From a0c4815433ccd57322f4f7703ca35e9ccfa59250 Mon Sep 17 00:00:00 2001 From: marha Date: Thu, 8 Oct 2009 13:15:52 +0000 Subject: Added MesaLib-7.6 --- mesalib/src/mesa/shader/prog_cache.c | 206 +++++++++++++++++++++++++++++++++++ 1 file changed, 206 insertions(+) create mode 100644 mesalib/src/mesa/shader/prog_cache.c (limited to 'mesalib/src/mesa/shader/prog_cache.c') diff --git a/mesalib/src/mesa/shader/prog_cache.c b/mesalib/src/mesa/shader/prog_cache.c new file mode 100644 index 000000000..9437e5961 --- /dev/null +++ b/mesalib/src/mesa/shader/prog_cache.c @@ -0,0 +1,206 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "shader/prog_cache.h" +#include "shader/program.h" + + +struct cache_item +{ + GLuint hash; + void *key; + struct gl_program *program; + struct cache_item *next; +}; + +struct gl_program_cache +{ + struct cache_item **items; + struct cache_item *last; + GLuint size, n_items; +}; + + + +/** + * Compute hash index from state key. + */ +static GLuint +hash_key(const void *key, GLuint key_size) +{ + const GLuint *ikey = (const GLuint *) key; + GLuint hash = 0, i; + + assert(key_size >= 4); + + /* Make a slightly better attempt at a hash function: + */ + for (i = 0; i < key_size / sizeof(*ikey); i++) + { + hash += ikey[i]; + hash += (hash << 10); + hash ^= (hash >> 6); + } + + return hash; +} + + +/** + * Rebuild/expand the hash table to accomodate more entries + */ +static void +rehash(struct gl_program_cache *cache) +{ + struct cache_item **items; + struct cache_item *c, *next; + GLuint size, i; + + cache->last = NULL; + + size = cache->size * 3; + items = (struct cache_item**) _mesa_malloc(size * sizeof(*items)); + _mesa_memset(items, 0, size * sizeof(*items)); + + for (i = 0; i < cache->size; i++) + for (c = cache->items[i]; c; c = next) { + next = c->next; + c->next = items[c->hash % size]; + items[c->hash % size] = c; + } + + _mesa_free(cache->items); + cache->items = items; + cache->size = size; +} + + +static void +clear_cache(GLcontext *ctx, struct gl_program_cache *cache) +{ + struct cache_item *c, *next; + GLuint i; + + cache->last = NULL; + + for (i = 0; i < cache->size; i++) { + for (c = cache->items[i]; c; c = next) { + next = c->next; + _mesa_free(c->key); + _mesa_reference_program(ctx, &c->program, NULL); + _mesa_free(c); + } + cache->items[i] = NULL; + } + + + cache->n_items = 0; +} + + + +struct gl_program_cache * +_mesa_new_program_cache(void) +{ + struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache); + if (cache) { + cache->size = 17; + cache->items = (struct cache_item **) + _mesa_calloc(cache->size * sizeof(struct cache_item)); + if (!cache->items) { + _mesa_free(cache); + return NULL; + } + } + return cache; +} + + +void +_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache) +{ + clear_cache(ctx, cache); + _mesa_free(cache->items); + _mesa_free(cache); +} + + +struct gl_program * +_mesa_search_program_cache(struct gl_program_cache *cache, + const void *key, GLuint keysize) +{ + if (cache->last && + memcmp(cache->last->key, key, keysize) == 0) { + return cache->last->program; + } + else { + const GLuint hash = hash_key(key, keysize); + struct cache_item *c; + + for (c = cache->items[hash % cache->size]; c; c = c->next) { + if (c->hash == hash && memcmp(c->key, key, keysize) == 0) { + cache->last = c; + return c->program; + } + } + + return NULL; + } +} + + +void +_mesa_program_cache_insert(GLcontext *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_program *program) +{ + const GLuint hash = hash_key(key, keysize); + struct cache_item *c = CALLOC_STRUCT(cache_item); + + c->hash = hash; + + c->key = _mesa_malloc(keysize); + memcpy(c->key, key, keysize); + + c->program = program; /* no refcount change */ + + if (cache->n_items > cache->size * 1.5) { + if (cache->size < 1000) + rehash(cache); + else + clear_cache(ctx, cache); + } + + cache->n_items++; + c->next = cache->items[hash % cache->size]; + cache->items[hash % cache->size] = c; +} -- cgit v1.2.3