From 462f18c7b25fe3e467f837647d07ab0a78aa8d2b Mon Sep 17 00:00:00 2001 From: marha Date: Sun, 22 Feb 2015 21:39:56 +0100 Subject: Merged origin/release (checked in because wanted to merge new stuff) --- mesalib/src/mesa/swrast/s_aaline.c | 1 + mesalib/src/mesa/swrast/s_aalinetemp.h | 3 +- mesalib/src/mesa/swrast/s_blit.c | 43 +- mesalib/src/mesa/swrast/s_copypix.c | 25 +- mesalib/src/mesa/swrast/s_drawpix.c | 41 +- mesalib/src/mesa/swrast/s_fragprog.c | 4 +- mesalib/src/mesa/swrast/s_span.c | 28 +- mesalib/src/mesa/swrast/s_texfetch.c | 11 + mesalib/src/mesa/swrast/s_texfetch_tmp.h | 1359 +++--------------------------- mesalib/src/mesa/swrast/s_texfilter.c | 121 +-- mesalib/src/mesa/swrast/s_triangle.c | 11 +- mesalib/src/mesa/swrast/swrast.h | 18 +- 12 files changed, 302 insertions(+), 1363 deletions(-) (limited to 'mesalib/src/mesa/swrast') diff --git a/mesalib/src/mesa/swrast/s_aaline.c b/mesalib/src/mesa/swrast/s_aaline.c index b4e05ff80..6aea9d545 100644 --- a/mesalib/src/mesa/swrast/s_aaline.c +++ b/mesalib/src/mesa/swrast/s_aaline.c @@ -27,6 +27,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" +#include "main/teximage.h" #include "swrast/s_aaline.h" #include "swrast/s_context.h" #include "swrast/s_span.h" diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h index 670b663bd..f1d078fd8 100644 --- a/mesalib/src/mesa/swrast/s_aalinetemp.h +++ b/mesalib/src/mesa/swrast/s_aalinetemp.h @@ -179,7 +179,8 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) { const GLuint u = attr - VARYING_SLOT_TEX0; const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; - const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; + const struct gl_texture_image *texImage = + _mesa_base_tex_image(obj); line.texWidth[attr] = (GLfloat) texImage->Width; line.texHeight[attr] = (GLfloat) texImage->Height; } diff --git a/mesalib/src/mesa/swrast/s_blit.c b/mesalib/src/mesa/swrast/s_blit.c index e3b45f146..16e5b8c1c 100644 --- a/mesalib/src/mesa/swrast/s_blit.c +++ b/mesalib/src/mesa/swrast/s_blit.c @@ -107,14 +107,14 @@ RESAMPLE(resample_row_16, GLuint, 4) */ static void blit_nearest(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield buffer) { struct gl_renderbuffer *readRb, *drawRb = NULL; struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; - struct gl_framebuffer *readFb = ctx->ReadBuffer; - struct gl_framebuffer *drawFb = ctx->DrawBuffer; GLuint numDrawBuffers = 0; GLuint i; @@ -508,11 +508,11 @@ resample_linear_row_float(GLint srcWidth, GLint dstWidth, */ static void blit_linear(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1) { - struct gl_framebuffer *drawFb = ctx->DrawBuffer; - struct gl_framebuffer *readFb = ctx->ReadBuffer; struct gl_renderbuffer *readRb = readFb->_ColorReadBuffer; struct gl_renderbuffer_attachment *readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; @@ -733,6 +733,8 @@ fail_no_memory: */ void _swrast_BlitFramebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) @@ -756,7 +758,7 @@ _swrast_BlitFramebuffer(struct gl_context *ctx, if (!_mesa_check_conditional_render(ctx)) return; /* Do not blit */ - if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, + if (!_mesa_clip_blit(ctx, readFb, drawFb, &srcX0, &srcY0, &srcX1, &srcY1, &dstX0, &dstY0, &dstX1, &dstY1)) { return; } @@ -775,33 +777,34 @@ _swrast_BlitFramebuffer(struct gl_context *ctx, dstY0 < dstY1) { for (i = 0; i < 3; i++) { if (mask & buffers[i]) { - if (swrast_fast_copy_pixels(ctx, - srcX0, srcY0, - srcX1 - srcX0, srcY1 - srcY0, - dstX0, dstY0, - buffer_enums[i])) { - mask &= ~buffers[i]; - } - } + if (swrast_fast_copy_pixels(ctx, + readFb, drawFb, + srcX0, srcY0, + srcX1 - srcX0, srcY1 - srcY0, + dstX0, dstY0, + buffer_enums[i])) { + mask &= ~buffers[i]; + } + } } if (!mask) - return; + return; } if (filter == GL_NEAREST) { for (i = 0; i < 3; i++) { - if (mask & buffers[i]) { - blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, buffers[i]); - } + if (mask & buffers[i]) { + blit_nearest(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, buffers[i]); + } } } else { ASSERT(filter == GL_LINEAR); if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */ - blit_linear(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1); + blit_linear(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1); } } diff --git a/mesalib/src/mesa/swrast/s_copypix.c b/mesalib/src/mesa/swrast/s_copypix.c index d00173476..e21c69dbc 100644 --- a/mesalib/src/mesa/swrast/s_copypix.c +++ b/mesalib/src/mesa/swrast/s_copypix.c @@ -442,11 +442,11 @@ end: */ GLboolean swrast_fast_copy_pixels(struct gl_context *ctx, - GLint srcX, GLint srcY, GLsizei width, GLsizei height, - GLint dstX, GLint dstY, GLenum type) + struct gl_framebuffer *srcFb, + struct gl_framebuffer *dstFb, + GLint srcX, GLint srcY, GLsizei width, GLsizei height, + GLint dstX, GLint dstY, GLenum type) { - struct gl_framebuffer *srcFb = ctx->ReadBuffer; - struct gl_framebuffer *dstFb = ctx->DrawBuffer; struct gl_renderbuffer *srcRb, *dstRb; GLint row; GLuint pixelBytes, widthInBytes; @@ -620,9 +620,9 @@ map_readbuffer(struct gl_context *ctx, GLenum type) * By time we get here, all parameters will have been error-checked. */ void -_swrast_CopyPixels( struct gl_context *ctx, - GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLint destx, GLint desty, GLenum type ) +_swrast_CopyPixels(struct gl_context *ctx, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLint destx, GLint desty, GLenum type) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *rb; @@ -634,11 +634,12 @@ _swrast_CopyPixels( struct gl_context *ctx, _swrast_validate_derived( ctx ); if (!(SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 || - ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F || - ctx->_ImageTransferState) && - swrast_fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, - type)) { + ctx->Pixel.ZoomX != 1.0F || + ctx->Pixel.ZoomY != 1.0F || + ctx->_ImageTransferState) && + swrast_fast_copy_pixels(ctx, ctx->ReadBuffer, ctx->DrawBuffer, + srcx, srcy, width, height, destx, desty, + type)) { /* all done */ return; } diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index f7926e426..c99251904 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -29,6 +29,8 @@ #include "main/condrender.h" #include "main/context.h" #include "main/format_pack.h" +#include "main/format_utils.h" +#include "main/glformats.h" #include "main/image.h" #include "main/imports.h" #include "main/macros.h" @@ -414,7 +416,6 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, { const GLint imgX = x, imgY = y; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - GLfloat *convImage = NULL; GLbitfield transferOps = ctx->_ImageTransferState; SWspan span; @@ -452,6 +453,28 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, GLint skipPixels = 0; /* use span array for temp color storage */ GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0]; + void *tempImage = NULL; + + if (unpack->SwapBytes) { + /* We have to handle byte-swapping scenarios before calling + * _mesa_format_convert + */ + GLint swapSize = _mesa_sizeof_packed_type(type); + if (swapSize == 2 || swapSize == 4) { + int components = _mesa_components_in_format(format); + int elementCount = width * height * components; + tempImage = malloc(elementCount * swapSize); + if (!tempImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); + return; + } + if (swapSize == 2) + _mesa_swap2_copy(tempImage, (GLushort *) pixels, elementCount); + else + _mesa_swap4_copy(tempImage, (GLuint *) pixels, elementCount); + pixels = tempImage; + } + } /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */ while (skipPixels < width) { @@ -462,11 +485,15 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, type, 0, skipPixels); GLint row; + /* get image row as float/RGBA */ + uint32_t srcMesaFormat = _mesa_format_from_format_and_type(format, type); for (row = 0; row < height; row++) { - /* get image row as float/RGBA */ - _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba, - format, type, source, unpack, - transferOps); + int dstRowStride = 4 * width * sizeof(float); + _mesa_format_convert(rgba, RGBA32_FLOAT, dstRowStride, + (void*)source, srcMesaFormat, srcStride, + spanWidth, 1, NULL); + if (transferOps) + _mesa_apply_rgba_transfer_ops(ctx, transferOps, spanWidth, (GLfloat (*)[4])rgba); /* Set these for each row since the _swrast_write_* functions * may change them while clipping/rendering. */ @@ -491,9 +518,9 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, /* XXX this is ugly/temporary, to undo above change */ span.array->ChanType = CHAN_TYPE; - } - free(convImage); + free(tempImage); + } swrast_render_finish(ctx); } diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index 21699f3ea..1d7c33619 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -25,6 +25,7 @@ #include "main/glheader.h" #include "main/colormac.h" #include "main/samplerobj.h" +#include "main/teximage.h" #include "program/prog_instruction.h" #include "s_context.h" @@ -116,8 +117,7 @@ fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], const struct gl_texture_object *texObj = texUnit->_Current; if (texObj) { - const struct gl_texture_image *texImg = - texObj->Image[0][texObj->BaseLevel]; + const struct gl_texture_image *texImg = _mesa_base_tex_image(texObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(texImg); const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 10aa33c6f..321959df9 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -39,6 +39,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/samplerobj.h" +#include "main/teximage.h" #include "s_atifragshader.h" #include "s_alpha.h" @@ -495,7 +496,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; if (obj) { - const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; + const struct gl_texture_image *img = _mesa_base_tex_image(obj); const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, u); @@ -932,19 +933,19 @@ clamp_colors(SWspan *span) * \param output which fragment program color output is being processed */ static inline void -convert_color_type(SWspan *span, GLenum newType, GLuint output) +convert_color_type(SWspan *span, GLenum srcType, GLenum newType, GLuint output) { GLvoid *src, *dst; - if (output > 0 || span->array->ChanType == GL_FLOAT) { + if (output > 0 || srcType == GL_FLOAT) { src = span->array->attribs[VARYING_SLOT_COL0 + output]; span->array->ChanType = GL_FLOAT; } - else if (span->array->ChanType == GL_UNSIGNED_BYTE) { + else if (srcType == GL_UNSIGNED_BYTE) { src = span->array->rgba8; } else { - ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT); + ASSERT(srcType == GL_UNSIGNED_SHORT); src = span->array->rgba16; } @@ -978,7 +979,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span) ctx->ATIFragmentShader._Enabled) { /* programmable shading */ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { - convert_color_type(span, GL_FLOAT, 0); + convert_color_type(span, span->array->ChanType, GL_FLOAT, 0); } else { span->array->rgba = (void *) span->array->attribs[VARYING_SLOT_COL0]; @@ -1313,6 +1314,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) const GLboolean multiFragOutputs = _swrast_use_fragment_program(ctx) && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0); + /* Save srcColorType because convert_color_type() can change it */ + const GLenum srcColorType = span->array->ChanType; GLuint buf; for (buf = 0; buf < numBuffers; buf++) { @@ -1324,17 +1327,18 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) /* re-use one of the attribute array buffers for rgbaSave */ GLchan (*rgbaSave)[4] = (GLchan (*)[4]) span->array->attribs[0]; struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); - GLenum colorType = srb->ColorType; + const GLenum dstColorType = srb->ColorType; - assert(colorType == GL_UNSIGNED_BYTE || - colorType == GL_FLOAT); + assert(dstColorType == GL_UNSIGNED_BYTE || + dstColorType == GL_FLOAT); /* set span->array->rgba to colors for renderbuffer's datatype */ - if (span->array->ChanType != colorType) { - convert_color_type(span, colorType, 0); + if (srcColorType != dstColorType) { + convert_color_type(span, srcColorType, dstColorType, + multiFragOutputs ? buf : 0); } else { - if (span->array->ChanType == GL_UNSIGNED_BYTE) { + if (srcColorType == GL_UNSIGNED_BYTE) { span->array->rgba = span->array->rgba8; } else { diff --git a/mesalib/src/mesa/swrast/s_texfetch.c b/mesalib/src/mesa/swrast/s_texfetch.c index 0f6da919d..9629024b9 100644 --- a/mesalib/src/mesa/swrast/s_texfetch.c +++ b/mesalib/src/mesa/swrast/s_texfetch.c @@ -166,6 +166,8 @@ texfetch_funcs[] = FETCH_FUNCS(B10G10R10A2_UNORM), FETCH_NULL(B10G10R10X2_UNORM), FETCH_FUNCS(R10G10B10A2_UNORM), + FETCH_NULL(R10G10B10X2_UNORM), + FETCH_FUNCS(S8_UINT_Z24_UNORM), { MESA_FORMAT_X8_UINT_Z24_UNORM, @@ -180,6 +182,13 @@ texfetch_funcs[] = fetch_texel_2d_Z24_UNORM_S8_UINT, fetch_texel_3d_Z24_UNORM_S8_UINT }, + FETCH_NULL(R3G3B2_UNORM), + FETCH_NULL(A4B4G4R4_UNORM), + FETCH_NULL(R4G4B4A4_UNORM), + FETCH_NULL(R5G5B5A1_UNORM), + FETCH_NULL(A2B10G10R10_UNORM), + FETCH_NULL(A2R10G10B10_UNORM), + FETCH_FUNCS(YCBCR), FETCH_FUNCS(YCBCR_REV), @@ -276,6 +285,8 @@ texfetch_funcs[] = /* Packed signed/unsigned non-normalized integer formats */ FETCH_NULL(B10G10R10A2_UINT), FETCH_NULL(R10G10B10A2_UINT), + FETCH_NULL(A2B10G10R10_UINT), + FETCH_NULL(A2R10G10B10_UINT), /* Array signed/unsigned non-normalized integer formats */ FETCH_NULL(A_UINT8), diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h index 7ff30f6b4..45bd83950 100644 --- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h +++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h @@ -39,6 +39,7 @@ * \author Brian Paul */ +#include #if DIM == 1 @@ -68,1244 +69,128 @@ #error illegal number of texture dimensions #endif - -static void -FETCH(Z_UNORM32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[0] = src[0] * (1.0F / 0xffffffff); -} - - -static void -FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[0] = src[0] * (1.0F / 65535.0F); -} - - -static void -FETCH(RGBA_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = src[3]; -} - - -static void -FETCH(RGBA_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = _mesa_half_to_float(src[2]); - texel[ACOMP] = _mesa_half_to_float(src[3]); -} - - -static void -FETCH(RGB_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(RGB_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = _mesa_half_to_float(src[2]); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(A_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = src[0]; -} - - -static void -FETCH(A_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = _mesa_half_to_float(src[0]); -} - - -static void -FETCH(L_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(L_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = _mesa_half_to_float(src[0]); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(LA_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = src[1]; -} - - -static void -FETCH(LA_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = _mesa_half_to_float(src[0]); - texel[ACOMP] = _mesa_half_to_float(src[1]); -} - - -static void -FETCH(I_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = src[0]; -} - - -static void -FETCH(I_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = _mesa_half_to_float(src[0]); -} - - -static void -FETCH(R_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = src[0]; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(R_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(RG_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(RG_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(A8B8G8R8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); -} - - -static void -FETCH(R8G8B8A8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); -} - - -static void -FETCH(B8G8R8A8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); -} - - -static void -FETCH(A8R8G8B8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); -} - - -static void -FETCH(X8B8G8R8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(R8G8B8X8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(B8G8R8X8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(X8R8G8B8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(BGR_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(RGB_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(B5G6R5_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); - texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(R5G6B5_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(B4G4R4A4_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); -} - - -static void -FETCH(A4R4G4B4_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); -} - - -static void -FETCH(A1B5G5R5_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s ) & 0x01) * 1.0F; -} - - -static void -FETCH(B5G5R5A1_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; -} - - -static void -FETCH(A1R5G5B5_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); -} - - -static void -FETCH(B10G10R10A2_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLuint s = *src; - texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F); - texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F); - texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); - texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F); -} - - -static void -FETCH(R10G10B10A2_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLuint s = *src; - texel[RCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); - texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F); - texel[BCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F); - texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F); -} - - -static void -FETCH(R8G8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - -static void -FETCH(G8R8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - -static void -FETCH(L4A4_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); -} - - -static void -FETCH(L8A8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); -} - - -static void -FETCH(R_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT(s); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - -static void -FETCH(R_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = USHORT_TO_FLOAT(s); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - -static void -FETCH(A8L8_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); -} - - -static void -FETCH(R16G16_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff ); - texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - -static void -FETCH(G16R16_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 ); - texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - -static void -FETCH(L16A16_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff ); - texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 ); -} - - -static void -FETCH(A16L16_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 ); - texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff ); -} - - -static void -FETCH(B2G3R3_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - const GLubyte s = *src; - texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); - texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); - texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(A_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); -} - - -static void -FETCH(A_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); -} - - -static void -FETCH(L_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(L_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = USHORT_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(I_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); -} - - -static void -FETCH(I_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); -} - - -static void -FETCH(BGR_SRGB8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(src[2]); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(src[1]); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(src[0]); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(A8B8G8R8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 24) ); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 16) & 0xff ); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */ -} - - -static void -FETCH(B8G8R8A8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 16) & 0xff ); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 8) & 0xff ); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ -} - - -static void -FETCH(A8R8G8B8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 8) & 0xff ); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 16) & 0xff ); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 24) ); - texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); /* linear! */ -} - - -static void -FETCH(R8G8B8A8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float( (s ) & 0xff ); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 8) & 0xff ); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 16) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ -} - - -static void -FETCH(R8G8B8X8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float( (s ) & 0xff ); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 8) & 0xff ); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 16) & 0xff ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(X8B8G8R8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 24) ); - texel[GCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 16) & 0xff ); - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float( (s >> 8) & 0xff ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(L_SRGB8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(src[0]); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(L8A8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(s & 0xff); - texel[ACOMP] = UBYTE_TO_FLOAT(s >> 8); /* linear */ -} - - -static void -FETCH(A8L8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(s >> 8); - texel[ACOMP] = UBYTE_TO_FLOAT(s & 0xff); /* linear */ -} - - -static void -FETCH(RGBA_SINT8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - -static void -FETCH(RGBA_SINT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - -static void -FETCH(RGBA_SINT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - -static void -FETCH(RGBA_UINT8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - -static void -FETCH(RGBA_UINT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - -static void -FETCH(RGBA_UINT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - -static void -FETCH(R_SNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(A_SNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = 0.0F; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); -} - - -static void -FETCH(L_SNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX( s ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(I_SNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); -} - - -static void -FETCH(R8G8_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(L8A8_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); -} - - -static void -FETCH(A8L8_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); -} - - -static void -FETCH(X8B8G8R8_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(A8B8G8R8_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); -} - - -static void -FETCH(R8G8B8A8_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); -} - - -static void -FETCH(R_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(A_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = 0.0F; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); -} - - -static void -FETCH(L_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(I_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); -} - - -static void -FETCH(R16G16_SNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(LA_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] ); -} - - -static void - -FETCH(RGB_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(RGBA_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] ); -} - - -static void -FETCH(RGBA_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); - texel[RCOMP] = USHORT_TO_FLOAT( s[0] ); - texel[GCOMP] = USHORT_TO_FLOAT( s[1] ); - texel[BCOMP] = USHORT_TO_FLOAT( s[2] ); - texel[ACOMP] = USHORT_TO_FLOAT( s[3] ); -} - - -static void -FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); - texel[RCOMP] = USHORT_TO_FLOAT(s[0]); - texel[GCOMP] = USHORT_TO_FLOAT(s[1]); - texel[BCOMP] = USHORT_TO_FLOAT(s[2]); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); - texel[RCOMP] = _mesa_half_to_float(s[0]); - texel[GCOMP] = _mesa_half_to_float(s[1]); - texel[BCOMP] = _mesa_half_to_float(s[2]); - texel[ACOMP] = 1.0f; -} - - -static void -FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); - texel[RCOMP] = s[0]; - texel[GCOMP] = s[1]; - texel[BCOMP] = s[2]; - texel[ACOMP] = 1.0f; -} - - -/** - * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. - */ -static void -FETCH(YCBCR)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ - const GLushort *src1 = src0 + 1; /* odd */ - const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ - const GLubyte cb = *src0 & 0xff; /* chroma U */ - const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ - const GLubyte cr = *src1 & 0xff; /* chroma V */ - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); - r *= (1.0F / 255.0F); - g *= (1.0F / 255.0F); - b *= (1.0F / 255.0F); - texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); - texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); - texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); - texel[ACOMP] = 1.0F; -} - - -/** - * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. - */ -static void -FETCH(YCBCR_REV)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ - const GLushort *src1 = src0 + 1; /* odd */ - const GLubyte y0 = *src0 & 0xff; /* luminance */ - const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ - const GLubyte y1 = *src1 & 0xff; /* luminance */ - const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); - r *= (1.0F / 255.0F); - g *= (1.0F / 255.0F); - b *= (1.0F / 255.0F); - texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); - texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); - texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(S8_UINT_Z24_UNORM)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* only return Z, not stencil data */ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLdouble scale = 1.0 / (GLdouble) 0xffffff; - texel[0] = (GLfloat) (((*src) >> 8) * scale); - ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_UINT_Z24_UNORM || - texImage->Base.TexFormat == MESA_FORMAT_X8_UINT_Z24_UNORM); - ASSERT(texel[0] >= 0.0F); - ASSERT(texel[0] <= 1.0F); -} - - -static void -FETCH(Z24_UNORM_S8_UINT)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* only return Z, not stencil data */ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLdouble scale = 1.0 / (GLdouble) 0xffffff; - texel[0] = (GLfloat) (((*src) & 0x00ffffff) * scale); - ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_S8_UINT || - texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); - ASSERT(texel[0] >= 0.0F); - ASSERT(texel[0] <= 1.0F); -} - - -static void -FETCH(R9G9B9E5_FLOAT)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - rgb9e5_to_float3(*src, texel); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(R11G11B10_FLOAT)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - r11g11b10f_to_float3(*src, texel); - texel[ACOMP] = 1.0F; -} - - -static void -FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = src[0]; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - +#define FETCH_Z(x, type, size) \ + static void \ + FETCH(x) (const struct swrast_texture_image *texImage, \ + GLint i, GLint j, GLint k, GLfloat *texel) \ + { \ + const type *src = TEXEL_ADDR(type, texImage, i, j, k, size); \ + _mesa_unpack_float_z_row(MESA_FORMAT_##x, 1, src, texel); \ + } + +#define FETCH_RGBA(x, type, size) \ + static void \ + FETCH(x) (const struct swrast_texture_image *texImage, \ + GLint i, GLint j, GLint k, GLfloat *texel) \ + { \ + const type *src = TEXEL_ADDR(type, texImage, i, j, k, size); \ + _mesa_unpack_rgba_row(MESA_FORMAT_##x, 1, src, (GLvoid *)texel); \ + } + +FETCH_Z(Z_UNORM32, GLuint, 1) +FETCH_Z(Z_UNORM16, GLushort, 1) +FETCH_Z(S8_UINT_Z24_UNORM, GLuint, 1) /* only return Z, not stencil data */ +FETCH_Z(Z24_UNORM_S8_UINT, GLuint, 1) /* only return Z, not stencil data */ +FETCH_Z(Z32_FLOAT_S8X24_UINT, GLfloat, 2) + +FETCH_RGBA(RGBA_FLOAT32, GLfloat, 4) +FETCH_RGBA(RGBA_FLOAT16, GLhalfARB, 4) +FETCH_RGBA(RGB_FLOAT32, GLfloat, 3) +FETCH_RGBA(RGB_FLOAT16, GLhalfARB, 3) +FETCH_RGBA(A_FLOAT32, GLfloat, 1) +FETCH_RGBA(A_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(L_FLOAT32, GLfloat, 1) +FETCH_RGBA(L_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(LA_FLOAT32, GLfloat, 2) +FETCH_RGBA(LA_FLOAT16, GLhalfARB, 2) +FETCH_RGBA(I_FLOAT32, GLfloat, 1) +FETCH_RGBA(I_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(R_FLOAT32, GLfloat, 1) +FETCH_RGBA(R_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(RG_FLOAT32, GLfloat, 2) +FETCH_RGBA(RG_FLOAT16, GLhalfARB, 2) +FETCH_RGBA(A8B8G8R8_UNORM, GLuint, 1) +FETCH_RGBA(R8G8B8A8_UNORM, GLuint, 1) +FETCH_RGBA(B8G8R8A8_UNORM, GLuint, 1) +FETCH_RGBA(A8R8G8B8_UNORM, GLuint, 1) +FETCH_RGBA(X8B8G8R8_UNORM, GLuint, 1) +FETCH_RGBA(R8G8B8X8_UNORM, GLuint, 1) +FETCH_RGBA(B8G8R8X8_UNORM, GLuint, 1) +FETCH_RGBA(X8R8G8B8_UNORM, GLuint, 1) +FETCH_RGBA(BGR_UNORM8, GLubyte, 3) +FETCH_RGBA(RGB_UNORM8, GLubyte, 3) +FETCH_RGBA(B5G6R5_UNORM, GLushort, 1) +FETCH_RGBA(R5G6B5_UNORM, GLushort, 1) +FETCH_RGBA(B4G4R4A4_UNORM, GLushort, 1) +FETCH_RGBA(A4R4G4B4_UNORM, GLushort, 1) +FETCH_RGBA(A1B5G5R5_UNORM, GLushort, 1) +FETCH_RGBA(B5G5R5A1_UNORM, GLushort, 1) +FETCH_RGBA(A1R5G5B5_UNORM, GLushort, 1) +FETCH_RGBA(B10G10R10A2_UNORM, GLuint, 1) +FETCH_RGBA(R10G10B10A2_UNORM, GLuint, 1) +FETCH_RGBA(R8G8_UNORM, GLushort, 1) +FETCH_RGBA(G8R8_UNORM, GLushort, 1) +FETCH_RGBA(L4A4_UNORM, GLubyte, 1) +FETCH_RGBA(L8A8_UNORM, GLushort, 1) +FETCH_RGBA(R_UNORM8, GLubyte, 1) +FETCH_RGBA(R_UNORM16, GLushort, 1) +FETCH_RGBA(A8L8_UNORM, GLushort, 1) +FETCH_RGBA(R16G16_UNORM, GLuint, 1) +FETCH_RGBA(G16R16_UNORM, GLuint, 1) +FETCH_RGBA(L16A16_UNORM, GLuint, 1) +FETCH_RGBA(A16L16_UNORM, GLuint, 1) +FETCH_RGBA(B2G3R3_UNORM, GLubyte, 1) +FETCH_RGBA(A_UNORM8, GLubyte, 1) +FETCH_RGBA(A_UNORM16, GLushort, 1) +FETCH_RGBA(L_UNORM8, GLubyte, 1) +FETCH_RGBA(L_UNORM16, GLushort, 1) +FETCH_RGBA(I_UNORM8, GLubyte, 1) +FETCH_RGBA(I_UNORM16, GLushort, 1) +FETCH_RGBA(BGR_SRGB8, GLubyte, 3) +FETCH_RGBA(A8B8G8R8_SRGB, GLuint, 1) +FETCH_RGBA(B8G8R8A8_SRGB, GLuint, 1) +FETCH_RGBA(A8R8G8B8_SRGB, GLuint, 1) +FETCH_RGBA(R8G8B8A8_SRGB, GLuint, 1) +FETCH_RGBA(R8G8B8X8_SRGB, GLuint, 1) +FETCH_RGBA(X8B8G8R8_SRGB, GLuint, 1) +FETCH_RGBA(L_SRGB8, GLubyte, 1) +FETCH_RGBA(L8A8_SRGB, GLushort, 1) +FETCH_RGBA(A8L8_SRGB, GLushort, 2) +FETCH_RGBA(RGBA_SINT8, GLbyte, 4) +FETCH_RGBA(RGBA_SINT16, GLshort, 4) +FETCH_RGBA(RGBA_SINT32, GLint, 4) +FETCH_RGBA(RGBA_UINT8, GLubyte, 4) +FETCH_RGBA(RGBA_UINT16, GLushort, 4) +FETCH_RGBA(RGBA_UINT32, GLuint, 4) +FETCH_RGBA(R_SNORM8, GLbyte, 1) +FETCH_RGBA(A_SNORM8, GLbyte, 1) +FETCH_RGBA(L_SNORM8, GLbyte, 1) +FETCH_RGBA(I_SNORM8, GLbyte, 1) +FETCH_RGBA(R8G8_SNORM, GLshort, 1) +FETCH_RGBA(L8A8_SNORM, GLshort, 1) +FETCH_RGBA(A8L8_SNORM, GLshort, 1) +FETCH_RGBA(X8B8G8R8_SNORM, GLint, 1) +FETCH_RGBA(A8B8G8R8_SNORM, GLint, 1) +FETCH_RGBA(R8G8B8A8_SNORM, GLint, 1) +FETCH_RGBA(R_SNORM16, GLshort, 1) +FETCH_RGBA(A_SNORM16, GLshort, 1) +FETCH_RGBA(L_SNORM16, GLshort, 1) +FETCH_RGBA(I_SNORM16, GLshort, 1) +FETCH_RGBA(R16G16_SNORM, GLshort, 2) +FETCH_RGBA(LA_SNORM16, GLshort, 2) +FETCH_RGBA(RGB_SNORM16, GLshort, 3) +FETCH_RGBA(RGBA_SNORM16, GLshort, 4) +FETCH_RGBA(RGBA_UNORM16, GLushort, 4) +FETCH_RGBA(RGBX_UNORM16, GLushort, 4) +FETCH_RGBA(RGBX_FLOAT16, GLhalfARB, 4) +FETCH_RGBA(RGBX_FLOAT32, GLfloat, 4) +FETCH_RGBA(YCBCR, GLushort, 1) /* Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ +FETCH_RGBA(YCBCR_REV, GLushort, 1) /* Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ +FETCH_RGBA(R9G9B9E5_FLOAT, GLuint, 1) +FETCH_RGBA(R11G11B10_FLOAT, GLuint, 1) #undef TEXEL_ADDR #undef DIM #undef FETCH +#undef FETCH_Z +#undef FETCH_RGBA diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c index 65cf52e21..fa79fdc5b 100644 --- a/mesalib/src/mesa/swrast/s_texfilter.c +++ b/mesalib/src/mesa/swrast/s_texfilter.c @@ -27,8 +27,9 @@ #include "main/context.h" #include "main/colormac.h" #include "main/imports.h" -#include "main/texobj.h" #include "main/samplerobj.h" +#include "main/teximage.h" +#include "main/texobj.h" #include "s_context.h" #include "s_texfilter.h" @@ -73,7 +74,7 @@ lerp_2d(GLfloat a, GLfloat b, * Do 3D/trilinear interpolation of float values. * \sa lerp_2d */ -static inline GLfloat +static GLfloat lerp_3d(GLfloat a, GLfloat b, GLfloat c, GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110, GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111) @@ -91,7 +92,7 @@ lerp_3d(GLfloat a, GLfloat b, GLfloat c, /** * Do linear interpolation of colors. */ -static inline void +static void lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) { result[0] = LERP(t, a[0], b[0]); @@ -104,7 +105,7 @@ lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) /** * Do bilinear interpolation of colors. */ -static inline void +static void lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, const GLfloat t00[4], const GLfloat t10[4], const GLfloat t01[4], const GLfloat t11[4]) @@ -119,7 +120,7 @@ lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, /** * Do trilinear interpolation of colors. */ -static inline void +static void lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, const GLfloat t000[4], const GLfloat t100[4], const GLfloat t010[4], const GLfloat t110[4], @@ -155,7 +156,7 @@ lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, * i0, i1 = returns two nearest texel indexes * weight = returns blend factor between texels */ -static inline void +static void linear_texel_locations(GLenum wrapMode, const struct gl_texture_image *img, GLint size, GLfloat s, @@ -285,7 +286,7 @@ linear_texel_locations(GLenum wrapMode, /** * Used to compute texel location for nearest sampling. */ -static inline GLint +static GLint nearest_texel_location(GLenum wrapMode, const struct gl_texture_image *img, GLint size, GLfloat s) @@ -410,7 +411,7 @@ nearest_texel_location(GLenum wrapMode, /* Power of two image sizes only */ -static inline void +static void linear_repeat_texel_location(GLuint size, GLfloat s, GLint *i0, GLint *i1, GLfloat *weight) { @@ -424,7 +425,7 @@ linear_repeat_texel_location(GLuint size, GLfloat s, /** * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode. */ -static inline GLint +static GLint clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) { switch (wrapMode) { @@ -444,7 +445,7 @@ clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) /** * As above, but GL_LINEAR filtering. */ -static inline void +static void clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, GLint *i0out, GLint *i1out, GLfloat *weight) { @@ -486,7 +487,7 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, /** * Compute slice/image to use for 1D or 2D array texture. */ -static inline GLint +static GLint tex_array_slice(GLfloat coord, GLsizei size) { GLint slice = IFLOOR(coord + 0.5f); @@ -499,7 +500,7 @@ tex_array_slice(GLfloat coord, GLsizei size) * Compute nearest integer texcoords for given texobj and coordinate. * NOTE: only used for depth texture sampling. */ -static inline void +static void nearest_texcoord(const struct gl_sampler_object *samp, const struct gl_texture_object *texObj, GLuint level, @@ -548,7 +549,7 @@ nearest_texcoord(const struct gl_sampler_object *samp, * Compute linear integer texcoords for given texobj and coordinate. * NOTE: only used for depth texture sampling. */ -static inline void +static void linear_texcoord(const struct gl_sampler_object *samp, const struct gl_texture_object *texObj, GLuint level, @@ -607,7 +608,7 @@ linear_texcoord(const struct gl_sampler_object *samp, * For linear interpolation between mipmap levels N and N+1, this function * computes N. */ -static inline GLint +static GLint linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) { if (lambda < 0.0F) @@ -622,7 +623,7 @@ linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) /** * Compute the nearest mipmap level to take texels from. */ -static inline GLint +static GLint nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) { GLfloat l; @@ -658,7 +659,7 @@ nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) * will be minified, magnified, or split between the two. This function * determines the subranges in [0, n-1] that are to be minified or magnified. */ -static inline void +static void compute_min_mag_ranges(const struct gl_sampler_object *samp, GLuint n, const GLfloat lambda[], GLuint *minStart, GLuint *minEnd, @@ -767,7 +768,7 @@ compute_min_mag_ranges(const struct gl_sampler_object *samp, * the base texture format. Ex: if the texture base format it GL_ALPHA, * we return (0,0,0,BorderAlpha). */ -static inline void +static void get_border_color(const struct gl_sampler_object *samp, const struct gl_texture_image *img, GLfloat rgba[4]) @@ -804,7 +805,7 @@ get_border_color(const struct gl_sampler_object *samp, /** * Put z into texel according to GL_DEPTH_MODE. */ -static inline void +static void apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) { switch (depthMode) { @@ -832,7 +833,7 @@ apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) static GLboolean is_depth_texture(const struct gl_texture_object *tObj) { - GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; + GLenum format = _mesa_texture_base_format(tObj); return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT; } @@ -844,7 +845,7 @@ is_depth_texture(const struct gl_texture_object *tObj) /** * Return the texture sample for coordinate (s) using GL_NEAREST filter. */ -static inline void +static void sample_1d_nearest(struct gl_context *ctx, const struct gl_sampler_object *samp, const struct gl_texture_image *img, @@ -869,7 +870,7 @@ sample_1d_nearest(struct gl_context *ctx, /** * Return the texture sample for coordinate (s) using GL_LINEAR filter. */ -static inline void +static void sample_1d_linear(struct gl_context *ctx, const struct gl_sampler_object *samp, const struct gl_texture_image *img, @@ -1004,7 +1005,7 @@ sample_nearest_1d( struct gl_context *ctx, GLfloat rgba[][4] ) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_1d_nearest(ctx, samp, image, texcoords[i], rgba[i]); @@ -1021,7 +1022,7 @@ sample_linear_1d( struct gl_context *ctx, GLfloat rgba[][4] ) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_1d_linear(ctx, samp, image, texcoords[i], rgba[i]); @@ -1051,12 +1052,12 @@ sample_lambda_1d( struct gl_context *ctx, switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: @@ -1086,12 +1087,12 @@ sample_lambda_1d( struct gl_context *ctx, switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; default: @@ -1110,7 +1111,7 @@ sample_lambda_1d( struct gl_context *ctx, /** * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. */ -static inline void +static void sample_2d_nearest(struct gl_context *ctx, const struct gl_sampler_object *samp, const struct gl_texture_image *img, @@ -1144,7 +1145,7 @@ sample_2d_nearest(struct gl_context *ctx, * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. * New sampling code contributed by Lynn Quam . */ -static inline void +static void sample_2d_linear(struct gl_context *ctx, const struct gl_sampler_object *samp, const struct gl_texture_image *img, @@ -1209,7 +1210,7 @@ sample_2d_linear(struct gl_context *ctx, * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. * We don't have to worry about the texture border. */ -static inline void +static void sample_2d_linear_repeat(struct gl_context *ctx, const struct gl_sampler_object *samp, const struct gl_texture_image *img, @@ -1364,7 +1365,7 @@ sample_nearest_2d(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_2d_nearest(ctx, samp, image, texcoords[i], rgba[i]); @@ -1381,7 +1382,7 @@ sample_linear_2d(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(image); (void) lambda; if (samp->WrapS == GL_REPEAT && @@ -1415,7 +1416,7 @@ opt_sample_rgb_2d(struct gl_context *ctx, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) { - const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *img = _mesa_base_tex_image(tObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLfloat width = (GLfloat) img->Width; const GLfloat height = (GLfloat) img->Height; @@ -1460,7 +1461,7 @@ opt_sample_rgba_2d(struct gl_context *ctx, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) { - const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *img = _mesa_base_tex_image(tObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLfloat width = (GLfloat) img->Width; const GLfloat height = (GLfloat) img->Height; @@ -1498,7 +1499,7 @@ sample_lambda_2d(struct gl_context *ctx, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) { - const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); GLuint minStart, minEnd; /* texels with minification */ GLuint magStart, magEnd; /* texels with magnification */ @@ -1653,7 +1654,7 @@ sample_2d_ewa(struct gl_context *ctx, GLfloat scaling = 1.0f / (1 << level); const struct gl_texture_image *img = tObj->Image[0][level]; const struct gl_texture_image *mostDetailedImage = - tObj->Image[0][tObj->BaseLevel]; + _mesa_base_tex_image(tObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(mostDetailedImage); GLfloat tex_u = -0.5f + texcoord[0] * swImg->WidthScale * scaling; @@ -1830,7 +1831,7 @@ sample_2d_footprint(struct gl_context *ctx, * Returns the index of the specified texture object in the * gl_context texture unit array. */ -static inline GLuint +static GLuint texture_unit_index(const struct gl_context *ctx, const struct gl_texture_object *tObj) { @@ -1865,7 +1866,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda_iso[], GLfloat rgba[][4]) { - const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj); const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); const GLfloat maxEccentricity = samp->MaxAnisotropy * samp->MaxAnisotropy; @@ -2012,7 +2013,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, /** * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ -static inline void +static void sample_3d_nearest(struct gl_context *ctx, const struct gl_sampler_object *samp, const struct gl_texture_image *img, @@ -2232,7 +2233,7 @@ sample_nearest_3d(struct gl_context *ctx, GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_3d_nearest(ctx, samp, image, texcoords[i], rgba[i]); @@ -2249,7 +2250,7 @@ sample_linear_3d(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_3d_linear(ctx, samp, image, texcoords[i], rgba[i]); @@ -2279,12 +2280,12 @@ sample_lambda_3d(struct gl_context *ctx, switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: @@ -2314,12 +2315,12 @@ sample_lambda_3d(struct gl_context *ctx, switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; default: @@ -3020,7 +3021,7 @@ sample_nearest_2d_array(struct gl_context *ctx, GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_2d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); @@ -3038,7 +3039,7 @@ sample_linear_2d_array(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_2d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); @@ -3068,12 +3069,12 @@ sample_lambda_2d_array(struct gl_context *ctx, switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: @@ -3111,12 +3112,12 @@ sample_lambda_2d_array(struct gl_context *ctx, switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; default: @@ -3311,7 +3312,7 @@ sample_nearest_1d_array(struct gl_context *ctx, GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_1d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); @@ -3328,7 +3329,7 @@ sample_linear_1d_array(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { GLuint i; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct gl_texture_image *image = _mesa_base_tex_image(tObj); (void) lambda; for (i = 0; i < n; i++) { sample_1d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); @@ -3358,12 +3359,12 @@ sample_lambda_1d_array(struct gl_context *ctx, switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: @@ -3397,12 +3398,12 @@ sample_lambda_1d_array(struct gl_context *ctx, switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj), texcoords[i], rgba[i]); break; default: @@ -3416,7 +3417,7 @@ sample_lambda_1d_array(struct gl_context *ctx, /** * Compare texcoord against depth sample. Return 1.0 or 0.0 value. */ -static inline GLfloat +static GLfloat shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) { switch (function) { @@ -3448,7 +3449,7 @@ shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) /** * Compare texcoord against four depth samples. */ -static inline GLfloat +static GLfloat shadow_compare4(GLenum function, GLfloat coord, GLfloat depth00, GLfloat depth01, GLfloat depth10, GLfloat depth11, @@ -3749,7 +3750,7 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, } else { /* check for a few optimized cases */ - const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; + const struct gl_texture_image *img = _mesa_base_tex_image(t); const struct swrast_texture_image *swImg = swrast_texture_image_const(img); texture_sample_func func; diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index 164906643..1d8e31c2e 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -37,6 +37,7 @@ #include "main/mtypes.h" #include "main/state.h" #include "main/samplerobj.h" +#include "main/teximage.h" #include "program/prog_instruction.h" #include "s_aatriangle.h" @@ -127,7 +128,7 @@ _swrast_culltriangle( struct gl_context *ctx, const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ + _mesa_base_tex_image(obj); \ const struct swrast_texture_image *swImg = \ swrast_texture_image_const(texImg); \ const GLfloat twidth = (GLfloat) texImg->Width; \ @@ -185,7 +186,7 @@ _swrast_culltriangle( struct gl_context *ctx, const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ + _mesa_base_tex_image(obj); \ const struct swrast_texture_image *swImg = \ swrast_texture_image_const(texImg); \ const GLfloat twidth = (GLfloat) texImg->Width; \ @@ -542,7 +543,7 @@ affine_span(struct gl_context *ctx, SWspan *span, const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ + _mesa_base_tex_image(obj); \ const struct swrast_texture_image *swImg = \ swrast_texture_image_const(texImg); \ const GLfloat twidth = (GLfloat) texImg->Width; \ @@ -811,7 +812,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span, const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ + _mesa_base_tex_image(obj); \ const struct swrast_texture_image *swImg = \ swrast_texture_image_const(texImg); \ info.texture = (const GLchan *) swImg->ImageSlices[0]; \ @@ -1059,7 +1060,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) else samp = NULL; - texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; + texImg = texObj2D ? _mesa_base_tex_image(texObj2D) : NULL; swImg = swrast_texture_image_const(texImg); format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h index ac3dbe304..a89dc6cda 100644 --- a/mesalib/src/mesa/swrast/swrast.h +++ b/mesalib/src/mesa/swrast/swrast.h @@ -132,16 +132,18 @@ _swrast_Bitmap( struct gl_context *ctx, const GLubyte *bitmap ); extern void -_swrast_CopyPixels( struct gl_context *ctx, - GLint srcx, GLint srcy, - GLint destx, GLint desty, - GLsizei width, GLsizei height, - GLenum type ); +_swrast_CopyPixels(struct gl_context *ctx, + GLint srcx, GLint srcy, + GLint destx, GLint desty, + GLsizei width, GLsizei height, + GLenum type); extern GLboolean swrast_fast_copy_pixels(struct gl_context *ctx, - GLint srcX, GLint srcY, GLsizei width, GLsizei height, - GLint dstX, GLint dstY, GLenum type); + struct gl_framebuffer *srcFb, + struct gl_framebuffer *dstFb, + GLint srcX, GLint srcY, GLsizei width, GLsizei height, + GLint dstX, GLint dstY, GLenum type); extern void _swrast_DrawPixels( struct gl_context *ctx, @@ -153,6 +155,8 @@ _swrast_DrawPixels( struct gl_context *ctx, extern void _swrast_BlitFramebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -- cgit v1.2.3