From 990bc3f015a4f8fce2eb918375defcd44980a845 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 8 Jun 2012 09:33:13 +0200 Subject: Used synchronise script to update files --- mesalib/src/mesa/math/m_debug_clip.c | 818 +++++++++++++++++------------------ 1 file changed, 409 insertions(+), 409 deletions(-) (limited to 'mesalib/src/mesa/math/m_debug_clip.c') diff --git a/mesalib/src/mesa/math/m_debug_clip.c b/mesalib/src/mesa/math/m_debug_clip.c index 36d2a9e64..bbad6ef02 100644 --- a/mesalib/src/mesa/math/m_debug_clip.c +++ b/mesalib/src/mesa/math/m_debug_clip.c @@ -1,409 +1,409 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/imports.h" - -#include "m_matrix.h" -#include "m_xform.h" - -#include "m_debug.h" -#include "m_debug_util.h" - -#ifdef __UNIXOS2__ -/* The linker doesn't like empty files */ -static char dummy; -#endif - -#ifdef DEBUG_MATH /* This code only used for debugging */ - -static clip_func *clip_tab[2] = { - _mesa_clip_tab, - _mesa_clip_np_tab -}; -static char *cnames[2] = { - "_mesa_clip_tab", - "_mesa_clip_np_tab" -}; -#ifdef RUN_DEBUG_BENCHMARK -static char *cstrings[2] = { - "clip, perspective divide", - "clip, no divide" -}; -#endif - - -/* ============================================================= - * Reference cliptests - */ - -static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask, - GLboolean viewport_z_clip ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - GLuint c = 0; - GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; - GLubyte tmpAndMask = *andMask; - GLubyte tmpOrMask = *orMask; - GLuint i; - for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { - const GLfloat cx = from[0]; - const GLfloat cy = from[1]; - const GLfloat cz = from[2]; - const GLfloat cw = from[3]; - GLubyte mask = 0; - if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT; - if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT; - if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT; - if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT; - if (viewport_z_clip) { - if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT; - if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT; - } - clipMask[i] = mask; - if ( mask ) { - c++; - tmpAndMask &= mask; - tmpOrMask |= mask; - vProj[i][0] = 0; - vProj[i][1] = 0; - vProj[i][2] = 0; - vProj[i][3] = 1; - } else { - GLfloat oow = 1.0F / cw; - vProj[i][0] = cx * oow; - vProj[i][1] = cy * oow; - vProj[i][2] = cz * oow; - vProj[i][3] = oow; - } - } - - *orMask = tmpOrMask; - *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); - - proj_vec->flags |= VEC_SIZE_4; - proj_vec->size = 4; - proj_vec->count = clip_vec->count; - return proj_vec; -} - -/* Keep these here for now, even though we don't use them... - */ -static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask, - GLboolean viewport_z_clip ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - - GLubyte tmpOrMask = *orMask; - GLubyte tmpAndMask = *andMask; - GLuint i; - for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { - const GLfloat cx = from[0], cy = from[1], cz = from[2]; - GLubyte mask = 0; - if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT; - else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT; - if ( cy > 1.0 ) mask |= CLIP_TOP_BIT; - else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT; - if (viewport_z_clip) { - if ( cz > 1.0 ) mask |= CLIP_FAR_BIT; - else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT; - } - clipMask[i] = mask; - tmpOrMask |= mask; - tmpAndMask &= mask; - } - - *orMask = tmpOrMask; - *andMask = tmpAndMask; - return clip_vec; -} - -static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask, - GLboolean viewport_z_clip ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - - GLubyte tmpOrMask = *orMask; - GLubyte tmpAndMask = *andMask; - GLuint i; - - (void) viewport_z_clip; - - for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { - const GLfloat cx = from[0], cy = from[1]; - GLubyte mask = 0; - if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT; - else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT; - if ( cy > 1.0 ) mask |= CLIP_TOP_BIT; - else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT; - clipMask[i] = mask; - tmpOrMask |= mask; - tmpAndMask &= mask; - } - - *orMask = tmpOrMask; - *andMask = tmpAndMask; - return clip_vec; -} - -static clip_func ref_cliptest[5] = { - 0, - 0, - ref_cliptest_points2, - ref_cliptest_points3, - ref_cliptest_points4 -}; - - -/* ============================================================= - * Cliptest tests - */ - -ALIGN16(static GLfloat, s[TEST_COUNT][4]); -ALIGN16(static GLfloat, d[TEST_COUNT][4]); -ALIGN16(static GLfloat, r[TEST_COUNT][4]); - - -/** - * Check if X, Y or Z component of the coordinate is close to W, in terms - * of the clip test. - */ -static GLboolean -xyz_close_to_w(const GLfloat c[4]) -{ - float k = 0.0001; - return (fabs(c[0] - c[3]) < k || - fabs(c[1] - c[3]) < k || - fabs(c[2] - c[3]) < k || - fabs(-c[0] - c[3]) < k || - fabs(-c[1] - c[3]) < k || - fabs(-c[2] - c[3]) < k); -} - - - -static int test_cliptest_function( clip_func func, int np, - int psize, long *cycles ) -{ - GLvector4f source[1], dest[1], ref[1]; - GLubyte dm[TEST_COUNT], dco, dca; - GLubyte rm[TEST_COUNT], rco, rca; - int i, j; -#ifdef RUN_DEBUG_BENCHMARK - int cycle_i; /* the counter for the benchmarks we run */ -#endif - GLboolean viewport_z_clip = GL_TRUE; - - (void) cycles; - - if ( psize > 4 ) { - _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" ); - return 0; - } - - for ( i = 0 ; i < TEST_COUNT ; i++) { - ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 ); - for ( j = 0 ; j < psize ; j++ ) - s[i][j] = rnd(); - } - - source->data = (GLfloat(*)[4])s; - source->start = (GLfloat *)s; - source->count = TEST_COUNT; - source->stride = sizeof(s[0]); - source->size = 4; - source->flags = 0; - - dest->data = (GLfloat(*)[4])d; - dest->start = (GLfloat *)d; - dest->count = TEST_COUNT; - dest->stride = sizeof(float[4]); - dest->size = 0; - dest->flags = 0; - - ref->data = (GLfloat(*)[4])r; - ref->start = (GLfloat *)r; - ref->count = TEST_COUNT; - ref->stride = sizeof(float[4]); - ref->size = 0; - ref->flags = 0; - - dco = rco = 0; - dca = rca = CLIP_FRUSTUM_BITS; - - ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip ); - - if ( mesa_profile ) { - BEGIN_RACE( *cycles ); - func( source, dest, dm, &dco, &dca, viewport_z_clip ); - END_RACE( *cycles ); - } - else { - func( source, dest, dm, &dco, &dca, viewport_z_clip ); - } - - if ( dco != rco ) { - printf( "\n-----------------------------\n" ); - printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco ); - return 0; - } - if ( dca != rca ) { - printf( "\n-----------------------------\n" ); - printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca ); - return 0; - } - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - if ( dm[i] != rm[i] ) { - GLfloat *c = source->start; - STRIDE_F(c, source->stride * i); - if (psize == 4 && xyz_close_to_w(c)) { - /* The coordinate is very close to the clip plane. The clipmask - * may vary depending on code path, but that's OK. - */ - continue; - } - printf( "\n-----------------------------\n" ); - printf( "mask[%d] = 0x%02x ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] ); - printf(" coord = %f, %f, %f, %f\n", - c[0], c[1], c[2], c[3]); - return 0; - } - } - - /* Only verify output on projected points4 case. FIXME: Do we need - * to test other cases? - */ - if ( np || psize < 4 ) - return 1; - - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - for ( j = 0 ; j < 4 ; j++ ) { - if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) { - printf( "\n-----------------------------\n" ); - printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n", - i, j, dm[i], rm[i] ); - printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][0], r[i][0], r[i][0]-d[i][0], - MAX_PRECISION - significand_match( d[i][0], r[i][0] ) ); - printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][1], r[i][1], r[i][1]-d[i][1], - MAX_PRECISION - significand_match( d[i][1], r[i][1] ) ); - printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][2], r[i][2], r[i][2]-d[i][2], - MAX_PRECISION - significand_match( d[i][2], r[i][2] ) ); - printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][3], r[i][3], r[i][3]-d[i][3], - MAX_PRECISION - significand_match( d[i][3], r[i][3] ) ); - return 0; - } - } - } - - return 1; -} - -void _math_test_all_cliptest_functions( char *description ) -{ - int np, psize; - long benchmark_tab[2][4]; - static int first_time = 1; - - if ( first_time ) { - first_time = 0; - mesa_profile = _mesa_getenv( "MESA_PROFILE" ); - } - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - if ( !counter_overhead ) { - INIT_COUNTER(); - printf( "counter overhead: %ld cycles\n\n", counter_overhead ); - } - printf( "cliptest results after hooking in %s functions:\n", description ); - } -#endif - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - printf( "\n\t" ); - for ( psize = 2 ; psize <= 4 ; psize++ ) { - printf( " p%d\t", psize ); - } - printf( "\n--------------------------------------------------------\n\t" ); - } -#endif - - for ( np = 0 ; np < 2 ; np++ ) { - for ( psize = 2 ; psize <= 4 ; psize++ ) { - clip_func func = clip_tab[np][psize]; - long *cycles = &(benchmark_tab[np][psize-1]); - - if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) { - char buf[100]; - sprintf( buf, "%s[%d] failed test (%s)", - cnames[np], psize, description ); - _mesa_problem( NULL, "%s", buf ); - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - printf( " %li\t", benchmark_tab[np][psize-1] ); -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - printf( " | [%s]\n\t", cstrings[np] ); -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - printf( "\n" ); -#endif -} - - -#endif /* DEBUG_MATH */ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Gareth Hughes + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" + +#include "m_matrix.h" +#include "m_xform.h" + +#include "m_debug.h" +#include "m_debug_util.h" + +#ifdef __UNIXOS2__ +/* The linker doesn't like empty files */ +static char dummy; +#endif + +#ifdef DEBUG_MATH /* This code only used for debugging */ + +static clip_func *clip_tab[2] = { + _mesa_clip_tab, + _mesa_clip_np_tab +}; +static char *cnames[2] = { + "_mesa_clip_tab", + "_mesa_clip_np_tab" +}; +#ifdef RUN_DEBUG_BENCHMARK +static char *cstrings[2] = { + "clip, perspective divide", + "clip, no divide" +}; +#endif + + +/* ============================================================= + * Reference cliptests + */ + +static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask, + GLboolean viewport_z_clip ) +{ + const GLuint stride = clip_vec->stride; + const GLuint count = clip_vec->count; + const GLfloat *from = (GLfloat *)clip_vec->start; + GLuint c = 0; + GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; + GLubyte tmpAndMask = *andMask; + GLubyte tmpOrMask = *orMask; + GLuint i; + for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { + const GLfloat cx = from[0]; + const GLfloat cy = from[1]; + const GLfloat cz = from[2]; + const GLfloat cw = from[3]; + GLubyte mask = 0; + if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT; + if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT; + if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT; + if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT; + if (viewport_z_clip) { + if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT; + if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT; + } + clipMask[i] = mask; + if ( mask ) { + c++; + tmpAndMask &= mask; + tmpOrMask |= mask; + vProj[i][0] = 0; + vProj[i][1] = 0; + vProj[i][2] = 0; + vProj[i][3] = 1; + } else { + GLfloat oow = 1.0F / cw; + vProj[i][0] = cx * oow; + vProj[i][1] = cy * oow; + vProj[i][2] = cz * oow; + vProj[i][3] = oow; + } + } + + *orMask = tmpOrMask; + *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); + + proj_vec->flags |= VEC_SIZE_4; + proj_vec->size = 4; + proj_vec->count = clip_vec->count; + return proj_vec; +} + +/* Keep these here for now, even though we don't use them... + */ +static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask, + GLboolean viewport_z_clip ) +{ + const GLuint stride = clip_vec->stride; + const GLuint count = clip_vec->count; + const GLfloat *from = (GLfloat *)clip_vec->start; + + GLubyte tmpOrMask = *orMask; + GLubyte tmpAndMask = *andMask; + GLuint i; + for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { + const GLfloat cx = from[0], cy = from[1], cz = from[2]; + GLubyte mask = 0; + if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT; + else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT; + if ( cy > 1.0 ) mask |= CLIP_TOP_BIT; + else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT; + if (viewport_z_clip) { + if ( cz > 1.0 ) mask |= CLIP_FAR_BIT; + else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT; + } + clipMask[i] = mask; + tmpOrMask |= mask; + tmpAndMask &= mask; + } + + *orMask = tmpOrMask; + *andMask = tmpAndMask; + return clip_vec; +} + +static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask, + GLboolean viewport_z_clip ) +{ + const GLuint stride = clip_vec->stride; + const GLuint count = clip_vec->count; + const GLfloat *from = (GLfloat *)clip_vec->start; + + GLubyte tmpOrMask = *orMask; + GLubyte tmpAndMask = *andMask; + GLuint i; + + (void) viewport_z_clip; + + for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { + const GLfloat cx = from[0], cy = from[1]; + GLubyte mask = 0; + if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT; + else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT; + if ( cy > 1.0 ) mask |= CLIP_TOP_BIT; + else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT; + clipMask[i] = mask; + tmpOrMask |= mask; + tmpAndMask &= mask; + } + + *orMask = tmpOrMask; + *andMask = tmpAndMask; + return clip_vec; +} + +static clip_func ref_cliptest[5] = { + 0, + 0, + ref_cliptest_points2, + ref_cliptest_points3, + ref_cliptest_points4 +}; + + +/* ============================================================= + * Cliptest tests + */ + +ALIGN16(static GLfloat, s[TEST_COUNT][4]); +ALIGN16(static GLfloat, d[TEST_COUNT][4]); +ALIGN16(static GLfloat, r[TEST_COUNT][4]); + + +/** + * Check if X, Y or Z component of the coordinate is close to W, in terms + * of the clip test. + */ +static GLboolean +xyz_close_to_w(const GLfloat c[4]) +{ + float k = 0.0001; + return (fabs(c[0] - c[3]) < k || + fabs(c[1] - c[3]) < k || + fabs(c[2] - c[3]) < k || + fabs(-c[0] - c[3]) < k || + fabs(-c[1] - c[3]) < k || + fabs(-c[2] - c[3]) < k); +} + + + +static int test_cliptest_function( clip_func func, int np, + int psize, long *cycles ) +{ + GLvector4f source[1], dest[1], ref[1]; + GLubyte dm[TEST_COUNT], dco, dca; + GLubyte rm[TEST_COUNT], rco, rca; + int i, j; +#ifdef RUN_DEBUG_BENCHMARK + int cycle_i; /* the counter for the benchmarks we run */ +#endif + GLboolean viewport_z_clip = GL_TRUE; + + (void) cycles; + + if ( psize > 4 ) { + _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" ); + return 0; + } + + for ( i = 0 ; i < TEST_COUNT ; i++) { + ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 ); + for ( j = 0 ; j < psize ; j++ ) + s[i][j] = rnd(); + } + + source->data = (GLfloat(*)[4])s; + source->start = (GLfloat *)s; + source->count = TEST_COUNT; + source->stride = sizeof(s[0]); + source->size = 4; + source->flags = 0; + + dest->data = (GLfloat(*)[4])d; + dest->start = (GLfloat *)d; + dest->count = TEST_COUNT; + dest->stride = sizeof(float[4]); + dest->size = 0; + dest->flags = 0; + + ref->data = (GLfloat(*)[4])r; + ref->start = (GLfloat *)r; + ref->count = TEST_COUNT; + ref->stride = sizeof(float[4]); + ref->size = 0; + ref->flags = 0; + + dco = rco = 0; + dca = rca = CLIP_FRUSTUM_BITS; + + ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip ); + + if ( mesa_profile ) { + BEGIN_RACE( *cycles ); + func( source, dest, dm, &dco, &dca, viewport_z_clip ); + END_RACE( *cycles ); + } + else { + func( source, dest, dm, &dco, &dca, viewport_z_clip ); + } + + if ( dco != rco ) { + printf( "\n-----------------------------\n" ); + printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco ); + return 0; + } + if ( dca != rca ) { + printf( "\n-----------------------------\n" ); + printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca ); + return 0; + } + for ( i = 0 ; i < TEST_COUNT ; i++ ) { + if ( dm[i] != rm[i] ) { + GLfloat *c = source->start; + STRIDE_F(c, source->stride * i); + if (psize == 4 && xyz_close_to_w(c)) { + /* The coordinate is very close to the clip plane. The clipmask + * may vary depending on code path, but that's OK. + */ + continue; + } + printf( "\n-----------------------------\n" ); + printf( "mask[%d] = 0x%02x ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] ); + printf(" coord = %f, %f, %f, %f\n", + c[0], c[1], c[2], c[3]); + return 0; + } + } + + /* Only verify output on projected points4 case. FIXME: Do we need + * to test other cases? + */ + if ( np || psize < 4 ) + return 1; + + for ( i = 0 ; i < TEST_COUNT ; i++ ) { + for ( j = 0 ; j < 4 ; j++ ) { + if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) { + printf( "\n-----------------------------\n" ); + printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n", + i, j, dm[i], rm[i] ); + printf( "%f \t %f \t [diff = %e - %i bit missed]\n", + d[i][0], r[i][0], r[i][0]-d[i][0], + MAX_PRECISION - significand_match( d[i][0], r[i][0] ) ); + printf( "%f \t %f \t [diff = %e - %i bit missed]\n", + d[i][1], r[i][1], r[i][1]-d[i][1], + MAX_PRECISION - significand_match( d[i][1], r[i][1] ) ); + printf( "%f \t %f \t [diff = %e - %i bit missed]\n", + d[i][2], r[i][2], r[i][2]-d[i][2], + MAX_PRECISION - significand_match( d[i][2], r[i][2] ) ); + printf( "%f \t %f \t [diff = %e - %i bit missed]\n", + d[i][3], r[i][3], r[i][3]-d[i][3], + MAX_PRECISION - significand_match( d[i][3], r[i][3] ) ); + return 0; + } + } + } + + return 1; +} + +void _math_test_all_cliptest_functions( char *description ) +{ + int np, psize; + long benchmark_tab[2][4]; + static int first_time = 1; + + if ( first_time ) { + first_time = 0; + mesa_profile = _mesa_getenv( "MESA_PROFILE" ); + } + +#ifdef RUN_DEBUG_BENCHMARK + if ( mesa_profile ) { + if ( !counter_overhead ) { + INIT_COUNTER(); + printf( "counter overhead: %ld cycles\n\n", counter_overhead ); + } + printf( "cliptest results after hooking in %s functions:\n", description ); + } +#endif + +#ifdef RUN_DEBUG_BENCHMARK + if ( mesa_profile ) { + printf( "\n\t" ); + for ( psize = 2 ; psize <= 4 ; psize++ ) { + printf( " p%d\t", psize ); + } + printf( "\n--------------------------------------------------------\n\t" ); + } +#endif + + for ( np = 0 ; np < 2 ; np++ ) { + for ( psize = 2 ; psize <= 4 ; psize++ ) { + clip_func func = clip_tab[np][psize]; + long *cycles = &(benchmark_tab[np][psize-1]); + + if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) { + char buf[100]; + sprintf( buf, "%s[%d] failed test (%s)", + cnames[np], psize, description ); + _mesa_problem( NULL, "%s", buf ); + } +#ifdef RUN_DEBUG_BENCHMARK + if ( mesa_profile ) + printf( " %li\t", benchmark_tab[np][psize-1] ); +#endif + } +#ifdef RUN_DEBUG_BENCHMARK + if ( mesa_profile ) + printf( " | [%s]\n\t", cstrings[np] ); +#endif + } +#ifdef RUN_DEBUG_BENCHMARK + if ( mesa_profile ) + printf( "\n" ); +#endif +} + + +#endif /* DEBUG_MATH */ -- cgit v1.2.3