From 77ec02adbc8f9657e7749b307d3cc86ccbd163ea Mon Sep 17 00:00:00 2001 From: marha Date: Sat, 12 Mar 2011 14:57:48 +0000 Subject: libX11 pixman mesa git update 12 Mar 2011 --- mesalib/src/mesa/program/prog_cache.c | 53 ++++++++++++++++++++++++++++++++--- 1 file changed, 49 insertions(+), 4 deletions(-) (limited to 'mesalib/src/mesa/program/prog_cache.c') diff --git a/mesalib/src/mesa/program/prog_cache.c b/mesalib/src/mesa/program/prog_cache.c index 93612b4a0..398cd5e6d 100644 --- a/mesalib/src/mesa/program/prog_cache.c +++ b/mesalib/src/mesa/program/prog_cache.c @@ -29,6 +29,7 @@ #include "main/glheader.h" #include "main/mtypes.h" #include "main/imports.h" +#include "main/shaderobj.h" #include "program/prog_cache.h" #include "program/program.h" @@ -104,7 +105,8 @@ rehash(struct gl_program_cache *cache) static void -clear_cache(struct gl_context *ctx, struct gl_program_cache *cache) +clear_cache(struct gl_context *ctx, struct gl_program_cache *cache, + GLboolean shader) { struct cache_item *c, *next; GLuint i; @@ -115,7 +117,13 @@ clear_cache(struct gl_context *ctx, struct gl_program_cache *cache) for (c = cache->items[i]; c; c = next) { next = c->next; free(c->key); - _mesa_reference_program(ctx, &c->program, NULL); + if (shader) { + _mesa_reference_shader_program(ctx, + (struct gl_shader_program **)&c->program, + NULL); + } else { + _mesa_reference_program(ctx, &c->program, NULL); + } free(c); } cache->items[i] = NULL; @@ -147,7 +155,16 @@ _mesa_new_program_cache(void) void _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache) { - clear_cache(ctx, cache); + clear_cache(ctx, cache, GL_FALSE); + free(cache->items); + free(cache); +} + +void +_mesa_delete_shader_cache(struct gl_context *ctx, + struct gl_program_cache *cache) +{ + clear_cache(ctx, cache, GL_TRUE); free(cache->items); free(cache); } @@ -197,7 +214,35 @@ _mesa_program_cache_insert(struct gl_context *ctx, if (cache->size < 1000) rehash(cache); else - clear_cache(ctx, cache); + clear_cache(ctx, cache, GL_FALSE); + } + + cache->n_items++; + c->next = cache->items[hash % cache->size]; + cache->items[hash % cache->size] = c; +} + +void +_mesa_shader_cache_insert(struct gl_context *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_shader_program *program) +{ + const GLuint hash = hash_key(key, keysize); + struct cache_item *c = CALLOC_STRUCT(cache_item); + + c->hash = hash; + + c->key = malloc(keysize); + memcpy(c->key, key, keysize); + + c->program = (struct gl_program *)program; /* no refcount change */ + + if (cache->n_items > cache->size * 1.5) { + if (cache->size < 1000) + rehash(cache); + else + clear_cache(ctx, cache, GL_TRUE); } cache->n_items++; -- cgit v1.2.3