From 9b009a8bdb31d08e3d07f68416373b9aa6f85724 Mon Sep 17 00:00:00 2001 From: marha Date: Thu, 4 Aug 2011 16:44:35 +0200 Subject: randrproto mesa xserver git update 4 aug 2011 --- mesalib/src/mesa/program/ir_to_mesa.cpp | 79 +++++++++++++++++++-------------- 1 file changed, 45 insertions(+), 34 deletions(-) (limited to 'mesalib/src/mesa/program') diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 8b4a535b7..382cda0c7 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -331,20 +331,6 @@ dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP); dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X); -static void -fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); - -static void -fail_link(struct gl_shader_program *prog, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, args); - va_end(args); - - prog->LinkStatus = GL_FALSE; -} - static int swizzle_for_size(int size) { @@ -789,10 +775,11 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (storage->file == PROGRAM_TEMPORARY && dst.index != storage->index + (int) ir->num_state_slots) { - fail_link(this->shader_program, - "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", - ir->name, dst.index - storage->index, - type_size(ir->type)); + linker_error(this->shader_program, + "failed to load builtin uniform `%s' " + "(%d/%d regs loaded)\n", + ir->name, dst.index - storage->index, + type_size(ir->type)); } } } @@ -2413,29 +2400,32 @@ check_resources(const struct gl_context *ctx, case GL_VERTEX_PROGRAM_ARB: if (_mesa_bitcount(prog->SamplersUsed) > ctx->Const.MaxVertexTextureImageUnits) { - fail_link(shader_program, "Too many vertex shader texture samplers"); + linker_error(shader_program, + "Too many vertex shader texture samplers"); } if (prog->Parameters->NumParameters > MAX_UNIFORMS) { - fail_link(shader_program, "Too many vertex shader constants"); + linker_error(shader_program, "Too many vertex shader constants"); } break; case MESA_GEOMETRY_PROGRAM: if (_mesa_bitcount(prog->SamplersUsed) > ctx->Const.MaxGeometryTextureImageUnits) { - fail_link(shader_program, "Too many geometry shader texture samplers"); + linker_error(shader_program, + "Too many geometry shader texture samplers"); } if (prog->Parameters->NumParameters > MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { - fail_link(shader_program, "Too many geometry shader constants"); + linker_error(shader_program, "Too many geometry shader constants"); } break; case GL_FRAGMENT_PROGRAM_ARB: if (_mesa_bitcount(prog->SamplersUsed) > ctx->Const.MaxTextureImageUnits) { - fail_link(shader_program, "Too many fragment shader texture samplers"); + linker_error(shader_program, + "Too many fragment shader texture samplers"); } if (prog->Parameters->NumParameters > MAX_UNIFORMS) { - fail_link(shader_program, "Too many fragment shader constants"); + linker_error(shader_program, "Too many fragment shader constants"); } break; default: @@ -2550,9 +2540,10 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, * from _mesa_add_uniform) has to match what the linker chose. */ if (index != parameter_index) { - fail_link(shader_program, "Allocation of uniform `%s' to target " - "failed (%d vs %d)\n", - uniform->Name, index, parameter_index); + linker_error(shader_program, + "Allocation of uniform `%s' to target failed " + "(%d vs %d)\n", + uniform->Name, index, parameter_index); } } } @@ -2585,8 +2576,8 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, int loc = _mesa_get_uniform_location(ctx, shader_program, name); if (loc == -1) { - fail_link(shader_program, - "Couldn't find uniform for initializer %s\n", name); + linker_error(shader_program, + "Couldn't find uniform for initializer %s\n", name); return; } @@ -2986,11 +2977,31 @@ get_mesa_program(struct gl_context *ctx, if (mesa_inst->SrcReg[src].RelAddr) prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; - if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { - fail_link(shader_program, "Couldn't flatten if statement\n"); - } - switch (mesa_inst->Opcode) { + case OPCODE_IF: + if (options->EmitNoIfs) { + linker_warning(shader_program, + "Couldn't flatten if-statement. " + "This will likely result in software " + "rasterization.\n"); + } + break; + case OPCODE_BGNLOOP: + if (options->EmitNoLoops) { + linker_warning(shader_program, + "Couldn't unroll loop. " + "This will likely result in software " + "rasterization.\n"); + } + break; + case OPCODE_CONT: + if (options->EmitNoCont) { + linker_warning(shader_program, + "Couldn't lower continue-statement. " + "This will likely result in software " + "rasterization.\n"); + } + break; case OPCODE_BGNSUB: inst->function->inst = i; mesa_inst->Comment = strdup(inst->function->sig->function_name()); @@ -3258,7 +3269,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) for (i = 0; i < prog->NumShaders; i++) { if (!prog->Shaders[i]->CompileStatus) { - fail_link(prog, "linking with uncompiled shader"); + linker_error(prog, "linking with uncompiled shader"); prog->LinkStatus = GL_FALSE; } } -- cgit v1.2.3