From 807c6931fe683fd844ceec1b023232181e6aae03 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 28 Dec 2010 16:10:20 +0000 Subject: xserver and mesa git update 28-12-2010 --- mesalib/src/mesa/state_tracker/st_cb_blit.c | 207 ++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 mesalib/src/mesa/state_tracker/st_cb_blit.c (limited to 'mesalib/src/mesa/state_tracker/st_cb_blit.c') diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c new file mode 100644 index 000000000..466e1a85f --- /dev/null +++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c @@ -0,0 +1,207 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" + +#include "st_context.h" +#include "st_texture.h" +#include "st_cb_blit.h" +#include "st_cb_fbo.h" + +#include "util/u_blit.h" + + +void +st_init_blit(struct st_context *st) +{ + st->blit = util_create_blit(st->pipe, st->cso_context); +} + + +void +st_destroy_blit(struct st_context *st) +{ + util_destroy_blit(st->blit); + st->blit = NULL; +} + + +#if FEATURE_EXT_framebuffer_blit + +static void +st_BlitFramebuffer(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + struct st_context *st = st_context(ctx); + const uint pFilter = ((filter == GL_NEAREST) + ? PIPE_TEX_MIPFILTER_NEAREST + : PIPE_TEX_MIPFILTER_LINEAR); + struct gl_framebuffer *readFB = ctx->ReadBuffer; + struct gl_framebuffer *drawFB = ctx->DrawBuffer; + + if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, + &dstX0, &dstY0, &dstX1, &dstY1)) { + return; /* nothing to draw/blit */ + } + + if (st_fb_orientation(drawFB) == Y_0_TOP) { + /* invert Y for dest */ + dstY0 = drawFB->Height - dstY0; + dstY1 = drawFB->Height - dstY1; + } + + if (st_fb_orientation(readFB) == Y_0_TOP) { + /* invert Y for src */ + srcY0 = readFB->Height - srcY0; + srcY1 = readFB->Height - srcY1; + } + + if (srcY0 > srcY1 && dstY0 > dstY1) { + /* Both src and dst are upside down. Swap Y to make it + * right-side up to increase odds of using a fast path. + * Recall that all Gallium raster coords have Y=0=top. + */ + GLint tmp; + tmp = srcY0; + srcY0 = srcY1; + srcY1 = tmp; + tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } + + if (mask & GL_COLOR_BUFFER_BIT) { + struct gl_renderbuffer_attachment *srcAtt = + &readFB->Attachment[readFB->_ColorReadBufferIndex]; + + if(srcAtt->Type == GL_TEXTURE) { + struct st_texture_object *srcObj = + st_texture_object(srcAtt->Texture); + struct st_renderbuffer *dstRb = + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); + struct pipe_surface *dstSurf = dstRb->surface; + + if (!srcObj->pt) + return; + + util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, + srcX0, srcY0, srcX1, srcY1, + srcAtt->Zoffset + srcAtt->CubeMapFace, + dstSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + struct st_renderbuffer *srcRb = + st_renderbuffer(readFB->_ColorReadBuffer); + struct st_renderbuffer *dstRb = + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); + struct pipe_surface *srcSurf = srcRb->surface; + struct pipe_surface *dstSurf = dstRb->surface; + + util_blit_pixels(st->blit, + srcRb->texture, srcSurf->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcSurf->u.tex.first_layer, + dstSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + } + + if (mask & depthStencil) { + /* depth and/or stencil blit */ + + /* get src/dst depth surfaces */ + struct gl_renderbuffer_attachment *srcDepth = + &readFB->Attachment[BUFFER_DEPTH]; + struct gl_renderbuffer_attachment *dstDepth = + &drawFB->Attachment[BUFFER_DEPTH]; + struct gl_renderbuffer_attachment *srcStencil = + &readFB->Attachment[BUFFER_STENCIL]; + struct gl_renderbuffer_attachment *dstStencil = + &drawFB->Attachment[BUFFER_STENCIL]; + + struct st_renderbuffer *srcDepthRb = + st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct st_renderbuffer *dstDepthRb = + st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct pipe_surface *dstDepthSurf = + dstDepthRb ? dstDepthRb->surface : NULL; + + if ((mask & depthStencil) == depthStencil && + st_is_depth_stencil_combined(srcDepth, srcStencil) && + st_is_depth_stencil_combined(dstDepth, dstStencil)) { + + /* Blitting depth and stencil values between combined + * depth/stencil buffers. This is the ideal case for such buffers. + */ + util_blit_pixels(st->blit, + srcDepthRb->texture, + srcDepthRb->surface->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->u.tex.first_layer, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + /* blitting depth and stencil separately */ + + if (mask & GL_DEPTH_BUFFER_BIT) { + util_blit_pixels(st->blit, srcDepthRb->texture, + srcDepthRb->surface->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->u.tex.first_layer, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* blit stencil only */ + _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); + } + } + } +} + + +void +st_init_blit_functions(struct dd_function_table *functions) +{ + functions->BlitFramebuffer = st_BlitFramebuffer; +} + +#endif /* FEATURE_EXT_framebuffer_blit */ -- cgit v1.2.3