From 990bc3f015a4f8fce2eb918375defcd44980a845 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 8 Jun 2012 09:33:13 +0200 Subject: Used synchronise script to update files --- mesalib/src/mesa/swrast_setup/ss_triangle.c | 530 ++++++++++++++-------------- 1 file changed, 265 insertions(+), 265 deletions(-) (limited to 'mesalib/src/mesa/swrast_setup/ss_triangle.c') diff --git a/mesalib/src/mesa/swrast_setup/ss_triangle.c b/mesalib/src/mesa/swrast_setup/ss_triangle.c index 4fc9a0756..5d1c70e94 100644 --- a/mesalib/src/mesa/swrast_setup/ss_triangle.c +++ b/mesalib/src/mesa/swrast_setup/ss_triangle.c @@ -1,265 +1,265 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/mtypes.h" - -#include "tnl/t_context.h" - -#include "ss_triangle.h" -#include "ss_context.h" - -#define SS_OFFSET_BIT 0x1 -#define SS_TWOSIDE_BIT 0x2 -#define SS_UNFILLED_BIT 0x4 -#define SS_MAX_TRIFUNC 0x8 - -static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; -static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; - - -/* - * Render a triangle respecting edge flags. - */ -typedef void (* swsetup_edge_render_prim_tri)(struct gl_context *ctx, - const GLubyte *ef, - GLuint e0, - GLuint e1, - GLuint e2, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2); - -/* - * Render a triangle using lines and respecting edge flags. - */ -static void -_swsetup_edge_render_line_tri(struct gl_context *ctx, - const GLubyte *ef, - GLuint e0, - GLuint e1, - GLuint e2, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - - if (swsetup->render_prim == GL_POLYGON) { - if (ef[e2]) _swrast_Line( ctx, v2, v0 ); - if (ef[e0]) _swrast_Line( ctx, v0, v1 ); - if (ef[e1]) _swrast_Line( ctx, v1, v2 ); - } else { - if (ef[e0]) _swrast_Line( ctx, v0, v1 ); - if (ef[e1]) _swrast_Line( ctx, v1, v2 ); - if (ef[e2]) _swrast_Line( ctx, v2, v0 ); - } -} - -/* - * Render a triangle using points and respecting edge flags. - */ -static void -_swsetup_edge_render_point_tri(struct gl_context *ctx, - const GLubyte *ef, - GLuint e0, - GLuint e1, - GLuint e2, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - if (ef[e0]) _swrast_Point( ctx, v0 ); - if (ef[e1]) _swrast_Point( ctx, v1 ); - if (ef[e2]) _swrast_Point( ctx, v2 ); - - _swrast_flush(ctx); -} - -/* - * Render a triangle respecting cull and shade model. - */ -static void _swsetup_render_tri(struct gl_context *ctx, - GLuint e0, - GLuint e1, - GLuint e2, - GLuint facing, - swsetup_edge_render_prim_tri render) -{ - SScontext *swsetup = SWSETUP_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - SWvertex *verts = swsetup->verts; - SWvertex *v0 = &verts[e0]; - SWvertex *v1 = &verts[e1]; - SWvertex *v2 = &verts[e2]; - - /* cull testing */ - if (ctx->Polygon.CullFlag) { - if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) - return; - if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) - return; - } - - _swrast_SetFacing(ctx, facing); - - if (ctx->Light.ShadeModel == GL_FLAT) { - GLchan c[2][4]; - GLfloat s[2][4]; - - /* save colors/indexes for v0, v1 vertices */ - COPY_CHAN4(c[0], v0->color); - COPY_CHAN4(c[1], v1->color); - COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); - COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); - - /* copy v2 color/indexes to v0, v1 indexes */ - COPY_CHAN4(v0->color, v2->color); - COPY_CHAN4(v1->color, v2->color); - COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); - COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); - - render(ctx, ef, e0, e1, e2, v0, v1, v2); - - COPY_CHAN4(v0->color, c[0]); - COPY_CHAN4(v1->color, c[1]); - COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); - COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); - } - else { - render(ctx, ef, e0, e1, e2, v0, v1, v2); - } -} - -#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) -#define SS_SPEC(a,b) COPY_4V(a,b) -#define SS_IND(a,b) (a = b) - -#define IND (0) -#define TAG(x) x##_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT) -#define TAG(x) x##_offset_rgba -#include "ss_tritmp.h" - -#define IND (SS_TWOSIDE_BIT) -#define TAG(x) x##_twoside_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT) -#define TAG(x) x##_offset_twoside_rgba -#include "ss_tritmp.h" - -#define IND (SS_UNFILLED_BIT) -#define TAG(x) x##_unfilled_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled_rgba -#include "ss_tritmp.h" - -#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled_rgba -#include "ss_tritmp.h" - -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_offset_twoside_unfilled_rgba -#include "ss_tritmp.h" - - -void _swsetup_trifuncs_init( struct gl_context *ctx ) -{ - (void) ctx; - - init_rgba(); - init_offset_rgba(); - init_twoside_rgba(); - init_offset_twoside_rgba(); - init_unfilled_rgba(); - init_offset_unfilled_rgba(); - init_twoside_unfilled_rgba(); - init_offset_twoside_unfilled_rgba(); -} - - -static void swsetup_points( struct gl_context *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; - GLuint i; - - if (VB->Elts) { - for (i = first; i < last; i++) - if (VB->ClipMask[VB->Elts[i]] == 0) - _swrast_Point( ctx, &verts[VB->Elts[i]] ); - } - else { - for (i = first; i < last; i++) - if (VB->ClipMask[i] == 0) - _swrast_Point( ctx, &verts[i] ); - } -} - -static void swsetup_line( struct gl_context *ctx, GLuint v0, GLuint v1 ) -{ - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; - _swrast_Line( ctx, &verts[v0], &verts[v1] ); -} - - - -void _swsetup_choose_trifuncs( struct gl_context *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint ind = 0; - - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ind |= SS_OFFSET_BIT; - - if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) || - (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled)) - ind |= SS_TWOSIDE_BIT; - - /* We piggyback the two-sided stencil front/back determination on the - * unfilled triangle path. - */ - if (ctx->Polygon.FrontMode != GL_FILL || - ctx->Polygon.BackMode != GL_FILL || - (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide)) - ind |= SS_UNFILLED_BIT; - - tnl->Driver.Render.Triangle = tri_tab[ind]; - tnl->Driver.Render.Quad = quad_tab[ind]; - tnl->Driver.Render.Line = swsetup_line; - tnl->Driver.Render.Points = swsetup_points; -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + */ + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" + +#include "tnl/t_context.h" + +#include "ss_triangle.h" +#include "ss_context.h" + +#define SS_OFFSET_BIT 0x1 +#define SS_TWOSIDE_BIT 0x2 +#define SS_UNFILLED_BIT 0x4 +#define SS_MAX_TRIFUNC 0x8 + +static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; +static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; + + +/* + * Render a triangle respecting edge flags. + */ +typedef void (* swsetup_edge_render_prim_tri)(struct gl_context *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2); + +/* + * Render a triangle using lines and respecting edge flags. + */ +static void +_swsetup_edge_render_line_tri(struct gl_context *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + + if (swsetup->render_prim == GL_POLYGON) { + if (ef[e2]) _swrast_Line( ctx, v2, v0 ); + if (ef[e0]) _swrast_Line( ctx, v0, v1 ); + if (ef[e1]) _swrast_Line( ctx, v1, v2 ); + } else { + if (ef[e0]) _swrast_Line( ctx, v0, v1 ); + if (ef[e1]) _swrast_Line( ctx, v1, v2 ); + if (ef[e2]) _swrast_Line( ctx, v2, v0 ); + } +} + +/* + * Render a triangle using points and respecting edge flags. + */ +static void +_swsetup_edge_render_point_tri(struct gl_context *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + if (ef[e0]) _swrast_Point( ctx, v0 ); + if (ef[e1]) _swrast_Point( ctx, v1 ); + if (ef[e2]) _swrast_Point( ctx, v2 ); + + _swrast_flush(ctx); +} + +/* + * Render a triangle respecting cull and shade model. + */ +static void _swsetup_render_tri(struct gl_context *ctx, + GLuint e0, + GLuint e1, + GLuint e2, + GLuint facing, + swsetup_edge_render_prim_tri render) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte *ef = VB->EdgeFlag; + SWvertex *verts = swsetup->verts; + SWvertex *v0 = &verts[e0]; + SWvertex *v1 = &verts[e1]; + SWvertex *v2 = &verts[e2]; + + /* cull testing */ + if (ctx->Polygon.CullFlag) { + if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) + return; + if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) + return; + } + + _swrast_SetFacing(ctx, facing); + + if (ctx->Light.ShadeModel == GL_FLAT) { + GLchan c[2][4]; + GLfloat s[2][4]; + + /* save colors/indexes for v0, v1 vertices */ + COPY_CHAN4(c[0], v0->color); + COPY_CHAN4(c[1], v1->color); + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + + /* copy v2 color/indexes to v0, v1 indexes */ + COPY_CHAN4(v0->color, v2->color); + COPY_CHAN4(v1->color, v2->color); + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + + render(ctx, ef, e0, e1, e2, v0, v1, v2); + + COPY_CHAN4(v0->color, c[0]); + COPY_CHAN4(v1->color, c[1]); + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + } + else { + render(ctx, ef, e0, e1, e2, v0, v1, v2); + } +} + +#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) +#define SS_SPEC(a,b) COPY_4V(a,b) +#define SS_IND(a,b) (a = b) + +#define IND (0) +#define TAG(x) x##_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT) +#define TAG(x) x##_offset_rgba +#include "ss_tritmp.h" + +#define IND (SS_TWOSIDE_BIT) +#define TAG(x) x##_twoside_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT) +#define TAG(x) x##_offset_twoside_rgba +#include "ss_tritmp.h" + +#define IND (SS_UNFILLED_BIT) +#define TAG(x) x##_unfilled_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT) +#define TAG(x) x##_offset_unfilled_rgba +#include "ss_tritmp.h" + +#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled_rgba +#include "ss_tritmp.h" + +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT) +#define TAG(x) x##_offset_twoside_unfilled_rgba +#include "ss_tritmp.h" + + +void _swsetup_trifuncs_init( struct gl_context *ctx ) +{ + (void) ctx; + + init_rgba(); + init_offset_rgba(); + init_twoside_rgba(); + init_offset_twoside_rgba(); + init_unfilled_rgba(); + init_offset_unfilled_rgba(); + init_twoside_unfilled_rgba(); + init_offset_twoside_unfilled_rgba(); +} + + +static void swsetup_points( struct gl_context *ctx, GLuint first, GLuint last ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; + GLuint i; + + if (VB->Elts) { + for (i = first; i < last; i++) + if (VB->ClipMask[VB->Elts[i]] == 0) + _swrast_Point( ctx, &verts[VB->Elts[i]] ); + } + else { + for (i = first; i < last; i++) + if (VB->ClipMask[i] == 0) + _swrast_Point( ctx, &verts[i] ); + } +} + +static void swsetup_line( struct gl_context *ctx, GLuint v0, GLuint v1 ) +{ + SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; + _swrast_Line( ctx, &verts[v0], &verts[v1] ); +} + + + +void _swsetup_choose_trifuncs( struct gl_context *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint ind = 0; + + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) + ind |= SS_OFFSET_BIT; + + if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) || + (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled)) + ind |= SS_TWOSIDE_BIT; + + /* We piggyback the two-sided stencil front/back determination on the + * unfilled triangle path. + */ + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL || + (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide)) + ind |= SS_UNFILLED_BIT; + + tnl->Driver.Render.Triangle = tri_tab[ind]; + tnl->Driver.Render.Quad = quad_tab[ind]; + tnl->Driver.Render.Line = swsetup_line; + tnl->Driver.Render.Points = swsetup_points; +} -- cgit v1.2.3