From 7933658107276f9d5491f8736a743cf8f8bbd5f2 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 2 Apr 2010 14:47:58 +0000 Subject: Updated to following packages: mesa-7.8 --- mesalib/src/mesa/tnl/t_context.c | 34 +++--- mesalib/src/mesa/tnl/t_context.h | 22 ++-- mesalib/src/mesa/tnl/t_draw.c | 68 ++++++----- mesalib/src/mesa/tnl/t_pipeline.c | 7 +- mesalib/src/mesa/tnl/t_rasterpos.c | 53 +++------ mesalib/src/mesa/tnl/t_vb_cliptmp.h | 16 +-- mesalib/src/mesa/tnl/t_vb_fog.c | 14 +-- mesalib/src/mesa/tnl/t_vb_light.c | 53 +++------ mesalib/src/mesa/tnl/t_vb_lighttmp.h | 193 ++------------------------------ mesalib/src/mesa/tnl/t_vb_normals.c | 5 +- mesalib/src/mesa/tnl/t_vb_points.c | 6 +- mesalib/src/mesa/tnl/t_vb_program.c | 26 +++-- mesalib/src/mesa/tnl/t_vb_texgen.c | 3 +- mesalib/src/mesa/tnl/t_vb_texmat.c | 1 - mesalib/src/mesa/tnl/t_vb_vertex.c | 10 +- mesalib/src/mesa/tnl/t_vertex.c | 20 ++-- mesalib/src/mesa/tnl/t_vertex_generic.c | 54 ++++----- mesalib/src/mesa/tnl/t_vertex_sse.c | 10 +- mesalib/src/mesa/tnl/tnl.h | 2 +- 19 files changed, 185 insertions(+), 412 deletions(-) (limited to 'mesalib/src/mesa/tnl') diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c index db21b4589..f27c8ad9d 100644 --- a/mesalib/src/mesa/tnl/t_context.c +++ b/mesalib/src/mesa/tnl/t_context.c @@ -38,7 +38,6 @@ #include "tnl.h" #include "t_context.h" #include "t_pipeline.h" -#include "t_vp_build.h" #include "vbo/vbo.h" @@ -108,6 +107,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) TNLcontext *tnl = TNL_CONTEXT(ctx); const struct gl_vertex_program *vp = ctx->VertexProgram._Current; const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + GLuint i; if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); @@ -120,29 +120,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) /* Calculate tnl->render_inputs. This bitmask indicates which vertex * attributes need to be emitted to the rasterizer. */ - if (ctx->Visual.rgbMode) { - GLuint i; - - RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); + RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); - if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); - } + if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); + } - if (NEED_SECONDARY_COLOR(ctx)) - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); + if (NEED_SECONDARY_COLOR(ctx)) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture._EnabledCoordUnits & (1 << i) || - (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); - } - } - } - else { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX ); + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture._EnabledCoordUnits & (1 << i) || + (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); + } } if (ctx->Fog.Enabled) { diff --git a/mesalib/src/mesa/tnl/t_context.h b/mesalib/src/mesa/tnl/t_context.h index 6137c2d2f..ebaae6335 100644 --- a/mesalib/src/mesa/tnl/t_context.h +++ b/mesalib/src/mesa/tnl/t_context.h @@ -198,26 +198,23 @@ struct vertex_buffer */ GLuint Count; /**< Number of vertices currently in buffer */ - /* Pointers to current data. - * XXX some of these fields alias AttribPtr below and should be removed - * such as NormalPtr, TexCoordPtr, FogCoordPtr, etc. + /* Pointers to current data. Most of the data is in AttribPtr -- all of + * it that is one of VERT_ATTRIB_X. For things only produced by TNL, + * such as backface color or eye-space coordinates, they are stored + * here. */ GLuint *Elts; - GLvector4f *ObjPtr; /* _TNL_BIT_POS */ GLvector4f *EyePtr; /* _TNL_BIT_POS */ GLvector4f *ClipPtr; /* _TNL_BIT_POS */ GLvector4f *NdcPtr; /* _TNL_BIT_POS */ GLubyte ClipOrMask; /* _TNL_BIT_POS */ GLubyte ClipAndMask; /* _TNL_BIT_POS */ GLubyte *ClipMask; /* _TNL_BIT_POS */ - GLvector4f *NormalPtr; /* _TNL_BIT_NORMAL */ GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */ GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */ - GLvector4f *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */ - GLvector4f *IndexPtr[2]; /* _TNL_BIT_INDEX */ - GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */ - GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */ - GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */ + GLvector4f *BackfaceIndexPtr; + GLvector4f *BackfaceColorPtr; + GLvector4f *BackfaceSecondaryColorPtr; const struct _mesa_prim *Primitive; GLuint PrimitiveCount; @@ -402,11 +399,6 @@ struct tnl_device_driver /* Alert tnl-aware drivers of changes to material. */ - void (*NotifyInputChanges)(GLcontext *ctx, GLuint bitmask); - /* Alert tnl-aware drivers of changes to size and stride of input - * arrays. - */ - /*** *** Rendering -- These functions called only from t_vb_render.c ***/ diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c index 04fa10630..fdde29425 100644 --- a/mesalib/src/mesa/tnl/t_draw.c +++ b/mesalib/src/mesa/tnl/t_draw.c @@ -26,17 +26,14 @@ */ #include "main/glheader.h" +#include "main/condrender.h" #include "main/context.h" #include "main/imports.h" -#include "main/state.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/enums.h" #include "t_context.h" -#include "t_pipeline.h" -#include "t_vp_build.h" -#include "t_vertex.h" #include "tnl.h" @@ -44,7 +41,7 @@ static GLubyte *get_space(GLcontext *ctx, GLuint bytes) { TNLcontext *tnl = TNL_CONTEXT(ctx); - GLubyte *space = _mesa_malloc(bytes); + GLubyte *space = malloc(bytes); tnl->block[tnl->nr_blocks++] = space; return space; @@ -56,7 +53,7 @@ static void free_space(GLcontext *ctx) TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint i; for (i = 0; i < tnl->nr_blocks; i++) - _mesa_free(tnl->block[i]); + free(tnl->block[i]); tnl->nr_blocks = 0; } @@ -111,6 +108,22 @@ convert_bgra_to_float(const struct gl_client_array *input, } } +static void +convert_half_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count, GLuint sz) +{ + GLuint i, j; + + for (i = 0; i < count; i++) { + GLhalfARB *in = (GLhalfARB *)ptr; + + for (j = 0; j < sz; j++) { + *fptr++ = _mesa_half_to_float(in[j]); + } + ptr += input->StrideB; + } +} /* Adjust pointer to point at first requested element, convert to * floating point, populate VB->AttribPtr[]. @@ -158,6 +171,9 @@ static void _tnl_import_array( GLcontext *ctx, case GL_DOUBLE: CONVERT(GLdouble, (GLfloat)); break; + case GL_HALF_FLOAT: + convert_half_to_float(input, ptr, fptr, count, sz); + break; default: assert(0); break; @@ -251,22 +267,10 @@ static void bind_inputs( GLcontext *ctx, */ VB->Count = count; - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } + /* These should perhaps be part of _TNL_ATTRIB_* */ + VB->BackfaceColorPtr = NULL; + VB->BackfaceIndexPtr = NULL; + VB->BackfaceSecondaryColorPtr = NULL; /* Clipping and drawing code still requires this to be a packed * array of ubytes which can be written into. TODO: Fix and @@ -395,20 +399,26 @@ void _tnl_draw_prims( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); const GLuint TEST_SPLIT = 0; const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; - GLuint max_basevertex = prim->basevertex; + GLint max_basevertex = prim->basevertex; GLuint i; + /* Mesa core state should have been validated already */ + assert(ctx->NewState == 0x0); + + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + for (i = 1; i < nr_prims; i++) max_basevertex = MAX2(max_basevertex, prim[i].basevertex); if (0) { - _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); for (i = 0; i < nr_prims; i++) - _mesa_printf("prim %d: %s start %d count %d\n", i, - _mesa_lookup_enum_by_nr(prim[i].mode), - prim[i].start, - prim[i].count); + printf("prim %d: %s start %d count %d\n", i, + _mesa_lookup_enum_by_nr(prim[i].mode), + prim[i].start, + prim[i].count); } if (min_index) { @@ -419,7 +429,7 @@ void _tnl_draw_prims( GLcontext *ctx, _tnl_vbo_draw_prims ); return; } - else if (max_index + max_basevertex > max) { + else if ((GLint)max_index + max_basevertex > max) { /* The software TNL pipeline has a fixed amount of storage for * vertices and it is necessary to split incoming drawing commands * if they exceed that limit. diff --git a/mesalib/src/mesa/tnl/t_pipeline.c b/mesalib/src/mesa/tnl/t_pipeline.c index 357ef1e24..36fcd074c 100644 --- a/mesalib/src/mesa/tnl/t_pipeline.c +++ b/mesalib/src/mesa/tnl/t_pipeline.c @@ -28,7 +28,6 @@ #include "main/glheader.h" #include "main/context.h" #include "main/imports.h" -#include "main/state.h" #include "main/mtypes.h" #include "t_context.h" @@ -48,7 +47,7 @@ void _tnl_install_pipeline( GLcontext *ctx, */ for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) { struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i]; - MEMCPY(s, stages[i], sizeof(*s)); + memcpy(s, stages[i], sizeof(*s)); if (s->create) s->create(ctx, s); } @@ -86,10 +85,6 @@ static GLuint check_input_changes( GLcontext *ctx ) } } - if (tnl->pipeline.input_changes && - tnl->Driver.NotifyInputChanges) - tnl->Driver.NotifyInputChanges( ctx, tnl->pipeline.input_changes ); - return tnl->pipeline.input_changes; } diff --git a/mesalib/src/mesa/tnl/t_rasterpos.c b/mesalib/src/mesa/tnl/t_rasterpos.c index 99b678745..3596d162b 100644 --- a/mesalib/src/mesa/tnl/t_rasterpos.c +++ b/mesalib/src/mesa/tnl/t_rasterpos.c @@ -29,7 +29,6 @@ #include "main/feedback.h" #include "main/light.h" #include "main/macros.h" -#include "main/rastpos.h" #include "main/simple_list.h" #include "main/mtypes.h" @@ -120,8 +119,7 @@ shade_rastpos(GLcontext *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], - GLfloat Rspec[4], - GLfloat *Rindex) + GLfloat Rspec[4]) { /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; const struct gl_light *light; @@ -245,28 +243,14 @@ shade_rastpos(GLcontext *ctx, ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); } - if (ctx->Visual.rgbMode) { - Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); - Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); - Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); - Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); - Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); - Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); - Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); - Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); - } - else { - GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES]; - GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; - GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - GLfloat i = (ind[MAT_INDEX_AMBIENT] - + diffuseCI * (1.0F-specularCI) * d_a - + specularCI * s_a); - if (i > ind[MAT_INDEX_SPECULAR]) { - i = ind[MAT_INDEX_SPECULAR]; - } - *Rindex = i; - } + Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); + Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); + Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); + Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); + Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); + Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); + Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); + Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); } @@ -470,21 +454,14 @@ _tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]) /* lighting */ shade_rastpos( ctx, vObj, norm, ctx->Current.RasterColor, - ctx->Current.RasterSecondaryColor, - &ctx->Current.RasterIndex ); + ctx->Current.RasterSecondaryColor ); } else { - /* use current color or index */ - if (ctx->Visual.rgbMode) { - COPY_4FV(ctx->Current.RasterColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - COPY_4FV(ctx->Current.RasterSecondaryColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); - } - else { - ctx->Current.RasterIndex - = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; - } + /* use current color */ + COPY_4FV(ctx->Current.RasterColor, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); + COPY_4FV(ctx->Current.RasterSecondaryColor, + ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); } /* texture coords */ diff --git a/mesalib/src/mesa/tnl/t_vb_cliptmp.h b/mesalib/src/mesa/tnl/t_vb_cliptmp.h index 618b8b313..8cc36e666 100644 --- a/mesalib/src/mesa/tnl/t_vb_cliptmp.h +++ b/mesalib/src/mesa/tnl/t_vb_cliptmp.h @@ -202,12 +202,12 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) if (0) { /* print pre-clip vertex coords */ GLuint i, j; - _mesa_printf("pre clip:\n"); + printf("pre clip:\n"); for (i = 0; i < n; i++) { j = inlist[i]; - _mesa_printf(" %u: %u: %f, %f, %f, %f\n", - i, j, - coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); assert(!IS_INF_OR_NAN(coord[j][0])); assert(!IS_INF_OR_NAN(coord[j][1])); assert(!IS_INF_OR_NAN(coord[j][2])); @@ -247,12 +247,12 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) if (0) { /* print post-clip vertex coords */ GLuint i, j; - _mesa_printf("post clip:\n"); + printf("post clip:\n"); for (i = 0; i < n; i++) { j = inlist[i]; - _mesa_printf(" %u: %u: %f, %f, %f, %f\n", - i, j, - coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); } } diff --git a/mesalib/src/mesa/tnl/t_vb_fog.c b/mesalib/src/mesa/tnl/t_vb_fog.c index f3a7bd49f..4a0e6ad4f 100644 --- a/mesalib/src/mesa/tnl/t_vb_fog.c +++ b/mesalib/src/mesa/tnl/t_vb_fog.c @@ -156,7 +156,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) GLuint i; GLfloat *coord; /* Fog is computed from vertex or fragment Z values */ - /* source = VB->ObjPtr or VB->EyePtr coords */ + /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */ /* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */ VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; @@ -176,11 +176,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) /* Full eye coords weren't required, just calculate the * eye Z values. */ - _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data, - 4 * sizeof(GLfloat), - VB->ObjPtr, plane ); + _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size] + ( (GLfloat *) input->data, + 4 * sizeof(GLfloat), + VB->AttribPtr[_TNL_ATTRIB_POS], plane ); - input->count = VB->ObjPtr->count; + input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count; /* make sure coords are really positive NOTE should avoid going through array twice */ @@ -213,7 +214,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) /* input->count may be one if glFogCoord was only called once * before glBegin. But we need to compute fog for all vertices. */ - input->count = VB->ObjPtr->count; + input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count; VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */ } @@ -227,7 +228,6 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) VB->AttribPtr[_TNL_ATTRIB_FOG] = input; } - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; return GL_TRUE; } diff --git a/mesalib/src/mesa/tnl/t_vb_light.c b/mesalib/src/mesa/tnl/t_vb_light.c index f47f99397..e7309aaac 100644 --- a/mesalib/src/mesa/tnl/t_vb_light.c +++ b/mesalib/src/mesa/tnl/t_vb_light.c @@ -64,7 +64,6 @@ struct light_stage_data { GLvector4f Input; GLvector4f LitColor[2]; GLvector4f LitSecondary[2]; - GLvector4f LitIndex[2]; light_func *light_func_tab; struct material_cursor mat[MAT_ATTRIB_MAX]; @@ -127,7 +126,7 @@ prepare_materials(GLcontext *ctx, const GLuint bitmask = ctx->Light.ColorMaterialBitmask; for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) if (bitmask & (1<AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->ColorPtr[0]; + VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; } /* Now, for each material attribute that's tracking vertex color, save @@ -161,7 +160,6 @@ static light_func _tnl_light_tab[MAX_LIGHT_FUNC]; static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC]; static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC]; static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC]; -static light_func _tnl_light_ci_tab[MAX_LIGHT_FUNC]; #define TAG(x) x #define IDX (0) @@ -200,7 +198,7 @@ static GLboolean run_lighting( GLcontext *ctx, struct light_stage_data *store = LIGHT_STAGE_DATA(stage); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; + GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS]; GLuint idx; if (!ctx->Light.Enabled || ctx->VertexProgram._Current) @@ -208,13 +206,13 @@ static GLboolean run_lighting( GLcontext *ctx, /* Make sure we can talk about position x,y and z: */ - if (input->size <= 2 && input == VB->ObjPtr) { + if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) { _math_trans_4f( store->Input.data, - VB->ObjPtr->data, - VB->ObjPtr->stride, + VB->AttribPtr[_TNL_ATTRIB_POS]->data, + VB->AttribPtr[_TNL_ATTRIB_POS]->stride, GL_FLOAT, - VB->ObjPtr->size, + VB->AttribPtr[_TNL_ATTRIB_POS]->size, 0, VB->Count ); @@ -246,10 +244,6 @@ static GLboolean run_lighting( GLcontext *ctx, */ store->light_func_tab[idx]( ctx, VB, stage, input ); - VB->AttribPtr[_TNL_ATTRIB_COLOR0] = VB->ColorPtr[0]; - VB->AttribPtr[_TNL_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0]; - VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = VB->IndexPtr[0]; - return GL_TRUE; } @@ -264,22 +258,18 @@ static void validate_lighting( GLcontext *ctx, if (!ctx->Light.Enabled || ctx->VertexProgram._Current) return; - if (ctx->Visual.rgbMode) { - if (ctx->Light._NeedVertices) { - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - tab = _tnl_light_spec_tab; - else - tab = _tnl_light_tab; - } - else { - if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) - tab = _tnl_light_fast_single_tab; - else - tab = _tnl_light_fast_tab; - } + if (ctx->Light._NeedVertices) { + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + tab = _tnl_light_spec_tab; + else + tab = _tnl_light_tab; + } + else { + if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) + tab = _tnl_light_fast_single_tab; + else + tab = _tnl_light_fast_tab; } - else - tab = _tnl_light_ci_tab; LIGHT_STAGE_DATA(stage)->light_func_tab = tab; @@ -315,19 +305,12 @@ static GLboolean init_lighting( GLcontext *ctx, _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 ); _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 ); _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 ); - _mesa_vector4f_alloc( &store->LitIndex[0], 0, size, 32 ); - _mesa_vector4f_alloc( &store->LitIndex[1], 0, size, 32 ); store->LitColor[0].size = 4; store->LitColor[1].size = 4; store->LitSecondary[0].size = 3; store->LitSecondary[1].size = 3; - store->LitIndex[0].size = 1; - store->LitIndex[0].stride = sizeof(GLfloat); - store->LitIndex[1].size = 1; - store->LitIndex[1].stride = sizeof(GLfloat); - return GL_TRUE; } @@ -344,8 +327,6 @@ static void dtr( struct tnl_pipeline_stage *stage ) _mesa_vector4f_free( &store->LitColor[1] ); _mesa_vector4f_free( &store->LitSecondary[0] ); _mesa_vector4f_free( &store->LitSecondary[1] ); - _mesa_vector4f_free( &store->LitIndex[0] ); - _mesa_vector4f_free( &store->LitIndex[1] ); FREE( store ); stage->privatePtr = NULL; } diff --git a/mesalib/src/mesa/tnl/t_vb_lighttmp.h b/mesalib/src/mesa/tnl/t_vb_lighttmp.h index 124ca3c74..0a98c6b02 100644 --- a/mesalib/src/mesa/tnl/t_vb_lighttmp.h +++ b/mesalib/src/mesa/tnl/t_vb_lighttmp.h @@ -72,13 +72,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, fprintf(stderr, "%s\n", __FUNCTION__ ); #endif - VB->ColorPtr[0] = &store->LitColor[0]; - VB->SecondaryColorPtr[0] = &store->LitSecondary[0]; + VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; + VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0]; sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; #if IDX & LIGHT_TWOSIDE - VB->ColorPtr[1] = &store->LitColor[1]; - VB->SecondaryColorPtr[1] = &store->LitSecondary[1]; + VB->BackfaceColorPtr = &store->LitColor[1]; + VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1]; sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; #endif @@ -259,11 +259,11 @@ static void TAG(light_rgba)( GLcontext *ctx, fprintf(stderr, "%s\n", __FUNCTION__ ); #endif - VB->ColorPtr[0] = &store->LitColor[0]; + VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; #if IDX & LIGHT_TWOSIDE - VB->ColorPtr[1] = &store->LitColor[1]; + VB->BackfaceColorPtr = &store->LitColor[1]; sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; #endif @@ -449,9 +449,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, (void) input; /* doesn't refer to Eye or Obj */ - VB->ColorPtr[0] = &store->LitColor[0]; + VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; #if IDX & LIGHT_TWOSIDE - VB->ColorPtr[1] = &store->LitColor[1]; + VB->BackfaceColorPtr = &store->LitColor[1]; #endif if (nr > 1) { @@ -559,9 +559,9 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; - VB->ColorPtr[0] = &store->LitColor[0]; + VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; #if IDX & LIGHT_TWOSIDE - VB->ColorPtr[1] = &store->LitColor[1]; + VB->BackfaceColorPtr = &store->LitColor[1]; #endif if (nr > 1) { @@ -637,185 +637,12 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, - -/* - * Use current lighting/material settings to compute the color indexes - * for an array of vertices. - * Input: n - number of vertices to light - * side - 0=use front material, 1=use back material - * vertex - array of [n] vertex position in eye coordinates - * normal - array of [n] surface normal vector - * Output: indexResult - resulting array of [n] color indexes - */ -static void TAG(light_ci)( GLcontext *ctx, - struct vertex_buffer *VB, - struct tnl_pipeline_stage *stage, - GLvector4f *input ) -{ - struct light_stage_data *store = LIGHT_STAGE_DATA(stage); - GLuint j; - const GLuint vstride = input->stride; - const GLfloat *vertex = (GLfloat *) input->data; - const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; - const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; - GLfloat *indexResult[2]; - const GLuint nr = VB->Count; - -#ifdef TRACE - fprintf(stderr, "%s\n", __FUNCTION__ ); -#endif - - VB->IndexPtr[0] = &store->LitIndex[0]; -#if IDX & LIGHT_TWOSIDE - VB->IndexPtr[1] = &store->LitIndex[1]; -#endif - - indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data; -#if IDX & LIGHT_TWOSIDE - indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data; -#endif - - /* loop over vertices */ - for (j=0; jLight.EnabledList) { - - GLfloat attenuation = 1.0F; - GLfloat VP[3]; /* unit vector from vertex to light */ - GLfloat n_dot_VP; /* dot product of l and n */ - GLfloat *h, n_dot_h, correction = 1.0; - - /* compute l and attenuation */ - if (!(light->_Flags & LIGHT_POSITIONAL)) { - /* directional light */ - COPY_3V(VP, light->_VP_inf_norm); - } - else { - GLfloat d; /* distance from vertex to light */ - - SUB_3V(VP, light->_Position, vertex); - - d = (GLfloat) LEN_3FV( VP ); - if ( d > 1e-6) { - GLfloat invd = 1.0F / d; - SELF_SCALE_SCALAR_3V(VP, invd); - } - - attenuation = 1.0F / (light->ConstantAttenuation + d * - (light->LinearAttenuation + d * - light->QuadraticAttenuation)); - - /* spotlight attenuation */ - if (light->_Flags & LIGHT_SPOT) { - GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); - if (PV_dot_dir < light->_CosCutoff) { - continue; /* this light makes no contribution */ - } - else { - GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1); - GLint k = (GLint) x; - GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] - + (x-k)*light->_SpotExpTable[k][1]); - attenuation *= spot; - } - } - } - - if (attenuation < 1e-3) - continue; /* this light makes no contribution */ - - n_dot_VP = DOT3( normal, VP ); - - /* which side are we lighting? */ - if (n_dot_VP < 0.0F) { -#if IDX & LIGHT_TWOSIDE - side = 1; - correction = -1; - n_dot_VP = -n_dot_VP; -#else - continue; -#endif - } - - /* accumulate diffuse term */ - diffuse[side] += n_dot_VP * light->_dli * attenuation; - - /* specular term */ - if (ctx->Light.Model.LocalViewer) { - GLfloat v[3]; - COPY_3V(v, vertex); - NORMALIZE_3FV(v); - SUB_3V(VP, VP, v); /* h = VP + VPe */ - h = VP; - NORMALIZE_3FV(h); - } - else if (light->_Flags & LIGHT_POSITIONAL) { - h = VP; - /* Strangely, disabling this addition fixes a conformance - * problem. If this code is enabled, l_sed.c fails. - */ - /*ACC_3V(h, ctx->_EyeZDir);*/ - NORMALIZE_3FV(h); - } - else { - h = light->_h_inf_norm; - } - - n_dot_h = correction * DOT3(normal, h); - if (n_dot_h > 0.0F) { - GLfloat spec_coef; - struct gl_shine_tab *tab = ctx->_ShineTable[side]; - GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef); - specular[side] += spec_coef * light->_sli * attenuation; - } - } /*loop over lights*/ - - /* Now compute final color index */ - for (side = 0 ; side < NR_SIDES ; side++) { - const GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES + side]; - GLfloat index; - - if (specular[side] > 1.0F) { - index = ind[MAT_INDEX_SPECULAR]; - } - else { - GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; - GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - index = (ind[MAT_INDEX_AMBIENT] - + diffuse[side] * (1.0F-specular[side]) * d_a - + specular[side] * s_a); - if (index > ind[MAT_INDEX_SPECULAR]) { - index = ind[MAT_INDEX_SPECULAR]; - } - } - indexResult[side][j] = index; - } - } /*for vertex*/ -} - - - static void TAG(init_light_tab)( void ) { _tnl_light_tab[IDX] = TAG(light_rgba); _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba); _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single); _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec); - _tnl_light_ci_tab[IDX] = TAG(light_ci); } diff --git a/mesalib/src/mesa/tnl/t_vb_normals.c b/mesalib/src/mesa/tnl/t_vb_normals.c index a4821cc1c..61ac40957 100644 --- a/mesalib/src/mesa/tnl/t_vb_normals.c +++ b/mesalib/src/mesa/tnl/t_vb_normals.c @@ -79,7 +79,6 @@ run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) } VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; - VB->NormalPtr = &store->normal; VB->NormalLengthPtr = NULL; /* no longer valid */ return GL_TRUE; @@ -153,7 +152,7 @@ alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage) TNLcontext *tnl = TNL_CONTEXT(ctx); struct normal_stage_data *store; - stage->privatePtr = _mesa_malloc(sizeof(*store)); + stage->privatePtr = malloc(sizeof(*store)); store = NORMAL_STAGE_DATA(stage); if (!store) return GL_FALSE; @@ -172,7 +171,7 @@ free_normal_data(struct tnl_pipeline_stage *stage) struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); if (store) { _mesa_vector4f_free( &store->normal ); - _mesa_free( store ); + free( store ); stage->privatePtr = NULL; } } diff --git a/mesalib/src/mesa/tnl/t_vb_points.c b/mesalib/src/mesa/tnl/t_vb_points.c index a52505b4b..20634c80d 100644 --- a/mesalib/src/mesa/tnl/t_vb_points.c +++ b/mesalib/src/mesa/tnl/t_vb_points.c @@ -64,7 +64,7 @@ run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) for (i = 0; i < VB->Count; i++) { const GLfloat dist = FABSF(*eyeCoord); const GLfloat q = p0 + dist * (p1 + dist * p2); - const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0; + const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F; size[i][0] = pointSize * atten; /* clamping done in rasterization */ eyeCoord += eyeCoordStride; } @@ -81,7 +81,7 @@ alloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct point_stage_data *store; - stage->privatePtr = _mesa_malloc(sizeof(*store)); + stage->privatePtr = malloc(sizeof(*store)); store = POINT_STAGE_DATA(stage); if (!store) return GL_FALSE; @@ -97,7 +97,7 @@ free_point_data(struct tnl_pipeline_stage *stage) struct point_stage_data *store = POINT_STAGE_DATA(stage); if (store) { _mesa_vector4f_free( &store->PointSize ); - _mesa_free( store ); + free( store ); stage->privatePtr = NULL; } } diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c index e69f7d576..0137e52fc 100644 --- a/mesalib/src/mesa/tnl/t_vb_program.c +++ b/mesalib/src/mesa/tnl/t_vb_program.c @@ -40,7 +40,6 @@ #include "shader/prog_statevars.h" #include "shader/prog_execute.h" #include "swrast/s_context.h" -#include "swrast/s_texfilter.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -204,13 +203,14 @@ vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, * Called via ctx->Driver.ProgramStringNotify() after a new vertex program * string has been parsed. */ -void +GLboolean _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program) { /* No-op. * If we had derived anything from the program that was private to this * stage we'd recompute/validate it here. */ + return GL_TRUE; } @@ -221,7 +221,7 @@ static void init_machine(GLcontext *ctx, struct gl_program_machine *machine) { /* Input registers get initialized from the current vertex attribs */ - MEMCPY(machine->VertAttribs, ctx->Current.Attrib, + memcpy(machine->VertAttribs, ctx->Current.Attrib, MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat)); if (ctx->VertexProgram._Current->IsNVProgram) { @@ -390,6 +390,13 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) #endif COPY_4V(store->results[attr].data[i], machine.Outputs[attr]); } + + /* FOGC is a special case. Fragment shader expects (f,0,0,1) */ + if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) { + store->results[VERT_RESULT_FOGC].data[i][1] = 0.0; + store->results[VERT_RESULT_FOGC].data[i][2] = 0.0; + store->results[VERT_RESULT_FOGC].data[i][3] = 1.0; + } #ifdef NAN_CHECK ASSERT(machine.Outputs[0][3] != 0.0F); #endif @@ -454,19 +461,14 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) VB->ClipPtr->count = VB->Count; } - VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0]; - VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0]; - VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1]; - VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1]; - VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC]; - VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0]; VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1]; VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC]; VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ]; + VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0]; + VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1]; for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &store->results[VERT_RESULT_TEX0 + i]; } @@ -512,7 +514,7 @@ init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage) /* a few other misc allocations */ _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); - store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); + store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 ); return GL_TRUE; } @@ -535,7 +537,7 @@ dtr(struct tnl_pipeline_stage *stage) /* free misc arrays */ _mesa_vector4f_free( &store->ndcCoords ); - ALIGN_FREE( store->clipmask ); + _mesa_align_free( store->clipmask ); FREE( store ); stage->privatePtr = NULL; diff --git a/mesalib/src/mesa/tnl/t_vb_texgen.c b/mesalib/src/mesa/tnl/t_vb_texgen.c index 7c1819b22..9ef13bc96 100644 --- a/mesalib/src/mesa/tnl/t_vb_texgen.c +++ b/mesalib/src/mesa/tnl/t_vb_texgen.c @@ -341,7 +341,7 @@ static void texgen( GLcontext *ctx, GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; GLvector4f *out = &store->texcoord[unit]; const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - const GLvector4f *obj = VB->ObjPtr; + const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS]; const GLvector4f *eye = VB->EyePtr; const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; const GLfloat *m = store->tmp_m; @@ -498,7 +498,6 @@ static GLboolean run_texgen_stage( GLcontext *ctx, store->TexgenFunc[i]( ctx, store, i ); - VB->TexCoordPtr[i] = VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i]; } } diff --git a/mesalib/src/mesa/tnl/t_vb_texmat.c b/mesalib/src/mesa/tnl/t_vb_texmat.c index 0abe8cc35..83688290e 100644 --- a/mesalib/src/mesa/tnl/t_vb_texmat.c +++ b/mesalib/src/mesa/tnl/t_vb_texmat.c @@ -73,7 +73,6 @@ static GLboolean run_texmat_stage( GLcontext *ctx, ctx->TextureMatrixStack[i].Top, VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]); - VB->TexCoordPtr[i] = VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; } } diff --git a/mesalib/src/mesa/tnl/t_vb_vertex.c b/mesalib/src/mesa/tnl/t_vb_vertex.c index 4734754ea..a27534256 100644 --- a/mesalib/src/mesa/tnl/t_vb_vertex.c +++ b/mesalib/src/mesa/tnl/t_vb_vertex.c @@ -152,16 +152,16 @@ static GLboolean run_vertex_stage( GLcontext *ctx, * Use combined ModelProject to avoid some depth artifacts */ if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY) - VB->EyePtr = VB->ObjPtr; + VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS]; else VB->EyePtr = TransformRaw( &store->eye, ctx->ModelviewMatrixStack.Top, - VB->ObjPtr); + VB->AttribPtr[_TNL_ATTRIB_POS]); } VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix, - VB->ObjPtr ); + VB->AttribPtr[_TNL_ATTRIB_POS] ); /* Drivers expect this to be clean to element 4... */ @@ -246,7 +246,7 @@ static GLboolean init_vertex_stage( GLcontext *ctx, _mesa_vector4f_alloc( &store->clip, 0, size, 32 ); _mesa_vector4f_alloc( &store->proj, 0, size, 32 ); - store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); + store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 ); if (!store->clipmask || !store->eye.data || @@ -265,7 +265,7 @@ static void dtr( struct tnl_pipeline_stage *stage ) _mesa_vector4f_free( &store->eye ); _mesa_vector4f_free( &store->clip ); _mesa_vector4f_free( &store->proj ); - ALIGN_FREE( store->clipmask ); + _mesa_align_free( store->clipmask ); FREE(store); stage->privatePtr = NULL; stage->run = init_vertex_stage; diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c index fe4209ae5..c1b157023 100644 --- a/mesalib/src/mesa/tnl/t_vertex.c +++ b/mesalib/src/mesa/tnl/t_vertex.c @@ -88,7 +88,7 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx, fastpath->match_strides = match_strides; fastpath->func = vtx->emit; fastpath->attr = (struct tnl_attr_type *) - _mesa_malloc(vtx->attr_count * sizeof(fastpath->attr[0])); + malloc(vtx->attr_count * sizeof(fastpath->attr[0])); for (i = 0; i < vtx->attr_count; i++) { fastpath->attr[i].format = vtx->attr[i].format; @@ -236,7 +236,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin, dest[0] = ctx->Point.Size; } else { - _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); } } @@ -307,8 +307,8 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, const GLuint format = map[i].format; if (format == EMIT_PAD) { if (DBG) - _mesa_printf("%d: pad %d, offset %d\n", i, - map[i].offset, offset); + printf("%d: pad %d, offset %d\n", i, + map[i].offset, offset); offset += map[i].offset; @@ -338,9 +338,9 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, if (DBG) - _mesa_printf("%d: %s, vp %p, offset %d\n", i, - _tnl_format_info[format].name, (void *)vp, - vtx->attr[j].vertoffset); + printf("%d: %s, vp %p, offset %d\n", i, + _tnl_format_info[format].name, (void *)vp, + vtx->attr[j].vertoffset); offset += _tnl_format_info[format].attrsize; j++; @@ -383,7 +383,7 @@ static void adjust_input_ptrs( GLcontext *ctx, GLint diff) struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); struct tnl_clipspace_attr *a = vtx->attr; const GLuint count = vtx->attr_count; - int j; + GLuint j; diff -= 1; for (j=0; j vtx->max_vertex_size) { _tnl_free_vertices( ctx ); vtx->max_vertex_size = max_vertex_size; - vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 ); + vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 ); invalidate_funcs(vtx); } @@ -541,7 +541,7 @@ void _tnl_free_vertices( GLcontext *ctx ) struct tnl_clipspace_fastpath *fp, *tmp; if (vtx->vertex_buf) { - ALIGN_FREE(vtx->vertex_buf); + _mesa_align_free(vtx->vertex_buf); vtx->vertex_buf = NULL; } diff --git a/mesalib/src/mesa/tnl/t_vertex_generic.c b/mesalib/src/mesa/tnl/t_vertex_generic.c index 9812f8c80..b1ea14246 100644 --- a/mesalib/src/mesa/tnl/t_vertex_generic.c +++ b/mesalib/src/mesa/tnl/t_vertex_generic.c @@ -210,7 +210,7 @@ static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyt { (void) a; (void) v; (void) in; DEBUG_INSERT; - _mesa_exit(1); + exit(1); } static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) @@ -1074,9 +1074,9 @@ void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) if (a[j].attrib == VERT_ATTRIB_COLOR0 || a[j].attrib == VERT_ATTRIB_COLOR1) { - _mesa_memcpy( vdst + a[j].vertoffset, - vsrc + a[j].vertoffset, - a[j].vertattrsize ); + memcpy( vdst + a[j].vertoffset, + vsrc + a[j].vertoffset, + a[j].vertattrsize ); } } } @@ -1092,33 +1092,33 @@ void _tnl_generic_interp_extras( GLcontext *ctx, { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - /* If stride is zero, ColorPtr[1] is constant across the VB, so + /* If stride is zero, BackfaceColorPtr is constant across the VB, so * there is no point interpolating between two values as they will * be identical. In all other cases, this value is generated by * t_vb_lighttmp.h and has a stride of 4 dwords. */ - if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { - assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); + if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { + assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat)); INTERP_4F( t, - VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[out], - VB->ColorPtr[1]->data[in] ); + VB->BackfaceColorPtr->data[dst], + VB->BackfaceColorPtr->data[out], + VB->BackfaceColorPtr->data[in] ); } - if (VB->SecondaryColorPtr[1]) { - assert(VB->SecondaryColorPtr[1]->stride == 4 * sizeof(GLfloat)); + if (VB->BackfaceSecondaryColorPtr) { + assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat)); INTERP_3F( t, - VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[out], - VB->SecondaryColorPtr[1]->data[in] ); + VB->BackfaceSecondaryColorPtr->data[dst], + VB->BackfaceSecondaryColorPtr->data[out], + VB->BackfaceSecondaryColorPtr->data[in] ); } - if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = LINTERP( t, - VB->IndexPtr[1]->data[out][0], - VB->IndexPtr[1]->data[in][0] ); + if (VB->BackfaceIndexPtr) { + VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t, + VB->BackfaceIndexPtr->data[out][0], + VB->BackfaceIndexPtr->data[in][0] ); } if (VB->EdgeFlag) { @@ -1135,18 +1135,18 @@ void _tnl_generic_copy_pv_extras( GLcontext *ctx, /* See above comment: */ - if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { - COPY_4FV( VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[src] ); + if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { + COPY_4FV( VB->BackfaceColorPtr->data[dst], + VB->BackfaceColorPtr->data[src] ); } - if (VB->SecondaryColorPtr[1]) { - COPY_4FV( VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[src] ); + if (VB->BackfaceSecondaryColorPtr) { + COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst], + VB->BackfaceSecondaryColorPtr->data[src] ); } - if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0]; + if (VB->BackfaceIndexPtr) { + VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0]; } _tnl_generic_copy_pv(ctx, dst, src); diff --git a/mesalib/src/mesa/tnl/t_vertex_sse.c b/mesalib/src/mesa/tnl/t_vertex_sse.c index 7a255d680..98058f3bd 100644 --- a/mesalib/src/mesa/tnl/t_vertex_sse.c +++ b/mesalib/src/mesa/tnl/t_vertex_sse.c @@ -496,7 +496,7 @@ static GLboolean build_vertex_emit( struct x86_program *p ) update_src_ptr(p, srcECX, vtxESI, a); } else { - _mesa_printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); + printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); return GL_FALSE; } break; @@ -542,7 +542,7 @@ static GLboolean build_vertex_emit( struct x86_program *p ) j++; /* NOTE: two attrs consumed */ } else { - _mesa_printf("Can't emit 3ub\n"); + printf("Can't emit 3ub\n"); return GL_FALSE; /* add this later */ } break; @@ -590,12 +590,12 @@ static GLboolean build_vertex_emit( struct x86_program *p ) break; case GL_UNSIGNED_SHORT: default: - _mesa_printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); + printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); return GL_FALSE; } break; default: - _mesa_printf("unknown a[%d].format %d\n", j, a->format); + printf("unknown a[%d].format %d\n", j, a->format); return GL_FALSE; /* catch any new opcodes */ } @@ -648,7 +648,7 @@ void _tnl_generate_sse_emit( GLcontext *ctx ) return; } - _mesa_memset(&p, 0, sizeof(p)); + memset(&p, 0, sizeof(p)); p.ctx = ctx; p.inputs_safe = 0; /* for now */ diff --git a/mesalib/src/mesa/tnl/tnl.h b/mesalib/src/mesa/tnl/tnl.h index 9c66d3b01..2c0d1fef7 100644 --- a/mesalib/src/mesa/tnl/tnl.h +++ b/mesalib/src/mesa/tnl/tnl.h @@ -66,7 +66,7 @@ _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ); extern void _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ); -extern void +extern GLboolean _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program); struct _mesa_prim; -- cgit v1.2.3