From a0c4815433ccd57322f4f7703ca35e9ccfa59250 Mon Sep 17 00:00:00 2001 From: marha Date: Thu, 8 Oct 2009 13:15:52 +0000 Subject: Added MesaLib-7.6 --- mesalib/src/mesa/math/m_dotprod_tmp.h | 102 ++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 mesalib/src/mesa/math/m_dotprod_tmp.h (limited to 'mesalib/src/mesa/math/m_dotprod_tmp.h') diff --git a/mesalib/src/mesa/math/m_dotprod_tmp.h b/mesalib/src/mesa/math/m_dotprod_tmp.h new file mode 100644 index 000000000..03e65af6c --- /dev/null +++ b/mesalib/src/mesa/math/m_dotprod_tmp.h @@ -0,0 +1,102 @@ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * New (3.1) transformation code written by Keith Whitwell. + */ + + +/* Note - respects the stride of the output vector. + */ +static void TAG(dotprod_vec2)( GLfloat *out, + GLuint outstride, + const GLvector4f *coord_vec, + const GLfloat plane[4] ) +{ + GLuint stride = coord_vec->stride; + GLfloat *coord = coord_vec->start; + GLuint count = coord_vec->count; + + GLuint i; + + const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; + + for (i=0;istride; + GLfloat *coord = coord_vec->start; + GLuint count = coord_vec->count; + + GLuint i; + + const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; + const GLfloat plane3 = plane[3]; + + for (i=0;istride; + GLfloat *coord = coord_vec->start; + GLuint count = coord_vec->count; + GLuint i; + + const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; + const GLfloat plane3 = plane[3]; + + for (i=0;i