM_ATTRIBS_ARB */ + 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1539, /* GL_READ_ONLY */ + 2286, /* GL_WRITE_ONLY */ + 1541, /* GL_READ_WRITE */ + 124, /* GL_BUFFER_ACCESS */ + 129, /* GL_BUFFER_MAPPED */ + 134, /* GL_BUFFER_MAP_POINTER */ + 2101, /* GL_TIME_ELAPSED_EXT */ + 955, /* GL_MATRIX0_ARB */ + 967, /* GL_MATRIX1_ARB */ + 979, /* GL_MATRIX2_ARB */ + 983, /* GL_MATRIX3_ARB */ + 985, /* GL_MATRIX4_ARB */ + 987, /* GL_MATRIX5_ARB */ + 989, /* GL_MATRIX6_ARB */ + 991, /* GL_MATRIX7_ARB */ + 993, /* GL_MATRIX8_ARB */ + 994, /* GL_MATRIX9_ARB */ + 957, /* GL_MATRIX10_ARB */ + 958, /* GL_MATRIX11_ARB */ + 959, /* GL_MATRIX12_ARB */ + 960, /* GL_MATRIX13_ARB */ + 961, /* GL_MATRIX14_ARB */ + 962, /* GL_MATRIX15_ARB */ + 963, /* GL_MATRIX16_ARB */ + 964, /* GL_MATRIX17_ARB */ + 965, /* GL_MATRIX18_ARB */ + 966, /* GL_MATRIX19_ARB */ + 969, /* GL_MATRIX20_ARB */ + 970, /* GL_MATRIX21_ARB */ + 971, /* GL_MATRIX22_ARB */ + 972, /* GL_MATRIX23_ARB */ + 973, /* GL_MATRIX24_ARB */ + 974, /* GL_MATRIX25_ARB */ + 975, /* GL_MATRIX26_ARB */ + 976, /* GL_MATRIX27_ARB */ + 977, /* GL_MATRIX28_ARB */ + 978, /* GL_MATRIX29_ARB */ + 981, /* GL_MATRIX30_ARB */ + 982, /* GL_MATRIX31_ARB */ + 1863, /* GL_STREAM_DRAW */ + 1865, /* GL_STREAM_READ */ + 1861, /* GL_STREAM_COPY */ + 1812, /* GL_STATIC_DRAW */ + 1814, /* GL_STATIC_READ */ + 1810, /* GL_STATIC_COPY */ + 510, /* GL_DYNAMIC_DRAW */ + 512, /* GL_DYNAMIC_READ */ + 508, /* GL_DYNAMIC_COPY */ + 1334, /* GL_PIXEL_PACK_BUFFER */ + 1338, /* GL_PIXEL_UNPACK_BUFFER */ + 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 396, /* GL_DEPTH24_STENCIL8 */ + 2090, /* GL_TEXTURE_STENCIL_SIZE */ + 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ + 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1711, /* GL_SAMPLES_PASSED */ + 688, /* GL_GEOMETRY_VERTICES_OUT */ + 682, /* GL_GEOMETRY_INPUT_TYPE */ + 684, /* GL_GEOMETRY_OUTPUT_TYPE */ + 156, /* GL_CLAMP_READ_COLOR */ + 546, /* GL_FIXED_ONLY */ + 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 1556, /* GL_RELEASED_APPLE */ + 2269, /* GL_VOLATILE_APPLE */ + 1595, /* GL_RETAINED_APPLE */ + 2144, /* GL_UNDEFINED_APPLE */ + 1504, /* GL_PURGEABLE_APPLE */ + 596, /* GL_FRAGMENT_SHADER */ + 2264, /* GL_VERTEX_SHADER */ + 1465, /* GL_PROGRAM_OBJECT_ARB */ + 1747, /* GL_SHADER_OBJECT_ARB */ + 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1122, /* GL_MAX_VARYING_COMPONENTS */ + 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1254, /* GL_OBJECT_TYPE_ARB */ + 1749, /* GL_SHADER_TYPE */ + 561, /* GL_FLOAT_VEC2 */ + 563, /* GL_FLOAT_VEC3 */ + 565, /* GL_FLOAT_VEC4 */ + 784, /* GL_INT_VEC2 */ + 786, /* GL_INT_VEC3 */ + 788, /* GL_INT_VEC4 */ + 116, /* GL_BOOL */ + 118, /* GL_BOOL_VEC2 */ + 120, /* GL_BOOL_VEC3 */ + 122, /* GL_BOOL_VEC4 */ + 549, /* GL_FLOAT_MAT2 */ + 553, /* GL_FLOAT_MAT3 */ + 557, /* GL_FLOAT_MAT4 */ + 1687, /* GL_SAMPLER_1D */ + 1693, /* GL_SAMPLER_2D */ + 1701, /* GL_SAMPLER_3D */ + 1705, /* GL_SAMPLER_CUBE */ + 1692, /* GL_SAMPLER_1D_SHADOW */ + 1700, /* GL_SAMPLER_2D_SHADOW */ + 1698, /* GL_SAMPLER_2D_RECT */ + 1699, /* GL_SAMPLER_2D_RECT_SHADOW */ + 551, /* GL_FLOAT_MAT2x3 */ + 552, /* GL_FLOAT_MAT2x4 */ + 555, /* GL_FLOAT_MAT3x2 */ + 556, /* GL_FLOAT_MAT3x4 */ + 559, /* GL_FLOAT_MAT4x2 */ + 560, /* GL_FLOAT_MAT4x3 */ + 394, /* GL_DELETE_STATUS */ + 286, /* GL_COMPILE_STATUS */ + 845, /* GL_LINK_STATUS */ + 2209, /* GL_VALIDATE_STATUS */ + 744, /* GL_INFO_LOG_LENGTH */ + 64, /* GL_ATTACHED_SHADERS */ + 21, /* GL_ACTIVE_UNIFORMS */ + 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + 1748, /* GL_SHADER_SOURCE_LENGTH */ + 15, /* GL_ACTIVE_ATTRIBUTES */ + 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1751, /* GL_SHADING_LANGUAGE_VERSION */ + 371, /* GL_CURRENT_PROGRAM */ + 1303, /* GL_PALETTE4_RGB8_OES */ + 1305, /* GL_PALETTE4_RGBA8_OES */ + 1301, /* GL_PALETTE4_R5_G6_B5_OES */ + 1304, /* GL_PALETTE4_RGBA4_OES */ + 1302, /* GL_PALETTE4_RGB5_A1_OES */ + 1308, /* GL_PALETTE8_RGB8_OES */ + 1310, /* GL_PALETTE8_RGBA8_OES */ + 1306, /* GL_PALETTE8_R5_G6_B5_OES */ + 1309, /* GL_PALETTE8_RGBA4_OES */ + 1307, /* GL_PALETTE8_RGB5_A1_OES */ + 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + 1355, /* GL_POINT_SIZE_ARRAY_OES */ + 2014, /* GL_TEXTURE_CROP_RECT_OES */ + 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2192, /* GL_UNSIGNED_NORMALIZED */ + 1951, /* GL_TEXTURE_1D_ARRAY */ + 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1954, /* GL_TEXTURE_2D_ARRAY */ + 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + 1981, /* GL_TEXTURE_BUFFER */ + 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 1969, /* GL_TEXTURE_BINDING_BUFFER */ + 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 1983, /* GL_TEXTURE_BUFFER_FORMAT */ + 1527, /* GL_R11F_G11F_B10F */ + 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1638, /* GL_RGB9_E5 */ + 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2088, /* GL_TEXTURE_SHARED_SIZE */ + 1804, /* GL_SRGB */ + 1805, /* GL_SRGB8 */ + 1807, /* GL_SRGB_ALPHA */ + 1806, /* GL_SRGB8_ALPHA8 */ + 1764, /* GL_SLUMINANCE_ALPHA */ + 1763, /* GL_SLUMINANCE8_ALPHA8 */ + 1761, /* GL_SLUMINANCE */ + 1762, /* GL_SLUMINANCE8 */ + 309, /* GL_COMPRESSED_SRGB */ + 310, /* GL_COMPRESSED_SRGB_ALPHA */ + 307, /* GL_COMPRESSED_SLUMINANCE */ + 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1437, /* GL_PRIMITIVES_GENERATED */ + 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1531, /* GL_RASTERIZER_DISCARD */ + 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 762, /* GL_INTERLEAVED_ATTRIBS */ + 1740, /* GL_SEPARATE_ATTRIBS */ + 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 853, /* GL_LOWER_LEFT */ + 2206, /* GL_UPPER_LEFT */ + 1828, /* GL_STENCIL_BACK_REF */ + 1829, /* GL_STENCIL_BACK_VALUE_MASK */ + 1830, /* GL_STENCIL_BACK_WRITEMASK */ + 500, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1561, /* GL_RENDERBUFFER_BINDING */ + 1535, /* GL_READ_FRAMEBUFFER */ + 499, /* GL_DRAW_FRAMEBUFFER */ + 1536, /* GL_READ_FRAMEBUFFER_BINDING */ + 1580, /* GL_RENDERBUFFER_SAMPLES */ + 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 630, /* GL_FRAMEBUFFER_COMPLETE */ + 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 661, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 1020, /* GL_MAX_COLOR_ATTACHMENTS */ + 193, /* GL_COLOR_ATTACHMENT0 */ + 196, /* GL_COLOR_ATTACHMENT1 */ + 210, /* GL_COLOR_ATTACHMENT2 */ + 212, /* GL_COLOR_ATTACHMENT3 */ + 214, /* GL_COLOR_ATTACHMENT4 */ + 216, /* GL_COLOR_ATTACHMENT5 */ + 218, /* GL_COLOR_ATTACHMENT6 */ + 220, /* GL_COLOR_ATTACHMENT7 */ + 222, /* GL_COLOR_ATTACHMENT8 */ + 224, /* GL_COLOR_ATTACHMENT9 */ + 197, /* GL_COLOR_ATTACHMENT10 */ + 199, /* GL_COLOR_ATTACHMENT11 */ + 201, /* GL_COLOR_ATTACHMENT12 */ + 203, /* GL_COLOR_ATTACHMENT13 */ + 205, /* GL_COLOR_ATTACHMENT14 */ + 207, /* GL_COLOR_ATTACHMENT15 */ + 399, /* GL_DEPTH_ATTACHMENT */ + 1817, /* GL_STENCIL_ATTACHMENT */ + 600, /* GL_FRAMEBUFFER */ + 1558, /* GL_RENDERBUFFER */ + 1584, /* GL_RENDERBUFFER_WIDTH */ + 1571, /* GL_RENDERBUFFER_HEIGHT */ + 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1849, /* GL_STENCIL_INDEX_EXT */ + 1838, /* GL_STENCIL_INDEX1 */ + 1843, /* GL_STENCIL_INDEX4 */ + 1846, /* GL_STENCIL_INDEX8 */ + 1839, /* GL_STENCIL_INDEX16 */ + 1578, /* GL_RENDERBUFFER_RED_SIZE */ + 1569, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1564, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1097, /* GL_MAX_SAMPLES */ + 2050, /* GL_TEXTURE_GEN_STR_OES */ + 699, /* GL_HALF_FLOAT_OES */ + 1625, /* GL_RGB565_OES */ + 1655, /* GL_RGBA32UI */ + 1618, /* GL_RGB32UI */ + 40, /* GL_ALPHA32UI_EXT */ + 754, /* GL_INTENSITY32UI_EXT */ + 870, /* GL_LUMINANCE32UI_EXT */ + 887, /* GL_LUMINANCE_ALPHA32UI_EXT */ + 1646, /* GL_RGBA16UI */ + 1610, /* GL_RGB16UI */ + 37, /* GL_ALPHA16UI_EXT */ + 751, /* GL_INTENSITY16UI_EXT */ + 865, /* GL_LUMINANCE16UI_EXT */ + 885, /* GL_LUMINANCE_ALPHA16UI_EXT */ + 1665, /* GL_RGBA8UI */ + 1633, /* GL_RGB8UI */ + 45, /* GL_ALPHA8UI_EXT */ + 759, /* GL_INTENSITY8UI_EXT */ + 879, /* GL_LUMINANCE8UI_EXT */ + 889, /* GL_LUMINANCE_ALPHA8UI_EXT */ + 1653, /* GL_RGBA32I */ + 1616, /* GL_RGB32I */ + 39, /* GL_ALPHA32I_EXT */ + 753, /* GL_INTENSITY32I_EXT */ + 869, /* GL_LUMINANCE32I_EXT */ + 886, /* GL_LUMINANCE_ALPHA32I_EXT */ + 1644, /* GL_RGBA16I */ + 1608, /* GL_RGB16I */ + 36, /* GL_ALPHA16I_EXT */ + 750, /* GL_INTENSITY16I_EXT */ + 864, /* GL_LUMINANCE16I_EXT */ + 884, /* GL_LUMINANCE_ALPHA16I_EXT */ + 1663, /* GL_RGBA8I */ + 1631, /* GL_RGB8I */ + 44, /* GL_ALPHA8I_EXT */ + 758, /* GL_INTENSITY8I_EXT */ + 878, /* GL_LUMINANCE8I_EXT */ + 888, /* GL_LUMINANCE_ALPHA8I_EXT */ + 1548, /* GL_RED_INTEGER */ + 695, /* GL_GREEN_INTEGER */ + 113, /* GL_BLUE_INTEGER */ + 49, /* GL_ALPHA_INTEGER_EXT */ + 1677, /* GL_RGB_INTEGER */ + 1671, /* GL_RGBA_INTEGER */ + 84, /* GL_BGR_INTEGER */ + 82, /* GL_BGRA_INTEGER */ + 891, /* GL_LUMINANCE_INTEGER_EXT */ + 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + 1673, /* GL_RGBA_INTEGER_MODE_EXT */ + 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 1688, /* GL_SAMPLER_1D_ARRAY */ + 1694, /* GL_SAMPLER_2D_ARRAY */ + 1703, /* GL_SAMPLER_BUFFER */ + 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1706, /* GL_SAMPLER_CUBE_SHADOW */ + 2186, /* GL_UNSIGNED_INT_VEC2 */ + 2188, /* GL_UNSIGNED_INT_VEC3 */ + 2190, /* GL_UNSIGNED_INT_VEC4 */ + 768, /* GL_INT_SAMPLER_1D */ + 772, /* GL_INT_SAMPLER_2D */ + 778, /* GL_INT_SAMPLER_3D */ + 782, /* GL_INT_SAMPLER_CUBE */ + 776, /* GL_INT_SAMPLER_2D_RECT */ + 769, /* GL_INT_SAMPLER_1D_ARRAY */ + 773, /* GL_INT_SAMPLER_2D_ARRAY */ + 780, /* GL_INT_SAMPLER_BUFFER */ + 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 686, /* GL_GEOMETRY_SHADER */ + 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + 854, /* GL_LOW_FLOAT */ + 1138, /* GL_MEDIUM_FLOAT */ + 700, /* GL_HIGH_FLOAT */ + 855, /* GL_LOW_INT */ + 1139, /* GL_MEDIUM_INT */ + 701, /* GL_HIGH_INT */ + 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 767, /* GL_INT_10_10_10_2_OES */ + 1745, /* GL_SHADER_BINARY_FORMATS */ + 1239, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1746, /* GL_SHADER_COMPILER */ + 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1125, /* GL_MAX_VARYING_VECTORS */ + 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1524, /* GL_QUERY_WAIT */ + 1518, /* GL_QUERY_NO_WAIT */ + 1514, /* GL_QUERY_BY_REGION_WAIT */ + 1512, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2105, /* GL_TRANSFORM_FEEDBACK */ + 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 542, /* GL_FIRST_VERTEX_CONVENTION */ + 800, /* GL_LAST_VERTEX_CONVENTION */ + 1482, /* GL_PROVOKING_VERTEX */ + 350, /* GL_COPY_READ_BUFFER */ + 351, /* GL_COPY_WRITE_BUFFER */ + 1551, /* GL_RED_SNORM */ + 1684, /* GL_RG_SNORM */ + 1683, /* GL_RGB_SNORM */ + 1676, /* GL_RGBA_SNORM */ + 1530, /* GL_R8_SNORM */ + 1598, /* GL_RG8_SNORM */ + 1637, /* GL_RGB8_SNORM */ + 1669, /* GL_RGBA8_SNORM */ + 1528, /* GL_R16_SNORM */ + 1597, /* GL_RG16_SNORM */ + 1613, /* GL_RGB16_SNORM */ + 1649, /* GL_RGBA16_SNORM */ + 1757, /* GL_SIGNED_NORMALIZED */ + 1439, /* GL_PRIMITIVE_RESTART */ + 1440, /* GL_PRIMITIVE_RESTART_INDEX */ + 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1253, /* GL_OBJECT_TYPE */ + 1870, /* GL_SYNC_CONDITION */ + 1875, /* GL_SYNC_STATUS */ + 1872, /* GL_SYNC_FLAGS */ + 1871, /* GL_SYNC_FENCE */ + 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2153, /* GL_UNSIGNALED */ + 1756, /* GL_SIGNALED */ + 54, /* GL_ALREADY_SIGNALED */ + 2100, /* GL_TIMEOUT_EXPIRED */ + 312, /* GL_CONDITION_SATISFIED */ + 2270, /* GL_WAIT_FAILED */ + 126, /* GL_BUFFER_ACCESS_FLAGS */ + 132, /* GL_BUFFER_MAP_LENGTH */ + 133, /* GL_BUFFER_MAP_OFFSET */ + 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + 326, /* GL_CONTEXT_PROFILE_MASK */ + 527, /* GL_EVAL_BIT */ + 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 847, /* GL_LIST_BIT */ + 1976, /* GL_TEXTURE_BIT */ + 1726, /* GL_SCISSOR_BIT */ + 30, /* GL_ALL_ATTRIB_BITS */ + 1204, /* GL_MULTISAMPLE_BIT */ + 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ +}; + +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; + return token_tmp; + } +} + +/** + * Primitive names + */ +static const char *prim_names[PRIM_UNKNOWN + 1] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unknown primitive", + "unknown state" +}; + + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char * +_mesa_lookup_prim_by_nr(unsigned nr) +{ + if (nr < Elements(prim_names)) + return prim_names[nr]; + else + return "invalid mode"; +} + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + + diff --git a/mesalib/src/mesa/main/enums.h b/mesalib/src/mesa/main/enums.h index b3ad3f92c..7733df22f 100644 --- a/mesalib/src/mesa/main/enums.h +++ b/mesalib/src/mesa/main/enums.h @@ -1,62 +1,62 @@ -/** - * \file enums.h - * Enumeration name/number lookup functions. - * - * \if subset - * (No-op) - * - * \endif - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _ENUMS_H_ -#define _ENUMS_H_ - -#include "mfeatures.h" - -#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL - -extern const char *_mesa_lookup_enum_by_nr( int nr ); - -/* Get the name of an enum given that it is a primitive type. Avoids - * GL_FALSE/GL_POINTS ambiguity and others. - */ -const char *_mesa_lookup_prim_by_nr( int nr ); - -extern int _mesa_lookup_enum_by_name( const char *symbol ); - -#else - -/** No-op */ -#define _mesa_lookup_enum_by_name( s ) 0 - -/** No-op */ -#define _mesa_lookup_enum_by_nr( n ) "unknown" - -#endif - -#endif +/** + * \file enums.h + * Enumeration name/number lookup functions. + * + * \if subset + * (No-op) + * + * \endif + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef _ENUMS_H_ +#define _ENUMS_H_ + +#include "mfeatures.h" + +#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL + +extern const char *_mesa_lookup_enum_by_nr( int nr ); + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char *_mesa_lookup_prim_by_nr( unsigned nr ); + +extern int _mesa_lookup_enum_by_name( const char *symbol ); + +#else + +/** No-op */ +#define _mesa_lookup_enum_by_name( s ) 0 + +/** No-op */ +#define _mesa_lookup_enum_by_nr( n ) "unknown" + +#endif + +#endif diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index ac2957ac8..49dad4d40 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -121,6 +121,11 @@ struct st_context; /*@}*/ +/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) + /** * Shader stages. Note that these will become 5 with tessellation. @@ -296,8 +301,8 @@ typedef enum /** * Indexes for geometry program result attributes */ -/*@{*/ -typedef enum { +typedef enum +{ GEOM_RESULT_POS = 0, GEOM_RESULT_COL0 = 1, GEOM_RESULT_COL1 = 2, @@ -320,7 +325,7 @@ typedef enum { /* ### we need to -2 because var0 is 18 instead 16 like in the others */ GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) } gl_geom_result; -/*@}*/ + /** * Indexes for fragment program input attributes. @@ -1322,7 +1327,7 @@ struct gl_texture_object GLboolean _Complete; /**< Is texture object complete? */ GLboolean _RenderToTexture; /**< Any rendering to this texture? */ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - GLenum sRGBDecode; + GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -3088,15 +3093,18 @@ struct gl_dlist_state } Current; }; + /** * Enum for the OpenGL APIs we know about and may support. */ -typedef enum { +typedef enum +{ API_OPENGL, API_OPENGLES, API_OPENGLES2 } gl_api; + /** * Mesa rendering context. * @@ -3309,10 +3317,6 @@ struct gl_context }; -/** The string names for GL_POINT, GL_LINE_LOOP, etc */ -extern const char *_mesa_prim_name[GL_POLYGON+4]; - - #ifdef DEBUG extern int MESA_VERBOSE; extern int MESA_DEBUG_FLAGS; diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index e83117523..a5e90d7cb 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1924,6 +1924,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) /* GL_ARB_ES2_compatibility */ SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); + SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat); #endif /* FEATURE_GL */ } -- cgit v1.2.3