From 29b86f9852b2b7ecc31cdfee56679537e40bc6e2 Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 12 Apr 2010 09:53:17 +0000 Subject: svn merge -r524:HEAD "^/branches/released" . --- mesalib/src/mesa/math/m_matrix.c | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'mesalib/src/mesa/math/m_matrix.c') diff --git a/mesalib/src/mesa/math/m_matrix.c b/mesalib/src/mesa/math/m_matrix.c index da6956efe..4b33d0bbb 100644 --- a/mesalib/src/mesa/math/m_matrix.c +++ b/mesalib/src/mesa/math/m_matrix.c @@ -599,7 +599,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat ) } else { /* pure translation */ - MEMCPY( out, Identity, sizeof(Identity) ); + memcpy( out, Identity, sizeof(Identity) ); MAT(out,0,3) = - MAT(in,0,3); MAT(out,1,3) = - MAT(in,1,3); MAT(out,2,3) = - MAT(in,2,3); @@ -637,7 +637,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat ) */ static GLboolean invert_matrix_identity( GLmatrix *mat ) { - MEMCPY( mat->inv, Identity, sizeof(Identity) ); + memcpy( mat->inv, Identity, sizeof(Identity) ); return GL_TRUE; } @@ -659,7 +659,7 @@ static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat ) if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 ) return GL_FALSE; - MEMCPY( out, Identity, 16 * sizeof(GLfloat) ); + memcpy( out, Identity, 16 * sizeof(GLfloat) ); MAT(out,0,0) = 1.0F / MAT(in,0,0); MAT(out,1,1) = 1.0F / MAT(in,1,1); MAT(out,2,2) = 1.0F / MAT(in,2,2); @@ -692,7 +692,7 @@ static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat ) if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0) return GL_FALSE; - MEMCPY( out, Identity, 16 * sizeof(GLfloat) ); + memcpy( out, Identity, 16 * sizeof(GLfloat) ); MAT(out,0,0) = 1.0F / MAT(in,0,0); MAT(out,1,1) = 1.0F / MAT(in,1,1); @@ -714,7 +714,7 @@ static GLboolean invert_matrix_perspective( GLmatrix *mat ) if (MAT(in,2,3) == 0) return GL_FALSE; - MEMCPY( out, Identity, 16 * sizeof(GLfloat) ); + memcpy( out, Identity, 16 * sizeof(GLfloat) ); MAT(out,0,0) = 1.0F / MAT(in,0,0); MAT(out,1,1) = 1.0F / MAT(in,1,1); @@ -776,7 +776,7 @@ static GLboolean matrix_invert( GLmatrix *mat ) return GL_TRUE; } else { mat->flags |= MAT_FLAG_SINGULAR; - MEMCPY( mat->inv, Identity, sizeof(Identity) ); + memcpy( mat->inv, Identity, sizeof(Identity) ); return GL_FALSE; } } @@ -807,7 +807,7 @@ _math_matrix_rotate( GLmatrix *mat, s = (GLfloat) _mesa_sin( angle * DEG2RAD ); c = (GLfloat) _mesa_cos( angle * DEG2RAD ); - MEMCPY(m, Identity, sizeof(GLfloat)*16); + memcpy(m, Identity, sizeof(GLfloat)*16); optimized = GL_FALSE; #define M(row,col) m[col*4+row] @@ -889,7 +889,7 @@ _math_matrix_rotate( GLmatrix *mat, * Y-axis to bring the axis vector parallel with the X-axis. The * rotation about the X-axis is then performed. Ry and Rz are * simply the respective inverse transforms to bring the arbitrary - * axis back to it's original orientation. The first transforms + * axis back to its original orientation. The first transforms * Rz' and Ry' are considered inverses, since the data from the * arbitrary axis gives you info on how to get to it, not how * to get away from it, and an inverse must be applied. @@ -1141,10 +1141,10 @@ _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, void _math_matrix_set_identity( GLmatrix *mat ) { - MEMCPY( mat->m, Identity, 16*sizeof(GLfloat) ); + memcpy( mat->m, Identity, 16*sizeof(GLfloat) ); if (mat->inv) - MEMCPY( mat->inv, Identity, 16*sizeof(GLfloat) ); + memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); mat->type = MATRIX_IDENTITY; mat->flags &= ~(MAT_DIRTY_FLAGS| @@ -1444,7 +1444,7 @@ _math_matrix_is_dirty( const GLmatrix *m ) void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) { - MEMCPY( to->m, from->m, sizeof(Identity) ); + memcpy( to->m, from->m, sizeof(Identity) ); to->flags = from->flags; to->type = from->type; @@ -1453,7 +1453,7 @@ _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) matrix_invert( to ); } else { - MEMCPY(to->inv, from->inv, sizeof(GLfloat)*16); + memcpy(to->inv, from->inv, sizeof(GLfloat)*16); } } } @@ -1470,7 +1470,7 @@ _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) void _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ) { - MEMCPY( mat->m, m, 16*sizeof(GLfloat) ); + memcpy( mat->m, m, 16*sizeof(GLfloat) ); mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY); } @@ -1484,9 +1484,9 @@ _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ) void _math_matrix_ctr( GLmatrix *m ) { - m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 ); + m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); if (m->m) - MEMCPY( m->m, Identity, sizeof(Identity) ); + memcpy( m->m, Identity, sizeof(Identity) ); m->inv = NULL; m->type = MATRIX_IDENTITY; m->flags = 0; @@ -1503,11 +1503,11 @@ void _math_matrix_dtr( GLmatrix *m ) { if (m->m) { - ALIGN_FREE( m->m ); + _mesa_align_free( m->m ); m->m = NULL; } if (m->inv) { - ALIGN_FREE( m->inv ); + _mesa_align_free( m->inv ); m->inv = NULL; } } @@ -1523,9 +1523,9 @@ void _math_matrix_alloc_inv( GLmatrix *m ) { if (!m->inv) { - m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 ); + m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); if (m->inv) - MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) ); + memcpy( m->inv, Identity, 16 * sizeof(GLfloat) ); } } -- cgit v1.2.3