From 7730393619080086530e24d3b594351b4114f608 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 12 Apr 2011 12:47:58 +0000 Subject: mesa libXext pixman git update 12 Apr 2011 --- mesalib/src/mesa/SConscript | 833 +- mesalib/src/mesa/drivers/common/meta.c | 18 +- mesalib/src/mesa/drivers/dri/common/texmem.c | 2683 ++--- mesalib/src/mesa/main/api_exec.c | 1477 +-- mesalib/src/mesa/main/attrib.c | 3123 ++--- mesalib/src/mesa/main/dd.h | 2392 ++-- mesalib/src/mesa/main/dlist.c | 29 + mesalib/src/mesa/main/enums.c | 12637 ++++++++++---------- mesalib/src/mesa/main/ff_fragment_shader.cpp | 7 +- mesalib/src/mesa/main/get.c | 5217 ++++---- mesalib/src/mesa/main/glapidispatch.h | 9336 ++++++++------- mesalib/src/mesa/main/mfeatures.h | 291 +- mesalib/src/mesa/main/mtypes.h | 6792 +++++------ mesalib/src/mesa/main/remap_helper.h | 13299 +++++++++++---------- mesalib/src/mesa/main/samplerobj.c | 1355 +++ mesalib/src/mesa/main/samplerobj.h | 54 + mesalib/src/mesa/main/shared.c | 813 +- mesalib/src/mesa/main/texfetch.c | 2 +- mesalib/src/mesa/main/texobj.c | 2550 ++-- mesalib/src/mesa/main/texparam.c | 160 +- mesalib/src/mesa/main/texstate.c | 1706 +-- mesalib/src/mesa/main/texstore.c | 9718 +++++++-------- mesalib/src/mesa/program/ir_to_mesa.cpp | 6552 +++++----- mesalib/src/mesa/program/prog_statevars.c | 2 +- mesalib/src/mesa/sources.mak | 757 +- mesalib/src/mesa/state_tracker/st_atom_sampler.c | 461 +- mesalib/src/mesa/state_tracker/st_atom_texture.c | 660 +- mesalib/src/mesa/state_tracker/st_cb_texture.c | 3876 +++--- mesalib/src/mesa/state_tracker/st_context.c | 604 +- mesalib/src/mesa/state_tracker/st_extensions.c | 1 + mesalib/src/mesa/state_tracker/st_texture.h | 485 +- mesalib/src/mesa/swrast/s_fragprog.c | 554 +- mesalib/src/mesa/swrast/s_span.c | 3006 ++--- mesalib/src/mesa/swrast/s_texcombine.c | 22 +- mesalib/src/mesa/swrast/s_texfilter.c | 255 +- mesalib/src/mesa/swrast/s_triangle.c | 2286 ++-- 36 files changed, 47878 insertions(+), 46135 deletions(-) create mode 100644 mesalib/src/mesa/main/samplerobj.c create mode 100644 mesalib/src/mesa/main/samplerobj.h (limited to 'mesalib/src/mesa') diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript index c6c3ddd12..39388c8e4 100644 --- a/mesalib/src/mesa/SConscript +++ b/mesalib/src/mesa/SConscript @@ -1,416 +1,417 @@ -####################################################################### -# SConscript for Mesa - - -Import('*') - -env = env.Clone() - -env.Append(CPPPATH = [ - '#/src/mapi', - '#/src/glsl', - '#/src/mesa', -]) - -env.Append(CPPDEFINES = [ - 'FEATURE_GL=1', -]) - -if env['platform'] == 'windows': - env.Append(CPPDEFINES = [ - '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers - 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers - ]) - if not env['gles']: - # prevent _glapi_* from being declared __declspec(dllimport) - env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) -else: - env.Append(CPPDEFINES = [ - 'IN_DRI_DRIVER', # enable the remap table (for DRI drivers) - ]) - -# -# Source files -# - -main_sources = [ - 'main/api_arrayelt.c', - 'main/api_exec.c', - 'main/api_loopback.c', - 'main/api_noop.c', - 'main/api_validate.c', - 'main/accum.c', - 'main/arbprogram.c', - 'main/atifragshader.c', - 'main/attrib.c', - 'main/arrayobj.c', - 'main/blend.c', - 'main/bufferobj.c', - 'main/buffers.c', - 'main/clear.c', - 'main/clip.c', - 'main/colortab.c', - 'main/condrender.c', - 'main/context.c', - 'main/convolve.c', - 'main/cpuinfo.c', - 'main/debug.c', - 'main/depth.c', - 'main/depthstencil.c', - 'main/dlist.c', - 'main/dlopen.c', - 'main/drawpix.c', - 'main/drawtex.c', - 'main/enable.c', - 'main/enums.c', - 'main/eval.c', - 'main/execmem.c', - 'main/extensions.c', - 'main/fbobject.c', - 'main/feedback.c', - 'main/ff_fragment_shader.cpp', - 'main/ffvertex_prog.c', - 'main/fog.c', - 'main/formats.c', - 'main/framebuffer.c', - 'main/get.c', - 'main/getstring.c', - 'main/hash.c', - 'main/hint.c', - 'main/histogram.c', - 'main/image.c', - 'main/imports.c', - 'main/light.c', - 'main/lines.c', - 'main/matrix.c', - 'main/mipmap.c', - 'main/mm.c', - 'main/multisample.c', - 'main/nvprogram.c', - 'main/pack.c', - 'main/pbo.c', - 'main/pixel.c', - 'main/pixelstore.c', - 'main/pixeltransfer.c', - 'main/points.c', - 'main/polygon.c', - 'main/querymatrix.c', - 'main/queryobj.c', - 'main/rastpos.c', - 'main/readpix.c', - 'main/remap.c', - 'main/renderbuffer.c', - 'main/scissor.c', - 'main/shaderapi.c', - 'main/shaderobj.c', - 'main/shared.c', - 'main/state.c', - 'main/stencil.c', - 'main/syncobj.c', - 'main/texcompress.c', - 'main/texcompress_rgtc.c', - 'main/texcompress_s3tc.c', - 'main/texcompress_fxt1.c', - 'main/texenv.c', - 'main/texfetch.c', - 'main/texformat.c', - 'main/texgen.c', - 'main/texgetimage.c', - 'main/teximage.c', - 'main/texobj.c', - 'main/texpal.c', - 'main/texparam.c', - 'main/texrender.c', - 'main/texstate.c', - 'main/texstore.c', - 'main/texturebarrier.c', - 'main/transformfeedback.c', - 'main/uniforms.c', - 'main/varray.c', - 'main/version.c', - 'main/viewport.c', - 'main/vtxfmt.c', -] - -math_sources = [ - 'math/m_debug_clip.c', - 'math/m_debug_norm.c', - 'math/m_debug_xform.c', - 'math/m_eval.c', - 'math/m_matrix.c', - 'math/m_translate.c', - 'math/m_vector.c', - 'math/m_xform.c', -] - -vbo_sources = [ - 'vbo/vbo_context.c', - 'vbo/vbo_exec.c', - 'vbo/vbo_exec_api.c', - 'vbo/vbo_exec_array.c', - 'vbo/vbo_exec_draw.c', - 'vbo/vbo_exec_eval.c', - 'vbo/vbo_rebase.c', - 'vbo/vbo_split.c', - 'vbo/vbo_split_copy.c', - 'vbo/vbo_split_inplace.c', - 'vbo/vbo_save.c', - 'vbo/vbo_save_api.c', - 'vbo/vbo_save_draw.c', - 'vbo/vbo_save_loopback.c', -] - -vf_sources = [ - 'vf/vf.c', - 'vf/vf_generic.c', - 'vf/vf_sse.c', -] - -statetracker_sources = [ - 'state_tracker/st_atom.c', - 'state_tracker/st_atom_blend.c', - 'state_tracker/st_atom_clip.c', - 'state_tracker/st_atom_constbuf.c', - 'state_tracker/st_atom_depth.c', - 'state_tracker/st_atom_framebuffer.c', - 'state_tracker/st_atom_msaa.c', - 'state_tracker/st_atom_pixeltransfer.c', - 'state_tracker/st_atom_sampler.c', - 'state_tracker/st_atom_scissor.c', - 'state_tracker/st_atom_shader.c', - 'state_tracker/st_atom_rasterizer.c', - 'state_tracker/st_atom_stipple.c', - 'state_tracker/st_atom_texture.c', - 'state_tracker/st_atom_viewport.c', - 'state_tracker/st_cb_accum.c', - 'state_tracker/st_cb_bitmap.c', - 'state_tracker/st_cb_blit.c', - 'state_tracker/st_cb_bufferobjects.c', - 'state_tracker/st_cb_clear.c', - 'state_tracker/st_cb_condrender.c', - 'state_tracker/st_cb_flush.c', - 'state_tracker/st_cb_drawpixels.c', - 'state_tracker/st_cb_drawtex.c', - 'state_tracker/st_cb_eglimage.c', - 'state_tracker/st_cb_fbo.c', - 'state_tracker/st_cb_feedback.c', - 'state_tracker/st_cb_program.c', - 'state_tracker/st_cb_queryobj.c', - 'state_tracker/st_cb_rasterpos.c', - 'state_tracker/st_cb_readpixels.c', - 'state_tracker/st_cb_syncobj.c', - 'state_tracker/st_cb_strings.c', - 'state_tracker/st_cb_texture.c', - 'state_tracker/st_cb_texturebarrier.c', - 'state_tracker/st_cb_viewport.c', - 'state_tracker/st_cb_xformfb.c', - 'state_tracker/st_context.c', - 'state_tracker/st_debug.c', - 'state_tracker/st_draw.c', - 'state_tracker/st_draw_feedback.c', - 'state_tracker/st_extensions.c', - 'state_tracker/st_format.c', - 'state_tracker/st_gen_mipmap.c', - 'state_tracker/st_manager.c', - 'state_tracker/st_mesa_to_tgsi.c', - 'state_tracker/st_program.c', - 'state_tracker/st_texture.c', -] - -env.Append(YACCFLAGS = '-d') -program_lex = env.CFile('program/lex.yy.c', 'program/program_lexer.l') -program_parse = env.CFile('program/program_parse.tab.c', - 'program/program_parse.y') - -# Make program/program_parse.tab.h reacheable from the include path -env.Append(CPPPATH = [Dir('.').abspath]) - -program_sources = [ - 'program/arbprogparse.c', - 'program/hash_table.c', - 'program/ir_to_mesa.cpp', - 'program/nvfragparse.c', - 'program/nvvertparse.c', - 'program/program.c', - 'program/program_parse_extra.c', - 'program/prog_cache.c', - 'program/prog_execute.c', - 'program/prog_instruction.c', - 'program/prog_noise.c', - 'program/prog_optimize.c', - 'program/prog_parameter.c', - 'program/prog_parameter_layout.c', - 'program/prog_print.c', - 'program/prog_statevars.c', - 'program/prog_uniform.c', - 'program/programopt.c', - 'program/sampler.cpp', - 'program/symbol_table.c', - program_lex, - program_parse[0], -] - -mesa_sources = ( - main_sources + - math_sources + - program_sources + - vbo_sources + - vf_sources + - statetracker_sources -) - -if env['gles']: - from sys import executable as python_cmd - - env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1']) - - # generate GLES sources - gles_sources = [] - gles_sources += env.CodeGenerate( - target = 'main/api_exec_es1.c', - script = 'main/es_generator.py', - source = 'main/APIspec.xml', - command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES1.1 > $TARGET' - ) - gles_sources += env.CodeGenerate( - target = 'main/api_exec_es2.c', - script = 'main/es_generator.py', - source = 'main/APIspec.xml', - command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES2.0 > $TARGET' - ) - - # generate GLES headers - GLAPI = '#src/mapi/glapi/' - gles_headers = [] - gles_headers += env.CodeGenerate( - target = 'es1api/main/glapidispatch.h', - script = GLAPI + 'gen/gl_table.py', - source = GLAPI + 'gen-es/es1_API.xml', - command = python_cmd + ' $SCRIPT -c -m remap_table -f $SOURCE > $TARGET', - ) - gles_headers += env.CodeGenerate( - target = 'es1api/main/remap_helper.h', - script = GLAPI + 'gen/remap_helper.py', - source = GLAPI + 'gen-es/es1_API.xml', - command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET', - ) - gles_headers += env.CodeGenerate( - target = 'es2api/main/glapidispatch.h', - script = GLAPI + 'gen/gl_table.py', - source = GLAPI + 'gen-es/es2_API.xml', - command = python_cmd + ' $SCRIPT -c -m remap_table -f $SOURCE > $TARGET', - ) - gles_headers += env.CodeGenerate( - target = 'es2api/main/remap_helper.h', - script = GLAPI + 'gen/remap_helper.py', - source = GLAPI + 'gen-es/es2_API.xml', - command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET', - ) - - env.Depends(gles_sources, gles_headers) - - # gles_sources #include gles_headers with full path - env.Append(CPPPATH = [gles_headers[0].dir.up().up()]) - - mesa_sources += gles_sources - -# -# Assembly sources -# -if env['gcc'] and env['platform'] != 'windows': - if env['machine'] == 'x86': - env.Append(CPPDEFINES = [ - 'USE_X86_ASM', - 'USE_MMX_ASM', - 'USE_3DNOW_ASM', - 'USE_SSE_ASM', - ]) - mesa_sources += [ - 'x86/common_x86.c', - 'x86/x86_xform.c', - 'x86/3dnow.c', - 'x86/sse.c', - 'x86/common_x86_asm.S', - 'x86/x86_xform2.S', - 'x86/x86_xform3.S', - 'x86/x86_xform4.S', - 'x86/x86_cliptest.S', - 'x86/mmx_blend.S', - 'x86/3dnow_xform1.S', - 'x86/3dnow_xform2.S', - 'x86/3dnow_xform3.S', - 'x86/3dnow_xform4.S', - 'x86/3dnow_normal.S', - 'x86/sse_xform1.S', - 'x86/sse_xform2.S', - 'x86/sse_xform3.S', - 'x86/sse_xform4.S', - 'x86/sse_normal.S', - 'x86/read_rgba_span_x86.S', - ] - elif env['machine'] == 'x86_64': - env.Append(CPPDEFINES = [ - 'USE_X86_64_ASM', - ]) - mesa_sources += [ - 'x86-64/x86-64.c', - 'x86-64/xform4.S', - ] - elif env['machine'] == 'ppc': - env.Append(CPPDEFINES = [ - 'USE_PPC_ASM', - 'USE_VMX_ASM', - ]) - mesa_sources += [ - 'ppc/common_ppc.c', - ] - elif env['machine'] == 'sparc': - mesa_sources += [ - 'sparc/sparc.c', - 'sparc/clip.S', - 'sparc/norm.S', - 'sparc/xform.S', - ] - else: - pass - - # Generate matypes.h - if env['machine'] in ('x86', 'x86_64'): - # See http://www.scons.org/wiki/UsingCodeGenerators - gen_matypes = env.Program( - target = 'gen_matypes', - source = 'x86/gen_matypes.c', - ) - matypes = env.Command( - 'matypes.h', - gen_matypes, - gen_matypes[0].abspath + ' > $TARGET', - ) - # Add the dir containing the generated header (somewhere inside the - # build dir) to the include path - env.Append(CPPPATH = [matypes[0].dir]) - - -# Create the git_sha1.h file if it doesn't exist already -try: - f = open('main/git_sha1.h', 'r') - f.close() -except IOError: - f = open('main/git_sha1.h', 'w') - f.close() -# and update CPPPATH so the git_sha1.h header can be found -env.Append(CPPPATH = ["#" + env['build_dir'] + "/mesa/main"]) - - -# -# Libraries -# - -mesa = env.ConvenienceLibrary( - target = 'mesa', - source = mesa_sources, -) - -env.Alias('mesa', mesa) - -Export('mesa') +####################################################################### +# SConscript for Mesa + + +Import('*') + +env = env.Clone() + +env.Append(CPPPATH = [ + '#/src/mapi', + '#/src/glsl', + '#/src/mesa', +]) + +env.Append(CPPDEFINES = [ + 'FEATURE_GL=1', +]) + +if env['platform'] == 'windows': + env.Append(CPPDEFINES = [ + '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers + 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + ]) + if not env['gles']: + # prevent _glapi_* from being declared __declspec(dllimport) + env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) +else: + env.Append(CPPDEFINES = [ + 'IN_DRI_DRIVER', # enable the remap table (for DRI drivers) + ]) + +# +# Source files +# + +main_sources = [ + 'main/api_arrayelt.c', + 'main/api_exec.c', + 'main/api_loopback.c', + 'main/api_noop.c', + 'main/api_validate.c', + 'main/accum.c', + 'main/arbprogram.c', + 'main/atifragshader.c', + 'main/attrib.c', + 'main/arrayobj.c', + 'main/blend.c', + 'main/bufferobj.c', + 'main/buffers.c', + 'main/clear.c', + 'main/clip.c', + 'main/colortab.c', + 'main/condrender.c', + 'main/context.c', + 'main/convolve.c', + 'main/cpuinfo.c', + 'main/debug.c', + 'main/depth.c', + 'main/depthstencil.c', + 'main/dlist.c', + 'main/dlopen.c', + 'main/drawpix.c', + 'main/drawtex.c', + 'main/enable.c', + 'main/enums.c', + 'main/eval.c', + 'main/execmem.c', + 'main/extensions.c', + 'main/fbobject.c', + 'main/feedback.c', + 'main/ff_fragment_shader.cpp', + 'main/ffvertex_prog.c', + 'main/fog.c', + 'main/formats.c', + 'main/framebuffer.c', + 'main/get.c', + 'main/getstring.c', + 'main/hash.c', + 'main/hint.c', + 'main/histogram.c', + 'main/image.c', + 'main/imports.c', + 'main/light.c', + 'main/lines.c', + 'main/matrix.c', + 'main/mipmap.c', + 'main/mm.c', + 'main/multisample.c', + 'main/nvprogram.c', + 'main/pack.c', + 'main/pbo.c', + 'main/pixel.c', + 'main/pixelstore.c', + 'main/pixeltransfer.c', + 'main/points.c', + 'main/polygon.c', + 'main/querymatrix.c', + 'main/queryobj.c', + 'main/rastpos.c', + 'main/readpix.c', + 'main/remap.c', + 'main/renderbuffer.c', + 'main/samplerobj.c', + 'main/scissor.c', + 'main/shaderapi.c', + 'main/shaderobj.c', + 'main/shared.c', + 'main/state.c', + 'main/stencil.c', + 'main/syncobj.c', + 'main/texcompress.c', + 'main/texcompress_rgtc.c', + 'main/texcompress_s3tc.c', + 'main/texcompress_fxt1.c', + 'main/texenv.c', + 'main/texfetch.c', + 'main/texformat.c', + 'main/texgen.c', + 'main/texgetimage.c', + 'main/teximage.c', + 'main/texobj.c', + 'main/texpal.c', + 'main/texparam.c', + 'main/texrender.c', + 'main/texstate.c', + 'main/texstore.c', + 'main/texturebarrier.c', + 'main/transformfeedback.c', + 'main/uniforms.c', + 'main/varray.c', + 'main/version.c', + 'main/viewport.c', + 'main/vtxfmt.c', +] + +math_sources = [ + 'math/m_debug_clip.c', + 'math/m_debug_norm.c', + 'math/m_debug_xform.c', + 'math/m_eval.c', + 'math/m_matrix.c', + 'math/m_translate.c', + 'math/m_vector.c', + 'math/m_xform.c', +] + +vbo_sources = [ + 'vbo/vbo_context.c', + 'vbo/vbo_exec.c', + 'vbo/vbo_exec_api.c', + 'vbo/vbo_exec_array.c', + 'vbo/vbo_exec_draw.c', + 'vbo/vbo_exec_eval.c', + 'vbo/vbo_rebase.c', + 'vbo/vbo_split.c', + 'vbo/vbo_split_copy.c', + 'vbo/vbo_split_inplace.c', + 'vbo/vbo_save.c', + 'vbo/vbo_save_api.c', + 'vbo/vbo_save_draw.c', + 'vbo/vbo_save_loopback.c', +] + +vf_sources = [ + 'vf/vf.c', + 'vf/vf_generic.c', + 'vf/vf_sse.c', +] + +statetracker_sources = [ + 'state_tracker/st_atom.c', + 'state_tracker/st_atom_blend.c', + 'state_tracker/st_atom_clip.c', + 'state_tracker/st_atom_constbuf.c', + 'state_tracker/st_atom_depth.c', + 'state_tracker/st_atom_framebuffer.c', + 'state_tracker/st_atom_msaa.c', + 'state_tracker/st_atom_pixeltransfer.c', + 'state_tracker/st_atom_sampler.c', + 'state_tracker/st_atom_scissor.c', + 'state_tracker/st_atom_shader.c', + 'state_tracker/st_atom_rasterizer.c', + 'state_tracker/st_atom_stipple.c', + 'state_tracker/st_atom_texture.c', + 'state_tracker/st_atom_viewport.c', + 'state_tracker/st_cb_accum.c', + 'state_tracker/st_cb_bitmap.c', + 'state_tracker/st_cb_blit.c', + 'state_tracker/st_cb_bufferobjects.c', + 'state_tracker/st_cb_clear.c', + 'state_tracker/st_cb_condrender.c', + 'state_tracker/st_cb_flush.c', + 'state_tracker/st_cb_drawpixels.c', + 'state_tracker/st_cb_drawtex.c', + 'state_tracker/st_cb_eglimage.c', + 'state_tracker/st_cb_fbo.c', + 'state_tracker/st_cb_feedback.c', + 'state_tracker/st_cb_program.c', + 'state_tracker/st_cb_queryobj.c', + 'state_tracker/st_cb_rasterpos.c', + 'state_tracker/st_cb_readpixels.c', + 'state_tracker/st_cb_syncobj.c', + 'state_tracker/st_cb_strings.c', + 'state_tracker/st_cb_texture.c', + 'state_tracker/st_cb_texturebarrier.c', + 'state_tracker/st_cb_viewport.c', + 'state_tracker/st_cb_xformfb.c', + 'state_tracker/st_context.c', + 'state_tracker/st_debug.c', + 'state_tracker/st_draw.c', + 'state_tracker/st_draw_feedback.c', + 'state_tracker/st_extensions.c', + 'state_tracker/st_format.c', + 'state_tracker/st_gen_mipmap.c', + 'state_tracker/st_manager.c', + 'state_tracker/st_mesa_to_tgsi.c', + 'state_tracker/st_program.c', + 'state_tracker/st_texture.c', +] + +env.Append(YACCFLAGS = '-d') +program_lex = env.CFile('program/lex.yy.c', 'program/program_lexer.l') +program_parse = env.CFile('program/program_parse.tab.c', + 'program/program_parse.y') + +# Make program/program_parse.tab.h reacheable from the include path +env.Append(CPPPATH = [Dir('.').abspath]) + +program_sources = [ + 'program/arbprogparse.c', + 'program/hash_table.c', + 'program/ir_to_mesa.cpp', + 'program/nvfragparse.c', + 'program/nvvertparse.c', + 'program/program.c', + 'program/program_parse_extra.c', + 'program/prog_cache.c', + 'program/prog_execute.c', + 'program/prog_instruction.c', + 'program/prog_noise.c', + 'program/prog_optimize.c', + 'program/prog_parameter.c', + 'program/prog_parameter_layout.c', + 'program/prog_print.c', + 'program/prog_statevars.c', + 'program/prog_uniform.c', + 'program/programopt.c', + 'program/sampler.cpp', + 'program/symbol_table.c', + program_lex, + program_parse[0], +] + +mesa_sources = ( + main_sources + + math_sources + + program_sources + + vbo_sources + + vf_sources + + statetracker_sources +) + +if env['gles']: + from sys import executable as python_cmd + + env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1']) + + # generate GLES sources + gles_sources = [] + gles_sources += env.CodeGenerate( + target = 'main/api_exec_es1.c', + script = 'main/es_generator.py', + source = 'main/APIspec.xml', + command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES1.1 > $TARGET' + ) + gles_sources += env.CodeGenerate( + target = 'main/api_exec_es2.c', + script = 'main/es_generator.py', + source = 'main/APIspec.xml', + command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES2.0 > $TARGET' + ) + + # generate GLES headers + GLAPI = '#src/mapi/glapi/' + gles_headers = [] + gles_headers += env.CodeGenerate( + target = 'es1api/main/glapidispatch.h', + script = GLAPI + 'gen/gl_table.py', + source = GLAPI + 'gen-es/es1_API.xml', + command = python_cmd + ' $SCRIPT -c -m remap_table -f $SOURCE > $TARGET', + ) + gles_headers += env.CodeGenerate( + target = 'es1api/main/remap_helper.h', + script = GLAPI + 'gen/remap_helper.py', + source = GLAPI + 'gen-es/es1_API.xml', + command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET', + ) + gles_headers += env.CodeGenerate( + target = 'es2api/main/glapidispatch.h', + script = GLAPI + 'gen/gl_table.py', + source = GLAPI + 'gen-es/es2_API.xml', + command = python_cmd + ' $SCRIPT -c -m remap_table -f $SOURCE > $TARGET', + ) + gles_headers += env.CodeGenerate( + target = 'es2api/main/remap_helper.h', + script = GLAPI + 'gen/remap_helper.py', + source = GLAPI + 'gen-es/es2_API.xml', + command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET', + ) + + env.Depends(gles_sources, gles_headers) + + # gles_sources #include gles_headers with full path + env.Append(CPPPATH = [gles_headers[0].dir.up().up()]) + + mesa_sources += gles_sources + +# +# Assembly sources +# +if env['gcc'] and env['platform'] != 'windows': + if env['machine'] == 'x86': + env.Append(CPPDEFINES = [ + 'USE_X86_ASM', + 'USE_MMX_ASM', + 'USE_3DNOW_ASM', + 'USE_SSE_ASM', + ]) + mesa_sources += [ + 'x86/common_x86.c', + 'x86/x86_xform.c', + 'x86/3dnow.c', + 'x86/sse.c', + 'x86/common_x86_asm.S', + 'x86/x86_xform2.S', + 'x86/x86_xform3.S', + 'x86/x86_xform4.S', + 'x86/x86_cliptest.S', + 'x86/mmx_blend.S', + 'x86/3dnow_xform1.S', + 'x86/3dnow_xform2.S', + 'x86/3dnow_xform3.S', + 'x86/3dnow_xform4.S', + 'x86/3dnow_normal.S', + 'x86/sse_xform1.S', + 'x86/sse_xform2.S', + 'x86/sse_xform3.S', + 'x86/sse_xform4.S', + 'x86/sse_normal.S', + 'x86/read_rgba_span_x86.S', + ] + elif env['machine'] == 'x86_64': + env.Append(CPPDEFINES = [ + 'USE_X86_64_ASM', + ]) + mesa_sources += [ + 'x86-64/x86-64.c', + 'x86-64/xform4.S', + ] + elif env['machine'] == 'ppc': + env.Append(CPPDEFINES = [ + 'USE_PPC_ASM', + 'USE_VMX_ASM', + ]) + mesa_sources += [ + 'ppc/common_ppc.c', + ] + elif env['machine'] == 'sparc': + mesa_sources += [ + 'sparc/sparc.c', + 'sparc/clip.S', + 'sparc/norm.S', + 'sparc/xform.S', + ] + else: + pass + + # Generate matypes.h + if env['machine'] in ('x86', 'x86_64'): + # See http://www.scons.org/wiki/UsingCodeGenerators + gen_matypes = env.Program( + target = 'gen_matypes', + source = 'x86/gen_matypes.c', + ) + matypes = env.Command( + 'matypes.h', + gen_matypes, + gen_matypes[0].abspath + ' > $TARGET', + ) + # Add the dir containing the generated header (somewhere inside the + # build dir) to the include path + env.Append(CPPPATH = [matypes[0].dir]) + + +# Create the git_sha1.h file if it doesn't exist already +try: + f = open('main/git_sha1.h', 'r') + f.close() +except IOError: + f = open('main/git_sha1.h', 'w') + f.close() +# and update CPPPATH so the git_sha1.h header can be found +env.Append(CPPPATH = ["#" + env['build_dir'] + "/mesa/main"]) + + +# +# Libraries +# + +mesa = env.ConvenienceLibrary( + target = 'mesa', + source = mesa_sources, +) + +env.Alias('mesa', mesa) + +Export('mesa') diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 2b00e8979..c92bf29c3 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -1124,12 +1124,12 @@ blitframebuffer_texture(struct gl_context *ctx, if (readAtt && readAtt->Texture) { const struct gl_texture_object *texObj = readAtt->Texture; const GLuint srcLevel = readAtt->TextureLevel; - const GLenum minFilterSave = texObj->MinFilter; - const GLenum magFilterSave = texObj->MagFilter; + const GLenum minFilterSave = texObj->Sampler.MinFilter; + const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint baseLevelSave = texObj->BaseLevel; const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->WrapS; - const GLenum wrapTSave = texObj->WrapT; + const GLenum wrapSSave = texObj->Sampler.WrapS; + const GLenum wrapTSave = texObj->Sampler.WrapT; const GLenum target = texObj->Target; if (drawAtt->Texture == readAtt->Texture) { @@ -2259,13 +2259,13 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct vertex verts[4]; const GLuint baseLevel = texObj->BaseLevel; const GLuint maxLevel = texObj->MaxLevel; - const GLenum minFilterSave = texObj->MinFilter; - const GLenum magFilterSave = texObj->MagFilter; + const GLenum minFilterSave = texObj->Sampler.MinFilter; + const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint maxLevelSave = texObj->MaxLevel; const GLboolean genMipmapSave = texObj->GenerateMipmap; - const GLenum wrapSSave = texObj->WrapS; - const GLenum wrapTSave = texObj->WrapT; - const GLenum wrapRSave = texObj->WrapR; + const GLenum wrapSSave = texObj->Sampler.WrapS; + const GLenum wrapTSave = texObj->Sampler.WrapT; + const GLenum wrapRSave = texObj->Sampler.WrapR; const GLuint fboSave = ctx->DrawBuffer->Name; const GLuint original_active_unit = ctx->Texture.CurrentUnit; GLenum faceTarget; diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c index 3c4f3373f..e927cf0ad 100644 --- a/mesalib/src/mesa/drivers/dri/common/texmem.c +++ b/mesalib/src/mesa/drivers/dri/common/texmem.c @@ -1,1341 +1,1342 @@ -/* - * Copyright 2000-2001 VA Linux Systems, Inc. - * (C) Copyright IBM Corporation 2002, 2003 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Ian Romanick - * Keith Whitwell - * Kevin E. Martin - * Gareth Hughes - */ - -/** \file texmem.c - * Implements all of the device-independent texture memory management. - * - * Currently, only a simple LRU texture memory management policy is - * implemented. In the (hopefully very near) future, better policies will be - * implemented. The idea is that the DRI should be able to run in one of two - * modes. In the default mode the DRI will dynamically attempt to discover - * the best texture management policy for the running application. In the - * other mode, the user (via some sort of as yet TBD mechanism) will select - * a texture management policy that is known to work well with the - * application. - */ - -#include "main/imports.h" -#include "main/macros.h" -#include "main/simple_list.h" -#include "texmem.h" - - -static unsigned dummy_swap_counter; - - -/** - * Calculate \f$\log_2\f$ of a value. This is a particularly poor - * implementation of this function. However, since system performance is in - * no way dependent on this function, the slowness of the implementation is - * irrelevent. - * - * \param n Value whose \f$\log_2\f$ is to be calculated - */ - -static GLuint -driLog2( GLuint n ) -{ - GLuint log2; - - for ( log2 = 1 ; n > 1 ; log2++ ) { - n >>= 1; - } - - return log2; -} - - - - -/** - * Determine if a texture is resident in textureable memory. Depending on - * the driver, this may or may not be on-card memory. It could be AGP memory - * or anyother type of memory from which the hardware can directly read - * texels. - * - * This function is intended to be used as the \c IsTextureResident function - * in the device's \c dd_function_table. - * - * \param ctx GL context pointer (currently unused) - * \param texObj Texture object to be tested - */ - -GLboolean -driIsTextureResident( struct gl_context * ctx, - struct gl_texture_object * texObj ) -{ - driTextureObject * t; - - - t = (driTextureObject *) texObj->DriverData; - return( (t != NULL) && (t->memBlock != NULL) ); -} - - - - -/** - * (Re)initialize the global circular LRU list. The last element - * in the array (\a heap->nrRegions) is the sentinal. Keeping it - * at the end of the array allows the other elements of the array - * to be addressed rationally when looking up objects at a particular - * location in texture memory. - * - * \param heap Texture heap to be reset - */ - -static void resetGlobalLRU( driTexHeap * heap ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned sz = 1U << heap->logGranularity; - unsigned i; - - for (i = 0 ; (i+1) * sz <= heap->size ; i++) { - list[i].prev = i-1; - list[i].next = i+1; - list[i].age = 0; - } - - i--; - list[0].prev = heap->nrRegions; - list[i].prev = i-1; - list[i].next = heap->nrRegions; - list[heap->nrRegions].prev = i; - list[heap->nrRegions].next = 0; - heap->global_age[0] = 0; -} - -/** - * Print out debugging information about the local texture LRU. - * - * \param heap Texture heap to be printed - * \param callername Name of calling function - */ -static void printLocalLRU( driTexHeap * heap, const char *callername ) -{ - driTextureObject *t; - unsigned sz = 1U << heap->logGranularity; - - fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", - __FUNCTION__, callername, heap->heapId ); - - foreach ( t, &heap->texture_objects ) { - if (!t->memBlock) - continue; - if (!t->tObj) { - fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", - (void *)t, - t->memBlock->ofs / sz, - t->memBlock->ofs, - t->memBlock->size ); - } else { - fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", - (void *)t, - t->memBlock->ofs, - t->memBlock->size ); - } - } - foreach ( t, heap->swapped_objects ) { - if (!t->tObj) { - fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); - } else { - fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); - } - } - - fprintf( stderr, "\n" ); -} - -/** - * Print out debugging information about the global texture LRU. - * - * \param heap Texture heap to be printed - * \param callername Name of calling function - */ -static void printGlobalLRU( driTexHeap * heap, const char *callername ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned int i, j; - - fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", - __FUNCTION__, callername, heap->heapId, (void *)list ); - - for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { - fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", - j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); - j = list[j].next; - if ( j == heap->nrRegions ) break; - } - - if ( j != heap->nrRegions ) { - fprintf( stderr, "Loop detected in global LRU\n" ); - for ( i = 0 ; i < heap->nrRegions ; i++ ) { - fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", - i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); - } - } - - fprintf( stderr, "\n" ); -} - - -/** - * Called by the client whenever it touches a local texture. - * - * \param t Texture object that the client has accessed - */ - -void driUpdateTextureLRU( driTextureObject * t ) -{ - driTexHeap * heap; - drmTextureRegionPtr list; - unsigned shift; - unsigned start; - unsigned end; - unsigned i; - - - heap = t->heap; - if ( heap != NULL ) { - shift = heap->logGranularity; - start = t->memBlock->ofs >> shift; - end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; - - - heap->local_age = ++heap->global_age[0]; - list = heap->global_regions; - - - /* Update the context's local LRU - */ - - move_to_head( & heap->texture_objects, t ); - - - for (i = start ; i <= end ; i++) { - list[i].age = heap->local_age; - - /* remove_from_list(i) - */ - list[(unsigned)list[i].next].prev = list[i].prev; - list[(unsigned)list[i].prev].next = list[i].next; - - /* insert_at_head(list, i) - */ - list[i].prev = heap->nrRegions; - list[i].next = list[heap->nrRegions].next; - list[(unsigned)list[heap->nrRegions].next].prev = i; - list[heap->nrRegions].next = i; - } - - if ( 0 ) { - printGlobalLRU( heap, __FUNCTION__ ); - printLocalLRU( heap, __FUNCTION__ ); - } - } -} - - - - -/** - * Keep track of swapped out texture objects. - * - * \param t Texture object to be "swapped" out of its texture heap - */ - -void driSwapOutTextureObject( driTextureObject * t ) -{ - unsigned face; - - - if ( t->memBlock != NULL ) { - assert( t->heap != NULL ); - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - - if (t->timestamp > t->heap->timestamp) - t->heap->timestamp = t->timestamp; - - t->heap->texture_swaps[0]++; - move_to_tail( t->heap->swapped_objects, t ); - t->heap = NULL; - } - else { - assert( t->heap == NULL ); - } - - - for ( face = 0 ; face < 6 ; face++ ) { - t->dirty_images[face] = ~0; - } -} - - - - -/** - * Destroy hardware state associated with texture \a t. Calls the - * \a destroy_texture_object method associated with the heap from which - * \a t was allocated. - * - * \param t Texture object to be destroyed - */ - -void driDestroyTextureObject( driTextureObject * t ) -{ - driTexHeap * heap; - - - if ( 0 ) { - fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", - __FILE__, __LINE__, - (void *)t, - (void *)((t != NULL) ? t->tObj : NULL), - (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); - } - - if ( t != NULL ) { - if ( t->memBlock ) { - heap = t->heap; - assert( heap != NULL ); - - heap->texture_swaps[0]++; - - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - - if (t->timestamp > t->heap->timestamp) - t->heap->timestamp = t->timestamp; - - heap->destroy_texture_object( heap->driverContext, t ); - t->heap = NULL; - } - - if ( t->tObj != NULL ) { - assert( t->tObj->DriverData == t ); - t->tObj->DriverData = NULL; - } - - remove_from_list( t ); - FREE( t ); - } - - if ( 0 ) { - fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); - } -} - - - - -/** - * Update the local heap's representation of texture memory based on - * data in the SAREA. This is done each time it is detected that some other - * direct rendering client has held the lock. This pertains to both our local - * textures and the textures belonging to other clients. Keep track of other - * client's textures by pushing a placeholder texture onto the LRU list -- - * these are denoted by \a tObj being \a NULL. - * - * \param heap Heap whose state is to be updated - * \param offset Byte offset in the heap that has been stolen - * \param size Size, in bytes, of the stolen block - * \param in_use Non-zero if the block is pinned/reserved by the kernel - */ - -static void driTexturesGone( driTexHeap * heap, int offset, int size, - int in_use ) -{ - driTextureObject * t; - driTextureObject * tmp; - - - foreach_s ( t, tmp, & heap->texture_objects ) { - if ( (t->memBlock->ofs < (offset + size)) - && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { - /* It overlaps - kick it out. If the texture object is just a - * place holder, then destroy it all together. Otherwise, mark - * it as being swapped out. - */ - - if ( t->tObj != NULL ) { - driSwapOutTextureObject( t ); - } - else { - driDestroyTextureObject( t ); - } - } - } - - - { - t = (driTextureObject *) CALLOC( heap->texture_object_size ); - if ( t == NULL ) return; - - t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); - if ( t->memBlock == NULL ) { - fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, - (int)size, (int)offset ); - mmDumpMemInfo( heap->memory_heap ); - FREE(t); - return; - } - t->heap = heap; - if (in_use) - t->reserved = 1; - insert_at_head( & heap->texture_objects, t ); - } -} - - - - -/** - * Called by the client on lock contention to determine whether textures have - * been stolen. If another client has modified a region in which we have - * textures, then we need to figure out which of our textures have been - * removed and update our global LRU. - * - * \param heap Texture heap to be updated - */ - -void driAgeTextures( driTexHeap * heap ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned sz = 1U << (heap->logGranularity); - unsigned i, nr = 0; - - - /* Have to go right round from the back to ensure stuff ends up - * LRU in the local list... Fix with a cursor pointer. - */ - - for (i = list[heap->nrRegions].prev ; - i != heap->nrRegions && nr < heap->nrRegions ; - i = list[i].prev, nr++) { - /* If switching texturing schemes, then the SAREA might not have been - * properly cleared, so we need to reset the global texture LRU. - */ - - if ( (i * sz) > heap->size ) { - nr = heap->nrRegions; - break; - } - - if (list[i].age > heap->local_age) - driTexturesGone( heap, i * sz, sz, list[i].in_use); - } - - /* Loop or uninitialized heap detected. Reset. - */ - - if (nr == heap->nrRegions) { - driTexturesGone( heap, 0, heap->size, 0); - resetGlobalLRU( heap ); - } - - if ( 0 ) { - printGlobalLRU( heap, __FUNCTION__ ); - printLocalLRU( heap, __FUNCTION__ ); - } - - heap->local_age = heap->global_age[0]; -} - - - - -#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ - -/** - * Allocate memory from a texture heap to hold a texture object. This - * routine will attempt to allocate memory for the texture from the heaps - * specified by \c heap_array in order. That is, first it will try to - * allocate from \c heap_array[0], then \c heap_array[1], and so on. - * - * \param heap_array Array of pointers to texture heaps to use - * \param nr_heaps Number of heap pointer in \a heap_array - * \param t Texture object for which space is needed - * \return The ID of the heap from which memory was allocated, or -1 if - * memory could not be allocated. - * - * \bug The replacement policy implemented by this function is horrible. - */ - - -int -driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, - driTextureObject * t ) -{ - driTexHeap * heap; - driTextureObject * temp; - driTextureObject * cursor; - unsigned id; - - - /* In case it already has texture space, initialize heap. This also - * prevents GCC from issuing a warning that heap might be used - * uninitialized. - */ - - heap = t->heap; - - - /* Run through each of the existing heaps and try to allocate a buffer - * to hold the texture. - */ - - for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { - heap = heap_array[ id ]; - if ( heap != NULL ) { - t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, - heap->alignmentShift, 0 ); - } - } - - - /* Kick textures out until the requested texture fits. - */ - - if ( t->memBlock == NULL ) { - unsigned index[INDEX_ARRAY_SIZE]; - unsigned nrGoodHeaps = 0; - - /* Trying to avoid dynamic memory allocation. If you have more - * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any - * drivers with more than 2 tex heaps. */ - assert( nr_heaps < INDEX_ARRAY_SIZE ); - - /* Sort large enough heaps by duty. Insertion sort should be - * fast enough for such a short array. */ - for ( id = 0 ; id < nr_heaps ; id++ ) { - heap = heap_array[ id ]; - - if ( heap != NULL && t->totalSize <= heap->size ) { - unsigned j; - - for ( j = 0 ; j < nrGoodHeaps; j++ ) { - if ( heap->duty > heap_array[ index[ j ] ]->duty ) - break; - } - - if ( j < nrGoodHeaps ) { - memmove( &index[ j+1 ], &index[ j ], - sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); - } - - index[ j ] = id; - - nrGoodHeaps++; - } - } - - for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { - heap = heap_array[ index[ id ] ]; - - for ( cursor = heap->texture_objects.prev, temp = cursor->prev; - cursor != &heap->texture_objects ; - cursor = temp, temp = cursor->prev ) { - - /* The the LRU element. If the texture is bound to one of - * the texture units, then we cannot kick it out. - */ - if ( cursor->bound || cursor->reserved ) { - continue; - } - - if ( cursor->memBlock ) - heap->duty -= cursor->memBlock->size; - - /* If this is a placeholder, there's no need to keep it */ - if (cursor->tObj) - driSwapOutTextureObject( cursor ); - else - driDestroyTextureObject( cursor ); - - t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, - heap->alignmentShift, 0 ); - - if (t->memBlock) - break; - } - } - - /* Rebalance duties. If a heap kicked more data than its duty, - * then all other heaps get that amount multiplied with their - * relative weight added to their duty. The negative duty is - * reset to 0. In the end all heaps have a duty >= 0. - * - * CAUTION: we must not change the heap pointer here, because it - * is used below to update the texture object. - */ - for ( id = 0 ; id < nr_heaps ; id++ ) - if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { - int duty = -heap_array[ id ]->duty; - double weight = heap_array[ id ]->weight; - unsigned j; - - for ( j = 0 ; j < nr_heaps ; j++ ) - if ( j != id && heap_array[ j ] != NULL ) { - heap_array[ j ]->duty += (double) duty * - heap_array[ j ]->weight / weight; - } - - heap_array[ id ]->duty = 0; - } - } - - - if ( t->memBlock != NULL ) { - /* id and heap->heapId may or may not be the same value here. - */ - - assert( heap != NULL ); - assert( (t->heap == NULL) || (t->heap == heap) ); - - t->heap = heap; - return heap->heapId; - } - else { - assert( t->heap == NULL ); - - fprintf( stderr, "[%s:%d] unable to allocate texture\n", - __FUNCTION__, __LINE__ ); - return -1; - } -} - - - - - - -/** - * Set the location where the texture-swap counter is stored. - */ - -void -driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) -{ - heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; -} - - - - -/** - * Create a new heap for texture data. - * - * \param heap_id Device-dependent heap identifier. This value - * will returned by driAllocateTexture when memory - * is allocated from this heap. - * \param context Device-dependent driver context. This is - * supplied as the first parameter to the - * \c destroy_tex_obj function. - * \param size Size, in bytes, of the texture region - * \param alignmentShift Alignment requirement for textures. If textures - * must be allocated on a 4096 byte boundry, this - * would be 12. - * \param nr_regions Number of regions into which this texture space - * should be partitioned - * \param global_regions Array of \c drmTextureRegion structures in the SAREA - * \param global_age Pointer to the global texture age in the SAREA - * \param swapped_objects Pointer to the list of texture objects that are - * not in texture memory (i.e., have been swapped - * out). - * \param texture_object_size Size, in bytes, of a device-dependent texture - * object - * \param destroy_tex_obj Function used to destroy a device-dependent - * texture object - * - * \sa driDestroyTextureHeap - */ - -driTexHeap * -driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, - unsigned alignmentShift, unsigned nr_regions, - drmTextureRegionPtr global_regions, unsigned * global_age, - driTextureObject * swapped_objects, - unsigned texture_object_size, - destroy_texture_object_t * destroy_tex_obj - ) -{ - driTexHeap * heap; - unsigned l; - - - if ( 0 ) - fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", - __FUNCTION__, - heap_id, (void *)context, size, alignmentShift, nr_regions ); - - heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); - if ( heap != NULL ) { - l = driLog2( (size - 1) / nr_regions ); - if ( l < alignmentShift ) - { - l = alignmentShift; - } - - heap->logGranularity = l; - heap->size = size & ~((1L << l) - 1); - - heap->memory_heap = mmInit( 0, heap->size ); - if ( heap->memory_heap != NULL ) { - heap->heapId = heap_id; - heap->driverContext = context; - - heap->alignmentShift = alignmentShift; - heap->nrRegions = nr_regions; - heap->global_regions = global_regions; - heap->global_age = global_age; - heap->swapped_objects = swapped_objects; - heap->texture_object_size = texture_object_size; - heap->destroy_texture_object = destroy_tex_obj; - - /* Force global heap init */ - if (heap->global_age[0] == 0) - heap->local_age = ~0; - else - heap->local_age = 0; - - make_empty_list( & heap->texture_objects ); - driSetTextureSwapCounterLocation( heap, NULL ); - - heap->weight = heap->size; - heap->duty = 0; - } - else { - FREE( heap ); - heap = NULL; - } - } - - - if ( 0 ) - fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); - - return heap; -} - - - - -/** Destroys a texture heap - * - * \param heap Texture heap to be destroyed - */ - -void -driDestroyTextureHeap( driTexHeap * heap ) -{ - driTextureObject * t; - driTextureObject * temp; - - - if ( heap != NULL ) { - foreach_s( t, temp, & heap->texture_objects ) { - driDestroyTextureObject( t ); - } - foreach_s( t, temp, heap->swapped_objects ) { - driDestroyTextureObject( t ); - } - - mmDestroy( heap->memory_heap ); - FREE( heap ); - } -} - - - - -/****************************************************************************/ -/** - * Determine how many texels (including all mipmap levels) would be required - * for a texture map of size \f$2^^\c base_size_log2\f$ would require. - * - * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture - * \param dimensions Number of dimensions of the texture. Either 2 or 3. - * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). - * \return Number of texels - */ - -static unsigned -texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) -{ - unsigned texels; - - - assert( (faces == 1) || (faces == 6) ); - assert( (dimensions == 2) || (dimensions == 3) ); - - texels = 0; - if ( base_size_log2 >= 0 ) { - texels = (1U << (dimensions * base_size_log2)); - - /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html - * for the complete explaination of why this formulation is used. - * Basically, the smaller mipmap levels sum to 0.333 the size of the - * level 0 map. The total size is therefore the size of the map - * multipled by 1.333. The +2 is there to round up. - */ - - texels = (texels * 4 * faces + 2) / 3; - } - - return texels; -} - - - - -struct maps_per_heap { - unsigned c[32]; -}; - -static void -fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, - unsigned max_bytes_per_texel, unsigned max_size, - unsigned mipmaps_at_once, unsigned dimensions, - unsigned faces, struct maps_per_heap * max_textures ) -{ - unsigned heap; - unsigned log2_size; - unsigned mask; - - - /* Determine how many textures of each size can be stored in each - * texture heap. - */ - - for ( heap = 0 ; heap < nr_heaps ; heap++ ) { - if ( heaps[ heap ] == NULL ) { - (void) memset( max_textures[ heap ].c, 0, - sizeof( max_textures[ heap ].c ) ); - continue; - } - - mask = (1U << heaps[ heap ]->logGranularity) - 1; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", - __FILE__, __LINE__, - heap, heaps[ heap ]->size, mask ); - } - - for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { - unsigned total; - - - /* Determine the total number of bytes required by a texture of - * size log2_size. - */ - - total = texels_this_map_size( log2_size, dimensions, faces ) - - texels_this_map_size( log2_size - mipmaps_at_once, - dimensions, faces ); - total *= max_bytes_per_texel; - total = (total + mask) & ~mask; - - /* The number of textures of a given size that will fit in a heap - * is equal to the size of the heap divided by the size of the - * texture. - */ - - max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " - "= 0x%08x / 0x%08x " - "= %u (%u)\n", - __FILE__, __LINE__, - heap, log2_size, - heaps[ heap ]->size, total, - heaps[ heap ]->size / total, - max_textures[ heap ].c[ log2_size ] ); - } - } - } -} - - -static unsigned -get_max_size( unsigned nr_heaps, - unsigned texture_units, - unsigned max_size, - int all_textures_one_heap, - struct maps_per_heap * max_textures ) -{ - unsigned heap; - unsigned log2_size; - - - /* Determine the largest texture size such that a texture of that size - * can be bound to each texture unit at the same time. Some hardware - * may require that all textures be in the same texture heap for - * multitexturing. - */ - - for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { - unsigned total = 0; - - for ( heap = 0 ; heap < nr_heaps ; heap++ ) - { - total += max_textures[ heap ].c[ log2_size ]; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " - "total = %u\n", __FILE__, __LINE__, heap, log2_size, - max_textures[ heap ].c[ log2_size ], total ); - } - - if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) - || (!all_textures_one_heap && (total >= texture_units)) ) { - /* The number of mipmap levels is the log-base-2 of the - * maximum texture size plus 1. If the maximum texture size - * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base - * level) is available. - */ - - return log2_size + 1; - } - } - } - - /* This should NEVER happen. It should always be possible to have at - * *least* a 1x1 texture in memory! - */ - assert( log2_size != 0 ); - return 0; -} - -#define SET_MAX(f,v) \ - do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) - -#define SET_MAX_RECT(f,v) \ - do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) - - -/** - * Given the amount of texture memory, the number of texture units, and the - * maximum size of a texel, calculate the maximum texture size the driver can - * advertise. - * - * \param heaps Texture heaps for this card - * \param nr_heap Number of texture heaps - * \param limits OpenGL contants. MaxTextureUnits must be set. - * \param max_bytes_per_texel Maximum size of a single texel, in bytes - * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., - * 1024x1024 textures, this would be 10) - * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., - * 1024x1024x1024 textures, this would be 10) - * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., - * 1024x1024 textures, this would be 10) - * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size - * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 - * even though texture rectangles need not be a power-of-2. - * \param mipmaps_at_once Total number of mipmaps that can be used - * at one time. For most hardware this will be \f$\c max_size + 1\f$. - * For hardware that does not support mipmapping, this will be 1. - * \param all_textures_one_heap True if the hardware requires that all - * textures be in a single texture heap for multitexturing. - * \param allow_larger_textures 0 conservative, 1 calculate limits - * so at least one worst-case texture can fit, 2 just use hw limits. - */ - -void -driCalculateMaxTextureLevels( driTexHeap * const * heaps, - unsigned nr_heaps, - struct gl_constants * limits, - unsigned max_bytes_per_texel, - unsigned max_2D_size, - unsigned max_3D_size, - unsigned max_cube_size, - unsigned max_rect_size, - unsigned mipmaps_at_once, - int all_textures_one_heap, - int allow_larger_textures ) -{ - struct maps_per_heap max_textures[8]; - unsigned i; - const unsigned dimensions[4] = { 2, 3, 2, 2 }; - const unsigned faces[4] = { 1, 1, 6, 1 }; - unsigned max_sizes[4]; - unsigned mipmaps[4]; - - - max_sizes[0] = max_2D_size; - max_sizes[1] = max_3D_size; - max_sizes[2] = max_cube_size; - max_sizes[3] = max_rect_size; - - mipmaps[0] = mipmaps_at_once; - mipmaps[1] = mipmaps_at_once; - mipmaps[2] = mipmaps_at_once; - mipmaps[3] = 1; - - - /* Calculate the maximum number of texture levels in two passes. The - * first pass determines how many textures of each power-of-two size - * (including all mipmap levels for that size) can fit in each texture - * heap. The second pass finds the largest texture size that allows - * a texture of that size to be bound to every texture unit. - */ - - for ( i = 0 ; i < 4 ; i++ ) { - if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { - fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, - max_sizes[ i ], mipmaps[ i ], - dimensions[ i ], faces[ i ], - max_textures ); - - max_sizes[ i ] = get_max_size( nr_heaps, - allow_larger_textures == 1 ? - 1 : limits->MaxTextureUnits, - max_sizes[ i ], - all_textures_one_heap, - max_textures ); - } - else if (max_sizes[ i ] != 0) { - max_sizes[ i ] += 1; - } - } - - SET_MAX( MaxTextureLevels, 0 ); - SET_MAX( Max3DTextureLevels, 1 ); - SET_MAX( MaxCubeTextureLevels, 2 ); - SET_MAX_RECT( MaxTextureRectSize, 3 ); -} - - - - -/** - * Perform initial binding of default textures objects on a per unit, per - * texture target basis. - * - * \param ctx Current OpenGL context - * \param swapped List of swapped-out textures - * \param targets Bit-mask of value texture targets - */ - -void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, - GLuint targets ) -{ - struct gl_texture_object *texObj; - GLuint tmp = ctx->Texture.CurrentUnit; - unsigned i; - - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - ctx->Texture.CurrentUnit = i; - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - } - - ctx->Texture.CurrentUnit = tmp; -} - - - - -/** - * Verify that the specified texture is in the specificed heap. - * - * \param tex Texture to be tested. - * \param heap Texture memory heap to be tested. - * \return True if the texture is in the heap, false otherwise. - */ - -static GLboolean -check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) -{ -#if 1 - return tex->heap == heap; -#else - driTextureObject * curr; - - foreach( curr, & heap->texture_objects ) { - if ( curr == tex ) { - break; - } - } - - return curr == tex; -#endif -} - - - -/****************************************************************************/ -/** - * Validate the consistency of a set of texture heaps. - * Original version by Keith Whitwell in r200/r200_sanity.c. - */ - -GLboolean -driValidateTextureHeaps( driTexHeap * const * texture_heaps, - unsigned nr_heaps, const driTextureObject * swapped ) -{ - driTextureObject *t; - unsigned i; - - for ( i = 0 ; i < nr_heaps ; i++ ) { - int last_end = 0; - unsigned textures_in_heap = 0; - unsigned blocks_in_mempool = 0; - const driTexHeap * heap = texture_heaps[i]; - const struct mem_block *p = heap->memory_heap; - - /* Check each texture object has a MemBlock, and is linked into - * the correct heap. - * - * Check the texobj base address corresponds to the MemBlock - * range. Check the texobj size (recalculate?) fits within - * the MemBlock. - * - * Count the number of texobj's using this heap. - */ - - foreach ( t, &heap->texture_objects ) { - if ( !check_in_heap( t, heap ) ) { - fprintf( stderr, "%s memory block for texture object @ %p not " - "found in heap #%d\n", - __FUNCTION__, (void *)t, i ); - return GL_FALSE; - } - - - if ( t->totalSize > t->memBlock->size ) { - fprintf( stderr, "%s: Memory block for texture object @ %p is " - "only %u bytes, but %u are required\n", - __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); - return GL_FALSE; - } - - textures_in_heap++; - } - - /* Validate the contents of the heap: - * - Ordering - * - Overlaps - * - Bounds - */ - - while ( p != NULL ) { - if (p->reserved) { - fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", - __FUNCTION__, p->ofs, p->size ); - return GL_FALSE; - } - - if (p->ofs != last_end) { - fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", - __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); - return GL_FALSE; - } - - if (!p->reserved && !p->free) { - blocks_in_mempool++; - } - - last_end = p->ofs + p->size; - p = p->next; - } - - if (textures_in_heap != blocks_in_mempool) { - fprintf( stderr, "%s: Different number of textures objects (%u) and " - "inuse memory blocks (%u)\n", - __FUNCTION__, textures_in_heap, blocks_in_mempool ); - return GL_FALSE; - } - -#if 0 - fprintf( stderr, "%s: textures_in_heap = %u\n", - __FUNCTION__, textures_in_heap ); -#endif - } - - - /* Check swapped texobj's have zero memblocks - */ - i = 0; - foreach ( t, swapped ) { - if ( t->memBlock != NULL ) { - fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", - __FUNCTION__, (void *)t, (void *)t->memBlock ); - return GL_FALSE; - } - i++; - } - -#if 0 - fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); -#endif - - return GL_TRUE; -} - - - - -/****************************************************************************/ -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ - -void -driCalculateTextureFirstLastLevel( driTextureObject * t ) -{ - struct gl_texture_object * const tObj = t->tObj; - const struct gl_texture_image * const baseImage = - tObj->Image[0][tObj->BaseLevel]; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); - lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - /* save these values */ - t->firstLevel = firstLevel; - t->lastLevel = lastLevel; -} - - - - -/** - * \name DRI texture formats. These vars are initialized to either the - * big- or little-endian Mesa formats. - */ -/*@{*/ -gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; -gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; -gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; -gl_format _dri_texformat_a8 = MESA_FORMAT_A8; -gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8; -gl_format _dri_texformat_i8 = MESA_FORMAT_I8; -gl_format _dri_texformat_l8 = MESA_FORMAT_L8; -/*@}*/ - - -/** - * Initialize _dri_texformat_* vars according to whether we're on - * a big or little endian system. - */ -void -driInitTextureFormats(void) -{ - if (_mesa_little_endian()) { - _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; - _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; - _dri_texformat_rgb565 = MESA_FORMAT_RGB565; - _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; - _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; - _dri_texformat_al88 = MESA_FORMAT_AL88; - } - else { - _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; - _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; - _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; - _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; - _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; - _dri_texformat_al88 = MESA_FORMAT_AL88_REV; - } -} +/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * (C) Copyright IBM Corporation 2002, 2003 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Ian Romanick + * Keith Whitwell + * Kevin E. Martin + * Gareth Hughes + */ + +/** \file texmem.c + * Implements all of the device-independent texture memory management. + * + * Currently, only a simple LRU texture memory management policy is + * implemented. In the (hopefully very near) future, better policies will be + * implemented. The idea is that the DRI should be able to run in one of two + * modes. In the default mode the DRI will dynamically attempt to discover + * the best texture management policy for the running application. In the + * other mode, the user (via some sort of as yet TBD mechanism) will select + * a texture management policy that is known to work well with the + * application. + */ + +#include "main/imports.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "texmem.h" + + +static unsigned dummy_swap_counter; + + +/** + * Calculate \f$\log_2\f$ of a value. This is a particularly poor + * implementation of this function. However, since system performance is in + * no way dependent on this function, the slowness of the implementation is + * irrelevent. + * + * \param n Value whose \f$\log_2\f$ is to be calculated + */ + +static GLuint +driLog2( GLuint n ) +{ + GLuint log2; + + for ( log2 = 1 ; n > 1 ; log2++ ) { + n >>= 1; + } + + return log2; +} + + + + +/** + * Determine if a texture is resident in textureable memory. Depending on + * the driver, this may or may not be on-card memory. It could be AGP memory + * or anyother type of memory from which the hardware can directly read + * texels. + * + * This function is intended to be used as the \c IsTextureResident function + * in the device's \c dd_function_table. + * + * \param ctx GL context pointer (currently unused) + * \param texObj Texture object to be tested + */ + +GLboolean +driIsTextureResident( struct gl_context * ctx, + struct gl_texture_object * texObj ) +{ + driTextureObject * t; + + + t = (driTextureObject *) texObj->DriverData; + return( (t != NULL) && (t->memBlock != NULL) ); +} + + + + +/** + * (Re)initialize the global circular LRU list. The last element + * in the array (\a heap->nrRegions) is the sentinal. Keeping it + * at the end of the array allows the other elements of the array + * to be addressed rationally when looking up objects at a particular + * location in texture memory. + * + * \param heap Texture heap to be reset + */ + +static void resetGlobalLRU( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << heap->logGranularity; + unsigned i; + + for (i = 0 ; (i+1) * sz <= heap->size ; i++) { + list[i].prev = i-1; + list[i].next = i+1; + list[i].age = 0; + } + + i--; + list[0].prev = heap->nrRegions; + list[i].prev = i-1; + list[i].next = heap->nrRegions; + list[heap->nrRegions].prev = i; + list[heap->nrRegions].next = 0; + heap->global_age[0] = 0; +} + +/** + * Print out debugging information about the local texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printLocalLRU( driTexHeap * heap, const char *callername ) +{ + driTextureObject *t; + unsigned sz = 1U << heap->logGranularity; + + fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", + __FUNCTION__, callername, heap->heapId ); + + foreach ( t, &heap->texture_objects ) { + if (!t->memBlock) + continue; + if (!t->tObj) { + fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs / sz, + t->memBlock->ofs, + t->memBlock->size ); + } else { + fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs, + t->memBlock->size ); + } + } + foreach ( t, heap->swapped_objects ) { + if (!t->tObj) { + fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); + } else { + fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); + } + } + + fprintf( stderr, "\n" ); +} + +/** + * Print out debugging information about the global texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printGlobalLRU( driTexHeap * heap, const char *callername ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned int i, j; + + fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", + __FUNCTION__, callername, heap->heapId, (void *)list ); + + for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); + j = list[j].next; + if ( j == heap->nrRegions ) break; + } + + if ( j != heap->nrRegions ) { + fprintf( stderr, "Loop detected in global LRU\n" ); + for ( i = 0 ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); + } + } + + fprintf( stderr, "\n" ); +} + + +/** + * Called by the client whenever it touches a local texture. + * + * \param t Texture object that the client has accessed + */ + +void driUpdateTextureLRU( driTextureObject * t ) +{ + driTexHeap * heap; + drmTextureRegionPtr list; + unsigned shift; + unsigned start; + unsigned end; + unsigned i; + + + heap = t->heap; + if ( heap != NULL ) { + shift = heap->logGranularity; + start = t->memBlock->ofs >> shift; + end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; + + + heap->local_age = ++heap->global_age[0]; + list = heap->global_regions; + + + /* Update the context's local LRU + */ + + move_to_head( & heap->texture_objects, t ); + + + for (i = start ; i <= end ; i++) { + list[i].age = heap->local_age; + + /* remove_from_list(i) + */ + list[(unsigned)list[i].next].prev = list[i].prev; + list[(unsigned)list[i].prev].next = list[i].next; + + /* insert_at_head(list, i) + */ + list[i].prev = heap->nrRegions; + list[i].next = list[heap->nrRegions].next; + list[(unsigned)list[heap->nrRegions].next].prev = i; + list[heap->nrRegions].next = i; + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + } +} + + + + +/** + * Keep track of swapped out texture objects. + * + * \param t Texture object to be "swapped" out of its texture heap + */ + +void driSwapOutTextureObject( driTextureObject * t ) +{ + unsigned face; + + + if ( t->memBlock != NULL ) { + assert( t->heap != NULL ); + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + t->heap->texture_swaps[0]++; + move_to_tail( t->heap->swapped_objects, t ); + t->heap = NULL; + } + else { + assert( t->heap == NULL ); + } + + + for ( face = 0 ; face < 6 ; face++ ) { + t->dirty_images[face] = ~0; + } +} + + + + +/** + * Destroy hardware state associated with texture \a t. Calls the + * \a destroy_texture_object method associated with the heap from which + * \a t was allocated. + * + * \param t Texture object to be destroyed + */ + +void driDestroyTextureObject( driTextureObject * t ) +{ + driTexHeap * heap; + + + if ( 0 ) { + fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", + __FILE__, __LINE__, + (void *)t, + (void *)((t != NULL) ? t->tObj : NULL), + (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); + } + + if ( t != NULL ) { + if ( t->memBlock ) { + heap = t->heap; + assert( heap != NULL ); + + heap->texture_swaps[0]++; + + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + heap->destroy_texture_object( heap->driverContext, t ); + t->heap = NULL; + } + + if ( t->tObj != NULL ) { + assert( t->tObj->DriverData == t ); + t->tObj->DriverData = NULL; + } + + remove_from_list( t ); + FREE( t ); + } + + if ( 0 ) { + fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); + } +} + + + + +/** + * Update the local heap's representation of texture memory based on + * data in the SAREA. This is done each time it is detected that some other + * direct rendering client has held the lock. This pertains to both our local + * textures and the textures belonging to other clients. Keep track of other + * client's textures by pushing a placeholder texture onto the LRU list -- + * these are denoted by \a tObj being \a NULL. + * + * \param heap Heap whose state is to be updated + * \param offset Byte offset in the heap that has been stolen + * \param size Size, in bytes, of the stolen block + * \param in_use Non-zero if the block is pinned/reserved by the kernel + */ + +static void driTexturesGone( driTexHeap * heap, int offset, int size, + int in_use ) +{ + driTextureObject * t; + driTextureObject * tmp; + + + foreach_s ( t, tmp, & heap->texture_objects ) { + if ( (t->memBlock->ofs < (offset + size)) + && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { + /* It overlaps - kick it out. If the texture object is just a + * place holder, then destroy it all together. Otherwise, mark + * it as being swapped out. + */ + + if ( t->tObj != NULL ) { + driSwapOutTextureObject( t ); + } + else { + driDestroyTextureObject( t ); + } + } + } + + + { + t = (driTextureObject *) CALLOC( heap->texture_object_size ); + if ( t == NULL ) return; + + t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); + if ( t->memBlock == NULL ) { + fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, + (int)size, (int)offset ); + mmDumpMemInfo( heap->memory_heap ); + FREE(t); + return; + } + t->heap = heap; + if (in_use) + t->reserved = 1; + insert_at_head( & heap->texture_objects, t ); + } +} + + + + +/** + * Called by the client on lock contention to determine whether textures have + * been stolen. If another client has modified a region in which we have + * textures, then we need to figure out which of our textures have been + * removed and update our global LRU. + * + * \param heap Texture heap to be updated + */ + +void driAgeTextures( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << (heap->logGranularity); + unsigned i, nr = 0; + + + /* Have to go right round from the back to ensure stuff ends up + * LRU in the local list... Fix with a cursor pointer. + */ + + for (i = list[heap->nrRegions].prev ; + i != heap->nrRegions && nr < heap->nrRegions ; + i = list[i].prev, nr++) { + /* If switching texturing schemes, then the SAREA might not have been + * properly cleared, so we need to reset the global texture LRU. + */ + + if ( (i * sz) > heap->size ) { + nr = heap->nrRegions; + break; + } + + if (list[i].age > heap->local_age) + driTexturesGone( heap, i * sz, sz, list[i].in_use); + } + + /* Loop or uninitialized heap detected. Reset. + */ + + if (nr == heap->nrRegions) { + driTexturesGone( heap, 0, heap->size, 0); + resetGlobalLRU( heap ); + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + + heap->local_age = heap->global_age[0]; +} + + + + +#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ + +/** + * Allocate memory from a texture heap to hold a texture object. This + * routine will attempt to allocate memory for the texture from the heaps + * specified by \c heap_array in order. That is, first it will try to + * allocate from \c heap_array[0], then \c heap_array[1], and so on. + * + * \param heap_array Array of pointers to texture heaps to use + * \param nr_heaps Number of heap pointer in \a heap_array + * \param t Texture object for which space is needed + * \return The ID of the heap from which memory was allocated, or -1 if + * memory could not be allocated. + * + * \bug The replacement policy implemented by this function is horrible. + */ + + +int +driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, + driTextureObject * t ) +{ + driTexHeap * heap; + driTextureObject * temp; + driTextureObject * cursor; + unsigned id; + + + /* In case it already has texture space, initialize heap. This also + * prevents GCC from issuing a warning that heap might be used + * uninitialized. + */ + + heap = t->heap; + + + /* Run through each of the existing heaps and try to allocate a buffer + * to hold the texture. + */ + + for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { + heap = heap_array[ id ]; + if ( heap != NULL ) { + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + } + } + + + /* Kick textures out until the requested texture fits. + */ + + if ( t->memBlock == NULL ) { + unsigned index[INDEX_ARRAY_SIZE]; + unsigned nrGoodHeaps = 0; + + /* Trying to avoid dynamic memory allocation. If you have more + * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any + * drivers with more than 2 tex heaps. */ + assert( nr_heaps < INDEX_ARRAY_SIZE ); + + /* Sort large enough heaps by duty. Insertion sort should be + * fast enough for such a short array. */ + for ( id = 0 ; id < nr_heaps ; id++ ) { + heap = heap_array[ id ]; + + if ( heap != NULL && t->totalSize <= heap->size ) { + unsigned j; + + for ( j = 0 ; j < nrGoodHeaps; j++ ) { + if ( heap->duty > heap_array[ index[ j ] ]->duty ) + break; + } + + if ( j < nrGoodHeaps ) { + memmove( &index[ j+1 ], &index[ j ], + sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); + } + + index[ j ] = id; + + nrGoodHeaps++; + } + } + + for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { + heap = heap_array[ index[ id ] ]; + + for ( cursor = heap->texture_objects.prev, temp = cursor->prev; + cursor != &heap->texture_objects ; + cursor = temp, temp = cursor->prev ) { + + /* The the LRU element. If the texture is bound to one of + * the texture units, then we cannot kick it out. + */ + if ( cursor->bound || cursor->reserved ) { + continue; + } + + if ( cursor->memBlock ) + heap->duty -= cursor->memBlock->size; + + /* If this is a placeholder, there's no need to keep it */ + if (cursor->tObj) + driSwapOutTextureObject( cursor ); + else + driDestroyTextureObject( cursor ); + + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + + if (t->memBlock) + break; + } + } + + /* Rebalance duties. If a heap kicked more data than its duty, + * then all other heaps get that amount multiplied with their + * relative weight added to their duty. The negative duty is + * reset to 0. In the end all heaps have a duty >= 0. + * + * CAUTION: we must not change the heap pointer here, because it + * is used below to update the texture object. + */ + for ( id = 0 ; id < nr_heaps ; id++ ) + if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { + int duty = -heap_array[ id ]->duty; + double weight = heap_array[ id ]->weight; + unsigned j; + + for ( j = 0 ; j < nr_heaps ; j++ ) + if ( j != id && heap_array[ j ] != NULL ) { + heap_array[ j ]->duty += (double) duty * + heap_array[ j ]->weight / weight; + } + + heap_array[ id ]->duty = 0; + } + } + + + if ( t->memBlock != NULL ) { + /* id and heap->heapId may or may not be the same value here. + */ + + assert( heap != NULL ); + assert( (t->heap == NULL) || (t->heap == heap) ); + + t->heap = heap; + return heap->heapId; + } + else { + assert( t->heap == NULL ); + + fprintf( stderr, "[%s:%d] unable to allocate texture\n", + __FUNCTION__, __LINE__ ); + return -1; + } +} + + + + + + +/** + * Set the location where the texture-swap counter is stored. + */ + +void +driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) +{ + heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; +} + + + + +/** + * Create a new heap for texture data. + * + * \param heap_id Device-dependent heap identifier. This value + * will returned by driAllocateTexture when memory + * is allocated from this heap. + * \param context Device-dependent driver context. This is + * supplied as the first parameter to the + * \c destroy_tex_obj function. + * \param size Size, in bytes, of the texture region + * \param alignmentShift Alignment requirement for textures. If textures + * must be allocated on a 4096 byte boundry, this + * would be 12. + * \param nr_regions Number of regions into which this texture space + * should be partitioned + * \param global_regions Array of \c drmTextureRegion structures in the SAREA + * \param global_age Pointer to the global texture age in the SAREA + * \param swapped_objects Pointer to the list of texture objects that are + * not in texture memory (i.e., have been swapped + * out). + * \param texture_object_size Size, in bytes, of a device-dependent texture + * object + * \param destroy_tex_obj Function used to destroy a device-dependent + * texture object + * + * \sa driDestroyTextureHeap + */ + +driTexHeap * +driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, + unsigned alignmentShift, unsigned nr_regions, + drmTextureRegionPtr global_regions, unsigned * global_age, + driTextureObject * swapped_objects, + unsigned texture_object_size, + destroy_texture_object_t * destroy_tex_obj + ) +{ + driTexHeap * heap; + unsigned l; + + + if ( 0 ) + fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", + __FUNCTION__, + heap_id, (void *)context, size, alignmentShift, nr_regions ); + + heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); + if ( heap != NULL ) { + l = driLog2( (size - 1) / nr_regions ); + if ( l < alignmentShift ) + { + l = alignmentShift; + } + + heap->logGranularity = l; + heap->size = size & ~((1L << l) - 1); + + heap->memory_heap = mmInit( 0, heap->size ); + if ( heap->memory_heap != NULL ) { + heap->heapId = heap_id; + heap->driverContext = context; + + heap->alignmentShift = alignmentShift; + heap->nrRegions = nr_regions; + heap->global_regions = global_regions; + heap->global_age = global_age; + heap->swapped_objects = swapped_objects; + heap->texture_object_size = texture_object_size; + heap->destroy_texture_object = destroy_tex_obj; + + /* Force global heap init */ + if (heap->global_age[0] == 0) + heap->local_age = ~0; + else + heap->local_age = 0; + + make_empty_list( & heap->texture_objects ); + driSetTextureSwapCounterLocation( heap, NULL ); + + heap->weight = heap->size; + heap->duty = 0; + } + else { + FREE( heap ); + heap = NULL; + } + } + + + if ( 0 ) + fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); + + return heap; +} + + + + +/** Destroys a texture heap + * + * \param heap Texture heap to be destroyed + */ + +void +driDestroyTextureHeap( driTexHeap * heap ) +{ + driTextureObject * t; + driTextureObject * temp; + + + if ( heap != NULL ) { + foreach_s( t, temp, & heap->texture_objects ) { + driDestroyTextureObject( t ); + } + foreach_s( t, temp, heap->swapped_objects ) { + driDestroyTextureObject( t ); + } + + mmDestroy( heap->memory_heap ); + FREE( heap ); + } +} + + + + +/****************************************************************************/ +/** + * Determine how many texels (including all mipmap levels) would be required + * for a texture map of size \f$2^^\c base_size_log2\f$ would require. + * + * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture + * \param dimensions Number of dimensions of the texture. Either 2 or 3. + * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). + * \return Number of texels + */ + +static unsigned +texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) +{ + unsigned texels; + + + assert( (faces == 1) || (faces == 6) ); + assert( (dimensions == 2) || (dimensions == 3) ); + + texels = 0; + if ( base_size_log2 >= 0 ) { + texels = (1U << (dimensions * base_size_log2)); + + /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html + * for the complete explaination of why this formulation is used. + * Basically, the smaller mipmap levels sum to 0.333 the size of the + * level 0 map. The total size is therefore the size of the map + * multipled by 1.333. The +2 is there to round up. + */ + + texels = (texels * 4 * faces + 2) / 3; + } + + return texels; +} + + + + +struct maps_per_heap { + unsigned c[32]; +}; + +static void +fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, + unsigned max_bytes_per_texel, unsigned max_size, + unsigned mipmaps_at_once, unsigned dimensions, + unsigned faces, struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + unsigned mask; + + + /* Determine how many textures of each size can be stored in each + * texture heap. + */ + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) { + if ( heaps[ heap ] == NULL ) { + (void) memset( max_textures[ heap ].c, 0, + sizeof( max_textures[ heap ].c ) ); + continue; + } + + mask = (1U << heaps[ heap ]->logGranularity) - 1; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", + __FILE__, __LINE__, + heap, heaps[ heap ]->size, mask ); + } + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total; + + + /* Determine the total number of bytes required by a texture of + * size log2_size. + */ + + total = texels_this_map_size( log2_size, dimensions, faces ) + - texels_this_map_size( log2_size - mipmaps_at_once, + dimensions, faces ); + total *= max_bytes_per_texel; + total = (total + mask) & ~mask; + + /* The number of textures of a given size that will fit in a heap + * is equal to the size of the heap divided by the size of the + * texture. + */ + + max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " + "= 0x%08x / 0x%08x " + "= %u (%u)\n", + __FILE__, __LINE__, + heap, log2_size, + heaps[ heap ]->size, total, + heaps[ heap ]->size / total, + max_textures[ heap ].c[ log2_size ] ); + } + } + } +} + + +static unsigned +get_max_size( unsigned nr_heaps, + unsigned texture_units, + unsigned max_size, + int all_textures_one_heap, + struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + + + /* Determine the largest texture size such that a texture of that size + * can be bound to each texture unit at the same time. Some hardware + * may require that all textures be in the same texture heap for + * multitexturing. + */ + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total = 0; + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) + { + total += max_textures[ heap ].c[ log2_size ]; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " + "total = %u\n", __FILE__, __LINE__, heap, log2_size, + max_textures[ heap ].c[ log2_size ], total ); + } + + if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) + || (!all_textures_one_heap && (total >= texture_units)) ) { + /* The number of mipmap levels is the log-base-2 of the + * maximum texture size plus 1. If the maximum texture size + * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base + * level) is available. + */ + + return log2_size + 1; + } + } + } + + /* This should NEVER happen. It should always be possible to have at + * *least* a 1x1 texture in memory! + */ + assert( log2_size != 0 ); + return 0; +} + +#define SET_MAX(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) + +#define SET_MAX_RECT(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) + + +/** + * Given the amount of texture memory, the number of texture units, and the + * maximum size of a texel, calculate the maximum texture size the driver can + * advertise. + * + * \param heaps Texture heaps for this card + * \param nr_heap Number of texture heaps + * \param limits OpenGL contants. MaxTextureUnits must be set. + * \param max_bytes_per_texel Maximum size of a single texel, in bytes + * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., + * 1024x1024x1024 textures, this would be 10) + * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size + * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 + * even though texture rectangles need not be a power-of-2. + * \param mipmaps_at_once Total number of mipmaps that can be used + * at one time. For most hardware this will be \f$\c max_size + 1\f$. + * For hardware that does not support mipmapping, this will be 1. + * \param all_textures_one_heap True if the hardware requires that all + * textures be in a single texture heap for multitexturing. + * \param allow_larger_textures 0 conservative, 1 calculate limits + * so at least one worst-case texture can fit, 2 just use hw limits. + */ + +void +driCalculateMaxTextureLevels( driTexHeap * const * heaps, + unsigned nr_heaps, + struct gl_constants * limits, + unsigned max_bytes_per_texel, + unsigned max_2D_size, + unsigned max_3D_size, + unsigned max_cube_size, + unsigned max_rect_size, + unsigned mipmaps_at_once, + int all_textures_one_heap, + int allow_larger_textures ) +{ + struct maps_per_heap max_textures[8]; + unsigned i; + const unsigned dimensions[4] = { 2, 3, 2, 2 }; + const unsigned faces[4] = { 1, 1, 6, 1 }; + unsigned max_sizes[4]; + unsigned mipmaps[4]; + + + max_sizes[0] = max_2D_size; + max_sizes[1] = max_3D_size; + max_sizes[2] = max_cube_size; + max_sizes[3] = max_rect_size; + + mipmaps[0] = mipmaps_at_once; + mipmaps[1] = mipmaps_at_once; + mipmaps[2] = mipmaps_at_once; + mipmaps[3] = 1; + + + /* Calculate the maximum number of texture levels in two passes. The + * first pass determines how many textures of each power-of-two size + * (including all mipmap levels for that size) can fit in each texture + * heap. The second pass finds the largest texture size that allows + * a texture of that size to be bound to every texture unit. + */ + + for ( i = 0 ; i < 4 ; i++ ) { + if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { + fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, + max_sizes[ i ], mipmaps[ i ], + dimensions[ i ], faces[ i ], + max_textures ); + + max_sizes[ i ] = get_max_size( nr_heaps, + allow_larger_textures == 1 ? + 1 : limits->MaxTextureUnits, + max_sizes[ i ], + all_textures_one_heap, + max_textures ); + } + else if (max_sizes[ i ] != 0) { + max_sizes[ i ] += 1; + } + } + + SET_MAX( MaxTextureLevels, 0 ); + SET_MAX( Max3DTextureLevels, 1 ); + SET_MAX( MaxCubeTextureLevels, 2 ); + SET_MAX_RECT( MaxTextureRectSize, 3 ); +} + + + + +/** + * Perform initial binding of default textures objects on a per unit, per + * texture target basis. + * + * \param ctx Current OpenGL context + * \param swapped List of swapped-out textures + * \param targets Bit-mask of value texture targets + */ + +void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, + GLuint targets ) +{ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; + unsigned i; + + + for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { + ctx->Texture.CurrentUnit = i; + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + } + + ctx->Texture.CurrentUnit = tmp; +} + + + + +/** + * Verify that the specified texture is in the specificed heap. + * + * \param tex Texture to be tested. + * \param heap Texture memory heap to be tested. + * \return True if the texture is in the heap, false otherwise. + */ + +static GLboolean +check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) +{ +#if 1 + return tex->heap == heap; +#else + driTextureObject * curr; + + foreach( curr, & heap->texture_objects ) { + if ( curr == tex ) { + break; + } + } + + return curr == tex; +#endif +} + + + +/****************************************************************************/ +/** + * Validate the consistency of a set of texture heaps. + * Original version by Keith Whitwell in r200/r200_sanity.c. + */ + +GLboolean +driValidateTextureHeaps( driTexHeap * const * texture_heaps, + unsigned nr_heaps, const driTextureObject * swapped ) +{ + driTextureObject *t; + unsigned i; + + for ( i = 0 ; i < nr_heaps ; i++ ) { + int last_end = 0; + unsigned textures_in_heap = 0; + unsigned blocks_in_mempool = 0; + const driTexHeap * heap = texture_heaps[i]; + const struct mem_block *p = heap->memory_heap; + + /* Check each texture object has a MemBlock, and is linked into + * the correct heap. + * + * Check the texobj base address corresponds to the MemBlock + * range. Check the texobj size (recalculate?) fits within + * the MemBlock. + * + * Count the number of texobj's using this heap. + */ + + foreach ( t, &heap->texture_objects ) { + if ( !check_in_heap( t, heap ) ) { + fprintf( stderr, "%s memory block for texture object @ %p not " + "found in heap #%d\n", + __FUNCTION__, (void *)t, i ); + return GL_FALSE; + } + + + if ( t->totalSize > t->memBlock->size ) { + fprintf( stderr, "%s: Memory block for texture object @ %p is " + "only %u bytes, but %u are required\n", + __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); + return GL_FALSE; + } + + textures_in_heap++; + } + + /* Validate the contents of the heap: + * - Ordering + * - Overlaps + * - Bounds + */ + + while ( p != NULL ) { + if (p->reserved) { + fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", + __FUNCTION__, p->ofs, p->size ); + return GL_FALSE; + } + + if (p->ofs != last_end) { + fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", + __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); + return GL_FALSE; + } + + if (!p->reserved && !p->free) { + blocks_in_mempool++; + } + + last_end = p->ofs + p->size; + p = p->next; + } + + if (textures_in_heap != blocks_in_mempool) { + fprintf( stderr, "%s: Different number of textures objects (%u) and " + "inuse memory blocks (%u)\n", + __FUNCTION__, textures_in_heap, blocks_in_mempool ); + return GL_FALSE; + } + +#if 0 + fprintf( stderr, "%s: textures_in_heap = %u\n", + __FUNCTION__, textures_in_heap ); +#endif + } + + + /* Check swapped texobj's have zero memblocks + */ + i = 0; + foreach ( t, swapped ) { + if ( t->memBlock != NULL ) { + fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", + __FUNCTION__, (void *)t, (void *)t->memBlock ); + return GL_FALSE; + } + i++; + } + +#if 0 + fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); +#endif + + return GL_TRUE; +} + + + + +/****************************************************************************/ +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ + +void +driCalculateTextureFirstLastLevel( driTextureObject * t ) +{ + struct gl_texture_object * const tObj = t->tObj; + const struct gl_texture_image * const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->Sampler.MinFilter == GL_NEAREST || + tObj->Sampler.MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5); + lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); + lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + t->firstLevel = firstLevel; + t->lastLevel = lastLevel; +} + + + + +/** + * \name DRI texture formats. These vars are initialized to either the + * big- or little-endian Mesa formats. + */ +/*@{*/ +gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; +gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; +gl_format _dri_texformat_a8 = MESA_FORMAT_A8; +gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8; +gl_format _dri_texformat_i8 = MESA_FORMAT_I8; +gl_format _dri_texformat_l8 = MESA_FORMAT_L8; +/*@}*/ + + +/** + * Initialize _dri_texformat_* vars according to whether we're on + * a big or little endian system. + */ +void +driInitTextureFormats(void) +{ + if (_mesa_little_endian()) { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; + _dri_texformat_al88 = MESA_FORMAT_AL88; + } + else { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; + _dri_texformat_al88 = MESA_FORMAT_AL88_REV; + } +} diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index 4699fcd8e..d0298df20 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -1,735 +1,742 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file api_exec.c - * Initialize dispatch table with the immidiate mode functions. - */ - - -#include "mfeatures.h" -#include "accum.h" -#include "api_loopback.h" -#include "api_exec.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#endif -#include "atifragshader.h" -#include "attrib.h" -#include "blend.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#if FEATURE_draw_read_buffer -#include "buffers.h" -#endif -#include "clear.h" -#include "clip.h" -#include "colortab.h" -#include "condrender.h" -#include "context.h" -#include "convolve.h" -#include "depth.h" -#include "dlist.h" -#include "drawpix.h" -#include "rastpos.h" -#include "enable.h" -#include "eval.h" -#include "get.h" -#include "feedback.h" -#include "fog.h" -#if FEATURE_EXT_framebuffer_object -#include "fbobject.h" -#endif -#include "framebuffer.h" -#include "hint.h" -#include "histogram.h" -#include "imports.h" -#include "light.h" -#include "lines.h" -#include "matrix.h" -#include "multisample.h" -#include "pixel.h" -#include "pixelstore.h" -#include "points.h" -#include "polygon.h" -#include "queryobj.h" -#include "readpix.h" -#include "scissor.h" -#include "stencil.h" -#include "texenv.h" -#include "texgetimage.h" -#include "teximage.h" -#include "texgen.h" -#include "texobj.h" -#include "texparam.h" -#include "texstate.h" -#include "texturebarrier.h" -#include "transformfeedback.h" -#include "mtypes.h" -#include "varray.h" -#include "viewport.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#endif -#if FEATURE_ARB_shader_objects -#include "shaderapi.h" -#include "uniforms.h" -#endif -#include "syncobj.h" -#include "main/dispatch.h" - - -#if FEATURE_GL - - -/** - * Initialize a dispatch table with pointers to Mesa's immediate-mode - * commands. - * - * Pointers to glBegin()/glEnd() object commands and a few others - * are provided via the GLvertexformat interface. - * - * \param ctx GL context to which \c exec belongs. - * \param exec dispatch table. - */ -struct _glapi_table * -_mesa_create_exec_table(void) -{ - struct _glapi_table *exec; - - exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (exec == NULL) - return NULL; - -#if _HAVE_FULL_GL - _mesa_loopback_init_api_table( exec ); -#endif - - /* load the dispatch slots we understand */ - SET_AlphaFunc(exec, _mesa_AlphaFunc); - SET_BlendFunc(exec, _mesa_BlendFunc); - SET_Clear(exec, _mesa_Clear); - SET_ClearColor(exec, _mesa_ClearColor); - SET_ClearStencil(exec, _mesa_ClearStencil); - SET_ColorMask(exec, _mesa_ColorMask); - SET_CullFace(exec, _mesa_CullFace); - SET_Disable(exec, _mesa_Disable); -#if FEATURE_draw_read_buffer - SET_DrawBuffer(exec, _mesa_DrawBuffer); - SET_ReadBuffer(exec, _mesa_ReadBuffer); -#endif - SET_Enable(exec, _mesa_Enable); - SET_Finish(exec, _mesa_Finish); - SET_Flush(exec, _mesa_Flush); - SET_FrontFace(exec, _mesa_FrontFace); - SET_Frustum(exec, _mesa_Frustum); - SET_GetError(exec, _mesa_GetError); - SET_GetFloatv(exec, _mesa_GetFloatv); - SET_GetString(exec, _mesa_GetString); - SET_LineStipple(exec, _mesa_LineStipple); - SET_LineWidth(exec, _mesa_LineWidth); - SET_LoadIdentity(exec, _mesa_LoadIdentity); - SET_LoadMatrixf(exec, _mesa_LoadMatrixf); - SET_LogicOp(exec, _mesa_LogicOp); - SET_MatrixMode(exec, _mesa_MatrixMode); - SET_MultMatrixf(exec, _mesa_MultMatrixf); - SET_Ortho(exec, _mesa_Ortho); - SET_PixelStorei(exec, _mesa_PixelStorei); - SET_PopMatrix(exec, _mesa_PopMatrix); - SET_PushMatrix(exec, _mesa_PushMatrix); - SET_Rotatef(exec, _mesa_Rotatef); - SET_Scalef(exec, _mesa_Scalef); - SET_Scissor(exec, _mesa_Scissor); - SET_ShadeModel(exec, _mesa_ShadeModel); - SET_StencilFunc(exec, _mesa_StencilFunc); - SET_StencilMask(exec, _mesa_StencilMask); - SET_StencilOp(exec, _mesa_StencilOp); - SET_TexEnvfv(exec, _mesa_TexEnvfv); - SET_TexEnvi(exec, _mesa_TexEnvi); - SET_TexImage2D(exec, _mesa_TexImage2D); - SET_TexParameteri(exec, _mesa_TexParameteri); - SET_Translatef(exec, _mesa_Translatef); - SET_Viewport(exec, _mesa_Viewport); - - _mesa_init_accum_dispatch(exec); - _mesa_init_dlist_dispatch(exec); - - SET_ClearDepth(exec, _mesa_ClearDepth); - SET_ClearIndex(exec, _mesa_ClearIndex); - SET_ClipPlane(exec, _mesa_ClipPlane); - SET_ColorMaterial(exec, _mesa_ColorMaterial); - SET_DepthFunc(exec, _mesa_DepthFunc); - SET_DepthMask(exec, _mesa_DepthMask); - SET_DepthRange(exec, _mesa_DepthRange); - - _mesa_init_drawpix_dispatch(exec); - _mesa_init_feedback_dispatch(exec); - - SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); - SET_Fogf(exec, _mesa_Fogf); - SET_Fogfv(exec, _mesa_Fogfv); - SET_Fogi(exec, _mesa_Fogi); - SET_Fogiv(exec, _mesa_Fogiv); - SET_GetClipPlane(exec, _mesa_GetClipPlane); - SET_GetBooleanv(exec, _mesa_GetBooleanv); - SET_GetDoublev(exec, _mesa_GetDoublev); - SET_GetIntegerv(exec, _mesa_GetIntegerv); - SET_GetLightfv(exec, _mesa_GetLightfv); - SET_GetLightiv(exec, _mesa_GetLightiv); - SET_GetMaterialfv(exec, _mesa_GetMaterialfv); - SET_GetMaterialiv(exec, _mesa_GetMaterialiv); - SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); - SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); - SET_GetTexEnviv(exec, _mesa_GetTexEnviv); - SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); - SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); - SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); - SET_GetTexImage(exec, _mesa_GetTexImage); - SET_Hint(exec, _mesa_Hint); - SET_IndexMask(exec, _mesa_IndexMask); - SET_IsEnabled(exec, _mesa_IsEnabled); - SET_LightModelf(exec, _mesa_LightModelf); - SET_LightModelfv(exec, _mesa_LightModelfv); - SET_LightModeli(exec, _mesa_LightModeli); - SET_LightModeliv(exec, _mesa_LightModeliv); - SET_Lightf(exec, _mesa_Lightf); - SET_Lightfv(exec, _mesa_Lightfv); - SET_Lighti(exec, _mesa_Lighti); - SET_Lightiv(exec, _mesa_Lightiv); - SET_LoadMatrixd(exec, _mesa_LoadMatrixd); - - _mesa_init_eval_dispatch(exec); - - SET_MultMatrixd(exec, _mesa_MultMatrixd); - - _mesa_init_pixel_dispatch(exec); - - SET_PixelStoref(exec, _mesa_PixelStoref); - SET_PointSize(exec, _mesa_PointSize); - SET_PolygonMode(exec, _mesa_PolygonMode); - SET_PolygonOffset(exec, _mesa_PolygonOffset); - SET_PolygonStipple(exec, _mesa_PolygonStipple); - - _mesa_init_attrib_dispatch(exec); - _mesa_init_rastpos_dispatch(exec); - - SET_ReadPixels(exec, _mesa_ReadPixels); - SET_Rotated(exec, _mesa_Rotated); - SET_Scaled(exec, _mesa_Scaled); - SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); - SET_TexEnvf(exec, _mesa_TexEnvf); - SET_TexEnviv(exec, _mesa_TexEnviv); - - _mesa_init_texgen_dispatch(exec); - - SET_TexImage1D(exec, _mesa_TexImage1D); - SET_TexParameterf(exec, _mesa_TexParameterf); - SET_TexParameterfv(exec, _mesa_TexParameterfv); - SET_TexParameteriv(exec, _mesa_TexParameteriv); - SET_Translated(exec, _mesa_Translated); - - /* 1.1 */ - SET_BindTexture(exec, _mesa_BindTexture); - SET_DeleteTextures(exec, _mesa_DeleteTextures); - SET_GenTextures(exec, _mesa_GenTextures); -#if _HAVE_FULL_GL - SET_AreTexturesResident(exec, _mesa_AreTexturesResident); - SET_ColorPointer(exec, _mesa_ColorPointer); - SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); - SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); - SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); - SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); - SET_DisableClientState(exec, _mesa_DisableClientState); - SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); - SET_EnableClientState(exec, _mesa_EnableClientState); - SET_GetPointerv(exec, _mesa_GetPointerv); - SET_IndexPointer(exec, _mesa_IndexPointer); - SET_InterleavedArrays(exec, _mesa_InterleavedArrays); - SET_IsTexture(exec, _mesa_IsTexture); - SET_NormalPointer(exec, _mesa_NormalPointer); - SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); - SET_TexCoordPointer(exec, _mesa_TexCoordPointer); - SET_TexSubImage1D(exec, _mesa_TexSubImage1D); - SET_TexSubImage2D(exec, _mesa_TexSubImage2D); - SET_VertexPointer(exec, _mesa_VertexPointer); -#endif - - /* 1.2 */ -#if _HAVE_FULL_GL - SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); - SET_TexImage3D(exec, _mesa_TexImage3D); - SET_TexSubImage3D(exec, _mesa_TexSubImage3D); -#endif - - /* OpenGL 1.2 GL_ARB_imaging */ - SET_BlendColor(exec, _mesa_BlendColor); - SET_BlendEquation(exec, _mesa_BlendEquation); - SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); - - _mesa_init_colortable_dispatch(exec); - _mesa_init_convolve_dispatch(exec); - _mesa_init_histogram_dispatch(exec); - - /* OpenGL 2.0 */ - SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); - SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); - SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); - -#if FEATURE_ARB_shader_objects - _mesa_init_shader_dispatch(exec); - _mesa_init_shader_uniform_dispatch(exec); -#endif - - /* 2. GL_EXT_blend_color */ -#if 0 -/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ -#endif - - /* 3. GL_EXT_polygon_offset */ -#if _HAVE_FULL_GL - SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); -#endif - - /* 6. GL_EXT_texture3d */ -#if 0 -/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ -/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ -/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ -#endif - - /* 11. GL_EXT_histogram */ -#if 0 - SET_GetHistogramEXT(exec, _mesa_GetHistogram); - SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); - SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); - SET_GetMinmaxEXT(exec, _mesa_GetMinmax); - SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); - SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); -#endif - - /* 14. SGI_color_table */ -#if 0 - SET_ColorTableSGI(exec, _mesa_ColorTable); - SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); - SET_GetColorTableSGI(exec, _mesa_GetColorTable); - SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ -#if _HAVE_FULL_GL - SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); - SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); - SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); - SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); - SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); - SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); -#endif - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ -#if _HAVE_FULL_GL - SET_PointParameterfEXT(exec, _mesa_PointParameterf); - SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); -#endif - - /* 95. GL_ARB_ES2_compatibility */ - SET_ClearDepthf(exec, _mesa_ClearDepthf); - SET_DepthRangef(exec, _mesa_DepthRangef); - - /* 97. GL_EXT_compiled_vertex_array */ -#if _HAVE_FULL_GL - SET_LockArraysEXT(exec, _mesa_LockArraysEXT); - SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); -#endif - - /* 148. GL_EXT_multi_draw_arrays */ -#if _HAVE_FULL_GL - SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); -#endif - - /* 173. GL_INGR_blend_func_separate */ -#if _HAVE_FULL_GL - SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); -#endif - - /* 196. GL_MESA_resize_buffers */ -#if _HAVE_FULL_GL - SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); -#endif - - /* 197. GL_MESA_window_pos */ - /* part of _mesa_init_rastpos_dispatch(exec); */ - - /* 200. GL_IBM_multimode_draw_arrays */ -#if _HAVE_FULL_GL - SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); -#endif - - /* 233. GL_NV_vertex_program */ -#if FEATURE_NV_vertex_program - SET_BindProgramNV(exec, _mesa_BindProgram); - SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); - SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); - SET_GenProgramsNV(exec, _mesa_GenPrograms); - SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(exec, _mesa_GetProgramivNV); - SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(exec, _mesa_IsProgramARB); - SET_LoadProgramNV(exec, _mesa_LoadProgramNV); - SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ - SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ - SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ - SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ - SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); - SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); - SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); - /* glVertexAttrib*NV functions handled in api_loopback.c */ -#endif - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ -#if _HAVE_FULL_GL - SET_PointParameteriNV(exec, _mesa_PointParameteri); - SET_PointParameterivNV(exec, _mesa_PointParameteriv); -#endif - - /* 268. GL_EXT_stencil_two_side */ -#if _HAVE_FULL_GL - SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); -#endif - - /* 285. GL_NV_primitive_restart */ - SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); - - /* 352. GL_EXT_transform_feedback */ - _mesa_init_transform_feedback_dispatch(exec); - - /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); - - /* ARB 1. GL_ARB_multitexture */ -#if _HAVE_FULL_GL - SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); - SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); -#endif - - /* ARB 3. GL_ARB_transpose_matrix */ -#if _HAVE_FULL_GL - SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); -#endif - - /* ARB 5. GL_ARB_multisample */ -#if _HAVE_FULL_GL - SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); -#endif - - /* ARB 12. GL_ARB_texture_compression */ -#if _HAVE_FULL_GL - SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); -#endif - - /* ARB 14. GL_ARB_point_parameters */ - /* reuse EXT_point_parameters functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ - /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ - /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ - /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ - /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ - /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ - /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ - /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ - /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ - /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ - /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ - /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ - /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ - /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ - /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ - /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ - /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ - /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ - /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ - /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ - /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ - /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ - /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ - /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ - /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ - /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ - /* glVertexAttrib4bvARB handled in api_loopback.c */ - /* glVertexAttrib4ivARB handled in api_loopback.c */ - /* glVertexAttrib4ubvARB handled in api_loopback.c */ - /* glVertexAttrib4usvARB handled in api_loopback.c */ - /* glVertexAttrib4uivARB handled in api_loopback.c */ - /* glVertexAttrib4NbvARB handled in api_loopback.c */ - /* glVertexAttrib4NsvARB handled in api_loopback.c */ - /* glVertexAttrib4NivARB handled in api_loopback.c */ - /* glVertexAttrib4NusvARB handled in api_loopback.c */ - /* glVertexAttrib4NuivARB handled in api_loopback.c */ - SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(exec, _mesa_ProgramStringARB); - /* glBindProgramARB aliases glBindProgramNV */ - /* glDeleteProgramsARB aliases glDeleteProgramsNV */ - /* glGenProgramsARB aliases glGenProgramsNV */ - /* glIsProgramARB aliases glIsProgramNV */ - SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); - SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); - SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); - /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ - SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(exec, _mesa_GetProgramivARB); - SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - SET_BindBufferARB(exec, _mesa_BindBufferARB); - SET_BufferDataARB(exec, _mesa_BufferDataARB); - SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(exec, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(exec, _mesa_IsBufferARB); - SET_MapBufferARB(exec, _mesa_MapBufferARB); - SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); -#endif - - /* ARB 29. GL_ARB_occlusion_query */ - _mesa_init_queryobj_dispatch(exec); - - /* ARB 37. GL_ARB_draw_buffers */ -#if FEATURE_draw_read_buffer - SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); -#endif - - /* GL_ARB_sync */ - _mesa_init_sync_dispatch(exec); - - /* GL_ATI_fragment_shader */ - _mesa_init_ati_fragment_shader_dispatch(exec); - - /* GL_ATI_envmap_bumpmap */ - SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); - SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); - SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); - SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); - -#if FEATURE_EXT_framebuffer_object - SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); - SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); - SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); - SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); - SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); - SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); - SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); - SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); - SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); - SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); - SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); - SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); - SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); - SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); - SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); - SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); - SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); -#endif - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); -#endif - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); -#endif - - /* GL_MESA_texture_array / GL_EXT_texture_array */ -#if FEATURE_EXT_framebuffer_object - SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); -#endif - - /* GL_ATI_separate_stencil */ - SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); - -#if FEATURE_ARB_framebuffer_object - /* The ARB_fbo functions are the union of - * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array - */ - SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); -#endif - -#if FEATURE_ARB_map_buffer_range - SET_MapBufferRange(exec, _mesa_MapBufferRange); - SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); -#endif - - /* GL_ARB_copy_buffer */ - SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); - - /* GL_ARB_vertex_array_object */ - SET_BindVertexArray(exec, _mesa_BindVertexArray); - SET_GenVertexArrays(exec, _mesa_GenVertexArrays); - - /* GL_EXT_draw_buffers2 */ - SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); - SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); - SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); - SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); - SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); - SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); - - /* GL_NV_conditional_render */ - SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); - SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); - -#if FEATURE_OES_EGL_image - SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); - SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); -#endif - -#if FEATURE_APPLE_object_purgeable - SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); - SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); - SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); -#endif - -#if FEATURE_ARB_geometry_shader4 - SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); - SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); -#endif - - SET_ClampColorARB(exec, _mesa_ClampColorARB); - - /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); - SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); - SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); - SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); - SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); - - /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ - SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); - SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); - SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); - - /* GL 3.0 (functions not covered by other extensions) */ - SET_ClearBufferiv(exec, _mesa_ClearBufferiv); - SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); - SET_ClearBufferfv(exec, _mesa_ClearBufferfv); - SET_ClearBufferfi(exec, _mesa_ClearBufferfi); - SET_GetStringi(exec, _mesa_GetStringi); - SET_ClampColor(exec, _mesa_ClampColorARB); - - /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); - - /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(exec, _mesa_BlendFunci); - SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); - SET_BlendEquationiARB(exec, _mesa_BlendEquationi); - SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); - - /* GL_NV_texture_barrier */ - SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); - - /* GL_ARB_texture_buffer_object */ - SET_TexBufferARB(exec, _mesa_TexBuffer); - - return exec; -} - -#endif /* FEATURE_GL */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file api_exec.c + * Initialize dispatch table with the immidiate mode functions. + */ + + +#include "mfeatures.h" +#include "accum.h" +#include "api_loopback.h" +#include "api_exec.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#include "atifragshader.h" +#include "attrib.h" +#include "blend.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#if FEATURE_draw_read_buffer +#include "buffers.h" +#endif +#include "clear.h" +#include "clip.h" +#include "colortab.h" +#include "condrender.h" +#include "context.h" +#include "convolve.h" +#include "depth.h" +#include "dlist.h" +#include "drawpix.h" +#include "rastpos.h" +#include "enable.h" +#include "eval.h" +#include "get.h" +#include "feedback.h" +#include "fog.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif +#include "framebuffer.h" +#include "hint.h" +#include "histogram.h" +#include "imports.h" +#include "light.h" +#include "lines.h" +#include "matrix.h" +#include "multisample.h" +#include "pixel.h" +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#include "queryobj.h" +#include "readpix.h" +#if FEATURE_ARB_sampler_objects +#include "samplerobj.h" +#endif +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgetimage.h" +#include "teximage.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "texturebarrier.h" +#include "transformfeedback.h" +#include "mtypes.h" +#include "varray.h" +#include "viewport.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif +#if FEATURE_ARB_shader_objects +#include "shaderapi.h" +#include "uniforms.h" +#endif +#include "syncobj.h" +#include "main/dispatch.h" + + +#if FEATURE_GL + + +/** + * Initialize a dispatch table with pointers to Mesa's immediate-mode + * commands. + * + * Pointers to glBegin()/glEnd() object commands and a few others + * are provided via the GLvertexformat interface. + * + * \param ctx GL context to which \c exec belongs. + * \param exec dispatch table. + */ +struct _glapi_table * +_mesa_create_exec_table(void) +{ + struct _glapi_table *exec; + + exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (exec == NULL) + return NULL; + +#if _HAVE_FULL_GL + _mesa_loopback_init_api_table( exec ); +#endif + + /* load the dispatch slots we understand */ + SET_AlphaFunc(exec, _mesa_AlphaFunc); + SET_BlendFunc(exec, _mesa_BlendFunc); + SET_Clear(exec, _mesa_Clear); + SET_ClearColor(exec, _mesa_ClearColor); + SET_ClearStencil(exec, _mesa_ClearStencil); + SET_ColorMask(exec, _mesa_ColorMask); + SET_CullFace(exec, _mesa_CullFace); + SET_Disable(exec, _mesa_Disable); +#if FEATURE_draw_read_buffer + SET_DrawBuffer(exec, _mesa_DrawBuffer); + SET_ReadBuffer(exec, _mesa_ReadBuffer); +#endif + SET_Enable(exec, _mesa_Enable); + SET_Finish(exec, _mesa_Finish); + SET_Flush(exec, _mesa_Flush); + SET_FrontFace(exec, _mesa_FrontFace); + SET_Frustum(exec, _mesa_Frustum); + SET_GetError(exec, _mesa_GetError); + SET_GetFloatv(exec, _mesa_GetFloatv); + SET_GetString(exec, _mesa_GetString); + SET_LineStipple(exec, _mesa_LineStipple); + SET_LineWidth(exec, _mesa_LineWidth); + SET_LoadIdentity(exec, _mesa_LoadIdentity); + SET_LoadMatrixf(exec, _mesa_LoadMatrixf); + SET_LogicOp(exec, _mesa_LogicOp); + SET_MatrixMode(exec, _mesa_MatrixMode); + SET_MultMatrixf(exec, _mesa_MultMatrixf); + SET_Ortho(exec, _mesa_Ortho); + SET_PixelStorei(exec, _mesa_PixelStorei); + SET_PopMatrix(exec, _mesa_PopMatrix); + SET_PushMatrix(exec, _mesa_PushMatrix); + SET_Rotatef(exec, _mesa_Rotatef); + SET_Scalef(exec, _mesa_Scalef); + SET_Scissor(exec, _mesa_Scissor); + SET_ShadeModel(exec, _mesa_ShadeModel); + SET_StencilFunc(exec, _mesa_StencilFunc); + SET_StencilMask(exec, _mesa_StencilMask); + SET_StencilOp(exec, _mesa_StencilOp); + SET_TexEnvfv(exec, _mesa_TexEnvfv); + SET_TexEnvi(exec, _mesa_TexEnvi); + SET_TexImage2D(exec, _mesa_TexImage2D); + SET_TexParameteri(exec, _mesa_TexParameteri); + SET_Translatef(exec, _mesa_Translatef); + SET_Viewport(exec, _mesa_Viewport); + + _mesa_init_accum_dispatch(exec); + _mesa_init_dlist_dispatch(exec); + + SET_ClearDepth(exec, _mesa_ClearDepth); + SET_ClearIndex(exec, _mesa_ClearIndex); + SET_ClipPlane(exec, _mesa_ClipPlane); + SET_ColorMaterial(exec, _mesa_ColorMaterial); + SET_DepthFunc(exec, _mesa_DepthFunc); + SET_DepthMask(exec, _mesa_DepthMask); + SET_DepthRange(exec, _mesa_DepthRange); + + _mesa_init_drawpix_dispatch(exec); + _mesa_init_feedback_dispatch(exec); + + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); + SET_Fogf(exec, _mesa_Fogf); + SET_Fogfv(exec, _mesa_Fogfv); + SET_Fogi(exec, _mesa_Fogi); + SET_Fogiv(exec, _mesa_Fogiv); + SET_GetClipPlane(exec, _mesa_GetClipPlane); + SET_GetBooleanv(exec, _mesa_GetBooleanv); + SET_GetDoublev(exec, _mesa_GetDoublev); + SET_GetIntegerv(exec, _mesa_GetIntegerv); + SET_GetLightfv(exec, _mesa_GetLightfv); + SET_GetLightiv(exec, _mesa_GetLightiv); + SET_GetMaterialfv(exec, _mesa_GetMaterialfv); + SET_GetMaterialiv(exec, _mesa_GetMaterialiv); + SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); + SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); + SET_GetTexEnviv(exec, _mesa_GetTexEnviv); + SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); + SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); + SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); + SET_GetTexImage(exec, _mesa_GetTexImage); + SET_Hint(exec, _mesa_Hint); + SET_IndexMask(exec, _mesa_IndexMask); + SET_IsEnabled(exec, _mesa_IsEnabled); + SET_LightModelf(exec, _mesa_LightModelf); + SET_LightModelfv(exec, _mesa_LightModelfv); + SET_LightModeli(exec, _mesa_LightModeli); + SET_LightModeliv(exec, _mesa_LightModeliv); + SET_Lightf(exec, _mesa_Lightf); + SET_Lightfv(exec, _mesa_Lightfv); + SET_Lighti(exec, _mesa_Lighti); + SET_Lightiv(exec, _mesa_Lightiv); + SET_LoadMatrixd(exec, _mesa_LoadMatrixd); + + _mesa_init_eval_dispatch(exec); + + SET_MultMatrixd(exec, _mesa_MultMatrixd); + + _mesa_init_pixel_dispatch(exec); + + SET_PixelStoref(exec, _mesa_PixelStoref); + SET_PointSize(exec, _mesa_PointSize); + SET_PolygonMode(exec, _mesa_PolygonMode); + SET_PolygonOffset(exec, _mesa_PolygonOffset); + SET_PolygonStipple(exec, _mesa_PolygonStipple); + + _mesa_init_attrib_dispatch(exec); + _mesa_init_rastpos_dispatch(exec); + + SET_ReadPixels(exec, _mesa_ReadPixels); + SET_Rotated(exec, _mesa_Rotated); + SET_Scaled(exec, _mesa_Scaled); + SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); + SET_TexEnvf(exec, _mesa_TexEnvf); + SET_TexEnviv(exec, _mesa_TexEnviv); + + _mesa_init_texgen_dispatch(exec); + + SET_TexImage1D(exec, _mesa_TexImage1D); + SET_TexParameterf(exec, _mesa_TexParameterf); + SET_TexParameterfv(exec, _mesa_TexParameterfv); + SET_TexParameteriv(exec, _mesa_TexParameteriv); + SET_Translated(exec, _mesa_Translated); + + /* 1.1 */ + SET_BindTexture(exec, _mesa_BindTexture); + SET_DeleteTextures(exec, _mesa_DeleteTextures); + SET_GenTextures(exec, _mesa_GenTextures); +#if _HAVE_FULL_GL + SET_AreTexturesResident(exec, _mesa_AreTexturesResident); + SET_ColorPointer(exec, _mesa_ColorPointer); + SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); + SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); + SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); + SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); + SET_DisableClientState(exec, _mesa_DisableClientState); + SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); + SET_EnableClientState(exec, _mesa_EnableClientState); + SET_GetPointerv(exec, _mesa_GetPointerv); + SET_IndexPointer(exec, _mesa_IndexPointer); + SET_InterleavedArrays(exec, _mesa_InterleavedArrays); + SET_IsTexture(exec, _mesa_IsTexture); + SET_NormalPointer(exec, _mesa_NormalPointer); + SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); + SET_TexCoordPointer(exec, _mesa_TexCoordPointer); + SET_TexSubImage1D(exec, _mesa_TexSubImage1D); + SET_TexSubImage2D(exec, _mesa_TexSubImage2D); + SET_VertexPointer(exec, _mesa_VertexPointer); +#endif + + /* 1.2 */ +#if _HAVE_FULL_GL + SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); + SET_TexImage3D(exec, _mesa_TexImage3D); + SET_TexSubImage3D(exec, _mesa_TexSubImage3D); +#endif + + /* OpenGL 1.2 GL_ARB_imaging */ + SET_BlendColor(exec, _mesa_BlendColor); + SET_BlendEquation(exec, _mesa_BlendEquation); + SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); + + _mesa_init_colortable_dispatch(exec); + _mesa_init_convolve_dispatch(exec); + _mesa_init_histogram_dispatch(exec); + + /* OpenGL 2.0 */ + SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); + SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); + SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + +#if FEATURE_ARB_shader_objects + _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); +#endif + + /* 2. GL_EXT_blend_color */ +#if 0 +/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ +#endif + + /* 3. GL_EXT_polygon_offset */ +#if _HAVE_FULL_GL + SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); +#endif + + /* 6. GL_EXT_texture3d */ +#if 0 +/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ +/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ +/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ +#endif + + /* 11. GL_EXT_histogram */ +#if 0 + SET_GetHistogramEXT(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmaxEXT(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); +#endif + + /* 14. SGI_color_table */ +#if 0 + SET_ColorTableSGI(exec, _mesa_ColorTable); + SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); + SET_GetColorTableSGI(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ +#if _HAVE_FULL_GL + SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); + SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); + SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); + SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); + SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); + SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); +#endif + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ +#if _HAVE_FULL_GL + SET_PointParameterfEXT(exec, _mesa_PointParameterf); + SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); +#endif + + /* 95. GL_ARB_ES2_compatibility */ + SET_ClearDepthf(exec, _mesa_ClearDepthf); + SET_DepthRangef(exec, _mesa_DepthRangef); + + /* 97. GL_EXT_compiled_vertex_array */ +#if _HAVE_FULL_GL + SET_LockArraysEXT(exec, _mesa_LockArraysEXT); + SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); +#endif + + /* 148. GL_EXT_multi_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); +#endif + + /* 173. GL_INGR_blend_func_separate */ +#if _HAVE_FULL_GL + SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); +#endif + + /* 196. GL_MESA_resize_buffers */ +#if _HAVE_FULL_GL + SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); +#endif + + /* 197. GL_MESA_window_pos */ + /* part of _mesa_init_rastpos_dispatch(exec); */ + + /* 200. GL_IBM_multimode_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); +#endif + + /* 233. GL_NV_vertex_program */ +#if FEATURE_NV_vertex_program + SET_BindProgramNV(exec, _mesa_BindProgram); + SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); + SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); + SET_GenProgramsNV(exec, _mesa_GenPrograms); + SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(exec, _mesa_GetProgramivNV); + SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(exec, _mesa_IsProgramARB); + SET_LoadProgramNV(exec, _mesa_LoadProgramNV); + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ + SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); + SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); + SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); + /* glVertexAttrib*NV functions handled in api_loopback.c */ +#endif + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ +#if _HAVE_FULL_GL + SET_PointParameteriNV(exec, _mesa_PointParameteri); + SET_PointParameterivNV(exec, _mesa_PointParameteriv); +#endif + + /* 268. GL_EXT_stencil_two_side */ +#if _HAVE_FULL_GL + SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); +#endif + + /* 285. GL_NV_primitive_restart */ + SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + + /* 352. GL_EXT_transform_feedback */ + _mesa_init_transform_feedback_dispatch(exec); + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); + + /* ARB 1. GL_ARB_multitexture */ +#if _HAVE_FULL_GL + SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); + SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); +#endif + + /* ARB 3. GL_ARB_transpose_matrix */ +#if _HAVE_FULL_GL + SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); +#endif + + /* ARB 5. GL_ARB_multisample */ +#if _HAVE_FULL_GL + SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); +#endif + + /* ARB 12. GL_ARB_texture_compression */ +#if _HAVE_FULL_GL + SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); +#endif + + /* ARB 14. GL_ARB_point_parameters */ + /* reuse EXT_point_parameters functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ + /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ + /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ + /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ + /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ + /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ + /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ + /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ + /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ + /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ + /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ + /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ + /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ + /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ + /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ + /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ + /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ + /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ + /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ + /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ + /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ + /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ + /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ + /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ + /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ + /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ + /* glVertexAttrib4bvARB handled in api_loopback.c */ + /* glVertexAttrib4ivARB handled in api_loopback.c */ + /* glVertexAttrib4ubvARB handled in api_loopback.c */ + /* glVertexAttrib4usvARB handled in api_loopback.c */ + /* glVertexAttrib4uivARB handled in api_loopback.c */ + /* glVertexAttrib4NbvARB handled in api_loopback.c */ + /* glVertexAttrib4NsvARB handled in api_loopback.c */ + /* glVertexAttrib4NivARB handled in api_loopback.c */ + /* glVertexAttrib4NusvARB handled in api_loopback.c */ + /* glVertexAttrib4NuivARB handled in api_loopback.c */ + SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(exec, _mesa_ProgramStringARB); + /* glBindProgramARB aliases glBindProgramNV */ + /* glDeleteProgramsARB aliases glDeleteProgramsNV */ + /* glGenProgramsARB aliases glGenProgramsNV */ + /* glIsProgramARB aliases glIsProgramNV */ + SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); + /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(exec, _mesa_GetProgramivARB); + SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + SET_BindBufferARB(exec, _mesa_BindBufferARB); + SET_BufferDataARB(exec, _mesa_BufferDataARB); + SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(exec, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(exec, _mesa_IsBufferARB); + SET_MapBufferARB(exec, _mesa_MapBufferARB); + SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); +#endif + + /* ARB 29. GL_ARB_occlusion_query */ + _mesa_init_queryobj_dispatch(exec); + + /* ARB 37. GL_ARB_draw_buffers */ +#if FEATURE_draw_read_buffer + SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); +#endif + + /* GL_ARB_sync */ + _mesa_init_sync_dispatch(exec); + + /* GL_ATI_fragment_shader */ + _mesa_init_ati_fragment_shader_dispatch(exec); + + /* GL_ATI_envmap_bumpmap */ + SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); + SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); + SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); + +#if FEATURE_EXT_framebuffer_object + SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); + SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); + SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); + SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); + SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); + SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); + SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); + SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); + SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); + SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); + SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); +#endif + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); +#endif + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); +#endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); + +#if FEATURE_ARB_framebuffer_object + /* The ARB_fbo functions are the union of + * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array + */ + SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); +#endif + +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(exec, _mesa_MapBufferRange); + SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); +#endif + + /* GL_ARB_copy_buffer */ + SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); + + /* GL_ARB_vertex_array_object */ + SET_BindVertexArray(exec, _mesa_BindVertexArray); + SET_GenVertexArrays(exec, _mesa_GenVertexArrays); + + /* GL_EXT_draw_buffers2 */ + SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); + SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); + SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); + SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); + SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); + SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); + + /* GL_NV_conditional_render */ + SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); + SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); + +#if FEATURE_OES_EGL_image + SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); + SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); +#endif + +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); +#endif + +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + SET_ClampColorARB(exec, _mesa_ClampColorARB); + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); + SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); + SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); + SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); + SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); + + /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ + SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); + SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); + SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); + + /* GL 3.0 (functions not covered by other extensions) */ + SET_ClearBufferiv(exec, _mesa_ClearBufferiv); + SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); + SET_ClearBufferfv(exec, _mesa_ClearBufferfv); + SET_ClearBufferfi(exec, _mesa_ClearBufferfi); + SET_GetStringi(exec, _mesa_GetStringi); + SET_ClampColor(exec, _mesa_ClampColorARB); + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(exec, _mesa_BlendFunci); + SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); + SET_BlendEquationiARB(exec, _mesa_BlendEquationi); + SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); + + /* GL_ARB_texture_buffer_object */ + SET_TexBufferARB(exec, _mesa_TexBuffer); + +#if FEATURE_ARB_sampler_objects + _mesa_init_sampler_object_dispatch(exec); +#endif + + return exec; +} + +#endif /* FEATURE_GL */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 34cee5e32..573100402 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1,1560 +1,1563 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "accum.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "clear.h" -#include "colormac.h" -#include "context.h" -#include "depth.h" -#include "enable.h" -#include "enums.h" -#include "fog.h" -#include "hint.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "mfeatures.h" -#include "multisample.h" -#include "points.h" -#include "polygon.h" -#include "scissor.h" -#include "stencil.h" -#include "texenv.h" -#include "texgen.h" -#include "texobj.h" -#include "texparam.h" -#include "texstate.h" -#include "varray.h" -#include "viewport.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -/** - * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). - */ -struct gl_enable_attrib -{ - GLboolean AlphaTest; - GLboolean AutoNormal; - GLboolean Blend; - GLbitfield ClipPlanes; - GLboolean ColorMaterial; - GLboolean CullFace; - GLboolean DepthClamp; - GLboolean DepthTest; - GLboolean Dither; - GLboolean Fog; - GLboolean Light[MAX_LIGHTS]; - GLboolean Lighting; - GLboolean LineSmooth; - GLboolean LineStipple; - GLboolean IndexLogicOp; - GLboolean ColorLogicOp; - - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - - GLboolean Normalize; - GLboolean PixelTexture; - GLboolean PointSmooth; - GLboolean PolygonOffsetPoint; - GLboolean PolygonOffsetLine; - GLboolean PolygonOffsetFill; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean RescaleNormals; - GLboolean Scissor; - GLboolean Stencil; - GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ - GLboolean MultisampleEnabled; /* GL_ARB_multisample */ - GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ - GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ - GLboolean SampleCoverage; /* GL_ARB_multisample */ - GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ - GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - - GLbitfield Texture[MAX_TEXTURE_UNITS]; - GLbitfield TexGen[MAX_TEXTURE_UNITS]; - - /* GL_ARB_vertex_program / GL_NV_vertex_program */ - GLboolean VertexProgram; - GLboolean VertexProgramPointSize; - GLboolean VertexProgramTwoSide; - - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - GLboolean PointSprite; - GLboolean FragmentShaderATI; -}; - - -/** - * Node for the attribute stack. - */ -struct gl_attrib_node -{ - GLbitfield kind; - void *data; - struct gl_attrib_node *next; -}; - - - -/** - * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) - */ -struct texture_state -{ - struct gl_texture_attrib Texture; /**< The usual context state */ - - /** to save per texture object state (wrap modes, filters, etc): */ - struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; - - /** - * To save references to texture objects (so they don't get accidentally - * deleted while saved in the attribute stack). - */ - struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; -}; - - -#if FEATURE_attrib_stack - - -/** - * Allocate new attribute node of given type/kind. Attach payload data. - * Insert it into the linked list named by 'head'. - */ -static void -save_attrib_data(struct gl_attrib_node **head, - GLbitfield kind, void *payload) -{ - struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); - if (n) { - n->kind = kind; - n->data = payload; - /* insert at head */ - n->next = *head; - *head = n; - } - else { - /* out of memory! */ - } -} - - -void GLAPIENTRY -_mesa_PushAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); - - if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute */ - /* groups specified by the mask. */ - head = NULL; - - if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); - } - - if (mask & GL_COLOR_BUFFER_BIT) { - GLuint i; - struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) - attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); - } - - if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - save_attrib_data(&head, GL_CURRENT_BIT, attr); - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); - } - - if (mask & GL_ENABLE_BIT) { - struct gl_enable_attrib *attr; - GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); - /* Copy enable flags from all other attributes into the enable struct. */ - attr->AlphaTest = ctx->Color.AlphaEnabled; - attr->AutoNormal = ctx->Eval.AutoNormal; - attr->Blend = ctx->Color.BlendEnabled; - attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; - attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; - attr->CullFace = ctx->Polygon.CullFlag; - attr->DepthClamp = ctx->Transform.DepthClamp; - attr->DepthTest = ctx->Depth.Test; - attr->Dither = ctx->Color.DitherFlag; - attr->Fog = ctx->Fog.Enabled; - for (i = 0; i < ctx->Const.MaxLights; i++) { - attr->Light[i] = ctx->Light.Light[i].Enabled; - } - attr->Lighting = ctx->Light.Enabled; - attr->LineSmooth = ctx->Line.SmoothFlag; - attr->LineStipple = ctx->Line.StippleFlag; - attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; - attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; - attr->Map1Color4 = ctx->Eval.Map1Color4; - attr->Map1Index = ctx->Eval.Map1Index; - attr->Map1Normal = ctx->Eval.Map1Normal; - attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; - attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; - attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; - attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; - attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; - attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); - attr->Map2Color4 = ctx->Eval.Map2Color4; - attr->Map2Index = ctx->Eval.Map2Index; - attr->Map2Normal = ctx->Eval.Map2Normal; - attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; - attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; - attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; - attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; - attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; - attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); - attr->Normalize = ctx->Transform.Normalize; - attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; - attr->PointSmooth = ctx->Point.SmoothFlag; - attr->PointSprite = ctx->Point.PointSprite; - attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; - attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; - attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; - attr->PolygonSmooth = ctx->Polygon.SmoothFlag; - attr->PolygonStipple = ctx->Polygon.StippleFlag; - attr->RescaleNormals = ctx->Transform.RescaleNormals; - attr->Scissor = ctx->Scissor.Enabled; - attr->Stencil = ctx->Stencil.Enabled; - attr->StencilTwoSide = ctx->Stencil.TestTwoSide; - attr->MultisampleEnabled = ctx->Multisample.Enabled; - attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; - attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; - attr->SampleCoverage = ctx->Multisample.SampleCoverage; - attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; - } - /* GL_NV_vertex_program */ - attr->VertexProgram = ctx->VertexProgram.Enabled; - attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; - attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; - save_attrib_data(&head, GL_ENABLE_BIT, attr); - } - - if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - save_attrib_data(&head, GL_EVAL_BIT, attr); - } - - if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - save_attrib_data(&head, GL_FOG_BIT, attr); - } - - if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - save_attrib_data(&head, GL_HINT_BIT, attr); - } - - if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - save_attrib_data(&head, GL_LIGHTING_BIT, attr); - } - - if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - save_attrib_data(&head, GL_LINE_BIT, attr); - } - - if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - save_attrib_data(&head, GL_LIST_BIT, attr); - } - - if (mask & GL_PIXEL_MODE_BIT) { - struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); - memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ - attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); - } - - if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - save_attrib_data(&head, GL_POINT_BIT, attr); - } - - if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - save_attrib_data(&head, GL_POLYGON_BIT, attr); - } - - if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); - } - - if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - save_attrib_data(&head, GL_SCISSOR_BIT, attr); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); - } - - if (mask & GL_TEXTURE_BIT) { - struct texture_state *texstate = CALLOC_STRUCT(texture_state); - GLuint u, tex; - - if (!texstate) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); - goto end; - } - - _mesa_lock_context_textures(ctx); - - /* copy/save the bulk of texture state here */ - memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); - - /* Save references to the currently bound texture objects so they don't - * accidentally get deleted while referenced in the attribute stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - /* copy state/contents of the currently bound texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_copy_texture_object(&texstate->SavedObj[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - _mesa_unlock_context_textures(ctx); - - save_attrib_data(&head, GL_TEXTURE_BIT, texstate); - } - - if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - save_attrib_data(&head, GL_TRANSFORM_BIT, attr); - } - - if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - save_attrib_data(&head, GL_VIEWPORT_BIT, attr); - } - - /* GL_ARB_multisample */ - if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); - } - -end: - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; -} - - - -static void -pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) -{ - const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; - GLuint i; - -#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ - if ((VALUE) != (NEWVALUE)) { \ - _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ - } - - TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - if (ctx->Color.BlendEnabled != enable->Blend) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); - } - } - - for (i=0;iTransform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) - _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), - (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); - } - - TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, - GL_COLOR_MATERIAL); - TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); - TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, - GL_DEPTH_CLAMP); - TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); - TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); - TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); - TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); - TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); - TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, - GL_LINE_STIPPLE); - TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, - GL_INDEX_LOGIC_OP); - TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, - GL_COLOR_LOGIC_OP); - - TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, - GL_MAP1_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, - GL_MAP1_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, - GL_MAP1_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, - GL_MAP1_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, - GL_MAP1_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, - GL_MAP1_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], - GL_MAP1_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, - GL_MAP2_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, - GL_MAP2_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, - GL_MAP2_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, - GL_MAP2_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, - GL_MAP2_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, - GL_MAP2_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], - GL_MAP2_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); - TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); - TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, - GL_RESCALE_NORMAL_EXT); - TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, - enable->RasterPositionUnclipped, - GL_RASTER_POSITION_UNCLIPPED_IBM); - TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, - GL_POINT_SMOOTH); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { - TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, - GL_POINT_SPRITE_NV); - } - TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, - GL_POLYGON_OFFSET_POINT); - TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, - GL_POLYGON_OFFSET_LINE); - TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, - GL_POLYGON_OFFSET_FILL); - TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, - GL_POLYGON_SMOOTH); - TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, - GL_POLYGON_STIPPLE); - TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); - TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); - if (ctx->Extensions.EXT_stencil_two_side) { - TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); - } - TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, - GL_MULTISAMPLE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, - enable->SampleAlphaToCoverage, - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, - enable->SampleAlphaToOne, - GL_SAMPLE_ALPHA_TO_ONE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, - enable->SampleCoverage, - GL_SAMPLE_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, - enable->SampleCoverageInvert, - GL_SAMPLE_COVERAGE_INVERT_ARB); - /* GL_ARB_vertex_program, GL_NV_vertex_program */ - TEST_AND_UPDATE(ctx->VertexProgram.Enabled, - enable->VertexProgram, - GL_VERTEX_PROGRAM_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, - enable->VertexProgramPointSize, - GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, - enable->VertexProgramTwoSide, - GL_VERTEX_PROGRAM_TWO_SIDE_ARB); - -#undef TEST_AND_UPDATE - - /* texture unit enables */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - const GLbitfield enabled = enable->Texture[i]; - const GLbitfield genEnabled = enable->TexGen[i]; - - if (ctx->Texture.Unit[i].Enabled != enabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, - (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, - (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - } - - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); -} - - -/** - * Pop/restore texture attribute/group state. - */ -static void -pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) -{ - GLuint u; - - _mesa_lock_context_textures(ctx); - - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; - GLuint tgt; - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); - _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); - _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); - _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); - _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); - _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); - _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); - _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); - _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); - _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); - /* Eye plane done differently to avoid re-transformation */ - { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; - COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); - COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); - COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); - COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); - if (ctx->Driver.TexGen) { - ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); - ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); - ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); - ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); - } - } - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); - if (ctx->Extensions.EXT_texture_lod_bias) { - _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, - GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); - } - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, - unit->Combine.SourceRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, - unit->Combine.SourceRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, - unit->Combine.SourceRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, - unit->Combine.SourceA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, - unit->Combine.SourceA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, - unit->Combine.SourceA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, - unit->Combine.OperandRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, - unit->Combine.OperandRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, - unit->Combine.OperandRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, - unit->Combine.OperandA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, - unit->Combine.OperandA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, - unit->Combine.OperandA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); - } - - /* Restore texture object state for each target */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - const struct gl_texture_object *obj = NULL; - GLenum target; - - obj = &texstate->SavedObj[u][tgt]; - - /* don't restore state for unsupported targets to prevent - * raising GL errors. - */ - if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && - !ctx->Extensions.ARB_texture_cube_map) { - continue; - } - else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && - !ctx->Extensions.NV_texture_rectangle) { - continue; - } - else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || - obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && - !ctx->Extensions.MESA_texture_array) { - continue; - } - else if (obj->Target == GL_TEXTURE_BUFFER) - continue; - - target = obj->Target; - - _mesa_BindTexture(target, obj->Name); - - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter); - _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod); - _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod); - _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); - if (target != GL_TEXTURE_RECTANGLE_ARB) - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, - obj->MaxAnisotropy); - } - if (ctx->Extensions.ARB_shadow_ambient) { - _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, - obj->CompareFailValue); - } - } - - /* remove saved references to the texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); - - _mesa_unlock_context_textures(ctx); -} - - -/* - * This function is kind of long just because we have to call a lot - * of device driver functions to update device driver state. - * - * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions - * in order to restore GL state. This isn't terribly efficient but it - * ensures that dirty flags and any derived state gets updated correctly. - * We could at least check if the value to restore equals the current value - * and then skip the Mesa call. - */ -void GLAPIENTRY -_mesa_PopAttrib(void) -{ - struct gl_attrib_node *attr, *next; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->AttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); - return; - } - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - - if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glPopAttrib %s\n", - _mesa_lookup_enum_by_nr(attr->kind)); - } - - switch (attr->kind) { - case GL_ACCUM_BUFFER_BIT: - { - const struct gl_accum_attrib *accum; - accum = (const struct gl_accum_attrib *) attr->data; - _mesa_ClearAccum(accum->ClearColor[0], - accum->ClearColor[1], - accum->ClearColor[2], - accum->ClearColor[3]); - } - break; - case GL_COLOR_BUFFER_BIT: - { - const struct gl_colorbuffer_attrib *color; - - color = (const struct gl_colorbuffer_attrib *) attr->data; - _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColorUnclamped[0], - color->ClearColorUnclamped[1], - color->ClearColorUnclamped[2], - color->ClearColorUnclamped[3]); - _mesa_IndexMask(color->IndexMask); - if (!ctx->Extensions.EXT_draw_buffers2) { - _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), - (GLboolean) (color->ColorMask[0][1] != 0), - (GLboolean) (color->ColorMask[0][2] != 0), - (GLboolean) (color->ColorMask[0][3] != 0)); - } - else { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_ColorMaskIndexed(i, - (GLboolean) (color->ColorMask[i][0] != 0), - (GLboolean) (color->ColorMask[i][1] != 0), - (GLboolean) (color->ColorMask[i][2] != 0), - (GLboolean) (color->ColorMask[i][3] != 0)); - } - } - { - /* Need to determine if more than one color output is - * specified. If so, call glDrawBuffersARB, else call - * glDrawBuffer(). This is a subtle, but essential point - * since GL_FRONT (for example) is illegal for the former - * function, but legal for the later. - */ - GLboolean multipleBuffers = GL_FALSE; - GLuint i; - - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (color->DrawBuffer[i] != GL_NONE) { - multipleBuffers = GL_TRUE; - break; - } - } - /* Call the API_level functions, not _mesa_drawbuffers() - * since we need to do error checking on the pop'd - * GL_DRAW_BUFFER. - * Ex: if GL_FRONT were pushed, but we're popping with a - * user FBO bound, GL_FRONT will be illegal and we'll need - * to record that error. Per OpenGL ARB decision. - */ - if (multipleBuffers) - _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, - color->DrawBuffer); - else - _mesa_DrawBuffer(color->DrawBuffer[0]); - } - _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped); - if (ctx->Color.BlendEnabled != color->BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, - (color->BlendEnabled >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); - } - } - if (ctx->Color._BlendFuncPerBuffer || - ctx->Color._BlendEquationPerBuffer) { - /* set blend per buffer */ - GLuint buf; - for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { - _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, - color->Blend[buf].DstRGB, - color->Blend[buf].SrcA, - color->Blend[buf].DstA); - _mesa_BlendEquationSeparatei(buf, - color->Blend[buf].EquationRGB, - color->Blend[buf].EquationA); - } - } - else { - /* set same blend modes for all buffers */ - _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, - color->Blend[0].DstRGB, - color->Blend[0].SrcA, - color->Blend[0].DstA); - /* This special case is because glBlendEquationSeparateEXT - * cannot take GL_LOGIC_OP as a parameter. - */ - if (color->Blend[0].EquationRGB == - color->Blend[0].EquationA) { - _mesa_BlendEquation(color->Blend[0].EquationRGB); - } - else { - _mesa_BlendEquationSeparateEXT( - color->Blend[0].EquationRGB, - color->Blend[0].EquationA); - } - } - _mesa_BlendColor(color->BlendColorUnclamped[0], - color->BlendColorUnclamped[1], - color->BlendColorUnclamped[2], - color->BlendColorUnclamped[3]); - _mesa_LogicOp(color->LogicOp); - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, - color->ColorLogicOpEnabled); - _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, - color->IndexLogicOpEnabled); - _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); - _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); - } - break; - case GL_CURRENT_BIT: - FLUSH_CURRENT( ctx, 0 ); - memcpy( &ctx->Current, attr->data, - sizeof(struct gl_current_attrib) ); - break; - case GL_DEPTH_BUFFER_BIT: - { - const struct gl_depthbuffer_attrib *depth; - depth = (const struct gl_depthbuffer_attrib *) attr->data; - _mesa_DepthFunc(depth->Func); - _mesa_ClearDepth(depth->Clear); - _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); - _mesa_DepthMask(depth->Mask); - } - break; - case GL_ENABLE_BIT: - { - const struct gl_enable_attrib *enable; - enable = (const struct gl_enable_attrib *) attr->data; - pop_enable_group(ctx, enable); - ctx->NewState |= _NEW_ALL; - } - break; - case GL_EVAL_BIT: - memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); - ctx->NewState |= _NEW_EVAL; - break; - case GL_FOG_BIT: - { - const struct gl_fog_attrib *fog; - fog = (const struct gl_fog_attrib *) attr->data; - _mesa_set_enable(ctx, GL_FOG, fog->Enabled); - _mesa_Fogfv(GL_FOG_COLOR, fog->Color); - _mesa_Fogf(GL_FOG_DENSITY, fog->Density); - _mesa_Fogf(GL_FOG_START, fog->Start); - _mesa_Fogf(GL_FOG_END, fog->End); - _mesa_Fogf(GL_FOG_INDEX, fog->Index); - _mesa_Fogi(GL_FOG_MODE, fog->Mode); - } - break; - case GL_HINT_BIT: - { - const struct gl_hint_attrib *hint; - hint = (const struct gl_hint_attrib *) attr->data; - _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, - hint->PerspectiveCorrection ); - _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); - _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); - _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); - _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, - hint->ClipVolumeClipping); - _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, - hint->TextureCompression); - } - break; - case GL_LIGHTING_BIT: - { - GLuint i; - const struct gl_light_attrib *light; - light = (const struct gl_light_attrib *) attr->data; - /* lighting enable */ - _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); - /* per-light state */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light *l = &light->Light[i]; - _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); - _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); - _mesa_light(ctx, i, GL_POSITION, l->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotExponent; - _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotCutoff; - _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->ConstantAttenuation; - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->LinearAttenuation; - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->QuadraticAttenuation; - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); - } - } - /* light model */ - _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, - light->Model.Ambient); - _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, - (GLfloat) light->Model.LocalViewer); - _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, - (GLfloat) light->Model.TwoSide); - _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, - (GLfloat) light->Model.ColorControl); - /* shade model */ - _mesa_ShadeModel(light->ShadeModel); - /* color material */ - _mesa_ColorMaterial(light->ColorMaterialFace, - light->ColorMaterialMode); - _mesa_set_enable(ctx, GL_COLOR_MATERIAL, - light->ColorMaterialEnabled); - /* materials */ - memcpy(&ctx->Light.Material, &light->Material, - sizeof(struct gl_material)); - _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); - } - break; - case GL_LINE_BIT: - { - const struct gl_line_attrib *line; - line = (const struct gl_line_attrib *) attr->data; - _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); - _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); - _mesa_LineStipple(line->StippleFactor, line->StipplePattern); - _mesa_LineWidth(line->Width); - } - break; - case GL_LIST_BIT: - memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); - break; - case GL_PIXEL_MODE_BIT: - memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); - /* XXX what other pixel state needs to be set by function calls? */ - _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); - ctx->NewState |= _NEW_PIXEL; - break; - case GL_POINT_BIT: - { - const struct gl_point_attrib *point; - point = (const struct gl_point_attrib *) attr->data; - _mesa_PointSize(point->Size); - _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); - if (ctx->Extensions.EXT_point_parameters) { - _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, - point->Params); - _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, - point->MinSize); - _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, - point->MaxSize); - _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, - point->Threshold); - } - if (ctx->Extensions.NV_point_sprite - || ctx->Extensions.ARB_point_sprite) { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, - (GLint) point->CoordReplace[u]); - } - _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); - if (ctx->Extensions.NV_point_sprite) - _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, - ctx->Point.SpriteRMode); - _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, - (GLfloat)ctx->Point.SpriteOrigin); - } - } - break; - case GL_POLYGON_BIT: - { - const struct gl_polygon_attrib *polygon; - polygon = (const struct gl_polygon_attrib *) attr->data; - _mesa_CullFace(polygon->CullFaceMode); - _mesa_FrontFace(polygon->FrontFace); - _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); - _mesa_PolygonMode(GL_BACK, polygon->BackMode); - _mesa_PolygonOffset(polygon->OffsetFactor, - polygon->OffsetUnits); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); - _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, - polygon->OffsetPoint); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, - polygon->OffsetLine); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, - polygon->OffsetFill); - } - break; - case GL_POLYGON_STIPPLE_BIT: - memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); - ctx->NewState |= _NEW_POLYGONSTIPPLE; - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); - break; - case GL_SCISSOR_BIT: - { - const struct gl_scissor_attrib *scissor; - scissor = (const struct gl_scissor_attrib *) attr->data; - _mesa_Scissor(scissor->X, scissor->Y, - scissor->Width, scissor->Height); - _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); - } - break; - case GL_STENCIL_BUFFER_BIT: - { - const struct gl_stencil_attrib *stencil; - stencil = (const struct gl_stencil_attrib *) attr->data; - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, - stencil->TestTwoSide); - _mesa_ActiveStencilFaceEXT(stencil->ActiveFace - ? GL_BACK : GL_FRONT); - } - /* front state */ - _mesa_StencilFuncSeparate(GL_FRONT, - stencil->Function[0], - stencil->Ref[0], - stencil->ValueMask[0]); - _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); - _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], - stencil->ZFailFunc[0], - stencil->ZPassFunc[0]); - /* back state */ - _mesa_StencilFuncSeparate(GL_BACK, - stencil->Function[1], - stencil->Ref[1], - stencil->ValueMask[1]); - _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); - _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], - stencil->ZFailFunc[1], - stencil->ZPassFunc[1]); - } - break; - case GL_TRANSFORM_BIT: - { - GLuint i; - const struct gl_transform_attrib *xform; - xform = (const struct gl_transform_attrib *) attr->data; - _mesa_MatrixMode(xform->MatrixMode); - if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - - /* restore clip planes */ - for (i = 0; i < MAX_CLIP_PLANES; i++) { - const GLuint mask = 1 << i; - const GLfloat *eyePlane = xform->EyeUserPlane[i]; - COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); - if (xform->ClipPlanesEnabled & mask) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - else { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); - } - - /* normalize/rescale */ - if (xform->Normalize != ctx->Transform.Normalize) - _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); - if (xform->RescaleNormals != ctx->Transform.RescaleNormals) - _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, - ctx->Transform.RescaleNormals); - if (xform->DepthClamp != ctx->Transform.DepthClamp) - _mesa_set_enable(ctx, GL_DEPTH_CLAMP, - ctx->Transform.DepthClamp); - } - break; - case GL_TEXTURE_BIT: - /* Take care of texture object reference counters */ - { - struct texture_state *texstate - = (struct texture_state *) attr->data; - pop_texture_group(ctx, texstate); - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_VIEWPORT_BIT: - { - const struct gl_viewport_attrib *vp; - vp = (const struct gl_viewport_attrib *) attr->data; - _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); - _mesa_DepthRange(vp->Near, vp->Far); - } - break; - case GL_MULTISAMPLE_BIT_ARB: - { - const struct gl_multisample_attrib *ms; - ms = (const struct gl_multisample_attrib *) attr->data; - _mesa_SampleCoverageARB(ms->SampleCoverageValue, - ms->SampleCoverageInvert); - } - break; - - default: - _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); - break; - } - - next = attr->next; - FREE( attr->data ); - FREE( attr ); - attr = next; - } -} - - -/** - * Helper for incrementing/decrementing vertex buffer object reference - * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. - */ -static void -adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) -{ - GLuint i; - - arrayObj->Vertex.BufferObj->RefCount += step; - arrayObj->Weight.BufferObj->RefCount += step; - arrayObj->Normal.BufferObj->RefCount += step; - arrayObj->Color.BufferObj->RefCount += step; - arrayObj->SecondaryColor.BufferObj->RefCount += step; - arrayObj->FogCoord.BufferObj->RefCount += step; - arrayObj->Index.BufferObj->RefCount += step; - arrayObj->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - arrayObj->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - arrayObj->VertexAttrib[i].BufferObj->RefCount += step; -} - - -/** - * Copy gl_pixelstore_attrib from src to dst, updating buffer - * object refcounts. - */ -static void -copy_pixelstore(struct gl_context *ctx, - struct gl_pixelstore_attrib *dst, - const struct gl_pixelstore_attrib *src) -{ - dst->Alignment = src->Alignment; - dst->RowLength = src->RowLength; - dst->SkipPixels = src->SkipPixels; - dst->SkipRows = src->SkipRows; - dst->ImageHeight = src->ImageHeight; - dst->SkipImages = src->SkipImages; - dst->SwapBytes = src->SwapBytes; - dst->LsbFirst = src->LsbFirst; - dst->ClientStorage = src->ClientStorage; - dst->Invert = src->Invert; - _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); -} - - -#define GL_CLIENT_PACK_BIT (1<<20) -#define GL_CLIENT_UNPACK_BIT (1<<21) - - -void GLAPIENTRY -_mesa_PushClientAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute - * groups specified by the mask. - */ - head = NULL; - - if (mask & GL_CLIENT_PIXEL_STORE_BIT) { - struct gl_pixelstore_attrib *attr; - /* packing attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Pack); - save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); - /* unpacking attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Unpack); - save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); - } - - if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { - struct gl_array_attrib *attr; - struct gl_array_object *obj; - - attr = MALLOC_STRUCT( gl_array_attrib ); - obj = MALLOC_STRUCT( gl_array_object ); - -#if FEATURE_ARB_vertex_buffer_object - /* increment ref counts since we're copying pointers to these objects */ - ctx->Array.ArrayBufferObj->RefCount++; - ctx->Array.ElementArrayBufferObj->RefCount++; -#endif - - memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); - - attr->ArrayObj = obj; - - save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); - - /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); - } - - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; -} - - - - -void GLAPIENTRY -_mesa_PopClientAttrib(void) -{ - struct gl_attrib_node *node, *next; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->ClientAttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); - return; - } - - ctx->ClientAttribStackDepth--; - node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; - - while (node) { - switch (node->kind) { - case GL_CLIENT_PACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Pack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_UNPACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Unpack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_VERTEX_ARRAY_BIT: { - struct gl_array_attrib * data = - (struct gl_array_attrib *) node->data; - - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); - - ctx->Array.ActiveTexture = data->ActiveTexture; - if (data->LockCount != 0) - _mesa_LockArraysEXT(data->LockFirst, data->LockCount); - else if (ctx->Array.LockCount) - _mesa_UnlockArraysEXT(); - - _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); - -#if FEATURE_ARB_vertex_buffer_object - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, - data->ArrayBufferObj->Name); - _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, - data->ElementArrayBufferObj->Name); -#endif - - memcpy( ctx->Array.ArrayObj, data->ArrayObj, - sizeof( struct gl_array_object ) ); - - FREE( data->ArrayObj ); - - /* FIXME: Should some bits in ctx->Array->NewState also be set - * FIXME: here? It seems like it should be set to inclusive-or - * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. - */ - - ctx->NewState |= _NEW_ARRAY; - break; - } - default: - _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); - break; - } - - next = node->next; - FREE( node->data ); - FREE( node ); - node = next; - } -} - - -void -_mesa_init_attrib_dispatch(struct _glapi_table *disp) -{ - SET_PopAttrib(disp, _mesa_PopAttrib); - SET_PushAttrib(disp, _mesa_PushAttrib); - SET_PopClientAttrib(disp, _mesa_PopClientAttrib); - SET_PushClientAttrib(disp, _mesa_PushClientAttrib); -} - - -#endif /* FEATURE_attrib_stack */ - - -/** - * Free any attribute state data that might be attached to the context. - */ -void -_mesa_free_attrib_data(struct gl_context *ctx) -{ - while (ctx->AttribStackDepth > 0) { - struct gl_attrib_node *attr, *next; - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - if (attr->kind == GL_TEXTURE_BIT) { - struct texture_state *texstate = (struct texture_state*)attr->data; - GLuint u, tgt; - /* clear references to the saved texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - } - else { - /* any other chunks of state that requires special handling? */ - } - - next = attr->next; - free(attr->data); - free(attr); - attr = next; - } - } -} - - -void _mesa_init_attrib( struct gl_context *ctx ) -{ - /* Renderer and client attribute stacks */ - ctx->AttribStackDepth = 0; - ctx->ClientAttribStackDepth = 0; -} +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "accum.h" +#include "arrayobj.h" +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#include "bufferobj.h" +#include "clear.h" +#include "colormac.h" +#include "context.h" +#include "depth.h" +#include "enable.h" +#include "enums.h" +#include "fog.h" +#include "hint.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "mfeatures.h" +#include "multisample.h" +#include "points.h" +#include "polygon.h" +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "varray.h" +#include "viewport.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +/** + * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). + */ +struct gl_enable_attrib +{ + GLboolean AlphaTest; + GLboolean AutoNormal; + GLboolean Blend; + GLbitfield ClipPlanes; + GLboolean ColorMaterial; + GLboolean CullFace; + GLboolean DepthClamp; + GLboolean DepthTest; + GLboolean Dither; + GLboolean Fog; + GLboolean Light[MAX_LIGHTS]; + GLboolean Lighting; + GLboolean LineSmooth; + GLboolean LineStipple; + GLboolean IndexLogicOp; + GLboolean ColorLogicOp; + + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + + GLboolean Normalize; + GLboolean PixelTexture; + GLboolean PointSmooth; + GLboolean PolygonOffsetPoint; + GLboolean PolygonOffsetLine; + GLboolean PolygonOffsetFill; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean RescaleNormals; + GLboolean Scissor; + GLboolean Stencil; + GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ + GLboolean MultisampleEnabled; /* GL_ARB_multisample */ + GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ + GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ + GLboolean SampleCoverage; /* GL_ARB_multisample */ + GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ + GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ + + GLbitfield Texture[MAX_TEXTURE_UNITS]; + GLbitfield TexGen[MAX_TEXTURE_UNITS]; + + /* GL_ARB_vertex_program / GL_NV_vertex_program */ + GLboolean VertexProgram; + GLboolean VertexProgramPointSize; + GLboolean VertexProgramTwoSide; + + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + GLboolean PointSprite; + GLboolean FragmentShaderATI; +}; + + +/** + * Node for the attribute stack. + */ +struct gl_attrib_node +{ + GLbitfield kind; + void *data; + struct gl_attrib_node *next; +}; + + + +/** + * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) + */ +struct texture_state +{ + struct gl_texture_attrib Texture; /**< The usual context state */ + + /** to save per texture object state (wrap modes, filters, etc): */ + struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /** + * To save references to texture objects (so they don't get accidentally + * deleted while saved in the attribute stack). + */ + struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; +}; + + +#if FEATURE_attrib_stack + + +/** + * Allocate new attribute node of given type/kind. Attach payload data. + * Insert it into the linked list named by 'head'. + */ +static void +save_attrib_data(struct gl_attrib_node **head, + GLbitfield kind, void *payload) +{ + struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); + if (n) { + n->kind = kind; + n->data = payload; + /* insert at head */ + n->next = *head; + *head = n; + } + else { + /* out of memory! */ + } +} + + +void GLAPIENTRY +_mesa_PushAttrib(GLbitfield mask) +{ + struct gl_attrib_node *head; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); + + if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); + return; + } + + /* Build linked list of attribute nodes which save all attribute */ + /* groups specified by the mask. */ + head = NULL; + + if (mask & GL_ACCUM_BUFFER_BIT) { + struct gl_accum_attrib *attr; + attr = MALLOC_STRUCT( gl_accum_attrib ); + memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); + save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); + } + + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + struct gl_colorbuffer_attrib *attr; + attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); + memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); + /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) + attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; + save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); + } + + if (mask & GL_CURRENT_BIT) { + struct gl_current_attrib *attr; + FLUSH_CURRENT( ctx, 0 ); + attr = MALLOC_STRUCT( gl_current_attrib ); + memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); + save_attrib_data(&head, GL_CURRENT_BIT, attr); + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_depthbuffer_attrib *attr; + attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); + memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); + save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); + } + + if (mask & GL_ENABLE_BIT) { + struct gl_enable_attrib *attr; + GLuint i; + attr = MALLOC_STRUCT( gl_enable_attrib ); + /* Copy enable flags from all other attributes into the enable struct. */ + attr->AlphaTest = ctx->Color.AlphaEnabled; + attr->AutoNormal = ctx->Eval.AutoNormal; + attr->Blend = ctx->Color.BlendEnabled; + attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; + attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; + attr->CullFace = ctx->Polygon.CullFlag; + attr->DepthClamp = ctx->Transform.DepthClamp; + attr->DepthTest = ctx->Depth.Test; + attr->Dither = ctx->Color.DitherFlag; + attr->Fog = ctx->Fog.Enabled; + for (i = 0; i < ctx->Const.MaxLights; i++) { + attr->Light[i] = ctx->Light.Light[i].Enabled; + } + attr->Lighting = ctx->Light.Enabled; + attr->LineSmooth = ctx->Line.SmoothFlag; + attr->LineStipple = ctx->Line.StippleFlag; + attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; + attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; + attr->Map1Color4 = ctx->Eval.Map1Color4; + attr->Map1Index = ctx->Eval.Map1Index; + attr->Map1Normal = ctx->Eval.Map1Normal; + attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; + attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; + attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; + attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; + attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; + attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; + memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); + attr->Map2Color4 = ctx->Eval.Map2Color4; + attr->Map2Index = ctx->Eval.Map2Index; + attr->Map2Normal = ctx->Eval.Map2Normal; + attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; + attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; + attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; + attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; + attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; + attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; + memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); + attr->Normalize = ctx->Transform.Normalize; + attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; + attr->PointSmooth = ctx->Point.SmoothFlag; + attr->PointSprite = ctx->Point.PointSprite; + attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; + attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; + attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; + attr->PolygonSmooth = ctx->Polygon.SmoothFlag; + attr->PolygonStipple = ctx->Polygon.StippleFlag; + attr->RescaleNormals = ctx->Transform.RescaleNormals; + attr->Scissor = ctx->Scissor.Enabled; + attr->Stencil = ctx->Stencil.Enabled; + attr->StencilTwoSide = ctx->Stencil.TestTwoSide; + attr->MultisampleEnabled = ctx->Multisample.Enabled; + attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; + attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; + attr->SampleCoverage = ctx->Multisample.SampleCoverage; + attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + attr->Texture[i] = ctx->Texture.Unit[i].Enabled; + attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; + } + /* GL_NV_vertex_program */ + attr->VertexProgram = ctx->VertexProgram.Enabled; + attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; + attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; + save_attrib_data(&head, GL_ENABLE_BIT, attr); + } + + if (mask & GL_EVAL_BIT) { + struct gl_eval_attrib *attr; + attr = MALLOC_STRUCT( gl_eval_attrib ); + memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); + save_attrib_data(&head, GL_EVAL_BIT, attr); + } + + if (mask & GL_FOG_BIT) { + struct gl_fog_attrib *attr; + attr = MALLOC_STRUCT( gl_fog_attrib ); + memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); + save_attrib_data(&head, GL_FOG_BIT, attr); + } + + if (mask & GL_HINT_BIT) { + struct gl_hint_attrib *attr; + attr = MALLOC_STRUCT( gl_hint_attrib ); + memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); + save_attrib_data(&head, GL_HINT_BIT, attr); + } + + if (mask & GL_LIGHTING_BIT) { + struct gl_light_attrib *attr; + FLUSH_CURRENT(ctx, 0); /* flush material changes */ + attr = MALLOC_STRUCT( gl_light_attrib ); + memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); + save_attrib_data(&head, GL_LIGHTING_BIT, attr); + } + + if (mask & GL_LINE_BIT) { + struct gl_line_attrib *attr; + attr = MALLOC_STRUCT( gl_line_attrib ); + memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); + save_attrib_data(&head, GL_LINE_BIT, attr); + } + + if (mask & GL_LIST_BIT) { + struct gl_list_attrib *attr; + attr = MALLOC_STRUCT( gl_list_attrib ); + memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); + save_attrib_data(&head, GL_LIST_BIT, attr); + } + + if (mask & GL_PIXEL_MODE_BIT) { + struct gl_pixel_attrib *attr; + attr = MALLOC_STRUCT( gl_pixel_attrib ); + memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); + /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ + attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; + save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); + } + + if (mask & GL_POINT_BIT) { + struct gl_point_attrib *attr; + attr = MALLOC_STRUCT( gl_point_attrib ); + memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); + save_attrib_data(&head, GL_POINT_BIT, attr); + } + + if (mask & GL_POLYGON_BIT) { + struct gl_polygon_attrib *attr; + attr = MALLOC_STRUCT( gl_polygon_attrib ); + memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); + save_attrib_data(&head, GL_POLYGON_BIT, attr); + } + + if (mask & GL_POLYGON_STIPPLE_BIT) { + GLuint *stipple; + stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); + memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); + save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); + } + + if (mask & GL_SCISSOR_BIT) { + struct gl_scissor_attrib *attr; + attr = MALLOC_STRUCT( gl_scissor_attrib ); + memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); + save_attrib_data(&head, GL_SCISSOR_BIT, attr); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_stencil_attrib *attr; + attr = MALLOC_STRUCT( gl_stencil_attrib ); + memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); + save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); + } + + if (mask & GL_TEXTURE_BIT) { + struct texture_state *texstate = CALLOC_STRUCT(texture_state); + GLuint u, tex; + + if (!texstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + + _mesa_lock_context_textures(ctx); + + /* copy/save the bulk of texture state here */ + memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + + /* Save references to the currently bound texture objects so they don't + * accidentally get deleted while referenced in the attribute stack. + */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], + ctx->Texture.Unit[u].CurrentTex[tex]); + } + } + + /* copy state/contents of the currently bound texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_copy_texture_object(&texstate->SavedObj[u][tex], + ctx->Texture.Unit[u].CurrentTex[tex]); + } + } + + _mesa_unlock_context_textures(ctx); + + save_attrib_data(&head, GL_TEXTURE_BIT, texstate); + } + + if (mask & GL_TRANSFORM_BIT) { + struct gl_transform_attrib *attr; + attr = MALLOC_STRUCT( gl_transform_attrib ); + memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); + save_attrib_data(&head, GL_TRANSFORM_BIT, attr); + } + + if (mask & GL_VIEWPORT_BIT) { + struct gl_viewport_attrib *attr; + attr = MALLOC_STRUCT( gl_viewport_attrib ); + memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); + save_attrib_data(&head, GL_VIEWPORT_BIT, attr); + } + + /* GL_ARB_multisample */ + if (mask & GL_MULTISAMPLE_BIT_ARB) { + struct gl_multisample_attrib *attr; + attr = MALLOC_STRUCT( gl_multisample_attrib ); + memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); + save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); + } + +end: + ctx->AttribStack[ctx->AttribStackDepth] = head; + ctx->AttribStackDepth++; +} + + + +static void +pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) +{ + const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; + GLuint i; + +#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ + if ((VALUE) != (NEWVALUE)) { \ + _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ + } + + TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); + if (ctx->Color.BlendEnabled != enable->Blend) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); + } + } + + for (i=0;iTransform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) + _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), + (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); + } + + TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, + GL_COLOR_MATERIAL); + TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); + TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, + GL_DEPTH_CLAMP); + TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); + TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); + TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); + TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); + TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); + TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, + GL_LINE_STIPPLE); + TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, + GL_INDEX_LOGIC_OP); + TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, + GL_COLOR_LOGIC_OP); + + TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); + TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); + TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, + GL_MAP1_TEXTURE_COORD_1); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, + GL_MAP1_TEXTURE_COORD_2); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, + GL_MAP1_TEXTURE_COORD_3); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, + GL_MAP1_TEXTURE_COORD_4); + TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, + GL_MAP1_VERTEX_3); + TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, + GL_MAP1_VERTEX_4); + for (i = 0; i < 16; i++) { + TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], + GL_MAP1_VERTEX_ATTRIB0_4_NV + i); + } + + TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); + TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); + TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, + GL_MAP2_TEXTURE_COORD_1); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, + GL_MAP2_TEXTURE_COORD_2); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, + GL_MAP2_TEXTURE_COORD_3); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, + GL_MAP2_TEXTURE_COORD_4); + TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, + GL_MAP2_VERTEX_3); + TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, + GL_MAP2_VERTEX_4); + for (i = 0; i < 16; i++) { + TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], + GL_MAP2_VERTEX_ATTRIB0_4_NV + i); + } + + TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); + TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); + TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, + GL_RESCALE_NORMAL_EXT); + TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, + enable->RasterPositionUnclipped, + GL_RASTER_POSITION_UNCLIPPED_IBM); + TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, + GL_POINT_SMOOTH); + if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { + TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, + GL_POINT_SPRITE_NV); + } + TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, + GL_POLYGON_OFFSET_POINT); + TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, + GL_POLYGON_OFFSET_LINE); + TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, + GL_POLYGON_OFFSET_FILL); + TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, + GL_POLYGON_SMOOTH); + TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, + GL_POLYGON_STIPPLE); + TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); + TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); + if (ctx->Extensions.EXT_stencil_two_side) { + TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); + } + TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, + GL_MULTISAMPLE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, + enable->SampleAlphaToCoverage, + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, + enable->SampleAlphaToOne, + GL_SAMPLE_ALPHA_TO_ONE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, + enable->SampleCoverage, + GL_SAMPLE_COVERAGE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, + enable->SampleCoverageInvert, + GL_SAMPLE_COVERAGE_INVERT_ARB); + /* GL_ARB_vertex_program, GL_NV_vertex_program */ + TEST_AND_UPDATE(ctx->VertexProgram.Enabled, + enable->VertexProgram, + GL_VERTEX_PROGRAM_ARB); + TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, + enable->VertexProgramPointSize, + GL_VERTEX_PROGRAM_POINT_SIZE_ARB); + TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, + enable->VertexProgramTwoSide, + GL_VERTEX_PROGRAM_TWO_SIDE_ARB); + +#undef TEST_AND_UPDATE + + /* texture unit enables */ + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const GLbitfield enabled = enable->Texture[i]; + const GLbitfield genEnabled = enable->TexGen[i]; + + if (ctx->Texture.Unit[i].Enabled != enabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, + (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, + (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + } + + if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); + } + } + + _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); +} + + +/** + * Pop/restore texture attribute/group state. + */ +static void +pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) +{ + GLuint u; + + _mesa_lock_context_textures(ctx); + + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + GLuint tgt; + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, + (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, + (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); + _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); + _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); + _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); + _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); + _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); + _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); + _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); + _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); + _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); + /* Eye plane done differently to avoid re-transformation */ + { + struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); + COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); + COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); + COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); + if (ctx->Driver.TexGen) { + ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); + ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); + ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); + ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); + } + } + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); + if (ctx->Extensions.EXT_texture_lod_bias) { + _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, + GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); + } + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, + unit->Combine.ModeRGB); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, + unit->Combine.ModeA); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, + unit->Combine.SourceRGB[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, + unit->Combine.SourceRGB[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, + unit->Combine.SourceRGB[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, + unit->Combine.SourceA[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, + unit->Combine.SourceA[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, + unit->Combine.SourceA[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, + unit->Combine.OperandRGB[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, + unit->Combine.OperandRGB[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, + unit->Combine.OperandRGB[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, + unit->Combine.OperandA[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, + unit->Combine.OperandA[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, + unit->Combine.OperandA[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, + 1 << unit->Combine.ScaleShiftRGB); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, + 1 << unit->Combine.ScaleShiftA); + } + + /* Restore texture object state for each target */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + const struct gl_texture_object *obj = NULL; + const struct gl_sampler_object *samp; + GLenum target; + + obj = &texstate->SavedObj[u][tgt]; + + /* don't restore state for unsupported targets to prevent + * raising GL errors. + */ + if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && + !ctx->Extensions.ARB_texture_cube_map) { + continue; + } + else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && + !ctx->Extensions.NV_texture_rectangle) { + continue; + } + else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || + obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && + !ctx->Extensions.MESA_texture_array) { + continue; + } + else if (obj->Target == GL_TEXTURE_BUFFER) + continue; + + target = obj->Target; + + _mesa_BindTexture(target, obj->Name); + + samp = &obj->Sampler; + + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, samp->WrapS); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, samp->WrapT); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, samp->WrapR); + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, samp->MinFilter); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, samp->MagFilter); + _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, samp->MinLod); + _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, samp->MaxLod); + _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, samp->LodBias); + _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); + if (target != GL_TEXTURE_RECTANGLE_ARB) + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, + samp->MaxAnisotropy); + } + if (ctx->Extensions.ARB_shadow_ambient) { + _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, + samp->CompareFailValue); + } + } + + /* remove saved references to the texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + + _mesa_unlock_context_textures(ctx); +} + + +/* + * This function is kind of long just because we have to call a lot + * of device driver functions to update device driver state. + * + * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions + * in order to restore GL state. This isn't terribly efficient but it + * ensures that dirty flags and any derived state gets updated correctly. + * We could at least check if the value to restore equals the current value + * and then skip the Mesa call. + */ +void GLAPIENTRY +_mesa_PopAttrib(void) +{ + struct gl_attrib_node *attr, *next; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->AttribStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); + return; + } + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glPopAttrib %s\n", + _mesa_lookup_enum_by_nr(attr->kind)); + } + + switch (attr->kind) { + case GL_ACCUM_BUFFER_BIT: + { + const struct gl_accum_attrib *accum; + accum = (const struct gl_accum_attrib *) attr->data; + _mesa_ClearAccum(accum->ClearColor[0], + accum->ClearColor[1], + accum->ClearColor[2], + accum->ClearColor[3]); + } + break; + case GL_COLOR_BUFFER_BIT: + { + const struct gl_colorbuffer_attrib *color; + + color = (const struct gl_colorbuffer_attrib *) attr->data; + _mesa_ClearIndex((GLfloat) color->ClearIndex); + _mesa_ClearColor(color->ClearColorUnclamped[0], + color->ClearColorUnclamped[1], + color->ClearColorUnclamped[2], + color->ClearColorUnclamped[3]); + _mesa_IndexMask(color->IndexMask); + if (!ctx->Extensions.EXT_draw_buffers2) { + _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), + (GLboolean) (color->ColorMask[0][1] != 0), + (GLboolean) (color->ColorMask[0][2] != 0), + (GLboolean) (color->ColorMask[0][3] != 0)); + } + else { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_ColorMaskIndexed(i, + (GLboolean) (color->ColorMask[i][0] != 0), + (GLboolean) (color->ColorMask[i][1] != 0), + (GLboolean) (color->ColorMask[i][2] != 0), + (GLboolean) (color->ColorMask[i][3] != 0)); + } + } + { + /* Need to determine if more than one color output is + * specified. If so, call glDrawBuffersARB, else call + * glDrawBuffer(). This is a subtle, but essential point + * since GL_FRONT (for example) is illegal for the former + * function, but legal for the later. + */ + GLboolean multipleBuffers = GL_FALSE; + GLuint i; + + for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { + if (color->DrawBuffer[i] != GL_NONE) { + multipleBuffers = GL_TRUE; + break; + } + } + /* Call the API_level functions, not _mesa_drawbuffers() + * since we need to do error checking on the pop'd + * GL_DRAW_BUFFER. + * Ex: if GL_FRONT were pushed, but we're popping with a + * user FBO bound, GL_FRONT will be illegal and we'll need + * to record that error. Per OpenGL ARB decision. + */ + if (multipleBuffers) + _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, + color->DrawBuffer); + else + _mesa_DrawBuffer(color->DrawBuffer[0]); + } + _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); + _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped); + if (ctx->Color.BlendEnabled != color->BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, + (color->BlendEnabled >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); + } + } + if (ctx->Color._BlendFuncPerBuffer || + ctx->Color._BlendEquationPerBuffer) { + /* set blend per buffer */ + GLuint buf; + for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { + _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, + color->Blend[buf].DstRGB, + color->Blend[buf].SrcA, + color->Blend[buf].DstA); + _mesa_BlendEquationSeparatei(buf, + color->Blend[buf].EquationRGB, + color->Blend[buf].EquationA); + } + } + else { + /* set same blend modes for all buffers */ + _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, + color->Blend[0].DstRGB, + color->Blend[0].SrcA, + color->Blend[0].DstA); + /* This special case is because glBlendEquationSeparateEXT + * cannot take GL_LOGIC_OP as a parameter. + */ + if (color->Blend[0].EquationRGB == + color->Blend[0].EquationA) { + _mesa_BlendEquation(color->Blend[0].EquationRGB); + } + else { + _mesa_BlendEquationSeparateEXT( + color->Blend[0].EquationRGB, + color->Blend[0].EquationA); + } + } + _mesa_BlendColor(color->BlendColorUnclamped[0], + color->BlendColorUnclamped[1], + color->BlendColorUnclamped[2], + color->BlendColorUnclamped[3]); + _mesa_LogicOp(color->LogicOp); + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, + color->ColorLogicOpEnabled); + _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, + color->IndexLogicOpEnabled); + _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); + _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); + _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); + } + break; + case GL_CURRENT_BIT: + FLUSH_CURRENT( ctx, 0 ); + memcpy( &ctx->Current, attr->data, + sizeof(struct gl_current_attrib) ); + break; + case GL_DEPTH_BUFFER_BIT: + { + const struct gl_depthbuffer_attrib *depth; + depth = (const struct gl_depthbuffer_attrib *) attr->data; + _mesa_DepthFunc(depth->Func); + _mesa_ClearDepth(depth->Clear); + _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); + _mesa_DepthMask(depth->Mask); + } + break; + case GL_ENABLE_BIT: + { + const struct gl_enable_attrib *enable; + enable = (const struct gl_enable_attrib *) attr->data; + pop_enable_group(ctx, enable); + ctx->NewState |= _NEW_ALL; + } + break; + case GL_EVAL_BIT: + memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); + ctx->NewState |= _NEW_EVAL; + break; + case GL_FOG_BIT: + { + const struct gl_fog_attrib *fog; + fog = (const struct gl_fog_attrib *) attr->data; + _mesa_set_enable(ctx, GL_FOG, fog->Enabled); + _mesa_Fogfv(GL_FOG_COLOR, fog->Color); + _mesa_Fogf(GL_FOG_DENSITY, fog->Density); + _mesa_Fogf(GL_FOG_START, fog->Start); + _mesa_Fogf(GL_FOG_END, fog->End); + _mesa_Fogf(GL_FOG_INDEX, fog->Index); + _mesa_Fogi(GL_FOG_MODE, fog->Mode); + } + break; + case GL_HINT_BIT: + { + const struct gl_hint_attrib *hint; + hint = (const struct gl_hint_attrib *) attr->data; + _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, + hint->PerspectiveCorrection ); + _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); + _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); + _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); + _mesa_Hint(GL_FOG_HINT, hint->Fog); + _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, + hint->ClipVolumeClipping); + _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, + hint->TextureCompression); + } + break; + case GL_LIGHTING_BIT: + { + GLuint i; + const struct gl_light_attrib *light; + light = (const struct gl_light_attrib *) attr->data; + /* lighting enable */ + _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); + /* per-light state */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + + for (i = 0; i < ctx->Const.MaxLights; i++) { + const struct gl_light *l = &light->Light[i]; + _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); + _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); + _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); + _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); + _mesa_light(ctx, i, GL_POSITION, l->EyePosition); + _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotExponent; + _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotCutoff; + _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->ConstantAttenuation; + _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->LinearAttenuation; + _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->QuadraticAttenuation; + _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); + } + } + /* light model */ + _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, + light->Model.Ambient); + _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, + (GLfloat) light->Model.LocalViewer); + _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, + (GLfloat) light->Model.TwoSide); + _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, + (GLfloat) light->Model.ColorControl); + /* shade model */ + _mesa_ShadeModel(light->ShadeModel); + /* color material */ + _mesa_ColorMaterial(light->ColorMaterialFace, + light->ColorMaterialMode); + _mesa_set_enable(ctx, GL_COLOR_MATERIAL, + light->ColorMaterialEnabled); + /* materials */ + memcpy(&ctx->Light.Material, &light->Material, + sizeof(struct gl_material)); + _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); + } + break; + case GL_LINE_BIT: + { + const struct gl_line_attrib *line; + line = (const struct gl_line_attrib *) attr->data; + _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); + _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); + _mesa_LineStipple(line->StippleFactor, line->StipplePattern); + _mesa_LineWidth(line->Width); + } + break; + case GL_LIST_BIT: + memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); + break; + case GL_PIXEL_MODE_BIT: + memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); + /* XXX what other pixel state needs to be set by function calls? */ + _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); + ctx->NewState |= _NEW_PIXEL; + break; + case GL_POINT_BIT: + { + const struct gl_point_attrib *point; + point = (const struct gl_point_attrib *) attr->data; + _mesa_PointSize(point->Size); + _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); + if (ctx->Extensions.EXT_point_parameters) { + _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, + point->Params); + _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, + point->MinSize); + _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, + point->MaxSize); + _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, + point->Threshold); + } + if (ctx->Extensions.NV_point_sprite + || ctx->Extensions.ARB_point_sprite) { + GLuint u; + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, + (GLint) point->CoordReplace[u]); + } + _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); + if (ctx->Extensions.NV_point_sprite) + _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, + ctx->Point.SpriteRMode); + _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, + (GLfloat)ctx->Point.SpriteOrigin); + } + } + break; + case GL_POLYGON_BIT: + { + const struct gl_polygon_attrib *polygon; + polygon = (const struct gl_polygon_attrib *) attr->data; + _mesa_CullFace(polygon->CullFaceMode); + _mesa_FrontFace(polygon->FrontFace); + _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); + _mesa_PolygonMode(GL_BACK, polygon->BackMode); + _mesa_PolygonOffset(polygon->OffsetFactor, + polygon->OffsetUnits); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); + _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, + polygon->OffsetPoint); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, + polygon->OffsetLine); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, + polygon->OffsetFill); + } + break; + case GL_POLYGON_STIPPLE_BIT: + memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); + ctx->NewState |= _NEW_POLYGONSTIPPLE; + if (ctx->Driver.PolygonStipple) + ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); + break; + case GL_SCISSOR_BIT: + { + const struct gl_scissor_attrib *scissor; + scissor = (const struct gl_scissor_attrib *) attr->data; + _mesa_Scissor(scissor->X, scissor->Y, + scissor->Width, scissor->Height); + _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); + } + break; + case GL_STENCIL_BUFFER_BIT: + { + const struct gl_stencil_attrib *stencil; + stencil = (const struct gl_stencil_attrib *) attr->data; + _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); + _mesa_ClearStencil(stencil->Clear); + if (ctx->Extensions.EXT_stencil_two_side) { + _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, + stencil->TestTwoSide); + _mesa_ActiveStencilFaceEXT(stencil->ActiveFace + ? GL_BACK : GL_FRONT); + } + /* front state */ + _mesa_StencilFuncSeparate(GL_FRONT, + stencil->Function[0], + stencil->Ref[0], + stencil->ValueMask[0]); + _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); + _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], + stencil->ZFailFunc[0], + stencil->ZPassFunc[0]); + /* back state */ + _mesa_StencilFuncSeparate(GL_BACK, + stencil->Function[1], + stencil->Ref[1], + stencil->ValueMask[1]); + _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); + _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], + stencil->ZFailFunc[1], + stencil->ZPassFunc[1]); + } + break; + case GL_TRANSFORM_BIT: + { + GLuint i; + const struct gl_transform_attrib *xform; + xform = (const struct gl_transform_attrib *) attr->data; + _mesa_MatrixMode(xform->MatrixMode); + if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + + /* restore clip planes */ + for (i = 0; i < MAX_CLIP_PLANES; i++) { + const GLuint mask = 1 << i; + const GLfloat *eyePlane = xform->EyeUserPlane[i]; + COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); + if (xform->ClipPlanesEnabled & mask) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); + } + else { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); + } + if (ctx->Driver.ClipPlane) + ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); + } + + /* normalize/rescale */ + if (xform->Normalize != ctx->Transform.Normalize) + _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); + if (xform->RescaleNormals != ctx->Transform.RescaleNormals) + _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, + ctx->Transform.RescaleNormals); + if (xform->DepthClamp != ctx->Transform.DepthClamp) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP, + ctx->Transform.DepthClamp); + } + break; + case GL_TEXTURE_BIT: + /* Take care of texture object reference counters */ + { + struct texture_state *texstate + = (struct texture_state *) attr->data; + pop_texture_group(ctx, texstate); + ctx->NewState |= _NEW_TEXTURE; + } + break; + case GL_VIEWPORT_BIT: + { + const struct gl_viewport_attrib *vp; + vp = (const struct gl_viewport_attrib *) attr->data; + _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); + _mesa_DepthRange(vp->Near, vp->Far); + } + break; + case GL_MULTISAMPLE_BIT_ARB: + { + const struct gl_multisample_attrib *ms; + ms = (const struct gl_multisample_attrib *) attr->data; + _mesa_SampleCoverageARB(ms->SampleCoverageValue, + ms->SampleCoverageInvert); + } + break; + + default: + _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); + break; + } + + next = attr->next; + FREE( attr->data ); + FREE( attr ); + attr = next; + } +} + + +/** + * Helper for incrementing/decrementing vertex buffer object reference + * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. + */ +static void +adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) +{ + GLuint i; + + arrayObj->Vertex.BufferObj->RefCount += step; + arrayObj->Weight.BufferObj->RefCount += step; + arrayObj->Normal.BufferObj->RefCount += step; + arrayObj->Color.BufferObj->RefCount += step; + arrayObj->SecondaryColor.BufferObj->RefCount += step; + arrayObj->FogCoord.BufferObj->RefCount += step; + arrayObj->Index.BufferObj->RefCount += step; + arrayObj->EdgeFlag.BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + arrayObj->TexCoord[i].BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + arrayObj->VertexAttrib[i].BufferObj->RefCount += step; +} + + +/** + * Copy gl_pixelstore_attrib from src to dst, updating buffer + * object refcounts. + */ +static void +copy_pixelstore(struct gl_context *ctx, + struct gl_pixelstore_attrib *dst, + const struct gl_pixelstore_attrib *src) +{ + dst->Alignment = src->Alignment; + dst->RowLength = src->RowLength; + dst->SkipPixels = src->SkipPixels; + dst->SkipRows = src->SkipRows; + dst->ImageHeight = src->ImageHeight; + dst->SkipImages = src->SkipImages; + dst->SwapBytes = src->SwapBytes; + dst->LsbFirst = src->LsbFirst; + dst->ClientStorage = src->ClientStorage; + dst->Invert = src->Invert; + _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); +} + + +#define GL_CLIENT_PACK_BIT (1<<20) +#define GL_CLIENT_UNPACK_BIT (1<<21) + + +void GLAPIENTRY +_mesa_PushClientAttrib(GLbitfield mask) +{ + struct gl_attrib_node *head; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); + return; + } + + /* Build linked list of attribute nodes which save all attribute + * groups specified by the mask. + */ + head = NULL; + + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + struct gl_pixelstore_attrib *attr; + /* packing attribs */ + attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + copy_pixelstore(ctx, attr, &ctx->Pack); + save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); + /* unpacking attribs */ + attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + copy_pixelstore(ctx, attr, &ctx->Unpack); + save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); + } + + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + struct gl_array_attrib *attr; + struct gl_array_object *obj; + + attr = MALLOC_STRUCT( gl_array_attrib ); + obj = MALLOC_STRUCT( gl_array_object ); + +#if FEATURE_ARB_vertex_buffer_object + /* increment ref counts since we're copying pointers to these objects */ + ctx->Array.ArrayBufferObj->RefCount++; + ctx->Array.ElementArrayBufferObj->RefCount++; +#endif + + memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); + memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); + + attr->ArrayObj = obj; + + save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); + + /* bump reference counts on buffer objects */ + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); + } + + ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; + ctx->ClientAttribStackDepth++; +} + + + + +void GLAPIENTRY +_mesa_PopClientAttrib(void) +{ + struct gl_attrib_node *node, *next; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->ClientAttribStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); + return; + } + + ctx->ClientAttribStackDepth--; + node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; + + while (node) { + switch (node->kind) { + case GL_CLIENT_PACK_BIT: + { + struct gl_pixelstore_attrib *store = + (struct gl_pixelstore_attrib *) node->data; + copy_pixelstore(ctx, &ctx->Pack, store); + _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); + } + ctx->NewState |= _NEW_PACKUNPACK; + break; + case GL_CLIENT_UNPACK_BIT: + { + struct gl_pixelstore_attrib *store = + (struct gl_pixelstore_attrib *) node->data; + copy_pixelstore(ctx, &ctx->Unpack, store); + _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); + } + ctx->NewState |= _NEW_PACKUNPACK; + break; + case GL_CLIENT_VERTEX_ARRAY_BIT: { + struct gl_array_attrib * data = + (struct gl_array_attrib *) node->data; + + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); + + ctx->Array.ActiveTexture = data->ActiveTexture; + if (data->LockCount != 0) + _mesa_LockArraysEXT(data->LockFirst, data->LockCount); + else if (ctx->Array.LockCount) + _mesa_UnlockArraysEXT(); + + _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); + +#if FEATURE_ARB_vertex_buffer_object + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + data->ArrayBufferObj->Name); + _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, + data->ElementArrayBufferObj->Name); +#endif + + memcpy( ctx->Array.ArrayObj, data->ArrayObj, + sizeof( struct gl_array_object ) ); + + FREE( data->ArrayObj ); + + /* FIXME: Should some bits in ctx->Array->NewState also be set + * FIXME: here? It seems like it should be set to inclusive-or + * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. + */ + + ctx->NewState |= _NEW_ARRAY; + break; + } + default: + _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); + break; + } + + next = node->next; + FREE( node->data ); + FREE( node ); + node = next; + } +} + + +void +_mesa_init_attrib_dispatch(struct _glapi_table *disp) +{ + SET_PopAttrib(disp, _mesa_PopAttrib); + SET_PushAttrib(disp, _mesa_PushAttrib); + SET_PopClientAttrib(disp, _mesa_PopClientAttrib); + SET_PushClientAttrib(disp, _mesa_PushClientAttrib); +} + + +#endif /* FEATURE_attrib_stack */ + + +/** + * Free any attribute state data that might be attached to the context. + */ +void +_mesa_free_attrib_data(struct gl_context *ctx) +{ + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + if (attr->kind == GL_TEXTURE_BIT) { + struct texture_state *texstate = (struct texture_state*)attr->data; + GLuint u, tgt; + /* clear references to the saved texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + } + else { + /* any other chunks of state that requires special handling? */ + } + + next = attr->next; + free(attr->data); + free(attr); + attr = next; + } + } +} + + +void _mesa_init_attrib( struct gl_context *ctx ) +{ + /* Renderer and client attribute stacks */ + ctx->AttribStackDepth = 0; + ctx->ClientAttribStackDepth = 0; +} diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 972a90279..d749b245e 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -1,1192 +1,1200 @@ -/** - * \file dd.h - * Device driver interfaces. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef DD_INCLUDED -#define DD_INCLUDED - -/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ - -#include "glheader.h" - -struct gl_buffer_object; -struct gl_context; -struct gl_display_list; -struct gl_framebuffer; -struct gl_pixelstore_attrib; -struct gl_program; -struct gl_renderbuffer; -struct gl_renderbuffer_attachment; -struct gl_shader; -struct gl_shader_program; -struct gl_texture_image; -struct gl_texture_object; - -/* GL_ARB_vertex_buffer_object */ -/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return - * NULL) if buffer is unavailable for immediate mapping. - * - * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it - * would require more book-keeping in the driver than seems necessary - * at this point. - * - * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't - * want to provoke the driver to throw away the old storage, we will - * respect the contents of already referenced data. - */ -#define MESA_MAP_NOWAIT_BIT 0x0040 - - -/** - * Device driver function table. - * Core Mesa uses these function pointers to call into device drivers. - * Most of these functions directly correspond to OpenGL state commands. - * Core Mesa will call these functions after error checking has been done - * so that the drivers don't have to worry about error testing. - * - * Vertex transformation/clipping/lighting is patched into the T&L module. - * Rasterization functions are patched into the swrast module. - * - * Note: when new functions are added here, the drivers/common/driverfuncs.c - * file should be updated too!!! - */ -struct dd_function_table { - /** - * Return a string as needed by glGetString(). - * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be - * returned. - */ - const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); - - /** - * Notify the driver after Mesa has made some internal state changes. - * - * This is in addition to any state change callbacks Mesa may already have - * made. - */ - void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); - - /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*GetBufferSize)( struct gl_framebuffer *buffer, - GLuint *width, GLuint *height ); - - /** - * Resize the given framebuffer to the given size. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height); - - /** - * Called whenever an error is generated. - * __struct gl_contextRec::ErrorValue contains the error value. - */ - void (*Error)( struct gl_context *ctx ); - - /** - * This is called whenever glFinish() is called. - */ - void (*Finish)( struct gl_context *ctx ); - - /** - * This is called whenever glFlush() is called. - */ - void (*Flush)( struct gl_context *ctx ); - - /** - * Clear the color/depth/stencil/accum buffer(s). - * \param buffers a bitmask of BUFFER_BIT_* flags indicating which - * renderbuffers need to be cleared. - */ - void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); - - /** - * Execute glAccum command. - */ - void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); - - - /** - * Execute glRasterPos, updating the ctx->Current.Raster fields - */ - void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); - - /** - * \name Image-related functions - */ - /*@{*/ - - /** - * Called by glDrawPixels(). - * \p unpack describes how to unpack the source image data. - */ - void (*DrawPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - - /** - * Called by glReadPixels(). - */ - void (*ReadPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); - - /** - * Called by glCopyPixels(). - */ - void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type ); - - /** - * Called by glBitmap(). - */ - void (*Bitmap)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - /*@}*/ - - - /** - * \name Texture image functions - */ - /*@{*/ - - /** - * Choose texture format. - * - * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback - * functions. The driver should examine \p internalFormat and return a - * gl_format value. - */ - GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); - - /** - * Called by glTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \p retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - * - * Drivers should call a fallback routine from texstore.c if needed. - */ - void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage2D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage3D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p border and \p internalFormat information. - * - * The driver should use a fallback routine from texstore.c if needed. - */ - void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage2D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage3D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glGetTexImage(). - */ - void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCopyTexImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLint border ); - - /** - * Called by glCopyTexImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border ); - - /** - * Called by glCopyTexSubImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width ); - /** - * Called by glCopyTexSubImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - /** - * Called by glCopyTexSubImage3D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - /** - * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. - */ - void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj); - - /** - * Called by glTexImage[123]D when user specifies a proxy texture - * target. - * - * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. - */ - GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border); - /*@}*/ - - - /** - * \name Compressed texture functions - */ - /*@{*/ - - /** - * Called by glCompressedTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \a retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - */ - void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage2D(). - * - * \sa dd_function_table::CompressedTexImage1D. - */ - void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCompressedTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param imageSize user specified. - * \param data user specified. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - */ - void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage2D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - - /** - * Called by glGetCompressedTexImage. - */ - void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - /*@}*/ - - /** - * \name Texture object functions - */ - /*@{*/ - - /** - * Called by glBindTexture(). - */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture object. - * A new gl_texture_object should be returned. The driver should - * attach to it any device-specific info it needs. - */ - struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, - GLenum target ); - /** - * Called when a texture object is about to be deallocated. - * - * Driver should delete the gl_texture_object object and anything - * hanging off of it. - */ - void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture image object. - */ - struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); - - /** - * Called to free tImage->Data. - */ - void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); - - /** Map texture image data into user space */ - void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - /** Unmap texture images from user space */ - void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** - * Called by glAreTextureResident(). - */ - GLboolean (*IsTextureResident)( struct gl_context *ctx, - struct gl_texture_object *t ); - - /** - * Called when the texture's color lookup table is changed. - * - * If \p tObj is NULL then the shared texture palette - * gl_texture_object::Palette is to be updated. - */ - void (*UpdateTexturePalette)( struct gl_context *ctx, - struct gl_texture_object *tObj ); - /*@}*/ - - - /** - * \name Imaging functionality - */ - /*@{*/ - void (*CopyColorTable)( struct gl_context *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - - void (*CopyColorSubTable)( struct gl_context *ctx, - GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - /*@}*/ - - - /** - * \name Vertex/fragment program functions - */ - /*@{*/ - /** Bind a vertex/fragment program */ - void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); - /** Allocate a new program */ - struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); - /** Delete a program */ - void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); - /** - * Notify driver that a program string (and GPU code) has been specified - * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is - * supported by the driver. - */ - GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /*@}*/ - - /** - * \name GLSL shader/program functions. - */ - /*@{*/ - /** - * Called when a shader program is linked. - * - * This gives drivers an opportunity to clone the IR and make their - * own transformations on it for the purposes of code generation. - */ - GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); - /*@}*/ - - /** - * \name State-changing functions. - * - * \note drawing functions are above. - * - * These functions are called by their corresponding OpenGL API functions. - * They are \e also called by the gl_PopAttrib() function!!! - * May add more functions like these to the device driver in the future. - */ - /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); - void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(struct gl_context *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(struct gl_context *ctx, GLclampd d); - /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(struct gl_context *ctx, GLint s); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, - GLboolean gmask, GLboolean bmask, GLboolean amask); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(struct gl_context *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(struct gl_context *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(struct gl_context *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(struct gl_context *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); - /** Specify the current buffer for writing */ - void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); - /** Enable or disable server-side gl capabilities */ - void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify implementation-specific hints */ - void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); - /** Set light source parameters. - * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already - * been transformed to eye-space. - */ - void (*Lightfv)(struct gl_context *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(struct gl_context *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); - void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(struct gl_context *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); - /* Specifies the current buffer for reading */ - void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Set rasterization mode */ - void (*RenderMode)(struct gl_context *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /** Select flat or smooth shading */ - void (*ShadeModel)(struct gl_context *ctx, GLenum mode); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, - const GLfloat *param); - /** Set texture parameters */ - void (*TexParameter)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*@}*/ - - - /** - * \name Vertex/pixel buffer object functions - */ - /*@{*/ - void (*BindBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - - struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, - GLenum target ); - - void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - - GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); - - void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj ); - - void (*CopyBufferSubData)( struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size ); - - /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: - */ - void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, - GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj); - - void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); - - GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - /*@}*/ - - /** - * \name Functions for GL_APPLE_object_purgeable - */ - /*@{*/ - /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - - /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - /*@}*/ - - /** - * \name Functions for GL_EXT_framebuffer_{object,blit}. - */ - /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); - void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, - struct gl_framebuffer *drawFb, - struct gl_framebuffer *readFb); - void (*FramebufferRenderbuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb); - void (*RenderTexture)(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - void (*FinishRenderTexture)(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att); - void (*ValidateFramebuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb); - /*@}*/ - void (*BlitFramebuffer)(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - - /** - * \name Query objects - */ - /*@{*/ - struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); - void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); - /*@}*/ - - - /** - * \name Vertex Array objects - */ - /*@{*/ - struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); - void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - /*@}*/ - - /** - * \name GLSL-related functions (ARB extensions and OpenGL 2.x) - */ - /*@{*/ - struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); - void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); - void (*DeleteShaderProgram)(struct gl_context *ctx, - struct gl_shader_program *shProg); - void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); - /*@}*/ - - - /** - * \name Support for multiple T&L engines - */ - /*@{*/ - - /** - * Bitmask of state changes that require the current T&L module to be - * validated, using ValidateTnlModule() below. - */ - GLuint NeedValidate; - - /** - * Validate the current T&L module. - * - * This is called directly after UpdateState() when a state change that has - * occurred matches the dd_function_table::NeedValidate bitmask above. This - * ensures all computed values are up to date, thus allowing the driver to - * decide if the current T&L module needs to be swapped out. - * - * This must be non-NULL if a driver installs a custom T&L module and sets - * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. - */ - void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); - - /** - * Set by the driver-supplied T&L engine. - * - * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). - */ - GLuint CurrentExecPrimitive; - - /** - * Current state of an in-progress compilation. - * - * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, - * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. - */ - GLuint CurrentSavePrimitive; - - -#define FLUSH_STORED_VERTICES 0x1 -#define FLUSH_UPDATE_CURRENT 0x2 - /** - * Set by the driver-supplied T&L engine whenever vertices are buffered - * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not - * updated. - * - * The dd_function_table::FlushVertices call below may be used to resolve - * these conditions. - */ - GLuint NeedFlush; - GLuint SaveNeedFlush; - - - /* Called prior to any of the GLvertexformat functions being - * called. Paired with Driver.FlushVertices(). - */ - void (*BeginVertices)( struct gl_context *ctx ); - - /** - * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if - * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered - * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __struct gl_contextRec::Current and gl_light_attrib::Material - * - * Note that the default T&L engine never clears the - * FLUSH_UPDATE_CURRENT bit, even after performing the update. - */ - void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); - void (*SaveFlushVertices)( struct gl_context *ctx ); - - /** - * Give the driver the opportunity to hook in its own vtxfmt for - * compiling optimized display lists. This is called on each valid - * glBegin() during list compilation. - */ - GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); - - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( struct gl_context *ctx ); - - /** - * Called by glNewList(). - * - * Let the T&L component know what is going on with display lists - * in time to make changes to dispatch tables, etc. - */ - void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); - /** - * Called by glEndList(). - * - * \sa dd_function_table::NewList. - */ - void (*EndList)( struct gl_context *ctx ); - - /** - * Called by glCallList(s). - * - * Notify the T&L component before and after calling a display list. - */ - void (*BeginCallList)( struct gl_context *ctx, - struct gl_display_list *dlist ); - /** - * Called by glEndCallList(). - * - * \sa dd_function_table::BeginCallList. - */ - void (*EndCallList)( struct gl_context *ctx ); - - - /** - * \name GL_ARB_sync interfaces - */ - /*@{*/ - struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); - void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); - void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); - void (*CheckSync)(struct gl_context *, struct gl_sync_object *); - void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - /*@}*/ - - /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, - GLenum mode); - void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); - - /** - * \name GL_OES_draw_texture interface - */ - /*@{*/ - void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - /*@}*/ - - /** - * \name GL_OES_EGL_image interface - */ - void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLeglImageOES image_handle); - void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - void *image_handle); - - /** - * \name GL_EXT_transform_feedback interface - */ - struct gl_transform_feedback_object * - (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); - void (*DeleteTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - void (*EndTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*PauseTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*ResumeTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - - /** - * \name GL_NV_texture_barrier interface - */ - void (*TextureBarrier)(struct gl_context *ctx); -}; - - -/** - * Transform/Clip/Lighting interface - * - * Drivers present a reduced set of the functions possible in - * glBegin()/glEnd() objects. Core mesa provides translation stubs for the - * remaining functions to map down to these entry points. - * - * These are the initial values to be installed into dispatch by - * mesa. If the T&L driver wants to modify the dispatch table - * while installed, it must do so itself. It would be possible for - * the vertexformat to install its own initial values for these - * functions, but this way there is an obvious list of what is - * expected of the driver. - * - * If the driver wants to hook in entry points other than those - * listed, it must restore them to their original values in - * the disable() callback, below. - */ -typedef struct { - /** - * \name Vertex - */ - /*@{*/ - void (GLAPIENTRYP ArrayElement)( GLint ); - void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color3fv)( const GLfloat * ); - void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color4fv)( const GLfloat * ); - void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP EvalPoint1)( GLint ); - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); - void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); - void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); - void (GLAPIENTRYP Indexf)( GLfloat ); - void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); - void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Normal3fv)( const GLfloat * ); - void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); - void (GLAPIENTRYP TexCoord1f)( GLfloat ); - void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); - void (GLAPIENTRYP Begin)( GLenum ); - void (GLAPIENTRYP End)( void ); - void (GLAPIENTRYP PrimitiveRestartNV)( void ); - /* GL_NV_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); - /* GL_ARB_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); - void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); - void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); - void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); - void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); - - void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); - void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); - void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); - void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); - - /*@}*/ - - void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); - - /** - * \name Array - */ - /*@{*/ - void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); - void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, const GLvoid *indices ); - void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount); - void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex ); - void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex); - void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, - const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLint *basevertex); - void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, - GLsizei count, GLsizei primcount); - void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices, - GLsizei primcount); - /*@}*/ - - /** - * \name Eval - * - * If you don't support eval, fallback to the default vertex format - * on receiving an eval call and use the pipeline mechanism to - * provide partial T&L acceleration. - * - * Mesa will provide a set of helper functions to do eval within - * accelerated vertex formats, eventually... - */ - /*@{*/ - void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); - void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - /*@}*/ - -} GLvertexformat; - - -#endif /* DD_INCLUDED */ +/** + * \file dd.h + * Device driver interfaces. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DD_INCLUDED +#define DD_INCLUDED + +/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ + +#include "glheader.h" + +struct gl_buffer_object; +struct gl_context; +struct gl_display_list; +struct gl_framebuffer; +struct gl_pixelstore_attrib; +struct gl_program; +struct gl_renderbuffer; +struct gl_renderbuffer_attachment; +struct gl_shader; +struct gl_shader_program; +struct gl_texture_image; +struct gl_texture_object; + +/* GL_ARB_vertex_buffer_object */ +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 + + +/** + * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! + */ +struct dd_function_table { + /** + * Return a string as needed by glGetString(). + * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be + * returned. + */ + const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); + + /** + * Notify the driver after Mesa has made some internal state changes. + * + * This is in addition to any state change callbacks Mesa may already have + * made. + */ + void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * Get the width and height of the named buffer/window. + * + * Mesa uses this to determine when the driver's window size has changed. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*GetBufferSize)( struct gl_framebuffer *buffer, + GLuint *width, GLuint *height ); + + /** + * Resize the given framebuffer to the given size. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height); + + /** + * Called whenever an error is generated. + * __struct gl_contextRec::ErrorValue contains the error value. + */ + void (*Error)( struct gl_context *ctx ); + + /** + * This is called whenever glFinish() is called. + */ + void (*Finish)( struct gl_context *ctx ); + + /** + * This is called whenever glFlush() is called. + */ + void (*Flush)( struct gl_context *ctx ); + + /** + * Clear the color/depth/stencil/accum buffer(s). + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. + */ + void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); + + /** + * Execute glAccum command. + */ + void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); + + + /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); + + /** + * \name Image-related functions + */ + /*@{*/ + + /** + * Called by glDrawPixels(). + * \p unpack describes how to unpack the source image data. + */ + void (*DrawPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); + + /** + * Called by glReadPixels(). + */ + void (*ReadPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); + + /** + * Called by glCopyPixels(). + */ + void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type ); + + /** + * Called by glBitmap(). + */ + void (*Bitmap)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); + /*@}*/ + + + /** + * \name Texture image functions + */ + /*@{*/ + + /** + * Choose texture format. + * + * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback + * functions. The driver should examine \p internalFormat and return a + * gl_format value. + */ + GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); + + /** + * Called by glTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \p retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + * + * Drivers should call a fallback routine from texstore.c if needed. + */ + void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage2D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage3D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p border and \p internalFormat information. + * + * The driver should use a fallback routine from texstore.c if needed. + */ + void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage2D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage3D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glGetTexImage(). + */ + void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCopyTexImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border ); + + /** + * Called by glCopyTexImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border ); + + /** + * Called by glCopyTexSubImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width ); + /** + * Called by glCopyTexSubImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /** + * Called by glCopyTexSubImage3D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /** + * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + */ + void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + + /** + * Called by glTexImage[123]D when user specifies a proxy texture + * target. + * + * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. + */ + GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border); + /*@}*/ + + + /** + * \name Compressed texture functions + */ + /*@{*/ + + /** + * Called by glCompressedTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \a retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + */ + void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage2D(). + * + * \sa dd_function_table::CompressedTexImage1D. + */ + void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCompressedTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param imageSize user specified. + * \param data user specified. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + */ + void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage2D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + /** + * Called by glGetCompressedTexImage. + */ + void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + /*@}*/ + + /** + * \name Texture object functions + */ + /*@{*/ + + /** + * Called by glBindTexture(). + */ + void (*BindTexture)( struct gl_context *ctx, GLenum target, + struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture object. + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. + */ + struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, + GLenum target ); + /** + * Called when a texture object is about to be deallocated. + * + * Driver should delete the gl_texture_object object and anything + * hanging off of it. + */ + void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture image object. + */ + struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); + + /** + * Called to free tImage->Data. + */ + void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); + + /** Map texture image data into user space */ + void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Note: no context argument. This function doesn't initially look + * like it belongs here, except that the driver is the only entity + * that knows for sure how the texture memory is allocated - via + * the above callbacks. There is then an argument that the driver + * knows what memcpy paths might be fast. Typically this is invoked with + * + * to -- a pointer into texture memory allocated by NewTextureImage() above. + * from -- a pointer into client memory or a mesa temporary. + * sz -- nr bytes to copy. + */ + void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); + + /** + * Called by glAreTextureResident(). + */ + GLboolean (*IsTextureResident)( struct gl_context *ctx, + struct gl_texture_object *t ); + + /** + * Called when the texture's color lookup table is changed. + * + * If \p tObj is NULL then the shared texture palette + * gl_texture_object::Palette is to be updated. + */ + void (*UpdateTexturePalette)( struct gl_context *ctx, + struct gl_texture_object *tObj ); + /*@}*/ + + + /** + * \name Imaging functionality + */ + /*@{*/ + void (*CopyColorTable)( struct gl_context *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( struct gl_context *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + /*@}*/ + + + /** + * \name Vertex/fragment program functions + */ + /*@{*/ + /** Bind a vertex/fragment program */ + void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); + /** Allocate a new program */ + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); + /** Delete a program */ + void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); + /** + * Notify driver that a program string (and GPU code) has been specified + * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is + * supported by the driver. + */ + GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /** Query if program can be loaded onto hardware */ + GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /*@}*/ + + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); + /*@}*/ + + /** + * \name State-changing functions. + * + * \note drawing functions are above. + * + * These functions are called by their corresponding OpenGL API functions. + * They are \e also called by the gl_PopAttrib() function!!! + * May add more functions like these to the device driver in the future. + */ + /*@{*/ + /** Specify the alpha test function */ + void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); + /** Set the blend color */ + void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Set the blend equation */ + void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum modeRGB, GLenum modeA); + /** Specify pixel arithmetic */ + void (*BlendFuncSeparate)(struct gl_context *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + /** Specify clear values for the color buffers */ + void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Specify the clear value for the depth buffer */ + void (*ClearDepth)(struct gl_context *ctx, GLclampd d); + /** Specify the clear value for the stencil buffer */ + void (*ClearStencil)(struct gl_context *ctx, GLint s); + /** Specify a plane against which all geometry is clipped */ + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); + /** Enable and disable writing of frame buffer color components */ + void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); + /** Cause a material color to track the current color */ + void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Specify whether front- or back-facing facets can be culled */ + void (*CullFace)(struct gl_context *ctx, GLenum mode); + /** Define front- and back-facing polygons */ + void (*FrontFace)(struct gl_context *ctx, GLenum mode); + /** Specify the value used for depth buffer comparisons */ + void (*DepthFunc)(struct gl_context *ctx, GLenum func); + /** Enable or disable writing into the depth buffer */ + void (*DepthMask)(struct gl_context *ctx, GLboolean flag); + /** Specify mapping of depth values from NDC to window coordinates */ + void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Specify the buffers for writing for fragment programs*/ + void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); + /** Enable or disable server-side gl capabilities */ + void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); + /** Specify fog parameters */ + void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify implementation-specific hints */ + void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); + /** Set light source parameters. + * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already + * been transformed to eye-space. + */ + void (*Lightfv)(struct gl_context *ctx, GLenum light, + GLenum pname, const GLfloat *params ); + /** Set the lighting model parameters */ + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify the line stipple pattern */ + void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); + /** Specify the width of rasterized lines */ + void (*LineWidth)(struct gl_context *ctx, GLfloat width); + /** Specify a logical pixel operation for color index rendering */ + void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, + const GLfloat *params); + /** Specify the diameter of rasterized points */ + void (*PointSize)(struct gl_context *ctx, GLfloat size); + /** Select a polygon rasterization mode */ + void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Set the scale and units used to calculate depth values */ + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); + /** Set the polygon stippling pattern */ + void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Set rasterization mode */ + void (*RenderMode)(struct gl_context *ctx, GLenum mode ); + /** Define the scissor box */ + void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /** Select flat or smooth shading */ + void (*ShadeModel)(struct gl_context *ctx, GLenum mode); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); + /** Control the generation of texture coordinates */ + void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, + const GLfloat *params); + /** Set texture environment parameters */ + void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, + const GLfloat *param); + /** Set texture parameters */ + void (*TexParameter)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + /** Set the viewport */ + void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /*@}*/ + + + /** + * \name Vertex/pixel buffer object functions + */ + /*@{*/ + void (*BindBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); + + GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, + struct gl_buffer_object *obj ); + + void (*CopyBufferSubData)( struct gl_context *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, + GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + + GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + /*@}*/ + + /** + * \name Functions for GL_APPLE_object_purgeable + */ + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ + + /** + * \name Functions for GL_EXT_framebuffer_{object,blit}. + */ + /*@{*/ + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); + void (*FramebufferRenderbuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + void (*RenderTexture)(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); + void (*FinishRenderTexture)(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att); + void (*ValidateFramebuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb); + /*@}*/ + void (*BlitFramebuffer)(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + + /** + * \name Query objects + */ + /*@{*/ + struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); + void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); + /*@}*/ + + + /** + * \name Vertex Array objects + */ + /*@{*/ + struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + /*@}*/ + + /** + * \name GLSL-related functions (ARB extensions and OpenGL 2.x) + */ + /*@{*/ + struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + void (*DeleteShaderProgram)(struct gl_context *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); + /*@}*/ + + + /** + * \name Support for multiple T&L engines + */ + /*@{*/ + + /** + * Bitmask of state changes that require the current T&L module to be + * validated, using ValidateTnlModule() below. + */ + GLuint NeedValidate; + + /** + * Validate the current T&L module. + * + * This is called directly after UpdateState() when a state change that has + * occurred matches the dd_function_table::NeedValidate bitmask above. This + * ensures all computed values are up to date, thus allowing the driver to + * decide if the current T&L module needs to be swapped out. + * + * This must be non-NULL if a driver installs a custom T&L module and sets + * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. + */ + void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); + + /** + * Set by the driver-supplied T&L engine. + * + * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). + */ + GLuint CurrentExecPrimitive; + + /** + * Current state of an in-progress compilation. + * + * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, + * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. + */ + GLuint CurrentSavePrimitive; + + +#define FLUSH_STORED_VERTICES 0x1 +#define FLUSH_UPDATE_CURRENT 0x2 + /** + * Set by the driver-supplied T&L engine whenever vertices are buffered + * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not + * updated. + * + * The dd_function_table::FlushVertices call below may be used to resolve + * these conditions. + */ + GLuint NeedFlush; + GLuint SaveNeedFlush; + + + /* Called prior to any of the GLvertexformat functions being + * called. Paired with Driver.FlushVertices(). + */ + void (*BeginVertices)( struct gl_context *ctx ); + + /** + * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __struct gl_contextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + */ + void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); + void (*SaveFlushVertices)( struct gl_context *ctx ); + + /** + * Give the driver the opportunity to hook in its own vtxfmt for + * compiling optimized display lists. This is called on each valid + * glBegin() during list compilation. + */ + GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); + + /** + * Notify driver that the special derived value _NeedEyeCoords has + * changed. + */ + void (*LightingSpaceChange)( struct gl_context *ctx ); + + /** + * Called by glNewList(). + * + * Let the T&L component know what is going on with display lists + * in time to make changes to dispatch tables, etc. + */ + void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); + /** + * Called by glEndList(). + * + * \sa dd_function_table::NewList. + */ + void (*EndList)( struct gl_context *ctx ); + + /** + * Called by glCallList(s). + * + * Notify the T&L component before and after calling a display list. + */ + void (*BeginCallList)( struct gl_context *ctx, + struct gl_display_list *dlist ); + /** + * Called by glEndCallList(). + * + * \sa dd_function_table::BeginCallList. + */ + void (*EndCallList)( struct gl_context *ctx ); + + + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); + void (*CheckSync)(struct gl_context *, struct gl_sync_object *); + void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); + + /** + * \name GL_OES_draw_texture interface + */ + /*@{*/ + void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + /*@}*/ + + /** + * \name GL_OES_EGL_image interface + */ + void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, + void *image_handle); + + /** + * \name GL_EXT_transform_feedback interface + */ + struct gl_transform_feedback_object * + (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); + void (*DeleteTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + void (*EndTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*PauseTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*ResumeTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + + /** + * \name GL_NV_texture_barrier interface + */ + void (*TextureBarrier)(struct gl_context *ctx); + + /** + * \name GL_ARB_sampler_objects + */ + struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, + GLuint name); + void (*DeleteSamplerObject)(struct gl_context *ctx, + struct gl_sampler_object *samp); +}; + + +/** + * Transform/Clip/Lighting interface + * + * Drivers present a reduced set of the functions possible in + * glBegin()/glEnd() objects. Core mesa provides translation stubs for the + * remaining functions to map down to these entry points. + * + * These are the initial values to be installed into dispatch by + * mesa. If the T&L driver wants to modify the dispatch table + * while installed, it must do so itself. It would be possible for + * the vertexformat to install its own initial values for these + * functions, but this way there is an obvious list of what is + * expected of the driver. + * + * If the driver wants to hook in entry points other than those + * listed, it must restore them to their original values in + * the disable() callback, below. + */ +typedef struct { + /** + * \name Vertex + */ + /*@{*/ + void (GLAPIENTRYP ArrayElement)( GLint ); + void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color3fv)( const GLfloat * ); + void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color4fv)( const GLfloat * ); + void (GLAPIENTRYP EdgeFlag)( GLboolean ); + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP EvalPoint1)( GLint ); + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); + void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); + void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); + void (GLAPIENTRYP Indexf)( GLfloat ); + void (GLAPIENTRYP Indexfv)( const GLfloat * ); + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); + void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Normal3fv)( const GLfloat * ); + void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); + void (GLAPIENTRYP TexCoord1f)( GLfloat ); + void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); + void (GLAPIENTRYP CallList)( GLuint ); + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); + void (GLAPIENTRYP Begin)( GLenum ); + void (GLAPIENTRYP End)( void ); + void (GLAPIENTRYP PrimitiveRestartNV)( void ); + /* GL_NV_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + /* GL_ARB_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); + void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); + void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); + void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); + void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); + + void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); + void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); + void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); + void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); + + /*@}*/ + + void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); + + /** + * \name Array + */ + /*@{*/ + void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); + void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount); + /*@}*/ + + /** + * \name Eval + * + * If you don't support eval, fallback to the default vertex format + * on receiving an eval call and use the pipeline mechanism to + * provide partial T&L acceleration. + * + * Mesa will provide a set of helper functions to do eval within + * accelerated vertex formats, eventually... + */ + /*@{*/ + void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + /*@}*/ + +} GLvertexformat; + + +#endif /* DD_INCLUDED */ diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 7e86f1d0e..f66082e7f 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -49,6 +49,7 @@ #include "eval.h" #include "framebuffer.h" #include "glapi/glapi.h" +#include "glapidispatch.h" #include "hash.h" #include "image.h" #include "light.h" @@ -437,6 +438,9 @@ typedef enum /* GL_NV_texture_barrier */ OPCODE_TEXTURE_BARRIER_NV, + /* GL_ARB_sampler_object */ + OPCODE_BIND_SAMPLER, + /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ OPCODE_CONTINUE, @@ -7066,6 +7070,24 @@ save_TextureBarrierNV(void) } +/* GL_ARB_sampler_objects */ +static void +save_BindSampler(GLuint unit, GLuint sampler) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2); + if (n) { + n[1].ui = unit; + n[2].ui = sampler; + } + if (ctx->ExecuteFlag) { + CALL_BindSampler(ctx->Exec, (unit, sampler)); + } +} + + /** * Save an error-generating command into display list. * @@ -8249,6 +8271,10 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_TextureBarrierNV(ctx->Exec, ()); break; + case OPCODE_BIND_SAMPLER: + CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_CONTINUE: n = (Node *) n[1].next; break; @@ -9930,6 +9956,9 @@ _mesa_create_save_table(void) /* GL_NV_texture_barrier */ SET_TextureBarrierNV(table, save_TextureBarrierNV); + /* GL_ARB_sampler_objects */ + SET_BindSampler(table, save_BindSampler); + /* GL_ARB_draw_buffer_blend */ SET_BlendFunciARB(table, save_BlendFunci); SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index c4d8e4d40..98cbbf53b 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -1,6317 +1,6320 @@ -/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/mfeatures.h" -#include "main/enums.h" -#include "main/imports.h" -#include "main/mtypes.h" - -typedef struct { - size_t offset; - int n; -} enum_elt; - -LONGSTRING static const char enum_string_table[] = - "GL_2D\0" - "GL_2_BYTES\0" - "GL_3D\0" - "GL_3D_COLOR\0" - "GL_3D_COLOR_TEXTURE\0" - "GL_3_BYTES\0" - "GL_4D_COLOR_TEXTURE\0" - "GL_4_BYTES\0" - "GL_ACCUM\0" - "GL_ACCUM_ALPHA_BITS\0" - "GL_ACCUM_BLUE_BITS\0" - "GL_ACCUM_BUFFER_BIT\0" - "GL_ACCUM_CLEAR_VALUE\0" - "GL_ACCUM_GREEN_BITS\0" - "GL_ACCUM_RED_BITS\0" - "GL_ACTIVE_ATTRIBUTES\0" - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" - "GL_ACTIVE_PROGRAM_EXT\0" - "GL_ACTIVE_STENCIL_FACE_EXT\0" - "GL_ACTIVE_TEXTURE\0" - "GL_ACTIVE_TEXTURE_ARB\0" - "GL_ACTIVE_UNIFORMS\0" - "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" - "GL_ACTIVE_VERTEX_UNITS_ARB\0" - "GL_ADD\0" - "GL_ADD_SIGNED\0" - "GL_ADD_SIGNED_ARB\0" - "GL_ADD_SIGNED_EXT\0" - "GL_ALIASED_LINE_WIDTH_RANGE\0" - "GL_ALIASED_POINT_SIZE_RANGE\0" - "GL_ALL_ATTRIB_BITS\0" - "GL_ALL_CLIENT_ATTRIB_BITS\0" - "GL_ALPHA\0" - "GL_ALPHA12\0" - "GL_ALPHA12_EXT\0" - "GL_ALPHA16\0" - "GL_ALPHA16I_EXT\0" - "GL_ALPHA16UI_EXT\0" - "GL_ALPHA16_EXT\0" - "GL_ALPHA32I_EXT\0" - "GL_ALPHA32UI_EXT\0" - "GL_ALPHA4\0" - "GL_ALPHA4_EXT\0" - "GL_ALPHA8\0" - "GL_ALPHA8I_EXT\0" - "GL_ALPHA8UI_EXT\0" - "GL_ALPHA8_EXT\0" - "GL_ALPHA_BIAS\0" - "GL_ALPHA_BITS\0" - "GL_ALPHA_INTEGER_EXT\0" - "GL_ALPHA_SCALE\0" - "GL_ALPHA_TEST\0" - "GL_ALPHA_TEST_FUNC\0" - "GL_ALPHA_TEST_REF\0" - "GL_ALREADY_SIGNALED\0" - "GL_ALWAYS\0" - "GL_AMBIENT\0" - "GL_AMBIENT_AND_DIFFUSE\0" - "GL_AND\0" - "GL_AND_INVERTED\0" - "GL_AND_REVERSE\0" - "GL_ARRAY_BUFFER\0" - "GL_ARRAY_BUFFER_BINDING\0" - "GL_ARRAY_BUFFER_BINDING_ARB\0" - "GL_ATTACHED_SHADERS\0" - "GL_ATTRIB_ARRAY_POINTER_NV\0" - "GL_ATTRIB_ARRAY_SIZE_NV\0" - "GL_ATTRIB_ARRAY_STRIDE_NV\0" - "GL_ATTRIB_ARRAY_TYPE_NV\0" - "GL_ATTRIB_STACK_DEPTH\0" - "GL_AUTO_NORMAL\0" - "GL_AUX0\0" - "GL_AUX1\0" - "GL_AUX2\0" - "GL_AUX3\0" - "GL_AUX_BUFFERS\0" - "GL_BACK\0" - "GL_BACK_LEFT\0" - "GL_BACK_RIGHT\0" - "GL_BGR\0" - "GL_BGRA\0" - "GL_BGRA_EXT\0" - "GL_BGRA_INTEGER\0" - "GL_BGRA_INTEGER_EXT\0" - "GL_BGR_INTEGER\0" - "GL_BGR_INTEGER_EXT\0" - "GL_BITMAP\0" - "GL_BITMAP_TOKEN\0" - "GL_BLEND\0" - "GL_BLEND_COLOR\0" - "GL_BLEND_COLOR_EXT\0" - "GL_BLEND_DST\0" - "GL_BLEND_DST_ALPHA\0" - "GL_BLEND_DST_ALPHA_OES\0" - "GL_BLEND_DST_RGB\0" - "GL_BLEND_DST_RGB_OES\0" - "GL_BLEND_EQUATION\0" - "GL_BLEND_EQUATION_ALPHA\0" - "GL_BLEND_EQUATION_ALPHA_EXT\0" - "GL_BLEND_EQUATION_ALPHA_OES\0" - "GL_BLEND_EQUATION_EXT\0" - "GL_BLEND_EQUATION_OES\0" - "GL_BLEND_EQUATION_RGB\0" - "GL_BLEND_EQUATION_RGB_EXT\0" - "GL_BLEND_EQUATION_RGB_OES\0" - "GL_BLEND_SRC\0" - "GL_BLEND_SRC_ALPHA\0" - "GL_BLEND_SRC_ALPHA_OES\0" - "GL_BLEND_SRC_RGB\0" - "GL_BLEND_SRC_RGB_OES\0" - "GL_BLUE\0" - "GL_BLUE_BIAS\0" - "GL_BLUE_BITS\0" - "GL_BLUE_INTEGER\0" - "GL_BLUE_INTEGER_EXT\0" - "GL_BLUE_SCALE\0" - "GL_BOOL\0" - "GL_BOOL_ARB\0" - "GL_BOOL_VEC2\0" - "GL_BOOL_VEC2_ARB\0" - "GL_BOOL_VEC3\0" - "GL_BOOL_VEC3_ARB\0" - "GL_BOOL_VEC4\0" - "GL_BOOL_VEC4_ARB\0" - "GL_BUFFER_ACCESS\0" - "GL_BUFFER_ACCESS_ARB\0" - "GL_BUFFER_ACCESS_FLAGS\0" - "GL_BUFFER_ACCESS_OES\0" - "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" - "GL_BUFFER_MAPPED\0" - "GL_BUFFER_MAPPED_ARB\0" - "GL_BUFFER_MAPPED_OES\0" - "GL_BUFFER_MAP_LENGTH\0" - "GL_BUFFER_MAP_OFFSET\0" - "GL_BUFFER_MAP_POINTER\0" - "GL_BUFFER_MAP_POINTER_ARB\0" - "GL_BUFFER_MAP_POINTER_OES\0" - "GL_BUFFER_OBJECT_APPLE\0" - "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" - "GL_BUFFER_SIZE\0" - "GL_BUFFER_SIZE_ARB\0" - "GL_BUFFER_USAGE\0" - "GL_BUFFER_USAGE_ARB\0" - "GL_BUMP_ENVMAP_ATI\0" - "GL_BUMP_NUM_TEX_UNITS_ATI\0" - "GL_BUMP_ROT_MATRIX_ATI\0" - "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" - "GL_BUMP_TARGET_ATI\0" - "GL_BUMP_TEX_UNITS_ATI\0" - "GL_BYTE\0" - "GL_C3F_V3F\0" - "GL_C4F_N3F_V3F\0" - "GL_C4UB_V2F\0" - "GL_C4UB_V3F\0" - "GL_CCW\0" - "GL_CLAMP\0" - "GL_CLAMP_FRAGMENT_COLOR_ARB\0" - "GL_CLAMP_READ_COLOR\0" - "GL_CLAMP_READ_COLOR_ARB\0" - "GL_CLAMP_TO_BORDER\0" - "GL_CLAMP_TO_BORDER_ARB\0" - "GL_CLAMP_TO_BORDER_SGIS\0" - "GL_CLAMP_TO_EDGE\0" - "GL_CLAMP_TO_EDGE_SGIS\0" - "GL_CLAMP_VERTEX_COLOR_ARB\0" - "GL_CLEAR\0" - "GL_CLIENT_ACTIVE_TEXTURE\0" - "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" - "GL_CLIENT_ALL_ATTRIB_BITS\0" - "GL_CLIENT_ATTRIB_STACK_DEPTH\0" - "GL_CLIENT_PIXEL_STORE_BIT\0" - "GL_CLIENT_VERTEX_ARRAY_BIT\0" - "GL_CLIP_DISTANCE0\0" - "GL_CLIP_DISTANCE1\0" - "GL_CLIP_DISTANCE2\0" - "GL_CLIP_DISTANCE3\0" - "GL_CLIP_DISTANCE4\0" - "GL_CLIP_DISTANCE5\0" - "GL_CLIP_DISTANCE6\0" - "GL_CLIP_DISTANCE7\0" - "GL_CLIP_PLANE0\0" - "GL_CLIP_PLANE1\0" - "GL_CLIP_PLANE2\0" - "GL_CLIP_PLANE3\0" - "GL_CLIP_PLANE4\0" - "GL_CLIP_PLANE5\0" - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" - "GL_COEFF\0" - 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"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" - "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" - "GL_FRAMEBUFFER_OES\0" - "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" - "GL_FRAMEBUFFER_UNDEFINED\0" - "GL_FRAMEBUFFER_UNSUPPORTED\0" - "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" - "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" - "GL_FRONT\0" - "GL_FRONT_AND_BACK\0" - "GL_FRONT_FACE\0" - "GL_FRONT_LEFT\0" - 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"GL_HISTOGRAM_EXT\0" - "GL_HISTOGRAM_FORMAT\0" - "GL_HISTOGRAM_FORMAT_EXT\0" - "GL_HISTOGRAM_GREEN_SIZE\0" - "GL_HISTOGRAM_GREEN_SIZE_EXT\0" - "GL_HISTOGRAM_LUMINANCE_SIZE\0" - "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0" - "GL_HISTOGRAM_RED_SIZE\0" - "GL_HISTOGRAM_RED_SIZE_EXT\0" - "GL_HISTOGRAM_SINK\0" - "GL_HISTOGRAM_SINK_EXT\0" - "GL_HISTOGRAM_WIDTH\0" - "GL_HISTOGRAM_WIDTH_EXT\0" - "GL_IDENTITY_NV\0" - "GL_IGNORE_BORDER_HP\0" - "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0" - "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0" - "GL_IMPLEMENTATION_COLOR_READ_TYPE\0" - "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0" - "GL_INCR\0" - "GL_INCR_WRAP\0" - "GL_INCR_WRAP_EXT\0" - "GL_INDEX\0" - "GL_INDEX_ARRAY\0" - "GL_INDEX_ARRAY_BUFFER_BINDING\0" - "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0" - "GL_INDEX_ARRAY_POINTER\0" - "GL_INDEX_ARRAY_STRIDE\0" - "GL_INDEX_ARRAY_TYPE\0" - "GL_INDEX_BITS\0" - "GL_INDEX_CLEAR_VALUE\0" - "GL_INDEX_LOGIC_OP\0" - "GL_INDEX_MODE\0" - "GL_INDEX_OFFSET\0" - "GL_INDEX_SHIFT\0" - "GL_INDEX_WRITEMASK\0" - 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"GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" - "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" - "GL_PROGRAM_OBJECT_ARB\0" - "GL_PROGRAM_PARAMETERS_ARB\0" - "GL_PROGRAM_PARAMETER_NV\0" - "GL_PROGRAM_POINT_SIZE\0" - "GL_PROGRAM_POINT_SIZE_ARB\0" - "GL_PROGRAM_RESIDENT_NV\0" - "GL_PROGRAM_STRING_ARB\0" - "GL_PROGRAM_STRING_NV\0" - "GL_PROGRAM_TARGET_NV\0" - "GL_PROGRAM_TEMPORARIES_ARB\0" - "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" - "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" - "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" - "GL_PROJECTION\0" - "GL_PROJECTION_MATRIX\0" - "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" - "GL_PROJECTION_STACK_DEPTH\0" - "GL_PROVOKING_VERTEX\0" - "GL_PROVOKING_VERTEX_EXT\0" - "GL_PROXY_COLOR_TABLE\0" - "GL_PROXY_HISTOGRAM\0" - "GL_PROXY_HISTOGRAM_EXT\0" - "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" - "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" - "GL_PROXY_TEXTURE_1D\0" - "GL_PROXY_TEXTURE_1D_ARRAY\0" - "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" - "GL_PROXY_TEXTURE_1D_EXT\0" - "GL_PROXY_TEXTURE_2D\0" - 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"GL_R16_SNORM\0" - "GL_R3_G3_B2\0" - "GL_R8_SNORM\0" - "GL_RASTERIZER_DISCARD\0" - "GL_RASTERIZER_DISCARD_EXT\0" - "GL_RASTER_POSITION_UNCLIPPED_IBM\0" - "GL_READ_BUFFER\0" - "GL_READ_FRAMEBUFFER\0" - "GL_READ_FRAMEBUFFER_BINDING\0" - "GL_READ_FRAMEBUFFER_BINDING_EXT\0" - "GL_READ_FRAMEBUFFER_EXT\0" - "GL_READ_ONLY\0" - "GL_READ_ONLY_ARB\0" - "GL_READ_WRITE\0" - "GL_READ_WRITE_ARB\0" - "GL_RED\0" - "GL_REDUCE\0" - "GL_REDUCE_EXT\0" - "GL_RED_BIAS\0" - "GL_RED_BITS\0" - "GL_RED_INTEGER\0" - "GL_RED_INTEGER_EXT\0" - "GL_RED_SCALE\0" - "GL_RED_SNORM\0" - "GL_REFLECTION_MAP\0" - "GL_REFLECTION_MAP_ARB\0" - "GL_REFLECTION_MAP_NV\0" - "GL_REFLECTION_MAP_OES\0" - "GL_RELEASED_APPLE\0" - "GL_RENDER\0" - "GL_RENDERBUFFER\0" - "GL_RENDERBUFFER_ALPHA_SIZE\0" - "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" - "GL_RENDERBUFFER_BINDING\0" - "GL_RENDERBUFFER_BINDING_EXT\0" - "GL_RENDERBUFFER_BINDING_OES\0" - "GL_RENDERBUFFER_BLUE_SIZE\0" - "GL_RENDERBUFFER_BLUE_SIZE_OES\0" - "GL_RENDERBUFFER_DEPTH_SIZE\0" - "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" - "GL_RENDERBUFFER_EXT\0" - "GL_RENDERBUFFER_GREEN_SIZE\0" - "GL_RENDERBUFFER_GREEN_SIZE_OES\0" - "GL_RENDERBUFFER_HEIGHT\0" - "GL_RENDERBUFFER_HEIGHT_EXT\0" - "GL_RENDERBUFFER_HEIGHT_OES\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" - "GL_RENDERBUFFER_OES\0" - "GL_RENDERBUFFER_RED_SIZE\0" - "GL_RENDERBUFFER_RED_SIZE_OES\0" - "GL_RENDERBUFFER_SAMPLES\0" - "GL_RENDERBUFFER_SAMPLES_EXT\0" - "GL_RENDERBUFFER_STENCIL_SIZE\0" - "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" - "GL_RENDERBUFFER_WIDTH\0" - "GL_RENDERBUFFER_WIDTH_EXT\0" - "GL_RENDERBUFFER_WIDTH_OES\0" - "GL_RENDERER\0" - "GL_RENDER_MODE\0" - "GL_REPEAT\0" - "GL_REPLACE\0" - "GL_REPLACE_EXT\0" - "GL_REPLICATE_BORDER_HP\0" - "GL_RESCALE_NORMAL\0" - "GL_RESCALE_NORMAL_EXT\0" - "GL_RETAINED_APPLE\0" - "GL_RETURN\0" - "GL_RG16_SNORM\0" - "GL_RG8_SNORM\0" - "GL_RGB\0" - "GL_RGB10\0" - "GL_RGB10_A2\0" - "GL_RGB10_A2_EXT\0" - "GL_RGB10_EXT\0" - "GL_RGB12\0" - "GL_RGB12_EXT\0" - "GL_RGB16\0" - "GL_RGB16F\0" - "GL_RGB16I\0" - "GL_RGB16I_EXT\0" - "GL_RGB16UI\0" - "GL_RGB16UI_EXT\0" - "GL_RGB16_EXT\0" - "GL_RGB16_SNORM\0" - "GL_RGB2_EXT\0" - "GL_RGB32F\0" - "GL_RGB32I\0" - "GL_RGB32I_EXT\0" - "GL_RGB32UI\0" - "GL_RGB32UI_EXT\0" - "GL_RGB4\0" - "GL_RGB4_EXT\0" - "GL_RGB4_S3TC\0" - "GL_RGB5\0" - "GL_RGB565\0" - "GL_RGB565_OES\0" - "GL_RGB5_A1\0" - "GL_RGB5_A1_EXT\0" - "GL_RGB5_A1_OES\0" - "GL_RGB5_EXT\0" - "GL_RGB8\0" - "GL_RGB8I\0" - "GL_RGB8I_EXT\0" - "GL_RGB8UI\0" - "GL_RGB8UI_EXT\0" - "GL_RGB8_EXT\0" - "GL_RGB8_OES\0" - "GL_RGB8_SNORM\0" - "GL_RGB9_E5\0" - "GL_RGBA\0" - "GL_RGBA12\0" - "GL_RGBA12_EXT\0" - "GL_RGBA16\0" - "GL_RGBA16F\0" - "GL_RGBA16I\0" - "GL_RGBA16I_EXT\0" - "GL_RGBA16UI\0" - "GL_RGBA16UI_EXT\0" - "GL_RGBA16_EXT\0" - "GL_RGBA16_SNORM\0" - "GL_RGBA2\0" - "GL_RGBA2_EXT\0" - "GL_RGBA32F\0" - "GL_RGBA32I\0" - "GL_RGBA32I_EXT\0" - "GL_RGBA32UI\0" - "GL_RGBA32UI_EXT\0" - "GL_RGBA4\0" - "GL_RGBA4_DXT5_S3TC\0" - "GL_RGBA4_EXT\0" - "GL_RGBA4_OES\0" - "GL_RGBA4_S3TC\0" - "GL_RGBA8\0" - "GL_RGBA8I\0" - "GL_RGBA8I_EXT\0" - "GL_RGBA8UI\0" - "GL_RGBA8UI_EXT\0" - "GL_RGBA8_EXT\0" - "GL_RGBA8_OES\0" - "GL_RGBA8_SNORM\0" - "GL_RGBA_DXT5_S3TC\0" - "GL_RGBA_FLOAT_MODE_ARB\0" - "GL_RGBA_INTEGER\0" - "GL_RGBA_INTEGER_EXT\0" - "GL_RGBA_INTEGER_MODE_EXT\0" - "GL_RGBA_MODE\0" - "GL_RGBA_S3TC\0" - "GL_RGBA_SNORM\0" - "GL_RGB_INTEGER\0" - "GL_RGB_INTEGER_EXT\0" - "GL_RGB_S3TC\0" - "GL_RGB_SCALE\0" - "GL_RGB_SCALE_ARB\0" - "GL_RGB_SCALE_EXT\0" - "GL_RGB_SNORM\0" - "GL_RG_SNORM\0" - "GL_RIGHT\0" - "GL_S\0" - "GL_SAMPLER_1D\0" - "GL_SAMPLER_1D_ARRAY\0" - "GL_SAMPLER_1D_ARRAY_EXT\0" - "GL_SAMPLER_1D_ARRAY_SHADOW\0" - "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_1D_SHADOW\0" - "GL_SAMPLER_2D\0" - "GL_SAMPLER_2D_ARRAY\0" - "GL_SAMPLER_2D_ARRAY_EXT\0" - "GL_SAMPLER_2D_ARRAY_SHADOW\0" - "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_2D_RECT\0" - "GL_SAMPLER_2D_RECT_SHADOW\0" - "GL_SAMPLER_2D_SHADOW\0" - "GL_SAMPLER_3D\0" - "GL_SAMPLER_3D_OES\0" - "GL_SAMPLER_BUFFER\0" - "GL_SAMPLER_BUFFER_EXT\0" - "GL_SAMPLER_CUBE\0" - "GL_SAMPLER_CUBE_SHADOW\0" - "GL_SAMPLER_CUBE_SHADOW_EXT\0" - "GL_SAMPLES\0" - "GL_SAMPLES_3DFX\0" - "GL_SAMPLES_ARB\0" - "GL_SAMPLES_PASSED\0" - "GL_SAMPLES_PASSED_ARB\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" - "GL_SAMPLE_ALPHA_TO_ONE\0" - "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" - "GL_SAMPLE_BUFFERS\0" - "GL_SAMPLE_BUFFERS_3DFX\0" - "GL_SAMPLE_BUFFERS_ARB\0" - "GL_SAMPLE_COVERAGE\0" - "GL_SAMPLE_COVERAGE_ARB\0" - "GL_SAMPLE_COVERAGE_INVERT\0" - "GL_SAMPLE_COVERAGE_INVERT_ARB\0" - "GL_SAMPLE_COVERAGE_VALUE\0" - "GL_SAMPLE_COVERAGE_VALUE_ARB\0" - "GL_SCISSOR_BIT\0" - "GL_SCISSOR_BOX\0" - "GL_SCISSOR_TEST\0" - "GL_SECONDARY_COLOR_ARRAY\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" - "GL_SECONDARY_COLOR_ARRAY_POINTER\0" - "GL_SECONDARY_COLOR_ARRAY_SIZE\0" - "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" - "GL_SECONDARY_COLOR_ARRAY_TYPE\0" - "GL_SELECT\0" - "GL_SELECTION_BUFFER_POINTER\0" - "GL_SELECTION_BUFFER_SIZE\0" - "GL_SEPARABLE_2D\0" - "GL_SEPARATE_ATTRIBS\0" - "GL_SEPARATE_ATTRIBS_EXT\0" - "GL_SEPARATE_SPECULAR_COLOR\0" - "GL_SEPARATE_SPECULAR_COLOR_EXT\0" - "GL_SET\0" - "GL_SHADER_BINARY_FORMATS\0" - "GL_SHADER_COMPILER\0" - "GL_SHADER_OBJECT_ARB\0" - "GL_SHADER_SOURCE_LENGTH\0" - "GL_SHADER_TYPE\0" - "GL_SHADE_MODEL\0" - "GL_SHADING_LANGUAGE_VERSION\0" - "GL_SHADOW_AMBIENT_SGIX\0" - "GL_SHARED_TEXTURE_PALETTE_EXT\0" - "GL_SHININESS\0" - "GL_SHORT\0" - "GL_SIGNALED\0" - "GL_SIGNED_NORMALIZED\0" - "GL_SINGLE_COLOR\0" - "GL_SINGLE_COLOR_EXT\0" - "GL_SLICE_ACCUM_SUN\0" - "GL_SLUMINANCE\0" - "GL_SLUMINANCE8\0" - "GL_SLUMINANCE8_ALPHA8\0" - "GL_SLUMINANCE_ALPHA\0" - "GL_SMOOTH\0" - "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" - "GL_SMOOTH_LINE_WIDTH_RANGE\0" - "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" - "GL_SMOOTH_POINT_SIZE_RANGE\0" - "GL_SOURCE0_ALPHA\0" - "GL_SOURCE0_ALPHA_ARB\0" - "GL_SOURCE0_ALPHA_EXT\0" - "GL_SOURCE0_RGB\0" - "GL_SOURCE0_RGB_ARB\0" - "GL_SOURCE0_RGB_EXT\0" - "GL_SOURCE1_ALPHA\0" - "GL_SOURCE1_ALPHA_ARB\0" - "GL_SOURCE1_ALPHA_EXT\0" - "GL_SOURCE1_RGB\0" - "GL_SOURCE1_RGB_ARB\0" - "GL_SOURCE1_RGB_EXT\0" - "GL_SOURCE2_ALPHA\0" - "GL_SOURCE2_ALPHA_ARB\0" - "GL_SOURCE2_ALPHA_EXT\0" - "GL_SOURCE2_RGB\0" - "GL_SOURCE2_RGB_ARB\0" - "GL_SOURCE2_RGB_EXT\0" - "GL_SOURCE3_ALPHA_NV\0" - "GL_SOURCE3_RGB_NV\0" - "GL_SPECULAR\0" - "GL_SPHERE_MAP\0" - "GL_SPOT_CUTOFF\0" - "GL_SPOT_DIRECTION\0" - "GL_SPOT_EXPONENT\0" - "GL_SRC0_ALPHA\0" - "GL_SRC0_RGB\0" - "GL_SRC1_ALPHA\0" - "GL_SRC1_RGB\0" - "GL_SRC2_ALPHA\0" - "GL_SRC2_RGB\0" - "GL_SRC_ALPHA\0" - "GL_SRC_ALPHA_SATURATE\0" - "GL_SRC_COLOR\0" - "GL_SRGB\0" - "GL_SRGB8\0" - "GL_SRGB8_ALPHA8\0" - "GL_SRGB_ALPHA\0" - "GL_STACK_OVERFLOW\0" - "GL_STACK_UNDERFLOW\0" - "GL_STATIC_COPY\0" - "GL_STATIC_COPY_ARB\0" - "GL_STATIC_DRAW\0" - "GL_STATIC_DRAW_ARB\0" - "GL_STATIC_READ\0" - "GL_STATIC_READ_ARB\0" - "GL_STENCIL\0" - "GL_STENCIL_ATTACHMENT\0" - "GL_STENCIL_ATTACHMENT_EXT\0" - "GL_STENCIL_ATTACHMENT_OES\0" - "GL_STENCIL_BACK_FAIL\0" - "GL_STENCIL_BACK_FAIL_ATI\0" - "GL_STENCIL_BACK_FUNC\0" - "GL_STENCIL_BACK_FUNC_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" - "GL_STENCIL_BACK_REF\0" - "GL_STENCIL_BACK_VALUE_MASK\0" - "GL_STENCIL_BACK_WRITEMASK\0" - "GL_STENCIL_BITS\0" - "GL_STENCIL_BUFFER\0" - "GL_STENCIL_BUFFER_BIT\0" - "GL_STENCIL_CLEAR_VALUE\0" - "GL_STENCIL_FAIL\0" - "GL_STENCIL_FUNC\0" - "GL_STENCIL_INDEX\0" - "GL_STENCIL_INDEX1\0" - "GL_STENCIL_INDEX16\0" - "GL_STENCIL_INDEX16_EXT\0" - "GL_STENCIL_INDEX1_EXT\0" - "GL_STENCIL_INDEX1_OES\0" - "GL_STENCIL_INDEX4\0" - "GL_STENCIL_INDEX4_EXT\0" - "GL_STENCIL_INDEX4_OES\0" - "GL_STENCIL_INDEX8\0" - "GL_STENCIL_INDEX8_EXT\0" - "GL_STENCIL_INDEX8_OES\0" - "GL_STENCIL_INDEX_EXT\0" - "GL_STENCIL_PASS_DEPTH_FAIL\0" - "GL_STENCIL_PASS_DEPTH_PASS\0" - "GL_STENCIL_REF\0" - "GL_STENCIL_TEST\0" - "GL_STENCIL_TEST_TWO_SIDE_EXT\0" - "GL_STENCIL_VALUE_MASK\0" - "GL_STENCIL_WRITEMASK\0" - "GL_STEREO\0" - "GL_STORAGE_CACHED_APPLE\0" - "GL_STORAGE_PRIVATE_APPLE\0" - "GL_STORAGE_SHARED_APPLE\0" - "GL_STREAM_COPY\0" - "GL_STREAM_COPY_ARB\0" - "GL_STREAM_DRAW\0" - "GL_STREAM_DRAW_ARB\0" - "GL_STREAM_READ\0" - "GL_STREAM_READ_ARB\0" - "GL_SUBPIXEL_BITS\0" - "GL_SUBTRACT\0" - "GL_SUBTRACT_ARB\0" - "GL_SYNC_CONDITION\0" - "GL_SYNC_FENCE\0" - "GL_SYNC_FLAGS\0" - "GL_SYNC_FLUSH_COMMANDS_BIT\0" - "GL_SYNC_GPU_COMMANDS_COMPLETE\0" - "GL_SYNC_STATUS\0" - "GL_T\0" - "GL_T2F_C3F_V3F\0" - "GL_T2F_C4F_N3F_V3F\0" - "GL_T2F_C4UB_V3F\0" - "GL_T2F_N3F_V3F\0" - "GL_T2F_V3F\0" - "GL_T4F_C4F_N3F_V4F\0" - "GL_T4F_V4F\0" - "GL_TABLE_TOO_LARGE_EXT\0" - "GL_TEXTURE\0" - "GL_TEXTURE0\0" - "GL_TEXTURE0_ARB\0" - "GL_TEXTURE1\0" - "GL_TEXTURE10\0" - "GL_TEXTURE10_ARB\0" - "GL_TEXTURE11\0" - "GL_TEXTURE11_ARB\0" - "GL_TEXTURE12\0" - "GL_TEXTURE12_ARB\0" - "GL_TEXTURE13\0" - "GL_TEXTURE13_ARB\0" - "GL_TEXTURE14\0" - "GL_TEXTURE14_ARB\0" - "GL_TEXTURE15\0" - "GL_TEXTURE15_ARB\0" - "GL_TEXTURE16\0" - "GL_TEXTURE16_ARB\0" - "GL_TEXTURE17\0" - "GL_TEXTURE17_ARB\0" - "GL_TEXTURE18\0" - "GL_TEXTURE18_ARB\0" - "GL_TEXTURE19\0" - "GL_TEXTURE19_ARB\0" - "GL_TEXTURE1_ARB\0" - "GL_TEXTURE2\0" - "GL_TEXTURE20\0" - "GL_TEXTURE20_ARB\0" - "GL_TEXTURE21\0" - "GL_TEXTURE21_ARB\0" - "GL_TEXTURE22\0" - "GL_TEXTURE22_ARB\0" - "GL_TEXTURE23\0" - "GL_TEXTURE23_ARB\0" - "GL_TEXTURE24\0" - "GL_TEXTURE24_ARB\0" - "GL_TEXTURE25\0" - "GL_TEXTURE25_ARB\0" - "GL_TEXTURE26\0" - "GL_TEXTURE26_ARB\0" - "GL_TEXTURE27\0" - "GL_TEXTURE27_ARB\0" - "GL_TEXTURE28\0" - "GL_TEXTURE28_ARB\0" - "GL_TEXTURE29\0" - "GL_TEXTURE29_ARB\0" - "GL_TEXTURE2_ARB\0" - "GL_TEXTURE3\0" - "GL_TEXTURE30\0" - "GL_TEXTURE30_ARB\0" - "GL_TEXTURE31\0" - "GL_TEXTURE31_ARB\0" - "GL_TEXTURE3_ARB\0" - "GL_TEXTURE4\0" - "GL_TEXTURE4_ARB\0" - "GL_TEXTURE5\0" - "GL_TEXTURE5_ARB\0" - "GL_TEXTURE6\0" - "GL_TEXTURE6_ARB\0" - "GL_TEXTURE7\0" - "GL_TEXTURE7_ARB\0" - "GL_TEXTURE8\0" - "GL_TEXTURE8_ARB\0" - "GL_TEXTURE9\0" - "GL_TEXTURE9_ARB\0" - "GL_TEXTURE_1D\0" - "GL_TEXTURE_1D_ARRAY\0" - "GL_TEXTURE_1D_ARRAY_EXT\0" - "GL_TEXTURE_2D\0" - "GL_TEXTURE_2D_ARRAY\0" - "GL_TEXTURE_2D_ARRAY_EXT\0" - "GL_TEXTURE_3D\0" - "GL_TEXTURE_3D_OES\0" - "GL_TEXTURE_ALPHA_SIZE\0" - "GL_TEXTURE_ALPHA_SIZE_EXT\0" - "GL_TEXTURE_BASE_LEVEL\0" - "GL_TEXTURE_BINDING_1D\0" - "GL_TEXTURE_BINDING_1D_ARRAY\0" - "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" - "GL_TEXTURE_BINDING_2D\0" - "GL_TEXTURE_BINDING_2D_ARRAY\0" - "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" - "GL_TEXTURE_BINDING_3D\0" - "GL_TEXTURE_BINDING_3D_OES\0" - "GL_TEXTURE_BINDING_BUFFER\0" - "GL_TEXTURE_BINDING_BUFFER_ARB\0" - "GL_TEXTURE_BINDING_CUBE_MAP\0" - "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" - "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" - "GL_TEXTURE_BINDING_RECTANGLE\0" - "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" - "GL_TEXTURE_BINDING_RECTANGLE_NV\0" - "GL_TEXTURE_BIT\0" - "GL_TEXTURE_BLUE_SIZE\0" - "GL_TEXTURE_BLUE_SIZE_EXT\0" - "GL_TEXTURE_BORDER\0" - "GL_TEXTURE_BORDER_COLOR\0" - "GL_TEXTURE_BUFFER\0" - "GL_TEXTURE_BUFFER_ARB\0" - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0" - "GL_TEXTURE_BUFFER_FORMAT\0" - "GL_TEXTURE_BUFFER_FORMAT_ARB\0" - "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" - "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" - "GL_TEXTURE_COLOR_TABLE_SGI\0" - "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" - "GL_TEXTURE_COMPARE_FUNC\0" - "GL_TEXTURE_COMPARE_FUNC_ARB\0" - "GL_TEXTURE_COMPARE_MODE\0" - "GL_TEXTURE_COMPARE_MODE_ARB\0" - "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" - "GL_TEXTURE_COMPARE_SGIX\0" - "GL_TEXTURE_COMPONENTS\0" - "GL_TEXTURE_COMPRESSED\0" - "GL_TEXTURE_COMPRESSED_ARB\0" - "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" - "GL_TEXTURE_COMPRESSION_HINT\0" - "GL_TEXTURE_COMPRESSION_HINT_ARB\0" - "GL_TEXTURE_COORD_ARRAY\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" - "GL_TEXTURE_COORD_ARRAY_POINTER\0" - "GL_TEXTURE_COORD_ARRAY_SIZE\0" - "GL_TEXTURE_COORD_ARRAY_STRIDE\0" - "GL_TEXTURE_COORD_ARRAY_TYPE\0" - "GL_TEXTURE_CROP_RECT_OES\0" - "GL_TEXTURE_CUBE_MAP\0" - "GL_TEXTURE_CUBE_MAP_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" - "GL_TEXTURE_CUBE_MAP_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" - "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" - "GL_TEXTURE_DEPTH\0" - "GL_TEXTURE_DEPTH_SIZE\0" - "GL_TEXTURE_DEPTH_SIZE_ARB\0" - "GL_TEXTURE_ENV\0" - "GL_TEXTURE_ENV_COLOR\0" - "GL_TEXTURE_ENV_MODE\0" - "GL_TEXTURE_FILTER_CONTROL\0" - "GL_TEXTURE_FILTER_CONTROL_EXT\0" - "GL_TEXTURE_GEN_MODE\0" - "GL_TEXTURE_GEN_MODE_OES\0" - "GL_TEXTURE_GEN_Q\0" - "GL_TEXTURE_GEN_R\0" - "GL_TEXTURE_GEN_S\0" - "GL_TEXTURE_GEN_STR_OES\0" - "GL_TEXTURE_GEN_T\0" - "GL_TEXTURE_GEQUAL_R_SGIX\0" - "GL_TEXTURE_GREEN_SIZE\0" - "GL_TEXTURE_GREEN_SIZE_EXT\0" - "GL_TEXTURE_HEIGHT\0" - "GL_TEXTURE_INDEX_SIZE_EXT\0" - "GL_TEXTURE_INTENSITY_SIZE\0" - "GL_TEXTURE_INTENSITY_SIZE_EXT\0" - "GL_TEXTURE_INTERNAL_FORMAT\0" - "GL_TEXTURE_LEQUAL_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS\0" - "GL_TEXTURE_LOD_BIAS_EXT\0" - "GL_TEXTURE_LOD_BIAS_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS_S_SGIX\0" - "GL_TEXTURE_LOD_BIAS_T_SGIX\0" - "GL_TEXTURE_LUMINANCE_SIZE\0" - "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" - "GL_TEXTURE_MAG_FILTER\0" - "GL_TEXTURE_MATRIX\0" - "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" - "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" - "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" - "GL_TEXTURE_MAX_LEVEL\0" - "GL_TEXTURE_MAX_LOD\0" - "GL_TEXTURE_MIN_FILTER\0" - "GL_TEXTURE_MIN_LOD\0" - "GL_TEXTURE_PRIORITY\0" - "GL_TEXTURE_RANGE_LENGTH_APPLE\0" - "GL_TEXTURE_RANGE_POINTER_APPLE\0" - "GL_TEXTURE_RECTANGLE\0" - "GL_TEXTURE_RECTANGLE_ARB\0" - "GL_TEXTURE_RECTANGLE_NV\0" - "GL_TEXTURE_RED_SIZE\0" - "GL_TEXTURE_RED_SIZE_EXT\0" - "GL_TEXTURE_RESIDENT\0" - "GL_TEXTURE_SHARED_SIZE\0" - "GL_TEXTURE_STACK_DEPTH\0" - "GL_TEXTURE_STENCIL_SIZE\0" - "GL_TEXTURE_STENCIL_SIZE_EXT\0" - "GL_TEXTURE_STORAGE_HINT_APPLE\0" - "GL_TEXTURE_TOO_LARGE_EXT\0" - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" - "GL_TEXTURE_WIDTH\0" - "GL_TEXTURE_WRAP_R\0" - "GL_TEXTURE_WRAP_R_OES\0" - "GL_TEXTURE_WRAP_S\0" - "GL_TEXTURE_WRAP_T\0" - "GL_TIMEOUT_EXPIRED\0" - "GL_TIME_ELAPSED_EXT\0" - "GL_TRACK_MATRIX_NV\0" - "GL_TRACK_MATRIX_TRANSFORM_NV\0" - "GL_TRANSFORM_BIT\0" - "GL_TRANSFORM_FEEDBACK\0" - "GL_TRANSFORM_FEEDBACK_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" - "GL_TRANSPOSE_COLOR_MATRIX\0" - "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" - "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" - "GL_TRANSPOSE_NV\0" - "GL_TRANSPOSE_PROJECTION_MATRIX\0" - "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" - "GL_TRANSPOSE_TEXTURE_MATRIX\0" - "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" - "GL_TRIANGLES\0" - "GL_TRIANGLES_ADJACENCY\0" - "GL_TRIANGLES_ADJACENCY_ARB\0" - "GL_TRIANGLE_FAN\0" - "GL_TRIANGLE_MESH_SUN\0" - "GL_TRIANGLE_STRIP\0" - "GL_TRIANGLE_STRIP_ADJACENCY\0" - "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" - "GL_TRUE\0" - "GL_UNDEFINED_APPLE\0" - "GL_UNPACK_ALIGNMENT\0" - "GL_UNPACK_IMAGE_HEIGHT\0" - "GL_UNPACK_LSB_FIRST\0" - "GL_UNPACK_ROW_LENGTH\0" - "GL_UNPACK_SKIP_IMAGES\0" - "GL_UNPACK_SKIP_PIXELS\0" - "GL_UNPACK_SKIP_ROWS\0" - "GL_UNPACK_SWAP_BYTES\0" - "GL_UNSIGNALED\0" - "GL_UNSIGNED_BYTE\0" - "GL_UNSIGNED_BYTE_2_3_3_REV\0" - "GL_UNSIGNED_BYTE_3_3_2\0" - "GL_UNSIGNED_INT\0" - "GL_UNSIGNED_INT_10F_11F_11F_REV\0" - "GL_UNSIGNED_INT_10_10_10_2\0" - "GL_UNSIGNED_INT_10_10_10_2_OES\0" - "GL_UNSIGNED_INT_24_8\0" - "GL_UNSIGNED_INT_24_8_EXT\0" - "GL_UNSIGNED_INT_24_8_NV\0" - "GL_UNSIGNED_INT_24_8_OES\0" - "GL_UNSIGNED_INT_2_10_10_10_REV\0" - "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" - "GL_UNSIGNED_INT_5_9_9_9_REV\0" - "GL_UNSIGNED_INT_8_8_8_8\0" - "GL_UNSIGNED_INT_8_8_8_8_REV\0" - "GL_UNSIGNED_INT_SAMPLER_1D\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_3D\0" - "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" - "GL_UNSIGNED_INT_VEC2\0" - "GL_UNSIGNED_INT_VEC2_EXT\0" - "GL_UNSIGNED_INT_VEC3\0" - "GL_UNSIGNED_INT_VEC3_EXT\0" - "GL_UNSIGNED_INT_VEC4\0" - "GL_UNSIGNED_INT_VEC4_EXT\0" - "GL_UNSIGNED_NORMALIZED\0" - "GL_UNSIGNED_SHORT\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" - "GL_UNSIGNED_SHORT_4_4_4_4\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" - "GL_UNSIGNED_SHORT_5_5_5_1\0" - "GL_UNSIGNED_SHORT_5_6_5\0" - "GL_UNSIGNED_SHORT_5_6_5_REV\0" - "GL_UNSIGNED_SHORT_8_8_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_MESA\0" - "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" - "GL_UPPER_LEFT\0" - "GL_V2F\0" - "GL_V3F\0" - "GL_VALIDATE_STATUS\0" - "GL_VENDOR\0" - "GL_VERSION\0" - "GL_VERTEX_ARRAY\0" - "GL_VERTEX_ARRAY_BINDING\0" - "GL_VERTEX_ARRAY_BINDING_APPLE\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ARRAY_POINTER\0" - "GL_VERTEX_ARRAY_SIZE\0" - "GL_VERTEX_ARRAY_STRIDE\0" - "GL_VERTEX_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY0_NV\0" - "GL_VERTEX_ATTRIB_ARRAY10_NV\0" - "GL_VERTEX_ATTRIB_ARRAY11_NV\0" - "GL_VERTEX_ATTRIB_ARRAY12_NV\0" - "GL_VERTEX_ATTRIB_ARRAY13_NV\0" - "GL_VERTEX_ATTRIB_ARRAY14_NV\0" - "GL_VERTEX_ATTRIB_ARRAY15_NV\0" - "GL_VERTEX_ATTRIB_ARRAY1_NV\0" - "GL_VERTEX_ATTRIB_ARRAY2_NV\0" - "GL_VERTEX_ATTRIB_ARRAY3_NV\0" - "GL_VERTEX_ATTRIB_ARRAY4_NV\0" - "GL_VERTEX_ATTRIB_ARRAY5_NV\0" - "GL_VERTEX_ATTRIB_ARRAY6_NV\0" - "GL_VERTEX_ATTRIB_ARRAY7_NV\0" - "GL_VERTEX_ATTRIB_ARRAY8_NV\0" - "GL_VERTEX_ATTRIB_ARRAY9_NV\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" - "GL_VERTEX_BLEND_ARB\0" - "GL_VERTEX_PROGRAM_ARB\0" - "GL_VERTEX_PROGRAM_BINDING_NV\0" - "GL_VERTEX_PROGRAM_NV\0" - "GL_VERTEX_PROGRAM_POINT_SIZE\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" - "GL_VERTEX_PROGRAM_TWO_SIDE\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" - "GL_VERTEX_SHADER\0" - "GL_VERTEX_SHADER_ARB\0" - "GL_VERTEX_STATE_PROGRAM_NV\0" - "GL_VIEWPORT\0" - "GL_VIEWPORT_BIT\0" - "GL_VOLATILE_APPLE\0" - "GL_WAIT_FAILED\0" - "GL_WEIGHT_ARRAY_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" - "GL_WEIGHT_ARRAY_OES\0" - "GL_WEIGHT_ARRAY_POINTER_ARB\0" - "GL_WEIGHT_ARRAY_POINTER_OES\0" - "GL_WEIGHT_ARRAY_SIZE_ARB\0" - "GL_WEIGHT_ARRAY_SIZE_OES\0" - "GL_WEIGHT_ARRAY_STRIDE_ARB\0" - "GL_WEIGHT_ARRAY_STRIDE_OES\0" - "GL_WEIGHT_ARRAY_TYPE_ARB\0" - "GL_WEIGHT_ARRAY_TYPE_OES\0" - "GL_WEIGHT_SUM_UNITY_ARB\0" - "GL_WRAP_BORDER_SUN\0" - "GL_WRITE_ONLY\0" - "GL_WRITE_ONLY_ARB\0" - "GL_WRITE_ONLY_OES\0" - "GL_XOR\0" - "GL_YCBCR_422_APPLE\0" - "GL_YCBCR_MESA\0" - "GL_ZERO\0" - "GL_ZOOM_X\0" - "GL_ZOOM_Y\0" - ; - -static const enum_elt all_enums[2305] = -{ - { 0, 0x00000600 }, /* GL_2D */ - { 6, 0x00001407 }, /* GL_2_BYTES */ - { 17, 0x00000601 }, /* GL_3D */ - { 23, 0x00000602 }, /* GL_3D_COLOR */ - { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ - { 55, 0x00001408 }, /* GL_3_BYTES */ - { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ - { 86, 0x00001409 }, /* GL_4_BYTES */ - { 97, 0x00000100 }, /* GL_ACCUM */ - { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ - { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ - { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ - { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ - { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ - { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ - { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ - { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ - { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ - { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ - { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ - { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ - { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - { 440, 0x00000104 }, /* GL_ADD */ - { 447, 0x00008574 }, /* GL_ADD_SIGNED */ - { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ - { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ - { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ - { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ - { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ - { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ - { 598, 0x00001906 }, /* GL_ALPHA */ - { 607, 0x0000803D }, /* GL_ALPHA12 */ - { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ - { 633, 0x0000803E }, /* GL_ALPHA16 */ - { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ - { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ - { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ - { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ - { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ - { 725, 0x0000803B }, /* GL_ALPHA4 */ - { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ - { 749, 0x0000803C }, /* GL_ALPHA8 */ - { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ - { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ - { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ - { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ - { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ - { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ - { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ - { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ - { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ - { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ - { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ - { 939, 0x00000207 }, /* GL_ALWAYS */ - { 949, 0x00001200 }, /* GL_AMBIENT */ - { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ - { 983, 0x00001501 }, /* GL_AND */ - { 990, 0x00001504 }, /* GL_AND_INVERTED */ - { 1006, 0x00001502 }, /* GL_AND_REVERSE */ - { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1247, 0x00000409 }, /* GL_AUX0 */ - { 1255, 0x0000040A }, /* GL_AUX1 */ - { 1263, 0x0000040B }, /* GL_AUX2 */ - { 1271, 0x0000040C }, /* GL_AUX3 */ - { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1294, 0x00000405 }, /* GL_BACK */ - { 1302, 0x00000402 }, /* GL_BACK_LEFT */ - { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1329, 0x000080E0 }, /* GL_BGR */ - { 1336, 0x000080E1 }, /* GL_BGRA */ - { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ - { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ - { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ - { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ - { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ - { 1426, 0x00001A00 }, /* GL_BITMAP */ - { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1452, 0x00000BE2 }, /* GL_BLEND */ - { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ - { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ - { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ - { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ - { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ - { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ - { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ - { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ - { 1897, 0x00001905 }, /* GL_BLUE */ - { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ - { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ - { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1981, 0x00008B56 }, /* GL_BOOL */ - { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ - { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ - { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ - { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ - { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ - { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ - { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ - { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ - { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2643, 0x00001400 }, /* GL_BYTE */ - { 2651, 0x00002A24 }, /* GL_C3F_V3F */ - { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2701, 0x00000901 }, /* GL_CCW */ - { 2708, 0x00002900 }, /* GL_CLAMP */ - { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ - { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ - { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */ - { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */ - { 2920, 0x00001500 }, /* GL_CLEAR */ - { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ - { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ - { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ - { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ - { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ - { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ - { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ - { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ - { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 3358, 0x00000A00 }, /* GL_COEFF */ - { 3367, 0x00001800 }, /* GL_COLOR */ - { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ - { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 4354, 0x00001900 }, /* GL_COLOR_INDEX */ - { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 4569, 0x00008458 }, /* GL_COLOR_SUM */ - { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 5399, 0x00008570 }, /* GL_COMBINE */ - { 5410, 0x00008503 }, /* GL_COMBINE4 */ - { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 5481, 0x00008570 }, /* GL_COMBINE_ARB */ - { 5496, 0x00008570 }, /* GL_COMBINE_EXT */ - { 5511, 0x00008571 }, /* GL_COMBINE_RGB */ - { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ - { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 5678, 0x00001300 }, /* GL_COMPILE */ - { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */ - { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */ - { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */ - { 6400, 0x00008576 }, /* GL_CONSTANT */ - { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ - { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ - { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */ - { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ - { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 7128, 0x00008862 }, /* GL_COORD_REPLACE */ - { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */ - { 7207, 0x00001503 }, /* GL_COPY */ - { 7215, 0x0000150C }, /* GL_COPY_INVERTED */ - { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 7293, 0x00000B44 }, /* GL_CULL_FACE */ - { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 7431, 0x00000001 }, /* GL_CURRENT_BIT */ - { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ - { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 8131, 0x00000900 }, /* GL_CW */ - { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 8199, 0x00002101 }, /* GL_DECAL */ - { 8208, 0x00001E03 }, /* GL_DECR */ - { 8216, 0x00008508 }, /* GL_DECR_WRAP */ - { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 8263, 0x00001801 }, /* GL_DEPTH */ - { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ - { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ - { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ - { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */ - { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ - { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ - { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ - { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ - { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ - { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 9169, 0x00001201 }, /* GL_DIFFUSE */ - { 9180, 0x00000BD0 }, /* GL_DITHER */ - { 9190, 0x00000A02 }, /* GL_DOMAIN */ - { 9200, 0x00001100 }, /* GL_DONT_CARE */ - { 9213, 0x000086AE }, /* GL_DOT3_RGB */ - { 9225, 0x000086AF }, /* GL_DOT3_RGBA */ - { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 9304, 0x0000140A }, /* GL_DOUBLE */ - { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ - { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 10383, 0x00000304 }, /* GL_DST_ALPHA */ - { 10396, 0x00000306 }, /* GL_DST_COLOR */ - { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 10423, 0x00008779 }, /* GL_DUDV_ATI */ - { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 10792, 0x00001600 }, /* GL_EMISSION */ - { 10804, 0x00002000 }, /* GL_ENABLE_BIT */ - { 10818, 0x00000202 }, /* GL_EQUAL */ - { 10827, 0x00001509 }, /* GL_EQUIV */ - { 10836, 0x00010000 }, /* GL_EVAL_BIT */ - { 10848, 0x00000800 }, /* GL_EXP */ - { 10855, 0x00000801 }, /* GL_EXP2 */ - { 10863, 0x00001F03 }, /* GL_EXTENSIONS */ - { 10877, 0x00002400 }, /* GL_EYE_LINEAR */ - { 10891, 0x00002502 }, /* GL_EYE_PLANE */ - { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 10946, 0x00000000 }, /* GL_FALSE */ - { 10955, 0x00001101 }, /* GL_FASTEST */ - { 10966, 0x00001C01 }, /* GL_FEEDBACK */ - { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 11053, 0x00001B02 }, /* GL_FILL */ - { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 11119, 0x0000140C }, /* GL_FIXED */ - { 11128, 0x0000140C }, /* GL_FIXED_OES */ - { 11141, 0x0000891D }, /* GL_FIXED_ONLY */ - { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */ - { 11173, 0x00001D00 }, /* GL_FLAT */ - { 11181, 0x00001406 }, /* GL_FLOAT */ - { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 11478, 0x00000B60 }, /* GL_FOG */ - { 11485, 0x00000080 }, /* GL_FOG_BIT */ - { 11496, 0x00000B66 }, /* GL_FOG_COLOR */ - { 11509, 0x00008451 }, /* GL_FOG_COORD */ - { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 11949, 0x00000B64 }, /* GL_FOG_END */ - { 11960, 0x00000C54 }, /* GL_FOG_HINT */ - { 11972, 0x00000B61 }, /* GL_FOG_INDEX */ - { 11985, 0x00000B65 }, /* GL_FOG_MODE */ - { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 12041, 0x00000B63 }, /* GL_FOG_START */ - { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ - { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ - { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ - { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ - { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ - { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ - { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ - { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ - { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ - { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ - { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ - { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ - { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ - { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ - { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ - { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ - { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ - { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ - { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ - { 14630, 0x00000404 }, /* GL_FRONT */ - { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 14657, 0x00000B46 }, /* GL_FRONT_FACE */ - { 14671, 0x00000400 }, /* GL_FRONT_LEFT */ - { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 14700, 0x00008006 }, /* GL_FUNC_ADD */ - { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */ - { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ - { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ - { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ - { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ - { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ - { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ - { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ - { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - { 15180, 0x00000206 }, /* GL_GEQUAL */ - { 15190, 0x00000204 }, /* GL_GREATER */ - { 15201, 0x00001904 }, /* GL_GREEN */ - { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 15224, 0x00000D53 }, /* GL_GREEN_BITS */ - { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */ - { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ - { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 15291, 0x0000140B }, /* GL_HALF_FLOAT */ - { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ - { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */ - { 15337, 0x00008DF5 }, /* GL_HIGH_INT */ - { 15349, 0x00008000 }, /* GL_HINT_BIT */ - { 15361, 0x00008024 }, /* GL_HISTOGRAM */ - { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 15779, 0x0000862A }, /* GL_IDENTITY_NV */ - { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 15962, 0x00001E02 }, /* GL_INCR */ - { 15970, 0x00008507 }, /* GL_INCR_WRAP */ - { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 16000, 0x00008222 }, /* GL_INDEX */ - { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 16153, 0x00000D51 }, /* GL_INDEX_BITS */ - { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 16206, 0x00000C30 }, /* GL_INDEX_MODE */ - { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 16289, 0x00001404 }, /* GL_INT */ - { 16296, 0x00008049 }, /* GL_INTENSITY */ - { 16309, 0x0000804C }, /* GL_INTENSITY12 */ - { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 16343, 0x0000804D }, /* GL_INTENSITY16 */ - { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ - { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ - { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ - { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ - { 16459, 0x0000804A }, /* GL_INTENSITY4 */ - { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 16491, 0x0000804B }, /* GL_INTENSITY8 */ - { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ - { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ - { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ - { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ - { 16629, 0x00008575 }, /* GL_INTERPOLATE */ - { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ - { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ - { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ - { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ - { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ - { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ - { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ - { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ - { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ - { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ - { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ - { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ - { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ - { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ - { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ - { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ - { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ - { 17070, 0x00008B53 }, /* GL_INT_VEC2 */ - { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 17098, 0x00008B54 }, /* GL_INT_VEC3 */ - { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 17126, 0x00008B55 }, /* GL_INT_VEC4 */ - { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 17154, 0x00000500 }, /* GL_INVALID_ENUM */ - { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ - { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 17298, 0x00000501 }, /* GL_INVALID_VALUE */ - { 17315, 0x0000862B }, /* GL_INVERSE_NV */ - { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 17353, 0x0000150A }, /* GL_INVERT */ - { 17363, 0x00001E00 }, /* GL_KEEP */ - { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 17427, 0x00000406 }, /* GL_LEFT */ - { 17435, 0x00000203 }, /* GL_LEQUAL */ - { 17445, 0x00000201 }, /* GL_LESS */ - { 17453, 0x00004000 }, /* GL_LIGHT0 */ - { 17463, 0x00004001 }, /* GL_LIGHT1 */ - { 17473, 0x00004002 }, /* GL_LIGHT2 */ - { 17483, 0x00004003 }, /* GL_LIGHT3 */ - { 17493, 0x00004004 }, /* GL_LIGHT4 */ - { 17503, 0x00004005 }, /* GL_LIGHT5 */ - { 17513, 0x00004006 }, /* GL_LIGHT6 */ - { 17523, 0x00004007 }, /* GL_LIGHT7 */ - { 17533, 0x00000B50 }, /* GL_LIGHTING */ - { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 17698, 0x00001B01 }, /* GL_LINE */ - { 17706, 0x00002601 }, /* GL_LINEAR */ - { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 17848, 0x00000001 }, /* GL_LINES */ - { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */ - { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ - { 17899, 0x00000004 }, /* GL_LINE_BIT */ - { 17911, 0x00000002 }, /* GL_LINE_LOOP */ - { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 18042, 0x00000003 }, /* GL_LINE_STRIP */ - { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ - { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ - { 18108, 0x00000702 }, /* GL_LINE_TOKEN */ - { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 18182, 0x00008B82 }, /* GL_LINK_STATUS */ - { 18197, 0x00000B32 }, /* GL_LIST_BASE */ - { 18210, 0x00020000 }, /* GL_LIST_BIT */ - { 18222, 0x00000B33 }, /* GL_LIST_INDEX */ - { 18236, 0x00000B30 }, /* GL_LIST_MODE */ - { 18249, 0x00000101 }, /* GL_LOAD */ - { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */ - { 18313, 0x00008DF3 }, /* GL_LOW_INT */ - { 18324, 0x00001909 }, /* GL_LUMINANCE */ - { 18337, 0x00008041 }, /* GL_LUMINANCE12 */ - { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 18469, 0x00008042 }, /* GL_LUMINANCE16 */ - { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ - { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ - { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ - { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ - { 18635, 0x0000803F }, /* GL_LUMINANCE4 */ - { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 18759, 0x00008040 }, /* GL_LUMINANCE8 */ - { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ - { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ - { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ - { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ - { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ - { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ - { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ - { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ - { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ - { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */ - { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 20467, 0x00000D10 }, /* GL_MAP_COLOR */ - { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 20652, 0x00008630 }, /* GL_MATRIX0_NV */ - { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 20841, 0x00008631 }, /* GL_MATRIX1_NV */ - { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 21030, 0x00008632 }, /* GL_MATRIX2_NV */ - { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 21091, 0x00008633 }, /* GL_MATRIX3_NV */ - { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 21120, 0x00008634 }, /* GL_MATRIX4_NV */ - { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 21149, 0x00008635 }, /* GL_MATRIX5_NV */ - { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 21178, 0x00008636 }, /* GL_MATRIX6_NV */ - { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 21207, 0x00008637 }, /* GL_MATRIX7_NV */ - { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ - { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ - { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ - { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ - { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ - { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ - { 21661, 0x00008008 }, /* GL_MAX */ - { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ - { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ - { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ - { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 22476, 0x00008008 }, /* GL_MAX_EXT */ - { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ - { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ - { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ - { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ - { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ - { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ - { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ - { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - { 24512, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ - { 24543, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 24565, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 24591, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 24618, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 24649, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 24673, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ - { 24701, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 24735, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 24755, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 24782, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 24803, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 24828, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 24853, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 24888, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - { 24937, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - { 24990, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - { 25033, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - { 25080, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - { 25126, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - { 25176, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ - { 25202, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 25224, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 25250, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ - { 25273, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 25295, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 25321, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - { 25353, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 25387, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 25425, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 25458, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 25495, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - { 25525, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 25549, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ - { 25573, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - { 25610, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 25631, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ - { 25647, 0x00008DF4 }, /* GL_MEDIUM_INT */ - { 25661, 0x00008007 }, /* GL_MIN */ - { 25668, 0x0000802E }, /* GL_MINMAX */ - { 25678, 0x0000802E }, /* GL_MINMAX_EXT */ - { 25692, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 25709, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 25730, 0x00008030 }, /* GL_MINMAX_SINK */ - { 25745, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 25764, 0x0000821C }, /* GL_MINOR_VERSION */ - { 25781, 0x00008007 }, /* GL_MIN_EXT */ - { 25792, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - { 25820, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ - { 25852, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 25871, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 25894, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 25917, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 25937, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 25957, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 25987, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 26015, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 26043, 0x00001700 }, /* GL_MODELVIEW */ - { 26056, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 26074, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 26093, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 26112, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 26131, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 26150, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 26169, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 26188, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 26207, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 26226, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 26245, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 26264, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 26282, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 26301, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 26320, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 26339, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 26358, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 26377, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 26396, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 26415, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 26434, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 26453, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 26472, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 26490, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 26509, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 26528, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 26546, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 26564, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 26582, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 26600, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 26618, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 26636, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 26654, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 26674, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 26716, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 26743, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 26768, 0x00002100 }, /* GL_MODULATE */ - { 26780, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 26800, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 26827, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 26852, 0x00000103 }, /* GL_MULT */ - { 26860, 0x0000809D }, /* GL_MULTISAMPLE */ - { 26875, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 26895, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 26914, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 26933, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 26957, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 26980, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 27010, 0x00002A25 }, /* GL_N3F_V3F */ - { 27021, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 27041, 0x0000150E }, /* GL_NAND */ - { 27049, 0x00002600 }, /* GL_NEAREST */ - { 27060, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 27091, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 27123, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 27148, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 27174, 0x00000200 }, /* GL_NEVER */ - { 27183, 0x00001102 }, /* GL_NICEST */ - { 27193, 0x00000000 }, /* GL_NONE */ - { 27201, 0x00000000 }, /* GL_NONE_OES */ - { 27213, 0x00001505 }, /* GL_NOOP */ - { 27221, 0x00001508 }, /* GL_NOR */ - { 27228, 0x00000BA1 }, /* GL_NORMALIZE */ - { 27241, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 27288, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 27323, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 27347, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 27370, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 27391, 0x00008511 }, /* GL_NORMAL_MAP */ - { 27405, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 27423, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 27440, 0x00008511 }, /* GL_NORMAL_MAP_OES */ - { 27458, 0x00000205 }, /* GL_NOTEQUAL */ - { 27470, 0x00000000 }, /* GL_NO_ERROR */ - { 27482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 27516, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 27554, 0x0000821D }, /* GL_NUM_EXTENSIONS */ - { 27572, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 27606, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 27635, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 27667, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 27709, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 27739, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 27779, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 27810, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 27839, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 27867, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 27897, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 27914, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 27940, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 27956, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 27991, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 28013, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 28028, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 28047, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 28077, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 28098, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 28126, 0x00000001 }, /* GL_ONE */ - { 28133, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 28161, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 28193, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 28221, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 28253, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 28276, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 28299, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 28322, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 28345, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 28363, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 28385, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 28407, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 28423, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 28443, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 28463, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 28481, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 28503, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 28525, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 28541, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 28561, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 28581, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 28599, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 28621, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 28643, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 28659, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 28679, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 28699, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 28720, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 28739, 0x00001507 }, /* GL_OR */ - { 28745, 0x00000A01 }, /* GL_ORDER */ - { 28754, 0x0000150D }, /* GL_OR_INVERTED */ - { 28769, 0x0000150B }, /* GL_OR_REVERSE */ - { 28783, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 28800, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 28818, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 28839, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 28859, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 28877, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 28896, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 28916, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 28936, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 28954, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 28973, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 28998, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 29022, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 29043, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 29065, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 29087, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 29112, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 29136, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 29157, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 29179, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 29201, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 29223, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 29254, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 29274, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 29299, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 29319, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 29344, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 29364, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 29389, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 29409, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 29434, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 29454, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 29479, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 29499, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 29524, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 29544, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 29569, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 29589, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 29614, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 29634, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 29659, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 29679, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 29704, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 29722, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 29743, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 29772, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 29805, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 29830, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 29884, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 29919, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 29946, 0x00001B00 }, /* GL_POINT */ - { 29955, 0x00000000 }, /* GL_POINTS */ - { 29965, 0x00000002 }, /* GL_POINT_BIT */ - { 29978, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 30008, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 30042, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 30076, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 30111, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 30140, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 30173, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 30206, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 30240, 0x00000B11 }, /* GL_POINT_SIZE */ - { 30254, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 30293, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 30317, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 30349, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 30380, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 30409, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 30435, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 30453, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 30475, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 30497, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 30520, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 30538, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 30560, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 30582, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 30605, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 30625, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 30641, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 30662, 0x00008861 }, /* GL_POINT_SPRITE */ - { 30678, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 30698, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 30727, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 30746, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 30766, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 30792, 0x00000701 }, /* GL_POINT_TOKEN */ - { 30807, 0x00000009 }, /* GL_POLYGON */ - { 30818, 0x00000008 }, /* GL_POLYGON_BIT */ - { 30833, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 30849, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 30872, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 30897, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 30920, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 30943, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 30967, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 30991, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 31009, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 31032, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 31051, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 31074, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 31091, 0x00001203 }, /* GL_POSITION */ - { 31103, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 31135, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 31171, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 31204, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 31272, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 31307, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 31339, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 31375, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 31408, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 31440, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 31476, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 31509, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 31546, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 31576, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 31641, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 31707, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 31742, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 31774, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 31810, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 31840, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 31905, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 31940, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 32003, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 32038, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 32070, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 32106, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 32135, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 32168, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 32198, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 32232, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 32271, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 32304, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 32344, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 32378, 0x00008578 }, /* GL_PREVIOUS */ - { 32390, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 32406, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 32422, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 32439, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 32460, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 32481, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ - { 32505, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 32533, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ - { 32554, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ - { 32581, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - { 32611, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ - { 32635, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 32668, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 32700, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 32723, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 32753, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 32782, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 32805, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 32835, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 32864, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 32892, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 32914, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 32942, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 32970, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 32992, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 33013, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 33053, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 33092, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 33122, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 33157, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 33190, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 33224, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 33263, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 33302, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 33324, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 33350, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 33374, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ - { 33396, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ - { 33422, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 33445, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 33467, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 33488, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 33509, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 33536, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 33568, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 33600, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 33635, 0x00001701 }, /* GL_PROJECTION */ - { 33649, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 33670, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 33713, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 33739, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 33759, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 33783, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 33804, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 33823, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 33846, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 33885, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 33923, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 33943, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ - { 33969, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 33999, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 34023, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 34043, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ - { 34069, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 34099, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 34123, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 34143, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 34176, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 34202, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 34232, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ - { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 34290, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 34320, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 34339, 0x00002003 }, /* GL_Q */ - { 34344, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 34369, 0x00000007 }, /* GL_QUADS */ - { 34378, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 34422, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 34470, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 34487, 0x00000008 }, /* GL_QUAD_STRIP */ - { 34501, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ - { 34528, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 34558, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ - { 34582, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 34609, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 34631, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 34657, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ - { 34674, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 34694, 0x00008866 }, /* GL_QUERY_RESULT */ - { 34710, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 34730, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 34756, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 34786, 0x00008E13 }, /* GL_QUERY_WAIT */ - { 34800, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 34817, 0x00002002 }, /* GL_R */ - { 34822, 0x00008C3A }, /* GL_R11F_G11F_B10F */ - { 34840, 0x00008F98 }, /* GL_R16_SNORM */ - { 34853, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 34865, 0x00008F94 }, /* GL_R8_SNORM */ - { 34877, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ - { 34899, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 34925, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 34958, 0x00000C02 }, /* GL_READ_BUFFER */ - { 34973, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 34993, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 35021, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 35053, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 35077, 0x000088B8 }, /* GL_READ_ONLY */ - { 35090, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 35107, 0x000088BA }, /* GL_READ_WRITE */ - { 35121, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 35139, 0x00001903 }, /* GL_RED */ - { 35146, 0x00008016 }, /* GL_REDUCE */ - { 35156, 0x00008016 }, /* GL_REDUCE_EXT */ - { 35170, 0x00000D15 }, /* GL_RED_BIAS */ - { 35182, 0x00000D52 }, /* GL_RED_BITS */ - { 35194, 0x00008D94 }, /* GL_RED_INTEGER */ - { 35209, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ - { 35228, 0x00000D14 }, /* GL_RED_SCALE */ - { 35241, 0x00008F90 }, /* GL_RED_SNORM */ - { 35254, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 35272, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 35294, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 35315, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 35337, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 35355, 0x00001C00 }, /* GL_RENDER */ - { 35365, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 35381, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 35408, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 35439, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 35463, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 35491, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 35519, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 35545, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 35575, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 35602, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 35633, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 35653, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 35680, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 35711, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 35734, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 35761, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 35788, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 35820, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 35856, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 35892, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 35912, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 35937, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 35966, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 35990, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 36018, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 36047, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 36080, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 36102, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 36128, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 36154, 0x00001F01 }, /* GL_RENDERER */ - { 36166, 0x00000C40 }, /* GL_RENDER_MODE */ - { 36181, 0x00002901 }, /* GL_REPEAT */ - { 36191, 0x00001E01 }, /* GL_REPLACE */ - { 36202, 0x00008062 }, /* GL_REPLACE_EXT */ - { 36217, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 36240, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 36258, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 36280, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 36298, 0x00000102 }, /* GL_RETURN */ - { 36308, 0x00008F99 }, /* GL_RG16_SNORM */ - { 36322, 0x00008F95 }, /* GL_RG8_SNORM */ - { 36335, 0x00001907 }, /* GL_RGB */ - { 36342, 0x00008052 }, /* GL_RGB10 */ - { 36351, 0x00008059 }, /* GL_RGB10_A2 */ - { 36363, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 36379, 0x00008052 }, /* GL_RGB10_EXT */ - { 36392, 0x00008053 }, /* GL_RGB12 */ - { 36401, 0x00008053 }, /* GL_RGB12_EXT */ - { 36414, 0x00008054 }, /* GL_RGB16 */ - { 36423, 0x0000881B }, /* GL_RGB16F */ - { 36433, 0x00008D89 }, /* GL_RGB16I */ - { 36443, 0x00008D89 }, /* GL_RGB16I_EXT */ - { 36457, 0x00008D77 }, /* GL_RGB16UI */ - { 36468, 0x00008D77 }, /* GL_RGB16UI_EXT */ - { 36483, 0x00008054 }, /* GL_RGB16_EXT */ - { 36496, 0x00008F9A }, /* GL_RGB16_SNORM */ - { 36511, 0x0000804E }, /* GL_RGB2_EXT */ - { 36523, 0x00008815 }, /* GL_RGB32F */ - { 36533, 0x00008D83 }, /* GL_RGB32I */ - { 36543, 0x00008D83 }, /* GL_RGB32I_EXT */ - { 36557, 0x00008D71 }, /* GL_RGB32UI */ - { 36568, 0x00008D71 }, /* GL_RGB32UI_EXT */ - { 36583, 0x0000804F }, /* GL_RGB4 */ - { 36591, 0x0000804F }, /* GL_RGB4_EXT */ - { 36603, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 36616, 0x00008050 }, /* GL_RGB5 */ - { 36624, 0x00008D62 }, /* GL_RGB565 */ - { 36634, 0x00008D62 }, /* GL_RGB565_OES */ - { 36648, 0x00008057 }, /* GL_RGB5_A1 */ - { 36659, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 36674, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 36689, 0x00008050 }, /* GL_RGB5_EXT */ - { 36701, 0x00008051 }, /* GL_RGB8 */ - { 36709, 0x00008D8F }, /* GL_RGB8I */ - { 36718, 0x00008D8F }, /* GL_RGB8I_EXT */ - { 36731, 0x00008D7D }, /* GL_RGB8UI */ - { 36741, 0x00008D7D }, /* GL_RGB8UI_EXT */ - { 36755, 0x00008051 }, /* GL_RGB8_EXT */ - { 36767, 0x00008051 }, /* GL_RGB8_OES */ - { 36779, 0x00008F96 }, /* GL_RGB8_SNORM */ - { 36793, 0x00008C3D }, /* GL_RGB9_E5 */ - { 36804, 0x00001908 }, /* GL_RGBA */ - { 36812, 0x0000805A }, /* GL_RGBA12 */ - { 36822, 0x0000805A }, /* GL_RGBA12_EXT */ - { 36836, 0x0000805B }, /* GL_RGBA16 */ - { 36846, 0x0000881A }, /* GL_RGBA16F */ - { 36857, 0x00008D88 }, /* GL_RGBA16I */ - { 36868, 0x00008D88 }, /* GL_RGBA16I_EXT */ - { 36883, 0x00008D76 }, /* GL_RGBA16UI */ - { 36895, 0x00008D76 }, /* GL_RGBA16UI_EXT */ - { 36911, 0x0000805B }, /* GL_RGBA16_EXT */ - { 36925, 0x00008F9B }, /* GL_RGBA16_SNORM */ - { 36941, 0x00008055 }, /* GL_RGBA2 */ - { 36950, 0x00008055 }, /* GL_RGBA2_EXT */ - { 36963, 0x00008814 }, /* GL_RGBA32F */ - { 36974, 0x00008D82 }, /* GL_RGBA32I */ - { 36985, 0x00008D82 }, /* GL_RGBA32I_EXT */ - { 37000, 0x00008D70 }, /* GL_RGBA32UI */ - { 37012, 0x00008D70 }, /* GL_RGBA32UI_EXT */ - { 37028, 0x00008056 }, /* GL_RGBA4 */ - { 37037, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 37056, 0x00008056 }, /* GL_RGBA4_EXT */ - { 37069, 0x00008056 }, /* GL_RGBA4_OES */ - { 37082, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 37096, 0x00008058 }, /* GL_RGBA8 */ - { 37105, 0x00008D8E }, /* GL_RGBA8I */ - { 37115, 0x00008D8E }, /* GL_RGBA8I_EXT */ - { 37129, 0x00008D7C }, /* GL_RGBA8UI */ - { 37140, 0x00008D7C }, /* GL_RGBA8UI_EXT */ - { 37155, 0x00008058 }, /* GL_RGBA8_EXT */ - { 37168, 0x00008058 }, /* GL_RGBA8_OES */ - { 37181, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 37196, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 37214, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ - { 37237, 0x00008D99 }, /* GL_RGBA_INTEGER */ - { 37253, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ - { 37273, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ - { 37298, 0x00000C31 }, /* GL_RGBA_MODE */ - { 37311, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 37324, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 37338, 0x00008D98 }, /* GL_RGB_INTEGER */ - { 37353, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ - { 37372, 0x000083A0 }, /* GL_RGB_S3TC */ - { 37384, 0x00008573 }, /* GL_RGB_SCALE */ - { 37397, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 37414, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 37431, 0x00008F92 }, /* GL_RGB_SNORM */ - { 37444, 0x00008F91 }, /* GL_RG_SNORM */ - { 37456, 0x00000407 }, /* GL_RIGHT */ - { 37465, 0x00002000 }, /* GL_S */ - { 37470, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 37484, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ - { 37504, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ - { 37528, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - { 37555, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ - { 37586, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 37607, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 37621, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ - { 37641, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ - { 37665, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - { 37692, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ - { 37723, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ - { 37742, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ - { 37768, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 37789, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 37803, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 37821, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ - { 37839, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ - { 37861, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 37877, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ - { 37900, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ - { 37927, 0x000080A9 }, /* GL_SAMPLES */ - { 37938, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 37954, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 37969, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 37987, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 38009, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 38037, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 38069, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 38092, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 38119, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 38137, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 38160, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 38182, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 38201, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 38224, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 38250, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 38280, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 38305, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 38334, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 38349, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 38364, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 38380, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 38405, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 38445, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 38489, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 38522, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 38552, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 38584, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 38614, 0x00001C02 }, /* GL_SELECT */ - { 38624, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 38652, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 38677, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 38693, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ - { 38713, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 38737, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 38764, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 38795, 0x0000150F }, /* GL_SET */ - { 38802, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 38827, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 38846, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 38867, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 38891, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 38906, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 38921, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 38949, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 38972, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 39002, 0x00001601 }, /* GL_SHININESS */ - { 39015, 0x00001402 }, /* GL_SHORT */ - { 39024, 0x00009119 }, /* GL_SIGNALED */ - { 39036, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 39057, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 39073, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 39093, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 39112, 0x00008C46 }, /* GL_SLUMINANCE */ - { 39126, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 39141, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 39163, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 39183, 0x00001D01 }, /* GL_SMOOTH */ - { 39193, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 39226, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 39253, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 39286, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 39313, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 39330, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 39351, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 39372, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 39387, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 39406, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 39425, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 39442, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 39463, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 39484, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 39499, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 39518, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 39537, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 39554, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 39575, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 39596, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 39611, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 39630, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 39649, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 39669, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 39687, 0x00001202 }, /* GL_SPECULAR */ - { 39699, 0x00002402 }, /* GL_SPHERE_MAP */ - { 39713, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 39728, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 39746, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 39763, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 39777, 0x00008580 }, /* GL_SRC0_RGB */ - { 39789, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 39803, 0x00008581 }, /* GL_SRC1_RGB */ - { 39815, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 39829, 0x00008582 }, /* GL_SRC2_RGB */ - { 39841, 0x00000302 }, /* GL_SRC_ALPHA */ - { 39854, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 39876, 0x00000300 }, /* GL_SRC_COLOR */ - { 39889, 0x00008C40 }, /* GL_SRGB */ - { 39897, 0x00008C41 }, /* GL_SRGB8 */ - { 39906, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 39922, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 39936, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 39954, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 39973, 0x000088E6 }, /* GL_STATIC_COPY */ - { 39988, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 40007, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 40022, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 40041, 0x000088E5 }, /* GL_STATIC_READ */ - { 40056, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 40075, 0x00001802 }, /* GL_STENCIL */ - { 40086, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 40108, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 40134, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 40160, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 40181, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 40206, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 40227, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 40252, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 40284, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 40320, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 40352, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 40388, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 40408, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 40435, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 40461, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 40477, 0x00008224 }, /* GL_STENCIL_BUFFER */ - { 40495, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 40517, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 40540, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 40556, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 40572, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 40589, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 40607, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 40626, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 40649, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 40671, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 40693, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 40711, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 40733, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 40755, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 40773, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 40795, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 40817, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 40838, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 40865, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 40892, 0x00000B97 }, /* GL_STENCIL_REF */ - { 40907, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 40923, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 40952, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 40974, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 40995, 0x00000C33 }, /* GL_STEREO */ - { 41005, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 41029, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 41054, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 41078, 0x000088E2 }, /* GL_STREAM_COPY */ - { 41093, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 41112, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 41127, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 41146, 0x000088E1 }, /* GL_STREAM_READ */ - { 41161, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 41180, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 41197, 0x000084E7 }, /* GL_SUBTRACT */ - { 41209, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 41225, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 41243, 0x00009116 }, /* GL_SYNC_FENCE */ - { 41257, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 41271, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 41298, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 41328, 0x00009114 }, /* GL_SYNC_STATUS */ - { 41343, 0x00002001 }, /* GL_T */ - { 41348, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 41363, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 41382, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 41398, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 41413, 0x00002A27 }, /* GL_T2F_V3F */ - { 41424, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 41443, 0x00002A28 }, /* GL_T4F_V4F */ - { 41454, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 41477, 0x00001702 }, /* GL_TEXTURE */ - { 41488, 0x000084C0 }, /* GL_TEXTURE0 */ - { 41500, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 41516, 0x000084C1 }, /* GL_TEXTURE1 */ - { 41528, 0x000084CA }, /* GL_TEXTURE10 */ - { 41541, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 41558, 0x000084CB }, /* GL_TEXTURE11 */ - { 41571, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 41588, 0x000084CC }, /* GL_TEXTURE12 */ - { 41601, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 41618, 0x000084CD }, /* GL_TEXTURE13 */ - { 41631, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 41648, 0x000084CE }, /* GL_TEXTURE14 */ - { 41661, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 41678, 0x000084CF }, /* GL_TEXTURE15 */ - { 41691, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 41708, 0x000084D0 }, /* GL_TEXTURE16 */ - { 41721, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 41738, 0x000084D1 }, /* GL_TEXTURE17 */ - { 41751, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 41768, 0x000084D2 }, /* GL_TEXTURE18 */ - { 41781, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 41798, 0x000084D3 }, /* GL_TEXTURE19 */ - { 41811, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 41828, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 41844, 0x000084C2 }, /* GL_TEXTURE2 */ - { 41856, 0x000084D4 }, /* GL_TEXTURE20 */ - { 41869, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 41886, 0x000084D5 }, /* GL_TEXTURE21 */ - { 41899, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 41916, 0x000084D6 }, /* GL_TEXTURE22 */ - { 41929, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 41946, 0x000084D7 }, /* GL_TEXTURE23 */ - { 41959, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 41976, 0x000084D8 }, /* GL_TEXTURE24 */ - { 41989, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 42006, 0x000084D9 }, /* GL_TEXTURE25 */ - { 42019, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 42036, 0x000084DA }, /* GL_TEXTURE26 */ - { 42049, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 42066, 0x000084DB }, /* GL_TEXTURE27 */ - { 42079, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 42096, 0x000084DC }, /* GL_TEXTURE28 */ - { 42109, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 42126, 0x000084DD }, /* GL_TEXTURE29 */ - { 42139, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 42156, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 42172, 0x000084C3 }, /* GL_TEXTURE3 */ - { 42184, 0x000084DE }, /* GL_TEXTURE30 */ - { 42197, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 42214, 0x000084DF }, /* GL_TEXTURE31 */ - { 42227, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 42244, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 42260, 0x000084C4 }, /* GL_TEXTURE4 */ - { 42272, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 42288, 0x000084C5 }, /* GL_TEXTURE5 */ - { 42300, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 42316, 0x000084C6 }, /* GL_TEXTURE6 */ - { 42328, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 42344, 0x000084C7 }, /* GL_TEXTURE7 */ - { 42356, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 42372, 0x000084C8 }, /* GL_TEXTURE8 */ - { 42384, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 42400, 0x000084C9 }, /* GL_TEXTURE9 */ - { 42412, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 42428, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 42442, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ - { 42462, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 42486, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 42500, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ - { 42520, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 42544, 0x0000806F }, /* GL_TEXTURE_3D */ - { 42558, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 42576, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 42598, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 42624, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 42646, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 42668, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ - { 42696, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 42728, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 42750, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ - { 42778, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 42810, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 42832, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 42858, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ - { 42884, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ - { 42914, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 42942, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 42974, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 43006, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ - { 43035, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 43068, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 43100, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 43115, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 43136, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 43161, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 43179, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 43203, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ - { 43221, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ - { 43243, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - { 43280, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ - { 43321, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ - { 43346, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ - { 43375, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 43406, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 43436, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 43466, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 43501, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 43532, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 43570, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 43597, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 43629, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 43663, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 43687, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 43715, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 43739, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 43767, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 43800, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 43824, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 43846, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 43868, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 43894, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 43928, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 43961, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 43998, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 44026, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 44058, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 44081, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 44119, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 44161, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 44192, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 44220, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 44250, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 44278, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 44303, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 44323, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 44347, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 44378, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 44413, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 44448, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 44479, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 44514, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 44549, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 44580, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 44615, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 44650, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 44674, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 44705, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 44740, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 44775, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 44806, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 44841, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 44876, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 44907, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 44942, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 44977, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 45006, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 45023, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 45045, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 45071, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 45086, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 45107, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 45127, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 45153, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 45183, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 45203, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 45227, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 45244, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 45261, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 45278, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 45301, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 45318, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 45343, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 45365, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 45391, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 45409, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 45435, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 45461, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 45491, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 45518, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 45543, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 45563, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 45587, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 45614, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 45641, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 45668, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 45694, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 45724, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 45746, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 45764, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 45804, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 45834, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 45862, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 45890, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 45918, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 45939, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 45958, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 45980, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 45999, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 46019, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 46049, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 46080, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ - { 46101, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 46126, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 46150, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 46170, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 46194, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 46214, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ - { 46237, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 46260, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 46284, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 46312, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 46342, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 46367, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 46401, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 46418, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 46436, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 46458, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 46476, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 46494, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 46513, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 46533, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 46552, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 46581, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 46598, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ - { 46620, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ - { 46650, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - { 46679, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - { 46715, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - { 46752, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 46793, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 46826, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - { 46860, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 46898, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - { 46934, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - { 46968, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 47006, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - { 47041, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 47080, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - { 47121, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 47166, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - { 47197, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 47232, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - { 47273, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 47318, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 47344, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 47374, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 47406, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 47436, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 47470, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 47486, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 47517, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 47552, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 47580, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 47612, 0x00000004 }, /* GL_TRIANGLES */ - { 47625, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ - { 47648, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ - { 47675, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 47691, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 47712, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 47730, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ - { 47758, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ - { 47790, 0x00000001 }, /* GL_TRUE */ - { 47798, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 47817, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 47837, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 47860, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 47880, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 47901, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 47923, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 47945, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 47965, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 47986, 0x00009118 }, /* GL_UNSIGNALED */ - { 48000, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 48017, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 48044, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 48067, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 48083, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - { 48115, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 48142, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 48173, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 48194, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 48219, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 48243, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 48268, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 48299, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 48334, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - { 48362, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 48386, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 48414, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ - { 48441, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - { 48474, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ - { 48511, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ - { 48542, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ - { 48569, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - { 48602, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ - { 48639, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ - { 48670, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - { 48702, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ - { 48738, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ - { 48765, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ - { 48796, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - { 48827, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ - { 48862, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - { 48891, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ - { 48924, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ - { 48945, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ - { 48970, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ - { 48991, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ - { 49016, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ - { 49037, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ - { 49062, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 49085, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 49103, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 49133, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 49167, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 49193, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 49223, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 49257, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 49283, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 49307, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 49335, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 49363, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 49390, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 49422, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 49453, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 49467, 0x00002A20 }, /* GL_V2F */ - { 49474, 0x00002A21 }, /* GL_V3F */ - { 49481, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 49500, 0x00001F00 }, /* GL_VENDOR */ - { 49510, 0x00001F02 }, /* GL_VERSION */ - { 49521, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 49537, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 49561, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 49591, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 49622, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 49657, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 49681, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 49702, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 49725, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 49746, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 49773, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 49801, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 49829, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 49857, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 49885, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 49913, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 49941, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 49968, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 49995, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 50022, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 50049, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 50076, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 50103, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 50130, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 50157, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 50184, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 50222, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 50264, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - { 50299, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 50330, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 50365, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - { 50396, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ - { 50431, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 50465, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 50503, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 50534, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 50569, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 50597, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 50629, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 50659, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 50693, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 50721, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 50753, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 50773, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 50795, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 50824, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 50845, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 50874, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 50907, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 50939, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 50966, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 50997, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 51027, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 51044, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 51065, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 51092, 0x00000BA2 }, /* GL_VIEWPORT */ - { 51104, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 51120, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 51138, 0x0000911D }, /* GL_WAIT_FAILED */ - { 51153, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 51173, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 51204, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 51239, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 51274, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 51294, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 51322, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 51350, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 51375, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 51400, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 51427, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 51454, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 51479, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 51504, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 51528, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 51547, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 51561, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 51579, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 51597, 0x00001506 }, /* GL_XOR */ - { 51604, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 51623, 0x00008757 }, /* GL_YCBCR_MESA */ - { 51637, 0x00000000 }, /* GL_ZERO */ - { 51645, 0x00000D16 }, /* GL_ZOOM_X */ - { 51655, 0x00000D17 }, /* GL_ZOOM_Y */ -}; - -static const unsigned reduced_enums[1555] = -{ - 538, /* GL_FALSE */ - 831, /* GL_LINES */ - 835, /* GL_LINE_LOOP */ - 842, /* GL_LINE_STRIP */ - 2145, /* GL_TRIANGLES */ - 2150, /* GL_TRIANGLE_STRIP */ - 2148, /* GL_TRIANGLE_FAN */ - 1512, /* GL_QUADS */ - 1516, /* GL_QUAD_STRIP */ - 1383, /* GL_POLYGON */ - 832, /* GL_LINES_ADJACENCY */ - 843, /* GL_LINE_STRIP_ADJACENCY */ - 2146, /* GL_TRIANGLES_ADJACENCY */ - 2151, /* GL_TRIANGLE_STRIP_ADJACENCY */ - 1395, /* GL_POLYGON_STIPPLE_BIT */ - 1338, /* GL_PIXEL_MODE_BIT */ - 818, /* GL_LIGHTING_BIT */ - 572, /* GL_FOG_BIT */ - 8, /* GL_ACCUM */ - 854, /* GL_LOAD */ - 1601, /* GL_RETURN */ - 1205, /* GL_MULT */ - 24, /* GL_ADD */ - 1221, /* GL_NEVER */ - 808, /* GL_LESS */ - 528, /* GL_EQUAL */ - 807, /* GL_LEQUAL */ - 695, /* GL_GREATER */ - 1238, /* GL_NOTEQUAL */ - 694, /* GL_GEQUAL */ - 55, /* GL_ALWAYS */ - 1809, /* GL_SRC_COLOR */ - 1271, /* GL_ONE_MINUS_SRC_COLOR */ - 1807, /* GL_SRC_ALPHA */ - 1270, /* GL_ONE_MINUS_SRC_ALPHA */ - 507, /* GL_DST_ALPHA */ - 1268, /* GL_ONE_MINUS_DST_ALPHA */ - 508, /* GL_DST_COLOR */ - 1269, /* GL_ONE_MINUS_DST_COLOR */ - 1808, /* GL_SRC_ALPHA_SATURATE */ - 671, /* GL_FRONT_LEFT */ - 672, /* GL_FRONT_RIGHT */ - 77, /* GL_BACK_LEFT */ - 78, /* GL_BACK_RIGHT */ - 668, /* GL_FRONT */ - 76, /* GL_BACK */ - 806, /* GL_LEFT */ - 1691, /* GL_RIGHT */ - 669, /* GL_FRONT_AND_BACK */ - 71, /* GL_AUX0 */ - 72, /* GL_AUX1 */ - 73, /* GL_AUX2 */ - 74, /* GL_AUX3 */ - 794, /* GL_INVALID_ENUM */ - 799, /* GL_INVALID_VALUE */ - 798, /* GL_INVALID_OPERATION */ - 1814, /* GL_STACK_OVERFLOW */ - 1815, /* GL_STACK_UNDERFLOW */ - 1296, /* GL_OUT_OF_MEMORY */ - 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - 0, /* GL_2D */ - 2, /* GL_3D */ - 3, /* GL_3D_COLOR */ - 4, /* GL_3D_COLOR_TEXTURE */ - 6, /* GL_4D_COLOR_TEXTURE */ - 1316, /* GL_PASS_THROUGH_TOKEN */ - 1382, /* GL_POINT_TOKEN */ - 845, /* GL_LINE_TOKEN */ - 1396, /* GL_POLYGON_TOKEN */ - 87, /* GL_BITMAP_TOKEN */ - 506, /* GL_DRAW_PIXEL_TOKEN */ - 352, /* GL_COPY_PIXEL_TOKEN */ - 836, /* GL_LINE_RESET_TOKEN */ - 531, /* GL_EXP */ - 532, /* GL_EXP2 */ - 389, /* GL_CW */ - 154, /* GL_CCW */ - 187, /* GL_COEFF */ - 1293, /* GL_ORDER */ - 443, /* GL_DOMAIN */ - 362, /* GL_CURRENT_COLOR */ - 365, /* GL_CURRENT_INDEX */ - 371, /* GL_CURRENT_NORMAL */ - 385, /* GL_CURRENT_TEXTURE_COORDS */ - 377, /* GL_CURRENT_RASTER_COLOR */ - 379, /* GL_CURRENT_RASTER_INDEX */ - 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 380, /* GL_CURRENT_RASTER_POSITION */ - 381, /* GL_CURRENT_RASTER_POSITION_VALID */ - 378, /* GL_CURRENT_RASTER_DISTANCE */ - 1374, /* GL_POINT_SMOOTH */ - 1358, /* GL_POINT_SIZE */ - 1373, /* GL_POINT_SIZE_RANGE */ - 1364, /* GL_POINT_SIZE_GRANULARITY */ - 837, /* GL_LINE_SMOOTH */ - 846, /* GL_LINE_WIDTH */ - 848, /* GL_LINE_WIDTH_RANGE */ - 847, /* GL_LINE_WIDTH_GRANULARITY */ - 839, /* GL_LINE_STIPPLE */ - 840, /* GL_LINE_STIPPLE_PATTERN */ - 841, /* GL_LINE_STIPPLE_REPEAT */ - 853, /* GL_LIST_MODE */ - 1060, /* GL_MAX_LIST_NESTING */ - 850, /* GL_LIST_BASE */ - 852, /* GL_LIST_INDEX */ - 1385, /* GL_POLYGON_MODE */ - 1392, /* GL_POLYGON_SMOOTH */ - 1394, /* GL_POLYGON_STIPPLE */ - 517, /* GL_EDGE_FLAG */ - 355, /* GL_CULL_FACE */ - 356, /* GL_CULL_FACE_MODE */ - 670, /* GL_FRONT_FACE */ - 817, /* GL_LIGHTING */ - 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 823, /* GL_LIGHT_MODEL_TWO_SIDE */ - 819, /* GL_LIGHT_MODEL_AMBIENT */ - 1756, /* GL_SHADE_MODEL */ - 235, /* GL_COLOR_MATERIAL_FACE */ - 236, /* GL_COLOR_MATERIAL_PARAMETER */ - 234, /* GL_COLOR_MATERIAL */ - 571, /* GL_FOG */ - 593, /* GL_FOG_INDEX */ - 589, /* GL_FOG_DENSITY */ - 597, /* GL_FOG_START */ - 591, /* GL_FOG_END */ - 594, /* GL_FOG_MODE */ - 573, /* GL_FOG_COLOR */ - 428, /* GL_DEPTH_RANGE */ - 437, /* GL_DEPTH_TEST */ - 440, /* GL_DEPTH_WRITEMASK */ - 413, /* GL_DEPTH_CLEAR_VALUE */ - 427, /* GL_DEPTH_FUNC */ - 12, /* GL_ACCUM_CLEAR_VALUE */ - 1859, /* GL_STENCIL_TEST */ - 1840, /* GL_STENCIL_CLEAR_VALUE */ - 1842, /* GL_STENCIL_FUNC */ - 1861, /* GL_STENCIL_VALUE_MASK */ - 1841, /* GL_STENCIL_FAIL */ - 1856, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1857, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1858, /* GL_STENCIL_REF */ - 1862, /* GL_STENCIL_WRITEMASK */ - 1010, /* GL_MATRIX_MODE */ - 1227, /* GL_NORMALIZE */ - 2277, /* GL_VIEWPORT */ - 1200, /* GL_MODELVIEW_STACK_DEPTH */ - 1486, /* GL_PROJECTION_STACK_DEPTH */ - 2099, /* GL_TEXTURE_STACK_DEPTH */ - 1197, /* GL_MODELVIEW_MATRIX */ - 1484, /* GL_PROJECTION_MATRIX */ - 2079, /* GL_TEXTURE_MATRIX */ - 69, /* GL_ATTRIB_STACK_DEPTH */ - 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - 51, /* GL_ALPHA_TEST */ - 52, /* GL_ALPHA_TEST_FUNC */ - 53, /* GL_ALPHA_TEST_REF */ - 442, /* GL_DITHER */ - 91, /* GL_BLEND_DST */ - 105, /* GL_BLEND_SRC */ - 88, /* GL_BLEND */ - 856, /* GL_LOGIC_OP_MODE */ - 743, /* GL_INDEX_LOGIC_OP */ - 233, /* GL_COLOR_LOGIC_OP */ - 75, /* GL_AUX_BUFFERS */ - 453, /* GL_DRAW_BUFFER */ - 1539, /* GL_READ_BUFFER */ - 1733, /* GL_SCISSOR_BOX */ - 1734, /* GL_SCISSOR_TEST */ - 742, /* GL_INDEX_CLEAR_VALUE */ - 747, /* GL_INDEX_WRITEMASK */ - 230, /* GL_COLOR_CLEAR_VALUE */ - 272, /* GL_COLOR_WRITEMASK */ - 744, /* GL_INDEX_MODE */ - 1680, /* GL_RGBA_MODE */ - 452, /* GL_DOUBLEBUFFER */ - 1863, /* GL_STEREO */ - 1593, /* GL_RENDER_MODE */ - 1317, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1375, /* GL_POINT_SMOOTH_HINT */ - 838, /* GL_LINE_SMOOTH_HINT */ - 1393, /* GL_POLYGON_SMOOTH_HINT */ - 592, /* GL_FOG_HINT */ - 2059, /* GL_TEXTURE_GEN_S */ - 2061, /* GL_TEXTURE_GEN_T */ - 2058, /* GL_TEXTURE_GEN_R */ - 2057, /* GL_TEXTURE_GEN_Q */ - 1330, /* GL_PIXEL_MAP_I_TO_I */ - 1336, /* GL_PIXEL_MAP_S_TO_S */ - 1332, /* GL_PIXEL_MAP_I_TO_R */ - 1328, /* GL_PIXEL_MAP_I_TO_G */ - 1326, /* GL_PIXEL_MAP_I_TO_B */ - 1324, /* GL_PIXEL_MAP_I_TO_A */ - 1334, /* GL_PIXEL_MAP_R_TO_R */ - 1322, /* GL_PIXEL_MAP_G_TO_G */ - 1320, /* GL_PIXEL_MAP_B_TO_B */ - 1318, /* GL_PIXEL_MAP_A_TO_A */ - 1331, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1337, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1333, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1329, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1327, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1325, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1335, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1323, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1321, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1319, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 2162, /* GL_UNPACK_SWAP_BYTES */ - 2157, /* GL_UNPACK_LSB_FIRST */ - 2158, /* GL_UNPACK_ROW_LENGTH */ - 2161, /* GL_UNPACK_SKIP_ROWS */ - 2160, /* GL_UNPACK_SKIP_PIXELS */ - 2155, /* GL_UNPACK_ALIGNMENT */ - 1305, /* GL_PACK_SWAP_BYTES */ - 1300, /* GL_PACK_LSB_FIRST */ - 1301, /* GL_PACK_ROW_LENGTH */ - 1304, /* GL_PACK_SKIP_ROWS */ - 1303, /* GL_PACK_SKIP_PIXELS */ - 1297, /* GL_PACK_ALIGNMENT */ - 951, /* GL_MAP_COLOR */ - 956, /* GL_MAP_STENCIL */ - 746, /* GL_INDEX_SHIFT */ - 745, /* GL_INDEX_OFFSET */ - 1555, /* GL_RED_SCALE */ - 1551, /* GL_RED_BIAS */ - 2303, /* GL_ZOOM_X */ - 2304, /* GL_ZOOM_Y */ - 701, /* GL_GREEN_SCALE */ - 697, /* GL_GREEN_BIAS */ - 115, /* GL_BLUE_SCALE */ - 111, /* GL_BLUE_BIAS */ - 50, /* GL_ALPHA_SCALE */ - 47, /* GL_ALPHA_BIAS */ - 429, /* GL_DEPTH_SCALE */ - 405, /* GL_DEPTH_BIAS */ - 1042, /* GL_MAX_EVAL_ORDER */ - 1059, /* GL_MAX_LIGHTS */ - 1022, /* GL_MAX_CLIP_DISTANCES */ - 1115, /* GL_MAX_TEXTURE_SIZE */ - 1066, /* GL_MAX_PIXEL_MAP_TABLE */ - 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 1063, /* GL_MAX_NAME_STACK_DEPTH */ - 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 1116, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 1142, /* GL_MAX_VIEWPORT_DIMS */ - 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1873, /* GL_SUBPIXEL_BITS */ - 741, /* GL_INDEX_BITS */ - 1552, /* GL_RED_BITS */ - 698, /* GL_GREEN_BITS */ - 112, /* GL_BLUE_BITS */ - 48, /* GL_ALPHA_BITS */ - 406, /* GL_DEPTH_BITS */ - 1837, /* GL_STENCIL_BITS */ - 14, /* GL_ACCUM_RED_BITS */ - 13, /* GL_ACCUM_GREEN_BITS */ - 10, /* GL_ACCUM_BLUE_BITS */ - 9, /* GL_ACCUM_ALPHA_BITS */ - 1214, /* GL_NAME_STACK_DEPTH */ - 70, /* GL_AUTO_NORMAL */ - 897, /* GL_MAP1_COLOR_4 */ - 900, /* GL_MAP1_INDEX */ - 901, /* GL_MAP1_NORMAL */ - 902, /* GL_MAP1_TEXTURE_COORD_1 */ - 903, /* GL_MAP1_TEXTURE_COORD_2 */ - 904, /* GL_MAP1_TEXTURE_COORD_3 */ - 905, /* GL_MAP1_TEXTURE_COORD_4 */ - 906, /* GL_MAP1_VERTEX_3 */ - 907, /* GL_MAP1_VERTEX_4 */ - 924, /* GL_MAP2_COLOR_4 */ - 927, /* GL_MAP2_INDEX */ - 928, /* GL_MAP2_NORMAL */ - 929, /* GL_MAP2_TEXTURE_COORD_1 */ - 930, /* GL_MAP2_TEXTURE_COORD_2 */ - 931, /* GL_MAP2_TEXTURE_COORD_3 */ - 932, /* GL_MAP2_TEXTURE_COORD_4 */ - 933, /* GL_MAP2_VERTEX_3 */ - 934, /* GL_MAP2_VERTEX_4 */ - 898, /* GL_MAP1_GRID_DOMAIN */ - 899, /* GL_MAP1_GRID_SEGMENTS */ - 925, /* GL_MAP2_GRID_DOMAIN */ - 926, /* GL_MAP2_GRID_SEGMENTS */ - 1956, /* GL_TEXTURE_1D */ - 1959, /* GL_TEXTURE_2D */ - 541, /* GL_FEEDBACK_BUFFER_POINTER */ - 542, /* GL_FEEDBACK_BUFFER_SIZE */ - 543, /* GL_FEEDBACK_BUFFER_TYPE */ - 1743, /* GL_SELECTION_BUFFER_POINTER */ - 1744, /* GL_SELECTION_BUFFER_SIZE */ - 2105, /* GL_TEXTURE_WIDTH */ - 2065, /* GL_TEXTURE_HEIGHT */ - 2009, /* GL_TEXTURE_COMPONENTS */ - 1987, /* GL_TEXTURE_BORDER_COLOR */ - 1986, /* GL_TEXTURE_BORDER */ - 444, /* GL_DONT_CARE */ - 539, /* GL_FASTEST */ - 1222, /* GL_NICEST */ - 56, /* GL_AMBIENT */ - 441, /* GL_DIFFUSE */ - 1796, /* GL_SPECULAR */ - 1397, /* GL_POSITION */ - 1799, /* GL_SPOT_DIRECTION */ - 1800, /* GL_SPOT_EXPONENT */ - 1798, /* GL_SPOT_CUTOFF */ - 320, /* GL_CONSTANT_ATTENUATION */ - 826, /* GL_LINEAR_ATTENUATION */ - 1511, /* GL_QUADRATIC_ATTENUATION */ - 287, /* GL_COMPILE */ - 288, /* GL_COMPILE_AND_EXECUTE */ - 149, /* GL_BYTE */ - 2164, /* GL_UNSIGNED_BYTE */ - 1761, /* GL_SHORT */ - 2203, /* GL_UNSIGNED_SHORT */ - 749, /* GL_INT */ - 2167, /* GL_UNSIGNED_INT */ - 552, /* GL_FLOAT */ - 1, /* GL_2_BYTES */ - 5, /* GL_3_BYTES */ - 7, /* GL_4_BYTES */ - 451, /* GL_DOUBLE */ - 702, /* GL_HALF_FLOAT */ - 547, /* GL_FIXED */ - 165, /* GL_CLEAR */ - 58, /* GL_AND */ - 60, /* GL_AND_REVERSE */ - 350, /* GL_COPY */ - 59, /* GL_AND_INVERTED */ - 1225, /* GL_NOOP */ - 2299, /* GL_XOR */ - 1292, /* GL_OR */ - 1226, /* GL_NOR */ - 529, /* GL_EQUIV */ - 802, /* GL_INVERT */ - 1295, /* GL_OR_REVERSE */ - 351, /* GL_COPY_INVERTED */ - 1294, /* GL_OR_INVERTED */ - 1215, /* GL_NAND */ - 1750, /* GL_SET */ - 526, /* GL_EMISSION */ - 1760, /* GL_SHININESS */ - 57, /* GL_AMBIENT_AND_DIFFUSE */ - 232, /* GL_COLOR_INDEXES */ - 1164, /* GL_MODELVIEW */ - 1483, /* GL_PROJECTION */ - 1891, /* GL_TEXTURE */ - 188, /* GL_COLOR */ - 398, /* GL_DEPTH */ - 1822, /* GL_STENCIL */ - 231, /* GL_COLOR_INDEX */ - 1843, /* GL_STENCIL_INDEX */ - 414, /* GL_DEPTH_COMPONENT */ - 1548, /* GL_RED */ - 696, /* GL_GREEN */ - 110, /* GL_BLUE */ - 32, /* GL_ALPHA */ - 1604, /* GL_RGB */ - 1644, /* GL_RGBA */ - 860, /* GL_LUMINANCE */ - 887, /* GL_LUMINANCE_ALPHA */ - 86, /* GL_BITMAP */ - 1347, /* GL_POINT */ - 824, /* GL_LINE */ - 544, /* GL_FILL */ - 1562, /* GL_RENDER */ - 540, /* GL_FEEDBACK */ - 1742, /* GL_SELECT */ - 551, /* GL_FLAT */ - 1771, /* GL_SMOOTH */ - 803, /* GL_KEEP */ - 1595, /* GL_REPLACE */ - 731, /* GL_INCR */ - 394, /* GL_DECR */ - 2220, /* GL_VENDOR */ - 1592, /* GL_RENDERER */ - 2221, /* GL_VERSION */ - 533, /* GL_EXTENSIONS */ - 1692, /* GL_S */ - 1882, /* GL_T */ - 1531, /* GL_R */ - 1510, /* GL_Q */ - 1201, /* GL_MODULATE */ - 393, /* GL_DECAL */ - 2052, /* GL_TEXTURE_ENV_MODE */ - 2051, /* GL_TEXTURE_ENV_COLOR */ - 2050, /* GL_TEXTURE_ENV */ - 534, /* GL_EYE_LINEAR */ - 1253, /* GL_OBJECT_LINEAR */ - 1797, /* GL_SPHERE_MAP */ - 2055, /* GL_TEXTURE_GEN_MODE */ - 1255, /* GL_OBJECT_PLANE */ - 535, /* GL_EYE_PLANE */ - 1216, /* GL_NEAREST */ - 825, /* GL_LINEAR */ - 1220, /* GL_NEAREST_MIPMAP_NEAREST */ - 830, /* GL_LINEAR_MIPMAP_NEAREST */ - 1219, /* GL_NEAREST_MIPMAP_LINEAR */ - 829, /* GL_LINEAR_MIPMAP_LINEAR */ - 2078, /* GL_TEXTURE_MAG_FILTER */ - 2087, /* GL_TEXTURE_MIN_FILTER */ - 2108, /* GL_TEXTURE_WRAP_S */ - 2109, /* GL_TEXTURE_WRAP_T */ - 155, /* GL_CLAMP */ - 1594, /* GL_REPEAT */ - 1391, /* GL_POLYGON_OFFSET_UNITS */ - 1390, /* GL_POLYGON_OFFSET_POINT */ - 1389, /* GL_POLYGON_OFFSET_LINE */ - 1534, /* GL_R3_G3_B2 */ - 2217, /* GL_V2F */ - 2218, /* GL_V3F */ - 152, /* GL_C4UB_V2F */ - 153, /* GL_C4UB_V3F */ - 150, /* GL_C3F_V3F */ - 1213, /* GL_N3F_V3F */ - 151, /* GL_C4F_N3F_V3F */ - 1887, /* GL_T2F_V3F */ - 1889, /* GL_T4F_V4F */ - 1885, /* GL_T2F_C4UB_V3F */ - 1883, /* GL_T2F_C3F_V3F */ - 1886, /* GL_T2F_N3F_V3F */ - 1884, /* GL_T2F_C4F_N3F_V3F */ - 1888, /* GL_T4F_C4F_N3F_V4F */ - 172, /* GL_CLIP_DISTANCE0 */ - 173, /* GL_CLIP_DISTANCE1 */ - 174, /* GL_CLIP_DISTANCE2 */ - 175, /* GL_CLIP_DISTANCE3 */ - 176, /* GL_CLIP_DISTANCE4 */ - 177, /* GL_CLIP_DISTANCE5 */ - 178, /* GL_CLIP_DISTANCE6 */ - 179, /* GL_CLIP_DISTANCE7 */ - 809, /* GL_LIGHT0 */ - 810, /* GL_LIGHT1 */ - 811, /* GL_LIGHT2 */ - 812, /* GL_LIGHT3 */ - 813, /* GL_LIGHT4 */ - 814, /* GL_LIGHT5 */ - 815, /* GL_LIGHT6 */ - 816, /* GL_LIGHT7 */ - 706, /* GL_HINT_BIT */ - 322, /* GL_CONSTANT_COLOR */ - 1266, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 317, /* GL_CONSTANT_ALPHA */ - 1264, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 89, /* GL_BLEND_COLOR */ - 673, /* GL_FUNC_ADD */ - 1145, /* GL_MIN */ - 1013, /* GL_MAX */ - 96, /* GL_BLEND_EQUATION */ - 679, /* GL_FUNC_SUBTRACT */ - 676, /* GL_FUNC_REVERSE_SUBTRACT */ - 330, /* GL_CONVOLUTION_1D */ - 331, /* GL_CONVOLUTION_2D */ - 1745, /* GL_SEPARABLE_2D */ - 334, /* GL_CONVOLUTION_BORDER_MODE */ - 338, /* GL_CONVOLUTION_FILTER_SCALE */ - 336, /* GL_CONVOLUTION_FILTER_BIAS */ - 1549, /* GL_REDUCE */ - 340, /* GL_CONVOLUTION_FORMAT */ - 344, /* GL_CONVOLUTION_WIDTH */ - 342, /* GL_CONVOLUTION_HEIGHT */ - 1032, /* GL_MAX_CONVOLUTION_WIDTH */ - 1030, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1430, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1426, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1421, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1417, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1428, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1424, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1419, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1415, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 707, /* GL_HISTOGRAM */ - 1490, /* GL_PROXY_HISTOGRAM */ - 723, /* GL_HISTOGRAM_WIDTH */ - 713, /* GL_HISTOGRAM_FORMAT */ - 719, /* GL_HISTOGRAM_RED_SIZE */ - 715, /* GL_HISTOGRAM_GREEN_SIZE */ - 710, /* GL_HISTOGRAM_BLUE_SIZE */ - 708, /* GL_HISTOGRAM_ALPHA_SIZE */ - 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 721, /* GL_HISTOGRAM_SINK */ - 1146, /* GL_MINMAX */ - 1148, /* GL_MINMAX_FORMAT */ - 1150, /* GL_MINMAX_SINK */ - 1890, /* GL_TABLE_TOO_LARGE_EXT */ - 2166, /* GL_UNSIGNED_BYTE_3_3_2 */ - 2206, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 2209, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 2178, /* GL_UNSIGNED_INT_8_8_8_8 */ - 2169, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1388, /* GL_POLYGON_OFFSET_FILL */ - 1387, /* GL_POLYGON_OFFSET_FACTOR */ - 1386, /* GL_POLYGON_OFFSET_BIAS */ - 1598, /* GL_RESCALE_NORMAL */ - 41, /* GL_ALPHA4 */ - 43, /* GL_ALPHA8 */ - 33, /* GL_ALPHA12 */ - 35, /* GL_ALPHA16 */ - 875, /* GL_LUMINANCE4 */ - 881, /* GL_LUMINANCE8 */ - 861, /* GL_LUMINANCE12 */ - 867, /* GL_LUMINANCE16 */ - 876, /* GL_LUMINANCE4_ALPHA4 */ - 879, /* GL_LUMINANCE6_ALPHA2 */ - 884, /* GL_LUMINANCE8_ALPHA8 */ - 864, /* GL_LUMINANCE12_ALPHA4 */ - 862, /* GL_LUMINANCE12_ALPHA12 */ - 870, /* GL_LUMINANCE16_ALPHA16 */ - 750, /* GL_INTENSITY */ - 759, /* GL_INTENSITY4 */ - 761, /* GL_INTENSITY8 */ - 751, /* GL_INTENSITY12 */ - 753, /* GL_INTENSITY16 */ - 1619, /* GL_RGB2_EXT */ - 1625, /* GL_RGB4 */ - 1628, /* GL_RGB5 */ - 1635, /* GL_RGB8 */ - 1605, /* GL_RGB10 */ - 1609, /* GL_RGB12 */ - 1611, /* GL_RGB16 */ - 1655, /* GL_RGBA2 */ - 1662, /* GL_RGBA4 */ - 1631, /* GL_RGB5_A1 */ - 1667, /* GL_RGBA8 */ - 1606, /* GL_RGB10_A2 */ - 1645, /* GL_RGBA12 */ - 1647, /* GL_RGBA16 */ - 2095, /* GL_TEXTURE_RED_SIZE */ - 2063, /* GL_TEXTURE_GREEN_SIZE */ - 1984, /* GL_TEXTURE_BLUE_SIZE */ - 1964, /* GL_TEXTURE_ALPHA_SIZE */ - 2076, /* GL_TEXTURE_LUMINANCE_SIZE */ - 2067, /* GL_TEXTURE_INTENSITY_SIZE */ - 1596, /* GL_REPLACE_EXT */ - 1494, /* GL_PROXY_TEXTURE_1D */ - 1498, /* GL_PROXY_TEXTURE_2D */ - 2103, /* GL_TEXTURE_TOO_LARGE_EXT */ - 2089, /* GL_TEXTURE_PRIORITY */ - 2097, /* GL_TEXTURE_RESIDENT */ - 1967, /* GL_TEXTURE_BINDING_1D */ - 1970, /* GL_TEXTURE_BINDING_2D */ - 1973, /* GL_TEXTURE_BINDING_3D */ - 1302, /* GL_PACK_SKIP_IMAGES */ - 1298, /* GL_PACK_IMAGE_HEIGHT */ - 2159, /* GL_UNPACK_SKIP_IMAGES */ - 2156, /* GL_UNPACK_IMAGE_HEIGHT */ - 1962, /* GL_TEXTURE_3D */ - 1502, /* GL_PROXY_TEXTURE_3D */ - 2047, /* GL_TEXTURE_DEPTH */ - 2106, /* GL_TEXTURE_WRAP_R */ - 1014, /* GL_MAX_3D_TEXTURE_SIZE */ - 2222, /* GL_VERTEX_ARRAY */ - 1228, /* GL_NORMAL_ARRAY */ - 189, /* GL_COLOR_ARRAY */ - 735, /* GL_INDEX_ARRAY */ - 2017, /* GL_TEXTURE_COORD_ARRAY */ - 518, /* GL_EDGE_FLAG_ARRAY */ - 2228, /* GL_VERTEX_ARRAY_SIZE */ - 2230, /* GL_VERTEX_ARRAY_TYPE */ - 2229, /* GL_VERTEX_ARRAY_STRIDE */ - 1233, /* GL_NORMAL_ARRAY_TYPE */ - 1232, /* GL_NORMAL_ARRAY_STRIDE */ - 193, /* GL_COLOR_ARRAY_SIZE */ - 195, /* GL_COLOR_ARRAY_TYPE */ - 194, /* GL_COLOR_ARRAY_STRIDE */ - 740, /* GL_INDEX_ARRAY_TYPE */ - 739, /* GL_INDEX_ARRAY_STRIDE */ - 2021, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 2023, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 2022, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 2227, /* GL_VERTEX_ARRAY_POINTER */ - 1231, /* GL_NORMAL_ARRAY_POINTER */ - 192, /* GL_COLOR_ARRAY_POINTER */ - 738, /* GL_INDEX_ARRAY_POINTER */ - 2020, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 521, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1206, /* GL_MULTISAMPLE */ - 1719, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1721, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1726, /* GL_SAMPLE_COVERAGE */ - 1723, /* GL_SAMPLE_BUFFERS */ - 1714, /* GL_SAMPLES */ - 1730, /* GL_SAMPLE_COVERAGE_VALUE */ - 1728, /* GL_SAMPLE_COVERAGE_INVERT */ - 237, /* GL_COLOR_MATRIX */ - 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1413, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1409, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1404, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1400, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1411, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1407, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1402, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1398, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 2000, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1503, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 2002, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 94, /* GL_BLEND_DST_RGB */ - 108, /* GL_BLEND_SRC_RGB */ - 92, /* GL_BLEND_DST_ALPHA */ - 106, /* GL_BLEND_SRC_ALPHA */ - 243, /* GL_COLOR_TABLE */ - 1423, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1406, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1489, /* GL_PROXY_COLOR_TABLE */ - 1493, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1492, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 267, /* GL_COLOR_TABLE_SCALE */ - 247, /* GL_COLOR_TABLE_BIAS */ - 252, /* GL_COLOR_TABLE_FORMAT */ - 269, /* GL_COLOR_TABLE_WIDTH */ - 264, /* GL_COLOR_TABLE_RED_SIZE */ - 255, /* GL_COLOR_TABLE_GREEN_SIZE */ - 249, /* GL_COLOR_TABLE_BLUE_SIZE */ - 244, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 79, /* GL_BGR */ - 80, /* GL_BGRA */ - 1041, /* GL_MAX_ELEMENTS_VERTICES */ - 1040, /* GL_MAX_ELEMENTS_INDICES */ - 2066, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1369, /* GL_POINT_SIZE_MIN */ - 1365, /* GL_POINT_SIZE_MAX */ - 1354, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1350, /* GL_POINT_DISTANCE_ATTENUATION */ - 159, /* GL_CLAMP_TO_BORDER */ - 162, /* GL_CLAMP_TO_EDGE */ - 2088, /* GL_TEXTURE_MIN_LOD */ - 2086, /* GL_TEXTURE_MAX_LOD */ - 1966, /* GL_TEXTURE_BASE_LEVEL */ - 2085, /* GL_TEXTURE_MAX_LEVEL */ - 726, /* GL_IGNORE_BORDER_HP */ - 321, /* GL_CONSTANT_BORDER_HP */ - 1597, /* GL_REPLICATE_BORDER_HP */ - 332, /* GL_CONVOLUTION_BORDER_COLOR */ - 1261, /* GL_OCCLUSION_TEST_HP */ - 1262, /* GL_OCCLUSION_TEST_RESULT_HP */ - 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1994, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1996, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1998, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1999, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1997, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1995, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1433, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1435, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1432, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1434, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 2074, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 2075, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 2073, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 682, /* GL_GENERATE_MIPMAP */ - 683, /* GL_GENERATE_MIPMAP_HINT */ - 595, /* GL_FOG_OFFSET_SGIX */ - 596, /* GL_FOG_OFFSET_VALUE_SGIX */ - 2008, /* GL_TEXTURE_COMPARE_SGIX */ - 2007, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 2070, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 2062, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 415, /* GL_DEPTH_COMPONENT16 */ - 419, /* GL_DEPTH_COMPONENT24 */ - 423, /* GL_DEPTH_COMPONENT32 */ - 357, /* GL_CULL_VERTEX_EXT */ - 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2295, /* GL_WRAP_BORDER_SUN */ - 2001, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1764, /* GL_SINGLE_COLOR */ - 1748, /* GL_SEPARATE_SPECULAR_COLOR */ - 1759, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 637, /* GL_FRAMEBUFFER_DEFAULT */ - 664, /* GL_FRAMEBUFFER_UNDEFINED */ - 431, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 896, /* GL_MAJOR_VERSION */ - 1152, /* GL_MINOR_VERSION */ - 1242, /* GL_NUM_EXTENSIONS */ - 327, /* GL_CONTEXT_FLAGS */ - 734, /* GL_INDEX */ - 409, /* GL_DEPTH_BUFFER */ - 1838, /* GL_STENCIL_BUFFER */ - 298, /* GL_COMPRESSED_RED */ - 299, /* GL_COMPRESSED_RG */ - 2165, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 2210, /* GL_UNSIGNED_SHORT_5_6_5 */ - 2211, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 2207, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 2204, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 2179, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 2175, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 2083, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 2084, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 2082, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 1156, /* GL_MIRRORED_REPEAT */ - 1685, /* GL_RGB_S3TC */ - 1627, /* GL_RGB4_S3TC */ - 1681, /* GL_RGBA_S3TC */ - 1666, /* GL_RGBA4_S3TC */ - 1675, /* GL_RGBA_DXT5_S3TC */ - 1663, /* GL_RGBA4_DXT5_S3TC */ - 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1218, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1217, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 582, /* GL_FOG_COORDINATE_SOURCE */ - 574, /* GL_FOG_COORD */ - 598, /* GL_FRAGMENT_DEPTH */ - 363, /* GL_CURRENT_FOG_COORD */ - 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 576, /* GL_FOG_COORDINATE_ARRAY */ - 241, /* GL_COLOR_SUM */ - 384, /* GL_CURRENT_SECONDARY_COLOR */ - 1739, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1741, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1740, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1738, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1735, /* GL_SECONDARY_COLOR_ARRAY */ - 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - 29, /* GL_ALIASED_POINT_SIZE_RANGE */ - 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1892, /* GL_TEXTURE0 */ - 1894, /* GL_TEXTURE1 */ - 1916, /* GL_TEXTURE2 */ - 1938, /* GL_TEXTURE3 */ - 1944, /* GL_TEXTURE4 */ - 1946, /* GL_TEXTURE5 */ - 1948, /* GL_TEXTURE6 */ - 1950, /* GL_TEXTURE7 */ - 1952, /* GL_TEXTURE8 */ - 1954, /* GL_TEXTURE9 */ - 1895, /* GL_TEXTURE10 */ - 1897, /* GL_TEXTURE11 */ - 1899, /* GL_TEXTURE12 */ - 1901, /* GL_TEXTURE13 */ - 1903, /* GL_TEXTURE14 */ - 1905, /* GL_TEXTURE15 */ - 1907, /* GL_TEXTURE16 */ - 1909, /* GL_TEXTURE17 */ - 1911, /* GL_TEXTURE18 */ - 1913, /* GL_TEXTURE19 */ - 1917, /* GL_TEXTURE20 */ - 1919, /* GL_TEXTURE21 */ - 1921, /* GL_TEXTURE22 */ - 1923, /* GL_TEXTURE23 */ - 1925, /* GL_TEXTURE24 */ - 1927, /* GL_TEXTURE25 */ - 1929, /* GL_TEXTURE26 */ - 1931, /* GL_TEXTURE27 */ - 1933, /* GL_TEXTURE28 */ - 1935, /* GL_TEXTURE29 */ - 1939, /* GL_TEXTURE30 */ - 1941, /* GL_TEXTURE31 */ - 19, /* GL_ACTIVE_TEXTURE */ - 166, /* GL_CLIENT_ACTIVE_TEXTURE */ - 1117, /* GL_MAX_TEXTURE_UNITS */ - 2138, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 2141, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 2143, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 2135, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1874, /* GL_SUBTRACT */ - 1098, /* GL_MAX_RENDERBUFFER_SIZE */ - 290, /* GL_COMPRESSED_ALPHA */ - 294, /* GL_COMPRESSED_LUMINANCE */ - 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 292, /* GL_COMPRESSED_INTENSITY */ - 300, /* GL_COMPRESSED_RGB */ - 301, /* GL_COMPRESSED_RGBA */ - 2015, /* GL_TEXTURE_COMPRESSION_HINT */ - 2092, /* GL_TEXTURE_RECTANGLE */ - 1980, /* GL_TEXTURE_BINDING_RECTANGLE */ - 1506, /* GL_PROXY_TEXTURE_RECTANGLE */ - 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - 430, /* GL_DEPTH_STENCIL */ - 2171, /* GL_UNSIGNED_INT_24_8 */ - 1112, /* GL_MAX_TEXTURE_LOD_BIAS */ - 2081, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 1114, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 2053, /* GL_TEXTURE_FILTER_CONTROL */ - 2071, /* GL_TEXTURE_LOD_BIAS */ - 274, /* GL_COMBINE4 */ - 1104, /* GL_MAX_SHININESS_NV */ - 1105, /* GL_MAX_SPOT_EXPONENT_NV */ - 732, /* GL_INCR_WRAP */ - 395, /* GL_DECR_WRAP */ - 1176, /* GL_MODELVIEW1_ARB */ - 1234, /* GL_NORMAL_MAP */ - 1557, /* GL_REFLECTION_MAP */ - 2025, /* GL_TEXTURE_CUBE_MAP */ - 1977, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 2037, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 2027, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 2040, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 2030, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 2043, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 2033, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1504, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1212, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 1447, /* GL_PRIMITIVE_RESTART_NV */ - 1446, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - 590, /* GL_FOG_DISTANCE_MODE_NV */ - 537, /* GL_EYE_RADIAL_NV */ - 536, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 273, /* GL_COMBINE */ - 280, /* GL_COMBINE_RGB */ - 275, /* GL_COMBINE_ALPHA */ - 1686, /* GL_RGB_SCALE */ - 25, /* GL_ADD_SIGNED */ - 768, /* GL_INTERPOLATE */ - 316, /* GL_CONSTANT */ - 1439, /* GL_PRIMARY_COLOR */ - 1436, /* GL_PREVIOUS */ - 1779, /* GL_SOURCE0_RGB */ - 1785, /* GL_SOURCE1_RGB */ - 1791, /* GL_SOURCE2_RGB */ - 1795, /* GL_SOURCE3_RGB_NV */ - 1776, /* GL_SOURCE0_ALPHA */ - 1782, /* GL_SOURCE1_ALPHA */ - 1788, /* GL_SOURCE2_ALPHA */ - 1794, /* GL_SOURCE3_ALPHA_NV */ - 1275, /* GL_OPERAND0_RGB */ - 1281, /* GL_OPERAND1_RGB */ - 1287, /* GL_OPERAND2_RGB */ - 1291, /* GL_OPERAND3_RGB_NV */ - 1272, /* GL_OPERAND0_ALPHA */ - 1278, /* GL_OPERAND1_ALPHA */ - 1284, /* GL_OPERAND2_ALPHA */ - 1290, /* GL_OPERAND3_ALPHA_NV */ - 137, /* GL_BUFFER_OBJECT_APPLE */ - 2223, /* GL_VERTEX_ARRAY_BINDING */ - 2090, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 2091, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2300, /* GL_YCBCR_422_APPLE */ - 2212, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 2214, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 2102, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1865, /* GL_STORAGE_PRIVATE_APPLE */ - 1864, /* GL_STORAGE_CACHED_APPLE */ - 1866, /* GL_STORAGE_SHARED_APPLE */ - 1766, /* GL_SLICE_ACCUM_SUN */ - 1515, /* GL_QUAD_MESH_SUN */ - 2149, /* GL_TRIANGLE_MESH_SUN */ - 2265, /* GL_VERTEX_PROGRAM_ARB */ - 2276, /* GL_VERTEX_STATE_PROGRAM_NV */ - 2250, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 2258, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 2260, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 2262, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 386, /* GL_CURRENT_VERTEX_ATTRIB */ - 1460, /* GL_PROGRAM_LENGTH_ARB */ - 1476, /* GL_PROGRAM_STRING_ARB */ - 1199, /* GL_MODELVIEW_PROJECTION_NV */ - 725, /* GL_IDENTITY_NV */ - 800, /* GL_INVERSE_NV */ - 2140, /* GL_TRANSPOSE_NV */ - 801, /* GL_INVERSE_TRANSPOSE_NV */ - 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 960, /* GL_MATRIX0_NV */ - 972, /* GL_MATRIX1_NV */ - 984, /* GL_MATRIX2_NV */ - 988, /* GL_MATRIX3_NV */ - 990, /* GL_MATRIX4_NV */ - 992, /* GL_MATRIX5_NV */ - 994, /* GL_MATRIX6_NV */ - 996, /* GL_MATRIX7_NV */ - 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 366, /* GL_CURRENT_MATRIX_ARB */ - 1473, /* GL_PROGRAM_POINT_SIZE */ - 2271, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1472, /* GL_PROGRAM_PARAMETER_NV */ - 2256, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1478, /* GL_PROGRAM_TARGET_NV */ - 1475, /* GL_PROGRAM_RESIDENT_NV */ - 2112, /* GL_TRACK_MATRIX_NV */ - 2113, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2266, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1454, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 411, /* GL_DEPTH_CLAMP */ - 2231, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 2238, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 2239, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 2240, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 2241, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 2242, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 2243, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 2244, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 2245, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 2246, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 2232, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 2233, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 2234, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 2235, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 2236, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 2237, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1453, /* GL_PROGRAM_BINDING_ARB */ - 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 2013, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 2010, /* GL_TEXTURE_COMPRESSED */ - 1240, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 1139, /* GL_MAX_VERTEX_UNITS_ARB */ - 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2294, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2264, /* GL_VERTEX_BLEND_ARB */ - 388, /* GL_CURRENT_WEIGHT_ARB */ - 2292, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2290, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2288, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2286, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2281, /* GL_WEIGHT_ARRAY_ARB */ - 445, /* GL_DOT3_RGB */ - 446, /* GL_DOT3_RGBA */ - 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1207, /* GL_MULTISAMPLE_3DFX */ - 1724, /* GL_SAMPLE_BUFFERS_3DFX */ - 1715, /* GL_SAMPLES_3DFX */ - 1187, /* GL_MODELVIEW2_ARB */ - 1190, /* GL_MODELVIEW3_ARB */ - 1191, /* GL_MODELVIEW4_ARB */ - 1192, /* GL_MODELVIEW5_ARB */ - 1193, /* GL_MODELVIEW6_ARB */ - 1194, /* GL_MODELVIEW7_ARB */ - 1195, /* GL_MODELVIEW8_ARB */ - 1196, /* GL_MODELVIEW9_ARB */ - 1166, /* GL_MODELVIEW10_ARB */ - 1167, /* GL_MODELVIEW11_ARB */ - 1168, /* GL_MODELVIEW12_ARB */ - 1169, /* GL_MODELVIEW13_ARB */ - 1170, /* GL_MODELVIEW14_ARB */ - 1171, /* GL_MODELVIEW15_ARB */ - 1172, /* GL_MODELVIEW16_ARB */ - 1173, /* GL_MODELVIEW17_ARB */ - 1174, /* GL_MODELVIEW18_ARB */ - 1175, /* GL_MODELVIEW19_ARB */ - 1177, /* GL_MODELVIEW20_ARB */ - 1178, /* GL_MODELVIEW21_ARB */ - 1179, /* GL_MODELVIEW22_ARB */ - 1180, /* GL_MODELVIEW23_ARB */ - 1181, /* GL_MODELVIEW24_ARB */ - 1182, /* GL_MODELVIEW25_ARB */ - 1183, /* GL_MODELVIEW26_ARB */ - 1184, /* GL_MODELVIEW27_ARB */ - 1185, /* GL_MODELVIEW28_ARB */ - 1186, /* GL_MODELVIEW29_ARB */ - 1188, /* GL_MODELVIEW30_ARB */ - 1189, /* GL_MODELVIEW31_ARB */ - 450, /* GL_DOT3_RGB_EXT */ - 448, /* GL_DOT3_RGBA_EXT */ - 1160, /* GL_MIRROR_CLAMP_EXT */ - 1163, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1202, /* GL_MODULATE_ADD_ATI */ - 1203, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1204, /* GL_MODULATE_SUBTRACT_ATI */ - 2301, /* GL_YCBCR_MESA */ - 1299, /* GL_PACK_INVERT_MESA */ - 391, /* GL_DEBUG_OBJECT_MESA */ - 392, /* GL_DEBUG_PRINT_MESA */ - 390, /* GL_DEBUG_ASSERT_MESA */ - 139, /* GL_BUFFER_SIZE */ - 141, /* GL_BUFFER_USAGE */ - 145, /* GL_BUMP_ROT_MATRIX_ATI */ - 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 148, /* GL_BUMP_TEX_UNITS_ATI */ - 510, /* GL_DUDV_ATI */ - 509, /* GL_DU8DV8_ATI */ - 143, /* GL_BUMP_ENVMAP_ATI */ - 147, /* GL_BUMP_TARGET_ATI */ - 1243, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - 1451, /* GL_PROGRAM_BINARY_FORMATS_OES */ - 1828, /* GL_STENCIL_BACK_FUNC */ - 1826, /* GL_STENCIL_BACK_FAIL */ - 1830, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1832, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 599, /* GL_FRAGMENT_PROGRAM_ARB */ - 1449, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1481, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1480, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1463, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1469, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1468, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1657, /* GL_RGBA32F */ - 1620, /* GL_RGB32F */ - 1648, /* GL_RGBA16F */ - 1612, /* GL_RGB16F */ - 1676, /* GL_RGBA_FLOAT_MODE_ARB */ - 1037, /* GL_MAX_DRAW_BUFFERS */ - 454, /* GL_DRAW_BUFFER0 */ - 457, /* GL_DRAW_BUFFER1 */ - 478, /* GL_DRAW_BUFFER2 */ - 481, /* GL_DRAW_BUFFER3 */ - 484, /* GL_DRAW_BUFFER4 */ - 487, /* GL_DRAW_BUFFER5 */ - 490, /* GL_DRAW_BUFFER6 */ - 493, /* GL_DRAW_BUFFER7 */ - 496, /* GL_DRAW_BUFFER8 */ - 499, /* GL_DRAW_BUFFER9 */ - 458, /* GL_DRAW_BUFFER10 */ - 461, /* GL_DRAW_BUFFER11 */ - 464, /* GL_DRAW_BUFFER12 */ - 467, /* GL_DRAW_BUFFER13 */ - 470, /* GL_DRAW_BUFFER14 */ - 473, /* GL_DRAW_BUFFER15 */ - 97, /* GL_BLEND_EQUATION_ALPHA */ - 1011, /* GL_MATRIX_PALETTE_ARB */ - 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 1064, /* GL_MAX_PALETTE_MATRICES_ARB */ - 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 999, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 367, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 2048, /* GL_TEXTURE_DEPTH_SIZE */ - 438, /* GL_DEPTH_TEXTURE_MODE */ - 2005, /* GL_TEXTURE_COMPARE_MODE */ - 2003, /* GL_TEXTURE_COMPARE_FUNC */ - 284, /* GL_COMPARE_REF_TO_TEXTURE */ - 1376, /* GL_POINT_SPRITE */ - 346, /* GL_COORD_REPLACE */ - 1381, /* GL_POINT_SPRITE_R_MODE_NV */ - 1521, /* GL_QUERY_COUNTER_BITS */ - 375, /* GL_CURRENT_QUERY */ - 1525, /* GL_QUERY_RESULT */ - 1527, /* GL_QUERY_RESULT_AVAILABLE */ - 1131, /* GL_MAX_VERTEX_ATTRIBS */ - 2254, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 1108, /* GL_MAX_TEXTURE_COORDS */ - 1110, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1456, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1458, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1457, /* GL_PROGRAM_FORMAT_ARB */ - 2104, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 408, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 407, /* GL_DEPTH_BOUNDS_EXT */ - 61, /* GL_ARRAY_BUFFER */ - 523, /* GL_ELEMENT_ARRAY_BUFFER */ - 62, /* GL_ARRAY_BUFFER_BINDING */ - 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 2225, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1229, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 2018, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1736, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2282, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 2247, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1459, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1465, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1479, /* GL_PROGRAM_TEMPORARIES_ARB */ - 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1467, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1471, /* GL_PROGRAM_PARAMETERS_ARB */ - 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1466, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1450, /* GL_PROGRAM_ATTRIBS_ARB */ - 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1464, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1448, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1462, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1482, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 2137, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1544, /* GL_READ_ONLY */ - 2296, /* GL_WRITE_ONLY */ - 1546, /* GL_READ_WRITE */ - 124, /* GL_BUFFER_ACCESS */ - 129, /* GL_BUFFER_MAPPED */ - 134, /* GL_BUFFER_MAP_POINTER */ - 2111, /* GL_TIME_ELAPSED_EXT */ - 959, /* GL_MATRIX0_ARB */ - 971, /* GL_MATRIX1_ARB */ - 983, /* GL_MATRIX2_ARB */ - 987, /* GL_MATRIX3_ARB */ - 989, /* GL_MATRIX4_ARB */ - 991, /* GL_MATRIX5_ARB */ - 993, /* GL_MATRIX6_ARB */ - 995, /* GL_MATRIX7_ARB */ - 997, /* GL_MATRIX8_ARB */ - 998, /* GL_MATRIX9_ARB */ - 961, /* GL_MATRIX10_ARB */ - 962, /* GL_MATRIX11_ARB */ - 963, /* GL_MATRIX12_ARB */ - 964, /* GL_MATRIX13_ARB */ - 965, /* GL_MATRIX14_ARB */ - 966, /* GL_MATRIX15_ARB */ - 967, /* GL_MATRIX16_ARB */ - 968, /* GL_MATRIX17_ARB */ - 969, /* GL_MATRIX18_ARB */ - 970, /* GL_MATRIX19_ARB */ - 973, /* GL_MATRIX20_ARB */ - 974, /* GL_MATRIX21_ARB */ - 975, /* GL_MATRIX22_ARB */ - 976, /* GL_MATRIX23_ARB */ - 977, /* GL_MATRIX24_ARB */ - 978, /* GL_MATRIX25_ARB */ - 979, /* GL_MATRIX26_ARB */ - 980, /* GL_MATRIX27_ARB */ - 981, /* GL_MATRIX28_ARB */ - 982, /* GL_MATRIX29_ARB */ - 985, /* GL_MATRIX30_ARB */ - 986, /* GL_MATRIX31_ARB */ - 1869, /* GL_STREAM_DRAW */ - 1871, /* GL_STREAM_READ */ - 1867, /* GL_STREAM_COPY */ - 1818, /* GL_STATIC_DRAW */ - 1820, /* GL_STATIC_READ */ - 1816, /* GL_STATIC_COPY */ - 513, /* GL_DYNAMIC_DRAW */ - 515, /* GL_DYNAMIC_READ */ - 511, /* GL_DYNAMIC_COPY */ - 1339, /* GL_PIXEL_PACK_BUFFER */ - 1343, /* GL_PIXEL_UNPACK_BUFFER */ - 1340, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1344, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 399, /* GL_DEPTH24_STENCIL8 */ - 2100, /* GL_TEXTURE_STENCIL_SIZE */ - 2046, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 2252, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - 2249, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - 1154, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - 1860, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 1161, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1717, /* GL_SAMPLES_PASSED */ - 692, /* GL_GEOMETRY_VERTICES_OUT */ - 686, /* GL_GEOMETRY_INPUT_TYPE */ - 688, /* GL_GEOMETRY_OUTPUT_TYPE */ - 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ - 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ - 157, /* GL_CLAMP_READ_COLOR */ - 549, /* GL_FIXED_ONLY */ - 1363, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1362, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1361, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - 1198, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1485, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 2080, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1561, /* GL_RELEASED_APPLE */ - 2279, /* GL_VOLATILE_APPLE */ - 1600, /* GL_RETAINED_APPLE */ - 2154, /* GL_UNDEFINED_APPLE */ - 1509, /* GL_PURGEABLE_APPLE */ - 600, /* GL_FRAGMENT_SHADER */ - 2274, /* GL_VERTEX_SHADER */ - 1470, /* GL_PROGRAM_OBJECT_ARB */ - 1753, /* GL_SHADER_OBJECT_ARB */ - 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 1136, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 1127, /* GL_MAX_VARYING_COMPONENTS */ - 1134, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1259, /* GL_OBJECT_TYPE_ARB */ - 1755, /* GL_SHADER_TYPE */ - 565, /* GL_FLOAT_VEC2 */ - 567, /* GL_FLOAT_VEC3 */ - 569, /* GL_FLOAT_VEC4 */ - 788, /* GL_INT_VEC2 */ - 790, /* GL_INT_VEC3 */ - 792, /* GL_INT_VEC4 */ - 116, /* GL_BOOL */ - 118, /* GL_BOOL_VEC2 */ - 120, /* GL_BOOL_VEC3 */ - 122, /* GL_BOOL_VEC4 */ - 553, /* GL_FLOAT_MAT2 */ - 557, /* GL_FLOAT_MAT3 */ - 561, /* GL_FLOAT_MAT4 */ - 1693, /* GL_SAMPLER_1D */ - 1699, /* GL_SAMPLER_2D */ - 1707, /* GL_SAMPLER_3D */ - 1711, /* GL_SAMPLER_CUBE */ - 1698, /* GL_SAMPLER_1D_SHADOW */ - 1706, /* GL_SAMPLER_2D_SHADOW */ - 1704, /* GL_SAMPLER_2D_RECT */ - 1705, /* GL_SAMPLER_2D_RECT_SHADOW */ - 555, /* GL_FLOAT_MAT2x3 */ - 556, /* GL_FLOAT_MAT2x4 */ - 559, /* GL_FLOAT_MAT3x2 */ - 560, /* GL_FLOAT_MAT3x4 */ - 563, /* GL_FLOAT_MAT4x2 */ - 564, /* GL_FLOAT_MAT4x3 */ - 397, /* GL_DELETE_STATUS */ - 289, /* GL_COMPILE_STATUS */ - 849, /* GL_LINK_STATUS */ - 2219, /* GL_VALIDATE_STATUS */ - 748, /* GL_INFO_LOG_LENGTH */ - 64, /* GL_ATTACHED_SHADERS */ - 21, /* GL_ACTIVE_UNIFORMS */ - 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1754, /* GL_SHADER_SOURCE_LENGTH */ - 15, /* GL_ACTIVE_ATTRIBUTES */ - 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1757, /* GL_SHADING_LANGUAGE_VERSION */ - 374, /* GL_CURRENT_PROGRAM */ - 1308, /* GL_PALETTE4_RGB8_OES */ - 1310, /* GL_PALETTE4_RGBA8_OES */ - 1306, /* GL_PALETTE4_R5_G6_B5_OES */ - 1309, /* GL_PALETTE4_RGBA4_OES */ - 1307, /* GL_PALETTE4_RGB5_A1_OES */ - 1313, /* GL_PALETTE8_RGB8_OES */ - 1315, /* GL_PALETTE8_RGBA8_OES */ - 1311, /* GL_PALETTE8_R5_G6_B5_OES */ - 1314, /* GL_PALETTE8_RGBA4_OES */ - 1312, /* GL_PALETTE8_RGB5_A1_OES */ - 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - 1360, /* GL_POINT_SIZE_ARRAY_OES */ - 2024, /* GL_TEXTURE_CROP_RECT_OES */ - 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1359, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 2202, /* GL_UNSIGNED_NORMALIZED */ - 1957, /* GL_TEXTURE_1D_ARRAY */ - 1495, /* GL_PROXY_TEXTURE_1D_ARRAY */ - 1960, /* GL_TEXTURE_2D_ARRAY */ - 1499, /* GL_PROXY_TEXTURE_2D_ARRAY */ - 1968, /* GL_TEXTURE_BINDING_1D_ARRAY */ - 1971, /* GL_TEXTURE_BINDING_2D_ARRAY */ - 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - 1988, /* GL_TEXTURE_BUFFER */ - 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - 1975, /* GL_TEXTURE_BINDING_BUFFER */ - 1990, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - 1992, /* GL_TEXTURE_BUFFER_FORMAT */ - 1532, /* GL_R11F_G11F_B10F */ - 2168, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - 1643, /* GL_RGB9_E5 */ - 2177, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - 2098, /* GL_TEXTURE_SHARED_SIZE */ - 1810, /* GL_SRGB */ - 1811, /* GL_SRGB8 */ - 1813, /* GL_SRGB_ALPHA */ - 1812, /* GL_SRGB8_ALPHA8 */ - 1770, /* GL_SLUMINANCE_ALPHA */ - 1769, /* GL_SLUMINANCE8_ALPHA8 */ - 1767, /* GL_SLUMINANCE */ - 1768, /* GL_SLUMINANCE8 */ - 312, /* GL_COMPRESSED_SRGB */ - 313, /* GL_COMPRESSED_SRGB_ALPHA */ - 310, /* GL_COMPRESSED_SLUMINANCE */ - 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 2133, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - 2122, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - 1125, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - 2131, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - 2127, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - 1442, /* GL_PRIMITIVES_GENERATED */ - 2129, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - 1536, /* GL_RASTERIZER_DISCARD */ - 1121, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - 1123, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - 766, /* GL_INTERLEAVED_ATTRIBS */ - 1746, /* GL_SEPARATE_ATTRIBS */ - 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - 1378, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 857, /* GL_LOWER_LEFT */ - 2216, /* GL_UPPER_LEFT */ - 1834, /* GL_STENCIL_BACK_REF */ - 1835, /* GL_STENCIL_BACK_VALUE_MASK */ - 1836, /* GL_STENCIL_BACK_WRITEMASK */ - 503, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1566, /* GL_RENDERBUFFER_BINDING */ - 1540, /* GL_READ_FRAMEBUFFER */ - 502, /* GL_DRAW_FRAMEBUFFER */ - 1541, /* GL_READ_FRAMEBUFFER_BINDING */ - 1585, /* GL_RENDERBUFFER_SAMPLES */ - 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 634, /* GL_FRAMEBUFFER_COMPLETE */ - 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 665, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 1024, /* GL_MAX_COLOR_ATTACHMENTS */ - 196, /* GL_COLOR_ATTACHMENT0 */ - 199, /* GL_COLOR_ATTACHMENT1 */ - 213, /* GL_COLOR_ATTACHMENT2 */ - 215, /* GL_COLOR_ATTACHMENT3 */ - 217, /* GL_COLOR_ATTACHMENT4 */ - 219, /* GL_COLOR_ATTACHMENT5 */ - 221, /* GL_COLOR_ATTACHMENT6 */ - 223, /* GL_COLOR_ATTACHMENT7 */ - 225, /* GL_COLOR_ATTACHMENT8 */ - 227, /* GL_COLOR_ATTACHMENT9 */ - 200, /* GL_COLOR_ATTACHMENT10 */ - 202, /* GL_COLOR_ATTACHMENT11 */ - 204, /* GL_COLOR_ATTACHMENT12 */ - 206, /* GL_COLOR_ATTACHMENT13 */ - 208, /* GL_COLOR_ATTACHMENT14 */ - 210, /* GL_COLOR_ATTACHMENT15 */ - 402, /* GL_DEPTH_ATTACHMENT */ - 1823, /* GL_STENCIL_ATTACHMENT */ - 604, /* GL_FRAMEBUFFER */ - 1563, /* GL_RENDERBUFFER */ - 1589, /* GL_RENDERBUFFER_WIDTH */ - 1576, /* GL_RENDERBUFFER_HEIGHT */ - 1579, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1855, /* GL_STENCIL_INDEX_EXT */ - 1844, /* GL_STENCIL_INDEX1 */ - 1849, /* GL_STENCIL_INDEX4 */ - 1852, /* GL_STENCIL_INDEX8 */ - 1845, /* GL_STENCIL_INDEX16 */ - 1583, /* GL_RENDERBUFFER_RED_SIZE */ - 1574, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1569, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1564, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1571, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1587, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 1101, /* GL_MAX_SAMPLES */ - 2060, /* GL_TEXTURE_GEN_STR_OES */ - 703, /* GL_HALF_FLOAT_OES */ - 1630, /* GL_RGB565_OES */ - 1660, /* GL_RGBA32UI */ - 1623, /* GL_RGB32UI */ - 40, /* GL_ALPHA32UI_EXT */ - 758, /* GL_INTENSITY32UI_EXT */ - 874, /* GL_LUMINANCE32UI_EXT */ - 891, /* GL_LUMINANCE_ALPHA32UI_EXT */ - 1651, /* GL_RGBA16UI */ - 1615, /* GL_RGB16UI */ - 37, /* GL_ALPHA16UI_EXT */ - 755, /* GL_INTENSITY16UI_EXT */ - 869, /* GL_LUMINANCE16UI_EXT */ - 889, /* GL_LUMINANCE_ALPHA16UI_EXT */ - 1670, /* GL_RGBA8UI */ - 1638, /* GL_RGB8UI */ - 45, /* GL_ALPHA8UI_EXT */ - 763, /* GL_INTENSITY8UI_EXT */ - 883, /* GL_LUMINANCE8UI_EXT */ - 893, /* GL_LUMINANCE_ALPHA8UI_EXT */ - 1658, /* GL_RGBA32I */ - 1621, /* GL_RGB32I */ - 39, /* GL_ALPHA32I_EXT */ - 757, /* GL_INTENSITY32I_EXT */ - 873, /* GL_LUMINANCE32I_EXT */ - 890, /* GL_LUMINANCE_ALPHA32I_EXT */ - 1649, /* GL_RGBA16I */ - 1613, /* GL_RGB16I */ - 36, /* GL_ALPHA16I_EXT */ - 754, /* GL_INTENSITY16I_EXT */ - 868, /* GL_LUMINANCE16I_EXT */ - 888, /* GL_LUMINANCE_ALPHA16I_EXT */ - 1668, /* GL_RGBA8I */ - 1636, /* GL_RGB8I */ - 44, /* GL_ALPHA8I_EXT */ - 762, /* GL_INTENSITY8I_EXT */ - 882, /* GL_LUMINANCE8I_EXT */ - 892, /* GL_LUMINANCE_ALPHA8I_EXT */ - 1553, /* GL_RED_INTEGER */ - 699, /* GL_GREEN_INTEGER */ - 113, /* GL_BLUE_INTEGER */ - 49, /* GL_ALPHA_INTEGER_EXT */ - 1683, /* GL_RGB_INTEGER */ - 1677, /* GL_RGBA_INTEGER */ - 84, /* GL_BGR_INTEGER */ - 82, /* GL_BGRA_INTEGER */ - 895, /* GL_LUMINANCE_INTEGER_EXT */ - 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - 1679, /* GL_RGBA_INTEGER_MODE_EXT */ - 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - 1694, /* GL_SAMPLER_1D_ARRAY */ - 1700, /* GL_SAMPLER_2D_ARRAY */ - 1709, /* GL_SAMPLER_BUFFER */ - 1696, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - 1702, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - 1712, /* GL_SAMPLER_CUBE_SHADOW */ - 2196, /* GL_UNSIGNED_INT_VEC2 */ - 2198, /* GL_UNSIGNED_INT_VEC3 */ - 2200, /* GL_UNSIGNED_INT_VEC4 */ - 772, /* GL_INT_SAMPLER_1D */ - 776, /* GL_INT_SAMPLER_2D */ - 782, /* GL_INT_SAMPLER_3D */ - 786, /* GL_INT_SAMPLER_CUBE */ - 780, /* GL_INT_SAMPLER_2D_RECT */ - 773, /* GL_INT_SAMPLER_1D_ARRAY */ - 777, /* GL_INT_SAMPLER_2D_ARRAY */ - 784, /* GL_INT_SAMPLER_BUFFER */ - 2180, /* GL_UNSIGNED_INT_SAMPLER_1D */ - 2184, /* GL_UNSIGNED_INT_SAMPLER_2D */ - 2190, /* GL_UNSIGNED_INT_SAMPLER_3D */ - 2194, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - 2188, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - 2181, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - 2185, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - 2192, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - 690, /* GL_GEOMETRY_SHADER */ - 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - 1141, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - 858, /* GL_LOW_FLOAT */ - 1143, /* GL_MEDIUM_FLOAT */ - 704, /* GL_HIGH_FLOAT */ - 859, /* GL_LOW_INT */ - 1144, /* GL_MEDIUM_INT */ - 705, /* GL_HIGH_INT */ - 2170, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - 771, /* GL_INT_10_10_10_2_OES */ - 1751, /* GL_SHADER_BINARY_FORMATS */ - 1244, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1752, /* GL_SHADER_COMPILER */ - 1138, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - 1130, /* GL_MAX_VARYING_VECTORS */ - 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1529, /* GL_QUERY_WAIT */ - 1523, /* GL_QUERY_NO_WAIT */ - 1519, /* GL_QUERY_BY_REGION_WAIT */ - 1517, /* GL_QUERY_BY_REGION_NO_WAIT */ - 2115, /* GL_TRANSFORM_FEEDBACK */ - 2124, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - 2118, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - 2116, /* GL_TRANSFORM_FEEDBACK_BINDING */ - 1513, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 545, /* GL_FIRST_VERTEX_CONVENTION */ - 804, /* GL_LAST_VERTEX_CONVENTION */ - 1487, /* GL_PROVOKING_VERTEX */ - 353, /* GL_COPY_READ_BUFFER */ - 354, /* GL_COPY_WRITE_BUFFER */ - 1556, /* GL_RED_SNORM */ - 1690, /* GL_RG_SNORM */ - 1689, /* GL_RGB_SNORM */ - 1682, /* GL_RGBA_SNORM */ - 1535, /* GL_R8_SNORM */ - 1603, /* GL_RG8_SNORM */ - 1642, /* GL_RGB8_SNORM */ - 1674, /* GL_RGBA8_SNORM */ - 1533, /* GL_R16_SNORM */ - 1602, /* GL_RG16_SNORM */ - 1618, /* GL_RGB16_SNORM */ - 1654, /* GL_RGBA16_SNORM */ - 1763, /* GL_SIGNED_NORMALIZED */ - 1444, /* GL_PRIMITIVE_RESTART */ - 1445, /* GL_PRIMITIVE_RESTART_INDEX */ - 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1258, /* GL_OBJECT_TYPE */ - 1876, /* GL_SYNC_CONDITION */ - 1881, /* GL_SYNC_STATUS */ - 1878, /* GL_SYNC_FLAGS */ - 1877, /* GL_SYNC_FENCE */ - 1880, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 2163, /* GL_UNSIGNALED */ - 1762, /* GL_SIGNALED */ - 54, /* GL_ALREADY_SIGNALED */ - 2110, /* GL_TIMEOUT_EXPIRED */ - 315, /* GL_CONDITION_SATISFIED */ - 2280, /* GL_WAIT_FAILED */ - 126, /* GL_BUFFER_ACCESS_FLAGS */ - 132, /* GL_BUFFER_MAP_LENGTH */ - 133, /* GL_BUFFER_MAP_OFFSET */ - 1133, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - 329, /* GL_CONTEXT_PROFILE_MASK */ - 530, /* GL_EVAL_BIT */ - 1538, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 851, /* GL_LIST_BIT */ - 1983, /* GL_TEXTURE_BIT */ - 1732, /* GL_SCISSOR_BIT */ - 30, /* GL_ALL_ATTRIB_BITS */ - 1209, /* GL_MULTISAMPLE_BIT */ - 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ -}; - -typedef int (*cfunc)(const void *, const void *); - -/** - * Compare a key name to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an element of the \c all_enums array. - */ -static int compar_name( const char *a, const enum_elt *b ) -{ - return strcmp( a, & enum_string_table[ b->offset ] ); -} - -/** - * Compare a key enum value to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an index into the \c all_enums array. - */ -static int compar_nr( const int *a, const unsigned *b ) -{ - return a[0] - all_enums[*b].n; -} - - -static char token_tmp[20]; - -const char *_mesa_lookup_enum_by_nr( int nr ) -{ - unsigned * i; - - i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, - Elements(reduced_enums), - sizeof(reduced_enums[0]), - (cfunc) compar_nr); - - if ( i != NULL ) { - return & enum_string_table[ all_enums[ *i ].offset ]; - } - else { - /* this is not re-entrant safe, no big deal here */ - _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); - token_tmp[sizeof(token_tmp) - 1] = '\0'; - return token_tmp; - } -} - -/** - * Primitive names - */ -static const char *prim_names[PRIM_UNKNOWN + 1] = { - "GL_POINTS", - "GL_LINES", - "GL_LINE_LOOP", - "GL_LINE_STRIP", - "GL_TRIANGLES", - "GL_TRIANGLE_STRIP", - "GL_TRIANGLE_FAN", - "GL_QUADS", - "GL_QUAD_STRIP", - "GL_POLYGON", - "outside begin/end", - "inside unknown primitive", - "unknown state" -}; - - -/* Get the name of an enum given that it is a primitive type. Avoids - * GL_FALSE/GL_POINTS ambiguity and others. - */ -const char * -_mesa_lookup_prim_by_nr(GLuint nr) -{ - if (nr < Elements(prim_names)) - return prim_names[nr]; - else - return "invalid mode"; -} - - -int _mesa_lookup_enum_by_name( const char *symbol ) -{ - enum_elt * f = NULL; - - if ( symbol != NULL ) { - f = (enum_elt *) _mesa_bsearch(symbol, all_enums, - Elements(all_enums), - sizeof( enum_elt ), - (cfunc) compar_name); - } - - return (f != NULL) ? f->n : -1; -} - - +/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/mtypes.h" + +typedef struct { + size_t offset; + int n; +} enum_elt; + +LONGSTRING static const char enum_string_table[] = + "GL_2D\0" + "GL_2_BYTES\0" + "GL_3D\0" + "GL_3D_COLOR\0" + "GL_3D_COLOR_TEXTURE\0" + "GL_3_BYTES\0" + "GL_4D_COLOR_TEXTURE\0" + "GL_4_BYTES\0" + "GL_ACCUM\0" + "GL_ACCUM_ALPHA_BITS\0" + "GL_ACCUM_BLUE_BITS\0" + "GL_ACCUM_BUFFER_BIT\0" + "GL_ACCUM_CLEAR_VALUE\0" + "GL_ACCUM_GREEN_BITS\0" + "GL_ACCUM_RED_BITS\0" + "GL_ACTIVE_ATTRIBUTES\0" + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" + "GL_ACTIVE_PROGRAM_EXT\0" + "GL_ACTIVE_STENCIL_FACE_EXT\0" + "GL_ACTIVE_TEXTURE\0" + "GL_ACTIVE_TEXTURE_ARB\0" + "GL_ACTIVE_UNIFORMS\0" + "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" + "GL_ACTIVE_VERTEX_UNITS_ARB\0" + "GL_ADD\0" + "GL_ADD_SIGNED\0" + "GL_ADD_SIGNED_ARB\0" + "GL_ADD_SIGNED_EXT\0" + "GL_ALIASED_LINE_WIDTH_RANGE\0" + "GL_ALIASED_POINT_SIZE_RANGE\0" + "GL_ALL_ATTRIB_BITS\0" + "GL_ALL_CLIENT_ATTRIB_BITS\0" + "GL_ALPHA\0" + "GL_ALPHA12\0" + "GL_ALPHA12_EXT\0" + "GL_ALPHA16\0" + "GL_ALPHA16I_EXT\0" + "GL_ALPHA16UI_EXT\0" + "GL_ALPHA16_EXT\0" + "GL_ALPHA32I_EXT\0" + "GL_ALPHA32UI_EXT\0" + "GL_ALPHA4\0" + "GL_ALPHA4_EXT\0" + "GL_ALPHA8\0" + "GL_ALPHA8I_EXT\0" + "GL_ALPHA8UI_EXT\0" + "GL_ALPHA8_EXT\0" + "GL_ALPHA_BIAS\0" + "GL_ALPHA_BITS\0" + "GL_ALPHA_INTEGER_EXT\0" + "GL_ALPHA_SCALE\0" + "GL_ALPHA_TEST\0" + "GL_ALPHA_TEST_FUNC\0" + "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" + "GL_ALWAYS\0" + "GL_AMBIENT\0" + "GL_AMBIENT_AND_DIFFUSE\0" + "GL_AND\0" + "GL_AND_INVERTED\0" + "GL_AND_REVERSE\0" + "GL_ARRAY_BUFFER\0" + "GL_ARRAY_BUFFER_BINDING\0" + "GL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_ATTACHED_SHADERS\0" + "GL_ATTRIB_ARRAY_POINTER_NV\0" + "GL_ATTRIB_ARRAY_SIZE_NV\0" + "GL_ATTRIB_ARRAY_STRIDE_NV\0" + "GL_ATTRIB_ARRAY_TYPE_NV\0" + "GL_ATTRIB_STACK_DEPTH\0" + "GL_AUTO_NORMAL\0" + "GL_AUX0\0" + "GL_AUX1\0" + "GL_AUX2\0" + "GL_AUX3\0" + "GL_AUX_BUFFERS\0" + "GL_BACK\0" + "GL_BACK_LEFT\0" + "GL_BACK_RIGHT\0" + "GL_BGR\0" + "GL_BGRA\0" + "GL_BGRA_EXT\0" + "GL_BGRA_INTEGER\0" + "GL_BGRA_INTEGER_EXT\0" + "GL_BGR_INTEGER\0" + "GL_BGR_INTEGER_EXT\0" + "GL_BITMAP\0" + "GL_BITMAP_TOKEN\0" + "GL_BLEND\0" + "GL_BLEND_COLOR\0" + "GL_BLEND_COLOR_EXT\0" + "GL_BLEND_DST\0" + "GL_BLEND_DST_ALPHA\0" + "GL_BLEND_DST_ALPHA_OES\0" + "GL_BLEND_DST_RGB\0" + "GL_BLEND_DST_RGB_OES\0" + "GL_BLEND_EQUATION\0" + "GL_BLEND_EQUATION_ALPHA\0" + "GL_BLEND_EQUATION_ALPHA_EXT\0" + "GL_BLEND_EQUATION_ALPHA_OES\0" + "GL_BLEND_EQUATION_EXT\0" + "GL_BLEND_EQUATION_OES\0" + "GL_BLEND_EQUATION_RGB\0" + "GL_BLEND_EQUATION_RGB_EXT\0" + "GL_BLEND_EQUATION_RGB_OES\0" + "GL_BLEND_SRC\0" + "GL_BLEND_SRC_ALPHA\0" + "GL_BLEND_SRC_ALPHA_OES\0" + "GL_BLEND_SRC_RGB\0" + "GL_BLEND_SRC_RGB_OES\0" + "GL_BLUE\0" + "GL_BLUE_BIAS\0" + "GL_BLUE_BITS\0" + "GL_BLUE_INTEGER\0" + "GL_BLUE_INTEGER_EXT\0" + "GL_BLUE_SCALE\0" + "GL_BOOL\0" + "GL_BOOL_ARB\0" + "GL_BOOL_VEC2\0" + "GL_BOOL_VEC2_ARB\0" + "GL_BOOL_VEC3\0" + "GL_BOOL_VEC3_ARB\0" + "GL_BOOL_VEC4\0" + "GL_BOOL_VEC4_ARB\0" + "GL_BUFFER_ACCESS\0" + "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_ACCESS_FLAGS\0" + "GL_BUFFER_ACCESS_OES\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" + "GL_BUFFER_MAPPED\0" + "GL_BUFFER_MAPPED_ARB\0" + "GL_BUFFER_MAPPED_OES\0" + "GL_BUFFER_MAP_LENGTH\0" + "GL_BUFFER_MAP_OFFSET\0" + "GL_BUFFER_MAP_POINTER\0" + "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_MAP_POINTER_OES\0" + "GL_BUFFER_OBJECT_APPLE\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" + "GL_BUFFER_SIZE\0" + "GL_BUFFER_SIZE_ARB\0" + "GL_BUFFER_USAGE\0" + "GL_BUFFER_USAGE_ARB\0" + "GL_BUMP_ENVMAP_ATI\0" + "GL_BUMP_NUM_TEX_UNITS_ATI\0" + "GL_BUMP_ROT_MATRIX_ATI\0" + "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" + "GL_BUMP_TARGET_ATI\0" + "GL_BUMP_TEX_UNITS_ATI\0" + "GL_BYTE\0" + "GL_C3F_V3F\0" + "GL_C4F_N3F_V3F\0" + "GL_C4UB_V2F\0" + "GL_C4UB_V3F\0" + "GL_CCW\0" + "GL_CLAMP\0" + "GL_CLAMP_FRAGMENT_COLOR_ARB\0" + "GL_CLAMP_READ_COLOR\0" + "GL_CLAMP_READ_COLOR_ARB\0" + "GL_CLAMP_TO_BORDER\0" + "GL_CLAMP_TO_BORDER_ARB\0" + "GL_CLAMP_TO_BORDER_SGIS\0" + "GL_CLAMP_TO_EDGE\0" + "GL_CLAMP_TO_EDGE_SGIS\0" + "GL_CLAMP_VERTEX_COLOR_ARB\0" + "GL_CLEAR\0" + "GL_CLIENT_ACTIVE_TEXTURE\0" + "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" + "GL_CLIENT_ALL_ATTRIB_BITS\0" + "GL_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_CLIENT_PIXEL_STORE_BIT\0" + "GL_CLIENT_VERTEX_ARRAY_BIT\0" + "GL_CLIP_DISTANCE0\0" + "GL_CLIP_DISTANCE1\0" + "GL_CLIP_DISTANCE2\0" + "GL_CLIP_DISTANCE3\0" + "GL_CLIP_DISTANCE4\0" + "GL_CLIP_DISTANCE5\0" + "GL_CLIP_DISTANCE6\0" + "GL_CLIP_DISTANCE7\0" + "GL_CLIP_PLANE0\0" + "GL_CLIP_PLANE1\0" + "GL_CLIP_PLANE2\0" + "GL_CLIP_PLANE3\0" + "GL_CLIP_PLANE4\0" + "GL_CLIP_PLANE5\0" + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" + "GL_COEFF\0" + "GL_COLOR\0" + "GL_COLOR_ARRAY\0" + "GL_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_COLOR_ARRAY_POINTER\0" + "GL_COLOR_ARRAY_SIZE\0" + "GL_COLOR_ARRAY_STRIDE\0" + "GL_COLOR_ARRAY_TYPE\0" + "GL_COLOR_ATTACHMENT0\0" + "GL_COLOR_ATTACHMENT0_EXT\0" + "GL_COLOR_ATTACHMENT0_OES\0" + "GL_COLOR_ATTACHMENT1\0" + "GL_COLOR_ATTACHMENT10\0" + "GL_COLOR_ATTACHMENT10_EXT\0" + "GL_COLOR_ATTACHMENT11\0" + "GL_COLOR_ATTACHMENT11_EXT\0" + "GL_COLOR_ATTACHMENT12\0" + "GL_COLOR_ATTACHMENT12_EXT\0" + "GL_COLOR_ATTACHMENT13\0" + "GL_COLOR_ATTACHMENT13_EXT\0" + "GL_COLOR_ATTACHMENT14\0" + "GL_COLOR_ATTACHMENT14_EXT\0" + "GL_COLOR_ATTACHMENT15\0" + "GL_COLOR_ATTACHMENT15_EXT\0" + "GL_COLOR_ATTACHMENT1_EXT\0" + "GL_COLOR_ATTACHMENT2\0" + "GL_COLOR_ATTACHMENT2_EXT\0" + "GL_COLOR_ATTACHMENT3\0" + "GL_COLOR_ATTACHMENT3_EXT\0" + "GL_COLOR_ATTACHMENT4\0" + "GL_COLOR_ATTACHMENT4_EXT\0" + "GL_COLOR_ATTACHMENT5\0" + "GL_COLOR_ATTACHMENT5_EXT\0" + "GL_COLOR_ATTACHMENT6\0" + "GL_COLOR_ATTACHMENT6_EXT\0" + "GL_COLOR_ATTACHMENT7\0" + "GL_COLOR_ATTACHMENT7_EXT\0" + "GL_COLOR_ATTACHMENT8\0" + "GL_COLOR_ATTACHMENT8_EXT\0" + "GL_COLOR_ATTACHMENT9\0" + "GL_COLOR_ATTACHMENT9_EXT\0" + "GL_COLOR_BUFFER_BIT\0" + "GL_COLOR_CLEAR_VALUE\0" + "GL_COLOR_INDEX\0" + "GL_COLOR_INDEXES\0" + "GL_COLOR_LOGIC_OP\0" + "GL_COLOR_MATERIAL\0" + "GL_COLOR_MATERIAL_FACE\0" + "GL_COLOR_MATERIAL_PARAMETER\0" + "GL_COLOR_MATRIX\0" + "GL_COLOR_MATRIX_SGI\0" + "GL_COLOR_MATRIX_STACK_DEPTH\0" + "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_COLOR_SUM\0" + "GL_COLOR_SUM_ARB\0" + "GL_COLOR_TABLE\0" + "GL_COLOR_TABLE_ALPHA_SIZE\0" + "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" + "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" + "GL_COLOR_TABLE_BIAS\0" + "GL_COLOR_TABLE_BIAS_SGI\0" + "GL_COLOR_TABLE_BLUE_SIZE\0" + "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" + "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" + "GL_COLOR_TABLE_FORMAT\0" + "GL_COLOR_TABLE_FORMAT_EXT\0" + "GL_COLOR_TABLE_FORMAT_SGI\0" + "GL_COLOR_TABLE_GREEN_SIZE\0" + "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" + "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" + "GL_COLOR_TABLE_INTENSITY_SIZE\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" + "GL_COLOR_TABLE_RED_SIZE\0" + "GL_COLOR_TABLE_RED_SIZE_EXT\0" + "GL_COLOR_TABLE_RED_SIZE_SGI\0" + "GL_COLOR_TABLE_SCALE\0" + "GL_COLOR_TABLE_SCALE_SGI\0" + "GL_COLOR_TABLE_WIDTH\0" + "GL_COLOR_TABLE_WIDTH_EXT\0" + "GL_COLOR_TABLE_WIDTH_SGI\0" + "GL_COLOR_WRITEMASK\0" + "GL_COMBINE\0" + "GL_COMBINE4\0" + "GL_COMBINE_ALPHA\0" + "GL_COMBINE_ALPHA_ARB\0" + "GL_COMBINE_ALPHA_EXT\0" + "GL_COMBINE_ARB\0" + "GL_COMBINE_EXT\0" + "GL_COMBINE_RGB\0" + "GL_COMBINE_RGB_ARB\0" + "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" + "GL_COMPARE_REF_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE_ARB\0" + "GL_COMPILE\0" + "GL_COMPILE_AND_EXECUTE\0" + "GL_COMPILE_STATUS\0" + "GL_COMPRESSED_ALPHA\0" + "GL_COMPRESSED_ALPHA_ARB\0" + "GL_COMPRESSED_INTENSITY\0" + "GL_COMPRESSED_INTENSITY_ARB\0" + "GL_COMPRESSED_LUMINANCE\0" + "GL_COMPRESSED_LUMINANCE_ALPHA\0" + "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" + "GL_COMPRESSED_LUMINANCE_ARB\0" + "GL_COMPRESSED_RED\0" + "GL_COMPRESSED_RG\0" + "GL_COMPRESSED_RGB\0" + "GL_COMPRESSED_RGBA\0" + "GL_COMPRESSED_RGBA_ARB\0" + "GL_COMPRESSED_RGBA_FXT1_3DFX\0" + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" + "GL_COMPRESSED_RGB_ARB\0" + "GL_COMPRESSED_RGB_FXT1_3DFX\0" + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_SLUMINANCE\0" + "GL_COMPRESSED_SLUMINANCE_ALPHA\0" + "GL_COMPRESSED_SRGB\0" + "GL_COMPRESSED_SRGB_ALPHA\0" + "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" + "GL_CONSTANT\0" + "GL_CONSTANT_ALPHA\0" + "GL_CONSTANT_ALPHA_EXT\0" + "GL_CONSTANT_ARB\0" + "GL_CONSTANT_ATTENUATION\0" + "GL_CONSTANT_BORDER_HP\0" + "GL_CONSTANT_COLOR\0" + "GL_CONSTANT_COLOR_EXT\0" + "GL_CONSTANT_EXT\0" + "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0" + "GL_CONTEXT_CORE_PROFILE_BIT\0" + "GL_CONTEXT_FLAGS\0" + "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0" + "GL_CONTEXT_PROFILE_MASK\0" + "GL_CONVOLUTION_1D\0" + "GL_CONVOLUTION_2D\0" + "GL_CONVOLUTION_BORDER_COLOR\0" + "GL_CONVOLUTION_BORDER_COLOR_HP\0" + "GL_CONVOLUTION_BORDER_MODE\0" + "GL_CONVOLUTION_BORDER_MODE_EXT\0" + "GL_CONVOLUTION_FILTER_BIAS\0" + "GL_CONVOLUTION_FILTER_BIAS_EXT\0" + "GL_CONVOLUTION_FILTER_SCALE\0" + "GL_CONVOLUTION_FILTER_SCALE_EXT\0" + "GL_CONVOLUTION_FORMAT\0" + "GL_CONVOLUTION_FORMAT_EXT\0" + "GL_CONVOLUTION_HEIGHT\0" + "GL_CONVOLUTION_HEIGHT_EXT\0" + "GL_CONVOLUTION_WIDTH\0" + "GL_CONVOLUTION_WIDTH_EXT\0" + "GL_COORD_REPLACE\0" + "GL_COORD_REPLACE_ARB\0" + "GL_COORD_REPLACE_NV\0" + "GL_COORD_REPLACE_OES\0" + "GL_COPY\0" + "GL_COPY_INVERTED\0" + "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" + "GL_CULL_FACE\0" + "GL_CULL_FACE_MODE\0" + "GL_CULL_VERTEX_EXT\0" + "GL_CULL_VERTEX_EYE_POSITION_EXT\0" + "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" + "GL_CURRENT_ATTRIB_NV\0" + "GL_CURRENT_BIT\0" + "GL_CURRENT_COLOR\0" + "GL_CURRENT_FOG_COORD\0" + "GL_CURRENT_FOG_COORDINATE\0" + "GL_CURRENT_INDEX\0" + "GL_CURRENT_MATRIX_ARB\0" + "GL_CURRENT_MATRIX_INDEX_ARB\0" + "GL_CURRENT_MATRIX_NV\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" + "GL_CURRENT_NORMAL\0" + "GL_CURRENT_PALETTE_MATRIX_ARB\0" + "GL_CURRENT_PALETTE_MATRIX_OES\0" + "GL_CURRENT_PROGRAM\0" + "GL_CURRENT_QUERY\0" + "GL_CURRENT_QUERY_ARB\0" + "GL_CURRENT_RASTER_COLOR\0" + "GL_CURRENT_RASTER_DISTANCE\0" + "GL_CURRENT_RASTER_INDEX\0" + "GL_CURRENT_RASTER_POSITION\0" + "GL_CURRENT_RASTER_POSITION_VALID\0" + "GL_CURRENT_RASTER_SECONDARY_COLOR\0" + "GL_CURRENT_RASTER_TEXTURE_COORDS\0" + "GL_CURRENT_SECONDARY_COLOR\0" + "GL_CURRENT_TEXTURE_COORDS\0" + "GL_CURRENT_VERTEX_ATTRIB\0" + "GL_CURRENT_VERTEX_ATTRIB_ARB\0" + "GL_CURRENT_WEIGHT_ARB\0" + "GL_CW\0" + "GL_DEBUG_ASSERT_MESA\0" + "GL_DEBUG_OBJECT_MESA\0" + "GL_DEBUG_PRINT_MESA\0" + "GL_DECAL\0" + "GL_DECR\0" + "GL_DECR_WRAP\0" + "GL_DECR_WRAP_EXT\0" + "GL_DELETE_STATUS\0" + "GL_DEPTH\0" + "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" + "GL_DEPTH24_STENCIL8_OES\0" + "GL_DEPTH_ATTACHMENT\0" + "GL_DEPTH_ATTACHMENT_EXT\0" + "GL_DEPTH_ATTACHMENT_OES\0" + "GL_DEPTH_BIAS\0" + "GL_DEPTH_BITS\0" + "GL_DEPTH_BOUNDS_EXT\0" + "GL_DEPTH_BOUNDS_TEST_EXT\0" + "GL_DEPTH_BUFFER\0" + "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" + "GL_DEPTH_CLAMP_NV\0" + "GL_DEPTH_CLEAR_VALUE\0" + "GL_DEPTH_COMPONENT\0" + "GL_DEPTH_COMPONENT16\0" + "GL_DEPTH_COMPONENT16_ARB\0" + "GL_DEPTH_COMPONENT16_OES\0" + "GL_DEPTH_COMPONENT16_SGIX\0" + "GL_DEPTH_COMPONENT24\0" + "GL_DEPTH_COMPONENT24_ARB\0" + "GL_DEPTH_COMPONENT24_OES\0" + "GL_DEPTH_COMPONENT24_SGIX\0" + "GL_DEPTH_COMPONENT32\0" + "GL_DEPTH_COMPONENT32_ARB\0" + "GL_DEPTH_COMPONENT32_OES\0" + "GL_DEPTH_COMPONENT32_SGIX\0" + "GL_DEPTH_FUNC\0" + "GL_DEPTH_RANGE\0" + "GL_DEPTH_SCALE\0" + "GL_DEPTH_STENCIL\0" + "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" + "GL_DEPTH_STENCIL_NV\0" + "GL_DEPTH_STENCIL_OES\0" + "GL_DEPTH_STENCIL_TO_BGRA_NV\0" + "GL_DEPTH_STENCIL_TO_RGBA_NV\0" + "GL_DEPTH_TEST\0" + "GL_DEPTH_TEXTURE_MODE\0" + "GL_DEPTH_TEXTURE_MODE_ARB\0" + "GL_DEPTH_WRITEMASK\0" + "GL_DIFFUSE\0" + "GL_DITHER\0" + "GL_DOMAIN\0" + "GL_DONT_CARE\0" + "GL_DOT3_RGB\0" + "GL_DOT3_RGBA\0" + "GL_DOT3_RGBA_ARB\0" + "GL_DOT3_RGBA_EXT\0" + "GL_DOT3_RGB_ARB\0" + "GL_DOT3_RGB_EXT\0" + "GL_DOUBLE\0" + "GL_DOUBLEBUFFER\0" + "GL_DRAW_BUFFER\0" + "GL_DRAW_BUFFER0\0" + "GL_DRAW_BUFFER0_ARB\0" + "GL_DRAW_BUFFER0_ATI\0" + "GL_DRAW_BUFFER1\0" + "GL_DRAW_BUFFER10\0" + "GL_DRAW_BUFFER10_ARB\0" + "GL_DRAW_BUFFER10_ATI\0" + "GL_DRAW_BUFFER11\0" + "GL_DRAW_BUFFER11_ARB\0" + "GL_DRAW_BUFFER11_ATI\0" + "GL_DRAW_BUFFER12\0" + "GL_DRAW_BUFFER12_ARB\0" + "GL_DRAW_BUFFER12_ATI\0" + "GL_DRAW_BUFFER13\0" + "GL_DRAW_BUFFER13_ARB\0" + "GL_DRAW_BUFFER13_ATI\0" + "GL_DRAW_BUFFER14\0" + "GL_DRAW_BUFFER14_ARB\0" + "GL_DRAW_BUFFER14_ATI\0" + "GL_DRAW_BUFFER15\0" + "GL_DRAW_BUFFER15_ARB\0" + "GL_DRAW_BUFFER15_ATI\0" + "GL_DRAW_BUFFER1_ARB\0" + "GL_DRAW_BUFFER1_ATI\0" + "GL_DRAW_BUFFER2\0" + "GL_DRAW_BUFFER2_ARB\0" + "GL_DRAW_BUFFER2_ATI\0" + "GL_DRAW_BUFFER3\0" + "GL_DRAW_BUFFER3_ARB\0" + "GL_DRAW_BUFFER3_ATI\0" + "GL_DRAW_BUFFER4\0" + "GL_DRAW_BUFFER4_ARB\0" + "GL_DRAW_BUFFER4_ATI\0" + "GL_DRAW_BUFFER5\0" + "GL_DRAW_BUFFER5_ARB\0" + "GL_DRAW_BUFFER5_ATI\0" + "GL_DRAW_BUFFER6\0" + "GL_DRAW_BUFFER6_ARB\0" + "GL_DRAW_BUFFER6_ATI\0" + "GL_DRAW_BUFFER7\0" + "GL_DRAW_BUFFER7_ARB\0" + "GL_DRAW_BUFFER7_ATI\0" + "GL_DRAW_BUFFER8\0" + "GL_DRAW_BUFFER8_ARB\0" + "GL_DRAW_BUFFER8_ATI\0" + "GL_DRAW_BUFFER9\0" + "GL_DRAW_BUFFER9_ARB\0" + "GL_DRAW_BUFFER9_ATI\0" + "GL_DRAW_FRAMEBUFFER\0" + "GL_DRAW_FRAMEBUFFER_BINDING\0" + "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" + "GL_DRAW_FRAMEBUFFER_EXT\0" + "GL_DRAW_PIXEL_TOKEN\0" + "GL_DST_ALPHA\0" + "GL_DST_COLOR\0" + "GL_DU8DV8_ATI\0" + "GL_DUDV_ATI\0" + "GL_DYNAMIC_COPY\0" + "GL_DYNAMIC_COPY_ARB\0" + "GL_DYNAMIC_DRAW\0" + "GL_DYNAMIC_DRAW_ARB\0" + "GL_DYNAMIC_READ\0" + "GL_DYNAMIC_READ_ARB\0" + "GL_EDGE_FLAG\0" + "GL_EDGE_FLAG_ARRAY\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EDGE_FLAG_ARRAY_POINTER\0" + "GL_EDGE_FLAG_ARRAY_STRIDE\0" + "GL_ELEMENT_ARRAY_BUFFER\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EMISSION\0" + "GL_ENABLE_BIT\0" + "GL_EQUAL\0" + "GL_EQUIV\0" + "GL_EVAL_BIT\0" + "GL_EXP\0" + "GL_EXP2\0" + "GL_EXTENSIONS\0" + "GL_EYE_LINEAR\0" + "GL_EYE_PLANE\0" + "GL_EYE_PLANE_ABSOLUTE_NV\0" + "GL_EYE_RADIAL_NV\0" + "GL_FALSE\0" + "GL_FASTEST\0" + "GL_FEEDBACK\0" + "GL_FEEDBACK_BUFFER_POINTER\0" + "GL_FEEDBACK_BUFFER_SIZE\0" + "GL_FEEDBACK_BUFFER_TYPE\0" + "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" + "GL_FIXED\0" + "GL_FIXED_OES\0" + "GL_FIXED_ONLY\0" + "GL_FIXED_ONLY_ARB\0" + "GL_FLAT\0" + "GL_FLOAT\0" + "GL_FLOAT_MAT2\0" + "GL_FLOAT_MAT2_ARB\0" + "GL_FLOAT_MAT2x3\0" + "GL_FLOAT_MAT2x4\0" + "GL_FLOAT_MAT3\0" + "GL_FLOAT_MAT3_ARB\0" + "GL_FLOAT_MAT3x2\0" + "GL_FLOAT_MAT3x4\0" + "GL_FLOAT_MAT4\0" + "GL_FLOAT_MAT4_ARB\0" + "GL_FLOAT_MAT4x2\0" + "GL_FLOAT_MAT4x3\0" + "GL_FLOAT_VEC2\0" + "GL_FLOAT_VEC2_ARB\0" + "GL_FLOAT_VEC3\0" + "GL_FLOAT_VEC3_ARB\0" + "GL_FLOAT_VEC4\0" + "GL_FLOAT_VEC4_ARB\0" + "GL_FOG\0" + "GL_FOG_BIT\0" + "GL_FOG_COLOR\0" + "GL_FOG_COORD\0" + "GL_FOG_COORDINATE\0" + "GL_FOG_COORDINATE_ARRAY\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0" + "GL_FOG_COORDINATE_ARRAY_POINTER\0" + "GL_FOG_COORDINATE_ARRAY_STRIDE\0" + "GL_FOG_COORDINATE_ARRAY_TYPE\0" + "GL_FOG_COORDINATE_SOURCE\0" + "GL_FOG_COORD_ARRAY\0" + "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORD_ARRAY_POINTER\0" + "GL_FOG_COORD_ARRAY_STRIDE\0" + "GL_FOG_COORD_ARRAY_TYPE\0" + "GL_FOG_COORD_SRC\0" + "GL_FOG_DENSITY\0" + "GL_FOG_DISTANCE_MODE_NV\0" + "GL_FOG_END\0" + "GL_FOG_HINT\0" + "GL_FOG_INDEX\0" + "GL_FOG_MODE\0" + "GL_FOG_OFFSET_SGIX\0" + "GL_FOG_OFFSET_VALUE_SGIX\0" + "GL_FOG_START\0" + "GL_FRAGMENT_DEPTH\0" + "GL_FRAGMENT_PROGRAM_ARB\0" + "GL_FRAGMENT_SHADER\0" + "GL_FRAGMENT_SHADER_ARB\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES\0" + "GL_FRAMEBUFFER\0" + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0" + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0" + "GL_FRAMEBUFFER_BINDING\0" + "GL_FRAMEBUFFER_BINDING_EXT\0" + "GL_FRAMEBUFFER_BINDING_OES\0" + "GL_FRAMEBUFFER_COMPLETE\0" + "GL_FRAMEBUFFER_COMPLETE_EXT\0" + "GL_FRAMEBUFFER_COMPLETE_OES\0" + "GL_FRAMEBUFFER_DEFAULT\0" + "GL_FRAMEBUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" + "GL_FRAMEBUFFER_OES\0" + "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" + "GL_FRAMEBUFFER_UNDEFINED\0" + "GL_FRAMEBUFFER_UNSUPPORTED\0" + "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" + "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" + "GL_FRONT\0" + "GL_FRONT_AND_BACK\0" + "GL_FRONT_FACE\0" + "GL_FRONT_LEFT\0" + "GL_FRONT_RIGHT\0" + "GL_FUNC_ADD\0" + "GL_FUNC_ADD_EXT\0" + "GL_FUNC_ADD_OES\0" + "GL_FUNC_REVERSE_SUBTRACT\0" + "GL_FUNC_REVERSE_SUBTRACT_EXT\0" + "GL_FUNC_REVERSE_SUBTRACT_OES\0" + "GL_FUNC_SUBTRACT\0" + "GL_FUNC_SUBTRACT_EXT\0" + "GL_FUNC_SUBTRACT_OES\0" + "GL_GENERATE_MIPMAP\0" + "GL_GENERATE_MIPMAP_HINT\0" + "GL_GENERATE_MIPMAP_HINT_SGIS\0" + "GL_GENERATE_MIPMAP_SGIS\0" + "GL_GEOMETRY_INPUT_TYPE\0" + "GL_GEOMETRY_INPUT_TYPE_ARB\0" + "GL_GEOMETRY_OUTPUT_TYPE\0" + "GL_GEOMETRY_OUTPUT_TYPE_ARB\0" + "GL_GEOMETRY_SHADER\0" + "GL_GEOMETRY_SHADER_ARB\0" + "GL_GEOMETRY_VERTICES_OUT\0" + "GL_GEOMETRY_VERTICES_OUT_ARB\0" + "GL_GEQUAL\0" + "GL_GREATER\0" + "GL_GREEN\0" + "GL_GREEN_BIAS\0" + "GL_GREEN_BITS\0" + "GL_GREEN_INTEGER\0" + "GL_GREEN_INTEGER_EXT\0" + "GL_GREEN_SCALE\0" + "GL_HALF_FLOAT\0" + "GL_HALF_FLOAT_OES\0" + "GL_HIGH_FLOAT\0" + "GL_HIGH_INT\0" + "GL_HINT_BIT\0" + "GL_HISTOGRAM\0" + "GL_HISTOGRAM_ALPHA_SIZE\0" + "GL_HISTOGRAM_ALPHA_SIZE_EXT\0" + "GL_HISTOGRAM_BLUE_SIZE\0" + "GL_HISTOGRAM_BLUE_SIZE_EXT\0" + "GL_HISTOGRAM_EXT\0" + "GL_HISTOGRAM_FORMAT\0" + "GL_HISTOGRAM_FORMAT_EXT\0" + "GL_HISTOGRAM_GREEN_SIZE\0" + "GL_HISTOGRAM_GREEN_SIZE_EXT\0" + "GL_HISTOGRAM_LUMINANCE_SIZE\0" + "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0" + "GL_HISTOGRAM_RED_SIZE\0" + "GL_HISTOGRAM_RED_SIZE_EXT\0" + "GL_HISTOGRAM_SINK\0" + "GL_HISTOGRAM_SINK_EXT\0" + "GL_HISTOGRAM_WIDTH\0" + "GL_HISTOGRAM_WIDTH_EXT\0" + "GL_IDENTITY_NV\0" + "GL_IGNORE_BORDER_HP\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0" + "GL_INCR\0" + "GL_INCR_WRAP\0" + "GL_INCR_WRAP_EXT\0" + "GL_INDEX\0" + "GL_INDEX_ARRAY\0" + "GL_INDEX_ARRAY_BUFFER_BINDING\0" + "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_INDEX_ARRAY_POINTER\0" + "GL_INDEX_ARRAY_STRIDE\0" + "GL_INDEX_ARRAY_TYPE\0" + "GL_INDEX_BITS\0" + "GL_INDEX_CLEAR_VALUE\0" + "GL_INDEX_LOGIC_OP\0" + "GL_INDEX_MODE\0" + "GL_INDEX_OFFSET\0" + "GL_INDEX_SHIFT\0" + "GL_INDEX_WRITEMASK\0" + "GL_INFO_LOG_LENGTH\0" + "GL_INT\0" + "GL_INTENSITY\0" + "GL_INTENSITY12\0" + "GL_INTENSITY12_EXT\0" + "GL_INTENSITY16\0" + "GL_INTENSITY16I_EXT\0" + "GL_INTENSITY16UI_EXT\0" + "GL_INTENSITY16_EXT\0" + "GL_INTENSITY32I_EXT\0" + "GL_INTENSITY32UI_EXT\0" + "GL_INTENSITY4\0" + "GL_INTENSITY4_EXT\0" + "GL_INTENSITY8\0" + "GL_INTENSITY8I_EXT\0" + "GL_INTENSITY8UI_EXT\0" + "GL_INTENSITY8_EXT\0" + "GL_INTENSITY_EXT\0" + "GL_INTERLEAVED_ATTRIBS\0" + "GL_INTERLEAVED_ATTRIBS_EXT\0" + "GL_INTERPOLATE\0" + "GL_INTERPOLATE_ARB\0" + "GL_INTERPOLATE_EXT\0" + "GL_INT_10_10_10_2_OES\0" + "GL_INT_SAMPLER_1D\0" + "GL_INT_SAMPLER_1D_ARRAY\0" + "GL_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_INT_SAMPLER_1D_EXT\0" + "GL_INT_SAMPLER_2D\0" + "GL_INT_SAMPLER_2D_ARRAY\0" + "GL_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_INT_SAMPLER_2D_EXT\0" + "GL_INT_SAMPLER_2D_RECT\0" + "GL_INT_SAMPLER_2D_RECT_EXT\0" + "GL_INT_SAMPLER_3D\0" + "GL_INT_SAMPLER_3D_EXT\0" + "GL_INT_SAMPLER_BUFFER\0" + "GL_INT_SAMPLER_BUFFER_EXT\0" + "GL_INT_SAMPLER_CUBE\0" + "GL_INT_SAMPLER_CUBE_EXT\0" + "GL_INT_VEC2\0" + "GL_INT_VEC2_ARB\0" + "GL_INT_VEC3\0" + "GL_INT_VEC3_ARB\0" + "GL_INT_VEC4\0" + "GL_INT_VEC4_ARB\0" + "GL_INVALID_ENUM\0" + "GL_INVALID_FRAMEBUFFER_OPERATION\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" + "GL_INVALID_OPERATION\0" + "GL_INVALID_VALUE\0" + "GL_INVERSE_NV\0" + "GL_INVERSE_TRANSPOSE_NV\0" + "GL_INVERT\0" + "GL_KEEP\0" + 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+ "GL_LINE_WIDTH\0" + "GL_LINE_WIDTH_GRANULARITY\0" + "GL_LINE_WIDTH_RANGE\0" + "GL_LINK_STATUS\0" + "GL_LIST_BASE\0" + "GL_LIST_BIT\0" + "GL_LIST_INDEX\0" + "GL_LIST_MODE\0" + "GL_LOAD\0" + "GL_LOGIC_OP\0" + "GL_LOGIC_OP_MODE\0" + "GL_LOWER_LEFT\0" + "GL_LOW_FLOAT\0" + "GL_LOW_INT\0" + "GL_LUMINANCE\0" + "GL_LUMINANCE12\0" + "GL_LUMINANCE12_ALPHA12\0" + "GL_LUMINANCE12_ALPHA12_EXT\0" + "GL_LUMINANCE12_ALPHA4\0" + "GL_LUMINANCE12_ALPHA4_EXT\0" + "GL_LUMINANCE12_EXT\0" + "GL_LUMINANCE16\0" + "GL_LUMINANCE16I_EXT\0" + "GL_LUMINANCE16UI_EXT\0" + "GL_LUMINANCE16_ALPHA16\0" + "GL_LUMINANCE16_ALPHA16_EXT\0" + "GL_LUMINANCE16_EXT\0" + "GL_LUMINANCE32I_EXT\0" + "GL_LUMINANCE32UI_EXT\0" + "GL_LUMINANCE4\0" + "GL_LUMINANCE4_ALPHA4\0" + "GL_LUMINANCE4_ALPHA4_EXT\0" + "GL_LUMINANCE4_EXT\0" + "GL_LUMINANCE6_ALPHA2\0" + "GL_LUMINANCE6_ALPHA2_EXT\0" + "GL_LUMINANCE8\0" + "GL_LUMINANCE8I_EXT\0" + "GL_LUMINANCE8UI_EXT\0" + "GL_LUMINANCE8_ALPHA8\0" + "GL_LUMINANCE8_ALPHA8_EXT\0" + "GL_LUMINANCE8_EXT\0" + "GL_LUMINANCE_ALPHA\0" + "GL_LUMINANCE_ALPHA16I_EXT\0" + "GL_LUMINANCE_ALPHA16UI_EXT\0" + "GL_LUMINANCE_ALPHA32I_EXT\0" + "GL_LUMINANCE_ALPHA32UI_EXT\0" + "GL_LUMINANCE_ALPHA8I_EXT\0" + "GL_LUMINANCE_ALPHA8UI_EXT\0" + "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" + "GL_LUMINANCE_INTEGER_EXT\0" + "GL_MAJOR_VERSION\0" + "GL_MAP1_COLOR_4\0" + "GL_MAP1_GRID_DOMAIN\0" + "GL_MAP1_GRID_SEGMENTS\0" + "GL_MAP1_INDEX\0" + "GL_MAP1_NORMAL\0" + "GL_MAP1_TEXTURE_COORD_1\0" + "GL_MAP1_TEXTURE_COORD_2\0" + "GL_MAP1_TEXTURE_COORD_3\0" + "GL_MAP1_TEXTURE_COORD_4\0" + "GL_MAP1_VERTEX_3\0" + "GL_MAP1_VERTEX_4\0" + "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP2_COLOR_4\0" + "GL_MAP2_GRID_DOMAIN\0" + "GL_MAP2_GRID_SEGMENTS\0" + "GL_MAP2_INDEX\0" + "GL_MAP2_NORMAL\0" + "GL_MAP2_TEXTURE_COORD_1\0" + "GL_MAP2_TEXTURE_COORD_2\0" + "GL_MAP2_TEXTURE_COORD_3\0" + "GL_MAP2_TEXTURE_COORD_4\0" + "GL_MAP2_VERTEX_3\0" + "GL_MAP2_VERTEX_4\0" + "GL_MAP2_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" + "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" + "GL_MATRIX0_ARB\0" + "GL_MATRIX0_NV\0" + "GL_MATRIX10_ARB\0" + "GL_MATRIX11_ARB\0" + "GL_MATRIX12_ARB\0" + "GL_MATRIX13_ARB\0" + "GL_MATRIX14_ARB\0" + "GL_MATRIX15_ARB\0" + "GL_MATRIX16_ARB\0" + "GL_MATRIX17_ARB\0" + "GL_MATRIX18_ARB\0" + "GL_MATRIX19_ARB\0" + "GL_MATRIX1_ARB\0" + "GL_MATRIX1_NV\0" + "GL_MATRIX20_ARB\0" + "GL_MATRIX21_ARB\0" + "GL_MATRIX22_ARB\0" + "GL_MATRIX23_ARB\0" + "GL_MATRIX24_ARB\0" + "GL_MATRIX25_ARB\0" + "GL_MATRIX26_ARB\0" + "GL_MATRIX27_ARB\0" + "GL_MATRIX28_ARB\0" + "GL_MATRIX29_ARB\0" + "GL_MATRIX2_ARB\0" + "GL_MATRIX2_NV\0" + "GL_MATRIX30_ARB\0" + "GL_MATRIX31_ARB\0" + "GL_MATRIX3_ARB\0" + "GL_MATRIX3_NV\0" + "GL_MATRIX4_ARB\0" + "GL_MATRIX4_NV\0" + "GL_MATRIX5_ARB\0" + "GL_MATRIX5_NV\0" + "GL_MATRIX6_ARB\0" + "GL_MATRIX6_NV\0" + "GL_MATRIX7_ARB\0" + "GL_MATRIX7_NV\0" + "GL_MATRIX8_ARB\0" + "GL_MATRIX9_ARB\0" + "GL_MATRIX_INDEX_ARRAY_ARB\0" + "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" + "GL_MATRIX_INDEX_ARRAY_OES\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" + "GL_MATRIX_MODE\0" + "GL_MATRIX_PALETTE_ARB\0" + "GL_MATRIX_PALETTE_OES\0" + "GL_MAX\0" + "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_3D_TEXTURE_SIZE_OES\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" + "GL_MAX_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIPMAP_DEPTH_SGIX\0" + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_MAX_CLIP_DISTANCES\0" + "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" + "GL_MAX_COLOR_ATTACHMENTS_EXT\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_CONVOLUTION_HEIGHT\0" + "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" + "GL_MAX_CONVOLUTION_WIDTH\0" + "GL_MAX_CONVOLUTION_WIDTH_EXT\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" + "GL_MAX_DRAW_BUFFERS\0" + "GL_MAX_DRAW_BUFFERS_ARB\0" + "GL_MAX_DRAW_BUFFERS_ATI\0" + "GL_MAX_ELEMENTS_INDICES\0" + "GL_MAX_ELEMENTS_VERTICES\0" + "GL_MAX_EVAL_ORDER\0" + "GL_MAX_EXT\0" + "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" + "GL_MAX_LIGHTS\0" + "GL_MAX_LIST_NESTING\0" + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" + "GL_MAX_MODELVIEW_STACK_DEPTH\0" + "GL_MAX_NAME_STACK_DEPTH\0" + "GL_MAX_PALETTE_MATRICES_ARB\0" + "GL_MAX_PALETTE_MATRICES_OES\0" + "GL_MAX_PIXEL_MAP_TABLE\0" + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" + "GL_MAX_PROGRAM_IF_DEPTH_NV\0" + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" + "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" + "GL_MAX_PROGRAM_MATRICES_ARB\0" + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROJECTION_STACK_DEPTH\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" + "GL_MAX_RENDERBUFFER_SIZE_EXT\0" + "GL_MAX_RENDERBUFFER_SIZE_OES\0" + "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" + "GL_MAX_SHININESS_NV\0" + "GL_MAX_SPOT_EXPONENT_NV\0" + "GL_MAX_TEXTURE_BUFFER_SIZE\0" + "GL_MAX_TEXTURE_BUFFER_SIZE_ARB\0" + "GL_MAX_TEXTURE_COORDS\0" + "GL_MAX_TEXTURE_COORDS_ARB\0" + "GL_MAX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_TEXTURE_LOD_BIAS\0" + "GL_MAX_TEXTURE_LOD_BIAS_EXT\0" + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_MAX_TEXTURE_SIZE\0" + "GL_MAX_TEXTURE_STACK_DEPTH\0" + "GL_MAX_TEXTURE_UNITS\0" + "GL_MAX_TEXTURE_UNITS_ARB\0" + "GL_MAX_TRACK_MATRICES_NV\0" + "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" + "GL_MAX_VARYING_FLOATS\0" + "GL_MAX_VARYING_FLOATS_ARB\0" + "GL_MAX_VARYING_VECTORS\0" + "GL_MAX_VERTEX_ATTRIBS\0" + "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_VECTORS\0" + "GL_MAX_VERTEX_UNITS_ARB\0" + "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" + "GL_MAX_VIEWPORT_DIMS\0" + "GL_MEDIUM_FLOAT\0" + "GL_MEDIUM_INT\0" + "GL_MIN\0" + "GL_MINMAX\0" + "GL_MINMAX_EXT\0" + "GL_MINMAX_FORMAT\0" + "GL_MINMAX_FORMAT_EXT\0" + "GL_MINMAX_SINK\0" + "GL_MINMAX_SINK_EXT\0" + "GL_MINOR_VERSION\0" + "GL_MIN_EXT\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MIRRORED_REPEAT\0" + "GL_MIRRORED_REPEAT_ARB\0" + "GL_MIRRORED_REPEAT_IBM\0" + "GL_MIRROR_CLAMP_ATI\0" + "GL_MIRROR_CLAMP_EXT\0" + "GL_MIRROR_CLAMP_TO_BORDER_EXT\0" + "GL_MIRROR_CLAMP_TO_EDGE_ATI\0" + "GL_MIRROR_CLAMP_TO_EDGE_EXT\0" + "GL_MODELVIEW\0" + "GL_MODELVIEW0_ARB\0" + "GL_MODELVIEW10_ARB\0" + "GL_MODELVIEW11_ARB\0" + "GL_MODELVIEW12_ARB\0" + "GL_MODELVIEW13_ARB\0" + "GL_MODELVIEW14_ARB\0" + "GL_MODELVIEW15_ARB\0" + "GL_MODELVIEW16_ARB\0" + "GL_MODELVIEW17_ARB\0" + "GL_MODELVIEW18_ARB\0" + "GL_MODELVIEW19_ARB\0" + "GL_MODELVIEW1_ARB\0" + "GL_MODELVIEW20_ARB\0" + "GL_MODELVIEW21_ARB\0" + "GL_MODELVIEW22_ARB\0" + "GL_MODELVIEW23_ARB\0" + "GL_MODELVIEW24_ARB\0" + "GL_MODELVIEW25_ARB\0" + "GL_MODELVIEW26_ARB\0" + "GL_MODELVIEW27_ARB\0" + "GL_MODELVIEW28_ARB\0" + "GL_MODELVIEW29_ARB\0" + "GL_MODELVIEW2_ARB\0" + "GL_MODELVIEW30_ARB\0" + "GL_MODELVIEW31_ARB\0" + "GL_MODELVIEW3_ARB\0" + "GL_MODELVIEW4_ARB\0" + "GL_MODELVIEW5_ARB\0" + "GL_MODELVIEW6_ARB\0" + "GL_MODELVIEW7_ARB\0" + "GL_MODELVIEW8_ARB\0" + "GL_MODELVIEW9_ARB\0" + "GL_MODELVIEW_MATRIX\0" + "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_MODELVIEW_PROJECTION_NV\0" + "GL_MODELVIEW_STACK_DEPTH\0" + "GL_MODULATE\0" + "GL_MODULATE_ADD_ATI\0" + "GL_MODULATE_SIGNED_ADD_ATI\0" + "GL_MODULATE_SUBTRACT_ATI\0" + "GL_MULT\0" + "GL_MULTISAMPLE\0" + "GL_MULTISAMPLE_3DFX\0" + "GL_MULTISAMPLE_ARB\0" + "GL_MULTISAMPLE_BIT\0" + "GL_MULTISAMPLE_BIT_3DFX\0" + "GL_MULTISAMPLE_BIT_ARB\0" + "GL_MULTISAMPLE_FILTER_HINT_NV\0" + "GL_N3F_V3F\0" + "GL_NAME_STACK_DEPTH\0" + "GL_NAND\0" + "GL_NEAREST\0" + "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0" + "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0" + "GL_NEAREST_MIPMAP_LINEAR\0" + "GL_NEAREST_MIPMAP_NEAREST\0" + "GL_NEVER\0" + "GL_NICEST\0" + "GL_NONE\0" + "GL_NONE_OES\0" + "GL_NOOP\0" + "GL_NOR\0" + "GL_NORMALIZE\0" + "GL_NORMAL_ARRAY\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_NORMAL_ARRAY_POINTER\0" + "GL_NORMAL_ARRAY_STRIDE\0" + "GL_NORMAL_ARRAY_TYPE\0" + "GL_NORMAL_MAP\0" + "GL_NORMAL_MAP_ARB\0" + "GL_NORMAL_MAP_NV\0" + "GL_NORMAL_MAP_OES\0" + "GL_NOTEQUAL\0" + "GL_NO_ERROR\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0" + "GL_NUM_EXTENSIONS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS_OES\0" + "GL_NUM_SHADER_BINARY_FORMATS\0" + "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0" + "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0" + "GL_OBJECT_ATTACHED_OBJECTS_ARB\0" + "GL_OBJECT_COMPILE_STATUS_ARB\0" + "GL_OBJECT_DELETE_STATUS_ARB\0" + "GL_OBJECT_INFO_LOG_LENGTH_ARB\0" + "GL_OBJECT_LINEAR\0" + "GL_OBJECT_LINK_STATUS_ARB\0" + "GL_OBJECT_PLANE\0" + "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" + "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" + "GL_OBJECT_TYPE_ARB\0" + "GL_OBJECT_VALIDATE_STATUS_ARB\0" + "GL_OCCLUSION_TEST_HP\0" + "GL_OCCLUSION_TEST_RESULT_HP\0" + "GL_ONE\0" + "GL_ONE_MINUS_CONSTANT_ALPHA\0" + "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0" + "GL_ONE_MINUS_CONSTANT_COLOR\0" + "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0" + "GL_ONE_MINUS_DST_ALPHA\0" + "GL_ONE_MINUS_DST_COLOR\0" + "GL_ONE_MINUS_SRC_ALPHA\0" + "GL_ONE_MINUS_SRC_COLOR\0" + "GL_OPERAND0_ALPHA\0" + "GL_OPERAND0_ALPHA_ARB\0" + "GL_OPERAND0_ALPHA_EXT\0" + "GL_OPERAND0_RGB\0" + "GL_OPERAND0_RGB_ARB\0" + "GL_OPERAND0_RGB_EXT\0" + "GL_OPERAND1_ALPHA\0" + "GL_OPERAND1_ALPHA_ARB\0" + "GL_OPERAND1_ALPHA_EXT\0" + "GL_OPERAND1_RGB\0" + "GL_OPERAND1_RGB_ARB\0" + "GL_OPERAND1_RGB_EXT\0" + "GL_OPERAND2_ALPHA\0" + "GL_OPERAND2_ALPHA_ARB\0" + "GL_OPERAND2_ALPHA_EXT\0" + "GL_OPERAND2_RGB\0" + "GL_OPERAND2_RGB_ARB\0" + "GL_OPERAND2_RGB_EXT\0" + "GL_OPERAND3_ALPHA_NV\0" + "GL_OPERAND3_RGB_NV\0" + "GL_OR\0" + "GL_ORDER\0" + "GL_OR_INVERTED\0" + "GL_OR_REVERSE\0" + "GL_OUT_OF_MEMORY\0" + "GL_PACK_ALIGNMENT\0" + "GL_PACK_IMAGE_HEIGHT\0" + "GL_PACK_INVERT_MESA\0" + "GL_PACK_LSB_FIRST\0" + "GL_PACK_ROW_LENGTH\0" + "GL_PACK_SKIP_IMAGES\0" + "GL_PACK_SKIP_PIXELS\0" + "GL_PACK_SKIP_ROWS\0" + "GL_PACK_SWAP_BYTES\0" + "GL_PALETTE4_R5_G6_B5_OES\0" + "GL_PALETTE4_RGB5_A1_OES\0" + "GL_PALETTE4_RGB8_OES\0" + "GL_PALETTE4_RGBA4_OES\0" + "GL_PALETTE4_RGBA8_OES\0" + "GL_PALETTE8_R5_G6_B5_OES\0" + "GL_PALETTE8_RGB5_A1_OES\0" + "GL_PALETTE8_RGB8_OES\0" + "GL_PALETTE8_RGBA4_OES\0" + "GL_PALETTE8_RGBA8_OES\0" + "GL_PASS_THROUGH_TOKEN\0" + "GL_PERSPECTIVE_CORRECTION_HINT\0" + "GL_PIXEL_MAP_A_TO_A\0" + "GL_PIXEL_MAP_A_TO_A_SIZE\0" + "GL_PIXEL_MAP_B_TO_B\0" + "GL_PIXEL_MAP_B_TO_B_SIZE\0" + "GL_PIXEL_MAP_G_TO_G\0" + "GL_PIXEL_MAP_G_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_A\0" + "GL_PIXEL_MAP_I_TO_A_SIZE\0" + "GL_PIXEL_MAP_I_TO_B\0" + "GL_PIXEL_MAP_I_TO_B_SIZE\0" + "GL_PIXEL_MAP_I_TO_G\0" + "GL_PIXEL_MAP_I_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_I\0" + "GL_PIXEL_MAP_I_TO_I_SIZE\0" + "GL_PIXEL_MAP_I_TO_R\0" + "GL_PIXEL_MAP_I_TO_R_SIZE\0" + "GL_PIXEL_MAP_R_TO_R\0" + "GL_PIXEL_MAP_R_TO_R_SIZE\0" + "GL_PIXEL_MAP_S_TO_S\0" + "GL_PIXEL_MAP_S_TO_S_SIZE\0" + "GL_PIXEL_MODE_BIT\0" + "GL_PIXEL_PACK_BUFFER\0" + "GL_PIXEL_PACK_BUFFER_BINDING\0" + "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_PACK_BUFFER_EXT\0" + "GL_PIXEL_UNPACK_BUFFER\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_UNPACK_BUFFER_EXT\0" + "GL_POINT\0" + "GL_POINTS\0" + "GL_POINT_BIT\0" + "GL_POINT_DISTANCE_ATTENUATION\0" + "GL_POINT_DISTANCE_ATTENUATION_ARB\0" + "GL_POINT_DISTANCE_ATTENUATION_EXT\0" + "GL_POINT_DISTANCE_ATTENUATION_SGIS\0" + "GL_POINT_FADE_THRESHOLD_SIZE\0" + "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0" + "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0" + "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0" + "GL_POINT_SIZE\0" + "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0" + "GL_POINT_SIZE_ARRAY_OES\0" + "GL_POINT_SIZE_ARRAY_POINTER_OES\0" + "GL_POINT_SIZE_ARRAY_STRIDE_OES\0" + "GL_POINT_SIZE_ARRAY_TYPE_OES\0" + "GL_POINT_SIZE_GRANULARITY\0" + "GL_POINT_SIZE_MAX\0" + "GL_POINT_SIZE_MAX_ARB\0" + "GL_POINT_SIZE_MAX_EXT\0" + "GL_POINT_SIZE_MAX_SGIS\0" + "GL_POINT_SIZE_MIN\0" + "GL_POINT_SIZE_MIN_ARB\0" + "GL_POINT_SIZE_MIN_EXT\0" + "GL_POINT_SIZE_MIN_SGIS\0" + "GL_POINT_SIZE_RANGE\0" + "GL_POINT_SMOOTH\0" + "GL_POINT_SMOOTH_HINT\0" + "GL_POINT_SPRITE\0" + "GL_POINT_SPRITE_ARB\0" + "GL_POINT_SPRITE_COORD_ORIGIN\0" + "GL_POINT_SPRITE_NV\0" + "GL_POINT_SPRITE_OES\0" + "GL_POINT_SPRITE_R_MODE_NV\0" + "GL_POINT_TOKEN\0" + "GL_POLYGON\0" + "GL_POLYGON_BIT\0" + "GL_POLYGON_MODE\0" + "GL_POLYGON_OFFSET_BIAS\0" + "GL_POLYGON_OFFSET_FACTOR\0" + "GL_POLYGON_OFFSET_FILL\0" + "GL_POLYGON_OFFSET_LINE\0" + "GL_POLYGON_OFFSET_POINT\0" + "GL_POLYGON_OFFSET_UNITS\0" + "GL_POLYGON_SMOOTH\0" + "GL_POLYGON_SMOOTH_HINT\0" + "GL_POLYGON_STIPPLE\0" + "GL_POLYGON_STIPPLE_BIT\0" + "GL_POLYGON_TOKEN\0" + "GL_POSITION\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_RED_BIAS\0" + "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_RED_SCALE\0" + "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0" + "GL_POST_CONVOLUTION_BLUE_BIAS\0" + "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0" + "GL_POST_CONVOLUTION_BLUE_SCALE\0" + "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0" + "GL_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_POST_CONVOLUTION_GREEN_BIAS\0" + "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0" + "GL_POST_CONVOLUTION_GREEN_SCALE\0" + "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0" + "GL_POST_CONVOLUTION_RED_BIAS\0" + "GL_POST_CONVOLUTION_RED_BIAS_EXT\0" + "GL_POST_CONVOLUTION_RED_SCALE\0" + "GL_POST_CONVOLUTION_RED_SCALE_EXT\0" + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0" + "GL_PREVIOUS\0" + "GL_PREVIOUS_ARB\0" + "GL_PREVIOUS_EXT\0" + "GL_PRIMARY_COLOR\0" + "GL_PRIMARY_COLOR_ARB\0" + "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED\0" + "GL_PRIMITIVES_GENERATED_EXT\0" + "GL_PRIMITIVE_RESTART\0" + "GL_PRIMITIVE_RESTART_INDEX\0" + "GL_PRIMITIVE_RESTART_INDEX_NV\0" + "GL_PRIMITIVE_RESTART_NV\0" + "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINDING_ARB\0" + "GL_PROGRAM_ERROR_POSITION_ARB\0" + "GL_PROGRAM_ERROR_POSITION_NV\0" + "GL_PROGRAM_ERROR_STRING_ARB\0" + "GL_PROGRAM_FORMAT_ARB\0" + "GL_PROGRAM_FORMAT_ASCII_ARB\0" + "GL_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_LENGTH_ARB\0" + "GL_PROGRAM_LENGTH_NV\0" + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_OBJECT_ARB\0" + "GL_PROGRAM_PARAMETERS_ARB\0" + "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" + "GL_PROGRAM_RESIDENT_NV\0" + "GL_PROGRAM_STRING_ARB\0" + "GL_PROGRAM_STRING_NV\0" + "GL_PROGRAM_TARGET_NV\0" + "GL_PROGRAM_TEMPORARIES_ARB\0" + "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" + "GL_PROJECTION\0" + "GL_PROJECTION_MATRIX\0" + "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" + "GL_PROVOKING_VERTEX_EXT\0" + "GL_PROXY_COLOR_TABLE\0" + "GL_PROXY_HISTOGRAM\0" + "GL_PROXY_HISTOGRAM_EXT\0" + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_1D_EXT\0" + "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_2D_EXT\0" + "GL_PROXY_TEXTURE_3D\0" + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" + "GL_PROXY_TEXTURE_CUBE_MAP\0" + "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE\0" + "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" + "GL_Q\0" + "GL_QUADRATIC_ATTENUATION\0" + "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" + "GL_QUAD_MESH_SUN\0" + "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" + "GL_QUERY_COUNTER_BITS\0" + "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT\0" + "GL_QUERY_NO_WAIT_NV\0" + "GL_QUERY_RESULT\0" + "GL_QUERY_RESULT_ARB\0" + "GL_QUERY_RESULT_AVAILABLE\0" + "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT\0" + "GL_QUERY_WAIT_NV\0" + "GL_R\0" + "GL_R11F_G11F_B10F\0" + "GL_R16_SNORM\0" + "GL_R3_G3_B2\0" + "GL_R8_SNORM\0" + "GL_RASTERIZER_DISCARD\0" + "GL_RASTERIZER_DISCARD_EXT\0" + "GL_RASTER_POSITION_UNCLIPPED_IBM\0" + "GL_READ_BUFFER\0" + "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" + "GL_READ_FRAMEBUFFER_BINDING_EXT\0" + "GL_READ_FRAMEBUFFER_EXT\0" + "GL_READ_ONLY\0" + "GL_READ_ONLY_ARB\0" + "GL_READ_WRITE\0" + "GL_READ_WRITE_ARB\0" + "GL_RED\0" + "GL_REDUCE\0" + "GL_REDUCE_EXT\0" + "GL_RED_BIAS\0" + "GL_RED_BITS\0" + "GL_RED_INTEGER\0" + "GL_RED_INTEGER_EXT\0" + "GL_RED_SCALE\0" + "GL_RED_SNORM\0" + "GL_REFLECTION_MAP\0" + "GL_REFLECTION_MAP_ARB\0" + "GL_REFLECTION_MAP_NV\0" + "GL_REFLECTION_MAP_OES\0" + "GL_RELEASED_APPLE\0" + "GL_RENDER\0" + "GL_RENDERBUFFER\0" + "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" + "GL_RENDERBUFFER_BINDING\0" + "GL_RENDERBUFFER_BINDING_EXT\0" + "GL_RENDERBUFFER_BINDING_OES\0" + "GL_RENDERBUFFER_BLUE_SIZE\0" + "GL_RENDERBUFFER_BLUE_SIZE_OES\0" + "GL_RENDERBUFFER_DEPTH_SIZE\0" + "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" + "GL_RENDERBUFFER_EXT\0" + "GL_RENDERBUFFER_GREEN_SIZE\0" + "GL_RENDERBUFFER_GREEN_SIZE_OES\0" + "GL_RENDERBUFFER_HEIGHT\0" + "GL_RENDERBUFFER_HEIGHT_EXT\0" + "GL_RENDERBUFFER_HEIGHT_OES\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" + "GL_RENDERBUFFER_OES\0" + "GL_RENDERBUFFER_RED_SIZE\0" + "GL_RENDERBUFFER_RED_SIZE_OES\0" + "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" + "GL_RENDERBUFFER_STENCIL_SIZE\0" + "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" + "GL_RENDERBUFFER_WIDTH\0" + "GL_RENDERBUFFER_WIDTH_EXT\0" + "GL_RENDERBUFFER_WIDTH_OES\0" + "GL_RENDERER\0" + "GL_RENDER_MODE\0" + "GL_REPEAT\0" + "GL_REPLACE\0" + "GL_REPLACE_EXT\0" + "GL_REPLICATE_BORDER_HP\0" + "GL_RESCALE_NORMAL\0" + "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" + "GL_RETURN\0" + "GL_RG16_SNORM\0" + "GL_RG8_SNORM\0" + "GL_RGB\0" + "GL_RGB10\0" + "GL_RGB10_A2\0" + "GL_RGB10_A2_EXT\0" + "GL_RGB10_EXT\0" + "GL_RGB12\0" + "GL_RGB12_EXT\0" + "GL_RGB16\0" + "GL_RGB16F\0" + "GL_RGB16I\0" + "GL_RGB16I_EXT\0" + "GL_RGB16UI\0" + "GL_RGB16UI_EXT\0" + "GL_RGB16_EXT\0" + "GL_RGB16_SNORM\0" + "GL_RGB2_EXT\0" + "GL_RGB32F\0" + "GL_RGB32I\0" + "GL_RGB32I_EXT\0" + "GL_RGB32UI\0" + "GL_RGB32UI_EXT\0" + "GL_RGB4\0" + "GL_RGB4_EXT\0" + "GL_RGB4_S3TC\0" + "GL_RGB5\0" + "GL_RGB565\0" + "GL_RGB565_OES\0" + "GL_RGB5_A1\0" + "GL_RGB5_A1_EXT\0" + "GL_RGB5_A1_OES\0" + "GL_RGB5_EXT\0" + "GL_RGB8\0" + "GL_RGB8I\0" + "GL_RGB8I_EXT\0" + "GL_RGB8UI\0" + "GL_RGB8UI_EXT\0" + "GL_RGB8_EXT\0" + "GL_RGB8_OES\0" + "GL_RGB8_SNORM\0" + "GL_RGB9_E5\0" + "GL_RGBA\0" + "GL_RGBA12\0" + "GL_RGBA12_EXT\0" + "GL_RGBA16\0" + "GL_RGBA16F\0" + "GL_RGBA16I\0" + "GL_RGBA16I_EXT\0" + "GL_RGBA16UI\0" + "GL_RGBA16UI_EXT\0" + "GL_RGBA16_EXT\0" + "GL_RGBA16_SNORM\0" + "GL_RGBA2\0" + "GL_RGBA2_EXT\0" + "GL_RGBA32F\0" + "GL_RGBA32I\0" + "GL_RGBA32I_EXT\0" + "GL_RGBA32UI\0" + "GL_RGBA32UI_EXT\0" + "GL_RGBA4\0" + "GL_RGBA4_DXT5_S3TC\0" + "GL_RGBA4_EXT\0" + "GL_RGBA4_OES\0" + "GL_RGBA4_S3TC\0" + "GL_RGBA8\0" + "GL_RGBA8I\0" + "GL_RGBA8I_EXT\0" + "GL_RGBA8UI\0" + "GL_RGBA8UI_EXT\0" + "GL_RGBA8_EXT\0" + "GL_RGBA8_OES\0" + "GL_RGBA8_SNORM\0" + "GL_RGBA_DXT5_S3TC\0" + "GL_RGBA_FLOAT_MODE_ARB\0" + "GL_RGBA_INTEGER\0" + "GL_RGBA_INTEGER_EXT\0" + "GL_RGBA_INTEGER_MODE_EXT\0" + "GL_RGBA_MODE\0" + "GL_RGBA_S3TC\0" + "GL_RGBA_SNORM\0" + "GL_RGB_INTEGER\0" + "GL_RGB_INTEGER_EXT\0" + "GL_RGB_S3TC\0" + "GL_RGB_SCALE\0" + "GL_RGB_SCALE_ARB\0" + "GL_RGB_SCALE_EXT\0" + "GL_RGB_SNORM\0" + "GL_RG_SNORM\0" + "GL_RIGHT\0" + "GL_S\0" + "GL_SAMPLER_1D\0" + "GL_SAMPLER_1D_ARRAY\0" + "GL_SAMPLER_1D_ARRAY_EXT\0" + "GL_SAMPLER_1D_ARRAY_SHADOW\0" + "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_1D_SHADOW\0" + "GL_SAMPLER_2D\0" + "GL_SAMPLER_2D_ARRAY\0" + "GL_SAMPLER_2D_ARRAY_EXT\0" + "GL_SAMPLER_2D_ARRAY_SHADOW\0" + "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_2D_RECT\0" + "GL_SAMPLER_2D_RECT_SHADOW\0" + "GL_SAMPLER_2D_SHADOW\0" + "GL_SAMPLER_3D\0" + "GL_SAMPLER_3D_OES\0" + "GL_SAMPLER_BINDING\0" + "GL_SAMPLER_BUFFER\0" + "GL_SAMPLER_BUFFER_EXT\0" + "GL_SAMPLER_CUBE\0" + "GL_SAMPLER_CUBE_SHADOW\0" + "GL_SAMPLER_CUBE_SHADOW_EXT\0" + "GL_SAMPLES\0" + "GL_SAMPLES_3DFX\0" + "GL_SAMPLES_ARB\0" + "GL_SAMPLES_PASSED\0" + "GL_SAMPLES_PASSED_ARB\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" + "GL_SAMPLE_ALPHA_TO_ONE\0" + "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" + "GL_SAMPLE_BUFFERS\0" + "GL_SAMPLE_BUFFERS_3DFX\0" + "GL_SAMPLE_BUFFERS_ARB\0" + "GL_SAMPLE_COVERAGE\0" + "GL_SAMPLE_COVERAGE_ARB\0" + "GL_SAMPLE_COVERAGE_INVERT\0" + "GL_SAMPLE_COVERAGE_INVERT_ARB\0" + "GL_SAMPLE_COVERAGE_VALUE\0" + "GL_SAMPLE_COVERAGE_VALUE_ARB\0" + "GL_SCISSOR_BIT\0" + "GL_SCISSOR_BOX\0" + "GL_SCISSOR_TEST\0" + "GL_SECONDARY_COLOR_ARRAY\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_SECONDARY_COLOR_ARRAY_POINTER\0" + "GL_SECONDARY_COLOR_ARRAY_SIZE\0" + "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" + "GL_SECONDARY_COLOR_ARRAY_TYPE\0" + "GL_SELECT\0" + "GL_SELECTION_BUFFER_POINTER\0" + "GL_SELECTION_BUFFER_SIZE\0" + "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS\0" + "GL_SEPARATE_ATTRIBS_EXT\0" + "GL_SEPARATE_SPECULAR_COLOR\0" + "GL_SEPARATE_SPECULAR_COLOR_EXT\0" + "GL_SET\0" + "GL_SHADER_BINARY_FORMATS\0" + "GL_SHADER_COMPILER\0" + "GL_SHADER_OBJECT_ARB\0" + "GL_SHADER_SOURCE_LENGTH\0" + "GL_SHADER_TYPE\0" + "GL_SHADE_MODEL\0" + "GL_SHADING_LANGUAGE_VERSION\0" + "GL_SHADOW_AMBIENT_SGIX\0" + "GL_SHARED_TEXTURE_PALETTE_EXT\0" + "GL_SHININESS\0" + "GL_SHORT\0" + "GL_SIGNALED\0" + "GL_SIGNED_NORMALIZED\0" + "GL_SINGLE_COLOR\0" + "GL_SINGLE_COLOR_EXT\0" + "GL_SLICE_ACCUM_SUN\0" + "GL_SLUMINANCE\0" + "GL_SLUMINANCE8\0" + "GL_SLUMINANCE8_ALPHA8\0" + "GL_SLUMINANCE_ALPHA\0" + "GL_SMOOTH\0" + "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" + "GL_SMOOTH_LINE_WIDTH_RANGE\0" + "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" + "GL_SMOOTH_POINT_SIZE_RANGE\0" + "GL_SOURCE0_ALPHA\0" + "GL_SOURCE0_ALPHA_ARB\0" + "GL_SOURCE0_ALPHA_EXT\0" + "GL_SOURCE0_RGB\0" + "GL_SOURCE0_RGB_ARB\0" + "GL_SOURCE0_RGB_EXT\0" + "GL_SOURCE1_ALPHA\0" + "GL_SOURCE1_ALPHA_ARB\0" + "GL_SOURCE1_ALPHA_EXT\0" + "GL_SOURCE1_RGB\0" + "GL_SOURCE1_RGB_ARB\0" + "GL_SOURCE1_RGB_EXT\0" + "GL_SOURCE2_ALPHA\0" + "GL_SOURCE2_ALPHA_ARB\0" + "GL_SOURCE2_ALPHA_EXT\0" + "GL_SOURCE2_RGB\0" + "GL_SOURCE2_RGB_ARB\0" + "GL_SOURCE2_RGB_EXT\0" + "GL_SOURCE3_ALPHA_NV\0" + "GL_SOURCE3_RGB_NV\0" + "GL_SPECULAR\0" + "GL_SPHERE_MAP\0" + "GL_SPOT_CUTOFF\0" + "GL_SPOT_DIRECTION\0" + "GL_SPOT_EXPONENT\0" + "GL_SRC0_ALPHA\0" + "GL_SRC0_RGB\0" + "GL_SRC1_ALPHA\0" + "GL_SRC1_RGB\0" + "GL_SRC2_ALPHA\0" + "GL_SRC2_RGB\0" + "GL_SRC_ALPHA\0" + "GL_SRC_ALPHA_SATURATE\0" + "GL_SRC_COLOR\0" + "GL_SRGB\0" + "GL_SRGB8\0" + "GL_SRGB8_ALPHA8\0" + "GL_SRGB_ALPHA\0" + "GL_STACK_OVERFLOW\0" + "GL_STACK_UNDERFLOW\0" + "GL_STATIC_COPY\0" + "GL_STATIC_COPY_ARB\0" + "GL_STATIC_DRAW\0" + "GL_STATIC_DRAW_ARB\0" + "GL_STATIC_READ\0" + "GL_STATIC_READ_ARB\0" + "GL_STENCIL\0" + "GL_STENCIL_ATTACHMENT\0" + "GL_STENCIL_ATTACHMENT_EXT\0" + "GL_STENCIL_ATTACHMENT_OES\0" + "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" + "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" + "GL_STENCIL_BACK_REF\0" + "GL_STENCIL_BACK_VALUE_MASK\0" + "GL_STENCIL_BACK_WRITEMASK\0" + "GL_STENCIL_BITS\0" + "GL_STENCIL_BUFFER\0" + "GL_STENCIL_BUFFER_BIT\0" + "GL_STENCIL_CLEAR_VALUE\0" + "GL_STENCIL_FAIL\0" + "GL_STENCIL_FUNC\0" + "GL_STENCIL_INDEX\0" + "GL_STENCIL_INDEX1\0" + "GL_STENCIL_INDEX16\0" + "GL_STENCIL_INDEX16_EXT\0" + "GL_STENCIL_INDEX1_EXT\0" + "GL_STENCIL_INDEX1_OES\0" + "GL_STENCIL_INDEX4\0" + "GL_STENCIL_INDEX4_EXT\0" + "GL_STENCIL_INDEX4_OES\0" + "GL_STENCIL_INDEX8\0" + "GL_STENCIL_INDEX8_EXT\0" + "GL_STENCIL_INDEX8_OES\0" + "GL_STENCIL_INDEX_EXT\0" + "GL_STENCIL_PASS_DEPTH_FAIL\0" + "GL_STENCIL_PASS_DEPTH_PASS\0" + "GL_STENCIL_REF\0" + "GL_STENCIL_TEST\0" + "GL_STENCIL_TEST_TWO_SIDE_EXT\0" + "GL_STENCIL_VALUE_MASK\0" + "GL_STENCIL_WRITEMASK\0" + "GL_STEREO\0" + "GL_STORAGE_CACHED_APPLE\0" + "GL_STORAGE_PRIVATE_APPLE\0" + "GL_STORAGE_SHARED_APPLE\0" + "GL_STREAM_COPY\0" + "GL_STREAM_COPY_ARB\0" + "GL_STREAM_DRAW\0" + "GL_STREAM_DRAW_ARB\0" + "GL_STREAM_READ\0" + "GL_STREAM_READ_ARB\0" + "GL_SUBPIXEL_BITS\0" + "GL_SUBTRACT\0" + "GL_SUBTRACT_ARB\0" + "GL_SYNC_CONDITION\0" + "GL_SYNC_FENCE\0" + "GL_SYNC_FLAGS\0" + "GL_SYNC_FLUSH_COMMANDS_BIT\0" + "GL_SYNC_GPU_COMMANDS_COMPLETE\0" + "GL_SYNC_STATUS\0" + "GL_T\0" + "GL_T2F_C3F_V3F\0" + "GL_T2F_C4F_N3F_V3F\0" + "GL_T2F_C4UB_V3F\0" + "GL_T2F_N3F_V3F\0" + "GL_T2F_V3F\0" + "GL_T4F_C4F_N3F_V4F\0" + "GL_T4F_V4F\0" + "GL_TABLE_TOO_LARGE_EXT\0" + "GL_TEXTURE\0" + "GL_TEXTURE0\0" + "GL_TEXTURE0_ARB\0" + "GL_TEXTURE1\0" + "GL_TEXTURE10\0" + "GL_TEXTURE10_ARB\0" + "GL_TEXTURE11\0" + "GL_TEXTURE11_ARB\0" + "GL_TEXTURE12\0" + "GL_TEXTURE12_ARB\0" + "GL_TEXTURE13\0" + "GL_TEXTURE13_ARB\0" + "GL_TEXTURE14\0" + "GL_TEXTURE14_ARB\0" + "GL_TEXTURE15\0" + "GL_TEXTURE15_ARB\0" + "GL_TEXTURE16\0" + "GL_TEXTURE16_ARB\0" + "GL_TEXTURE17\0" + "GL_TEXTURE17_ARB\0" + "GL_TEXTURE18\0" + "GL_TEXTURE18_ARB\0" + "GL_TEXTURE19\0" + "GL_TEXTURE19_ARB\0" + "GL_TEXTURE1_ARB\0" + "GL_TEXTURE2\0" + "GL_TEXTURE20\0" + "GL_TEXTURE20_ARB\0" + "GL_TEXTURE21\0" + "GL_TEXTURE21_ARB\0" + "GL_TEXTURE22\0" + "GL_TEXTURE22_ARB\0" + "GL_TEXTURE23\0" + "GL_TEXTURE23_ARB\0" + "GL_TEXTURE24\0" + "GL_TEXTURE24_ARB\0" + "GL_TEXTURE25\0" + "GL_TEXTURE25_ARB\0" + "GL_TEXTURE26\0" + "GL_TEXTURE26_ARB\0" + "GL_TEXTURE27\0" + "GL_TEXTURE27_ARB\0" + "GL_TEXTURE28\0" + "GL_TEXTURE28_ARB\0" + "GL_TEXTURE29\0" + "GL_TEXTURE29_ARB\0" + "GL_TEXTURE2_ARB\0" + "GL_TEXTURE3\0" + "GL_TEXTURE30\0" + "GL_TEXTURE30_ARB\0" + "GL_TEXTURE31\0" + "GL_TEXTURE31_ARB\0" + "GL_TEXTURE3_ARB\0" + "GL_TEXTURE4\0" + "GL_TEXTURE4_ARB\0" + "GL_TEXTURE5\0" + "GL_TEXTURE5_ARB\0" + "GL_TEXTURE6\0" + "GL_TEXTURE6_ARB\0" + "GL_TEXTURE7\0" + "GL_TEXTURE7_ARB\0" + "GL_TEXTURE8\0" + "GL_TEXTURE8_ARB\0" + "GL_TEXTURE9\0" + "GL_TEXTURE9_ARB\0" + "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" + "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" + "GL_TEXTURE_3D\0" + "GL_TEXTURE_3D_OES\0" + "GL_TEXTURE_ALPHA_SIZE\0" + "GL_TEXTURE_ALPHA_SIZE_EXT\0" + "GL_TEXTURE_BASE_LEVEL\0" + "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_3D\0" + "GL_TEXTURE_BINDING_3D_OES\0" + "GL_TEXTURE_BINDING_BUFFER\0" + "GL_TEXTURE_BINDING_BUFFER_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP\0" + "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" + "GL_TEXTURE_BINDING_RECTANGLE\0" + "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" + "GL_TEXTURE_BINDING_RECTANGLE_NV\0" + "GL_TEXTURE_BIT\0" + "GL_TEXTURE_BLUE_SIZE\0" + "GL_TEXTURE_BLUE_SIZE_EXT\0" + "GL_TEXTURE_BORDER\0" + "GL_TEXTURE_BORDER_COLOR\0" + "GL_TEXTURE_BUFFER\0" + "GL_TEXTURE_BUFFER_ARB\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0" + "GL_TEXTURE_BUFFER_FORMAT\0" + "GL_TEXTURE_BUFFER_FORMAT_ARB\0" + "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" + "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" + "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" + "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_TEXTURE_COLOR_TABLE_SGI\0" + "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" + "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" + "GL_TEXTURE_COMPARE_FUNC\0" + "GL_TEXTURE_COMPARE_FUNC_ARB\0" + "GL_TEXTURE_COMPARE_MODE\0" + "GL_TEXTURE_COMPARE_MODE_ARB\0" + "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" + "GL_TEXTURE_COMPARE_SGIX\0" + "GL_TEXTURE_COMPONENTS\0" + "GL_TEXTURE_COMPRESSED\0" + "GL_TEXTURE_COMPRESSED_ARB\0" + "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" + "GL_TEXTURE_COMPRESSION_HINT\0" + "GL_TEXTURE_COMPRESSION_HINT_ARB\0" + "GL_TEXTURE_COORD_ARRAY\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" + "GL_TEXTURE_COORD_ARRAY_POINTER\0" + "GL_TEXTURE_COORD_ARRAY_SIZE\0" + "GL_TEXTURE_COORD_ARRAY_STRIDE\0" + "GL_TEXTURE_COORD_ARRAY_TYPE\0" + "GL_TEXTURE_CROP_RECT_OES\0" + "GL_TEXTURE_CUBE_MAP\0" + "GL_TEXTURE_CUBE_MAP_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" + "GL_TEXTURE_DEPTH\0" + "GL_TEXTURE_DEPTH_SIZE\0" + "GL_TEXTURE_DEPTH_SIZE_ARB\0" + "GL_TEXTURE_ENV\0" + "GL_TEXTURE_ENV_COLOR\0" + "GL_TEXTURE_ENV_MODE\0" + "GL_TEXTURE_FILTER_CONTROL\0" + "GL_TEXTURE_FILTER_CONTROL_EXT\0" + "GL_TEXTURE_GEN_MODE\0" + "GL_TEXTURE_GEN_MODE_OES\0" + "GL_TEXTURE_GEN_Q\0" + "GL_TEXTURE_GEN_R\0" + "GL_TEXTURE_GEN_S\0" + "GL_TEXTURE_GEN_STR_OES\0" + "GL_TEXTURE_GEN_T\0" + "GL_TEXTURE_GEQUAL_R_SGIX\0" + "GL_TEXTURE_GREEN_SIZE\0" + "GL_TEXTURE_GREEN_SIZE_EXT\0" + "GL_TEXTURE_HEIGHT\0" + "GL_TEXTURE_INDEX_SIZE_EXT\0" + "GL_TEXTURE_INTENSITY_SIZE\0" + "GL_TEXTURE_INTENSITY_SIZE_EXT\0" + "GL_TEXTURE_INTERNAL_FORMAT\0" + "GL_TEXTURE_LEQUAL_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS\0" + "GL_TEXTURE_LOD_BIAS_EXT\0" + "GL_TEXTURE_LOD_BIAS_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS_S_SGIX\0" + "GL_TEXTURE_LOD_BIAS_T_SGIX\0" + "GL_TEXTURE_LUMINANCE_SIZE\0" + "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" + "GL_TEXTURE_MAG_FILTER\0" + "GL_TEXTURE_MATRIX\0" + "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" + "GL_TEXTURE_MAX_LEVEL\0" + "GL_TEXTURE_MAX_LOD\0" + "GL_TEXTURE_MIN_FILTER\0" + "GL_TEXTURE_MIN_LOD\0" + "GL_TEXTURE_PRIORITY\0" + "GL_TEXTURE_RANGE_LENGTH_APPLE\0" + "GL_TEXTURE_RANGE_POINTER_APPLE\0" + "GL_TEXTURE_RECTANGLE\0" + "GL_TEXTURE_RECTANGLE_ARB\0" + "GL_TEXTURE_RECTANGLE_NV\0" + "GL_TEXTURE_RED_SIZE\0" + "GL_TEXTURE_RED_SIZE_EXT\0" + "GL_TEXTURE_RESIDENT\0" + "GL_TEXTURE_SHARED_SIZE\0" + "GL_TEXTURE_STACK_DEPTH\0" + "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STENCIL_SIZE_EXT\0" + "GL_TEXTURE_STORAGE_HINT_APPLE\0" + "GL_TEXTURE_TOO_LARGE_EXT\0" + "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" + "GL_TEXTURE_WIDTH\0" + "GL_TEXTURE_WRAP_R\0" + "GL_TEXTURE_WRAP_R_OES\0" + "GL_TEXTURE_WRAP_S\0" + "GL_TEXTURE_WRAP_T\0" + "GL_TIMEOUT_EXPIRED\0" + "GL_TIME_ELAPSED_EXT\0" + "GL_TRACK_MATRIX_NV\0" + "GL_TRACK_MATRIX_TRANSFORM_NV\0" + "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK\0" + "GL_TRANSFORM_FEEDBACK_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" + "GL_TRANSPOSE_COLOR_MATRIX\0" + "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" + "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" + "GL_TRANSPOSE_NV\0" + "GL_TRANSPOSE_PROJECTION_MATRIX\0" + "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" + "GL_TRANSPOSE_TEXTURE_MATRIX\0" + "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" + "GL_TRIANGLES\0" + "GL_TRIANGLES_ADJACENCY\0" + "GL_TRIANGLES_ADJACENCY_ARB\0" + "GL_TRIANGLE_FAN\0" + "GL_TRIANGLE_MESH_SUN\0" + "GL_TRIANGLE_STRIP\0" + "GL_TRIANGLE_STRIP_ADJACENCY\0" + "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" + "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" + "GL_UNPACK_ALIGNMENT\0" + "GL_UNPACK_IMAGE_HEIGHT\0" + "GL_UNPACK_LSB_FIRST\0" + "GL_UNPACK_ROW_LENGTH\0" + "GL_UNPACK_SKIP_IMAGES\0" + "GL_UNPACK_SKIP_PIXELS\0" + "GL_UNPACK_SKIP_ROWS\0" + "GL_UNPACK_SWAP_BYTES\0" + "GL_UNSIGNALED\0" + "GL_UNSIGNED_BYTE\0" + "GL_UNSIGNED_BYTE_2_3_3_REV\0" + "GL_UNSIGNED_BYTE_3_3_2\0" + "GL_UNSIGNED_INT\0" + "GL_UNSIGNED_INT_10F_11F_11F_REV\0" + "GL_UNSIGNED_INT_10_10_10_2\0" + "GL_UNSIGNED_INT_10_10_10_2_OES\0" + "GL_UNSIGNED_INT_24_8\0" + "GL_UNSIGNED_INT_24_8_EXT\0" + "GL_UNSIGNED_INT_24_8_NV\0" + "GL_UNSIGNED_INT_24_8_OES\0" + "GL_UNSIGNED_INT_2_10_10_10_REV\0" + "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" + "GL_UNSIGNED_INT_5_9_9_9_REV\0" + "GL_UNSIGNED_INT_8_8_8_8\0" + "GL_UNSIGNED_INT_8_8_8_8_REV\0" + "GL_UNSIGNED_INT_SAMPLER_1D\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_3D\0" + "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" + "GL_UNSIGNED_INT_VEC2\0" + "GL_UNSIGNED_INT_VEC2_EXT\0" + "GL_UNSIGNED_INT_VEC3\0" + "GL_UNSIGNED_INT_VEC3_EXT\0" + "GL_UNSIGNED_INT_VEC4\0" + "GL_UNSIGNED_INT_VEC4_EXT\0" + "GL_UNSIGNED_NORMALIZED\0" + "GL_UNSIGNED_SHORT\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" + "GL_UNSIGNED_SHORT_4_4_4_4\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" + "GL_UNSIGNED_SHORT_5_5_5_1\0" + "GL_UNSIGNED_SHORT_5_6_5\0" + "GL_UNSIGNED_SHORT_5_6_5_REV\0" + "GL_UNSIGNED_SHORT_8_8_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_MESA\0" + "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" + "GL_UPPER_LEFT\0" + "GL_V2F\0" + "GL_V3F\0" + "GL_VALIDATE_STATUS\0" + "GL_VENDOR\0" + "GL_VERSION\0" + "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" + "GL_VERTEX_ARRAY_BINDING_APPLE\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ARRAY_POINTER\0" + "GL_VERTEX_ARRAY_SIZE\0" + "GL_VERTEX_ARRAY_STRIDE\0" + "GL_VERTEX_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY0_NV\0" + "GL_VERTEX_ATTRIB_ARRAY10_NV\0" + "GL_VERTEX_ATTRIB_ARRAY11_NV\0" + "GL_VERTEX_ATTRIB_ARRAY12_NV\0" + "GL_VERTEX_ATTRIB_ARRAY13_NV\0" + "GL_VERTEX_ATTRIB_ARRAY14_NV\0" + "GL_VERTEX_ATTRIB_ARRAY15_NV\0" + "GL_VERTEX_ATTRIB_ARRAY1_NV\0" + "GL_VERTEX_ATTRIB_ARRAY2_NV\0" + "GL_VERTEX_ATTRIB_ARRAY3_NV\0" + "GL_VERTEX_ATTRIB_ARRAY4_NV\0" + "GL_VERTEX_ATTRIB_ARRAY5_NV\0" + "GL_VERTEX_ATTRIB_ARRAY6_NV\0" + "GL_VERTEX_ATTRIB_ARRAY7_NV\0" + "GL_VERTEX_ATTRIB_ARRAY8_NV\0" + "GL_VERTEX_ATTRIB_ARRAY9_NV\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" + "GL_VERTEX_BLEND_ARB\0" + "GL_VERTEX_PROGRAM_ARB\0" + "GL_VERTEX_PROGRAM_BINDING_NV\0" + "GL_VERTEX_PROGRAM_NV\0" + "GL_VERTEX_PROGRAM_POINT_SIZE\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" + "GL_VERTEX_PROGRAM_TWO_SIDE\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" + "GL_VERTEX_SHADER\0" + "GL_VERTEX_SHADER_ARB\0" + "GL_VERTEX_STATE_PROGRAM_NV\0" + "GL_VIEWPORT\0" + "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" + "GL_WAIT_FAILED\0" + "GL_WEIGHT_ARRAY_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" + "GL_WEIGHT_ARRAY_OES\0" + "GL_WEIGHT_ARRAY_POINTER_ARB\0" + "GL_WEIGHT_ARRAY_POINTER_OES\0" + "GL_WEIGHT_ARRAY_SIZE_ARB\0" + "GL_WEIGHT_ARRAY_SIZE_OES\0" + "GL_WEIGHT_ARRAY_STRIDE_ARB\0" + "GL_WEIGHT_ARRAY_STRIDE_OES\0" + "GL_WEIGHT_ARRAY_TYPE_ARB\0" + "GL_WEIGHT_ARRAY_TYPE_OES\0" + "GL_WEIGHT_SUM_UNITY_ARB\0" + "GL_WRAP_BORDER_SUN\0" + "GL_WRITE_ONLY\0" + "GL_WRITE_ONLY_ARB\0" + "GL_WRITE_ONLY_OES\0" + "GL_XOR\0" + "GL_YCBCR_422_APPLE\0" + "GL_YCBCR_MESA\0" + "GL_ZERO\0" + "GL_ZOOM_X\0" + "GL_ZOOM_Y\0" + ; + +static const enum_elt all_enums[2306] = +{ + { 0, 0x00000600 }, /* GL_2D */ + { 6, 0x00001407 }, /* GL_2_BYTES */ + { 17, 0x00000601 }, /* GL_3D */ + { 23, 0x00000602 }, /* GL_3D_COLOR */ + { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ + { 55, 0x00001408 }, /* GL_3_BYTES */ + { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ + { 86, 0x00001409 }, /* GL_4_BYTES */ + { 97, 0x00000100 }, /* GL_ACCUM */ + { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ + { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ + { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ + { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ + { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ + { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ + { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ + { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ + { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ + { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ + { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ + { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ + { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + { 440, 0x00000104 }, /* GL_ADD */ + { 447, 0x00008574 }, /* GL_ADD_SIGNED */ + { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ + { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ + { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ + { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ + { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ + { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ + { 598, 0x00001906 }, /* GL_ALPHA */ + { 607, 0x0000803D }, /* GL_ALPHA12 */ + { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ + { 633, 0x0000803E }, /* GL_ALPHA16 */ + { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ + { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ + { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ + { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ + { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ + { 725, 0x0000803B }, /* GL_ALPHA4 */ + { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ + { 749, 0x0000803C }, /* GL_ALPHA8 */ + { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ + { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ + { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ + { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ + { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ + { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ + { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ + { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ + { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ + { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ + { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 939, 0x00000207 }, /* GL_ALWAYS */ + { 949, 0x00001200 }, /* GL_AMBIENT */ + { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 983, 0x00001501 }, /* GL_AND */ + { 990, 0x00001504 }, /* GL_AND_INVERTED */ + { 1006, 0x00001502 }, /* GL_AND_REVERSE */ + { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1247, 0x00000409 }, /* GL_AUX0 */ + { 1255, 0x0000040A }, /* GL_AUX1 */ + { 1263, 0x0000040B }, /* GL_AUX2 */ + { 1271, 0x0000040C }, /* GL_AUX3 */ + { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1294, 0x00000405 }, /* GL_BACK */ + { 1302, 0x00000402 }, /* GL_BACK_LEFT */ + { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1329, 0x000080E0 }, /* GL_BGR */ + { 1336, 0x000080E1 }, /* GL_BGRA */ + { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ + { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ + { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ + { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ + { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ + { 1426, 0x00001A00 }, /* GL_BITMAP */ + { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1452, 0x00000BE2 }, /* GL_BLEND */ + { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ + { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ + { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ + { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ + { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ + { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ + { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ + { 1897, 0x00001905 }, /* GL_BLUE */ + { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ + { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ + { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1981, 0x00008B56 }, /* GL_BOOL */ + { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ + { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ + { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ + { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ + { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ + { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ + { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ + { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2643, 0x00001400 }, /* GL_BYTE */ + { 2651, 0x00002A24 }, /* GL_C3F_V3F */ + { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2701, 0x00000901 }, /* GL_CCW */ + { 2708, 0x00002900 }, /* GL_CLAMP */ + { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ + { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */ + { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */ + { 2920, 0x00001500 }, /* GL_CLEAR */ + { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ + { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ + { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ + { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ + { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ + { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ + { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ + { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ + { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 3358, 0x00000A00 }, /* GL_COEFF */ + { 3367, 0x00001800 }, /* GL_COLOR */ + { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ + { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 4354, 0x00001900 }, /* GL_COLOR_INDEX */ + { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 4569, 0x00008458 }, /* GL_COLOR_SUM */ + { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 5399, 0x00008570 }, /* GL_COMBINE */ + { 5410, 0x00008503 }, /* GL_COMBINE4 */ + { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 5481, 0x00008570 }, /* GL_COMBINE_ARB */ + { 5496, 0x00008570 }, /* GL_COMBINE_EXT */ + { 5511, 0x00008571 }, /* GL_COMBINE_RGB */ + { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ + { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 5678, 0x00001300 }, /* GL_COMPILE */ + { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */ + { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */ + { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 6400, 0x00008576 }, /* GL_CONSTANT */ + { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ + { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ + { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */ + { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ + { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 7128, 0x00008862 }, /* GL_COORD_REPLACE */ + { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */ + { 7207, 0x00001503 }, /* GL_COPY */ + { 7215, 0x0000150C }, /* GL_COPY_INVERTED */ + { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 7293, 0x00000B44 }, /* GL_CULL_FACE */ + { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 7431, 0x00000001 }, /* GL_CURRENT_BIT */ + { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ + { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 8131, 0x00000900 }, /* GL_CW */ + { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 8199, 0x00002101 }, /* GL_DECAL */ + { 8208, 0x00001E03 }, /* GL_DECR */ + { 8216, 0x00008508 }, /* GL_DECR_WRAP */ + { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 8263, 0x00001801 }, /* GL_DEPTH */ + { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ + { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ + { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */ + { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ + { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ + { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ + { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ + { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 9169, 0x00001201 }, /* GL_DIFFUSE */ + { 9180, 0x00000BD0 }, /* GL_DITHER */ + { 9190, 0x00000A02 }, /* GL_DOMAIN */ + { 9200, 0x00001100 }, /* GL_DONT_CARE */ + { 9213, 0x000086AE }, /* GL_DOT3_RGB */ + { 9225, 0x000086AF }, /* GL_DOT3_RGBA */ + { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 9304, 0x0000140A }, /* GL_DOUBLE */ + { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 10383, 0x00000304 }, /* GL_DST_ALPHA */ + { 10396, 0x00000306 }, /* GL_DST_COLOR */ + { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 10423, 0x00008779 }, /* GL_DUDV_ATI */ + { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 10792, 0x00001600 }, /* GL_EMISSION */ + { 10804, 0x00002000 }, /* GL_ENABLE_BIT */ + { 10818, 0x00000202 }, /* GL_EQUAL */ + { 10827, 0x00001509 }, /* GL_EQUIV */ + { 10836, 0x00010000 }, /* GL_EVAL_BIT */ + { 10848, 0x00000800 }, /* GL_EXP */ + { 10855, 0x00000801 }, /* GL_EXP2 */ + { 10863, 0x00001F03 }, /* GL_EXTENSIONS */ + { 10877, 0x00002400 }, /* GL_EYE_LINEAR */ + { 10891, 0x00002502 }, /* GL_EYE_PLANE */ + { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 10946, 0x00000000 }, /* GL_FALSE */ + { 10955, 0x00001101 }, /* GL_FASTEST */ + { 10966, 0x00001C01 }, /* GL_FEEDBACK */ + { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 11053, 0x00001B02 }, /* GL_FILL */ + { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 11119, 0x0000140C }, /* GL_FIXED */ + { 11128, 0x0000140C }, /* GL_FIXED_OES */ + { 11141, 0x0000891D }, /* GL_FIXED_ONLY */ + { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */ + { 11173, 0x00001D00 }, /* GL_FLAT */ + { 11181, 0x00001406 }, /* GL_FLOAT */ + { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 11478, 0x00000B60 }, /* GL_FOG */ + { 11485, 0x00000080 }, /* GL_FOG_BIT */ + { 11496, 0x00000B66 }, /* GL_FOG_COLOR */ + { 11509, 0x00008451 }, /* GL_FOG_COORD */ + { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 11949, 0x00000B64 }, /* GL_FOG_END */ + { 11960, 0x00000C54 }, /* GL_FOG_HINT */ + { 11972, 0x00000B61 }, /* GL_FOG_INDEX */ + { 11985, 0x00000B65 }, /* GL_FOG_MODE */ + { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 12041, 0x00000B63 }, /* GL_FOG_START */ + { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ + { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 14630, 0x00000404 }, /* GL_FRONT */ + { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 14657, 0x00000B46 }, /* GL_FRONT_FACE */ + { 14671, 0x00000400 }, /* GL_FRONT_LEFT */ + { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 14700, 0x00008006 }, /* GL_FUNC_ADD */ + { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ + { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ + { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ + { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ + { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 15180, 0x00000206 }, /* GL_GEQUAL */ + { 15190, 0x00000204 }, /* GL_GREATER */ + { 15201, 0x00001904 }, /* GL_GREEN */ + { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 15224, 0x00000D53 }, /* GL_GREEN_BITS */ + { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */ + { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ + { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 15291, 0x0000140B }, /* GL_HALF_FLOAT */ + { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 15337, 0x00008DF5 }, /* GL_HIGH_INT */ + { 15349, 0x00008000 }, /* GL_HINT_BIT */ + { 15361, 0x00008024 }, /* GL_HISTOGRAM */ + { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 15779, 0x0000862A }, /* GL_IDENTITY_NV */ + { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 15962, 0x00001E02 }, /* GL_INCR */ + { 15970, 0x00008507 }, /* GL_INCR_WRAP */ + { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 16000, 0x00008222 }, /* GL_INDEX */ + { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 16153, 0x00000D51 }, /* GL_INDEX_BITS */ + { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 16206, 0x00000C30 }, /* GL_INDEX_MODE */ + { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 16289, 0x00001404 }, /* GL_INT */ + { 16296, 0x00008049 }, /* GL_INTENSITY */ + { 16309, 0x0000804C }, /* GL_INTENSITY12 */ + { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 16343, 0x0000804D }, /* GL_INTENSITY16 */ + { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ + { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ + { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ + { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ + { 16459, 0x0000804A }, /* GL_INTENSITY4 */ + { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 16491, 0x0000804B }, /* GL_INTENSITY8 */ + { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ + { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ + { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ + { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 16629, 0x00008575 }, /* GL_INTERPOLATE */ + { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ + { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ + { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ + { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ + { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ + { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ + { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ + { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ + { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ + { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ + { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ + { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ + { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ + { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ + { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ + { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ + { 17070, 0x00008B53 }, /* GL_INT_VEC2 */ + { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 17098, 0x00008B54 }, /* GL_INT_VEC3 */ + { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 17126, 0x00008B55 }, /* GL_INT_VEC4 */ + { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 17154, 0x00000500 }, /* GL_INVALID_ENUM */ + { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 17298, 0x00000501 }, /* GL_INVALID_VALUE */ + { 17315, 0x0000862B }, /* GL_INVERSE_NV */ + { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 17353, 0x0000150A }, /* GL_INVERT */ + { 17363, 0x00001E00 }, /* GL_KEEP */ + { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 17427, 0x00000406 }, /* GL_LEFT */ + { 17435, 0x00000203 }, /* GL_LEQUAL */ + { 17445, 0x00000201 }, /* GL_LESS */ + { 17453, 0x00004000 }, /* GL_LIGHT0 */ + { 17463, 0x00004001 }, /* GL_LIGHT1 */ + { 17473, 0x00004002 }, /* GL_LIGHT2 */ + { 17483, 0x00004003 }, /* GL_LIGHT3 */ + { 17493, 0x00004004 }, /* GL_LIGHT4 */ + { 17503, 0x00004005 }, /* GL_LIGHT5 */ + { 17513, 0x00004006 }, /* GL_LIGHT6 */ + { 17523, 0x00004007 }, /* GL_LIGHT7 */ + { 17533, 0x00000B50 }, /* GL_LIGHTING */ + { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 17698, 0x00001B01 }, /* GL_LINE */ + { 17706, 0x00002601 }, /* GL_LINEAR */ + { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 17848, 0x00000001 }, /* GL_LINES */ + { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */ + { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 17899, 0x00000004 }, /* GL_LINE_BIT */ + { 17911, 0x00000002 }, /* GL_LINE_LOOP */ + { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 18042, 0x00000003 }, /* GL_LINE_STRIP */ + { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ + { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 18108, 0x00000702 }, /* GL_LINE_TOKEN */ + { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 18182, 0x00008B82 }, /* GL_LINK_STATUS */ + { 18197, 0x00000B32 }, /* GL_LIST_BASE */ + { 18210, 0x00020000 }, /* GL_LIST_BIT */ + { 18222, 0x00000B33 }, /* GL_LIST_INDEX */ + { 18236, 0x00000B30 }, /* GL_LIST_MODE */ + { 18249, 0x00000101 }, /* GL_LOAD */ + { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 18313, 0x00008DF3 }, /* GL_LOW_INT */ + { 18324, 0x00001909 }, /* GL_LUMINANCE */ + { 18337, 0x00008041 }, /* GL_LUMINANCE12 */ + { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 18469, 0x00008042 }, /* GL_LUMINANCE16 */ + { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ + { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ + { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ + { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ + { 18635, 0x0000803F }, /* GL_LUMINANCE4 */ + { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 18759, 0x00008040 }, /* GL_LUMINANCE8 */ + { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ + { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ + { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ + { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ + { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ + { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ + { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ + { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ + { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ + { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */ + { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 20467, 0x00000D10 }, /* GL_MAP_COLOR */ + { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 20652, 0x00008630 }, /* GL_MATRIX0_NV */ + { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 20841, 0x00008631 }, /* GL_MATRIX1_NV */ + { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 21030, 0x00008632 }, /* GL_MATRIX2_NV */ + { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 21091, 0x00008633 }, /* GL_MATRIX3_NV */ + { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 21120, 0x00008634 }, /* GL_MATRIX4_NV */ + { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 21149, 0x00008635 }, /* GL_MATRIX5_NV */ + { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 21178, 0x00008636 }, /* GL_MATRIX6_NV */ + { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 21207, 0x00008637 }, /* GL_MATRIX7_NV */ + { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 21661, 0x00008008 }, /* GL_MAX */ + { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ + { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 22476, 0x00008008 }, /* GL_MAX_EXT */ + { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ + { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 24512, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ + { 24543, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 24565, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 24591, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 24618, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 24649, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 24673, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 24701, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 24735, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 24755, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 24782, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 24803, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 24828, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 24853, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 24888, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 24937, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 24990, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 25033, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 25080, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 25126, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25176, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25202, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25224, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25250, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25273, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25295, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25321, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25353, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25387, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25425, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25458, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25495, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 25525, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 25549, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 25573, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 25610, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 25631, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 25647, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 25661, 0x00008007 }, /* GL_MIN */ + { 25668, 0x0000802E }, /* GL_MINMAX */ + { 25678, 0x0000802E }, /* GL_MINMAX_EXT */ + { 25692, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 25709, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 25730, 0x00008030 }, /* GL_MINMAX_SINK */ + { 25745, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 25764, 0x0000821C }, /* GL_MINOR_VERSION */ + { 25781, 0x00008007 }, /* GL_MIN_EXT */ + { 25792, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 25820, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ + { 25852, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 25871, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 25894, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 25917, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 25937, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 25957, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 25987, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 26015, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 26043, 0x00001700 }, /* GL_MODELVIEW */ + { 26056, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 26074, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 26093, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 26112, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26131, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26150, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26169, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26188, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26207, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26226, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26245, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26264, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26282, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26301, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26320, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26339, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26358, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26377, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26396, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26415, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26434, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26453, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26472, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26490, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26509, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26528, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 26546, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 26564, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 26582, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 26600, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 26618, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 26636, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 26654, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 26674, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 26716, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 26743, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 26768, 0x00002100 }, /* GL_MODULATE */ + { 26780, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 26800, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 26827, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 26852, 0x00000103 }, /* GL_MULT */ + { 26860, 0x0000809D }, /* GL_MULTISAMPLE */ + { 26875, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 26895, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 26914, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 26933, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 26957, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 26980, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 27010, 0x00002A25 }, /* GL_N3F_V3F */ + { 27021, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 27041, 0x0000150E }, /* GL_NAND */ + { 27049, 0x00002600 }, /* GL_NEAREST */ + { 27060, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 27091, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 27123, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27148, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27174, 0x00000200 }, /* GL_NEVER */ + { 27183, 0x00001102 }, /* GL_NICEST */ + { 27193, 0x00000000 }, /* GL_NONE */ + { 27201, 0x00000000 }, /* GL_NONE_OES */ + { 27213, 0x00001505 }, /* GL_NOOP */ + { 27221, 0x00001508 }, /* GL_NOR */ + { 27228, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27241, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27288, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27323, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27347, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27370, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27391, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27405, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27423, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27440, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27458, 0x00000205 }, /* GL_NOTEQUAL */ + { 27470, 0x00000000 }, /* GL_NO_ERROR */ + { 27482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 27516, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 27554, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 27572, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27606, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27635, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27667, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27709, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27739, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27779, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 27810, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 27839, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 27867, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 27897, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 27914, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 27940, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 27956, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 27991, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 28013, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 28028, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 28047, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 28077, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 28098, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 28126, 0x00000001 }, /* GL_ONE */ + { 28133, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28161, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28193, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28221, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28253, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28276, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28299, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28322, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28345, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28363, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28385, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28407, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28423, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28443, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28463, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28481, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28503, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28525, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28541, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28561, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28581, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28599, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28621, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28643, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28659, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28679, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28699, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28720, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28739, 0x00001507 }, /* GL_OR */ + { 28745, 0x00000A01 }, /* GL_ORDER */ + { 28754, 0x0000150D }, /* GL_OR_INVERTED */ + { 28769, 0x0000150B }, /* GL_OR_REVERSE */ + { 28783, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 28800, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 28818, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 28839, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 28859, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 28877, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 28896, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 28916, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 28936, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 28954, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 28973, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 28998, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 29022, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 29043, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 29065, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 29087, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 29112, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29136, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29157, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29179, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29201, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29223, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29254, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29274, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29299, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29319, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29344, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29364, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29389, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29409, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29434, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29454, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29479, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29499, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29524, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29544, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29569, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29589, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29614, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29634, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29659, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29679, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29704, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29722, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29743, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29772, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 29805, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 29830, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 29884, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 29919, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 29946, 0x00001B00 }, /* GL_POINT */ + { 29955, 0x00000000 }, /* GL_POINTS */ + { 29965, 0x00000002 }, /* GL_POINT_BIT */ + { 29978, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 30008, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 30042, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 30076, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 30111, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30140, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30173, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30206, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30240, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30254, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30293, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30317, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30349, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30380, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30409, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30435, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30453, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30475, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30497, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30520, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30538, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30560, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30582, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30605, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30625, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30641, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30662, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30678, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30698, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30727, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30746, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30766, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30792, 0x00000701 }, /* GL_POINT_TOKEN */ + { 30807, 0x00000009 }, /* GL_POLYGON */ + { 30818, 0x00000008 }, /* GL_POLYGON_BIT */ + { 30833, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 30849, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 30872, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 30897, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 30920, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 30943, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 30967, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 30991, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 31009, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 31032, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 31051, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 31074, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 31091, 0x00001203 }, /* GL_POSITION */ + { 31103, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31135, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31171, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31204, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31272, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31307, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31339, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31375, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31408, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31440, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31476, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31509, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31546, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31576, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31641, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31707, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31742, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31774, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 31810, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 31840, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 31905, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 31940, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 32003, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 32038, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 32070, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 32106, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32135, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32168, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32198, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32232, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32271, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32304, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32344, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32378, 0x00008578 }, /* GL_PREVIOUS */ + { 32390, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32406, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32422, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32439, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32460, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32481, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32505, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32533, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32554, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32581, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32611, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32635, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32668, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32700, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32723, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32753, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 32782, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 32805, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 32835, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 32864, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 32892, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 32914, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 32942, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 32970, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 32992, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 33013, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 33053, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 33092, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 33122, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33157, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33190, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33224, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33263, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33302, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33324, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33350, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33374, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33396, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33422, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33445, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33467, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33488, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33509, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33536, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33568, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33600, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33635, 0x00001701 }, /* GL_PROJECTION */ + { 33649, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33670, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 33713, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 33739, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 33759, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 33783, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 33804, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 33823, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 33846, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 33885, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 33923, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 33943, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 33969, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 33999, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 34023, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 34043, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 34069, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 34099, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 34123, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34143, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34176, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34202, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34232, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34290, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34320, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34339, 0x00002003 }, /* GL_Q */ + { 34344, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34369, 0x00000007 }, /* GL_QUADS */ + { 34378, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34422, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34470, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34487, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34501, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34528, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34558, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34582, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34609, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34631, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34657, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34674, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34694, 0x00008866 }, /* GL_QUERY_RESULT */ + { 34710, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 34730, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 34756, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 34786, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 34800, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 34817, 0x00002002 }, /* GL_R */ + { 34822, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 34840, 0x00008F98 }, /* GL_R16_SNORM */ + { 34853, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 34865, 0x00008F94 }, /* GL_R8_SNORM */ + { 34877, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 34899, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 34925, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 34958, 0x00000C02 }, /* GL_READ_BUFFER */ + { 34973, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 34993, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 35021, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 35053, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 35077, 0x000088B8 }, /* GL_READ_ONLY */ + { 35090, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 35107, 0x000088BA }, /* GL_READ_WRITE */ + { 35121, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35139, 0x00001903 }, /* GL_RED */ + { 35146, 0x00008016 }, /* GL_REDUCE */ + { 35156, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35170, 0x00000D15 }, /* GL_RED_BIAS */ + { 35182, 0x00000D52 }, /* GL_RED_BITS */ + { 35194, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35209, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35228, 0x00000D14 }, /* GL_RED_SCALE */ + { 35241, 0x00008F90 }, /* GL_RED_SNORM */ + { 35254, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35272, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35294, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35315, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35337, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35355, 0x00001C00 }, /* GL_RENDER */ + { 35365, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35381, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35408, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35439, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35463, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35491, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35519, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35545, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35575, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35602, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35633, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35653, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35680, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 35711, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 35734, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 35761, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 35788, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 35820, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 35856, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 35892, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 35912, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 35937, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 35966, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 35990, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 36018, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 36047, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 36080, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 36102, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36128, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36154, 0x00001F01 }, /* GL_RENDERER */ + { 36166, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36181, 0x00002901 }, /* GL_REPEAT */ + { 36191, 0x00001E01 }, /* GL_REPLACE */ + { 36202, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36217, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36240, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36258, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36280, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36298, 0x00000102 }, /* GL_RETURN */ + { 36308, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36322, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36335, 0x00001907 }, /* GL_RGB */ + { 36342, 0x00008052 }, /* GL_RGB10 */ + { 36351, 0x00008059 }, /* GL_RGB10_A2 */ + { 36363, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36379, 0x00008052 }, /* GL_RGB10_EXT */ + { 36392, 0x00008053 }, /* GL_RGB12 */ + { 36401, 0x00008053 }, /* GL_RGB12_EXT */ + { 36414, 0x00008054 }, /* GL_RGB16 */ + { 36423, 0x0000881B }, /* GL_RGB16F */ + { 36433, 0x00008D89 }, /* GL_RGB16I */ + { 36443, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36457, 0x00008D77 }, /* GL_RGB16UI */ + { 36468, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36483, 0x00008054 }, /* GL_RGB16_EXT */ + { 36496, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36511, 0x0000804E }, /* GL_RGB2_EXT */ + { 36523, 0x00008815 }, /* GL_RGB32F */ + { 36533, 0x00008D83 }, /* GL_RGB32I */ + { 36543, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36557, 0x00008D71 }, /* GL_RGB32UI */ + { 36568, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36583, 0x0000804F }, /* GL_RGB4 */ + { 36591, 0x0000804F }, /* GL_RGB4_EXT */ + { 36603, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36616, 0x00008050 }, /* GL_RGB5 */ + { 36624, 0x00008D62 }, /* GL_RGB565 */ + { 36634, 0x00008D62 }, /* GL_RGB565_OES */ + { 36648, 0x00008057 }, /* GL_RGB5_A1 */ + { 36659, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 36674, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 36689, 0x00008050 }, /* GL_RGB5_EXT */ + { 36701, 0x00008051 }, /* GL_RGB8 */ + { 36709, 0x00008D8F }, /* GL_RGB8I */ + { 36718, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 36731, 0x00008D7D }, /* GL_RGB8UI */ + { 36741, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 36755, 0x00008051 }, /* GL_RGB8_EXT */ + { 36767, 0x00008051 }, /* GL_RGB8_OES */ + { 36779, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 36793, 0x00008C3D }, /* GL_RGB9_E5 */ + { 36804, 0x00001908 }, /* GL_RGBA */ + { 36812, 0x0000805A }, /* GL_RGBA12 */ + { 36822, 0x0000805A }, /* GL_RGBA12_EXT */ + { 36836, 0x0000805B }, /* GL_RGBA16 */ + { 36846, 0x0000881A }, /* GL_RGBA16F */ + { 36857, 0x00008D88 }, /* GL_RGBA16I */ + { 36868, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 36883, 0x00008D76 }, /* GL_RGBA16UI */ + { 36895, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 36911, 0x0000805B }, /* GL_RGBA16_EXT */ + { 36925, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 36941, 0x00008055 }, /* GL_RGBA2 */ + { 36950, 0x00008055 }, /* GL_RGBA2_EXT */ + { 36963, 0x00008814 }, /* GL_RGBA32F */ + { 36974, 0x00008D82 }, /* GL_RGBA32I */ + { 36985, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 37000, 0x00008D70 }, /* GL_RGBA32UI */ + { 37012, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 37028, 0x00008056 }, /* GL_RGBA4 */ + { 37037, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 37056, 0x00008056 }, /* GL_RGBA4_EXT */ + { 37069, 0x00008056 }, /* GL_RGBA4_OES */ + { 37082, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 37096, 0x00008058 }, /* GL_RGBA8 */ + { 37105, 0x00008D8E }, /* GL_RGBA8I */ + { 37115, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37129, 0x00008D7C }, /* GL_RGBA8UI */ + { 37140, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37155, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37168, 0x00008058 }, /* GL_RGBA8_OES */ + { 37181, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37196, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37214, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ + { 37237, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37253, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37273, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37298, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37311, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37324, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37338, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37353, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37372, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37384, 0x00008573 }, /* GL_RGB_SCALE */ + { 37397, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37414, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37431, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37444, 0x00008F91 }, /* GL_RG_SNORM */ + { 37456, 0x00000407 }, /* GL_RIGHT */ + { 37465, 0x00002000 }, /* GL_S */ + { 37470, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37484, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37504, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37528, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37555, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37586, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37607, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37621, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37641, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37665, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 37692, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 37723, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 37742, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 37768, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 37789, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 37803, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 37821, 0x00008919 }, /* GL_SAMPLER_BINDING */ + { 37840, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 37858, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 37880, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 37896, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 37919, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 37946, 0x000080A9 }, /* GL_SAMPLES */ + { 37957, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 37973, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 37988, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 38006, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 38028, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 38056, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 38088, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 38111, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 38138, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 38156, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38179, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38201, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38220, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38243, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38269, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38299, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38324, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38353, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38368, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38383, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38399, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38424, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38464, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38508, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38541, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38571, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38603, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38633, 0x00001C02 }, /* GL_SELECT */ + { 38643, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38671, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 38696, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 38712, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 38732, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 38756, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 38783, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 38814, 0x0000150F }, /* GL_SET */ + { 38821, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 38846, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 38865, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 38886, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 38910, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 38925, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 38940, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 38968, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 38991, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 39021, 0x00001601 }, /* GL_SHININESS */ + { 39034, 0x00001402 }, /* GL_SHORT */ + { 39043, 0x00009119 }, /* GL_SIGNALED */ + { 39055, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 39076, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 39092, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 39112, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 39131, 0x00008C46 }, /* GL_SLUMINANCE */ + { 39145, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 39160, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39182, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39202, 0x00001D01 }, /* GL_SMOOTH */ + { 39212, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39245, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39272, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39305, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39332, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39349, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39370, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39391, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39406, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39425, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39444, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39461, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39482, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39503, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39518, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39537, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39556, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39573, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39594, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39615, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39630, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39649, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39668, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 39688, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 39706, 0x00001202 }, /* GL_SPECULAR */ + { 39718, 0x00002402 }, /* GL_SPHERE_MAP */ + { 39732, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 39747, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 39765, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 39782, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 39796, 0x00008580 }, /* GL_SRC0_RGB */ + { 39808, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 39822, 0x00008581 }, /* GL_SRC1_RGB */ + { 39834, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 39848, 0x00008582 }, /* GL_SRC2_RGB */ + { 39860, 0x00000302 }, /* GL_SRC_ALPHA */ + { 39873, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 39895, 0x00000300 }, /* GL_SRC_COLOR */ + { 39908, 0x00008C40 }, /* GL_SRGB */ + { 39916, 0x00008C41 }, /* GL_SRGB8 */ + { 39925, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 39941, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 39955, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 39973, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 39992, 0x000088E6 }, /* GL_STATIC_COPY */ + { 40007, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 40026, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 40041, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 40060, 0x000088E5 }, /* GL_STATIC_READ */ + { 40075, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 40094, 0x00001802 }, /* GL_STENCIL */ + { 40105, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 40127, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 40153, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40179, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40200, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40225, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40246, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40271, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40303, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40339, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40371, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40407, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40427, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40454, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40480, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40496, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40514, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40536, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40559, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40575, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40591, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40608, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40626, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40645, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40668, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 40690, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 40712, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 40730, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 40752, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 40774, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 40792, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 40814, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 40836, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 40857, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 40884, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 40911, 0x00000B97 }, /* GL_STENCIL_REF */ + { 40926, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 40942, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 40971, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 40993, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 41014, 0x00000C33 }, /* GL_STEREO */ + { 41024, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 41048, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 41073, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 41097, 0x000088E2 }, /* GL_STREAM_COPY */ + { 41112, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 41131, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 41146, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 41165, 0x000088E1 }, /* GL_STREAM_READ */ + { 41180, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41199, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41216, 0x000084E7 }, /* GL_SUBTRACT */ + { 41228, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41244, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41262, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41276, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41290, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41317, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41347, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41362, 0x00002001 }, /* GL_T */ + { 41367, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41382, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41401, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41417, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41432, 0x00002A27 }, /* GL_T2F_V3F */ + { 41443, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41462, 0x00002A28 }, /* GL_T4F_V4F */ + { 41473, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41496, 0x00001702 }, /* GL_TEXTURE */ + { 41507, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41519, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41535, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41547, 0x000084CA }, /* GL_TEXTURE10 */ + { 41560, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41577, 0x000084CB }, /* GL_TEXTURE11 */ + { 41590, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41607, 0x000084CC }, /* GL_TEXTURE12 */ + { 41620, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41637, 0x000084CD }, /* GL_TEXTURE13 */ + { 41650, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41667, 0x000084CE }, /* GL_TEXTURE14 */ + { 41680, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 41697, 0x000084CF }, /* GL_TEXTURE15 */ + { 41710, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 41727, 0x000084D0 }, /* GL_TEXTURE16 */ + { 41740, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 41757, 0x000084D1 }, /* GL_TEXTURE17 */ + { 41770, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 41787, 0x000084D2 }, /* GL_TEXTURE18 */ + { 41800, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 41817, 0x000084D3 }, /* GL_TEXTURE19 */ + { 41830, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 41847, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 41863, 0x000084C2 }, /* GL_TEXTURE2 */ + { 41875, 0x000084D4 }, /* GL_TEXTURE20 */ + { 41888, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 41905, 0x000084D5 }, /* GL_TEXTURE21 */ + { 41918, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 41935, 0x000084D6 }, /* GL_TEXTURE22 */ + { 41948, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 41965, 0x000084D7 }, /* GL_TEXTURE23 */ + { 41978, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 41995, 0x000084D8 }, /* GL_TEXTURE24 */ + { 42008, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 42025, 0x000084D9 }, /* GL_TEXTURE25 */ + { 42038, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 42055, 0x000084DA }, /* GL_TEXTURE26 */ + { 42068, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 42085, 0x000084DB }, /* GL_TEXTURE27 */ + { 42098, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 42115, 0x000084DC }, /* GL_TEXTURE28 */ + { 42128, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 42145, 0x000084DD }, /* GL_TEXTURE29 */ + { 42158, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42175, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42191, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42203, 0x000084DE }, /* GL_TEXTURE30 */ + { 42216, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42233, 0x000084DF }, /* GL_TEXTURE31 */ + { 42246, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42263, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42279, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42291, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42307, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42319, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42335, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42347, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42363, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42375, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42391, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42403, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42419, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42431, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42447, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42461, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42481, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42505, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42519, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42539, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42563, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42577, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42595, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42617, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42643, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42665, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 42687, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 42715, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 42747, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 42769, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 42797, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 42829, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 42851, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 42877, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 42903, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ + { 42933, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 42961, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 42993, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 43025, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 43054, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 43087, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 43119, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 43134, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 43155, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 43180, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 43198, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43222, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43240, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ + { 43262, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43299, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ + { 43340, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43365, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ + { 43394, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43425, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43455, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43485, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43520, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43551, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43589, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43616, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43648, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 43682, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 43706, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 43734, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 43758, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 43786, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 43819, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 43843, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 43865, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 43887, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 43913, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 43947, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 43980, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 44017, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 44045, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 44077, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 44100, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 44138, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 44180, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 44211, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 44239, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 44269, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44297, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44322, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44342, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44366, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44397, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44432, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44467, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44498, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44533, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44568, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44599, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44634, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44669, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 44693, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 44724, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 44759, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 44794, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 44825, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 44860, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 44895, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 44926, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 44961, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 44996, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 45025, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 45042, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 45064, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 45090, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 45105, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 45126, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 45146, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 45172, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 45202, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 45222, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 45246, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 45263, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 45280, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45297, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45320, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45337, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45362, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45384, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45410, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45428, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45454, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45480, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45510, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45537, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45562, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45582, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45606, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45633, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45660, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 45687, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 45713, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 45743, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 45765, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 45783, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 45823, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 45853, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 45881, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 45909, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 45937, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 45958, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 45977, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 45999, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 46018, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 46038, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 46068, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 46099, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 46120, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 46145, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 46169, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 46189, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 46213, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 46233, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 46256, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 46279, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46303, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46331, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46361, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46386, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46420, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46437, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46455, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46477, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46495, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46513, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46532, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46552, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46571, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46600, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46617, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46639, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46669, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 46698, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 46734, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 46771, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 46812, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 46845, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 46879, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 46917, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 46953, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 46987, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 47025, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 47060, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 47099, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 47140, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 47185, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 47216, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 47251, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47292, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47337, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47363, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47393, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47425, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47455, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47489, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47505, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47536, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47571, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47599, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47631, 0x00000004 }, /* GL_TRIANGLES */ + { 47644, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47667, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 47694, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 47710, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 47731, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 47749, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 47777, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 47809, 0x00000001 }, /* GL_TRUE */ + { 47817, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 47836, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 47856, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 47879, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 47899, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 47920, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 47942, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 47964, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 47984, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 48005, 0x00009118 }, /* GL_UNSIGNALED */ + { 48019, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 48036, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 48063, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 48086, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 48102, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 48134, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 48161, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 48192, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 48213, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 48238, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 48262, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 48287, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48318, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48353, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48381, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48405, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48433, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48460, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48493, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48530, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48561, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48588, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48621, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 48658, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 48689, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 48721, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 48757, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 48784, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 48815, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 48846, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 48881, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 48910, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 48943, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 48964, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 48989, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 49010, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 49035, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 49056, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 49081, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 49104, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 49122, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 49152, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 49186, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 49212, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 49242, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 49276, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49302, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49326, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49354, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49382, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49409, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49441, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49472, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49486, 0x00002A20 }, /* GL_V2F */ + { 49493, 0x00002A21 }, /* GL_V3F */ + { 49500, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49519, 0x00001F00 }, /* GL_VENDOR */ + { 49529, 0x00001F02 }, /* GL_VERSION */ + { 49540, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49556, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49580, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49610, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49641, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 49676, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 49700, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 49721, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 49744, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 49765, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 49792, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 49820, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 49848, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 49876, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 49904, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 49932, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 49960, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 49987, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 50014, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 50041, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 50068, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 50095, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 50122, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 50149, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 50176, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 50203, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 50241, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 50283, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50318, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50349, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50384, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50415, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50484, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50522, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50553, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50588, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50616, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 50648, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 50678, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 50712, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 50740, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 50772, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 50792, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 50814, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 50843, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 50864, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 50893, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 50926, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 50958, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 50985, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 51016, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 51046, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 51063, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 51084, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 51111, 0x00000BA2 }, /* GL_VIEWPORT */ + { 51123, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 51139, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 51157, 0x0000911D }, /* GL_WAIT_FAILED */ + { 51172, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 51192, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 51223, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 51258, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51293, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51313, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51341, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51369, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51394, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51419, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51446, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51473, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51498, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51523, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51547, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51566, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51580, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51598, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51616, 0x00001506 }, /* GL_XOR */ + { 51623, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51642, 0x00008757 }, /* GL_YCBCR_MESA */ + { 51656, 0x00000000 }, /* GL_ZERO */ + { 51664, 0x00000D16 }, /* GL_ZOOM_X */ + { 51674, 0x00000D17 }, /* GL_ZOOM_Y */ +}; + +static const unsigned reduced_enums[1556] = +{ + 538, /* GL_FALSE */ + 831, /* GL_LINES */ + 835, /* GL_LINE_LOOP */ + 842, /* GL_LINE_STRIP */ + 2146, /* GL_TRIANGLES */ + 2151, /* GL_TRIANGLE_STRIP */ + 2149, /* GL_TRIANGLE_FAN */ + 1512, /* GL_QUADS */ + 1516, /* GL_QUAD_STRIP */ + 1383, /* GL_POLYGON */ + 832, /* GL_LINES_ADJACENCY */ + 843, /* GL_LINE_STRIP_ADJACENCY */ + 2147, /* GL_TRIANGLES_ADJACENCY */ + 2152, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1395, /* GL_POLYGON_STIPPLE_BIT */ + 1338, /* GL_PIXEL_MODE_BIT */ + 818, /* GL_LIGHTING_BIT */ + 572, /* GL_FOG_BIT */ + 8, /* GL_ACCUM */ + 854, /* GL_LOAD */ + 1601, /* GL_RETURN */ + 1205, /* GL_MULT */ + 24, /* GL_ADD */ + 1221, /* GL_NEVER */ + 808, /* GL_LESS */ + 528, /* GL_EQUAL */ + 807, /* GL_LEQUAL */ + 695, /* GL_GREATER */ + 1238, /* GL_NOTEQUAL */ + 694, /* GL_GEQUAL */ + 55, /* GL_ALWAYS */ + 1810, /* GL_SRC_COLOR */ + 1271, /* GL_ONE_MINUS_SRC_COLOR */ + 1808, /* GL_SRC_ALPHA */ + 1270, /* GL_ONE_MINUS_SRC_ALPHA */ + 507, /* GL_DST_ALPHA */ + 1268, /* GL_ONE_MINUS_DST_ALPHA */ + 508, /* GL_DST_COLOR */ + 1269, /* GL_ONE_MINUS_DST_COLOR */ + 1809, /* GL_SRC_ALPHA_SATURATE */ + 671, /* GL_FRONT_LEFT */ + 672, /* GL_FRONT_RIGHT */ + 77, /* GL_BACK_LEFT */ + 78, /* GL_BACK_RIGHT */ + 668, /* GL_FRONT */ + 76, /* GL_BACK */ + 806, /* GL_LEFT */ + 1691, /* GL_RIGHT */ + 669, /* GL_FRONT_AND_BACK */ + 71, /* GL_AUX0 */ + 72, /* GL_AUX1 */ + 73, /* GL_AUX2 */ + 74, /* GL_AUX3 */ + 794, /* GL_INVALID_ENUM */ + 799, /* GL_INVALID_VALUE */ + 798, /* GL_INVALID_OPERATION */ + 1815, /* GL_STACK_OVERFLOW */ + 1816, /* GL_STACK_UNDERFLOW */ + 1296, /* GL_OUT_OF_MEMORY */ + 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 0, /* GL_2D */ + 2, /* GL_3D */ + 3, /* GL_3D_COLOR */ + 4, /* GL_3D_COLOR_TEXTURE */ + 6, /* GL_4D_COLOR_TEXTURE */ + 1316, /* GL_PASS_THROUGH_TOKEN */ + 1382, /* GL_POINT_TOKEN */ + 845, /* GL_LINE_TOKEN */ + 1396, /* GL_POLYGON_TOKEN */ + 87, /* GL_BITMAP_TOKEN */ + 506, /* GL_DRAW_PIXEL_TOKEN */ + 352, /* GL_COPY_PIXEL_TOKEN */ + 836, /* GL_LINE_RESET_TOKEN */ + 531, /* GL_EXP */ + 532, /* GL_EXP2 */ + 389, /* GL_CW */ + 154, /* GL_CCW */ + 187, /* GL_COEFF */ + 1293, /* GL_ORDER */ + 443, /* GL_DOMAIN */ + 362, /* GL_CURRENT_COLOR */ + 365, /* GL_CURRENT_INDEX */ + 371, /* GL_CURRENT_NORMAL */ + 385, /* GL_CURRENT_TEXTURE_COORDS */ + 377, /* GL_CURRENT_RASTER_COLOR */ + 379, /* GL_CURRENT_RASTER_INDEX */ + 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 380, /* GL_CURRENT_RASTER_POSITION */ + 381, /* GL_CURRENT_RASTER_POSITION_VALID */ + 378, /* GL_CURRENT_RASTER_DISTANCE */ + 1374, /* GL_POINT_SMOOTH */ + 1358, /* GL_POINT_SIZE */ + 1373, /* GL_POINT_SIZE_RANGE */ + 1364, /* GL_POINT_SIZE_GRANULARITY */ + 837, /* GL_LINE_SMOOTH */ + 846, /* GL_LINE_WIDTH */ + 848, /* GL_LINE_WIDTH_RANGE */ + 847, /* GL_LINE_WIDTH_GRANULARITY */ + 839, /* GL_LINE_STIPPLE */ + 840, /* GL_LINE_STIPPLE_PATTERN */ + 841, /* GL_LINE_STIPPLE_REPEAT */ + 853, /* GL_LIST_MODE */ + 1060, /* GL_MAX_LIST_NESTING */ + 850, /* GL_LIST_BASE */ + 852, /* GL_LIST_INDEX */ + 1385, /* GL_POLYGON_MODE */ + 1392, /* GL_POLYGON_SMOOTH */ + 1394, /* GL_POLYGON_STIPPLE */ + 517, /* GL_EDGE_FLAG */ + 355, /* GL_CULL_FACE */ + 356, /* GL_CULL_FACE_MODE */ + 670, /* GL_FRONT_FACE */ + 817, /* GL_LIGHTING */ + 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 823, /* GL_LIGHT_MODEL_TWO_SIDE */ + 819, /* GL_LIGHT_MODEL_AMBIENT */ + 1757, /* GL_SHADE_MODEL */ + 235, /* GL_COLOR_MATERIAL_FACE */ + 236, /* GL_COLOR_MATERIAL_PARAMETER */ + 234, /* GL_COLOR_MATERIAL */ + 571, /* GL_FOG */ + 593, /* GL_FOG_INDEX */ + 589, /* GL_FOG_DENSITY */ + 597, /* GL_FOG_START */ + 591, /* GL_FOG_END */ + 594, /* GL_FOG_MODE */ + 573, /* GL_FOG_COLOR */ + 428, /* GL_DEPTH_RANGE */ + 437, /* GL_DEPTH_TEST */ + 440, /* GL_DEPTH_WRITEMASK */ + 413, /* GL_DEPTH_CLEAR_VALUE */ + 427, /* GL_DEPTH_FUNC */ + 12, /* GL_ACCUM_CLEAR_VALUE */ + 1860, /* GL_STENCIL_TEST */ + 1841, /* GL_STENCIL_CLEAR_VALUE */ + 1843, /* GL_STENCIL_FUNC */ + 1862, /* GL_STENCIL_VALUE_MASK */ + 1842, /* GL_STENCIL_FAIL */ + 1857, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1858, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1859, /* GL_STENCIL_REF */ + 1863, /* GL_STENCIL_WRITEMASK */ + 1010, /* GL_MATRIX_MODE */ + 1227, /* GL_NORMALIZE */ + 2278, /* GL_VIEWPORT */ + 1200, /* GL_MODELVIEW_STACK_DEPTH */ + 1486, /* GL_PROJECTION_STACK_DEPTH */ + 2100, /* GL_TEXTURE_STACK_DEPTH */ + 1197, /* GL_MODELVIEW_MATRIX */ + 1484, /* GL_PROJECTION_MATRIX */ + 2080, /* GL_TEXTURE_MATRIX */ + 69, /* GL_ATTRIB_STACK_DEPTH */ + 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 51, /* GL_ALPHA_TEST */ + 52, /* GL_ALPHA_TEST_FUNC */ + 53, /* GL_ALPHA_TEST_REF */ + 442, /* GL_DITHER */ + 91, /* GL_BLEND_DST */ + 105, /* GL_BLEND_SRC */ + 88, /* GL_BLEND */ + 856, /* GL_LOGIC_OP_MODE */ + 743, /* GL_INDEX_LOGIC_OP */ + 233, /* GL_COLOR_LOGIC_OP */ + 75, /* GL_AUX_BUFFERS */ + 453, /* GL_DRAW_BUFFER */ + 1539, /* GL_READ_BUFFER */ + 1734, /* GL_SCISSOR_BOX */ + 1735, /* GL_SCISSOR_TEST */ + 742, /* GL_INDEX_CLEAR_VALUE */ + 747, /* GL_INDEX_WRITEMASK */ + 230, /* GL_COLOR_CLEAR_VALUE */ + 272, /* GL_COLOR_WRITEMASK */ + 744, /* GL_INDEX_MODE */ + 1680, /* GL_RGBA_MODE */ + 452, /* GL_DOUBLEBUFFER */ + 1864, /* GL_STEREO */ + 1593, /* GL_RENDER_MODE */ + 1317, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1375, /* GL_POINT_SMOOTH_HINT */ + 838, /* GL_LINE_SMOOTH_HINT */ + 1393, /* GL_POLYGON_SMOOTH_HINT */ + 592, /* GL_FOG_HINT */ + 2060, /* GL_TEXTURE_GEN_S */ + 2062, /* GL_TEXTURE_GEN_T */ + 2059, /* GL_TEXTURE_GEN_R */ + 2058, /* GL_TEXTURE_GEN_Q */ + 1330, /* GL_PIXEL_MAP_I_TO_I */ + 1336, /* GL_PIXEL_MAP_S_TO_S */ + 1332, /* GL_PIXEL_MAP_I_TO_R */ + 1328, /* GL_PIXEL_MAP_I_TO_G */ + 1326, /* GL_PIXEL_MAP_I_TO_B */ + 1324, /* GL_PIXEL_MAP_I_TO_A */ + 1334, /* GL_PIXEL_MAP_R_TO_R */ + 1322, /* GL_PIXEL_MAP_G_TO_G */ + 1320, /* GL_PIXEL_MAP_B_TO_B */ + 1318, /* GL_PIXEL_MAP_A_TO_A */ + 1331, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1337, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1333, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1329, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1327, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1325, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1335, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1323, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1321, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1319, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2163, /* GL_UNPACK_SWAP_BYTES */ + 2158, /* GL_UNPACK_LSB_FIRST */ + 2159, /* GL_UNPACK_ROW_LENGTH */ + 2162, /* GL_UNPACK_SKIP_ROWS */ + 2161, /* GL_UNPACK_SKIP_PIXELS */ + 2156, /* GL_UNPACK_ALIGNMENT */ + 1305, /* GL_PACK_SWAP_BYTES */ + 1300, /* GL_PACK_LSB_FIRST */ + 1301, /* GL_PACK_ROW_LENGTH */ + 1304, /* GL_PACK_SKIP_ROWS */ + 1303, /* GL_PACK_SKIP_PIXELS */ + 1297, /* GL_PACK_ALIGNMENT */ + 951, /* GL_MAP_COLOR */ + 956, /* GL_MAP_STENCIL */ + 746, /* GL_INDEX_SHIFT */ + 745, /* GL_INDEX_OFFSET */ + 1555, /* GL_RED_SCALE */ + 1551, /* GL_RED_BIAS */ + 2304, /* GL_ZOOM_X */ + 2305, /* GL_ZOOM_Y */ + 701, /* GL_GREEN_SCALE */ + 697, /* GL_GREEN_BIAS */ + 115, /* GL_BLUE_SCALE */ + 111, /* GL_BLUE_BIAS */ + 50, /* GL_ALPHA_SCALE */ + 47, /* GL_ALPHA_BIAS */ + 429, /* GL_DEPTH_SCALE */ + 405, /* GL_DEPTH_BIAS */ + 1042, /* GL_MAX_EVAL_ORDER */ + 1059, /* GL_MAX_LIGHTS */ + 1022, /* GL_MAX_CLIP_DISTANCES */ + 1115, /* GL_MAX_TEXTURE_SIZE */ + 1066, /* GL_MAX_PIXEL_MAP_TABLE */ + 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 1063, /* GL_MAX_NAME_STACK_DEPTH */ + 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1116, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1142, /* GL_MAX_VIEWPORT_DIMS */ + 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1874, /* GL_SUBPIXEL_BITS */ + 741, /* GL_INDEX_BITS */ + 1552, /* GL_RED_BITS */ + 698, /* GL_GREEN_BITS */ + 112, /* GL_BLUE_BITS */ + 48, /* GL_ALPHA_BITS */ + 406, /* GL_DEPTH_BITS */ + 1838, /* GL_STENCIL_BITS */ + 14, /* GL_ACCUM_RED_BITS */ + 13, /* GL_ACCUM_GREEN_BITS */ + 10, /* GL_ACCUM_BLUE_BITS */ + 9, /* GL_ACCUM_ALPHA_BITS */ + 1214, /* GL_NAME_STACK_DEPTH */ + 70, /* GL_AUTO_NORMAL */ + 897, /* GL_MAP1_COLOR_4 */ + 900, /* GL_MAP1_INDEX */ + 901, /* GL_MAP1_NORMAL */ + 902, /* GL_MAP1_TEXTURE_COORD_1 */ + 903, /* GL_MAP1_TEXTURE_COORD_2 */ + 904, /* GL_MAP1_TEXTURE_COORD_3 */ + 905, /* GL_MAP1_TEXTURE_COORD_4 */ + 906, /* GL_MAP1_VERTEX_3 */ + 907, /* GL_MAP1_VERTEX_4 */ + 924, /* GL_MAP2_COLOR_4 */ + 927, /* GL_MAP2_INDEX */ + 928, /* GL_MAP2_NORMAL */ + 929, /* GL_MAP2_TEXTURE_COORD_1 */ + 930, /* GL_MAP2_TEXTURE_COORD_2 */ + 931, /* GL_MAP2_TEXTURE_COORD_3 */ + 932, /* GL_MAP2_TEXTURE_COORD_4 */ + 933, /* GL_MAP2_VERTEX_3 */ + 934, /* GL_MAP2_VERTEX_4 */ + 898, /* GL_MAP1_GRID_DOMAIN */ + 899, /* GL_MAP1_GRID_SEGMENTS */ + 925, /* GL_MAP2_GRID_DOMAIN */ + 926, /* GL_MAP2_GRID_SEGMENTS */ + 1957, /* GL_TEXTURE_1D */ + 1960, /* GL_TEXTURE_2D */ + 541, /* GL_FEEDBACK_BUFFER_POINTER */ + 542, /* GL_FEEDBACK_BUFFER_SIZE */ + 543, /* GL_FEEDBACK_BUFFER_TYPE */ + 1744, /* GL_SELECTION_BUFFER_POINTER */ + 1745, /* GL_SELECTION_BUFFER_SIZE */ + 2106, /* GL_TEXTURE_WIDTH */ + 2066, /* GL_TEXTURE_HEIGHT */ + 2010, /* GL_TEXTURE_COMPONENTS */ + 1988, /* GL_TEXTURE_BORDER_COLOR */ + 1987, /* GL_TEXTURE_BORDER */ + 444, /* GL_DONT_CARE */ + 539, /* GL_FASTEST */ + 1222, /* GL_NICEST */ + 56, /* GL_AMBIENT */ + 441, /* GL_DIFFUSE */ + 1797, /* GL_SPECULAR */ + 1397, /* GL_POSITION */ + 1800, /* GL_SPOT_DIRECTION */ + 1801, /* GL_SPOT_EXPONENT */ + 1799, /* GL_SPOT_CUTOFF */ + 320, /* GL_CONSTANT_ATTENUATION */ + 826, /* GL_LINEAR_ATTENUATION */ + 1511, /* GL_QUADRATIC_ATTENUATION */ + 287, /* GL_COMPILE */ + 288, /* GL_COMPILE_AND_EXECUTE */ + 149, /* GL_BYTE */ + 2165, /* GL_UNSIGNED_BYTE */ + 1762, /* GL_SHORT */ + 2204, /* GL_UNSIGNED_SHORT */ + 749, /* GL_INT */ + 2168, /* GL_UNSIGNED_INT */ + 552, /* GL_FLOAT */ + 1, /* GL_2_BYTES */ + 5, /* GL_3_BYTES */ + 7, /* GL_4_BYTES */ + 451, /* GL_DOUBLE */ + 702, /* GL_HALF_FLOAT */ + 547, /* GL_FIXED */ + 165, /* GL_CLEAR */ + 58, /* GL_AND */ + 60, /* GL_AND_REVERSE */ + 350, /* GL_COPY */ + 59, /* GL_AND_INVERTED */ + 1225, /* GL_NOOP */ + 2300, /* GL_XOR */ + 1292, /* GL_OR */ + 1226, /* GL_NOR */ + 529, /* GL_EQUIV */ + 802, /* GL_INVERT */ + 1295, /* GL_OR_REVERSE */ + 351, /* GL_COPY_INVERTED */ + 1294, /* GL_OR_INVERTED */ + 1215, /* GL_NAND */ + 1751, /* GL_SET */ + 526, /* GL_EMISSION */ + 1761, /* GL_SHININESS */ + 57, /* GL_AMBIENT_AND_DIFFUSE */ + 232, /* GL_COLOR_INDEXES */ + 1164, /* GL_MODELVIEW */ + 1483, /* GL_PROJECTION */ + 1892, /* GL_TEXTURE */ + 188, /* GL_COLOR */ + 398, /* GL_DEPTH */ + 1823, /* GL_STENCIL */ + 231, /* GL_COLOR_INDEX */ + 1844, /* GL_STENCIL_INDEX */ + 414, /* GL_DEPTH_COMPONENT */ + 1548, /* GL_RED */ + 696, /* GL_GREEN */ + 110, /* GL_BLUE */ + 32, /* GL_ALPHA */ + 1604, /* GL_RGB */ + 1644, /* GL_RGBA */ + 860, /* GL_LUMINANCE */ + 887, /* GL_LUMINANCE_ALPHA */ + 86, /* GL_BITMAP */ + 1347, /* GL_POINT */ + 824, /* GL_LINE */ + 544, /* GL_FILL */ + 1562, /* GL_RENDER */ + 540, /* GL_FEEDBACK */ + 1743, /* GL_SELECT */ + 551, /* GL_FLAT */ + 1772, /* GL_SMOOTH */ + 803, /* GL_KEEP */ + 1595, /* GL_REPLACE */ + 731, /* GL_INCR */ + 394, /* GL_DECR */ + 2221, /* GL_VENDOR */ + 1592, /* GL_RENDERER */ + 2222, /* GL_VERSION */ + 533, /* GL_EXTENSIONS */ + 1692, /* GL_S */ + 1883, /* GL_T */ + 1531, /* GL_R */ + 1510, /* GL_Q */ + 1201, /* GL_MODULATE */ + 393, /* GL_DECAL */ + 2053, /* GL_TEXTURE_ENV_MODE */ + 2052, /* GL_TEXTURE_ENV_COLOR */ + 2051, /* GL_TEXTURE_ENV */ + 534, /* GL_EYE_LINEAR */ + 1253, /* GL_OBJECT_LINEAR */ + 1798, /* GL_SPHERE_MAP */ + 2056, /* GL_TEXTURE_GEN_MODE */ + 1255, /* GL_OBJECT_PLANE */ + 535, /* GL_EYE_PLANE */ + 1216, /* GL_NEAREST */ + 825, /* GL_LINEAR */ + 1220, /* GL_NEAREST_MIPMAP_NEAREST */ + 830, /* GL_LINEAR_MIPMAP_NEAREST */ + 1219, /* GL_NEAREST_MIPMAP_LINEAR */ + 829, /* GL_LINEAR_MIPMAP_LINEAR */ + 2079, /* GL_TEXTURE_MAG_FILTER */ + 2088, /* GL_TEXTURE_MIN_FILTER */ + 2109, /* GL_TEXTURE_WRAP_S */ + 2110, /* GL_TEXTURE_WRAP_T */ + 155, /* GL_CLAMP */ + 1594, /* GL_REPEAT */ + 1391, /* GL_POLYGON_OFFSET_UNITS */ + 1390, /* GL_POLYGON_OFFSET_POINT */ + 1389, /* GL_POLYGON_OFFSET_LINE */ + 1534, /* GL_R3_G3_B2 */ + 2218, /* GL_V2F */ + 2219, /* GL_V3F */ + 152, /* GL_C4UB_V2F */ + 153, /* GL_C4UB_V3F */ + 150, /* GL_C3F_V3F */ + 1213, /* GL_N3F_V3F */ + 151, /* GL_C4F_N3F_V3F */ + 1888, /* GL_T2F_V3F */ + 1890, /* GL_T4F_V4F */ + 1886, /* GL_T2F_C4UB_V3F */ + 1884, /* GL_T2F_C3F_V3F */ + 1887, /* GL_T2F_N3F_V3F */ + 1885, /* GL_T2F_C4F_N3F_V3F */ + 1889, /* GL_T4F_C4F_N3F_V4F */ + 172, /* GL_CLIP_DISTANCE0 */ + 173, /* GL_CLIP_DISTANCE1 */ + 174, /* GL_CLIP_DISTANCE2 */ + 175, /* GL_CLIP_DISTANCE3 */ + 176, /* GL_CLIP_DISTANCE4 */ + 177, /* GL_CLIP_DISTANCE5 */ + 178, /* GL_CLIP_DISTANCE6 */ + 179, /* GL_CLIP_DISTANCE7 */ + 809, /* GL_LIGHT0 */ + 810, /* GL_LIGHT1 */ + 811, /* GL_LIGHT2 */ + 812, /* GL_LIGHT3 */ + 813, /* GL_LIGHT4 */ + 814, /* GL_LIGHT5 */ + 815, /* GL_LIGHT6 */ + 816, /* GL_LIGHT7 */ + 706, /* GL_HINT_BIT */ + 322, /* GL_CONSTANT_COLOR */ + 1266, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 317, /* GL_CONSTANT_ALPHA */ + 1264, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 89, /* GL_BLEND_COLOR */ + 673, /* GL_FUNC_ADD */ + 1145, /* GL_MIN */ + 1013, /* GL_MAX */ + 96, /* GL_BLEND_EQUATION */ + 679, /* GL_FUNC_SUBTRACT */ + 676, /* GL_FUNC_REVERSE_SUBTRACT */ + 330, /* GL_CONVOLUTION_1D */ + 331, /* GL_CONVOLUTION_2D */ + 1746, /* GL_SEPARABLE_2D */ + 334, /* GL_CONVOLUTION_BORDER_MODE */ + 338, /* GL_CONVOLUTION_FILTER_SCALE */ + 336, /* GL_CONVOLUTION_FILTER_BIAS */ + 1549, /* GL_REDUCE */ + 340, /* GL_CONVOLUTION_FORMAT */ + 344, /* GL_CONVOLUTION_WIDTH */ + 342, /* GL_CONVOLUTION_HEIGHT */ + 1032, /* GL_MAX_CONVOLUTION_WIDTH */ + 1030, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1430, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1426, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1421, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1417, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1428, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1424, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1419, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1415, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 707, /* GL_HISTOGRAM */ + 1490, /* GL_PROXY_HISTOGRAM */ + 723, /* GL_HISTOGRAM_WIDTH */ + 713, /* GL_HISTOGRAM_FORMAT */ + 719, /* GL_HISTOGRAM_RED_SIZE */ + 715, /* GL_HISTOGRAM_GREEN_SIZE */ + 710, /* GL_HISTOGRAM_BLUE_SIZE */ + 708, /* GL_HISTOGRAM_ALPHA_SIZE */ + 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 721, /* GL_HISTOGRAM_SINK */ + 1146, /* GL_MINMAX */ + 1148, /* GL_MINMAX_FORMAT */ + 1150, /* GL_MINMAX_SINK */ + 1891, /* GL_TABLE_TOO_LARGE_EXT */ + 2167, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2207, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2210, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2179, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2170, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1388, /* GL_POLYGON_OFFSET_FILL */ + 1387, /* GL_POLYGON_OFFSET_FACTOR */ + 1386, /* GL_POLYGON_OFFSET_BIAS */ + 1598, /* GL_RESCALE_NORMAL */ + 41, /* GL_ALPHA4 */ + 43, /* GL_ALPHA8 */ + 33, /* GL_ALPHA12 */ + 35, /* GL_ALPHA16 */ + 875, /* GL_LUMINANCE4 */ + 881, /* GL_LUMINANCE8 */ + 861, /* GL_LUMINANCE12 */ + 867, /* GL_LUMINANCE16 */ + 876, /* GL_LUMINANCE4_ALPHA4 */ + 879, /* GL_LUMINANCE6_ALPHA2 */ + 884, /* GL_LUMINANCE8_ALPHA8 */ + 864, /* GL_LUMINANCE12_ALPHA4 */ + 862, /* GL_LUMINANCE12_ALPHA12 */ + 870, /* GL_LUMINANCE16_ALPHA16 */ + 750, /* GL_INTENSITY */ + 759, /* GL_INTENSITY4 */ + 761, /* GL_INTENSITY8 */ + 751, /* GL_INTENSITY12 */ + 753, /* GL_INTENSITY16 */ + 1619, /* GL_RGB2_EXT */ + 1625, /* GL_RGB4 */ + 1628, /* GL_RGB5 */ + 1635, /* GL_RGB8 */ + 1605, /* GL_RGB10 */ + 1609, /* GL_RGB12 */ + 1611, /* GL_RGB16 */ + 1655, /* GL_RGBA2 */ + 1662, /* GL_RGBA4 */ + 1631, /* GL_RGB5_A1 */ + 1667, /* GL_RGBA8 */ + 1606, /* GL_RGB10_A2 */ + 1645, /* GL_RGBA12 */ + 1647, /* GL_RGBA16 */ + 2096, /* GL_TEXTURE_RED_SIZE */ + 2064, /* GL_TEXTURE_GREEN_SIZE */ + 1985, /* GL_TEXTURE_BLUE_SIZE */ + 1965, /* GL_TEXTURE_ALPHA_SIZE */ + 2077, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2068, /* GL_TEXTURE_INTENSITY_SIZE */ + 1596, /* GL_REPLACE_EXT */ + 1494, /* GL_PROXY_TEXTURE_1D */ + 1498, /* GL_PROXY_TEXTURE_2D */ + 2104, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2090, /* GL_TEXTURE_PRIORITY */ + 2098, /* GL_TEXTURE_RESIDENT */ + 1968, /* GL_TEXTURE_BINDING_1D */ + 1971, /* GL_TEXTURE_BINDING_2D */ + 1974, /* GL_TEXTURE_BINDING_3D */ + 1302, /* GL_PACK_SKIP_IMAGES */ + 1298, /* GL_PACK_IMAGE_HEIGHT */ + 2160, /* GL_UNPACK_SKIP_IMAGES */ + 2157, /* GL_UNPACK_IMAGE_HEIGHT */ + 1963, /* GL_TEXTURE_3D */ + 1502, /* GL_PROXY_TEXTURE_3D */ + 2048, /* GL_TEXTURE_DEPTH */ + 2107, /* GL_TEXTURE_WRAP_R */ + 1014, /* GL_MAX_3D_TEXTURE_SIZE */ + 2223, /* GL_VERTEX_ARRAY */ + 1228, /* GL_NORMAL_ARRAY */ + 189, /* GL_COLOR_ARRAY */ + 735, /* GL_INDEX_ARRAY */ + 2018, /* GL_TEXTURE_COORD_ARRAY */ + 518, /* GL_EDGE_FLAG_ARRAY */ + 2229, /* GL_VERTEX_ARRAY_SIZE */ + 2231, /* GL_VERTEX_ARRAY_TYPE */ + 2230, /* GL_VERTEX_ARRAY_STRIDE */ + 1233, /* GL_NORMAL_ARRAY_TYPE */ + 1232, /* GL_NORMAL_ARRAY_STRIDE */ + 193, /* GL_COLOR_ARRAY_SIZE */ + 195, /* GL_COLOR_ARRAY_TYPE */ + 194, /* GL_COLOR_ARRAY_STRIDE */ + 740, /* GL_INDEX_ARRAY_TYPE */ + 739, /* GL_INDEX_ARRAY_STRIDE */ + 2022, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2024, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2023, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 2228, /* GL_VERTEX_ARRAY_POINTER */ + 1231, /* GL_NORMAL_ARRAY_POINTER */ + 192, /* GL_COLOR_ARRAY_POINTER */ + 738, /* GL_INDEX_ARRAY_POINTER */ + 2021, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 521, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1206, /* GL_MULTISAMPLE */ + 1720, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1722, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1727, /* GL_SAMPLE_COVERAGE */ + 1724, /* GL_SAMPLE_BUFFERS */ + 1715, /* GL_SAMPLES */ + 1731, /* GL_SAMPLE_COVERAGE_VALUE */ + 1729, /* GL_SAMPLE_COVERAGE_INVERT */ + 237, /* GL_COLOR_MATRIX */ + 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1413, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1409, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1404, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1400, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1411, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1407, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1402, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1398, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 2001, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1503, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 2003, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 94, /* GL_BLEND_DST_RGB */ + 108, /* GL_BLEND_SRC_RGB */ + 92, /* GL_BLEND_DST_ALPHA */ + 106, /* GL_BLEND_SRC_ALPHA */ + 243, /* GL_COLOR_TABLE */ + 1423, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1406, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1489, /* GL_PROXY_COLOR_TABLE */ + 1493, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1492, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 267, /* GL_COLOR_TABLE_SCALE */ + 247, /* GL_COLOR_TABLE_BIAS */ + 252, /* GL_COLOR_TABLE_FORMAT */ + 269, /* GL_COLOR_TABLE_WIDTH */ + 264, /* GL_COLOR_TABLE_RED_SIZE */ + 255, /* GL_COLOR_TABLE_GREEN_SIZE */ + 249, /* GL_COLOR_TABLE_BLUE_SIZE */ + 244, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 79, /* GL_BGR */ + 80, /* GL_BGRA */ + 1041, /* GL_MAX_ELEMENTS_VERTICES */ + 1040, /* GL_MAX_ELEMENTS_INDICES */ + 2067, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1369, /* GL_POINT_SIZE_MIN */ + 1365, /* GL_POINT_SIZE_MAX */ + 1354, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1350, /* GL_POINT_DISTANCE_ATTENUATION */ + 159, /* GL_CLAMP_TO_BORDER */ + 162, /* GL_CLAMP_TO_EDGE */ + 2089, /* GL_TEXTURE_MIN_LOD */ + 2087, /* GL_TEXTURE_MAX_LOD */ + 1967, /* GL_TEXTURE_BASE_LEVEL */ + 2086, /* GL_TEXTURE_MAX_LEVEL */ + 726, /* GL_IGNORE_BORDER_HP */ + 321, /* GL_CONSTANT_BORDER_HP */ + 1597, /* GL_REPLICATE_BORDER_HP */ + 332, /* GL_CONVOLUTION_BORDER_COLOR */ + 1261, /* GL_OCCLUSION_TEST_HP */ + 1262, /* GL_OCCLUSION_TEST_RESULT_HP */ + 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1995, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1997, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1999, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 2000, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1998, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1996, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1433, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1435, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1432, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1434, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2075, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2076, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2074, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 682, /* GL_GENERATE_MIPMAP */ + 683, /* GL_GENERATE_MIPMAP_HINT */ + 595, /* GL_FOG_OFFSET_SGIX */ + 596, /* GL_FOG_OFFSET_VALUE_SGIX */ + 2009, /* GL_TEXTURE_COMPARE_SGIX */ + 2008, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2071, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2063, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 415, /* GL_DEPTH_COMPONENT16 */ + 419, /* GL_DEPTH_COMPONENT24 */ + 423, /* GL_DEPTH_COMPONENT32 */ + 357, /* GL_CULL_VERTEX_EXT */ + 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 2296, /* GL_WRAP_BORDER_SUN */ + 2002, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1765, /* GL_SINGLE_COLOR */ + 1749, /* GL_SEPARATE_SPECULAR_COLOR */ + 1760, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 637, /* GL_FRAMEBUFFER_DEFAULT */ + 664, /* GL_FRAMEBUFFER_UNDEFINED */ + 431, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 896, /* GL_MAJOR_VERSION */ + 1152, /* GL_MINOR_VERSION */ + 1242, /* GL_NUM_EXTENSIONS */ + 327, /* GL_CONTEXT_FLAGS */ + 734, /* GL_INDEX */ + 409, /* GL_DEPTH_BUFFER */ + 1839, /* GL_STENCIL_BUFFER */ + 298, /* GL_COMPRESSED_RED */ + 299, /* GL_COMPRESSED_RG */ + 2166, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2211, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2212, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2208, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2205, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2180, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2176, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2084, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2085, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2083, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1156, /* GL_MIRRORED_REPEAT */ + 1685, /* GL_RGB_S3TC */ + 1627, /* GL_RGB4_S3TC */ + 1681, /* GL_RGBA_S3TC */ + 1666, /* GL_RGBA4_S3TC */ + 1675, /* GL_RGBA_DXT5_S3TC */ + 1663, /* GL_RGBA4_DXT5_S3TC */ + 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1218, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1217, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 582, /* GL_FOG_COORDINATE_SOURCE */ + 574, /* GL_FOG_COORD */ + 598, /* GL_FRAGMENT_DEPTH */ + 363, /* GL_CURRENT_FOG_COORD */ + 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 576, /* GL_FOG_COORDINATE_ARRAY */ + 241, /* GL_COLOR_SUM */ + 384, /* GL_CURRENT_SECONDARY_COLOR */ + 1740, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1742, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1741, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1739, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1736, /* GL_SECONDARY_COLOR_ARRAY */ + 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 29, /* GL_ALIASED_POINT_SIZE_RANGE */ + 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ + 1893, /* GL_TEXTURE0 */ + 1895, /* GL_TEXTURE1 */ + 1917, /* GL_TEXTURE2 */ + 1939, /* GL_TEXTURE3 */ + 1945, /* GL_TEXTURE4 */ + 1947, /* GL_TEXTURE5 */ + 1949, /* GL_TEXTURE6 */ + 1951, /* GL_TEXTURE7 */ + 1953, /* GL_TEXTURE8 */ + 1955, /* GL_TEXTURE9 */ + 1896, /* GL_TEXTURE10 */ + 1898, /* GL_TEXTURE11 */ + 1900, /* GL_TEXTURE12 */ + 1902, /* GL_TEXTURE13 */ + 1904, /* GL_TEXTURE14 */ + 1906, /* GL_TEXTURE15 */ + 1908, /* GL_TEXTURE16 */ + 1910, /* GL_TEXTURE17 */ + 1912, /* GL_TEXTURE18 */ + 1914, /* GL_TEXTURE19 */ + 1918, /* GL_TEXTURE20 */ + 1920, /* GL_TEXTURE21 */ + 1922, /* GL_TEXTURE22 */ + 1924, /* GL_TEXTURE23 */ + 1926, /* GL_TEXTURE24 */ + 1928, /* GL_TEXTURE25 */ + 1930, /* GL_TEXTURE26 */ + 1932, /* GL_TEXTURE27 */ + 1934, /* GL_TEXTURE28 */ + 1936, /* GL_TEXTURE29 */ + 1940, /* GL_TEXTURE30 */ + 1942, /* GL_TEXTURE31 */ + 19, /* GL_ACTIVE_TEXTURE */ + 166, /* GL_CLIENT_ACTIVE_TEXTURE */ + 1117, /* GL_MAX_TEXTURE_UNITS */ + 2139, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2142, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2144, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2136, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1875, /* GL_SUBTRACT */ + 1098, /* GL_MAX_RENDERBUFFER_SIZE */ + 290, /* GL_COMPRESSED_ALPHA */ + 294, /* GL_COMPRESSED_LUMINANCE */ + 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 292, /* GL_COMPRESSED_INTENSITY */ + 300, /* GL_COMPRESSED_RGB */ + 301, /* GL_COMPRESSED_RGBA */ + 2016, /* GL_TEXTURE_COMPRESSION_HINT */ + 2093, /* GL_TEXTURE_RECTANGLE */ + 1981, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1506, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 430, /* GL_DEPTH_STENCIL */ + 2172, /* GL_UNSIGNED_INT_24_8 */ + 1112, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2082, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1114, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2054, /* GL_TEXTURE_FILTER_CONTROL */ + 2072, /* GL_TEXTURE_LOD_BIAS */ + 274, /* GL_COMBINE4 */ + 1104, /* GL_MAX_SHININESS_NV */ + 1105, /* GL_MAX_SPOT_EXPONENT_NV */ + 732, /* GL_INCR_WRAP */ + 395, /* GL_DECR_WRAP */ + 1176, /* GL_MODELVIEW1_ARB */ + 1234, /* GL_NORMAL_MAP */ + 1557, /* GL_REFLECTION_MAP */ + 2026, /* GL_TEXTURE_CUBE_MAP */ + 1978, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2038, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2028, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2041, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2031, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1504, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1212, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1447, /* GL_PRIMITIVE_RESTART_NV */ + 1446, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 590, /* GL_FOG_DISTANCE_MODE_NV */ + 537, /* GL_EYE_RADIAL_NV */ + 536, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 273, /* GL_COMBINE */ + 280, /* GL_COMBINE_RGB */ + 275, /* GL_COMBINE_ALPHA */ + 1686, /* GL_RGB_SCALE */ + 25, /* GL_ADD_SIGNED */ + 768, /* GL_INTERPOLATE */ + 316, /* GL_CONSTANT */ + 1439, /* GL_PRIMARY_COLOR */ + 1436, /* GL_PREVIOUS */ + 1780, /* GL_SOURCE0_RGB */ + 1786, /* GL_SOURCE1_RGB */ + 1792, /* GL_SOURCE2_RGB */ + 1796, /* GL_SOURCE3_RGB_NV */ + 1777, /* GL_SOURCE0_ALPHA */ + 1783, /* GL_SOURCE1_ALPHA */ + 1789, /* GL_SOURCE2_ALPHA */ + 1795, /* GL_SOURCE3_ALPHA_NV */ + 1275, /* GL_OPERAND0_RGB */ + 1281, /* GL_OPERAND1_RGB */ + 1287, /* GL_OPERAND2_RGB */ + 1291, /* GL_OPERAND3_RGB_NV */ + 1272, /* GL_OPERAND0_ALPHA */ + 1278, /* GL_OPERAND1_ALPHA */ + 1284, /* GL_OPERAND2_ALPHA */ + 1290, /* GL_OPERAND3_ALPHA_NV */ + 137, /* GL_BUFFER_OBJECT_APPLE */ + 2224, /* GL_VERTEX_ARRAY_BINDING */ + 2091, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2092, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2301, /* GL_YCBCR_422_APPLE */ + 2213, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2215, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2103, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1866, /* GL_STORAGE_PRIVATE_APPLE */ + 1865, /* GL_STORAGE_CACHED_APPLE */ + 1867, /* GL_STORAGE_SHARED_APPLE */ + 1767, /* GL_SLICE_ACCUM_SUN */ + 1515, /* GL_QUAD_MESH_SUN */ + 2150, /* GL_TRIANGLE_MESH_SUN */ + 2266, /* GL_VERTEX_PROGRAM_ARB */ + 2277, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2251, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2259, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2261, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2263, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 386, /* GL_CURRENT_VERTEX_ATTRIB */ + 1460, /* GL_PROGRAM_LENGTH_ARB */ + 1476, /* GL_PROGRAM_STRING_ARB */ + 1199, /* GL_MODELVIEW_PROJECTION_NV */ + 725, /* GL_IDENTITY_NV */ + 800, /* GL_INVERSE_NV */ + 2141, /* GL_TRANSPOSE_NV */ + 801, /* GL_INVERSE_TRANSPOSE_NV */ + 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 960, /* GL_MATRIX0_NV */ + 972, /* GL_MATRIX1_NV */ + 984, /* GL_MATRIX2_NV */ + 988, /* GL_MATRIX3_NV */ + 990, /* GL_MATRIX4_NV */ + 992, /* GL_MATRIX5_NV */ + 994, /* GL_MATRIX6_NV */ + 996, /* GL_MATRIX7_NV */ + 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 366, /* GL_CURRENT_MATRIX_ARB */ + 1473, /* GL_PROGRAM_POINT_SIZE */ + 2272, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1472, /* GL_PROGRAM_PARAMETER_NV */ + 2257, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1478, /* GL_PROGRAM_TARGET_NV */ + 1475, /* GL_PROGRAM_RESIDENT_NV */ + 2113, /* GL_TRACK_MATRIX_NV */ + 2114, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2267, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1454, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 411, /* GL_DEPTH_CLAMP */ + 2232, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2239, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2240, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2241, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2242, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2243, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2245, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2246, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2247, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2233, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2234, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2235, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2236, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2237, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2238, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1453, /* GL_PROGRAM_BINDING_ARB */ + 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 2014, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2011, /* GL_TEXTURE_COMPRESSED */ + 1240, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 1139, /* GL_MAX_VERTEX_UNITS_ARB */ + 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + 2295, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2265, /* GL_VERTEX_BLEND_ARB */ + 388, /* GL_CURRENT_WEIGHT_ARB */ + 2293, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2291, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2289, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2287, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2282, /* GL_WEIGHT_ARRAY_ARB */ + 445, /* GL_DOT3_RGB */ + 446, /* GL_DOT3_RGBA */ + 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1207, /* GL_MULTISAMPLE_3DFX */ + 1725, /* GL_SAMPLE_BUFFERS_3DFX */ + 1716, /* GL_SAMPLES_3DFX */ + 1187, /* GL_MODELVIEW2_ARB */ + 1190, /* GL_MODELVIEW3_ARB */ + 1191, /* GL_MODELVIEW4_ARB */ + 1192, /* GL_MODELVIEW5_ARB */ + 1193, /* GL_MODELVIEW6_ARB */ + 1194, /* GL_MODELVIEW7_ARB */ + 1195, /* GL_MODELVIEW8_ARB */ + 1196, /* GL_MODELVIEW9_ARB */ + 1166, /* GL_MODELVIEW10_ARB */ + 1167, /* GL_MODELVIEW11_ARB */ + 1168, /* GL_MODELVIEW12_ARB */ + 1169, /* GL_MODELVIEW13_ARB */ + 1170, /* GL_MODELVIEW14_ARB */ + 1171, /* GL_MODELVIEW15_ARB */ + 1172, /* GL_MODELVIEW16_ARB */ + 1173, /* GL_MODELVIEW17_ARB */ + 1174, /* GL_MODELVIEW18_ARB */ + 1175, /* GL_MODELVIEW19_ARB */ + 1177, /* GL_MODELVIEW20_ARB */ + 1178, /* GL_MODELVIEW21_ARB */ + 1179, /* GL_MODELVIEW22_ARB */ + 1180, /* GL_MODELVIEW23_ARB */ + 1181, /* GL_MODELVIEW24_ARB */ + 1182, /* GL_MODELVIEW25_ARB */ + 1183, /* GL_MODELVIEW26_ARB */ + 1184, /* GL_MODELVIEW27_ARB */ + 1185, /* GL_MODELVIEW28_ARB */ + 1186, /* GL_MODELVIEW29_ARB */ + 1188, /* GL_MODELVIEW30_ARB */ + 1189, /* GL_MODELVIEW31_ARB */ + 450, /* GL_DOT3_RGB_EXT */ + 448, /* GL_DOT3_RGBA_EXT */ + 1160, /* GL_MIRROR_CLAMP_EXT */ + 1163, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1202, /* GL_MODULATE_ADD_ATI */ + 1203, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1204, /* GL_MODULATE_SUBTRACT_ATI */ + 2302, /* GL_YCBCR_MESA */ + 1299, /* GL_PACK_INVERT_MESA */ + 391, /* GL_DEBUG_OBJECT_MESA */ + 392, /* GL_DEBUG_PRINT_MESA */ + 390, /* GL_DEBUG_ASSERT_MESA */ + 139, /* GL_BUFFER_SIZE */ + 141, /* GL_BUFFER_USAGE */ + 145, /* GL_BUMP_ROT_MATRIX_ATI */ + 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 148, /* GL_BUMP_TEX_UNITS_ATI */ + 510, /* GL_DUDV_ATI */ + 509, /* GL_DU8DV8_ATI */ + 143, /* GL_BUMP_ENVMAP_ATI */ + 147, /* GL_BUMP_TARGET_ATI */ + 1243, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + 1451, /* GL_PROGRAM_BINARY_FORMATS_OES */ + 1829, /* GL_STENCIL_BACK_FUNC */ + 1827, /* GL_STENCIL_BACK_FAIL */ + 1831, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1833, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 599, /* GL_FRAGMENT_PROGRAM_ARB */ + 1449, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1481, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1480, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1463, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1469, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1468, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1657, /* GL_RGBA32F */ + 1620, /* GL_RGB32F */ + 1648, /* GL_RGBA16F */ + 1612, /* GL_RGB16F */ + 1676, /* GL_RGBA_FLOAT_MODE_ARB */ + 1037, /* GL_MAX_DRAW_BUFFERS */ + 454, /* GL_DRAW_BUFFER0 */ + 457, /* GL_DRAW_BUFFER1 */ + 478, /* GL_DRAW_BUFFER2 */ + 481, /* GL_DRAW_BUFFER3 */ + 484, /* GL_DRAW_BUFFER4 */ + 487, /* GL_DRAW_BUFFER5 */ + 490, /* GL_DRAW_BUFFER6 */ + 493, /* GL_DRAW_BUFFER7 */ + 496, /* GL_DRAW_BUFFER8 */ + 499, /* GL_DRAW_BUFFER9 */ + 458, /* GL_DRAW_BUFFER10 */ + 461, /* GL_DRAW_BUFFER11 */ + 464, /* GL_DRAW_BUFFER12 */ + 467, /* GL_DRAW_BUFFER13 */ + 470, /* GL_DRAW_BUFFER14 */ + 473, /* GL_DRAW_BUFFER15 */ + 97, /* GL_BLEND_EQUATION_ALPHA */ + 1011, /* GL_MATRIX_PALETTE_ARB */ + 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 1064, /* GL_MAX_PALETTE_MATRICES_ARB */ + 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 999, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 367, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 2049, /* GL_TEXTURE_DEPTH_SIZE */ + 438, /* GL_DEPTH_TEXTURE_MODE */ + 2006, /* GL_TEXTURE_COMPARE_MODE */ + 2004, /* GL_TEXTURE_COMPARE_FUNC */ + 284, /* GL_COMPARE_REF_TO_TEXTURE */ + 1376, /* GL_POINT_SPRITE */ + 346, /* GL_COORD_REPLACE */ + 1381, /* GL_POINT_SPRITE_R_MODE_NV */ + 1521, /* GL_QUERY_COUNTER_BITS */ + 375, /* GL_CURRENT_QUERY */ + 1525, /* GL_QUERY_RESULT */ + 1527, /* GL_QUERY_RESULT_AVAILABLE */ + 1131, /* GL_MAX_VERTEX_ATTRIBS */ + 2255, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 1108, /* GL_MAX_TEXTURE_COORDS */ + 1110, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1456, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1458, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1457, /* GL_PROGRAM_FORMAT_ARB */ + 2105, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 408, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 407, /* GL_DEPTH_BOUNDS_EXT */ + 61, /* GL_ARRAY_BUFFER */ + 523, /* GL_ELEMENT_ARRAY_BUFFER */ + 62, /* GL_ARRAY_BUFFER_BINDING */ + 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 2226, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1229, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 2019, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1737, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 2283, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2248, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1459, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1465, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1479, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1467, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1471, /* GL_PROGRAM_PARAMETERS_ARB */ + 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1466, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1450, /* GL_PROGRAM_ATTRIBS_ARB */ + 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1464, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1448, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1462, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1482, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2138, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1544, /* GL_READ_ONLY */ + 2297, /* GL_WRITE_ONLY */ + 1546, /* GL_READ_WRITE */ + 124, /* GL_BUFFER_ACCESS */ + 129, /* GL_BUFFER_MAPPED */ + 134, /* GL_BUFFER_MAP_POINTER */ + 2112, /* GL_TIME_ELAPSED_EXT */ + 959, /* GL_MATRIX0_ARB */ + 971, /* GL_MATRIX1_ARB */ + 983, /* GL_MATRIX2_ARB */ + 987, /* GL_MATRIX3_ARB */ + 989, /* GL_MATRIX4_ARB */ + 991, /* GL_MATRIX5_ARB */ + 993, /* GL_MATRIX6_ARB */ + 995, /* GL_MATRIX7_ARB */ + 997, /* GL_MATRIX8_ARB */ + 998, /* GL_MATRIX9_ARB */ + 961, /* GL_MATRIX10_ARB */ + 962, /* GL_MATRIX11_ARB */ + 963, /* GL_MATRIX12_ARB */ + 964, /* GL_MATRIX13_ARB */ + 965, /* GL_MATRIX14_ARB */ + 966, /* GL_MATRIX15_ARB */ + 967, /* GL_MATRIX16_ARB */ + 968, /* GL_MATRIX17_ARB */ + 969, /* GL_MATRIX18_ARB */ + 970, /* GL_MATRIX19_ARB */ + 973, /* GL_MATRIX20_ARB */ + 974, /* GL_MATRIX21_ARB */ + 975, /* GL_MATRIX22_ARB */ + 976, /* GL_MATRIX23_ARB */ + 977, /* GL_MATRIX24_ARB */ + 978, /* GL_MATRIX25_ARB */ + 979, /* GL_MATRIX26_ARB */ + 980, /* GL_MATRIX27_ARB */ + 981, /* GL_MATRIX28_ARB */ + 982, /* GL_MATRIX29_ARB */ + 985, /* GL_MATRIX30_ARB */ + 986, /* GL_MATRIX31_ARB */ + 1870, /* GL_STREAM_DRAW */ + 1872, /* GL_STREAM_READ */ + 1868, /* GL_STREAM_COPY */ + 1819, /* GL_STATIC_DRAW */ + 1821, /* GL_STATIC_READ */ + 1817, /* GL_STATIC_COPY */ + 513, /* GL_DYNAMIC_DRAW */ + 515, /* GL_DYNAMIC_READ */ + 511, /* GL_DYNAMIC_COPY */ + 1339, /* GL_PIXEL_PACK_BUFFER */ + 1343, /* GL_PIXEL_UNPACK_BUFFER */ + 1340, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1344, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 399, /* GL_DEPTH24_STENCIL8 */ + 2101, /* GL_TEXTURE_STENCIL_SIZE */ + 2047, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 2253, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2250, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + 1154, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + 1861, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ + 1161, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1718, /* GL_SAMPLES_PASSED */ + 692, /* GL_GEOMETRY_VERTICES_OUT */ + 686, /* GL_GEOMETRY_INPUT_TYPE */ + 688, /* GL_GEOMETRY_OUTPUT_TYPE */ + 1709, /* GL_SAMPLER_BINDING */ + 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ + 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + 157, /* GL_CLAMP_READ_COLOR */ + 549, /* GL_FIXED_ONLY */ + 1363, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1362, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1361, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1198, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1485, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2081, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 1561, /* GL_RELEASED_APPLE */ + 2280, /* GL_VOLATILE_APPLE */ + 1600, /* GL_RETAINED_APPLE */ + 2155, /* GL_UNDEFINED_APPLE */ + 1509, /* GL_PURGEABLE_APPLE */ + 600, /* GL_FRAGMENT_SHADER */ + 2275, /* GL_VERTEX_SHADER */ + 1470, /* GL_PROGRAM_OBJECT_ARB */ + 1754, /* GL_SHADER_OBJECT_ARB */ + 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1136, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1127, /* GL_MAX_VARYING_COMPONENTS */ + 1134, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1259, /* GL_OBJECT_TYPE_ARB */ + 1756, /* GL_SHADER_TYPE */ + 565, /* GL_FLOAT_VEC2 */ + 567, /* GL_FLOAT_VEC3 */ + 569, /* GL_FLOAT_VEC4 */ + 788, /* GL_INT_VEC2 */ + 790, /* GL_INT_VEC3 */ + 792, /* GL_INT_VEC4 */ + 116, /* GL_BOOL */ + 118, /* GL_BOOL_VEC2 */ + 120, /* GL_BOOL_VEC3 */ + 122, /* GL_BOOL_VEC4 */ + 553, /* GL_FLOAT_MAT2 */ + 557, /* GL_FLOAT_MAT3 */ + 561, /* GL_FLOAT_MAT4 */ + 1693, /* GL_SAMPLER_1D */ + 1699, /* GL_SAMPLER_2D */ + 1707, /* GL_SAMPLER_3D */ + 1712, /* GL_SAMPLER_CUBE */ + 1698, /* GL_SAMPLER_1D_SHADOW */ + 1706, /* GL_SAMPLER_2D_SHADOW */ + 1704, /* GL_SAMPLER_2D_RECT */ + 1705, /* GL_SAMPLER_2D_RECT_SHADOW */ + 555, /* GL_FLOAT_MAT2x3 */ + 556, /* GL_FLOAT_MAT2x4 */ + 559, /* GL_FLOAT_MAT3x2 */ + 560, /* GL_FLOAT_MAT3x4 */ + 563, /* GL_FLOAT_MAT4x2 */ + 564, /* GL_FLOAT_MAT4x3 */ + 397, /* GL_DELETE_STATUS */ + 289, /* GL_COMPILE_STATUS */ + 849, /* GL_LINK_STATUS */ + 2220, /* GL_VALIDATE_STATUS */ + 748, /* GL_INFO_LOG_LENGTH */ + 64, /* GL_ATTACHED_SHADERS */ + 21, /* GL_ACTIVE_UNIFORMS */ + 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + 1755, /* GL_SHADER_SOURCE_LENGTH */ + 15, /* GL_ACTIVE_ATTRIBUTES */ + 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1758, /* GL_SHADING_LANGUAGE_VERSION */ + 374, /* GL_CURRENT_PROGRAM */ + 1308, /* GL_PALETTE4_RGB8_OES */ + 1310, /* GL_PALETTE4_RGBA8_OES */ + 1306, /* GL_PALETTE4_R5_G6_B5_OES */ + 1309, /* GL_PALETTE4_RGBA4_OES */ + 1307, /* GL_PALETTE4_RGB5_A1_OES */ + 1313, /* GL_PALETTE8_RGB8_OES */ + 1315, /* GL_PALETTE8_RGBA8_OES */ + 1311, /* GL_PALETTE8_R5_G6_B5_OES */ + 1314, /* GL_PALETTE8_RGBA4_OES */ + 1312, /* GL_PALETTE8_RGB5_A1_OES */ + 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + 1360, /* GL_POINT_SIZE_ARRAY_OES */ + 2025, /* GL_TEXTURE_CROP_RECT_OES */ + 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1359, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2203, /* GL_UNSIGNED_NORMALIZED */ + 1958, /* GL_TEXTURE_1D_ARRAY */ + 1495, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1961, /* GL_TEXTURE_2D_ARRAY */ + 1499, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1969, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1972, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + 1989, /* GL_TEXTURE_BUFFER */ + 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 1976, /* GL_TEXTURE_BINDING_BUFFER */ + 1991, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 1993, /* GL_TEXTURE_BUFFER_FORMAT */ + 1532, /* GL_R11F_G11F_B10F */ + 2169, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1643, /* GL_RGB9_E5 */ + 2178, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2099, /* GL_TEXTURE_SHARED_SIZE */ + 1811, /* GL_SRGB */ + 1812, /* GL_SRGB8 */ + 1814, /* GL_SRGB_ALPHA */ + 1813, /* GL_SRGB8_ALPHA8 */ + 1771, /* GL_SLUMINANCE_ALPHA */ + 1770, /* GL_SLUMINANCE8_ALPHA8 */ + 1768, /* GL_SLUMINANCE */ + 1769, /* GL_SLUMINANCE8 */ + 312, /* GL_COMPRESSED_SRGB */ + 313, /* GL_COMPRESSED_SRGB_ALPHA */ + 310, /* GL_COMPRESSED_SLUMINANCE */ + 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 2134, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2123, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1125, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2132, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2128, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1442, /* GL_PRIMITIVES_GENERATED */ + 2130, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1536, /* GL_RASTERIZER_DISCARD */ + 1121, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1123, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 766, /* GL_INTERLEAVED_ATTRIBS */ + 1747, /* GL_SEPARATE_ATTRIBS */ + 2118, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2120, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1378, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 857, /* GL_LOWER_LEFT */ + 2217, /* GL_UPPER_LEFT */ + 1835, /* GL_STENCIL_BACK_REF */ + 1836, /* GL_STENCIL_BACK_VALUE_MASK */ + 1837, /* GL_STENCIL_BACK_WRITEMASK */ + 503, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1566, /* GL_RENDERBUFFER_BINDING */ + 1540, /* GL_READ_FRAMEBUFFER */ + 502, /* GL_DRAW_FRAMEBUFFER */ + 1541, /* GL_READ_FRAMEBUFFER_BINDING */ + 1585, /* GL_RENDERBUFFER_SAMPLES */ + 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 634, /* GL_FRAMEBUFFER_COMPLETE */ + 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 665, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 1024, /* GL_MAX_COLOR_ATTACHMENTS */ + 196, /* GL_COLOR_ATTACHMENT0 */ + 199, /* GL_COLOR_ATTACHMENT1 */ + 213, /* GL_COLOR_ATTACHMENT2 */ + 215, /* GL_COLOR_ATTACHMENT3 */ + 217, /* GL_COLOR_ATTACHMENT4 */ + 219, /* GL_COLOR_ATTACHMENT5 */ + 221, /* GL_COLOR_ATTACHMENT6 */ + 223, /* GL_COLOR_ATTACHMENT7 */ + 225, /* GL_COLOR_ATTACHMENT8 */ + 227, /* GL_COLOR_ATTACHMENT9 */ + 200, /* GL_COLOR_ATTACHMENT10 */ + 202, /* GL_COLOR_ATTACHMENT11 */ + 204, /* GL_COLOR_ATTACHMENT12 */ + 206, /* GL_COLOR_ATTACHMENT13 */ + 208, /* GL_COLOR_ATTACHMENT14 */ + 210, /* GL_COLOR_ATTACHMENT15 */ + 402, /* GL_DEPTH_ATTACHMENT */ + 1824, /* GL_STENCIL_ATTACHMENT */ + 604, /* GL_FRAMEBUFFER */ + 1563, /* GL_RENDERBUFFER */ + 1589, /* GL_RENDERBUFFER_WIDTH */ + 1576, /* GL_RENDERBUFFER_HEIGHT */ + 1579, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1856, /* GL_STENCIL_INDEX_EXT */ + 1845, /* GL_STENCIL_INDEX1 */ + 1850, /* GL_STENCIL_INDEX4 */ + 1853, /* GL_STENCIL_INDEX8 */ + 1846, /* GL_STENCIL_INDEX16 */ + 1583, /* GL_RENDERBUFFER_RED_SIZE */ + 1574, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1569, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1564, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1571, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1587, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1101, /* GL_MAX_SAMPLES */ + 2061, /* GL_TEXTURE_GEN_STR_OES */ + 703, /* GL_HALF_FLOAT_OES */ + 1630, /* GL_RGB565_OES */ + 1660, /* GL_RGBA32UI */ + 1623, /* GL_RGB32UI */ + 40, /* GL_ALPHA32UI_EXT */ + 758, /* GL_INTENSITY32UI_EXT */ + 874, /* GL_LUMINANCE32UI_EXT */ + 891, /* GL_LUMINANCE_ALPHA32UI_EXT */ + 1651, /* GL_RGBA16UI */ + 1615, /* GL_RGB16UI */ + 37, /* GL_ALPHA16UI_EXT */ + 755, /* GL_INTENSITY16UI_EXT */ + 869, /* GL_LUMINANCE16UI_EXT */ + 889, /* GL_LUMINANCE_ALPHA16UI_EXT */ + 1670, /* GL_RGBA8UI */ + 1638, /* GL_RGB8UI */ + 45, /* GL_ALPHA8UI_EXT */ + 763, /* GL_INTENSITY8UI_EXT */ + 883, /* GL_LUMINANCE8UI_EXT */ + 893, /* GL_LUMINANCE_ALPHA8UI_EXT */ + 1658, /* GL_RGBA32I */ + 1621, /* GL_RGB32I */ + 39, /* GL_ALPHA32I_EXT */ + 757, /* GL_INTENSITY32I_EXT */ + 873, /* GL_LUMINANCE32I_EXT */ + 890, /* GL_LUMINANCE_ALPHA32I_EXT */ + 1649, /* GL_RGBA16I */ + 1613, /* GL_RGB16I */ + 36, /* GL_ALPHA16I_EXT */ + 754, /* GL_INTENSITY16I_EXT */ + 868, /* GL_LUMINANCE16I_EXT */ + 888, /* GL_LUMINANCE_ALPHA16I_EXT */ + 1668, /* GL_RGBA8I */ + 1636, /* GL_RGB8I */ + 44, /* GL_ALPHA8I_EXT */ + 762, /* GL_INTENSITY8I_EXT */ + 882, /* GL_LUMINANCE8I_EXT */ + 892, /* GL_LUMINANCE_ALPHA8I_EXT */ + 1553, /* GL_RED_INTEGER */ + 699, /* GL_GREEN_INTEGER */ + 113, /* GL_BLUE_INTEGER */ + 49, /* GL_ALPHA_INTEGER_EXT */ + 1683, /* GL_RGB_INTEGER */ + 1677, /* GL_RGBA_INTEGER */ + 84, /* GL_BGR_INTEGER */ + 82, /* GL_BGRA_INTEGER */ + 895, /* GL_LUMINANCE_INTEGER_EXT */ + 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + 1679, /* GL_RGBA_INTEGER_MODE_EXT */ + 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 1694, /* GL_SAMPLER_1D_ARRAY */ + 1700, /* GL_SAMPLER_2D_ARRAY */ + 1710, /* GL_SAMPLER_BUFFER */ + 1696, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1702, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1713, /* GL_SAMPLER_CUBE_SHADOW */ + 2197, /* GL_UNSIGNED_INT_VEC2 */ + 2199, /* GL_UNSIGNED_INT_VEC3 */ + 2201, /* GL_UNSIGNED_INT_VEC4 */ + 772, /* GL_INT_SAMPLER_1D */ + 776, /* GL_INT_SAMPLER_2D */ + 782, /* GL_INT_SAMPLER_3D */ + 786, /* GL_INT_SAMPLER_CUBE */ + 780, /* GL_INT_SAMPLER_2D_RECT */ + 773, /* GL_INT_SAMPLER_1D_ARRAY */ + 777, /* GL_INT_SAMPLER_2D_ARRAY */ + 784, /* GL_INT_SAMPLER_BUFFER */ + 2181, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2185, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2191, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2195, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2189, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2182, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2186, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2193, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 690, /* GL_GEOMETRY_SHADER */ + 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1141, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + 858, /* GL_LOW_FLOAT */ + 1143, /* GL_MEDIUM_FLOAT */ + 704, /* GL_HIGH_FLOAT */ + 859, /* GL_LOW_INT */ + 1144, /* GL_MEDIUM_INT */ + 705, /* GL_HIGH_INT */ + 2171, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 771, /* GL_INT_10_10_10_2_OES */ + 1752, /* GL_SHADER_BINARY_FORMATS */ + 1244, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1753, /* GL_SHADER_COMPILER */ + 1138, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1130, /* GL_MAX_VARYING_VECTORS */ + 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1529, /* GL_QUERY_WAIT */ + 1523, /* GL_QUERY_NO_WAIT */ + 1519, /* GL_QUERY_BY_REGION_WAIT */ + 1517, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2116, /* GL_TRANSFORM_FEEDBACK */ + 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2117, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1513, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 545, /* GL_FIRST_VERTEX_CONVENTION */ + 804, /* GL_LAST_VERTEX_CONVENTION */ + 1487, /* GL_PROVOKING_VERTEX */ + 353, /* GL_COPY_READ_BUFFER */ + 354, /* GL_COPY_WRITE_BUFFER */ + 1556, /* GL_RED_SNORM */ + 1690, /* GL_RG_SNORM */ + 1689, /* GL_RGB_SNORM */ + 1682, /* GL_RGBA_SNORM */ + 1535, /* GL_R8_SNORM */ + 1603, /* GL_RG8_SNORM */ + 1642, /* GL_RGB8_SNORM */ + 1674, /* GL_RGBA8_SNORM */ + 1533, /* GL_R16_SNORM */ + 1602, /* GL_RG16_SNORM */ + 1618, /* GL_RGB16_SNORM */ + 1654, /* GL_RGBA16_SNORM */ + 1764, /* GL_SIGNED_NORMALIZED */ + 1444, /* GL_PRIMITIVE_RESTART */ + 1445, /* GL_PRIMITIVE_RESTART_INDEX */ + 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1258, /* GL_OBJECT_TYPE */ + 1877, /* GL_SYNC_CONDITION */ + 1882, /* GL_SYNC_STATUS */ + 1879, /* GL_SYNC_FLAGS */ + 1878, /* GL_SYNC_FENCE */ + 1881, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2164, /* GL_UNSIGNALED */ + 1763, /* GL_SIGNALED */ + 54, /* GL_ALREADY_SIGNALED */ + 2111, /* GL_TIMEOUT_EXPIRED */ + 315, /* GL_CONDITION_SATISFIED */ + 2281, /* GL_WAIT_FAILED */ + 126, /* GL_BUFFER_ACCESS_FLAGS */ + 132, /* GL_BUFFER_MAP_LENGTH */ + 133, /* GL_BUFFER_MAP_OFFSET */ + 1133, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + 329, /* GL_CONTEXT_PROFILE_MASK */ + 530, /* GL_EVAL_BIT */ + 1538, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 851, /* GL_LIST_BIT */ + 1984, /* GL_TEXTURE_BIT */ + 1733, /* GL_SCISSOR_BIT */ + 30, /* GL_ALL_ATTRIB_BITS */ + 1209, /* GL_MULTISAMPLE_BIT */ + 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ +}; + +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; + return token_tmp; + } +} + +/** + * Primitive names + */ +static const char *prim_names[PRIM_UNKNOWN + 1] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unknown primitive", + "unknown state" +}; + + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char * +_mesa_lookup_prim_by_nr(GLuint nr) +{ + if (nr < Elements(prim_names)) + return prim_names[nr]; + else + return "invalid mode"; +} + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + + diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index bf65a4f64..43930a4b3 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -439,9 +439,10 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) key->unit[i].source_index = translate_tex_src_bit(texUnit->_ReallyEnabled); - key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) && - ((format == GL_DEPTH_COMPONENT) || - (format == GL_DEPTH_STENCIL_EXT))); + key->unit[i].shadow = + ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((format == GL_DEPTH_COMPONENT) || + (format == GL_DEPTH_STENCIL_EXT))); key->unit[i].NumArgsRGB = comb->_NumArgsRGB; key->unit[i].NumArgsA = comb->_NumArgsA; diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index eec22fc3f..e18803280 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -1,2600 +1,2617 @@ -/* - * Copyright (C) 2010 Brian Paul All Rights Reserved. - * Copyright (C) 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: Kristian Høgsberg - */ - -#include "glheader.h" -#include "context.h" -#include "enable.h" -#include "enums.h" -#include "extensions.h" -#include "get.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "state.h" -#include "texcompress.h" -#include "framebuffer.h" - -/* This is a table driven implemetation of the glGet*v() functions. - * The basic idea is that most getters just look up an int somewhere - * in struct gl_context and then convert it to a bool or float according to - * which of glGetIntegerv() glGetBooleanv() etc is being called. - * Instead of generating code to do this, we can just record the enum - * value and the offset into struct gl_context in an array of structs. Then - * in glGet*(), we lookup the struct for the enum in question, and use - * the offset to get the int we need. - * - * Sometimes we need to look up a float, a boolean, a bit in a - * bitfield, a matrix or other types instead, so we need to track the - * type of the value in struct gl_context. And sometimes the value isn't in - * struct gl_context but in the drawbuffer, the array object, current texture - * unit, or maybe it's a computed value. So we need to also track - * where or how to find the value. Finally, we sometimes need to - * check that one of a number of extensions are enabled, the GL - * version or flush or call _mesa_update_state(). This is done by - * attaching optional extra information to the value description - * struct, it's sort of like an array of opcodes that describe extra - * checks or actions. - * - * Putting all this together we end up with struct value_desc below, - * and with a couple of macros to help, the table of struct value_desc - * is about as concise as the specification in the old python script. - */ - -#undef CONST - -#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) -#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ - ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ - (GLint) ((F) * 65536.0f) ) - -#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ - ((I) < SHRT_MIN) ? INT_MIN : \ - (GLint) ((I) * 65536) ) - -#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) - -#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) -#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) -#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) - -#define ENUM_TO_INT64(E) ( (GLint64) (E) ) -#define ENUM_TO_FIXED(E) (E) - -enum value_type { - TYPE_INVALID, - TYPE_API_MASK, - TYPE_INT, - TYPE_INT_2, - TYPE_INT_3, - TYPE_INT_4, - TYPE_INT_N, - TYPE_INT64, - TYPE_ENUM, - TYPE_ENUM_2, - TYPE_BOOLEAN, - TYPE_BIT_0, - TYPE_BIT_1, - TYPE_BIT_2, - TYPE_BIT_3, - TYPE_BIT_4, - TYPE_BIT_5, - TYPE_FLOAT, - TYPE_FLOAT_2, - TYPE_FLOAT_3, - TYPE_FLOAT_4, - TYPE_FLOATN, - TYPE_FLOATN_2, - TYPE_FLOATN_3, - TYPE_FLOATN_4, - TYPE_DOUBLEN, - TYPE_MATRIX, - TYPE_MATRIX_T, - TYPE_CONST -}; - -enum value_location { - LOC_BUFFER, - LOC_CONTEXT, - LOC_ARRAY, - LOC_TEXUNIT, - LOC_CUSTOM -}; - -enum value_extra { - EXTRA_END = 0x8000, - EXTRA_VERSION_30, - EXTRA_VERSION_31, - EXTRA_VERSION_32, - EXTRA_VERSION_ES2, - EXTRA_NEW_BUFFERS, - EXTRA_NEW_FRAG_CLAMP, - EXTRA_VALID_DRAW_BUFFER, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_FLUSH_CURRENT, -}; - -#define NO_EXTRA NULL -#define NO_OFFSET 0 - -struct value_desc { - GLenum pname; - GLubyte location; /**< enum value_location */ - GLubyte type; /**< enum value_type */ - int offset; - const int *extra; -}; - -union value { - GLfloat value_float; - GLfloat value_float_4[4]; - GLmatrix *value_matrix; - GLint value_int; - GLint value_int_4[4]; - GLint64 value_int64; - GLenum value_enum; - - /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ - struct { - GLint n, ints[100]; - } value_int_n; - GLboolean value_bool; -}; - -#define BUFFER_FIELD(field, type) \ - LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) -#define CONTEXT_FIELD(field, type) \ - LOC_CONTEXT, type, offsetof(struct gl_context, field) -#define ARRAY_FIELD(field, type) \ - LOC_ARRAY, type, offsetof(struct gl_array_object, field) -#define CONST(value) \ - LOC_CONTEXT, TYPE_CONST, value - -#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) -#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) -#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) - -#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) -#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) -#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) -#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) -#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) -#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) -#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) -#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) -#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) -#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) -#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) -#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) -#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) -#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) -#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) -#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) -#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) -#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) - -#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) -#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) -#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) - -#define EXT(f) \ - offsetof(struct gl_extensions, f) - -#define EXTRA_EXT(e) \ - static const int extra_##e[] = { \ - EXT(e), EXTRA_END \ - } - -#define EXTRA_EXT2(e1, e2) \ - static const int extra_##e1##_##e2[] = { \ - EXT(e1), EXT(e2), EXTRA_END \ - } - -/* The 'extra' mechanism is a way to specify extra checks (such as - * extensions or specific gl versions) or actions (flush current, new - * buffers) that we need to do before looking up an enum. We need to - * declare them all up front so we can refer to them in the value_desc - * structs below. */ - -static const int extra_new_buffers[] = { - EXTRA_NEW_BUFFERS, - EXTRA_END -}; - -static const int extra_new_frag_clamp[] = { - EXTRA_NEW_FRAG_CLAMP, - EXTRA_END -}; - -static const int extra_valid_draw_buffer[] = { - EXTRA_VALID_DRAW_BUFFER, - EXTRA_END -}; - -static const int extra_valid_texture_unit[] = { - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current_valid_texture_unit[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_new_buffers_OES_read_format[] = { - EXTRA_NEW_BUFFERS, - EXT(OES_read_format), - EXTRA_END -}; - -static const int extra_EXT_secondary_color_flush_current[] = { - EXT(EXT_secondary_color), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_fog_coord_flush_current[] = { - EXT(EXT_fog_coord), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_texture_integer[] = { - EXT(EXT_texture_integer), - EXTRA_END -}; - -static const int extra_EXT_gpu_shader4[] = { - EXT(EXT_gpu_shader4), - EXTRA_END -}; - - -EXTRA_EXT(ARB_ES2_compatibility); -EXTRA_EXT(ARB_multitexture); -EXTRA_EXT(ARB_texture_cube_map); -EXTRA_EXT(MESA_texture_array); -EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); -EXTRA_EXT(EXT_secondary_color); -EXTRA_EXT(EXT_fog_coord); -EXTRA_EXT(EXT_texture_lod_bias); -EXTRA_EXT(EXT_texture_filter_anisotropic); -EXTRA_EXT(IBM_rasterpos_clip); -EXTRA_EXT(NV_point_sprite); -EXTRA_EXT(SGIS_generate_mipmap); -EXTRA_EXT(NV_vertex_program); -EXTRA_EXT(NV_fragment_program); -EXTRA_EXT(NV_texture_rectangle); -EXTRA_EXT(EXT_stencil_two_side); -EXTRA_EXT(NV_light_max_exponent); -EXTRA_EXT(EXT_depth_bounds_test); -EXTRA_EXT(ARB_depth_clamp); -EXTRA_EXT(ATI_fragment_shader); -EXTRA_EXT(EXT_framebuffer_blit); -EXTRA_EXT(ARB_shader_objects); -EXTRA_EXT(EXT_provoking_vertex); -EXTRA_EXT(ARB_fragment_shader); -EXTRA_EXT(ARB_fragment_program); -EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); -EXTRA_EXT(EXT_framebuffer_object); -EXTRA_EXT(APPLE_vertex_array_object); -EXTRA_EXT(ARB_seamless_cube_map); -EXTRA_EXT(EXT_compiled_vertex_array); -EXTRA_EXT(ARB_sync); -EXTRA_EXT(ARB_vertex_shader); -EXTRA_EXT(EXT_transform_feedback); -EXTRA_EXT(ARB_transform_feedback2); -EXTRA_EXT(EXT_pixel_buffer_object); -EXTRA_EXT(ARB_vertex_program); -EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); -EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); -EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); -EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); -EXTRA_EXT(ARB_vertex_buffer_object); -EXTRA_EXT(ARB_geometry_shader4); -EXTRA_EXT(ARB_copy_buffer); -EXTRA_EXT(EXT_framebuffer_sRGB); -EXTRA_EXT(ARB_texture_buffer_object); - -static const int -extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(NV_vertex_program), - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_primitive_restart[] = { - EXT(NV_primitive_restart), - EXTRA_END -}; - -static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; -static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; -static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; - -static const int -extra_ARB_vertex_program_version_es2[] = { - EXT(ARB_vertex_program), - EXTRA_VERSION_ES2, - EXTRA_END -}; - -#define API_OPENGL_BIT (1 << API_OPENGL) -#define API_OPENGLES_BIT (1 << API_OPENGLES) -#define API_OPENGLES2_BIT (1 << API_OPENGLES2) - -/* This is the big table describing all the enums we accept in - * glGet*v(). The table is partitioned into six parts: enums - * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared - * between OpenGL and GLES, enums exclusive to GLES, etc for the - * remaining combinations. When we add the enums to the hash table in - * _mesa_init_get_hash(), we only add the enums for the API we're - * instantiating and the different sections are guarded by #if - * FEATURE_GL etc to make sure we only compile in the enums we may - * need. */ - -static const struct value_desc values[] = { - /* Enums shared between OpenGL, GLES1 and GLES2 */ - { 0, 0, TYPE_API_MASK, - API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, - { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, - { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, - { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, - { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, - { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, - { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, - { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, - { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, - { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, - { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, - { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, - { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, - { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, - { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, - { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, - { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, - { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, - { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, - { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, - { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, - { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, - { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, - { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, - { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, - { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, - { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, - { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, - { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, - { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, - { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, - { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, - { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, - { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - - /* GL_ARB_multitexture */ - { GL_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* Note that all the OES_* extensions require that the Mesa "struct - * gl_extensions" include a member with the name of the extension. - * That structure does not yet include OES extensions (and we're - * not sure whether it will). If it does, all the OES_* - * extensions below should mark the dependency. */ - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, - TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, - { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxCubeTextureLevels), - extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ - - /* XXX: OES_blend_subtract */ - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, - - /* GL_BLEND_EQUATION_RGB, which is what we're really after, is - * defined identically to GL_BLEND_EQUATION. */ - { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, - { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, - CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_VALUE_ARB, - CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_INVERT_ARB, - CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, - { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, - { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, - - /* GL_SGIS_generate_mipmap */ - { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), - extra_SGIS_generate_mipmap }, - - /* GL_ARB_vertex_buffer_object */ - { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ - { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_buffer_object }, - - /* GL_ARB_copy_buffer */ - { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - - /* GL_OES_read_format */ - { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - - /* GL_EXT_framebuffer_object */ - { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), - extra_EXT_framebuffer_object }, - { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_object }, - { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), - extra_EXT_framebuffer_object }, - - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's - * GLSL: */ - { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, - -#if FEATURE_GL || FEATURE_ES1 - /* Enums in OpenGL and GLES1 */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, - { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, - { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, - { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, - { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, - { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, - { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, - { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, - { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, - { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, - { GL_LIGHT_MODEL_AMBIENT, - CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, - { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, - { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, - { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, - { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, - { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, - { GL_CURRENT_COLOR, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), - extra_flush_current }, - { GL_CURRENT_NORMAL, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), - extra_flush_current }, - { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_flush_current_valid_texture_unit }, - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, - { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, - { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, - { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, - { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, - { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, - { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, - { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, - { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, - { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, - { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, - { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, - { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, - { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, - { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, - { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, - { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, - { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, - { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, - { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, - { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, - { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, - { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, - { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, - { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, - { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, - { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, - { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, - { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, - { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, - { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, - extra_valid_texture_unit }, - - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, - { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_SIZE, - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_TYPE, - LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_STRIDE, - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, - - /* GL_ARB_ES2_compatibility */ - { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), - extra_ARB_ES2_compatibility }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_ES2_compatibility }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_ES2_compatibility }, - - /* GL_ARB_multitexture */ - { GL_MAX_TEXTURE_UNITS_ARB, - CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, - { GL_CLIENT_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - /* S, T, and R are always set at the same time */ - { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, - { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, - { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, - { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - - /* GL_OES_point_sprite */ - { GL_POINT_SPRITE_NV, - CONTEXT_BOOL(Point.PointSprite), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_ARB_fragment_shader */ - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), - extra_ARB_fragment_shader }, - - /* GL_ARB_vertex_shader */ - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), - extra_ARB_vertex_shader }, - { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_shader }, - - /* GL_EXT_texture_lod_bias */ - { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), - extra_EXT_texture_lod_bias }, - - /* GL_EXT_texture_filter_anisotropic */ - { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, - CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), - extra_EXT_texture_filter_anisotropic }, -#endif /* FEATURE_GL || FEATURE_ES1 */ - -#if FEATURE_ES1 - { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, - /* XXX: OES_matrix_get */ - { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, - - /* OES_point_size_array */ - { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, - { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, - { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, - { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, -#endif /* FEATURE_ES1 */ - -#if FEATURE_GL || FEATURE_ES2 - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, - { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ - CONTEXT_INT(Const.MaxTextureCoordUnits), - extra_ARB_fragment_program_NV_fragment_program }, - - /* GL_ARB_draw_buffers */ - { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, - - { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, - /* GL_ARB_fragment_program */ - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ - CONTEXT_INT(Const.MaxTextureImageUnits), - extra_ARB_fragment_program_NV_fragment_program }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxCombinedTextureImageUnits), - extra_ARB_vertex_shader }, - - /* GL_ARB_shader_objects - * Actually, this token isn't part of GL_ARB_shader_objects, but is - * close enough for now. */ - { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, - - /* OpenGL 2.0 */ - { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, - { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, - { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, - - { GL_MAX_VERTEX_ATTRIBS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxAttribs), - extra_ARB_vertex_program_version_es2 }, - - /* OES_texture_3D */ - { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, - { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, - - /* GL_ARB_fragment_program/OES_standard_derivatives */ - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, - CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, -#endif /* FEATURE_GL || FEATURE_ES2 */ - -#if FEATURE_ES2 - /* Enums unique to OpenGL ES 2.0 */ - { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, - /* OES_get_program_binary */ - { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, - { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, -#endif /* FEATURE_ES2 */ - -#if FEATURE_GL - /* Remaining enums are only in OpenGL */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, - { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, - { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, - { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, - { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, - { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, - { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, - { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, - { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, - { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, - { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, - { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, - { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, - { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, - { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, - { GL_CURRENT_INDEX, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), - extra_flush_current }, - { GL_CURRENT_RASTER_COLOR, - CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, - { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, - { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, - { GL_CURRENT_RASTER_SECONDARY_COLOR, - CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_valid_texture_unit }, - { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, - { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, - { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, - { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, - { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, - { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, - { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, - { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, - { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, - { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, - { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, - { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, - { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, - { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, - { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, - { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, - { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, - { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, - { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, - { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, - { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, - { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, - { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, - { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, - { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, - { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, - { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, - { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, - { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, - { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, - { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, - { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, - { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, - { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, - { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, - { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, - { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, - { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, - { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, - { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, - - { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, - { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, - { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, - { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, - { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, - { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, - { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, - { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, - { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, - { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, - { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, - { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, - { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, - { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, - { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, - { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, - { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, - { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, - { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, - { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, - { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, - { GL_RGBA_MODE, CONST(1), NO_EXTRA }, - { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, - { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA }, - - { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, - - { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - - { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, - { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, - CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, - - { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, - { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, - { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, - { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, - { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, - { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, - { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, - { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, - - /* Vertex arrays */ - { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, - { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, - - /* GL_EXT_compiled_vertex_array */ - { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), - extra_EXT_compiled_vertex_array }, - { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), - extra_EXT_compiled_vertex_array }, - - /* GL_ARB_transpose_matrix */ - { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, - CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, - { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, - CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, - - /* GL_EXT_secondary_color */ - { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), - extra_EXT_secondary_color_ARB_vertex_program }, - { GL_CURRENT_SECONDARY_COLOR_EXT, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), - extra_EXT_secondary_color_flush_current }, - { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), - extra_EXT_secondary_color }, - - /* GL_EXT_fog_coord */ - { GL_CURRENT_FOG_COORDINATE_EXT, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), - extra_EXT_fog_coord_flush_current }, - { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), - extra_EXT_fog_coord }, - - /* GL_IBM_rasterpos_clip */ - { GL_RASTER_POSITION_UNCLIPPED_IBM, - CONTEXT_BOOL(Transform.RasterPositionUnclipped), - extra_IBM_rasterpos_clip }, - - /* GL_NV_point_sprite */ - { GL_POINT_SPRITE_R_MODE_NV, - CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, - { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_NV_vertex_program */ - { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), - extra_NV_vertex_program }, - - /* GL_NV_fragment_program */ - { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_NV_fragment_program }, - { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_fragment_program }, - { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, - CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), - extra_NV_fragment_program }, - - /* GL_NV_texture_rectangle */ - { GL_TEXTURE_RECTANGLE_NV, - LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, - { GL_TEXTURE_BINDING_RECTANGLE_NV, - LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, - { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, - CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, - - /* GL_EXT_stencil_two_side */ - { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), - extra_EXT_stencil_two_side }, - { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - - /* GL_NV_light_max_exponent */ - { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), - extra_NV_light_max_exponent }, - { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), - extra_NV_light_max_exponent }, - - /* GL_NV_primitive_restart */ - { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_NV_primitive_restart }, - { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), - extra_NV_primitive_restart }, - - /* GL_ARB_vertex_buffer_object */ - { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, - { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, - { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, - - /* GL_EXT_pixel_buffer_object */ - { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - - /* GL_ARB_vertex_program */ - { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ - CONTEXT_BOOL(VertexProgram.Enabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ - CONTEXT_BOOL(VertexProgram.PointSizeEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - CONTEXT_BOOL(VertexProgram.TwoSideEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - CONTEXT_INT(Const.MaxProgramMatrixStackDepth), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ - CONTEXT_INT(Const.MaxProgramMatrices), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program }, - - { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ - CONTEXT_INT(Program.ErrorPos), - extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - /* GL_ARB_fragment_program */ - { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_ARB_fragment_program }, - - /* GL_EXT_depth_bounds_test */ - { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), - extra_EXT_depth_bounds_test }, - { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), - extra_EXT_depth_bounds_test }, - - /* GL_ARB_depth_clamp*/ - { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), - extra_ARB_depth_clamp }, - - /* GL_ARB_draw_buffers */ - { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), - extra_valid_draw_buffer }, - - /* GL_ATI_fragment_shader */ - { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, - { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, - { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, - { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, - { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, - CONST(3), extra_ATI_fragment_shader }, - - /* GL_EXT_framebuffer_object */ - { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), - extra_EXT_framebuffer_object }, - - /* GL_EXT_framebuffer_blit - * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ - { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_blit }, - - /* GL_EXT_provoking_vertex */ - { GL_PROVOKING_VERTEX_EXT, - CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex }, - { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, - CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), - extra_EXT_provoking_vertex }, - - /* GL_ARB_framebuffer_object */ - { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), - extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, - - /* GL_APPLE_vertex_array_object */ - { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), - extra_APPLE_vertex_array_object }, - - /* GL_ARB_seamless_cube_map */ - { GL_TEXTURE_CUBE_MAP_SEAMLESS, - CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, - - /* GL_ARB_sync */ - { GL_MAX_SERVER_WAIT_TIMEOUT, - CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, - - /* GL_EXT_texture_integer */ - { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), - extra_EXT_texture_integer }, - - /* GL_EXT_transform_feedback */ - { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_transform_feedback }, - { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), - extra_EXT_transform_feedback }, - - /* GL_ARB_transform_feedback2 */ - { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_transform_feedback2 }, - - /* GL_ARB_geometry_shader4 */ - { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxGeometryTextureImageUnits), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, - CONTEXT_INT(Const.MaxGeometryOutputVertices), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxGeometryVaryingComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxVertexVaryingComponents), - extra_ARB_geometry_shader4 }, - - /* GL_ARB_color_buffer_float */ - { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - { GL_MIN_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MinProgramTexelOffset), - extra_EXT_gpu_shader4 }, - { GL_MAX_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MaxProgramTexelOffset), - extra_EXT_gpu_shader4 }, - - /* GL_ARB_texture_buffer_object */ - { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), - extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_texture_buffer_object }, - - /* GL 3.0 */ - { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, - { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, - { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, - { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, - - /* GL3.0 / GL_EXT_framebuffer_sRGB */ - { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, - { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, - - /* GL 3.1 */ - /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV - * vs. GL_PRIMITIVE_RESTART! - */ - { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_version_31 }, - { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), - extra_version_31 }, - - - /* GL 3.2 */ - { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), - extra_version_32 }, -#endif /* FEATURE_GL */ -}; - -/* All we need now is a way to look up the value struct from the enum. - * The code generated by gcc for the old generated big switch - * statement is a big, balanced, open coded if/else tree, essentially - * an unrolled binary search. It would be natural to sort the new - * enum table and use bsearch(), but we will use a read-only hash - * table instead. bsearch() has a nice guaranteed worst case - * performance, but we're also guaranteed to hit that worst case - * (log2(n) iterations) for about half the enums. Instead, using an - * open addressing hash table, we can find the enum on the first try - * for 80% of the enums, 1 collision for 10% and never more than 5 - * collisions for any enum (typical numbers). And the code is very - * simple, even though it feels a little magic. */ - -static unsigned short table[1024]; -static const int prime_factor = 89, prime_step = 281; - -#ifdef GET_DEBUG -static void -print_table_stats(void) -{ - int i, j, collisions[11], count, hash, mask; - const struct value_desc *d; - - count = 0; - mask = Elements(table) - 1; - memset(collisions, 0, sizeof collisions); - - for (i = 0; i < Elements(table); i++) { - if (!table[i]) - continue; - count++; - d = &values[table[i]]; - hash = (d->pname * prime_factor); - j = 0; - while (1) { - if (values[table[hash & mask]].pname == d->pname) - break; - hash += prime_step; - j++; - } - - if (j < 10) - collisions[j]++; - else - collisions[10]++; - } - - printf("number of enums: %d (total %d)\n", count, Elements(values)); - for (i = 0; i < Elements(collisions) - 1; i++) - if (collisions[i] > 0) - printf(" %d enums with %d %scollisions\n", - collisions[i], i, i == 10 ? "or more " : ""); -} -#endif - -/** - * Initialize the enum hash for a given API - * - * This is called from one_time_init() to insert the enum values that - * are valid for the API in question into the enum hash table. - * - * \param the current context, for determining the API in question - */ -void _mesa_init_get_hash(struct gl_context *ctx) -{ - int i, hash, index, mask; - int api_mask = 0, api_bit; - - mask = Elements(table) - 1; - api_bit = 1 << ctx->API; - - for (i = 0; i < Elements(values); i++) { - if (values[i].type == TYPE_API_MASK) { - api_mask = values[i].offset; - continue; - } - if (!(api_mask & api_bit)) - continue; - - hash = (values[i].pname * prime_factor) & mask; - while (1) { - index = hash & mask; - if (!table[index]) { - table[index] = i; - break; - } - hash += prime_step; - } - } - -#ifdef GET_DEBUG - print_table_stats(); -#endif -} - -/** - * Handle irregular enums - * - * Some values don't conform to the "well-known type at context - * pointer + offset" pattern, so we have this function to catch all - * the corner cases. Typically, it's a computed value or a one-off - * pointer to a custom struct or something. - * - * In this case we can't return a pointer to the value, so we'll have - * to use the temporary variable 'v' declared back in the calling - * glGet*v() function to store the result. - * - * \param ctx the current context - * \param d the struct value_desc that describes the enum - * \param v pointer to the tmp declared in the calling glGet*v() function - */ -static void -find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) -{ - struct gl_buffer_object **buffer_obj; - struct gl_client_array *array; - GLuint unit, *p; - - switch (d->pname) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - v->value_bool = _mesa_IsEnabled(d->pname); - break; - - case GL_LINE_STIPPLE_PATTERN: - /* This is the only GLushort, special case it here by promoting - * to an int rather than introducing a new type. */ - v->value_int = ctx->Line.StipplePattern; - break; - - case GL_CURRENT_RASTER_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; - v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; - v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; - v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; - break; - - case GL_CURRENT_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; - v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; - v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; - v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; - break; - - case GL_COLOR_WRITEMASK: - v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; - break; - - case GL_EDGE_FLAG: - v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; - break; - - case GL_READ_BUFFER: - v->value_enum = ctx->ReadBuffer->ColorReadBuffer; - break; - - case GL_MAP2_GRID_DOMAIN: - v->value_float_4[0] = ctx->Eval.MapGrid2u1; - v->value_float_4[1] = ctx->Eval.MapGrid2u2; - v->value_float_4[2] = ctx->Eval.MapGrid2v1; - v->value_float_4[3] = ctx->Eval.MapGrid2v2; - break; - - case GL_TEXTURE_STACK_DEPTH: - unit = ctx->Texture.CurrentUnit; - v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; - break; - case GL_TEXTURE_MATRIX: - unit = ctx->Texture.CurrentUnit; - v->value_matrix = ctx->TextureMatrixStack[unit].Top; - break; - - case GL_TEXTURE_COORD_ARRAY: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; - v->value_int = *(GLuint *) ((char *) array + d->offset); - break; - - case GL_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; - break; - - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; - break; - - case GL_MAX_TEXTURE_SIZE: - case GL_MAX_3D_TEXTURE_SIZE: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - p = (GLuint *) ((char *) ctx + d->offset); - v->value_int = 1 << (*p - 1); - break; - - case GL_SCISSOR_BOX: - v->value_int_4[0] = ctx->Scissor.X; - v->value_int_4[1] = ctx->Scissor.Y; - v->value_int_4[2] = ctx->Scissor.Width; - v->value_int_4[3] = ctx->Scissor.Height; - break; - - case GL_LIST_INDEX: - v->value_int = - ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; - break; - case GL_LIST_MODE: - if (!ctx->CompileFlag) - v->value_enum = 0; - else if (ctx->ExecuteFlag) - v->value_enum = GL_COMPILE_AND_EXECUTE; - else - v->value_enum = GL_COMPILE; - break; - - case GL_VIEWPORT: - v->value_int_4[0] = ctx->Viewport.X; - v->value_int_4[1] = ctx->Viewport.Y; - v->value_int_4[2] = ctx->Viewport.Width; - v->value_int_4[3] = ctx->Viewport.Height; - break; - - case GL_ACTIVE_STENCIL_FACE_EXT: - v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; - break; - - case GL_STENCIL_FAIL: - v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_FUNC: - v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_PASS: - v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_REF: - v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_VALUE_MASK: - v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_WRITEMASK: - v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; - break; - - case GL_NUM_EXTENSIONS: - v->value_int = _mesa_get_extension_count(ctx); - break; - - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - v->value_int = _mesa_get_color_read_type(ctx); - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - v->value_int = _mesa_get_color_read_format(ctx); - break; - - case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - v->value_int = ctx->CurrentStack->Depth + 1; - break; - case GL_CURRENT_MATRIX_ARB: - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - v->value_matrix = ctx->CurrentStack->Top; - break; - - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int_n.n = - _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE); - ASSERT(v->value_int_n.n <= 100); - break; - - case GL_MAX_VARYING_FLOATS_ARB: - v->value_int = ctx->Const.MaxVarying * 4; - break; - - /* Various object names */ - - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - case GL_TEXTURE_BINDING_RECTANGLE_NV: - unit = ctx->Texture.CurrentUnit; - v->value_int = - ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; - break; - - /* GL_ARB_vertex_buffer_object */ - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - buffer_obj = (struct gl_buffer_object **) - ((char *) ctx->Array.ArrayObj + d->offset); - v->value_int = (*buffer_obj)->Name; - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ArrayBufferObj->Name; - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - v->value_int = - ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ElementArrayBufferObj->Name; - break; - - /* ARB_copy_buffer */ - case GL_COPY_READ_BUFFER: - v->value_int = ctx->CopyReadBuffer->Name; - break; - case GL_COPY_WRITE_BUFFER: - v->value_int = ctx->CopyWriteBuffer->Name; - break; - - case GL_FRAGMENT_PROGRAM_BINDING_NV: - v->value_int = - ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - v->value_int = - ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Pack.BufferObj->Name; - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Unpack.BufferObj->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: - v->value_int = ctx->TransformFeedback.CurrentObject->Paused; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: - v->value_int = ctx->TransformFeedback.CurrentObject->Active; - break; - case GL_TRANSFORM_FEEDBACK_BINDING: - v->value_int = ctx->TransformFeedback.CurrentObject->Name; - break; - case GL_CURRENT_PROGRAM: - v->value_int = - ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; - break; - case GL_READ_FRAMEBUFFER_BINDING_EXT: - v->value_int = ctx->ReadBuffer->Name; - break; - case GL_RENDERBUFFER_BINDING_EXT: - v->value_int = - ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; - break; - case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; - break; - - case GL_FOG_COLOR: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Fog.Color); - else - COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); - break; - case GL_COLOR_CLEAR_VALUE: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Color.ClearColor); - else - COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); - break; - case GL_BLEND_COLOR_EXT: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Color.BlendColor); - else - COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); - break; - case GL_ALPHA_TEST_REF: - if(ctx->Color._ClampFragmentColor) - v->value_float = ctx->Color.AlphaRef; - else - v->value_float = ctx->Color.AlphaRefUnclamped; - break; - case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; - break; - - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; - break; - - /* GL_ARB_texture_buffer_object */ - case GL_TEXTURE_BUFFER_ARB: - v->value_int = ctx->Texture.BufferObject->Name; - break; - case GL_TEXTURE_BINDING_BUFFER_ARB: - unit = ctx->Texture.CurrentUnit; - v->value_int = - ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; - break; - case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: - { - struct gl_buffer_object *buf = - ctx->Texture.Unit[ctx->Texture.CurrentUnit] - .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; - v->value_int = buf ? buf->Name : 0; - } - break; - case GL_TEXTURE_BUFFER_FORMAT_ARB: - v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] - .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; - break; - - } -} - -/** - * Check extra constraints on a struct value_desc descriptor - * - * If a struct value_desc has a non-NULL extra pointer, it means that - * there are a number of extra constraints to check or actions to - * perform. The extras is just an integer array where each integer - * encode different constraints or actions. - * - * \param ctx current context - * \param func name of calling glGet*v() function for error reporting - * \param d the struct value_desc that has the extra constraints - * - * \return GL_FALSE if one of the constraints was not satisfied, - * otherwise GL_TRUE. - */ -static GLboolean -check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) -{ - const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; - int total, enabled; - const int *e; - - total = 0; - enabled = 0; - for (e = d->extra; *e != EXTRA_END; e++) - switch (*e) { - case EXTRA_VERSION_30: - if (version >= 30) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_31: - if (version >= 31) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_32: - if (version >= 32) { - total++; - enabled++; - } - break; - case EXTRA_NEW_FRAG_CLAMP: - if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) - _mesa_update_state(ctx); - break; - case EXTRA_VERSION_ES2: - if (ctx->API == API_OPENGLES2) { - total++; - enabled++; - } - break; - case EXTRA_NEW_BUFFERS: - if (ctx->NewState & _NEW_BUFFERS) - _mesa_update_state(ctx); - break; - case EXTRA_FLUSH_CURRENT: - FLUSH_CURRENT(ctx, 0); - break; - case EXTRA_VALID_DRAW_BUFFER: - if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", - func, d->pname - GL_DRAW_BUFFER0_ARB); - return GL_FALSE; - } - break; - case EXTRA_VALID_TEXTURE_UNIT: - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", - func, ctx->Texture.CurrentUnit); - return GL_FALSE; - } - break; - case EXTRA_END: - break; - default: /* *e is a offset into the extension struct */ - total++; - if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) - enabled++; - break; - } - - if (total > 0 && enabled == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(d->pname)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static const struct value_desc error_value = - { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; - -/** - * Find the struct value_desc corresponding to the enum 'pname'. - * - * We hash the enum value to get an index into the 'table' array, - * which holds the index in the 'values' array of struct value_desc. - * Once we've found the entry, we do the extra checks, if any, then - * look up the value and return a pointer to it. - * - * If the value has to be computed (for example, it's the result of a - * function call or we need to add 1 to it), we use the tmp 'v' to - * store the result. - * - * \param func name of glGet*v() func for error reporting - * \param pname the enum value we're looking up - * \param p is were we return the pointer to the value - * \param v a tmp union value variable in the calling glGet*v() function - * - * \return the struct value_desc corresponding to the enum or a struct - * value_desc of TYPE_INVALID if not found. This lets the calling - * glGet*v() function jump right into a switch statement and - * handle errors there instead of having to check for NULL. - */ -static const struct value_desc * -find_value(const char *func, GLenum pname, void **p, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *unit; - int mask, hash; - const struct value_desc *d; - - mask = Elements(table) - 1; - hash = (pname * prime_factor); - while (1) { - d = &values[table[hash & mask]]; - - /* If the enum isn't valid, the hash walk ends with index 0, - * which is the API mask entry at the beginning of values[]. */ - if (unlikely(d->type == TYPE_API_MASK)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return &error_value; - } - - if (likely(d->pname == pname)) - break; - - hash += prime_step; - } - - if (unlikely(d->extra && !check_extra(ctx, func, d))) - return &error_value; - - switch (d->location) { - case LOC_BUFFER: - *p = ((char *) ctx->DrawBuffer + d->offset); - return d; - case LOC_CONTEXT: - *p = ((char *) ctx + d->offset); - return d; - case LOC_ARRAY: - *p = ((char *) ctx->Array.ArrayObj + d->offset); - return d; - case LOC_TEXUNIT: - unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - *p = ((char *) unit + d->offset); - return d; - case LOC_CUSTOM: - find_custom_value(ctx, d, v); - *p = v; - return d; - default: - assert(0); - break; - } - - /* silence warning */ - return &error_value; -} - -static const int transpose[] = { - 0, 4, 8, 12, - 1, 5, 9, 13, - 2, 6, 10, 14, - 3, 7, 11, 15 -}; - -void GLAPIENTRY -_mesa_GetBooleanv(GLenum pname, GLboolean *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetBooleanv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_BOOLEAN(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -void GLAPIENTRY -_mesa_GetFloatv(GLenum pname, GLfloat *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetFloatv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = (GLfloat) d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = (GLfloat) (((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = (GLfloat) (((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = (GLfloat) (((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = (GLfloat) (((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); - break; - } -} - -void GLAPIENTRY -_mesa_GetIntegerv(GLenum pname, GLint *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetIntegerv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = INT64_TO_INT(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64v(GLenum pname, GLint64 *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetInteger64v", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND64(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND64(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND64(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND64(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} -#endif /* FEATURE_ARB_sync */ - -void GLAPIENTRY -_mesa_GetDoublev(GLenum pname, GLdouble *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = *(GLboolean*) p; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -static enum value_type -find_value_indexed(const char *func, GLenum pname, int index, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - - case GL_BLEND: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int = (ctx->Color.BlendEnabled >> index) & 1; - return TYPE_INT; - - case GL_BLEND_SRC: - /* fall-through */ - case GL_BLEND_SRC_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].SrcRGB; - return TYPE_INT; - case GL_BLEND_SRC_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].SrcA; - return TYPE_INT; - case GL_BLEND_DST: - /* fall-through */ - case GL_BLEND_DST_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].DstRGB; - return TYPE_INT; - case GL_BLEND_DST_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].DstA; - return TYPE_INT; - case GL_BLEND_EQUATION_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].EquationRGB; - return TYPE_INT; - case GL_BLEND_EQUATION_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].EquationA; - return TYPE_INT; - - case GL_COLOR_WRITEMASK: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; - return TYPE_INT_4; - - case GL_TRANSFORM_FEEDBACK_BUFFER_START: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; - return TYPE_INT; - } - - invalid_enum: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; - invalid_value: - _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; -} - -void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetBooleanIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = INT_TO_BOOLEAN(v.value_int); - break; - case TYPE_INT_4: - params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); - params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); - params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); - params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); - break; - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(v.value_int); - break; - default: - ; /* nothing - GL error was recorded */ - } -} - -void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = INT64_TO_INT(v.value_int); - break; - default: - ; /* nothing - GL error was recorded */ - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = v.value_int; - break; - default: - ; /* nothing - GL error was recorded */ - } -} -#endif /* FEATURE_ARB_sync */ - -#if FEATURE_ES1 -void GLAPIENTRY -_mesa_GetFixedv(GLenum pname, GLfixed *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_FIXED(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_FIXED(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_FIXED(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_FIXED(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_FIXED(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); - break; - } -} -#endif +/* + * Copyright (C) 2010 Brian Paul All Rights Reserved. + * Copyright (C) 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: Kristian Høgsberg + */ + +#include "glheader.h" +#include "context.h" +#include "enable.h" +#include "enums.h" +#include "extensions.h" +#include "get.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "state.h" +#include "texcompress.h" +#include "framebuffer.h" + +/* This is a table driven implemetation of the glGet*v() functions. + * The basic idea is that most getters just look up an int somewhere + * in struct gl_context and then convert it to a bool or float according to + * which of glGetIntegerv() glGetBooleanv() etc is being called. + * Instead of generating code to do this, we can just record the enum + * value and the offset into struct gl_context in an array of structs. Then + * in glGet*(), we lookup the struct for the enum in question, and use + * the offset to get the int we need. + * + * Sometimes we need to look up a float, a boolean, a bit in a + * bitfield, a matrix or other types instead, so we need to track the + * type of the value in struct gl_context. And sometimes the value isn't in + * struct gl_context but in the drawbuffer, the array object, current texture + * unit, or maybe it's a computed value. So we need to also track + * where or how to find the value. Finally, we sometimes need to + * check that one of a number of extensions are enabled, the GL + * version or flush or call _mesa_update_state(). This is done by + * attaching optional extra information to the value description + * struct, it's sort of like an array of opcodes that describe extra + * checks or actions. + * + * Putting all this together we end up with struct value_desc below, + * and with a couple of macros to help, the table of struct value_desc + * is about as concise as the specification in the old python script. + */ + +#undef CONST + +#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) +#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ + ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ + (GLint) ((F) * 65536.0f) ) + +#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ + ((I) < SHRT_MIN) ? INT_MIN : \ + (GLint) ((I) * 65536) ) + +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + +#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) +#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) + +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) +#define ENUM_TO_FIXED(E) (E) + +enum value_type { + TYPE_INVALID, + TYPE_API_MASK, + TYPE_INT, + TYPE_INT_2, + TYPE_INT_3, + TYPE_INT_4, + TYPE_INT_N, + TYPE_INT64, + TYPE_ENUM, + TYPE_ENUM_2, + TYPE_BOOLEAN, + TYPE_BIT_0, + TYPE_BIT_1, + TYPE_BIT_2, + TYPE_BIT_3, + TYPE_BIT_4, + TYPE_BIT_5, + TYPE_FLOAT, + TYPE_FLOAT_2, + TYPE_FLOAT_3, + TYPE_FLOAT_4, + TYPE_FLOATN, + TYPE_FLOATN_2, + TYPE_FLOATN_3, + TYPE_FLOATN_4, + TYPE_DOUBLEN, + TYPE_MATRIX, + TYPE_MATRIX_T, + TYPE_CONST +}; + +enum value_location { + LOC_BUFFER, + LOC_CONTEXT, + LOC_ARRAY, + LOC_TEXUNIT, + LOC_CUSTOM +}; + +enum value_extra { + EXTRA_END = 0x8000, + EXTRA_VERSION_30, + EXTRA_VERSION_31, + EXTRA_VERSION_32, + EXTRA_VERSION_ES2, + EXTRA_NEW_BUFFERS, + EXTRA_NEW_FRAG_CLAMP, + EXTRA_VALID_DRAW_BUFFER, + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_FLUSH_CURRENT, +}; + +#define NO_EXTRA NULL +#define NO_OFFSET 0 + +struct value_desc { + GLenum pname; + GLubyte location; /**< enum value_location */ + GLubyte type; /**< enum value_type */ + int offset; + const int *extra; +}; + +union value { + GLfloat value_float; + GLfloat value_float_4[4]; + GLmatrix *value_matrix; + GLint value_int; + GLint value_int_4[4]; + GLint64 value_int64; + GLenum value_enum; + + /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ + struct { + GLint n, ints[100]; + } value_int_n; + GLboolean value_bool; +}; + +#define BUFFER_FIELD(field, type) \ + LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) +#define CONTEXT_FIELD(field, type) \ + LOC_CONTEXT, type, offsetof(struct gl_context, field) +#define ARRAY_FIELD(field, type) \ + LOC_ARRAY, type, offsetof(struct gl_array_object, field) +#define CONST(value) \ + LOC_CONTEXT, TYPE_CONST, value + +#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) +#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) +#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) + +#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) +#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) +#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) +#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) +#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) +#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) +#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) +#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) +#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) +#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) +#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) +#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) +#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) +#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) +#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) +#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) +#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) +#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) + +#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) +#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) +#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) + +#define EXT(f) \ + offsetof(struct gl_extensions, f) + +#define EXTRA_EXT(e) \ + static const int extra_##e[] = { \ + EXT(e), EXTRA_END \ + } + +#define EXTRA_EXT2(e1, e2) \ + static const int extra_##e1##_##e2[] = { \ + EXT(e1), EXT(e2), EXTRA_END \ + } + +/* The 'extra' mechanism is a way to specify extra checks (such as + * extensions or specific gl versions) or actions (flush current, new + * buffers) that we need to do before looking up an enum. We need to + * declare them all up front so we can refer to them in the value_desc + * structs below. */ + +static const int extra_new_buffers[] = { + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + +static const int extra_new_frag_clamp[] = { + EXTRA_NEW_FRAG_CLAMP, + EXTRA_END +}; + +static const int extra_valid_draw_buffer[] = { + EXTRA_VALID_DRAW_BUFFER, + EXTRA_END +}; + +static const int extra_valid_texture_unit[] = { + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_END +}; + +static const int extra_flush_current_valid_texture_unit[] = { + EXTRA_FLUSH_CURRENT, + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_END +}; + +static const int extra_flush_current[] = { + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_new_buffers_OES_read_format[] = { + EXTRA_NEW_BUFFERS, + EXT(OES_read_format), + EXTRA_END +}; + +static const int extra_EXT_secondary_color_flush_current[] = { + EXT(EXT_secondary_color), + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_EXT_fog_coord_flush_current[] = { + EXT(EXT_fog_coord), + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_EXT_texture_integer[] = { + EXT(EXT_texture_integer), + EXTRA_END +}; + +static const int extra_EXT_gpu_shader4[] = { + EXT(EXT_gpu_shader4), + EXTRA_END +}; + +static const int extra_ARB_sampler_objects[] = { + EXT(ARB_sampler_objects), + EXTRA_END +}; + + +EXTRA_EXT(ARB_ES2_compatibility); +EXTRA_EXT(ARB_multitexture); +EXTRA_EXT(ARB_texture_cube_map); +EXTRA_EXT(MESA_texture_array); +EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); +EXTRA_EXT(EXT_secondary_color); +EXTRA_EXT(EXT_fog_coord); +EXTRA_EXT(EXT_texture_lod_bias); +EXTRA_EXT(EXT_texture_filter_anisotropic); +EXTRA_EXT(IBM_rasterpos_clip); +EXTRA_EXT(NV_point_sprite); +EXTRA_EXT(SGIS_generate_mipmap); +EXTRA_EXT(NV_vertex_program); +EXTRA_EXT(NV_fragment_program); +EXTRA_EXT(NV_texture_rectangle); +EXTRA_EXT(EXT_stencil_two_side); +EXTRA_EXT(NV_light_max_exponent); +EXTRA_EXT(EXT_depth_bounds_test); +EXTRA_EXT(ARB_depth_clamp); +EXTRA_EXT(ATI_fragment_shader); +EXTRA_EXT(EXT_framebuffer_blit); +EXTRA_EXT(ARB_shader_objects); +EXTRA_EXT(EXT_provoking_vertex); +EXTRA_EXT(ARB_fragment_shader); +EXTRA_EXT(ARB_fragment_program); +EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); +EXTRA_EXT(EXT_framebuffer_object); +EXTRA_EXT(APPLE_vertex_array_object); +EXTRA_EXT(ARB_seamless_cube_map); +EXTRA_EXT(EXT_compiled_vertex_array); +EXTRA_EXT(ARB_sync); +EXTRA_EXT(ARB_vertex_shader); +EXTRA_EXT(EXT_transform_feedback); +EXTRA_EXT(ARB_transform_feedback2); +EXTRA_EXT(EXT_pixel_buffer_object); +EXTRA_EXT(ARB_vertex_program); +EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); +EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); +EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); +EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); +EXTRA_EXT(ARB_vertex_buffer_object); +EXTRA_EXT(ARB_geometry_shader4); +EXTRA_EXT(ARB_copy_buffer); +EXTRA_EXT(EXT_framebuffer_sRGB); +EXTRA_EXT(ARB_texture_buffer_object); + +static const int +extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { + EXT(ARB_vertex_program), + EXT(ARB_fragment_program), + EXT(NV_vertex_program), + EXTRA_END +}; + +static const int +extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { + EXT(NV_vertex_program), + EXT(ARB_vertex_program), + EXT(ARB_fragment_program), + EXT(NV_vertex_program), + EXTRA_END +}; + +static const int +extra_NV_primitive_restart[] = { + EXT(NV_primitive_restart), + EXTRA_END +}; + +static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; +static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; +static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; + +static const int +extra_ARB_vertex_program_version_es2[] = { + EXT(ARB_vertex_program), + EXTRA_VERSION_ES2, + EXTRA_END +}; + +#define API_OPENGL_BIT (1 << API_OPENGL) +#define API_OPENGLES_BIT (1 << API_OPENGLES) +#define API_OPENGLES2_BIT (1 << API_OPENGLES2) + +/* This is the big table describing all the enums we accept in + * glGet*v(). The table is partitioned into six parts: enums + * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared + * between OpenGL and GLES, enums exclusive to GLES, etc for the + * remaining combinations. When we add the enums to the hash table in + * _mesa_init_get_hash(), we only add the enums for the API we're + * instantiating and the different sections are guarded by #if + * FEATURE_GL etc to make sure we only compile in the enums we may + * need. */ + +static const struct value_desc values[] = { + /* Enums shared between OpenGL, GLES1 and GLES2 */ + { 0, 0, TYPE_API_MASK, + API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, + { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, + { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, + { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, + { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, + { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, + { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, + { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, + { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, + { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, + { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, + { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, + { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, + { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, + { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, + { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, + { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, + { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, + { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, + { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, + { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, + { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, + { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, + { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, + { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, + { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, + { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, + { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, + { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, + { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, + { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, + { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, + { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + + /* GL_ARB_multitexture */ + { GL_ACTIVE_TEXTURE_ARB, + LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + + /* Note that all the OES_* extensions require that the Mesa "struct + * gl_extensions" include a member with the name of the extension. + * That structure does not yet include OES extensions (and we're + * not sure whether it will). If it does, all the OES_* + * extensions below should mark the dependency. */ + + /* GL_ARB_texture_cube_map */ + { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, + { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.MaxCubeTextureLevels), + extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ + + /* XXX: OES_blend_subtract */ + { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, + { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, + + /* GL_BLEND_EQUATION_RGB, which is what we're really after, is + * defined identically to GL_BLEND_EQUATION. */ + { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, + { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, + + /* GL_ARB_texture_compression */ + { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, + + /* GL_ARB_multisample */ + { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, + CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_VALUE_ARB, + CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_INVERT_ARB, + CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, + { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, + { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, + + /* GL_SGIS_generate_mipmap */ + { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), + extra_SGIS_generate_mipmap }, + + /* GL_ARB_vertex_buffer_object */ + { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + + /* GL_ARB_vertex_buffer_object */ + /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ + { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_buffer_object }, + + /* GL_ARB_copy_buffer */ + { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + + /* GL_OES_read_format */ + { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, + extra_new_buffers_OES_read_format }, + { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, + extra_new_buffers_OES_read_format }, + + /* GL_EXT_framebuffer_object */ + { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), + extra_EXT_framebuffer_object }, + { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_framebuffer_object }, + { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), + extra_EXT_framebuffer_object }, + + /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's + * GLSL: */ + { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, + +#if FEATURE_GL || FEATURE_ES1 + /* Enums in OpenGL and GLES1 */ + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, + { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, + { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, + { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, + { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, + { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, + { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, + { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, + { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, + { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, + { GL_LIGHT_MODEL_AMBIENT, + CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, + { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, + { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, + { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, + { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, + { GL_CURRENT_COLOR, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), + extra_flush_current }, + { GL_CURRENT_NORMAL, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), + extra_flush_current }, + { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, + extra_flush_current_valid_texture_unit }, + { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, + { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, + { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, + { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, + { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, + { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, + { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, + { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, + { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, + { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, + { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, + { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, + { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, + { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, + { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, + { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, + { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, + { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, + { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, + { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, + { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, + { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, + { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, + { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, + { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, + { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, + { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, + { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, + { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, + { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, + { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, + extra_valid_texture_unit }, + + { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, + { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, + { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, + { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, + { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, + { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, + { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, + { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, + { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, + { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, + { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY, + LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_SIZE, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_TYPE, + LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_STRIDE, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, + + /* GL_ARB_ES2_compatibility */ + { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), + extra_ARB_ES2_compatibility }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + + /* GL_ARB_multitexture */ + { GL_MAX_TEXTURE_UNITS_ARB, + CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, + { GL_CLIENT_ACTIVE_TEXTURE_ARB, + LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + + /* GL_ARB_texture_cube_map */ + { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + /* S, T, and R are always set at the same time */ + { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + + /* GL_ARB_multisample */ + { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, + { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, + + /* GL_ARB_vertex_buffer_object */ + { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, + { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, + { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + + /* GL_OES_point_sprite */ + { GL_POINT_SPRITE_NV, + CONTEXT_BOOL(Point.PointSprite), + extra_NV_point_sprite_ARB_point_sprite }, + + /* GL_ARB_fragment_shader */ + { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), + extra_ARB_fragment_shader }, + + /* GL_ARB_vertex_shader */ + { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), + extra_ARB_vertex_shader }, + { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_shader }, + + /* GL_EXT_texture_lod_bias */ + { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), + extra_EXT_texture_lod_bias }, + + /* GL_EXT_texture_filter_anisotropic */ + { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, + CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), + extra_EXT_texture_filter_anisotropic }, +#endif /* FEATURE_GL || FEATURE_ES1 */ + +#if FEATURE_ES1 + { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, + /* XXX: OES_matrix_get */ + { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, + { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, + { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, + + /* OES_point_size_array */ + { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, + { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, + { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, + { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, +#endif /* FEATURE_ES1 */ + +#if FEATURE_GL || FEATURE_ES2 + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, + /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ + { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, + { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ + CONTEXT_INT(Const.MaxTextureCoordUnits), + extra_ARB_fragment_program_NV_fragment_program }, + + /* GL_ARB_draw_buffers */ + { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, + + { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + /* GL_ARB_fragment_program */ + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ + CONTEXT_INT(Const.MaxTextureImageUnits), + extra_ARB_fragment_program_NV_fragment_program }, + { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, + { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxCombinedTextureImageUnits), + extra_ARB_vertex_shader }, + + /* GL_ARB_shader_objects + * Actually, this token isn't part of GL_ARB_shader_objects, but is + * close enough for now. */ + { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, + + /* OpenGL 2.0 */ + { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, + { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, + { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, + + { GL_MAX_VERTEX_ATTRIBS_ARB, + CONTEXT_INT(Const.VertexProgram.MaxAttribs), + extra_ARB_vertex_program_version_es2 }, + + /* OES_texture_3D */ + { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, + { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, + + /* GL_ARB_fragment_program/OES_standard_derivatives */ + { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, + CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, +#endif /* FEATURE_GL || FEATURE_ES2 */ + +#if FEATURE_ES2 + /* Enums unique to OpenGL ES 2.0 */ + { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, + /* OES_get_program_binary */ + { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, + { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, +#endif /* FEATURE_ES2 */ + +#if FEATURE_GL + /* Remaining enums are only in OpenGL */ + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, + { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, + { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, + { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, + { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, + { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, + { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, + { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, + { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, + { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, + { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, + { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, + { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, + { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, + { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, + { GL_CURRENT_INDEX, + CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), + extra_flush_current }, + { GL_CURRENT_RASTER_COLOR, + CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, + { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, + { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, + { GL_CURRENT_RASTER_SECONDARY_COLOR, + CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, + extra_valid_texture_unit }, + { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, + { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, + { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, + { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, + { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, + { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, + { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, + { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, + { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, + { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, + { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, + { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, + { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, + { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, + { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, + { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, + { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, + { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, + { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, + { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, + { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, + { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, + { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, + { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, + { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, + { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, + { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, + { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, + { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, + { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, + { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, + { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, + { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, + { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, + { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, + { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, + { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, + { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, + { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, + { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, + + { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, + { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, + { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, + { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, + { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, + { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, + { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, + { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, + { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, + { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, + { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, + { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, + { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, + { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, + { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, + { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, + { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, + { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, + { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, + { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, + { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, + { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, + { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, + { GL_RGBA_MODE, CONST(1), NO_EXTRA }, + { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, + { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA }, + + { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, + + { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + + { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, + { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, + TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, + { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, + TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, + { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, + CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, + + { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, + { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, + { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, + { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, + { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, + { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, + { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, + { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, + { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, + { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, + + /* Vertex arrays */ + { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, + { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, + { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, + { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + + /* GL_ARB_texture_compression */ + { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, + + /* GL_EXT_compiled_vertex_array */ + { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), + extra_EXT_compiled_vertex_array }, + { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), + extra_EXT_compiled_vertex_array }, + + /* GL_ARB_transpose_matrix */ + { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, + CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, + { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, + CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, + + /* GL_EXT_secondary_color */ + { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), + extra_EXT_secondary_color_ARB_vertex_program }, + { GL_CURRENT_SECONDARY_COLOR_EXT, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), + extra_EXT_secondary_color_flush_current }, + { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), + extra_EXT_secondary_color }, + + /* GL_EXT_fog_coord */ + { GL_CURRENT_FOG_COORDINATE_EXT, + CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), + extra_EXT_fog_coord_flush_current }, + { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), + extra_EXT_fog_coord }, + + /* GL_IBM_rasterpos_clip */ + { GL_RASTER_POSITION_UNCLIPPED_IBM, + CONTEXT_BOOL(Transform.RasterPositionUnclipped), + extra_IBM_rasterpos_clip }, + + /* GL_NV_point_sprite */ + { GL_POINT_SPRITE_R_MODE_NV, + CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, + { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), + extra_NV_point_sprite_ARB_point_sprite }, + + /* GL_NV_vertex_program */ + { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), + extra_NV_vertex_program }, + + /* GL_NV_fragment_program */ + { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), + extra_NV_fragment_program }, + { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, + extra_NV_fragment_program }, + { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, + CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), + extra_NV_fragment_program }, + + /* GL_NV_texture_rectangle */ + { GL_TEXTURE_RECTANGLE_NV, + LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, + { GL_TEXTURE_BINDING_RECTANGLE_NV, + LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, + { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, + CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, + + /* GL_EXT_stencil_two_side */ + { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), + extra_EXT_stencil_two_side }, + { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + + /* GL_NV_light_max_exponent */ + { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), + extra_NV_light_max_exponent }, + { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), + extra_NV_light_max_exponent }, + + /* GL_NV_primitive_restart */ + { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_NV_primitive_restart }, + { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), + extra_NV_primitive_restart }, + + /* GL_ARB_vertex_buffer_object */ + { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, + { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, + { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, + + /* GL_EXT_pixel_buffer_object */ + { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_pixel_buffer_object }, + { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_pixel_buffer_object }, + + /* GL_ARB_vertex_program */ + { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ + CONTEXT_BOOL(VertexProgram.Enabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ + CONTEXT_BOOL(VertexProgram.PointSizeEnabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + CONTEXT_BOOL(VertexProgram.TwoSideEnabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + CONTEXT_INT(Const.MaxProgramMatrixStackDepth), + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ + CONTEXT_INT(Const.MaxProgramMatrices), + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + + { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ + LOC_CUSTOM, TYPE_MATRIX, 0, + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ + LOC_CUSTOM, TYPE_MATRIX, 0, + extra_ARB_vertex_program_ARB_fragment_program }, + + { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ + CONTEXT_INT(Program.ErrorPos), + extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + + /* GL_ARB_fragment_program */ + { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), + extra_ARB_fragment_program }, + + /* GL_EXT_depth_bounds_test */ + { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), + extra_EXT_depth_bounds_test }, + { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), + extra_EXT_depth_bounds_test }, + + /* GL_ARB_depth_clamp*/ + { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), + extra_ARB_depth_clamp }, + + /* GL_ARB_draw_buffers */ + { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), + extra_valid_draw_buffer }, + + /* GL_ATI_fragment_shader */ + { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, + { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, + { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, + { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, + { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, + { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, + { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, + { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, + CONST(3), extra_ATI_fragment_shader }, + + /* GL_EXT_framebuffer_object */ + { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), + extra_EXT_framebuffer_object }, + + /* GL_EXT_framebuffer_blit + * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ + { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_framebuffer_blit }, + + /* GL_EXT_provoking_vertex */ + { GL_PROVOKING_VERTEX_EXT, + CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex }, + { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, + CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), + extra_EXT_provoking_vertex }, + + /* GL_ARB_framebuffer_object */ + { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), + extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, + + /* GL_APPLE_vertex_array_object */ + { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), + extra_APPLE_vertex_array_object }, + + /* GL_ARB_seamless_cube_map */ + { GL_TEXTURE_CUBE_MAP_SEAMLESS, + CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, + + /* GL_ARB_sync */ + { GL_MAX_SERVER_WAIT_TIMEOUT, + CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, + + /* GL_EXT_texture_integer */ + { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), + extra_EXT_texture_integer }, + + /* GL_EXT_transform_feedback */ + { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_transform_feedback }, + { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, + CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, + CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, + CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), + extra_EXT_transform_feedback }, + + /* GL_ARB_transform_feedback2 */ + { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_transform_feedback2 }, + + /* GL_ARB_geometry_shader4 */ + { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxGeometryTextureImageUnits), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, + CONTEXT_INT(Const.MaxGeometryOutputVertices), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryVaryingComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxVertexVaryingComponents), + extra_ARB_geometry_shader4 }, + + /* GL_ARB_color_buffer_float */ + { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + { GL_MIN_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MinProgramTexelOffset), + extra_EXT_gpu_shader4 }, + { GL_MAX_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MaxProgramTexelOffset), + extra_EXT_gpu_shader4 }, + + /* GL_ARB_texture_buffer_object */ + { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + + /* GL_ARB_sampler_objects / GL 3.3 */ + { GL_SAMPLER_BINDING, + LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects }, + + /* GL 3.0 */ + { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, + { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, + { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, + { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, + + /* GL3.0 / GL_EXT_framebuffer_sRGB */ + { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, + { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, + + /* GL 3.1 */ + /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV + * vs. GL_PRIMITIVE_RESTART! + */ + { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_version_31 }, + { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), + extra_version_31 }, + + + /* GL 3.2 */ + { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), + extra_version_32 }, +#endif /* FEATURE_GL */ +}; + +/* All we need now is a way to look up the value struct from the enum. + * The code generated by gcc for the old generated big switch + * statement is a big, balanced, open coded if/else tree, essentially + * an unrolled binary search. It would be natural to sort the new + * enum table and use bsearch(), but we will use a read-only hash + * table instead. bsearch() has a nice guaranteed worst case + * performance, but we're also guaranteed to hit that worst case + * (log2(n) iterations) for about half the enums. Instead, using an + * open addressing hash table, we can find the enum on the first try + * for 80% of the enums, 1 collision for 10% and never more than 5 + * collisions for any enum (typical numbers). And the code is very + * simple, even though it feels a little magic. */ + +static unsigned short table[1024]; +static const int prime_factor = 89, prime_step = 281; + +#ifdef GET_DEBUG +static void +print_table_stats(void) +{ + int i, j, collisions[11], count, hash, mask; + const struct value_desc *d; + + count = 0; + mask = Elements(table) - 1; + memset(collisions, 0, sizeof collisions); + + for (i = 0; i < Elements(table); i++) { + if (!table[i]) + continue; + count++; + d = &values[table[i]]; + hash = (d->pname * prime_factor); + j = 0; + while (1) { + if (values[table[hash & mask]].pname == d->pname) + break; + hash += prime_step; + j++; + } + + if (j < 10) + collisions[j]++; + else + collisions[10]++; + } + + printf("number of enums: %d (total %d)\n", count, Elements(values)); + for (i = 0; i < Elements(collisions) - 1; i++) + if (collisions[i] > 0) + printf(" %d enums with %d %scollisions\n", + collisions[i], i, i == 10 ? "or more " : ""); +} +#endif + +/** + * Initialize the enum hash for a given API + * + * This is called from one_time_init() to insert the enum values that + * are valid for the API in question into the enum hash table. + * + * \param the current context, for determining the API in question + */ +void _mesa_init_get_hash(struct gl_context *ctx) +{ + int i, hash, index, mask; + int api_mask = 0, api_bit; + + mask = Elements(table) - 1; + api_bit = 1 << ctx->API; + + for (i = 0; i < Elements(values); i++) { + if (values[i].type == TYPE_API_MASK) { + api_mask = values[i].offset; + continue; + } + if (!(api_mask & api_bit)) + continue; + + hash = (values[i].pname * prime_factor) & mask; + while (1) { + index = hash & mask; + if (!table[index]) { + table[index] = i; + break; + } + hash += prime_step; + } + } + +#ifdef GET_DEBUG + print_table_stats(); +#endif +} + +/** + * Handle irregular enums + * + * Some values don't conform to the "well-known type at context + * pointer + offset" pattern, so we have this function to catch all + * the corner cases. Typically, it's a computed value or a one-off + * pointer to a custom struct or something. + * + * In this case we can't return a pointer to the value, so we'll have + * to use the temporary variable 'v' declared back in the calling + * glGet*v() function to store the result. + * + * \param ctx the current context + * \param d the struct value_desc that describes the enum + * \param v pointer to the tmp declared in the calling glGet*v() function + */ +static void +find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) +{ + struct gl_buffer_object **buffer_obj; + struct gl_client_array *array; + GLuint unit, *p; + + switch (d->pname) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + v->value_bool = _mesa_IsEnabled(d->pname); + break; + + case GL_LINE_STIPPLE_PATTERN: + /* This is the only GLushort, special case it here by promoting + * to an int rather than introducing a new type. */ + v->value_int = ctx->Line.StipplePattern; + break; + + case GL_CURRENT_RASTER_TEXTURE_COORDS: + unit = ctx->Texture.CurrentUnit; + v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; + v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; + v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; + v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; + break; + + case GL_CURRENT_TEXTURE_COORDS: + unit = ctx->Texture.CurrentUnit; + v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; + v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; + v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; + v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; + break; + + case GL_COLOR_WRITEMASK: + v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; + v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; + v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; + v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; + break; + + case GL_EDGE_FLAG: + v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; + break; + + case GL_READ_BUFFER: + v->value_enum = ctx->ReadBuffer->ColorReadBuffer; + break; + + case GL_MAP2_GRID_DOMAIN: + v->value_float_4[0] = ctx->Eval.MapGrid2u1; + v->value_float_4[1] = ctx->Eval.MapGrid2u2; + v->value_float_4[2] = ctx->Eval.MapGrid2v1; + v->value_float_4[3] = ctx->Eval.MapGrid2v2; + break; + + case GL_TEXTURE_STACK_DEPTH: + unit = ctx->Texture.CurrentUnit; + v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; + break; + case GL_TEXTURE_MATRIX: + unit = ctx->Texture.CurrentUnit; + v->value_matrix = ctx->TextureMatrixStack[unit].Top; + break; + + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; + v->value_int = *(GLuint *) ((char *) array + d->offset); + break; + + case GL_ACTIVE_TEXTURE_ARB: + v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; + break; + + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; + break; + + case GL_MAX_TEXTURE_SIZE: + case GL_MAX_3D_TEXTURE_SIZE: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + p = (GLuint *) ((char *) ctx + d->offset); + v->value_int = 1 << (*p - 1); + break; + + case GL_SCISSOR_BOX: + v->value_int_4[0] = ctx->Scissor.X; + v->value_int_4[1] = ctx->Scissor.Y; + v->value_int_4[2] = ctx->Scissor.Width; + v->value_int_4[3] = ctx->Scissor.Height; + break; + + case GL_LIST_INDEX: + v->value_int = + ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; + break; + case GL_LIST_MODE: + if (!ctx->CompileFlag) + v->value_enum = 0; + else if (ctx->ExecuteFlag) + v->value_enum = GL_COMPILE_AND_EXECUTE; + else + v->value_enum = GL_COMPILE; + break; + + case GL_VIEWPORT: + v->value_int_4[0] = ctx->Viewport.X; + v->value_int_4[1] = ctx->Viewport.Y; + v->value_int_4[2] = ctx->Viewport.Width; + v->value_int_4[3] = ctx->Viewport.Height; + break; + + case GL_ACTIVE_STENCIL_FACE_EXT: + v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; + break; + + case GL_STENCIL_FAIL: + v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_FUNC: + v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_PASS_DEPTH_PASS: + v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_REF: + v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_VALUE_MASK: + v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_WRITEMASK: + v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; + break; + + case GL_NUM_EXTENSIONS: + v->value_int = _mesa_get_extension_count(ctx); + break; + + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + v->value_int = _mesa_get_color_read_type(ctx); + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + v->value_int = _mesa_get_color_read_format(ctx); + break; + + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + v->value_int = ctx->CurrentStack->Depth + 1; + break; + case GL_CURRENT_MATRIX_ARB: + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + v->value_matrix = ctx->CurrentStack->Top; + break; + + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + v->value_int_n.n = + _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE); + ASSERT(v->value_int_n.n <= 100); + break; + + case GL_MAX_VARYING_FLOATS_ARB: + v->value_int = ctx->Const.MaxVarying * 4; + break; + + /* Various object names */ + + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + case GL_TEXTURE_BINDING_RECTANGLE_NV: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; + break; + + /* GL_ARB_vertex_buffer_object */ + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + buffer_obj = (struct gl_buffer_object **) + ((char *) ctx->Array.ArrayObj + d->offset); + v->value_int = (*buffer_obj)->Name; + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + v->value_int = ctx->Array.ArrayBufferObj->Name; + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + v->value_int = + ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + v->value_int = ctx->Array.ElementArrayBufferObj->Name; + break; + + /* ARB_copy_buffer */ + case GL_COPY_READ_BUFFER: + v->value_int = ctx->CopyReadBuffer->Name; + break; + case GL_COPY_WRITE_BUFFER: + v->value_int = ctx->CopyWriteBuffer->Name; + break; + + case GL_FRAGMENT_PROGRAM_BINDING_NV: + v->value_int = + ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + v->value_int = + ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + v->value_int = ctx->Pack.BufferObj->Name; + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + v->value_int = ctx->Unpack.BufferObj->Name; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: + v->value_int = ctx->TransformFeedback.CurrentObject->Paused; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: + v->value_int = ctx->TransformFeedback.CurrentObject->Active; + break; + case GL_TRANSFORM_FEEDBACK_BINDING: + v->value_int = ctx->TransformFeedback.CurrentObject->Name; + break; + case GL_CURRENT_PROGRAM: + v->value_int = + ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; + break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + v->value_int = ctx->ReadBuffer->Name; + break; + case GL_RENDERBUFFER_BINDING_EXT: + v->value_int = + ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + break; + case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: + v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; + break; + + case GL_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Fog.Color); + else + COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); + break; + case GL_COLOR_CLEAR_VALUE: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.ClearColor); + else + COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + break; + case GL_BLEND_COLOR_EXT: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.BlendColor); + else + COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); + break; + case GL_ALPHA_TEST_REF: + if(ctx->Color._ClampFragmentColor) + v->value_float = ctx->Color.AlphaRef; + else + v->value_float = ctx->Color.AlphaRefUnclamped; + break; + case GL_MAX_VERTEX_UNIFORM_VECTORS: + v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + break; + + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + break; + + /* GL_ARB_texture_buffer_object */ + case GL_TEXTURE_BUFFER_ARB: + v->value_int = ctx->Texture.BufferObject->Name; + break; + case GL_TEXTURE_BINDING_BUFFER_ARB: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; + break; + case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: + { + struct gl_buffer_object *buf = + ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; + v->value_int = buf ? buf->Name : 0; + } + break; + case GL_TEXTURE_BUFFER_FORMAT_ARB: + v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; + break; + + /* GL_ARB_sampler_objects */ + case GL_SAMPLER_BINDING: + { + struct gl_sampler_object *samp = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; + v->value_int = samp ? samp->Name : 0; + } + break; + } +} + +/** + * Check extra constraints on a struct value_desc descriptor + * + * If a struct value_desc has a non-NULL extra pointer, it means that + * there are a number of extra constraints to check or actions to + * perform. The extras is just an integer array where each integer + * encode different constraints or actions. + * + * \param ctx current context + * \param func name of calling glGet*v() function for error reporting + * \param d the struct value_desc that has the extra constraints + * + * \return GL_FALSE if one of the constraints was not satisfied, + * otherwise GL_TRUE. + */ +static GLboolean +check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) +{ + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; + int total, enabled; + const int *e; + + total = 0; + enabled = 0; + for (e = d->extra; *e != EXTRA_END; e++) + switch (*e) { + case EXTRA_VERSION_30: + if (version >= 30) { + total++; + enabled++; + } + break; + case EXTRA_VERSION_31: + if (version >= 31) { + total++; + enabled++; + } + break; + case EXTRA_VERSION_32: + if (version >= 32) { + total++; + enabled++; + } + break; + case EXTRA_NEW_FRAG_CLAMP: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + break; + case EXTRA_VERSION_ES2: + if (ctx->API == API_OPENGLES2) { + total++; + enabled++; + } + break; + case EXTRA_NEW_BUFFERS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); + break; + case EXTRA_FLUSH_CURRENT: + FLUSH_CURRENT(ctx, 0); + break; + case EXTRA_VALID_DRAW_BUFFER: + if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", + func, d->pname - GL_DRAW_BUFFER0_ARB); + return GL_FALSE; + } + break; + case EXTRA_VALID_TEXTURE_UNIT: + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", + func, ctx->Texture.CurrentUnit); + return GL_FALSE; + } + break; + case EXTRA_END: + break; + default: /* *e is a offset into the extension struct */ + total++; + if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) + enabled++; + break; + } + + if (total > 0 && enabled == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(d->pname)); + return GL_FALSE; + } + + return GL_TRUE; +} + +static const struct value_desc error_value = + { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; + +/** + * Find the struct value_desc corresponding to the enum 'pname'. + * + * We hash the enum value to get an index into the 'table' array, + * which holds the index in the 'values' array of struct value_desc. + * Once we've found the entry, we do the extra checks, if any, then + * look up the value and return a pointer to it. + * + * If the value has to be computed (for example, it's the result of a + * function call or we need to add 1 to it), we use the tmp 'v' to + * store the result. + * + * \param func name of glGet*v() func for error reporting + * \param pname the enum value we're looking up + * \param p is were we return the pointer to the value + * \param v a tmp union value variable in the calling glGet*v() function + * + * \return the struct value_desc corresponding to the enum or a struct + * value_desc of TYPE_INVALID if not found. This lets the calling + * glGet*v() function jump right into a switch statement and + * handle errors there instead of having to check for NULL. + */ +static const struct value_desc * +find_value(const char *func, GLenum pname, void **p, union value *v) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *unit; + int mask, hash; + const struct value_desc *d; + + mask = Elements(table) - 1; + hash = (pname * prime_factor); + while (1) { + d = &values[table[hash & mask]]; + + /* If the enum isn't valid, the hash walk ends with index 0, + * which is the API mask entry at the beginning of values[]. */ + if (unlikely(d->type == TYPE_API_MASK)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return &error_value; + } + + if (likely(d->pname == pname)) + break; + + hash += prime_step; + } + + if (unlikely(d->extra && !check_extra(ctx, func, d))) + return &error_value; + + switch (d->location) { + case LOC_BUFFER: + *p = ((char *) ctx->DrawBuffer + d->offset); + return d; + case LOC_CONTEXT: + *p = ((char *) ctx + d->offset); + return d; + case LOC_ARRAY: + *p = ((char *) ctx->Array.ArrayObj + d->offset); + return d; + case LOC_TEXUNIT: + unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + *p = ((char *) unit + d->offset); + return d; + case LOC_CUSTOM: + find_custom_value(ctx, d, v); + *p = v; + return d; + default: + assert(0); + break; + } + + /* silence warning */ + return &error_value; +} + +static const int transpose[] = { + 0, 4, 8, 12, + 1, 5, 9, 13, + 2, 6, 10, 14, + 3, 7, 11, 15 +}; + +void GLAPIENTRY +_mesa_GetBooleanv(GLenum pname, GLboolean *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetBooleanv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = INT_TO_BOOLEAN(d->offset); + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); + break; + + case TYPE_BOOLEAN: + params[0] = ((GLboolean*) p)[0]; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_BOOLEAN(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +void GLAPIENTRY +_mesa_GetFloatv(GLenum pname, GLfloat *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetFloatv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = (GLfloat) d->offset; + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = ((GLfloat *) p)[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = ((GLfloat *) p)[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = ((GLfloat *) p)[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = ((GLfloat *) p)[0]; + break; + + case TYPE_DOUBLEN: + params[0] = ((GLdouble *) p)[0]; + break; + + case TYPE_INT_4: + params[3] = (GLfloat) (((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = (GLfloat) (((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = (GLfloat) (((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = (GLfloat) (((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); + break; + } +} + +void GLAPIENTRY +_mesa_GetIntegerv(GLenum pname, GLint *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetIntegerv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + params[3] = IROUND(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + params[2] = IROUND(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + params[1] = IROUND(((GLfloat *) p)[1]); + case TYPE_FLOAT: + params[0] = IROUND(((GLfloat *) p)[0]); + break; + + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); + case TYPE_FLOATN: + params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = v.value_int_n.ints[i]; + break; + + case TYPE_INT64: + params[0] = INT64_TO_INT(((GLint64 *) p)[0]); + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64v(GLenum pname, GLint64 *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetInteger64v", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + params[3] = IROUND64(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + params[2] = IROUND64(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + params[1] = IROUND64(((GLfloat *) p)[1]); + case TYPE_FLOAT: + params[0] = IROUND64(((GLfloat *) p)[0]); + break; + + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); + case TYPE_FLOATN: + params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = ((GLboolean*) p)[0]; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT64(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} +#endif /* FEATURE_ARB_sync */ + +void GLAPIENTRY +_mesa_GetDoublev(GLenum pname, GLdouble *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetDoublev", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = ((GLfloat *) p)[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = ((GLfloat *) p)[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = ((GLfloat *) p)[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = ((GLfloat *) p)[0]; + break; + + case TYPE_DOUBLEN: + params[0] = ((GLdouble *) p)[0]; + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = v.value_int_n.ints[i]; + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = *(GLboolean*) p; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +static enum value_type +find_value_indexed(const char *func, GLenum pname, int index, union value *v) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (pname) { + + case GL_BLEND: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.EXT_draw_buffers2) + goto invalid_enum; + v->value_int = (ctx->Color.BlendEnabled >> index) & 1; + return TYPE_INT; + + case GL_BLEND_SRC: + /* fall-through */ + case GL_BLEND_SRC_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcRGB; + return TYPE_INT; + case GL_BLEND_SRC_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcA; + return TYPE_INT; + case GL_BLEND_DST: + /* fall-through */ + case GL_BLEND_DST_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstRGB; + return TYPE_INT; + case GL_BLEND_DST_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstA; + return TYPE_INT; + case GL_BLEND_EQUATION_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationRGB; + return TYPE_INT; + case GL_BLEND_EQUATION_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationA; + return TYPE_INT; + + case GL_COLOR_WRITEMASK: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.EXT_draw_buffers2) + goto invalid_enum; + v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; + v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; + v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; + v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; + return TYPE_INT_4; + + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; + return TYPE_INT64; + + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; + return TYPE_INT64; + + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; + return TYPE_INT; + } + + invalid_enum: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return TYPE_INVALID; + invalid_value: + _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return TYPE_INVALID; +} + +void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetBooleanIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = INT_TO_BOOLEAN(v.value_int); + break; + case TYPE_INT_4: + params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); + params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); + params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); + params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); + break; + case TYPE_INT64: + params[0] = INT64_TO_BOOLEAN(v.value_int); + break; + default: + ; /* nothing - GL error was recorded */ + } +} + +void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = v.value_int; + break; + case TYPE_INT_4: + params[0] = v.value_int_4[0]; + params[1] = v.value_int_4[1]; + params[2] = v.value_int_4[2]; + params[3] = v.value_int_4[3]; + break; + case TYPE_INT64: + params[0] = INT64_TO_INT(v.value_int); + break; + default: + ; /* nothing - GL error was recorded */ + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = v.value_int; + break; + case TYPE_INT_4: + params[0] = v.value_int_4[0]; + params[1] = v.value_int_4[1]; + params[2] = v.value_int_4[2]; + params[3] = v.value_int_4[3]; + break; + case TYPE_INT64: + params[0] = v.value_int; + break; + default: + ; /* nothing - GL error was recorded */ + } +} +#endif /* FEATURE_ARB_sync */ + +#if FEATURE_ES1 +void GLAPIENTRY +_mesa_GetFixedv(GLenum pname, GLfixed *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetDoublev", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = INT_TO_FIXED(d->offset); + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = INT_TO_FIXED(((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = INT_TO_FIXED(((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = INT_TO_FIXED(((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = INT_TO_FIXED(((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_FIXED(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); + break; + } +} +#endif diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index 477f56a37..c1cc6cb12 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -1,4626 +1,4710 @@ -/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#if !defined( _GLAPI_DISPATCH_H_ ) -# define _GLAPI_DISPATCH_H_ - - -/* this file should not be included directly in mesa */ - -/** - * \file glapidispatch.h - * Macros for handling GL dispatch tables. - * - * For each known GL function, there are 3 macros in this file. The first - * macro is named CALL_FuncName and is used to call that GL function using - * the specified dispatch table. The other 2 macros, called GET_FuncName - * can SET_FuncName, are used to get and set the dispatch pointer for the - * named function in the specified dispatch table. - */ - -#define CALL_by_offset(disp, cast, offset, parameters) \ - (*(cast (GET_by_offset(disp, offset)))) parameters -#define GET_by_offset(disp, offset) \ - (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL -#define SET_by_offset(disp, offset, fn) \ - do { \ - if ( (offset) < 0 ) { \ - /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ - /* __func__, __LINE__, disp, offset, # fn); */ \ - /* abort(); */ \ - } \ - else { \ - ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ - } \ - } while(0) - -/* total number of offsets below */ -#define _gloffset_COUNT 894 - -#define _gloffset_NewList 0 -#define _gloffset_EndList 1 -#define _gloffset_CallList 2 -#define _gloffset_CallLists 3 -#define _gloffset_DeleteLists 4 -#define _gloffset_GenLists 5 -#define _gloffset_ListBase 6 -#define _gloffset_Begin 7 -#define _gloffset_Bitmap 8 -#define _gloffset_Color3b 9 -#define _gloffset_Color3bv 10 -#define _gloffset_Color3d 11 -#define _gloffset_Color3dv 12 -#define _gloffset_Color3f 13 -#define _gloffset_Color3fv 14 -#define _gloffset_Color3i 15 -#define _gloffset_Color3iv 16 -#define _gloffset_Color3s 17 -#define _gloffset_Color3sv 18 -#define _gloffset_Color3ub 19 -#define _gloffset_Color3ubv 20 -#define _gloffset_Color3ui 21 -#define _gloffset_Color3uiv 22 -#define _gloffset_Color3us 23 -#define _gloffset_Color3usv 24 -#define _gloffset_Color4b 25 -#define _gloffset_Color4bv 26 -#define _gloffset_Color4d 27 -#define _gloffset_Color4dv 28 -#define _gloffset_Color4f 29 -#define _gloffset_Color4fv 30 -#define _gloffset_Color4i 31 -#define _gloffset_Color4iv 32 -#define _gloffset_Color4s 33 -#define _gloffset_Color4sv 34 -#define _gloffset_Color4ub 35 -#define _gloffset_Color4ubv 36 -#define _gloffset_Color4ui 37 -#define _gloffset_Color4uiv 38 -#define _gloffset_Color4us 39 -#define _gloffset_Color4usv 40 -#define _gloffset_EdgeFlag 41 -#define _gloffset_EdgeFlagv 42 -#define _gloffset_End 43 -#define _gloffset_Indexd 44 -#define _gloffset_Indexdv 45 -#define _gloffset_Indexf 46 -#define _gloffset_Indexfv 47 -#define _gloffset_Indexi 48 -#define _gloffset_Indexiv 49 -#define _gloffset_Indexs 50 -#define _gloffset_Indexsv 51 -#define _gloffset_Normal3b 52 -#define _gloffset_Normal3bv 53 -#define _gloffset_Normal3d 54 -#define _gloffset_Normal3dv 55 -#define _gloffset_Normal3f 56 -#define _gloffset_Normal3fv 57 -#define _gloffset_Normal3i 58 -#define _gloffset_Normal3iv 59 -#define _gloffset_Normal3s 60 -#define _gloffset_Normal3sv 61 -#define _gloffset_RasterPos2d 62 -#define _gloffset_RasterPos2dv 63 -#define _gloffset_RasterPos2f 64 -#define _gloffset_RasterPos2fv 65 -#define _gloffset_RasterPos2i 66 -#define _gloffset_RasterPos2iv 67 -#define _gloffset_RasterPos2s 68 -#define _gloffset_RasterPos2sv 69 -#define _gloffset_RasterPos3d 70 -#define _gloffset_RasterPos3dv 71 -#define _gloffset_RasterPos3f 72 -#define _gloffset_RasterPos3fv 73 -#define _gloffset_RasterPos3i 74 -#define _gloffset_RasterPos3iv 75 -#define _gloffset_RasterPos3s 76 -#define _gloffset_RasterPos3sv 77 -#define _gloffset_RasterPos4d 78 -#define _gloffset_RasterPos4dv 79 -#define _gloffset_RasterPos4f 80 -#define _gloffset_RasterPos4fv 81 -#define _gloffset_RasterPos4i 82 -#define _gloffset_RasterPos4iv 83 -#define _gloffset_RasterPos4s 84 -#define _gloffset_RasterPos4sv 85 -#define _gloffset_Rectd 86 -#define _gloffset_Rectdv 87 -#define _gloffset_Rectf 88 -#define _gloffset_Rectfv 89 -#define _gloffset_Recti 90 -#define _gloffset_Rectiv 91 -#define _gloffset_Rects 92 -#define _gloffset_Rectsv 93 -#define _gloffset_TexCoord1d 94 -#define _gloffset_TexCoord1dv 95 -#define _gloffset_TexCoord1f 96 -#define _gloffset_TexCoord1fv 97 -#define _gloffset_TexCoord1i 98 -#define _gloffset_TexCoord1iv 99 -#define _gloffset_TexCoord1s 100 -#define _gloffset_TexCoord1sv 101 -#define _gloffset_TexCoord2d 102 -#define _gloffset_TexCoord2dv 103 -#define _gloffset_TexCoord2f 104 -#define _gloffset_TexCoord2fv 105 -#define _gloffset_TexCoord2i 106 -#define _gloffset_TexCoord2iv 107 -#define _gloffset_TexCoord2s 108 -#define _gloffset_TexCoord2sv 109 -#define _gloffset_TexCoord3d 110 -#define _gloffset_TexCoord3dv 111 -#define _gloffset_TexCoord3f 112 -#define _gloffset_TexCoord3fv 113 -#define _gloffset_TexCoord3i 114 -#define _gloffset_TexCoord3iv 115 -#define _gloffset_TexCoord3s 116 -#define _gloffset_TexCoord3sv 117 -#define _gloffset_TexCoord4d 118 -#define _gloffset_TexCoord4dv 119 -#define _gloffset_TexCoord4f 120 -#define _gloffset_TexCoord4fv 121 -#define _gloffset_TexCoord4i 122 -#define _gloffset_TexCoord4iv 123 -#define _gloffset_TexCoord4s 124 -#define _gloffset_TexCoord4sv 125 -#define _gloffset_Vertex2d 126 -#define _gloffset_Vertex2dv 127 -#define _gloffset_Vertex2f 128 -#define _gloffset_Vertex2fv 129 -#define _gloffset_Vertex2i 130 -#define _gloffset_Vertex2iv 131 -#define _gloffset_Vertex2s 132 -#define _gloffset_Vertex2sv 133 -#define _gloffset_Vertex3d 134 -#define _gloffset_Vertex3dv 135 -#define _gloffset_Vertex3f 136 -#define _gloffset_Vertex3fv 137 -#define _gloffset_Vertex3i 138 -#define _gloffset_Vertex3iv 139 -#define _gloffset_Vertex3s 140 -#define _gloffset_Vertex3sv 141 -#define _gloffset_Vertex4d 142 -#define _gloffset_Vertex4dv 143 -#define _gloffset_Vertex4f 144 -#define _gloffset_Vertex4fv 145 -#define _gloffset_Vertex4i 146 -#define _gloffset_Vertex4iv 147 -#define _gloffset_Vertex4s 148 -#define _gloffset_Vertex4sv 149 -#define _gloffset_ClipPlane 150 -#define _gloffset_ColorMaterial 151 -#define _gloffset_CullFace 152 -#define _gloffset_Fogf 153 -#define _gloffset_Fogfv 154 -#define _gloffset_Fogi 155 -#define _gloffset_Fogiv 156 -#define _gloffset_FrontFace 157 -#define _gloffset_Hint 158 -#define _gloffset_Lightf 159 -#define _gloffset_Lightfv 160 -#define _gloffset_Lighti 161 -#define _gloffset_Lightiv 162 -#define _gloffset_LightModelf 163 -#define _gloffset_LightModelfv 164 -#define _gloffset_LightModeli 165 -#define _gloffset_LightModeliv 166 -#define _gloffset_LineStipple 167 -#define _gloffset_LineWidth 168 -#define _gloffset_Materialf 169 -#define _gloffset_Materialfv 170 -#define _gloffset_Materiali 171 -#define _gloffset_Materialiv 172 -#define _gloffset_PointSize 173 -#define _gloffset_PolygonMode 174 -#define _gloffset_PolygonStipple 175 -#define _gloffset_Scissor 176 -#define _gloffset_ShadeModel 177 -#define _gloffset_TexParameterf 178 -#define _gloffset_TexParameterfv 179 -#define _gloffset_TexParameteri 180 -#define _gloffset_TexParameteriv 181 -#define _gloffset_TexImage1D 182 -#define _gloffset_TexImage2D 183 -#define _gloffset_TexEnvf 184 -#define _gloffset_TexEnvfv 185 -#define _gloffset_TexEnvi 186 -#define _gloffset_TexEnviv 187 -#define _gloffset_TexGend 188 -#define _gloffset_TexGendv 189 -#define _gloffset_TexGenf 190 -#define _gloffset_TexGenfv 191 -#define _gloffset_TexGeni 192 -#define _gloffset_TexGeniv 193 -#define _gloffset_FeedbackBuffer 194 -#define _gloffset_SelectBuffer 195 -#define _gloffset_RenderMode 196 -#define _gloffset_InitNames 197 -#define _gloffset_LoadName 198 -#define _gloffset_PassThrough 199 -#define _gloffset_PopName 200 -#define _gloffset_PushName 201 -#define _gloffset_DrawBuffer 202 -#define _gloffset_Clear 203 -#define _gloffset_ClearAccum 204 -#define _gloffset_ClearIndex 205 -#define _gloffset_ClearColor 206 -#define _gloffset_ClearStencil 207 -#define _gloffset_ClearDepth 208 -#define _gloffset_StencilMask 209 -#define _gloffset_ColorMask 210 -#define _gloffset_DepthMask 211 -#define _gloffset_IndexMask 212 -#define _gloffset_Accum 213 -#define _gloffset_Disable 214 -#define _gloffset_Enable 215 -#define _gloffset_Finish 216 -#define _gloffset_Flush 217 -#define _gloffset_PopAttrib 218 -#define _gloffset_PushAttrib 219 -#define _gloffset_Map1d 220 -#define _gloffset_Map1f 221 -#define _gloffset_Map2d 222 -#define _gloffset_Map2f 223 -#define _gloffset_MapGrid1d 224 -#define _gloffset_MapGrid1f 225 -#define _gloffset_MapGrid2d 226 -#define _gloffset_MapGrid2f 227 -#define _gloffset_EvalCoord1d 228 -#define _gloffset_EvalCoord1dv 229 -#define _gloffset_EvalCoord1f 230 -#define _gloffset_EvalCoord1fv 231 -#define _gloffset_EvalCoord2d 232 -#define _gloffset_EvalCoord2dv 233 -#define _gloffset_EvalCoord2f 234 -#define _gloffset_EvalCoord2fv 235 -#define _gloffset_EvalMesh1 236 -#define _gloffset_EvalPoint1 237 -#define _gloffset_EvalMesh2 238 -#define _gloffset_EvalPoint2 239 -#define _gloffset_AlphaFunc 240 -#define _gloffset_BlendFunc 241 -#define _gloffset_LogicOp 242 -#define _gloffset_StencilFunc 243 -#define _gloffset_StencilOp 244 -#define _gloffset_DepthFunc 245 -#define _gloffset_PixelZoom 246 -#define _gloffset_PixelTransferf 247 -#define _gloffset_PixelTransferi 248 -#define _gloffset_PixelStoref 249 -#define _gloffset_PixelStorei 250 -#define _gloffset_PixelMapfv 251 -#define _gloffset_PixelMapuiv 252 -#define _gloffset_PixelMapusv 253 -#define _gloffset_ReadBuffer 254 -#define _gloffset_CopyPixels 255 -#define _gloffset_ReadPixels 256 -#define _gloffset_DrawPixels 257 -#define _gloffset_GetBooleanv 258 -#define _gloffset_GetClipPlane 259 -#define _gloffset_GetDoublev 260 -#define _gloffset_GetError 261 -#define _gloffset_GetFloatv 262 -#define _gloffset_GetIntegerv 263 -#define _gloffset_GetLightfv 264 -#define _gloffset_GetLightiv 265 -#define _gloffset_GetMapdv 266 -#define _gloffset_GetMapfv 267 -#define _gloffset_GetMapiv 268 -#define _gloffset_GetMaterialfv 269 -#define _gloffset_GetMaterialiv 270 -#define _gloffset_GetPixelMapfv 271 -#define _gloffset_GetPixelMapuiv 272 -#define _gloffset_GetPixelMapusv 273 -#define _gloffset_GetPolygonStipple 274 -#define _gloffset_GetString 275 -#define _gloffset_GetTexEnvfv 276 -#define _gloffset_GetTexEnviv 277 -#define _gloffset_GetTexGendv 278 -#define _gloffset_GetTexGenfv 279 -#define _gloffset_GetTexGeniv 280 -#define _gloffset_GetTexImage 281 -#define _gloffset_GetTexParameterfv 282 -#define _gloffset_GetTexParameteriv 283 -#define _gloffset_GetTexLevelParameterfv 284 -#define _gloffset_GetTexLevelParameteriv 285 -#define _gloffset_IsEnabled 286 -#define _gloffset_IsList 287 -#define _gloffset_DepthRange 288 -#define _gloffset_Frustum 289 -#define _gloffset_LoadIdentity 290 -#define _gloffset_LoadMatrixf 291 -#define _gloffset_LoadMatrixd 292 -#define _gloffset_MatrixMode 293 -#define _gloffset_MultMatrixf 294 -#define _gloffset_MultMatrixd 295 -#define _gloffset_Ortho 296 -#define _gloffset_PopMatrix 297 -#define _gloffset_PushMatrix 298 -#define _gloffset_Rotated 299 -#define _gloffset_Rotatef 300 -#define _gloffset_Scaled 301 -#define _gloffset_Scalef 302 -#define _gloffset_Translated 303 -#define _gloffset_Translatef 304 -#define _gloffset_Viewport 305 -#define _gloffset_ArrayElement 306 -#define _gloffset_BindTexture 307 -#define _gloffset_ColorPointer 308 -#define _gloffset_DisableClientState 309 -#define _gloffset_DrawArrays 310 -#define _gloffset_DrawElements 311 -#define _gloffset_EdgeFlagPointer 312 -#define _gloffset_EnableClientState 313 -#define _gloffset_IndexPointer 314 -#define _gloffset_Indexub 315 -#define _gloffset_Indexubv 316 -#define _gloffset_InterleavedArrays 317 -#define _gloffset_NormalPointer 318 -#define _gloffset_PolygonOffset 319 -#define _gloffset_TexCoordPointer 320 -#define _gloffset_VertexPointer 321 -#define _gloffset_AreTexturesResident 322 -#define _gloffset_CopyTexImage1D 323 -#define _gloffset_CopyTexImage2D 324 -#define _gloffset_CopyTexSubImage1D 325 -#define _gloffset_CopyTexSubImage2D 326 -#define _gloffset_DeleteTextures 327 -#define _gloffset_GenTextures 328 -#define _gloffset_GetPointerv 329 -#define _gloffset_IsTexture 330 -#define _gloffset_PrioritizeTextures 331 -#define _gloffset_TexSubImage1D 332 -#define _gloffset_TexSubImage2D 333 -#define _gloffset_PopClientAttrib 334 -#define _gloffset_PushClientAttrib 335 -#define _gloffset_BlendColor 336 -#define _gloffset_BlendEquation 337 -#define _gloffset_DrawRangeElements 338 -#define _gloffset_ColorTable 339 -#define _gloffset_ColorTableParameterfv 340 -#define _gloffset_ColorTableParameteriv 341 -#define _gloffset_CopyColorTable 342 -#define _gloffset_GetColorTable 343 -#define _gloffset_GetColorTableParameterfv 344 -#define _gloffset_GetColorTableParameteriv 345 -#define _gloffset_ColorSubTable 346 -#define _gloffset_CopyColorSubTable 347 -#define _gloffset_ConvolutionFilter1D 348 -#define _gloffset_ConvolutionFilter2D 349 -#define _gloffset_ConvolutionParameterf 350 -#define _gloffset_ConvolutionParameterfv 351 -#define _gloffset_ConvolutionParameteri 352 -#define _gloffset_ConvolutionParameteriv 353 -#define _gloffset_CopyConvolutionFilter1D 354 -#define _gloffset_CopyConvolutionFilter2D 355 -#define _gloffset_GetConvolutionFilter 356 -#define _gloffset_GetConvolutionParameterfv 357 -#define _gloffset_GetConvolutionParameteriv 358 -#define _gloffset_GetSeparableFilter 359 -#define _gloffset_SeparableFilter2D 360 -#define _gloffset_GetHistogram 361 -#define _gloffset_GetHistogramParameterfv 362 -#define _gloffset_GetHistogramParameteriv 363 -#define _gloffset_GetMinmax 364 -#define _gloffset_GetMinmaxParameterfv 365 -#define _gloffset_GetMinmaxParameteriv 366 -#define _gloffset_Histogram 367 -#define _gloffset_Minmax 368 -#define _gloffset_ResetHistogram 369 -#define _gloffset_ResetMinmax 370 -#define _gloffset_TexImage3D 371 -#define _gloffset_TexSubImage3D 372 -#define _gloffset_CopyTexSubImage3D 373 -#define _gloffset_ActiveTextureARB 374 -#define _gloffset_ClientActiveTextureARB 375 -#define _gloffset_MultiTexCoord1dARB 376 -#define _gloffset_MultiTexCoord1dvARB 377 -#define _gloffset_MultiTexCoord1fARB 378 -#define _gloffset_MultiTexCoord1fvARB 379 -#define _gloffset_MultiTexCoord1iARB 380 -#define _gloffset_MultiTexCoord1ivARB 381 -#define _gloffset_MultiTexCoord1sARB 382 -#define _gloffset_MultiTexCoord1svARB 383 -#define _gloffset_MultiTexCoord2dARB 384 -#define _gloffset_MultiTexCoord2dvARB 385 -#define _gloffset_MultiTexCoord2fARB 386 -#define _gloffset_MultiTexCoord2fvARB 387 -#define _gloffset_MultiTexCoord2iARB 388 -#define _gloffset_MultiTexCoord2ivARB 389 -#define _gloffset_MultiTexCoord2sARB 390 -#define _gloffset_MultiTexCoord2svARB 391 -#define _gloffset_MultiTexCoord3dARB 392 -#define _gloffset_MultiTexCoord3dvARB 393 -#define _gloffset_MultiTexCoord3fARB 394 -#define _gloffset_MultiTexCoord3fvARB 395 -#define _gloffset_MultiTexCoord3iARB 396 -#define _gloffset_MultiTexCoord3ivARB 397 -#define _gloffset_MultiTexCoord3sARB 398 -#define _gloffset_MultiTexCoord3svARB 399 -#define _gloffset_MultiTexCoord4dARB 400 -#define _gloffset_MultiTexCoord4dvARB 401 -#define _gloffset_MultiTexCoord4fARB 402 -#define _gloffset_MultiTexCoord4fvARB 403 -#define _gloffset_MultiTexCoord4iARB 404 -#define _gloffset_MultiTexCoord4ivARB 405 -#define _gloffset_MultiTexCoord4sARB 406 -#define _gloffset_MultiTexCoord4svARB 407 - -#if !defined(_GLAPI_USE_REMAP_TABLE) - -#define _gloffset_AttachShader 408 -#define _gloffset_CreateProgram 409 -#define _gloffset_CreateShader 410 -#define _gloffset_DeleteProgram 411 -#define _gloffset_DeleteShader 412 -#define _gloffset_DetachShader 413 -#define _gloffset_GetAttachedShaders 414 -#define _gloffset_GetProgramInfoLog 415 -#define _gloffset_GetProgramiv 416 -#define _gloffset_GetShaderInfoLog 417 -#define _gloffset_GetShaderiv 418 -#define _gloffset_IsProgram 419 -#define _gloffset_IsShader 420 -#define _gloffset_StencilFuncSeparate 421 -#define _gloffset_StencilMaskSeparate 422 -#define _gloffset_StencilOpSeparate 423 -#define _gloffset_UniformMatrix2x3fv 424 -#define _gloffset_UniformMatrix2x4fv 425 -#define _gloffset_UniformMatrix3x2fv 426 -#define _gloffset_UniformMatrix3x4fv 427 -#define _gloffset_UniformMatrix4x2fv 428 -#define _gloffset_UniformMatrix4x3fv 429 -#define _gloffset_ClampColor 430 -#define _gloffset_ClearBufferfi 431 -#define _gloffset_ClearBufferfv 432 -#define _gloffset_ClearBufferiv 433 -#define _gloffset_ClearBufferuiv 434 -#define _gloffset_GetStringi 435 -#define _gloffset_TexBuffer 436 -#define _gloffset_FramebufferTexture 437 -#define _gloffset_GetBufferParameteri64v 438 -#define _gloffset_GetInteger64i_v 439 -#define _gloffset_VertexAttribDivisor 440 -#define _gloffset_LoadTransposeMatrixdARB 441 -#define _gloffset_LoadTransposeMatrixfARB 442 -#define _gloffset_MultTransposeMatrixdARB 443 -#define _gloffset_MultTransposeMatrixfARB 444 -#define _gloffset_SampleCoverageARB 445 -#define _gloffset_CompressedTexImage1DARB 446 -#define _gloffset_CompressedTexImage2DARB 447 -#define _gloffset_CompressedTexImage3DARB 448 -#define _gloffset_CompressedTexSubImage1DARB 449 -#define _gloffset_CompressedTexSubImage2DARB 450 -#define _gloffset_CompressedTexSubImage3DARB 451 -#define _gloffset_GetCompressedTexImageARB 452 -#define _gloffset_DisableVertexAttribArrayARB 453 -#define _gloffset_EnableVertexAttribArrayARB 454 -#define _gloffset_GetProgramEnvParameterdvARB 455 -#define _gloffset_GetProgramEnvParameterfvARB 456 -#define _gloffset_GetProgramLocalParameterdvARB 457 -#define _gloffset_GetProgramLocalParameterfvARB 458 -#define _gloffset_GetProgramStringARB 459 -#define _gloffset_GetProgramivARB 460 -#define _gloffset_GetVertexAttribdvARB 461 -#define _gloffset_GetVertexAttribfvARB 462 -#define _gloffset_GetVertexAttribivARB 463 -#define _gloffset_ProgramEnvParameter4dARB 464 -#define _gloffset_ProgramEnvParameter4dvARB 465 -#define _gloffset_ProgramEnvParameter4fARB 466 -#define _gloffset_ProgramEnvParameter4fvARB 467 -#define _gloffset_ProgramLocalParameter4dARB 468 -#define _gloffset_ProgramLocalParameter4dvARB 469 -#define _gloffset_ProgramLocalParameter4fARB 470 -#define _gloffset_ProgramLocalParameter4fvARB 471 -#define _gloffset_ProgramStringARB 472 -#define _gloffset_VertexAttrib1dARB 473 -#define _gloffset_VertexAttrib1dvARB 474 -#define _gloffset_VertexAttrib1fARB 475 -#define _gloffset_VertexAttrib1fvARB 476 -#define _gloffset_VertexAttrib1sARB 477 -#define _gloffset_VertexAttrib1svARB 478 -#define _gloffset_VertexAttrib2dARB 479 -#define _gloffset_VertexAttrib2dvARB 480 -#define _gloffset_VertexAttrib2fARB 481 -#define _gloffset_VertexAttrib2fvARB 482 -#define _gloffset_VertexAttrib2sARB 483 -#define _gloffset_VertexAttrib2svARB 484 -#define _gloffset_VertexAttrib3dARB 485 -#define _gloffset_VertexAttrib3dvARB 486 -#define _gloffset_VertexAttrib3fARB 487 -#define _gloffset_VertexAttrib3fvARB 488 -#define _gloffset_VertexAttrib3sARB 489 -#define _gloffset_VertexAttrib3svARB 490 -#define _gloffset_VertexAttrib4NbvARB 491 -#define _gloffset_VertexAttrib4NivARB 492 -#define _gloffset_VertexAttrib4NsvARB 493 -#define _gloffset_VertexAttrib4NubARB 494 -#define _gloffset_VertexAttrib4NubvARB 495 -#define _gloffset_VertexAttrib4NuivARB 496 -#define _gloffset_VertexAttrib4NusvARB 497 -#define _gloffset_VertexAttrib4bvARB 498 -#define _gloffset_VertexAttrib4dARB 499 -#define _gloffset_VertexAttrib4dvARB 500 -#define _gloffset_VertexAttrib4fARB 501 -#define _gloffset_VertexAttrib4fvARB 502 -#define _gloffset_VertexAttrib4ivARB 503 -#define _gloffset_VertexAttrib4sARB 504 -#define _gloffset_VertexAttrib4svARB 505 -#define _gloffset_VertexAttrib4ubvARB 506 -#define _gloffset_VertexAttrib4uivARB 507 -#define _gloffset_VertexAttrib4usvARB 508 -#define _gloffset_VertexAttribPointerARB 509 -#define _gloffset_BindBufferARB 510 -#define _gloffset_BufferDataARB 511 -#define _gloffset_BufferSubDataARB 512 -#define _gloffset_DeleteBuffersARB 513 -#define _gloffset_GenBuffersARB 514 -#define _gloffset_GetBufferParameterivARB 515 -#define _gloffset_GetBufferPointervARB 516 -#define _gloffset_GetBufferSubDataARB 517 -#define _gloffset_IsBufferARB 518 -#define _gloffset_MapBufferARB 519 -#define _gloffset_UnmapBufferARB 520 -#define _gloffset_BeginQueryARB 521 -#define _gloffset_DeleteQueriesARB 522 -#define _gloffset_EndQueryARB 523 -#define _gloffset_GenQueriesARB 524 -#define _gloffset_GetQueryObjectivARB 525 -#define _gloffset_GetQueryObjectuivARB 526 -#define _gloffset_GetQueryivARB 527 -#define _gloffset_IsQueryARB 528 -#define _gloffset_AttachObjectARB 529 -#define _gloffset_CompileShaderARB 530 -#define _gloffset_CreateProgramObjectARB 531 -#define _gloffset_CreateShaderObjectARB 532 -#define _gloffset_DeleteObjectARB 533 -#define _gloffset_DetachObjectARB 534 -#define _gloffset_GetActiveUniformARB 535 -#define _gloffset_GetAttachedObjectsARB 536 -#define _gloffset_GetHandleARB 537 -#define _gloffset_GetInfoLogARB 538 -#define _gloffset_GetObjectParameterfvARB 539 -#define _gloffset_GetObjectParameterivARB 540 -#define _gloffset_GetShaderSourceARB 541 -#define _gloffset_GetUniformLocationARB 542 -#define _gloffset_GetUniformfvARB 543 -#define _gloffset_GetUniformivARB 544 -#define _gloffset_LinkProgramARB 545 -#define _gloffset_ShaderSourceARB 546 -#define _gloffset_Uniform1fARB 547 -#define _gloffset_Uniform1fvARB 548 -#define _gloffset_Uniform1iARB 549 -#define _gloffset_Uniform1ivARB 550 -#define _gloffset_Uniform2fARB 551 -#define _gloffset_Uniform2fvARB 552 -#define _gloffset_Uniform2iARB 553 -#define _gloffset_Uniform2ivARB 554 -#define _gloffset_Uniform3fARB 555 -#define _gloffset_Uniform3fvARB 556 -#define _gloffset_Uniform3iARB 557 -#define _gloffset_Uniform3ivARB 558 -#define _gloffset_Uniform4fARB 559 -#define _gloffset_Uniform4fvARB 560 -#define _gloffset_Uniform4iARB 561 -#define _gloffset_Uniform4ivARB 562 -#define _gloffset_UniformMatrix2fvARB 563 -#define _gloffset_UniformMatrix3fvARB 564 -#define _gloffset_UniformMatrix4fvARB 565 -#define _gloffset_UseProgramObjectARB 566 -#define _gloffset_ValidateProgramARB 567 -#define _gloffset_BindAttribLocationARB 568 -#define _gloffset_GetActiveAttribARB 569 -#define _gloffset_GetAttribLocationARB 570 -#define _gloffset_DrawBuffersARB 571 -#define _gloffset_ClampColorARB 572 -#define _gloffset_DrawArraysInstancedARB 573 -#define _gloffset_DrawElementsInstancedARB 574 -#define _gloffset_RenderbufferStorageMultisample 575 -#define _gloffset_FramebufferTextureARB 576 -#define _gloffset_FramebufferTextureFaceARB 577 -#define _gloffset_ProgramParameteriARB 578 -#define _gloffset_VertexAttribDivisorARB 579 -#define _gloffset_FlushMappedBufferRange 580 -#define _gloffset_MapBufferRange 581 -#define _gloffset_TexBufferARB 582 -#define _gloffset_BindVertexArray 583 -#define _gloffset_GenVertexArrays 584 -#define _gloffset_CopyBufferSubData 585 -#define _gloffset_ClientWaitSync 586 -#define _gloffset_DeleteSync 587 -#define _gloffset_FenceSync 588 -#define _gloffset_GetInteger64v 589 -#define _gloffset_GetSynciv 590 -#define _gloffset_IsSync 591 -#define _gloffset_WaitSync 592 -#define _gloffset_DrawElementsBaseVertex 593 -#define _gloffset_DrawRangeElementsBaseVertex 594 -#define _gloffset_MultiDrawElementsBaseVertex 595 -#define _gloffset_BlendEquationSeparateiARB 596 -#define _gloffset_BlendEquationiARB 597 -#define _gloffset_BlendFuncSeparateiARB 598 -#define _gloffset_BlendFunciARB 599 -#define _gloffset_BindTransformFeedback 600 -#define _gloffset_DeleteTransformFeedbacks 601 -#define _gloffset_DrawTransformFeedback 602 -#define _gloffset_GenTransformFeedbacks 603 -#define _gloffset_IsTransformFeedback 604 -#define _gloffset_PauseTransformFeedback 605 -#define _gloffset_ResumeTransformFeedback 606 -#define _gloffset_ClearDepthf 607 -#define _gloffset_DepthRangef 608 -#define _gloffset_GetShaderPrecisionFormat 609 -#define _gloffset_ReleaseShaderCompiler 610 -#define _gloffset_ShaderBinary 611 -#define _gloffset_PolygonOffsetEXT 612 -#define _gloffset_GetPixelTexGenParameterfvSGIS 613 -#define _gloffset_GetPixelTexGenParameterivSGIS 614 -#define _gloffset_PixelTexGenParameterfSGIS 615 -#define _gloffset_PixelTexGenParameterfvSGIS 616 -#define _gloffset_PixelTexGenParameteriSGIS 617 -#define _gloffset_PixelTexGenParameterivSGIS 618 -#define _gloffset_SampleMaskSGIS 619 -#define _gloffset_SamplePatternSGIS 620 -#define _gloffset_ColorPointerEXT 621 -#define _gloffset_EdgeFlagPointerEXT 622 -#define _gloffset_IndexPointerEXT 623 -#define _gloffset_NormalPointerEXT 624 -#define _gloffset_TexCoordPointerEXT 625 -#define _gloffset_VertexPointerEXT 626 -#define _gloffset_PointParameterfEXT 627 -#define _gloffset_PointParameterfvEXT 628 -#define _gloffset_LockArraysEXT 629 -#define _gloffset_UnlockArraysEXT 630 -#define _gloffset_SecondaryColor3bEXT 631 -#define _gloffset_SecondaryColor3bvEXT 632 -#define _gloffset_SecondaryColor3dEXT 633 -#define _gloffset_SecondaryColor3dvEXT 634 -#define _gloffset_SecondaryColor3fEXT 635 -#define _gloffset_SecondaryColor3fvEXT 636 -#define _gloffset_SecondaryColor3iEXT 637 -#define _gloffset_SecondaryColor3ivEXT 638 -#define _gloffset_SecondaryColor3sEXT 639 -#define _gloffset_SecondaryColor3svEXT 640 -#define _gloffset_SecondaryColor3ubEXT 641 -#define _gloffset_SecondaryColor3ubvEXT 642 -#define _gloffset_SecondaryColor3uiEXT 643 -#define _gloffset_SecondaryColor3uivEXT 644 -#define _gloffset_SecondaryColor3usEXT 645 -#define _gloffset_SecondaryColor3usvEXT 646 -#define _gloffset_SecondaryColorPointerEXT 647 -#define _gloffset_MultiDrawArraysEXT 648 -#define _gloffset_MultiDrawElementsEXT 649 -#define _gloffset_FogCoordPointerEXT 650 -#define _gloffset_FogCoorddEXT 651 -#define _gloffset_FogCoorddvEXT 652 -#define _gloffset_FogCoordfEXT 653 -#define _gloffset_FogCoordfvEXT 654 -#define _gloffset_PixelTexGenSGIX 655 -#define _gloffset_BlendFuncSeparateEXT 656 -#define _gloffset_FlushVertexArrayRangeNV 657 -#define _gloffset_VertexArrayRangeNV 658 -#define _gloffset_CombinerInputNV 659 -#define _gloffset_CombinerOutputNV 660 -#define _gloffset_CombinerParameterfNV 661 -#define _gloffset_CombinerParameterfvNV 662 -#define _gloffset_CombinerParameteriNV 663 -#define _gloffset_CombinerParameterivNV 664 -#define _gloffset_FinalCombinerInputNV 665 -#define _gloffset_GetCombinerInputParameterfvNV 666 -#define _gloffset_GetCombinerInputParameterivNV 667 -#define _gloffset_GetCombinerOutputParameterfvNV 668 -#define _gloffset_GetCombinerOutputParameterivNV 669 -#define _gloffset_GetFinalCombinerInputParameterfvNV 670 -#define _gloffset_GetFinalCombinerInputParameterivNV 671 -#define _gloffset_ResizeBuffersMESA 672 -#define _gloffset_WindowPos2dMESA 673 -#define _gloffset_WindowPos2dvMESA 674 -#define _gloffset_WindowPos2fMESA 675 -#define _gloffset_WindowPos2fvMESA 676 -#define _gloffset_WindowPos2iMESA 677 -#define _gloffset_WindowPos2ivMESA 678 -#define _gloffset_WindowPos2sMESA 679 -#define _gloffset_WindowPos2svMESA 680 -#define _gloffset_WindowPos3dMESA 681 -#define _gloffset_WindowPos3dvMESA 682 -#define _gloffset_WindowPos3fMESA 683 -#define _gloffset_WindowPos3fvMESA 684 -#define _gloffset_WindowPos3iMESA 685 -#define _gloffset_WindowPos3ivMESA 686 -#define _gloffset_WindowPos3sMESA 687 -#define _gloffset_WindowPos3svMESA 688 -#define _gloffset_WindowPos4dMESA 689 -#define _gloffset_WindowPos4dvMESA 690 -#define _gloffset_WindowPos4fMESA 691 -#define _gloffset_WindowPos4fvMESA 692 -#define _gloffset_WindowPos4iMESA 693 -#define _gloffset_WindowPos4ivMESA 694 -#define _gloffset_WindowPos4sMESA 695 -#define _gloffset_WindowPos4svMESA 696 -#define _gloffset_MultiModeDrawArraysIBM 697 -#define _gloffset_MultiModeDrawElementsIBM 698 -#define _gloffset_DeleteFencesNV 699 -#define _gloffset_FinishFenceNV 700 -#define _gloffset_GenFencesNV 701 -#define _gloffset_GetFenceivNV 702 -#define _gloffset_IsFenceNV 703 -#define _gloffset_SetFenceNV 704 -#define _gloffset_TestFenceNV 705 -#define _gloffset_AreProgramsResidentNV 706 -#define _gloffset_BindProgramNV 707 -#define _gloffset_DeleteProgramsNV 708 -#define _gloffset_ExecuteProgramNV 709 -#define _gloffset_GenProgramsNV 710 -#define _gloffset_GetProgramParameterdvNV 711 -#define _gloffset_GetProgramParameterfvNV 712 -#define _gloffset_GetProgramStringNV 713 -#define _gloffset_GetProgramivNV 714 -#define _gloffset_GetTrackMatrixivNV 715 -#define _gloffset_GetVertexAttribPointervNV 716 -#define _gloffset_GetVertexAttribdvNV 717 -#define _gloffset_GetVertexAttribfvNV 718 -#define _gloffset_GetVertexAttribivNV 719 -#define _gloffset_IsProgramNV 720 -#define _gloffset_LoadProgramNV 721 -#define _gloffset_ProgramParameters4dvNV 722 -#define _gloffset_ProgramParameters4fvNV 723 -#define _gloffset_RequestResidentProgramsNV 724 -#define _gloffset_TrackMatrixNV 725 -#define _gloffset_VertexAttrib1dNV 726 -#define _gloffset_VertexAttrib1dvNV 727 -#define _gloffset_VertexAttrib1fNV 728 -#define _gloffset_VertexAttrib1fvNV 729 -#define _gloffset_VertexAttrib1sNV 730 -#define _gloffset_VertexAttrib1svNV 731 -#define _gloffset_VertexAttrib2dNV 732 -#define _gloffset_VertexAttrib2dvNV 733 -#define _gloffset_VertexAttrib2fNV 734 -#define _gloffset_VertexAttrib2fvNV 735 -#define _gloffset_VertexAttrib2sNV 736 -#define _gloffset_VertexAttrib2svNV 737 -#define _gloffset_VertexAttrib3dNV 738 -#define _gloffset_VertexAttrib3dvNV 739 -#define _gloffset_VertexAttrib3fNV 740 -#define _gloffset_VertexAttrib3fvNV 741 -#define _gloffset_VertexAttrib3sNV 742 -#define _gloffset_VertexAttrib3svNV 743 -#define _gloffset_VertexAttrib4dNV 744 -#define _gloffset_VertexAttrib4dvNV 745 -#define _gloffset_VertexAttrib4fNV 746 -#define _gloffset_VertexAttrib4fvNV 747 -#define _gloffset_VertexAttrib4sNV 748 -#define _gloffset_VertexAttrib4svNV 749 -#define _gloffset_VertexAttrib4ubNV 750 -#define _gloffset_VertexAttrib4ubvNV 751 -#define _gloffset_VertexAttribPointerNV 752 -#define _gloffset_VertexAttribs1dvNV 753 -#define _gloffset_VertexAttribs1fvNV 754 -#define _gloffset_VertexAttribs1svNV 755 -#define _gloffset_VertexAttribs2dvNV 756 -#define _gloffset_VertexAttribs2fvNV 757 -#define _gloffset_VertexAttribs2svNV 758 -#define _gloffset_VertexAttribs3dvNV 759 -#define _gloffset_VertexAttribs3fvNV 760 -#define _gloffset_VertexAttribs3svNV 761 -#define _gloffset_VertexAttribs4dvNV 762 -#define _gloffset_VertexAttribs4fvNV 763 -#define _gloffset_VertexAttribs4svNV 764 -#define _gloffset_VertexAttribs4ubvNV 765 -#define _gloffset_GetTexBumpParameterfvATI 766 -#define _gloffset_GetTexBumpParameterivATI 767 -#define _gloffset_TexBumpParameterfvATI 768 -#define _gloffset_TexBumpParameterivATI 769 -#define _gloffset_AlphaFragmentOp1ATI 770 -#define _gloffset_AlphaFragmentOp2ATI 771 -#define _gloffset_AlphaFragmentOp3ATI 772 -#define _gloffset_BeginFragmentShaderATI 773 -#define _gloffset_BindFragmentShaderATI 774 -#define _gloffset_ColorFragmentOp1ATI 775 -#define _gloffset_ColorFragmentOp2ATI 776 -#define _gloffset_ColorFragmentOp3ATI 777 -#define _gloffset_DeleteFragmentShaderATI 778 -#define _gloffset_EndFragmentShaderATI 779 -#define _gloffset_GenFragmentShadersATI 780 -#define _gloffset_PassTexCoordATI 781 -#define _gloffset_SampleMapATI 782 -#define _gloffset_SetFragmentShaderConstantATI 783 -#define _gloffset_PointParameteriNV 784 -#define _gloffset_PointParameterivNV 785 -#define _gloffset_ActiveStencilFaceEXT 786 -#define _gloffset_BindVertexArrayAPPLE 787 -#define _gloffset_DeleteVertexArraysAPPLE 788 -#define _gloffset_GenVertexArraysAPPLE 789 -#define _gloffset_IsVertexArrayAPPLE 790 -#define _gloffset_GetProgramNamedParameterdvNV 791 -#define _gloffset_GetProgramNamedParameterfvNV 792 -#define _gloffset_ProgramNamedParameter4dNV 793 -#define _gloffset_ProgramNamedParameter4dvNV 794 -#define _gloffset_ProgramNamedParameter4fNV 795 -#define _gloffset_ProgramNamedParameter4fvNV 796 -#define _gloffset_PrimitiveRestartIndexNV 797 -#define _gloffset_PrimitiveRestartNV 798 -#define _gloffset_DepthBoundsEXT 799 -#define _gloffset_BlendEquationSeparateEXT 800 -#define _gloffset_BindFramebufferEXT 801 -#define _gloffset_BindRenderbufferEXT 802 -#define _gloffset_CheckFramebufferStatusEXT 803 -#define _gloffset_DeleteFramebuffersEXT 804 -#define _gloffset_DeleteRenderbuffersEXT 805 -#define _gloffset_FramebufferRenderbufferEXT 806 -#define _gloffset_FramebufferTexture1DEXT 807 -#define _gloffset_FramebufferTexture2DEXT 808 -#define _gloffset_FramebufferTexture3DEXT 809 -#define _gloffset_GenFramebuffersEXT 810 -#define _gloffset_GenRenderbuffersEXT 811 -#define _gloffset_GenerateMipmapEXT 812 -#define _gloffset_GetFramebufferAttachmentParameterivEXT 813 -#define _gloffset_GetRenderbufferParameterivEXT 814 -#define _gloffset_IsFramebufferEXT 815 -#define _gloffset_IsRenderbufferEXT 816 -#define _gloffset_RenderbufferStorageEXT 817 -#define _gloffset_BlitFramebufferEXT 818 -#define _gloffset_BufferParameteriAPPLE 819 -#define _gloffset_FlushMappedBufferRangeAPPLE 820 -#define _gloffset_BindFragDataLocationEXT 821 -#define _gloffset_GetFragDataLocationEXT 822 -#define _gloffset_GetUniformuivEXT 823 -#define _gloffset_GetVertexAttribIivEXT 824 -#define _gloffset_GetVertexAttribIuivEXT 825 -#define _gloffset_Uniform1uiEXT 826 -#define _gloffset_Uniform1uivEXT 827 -#define _gloffset_Uniform2uiEXT 828 -#define _gloffset_Uniform2uivEXT 829 -#define _gloffset_Uniform3uiEXT 830 -#define _gloffset_Uniform3uivEXT 831 -#define _gloffset_Uniform4uiEXT 832 -#define _gloffset_Uniform4uivEXT 833 -#define _gloffset_VertexAttribI1iEXT 834 -#define _gloffset_VertexAttribI1ivEXT 835 -#define _gloffset_VertexAttribI1uiEXT 836 -#define _gloffset_VertexAttribI1uivEXT 837 -#define _gloffset_VertexAttribI2iEXT 838 -#define _gloffset_VertexAttribI2ivEXT 839 -#define _gloffset_VertexAttribI2uiEXT 840 -#define _gloffset_VertexAttribI2uivEXT 841 -#define _gloffset_VertexAttribI3iEXT 842 -#define _gloffset_VertexAttribI3ivEXT 843 -#define _gloffset_VertexAttribI3uiEXT 844 -#define _gloffset_VertexAttribI3uivEXT 845 -#define _gloffset_VertexAttribI4bvEXT 846 -#define _gloffset_VertexAttribI4iEXT 847 -#define _gloffset_VertexAttribI4ivEXT 848 -#define _gloffset_VertexAttribI4svEXT 849 -#define _gloffset_VertexAttribI4ubvEXT 850 -#define _gloffset_VertexAttribI4uiEXT 851 -#define _gloffset_VertexAttribI4uivEXT 852 -#define _gloffset_VertexAttribI4usvEXT 853 -#define _gloffset_VertexAttribIPointerEXT 854 -#define _gloffset_FramebufferTextureLayerEXT 855 -#define _gloffset_ColorMaskIndexedEXT 856 -#define _gloffset_DisableIndexedEXT 857 -#define _gloffset_EnableIndexedEXT 858 -#define _gloffset_GetBooleanIndexedvEXT 859 -#define _gloffset_GetIntegerIndexedvEXT 860 -#define _gloffset_IsEnabledIndexedEXT 861 -#define _gloffset_ClearColorIiEXT 862 -#define _gloffset_ClearColorIuiEXT 863 -#define _gloffset_GetTexParameterIivEXT 864 -#define _gloffset_GetTexParameterIuivEXT 865 -#define _gloffset_TexParameterIivEXT 866 -#define _gloffset_TexParameterIuivEXT 867 -#define _gloffset_BeginConditionalRenderNV 868 -#define _gloffset_EndConditionalRenderNV 869 -#define _gloffset_BeginTransformFeedbackEXT 870 -#define _gloffset_BindBufferBaseEXT 871 -#define _gloffset_BindBufferOffsetEXT 872 -#define _gloffset_BindBufferRangeEXT 873 -#define _gloffset_EndTransformFeedbackEXT 874 -#define _gloffset_GetTransformFeedbackVaryingEXT 875 -#define _gloffset_TransformFeedbackVaryingsEXT 876 -#define _gloffset_ProvokingVertexEXT 877 -#define _gloffset_GetTexParameterPointervAPPLE 878 -#define _gloffset_TextureRangeAPPLE 879 -#define _gloffset_GetObjectParameterivAPPLE 880 -#define _gloffset_ObjectPurgeableAPPLE 881 -#define _gloffset_ObjectUnpurgeableAPPLE 882 -#define _gloffset_ActiveProgramEXT 883 -#define _gloffset_CreateShaderProgramEXT 884 -#define _gloffset_UseShaderProgramEXT 885 -#define _gloffset_TextureBarrierNV 886 -#define _gloffset_StencilFuncSeparateATI 887 -#define _gloffset_ProgramEnvParameters4fvEXT 888 -#define _gloffset_ProgramLocalParameters4fvEXT 889 -#define _gloffset_GetQueryObjecti64vEXT 890 -#define _gloffset_GetQueryObjectui64vEXT 891 -#define _gloffset_EGLImageTargetRenderbufferStorageOES 892 -#define _gloffset_EGLImageTargetTexture2DOES 893 - -#else /* !_GLAPI_USE_REMAP_TABLE */ - -#define driDispatchRemapTable_size 486 -extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; - -#define AttachShader_remap_index 0 -#define CreateProgram_remap_index 1 -#define CreateShader_remap_index 2 -#define DeleteProgram_remap_index 3 -#define DeleteShader_remap_index 4 -#define DetachShader_remap_index 5 -#define GetAttachedShaders_remap_index 6 -#define GetProgramInfoLog_remap_index 7 -#define GetProgramiv_remap_index 8 -#define GetShaderInfoLog_remap_index 9 -#define GetShaderiv_remap_index 10 -#define IsProgram_remap_index 11 -#define IsShader_remap_index 12 -#define StencilFuncSeparate_remap_index 13 -#define StencilMaskSeparate_remap_index 14 -#define StencilOpSeparate_remap_index 15 -#define UniformMatrix2x3fv_remap_index 16 -#define UniformMatrix2x4fv_remap_index 17 -#define UniformMatrix3x2fv_remap_index 18 -#define UniformMatrix3x4fv_remap_index 19 -#define UniformMatrix4x2fv_remap_index 20 -#define UniformMatrix4x3fv_remap_index 21 -#define ClampColor_remap_index 22 -#define ClearBufferfi_remap_index 23 -#define ClearBufferfv_remap_index 24 -#define ClearBufferiv_remap_index 25 -#define ClearBufferuiv_remap_index 26 -#define GetStringi_remap_index 27 -#define TexBuffer_remap_index 28 -#define FramebufferTexture_remap_index 29 -#define GetBufferParameteri64v_remap_index 30 -#define GetInteger64i_v_remap_index 31 -#define VertexAttribDivisor_remap_index 32 -#define LoadTransposeMatrixdARB_remap_index 33 -#define LoadTransposeMatrixfARB_remap_index 34 -#define MultTransposeMatrixdARB_remap_index 35 -#define MultTransposeMatrixfARB_remap_index 36 -#define SampleCoverageARB_remap_index 37 -#define CompressedTexImage1DARB_remap_index 38 -#define CompressedTexImage2DARB_remap_index 39 -#define CompressedTexImage3DARB_remap_index 40 -#define CompressedTexSubImage1DARB_remap_index 41 -#define CompressedTexSubImage2DARB_remap_index 42 -#define CompressedTexSubImage3DARB_remap_index 43 -#define GetCompressedTexImageARB_remap_index 44 -#define DisableVertexAttribArrayARB_remap_index 45 -#define EnableVertexAttribArrayARB_remap_index 46 -#define GetProgramEnvParameterdvARB_remap_index 47 -#define GetProgramEnvParameterfvARB_remap_index 48 -#define GetProgramLocalParameterdvARB_remap_index 49 -#define GetProgramLocalParameterfvARB_remap_index 50 -#define GetProgramStringARB_remap_index 51 -#define GetProgramivARB_remap_index 52 -#define GetVertexAttribdvARB_remap_index 53 -#define GetVertexAttribfvARB_remap_index 54 -#define GetVertexAttribivARB_remap_index 55 -#define ProgramEnvParameter4dARB_remap_index 56 -#define ProgramEnvParameter4dvARB_remap_index 57 -#define ProgramEnvParameter4fARB_remap_index 58 -#define ProgramEnvParameter4fvARB_remap_index 59 -#define ProgramLocalParameter4dARB_remap_index 60 -#define ProgramLocalParameter4dvARB_remap_index 61 -#define ProgramLocalParameter4fARB_remap_index 62 -#define ProgramLocalParameter4fvARB_remap_index 63 -#define ProgramStringARB_remap_index 64 -#define VertexAttrib1dARB_remap_index 65 -#define VertexAttrib1dvARB_remap_index 66 -#define VertexAttrib1fARB_remap_index 67 -#define VertexAttrib1fvARB_remap_index 68 -#define VertexAttrib1sARB_remap_index 69 -#define VertexAttrib1svARB_remap_index 70 -#define VertexAttrib2dARB_remap_index 71 -#define VertexAttrib2dvARB_remap_index 72 -#define VertexAttrib2fARB_remap_index 73 -#define VertexAttrib2fvARB_remap_index 74 -#define VertexAttrib2sARB_remap_index 75 -#define VertexAttrib2svARB_remap_index 76 -#define VertexAttrib3dARB_remap_index 77 -#define VertexAttrib3dvARB_remap_index 78 -#define VertexAttrib3fARB_remap_index 79 -#define VertexAttrib3fvARB_remap_index 80 -#define VertexAttrib3sARB_remap_index 81 -#define VertexAttrib3svARB_remap_index 82 -#define VertexAttrib4NbvARB_remap_index 83 -#define VertexAttrib4NivARB_remap_index 84 -#define VertexAttrib4NsvARB_remap_index 85 -#define VertexAttrib4NubARB_remap_index 86 -#define VertexAttrib4NubvARB_remap_index 87 -#define VertexAttrib4NuivARB_remap_index 88 -#define VertexAttrib4NusvARB_remap_index 89 -#define VertexAttrib4bvARB_remap_index 90 -#define VertexAttrib4dARB_remap_index 91 -#define VertexAttrib4dvARB_remap_index 92 -#define VertexAttrib4fARB_remap_index 93 -#define VertexAttrib4fvARB_remap_index 94 -#define VertexAttrib4ivARB_remap_index 95 -#define VertexAttrib4sARB_remap_index 96 -#define VertexAttrib4svARB_remap_index 97 -#define VertexAttrib4ubvARB_remap_index 98 -#define VertexAttrib4uivARB_remap_index 99 -#define VertexAttrib4usvARB_remap_index 100 -#define VertexAttribPointerARB_remap_index 101 -#define BindBufferARB_remap_index 102 -#define BufferDataARB_remap_index 103 -#define BufferSubDataARB_remap_index 104 -#define DeleteBuffersARB_remap_index 105 -#define GenBuffersARB_remap_index 106 -#define GetBufferParameterivARB_remap_index 107 -#define GetBufferPointervARB_remap_index 108 -#define GetBufferSubDataARB_remap_index 109 -#define IsBufferARB_remap_index 110 -#define MapBufferARB_remap_index 111 -#define UnmapBufferARB_remap_index 112 -#define BeginQueryARB_remap_index 113 -#define DeleteQueriesARB_remap_index 114 -#define EndQueryARB_remap_index 115 -#define GenQueriesARB_remap_index 116 -#define GetQueryObjectivARB_remap_index 117 -#define GetQueryObjectuivARB_remap_index 118 -#define GetQueryivARB_remap_index 119 -#define IsQueryARB_remap_index 120 -#define AttachObjectARB_remap_index 121 -#define CompileShaderARB_remap_index 122 -#define CreateProgramObjectARB_remap_index 123 -#define CreateShaderObjectARB_remap_index 124 -#define DeleteObjectARB_remap_index 125 -#define DetachObjectARB_remap_index 126 -#define GetActiveUniformARB_remap_index 127 -#define GetAttachedObjectsARB_remap_index 128 -#define GetHandleARB_remap_index 129 -#define GetInfoLogARB_remap_index 130 -#define GetObjectParameterfvARB_remap_index 131 -#define GetObjectParameterivARB_remap_index 132 -#define GetShaderSourceARB_remap_index 133 -#define GetUniformLocationARB_remap_index 134 -#define GetUniformfvARB_remap_index 135 -#define GetUniformivARB_remap_index 136 -#define LinkProgramARB_remap_index 137 -#define ShaderSourceARB_remap_index 138 -#define Uniform1fARB_remap_index 139 -#define Uniform1fvARB_remap_index 140 -#define Uniform1iARB_remap_index 141 -#define Uniform1ivARB_remap_index 142 -#define Uniform2fARB_remap_index 143 -#define Uniform2fvARB_remap_index 144 -#define Uniform2iARB_remap_index 145 -#define Uniform2ivARB_remap_index 146 -#define Uniform3fARB_remap_index 147 -#define Uniform3fvARB_remap_index 148 -#define Uniform3iARB_remap_index 149 -#define Uniform3ivARB_remap_index 150 -#define Uniform4fARB_remap_index 151 -#define Uniform4fvARB_remap_index 152 -#define Uniform4iARB_remap_index 153 -#define Uniform4ivARB_remap_index 154 -#define UniformMatrix2fvARB_remap_index 155 -#define UniformMatrix3fvARB_remap_index 156 -#define UniformMatrix4fvARB_remap_index 157 -#define UseProgramObjectARB_remap_index 158 -#define ValidateProgramARB_remap_index 159 -#define BindAttribLocationARB_remap_index 160 -#define GetActiveAttribARB_remap_index 161 -#define GetAttribLocationARB_remap_index 162 -#define DrawBuffersARB_remap_index 163 -#define ClampColorARB_remap_index 164 -#define DrawArraysInstancedARB_remap_index 165 -#define DrawElementsInstancedARB_remap_index 166 -#define RenderbufferStorageMultisample_remap_index 167 -#define FramebufferTextureARB_remap_index 168 -#define FramebufferTextureFaceARB_remap_index 169 -#define ProgramParameteriARB_remap_index 170 -#define VertexAttribDivisorARB_remap_index 171 -#define FlushMappedBufferRange_remap_index 172 -#define MapBufferRange_remap_index 173 -#define TexBufferARB_remap_index 174 -#define BindVertexArray_remap_index 175 -#define GenVertexArrays_remap_index 176 -#define CopyBufferSubData_remap_index 177 -#define ClientWaitSync_remap_index 178 -#define DeleteSync_remap_index 179 -#define FenceSync_remap_index 180 -#define GetInteger64v_remap_index 181 -#define GetSynciv_remap_index 182 -#define IsSync_remap_index 183 -#define WaitSync_remap_index 184 -#define DrawElementsBaseVertex_remap_index 185 -#define DrawRangeElementsBaseVertex_remap_index 186 -#define MultiDrawElementsBaseVertex_remap_index 187 -#define BlendEquationSeparateiARB_remap_index 188 -#define BlendEquationiARB_remap_index 189 -#define BlendFuncSeparateiARB_remap_index 190 -#define BlendFunciARB_remap_index 191 -#define BindTransformFeedback_remap_index 192 -#define DeleteTransformFeedbacks_remap_index 193 -#define DrawTransformFeedback_remap_index 194 -#define GenTransformFeedbacks_remap_index 195 -#define IsTransformFeedback_remap_index 196 -#define PauseTransformFeedback_remap_index 197 -#define ResumeTransformFeedback_remap_index 198 -#define ClearDepthf_remap_index 199 -#define DepthRangef_remap_index 200 -#define GetShaderPrecisionFormat_remap_index 201 -#define ReleaseShaderCompiler_remap_index 202 -#define ShaderBinary_remap_index 203 -#define PolygonOffsetEXT_remap_index 204 -#define GetPixelTexGenParameterfvSGIS_remap_index 205 -#define GetPixelTexGenParameterivSGIS_remap_index 206 -#define PixelTexGenParameterfSGIS_remap_index 207 -#define PixelTexGenParameterfvSGIS_remap_index 208 -#define PixelTexGenParameteriSGIS_remap_index 209 -#define PixelTexGenParameterivSGIS_remap_index 210 -#define SampleMaskSGIS_remap_index 211 -#define SamplePatternSGIS_remap_index 212 -#define ColorPointerEXT_remap_index 213 -#define EdgeFlagPointerEXT_remap_index 214 -#define IndexPointerEXT_remap_index 215 -#define NormalPointerEXT_remap_index 216 -#define TexCoordPointerEXT_remap_index 217 -#define VertexPointerEXT_remap_index 218 -#define PointParameterfEXT_remap_index 219 -#define PointParameterfvEXT_remap_index 220 -#define LockArraysEXT_remap_index 221 -#define UnlockArraysEXT_remap_index 222 -#define SecondaryColor3bEXT_remap_index 223 -#define SecondaryColor3bvEXT_remap_index 224 -#define SecondaryColor3dEXT_remap_index 225 -#define SecondaryColor3dvEXT_remap_index 226 -#define SecondaryColor3fEXT_remap_index 227 -#define SecondaryColor3fvEXT_remap_index 228 -#define SecondaryColor3iEXT_remap_index 229 -#define SecondaryColor3ivEXT_remap_index 230 -#define SecondaryColor3sEXT_remap_index 231 -#define SecondaryColor3svEXT_remap_index 232 -#define SecondaryColor3ubEXT_remap_index 233 -#define SecondaryColor3ubvEXT_remap_index 234 -#define SecondaryColor3uiEXT_remap_index 235 -#define SecondaryColor3uivEXT_remap_index 236 -#define SecondaryColor3usEXT_remap_index 237 -#define SecondaryColor3usvEXT_remap_index 238 -#define SecondaryColorPointerEXT_remap_index 239 -#define MultiDrawArraysEXT_remap_index 240 -#define MultiDrawElementsEXT_remap_index 241 -#define FogCoordPointerEXT_remap_index 242 -#define FogCoorddEXT_remap_index 243 -#define FogCoorddvEXT_remap_index 244 -#define FogCoordfEXT_remap_index 245 -#define FogCoordfvEXT_remap_index 246 -#define PixelTexGenSGIX_remap_index 247 -#define BlendFuncSeparateEXT_remap_index 248 -#define FlushVertexArrayRangeNV_remap_index 249 -#define VertexArrayRangeNV_remap_index 250 -#define CombinerInputNV_remap_index 251 -#define CombinerOutputNV_remap_index 252 -#define CombinerParameterfNV_remap_index 253 -#define CombinerParameterfvNV_remap_index 254 -#define CombinerParameteriNV_remap_index 255 -#define CombinerParameterivNV_remap_index 256 -#define FinalCombinerInputNV_remap_index 257 -#define GetCombinerInputParameterfvNV_remap_index 258 -#define GetCombinerInputParameterivNV_remap_index 259 -#define GetCombinerOutputParameterfvNV_remap_index 260 -#define GetCombinerOutputParameterivNV_remap_index 261 -#define GetFinalCombinerInputParameterfvNV_remap_index 262 -#define GetFinalCombinerInputParameterivNV_remap_index 263 -#define ResizeBuffersMESA_remap_index 264 -#define WindowPos2dMESA_remap_index 265 -#define WindowPos2dvMESA_remap_index 266 -#define WindowPos2fMESA_remap_index 267 -#define WindowPos2fvMESA_remap_index 268 -#define WindowPos2iMESA_remap_index 269 -#define WindowPos2ivMESA_remap_index 270 -#define WindowPos2sMESA_remap_index 271 -#define WindowPos2svMESA_remap_index 272 -#define WindowPos3dMESA_remap_index 273 -#define WindowPos3dvMESA_remap_index 274 -#define WindowPos3fMESA_remap_index 275 -#define WindowPos3fvMESA_remap_index 276 -#define WindowPos3iMESA_remap_index 277 -#define WindowPos3ivMESA_remap_index 278 -#define WindowPos3sMESA_remap_index 279 -#define WindowPos3svMESA_remap_index 280 -#define WindowPos4dMESA_remap_index 281 -#define WindowPos4dvMESA_remap_index 282 -#define WindowPos4fMESA_remap_index 283 -#define WindowPos4fvMESA_remap_index 284 -#define WindowPos4iMESA_remap_index 285 -#define WindowPos4ivMESA_remap_index 286 -#define WindowPos4sMESA_remap_index 287 -#define WindowPos4svMESA_remap_index 288 -#define MultiModeDrawArraysIBM_remap_index 289 -#define MultiModeDrawElementsIBM_remap_index 290 -#define DeleteFencesNV_remap_index 291 -#define FinishFenceNV_remap_index 292 -#define GenFencesNV_remap_index 293 -#define GetFenceivNV_remap_index 294 -#define IsFenceNV_remap_index 295 -#define SetFenceNV_remap_index 296 -#define TestFenceNV_remap_index 297 -#define AreProgramsResidentNV_remap_index 298 -#define BindProgramNV_remap_index 299 -#define DeleteProgramsNV_remap_index 300 -#define ExecuteProgramNV_remap_index 301 -#define GenProgramsNV_remap_index 302 -#define GetProgramParameterdvNV_remap_index 303 -#define GetProgramParameterfvNV_remap_index 304 -#define GetProgramStringNV_remap_index 305 -#define GetProgramivNV_remap_index 306 -#define GetTrackMatrixivNV_remap_index 307 -#define GetVertexAttribPointervNV_remap_index 308 -#define GetVertexAttribdvNV_remap_index 309 -#define GetVertexAttribfvNV_remap_index 310 -#define GetVertexAttribivNV_remap_index 311 -#define IsProgramNV_remap_index 312 -#define LoadProgramNV_remap_index 313 -#define ProgramParameters4dvNV_remap_index 314 -#define ProgramParameters4fvNV_remap_index 315 -#define RequestResidentProgramsNV_remap_index 316 -#define TrackMatrixNV_remap_index 317 -#define VertexAttrib1dNV_remap_index 318 -#define VertexAttrib1dvNV_remap_index 319 -#define VertexAttrib1fNV_remap_index 320 -#define VertexAttrib1fvNV_remap_index 321 -#define VertexAttrib1sNV_remap_index 322 -#define VertexAttrib1svNV_remap_index 323 -#define VertexAttrib2dNV_remap_index 324 -#define VertexAttrib2dvNV_remap_index 325 -#define VertexAttrib2fNV_remap_index 326 -#define VertexAttrib2fvNV_remap_index 327 -#define VertexAttrib2sNV_remap_index 328 -#define VertexAttrib2svNV_remap_index 329 -#define VertexAttrib3dNV_remap_index 330 -#define VertexAttrib3dvNV_remap_index 331 -#define VertexAttrib3fNV_remap_index 332 -#define VertexAttrib3fvNV_remap_index 333 -#define VertexAttrib3sNV_remap_index 334 -#define VertexAttrib3svNV_remap_index 335 -#define VertexAttrib4dNV_remap_index 336 -#define VertexAttrib4dvNV_remap_index 337 -#define VertexAttrib4fNV_remap_index 338 -#define VertexAttrib4fvNV_remap_index 339 -#define VertexAttrib4sNV_remap_index 340 -#define VertexAttrib4svNV_remap_index 341 -#define VertexAttrib4ubNV_remap_index 342 -#define VertexAttrib4ubvNV_remap_index 343 -#define VertexAttribPointerNV_remap_index 344 -#define VertexAttribs1dvNV_remap_index 345 -#define VertexAttribs1fvNV_remap_index 346 -#define VertexAttribs1svNV_remap_index 347 -#define VertexAttribs2dvNV_remap_index 348 -#define VertexAttribs2fvNV_remap_index 349 -#define VertexAttribs2svNV_remap_index 350 -#define VertexAttribs3dvNV_remap_index 351 -#define VertexAttribs3fvNV_remap_index 352 -#define VertexAttribs3svNV_remap_index 353 -#define VertexAttribs4dvNV_remap_index 354 -#define VertexAttribs4fvNV_remap_index 355 -#define VertexAttribs4svNV_remap_index 356 -#define VertexAttribs4ubvNV_remap_index 357 -#define GetTexBumpParameterfvATI_remap_index 358 -#define GetTexBumpParameterivATI_remap_index 359 -#define TexBumpParameterfvATI_remap_index 360 -#define TexBumpParameterivATI_remap_index 361 -#define AlphaFragmentOp1ATI_remap_index 362 -#define AlphaFragmentOp2ATI_remap_index 363 -#define AlphaFragmentOp3ATI_remap_index 364 -#define BeginFragmentShaderATI_remap_index 365 -#define BindFragmentShaderATI_remap_index 366 -#define ColorFragmentOp1ATI_remap_index 367 -#define ColorFragmentOp2ATI_remap_index 368 -#define ColorFragmentOp3ATI_remap_index 369 -#define DeleteFragmentShaderATI_remap_index 370 -#define EndFragmentShaderATI_remap_index 371 -#define GenFragmentShadersATI_remap_index 372 -#define PassTexCoordATI_remap_index 373 -#define SampleMapATI_remap_index 374 -#define SetFragmentShaderConstantATI_remap_index 375 -#define PointParameteriNV_remap_index 376 -#define PointParameterivNV_remap_index 377 -#define ActiveStencilFaceEXT_remap_index 378 -#define BindVertexArrayAPPLE_remap_index 379 -#define DeleteVertexArraysAPPLE_remap_index 380 -#define GenVertexArraysAPPLE_remap_index 381 -#define IsVertexArrayAPPLE_remap_index 382 -#define GetProgramNamedParameterdvNV_remap_index 383 -#define GetProgramNamedParameterfvNV_remap_index 384 -#define ProgramNamedParameter4dNV_remap_index 385 -#define ProgramNamedParameter4dvNV_remap_index 386 -#define ProgramNamedParameter4fNV_remap_index 387 -#define ProgramNamedParameter4fvNV_remap_index 388 -#define PrimitiveRestartIndexNV_remap_index 389 -#define PrimitiveRestartNV_remap_index 390 -#define DepthBoundsEXT_remap_index 391 -#define BlendEquationSeparateEXT_remap_index 392 -#define BindFramebufferEXT_remap_index 393 -#define BindRenderbufferEXT_remap_index 394 -#define CheckFramebufferStatusEXT_remap_index 395 -#define DeleteFramebuffersEXT_remap_index 396 -#define DeleteRenderbuffersEXT_remap_index 397 -#define FramebufferRenderbufferEXT_remap_index 398 -#define FramebufferTexture1DEXT_remap_index 399 -#define FramebufferTexture2DEXT_remap_index 400 -#define FramebufferTexture3DEXT_remap_index 401 -#define GenFramebuffersEXT_remap_index 402 -#define GenRenderbuffersEXT_remap_index 403 -#define GenerateMipmapEXT_remap_index 404 -#define GetFramebufferAttachmentParameterivEXT_remap_index 405 -#define GetRenderbufferParameterivEXT_remap_index 406 -#define IsFramebufferEXT_remap_index 407 -#define IsRenderbufferEXT_remap_index 408 -#define RenderbufferStorageEXT_remap_index 409 -#define BlitFramebufferEXT_remap_index 410 -#define BufferParameteriAPPLE_remap_index 411 -#define FlushMappedBufferRangeAPPLE_remap_index 412 -#define BindFragDataLocationEXT_remap_index 413 -#define GetFragDataLocationEXT_remap_index 414 -#define GetUniformuivEXT_remap_index 415 -#define GetVertexAttribIivEXT_remap_index 416 -#define GetVertexAttribIuivEXT_remap_index 417 -#define Uniform1uiEXT_remap_index 418 -#define Uniform1uivEXT_remap_index 419 -#define Uniform2uiEXT_remap_index 420 -#define Uniform2uivEXT_remap_index 421 -#define Uniform3uiEXT_remap_index 422 -#define Uniform3uivEXT_remap_index 423 -#define Uniform4uiEXT_remap_index 424 -#define Uniform4uivEXT_remap_index 425 -#define VertexAttribI1iEXT_remap_index 426 -#define VertexAttribI1ivEXT_remap_index 427 -#define VertexAttribI1uiEXT_remap_index 428 -#define VertexAttribI1uivEXT_remap_index 429 -#define VertexAttribI2iEXT_remap_index 430 -#define VertexAttribI2ivEXT_remap_index 431 -#define VertexAttribI2uiEXT_remap_index 432 -#define VertexAttribI2uivEXT_remap_index 433 -#define VertexAttribI3iEXT_remap_index 434 -#define VertexAttribI3ivEXT_remap_index 435 -#define VertexAttribI3uiEXT_remap_index 436 -#define VertexAttribI3uivEXT_remap_index 437 -#define VertexAttribI4bvEXT_remap_index 438 -#define VertexAttribI4iEXT_remap_index 439 -#define VertexAttribI4ivEXT_remap_index 440 -#define VertexAttribI4svEXT_remap_index 441 -#define VertexAttribI4ubvEXT_remap_index 442 -#define VertexAttribI4uiEXT_remap_index 443 -#define VertexAttribI4uivEXT_remap_index 444 -#define VertexAttribI4usvEXT_remap_index 445 -#define VertexAttribIPointerEXT_remap_index 446 -#define FramebufferTextureLayerEXT_remap_index 447 -#define ColorMaskIndexedEXT_remap_index 448 -#define DisableIndexedEXT_remap_index 449 -#define EnableIndexedEXT_remap_index 450 -#define GetBooleanIndexedvEXT_remap_index 451 -#define GetIntegerIndexedvEXT_remap_index 452 -#define IsEnabledIndexedEXT_remap_index 453 -#define ClearColorIiEXT_remap_index 454 -#define ClearColorIuiEXT_remap_index 455 -#define GetTexParameterIivEXT_remap_index 456 -#define GetTexParameterIuivEXT_remap_index 457 -#define TexParameterIivEXT_remap_index 458 -#define TexParameterIuivEXT_remap_index 459 -#define BeginConditionalRenderNV_remap_index 460 -#define EndConditionalRenderNV_remap_index 461 -#define BeginTransformFeedbackEXT_remap_index 462 -#define BindBufferBaseEXT_remap_index 463 -#define BindBufferOffsetEXT_remap_index 464 -#define BindBufferRangeEXT_remap_index 465 -#define EndTransformFeedbackEXT_remap_index 466 -#define GetTransformFeedbackVaryingEXT_remap_index 467 -#define TransformFeedbackVaryingsEXT_remap_index 468 -#define ProvokingVertexEXT_remap_index 469 -#define GetTexParameterPointervAPPLE_remap_index 470 -#define TextureRangeAPPLE_remap_index 471 -#define GetObjectParameterivAPPLE_remap_index 472 -#define ObjectPurgeableAPPLE_remap_index 473 -#define ObjectUnpurgeableAPPLE_remap_index 474 -#define ActiveProgramEXT_remap_index 475 -#define CreateShaderProgramEXT_remap_index 476 -#define UseShaderProgramEXT_remap_index 477 -#define TextureBarrierNV_remap_index 478 -#define StencilFuncSeparateATI_remap_index 479 -#define ProgramEnvParameters4fvEXT_remap_index 480 -#define ProgramLocalParameters4fvEXT_remap_index 481 -#define GetQueryObjecti64vEXT_remap_index 482 -#define GetQueryObjectui64vEXT_remap_index 483 -#define EGLImageTargetRenderbufferStorageOES_remap_index 484 -#define EGLImageTargetTexture2DOES_remap_index 485 - -#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] -#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] -#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] -#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] -#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] -#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] -#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] -#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] -#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] -#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] -#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] -#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] -#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] -#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] -#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] -#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] -#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] -#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] -#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] -#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] -#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] -#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] -#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index] -#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index] -#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index] -#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index] -#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index] -#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index] -#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index] -#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index] -#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index] -#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index] -#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index] -#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index] -#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index] -#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index] -#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index] -#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index] -#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index] -#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index] -#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index] -#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index] -#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index] -#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index] -#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index] -#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index] -#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index] -#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] -#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] -#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] -#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] -#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] -#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] -#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index] -#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index] -#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index] -#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] -#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] -#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] -#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] -#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] -#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] -#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] -#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] -#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] -#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index] -#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index] -#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] -#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] -#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index] -#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index] -#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index] -#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index] -#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] -#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] -#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index] -#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index] -#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index] -#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index] -#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] -#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] -#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index] -#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index] -#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index] -#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index] -#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index] -#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index] -#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index] -#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index] -#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index] -#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index] -#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index] -#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index] -#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] -#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] -#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index] -#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index] -#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index] -#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index] -#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index] -#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index] -#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index] -#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index] -#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index] -#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index] -#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index] -#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index] -#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index] -#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index] -#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index] -#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index] -#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index] -#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index] -#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index] -#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index] -#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index] -#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index] -#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index] -#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index] -#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index] -#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index] -#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] -#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index] -#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] -#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] -#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] -#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] -#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index] -#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] -#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] -#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] -#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] -#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] -#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index] -#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index] -#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index] -#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index] -#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index] -#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index] -#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index] -#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index] -#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index] -#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index] -#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index] -#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index] -#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index] -#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index] -#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index] -#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index] -#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index] -#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index] -#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index] -#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index] -#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index] -#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index] -#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index] -#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index] -#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index] -#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index] -#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index] -#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index] -#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] -#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] -#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] -#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index] -#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] -#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] -#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] -#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] -#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] -#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] -#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index] -#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] -#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] -#define _gloffset_TexBufferARB driDispatchRemapTable[TexBufferARB_remap_index] -#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] -#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] -#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] -#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] -#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] -#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] -#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] -#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] -#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] -#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] -#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] -#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] -#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] -#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index] -#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index] -#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index] -#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index] -#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] -#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] -#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] -#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] -#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] -#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] -#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] -#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index] -#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index] -#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index] -#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index] -#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index] -#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] -#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] -#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] -#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index] -#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index] -#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index] -#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index] -#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] -#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] -#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] -#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] -#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] -#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] -#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] -#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] -#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index] -#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index] -#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] -#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] -#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index] -#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index] -#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index] -#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index] -#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] -#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] -#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index] -#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index] -#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index] -#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index] -#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index] -#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index] -#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index] -#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index] -#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index] -#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index] -#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index] -#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index] -#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] -#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index] -#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index] -#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index] -#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] -#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] -#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index] -#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index] -#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index] -#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index] -#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index] -#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index] -#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index] -#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index] -#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index] -#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index] -#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index] -#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index] -#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index] -#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index] -#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index] -#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index] -#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index] -#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] -#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index] -#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index] -#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index] -#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index] -#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index] -#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index] -#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index] -#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index] -#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index] -#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index] -#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index] -#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index] -#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index] -#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index] -#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index] -#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index] -#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] -#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] -#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] -#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] -#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] -#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] -#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] -#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] -#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] -#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] -#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index] -#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index] -#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index] -#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index] -#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index] -#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index] -#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index] -#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] -#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index] -#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index] -#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] -#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index] -#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] -#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] -#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] -#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] -#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] -#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index] -#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] -#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] -#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] -#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index] -#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] -#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] -#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] -#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] -#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] -#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] -#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] -#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] -#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] -#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] -#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] -#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] -#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] -#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] -#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] -#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] -#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] -#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] -#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] -#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] -#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] -#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] -#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] -#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] -#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] -#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] -#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] -#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] -#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] -#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] -#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] -#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] -#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] -#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] -#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] -#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] -#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] -#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] -#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] -#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] -#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] -#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] -#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] -#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] -#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] -#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] -#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] -#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] -#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] -#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] -#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] -#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] -#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] -#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] -#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] -#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] -#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] -#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] -#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] -#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] -#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] -#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] -#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] -#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index] -#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index] -#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] -#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] -#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index] -#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] -#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index] -#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] -#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] -#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] -#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] -#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] -#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] -#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index] -#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] -#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] -#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index] -#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] -#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] -#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index] -#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index] -#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index] -#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index] -#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index] -#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index] -#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index] -#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index] -#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index] -#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index] -#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index] -#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index] -#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index] -#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] -#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] -#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] -#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] -#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] -#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index] -#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index] -#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index] -#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index] -#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index] -#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index] -#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index] -#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index] -#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index] -#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index] -#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index] -#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index] -#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index] -#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] -#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index] -#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] -#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index] -#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] -#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] -#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] -#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] -#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] -#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] -#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] -#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] -#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index] -#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] -#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] -#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index] -#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index] -#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] -#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] -#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index] -#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index] -#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] -#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index] -#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index] -#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index] -#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index] -#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index] -#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index] -#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] -#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] -#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index] -#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index] -#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index] -#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index] -#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index] -#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index] -#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index] -#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index] -#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] -#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index] -#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index] -#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index] -#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index] -#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] -#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] -#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] -#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] -#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] -#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] -#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] -#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] -#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] -#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] -#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] -#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] -#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] -#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] -#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] -#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] -#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] - -#endif /* _GLAPI_USE_REMAP_TABLE */ - -#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters) -#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList) -#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn) -#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters) -#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList) -#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn) -#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters) -#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList) -#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn) -#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters) -#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists) -#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn) -#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters) -#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists) -#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn) -#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters) -#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists) -#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn) -#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters) -#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase) -#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn) -#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters) -#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin) -#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn) -#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters) -#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap) -#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn) -#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters) -#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b) -#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn) -#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters) -#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv) -#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn) -#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters) -#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d) -#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn) -#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters) -#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv) -#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn) -#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters) -#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f) -#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn) -#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters) -#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv) -#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn) -#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters) -#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i) -#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn) -#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters) -#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv) -#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn) -#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters) -#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s) -#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn) -#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters) -#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv) -#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn) -#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters) -#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub) -#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn) -#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters) -#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv) -#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn) -#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters) -#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui) -#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn) -#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters) -#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv) -#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn) -#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters) -#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us) -#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn) -#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters) -#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv) -#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn) -#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters) -#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b) -#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn) -#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters) -#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv) -#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn) -#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters) -#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d) -#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn) -#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters) -#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv) -#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn) -#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters) -#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f) -#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn) -#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters) -#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv) -#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn) -#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters) -#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i) -#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn) -#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters) -#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv) -#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn) -#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters) -#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s) -#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn) -#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters) -#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv) -#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn) -#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters) -#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub) -#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn) -#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters) -#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv) -#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn) -#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters) -#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui) -#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn) -#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters) -#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv) -#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn) -#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters) -#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us) -#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn) -#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters) -#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv) -#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn) -#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters) -#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag) -#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn) -#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters) -#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv) -#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn) -#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters) -#define GET_End(disp) GET_by_offset(disp, _gloffset_End) -#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn) -#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters) -#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd) -#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn) -#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters) -#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv) -#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn) -#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters) -#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf) -#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn) -#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters) -#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv) -#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn) -#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters) -#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi) -#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn) -#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters) -#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv) -#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn) -#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters) -#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs) -#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn) -#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters) -#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv) -#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn) -#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters) -#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b) -#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn) -#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters) -#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv) -#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn) -#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters) -#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d) -#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn) -#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters) -#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv) -#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn) -#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters) -#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f) -#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn) -#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters) -#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv) -#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn) -#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters) -#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i) -#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn) -#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters) -#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv) -#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn) -#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters) -#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s) -#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn) -#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters) -#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv) -#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn) -#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters) -#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d) -#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn) -#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters) -#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv) -#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn) -#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters) -#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f) -#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn) -#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters) -#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv) -#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn) -#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters) -#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i) -#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn) -#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters) -#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv) -#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn) -#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters) -#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s) -#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn) -#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters) -#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv) -#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn) -#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters) -#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d) -#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn) -#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters) -#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv) -#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn) -#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters) -#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f) -#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn) -#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters) -#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv) -#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn) -#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters) -#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i) -#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn) -#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters) -#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv) -#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn) -#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters) -#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s) -#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn) -#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters) -#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv) -#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn) -#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters) -#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d) -#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn) -#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters) -#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv) -#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn) -#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters) -#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f) -#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn) -#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters) -#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv) -#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn) -#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters) -#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i) -#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn) -#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters) -#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv) -#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn) -#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters) -#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s) -#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn) -#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters) -#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv) -#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn) -#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters) -#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd) -#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn) -#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters) -#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv) -#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn) -#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters) -#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf) -#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn) -#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters) -#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv) -#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn) -#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters) -#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti) -#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn) -#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters) -#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv) -#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn) -#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters) -#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects) -#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn) -#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters) -#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv) -#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn) -#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters) -#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d) -#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn) -#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters) -#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv) -#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn) -#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters) -#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f) -#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn) -#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters) -#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv) -#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn) -#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters) -#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i) -#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn) -#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters) -#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv) -#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn) -#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters) -#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s) -#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn) -#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters) -#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv) -#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn) -#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters) -#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d) -#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn) -#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters) -#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv) -#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn) -#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters) -#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f) -#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn) -#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters) -#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv) -#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn) -#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters) -#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i) -#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn) -#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters) -#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv) -#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn) -#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters) -#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s) -#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn) -#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters) -#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv) -#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn) -#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters) -#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d) -#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn) -#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters) -#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv) -#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn) -#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters) -#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f) -#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn) -#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters) -#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv) -#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn) -#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters) -#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i) -#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn) -#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters) -#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv) -#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn) -#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters) -#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s) -#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn) -#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters) -#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv) -#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn) -#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters) -#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d) -#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn) -#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters) -#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv) -#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn) -#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters) -#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f) -#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn) -#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters) -#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv) -#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn) -#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters) -#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i) -#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn) -#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters) -#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv) -#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn) -#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters) -#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s) -#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn) -#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters) -#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv) -#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn) -#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters) -#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d) -#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn) -#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters) -#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv) -#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn) -#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters) -#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f) -#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn) -#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters) -#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv) -#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn) -#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters) -#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i) -#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn) -#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters) -#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv) -#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn) -#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters) -#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s) -#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn) -#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters) -#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv) -#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn) -#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters) -#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d) -#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn) -#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters) -#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv) -#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn) -#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters) -#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f) -#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn) -#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters) -#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv) -#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn) -#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters) -#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i) -#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn) -#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters) -#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv) -#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn) -#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters) -#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s) -#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn) -#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters) -#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv) -#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn) -#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters) -#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d) -#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn) -#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters) -#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv) -#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn) -#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters) -#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f) -#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn) -#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters) -#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv) -#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn) -#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters) -#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i) -#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn) -#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters) -#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv) -#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn) -#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters) -#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s) -#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn) -#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters) -#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv) -#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn) -#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters) -#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane) -#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn) -#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters) -#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial) -#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn) -#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters) -#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace) -#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn) -#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters) -#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf) -#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn) -#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters) -#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv) -#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn) -#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters) -#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi) -#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn) -#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters) -#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv) -#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn) -#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters) -#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace) -#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn) -#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters) -#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint) -#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn) -#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters) -#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf) -#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn) -#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters) -#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv) -#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn) -#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters) -#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti) -#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn) -#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters) -#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv) -#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn) -#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters) -#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf) -#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn) -#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters) -#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv) -#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn) -#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters) -#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli) -#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn) -#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters) -#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv) -#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn) -#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters) -#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple) -#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn) -#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters) -#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth) -#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn) -#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters) -#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf) -#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn) -#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters) -#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv) -#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn) -#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters) -#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali) -#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn) -#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters) -#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv) -#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn) -#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters) -#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize) -#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn) -#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters) -#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode) -#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn) -#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters) -#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple) -#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn) -#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters) -#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor) -#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn) -#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters) -#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel) -#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn) -#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters) -#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf) -#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn) -#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters) -#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv) -#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn) -#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters) -#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri) -#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn) -#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters) -#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv) -#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn) -#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters) -#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D) -#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn) -#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters) -#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D) -#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn) -#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters) -#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf) -#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn) -#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters) -#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv) -#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn) -#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters) -#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi) -#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn) -#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters) -#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv) -#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn) -#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters) -#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend) -#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn) -#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters) -#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv) -#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn) -#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters) -#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf) -#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn) -#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters) -#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv) -#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn) -#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters) -#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni) -#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn) -#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters) -#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv) -#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn) -#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters) -#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer) -#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn) -#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters) -#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer) -#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn) -#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters) -#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode) -#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn) -#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters) -#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames) -#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn) -#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters) -#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName) -#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn) -#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters) -#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough) -#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn) -#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters) -#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName) -#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn) -#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters) -#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName) -#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn) -#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters) -#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer) -#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn) -#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters) -#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear) -#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn) -#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters) -#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum) -#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn) -#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters) -#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex) -#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn) -#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters) -#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor) -#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn) -#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters) -#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil) -#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn) -#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters) -#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth) -#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn) -#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters) -#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask) -#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn) -#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters) -#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask) -#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn) -#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters) -#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask) -#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn) -#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters) -#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask) -#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn) -#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters) -#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum) -#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn) -#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters) -#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable) -#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn) -#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters) -#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable) -#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn) -#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters) -#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish) -#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn) -#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters) -#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush) -#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn) -#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters) -#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib) -#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn) -#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters) -#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib) -#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn) -#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters) -#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d) -#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn) -#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters) -#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f) -#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn) -#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters) -#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d) -#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn) -#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters) -#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f) -#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn) -#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters) -#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d) -#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn) -#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters) -#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f) -#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn) -#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters) -#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d) -#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn) -#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters) -#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f) -#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn) -#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters) -#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d) -#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn) -#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters) -#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv) -#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn) -#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters) -#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f) -#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn) -#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters) -#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv) -#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn) -#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters) -#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d) -#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn) -#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters) -#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv) -#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn) -#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters) -#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f) -#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn) -#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters) -#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv) -#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn) -#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters) -#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1) -#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn) -#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters) -#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1) -#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn) -#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters) -#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2) -#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn) -#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters) -#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2) -#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn) -#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters) -#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc) -#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn) -#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters) -#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc) -#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn) -#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters) -#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp) -#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn) -#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters) -#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc) -#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn) -#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters) -#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp) -#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn) -#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters) -#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc) -#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn) -#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters) -#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom) -#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn) -#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters) -#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf) -#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn) -#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters) -#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi) -#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn) -#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters) -#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref) -#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn) -#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters) -#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei) -#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn) -#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters) -#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv) -#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn) -#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters) -#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv) -#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn) -#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters) -#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv) -#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn) -#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters) -#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer) -#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn) -#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters) -#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels) -#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn) -#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters) -#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels) -#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn) -#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters) -#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels) -#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn) -#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters) -#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv) -#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn) -#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters) -#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane) -#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn) -#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters) -#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev) -#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn) -#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters) -#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError) -#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn) -#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters) -#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv) -#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn) -#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters) -#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv) -#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn) -#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters) -#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv) -#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn) -#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters) -#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv) -#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn) -#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters) -#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv) -#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn) -#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters) -#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv) -#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn) -#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters) -#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv) -#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn) -#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters) -#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv) -#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn) -#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters) -#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv) -#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn) -#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters) -#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv) -#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn) -#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters) -#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv) -#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn) -#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters) -#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv) -#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn) -#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters) -#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple) -#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn) -#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters) -#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString) -#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn) -#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters) -#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv) -#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn) -#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters) -#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv) -#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn) -#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters) -#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv) -#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn) -#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters) -#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv) -#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn) -#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters) -#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv) -#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn) -#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters) -#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage) -#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn) -#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters) -#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv) -#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn) -#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters) -#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv) -#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn) -#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters) -#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv) -#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn) -#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters) -#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv) -#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn) -#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters) -#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled) -#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn) -#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters) -#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList) -#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn) -#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters) -#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange) -#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn) -#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters) -#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum) -#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn) -#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters) -#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity) -#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn) -#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters) -#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf) -#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn) -#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters) -#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd) -#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn) -#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters) -#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode) -#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn) -#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters) -#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf) -#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn) -#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters) -#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd) -#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn) -#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters) -#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho) -#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn) -#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters) -#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix) -#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn) -#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters) -#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix) -#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn) -#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters) -#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated) -#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn) -#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters) -#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef) -#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn) -#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters) -#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled) -#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn) -#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters) -#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef) -#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn) -#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters) -#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated) -#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn) -#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters) -#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef) -#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn) -#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters) -#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport) -#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn) -#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters) -#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement) -#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn) -#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters) -#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture) -#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn) -#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters) -#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer) -#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn) -#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters) -#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState) -#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn) -#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters) -#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays) -#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn) -#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters) -#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements) -#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn) -#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters) -#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer) -#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn) -#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters) -#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState) -#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn) -#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters) -#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer) -#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn) -#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters) -#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub) -#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn) -#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters) -#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv) -#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn) -#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters) -#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays) -#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn) -#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters) -#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer) -#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn) -#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters) -#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset) -#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn) -#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters) -#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer) -#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn) -#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters) -#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer) -#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn) -#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters) -#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident) -#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn) -#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters) -#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D) -#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn) -#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters) -#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D) -#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn) -#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters) -#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D) -#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn) -#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters) -#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D) -#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn) -#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters) -#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures) -#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn) -#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters) -#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures) -#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn) -#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters) -#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv) -#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn) -#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters) -#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture) -#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn) -#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters) -#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures) -#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn) -#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters) -#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D) -#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn) -#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters) -#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D) -#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn) -#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters) -#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib) -#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn) -#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters) -#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib) -#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn) -#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters) -#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor) -#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn) -#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters) -#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation) -#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn) -#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters) -#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements) -#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn) -#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters) -#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable) -#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn) -#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters) -#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv) -#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn) -#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters) -#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv) -#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn) -#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters) -#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable) -#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn) -#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters) -#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable) -#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn) -#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters) -#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv) -#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn) -#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters) -#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv) -#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn) -#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters) -#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable) -#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn) -#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters) -#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable) -#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn) -#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters) -#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D) -#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn) -#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters) -#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D) -#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn) -#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters) -#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf) -#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn) -#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters) -#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv) -#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn) -#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters) -#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri) -#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn) -#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters) -#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv) -#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn) -#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters) -#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D) -#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn) -#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters) -#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D) -#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn) -#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters) -#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter) -#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn) -#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters) -#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv) -#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn) -#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters) -#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv) -#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn) -#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters) -#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter) -#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn) -#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters) -#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D) -#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn) -#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters) -#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram) -#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn) -#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters) -#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv) -#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn) -#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters) -#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv) -#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn) -#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters) -#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax) -#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn) -#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters) -#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv) -#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn) -#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters) -#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv) -#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn) -#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters) -#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram) -#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn) -#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters) -#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax) -#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn) -#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters) -#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram) -#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn) -#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters) -#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax) -#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn) -#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters) -#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D) -#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn) -#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters) -#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D) -#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn) -#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters) -#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D) -#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn) -#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters) -#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB) -#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn) -#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters) -#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB) -#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn) -#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters) -#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB) -#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn) -#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters) -#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB) -#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn) -#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters) -#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB) -#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn) -#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters) -#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB) -#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn) -#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters) -#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB) -#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn) -#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters) -#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB) -#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn) -#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters) -#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB) -#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn) -#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters) -#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB) -#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn) -#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters) -#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB) -#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn) -#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters) -#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB) -#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn) -#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters) -#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB) -#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn) -#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters) -#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB) -#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn) -#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters) -#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB) -#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn) -#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters) -#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB) -#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn) -#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters) -#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB) -#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn) -#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters) -#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB) -#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn) -#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters) -#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB) -#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn) -#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters) -#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB) -#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn) -#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters) -#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB) -#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn) -#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters) -#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB) -#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn) -#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters) -#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB) -#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn) -#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters) -#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB) -#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn) -#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters) -#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB) -#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn) -#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters) -#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB) -#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn) -#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters) -#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB) -#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn) -#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters) -#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB) -#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn) -#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters) -#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB) -#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn) -#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters) -#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB) -#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn) -#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters) -#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB) -#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn) -#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters) -#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB) -#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn) -#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters) -#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB) -#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn) -#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters) -#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB) -#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn) -#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters) -#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader) -#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn) -#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters) -#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram) -#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn) -#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters) -#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader) -#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn) -#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters) -#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram) -#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn) -#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters) -#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader) -#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn) -#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters) -#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader) -#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn) -#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters) -#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders) -#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn) -#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters) -#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog) -#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn) -#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters) -#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv) -#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn) -#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters) -#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog) -#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn) -#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters) -#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv) -#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn) -#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters) -#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram) -#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn) -#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters) -#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader) -#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn) -#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters) -#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate) -#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn) -#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters) -#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate) -#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn) -#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters) -#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate) -#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn) -#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters) -#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv) -#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn) -#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters) -#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv) -#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn) -#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters) -#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv) -#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn) -#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters) -#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv) -#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn) -#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters) -#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv) -#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn) -#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters) -#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv) -#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn) -#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters) -#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor) -#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn) -#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters) -#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi) -#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn) -#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters) -#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv) -#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn) -#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters) -#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv) -#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn) -#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters) -#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv) -#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn) -#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters) -#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi) -#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn) -#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters) -#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer) -#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn) -#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters) -#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture) -#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn) -#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters) -#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v) -#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn) -#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters) -#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v) -#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn) -#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters) -#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor) -#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn) -#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters) -#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB) -#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn) -#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters) -#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB) -#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn) -#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters) -#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB) -#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn) -#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters) -#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB) -#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn) -#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters) -#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB) -#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn) -#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters) -#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB) -#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn) -#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters) -#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB) -#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn) -#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters) -#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB) -#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn) -#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters) -#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB) -#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn) -#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters) -#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB) -#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn) -#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters) -#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB) -#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn) -#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters) -#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB) -#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn) -#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters) -#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB) -#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn) -#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters) -#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB) -#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn) -#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters) -#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB) -#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn) -#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters) -#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB) -#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn) -#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters) -#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB) -#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn) -#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters) -#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB) -#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn) -#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters) -#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB) -#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn) -#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters) -#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB) -#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn) -#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters) -#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB) -#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn) -#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters) -#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB) -#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn) -#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters) -#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB) -#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn) -#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters) -#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB) -#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn) -#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters) -#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB) -#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn) -#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters) -#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB) -#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn) -#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters) -#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB) -#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn) -#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters) -#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB) -#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn) -#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters) -#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB) -#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn) -#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters) -#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB) -#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn) -#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters) -#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB) -#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn) -#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters) -#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB) -#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn) -#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters) -#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB) -#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn) -#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters) -#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB) -#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn) -#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters) -#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB) -#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn) -#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters) -#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB) -#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn) -#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters) -#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB) -#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn) -#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters) -#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB) -#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn) -#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters) -#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB) -#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn) -#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters) -#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB) -#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn) -#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters) -#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB) -#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn) -#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters) -#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB) -#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn) -#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters) -#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB) -#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn) -#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters) -#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB) -#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn) -#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters) -#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB) -#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn) -#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters) -#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB) -#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn) -#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters) -#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB) -#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn) -#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters) -#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB) -#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn) -#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters) -#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB) -#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn) -#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters) -#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB) -#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn) -#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters) -#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB) -#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn) -#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters) -#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB) -#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn) -#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters) -#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB) -#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn) -#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters) -#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB) -#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn) -#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters) -#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB) -#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn) -#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters) -#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB) -#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn) -#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters) -#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB) -#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn) -#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters) -#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB) -#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn) -#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters) -#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB) -#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn) -#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters) -#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB) -#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn) -#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters) -#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB) -#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn) -#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters) -#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB) -#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn) -#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters) -#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB) -#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn) -#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters) -#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB) -#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn) -#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters) -#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB) -#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn) -#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters) -#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB) -#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn) -#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters) -#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB) -#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn) -#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters) -#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB) -#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn) -#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters) -#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB) -#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn) -#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters) -#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB) -#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn) -#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters) -#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB) -#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn) -#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters) -#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB) -#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn) -#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters) -#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB) -#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn) -#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters) -#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB) -#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn) -#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters) -#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB) -#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn) -#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters) -#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB) -#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn) -#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters) -#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB) -#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn) -#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters) -#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB) -#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn) -#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters) -#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB) -#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn) -#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters) -#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB) -#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn) -#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters) -#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB) -#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn) -#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters) -#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB) -#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn) -#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters) -#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB) -#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn) -#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters) -#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB) -#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn) -#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters) -#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB) -#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn) -#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters) -#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB) -#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn) -#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters) -#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB) -#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn) -#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters) -#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB) -#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn) -#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters) -#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB) -#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn) -#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters) -#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB) -#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn) -#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters) -#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB) -#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn) -#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters) -#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB) -#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn) -#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters) -#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB) -#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn) -#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters) -#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB) -#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn) -#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters) -#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB) -#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn) -#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters) -#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB) -#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn) -#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters) -#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB) -#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn) -#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters) -#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB) -#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn) -#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters) -#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB) -#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn) -#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters) -#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB) -#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn) -#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters) -#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB) -#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn) -#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters) -#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB) -#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn) -#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters) -#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB) -#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn) -#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters) -#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB) -#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn) -#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters) -#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB) -#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn) -#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters) -#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB) -#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn) -#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters) -#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB) -#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn) -#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters) -#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB) -#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn) -#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters) -#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB) -#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn) -#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters) -#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB) -#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn) -#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters) -#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB) -#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn) -#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters) -#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB) -#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn) -#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters) -#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB) -#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn) -#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters) -#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB) -#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn) -#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters) -#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB) -#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn) -#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters) -#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB) -#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn) -#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters) -#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB) -#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn) -#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters) -#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB) -#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn) -#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters) -#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB) -#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn) -#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters) -#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB) -#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn) -#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters) -#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB) -#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn) -#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters) -#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB) -#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn) -#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters) -#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB) -#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn) -#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters) -#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB) -#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn) -#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters) -#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB) -#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn) -#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters) -#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB) -#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn) -#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters) -#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB) -#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn) -#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters) -#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB) -#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn) -#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters) -#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB) -#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn) -#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters) -#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB) -#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn) -#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) -#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) -#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) -#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters) -#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB) -#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn) -#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters) -#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB) -#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn) -#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters) -#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB) -#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn) -#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters) -#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample) -#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn) -#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters) -#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB) -#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn) -#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters) -#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB) -#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn) -#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters) -#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB) -#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn) -#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters) -#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB) -#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn) -#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters) -#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange) -#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn) -#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters) -#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange) -#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn) -#define CALL_TexBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBufferARB, parameters) -#define GET_TexBufferARB(disp) GET_by_offset(disp, _gloffset_TexBufferARB) -#define SET_TexBufferARB(disp, fn) SET_by_offset(disp, _gloffset_TexBufferARB, fn) -#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters) -#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray) -#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn) -#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters) -#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays) -#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn) -#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters) -#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData) -#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn) -#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters) -#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync) -#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn) -#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters) -#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync) -#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn) -#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters) -#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync) -#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn) -#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters) -#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v) -#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn) -#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters) -#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv) -#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn) -#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters) -#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync) -#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn) -#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters) -#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync) -#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn) -#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters) -#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex) -#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn) -#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters) -#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex) -#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn) -#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters) -#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex) -#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn) -#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters) -#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB) -#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn) -#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters) -#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB) -#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn) -#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters) -#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB) -#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn) -#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters) -#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB) -#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn) -#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters) -#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback) -#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn) -#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters) -#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks) -#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn) -#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters) -#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback) -#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn) -#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters) -#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks) -#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn) -#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters) -#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback) -#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn) -#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters) -#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback) -#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn) -#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters) -#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback) -#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn) -#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters) -#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf) -#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn) -#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters) -#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef) -#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn) -#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters) -#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat) -#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn) -#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters) -#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler) -#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn) -#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters) -#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary) -#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn) -#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters) -#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT) -#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn) -#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters) -#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS) -#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn) -#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters) -#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS) -#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn) -#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters) -#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS) -#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn) -#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters) -#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS) -#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn) -#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters) -#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS) -#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn) -#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters) -#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS) -#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn) -#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters) -#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS) -#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn) -#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters) -#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS) -#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn) -#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters) -#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT) -#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn) -#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters) -#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT) -#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn) -#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters) -#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT) -#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn) -#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters) -#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT) -#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn) -#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters) -#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT) -#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn) -#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters) -#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT) -#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn) -#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters) -#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT) -#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn) -#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters) -#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT) -#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn) -#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters) -#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT) -#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn) -#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters) -#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT) -#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn) -#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters) -#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT) -#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn) -#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters) -#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT) -#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn) -#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters) -#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT) -#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn) -#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters) -#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT) -#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn) -#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters) -#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT) -#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn) -#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters) -#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT) -#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn) -#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters) -#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT) -#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn) -#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters) -#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT) -#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn) -#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters) -#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT) -#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn) -#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters) -#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT) -#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn) -#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters) -#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT) -#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn) -#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters) -#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT) -#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn) -#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters) -#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT) -#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn) -#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters) -#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT) -#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn) -#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters) -#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT) -#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn) -#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters) -#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT) -#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn) -#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters) -#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT) -#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn) -#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters) -#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT) -#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn) -#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters) -#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT) -#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn) -#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters) -#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT) -#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn) -#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters) -#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT) -#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn) -#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters) -#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT) -#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn) -#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters) -#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT) -#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn) -#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters) -#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT) -#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn) -#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters) -#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX) -#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn) -#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters) -#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT) -#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn) -#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters) -#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV) -#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn) -#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters) -#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV) -#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn) -#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters) -#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV) -#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn) -#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters) -#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV) -#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn) -#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters) -#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV) -#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn) -#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters) -#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV) -#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn) -#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters) -#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV) -#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn) -#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters) -#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV) -#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn) -#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters) -#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV) -#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn) -#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters) -#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV) -#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn) -#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters) -#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV) -#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn) -#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters) -#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV) -#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn) -#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters) -#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV) -#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn) -#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters) -#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV) -#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn) -#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters) -#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV) -#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn) -#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters) -#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA) -#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn) -#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters) -#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA) -#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn) -#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters) -#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA) -#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn) -#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters) -#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA) -#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn) -#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters) -#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA) -#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn) -#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters) -#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA) -#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn) -#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters) -#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA) -#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn) -#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters) -#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA) -#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn) -#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters) -#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA) -#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn) -#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters) -#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA) -#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn) -#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters) -#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA) -#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn) -#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters) -#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA) -#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn) -#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters) -#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA) -#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn) -#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters) -#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA) -#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn) -#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters) -#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA) -#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn) -#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters) -#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA) -#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn) -#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters) -#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA) -#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn) -#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters) -#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA) -#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn) -#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters) -#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA) -#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn) -#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters) -#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA) -#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn) -#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters) -#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA) -#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn) -#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters) -#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA) -#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn) -#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters) -#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA) -#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn) -#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters) -#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA) -#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn) -#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters) -#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA) -#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn) -#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters) -#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM) -#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn) -#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters) -#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM) -#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn) -#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters) -#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV) -#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn) -#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters) -#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV) -#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn) -#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters) -#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV) -#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn) -#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters) -#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV) -#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn) -#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters) -#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV) -#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn) -#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters) -#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV) -#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn) -#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters) -#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV) -#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn) -#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters) -#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV) -#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn) -#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters) -#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV) -#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn) -#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters) -#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV) -#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn) -#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters) -#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV) -#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn) -#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters) -#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV) -#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn) -#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters) -#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV) -#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn) -#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters) -#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV) -#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn) -#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters) -#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV) -#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn) -#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters) -#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV) -#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn) -#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters) -#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV) -#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn) -#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters) -#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV) -#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn) -#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters) -#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV) -#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn) -#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters) -#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV) -#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn) -#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters) -#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV) -#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn) -#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters) -#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV) -#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn) -#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters) -#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV) -#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn) -#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters) -#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV) -#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn) -#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters) -#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV) -#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn) -#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters) -#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV) -#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn) -#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters) -#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV) -#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn) -#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters) -#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV) -#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn) -#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters) -#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV) -#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn) -#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters) -#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV) -#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn) -#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters) -#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV) -#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn) -#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters) -#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV) -#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn) -#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters) -#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV) -#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn) -#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters) -#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV) -#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn) -#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters) -#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV) -#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn) -#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters) -#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV) -#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn) -#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters) -#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV) -#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn) -#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters) -#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV) -#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn) -#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters) -#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV) -#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn) -#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters) -#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV) -#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn) -#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters) -#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV) -#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn) -#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters) -#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV) -#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn) -#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters) -#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV) -#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn) -#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters) -#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV) -#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn) -#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters) -#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV) -#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn) -#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters) -#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV) -#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn) -#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters) -#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV) -#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn) -#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters) -#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV) -#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn) -#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters) -#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV) -#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn) -#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters) -#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV) -#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn) -#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters) -#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV) -#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn) -#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters) -#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV) -#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn) -#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters) -#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV) -#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn) -#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters) -#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV) -#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn) -#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters) -#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV) -#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn) -#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters) -#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV) -#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn) -#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters) -#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV) -#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn) -#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters) -#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV) -#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn) -#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters) -#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV) -#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn) -#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters) -#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV) -#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn) -#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters) -#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV) -#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn) -#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters) -#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV) -#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn) -#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters) -#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV) -#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn) -#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters) -#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV) -#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn) -#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters) -#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV) -#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn) -#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters) -#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV) -#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn) -#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters) -#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV) -#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn) -#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters) -#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI) -#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn) -#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters) -#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI) -#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn) -#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters) -#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI) -#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn) -#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters) -#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI) -#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn) -#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters) -#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI) -#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn) -#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters) -#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI) -#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn) -#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters) -#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI) -#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn) -#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters) -#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI) -#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn) -#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters) -#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI) -#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn) -#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters) -#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI) -#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn) -#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters) -#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI) -#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn) -#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters) -#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI) -#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn) -#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters) -#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI) -#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn) -#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters) -#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI) -#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn) -#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters) -#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI) -#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn) -#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters) -#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI) -#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn) -#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters) -#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI) -#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn) -#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters) -#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI) -#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn) -#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters) -#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV) -#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn) -#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters) -#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV) -#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn) -#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters) -#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT) -#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn) -#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters) -#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE) -#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn) -#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters) -#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE) -#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn) -#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters) -#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE) -#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn) -#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters) -#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE) -#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn) -#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters) -#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV) -#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn) -#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters) -#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV) -#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn) -#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters) -#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV) -#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn) -#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters) -#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV) -#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn) -#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters) -#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV) -#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn) -#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters) -#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV) -#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn) -#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters) -#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV) -#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn) -#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters) -#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV) -#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn) -#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters) -#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT) -#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn) -#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters) -#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT) -#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn) -#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters) -#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT) -#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn) -#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters) -#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT) -#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn) -#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters) -#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT) -#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn) -#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters) -#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT) -#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn) -#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters) -#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT) -#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn) -#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters) -#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT) -#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn) -#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters) -#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT) -#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn) -#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters) -#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT) -#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn) -#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters) -#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT) -#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn) -#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters) -#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT) -#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn) -#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters) -#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT) -#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn) -#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters) -#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT) -#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn) -#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters) -#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT) -#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn) -#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters) -#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT) -#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn) -#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters) -#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT) -#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn) -#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters) -#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT) -#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn) -#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters) -#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT) -#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn) -#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters) -#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT) -#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn) -#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters) -#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE) -#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn) -#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters) -#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE) -#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn) -#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters) -#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT) -#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn) -#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters) -#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT) -#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn) -#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters) -#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT) -#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn) -#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters) -#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT) -#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn) -#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters) -#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT) -#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn) -#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters) -#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT) -#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn) -#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters) -#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT) -#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn) -#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters) -#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT) -#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn) -#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters) -#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT) -#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn) -#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters) -#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT) -#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn) -#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters) -#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT) -#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn) -#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters) -#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT) -#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn) -#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters) -#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT) -#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn) -#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters) -#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT) -#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn) -#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters) -#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT) -#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn) -#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters) -#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT) -#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn) -#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters) -#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT) -#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn) -#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters) -#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT) -#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn) -#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters) -#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT) -#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn) -#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters) -#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT) -#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn) -#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters) -#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT) -#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn) -#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters) -#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT) -#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn) -#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters) -#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT) -#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn) -#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters) -#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT) -#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn) -#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters) -#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT) -#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn) -#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters) -#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT) -#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn) -#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters) -#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT) -#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn) -#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters) -#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT) -#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn) -#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters) -#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT) -#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn) -#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters) -#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT) -#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn) -#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters) -#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT) -#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn) -#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters) -#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT) -#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn) -#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters) -#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT) -#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn) -#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters) -#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT) -#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn) -#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters) -#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT) -#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn) -#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters) -#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT) -#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn) -#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters) -#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT) -#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn) -#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters) -#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT) -#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn) -#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters) -#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT) -#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn) -#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters) -#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT) -#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn) -#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters) -#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT) -#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn) -#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters) -#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT) -#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn) -#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters) -#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT) -#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn) -#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters) -#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT) -#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn) -#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters) -#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT) -#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn) -#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters) -#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT) -#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn) -#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters) -#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT) -#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn) -#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters) -#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV) -#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn) -#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters) -#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV) -#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn) -#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters) -#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT) -#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn) -#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters) -#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT) -#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn) -#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters) -#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT) -#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn) -#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters) -#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT) -#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn) -#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters) -#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT) -#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn) -#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters) -#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT) -#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn) -#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters) -#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT) -#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn) -#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters) -#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT) -#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn) -#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters) -#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE) -#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn) -#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters) -#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE) -#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn) -#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters) -#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE) -#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn) -#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters) -#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE) -#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn) -#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters) -#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE) -#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn) -#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters) -#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT) -#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn) -#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters) -#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT) -#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn) -#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) -#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) -#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) -#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters) -#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV) -#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn) -#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) -#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) -#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) -#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters) -#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT) -#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn) -#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters) -#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT) -#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn) -#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters) -#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT) -#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn) -#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters) -#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT) -#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn) -#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters) -#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES) -#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn) -#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters) -#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES) -#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn) - -#endif /* !defined( _GLAPI_DISPATCH_H_ ) */ +/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _GLAPI_DISPATCH_H_ ) +# define _GLAPI_DISPATCH_H_ + + +/* this file should not be included directly in mesa */ + +/** + * \file glapidispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ + +#define CALL_by_offset(disp, cast, offset, parameters) \ + (*(cast (GET_by_offset(disp, offset)))) parameters +#define GET_by_offset(disp, offset) \ + (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL +#define SET_by_offset(disp, offset, fn) \ + do { \ + if ( (offset) < 0 ) { \ + /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ + /* __func__, __LINE__, disp, offset, # fn); */ \ + /* abort(); */ \ + } \ + else { \ + ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ + } \ + } while(0) + +/* total number of offsets below */ +#define _gloffset_COUNT 908 + +#define _gloffset_NewList 0 +#define _gloffset_EndList 1 +#define _gloffset_CallList 2 +#define _gloffset_CallLists 3 +#define _gloffset_DeleteLists 4 +#define _gloffset_GenLists 5 +#define _gloffset_ListBase 6 +#define _gloffset_Begin 7 +#define _gloffset_Bitmap 8 +#define _gloffset_Color3b 9 +#define _gloffset_Color3bv 10 +#define _gloffset_Color3d 11 +#define _gloffset_Color3dv 12 +#define _gloffset_Color3f 13 +#define _gloffset_Color3fv 14 +#define _gloffset_Color3i 15 +#define _gloffset_Color3iv 16 +#define _gloffset_Color3s 17 +#define _gloffset_Color3sv 18 +#define _gloffset_Color3ub 19 +#define _gloffset_Color3ubv 20 +#define _gloffset_Color3ui 21 +#define _gloffset_Color3uiv 22 +#define _gloffset_Color3us 23 +#define _gloffset_Color3usv 24 +#define _gloffset_Color4b 25 +#define _gloffset_Color4bv 26 +#define _gloffset_Color4d 27 +#define _gloffset_Color4dv 28 +#define _gloffset_Color4f 29 +#define _gloffset_Color4fv 30 +#define _gloffset_Color4i 31 +#define _gloffset_Color4iv 32 +#define _gloffset_Color4s 33 +#define _gloffset_Color4sv 34 +#define _gloffset_Color4ub 35 +#define _gloffset_Color4ubv 36 +#define _gloffset_Color4ui 37 +#define _gloffset_Color4uiv 38 +#define _gloffset_Color4us 39 +#define _gloffset_Color4usv 40 +#define _gloffset_EdgeFlag 41 +#define _gloffset_EdgeFlagv 42 +#define _gloffset_End 43 +#define _gloffset_Indexd 44 +#define _gloffset_Indexdv 45 +#define _gloffset_Indexf 46 +#define _gloffset_Indexfv 47 +#define _gloffset_Indexi 48 +#define _gloffset_Indexiv 49 +#define _gloffset_Indexs 50 +#define _gloffset_Indexsv 51 +#define _gloffset_Normal3b 52 +#define _gloffset_Normal3bv 53 +#define _gloffset_Normal3d 54 +#define _gloffset_Normal3dv 55 +#define _gloffset_Normal3f 56 +#define _gloffset_Normal3fv 57 +#define _gloffset_Normal3i 58 +#define _gloffset_Normal3iv 59 +#define _gloffset_Normal3s 60 +#define _gloffset_Normal3sv 61 +#define _gloffset_RasterPos2d 62 +#define _gloffset_RasterPos2dv 63 +#define _gloffset_RasterPos2f 64 +#define _gloffset_RasterPos2fv 65 +#define _gloffset_RasterPos2i 66 +#define _gloffset_RasterPos2iv 67 +#define _gloffset_RasterPos2s 68 +#define _gloffset_RasterPos2sv 69 +#define _gloffset_RasterPos3d 70 +#define _gloffset_RasterPos3dv 71 +#define _gloffset_RasterPos3f 72 +#define _gloffset_RasterPos3fv 73 +#define _gloffset_RasterPos3i 74 +#define _gloffset_RasterPos3iv 75 +#define _gloffset_RasterPos3s 76 +#define _gloffset_RasterPos3sv 77 +#define _gloffset_RasterPos4d 78 +#define _gloffset_RasterPos4dv 79 +#define _gloffset_RasterPos4f 80 +#define _gloffset_RasterPos4fv 81 +#define _gloffset_RasterPos4i 82 +#define _gloffset_RasterPos4iv 83 +#define _gloffset_RasterPos4s 84 +#define _gloffset_RasterPos4sv 85 +#define _gloffset_Rectd 86 +#define _gloffset_Rectdv 87 +#define _gloffset_Rectf 88 +#define _gloffset_Rectfv 89 +#define _gloffset_Recti 90 +#define _gloffset_Rectiv 91 +#define _gloffset_Rects 92 +#define _gloffset_Rectsv 93 +#define _gloffset_TexCoord1d 94 +#define _gloffset_TexCoord1dv 95 +#define _gloffset_TexCoord1f 96 +#define _gloffset_TexCoord1fv 97 +#define _gloffset_TexCoord1i 98 +#define _gloffset_TexCoord1iv 99 +#define _gloffset_TexCoord1s 100 +#define _gloffset_TexCoord1sv 101 +#define _gloffset_TexCoord2d 102 +#define _gloffset_TexCoord2dv 103 +#define _gloffset_TexCoord2f 104 +#define _gloffset_TexCoord2fv 105 +#define _gloffset_TexCoord2i 106 +#define _gloffset_TexCoord2iv 107 +#define _gloffset_TexCoord2s 108 +#define _gloffset_TexCoord2sv 109 +#define _gloffset_TexCoord3d 110 +#define _gloffset_TexCoord3dv 111 +#define _gloffset_TexCoord3f 112 +#define _gloffset_TexCoord3fv 113 +#define _gloffset_TexCoord3i 114 +#define _gloffset_TexCoord3iv 115 +#define _gloffset_TexCoord3s 116 +#define _gloffset_TexCoord3sv 117 +#define _gloffset_TexCoord4d 118 +#define _gloffset_TexCoord4dv 119 +#define _gloffset_TexCoord4f 120 +#define _gloffset_TexCoord4fv 121 +#define _gloffset_TexCoord4i 122 +#define _gloffset_TexCoord4iv 123 +#define _gloffset_TexCoord4s 124 +#define _gloffset_TexCoord4sv 125 +#define _gloffset_Vertex2d 126 +#define _gloffset_Vertex2dv 127 +#define _gloffset_Vertex2f 128 +#define _gloffset_Vertex2fv 129 +#define _gloffset_Vertex2i 130 +#define _gloffset_Vertex2iv 131 +#define _gloffset_Vertex2s 132 +#define _gloffset_Vertex2sv 133 +#define _gloffset_Vertex3d 134 +#define _gloffset_Vertex3dv 135 +#define _gloffset_Vertex3f 136 +#define _gloffset_Vertex3fv 137 +#define _gloffset_Vertex3i 138 +#define _gloffset_Vertex3iv 139 +#define _gloffset_Vertex3s 140 +#define _gloffset_Vertex3sv 141 +#define _gloffset_Vertex4d 142 +#define _gloffset_Vertex4dv 143 +#define _gloffset_Vertex4f 144 +#define _gloffset_Vertex4fv 145 +#define _gloffset_Vertex4i 146 +#define _gloffset_Vertex4iv 147 +#define _gloffset_Vertex4s 148 +#define _gloffset_Vertex4sv 149 +#define _gloffset_ClipPlane 150 +#define _gloffset_ColorMaterial 151 +#define _gloffset_CullFace 152 +#define _gloffset_Fogf 153 +#define _gloffset_Fogfv 154 +#define _gloffset_Fogi 155 +#define _gloffset_Fogiv 156 +#define _gloffset_FrontFace 157 +#define _gloffset_Hint 158 +#define _gloffset_Lightf 159 +#define _gloffset_Lightfv 160 +#define _gloffset_Lighti 161 +#define _gloffset_Lightiv 162 +#define _gloffset_LightModelf 163 +#define _gloffset_LightModelfv 164 +#define _gloffset_LightModeli 165 +#define _gloffset_LightModeliv 166 +#define _gloffset_LineStipple 167 +#define _gloffset_LineWidth 168 +#define _gloffset_Materialf 169 +#define _gloffset_Materialfv 170 +#define _gloffset_Materiali 171 +#define _gloffset_Materialiv 172 +#define _gloffset_PointSize 173 +#define _gloffset_PolygonMode 174 +#define _gloffset_PolygonStipple 175 +#define _gloffset_Scissor 176 +#define _gloffset_ShadeModel 177 +#define _gloffset_TexParameterf 178 +#define _gloffset_TexParameterfv 179 +#define _gloffset_TexParameteri 180 +#define _gloffset_TexParameteriv 181 +#define _gloffset_TexImage1D 182 +#define _gloffset_TexImage2D 183 +#define _gloffset_TexEnvf 184 +#define _gloffset_TexEnvfv 185 +#define _gloffset_TexEnvi 186 +#define _gloffset_TexEnviv 187 +#define _gloffset_TexGend 188 +#define _gloffset_TexGendv 189 +#define _gloffset_TexGenf 190 +#define _gloffset_TexGenfv 191 +#define _gloffset_TexGeni 192 +#define _gloffset_TexGeniv 193 +#define _gloffset_FeedbackBuffer 194 +#define _gloffset_SelectBuffer 195 +#define _gloffset_RenderMode 196 +#define _gloffset_InitNames 197 +#define _gloffset_LoadName 198 +#define _gloffset_PassThrough 199 +#define _gloffset_PopName 200 +#define _gloffset_PushName 201 +#define _gloffset_DrawBuffer 202 +#define _gloffset_Clear 203 +#define _gloffset_ClearAccum 204 +#define _gloffset_ClearIndex 205 +#define _gloffset_ClearColor 206 +#define _gloffset_ClearStencil 207 +#define _gloffset_ClearDepth 208 +#define _gloffset_StencilMask 209 +#define _gloffset_ColorMask 210 +#define _gloffset_DepthMask 211 +#define _gloffset_IndexMask 212 +#define _gloffset_Accum 213 +#define _gloffset_Disable 214 +#define _gloffset_Enable 215 +#define _gloffset_Finish 216 +#define _gloffset_Flush 217 +#define _gloffset_PopAttrib 218 +#define _gloffset_PushAttrib 219 +#define _gloffset_Map1d 220 +#define _gloffset_Map1f 221 +#define _gloffset_Map2d 222 +#define _gloffset_Map2f 223 +#define _gloffset_MapGrid1d 224 +#define _gloffset_MapGrid1f 225 +#define _gloffset_MapGrid2d 226 +#define _gloffset_MapGrid2f 227 +#define _gloffset_EvalCoord1d 228 +#define _gloffset_EvalCoord1dv 229 +#define _gloffset_EvalCoord1f 230 +#define _gloffset_EvalCoord1fv 231 +#define _gloffset_EvalCoord2d 232 +#define _gloffset_EvalCoord2dv 233 +#define _gloffset_EvalCoord2f 234 +#define _gloffset_EvalCoord2fv 235 +#define _gloffset_EvalMesh1 236 +#define _gloffset_EvalPoint1 237 +#define _gloffset_EvalMesh2 238 +#define _gloffset_EvalPoint2 239 +#define _gloffset_AlphaFunc 240 +#define _gloffset_BlendFunc 241 +#define _gloffset_LogicOp 242 +#define _gloffset_StencilFunc 243 +#define _gloffset_StencilOp 244 +#define _gloffset_DepthFunc 245 +#define _gloffset_PixelZoom 246 +#define _gloffset_PixelTransferf 247 +#define _gloffset_PixelTransferi 248 +#define _gloffset_PixelStoref 249 +#define _gloffset_PixelStorei 250 +#define _gloffset_PixelMapfv 251 +#define _gloffset_PixelMapuiv 252 +#define _gloffset_PixelMapusv 253 +#define _gloffset_ReadBuffer 254 +#define _gloffset_CopyPixels 255 +#define _gloffset_ReadPixels 256 +#define _gloffset_DrawPixels 257 +#define _gloffset_GetBooleanv 258 +#define _gloffset_GetClipPlane 259 +#define _gloffset_GetDoublev 260 +#define _gloffset_GetError 261 +#define _gloffset_GetFloatv 262 +#define _gloffset_GetIntegerv 263 +#define _gloffset_GetLightfv 264 +#define _gloffset_GetLightiv 265 +#define _gloffset_GetMapdv 266 +#define _gloffset_GetMapfv 267 +#define _gloffset_GetMapiv 268 +#define _gloffset_GetMaterialfv 269 +#define _gloffset_GetMaterialiv 270 +#define _gloffset_GetPixelMapfv 271 +#define _gloffset_GetPixelMapuiv 272 +#define _gloffset_GetPixelMapusv 273 +#define _gloffset_GetPolygonStipple 274 +#define _gloffset_GetString 275 +#define _gloffset_GetTexEnvfv 276 +#define _gloffset_GetTexEnviv 277 +#define _gloffset_GetTexGendv 278 +#define _gloffset_GetTexGenfv 279 +#define _gloffset_GetTexGeniv 280 +#define _gloffset_GetTexImage 281 +#define _gloffset_GetTexParameterfv 282 +#define _gloffset_GetTexParameteriv 283 +#define _gloffset_GetTexLevelParameterfv 284 +#define _gloffset_GetTexLevelParameteriv 285 +#define _gloffset_IsEnabled 286 +#define _gloffset_IsList 287 +#define _gloffset_DepthRange 288 +#define _gloffset_Frustum 289 +#define _gloffset_LoadIdentity 290 +#define _gloffset_LoadMatrixf 291 +#define _gloffset_LoadMatrixd 292 +#define _gloffset_MatrixMode 293 +#define _gloffset_MultMatrixf 294 +#define _gloffset_MultMatrixd 295 +#define _gloffset_Ortho 296 +#define _gloffset_PopMatrix 297 +#define _gloffset_PushMatrix 298 +#define _gloffset_Rotated 299 +#define _gloffset_Rotatef 300 +#define _gloffset_Scaled 301 +#define _gloffset_Scalef 302 +#define _gloffset_Translated 303 +#define _gloffset_Translatef 304 +#define _gloffset_Viewport 305 +#define _gloffset_ArrayElement 306 +#define _gloffset_BindTexture 307 +#define _gloffset_ColorPointer 308 +#define _gloffset_DisableClientState 309 +#define _gloffset_DrawArrays 310 +#define _gloffset_DrawElements 311 +#define _gloffset_EdgeFlagPointer 312 +#define _gloffset_EnableClientState 313 +#define _gloffset_IndexPointer 314 +#define _gloffset_Indexub 315 +#define _gloffset_Indexubv 316 +#define _gloffset_InterleavedArrays 317 +#define _gloffset_NormalPointer 318 +#define _gloffset_PolygonOffset 319 +#define _gloffset_TexCoordPointer 320 +#define _gloffset_VertexPointer 321 +#define _gloffset_AreTexturesResident 322 +#define _gloffset_CopyTexImage1D 323 +#define _gloffset_CopyTexImage2D 324 +#define _gloffset_CopyTexSubImage1D 325 +#define _gloffset_CopyTexSubImage2D 326 +#define _gloffset_DeleteTextures 327 +#define _gloffset_GenTextures 328 +#define _gloffset_GetPointerv 329 +#define _gloffset_IsTexture 330 +#define _gloffset_PrioritizeTextures 331 +#define _gloffset_TexSubImage1D 332 +#define _gloffset_TexSubImage2D 333 +#define _gloffset_PopClientAttrib 334 +#define _gloffset_PushClientAttrib 335 +#define _gloffset_BlendColor 336 +#define _gloffset_BlendEquation 337 +#define _gloffset_DrawRangeElements 338 +#define _gloffset_ColorTable 339 +#define _gloffset_ColorTableParameterfv 340 +#define _gloffset_ColorTableParameteriv 341 +#define _gloffset_CopyColorTable 342 +#define _gloffset_GetColorTable 343 +#define _gloffset_GetColorTableParameterfv 344 +#define _gloffset_GetColorTableParameteriv 345 +#define _gloffset_ColorSubTable 346 +#define _gloffset_CopyColorSubTable 347 +#define _gloffset_ConvolutionFilter1D 348 +#define _gloffset_ConvolutionFilter2D 349 +#define _gloffset_ConvolutionParameterf 350 +#define _gloffset_ConvolutionParameterfv 351 +#define _gloffset_ConvolutionParameteri 352 +#define _gloffset_ConvolutionParameteriv 353 +#define _gloffset_CopyConvolutionFilter1D 354 +#define _gloffset_CopyConvolutionFilter2D 355 +#define _gloffset_GetConvolutionFilter 356 +#define _gloffset_GetConvolutionParameterfv 357 +#define _gloffset_GetConvolutionParameteriv 358 +#define _gloffset_GetSeparableFilter 359 +#define _gloffset_SeparableFilter2D 360 +#define _gloffset_GetHistogram 361 +#define _gloffset_GetHistogramParameterfv 362 +#define _gloffset_GetHistogramParameteriv 363 +#define _gloffset_GetMinmax 364 +#define _gloffset_GetMinmaxParameterfv 365 +#define _gloffset_GetMinmaxParameteriv 366 +#define _gloffset_Histogram 367 +#define _gloffset_Minmax 368 +#define _gloffset_ResetHistogram 369 +#define _gloffset_ResetMinmax 370 +#define _gloffset_TexImage3D 371 +#define _gloffset_TexSubImage3D 372 +#define _gloffset_CopyTexSubImage3D 373 +#define _gloffset_ActiveTextureARB 374 +#define _gloffset_ClientActiveTextureARB 375 +#define _gloffset_MultiTexCoord1dARB 376 +#define _gloffset_MultiTexCoord1dvARB 377 +#define _gloffset_MultiTexCoord1fARB 378 +#define _gloffset_MultiTexCoord1fvARB 379 +#define _gloffset_MultiTexCoord1iARB 380 +#define _gloffset_MultiTexCoord1ivARB 381 +#define _gloffset_MultiTexCoord1sARB 382 +#define _gloffset_MultiTexCoord1svARB 383 +#define _gloffset_MultiTexCoord2dARB 384 +#define _gloffset_MultiTexCoord2dvARB 385 +#define _gloffset_MultiTexCoord2fARB 386 +#define _gloffset_MultiTexCoord2fvARB 387 +#define _gloffset_MultiTexCoord2iARB 388 +#define _gloffset_MultiTexCoord2ivARB 389 +#define _gloffset_MultiTexCoord2sARB 390 +#define _gloffset_MultiTexCoord2svARB 391 +#define _gloffset_MultiTexCoord3dARB 392 +#define _gloffset_MultiTexCoord3dvARB 393 +#define _gloffset_MultiTexCoord3fARB 394 +#define _gloffset_MultiTexCoord3fvARB 395 +#define _gloffset_MultiTexCoord3iARB 396 +#define _gloffset_MultiTexCoord3ivARB 397 +#define _gloffset_MultiTexCoord3sARB 398 +#define _gloffset_MultiTexCoord3svARB 399 +#define _gloffset_MultiTexCoord4dARB 400 +#define _gloffset_MultiTexCoord4dvARB 401 +#define _gloffset_MultiTexCoord4fARB 402 +#define _gloffset_MultiTexCoord4fvARB 403 +#define _gloffset_MultiTexCoord4iARB 404 +#define _gloffset_MultiTexCoord4ivARB 405 +#define _gloffset_MultiTexCoord4sARB 406 +#define _gloffset_MultiTexCoord4svARB 407 + +#if !defined(_GLAPI_USE_REMAP_TABLE) + +#define _gloffset_AttachShader 408 +#define _gloffset_CreateProgram 409 +#define _gloffset_CreateShader 410 +#define _gloffset_DeleteProgram 411 +#define _gloffset_DeleteShader 412 +#define _gloffset_DetachShader 413 +#define _gloffset_GetAttachedShaders 414 +#define _gloffset_GetProgramInfoLog 415 +#define _gloffset_GetProgramiv 416 +#define _gloffset_GetShaderInfoLog 417 +#define _gloffset_GetShaderiv 418 +#define _gloffset_IsProgram 419 +#define _gloffset_IsShader 420 +#define _gloffset_StencilFuncSeparate 421 +#define _gloffset_StencilMaskSeparate 422 +#define _gloffset_StencilOpSeparate 423 +#define _gloffset_UniformMatrix2x3fv 424 +#define _gloffset_UniformMatrix2x4fv 425 +#define _gloffset_UniformMatrix3x2fv 426 +#define _gloffset_UniformMatrix3x4fv 427 +#define _gloffset_UniformMatrix4x2fv 428 +#define _gloffset_UniformMatrix4x3fv 429 +#define _gloffset_ClampColor 430 +#define _gloffset_ClearBufferfi 431 +#define _gloffset_ClearBufferfv 432 +#define _gloffset_ClearBufferiv 433 +#define _gloffset_ClearBufferuiv 434 +#define _gloffset_GetStringi 435 +#define _gloffset_TexBuffer 436 +#define _gloffset_FramebufferTexture 437 +#define _gloffset_GetBufferParameteri64v 438 +#define _gloffset_GetInteger64i_v 439 +#define _gloffset_VertexAttribDivisor 440 +#define _gloffset_LoadTransposeMatrixdARB 441 +#define _gloffset_LoadTransposeMatrixfARB 442 +#define _gloffset_MultTransposeMatrixdARB 443 +#define _gloffset_MultTransposeMatrixfARB 444 +#define _gloffset_SampleCoverageARB 445 +#define _gloffset_CompressedTexImage1DARB 446 +#define _gloffset_CompressedTexImage2DARB 447 +#define _gloffset_CompressedTexImage3DARB 448 +#define _gloffset_CompressedTexSubImage1DARB 449 +#define _gloffset_CompressedTexSubImage2DARB 450 +#define _gloffset_CompressedTexSubImage3DARB 451 +#define _gloffset_GetCompressedTexImageARB 452 +#define _gloffset_DisableVertexAttribArrayARB 453 +#define _gloffset_EnableVertexAttribArrayARB 454 +#define _gloffset_GetProgramEnvParameterdvARB 455 +#define _gloffset_GetProgramEnvParameterfvARB 456 +#define _gloffset_GetProgramLocalParameterdvARB 457 +#define _gloffset_GetProgramLocalParameterfvARB 458 +#define _gloffset_GetProgramStringARB 459 +#define _gloffset_GetProgramivARB 460 +#define _gloffset_GetVertexAttribdvARB 461 +#define _gloffset_GetVertexAttribfvARB 462 +#define _gloffset_GetVertexAttribivARB 463 +#define _gloffset_ProgramEnvParameter4dARB 464 +#define _gloffset_ProgramEnvParameter4dvARB 465 +#define _gloffset_ProgramEnvParameter4fARB 466 +#define _gloffset_ProgramEnvParameter4fvARB 467 +#define _gloffset_ProgramLocalParameter4dARB 468 +#define _gloffset_ProgramLocalParameter4dvARB 469 +#define _gloffset_ProgramLocalParameter4fARB 470 +#define _gloffset_ProgramLocalParameter4fvARB 471 +#define _gloffset_ProgramStringARB 472 +#define _gloffset_VertexAttrib1dARB 473 +#define _gloffset_VertexAttrib1dvARB 474 +#define _gloffset_VertexAttrib1fARB 475 +#define _gloffset_VertexAttrib1fvARB 476 +#define _gloffset_VertexAttrib1sARB 477 +#define _gloffset_VertexAttrib1svARB 478 +#define _gloffset_VertexAttrib2dARB 479 +#define _gloffset_VertexAttrib2dvARB 480 +#define _gloffset_VertexAttrib2fARB 481 +#define _gloffset_VertexAttrib2fvARB 482 +#define _gloffset_VertexAttrib2sARB 483 +#define _gloffset_VertexAttrib2svARB 484 +#define _gloffset_VertexAttrib3dARB 485 +#define _gloffset_VertexAttrib3dvARB 486 +#define _gloffset_VertexAttrib3fARB 487 +#define _gloffset_VertexAttrib3fvARB 488 +#define _gloffset_VertexAttrib3sARB 489 +#define _gloffset_VertexAttrib3svARB 490 +#define _gloffset_VertexAttrib4NbvARB 491 +#define _gloffset_VertexAttrib4NivARB 492 +#define _gloffset_VertexAttrib4NsvARB 493 +#define _gloffset_VertexAttrib4NubARB 494 +#define _gloffset_VertexAttrib4NubvARB 495 +#define _gloffset_VertexAttrib4NuivARB 496 +#define _gloffset_VertexAttrib4NusvARB 497 +#define _gloffset_VertexAttrib4bvARB 498 +#define _gloffset_VertexAttrib4dARB 499 +#define _gloffset_VertexAttrib4dvARB 500 +#define _gloffset_VertexAttrib4fARB 501 +#define _gloffset_VertexAttrib4fvARB 502 +#define _gloffset_VertexAttrib4ivARB 503 +#define _gloffset_VertexAttrib4sARB 504 +#define _gloffset_VertexAttrib4svARB 505 +#define _gloffset_VertexAttrib4ubvARB 506 +#define _gloffset_VertexAttrib4uivARB 507 +#define _gloffset_VertexAttrib4usvARB 508 +#define _gloffset_VertexAttribPointerARB 509 +#define _gloffset_BindBufferARB 510 +#define _gloffset_BufferDataARB 511 +#define _gloffset_BufferSubDataARB 512 +#define _gloffset_DeleteBuffersARB 513 +#define _gloffset_GenBuffersARB 514 +#define _gloffset_GetBufferParameterivARB 515 +#define _gloffset_GetBufferPointervARB 516 +#define _gloffset_GetBufferSubDataARB 517 +#define _gloffset_IsBufferARB 518 +#define _gloffset_MapBufferARB 519 +#define _gloffset_UnmapBufferARB 520 +#define _gloffset_BeginQueryARB 521 +#define _gloffset_DeleteQueriesARB 522 +#define _gloffset_EndQueryARB 523 +#define _gloffset_GenQueriesARB 524 +#define _gloffset_GetQueryObjectivARB 525 +#define _gloffset_GetQueryObjectuivARB 526 +#define _gloffset_GetQueryivARB 527 +#define _gloffset_IsQueryARB 528 +#define _gloffset_AttachObjectARB 529 +#define _gloffset_CompileShaderARB 530 +#define _gloffset_CreateProgramObjectARB 531 +#define _gloffset_CreateShaderObjectARB 532 +#define _gloffset_DeleteObjectARB 533 +#define _gloffset_DetachObjectARB 534 +#define _gloffset_GetActiveUniformARB 535 +#define _gloffset_GetAttachedObjectsARB 536 +#define _gloffset_GetHandleARB 537 +#define _gloffset_GetInfoLogARB 538 +#define _gloffset_GetObjectParameterfvARB 539 +#define _gloffset_GetObjectParameterivARB 540 +#define _gloffset_GetShaderSourceARB 541 +#define _gloffset_GetUniformLocationARB 542 +#define _gloffset_GetUniformfvARB 543 +#define _gloffset_GetUniformivARB 544 +#define _gloffset_LinkProgramARB 545 +#define _gloffset_ShaderSourceARB 546 +#define _gloffset_Uniform1fARB 547 +#define _gloffset_Uniform1fvARB 548 +#define _gloffset_Uniform1iARB 549 +#define _gloffset_Uniform1ivARB 550 +#define _gloffset_Uniform2fARB 551 +#define _gloffset_Uniform2fvARB 552 +#define _gloffset_Uniform2iARB 553 +#define _gloffset_Uniform2ivARB 554 +#define _gloffset_Uniform3fARB 555 +#define _gloffset_Uniform3fvARB 556 +#define _gloffset_Uniform3iARB 557 +#define _gloffset_Uniform3ivARB 558 +#define _gloffset_Uniform4fARB 559 +#define _gloffset_Uniform4fvARB 560 +#define _gloffset_Uniform4iARB 561 +#define _gloffset_Uniform4ivARB 562 +#define _gloffset_UniformMatrix2fvARB 563 +#define _gloffset_UniformMatrix3fvARB 564 +#define _gloffset_UniformMatrix4fvARB 565 +#define _gloffset_UseProgramObjectARB 566 +#define _gloffset_ValidateProgramARB 567 +#define _gloffset_BindAttribLocationARB 568 +#define _gloffset_GetActiveAttribARB 569 +#define _gloffset_GetAttribLocationARB 570 +#define _gloffset_DrawBuffersARB 571 +#define _gloffset_ClampColorARB 572 +#define _gloffset_DrawArraysInstancedARB 573 +#define _gloffset_DrawElementsInstancedARB 574 +#define _gloffset_RenderbufferStorageMultisample 575 +#define _gloffset_FramebufferTextureARB 576 +#define _gloffset_FramebufferTextureFaceARB 577 +#define _gloffset_ProgramParameteriARB 578 +#define _gloffset_VertexAttribDivisorARB 579 +#define _gloffset_FlushMappedBufferRange 580 +#define _gloffset_MapBufferRange 581 +#define _gloffset_TexBufferARB 582 +#define _gloffset_BindVertexArray 583 +#define _gloffset_GenVertexArrays 584 +#define _gloffset_CopyBufferSubData 585 +#define _gloffset_ClientWaitSync 586 +#define _gloffset_DeleteSync 587 +#define _gloffset_FenceSync 588 +#define _gloffset_GetInteger64v 589 +#define _gloffset_GetSynciv 590 +#define _gloffset_IsSync 591 +#define _gloffset_WaitSync 592 +#define _gloffset_DrawElementsBaseVertex 593 +#define _gloffset_DrawRangeElementsBaseVertex 594 +#define _gloffset_MultiDrawElementsBaseVertex 595 +#define _gloffset_BlendEquationSeparateiARB 596 +#define _gloffset_BlendEquationiARB 597 +#define _gloffset_BlendFuncSeparateiARB 598 +#define _gloffset_BlendFunciARB 599 +#define _gloffset_BindSampler 600 +#define _gloffset_DeleteSamplers 601 +#define _gloffset_GenSamplers 602 +#define _gloffset_GetSamplerParameterIiv 603 +#define _gloffset_GetSamplerParameterIuiv 604 +#define _gloffset_GetSamplerParameterfv 605 +#define _gloffset_GetSamplerParameteriv 606 +#define _gloffset_IsSampler 607 +#define _gloffset_SamplerParameterIiv 608 +#define _gloffset_SamplerParameterIuiv 609 +#define _gloffset_SamplerParameterf 610 +#define _gloffset_SamplerParameterfv 611 +#define _gloffset_SamplerParameteri 612 +#define _gloffset_SamplerParameteriv 613 +#define _gloffset_BindTransformFeedback 614 +#define _gloffset_DeleteTransformFeedbacks 615 +#define _gloffset_DrawTransformFeedback 616 +#define _gloffset_GenTransformFeedbacks 617 +#define _gloffset_IsTransformFeedback 618 +#define _gloffset_PauseTransformFeedback 619 +#define _gloffset_ResumeTransformFeedback 620 +#define _gloffset_ClearDepthf 621 +#define _gloffset_DepthRangef 622 +#define _gloffset_GetShaderPrecisionFormat 623 +#define _gloffset_ReleaseShaderCompiler 624 +#define _gloffset_ShaderBinary 625 +#define _gloffset_PolygonOffsetEXT 626 +#define _gloffset_GetPixelTexGenParameterfvSGIS 627 +#define _gloffset_GetPixelTexGenParameterivSGIS 628 +#define _gloffset_PixelTexGenParameterfSGIS 629 +#define _gloffset_PixelTexGenParameterfvSGIS 630 +#define _gloffset_PixelTexGenParameteriSGIS 631 +#define _gloffset_PixelTexGenParameterivSGIS 632 +#define _gloffset_SampleMaskSGIS 633 +#define _gloffset_SamplePatternSGIS 634 +#define _gloffset_ColorPointerEXT 635 +#define _gloffset_EdgeFlagPointerEXT 636 +#define _gloffset_IndexPointerEXT 637 +#define _gloffset_NormalPointerEXT 638 +#define _gloffset_TexCoordPointerEXT 639 +#define _gloffset_VertexPointerEXT 640 +#define _gloffset_PointParameterfEXT 641 +#define _gloffset_PointParameterfvEXT 642 +#define _gloffset_LockArraysEXT 643 +#define _gloffset_UnlockArraysEXT 644 +#define _gloffset_SecondaryColor3bEXT 645 +#define _gloffset_SecondaryColor3bvEXT 646 +#define _gloffset_SecondaryColor3dEXT 647 +#define _gloffset_SecondaryColor3dvEXT 648 +#define _gloffset_SecondaryColor3fEXT 649 +#define _gloffset_SecondaryColor3fvEXT 650 +#define _gloffset_SecondaryColor3iEXT 651 +#define _gloffset_SecondaryColor3ivEXT 652 +#define _gloffset_SecondaryColor3sEXT 653 +#define _gloffset_SecondaryColor3svEXT 654 +#define _gloffset_SecondaryColor3ubEXT 655 +#define _gloffset_SecondaryColor3ubvEXT 656 +#define _gloffset_SecondaryColor3uiEXT 657 +#define _gloffset_SecondaryColor3uivEXT 658 +#define _gloffset_SecondaryColor3usEXT 659 +#define _gloffset_SecondaryColor3usvEXT 660 +#define _gloffset_SecondaryColorPointerEXT 661 +#define _gloffset_MultiDrawArraysEXT 662 +#define _gloffset_MultiDrawElementsEXT 663 +#define _gloffset_FogCoordPointerEXT 664 +#define _gloffset_FogCoorddEXT 665 +#define _gloffset_FogCoorddvEXT 666 +#define _gloffset_FogCoordfEXT 667 +#define _gloffset_FogCoordfvEXT 668 +#define _gloffset_PixelTexGenSGIX 669 +#define _gloffset_BlendFuncSeparateEXT 670 +#define _gloffset_FlushVertexArrayRangeNV 671 +#define _gloffset_VertexArrayRangeNV 672 +#define _gloffset_CombinerInputNV 673 +#define _gloffset_CombinerOutputNV 674 +#define _gloffset_CombinerParameterfNV 675 +#define _gloffset_CombinerParameterfvNV 676 +#define _gloffset_CombinerParameteriNV 677 +#define _gloffset_CombinerParameterivNV 678 +#define _gloffset_FinalCombinerInputNV 679 +#define _gloffset_GetCombinerInputParameterfvNV 680 +#define _gloffset_GetCombinerInputParameterivNV 681 +#define _gloffset_GetCombinerOutputParameterfvNV 682 +#define _gloffset_GetCombinerOutputParameterivNV 683 +#define _gloffset_GetFinalCombinerInputParameterfvNV 684 +#define _gloffset_GetFinalCombinerInputParameterivNV 685 +#define _gloffset_ResizeBuffersMESA 686 +#define _gloffset_WindowPos2dMESA 687 +#define _gloffset_WindowPos2dvMESA 688 +#define _gloffset_WindowPos2fMESA 689 +#define _gloffset_WindowPos2fvMESA 690 +#define _gloffset_WindowPos2iMESA 691 +#define _gloffset_WindowPos2ivMESA 692 +#define _gloffset_WindowPos2sMESA 693 +#define _gloffset_WindowPos2svMESA 694 +#define _gloffset_WindowPos3dMESA 695 +#define _gloffset_WindowPos3dvMESA 696 +#define _gloffset_WindowPos3fMESA 697 +#define _gloffset_WindowPos3fvMESA 698 +#define _gloffset_WindowPos3iMESA 699 +#define _gloffset_WindowPos3ivMESA 700 +#define _gloffset_WindowPos3sMESA 701 +#define _gloffset_WindowPos3svMESA 702 +#define _gloffset_WindowPos4dMESA 703 +#define _gloffset_WindowPos4dvMESA 704 +#define _gloffset_WindowPos4fMESA 705 +#define _gloffset_WindowPos4fvMESA 706 +#define _gloffset_WindowPos4iMESA 707 +#define _gloffset_WindowPos4ivMESA 708 +#define _gloffset_WindowPos4sMESA 709 +#define _gloffset_WindowPos4svMESA 710 +#define _gloffset_MultiModeDrawArraysIBM 711 +#define _gloffset_MultiModeDrawElementsIBM 712 +#define _gloffset_DeleteFencesNV 713 +#define _gloffset_FinishFenceNV 714 +#define _gloffset_GenFencesNV 715 +#define _gloffset_GetFenceivNV 716 +#define _gloffset_IsFenceNV 717 +#define _gloffset_SetFenceNV 718 +#define _gloffset_TestFenceNV 719 +#define _gloffset_AreProgramsResidentNV 720 +#define _gloffset_BindProgramNV 721 +#define _gloffset_DeleteProgramsNV 722 +#define _gloffset_ExecuteProgramNV 723 +#define _gloffset_GenProgramsNV 724 +#define _gloffset_GetProgramParameterdvNV 725 +#define _gloffset_GetProgramParameterfvNV 726 +#define _gloffset_GetProgramStringNV 727 +#define _gloffset_GetProgramivNV 728 +#define _gloffset_GetTrackMatrixivNV 729 +#define _gloffset_GetVertexAttribPointervNV 730 +#define _gloffset_GetVertexAttribdvNV 731 +#define _gloffset_GetVertexAttribfvNV 732 +#define _gloffset_GetVertexAttribivNV 733 +#define _gloffset_IsProgramNV 734 +#define _gloffset_LoadProgramNV 735 +#define _gloffset_ProgramParameters4dvNV 736 +#define _gloffset_ProgramParameters4fvNV 737 +#define _gloffset_RequestResidentProgramsNV 738 +#define _gloffset_TrackMatrixNV 739 +#define _gloffset_VertexAttrib1dNV 740 +#define _gloffset_VertexAttrib1dvNV 741 +#define _gloffset_VertexAttrib1fNV 742 +#define _gloffset_VertexAttrib1fvNV 743 +#define _gloffset_VertexAttrib1sNV 744 +#define _gloffset_VertexAttrib1svNV 745 +#define _gloffset_VertexAttrib2dNV 746 +#define _gloffset_VertexAttrib2dvNV 747 +#define _gloffset_VertexAttrib2fNV 748 +#define _gloffset_VertexAttrib2fvNV 749 +#define _gloffset_VertexAttrib2sNV 750 +#define _gloffset_VertexAttrib2svNV 751 +#define _gloffset_VertexAttrib3dNV 752 +#define _gloffset_VertexAttrib3dvNV 753 +#define _gloffset_VertexAttrib3fNV 754 +#define _gloffset_VertexAttrib3fvNV 755 +#define _gloffset_VertexAttrib3sNV 756 +#define _gloffset_VertexAttrib3svNV 757 +#define _gloffset_VertexAttrib4dNV 758 +#define _gloffset_VertexAttrib4dvNV 759 +#define _gloffset_VertexAttrib4fNV 760 +#define _gloffset_VertexAttrib4fvNV 761 +#define _gloffset_VertexAttrib4sNV 762 +#define _gloffset_VertexAttrib4svNV 763 +#define _gloffset_VertexAttrib4ubNV 764 +#define _gloffset_VertexAttrib4ubvNV 765 +#define _gloffset_VertexAttribPointerNV 766 +#define _gloffset_VertexAttribs1dvNV 767 +#define _gloffset_VertexAttribs1fvNV 768 +#define _gloffset_VertexAttribs1svNV 769 +#define _gloffset_VertexAttribs2dvNV 770 +#define _gloffset_VertexAttribs2fvNV 771 +#define _gloffset_VertexAttribs2svNV 772 +#define _gloffset_VertexAttribs3dvNV 773 +#define _gloffset_VertexAttribs3fvNV 774 +#define _gloffset_VertexAttribs3svNV 775 +#define _gloffset_VertexAttribs4dvNV 776 +#define _gloffset_VertexAttribs4fvNV 777 +#define _gloffset_VertexAttribs4svNV 778 +#define _gloffset_VertexAttribs4ubvNV 779 +#define _gloffset_GetTexBumpParameterfvATI 780 +#define _gloffset_GetTexBumpParameterivATI 781 +#define _gloffset_TexBumpParameterfvATI 782 +#define _gloffset_TexBumpParameterivATI 783 +#define _gloffset_AlphaFragmentOp1ATI 784 +#define _gloffset_AlphaFragmentOp2ATI 785 +#define _gloffset_AlphaFragmentOp3ATI 786 +#define _gloffset_BeginFragmentShaderATI 787 +#define _gloffset_BindFragmentShaderATI 788 +#define _gloffset_ColorFragmentOp1ATI 789 +#define _gloffset_ColorFragmentOp2ATI 790 +#define _gloffset_ColorFragmentOp3ATI 791 +#define _gloffset_DeleteFragmentShaderATI 792 +#define _gloffset_EndFragmentShaderATI 793 +#define _gloffset_GenFragmentShadersATI 794 +#define _gloffset_PassTexCoordATI 795 +#define _gloffset_SampleMapATI 796 +#define _gloffset_SetFragmentShaderConstantATI 797 +#define _gloffset_PointParameteriNV 798 +#define _gloffset_PointParameterivNV 799 +#define _gloffset_ActiveStencilFaceEXT 800 +#define _gloffset_BindVertexArrayAPPLE 801 +#define _gloffset_DeleteVertexArraysAPPLE 802 +#define _gloffset_GenVertexArraysAPPLE 803 +#define _gloffset_IsVertexArrayAPPLE 804 +#define _gloffset_GetProgramNamedParameterdvNV 805 +#define _gloffset_GetProgramNamedParameterfvNV 806 +#define _gloffset_ProgramNamedParameter4dNV 807 +#define _gloffset_ProgramNamedParameter4dvNV 808 +#define _gloffset_ProgramNamedParameter4fNV 809 +#define _gloffset_ProgramNamedParameter4fvNV 810 +#define _gloffset_PrimitiveRestartIndexNV 811 +#define _gloffset_PrimitiveRestartNV 812 +#define _gloffset_DepthBoundsEXT 813 +#define _gloffset_BlendEquationSeparateEXT 814 +#define _gloffset_BindFramebufferEXT 815 +#define _gloffset_BindRenderbufferEXT 816 +#define _gloffset_CheckFramebufferStatusEXT 817 +#define _gloffset_DeleteFramebuffersEXT 818 +#define _gloffset_DeleteRenderbuffersEXT 819 +#define _gloffset_FramebufferRenderbufferEXT 820 +#define _gloffset_FramebufferTexture1DEXT 821 +#define _gloffset_FramebufferTexture2DEXT 822 +#define _gloffset_FramebufferTexture3DEXT 823 +#define _gloffset_GenFramebuffersEXT 824 +#define _gloffset_GenRenderbuffersEXT 825 +#define _gloffset_GenerateMipmapEXT 826 +#define _gloffset_GetFramebufferAttachmentParameterivEXT 827 +#define _gloffset_GetRenderbufferParameterivEXT 828 +#define _gloffset_IsFramebufferEXT 829 +#define _gloffset_IsRenderbufferEXT 830 +#define _gloffset_RenderbufferStorageEXT 831 +#define _gloffset_BlitFramebufferEXT 832 +#define _gloffset_BufferParameteriAPPLE 833 +#define _gloffset_FlushMappedBufferRangeAPPLE 834 +#define _gloffset_BindFragDataLocationEXT 835 +#define _gloffset_GetFragDataLocationEXT 836 +#define _gloffset_GetUniformuivEXT 837 +#define _gloffset_GetVertexAttribIivEXT 838 +#define _gloffset_GetVertexAttribIuivEXT 839 +#define _gloffset_Uniform1uiEXT 840 +#define _gloffset_Uniform1uivEXT 841 +#define _gloffset_Uniform2uiEXT 842 +#define _gloffset_Uniform2uivEXT 843 +#define _gloffset_Uniform3uiEXT 844 +#define _gloffset_Uniform3uivEXT 845 +#define _gloffset_Uniform4uiEXT 846 +#define _gloffset_Uniform4uivEXT 847 +#define _gloffset_VertexAttribI1iEXT 848 +#define _gloffset_VertexAttribI1ivEXT 849 +#define _gloffset_VertexAttribI1uiEXT 850 +#define _gloffset_VertexAttribI1uivEXT 851 +#define _gloffset_VertexAttribI2iEXT 852 +#define _gloffset_VertexAttribI2ivEXT 853 +#define _gloffset_VertexAttribI2uiEXT 854 +#define _gloffset_VertexAttribI2uivEXT 855 +#define _gloffset_VertexAttribI3iEXT 856 +#define _gloffset_VertexAttribI3ivEXT 857 +#define _gloffset_VertexAttribI3uiEXT 858 +#define _gloffset_VertexAttribI3uivEXT 859 +#define _gloffset_VertexAttribI4bvEXT 860 +#define _gloffset_VertexAttribI4iEXT 861 +#define _gloffset_VertexAttribI4ivEXT 862 +#define _gloffset_VertexAttribI4svEXT 863 +#define _gloffset_VertexAttribI4ubvEXT 864 +#define _gloffset_VertexAttribI4uiEXT 865 +#define _gloffset_VertexAttribI4uivEXT 866 +#define _gloffset_VertexAttribI4usvEXT 867 +#define _gloffset_VertexAttribIPointerEXT 868 +#define _gloffset_FramebufferTextureLayerEXT 869 +#define _gloffset_ColorMaskIndexedEXT 870 +#define _gloffset_DisableIndexedEXT 871 +#define _gloffset_EnableIndexedEXT 872 +#define _gloffset_GetBooleanIndexedvEXT 873 +#define _gloffset_GetIntegerIndexedvEXT 874 +#define _gloffset_IsEnabledIndexedEXT 875 +#define _gloffset_ClearColorIiEXT 876 +#define _gloffset_ClearColorIuiEXT 877 +#define _gloffset_GetTexParameterIivEXT 878 +#define _gloffset_GetTexParameterIuivEXT 879 +#define _gloffset_TexParameterIivEXT 880 +#define _gloffset_TexParameterIuivEXT 881 +#define _gloffset_BeginConditionalRenderNV 882 +#define _gloffset_EndConditionalRenderNV 883 +#define _gloffset_BeginTransformFeedbackEXT 884 +#define _gloffset_BindBufferBaseEXT 885 +#define _gloffset_BindBufferOffsetEXT 886 +#define _gloffset_BindBufferRangeEXT 887 +#define _gloffset_EndTransformFeedbackEXT 888 +#define _gloffset_GetTransformFeedbackVaryingEXT 889 +#define _gloffset_TransformFeedbackVaryingsEXT 890 +#define _gloffset_ProvokingVertexEXT 891 +#define _gloffset_GetTexParameterPointervAPPLE 892 +#define _gloffset_TextureRangeAPPLE 893 +#define _gloffset_GetObjectParameterivAPPLE 894 +#define _gloffset_ObjectPurgeableAPPLE 895 +#define _gloffset_ObjectUnpurgeableAPPLE 896 +#define _gloffset_ActiveProgramEXT 897 +#define _gloffset_CreateShaderProgramEXT 898 +#define _gloffset_UseShaderProgramEXT 899 +#define _gloffset_TextureBarrierNV 900 +#define _gloffset_StencilFuncSeparateATI 901 +#define _gloffset_ProgramEnvParameters4fvEXT 902 +#define _gloffset_ProgramLocalParameters4fvEXT 903 +#define _gloffset_GetQueryObjecti64vEXT 904 +#define _gloffset_GetQueryObjectui64vEXT 905 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 906 +#define _gloffset_EGLImageTargetTexture2DOES 907 + +#else /* !_GLAPI_USE_REMAP_TABLE */ + +#define driDispatchRemapTable_size 500 +extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; + +#define AttachShader_remap_index 0 +#define CreateProgram_remap_index 1 +#define CreateShader_remap_index 2 +#define DeleteProgram_remap_index 3 +#define DeleteShader_remap_index 4 +#define DetachShader_remap_index 5 +#define GetAttachedShaders_remap_index 6 +#define GetProgramInfoLog_remap_index 7 +#define GetProgramiv_remap_index 8 +#define GetShaderInfoLog_remap_index 9 +#define GetShaderiv_remap_index 10 +#define IsProgram_remap_index 11 +#define IsShader_remap_index 12 +#define StencilFuncSeparate_remap_index 13 +#define StencilMaskSeparate_remap_index 14 +#define StencilOpSeparate_remap_index 15 +#define UniformMatrix2x3fv_remap_index 16 +#define UniformMatrix2x4fv_remap_index 17 +#define UniformMatrix3x2fv_remap_index 18 +#define UniformMatrix3x4fv_remap_index 19 +#define UniformMatrix4x2fv_remap_index 20 +#define UniformMatrix4x3fv_remap_index 21 +#define ClampColor_remap_index 22 +#define ClearBufferfi_remap_index 23 +#define ClearBufferfv_remap_index 24 +#define ClearBufferiv_remap_index 25 +#define ClearBufferuiv_remap_index 26 +#define GetStringi_remap_index 27 +#define TexBuffer_remap_index 28 +#define FramebufferTexture_remap_index 29 +#define GetBufferParameteri64v_remap_index 30 +#define GetInteger64i_v_remap_index 31 +#define VertexAttribDivisor_remap_index 32 +#define LoadTransposeMatrixdARB_remap_index 33 +#define LoadTransposeMatrixfARB_remap_index 34 +#define MultTransposeMatrixdARB_remap_index 35 +#define MultTransposeMatrixfARB_remap_index 36 +#define SampleCoverageARB_remap_index 37 +#define CompressedTexImage1DARB_remap_index 38 +#define CompressedTexImage2DARB_remap_index 39 +#define CompressedTexImage3DARB_remap_index 40 +#define CompressedTexSubImage1DARB_remap_index 41 +#define CompressedTexSubImage2DARB_remap_index 42 +#define CompressedTexSubImage3DARB_remap_index 43 +#define GetCompressedTexImageARB_remap_index 44 +#define DisableVertexAttribArrayARB_remap_index 45 +#define EnableVertexAttribArrayARB_remap_index 46 +#define GetProgramEnvParameterdvARB_remap_index 47 +#define GetProgramEnvParameterfvARB_remap_index 48 +#define GetProgramLocalParameterdvARB_remap_index 49 +#define GetProgramLocalParameterfvARB_remap_index 50 +#define GetProgramStringARB_remap_index 51 +#define GetProgramivARB_remap_index 52 +#define GetVertexAttribdvARB_remap_index 53 +#define GetVertexAttribfvARB_remap_index 54 +#define GetVertexAttribivARB_remap_index 55 +#define ProgramEnvParameter4dARB_remap_index 56 +#define ProgramEnvParameter4dvARB_remap_index 57 +#define ProgramEnvParameter4fARB_remap_index 58 +#define ProgramEnvParameter4fvARB_remap_index 59 +#define ProgramLocalParameter4dARB_remap_index 60 +#define ProgramLocalParameter4dvARB_remap_index 61 +#define ProgramLocalParameter4fARB_remap_index 62 +#define ProgramLocalParameter4fvARB_remap_index 63 +#define ProgramStringARB_remap_index 64 +#define VertexAttrib1dARB_remap_index 65 +#define VertexAttrib1dvARB_remap_index 66 +#define VertexAttrib1fARB_remap_index 67 +#define VertexAttrib1fvARB_remap_index 68 +#define VertexAttrib1sARB_remap_index 69 +#define VertexAttrib1svARB_remap_index 70 +#define VertexAttrib2dARB_remap_index 71 +#define VertexAttrib2dvARB_remap_index 72 +#define VertexAttrib2fARB_remap_index 73 +#define VertexAttrib2fvARB_remap_index 74 +#define VertexAttrib2sARB_remap_index 75 +#define VertexAttrib2svARB_remap_index 76 +#define VertexAttrib3dARB_remap_index 77 +#define VertexAttrib3dvARB_remap_index 78 +#define VertexAttrib3fARB_remap_index 79 +#define VertexAttrib3fvARB_remap_index 80 +#define VertexAttrib3sARB_remap_index 81 +#define VertexAttrib3svARB_remap_index 82 +#define VertexAttrib4NbvARB_remap_index 83 +#define VertexAttrib4NivARB_remap_index 84 +#define VertexAttrib4NsvARB_remap_index 85 +#define VertexAttrib4NubARB_remap_index 86 +#define VertexAttrib4NubvARB_remap_index 87 +#define VertexAttrib4NuivARB_remap_index 88 +#define VertexAttrib4NusvARB_remap_index 89 +#define VertexAttrib4bvARB_remap_index 90 +#define VertexAttrib4dARB_remap_index 91 +#define VertexAttrib4dvARB_remap_index 92 +#define VertexAttrib4fARB_remap_index 93 +#define VertexAttrib4fvARB_remap_index 94 +#define VertexAttrib4ivARB_remap_index 95 +#define VertexAttrib4sARB_remap_index 96 +#define VertexAttrib4svARB_remap_index 97 +#define VertexAttrib4ubvARB_remap_index 98 +#define VertexAttrib4uivARB_remap_index 99 +#define VertexAttrib4usvARB_remap_index 100 +#define VertexAttribPointerARB_remap_index 101 +#define BindBufferARB_remap_index 102 +#define BufferDataARB_remap_index 103 +#define BufferSubDataARB_remap_index 104 +#define DeleteBuffersARB_remap_index 105 +#define GenBuffersARB_remap_index 106 +#define GetBufferParameterivARB_remap_index 107 +#define GetBufferPointervARB_remap_index 108 +#define GetBufferSubDataARB_remap_index 109 +#define IsBufferARB_remap_index 110 +#define MapBufferARB_remap_index 111 +#define UnmapBufferARB_remap_index 112 +#define BeginQueryARB_remap_index 113 +#define DeleteQueriesARB_remap_index 114 +#define EndQueryARB_remap_index 115 +#define GenQueriesARB_remap_index 116 +#define GetQueryObjectivARB_remap_index 117 +#define GetQueryObjectuivARB_remap_index 118 +#define GetQueryivARB_remap_index 119 +#define IsQueryARB_remap_index 120 +#define AttachObjectARB_remap_index 121 +#define CompileShaderARB_remap_index 122 +#define CreateProgramObjectARB_remap_index 123 +#define CreateShaderObjectARB_remap_index 124 +#define DeleteObjectARB_remap_index 125 +#define DetachObjectARB_remap_index 126 +#define GetActiveUniformARB_remap_index 127 +#define GetAttachedObjectsARB_remap_index 128 +#define GetHandleARB_remap_index 129 +#define GetInfoLogARB_remap_index 130 +#define GetObjectParameterfvARB_remap_index 131 +#define GetObjectParameterivARB_remap_index 132 +#define GetShaderSourceARB_remap_index 133 +#define GetUniformLocationARB_remap_index 134 +#define GetUniformfvARB_remap_index 135 +#define GetUniformivARB_remap_index 136 +#define LinkProgramARB_remap_index 137 +#define ShaderSourceARB_remap_index 138 +#define Uniform1fARB_remap_index 139 +#define Uniform1fvARB_remap_index 140 +#define Uniform1iARB_remap_index 141 +#define Uniform1ivARB_remap_index 142 +#define Uniform2fARB_remap_index 143 +#define Uniform2fvARB_remap_index 144 +#define Uniform2iARB_remap_index 145 +#define Uniform2ivARB_remap_index 146 +#define Uniform3fARB_remap_index 147 +#define Uniform3fvARB_remap_index 148 +#define Uniform3iARB_remap_index 149 +#define Uniform3ivARB_remap_index 150 +#define Uniform4fARB_remap_index 151 +#define Uniform4fvARB_remap_index 152 +#define Uniform4iARB_remap_index 153 +#define Uniform4ivARB_remap_index 154 +#define UniformMatrix2fvARB_remap_index 155 +#define UniformMatrix3fvARB_remap_index 156 +#define UniformMatrix4fvARB_remap_index 157 +#define UseProgramObjectARB_remap_index 158 +#define ValidateProgramARB_remap_index 159 +#define BindAttribLocationARB_remap_index 160 +#define GetActiveAttribARB_remap_index 161 +#define GetAttribLocationARB_remap_index 162 +#define DrawBuffersARB_remap_index 163 +#define ClampColorARB_remap_index 164 +#define DrawArraysInstancedARB_remap_index 165 +#define DrawElementsInstancedARB_remap_index 166 +#define RenderbufferStorageMultisample_remap_index 167 +#define FramebufferTextureARB_remap_index 168 +#define FramebufferTextureFaceARB_remap_index 169 +#define ProgramParameteriARB_remap_index 170 +#define VertexAttribDivisorARB_remap_index 171 +#define FlushMappedBufferRange_remap_index 172 +#define MapBufferRange_remap_index 173 +#define TexBufferARB_remap_index 174 +#define BindVertexArray_remap_index 175 +#define GenVertexArrays_remap_index 176 +#define CopyBufferSubData_remap_index 177 +#define ClientWaitSync_remap_index 178 +#define DeleteSync_remap_index 179 +#define FenceSync_remap_index 180 +#define GetInteger64v_remap_index 181 +#define GetSynciv_remap_index 182 +#define IsSync_remap_index 183 +#define WaitSync_remap_index 184 +#define DrawElementsBaseVertex_remap_index 185 +#define DrawRangeElementsBaseVertex_remap_index 186 +#define MultiDrawElementsBaseVertex_remap_index 187 +#define BlendEquationSeparateiARB_remap_index 188 +#define BlendEquationiARB_remap_index 189 +#define BlendFuncSeparateiARB_remap_index 190 +#define BlendFunciARB_remap_index 191 +#define BindSampler_remap_index 192 +#define DeleteSamplers_remap_index 193 +#define GenSamplers_remap_index 194 +#define GetSamplerParameterIiv_remap_index 195 +#define GetSamplerParameterIuiv_remap_index 196 +#define GetSamplerParameterfv_remap_index 197 +#define GetSamplerParameteriv_remap_index 198 +#define IsSampler_remap_index 199 +#define SamplerParameterIiv_remap_index 200 +#define SamplerParameterIuiv_remap_index 201 +#define SamplerParameterf_remap_index 202 +#define SamplerParameterfv_remap_index 203 +#define SamplerParameteri_remap_index 204 +#define SamplerParameteriv_remap_index 205 +#define BindTransformFeedback_remap_index 206 +#define DeleteTransformFeedbacks_remap_index 207 +#define DrawTransformFeedback_remap_index 208 +#define GenTransformFeedbacks_remap_index 209 +#define IsTransformFeedback_remap_index 210 +#define PauseTransformFeedback_remap_index 211 +#define ResumeTransformFeedback_remap_index 212 +#define ClearDepthf_remap_index 213 +#define DepthRangef_remap_index 214 +#define GetShaderPrecisionFormat_remap_index 215 +#define ReleaseShaderCompiler_remap_index 216 +#define ShaderBinary_remap_index 217 +#define PolygonOffsetEXT_remap_index 218 +#define GetPixelTexGenParameterfvSGIS_remap_index 219 +#define GetPixelTexGenParameterivSGIS_remap_index 220 +#define PixelTexGenParameterfSGIS_remap_index 221 +#define PixelTexGenParameterfvSGIS_remap_index 222 +#define PixelTexGenParameteriSGIS_remap_index 223 +#define PixelTexGenParameterivSGIS_remap_index 224 +#define SampleMaskSGIS_remap_index 225 +#define SamplePatternSGIS_remap_index 226 +#define ColorPointerEXT_remap_index 227 +#define EdgeFlagPointerEXT_remap_index 228 +#define IndexPointerEXT_remap_index 229 +#define NormalPointerEXT_remap_index 230 +#define TexCoordPointerEXT_remap_index 231 +#define VertexPointerEXT_remap_index 232 +#define PointParameterfEXT_remap_index 233 +#define PointParameterfvEXT_remap_index 234 +#define LockArraysEXT_remap_index 235 +#define UnlockArraysEXT_remap_index 236 +#define SecondaryColor3bEXT_remap_index 237 +#define SecondaryColor3bvEXT_remap_index 238 +#define SecondaryColor3dEXT_remap_index 239 +#define SecondaryColor3dvEXT_remap_index 240 +#define SecondaryColor3fEXT_remap_index 241 +#define SecondaryColor3fvEXT_remap_index 242 +#define SecondaryColor3iEXT_remap_index 243 +#define SecondaryColor3ivEXT_remap_index 244 +#define SecondaryColor3sEXT_remap_index 245 +#define SecondaryColor3svEXT_remap_index 246 +#define SecondaryColor3ubEXT_remap_index 247 +#define SecondaryColor3ubvEXT_remap_index 248 +#define SecondaryColor3uiEXT_remap_index 249 +#define SecondaryColor3uivEXT_remap_index 250 +#define SecondaryColor3usEXT_remap_index 251 +#define SecondaryColor3usvEXT_remap_index 252 +#define SecondaryColorPointerEXT_remap_index 253 +#define MultiDrawArraysEXT_remap_index 254 +#define MultiDrawElementsEXT_remap_index 255 +#define FogCoordPointerEXT_remap_index 256 +#define FogCoorddEXT_remap_index 257 +#define FogCoorddvEXT_remap_index 258 +#define FogCoordfEXT_remap_index 259 +#define FogCoordfvEXT_remap_index 260 +#define PixelTexGenSGIX_remap_index 261 +#define BlendFuncSeparateEXT_remap_index 262 +#define FlushVertexArrayRangeNV_remap_index 263 +#define VertexArrayRangeNV_remap_index 264 +#define CombinerInputNV_remap_index 265 +#define CombinerOutputNV_remap_index 266 +#define CombinerParameterfNV_remap_index 267 +#define CombinerParameterfvNV_remap_index 268 +#define CombinerParameteriNV_remap_index 269 +#define CombinerParameterivNV_remap_index 270 +#define FinalCombinerInputNV_remap_index 271 +#define GetCombinerInputParameterfvNV_remap_index 272 +#define GetCombinerInputParameterivNV_remap_index 273 +#define GetCombinerOutputParameterfvNV_remap_index 274 +#define GetCombinerOutputParameterivNV_remap_index 275 +#define GetFinalCombinerInputParameterfvNV_remap_index 276 +#define GetFinalCombinerInputParameterivNV_remap_index 277 +#define ResizeBuffersMESA_remap_index 278 +#define WindowPos2dMESA_remap_index 279 +#define WindowPos2dvMESA_remap_index 280 +#define WindowPos2fMESA_remap_index 281 +#define WindowPos2fvMESA_remap_index 282 +#define WindowPos2iMESA_remap_index 283 +#define WindowPos2ivMESA_remap_index 284 +#define WindowPos2sMESA_remap_index 285 +#define WindowPos2svMESA_remap_index 286 +#define WindowPos3dMESA_remap_index 287 +#define WindowPos3dvMESA_remap_index 288 +#define WindowPos3fMESA_remap_index 289 +#define WindowPos3fvMESA_remap_index 290 +#define WindowPos3iMESA_remap_index 291 +#define WindowPos3ivMESA_remap_index 292 +#define WindowPos3sMESA_remap_index 293 +#define WindowPos3svMESA_remap_index 294 +#define WindowPos4dMESA_remap_index 295 +#define WindowPos4dvMESA_remap_index 296 +#define WindowPos4fMESA_remap_index 297 +#define WindowPos4fvMESA_remap_index 298 +#define WindowPos4iMESA_remap_index 299 +#define WindowPos4ivMESA_remap_index 300 +#define WindowPos4sMESA_remap_index 301 +#define WindowPos4svMESA_remap_index 302 +#define MultiModeDrawArraysIBM_remap_index 303 +#define MultiModeDrawElementsIBM_remap_index 304 +#define DeleteFencesNV_remap_index 305 +#define FinishFenceNV_remap_index 306 +#define GenFencesNV_remap_index 307 +#define GetFenceivNV_remap_index 308 +#define IsFenceNV_remap_index 309 +#define SetFenceNV_remap_index 310 +#define TestFenceNV_remap_index 311 +#define AreProgramsResidentNV_remap_index 312 +#define BindProgramNV_remap_index 313 +#define DeleteProgramsNV_remap_index 314 +#define ExecuteProgramNV_remap_index 315 +#define GenProgramsNV_remap_index 316 +#define GetProgramParameterdvNV_remap_index 317 +#define GetProgramParameterfvNV_remap_index 318 +#define GetProgramStringNV_remap_index 319 +#define GetProgramivNV_remap_index 320 +#define GetTrackMatrixivNV_remap_index 321 +#define GetVertexAttribPointervNV_remap_index 322 +#define GetVertexAttribdvNV_remap_index 323 +#define GetVertexAttribfvNV_remap_index 324 +#define GetVertexAttribivNV_remap_index 325 +#define IsProgramNV_remap_index 326 +#define LoadProgramNV_remap_index 327 +#define ProgramParameters4dvNV_remap_index 328 +#define ProgramParameters4fvNV_remap_index 329 +#define RequestResidentProgramsNV_remap_index 330 +#define TrackMatrixNV_remap_index 331 +#define VertexAttrib1dNV_remap_index 332 +#define VertexAttrib1dvNV_remap_index 333 +#define VertexAttrib1fNV_remap_index 334 +#define VertexAttrib1fvNV_remap_index 335 +#define VertexAttrib1sNV_remap_index 336 +#define VertexAttrib1svNV_remap_index 337 +#define VertexAttrib2dNV_remap_index 338 +#define VertexAttrib2dvNV_remap_index 339 +#define VertexAttrib2fNV_remap_index 340 +#define VertexAttrib2fvNV_remap_index 341 +#define VertexAttrib2sNV_remap_index 342 +#define VertexAttrib2svNV_remap_index 343 +#define VertexAttrib3dNV_remap_index 344 +#define VertexAttrib3dvNV_remap_index 345 +#define VertexAttrib3fNV_remap_index 346 +#define VertexAttrib3fvNV_remap_index 347 +#define VertexAttrib3sNV_remap_index 348 +#define VertexAttrib3svNV_remap_index 349 +#define VertexAttrib4dNV_remap_index 350 +#define VertexAttrib4dvNV_remap_index 351 +#define VertexAttrib4fNV_remap_index 352 +#define VertexAttrib4fvNV_remap_index 353 +#define VertexAttrib4sNV_remap_index 354 +#define VertexAttrib4svNV_remap_index 355 +#define VertexAttrib4ubNV_remap_index 356 +#define VertexAttrib4ubvNV_remap_index 357 +#define VertexAttribPointerNV_remap_index 358 +#define VertexAttribs1dvNV_remap_index 359 +#define VertexAttribs1fvNV_remap_index 360 +#define VertexAttribs1svNV_remap_index 361 +#define VertexAttribs2dvNV_remap_index 362 +#define VertexAttribs2fvNV_remap_index 363 +#define VertexAttribs2svNV_remap_index 364 +#define VertexAttribs3dvNV_remap_index 365 +#define VertexAttribs3fvNV_remap_index 366 +#define VertexAttribs3svNV_remap_index 367 +#define VertexAttribs4dvNV_remap_index 368 +#define VertexAttribs4fvNV_remap_index 369 +#define VertexAttribs4svNV_remap_index 370 +#define VertexAttribs4ubvNV_remap_index 371 +#define GetTexBumpParameterfvATI_remap_index 372 +#define GetTexBumpParameterivATI_remap_index 373 +#define TexBumpParameterfvATI_remap_index 374 +#define TexBumpParameterivATI_remap_index 375 +#define AlphaFragmentOp1ATI_remap_index 376 +#define AlphaFragmentOp2ATI_remap_index 377 +#define AlphaFragmentOp3ATI_remap_index 378 +#define BeginFragmentShaderATI_remap_index 379 +#define BindFragmentShaderATI_remap_index 380 +#define ColorFragmentOp1ATI_remap_index 381 +#define ColorFragmentOp2ATI_remap_index 382 +#define ColorFragmentOp3ATI_remap_index 383 +#define DeleteFragmentShaderATI_remap_index 384 +#define EndFragmentShaderATI_remap_index 385 +#define GenFragmentShadersATI_remap_index 386 +#define PassTexCoordATI_remap_index 387 +#define SampleMapATI_remap_index 388 +#define SetFragmentShaderConstantATI_remap_index 389 +#define PointParameteriNV_remap_index 390 +#define PointParameterivNV_remap_index 391 +#define ActiveStencilFaceEXT_remap_index 392 +#define BindVertexArrayAPPLE_remap_index 393 +#define DeleteVertexArraysAPPLE_remap_index 394 +#define GenVertexArraysAPPLE_remap_index 395 +#define IsVertexArrayAPPLE_remap_index 396 +#define GetProgramNamedParameterdvNV_remap_index 397 +#define GetProgramNamedParameterfvNV_remap_index 398 +#define ProgramNamedParameter4dNV_remap_index 399 +#define ProgramNamedParameter4dvNV_remap_index 400 +#define ProgramNamedParameter4fNV_remap_index 401 +#define ProgramNamedParameter4fvNV_remap_index 402 +#define PrimitiveRestartIndexNV_remap_index 403 +#define PrimitiveRestartNV_remap_index 404 +#define DepthBoundsEXT_remap_index 405 +#define BlendEquationSeparateEXT_remap_index 406 +#define BindFramebufferEXT_remap_index 407 +#define BindRenderbufferEXT_remap_index 408 +#define CheckFramebufferStatusEXT_remap_index 409 +#define DeleteFramebuffersEXT_remap_index 410 +#define DeleteRenderbuffersEXT_remap_index 411 +#define FramebufferRenderbufferEXT_remap_index 412 +#define FramebufferTexture1DEXT_remap_index 413 +#define FramebufferTexture2DEXT_remap_index 414 +#define FramebufferTexture3DEXT_remap_index 415 +#define GenFramebuffersEXT_remap_index 416 +#define GenRenderbuffersEXT_remap_index 417 +#define GenerateMipmapEXT_remap_index 418 +#define GetFramebufferAttachmentParameterivEXT_remap_index 419 +#define GetRenderbufferParameterivEXT_remap_index 420 +#define IsFramebufferEXT_remap_index 421 +#define IsRenderbufferEXT_remap_index 422 +#define RenderbufferStorageEXT_remap_index 423 +#define BlitFramebufferEXT_remap_index 424 +#define BufferParameteriAPPLE_remap_index 425 +#define FlushMappedBufferRangeAPPLE_remap_index 426 +#define BindFragDataLocationEXT_remap_index 427 +#define GetFragDataLocationEXT_remap_index 428 +#define GetUniformuivEXT_remap_index 429 +#define GetVertexAttribIivEXT_remap_index 430 +#define GetVertexAttribIuivEXT_remap_index 431 +#define Uniform1uiEXT_remap_index 432 +#define Uniform1uivEXT_remap_index 433 +#define Uniform2uiEXT_remap_index 434 +#define Uniform2uivEXT_remap_index 435 +#define Uniform3uiEXT_remap_index 436 +#define Uniform3uivEXT_remap_index 437 +#define Uniform4uiEXT_remap_index 438 +#define Uniform4uivEXT_remap_index 439 +#define VertexAttribI1iEXT_remap_index 440 +#define VertexAttribI1ivEXT_remap_index 441 +#define VertexAttribI1uiEXT_remap_index 442 +#define VertexAttribI1uivEXT_remap_index 443 +#define VertexAttribI2iEXT_remap_index 444 +#define VertexAttribI2ivEXT_remap_index 445 +#define VertexAttribI2uiEXT_remap_index 446 +#define VertexAttribI2uivEXT_remap_index 447 +#define VertexAttribI3iEXT_remap_index 448 +#define VertexAttribI3ivEXT_remap_index 449 +#define VertexAttribI3uiEXT_remap_index 450 +#define VertexAttribI3uivEXT_remap_index 451 +#define VertexAttribI4bvEXT_remap_index 452 +#define VertexAttribI4iEXT_remap_index 453 +#define VertexAttribI4ivEXT_remap_index 454 +#define VertexAttribI4svEXT_remap_index 455 +#define VertexAttribI4ubvEXT_remap_index 456 +#define VertexAttribI4uiEXT_remap_index 457 +#define VertexAttribI4uivEXT_remap_index 458 +#define VertexAttribI4usvEXT_remap_index 459 +#define VertexAttribIPointerEXT_remap_index 460 +#define FramebufferTextureLayerEXT_remap_index 461 +#define ColorMaskIndexedEXT_remap_index 462 +#define DisableIndexedEXT_remap_index 463 +#define EnableIndexedEXT_remap_index 464 +#define GetBooleanIndexedvEXT_remap_index 465 +#define GetIntegerIndexedvEXT_remap_index 466 +#define IsEnabledIndexedEXT_remap_index 467 +#define ClearColorIiEXT_remap_index 468 +#define ClearColorIuiEXT_remap_index 469 +#define GetTexParameterIivEXT_remap_index 470 +#define GetTexParameterIuivEXT_remap_index 471 +#define TexParameterIivEXT_remap_index 472 +#define TexParameterIuivEXT_remap_index 473 +#define BeginConditionalRenderNV_remap_index 474 +#define EndConditionalRenderNV_remap_index 475 +#define BeginTransformFeedbackEXT_remap_index 476 +#define BindBufferBaseEXT_remap_index 477 +#define BindBufferOffsetEXT_remap_index 478 +#define BindBufferRangeEXT_remap_index 479 +#define EndTransformFeedbackEXT_remap_index 480 +#define GetTransformFeedbackVaryingEXT_remap_index 481 +#define TransformFeedbackVaryingsEXT_remap_index 482 +#define ProvokingVertexEXT_remap_index 483 +#define GetTexParameterPointervAPPLE_remap_index 484 +#define TextureRangeAPPLE_remap_index 485 +#define GetObjectParameterivAPPLE_remap_index 486 +#define ObjectPurgeableAPPLE_remap_index 487 +#define ObjectUnpurgeableAPPLE_remap_index 488 +#define ActiveProgramEXT_remap_index 489 +#define CreateShaderProgramEXT_remap_index 490 +#define UseShaderProgramEXT_remap_index 491 +#define TextureBarrierNV_remap_index 492 +#define StencilFuncSeparateATI_remap_index 493 +#define ProgramEnvParameters4fvEXT_remap_index 494 +#define ProgramLocalParameters4fvEXT_remap_index 495 +#define GetQueryObjecti64vEXT_remap_index 496 +#define GetQueryObjectui64vEXT_remap_index 497 +#define EGLImageTargetRenderbufferStorageOES_remap_index 498 +#define EGLImageTargetTexture2DOES_remap_index 499 + +#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] +#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] +#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] +#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] +#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] +#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] +#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] +#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] +#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] +#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] +#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] +#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] +#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] +#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] +#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] +#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] +#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] +#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] +#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] +#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] +#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] +#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] +#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index] +#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index] +#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index] +#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index] +#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index] +#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index] +#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index] +#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index] +#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index] +#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index] +#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index] +#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index] +#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index] +#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index] +#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index] +#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index] +#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index] +#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index] +#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index] +#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index] +#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index] +#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index] +#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index] +#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index] +#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index] +#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] +#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] +#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] +#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] +#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] +#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] +#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index] +#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index] +#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index] +#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] +#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] +#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] +#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] +#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] +#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] +#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] +#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] +#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] +#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index] +#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index] +#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] +#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] +#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index] +#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index] +#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index] +#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index] +#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] +#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] +#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index] +#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index] +#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index] +#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index] +#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] +#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] +#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index] +#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index] +#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index] +#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index] +#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index] +#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index] +#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index] +#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index] +#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index] +#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index] +#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index] +#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index] +#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] +#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] +#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index] +#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index] +#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index] +#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index] +#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index] +#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index] +#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index] +#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index] +#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index] +#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index] +#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index] +#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index] +#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index] +#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index] +#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index] +#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index] +#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index] +#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index] +#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index] +#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index] +#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index] +#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index] +#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index] +#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index] +#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index] +#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index] +#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] +#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index] +#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] +#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] +#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] +#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] +#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index] +#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] +#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] +#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] +#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] +#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] +#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index] +#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index] +#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index] +#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index] +#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index] +#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index] +#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index] +#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index] +#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index] +#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index] +#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index] +#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index] +#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index] +#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index] +#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index] +#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index] +#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index] +#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index] +#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index] +#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index] +#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index] +#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index] +#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index] +#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index] +#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index] +#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index] +#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index] +#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index] +#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] +#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] +#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] +#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index] +#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] +#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] +#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] +#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] +#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] +#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] +#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index] +#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] +#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] +#define _gloffset_TexBufferARB driDispatchRemapTable[TexBufferARB_remap_index] +#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] +#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] +#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] +#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] +#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] +#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] +#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] +#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] +#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] +#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] +#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] +#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] +#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] +#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index] +#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index] +#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index] +#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index] +#define _gloffset_BindSampler driDispatchRemapTable[BindSampler_remap_index] +#define _gloffset_DeleteSamplers driDispatchRemapTable[DeleteSamplers_remap_index] +#define _gloffset_GenSamplers driDispatchRemapTable[GenSamplers_remap_index] +#define _gloffset_GetSamplerParameterIiv driDispatchRemapTable[GetSamplerParameterIiv_remap_index] +#define _gloffset_GetSamplerParameterIuiv driDispatchRemapTable[GetSamplerParameterIuiv_remap_index] +#define _gloffset_GetSamplerParameterfv driDispatchRemapTable[GetSamplerParameterfv_remap_index] +#define _gloffset_GetSamplerParameteriv driDispatchRemapTable[GetSamplerParameteriv_remap_index] +#define _gloffset_IsSampler driDispatchRemapTable[IsSampler_remap_index] +#define _gloffset_SamplerParameterIiv driDispatchRemapTable[SamplerParameterIiv_remap_index] +#define _gloffset_SamplerParameterIuiv driDispatchRemapTable[SamplerParameterIuiv_remap_index] +#define _gloffset_SamplerParameterf driDispatchRemapTable[SamplerParameterf_remap_index] +#define _gloffset_SamplerParameterfv driDispatchRemapTable[SamplerParameterfv_remap_index] +#define _gloffset_SamplerParameteri driDispatchRemapTable[SamplerParameteri_remap_index] +#define _gloffset_SamplerParameteriv driDispatchRemapTable[SamplerParameteriv_remap_index] +#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] +#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] +#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] +#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] +#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] +#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] +#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] +#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index] +#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index] +#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index] +#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index] +#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index] +#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] +#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] +#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] +#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index] +#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index] +#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index] +#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index] +#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] +#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] +#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] +#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] +#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] +#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] +#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] +#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] +#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index] +#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index] +#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] +#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] +#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index] +#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index] +#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index] +#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index] +#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] +#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] +#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index] +#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index] +#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index] +#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index] +#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index] +#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index] +#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index] +#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index] +#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index] +#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index] +#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index] +#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index] +#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] +#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index] +#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index] +#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index] +#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] +#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] +#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index] +#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index] +#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index] +#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index] +#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index] +#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index] +#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index] +#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index] +#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index] +#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index] +#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index] +#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index] +#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index] +#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index] +#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index] +#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index] +#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index] +#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] +#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index] +#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index] +#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index] +#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index] +#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index] +#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index] +#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index] +#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index] +#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index] +#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index] +#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index] +#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index] +#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index] +#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index] +#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index] +#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index] +#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] +#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] +#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] +#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] +#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] +#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] +#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] +#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] +#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] +#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] +#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index] +#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index] +#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index] +#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index] +#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index] +#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index] +#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index] +#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] +#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index] +#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index] +#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] +#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index] +#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] +#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] +#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] +#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] +#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] +#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index] +#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] +#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] +#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] +#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index] +#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] +#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] +#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] +#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] +#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] +#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] +#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] +#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] +#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] +#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] +#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] +#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] +#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] +#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] +#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] +#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] +#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] +#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] +#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] +#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] +#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] +#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] +#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] +#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] +#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] +#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] +#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] +#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] +#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] +#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] +#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] +#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] +#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] +#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] +#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] +#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] +#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] +#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] +#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] +#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] +#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] +#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] +#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] +#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] +#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] +#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] +#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] +#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] +#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] +#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] +#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] +#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] +#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] +#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] +#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] +#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] +#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] +#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] +#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] +#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] +#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] +#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] +#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] +#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index] +#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index] +#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] +#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] +#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index] +#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] +#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index] +#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] +#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] +#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] +#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] +#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] +#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] +#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index] +#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] +#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] +#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index] +#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] +#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] +#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index] +#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index] +#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index] +#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index] +#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index] +#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index] +#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index] +#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index] +#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index] +#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index] +#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index] +#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index] +#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index] +#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] +#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] +#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] +#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] +#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] +#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index] +#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index] +#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index] +#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index] +#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index] +#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index] +#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index] +#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index] +#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index] +#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index] +#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index] +#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index] +#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index] +#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] +#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index] +#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] +#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index] +#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] +#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] +#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] +#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] +#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] +#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] +#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] +#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] +#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index] +#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] +#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] +#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index] +#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index] +#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] +#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] +#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index] +#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index] +#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] +#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index] +#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index] +#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index] +#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index] +#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index] +#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index] +#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] +#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] +#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index] +#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index] +#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index] +#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index] +#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index] +#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index] +#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index] +#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index] +#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] +#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index] +#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index] +#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index] +#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index] +#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] +#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] +#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] +#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] +#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] +#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] +#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] +#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] +#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] +#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] +#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] +#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] +#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] +#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] +#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] +#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] + +#endif /* _GLAPI_USE_REMAP_TABLE */ + +#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters) +#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList) +#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn) +#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters) +#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList) +#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn) +#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters) +#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList) +#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn) +#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters) +#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists) +#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn) +#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters) +#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists) +#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn) +#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters) +#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists) +#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn) +#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters) +#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase) +#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn) +#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters) +#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin) +#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn) +#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters) +#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap) +#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn) +#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters) +#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b) +#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn) +#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters) +#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv) +#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn) +#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters) +#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d) +#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn) +#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters) +#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv) +#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn) +#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters) +#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f) +#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn) +#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters) +#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv) +#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn) +#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters) +#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i) +#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn) +#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters) +#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv) +#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn) +#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters) +#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s) +#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn) +#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters) +#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv) +#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn) +#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters) +#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub) +#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn) +#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters) +#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv) +#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn) +#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters) +#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui) +#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn) +#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters) +#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv) +#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn) +#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters) +#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us) +#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn) +#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters) +#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv) +#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn) +#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters) +#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b) +#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn) +#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters) +#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv) +#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn) +#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters) +#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d) +#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn) +#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters) +#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv) +#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn) +#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters) +#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f) +#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn) +#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters) +#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv) +#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn) +#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters) +#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i) +#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn) +#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters) +#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv) +#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn) +#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters) +#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s) +#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn) +#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters) +#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv) +#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn) +#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters) +#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub) +#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn) +#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters) +#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv) +#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn) +#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters) +#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui) +#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn) +#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters) +#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv) +#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn) +#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters) +#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us) +#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn) +#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters) +#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv) +#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn) +#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters) +#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag) +#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn) +#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters) +#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv) +#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn) +#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters) +#define GET_End(disp) GET_by_offset(disp, _gloffset_End) +#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn) +#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters) +#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd) +#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn) +#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters) +#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv) +#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn) +#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters) +#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf) +#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn) +#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters) +#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv) +#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn) +#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters) +#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi) +#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn) +#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters) +#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv) +#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn) +#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters) +#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs) +#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn) +#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters) +#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv) +#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn) +#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters) +#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b) +#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn) +#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters) +#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv) +#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn) +#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters) +#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d) +#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn) +#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters) +#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv) +#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn) +#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters) +#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f) +#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn) +#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters) +#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv) +#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn) +#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters) +#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i) +#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn) +#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters) +#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv) +#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn) +#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters) +#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s) +#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn) +#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters) +#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv) +#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn) +#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters) +#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d) +#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn) +#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters) +#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv) +#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn) +#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters) +#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f) +#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn) +#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters) +#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv) +#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn) +#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters) +#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i) +#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn) +#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters) +#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv) +#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn) +#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters) +#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s) +#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn) +#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters) +#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv) +#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn) +#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters) +#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d) +#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn) +#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters) +#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv) +#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn) +#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters) +#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f) +#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn) +#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters) +#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv) +#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn) +#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters) +#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i) +#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn) +#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters) +#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv) +#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn) +#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters) +#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s) +#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn) +#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters) +#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv) +#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn) +#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters) +#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d) +#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn) +#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters) +#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv) +#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn) +#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters) +#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f) +#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn) +#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters) +#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv) +#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn) +#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters) +#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i) +#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn) +#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters) +#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv) +#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn) +#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters) +#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s) +#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn) +#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters) +#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv) +#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn) +#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters) +#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd) +#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn) +#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters) +#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv) +#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn) +#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters) +#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf) +#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn) +#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters) +#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv) +#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn) +#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters) +#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti) +#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn) +#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters) +#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv) +#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn) +#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters) +#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects) +#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn) +#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters) +#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv) +#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn) +#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters) +#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d) +#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn) +#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters) +#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv) +#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn) +#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters) +#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f) +#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn) +#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters) +#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv) +#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn) +#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters) +#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i) +#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn) +#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters) +#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv) +#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn) +#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters) +#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s) +#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn) +#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters) +#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv) +#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn) +#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters) +#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d) +#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn) +#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters) +#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv) +#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn) +#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters) +#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f) +#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn) +#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters) +#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv) +#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn) +#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters) +#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i) +#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn) +#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters) +#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv) +#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn) +#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters) +#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s) +#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn) +#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters) +#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv) +#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn) +#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters) +#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d) +#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn) +#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters) +#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv) +#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn) +#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters) +#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f) +#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn) +#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters) +#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv) +#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn) +#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters) +#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i) +#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn) +#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters) +#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv) +#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn) +#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters) +#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s) +#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn) +#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters) +#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv) +#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn) +#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters) +#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d) +#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn) +#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters) +#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv) +#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn) +#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters) +#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f) +#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn) +#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters) +#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv) +#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn) +#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters) +#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i) +#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn) +#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters) +#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv) +#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn) +#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters) +#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s) +#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn) +#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters) +#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv) +#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn) +#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters) +#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d) +#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn) +#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters) +#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv) +#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn) +#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters) +#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f) +#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn) +#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters) +#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv) +#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn) +#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters) +#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i) +#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn) +#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters) +#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv) +#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn) +#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters) +#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s) +#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn) +#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters) +#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv) +#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn) +#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters) +#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d) +#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn) +#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters) +#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv) +#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn) +#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters) +#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f) +#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn) +#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters) +#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv) +#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn) +#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters) +#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i) +#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn) +#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters) +#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv) +#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn) +#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters) +#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s) +#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn) +#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters) +#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv) +#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn) +#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters) +#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d) +#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn) +#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters) +#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv) +#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn) +#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters) +#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f) +#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn) +#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters) +#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv) +#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn) +#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters) +#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i) +#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn) +#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters) +#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv) +#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn) +#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters) +#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s) +#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn) +#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters) +#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv) +#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn) +#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters) +#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane) +#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn) +#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters) +#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial) +#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn) +#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters) +#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace) +#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn) +#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters) +#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf) +#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn) +#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters) +#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv) +#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn) +#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters) +#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi) +#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn) +#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters) +#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv) +#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn) +#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters) +#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace) +#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn) +#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters) +#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint) +#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn) +#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters) +#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf) +#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn) +#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters) +#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv) +#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn) +#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters) +#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti) +#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn) +#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters) +#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv) +#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn) +#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters) +#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf) +#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn) +#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters) +#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv) +#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn) +#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters) +#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli) +#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn) +#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters) +#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv) +#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn) +#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters) +#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple) +#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn) +#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters) +#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth) +#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn) +#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters) +#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf) +#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn) +#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters) +#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv) +#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn) +#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters) +#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali) +#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn) +#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters) +#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv) +#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn) +#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters) +#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize) +#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn) +#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters) +#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode) +#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn) +#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters) +#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple) +#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn) +#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters) +#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor) +#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn) +#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters) +#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel) +#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn) +#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters) +#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf) +#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn) +#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters) +#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv) +#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn) +#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters) +#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri) +#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn) +#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters) +#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv) +#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn) +#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters) +#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D) +#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn) +#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters) +#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D) +#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn) +#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters) +#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf) +#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn) +#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters) +#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv) +#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn) +#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters) +#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi) +#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn) +#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters) +#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv) +#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn) +#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters) +#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend) +#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn) +#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters) +#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv) +#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn) +#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters) +#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf) +#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn) +#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters) +#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv) +#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn) +#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters) +#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni) +#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn) +#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters) +#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv) +#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn) +#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters) +#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer) +#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn) +#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters) +#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer) +#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn) +#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters) +#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode) +#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn) +#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters) +#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames) +#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn) +#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters) +#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName) +#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn) +#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters) +#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough) +#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn) +#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters) +#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName) +#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn) +#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters) +#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName) +#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn) +#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters) +#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer) +#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn) +#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters) +#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear) +#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn) +#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters) +#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum) +#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn) +#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters) +#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex) +#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn) +#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters) +#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor) +#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn) +#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters) +#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil) +#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn) +#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters) +#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth) +#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn) +#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters) +#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask) +#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn) +#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters) +#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask) +#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn) +#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters) +#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask) +#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn) +#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters) +#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask) +#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn) +#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters) +#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum) +#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn) +#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters) +#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable) +#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn) +#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters) +#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable) +#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn) +#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters) +#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish) +#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn) +#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters) +#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush) +#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn) +#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters) +#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib) +#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn) +#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters) +#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib) +#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn) +#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters) +#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d) +#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn) +#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters) +#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f) +#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn) +#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters) +#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d) +#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn) +#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters) +#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f) +#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn) +#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters) +#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d) +#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn) +#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters) +#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f) +#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn) +#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters) +#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d) +#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn) +#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters) +#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f) +#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn) +#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters) +#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d) +#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn) +#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters) +#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv) +#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn) +#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters) +#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f) +#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn) +#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters) +#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv) +#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn) +#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters) +#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d) +#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn) +#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters) +#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv) +#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn) +#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters) +#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f) +#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn) +#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters) +#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv) +#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn) +#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters) +#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1) +#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn) +#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters) +#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1) +#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn) +#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters) +#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2) +#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn) +#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters) +#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2) +#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn) +#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters) +#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc) +#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn) +#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters) +#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc) +#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn) +#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters) +#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp) +#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn) +#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters) +#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc) +#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn) +#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters) +#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp) +#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn) +#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters) +#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc) +#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn) +#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters) +#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom) +#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn) +#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters) +#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf) +#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn) +#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters) +#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi) +#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn) +#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters) +#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref) +#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn) +#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters) +#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei) +#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn) +#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters) +#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv) +#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn) +#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters) +#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv) +#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn) +#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters) +#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv) +#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn) +#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters) +#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer) +#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn) +#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters) +#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels) +#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn) +#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters) +#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels) +#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn) +#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters) +#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels) +#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn) +#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters) +#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv) +#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn) +#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters) +#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane) +#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn) +#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters) +#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev) +#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn) +#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters) +#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError) +#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn) +#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters) +#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv) +#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn) +#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters) +#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv) +#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn) +#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters) +#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv) +#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn) +#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters) +#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv) +#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn) +#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters) +#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv) +#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn) +#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters) +#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv) +#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn) +#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters) +#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv) +#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn) +#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters) +#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv) +#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn) +#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters) +#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv) +#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn) +#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters) +#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv) +#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn) +#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters) +#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv) +#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn) +#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters) +#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv) +#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn) +#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters) +#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple) +#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn) +#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters) +#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString) +#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn) +#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters) +#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv) +#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn) +#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters) +#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv) +#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn) +#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters) +#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv) +#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn) +#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters) +#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv) +#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn) +#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters) +#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv) +#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn) +#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters) +#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage) +#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn) +#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters) +#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv) +#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn) +#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters) +#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv) +#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn) +#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters) +#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv) +#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn) +#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters) +#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv) +#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn) +#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters) +#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled) +#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn) +#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters) +#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList) +#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn) +#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters) +#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange) +#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn) +#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters) +#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum) +#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn) +#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters) +#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity) +#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn) +#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters) +#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf) +#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn) +#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters) +#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd) +#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn) +#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters) +#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode) +#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn) +#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters) +#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf) +#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn) +#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters) +#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd) +#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn) +#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters) +#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho) +#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn) +#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters) +#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix) +#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn) +#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters) +#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix) +#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn) +#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters) +#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated) +#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn) +#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters) +#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef) +#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn) +#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters) +#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled) +#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn) +#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters) +#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef) +#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn) +#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters) +#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated) +#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn) +#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters) +#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef) +#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn) +#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters) +#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport) +#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn) +#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters) +#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement) +#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn) +#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters) +#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture) +#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn) +#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters) +#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer) +#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn) +#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters) +#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState) +#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn) +#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters) +#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays) +#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn) +#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters) +#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements) +#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn) +#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters) +#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer) +#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn) +#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters) +#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState) +#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn) +#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters) +#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer) +#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn) +#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters) +#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub) +#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn) +#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters) +#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv) +#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn) +#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters) +#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays) +#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn) +#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters) +#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer) +#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn) +#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters) +#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset) +#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn) +#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters) +#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer) +#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn) +#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters) +#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer) +#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn) +#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters) +#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident) +#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn) +#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters) +#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D) +#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn) +#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters) +#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D) +#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn) +#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters) +#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D) +#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn) +#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters) +#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D) +#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn) +#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters) +#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures) +#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn) +#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters) +#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures) +#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn) +#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters) +#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv) +#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn) +#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters) +#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture) +#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn) +#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters) +#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures) +#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn) +#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters) +#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D) +#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn) +#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters) +#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D) +#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn) +#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters) +#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib) +#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn) +#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters) +#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib) +#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn) +#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters) +#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor) +#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn) +#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters) +#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation) +#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn) +#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters) +#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements) +#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn) +#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters) +#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable) +#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn) +#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters) +#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv) +#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn) +#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters) +#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv) +#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn) +#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters) +#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable) +#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn) +#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters) +#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable) +#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn) +#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters) +#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv) +#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn) +#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters) +#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv) +#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn) +#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters) +#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable) +#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn) +#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters) +#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable) +#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn) +#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters) +#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D) +#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn) +#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters) +#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D) +#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn) +#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters) +#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf) +#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn) +#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters) +#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv) +#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn) +#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters) +#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri) +#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn) +#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters) +#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv) +#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn) +#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters) +#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D) +#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn) +#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters) +#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D) +#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn) +#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters) +#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter) +#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn) +#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters) +#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv) +#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn) +#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters) +#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv) +#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn) +#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters) +#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter) +#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn) +#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters) +#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D) +#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn) +#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters) +#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram) +#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn) +#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters) +#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv) +#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn) +#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters) +#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv) +#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn) +#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters) +#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax) +#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn) +#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters) +#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv) +#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn) +#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters) +#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv) +#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn) +#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters) +#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram) +#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn) +#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters) +#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax) +#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn) +#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters) +#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram) +#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn) +#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters) +#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax) +#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn) +#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters) +#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D) +#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn) +#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters) +#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D) +#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn) +#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters) +#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D) +#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn) +#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters) +#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB) +#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn) +#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters) +#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB) +#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn) +#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters) +#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB) +#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn) +#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters) +#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB) +#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn) +#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters) +#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB) +#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn) +#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters) +#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB) +#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn) +#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters) +#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB) +#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn) +#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters) +#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB) +#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn) +#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters) +#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB) +#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn) +#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters) +#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB) +#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn) +#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters) +#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB) +#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn) +#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters) +#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB) +#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn) +#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters) +#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB) +#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn) +#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters) +#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB) +#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn) +#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters) +#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB) +#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn) +#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters) +#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB) +#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn) +#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters) +#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB) +#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn) +#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters) +#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB) +#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn) +#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters) +#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB) +#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn) +#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters) +#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB) +#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn) +#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters) +#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB) +#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn) +#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters) +#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB) +#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn) +#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters) +#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB) +#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn) +#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters) +#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB) +#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn) +#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters) +#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB) +#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn) +#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters) +#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB) +#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn) +#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters) +#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB) +#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn) +#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters) +#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB) +#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn) +#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters) +#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB) +#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn) +#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters) +#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB) +#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn) +#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters) +#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB) +#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn) +#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters) +#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB) +#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn) +#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters) +#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB) +#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn) +#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters) +#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB) +#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn) +#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters) +#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader) +#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn) +#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters) +#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram) +#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn) +#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters) +#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader) +#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn) +#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters) +#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram) +#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn) +#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters) +#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader) +#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn) +#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters) +#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader) +#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn) +#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters) +#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders) +#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn) +#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters) +#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog) +#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn) +#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters) +#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv) +#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn) +#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters) +#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog) +#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn) +#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters) +#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv) +#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn) +#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters) +#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram) +#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn) +#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters) +#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader) +#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn) +#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters) +#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate) +#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn) +#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters) +#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate) +#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn) +#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters) +#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate) +#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn) +#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters) +#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv) +#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn) +#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters) +#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv) +#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn) +#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters) +#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv) +#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn) +#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters) +#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv) +#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn) +#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters) +#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv) +#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn) +#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters) +#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv) +#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn) +#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters) +#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor) +#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn) +#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters) +#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi) +#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn) +#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters) +#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv) +#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn) +#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters) +#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv) +#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn) +#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters) +#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv) +#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn) +#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters) +#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi) +#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn) +#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters) +#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer) +#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn) +#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters) +#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture) +#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn) +#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters) +#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v) +#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn) +#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters) +#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v) +#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn) +#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters) +#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor) +#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn) +#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters) +#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB) +#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn) +#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters) +#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB) +#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn) +#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters) +#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB) +#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn) +#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters) +#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB) +#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn) +#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters) +#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB) +#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn) +#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters) +#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB) +#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn) +#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters) +#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB) +#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn) +#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters) +#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB) +#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn) +#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters) +#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB) +#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn) +#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters) +#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB) +#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn) +#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters) +#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB) +#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn) +#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters) +#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB) +#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn) +#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters) +#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB) +#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn) +#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters) +#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB) +#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn) +#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters) +#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB) +#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn) +#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters) +#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB) +#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn) +#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters) +#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB) +#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn) +#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters) +#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB) +#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn) +#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters) +#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB) +#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn) +#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters) +#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB) +#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn) +#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters) +#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB) +#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn) +#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters) +#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB) +#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn) +#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters) +#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB) +#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn) +#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters) +#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB) +#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn) +#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters) +#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB) +#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn) +#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters) +#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB) +#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn) +#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters) +#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB) +#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn) +#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters) +#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB) +#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn) +#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters) +#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB) +#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn) +#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters) +#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB) +#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn) +#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters) +#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB) +#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn) +#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters) +#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB) +#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn) +#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters) +#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB) +#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn) +#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters) +#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB) +#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn) +#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters) +#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB) +#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn) +#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters) +#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB) +#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn) +#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters) +#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB) +#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn) +#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters) +#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB) +#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn) +#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters) +#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB) +#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn) +#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters) +#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB) +#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn) +#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters) +#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB) +#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn) +#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters) +#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB) +#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn) +#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters) +#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB) +#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn) +#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters) +#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB) +#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn) +#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters) +#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB) +#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn) +#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters) +#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB) +#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn) +#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters) +#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB) +#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn) +#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters) +#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB) +#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn) +#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters) +#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB) +#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn) +#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters) +#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB) +#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn) +#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters) +#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB) +#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn) +#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters) +#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB) +#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn) +#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters) +#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB) +#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn) +#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters) +#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB) +#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn) +#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters) +#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB) +#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn) +#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters) +#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB) +#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn) +#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters) +#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB) +#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn) +#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters) +#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB) +#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn) +#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters) +#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB) +#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn) +#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters) +#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB) +#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn) +#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters) +#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB) +#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn) +#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters) +#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB) +#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn) +#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters) +#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB) +#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn) +#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters) +#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB) +#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn) +#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters) +#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB) +#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn) +#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters) +#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB) +#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn) +#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters) +#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB) +#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn) +#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters) +#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB) +#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn) +#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters) +#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB) +#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn) +#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters) +#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB) +#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn) +#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters) +#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB) +#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn) +#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters) +#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB) +#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn) +#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters) +#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB) +#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn) +#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters) +#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB) +#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn) +#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters) +#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB) +#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn) +#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters) +#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB) +#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn) +#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters) +#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB) +#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn) +#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters) +#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB) +#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn) +#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters) +#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB) +#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn) +#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters) +#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB) +#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn) +#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters) +#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB) +#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn) +#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters) +#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB) +#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn) +#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters) +#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB) +#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn) +#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters) +#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB) +#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn) +#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters) +#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB) +#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn) +#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters) +#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB) +#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn) +#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters) +#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB) +#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn) +#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters) +#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB) +#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn) +#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters) +#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB) +#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn) +#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters) +#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB) +#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn) +#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters) +#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB) +#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn) +#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters) +#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB) +#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn) +#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters) +#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB) +#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn) +#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters) +#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB) +#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn) +#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters) +#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB) +#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn) +#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters) +#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB) +#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn) +#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters) +#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB) +#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn) +#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters) +#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB) +#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn) +#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters) +#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB) +#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn) +#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters) +#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB) +#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn) +#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters) +#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB) +#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn) +#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters) +#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB) +#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn) +#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters) +#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB) +#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn) +#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters) +#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB) +#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn) +#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters) +#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB) +#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn) +#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters) +#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB) +#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn) +#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters) +#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB) +#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn) +#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters) +#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB) +#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn) +#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters) +#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB) +#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn) +#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters) +#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB) +#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn) +#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters) +#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB) +#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn) +#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters) +#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB) +#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn) +#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters) +#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB) +#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn) +#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters) +#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB) +#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn) +#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters) +#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB) +#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn) +#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters) +#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB) +#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn) +#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters) +#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB) +#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn) +#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters) +#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB) +#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn) +#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters) +#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB) +#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn) +#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters) +#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB) +#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn) +#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters) +#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB) +#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn) +#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters) +#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB) +#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn) +#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters) +#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB) +#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn) +#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters) +#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB) +#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn) +#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters) +#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB) +#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn) +#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters) +#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB) +#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn) +#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters) +#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB) +#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn) +#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters) +#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB) +#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn) +#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters) +#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB) +#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn) +#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters) +#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB) +#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn) +#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) +#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) +#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) +#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters) +#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB) +#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn) +#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters) +#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB) +#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn) +#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters) +#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB) +#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn) +#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters) +#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample) +#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn) +#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters) +#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB) +#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn) +#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters) +#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB) +#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn) +#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters) +#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB) +#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn) +#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters) +#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB) +#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn) +#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters) +#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange) +#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn) +#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters) +#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange) +#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn) +#define CALL_TexBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBufferARB, parameters) +#define GET_TexBufferARB(disp) GET_by_offset(disp, _gloffset_TexBufferARB) +#define SET_TexBufferARB(disp, fn) SET_by_offset(disp, _gloffset_TexBufferARB, fn) +#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters) +#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray) +#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn) +#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters) +#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays) +#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn) +#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters) +#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData) +#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn) +#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters) +#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync) +#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn) +#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters) +#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync) +#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn) +#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters) +#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync) +#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn) +#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters) +#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v) +#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn) +#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters) +#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv) +#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn) +#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters) +#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync) +#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn) +#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters) +#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync) +#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn) +#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters) +#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex) +#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn) +#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters) +#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex) +#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn) +#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters) +#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex) +#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn) +#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters) +#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB) +#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn) +#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters) +#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB) +#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn) +#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters) +#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB) +#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn) +#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters) +#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB) +#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn) +#define CALL_BindSampler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_BindSampler, parameters) +#define GET_BindSampler(disp) GET_by_offset(disp, _gloffset_BindSampler) +#define SET_BindSampler(disp, fn) SET_by_offset(disp, _gloffset_BindSampler, fn) +#define CALL_DeleteSamplers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteSamplers, parameters) +#define GET_DeleteSamplers(disp) GET_by_offset(disp, _gloffset_DeleteSamplers) +#define SET_DeleteSamplers(disp, fn) SET_by_offset(disp, _gloffset_DeleteSamplers, fn) +#define CALL_GenSamplers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenSamplers, parameters) +#define GET_GenSamplers(disp) GET_by_offset(disp, _gloffset_GenSamplers) +#define SET_GenSamplers(disp, fn) SET_by_offset(disp, _gloffset_GenSamplers, fn) +#define CALL_GetSamplerParameterIiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetSamplerParameterIiv, parameters) +#define GET_GetSamplerParameterIiv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterIiv) +#define SET_GetSamplerParameterIiv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterIiv, fn) +#define CALL_GetSamplerParameterIuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetSamplerParameterIuiv, parameters) +#define GET_GetSamplerParameterIuiv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterIuiv) +#define SET_GetSamplerParameterIuiv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterIuiv, fn) +#define CALL_GetSamplerParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetSamplerParameterfv, parameters) +#define GET_GetSamplerParameterfv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameterfv) +#define SET_GetSamplerParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameterfv, fn) +#define CALL_GetSamplerParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetSamplerParameteriv, parameters) +#define GET_GetSamplerParameteriv(disp) GET_by_offset(disp, _gloffset_GetSamplerParameteriv) +#define SET_GetSamplerParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetSamplerParameteriv, fn) +#define CALL_IsSampler(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsSampler, parameters) +#define GET_IsSampler(disp) GET_by_offset(disp, _gloffset_IsSampler) +#define SET_IsSampler(disp, fn) SET_by_offset(disp, _gloffset_IsSampler, fn) +#define CALL_SamplerParameterIiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLint *)), _gloffset_SamplerParameterIiv, parameters) +#define GET_SamplerParameterIiv(disp) GET_by_offset(disp, _gloffset_SamplerParameterIiv) +#define SET_SamplerParameterIiv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterIiv, fn) +#define CALL_SamplerParameterIuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLuint *)), _gloffset_SamplerParameterIuiv, parameters) +#define GET_SamplerParameterIuiv(disp) GET_by_offset(disp, _gloffset_SamplerParameterIuiv) +#define SET_SamplerParameterIuiv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterIuiv, fn) +#define CALL_SamplerParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat)), _gloffset_SamplerParameterf, parameters) +#define GET_SamplerParameterf(disp) GET_by_offset(disp, _gloffset_SamplerParameterf) +#define SET_SamplerParameterf(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterf, fn) +#define CALL_SamplerParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLfloat *)), _gloffset_SamplerParameterfv, parameters) +#define GET_SamplerParameterfv(disp) GET_by_offset(disp, _gloffset_SamplerParameterfv) +#define SET_SamplerParameterfv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameterfv, fn) +#define CALL_SamplerParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_SamplerParameteri, parameters) +#define GET_SamplerParameteri(disp) GET_by_offset(disp, _gloffset_SamplerParameteri) +#define SET_SamplerParameteri(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameteri, fn) +#define CALL_SamplerParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLint *)), _gloffset_SamplerParameteriv, parameters) +#define GET_SamplerParameteriv(disp) GET_by_offset(disp, _gloffset_SamplerParameteriv) +#define SET_SamplerParameteriv(disp, fn) SET_by_offset(disp, _gloffset_SamplerParameteriv, fn) +#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters) +#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback) +#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn) +#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters) +#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks) +#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn) +#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters) +#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback) +#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn) +#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters) +#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks) +#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn) +#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters) +#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback) +#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn) +#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters) +#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback) +#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn) +#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters) +#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback) +#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn) +#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters) +#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf) +#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn) +#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters) +#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef) +#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn) +#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters) +#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat) +#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn) +#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters) +#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler) +#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn) +#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters) +#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary) +#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn) +#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters) +#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT) +#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn) +#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters) +#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS) +#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn) +#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters) +#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS) +#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn) +#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters) +#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS) +#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn) +#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters) +#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS) +#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn) +#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters) +#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS) +#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn) +#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters) +#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS) +#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn) +#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters) +#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS) +#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn) +#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters) +#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS) +#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn) +#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters) +#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT) +#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn) +#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters) +#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT) +#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn) +#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters) +#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT) +#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn) +#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters) +#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT) +#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn) +#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters) +#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT) +#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn) +#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters) +#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT) +#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn) +#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters) +#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT) +#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn) +#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters) +#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT) +#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn) +#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters) +#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT) +#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn) +#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters) +#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT) +#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn) +#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters) +#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT) +#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn) +#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters) +#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT) +#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn) +#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters) +#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT) +#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn) +#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters) +#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT) +#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn) +#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters) +#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT) +#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn) +#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters) +#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT) +#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn) +#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters) +#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT) +#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn) +#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters) +#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT) +#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn) +#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters) +#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT) +#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn) +#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters) +#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT) +#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn) +#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters) +#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT) +#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn) +#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters) +#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT) +#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn) +#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters) +#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT) +#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn) +#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters) +#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT) +#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn) +#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters) +#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT) +#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn) +#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters) +#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT) +#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn) +#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters) +#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT) +#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn) +#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters) +#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT) +#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn) +#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters) +#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT) +#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn) +#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters) +#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT) +#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn) +#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters) +#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT) +#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn) +#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters) +#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT) +#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn) +#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters) +#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT) +#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn) +#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters) +#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT) +#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn) +#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters) +#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX) +#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn) +#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters) +#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT) +#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn) +#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters) +#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV) +#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn) +#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters) +#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV) +#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn) +#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters) +#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV) +#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn) +#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters) +#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV) +#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn) +#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters) +#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV) +#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn) +#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters) +#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV) +#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn) +#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters) +#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV) +#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn) +#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters) +#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV) +#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn) +#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters) +#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV) +#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn) +#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters) +#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV) +#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn) +#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters) +#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV) +#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn) +#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters) +#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV) +#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn) +#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters) +#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV) +#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn) +#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters) +#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV) +#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn) +#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters) +#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV) +#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn) +#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters) +#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA) +#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn) +#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters) +#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA) +#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn) +#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters) +#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA) +#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn) +#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters) +#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA) +#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn) +#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters) +#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA) +#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn) +#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters) +#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA) +#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn) +#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters) +#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA) +#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn) +#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters) +#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA) +#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn) +#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters) +#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA) +#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn) +#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters) +#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA) +#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn) +#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters) +#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA) +#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn) +#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters) +#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA) +#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn) +#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters) +#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA) +#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn) +#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters) +#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA) +#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn) +#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters) +#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA) +#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn) +#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters) +#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA) +#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn) +#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters) +#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA) +#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn) +#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters) +#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA) +#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn) +#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters) +#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA) +#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn) +#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters) +#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA) +#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn) +#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters) +#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA) +#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn) +#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters) +#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA) +#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn) +#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters) +#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA) +#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn) +#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters) +#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA) +#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn) +#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters) +#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA) +#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn) +#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters) +#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM) +#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn) +#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters) +#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM) +#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn) +#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters) +#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV) +#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn) +#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters) +#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV) +#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn) +#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters) +#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV) +#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn) +#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters) +#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV) +#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn) +#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters) +#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV) +#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn) +#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters) +#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV) +#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn) +#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters) +#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV) +#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn) +#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters) +#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV) +#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn) +#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters) +#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV) +#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn) +#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters) +#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV) +#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn) +#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters) +#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV) +#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn) +#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters) +#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV) +#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn) +#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters) +#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV) +#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn) +#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters) +#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV) +#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn) +#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters) +#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV) +#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn) +#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters) +#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV) +#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn) +#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters) +#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV) +#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn) +#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters) +#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV) +#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn) +#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters) +#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV) +#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn) +#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters) +#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV) +#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn) +#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters) +#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV) +#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn) +#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters) +#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV) +#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn) +#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters) +#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV) +#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn) +#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters) +#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV) +#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn) +#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters) +#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV) +#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn) +#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters) +#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV) +#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn) +#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters) +#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV) +#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn) +#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters) +#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV) +#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn) +#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters) +#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV) +#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn) +#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters) +#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV) +#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn) +#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters) +#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV) +#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn) +#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters) +#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV) +#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn) +#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters) +#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV) +#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn) +#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters) +#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV) +#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn) +#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters) +#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV) +#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn) +#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters) +#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV) +#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn) +#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters) +#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV) +#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn) +#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters) +#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV) +#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn) +#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters) +#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV) +#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn) +#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters) +#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV) +#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn) +#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters) +#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV) +#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn) +#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters) +#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV) +#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn) +#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters) +#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV) +#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn) +#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters) +#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV) +#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn) +#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters) +#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV) +#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn) +#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters) +#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV) +#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn) +#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters) +#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV) +#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn) +#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters) +#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV) +#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn) +#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters) +#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV) +#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn) +#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters) +#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV) +#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn) +#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters) +#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV) +#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn) +#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters) +#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV) +#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn) +#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters) +#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV) +#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn) +#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters) +#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV) +#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn) +#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters) +#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV) +#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn) +#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters) +#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV) +#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn) +#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters) +#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV) +#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn) +#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters) +#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV) +#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn) +#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters) +#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV) +#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn) +#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters) +#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV) +#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn) +#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters) +#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV) +#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn) +#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters) +#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV) +#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn) +#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters) +#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV) +#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn) +#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters) +#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV) +#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn) +#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters) +#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV) +#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn) +#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters) +#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV) +#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn) +#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters) +#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV) +#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn) +#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters) +#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI) +#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn) +#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters) +#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI) +#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn) +#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters) +#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI) +#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn) +#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters) +#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI) +#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn) +#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters) +#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI) +#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn) +#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters) +#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI) +#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn) +#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters) +#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI) +#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn) +#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters) +#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI) +#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn) +#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters) +#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI) +#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn) +#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters) +#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI) +#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn) +#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters) +#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI) +#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn) +#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters) +#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI) +#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn) +#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters) +#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI) +#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn) +#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters) +#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI) +#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn) +#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters) +#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI) +#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn) +#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters) +#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI) +#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn) +#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters) +#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI) +#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn) +#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters) +#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI) +#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn) +#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters) +#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV) +#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn) +#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters) +#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV) +#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn) +#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters) +#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT) +#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn) +#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters) +#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE) +#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn) +#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters) +#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE) +#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn) +#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters) +#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE) +#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn) +#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters) +#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE) +#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn) +#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters) +#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV) +#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn) +#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters) +#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV) +#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn) +#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters) +#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV) +#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn) +#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters) +#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV) +#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn) +#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters) +#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV) +#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn) +#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters) +#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV) +#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn) +#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters) +#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV) +#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn) +#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters) +#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV) +#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn) +#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters) +#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT) +#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn) +#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters) +#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT) +#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn) +#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters) +#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT) +#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn) +#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters) +#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT) +#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn) +#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters) +#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT) +#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn) +#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters) +#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT) +#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn) +#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters) +#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT) +#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn) +#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters) +#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT) +#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn) +#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters) +#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT) +#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn) +#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters) +#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT) +#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn) +#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters) +#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT) +#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn) +#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters) +#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT) +#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn) +#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters) +#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT) +#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn) +#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters) +#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT) +#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn) +#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters) +#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT) +#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn) +#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters) +#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT) +#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn) +#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters) +#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT) +#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn) +#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters) +#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT) +#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn) +#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters) +#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT) +#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn) +#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters) +#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT) +#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn) +#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters) +#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE) +#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn) +#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters) +#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE) +#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn) +#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters) +#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT) +#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn) +#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters) +#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT) +#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn) +#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters) +#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT) +#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn) +#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters) +#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT) +#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn) +#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters) +#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT) +#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn) +#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters) +#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT) +#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn) +#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters) +#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT) +#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn) +#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters) +#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT) +#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn) +#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters) +#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT) +#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn) +#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters) +#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT) +#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn) +#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters) +#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT) +#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn) +#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters) +#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT) +#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn) +#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters) +#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT) +#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn) +#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters) +#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT) +#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn) +#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters) +#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT) +#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn) +#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters) +#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT) +#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn) +#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters) +#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT) +#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn) +#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters) +#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT) +#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn) +#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters) +#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT) +#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn) +#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters) +#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT) +#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn) +#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters) +#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT) +#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn) +#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters) +#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT) +#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn) +#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters) +#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT) +#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn) +#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters) +#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT) +#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn) +#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters) +#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT) +#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn) +#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters) +#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT) +#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn) +#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters) +#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT) +#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn) +#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters) +#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT) +#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn) +#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters) +#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT) +#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn) +#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters) +#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT) +#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn) +#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters) +#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT) +#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn) +#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters) +#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT) +#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn) +#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters) +#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT) +#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn) +#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters) +#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT) +#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn) +#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters) +#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT) +#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn) +#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters) +#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT) +#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn) +#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters) +#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT) +#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn) +#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters) +#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT) +#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn) +#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters) +#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT) +#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn) +#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters) +#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT) +#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn) +#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters) +#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT) +#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn) +#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters) +#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT) +#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn) +#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters) +#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT) +#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn) +#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters) +#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT) +#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn) +#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters) +#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT) +#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn) +#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters) +#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT) +#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn) +#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters) +#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT) +#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn) +#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters) +#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV) +#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn) +#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters) +#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV) +#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn) +#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters) +#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT) +#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn) +#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters) +#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT) +#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn) +#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters) +#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT) +#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn) +#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters) +#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT) +#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn) +#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters) +#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT) +#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn) +#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters) +#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT) +#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn) +#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters) +#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT) +#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn) +#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters) +#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT) +#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn) +#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters) +#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE) +#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn) +#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters) +#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE) +#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn) +#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters) +#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE) +#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn) +#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters) +#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE) +#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn) +#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters) +#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE) +#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn) +#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters) +#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT) +#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn) +#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters) +#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT) +#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn) +#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) +#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) +#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) +#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters) +#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV) +#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) +#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) +#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) +#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters) +#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT) +#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn) +#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters) +#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT) +#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn) +#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters) +#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT) +#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn) +#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters) +#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT) +#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn) +#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters) +#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES) +#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn) +#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters) +#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES) +#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn) + +#endif /* !defined( _GLAPI_DISPATCH_H_ ) */ diff --git a/mesalib/src/mesa/main/mfeatures.h b/mesalib/src/mesa/main/mfeatures.h index b549d90bd..33db50814 100644 --- a/mesalib/src/mesa/main/mfeatures.h +++ b/mesalib/src/mesa/main/mfeatures.h @@ -1,145 +1,146 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file mfeatures.h - * Flags to enable/disable specific parts of the API. - */ - -#ifndef FEATURES_H -#define FEATURES_H - - -#ifndef _HAVE_FULL_GL -#define _HAVE_FULL_GL 1 -#endif - -/* assert that a feature is disabled and should never be used */ -#define ASSERT_NO_FEATURE() ASSERT(0) - -/** - * A feature can be anything. But most of them share certain characteristics. - * - * When a feature defines vtxfmt entries, they can be initialized and - * installed by - * _MESA_INIT__VTXFMT - * _mesa_install__vtxfmt - * - * When a feature defines dispatch entries, they are initialized by - * _mesa_init__dispatch - * - * When a feature has states, they are initialized and freed by - * _mesa_init_ - * _mesa_free__data - * - * Except for states, the others compile to no-op when a feature is disabled. - * - * The GLAPIENTRYs and helper functions defined by a feature should also - * compile to no-op when it is disabled. But to save typings and to catch - * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() - * when the feature is disabled. - * - * A feature following the conventions may be used without knowing if it is - * enabled or not. - */ - -#ifndef FEATURE_ES1 -#define FEATURE_ES1 0 -#endif -#ifndef FEATURE_ES2 -#define FEATURE_ES2 0 -#endif - -#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2) - -#ifndef FEATURE_GL -#define FEATURE_GL !FEATURE_ES -#endif - -#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1) -#define FEATURE_remap_table 1 -#else -#define FEATURE_remap_table 0 -#endif - -#define FEATURE_dispatch 1 -#define FEATURE_texgen 1 -#define FEATURE_userclip 1 - -#define FEATURE_accum FEATURE_GL -#define FEATURE_arrayelt FEATURE_GL -#define FEATURE_attrib_stack FEATURE_GL -/* this disables vtxfmt, api_loopback, and api_noop completely */ -#define FEATURE_beginend FEATURE_GL -#define FEATURE_colortable FEATURE_GL -#define FEATURE_convolve FEATURE_GL -#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend) -#define FEATURE_draw_read_buffer FEATURE_GL -#define FEATURE_drawpix FEATURE_GL -#define FEATURE_evaluators FEATURE_GL -#define FEATURE_feedback FEATURE_GL -#define FEATURE_pixel_transfer FEATURE_GL -#define FEATURE_queryobj FEATURE_GL -#define FEATURE_rastpos FEATURE_GL -#define FEATURE_texture_fxt1 FEATURE_GL -#define FEATURE_texture_s3tc FEATURE_GL - -#define FEATURE_extra_context_init FEATURE_ES -#define FEATURE_point_size_array FEATURE_ES - -#define FEATURE_es2_glsl FEATURE_ES2 - -#define FEATURE_ARB_fragment_program 1 -#define FEATURE_ARB_vertex_program 1 -#define FEATURE_ARB_vertex_shader 1 -#define FEATURE_ARB_fragment_shader 1 -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) -#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects -#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects - -#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) -#define FEATURE_ARB_map_buffer_range FEATURE_GL -#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object) -#define FEATURE_ARB_sync FEATURE_GL -#define FEATURE_ARB_vertex_buffer_object 1 - -#define FEATURE_EXT_framebuffer_blit FEATURE_GL -#define FEATURE_EXT_framebuffer_object 1 -#define FEATURE_EXT_pixel_buffer_object 1 -#define FEATURE_EXT_texture_sRGB FEATURE_GL -#define FEATURE_EXT_transform_feedback FEATURE_GL - -#define FEATURE_APPLE_object_purgeable FEATURE_GL -#define FEATURE_ATI_fragment_shader FEATURE_GL -#define FEATURE_NV_fence FEATURE_GL -#define FEATURE_NV_fragment_program FEATURE_GL -#define FEATURE_NV_vertex_program FEATURE_GL - -#define FEATURE_OES_EGL_image 1 -#define FEATURE_OES_draw_texture FEATURE_ES1 -#define FEATURE_OES_framebuffer_object FEATURE_ES -#define FEATURE_OES_mapbuffer FEATURE_ES - -#endif /* FEATURES_H */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file mfeatures.h + * Flags to enable/disable specific parts of the API. + */ + +#ifndef FEATURES_H +#define FEATURES_H + + +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +/* assert that a feature is disabled and should never be used */ +#define ASSERT_NO_FEATURE() ASSERT(0) + +/** + * A feature can be anything. But most of them share certain characteristics. + * + * When a feature defines vtxfmt entries, they can be initialized and + * installed by + * _MESA_INIT__VTXFMT + * _mesa_install__vtxfmt + * + * When a feature defines dispatch entries, they are initialized by + * _mesa_init__dispatch + * + * When a feature has states, they are initialized and freed by + * _mesa_init_ + * _mesa_free__data + * + * Except for states, the others compile to no-op when a feature is disabled. + * + * The GLAPIENTRYs and helper functions defined by a feature should also + * compile to no-op when it is disabled. But to save typings and to catch + * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() + * when the feature is disabled. + * + * A feature following the conventions may be used without knowing if it is + * enabled or not. + */ + +#ifndef FEATURE_ES1 +#define FEATURE_ES1 0 +#endif +#ifndef FEATURE_ES2 +#define FEATURE_ES2 0 +#endif + +#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2) + +#ifndef FEATURE_GL +#define FEATURE_GL !FEATURE_ES +#endif + +#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1) +#define FEATURE_remap_table 1 +#else +#define FEATURE_remap_table 0 +#endif + +#define FEATURE_dispatch 1 +#define FEATURE_texgen 1 +#define FEATURE_userclip 1 + +#define FEATURE_accum FEATURE_GL +#define FEATURE_arrayelt FEATURE_GL +#define FEATURE_attrib_stack FEATURE_GL +/* this disables vtxfmt, api_loopback, and api_noop completely */ +#define FEATURE_beginend FEATURE_GL +#define FEATURE_colortable FEATURE_GL +#define FEATURE_convolve FEATURE_GL +#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend) +#define FEATURE_draw_read_buffer FEATURE_GL +#define FEATURE_drawpix FEATURE_GL +#define FEATURE_evaluators FEATURE_GL +#define FEATURE_feedback FEATURE_GL +#define FEATURE_pixel_transfer FEATURE_GL +#define FEATURE_queryobj FEATURE_GL +#define FEATURE_rastpos FEATURE_GL +#define FEATURE_texture_fxt1 FEATURE_GL +#define FEATURE_texture_s3tc FEATURE_GL + +#define FEATURE_extra_context_init FEATURE_ES +#define FEATURE_point_size_array FEATURE_ES + +#define FEATURE_es2_glsl FEATURE_ES2 + +#define FEATURE_ARB_fragment_program 1 +#define FEATURE_ARB_vertex_program 1 +#define FEATURE_ARB_vertex_shader 1 +#define FEATURE_ARB_fragment_shader 1 +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects + +#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) +#define FEATURE_ARB_map_buffer_range FEATURE_GL +#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object) +#define FEATURE_ARB_sampler_objects FEATURE_GL +#define FEATURE_ARB_sync FEATURE_GL +#define FEATURE_ARB_vertex_buffer_object 1 + +#define FEATURE_EXT_framebuffer_blit FEATURE_GL +#define FEATURE_EXT_framebuffer_object 1 +#define FEATURE_EXT_pixel_buffer_object 1 +#define FEATURE_EXT_texture_sRGB FEATURE_GL +#define FEATURE_EXT_transform_feedback FEATURE_GL + +#define FEATURE_APPLE_object_purgeable FEATURE_GL +#define FEATURE_ATI_fragment_shader FEATURE_GL +#define FEATURE_NV_fence FEATURE_GL +#define FEATURE_NV_fragment_program FEATURE_GL +#define FEATURE_NV_vertex_program FEATURE_GL + +#define FEATURE_OES_EGL_image 1 +#define FEATURE_OES_draw_texture FEATURE_ES1 +#define FEATURE_OES_framebuffer_object FEATURE_ES +#define FEATURE_OES_mapbuffer FEATURE_ES + +#endif /* FEATURES_H */ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 5ec641895..9e2905ab2 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1,3383 +1,3409 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file mtypes.h - * Main Mesa data structures. - * - * Please try to mark derived values with a leading underscore ('_'). - */ - -#ifndef MTYPES_H -#define MTYPES_H - - -#include "main/glheader.h" -#include "main/config.h" -#include "main/mfeatures.h" -#include "glapi/glapi.h" -#include "math/m_matrix.h" /* GLmatrix */ -#include "main/simple_list.h" /* struct simple_node */ -#include "main/formats.h" /* MESA_FORMAT_COUNT */ - - -/** - * Color channel data type. - */ -#if CHAN_BITS == 8 - typedef GLubyte GLchan; -#define CHAN_MAX 255 -#define CHAN_MAXF 255.0F -#define CHAN_TYPE GL_UNSIGNED_BYTE -#elif CHAN_BITS == 16 - typedef GLushort GLchan; -#define CHAN_MAX 65535 -#define CHAN_MAXF 65535.0F -#define CHAN_TYPE GL_UNSIGNED_SHORT -#elif CHAN_BITS == 32 - typedef GLfloat GLchan; -#define CHAN_MAX 1.0 -#define CHAN_MAXF 1.0F -#define CHAN_TYPE GL_FLOAT -#else -#error "illegal number of color channel bits" -#endif - - -/** - * Stencil buffer data type. - */ -#if STENCIL_BITS==8 - typedef GLubyte GLstencil; -#elif STENCIL_BITS==16 - typedef GLushort GLstencil; -#else -# error "illegal number of stencil bits" -#endif - - -/** - * \name 64-bit extension of GLbitfield. - */ -/*@{*/ -typedef GLuint64 GLbitfield64; - -/** Set a single bit */ -#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) - - -/** - * \name Some forward type declarations - */ -/*@{*/ -struct _mesa_HashTable; -struct gl_attrib_node; -struct gl_list_extensions; -struct gl_meta_state; -struct gl_pixelstore_attrib; -struct gl_program_cache; -struct gl_texture_format; -struct gl_texture_image; -struct gl_texture_object; -struct gl_context; -struct st_context; -/*@}*/ - - -/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) - - -/** - * Shader stages. Note that these will become 5 with tessellation. - * These MUST have the same values as gallium's PIPE_SHADER_* - */ -typedef enum -{ - MESA_SHADER_VERTEX = 0, - MESA_SHADER_FRAGMENT = 1, - MESA_SHADER_GEOMETRY = 2, - MESA_SHADER_TYPES = 3 -} gl_shader_type; - - - -/** - * Indexes for vertex program attributes. - * GL_NV_vertex_program aliases generic attributes over the conventional - * attributes. In GL_ARB_vertex_program shader the aliasing is optional. - * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the - * generic attributes are distinct/separate). - */ -typedef enum -{ - VERT_ATTRIB_POS = 0, - VERT_ATTRIB_WEIGHT = 1, - VERT_ATTRIB_NORMAL = 2, - VERT_ATTRIB_COLOR0 = 3, - VERT_ATTRIB_COLOR1 = 4, - VERT_ATTRIB_FOG = 5, - VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ - VERT_ATTRIB_EDGEFLAG = 7, - VERT_ATTRIB_TEX0 = 8, - VERT_ATTRIB_TEX1 = 9, - VERT_ATTRIB_TEX2 = 10, - VERT_ATTRIB_TEX3 = 11, - VERT_ATTRIB_TEX4 = 12, - VERT_ATTRIB_TEX5 = 13, - VERT_ATTRIB_TEX6 = 14, - VERT_ATTRIB_TEX7 = 15, - VERT_ATTRIB_GENERIC0 = 16, - VERT_ATTRIB_GENERIC1 = 17, - VERT_ATTRIB_GENERIC2 = 18, - VERT_ATTRIB_GENERIC3 = 19, - VERT_ATTRIB_GENERIC4 = 20, - VERT_ATTRIB_GENERIC5 = 21, - VERT_ATTRIB_GENERIC6 = 22, - VERT_ATTRIB_GENERIC7 = 23, - VERT_ATTRIB_GENERIC8 = 24, - VERT_ATTRIB_GENERIC9 = 25, - VERT_ATTRIB_GENERIC10 = 26, - VERT_ATTRIB_GENERIC11 = 27, - VERT_ATTRIB_GENERIC12 = 28, - VERT_ATTRIB_GENERIC13 = 29, - VERT_ATTRIB_GENERIC14 = 30, - VERT_ATTRIB_GENERIC15 = 31, - VERT_ATTRIB_MAX = 32 -} gl_vert_attrib; - -/** - * Bitflags for vertex attributes. - * These are used in bitfields in many places. - */ -/*@{*/ -#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) -#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) -#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) -#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) -#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) -#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) -#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) -#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) -#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) -#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) -#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) -#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) -#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) -#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) -#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) -#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) -#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) -#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) -#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) -#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) -#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) -#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) -#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) -#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) -#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) -#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) -#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) -#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) -#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) -#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) -#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) - -#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) -#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) -/*@}*/ - - -/** - * Indexes for vertex program result attributes - */ -typedef enum -{ - VERT_RESULT_HPOS = 0, - VERT_RESULT_COL0 = 1, - VERT_RESULT_COL1 = 2, - VERT_RESULT_FOGC = 3, - VERT_RESULT_TEX0 = 4, - VERT_RESULT_TEX1 = 5, - VERT_RESULT_TEX2 = 6, - VERT_RESULT_TEX3 = 7, - VERT_RESULT_TEX4 = 8, - VERT_RESULT_TEX5 = 9, - VERT_RESULT_TEX6 = 10, - VERT_RESULT_TEX7 = 11, - VERT_RESULT_PSIZ = 12, - VERT_RESULT_BFC0 = 13, - VERT_RESULT_BFC1 = 14, - VERT_RESULT_EDGE = 15, - VERT_RESULT_VAR0 = 16, /**< shader varying */ - VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) -} gl_vert_result; - - -/*********************************************/ - -/** - * Indexes for geometry program attributes. - */ -typedef enum -{ - GEOM_ATTRIB_POSITION = 0, - GEOM_ATTRIB_COLOR0 = 1, - GEOM_ATTRIB_COLOR1 = 2, - GEOM_ATTRIB_SECONDARY_COLOR0 = 3, - GEOM_ATTRIB_SECONDARY_COLOR1 = 4, - GEOM_ATTRIB_FOG_FRAG_COORD = 5, - GEOM_ATTRIB_POINT_SIZE = 6, - GEOM_ATTRIB_CLIP_VERTEX = 7, - GEOM_ATTRIB_PRIMITIVE_ID = 8, - GEOM_ATTRIB_TEX_COORD = 9, - - GEOM_ATTRIB_VAR0 = 16, - GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) -} gl_geom_attrib; - -/** - * Bitflags for geometry attributes. - * These are used in bitfields in many places. - */ -/*@{*/ -#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) -#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) -#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) -#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) -#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) -#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) -#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) -#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) -#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) -#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) -#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) - -#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) -/*@}*/ - - -/** - * Indexes for geometry program result attributes - */ -typedef enum -{ - GEOM_RESULT_POS = 0, - GEOM_RESULT_COL0 = 1, - GEOM_RESULT_COL1 = 2, - GEOM_RESULT_SCOL0 = 3, - GEOM_RESULT_SCOL1 = 4, - GEOM_RESULT_FOGC = 5, - GEOM_RESULT_TEX0 = 6, - GEOM_RESULT_TEX1 = 7, - GEOM_RESULT_TEX2 = 8, - GEOM_RESULT_TEX3 = 9, - GEOM_RESULT_TEX4 = 10, - GEOM_RESULT_TEX5 = 11, - GEOM_RESULT_TEX6 = 12, - GEOM_RESULT_TEX7 = 13, - GEOM_RESULT_PSIZ = 14, - GEOM_RESULT_CLPV = 15, - GEOM_RESULT_PRID = 16, - GEOM_RESULT_LAYR = 17, - GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ - /* ### we need to -2 because var0 is 18 instead 16 like in the others */ - GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) -} gl_geom_result; - - -/** - * Indexes for fragment program input attributes. - */ -typedef enum -{ - FRAG_ATTRIB_WPOS = 0, - FRAG_ATTRIB_COL0 = 1, - FRAG_ATTRIB_COL1 = 2, - FRAG_ATTRIB_FOGC = 3, - FRAG_ATTRIB_TEX0 = 4, - FRAG_ATTRIB_TEX1 = 5, - FRAG_ATTRIB_TEX2 = 6, - FRAG_ATTRIB_TEX3 = 7, - FRAG_ATTRIB_TEX4 = 8, - FRAG_ATTRIB_TEX5 = 9, - FRAG_ATTRIB_TEX6 = 10, - FRAG_ATTRIB_TEX7 = 11, - FRAG_ATTRIB_FACE = 12, /**< front/back face */ - FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ - FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ - FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) -} gl_frag_attrib; - -/** - * Bitflags for fragment program input attributes. - */ -/*@{*/ -#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS) -#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) -#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) -#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) -#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) -#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) -#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) -#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) -#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) -#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3) -#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4) -#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5) -#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6) -#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7) -#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0) - -#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) -#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V)) - -#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \ - FRAG_BIT_TEX1| \ - FRAG_BIT_TEX2| \ - FRAG_BIT_TEX3| \ - FRAG_BIT_TEX4| \ - FRAG_BIT_TEX5| \ - FRAG_BIT_TEX6| \ - FRAG_BIT_TEX7) -/*@}*/ - - -/** - * Fragment program results - */ -typedef enum -{ - FRAG_RESULT_DEPTH = 0, - FRAG_RESULT_STENCIL = 1, - FRAG_RESULT_COLOR = 2, - FRAG_RESULT_DATA0 = 3, - FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) -} gl_frag_result; - - -/** - * Indexes for all renderbuffers - */ -typedef enum -{ - /* the four standard color buffers */ - BUFFER_FRONT_LEFT, - BUFFER_BACK_LEFT, - BUFFER_FRONT_RIGHT, - BUFFER_BACK_RIGHT, - BUFFER_DEPTH, - BUFFER_STENCIL, - BUFFER_ACCUM, - /* optional aux buffer */ - BUFFER_AUX0, - /* generic renderbuffers */ - BUFFER_COLOR0, - BUFFER_COLOR1, - BUFFER_COLOR2, - BUFFER_COLOR3, - BUFFER_COLOR4, - BUFFER_COLOR5, - BUFFER_COLOR6, - BUFFER_COLOR7, - BUFFER_COUNT -} gl_buffer_index; - -/** - * Bit flags for all renderbuffers - */ -#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT) -#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT) -#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT) -#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT) -#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0) -#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1) -#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2) -#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3) -#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) -#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL) -#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM) -#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0) -#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1) -#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2) -#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3) -#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4) -#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5) -#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6) -#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7) - -/** - * Mask of all the color buffer bits (but not accum). - */ -#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \ - BUFFER_BIT_BACK_LEFT | \ - BUFFER_BIT_FRONT_RIGHT | \ - BUFFER_BIT_BACK_RIGHT | \ - BUFFER_BIT_AUX0 | \ - BUFFER_BIT_COLOR0 | \ - BUFFER_BIT_COLOR1 | \ - BUFFER_BIT_COLOR2 | \ - BUFFER_BIT_COLOR3 | \ - BUFFER_BIT_COLOR4 | \ - BUFFER_BIT_COLOR5 | \ - BUFFER_BIT_COLOR6 | \ - BUFFER_BIT_COLOR7) - - -/** - * Framebuffer configuration (aka visual / pixelformat) - * Note: some of these fields should be boolean, but it appears that - * code in drivers/dri/common/util.c requires int-sized fields. - */ -struct gl_config -{ - GLboolean rgbMode; - GLboolean floatMode; - GLboolean colorIndexMode; /* XXX is this used anywhere? */ - GLuint doubleBufferMode; - GLuint stereoMode; - - GLboolean haveAccumBuffer; - GLboolean haveDepthBuffer; - GLboolean haveStencilBuffer; - - GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ - GLuint redMask, greenMask, blueMask, alphaMask; - GLint rgbBits; /* total bits for rgb */ - GLint indexBits; /* total bits for colorindex */ - - GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; - GLint depthBits; - GLint stencilBits; - - GLint numAuxBuffers; - - GLint level; - - /* EXT_visual_rating / GLX 1.2 */ - GLint visualRating; - - /* EXT_visual_info / GLX 1.2 */ - GLint transparentPixel; - /* colors are floats scaled to ints */ - GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; - GLint transparentIndex; - - /* ARB_multisample / SGIS_multisample */ - GLint sampleBuffers; - GLint samples; - - /* SGIX_pbuffer / GLX 1.3 */ - GLint maxPbufferWidth; - GLint maxPbufferHeight; - GLint maxPbufferPixels; - GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ - GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ - - /* OML_swap_method */ - GLint swapMethod; - - /* EXT_texture_from_pixmap */ - GLint bindToTextureRgb; - GLint bindToTextureRgba; - GLint bindToMipmapTexture; - GLint bindToTextureTargets; - GLint yInverted; - - /* EXT_framebuffer_sRGB */ - GLint sRGBCapable; -}; - - -/** - * Data structure for color tables - */ -struct gl_color_table -{ - GLenum InternalFormat; /**< The user-specified format */ - GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */ - GLuint Size; /**< number of entries in table */ - GLfloat *TableF; /**< Color table, floating point values */ - GLubyte *TableUB; /**< Color table, ubyte values */ - GLubyte RedSize; - GLubyte GreenSize; - GLubyte BlueSize; - GLubyte AlphaSize; - GLubyte LuminanceSize; - GLubyte IntensitySize; -}; - - -/** - * \name Bit flags used for updating material values. - */ -/*@{*/ -#define MAT_ATTRIB_FRONT_AMBIENT 0 -#define MAT_ATTRIB_BACK_AMBIENT 1 -#define MAT_ATTRIB_FRONT_DIFFUSE 2 -#define MAT_ATTRIB_BACK_DIFFUSE 3 -#define MAT_ATTRIB_FRONT_SPECULAR 4 -#define MAT_ATTRIB_BACK_SPECULAR 5 -#define MAT_ATTRIB_FRONT_EMISSION 6 -#define MAT_ATTRIB_BACK_EMISSION 7 -#define MAT_ATTRIB_FRONT_SHININESS 8 -#define MAT_ATTRIB_BACK_SHININESS 9 -#define MAT_ATTRIB_FRONT_INDEXES 10 -#define MAT_ATTRIB_BACK_INDEXES 11 -#define MAT_ATTRIB_MAX 12 - -#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) -#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) -#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) -#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) -#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) -#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) - -#define MAT_INDEX_AMBIENT 0 -#define MAT_INDEX_DIFFUSE 1 -#define MAT_INDEX_SPECULAR 2 - -#define MAT_BIT_FRONT_AMBIENT (1< ) */ - GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ - GLfloat _VP_inf_spot_attenuation; - - GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ - GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ - GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ - GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ - GLfloat _dli; /**< CI diffuse light intensity */ - GLfloat _sli; /**< CI specular light intensity */ - /*@}*/ -}; - - -/** - * Light model state. - */ -struct gl_lightmodel -{ - GLfloat Ambient[4]; /**< ambient color */ - GLboolean LocalViewer; /**< Local (or infinite) view point? */ - GLboolean TwoSide; /**< Two (or one) sided lighting? */ - GLenum ColorControl; /**< either GL_SINGLE_COLOR - * or GL_SEPARATE_SPECULAR_COLOR */ -}; - - -/** - * Material state. - */ -struct gl_material -{ - GLfloat Attrib[MAT_ATTRIB_MAX][4]; -}; - - -/** - * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) - */ -struct gl_accum_attrib -{ - GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ -}; - - -/** - * Color buffer attribute group (GL_COLOR_BUFFER_BIT). - */ -struct gl_colorbuffer_attrib -{ - GLuint ClearIndex; /**< Index to use for glClear */ - GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ - GLclampf ClearColor[4]; /**< Color to use for glClear */ - - GLuint IndexMask; /**< Color index write mask */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ - - GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ - - /** - * \name alpha testing - */ - /*@{*/ - GLboolean AlphaEnabled; /**< Alpha test enabled flag */ - GLenum AlphaFunc; /**< Alpha test function */ - GLfloat AlphaRefUnclamped; - GLclampf AlphaRef; /**< Alpha reference value */ - /*@}*/ - - /** - * \name Blending - */ - /*@{*/ - GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ - - /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, - * only on the fixed-pointness of the render target. - * The query does however depend on fragment color clamping. - */ - GLfloat BlendColorUnclamped[4]; /**< Blending color */ - GLfloat BlendColor[4]; /**< Blending color */ - - struct - { - GLenum SrcRGB; /**< RGB blend source term */ - GLenum DstRGB; /**< RGB blend dest term */ - GLenum SrcA; /**< Alpha blend source term */ - GLenum DstA; /**< Alpha blend dest term */ - GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ - GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ - } Blend[MAX_DRAW_BUFFERS]; - /** Are the blend func terms currently different for each buffer/target? */ - GLboolean _BlendFuncPerBuffer; - /** Are the blend equations currently different for each buffer/target? */ - GLboolean _BlendEquationPerBuffer; - /*@}*/ - - /** - * \name Logic op - */ - /*@{*/ - GLenum LogicOp; /**< Logic operator */ - GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ - GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ - GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */ - /*@}*/ - - GLboolean DitherFlag; /**< Dither enable flag */ - - GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ - GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */ - - GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ -}; - - -/** - * Current attribute group (GL_CURRENT_BIT). - */ -struct gl_current_attrib -{ - /** - * \name Current vertex attributes. - * \note Values are valid only after FLUSH_VERTICES has been called. - * \note Index and Edgeflag current values are stored as floats in the - * SIX and SEVEN attribute slots. - */ - GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ - - /** - * \name Current raster position attributes (always valid). - * \note This set of attributes is very similar to the SWvertex struct. - */ - /*@{*/ - GLfloat RasterPos[4]; - GLfloat RasterDistance; - GLfloat RasterColor[4]; - GLfloat RasterSecondaryColor[4]; - GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; - GLboolean RasterPosValid; - /*@}*/ -}; - - -/** - * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). - */ -struct gl_depthbuffer_attrib -{ - GLenum Func; /**< Function for depth buffer compare */ - GLclampd Clear; /**< Value to clear depth buffer to */ - GLboolean Test; /**< Depth buffering enabled flag */ - GLboolean Mask; /**< Depth buffer writable? */ - GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ - GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ -}; - - -/** - * Evaluator attribute group (GL_EVAL_BIT). - */ -struct gl_eval_attrib -{ - /** - * \name Enable bits - */ - /*@{*/ - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - GLboolean AutoNormal; - /*@}*/ - - /** - * \name Map Grid endpoints and divisions and calculated du values - */ - /*@{*/ - GLint MapGrid1un; - GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; - GLint MapGrid2un, MapGrid2vn; - GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; - GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; - /*@}*/ -}; - - -/** - * Fog attribute group (GL_FOG_BIT). - */ -struct gl_fog_attrib -{ - GLboolean Enabled; /**< Fog enabled flag */ - GLfloat ColorUnclamped[4]; /**< Fog color */ - GLfloat Color[4]; /**< Fog color */ - GLfloat Density; /**< Density >= 0.0 */ - GLfloat Start; /**< Start distance in eye coords */ - GLfloat End; /**< End distance in eye coords */ - GLfloat Index; /**< Fog index */ - GLenum Mode; /**< Fog mode */ - GLboolean ColorSumEnabled; - GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ - GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ -}; - - -/** - * \brief Layout qualifiers for gl_FragDepth. - * - * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with - * a layout qualifier. - * - * \see enum ir_depth_layout - */ -enum gl_frag_depth_layout { - FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ - FRAG_DEPTH_LAYOUT_ANY, - FRAG_DEPTH_LAYOUT_GREATER, - FRAG_DEPTH_LAYOUT_LESS, - FRAG_DEPTH_LAYOUT_UNCHANGED -}; - - -/** - * Hint attribute group (GL_HINT_BIT). - * - * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. - */ -struct gl_hint_attrib -{ - GLenum PerspectiveCorrection; - GLenum PointSmooth; - GLenum LineSmooth; - GLenum PolygonSmooth; - GLenum Fog; - GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ - GLenum TextureCompression; /**< GL_ARB_texture_compression */ - GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ -}; - -/** - * Light state flags. - */ -/*@{*/ -#define LIGHT_SPOT 0x1 -#define LIGHT_LOCAL_VIEWER 0x2 -#define LIGHT_POSITIONAL 0x4 -#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) -/*@}*/ - - -/** - * Lighting attribute group (GL_LIGHT_BIT). - */ -struct gl_light_attrib -{ - struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ - struct gl_lightmodel Model; /**< Lighting model */ - - /** - * Must flush FLUSH_VERTICES before referencing: - */ - /*@{*/ - struct gl_material Material; /**< Includes front & back values */ - /*@}*/ - - GLboolean Enabled; /**< Lighting enabled flag */ - GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ - GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ - GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ - GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ - GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ - GLboolean ColorMaterialEnabled; - GLenum ClampVertexColor; - GLboolean _ClampVertexColor; - - struct gl_light EnabledList; /**< List sentinel */ - - /** - * Derived state for optimizations: - */ - /*@{*/ - GLboolean _NeedEyeCoords; - GLboolean _NeedVertices; /**< Use fast shader? */ - GLbitfield _Flags; /**< LIGHT_* flags, see above */ - GLfloat _BaseColor[2][3]; - /*@}*/ -}; - - -/** - * Line attribute group (GL_LINE_BIT). - */ -struct gl_line_attrib -{ - GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */ - GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */ - GLushort StipplePattern; /**< Stipple pattern */ - GLint StippleFactor; /**< Stipple repeat factor */ - GLfloat Width; /**< Line width */ -}; - - -/** - * Display list attribute group (GL_LIST_BIT). - */ -struct gl_list_attrib -{ - GLuint ListBase; -}; - - -/** - * Multisample attribute group (GL_MULTISAMPLE_BIT). - */ -struct gl_multisample_attrib -{ - GLboolean Enabled; - GLboolean _Enabled; /**< true if Enabled and multisample buffer */ - GLboolean SampleAlphaToCoverage; - GLboolean SampleAlphaToOne; - GLboolean SampleCoverage; - GLfloat SampleCoverageValue; - GLboolean SampleCoverageInvert; -}; - - -/** - * A pixelmap (see glPixelMap) - */ -struct gl_pixelmap -{ - GLint Size; - GLfloat Map[MAX_PIXEL_MAP_TABLE]; - GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ -}; - - -/** - * Collection of all pixelmaps - */ -struct gl_pixelmaps -{ - struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ - struct gl_pixelmap GtoG; - struct gl_pixelmap BtoB; - struct gl_pixelmap AtoA; - struct gl_pixelmap ItoR; - struct gl_pixelmap ItoG; - struct gl_pixelmap ItoB; - struct gl_pixelmap ItoA; - struct gl_pixelmap ItoI; - struct gl_pixelmap StoS; -}; - - -/** - * Pixel attribute group (GL_PIXEL_MODE_BIT). - */ -struct gl_pixel_attrib -{ - GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ - - /*--- Begin Pixel Transfer State ---*/ - /* Fields are in the order in which they're applied... */ - - /** Scale & Bias (index shift, offset) */ - /*@{*/ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLint IndexShift, IndexOffset; - /*@}*/ - - /* Pixel Maps */ - /* Note: actual pixel maps are not part of this attrib group */ - GLboolean MapColorFlag; - GLboolean MapStencilFlag; - - /*--- End Pixel Transfer State ---*/ - - /** glPixelZoom */ - GLfloat ZoomX, ZoomY; -}; - - -/** - * Point attribute group (GL_POINT_BIT). - */ -struct gl_point_attrib -{ - GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ - GLfloat Size; /**< User-specified point size */ - GLfloat Params[3]; /**< GL_EXT_point_parameters */ - GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ - GLfloat Threshold; /**< GL_EXT_point_parameters */ - GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ - GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ - GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ - GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ - GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ -}; - - -/** - * Polygon attribute group (GL_POLYGON_BIT). - */ -struct gl_polygon_attrib -{ - GLenum FrontFace; /**< Either GL_CW or GL_CCW */ - GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */ - GLboolean CullFlag; /**< Culling on/off flag */ - GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ - GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ - GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ - GLfloat OffsetFactor; /**< Polygon offset factor, from user */ - GLfloat OffsetUnits; /**< Polygon offset units, from user */ - GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ - GLboolean OffsetLine; /**< Offset in GL_LINE mode */ - GLboolean OffsetFill; /**< Offset in GL_FILL mode */ -}; - - -/** - * Scissor attributes (GL_SCISSOR_BIT). - */ -struct gl_scissor_attrib -{ - GLboolean Enabled; /**< Scissor test enabled? */ - GLint X, Y; /**< Lower left corner of box */ - GLsizei Width, Height; /**< Size of box */ -}; - - -/** - * Stencil attribute group (GL_STENCIL_BUFFER_BIT). - * - * Three sets of stencil data are tracked so that OpenGL 2.0, - * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported - * simultaneously. In each of the stencil state arrays, element 0 corresponds - * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 / - * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the - * GL_EXT_stencil_two_side GL_BACK state. - * - * The derived value \c _BackFace is either 1 or 2 depending on whether or - * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled. - * - * The derived value \c _TestTwoSide is set when the front-face and back-face - * stencil state are different. - */ -struct gl_stencil_attrib -{ - GLboolean Enabled; /**< Enabled flag */ - GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ - GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ - GLboolean _Enabled; /**< Enabled and stencil buffer present */ - GLboolean _TestTwoSide; - GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ - GLenum Function[3]; /**< Stencil function */ - GLenum FailFunc[3]; /**< Fail function */ - GLenum ZPassFunc[3]; /**< Depth buffer pass function */ - GLenum ZFailFunc[3]; /**< Depth buffer fail function */ - GLint Ref[3]; /**< Reference value */ - GLuint ValueMask[3]; /**< Value mask */ - GLuint WriteMask[3]; /**< Write mask */ - GLuint Clear; /**< Clear value */ -}; - - -/** - * An index for each type of texture object. These correspond to the GL - * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. - * Note: the order is from highest priority to lowest priority. - */ -typedef enum -{ - TEXTURE_BUFFER_INDEX, - TEXTURE_2D_ARRAY_INDEX, - TEXTURE_1D_ARRAY_INDEX, - TEXTURE_CUBE_INDEX, - TEXTURE_3D_INDEX, - TEXTURE_RECT_INDEX, - TEXTURE_2D_INDEX, - TEXTURE_1D_INDEX, - NUM_TEXTURE_TARGETS -} gl_texture_index; - - -/** - * Bit flags for each type of texture object - * Used for Texture.Unit[]._ReallyEnabled flags. - */ -/*@{*/ -#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX) -#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) -#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) -#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) -#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) -#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) -#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) -#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) -/*@}*/ - - -/** - * TexGenEnabled flags. - */ -/*@{*/ -#define S_BIT 1 -#define T_BIT 2 -#define R_BIT 4 -#define Q_BIT 8 -#define STR_BITS (S_BIT | T_BIT | R_BIT) -/*@}*/ - - -/** - * Bit flag versions of the corresponding GL_ constants. - */ -/*@{*/ -#define TEXGEN_SPHERE_MAP 0x1 -#define TEXGEN_OBJ_LINEAR 0x2 -#define TEXGEN_EYE_LINEAR 0x4 -#define TEXGEN_REFLECTION_MAP_NV 0x8 -#define TEXGEN_NORMAL_MAP_NV 0x10 - -#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV) -#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV | \ - TEXGEN_EYE_LINEAR) -/*@}*/ - - - -/** Tex-gen enabled for texture unit? */ -#define ENABLE_TEXGEN(unit) (1 << (unit)) - -/** Non-identity texture matrix for texture unit? */ -#define ENABLE_TEXMAT(unit) (1 << (unit)) - - -/** - * Texel fetch function prototype. We use texel fetch functions to - * extract RGBA, color indexes and depth components out of 1D, 2D and 3D - * texture images. These functions help to isolate us from the gritty - * details of all the various texture image encodings. - * - * \param texImage texture image. - * \param col texel column. - * \param row texel row. - * \param img texel image level/layer. - * \param texelOut output texel (up to 4 GLchans) - */ -typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLchan *texelOut ); - -/** - * As above, but returns floats. - * Used for depth component images and for upcoming signed/float - * texture images. - */ -typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLfloat *texelOut ); - - -typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - const void *texel); - - -/** - * Texture image state. Describes the dimensions of a texture image, - * the texel format and pointers to Texel Fetch functions. - */ -struct gl_texture_image -{ - GLint InternalFormat; /**< Internal format as given by the user */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_COLOR_INDEX, - * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT - * only. Used for choosing TexEnv arithmetic. - */ - gl_format TexFormat; /**< The actual texture memory format */ - - GLuint Border; /**< 0 or 1 */ - GLuint Width; /**< = 2^WidthLog2 + 2*Border */ - GLuint Height; /**< = 2^HeightLog2 + 2*Border */ - GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ - GLuint Width2; /**< = Width - 2*Border */ - GLuint Height2; /**< = Height - 2*Border */ - GLuint Depth2; /**< = Depth - 2*Border */ - GLuint WidthLog2; /**< = log2(Width2) */ - GLuint HeightLog2; /**< = log2(Height2) */ - GLuint DepthLog2; /**< = log2(Depth2) */ - GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */ - GLfloat WidthScale; /**< used for mipmap LOD computation */ - GLfloat HeightScale; /**< used for mipmap LOD computation */ - GLfloat DepthScale; /**< used for mipmap LOD computation */ - GLboolean IsClientData; /**< Data owned by client? */ - GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ - - struct gl_texture_object *TexObject; /**< Pointer back to parent object */ - - FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ - FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - - GLuint RowStride; /**< Padded width in units of texels */ - GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to - each 2D slice in 'Data', in texels */ - GLvoid *Data; /**< Image data, accessed via FetchTexel() */ - - /** - * \name For device driver: - */ - /*@{*/ - void *DriverData; /**< Arbitrary device driver data */ - /*@}*/ -}; - - -/** - * Indexes for cube map faces. - */ -typedef enum -{ - FACE_POS_X = 0, - FACE_NEG_X = 1, - FACE_POS_Y = 2, - FACE_NEG_Y = 3, - FACE_POS_Z = 4, - FACE_NEG_Z = 5, - MAX_FACES = 6 -} gl_face_index; - - -/** - * Texture object state. Contains the array of mipmap images, border color, - * wrap modes, filter modes, shadow/texcompare state, and the per-texture - * color palette. - */ -struct gl_texture_object -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLint RefCount; /**< reference count */ - GLuint Name; /**< the user-visible texture object ID */ - GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ - GLfloat Priority; /**< in [0,1] */ - union { - GLfloat f[4]; - GLuint ui[4]; - GLint i[4]; - } BorderColor; /**< Interpreted according to texture format */ - GLenum WrapS; /**< S-axis texture image wrap mode */ - GLenum WrapT; /**< T-axis texture image wrap mode */ - GLenum WrapR; /**< R-axis texture image wrap mode */ - GLenum MinFilter; /**< minification filter */ - GLenum MagFilter; /**< magnification filter */ - GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ - GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ - GLfloat LodBias; /**< OpenGL 1.4 */ - GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ - GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ - GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLenum CompareMode; /**< GL_ARB_shadow */ - GLenum CompareFunc; /**< GL_ARB_shadow */ - GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */ - GLenum DepthMode; /**< GL_ARB_depth_texture */ - GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ - GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ - GLint CropRect[4]; /**< GL_OES_draw_texture */ - GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ - GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ - GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLboolean _Complete; /**< Is texture object complete? */ - GLboolean _RenderToTexture; /**< Any rendering to this texture? */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ - - /** Actual texture images, indexed by [cube face] and [mipmap level] */ - struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; - - /** GL_ARB_texture_buffer_object */ - struct gl_buffer_object *BufferObject; - GLenum BufferObjectFormat; - - /** GL_EXT_paletted_texture */ - struct gl_color_table Palette; - - /** - * \name For device driver. - * Note: instead of attaching driver data to this pointer, it's preferable - * to instead use this struct as a base class for your own texture object - * class. Driver->NewTextureObject() can be used to implement the - * allocation. - */ - void *DriverData; /**< Arbitrary device driver data */ -}; - - -/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ -#define MAX_COMBINER_TERMS 4 - - -/** - * Texture combine environment state. - */ -struct gl_tex_env_combine_state -{ - GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ - GLenum SourceRGB[MAX_COMBINER_TERMS]; - GLenum SourceA[MAX_COMBINER_TERMS]; - /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ - GLenum OperandRGB[MAX_COMBINER_TERMS]; - GLenum OperandA[MAX_COMBINER_TERMS]; - GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ - GLuint ScaleShiftA; /**< 0, 1 or 2 */ - GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ - GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ -}; - - -/** - * Texture coord generation state. - */ -struct gl_texgen -{ - GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ - GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ - GLfloat ObjectPlane[4]; - GLfloat EyePlane[4]; -}; - - -/** - * Texture unit state. Contains enable flags, texture environment/function/ - * combiners, texgen state, pointers to current texture objects and - * post-filter color tables. - */ -struct gl_texture_unit -{ - GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ - GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ - - GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ - GLclampf EnvColor[4]; - GLfloat EnvColorUnclamped[4]; - - struct gl_texgen GenS; - struct gl_texgen GenT; - struct gl_texgen GenR; - struct gl_texgen GenQ; - GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ - GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ - - GLfloat LodBias; /**< for biasing mipmap levels */ - GLenum BumpTarget; - GLfloat RotMatrix[4]; /* 2x2 matrix */ - - /** - * \name GL_EXT_texture_env_combine - */ - struct gl_tex_env_combine_state Combine; - - /** - * Derived state based on \c EnvMode and the \c BaseFormat of the - * currently enabled texture. - */ - struct gl_tex_env_combine_state _EnvMode; - - /** - * Currently enabled combiner state. This will point to either - * \c Combine or \c _EnvMode. - */ - struct gl_tex_env_combine_state *_CurrentCombine; - - /** Current texture object pointers */ - struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; - - /** Points to highest priority, complete and enabled texture object */ - struct gl_texture_object *_Current; -}; - - -/** - * Texture attribute group (GL_TEXTURE_BIT). - */ -struct gl_texture_attrib -{ - GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ - struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - - struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; - - /** GL_ARB_texture_buffer_object */ - struct gl_buffer_object *BufferObject; - - /** GL_ARB_seamless_cubemap */ - GLboolean CubeMapSeamless; - - /** GL_EXT_shared_texture_palette */ - GLboolean SharedPalette; - struct gl_color_table Palette; - - /** Texture units/samplers used by vertex or fragment texturing */ - GLbitfield _EnabledUnits; - - /** Texture coord units/sets used for fragment texturing */ - GLbitfield _EnabledCoordUnits; - - /** Texture coord units that have texgen enabled */ - GLbitfield _TexGenEnabled; - - /** Texture coord units that have non-identity matrices */ - GLbitfield _TexMatEnabled; - - /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ - GLbitfield _GenFlags; -}; - - -/** - * Transformation attribute group (GL_TRANSFORM_BIT). - */ -struct gl_transform_attrib -{ - GLenum MatrixMode; /**< Matrix mode */ - GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */ - GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */ - GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ - GLboolean Normalize; /**< Normalize all normals? */ - GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ - GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ - GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ - - GLfloat CullEyePos[4]; - GLfloat CullObjPos[4]; -}; - - -/** - * Viewport attribute group (GL_VIEWPORT_BIT). - */ -struct gl_viewport_attrib -{ - GLint X, Y; /**< position */ - GLsizei Width, Height; /**< size */ - GLfloat Near, Far; /**< Depth buffer range */ - GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ -}; - - -/** - * GL_ARB_vertex/pixel_buffer_object buffer object - */ -struct gl_buffer_object -{ - _glthread_Mutex Mutex; - GLint RefCount; - GLuint Name; - GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ - GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ - GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ - /** Fields describing a mapped buffer */ - /*@{*/ - GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ - GLvoid *Pointer; /**< User-space address of mapping */ - GLintptr Offset; /**< Mapped offset */ - GLsizeiptr Length; /**< Mapped length */ - /*@}*/ - GLboolean Written; /**< Ever written to? (for debugging) */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ -}; - - -/** - * Client pixel packing/unpacking attributes - */ -struct gl_pixelstore_attrib -{ - GLint Alignment; - GLint RowLength; - GLint SkipPixels; - GLint SkipRows; - GLint ImageHeight; - GLint SkipImages; - GLboolean SwapBytes; - GLboolean LsbFirst; - GLboolean ClientStorage; /**< GL_APPLE_client_storage */ - GLboolean Invert; /**< GL_MESA_pack_invert */ - struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ -}; - - -/** - * Client vertex array attributes - */ -struct gl_client_array -{ - GLint Size; /**< components per element (1,2,3,4) */ - GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ - GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ - GLsizei Stride; /**< user-specified stride */ - GLsizei StrideB; /**< actual stride in bytes */ - const GLubyte *Ptr; /**< Points to array data */ - GLboolean Enabled; /**< Enabled flag is a boolean */ - GLboolean Normalized; /**< GL_ARB_vertex_program */ - GLboolean Integer; /**< Integer-valued? */ - GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ - GLuint _ElementSize; /**< size of each element in bytes */ - - struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ - GLuint _MaxElement; /**< max element index into array buffer + 1 */ -}; - - -/** - * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object - * extension, but a nice encapsulation in any case. - */ -struct gl_array_object -{ - /** Name of the array object as received from glGenVertexArrayAPPLE. */ - GLuint Name; - - GLint RefCount; - _glthread_Mutex Mutex; - GLboolean VBOonly; /**< require all arrays to live in VBOs? */ - - /** Conventional vertex arrays */ - /*@{*/ - struct gl_client_array Vertex; - struct gl_client_array Weight; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array EdgeFlag; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array PointSize; - /*@}*/ - - /** - * Generic arrays for vertex programs/shaders. - * For NV vertex programs, these attributes alias and take priority - * over the conventional attribs above. For ARB vertex programs and - * GLSL vertex shaders, these attributes are separate. - */ - struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; - - /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ - GLbitfield _Enabled; - - /** - * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs - * we can determine the max legal (in bounds) glDrawElements array index. - */ - GLuint _MaxElement; -}; - - -/** - * Vertex array state - */ -struct gl_array_attrib -{ - /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ - struct gl_array_object *ArrayObj; - - /** The default vertex array object */ - struct gl_array_object *DefaultArrayObj; - - /** Array objects (GL_ARB/APPLE_vertex_array_object) */ - struct _mesa_HashTable *Objects; - - GLint ActiveTexture; /**< Client Active Texture */ - GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ - GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ - - /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ - GLboolean PrimitiveRestart; - GLuint RestartIndex; - - GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ - GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ - - /* GL_ARB_vertex_buffer_object */ - struct gl_buffer_object *ArrayBufferObj; - struct gl_buffer_object *ElementArrayBufferObj; -}; - - -/** - * Feedback buffer state - */ -struct gl_feedback -{ - GLenum Type; - GLbitfield _Mask; /**< FB_* bits */ - GLfloat *Buffer; - GLuint BufferSize; - GLuint Count; -}; - - -/** - * Selection buffer state - */ -struct gl_selection -{ - GLuint *Buffer; /**< selection buffer */ - GLuint BufferSize; /**< size of the selection buffer */ - GLuint BufferCount; /**< number of values in the selection buffer */ - GLuint Hits; /**< number of records in the selection buffer */ - GLuint NameStackDepth; /**< name stack depth */ - GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ - GLboolean HitFlag; /**< hit flag */ - GLfloat HitMinZ; /**< minimum hit depth */ - GLfloat HitMaxZ; /**< maximum hit depth */ -}; - - -/** - * 1-D Evaluator control points - */ -struct gl_1d_map -{ - GLuint Order; /**< Number of control points */ - GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */ - GLfloat *Points; /**< Points to contiguous control points */ -}; - - -/** - * 2-D Evaluator control points - */ -struct gl_2d_map -{ - GLuint Uorder; /**< Number of control points in U dimension */ - GLuint Vorder; /**< Number of control points in V dimension */ - GLfloat u1, u2, du; - GLfloat v1, v2, dv; - GLfloat *Points; /**< Points to contiguous control points */ -}; - - -/** - * All evaluator control point state - */ -struct gl_evaluators -{ - /** - * \name 1-D maps - */ - /*@{*/ - struct gl_1d_map Map1Vertex3; - struct gl_1d_map Map1Vertex4; - struct gl_1d_map Map1Index; - struct gl_1d_map Map1Color4; - struct gl_1d_map Map1Normal; - struct gl_1d_map Map1Texture1; - struct gl_1d_map Map1Texture2; - struct gl_1d_map Map1Texture3; - struct gl_1d_map Map1Texture4; - struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */ - /*@}*/ - - /** - * \name 2-D maps - */ - /*@{*/ - struct gl_2d_map Map2Vertex3; - struct gl_2d_map Map2Vertex4; - struct gl_2d_map Map2Index; - struct gl_2d_map Map2Color4; - struct gl_2d_map Map2Normal; - struct gl_2d_map Map2Texture1; - struct gl_2d_map Map2Texture2; - struct gl_2d_map Map2Texture3; - struct gl_2d_map Map2Texture4; - struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */ - /*@}*/ -}; - - -/** - * Names of the various vertex/fragment program register files, etc. - * - * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) - * All values should fit in a 4-bit field. - * - * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM, - * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to - * be "uniform" variables since they can only be set outside glBegin/End. - * They're also all stored in the same Parameters array. - */ -typedef enum -{ - PROGRAM_TEMPORARY, /**< machine->Temporary[] */ - PROGRAM_INPUT, /**< machine->Inputs[] */ - PROGRAM_OUTPUT, /**< machine->Outputs[] */ - PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */ - PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */ - PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */ - PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ - PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */ - PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ - PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ - PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ - PROGRAM_ADDRESS, /**< machine->AddressReg */ - PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ - PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ - PROGRAM_UNDEFINED, /**< Invalid/TBD value */ - PROGRAM_FILE_MAX -} gl_register_file; - - -/** - * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be - * one of these values. - */ -typedef enum -{ - SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ - SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ - SYSTEM_VALUE_MAX /**< Number of values */ -} gl_system_value; - - -/** Vertex and fragment instructions */ -struct prog_instruction; -struct gl_program_parameter_list; -struct gl_uniform_list; - - -/** - * Base class for any kind of program object - */ -struct gl_program -{ - GLuint Id; - GLubyte *String; /**< Null-terminated program text */ - GLint RefCount; - GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */ - GLenum Format; /**< String encoding format */ - GLboolean Resident; - - struct prog_instruction *Instructions; - - GLbitfield InputsRead; /**< Bitmask of which input regs are read */ - GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ - GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ - GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ - GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ - GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ - - - /** Named parameters, constants, etc. from program text */ - struct gl_program_parameter_list *Parameters; - /** Numbered local parameters */ - GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4]; - - /** Vertex/fragment shader varying vars */ - struct gl_program_parameter_list *Varying; - /** Vertex program user-defined attributes */ - struct gl_program_parameter_list *Attributes; - - /** Map from sampler unit to texture unit (set by glUniform1i()) */ - GLubyte SamplerUnits[MAX_SAMPLERS]; - /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ - gl_texture_index SamplerTargets[MAX_SAMPLERS]; - - /** Bitmask of which register files are read/written with indirect - * addressing. Mask of (1 << PROGRAM_x) bits. - */ - GLbitfield IndirectRegisterFiles; - - /** Logical counts */ - /*@{*/ - GLuint NumInstructions; - GLuint NumTemporaries; - GLuint NumParameters; - GLuint NumAttributes; - GLuint NumAddressRegs; - GLuint NumAluInstructions; - GLuint NumTexInstructions; - GLuint NumTexIndirections; - /*@}*/ - /** Native, actual h/w counts */ - /*@{*/ - GLuint NumNativeInstructions; - GLuint NumNativeTemporaries; - GLuint NumNativeParameters; - GLuint NumNativeAttributes; - GLuint NumNativeAddressRegs; - GLuint NumNativeAluInstructions; - GLuint NumNativeTexInstructions; - GLuint NumNativeTexIndirections; - /*@}*/ -}; - - -/** Vertex program object */ -struct gl_vertex_program -{ - struct gl_program Base; /**< base class */ - GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ - GLboolean IsPositionInvariant; -}; - - -/** Geometry program object */ -struct gl_geometry_program -{ - struct gl_program Base; /**< base class */ - - GLint VerticesOut; - GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, - GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ - GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ -}; - - -/** Fragment program object */ -struct gl_fragment_program -{ - struct gl_program Base; /**< base class */ - GLenum FogOption; - GLboolean UsesKill; /**< shader uses KIL instruction */ - GLboolean OriginUpperLeft; - GLboolean PixelCenterInteger; - enum gl_frag_depth_layout FragDepthLayout; -}; - - -/** - * State common to vertex and fragment programs. - */ -struct gl_program_state -{ - GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */ - const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */ -}; - - -/** - * Context state for vertex programs. - */ -struct gl_vertex_program_state -{ - GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ - GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ - struct gl_vertex_program *Current; /**< User-bound vertex program */ - - /** Currently enabled and valid vertex program (including internal - * programs, user-defined vertex programs and GLSL vertex shaders). - * This is the program we must use when rendering. - */ - struct gl_vertex_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /* For GL_NV_vertex_program only: */ - GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4]; - GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4]; - - /** Should fixed-function T&L be implemented with a vertex prog? */ - GLboolean _MaintainTnlProgram; - - /** Program to emulate fixed-function T&L (see above) */ - struct gl_vertex_program *_TnlProgram; - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; - - GLboolean _Overriden; -}; - - -/** - * Context state for geometry programs. - */ -struct gl_geometry_program_state -{ - GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ - GLboolean _Enabled; /**< Enabled and valid program? */ - struct gl_geometry_program *Current; /**< user-bound geometry program */ - - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). - */ - struct gl_geometry_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; -}; - -/** - * Context state for fragment programs. - */ -struct gl_fragment_program_state -{ - GLboolean Enabled; /**< User-set fragment program enable flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - struct gl_fragment_program *Current; /**< User-bound fragment program */ - - /** Currently enabled and valid fragment program (including internal - * programs, user-defined fragment programs and GLSL fragment shaders). - * This is the program we must use when rendering. - */ - struct gl_fragment_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /** Should fixed-function texturing be implemented with a fragment prog? */ - GLboolean _MaintainTexEnvProgram; - - /** Program to emulate fixed-function texture env/combine (see above) */ - struct gl_fragment_program *_TexEnvProgram; - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; -}; - - -/** - * ATI_fragment_shader runtime state - */ -#define ATI_FS_INPUT_PRIMARY 0 -#define ATI_FS_INPUT_SECONDARY 1 - -struct atifs_instruction; -struct atifs_setupinst; - -/** - * ATI fragment shader - */ -struct ati_fragment_shader -{ - GLuint Id; - GLint RefCount; - struct atifs_instruction *Instructions[2]; - struct atifs_setupinst *SetupInst[2]; - GLfloat Constants[8][4]; - GLbitfield LocalConstDef; /**< Indicates which constants have been set */ - GLubyte numArithInstr[2]; - GLubyte regsAssigned[2]; - GLubyte NumPasses; /**< 1 or 2 */ - GLubyte cur_pass; - GLubyte last_optype; - GLboolean interpinp1; - GLboolean isValid; - GLuint swizzlerq; -}; - -/** - * Context state for GL_ATI_fragment_shader - */ -struct gl_ati_fragment_shader_state -{ - GLboolean Enabled; - GLboolean _Enabled; /**< enabled and valid shader? */ - GLboolean Compiling; - GLfloat GlobalConstants[8][4]; - struct ati_fragment_shader *Current; -}; - - -/** - * Occlusion/timer query object. - */ -struct gl_query_object -{ - GLenum Target; /**< The query target, when active */ - GLuint Id; /**< hash table ID/name */ - GLuint64EXT Result; /**< the counter */ - GLboolean Active; /**< inside Begin/EndQuery */ - GLboolean Ready; /**< result is ready? */ -}; - - -/** - * Context state for query objects. - */ -struct gl_query_state -{ - struct _mesa_HashTable *QueryObjects; - struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ - struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ - - /** GL_NV_conditional_render */ - struct gl_query_object *CondRenderQuery; - - /** GL_EXT_transform_feedback */ - struct gl_query_object *PrimitivesGenerated; - struct gl_query_object *PrimitivesWritten; - - /** GL_ARB_timer_query */ - struct gl_query_object *TimeElapsed; - - GLenum CondRenderMode; -}; - - -/** Sync object state */ -struct gl_sync_object { - struct simple_node link; - GLenum Type; /**< GL_SYNC_FENCE */ - GLuint Name; /**< Fence name */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; /**< Object was deleted while there were still - * live references (e.g., sync not yet finished) - */ - GLenum SyncCondition; - GLbitfield Flags; /**< Flags passed to glFenceSync */ - GLuint StatusFlag:1; /**< Has the sync object been signaled? */ -}; - - -/** Set by #pragma directives */ -struct gl_sl_pragmas -{ - GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ - GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ - GLboolean Optimize; /**< defaults on */ - GLboolean Debug; /**< defaults off */ -}; - - -/** - * A GLSL vertex or fragment shader object. - */ -struct gl_shader -{ - GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ - GLuint Name; /**< AKA the handle */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; - GLboolean CompileStatus; - const GLchar *Source; /**< Source code string */ - GLuint SourceChecksum; /**< for debug/logging purposes */ - struct gl_program *Program; /**< Post-compile assembly code */ - GLchar *InfoLog; - struct gl_sl_pragmas Pragmas; - - unsigned Version; /**< GLSL version used for linking */ - - struct exec_list *ir; - struct glsl_symbol_table *symbols; - - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; -}; - - -/** - * A GLSL program object. - * Basically a linked collection of vertex and fragment shaders. - */ -struct gl_shader_program -{ - GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ - GLuint Name; /**< aka handle or ID */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; - - GLuint NumShaders; /**< number of attached shaders */ - struct gl_shader **Shaders; /**< List of attached the shaders */ - - /** User-defined attribute bindings (glBindAttribLocation) */ - struct gl_program_parameter_list *Attributes; - - /** Transform feedback varyings */ - struct { - GLenum BufferMode; - GLuint NumVarying; - GLchar **VaryingNames; /**< Array [NumVarying] of char * */ - } TransformFeedback; - - /** Geometry shader state - copied into gl_geometry_program at link time */ - struct { - GLint VerticesOut; - GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, - GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ - GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ - } Geom; - - /* post-link info: */ - struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ - struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ - struct gl_uniform_list *Uniforms; - struct gl_program_parameter_list *Varying; - GLboolean LinkStatus; /**< GL_LINK_STATUS */ - GLboolean Validated; - GLboolean _Used; /**< Ever used for drawing? */ - GLchar *InfoLog; - - unsigned Version; /**< GLSL version used for linking */ - - /** - * Per-stage shaders resulting from the first stage of linking. - * - * Set of linked shaders for this program. The array is accessed using the - * \c MESA_SHADER_* defines. Entries for non-existent stages will be - * \c NULL. - */ - struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; -}; - - -#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ -#define GLSL_LOG 0x2 /**< Write shaders to files */ -#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ -#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ -#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ -#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ -#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ -#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ - - -/** - * Context state for GLSL vertex/fragment shaders. - */ -struct gl_shader_state -{ - /** - * Programs used for rendering - * - * There is a separate program set for each shader stage. If - * GL_EXT_separate_shader_objects is not supported, each of these must point - * to \c NULL or to the same program. - */ - struct gl_shader_program *CurrentVertexProgram; - struct gl_shader_program *CurrentGeometryProgram; - struct gl_shader_program *CurrentFragmentProgram; - - /** - * Program used by glUniform calls. - * - * Explicitly set by \c glUseProgram and \c glActiveProgramEXT. - */ - struct gl_shader_program *ActiveProgram; - - void *MemPool; - - GLbitfield Flags; /**< Mask of GLSL_x flags */ -}; - -/** - * Compiler options for a single GLSL shaders type - */ -struct gl_shader_compiler_options -{ - /** Driver-selectable options: */ - GLboolean EmitCondCodes; /**< Use condition codes? */ - GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ - /** - * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't - * support control flow. - */ - GLboolean EmitNoIfs; - GLboolean EmitNoLoops; - GLboolean EmitNoFunctions; - GLboolean EmitNoCont; /**< Emit CONT opcode? */ - GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */ - GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ - GLboolean EmitNoPow; /**< Emit POW opcodes? */ - - /** - * \name Forms of indirect addressing the driver cannot do. - */ - /*@{*/ - GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ - GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */ - GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */ - GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ - /*@}*/ - - GLuint MaxUnrollIterations; - - struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ -}; - -/** - * Transform feedback object state - */ -struct gl_transform_feedback_object -{ - GLuint Name; /**< AKA the object ID */ - GLint RefCount; - GLboolean Active; /**< Is transform feedback enabled? */ - GLboolean Paused; /**< Is transform feedback paused? */ - - /** The feedback buffers */ - GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; - struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; - - /** Start of feedback data in dest buffer */ - GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; - /** Max data to put into dest buffer (in bytes) */ - GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; -}; - - -/** - * Context state for transform feedback. - */ -struct gl_transform_feedback -{ - GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ - - GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ - - /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ - struct gl_buffer_object *CurrentBuffer; - - /** The table of all transform feedback objects */ - struct _mesa_HashTable *Objects; - - /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ - struct gl_transform_feedback_object *CurrentObject; - - /** The default xform-fb object (Name==0) */ - struct gl_transform_feedback_object *DefaultObject; -}; - - - -/** - * State which can be shared by multiple contexts: - */ -struct gl_shared_state -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLint RefCount; /**< Reference count */ - struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ - struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ - - /** Default texture objects (shared by all texture units) */ - struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; - - /** Fallback texture used when a bound texture is incomplete */ - struct gl_texture_object *FallbackTex; - - /** - * \name Thread safety and statechange notification for texture - * objects. - * - * \todo Improve the granularity of locking. - */ - /*@{*/ - _glthread_Mutex TexMutex; /**< texobj thread safety */ - GLuint TextureStateStamp; /**< state notification for shared tex */ - /*@}*/ - - /** Default buffer object for vertex arrays that aren't in VBOs */ - struct gl_buffer_object *NullBufferObj; - - /** - * \name Vertex/geometry/fragment programs - */ - /*@{*/ - struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ - struct gl_vertex_program *DefaultVertexProgram; - struct gl_fragment_program *DefaultFragmentProgram; - struct gl_geometry_program *DefaultGeometryProgram; - /*@}*/ - - /* GL_ATI_fragment_shader */ - struct _mesa_HashTable *ATIShaders; - struct ati_fragment_shader *DefaultFragmentShader; - - struct _mesa_HashTable *BufferObjects; - - /** Table of both gl_shader and gl_shader_program objects */ - struct _mesa_HashTable *ShaderObjects; - - /* GL_EXT_framebuffer_object */ - struct _mesa_HashTable *RenderBuffers; - struct _mesa_HashTable *FrameBuffers; - - /* GL_ARB_sync */ - struct simple_node SyncObjects; - - void *DriverData; /**< Device driver shared state */ -}; - - - - -/** - * A renderbuffer stores colors or depth values or stencil values. - * A framebuffer object will have a collection of these. - * Data are read/written to the buffer with a handful of Get/Put functions. - * - * Instances of this object are allocated with the Driver's NewRenderbuffer - * hook. Drivers will likely wrap this class inside a driver-specific - * class to simulate inheritance. - */ -struct gl_renderbuffer -{ -#define RB_MAGIC 0xaabbccdd - int Magic; /** XXX TEMPORARY DEBUG INFO */ - _glthread_Mutex Mutex; /**< for thread safety */ - GLuint ClassID; /**< Useful for drivers */ - GLuint Name; - GLint RefCount; - GLuint Width, Height; - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - - GLenum InternalFormat; /**< The user-specified format */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or - GL_STENCIL_INDEX. */ - gl_format Format; /**< The actual renderbuffer memory format */ - - GLubyte NumSamples; - - GLenum DataType; /**< Type of values passed to the Get/Put functions */ - GLvoid *Data; /**< This may not be used by some kinds of RBs */ - - GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ - - /* Used to wrap one renderbuffer around another: */ - struct gl_renderbuffer *Wrapped; - - /* Delete this renderbuffer */ - void (*Delete)(struct gl_renderbuffer *rb); - - /* Allocate new storage for this renderbuffer */ - GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height); - - /* Lock/Unlock are called before/after calling the Get/Put functions. - * Not sure this is the right place for these yet. - void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); - void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); - */ - - /* Return a pointer to the element/pixel at (x,y). - * Should return NULL if the buffer memory can't be directly addressed. - */ - void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint x, GLint y); - - /* Get/Read a row of values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values); - - /* Get/Read values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values); - - /* Put/Write a row of values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - /* Put/Write a row of RGB values. This is a special-case routine that's - * only used for RGBA renderbuffers when the source data is GL_RGB. That's - * a common case for glDrawPixels and some triangle routines. - * The values will be of format GL_RGB and type DataType. - */ - void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - - /* Put/Write a row of identical values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask); - - /* Put/Write values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask); - /* Put/Write identical values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask); -}; - - -/** - * A renderbuffer attachment points to either a texture object (and specifies - * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. - */ -struct gl_renderbuffer_attachment -{ - GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ - GLboolean Complete; - - /** - * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the - * application supplied renderbuffer object. - */ - struct gl_renderbuffer *Renderbuffer; - - /** - * If \c Type is \c GL_TEXTURE, this stores a pointer to the application - * supplied texture object. - */ - struct gl_texture_object *Texture; - GLuint TextureLevel; /**< Attached mipmap level. */ - GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ - GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D - * and 2D array textures */ -}; - - -/** - * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). - * In C++ terms, think of this as a base class from which device drivers - * will make derived classes. - */ -struct gl_framebuffer -{ - _glthread_Mutex Mutex; /**< for thread safety */ - /** - * If zero, this is a window system framebuffer. If non-zero, this - * is a FBO framebuffer; note that for some devices (i.e. those with - * a natural pixel coordinate system for FBOs that differs from the - * OpenGL/Mesa coordinate system), this means that the viewport, - * polygon face orientation, and polygon stipple will have to be inverted. - */ - GLuint Name; - - GLint RefCount; - GLboolean DeletePending; - - /** - * The framebuffer's visual. Immutable if this is a window system buffer. - * Computed from attachments if user-made FBO. - */ - struct gl_config Visual; - - GLboolean Initialized; - - GLuint Width, Height; /**< size of frame buffer in pixels */ - - /** \name Drawing bounds (Intersection of buffer size and scissor box) */ - /*@{*/ - GLint _Xmin, _Xmax; /**< inclusive */ - GLint _Ymin, _Ymax; /**< exclusive */ - /*@}*/ - - /** \name Derived Z buffer stuff */ - /*@{*/ - GLuint _DepthMax; /**< Max depth buffer value */ - GLfloat _DepthMaxF; /**< Float max depth buffer value */ - GLfloat _MRD; /**< minimum resolvable difference in Z values */ - /*@}*/ - - /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ - GLenum _Status; - - /** Integer color values */ - GLboolean _IntegerColor; - - /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ - struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; - - /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER - * attribute group and GL_PIXEL attribute group, respectively. - */ - GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; - GLenum ColorReadBuffer; - - /** Computed from ColorDraw/ReadBuffer above */ - GLuint _NumColorDrawBuffers; - GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ - GLint _ColorReadBufferIndex; /* -1 = None */ - struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; - struct gl_renderbuffer *_ColorReadBuffer; - - /** The Actual depth/stencil buffers to use. May be wrappers around the - * depth/stencil buffers attached above. */ - struct gl_renderbuffer *_DepthBuffer; - struct gl_renderbuffer *_StencilBuffer; - - /** Delete this framebuffer */ - void (*Delete)(struct gl_framebuffer *fb); -}; - - -/** - * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). - */ -struct gl_precision -{ - GLushort RangeMin; /**< min value exponent */ - GLushort RangeMax; /**< max value exponent */ - GLushort Precision; /**< number of mantissa bits */ -}; - - -/** - * Limits for vertex, geometry and fragment programs/shaders. - */ -struct gl_program_constants -{ - /* logical limits */ - GLuint MaxInstructions; - GLuint MaxAluInstructions; - GLuint MaxTexInstructions; - GLuint MaxTexIndirections; - GLuint MaxAttribs; - GLuint MaxTemps; - GLuint MaxAddressRegs; - GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ - GLuint MaxParameters; - GLuint MaxLocalParams; - GLuint MaxEnvParams; - /* native/hardware limits */ - GLuint MaxNativeInstructions; - GLuint MaxNativeAluInstructions; - GLuint MaxNativeTexInstructions; - GLuint MaxNativeTexIndirections; - GLuint MaxNativeAttribs; - GLuint MaxNativeTemps; - GLuint MaxNativeAddressRegs; - GLuint MaxNativeParameters; - /* For shaders */ - GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ - /* ES 2.0 and GL_ARB_ES2_compatibility */ - struct gl_precision LowFloat, MediumFloat, HighFloat; - struct gl_precision LowInt, MediumInt, HighInt; -}; - - -/** - * Constants which may be overridden by device driver during context creation - * but are never changed after that. - */ -struct gl_constants -{ - GLint MaxTextureMbytes; /**< Max memory per image, in MB */ - GLint MaxTextureLevels; /**< Max mipmap levels. */ - GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ - GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ - GLint MaxArrayTextureLayers; /**< Max layers in array textures */ - GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ - GLuint MaxTextureCoordUnits; - GLuint MaxTextureImageUnits; - GLuint MaxVertexTextureImageUnits; - GLuint MaxCombinedTextureImageUnits; - GLuint MaxGeometryTextureImageUnits; - GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ - GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ - GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ - - GLuint MaxArrayLockSize; - - GLint SubPixelBits; - - GLfloat MinPointSize, MaxPointSize; /**< aliased */ - GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ - GLfloat PointSizeGranularity; - GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ - GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ - GLfloat LineWidthGranularity; - - GLuint MaxColorTableSize; - - GLuint MaxClipPlanes; - GLuint MaxLights; - GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ - GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ - - GLuint MaxViewportWidth, MaxViewportHeight; - - struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ - struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ - struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ - GLuint MaxProgramMatrices; - GLuint MaxProgramMatrixStackDepth; - - /** vertex array / buffer object bounds checking */ - GLboolean CheckArrayBounds; - - GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ - - GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ - GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ - GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ - - /** Number of varying vectors between vertex and fragment shaders */ - GLuint MaxVarying; - GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ - GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ - - /** GL_ARB_geometry_shader4 */ - GLuint MaxGeometryOutputVertices; - GLuint MaxGeometryTotalOutputComponents; - - GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */ - - /** Which texture units support GL_ATI_envmap_bumpmap as targets */ - GLbitfield SupportedBumpUnits; - - /** - * Maximum amount of time, measured in nanseconds, that the server can wait. - */ - GLuint64 MaxServerWaitTimeout; - - /** GL_EXT_provoking_vertex */ - GLboolean QuadsFollowProvokingVertexConvention; - - /** OpenGL version 3.0 */ - GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - - /** OpenGL version 3.2 */ - GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ - - /** GL_EXT_transform_feedback */ - GLuint MaxTransformFeedbackSeparateAttribs; - GLuint MaxTransformFeedbackSeparateComponents; - GLuint MaxTransformFeedbackInterleavedComponents; - - /** GL_EXT_gpu_shader4 */ - GLint MinProgramTexelOffset, MaxProgramTexelOffset; - - /* GL_EXT_framebuffer_sRGB */ - GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ -}; - - -/** - * Enable flag for each OpenGL extension. Different device drivers will - * enable different extensions at runtime. - */ -struct gl_extensions -{ - GLboolean dummy; /* don't remove this! */ - GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */ - GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ - GLboolean ARB_ES2_compatibility; - GLboolean ARB_blend_func_extended; - GLboolean ARB_color_buffer_float; - GLboolean ARB_copy_buffer; - GLboolean ARB_depth_buffer_float; - GLboolean ARB_depth_clamp; - GLboolean ARB_depth_texture; - GLboolean ARB_draw_buffers; - GLboolean ARB_draw_buffers_blend; - GLboolean ARB_draw_elements_base_vertex; - GLboolean ARB_draw_instanced; - GLboolean ARB_fragment_coord_conventions; - GLboolean ARB_fragment_program; - GLboolean ARB_fragment_program_shadow; - GLboolean ARB_fragment_shader; - GLboolean ARB_framebuffer_object; - GLboolean ARB_explicit_attrib_location; - GLboolean ARB_geometry_shader4; - GLboolean ARB_half_float_pixel; - GLboolean ARB_half_float_vertex; - GLboolean ARB_instanced_arrays; - GLboolean ARB_map_buffer_range; - GLboolean ARB_multisample; - GLboolean ARB_multitexture; - GLboolean ARB_occlusion_query; - GLboolean ARB_occlusion_query2; - GLboolean ARB_point_sprite; - GLboolean ARB_sampler_objects; - GLboolean ARB_seamless_cube_map; - GLboolean ARB_shader_objects; - GLboolean ARB_shader_stencil_export; - GLboolean ARB_shading_language_100; - GLboolean ARB_shadow; - GLboolean ARB_shadow_ambient; - GLboolean ARB_sync; - GLboolean ARB_texture_border_clamp; - GLboolean ARB_texture_buffer_object; - GLboolean ARB_texture_compression; - GLboolean ARB_texture_compression_rgtc; - GLboolean ARB_texture_cube_map; - GLboolean ARB_texture_env_combine; - GLboolean ARB_texture_env_crossbar; - GLboolean ARB_texture_env_dot3; - GLboolean ARB_texture_float; - GLboolean ARB_texture_mirrored_repeat; - GLboolean ARB_texture_multisample; - GLboolean ARB_texture_non_power_of_two; - GLboolean ARB_texture_rg; - GLboolean ARB_texture_rgb10_a2ui; - GLboolean ARB_timer_query; - GLboolean ARB_transform_feedback2; - GLboolean ARB_transpose_matrix; - GLboolean ARB_uniform_buffer_object; - GLboolean ARB_vertex_array_object; - GLboolean ARB_vertex_buffer_object; - GLboolean ARB_vertex_program; - GLboolean ARB_vertex_shader; - GLboolean ARB_vertex_type_2_10_10_10_rev; - GLboolean ARB_window_pos; - GLboolean EXT_abgr; - GLboolean EXT_bgra; - GLboolean EXT_blend_color; - GLboolean EXT_blend_equation_separate; - GLboolean EXT_blend_func_separate; - GLboolean EXT_blend_logic_op; - GLboolean EXT_blend_minmax; - GLboolean EXT_blend_subtract; - GLboolean EXT_clip_volume_hint; - GLboolean EXT_compiled_vertex_array; - GLboolean EXT_copy_texture; - GLboolean EXT_depth_bounds_test; - GLboolean EXT_draw_buffers2; - GLboolean EXT_draw_range_elements; - GLboolean EXT_fog_coord; - GLboolean EXT_framebuffer_blit; - GLboolean EXT_framebuffer_multisample; - GLboolean EXT_framebuffer_object; - GLboolean EXT_framebuffer_sRGB; - GLboolean EXT_gpu_program_parameters; - GLboolean EXT_gpu_shader4; - GLboolean EXT_multi_draw_arrays; - GLboolean EXT_paletted_texture; - GLboolean EXT_packed_depth_stencil; - GLboolean EXT_packed_float; - GLboolean EXT_packed_pixels; - GLboolean EXT_pixel_buffer_object; - GLboolean EXT_point_parameters; - GLboolean EXT_polygon_offset; - GLboolean EXT_provoking_vertex; - GLboolean EXT_rescale_normal; - GLboolean EXT_shadow_funcs; - GLboolean EXT_secondary_color; - GLboolean EXT_separate_shader_objects; - GLboolean EXT_separate_specular_color; - GLboolean EXT_shared_texture_palette; - GLboolean EXT_stencil_wrap; - GLboolean EXT_stencil_two_side; - GLboolean EXT_subtexture; - GLboolean EXT_texture; - GLboolean EXT_texture_object; - GLboolean EXT_texture3D; - GLboolean EXT_texture_array; - GLboolean EXT_texture_compression_latc; - GLboolean EXT_texture_compression_s3tc; - GLboolean EXT_texture_env_add; - GLboolean EXT_texture_env_combine; - GLboolean EXT_texture_env_dot3; - GLboolean EXT_texture_filter_anisotropic; - GLboolean EXT_texture_integer; - GLboolean EXT_texture_lod_bias; - GLboolean EXT_texture_mirror_clamp; - GLboolean EXT_texture_shared_exponent; - GLboolean EXT_texture_snorm; - GLboolean EXT_texture_sRGB; - GLboolean EXT_texture_sRGB_decode; - GLboolean EXT_texture_swizzle; - GLboolean EXT_transform_feedback; - GLboolean EXT_timer_query; - GLboolean EXT_vertex_array; - GLboolean EXT_vertex_array_bgra; - GLboolean EXT_vertex_array_set; - GLboolean OES_standard_derivatives; - /* vendor extensions */ - GLboolean AMD_conservative_depth; - GLboolean APPLE_client_storage; - GLboolean APPLE_packed_pixels; - GLboolean APPLE_vertex_array_object; - GLboolean APPLE_object_purgeable; - GLboolean ATI_envmap_bumpmap; - GLboolean ATI_texture_compression_3dc; - GLboolean ATI_texture_mirror_once; - GLboolean ATI_texture_env_combine3; - GLboolean ATI_fragment_shader; - GLboolean ATI_separate_stencil; - GLboolean IBM_rasterpos_clip; - GLboolean IBM_multimode_draw_arrays; - GLboolean MESA_pack_invert; - GLboolean MESA_resize_buffers; - GLboolean MESA_ycbcr_texture; - GLboolean MESA_texture_array; - GLboolean NV_blend_square; - GLboolean NV_conditional_render; - GLboolean NV_fragment_program; - GLboolean NV_fragment_program_option; - GLboolean NV_light_max_exponent; - GLboolean NV_point_sprite; - GLboolean NV_primitive_restart; - GLboolean NV_texture_barrier; - GLboolean NV_texgen_reflection; - GLboolean NV_texture_env_combine4; - GLboolean NV_texture_rectangle; - GLboolean NV_vertex_program; - GLboolean NV_vertex_program1_1; - GLboolean OES_read_format; - GLboolean SGIS_generate_mipmap; - GLboolean SGIS_texture_edge_clamp; - GLboolean SGIS_texture_lod; - GLboolean TDFX_texture_compression_FXT1; - GLboolean S3_s3tc; - GLboolean OES_EGL_image; - GLboolean OES_draw_texture; - GLboolean EXT_texture_format_BGRA8888; - GLboolean extension_sentinel; - /** The extension string */ - const GLubyte *String; - /** Number of supported extensions */ - GLuint Count; -}; - - -/** - * A stack of matrices (projection, modelview, color, texture, etc). - */ -struct gl_matrix_stack -{ - GLmatrix *Top; /**< points into Stack */ - GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ - GLuint Depth; /**< 0 <= Depth < MaxDepth */ - GLuint MaxDepth; /**< size of Stack[] array */ - GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */ -}; - - -/** - * \name Bits for image transfer operations - * \sa __struct gl_contextRec::ImageTransferState. - */ -/*@{*/ -#define IMAGE_SCALE_BIAS_BIT 0x1 -#define IMAGE_SHIFT_OFFSET_BIT 0x2 -#define IMAGE_MAP_COLOR_BIT 0x4 -#define IMAGE_CLAMP_BIT 0x800 - - -/** Pixel Transfer ops */ -#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ - IMAGE_SHIFT_OFFSET_BIT | \ - IMAGE_MAP_COLOR_BIT) - -/** - * \name Bits to indicate what state has changed. - */ -/*@{*/ -#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ -#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ -#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ -#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ -#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ -#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ -#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ -#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ -#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ -#define _NEW_LINE (1 << 9) /**< gl_context::Line */ -#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ -#define _NEW_POINT (1 << 11) /**< gl_context::Point */ -#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ -#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ -#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ -#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ -#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ -#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ -#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ -#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ -#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ -#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ -#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ -#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ -#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ -#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ -#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ -#define _NEW_PROGRAM_CONSTANTS (1 << 27) -#define _NEW_BUFFER_OBJECT (1 << 28) -#define _NEW_FRAG_CLAMP (1 << 29) -#define _NEW_ALL ~0 -/*@}*/ - - -/** - * \name Bits to track array state changes - * - * Also used to summarize array enabled. - */ -/*@{*/ -#define _NEW_ARRAY_VERTEX VERT_BIT_POS -#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT -#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL -#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 -#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 -#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG -#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX -#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG -#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ -#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 -#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 -#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 -#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 -#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 -#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 -#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 -#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 -#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ -#define _NEW_ARRAY_ALL 0xffffffff - - -#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) -#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) -/*@}*/ - - - -/** - * \name A bunch of flags that we think might be useful to drivers. - * - * Set in the __struct gl_contextRec::_TriangleCaps bitfield. - */ -/*@{*/ -#define DD_FLATSHADE 0x1 -#define DD_SEPARATE_SPECULAR 0x2 -#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ -#define DD_TRI_LIGHT_TWOSIDE 0x8 -#define DD_TRI_UNFILLED 0x10 -#define DD_TRI_SMOOTH 0x20 -#define DD_TRI_STIPPLE 0x40 -#define DD_TRI_OFFSET 0x80 -#define DD_LINE_SMOOTH 0x100 -#define DD_LINE_STIPPLE 0x200 -#define DD_POINT_SMOOTH 0x400 -#define DD_POINT_ATTEN 0x800 -#define DD_TRI_TWOSTENCIL 0x1000 -/*@}*/ - - -/** - * \name Define the state changes under which each of these bits might change - */ -/*@{*/ -#define _DD_NEW_FLATSHADE _NEW_LIGHT -#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) -#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON -#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT -#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON -#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON -#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON -#define _DD_NEW_TRI_OFFSET _NEW_POLYGON -#define _DD_NEW_LINE_SMOOTH _NEW_LINE -#define _DD_NEW_LINE_STIPPLE _NEW_LINE -#define _DD_NEW_LINE_WIDTH _NEW_LINE -#define _DD_NEW_POINT_SMOOTH _NEW_POINT -#define _DD_NEW_POINT_SIZE _NEW_POINT -#define _DD_NEW_POINT_ATTEN _NEW_POINT -/*@}*/ - - -/** - * Composite state flags - */ -/*@{*/ -#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ - _NEW_TEXTURE | \ - _NEW_POINT | \ - _NEW_PROGRAM | \ - _NEW_MODELVIEW) -/*@}*/ - - - - -/* This has to be included here. */ -#include "dd.h" - - -/** - * Display list flags. - * Strictly this is a tnl-private concept, but it doesn't seem - * worthwhile adding a tnl private structure just to hold this one bit - * of information: - */ -#define DLIST_DANGLING_REFS 0x1 - - -/** Opaque declaration of display list payload data type */ -union gl_dlist_node; - - -/** - * Provide a location where information about a display list can be - * collected. Could be extended with driverPrivate structures, - * etc. in the future. - */ -struct gl_display_list -{ - GLuint Name; - GLbitfield Flags; /**< DLIST_x flags */ - /** The dlist commands are in a linked list of nodes */ - union gl_dlist_node *Head; -}; - - -/** - * State used during display list compilation and execution. - */ -struct gl_dlist_state -{ - GLuint CallDepth; /**< Current recursion calling depth */ - - struct gl_display_list *CurrentList; /**< List currently being compiled */ - union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */ - GLuint CurrentPos; /**< Index into current block of nodes */ - - GLvertexformat ListVtxfmt; - - GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; - GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; - - GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; - GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; - - GLubyte ActiveIndex; - GLfloat CurrentIndex; - - GLubyte ActiveEdgeFlag; - GLboolean CurrentEdgeFlag; - - struct { - /* State known to have been set by the currently-compiling display - * list. Used to eliminate some redundant state changes. - */ - GLenum ShadeModel; - } Current; -}; - - -/** - * Enum for the OpenGL APIs we know about and may support. - */ -typedef enum -{ - API_OPENGL, - API_OPENGLES, - API_OPENGLES2 -} gl_api; - - -/** - * Mesa rendering context. - * - * This is the central context data structure for Mesa. Almost all - * OpenGL state is contained in this structure. - * Think of this as a base class from which device drivers will derive - * sub classes. - * - * The struct gl_context typedef names this structure. - */ -struct gl_context -{ - /** State possibly shared with other contexts in the address space */ - struct gl_shared_state *Shared; - - /** \name API function pointer tables */ - /*@{*/ - gl_api API; - struct _glapi_table *Save; /**< Display list save functions */ - struct _glapi_table *Exec; /**< Execute functions */ - struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ - /*@}*/ - - struct gl_config Visual; - struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ - struct gl_framebuffer *ReadBuffer; /**< buffer for reading */ - struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */ - struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */ - - /** - * Device driver function pointer table - */ - struct dd_function_table Driver; - - void *DriverCtx; /**< Points to device driver context/state */ - - /** Core/Driver constants */ - struct gl_constants Const; - - /** \name The various 4x4 matrix stacks */ - /*@{*/ - struct gl_matrix_stack ModelviewMatrixStack; - struct gl_matrix_stack ProjectionMatrixStack; - struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; - struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; - struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ - /*@}*/ - - /** Combined modelview and projection matrix */ - GLmatrix _ModelProjectMatrix; - - /** \name Display lists */ - struct gl_dlist_state ListState; - - GLboolean ExecuteFlag; /**< Execute GL commands? */ - GLboolean CompileFlag; /**< Compile GL commands into display list? */ - - /** Extension information */ - struct gl_extensions Extensions; - - /** Version info */ - GLuint VersionMajor, VersionMinor; - char *VersionString; - - /** \name State attribute stack (for glPush/PopAttrib) */ - /*@{*/ - GLuint AttribStackDepth; - struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; - /*@}*/ - - /** \name Renderer attribute groups - * - * We define a struct for each attribute group to make pushing and popping - * attributes easy. Also it's a good organization. - */ - /*@{*/ - struct gl_accum_attrib Accum; /**< Accum buffer attributes */ - struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */ - struct gl_current_attrib Current; /**< Current attributes */ - struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ - struct gl_eval_attrib Eval; /**< Eval attributes */ - struct gl_fog_attrib Fog; /**< Fog attributes */ - struct gl_hint_attrib Hint; /**< Hint attributes */ - struct gl_light_attrib Light; /**< Light attributes */ - struct gl_line_attrib Line; /**< Line attributes */ - struct gl_list_attrib List; /**< List attributes */ - struct gl_multisample_attrib Multisample; - struct gl_pixel_attrib Pixel; /**< Pixel attributes */ - struct gl_point_attrib Point; /**< Point attributes */ - struct gl_polygon_attrib Polygon; /**< Polygon attributes */ - GLuint PolygonStipple[32]; /**< Polygon stipple */ - struct gl_scissor_attrib Scissor; /**< Scissor attributes */ - struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ - struct gl_texture_attrib Texture; /**< Texture attributes */ - struct gl_transform_attrib Transform; /**< Transformation attributes */ - struct gl_viewport_attrib Viewport; /**< Viewport attributes */ - /*@}*/ - - /** \name Client attribute stack */ - /*@{*/ - GLuint ClientAttribStackDepth; - struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; - /*@}*/ - - /** \name Client attribute groups */ - /*@{*/ - struct gl_array_attrib Array; /**< Vertex arrays */ - struct gl_pixelstore_attrib Pack; /**< Pixel packing */ - struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */ - struct gl_pixelstore_attrib DefaultPacking; /**< Default params */ - /*@}*/ - - /** \name Other assorted state (not pushed/popped on attribute stack) */ - /*@{*/ - struct gl_pixelmaps PixelMaps; - - struct gl_evaluators EvalMap; /**< All evaluators */ - struct gl_feedback Feedback; /**< Feedback */ - struct gl_selection Select; /**< Selection */ - - struct gl_program_state Program; /**< general program state */ - struct gl_vertex_program_state VertexProgram; - struct gl_fragment_program_state FragmentProgram; - struct gl_geometry_program_state GeometryProgram; - struct gl_ati_fragment_shader_state ATIFragmentShader; - - struct gl_shader_state Shader; /**< GLSL shader object state */ - struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; - - struct gl_query_state Query; /**< occlusion, timer queries */ - - struct gl_transform_feedback TransformFeedback; - - struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ - struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ - /*@}*/ - - struct gl_meta_state *Meta; /**< for "meta" operations */ - - /* GL_EXT_framebuffer_object */ - struct gl_renderbuffer *CurrentRenderbuffer; - - GLenum ErrorValue; /**< Last error code */ - - /** - * Recognize and silence repeated error debug messages in buggy apps. - */ - const char *ErrorDebugFmtString; - GLuint ErrorDebugCount; - - GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ - GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ - - GLboolean ViewportInitialized; /**< has viewport size been initialized? */ - - GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ - - /** \name Derived state */ - /*@{*/ - /** Bitwise-or of DD_* flags. Note that this bitfield may be used before - * state validation so they need to always be current. - */ - GLbitfield _TriangleCaps; - GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ - GLfloat _EyeZDir[3]; - GLfloat _ModelViewInvScale; - GLboolean _NeedEyeCoords; - GLboolean _ForceEyeCoords; - - GLuint TextureStateTimestamp; /**< detect changes to shared state */ - - struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ - struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ - /**@}*/ - - struct gl_list_extensions *ListExt; /**< driver dlist extensions */ - - /** \name For debugging/development only */ - /*@{*/ - GLboolean FirstTimeCurrent; - /*@}*/ - - /** software compression/decompression supported or not */ - GLboolean Mesa_DXTn; - - GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; - - /** - * Use dp4 (rather than mul/mad) instructions for position - * transformation? - */ - GLboolean mvp_with_dp4; - - /** - * \name Hooks for module contexts. - * - * These will eventually live in the driver or elsewhere. - */ - /*@{*/ - void *swrast_context; - void *swsetup_context; - void *swtnl_context; - void *swtnl_im; - struct st_context *st; - void *aelt_context; - /*@}*/ -}; - - -#ifdef DEBUG -extern int MESA_VERBOSE; -extern int MESA_DEBUG_FLAGS; -# define MESA_FUNCTION __FUNCTION__ -#else -# define MESA_VERBOSE 0 -# define MESA_DEBUG_FLAGS 0 -# define MESA_FUNCTION "a function" -# ifndef NDEBUG -# define NDEBUG -# endif -#endif - - -/** The MESA_VERBOSE var is a bitmask of these flags */ -enum _verbose -{ - VERBOSE_VARRAY = 0x0001, - VERBOSE_TEXTURE = 0x0002, - VERBOSE_MATERIAL = 0x0004, - VERBOSE_PIPELINE = 0x0008, - VERBOSE_DRIVER = 0x0010, - VERBOSE_STATE = 0x0020, - VERBOSE_API = 0x0040, - VERBOSE_DISPLAY_LIST = 0x0100, - VERBOSE_LIGHTING = 0x0200, - VERBOSE_PRIMS = 0x0400, - VERBOSE_VERTS = 0x0800, - VERBOSE_DISASSEM = 0x1000, - VERBOSE_DRAW = 0x2000, - VERBOSE_SWAPBUFFERS = 0x4000 -}; - - -/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ -enum _debug -{ - DEBUG_ALWAYS_FLUSH = 0x1 -}; - - - -#endif /* MTYPES_H */ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file mtypes.h + * Main Mesa data structures. + * + * Please try to mark derived values with a leading underscore ('_'). + */ + +#ifndef MTYPES_H +#define MTYPES_H + + +#include "main/glheader.h" +#include "main/config.h" +#include "main/mfeatures.h" +#include "glapi/glapi.h" +#include "math/m_matrix.h" /* GLmatrix */ +#include "main/simple_list.h" /* struct simple_node */ +#include "main/formats.h" /* MESA_FORMAT_COUNT */ + + +/** + * Color channel data type. + */ +#if CHAN_BITS == 8 + typedef GLubyte GLchan; +#define CHAN_MAX 255 +#define CHAN_MAXF 255.0F +#define CHAN_TYPE GL_UNSIGNED_BYTE +#elif CHAN_BITS == 16 + typedef GLushort GLchan; +#define CHAN_MAX 65535 +#define CHAN_MAXF 65535.0F +#define CHAN_TYPE GL_UNSIGNED_SHORT +#elif CHAN_BITS == 32 + typedef GLfloat GLchan; +#define CHAN_MAX 1.0 +#define CHAN_MAXF 1.0F +#define CHAN_TYPE GL_FLOAT +#else +#error "illegal number of color channel bits" +#endif + + +/** + * Stencil buffer data type. + */ +#if STENCIL_BITS==8 + typedef GLubyte GLstencil; +#elif STENCIL_BITS==16 + typedef GLushort GLstencil; +#else +# error "illegal number of stencil bits" +#endif + + +/** + * \name 64-bit extension of GLbitfield. + */ +/*@{*/ +typedef GLuint64 GLbitfield64; + +/** Set a single bit */ +#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) + + +/** + * \name Some forward type declarations + */ +/*@{*/ +struct _mesa_HashTable; +struct gl_attrib_node; +struct gl_list_extensions; +struct gl_meta_state; +struct gl_pixelstore_attrib; +struct gl_program_cache; +struct gl_texture_format; +struct gl_texture_image; +struct gl_texture_object; +struct gl_context; +struct st_context; +/*@}*/ + + +/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) + + +/** + * Shader stages. Note that these will become 5 with tessellation. + * These MUST have the same values as gallium's PIPE_SHADER_* + */ +typedef enum +{ + MESA_SHADER_VERTEX = 0, + MESA_SHADER_FRAGMENT = 1, + MESA_SHADER_GEOMETRY = 2, + MESA_SHADER_TYPES = 3 +} gl_shader_type; + + + +/** + * Indexes for vertex program attributes. + * GL_NV_vertex_program aliases generic attributes over the conventional + * attributes. In GL_ARB_vertex_program shader the aliasing is optional. + * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the + * generic attributes are distinct/separate). + */ +typedef enum +{ + VERT_ATTRIB_POS = 0, + VERT_ATTRIB_WEIGHT = 1, + VERT_ATTRIB_NORMAL = 2, + VERT_ATTRIB_COLOR0 = 3, + VERT_ATTRIB_COLOR1 = 4, + VERT_ATTRIB_FOG = 5, + VERT_ATTRIB_COLOR_INDEX = 6, + VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ + VERT_ATTRIB_EDGEFLAG = 7, + VERT_ATTRIB_TEX0 = 8, + VERT_ATTRIB_TEX1 = 9, + VERT_ATTRIB_TEX2 = 10, + VERT_ATTRIB_TEX3 = 11, + VERT_ATTRIB_TEX4 = 12, + VERT_ATTRIB_TEX5 = 13, + VERT_ATTRIB_TEX6 = 14, + VERT_ATTRIB_TEX7 = 15, + VERT_ATTRIB_GENERIC0 = 16, + VERT_ATTRIB_GENERIC1 = 17, + VERT_ATTRIB_GENERIC2 = 18, + VERT_ATTRIB_GENERIC3 = 19, + VERT_ATTRIB_GENERIC4 = 20, + VERT_ATTRIB_GENERIC5 = 21, + VERT_ATTRIB_GENERIC6 = 22, + VERT_ATTRIB_GENERIC7 = 23, + VERT_ATTRIB_GENERIC8 = 24, + VERT_ATTRIB_GENERIC9 = 25, + VERT_ATTRIB_GENERIC10 = 26, + VERT_ATTRIB_GENERIC11 = 27, + VERT_ATTRIB_GENERIC12 = 28, + VERT_ATTRIB_GENERIC13 = 29, + VERT_ATTRIB_GENERIC14 = 30, + VERT_ATTRIB_GENERIC15 = 31, + VERT_ATTRIB_MAX = 32 +} gl_vert_attrib; + +/** + * Bitflags for vertex attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) +#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) +#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) +#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) +#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) +#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) +#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) +#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) +#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) +#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) +#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) +#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) +#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) +#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) +#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) +#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) +#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) +#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) +#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) +#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) +#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) +#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) +#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) +#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) +#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) +#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) +#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) +#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) +#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) +#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) +#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) +#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) + +#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) +#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) +/*@}*/ + + +/** + * Indexes for vertex program result attributes + */ +typedef enum +{ + VERT_RESULT_HPOS = 0, + VERT_RESULT_COL0 = 1, + VERT_RESULT_COL1 = 2, + VERT_RESULT_FOGC = 3, + VERT_RESULT_TEX0 = 4, + VERT_RESULT_TEX1 = 5, + VERT_RESULT_TEX2 = 6, + VERT_RESULT_TEX3 = 7, + VERT_RESULT_TEX4 = 8, + VERT_RESULT_TEX5 = 9, + VERT_RESULT_TEX6 = 10, + VERT_RESULT_TEX7 = 11, + VERT_RESULT_PSIZ = 12, + VERT_RESULT_BFC0 = 13, + VERT_RESULT_BFC1 = 14, + VERT_RESULT_EDGE = 15, + VERT_RESULT_VAR0 = 16, /**< shader varying */ + VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) +} gl_vert_result; + + +/*********************************************/ + +/** + * Indexes for geometry program attributes. + */ +typedef enum +{ + GEOM_ATTRIB_POSITION = 0, + GEOM_ATTRIB_COLOR0 = 1, + GEOM_ATTRIB_COLOR1 = 2, + GEOM_ATTRIB_SECONDARY_COLOR0 = 3, + GEOM_ATTRIB_SECONDARY_COLOR1 = 4, + GEOM_ATTRIB_FOG_FRAG_COORD = 5, + GEOM_ATTRIB_POINT_SIZE = 6, + GEOM_ATTRIB_CLIP_VERTEX = 7, + GEOM_ATTRIB_PRIMITIVE_ID = 8, + GEOM_ATTRIB_TEX_COORD = 9, + + GEOM_ATTRIB_VAR0 = 16, + GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) +} gl_geom_attrib; + +/** + * Bitflags for geometry attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) +#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) +#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) +#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) +#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) +#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) +#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) +#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) +#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) +#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) +#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) + +#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) +/*@}*/ + + +/** + * Indexes for geometry program result attributes + */ +typedef enum +{ + GEOM_RESULT_POS = 0, + GEOM_RESULT_COL0 = 1, + GEOM_RESULT_COL1 = 2, + GEOM_RESULT_SCOL0 = 3, + GEOM_RESULT_SCOL1 = 4, + GEOM_RESULT_FOGC = 5, + GEOM_RESULT_TEX0 = 6, + GEOM_RESULT_TEX1 = 7, + GEOM_RESULT_TEX2 = 8, + GEOM_RESULT_TEX3 = 9, + GEOM_RESULT_TEX4 = 10, + GEOM_RESULT_TEX5 = 11, + GEOM_RESULT_TEX6 = 12, + GEOM_RESULT_TEX7 = 13, + GEOM_RESULT_PSIZ = 14, + GEOM_RESULT_CLPV = 15, + GEOM_RESULT_PRID = 16, + GEOM_RESULT_LAYR = 17, + GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ + /* ### we need to -2 because var0 is 18 instead 16 like in the others */ + GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) +} gl_geom_result; + + +/** + * Indexes for fragment program input attributes. + */ +typedef enum +{ + FRAG_ATTRIB_WPOS = 0, + FRAG_ATTRIB_COL0 = 1, + FRAG_ATTRIB_COL1 = 2, + FRAG_ATTRIB_FOGC = 3, + FRAG_ATTRIB_TEX0 = 4, + FRAG_ATTRIB_TEX1 = 5, + FRAG_ATTRIB_TEX2 = 6, + FRAG_ATTRIB_TEX3 = 7, + FRAG_ATTRIB_TEX4 = 8, + FRAG_ATTRIB_TEX5 = 9, + FRAG_ATTRIB_TEX6 = 10, + FRAG_ATTRIB_TEX7 = 11, + FRAG_ATTRIB_FACE = 12, /**< front/back face */ + FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ + FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ + FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) +} gl_frag_attrib; + +/** + * Bitflags for fragment program input attributes. + */ +/*@{*/ +#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS) +#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) +#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) +#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) +#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) +#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) +#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) +#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) +#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) +#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3) +#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4) +#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5) +#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6) +#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7) +#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0) + +#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) +#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V)) + +#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \ + FRAG_BIT_TEX1| \ + FRAG_BIT_TEX2| \ + FRAG_BIT_TEX3| \ + FRAG_BIT_TEX4| \ + FRAG_BIT_TEX5| \ + FRAG_BIT_TEX6| \ + FRAG_BIT_TEX7) +/*@}*/ + + +/** + * Fragment program results + */ +typedef enum +{ + FRAG_RESULT_DEPTH = 0, + FRAG_RESULT_STENCIL = 1, + FRAG_RESULT_COLOR = 2, + FRAG_RESULT_DATA0 = 3, + FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) +} gl_frag_result; + + +/** + * Indexes for all renderbuffers + */ +typedef enum +{ + /* the four standard color buffers */ + BUFFER_FRONT_LEFT, + BUFFER_BACK_LEFT, + BUFFER_FRONT_RIGHT, + BUFFER_BACK_RIGHT, + BUFFER_DEPTH, + BUFFER_STENCIL, + BUFFER_ACCUM, + /* optional aux buffer */ + BUFFER_AUX0, + /* generic renderbuffers */ + BUFFER_COLOR0, + BUFFER_COLOR1, + BUFFER_COLOR2, + BUFFER_COLOR3, + BUFFER_COLOR4, + BUFFER_COLOR5, + BUFFER_COLOR6, + BUFFER_COLOR7, + BUFFER_COUNT +} gl_buffer_index; + +/** + * Bit flags for all renderbuffers + */ +#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT) +#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT) +#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT) +#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT) +#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0) +#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1) +#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2) +#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3) +#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) +#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL) +#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM) +#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0) +#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1) +#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2) +#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3) +#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4) +#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5) +#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6) +#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7) + +/** + * Mask of all the color buffer bits (but not accum). + */ +#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \ + BUFFER_BIT_BACK_LEFT | \ + BUFFER_BIT_FRONT_RIGHT | \ + BUFFER_BIT_BACK_RIGHT | \ + BUFFER_BIT_AUX0 | \ + BUFFER_BIT_COLOR0 | \ + BUFFER_BIT_COLOR1 | \ + BUFFER_BIT_COLOR2 | \ + BUFFER_BIT_COLOR3 | \ + BUFFER_BIT_COLOR4 | \ + BUFFER_BIT_COLOR5 | \ + BUFFER_BIT_COLOR6 | \ + BUFFER_BIT_COLOR7) + + +/** + * Framebuffer configuration (aka visual / pixelformat) + * Note: some of these fields should be boolean, but it appears that + * code in drivers/dri/common/util.c requires int-sized fields. + */ +struct gl_config +{ + GLboolean rgbMode; + GLboolean floatMode; + GLboolean colorIndexMode; /* XXX is this used anywhere? */ + GLuint doubleBufferMode; + GLuint stereoMode; + + GLboolean haveAccumBuffer; + GLboolean haveDepthBuffer; + GLboolean haveStencilBuffer; + + GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ + GLuint redMask, greenMask, blueMask, alphaMask; + GLint rgbBits; /* total bits for rgb */ + GLint indexBits; /* total bits for colorindex */ + + GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + GLint depthBits; + GLint stencilBits; + + GLint numAuxBuffers; + + GLint level; + + /* EXT_visual_rating / GLX 1.2 */ + GLint visualRating; + + /* EXT_visual_info / GLX 1.2 */ + GLint transparentPixel; + /* colors are floats scaled to ints */ + GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; + GLint transparentIndex; + + /* ARB_multisample / SGIS_multisample */ + GLint sampleBuffers; + GLint samples; + + /* SGIX_pbuffer / GLX 1.3 */ + GLint maxPbufferWidth; + GLint maxPbufferHeight; + GLint maxPbufferPixels; + GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ + GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ + + /* OML_swap_method */ + GLint swapMethod; + + /* EXT_texture_from_pixmap */ + GLint bindToTextureRgb; + GLint bindToTextureRgba; + GLint bindToMipmapTexture; + GLint bindToTextureTargets; + GLint yInverted; + + /* EXT_framebuffer_sRGB */ + GLint sRGBCapable; +}; + + +/** + * Data structure for color tables + */ +struct gl_color_table +{ + GLenum InternalFormat; /**< The user-specified format */ + GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */ + GLuint Size; /**< number of entries in table */ + GLfloat *TableF; /**< Color table, floating point values */ + GLubyte *TableUB; /**< Color table, ubyte values */ + GLubyte RedSize; + GLubyte GreenSize; + GLubyte BlueSize; + GLubyte AlphaSize; + GLubyte LuminanceSize; + GLubyte IntensitySize; +}; + + +/** + * \name Bit flags used for updating material values. + */ +/*@{*/ +#define MAT_ATTRIB_FRONT_AMBIENT 0 +#define MAT_ATTRIB_BACK_AMBIENT 1 +#define MAT_ATTRIB_FRONT_DIFFUSE 2 +#define MAT_ATTRIB_BACK_DIFFUSE 3 +#define MAT_ATTRIB_FRONT_SPECULAR 4 +#define MAT_ATTRIB_BACK_SPECULAR 5 +#define MAT_ATTRIB_FRONT_EMISSION 6 +#define MAT_ATTRIB_BACK_EMISSION 7 +#define MAT_ATTRIB_FRONT_SHININESS 8 +#define MAT_ATTRIB_BACK_SHININESS 9 +#define MAT_ATTRIB_FRONT_INDEXES 10 +#define MAT_ATTRIB_BACK_INDEXES 11 +#define MAT_ATTRIB_MAX 12 + +#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) +#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) +#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) +#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) +#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) +#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) + +#define MAT_INDEX_AMBIENT 0 +#define MAT_INDEX_DIFFUSE 1 +#define MAT_INDEX_SPECULAR 2 + +#define MAT_BIT_FRONT_AMBIENT (1< ) */ + GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ + GLfloat _VP_inf_spot_attenuation; + + GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ + GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ + GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ + GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ + GLfloat _dli; /**< CI diffuse light intensity */ + GLfloat _sli; /**< CI specular light intensity */ + /*@}*/ +}; + + +/** + * Light model state. + */ +struct gl_lightmodel +{ + GLfloat Ambient[4]; /**< ambient color */ + GLboolean LocalViewer; /**< Local (or infinite) view point? */ + GLboolean TwoSide; /**< Two (or one) sided lighting? */ + GLenum ColorControl; /**< either GL_SINGLE_COLOR + * or GL_SEPARATE_SPECULAR_COLOR */ +}; + + +/** + * Material state. + */ +struct gl_material +{ + GLfloat Attrib[MAT_ATTRIB_MAX][4]; +}; + + +/** + * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) + */ +struct gl_accum_attrib +{ + GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ +}; + + +/** + * Color buffer attribute group (GL_COLOR_BUFFER_BIT). + */ +struct gl_colorbuffer_attrib +{ + GLuint ClearIndex; /**< Index to use for glClear */ + GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ + GLclampf ClearColor[4]; /**< Color to use for glClear */ + + GLuint IndexMask; /**< Color index write mask */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ + + GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ + + /** + * \name alpha testing + */ + /*@{*/ + GLboolean AlphaEnabled; /**< Alpha test enabled flag */ + GLenum AlphaFunc; /**< Alpha test function */ + GLfloat AlphaRefUnclamped; + GLclampf AlphaRef; /**< Alpha reference value */ + /*@}*/ + + /** + * \name Blending + */ + /*@{*/ + GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ + + /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, + * only on the fixed-pointness of the render target. + * The query does however depend on fragment color clamping. + */ + GLfloat BlendColorUnclamped[4]; /**< Blending color */ + GLfloat BlendColor[4]; /**< Blending color */ + + struct + { + GLenum SrcRGB; /**< RGB blend source term */ + GLenum DstRGB; /**< RGB blend dest term */ + GLenum SrcA; /**< Alpha blend source term */ + GLenum DstA; /**< Alpha blend dest term */ + GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ + GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ + } Blend[MAX_DRAW_BUFFERS]; + /** Are the blend func terms currently different for each buffer/target? */ + GLboolean _BlendFuncPerBuffer; + /** Are the blend equations currently different for each buffer/target? */ + GLboolean _BlendEquationPerBuffer; + /*@}*/ + + /** + * \name Logic op + */ + /*@{*/ + GLenum LogicOp; /**< Logic operator */ + GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ + GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ + GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */ + /*@}*/ + + GLboolean DitherFlag; /**< Dither enable flag */ + + GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ + GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */ + + GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ +}; + + +/** + * Current attribute group (GL_CURRENT_BIT). + */ +struct gl_current_attrib +{ + /** + * \name Current vertex attributes. + * \note Values are valid only after FLUSH_VERTICES has been called. + * \note Index and Edgeflag current values are stored as floats in the + * SIX and SEVEN attribute slots. + */ + GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ + + /** + * \name Current raster position attributes (always valid). + * \note This set of attributes is very similar to the SWvertex struct. + */ + /*@{*/ + GLfloat RasterPos[4]; + GLfloat RasterDistance; + GLfloat RasterColor[4]; + GLfloat RasterSecondaryColor[4]; + GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; + GLboolean RasterPosValid; + /*@}*/ +}; + + +/** + * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). + */ +struct gl_depthbuffer_attrib +{ + GLenum Func; /**< Function for depth buffer compare */ + GLclampd Clear; /**< Value to clear depth buffer to */ + GLboolean Test; /**< Depth buffering enabled flag */ + GLboolean Mask; /**< Depth buffer writable? */ + GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ + GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ +}; + + +/** + * Evaluator attribute group (GL_EVAL_BIT). + */ +struct gl_eval_attrib +{ + /** + * \name Enable bits + */ + /*@{*/ + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + GLboolean AutoNormal; + /*@}*/ + + /** + * \name Map Grid endpoints and divisions and calculated du values + */ + /*@{*/ + GLint MapGrid1un; + GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; + GLint MapGrid2un, MapGrid2vn; + GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; + GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; + /*@}*/ +}; + + +/** + * Fog attribute group (GL_FOG_BIT). + */ +struct gl_fog_attrib +{ + GLboolean Enabled; /**< Fog enabled flag */ + GLfloat ColorUnclamped[4]; /**< Fog color */ + GLfloat Color[4]; /**< Fog color */ + GLfloat Density; /**< Density >= 0.0 */ + GLfloat Start; /**< Start distance in eye coords */ + GLfloat End; /**< End distance in eye coords */ + GLfloat Index; /**< Fog index */ + GLenum Mode; /**< Fog mode */ + GLboolean ColorSumEnabled; + GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ + GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ +}; + + +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with + * a layout qualifier. + * + * \see enum ir_depth_layout + */ +enum gl_frag_depth_layout { + FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ + FRAG_DEPTH_LAYOUT_ANY, + FRAG_DEPTH_LAYOUT_GREATER, + FRAG_DEPTH_LAYOUT_LESS, + FRAG_DEPTH_LAYOUT_UNCHANGED +}; + + +/** + * Hint attribute group (GL_HINT_BIT). + * + * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. + */ +struct gl_hint_attrib +{ + GLenum PerspectiveCorrection; + GLenum PointSmooth; + GLenum LineSmooth; + GLenum PolygonSmooth; + GLenum Fog; + GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ + GLenum TextureCompression; /**< GL_ARB_texture_compression */ + GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ +}; + +/** + * Light state flags. + */ +/*@{*/ +#define LIGHT_SPOT 0x1 +#define LIGHT_LOCAL_VIEWER 0x2 +#define LIGHT_POSITIONAL 0x4 +#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) +/*@}*/ + + +/** + * Lighting attribute group (GL_LIGHT_BIT). + */ +struct gl_light_attrib +{ + struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ + struct gl_lightmodel Model; /**< Lighting model */ + + /** + * Must flush FLUSH_VERTICES before referencing: + */ + /*@{*/ + struct gl_material Material; /**< Includes front & back values */ + /*@}*/ + + GLboolean Enabled; /**< Lighting enabled flag */ + GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ + GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ + GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ + GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ + GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ + GLboolean ColorMaterialEnabled; + GLenum ClampVertexColor; + GLboolean _ClampVertexColor; + + struct gl_light EnabledList; /**< List sentinel */ + + /** + * Derived state for optimizations: + */ + /*@{*/ + GLboolean _NeedEyeCoords; + GLboolean _NeedVertices; /**< Use fast shader? */ + GLbitfield _Flags; /**< LIGHT_* flags, see above */ + GLfloat _BaseColor[2][3]; + /*@}*/ +}; + + +/** + * Line attribute group (GL_LINE_BIT). + */ +struct gl_line_attrib +{ + GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */ + GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */ + GLushort StipplePattern; /**< Stipple pattern */ + GLint StippleFactor; /**< Stipple repeat factor */ + GLfloat Width; /**< Line width */ +}; + + +/** + * Display list attribute group (GL_LIST_BIT). + */ +struct gl_list_attrib +{ + GLuint ListBase; +}; + + +/** + * Multisample attribute group (GL_MULTISAMPLE_BIT). + */ +struct gl_multisample_attrib +{ + GLboolean Enabled; + GLboolean _Enabled; /**< true if Enabled and multisample buffer */ + GLboolean SampleAlphaToCoverage; + GLboolean SampleAlphaToOne; + GLboolean SampleCoverage; + GLfloat SampleCoverageValue; + GLboolean SampleCoverageInvert; +}; + + +/** + * A pixelmap (see glPixelMap) + */ +struct gl_pixelmap +{ + GLint Size; + GLfloat Map[MAX_PIXEL_MAP_TABLE]; + GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ +}; + + +/** + * Collection of all pixelmaps + */ +struct gl_pixelmaps +{ + struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ + struct gl_pixelmap GtoG; + struct gl_pixelmap BtoB; + struct gl_pixelmap AtoA; + struct gl_pixelmap ItoR; + struct gl_pixelmap ItoG; + struct gl_pixelmap ItoB; + struct gl_pixelmap ItoA; + struct gl_pixelmap ItoI; + struct gl_pixelmap StoS; +}; + + +/** + * Pixel attribute group (GL_PIXEL_MODE_BIT). + */ +struct gl_pixel_attrib +{ + GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ + + /*--- Begin Pixel Transfer State ---*/ + /* Fields are in the order in which they're applied... */ + + /** Scale & Bias (index shift, offset) */ + /*@{*/ + GLfloat RedBias, RedScale; + GLfloat GreenBias, GreenScale; + GLfloat BlueBias, BlueScale; + GLfloat AlphaBias, AlphaScale; + GLfloat DepthBias, DepthScale; + GLint IndexShift, IndexOffset; + /*@}*/ + + /* Pixel Maps */ + /* Note: actual pixel maps are not part of this attrib group */ + GLboolean MapColorFlag; + GLboolean MapStencilFlag; + + /*--- End Pixel Transfer State ---*/ + + /** glPixelZoom */ + GLfloat ZoomX, ZoomY; +}; + + +/** + * Point attribute group (GL_POINT_BIT). + */ +struct gl_point_attrib +{ + GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ + GLfloat Size; /**< User-specified point size */ + GLfloat Params[3]; /**< GL_EXT_point_parameters */ + GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ + GLfloat Threshold; /**< GL_EXT_point_parameters */ + GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ + GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ + GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ + GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ + GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ +}; + + +/** + * Polygon attribute group (GL_POLYGON_BIT). + */ +struct gl_polygon_attrib +{ + GLenum FrontFace; /**< Either GL_CW or GL_CCW */ + GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */ + GLboolean CullFlag; /**< Culling on/off flag */ + GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ + GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ + GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ + GLfloat OffsetFactor; /**< Polygon offset factor, from user */ + GLfloat OffsetUnits; /**< Polygon offset units, from user */ + GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ + GLboolean OffsetLine; /**< Offset in GL_LINE mode */ + GLboolean OffsetFill; /**< Offset in GL_FILL mode */ +}; + + +/** + * Scissor attributes (GL_SCISSOR_BIT). + */ +struct gl_scissor_attrib +{ + GLboolean Enabled; /**< Scissor test enabled? */ + GLint X, Y; /**< Lower left corner of box */ + GLsizei Width, Height; /**< Size of box */ +}; + + +/** + * Stencil attribute group (GL_STENCIL_BUFFER_BIT). + * + * Three sets of stencil data are tracked so that OpenGL 2.0, + * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported + * simultaneously. In each of the stencil state arrays, element 0 corresponds + * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 / + * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the + * GL_EXT_stencil_two_side GL_BACK state. + * + * The derived value \c _BackFace is either 1 or 2 depending on whether or + * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled. + * + * The derived value \c _TestTwoSide is set when the front-face and back-face + * stencil state are different. + */ +struct gl_stencil_attrib +{ + GLboolean Enabled; /**< Enabled flag */ + GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ + GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ + GLboolean _Enabled; /**< Enabled and stencil buffer present */ + GLboolean _TestTwoSide; + GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ + GLenum Function[3]; /**< Stencil function */ + GLenum FailFunc[3]; /**< Fail function */ + GLenum ZPassFunc[3]; /**< Depth buffer pass function */ + GLenum ZFailFunc[3]; /**< Depth buffer fail function */ + GLint Ref[3]; /**< Reference value */ + GLuint ValueMask[3]; /**< Value mask */ + GLuint WriteMask[3]; /**< Write mask */ + GLuint Clear; /**< Clear value */ +}; + + +/** + * An index for each type of texture object. These correspond to the GL + * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. + * Note: the order is from highest priority to lowest priority. + */ +typedef enum +{ + TEXTURE_BUFFER_INDEX, + TEXTURE_2D_ARRAY_INDEX, + TEXTURE_1D_ARRAY_INDEX, + TEXTURE_CUBE_INDEX, + TEXTURE_3D_INDEX, + TEXTURE_RECT_INDEX, + TEXTURE_2D_INDEX, + TEXTURE_1D_INDEX, + NUM_TEXTURE_TARGETS +} gl_texture_index; + + +/** + * Bit flags for each type of texture object + * Used for Texture.Unit[]._ReallyEnabled flags. + */ +/*@{*/ +#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) +#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) +#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) +#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) +/*@}*/ + + +/** + * TexGenEnabled flags. + */ +/*@{*/ +#define S_BIT 1 +#define T_BIT 2 +#define R_BIT 4 +#define Q_BIT 8 +#define STR_BITS (S_BIT | T_BIT | R_BIT) +/*@}*/ + + +/** + * Bit flag versions of the corresponding GL_ constants. + */ +/*@{*/ +#define TEXGEN_SPHERE_MAP 0x1 +#define TEXGEN_OBJ_LINEAR 0x2 +#define TEXGEN_EYE_LINEAR 0x4 +#define TEXGEN_REFLECTION_MAP_NV 0x8 +#define TEXGEN_NORMAL_MAP_NV 0x10 + +#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV) +#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV | \ + TEXGEN_EYE_LINEAR) +/*@}*/ + + + +/** Tex-gen enabled for texture unit? */ +#define ENABLE_TEXGEN(unit) (1 << (unit)) + +/** Non-identity texture matrix for texture unit? */ +#define ENABLE_TEXMAT(unit) (1 << (unit)) + + +/** + * Texel fetch function prototype. We use texel fetch functions to + * extract RGBA, color indexes and depth components out of 1D, 2D and 3D + * texture images. These functions help to isolate us from the gritty + * details of all the various texture image encodings. + * + * \param texImage texture image. + * \param col texel column. + * \param row texel row. + * \param img texel image level/layer. + * \param texelOut output texel (up to 4 GLchans) + */ +typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLchan *texelOut ); + +/** + * As above, but returns floats. + * Used for depth component images and for upcoming signed/float + * texture images. + */ +typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLfloat *texelOut ); + + +typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + const void *texel); + + +/** + * Texture image state. Describes the dimensions of a texture image, + * the texel format and pointers to Texel Fetch functions. + */ +struct gl_texture_image +{ + GLint InternalFormat; /**< Internal format as given by the user */ + GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_COLOR_INDEX, + * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT + * only. Used for choosing TexEnv arithmetic. + */ + gl_format TexFormat; /**< The actual texture memory format */ + + GLuint Border; /**< 0 or 1 */ + GLuint Width; /**< = 2^WidthLog2 + 2*Border */ + GLuint Height; /**< = 2^HeightLog2 + 2*Border */ + GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ + GLuint Width2; /**< = Width - 2*Border */ + GLuint Height2; /**< = Height - 2*Border */ + GLuint Depth2; /**< = Depth - 2*Border */ + GLuint WidthLog2; /**< = log2(Width2) */ + GLuint HeightLog2; /**< = log2(Height2) */ + GLuint DepthLog2; /**< = log2(Depth2) */ + GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */ + GLfloat WidthScale; /**< used for mipmap LOD computation */ + GLfloat HeightScale; /**< used for mipmap LOD computation */ + GLfloat DepthScale; /**< used for mipmap LOD computation */ + GLboolean IsClientData; /**< Data owned by client? */ + GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ + + struct gl_texture_object *TexObject; /**< Pointer back to parent object */ + + FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ + FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ + + GLuint RowStride; /**< Padded width in units of texels */ + GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to + each 2D slice in 'Data', in texels */ + GLvoid *Data; /**< Image data, accessed via FetchTexel() */ + + /** + * \name For device driver: + */ + /*@{*/ + void *DriverData; /**< Arbitrary device driver data */ + /*@}*/ +}; + + +/** + * Indexes for cube map faces. + */ +typedef enum +{ + FACE_POS_X = 0, + FACE_NEG_X = 1, + FACE_POS_Y = 2, + FACE_NEG_Y = 3, + FACE_POS_Z = 4, + FACE_NEG_Z = 5, + MAX_FACES = 6 +} gl_face_index; + + +/** + * Sampler object state. These objects are new with GL_ARB_sampler_objects + * and OpenGL 3.3. Legacy texture objects also contain a sampler object. + */ +struct gl_sampler_object +{ + GLuint Name; + GLint RefCount; + + GLenum WrapS; /**< S-axis texture image wrap mode */ + GLenum WrapT; /**< T-axis texture image wrap mode */ + GLenum WrapR; /**< R-axis texture image wrap mode */ + GLenum MinFilter; /**< minification filter */ + GLenum MagFilter; /**< magnification filter */ + union { + GLfloat f[4]; + GLuint ui[4]; + GLint i[4]; + } BorderColor; /**< Interpreted according to texture format */ + GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ + GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ + GLfloat LodBias; /**< OpenGL 1.4 */ + GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLenum CompareMode; /**< GL_ARB_shadow */ + GLenum CompareFunc; /**< GL_ARB_shadow */ + GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */ + GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ + + /* deprecated sampler state */ + GLenum DepthMode; /**< GL_ARB_depth_texture */ + + /** Is the texture object complete with respect to this sampler? */ + GLboolean _CompleteTexture; +}; + + +/** + * Texture object state. Contains the array of mipmap images, border color, + * wrap modes, filter modes, shadow/texcompare state, and the per-texture + * color palette. + */ +struct gl_texture_object +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLint RefCount; /**< reference count */ + GLuint Name; /**< the user-visible texture object ID */ + GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + + struct gl_sampler_object Sampler; + + GLfloat Priority; /**< in [0,1] */ + GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ + GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ + GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ + GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ + GLint CropRect[4]; /**< GL_OES_draw_texture */ + GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ + GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ + GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLboolean _Complete; /**< Is texture object complete? */ + GLboolean _RenderToTexture; /**< Any rendering to this texture? */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + + /** Actual texture images, indexed by [cube face] and [mipmap level] */ + struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; + + /** GL_ARB_texture_buffer_object */ + struct gl_buffer_object *BufferObject; + GLenum BufferObjectFormat; + + /** GL_EXT_paletted_texture */ + struct gl_color_table Palette; + + /** + * \name For device driver. + * Note: instead of attaching driver data to this pointer, it's preferable + * to instead use this struct as a base class for your own texture object + * class. Driver->NewTextureObject() can be used to implement the + * allocation. + */ + void *DriverData; /**< Arbitrary device driver data */ +}; + + +/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ +#define MAX_COMBINER_TERMS 4 + + +/** + * Texture combine environment state. + */ +struct gl_tex_env_combine_state +{ + GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ + GLenum SourceRGB[MAX_COMBINER_TERMS]; + GLenum SourceA[MAX_COMBINER_TERMS]; + /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ + GLenum OperandRGB[MAX_COMBINER_TERMS]; + GLenum OperandA[MAX_COMBINER_TERMS]; + GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ + GLuint ScaleShiftA; /**< 0, 1 or 2 */ + GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ + GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ +}; + + +/** + * Texture coord generation state. + */ +struct gl_texgen +{ + GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ + GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ + GLfloat ObjectPlane[4]; + GLfloat EyePlane[4]; +}; + + +/** + * Texture unit state. Contains enable flags, texture environment/function/ + * combiners, texgen state, pointers to current texture objects and + * post-filter color tables. + */ +struct gl_texture_unit +{ + GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ + GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ + + GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ + GLclampf EnvColor[4]; + GLfloat EnvColorUnclamped[4]; + + struct gl_texgen GenS; + struct gl_texgen GenT; + struct gl_texgen GenR; + struct gl_texgen GenQ; + GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ + GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ + + GLfloat LodBias; /**< for biasing mipmap levels */ + GLenum BumpTarget; + GLfloat RotMatrix[4]; /* 2x2 matrix */ + + /** Current sampler object (GL_ARB_sampler_objects) */ + struct gl_sampler_object *Sampler; + + /** + * \name GL_EXT_texture_env_combine + */ + struct gl_tex_env_combine_state Combine; + + /** + * Derived state based on \c EnvMode and the \c BaseFormat of the + * currently enabled texture. + */ + struct gl_tex_env_combine_state _EnvMode; + + /** + * Currently enabled combiner state. This will point to either + * \c Combine or \c _EnvMode. + */ + struct gl_tex_env_combine_state *_CurrentCombine; + + /** Current texture object pointers */ + struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; + + /** Points to highest priority, complete and enabled texture object */ + struct gl_texture_object *_Current; +}; + + +/** + * Texture attribute group (GL_TEXTURE_BIT). + */ +struct gl_texture_attrib +{ + GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ + struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + + struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; + + /** GL_ARB_texture_buffer_object */ + struct gl_buffer_object *BufferObject; + + /** GL_ARB_seamless_cubemap */ + GLboolean CubeMapSeamless; + + /** GL_EXT_shared_texture_palette */ + GLboolean SharedPalette; + struct gl_color_table Palette; + + /** Texture units/samplers used by vertex or fragment texturing */ + GLbitfield _EnabledUnits; + + /** Texture coord units/sets used for fragment texturing */ + GLbitfield _EnabledCoordUnits; + + /** Texture coord units that have texgen enabled */ + GLbitfield _TexGenEnabled; + + /** Texture coord units that have non-identity matrices */ + GLbitfield _TexMatEnabled; + + /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ + GLbitfield _GenFlags; +}; + + +/** + * Transformation attribute group (GL_TRANSFORM_BIT). + */ +struct gl_transform_attrib +{ + GLenum MatrixMode; /**< Matrix mode */ + GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */ + GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */ + GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ + GLboolean Normalize; /**< Normalize all normals? */ + GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ + GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ + GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ + + GLfloat CullEyePos[4]; + GLfloat CullObjPos[4]; +}; + + +/** + * Viewport attribute group (GL_VIEWPORT_BIT). + */ +struct gl_viewport_attrib +{ + GLint X, Y; /**< position */ + GLsizei Width, Height; /**< size */ + GLfloat Near, Far; /**< Depth buffer range */ + GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ +}; + + +/** + * GL_ARB_vertex/pixel_buffer_object buffer object + */ +struct gl_buffer_object +{ + _glthread_Mutex Mutex; + GLint RefCount; + GLuint Name; + GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ + GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ + /** Fields describing a mapped buffer */ + /*@{*/ + GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ + /*@}*/ + GLboolean Written; /**< Ever written to? (for debugging) */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ +}; + + +/** + * Client pixel packing/unpacking attributes + */ +struct gl_pixelstore_attrib +{ + GLint Alignment; + GLint RowLength; + GLint SkipPixels; + GLint SkipRows; + GLint ImageHeight; + GLint SkipImages; + GLboolean SwapBytes; + GLboolean LsbFirst; + GLboolean ClientStorage; /**< GL_APPLE_client_storage */ + GLboolean Invert; /**< GL_MESA_pack_invert */ + struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ +}; + + +/** + * Client vertex array attributes + */ +struct gl_client_array +{ + GLint Size; /**< components per element (1,2,3,4) */ + GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ + GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ + GLsizei Stride; /**< user-specified stride */ + GLsizei StrideB; /**< actual stride in bytes */ + const GLubyte *Ptr; /**< Points to array data */ + GLboolean Enabled; /**< Enabled flag is a boolean */ + GLboolean Normalized; /**< GL_ARB_vertex_program */ + GLboolean Integer; /**< Integer-valued? */ + GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ + GLuint _ElementSize; /**< size of each element in bytes */ + + struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ + GLuint _MaxElement; /**< max element index into array buffer + 1 */ +}; + + +/** + * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object + * extension, but a nice encapsulation in any case. + */ +struct gl_array_object +{ + /** Name of the array object as received from glGenVertexArrayAPPLE. */ + GLuint Name; + + GLint RefCount; + _glthread_Mutex Mutex; + GLboolean VBOonly; /**< require all arrays to live in VBOs? */ + + /** Conventional vertex arrays */ + /*@{*/ + struct gl_client_array Vertex; + struct gl_client_array Weight; + struct gl_client_array Normal; + struct gl_client_array Color; + struct gl_client_array SecondaryColor; + struct gl_client_array FogCoord; + struct gl_client_array Index; + struct gl_client_array EdgeFlag; + struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; + struct gl_client_array PointSize; + /*@}*/ + + /** + * Generic arrays for vertex programs/shaders. + * For NV vertex programs, these attributes alias and take priority + * over the conventional attribs above. For ARB vertex programs and + * GLSL vertex shaders, these attributes are separate. + */ + struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; + + /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ + GLbitfield _Enabled; + + /** + * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs + * we can determine the max legal (in bounds) glDrawElements array index. + */ + GLuint _MaxElement; +}; + + +/** + * Vertex array state + */ +struct gl_array_attrib +{ + /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ + struct gl_array_object *ArrayObj; + + /** The default vertex array object */ + struct gl_array_object *DefaultArrayObj; + + /** Array objects (GL_ARB/APPLE_vertex_array_object) */ + struct _mesa_HashTable *Objects; + + GLint ActiveTexture; /**< Client Active Texture */ + GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ + GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ + + /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ + GLboolean PrimitiveRestart; + GLuint RestartIndex; + + GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ + GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ + + /* GL_ARB_vertex_buffer_object */ + struct gl_buffer_object *ArrayBufferObj; + struct gl_buffer_object *ElementArrayBufferObj; +}; + + +/** + * Feedback buffer state + */ +struct gl_feedback +{ + GLenum Type; + GLbitfield _Mask; /**< FB_* bits */ + GLfloat *Buffer; + GLuint BufferSize; + GLuint Count; +}; + + +/** + * Selection buffer state + */ +struct gl_selection +{ + GLuint *Buffer; /**< selection buffer */ + GLuint BufferSize; /**< size of the selection buffer */ + GLuint BufferCount; /**< number of values in the selection buffer */ + GLuint Hits; /**< number of records in the selection buffer */ + GLuint NameStackDepth; /**< name stack depth */ + GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ + GLboolean HitFlag; /**< hit flag */ + GLfloat HitMinZ; /**< minimum hit depth */ + GLfloat HitMaxZ; /**< maximum hit depth */ +}; + + +/** + * 1-D Evaluator control points + */ +struct gl_1d_map +{ + GLuint Order; /**< Number of control points */ + GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */ + GLfloat *Points; /**< Points to contiguous control points */ +}; + + +/** + * 2-D Evaluator control points + */ +struct gl_2d_map +{ + GLuint Uorder; /**< Number of control points in U dimension */ + GLuint Vorder; /**< Number of control points in V dimension */ + GLfloat u1, u2, du; + GLfloat v1, v2, dv; + GLfloat *Points; /**< Points to contiguous control points */ +}; + + +/** + * All evaluator control point state + */ +struct gl_evaluators +{ + /** + * \name 1-D maps + */ + /*@{*/ + struct gl_1d_map Map1Vertex3; + struct gl_1d_map Map1Vertex4; + struct gl_1d_map Map1Index; + struct gl_1d_map Map1Color4; + struct gl_1d_map Map1Normal; + struct gl_1d_map Map1Texture1; + struct gl_1d_map Map1Texture2; + struct gl_1d_map Map1Texture3; + struct gl_1d_map Map1Texture4; + struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */ + /*@}*/ + + /** + * \name 2-D maps + */ + /*@{*/ + struct gl_2d_map Map2Vertex3; + struct gl_2d_map Map2Vertex4; + struct gl_2d_map Map2Index; + struct gl_2d_map Map2Color4; + struct gl_2d_map Map2Normal; + struct gl_2d_map Map2Texture1; + struct gl_2d_map Map2Texture2; + struct gl_2d_map Map2Texture3; + struct gl_2d_map Map2Texture4; + struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */ + /*@}*/ +}; + + +/** + * Names of the various vertex/fragment program register files, etc. + * + * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) + * All values should fit in a 4-bit field. + * + * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM, + * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to + * be "uniform" variables since they can only be set outside glBegin/End. + * They're also all stored in the same Parameters array. + */ +typedef enum +{ + PROGRAM_TEMPORARY, /**< machine->Temporary[] */ + PROGRAM_INPUT, /**< machine->Inputs[] */ + PROGRAM_OUTPUT, /**< machine->Outputs[] */ + PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */ + PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */ + PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */ + PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ + PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */ + PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ + PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ + PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ + PROGRAM_ADDRESS, /**< machine->AddressReg */ + PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ + PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ + PROGRAM_UNDEFINED, /**< Invalid/TBD value */ + PROGRAM_FILE_MAX +} gl_register_file; + + +/** + * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be + * one of these values. + */ +typedef enum +{ + SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ + SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ + SYSTEM_VALUE_MAX /**< Number of values */ +} gl_system_value; + + +/** Vertex and fragment instructions */ +struct prog_instruction; +struct gl_program_parameter_list; +struct gl_uniform_list; + + +/** + * Base class for any kind of program object + */ +struct gl_program +{ + GLuint Id; + GLubyte *String; /**< Null-terminated program text */ + GLint RefCount; + GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */ + GLenum Format; /**< String encoding format */ + GLboolean Resident; + + struct prog_instruction *Instructions; + + GLbitfield InputsRead; /**< Bitmask of which input regs are read */ + GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ + GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ + GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ + GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ + + + /** Named parameters, constants, etc. from program text */ + struct gl_program_parameter_list *Parameters; + /** Numbered local parameters */ + GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4]; + + /** Vertex/fragment shader varying vars */ + struct gl_program_parameter_list *Varying; + /** Vertex program user-defined attributes */ + struct gl_program_parameter_list *Attributes; + + /** Map from sampler unit to texture unit (set by glUniform1i()) */ + GLubyte SamplerUnits[MAX_SAMPLERS]; + /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ + gl_texture_index SamplerTargets[MAX_SAMPLERS]; + + /** Bitmask of which register files are read/written with indirect + * addressing. Mask of (1 << PROGRAM_x) bits. + */ + GLbitfield IndirectRegisterFiles; + + /** Logical counts */ + /*@{*/ + GLuint NumInstructions; + GLuint NumTemporaries; + GLuint NumParameters; + GLuint NumAttributes; + GLuint NumAddressRegs; + GLuint NumAluInstructions; + GLuint NumTexInstructions; + GLuint NumTexIndirections; + /*@}*/ + /** Native, actual h/w counts */ + /*@{*/ + GLuint NumNativeInstructions; + GLuint NumNativeTemporaries; + GLuint NumNativeParameters; + GLuint NumNativeAttributes; + GLuint NumNativeAddressRegs; + GLuint NumNativeAluInstructions; + GLuint NumNativeTexInstructions; + GLuint NumNativeTexIndirections; + /*@}*/ +}; + + +/** Vertex program object */ +struct gl_vertex_program +{ + struct gl_program Base; /**< base class */ + GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ + GLboolean IsPositionInvariant; +}; + + +/** Geometry program object */ +struct gl_geometry_program +{ + struct gl_program Base; /**< base class */ + + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ +}; + + +/** Fragment program object */ +struct gl_fragment_program +{ + struct gl_program Base; /**< base class */ + GLenum FogOption; + GLboolean UsesKill; /**< shader uses KIL instruction */ + GLboolean OriginUpperLeft; + GLboolean PixelCenterInteger; + enum gl_frag_depth_layout FragDepthLayout; +}; + + +/** + * State common to vertex and fragment programs. + */ +struct gl_program_state +{ + GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */ + const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */ +}; + + +/** + * Context state for vertex programs. + */ +struct gl_vertex_program_state +{ + GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ + GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + struct gl_vertex_program *Current; /**< User-bound vertex program */ + + /** Currently enabled and valid vertex program (including internal + * programs, user-defined vertex programs and GLSL vertex shaders). + * This is the program we must use when rendering. + */ + struct gl_vertex_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /* For GL_NV_vertex_program only: */ + GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4]; + GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4]; + + /** Should fixed-function T&L be implemented with a vertex prog? */ + GLboolean _MaintainTnlProgram; + + /** Program to emulate fixed-function T&L (see above) */ + struct gl_vertex_program *_TnlProgram; + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; + + GLboolean _Overriden; +}; + + +/** + * Context state for geometry programs. + */ +struct gl_geometry_program_state +{ + GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ + GLboolean _Enabled; /**< Enabled and valid program? */ + struct gl_geometry_program *Current; /**< user-bound geometry program */ + + /** Currently enabled and valid program (including internal programs + * and compiled shader programs). + */ + struct gl_geometry_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + +/** + * Context state for fragment programs. + */ +struct gl_fragment_program_state +{ + GLboolean Enabled; /**< User-set fragment program enable flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + struct gl_fragment_program *Current; /**< User-bound fragment program */ + + /** Currently enabled and valid fragment program (including internal + * programs, user-defined fragment programs and GLSL fragment shaders). + * This is the program we must use when rendering. + */ + struct gl_fragment_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Should fixed-function texturing be implemented with a fragment prog? */ + GLboolean _MaintainTexEnvProgram; + + /** Program to emulate fixed-function texture env/combine (see above) */ + struct gl_fragment_program *_TexEnvProgram; + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + + +/** + * ATI_fragment_shader runtime state + */ +#define ATI_FS_INPUT_PRIMARY 0 +#define ATI_FS_INPUT_SECONDARY 1 + +struct atifs_instruction; +struct atifs_setupinst; + +/** + * ATI fragment shader + */ +struct ati_fragment_shader +{ + GLuint Id; + GLint RefCount; + struct atifs_instruction *Instructions[2]; + struct atifs_setupinst *SetupInst[2]; + GLfloat Constants[8][4]; + GLbitfield LocalConstDef; /**< Indicates which constants have been set */ + GLubyte numArithInstr[2]; + GLubyte regsAssigned[2]; + GLubyte NumPasses; /**< 1 or 2 */ + GLubyte cur_pass; + GLubyte last_optype; + GLboolean interpinp1; + GLboolean isValid; + GLuint swizzlerq; +}; + +/** + * Context state for GL_ATI_fragment_shader + */ +struct gl_ati_fragment_shader_state +{ + GLboolean Enabled; + GLboolean _Enabled; /**< enabled and valid shader? */ + GLboolean Compiling; + GLfloat GlobalConstants[8][4]; + struct ati_fragment_shader *Current; +}; + + +/** + * Occlusion/timer query object. + */ +struct gl_query_object +{ + GLenum Target; /**< The query target, when active */ + GLuint Id; /**< hash table ID/name */ + GLuint64EXT Result; /**< the counter */ + GLboolean Active; /**< inside Begin/EndQuery */ + GLboolean Ready; /**< result is ready? */ +}; + + +/** + * Context state for query objects. + */ +struct gl_query_state +{ + struct _mesa_HashTable *QueryObjects; + struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ + struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ + + /** GL_NV_conditional_render */ + struct gl_query_object *CondRenderQuery; + + /** GL_EXT_transform_feedback */ + struct gl_query_object *PrimitivesGenerated; + struct gl_query_object *PrimitivesWritten; + + /** GL_ARB_timer_query */ + struct gl_query_object *TimeElapsed; + + GLenum CondRenderMode; +}; + + +/** Sync object state */ +struct gl_sync_object { + struct simple_node link; + GLenum Type; /**< GL_SYNC_FENCE */ + GLuint Name; /**< Fence name */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; /**< Object was deleted while there were still + * live references (e.g., sync not yet finished) + */ + GLenum SyncCondition; + GLbitfield Flags; /**< Flags passed to glFenceSync */ + GLuint StatusFlag:1; /**< Has the sync object been signaled? */ +}; + + +/** Set by #pragma directives */ +struct gl_sl_pragmas +{ + GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ + GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ + GLboolean Optimize; /**< defaults on */ + GLboolean Debug; /**< defaults off */ +}; + + +/** + * A GLSL vertex or fragment shader object. + */ +struct gl_shader +{ + GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ + GLuint Name; /**< AKA the handle */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; + GLboolean CompileStatus; + const GLchar *Source; /**< Source code string */ + GLuint SourceChecksum; /**< for debug/logging purposes */ + struct gl_program *Program; /**< Post-compile assembly code */ + GLchar *InfoLog; + struct gl_sl_pragmas Pragmas; + + unsigned Version; /**< GLSL version used for linking */ + + struct exec_list *ir; + struct glsl_symbol_table *symbols; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; +}; + + +/** + * A GLSL program object. + * Basically a linked collection of vertex and fragment shaders. + */ +struct gl_shader_program +{ + GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ + GLuint Name; /**< aka handle or ID */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; + + GLuint NumShaders; /**< number of attached shaders */ + struct gl_shader **Shaders; /**< List of attached the shaders */ + + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + + /** Transform feedback varyings */ + struct { + GLenum BufferMode; + GLuint NumVarying; + GLchar **VaryingNames; /**< Array [NumVarying] of char * */ + } TransformFeedback; + + /** Geometry shader state - copied into gl_geometry_program at link time */ + struct { + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ + } Geom; + + /* post-link info: */ + struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ + struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ + struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ + struct gl_uniform_list *Uniforms; + struct gl_program_parameter_list *Varying; + GLboolean LinkStatus; /**< GL_LINK_STATUS */ + GLboolean Validated; + GLboolean _Used; /**< Ever used for drawing? */ + GLchar *InfoLog; + + unsigned Version; /**< GLSL version used for linking */ + + /** + * Per-stage shaders resulting from the first stage of linking. + * + * Set of linked shaders for this program. The array is accessed using the + * \c MESA_SHADER_* defines. Entries for non-existent stages will be + * \c NULL. + */ + struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; +}; + + +#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ +#define GLSL_LOG 0x2 /**< Write shaders to files */ +#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ +#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ +#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ +#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ + + +/** + * Context state for GLSL vertex/fragment shaders. + */ +struct gl_shader_state +{ + /** + * Programs used for rendering + * + * There is a separate program set for each shader stage. If + * GL_EXT_separate_shader_objects is not supported, each of these must point + * to \c NULL or to the same program. + */ + struct gl_shader_program *CurrentVertexProgram; + struct gl_shader_program *CurrentGeometryProgram; + struct gl_shader_program *CurrentFragmentProgram; + + /** + * Program used by glUniform calls. + * + * Explicitly set by \c glUseProgram and \c glActiveProgramEXT. + */ + struct gl_shader_program *ActiveProgram; + + void *MemPool; + + GLbitfield Flags; /**< Mask of GLSL_x flags */ +}; + +/** + * Compiler options for a single GLSL shaders type + */ +struct gl_shader_compiler_options +{ + /** Driver-selectable options: */ + GLboolean EmitCondCodes; /**< Use condition codes? */ + GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ + /** + * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't + * support control flow. + */ + GLboolean EmitNoIfs; + GLboolean EmitNoLoops; + GLboolean EmitNoFunctions; + GLboolean EmitNoCont; /**< Emit CONT opcode? */ + GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */ + GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ + GLboolean EmitNoPow; /**< Emit POW opcodes? */ + + /** + * \name Forms of indirect addressing the driver cannot do. + */ + /*@{*/ + GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ + GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */ + GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */ + GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ + /*@}*/ + + GLuint MaxUnrollIterations; + + struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ +}; + +/** + * Transform feedback object state + */ +struct gl_transform_feedback_object +{ + GLuint Name; /**< AKA the object ID */ + GLint RefCount; + GLboolean Active; /**< Is transform feedback enabled? */ + GLboolean Paused; /**< Is transform feedback paused? */ + + /** The feedback buffers */ + GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; + struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; + + /** Start of feedback data in dest buffer */ + GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; + /** Max data to put into dest buffer (in bytes) */ + GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; +}; + + +/** + * Context state for transform feedback. + */ +struct gl_transform_feedback +{ + GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ + + GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ + + /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ + struct gl_buffer_object *CurrentBuffer; + + /** The table of all transform feedback objects */ + struct _mesa_HashTable *Objects; + + /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ + struct gl_transform_feedback_object *CurrentObject; + + /** The default xform-fb object (Name==0) */ + struct gl_transform_feedback_object *DefaultObject; +}; + + + +/** + * State which can be shared by multiple contexts: + */ +struct gl_shared_state +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLint RefCount; /**< Reference count */ + struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ + struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ + + /** Default texture objects (shared by all texture units) */ + struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; + + /** Fallback texture used when a bound texture is incomplete */ + struct gl_texture_object *FallbackTex; + + /** + * \name Thread safety and statechange notification for texture + * objects. + * + * \todo Improve the granularity of locking. + */ + /*@{*/ + _glthread_Mutex TexMutex; /**< texobj thread safety */ + GLuint TextureStateStamp; /**< state notification for shared tex */ + /*@}*/ + + /** Default buffer object for vertex arrays that aren't in VBOs */ + struct gl_buffer_object *NullBufferObj; + + /** + * \name Vertex/geometry/fragment programs + */ + /*@{*/ + struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ + struct gl_vertex_program *DefaultVertexProgram; + struct gl_fragment_program *DefaultFragmentProgram; + struct gl_geometry_program *DefaultGeometryProgram; + /*@}*/ + + /* GL_ATI_fragment_shader */ + struct _mesa_HashTable *ATIShaders; + struct ati_fragment_shader *DefaultFragmentShader; + + struct _mesa_HashTable *BufferObjects; + + /** Table of both gl_shader and gl_shader_program objects */ + struct _mesa_HashTable *ShaderObjects; + + /* GL_EXT_framebuffer_object */ + struct _mesa_HashTable *RenderBuffers; + struct _mesa_HashTable *FrameBuffers; + + /* GL_ARB_sync */ + struct simple_node SyncObjects; + + /** GL_ARB_sampler_objects */ + struct _mesa_HashTable *SamplerObjects; + + void *DriverData; /**< Device driver shared state */ +}; + + + + +/** + * A renderbuffer stores colors or depth values or stencil values. + * A framebuffer object will have a collection of these. + * Data are read/written to the buffer with a handful of Get/Put functions. + * + * Instances of this object are allocated with the Driver's NewRenderbuffer + * hook. Drivers will likely wrap this class inside a driver-specific + * class to simulate inheritance. + */ +struct gl_renderbuffer +{ +#define RB_MAGIC 0xaabbccdd + int Magic; /** XXX TEMPORARY DEBUG INFO */ + _glthread_Mutex Mutex; /**< for thread safety */ + GLuint ClassID; /**< Useful for drivers */ + GLuint Name; + GLint RefCount; + GLuint Width, Height; + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + + GLenum InternalFormat; /**< The user-specified format */ + GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or + GL_STENCIL_INDEX. */ + gl_format Format; /**< The actual renderbuffer memory format */ + + GLubyte NumSamples; + + GLenum DataType; /**< Type of values passed to the Get/Put functions */ + GLvoid *Data; /**< This may not be used by some kinds of RBs */ + + GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ + + /* Used to wrap one renderbuffer around another: */ + struct gl_renderbuffer *Wrapped; + + /* Delete this renderbuffer */ + void (*Delete)(struct gl_renderbuffer *rb); + + /* Allocate new storage for this renderbuffer */ + GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height); + + /* Lock/Unlock are called before/after calling the Get/Put functions. + * Not sure this is the right place for these yet. + void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); + void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); + */ + + /* Return a pointer to the element/pixel at (x,y). + * Should return NULL if the buffer memory can't be directly addressed. + */ + void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLint x, GLint y); + + /* Get/Read a row of values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values); + + /* Get/Read values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values); + + /* Put/Write a row of values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask); + + /* Put/Write a row of RGB values. This is a special-case routine that's + * only used for RGBA renderbuffers when the source data is GL_RGB. That's + * a common case for glDrawPixels and some triangle routines. + * The values will be of format GL_RGB and type DataType. + */ + void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask); + + + /* Put/Write a row of identical values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask); + + /* Put/Write values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask); + /* Put/Write identical values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask); +}; + + +/** + * A renderbuffer attachment points to either a texture object (and specifies + * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. + */ +struct gl_renderbuffer_attachment +{ + GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ + GLboolean Complete; + + /** + * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the + * application supplied renderbuffer object. + */ + struct gl_renderbuffer *Renderbuffer; + + /** + * If \c Type is \c GL_TEXTURE, this stores a pointer to the application + * supplied texture object. + */ + struct gl_texture_object *Texture; + GLuint TextureLevel; /**< Attached mipmap level. */ + GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ + GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D + * and 2D array textures */ +}; + + +/** + * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). + * In C++ terms, think of this as a base class from which device drivers + * will make derived classes. + */ +struct gl_framebuffer +{ + _glthread_Mutex Mutex; /**< for thread safety */ + /** + * If zero, this is a window system framebuffer. If non-zero, this + * is a FBO framebuffer; note that for some devices (i.e. those with + * a natural pixel coordinate system for FBOs that differs from the + * OpenGL/Mesa coordinate system), this means that the viewport, + * polygon face orientation, and polygon stipple will have to be inverted. + */ + GLuint Name; + + GLint RefCount; + GLboolean DeletePending; + + /** + * The framebuffer's visual. Immutable if this is a window system buffer. + * Computed from attachments if user-made FBO. + */ + struct gl_config Visual; + + GLboolean Initialized; + + GLuint Width, Height; /**< size of frame buffer in pixels */ + + /** \name Drawing bounds (Intersection of buffer size and scissor box) */ + /*@{*/ + GLint _Xmin, _Xmax; /**< inclusive */ + GLint _Ymin, _Ymax; /**< exclusive */ + /*@}*/ + + /** \name Derived Z buffer stuff */ + /*@{*/ + GLuint _DepthMax; /**< Max depth buffer value */ + GLfloat _DepthMaxF; /**< Float max depth buffer value */ + GLfloat _MRD; /**< minimum resolvable difference in Z values */ + /*@}*/ + + /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ + GLenum _Status; + + /** Integer color values */ + GLboolean _IntegerColor; + + /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ + struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; + + /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER + * attribute group and GL_PIXEL attribute group, respectively. + */ + GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; + GLenum ColorReadBuffer; + + /** Computed from ColorDraw/ReadBuffer above */ + GLuint _NumColorDrawBuffers; + GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ + GLint _ColorReadBufferIndex; /* -1 = None */ + struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; + struct gl_renderbuffer *_ColorReadBuffer; + + /** The Actual depth/stencil buffers to use. May be wrappers around the + * depth/stencil buffers attached above. */ + struct gl_renderbuffer *_DepthBuffer; + struct gl_renderbuffer *_StencilBuffer; + + /** Delete this framebuffer */ + void (*Delete)(struct gl_framebuffer *fb); +}; + + +/** + * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). + */ +struct gl_precision +{ + GLushort RangeMin; /**< min value exponent */ + GLushort RangeMax; /**< max value exponent */ + GLushort Precision; /**< number of mantissa bits */ +}; + + +/** + * Limits for vertex, geometry and fragment programs/shaders. + */ +struct gl_program_constants +{ + /* logical limits */ + GLuint MaxInstructions; + GLuint MaxAluInstructions; + GLuint MaxTexInstructions; + GLuint MaxTexIndirections; + GLuint MaxAttribs; + GLuint MaxTemps; + GLuint MaxAddressRegs; + GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ + GLuint MaxParameters; + GLuint MaxLocalParams; + GLuint MaxEnvParams; + /* native/hardware limits */ + GLuint MaxNativeInstructions; + GLuint MaxNativeAluInstructions; + GLuint MaxNativeTexInstructions; + GLuint MaxNativeTexIndirections; + GLuint MaxNativeAttribs; + GLuint MaxNativeTemps; + GLuint MaxNativeAddressRegs; + GLuint MaxNativeParameters; + /* For shaders */ + GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ + /* ES 2.0 and GL_ARB_ES2_compatibility */ + struct gl_precision LowFloat, MediumFloat, HighFloat; + struct gl_precision LowInt, MediumInt, HighInt; +}; + + +/** + * Constants which may be overridden by device driver during context creation + * but are never changed after that. + */ +struct gl_constants +{ + GLint MaxTextureMbytes; /**< Max memory per image, in MB */ + GLint MaxTextureLevels; /**< Max mipmap levels. */ + GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ + GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ + GLint MaxArrayTextureLayers; /**< Max layers in array textures */ + GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ + GLuint MaxTextureCoordUnits; + GLuint MaxTextureImageUnits; + GLuint MaxVertexTextureImageUnits; + GLuint MaxCombinedTextureImageUnits; + GLuint MaxGeometryTextureImageUnits; + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ + GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ + + GLuint MaxArrayLockSize; + + GLint SubPixelBits; + + GLfloat MinPointSize, MaxPointSize; /**< aliased */ + GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ + GLfloat PointSizeGranularity; + GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ + GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ + GLfloat LineWidthGranularity; + + GLuint MaxColorTableSize; + + GLuint MaxClipPlanes; + GLuint MaxLights; + GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ + GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ + + GLuint MaxViewportWidth, MaxViewportHeight; + + struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ + struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ + struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ + GLuint MaxProgramMatrices; + GLuint MaxProgramMatrixStackDepth; + + /** vertex array / buffer object bounds checking */ + GLboolean CheckArrayBounds; + + GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ + + GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ + GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ + GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ + + /** Number of varying vectors between vertex and fragment shaders */ + GLuint MaxVarying; + GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ + GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ + + /** GL_ARB_geometry_shader4 */ + GLuint MaxGeometryOutputVertices; + GLuint MaxGeometryTotalOutputComponents; + + GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */ + + /** Which texture units support GL_ATI_envmap_bumpmap as targets */ + GLbitfield SupportedBumpUnits; + + /** + * Maximum amount of time, measured in nanseconds, that the server can wait. + */ + GLuint64 MaxServerWaitTimeout; + + /** GL_EXT_provoking_vertex */ + GLboolean QuadsFollowProvokingVertexConvention; + + /** OpenGL version 3.0 */ + GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + + /** OpenGL version 3.2 */ + GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ + + /** GL_EXT_transform_feedback */ + GLuint MaxTransformFeedbackSeparateAttribs; + GLuint MaxTransformFeedbackSeparateComponents; + GLuint MaxTransformFeedbackInterleavedComponents; + + /** GL_EXT_gpu_shader4 */ + GLint MinProgramTexelOffset, MaxProgramTexelOffset; + + /* GL_EXT_framebuffer_sRGB */ + GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ +}; + + +/** + * Enable flag for each OpenGL extension. Different device drivers will + * enable different extensions at runtime. + */ +struct gl_extensions +{ + GLboolean dummy; /* don't remove this! */ + GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */ + GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ + GLboolean ARB_ES2_compatibility; + GLboolean ARB_blend_func_extended; + GLboolean ARB_color_buffer_float; + GLboolean ARB_copy_buffer; + GLboolean ARB_depth_buffer_float; + GLboolean ARB_depth_clamp; + GLboolean ARB_depth_texture; + GLboolean ARB_draw_buffers; + GLboolean ARB_draw_buffers_blend; + GLboolean ARB_draw_elements_base_vertex; + GLboolean ARB_draw_instanced; + GLboolean ARB_fragment_coord_conventions; + GLboolean ARB_fragment_program; + GLboolean ARB_fragment_program_shadow; + GLboolean ARB_fragment_shader; + GLboolean ARB_framebuffer_object; + GLboolean ARB_explicit_attrib_location; + GLboolean ARB_geometry_shader4; + GLboolean ARB_half_float_pixel; + GLboolean ARB_half_float_vertex; + GLboolean ARB_instanced_arrays; + GLboolean ARB_map_buffer_range; + GLboolean ARB_multisample; + GLboolean ARB_multitexture; + GLboolean ARB_occlusion_query; + GLboolean ARB_occlusion_query2; + GLboolean ARB_point_sprite; + GLboolean ARB_sampler_objects; + GLboolean ARB_seamless_cube_map; + GLboolean ARB_shader_objects; + GLboolean ARB_shader_stencil_export; + GLboolean ARB_shading_language_100; + GLboolean ARB_shadow; + GLboolean ARB_shadow_ambient; + GLboolean ARB_sync; + GLboolean ARB_texture_border_clamp; + GLboolean ARB_texture_buffer_object; + GLboolean ARB_texture_compression; + GLboolean ARB_texture_compression_rgtc; + GLboolean ARB_texture_cube_map; + GLboolean ARB_texture_env_combine; + GLboolean ARB_texture_env_crossbar; + GLboolean ARB_texture_env_dot3; + GLboolean ARB_texture_float; + GLboolean ARB_texture_mirrored_repeat; + GLboolean ARB_texture_multisample; + GLboolean ARB_texture_non_power_of_two; + GLboolean ARB_texture_rg; + GLboolean ARB_texture_rgb10_a2ui; + GLboolean ARB_timer_query; + GLboolean ARB_transform_feedback2; + GLboolean ARB_transpose_matrix; + GLboolean ARB_uniform_buffer_object; + GLboolean ARB_vertex_array_object; + GLboolean ARB_vertex_buffer_object; + GLboolean ARB_vertex_program; + GLboolean ARB_vertex_shader; + GLboolean ARB_vertex_type_2_10_10_10_rev; + GLboolean ARB_window_pos; + GLboolean EXT_abgr; + GLboolean EXT_bgra; + GLboolean EXT_blend_color; + GLboolean EXT_blend_equation_separate; + GLboolean EXT_blend_func_separate; + GLboolean EXT_blend_logic_op; + GLboolean EXT_blend_minmax; + GLboolean EXT_blend_subtract; + GLboolean EXT_clip_volume_hint; + GLboolean EXT_compiled_vertex_array; + GLboolean EXT_copy_texture; + GLboolean EXT_depth_bounds_test; + GLboolean EXT_draw_buffers2; + GLboolean EXT_draw_range_elements; + GLboolean EXT_fog_coord; + GLboolean EXT_framebuffer_blit; + GLboolean EXT_framebuffer_multisample; + GLboolean EXT_framebuffer_object; + GLboolean EXT_framebuffer_sRGB; + GLboolean EXT_gpu_program_parameters; + GLboolean EXT_gpu_shader4; + GLboolean EXT_multi_draw_arrays; + GLboolean EXT_paletted_texture; + GLboolean EXT_packed_depth_stencil; + GLboolean EXT_packed_float; + GLboolean EXT_packed_pixels; + GLboolean EXT_pixel_buffer_object; + GLboolean EXT_point_parameters; + GLboolean EXT_polygon_offset; + GLboolean EXT_provoking_vertex; + GLboolean EXT_rescale_normal; + GLboolean EXT_shadow_funcs; + GLboolean EXT_secondary_color; + GLboolean EXT_separate_shader_objects; + GLboolean EXT_separate_specular_color; + GLboolean EXT_shared_texture_palette; + GLboolean EXT_stencil_wrap; + GLboolean EXT_stencil_two_side; + GLboolean EXT_subtexture; + GLboolean EXT_texture; + GLboolean EXT_texture_object; + GLboolean EXT_texture3D; + GLboolean EXT_texture_array; + GLboolean EXT_texture_compression_latc; + GLboolean EXT_texture_compression_s3tc; + GLboolean EXT_texture_env_add; + GLboolean EXT_texture_env_combine; + GLboolean EXT_texture_env_dot3; + GLboolean EXT_texture_filter_anisotropic; + GLboolean EXT_texture_integer; + GLboolean EXT_texture_lod_bias; + GLboolean EXT_texture_mirror_clamp; + GLboolean EXT_texture_shared_exponent; + GLboolean EXT_texture_snorm; + GLboolean EXT_texture_sRGB; + GLboolean EXT_texture_sRGB_decode; + GLboolean EXT_texture_swizzle; + GLboolean EXT_transform_feedback; + GLboolean EXT_timer_query; + GLboolean EXT_vertex_array; + GLboolean EXT_vertex_array_bgra; + GLboolean EXT_vertex_array_set; + GLboolean OES_standard_derivatives; + /* vendor extensions */ + GLboolean AMD_conservative_depth; + GLboolean APPLE_client_storage; + GLboolean APPLE_packed_pixels; + GLboolean APPLE_vertex_array_object; + GLboolean APPLE_object_purgeable; + GLboolean ATI_envmap_bumpmap; + GLboolean ATI_texture_compression_3dc; + GLboolean ATI_texture_mirror_once; + GLboolean ATI_texture_env_combine3; + GLboolean ATI_fragment_shader; + GLboolean ATI_separate_stencil; + GLboolean IBM_rasterpos_clip; + GLboolean IBM_multimode_draw_arrays; + GLboolean MESA_pack_invert; + GLboolean MESA_resize_buffers; + GLboolean MESA_ycbcr_texture; + GLboolean MESA_texture_array; + GLboolean NV_blend_square; + GLboolean NV_conditional_render; + GLboolean NV_fragment_program; + GLboolean NV_fragment_program_option; + GLboolean NV_light_max_exponent; + GLboolean NV_point_sprite; + GLboolean NV_primitive_restart; + GLboolean NV_texture_barrier; + GLboolean NV_texgen_reflection; + GLboolean NV_texture_env_combine4; + GLboolean NV_texture_rectangle; + GLboolean NV_vertex_program; + GLboolean NV_vertex_program1_1; + GLboolean OES_read_format; + GLboolean SGIS_generate_mipmap; + GLboolean SGIS_texture_edge_clamp; + GLboolean SGIS_texture_lod; + GLboolean TDFX_texture_compression_FXT1; + GLboolean S3_s3tc; + GLboolean OES_EGL_image; + GLboolean OES_draw_texture; + GLboolean EXT_texture_format_BGRA8888; + GLboolean extension_sentinel; + /** The extension string */ + const GLubyte *String; + /** Number of supported extensions */ + GLuint Count; +}; + + +/** + * A stack of matrices (projection, modelview, color, texture, etc). + */ +struct gl_matrix_stack +{ + GLmatrix *Top; /**< points into Stack */ + GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ + GLuint Depth; /**< 0 <= Depth < MaxDepth */ + GLuint MaxDepth; /**< size of Stack[] array */ + GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */ +}; + + +/** + * \name Bits for image transfer operations + * \sa __struct gl_contextRec::ImageTransferState. + */ +/*@{*/ +#define IMAGE_SCALE_BIAS_BIT 0x1 +#define IMAGE_SHIFT_OFFSET_BIT 0x2 +#define IMAGE_MAP_COLOR_BIT 0x4 +#define IMAGE_CLAMP_BIT 0x800 + + +/** Pixel Transfer ops */ +#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ + IMAGE_SHIFT_OFFSET_BIT | \ + IMAGE_MAP_COLOR_BIT) + +/** + * \name Bits to indicate what state has changed. + */ +/*@{*/ +#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ +#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ +#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ +#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ +#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ +#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ +#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ +#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ +#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ +#define _NEW_LINE (1 << 9) /**< gl_context::Line */ +#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ +#define _NEW_POINT (1 << 11) /**< gl_context::Point */ +#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ +#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ +#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ +#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ +#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ +#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ +#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ +#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ +#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ +#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ +#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ +#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ +#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ +#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ +#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ +#define _NEW_PROGRAM_CONSTANTS (1 << 27) +#define _NEW_BUFFER_OBJECT (1 << 28) +#define _NEW_FRAG_CLAMP (1 << 29) +#define _NEW_ALL ~0 +/*@}*/ + + +/** + * \name Bits to track array state changes + * + * Also used to summarize array enabled. + */ +/*@{*/ +#define _NEW_ARRAY_VERTEX VERT_BIT_POS +#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT +#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL +#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 +#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 +#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG +#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX +#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG +#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ +#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 +#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 +#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 +#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 +#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 +#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 +#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 +#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 +#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ +#define _NEW_ARRAY_ALL 0xffffffff + + +#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) +#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) +/*@}*/ + + + +/** + * \name A bunch of flags that we think might be useful to drivers. + * + * Set in the __struct gl_contextRec::_TriangleCaps bitfield. + */ +/*@{*/ +#define DD_FLATSHADE 0x1 +#define DD_SEPARATE_SPECULAR 0x2 +#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ +#define DD_TRI_LIGHT_TWOSIDE 0x8 +#define DD_TRI_UNFILLED 0x10 +#define DD_TRI_SMOOTH 0x20 +#define DD_TRI_STIPPLE 0x40 +#define DD_TRI_OFFSET 0x80 +#define DD_LINE_SMOOTH 0x100 +#define DD_LINE_STIPPLE 0x200 +#define DD_POINT_SMOOTH 0x400 +#define DD_POINT_ATTEN 0x800 +#define DD_TRI_TWOSTENCIL 0x1000 +/*@}*/ + + +/** + * \name Define the state changes under which each of these bits might change + */ +/*@{*/ +#define _DD_NEW_FLATSHADE _NEW_LIGHT +#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) +#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON +#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT +#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON +#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON +#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON +#define _DD_NEW_TRI_OFFSET _NEW_POLYGON +#define _DD_NEW_LINE_SMOOTH _NEW_LINE +#define _DD_NEW_LINE_STIPPLE _NEW_LINE +#define _DD_NEW_LINE_WIDTH _NEW_LINE +#define _DD_NEW_POINT_SMOOTH _NEW_POINT +#define _DD_NEW_POINT_SIZE _NEW_POINT +#define _DD_NEW_POINT_ATTEN _NEW_POINT +/*@}*/ + + +/** + * Composite state flags + */ +/*@{*/ +#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ + _NEW_TEXTURE | \ + _NEW_POINT | \ + _NEW_PROGRAM | \ + _NEW_MODELVIEW) +/*@}*/ + + + + +/* This has to be included here. */ +#include "dd.h" + + +/** + * Display list flags. + * Strictly this is a tnl-private concept, but it doesn't seem + * worthwhile adding a tnl private structure just to hold this one bit + * of information: + */ +#define DLIST_DANGLING_REFS 0x1 + + +/** Opaque declaration of display list payload data type */ +union gl_dlist_node; + + +/** + * Provide a location where information about a display list can be + * collected. Could be extended with driverPrivate structures, + * etc. in the future. + */ +struct gl_display_list +{ + GLuint Name; + GLbitfield Flags; /**< DLIST_x flags */ + /** The dlist commands are in a linked list of nodes */ + union gl_dlist_node *Head; +}; + + +/** + * State used during display list compilation and execution. + */ +struct gl_dlist_state +{ + GLuint CallDepth; /**< Current recursion calling depth */ + + struct gl_display_list *CurrentList; /**< List currently being compiled */ + union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */ + GLuint CurrentPos; /**< Index into current block of nodes */ + + GLvertexformat ListVtxfmt; + + GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; + GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; + + GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; + GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; + + GLubyte ActiveIndex; + GLfloat CurrentIndex; + + GLubyte ActiveEdgeFlag; + GLboolean CurrentEdgeFlag; + + struct { + /* State known to have been set by the currently-compiling display + * list. Used to eliminate some redundant state changes. + */ + GLenum ShadeModel; + } Current; +}; + + +/** + * Enum for the OpenGL APIs we know about and may support. + */ +typedef enum +{ + API_OPENGL, + API_OPENGLES, + API_OPENGLES2 +} gl_api; + + +/** + * Mesa rendering context. + * + * This is the central context data structure for Mesa. Almost all + * OpenGL state is contained in this structure. + * Think of this as a base class from which device drivers will derive + * sub classes. + * + * The struct gl_context typedef names this structure. + */ +struct gl_context +{ + /** State possibly shared with other contexts in the address space */ + struct gl_shared_state *Shared; + + /** \name API function pointer tables */ + /*@{*/ + gl_api API; + struct _glapi_table *Save; /**< Display list save functions */ + struct _glapi_table *Exec; /**< Execute functions */ + struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ + /*@}*/ + + struct gl_config Visual; + struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ + struct gl_framebuffer *ReadBuffer; /**< buffer for reading */ + struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */ + struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */ + + /** + * Device driver function pointer table + */ + struct dd_function_table Driver; + + void *DriverCtx; /**< Points to device driver context/state */ + + /** Core/Driver constants */ + struct gl_constants Const; + + /** \name The various 4x4 matrix stacks */ + /*@{*/ + struct gl_matrix_stack ModelviewMatrixStack; + struct gl_matrix_stack ProjectionMatrixStack; + struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; + struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; + struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ + /*@}*/ + + /** Combined modelview and projection matrix */ + GLmatrix _ModelProjectMatrix; + + /** \name Display lists */ + struct gl_dlist_state ListState; + + GLboolean ExecuteFlag; /**< Execute GL commands? */ + GLboolean CompileFlag; /**< Compile GL commands into display list? */ + + /** Extension information */ + struct gl_extensions Extensions; + + /** Version info */ + GLuint VersionMajor, VersionMinor; + char *VersionString; + + /** \name State attribute stack (for glPush/PopAttrib) */ + /*@{*/ + GLuint AttribStackDepth; + struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; + /*@}*/ + + /** \name Renderer attribute groups + * + * We define a struct for each attribute group to make pushing and popping + * attributes easy. Also it's a good organization. + */ + /*@{*/ + struct gl_accum_attrib Accum; /**< Accum buffer attributes */ + struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */ + struct gl_current_attrib Current; /**< Current attributes */ + struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ + struct gl_eval_attrib Eval; /**< Eval attributes */ + struct gl_fog_attrib Fog; /**< Fog attributes */ + struct gl_hint_attrib Hint; /**< Hint attributes */ + struct gl_light_attrib Light; /**< Light attributes */ + struct gl_line_attrib Line; /**< Line attributes */ + struct gl_list_attrib List; /**< List attributes */ + struct gl_multisample_attrib Multisample; + struct gl_pixel_attrib Pixel; /**< Pixel attributes */ + struct gl_point_attrib Point; /**< Point attributes */ + struct gl_polygon_attrib Polygon; /**< Polygon attributes */ + GLuint PolygonStipple[32]; /**< Polygon stipple */ + struct gl_scissor_attrib Scissor; /**< Scissor attributes */ + struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ + struct gl_texture_attrib Texture; /**< Texture attributes */ + struct gl_transform_attrib Transform; /**< Transformation attributes */ + struct gl_viewport_attrib Viewport; /**< Viewport attributes */ + /*@}*/ + + /** \name Client attribute stack */ + /*@{*/ + GLuint ClientAttribStackDepth; + struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; + /*@}*/ + + /** \name Client attribute groups */ + /*@{*/ + struct gl_array_attrib Array; /**< Vertex arrays */ + struct gl_pixelstore_attrib Pack; /**< Pixel packing */ + struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */ + struct gl_pixelstore_attrib DefaultPacking; /**< Default params */ + /*@}*/ + + /** \name Other assorted state (not pushed/popped on attribute stack) */ + /*@{*/ + struct gl_pixelmaps PixelMaps; + + struct gl_evaluators EvalMap; /**< All evaluators */ + struct gl_feedback Feedback; /**< Feedback */ + struct gl_selection Select; /**< Selection */ + + struct gl_program_state Program; /**< general program state */ + struct gl_vertex_program_state VertexProgram; + struct gl_fragment_program_state FragmentProgram; + struct gl_geometry_program_state GeometryProgram; + struct gl_ati_fragment_shader_state ATIFragmentShader; + + struct gl_shader_state Shader; /**< GLSL shader object state */ + struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; + + struct gl_query_state Query; /**< occlusion, timer queries */ + + struct gl_transform_feedback TransformFeedback; + + struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ + struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ + /*@}*/ + + struct gl_meta_state *Meta; /**< for "meta" operations */ + + /* GL_EXT_framebuffer_object */ + struct gl_renderbuffer *CurrentRenderbuffer; + + GLenum ErrorValue; /**< Last error code */ + + /** + * Recognize and silence repeated error debug messages in buggy apps. + */ + const char *ErrorDebugFmtString; + GLuint ErrorDebugCount; + + GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ + GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ + + GLboolean ViewportInitialized; /**< has viewport size been initialized? */ + + GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ + + /** \name Derived state */ + /*@{*/ + /** Bitwise-or of DD_* flags. Note that this bitfield may be used before + * state validation so they need to always be current. + */ + GLbitfield _TriangleCaps; + GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ + GLfloat _EyeZDir[3]; + GLfloat _ModelViewInvScale; + GLboolean _NeedEyeCoords; + GLboolean _ForceEyeCoords; + + GLuint TextureStateTimestamp; /**< detect changes to shared state */ + + struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ + struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ + /**@}*/ + + struct gl_list_extensions *ListExt; /**< driver dlist extensions */ + + /** \name For debugging/development only */ + /*@{*/ + GLboolean FirstTimeCurrent; + /*@}*/ + + /** software compression/decompression supported or not */ + GLboolean Mesa_DXTn; + + GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; + + /** + * Use dp4 (rather than mul/mad) instructions for position + * transformation? + */ + GLboolean mvp_with_dp4; + + /** + * \name Hooks for module contexts. + * + * These will eventually live in the driver or elsewhere. + */ + /*@{*/ + void *swrast_context; + void *swsetup_context; + void *swtnl_context; + void *swtnl_im; + struct st_context *st; + void *aelt_context; + /*@}*/ +}; + + +#ifdef DEBUG +extern int MESA_VERBOSE; +extern int MESA_DEBUG_FLAGS; +# define MESA_FUNCTION __FUNCTION__ +#else +# define MESA_VERBOSE 0 +# define MESA_DEBUG_FLAGS 0 +# define MESA_FUNCTION "a function" +# ifndef NDEBUG +# define NDEBUG +# endif +#endif + + +/** The MESA_VERBOSE var is a bitmask of these flags */ +enum _verbose +{ + VERBOSE_VARRAY = 0x0001, + VERBOSE_TEXTURE = 0x0002, + VERBOSE_MATERIAL = 0x0004, + VERBOSE_PIPELINE = 0x0008, + VERBOSE_DRIVER = 0x0010, + VERBOSE_STATE = 0x0020, + VERBOSE_API = 0x0040, + VERBOSE_DISPLAY_LIST = 0x0100, + VERBOSE_LIGHTING = 0x0200, + VERBOSE_PRIMS = 0x0400, + VERBOSE_VERTS = 0x0800, + VERBOSE_DISASSEM = 0x1000, + VERBOSE_DRAW = 0x2000, + VERBOSE_SWAPBUFFERS = 0x4000 +}; + + +/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ +enum _debug +{ + DEBUG_ALWAYS_FLUSH = 0x1 +}; + + + +#endif /* MTYPES_H */ diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index d0fb59104..72a2f1e0b 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -1,6611 +1,6688 @@ -/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ - -/* - * Copyright (C) 2009 Chia-I Wu - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * Chia-I Wu, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "main/dispatch.h" -#include "main/remap.h" - -/* this is internal to remap.c */ -#ifdef need_MESA_remap_table - -static const char _mesa_function_pool[] = - /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ - "idd\0" - "glMapGrid1d\0" - "\0" - /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ - "iiip\0" - "glUniformMatrix3fv\0" - "glUniformMatrix3fvARB\0" - "\0" - /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ - "iff\0" - "glMapGrid1f\0" - "\0" - /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */ - "iii\0" - "glVertexAttribI2iEXT\0" - "glVertexAttribI2i\0" - "\0" - /* _mesa_function_pool[125]: RasterPos4i (offset 82) */ - "iiii\0" - "glRasterPos4i\0" - "\0" - /* _mesa_function_pool[145]: RasterPos4d (offset 78) */ - "dddd\0" - "glRasterPos4d\0" - "\0" - /* _mesa_function_pool[165]: NewList (dynamic) */ - "ii\0" - "glNewList\0" - "\0" - /* _mesa_function_pool[179]: RasterPos4f (offset 80) */ - "ffff\0" - "glRasterPos4f\0" - "\0" - /* _mesa_function_pool[199]: LoadIdentity (offset 290) */ - "\0" - "glLoadIdentity\0" - "\0" - /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */ - "fi\0" - "glSampleCoverage\0" - "glSampleCoverageARB\0" - "\0" - /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */ - "iiiiip\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter1DEXT\0" - "\0" - /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */ - "ii\0" - "glBeginQuery\0" - "glBeginQueryARB\0" - "\0" - /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */ - "p\0" - "glRasterPos3dv\0" - "\0" - /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */ - "ii\0" - "glPointParameteri\0" - "glPointParameteriNV\0" - "\0" - /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */ - "iip\0" - "glGetProgramiv\0" - "\0" - /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */ - "iiii\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sARB\0" - "\0" - /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iEXT\0" - "\0" - /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */ - "fff\0" - "glWindowPos3f\0" - "glWindowPos3fARB\0" - "glWindowPos3fMESA\0" - "\0" - /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */ - "p\0" - "glTexCoord1iv\0" - "\0" - /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */ - "p\0" - "glTexCoord4sv\0" - "\0" - /* _mesa_function_pool[604]: RasterPos4s (offset 84) */ - "iiii\0" - "glRasterPos4s\0" - "\0" - /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */ - "ip\0" - "glPixelTexGenParameterfvSGIS\0" - "\0" - /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */ - "i\0" - "glActiveTexture\0" - "glActiveTextureARB\0" - "\0" - /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */ - "iiiiiiiiii\0" - "glBlitFramebuffer\0" - "glBlitFramebufferEXT\0" - "\0" - /* _mesa_function_pool[746]: TexCoord1f (offset 96) */ - "f\0" - "glTexCoord1f\0" - "\0" - /* _mesa_function_pool[762]: TexCoord1d (offset 94) */ - "d\0" - "glTexCoord1d\0" - "\0" - /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */ - "ip\0" - "glVertexAttrib4ubvNV\0" - "\0" - /* _mesa_function_pool[803]: TexCoord1i (offset 98) */ - "i\0" - "glTexCoord1i\0" - "\0" - /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */ - "iipp\0" - "glGetProgramNamedParameterdvNV\0" - "\0" - /* _mesa_function_pool[856]: Histogram (offset 367) */ - "iiii\0" - "glHistogram\0" - "glHistogramEXT\0" - "\0" - /* _mesa_function_pool[889]: TexCoord1s (offset 100) */ - "i\0" - "glTexCoord1s\0" - "\0" - /* _mesa_function_pool[905]: GetMapfv (offset 267) */ - "iip\0" - "glGetMapfv\0" - "\0" - /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */ - "f\0" - "glEvalCoord1f\0" - "\0" - /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */ - "iiii\0" - "glFramebufferTexture\0" - "\0" - /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI1ivEXT\0" - "glVertexAttribI1iv\0" - "\0" - /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */ - "iiiiiiiiiip\0" - "glTexImage4DSGIS\0" - "\0" - /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */ - "p\0" - "glPolygonStipple\0" - "\0" - /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */ - "p\0" - "glWindowPos2dv\0" - "glWindowPos2dvARB\0" - "glWindowPos2dvMESA\0" - "\0" - /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiColor3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */ - "ii\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateEXT\0" - "glBlendEquationSeparateATI\0" - "\0" - /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */ - "iif\0" - "glListParameterfSGIX\0" - "\0" - /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bEXT\0" - "\0" - /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ - "pppp\0" - "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" - "\0" - /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */ - "ip\0" - "glGetPixelMapfv\0" - "\0" - /* _mesa_function_pool[1379]: Color3uiv (offset 22) */ - "p\0" - "glColor3uiv\0" - "\0" - /* _mesa_function_pool[1394]: IsEnabled (offset 286) */ - "i\0" - "glIsEnabled\0" - "\0" - /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */ - "ip\0" - "glVertexAttrib4svNV\0" - "\0" - /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */ - "p\0" - "glEvalCoord2fv\0" - "\0" - /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */ - "iiip\0" - "glGetBufferSubData\0" - "glGetBufferSubDataARB\0" - "\0" - /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */ - "iiip\0" - "glBufferSubData\0" - "glBufferSubDataARB\0" - "\0" - /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ - "ppp\0" - "glTexCoord2fColor4ubVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[1577]: AttachShader (will be remapped) */ - "ii\0" - "glAttachShader\0" - "\0" - /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */ - "iff\0" - "glVertexAttrib2f\0" - "glVertexAttrib2fARB\0" - "\0" - /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */ - "iii\0" - "glGetDebugLogLengthMESA\0" - "\0" - /* _mesa_function_pool[1667]: GetMapiv (offset 268) */ - "iip\0" - "glGetMapiv\0" - "\0" - /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */ - "ifff\0" - "glVertexAttrib3f\0" - "glVertexAttrib3fARB\0" - "\0" - /* _mesa_function_pool[1726]: Indexubv (offset 316) */ - "p\0" - "glIndexubv\0" - "\0" - /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */ - "iip\0" - "glGetQueryiv\0" - "glGetQueryivARB\0" - "\0" - /* _mesa_function_pool[1774]: TexImage3D (offset 371) */ - "iiiiiiiiip\0" - "glTexImage3D\0" - "glTexImage3DEXT\0" - "\0" - /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */ - "iip\0" - "glBindFragDataLocationEXT\0" - "glBindFragDataLocation\0" - "\0" - /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */ - "pp\0" - "glReplacementCodeuiVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */ - "ip\0" - "glEdgeFlagPointer\0" - "\0" - /* _mesa_function_pool[1927]: Color3ubv (offset 20) */ - "p\0" - "glColor3ubv\0" - "\0" - /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */ - "iip\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectivARB\0" - "\0" - /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */ - "p\0" - "glVertex3dv\0" - "\0" - /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */ - "iiiiiiiip\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage2DARB\0" - "\0" - /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */ - "iiiiiiiiii\0" - "glCombinerOutputNV\0" - "\0" - /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs3fvNV\0" - "\0" - /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */ - "iff\0" - "glUniform2f\0" - "glUniform2fARB\0" - "\0" - /* _mesa_function_pool[2205]: LightModeliv (offset 166) */ - "ip\0" - "glLightModeliv\0" - "\0" - /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */ - "ip\0" - "glVertexAttrib1sv\0" - "glVertexAttrib1svARB\0" - "\0" - /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs1dvNV\0" - "\0" - /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */ - "iip\0" - "glUniform2iv\0" - "glUniform2ivARB\0" - "\0" - /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */ - "iip\0" - "glGetImageTransformParameterfvHP\0" - "\0" - /* _mesa_function_pool[2365]: Normal3bv (offset 53) */ - "p\0" - "glNormal3bv\0" - "\0" - /* _mesa_function_pool[2380]: TexGeniv (offset 193) */ - "iip\0" - "glTexGeniv\0" - "\0" - /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */ - "ip\0" - "glWeightubvARB\0" - "\0" - /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib1fvNV\0" - "\0" - /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */ - "p\0" - "glVertex3iv\0" - "\0" - /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */ - "iiiii\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter1DEXT\0" - "\0" - /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */ - "ii\0" - "glVertexAttribI1uiEXT\0" - "glVertexAttribI1ui\0" - "\0" - /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ - "iffffff\0" - "glReplacementCodeuiNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */ - "i\0" - "glDeleteSync\0" - "\0" - /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */ - "iip\0" - "glFragmentMaterialfvSGIX\0" - "\0" - /* _mesa_function_pool[2655]: BlendColor (offset 336) */ - "ffff\0" - "glBlendColor\0" - "glBlendColorEXT\0" - "\0" - /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */ - "iiip\0" - "glUniformMatrix4fv\0" - "glUniformMatrix4fvARB\0" - "\0" - /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */ - "ip\0" - "glDeleteVertexArrays\0" - "glDeleteVertexArraysAPPLE\0" - "\0" - /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */ - "iii\0" - "glTexBuffer\0" - "\0" - /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */ - "i\0" - "glReadInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[2830]: CallLists (offset 3) */ - "iip\0" - "glCallLists\0" - "\0" - /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */ - "iiip\0" - "glUniformMatrix2x4fv\0" - "\0" - /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */ - "pp\0" - "glColor4ubVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[2901]: Normal3iv (offset 59) */ - "p\0" - "glNormal3iv\0" - "\0" - /* _mesa_function_pool[2916]: PassThrough (offset 199) */ - "f\0" - "glPassThrough\0" - "\0" - /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */ - "iip\0" - "glGetVertexAttribIivEXT\0" - "glGetVertexAttribIiv\0" - "\0" - /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */ - "iip\0" - "glTexParameterIivEXT\0" - "glTexParameterIiv\0" - "\0" - /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */ - "iiiii\0" - "glFramebufferTextureLayer\0" - "glFramebufferTextureLayerEXT\0" - "\0" - /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */ - "iip\0" - "glGetListParameterfvSGIX\0" - "\0" - /* _mesa_function_pool[3119]: Viewport (offset 305) */ - "iiii\0" - "glViewport\0" - "\0" - /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nusv\0" - "glVertexAttrib4NusvARB\0" - "\0" - /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */ - "p\0" - "glWindowPos4svMESA\0" - "\0" - /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */ - "\0" - "glCreateProgramObjectARB\0" - "\0" - /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */ - "ip\0" - "glDeleteTransformFeedbacks\0" - "\0" - /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */ - "iiip\0" - "glUniformMatrix4x3fv\0" - "\0" - /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */ - "ipp\0" - "glPrioritizeTextures\0" - "glPrioritizeTexturesEXT\0" - "\0" - /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */ - "iiii\0" - "glVertexAttribI3uiEXT\0" - "glVertexAttribI3ui\0" - "\0" - /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */ - "i\0" - "glAsyncMarkerSGIX\0" - "\0" - /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorubSUN\0" - "\0" - /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */ - "iiii\0" - "glClearColorIuiEXT\0" - "\0" - /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */ - "iii\0" - "glClearDebugLogMESA\0" - "\0" - /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */ - "iiiii\0" - "glUniform4uiEXT\0" - "glUniform4ui\0" - "\0" - /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */ - "i\0" - "glResetHistogram\0" - "glResetHistogramEXT\0" - "\0" - /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */ - "iipp\0" - "glGetProgramNamedParameterfvNV\0" - "\0" - /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */ - "if\0" - "glPointParameterf\0" - "glPointParameterfARB\0" - "glPointParameterfEXT\0" - "glPointParameterfSGIS\0" - "\0" - /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */ - "i\0" - "glLoadIdentityDeformationMapSGIX\0" - "\0" - /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */ - "ip\0" - "glGenFencesNV\0" - "\0" - /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */ - "iif\0" - "glImageTransformParameterfHP\0" - "\0" - /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */ - "ip\0" - "glMatrixIndexusvARB\0" - "\0" - /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */ - "iiipi\0" - "glDrawElementsBaseVertex\0" - "\0" - /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */ - "i\0" - "glDisableVertexAttribArray\0" - "glDisableVertexAttribArrayARB\0" - "\0" - /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */ - "p\0" - "glTexCoord2sv\0" - "\0" - /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */ - "p\0" - "glVertex4dv\0" - "\0" - /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */ - "ii\0" - "glStencilMaskSeparate\0" - "\0" - /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */ - "iidddd\0" - "glProgramLocalParameter4dARB\0" - "\0" - /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */ - "iiiiiiiip\0" - "glCompressedTexImage3D\0" - "glCompressedTexImage3DARB\0" - "\0" - /* _mesa_function_pool[4044]: Color3sv (offset 18) */ - "p\0" - "glColor3sv\0" - "\0" - /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */ - "iip\0" - "glGetConvolutionParameteriv\0" - "glGetConvolutionParameterivEXT\0" - "\0" - /* _mesa_function_pool[4122]: VertexAttrib1fARB (will be remapped) */ - "if\0" - "glVertexAttrib1f\0" - "glVertexAttrib1fARB\0" - "\0" - /* _mesa_function_pool[4163]: Vertex2dv (offset 127) */ - "p\0" - "glVertex2dv\0" - "\0" - /* _mesa_function_pool[4178]: TestFenceNV (will be remapped) */ - "i\0" - "glTestFenceNV\0" - "\0" - /* _mesa_function_pool[4195]: GetVertexAttribIuivEXT (will be remapped) */ - "iip\0" - "glGetVertexAttribIuivEXT\0" - "glGetVertexAttribIuiv\0" - "\0" - /* _mesa_function_pool[4247]: MultiTexCoord1fvARB (offset 379) */ - "ip\0" - "glMultiTexCoord1fv\0" - "glMultiTexCoord1fvARB\0" - "\0" - /* _mesa_function_pool[4292]: TexCoord3iv (offset 115) */ - "p\0" - "glTexCoord3iv\0" - "\0" - /* _mesa_function_pool[4309]: Uniform2uivEXT (will be remapped) */ - "iip\0" - "glUniform2uivEXT\0" - "glUniform2uiv\0" - "\0" - /* _mesa_function_pool[4345]: ColorFragmentOp2ATI (will be remapped) */ - "iiiiiiiiii\0" - "glColorFragmentOp2ATI\0" - "\0" - /* _mesa_function_pool[4379]: SecondaryColorPointerListIBM (dynamic) */ - "iiipi\0" - "glSecondaryColorPointerListIBM\0" - "\0" - /* _mesa_function_pool[4417]: GetPixelTexGenParameterivSGIS (will be remapped) */ - "ip\0" - "glGetPixelTexGenParameterivSGIS\0" - "\0" - /* _mesa_function_pool[4453]: Color3fv (offset 14) */ - "p\0" - "glColor3fv\0" - "\0" - /* _mesa_function_pool[4467]: VertexAttrib4fNV (will be remapped) */ - "iffff\0" - "glVertexAttrib4fNV\0" - "\0" - /* _mesa_function_pool[4493]: ReplacementCodeubSUN (dynamic) */ - "i\0" - "glReplacementCodeubSUN\0" - "\0" - /* _mesa_function_pool[4519]: FinishAsyncSGIX (dynamic) */ - "p\0" - "glFinishAsyncSGIX\0" - "\0" - /* _mesa_function_pool[4540]: GetDebugLogMESA (dynamic) */ - "iiiipp\0" - "glGetDebugLogMESA\0" - "\0" - /* _mesa_function_pool[4566]: FogCoorddEXT (will be remapped) */ - "d\0" - "glFogCoordd\0" - "glFogCoorddEXT\0" - "\0" - /* _mesa_function_pool[4596]: BeginConditionalRenderNV (will be remapped) */ - "ii\0" - "glBeginConditionalRenderNV\0" - "glBeginConditionalRender\0" - "\0" - /* _mesa_function_pool[4652]: Color4ubVertex3fSUN (dynamic) */ - "iiiifff\0" - "glColor4ubVertex3fSUN\0" - "\0" - /* _mesa_function_pool[4683]: FogCoordfEXT (will be remapped) */ - "f\0" - "glFogCoordf\0" - "glFogCoordfEXT\0" - "\0" - /* _mesa_function_pool[4713]: PointSize (offset 173) */ - "f\0" - "glPointSize\0" - "\0" - /* _mesa_function_pool[4728]: VertexAttribI2uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI2uivEXT\0" - "glVertexAttribI2uiv\0" - "\0" - /* _mesa_function_pool[4775]: TexCoord2fVertex3fSUN (dynamic) */ - "fffff\0" - "glTexCoord2fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[4806]: PopName (offset 200) */ - "\0" - "glPopName\0" - "\0" - /* _mesa_function_pool[4818]: GlobalAlphaFactoriSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactoriSUN\0" - "\0" - /* _mesa_function_pool[4845]: VertexAttrib2dNV (will be remapped) */ - "idd\0" - "glVertexAttrib2dNV\0" - "\0" - /* _mesa_function_pool[4869]: GetProgramInfoLog (will be remapped) */ - "iipp\0" - "glGetProgramInfoLog\0" - "\0" - /* _mesa_function_pool[4895]: VertexAttrib4NbvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nbv\0" - "glVertexAttrib4NbvARB\0" - "\0" - /* _mesa_function_pool[4940]: GetActiveAttribARB (will be remapped) */ - "iiipppp\0" - "glGetActiveAttrib\0" - "glGetActiveAttribARB\0" - "\0" - /* _mesa_function_pool[4988]: Vertex4sv (offset 149) */ - "p\0" - "glVertex4sv\0" - "\0" - /* _mesa_function_pool[5003]: VertexAttrib4ubNV (will be remapped) */ - "iiiii\0" - "glVertexAttrib4ubNV\0" - "\0" - /* _mesa_function_pool[5030]: ClampColor (will be remapped) */ - "ii\0" - "glClampColor\0" - "\0" - /* _mesa_function_pool[5047]: TextureRangeAPPLE (will be remapped) */ - "iip\0" - "glTextureRangeAPPLE\0" - "\0" - /* _mesa_function_pool[5072]: GetTexEnvfv (offset 276) */ - "iip\0" - "glGetTexEnvfv\0" - "\0" - /* _mesa_function_pool[5091]: BindTransformFeedback (will be remapped) */ - "ii\0" - "glBindTransformFeedback\0" - "\0" - /* _mesa_function_pool[5119]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ - "ffffffffffff\0" - "glTexCoord2fColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[5172]: Indexub (offset 315) */ - "i\0" - "glIndexub\0" - "\0" - /* _mesa_function_pool[5185]: TexEnvi (offset 186) */ - "iii\0" - "glTexEnvi\0" - "\0" - /* _mesa_function_pool[5200]: GetClipPlane (offset 259) */ - "ip\0" - "glGetClipPlane\0" - "\0" - /* _mesa_function_pool[5219]: CombinerParameterfvNV (will be remapped) */ - "ip\0" - "glCombinerParameterfvNV\0" - "\0" - /* _mesa_function_pool[5247]: VertexAttribs3dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs3dvNV\0" - "\0" - /* _mesa_function_pool[5273]: VertexAttribI2uiEXT (will be remapped) */ - "iii\0" - "glVertexAttribI2uiEXT\0" - "glVertexAttribI2ui\0" - "\0" - /* _mesa_function_pool[5319]: VertexAttribs4fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs4fvNV\0" - "\0" - /* _mesa_function_pool[5345]: VertexArrayRangeNV (will be remapped) */ - "ip\0" - "glVertexArrayRangeNV\0" - "\0" - /* _mesa_function_pool[5370]: FragmentLightiSGIX (dynamic) */ - "iii\0" - "glFragmentLightiSGIX\0" - "\0" - /* _mesa_function_pool[5396]: PolygonOffsetEXT (will be remapped) */ - "ff\0" - "glPolygonOffsetEXT\0" - "\0" - /* _mesa_function_pool[5419]: VertexAttribI4uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4uivEXT\0" - "glVertexAttribI4uiv\0" - "\0" - /* _mesa_function_pool[5466]: PollAsyncSGIX (dynamic) */ - "p\0" - "glPollAsyncSGIX\0" - "\0" - /* _mesa_function_pool[5485]: DeleteFragmentShaderATI (will be remapped) */ - "i\0" - "glDeleteFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[5514]: Scaled (offset 301) */ - "ddd\0" - "glScaled\0" - "\0" - /* _mesa_function_pool[5528]: ResumeTransformFeedback (will be remapped) */ - "\0" - "glResumeTransformFeedback\0" - "\0" - /* _mesa_function_pool[5556]: Scalef (offset 302) */ - "fff\0" - "glScalef\0" - "\0" - /* _mesa_function_pool[5570]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glTexCoord2fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[5608]: MultTransposeMatrixdARB (will be remapped) */ - "p\0" - "glMultTransposeMatrixd\0" - "glMultTransposeMatrixdARB\0" - "\0" - /* _mesa_function_pool[5660]: ColorMaskIndexedEXT (will be remapped) */ - "iiiii\0" - "glColorMaskIndexedEXT\0" - "glColorMaski\0" - "\0" - /* _mesa_function_pool[5702]: ObjectUnpurgeableAPPLE (will be remapped) */ - "iii\0" - "glObjectUnpurgeableAPPLE\0" - "\0" - /* _mesa_function_pool[5732]: AlphaFunc (offset 240) */ - "if\0" - "glAlphaFunc\0" - "\0" - /* _mesa_function_pool[5748]: WindowPos2svMESA (will be remapped) */ - "p\0" - "glWindowPos2sv\0" - "glWindowPos2svARB\0" - "glWindowPos2svMESA\0" - "\0" - /* _mesa_function_pool[5803]: EdgeFlag (offset 41) */ - "i\0" - "glEdgeFlag\0" - "\0" - /* _mesa_function_pool[5817]: TexCoord2iv (offset 107) */ - "p\0" - "glTexCoord2iv\0" - "\0" - /* _mesa_function_pool[5834]: CompressedTexImage1DARB (will be remapped) */ - "iiiiiip\0" - "glCompressedTexImage1D\0" - "glCompressedTexImage1DARB\0" - "\0" - /* _mesa_function_pool[5892]: Rotated (offset 299) */ - "dddd\0" - "glRotated\0" - "\0" - /* _mesa_function_pool[5908]: GetTexParameterIuivEXT (will be remapped) */ - "iip\0" - "glGetTexParameterIuivEXT\0" - "glGetTexParameterIuiv\0" - "\0" - /* _mesa_function_pool[5960]: VertexAttrib2sNV (will be remapped) */ - "iii\0" - "glVertexAttrib2sNV\0" - "\0" - /* _mesa_function_pool[5984]: ReadPixels (offset 256) */ - "iiiiiip\0" - "glReadPixels\0" - "\0" - /* _mesa_function_pool[6006]: EdgeFlagv (offset 42) */ - "p\0" - "glEdgeFlagv\0" - "\0" - /* _mesa_function_pool[6021]: NormalPointerListIBM (dynamic) */ - "iipi\0" - "glNormalPointerListIBM\0" - "\0" - /* _mesa_function_pool[6050]: IndexPointerEXT (will be remapped) */ - "iiip\0" - "glIndexPointerEXT\0" - "\0" - /* _mesa_function_pool[6074]: Color4iv (offset 32) */ - "p\0" - "glColor4iv\0" - "\0" - /* _mesa_function_pool[6088]: TexParameterf (offset 178) */ - "iif\0" - "glTexParameterf\0" - "\0" - /* _mesa_function_pool[6109]: TexParameteri (offset 180) */ - "iii\0" - "glTexParameteri\0" - "\0" - /* _mesa_function_pool[6130]: NormalPointerEXT (will be remapped) */ - "iiip\0" - "glNormalPointerEXT\0" - "\0" - /* _mesa_function_pool[6155]: MultiTexCoord3dARB (offset 392) */ - "iddd\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dARB\0" - "\0" - /* _mesa_function_pool[6200]: MultiTexCoord2iARB (offset 388) */ - "iii\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iARB\0" - "\0" - /* _mesa_function_pool[6244]: DrawPixels (offset 257) */ - "iiiip\0" - "glDrawPixels\0" - "\0" - /* _mesa_function_pool[6264]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ - "iffffffff\0" - "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[6324]: MultiTexCoord2svARB (offset 391) */ - "ip\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord2svARB\0" - "\0" - /* _mesa_function_pool[6369]: ReplacementCodeubvSUN (dynamic) */ - "p\0" - "glReplacementCodeubvSUN\0" - "\0" - /* _mesa_function_pool[6396]: Uniform3iARB (will be remapped) */ - "iiii\0" - "glUniform3i\0" - "glUniform3iARB\0" - "\0" - /* _mesa_function_pool[6429]: DrawTransformFeedback (will be remapped) */ - "ii\0" - "glDrawTransformFeedback\0" - "\0" - /* _mesa_function_pool[6457]: DrawElementsInstancedARB (will be remapped) */ - "iiipi\0" - "glDrawElementsInstancedARB\0" - "glDrawElementsInstancedEXT\0" - "glDrawElementsInstanced\0" - "\0" - /* _mesa_function_pool[6542]: GetShaderInfoLog (will be remapped) */ - "iipp\0" - "glGetShaderInfoLog\0" - "\0" - /* _mesa_function_pool[6567]: WeightivARB (dynamic) */ - "ip\0" - "glWeightivARB\0" - "\0" - /* _mesa_function_pool[6585]: PollInstrumentsSGIX (dynamic) */ - "p\0" - "glPollInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[6610]: GlobalAlphaFactordSUN (dynamic) */ - "d\0" - "glGlobalAlphaFactordSUN\0" - "\0" - /* _mesa_function_pool[6637]: GetFinalCombinerInputParameterfvNV (will be remapped) */ - "iip\0" - "glGetFinalCombinerInputParameterfvNV\0" - "\0" - /* _mesa_function_pool[6679]: GenerateMipmapEXT (will be remapped) */ - "i\0" - "glGenerateMipmap\0" - "glGenerateMipmapEXT\0" - "\0" - /* _mesa_function_pool[6719]: GenLists (offset 5) */ - "i\0" - "glGenLists\0" - "\0" - /* _mesa_function_pool[6733]: DepthRangef (will be remapped) */ - "ff\0" - "glDepthRangef\0" - "\0" - /* _mesa_function_pool[6751]: GetMapAttribParameterivNV (dynamic) */ - "iiip\0" - "glGetMapAttribParameterivNV\0" - "\0" - /* _mesa_function_pool[6785]: CreateShaderObjectARB (will be remapped) */ - "i\0" - "glCreateShaderObjectARB\0" - "\0" - /* _mesa_function_pool[6812]: GetSharpenTexFuncSGIS (dynamic) */ - "ip\0" - "glGetSharpenTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[6840]: BufferDataARB (will be remapped) */ - "iipi\0" - "glBufferData\0" - "glBufferDataARB\0" - "\0" - /* _mesa_function_pool[6875]: FlushVertexArrayRangeNV (will be remapped) */ - "\0" - "glFlushVertexArrayRangeNV\0" - "\0" - /* _mesa_function_pool[6903]: MapGrid2d (offset 226) */ - "iddidd\0" - "glMapGrid2d\0" - "\0" - /* _mesa_function_pool[6923]: MapGrid2f (offset 227) */ - "iffiff\0" - "glMapGrid2f\0" - "\0" - /* _mesa_function_pool[6943]: SampleMapATI (will be remapped) */ - "iii\0" - "glSampleMapATI\0" - "\0" - /* _mesa_function_pool[6963]: VertexPointerEXT (will be remapped) */ - "iiiip\0" - "glVertexPointerEXT\0" - "\0" - /* _mesa_function_pool[6989]: GetTexFilterFuncSGIS (dynamic) */ - "iip\0" - "glGetTexFilterFuncSGIS\0" - "\0" - /* _mesa_function_pool[7017]: Scissor (offset 176) */ - "iiii\0" - "glScissor\0" - "\0" - /* _mesa_function_pool[7033]: Fogf (offset 153) */ - "if\0" - "glFogf\0" - "\0" - /* _mesa_function_pool[7044]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiColor4ubVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[7089]: TexSubImage1D (offset 332) */ - "iiiiiip\0" - "glTexSubImage1D\0" - "glTexSubImage1DEXT\0" - "\0" - /* _mesa_function_pool[7133]: VertexAttrib1sARB (will be remapped) */ - "ii\0" - "glVertexAttrib1s\0" - "glVertexAttrib1sARB\0" - "\0" - /* _mesa_function_pool[7174]: FenceSync (will be remapped) */ - "ii\0" - "glFenceSync\0" - "\0" - /* _mesa_function_pool[7190]: Color4usv (offset 40) */ - "p\0" - "glColor4usv\0" - "\0" - /* _mesa_function_pool[7205]: Fogi (offset 155) */ - "ii\0" - "glFogi\0" - "\0" - /* _mesa_function_pool[7216]: DepthRange (offset 288) */ - "dd\0" - "glDepthRange\0" - "\0" - /* _mesa_function_pool[7233]: RasterPos3iv (offset 75) */ - "p\0" - "glRasterPos3iv\0" - "\0" - /* _mesa_function_pool[7251]: FinalCombinerInputNV (will be remapped) */ - "iiii\0" - "glFinalCombinerInputNV\0" - "\0" - /* _mesa_function_pool[7280]: TexCoord2i (offset 106) */ - "ii\0" - "glTexCoord2i\0" - "\0" - /* _mesa_function_pool[7297]: PixelMapfv (offset 251) */ - "iip\0" - "glPixelMapfv\0" - "\0" - /* _mesa_function_pool[7315]: Color4ui (offset 37) */ - "iiii\0" - "glColor4ui\0" - "\0" - /* _mesa_function_pool[7332]: RasterPos3s (offset 76) */ - "iii\0" - "glRasterPos3s\0" - "\0" - /* _mesa_function_pool[7351]: Color3usv (offset 24) */ - "p\0" - "glColor3usv\0" - "\0" - /* _mesa_function_pool[7366]: FlushRasterSGIX (dynamic) */ - "\0" - "glFlushRasterSGIX\0" - "\0" - /* _mesa_function_pool[7386]: TexCoord2f (offset 104) */ - "ff\0" - "glTexCoord2f\0" - "\0" - /* _mesa_function_pool[7403]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ - "ifffff\0" - "glReplacementCodeuiTexCoord2fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[7452]: TexCoord2d (offset 102) */ - "dd\0" - "glTexCoord2d\0" - "\0" - /* _mesa_function_pool[7469]: RasterPos3d (offset 70) */ - "ddd\0" - "glRasterPos3d\0" - "\0" - /* _mesa_function_pool[7488]: RasterPos3f (offset 72) */ - "fff\0" - "glRasterPos3f\0" - "\0" - /* _mesa_function_pool[7507]: Uniform1fARB (will be remapped) */ - "if\0" - "glUniform1f\0" - "glUniform1fARB\0" - "\0" - /* _mesa_function_pool[7538]: AreTexturesResident (offset 322) */ - "ipp\0" - "glAreTexturesResident\0" - "glAreTexturesResidentEXT\0" - "\0" - /* _mesa_function_pool[7590]: TexCoord2s (offset 108) */ - "ii\0" - "glTexCoord2s\0" - "\0" - /* _mesa_function_pool[7607]: StencilOpSeparate (will be remapped) */ - "iiii\0" - "glStencilOpSeparate\0" - "glStencilOpSeparateATI\0" - "\0" - /* _mesa_function_pool[7656]: ColorTableParameteriv (offset 341) */ - "iip\0" - "glColorTableParameteriv\0" - "glColorTableParameterivSGI\0" - "\0" - /* _mesa_function_pool[7712]: FogCoordPointerListIBM (dynamic) */ - "iipi\0" - "glFogCoordPointerListIBM\0" - "\0" - /* _mesa_function_pool[7743]: WindowPos3dMESA (will be remapped) */ - "ddd\0" - "glWindowPos3d\0" - "glWindowPos3dARB\0" - "glWindowPos3dMESA\0" - "\0" - /* _mesa_function_pool[7797]: Color4us (offset 39) */ - "iiii\0" - "glColor4us\0" - "\0" - /* _mesa_function_pool[7814]: PointParameterfvEXT (will be remapped) */ - "ip\0" - "glPointParameterfv\0" - "glPointParameterfvARB\0" - "glPointParameterfvEXT\0" - "glPointParameterfvSGIS\0" - "\0" - /* _mesa_function_pool[7904]: Color3bv (offset 10) */ - "p\0" - "glColor3bv\0" - "\0" - /* _mesa_function_pool[7918]: WindowPos2fvMESA (will be remapped) */ - "p\0" - "glWindowPos2fv\0" - "glWindowPos2fvARB\0" - "glWindowPos2fvMESA\0" - "\0" - /* _mesa_function_pool[7973]: SecondaryColor3bvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3bvEXT\0" - "\0" - /* _mesa_function_pool[8019]: VertexPointerListIBM (dynamic) */ - "iiipi\0" - "glVertexPointerListIBM\0" - "\0" - /* _mesa_function_pool[8049]: GetProgramLocalParameterfvARB (will be remapped) */ - "iip\0" - "glGetProgramLocalParameterfvARB\0" - "\0" - /* _mesa_function_pool[8086]: FragmentMaterialfSGIX (dynamic) */ - "iif\0" - "glFragmentMaterialfSGIX\0" - "\0" - /* _mesa_function_pool[8115]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ - "ffffffff\0" - "glTexCoord2fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[8157]: RenderbufferStorageEXT (will be remapped) */ - "iiii\0" - "glRenderbufferStorage\0" - "glRenderbufferStorageEXT\0" - "\0" - /* _mesa_function_pool[8210]: IsFenceNV (will be remapped) */ - "i\0" - "glIsFenceNV\0" - "\0" - /* _mesa_function_pool[8225]: AttachObjectARB (will be remapped) */ - "ii\0" - "glAttachObjectARB\0" - "\0" - /* _mesa_function_pool[8247]: GetFragmentLightivSGIX (dynamic) */ - "iip\0" - "glGetFragmentLightivSGIX\0" - "\0" - /* _mesa_function_pool[8277]: UniformMatrix2fvARB (will be remapped) */ - "iiip\0" - "glUniformMatrix2fv\0" - "glUniformMatrix2fvARB\0" - "\0" - /* _mesa_function_pool[8324]: MultiTexCoord2fARB (offset 386) */ - "iff\0" - "glMultiTexCoord2f\0" - "glMultiTexCoord2fARB\0" - "\0" - /* _mesa_function_pool[8368]: ColorTable (offset 339) */ - "iiiiip\0" - "glColorTable\0" - "glColorTableSGI\0" - "glColorTableEXT\0" - "\0" - /* _mesa_function_pool[8421]: IndexPointer (offset 314) */ - "iip\0" - "glIndexPointer\0" - "\0" - /* _mesa_function_pool[8441]: Accum (offset 213) */ - "if\0" - "glAccum\0" - "\0" - /* _mesa_function_pool[8453]: GetTexImage (offset 281) */ - "iiiip\0" - "glGetTexImage\0" - "\0" - /* _mesa_function_pool[8474]: MapControlPointsNV (dynamic) */ - "iiiiiiiip\0" - "glMapControlPointsNV\0" - "\0" - /* _mesa_function_pool[8506]: ConvolutionFilter2D (offset 349) */ - "iiiiiip\0" - "glConvolutionFilter2D\0" - "glConvolutionFilter2DEXT\0" - "\0" - /* _mesa_function_pool[8562]: Finish (offset 216) */ - "\0" - "glFinish\0" - "\0" - /* _mesa_function_pool[8573]: MapParameterfvNV (dynamic) */ - "iip\0" - "glMapParameterfvNV\0" - "\0" - /* _mesa_function_pool[8597]: ClearStencil (offset 207) */ - "i\0" - "glClearStencil\0" - "\0" - /* _mesa_function_pool[8615]: VertexAttrib3dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib3dv\0" - "glVertexAttrib3dvARB\0" - "\0" - /* _mesa_function_pool[8658]: Uniform4uivEXT (will be remapped) */ - "iip\0" - "glUniform4uivEXT\0" - "glUniform4uiv\0" - "\0" - /* _mesa_function_pool[8694]: HintPGI (dynamic) */ - "ii\0" - "glHintPGI\0" - "\0" - /* _mesa_function_pool[8708]: ConvolutionParameteriv (offset 353) */ - "iip\0" - "glConvolutionParameteriv\0" - "glConvolutionParameterivEXT\0" - "\0" - /* _mesa_function_pool[8766]: Color4s (offset 33) */ - "iiii\0" - "glColor4s\0" - "\0" - /* _mesa_function_pool[8782]: InterleavedArrays (offset 317) */ - "iip\0" - "glInterleavedArrays\0" - "\0" - /* _mesa_function_pool[8807]: RasterPos2fv (offset 65) */ - "p\0" - "glRasterPos2fv\0" - "\0" - /* _mesa_function_pool[8825]: TexCoord1fv (offset 97) */ - "p\0" - "glTexCoord1fv\0" - "\0" - /* _mesa_function_pool[8842]: Vertex2d (offset 126) */ - "dd\0" - "glVertex2d\0" - "\0" - /* _mesa_function_pool[8857]: CullParameterdvEXT (dynamic) */ - "ip\0" - "glCullParameterdvEXT\0" - "\0" - /* _mesa_function_pool[8882]: ProgramNamedParameter4fNV (will be remapped) */ - "iipffff\0" - "glProgramNamedParameter4fNV\0" - "\0" - /* _mesa_function_pool[8919]: Color3fVertex3fSUN (dynamic) */ - "ffffff\0" - "glColor3fVertex3fSUN\0" - 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"\0" - /* _mesa_function_pool[9168]: ConvolutionParameterfv (offset 351) */ - "iip\0" - "glConvolutionParameterfv\0" - "glConvolutionParameterfvEXT\0" - "\0" - /* _mesa_function_pool[9226]: TbufferMask3DFX (dynamic) */ - "i\0" - "glTbufferMask3DFX\0" - "\0" - /* _mesa_function_pool[9247]: GetTexGendv (offset 278) */ - "iip\0" - "glGetTexGendv\0" - "\0" - /* _mesa_function_pool[9266]: GetVertexAttribfvNV (will be remapped) */ - "iip\0" - "glGetVertexAttribfvNV\0" - "\0" - /* _mesa_function_pool[9293]: BeginTransformFeedbackEXT (will be remapped) */ - "i\0" - "glBeginTransformFeedbackEXT\0" - "glBeginTransformFeedback\0" - "\0" - /* _mesa_function_pool[9349]: LoadProgramNV (will be remapped) */ - "iiip\0" - "glLoadProgramNV\0" - "\0" - /* _mesa_function_pool[9371]: WaitSync (will be remapped) */ - "iii\0" - "glWaitSync\0" - "\0" - /* _mesa_function_pool[9387]: EndList (offset 1) */ - "\0" - "glEndList\0" - "\0" - /* _mesa_function_pool[9399]: VertexAttrib4fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib4fvNV\0" - "\0" - /* _mesa_function_pool[9423]: GetAttachedObjectsARB (will be remapped) */ - "iipp\0" - "glGetAttachedObjectsARB\0" - "\0" - /* _mesa_function_pool[9453]: Uniform3fvARB (will be remapped) */ - "iip\0" - "glUniform3fv\0" - "glUniform3fvARB\0" - "\0" - /* _mesa_function_pool[9487]: EvalCoord1fv (offset 231) */ - "p\0" - "glEvalCoord1fv\0" - "\0" - /* _mesa_function_pool[9505]: DrawRangeElements (offset 338) */ - "iiiiip\0" - "glDrawRangeElements\0" - "glDrawRangeElementsEXT\0" - "\0" - /* _mesa_function_pool[9556]: EvalMesh2 (offset 238) */ - "iiiii\0" - "glEvalMesh2\0" - "\0" - /* _mesa_function_pool[9575]: Vertex4fv (offset 145) */ - "p\0" - "glVertex4fv\0" - "\0" - /* _mesa_function_pool[9590]: GenTransformFeedbacks (will be remapped) */ - "ip\0" - "glGenTransformFeedbacks\0" - "\0" - /* _mesa_function_pool[9618]: SpriteParameterfvSGIX (dynamic) */ - "ip\0" - "glSpriteParameterfvSGIX\0" - "\0" - /* _mesa_function_pool[9646]: CheckFramebufferStatusEXT (will be remapped) */ - "i\0" - "glCheckFramebufferStatus\0" - "glCheckFramebufferStatusEXT\0" - "\0" - /* _mesa_function_pool[9702]: GlobalAlphaFactoruiSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactoruiSUN\0" - "\0" - /* _mesa_function_pool[9730]: GetHandleARB (will be remapped) */ - "i\0" - "glGetHandleARB\0" - "\0" - /* _mesa_function_pool[9748]: GetVertexAttribivARB (will be remapped) */ - "iip\0" - "glGetVertexAttribiv\0" - "glGetVertexAttribivARB\0" - "\0" - /* _mesa_function_pool[9796]: BlendFunciARB (will be remapped) */ - "iii\0" - "glBlendFunciARB\0" - "\0" - /* _mesa_function_pool[9817]: GetCombinerInputParameterfvNV (will be remapped) */ - "iiiip\0" - "glGetCombinerInputParameterfvNV\0" - "\0" - /* _mesa_function_pool[9856]: GetTexParameterIivEXT (will be remapped) */ - "iip\0" - "glGetTexParameterIivEXT\0" - "glGetTexParameterIiv\0" - "\0" - /* _mesa_function_pool[9906]: CreateProgram (will be remapped) */ - "\0" - "glCreateProgram\0" - "\0" - /* _mesa_function_pool[9924]: LoadTransposeMatrixdARB (will be remapped) */ - "p\0" - "glLoadTransposeMatrixd\0" - "glLoadTransposeMatrixdARB\0" - "\0" - /* _mesa_function_pool[9976]: ReleaseShaderCompiler (will be remapped) */ - "\0" - "glReleaseShaderCompiler\0" - "\0" - /* _mesa_function_pool[10002]: GetMinmax (offset 364) */ - "iiiip\0" - "glGetMinmax\0" - "glGetMinmaxEXT\0" - "\0" - /* _mesa_function_pool[10036]: StencilFuncSeparate (will be remapped) */ - "iiii\0" - "glStencilFuncSeparate\0" - "\0" - /* _mesa_function_pool[10064]: SecondaryColor3sEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sEXT\0" - "\0" - /* _mesa_function_pool[10110]: Color3fVertex3fvSUN (dynamic) */ - "pp\0" - "glColor3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[10136]: GetInteger64i_v (will be remapped) */ - "iip\0" - "glGetInteger64i_v\0" - "\0" - /* _mesa_function_pool[10159]: Normal3fv (offset 57) */ - "p\0" - "glNormal3fv\0" - "\0" - /* _mesa_function_pool[10174]: GlobalAlphaFactorbSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorbSUN\0" - "\0" - /* _mesa_function_pool[10201]: Color3us (offset 23) */ - "iii\0" - "glColor3us\0" - "\0" - /* _mesa_function_pool[10217]: ImageTransformParameterfvHP (dynamic) */ - "iip\0" - "glImageTransformParameterfvHP\0" - "\0" - /* _mesa_function_pool[10252]: VertexAttrib4ivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4iv\0" - "glVertexAttrib4ivARB\0" - "\0" - /* _mesa_function_pool[10295]: End (offset 43) */ - "\0" - "glEnd\0" - "\0" - /* _mesa_function_pool[10303]: VertexAttrib3fNV (will be remapped) */ - "ifff\0" - "glVertexAttrib3fNV\0" - "\0" - /* _mesa_function_pool[10328]: VertexAttribs2dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs2dvNV\0" - "\0" - /* _mesa_function_pool[10354]: GetQueryObjectui64vEXT (will be remapped) */ - "iip\0" - "glGetQueryObjectui64vEXT\0" - "\0" - /* _mesa_function_pool[10384]: MultiTexCoord3fvARB (offset 395) */ - "ip\0" - "glMultiTexCoord3fv\0" - "glMultiTexCoord3fvARB\0" - "\0" - /* _mesa_function_pool[10429]: SecondaryColor3dEXT (will be remapped) */ - "ddd\0" - "glSecondaryColor3d\0" - "glSecondaryColor3dEXT\0" - "\0" - /* _mesa_function_pool[10475]: Color3ub (offset 19) */ - "iii\0" - "glColor3ub\0" - "\0" - /* _mesa_function_pool[10491]: GetProgramParameterfvNV (will be remapped) */ - "iiip\0" - "glGetProgramParameterfvNV\0" - "\0" - /* _mesa_function_pool[10523]: TangentPointerEXT (dynamic) */ - "iip\0" - "glTangentPointerEXT\0" - "\0" - /* _mesa_function_pool[10548]: Color4fNormal3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[10583]: GetInstrumentsSGIX (dynamic) */ - "\0" - "glGetInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[10606]: GetUniformuivEXT (will be remapped) */ - "iip\0" - "glGetUniformuivEXT\0" - "glGetUniformuiv\0" - "\0" - /* _mesa_function_pool[10646]: Color3ui (offset 21) */ - "iii\0" - "glColor3ui\0" - "\0" - /* _mesa_function_pool[10662]: EvalMapsNV (dynamic) */ - "ii\0" - "glEvalMapsNV\0" - "\0" - /* _mesa_function_pool[10679]: TexSubImage2D (offset 333) */ - "iiiiiiiip\0" - "glTexSubImage2D\0" - "glTexSubImage2DEXT\0" - "\0" - /* _mesa_function_pool[10725]: FragmentLightivSGIX (dynamic) */ - "iip\0" - "glFragmentLightivSGIX\0" - "\0" - /* _mesa_function_pool[10752]: GetTexParameterPointervAPPLE (will be remapped) */ - "iip\0" - "glGetTexParameterPointervAPPLE\0" - "\0" - /* _mesa_function_pool[10788]: TexGenfv (offset 191) */ - "iip\0" - "glTexGenfv\0" - "\0" - /* _mesa_function_pool[10804]: GetTransformFeedbackVaryingEXT (will be remapped) */ - "iiipppp\0" - "glGetTransformFeedbackVaryingEXT\0" - "glGetTransformFeedbackVarying\0" - "\0" - /* _mesa_function_pool[10876]: VertexAttrib4bvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4bv\0" - "glVertexAttrib4bvARB\0" - "\0" - /* _mesa_function_pool[10919]: ShaderBinary (will be remapped) */ - "ipipi\0" - "glShaderBinary\0" - "\0" - /* _mesa_function_pool[10941]: GetIntegerIndexedvEXT (will be remapped) */ - "iip\0" - "glGetIntegerIndexedvEXT\0" - "glGetIntegeri_v\0" - "\0" - /* _mesa_function_pool[10986]: MultiTexCoord4sARB (offset 406) */ - "iiiii\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sARB\0" - "\0" - /* _mesa_function_pool[11032]: GetFragmentMaterialivSGIX (dynamic) */ - "iip\0" - "glGetFragmentMaterialivSGIX\0" - "\0" - /* _mesa_function_pool[11065]: WindowPos4dMESA (will be remapped) */ - "dddd\0" - "glWindowPos4dMESA\0" - "\0" - /* _mesa_function_pool[11089]: WeightPointerARB (dynamic) */ - "iiip\0" - "glWeightPointerARB\0" - "\0" - /* _mesa_function_pool[11114]: WindowPos2dMESA (will be remapped) */ - "dd\0" - "glWindowPos2d\0" - "glWindowPos2dARB\0" - "glWindowPos2dMESA\0" - "\0" - /* _mesa_function_pool[11167]: FramebufferTexture3DEXT (will be remapped) */ - "iiiiii\0" - "glFramebufferTexture3D\0" - "glFramebufferTexture3DEXT\0" - "\0" - /* _mesa_function_pool[11224]: BlendEquation (offset 337) */ - "i\0" - "glBlendEquation\0" - "glBlendEquationEXT\0" - "\0" - /* _mesa_function_pool[11262]: VertexAttrib3dNV (will be remapped) */ - "iddd\0" - "glVertexAttrib3dNV\0" - "\0" - /* _mesa_function_pool[11287]: VertexAttrib3dARB (will be remapped) */ - "iddd\0" - "glVertexAttrib3d\0" - "glVertexAttrib3dARB\0" - "\0" - /* _mesa_function_pool[11330]: VertexAttribI4usvEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4usvEXT\0" - "glVertexAttribI4usv\0" - "\0" - /* _mesa_function_pool[11377]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ - "ppppp\0" - "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[11441]: VertexAttrib4fARB (will be remapped) */ - "iffff\0" - "glVertexAttrib4f\0" - "glVertexAttrib4fARB\0" - "\0" - /* _mesa_function_pool[11485]: GetError (offset 261) */ - "\0" - "glGetError\0" - "\0" - /* _mesa_function_pool[11498]: IndexFuncEXT (dynamic) */ - "if\0" - "glIndexFuncEXT\0" - "\0" - /* _mesa_function_pool[11517]: TexCoord3dv (offset 111) */ - "p\0" - "glTexCoord3dv\0" - "\0" - /* _mesa_function_pool[11534]: Indexdv (offset 45) */ - "p\0" - "glIndexdv\0" - "\0" - /* _mesa_function_pool[11547]: FramebufferTexture2DEXT (will be remapped) */ - "iiiii\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture2DEXT\0" - "\0" - /* _mesa_function_pool[11603]: Normal3s (offset 60) */ - "iii\0" - "glNormal3s\0" - "\0" - /* _mesa_function_pool[11619]: GetObjectParameterivAPPLE (will be remapped) */ - "iiip\0" - "glGetObjectParameterivAPPLE\0" - "\0" - /* _mesa_function_pool[11653]: PushName (offset 201) */ - "i\0" - "glPushName\0" - "\0" - /* _mesa_function_pool[11667]: MultiTexCoord2dvARB (offset 385) */ - "ip\0" - "glMultiTexCoord2dv\0" - "glMultiTexCoord2dvARB\0" - "\0" - /* _mesa_function_pool[11712]: CullParameterfvEXT (dynamic) */ - "ip\0" - "glCullParameterfvEXT\0" - "\0" - /* _mesa_function_pool[11737]: Normal3i (offset 58) */ - "iii\0" - "glNormal3i\0" - "\0" - /* _mesa_function_pool[11753]: ProgramNamedParameter4fvNV (will be remapped) */ - "iipp\0" - "glProgramNamedParameter4fvNV\0" - "\0" - /* _mesa_function_pool[11788]: SecondaryColorPointerEXT (will be remapped) */ - "iiip\0" - "glSecondaryColorPointer\0" - "glSecondaryColorPointerEXT\0" - "\0" - /* _mesa_function_pool[11845]: VertexAttrib4fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4fv\0" - "glVertexAttrib4fvARB\0" - "\0" - /* _mesa_function_pool[11888]: ColorPointerListIBM (dynamic) */ - "iiipi\0" - "glColorPointerListIBM\0" - "\0" - /* _mesa_function_pool[11917]: GetActiveUniformARB (will be remapped) */ - "iiipppp\0" - "glGetActiveUniform\0" - "glGetActiveUniformARB\0" - "\0" - /* _mesa_function_pool[11967]: ImageTransformParameteriHP (dynamic) */ - "iii\0" - "glImageTransformParameteriHP\0" - "\0" - /* _mesa_function_pool[12001]: Normal3b (offset 52) */ - "iii\0" - "glNormal3b\0" - "\0" - /* _mesa_function_pool[12017]: Normal3d (offset 54) */ - "ddd\0" - "glNormal3d\0" - "\0" - /* _mesa_function_pool[12033]: Uniform1uiEXT (will be remapped) */ - "ii\0" - "glUniform1uiEXT\0" - "glUniform1ui\0" - "\0" - /* _mesa_function_pool[12066]: Normal3f (offset 56) */ - "fff\0" - "glNormal3f\0" - "\0" - /* _mesa_function_pool[12082]: MultiTexCoord1svARB (offset 383) */ - "ip\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord1svARB\0" - "\0" - /* _mesa_function_pool[12127]: Indexi (offset 48) */ - "i\0" - "glIndexi\0" - "\0" - /* _mesa_function_pool[12139]: EGLImageTargetTexture2DOES (will be remapped) */ - "ip\0" - "glEGLImageTargetTexture2DOES\0" - "\0" - /* _mesa_function_pool[12172]: EndQueryARB (will be remapped) */ - "i\0" - "glEndQuery\0" - "glEndQueryARB\0" - "\0" - /* _mesa_function_pool[12200]: DeleteFencesNV (will be remapped) */ - "ip\0" - "glDeleteFencesNV\0" - "\0" - /* _mesa_function_pool[12221]: BindBufferRangeEXT (will be remapped) */ - "iiiii\0" - "glBindBufferRangeEXT\0" - "glBindBufferRange\0" - "\0" - /* _mesa_function_pool[12267]: DepthMask (offset 211) */ - "i\0" - "glDepthMask\0" - "\0" - /* _mesa_function_pool[12282]: IsShader (will be remapped) */ - "i\0" - "glIsShader\0" - "\0" - /* _mesa_function_pool[12296]: Indexf (offset 46) */ - "f\0" - "glIndexf\0" - "\0" - /* _mesa_function_pool[12308]: GetImageTransformParameterivHP (dynamic) */ - "iip\0" - "glGetImageTransformParameterivHP\0" - "\0" - /* _mesa_function_pool[12346]: Indexd (offset 44) */ - "d\0" - "glIndexd\0" - "\0" - /* _mesa_function_pool[12358]: GetMaterialiv (offset 270) */ - "iip\0" - "glGetMaterialiv\0" - "\0" - /* _mesa_function_pool[12379]: StencilOp (offset 244) */ - "iii\0" - "glStencilOp\0" - "\0" - /* _mesa_function_pool[12396]: WindowPos4ivMESA (will be remapped) */ - "p\0" - "glWindowPos4ivMESA\0" - "\0" - /* _mesa_function_pool[12418]: FramebufferTextureLayer (dynamic) */ - "iiiii\0" - "glFramebufferTextureLayerARB\0" - "\0" - /* _mesa_function_pool[12454]: MultiTexCoord3svARB (offset 399) */ - "ip\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord3svARB\0" - "\0" - /* _mesa_function_pool[12499]: TexEnvfv (offset 185) */ - "iip\0" - "glTexEnvfv\0" - "\0" - /* _mesa_function_pool[12515]: MultiTexCoord4iARB (offset 404) */ - "iiiii\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iARB\0" - "\0" - /* _mesa_function_pool[12561]: Indexs (offset 50) */ - "i\0" - "glIndexs\0" - "\0" - /* _mesa_function_pool[12573]: Binormal3ivEXT (dynamic) */ - "p\0" - "glBinormal3ivEXT\0" - "\0" - /* _mesa_function_pool[12593]: ResizeBuffersMESA (will be remapped) */ - "\0" - "glResizeBuffersMESA\0" - "\0" - /* _mesa_function_pool[12615]: BlendFuncSeparateiARB (will be remapped) */ - "iiiii\0" - "glBlendFuncSeparateiARB\0" - "\0" - /* _mesa_function_pool[12646]: GetUniformivARB (will be remapped) */ - "iip\0" - "glGetUniformiv\0" - "glGetUniformivARB\0" - "\0" - /* _mesa_function_pool[12684]: PixelTexGenParameteriSGIS (will be remapped) */ - "ii\0" - "glPixelTexGenParameteriSGIS\0" - "\0" - /* _mesa_function_pool[12716]: VertexPointervINTEL (dynamic) */ - "iip\0" - "glVertexPointervINTEL\0" - "\0" - /* _mesa_function_pool[12743]: Vertex2i (offset 130) */ - "ii\0" - "glVertex2i\0" - "\0" - /* _mesa_function_pool[12758]: LoadMatrixf (offset 291) */ - "p\0" - "glLoadMatrixf\0" - "\0" - /* _mesa_function_pool[12775]: VertexAttribI1uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI1uivEXT\0" - "glVertexAttribI1uiv\0" - "\0" - /* _mesa_function_pool[12822]: Vertex2f (offset 128) */ - "ff\0" - "glVertex2f\0" - "\0" - /* _mesa_function_pool[12837]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ - "pppp\0" - "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[12890]: Color4bv (offset 26) */ - "p\0" - "glColor4bv\0" - "\0" - /* _mesa_function_pool[12904]: VertexPointer (offset 321) */ - "iiip\0" - "glVertexPointer\0" - "\0" - /* _mesa_function_pool[12926]: SecondaryColor3uiEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiEXT\0" - "\0" - /* _mesa_function_pool[12974]: StartInstrumentsSGIX (dynamic) */ - "\0" - "glStartInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[12999]: SecondaryColor3usvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3usv\0" - "glSecondaryColor3usvEXT\0" - "\0" - /* _mesa_function_pool[13047]: VertexAttrib2fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib2fvNV\0" - "\0" - /* _mesa_function_pool[13071]: ProgramLocalParameter4dvARB (will be remapped) */ - "iip\0" - "glProgramLocalParameter4dvARB\0" - "\0" - /* _mesa_function_pool[13106]: DeleteLists (offset 4) */ - "ii\0" - "glDeleteLists\0" - "\0" - /* _mesa_function_pool[13124]: LogicOp (offset 242) */ - "i\0" - "glLogicOp\0" - "\0" - /* _mesa_function_pool[13137]: MatrixIndexuivARB (dynamic) */ - "ip\0" - "glMatrixIndexuivARB\0" - "\0" - /* _mesa_function_pool[13161]: Vertex2s (offset 132) */ - "ii\0" - "glVertex2s\0" - "\0" - /* _mesa_function_pool[13176]: RenderbufferStorageMultisample (will be remapped) */ - "iiiii\0" - "glRenderbufferStorageMultisample\0" - "glRenderbufferStorageMultisampleEXT\0" - "\0" - /* _mesa_function_pool[13252]: TexCoord4fv (offset 121) */ - "p\0" - "glTexCoord4fv\0" - "\0" - /* _mesa_function_pool[13269]: Tangent3sEXT (dynamic) */ - "iii\0" - "glTangent3sEXT\0" - "\0" - /* _mesa_function_pool[13289]: GlobalAlphaFactorfSUN (dynamic) */ - "f\0" - "glGlobalAlphaFactorfSUN\0" - "\0" - /* _mesa_function_pool[13316]: MultiTexCoord3iARB (offset 396) */ - "iiii\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iARB\0" - "\0" - /* _mesa_function_pool[13361]: IsProgram (will be remapped) */ - "i\0" - "glIsProgram\0" - "\0" - /* _mesa_function_pool[13376]: TexCoordPointerListIBM (dynamic) */ - "iiipi\0" - "glTexCoordPointerListIBM\0" - "\0" - /* _mesa_function_pool[13408]: VertexAttribI4svEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4svEXT\0" - "glVertexAttribI4sv\0" - "\0" - /* _mesa_function_pool[13453]: GlobalAlphaFactorusSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorusSUN\0" - "\0" - /* _mesa_function_pool[13481]: VertexAttrib2dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib2dvNV\0" - "\0" - /* _mesa_function_pool[13505]: FramebufferRenderbufferEXT (will be remapped) */ - "iiii\0" - "glFramebufferRenderbuffer\0" - "glFramebufferRenderbufferEXT\0" - "\0" - /* _mesa_function_pool[13566]: ClearBufferuiv (will be remapped) */ - "iip\0" - "glClearBufferuiv\0" - "\0" - /* _mesa_function_pool[13588]: VertexAttrib1dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib1dvNV\0" - "\0" - /* _mesa_function_pool[13612]: GenTextures (offset 328) */ - "ip\0" - "glGenTextures\0" - "glGenTexturesEXT\0" - "\0" - /* _mesa_function_pool[13647]: FramebufferTextureARB (will be remapped) */ - "iiii\0" - "glFramebufferTextureARB\0" - "\0" - /* _mesa_function_pool[13677]: SetFenceNV (will be remapped) */ - "ii\0" - "glSetFenceNV\0" - "\0" - /* _mesa_function_pool[13694]: FramebufferTexture1DEXT (will be remapped) */ - "iiiii\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture1DEXT\0" - "\0" - /* _mesa_function_pool[13750]: GetCombinerOutputParameterivNV (will be remapped) */ - "iiip\0" - "glGetCombinerOutputParameterivNV\0" - "\0" - /* _mesa_function_pool[13789]: MultiModeDrawArraysIBM (will be remapped) */ - "pppii\0" - "glMultiModeDrawArraysIBM\0" - "\0" - /* _mesa_function_pool[13821]: PixelTexGenParameterivSGIS (will be remapped) */ - "ip\0" - "glPixelTexGenParameterivSGIS\0" - "\0" - /* _mesa_function_pool[13854]: TextureNormalEXT (dynamic) */ - "i\0" - "glTextureNormalEXT\0" - "\0" - /* _mesa_function_pool[13876]: IndexPointerListIBM (dynamic) */ - "iipi\0" - "glIndexPointerListIBM\0" - "\0" - /* _mesa_function_pool[13904]: WeightfvARB (dynamic) */ - "ip\0" - "glWeightfvARB\0" - "\0" - /* _mesa_function_pool[13922]: GetCombinerOutputParameterfvNV (will be remapped) */ - "iiip\0" - "glGetCombinerOutputParameterfvNV\0" - "\0" - /* _mesa_function_pool[13961]: RasterPos2sv (offset 69) */ - "p\0" - "glRasterPos2sv\0" - "\0" - /* _mesa_function_pool[13979]: Color4ubv (offset 36) */ - "p\0" - "glColor4ubv\0" - "\0" - /* _mesa_function_pool[13994]: DrawBuffer (offset 202) */ - "i\0" - "glDrawBuffer\0" - "\0" - /* _mesa_function_pool[14010]: TexCoord2fv (offset 105) */ - "p\0" - "glTexCoord2fv\0" - "\0" - /* _mesa_function_pool[14027]: WindowPos4fMESA (will be remapped) */ - "ffff\0" - "glWindowPos4fMESA\0" - "\0" - /* _mesa_function_pool[14051]: TexCoord1sv (offset 101) */ - "p\0" - "glTexCoord1sv\0" - "\0" - /* _mesa_function_pool[14068]: WindowPos3dvMESA (will be remapped) */ - "p\0" - "glWindowPos3dv\0" - "glWindowPos3dvARB\0" - "glWindowPos3dvMESA\0" - "\0" - /* _mesa_function_pool[14123]: DepthFunc (offset 245) */ - "i\0" - "glDepthFunc\0" - "\0" - /* _mesa_function_pool[14138]: PixelMapusv (offset 253) */ - "iip\0" - "glPixelMapusv\0" - "\0" - /* _mesa_function_pool[14157]: GetQueryObjecti64vEXT (will be remapped) */ - "iip\0" - "glGetQueryObjecti64vEXT\0" - "\0" - /* _mesa_function_pool[14186]: MultiTexCoord1dARB (offset 376) */ - "id\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dARB\0" - "\0" - /* _mesa_function_pool[14229]: PointParameterivNV (will be remapped) */ - "ip\0" - "glPointParameteriv\0" - "glPointParameterivNV\0" - "\0" - /* _mesa_function_pool[14273]: BlendFunc (offset 241) */ - "ii\0" - "glBlendFunc\0" - "\0" - /* _mesa_function_pool[14289]: EndTransformFeedbackEXT (will be remapped) */ - "\0" - "glEndTransformFeedbackEXT\0" - "glEndTransformFeedback\0" - "\0" - /* _mesa_function_pool[14340]: Uniform2fvARB (will be remapped) */ - "iip\0" - "glUniform2fv\0" - "glUniform2fvARB\0" - "\0" - /* _mesa_function_pool[14374]: BufferParameteriAPPLE (will be remapped) */ - "iii\0" - "glBufferParameteriAPPLE\0" - "\0" - /* _mesa_function_pool[14403]: MultiTexCoord3dvARB (offset 393) */ - "ip\0" - "glMultiTexCoord3dv\0" - "glMultiTexCoord3dvARB\0" - "\0" - /* _mesa_function_pool[14448]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ - "pppp\0" - "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[14504]: DeleteObjectARB (will be remapped) */ - "i\0" - "glDeleteObjectARB\0" - "\0" - /* _mesa_function_pool[14525]: GetShaderPrecisionFormat (will be remapped) */ - "iipp\0" - "glGetShaderPrecisionFormat\0" - "\0" - /* _mesa_function_pool[14558]: MatrixIndexPointerARB (dynamic) */ - "iiip\0" - "glMatrixIndexPointerARB\0" - "\0" - /* _mesa_function_pool[14588]: ProgramNamedParameter4dvNV (will be remapped) */ - "iipp\0" - "glProgramNamedParameter4dvNV\0" - "\0" - /* _mesa_function_pool[14623]: Tangent3fvEXT (dynamic) */ - "p\0" - "glTangent3fvEXT\0" - "\0" - /* _mesa_function_pool[14642]: Flush (offset 217) */ - "\0" - "glFlush\0" - "\0" - /* _mesa_function_pool[14652]: Color4uiv (offset 38) */ - "p\0" - "glColor4uiv\0" - "\0" - /* _mesa_function_pool[14667]: VertexAttribI4iEXT (will be remapped) */ - "iiiii\0" - "glVertexAttribI4iEXT\0" - "glVertexAttribI4i\0" - "\0" - /* _mesa_function_pool[14713]: GenVertexArrays (will be remapped) */ - "ip\0" - "glGenVertexArrays\0" - "\0" - /* _mesa_function_pool[14735]: Uniform3uivEXT (will be remapped) */ - "iip\0" - "glUniform3uivEXT\0" - "glUniform3uiv\0" - "\0" - /* _mesa_function_pool[14771]: RasterPos3sv (offset 77) */ - "p\0" - "glRasterPos3sv\0" - "\0" - /* _mesa_function_pool[14789]: BindFramebufferEXT (will be remapped) */ - "ii\0" - "glBindFramebuffer\0" - "glBindFramebufferEXT\0" - "\0" - /* _mesa_function_pool[14832]: ReferencePlaneSGIX (dynamic) */ - "p\0" - "glReferencePlaneSGIX\0" - "\0" - /* _mesa_function_pool[14856]: PushAttrib (offset 219) */ - "i\0" - "glPushAttrib\0" - "\0" - /* _mesa_function_pool[14872]: RasterPos2i (offset 66) */ - "ii\0" - "glRasterPos2i\0" - "\0" - /* _mesa_function_pool[14890]: ValidateProgramARB (will be remapped) */ - "i\0" - "glValidateProgram\0" - "glValidateProgramARB\0" - "\0" - /* _mesa_function_pool[14932]: TexParameteriv (offset 181) */ - "iip\0" - "glTexParameteriv\0" - "\0" - /* _mesa_function_pool[14954]: UnlockArraysEXT (will be remapped) */ - "\0" - "glUnlockArraysEXT\0" - "\0" - /* _mesa_function_pool[14974]: TexCoord2fColor3fVertex3fSUN (dynamic) */ - "ffffffff\0" - "glTexCoord2fColor3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[15015]: WindowPos3fvMESA (will be remapped) */ - "p\0" - "glWindowPos3fv\0" - "glWindowPos3fvARB\0" - "glWindowPos3fvMESA\0" - "\0" - /* _mesa_function_pool[15070]: RasterPos2f (offset 64) */ - "ff\0" - "glRasterPos2f\0" - "\0" - /* _mesa_function_pool[15088]: VertexAttrib1svNV (will be remapped) */ - "ip\0" - "glVertexAttrib1svNV\0" - "\0" - /* _mesa_function_pool[15112]: RasterPos2d (offset 62) */ - "dd\0" - "glRasterPos2d\0" - "\0" - /* _mesa_function_pool[15130]: RasterPos3fv (offset 73) */ - "p\0" - "glRasterPos3fv\0" - "\0" - /* _mesa_function_pool[15148]: CopyTexSubImage3D (offset 373) */ - "iiiiiiiii\0" - "glCopyTexSubImage3D\0" - "glCopyTexSubImage3DEXT\0" - "\0" - /* _mesa_function_pool[15202]: VertexAttrib2dARB (will be remapped) */ - "idd\0" - "glVertexAttrib2d\0" - "glVertexAttrib2dARB\0" - "\0" - /* _mesa_function_pool[15244]: Color4ub (offset 35) */ - "iiii\0" - "glColor4ub\0" - "\0" - /* _mesa_function_pool[15261]: GetInteger64v (will be remapped) */ - "ip\0" - "glGetInteger64v\0" - "\0" - /* _mesa_function_pool[15281]: TextureColorMaskSGIS (dynamic) */ - "iiii\0" - "glTextureColorMaskSGIS\0" - "\0" - /* _mesa_function_pool[15310]: RasterPos2s (offset 68) */ - "ii\0" - "glRasterPos2s\0" - "\0" - /* _mesa_function_pool[15328]: GetColorTable (offset 343) */ - "iiip\0" - "glGetColorTable\0" - "glGetColorTableSGI\0" - "glGetColorTableEXT\0" - "\0" - /* _mesa_function_pool[15388]: SelectBuffer (offset 195) */ - "ip\0" - "glSelectBuffer\0" - "\0" - /* _mesa_function_pool[15407]: Indexiv (offset 49) */ - "p\0" - "glIndexiv\0" - "\0" - /* _mesa_function_pool[15420]: TexCoord3i (offset 114) */ - "iii\0" - "glTexCoord3i\0" - "\0" - /* _mesa_function_pool[15438]: CopyColorTable (offset 342) */ - "iiiii\0" - "glCopyColorTable\0" - "glCopyColorTableSGI\0" - "\0" - /* _mesa_function_pool[15482]: GetHistogramParameterfv (offset 362) */ - "iip\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameterfvEXT\0" - "\0" - /* _mesa_function_pool[15542]: Frustum (offset 289) */ - "dddddd\0" - "glFrustum\0" - "\0" - /* _mesa_function_pool[15560]: GetString (offset 275) */ - "i\0" - "glGetString\0" - "\0" - /* _mesa_function_pool[15575]: ColorPointervINTEL (dynamic) */ - "iip\0" - "glColorPointervINTEL\0" - "\0" - /* _mesa_function_pool[15601]: TexEnvf (offset 184) */ - "iif\0" - "glTexEnvf\0" - "\0" - /* _mesa_function_pool[15616]: TexCoord3d (offset 110) */ - "ddd\0" - "glTexCoord3d\0" - "\0" - /* _mesa_function_pool[15634]: AlphaFragmentOp1ATI (will be remapped) */ - "iiiiii\0" - "glAlphaFragmentOp1ATI\0" - "\0" - /* _mesa_function_pool[15664]: TexCoord3f (offset 112) */ - "fff\0" - "glTexCoord3f\0" - "\0" - /* _mesa_function_pool[15682]: MultiTexCoord3ivARB (offset 397) */ - "ip\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3ivARB\0" - "\0" - /* _mesa_function_pool[15727]: MultiTexCoord2sARB (offset 390) */ - "iii\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sARB\0" - "\0" - /* _mesa_function_pool[15771]: VertexAttrib1dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib1dv\0" - "glVertexAttrib1dvARB\0" - "\0" - /* _mesa_function_pool[15814]: DeleteTextures (offset 327) */ - "ip\0" - "glDeleteTextures\0" - "glDeleteTexturesEXT\0" - "\0" - /* _mesa_function_pool[15855]: TexCoordPointerEXT (will be remapped) */ - "iiiip\0" - "glTexCoordPointerEXT\0" - "\0" - /* _mesa_function_pool[15883]: TexSubImage4DSGIS (dynamic) */ - "iiiiiiiiiiiip\0" - "glTexSubImage4DSGIS\0" - "\0" - /* _mesa_function_pool[15918]: TexCoord3s (offset 116) */ - "iii\0" - "glTexCoord3s\0" - "\0" - /* _mesa_function_pool[15936]: GetTexLevelParameteriv (offset 285) */ - "iiip\0" - "glGetTexLevelParameteriv\0" - "\0" - /* _mesa_function_pool[15967]: CombinerStageParameterfvNV (dynamic) */ - "iip\0" - "glCombinerStageParameterfvNV\0" - "\0" - /* _mesa_function_pool[16001]: StopInstrumentsSGIX (dynamic) */ - "i\0" - "glStopInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[16026]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ - "fffffffffffffff\0" - "glTexCoord4fColor4fNormal3fVertex4fSUN\0" - "\0" - /* _mesa_function_pool[16082]: ClearAccum (offset 204) */ - "ffff\0" - "glClearAccum\0" - "\0" - /* _mesa_function_pool[16101]: DeformSGIX (dynamic) */ - "i\0" - "glDeformSGIX\0" - "\0" - /* _mesa_function_pool[16117]: GetVertexAttribfvARB (will be remapped) */ - "iip\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribfvARB\0" - "\0" - /* _mesa_function_pool[16165]: SecondaryColor3ivEXT (will be remapped) */ - "p\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3ivEXT\0" - "\0" - /* _mesa_function_pool[16211]: TexCoord4iv (offset 123) */ - "p\0" - "glTexCoord4iv\0" - "\0" - /* _mesa_function_pool[16228]: VertexAttribI4uiEXT (will be remapped) */ - "iiiii\0" - "glVertexAttribI4uiEXT\0" - "glVertexAttribI4ui\0" - "\0" - /* _mesa_function_pool[16276]: GetFragmentMaterialfvSGIX (dynamic) */ - "iip\0" - "glGetFragmentMaterialfvSGIX\0" - "\0" - /* _mesa_function_pool[16309]: UniformMatrix4x2fv (will be remapped) */ - "iiip\0" - "glUniformMatrix4x2fv\0" - "\0" - /* _mesa_function_pool[16336]: GetDetailTexFuncSGIS (dynamic) */ - "ip\0" - "glGetDetailTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[16363]: GetCombinerStageParameterfvNV (dynamic) */ - "iip\0" - "glGetCombinerStageParameterfvNV\0" - "\0" - /* _mesa_function_pool[16400]: PolygonOffset (offset 319) */ - "ff\0" - "glPolygonOffset\0" - "\0" - /* _mesa_function_pool[16420]: BindVertexArray (will be remapped) */ - "i\0" - "glBindVertexArray\0" - "\0" - /* _mesa_function_pool[16441]: Color4ubVertex2fvSUN (dynamic) */ - "pp\0" - "glColor4ubVertex2fvSUN\0" - "\0" - /* _mesa_function_pool[16468]: Rectd (offset 86) */ - "dddd\0" - "glRectd\0" - "\0" - /* _mesa_function_pool[16482]: TexFilterFuncSGIS (dynamic) */ - "iiip\0" - "glTexFilterFuncSGIS\0" - "\0" - /* _mesa_function_pool[16508]: TextureBarrierNV (will be remapped) */ - "\0" - "glTextureBarrierNV\0" - "\0" - /* _mesa_function_pool[16529]: VertexAttribI4ubvEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4ubvEXT\0" - "glVertexAttribI4ubv\0" - "\0" - /* _mesa_function_pool[16576]: GetAttribLocationARB (will be remapped) */ - "ip\0" - "glGetAttribLocation\0" - "glGetAttribLocationARB\0" - "\0" - /* _mesa_function_pool[16623]: RasterPos3i (offset 74) */ - "iii\0" - "glRasterPos3i\0" - "\0" - /* _mesa_function_pool[16642]: BlendEquationSeparateiARB (will be remapped) */ - "iii\0" - "glBlendEquationSeparateiARB\0" - "\0" - /* _mesa_function_pool[16675]: VertexAttrib4ubvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4ubv\0" - "glVertexAttrib4ubvARB\0" - "\0" - /* _mesa_function_pool[16720]: DetailTexFuncSGIS (dynamic) */ - "iip\0" - "glDetailTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[16745]: Normal3fVertex3fSUN (dynamic) */ - "ffffff\0" - "glNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[16775]: CopyTexImage2D (offset 324) */ - "iiiiiiii\0" - "glCopyTexImage2D\0" - "glCopyTexImage2DEXT\0" - "\0" - /* _mesa_function_pool[16822]: GetBufferPointervARB (will be remapped) */ - "iip\0" - "glGetBufferPointerv\0" - "glGetBufferPointervARB\0" - "\0" - /* _mesa_function_pool[16870]: ProgramEnvParameter4fARB (will be remapped) */ - "iiffff\0" - "glProgramEnvParameter4fARB\0" - "glProgramParameter4fNV\0" - "\0" - /* _mesa_function_pool[16928]: Uniform3ivARB (will be remapped) */ - "iip\0" - "glUniform3iv\0" - "glUniform3ivARB\0" - "\0" - /* _mesa_function_pool[16962]: Lightfv (offset 160) */ - "iip\0" - "glLightfv\0" - "\0" - /* _mesa_function_pool[16977]: PrimitiveRestartIndexNV (will be remapped) */ - "i\0" - "glPrimitiveRestartIndexNV\0" - "glPrimitiveRestartIndex\0" - "\0" - /* _mesa_function_pool[17030]: ClearDepth (offset 208) */ - "d\0" - "glClearDepth\0" - "\0" - /* _mesa_function_pool[17046]: GetFenceivNV (will be remapped) */ - "iip\0" - "glGetFenceivNV\0" - "\0" - /* _mesa_function_pool[17066]: WindowPos4dvMESA (will be remapped) */ - "p\0" - "glWindowPos4dvMESA\0" - "\0" - /* _mesa_function_pool[17088]: ColorSubTable (offset 346) */ - "iiiiip\0" - "glColorSubTable\0" - "glColorSubTableEXT\0" - "\0" - /* _mesa_function_pool[17131]: Color4fv (offset 30) */ - "p\0" - "glColor4fv\0" - "\0" - /* _mesa_function_pool[17145]: MultiTexCoord4ivARB (offset 405) */ - "ip\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4ivARB\0" - "\0" - /* _mesa_function_pool[17190]: ProgramLocalParameters4fvEXT (will be remapped) */ - "iiip\0" - "glProgramLocalParameters4fvEXT\0" - "\0" - /* _mesa_function_pool[17227]: ColorPointer (offset 308) */ - "iiip\0" - "glColorPointer\0" - "\0" - /* _mesa_function_pool[17248]: Rects (offset 92) */ - "iiii\0" - "glRects\0" - "\0" - /* _mesa_function_pool[17262]: GetMapAttribParameterfvNV (dynamic) */ - "iiip\0" - "glGetMapAttribParameterfvNV\0" - "\0" - /* _mesa_function_pool[17296]: CreateShaderProgramEXT (will be remapped) */ - "ip\0" - "glCreateShaderProgramEXT\0" - "\0" - /* _mesa_function_pool[17325]: ActiveProgramEXT (will be remapped) */ - "i\0" - "glActiveProgramEXT\0" - "\0" - /* _mesa_function_pool[17347]: Lightiv (offset 162) */ - "iip\0" - "glLightiv\0" - "\0" - /* _mesa_function_pool[17362]: VertexAttrib4sARB (will be remapped) */ - "iiiii\0" - "glVertexAttrib4s\0" - "glVertexAttrib4sARB\0" - "\0" - /* _mesa_function_pool[17406]: GetQueryObjectuivARB (will be remapped) */ - "iip\0" - "glGetQueryObjectuiv\0" - "glGetQueryObjectuivARB\0" - "\0" - /* _mesa_function_pool[17454]: GetTexParameteriv (offset 283) */ - "iip\0" - "glGetTexParameteriv\0" - "\0" - /* _mesa_function_pool[17479]: MapParameterivNV (dynamic) */ - "iip\0" - "glMapParameterivNV\0" - "\0" - /* _mesa_function_pool[17503]: GenRenderbuffersEXT (will be remapped) */ - "ip\0" - "glGenRenderbuffers\0" - "glGenRenderbuffersEXT\0" - "\0" - /* _mesa_function_pool[17548]: ClearBufferfv (will be remapped) */ - "iip\0" - "glClearBufferfv\0" - "\0" - /* _mesa_function_pool[17569]: VertexAttrib2dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib2dv\0" - "glVertexAttrib2dvARB\0" - "\0" - /* _mesa_function_pool[17612]: EdgeFlagPointerEXT (will be remapped) */ - "iip\0" - "glEdgeFlagPointerEXT\0" - "\0" - /* _mesa_function_pool[17638]: VertexAttribs2svNV (will be remapped) */ - "iip\0" - "glVertexAttribs2svNV\0" - "\0" - /* _mesa_function_pool[17664]: WeightbvARB (dynamic) */ - "ip\0" - "glWeightbvARB\0" - "\0" - /* _mesa_function_pool[17682]: VertexAttrib2fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib2fv\0" - "glVertexAttrib2fvARB\0" - "\0" - /* _mesa_function_pool[17725]: GetBufferParameterivARB (will be remapped) */ - "iip\0" - "glGetBufferParameteriv\0" - "glGetBufferParameterivARB\0" - "\0" - /* _mesa_function_pool[17779]: Rectdv (offset 87) */ - "pp\0" - "glRectdv\0" - "\0" - /* _mesa_function_pool[17792]: ListParameteriSGIX (dynamic) */ - "iii\0" - "glListParameteriSGIX\0" - "\0" - /* _mesa_function_pool[17818]: BlendEquationiARB (will be remapped) */ - "ii\0" - "glBlendEquationiARB\0" - "\0" - /* _mesa_function_pool[17842]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ - "iffffffffff\0" - "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[17901]: InstrumentsBufferSGIX (dynamic) */ - "ip\0" - "glInstrumentsBufferSGIX\0" - "\0" - /* _mesa_function_pool[17929]: VertexAttrib4NivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Niv\0" - "glVertexAttrib4NivARB\0" - "\0" - /* _mesa_function_pool[17974]: DrawArraysInstancedARB (will be remapped) */ - "iiii\0" - "glDrawArraysInstancedARB\0" - "glDrawArraysInstancedEXT\0" - "glDrawArraysInstanced\0" - "\0" - /* _mesa_function_pool[18052]: GetAttachedShaders (will be remapped) */ - "iipp\0" - "glGetAttachedShaders\0" - "\0" - /* _mesa_function_pool[18079]: GenVertexArraysAPPLE (will be remapped) */ - "ip\0" - "glGenVertexArraysAPPLE\0" - "\0" - /* _mesa_function_pool[18106]: ClearBufferfi (will be remapped) */ - "iifi\0" - "glClearBufferfi\0" - "\0" - /* _mesa_function_pool[18128]: Materialiv (offset 172) */ - "iip\0" - "glMaterialiv\0" - "\0" - /* _mesa_function_pool[18146]: PushClientAttrib (offset 335) */ - "i\0" - "glPushClientAttrib\0" - "\0" - /* _mesa_function_pool[18168]: ProgramEnvParameters4fvEXT (will be remapped) */ - "iiip\0" - "glProgramEnvParameters4fvEXT\0" - "\0" - /* _mesa_function_pool[18203]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ - "pppp\0" - "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[18249]: WindowPos2iMESA (will be remapped) */ - "ii\0" - "glWindowPos2i\0" - "glWindowPos2iARB\0" - "glWindowPos2iMESA\0" - "\0" - /* _mesa_function_pool[18302]: SampleMaskSGIS (will be remapped) */ - "fi\0" - "glSampleMaskSGIS\0" - "glSampleMaskEXT\0" - "\0" - /* _mesa_function_pool[18339]: SecondaryColor3fvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3fv\0" - "glSecondaryColor3fvEXT\0" - "\0" - /* _mesa_function_pool[18385]: PolygonMode (offset 174) */ - "ii\0" - "glPolygonMode\0" - "\0" - /* _mesa_function_pool[18403]: CompressedTexSubImage1DARB (will be remapped) */ - "iiiiiip\0" - "glCompressedTexSubImage1D\0" - "glCompressedTexSubImage1DARB\0" - "\0" - /* _mesa_function_pool[18467]: VertexAttribI1iEXT (will be remapped) */ - "ii\0" - "glVertexAttribI1iEXT\0" - "glVertexAttribI1i\0" - "\0" - /* _mesa_function_pool[18510]: GetVertexAttribivNV (will be remapped) */ - "iip\0" - "glGetVertexAttribivNV\0" - "\0" - /* _mesa_function_pool[18537]: GetProgramStringARB (will be remapped) */ - "iip\0" - "glGetProgramStringARB\0" - "\0" - /* _mesa_function_pool[18564]: VertexAttribIPointerEXT (will be remapped) */ - "iiiip\0" - "glVertexAttribIPointerEXT\0" - "glVertexAttribIPointer\0" - "\0" - /* _mesa_function_pool[18620]: TexBumpParameterfvATI (will be remapped) */ - "ip\0" - "glTexBumpParameterfvATI\0" - "\0" - /* _mesa_function_pool[18648]: CompileShaderARB (will be remapped) */ - "i\0" - "glCompileShader\0" - "glCompileShaderARB\0" - "\0" - /* _mesa_function_pool[18686]: DeleteShader (will be remapped) */ - "i\0" - "glDeleteShader\0" - "\0" - /* _mesa_function_pool[18704]: DisableClientState (offset 309) */ - "i\0" - "glDisableClientState\0" - "\0" - /* _mesa_function_pool[18728]: TexGeni (offset 192) */ - "iii\0" - "glTexGeni\0" - "\0" - /* _mesa_function_pool[18743]: TexGenf (offset 190) */ - "iif\0" - "glTexGenf\0" - "\0" - /* _mesa_function_pool[18758]: Uniform3fARB (will be remapped) */ - "ifff\0" - "glUniform3f\0" - "glUniform3fARB\0" - "\0" - /* _mesa_function_pool[18791]: TexGend (offset 188) */ - "iid\0" - "glTexGend\0" - "\0" - /* _mesa_function_pool[18806]: ListParameterfvSGIX (dynamic) */ - "iip\0" - "glListParameterfvSGIX\0" - "\0" - /* _mesa_function_pool[18833]: GetPolygonStipple (offset 274) */ - "p\0" - "glGetPolygonStipple\0" - "\0" - /* _mesa_function_pool[18856]: Tangent3dvEXT (dynamic) */ - "p\0" - "glTangent3dvEXT\0" - "\0" - /* _mesa_function_pool[18875]: BindBufferOffsetEXT (will be remapped) */ - "iiii\0" - "glBindBufferOffsetEXT\0" - "\0" - /* _mesa_function_pool[18903]: WindowPos3sMESA (will be remapped) */ - "iii\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sMESA\0" - "\0" - /* _mesa_function_pool[18957]: VertexAttrib2svNV (will be remapped) */ - "ip\0" - "glVertexAttrib2svNV\0" - "\0" - /* _mesa_function_pool[18981]: DisableIndexedEXT (will be remapped) */ - "ii\0" - "glDisableIndexedEXT\0" - "glDisablei\0" - "\0" - /* _mesa_function_pool[19016]: BindBufferBaseEXT (will be remapped) */ - "iii\0" - "glBindBufferBaseEXT\0" - "glBindBufferBase\0" - "\0" - /* _mesa_function_pool[19058]: TexCoord2fVertex3fvSUN (dynamic) */ - "pp\0" - "glTexCoord2fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[19087]: WindowPos4sMESA (will be remapped) */ - "iiii\0" - "glWindowPos4sMESA\0" - "\0" - /* _mesa_function_pool[19111]: VertexAttrib4NuivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nuiv\0" - "glVertexAttrib4NuivARB\0" - "\0" - /* _mesa_function_pool[19158]: ClientActiveTextureARB (offset 375) */ - "i\0" - "glClientActiveTexture\0" - "glClientActiveTextureARB\0" - "\0" - /* _mesa_function_pool[19208]: PixelTexGenSGIX (will be remapped) */ - "i\0" - "glPixelTexGenSGIX\0" - "\0" - /* _mesa_function_pool[19229]: ReplacementCodeusvSUN (dynamic) */ - "p\0" - "glReplacementCodeusvSUN\0" - "\0" - /* _mesa_function_pool[19256]: Uniform4fARB (will be remapped) */ - "iffff\0" - "glUniform4f\0" - "glUniform4fARB\0" - "\0" - /* _mesa_function_pool[19290]: Color4sv (offset 34) */ - "p\0" - "glColor4sv\0" - "\0" - /* _mesa_function_pool[19304]: FlushMappedBufferRange (will be remapped) */ - "iii\0" - "glFlushMappedBufferRange\0" - "\0" - /* _mesa_function_pool[19334]: IsProgramNV (will be remapped) */ - "i\0" - "glIsProgramARB\0" - "glIsProgramNV\0" - "\0" - /* _mesa_function_pool[19366]: FlushMappedBufferRangeAPPLE (will be remapped) */ - "iii\0" - "glFlushMappedBufferRangeAPPLE\0" - "\0" - /* _mesa_function_pool[19401]: PixelZoom (offset 246) */ - "ff\0" - "glPixelZoom\0" - "\0" - /* _mesa_function_pool[19417]: ReplacementCodePointerSUN (dynamic) */ - "iip\0" - "glReplacementCodePointerSUN\0" - "\0" - /* _mesa_function_pool[19450]: ProgramEnvParameter4dARB (will be remapped) */ - "iidddd\0" - "glProgramEnvParameter4dARB\0" - "glProgramParameter4dNV\0" - "\0" - /* _mesa_function_pool[19508]: ColorTableParameterfv (offset 340) */ - "iip\0" - "glColorTableParameterfv\0" - "glColorTableParameterfvSGI\0" - "\0" - /* _mesa_function_pool[19564]: FragmentLightModelfSGIX (dynamic) */ - "if\0" - "glFragmentLightModelfSGIX\0" - "\0" - /* _mesa_function_pool[19594]: Binormal3bvEXT (dynamic) */ - "p\0" - "glBinormal3bvEXT\0" - "\0" - /* _mesa_function_pool[19614]: PixelMapuiv (offset 252) */ - "iip\0" - "glPixelMapuiv\0" - "\0" - /* _mesa_function_pool[19633]: Color3dv (offset 12) */ - "p\0" - "glColor3dv\0" - "\0" - /* _mesa_function_pool[19647]: IsTexture (offset 330) */ - "i\0" - "glIsTexture\0" - "glIsTextureEXT\0" - "\0" - /* _mesa_function_pool[19677]: VertexWeightfvEXT (dynamic) */ - "p\0" - "glVertexWeightfvEXT\0" - "\0" - /* _mesa_function_pool[19700]: VertexAttrib1dARB (will be remapped) */ - "id\0" - "glVertexAttrib1d\0" - "glVertexAttrib1dARB\0" - "\0" - /* _mesa_function_pool[19741]: ImageTransformParameterivHP (dynamic) */ - "iip\0" - "glImageTransformParameterivHP\0" - "\0" - /* _mesa_function_pool[19776]: TexCoord4i (offset 122) */ - "iiii\0" - "glTexCoord4i\0" - "\0" - /* _mesa_function_pool[19795]: DeleteQueriesARB (will be remapped) */ - "ip\0" - "glDeleteQueries\0" - "glDeleteQueriesARB\0" - "\0" - /* _mesa_function_pool[19834]: Color4ubVertex2fSUN (dynamic) */ - "iiiiff\0" - "glColor4ubVertex2fSUN\0" - "\0" - /* _mesa_function_pool[19864]: FragmentColorMaterialSGIX (dynamic) */ - "ii\0" - "glFragmentColorMaterialSGIX\0" - "\0" - /* _mesa_function_pool[19896]: CurrentPaletteMatrixARB (dynamic) */ - "i\0" - "glCurrentPaletteMatrixARB\0" - "\0" - /* _mesa_function_pool[19925]: GetMapdv (offset 266) */ - "iip\0" - "glGetMapdv\0" - "\0" - /* _mesa_function_pool[19941]: ObjectPurgeableAPPLE (will be remapped) */ - "iii\0" - "glObjectPurgeableAPPLE\0" - "\0" - /* _mesa_function_pool[19969]: GetStringi (will be remapped) */ - "ii\0" - "glGetStringi\0" - "\0" - /* _mesa_function_pool[19986]: SamplePatternSGIS (will be remapped) */ - "i\0" - "glSamplePatternSGIS\0" - "glSamplePatternEXT\0" - "\0" - /* _mesa_function_pool[20028]: PixelStoref (offset 249) */ - "if\0" - "glPixelStoref\0" - "\0" - /* _mesa_function_pool[20046]: IsQueryARB (will be remapped) */ - "i\0" - "glIsQuery\0" - "glIsQueryARB\0" - "\0" - /* _mesa_function_pool[20072]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ - "iiiiifff\0" - "glReplacementCodeuiColor4ubVertex3fSUN\0" - "\0" - /* _mesa_function_pool[20121]: PixelStorei (offset 250) */ - "ii\0" - "glPixelStorei\0" - "\0" - /* _mesa_function_pool[20139]: VertexAttrib4usvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4usv\0" - "glVertexAttrib4usvARB\0" - "\0" - /* _mesa_function_pool[20184]: LinkProgramARB (will be remapped) */ - "i\0" - "glLinkProgram\0" - "glLinkProgramARB\0" - "\0" - /* _mesa_function_pool[20218]: VertexAttrib2fNV (will be remapped) */ - "iff\0" - "glVertexAttrib2fNV\0" - "\0" - /* _mesa_function_pool[20242]: ShaderSourceARB (will be remapped) */ - "iipp\0" - "glShaderSource\0" - "glShaderSourceARB\0" - "\0" - /* _mesa_function_pool[20281]: FragmentMaterialiSGIX (dynamic) */ - "iii\0" - "glFragmentMaterialiSGIX\0" - "\0" - /* _mesa_function_pool[20310]: EvalCoord2dv (offset 233) */ - "p\0" - "glEvalCoord2dv\0" - "\0" - /* _mesa_function_pool[20328]: VertexAttrib3svARB (will be remapped) */ - "ip\0" - "glVertexAttrib3sv\0" - "glVertexAttrib3svARB\0" - "\0" - /* _mesa_function_pool[20371]: ColorMaterial (offset 151) */ - "ii\0" - "glColorMaterial\0" - "\0" - /* _mesa_function_pool[20391]: CompressedTexSubImage3DARB (will be remapped) */ - "iiiiiiiiiip\0" - "glCompressedTexSubImage3D\0" - "glCompressedTexSubImage3DARB\0" - "\0" - /* _mesa_function_pool[20459]: WindowPos2ivMESA (will be remapped) */ - "p\0" - "glWindowPos2iv\0" - "glWindowPos2ivARB\0" - "glWindowPos2ivMESA\0" - "\0" - /* _mesa_function_pool[20514]: IsFramebufferEXT (will be remapped) */ - "i\0" - "glIsFramebuffer\0" - "glIsFramebufferEXT\0" - "\0" - /* _mesa_function_pool[20552]: Uniform4ivARB (will be remapped) */ - "iip\0" - "glUniform4iv\0" - "glUniform4ivARB\0" - "\0" - /* _mesa_function_pool[20586]: GetVertexAttribdvARB (will be remapped) */ - "iip\0" - "glGetVertexAttribdv\0" - "glGetVertexAttribdvARB\0" - "\0" - /* _mesa_function_pool[20634]: TexBumpParameterivATI (will be remapped) */ - "ip\0" - "glTexBumpParameterivATI\0" - "\0" - /* _mesa_function_pool[20662]: GetSeparableFilter (offset 359) */ - "iiippp\0" - "glGetSeparableFilter\0" - "glGetSeparableFilterEXT\0" - "\0" - /* _mesa_function_pool[20715]: Binormal3dEXT (dynamic) */ - "ddd\0" - "glBinormal3dEXT\0" - "\0" - /* _mesa_function_pool[20736]: SpriteParameteriSGIX (dynamic) */ - "ii\0" - "glSpriteParameteriSGIX\0" - "\0" - /* _mesa_function_pool[20763]: RequestResidentProgramsNV (will be remapped) */ - "ip\0" - "glRequestResidentProgramsNV\0" - "\0" - /* _mesa_function_pool[20795]: TagSampleBufferSGIX (dynamic) */ - "\0" - "glTagSampleBufferSGIX\0" - "\0" - /* _mesa_function_pool[20819]: TransformFeedbackVaryingsEXT (will be remapped) */ - "iipi\0" - "glTransformFeedbackVaryingsEXT\0" - "glTransformFeedbackVaryings\0" - "\0" - /* _mesa_function_pool[20884]: FeedbackBuffer (offset 194) */ - "iip\0" - "glFeedbackBuffer\0" - "\0" - /* _mesa_function_pool[20906]: RasterPos2iv (offset 67) */ - "p\0" - "glRasterPos2iv\0" - "\0" - /* _mesa_function_pool[20924]: TexImage1D (offset 182) */ - "iiiiiiip\0" - "glTexImage1D\0" - "\0" - /* _mesa_function_pool[20947]: ListParameterivSGIX (dynamic) */ - "iip\0" - "glListParameterivSGIX\0" - "\0" - /* _mesa_function_pool[20974]: MultiDrawElementsEXT (will be remapped) */ - "ipipi\0" - "glMultiDrawElements\0" - "glMultiDrawElementsEXT\0" - "\0" - /* _mesa_function_pool[21024]: Color3s (offset 17) */ - "iii\0" - "glColor3s\0" - "\0" - /* _mesa_function_pool[21039]: Uniform1ivARB (will be remapped) */ - "iip\0" - "glUniform1iv\0" - "glUniform1ivARB\0" - "\0" - /* _mesa_function_pool[21073]: WindowPos2sMESA (will be remapped) */ - "ii\0" - "glWindowPos2s\0" - "glWindowPos2sARB\0" - "glWindowPos2sMESA\0" - "\0" - /* _mesa_function_pool[21126]: WeightusvARB (dynamic) */ - "ip\0" - "glWeightusvARB\0" - "\0" - /* _mesa_function_pool[21145]: TexCoordPointer (offset 320) */ - "iiip\0" - "glTexCoordPointer\0" - "\0" - /* _mesa_function_pool[21169]: FogCoordPointerEXT (will be remapped) */ - "iip\0" - "glFogCoordPointer\0" - "glFogCoordPointerEXT\0" - "\0" - /* _mesa_function_pool[21213]: IndexMaterialEXT (dynamic) */ - "ii\0" - "glIndexMaterialEXT\0" - "\0" - /* _mesa_function_pool[21236]: Color3i (offset 15) */ - "iii\0" - "glColor3i\0" - "\0" - /* _mesa_function_pool[21251]: FrontFace (offset 157) */ - "i\0" - "glFrontFace\0" - "\0" - /* _mesa_function_pool[21266]: EvalCoord2d (offset 232) */ - "dd\0" - "glEvalCoord2d\0" - "\0" - /* _mesa_function_pool[21284]: SecondaryColor3ubvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ubvEXT\0" - "\0" - /* _mesa_function_pool[21332]: EvalCoord2f (offset 234) */ - "ff\0" - "glEvalCoord2f\0" - "\0" - /* _mesa_function_pool[21350]: VertexAttrib4dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4dv\0" - "glVertexAttrib4dvARB\0" - "\0" - /* _mesa_function_pool[21393]: BindAttribLocationARB (will be remapped) */ - "iip\0" - "glBindAttribLocation\0" - "glBindAttribLocationARB\0" - "\0" - /* _mesa_function_pool[21443]: Color3b (offset 9) */ - "iii\0" - "glColor3b\0" - "\0" - /* _mesa_function_pool[21458]: MultiTexCoord2dARB (offset 384) */ - "idd\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dARB\0" - "\0" - /* _mesa_function_pool[21502]: ExecuteProgramNV (will be remapped) */ - "iip\0" - "glExecuteProgramNV\0" - "\0" - /* _mesa_function_pool[21526]: Color3f (offset 13) */ - "fff\0" - "glColor3f\0" - "\0" - /* _mesa_function_pool[21541]: LightEnviSGIX (dynamic) */ - "ii\0" - "glLightEnviSGIX\0" - "\0" - /* _mesa_function_pool[21561]: Color3d (offset 11) */ - "ddd\0" - "glColor3d\0" - "\0" - /* _mesa_function_pool[21576]: Normal3dv (offset 55) */ - "p\0" - "glNormal3dv\0" - "\0" - /* _mesa_function_pool[21591]: Lightf (offset 159) */ - "iif\0" - "glLightf\0" - "\0" - /* _mesa_function_pool[21605]: ReplacementCodeuiSUN (dynamic) */ - "i\0" - "glReplacementCodeuiSUN\0" - "\0" - /* _mesa_function_pool[21631]: MatrixMode (offset 293) */ - "i\0" - "glMatrixMode\0" - "\0" - /* _mesa_function_pool[21647]: GetPixelMapusv (offset 273) */ - "ip\0" - "glGetPixelMapusv\0" - "\0" - /* _mesa_function_pool[21668]: Lighti (offset 161) */ - "iii\0" - "glLighti\0" - "\0" - /* _mesa_function_pool[21682]: VertexAttribPointerNV (will be remapped) */ - "iiiip\0" - "glVertexAttribPointerNV\0" - "\0" - /* _mesa_function_pool[21713]: ClearDepthf (will be remapped) */ - "f\0" - "glClearDepthf\0" - "\0" - /* _mesa_function_pool[21730]: GetBooleanIndexedvEXT (will be remapped) */ - "iip\0" - "glGetBooleanIndexedvEXT\0" - "glGetBooleani_v\0" - "\0" - /* _mesa_function_pool[21775]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ - "iiip\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetFramebufferAttachmentParameterivEXT\0" - "\0" - /* _mesa_function_pool[21860]: PixelTransformParameterfEXT (dynamic) */ - "iif\0" - "glPixelTransformParameterfEXT\0" - "\0" - /* _mesa_function_pool[21895]: MultiTexCoord4dvARB (offset 401) */ - "ip\0" - "glMultiTexCoord4dv\0" - "glMultiTexCoord4dvARB\0" - "\0" - /* _mesa_function_pool[21940]: PixelTransformParameteriEXT (dynamic) */ - "iii\0" - "glPixelTransformParameteriEXT\0" - "\0" - /* _mesa_function_pool[21975]: GetDoublev (offset 260) */ - "ip\0" - "glGetDoublev\0" - "\0" - /* _mesa_function_pool[21992]: MultMatrixd (offset 295) */ - "p\0" - "glMultMatrixd\0" - "\0" - /* _mesa_function_pool[22009]: MultMatrixf (offset 294) */ - "p\0" - "glMultMatrixf\0" - "\0" - /* _mesa_function_pool[22026]: VertexAttribI4bvEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4bvEXT\0" - "glVertexAttribI4bv\0" - "\0" - /* _mesa_function_pool[22071]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ - "ffiiiifff\0" - "glTexCoord2fColor4ubVertex3fSUN\0" - "\0" - /* _mesa_function_pool[22114]: Uniform1iARB (will be remapped) */ - "ii\0" - "glUniform1i\0" - "glUniform1iARB\0" - "\0" - /* _mesa_function_pool[22145]: VertexAttribPointerARB (will be remapped) */ - "iiiiip\0" - "glVertexAttribPointer\0" - "glVertexAttribPointerARB\0" - "\0" - /* _mesa_function_pool[22200]: VertexAttrib3sNV (will be remapped) */ - "iiii\0" - "glVertexAttrib3sNV\0" - "\0" - /* _mesa_function_pool[22225]: SharpenTexFuncSGIS (dynamic) */ - "iip\0" - "glSharpenTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[22251]: MultiTexCoord4fvARB (offset 403) */ - "ip\0" - "glMultiTexCoord4fv\0" - "glMultiTexCoord4fvARB\0" - "\0" - /* _mesa_function_pool[22296]: Uniform2uiEXT (will be remapped) */ - "iii\0" - "glUniform2uiEXT\0" - "glUniform2ui\0" - "\0" - /* _mesa_function_pool[22330]: UniformMatrix2x3fv (will be remapped) */ - "iiip\0" - "glUniformMatrix2x3fv\0" - "\0" - /* _mesa_function_pool[22357]: TrackMatrixNV (will be remapped) */ - "iiii\0" - "glTrackMatrixNV\0" - "\0" - /* _mesa_function_pool[22379]: CombinerParameteriNV (will be remapped) */ - "ii\0" - "glCombinerParameteriNV\0" - "\0" - /* _mesa_function_pool[22406]: DeleteAsyncMarkersSGIX (dynamic) */ - "ii\0" - "glDeleteAsyncMarkersSGIX\0" - "\0" - /* _mesa_function_pool[22435]: ReplacementCodeusSUN (dynamic) */ - "i\0" - "glReplacementCodeusSUN\0" - "\0" - /* _mesa_function_pool[22461]: IsAsyncMarkerSGIX (dynamic) */ - "i\0" - "glIsAsyncMarkerSGIX\0" - "\0" - /* _mesa_function_pool[22484]: FrameZoomSGIX (dynamic) */ - "i\0" - "glFrameZoomSGIX\0" - "\0" - /* _mesa_function_pool[22503]: Normal3fVertex3fvSUN (dynamic) */ - "pp\0" - "glNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[22530]: RasterPos4sv (offset 85) */ - "p\0" - "glRasterPos4sv\0" - "\0" - /* _mesa_function_pool[22548]: VertexAttrib4NsvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nsv\0" - "glVertexAttrib4NsvARB\0" - "\0" - /* _mesa_function_pool[22593]: VertexAttrib3fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib3fv\0" - "glVertexAttrib3fvARB\0" - "\0" - /* _mesa_function_pool[22636]: ClearColor (offset 206) */ - "ffff\0" - "glClearColor\0" - "\0" - /* _mesa_function_pool[22655]: GetSynciv (will be remapped) */ - "iiipp\0" - "glGetSynciv\0" - "\0" - /* _mesa_function_pool[22674]: ClearColorIiEXT (will be remapped) */ - "iiii\0" - "glClearColorIiEXT\0" - "\0" - /* _mesa_function_pool[22698]: DeleteFramebuffersEXT (will be remapped) */ - "ip\0" - "glDeleteFramebuffers\0" - "glDeleteFramebuffersEXT\0" - "\0" - /* _mesa_function_pool[22747]: GlobalAlphaFactorsSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorsSUN\0" - "\0" - /* _mesa_function_pool[22774]: IsEnabledIndexedEXT (will be remapped) */ - "ii\0" - "glIsEnabledIndexedEXT\0" - "glIsEnabledi\0" - "\0" - /* _mesa_function_pool[22813]: TexEnviv (offset 187) */ - "iip\0" - "glTexEnviv\0" - "\0" - /* _mesa_function_pool[22829]: TexSubImage3D (offset 372) */ - "iiiiiiiiiip\0" - "glTexSubImage3D\0" - "glTexSubImage3DEXT\0" - "\0" - /* _mesa_function_pool[22877]: Tangent3fEXT (dynamic) */ - "fff\0" - "glTangent3fEXT\0" - "\0" - /* _mesa_function_pool[22897]: SecondaryColor3uivEXT (will be remapped) */ - "p\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3uivEXT\0" - "\0" - /* _mesa_function_pool[22945]: MatrixIndexubvARB (dynamic) */ - "ip\0" - "glMatrixIndexubvARB\0" - "\0" - /* _mesa_function_pool[22969]: Color4fNormal3fVertex3fSUN (dynamic) */ - "ffffffffff\0" - "glColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[23010]: PixelTexGenParameterfSGIS (will be remapped) */ - "if\0" - "glPixelTexGenParameterfSGIS\0" - "\0" - /* _mesa_function_pool[23042]: CreateShader (will be remapped) */ - "i\0" - "glCreateShader\0" - "\0" - /* _mesa_function_pool[23060]: GetColorTableParameterfv (offset 344) */ - "iip\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameterfvSGI\0" - "glGetColorTableParameterfvEXT\0" - "\0" - /* _mesa_function_pool[23152]: FragmentLightModelfvSGIX (dynamic) */ - "ip\0" - "glFragmentLightModelfvSGIX\0" - "\0" - /* _mesa_function_pool[23183]: Bitmap (offset 8) */ - "iiffffp\0" - "glBitmap\0" - "\0" - /* _mesa_function_pool[23201]: MultiTexCoord3fARB (offset 394) */ - "ifff\0" - "glMultiTexCoord3f\0" - "glMultiTexCoord3fARB\0" - "\0" - /* _mesa_function_pool[23246]: GetTexLevelParameterfv (offset 284) */ - "iiip\0" - "glGetTexLevelParameterfv\0" - "\0" - /* _mesa_function_pool[23277]: GetPixelTexGenParameterfvSGIS (will be remapped) */ - "ip\0" - "glGetPixelTexGenParameterfvSGIS\0" - "\0" - /* _mesa_function_pool[23313]: GenFramebuffersEXT (will be remapped) */ - "ip\0" - "glGenFramebuffers\0" - "glGenFramebuffersEXT\0" - "\0" - /* _mesa_function_pool[23356]: VertexAttribDivisor (will be remapped) */ - "ii\0" - "glVertexAttribDivisor\0" - "\0" - /* _mesa_function_pool[23382]: GetProgramParameterdvNV (will be remapped) */ - "iiip\0" - "glGetProgramParameterdvNV\0" - "\0" - /* _mesa_function_pool[23414]: Vertex2sv (offset 133) */ - "p\0" - "glVertex2sv\0" - "\0" - /* _mesa_function_pool[23429]: GetIntegerv (offset 263) */ - "ip\0" - "glGetIntegerv\0" - "\0" - /* _mesa_function_pool[23447]: IsVertexArrayAPPLE (will be remapped) */ - "i\0" - "glIsVertexArray\0" - "glIsVertexArrayAPPLE\0" - "\0" - /* _mesa_function_pool[23487]: FragmentLightfvSGIX (dynamic) */ - "iip\0" - "glFragmentLightfvSGIX\0" - "\0" - /* _mesa_function_pool[23514]: VertexAttribDivisorARB (will be remapped) */ - "ii\0" - "glVertexAttribDivisorARB\0" - "\0" - /* _mesa_function_pool[23543]: DetachShader (will be remapped) */ - "ii\0" - "glDetachShader\0" - "\0" - /* _mesa_function_pool[23562]: VertexAttrib4NubARB (will be remapped) */ - "iiiii\0" - "glVertexAttrib4Nub\0" - "glVertexAttrib4NubARB\0" - "\0" - /* _mesa_function_pool[23610]: GetProgramEnvParameterfvARB (will be remapped) */ - "iip\0" - "glGetProgramEnvParameterfvARB\0" - "\0" - /* _mesa_function_pool[23645]: GetTrackMatrixivNV (will be remapped) */ - "iiip\0" - "glGetTrackMatrixivNV\0" - "\0" - /* _mesa_function_pool[23672]: VertexAttrib3svNV (will be remapped) */ - "ip\0" - "glVertexAttrib3svNV\0" - "\0" - /* _mesa_function_pool[23696]: Uniform4fvARB (will be remapped) */ - "iip\0" - "glUniform4fv\0" - "glUniform4fvARB\0" - "\0" - /* _mesa_function_pool[23730]: MultTransposeMatrixfARB (will be remapped) */ - "p\0" - "glMultTransposeMatrixf\0" - "glMultTransposeMatrixfARB\0" - "\0" - /* _mesa_function_pool[23782]: GetTexEnviv (offset 277) */ - "iip\0" - "glGetTexEnviv\0" - "\0" - /* _mesa_function_pool[23801]: ColorFragmentOp1ATI (will be remapped) */ - "iiiiiii\0" - "glColorFragmentOp1ATI\0" - "\0" - /* _mesa_function_pool[23832]: GetUniformfvARB (will be remapped) */ - "iip\0" - "glGetUniformfv\0" - "glGetUniformfvARB\0" - "\0" - /* _mesa_function_pool[23870]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ - "ip\0" - "glEGLImageTargetRenderbufferStorageOES\0" - "\0" - /* _mesa_function_pool[23913]: VertexAttribI2ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI2ivEXT\0" - "glVertexAttribI2iv\0" - "\0" - /* _mesa_function_pool[23958]: PopClientAttrib (offset 334) */ - "\0" - "glPopClientAttrib\0" - "\0" - /* _mesa_function_pool[23978]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ - "iffffffffffff\0" - "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[24049]: DetachObjectARB (will be remapped) */ - "ii\0" - "glDetachObjectARB\0" - "\0" - /* _mesa_function_pool[24071]: VertexBlendARB (dynamic) */ - "i\0" - "glVertexBlendARB\0" - "\0" - /* _mesa_function_pool[24091]: WindowPos3iMESA (will be remapped) */ - "iii\0" - "glWindowPos3i\0" - "glWindowPos3iARB\0" - "glWindowPos3iMESA\0" - "\0" - /* _mesa_function_pool[24145]: SeparableFilter2D (offset 360) */ - "iiiiiipp\0" - "glSeparableFilter2D\0" - "glSeparableFilter2DEXT\0" - "\0" - /* _mesa_function_pool[24198]: ProgramParameteriARB (will be remapped) */ - "iii\0" - "glProgramParameteriARB\0" - "\0" - /* _mesa_function_pool[24226]: Map1d (offset 220) */ - "iddiip\0" - "glMap1d\0" - "\0" - /* _mesa_function_pool[24242]: Map1f (offset 221) */ - "iffiip\0" - "glMap1f\0" - "\0" - /* _mesa_function_pool[24258]: CompressedTexImage2DARB (will be remapped) */ - "iiiiiiip\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage2DARB\0" - "\0" - /* _mesa_function_pool[24317]: ArrayElement (offset 306) */ - "i\0" - "glArrayElement\0" - "glArrayElementEXT\0" - "\0" - /* _mesa_function_pool[24353]: TexImage2D (offset 183) */ - "iiiiiiiip\0" - "glTexImage2D\0" - "\0" - /* _mesa_function_pool[24377]: DepthBoundsEXT (will be remapped) */ - "dd\0" - "glDepthBoundsEXT\0" - "\0" - /* _mesa_function_pool[24398]: ProgramParameters4fvNV (will be remapped) */ - "iiip\0" - "glProgramParameters4fvNV\0" - "\0" - /* _mesa_function_pool[24429]: DeformationMap3fSGIX (dynamic) */ - "iffiiffiiffiip\0" - "glDeformationMap3fSGIX\0" - "\0" - /* _mesa_function_pool[24468]: GetProgramivNV (will be remapped) */ - "iip\0" - "glGetProgramivNV\0" - "\0" - /* _mesa_function_pool[24490]: GetFragDataLocationEXT (will be remapped) */ - "ip\0" - "glGetFragDataLocationEXT\0" - "glGetFragDataLocation\0" - "\0" - /* _mesa_function_pool[24541]: GetMinmaxParameteriv (offset 366) */ - "iip\0" - "glGetMinmaxParameteriv\0" - "glGetMinmaxParameterivEXT\0" - "\0" - /* _mesa_function_pool[24595]: PixelTransferf (offset 247) */ - "if\0" - "glPixelTransferf\0" - "\0" - /* _mesa_function_pool[24616]: CopyTexImage1D (offset 323) */ - "iiiiiii\0" - "glCopyTexImage1D\0" - "glCopyTexImage1DEXT\0" - "\0" - /* _mesa_function_pool[24662]: PushMatrix (offset 298) */ - "\0" - "glPushMatrix\0" - "\0" - /* _mesa_function_pool[24677]: Fogiv (offset 156) */ - "ip\0" - "glFogiv\0" - "\0" - /* _mesa_function_pool[24689]: TexCoord1dv (offset 95) */ - "p\0" - "glTexCoord1dv\0" - "\0" - /* _mesa_function_pool[24706]: AlphaFragmentOp3ATI (will be remapped) */ - "iiiiiiiiiiii\0" - "glAlphaFragmentOp3ATI\0" - "\0" - /* _mesa_function_pool[24742]: PixelTransferi (offset 248) */ - "ii\0" - "glPixelTransferi\0" - "\0" - /* _mesa_function_pool[24763]: GetVertexAttribdvNV (will be remapped) */ - "iip\0" - "glGetVertexAttribdvNV\0" - "\0" - /* _mesa_function_pool[24790]: VertexAttrib3fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib3fvNV\0" - "\0" - /* _mesa_function_pool[24814]: Rotatef (offset 300) */ - "ffff\0" - "glRotatef\0" - "\0" - /* _mesa_function_pool[24830]: GetFinalCombinerInputParameterivNV (will be remapped) */ - "iip\0" - "glGetFinalCombinerInputParameterivNV\0" - "\0" - /* _mesa_function_pool[24872]: Vertex3i (offset 138) */ - "iii\0" - "glVertex3i\0" - "\0" - /* _mesa_function_pool[24888]: Vertex3f (offset 136) */ - "fff\0" - "glVertex3f\0" - "\0" - /* _mesa_function_pool[24904]: Clear (offset 203) */ - "i\0" - "glClear\0" - "\0" - /* _mesa_function_pool[24915]: Vertex3d (offset 134) */ - "ddd\0" - "glVertex3d\0" - "\0" - /* _mesa_function_pool[24931]: GetMapParameterivNV (dynamic) */ - "iip\0" - "glGetMapParameterivNV\0" - "\0" - /* _mesa_function_pool[24958]: Uniform4iARB (will be remapped) */ - "iiiii\0" - "glUniform4i\0" - "glUniform4iARB\0" - "\0" - /* _mesa_function_pool[24992]: ReadBuffer (offset 254) */ - "i\0" - "glReadBuffer\0" - "\0" - /* _mesa_function_pool[25008]: ConvolutionParameteri (offset 352) */ - "iii\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriEXT\0" - "\0" - /* _mesa_function_pool[25064]: Ortho (offset 296) */ - "dddddd\0" - "glOrtho\0" - "\0" - /* _mesa_function_pool[25080]: Binormal3sEXT (dynamic) */ - "iii\0" - "glBinormal3sEXT\0" - "\0" - /* _mesa_function_pool[25101]: ListBase (offset 6) */ - "i\0" - "glListBase\0" - "\0" - /* _mesa_function_pool[25115]: Vertex3s (offset 140) */ - "iii\0" - "glVertex3s\0" - "\0" - /* _mesa_function_pool[25131]: ConvolutionParameterf (offset 350) */ - "iif\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfEXT\0" - "\0" - /* _mesa_function_pool[25187]: GetColorTableParameteriv (offset 345) */ - "iip\0" - "glGetColorTableParameteriv\0" - "glGetColorTableParameterivSGI\0" - "glGetColorTableParameterivEXT\0" - "\0" - /* _mesa_function_pool[25279]: ProgramEnvParameter4dvARB (will be remapped) */ - "iip\0" - "glProgramEnvParameter4dvARB\0" - "glProgramParameter4dvNV\0" - "\0" - /* _mesa_function_pool[25336]: ShadeModel (offset 177) */ - "i\0" - "glShadeModel\0" - "\0" - /* _mesa_function_pool[25352]: VertexAttribs2fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs2fvNV\0" - "\0" - /* _mesa_function_pool[25378]: Rectiv (offset 91) */ - "pp\0" - "glRectiv\0" - "\0" - /* _mesa_function_pool[25391]: UseProgramObjectARB (will be remapped) */ - "i\0" - "glUseProgram\0" - "glUseProgramObjectARB\0" - "\0" - /* _mesa_function_pool[25429]: GetMapParameterfvNV (dynamic) */ - "iip\0" - "glGetMapParameterfvNV\0" - "\0" - /* _mesa_function_pool[25456]: EndConditionalRenderNV (will be remapped) */ - "\0" - "glEndConditionalRenderNV\0" - "glEndConditionalRender\0" - "\0" - /* _mesa_function_pool[25506]: PassTexCoordATI (will be remapped) */ - "iii\0" - "glPassTexCoordATI\0" - "\0" - /* _mesa_function_pool[25529]: DeleteProgram (will be remapped) */ - "i\0" - "glDeleteProgram\0" - "\0" - /* _mesa_function_pool[25548]: Tangent3ivEXT (dynamic) */ - "p\0" - "glTangent3ivEXT\0" - "\0" - /* _mesa_function_pool[25567]: Tangent3dEXT (dynamic) */ - "ddd\0" - "glTangent3dEXT\0" - "\0" - /* _mesa_function_pool[25587]: SecondaryColor3dvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3dv\0" - "glSecondaryColor3dvEXT\0" - "\0" - /* _mesa_function_pool[25633]: AlphaFragmentOp2ATI (will be remapped) */ - "iiiiiiiii\0" - "glAlphaFragmentOp2ATI\0" - "\0" - /* _mesa_function_pool[25666]: Vertex2fv (offset 129) */ - "p\0" - "glVertex2fv\0" - "\0" - /* _mesa_function_pool[25681]: MultiDrawArraysEXT (will be remapped) */ - "ippi\0" - "glMultiDrawArrays\0" - "glMultiDrawArraysEXT\0" - "\0" - /* _mesa_function_pool[25726]: BindRenderbufferEXT (will be remapped) */ - "ii\0" - "glBindRenderbuffer\0" - "glBindRenderbufferEXT\0" - "\0" - /* _mesa_function_pool[25771]: MultiTexCoord4dARB (offset 400) */ - "idddd\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dARB\0" - "\0" - /* _mesa_function_pool[25817]: FramebufferTextureFaceARB (will be remapped) */ - "iiiii\0" - "glFramebufferTextureFaceARB\0" - "\0" - /* _mesa_function_pool[25852]: Vertex3sv (offset 141) */ - "p\0" - "glVertex3sv\0" - "\0" - /* _mesa_function_pool[25867]: SecondaryColor3usEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usEXT\0" - "\0" - /* _mesa_function_pool[25915]: ProgramLocalParameter4fvARB (will be remapped) */ - "iip\0" - "glProgramLocalParameter4fvARB\0" - "\0" - /* _mesa_function_pool[25950]: DeleteProgramsNV (will be remapped) */ - "ip\0" - "glDeleteProgramsARB\0" - "glDeleteProgramsNV\0" - "\0" - /* _mesa_function_pool[25993]: EvalMesh1 (offset 236) */ - "iii\0" - "glEvalMesh1\0" - "\0" - /* _mesa_function_pool[26010]: PauseTransformFeedback (will be remapped) */ - "\0" - "glPauseTransformFeedback\0" - "\0" - /* _mesa_function_pool[26037]: MultiTexCoord1sARB (offset 382) */ - "ii\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sARB\0" - "\0" - /* _mesa_function_pool[26080]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ - "iffffff\0" - "glReplacementCodeuiColor3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[26127]: GetVertexAttribPointervNV (will be remapped) */ - "iip\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glGetVertexAttribPointervNV\0" - "\0" - /* _mesa_function_pool[26215]: VertexAttribs1fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs1fvNV\0" - "\0" - /* _mesa_function_pool[26241]: MultiTexCoord1dvARB (offset 377) */ - "ip\0" - "glMultiTexCoord1dv\0" - "glMultiTexCoord1dvARB\0" - "\0" - /* _mesa_function_pool[26286]: Uniform2iARB (will be remapped) */ - "iii\0" - "glUniform2i\0" - "glUniform2iARB\0" - "\0" - /* _mesa_function_pool[26318]: Vertex2iv (offset 131) */ - "p\0" - "glVertex2iv\0" - "\0" - /* _mesa_function_pool[26333]: GetProgramStringNV (will be remapped) */ - "iip\0" - "glGetProgramStringNV\0" - "\0" - /* _mesa_function_pool[26359]: ColorPointerEXT (will be remapped) */ - "iiiip\0" - "glColorPointerEXT\0" - "\0" - /* _mesa_function_pool[26384]: LineWidth (offset 168) */ - "f\0" - "glLineWidth\0" - "\0" - /* _mesa_function_pool[26399]: MapBufferARB (will be remapped) */ - "ii\0" - "glMapBuffer\0" - "glMapBufferARB\0" - "\0" - /* _mesa_function_pool[26430]: MultiDrawElementsBaseVertex (will be remapped) */ - "ipipip\0" - "glMultiDrawElementsBaseVertex\0" - "\0" - /* _mesa_function_pool[26468]: TexParameterIuivEXT (will be remapped) */ - "iip\0" - "glTexParameterIuivEXT\0" - "glTexParameterIuiv\0" - "\0" - /* _mesa_function_pool[26514]: Binormal3svEXT (dynamic) */ - "p\0" - "glBinormal3svEXT\0" - "\0" - /* _mesa_function_pool[26534]: ApplyTextureEXT (dynamic) */ - "i\0" - "glApplyTextureEXT\0" - "\0" - /* _mesa_function_pool[26555]: GetBufferParameteri64v (will be remapped) */ - "iip\0" - "glGetBufferParameteri64v\0" - "\0" - /* _mesa_function_pool[26585]: TexGendv (offset 189) */ - "iip\0" - "glTexGendv\0" - "\0" - /* _mesa_function_pool[26601]: VertexAttribI3iEXT (will be remapped) */ - "iiii\0" - "glVertexAttribI3iEXT\0" - "glVertexAttribI3i\0" - "\0" - /* _mesa_function_pool[26646]: EnableIndexedEXT (will be remapped) */ - "ii\0" - "glEnableIndexedEXT\0" - "glEnablei\0" - "\0" - /* _mesa_function_pool[26679]: TextureMaterialEXT (dynamic) */ - "ii\0" - "glTextureMaterialEXT\0" - "\0" - /* _mesa_function_pool[26704]: TextureLightEXT (dynamic) */ - "i\0" - "glTextureLightEXT\0" - "\0" - /* _mesa_function_pool[26725]: ResetMinmax (offset 370) */ - "i\0" - "glResetMinmax\0" - "glResetMinmaxEXT\0" - "\0" - /* _mesa_function_pool[26759]: SpriteParameterfSGIX (dynamic) */ - "if\0" - "glSpriteParameterfSGIX\0" - "\0" - /* _mesa_function_pool[26786]: EnableClientState (offset 313) */ - "i\0" - "glEnableClientState\0" - "\0" - /* _mesa_function_pool[26809]: VertexAttrib4sNV (will be remapped) */ - "iiiii\0" - "glVertexAttrib4sNV\0" - "\0" - /* _mesa_function_pool[26835]: GetConvolutionParameterfv (offset 357) */ - "iip\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameterfvEXT\0" - "\0" - /* _mesa_function_pool[26899]: VertexAttribs4dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs4dvNV\0" - "\0" - /* _mesa_function_pool[26925]: VertexAttrib4dARB (will be remapped) */ - "idddd\0" - "glVertexAttrib4d\0" - "glVertexAttrib4dARB\0" - "\0" - /* _mesa_function_pool[26969]: GetTexBumpParameterfvATI (will be remapped) */ - "ip\0" - "glGetTexBumpParameterfvATI\0" - "\0" - /* _mesa_function_pool[27000]: ProgramNamedParameter4dNV (will be remapped) */ - "iipdddd\0" - "glProgramNamedParameter4dNV\0" - "\0" - /* _mesa_function_pool[27037]: GetMaterialfv (offset 269) */ - "iip\0" - "glGetMaterialfv\0" - "\0" - /* _mesa_function_pool[27058]: VertexWeightfEXT (dynamic) */ - "f\0" - "glVertexWeightfEXT\0" - "\0" - /* _mesa_function_pool[27080]: SetFragmentShaderConstantATI (will be remapped) */ - "ip\0" - "glSetFragmentShaderConstantATI\0" - "\0" - /* _mesa_function_pool[27115]: Binormal3fEXT (dynamic) */ - "fff\0" - "glBinormal3fEXT\0" - "\0" - /* _mesa_function_pool[27136]: CallList (offset 2) */ - "i\0" - "glCallList\0" - "\0" - /* _mesa_function_pool[27150]: Materialfv (offset 170) */ - "iip\0" - "glMaterialfv\0" - "\0" - /* _mesa_function_pool[27168]: TexCoord3fv (offset 113) */ - "p\0" - "glTexCoord3fv\0" - "\0" - /* _mesa_function_pool[27185]: FogCoordfvEXT (will be remapped) */ - "p\0" - "glFogCoordfv\0" - "glFogCoordfvEXT\0" - "\0" - /* _mesa_function_pool[27217]: MultiTexCoord1ivARB (offset 381) */ - "ip\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1ivARB\0" - "\0" - /* _mesa_function_pool[27262]: SecondaryColor3ubEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubEXT\0" - "\0" - /* _mesa_function_pool[27310]: MultiTexCoord2ivARB (offset 389) */ - "ip\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2ivARB\0" - "\0" - /* _mesa_function_pool[27355]: FogFuncSGIS (dynamic) */ - "ip\0" - "glFogFuncSGIS\0" - "\0" - /* _mesa_function_pool[27373]: CopyTexSubImage2D (offset 326) */ - "iiiiiiii\0" - "glCopyTexSubImage2D\0" - "glCopyTexSubImage2DEXT\0" - "\0" - /* _mesa_function_pool[27426]: GetObjectParameterivARB (will be remapped) */ - "iip\0" - "glGetObjectParameterivARB\0" - "\0" - /* _mesa_function_pool[27457]: Color3iv (offset 16) */ - "p\0" - "glColor3iv\0" - "\0" - /* _mesa_function_pool[27471]: TexCoord4fVertex4fSUN (dynamic) */ - "ffffffff\0" - "glTexCoord4fVertex4fSUN\0" - "\0" - /* _mesa_function_pool[27505]: DrawElements (offset 311) */ - "iiip\0" - "glDrawElements\0" - "\0" - /* _mesa_function_pool[27526]: BindVertexArrayAPPLE (will be remapped) */ - "i\0" - "glBindVertexArrayAPPLE\0" - "\0" - /* _mesa_function_pool[27552]: GetProgramLocalParameterdvARB (will be remapped) */ - "iip\0" - "glGetProgramLocalParameterdvARB\0" - "\0" - /* _mesa_function_pool[27589]: GetHistogramParameteriv (offset 363) */ - "iip\0" - "glGetHistogramParameteriv\0" - "glGetHistogramParameterivEXT\0" - "\0" - /* _mesa_function_pool[27649]: MultiTexCoord1iARB (offset 380) */ - "ii\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iARB\0" - "\0" - /* _mesa_function_pool[27692]: GetConvolutionFilter (offset 356) */ - 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"iip\0" - "glUniform1uivEXT\0" - "glUniform1uiv\0" - "\0" - /* _mesa_function_pool[28007]: EvalPoint1 (offset 237) */ - "i\0" - "glEvalPoint1\0" - "\0" - /* _mesa_function_pool[28023]: Binormal3dvEXT (dynamic) */ - "p\0" - "glBinormal3dvEXT\0" - "\0" - /* _mesa_function_pool[28043]: PopMatrix (offset 297) */ - "\0" - "glPopMatrix\0" - "\0" - /* _mesa_function_pool[28057]: FinishFenceNV (will be remapped) */ - "i\0" - "glFinishFenceNV\0" - "\0" - /* _mesa_function_pool[28076]: GetFogFuncSGIS (dynamic) */ - "p\0" - "glGetFogFuncSGIS\0" - "\0" - /* _mesa_function_pool[28096]: GetUniformLocationARB (will be remapped) */ - "ip\0" - "glGetUniformLocation\0" - "glGetUniformLocationARB\0" - "\0" - /* _mesa_function_pool[28145]: SecondaryColor3fEXT (will be remapped) */ - "fff\0" - "glSecondaryColor3f\0" - "glSecondaryColor3fEXT\0" - "\0" - /* _mesa_function_pool[28191]: GetTexGeniv (offset 280) */ - "iip\0" - "glGetTexGeniv\0" - "\0" - /* _mesa_function_pool[28210]: CombinerInputNV (will be remapped) */ - "iiiiii\0" - "glCombinerInputNV\0" - "\0" - /* _mesa_function_pool[28236]: VertexAttrib3sARB (will be remapped) */ - "iiii\0" - "glVertexAttrib3s\0" - "glVertexAttrib3sARB\0" - "\0" - /* _mesa_function_pool[28279]: IsTransformFeedback (will be remapped) */ - "i\0" - "glIsTransformFeedback\0" - "\0" - /* _mesa_function_pool[28304]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[28349]: Map2d (offset 222) */ - "iddiiddiip\0" - "glMap2d\0" - "\0" - /* _mesa_function_pool[28369]: Map2f (offset 223) */ - "iffiiffiip\0" - "glMap2f\0" - "\0" - /* _mesa_function_pool[28389]: ProgramStringARB (will be remapped) */ - "iiip\0" - "glProgramStringARB\0" - "\0" - /* _mesa_function_pool[28414]: Vertex4s (offset 148) */ - "iiii\0" - "glVertex4s\0" - "\0" - /* _mesa_function_pool[28431]: TexCoord4fVertex4fvSUN (dynamic) */ - "pp\0" - "glTexCoord4fVertex4fvSUN\0" - "\0" - /* _mesa_function_pool[28460]: FragmentLightModelivSGIX (dynamic) */ - "ip\0" - "glFragmentLightModelivSGIX\0" - "\0" - /* _mesa_function_pool[28491]: VertexAttrib1fNV (will be remapped) */ - "if\0" - "glVertexAttrib1fNV\0" - "\0" - /* _mesa_function_pool[28514]: Vertex4f (offset 144) */ - "ffff\0" - "glVertex4f\0" - "\0" - /* _mesa_function_pool[28531]: EvalCoord1d (offset 228) */ - "d\0" - "glEvalCoord1d\0" - "\0" - /* _mesa_function_pool[28548]: Vertex4d (offset 142) */ - "dddd\0" - "glVertex4d\0" - "\0" - /* _mesa_function_pool[28565]: RasterPos4dv (offset 79) */ - "p\0" - "glRasterPos4dv\0" - "\0" - /* _mesa_function_pool[28583]: UseShaderProgramEXT (will be remapped) */ - "ii\0" - "glUseShaderProgramEXT\0" - "\0" - /* _mesa_function_pool[28609]: FragmentLightfSGIX (dynamic) */ - "iif\0" - "glFragmentLightfSGIX\0" - "\0" - /* _mesa_function_pool[28635]: GetCompressedTexImageARB (will be remapped) */ - "iip\0" - "glGetCompressedTexImage\0" - "glGetCompressedTexImageARB\0" - "\0" - /* _mesa_function_pool[28691]: GetTexGenfv (offset 279) */ - "iip\0" - "glGetTexGenfv\0" - "\0" - /* _mesa_function_pool[28710]: Vertex4i (offset 146) */ - "iiii\0" - "glVertex4i\0" - "\0" - /* _mesa_function_pool[28727]: VertexWeightPointerEXT (dynamic) */ - "iiip\0" - "glVertexWeightPointerEXT\0" - "\0" - /* _mesa_function_pool[28758]: GetHistogram (offset 361) */ - "iiiip\0" - "glGetHistogram\0" - "glGetHistogramEXT\0" - "\0" - /* _mesa_function_pool[28798]: ActiveStencilFaceEXT (will be remapped) */ - "i\0" - "glActiveStencilFaceEXT\0" - "\0" - /* _mesa_function_pool[28824]: StencilFuncSeparateATI (will be remapped) */ - "iiii\0" - "glStencilFuncSeparateATI\0" - "\0" - /* _mesa_function_pool[28855]: Materialf (offset 169) */ - "iif\0" - "glMaterialf\0" - "\0" - /* _mesa_function_pool[28872]: GetShaderSourceARB (will be remapped) */ - "iipp\0" - "glGetShaderSource\0" - "glGetShaderSourceARB\0" - "\0" - /* _mesa_function_pool[28917]: IglooInterfaceSGIX (dynamic) */ - "ip\0" - "glIglooInterfaceSGIX\0" - "\0" - /* _mesa_function_pool[28942]: Materiali (offset 171) */ - "iii\0" - "glMateriali\0" - "\0" - /* _mesa_function_pool[28959]: VertexAttrib4dNV (will be remapped) */ - "idddd\0" - "glVertexAttrib4dNV\0" - "\0" - /* _mesa_function_pool[28985]: MultiModeDrawElementsIBM (will be remapped) */ - "ppipii\0" - "glMultiModeDrawElementsIBM\0" - "\0" - /* _mesa_function_pool[29020]: Indexsv (offset 51) */ - "p\0" - "glIndexsv\0" - "\0" - /* _mesa_function_pool[29033]: MultiTexCoord4svARB (offset 407) */ - "ip\0" - "glMultiTexCoord4sv\0" - "glMultiTexCoord4svARB\0" - "\0" - /* _mesa_function_pool[29078]: LightModelfv (offset 164) */ - "ip\0" - "glLightModelfv\0" - "\0" - /* _mesa_function_pool[29097]: TexCoord2dv (offset 103) */ - "p\0" - "glTexCoord2dv\0" - "\0" - /* _mesa_function_pool[29114]: GenQueriesARB (will be remapped) */ - "ip\0" - "glGenQueries\0" - "glGenQueriesARB\0" - "\0" - /* _mesa_function_pool[29147]: EvalCoord1dv (offset 229) */ - "p\0" - "glEvalCoord1dv\0" - "\0" - /* _mesa_function_pool[29165]: ReplacementCodeuiVertex3fSUN (dynamic) */ - "ifff\0" - "glReplacementCodeuiVertex3fSUN\0" - "\0" - /* _mesa_function_pool[29202]: Translated (offset 303) */ - "ddd\0" - "glTranslated\0" - "\0" - /* _mesa_function_pool[29220]: Translatef (offset 304) */ - "fff\0" - "glTranslatef\0" - "\0" - /* _mesa_function_pool[29238]: Uniform3uiEXT (will be remapped) */ - "iiii\0" - "glUniform3uiEXT\0" - "glUniform3ui\0" - "\0" - /* _mesa_function_pool[29273]: StencilMask (offset 209) */ - "i\0" - "glStencilMask\0" - "\0" - /* _mesa_function_pool[29290]: Tangent3iEXT (dynamic) */ - "iii\0" - "glTangent3iEXT\0" - "\0" - /* _mesa_function_pool[29310]: ClampColorARB (will be remapped) */ - "ii\0" - "glClampColorARB\0" - "\0" - /* _mesa_function_pool[29330]: GetLightiv (offset 265) */ - "iip\0" - "glGetLightiv\0" - "\0" - /* _mesa_function_pool[29348]: DrawMeshArraysSUN (dynamic) */ - "iiii\0" - "glDrawMeshArraysSUN\0" - "\0" - /* _mesa_function_pool[29374]: IsList (offset 287) */ - "i\0" - "glIsList\0" - "\0" - /* _mesa_function_pool[29386]: IsSync (will be remapped) */ - "i\0" - "glIsSync\0" - "\0" - /* _mesa_function_pool[29398]: RenderMode (offset 196) */ - "i\0" - "glRenderMode\0" - "\0" - /* _mesa_function_pool[29414]: GetMapControlPointsNV (dynamic) */ - "iiiiiip\0" - "glGetMapControlPointsNV\0" - "\0" - /* _mesa_function_pool[29447]: DrawBuffersARB (will be remapped) */ - "ip\0" - "glDrawBuffers\0" - "glDrawBuffersARB\0" - "glDrawBuffersATI\0" - "\0" - /* _mesa_function_pool[29499]: ClearBufferiv (will be remapped) */ - "iip\0" - "glClearBufferiv\0" - "\0" - /* _mesa_function_pool[29520]: ProgramLocalParameter4fARB (will be remapped) */ - "iiffff\0" - "glProgramLocalParameter4fARB\0" - "\0" - /* _mesa_function_pool[29557]: SpriteParameterivSGIX (dynamic) */ - "ip\0" - "glSpriteParameterivSGIX\0" - "\0" - /* _mesa_function_pool[29585]: ProvokingVertexEXT (will be remapped) */ - "i\0" - "glProvokingVertexEXT\0" - "glProvokingVertex\0" - "\0" - /* _mesa_function_pool[29627]: MultiTexCoord1fARB (offset 378) */ - "if\0" - "glMultiTexCoord1f\0" - "glMultiTexCoord1fARB\0" - 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"iiii\0" - "glTexCoord4s\0" - "\0" - /* _mesa_function_pool[31214]: TexCoord3sv (offset 117) */ - "p\0" - "glTexCoord3sv\0" - "\0" - /* _mesa_function_pool[31231]: BindFragmentShaderATI (will be remapped) */ - "i\0" - "glBindFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[31258]: PopAttrib (offset 218) */ - "\0" - "glPopAttrib\0" - "\0" - /* _mesa_function_pool[31272]: Fogfv (offset 154) */ - "ip\0" - "glFogfv\0" - "\0" - /* _mesa_function_pool[31284]: UnmapBufferARB (will be remapped) */ - "i\0" - "glUnmapBuffer\0" - "glUnmapBufferARB\0" - "\0" - /* _mesa_function_pool[31318]: InitNames (offset 197) */ - "\0" - "glInitNames\0" - "\0" - /* _mesa_function_pool[31332]: Normal3sv (offset 61) */ - "p\0" - "glNormal3sv\0" - "\0" - /* _mesa_function_pool[31347]: Minmax (offset 368) */ - "iii\0" - "glMinmax\0" - "glMinmaxEXT\0" - "\0" - /* _mesa_function_pool[31373]: TexCoord4d (offset 118) */ - "dddd\0" - "glTexCoord4d\0" - "\0" - /* _mesa_function_pool[31392]: DeformationMap3dSGIX (dynamic) */ - "iddiiddiiddiip\0" - "glDeformationMap3dSGIX\0" - "\0" - /* _mesa_function_pool[31431]: TexCoord4f (offset 120) */ - "ffff\0" - "glTexCoord4f\0" - "\0" - /* _mesa_function_pool[31450]: FogCoorddvEXT (will be remapped) */ - "p\0" - "glFogCoorddv\0" - "glFogCoorddvEXT\0" - "\0" - /* _mesa_function_pool[31482]: FinishTextureSUNX (dynamic) */ - "\0" - "glFinishTextureSUNX\0" - "\0" - /* _mesa_function_pool[31504]: GetFragmentLightfvSGIX (dynamic) */ - "iip\0" - "glGetFragmentLightfvSGIX\0" - "\0" - /* _mesa_function_pool[31534]: Binormal3fvEXT (dynamic) */ - "p\0" - "glBinormal3fvEXT\0" - "\0" - /* _mesa_function_pool[31554]: GetBooleanv (offset 258) */ - "ip\0" - "glGetBooleanv\0" - "\0" - /* _mesa_function_pool[31572]: ColorFragmentOp3ATI (will be remapped) */ - "iiiiiiiiiiiii\0" - "glColorFragmentOp3ATI\0" - "\0" - /* _mesa_function_pool[31609]: Hint (offset 158) */ - "ii\0" - "glHint\0" - "\0" - /* _mesa_function_pool[31620]: Color4dv (offset 28) */ - "p\0" - "glColor4dv\0" - "\0" - /* _mesa_function_pool[31634]: VertexAttrib2svARB (will be remapped) */ - "ip\0" - "glVertexAttrib2sv\0" - "glVertexAttrib2svARB\0" - "\0" - /* _mesa_function_pool[31677]: AreProgramsResidentNV (will be remapped) */ - "ipp\0" - "glAreProgramsResidentNV\0" - "\0" - /* _mesa_function_pool[31706]: WindowPos3svMESA (will be remapped) */ - "p\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glWindowPos3svMESA\0" - "\0" - /* _mesa_function_pool[31761]: CopyColorSubTable (offset 347) */ - "iiiii\0" - "glCopyColorSubTable\0" - "glCopyColorSubTableEXT\0" - "\0" - /* _mesa_function_pool[31811]: WeightdvARB (dynamic) */ - "ip\0" - "glWeightdvARB\0" - "\0" - /* _mesa_function_pool[31829]: DeleteRenderbuffersEXT (will be remapped) */ - "ip\0" - "glDeleteRenderbuffers\0" - "glDeleteRenderbuffersEXT\0" - "\0" - /* _mesa_function_pool[31880]: VertexAttrib4NubvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nubv\0" - "glVertexAttrib4NubvARB\0" - "\0" - /* _mesa_function_pool[31927]: VertexAttrib3dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib3dvNV\0" - "\0" - /* _mesa_function_pool[31951]: GetObjectParameterfvARB (will be remapped) */ - "iip\0" - "glGetObjectParameterfvARB\0" - "\0" - /* _mesa_function_pool[31982]: Vertex4iv (offset 147) */ - "p\0" - "glVertex4iv\0" - "\0" - /* _mesa_function_pool[31997]: GetProgramEnvParameterdvARB (will be remapped) */ - "iip\0" - "glGetProgramEnvParameterdvARB\0" - "\0" - /* _mesa_function_pool[32032]: TexCoord4dv (offset 119) */ - "p\0" - "glTexCoord4dv\0" - "\0" - /* _mesa_function_pool[32049]: LockArraysEXT (will be remapped) */ - "ii\0" - "glLockArraysEXT\0" - "\0" - /* _mesa_function_pool[32069]: Begin (offset 7) */ - "i\0" - "glBegin\0" - "\0" - /* _mesa_function_pool[32080]: LightModeli (offset 165) */ - "ii\0" - "glLightModeli\0" - "\0" - /* _mesa_function_pool[32098]: VertexAttribI4ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4ivEXT\0" - "glVertexAttribI4iv\0" - "\0" - /* _mesa_function_pool[32143]: Rectfv (offset 89) */ - "pp\0" - "glRectfv\0" - "\0" - /* _mesa_function_pool[32156]: LightModelf (offset 163) */ - "if\0" - "glLightModelf\0" - "\0" - /* _mesa_function_pool[32174]: GetTexParameterfv (offset 282) */ - "iip\0" - "glGetTexParameterfv\0" - "\0" - /* _mesa_function_pool[32199]: GetLightfv (offset 264) */ - "iip\0" - "glGetLightfv\0" - "\0" - /* _mesa_function_pool[32217]: PixelTransformParameterivEXT (dynamic) */ - "iip\0" - "glPixelTransformParameterivEXT\0" - "\0" - /* _mesa_function_pool[32253]: BinormalPointerEXT (dynamic) */ - "iip\0" - "glBinormalPointerEXT\0" - "\0" - /* _mesa_function_pool[32279]: VertexAttrib1dNV (will be remapped) */ - "id\0" - "glVertexAttrib1dNV\0" - "\0" - /* _mesa_function_pool[32302]: GetCombinerInputParameterivNV (will be remapped) */ - "iiiip\0" - "glGetCombinerInputParameterivNV\0" - "\0" - /* _mesa_function_pool[32341]: Disable (offset 214) */ - "i\0" - "glDisable\0" - "\0" - /* _mesa_function_pool[32354]: MultiTexCoord2fvARB (offset 387) */ - "ip\0" - "glMultiTexCoord2fv\0" - "glMultiTexCoord2fvARB\0" - "\0" - /* _mesa_function_pool[32399]: GetRenderbufferParameterivEXT (will be remapped) */ - "iip\0" - "glGetRenderbufferParameteriv\0" - "glGetRenderbufferParameterivEXT\0" - "\0" - /* _mesa_function_pool[32465]: CombinerParameterivNV (will be remapped) */ - "ip\0" - "glCombinerParameterivNV\0" - "\0" - /* _mesa_function_pool[32493]: GenFragmentShadersATI (will be remapped) */ - "i\0" - "glGenFragmentShadersATI\0" - "\0" - /* _mesa_function_pool[32520]: DrawArrays (offset 310) */ - "iii\0" - "glDrawArrays\0" - "glDrawArraysEXT\0" - "\0" - /* _mesa_function_pool[32554]: WeightuivARB (dynamic) */ - "ip\0" - "glWeightuivARB\0" - "\0" - /* _mesa_function_pool[32573]: VertexAttrib2sARB (will be remapped) */ - "iii\0" - "glVertexAttrib2s\0" - "glVertexAttrib2sARB\0" - "\0" - /* _mesa_function_pool[32615]: ColorMask (offset 210) */ - "iiii\0" - "glColorMask\0" - "\0" - /* _mesa_function_pool[32633]: GenAsyncMarkersSGIX (dynamic) */ - "i\0" - "glGenAsyncMarkersSGIX\0" - "\0" - /* _mesa_function_pool[32658]: Tangent3svEXT (dynamic) */ - "p\0" - "glTangent3svEXT\0" - "\0" - /* _mesa_function_pool[32677]: GetListParameterivSGIX (dynamic) */ - "iip\0" - "glGetListParameterivSGIX\0" - "\0" - /* _mesa_function_pool[32707]: BindBufferARB (will be remapped) */ - "ii\0" - "glBindBuffer\0" - "glBindBufferARB\0" - "\0" - /* _mesa_function_pool[32740]: GetInfoLogARB (will be remapped) */ - "iipp\0" - "glGetInfoLogARB\0" - "\0" - /* _mesa_function_pool[32762]: RasterPos4iv (offset 83) */ - "p\0" - "glRasterPos4iv\0" - "\0" - /* _mesa_function_pool[32780]: Enable (offset 215) */ - "i\0" - "glEnable\0" - "\0" - /* _mesa_function_pool[32792]: LineStipple (offset 167) */ - "ii\0" - "glLineStipple\0" - "\0" - /* _mesa_function_pool[32810]: VertexAttribs4svNV (will be remapped) */ - "iip\0" - "glVertexAttribs4svNV\0" - "\0" - /* _mesa_function_pool[32836]: EdgeFlagPointerListIBM (dynamic) */ - "ipi\0" - "glEdgeFlagPointerListIBM\0" - "\0" - /* _mesa_function_pool[32866]: UniformMatrix3x2fv (will be remapped) */ - "iiip\0" - "glUniformMatrix3x2fv\0" - "\0" - /* _mesa_function_pool[32893]: GetMinmaxParameterfv (offset 365) */ - "iip\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameterfvEXT\0" - "\0" - /* _mesa_function_pool[32947]: VertexAttrib1fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib1fv\0" - "glVertexAttrib1fvARB\0" - "\0" - /* _mesa_function_pool[32990]: GenBuffersARB (will be remapped) */ - "ip\0" - "glGenBuffers\0" - "glGenBuffersARB\0" - "\0" - /* _mesa_function_pool[33023]: VertexAttribs1svNV (will be remapped) */ - "iip\0" - "glVertexAttribs1svNV\0" - "\0" - /* _mesa_function_pool[33049]: Vertex3fv (offset 137) */ - "p\0" - "glVertex3fv\0" - "\0" - /* _mesa_function_pool[33064]: GetTexBumpParameterivATI (will be remapped) */ - "ip\0" - "glGetTexBumpParameterivATI\0" - "\0" - /* _mesa_function_pool[33095]: Binormal3bEXT (dynamic) */ - "iii\0" - "glBinormal3bEXT\0" - "\0" - /* _mesa_function_pool[33116]: FragmentMaterialivSGIX (dynamic) */ - "iip\0" - "glFragmentMaterialivSGIX\0" - "\0" - /* _mesa_function_pool[33146]: IsRenderbufferEXT (will be remapped) */ - "i\0" - "glIsRenderbuffer\0" - "glIsRenderbufferEXT\0" - "\0" - /* _mesa_function_pool[33186]: GenProgramsNV (will be remapped) */ - "ip\0" - "glGenProgramsARB\0" - "glGenProgramsNV\0" - "\0" - /* _mesa_function_pool[33223]: VertexAttrib4dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib4dvNV\0" - "\0" - /* _mesa_function_pool[33247]: EndFragmentShaderATI (will be remapped) */ - "\0" - "glEndFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[33272]: Binormal3iEXT (dynamic) */ - "iii\0" - "glBinormal3iEXT\0" - "\0" - /* _mesa_function_pool[33293]: WindowPos2fMESA (will be remapped) */ - "ff\0" - "glWindowPos2f\0" - "glWindowPos2fARB\0" - "glWindowPos2fMESA\0" - "\0" - ; - -/* these functions need to be remapped */ -static const struct gl_function_pool_remap MESA_remap_table_functions[] = { - { 1577, AttachShader_remap_index }, - { 9906, CreateProgram_remap_index }, - { 23042, CreateShader_remap_index }, - { 25529, DeleteProgram_remap_index }, - { 18686, DeleteShader_remap_index }, - { 23543, DetachShader_remap_index }, - { 18052, GetAttachedShaders_remap_index }, - { 4869, GetProgramInfoLog_remap_index }, - { 405, GetProgramiv_remap_index }, - { 6542, GetShaderInfoLog_remap_index }, - { 31154, GetShaderiv_remap_index }, - { 13361, IsProgram_remap_index }, - { 12282, IsShader_remap_index }, - { 10036, StencilFuncSeparate_remap_index }, - { 3921, StencilMaskSeparate_remap_index }, - { 7607, StencilOpSeparate_remap_index }, - { 22330, UniformMatrix2x3fv_remap_index }, - { 2847, UniformMatrix2x4fv_remap_index }, - { 32866, UniformMatrix3x2fv_remap_index }, - { 30476, UniformMatrix3x4fv_remap_index }, - { 16309, UniformMatrix4x2fv_remap_index }, - { 3263, UniformMatrix4x3fv_remap_index }, - { 5030, ClampColor_remap_index }, - { 18106, ClearBufferfi_remap_index }, - { 17548, ClearBufferfv_remap_index }, - { 29499, ClearBufferiv_remap_index }, - { 13566, ClearBufferuiv_remap_index }, - { 19969, GetStringi_remap_index }, - { 2788, TexBuffer_remap_index }, - { 938, FramebufferTexture_remap_index }, - { 26555, GetBufferParameteri64v_remap_index }, - { 10136, GetInteger64i_v_remap_index }, - { 23356, VertexAttribDivisor_remap_index }, - { 9924, LoadTransposeMatrixdARB_remap_index }, - { 30883, LoadTransposeMatrixfARB_remap_index }, - { 5608, MultTransposeMatrixdARB_remap_index }, - { 23730, MultTransposeMatrixfARB_remap_index }, - { 216, SampleCoverageARB_remap_index }, - { 5834, CompressedTexImage1DARB_remap_index }, - { 24258, CompressedTexImage2DARB_remap_index }, - { 3984, CompressedTexImage3DARB_remap_index }, - { 18403, CompressedTexSubImage1DARB_remap_index }, - { 2050, CompressedTexSubImage2DARB_remap_index }, - { 20391, CompressedTexSubImage3DARB_remap_index }, - { 28635, GetCompressedTexImageARB_remap_index }, - { 3829, DisableVertexAttribArrayARB_remap_index }, - { 30041, EnableVertexAttribArrayARB_remap_index }, - { 31997, GetProgramEnvParameterdvARB_remap_index }, - { 23610, GetProgramEnvParameterfvARB_remap_index }, - { 27552, GetProgramLocalParameterdvARB_remap_index }, - { 8049, GetProgramLocalParameterfvARB_remap_index }, - { 18537, GetProgramStringARB_remap_index }, - { 27747, GetProgramivARB_remap_index }, - { 20586, GetVertexAttribdvARB_remap_index }, - { 16117, GetVertexAttribfvARB_remap_index }, - { 9748, GetVertexAttribivARB_remap_index }, - { 19450, ProgramEnvParameter4dARB_remap_index }, - { 25279, ProgramEnvParameter4dvARB_remap_index }, - { 16870, ProgramEnvParameter4fARB_remap_index }, - { 8948, ProgramEnvParameter4fvARB_remap_index }, - { 3947, ProgramLocalParameter4dARB_remap_index }, - { 13071, ProgramLocalParameter4dvARB_remap_index }, - { 29520, ProgramLocalParameter4fARB_remap_index }, - { 25915, ProgramLocalParameter4fvARB_remap_index }, - { 28389, ProgramStringARB_remap_index }, - { 19700, VertexAttrib1dARB_remap_index }, - { 15771, VertexAttrib1dvARB_remap_index }, - { 4122, VertexAttrib1fARB_remap_index }, - { 32947, VertexAttrib1fvARB_remap_index }, - { 7133, VertexAttrib1sARB_remap_index }, - { 2224, VertexAttrib1svARB_remap_index }, - { 15202, VertexAttrib2dARB_remap_index }, - { 17569, VertexAttrib2dvARB_remap_index }, - { 1596, VertexAttrib2fARB_remap_index }, - { 17682, VertexAttrib2fvARB_remap_index }, - { 32573, VertexAttrib2sARB_remap_index }, - { 31634, VertexAttrib2svARB_remap_index }, - { 11287, VertexAttrib3dARB_remap_index }, - { 8615, VertexAttrib3dvARB_remap_index }, - { 1683, VertexAttrib3fARB_remap_index }, - { 22593, VertexAttrib3fvARB_remap_index }, - { 28236, VertexAttrib3sARB_remap_index }, - { 20328, VertexAttrib3svARB_remap_index }, - { 4895, VertexAttrib4NbvARB_remap_index }, - { 17929, VertexAttrib4NivARB_remap_index }, - { 22548, VertexAttrib4NsvARB_remap_index }, - { 23562, VertexAttrib4NubARB_remap_index }, - { 31880, VertexAttrib4NubvARB_remap_index }, - { 19111, VertexAttrib4NuivARB_remap_index }, - { 3136, VertexAttrib4NusvARB_remap_index }, - { 10876, VertexAttrib4bvARB_remap_index }, - { 26925, VertexAttrib4dARB_remap_index }, - { 21350, VertexAttrib4dvARB_remap_index }, - { 11441, VertexAttrib4fARB_remap_index }, - { 11845, VertexAttrib4fvARB_remap_index }, - { 10252, VertexAttrib4ivARB_remap_index }, - { 17362, VertexAttrib4sARB_remap_index }, - { 31069, VertexAttrib4svARB_remap_index }, - { 16675, VertexAttrib4ubvARB_remap_index }, - { 30365, VertexAttrib4uivARB_remap_index }, - { 20139, VertexAttrib4usvARB_remap_index }, - { 22145, VertexAttribPointerARB_remap_index }, - { 32707, BindBufferARB_remap_index }, - { 6840, BufferDataARB_remap_index }, - { 1498, BufferSubDataARB_remap_index }, - { 30646, DeleteBuffersARB_remap_index }, - { 32990, GenBuffersARB_remap_index }, - { 17725, GetBufferParameterivARB_remap_index }, - { 16822, GetBufferPointervARB_remap_index }, - { 1451, GetBufferSubDataARB_remap_index }, - { 30313, IsBufferARB_remap_index }, - { 26399, MapBufferARB_remap_index }, - { 31284, UnmapBufferARB_remap_index }, - { 312, BeginQueryARB_remap_index }, - { 19795, DeleteQueriesARB_remap_index }, - { 12172, EndQueryARB_remap_index }, - { 29114, GenQueriesARB_remap_index }, - { 1942, GetQueryObjectivARB_remap_index }, - { 17406, GetQueryObjectuivARB_remap_index }, - { 1740, GetQueryivARB_remap_index }, - { 20046, IsQueryARB_remap_index }, - { 8225, AttachObjectARB_remap_index }, - { 18648, CompileShaderARB_remap_index }, - { 3205, CreateProgramObjectARB_remap_index }, - { 6785, CreateShaderObjectARB_remap_index }, - { 14504, DeleteObjectARB_remap_index }, - { 24049, DetachObjectARB_remap_index }, - { 11917, GetActiveUniformARB_remap_index }, - { 9423, GetAttachedObjectsARB_remap_index }, - { 9730, GetHandleARB_remap_index }, - { 32740, GetInfoLogARB_remap_index }, - { 31951, GetObjectParameterfvARB_remap_index }, - { 27426, GetObjectParameterivARB_remap_index }, - { 28872, GetShaderSourceARB_remap_index }, - { 28096, GetUniformLocationARB_remap_index }, - { 23832, GetUniformfvARB_remap_index }, - { 12646, GetUniformivARB_remap_index }, - { 20184, LinkProgramARB_remap_index }, - { 20242, ShaderSourceARB_remap_index }, - { 7507, Uniform1fARB_remap_index }, - { 29729, Uniform1fvARB_remap_index }, - { 22114, Uniform1iARB_remap_index }, - { 21039, Uniform1ivARB_remap_index }, - { 2173, Uniform2fARB_remap_index }, - { 14340, Uniform2fvARB_remap_index }, - { 26286, Uniform2iARB_remap_index }, - { 2293, Uniform2ivARB_remap_index }, - { 18758, Uniform3fARB_remap_index }, - { 9453, Uniform3fvARB_remap_index }, - { 6396, Uniform3iARB_remap_index }, - { 16928, Uniform3ivARB_remap_index }, - { 19256, Uniform4fARB_remap_index }, - { 23696, Uniform4fvARB_remap_index }, - { 24958, Uniform4iARB_remap_index }, - { 20552, Uniform4ivARB_remap_index }, - { 8277, UniformMatrix2fvARB_remap_index }, - { 17, UniformMatrix3fvARB_remap_index }, - { 2690, UniformMatrix4fvARB_remap_index }, - { 25391, UseProgramObjectARB_remap_index }, - { 14890, ValidateProgramARB_remap_index }, - { 21393, BindAttribLocationARB_remap_index }, - { 4940, GetActiveAttribARB_remap_index }, - { 16576, GetAttribLocationARB_remap_index }, - { 29447, DrawBuffersARB_remap_index }, - { 29310, ClampColorARB_remap_index }, - { 17974, DrawArraysInstancedARB_remap_index }, - { 6457, DrawElementsInstancedARB_remap_index }, - { 13176, RenderbufferStorageMultisample_remap_index }, - { 13647, FramebufferTextureARB_remap_index }, - { 25817, FramebufferTextureFaceARB_remap_index }, - { 24198, ProgramParameteriARB_remap_index }, - { 23514, VertexAttribDivisorARB_remap_index }, - { 19304, FlushMappedBufferRange_remap_index }, - { 27863, MapBufferRange_remap_index }, - { 27770, TexBufferARB_remap_index }, - { 16420, BindVertexArray_remap_index }, - { 14713, GenVertexArrays_remap_index }, - { 30243, CopyBufferSubData_remap_index }, - { 31173, ClientWaitSync_remap_index }, - { 2609, DeleteSync_remap_index }, - { 7174, FenceSync_remap_index }, - { 15261, GetInteger64v_remap_index }, - { 22655, GetSynciv_remap_index }, - { 29386, IsSync_remap_index }, - { 9371, WaitSync_remap_index }, - { 3797, DrawElementsBaseVertex_remap_index }, - { 30578, DrawRangeElementsBaseVertex_remap_index }, - { 26430, MultiDrawElementsBaseVertex_remap_index }, - { 16642, BlendEquationSeparateiARB_remap_index }, - { 17818, BlendEquationiARB_remap_index }, - { 12615, BlendFuncSeparateiARB_remap_index }, - { 9796, BlendFunciARB_remap_index }, - { 5091, BindTransformFeedback_remap_index }, - { 3232, DeleteTransformFeedbacks_remap_index }, - { 6429, DrawTransformFeedback_remap_index }, - { 9590, GenTransformFeedbacks_remap_index }, - { 28279, IsTransformFeedback_remap_index }, - { 26010, PauseTransformFeedback_remap_index }, - { 5528, ResumeTransformFeedback_remap_index }, - { 21713, ClearDepthf_remap_index }, - { 6733, DepthRangef_remap_index }, - { 14525, GetShaderPrecisionFormat_remap_index }, - { 9976, ReleaseShaderCompiler_remap_index }, - { 10919, ShaderBinary_remap_index }, - { 5396, PolygonOffsetEXT_remap_index }, - { 23277, GetPixelTexGenParameterfvSGIS_remap_index }, - { 4417, GetPixelTexGenParameterivSGIS_remap_index }, - { 23010, PixelTexGenParameterfSGIS_remap_index }, - { 624, PixelTexGenParameterfvSGIS_remap_index }, - { 12684, PixelTexGenParameteriSGIS_remap_index }, - { 13821, PixelTexGenParameterivSGIS_remap_index }, - { 18302, SampleMaskSGIS_remap_index }, - { 19986, SamplePatternSGIS_remap_index }, - { 26359, ColorPointerEXT_remap_index }, - { 17612, EdgeFlagPointerEXT_remap_index }, - { 6050, IndexPointerEXT_remap_index }, - { 6130, NormalPointerEXT_remap_index }, - { 15855, TexCoordPointerEXT_remap_index }, - { 6963, VertexPointerEXT_remap_index }, - { 3599, PointParameterfEXT_remap_index }, - { 7814, PointParameterfvEXT_remap_index }, - { 32049, LockArraysEXT_remap_index }, - { 14954, UnlockArraysEXT_remap_index }, - { 1267, SecondaryColor3bEXT_remap_index }, - { 7973, SecondaryColor3bvEXT_remap_index }, - { 10429, SecondaryColor3dEXT_remap_index }, - { 25587, SecondaryColor3dvEXT_remap_index }, - { 28145, SecondaryColor3fEXT_remap_index }, - { 18339, SecondaryColor3fvEXT_remap_index }, - { 470, SecondaryColor3iEXT_remap_index }, - { 16165, SecondaryColor3ivEXT_remap_index }, - { 10064, SecondaryColor3sEXT_remap_index }, - { 30837, SecondaryColor3svEXT_remap_index }, - { 27262, SecondaryColor3ubEXT_remap_index }, - { 21284, SecondaryColor3ubvEXT_remap_index }, - { 12926, SecondaryColor3uiEXT_remap_index }, - { 22897, SecondaryColor3uivEXT_remap_index }, - { 25867, SecondaryColor3usEXT_remap_index }, - { 12999, SecondaryColor3usvEXT_remap_index }, - { 11788, SecondaryColorPointerEXT_remap_index }, - { 25681, MultiDrawArraysEXT_remap_index }, - { 20974, MultiDrawElementsEXT_remap_index }, - { 21169, FogCoordPointerEXT_remap_index }, - { 4566, FogCoorddEXT_remap_index }, - { 31450, FogCoorddvEXT_remap_index }, - { 4683, FogCoordfEXT_remap_index }, - { 27185, FogCoordfvEXT_remap_index }, - { 19208, PixelTexGenSGIX_remap_index }, - { 27790, BlendFuncSeparateEXT_remap_index }, - { 6875, FlushVertexArrayRangeNV_remap_index }, - { 5345, VertexArrayRangeNV_remap_index }, - { 28210, CombinerInputNV_remap_index }, - { 2116, CombinerOutputNV_remap_index }, - { 30990, CombinerParameterfNV_remap_index }, - { 5219, CombinerParameterfvNV_remap_index }, - { 22379, CombinerParameteriNV_remap_index }, - { 32465, CombinerParameterivNV_remap_index }, - { 7251, FinalCombinerInputNV_remap_index }, - { 9817, GetCombinerInputParameterfvNV_remap_index }, - { 32302, GetCombinerInputParameterivNV_remap_index }, - { 13922, GetCombinerOutputParameterfvNV_remap_index }, - { 13750, GetCombinerOutputParameterivNV_remap_index }, - { 6637, GetFinalCombinerInputParameterfvNV_remap_index }, - { 24830, GetFinalCombinerInputParameterivNV_remap_index }, - { 12593, ResizeBuffersMESA_remap_index }, - { 11114, WindowPos2dMESA_remap_index }, - { 1060, WindowPos2dvMESA_remap_index }, - { 33293, WindowPos2fMESA_remap_index }, - { 7918, WindowPos2fvMESA_remap_index }, - { 18249, WindowPos2iMESA_remap_index }, - { 20459, WindowPos2ivMESA_remap_index }, - { 21073, WindowPos2sMESA_remap_index }, - { 5748, WindowPos2svMESA_remap_index }, - { 7743, WindowPos3dMESA_remap_index }, - { 14068, WindowPos3dvMESA_remap_index }, - { 516, WindowPos3fMESA_remap_index }, - { 15015, WindowPos3fvMESA_remap_index }, - { 24091, WindowPos3iMESA_remap_index }, - { 30188, WindowPos3ivMESA_remap_index }, - { 18903, WindowPos3sMESA_remap_index }, - { 31706, WindowPos3svMESA_remap_index }, - { 11065, WindowPos4dMESA_remap_index }, - { 17066, WindowPos4dvMESA_remap_index }, - { 14027, WindowPos4fMESA_remap_index }, - { 30744, WindowPos4fvMESA_remap_index }, - { 30341, WindowPos4iMESA_remap_index }, - { 12396, WindowPos4ivMESA_remap_index }, - { 19087, WindowPos4sMESA_remap_index }, - { 3183, WindowPos4svMESA_remap_index }, - { 13789, MultiModeDrawArraysIBM_remap_index }, - { 28985, MultiModeDrawElementsIBM_remap_index }, - { 12200, DeleteFencesNV_remap_index }, - { 28057, FinishFenceNV_remap_index }, - { 3721, GenFencesNV_remap_index }, - { 17046, GetFenceivNV_remap_index }, - { 8210, IsFenceNV_remap_index }, - { 13677, SetFenceNV_remap_index }, - { 4178, TestFenceNV_remap_index }, - { 31677, AreProgramsResidentNV_remap_index }, - { 31032, BindProgramNV_remap_index }, - { 25950, DeleteProgramsNV_remap_index }, - { 21502, ExecuteProgramNV_remap_index }, - { 33186, GenProgramsNV_remap_index }, - { 23382, GetProgramParameterdvNV_remap_index }, - { 10491, GetProgramParameterfvNV_remap_index }, - { 26333, GetProgramStringNV_remap_index }, - { 24468, GetProgramivNV_remap_index }, - { 23645, GetTrackMatrixivNV_remap_index }, - { 26127, GetVertexAttribPointervNV_remap_index }, - { 24763, GetVertexAttribdvNV_remap_index }, - { 9266, GetVertexAttribfvNV_remap_index }, - { 18510, GetVertexAttribivNV_remap_index }, - { 19334, IsProgramNV_remap_index }, - { 9349, LoadProgramNV_remap_index }, - { 27886, ProgramParameters4dvNV_remap_index }, - { 24398, ProgramParameters4fvNV_remap_index }, - { 20763, RequestResidentProgramsNV_remap_index }, - { 22357, TrackMatrixNV_remap_index }, - { 32279, VertexAttrib1dNV_remap_index }, - { 13588, VertexAttrib1dvNV_remap_index }, - { 28491, VertexAttrib1fNV_remap_index }, - { 2415, VertexAttrib1fvNV_remap_index }, - { 30801, VertexAttrib1sNV_remap_index }, - { 15088, VertexAttrib1svNV_remap_index }, - { 4845, VertexAttrib2dNV_remap_index }, - { 13481, VertexAttrib2dvNV_remap_index }, - { 20218, VertexAttrib2fNV_remap_index }, - { 13047, VertexAttrib2fvNV_remap_index }, - { 5960, VertexAttrib2sNV_remap_index }, - { 18957, VertexAttrib2svNV_remap_index }, - { 11262, VertexAttrib3dNV_remap_index }, - { 31927, VertexAttrib3dvNV_remap_index }, - { 10303, VertexAttrib3fNV_remap_index }, - { 24790, VertexAttrib3fvNV_remap_index }, - { 22200, VertexAttrib3sNV_remap_index }, - { 23672, VertexAttrib3svNV_remap_index }, - { 28959, VertexAttrib4dNV_remap_index }, - { 33223, VertexAttrib4dvNV_remap_index }, - { 4467, VertexAttrib4fNV_remap_index }, - { 9399, VertexAttrib4fvNV_remap_index }, - { 26809, VertexAttrib4sNV_remap_index }, - { 1409, VertexAttrib4svNV_remap_index }, - { 5003, VertexAttrib4ubNV_remap_index }, - { 778, VertexAttrib4ubvNV_remap_index }, - { 21682, VertexAttribPointerNV_remap_index }, - { 2267, VertexAttribs1dvNV_remap_index }, - { 26215, VertexAttribs1fvNV_remap_index }, - { 33023, VertexAttribs1svNV_remap_index }, - { 10328, VertexAttribs2dvNV_remap_index }, - { 25352, VertexAttribs2fvNV_remap_index }, - { 17638, VertexAttribs2svNV_remap_index }, - { 5247, VertexAttribs3dvNV_remap_index }, - { 2147, VertexAttribs3fvNV_remap_index }, - { 29936, VertexAttribs3svNV_remap_index }, - { 26899, VertexAttribs4dvNV_remap_index }, - { 5319, VertexAttribs4fvNV_remap_index }, - { 32810, VertexAttribs4svNV_remap_index }, - { 29684, VertexAttribs4ubvNV_remap_index }, - { 26969, GetTexBumpParameterfvATI_remap_index }, - { 33064, GetTexBumpParameterivATI_remap_index }, - { 18620, TexBumpParameterfvATI_remap_index }, - { 20634, TexBumpParameterivATI_remap_index }, - { 15634, AlphaFragmentOp1ATI_remap_index }, - { 25633, AlphaFragmentOp2ATI_remap_index }, - { 24706, AlphaFragmentOp3ATI_remap_index }, - { 29863, BeginFragmentShaderATI_remap_index }, - { 31231, BindFragmentShaderATI_remap_index }, - { 23801, ColorFragmentOp1ATI_remap_index }, - { 4345, ColorFragmentOp2ATI_remap_index }, - { 31572, ColorFragmentOp3ATI_remap_index }, - { 5485, DeleteFragmentShaderATI_remap_index }, - { 33247, EndFragmentShaderATI_remap_index }, - { 32493, GenFragmentShadersATI_remap_index }, - { 25506, PassTexCoordATI_remap_index }, - { 6943, SampleMapATI_remap_index }, - { 27080, SetFragmentShaderConstantATI_remap_index }, - { 363, PointParameteriNV_remap_index }, - { 14229, PointParameterivNV_remap_index }, - { 28798, ActiveStencilFaceEXT_remap_index }, - { 27526, BindVertexArrayAPPLE_remap_index }, - { 2737, DeleteVertexArraysAPPLE_remap_index }, - { 18079, GenVertexArraysAPPLE_remap_index }, - { 23447, IsVertexArrayAPPLE_remap_index }, - { 819, GetProgramNamedParameterdvNV_remap_index }, - { 3562, GetProgramNamedParameterfvNV_remap_index }, - { 27000, ProgramNamedParameter4dNV_remap_index }, - { 14588, ProgramNamedParameter4dvNV_remap_index }, - { 8882, ProgramNamedParameter4fNV_remap_index }, - { 11753, ProgramNamedParameter4fvNV_remap_index }, - { 16977, PrimitiveRestartIndexNV_remap_index }, - { 30721, PrimitiveRestartNV_remap_index }, - { 24377, DepthBoundsEXT_remap_index }, - { 1159, BlendEquationSeparateEXT_remap_index }, - { 14789, BindFramebufferEXT_remap_index }, - { 25726, BindRenderbufferEXT_remap_index }, - { 9646, CheckFramebufferStatusEXT_remap_index }, - { 22698, DeleteFramebuffersEXT_remap_index }, - { 31829, DeleteRenderbuffersEXT_remap_index }, - { 13505, FramebufferRenderbufferEXT_remap_index }, - { 13694, FramebufferTexture1DEXT_remap_index }, - { 11547, FramebufferTexture2DEXT_remap_index }, - { 11167, FramebufferTexture3DEXT_remap_index }, - { 23313, GenFramebuffersEXT_remap_index }, - { 17503, GenRenderbuffersEXT_remap_index }, - { 6679, GenerateMipmapEXT_remap_index }, - { 21775, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 32399, GetRenderbufferParameterivEXT_remap_index }, - { 20514, IsFramebufferEXT_remap_index }, - { 33146, IsRenderbufferEXT_remap_index }, - { 8157, RenderbufferStorageEXT_remap_index }, - { 695, BlitFramebufferEXT_remap_index }, - { 14374, BufferParameteriAPPLE_remap_index }, - { 19366, FlushMappedBufferRangeAPPLE_remap_index }, - { 1815, BindFragDataLocationEXT_remap_index }, - { 24490, GetFragDataLocationEXT_remap_index }, - { 10606, GetUniformuivEXT_remap_index }, - { 2933, GetVertexAttribIivEXT_remap_index }, - { 4195, GetVertexAttribIuivEXT_remap_index }, - { 12033, Uniform1uiEXT_remap_index }, - { 27971, Uniform1uivEXT_remap_index }, - { 22296, Uniform2uiEXT_remap_index }, - { 4309, Uniform2uivEXT_remap_index }, - { 29238, Uniform3uiEXT_remap_index }, - { 14735, Uniform3uivEXT_remap_index }, - { 3486, Uniform4uiEXT_remap_index }, - { 8658, Uniform4uivEXT_remap_index }, - { 18467, VertexAttribI1iEXT_remap_index }, - { 965, VertexAttribI1ivEXT_remap_index }, - { 2516, VertexAttribI1uiEXT_remap_index }, - { 12775, VertexAttribI1uivEXT_remap_index }, - { 81, VertexAttribI2iEXT_remap_index }, - { 23913, VertexAttribI2ivEXT_remap_index }, - { 5273, VertexAttribI2uiEXT_remap_index }, - { 4728, VertexAttribI2uivEXT_remap_index }, - { 26601, VertexAttribI3iEXT_remap_index }, - { 30533, VertexAttribI3ivEXT_remap_index }, - { 3340, VertexAttribI3uiEXT_remap_index }, - { 30429, VertexAttribI3uivEXT_remap_index }, - { 22026, VertexAttribI4bvEXT_remap_index }, - { 14667, VertexAttribI4iEXT_remap_index }, - { 32098, VertexAttribI4ivEXT_remap_index }, - { 13408, VertexAttribI4svEXT_remap_index }, - { 16529, VertexAttribI4ubvEXT_remap_index }, - { 16228, VertexAttribI4uiEXT_remap_index }, - { 5419, VertexAttribI4uivEXT_remap_index }, - { 11330, VertexAttribI4usvEXT_remap_index }, - { 18564, VertexAttribIPointerEXT_remap_index }, - { 3027, FramebufferTextureLayerEXT_remap_index }, - { 5660, ColorMaskIndexedEXT_remap_index }, - { 18981, DisableIndexedEXT_remap_index }, - { 26646, EnableIndexedEXT_remap_index }, - { 21730, GetBooleanIndexedvEXT_remap_index }, - { 10941, GetIntegerIndexedvEXT_remap_index }, - { 22774, IsEnabledIndexedEXT_remap_index }, - { 22674, ClearColorIiEXT_remap_index }, - { 3436, ClearColorIuiEXT_remap_index }, - { 9856, GetTexParameterIivEXT_remap_index }, - { 5908, GetTexParameterIuivEXT_remap_index }, - { 2983, TexParameterIivEXT_remap_index }, - { 26468, TexParameterIuivEXT_remap_index }, - { 4596, BeginConditionalRenderNV_remap_index }, - { 25456, EndConditionalRenderNV_remap_index }, - { 9293, BeginTransformFeedbackEXT_remap_index }, - { 19016, BindBufferBaseEXT_remap_index }, - { 18875, BindBufferOffsetEXT_remap_index }, - { 12221, BindBufferRangeEXT_remap_index }, - { 14289, EndTransformFeedbackEXT_remap_index }, - { 10804, GetTransformFeedbackVaryingEXT_remap_index }, - { 20819, TransformFeedbackVaryingsEXT_remap_index }, - { 29585, ProvokingVertexEXT_remap_index }, - { 10752, GetTexParameterPointervAPPLE_remap_index }, - { 5047, TextureRangeAPPLE_remap_index }, - { 11619, GetObjectParameterivAPPLE_remap_index }, - { 19941, ObjectPurgeableAPPLE_remap_index }, - { 5702, ObjectUnpurgeableAPPLE_remap_index }, - { 17325, ActiveProgramEXT_remap_index }, - { 17296, CreateShaderProgramEXT_remap_index }, - { 28583, UseShaderProgramEXT_remap_index }, - { 16508, TextureBarrierNV_remap_index }, - { 28824, StencilFuncSeparateATI_remap_index }, - { 18168, ProgramEnvParameters4fvEXT_remap_index }, - { 17190, ProgramLocalParameters4fvEXT_remap_index }, - { 14157, GetQueryObjecti64vEXT_remap_index }, - { 10354, GetQueryObjectui64vEXT_remap_index }, - { 23870, EGLImageTargetRenderbufferStorageOES_remap_index }, - { 12139, EGLImageTargetTexture2DOES_remap_index }, - { -1, -1 } -}; - -/* these functions are in the ABI, but have alternative names */ -static const struct gl_function_remap MESA_alt_functions[] = { - /* from GL_EXT_blend_color */ - { 2655, _gloffset_BlendColor }, - /* from GL_EXT_blend_minmax */ - { 11224, _gloffset_BlendEquation }, - /* from GL_EXT_color_subtable */ - { 17088, _gloffset_ColorSubTable }, - { 31761, _gloffset_CopyColorSubTable }, - /* from GL_EXT_convolution */ - { 257, _gloffset_ConvolutionFilter1D }, - { 2454, _gloffset_CopyConvolutionFilter1D }, - { 4058, _gloffset_GetConvolutionParameteriv }, - { 8506, _gloffset_ConvolutionFilter2D }, - { 8708, _gloffset_ConvolutionParameteriv }, - { 9168, _gloffset_ConvolutionParameterfv }, - { 20662, _gloffset_GetSeparableFilter }, - { 24145, _gloffset_SeparableFilter2D }, - { 25008, _gloffset_ConvolutionParameteri }, - { 25131, _gloffset_ConvolutionParameterf }, - { 26835, _gloffset_GetConvolutionParameterfv }, - { 27692, _gloffset_GetConvolutionFilter }, - { 30125, _gloffset_CopyConvolutionFilter2D }, - /* from GL_EXT_copy_texture */ - { 15148, _gloffset_CopyTexSubImage3D }, - { 16775, _gloffset_CopyTexImage2D }, - { 24616, _gloffset_CopyTexImage1D }, - { 27373, _gloffset_CopyTexSubImage2D }, - { 29763, _gloffset_CopyTexSubImage1D }, - /* from GL_EXT_draw_range_elements */ - { 9505, _gloffset_DrawRangeElements }, - /* from GL_EXT_histogram */ - { 856, _gloffset_Histogram }, - { 3522, _gloffset_ResetHistogram }, - { 10002, _gloffset_GetMinmax }, - { 15482, _gloffset_GetHistogramParameterfv }, - { 24541, _gloffset_GetMinmaxParameteriv }, - { 26725, _gloffset_ResetMinmax }, - { 27589, _gloffset_GetHistogramParameteriv }, - { 28758, _gloffset_GetHistogram }, - { 31347, _gloffset_Minmax }, - { 32893, _gloffset_GetMinmaxParameterfv }, - /* from GL_EXT_paletted_texture */ - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 23060, _gloffset_GetColorTableParameterfv }, - { 25187, _gloffset_GetColorTableParameteriv }, - /* from GL_EXT_subtexture */ - { 7089, _gloffset_TexSubImage1D }, - { 10679, _gloffset_TexSubImage2D }, - /* from GL_EXT_texture3D */ - { 1774, _gloffset_TexImage3D }, - { 22829, _gloffset_TexSubImage3D }, - /* from GL_EXT_texture_object */ - { 3290, _gloffset_PrioritizeTextures }, - { 7538, _gloffset_AreTexturesResident }, - { 13612, _gloffset_GenTextures }, - { 15814, _gloffset_DeleteTextures }, - { 19647, _gloffset_IsTexture }, - { 29828, _gloffset_BindTexture }, - /* from GL_EXT_vertex_array */ - { 24317, _gloffset_ArrayElement }, - { 30935, _gloffset_GetPointerv }, - { 32520, _gloffset_DrawArrays }, - /* from GL_SGI_color_table */ - { 7656, _gloffset_ColorTableParameteriv }, - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 15438, _gloffset_CopyColorTable }, - { 19508, _gloffset_ColorTableParameterfv }, - { 23060, _gloffset_GetColorTableParameterfv }, - { 25187, _gloffset_GetColorTableParameteriv }, - /* from GL_VERSION_1_3 */ - { 425, _gloffset_MultiTexCoord3sARB }, - { 657, _gloffset_ActiveTextureARB }, - { 4247, _gloffset_MultiTexCoord1fvARB }, - { 6155, _gloffset_MultiTexCoord3dARB }, - { 6200, _gloffset_MultiTexCoord2iARB }, - { 6324, _gloffset_MultiTexCoord2svARB }, - { 8324, _gloffset_MultiTexCoord2fARB }, - { 10384, _gloffset_MultiTexCoord3fvARB }, - { 10986, _gloffset_MultiTexCoord4sARB }, - { 11667, _gloffset_MultiTexCoord2dvARB }, - { 12082, _gloffset_MultiTexCoord1svARB }, - { 12454, _gloffset_MultiTexCoord3svARB }, - { 12515, _gloffset_MultiTexCoord4iARB }, - { 13316, _gloffset_MultiTexCoord3iARB }, - { 14186, _gloffset_MultiTexCoord1dARB }, - { 14403, _gloffset_MultiTexCoord3dvARB }, - { 15682, _gloffset_MultiTexCoord3ivARB }, - { 15727, _gloffset_MultiTexCoord2sARB }, - { 17145, _gloffset_MultiTexCoord4ivARB }, - { 19158, _gloffset_ClientActiveTextureARB }, - { 21458, _gloffset_MultiTexCoord2dARB }, - { 21895, _gloffset_MultiTexCoord4dvARB }, - { 22251, _gloffset_MultiTexCoord4fvARB }, - { 23201, _gloffset_MultiTexCoord3fARB }, - { 25771, _gloffset_MultiTexCoord4dARB }, - { 26037, _gloffset_MultiTexCoord1sARB }, - { 26241, _gloffset_MultiTexCoord1dvARB }, - { 27217, _gloffset_MultiTexCoord1ivARB }, - { 27310, _gloffset_MultiTexCoord2ivARB }, - { 27649, _gloffset_MultiTexCoord1iARB }, - { 29033, _gloffset_MultiTexCoord4svARB }, - { 29627, _gloffset_MultiTexCoord1fARB }, - { 29890, _gloffset_MultiTexCoord4fARB }, - { 32354, _gloffset_MultiTexCoord2fvARB }, - { -1, -1 } -}; - -#endif /* need_MESA_remap_table */ - -#if defined(need_GL_3DFX_tbuffer) -static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 9226, -1 }, /* TbufferMask3DFX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_flush_buffer_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_object_purgeable) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_texture_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_vertex_array_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_ES2_compatibility) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_color_buffer_float) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_copy_buffer) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_buffers) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_buffers_blend) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_elements_base_vertex) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_instanced) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_framebuffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_geometry_shader4) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { - { 12418, -1 }, /* FramebufferTextureLayer */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_instanced_arrays) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_map_buffer_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_matrix_palette) -static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { - { 3773, -1 }, /* MatrixIndexusvARB */ - { 13137, -1 }, /* MatrixIndexuivARB */ - { 14558, -1 }, /* MatrixIndexPointerARB */ - { 19896, -1 }, /* CurrentPaletteMatrixARB */ - { 22945, -1 }, /* MatrixIndexubvARB */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_occlusion_query) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_point_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_provoking_vertex) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_shader_objects) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_sync) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_sync_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_texture_buffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_texture_compression) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_transform_feedback2) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_transpose_matrix) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_array_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_blend) -static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { - { 2396, -1 }, /* WeightubvARB */ - { 6567, -1 }, /* WeightivARB */ - { 11089, -1 }, /* WeightPointerARB */ - { 13904, -1 }, /* WeightfvARB */ - { 17664, -1 }, /* WeightbvARB */ - { 21126, -1 }, /* WeightusvARB */ - { 24071, -1 }, /* VertexBlendARB */ - { 29711, -1 }, /* WeightsvARB */ - { 31811, -1 }, /* WeightdvARB */ - { 32554, -1 }, /* WeightuivARB */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_buffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_program) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_shader) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_window_pos) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_window_pos_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_blend_equation_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_draw_buffers) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_envmap_bumpmap) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_fragment_shader) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_separate_stencil) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_color) -static const struct gl_function_remap GL_EXT_blend_color_functions[] = { - { 2655, _gloffset_BlendColor }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_equation_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_func_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_minmax) -static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 11224, _gloffset_BlendEquation }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_color_subtable) -static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 17088, _gloffset_ColorSubTable }, - { 31761, _gloffset_CopyColorSubTable }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_compiled_vertex_array) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_convolution) -static const struct gl_function_remap GL_EXT_convolution_functions[] = { - { 257, _gloffset_ConvolutionFilter1D }, - { 2454, _gloffset_CopyConvolutionFilter1D }, - { 4058, _gloffset_GetConvolutionParameteriv }, - { 8506, _gloffset_ConvolutionFilter2D }, - { 8708, _gloffset_ConvolutionParameteriv }, - { 9168, _gloffset_ConvolutionParameterfv }, - { 20662, _gloffset_GetSeparableFilter }, - { 24145, _gloffset_SeparableFilter2D }, - { 25008, _gloffset_ConvolutionParameteri }, - { 25131, _gloffset_ConvolutionParameterf }, - { 26835, _gloffset_GetConvolutionParameterfv }, - { 27692, _gloffset_GetConvolutionFilter }, - { 30125, _gloffset_CopyConvolutionFilter2D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_coordinate_frame) -static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 10523, -1 }, /* TangentPointerEXT */ - { 12573, -1 }, /* Binormal3ivEXT */ - { 13269, -1 }, /* Tangent3sEXT */ - { 14623, -1 }, /* Tangent3fvEXT */ - { 18856, -1 }, /* Tangent3dvEXT */ - { 19594, -1 }, /* Binormal3bvEXT */ - { 20715, -1 }, /* Binormal3dEXT */ - { 22877, -1 }, /* Tangent3fEXT */ - { 25080, -1 }, /* Binormal3sEXT */ - { 25548, -1 }, /* Tangent3ivEXT */ - { 25567, -1 }, /* Tangent3dEXT */ - { 26514, -1 }, /* Binormal3svEXT */ - { 27115, -1 }, /* Binormal3fEXT */ - { 28023, -1 }, /* Binormal3dvEXT */ - { 29290, -1 }, /* Tangent3iEXT */ - { 30410, -1 }, /* Tangent3bvEXT */ - { 30970, -1 }, /* Tangent3bEXT */ - { 31534, -1 }, /* Binormal3fvEXT */ - { 32253, -1 }, /* BinormalPointerEXT */ - { 32658, -1 }, /* Tangent3svEXT */ - { 33095, -1 }, /* Binormal3bEXT */ - { 33272, -1 }, /* Binormal3iEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_copy_texture) -static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 15148, _gloffset_CopyTexSubImage3D }, - { 16775, _gloffset_CopyTexImage2D }, - { 24616, _gloffset_CopyTexImage1D }, - { 27373, _gloffset_CopyTexSubImage2D }, - { 29763, _gloffset_CopyTexSubImage1D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_cull_vertex) -static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { - { 8857, -1 }, /* CullParameterdvEXT */ - { 11712, -1 }, /* CullParameterfvEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_depth_bounds_test) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_draw_buffers2) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_draw_instanced) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_draw_range_elements) -static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 9505, _gloffset_DrawRangeElements }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_fog_coord) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_framebuffer_blit) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_framebuffer_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_framebuffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_gpu_program_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_gpu_shader4) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_histogram) -static const struct gl_function_remap GL_EXT_histogram_functions[] = { - { 856, _gloffset_Histogram }, - { 3522, _gloffset_ResetHistogram }, - { 10002, _gloffset_GetMinmax }, - { 15482, _gloffset_GetHistogramParameterfv }, - { 24541, _gloffset_GetMinmaxParameteriv }, - { 26725, _gloffset_ResetMinmax }, - { 27589, _gloffset_GetHistogramParameteriv }, - { 28758, _gloffset_GetHistogram }, - { 31347, _gloffset_Minmax }, - { 32893, _gloffset_GetMinmaxParameterfv }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_index_func) -static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 11498, -1 }, /* IndexFuncEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_index_material) -static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 21213, -1 }, /* IndexMaterialEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_light_texture) -static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 26534, -1 }, /* ApplyTextureEXT */ - { 26679, -1 }, /* TextureMaterialEXT */ - { 26704, -1 }, /* TextureLightEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_multi_draw_arrays) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_paletted_texture) -static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 23060, _gloffset_GetColorTableParameterfv }, - { 25187, _gloffset_GetColorTableParameteriv }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_pixel_transform) -static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 21860, -1 }, /* PixelTransformParameterfEXT */ - { 21940, -1 }, /* PixelTransformParameteriEXT */ - { 30685, -1 }, /* PixelTransformParameterfvEXT */ - { 32217, -1 }, /* PixelTransformParameterivEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_point_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_polygon_offset) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_provoking_vertex) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_secondary_color) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_separate_shader_objects) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_stencil_two_side) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_subtexture) -static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 7089, _gloffset_TexSubImage1D }, - { 10679, _gloffset_TexSubImage2D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture3D) -static const struct gl_function_remap GL_EXT_texture3D_functions[] = { - { 1774, _gloffset_TexImage3D }, - { 22829, _gloffset_TexSubImage3D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_array) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_texture_array_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_integer) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_object) -static const struct gl_function_remap GL_EXT_texture_object_functions[] = { - { 3290, _gloffset_PrioritizeTextures }, - { 7538, _gloffset_AreTexturesResident }, - { 13612, _gloffset_GenTextures }, - { 15814, _gloffset_DeleteTextures }, - { 19647, _gloffset_IsTexture }, - { 29828, _gloffset_BindTexture }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_perturb_normal) -static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 13854, -1 }, /* TextureNormalEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_timer_query) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_timer_query_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_transform_feedback) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_vertex_array) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 24317, _gloffset_ArrayElement }, - { 30935, _gloffset_GetPointerv }, - { 32520, _gloffset_DrawArrays }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_vertex_weighting) -static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 19677, -1 }, /* VertexWeightfvEXT */ - { 27058, -1 }, /* VertexWeightfEXT */ - { 28727, -1 }, /* VertexWeightPointerEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_HP_image_transform) -static const struct gl_function_remap GL_HP_image_transform_functions[] = { - { 2327, -1 }, /* GetImageTransformParameterfvHP */ - { 3739, -1 }, /* ImageTransformParameterfHP */ - { 10217, -1 }, /* ImageTransformParameterfvHP */ - { 11967, -1 }, /* ImageTransformParameteriHP */ - { 12308, -1 }, /* GetImageTransformParameterivHP */ - { 19741, -1 }, /* ImageTransformParameterivHP */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_IBM_multimode_draw_arrays) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_IBM_vertex_array_lists) -static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { - { 4379, -1 }, /* SecondaryColorPointerListIBM */ - { 6021, -1 }, /* NormalPointerListIBM */ - { 7712, -1 }, /* FogCoordPointerListIBM */ - { 8019, -1 }, /* VertexPointerListIBM */ - { 11888, -1 }, /* ColorPointerListIBM */ - { 13376, -1 }, /* TexCoordPointerListIBM */ - { 13876, -1 }, /* IndexPointerListIBM */ - { 32836, -1 }, /* EdgeFlagPointerListIBM */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_INGR_blend_func_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_INTEL_parallel_arrays) -static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 12716, -1 }, /* VertexPointervINTEL */ - { 15575, -1 }, /* ColorPointervINTEL */ - { 30099, -1 }, /* NormalPointervINTEL */ - { 30617, -1 }, /* TexCoordPointervINTEL */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_MESA_resize_buffers) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_MESA_shader_debug) -static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { - { 1638, -1 }, /* GetDebugLogLengthMESA */ - { 3461, -1 }, /* ClearDebugLogMESA */ - { 4540, -1 }, /* GetDebugLogMESA */ - { 31128, -1 }, /* CreateDebugObjectMESA */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_MESA_window_pos) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_MESA_window_pos_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_condtitional_render) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_evaluators) -static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 6751, -1 }, /* GetMapAttribParameterivNV */ - { 8474, -1 }, /* MapControlPointsNV */ - { 8573, -1 }, /* MapParameterfvNV */ - { 10662, -1 }, /* EvalMapsNV */ - { 17262, -1 }, /* GetMapAttribParameterfvNV */ - { 17479, -1 }, /* MapParameterivNV */ - { 24931, -1 }, /* GetMapParameterivNV */ - { 25429, -1 }, /* GetMapParameterfvNV */ - { 29414, -1 }, /* GetMapControlPointsNV */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_fence) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_fence_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_fragment_program) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_fragment_program_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_point_sprite) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_point_sprite_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_primitive_restart) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_primitive_restart_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_register_combiners) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_register_combiners_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_register_combiners2) -static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 15967, -1 }, /* CombinerStageParameterfvNV */ - { 16363, -1 }, /* GetCombinerStageParameterfvNV */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_texture_barrier) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_vertex_array_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_vertex_program) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_vertex_program_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_OES_EGL_image) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_OES_EGL_image_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_PGI_misc_hints) -static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 8694, -1 }, /* HintPGI */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_detail_texture) -static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 16336, -1 }, /* GetDetailTexFuncSGIS */ - { 16720, -1 }, /* DetailTexFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_fog_function) -static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 27355, -1 }, /* FogFuncSGIS */ - { 28076, -1 }, /* GetFogFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIS_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_pixel_texture) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_point_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_sharpen_texture) -static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 6812, -1 }, /* GetSharpenTexFuncSGIS */ - { 22225, -1 }, /* SharpenTexFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_texture4D) -static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { - { 1010, -1 }, /* TexImage4DSGIS */ - { 15883, -1 }, /* TexSubImage4DSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_texture_color_mask) -static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 15281, -1 }, /* TextureColorMaskSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_texture_filter4) -static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 6989, -1 }, /* GetTexFilterFuncSGIS */ - { 16482, -1 }, /* TexFilterFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_async) -static const struct gl_function_remap GL_SGIX_async_functions[] = { - { 3387, -1 }, /* AsyncMarkerSGIX */ - { 4519, -1 }, /* FinishAsyncSGIX */ - { 5466, -1 }, /* PollAsyncSGIX */ - { 22406, -1 }, /* DeleteAsyncMarkersSGIX */ - { 22461, -1 }, /* IsAsyncMarkerSGIX */ - { 32633, -1 }, /* GenAsyncMarkersSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_flush_raster) -static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 7366, -1 }, /* FlushRasterSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_fragment_lighting) -static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { - { 2625, -1 }, /* FragmentMaterialfvSGIX */ - { 5370, -1 }, /* FragmentLightiSGIX */ - { 8086, -1 }, /* FragmentMaterialfSGIX */ - { 8247, -1 }, /* GetFragmentLightivSGIX */ - { 9120, -1 }, /* FragmentLightModeliSGIX */ - { 10725, -1 }, /* FragmentLightivSGIX */ - { 11032, -1 }, /* GetFragmentMaterialivSGIX */ - { 16276, -1 }, /* GetFragmentMaterialfvSGIX */ - { 19564, -1 }, /* FragmentLightModelfSGIX */ - { 19864, -1 }, /* FragmentColorMaterialSGIX */ - { 20281, -1 }, /* FragmentMaterialiSGIX */ - { 21541, -1 }, /* LightEnviSGIX */ - { 23152, -1 }, /* FragmentLightModelfvSGIX */ - { 23487, -1 }, /* FragmentLightfvSGIX */ - { 28460, -1 }, /* FragmentLightModelivSGIX */ - { 28609, -1 }, /* FragmentLightfSGIX */ - { 31504, -1 }, /* GetFragmentLightfvSGIX */ - { 33116, -1 }, /* FragmentMaterialivSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_framezoom) -static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 22484, -1 }, /* FrameZoomSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_igloo_interface) -static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 28917, -1 }, /* IglooInterfaceSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_instruments) -static const struct gl_function_remap GL_SGIX_instruments_functions[] = { - { 2805, -1 }, /* ReadInstrumentsSGIX */ - { 6585, -1 }, /* PollInstrumentsSGIX */ - { 10583, -1 }, /* GetInstrumentsSGIX */ - { 12974, -1 }, /* StartInstrumentsSGIX */ - { 16001, -1 }, /* StopInstrumentsSGIX */ - { 17901, -1 }, /* InstrumentsBufferSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_list_priority) -static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { - { 1241, -1 }, /* ListParameterfSGIX */ - { 3089, -1 }, /* GetListParameterfvSGIX */ - { 17792, -1 }, /* ListParameteriSGIX */ - { 18806, -1 }, /* ListParameterfvSGIX */ - { 20947, -1 }, /* ListParameterivSGIX */ - { 32677, -1 }, /* GetListParameterivSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_pixel_texture) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_polynomial_ffd) -static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { - { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 16101, -1 }, /* DeformSGIX */ - { 24429, -1 }, /* DeformationMap3fSGIX */ - { 31392, -1 }, /* DeformationMap3dSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_reference_plane) -static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 14832, -1 }, /* ReferencePlaneSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_sprite) -static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 9618, -1 }, /* SpriteParameterfvSGIX */ - { 20736, -1 }, /* SpriteParameteriSGIX */ - { 26759, -1 }, /* SpriteParameterfSGIX */ - { 29557, -1 }, /* SpriteParameterivSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_tag_sample_buffer) -static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 20795, -1 }, /* TagSampleBufferSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGI_color_table) -static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 7656, _gloffset_ColorTableParameteriv }, - { 8368, _gloffset_ColorTable }, - { 15328, _gloffset_GetColorTable }, - { 15438, _gloffset_CopyColorTable }, - { 19508, _gloffset_ColorTableParameterfv }, - { 23060, _gloffset_GetColorTableParameterfv }, - { 25187, _gloffset_GetColorTableParameteriv }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUNX_constant_data) -static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 31482, -1 }, /* FinishTextureSUNX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_global_alpha) -static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { - { 3408, -1 }, /* GlobalAlphaFactorubSUN */ - { 4818, -1 }, /* GlobalAlphaFactoriSUN */ - { 6610, -1 }, /* GlobalAlphaFactordSUN */ - { 9702, -1 }, /* GlobalAlphaFactoruiSUN */ - { 10174, -1 }, /* GlobalAlphaFactorbSUN */ - { 13289, -1 }, /* GlobalAlphaFactorfSUN */ - { 13453, -1 }, /* GlobalAlphaFactorusSUN */ - { 22747, -1 }, /* GlobalAlphaFactorsSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_mesh_array) -static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 29348, -1 }, /* DrawMeshArraysSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_triangle_list) -static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { - { 4493, -1 }, /* ReplacementCodeubSUN */ - { 6369, -1 }, /* ReplacementCodeubvSUN */ - { 19229, -1 }, /* ReplacementCodeusvSUN */ - { 19417, -1 }, /* ReplacementCodePointerSUN */ - { 21605, -1 }, /* ReplacementCodeuiSUN */ - { 22435, -1 }, /* ReplacementCodeusSUN */ - { 30014, -1 }, /* ReplacementCodeuivSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_vertex) -static const struct gl_function_remap GL_SUN_vertex_functions[] = { - { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ - { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ - { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ - { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */ - { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ - { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ - { 2874, -1 }, /* Color4ubVertex3fvSUN */ - { 4652, -1 }, /* Color4ubVertex3fSUN */ - { 4775, -1 }, /* TexCoord2fVertex3fSUN */ - { 5119, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ - { 5570, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 6264, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 7044, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 7403, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 8115, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 8919, -1 }, /* Color3fVertex3fSUN */ - { 10110, -1 }, /* Color3fVertex3fvSUN */ - { 10548, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 11377, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 12837, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 14448, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 14974, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 16026, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 16441, -1 }, /* Color4ubVertex2fvSUN */ - { 16745, -1 }, /* Normal3fVertex3fSUN */ - { 17842, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 18203, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 19058, -1 }, /* TexCoord2fVertex3fvSUN */ - { 19834, -1 }, /* Color4ubVertex2fSUN */ - { 20072, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 22071, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 22503, -1 }, /* Normal3fVertex3fvSUN */ - { 22969, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 23978, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 26080, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 27471, -1 }, /* TexCoord4fVertex4fSUN */ - { 27917, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 28304, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 28431, -1 }, /* TexCoord4fVertex4fvSUN */ - { 29165, -1 }, /* ReplacementCodeuiVertex3fSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_1_3) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_1_3_functions[] = { - { 425, _gloffset_MultiTexCoord3sARB }, - { 657, _gloffset_ActiveTextureARB }, - { 4247, _gloffset_MultiTexCoord1fvARB }, - { 6155, _gloffset_MultiTexCoord3dARB }, - { 6200, _gloffset_MultiTexCoord2iARB }, - { 6324, _gloffset_MultiTexCoord2svARB }, - { 8324, _gloffset_MultiTexCoord2fARB }, - { 10384, _gloffset_MultiTexCoord3fvARB }, - { 10986, _gloffset_MultiTexCoord4sARB }, - { 11667, _gloffset_MultiTexCoord2dvARB }, - { 12082, _gloffset_MultiTexCoord1svARB }, - { 12454, _gloffset_MultiTexCoord3svARB }, - { 12515, _gloffset_MultiTexCoord4iARB }, - { 13316, _gloffset_MultiTexCoord3iARB }, - { 14186, _gloffset_MultiTexCoord1dARB }, - { 14403, _gloffset_MultiTexCoord3dvARB }, - { 15682, _gloffset_MultiTexCoord3ivARB }, - { 15727, _gloffset_MultiTexCoord2sARB }, - { 17145, _gloffset_MultiTexCoord4ivARB }, - { 19158, _gloffset_ClientActiveTextureARB }, - { 21458, _gloffset_MultiTexCoord2dARB }, - { 21895, _gloffset_MultiTexCoord4dvARB }, - { 22251, _gloffset_MultiTexCoord4fvARB }, - { 23201, _gloffset_MultiTexCoord3fARB }, - { 25771, _gloffset_MultiTexCoord4dARB }, - { 26037, _gloffset_MultiTexCoord1sARB }, - { 26241, _gloffset_MultiTexCoord1dvARB }, - { 27217, _gloffset_MultiTexCoord1ivARB }, - { 27310, _gloffset_MultiTexCoord2ivARB }, - { 27649, _gloffset_MultiTexCoord1iARB }, - { 29033, _gloffset_MultiTexCoord4svARB }, - { 29627, _gloffset_MultiTexCoord1fARB }, - { 29890, _gloffset_MultiTexCoord4fARB }, - { 32354, _gloffset_MultiTexCoord2fvARB }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_1_4) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_1_4_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_1_5) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_1_5_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_2_0) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_2_0_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_2_1) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_2_1_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_0) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_0_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_1) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_1_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_2) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_2_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_3) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_3_functions[] = { - { -1, -1 } -}; -#endif - +/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ + +/* + * Copyright (C) 2009 Chia-I Wu + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * Chia-I Wu, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/dispatch.h" +#include "main/remap.h" + +/* this is internal to remap.c */ +#ifdef need_MESA_remap_table + +static const char _mesa_function_pool[] = + /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ + "idd\0" + "glMapGrid1d\0" + "\0" + /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix3fv\0" + "glUniformMatrix3fvARB\0" + "\0" + /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ + "iff\0" + "glMapGrid1f\0" + "\0" + /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2i\0" + "\0" + /* _mesa_function_pool[125]: RasterPos4i (offset 82) */ + "iiii\0" + "glRasterPos4i\0" + "\0" + /* _mesa_function_pool[145]: RasterPos4d (offset 78) */ + "dddd\0" + "glRasterPos4d\0" + "\0" + /* _mesa_function_pool[165]: NewList (dynamic) */ + "ii\0" + "glNewList\0" + "\0" + /* _mesa_function_pool[179]: RasterPos4f (offset 80) */ + "ffff\0" + "glRasterPos4f\0" + "\0" + /* _mesa_function_pool[199]: LoadIdentity (offset 290) */ + "\0" + "glLoadIdentity\0" + "\0" + /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */ + "fi\0" + "glSampleCoverage\0" + "glSampleCoverageARB\0" + "\0" + /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */ + "iiiiip\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */ + "ii\0" + "glBeginQuery\0" + "glBeginQueryARB\0" + "\0" + /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */ + "p\0" + "glRasterPos3dv\0" + "\0" + /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */ + "ii\0" + "glPointParameteri\0" + "glPointParameteriNV\0" + "\0" + /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */ + "iip\0" + "glGetProgramiv\0" + "\0" + /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */ + "iiii\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sARB\0" + "\0" + /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iEXT\0" + "\0" + /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */ + "fff\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "\0" + /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */ + "p\0" + "glTexCoord1iv\0" + "\0" + /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */ + "p\0" + "glTexCoord4sv\0" + "\0" + /* _mesa_function_pool[604]: RasterPos4s (offset 84) */ + "iiii\0" + "glRasterPos4s\0" + "\0" + /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */ + "i\0" + "glActiveTexture\0" + "glActiveTextureARB\0" + "\0" + /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */ + "iiiiiiiiii\0" + "glBlitFramebuffer\0" + "glBlitFramebufferEXT\0" + "\0" + /* _mesa_function_pool[746]: TexCoord1f (offset 96) */ + "f\0" + "glTexCoord1f\0" + "\0" + /* _mesa_function_pool[762]: TexCoord1d (offset 94) */ + "d\0" + "glTexCoord1d\0" + "\0" + /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4ubvNV\0" + "\0" + /* _mesa_function_pool[803]: TexCoord1i (offset 98) */ + "i\0" + "glTexCoord1i\0" + "\0" + /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterdvNV\0" + "\0" + /* _mesa_function_pool[856]: Histogram (offset 367) */ + "iiii\0" + "glHistogram\0" + "glHistogramEXT\0" + "\0" + /* _mesa_function_pool[889]: TexCoord1s (offset 100) */ + "i\0" + "glTexCoord1s\0" + "\0" + /* _mesa_function_pool[905]: GetMapfv (offset 267) */ + "iip\0" + "glGetMapfv\0" + "\0" + /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */ + "f\0" + "glEvalCoord1f\0" + "\0" + /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */ + "iiii\0" + "glFramebufferTexture\0" + "\0" + /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1iv\0" + "\0" + /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */ + "iiiiiiiiiip\0" + "glTexImage4DSGIS\0" + "\0" + /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */ + "p\0" + "glPolygonStipple\0" + "\0" + /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */ + "p\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "\0" + /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */ + "ii\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "\0" + /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */ + "iif\0" + "glListParameterfSGIX\0" + "\0" + /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bEXT\0" + "\0" + /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + "pppp\0" + "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */ + "ip\0" + "glGetPixelMapfv\0" + "\0" + /* _mesa_function_pool[1379]: Color3uiv (offset 22) */ + "p\0" + "glColor3uiv\0" + "\0" + /* _mesa_function_pool[1394]: IsEnabled (offset 286) */ + "i\0" + "glIsEnabled\0" + "\0" + /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */ + "ip\0" + "glVertexAttrib4svNV\0" + "\0" + /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */ + "p\0" + "glEvalCoord2fv\0" + "\0" + /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */ + "iiip\0" + "glGetBufferSubData\0" + "glGetBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */ + "iiip\0" + "glBufferSubData\0" + "glBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1577]: AttachShader (will be remapped) */ + "ii\0" + "glAttachShader\0" + "\0" + /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */ + "iff\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fARB\0" + "\0" + /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */ + "iii\0" + "glGetDebugLogLengthMESA\0" + "\0" + /* _mesa_function_pool[1667]: GetMapiv (offset 268) */ + "iip\0" + "glGetMapiv\0" + "\0" + /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */ + "ifff\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fARB\0" + "\0" + /* _mesa_function_pool[1726]: Indexubv (offset 316) */ + "p\0" + "glIndexubv\0" + "\0" + /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */ + "iip\0" + "glGetQueryiv\0" + "glGetQueryivARB\0" + "\0" + /* _mesa_function_pool[1774]: TexImage3D (offset 371) */ + "iiiiiiiiip\0" + "glTexImage3D\0" + "glTexImage3DEXT\0" + "\0" + /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */ + "iip\0" + "glBindFragDataLocationEXT\0" + "glBindFragDataLocation\0" + "\0" + /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + "pp\0" + "glReplacementCodeuiVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */ + "ip\0" + "glEdgeFlagPointer\0" + "\0" + /* _mesa_function_pool[1927]: Color3ubv (offset 20) */ + "p\0" + "glColor3ubv\0" + "\0" + /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectivARB\0" + "\0" + /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */ + "p\0" + "glVertex3dv\0" + "\0" + /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage2DARB\0" + "\0" + /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */ + "iiiiiiiiii\0" + "glCombinerOutputNV\0" + "\0" + /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3fvNV\0" + "\0" + /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */ + "iff\0" + "glUniform2f\0" + "glUniform2fARB\0" + "\0" + /* _mesa_function_pool[2205]: LightModeliv (offset 166) */ + "ip\0" + "glLightModeliv\0" + "\0" + /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */ + "ip\0" + "glVertexAttrib1sv\0" + "glVertexAttrib1svARB\0" + "\0" + /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1dvNV\0" + "\0" + /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */ + "iip\0" + "glUniform2iv\0" + "glUniform2ivARB\0" + "\0" + /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[2365]: Normal3bv (offset 53) */ + "p\0" + "glNormal3bv\0" + "\0" + /* _mesa_function_pool[2380]: TexGeniv (offset 193) */ + "iip\0" + "glTexGeniv\0" + "\0" + /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */ + "ip\0" + "glWeightubvARB\0" + "\0" + /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1fvNV\0" + "\0" + /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */ + "p\0" + "glVertex3iv\0" + "\0" + /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */ + "iiiii\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1ui\0" + "\0" + /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */ + "i\0" + "glDeleteSync\0" + "\0" + /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[2655]: BlendColor (offset 336) */ + "ffff\0" + "glBlendColor\0" + "glBlendColorEXT\0" + "\0" + /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix4fv\0" + "glUniformMatrix4fvARB\0" + "\0" + /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glDeleteVertexArrays\0" + "glDeleteVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */ + "iii\0" + "glTexBuffer\0" + "\0" + /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */ + "i\0" + "glReadInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[2830]: CallLists (offset 3) */ + "iip\0" + "glCallLists\0" + "\0" + /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2901]: Normal3iv (offset 59) */ + "p\0" + "glNormal3iv\0" + "\0" + /* _mesa_function_pool[2916]: PassThrough (offset 199) */ + "f\0" + "glPassThrough\0" + "\0" + /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIiv\0" + "\0" + /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */ + "iip\0" + "glTexParameterIivEXT\0" + "glTexParameterIiv\0" + "\0" + /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerEXT\0" + "\0" + /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */ + "iip\0" + "glGetListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[3119]: Viewport (offset 305) */ + "iiii\0" + "glViewport\0" + "\0" + /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4NusvARB\0" + "\0" + /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */ + "p\0" + "glWindowPos4svMESA\0" + "\0" + /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */ + "\0" + "glCreateProgramObjectARB\0" + "\0" + /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */ + "ip\0" + "glDeleteTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */ + "ipp\0" + "glPrioritizeTextures\0" + "glPrioritizeTexturesEXT\0" + "\0" + /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3ui\0" + "\0" + /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */ + "i\0" + "glAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorubSUN\0" + "\0" + /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */ + "iiii\0" + "glClearColorIuiEXT\0" + "\0" + /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */ + "iii\0" + "glClearDebugLogMESA\0" + "\0" + /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */ + "iiiii\0" + "glUniform4uiEXT\0" + "glUniform4ui\0" + "\0" + /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */ + "i\0" + "glResetHistogram\0" + "glResetHistogramEXT\0" + "\0" + /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterfvNV\0" + "\0" + /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */ + "if\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "\0" + /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */ + "i\0" + "glLoadIdentityDeformationMapSGIX\0" + "\0" + /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */ + "ip\0" + "glGenFencesNV\0" + "\0" + /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */ + "iif\0" + "glImageTransformParameterfHP\0" + "\0" + /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */ + "ip\0" + "glMatrixIndexusvARB\0" + "\0" + /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */ + "iiipi\0" + "glDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glDisableVertexAttribArray\0" + "glDisableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */ + "p\0" + "glTexCoord2sv\0" + "\0" + /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */ + "p\0" + "glVertex4dv\0" + "\0" + /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */ + "ii\0" + "glStencilMaskSeparate\0" + "\0" + /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramLocalParameter4dARB\0" + "\0" + /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage3DARB\0" + "\0" + /* _mesa_function_pool[4044]: Color3sv (offset 18) */ + "p\0" + "glColor3sv\0" + "\0" + /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */ + "iip\0" + "glGetConvolutionParameteriv\0" + "glGetConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[4122]: DeleteSamplers (will be remapped) */ + "ip\0" + "glDeleteSamplers\0" + "\0" + /* _mesa_function_pool[4143]: VertexAttrib1fARB (will be remapped) */ + "if\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fARB\0" + "\0" + /* _mesa_function_pool[4184]: Vertex2dv (offset 127) */ + "p\0" + "glVertex2dv\0" + "\0" + /* _mesa_function_pool[4199]: TestFenceNV (will be remapped) */ + "i\0" + "glTestFenceNV\0" + "\0" + /* _mesa_function_pool[4216]: GetVertexAttribIuivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIuivEXT\0" + "glGetVertexAttribIuiv\0" + "\0" + /* _mesa_function_pool[4268]: MultiTexCoord1fvARB (offset 379) */ + "ip\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1fvARB\0" + "\0" + /* _mesa_function_pool[4313]: TexCoord3iv (offset 115) */ + "p\0" + "glTexCoord3iv\0" + "\0" + /* _mesa_function_pool[4330]: Uniform2uivEXT (will be remapped) */ + "iip\0" + "glUniform2uivEXT\0" + "glUniform2uiv\0" + "\0" + /* _mesa_function_pool[4366]: ColorFragmentOp2ATI (will be remapped) */ + "iiiiiiiiii\0" + "glColorFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[4400]: SecondaryColorPointerListIBM (dynamic) */ + "iiipi\0" + "glSecondaryColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[4438]: GetPixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[4474]: Color3fv (offset 14) */ + "p\0" + "glColor3fv\0" + "\0" + /* _mesa_function_pool[4488]: VertexAttrib4fNV (will be remapped) */ + "iffff\0" + "glVertexAttrib4fNV\0" + "\0" + /* _mesa_function_pool[4514]: ReplacementCodeubSUN (dynamic) */ + "i\0" + "glReplacementCodeubSUN\0" + "\0" + /* _mesa_function_pool[4540]: FinishAsyncSGIX (dynamic) */ + "p\0" + "glFinishAsyncSGIX\0" + "\0" + /* _mesa_function_pool[4561]: GetDebugLogMESA (dynamic) */ + "iiiipp\0" + "glGetDebugLogMESA\0" + "\0" + /* _mesa_function_pool[4587]: FogCoorddEXT (will be remapped) */ + "d\0" + "glFogCoordd\0" + "glFogCoorddEXT\0" + "\0" + /* _mesa_function_pool[4617]: BeginConditionalRenderNV (will be remapped) */ + "ii\0" + "glBeginConditionalRenderNV\0" + "glBeginConditionalRender\0" + "\0" + /* _mesa_function_pool[4673]: Color4ubVertex3fSUN (dynamic) */ + "iiiifff\0" + "glColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4704]: FogCoordfEXT (will be remapped) */ + "f\0" + "glFogCoordf\0" + "glFogCoordfEXT\0" + "\0" + /* _mesa_function_pool[4734]: PointSize (offset 173) */ + "f\0" + "glPointSize\0" + "\0" + /* _mesa_function_pool[4749]: VertexAttribI2uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI2uiv\0" + "\0" + /* _mesa_function_pool[4796]: TexCoord2fVertex3fSUN (dynamic) */ + "fffff\0" + "glTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4827]: PopName (offset 200) */ + "\0" + "glPopName\0" + "\0" + /* _mesa_function_pool[4839]: GetSamplerParameterfv (will be remapped) */ + "iip\0" + "glGetSamplerParameterfv\0" + "\0" + /* _mesa_function_pool[4868]: GlobalAlphaFactoriSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoriSUN\0" + "\0" + /* _mesa_function_pool[4895]: VertexAttrib2dNV (will be remapped) */ + "idd\0" + "glVertexAttrib2dNV\0" + "\0" + /* _mesa_function_pool[4919]: GetProgramInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramInfoLog\0" + "\0" + /* _mesa_function_pool[4945]: VertexAttrib4NbvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4NbvARB\0" + "\0" + /* _mesa_function_pool[4990]: GetActiveAttribARB (will be remapped) */ + "iiipppp\0" + "glGetActiveAttrib\0" + "glGetActiveAttribARB\0" + "\0" + /* _mesa_function_pool[5038]: Vertex4sv (offset 149) */ + "p\0" + "glVertex4sv\0" + "\0" + /* _mesa_function_pool[5053]: VertexAttrib4ubNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4ubNV\0" + "\0" + /* _mesa_function_pool[5080]: ClampColor (will be remapped) */ + "ii\0" + "glClampColor\0" + "\0" + /* _mesa_function_pool[5097]: TextureRangeAPPLE (will be remapped) */ + "iip\0" + "glTextureRangeAPPLE\0" + "\0" + /* _mesa_function_pool[5122]: GetTexEnvfv (offset 276) */ + "iip\0" + "glGetTexEnvfv\0" + "\0" + /* _mesa_function_pool[5141]: BindTransformFeedback (will be remapped) */ + "ii\0" + "glBindTransformFeedback\0" + "\0" + /* _mesa_function_pool[5169]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffffff\0" + "glTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5222]: Indexub (offset 315) */ + "i\0" + "glIndexub\0" + "\0" + /* _mesa_function_pool[5235]: TexEnvi (offset 186) */ + "iii\0" + "glTexEnvi\0" + "\0" + /* _mesa_function_pool[5250]: GetClipPlane (offset 259) */ + "ip\0" + "glGetClipPlane\0" + "\0" + /* _mesa_function_pool[5269]: CombinerParameterfvNV (will be remapped) */ + "ip\0" + "glCombinerParameterfvNV\0" + "\0" + /* _mesa_function_pool[5297]: VertexAttribs3dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3dvNV\0" + "\0" + /* _mesa_function_pool[5323]: VertexAttribI2uiEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2ui\0" + "\0" + /* _mesa_function_pool[5369]: VertexAttribs4fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4fvNV\0" + "\0" + /* _mesa_function_pool[5395]: VertexArrayRangeNV (will be remapped) */ + "ip\0" + "glVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[5420]: FragmentLightiSGIX (dynamic) */ + "iii\0" + "glFragmentLightiSGIX\0" + "\0" + /* _mesa_function_pool[5446]: PolygonOffsetEXT (will be remapped) */ + "ff\0" + "glPolygonOffsetEXT\0" + "\0" + /* _mesa_function_pool[5469]: VertexAttribI4uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4uiv\0" + "\0" + /* _mesa_function_pool[5516]: PollAsyncSGIX (dynamic) */ + "p\0" + "glPollAsyncSGIX\0" + "\0" + /* _mesa_function_pool[5535]: DeleteFragmentShaderATI (will be remapped) */ + "i\0" + "glDeleteFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[5564]: Scaled (offset 301) */ + "ddd\0" + "glScaled\0" + "\0" + /* _mesa_function_pool[5578]: ResumeTransformFeedback (will be remapped) */ + "\0" + "glResumeTransformFeedback\0" + "\0" + /* _mesa_function_pool[5606]: Scalef (offset 302) */ + "fff\0" + "glScalef\0" + "\0" + /* _mesa_function_pool[5620]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[5658]: ProgramEnvParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramEnvParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[5693]: MultTransposeMatrixdARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[5745]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "glColorMaski\0" + "\0" + /* _mesa_function_pool[5787]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[5817]: AlphaFunc (offset 240) */ + "if\0" + "glAlphaFunc\0" + "\0" + /* _mesa_function_pool[5833]: WindowPos2svMESA (will be remapped) */ + "p\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "\0" + /* _mesa_function_pool[5888]: EdgeFlag (offset 41) */ + "i\0" + "glEdgeFlag\0" + "\0" + /* _mesa_function_pool[5902]: TexCoord2iv (offset 107) */ + "p\0" + "glTexCoord2iv\0" + "\0" + /* _mesa_function_pool[5919]: CompressedTexImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage1DARB\0" + "\0" + /* _mesa_function_pool[5977]: Rotated (offset 299) */ + "dddd\0" + "glRotated\0" + "\0" + /* _mesa_function_pool[5993]: GetTexParameterIuivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIuivEXT\0" + "glGetTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[6045]: VertexAttrib2sNV (will be remapped) */ + "iii\0" + "glVertexAttrib2sNV\0" + "\0" + /* _mesa_function_pool[6069]: ReadPixels (offset 256) */ + "iiiiiip\0" + "glReadPixels\0" + "\0" + /* _mesa_function_pool[6091]: EdgeFlagv (offset 42) */ + "p\0" + "glEdgeFlagv\0" + "\0" + /* _mesa_function_pool[6106]: NormalPointerListIBM (dynamic) */ + "iipi\0" + "glNormalPointerListIBM\0" + "\0" + /* _mesa_function_pool[6135]: IndexPointerEXT (will be remapped) */ + "iiip\0" + "glIndexPointerEXT\0" + "\0" + /* _mesa_function_pool[6159]: Color4iv (offset 32) */ + "p\0" + "glColor4iv\0" + "\0" + /* _mesa_function_pool[6173]: TexParameterf (offset 178) */ + "iif\0" + "glTexParameterf\0" + "\0" + /* _mesa_function_pool[6194]: TexParameteri (offset 180) */ + "iii\0" + "glTexParameteri\0" + "\0" + /* _mesa_function_pool[6215]: NormalPointerEXT (will be remapped) */ + "iiip\0" + "glNormalPointerEXT\0" + "\0" + /* _mesa_function_pool[6240]: MultiTexCoord3dARB (offset 392) */ + "iddd\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dARB\0" + "\0" + /* _mesa_function_pool[6285]: MultiTexCoord2iARB (offset 388) */ + "iii\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iARB\0" + "\0" + /* _mesa_function_pool[6329]: DrawPixels (offset 257) */ + "iiiip\0" + "glDrawPixels\0" + "\0" + /* _mesa_function_pool[6349]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + "iffffffff\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[6409]: MultiTexCoord2svARB (offset 391) */ + "ip\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord2svARB\0" + "\0" + /* _mesa_function_pool[6454]: ReplacementCodeubvSUN (dynamic) */ + "p\0" + "glReplacementCodeubvSUN\0" + "\0" + /* _mesa_function_pool[6481]: Uniform3iARB (will be remapped) */ + "iiii\0" + "glUniform3i\0" + "glUniform3iARB\0" + "\0" + /* _mesa_function_pool[6514]: DrawTransformFeedback (will be remapped) */ + "ii\0" + "glDrawTransformFeedback\0" + "\0" + /* _mesa_function_pool[6542]: DrawElementsInstancedARB (will be remapped) */ + "iiipi\0" + "glDrawElementsInstancedARB\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "\0" + /* _mesa_function_pool[6627]: GetShaderInfoLog (will be remapped) */ + "iipp\0" + "glGetShaderInfoLog\0" + "\0" + /* _mesa_function_pool[6652]: WeightivARB (dynamic) */ + "ip\0" + "glWeightivARB\0" + "\0" + /* _mesa_function_pool[6670]: PollInstrumentsSGIX (dynamic) */ + "p\0" + "glPollInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[6695]: GlobalAlphaFactordSUN (dynamic) */ + "d\0" + "glGlobalAlphaFactordSUN\0" + "\0" + /* _mesa_function_pool[6722]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[6764]: GenerateMipmapEXT (will be remapped) */ + "i\0" + "glGenerateMipmap\0" + "glGenerateMipmapEXT\0" + "\0" + /* _mesa_function_pool[6804]: GenLists (offset 5) */ + "i\0" + "glGenLists\0" + "\0" + /* _mesa_function_pool[6818]: DepthRangef (will be remapped) */ + "ff\0" + "glDepthRangef\0" + "\0" + /* _mesa_function_pool[6836]: GetMapAttribParameterivNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterivNV\0" + "\0" + /* _mesa_function_pool[6870]: CreateShaderObjectARB (will be remapped) */ + "i\0" + "glCreateShaderObjectARB\0" + "\0" + /* _mesa_function_pool[6897]: GetSharpenTexFuncSGIS (dynamic) */ + "ip\0" + "glGetSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[6925]: BufferDataARB (will be remapped) */ + "iipi\0" + "glBufferData\0" + "glBufferDataARB\0" + "\0" + /* _mesa_function_pool[6960]: FlushVertexArrayRangeNV (will be remapped) */ + "\0" + "glFlushVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[6988]: MapGrid2d (offset 226) */ + "iddidd\0" + "glMapGrid2d\0" + "\0" + /* _mesa_function_pool[7008]: MapGrid2f (offset 227) */ + "iffiff\0" + "glMapGrid2f\0" + "\0" + /* _mesa_function_pool[7028]: SampleMapATI (will be remapped) */ + "iii\0" + "glSampleMapATI\0" + "\0" + /* _mesa_function_pool[7048]: VertexPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexPointerEXT\0" + "\0" + /* _mesa_function_pool[7074]: GetTexFilterFuncSGIS (dynamic) */ + "iip\0" + "glGetTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[7102]: Scissor (offset 176) */ + "iiii\0" + "glScissor\0" + "\0" + /* _mesa_function_pool[7118]: Fogf (offset 153) */ + "if\0" + "glFogf\0" + "\0" + /* _mesa_function_pool[7129]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[7174]: TexSubImage1D (offset 332) */ + "iiiiiip\0" + "glTexSubImage1D\0" + "glTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[7218]: VertexAttrib1sARB (will be remapped) */ + "ii\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sARB\0" + "\0" + /* _mesa_function_pool[7259]: FenceSync (will be remapped) */ + "ii\0" + "glFenceSync\0" + "\0" + /* _mesa_function_pool[7275]: Color4usv (offset 40) */ + "p\0" + "glColor4usv\0" + "\0" + /* _mesa_function_pool[7290]: Fogi (offset 155) */ + "ii\0" + "glFogi\0" + "\0" + /* _mesa_function_pool[7301]: DepthRange (offset 288) */ + "dd\0" + "glDepthRange\0" + "\0" + /* _mesa_function_pool[7318]: RasterPos3iv (offset 75) */ + "p\0" + "glRasterPos3iv\0" + "\0" + /* _mesa_function_pool[7336]: FinalCombinerInputNV (will be remapped) */ + "iiii\0" + "glFinalCombinerInputNV\0" + "\0" + /* _mesa_function_pool[7365]: TexCoord2i (offset 106) */ + "ii\0" + "glTexCoord2i\0" + "\0" + /* _mesa_function_pool[7382]: PixelMapfv (offset 251) */ + "iip\0" + "glPixelMapfv\0" + "\0" + /* _mesa_function_pool[7400]: Color4ui (offset 37) */ + "iiii\0" + "glColor4ui\0" + "\0" + /* _mesa_function_pool[7417]: RasterPos3s (offset 76) */ + "iii\0" + "glRasterPos3s\0" + "\0" + /* _mesa_function_pool[7436]: Color3usv (offset 24) */ + "p\0" + "glColor3usv\0" + "\0" + /* _mesa_function_pool[7451]: FlushRasterSGIX (dynamic) */ + "\0" + "glFlushRasterSGIX\0" + "\0" + /* _mesa_function_pool[7471]: TexCoord2f (offset 104) */ + "ff\0" + "glTexCoord2f\0" + "\0" + /* _mesa_function_pool[7488]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + "ifffff\0" + "glReplacementCodeuiTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[7537]: TexCoord2d (offset 102) */ + "dd\0" + "glTexCoord2d\0" + "\0" + /* _mesa_function_pool[7554]: RasterPos3d (offset 70) */ + "ddd\0" + "glRasterPos3d\0" + "\0" + /* _mesa_function_pool[7573]: RasterPos3f (offset 72) */ + "fff\0" + "glRasterPos3f\0" + "\0" + /* _mesa_function_pool[7592]: Uniform1fARB (will be remapped) */ + "if\0" + "glUniform1f\0" + "glUniform1fARB\0" + "\0" + /* _mesa_function_pool[7623]: AreTexturesResident (offset 322) */ + "ipp\0" + "glAreTexturesResident\0" + "glAreTexturesResidentEXT\0" + "\0" + /* _mesa_function_pool[7675]: TexCoord2s (offset 108) */ + "ii\0" + "glTexCoord2s\0" + "\0" + /* _mesa_function_pool[7692]: StencilOpSeparate (will be remapped) */ + "iiii\0" + "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" + "\0" + /* _mesa_function_pool[7741]: ColorTableParameteriv (offset 341) */ + "iip\0" + "glColorTableParameteriv\0" + "glColorTableParameterivSGI\0" + "\0" + /* _mesa_function_pool[7797]: FogCoordPointerListIBM (dynamic) */ + "iipi\0" + "glFogCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[7828]: WindowPos3dMESA (will be remapped) */ + "ddd\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "\0" + /* _mesa_function_pool[7882]: Color4us (offset 39) */ + "iiii\0" + "glColor4us\0" + "\0" + /* _mesa_function_pool[7899]: PointParameterfvEXT (will be remapped) */ + "ip\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[7989]: Color3bv (offset 10) */ + "p\0" + "glColor3bv\0" + "\0" + /* _mesa_function_pool[8003]: WindowPos2fvMESA (will be remapped) */ + "p\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "\0" + /* _mesa_function_pool[8058]: SecondaryColor3bvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3bvEXT\0" + "\0" + /* _mesa_function_pool[8104]: VertexPointerListIBM (dynamic) */ + "iiipi\0" + "glVertexPointerListIBM\0" + "\0" + /* _mesa_function_pool[8134]: GetProgramLocalParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterfvARB\0" + "\0" + /* _mesa_function_pool[8171]: FragmentMaterialfSGIX (dynamic) */ + "iif\0" + "glFragmentMaterialfSGIX\0" + "\0" + /* _mesa_function_pool[8200]: BindSampler (will be remapped) */ + "ii\0" + "glBindSampler\0" + "\0" + /* _mesa_function_pool[8218]: RenderbufferStorageEXT (will be remapped) */ + "iiii\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageEXT\0" + "\0" + /* _mesa_function_pool[8271]: IsFenceNV (will be remapped) */ + "i\0" + "glIsFenceNV\0" + "\0" + /* _mesa_function_pool[8286]: AttachObjectARB (will be remapped) */ + "ii\0" + "glAttachObjectARB\0" + "\0" + /* _mesa_function_pool[8308]: GetFragmentLightivSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[8338]: UniformMatrix2fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix2fv\0" + "glUniformMatrix2fvARB\0" + "\0" + /* _mesa_function_pool[8385]: MultiTexCoord2fARB (offset 386) */ + "iff\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fARB\0" + "\0" + /* _mesa_function_pool[8429]: ColorTable (offset 339) */ + "iiiiip\0" + "glColorTable\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "\0" + /* _mesa_function_pool[8482]: IndexPointer (offset 314) */ + "iip\0" + "glIndexPointer\0" + "\0" + /* _mesa_function_pool[8502]: Accum (offset 213) */ + "if\0" + "glAccum\0" + "\0" + /* _mesa_function_pool[8514]: GetTexImage (offset 281) */ + "iiiip\0" + "glGetTexImage\0" + "\0" + /* _mesa_function_pool[8535]: MapControlPointsNV (dynamic) */ + "iiiiiiiip\0" + "glMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[8567]: ConvolutionFilter2D (offset 349) */ + "iiiiiip\0" + "glConvolutionFilter2D\0" + "glConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[8623]: Finish (offset 216) */ + "\0" + "glFinish\0" + "\0" + /* _mesa_function_pool[8634]: MapParameterfvNV (dynamic) */ + "iip\0" + "glMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[8658]: ClearStencil (offset 207) */ + "i\0" + "glClearStencil\0" + "\0" + /* _mesa_function_pool[8676]: VertexAttrib3dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3dvARB\0" + "\0" + /* _mesa_function_pool[8719]: Uniform4uivEXT (will be remapped) */ + "iip\0" + "glUniform4uivEXT\0" + "glUniform4uiv\0" + "\0" + /* _mesa_function_pool[8755]: HintPGI (dynamic) */ + "ii\0" + "glHintPGI\0" + "\0" + /* _mesa_function_pool[8769]: ConvolutionParameteriv (offset 353) */ + "iip\0" + "glConvolutionParameteriv\0" + "glConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[8827]: Color4s (offset 33) */ + "iiii\0" + "glColor4s\0" + "\0" + /* _mesa_function_pool[8843]: InterleavedArrays (offset 317) */ + "iip\0" + "glInterleavedArrays\0" + "\0" + /* _mesa_function_pool[8868]: RasterPos2fv (offset 65) */ + "p\0" + "glRasterPos2fv\0" + "\0" + /* _mesa_function_pool[8886]: TexCoord1fv (offset 97) */ + "p\0" + "glTexCoord1fv\0" + "\0" + /* _mesa_function_pool[8903]: Vertex2d (offset 126) */ + "dd\0" + "glVertex2d\0" + "\0" + /* _mesa_function_pool[8918]: CullParameterdvEXT (dynamic) */ + "ip\0" + "glCullParameterdvEXT\0" + "\0" + /* _mesa_function_pool[8943]: ProgramNamedParameter4fNV (will be remapped) */ + "iipffff\0" + "glProgramNamedParameter4fNV\0" + "\0" + /* _mesa_function_pool[8980]: Color3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[9009]: ProgramEnvParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4fvARB\0" + "glProgramParameter4fvNV\0" + "\0" + /* _mesa_function_pool[9066]: Color4i (offset 31) */ + "iiii\0" + "glColor4i\0" + "\0" + /* _mesa_function_pool[9082]: Color4f (offset 29) */ + "ffff\0" + "glColor4f\0" + "\0" + /* _mesa_function_pool[9098]: RasterPos4fv (offset 81) */ + "p\0" + "glRasterPos4fv\0" + "\0" + /* _mesa_function_pool[9116]: Color4d (offset 27) */ + "dddd\0" + "glColor4d\0" + "\0" + /* _mesa_function_pool[9132]: ClearIndex (offset 205) */ + "f\0" + "glClearIndex\0" + "\0" + /* _mesa_function_pool[9148]: Color4b (offset 25) */ + "iiii\0" + "glColor4b\0" + "\0" + /* _mesa_function_pool[9164]: LoadMatrixd (offset 292) */ + "p\0" + "glLoadMatrixd\0" + "\0" + /* _mesa_function_pool[9181]: FragmentLightModeliSGIX (dynamic) */ + "ii\0" + "glFragmentLightModeliSGIX\0" + "\0" + /* _mesa_function_pool[9211]: RasterPos2dv (offset 63) */ + "p\0" + "glRasterPos2dv\0" + "\0" + /* _mesa_function_pool[9229]: ConvolutionParameterfv (offset 351) */ + "iip\0" + "glConvolutionParameterfv\0" + "glConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[9287]: TbufferMask3DFX (dynamic) */ + "i\0" + "glTbufferMask3DFX\0" + "\0" + /* _mesa_function_pool[9308]: GetTexGendv (offset 278) */ + "iip\0" + "glGetTexGendv\0" + "\0" + /* _mesa_function_pool[9327]: GetVertexAttribfvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribfvNV\0" + "\0" + /* _mesa_function_pool[9354]: BeginTransformFeedbackEXT (will be remapped) */ + "i\0" + "glBeginTransformFeedbackEXT\0" + "glBeginTransformFeedback\0" + "\0" + /* _mesa_function_pool[9410]: LoadProgramNV (will be remapped) */ + "iiip\0" + "glLoadProgramNV\0" + "\0" + /* _mesa_function_pool[9432]: WaitSync (will be remapped) */ + "iii\0" + "glWaitSync\0" + "\0" + /* _mesa_function_pool[9448]: EndList (offset 1) */ + "\0" + "glEndList\0" + "\0" + /* _mesa_function_pool[9460]: VertexAttrib4fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4fvNV\0" + "\0" + /* _mesa_function_pool[9484]: GetAttachedObjectsARB (will be remapped) */ + "iipp\0" + "glGetAttachedObjectsARB\0" + "\0" + /* _mesa_function_pool[9514]: Uniform3fvARB (will be remapped) */ + "iip\0" + "glUniform3fv\0" + "glUniform3fvARB\0" + "\0" + /* _mesa_function_pool[9548]: EvalCoord1fv (offset 231) */ + "p\0" + "glEvalCoord1fv\0" + "\0" + /* _mesa_function_pool[9566]: DrawRangeElements (offset 338) */ + "iiiiip\0" + "glDrawRangeElements\0" + "glDrawRangeElementsEXT\0" + "\0" + /* _mesa_function_pool[9617]: EvalMesh2 (offset 238) */ + "iiiii\0" + "glEvalMesh2\0" + "\0" + /* _mesa_function_pool[9636]: Vertex4fv (offset 145) */ + "p\0" + "glVertex4fv\0" + "\0" + /* _mesa_function_pool[9651]: GenTransformFeedbacks (will be remapped) */ + "ip\0" + "glGenTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[9679]: SpriteParameterfvSGIX (dynamic) */ + "ip\0" + "glSpriteParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[9707]: CheckFramebufferStatusEXT (will be remapped) */ + "i\0" + "glCheckFramebufferStatus\0" + "glCheckFramebufferStatusEXT\0" + "\0" + /* _mesa_function_pool[9763]: GlobalAlphaFactoruiSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoruiSUN\0" + "\0" + /* _mesa_function_pool[9791]: GetHandleARB (will be remapped) */ + "i\0" + "glGetHandleARB\0" + "\0" + /* _mesa_function_pool[9809]: GetVertexAttribivARB (will be remapped) */ + "iip\0" + "glGetVertexAttribiv\0" + "glGetVertexAttribivARB\0" + "\0" + /* _mesa_function_pool[9857]: BlendFunciARB (will be remapped) */ + "iii\0" + "glBlendFunciARB\0" + "\0" + /* _mesa_function_pool[9878]: GetCombinerInputParameterfvNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[9917]: GetTexParameterIivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIiv\0" + "\0" + /* _mesa_function_pool[9967]: CreateProgram (will be remapped) */ + "\0" + "glCreateProgram\0" + "\0" + /* _mesa_function_pool[9985]: LoadTransposeMatrixdARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[10037]: ReleaseShaderCompiler (will be remapped) */ + "\0" + "glReleaseShaderCompiler\0" + "\0" + /* _mesa_function_pool[10063]: GetMinmax (offset 364) */ + "iiiip\0" + "glGetMinmax\0" + "glGetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[10097]: StencilFuncSeparate (will be remapped) */ + "iiii\0" + "glStencilFuncSeparate\0" + "\0" + /* _mesa_function_pool[10125]: SecondaryColor3sEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sEXT\0" + "\0" + /* _mesa_function_pool[10171]: Color3fVertex3fvSUN (dynamic) */ + "pp\0" + "glColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10197]: GetInteger64i_v (will be remapped) */ + "iip\0" + "glGetInteger64i_v\0" + "\0" + /* _mesa_function_pool[10220]: Normal3fv (offset 57) */ + "p\0" + "glNormal3fv\0" + "\0" + /* _mesa_function_pool[10235]: GlobalAlphaFactorbSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorbSUN\0" + "\0" + /* _mesa_function_pool[10262]: Color3us (offset 23) */ + "iii\0" + "glColor3us\0" + "\0" + /* _mesa_function_pool[10278]: ImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[10313]: VertexAttrib4ivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4ivARB\0" + "\0" + /* _mesa_function_pool[10356]: End (offset 43) */ + "\0" + "glEnd\0" + "\0" + /* _mesa_function_pool[10364]: VertexAttrib3fNV (will be remapped) */ + "ifff\0" + "glVertexAttrib3fNV\0" + "\0" + /* _mesa_function_pool[10389]: VertexAttribs2dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2dvNV\0" + "\0" + /* _mesa_function_pool[10415]: GetQueryObjectui64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjectui64vEXT\0" + "\0" + /* _mesa_function_pool[10445]: MultiTexCoord3fvARB (offset 395) */ + "ip\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3fvARB\0" + "\0" + /* _mesa_function_pool[10490]: SecondaryColor3dEXT (will be remapped) */ + "ddd\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dEXT\0" + "\0" + /* _mesa_function_pool[10536]: Color3ub (offset 19) */ + "iii\0" + "glColor3ub\0" + "\0" + /* _mesa_function_pool[10552]: GetProgramParameterfvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterfvNV\0" + "\0" + /* _mesa_function_pool[10584]: TangentPointerEXT (dynamic) */ + "iip\0" + "glTangentPointerEXT\0" + "\0" + /* _mesa_function_pool[10609]: Color4fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10644]: GetInstrumentsSGIX (dynamic) */ + "\0" + "glGetInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[10667]: GetUniformuivEXT (will be remapped) */ + "iip\0" + "glGetUniformuivEXT\0" + "glGetUniformuiv\0" + "\0" + /* _mesa_function_pool[10707]: Color3ui (offset 21) */ + "iii\0" + "glColor3ui\0" + "\0" + /* _mesa_function_pool[10723]: EvalMapsNV (dynamic) */ + "ii\0" + "glEvalMapsNV\0" + "\0" + /* _mesa_function_pool[10740]: TexSubImage2D (offset 333) */ + "iiiiiiiip\0" + "glTexSubImage2D\0" + "glTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[10786]: FragmentLightivSGIX (dynamic) */ + "iip\0" + "glFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[10813]: GetTexParameterPointervAPPLE (will be remapped) */ + "iip\0" + "glGetTexParameterPointervAPPLE\0" + "\0" + /* _mesa_function_pool[10849]: TexGenfv (offset 191) */ + "iip\0" + "glTexGenfv\0" + "\0" + /* _mesa_function_pool[10865]: GetTransformFeedbackVaryingEXT (will be remapped) */ + "iiipppp\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetTransformFeedbackVarying\0" + "\0" + /* _mesa_function_pool[10937]: VertexAttrib4bvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4bvARB\0" + "\0" + /* _mesa_function_pool[10980]: ShaderBinary (will be remapped) */ + "ipipi\0" + "glShaderBinary\0" + "\0" + /* _mesa_function_pool[11002]: GetIntegerIndexedvEXT (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "glGetIntegeri_v\0" + "\0" + /* _mesa_function_pool[11047]: MultiTexCoord4sARB (offset 406) */ + "iiiii\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sARB\0" + "\0" + /* _mesa_function_pool[11093]: GetFragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[11126]: WindowPos4dMESA (will be remapped) */ + "dddd\0" + "glWindowPos4dMESA\0" + "\0" + /* _mesa_function_pool[11150]: WeightPointerARB (dynamic) */ + "iiip\0" + "glWeightPointerARB\0" + "\0" + /* _mesa_function_pool[11175]: WindowPos2dMESA (will be remapped) */ + "dd\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "\0" + /* _mesa_function_pool[11228]: FramebufferTexture3DEXT (will be remapped) */ + "iiiiii\0" + "glFramebufferTexture3D\0" + "glFramebufferTexture3DEXT\0" + "\0" + /* _mesa_function_pool[11285]: BlendEquation (offset 337) */ + "i\0" + "glBlendEquation\0" + "glBlendEquationEXT\0" + "\0" + /* _mesa_function_pool[11323]: VertexAttrib3dNV (will be remapped) */ + "iddd\0" + "glVertexAttrib3dNV\0" + "\0" + /* _mesa_function_pool[11348]: VertexAttrib3dARB (will be remapped) */ + "iddd\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dARB\0" + "\0" + /* _mesa_function_pool[11391]: VertexAttribI4usvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribI4usv\0" + "\0" + /* _mesa_function_pool[11438]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "ppppp\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[11502]: VertexAttrib4fARB (will be remapped) */ + "iffff\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fARB\0" + "\0" + /* _mesa_function_pool[11546]: GetError (offset 261) */ + "\0" + "glGetError\0" + "\0" + /* _mesa_function_pool[11559]: IndexFuncEXT (dynamic) */ + "if\0" + "glIndexFuncEXT\0" + "\0" + /* _mesa_function_pool[11578]: TexCoord3dv (offset 111) */ + "p\0" + "glTexCoord3dv\0" + "\0" + /* _mesa_function_pool[11595]: Indexdv (offset 45) */ + "p\0" + "glIndexdv\0" + "\0" + /* _mesa_function_pool[11608]: FramebufferTexture2DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture2DEXT\0" + "\0" + /* _mesa_function_pool[11664]: Normal3s (offset 60) */ + "iii\0" + "glNormal3s\0" + "\0" + /* _mesa_function_pool[11680]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[11714]: PushName (offset 201) */ + "i\0" + "glPushName\0" + "\0" + /* _mesa_function_pool[11728]: MultiTexCoord2dvARB (offset 385) */ + "ip\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2dvARB\0" + "\0" + /* _mesa_function_pool[11773]: CullParameterfvEXT (dynamic) */ + "ip\0" + "glCullParameterfvEXT\0" + "\0" + /* _mesa_function_pool[11798]: Normal3i (offset 58) */ + "iii\0" + "glNormal3i\0" + "\0" + /* _mesa_function_pool[11814]: ProgramNamedParameter4fvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4fvNV\0" + "\0" + /* _mesa_function_pool[11849]: SecondaryColorPointerEXT (will be remapped) */ + "iiip\0" + "glSecondaryColorPointer\0" + "glSecondaryColorPointerEXT\0" + "\0" + /* _mesa_function_pool[11906]: VertexAttrib4fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4fvARB\0" + "\0" + /* _mesa_function_pool[11949]: PixelTexGenSGIX (will be remapped) */ + "i\0" + "glPixelTexGenSGIX\0" + "\0" + /* _mesa_function_pool[11970]: GetActiveUniformARB (will be remapped) */ + "iiipppp\0" + "glGetActiveUniform\0" + "glGetActiveUniformARB\0" + "\0" + /* _mesa_function_pool[12020]: ImageTransformParameteriHP (dynamic) */ + "iii\0" + "glImageTransformParameteriHP\0" + "\0" + /* _mesa_function_pool[12054]: Normal3b (offset 52) */ + "iii\0" + "glNormal3b\0" + "\0" + /* _mesa_function_pool[12070]: Normal3d (offset 54) */ + "ddd\0" + "glNormal3d\0" + "\0" + /* _mesa_function_pool[12086]: Uniform1uiEXT (will be remapped) */ + "ii\0" + "glUniform1uiEXT\0" + "glUniform1ui\0" + "\0" + /* _mesa_function_pool[12119]: Normal3f (offset 56) */ + "fff\0" + "glNormal3f\0" + "\0" + /* _mesa_function_pool[12135]: MultiTexCoord1svARB (offset 383) */ + "ip\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord1svARB\0" + "\0" + /* _mesa_function_pool[12180]: Indexi (offset 48) */ + "i\0" + "glIndexi\0" + "\0" + /* _mesa_function_pool[12192]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[12225]: EndQueryARB (will be remapped) */ + "i\0" + "glEndQuery\0" + "glEndQueryARB\0" + "\0" + /* _mesa_function_pool[12253]: DeleteFencesNV (will be remapped) */ + "ip\0" + "glDeleteFencesNV\0" + "\0" + /* _mesa_function_pool[12274]: ColorPointerListIBM (dynamic) */ + "iiipi\0" + "glColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[12303]: BindBufferRangeEXT (will be remapped) */ + "iiiii\0" + "glBindBufferRangeEXT\0" + "glBindBufferRange\0" + "\0" + /* _mesa_function_pool[12349]: DepthMask (offset 211) */ + "i\0" + "glDepthMask\0" + "\0" + /* _mesa_function_pool[12364]: IsShader (will be remapped) */ + "i\0" + "glIsShader\0" + "\0" + /* _mesa_function_pool[12378]: Indexf (offset 46) */ + "f\0" + "glIndexf\0" + "\0" + /* _mesa_function_pool[12390]: GetImageTransformParameterivHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[12428]: Indexd (offset 44) */ + "d\0" + "glIndexd\0" + "\0" + /* _mesa_function_pool[12440]: GetMaterialiv (offset 270) */ + "iip\0" + "glGetMaterialiv\0" + "\0" + /* _mesa_function_pool[12461]: StencilOp (offset 244) */ + "iii\0" + "glStencilOp\0" + "\0" + /* _mesa_function_pool[12478]: WindowPos4ivMESA (will be remapped) */ + "p\0" + "glWindowPos4ivMESA\0" + "\0" + /* _mesa_function_pool[12500]: FramebufferTextureLayer (dynamic) */ + "iiiii\0" + "glFramebufferTextureLayerARB\0" + "\0" + /* _mesa_function_pool[12536]: MultiTexCoord3svARB (offset 399) */ + "ip\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord3svARB\0" + "\0" + /* _mesa_function_pool[12581]: TexEnvfv (offset 185) */ + "iip\0" + "glTexEnvfv\0" + "\0" + /* _mesa_function_pool[12597]: MultiTexCoord4iARB (offset 404) */ + "iiiii\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iARB\0" + "\0" + /* _mesa_function_pool[12643]: Indexs (offset 50) */ + "i\0" + "glIndexs\0" + "\0" + /* _mesa_function_pool[12655]: Binormal3ivEXT (dynamic) */ + "p\0" + "glBinormal3ivEXT\0" + "\0" + /* _mesa_function_pool[12675]: ResizeBuffersMESA (will be remapped) */ + "\0" + "glResizeBuffersMESA\0" + "\0" + /* _mesa_function_pool[12697]: BlendFuncSeparateiARB (will be remapped) */ + "iiiii\0" + "glBlendFuncSeparateiARB\0" + "\0" + /* _mesa_function_pool[12728]: GetUniformivARB (will be remapped) */ + "iip\0" + "glGetUniformiv\0" + "glGetUniformivARB\0" + "\0" + /* _mesa_function_pool[12766]: PixelTexGenParameteriSGIS (will be remapped) */ + "ii\0" + "glPixelTexGenParameteriSGIS\0" + "\0" + /* _mesa_function_pool[12798]: VertexPointervINTEL (dynamic) */ + "iip\0" + "glVertexPointervINTEL\0" + "\0" + /* _mesa_function_pool[12825]: Vertex2i (offset 130) */ + "ii\0" + "glVertex2i\0" + "\0" + /* _mesa_function_pool[12840]: LoadMatrixf (offset 291) */ + "p\0" + "glLoadMatrixf\0" + "\0" + /* _mesa_function_pool[12857]: VertexAttribI1uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI1uiv\0" + "\0" + /* _mesa_function_pool[12904]: Vertex2f (offset 128) */ + "ff\0" + "glVertex2f\0" + "\0" + /* _mesa_function_pool[12919]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[12972]: Color4bv (offset 26) */ + "p\0" + "glColor4bv\0" + "\0" + /* _mesa_function_pool[12986]: VertexPointer (offset 321) */ + "iiip\0" + "glVertexPointer\0" + "\0" + /* _mesa_function_pool[13008]: SecondaryColor3uiEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiEXT\0" + "\0" + /* _mesa_function_pool[13056]: StartInstrumentsSGIX (dynamic) */ + "\0" + "glStartInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[13081]: SecondaryColor3usvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3usv\0" + "glSecondaryColor3usvEXT\0" + "\0" + /* _mesa_function_pool[13129]: VertexAttrib2fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2fvNV\0" + "\0" + /* _mesa_function_pool[13153]: ProgramLocalParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4dvARB\0" + "\0" + /* _mesa_function_pool[13188]: DeleteLists (offset 4) */ + "ii\0" + "glDeleteLists\0" + "\0" + /* _mesa_function_pool[13206]: LogicOp (offset 242) */ + "i\0" + "glLogicOp\0" + "\0" + /* _mesa_function_pool[13219]: MatrixIndexuivARB (dynamic) */ + "ip\0" + "glMatrixIndexuivARB\0" + "\0" + /* _mesa_function_pool[13243]: Vertex2s (offset 132) */ + "ii\0" + "glVertex2s\0" + "\0" + /* _mesa_function_pool[13258]: RenderbufferStorageMultisample (will be remapped) */ + "iiiii\0" + "glRenderbufferStorageMultisample\0" + "glRenderbufferStorageMultisampleEXT\0" + "\0" + /* _mesa_function_pool[13334]: TexCoord4fv (offset 121) */ + "p\0" + "glTexCoord4fv\0" + "\0" + /* _mesa_function_pool[13351]: Tangent3sEXT (dynamic) */ + "iii\0" + "glTangent3sEXT\0" + "\0" + /* _mesa_function_pool[13371]: GlobalAlphaFactorfSUN (dynamic) */ + "f\0" + "glGlobalAlphaFactorfSUN\0" + "\0" + /* _mesa_function_pool[13398]: MultiTexCoord3iARB (offset 396) */ + "iiii\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iARB\0" + "\0" + /* _mesa_function_pool[13443]: IsProgram (will be remapped) */ + "i\0" + "glIsProgram\0" + "\0" + /* _mesa_function_pool[13458]: TexCoordPointerListIBM (dynamic) */ + "iiipi\0" + "glTexCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[13490]: VertexAttribI4svEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4sv\0" + "\0" + /* _mesa_function_pool[13535]: GlobalAlphaFactorusSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorusSUN\0" + "\0" + /* _mesa_function_pool[13563]: VertexAttrib2dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2dvNV\0" + "\0" + /* _mesa_function_pool[13587]: FramebufferRenderbufferEXT (will be remapped) */ + "iiii\0" + "glFramebufferRenderbuffer\0" + "glFramebufferRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[13648]: ClearBufferuiv (will be remapped) */ + "iip\0" + "glClearBufferuiv\0" + "\0" + /* _mesa_function_pool[13670]: VertexAttrib1dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1dvNV\0" + "\0" + /* _mesa_function_pool[13694]: GenTextures (offset 328) */ + "ip\0" + "glGenTextures\0" + "glGenTexturesEXT\0" + "\0" + /* _mesa_function_pool[13729]: FramebufferTextureARB (will be remapped) */ + "iiii\0" + "glFramebufferTextureARB\0" + "\0" + /* _mesa_function_pool[13759]: SetFenceNV (will be remapped) */ + "ii\0" + "glSetFenceNV\0" + "\0" + /* _mesa_function_pool[13776]: FramebufferTexture1DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture1DEXT\0" + "\0" + /* _mesa_function_pool[13832]: GetCombinerOutputParameterivNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterivNV\0" + "\0" + /* _mesa_function_pool[13871]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[13903]: PixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[13936]: TextureNormalEXT (dynamic) */ + "i\0" + "glTextureNormalEXT\0" + "\0" + /* _mesa_function_pool[13958]: IndexPointerListIBM (dynamic) */ + "iipi\0" + "glIndexPointerListIBM\0" + "\0" + /* _mesa_function_pool[13986]: WeightfvARB (dynamic) */ + "ip\0" + "glWeightfvARB\0" + "\0" + /* _mesa_function_pool[14004]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[14043]: RasterPos2sv (offset 69) */ + "p\0" + "glRasterPos2sv\0" + "\0" + /* _mesa_function_pool[14061]: Color4ubv (offset 36) */ + "p\0" + "glColor4ubv\0" + "\0" + /* _mesa_function_pool[14076]: DrawBuffer (offset 202) */ + "i\0" + "glDrawBuffer\0" + "\0" + /* _mesa_function_pool[14092]: TexCoord2fv (offset 105) */ + "p\0" + "glTexCoord2fv\0" + "\0" + /* _mesa_function_pool[14109]: WindowPos4fMESA (will be remapped) */ + "ffff\0" + "glWindowPos4fMESA\0" + "\0" + /* _mesa_function_pool[14133]: TexCoord1sv (offset 101) */ + "p\0" + "glTexCoord1sv\0" + 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"ii\0" + "glBindFramebuffer\0" + "glBindFramebufferEXT\0" + "\0" + /* _mesa_function_pool[14929]: ReferencePlaneSGIX (dynamic) */ + "p\0" + "glReferencePlaneSGIX\0" + "\0" + /* _mesa_function_pool[14953]: PushAttrib (offset 219) */ + "i\0" + "glPushAttrib\0" + "\0" + /* _mesa_function_pool[14969]: RasterPos2i (offset 66) */ + "ii\0" + "glRasterPos2i\0" + "\0" + /* _mesa_function_pool[14987]: ValidateProgramARB (will be remapped) */ + "i\0" + "glValidateProgram\0" + "glValidateProgramARB\0" + "\0" + /* _mesa_function_pool[15029]: TexParameteriv (offset 181) */ + "iip\0" + "glTexParameteriv\0" + "\0" + /* _mesa_function_pool[15051]: UnlockArraysEXT (will be remapped) */ + "\0" + "glUnlockArraysEXT\0" + "\0" + /* _mesa_function_pool[15071]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[15112]: WindowPos3fvMESA (will be remapped) */ + "p\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "\0" + /* _mesa_function_pool[15167]: RasterPos2f (offset 64) */ + "ff\0" + "glRasterPos2f\0" + "\0" + /* _mesa_function_pool[15185]: VertexAttrib1svNV (will be remapped) */ + "ip\0" + "glVertexAttrib1svNV\0" + "\0" + /* _mesa_function_pool[15209]: RasterPos2d (offset 62) */ + "dd\0" + "glRasterPos2d\0" + "\0" + /* _mesa_function_pool[15227]: RasterPos3fv (offset 73) */ + "p\0" + "glRasterPos3fv\0" + "\0" + /* _mesa_function_pool[15245]: CopyTexSubImage3D (offset 373) */ + "iiiiiiiii\0" + "glCopyTexSubImage3D\0" + "glCopyTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[15299]: VertexAttrib2dARB (will be remapped) */ + "idd\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dARB\0" + "\0" + /* _mesa_function_pool[15341]: Color4ub (offset 35) */ + "iiii\0" + "glColor4ub\0" + "\0" + /* _mesa_function_pool[15358]: GetInteger64v (will be remapped) */ + "ip\0" + "glGetInteger64v\0" + "\0" + /* _mesa_function_pool[15378]: TextureColorMaskSGIS (dynamic) */ + "iiii\0" + "glTextureColorMaskSGIS\0" + "\0" + /* _mesa_function_pool[15407]: RasterPos2s (offset 68) */ + "ii\0" + "glRasterPos2s\0" + "\0" + /* _mesa_function_pool[15425]: GetColorTable (offset 343) */ + "iiip\0" + "glGetColorTable\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "\0" + /* _mesa_function_pool[15485]: SelectBuffer (offset 195) */ + "ip\0" + "glSelectBuffer\0" + "\0" + /* _mesa_function_pool[15504]: Indexiv (offset 49) */ + "p\0" + "glIndexiv\0" + "\0" + /* _mesa_function_pool[15517]: TexCoord3i (offset 114) */ + "iii\0" + "glTexCoord3i\0" + "\0" + /* _mesa_function_pool[15535]: CopyColorTable (offset 342) */ + "iiiii\0" + "glCopyColorTable\0" + "glCopyColorTableSGI\0" + "\0" + /* _mesa_function_pool[15579]: GetHistogramParameterfv (offset 362) */ + "iip\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameterfvEXT\0" + "\0" + /* _mesa_function_pool[15639]: Frustum (offset 289) */ + "dddddd\0" + "glFrustum\0" + "\0" + /* _mesa_function_pool[15657]: GetString (offset 275) */ + "i\0" + "glGetString\0" + "\0" + /* _mesa_function_pool[15672]: ColorPointervINTEL (dynamic) */ + "iip\0" + "glColorPointervINTEL\0" + "\0" + /* _mesa_function_pool[15698]: TexEnvf (offset 184) */ + "iif\0" + "glTexEnvf\0" + "\0" + /* _mesa_function_pool[15713]: TexCoord3d (offset 110) */ + "ddd\0" + "glTexCoord3d\0" + "\0" + /* _mesa_function_pool[15731]: AlphaFragmentOp1ATI (will be remapped) */ + "iiiiii\0" + "glAlphaFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[15761]: TexCoord3f (offset 112) */ + "fff\0" + "glTexCoord3f\0" + "\0" + /* _mesa_function_pool[15779]: MultiTexCoord3ivARB (offset 397) */ + "ip\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3ivARB\0" + "\0" + /* _mesa_function_pool[15824]: MultiTexCoord2sARB (offset 390) */ + "iii\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sARB\0" + "\0" + /* _mesa_function_pool[15868]: VertexAttrib1dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1dvARB\0" + "\0" + /* _mesa_function_pool[15911]: DeleteTextures (offset 327) */ + "ip\0" + "glDeleteTextures\0" + "glDeleteTexturesEXT\0" + "\0" + /* _mesa_function_pool[15952]: TexCoordPointerEXT (will be remapped) */ + "iiiip\0" + "glTexCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[15980]: TexSubImage4DSGIS (dynamic) */ + "iiiiiiiiiiiip\0" + "glTexSubImage4DSGIS\0" + "\0" + /* _mesa_function_pool[16015]: TexCoord3s (offset 116) */ + "iii\0" + "glTexCoord3s\0" + "\0" + /* _mesa_function_pool[16033]: GetTexLevelParameteriv (offset 285) */ + "iiip\0" + "glGetTexLevelParameteriv\0" + "\0" + /* _mesa_function_pool[16064]: CombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[16098]: StopInstrumentsSGIX (dynamic) */ + "i\0" + "glStopInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[16123]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + "fffffffffffffff\0" + "glTexCoord4fColor4fNormal3fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[16179]: ClearAccum (offset 204) */ + "ffff\0" + "glClearAccum\0" + "\0" + /* _mesa_function_pool[16198]: DeformSGIX (dynamic) */ + "i\0" + "glDeformSGIX\0" + "\0" + /* _mesa_function_pool[16214]: GetVertexAttribfvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribfvARB\0" + "\0" + /* _mesa_function_pool[16262]: SecondaryColor3ivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3ivEXT\0" + "\0" + /* _mesa_function_pool[16308]: TexCoord4iv (offset 123) */ + "p\0" + "glTexCoord4iv\0" + "\0" + /* _mesa_function_pool[16325]: VertexAttribI4uiEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4ui\0" + "\0" + /* _mesa_function_pool[16373]: GetFragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[16406]: UniformMatrix4x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[16433]: GetDetailTexFuncSGIS (dynamic) */ + "ip\0" + "glGetDetailTexFuncSGIS\0" + 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"\0" + /* _mesa_function_pool[16679]: VertexAttribI4ubvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4ubv\0" + "\0" + /* _mesa_function_pool[16726]: GetAttribLocationARB (will be remapped) */ + "ip\0" + "glGetAttribLocation\0" + "glGetAttribLocationARB\0" + "\0" + /* _mesa_function_pool[16773]: RasterPos3i (offset 74) */ + "iii\0" + "glRasterPos3i\0" + "\0" + /* _mesa_function_pool[16792]: BlendEquationSeparateiARB (will be remapped) */ + "iii\0" + "glBlendEquationSeparateiARB\0" + "\0" + /* _mesa_function_pool[16825]: VertexAttrib4ubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4ubvARB\0" + "\0" + /* _mesa_function_pool[16870]: DetailTexFuncSGIS (dynamic) */ + "iip\0" + "glDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[16895]: Normal3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[16925]: CopyTexImage2D (offset 324) */ + "iiiiiiii\0" + "glCopyTexImage2D\0" + "glCopyTexImage2DEXT\0" + "\0" + /* _mesa_function_pool[16972]: GetBufferPointervARB (will be remapped) */ + "iip\0" + "glGetBufferPointerv\0" + "glGetBufferPointervARB\0" + "\0" + /* _mesa_function_pool[17020]: ProgramEnvParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramEnvParameter4fARB\0" + "glProgramParameter4fNV\0" + "\0" + /* _mesa_function_pool[17078]: Uniform3ivARB (will be remapped) */ + "iip\0" + "glUniform3iv\0" + "glUniform3ivARB\0" + "\0" + /* _mesa_function_pool[17112]: Lightfv (offset 160) */ + "iip\0" + "glLightfv\0" + "\0" + /* _mesa_function_pool[17127]: PrimitiveRestartIndexNV (will be remapped) */ + "i\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartIndex\0" + "\0" + /* _mesa_function_pool[17180]: ClearDepth (offset 208) */ + "d\0" + "glClearDepth\0" + "\0" + /* _mesa_function_pool[17196]: GetFenceivNV (will be remapped) */ + "iip\0" + "glGetFenceivNV\0" + "\0" + /* _mesa_function_pool[17216]: WindowPos4dvMESA (will be remapped) */ + "p\0" + "glWindowPos4dvMESA\0" + "\0" + /* _mesa_function_pool[17238]: ColorSubTable (offset 346) */ + "iiiiip\0" + "glColorSubTable\0" + "glColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[17281]: Color4fv (offset 30) */ + "p\0" + "glColor4fv\0" + "\0" + /* _mesa_function_pool[17295]: MultiTexCoord4ivARB (offset 405) */ + "ip\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4ivARB\0" + "\0" + /* _mesa_function_pool[17340]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[17377]: ColorPointer (offset 308) */ + "iiip\0" + "glColorPointer\0" + "\0" + /* _mesa_function_pool[17398]: Rects (offset 92) */ + "iiii\0" + "glRects\0" + "\0" + /* _mesa_function_pool[17412]: GetMapAttribParameterfvNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterfvNV\0" + "\0" + /* _mesa_function_pool[17446]: CreateShaderProgramEXT (will be remapped) */ + "ip\0" + "glCreateShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[17475]: ActiveProgramEXT (will be remapped) */ + "i\0" + "glActiveProgramEXT\0" + "\0" + /* _mesa_function_pool[17497]: Lightiv (offset 162) */ + "iip\0" + "glLightiv\0" + "\0" + /* _mesa_function_pool[17512]: VertexAttrib4sARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sARB\0" + "\0" + /* _mesa_function_pool[17556]: GetQueryObjectuivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectuiv\0" + "glGetQueryObjectuivARB\0" + "\0" + /* _mesa_function_pool[17604]: GetTexParameteriv (offset 283) */ + "iip\0" + "glGetTexParameteriv\0" + "\0" + /* _mesa_function_pool[17629]: MapParameterivNV (dynamic) */ + "iip\0" + "glMapParameterivNV\0" + "\0" + /* _mesa_function_pool[17653]: GenRenderbuffersEXT (will be remapped) */ + "ip\0" + "glGenRenderbuffers\0" + "glGenRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[17698]: ClearBufferfv (will be remapped) */ + "iip\0" + "glClearBufferfv\0" + "\0" + /* _mesa_function_pool[17719]: VertexAttrib2dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2dvARB\0" + "\0" + /* _mesa_function_pool[17762]: EdgeFlagPointerEXT (will be remapped) */ + "iip\0" + "glEdgeFlagPointerEXT\0" + "\0" + /* _mesa_function_pool[17788]: VertexAttribs2svNV (will be remapped) */ + "iip\0" + "glVertexAttribs2svNV\0" + "\0" + /* _mesa_function_pool[17814]: WeightbvARB (dynamic) */ + "ip\0" + "glWeightbvARB\0" + "\0" + /* _mesa_function_pool[17832]: VertexAttrib2fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2fvARB\0" + "\0" + /* _mesa_function_pool[17875]: GetBufferParameterivARB (will be remapped) */ + "iip\0" + "glGetBufferParameteriv\0" + "glGetBufferParameterivARB\0" + "\0" + /* _mesa_function_pool[17929]: Rectdv (offset 87) */ + "pp\0" + "glRectdv\0" + "\0" + /* _mesa_function_pool[17942]: ListParameteriSGIX (dynamic) */ + "iii\0" + "glListParameteriSGIX\0" + "\0" + /* _mesa_function_pool[17968]: BlendEquationiARB (will be remapped) */ + "ii\0" + "glBlendEquationiARB\0" + "\0" + /* _mesa_function_pool[17992]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffff\0" + "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[18051]: InstrumentsBufferSGIX (dynamic) */ + "ip\0" + "glInstrumentsBufferSGIX\0" + "\0" + /* _mesa_function_pool[18079]: VertexAttrib4NivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4NivARB\0" + "\0" + /* _mesa_function_pool[18124]: DrawArraysInstancedARB (will be remapped) */ + "iiii\0" + "glDrawArraysInstancedARB\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "\0" + /* _mesa_function_pool[18202]: GetAttachedShaders (will be remapped) */ + "iipp\0" + "glGetAttachedShaders\0" + "\0" + /* _mesa_function_pool[18229]: GenVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glGenVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[18256]: ClearBufferfi (will be remapped) */ + "iifi\0" + "glClearBufferfi\0" + "\0" + /* _mesa_function_pool[18278]: Materialiv (offset 172) */ + "iip\0" + "glMaterialiv\0" + "\0" + /* _mesa_function_pool[18296]: PushClientAttrib (offset 335) */ + "i\0" + "glPushClientAttrib\0" + "\0" + /* _mesa_function_pool[18318]: SamplerParameteriv (will be remapped) */ + "iip\0" + "glSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[18344]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[18390]: WindowPos2iMESA (will be remapped) */ + "ii\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "\0" + /* _mesa_function_pool[18443]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[18480]: SecondaryColor3fvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3fvEXT\0" + "\0" + /* _mesa_function_pool[18526]: PolygonMode (offset 174) */ + "ii\0" + "glPolygonMode\0" + "\0" + /* _mesa_function_pool[18544]: CompressedTexSubImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage1DARB\0" + "\0" + /* _mesa_function_pool[18608]: VertexAttribI1iEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1i\0" + "\0" + /* _mesa_function_pool[18651]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[18693]: GetVertexAttribivNV (will be remapped) */ + "iip\0" + "glGetVertexAttribivNV\0" + "\0" + /* _mesa_function_pool[18720]: GetProgramStringARB (will be remapped) */ + "iip\0" + "glGetProgramStringARB\0" + "\0" + /* _mesa_function_pool[18747]: VertexAttribIPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexAttribIPointerEXT\0" + "glVertexAttribIPointer\0" + "\0" + /* _mesa_function_pool[18803]: TexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[18831]: Tangent3ivEXT (dynamic) */ + "p\0" + "glTangent3ivEXT\0" + "\0" + /* _mesa_function_pool[18850]: CompileShaderARB (will be remapped) */ + "i\0" + "glCompileShader\0" + "glCompileShaderARB\0" + "\0" + /* _mesa_function_pool[18888]: DeleteShader (will be remapped) */ + "i\0" + "glDeleteShader\0" + "\0" + /* _mesa_function_pool[18906]: DisableClientState (offset 309) */ + "i\0" + "glDisableClientState\0" + "\0" + /* _mesa_function_pool[18930]: TexGeni (offset 192) */ + "iii\0" + "glTexGeni\0" + "\0" + /* _mesa_function_pool[18945]: TexGenf (offset 190) */ + "iif\0" + "glTexGenf\0" + "\0" + /* _mesa_function_pool[18960]: Uniform3fARB (will be remapped) */ + "ifff\0" + "glUniform3f\0" + "glUniform3fARB\0" + "\0" + /* _mesa_function_pool[18993]: TexGend (offset 188) */ + "iid\0" + "glTexGend\0" + "\0" + /* _mesa_function_pool[19008]: ListParameterfvSGIX (dynamic) */ + "iip\0" + "glListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[19035]: GetPolygonStipple (offset 274) */ + "p\0" + "glGetPolygonStipple\0" + "\0" + /* _mesa_function_pool[19058]: Tangent3dvEXT (dynamic) */ + "p\0" + "glTangent3dvEXT\0" + "\0" + /* _mesa_function_pool[19077]: BindBufferOffsetEXT (will be remapped) */ + "iiii\0" + "glBindBufferOffsetEXT\0" + "\0" + /* _mesa_function_pool[19105]: WindowPos3sMESA (will be remapped) */ + "iii\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "\0" + /* _mesa_function_pool[19159]: VertexAttrib2svNV (will be remapped) */ + "ip\0" + "glVertexAttrib2svNV\0" + "\0" + /* _mesa_function_pool[19183]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "glDisablei\0" + "\0" + /* _mesa_function_pool[19218]: BindBufferBaseEXT (will be remapped) */ + "iii\0" + "glBindBufferBaseEXT\0" + "glBindBufferBase\0" + "\0" + /* _mesa_function_pool[19260]: TexCoord2fVertex3fvSUN (dynamic) */ + "pp\0" + "glTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[19289]: WindowPos4sMESA (will be remapped) */ + "iiii\0" + "glWindowPos4sMESA\0" + "\0" + /* _mesa_function_pool[19313]: VertexAttrib4NuivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4NuivARB\0" + "\0" + /* _mesa_function_pool[19360]: ClientActiveTextureARB (offset 375) */ + "i\0" + "glClientActiveTexture\0" + "glClientActiveTextureARB\0" + "\0" + /* _mesa_function_pool[19410]: GetSamplerParameterIuiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[19441]: ReplacementCodeusvSUN (dynamic) */ + "p\0" + "glReplacementCodeusvSUN\0" + "\0" + /* _mesa_function_pool[19468]: Uniform4fARB (will be remapped) */ + "iffff\0" + "glUniform4f\0" + "glUniform4fARB\0" + "\0" + /* _mesa_function_pool[19502]: Color4sv (offset 34) */ + "p\0" + "glColor4sv\0" + "\0" + /* _mesa_function_pool[19516]: FlushMappedBufferRange (will be remapped) */ + "iii\0" + "glFlushMappedBufferRange\0" + "\0" + /* _mesa_function_pool[19546]: IsProgramNV (will be remapped) */ + "i\0" + "glIsProgramARB\0" + "glIsProgramNV\0" + "\0" + /* _mesa_function_pool[19578]: FlushMappedBufferRangeAPPLE (will be remapped) */ + "iii\0" + "glFlushMappedBufferRangeAPPLE\0" + "\0" + /* _mesa_function_pool[19613]: PixelZoom (offset 246) */ + "ff\0" + "glPixelZoom\0" + "\0" + /* _mesa_function_pool[19629]: ReplacementCodePointerSUN (dynamic) */ + "iip\0" + "glReplacementCodePointerSUN\0" + "\0" + /* _mesa_function_pool[19662]: ProgramEnvParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramEnvParameter4dARB\0" + "glProgramParameter4dNV\0" + "\0" + /* _mesa_function_pool[19720]: ColorTableParameterfv (offset 340) */ + "iip\0" + "glColorTableParameterfv\0" + "glColorTableParameterfvSGI\0" + "\0" + /* _mesa_function_pool[19776]: FragmentLightModelfSGIX (dynamic) */ + "if\0" + "glFragmentLightModelfSGIX\0" + "\0" + /* _mesa_function_pool[19806]: Binormal3bvEXT (dynamic) */ + "p\0" + "glBinormal3bvEXT\0" + "\0" + /* _mesa_function_pool[19826]: PixelMapuiv (offset 252) */ + "iip\0" + "glPixelMapuiv\0" + "\0" + /* _mesa_function_pool[19845]: Color3dv (offset 12) */ + "p\0" + "glColor3dv\0" + "\0" + /* _mesa_function_pool[19859]: IsTexture (offset 330) */ + "i\0" + "glIsTexture\0" + "glIsTextureEXT\0" + "\0" + /* _mesa_function_pool[19889]: GenSamplers (will be remapped) */ + "ip\0" + "glGenSamplers\0" + "\0" + /* _mesa_function_pool[19907]: VertexWeightfvEXT (dynamic) */ + "p\0" + "glVertexWeightfvEXT\0" + "\0" + /* _mesa_function_pool[19930]: VertexAttrib1dARB (will be remapped) */ + "id\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dARB\0" + "\0" + /* _mesa_function_pool[19971]: ImageTransformParameterivHP (dynamic) */ + "iip\0" + "glImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[20006]: TexCoord4i (offset 122) */ + "iiii\0" + "glTexCoord4i\0" + "\0" + /* _mesa_function_pool[20025]: DeleteQueriesARB (will be remapped) */ + "ip\0" + "glDeleteQueries\0" + "glDeleteQueriesARB\0" + "\0" + /* _mesa_function_pool[20064]: Color4ubVertex2fSUN (dynamic) */ + "iiiiff\0" + "glColor4ubVertex2fSUN\0" + "\0" + /* _mesa_function_pool[20094]: FragmentColorMaterialSGIX (dynamic) */ + "ii\0" + "glFragmentColorMaterialSGIX\0" + "\0" + /* _mesa_function_pool[20126]: CurrentPaletteMatrixARB (dynamic) */ + "i\0" + "glCurrentPaletteMatrixARB\0" + "\0" + /* _mesa_function_pool[20155]: GetMapdv (offset 266) */ + "iip\0" + "glGetMapdv\0" + "\0" + /* _mesa_function_pool[20171]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[20199]: GetStringi (will be remapped) */ + "ii\0" + "glGetStringi\0" + "\0" + /* _mesa_function_pool[20216]: SamplePatternSGIS (will be remapped) */ + "i\0" + "glSamplePatternSGIS\0" + "glSamplePatternEXT\0" + "\0" + /* _mesa_function_pool[20258]: PixelStoref (offset 249) */ + "if\0" + "glPixelStoref\0" + "\0" + /* _mesa_function_pool[20276]: IsQueryARB (will be remapped) */ + "i\0" + "glIsQuery\0" + "glIsQueryARB\0" + "\0" + /* _mesa_function_pool[20302]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + "iiiiifff\0" + "glReplacementCodeuiColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[20351]: PixelStorei (offset 250) */ + "ii\0" + "glPixelStorei\0" + "\0" + /* _mesa_function_pool[20369]: VertexAttrib4usvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4usv\0" + "glVertexAttrib4usvARB\0" + "\0" + /* _mesa_function_pool[20414]: LinkProgramARB (will be remapped) */ + "i\0" + "glLinkProgram\0" + "glLinkProgramARB\0" + "\0" + /* _mesa_function_pool[20448]: VertexAttrib2fNV (will be remapped) */ + "iff\0" + "glVertexAttrib2fNV\0" + "\0" + /* _mesa_function_pool[20472]: ShaderSourceARB (will be remapped) */ + "iipp\0" + "glShaderSource\0" + "glShaderSourceARB\0" + "\0" + /* _mesa_function_pool[20511]: FragmentMaterialiSGIX (dynamic) */ + "iii\0" + "glFragmentMaterialiSGIX\0" + "\0" + /* _mesa_function_pool[20540]: EvalCoord2dv (offset 233) */ + "p\0" + "glEvalCoord2dv\0" + "\0" + /* _mesa_function_pool[20558]: VertexAttrib3svARB (will be remapped) */ + "ip\0" + "glVertexAttrib3sv\0" + "glVertexAttrib3svARB\0" + "\0" + /* _mesa_function_pool[20601]: ColorMaterial (offset 151) */ + "ii\0" + "glColorMaterial\0" + "\0" + /* _mesa_function_pool[20621]: CompressedTexSubImage3DARB (will be remapped) */ + "iiiiiiiiiip\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage3DARB\0" + "\0" + /* _mesa_function_pool[20689]: WindowPos2ivMESA (will be remapped) */ + "p\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "\0" + /* _mesa_function_pool[20744]: IsFramebufferEXT (will be remapped) */ + "i\0" + "glIsFramebuffer\0" + "glIsFramebufferEXT\0" + "\0" + /* _mesa_function_pool[20782]: Uniform4ivARB (will be remapped) */ + "iip\0" + "glUniform4iv\0" + "glUniform4ivARB\0" + "\0" + /* _mesa_function_pool[20816]: GetVertexAttribdvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribdvARB\0" + "\0" + /* _mesa_function_pool[20864]: TexBumpParameterivATI (will be remapped) */ + "ip\0" + "glTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[20892]: GetSeparableFilter (offset 359) */ + "iiippp\0" + "glGetSeparableFilter\0" + "glGetSeparableFilterEXT\0" + "\0" + /* _mesa_function_pool[20945]: Binormal3dEXT (dynamic) */ + "ddd\0" + "glBinormal3dEXT\0" + "\0" + /* _mesa_function_pool[20966]: SpriteParameteriSGIX (dynamic) */ + "ii\0" + "glSpriteParameteriSGIX\0" + "\0" + /* _mesa_function_pool[20993]: RequestResidentProgramsNV (will be remapped) */ + "ip\0" + "glRequestResidentProgramsNV\0" + "\0" + /* _mesa_function_pool[21025]: TagSampleBufferSGIX (dynamic) */ + "\0" + "glTagSampleBufferSGIX\0" + "\0" + /* _mesa_function_pool[21049]: TransformFeedbackVaryingsEXT (will be remapped) */ + "iipi\0" + "glTransformFeedbackVaryingsEXT\0" + "glTransformFeedbackVaryings\0" + "\0" + /* _mesa_function_pool[21114]: FeedbackBuffer (offset 194) */ + "iip\0" + "glFeedbackBuffer\0" + "\0" + /* _mesa_function_pool[21136]: RasterPos2iv (offset 67) */ + "p\0" + "glRasterPos2iv\0" + "\0" + /* _mesa_function_pool[21154]: TexImage1D (offset 182) */ + "iiiiiiip\0" + "glTexImage1D\0" + "\0" + /* _mesa_function_pool[21177]: ListParameterivSGIX (dynamic) */ + "iip\0" + "glListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[21204]: MultiDrawElementsEXT (will be remapped) */ + "ipipi\0" + "glMultiDrawElements\0" + "glMultiDrawElementsEXT\0" + "\0" + /* _mesa_function_pool[21254]: Color3s (offset 17) */ + "iii\0" + "glColor3s\0" + "\0" + /* _mesa_function_pool[21269]: Uniform1ivARB (will be remapped) */ + "iip\0" + "glUniform1iv\0" + "glUniform1ivARB\0" + "\0" + /* _mesa_function_pool[21303]: WindowPos2sMESA (will be remapped) */ + "ii\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "\0" + /* _mesa_function_pool[21356]: WeightusvARB (dynamic) */ + "ip\0" + "glWeightusvARB\0" + "\0" + /* _mesa_function_pool[21375]: TexCoordPointer (offset 320) */ + "iiip\0" + "glTexCoordPointer\0" + "\0" + /* _mesa_function_pool[21399]: FogCoordPointerEXT (will be remapped) */ + "iip\0" + "glFogCoordPointer\0" + "glFogCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[21443]: IndexMaterialEXT (dynamic) */ + "ii\0" + "glIndexMaterialEXT\0" + "\0" + /* _mesa_function_pool[21466]: Color3i (offset 15) */ + "iii\0" + "glColor3i\0" + "\0" + /* _mesa_function_pool[21481]: FrontFace (offset 157) */ + "i\0" + "glFrontFace\0" + "\0" + /* _mesa_function_pool[21496]: EvalCoord2d (offset 232) */ + "dd\0" + "glEvalCoord2d\0" + "\0" + /* _mesa_function_pool[21514]: SecondaryColor3ubvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ubvEXT\0" + "\0" + /* _mesa_function_pool[21562]: EvalCoord2f (offset 234) */ + "ff\0" + "glEvalCoord2f\0" + "\0" + /* _mesa_function_pool[21580]: VertexAttrib4dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4dvARB\0" + "\0" + /* _mesa_function_pool[21623]: BindAttribLocationARB (will be remapped) */ + "iip\0" + "glBindAttribLocation\0" + "glBindAttribLocationARB\0" + "\0" + /* _mesa_function_pool[21673]: Color3b (offset 9) */ + "iii\0" + "glColor3b\0" + "\0" + /* _mesa_function_pool[21688]: MultiTexCoord2dARB (offset 384) */ + "idd\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dARB\0" + "\0" + /* _mesa_function_pool[21732]: ExecuteProgramNV (will be remapped) */ + "iip\0" + "glExecuteProgramNV\0" + "\0" + /* _mesa_function_pool[21756]: Color3f (offset 13) */ + "fff\0" + "glColor3f\0" + "\0" + /* _mesa_function_pool[21771]: LightEnviSGIX (dynamic) */ + "ii\0" + "glLightEnviSGIX\0" + "\0" + /* _mesa_function_pool[21791]: Color3d (offset 11) */ + "ddd\0" + "glColor3d\0" + "\0" + /* _mesa_function_pool[21806]: Normal3dv (offset 55) */ + "p\0" + "glNormal3dv\0" + "\0" + /* _mesa_function_pool[21821]: Lightf (offset 159) */ + "iif\0" + "glLightf\0" + "\0" + /* _mesa_function_pool[21835]: ReplacementCodeuiSUN (dynamic) */ + "i\0" + "glReplacementCodeuiSUN\0" + "\0" + /* _mesa_function_pool[21861]: MatrixMode (offset 293) */ + "i\0" + "glMatrixMode\0" + "\0" + /* _mesa_function_pool[21877]: GetPixelMapusv (offset 273) */ + "ip\0" + "glGetPixelMapusv\0" + "\0" + /* _mesa_function_pool[21898]: Lighti (offset 161) */ + "iii\0" + "glLighti\0" + "\0" + /* _mesa_function_pool[21912]: VertexAttribPointerNV (will be remapped) */ + "iiiip\0" + "glVertexAttribPointerNV\0" + "\0" + /* _mesa_function_pool[21943]: ClearDepthf (will be remapped) */ + "f\0" + "glClearDepthf\0" + "\0" + /* _mesa_function_pool[21960]: GetBooleanIndexedvEXT (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "glGetBooleani_v\0" + "\0" + /* _mesa_function_pool[22005]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + "iiip\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "\0" + /* _mesa_function_pool[22090]: PixelTransformParameterfEXT (dynamic) */ + "iif\0" + "glPixelTransformParameterfEXT\0" + "\0" + /* _mesa_function_pool[22125]: MultiTexCoord4dvARB (offset 401) */ + "ip\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4dvARB\0" + "\0" + /* _mesa_function_pool[22170]: PixelTransformParameteriEXT (dynamic) */ + "iii\0" + "glPixelTransformParameteriEXT\0" + "\0" + /* _mesa_function_pool[22205]: GetDoublev (offset 260) */ + "ip\0" + "glGetDoublev\0" + "\0" + /* _mesa_function_pool[22222]: MultMatrixd (offset 295) */ + "p\0" + "glMultMatrixd\0" + "\0" + /* _mesa_function_pool[22239]: MultMatrixf (offset 294) */ + "p\0" + "glMultMatrixf\0" + "\0" + /* _mesa_function_pool[22256]: VertexAttribI4bvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4bv\0" + "\0" + /* _mesa_function_pool[22301]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + "ffiiiifff\0" + "glTexCoord2fColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[22344]: Uniform1iARB (will be remapped) */ + "ii\0" + "glUniform1i\0" + "glUniform1iARB\0" + "\0" + /* _mesa_function_pool[22375]: VertexAttribPointerARB (will be remapped) */ + "iiiiip\0" + "glVertexAttribPointer\0" + "glVertexAttribPointerARB\0" + "\0" + /* _mesa_function_pool[22430]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[22455]: SharpenTexFuncSGIS (dynamic) */ + "iip\0" + "glSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[22481]: MultiTexCoord4fvARB (offset 403) */ + "ip\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4fvARB\0" + "\0" + /* _mesa_function_pool[22526]: Uniform2uiEXT (will be remapped) */ + "iii\0" + "glUniform2uiEXT\0" + "glUniform2ui\0" + "\0" + /* _mesa_function_pool[22560]: UniformMatrix2x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[22587]: SamplerParameteri (will be remapped) */ + "iii\0" + "glSamplerParameteri\0" + "\0" + /* _mesa_function_pool[22612]: SamplerParameterf (will be remapped) */ + "iif\0" + "glSamplerParameterf\0" + "\0" + /* _mesa_function_pool[22637]: CombinerParameteriNV (will be remapped) */ + "ii\0" + "glCombinerParameteriNV\0" + "\0" + /* _mesa_function_pool[22664]: DeleteAsyncMarkersSGIX (dynamic) */ + "ii\0" + "glDeleteAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[22693]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[22719]: IsAsyncMarkerSGIX (dynamic) */ + "i\0" + "glIsAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[22742]: FrameZoomSGIX (dynamic) */ + "i\0" + "glFrameZoomSGIX\0" + "\0" + /* _mesa_function_pool[22761]: Normal3fVertex3fvSUN (dynamic) */ + "pp\0" + "glNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[22788]: RasterPos4sv (offset 85) */ + "p\0" + "glRasterPos4sv\0" + "\0" + /* _mesa_function_pool[22806]: VertexAttrib4NsvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4NsvARB\0" + "\0" + /* _mesa_function_pool[22851]: VertexAttrib3fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3fvARB\0" + "\0" + /* _mesa_function_pool[22894]: ClearColor (offset 206) */ + "ffff\0" + "glClearColor\0" + "\0" + /* _mesa_function_pool[22913]: GetSynciv (will be remapped) */ + "iiipp\0" + "glGetSynciv\0" + "\0" + /* _mesa_function_pool[22932]: ClearColorIiEXT (will be remapped) */ + "iiii\0" + "glClearColorIiEXT\0" + "\0" + /* _mesa_function_pool[22956]: DeleteFramebuffersEXT (will be remapped) */ + "ip\0" + "glDeleteFramebuffers\0" + "glDeleteFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[23005]: GlobalAlphaFactorsSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorsSUN\0" + "\0" + /* _mesa_function_pool[23032]: IsEnabledIndexedEXT (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "glIsEnabledi\0" + "\0" + /* _mesa_function_pool[23071]: TexEnviv (offset 187) */ + "iip\0" + "glTexEnviv\0" + "\0" + /* _mesa_function_pool[23087]: TexSubImage3D (offset 372) */ + "iiiiiiiiiip\0" + "glTexSubImage3D\0" + "glTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[23135]: Tangent3fEXT (dynamic) */ + "fff\0" + "glTangent3fEXT\0" + "\0" + /* _mesa_function_pool[23155]: SecondaryColor3uivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3uivEXT\0" + "\0" + /* _mesa_function_pool[23203]: MatrixIndexubvARB (dynamic) */ + "ip\0" + "glMatrixIndexubvARB\0" + "\0" + /* _mesa_function_pool[23227]: Color4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffff\0" + "glColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[23268]: PixelTexGenParameterfSGIS (will be remapped) */ + "if\0" + "glPixelTexGenParameterfSGIS\0" + "\0" + /* _mesa_function_pool[23300]: CreateShader (will be remapped) */ + "i\0" + "glCreateShader\0" + "\0" + /* _mesa_function_pool[23318]: GetColorTableParameterfv (offset 344) */ + "iip\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "\0" + /* _mesa_function_pool[23410]: FragmentLightModelfvSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelfvSGIX\0" + "\0" + /* _mesa_function_pool[23441]: Bitmap (offset 8) */ + "iiffffp\0" + "glBitmap\0" + "\0" + /* _mesa_function_pool[23459]: MultiTexCoord3fARB (offset 394) */ + "ifff\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fARB\0" + "\0" + /* _mesa_function_pool[23504]: GetTexLevelParameterfv (offset 284) */ + "iiip\0" + "glGetTexLevelParameterfv\0" + "\0" + /* _mesa_function_pool[23535]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[23571]: GenFramebuffersEXT (will be remapped) */ + "ip\0" + "glGenFramebuffers\0" + "glGenFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[23614]: VertexAttribDivisor (will be remapped) */ + "ii\0" + "glVertexAttribDivisor\0" + "\0" + /* _mesa_function_pool[23640]: GetProgramParameterdvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterdvNV\0" + "\0" + /* _mesa_function_pool[23672]: Vertex2sv (offset 133) */ + "p\0" + "glVertex2sv\0" + "\0" + /* _mesa_function_pool[23687]: GetIntegerv (offset 263) */ + "ip\0" + "glGetIntegerv\0" + "\0" + /* _mesa_function_pool[23705]: IsVertexArrayAPPLE (will be remapped) */ + "i\0" + "glIsVertexArray\0" + "glIsVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[23745]: FragmentLightfvSGIX (dynamic) */ + "iip\0" + "glFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[23772]: VertexAttribDivisorARB (will be remapped) */ + "ii\0" + "glVertexAttribDivisorARB\0" + "\0" + /* _mesa_function_pool[23801]: DetachShader (will be remapped) */ + "ii\0" + "glDetachShader\0" + "\0" + /* _mesa_function_pool[23820]: VertexAttrib4NubARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4NubARB\0" + "\0" + /* _mesa_function_pool[23868]: GetProgramEnvParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterfvARB\0" + "\0" + /* _mesa_function_pool[23903]: GetTrackMatrixivNV (will be remapped) */ + "iiip\0" + "glGetTrackMatrixivNV\0" + "\0" + /* _mesa_function_pool[23930]: VertexAttrib3svNV (will be remapped) */ + "ip\0" + "glVertexAttrib3svNV\0" + "\0" + /* _mesa_function_pool[23954]: Uniform4fvARB (will be remapped) */ + "iip\0" + "glUniform4fv\0" + "glUniform4fvARB\0" + "\0" + /* _mesa_function_pool[23988]: MultTransposeMatrixfARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[24040]: GetTexEnviv (offset 277) */ + "iip\0" + "glGetTexEnviv\0" + "\0" + /* _mesa_function_pool[24059]: ColorFragmentOp1ATI (will be remapped) */ + "iiiiiii\0" + "glColorFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[24090]: GetUniformfvARB (will be remapped) */ + "iip\0" + "glGetUniformfv\0" + "glGetUniformfvARB\0" + "\0" + /* _mesa_function_pool[24128]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[24171]: VertexAttribI2ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2iv\0" + "\0" + /* _mesa_function_pool[24216]: PopClientAttrib (offset 334) */ + "\0" + "glPopClientAttrib\0" + "\0" + /* _mesa_function_pool[24236]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffffff\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[24307]: DetachObjectARB (will be remapped) */ + "ii\0" + "glDetachObjectARB\0" + "\0" + /* _mesa_function_pool[24329]: VertexBlendARB (dynamic) */ + "i\0" + "glVertexBlendARB\0" + "\0" + /* _mesa_function_pool[24349]: WindowPos3iMESA (will be remapped) */ + "iii\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "\0" + /* _mesa_function_pool[24403]: SeparableFilter2D (offset 360) */ + "iiiiiipp\0" + "glSeparableFilter2D\0" + "glSeparableFilter2DEXT\0" + "\0" + /* _mesa_function_pool[24456]: ProgramParameteriARB (will be remapped) */ + "iii\0" + "glProgramParameteriARB\0" + "\0" + /* _mesa_function_pool[24484]: Map1d (offset 220) */ + "iddiip\0" + "glMap1d\0" + "\0" + /* _mesa_function_pool[24500]: Map1f (offset 221) */ + "iffiip\0" + "glMap1f\0" + "\0" + /* _mesa_function_pool[24516]: CompressedTexImage2DARB (will be remapped) */ + "iiiiiiip\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage2DARB\0" + "\0" + /* _mesa_function_pool[24575]: ArrayElement (offset 306) */ + "i\0" + "glArrayElement\0" + "glArrayElementEXT\0" + "\0" + /* _mesa_function_pool[24611]: TexImage2D (offset 183) */ + "iiiiiiiip\0" + "glTexImage2D\0" + "\0" + /* _mesa_function_pool[24635]: DepthBoundsEXT (will be remapped) */ + "dd\0" + "glDepthBoundsEXT\0" + "\0" + /* _mesa_function_pool[24656]: ProgramParameters4fvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4fvNV\0" + "\0" + /* _mesa_function_pool[24687]: DeformationMap3fSGIX (dynamic) */ + "iffiiffiiffiip\0" + "glDeformationMap3fSGIX\0" + "\0" + /* _mesa_function_pool[24726]: GetProgramivNV (will be remapped) */ + "iip\0" + "glGetProgramivNV\0" + "\0" + /* _mesa_function_pool[24748]: GetFragDataLocationEXT (will be remapped) */ + "ip\0" + "glGetFragDataLocationEXT\0" + "glGetFragDataLocation\0" + "\0" + /* _mesa_function_pool[24799]: GetMinmaxParameteriv (offset 366) */ + "iip\0" + "glGetMinmaxParameteriv\0" + "glGetMinmaxParameterivEXT\0" + "\0" + /* _mesa_function_pool[24853]: PixelTransferf (offset 247) */ + "if\0" + "glPixelTransferf\0" + "\0" + /* _mesa_function_pool[24874]: CopyTexImage1D (offset 323) */ + "iiiiiii\0" + "glCopyTexImage1D\0" + "glCopyTexImage1DEXT\0" + "\0" + /* _mesa_function_pool[24920]: PushMatrix (offset 298) */ + "\0" + "glPushMatrix\0" + "\0" + /* _mesa_function_pool[24935]: Fogiv (offset 156) */ + "ip\0" + "glFogiv\0" + "\0" + /* _mesa_function_pool[24947]: TexCoord1dv (offset 95) */ + "p\0" + "glTexCoord1dv\0" + "\0" + /* _mesa_function_pool[24964]: AlphaFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiii\0" + "glAlphaFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[25000]: PixelTransferi (offset 248) */ + "ii\0" + "glPixelTransferi\0" + "\0" + /* _mesa_function_pool[25021]: GetVertexAttribdvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribdvNV\0" + "\0" + /* _mesa_function_pool[25048]: VertexAttrib3fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3fvNV\0" + "\0" + /* _mesa_function_pool[25072]: Rotatef (offset 300) */ + "ffff\0" + "glRotatef\0" + "\0" + /* _mesa_function_pool[25088]: GetFinalCombinerInputParameterivNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[25130]: Vertex3i (offset 138) */ + "iii\0" + "glVertex3i\0" + "\0" + /* _mesa_function_pool[25146]: Vertex3f (offset 136) */ + "fff\0" + "glVertex3f\0" + "\0" + /* _mesa_function_pool[25162]: Clear (offset 203) */ + "i\0" + "glClear\0" + "\0" + /* _mesa_function_pool[25173]: Vertex3d (offset 134) */ + "ddd\0" + "glVertex3d\0" + "\0" + /* _mesa_function_pool[25189]: GetMapParameterivNV (dynamic) */ + "iip\0" + "glGetMapParameterivNV\0" + "\0" + /* _mesa_function_pool[25216]: Uniform4iARB (will be remapped) */ + "iiiii\0" + "glUniform4i\0" + "glUniform4iARB\0" + "\0" + /* _mesa_function_pool[25250]: ReadBuffer (offset 254) */ + "i\0" + "glReadBuffer\0" + "\0" + /* _mesa_function_pool[25266]: ConvolutionParameteri (offset 352) */ + "iii\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriEXT\0" + "\0" + /* _mesa_function_pool[25322]: Ortho (offset 296) */ + "dddddd\0" + "glOrtho\0" + "\0" + /* _mesa_function_pool[25338]: Binormal3sEXT (dynamic) */ + "iii\0" + "glBinormal3sEXT\0" + "\0" + /* _mesa_function_pool[25359]: ListBase (offset 6) */ + "i\0" + "glListBase\0" + "\0" + /* _mesa_function_pool[25373]: VertexAttribI3ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3iv\0" + "\0" + /* _mesa_function_pool[25418]: Vertex3s (offset 140) */ + "iii\0" + "glVertex3s\0" + "\0" + /* _mesa_function_pool[25434]: ConvolutionParameterf (offset 350) */ + "iif\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfEXT\0" + "\0" + /* _mesa_function_pool[25490]: GetColorTableParameteriv (offset 345) */ + "iip\0" + "glGetColorTableParameteriv\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "\0" + /* _mesa_function_pool[25582]: ProgramEnvParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4dvARB\0" + "glProgramParameter4dvNV\0" + "\0" + /* _mesa_function_pool[25639]: ShadeModel (offset 177) */ + "i\0" + "glShadeModel\0" + "\0" + /* _mesa_function_pool[25655]: VertexAttribs2fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2fvNV\0" + "\0" + /* _mesa_function_pool[25681]: Rectiv (offset 91) */ + "pp\0" + "glRectiv\0" + "\0" + /* _mesa_function_pool[25694]: UseProgramObjectARB (will be remapped) */ + "i\0" + "glUseProgram\0" + "glUseProgramObjectARB\0" + "\0" + /* _mesa_function_pool[25732]: GetMapParameterfvNV (dynamic) */ + "iip\0" + "glGetMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[25759]: EndConditionalRenderNV (will be remapped) */ + "\0" + "glEndConditionalRenderNV\0" + "glEndConditionalRender\0" + "\0" + /* _mesa_function_pool[25809]: PassTexCoordATI (will be remapped) */ + "iii\0" + "glPassTexCoordATI\0" + "\0" + /* _mesa_function_pool[25832]: DeleteProgram (will be remapped) */ + "i\0" + "glDeleteProgram\0" + "\0" + /* _mesa_function_pool[25851]: GetSamplerParameteriv (will be remapped) */ + "iip\0" + "glGetSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[25880]: Tangent3dEXT (dynamic) */ + "ddd\0" + "glTangent3dEXT\0" + "\0" + /* _mesa_function_pool[25900]: SecondaryColor3dvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3dvEXT\0" + "\0" + /* _mesa_function_pool[25946]: AlphaFragmentOp2ATI (will be remapped) */ + "iiiiiiiii\0" + "glAlphaFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[25979]: Vertex2fv (offset 129) */ + "p\0" + "glVertex2fv\0" + "\0" + /* _mesa_function_pool[25994]: MultiDrawArraysEXT (will be remapped) */ + "ippi\0" + "glMultiDrawArrays\0" + "glMultiDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[26039]: BindRenderbufferEXT (will be remapped) */ + "ii\0" + "glBindRenderbuffer\0" + "glBindRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[26084]: MultiTexCoord4dARB (offset 400) */ + "idddd\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dARB\0" + "\0" + /* _mesa_function_pool[26130]: FramebufferTextureFaceARB (will be remapped) */ + "iiiii\0" + "glFramebufferTextureFaceARB\0" + "\0" + /* _mesa_function_pool[26165]: Vertex3sv (offset 141) */ + "p\0" + "glVertex3sv\0" + "\0" + /* _mesa_function_pool[26180]: SecondaryColor3usEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usEXT\0" + "\0" + /* _mesa_function_pool[26228]: ProgramLocalParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4fvARB\0" + "\0" + /* _mesa_function_pool[26263]: DeleteProgramsNV (will be remapped) */ + "ip\0" + "glDeleteProgramsARB\0" + "glDeleteProgramsNV\0" + "\0" + /* _mesa_function_pool[26306]: EvalMesh1 (offset 236) */ + "iii\0" + "glEvalMesh1\0" + "\0" + /* _mesa_function_pool[26323]: PauseTransformFeedback (will be remapped) */ + "\0" + "glPauseTransformFeedback\0" + "\0" + /* _mesa_function_pool[26350]: MultiTexCoord1sARB (offset 382) */ + "ii\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sARB\0" + "\0" + /* _mesa_function_pool[26393]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[26440]: GetVertexAttribPointervNV (will be remapped) */ + "iip\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "\0" + /* _mesa_function_pool[26528]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" + "\0" + /* _mesa_function_pool[26554]: MultiTexCoord1dvARB (offset 377) */ + "ip\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1dvARB\0" + "\0" + /* _mesa_function_pool[26599]: Uniform2iARB (will be remapped) */ + "iii\0" + "glUniform2i\0" + "glUniform2iARB\0" + "\0" + /* _mesa_function_pool[26631]: Vertex2iv (offset 131) */ + "p\0" + "glVertex2iv\0" + "\0" + /* _mesa_function_pool[26646]: GetProgramStringNV (will be remapped) */ + "iip\0" + "glGetProgramStringNV\0" + "\0" + /* _mesa_function_pool[26672]: ColorPointerEXT (will be remapped) */ + "iiiip\0" + "glColorPointerEXT\0" + "\0" + /* _mesa_function_pool[26697]: LineWidth (offset 168) */ + "f\0" + "glLineWidth\0" + "\0" + /* _mesa_function_pool[26712]: MapBufferARB (will be remapped) */ + "ii\0" + "glMapBuffer\0" + "glMapBufferARB\0" + "\0" + /* _mesa_function_pool[26743]: MultiDrawElementsBaseVertex (will be remapped) */ + "ipipip\0" + "glMultiDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[26781]: TexParameterIuivEXT (will be remapped) */ + "iip\0" + "glTexParameterIuivEXT\0" + "glTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[26827]: Binormal3svEXT (dynamic) */ + "p\0" + "glBinormal3svEXT\0" + "\0" + /* _mesa_function_pool[26847]: ApplyTextureEXT (dynamic) */ + "i\0" + "glApplyTextureEXT\0" + "\0" + /* _mesa_function_pool[26868]: GetBufferParameteri64v (will be remapped) */ + "iip\0" + "glGetBufferParameteri64v\0" + "\0" + /* _mesa_function_pool[26898]: TexGendv (offset 189) */ + "iip\0" + "glTexGendv\0" + "\0" + /* _mesa_function_pool[26914]: VertexAttribI3iEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3i\0" + "\0" + /* _mesa_function_pool[26959]: EnableIndexedEXT (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "glEnablei\0" + "\0" + /* _mesa_function_pool[26992]: TextureMaterialEXT (dynamic) */ + "ii\0" + "glTextureMaterialEXT\0" + "\0" + /* _mesa_function_pool[27017]: TextureLightEXT (dynamic) */ + "i\0" + "glTextureLightEXT\0" + "\0" + /* _mesa_function_pool[27038]: ResetMinmax (offset 370) */ + "i\0" + "glResetMinmax\0" + "glResetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[27072]: SpriteParameterfSGIX (dynamic) */ + "if\0" + "glSpriteParameterfSGIX\0" + "\0" + /* _mesa_function_pool[27099]: EnableClientState (offset 313) */ + "i\0" + "glEnableClientState\0" + "\0" + /* _mesa_function_pool[27122]: VertexAttrib4sNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4sNV\0" + "\0" + /* _mesa_function_pool[27148]: GetConvolutionParameterfv (offset 357) */ + "iip\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[27212]: VertexAttribs4dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4dvNV\0" + "\0" + /* _mesa_function_pool[27238]: VertexAttrib4dARB (will be remapped) */ + "idddd\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dARB\0" + "\0" + /* _mesa_function_pool[27282]: GetTexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[27313]: ProgramNamedParameter4dNV (will be remapped) */ + "iipdddd\0" + "glProgramNamedParameter4dNV\0" + "\0" + /* _mesa_function_pool[27350]: GetMaterialfv (offset 269) */ + "iip\0" + "glGetMaterialfv\0" + "\0" + /* _mesa_function_pool[27371]: VertexWeightfEXT (dynamic) */ + "f\0" + "glVertexWeightfEXT\0" + "\0" + /* _mesa_function_pool[27393]: SetFragmentShaderConstantATI (will be remapped) */ + "ip\0" + "glSetFragmentShaderConstantATI\0" + "\0" + /* _mesa_function_pool[27428]: Binormal3fEXT (dynamic) */ + "fff\0" + "glBinormal3fEXT\0" + "\0" + /* _mesa_function_pool[27449]: CallList (offset 2) */ + "i\0" + "glCallList\0" + "\0" + /* _mesa_function_pool[27463]: Materialfv (offset 170) */ + "iip\0" + "glMaterialfv\0" + "\0" + /* _mesa_function_pool[27481]: TexCoord3fv (offset 113) */ + "p\0" + "glTexCoord3fv\0" + "\0" + /* _mesa_function_pool[27498]: FogCoordfvEXT (will be remapped) */ + "p\0" + "glFogCoordfv\0" + "glFogCoordfvEXT\0" + "\0" + /* _mesa_function_pool[27530]: MultiTexCoord1ivARB (offset 381) */ + "ip\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1ivARB\0" + "\0" + /* _mesa_function_pool[27575]: SecondaryColor3ubEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubEXT\0" + "\0" + /* _mesa_function_pool[27623]: MultiTexCoord2ivARB (offset 389) */ + "ip\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2ivARB\0" + "\0" + /* _mesa_function_pool[27668]: FogFuncSGIS (dynamic) */ + "ip\0" + "glFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[27686]: CopyTexSubImage2D (offset 326) */ + "iiiiiiii\0" + "glCopyTexSubImage2D\0" + "glCopyTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[27739]: GetObjectParameterivARB (will be remapped) */ + "iip\0" + "glGetObjectParameterivARB\0" + "\0" + /* _mesa_function_pool[27770]: Color3iv (offset 16) */ + "p\0" + "glColor3iv\0" + "\0" + /* _mesa_function_pool[27784]: TexCoord4fVertex4fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord4fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[27818]: DrawElements (offset 311) */ + "iiip\0" + "glDrawElements\0" + "\0" + /* _mesa_function_pool[27839]: BindVertexArrayAPPLE (will be remapped) */ + "i\0" + "glBindVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[27865]: GetProgramLocalParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterdvARB\0" + "\0" + /* _mesa_function_pool[27902]: GetHistogramParameteriv (offset 363) */ + "iip\0" + "glGetHistogramParameteriv\0" + "glGetHistogramParameterivEXT\0" + "\0" + /* _mesa_function_pool[27962]: MultiTexCoord1iARB (offset 380) */ + "ii\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iARB\0" + "\0" + /* _mesa_function_pool[28005]: GetConvolutionFilter (offset 356) */ + "iiip\0" + "glGetConvolutionFilter\0" + "glGetConvolutionFilterEXT\0" + "\0" + /* _mesa_function_pool[28060]: GetProgramivARB (will be remapped) */ + "iip\0" + "glGetProgramivARB\0" + "\0" + /* _mesa_function_pool[28083]: TexBufferARB (will be remapped) */ + "iii\0" + "glTexBufferARB\0" + "\0" + /* _mesa_function_pool[28103]: BlendFuncSeparateEXT (will be remapped) */ + "iiii\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "\0" + /* _mesa_function_pool[28176]: MapBufferRange (will be remapped) */ + "iiii\0" + "glMapBufferRange\0" + "\0" + /* _mesa_function_pool[28199]: ProgramParameters4dvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4dvNV\0" + "\0" + /* _mesa_function_pool[28230]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[28267]: EvalPoint2 (offset 239) */ + "ii\0" + "glEvalPoint2\0" + "\0" + /* _mesa_function_pool[28284]: Uniform1uivEXT (will be remapped) */ + "iip\0" + "glUniform1uivEXT\0" + "glUniform1uiv\0" + "\0" + /* _mesa_function_pool[28320]: EvalPoint1 (offset 237) */ + "i\0" + "glEvalPoint1\0" + "\0" + /* _mesa_function_pool[28336]: Binormal3dvEXT (dynamic) */ + "p\0" + "glBinormal3dvEXT\0" + "\0" + /* _mesa_function_pool[28356]: PopMatrix (offset 297) */ + "\0" + "glPopMatrix\0" + "\0" + /* _mesa_function_pool[28370]: FinishFenceNV (will be remapped) */ + "i\0" + "glFinishFenceNV\0" + "\0" + /* _mesa_function_pool[28389]: GetFogFuncSGIS (dynamic) */ + "p\0" + "glGetFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[28409]: GetUniformLocationARB (will be remapped) */ + "ip\0" + "glGetUniformLocation\0" + "glGetUniformLocationARB\0" + "\0" + /* _mesa_function_pool[28458]: SecondaryColor3fEXT (will be remapped) */ + "fff\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fEXT\0" + "\0" + /* _mesa_function_pool[28504]: GetTexGeniv (offset 280) */ + "iip\0" + "glGetTexGeniv\0" + "\0" + /* _mesa_function_pool[28523]: CombinerInputNV (will be remapped) */ + "iiiiii\0" + "glCombinerInputNV\0" + "\0" + /* _mesa_function_pool[28549]: VertexAttrib3sARB (will be remapped) */ + "iiii\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sARB\0" + "\0" + /* _mesa_function_pool[28592]: IsTransformFeedback (will be remapped) */ + "i\0" + "glIsTransformFeedback\0" + "\0" + /* _mesa_function_pool[28617]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[28662]: Map2d (offset 222) */ + "iddiiddiip\0" + "glMap2d\0" + "\0" + /* _mesa_function_pool[28682]: Map2f (offset 223) */ + "iffiiffiip\0" + "glMap2f\0" + "\0" + /* _mesa_function_pool[28702]: ProgramStringARB (will be remapped) */ + "iiip\0" + "glProgramStringARB\0" + "\0" + /* _mesa_function_pool[28727]: Vertex4s (offset 148) */ + "iiii\0" + "glVertex4s\0" + "\0" + /* _mesa_function_pool[28744]: TexCoord4fVertex4fvSUN (dynamic) */ + "pp\0" + "glTexCoord4fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[28773]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" + "\0" + /* _mesa_function_pool[28804]: VertexAttrib1fNV (will be remapped) */ + "if\0" + "glVertexAttrib1fNV\0" + "\0" + /* _mesa_function_pool[28827]: Vertex4f (offset 144) */ + "ffff\0" + "glVertex4f\0" + "\0" + /* _mesa_function_pool[28844]: EvalCoord1d (offset 228) */ + "d\0" + "glEvalCoord1d\0" + "\0" + /* _mesa_function_pool[28861]: Vertex4d (offset 142) */ + "dddd\0" + "glVertex4d\0" + "\0" + /* _mesa_function_pool[28878]: RasterPos4dv (offset 79) */ + "p\0" + "glRasterPos4dv\0" + "\0" + /* _mesa_function_pool[28896]: UseShaderProgramEXT (will be remapped) */ + "ii\0" + "glUseShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[28922]: FragmentLightfSGIX (dynamic) */ + "iif\0" + "glFragmentLightfSGIX\0" + "\0" + /* _mesa_function_pool[28948]: GetCompressedTexImageARB (will be remapped) */ + "iip\0" + "glGetCompressedTexImage\0" + "glGetCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[29004]: GetTexGenfv (offset 279) */ + "iip\0" + "glGetTexGenfv\0" + "\0" + /* _mesa_function_pool[29023]: Vertex4i (offset 146) */ + "iiii\0" + "glVertex4i\0" + "\0" + /* _mesa_function_pool[29040]: VertexWeightPointerEXT (dynamic) */ + "iiip\0" + "glVertexWeightPointerEXT\0" + "\0" + /* _mesa_function_pool[29071]: GetHistogram (offset 361) */ + "iiiip\0" + "glGetHistogram\0" + "glGetHistogramEXT\0" + "\0" + /* _mesa_function_pool[29111]: ActiveStencilFaceEXT (will be remapped) */ + "i\0" + "glActiveStencilFaceEXT\0" + "\0" + /* _mesa_function_pool[29137]: StencilFuncSeparateATI (will be remapped) */ + "iiii\0" + "glStencilFuncSeparateATI\0" + "\0" + /* _mesa_function_pool[29168]: Materialf (offset 169) */ + "iif\0" + "glMaterialf\0" + "\0" + /* _mesa_function_pool[29185]: GetShaderSourceARB (will be remapped) */ + "iipp\0" + "glGetShaderSource\0" + "glGetShaderSourceARB\0" + "\0" + /* _mesa_function_pool[29230]: IglooInterfaceSGIX (dynamic) */ + "ip\0" + "glIglooInterfaceSGIX\0" + "\0" + /* _mesa_function_pool[29255]: Materiali (offset 171) */ + "iii\0" + "glMateriali\0" + "\0" + /* _mesa_function_pool[29272]: VertexAttrib4dNV (will be remapped) */ + "idddd\0" + "glVertexAttrib4dNV\0" + "\0" + /* _mesa_function_pool[29298]: MultiModeDrawElementsIBM (will be remapped) */ + "ppipii\0" + "glMultiModeDrawElementsIBM\0" + "\0" + /* _mesa_function_pool[29333]: Indexsv (offset 51) */ + "p\0" + "glIndexsv\0" + "\0" + /* _mesa_function_pool[29346]: MultiTexCoord4svARB (offset 407) */ + "ip\0" + "glMultiTexCoord4sv\0" + "glMultiTexCoord4svARB\0" + "\0" + /* _mesa_function_pool[29391]: LightModelfv (offset 164) */ + "ip\0" + "glLightModelfv\0" + "\0" + /* _mesa_function_pool[29410]: TexCoord2dv (offset 103) */ + "p\0" + "glTexCoord2dv\0" + "\0" + /* _mesa_function_pool[29427]: GenQueriesARB (will be remapped) */ + "ip\0" + "glGenQueries\0" + "glGenQueriesARB\0" + "\0" + /* _mesa_function_pool[29460]: EvalCoord1dv (offset 229) */ + "p\0" + "glEvalCoord1dv\0" + "\0" + /* _mesa_function_pool[29478]: ReplacementCodeuiVertex3fSUN (dynamic) */ + "ifff\0" + "glReplacementCodeuiVertex3fSUN\0" + "\0" + /* _mesa_function_pool[29515]: Translated (offset 303) */ + "ddd\0" + "glTranslated\0" + "\0" + /* _mesa_function_pool[29533]: Translatef (offset 304) */ + "fff\0" + "glTranslatef\0" + "\0" + /* _mesa_function_pool[29551]: Uniform3uiEXT (will be remapped) */ + "iiii\0" + "glUniform3uiEXT\0" + "glUniform3ui\0" + "\0" + /* _mesa_function_pool[29586]: StencilMask (offset 209) */ + "i\0" + "glStencilMask\0" + "\0" + /* _mesa_function_pool[29603]: Tangent3iEXT (dynamic) */ + "iii\0" + "glTangent3iEXT\0" + "\0" + /* _mesa_function_pool[29623]: ClampColorARB (will be remapped) */ + "ii\0" + "glClampColorARB\0" + "\0" + /* _mesa_function_pool[29643]: GetLightiv (offset 265) */ + "iip\0" + "glGetLightiv\0" + "\0" + /* _mesa_function_pool[29661]: GetSamplerParameterIiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIiv\0" + "\0" + /* _mesa_function_pool[29691]: DrawMeshArraysSUN (dynamic) */ + "iiii\0" + "glDrawMeshArraysSUN\0" + "\0" + /* _mesa_function_pool[29717]: IsList (offset 287) */ + "i\0" + "glIsList\0" + "\0" + /* _mesa_function_pool[29729]: IsSync (will be remapped) */ + "i\0" + "glIsSync\0" + "\0" + /* _mesa_function_pool[29741]: RenderMode (offset 196) */ + "i\0" + "glRenderMode\0" + "\0" + /* _mesa_function_pool[29757]: GetMapControlPointsNV (dynamic) */ + "iiiiiip\0" + "glGetMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[29790]: DrawBuffersARB (will be remapped) */ + "ip\0" + "glDrawBuffers\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "\0" + /* _mesa_function_pool[29842]: ClearBufferiv (will be remapped) */ + "iip\0" + "glClearBufferiv\0" + "\0" + /* _mesa_function_pool[29863]: ProgramLocalParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramLocalParameter4fARB\0" + "\0" + /* _mesa_function_pool[29900]: SpriteParameterivSGIX (dynamic) */ + "ip\0" + "glSpriteParameterivSGIX\0" + "\0" + /* _mesa_function_pool[29928]: ProvokingVertexEXT (will be remapped) */ + "i\0" + "glProvokingVertexEXT\0" + "glProvokingVertex\0" + "\0" + /* _mesa_function_pool[29970]: MultiTexCoord1fARB (offset 378) */ + "if\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fARB\0" + "\0" + /* _mesa_function_pool[30013]: LoadName (offset 198) */ + "i\0" + "glLoadName\0" + "\0" + /* _mesa_function_pool[30027]: VertexAttribs4ubvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4ubvNV\0" + "\0" + /* _mesa_function_pool[30054]: WeightsvARB (dynamic) */ + "ip\0" + "glWeightsvARB\0" + "\0" + /* _mesa_function_pool[30072]: Uniform1fvARB (will be remapped) */ + "iip\0" + "glUniform1fv\0" + "glUniform1fvARB\0" + "\0" + /* _mesa_function_pool[30106]: CopyTexSubImage1D (offset 325) */ + "iiiiii\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[30157]: CullFace (offset 152) */ + "i\0" + "glCullFace\0" + "\0" + /* _mesa_function_pool[30171]: BindTexture (offset 307) */ + "ii\0" + "glBindTexture\0" + "glBindTextureEXT\0" + "\0" + /* _mesa_function_pool[30206]: BeginFragmentShaderATI (will be remapped) */ + "\0" + "glBeginFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[30233]: MultiTexCoord4fARB (offset 402) */ + "iffff\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fARB\0" + "\0" + /* _mesa_function_pool[30279]: VertexAttribs3svNV (will be remapped) */ + "iip\0" + "glVertexAttribs3svNV\0" + "\0" + /* _mesa_function_pool[30305]: StencilFunc (offset 243) */ + "iii\0" + "glStencilFunc\0" + "\0" + /* _mesa_function_pool[30324]: CopyPixels (offset 255) */ + "iiiii\0" + "glCopyPixels\0" + "\0" + /* _mesa_function_pool[30344]: Rectsv (offset 93) */ + "pp\0" + "glRectsv\0" + "\0" + /* _mesa_function_pool[30357]: ReplacementCodeuivSUN (dynamic) */ + "p\0" + "glReplacementCodeuivSUN\0" + "\0" + /* _mesa_function_pool[30384]: EnableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glEnableVertexAttribArray\0" + "glEnableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[30442]: NormalPointervINTEL (dynamic) */ + "ip\0" + "glNormalPointervINTEL\0" + "\0" + /* _mesa_function_pool[30468]: CopyConvolutionFilter2D (offset 355) */ + "iiiiii\0" + "glCopyConvolutionFilter2D\0" + "glCopyConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[30531]: WindowPos3ivMESA (will be remapped) */ + "p\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "\0" + /* _mesa_function_pool[30586]: CopyBufferSubData (will be remapped) */ + "iiiii\0" + "glCopyBufferSubData\0" + "\0" + /* _mesa_function_pool[30613]: NormalPointer (offset 318) */ + "iip\0" + "glNormalPointer\0" + "\0" + /* _mesa_function_pool[30634]: TexParameterfv (offset 179) */ + "iip\0" + "glTexParameterfv\0" + "\0" + /* _mesa_function_pool[30656]: IsBufferARB (will be remapped) */ + "i\0" + "glIsBuffer\0" + "glIsBufferARB\0" + "\0" + /* _mesa_function_pool[30684]: WindowPos4iMESA (will be remapped) */ + "iiii\0" + "glWindowPos4iMESA\0" + "\0" + /* _mesa_function_pool[30708]: VertexAttrib4uivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4uivARB\0" + "\0" + /* _mesa_function_pool[30753]: Tangent3bvEXT (dynamic) */ + "p\0" + "glTangent3bvEXT\0" + "\0" + /* _mesa_function_pool[30772]: VertexAttribI3uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI3uiv\0" + "\0" + /* _mesa_function_pool[30819]: UniformMatrix3x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[30846]: ClipPlane (offset 150) */ + "ip\0" + "glClipPlane\0" + "\0" + /* _mesa_function_pool[30862]: Recti (offset 90) */ + "iiii\0" + "glRecti\0" + "\0" + /* _mesa_function_pool[30876]: TrackMatrixNV (will be remapped) */ + "iiii\0" + "glTrackMatrixNV\0" + "\0" + /* _mesa_function_pool[30898]: DrawRangeElementsBaseVertex (will be remapped) */ + "iiiiipi\0" + "glDrawRangeElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[30937]: SamplerParameterIuiv (will be remapped) */ + "iip\0" + "glSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[30965]: TexCoordPointervINTEL (dynamic) */ + "iip\0" + "glTexCoordPointervINTEL\0" + "\0" + /* _mesa_function_pool[30994]: DeleteBuffersARB (will be remapped) */ + "ip\0" + "glDeleteBuffers\0" + "glDeleteBuffersARB\0" + "\0" + /* _mesa_function_pool[31033]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[31069]: PrimitiveRestartNV (will be remapped) */ + "\0" + "glPrimitiveRestartNV\0" + "\0" + /* _mesa_function_pool[31092]: WindowPos4fvMESA (will be remapped) */ + "p\0" + "glWindowPos4fvMESA\0" + "\0" + /* _mesa_function_pool[31114]: GetPixelMapuiv (offset 272) */ + "ip\0" + "glGetPixelMapuiv\0" + "\0" + /* _mesa_function_pool[31135]: Rectf (offset 88) */ + "ffff\0" + "glRectf\0" + "\0" + /* _mesa_function_pool[31149]: VertexAttrib1sNV (will be remapped) */ + "ii\0" + "glVertexAttrib1sNV\0" + "\0" + /* _mesa_function_pool[31172]: Indexfv (offset 47) */ + "p\0" + "glIndexfv\0" + "\0" + /* _mesa_function_pool[31185]: SecondaryColor3svEXT (will be remapped) */ + "p\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3svEXT\0" + "\0" + /* _mesa_function_pool[31231]: LoadTransposeMatrixfARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[31283]: GetPointerv (offset 329) */ + "ip\0" + "glGetPointerv\0" + "glGetPointervEXT\0" + "\0" + /* _mesa_function_pool[31318]: Tangent3bEXT (dynamic) */ + "iii\0" + "glTangent3bEXT\0" + "\0" + /* _mesa_function_pool[31338]: CombinerParameterfNV (will be remapped) */ + "if\0" + "glCombinerParameterfNV\0" + "\0" + /* _mesa_function_pool[31365]: IndexMask (offset 212) */ + "i\0" + "glIndexMask\0" + "\0" + /* _mesa_function_pool[31380]: BindProgramNV (will be remapped) */ + "ii\0" + "glBindProgramARB\0" + "glBindProgramNV\0" + "\0" + /* _mesa_function_pool[31417]: VertexAttrib4svARB (will be remapped) */ + "ip\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4svARB\0" + "\0" + /* _mesa_function_pool[31460]: GetFloatv (offset 262) */ + "ip\0" + "glGetFloatv\0" + "\0" + /* _mesa_function_pool[31476]: CreateDebugObjectMESA (dynamic) */ + "\0" + "glCreateDebugObjectMESA\0" + "\0" + /* _mesa_function_pool[31502]: GetShaderiv (will be remapped) */ + "iip\0" + "glGetShaderiv\0" + "\0" + /* _mesa_function_pool[31521]: ClientWaitSync (will be remapped) */ + "iii\0" + "glClientWaitSync\0" + "\0" + /* _mesa_function_pool[31543]: TexCoord4s (offset 124) */ + "iiii\0" + "glTexCoord4s\0" + "\0" + /* _mesa_function_pool[31562]: TexCoord3sv (offset 117) */ + "p\0" + "glTexCoord3sv\0" + "\0" + /* _mesa_function_pool[31579]: BindFragmentShaderATI (will be remapped) */ + "i\0" + "glBindFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[31606]: PopAttrib (offset 218) */ + "\0" + "glPopAttrib\0" + "\0" + /* _mesa_function_pool[31620]: Fogfv (offset 154) */ + "ip\0" + "glFogfv\0" + "\0" + /* _mesa_function_pool[31632]: UnmapBufferARB (will be remapped) */ + "i\0" + "glUnmapBuffer\0" + "glUnmapBufferARB\0" + "\0" + /* _mesa_function_pool[31666]: InitNames (offset 197) */ + "\0" + "glInitNames\0" + "\0" + /* _mesa_function_pool[31680]: Normal3sv (offset 61) */ + "p\0" + "glNormal3sv\0" + "\0" + /* _mesa_function_pool[31695]: Minmax (offset 368) */ + "iii\0" + "glMinmax\0" + "glMinmaxEXT\0" + "\0" + /* _mesa_function_pool[31721]: TexCoord4d (offset 118) */ + "dddd\0" + "glTexCoord4d\0" + "\0" + /* _mesa_function_pool[31740]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[31779]: TexCoord4f (offset 120) */ + "ffff\0" + "glTexCoord4f\0" + "\0" + /* _mesa_function_pool[31798]: FogCoorddvEXT (will be remapped) */ + "p\0" + "glFogCoorddv\0" + "glFogCoorddvEXT\0" + "\0" + /* _mesa_function_pool[31830]: FinishTextureSUNX (dynamic) */ + "\0" + "glFinishTextureSUNX\0" + "\0" + /* _mesa_function_pool[31852]: GetFragmentLightfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[31882]: Binormal3fvEXT (dynamic) */ + "p\0" + "glBinormal3fvEXT\0" + "\0" + /* _mesa_function_pool[31902]: GetBooleanv (offset 258) */ + "ip\0" + "glGetBooleanv\0" + "\0" + /* _mesa_function_pool[31920]: ColorFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiiii\0" + "glColorFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[31957]: Hint (offset 158) */ + "ii\0" + "glHint\0" + "\0" + /* _mesa_function_pool[31968]: Color4dv (offset 28) */ + "p\0" + "glColor4dv\0" + "\0" + /* _mesa_function_pool[31982]: VertexAttrib2svARB (will be remapped) */ + "ip\0" + "glVertexAttrib2sv\0" + "glVertexAttrib2svARB\0" + "\0" + /* _mesa_function_pool[32025]: AreProgramsResidentNV (will be remapped) */ + "ipp\0" + "glAreProgramsResidentNV\0" + "\0" + /* _mesa_function_pool[32054]: WindowPos3svMESA (will be remapped) */ + "p\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "\0" + /* _mesa_function_pool[32109]: CopyColorSubTable (offset 347) */ + "iiiii\0" + "glCopyColorSubTable\0" + "glCopyColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[32159]: WeightdvARB (dynamic) */ + "ip\0" + "glWeightdvARB\0" + "\0" + /* _mesa_function_pool[32177]: DeleteRenderbuffersEXT (will be remapped) */ + "ip\0" + "glDeleteRenderbuffers\0" + "glDeleteRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[32228]: VertexAttrib4NubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4NubvARB\0" + "\0" + /* _mesa_function_pool[32275]: VertexAttrib3dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3dvNV\0" + "\0" + /* _mesa_function_pool[32299]: GetObjectParameterfvARB (will be remapped) */ + "iip\0" + "glGetObjectParameterfvARB\0" + "\0" + /* _mesa_function_pool[32330]: Vertex4iv (offset 147) */ + "p\0" + "glVertex4iv\0" + "\0" + /* _mesa_function_pool[32345]: GetProgramEnvParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterdvARB\0" + "\0" + /* _mesa_function_pool[32380]: TexCoord4dv (offset 119) */ + "p\0" + "glTexCoord4dv\0" + "\0" + /* _mesa_function_pool[32397]: LockArraysEXT (will be remapped) */ + "ii\0" + "glLockArraysEXT\0" + "\0" + /* _mesa_function_pool[32417]: Begin (offset 7) */ + "i\0" + "glBegin\0" + "\0" + /* _mesa_function_pool[32428]: LightModeli (offset 165) */ + "ii\0" + "glLightModeli\0" + "\0" + /* _mesa_function_pool[32446]: VertexAttribI4ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4iv\0" + "\0" + /* _mesa_function_pool[32491]: Rectfv (offset 89) */ + "pp\0" + "glRectfv\0" + "\0" + /* _mesa_function_pool[32504]: LightModelf (offset 163) */ + "if\0" + "glLightModelf\0" + "\0" + /* _mesa_function_pool[32522]: GetTexParameterfv (offset 282) */ + "iip\0" + "glGetTexParameterfv\0" + "\0" + /* _mesa_function_pool[32547]: GetLightfv (offset 264) */ + "iip\0" + "glGetLightfv\0" + "\0" + /* _mesa_function_pool[32565]: PixelTransformParameterivEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterivEXT\0" + "\0" + /* _mesa_function_pool[32601]: BinormalPointerEXT (dynamic) */ + "iip\0" + "glBinormalPointerEXT\0" + "\0" + /* _mesa_function_pool[32627]: VertexAttrib1dNV (will be remapped) */ + "id\0" + "glVertexAttrib1dNV\0" + "\0" + /* _mesa_function_pool[32650]: GetCombinerInputParameterivNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[32689]: Disable (offset 214) */ + "i\0" + "glDisable\0" + "\0" + /* _mesa_function_pool[32702]: MultiTexCoord2fvARB (offset 387) */ + "ip\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2fvARB\0" + "\0" + /* _mesa_function_pool[32747]: GetRenderbufferParameterivEXT (will be remapped) */ + "iip\0" + "glGetRenderbufferParameteriv\0" + "glGetRenderbufferParameterivEXT\0" + "\0" + /* _mesa_function_pool[32813]: CombinerParameterivNV (will be remapped) */ + "ip\0" + "glCombinerParameterivNV\0" + "\0" + /* _mesa_function_pool[32841]: GenFragmentShadersATI (will be remapped) */ + "i\0" + "glGenFragmentShadersATI\0" + "\0" + /* _mesa_function_pool[32868]: DrawArrays (offset 310) */ + "iii\0" + "glDrawArrays\0" + "glDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[32902]: WeightuivARB (dynamic) */ + "ip\0" + "glWeightuivARB\0" + "\0" + /* _mesa_function_pool[32921]: VertexAttrib2sARB (will be remapped) */ + "iii\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sARB\0" + "\0" + /* _mesa_function_pool[32963]: ColorMask (offset 210) */ + "iiii\0" + "glColorMask\0" + "\0" + /* _mesa_function_pool[32981]: GenAsyncMarkersSGIX (dynamic) */ + "i\0" + "glGenAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[33006]: Tangent3svEXT (dynamic) */ + "p\0" + "glTangent3svEXT\0" + "\0" + /* _mesa_function_pool[33025]: GetListParameterivSGIX (dynamic) */ + "iip\0" + "glGetListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[33055]: BindBufferARB (will be remapped) */ + "ii\0" + "glBindBuffer\0" + "glBindBufferARB\0" + "\0" + /* _mesa_function_pool[33088]: GetInfoLogARB (will be remapped) */ + "iipp\0" + "glGetInfoLogARB\0" + "\0" + /* _mesa_function_pool[33110]: RasterPos4iv (offset 83) */ + "p\0" + "glRasterPos4iv\0" + "\0" + /* _mesa_function_pool[33128]: Enable (offset 215) */ + "i\0" + "glEnable\0" + "\0" + /* _mesa_function_pool[33140]: LineStipple (offset 167) */ + "ii\0" + "glLineStipple\0" + "\0" + /* _mesa_function_pool[33158]: VertexAttribs4svNV (will be remapped) */ + "iip\0" + "glVertexAttribs4svNV\0" + "\0" + /* _mesa_function_pool[33184]: EdgeFlagPointerListIBM (dynamic) */ + "ipi\0" + "glEdgeFlagPointerListIBM\0" + "\0" + /* _mesa_function_pool[33214]: UniformMatrix3x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[33241]: GetMinmaxParameterfv (offset 365) */ + "iip\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameterfvEXT\0" + "\0" + /* _mesa_function_pool[33295]: VertexAttrib1fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1fvARB\0" + "\0" + /* _mesa_function_pool[33338]: GenBuffersARB (will be remapped) */ + "ip\0" + "glGenBuffers\0" + "glGenBuffersARB\0" + "\0" + /* _mesa_function_pool[33371]: VertexAttribs1svNV (will be remapped) */ + "iip\0" + "glVertexAttribs1svNV\0" + "\0" + /* _mesa_function_pool[33397]: Vertex3fv (offset 137) */ + "p\0" + "glVertex3fv\0" + "\0" + /* _mesa_function_pool[33412]: GetTexBumpParameterivATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[33443]: Binormal3bEXT (dynamic) */ + "iii\0" + "glBinormal3bEXT\0" + "\0" + /* _mesa_function_pool[33464]: FragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[33494]: IsRenderbufferEXT (will be remapped) */ + "i\0" + "glIsRenderbuffer\0" + "glIsRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[33534]: GenProgramsNV (will be remapped) */ + "ip\0" + "glGenProgramsARB\0" + "glGenProgramsNV\0" + "\0" + /* _mesa_function_pool[33571]: VertexAttrib4dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4dvNV\0" + "\0" + /* _mesa_function_pool[33595]: EndFragmentShaderATI (will be remapped) */ + "\0" + "glEndFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[33620]: Binormal3iEXT (dynamic) */ + "iii\0" + "glBinormal3iEXT\0" + "\0" + /* _mesa_function_pool[33641]: WindowPos2fMESA (will be remapped) */ + "ff\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "\0" + ; + +/* these functions need to be remapped */ +static const struct gl_function_pool_remap MESA_remap_table_functions[] = { + { 1577, AttachShader_remap_index }, + { 9967, CreateProgram_remap_index }, + { 23300, CreateShader_remap_index }, + { 25832, DeleteProgram_remap_index }, + { 18888, DeleteShader_remap_index }, + { 23801, DetachShader_remap_index }, + { 18202, GetAttachedShaders_remap_index }, + { 4919, GetProgramInfoLog_remap_index }, + { 405, GetProgramiv_remap_index }, + { 6627, GetShaderInfoLog_remap_index }, + { 31502, GetShaderiv_remap_index }, + { 13443, IsProgram_remap_index }, + { 12364, IsShader_remap_index }, + { 10097, StencilFuncSeparate_remap_index }, + { 3921, StencilMaskSeparate_remap_index }, + { 7692, StencilOpSeparate_remap_index }, + { 22560, UniformMatrix2x3fv_remap_index }, + { 2847, UniformMatrix2x4fv_remap_index }, + { 33214, UniformMatrix3x2fv_remap_index }, + { 30819, UniformMatrix3x4fv_remap_index }, + { 16406, UniformMatrix4x2fv_remap_index }, + { 3263, UniformMatrix4x3fv_remap_index }, + { 5080, ClampColor_remap_index }, + { 18256, ClearBufferfi_remap_index }, + { 17698, ClearBufferfv_remap_index }, + { 29842, ClearBufferiv_remap_index }, + { 13648, ClearBufferuiv_remap_index }, + { 20199, GetStringi_remap_index }, + { 2788, TexBuffer_remap_index }, + { 938, FramebufferTexture_remap_index }, + { 26868, GetBufferParameteri64v_remap_index }, + { 10197, GetInteger64i_v_remap_index }, + { 23614, VertexAttribDivisor_remap_index }, + { 9985, LoadTransposeMatrixdARB_remap_index }, + { 31231, LoadTransposeMatrixfARB_remap_index }, + { 5693, MultTransposeMatrixdARB_remap_index }, + { 23988, MultTransposeMatrixfARB_remap_index }, + { 216, SampleCoverageARB_remap_index }, + { 5919, CompressedTexImage1DARB_remap_index }, + { 24516, CompressedTexImage2DARB_remap_index }, + { 3984, CompressedTexImage3DARB_remap_index }, + { 18544, CompressedTexSubImage1DARB_remap_index }, + { 2050, CompressedTexSubImage2DARB_remap_index }, + { 20621, CompressedTexSubImage3DARB_remap_index }, + { 28948, GetCompressedTexImageARB_remap_index }, + { 3829, DisableVertexAttribArrayARB_remap_index }, + { 30384, EnableVertexAttribArrayARB_remap_index }, + { 32345, GetProgramEnvParameterdvARB_remap_index }, + { 23868, GetProgramEnvParameterfvARB_remap_index }, + { 27865, GetProgramLocalParameterdvARB_remap_index }, + { 8134, GetProgramLocalParameterfvARB_remap_index }, + { 18720, GetProgramStringARB_remap_index }, + { 28060, GetProgramivARB_remap_index }, + { 20816, GetVertexAttribdvARB_remap_index }, + { 16214, GetVertexAttribfvARB_remap_index }, + { 9809, GetVertexAttribivARB_remap_index }, + { 19662, ProgramEnvParameter4dARB_remap_index }, + { 25582, ProgramEnvParameter4dvARB_remap_index }, + { 17020, ProgramEnvParameter4fARB_remap_index }, + { 9009, ProgramEnvParameter4fvARB_remap_index }, + { 3947, ProgramLocalParameter4dARB_remap_index }, + { 13153, ProgramLocalParameter4dvARB_remap_index }, + { 29863, ProgramLocalParameter4fARB_remap_index }, + { 26228, ProgramLocalParameter4fvARB_remap_index }, + { 28702, ProgramStringARB_remap_index }, + { 19930, VertexAttrib1dARB_remap_index }, + { 15868, VertexAttrib1dvARB_remap_index }, + { 4143, VertexAttrib1fARB_remap_index }, + { 33295, VertexAttrib1fvARB_remap_index }, + { 7218, VertexAttrib1sARB_remap_index }, + { 2224, VertexAttrib1svARB_remap_index }, + { 15299, VertexAttrib2dARB_remap_index }, + { 17719, VertexAttrib2dvARB_remap_index }, + { 1596, VertexAttrib2fARB_remap_index }, + { 17832, VertexAttrib2fvARB_remap_index }, + { 32921, VertexAttrib2sARB_remap_index }, + { 31982, VertexAttrib2svARB_remap_index }, + { 11348, VertexAttrib3dARB_remap_index }, + { 8676, VertexAttrib3dvARB_remap_index }, + { 1683, VertexAttrib3fARB_remap_index }, + { 22851, VertexAttrib3fvARB_remap_index }, + { 28549, VertexAttrib3sARB_remap_index }, + { 20558, VertexAttrib3svARB_remap_index }, + { 4945, VertexAttrib4NbvARB_remap_index }, + { 18079, VertexAttrib4NivARB_remap_index }, + { 22806, VertexAttrib4NsvARB_remap_index }, + { 23820, VertexAttrib4NubARB_remap_index }, + { 32228, VertexAttrib4NubvARB_remap_index }, + { 19313, VertexAttrib4NuivARB_remap_index }, + { 3136, VertexAttrib4NusvARB_remap_index }, + { 10937, VertexAttrib4bvARB_remap_index }, + { 27238, VertexAttrib4dARB_remap_index }, + { 21580, VertexAttrib4dvARB_remap_index }, + { 11502, VertexAttrib4fARB_remap_index }, + { 11906, VertexAttrib4fvARB_remap_index }, + { 10313, VertexAttrib4ivARB_remap_index }, + { 17512, VertexAttrib4sARB_remap_index }, + { 31417, VertexAttrib4svARB_remap_index }, + { 16825, VertexAttrib4ubvARB_remap_index }, + { 30708, VertexAttrib4uivARB_remap_index }, + { 20369, VertexAttrib4usvARB_remap_index }, + { 22375, VertexAttribPointerARB_remap_index }, + { 33055, BindBufferARB_remap_index }, + { 6925, BufferDataARB_remap_index }, + { 1498, BufferSubDataARB_remap_index }, + { 30994, DeleteBuffersARB_remap_index }, + { 33338, GenBuffersARB_remap_index }, + { 17875, GetBufferParameterivARB_remap_index }, + { 16972, GetBufferPointervARB_remap_index }, + { 1451, GetBufferSubDataARB_remap_index }, + { 30656, IsBufferARB_remap_index }, + { 26712, MapBufferARB_remap_index }, + { 31632, UnmapBufferARB_remap_index }, + { 312, BeginQueryARB_remap_index }, + { 20025, DeleteQueriesARB_remap_index }, + { 12225, EndQueryARB_remap_index }, + { 29427, GenQueriesARB_remap_index }, + { 1942, GetQueryObjectivARB_remap_index }, + { 17556, GetQueryObjectuivARB_remap_index }, + { 1740, GetQueryivARB_remap_index }, + { 20276, IsQueryARB_remap_index }, + { 8286, AttachObjectARB_remap_index }, + { 18850, CompileShaderARB_remap_index }, + { 3205, CreateProgramObjectARB_remap_index }, + { 6870, CreateShaderObjectARB_remap_index }, + { 14601, DeleteObjectARB_remap_index }, + { 24307, DetachObjectARB_remap_index }, + { 11970, GetActiveUniformARB_remap_index }, + { 9484, GetAttachedObjectsARB_remap_index }, + { 9791, GetHandleARB_remap_index }, + { 33088, GetInfoLogARB_remap_index }, + { 32299, GetObjectParameterfvARB_remap_index }, + { 27739, GetObjectParameterivARB_remap_index }, + { 29185, GetShaderSourceARB_remap_index }, + { 28409, GetUniformLocationARB_remap_index }, + { 24090, GetUniformfvARB_remap_index }, + { 12728, GetUniformivARB_remap_index }, + { 20414, LinkProgramARB_remap_index }, + { 20472, ShaderSourceARB_remap_index }, + { 7592, Uniform1fARB_remap_index }, + { 30072, Uniform1fvARB_remap_index }, + { 22344, Uniform1iARB_remap_index }, + { 21269, Uniform1ivARB_remap_index }, + { 2173, Uniform2fARB_remap_index }, + { 14437, Uniform2fvARB_remap_index }, + { 26599, Uniform2iARB_remap_index }, + { 2293, Uniform2ivARB_remap_index }, + { 18960, Uniform3fARB_remap_index }, + { 9514, Uniform3fvARB_remap_index }, + { 6481, Uniform3iARB_remap_index }, + { 17078, Uniform3ivARB_remap_index }, + { 19468, Uniform4fARB_remap_index }, + { 23954, Uniform4fvARB_remap_index }, + { 25216, Uniform4iARB_remap_index }, + { 20782, Uniform4ivARB_remap_index }, + { 8338, UniformMatrix2fvARB_remap_index }, + { 17, UniformMatrix3fvARB_remap_index }, + { 2690, UniformMatrix4fvARB_remap_index }, + { 25694, UseProgramObjectARB_remap_index }, + { 14987, ValidateProgramARB_remap_index }, + { 21623, BindAttribLocationARB_remap_index }, + { 4990, GetActiveAttribARB_remap_index }, + { 16726, GetAttribLocationARB_remap_index }, + { 29790, DrawBuffersARB_remap_index }, + { 29623, ClampColorARB_remap_index }, + { 18124, DrawArraysInstancedARB_remap_index }, + { 6542, DrawElementsInstancedARB_remap_index }, + { 13258, RenderbufferStorageMultisample_remap_index }, + { 13729, FramebufferTextureARB_remap_index }, + { 26130, FramebufferTextureFaceARB_remap_index }, + { 24456, ProgramParameteriARB_remap_index }, + { 23772, VertexAttribDivisorARB_remap_index }, + { 19516, FlushMappedBufferRange_remap_index }, + { 28176, MapBufferRange_remap_index }, + { 28083, TexBufferARB_remap_index }, + { 16544, BindVertexArray_remap_index }, + { 14810, GenVertexArrays_remap_index }, + { 30586, CopyBufferSubData_remap_index }, + { 31521, ClientWaitSync_remap_index }, + { 2609, DeleteSync_remap_index }, + { 7259, FenceSync_remap_index }, + { 15358, GetInteger64v_remap_index }, + { 22913, GetSynciv_remap_index }, + { 29729, IsSync_remap_index }, + { 9432, WaitSync_remap_index }, + { 3797, DrawElementsBaseVertex_remap_index }, + { 30898, DrawRangeElementsBaseVertex_remap_index }, + { 26743, MultiDrawElementsBaseVertex_remap_index }, + { 16792, BlendEquationSeparateiARB_remap_index }, + { 17968, BlendEquationiARB_remap_index }, + { 12697, BlendFuncSeparateiARB_remap_index }, + { 9857, BlendFunciARB_remap_index }, + { 8200, BindSampler_remap_index }, + { 4122, DeleteSamplers_remap_index }, + { 19889, GenSamplers_remap_index }, + { 29661, GetSamplerParameterIiv_remap_index }, + { 19410, GetSamplerParameterIuiv_remap_index }, + { 4839, GetSamplerParameterfv_remap_index }, + { 25851, GetSamplerParameteriv_remap_index }, + { 14355, IsSampler_remap_index }, + { 16497, SamplerParameterIiv_remap_index }, + { 30937, SamplerParameterIuiv_remap_index }, + { 22612, SamplerParameterf_remap_index }, + { 16653, SamplerParameterfv_remap_index }, + { 22587, SamplerParameteri_remap_index }, + { 18318, SamplerParameteriv_remap_index }, + { 5141, BindTransformFeedback_remap_index }, + { 3232, DeleteTransformFeedbacks_remap_index }, + { 6514, DrawTransformFeedback_remap_index }, + { 9651, GenTransformFeedbacks_remap_index }, + { 28592, IsTransformFeedback_remap_index }, + { 26323, PauseTransformFeedback_remap_index }, + { 5578, ResumeTransformFeedback_remap_index }, + { 21943, ClearDepthf_remap_index }, + { 6818, DepthRangef_remap_index }, + { 14622, GetShaderPrecisionFormat_remap_index }, + { 10037, ReleaseShaderCompiler_remap_index }, + { 10980, ShaderBinary_remap_index }, + { 5446, PolygonOffsetEXT_remap_index }, + { 23535, GetPixelTexGenParameterfvSGIS_remap_index }, + { 4438, GetPixelTexGenParameterivSGIS_remap_index }, + { 23268, PixelTexGenParameterfSGIS_remap_index }, + { 624, PixelTexGenParameterfvSGIS_remap_index }, + { 12766, PixelTexGenParameteriSGIS_remap_index }, + { 13903, PixelTexGenParameterivSGIS_remap_index }, + { 18443, SampleMaskSGIS_remap_index }, + { 20216, SamplePatternSGIS_remap_index }, + { 26672, ColorPointerEXT_remap_index }, + { 17762, EdgeFlagPointerEXT_remap_index }, + { 6135, IndexPointerEXT_remap_index }, + { 6215, NormalPointerEXT_remap_index }, + { 15952, TexCoordPointerEXT_remap_index }, + { 7048, VertexPointerEXT_remap_index }, + { 3599, PointParameterfEXT_remap_index }, + { 7899, PointParameterfvEXT_remap_index }, + { 32397, LockArraysEXT_remap_index }, + { 15051, UnlockArraysEXT_remap_index }, + { 1267, SecondaryColor3bEXT_remap_index }, + { 8058, SecondaryColor3bvEXT_remap_index }, + { 10490, SecondaryColor3dEXT_remap_index }, + { 25900, SecondaryColor3dvEXT_remap_index }, + { 28458, SecondaryColor3fEXT_remap_index }, + { 18480, SecondaryColor3fvEXT_remap_index }, + { 470, SecondaryColor3iEXT_remap_index }, + { 16262, SecondaryColor3ivEXT_remap_index }, + { 10125, SecondaryColor3sEXT_remap_index }, + { 31185, SecondaryColor3svEXT_remap_index }, + { 27575, SecondaryColor3ubEXT_remap_index }, + { 21514, SecondaryColor3ubvEXT_remap_index }, + { 13008, SecondaryColor3uiEXT_remap_index }, + { 23155, SecondaryColor3uivEXT_remap_index }, + { 26180, SecondaryColor3usEXT_remap_index }, + { 13081, SecondaryColor3usvEXT_remap_index }, + { 11849, SecondaryColorPointerEXT_remap_index }, + { 25994, MultiDrawArraysEXT_remap_index }, + { 21204, MultiDrawElementsEXT_remap_index }, + { 21399, FogCoordPointerEXT_remap_index }, + { 4587, FogCoorddEXT_remap_index }, + { 31798, FogCoorddvEXT_remap_index }, + { 4704, FogCoordfEXT_remap_index }, + { 27498, FogCoordfvEXT_remap_index }, + { 11949, PixelTexGenSGIX_remap_index }, + { 28103, BlendFuncSeparateEXT_remap_index }, + { 6960, FlushVertexArrayRangeNV_remap_index }, + { 5395, VertexArrayRangeNV_remap_index }, + { 28523, CombinerInputNV_remap_index }, + { 2116, CombinerOutputNV_remap_index }, + { 31338, CombinerParameterfNV_remap_index }, + { 5269, CombinerParameterfvNV_remap_index }, + { 22637, CombinerParameteriNV_remap_index }, + { 32813, CombinerParameterivNV_remap_index }, + { 7336, FinalCombinerInputNV_remap_index }, + { 9878, GetCombinerInputParameterfvNV_remap_index }, + { 32650, GetCombinerInputParameterivNV_remap_index }, + { 14004, GetCombinerOutputParameterfvNV_remap_index }, + { 13832, GetCombinerOutputParameterivNV_remap_index }, + { 6722, GetFinalCombinerInputParameterfvNV_remap_index }, + { 25088, GetFinalCombinerInputParameterivNV_remap_index }, + { 12675, ResizeBuffersMESA_remap_index }, + { 11175, WindowPos2dMESA_remap_index }, + { 1060, WindowPos2dvMESA_remap_index }, + { 33641, WindowPos2fMESA_remap_index }, + { 8003, WindowPos2fvMESA_remap_index }, + { 18390, WindowPos2iMESA_remap_index }, + { 20689, WindowPos2ivMESA_remap_index }, + { 21303, WindowPos2sMESA_remap_index }, + { 5833, WindowPos2svMESA_remap_index }, + { 7828, WindowPos3dMESA_remap_index }, + { 14150, WindowPos3dvMESA_remap_index }, + { 516, WindowPos3fMESA_remap_index }, + { 15112, WindowPos3fvMESA_remap_index }, + { 24349, WindowPos3iMESA_remap_index }, + { 30531, WindowPos3ivMESA_remap_index }, + { 19105, WindowPos3sMESA_remap_index }, + { 32054, WindowPos3svMESA_remap_index }, + { 11126, WindowPos4dMESA_remap_index }, + { 17216, WindowPos4dvMESA_remap_index }, + { 14109, WindowPos4fMESA_remap_index }, + { 31092, WindowPos4fvMESA_remap_index }, + { 30684, WindowPos4iMESA_remap_index }, + { 12478, WindowPos4ivMESA_remap_index }, + { 19289, WindowPos4sMESA_remap_index }, + { 3183, WindowPos4svMESA_remap_index }, + { 13871, MultiModeDrawArraysIBM_remap_index }, + { 29298, MultiModeDrawElementsIBM_remap_index }, + { 12253, DeleteFencesNV_remap_index }, + { 28370, FinishFenceNV_remap_index }, + { 3721, GenFencesNV_remap_index }, + { 17196, GetFenceivNV_remap_index }, + { 8271, IsFenceNV_remap_index }, + { 13759, SetFenceNV_remap_index }, + { 4199, TestFenceNV_remap_index }, + { 32025, AreProgramsResidentNV_remap_index }, + { 31380, BindProgramNV_remap_index }, + { 26263, DeleteProgramsNV_remap_index }, + { 21732, ExecuteProgramNV_remap_index }, + { 33534, GenProgramsNV_remap_index }, + { 23640, GetProgramParameterdvNV_remap_index }, + { 10552, GetProgramParameterfvNV_remap_index }, + { 26646, GetProgramStringNV_remap_index }, + { 24726, GetProgramivNV_remap_index }, + { 23903, GetTrackMatrixivNV_remap_index }, + { 26440, GetVertexAttribPointervNV_remap_index }, + { 25021, GetVertexAttribdvNV_remap_index }, + { 9327, GetVertexAttribfvNV_remap_index }, + { 18693, GetVertexAttribivNV_remap_index }, + { 19546, IsProgramNV_remap_index }, + { 9410, LoadProgramNV_remap_index }, + { 28199, ProgramParameters4dvNV_remap_index }, + { 24656, ProgramParameters4fvNV_remap_index }, + { 20993, RequestResidentProgramsNV_remap_index }, + { 30876, TrackMatrixNV_remap_index }, + { 32627, VertexAttrib1dNV_remap_index }, + { 13670, VertexAttrib1dvNV_remap_index }, + { 28804, VertexAttrib1fNV_remap_index }, + { 2415, VertexAttrib1fvNV_remap_index }, + { 31149, VertexAttrib1sNV_remap_index }, + { 15185, VertexAttrib1svNV_remap_index }, + { 4895, VertexAttrib2dNV_remap_index }, + { 13563, VertexAttrib2dvNV_remap_index }, + { 20448, VertexAttrib2fNV_remap_index }, + { 13129, VertexAttrib2fvNV_remap_index }, + { 6045, VertexAttrib2sNV_remap_index }, + { 19159, VertexAttrib2svNV_remap_index }, + { 11323, VertexAttrib3dNV_remap_index }, + { 32275, VertexAttrib3dvNV_remap_index }, + { 10364, VertexAttrib3fNV_remap_index }, + { 25048, VertexAttrib3fvNV_remap_index }, + { 22430, VertexAttrib3sNV_remap_index }, + { 23930, VertexAttrib3svNV_remap_index }, + { 29272, VertexAttrib4dNV_remap_index }, + { 33571, VertexAttrib4dvNV_remap_index }, + { 4488, VertexAttrib4fNV_remap_index }, + { 9460, VertexAttrib4fvNV_remap_index }, + { 27122, VertexAttrib4sNV_remap_index }, + { 1409, VertexAttrib4svNV_remap_index }, + { 5053, VertexAttrib4ubNV_remap_index }, + { 778, VertexAttrib4ubvNV_remap_index }, + { 21912, VertexAttribPointerNV_remap_index }, + { 2267, VertexAttribs1dvNV_remap_index }, + { 26528, VertexAttribs1fvNV_remap_index }, + { 33371, VertexAttribs1svNV_remap_index }, + { 10389, VertexAttribs2dvNV_remap_index }, + { 25655, VertexAttribs2fvNV_remap_index }, + { 17788, VertexAttribs2svNV_remap_index }, + { 5297, VertexAttribs3dvNV_remap_index }, + { 2147, VertexAttribs3fvNV_remap_index }, + { 30279, VertexAttribs3svNV_remap_index }, + { 27212, VertexAttribs4dvNV_remap_index }, + { 5369, VertexAttribs4fvNV_remap_index }, + { 33158, VertexAttribs4svNV_remap_index }, + { 30027, VertexAttribs4ubvNV_remap_index }, + { 27282, GetTexBumpParameterfvATI_remap_index }, + { 33412, GetTexBumpParameterivATI_remap_index }, + { 18803, TexBumpParameterfvATI_remap_index }, + { 20864, TexBumpParameterivATI_remap_index }, + { 15731, AlphaFragmentOp1ATI_remap_index }, + { 25946, AlphaFragmentOp2ATI_remap_index }, + { 24964, AlphaFragmentOp3ATI_remap_index }, + { 30206, BeginFragmentShaderATI_remap_index }, + { 31579, BindFragmentShaderATI_remap_index }, + { 24059, ColorFragmentOp1ATI_remap_index }, + { 4366, ColorFragmentOp2ATI_remap_index }, + { 31920, ColorFragmentOp3ATI_remap_index }, + { 5535, DeleteFragmentShaderATI_remap_index }, + { 33595, EndFragmentShaderATI_remap_index }, + { 32841, GenFragmentShadersATI_remap_index }, + { 25809, PassTexCoordATI_remap_index }, + { 7028, SampleMapATI_remap_index }, + { 27393, SetFragmentShaderConstantATI_remap_index }, + { 363, PointParameteriNV_remap_index }, + { 14311, PointParameterivNV_remap_index }, + { 29111, ActiveStencilFaceEXT_remap_index }, + { 27839, BindVertexArrayAPPLE_remap_index }, + { 2737, DeleteVertexArraysAPPLE_remap_index }, + { 18229, GenVertexArraysAPPLE_remap_index }, + { 23705, IsVertexArrayAPPLE_remap_index }, + { 819, GetProgramNamedParameterdvNV_remap_index }, + { 3562, GetProgramNamedParameterfvNV_remap_index }, + { 27313, ProgramNamedParameter4dNV_remap_index }, + { 14685, ProgramNamedParameter4dvNV_remap_index }, + { 8943, ProgramNamedParameter4fNV_remap_index }, + { 11814, ProgramNamedParameter4fvNV_remap_index }, + { 17127, PrimitiveRestartIndexNV_remap_index }, + { 31069, PrimitiveRestartNV_remap_index }, + { 24635, DepthBoundsEXT_remap_index }, + { 1159, BlendEquationSeparateEXT_remap_index }, + { 14886, BindFramebufferEXT_remap_index }, + { 26039, BindRenderbufferEXT_remap_index }, + { 9707, CheckFramebufferStatusEXT_remap_index }, + { 22956, DeleteFramebuffersEXT_remap_index }, + { 32177, DeleteRenderbuffersEXT_remap_index }, + { 13587, FramebufferRenderbufferEXT_remap_index }, + { 13776, FramebufferTexture1DEXT_remap_index }, + { 11608, FramebufferTexture2DEXT_remap_index }, + { 11228, FramebufferTexture3DEXT_remap_index }, + { 23571, GenFramebuffersEXT_remap_index }, + { 17653, GenRenderbuffersEXT_remap_index }, + { 6764, GenerateMipmapEXT_remap_index }, + { 22005, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 32747, GetRenderbufferParameterivEXT_remap_index }, + { 20744, IsFramebufferEXT_remap_index }, + { 33494, IsRenderbufferEXT_remap_index }, + { 8218, RenderbufferStorageEXT_remap_index }, + { 695, BlitFramebufferEXT_remap_index }, + { 14471, BufferParameteriAPPLE_remap_index }, + { 19578, FlushMappedBufferRangeAPPLE_remap_index }, + { 1815, BindFragDataLocationEXT_remap_index }, + { 24748, GetFragDataLocationEXT_remap_index }, + { 10667, GetUniformuivEXT_remap_index }, + { 2933, GetVertexAttribIivEXT_remap_index }, + { 4216, GetVertexAttribIuivEXT_remap_index }, + { 12086, Uniform1uiEXT_remap_index }, + { 28284, Uniform1uivEXT_remap_index }, + { 22526, Uniform2uiEXT_remap_index }, + { 4330, Uniform2uivEXT_remap_index }, + { 29551, Uniform3uiEXT_remap_index }, + { 14832, Uniform3uivEXT_remap_index }, + { 3486, Uniform4uiEXT_remap_index }, + { 8719, Uniform4uivEXT_remap_index }, + { 18608, VertexAttribI1iEXT_remap_index }, + { 965, VertexAttribI1ivEXT_remap_index }, + { 2516, VertexAttribI1uiEXT_remap_index }, + { 12857, VertexAttribI1uivEXT_remap_index }, + { 81, VertexAttribI2iEXT_remap_index }, + { 24171, VertexAttribI2ivEXT_remap_index }, + { 5323, VertexAttribI2uiEXT_remap_index }, + { 4749, VertexAttribI2uivEXT_remap_index }, + { 26914, VertexAttribI3iEXT_remap_index }, + { 25373, VertexAttribI3ivEXT_remap_index }, + { 3340, VertexAttribI3uiEXT_remap_index }, + { 30772, VertexAttribI3uivEXT_remap_index }, + { 22256, VertexAttribI4bvEXT_remap_index }, + { 14764, VertexAttribI4iEXT_remap_index }, + { 32446, VertexAttribI4ivEXT_remap_index }, + { 13490, VertexAttribI4svEXT_remap_index }, + { 16679, VertexAttribI4ubvEXT_remap_index }, + { 16325, VertexAttribI4uiEXT_remap_index }, + { 5469, VertexAttribI4uivEXT_remap_index }, + { 11391, VertexAttribI4usvEXT_remap_index }, + { 18747, VertexAttribIPointerEXT_remap_index }, + { 3027, FramebufferTextureLayerEXT_remap_index }, + { 5745, ColorMaskIndexedEXT_remap_index }, + { 19183, DisableIndexedEXT_remap_index }, + { 26959, EnableIndexedEXT_remap_index }, + { 21960, GetBooleanIndexedvEXT_remap_index }, + { 11002, GetIntegerIndexedvEXT_remap_index }, + { 23032, IsEnabledIndexedEXT_remap_index }, + { 22932, ClearColorIiEXT_remap_index }, + { 3436, ClearColorIuiEXT_remap_index }, + { 9917, GetTexParameterIivEXT_remap_index }, + { 5993, GetTexParameterIuivEXT_remap_index }, + { 2983, TexParameterIivEXT_remap_index }, + { 26781, TexParameterIuivEXT_remap_index }, + { 4617, BeginConditionalRenderNV_remap_index }, + { 25759, EndConditionalRenderNV_remap_index }, + { 9354, BeginTransformFeedbackEXT_remap_index }, + { 19218, BindBufferBaseEXT_remap_index }, + { 19077, BindBufferOffsetEXT_remap_index }, + { 12303, BindBufferRangeEXT_remap_index }, + { 14386, EndTransformFeedbackEXT_remap_index }, + { 10865, GetTransformFeedbackVaryingEXT_remap_index }, + { 21049, TransformFeedbackVaryingsEXT_remap_index }, + { 29928, ProvokingVertexEXT_remap_index }, + { 10813, GetTexParameterPointervAPPLE_remap_index }, + { 5097, TextureRangeAPPLE_remap_index }, + { 11680, GetObjectParameterivAPPLE_remap_index }, + { 20171, ObjectPurgeableAPPLE_remap_index }, + { 5787, ObjectUnpurgeableAPPLE_remap_index }, + { 17475, ActiveProgramEXT_remap_index }, + { 17446, CreateShaderProgramEXT_remap_index }, + { 28896, UseShaderProgramEXT_remap_index }, + { 16632, TextureBarrierNV_remap_index }, + { 29137, StencilFuncSeparateATI_remap_index }, + { 5658, ProgramEnvParameters4fvEXT_remap_index }, + { 17340, ProgramLocalParameters4fvEXT_remap_index }, + { 14239, GetQueryObjecti64vEXT_remap_index }, + { 10415, GetQueryObjectui64vEXT_remap_index }, + { 24128, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 12192, EGLImageTargetTexture2DOES_remap_index }, + { -1, -1 } +}; + +/* these functions are in the ABI, but have alternative names */ +static const struct gl_function_remap MESA_alt_functions[] = { + /* from GL_EXT_blend_color */ + { 2655, _gloffset_BlendColor }, + /* from GL_EXT_blend_minmax */ + { 11285, _gloffset_BlendEquation }, + /* from GL_EXT_color_subtable */ + { 17238, _gloffset_ColorSubTable }, + { 32109, _gloffset_CopyColorSubTable }, + /* from GL_EXT_convolution */ + { 257, _gloffset_ConvolutionFilter1D }, + { 2454, _gloffset_CopyConvolutionFilter1D }, + { 4058, _gloffset_GetConvolutionParameteriv }, + { 8567, _gloffset_ConvolutionFilter2D }, + { 8769, _gloffset_ConvolutionParameteriv }, + { 9229, _gloffset_ConvolutionParameterfv }, + { 20892, _gloffset_GetSeparableFilter }, + { 24403, _gloffset_SeparableFilter2D }, + { 25266, _gloffset_ConvolutionParameteri }, + { 25434, _gloffset_ConvolutionParameterf }, + { 27148, _gloffset_GetConvolutionParameterfv }, + { 28005, _gloffset_GetConvolutionFilter }, + { 30468, _gloffset_CopyConvolutionFilter2D }, + /* from GL_EXT_copy_texture */ + { 15245, _gloffset_CopyTexSubImage3D }, + { 16925, _gloffset_CopyTexImage2D }, + { 24874, _gloffset_CopyTexImage1D }, + { 27686, _gloffset_CopyTexSubImage2D }, + { 30106, _gloffset_CopyTexSubImage1D }, + /* from GL_EXT_draw_range_elements */ + { 9566, _gloffset_DrawRangeElements }, + /* from GL_EXT_histogram */ + { 856, _gloffset_Histogram }, + { 3522, _gloffset_ResetHistogram }, + { 10063, _gloffset_GetMinmax }, + { 15579, _gloffset_GetHistogramParameterfv }, + { 24799, _gloffset_GetMinmaxParameteriv }, + { 27038, _gloffset_ResetMinmax }, + { 27902, _gloffset_GetHistogramParameteriv }, + { 29071, _gloffset_GetHistogram }, + { 31695, _gloffset_Minmax }, + { 33241, _gloffset_GetMinmaxParameterfv }, + /* from GL_EXT_paletted_texture */ + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + /* from GL_EXT_subtexture */ + { 7174, _gloffset_TexSubImage1D }, + { 10740, _gloffset_TexSubImage2D }, + /* from GL_EXT_texture3D */ + { 1774, _gloffset_TexImage3D }, + { 23087, _gloffset_TexSubImage3D }, + /* from GL_EXT_texture_object */ + { 3290, _gloffset_PrioritizeTextures }, + { 7623, _gloffset_AreTexturesResident }, + { 13694, _gloffset_GenTextures }, + { 15911, _gloffset_DeleteTextures }, + { 19859, _gloffset_IsTexture }, + { 30171, _gloffset_BindTexture }, + /* from GL_EXT_vertex_array */ + { 24575, _gloffset_ArrayElement }, + { 31283, _gloffset_GetPointerv }, + { 32868, _gloffset_DrawArrays }, + /* from GL_SGI_color_table */ + { 7741, _gloffset_ColorTableParameteriv }, + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 15535, _gloffset_CopyColorTable }, + { 19720, _gloffset_ColorTableParameterfv }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + /* from GL_VERSION_1_3 */ + { 425, _gloffset_MultiTexCoord3sARB }, + { 657, _gloffset_ActiveTextureARB }, + { 4268, _gloffset_MultiTexCoord1fvARB }, + { 6240, _gloffset_MultiTexCoord3dARB }, + { 6285, _gloffset_MultiTexCoord2iARB }, + { 6409, _gloffset_MultiTexCoord2svARB }, + { 8385, _gloffset_MultiTexCoord2fARB }, + { 10445, _gloffset_MultiTexCoord3fvARB }, + { 11047, _gloffset_MultiTexCoord4sARB }, + { 11728, _gloffset_MultiTexCoord2dvARB }, + { 12135, _gloffset_MultiTexCoord1svARB }, + { 12536, _gloffset_MultiTexCoord3svARB }, + { 12597, _gloffset_MultiTexCoord4iARB }, + { 13398, _gloffset_MultiTexCoord3iARB }, + { 14268, _gloffset_MultiTexCoord1dARB }, + { 14500, _gloffset_MultiTexCoord3dvARB }, + { 15779, _gloffset_MultiTexCoord3ivARB }, + { 15824, _gloffset_MultiTexCoord2sARB }, + { 17295, _gloffset_MultiTexCoord4ivARB }, + { 19360, _gloffset_ClientActiveTextureARB }, + { 21688, _gloffset_MultiTexCoord2dARB }, + { 22125, _gloffset_MultiTexCoord4dvARB }, + { 22481, _gloffset_MultiTexCoord4fvARB }, + { 23459, _gloffset_MultiTexCoord3fARB }, + { 26084, _gloffset_MultiTexCoord4dARB }, + { 26350, _gloffset_MultiTexCoord1sARB }, + { 26554, _gloffset_MultiTexCoord1dvARB }, + { 27530, _gloffset_MultiTexCoord1ivARB }, + { 27623, _gloffset_MultiTexCoord2ivARB }, + { 27962, _gloffset_MultiTexCoord1iARB }, + { 29346, _gloffset_MultiTexCoord4svARB }, + { 29970, _gloffset_MultiTexCoord1fARB }, + { 30233, _gloffset_MultiTexCoord4fARB }, + { 32702, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; + +#endif /* need_MESA_remap_table */ + +#if defined(need_GL_3DFX_tbuffer) +static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { + { 9287, -1 }, /* TbufferMask3DFX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_flush_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_object_purgeable) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_texture_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_ES2_compatibility) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_color_buffer_float) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_copy_buffer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers_blend) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_elements_base_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_geometry_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { + { 12500, -1 }, /* FramebufferTextureLayer */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_instanced_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_map_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_matrix_palette) +static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { + { 3773, -1 }, /* MatrixIndexusvARB */ + { 13219, -1 }, /* MatrixIndexuivARB */ + { 14655, -1 }, /* MatrixIndexPointerARB */ + { 20126, -1 }, /* CurrentPaletteMatrixARB */ + { 23203, -1 }, /* MatrixIndexubvARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_occlusion_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sampler_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sampler_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sync) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sync_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_compression) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transform_feedback2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transpose_matrix) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_blend) +static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { + { 2396, -1 }, /* WeightubvARB */ + { 6652, -1 }, /* WeightivARB */ + { 11150, -1 }, /* WeightPointerARB */ + { 13986, -1 }, /* WeightfvARB */ + { 17814, -1 }, /* WeightbvARB */ + { 21356, -1 }, /* WeightusvARB */ + { 24329, -1 }, /* VertexBlendARB */ + { 30054, -1 }, /* WeightsvARB */ + { 32159, -1 }, /* WeightdvARB */ + { 32902, -1 }, /* WeightuivARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_envmap_bumpmap) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_fragment_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_separate_stencil) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_color) +static const struct gl_function_remap GL_EXT_blend_color_functions[] = { + { 2655, _gloffset_BlendColor }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_minmax) +static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { + { 11285, _gloffset_BlendEquation }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_color_subtable) +static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { + { 17238, _gloffset_ColorSubTable }, + { 32109, _gloffset_CopyColorSubTable }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_compiled_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_convolution) +static const struct gl_function_remap GL_EXT_convolution_functions[] = { + { 257, _gloffset_ConvolutionFilter1D }, + { 2454, _gloffset_CopyConvolutionFilter1D }, + { 4058, _gloffset_GetConvolutionParameteriv }, + { 8567, _gloffset_ConvolutionFilter2D }, + { 8769, _gloffset_ConvolutionParameteriv }, + { 9229, _gloffset_ConvolutionParameterfv }, + { 20892, _gloffset_GetSeparableFilter }, + { 24403, _gloffset_SeparableFilter2D }, + { 25266, _gloffset_ConvolutionParameteri }, + { 25434, _gloffset_ConvolutionParameterf }, + { 27148, _gloffset_GetConvolutionParameterfv }, + { 28005, _gloffset_GetConvolutionFilter }, + { 30468, _gloffset_CopyConvolutionFilter2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_coordinate_frame) +static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { + { 10584, -1 }, /* TangentPointerEXT */ + { 12655, -1 }, /* Binormal3ivEXT */ + { 13351, -1 }, /* Tangent3sEXT */ + { 14720, -1 }, /* Tangent3fvEXT */ + { 18831, -1 }, /* Tangent3ivEXT */ + { 19058, -1 }, /* Tangent3dvEXT */ + { 19806, -1 }, /* Binormal3bvEXT */ + { 20945, -1 }, /* Binormal3dEXT */ + { 23135, -1 }, /* Tangent3fEXT */ + { 25338, -1 }, /* Binormal3sEXT */ + { 25880, -1 }, /* Tangent3dEXT */ + { 26827, -1 }, /* Binormal3svEXT */ + { 27428, -1 }, /* Binormal3fEXT */ + { 28336, -1 }, /* Binormal3dvEXT */ + { 29603, -1 }, /* Tangent3iEXT */ + { 30753, -1 }, /* Tangent3bvEXT */ + { 31318, -1 }, /* Tangent3bEXT */ + { 31882, -1 }, /* Binormal3fvEXT */ + { 32601, -1 }, /* BinormalPointerEXT */ + { 33006, -1 }, /* Tangent3svEXT */ + { 33443, -1 }, /* Binormal3bEXT */ + { 33620, -1 }, /* Binormal3iEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_copy_texture) +static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { + { 15245, _gloffset_CopyTexSubImage3D }, + { 16925, _gloffset_CopyTexImage2D }, + { 24874, _gloffset_CopyTexImage1D }, + { 27686, _gloffset_CopyTexSubImage2D }, + { 30106, _gloffset_CopyTexSubImage1D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_cull_vertex) +static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { + { 8918, -1 }, /* CullParameterdvEXT */ + { 11773, -1 }, /* CullParameterfvEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_depth_bounds_test) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_buffers2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_range_elements) +static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { + { 9566, _gloffset_DrawRangeElements }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_fog_coord) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_blit) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_program_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_histogram) +static const struct gl_function_remap GL_EXT_histogram_functions[] = { + { 856, _gloffset_Histogram }, + { 3522, _gloffset_ResetHistogram }, + { 10063, _gloffset_GetMinmax }, + { 15579, _gloffset_GetHistogramParameterfv }, + { 24799, _gloffset_GetMinmaxParameteriv }, + { 27038, _gloffset_ResetMinmax }, + { 27902, _gloffset_GetHistogramParameteriv }, + { 29071, _gloffset_GetHistogram }, + { 31695, _gloffset_Minmax }, + { 33241, _gloffset_GetMinmaxParameterfv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_func) +static const struct gl_function_remap GL_EXT_index_func_functions[] = { + { 11559, -1 }, /* IndexFuncEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_material) +static const struct gl_function_remap GL_EXT_index_material_functions[] = { + { 21443, -1 }, /* IndexMaterialEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_light_texture) +static const struct gl_function_remap GL_EXT_light_texture_functions[] = { + { 26847, -1 }, /* ApplyTextureEXT */ + { 26992, -1 }, /* TextureMaterialEXT */ + { 27017, -1 }, /* TextureLightEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multi_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_paletted_texture) +static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_pixel_transform) +static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { + { 22090, -1 }, /* PixelTransformParameterfEXT */ + { 22170, -1 }, /* PixelTransformParameteriEXT */ + { 31033, -1 }, /* PixelTransformParameterfvEXT */ + { 32565, -1 }, /* PixelTransformParameterivEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_polygon_offset) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_secondary_color) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_separate_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_stencil_two_side) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_subtexture) +static const struct gl_function_remap GL_EXT_subtexture_functions[] = { + { 7174, _gloffset_TexSubImage1D }, + { 10740, _gloffset_TexSubImage2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture3D) +static const struct gl_function_remap GL_EXT_texture3D_functions[] = { + { 1774, _gloffset_TexImage3D }, + { 23087, _gloffset_TexSubImage3D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_integer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_object) +static const struct gl_function_remap GL_EXT_texture_object_functions[] = { + { 3290, _gloffset_PrioritizeTextures }, + { 7623, _gloffset_AreTexturesResident }, + { 13694, _gloffset_GenTextures }, + { 15911, _gloffset_DeleteTextures }, + { 19859, _gloffset_IsTexture }, + { 30171, _gloffset_BindTexture }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_perturb_normal) +static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { + { 13936, -1 }, /* TextureNormalEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_timer_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_timer_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_transform_feedback) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { + { 24575, _gloffset_ArrayElement }, + { 31283, _gloffset_GetPointerv }, + { 32868, _gloffset_DrawArrays }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_weighting) +static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { + { 19907, -1 }, /* VertexWeightfvEXT */ + { 27371, -1 }, /* VertexWeightfEXT */ + { 29040, -1 }, /* VertexWeightPointerEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_HP_image_transform) +static const struct gl_function_remap GL_HP_image_transform_functions[] = { + { 2327, -1 }, /* GetImageTransformParameterfvHP */ + { 3739, -1 }, /* ImageTransformParameterfHP */ + { 10278, -1 }, /* ImageTransformParameterfvHP */ + { 12020, -1 }, /* ImageTransformParameteriHP */ + { 12390, -1 }, /* GetImageTransformParameterivHP */ + { 19971, -1 }, /* ImageTransformParameterivHP */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_multimode_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_vertex_array_lists) +static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { + { 4400, -1 }, /* SecondaryColorPointerListIBM */ + { 6106, -1 }, /* NormalPointerListIBM */ + { 7797, -1 }, /* FogCoordPointerListIBM */ + { 8104, -1 }, /* VertexPointerListIBM */ + { 12274, -1 }, /* ColorPointerListIBM */ + { 13458, -1 }, /* TexCoordPointerListIBM */ + { 13958, -1 }, /* IndexPointerListIBM */ + { 33184, -1 }, /* EdgeFlagPointerListIBM */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_INGR_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_INTEL_parallel_arrays) +static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { + { 12798, -1 }, /* VertexPointervINTEL */ + { 15672, -1 }, /* ColorPointervINTEL */ + { 30442, -1 }, /* NormalPointervINTEL */ + { 30965, -1 }, /* TexCoordPointervINTEL */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_resize_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_shader_debug) +static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { + { 1638, -1 }, /* GetDebugLogLengthMESA */ + { 3461, -1 }, /* ClearDebugLogMESA */ + { 4561, -1 }, /* GetDebugLogMESA */ + { 31476, -1 }, /* CreateDebugObjectMESA */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_condtitional_render) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_evaluators) +static const struct gl_function_remap GL_NV_evaluators_functions[] = { + { 6836, -1 }, /* GetMapAttribParameterivNV */ + { 8535, -1 }, /* MapControlPointsNV */ + { 8634, -1 }, /* MapParameterfvNV */ + { 10723, -1 }, /* EvalMapsNV */ + { 17412, -1 }, /* GetMapAttribParameterfvNV */ + { 17629, -1 }, /* MapParameterivNV */ + { 25189, -1 }, /* GetMapParameterivNV */ + { 25732, -1 }, /* GetMapParameterfvNV */ + { 29757, -1 }, /* GetMapControlPointsNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fence) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fence_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fragment_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fragment_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_point_sprite) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_point_sprite_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_primitive_restart) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_primitive_restart_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_register_combiners_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners2) +static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { + { 16064, -1 }, /* CombinerStageParameterfvNV */ + { 16460, -1 }, /* GetCombinerStageParameterfvNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_texture_barrier) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_array_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_OES_EGL_image) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_OES_EGL_image_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_PGI_misc_hints) +static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { + { 8755, -1 }, /* HintPGI */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_detail_texture) +static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { + { 16433, -1 }, /* GetDetailTexFuncSGIS */ + { 16870, -1 }, /* DetailTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_fog_function) +static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { + { 27668, -1 }, /* FogFuncSGIS */ + { 28389, -1 }, /* GetFogFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_sharpen_texture) +static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { + { 6897, -1 }, /* GetSharpenTexFuncSGIS */ + { 22455, -1 }, /* SharpenTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture4D) +static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { + { 1010, -1 }, /* TexImage4DSGIS */ + { 15980, -1 }, /* TexSubImage4DSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_color_mask) +static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { + { 15378, -1 }, /* TextureColorMaskSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_filter4) +static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { + { 7074, -1 }, /* GetTexFilterFuncSGIS */ + { 16606, -1 }, /* TexFilterFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_async) +static const struct gl_function_remap GL_SGIX_async_functions[] = { + { 3387, -1 }, /* AsyncMarkerSGIX */ + { 4540, -1 }, /* FinishAsyncSGIX */ + { 5516, -1 }, /* PollAsyncSGIX */ + { 22664, -1 }, /* DeleteAsyncMarkersSGIX */ + { 22719, -1 }, /* IsAsyncMarkerSGIX */ + { 32981, -1 }, /* GenAsyncMarkersSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_flush_raster) +static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { + { 7451, -1 }, /* FlushRasterSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_fragment_lighting) +static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { + { 2625, -1 }, /* FragmentMaterialfvSGIX */ + { 5420, -1 }, /* FragmentLightiSGIX */ + { 8171, -1 }, /* FragmentMaterialfSGIX */ + { 8308, -1 }, /* GetFragmentLightivSGIX */ + { 9181, -1 }, /* FragmentLightModeliSGIX */ + { 10786, -1 }, /* FragmentLightivSGIX */ + { 11093, -1 }, /* GetFragmentMaterialivSGIX */ + { 16373, -1 }, /* GetFragmentMaterialfvSGIX */ + { 19776, -1 }, /* FragmentLightModelfSGIX */ + { 20094, -1 }, /* FragmentColorMaterialSGIX */ + { 20511, -1 }, /* FragmentMaterialiSGIX */ + { 21771, -1 }, /* LightEnviSGIX */ + { 23410, -1 }, /* FragmentLightModelfvSGIX */ + { 23745, -1 }, /* FragmentLightfvSGIX */ + { 28773, -1 }, /* FragmentLightModelivSGIX */ + { 28922, -1 }, /* FragmentLightfSGIX */ + { 31852, -1 }, /* GetFragmentLightfvSGIX */ + { 33464, -1 }, /* FragmentMaterialivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_framezoom) +static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { + { 22742, -1 }, /* FrameZoomSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_igloo_interface) +static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { + { 29230, -1 }, /* IglooInterfaceSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_instruments) +static const struct gl_function_remap GL_SGIX_instruments_functions[] = { + { 2805, -1 }, /* ReadInstrumentsSGIX */ + { 6670, -1 }, /* PollInstrumentsSGIX */ + { 10644, -1 }, /* GetInstrumentsSGIX */ + { 13056, -1 }, /* StartInstrumentsSGIX */ + { 16098, -1 }, /* StopInstrumentsSGIX */ + { 18051, -1 }, /* InstrumentsBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_list_priority) +static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { + { 1241, -1 }, /* ListParameterfSGIX */ + { 3089, -1 }, /* GetListParameterfvSGIX */ + { 17942, -1 }, /* ListParameteriSGIX */ + { 19008, -1 }, /* ListParameterfvSGIX */ + { 21177, -1 }, /* ListParameterivSGIX */ + { 33025, -1 }, /* GetListParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_polynomial_ffd) +static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { + { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 16198, -1 }, /* DeformSGIX */ + { 24687, -1 }, /* DeformationMap3fSGIX */ + { 31740, -1 }, /* DeformationMap3dSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_reference_plane) +static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { + { 14929, -1 }, /* ReferencePlaneSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_sprite) +static const struct gl_function_remap GL_SGIX_sprite_functions[] = { + { 9679, -1 }, /* SpriteParameterfvSGIX */ + { 20966, -1 }, /* SpriteParameteriSGIX */ + { 27072, -1 }, /* SpriteParameterfSGIX */ + { 29900, -1 }, /* SpriteParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_tag_sample_buffer) +static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { + { 21025, -1 }, /* TagSampleBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGI_color_table) +static const struct gl_function_remap GL_SGI_color_table_functions[] = { + { 7741, _gloffset_ColorTableParameteriv }, + { 8429, _gloffset_ColorTable }, + { 15425, _gloffset_GetColorTable }, + { 15535, _gloffset_CopyColorTable }, + { 19720, _gloffset_ColorTableParameterfv }, + { 23318, _gloffset_GetColorTableParameterfv }, + { 25490, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUNX_constant_data) +static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { + { 31830, -1 }, /* FinishTextureSUNX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_global_alpha) +static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { + { 3408, -1 }, /* GlobalAlphaFactorubSUN */ + { 4868, -1 }, /* GlobalAlphaFactoriSUN */ + { 6695, -1 }, /* GlobalAlphaFactordSUN */ + { 9763, -1 }, /* GlobalAlphaFactoruiSUN */ + { 10235, -1 }, /* GlobalAlphaFactorbSUN */ + { 13371, -1 }, /* GlobalAlphaFactorfSUN */ + { 13535, -1 }, /* GlobalAlphaFactorusSUN */ + { 23005, -1 }, /* GlobalAlphaFactorsSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_mesh_array) +static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { + { 29691, -1 }, /* DrawMeshArraysSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_triangle_list) +static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { + { 4514, -1 }, /* ReplacementCodeubSUN */ + { 6454, -1 }, /* ReplacementCodeubvSUN */ + { 19441, -1 }, /* ReplacementCodeusvSUN */ + { 19629, -1 }, /* ReplacementCodePointerSUN */ + { 21835, -1 }, /* ReplacementCodeuiSUN */ + { 22693, -1 }, /* ReplacementCodeusSUN */ + { 30357, -1 }, /* ReplacementCodeuivSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_vertex) +static const struct gl_function_remap GL_SUN_vertex_functions[] = { + { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ + { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ + { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ + { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */ + { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ + { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ + { 2874, -1 }, /* Color4ubVertex3fvSUN */ + { 4673, -1 }, /* Color4ubVertex3fSUN */ + { 4796, -1 }, /* TexCoord2fVertex3fSUN */ + { 5169, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 5620, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 6349, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 7129, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 7488, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 8980, -1 }, /* Color3fVertex3fSUN */ + { 10171, -1 }, /* Color3fVertex3fvSUN */ + { 10609, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 11438, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 12919, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 14545, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 15071, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 16123, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 16565, -1 }, /* Color4ubVertex2fvSUN */ + { 16895, -1 }, /* Normal3fVertex3fSUN */ + { 17992, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 18344, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 18651, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 19260, -1 }, /* TexCoord2fVertex3fvSUN */ + { 20064, -1 }, /* Color4ubVertex2fSUN */ + { 20302, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 22301, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 22761, -1 }, /* Normal3fVertex3fvSUN */ + { 23227, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 24236, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 26393, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 27784, -1 }, /* TexCoord4fVertex4fSUN */ + { 28230, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 28617, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 28744, -1 }, /* TexCoord4fVertex4fvSUN */ + { 29478, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_3_functions[] = { + { 425, _gloffset_MultiTexCoord3sARB }, + { 657, _gloffset_ActiveTextureARB }, + { 4268, _gloffset_MultiTexCoord1fvARB }, + { 6240, _gloffset_MultiTexCoord3dARB }, + { 6285, _gloffset_MultiTexCoord2iARB }, + { 6409, _gloffset_MultiTexCoord2svARB }, + { 8385, _gloffset_MultiTexCoord2fARB }, + { 10445, _gloffset_MultiTexCoord3fvARB }, + { 11047, _gloffset_MultiTexCoord4sARB }, + { 11728, _gloffset_MultiTexCoord2dvARB }, + { 12135, _gloffset_MultiTexCoord1svARB }, + { 12536, _gloffset_MultiTexCoord3svARB }, + { 12597, _gloffset_MultiTexCoord4iARB }, + { 13398, _gloffset_MultiTexCoord3iARB }, + { 14268, _gloffset_MultiTexCoord1dARB }, + { 14500, _gloffset_MultiTexCoord3dvARB }, + { 15779, _gloffset_MultiTexCoord3ivARB }, + { 15824, _gloffset_MultiTexCoord2sARB }, + { 17295, _gloffset_MultiTexCoord4ivARB }, + { 19360, _gloffset_ClientActiveTextureARB }, + { 21688, _gloffset_MultiTexCoord2dARB }, + { 22125, _gloffset_MultiTexCoord4dvARB }, + { 22481, _gloffset_MultiTexCoord4fvARB }, + { 23459, _gloffset_MultiTexCoord3fARB }, + { 26084, _gloffset_MultiTexCoord4dARB }, + { 26350, _gloffset_MultiTexCoord1sARB }, + { 26554, _gloffset_MultiTexCoord1dvARB }, + { 27530, _gloffset_MultiTexCoord1ivARB }, + { 27623, _gloffset_MultiTexCoord2ivARB }, + { 27962, _gloffset_MultiTexCoord1iARB }, + { 29346, _gloffset_MultiTexCoord4svARB }, + { 29970, _gloffset_MultiTexCoord1fARB }, + { 30233, _gloffset_MultiTexCoord4fARB }, + { 32702, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_5) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_5_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_3_functions[] = { + { -1, -1 } +}; +#endif + diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c new file mode 100644 index 000000000..55acb6d1f --- /dev/null +++ b/mesalib/src/mesa/main/samplerobj.c @@ -0,0 +1,1355 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file samplerobj.c + * \brief Functions for the GL_ARB_sampler_objects extension. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/enums.h" +#include "main/hash.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" + + +static struct gl_sampler_object * +_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name) +{ + if (name == 0) + return NULL; + else + return (struct gl_sampler_object *) + _mesa_HashLookup(ctx->Shared->SamplerObjects, name); +} + + +/** + * Handle reference counting. + */ +void +_mesa_reference_sampler_object(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp) +{ + if (*ptr == samp) + return; + + if (*ptr) { + /* Unreference the old buffer */ + GLboolean deleteFlag = GL_FALSE; + struct gl_sampler_object *oldSamp = *ptr; + + /*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/ + ASSERT(oldSamp->RefCount > 0); + oldSamp->RefCount--; +#if 0 + printf("SamplerObj %p %d DECR to %d\n", + (void *) oldSamp, oldSamp->Name, oldSamp->RefCount); +#endif + deleteFlag = (oldSamp->RefCount == 0); + /*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/ + + if (deleteFlag) { + ASSERT(ctx->Driver.DeleteSamplerObject); + ctx->Driver.DeleteSamplerObject(ctx, oldSamp); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (samp) { + /* reference new sampler */ + /*_glthread_LOCK_MUTEX(samp->Mutex);*/ + if (samp->RefCount == 0) { + /* this buffer's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted buffer object"); + *ptr = NULL; + } + else { + samp->RefCount++; +#if 0 + printf("SamplerObj %p %d INCR to %d\n", + (void *) samp, samp->Name, samp->RefCount); +#endif + *ptr = samp; + } + /*_glthread_UNLOCK_MUTEX(samp->Mutex);*/ + } +} + + +/** + * Initialize the fields of the given sampler object. + */ +void +_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name) +{ + sampObj->Name = name; + sampObj->RefCount = 1; + sampObj->WrapS = GL_REPEAT; + sampObj->WrapT = GL_REPEAT; + sampObj->WrapR = GL_REPEAT; + sampObj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; + sampObj->MagFilter = GL_LINEAR; + sampObj->BorderColor.f[0] = 0.0; + sampObj->BorderColor.f[1] = 0.0; + sampObj->BorderColor.f[2] = 0.0; + sampObj->BorderColor.f[3] = 0.0; + sampObj->MinLod = -1000.0F; + sampObj->MaxLod = 1000.0F; + sampObj->LodBias = 0.0F; + sampObj->MaxAnisotropy = 1.0F; + sampObj->CompareMode = GL_NONE; + sampObj->CompareFunc = GL_LEQUAL; + sampObj->CompareFailValue = 0.0; + sampObj->sRGBDecode = GL_FALSE; + sampObj->DepthMode = 0; +} + + +/** + * Fallback for ctx->Driver.NewSamplerObject(); + */ +struct gl_sampler_object * +_mesa_new_sampler_object(struct gl_context *ctx, GLuint name) +{ + struct gl_sampler_object *sampObj = CALLOC_STRUCT(gl_sampler_object); + if (sampObj) { + _mesa_init_sampler_object(sampObj, name); + } + return sampObj; +} + + +/** + * Fallback for ctx->Driver.DeleteSamplerObject(); + */ +void +_mesa_delete_sampler_object(struct gl_context *ctx, + struct gl_sampler_object *sampObj) +{ + FREE(sampObj); +} + + +static void GLAPIENTRY +_mesa_GenSamplers(GLsizei count, GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGenSamplers(%d)\n", count); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenSamplers"); + return; + } + + if (!samplers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count); + + /* Insert the ID and pointer to new sampler object into hash table */ + for (i = 0; i < count; i++) { + struct gl_sampler_object *sampObj = + ctx->Driver.NewSamplerObject(ctx, first + i); + _mesa_HashInsert(ctx->Shared->SamplerObjects, first + i, sampObj); + samplers[i] = first + i; + } +} + + +static void GLAPIENTRY +_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, 0); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)"); + return; + } + + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + for (i = 0; i < count; i++) { + if (samplers[i]) { + struct gl_sampler_object *sampObj = + _mesa_lookup_samplerobj(ctx, samplers[i]); + if (sampObj) { + /* The ID is immediately freed for re-use */ + _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]); + /* But the object exists until its reference count goes to zero */ + _mesa_reference_sampler_object(ctx, &sampObj, NULL); + } + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +static GLboolean GLAPIENTRY +_mesa_IsSampler(GLuint sampler) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (sampler == 0) + return GL_FALSE; + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + + return sampObj != NULL; +} + + +static void GLAPIENTRY +_mesa_BindSampler(GLuint unit, GLuint sampler) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + if (unit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit); + return; + } + + if (sampler == 0) { + /* Use the default sampler object, the one contained in the texture + * object. + */ + sampObj = NULL; + } + else { + /* user-defined sampler object */ + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)"); + return; + } + } + + if (ctx->Texture.Unit[unit].Sampler != sampObj) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + } + + /* bind new sampler */ + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler, + sampObj); +} + + +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ +static GLboolean +validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap) +{ + const struct gl_extensions * const e = &ctx->Extensions; + + switch (wrap) { + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + case GL_REPEAT: + return GL_TRUE; + case GL_CLAMP_TO_BORDER: + return e->ARB_texture_border_clamp; + case GL_MIRRORED_REPEAT: + return e->ARB_texture_mirrored_repeat; + case GL_MIRROR_CLAMP_EXT: + return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + return e->EXT_texture_mirror_clamp; + default: + return GL_FALSE; + } +} + + +/** + * This is called just prior to changing any sampler object state. + */ +static INLINE void +flush(struct gl_context *ctx) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); +} + + +#define INVALID_PARAM 0x100 +#define INVALID_PNAME 0x101 +#define INVALID_VALUE 0x102 + +static GLuint +set_sampler_wrap_s(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapS == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapS = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_wrap_t(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapT == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapT = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_wrap_r(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapR == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapR = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_min_filter(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MinFilter == param) + return GL_FALSE; + + switch (param) { + case GL_NEAREST: + case GL_LINEAR: + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + flush(ctx); + samp->MinFilter = param; + return GL_TRUE; + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_mag_filter(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MagFilter == param) + return GL_FALSE; + + switch (param) { + case GL_NEAREST: + case GL_LINEAR: + flush(ctx); + samp->MagFilter = param; + return GL_TRUE; + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_lod_bias(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->LodBias == param) + return GL_FALSE; + + flush(ctx); + samp->LodBias = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colorf(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLfloat params[4]) +{ + flush(ctx); + samp->BorderColor.f[RCOMP] = params[0]; + samp->BorderColor.f[GCOMP] = params[1]; + samp->BorderColor.f[BCOMP] = params[2]; + samp->BorderColor.f[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colori(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLint params[4]) +{ + flush(ctx); + samp->BorderColor.i[RCOMP] = params[0]; + samp->BorderColor.i[GCOMP] = params[1]; + samp->BorderColor.i[BCOMP] = params[2]; + samp->BorderColor.i[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colorui(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLuint params[4]) +{ + flush(ctx); + samp->BorderColor.ui[RCOMP] = params[0]; + samp->BorderColor.ui[GCOMP] = params[1]; + samp->BorderColor.ui[BCOMP] = params[2]; + samp->BorderColor.ui[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->MinLod == param) + return GL_FALSE; + + flush(ctx); + samp->MinLod = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MaxLod == param) + return GL_FALSE; + + flush(ctx); + samp->MaxLod = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_compare_mode(struct gl_context *ctx, + struct gl_sampler_object *samp, GLint param) +{ + if (!ctx->Extensions.ARB_shadow) + return INVALID_PNAME; + + if (samp->CompareMode == param) + return GL_FALSE; + + if (param == GL_NONE || + param == GL_COMPARE_R_TO_TEXTURE_ARB) { + flush(ctx); + samp->CompareMode = param; + return GL_TRUE; + } + + return INVALID_PARAM; +} + + +static GLuint +set_sampler_compare_func(struct gl_context *ctx, + struct gl_sampler_object *samp, GLint param) +{ + if (!ctx->Extensions.ARB_shadow) + return INVALID_PNAME; + + if (samp->CompareFunc == param) + return GL_FALSE; + + switch (param) { + case GL_LEQUAL: + case GL_GEQUAL: + flush(ctx); + samp->CompareFunc = param; + return GL_TRUE; + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_ALWAYS: + case GL_NEVER: + if (ctx->Extensions.EXT_shadow_funcs) { + flush(ctx); + samp->CompareFunc = param; + return GL_TRUE; + } + /* fall-through */ + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_max_anisotropy(struct gl_context *ctx, + struct gl_sampler_object *samp, GLfloat param) +{ + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + return INVALID_PNAME; + + if (samp->MaxAnisotropy == param) + return GL_FALSE; + + if (param < 1.0) + return INVALID_VALUE; + + flush(ctx); + /* clamp to max, that's what NVIDIA does */ + samp->MaxAnisotropy = MIN2(param, ctx->Const.MaxTextureMaxAnisotropy); + return GL_TRUE; +} + + +static void GLAPIENTRY +_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, param); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, param); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, param); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, param); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, param); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, param); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, param); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_BORDER_COLOR: + /* fall-through */ + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(param=%d)\n", + param); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(param=%d)\n", + param); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, param); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, param); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, param); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, param); + break; + case GL_TEXTURE_BORDER_COLOR: + /* fall-through */ + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(param=%f)\n", + param); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(param=%f)\n", + param); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + { + GLfloat c[4]; + c[0] = INT_TO_FLOAT(params[0]); + c[1] = INT_TO_FLOAT(params[1]); + c[2] = INT_TO_FLOAT(params[2]); + c[3] = INT_TO_FLOAT(params[3]); + res = set_sampler_border_colorf(ctx, sampObj, c); + } + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(param=%d)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(param=%d)\n", + params[0]); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colorf(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(param=%f)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(param=%f)\n", + params[0]); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colori(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(param=%d)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(param=%d)\n", + params[0]); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colorui(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(param=%u)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(param=%u)\n", + params[0]); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameteriv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]); + params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]); + params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]); + params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]); + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameteriv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameterfv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = (GLfloat) sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = (GLfloat) sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = (GLfloat) sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = (GLfloat) sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = (GLfloat) sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.f[0]; + params[1] = sampObj->BorderColor.f[1]; + params[2] = sampObj->BorderColor.f[2]; + params[3] = sampObj->BorderColor.f[3]; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterfv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetSamplerParameterIiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.i[0]; + params[1] = sampObj->BorderColor.i[1]; + params[2] = sampObj->BorderColor.i[2]; + params[3] = sampObj->BorderColor.i[3]; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetSamplerParameterIuiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLuint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLuint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLuint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLuint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.ui[0]; + params[1] = sampObj->BorderColor.ui[1]; + params[2] = sampObj->BorderColor.ui[2]; + params[3] = sampObj->BorderColor.ui[3]; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIuiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +void +_mesa_init_sampler_object_functions(struct dd_function_table *driver) +{ + driver->NewSamplerObject = _mesa_new_sampler_object; + driver->DeleteSamplerObject = _mesa_delete_sampler_object; +} + + +void +_mesa_init_sampler_object_dispatch(struct _glapi_table *disp) +{ + SET_GenSamplers(disp, _mesa_GenSamplers); + SET_DeleteSamplers(disp, _mesa_DeleteSamplers); + SET_IsSampler(disp, _mesa_IsSampler); + SET_BindSampler(disp, _mesa_BindSampler); + SET_SamplerParameteri(disp, _mesa_SamplerParameteri); + SET_SamplerParameterf(disp, _mesa_SamplerParameterf); + SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv); + SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv); + SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv); + SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv); + SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv); + SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv); + SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv); + SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv); +} diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h new file mode 100644 index 000000000..ed495c376 --- /dev/null +++ b/mesalib/src/mesa/main/samplerobj.h @@ -0,0 +1,54 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#ifndef SAMPLEROBJ_H +#define SAMPLEROBJ_H + +struct dd_function_table; + + +extern void +_mesa_reference_sampler_object(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp); + +extern void +_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name); + +extern struct gl_sampler_object * +_mesa_new_sampler_object(struct gl_context *ctx, GLuint name); + +extern void +_mesa_delete_sampler_object(struct gl_context *ctx, + struct gl_sampler_object *sampObj); + +extern void +_mesa_init_sampler_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_sampler_object_dispatch(struct _glapi_table *disp); + + +#endif /* SAMPLEROBJ_H */ diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index 22b3bbdd4..e470d873f 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -1,393 +1,420 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file shared.c - * Shared-context state - */ - - - -#include "imports.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "hash.h" -#if FEATURE_ATI_fragment_shader -#include "atifragshader.h" -#endif -#include "bufferobj.h" -#include "shared.h" -#include "program/program.h" -#include "dlist.h" -#include "shaderobj.h" -#include "syncobj.h" - -/** - * Allocate and initialize a shared context state structure. - * Initializes the display list, texture objects and vertex programs hash - * tables, allocates the texture objects. If it runs out of memory, frees - * everything already allocated before returning NULL. - * - * \return pointer to a gl_shared_state structure on success, or NULL on - * failure. - */ -struct gl_shared_state * -_mesa_alloc_shared_state(struct gl_context *ctx) -{ - struct gl_shared_state *shared; - GLuint i; - - shared = CALLOC_STRUCT(gl_shared_state); - if (!shared) - return NULL; - - _glthread_INIT_MUTEX(shared->Mutex); - - shared->DisplayList = _mesa_NewHashTable(); - shared->TexObjects = _mesa_NewHashTable(); - shared->Programs = _mesa_NewHashTable(); - -#if FEATURE_ARB_vertex_program - shared->DefaultVertexProgram = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); -#endif - -#if FEATURE_ARB_fragment_program - shared->DefaultFragmentProgram = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); -#endif - -#if FEATURE_ATI_fragment_shader - shared->ATIShaders = _mesa_NewHashTable(); - shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); -#endif - -#if FEATURE_ARB_shader_objects - shared->ShaderObjects = _mesa_NewHashTable(); -#endif - -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object - shared->BufferObjects = _mesa_NewHashTable(); -#endif - - /* Allocate the default buffer object */ - shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); - - /* Create default texture objects */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ - static const GLenum targets[NUM_TEXTURE_TARGETS] = { - GL_TEXTURE_BUFFER, - GL_TEXTURE_2D_ARRAY_EXT, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_CUBE_MAP, - GL_TEXTURE_3D, - GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_2D, - GL_TEXTURE_1D - }; - assert(Elements(targets) == NUM_TEXTURE_TARGETS); - shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); - } - - /* sanity check */ - assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); - - /* Mutex and timestamp for texobj state validation */ - _glthread_INIT_MUTEX(shared->TexMutex); - shared->TextureStateStamp = 0; - -#if FEATURE_EXT_framebuffer_object - shared->FrameBuffers = _mesa_NewHashTable(); - shared->RenderBuffers = _mesa_NewHashTable(); -#endif - - make_empty_list(& shared->SyncObjects); - - return shared; -} - - -/** - * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). - */ -static void -delete_displaylist_cb(GLuint id, void *data, void *userData) -{ - struct gl_display_list *list = (struct gl_display_list *) data; - struct gl_context *ctx = (struct gl_context *) userData; - _mesa_delete_list(ctx, list); -} - - -/** - * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_texture_cb(GLuint id, void *data, void *userData) -{ - struct gl_texture_object *texObj = (struct gl_texture_object *) data; - struct gl_context *ctx = (struct gl_context *) userData; - ctx->Driver.DeleteTexture(ctx, texObj); -} - - -/** - * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_program_cb(GLuint id, void *data, void *userData) -{ - struct gl_program *prog = (struct gl_program *) data; - struct gl_context *ctx = (struct gl_context *) userData; - if(prog != &_mesa_DummyProgram) { - ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ - prog->RefCount = 0; /* now going away */ - ctx->Driver.DeleteProgram(ctx, prog); - } -} - - -#if FEATURE_ATI_fragment_shader -/** - * Callback for deleting an ATI fragment shader object. - * Called by _mesa_HashDeleteAll(). - */ -static void -delete_fragshader_cb(GLuint id, void *data, void *userData) -{ - struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; - struct gl_context *ctx = (struct gl_context *) userData; - _mesa_delete_ati_fragment_shader(ctx, shader); -} -#endif - - -/** - * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_bufferobj_cb(GLuint id, void *data, void *userData) -{ - struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; - struct gl_context *ctx = (struct gl_context *) userData; - if (_mesa_bufferobj_mapped(bufObj)) { - ctx->Driver.UnmapBuffer(ctx, 0, bufObj); - bufObj->Pointer = NULL; - } - _mesa_reference_buffer_object(ctx, &bufObj, NULL); -} - - -/** - * Callback for freeing shader program data. Call it before delete_shader_cb - * to avoid memory access error. - */ -static void -free_shader_program_data_cb(GLuint id, void *data, void *userData) -{ - struct gl_context *ctx = (struct gl_context *) userData; - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - - if (shProg->Type == GL_SHADER_PROGRAM_MESA) { - _mesa_free_shader_program_data(ctx, shProg); - } -} - - -/** - * Callback for deleting shader and shader programs objects. - * Called by _mesa_HashDeleteAll(). - */ -static void -delete_shader_cb(GLuint id, void *data, void *userData) -{ - struct gl_context *ctx = (struct gl_context *) userData; - struct gl_shader *sh = (struct gl_shader *) data; - if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { - ctx->Driver.DeleteShader(ctx, sh); - } - else { - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); - ctx->Driver.DeleteShaderProgram(ctx, shProg); - } -} - - -/** - * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() - */ -static void -delete_framebuffer_cb(GLuint id, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - /* The fact that the framebuffer is in the hashtable means its refcount - * is one, but we're removing from the hashtable now. So clear refcount. - */ - /*assert(fb->RefCount == 1);*/ - fb->RefCount = 0; - - /* NOTE: Delete should always be defined but there are two reports - * of it being NULL (bugs 13507, 14293). Work-around for now. - */ - if (fb->Delete) - fb->Delete(fb); -} - - -/** - * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() - */ -static void -delete_renderbuffer_cb(GLuint id, void *data, void *userData) -{ - struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; - rb->RefCount = 0; /* see comment for FBOs above */ - if (rb->Delete) - rb->Delete(rb); -} - - -/** - * Deallocate a shared state object and all children structures. - * - * \param ctx GL context. - * \param shared shared state pointer. - * - * Frees the display lists, the texture objects (calling the driver texture - * deletion callback to free its private data) and the vertex programs, as well - * as their hash tables. - * - * \sa alloc_shared_state(). - */ -static void -free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) -{ - GLuint i; - - /* Free the dummy/fallback texture object */ - if (shared->FallbackTex) - ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); - - /* - * Free display lists - */ - _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); - _mesa_DeleteHashTable(shared->DisplayList); - -#if FEATURE_ARB_shader_objects - _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); - _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); - _mesa_DeleteHashTable(shared->ShaderObjects); -#endif - - _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); - _mesa_DeleteHashTable(shared->Programs); - -#if FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); -#endif - -#if FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); -#endif - -#if FEATURE_ATI_fragment_shader - _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); - _mesa_DeleteHashTable(shared->ATIShaders); - _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); -#endif - -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object - _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); - _mesa_DeleteHashTable(shared->BufferObjects); -#endif - -#if FEATURE_EXT_framebuffer_object - _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); - _mesa_DeleteHashTable(shared->FrameBuffers); - _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); - _mesa_DeleteHashTable(shared->RenderBuffers); -#endif - -#if FEATURE_ARB_vertex_buffer_object - _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); -#endif - - { - struct simple_node *node; - struct simple_node *temp; - - foreach_s(node, temp, & shared->SyncObjects) { - _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); - } - } - - /* - * Free texture objects (after FBOs since some textures might have - * been bound to FBOs). - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); - } - - /* all other textures */ - _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(shared->TexObjects); - - _glthread_DESTROY_MUTEX(shared->Mutex); - _glthread_DESTROY_MUTEX(shared->TexMutex); - - free(shared); -} - - -/** - * Decrement shared state object reference count and potentially free it - * and all children structures. - * - * \param ctx GL context. - * \param shared shared state pointer. - * - * \sa free_shared_state(). - */ -void -_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) -{ - GLint RefCount; - - _glthread_LOCK_MUTEX(shared->Mutex); - RefCount = --shared->RefCount; - _glthread_UNLOCK_MUTEX(shared->Mutex); - - assert(RefCount >= 0); - - if (RefCount == 0) { - /* free shared state */ - free_shared_state( ctx, shared ); - } -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shared.c + * Shared-context state + */ + + + +#include "imports.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "hash.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif +#include "bufferobj.h" +#include "shared.h" +#include "program/program.h" +#include "dlist.h" +#if FEATURE_ARB_sampler_objects +#include "samplerobj.h" +#endif +#include "shaderobj.h" +#include "syncobj.h" + +/** + * Allocate and initialize a shared context state structure. + * Initializes the display list, texture objects and vertex programs hash + * tables, allocates the texture objects. If it runs out of memory, frees + * everything already allocated before returning NULL. + * + * \return pointer to a gl_shared_state structure on success, or NULL on + * failure. + */ +struct gl_shared_state * +_mesa_alloc_shared_state(struct gl_context *ctx) +{ + struct gl_shared_state *shared; + GLuint i; + + shared = CALLOC_STRUCT(gl_shared_state); + if (!shared) + return NULL; + + _glthread_INIT_MUTEX(shared->Mutex); + + shared->DisplayList = _mesa_NewHashTable(); + shared->TexObjects = _mesa_NewHashTable(); + shared->Programs = _mesa_NewHashTable(); + +#if FEATURE_ARB_vertex_program + shared->DefaultVertexProgram = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); +#endif + +#if FEATURE_ARB_fragment_program + shared->DefaultFragmentProgram = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); +#endif + +#if FEATURE_ATI_fragment_shader + shared->ATIShaders = _mesa_NewHashTable(); + shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); +#endif + +#if FEATURE_ARB_shader_objects + shared->ShaderObjects = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object + shared->BufferObjects = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_sampler_objects + /* GL_ARB_sampler_objects */ + shared->SamplerObjects = _mesa_NewHashTable(); +#endif + + /* Allocate the default buffer object */ + shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); + + /* Create default texture objects */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ + static const GLenum targets[NUM_TEXTURE_TARGETS] = { + GL_TEXTURE_BUFFER, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_3D, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_2D, + GL_TEXTURE_1D + }; + assert(Elements(targets) == NUM_TEXTURE_TARGETS); + shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); + } + + /* sanity check */ + assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); + + /* Mutex and timestamp for texobj state validation */ + _glthread_INIT_MUTEX(shared->TexMutex); + shared->TextureStateStamp = 0; + +#if FEATURE_EXT_framebuffer_object + shared->FrameBuffers = _mesa_NewHashTable(); + shared->RenderBuffers = _mesa_NewHashTable(); +#endif + + make_empty_list(& shared->SyncObjects); + + return shared; +} + + +/** + * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). + */ +static void +delete_displaylist_cb(GLuint id, void *data, void *userData) +{ + struct gl_display_list *list = (struct gl_display_list *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_list(ctx, list); +} + + +/** + * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_texture_cb(GLuint id, void *data, void *userData) +{ + struct gl_texture_object *texObj = (struct gl_texture_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + ctx->Driver.DeleteTexture(ctx, texObj); +} + + +/** + * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_program_cb(GLuint id, void *data, void *userData) +{ + struct gl_program *prog = (struct gl_program *) data; + struct gl_context *ctx = (struct gl_context *) userData; + if(prog != &_mesa_DummyProgram) { + ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ + prog->RefCount = 0; /* now going away */ + ctx->Driver.DeleteProgram(ctx, prog); + } +} + + +#if FEATURE_ATI_fragment_shader +/** + * Callback for deleting an ATI fragment shader object. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_fragshader_cb(GLuint id, void *data, void *userData) +{ + struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_ati_fragment_shader(ctx, shader); +} +#endif + + +/** + * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_bufferobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + if (_mesa_bufferobj_mapped(bufObj)) { + ctx->Driver.UnmapBuffer(ctx, 0, bufObj); + bufObj->Pointer = NULL; + } + _mesa_reference_buffer_object(ctx, &bufObj, NULL); +} + + +/** + * Callback for freeing shader program data. Call it before delete_shader_cb + * to avoid memory access error. + */ +static void +free_shader_program_data_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + + if (shProg->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_free_shader_program_data(ctx, shProg); + } +} + + +/** + * Callback for deleting shader and shader programs objects. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_shader_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_shader *sh = (struct gl_shader *) data; + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + ctx->Driver.DeleteShader(ctx, sh); + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); + ctx->Driver.DeleteShaderProgram(ctx, shProg); + } +} + + +/** + * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_framebuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + /* The fact that the framebuffer is in the hashtable means its refcount + * is one, but we're removing from the hashtable now. So clear refcount. + */ + /*assert(fb->RefCount == 1);*/ + fb->RefCount = 0; + + /* NOTE: Delete should always be defined but there are two reports + * of it being NULL (bugs 13507, 14293). Work-around for now. + */ + if (fb->Delete) + fb->Delete(fb); +} + + +/** + * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; + rb->RefCount = 0; /* see comment for FBOs above */ + if (rb->Delete) + rb->Delete(rb); +} + + +#if FEATURE_ARB_sampler_objects +/** + * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() + */ +static void +delete_sampler_object_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; + _mesa_reference_sampler_object(ctx, &sampObj, NULL); +} +#endif + + +/** + * Deallocate a shared state object and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * Frees the display lists, the texture objects (calling the driver texture + * deletion callback to free its private data) and the vertex programs, as well + * as their hash tables. + * + * \sa alloc_shared_state(). + */ +static void +free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) +{ + GLuint i; + + /* Free the dummy/fallback texture object */ + if (shared->FallbackTex) + ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); + + /* + * Free display lists + */ + _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); + _mesa_DeleteHashTable(shared->DisplayList); + +#if FEATURE_ARB_shader_objects + _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); + _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(shared->ShaderObjects); +#endif + + _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); + _mesa_DeleteHashTable(shared->Programs); + +#if FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); +#endif + +#if FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); +#endif + +#if FEATURE_ATI_fragment_shader + _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); + _mesa_DeleteHashTable(shared->ATIShaders); + _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); +#endif + +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object + _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); + _mesa_DeleteHashTable(shared->BufferObjects); +#endif + +#if FEATURE_EXT_framebuffer_object + _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); + _mesa_DeleteHashTable(shared->FrameBuffers); + _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); + _mesa_DeleteHashTable(shared->RenderBuffers); +#endif + +#if FEATURE_ARB_vertex_buffer_object + _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); +#endif + + { + struct simple_node *node; + struct simple_node *temp; + + foreach_s(node, temp, & shared->SyncObjects) { + _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); + } + } + +#if FEATURE_ARB_sampler_objects + _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); + _mesa_DeleteHashTable(shared->SamplerObjects); +#endif + + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); + } + + /* all other textures */ + _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(shared->TexObjects); + + _glthread_DESTROY_MUTEX(shared->Mutex); + _glthread_DESTROY_MUTEX(shared->TexMutex); + + free(shared); +} + + +/** + * Decrement shared state object reference count and potentially free it + * and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * \sa free_shared_state(). + */ +void +_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) +{ + GLint RefCount; + + _glthread_LOCK_MUTEX(shared->Mutex); + RefCount = --shared->RefCount; + _glthread_UNLOCK_MUTEX(shared->Mutex); + + assert(RefCount >= 0); + + if (RefCount == 0) { + /* free shared state */ + free_shared_state( ctx, shared ); + } +} diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index b2181af29..caabc19bb 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -975,7 +975,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) ASSERT(dims == 1 || dims == 2 || dims == 3); - if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT && + if (texImage->TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT && _mesa_get_format_color_encoding(format) == GL_SRGB) { format = _mesa_get_srgb_format_linear(format); } diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index e08842ff6..43d6e52df 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -1,1274 +1,1276 @@ -/** - * \file texobj.c - * Texture object management. - */ - -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "mfeatures.h" -#include "bufferobj.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" -#include "teximage.h" -#include "texobj.h" -#include "texstate.h" -#include "mtypes.h" -#include "program/prog_instruction.h" - - - -/**********************************************************************/ -/** \name Internal functions */ -/*@{*/ - - -/** - * Return the gl_texture_object for a given ID. - */ -struct gl_texture_object * -_mesa_lookup_texture(struct gl_context *ctx, GLuint id) -{ - return (struct gl_texture_object *) - _mesa_HashLookup(ctx->Shared->TexObjects, id); -} - - - -/** - * Allocate and initialize a new texture object. But don't put it into the - * texture object hash table. - * - * Called via ctx->Driver.NewTextureObject, unless overridden by a device - * driver. - * - * \param shared the shared GL state structure to contain the texture object - * \param name integer name for the texture object - * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, - * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake - * of GenTextures() - * - * \return pointer to new texture object. - */ -struct gl_texture_object * -_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - (void) ctx; - obj = MALLOC_STRUCT(gl_texture_object); - _mesa_initialize_texture_object(obj, name, target); - return obj; -} - - -/** - * Initialize a new texture object to default values. - * \param obj the texture object - * \param name the texture name - * \param target the texture target - */ -void -_mesa_initialize_texture_object( struct gl_texture_object *obj, - GLuint name, GLenum target ) -{ - ASSERT(target == 0 || - target == GL_TEXTURE_1D || - target == GL_TEXTURE_2D || - target == GL_TEXTURE_3D || - target == GL_TEXTURE_CUBE_MAP_ARB || - target == GL_TEXTURE_RECTANGLE_NV || - target == GL_TEXTURE_1D_ARRAY_EXT || - target == GL_TEXTURE_2D_ARRAY_EXT || - target == GL_TEXTURE_BUFFER); - - memset(obj, 0, sizeof(*obj)); - /* init the non-zero fields */ - _glthread_INIT_MUTEX(obj->Mutex); - obj->RefCount = 1; - obj->Name = name; - obj->Target = target; - obj->Priority = 1.0F; - if (target == GL_TEXTURE_RECTANGLE_NV) { - obj->WrapS = GL_CLAMP_TO_EDGE; - obj->WrapT = GL_CLAMP_TO_EDGE; - obj->WrapR = GL_CLAMP_TO_EDGE; - obj->MinFilter = GL_LINEAR; - } - else { - obj->WrapS = GL_REPEAT; - obj->WrapT = GL_REPEAT; - obj->WrapR = GL_REPEAT; - obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; - } - obj->MagFilter = GL_LINEAR; - obj->MinLod = -1000.0; - obj->MaxLod = 1000.0; - obj->LodBias = 0.0; - obj->BaseLevel = 0; - obj->MaxLevel = 1000; - obj->MaxAnisotropy = 1.0; - obj->CompareMode = GL_NONE; /* ARB_shadow */ - obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */ - obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */ - obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ - obj->Swizzle[0] = GL_RED; - obj->Swizzle[1] = GL_GREEN; - obj->Swizzle[2] = GL_BLUE; - obj->Swizzle[3] = GL_ALPHA; - obj->_Swizzle = SWIZZLE_NOOP; - obj->sRGBDecode = GL_DECODE_EXT; -} - - -/** - * Some texture initialization can't be finished until we know which - * target it's getting bound to (GL_TEXTURE_1D/2D/etc). - */ -static void -finish_texture_init(struct gl_context *ctx, GLenum target, - struct gl_texture_object *obj) -{ - assert(obj->Target == 0); - - if (target == GL_TEXTURE_RECTANGLE_NV) { - /* have to init wrap and filter state here - kind of klunky */ - obj->WrapS = GL_CLAMP_TO_EDGE; - obj->WrapT = GL_CLAMP_TO_EDGE; - obj->WrapR = GL_CLAMP_TO_EDGE; - obj->MinFilter = GL_LINEAR; - if (ctx->Driver.TexParameter) { - static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; - static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); - } - } -} - - -/** - * Deallocate a texture object struct. It should have already been - * removed from the texture object pool. - * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. - * - * \param shared the shared GL state to which the object belongs. - * \param texObj the texture object to delete. - */ -void -_mesa_delete_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint i, face; - - /* Set Target to an invalid value. With some assertions elsewhere - * we can try to detect possible use of deleted textures. - */ - texObj->Target = 0x99; - - _mesa_free_colortable_data(&texObj->Palette); - - /* free the texture images */ - for (face = 0; face < 6; face++) { - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - if (texObj->Image[face][i]) { - _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); - } - } - } - - _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); - - /* destroy the mutex -- it may have allocated memory (eg on bsd) */ - _glthread_DESTROY_MUTEX(texObj->Mutex); - - /* free this object */ - free(texObj); -} - - - -/** - * Copy texture object state from one texture object to another. - * Use for glPush/PopAttrib. - * - * \param dest destination texture object. - * \param src source texture object. - */ -void -_mesa_copy_texture_object( struct gl_texture_object *dest, - const struct gl_texture_object *src ) -{ - dest->Target = src->Target; - dest->Name = src->Name; - dest->Priority = src->Priority; - dest->BorderColor.f[0] = src->BorderColor.f[0]; - dest->BorderColor.f[1] = src->BorderColor.f[1]; - dest->BorderColor.f[2] = src->BorderColor.f[2]; - dest->BorderColor.f[3] = src->BorderColor.f[3]; - dest->WrapS = src->WrapS; - dest->WrapT = src->WrapT; - dest->WrapR = src->WrapR; - dest->MinFilter = src->MinFilter; - dest->MagFilter = src->MagFilter; - dest->MinLod = src->MinLod; - dest->MaxLod = src->MaxLod; - dest->LodBias = src->LodBias; - dest->BaseLevel = src->BaseLevel; - dest->MaxLevel = src->MaxLevel; - dest->MaxAnisotropy = src->MaxAnisotropy; - dest->CompareMode = src->CompareMode; - dest->CompareFunc = src->CompareFunc; - dest->CompareFailValue = src->CompareFailValue; - dest->DepthMode = src->DepthMode; - dest->_MaxLevel = src->_MaxLevel; - dest->_MaxLambda = src->_MaxLambda; - dest->GenerateMipmap = src->GenerateMipmap; - dest->Palette = src->Palette; - dest->_Complete = src->_Complete; - COPY_4V(dest->Swizzle, src->Swizzle); - dest->_Swizzle = src->_Swizzle; -} - - -/** - * Free all texture images of the given texture object. - * - * \param ctx GL context. - * \param t texture object. - * - * \sa _mesa_clear_texture_image(). - */ -void -_mesa_clear_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint i, j; - - if (texObj->Target == 0) - return; - - for (i = 0; i < MAX_FACES; i++) { - for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { - struct gl_texture_image *texImage = texObj->Image[i][j]; - if (texImage) - _mesa_clear_texture_image(ctx, texImage); - } - } -} - - -/** - * Check if the given texture object is valid by examining its Target field. - * For debugging only. - */ -static GLboolean -valid_texture_object(const struct gl_texture_object *tex) -{ - switch (tex->Target) { - case 0: - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_BUFFER: - return GL_TRUE; - case 0x99: - _mesa_problem(NULL, "invalid reference to a deleted texture object"); - return GL_FALSE; - default: - _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", - tex->Target, tex->Name); - return GL_FALSE; - } -} - - -/** - * Reference (or unreference) a texture object. - * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). - * If 'tex' is non-null, increment its refcount. - */ -void -_mesa_reference_texobj(struct gl_texture_object **ptr, - struct gl_texture_object *tex) -{ - assert(ptr); - if (*ptr == tex) { - /* no change */ - return; - } - - if (*ptr) { - /* Unreference the old texture */ - GLboolean deleteFlag = GL_FALSE; - struct gl_texture_object *oldTex = *ptr; - - ASSERT(valid_texture_object(oldTex)); - (void) valid_texture_object; /* silence warning in release builds */ - - _glthread_LOCK_MUTEX(oldTex->Mutex); - ASSERT(oldTex->RefCount > 0); - oldTex->RefCount--; - - deleteFlag = (oldTex->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldTex->Mutex); - - if (deleteFlag) { - GET_CURRENT_CONTEXT(ctx); - if (ctx) - ctx->Driver.DeleteTexture(ctx, oldTex); - else - _mesa_problem(NULL, "Unable to delete texture, no context"); - } - - *ptr = NULL; - } - assert(!*ptr); - - if (tex) { - /* reference new texture */ - ASSERT(valid_texture_object(tex)); - _glthread_LOCK_MUTEX(tex->Mutex); - if (tex->RefCount == 0) { - /* this texture's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted texture object"); - *ptr = NULL; - } - else { - tex->RefCount++; - *ptr = tex; - } - _glthread_UNLOCK_MUTEX(tex->Mutex); - } -} - - - -/** - * Mark a texture object as incomplete. - * \param t texture object - * \param fmt... string describing why it's incomplete (for debugging). - */ -static void -incomplete(struct gl_texture_object *t, const char *fmt, ...) -{ -#if 0 - va_list args; - char s[100]; - - va_start(args, fmt); - vsnprintf(s, sizeof(s), fmt, args); - va_end(args); - - printf("Texture Obj %d incomplete because: %s\n", t->Name, s); -#endif - t->_Complete = GL_FALSE; -} - - -/** - * Examine a texture object to determine if it is complete. - * - * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE - * accordingly. - * - * \param ctx GL context. - * \param t texture object. - * - * According to the texture target, verifies that each of the mipmaps is - * present and has the expected size. - */ -void -_mesa_test_texobj_completeness( const struct gl_context *ctx, - struct gl_texture_object *t ) -{ - const GLint baseLevel = t->BaseLevel; - GLint maxLog2 = 0, maxLevels = 0; - - t->_Complete = GL_TRUE; /* be optimistic */ - - /* Detect cases where the application set the base level to an invalid - * value. - */ - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { - incomplete(t, "base level = %d is invalid", baseLevel); - return; - } - - /* Always need the base level image */ - if (!t->Image[0][baseLevel]) { - incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); - return; - } - - /* Check width/height/depth for zero */ - if (t->Image[0][baseLevel]->Width == 0 || - t->Image[0][baseLevel]->Height == 0 || - t->Image[0][baseLevel]->Depth == 0) { - incomplete(t, "texture width = 0"); - return; - } - - /* Compute _MaxLevel */ - if ((t->Target == GL_TEXTURE_1D) || - (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { - maxLog2 = t->Image[0][baseLevel]->WidthLog2; - maxLevels = ctx->Const.MaxTextureLevels; - } - else if ((t->Target == GL_TEXTURE_2D) || - (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (t->Target == GL_TEXTURE_3D) { - GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2)); - maxLevels = ctx->Const.Max3DTextureLevels; - } - else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { - maxLog2 = 0; /* not applicable */ - maxLevels = 1; /* no mipmapping */ - } - else { - _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); - return; - } - - ASSERT(maxLevels > 0); - - if (t->MaxLevel < t->BaseLevel) { - incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", - t->MaxLevel, t->BaseLevel); - return; - } - - t->_MaxLevel = baseLevel + maxLog2; - t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); - t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); - - /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ - t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); - - if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure that all six cube map level 0 images are the same size */ - const GLuint w = t->Image[0][baseLevel]->Width2; - const GLuint h = t->Image[0][baseLevel]->Height2; - GLuint face; - for (face = 1; face < 6; face++) { - if (t->Image[face][baseLevel] == NULL || - t->Image[face][baseLevel]->Width2 != w || - t->Image[face][baseLevel]->Height2 != h) { - incomplete(t, "Cube face missing or mismatched size"); - return; - } - } - } - - /* extra checking for mipmaps */ - if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) { - /* - * Mipmapping: determine if we have a complete set of mipmaps - */ - GLint i; - GLint minLevel = baseLevel; - GLint maxLevel = t->_MaxLevel; - - if (minLevel > maxLevel) { - incomplete(t, "minLevel > maxLevel"); - return; - } - - /* Test dimension-independent attributes */ - for (i = minLevel; i <= maxLevel; i++) { - if (t->Image[0][i]) { - if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { - incomplete(t, "Format[i] != Format[baseLevel]"); - return; - } - if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { - incomplete(t, "Border[i] != Border[baseLevel]"); - return; - } - } - } - - /* Test things which depend on number of texture image dimensions */ - if ((t->Target == GL_TEXTURE_1D) || - (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { - /* Test 1-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "1D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->Width2 != width ) { - incomplete(t, "1D Image[0][i] bad width"); - return; - } - } - if (width == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if ((t->Target == GL_TEXTURE_2D) || - (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - /* Test 2-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "2D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->Width2 != width) { - incomplete(t, "2D Image[0][i] bad width"); - return; - } - if (t->Image[0][i]->Height2 != height) { - incomplete(t, "2D Image[0][i] bad height"); - return; - } - if (width==1 && height==1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - } - else if (t->Target == GL_TEXTURE_3D) { - /* Test 3-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - GLuint depth = t->Image[0][baseLevel]->Depth2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (depth > 1) { - depth /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "3D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; - } - if (t->Image[0][i]->Width2 != width) { - incomplete(t, "3D Image[0][i] bad width"); - return; - } - if (t->Image[0][i]->Height2 != height) { - incomplete(t, "3D Image[0][i] bad height"); - return; - } - if (t->Image[0][i]->Depth2 != depth) { - incomplete(t, "3D Image[0][i] bad depth"); - return; - } - } - if (width == 1 && height == 1 && depth == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure 6 cube faces are consistant */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (i >= minLevel && i <= maxLevel) { - GLuint face; - for (face = 0; face < 6; face++) { - /* check that we have images defined */ - if (!t->Image[face][i]) { - incomplete(t, "CubeMap Image[n][i] == NULL"); - return; - } - /* Don't support GL_DEPTH_COMPONENT for cube maps */ - if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; - } - /* check that all six images have same size */ - if (t->Image[face][i]->Width2 != width || - t->Image[face][i]->Height2 != height) { - incomplete(t, "CubeMap Image[n][i] bad size"); - return; - } - } - } - if (width == 1 && height == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { - /* XXX special checking? */ - } - else { - /* Target = ??? */ - _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); - } - } -} - - -/** - * Check if the given cube map texture is "cube complete" as defined in - * the OpenGL specification. - */ -GLboolean -_mesa_cube_complete(const struct gl_texture_object *texObj) -{ - const GLint baseLevel = texObj->BaseLevel; - const struct gl_texture_image *img0, *img; - GLuint face; - - if (texObj->Target != GL_TEXTURE_CUBE_MAP) - return GL_FALSE; - - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) - return GL_FALSE; - - /* check first face */ - img0 = texObj->Image[0][baseLevel]; - if (!img0 || - img0->Width < 1 || - img0->Width != img0->Height) - return GL_FALSE; - - /* check remaining faces vs. first face */ - for (face = 1; face < 6; face++) { - img = texObj->Image[face][baseLevel]; - if (!img || - img->Width != img0->Width || - img->Height != img0->Height || - img->TexFormat != img0->TexFormat) - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Mark a texture object dirty. It forces the object to be incomplete - * and optionally forces the context to re-validate its state. - * - * \param ctx GL context. - * \param texObj texture object. - * \param invalidate_state also invalidate context state. - */ -void -_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, - GLboolean invalidate_state) -{ - texObj->_Complete = GL_FALSE; - if (invalidate_state) - ctx->NewState |= _NEW_TEXTURE; -} - - -/** - * Return pointer to a default/fallback texture. - * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). - * That's the value a sampler should get when sampling from an - * incomplete texture. - */ -struct gl_texture_object * -_mesa_get_fallback_texture(struct gl_context *ctx) -{ - if (!ctx->Shared->FallbackTex) { - /* create fallback texture now */ - static GLubyte texels[8 * 8][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - gl_format texFormat; - GLuint i; - - for (i = 0; i < 8 * 8; i++) { - texels[i][0] = - texels[i][1] = - texels[i][2] = 0x0; - texels[i][3] = 0xff; - } - - /* create texture object */ - texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); - assert(texObj->RefCount == 1); - texObj->MinFilter = GL_NEAREST; - texObj->MagFilter = GL_NEAREST; - - /* create level[0] texture image */ - texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); - - texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, - GL_UNSIGNED_BYTE); - - /* init the image fields */ - _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, - 8, 8, 1, 0, GL_RGBA, texFormat); - - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); - - /* set image data */ - ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, - 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texels, - &ctx->DefaultPacking, texObj, texImage); - - _mesa_test_texobj_completeness(ctx, texObj); - assert(texObj->_Complete); - - ctx->Shared->FallbackTex = texObj; - } - return ctx->Shared->FallbackTex; -} - - -/*@}*/ - - -/***********************************************************************/ -/** \name API functions */ -/*@{*/ - - -/** - * Generate texture names. - * - * \param n number of texture names to be generated. - * \param textures an array in which will hold the generated texture names. - * - * \sa glGenTextures(). - * - * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture - * IDs which are stored in \p textures. Corresponding empty texture - * objects are also generated. - */ -void GLAPIENTRY -_mesa_GenTextures( GLsizei n, GLuint *textures ) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); - return; - } - - if (!textures) - return; - - /* - * This must be atomic (generation and allocation of texture IDs) - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); - - /* Allocate new, empty texture objects */ - for (i = 0; i < n; i++) { - struct gl_texture_object *texObj; - GLuint name = first + i; - GLenum target = 0; - texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target); - if (!texObj) { - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); - return; - } - - /* insert into hash table */ - _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); - - textures[i] = name; - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - - -/** - * Check if the given texture object is bound to the current draw or - * read framebuffer. If so, Unbind it. - */ -static void -unbind_texobj_from_fbo(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; - GLuint i; - - for (i = 0; i < n; i++) { - struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; - if (fb->Name) { - GLuint j; - for (j = 0; j < BUFFER_COUNT; j++) { - if (fb->Attachment[j].Type == GL_TEXTURE && - fb->Attachment[j].Texture == texObj) { - _mesa_remove_attachment(ctx, fb->Attachment + j); - } - } - } - } -} - - -/** - * Check if the given texture object is bound to any texture image units and - * unbind it if so (revert to default textures). - */ -static void -unbind_texobj_from_texunits(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint u, tex; - - for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { - struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - if (texObj == unit->CurrentTex[tex]) { - _mesa_reference_texobj(&unit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - ASSERT(unit->CurrentTex[tex]); - break; - } - } - } -} - - -/** - * Delete named textures. - * - * \param n number of textures to be deleted. - * \param textures array of texture IDs to be deleted. - * - * \sa glDeleteTextures(). - * - * If we're about to delete a texture that's currently bound to any - * texture unit, unbind the texture first. Decrement the reference - * count on the texture object and delete it if it's zero. - * Recall that texture objects can be shared among several rendering - * contexts. - */ -void GLAPIENTRY -_mesa_DeleteTextures( GLsizei n, const GLuint *textures) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ - - if (!textures) - return; - - for (i = 0; i < n; i++) { - if (textures[i] > 0) { - struct gl_texture_object *delObj - = _mesa_lookup_texture(ctx, textures[i]); - - if (delObj) { - _mesa_lock_texture(ctx, delObj); - - /* Check if texture is bound to any framebuffer objects. - * If so, unbind. - * See section 4.4.2.3 of GL_EXT_framebuffer_object. - */ - unbind_texobj_from_fbo(ctx, delObj); - - /* Check if this texture is currently bound to any texture units. - * If so, unbind it. - */ - unbind_texobj_from_texunits(ctx, delObj); - - _mesa_unlock_texture(ctx, delObj); - - ctx->NewState |= _NEW_TEXTURE; - - /* The texture _name_ is now free for re-use. - * Remove it from the hash table now. - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - /* Unreference the texobj. If refcount hits zero, the texture - * will be deleted. - */ - _mesa_reference_texobj(&delObj, NULL); - } - } - } -} - - -/** - * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D - * into the corresponding Mesa texture target index. - * Note that proxy targets are not valid here. - * \return TEXTURE_x_INDEX or -1 if target is invalid - */ -static GLint -target_enum_to_index(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - return TEXTURE_1D_INDEX; - case GL_TEXTURE_2D: - return TEXTURE_2D_INDEX; - case GL_TEXTURE_3D: - return TEXTURE_3D_INDEX; - case GL_TEXTURE_CUBE_MAP_ARB: - return TEXTURE_CUBE_INDEX; - case GL_TEXTURE_RECTANGLE_NV: - return TEXTURE_RECT_INDEX; - case GL_TEXTURE_1D_ARRAY_EXT: - return TEXTURE_1D_ARRAY_INDEX; - case GL_TEXTURE_2D_ARRAY_EXT: - return TEXTURE_2D_ARRAY_INDEX; - case GL_TEXTURE_BUFFER_ARB: - return TEXTURE_BUFFER_INDEX; - default: - return -1; - } -} - - -/** - * Bind a named texture to a texturing target. - * - * \param target texture target. - * \param texName texture name. - * - * \sa glBindTexture(). - * - * Determines the old texture object bound and returns immediately if rebinding - * the same texture. Get the current texture which is either a default texture - * if name is null, a named texture from the hash, or a new texture if the - * given texture name is new. Increments its reference count, binds it, and - * calls dd_function_table::BindTexture. Decrements the old texture reference - * count and deletes it if it reaches zero. - */ -void GLAPIENTRY -_mesa_BindTexture( GLenum target, GLuint texName ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *newTexObj = NULL; - GLint targetIndex; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glBindTexture %s %d\n", - _mesa_lookup_enum_by_nr(target), (GLint) texName); - - targetIndex = target_enum_to_index(target); - if (targetIndex < 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); - return; - } - assert(targetIndex < NUM_TEXTURE_TARGETS); - - /* - * Get pointer to new texture object (newTexObj) - */ - if (texName == 0) { - /* Use a default texture object */ - newTexObj = ctx->Shared->DefaultTex[targetIndex]; - } - else { - /* non-default texture object */ - newTexObj = _mesa_lookup_texture(ctx, texName); - if (newTexObj) { - /* error checking */ - if (newTexObj->Target != 0 && newTexObj->Target != target) { - /* the named texture object's target doesn't match the given target */ - _mesa_error( ctx, GL_INVALID_OPERATION, - "glBindTexture(target mismatch)" ); - return; - } - if (newTexObj->Target == 0) { - finish_texture_init(ctx, target, newTexObj); - } - } - else { - /* if this is a new texture id, allocate a texture object now */ - newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target); - if (!newTexObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); - return; - } - - /* and insert it into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } - newTexObj->Target = target; - } - - assert(valid_texture_object(newTexObj)); - - /* Check if this texture is only used by this context and is already bound. - * If so, just return. - */ - { - GLboolean early_out; - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - early_out = ((ctx->Shared->RefCount == 1) - && (newTexObj == texUnit->CurrentTex[targetIndex])); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - if (early_out) { - return; - } - } - - /* flush before changing binding */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - /* Do the actual binding. The refcount on the previously bound - * texture object will be decremented. It'll be deleted if the - * count hits zero. - */ - _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); - ASSERT(texUnit->CurrentTex[targetIndex]); - - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) - (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); -} - - -/** - * Set texture priorities. - * - * \param n number of textures. - * \param texName texture names. - * \param priorities corresponding texture priorities. - * - * \sa glPrioritizeTextures(). - * - * Looks up each texture in the hash, clamps the corresponding priority between - * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. - */ -void GLAPIENTRY -_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, - const GLclampf *priorities ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); - return; - } - - if (!priorities) - return; - - for (i = 0; i < n; i++) { - if (texName[i] > 0) { - struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); - if (t) { - t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); - } - } - } - - ctx->NewState |= _NEW_TEXTURE; -} - - - -/** - * See if textures are loaded in texture memory. - * - * \param n number of textures to query. - * \param texName array with the texture names. - * \param residences array which will hold the residence status. - * - * \return GL_TRUE if all textures are resident and \p residences is left unchanged, - * - * \sa glAreTexturesResident(). - * - * Looks up each texture in the hash and calls - * dd_function_table::IsTextureResident. - */ -GLboolean GLAPIENTRY -_mesa_AreTexturesResident(GLsizei n, const GLuint *texName, - GLboolean *residences) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean allResident = GL_TRUE; - GLint i, j; - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); - return GL_FALSE; - } - - if (!texName || !residences) - return GL_FALSE; - - for (i = 0; i < n; i++) { - struct gl_texture_object *t; - if (texName[i] == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); - return GL_FALSE; - } - t = _mesa_lookup_texture(ctx, texName[i]); - if (!t) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); - return GL_FALSE; - } - if (!ctx->Driver.IsTextureResident || - ctx->Driver.IsTextureResident(ctx, t)) { - /* The texture is resident */ - if (!allResident) - residences[i] = GL_TRUE; - } - else { - /* The texture is not resident */ - if (allResident) { - allResident = GL_FALSE; - for (j = 0; j < i; j++) - residences[j] = GL_TRUE; - } - residences[i] = GL_FALSE; - } - } - - return allResident; -} - - -/** - * See if a name corresponds to a texture. - * - * \param texture texture name. - * - * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE - * otherwise. - * - * \sa glIsTexture(). - * - * Calls _mesa_HashLookup(). - */ -GLboolean GLAPIENTRY -_mesa_IsTexture( GLuint texture ) -{ - struct gl_texture_object *t; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (!texture) - return GL_FALSE; - - t = _mesa_lookup_texture(ctx, texture); - - /* IsTexture is true only after object has been bound once. */ - return t && t->Target; -} - - -/** - * Simplest implementation of texture locking: grab the shared tex - * mutex. Examine the shared context state timestamp and if there has - * been a change, set the appropriate bits in ctx->NewState. - * - * This is used to deal with synchronizing things when a texture object - * is used/modified by different contexts (or threads) which are sharing - * the texture. - * - * See also _mesa_lock/unlock_texture() in teximage.h - */ -void -_mesa_lock_context_textures( struct gl_context *ctx ) -{ - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); - - if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { - ctx->NewState |= _NEW_TEXTURE; - ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; - } -} - - -void -_mesa_unlock_context_textures( struct gl_context *ctx ) -{ - assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); -} - -/*@}*/ +/** + * \file texobj.c + * Texture object management. + */ + +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "mfeatures.h" +#include "bufferobj.h" +#include "colortab.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "formats.h" +#include "hash.h" +#include "imports.h" +#include "macros.h" +#include "teximage.h" +#include "texobj.h" +#include "texstate.h" +#include "mtypes.h" +#include "program/prog_instruction.h" + + + +/**********************************************************************/ +/** \name Internal functions */ +/*@{*/ + + +/** + * Return the gl_texture_object for a given ID. + */ +struct gl_texture_object * +_mesa_lookup_texture(struct gl_context *ctx, GLuint id) +{ + return (struct gl_texture_object *) + _mesa_HashLookup(ctx->Shared->TexObjects, id); +} + + + +/** + * Allocate and initialize a new texture object. But don't put it into the + * texture object hash table. + * + * Called via ctx->Driver.NewTextureObject, unless overridden by a device + * driver. + * + * \param shared the shared GL state structure to contain the texture object + * \param name integer name for the texture object + * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, + * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake + * of GenTextures() + * + * \return pointer to new texture object. + */ +struct gl_texture_object * +_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) +{ + struct gl_texture_object *obj; + (void) ctx; + obj = MALLOC_STRUCT(gl_texture_object); + _mesa_initialize_texture_object(obj, name, target); + return obj; +} + + +/** + * Initialize a new texture object to default values. + * \param obj the texture object + * \param name the texture name + * \param target the texture target + */ +void +_mesa_initialize_texture_object( struct gl_texture_object *obj, + GLuint name, GLenum target ) +{ + ASSERT(target == 0 || + target == GL_TEXTURE_1D || + target == GL_TEXTURE_2D || + target == GL_TEXTURE_3D || + target == GL_TEXTURE_CUBE_MAP_ARB || + target == GL_TEXTURE_RECTANGLE_NV || + target == GL_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT || + target == GL_TEXTURE_BUFFER); + + memset(obj, 0, sizeof(*obj)); + /* init the non-zero fields */ + _glthread_INIT_MUTEX(obj->Mutex); + obj->RefCount = 1; + obj->Name = name; + obj->Target = target; + obj->Priority = 1.0F; + obj->BaseLevel = 0; + obj->MaxLevel = 1000; + + /* sampler state */ + if (target == GL_TEXTURE_RECTANGLE_NV) { + obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; + obj->Sampler.MinFilter = GL_LINEAR; + } + else { + obj->Sampler.WrapS = GL_REPEAT; + obj->Sampler.WrapT = GL_REPEAT; + obj->Sampler.WrapR = GL_REPEAT; + obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR; + } + obj->Sampler.MagFilter = GL_LINEAR; + obj->Sampler.MinLod = -1000.0; + obj->Sampler.MaxLod = 1000.0; + obj->Sampler.LodBias = 0.0; + obj->Sampler.MaxAnisotropy = 1.0; + obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ + obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ + obj->Sampler.CompareFailValue = 0.0F; /* ARB_shadow_ambient */ + obj->Sampler.DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ + obj->Swizzle[0] = GL_RED; + obj->Swizzle[1] = GL_GREEN; + obj->Swizzle[2] = GL_BLUE; + obj->Swizzle[3] = GL_ALPHA; + obj->_Swizzle = SWIZZLE_NOOP; + obj->Sampler.sRGBDecode = GL_DECODE_EXT; +} + + +/** + * Some texture initialization can't be finished until we know which + * target it's getting bound to (GL_TEXTURE_1D/2D/etc). + */ +static void +finish_texture_init(struct gl_context *ctx, GLenum target, + struct gl_texture_object *obj) +{ + assert(obj->Target == 0); + + if (target == GL_TEXTURE_RECTANGLE_NV) { + /* have to init wrap and filter state here - kind of klunky */ + obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; + obj->Sampler.MinFilter = GL_LINEAR; + if (ctx->Driver.TexParameter) { + static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; + static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); + } + } +} + + +/** + * Deallocate a texture object struct. It should have already been + * removed from the texture object pool. + * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. + * + * \param shared the shared GL state to which the object belongs. + * \param texObj the texture object to delete. + */ +void +_mesa_delete_texture_object(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint i, face; + + /* Set Target to an invalid value. With some assertions elsewhere + * we can try to detect possible use of deleted textures. + */ + texObj->Target = 0x99; + + _mesa_free_colortable_data(&texObj->Palette); + + /* free the texture images */ + for (face = 0; face < 6; face++) { + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + if (texObj->Image[face][i]) { + _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); + } + } + } + + _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); + + /* destroy the mutex -- it may have allocated memory (eg on bsd) */ + _glthread_DESTROY_MUTEX(texObj->Mutex); + + /* free this object */ + free(texObj); +} + + + +/** + * Copy texture object state from one texture object to another. + * Use for glPush/PopAttrib. + * + * \param dest destination texture object. + * \param src source texture object. + */ +void +_mesa_copy_texture_object( struct gl_texture_object *dest, + const struct gl_texture_object *src ) +{ + dest->Target = src->Target; + dest->Name = src->Name; + dest->Priority = src->Priority; + dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; + dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1]; + dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2]; + dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3]; + dest->Sampler.WrapS = src->Sampler.WrapS; + dest->Sampler.WrapT = src->Sampler.WrapT; + dest->Sampler.WrapR = src->Sampler.WrapR; + dest->Sampler.MinFilter = src->Sampler.MinFilter; + dest->Sampler.MagFilter = src->Sampler.MagFilter; + dest->Sampler.MinLod = src->Sampler.MinLod; + dest->Sampler.MaxLod = src->Sampler.MaxLod; + dest->Sampler.LodBias = src->Sampler.LodBias; + dest->BaseLevel = src->BaseLevel; + dest->MaxLevel = src->MaxLevel; + dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy; + dest->Sampler.CompareMode = src->Sampler.CompareMode; + dest->Sampler.CompareFunc = src->Sampler.CompareFunc; + dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue; + dest->Sampler.DepthMode = src->Sampler.DepthMode; + dest->_MaxLevel = src->_MaxLevel; + dest->_MaxLambda = src->_MaxLambda; + dest->GenerateMipmap = src->GenerateMipmap; + dest->Palette = src->Palette; + dest->_Complete = src->_Complete; + COPY_4V(dest->Swizzle, src->Swizzle); + dest->_Swizzle = src->_Swizzle; +} + + +/** + * Free all texture images of the given texture object. + * + * \param ctx GL context. + * \param t texture object. + * + * \sa _mesa_clear_texture_image(). + */ +void +_mesa_clear_texture_object(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint i, j; + + if (texObj->Target == 0) + return; + + for (i = 0; i < MAX_FACES; i++) { + for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { + struct gl_texture_image *texImage = texObj->Image[i][j]; + if (texImage) + _mesa_clear_texture_image(ctx, texImage); + } + } +} + + +/** + * Check if the given texture object is valid by examining its Target field. + * For debugging only. + */ +static GLboolean +valid_texture_object(const struct gl_texture_object *tex) +{ + switch (tex->Target) { + case 0: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_BUFFER: + return GL_TRUE; + case 0x99: + _mesa_problem(NULL, "invalid reference to a deleted texture object"); + return GL_FALSE; + default: + _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", + tex->Target, tex->Name); + return GL_FALSE; + } +} + + +/** + * Reference (or unreference) a texture object. + * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). + * If 'tex' is non-null, increment its refcount. + */ +void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex) +{ + assert(ptr); + if (*ptr == tex) { + /* no change */ + return; + } + + if (*ptr) { + /* Unreference the old texture */ + GLboolean deleteFlag = GL_FALSE; + struct gl_texture_object *oldTex = *ptr; + + ASSERT(valid_texture_object(oldTex)); + (void) valid_texture_object; /* silence warning in release builds */ + + _glthread_LOCK_MUTEX(oldTex->Mutex); + ASSERT(oldTex->RefCount > 0); + oldTex->RefCount--; + + deleteFlag = (oldTex->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldTex->Mutex); + + if (deleteFlag) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) + ctx->Driver.DeleteTexture(ctx, oldTex); + else + _mesa_problem(NULL, "Unable to delete texture, no context"); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (tex) { + /* reference new texture */ + ASSERT(valid_texture_object(tex)); + _glthread_LOCK_MUTEX(tex->Mutex); + if (tex->RefCount == 0) { + /* this texture's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted texture object"); + *ptr = NULL; + } + else { + tex->RefCount++; + *ptr = tex; + } + _glthread_UNLOCK_MUTEX(tex->Mutex); + } +} + + + +/** + * Mark a texture object as incomplete. + * \param t texture object + * \param fmt... string describing why it's incomplete (for debugging). + */ +static void +incomplete(struct gl_texture_object *t, const char *fmt, ...) +{ +#if 0 + va_list args; + char s[100]; + + va_start(args, fmt); + vsnprintf(s, sizeof(s), fmt, args); + va_end(args); + + printf("Texture Obj %d incomplete because: %s\n", t->Name, s); +#endif + t->_Complete = GL_FALSE; +} + + +/** + * Examine a texture object to determine if it is complete. + * + * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE + * accordingly. + * + * \param ctx GL context. + * \param t texture object. + * + * According to the texture target, verifies that each of the mipmaps is + * present and has the expected size. + */ +void +_mesa_test_texobj_completeness( const struct gl_context *ctx, + struct gl_texture_object *t ) +{ + const GLint baseLevel = t->BaseLevel; + GLint maxLog2 = 0, maxLevels = 0; + + t->_Complete = GL_TRUE; /* be optimistic */ + + /* Detect cases where the application set the base level to an invalid + * value. + */ + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { + incomplete(t, "base level = %d is invalid", baseLevel); + return; + } + + /* Always need the base level image */ + if (!t->Image[0][baseLevel]) { + incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); + return; + } + + /* Check width/height/depth for zero */ + if (t->Image[0][baseLevel]->Width == 0 || + t->Image[0][baseLevel]->Height == 0 || + t->Image[0][baseLevel]->Depth == 0) { + incomplete(t, "texture width = 0"); + return; + } + + /* Compute _MaxLevel */ + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { + maxLog2 = t->Image[0][baseLevel]->WidthLog2; + maxLevels = ctx->Const.MaxTextureLevels; + } + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxTextureLevels; + } + else if (t->Target == GL_TEXTURE_3D) { + GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2)); + maxLevels = ctx->Const.Max3DTextureLevels; + } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxCubeTextureLevels; + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + maxLog2 = 0; /* not applicable */ + maxLevels = 1; /* no mipmapping */ + } + else { + _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); + return; + } + + ASSERT(maxLevels > 0); + + if (t->MaxLevel < t->BaseLevel) { + incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", + t->MaxLevel, t->BaseLevel); + return; + } + + t->_MaxLevel = baseLevel + maxLog2; + t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); + t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); + + /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ + t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); + + if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + /* make sure that all six cube map level 0 images are the same size */ + const GLuint w = t->Image[0][baseLevel]->Width2; + const GLuint h = t->Image[0][baseLevel]->Height2; + GLuint face; + for (face = 1; face < 6; face++) { + if (t->Image[face][baseLevel] == NULL || + t->Image[face][baseLevel]->Width2 != w || + t->Image[face][baseLevel]->Height2 != h) { + incomplete(t, "Cube face missing or mismatched size"); + return; + } + } + } + + /* extra checking for mipmaps */ + if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) { + /* + * Mipmapping: determine if we have a complete set of mipmaps + */ + GLint i; + GLint minLevel = baseLevel; + GLint maxLevel = t->_MaxLevel; + + if (minLevel > maxLevel) { + incomplete(t, "minLevel > maxLevel"); + return; + } + + /* Test dimension-independent attributes */ + for (i = minLevel; i <= maxLevel; i++) { + if (t->Image[0][i]) { + if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { + incomplete(t, "Format[i] != Format[baseLevel]"); + return; + } + if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { + incomplete(t, "Border[i] != Border[baseLevel]"); + return; + } + } + } + + /* Test things which depend on number of texture image dimensions */ + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { + /* Test 1-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "1D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->Width2 != width ) { + incomplete(t, "1D Image[0][i] bad width"); + return; + } + } + if (width == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + /* Test 2-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "2D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->Width2 != width) { + incomplete(t, "2D Image[0][i] bad width"); + return; + } + if (t->Image[0][i]->Height2 != height) { + incomplete(t, "2D Image[0][i] bad height"); + return; + } + if (width==1 && height==1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + } + else if (t->Target == GL_TEXTURE_3D) { + /* Test 3-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + GLuint depth = t->Image[0][baseLevel]->Depth2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (depth > 1) { + depth /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "3D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } + if (t->Image[0][i]->Width2 != width) { + incomplete(t, "3D Image[0][i] bad width"); + return; + } + if (t->Image[0][i]->Height2 != height) { + incomplete(t, "3D Image[0][i] bad height"); + return; + } + if (t->Image[0][i]->Depth2 != depth) { + incomplete(t, "3D Image[0][i] bad depth"); + return; + } + } + if (width == 1 && height == 1 && depth == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + /* make sure 6 cube faces are consistant */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + GLuint face; + for (face = 0; face < 6; face++) { + /* check that we have images defined */ + if (!t->Image[face][i]) { + incomplete(t, "CubeMap Image[n][i] == NULL"); + return; + } + /* Don't support GL_DEPTH_COMPONENT for cube maps */ + if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } + /* check that all six images have same size */ + if (t->Image[face][i]->Width2 != width || + t->Image[face][i]->Height2 != height) { + incomplete(t, "CubeMap Image[n][i] bad size"); + return; + } + } + } + if (width == 1 && height == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + /* XXX special checking? */ + } + else { + /* Target = ??? */ + _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); + } + } +} + + +/** + * Check if the given cube map texture is "cube complete" as defined in + * the OpenGL specification. + */ +GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj) +{ + const GLint baseLevel = texObj->BaseLevel; + const struct gl_texture_image *img0, *img; + GLuint face; + + if (texObj->Target != GL_TEXTURE_CUBE_MAP) + return GL_FALSE; + + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) + return GL_FALSE; + + /* check first face */ + img0 = texObj->Image[0][baseLevel]; + if (!img0 || + img0->Width < 1 || + img0->Width != img0->Height) + return GL_FALSE; + + /* check remaining faces vs. first face */ + for (face = 1; face < 6; face++) { + img = texObj->Image[face][baseLevel]; + if (!img || + img->Width != img0->Width || + img->Height != img0->Height || + img->TexFormat != img0->TexFormat) + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Mark a texture object dirty. It forces the object to be incomplete + * and optionally forces the context to re-validate its state. + * + * \param ctx GL context. + * \param texObj texture object. + * \param invalidate_state also invalidate context state. + */ +void +_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state) +{ + texObj->_Complete = GL_FALSE; + if (invalidate_state) + ctx->NewState |= _NEW_TEXTURE; +} + + +/** + * Return pointer to a default/fallback texture. + * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). + * That's the value a sampler should get when sampling from an + * incomplete texture. + */ +struct gl_texture_object * +_mesa_get_fallback_texture(struct gl_context *ctx) +{ + if (!ctx->Shared->FallbackTex) { + /* create fallback texture now */ + static GLubyte texels[8 * 8][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + gl_format texFormat; + GLuint i; + + for (i = 0; i < 8 * 8; i++) { + texels[i][0] = + texels[i][1] = + texels[i][2] = 0x0; + texels[i][3] = 0xff; + } + + /* create texture object */ + texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); + assert(texObj->RefCount == 1); + texObj->Sampler.MinFilter = GL_NEAREST; + texObj->Sampler.MagFilter = GL_NEAREST; + + /* create level[0] texture image */ + texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); + + texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, + GL_UNSIGNED_BYTE); + + /* init the image fields */ + _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, + 8, 8, 1, 0, GL_RGBA, texFormat); + + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + + /* set image data */ + ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, + 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texels, + &ctx->DefaultPacking, texObj, texImage); + + _mesa_test_texobj_completeness(ctx, texObj); + assert(texObj->_Complete); + + ctx->Shared->FallbackTex = texObj; + } + return ctx->Shared->FallbackTex; +} + + +/*@}*/ + + +/***********************************************************************/ +/** \name API functions */ +/*@{*/ + + +/** + * Generate texture names. + * + * \param n number of texture names to be generated. + * \param textures an array in which will hold the generated texture names. + * + * \sa glGenTextures(). + * + * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture + * IDs which are stored in \p textures. Corresponding empty texture + * objects are also generated. + */ +void GLAPIENTRY +_mesa_GenTextures( GLsizei n, GLuint *textures ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); + return; + } + + if (!textures) + return; + + /* + * This must be atomic (generation and allocation of texture IDs) + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); + + /* Allocate new, empty texture objects */ + for (i = 0; i < n; i++) { + struct gl_texture_object *texObj; + GLuint name = first + i; + GLenum target = 0; + texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target); + if (!texObj) { + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); + return; + } + + /* insert into hash table */ + _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); + + textures[i] = name; + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +/** + * Check if the given texture object is bound to the current draw or + * read framebuffer. If so, Unbind it. + */ +static void +unbind_texobj_from_fbo(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; + GLuint i; + + for (i = 0; i < n; i++) { + struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; + if (fb->Name) { + GLuint j; + for (j = 0; j < BUFFER_COUNT; j++) { + if (fb->Attachment[j].Type == GL_TEXTURE && + fb->Attachment[j].Texture == texObj) { + _mesa_remove_attachment(ctx, fb->Attachment + j); + } + } + } + } +} + + +/** + * Check if the given texture object is bound to any texture image units and + * unbind it if so (revert to default textures). + */ +static void +unbind_texobj_from_texunits(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint u, tex; + + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + if (texObj == unit->CurrentTex[tex]) { + _mesa_reference_texobj(&unit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + ASSERT(unit->CurrentTex[tex]); + break; + } + } + } +} + + +/** + * Delete named textures. + * + * \param n number of textures to be deleted. + * \param textures array of texture IDs to be deleted. + * + * \sa glDeleteTextures(). + * + * If we're about to delete a texture that's currently bound to any + * texture unit, unbind the texture first. Decrement the reference + * count on the texture object and delete it if it's zero. + * Recall that texture objects can be shared among several rendering + * contexts. + */ +void GLAPIENTRY +_mesa_DeleteTextures( GLsizei n, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ + + if (!textures) + return; + + for (i = 0; i < n; i++) { + if (textures[i] > 0) { + struct gl_texture_object *delObj + = _mesa_lookup_texture(ctx, textures[i]); + + if (delObj) { + _mesa_lock_texture(ctx, delObj); + + /* Check if texture is bound to any framebuffer objects. + * If so, unbind. + * See section 4.4.2.3 of GL_EXT_framebuffer_object. + */ + unbind_texobj_from_fbo(ctx, delObj); + + /* Check if this texture is currently bound to any texture units. + * If so, unbind it. + */ + unbind_texobj_from_texunits(ctx, delObj); + + _mesa_unlock_texture(ctx, delObj); + + ctx->NewState |= _NEW_TEXTURE; + + /* The texture _name_ is now free for re-use. + * Remove it from the hash table now. + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + /* Unreference the texobj. If refcount hits zero, the texture + * will be deleted. + */ + _mesa_reference_texobj(&delObj, NULL); + } + } + } +} + + +/** + * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D + * into the corresponding Mesa texture target index. + * Note that proxy targets are not valid here. + * \return TEXTURE_x_INDEX or -1 if target is invalid + */ +static GLint +target_enum_to_index(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return TEXTURE_1D_INDEX; + case GL_TEXTURE_2D: + return TEXTURE_2D_INDEX; + case GL_TEXTURE_3D: + return TEXTURE_3D_INDEX; + case GL_TEXTURE_CUBE_MAP_ARB: + return TEXTURE_CUBE_INDEX; + case GL_TEXTURE_RECTANGLE_NV: + return TEXTURE_RECT_INDEX; + case GL_TEXTURE_1D_ARRAY_EXT: + return TEXTURE_1D_ARRAY_INDEX; + case GL_TEXTURE_2D_ARRAY_EXT: + return TEXTURE_2D_ARRAY_INDEX; + case GL_TEXTURE_BUFFER_ARB: + return TEXTURE_BUFFER_INDEX; + default: + return -1; + } +} + + +/** + * Bind a named texture to a texturing target. + * + * \param target texture target. + * \param texName texture name. + * + * \sa glBindTexture(). + * + * Determines the old texture object bound and returns immediately if rebinding + * the same texture. Get the current texture which is either a default texture + * if name is null, a named texture from the hash, or a new texture if the + * given texture name is new. Increments its reference count, binds it, and + * calls dd_function_table::BindTexture. Decrements the old texture reference + * count and deletes it if it reaches zero. + */ +void GLAPIENTRY +_mesa_BindTexture( GLenum target, GLuint texName ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + struct gl_texture_object *newTexObj = NULL; + GLint targetIndex; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindTexture %s %d\n", + _mesa_lookup_enum_by_nr(target), (GLint) texName); + + targetIndex = target_enum_to_index(target); + if (targetIndex < 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); + return; + } + assert(targetIndex < NUM_TEXTURE_TARGETS); + + /* + * Get pointer to new texture object (newTexObj) + */ + if (texName == 0) { + /* Use a default texture object */ + newTexObj = ctx->Shared->DefaultTex[targetIndex]; + } + else { + /* non-default texture object */ + newTexObj = _mesa_lookup_texture(ctx, texName); + if (newTexObj) { + /* error checking */ + if (newTexObj->Target != 0 && newTexObj->Target != target) { + /* the named texture object's target doesn't match the given target */ + _mesa_error( ctx, GL_INVALID_OPERATION, + "glBindTexture(target mismatch)" ); + return; + } + if (newTexObj->Target == 0) { + finish_texture_init(ctx, target, newTexObj); + } + } + else { + /* if this is a new texture id, allocate a texture object now */ + newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target); + if (!newTexObj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); + return; + } + + /* and insert it into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } + newTexObj->Target = target; + } + + assert(valid_texture_object(newTexObj)); + + /* Check if this texture is only used by this context and is already bound. + * If so, just return. + */ + { + GLboolean early_out; + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + early_out = ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + if (early_out) { + return; + } + } + + /* flush before changing binding */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + /* Do the actual binding. The refcount on the previously bound + * texture object will be decremented. It'll be deleted if the + * count hits zero. + */ + _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); + ASSERT(texUnit->CurrentTex[targetIndex]); + + /* Pass BindTexture call to device driver */ + if (ctx->Driver.BindTexture) + (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); +} + + +/** + * Set texture priorities. + * + * \param n number of textures. + * \param texName texture names. + * \param priorities corresponding texture priorities. + * + * \sa glPrioritizeTextures(). + * + * Looks up each texture in the hash, clamps the corresponding priority between + * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. + */ +void GLAPIENTRY +_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, + const GLclampf *priorities ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); + return; + } + + if (!priorities) + return; + + for (i = 0; i < n; i++) { + if (texName[i] > 0) { + struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); + if (t) { + t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); + } + } + } + + ctx->NewState |= _NEW_TEXTURE; +} + + + +/** + * See if textures are loaded in texture memory. + * + * \param n number of textures to query. + * \param texName array with the texture names. + * \param residences array which will hold the residence status. + * + * \return GL_TRUE if all textures are resident and \p residences is left unchanged, + * + * \sa glAreTexturesResident(). + * + * Looks up each texture in the hash and calls + * dd_function_table::IsTextureResident. + */ +GLboolean GLAPIENTRY +_mesa_AreTexturesResident(GLsizei n, const GLuint *texName, + GLboolean *residences) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean allResident = GL_TRUE; + GLint i, j; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); + return GL_FALSE; + } + + if (!texName || !residences) + return GL_FALSE; + + for (i = 0; i < n; i++) { + struct gl_texture_object *t; + if (texName[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); + return GL_FALSE; + } + t = _mesa_lookup_texture(ctx, texName[i]); + if (!t) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); + return GL_FALSE; + } + if (!ctx->Driver.IsTextureResident || + ctx->Driver.IsTextureResident(ctx, t)) { + /* The texture is resident */ + if (!allResident) + residences[i] = GL_TRUE; + } + else { + /* The texture is not resident */ + if (allResident) { + allResident = GL_FALSE; + for (j = 0; j < i; j++) + residences[j] = GL_TRUE; + } + residences[i] = GL_FALSE; + } + } + + return allResident; +} + + +/** + * See if a name corresponds to a texture. + * + * \param texture texture name. + * + * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE + * otherwise. + * + * \sa glIsTexture(). + * + * Calls _mesa_HashLookup(). + */ +GLboolean GLAPIENTRY +_mesa_IsTexture( GLuint texture ) +{ + struct gl_texture_object *t; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (!texture) + return GL_FALSE; + + t = _mesa_lookup_texture(ctx, texture); + + /* IsTexture is true only after object has been bound once. */ + return t && t->Target; +} + + +/** + * Simplest implementation of texture locking: grab the shared tex + * mutex. Examine the shared context state timestamp and if there has + * been a change, set the appropriate bits in ctx->NewState. + * + * This is used to deal with synchronizing things when a texture object + * is used/modified by different contexts (or threads) which are sharing + * the texture. + * + * See also _mesa_lock/unlock_texture() in teximage.h + */ +void +_mesa_lock_context_textures( struct gl_context *ctx ) +{ + _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); + + if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { + ctx->NewState |= _NEW_TEXTURE; + ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; + } +} + + +void +_mesa_unlock_context_textures( struct gl_context *ctx ) +{ + assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); + _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); +} + +/*@}*/ diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 34b6addb9..3d56dac3f 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -216,13 +216,13 @@ set_tex_parameteri(struct gl_context *ctx, { switch (pname) { case GL_TEXTURE_MIN_FILTER: - if (texObj->MinFilter == params[0]) + if (texObj->Sampler.MinFilter == params[0]) return GL_FALSE; switch (params[0]) { case GL_NEAREST: case GL_LINEAR: incomplete(ctx, texObj); - texObj->MinFilter = params[0]; + texObj->Sampler.MinFilter = params[0]; return GL_TRUE; case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: @@ -230,7 +230,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_LINEAR_MIPMAP_LINEAR: if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { incomplete(ctx, texObj); - texObj->MinFilter = params[0]; + texObj->Sampler.MinFilter = params[0]; return GL_TRUE; } /* fall-through */ @@ -240,13 +240,13 @@ set_tex_parameteri(struct gl_context *ctx, return GL_FALSE; case GL_TEXTURE_MAG_FILTER: - if (texObj->MagFilter == params[0]) + if (texObj->Sampler.MagFilter == params[0]) return GL_FALSE; switch (params[0]) { case GL_NEAREST: case GL_LINEAR: flush(ctx); /* does not effect completeness */ - texObj->MagFilter = params[0]; + texObj->Sampler.MagFilter = params[0]; return GL_TRUE; default: goto invalid_param; @@ -254,31 +254,31 @@ set_tex_parameteri(struct gl_context *ctx, return GL_FALSE; case GL_TEXTURE_WRAP_S: - if (texObj->WrapS == params[0]) + if (texObj->Sampler.WrapS == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { flush(ctx); - texObj->WrapS = params[0]; + texObj->Sampler.WrapS = params[0]; return GL_TRUE; } return GL_FALSE; case GL_TEXTURE_WRAP_T: - if (texObj->WrapT == params[0]) + if (texObj->Sampler.WrapT == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { flush(ctx); - texObj->WrapT = params[0]; + texObj->Sampler.WrapT = params[0]; return GL_TRUE; } return GL_FALSE; case GL_TEXTURE_WRAP_R: - if (texObj->WrapR == params[0]) + if (texObj->Sampler.WrapR == params[0]) return GL_FALSE; if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { flush(ctx); - texObj->WrapR = params[0]; + texObj->Sampler.WrapR = params[0]; return GL_TRUE; } return GL_FALSE; @@ -318,12 +318,12 @@ set_tex_parameteri(struct gl_context *ctx, case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { - if (texObj->CompareMode == params[0]) + if (texObj->Sampler.CompareMode == params[0]) return GL_FALSE; if (params[0] == GL_NONE || params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) { flush(ctx); - texObj->CompareMode = params[0]; + texObj->Sampler.CompareMode = params[0]; return GL_TRUE; } goto invalid_param; @@ -332,13 +332,13 @@ set_tex_parameteri(struct gl_context *ctx, case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { - if (texObj->CompareFunc == params[0]) + if (texObj->Sampler.CompareFunc == params[0]) return GL_FALSE; switch (params[0]) { case GL_LEQUAL: case GL_GEQUAL: flush(ctx); - texObj->CompareFunc = params[0]; + texObj->Sampler.CompareFunc = params[0]; return GL_TRUE; case GL_EQUAL: case GL_NOTEQUAL: @@ -348,7 +348,7 @@ set_tex_parameteri(struct gl_context *ctx, case GL_NEVER: if (ctx->Extensions.EXT_shadow_funcs) { flush(ctx); - texObj->CompareFunc = params[0]; + texObj->Sampler.CompareFunc = params[0]; return GL_TRUE; } /* fall-through */ @@ -360,14 +360,14 @@ set_tex_parameteri(struct gl_context *ctx, case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { - if (texObj->DepthMode == params[0]) + if (texObj->Sampler.DepthMode == params[0]) return GL_FALSE; if (params[0] == GL_LUMINANCE || params[0] == GL_INTENSITY || params[0] == GL_ALPHA || (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) { flush(ctx); - texObj->DepthMode = params[0]; + texObj->Sampler.DepthMode = params[0]; return GL_TRUE; } goto invalid_param; @@ -429,9 +429,9 @@ set_tex_parameteri(struct gl_context *ctx, if (ctx->Extensions.EXT_texture_sRGB_decode) { GLenum decode = params[0]; if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) { - if (texObj->sRGBDecode != decode) { + if (texObj->Sampler.sRGBDecode != decode) { flush(ctx); - texObj->sRGBDecode = decode; + texObj->Sampler.sRGBDecode = decode; _mesa_update_fetch_functions(texObj); } return GL_TRUE; @@ -466,17 +466,17 @@ set_tex_parameterf(struct gl_context *ctx, { switch (pname) { case GL_TEXTURE_MIN_LOD: - if (texObj->MinLod == params[0]) + if (texObj->Sampler.MinLod == params[0]) return GL_FALSE; flush(ctx); - texObj->MinLod = params[0]; + texObj->Sampler.MinLod = params[0]; return GL_TRUE; case GL_TEXTURE_MAX_LOD: - if (texObj->MaxLod == params[0]) + if (texObj->Sampler.MaxLod == params[0]) return GL_FALSE; flush(ctx); - texObj->MaxLod = params[0]; + texObj->Sampler.MaxLod = params[0]; return GL_TRUE; case GL_TEXTURE_PRIORITY: @@ -486,7 +486,7 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { - if (texObj->MaxAnisotropy == params[0]) + if (texObj->Sampler.MaxAnisotropy == params[0]) return GL_FALSE; if (params[0] < 1.0) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); @@ -494,7 +494,7 @@ set_tex_parameterf(struct gl_context *ctx, } flush(ctx); /* clamp to max, that's what NVIDIA does */ - texObj->MaxAnisotropy = MIN2(params[0], + texObj->Sampler.MaxAnisotropy = MIN2(params[0], ctx->Const.MaxTextureMaxAnisotropy); return GL_TRUE; } @@ -508,9 +508,9 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { - if (texObj->CompareFailValue != params[0]) { + if (texObj->Sampler.CompareFailValue != params[0]) { flush(ctx); - texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); + texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); return GL_TRUE; } } @@ -523,9 +523,9 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_LOD_BIAS: /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ if (ctx->Extensions.EXT_texture_lod_bias) { - if (texObj->LodBias != params[0]) { + if (texObj->Sampler.LodBias != params[0]) { flush(ctx); - texObj->LodBias = params[0]; + texObj->Sampler.LodBias = params[0]; return GL_TRUE; } return GL_FALSE; @@ -536,15 +536,15 @@ set_tex_parameterf(struct gl_context *ctx, flush(ctx); /* ARB_texture_float disables clamping */ if (ctx->Extensions.ARB_texture_float) { - texObj->BorderColor.f[RCOMP] = params[0]; - texObj->BorderColor.f[GCOMP] = params[1]; - texObj->BorderColor.f[BCOMP] = params[2]; - texObj->BorderColor.f[ACOMP] = params[3]; + texObj->Sampler.BorderColor.f[RCOMP] = params[0]; + texObj->Sampler.BorderColor.f[GCOMP] = params[1]; + texObj->Sampler.BorderColor.f[BCOMP] = params[2]; + texObj->Sampler.BorderColor.f[ACOMP] = params[3]; } else { - texObj->BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); - texObj->BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); - texObj->BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); - texObj->BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); } return GL_TRUE; @@ -784,7 +784,7 @@ _mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) case GL_TEXTURE_BORDER_COLOR: FLUSH_VERTICES(ctx, _NEW_TEXTURE); /* set the integer-valued border color */ - COPY_4V(texObj->BorderColor.i, params); + COPY_4V(texObj->Sampler.BorderColor.i, params); break; default: _mesa_TexParameteriv(target, pname, params); @@ -814,7 +814,7 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) case GL_TEXTURE_BORDER_COLOR: FLUSH_VERTICES(ctx, _NEW_TEXTURE); /* set the unsigned integer-valued border color */ - COPY_4V(texObj->BorderColor.ui, params); + COPY_4V(texObj->Sampler.BorderColor.ui, params); break; default: _mesa_TexParameteriv(target, pname, (const GLint *) params); @@ -1101,36 +1101,36 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: - *params = ENUM_TO_FLOAT(obj->MagFilter); + *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); break; case GL_TEXTURE_MIN_FILTER: - *params = ENUM_TO_FLOAT(obj->MinFilter); + *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter); break; case GL_TEXTURE_WRAP_S: - *params = ENUM_TO_FLOAT(obj->WrapS); + *params = ENUM_TO_FLOAT(obj->Sampler.WrapS); break; case GL_TEXTURE_WRAP_T: - *params = ENUM_TO_FLOAT(obj->WrapT); + *params = ENUM_TO_FLOAT(obj->Sampler.WrapT); break; case GL_TEXTURE_WRAP_R: - *params = ENUM_TO_FLOAT(obj->WrapR); + *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); break; case GL_TEXTURE_BORDER_COLOR: if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state_locked(ctx); if(ctx->Color._ClampFragmentColor) { - params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); + params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); } else { - params[0] = obj->BorderColor.f[0]; - params[1] = obj->BorderColor.f[1]; - params[2] = obj->BorderColor.f[2]; - params[3] = obj->BorderColor.f[3]; + params[0] = obj->Sampler.BorderColor.f[0]; + params[1] = obj->Sampler.BorderColor.f[1]; + params[2] = obj->Sampler.BorderColor.f[2]; + params[3] = obj->Sampler.BorderColor.f[3]; } break; case GL_TEXTURE_RESIDENT: @@ -1147,10 +1147,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = obj->Priority; break; case GL_TEXTURE_MIN_LOD: - *params = obj->MinLod; + *params = obj->Sampler.MinLod; break; case GL_TEXTURE_MAX_LOD: - *params = obj->MaxLod; + *params = obj->Sampler.MaxLod; break; case GL_TEXTURE_BASE_LEVEL: *params = (GLfloat) obj->BaseLevel; @@ -1160,14 +1160,14 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = obj->MaxAnisotropy; + *params = obj->Sampler.MaxAnisotropy; } else error = GL_TRUE; break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { - *params = obj->CompareFailValue; + *params = obj->Sampler.CompareFailValue; } else error = GL_TRUE; @@ -1177,28 +1177,28 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) break; case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareMode; + *params = (GLfloat) obj->Sampler.CompareMode; } else error = GL_TRUE; break; case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareFunc; + *params = (GLfloat) obj->Sampler.CompareFunc; } else error = GL_TRUE; break; case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { - *params = (GLfloat) obj->DepthMode; + *params = (GLfloat) obj->Sampler.DepthMode; } else error = GL_TRUE; break; case GL_TEXTURE_LOD_BIAS: if (ctx->Extensions.EXT_texture_lod_bias) { - *params = obj->LodBias; + *params = obj->Sampler.LodBias; } else error = GL_TRUE; @@ -1265,27 +1265,27 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: - *params = (GLint) obj->MagFilter; + *params = (GLint) obj->Sampler.MagFilter; break;; case GL_TEXTURE_MIN_FILTER: - *params = (GLint) obj->MinFilter; + *params = (GLint) obj->Sampler.MinFilter; break;; case GL_TEXTURE_WRAP_S: - *params = (GLint) obj->WrapS; + *params = (GLint) obj->Sampler.WrapS; break;; case GL_TEXTURE_WRAP_T: - *params = (GLint) obj->WrapT; + *params = (GLint) obj->Sampler.WrapT; break;; case GL_TEXTURE_WRAP_R: - *params = (GLint) obj->WrapR; + *params = (GLint) obj->Sampler.WrapR; break;; case GL_TEXTURE_BORDER_COLOR: { GLfloat b[4]; - b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); + b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); params[0] = FLOAT_TO_INT(b[0]); params[1] = FLOAT_TO_INT(b[1]); params[2] = FLOAT_TO_INT(b[2]); @@ -1306,10 +1306,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) *params = FLOAT_TO_INT(obj->Priority); break;; case GL_TEXTURE_MIN_LOD: - *params = (GLint) obj->MinLod; + *params = (GLint) obj->Sampler.MinLod; break;; case GL_TEXTURE_MAX_LOD: - *params = (GLint) obj->MaxLod; + *params = (GLint) obj->Sampler.MaxLod; break;; case GL_TEXTURE_BASE_LEVEL: *params = obj->BaseLevel; @@ -1319,7 +1319,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break;; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLint) obj->MaxAnisotropy; + *params = (GLint) obj->Sampler.MaxAnisotropy; } else { error = GL_TRUE; @@ -1327,7 +1327,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { - *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue); + *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue); } else { error = GL_TRUE; @@ -1338,7 +1338,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareMode; + *params = (GLint) obj->Sampler.CompareMode; } else { error = GL_TRUE; @@ -1346,7 +1346,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareFunc; + *params = (GLint) obj->Sampler.CompareFunc; } else { error = GL_TRUE; @@ -1354,7 +1354,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { - *params = (GLint) obj->DepthMode; + *params = (GLint) obj->Sampler.DepthMode; } else { error = GL_TRUE; @@ -1362,7 +1362,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_LOD_BIAS: if (ctx->Extensions.EXT_texture_lod_bias) { - *params = (GLint) obj->LodBias; + *params = (GLint) obj->Sampler.LodBias; } else { error = GL_TRUE; @@ -1422,7 +1422,7 @@ _mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) switch (pname) { case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->BorderColor.i); + COPY_4V(params, texObj->Sampler.BorderColor.i); break; default: _mesa_GetTexParameteriv(target, pname, params); @@ -1442,7 +1442,7 @@ _mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) switch (pname) { case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->BorderColor.i); + COPY_4V(params, texObj->Sampler.BorderColor.i); break; default: { diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 35ab1ad4e..1810b88b2 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -1,850 +1,856 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texstate.c - * - * Texture state handling. - */ - -#include "glheader.h" -#include "mfeatures.h" -#include "bufferobj.h" -#include "colormac.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "texobj.h" -#include "teximage.h" -#include "texstate.h" -#include "mtypes.h" - - - -/** - * Default texture combine environment state. This is used to initialize - * a context's texture units and as the basis for converting "classic" - * texture environmnets to ARB_texture_env_combine style values. - */ -static const struct gl_tex_env_combine_state default_combine_state = { - GL_MODULATE, GL_MODULATE, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, - { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, - 0, 0, - 2, 2 -}; - - - -/** - * Used by glXCopyContext to copy texture state from one context to another. - */ -void -_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) -{ - GLuint u, tex; - - ASSERT(src); - ASSERT(dst); - - dst->Texture.CurrentUnit = src->Texture.CurrentUnit; - dst->Texture._GenFlags = src->Texture._GenFlags; - dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; - dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; - dst->Texture.SharedPalette = src->Texture.SharedPalette; - - /* per-unit state */ - for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; - dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - - /* GL_ATI_envmap_bumpmap - need this? */ - dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; - COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); - - /* - * XXX strictly speaking, we should compare texture names/ids and - * bind textures in the dest context according to id. For now, only - * copy bindings if the contexts share the same pool of textures to - * avoid refcounting bugs. - */ - if (dst->Shared == src->Shared) { - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); - } - _mesa_unlock_context_textures(dst); - } - } -} - - -/* - * For debugging - */ -void -_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) -{ - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; - printf("Texture Unit %d\n", unit); - printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); - printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); - printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); - printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); - printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); - printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); - printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); - printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); - printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); - printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); - printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); - printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); - printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); - printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); - printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); - printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); -} - - - -/**********************************************************************/ -/* Texture Environment */ -/**********************************************************************/ - -/** - * Convert "classic" texture environment to ARB_texture_env_combine style - * environments. - * - * \param state texture_env_combine state vector to be filled-in. - * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, - * \c GL_BLEND, \c GL_DECAL, etc.). - * \param texBaseFormat Base format of the texture associated with the - * texture unit. - */ -static void -calculate_derived_texenv( struct gl_tex_env_combine_state *state, - GLenum mode, GLenum texBaseFormat ) -{ - GLenum mode_rgb; - GLenum mode_a; - - *state = default_combine_state; - - switch (texBaseFormat) { - case GL_ALPHA: - state->SourceRGB[0] = GL_PREVIOUS; - break; - - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGBA: - break; - - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceA[0] = GL_PREVIOUS; - break; - - default: - _mesa_problem(NULL, - "Invalid texBaseFormat 0x%x in calculate_derived_texenv", - texBaseFormat); - return; - } - - if (mode == GL_REPLACE_EXT) - mode = GL_REPLACE; - - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; - mode_a = mode; - break; - - case GL_DECAL: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_REPLACE; - - state->SourceA[0] = GL_PREVIOUS; - - /* Having alpha / luminance / intensity textures replace using the - * incoming fragment color matches the definition in NV_texture_shader. - * The 1.5 spec simply marks these as "undefined". - */ - switch (texBaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - state->SourceRGB[0] = GL_PREVIOUS; - break; - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - mode_rgb = GL_REPLACE; - break; - case GL_RGBA: - state->SourceRGB[2] = GL_TEXTURE; - break; - } - break; - - case GL_BLEND: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_MODULATE; - - switch (texBaseFormat) { - case GL_ALPHA: - mode_rgb = GL_REPLACE; - break; - case GL_INTENSITY: - mode_a = GL_INTERPOLATE; - state->SourceA[0] = GL_CONSTANT; - state->OperandA[2] = GL_SRC_ALPHA; - /* FALLTHROUGH */ - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceRGB[2] = GL_TEXTURE; - state->SourceA[2] = GL_TEXTURE; - state->SourceRGB[0] = GL_CONSTANT; - state->OperandRGB[2] = GL_SRC_COLOR; - break; - } - break; - - case GL_ADD: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; - mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; - break; - - default: - _mesa_problem(NULL, - "Invalid texture env mode 0x%x in calculate_derived_texenv", - mode); - return; - } - - state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) - ? mode_rgb : GL_REPLACE; - state->ModeA = (state->SourceA[0] != GL_PREVIOUS) - ? mode_a : GL_REPLACE; -} - - - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ActiveTextureARB(GLenum texture) -{ - const GLuint texUnit = texture - GL_TEXTURE0; - GLuint k; - GET_CURRENT_CONTEXT(ctx); - - /* See OpenGL spec for glActiveTexture: */ - k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, - ctx->Const.MaxTextureCoordUnits); - - ASSERT(k <= Elements(ctx->Texture.Unit)); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= k) { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", - _mesa_lookup_enum_by_nr(texture)); - return; - } - - if (ctx->Texture.CurrentUnit == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - ctx->Texture.CurrentUnit = texUnit; - if (ctx->Transform.MatrixMode == GL_TEXTURE) { - /* update current stack pointer */ - ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; - } -} - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ClientActiveTextureARB(GLenum texture) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint texUnit = texture - GL_TEXTURE0; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glClientActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); - return; - } - - if (ctx->Array.ActiveTexture == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ActiveTexture = texUnit; -} - - - -/**********************************************************************/ -/***** State management *****/ -/**********************************************************************/ - - -/** - * \note This routine refers to derived texture attribute values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT - * flags are updated by _mesa_update_textures(), below. - * - * \param ctx GL context. - */ -static void -update_texture_matrices( struct gl_context *ctx ) -{ - GLuint u; - - ctx->Texture._TexMatEnabled = 0x0; - - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - ASSERT(u < Elements(ctx->TextureMatrixStack)); - if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { - _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); - - if (ctx->Texture.Unit[u]._ReallyEnabled && - ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - } - } -} - - -/** - * Examine texture unit's combine/env state to update derived state. - */ -static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) -{ - struct gl_tex_env_combine_state *combine; - - /* Set the texUnit->_CurrentCombine field to point to the user's combiner - * state, or the combiner state which is derived from traditional texenv - * mode. - */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; - } - else { - const struct gl_texture_object *texObj = texUnit->_Current; - GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - if (format == GL_COLOR_INDEX) { - format = GL_RGBA; /* a bit of a hack */ - } - else if (format == GL_DEPTH_COMPONENT || - format == GL_DEPTH_STENCIL_EXT) { - format = texObj->DepthMode; - } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; - } - - combine = texUnit->_CurrentCombine; - - /* Determine number of source RGB terms in the combiner function */ - switch (combine->ModeRGB) { - case GL_REPLACE: - combine->_NumArgsRGB = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsRGB = 4; - else - combine->_NumArgsRGB = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - combine->_NumArgsRGB = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsRGB = 3; - break; - case GL_BUMP_ENVMAP_ATI: - /* no real arguments for this case */ - combine->_NumArgsRGB = 0; - break; - default: - combine->_NumArgsRGB = 0; - _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); - return; - } - - /* Determine number of source Alpha terms in the combiner function */ - switch (combine->ModeA) { - case GL_REPLACE: - combine->_NumArgsA = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsA = 4; - else - combine->_NumArgsA = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - combine->_NumArgsA = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsA = 3; - break; - default: - combine->_NumArgsA = 0; - _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); - break; - } -} - - -/** - * \note This routine refers to derived texture matrix values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT - * flags are updated by _mesa_update_texture_matrices, above. - * - * \param ctx GL context. - */ -static void -update_texture_state( struct gl_context *ctx ) -{ - GLuint unit; - struct gl_fragment_program *fprog = NULL; - struct gl_vertex_program *vprog = NULL; - GLbitfield enabledFragUnits = 0x0; - - if (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; - } else if (ctx->VertexProgram._Enabled) { - /* XXX enable this if/when non-shader vertex programs get - * texture fetches: - vprog = ctx->VertexProgram.Current; - */ - } - - if (ctx->Shader.CurrentFragmentProgram && - ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; - } - else if (ctx->FragmentProgram._Enabled) { - fprog = ctx->FragmentProgram.Current; - } - - /* FINISHME: Geometry shader texture accesses should also be considered - * FINISHME: here. - */ - - /* TODO: only set this if there are actual changes */ - ctx->NewState |= _NEW_TEXTURE; - - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture._GenFlags = 0x0; - ctx->Texture._TexMatEnabled = 0x0; - ctx->Texture._TexGenEnabled = 0x0; - - /* - * Update texture unit state. - */ - for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enabledVertTargets = 0x0; - GLbitfield enabledFragTargets = 0x0; - GLbitfield enabledTargets = 0x0; - GLuint texIndex; - - /* Get the bitmask of texture target enables. - * enableBits will be a mask of the TEXTURE_*_BIT flags indicating - * which texture targets are enabled (fixed function) or referenced - * by a fragment program/program. When multiple flags are set, we'll - * settle on the one with highest priority (see below). - */ - if (vprog) { - enabledVertTargets |= vprog->Base.TexturesUsed[unit]; - } - - if (fprog) { - enabledFragTargets |= fprog->Base.TexturesUsed[unit]; - } - else { - /* fixed-function fragment program */ - enabledFragTargets |= texUnit->Enabled; - } - - enabledTargets = enabledVertTargets | enabledFragTargets; - - texUnit->_ReallyEnabled = 0x0; - - if (enabledTargets == 0x0) { - /* neither vertex nor fragment processing uses this unit */ - continue; - } - - /* Look for the highest priority texture target that's enabled (or used - * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. - * Note that the TEXTURE_x_INDEX values are in high to low priority. - */ - for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { - if (enabledTargets & (1 << texIndex)) { - struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; - if (!texObj->_Complete) { - _mesa_test_texobj_completeness(ctx, texObj); - } - if (texObj->_Complete) { - texUnit->_ReallyEnabled = 1 << texIndex; - _mesa_reference_texobj(&texUnit->_Current, texObj); - break; - } - } - } - - if (!texUnit->_ReallyEnabled) { - if (fprog) { - /* If we get here it means the shader is expecting a texture - * object, but there isn't one (or it's incomplete). Use the - * fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); - } - else { - /* fixed-function: texture unit is really disabled */ - continue; - } - } - - /* if we get here, we know this texture unit is enabled */ - - ctx->Texture._EnabledUnits |= (1 << unit); - - if (enabledFragTargets) - enabledFragUnits |= (1 << unit); - - update_tex_combine(ctx, texUnit); - } - - - /* Determine which texture coordinate sets are actually needed */ - if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; - ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; - } - else { - ctx->Texture._EnabledCoordUnits = enabledFragUnits; - } - - /* Setup texgen for those texture coordinate sets that are in use */ - for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - texUnit->_GenFlags = 0x0; - - if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) - continue; - - if (texUnit->TexGenEnabled) { - if (texUnit->TexGenEnabled & S_BIT) { - texUnit->_GenFlags |= texUnit->GenS._ModeBit; - } - if (texUnit->TexGenEnabled & T_BIT) { - texUnit->_GenFlags |= texUnit->GenT._ModeBit; - } - if (texUnit->TexGenEnabled & R_BIT) { - texUnit->_GenFlags |= texUnit->GenR._ModeBit; - } - if (texUnit->TexGenEnabled & Q_BIT) { - texUnit->_GenFlags |= texUnit->GenQ._ModeBit; - } - - ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); - ctx->Texture._GenFlags |= texUnit->_GenFlags; - } - - ASSERT(unit < Elements(ctx->TextureMatrixStack)); - if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); - } -} - - -/** - * Update texture-related derived state. - */ -void -_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_TEXTURE_MATRIX) - update_texture_matrices( ctx ); - - if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) - update_texture_state( ctx ); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -/** - * Allocate the proxy textures for the given context. - * - * \param ctx the context to allocate proxies for. - * - * \return GL_TRUE on success, or GL_FALSE on failure - * - * If run out of memory part way through the allocations, clean up and return - * GL_FALSE. - */ -static GLboolean -alloc_proxy_textures( struct gl_context *ctx ) -{ - static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_2D_ARRAY_EXT, - GL_TEXTURE_BUFFER - }; - GLint tgt; - - ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - if (!(ctx->Texture.ProxyTex[tgt] - = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { - /* out of memory, free what we did allocate */ - while (--tgt >= 0) { - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - } - return GL_FALSE; - } - } - - assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ - return GL_TRUE; -} - - -/** - * Initialize a texture unit. - * - * \param ctx GL context. - * \param unit texture unit number to be initialized. - */ -static void -init_texture_unit( struct gl_context *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint tex; - - texUnit->EnvMode = GL_MODULATE; - ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); - - texUnit->Combine = default_combine_state; - texUnit->_EnvMode = default_combine_state; - texUnit->_CurrentCombine = & texUnit->_EnvMode; - texUnit->BumpTarget = GL_TEXTURE0; - - texUnit->TexGenEnabled = 0x0; - texUnit->GenS.Mode = GL_EYE_LINEAR; - texUnit->GenT.Mode = GL_EYE_LINEAR; - texUnit->GenR.Mode = GL_EYE_LINEAR; - texUnit->GenQ.Mode = GL_EYE_LINEAR; - texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; - - /* Yes, these plane coefficients are correct! */ - ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* no mention of this in spec, but maybe id matrix expected? */ - ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } -} - - -/** - * Initialize texture state for the given context. - */ -GLboolean -_mesa_init_texture(struct gl_context *ctx) -{ - GLuint u; - - /* Texture group */ - ctx->Texture.CurrentUnit = 0; /* multitexture */ - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture.SharedPalette = GL_FALSE; - _mesa_init_colortable(&ctx->Texture.Palette); - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) - init_texture_unit(ctx, u); - - /* After we're done initializing the context's texture state the default - * texture objects' refcounts should be at least - * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. - */ - assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount - >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); - - /* Allocate proxy textures */ - if (!alloc_proxy_textures( ctx )) - return GL_FALSE; - - /* GL_ARB_texture_buffer_object */ - _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, - ctx->Shared->NullBufferObj); - - return GL_TRUE; -} - - -/** - * Free dynamically-allocted texture data attached to the given context. - */ -void -_mesa_free_texture_data(struct gl_context *ctx) -{ - GLuint u, tgt; - - /* unreference current textures */ - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - /* The _Current texture could account for another reference */ - _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); - } - } - - /* Free proxy texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - - /* GL_ARB_texture_buffer_object */ - _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); -} - - -/** - * Update the default texture objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_texture(struct gl_context *ctx) -{ - GLuint u, tex; - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - } -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texstate.c + * + * Texture state handling. + */ + +#include "glheader.h" +#include "mfeatures.h" +#include "bufferobj.h" +#include "colormac.h" +#include "colortab.h" +#include "context.h" +#include "enums.h" +#include "macros.h" +#include "texobj.h" +#include "teximage.h" +#include "texstate.h" +#include "mtypes.h" + + + +/** + * Default texture combine environment state. This is used to initialize + * a context's texture units and as the basis for converting "classic" + * texture environmnets to ARB_texture_env_combine style values. + */ +static const struct gl_tex_env_combine_state default_combine_state = { + GL_MODULATE, GL_MODULATE, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, + { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, + 0, 0, + 2, 2 +}; + + + +/** + * Used by glXCopyContext to copy texture state from one context to another. + */ +void +_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) +{ + GLuint u, tex; + + ASSERT(src); + ASSERT(dst); + + dst->Texture.CurrentUnit = src->Texture.CurrentUnit; + dst->Texture._GenFlags = src->Texture._GenFlags; + dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; + dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; + dst->Texture.SharedPalette = src->Texture.SharedPalette; + + /* per-unit state */ + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; + dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; + COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); + dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; + dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; + dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; + dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; + dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; + dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; + + /* GL_EXT_texture_env_combine */ + dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; + + /* GL_ATI_envmap_bumpmap - need this? */ + dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; + COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); + + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); + } + } +} + + +/* + * For debugging + */ +void +_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) +{ + const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; + printf("Texture Unit %d\n", unit); + printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); + printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); + printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); + printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); + printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); + printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); + printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); + printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); + printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); + printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); + printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); + printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); + printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); + printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); + printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); + printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); + printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); + printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); +} + + + +/**********************************************************************/ +/* Texture Environment */ +/**********************************************************************/ + +/** + * Convert "classic" texture environment to ARB_texture_env_combine style + * environments. + * + * \param state texture_env_combine state vector to be filled-in. + * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, + * \c GL_BLEND, \c GL_DECAL, etc.). + * \param texBaseFormat Base format of the texture associated with the + * texture unit. + */ +static void +calculate_derived_texenv( struct gl_tex_env_combine_state *state, + GLenum mode, GLenum texBaseFormat ) +{ + GLenum mode_rgb; + GLenum mode_a; + + *state = default_combine_state; + + switch (texBaseFormat) { + case GL_ALPHA: + state->SourceRGB[0] = GL_PREVIOUS; + break; + + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RGBA: + break; + + case GL_LUMINANCE: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + state->SourceA[0] = GL_PREVIOUS; + break; + + default: + _mesa_problem(NULL, + "Invalid texBaseFormat 0x%x in calculate_derived_texenv", + texBaseFormat); + return; + } + + if (mode == GL_REPLACE_EXT) + mode = GL_REPLACE; + + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; + mode_a = mode; + break; + + case GL_DECAL: + mode_rgb = GL_INTERPOLATE; + mode_a = GL_REPLACE; + + state->SourceA[0] = GL_PREVIOUS; + + /* Having alpha / luminance / intensity textures replace using the + * incoming fragment color matches the definition in NV_texture_shader. + * The 1.5 spec simply marks these as "undefined". + */ + switch (texBaseFormat) { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + state->SourceRGB[0] = GL_PREVIOUS; + break; + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + mode_rgb = GL_REPLACE; + break; + case GL_RGBA: + state->SourceRGB[2] = GL_TEXTURE; + break; + } + break; + + case GL_BLEND: + mode_rgb = GL_INTERPOLATE; + mode_a = GL_MODULATE; + + switch (texBaseFormat) { + case GL_ALPHA: + mode_rgb = GL_REPLACE; + break; + case GL_INTENSITY: + mode_a = GL_INTERPOLATE; + state->SourceA[0] = GL_CONSTANT; + state->OperandA[2] = GL_SRC_ALPHA; + /* FALLTHROUGH */ + case GL_LUMINANCE: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + state->SourceRGB[2] = GL_TEXTURE; + state->SourceA[2] = GL_TEXTURE; + state->SourceRGB[0] = GL_CONSTANT; + state->OperandRGB[2] = GL_SRC_COLOR; + break; + } + break; + + case GL_ADD: + mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; + mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; + break; + + default: + _mesa_problem(NULL, + "Invalid texture env mode 0x%x in calculate_derived_texenv", + mode); + return; + } + + state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) + ? mode_rgb : GL_REPLACE; + state->ModeA = (state->SourceA[0] != GL_PREVIOUS) + ? mode_a : GL_REPLACE; +} + + + + +/* GL_ARB_multitexture */ +void GLAPIENTRY +_mesa_ActiveTextureARB(GLenum texture) +{ + const GLuint texUnit = texture - GL_TEXTURE0; + GLuint k; + GET_CURRENT_CONTEXT(ctx); + + /* See OpenGL spec for glActiveTexture: */ + k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, + ctx->Const.MaxTextureCoordUnits); + + ASSERT(k <= Elements(ctx->Texture.Unit)); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + + if (texUnit >= k) { + _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", + _mesa_lookup_enum_by_nr(texture)); + return; + } + + if (ctx->Texture.CurrentUnit == texUnit) + return; + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + ctx->Texture.CurrentUnit = texUnit; + if (ctx->Transform.MatrixMode == GL_TEXTURE) { + /* update current stack pointer */ + ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; + } +} + + +/* GL_ARB_multitexture */ +void GLAPIENTRY +_mesa_ClientActiveTextureARB(GLenum texture) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint texUnit = texture - GL_TEXTURE0; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glClientActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + + if (texUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); + return; + } + + if (ctx->Array.ActiveTexture == texUnit) + return; + + FLUSH_VERTICES(ctx, _NEW_ARRAY); + ctx->Array.ActiveTexture = texUnit; +} + + + +/**********************************************************************/ +/***** State management *****/ +/**********************************************************************/ + + +/** + * \note This routine refers to derived texture attribute values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT + * flags are updated by _mesa_update_textures(), below. + * + * \param ctx GL context. + */ +static void +update_texture_matrices( struct gl_context *ctx ) +{ + GLuint u; + + ctx->Texture._TexMatEnabled = 0x0; + + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + ASSERT(u < Elements(ctx->TextureMatrixStack)); + if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { + _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); + + if (ctx->Texture.Unit[u]._ReallyEnabled && + ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); + } + } +} + + +/** + * Examine texture unit's combine/env state to update derived state. + */ +static void +update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) +{ + struct gl_tex_env_combine_state *combine; + + /* Set the texUnit->_CurrentCombine field to point to the user's combiner + * state, or the combiner state which is derived from traditional texenv + * mode. + */ + if (texUnit->EnvMode == GL_COMBINE || + texUnit->EnvMode == GL_COMBINE4_NV) { + texUnit->_CurrentCombine = & texUnit->Combine; + } + else { + const struct gl_texture_object *texObj = texUnit->_Current; + GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + if (format == GL_COLOR_INDEX) { + format = GL_RGBA; /* a bit of a hack */ + } + else if (format == GL_DEPTH_COMPONENT || + format == GL_DEPTH_STENCIL_EXT) { + format = texObj->Sampler.DepthMode; + } + calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); + texUnit->_CurrentCombine = & texUnit->_EnvMode; + } + + combine = texUnit->_CurrentCombine; + + /* Determine number of source RGB terms in the combiner function */ + switch (combine->ModeRGB) { + case GL_REPLACE: + combine->_NumArgsRGB = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + combine->_NumArgsRGB = 4; + else + combine->_NumArgsRGB = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + combine->_NumArgsRGB = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + combine->_NumArgsRGB = 3; + break; + case GL_BUMP_ENVMAP_ATI: + /* no real arguments for this case */ + combine->_NumArgsRGB = 0; + break; + default: + combine->_NumArgsRGB = 0; + _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); + return; + } + + /* Determine number of source Alpha terms in the combiner function */ + switch (combine->ModeA) { + case GL_REPLACE: + combine->_NumArgsA = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + combine->_NumArgsA = 4; + else + combine->_NumArgsA = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + combine->_NumArgsA = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + combine->_NumArgsA = 3; + break; + default: + combine->_NumArgsA = 0; + _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); + break; + } +} + + +/** + * \note This routine refers to derived texture matrix values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT + * flags are updated by _mesa_update_texture_matrices, above. + * + * \param ctx GL context. + */ +static void +update_texture_state( struct gl_context *ctx ) +{ + GLuint unit; + struct gl_fragment_program *fprog = NULL; + struct gl_vertex_program *vprog = NULL; + GLbitfield enabledFragUnits = 0x0; + + if (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus) { + vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + } else if (ctx->VertexProgram._Enabled) { + /* XXX enable this if/when non-shader vertex programs get + * texture fetches: + vprog = ctx->VertexProgram.Current; + */ + } + + if (ctx->Shader.CurrentFragmentProgram && + ctx->Shader.CurrentFragmentProgram->LinkStatus) { + fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; + } + else if (ctx->FragmentProgram._Enabled) { + fprog = ctx->FragmentProgram.Current; + } + + /* FINISHME: Geometry shader texture accesses should also be considered + * FINISHME: here. + */ + + /* TODO: only set this if there are actual changes */ + ctx->NewState |= _NEW_TEXTURE; + + ctx->Texture._EnabledUnits = 0x0; + ctx->Texture._GenFlags = 0x0; + ctx->Texture._TexMatEnabled = 0x0; + ctx->Texture._TexGenEnabled = 0x0; + + /* + * Update texture unit state. + */ + for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLbitfield enabledVertTargets = 0x0; + GLbitfield enabledFragTargets = 0x0; + GLbitfield enabledTargets = 0x0; + GLuint texIndex; + + /* Get the bitmask of texture target enables. + * enableBits will be a mask of the TEXTURE_*_BIT flags indicating + * which texture targets are enabled (fixed function) or referenced + * by a fragment program/program. When multiple flags are set, we'll + * settle on the one with highest priority (see below). + */ + if (vprog) { + enabledVertTargets |= vprog->Base.TexturesUsed[unit]; + } + + if (fprog) { + enabledFragTargets |= fprog->Base.TexturesUsed[unit]; + } + else { + /* fixed-function fragment program */ + enabledFragTargets |= texUnit->Enabled; + } + + enabledTargets = enabledVertTargets | enabledFragTargets; + + texUnit->_ReallyEnabled = 0x0; + + if (enabledTargets == 0x0) { + /* neither vertex nor fragment processing uses this unit */ + continue; + } + + /* Look for the highest priority texture target that's enabled (or used + * by the vert/frag shaders) and "complete". That's the one we'll use + * for texturing. If we're using vert/frag program we're guaranteed + * that bitcount(enabledBits) <= 1. + * Note that the TEXTURE_x_INDEX values are in high to low priority. + */ + for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { + if (enabledTargets & (1 << texIndex)) { + struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; + if (!texObj->_Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->_Complete) { + texUnit->_ReallyEnabled = 1 << texIndex; + _mesa_reference_texobj(&texUnit->_Current, texObj); + break; + } + } + } + + if (!texUnit->_ReallyEnabled) { + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } + } + + /* if we get here, we know this texture unit is enabled */ + + ctx->Texture._EnabledUnits |= (1 << unit); + + if (enabledFragTargets) + enabledFragUnits |= (1 << unit); + + update_tex_combine(ctx, texUnit); + } + + + /* Determine which texture coordinate sets are actually needed */ + if (fprog) { + const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; + ctx->Texture._EnabledCoordUnits + = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + } + else { + ctx->Texture._EnabledCoordUnits = enabledFragUnits; + } + + /* Setup texgen for those texture coordinate sets that are in use */ + for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + texUnit->_GenFlags = 0x0; + + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) + continue; + + if (texUnit->TexGenEnabled) { + if (texUnit->TexGenEnabled & S_BIT) { + texUnit->_GenFlags |= texUnit->GenS._ModeBit; + } + if (texUnit->TexGenEnabled & T_BIT) { + texUnit->_GenFlags |= texUnit->GenT._ModeBit; + } + if (texUnit->TexGenEnabled & R_BIT) { + texUnit->_GenFlags |= texUnit->GenR._ModeBit; + } + if (texUnit->TexGenEnabled & Q_BIT) { + texUnit->_GenFlags |= texUnit->GenQ._ModeBit; + } + + ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); + ctx->Texture._GenFlags |= texUnit->_GenFlags; + } + + ASSERT(unit < Elements(ctx->TextureMatrixStack)); + if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); + } +} + + +/** + * Update texture-related derived state. + */ +void +_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & _NEW_TEXTURE_MATRIX) + update_texture_matrices( ctx ); + + if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) + update_texture_state( ctx ); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +/** + * Allocate the proxy textures for the given context. + * + * \param ctx the context to allocate proxies for. + * + * \return GL_TRUE on success, or GL_FALSE on failure + * + * If run out of memory part way through the allocations, clean up and return + * GL_FALSE. + */ +static GLboolean +alloc_proxy_textures( struct gl_context *ctx ) +{ + static const GLenum targets[] = { + GL_TEXTURE_1D, + GL_TEXTURE_2D, + GL_TEXTURE_3D, + GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_BUFFER + }; + GLint tgt; + + ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + if (!(ctx->Texture.ProxyTex[tgt] + = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { + /* out of memory, free what we did allocate */ + while (--tgt >= 0) { + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + } + return GL_FALSE; + } + } + + assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ + return GL_TRUE; +} + + +/** + * Initialize a texture unit. + * + * \param ctx GL context. + * \param unit texture unit number to be initialized. + */ +static void +init_texture_unit( struct gl_context *ctx, GLuint unit ) +{ + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint tex; + + texUnit->EnvMode = GL_MODULATE; + ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); + + texUnit->Combine = default_combine_state; + texUnit->_EnvMode = default_combine_state; + texUnit->_CurrentCombine = & texUnit->_EnvMode; + texUnit->BumpTarget = GL_TEXTURE0; + + texUnit->TexGenEnabled = 0x0; + texUnit->GenS.Mode = GL_EYE_LINEAR; + texUnit->GenT.Mode = GL_EYE_LINEAR; + texUnit->GenR.Mode = GL_EYE_LINEAR; + texUnit->GenQ.Mode = GL_EYE_LINEAR; + texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; + + /* Yes, these plane coefficients are correct! */ + ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + + /* no mention of this in spec, but maybe id matrix expected? */ + ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); + + /* initialize current texture object ptrs to the shared default objects */ + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } +} + + +/** + * Initialize texture state for the given context. + */ +GLboolean +_mesa_init_texture(struct gl_context *ctx) +{ + GLuint u; + + /* Texture group */ + ctx->Texture.CurrentUnit = 0; /* multitexture */ + ctx->Texture._EnabledUnits = 0x0; + ctx->Texture.SharedPalette = GL_FALSE; + _mesa_init_colortable(&ctx->Texture.Palette); + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) + init_texture_unit(ctx, u); + + /* After we're done initializing the context's texture state the default + * texture objects' refcounts should be at least + * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. + */ + assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount + >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); + + /* Allocate proxy textures */ + if (!alloc_proxy_textures( ctx )) + return GL_FALSE; + + /* GL_ARB_texture_buffer_object */ + _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, + ctx->Shared->NullBufferObj); + + return GL_TRUE; +} + + +/** + * Free dynamically-allocted texture data attached to the given context. + */ +void +_mesa_free_texture_data(struct gl_context *ctx) +{ + GLuint u, tgt; + + /* unreference current textures */ + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + /* The _Current texture could account for another reference */ + _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); + } + } + + /* Free proxy texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + + /* GL_ARB_texture_buffer_object */ + _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); + +#if FEATURE_sampler_objects + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); + } +#endif +} + + +/** + * Update the default texture objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_texture(struct gl_context *ctx) +{ + GLuint u, tex; + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } + } +} diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 3f0a79d39..87cb327d2 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1,4856 +1,4862 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Brian Paul - */ - -/** - * The GL texture image functions in teximage.c basically just do - * error checking and data structure allocation. They in turn call - * device driver functions which actually copy/convert/store the user's - * texture image data. - * - * However, most device drivers will be able to use the fallback functions - * in this file. That is, most drivers will have the following bit of - * code: - * ctx->Driver.TexImage1D = _mesa_store_teximage1d; - * ctx->Driver.TexImage2D = _mesa_store_teximage2d; - * ctx->Driver.TexImage3D = _mesa_store_teximage3d; - * etc... - * - * Texture image processing is actually kind of complicated. We have to do: - * Format/type conversions - * pixel unpacking - * pixel transfer (scale, bais, lookup, etc) - * - * These functions can handle most everything, including processing full - * images and sub-images. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "image.h" -#include "macros.h" -#include "mipmap.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "imports.h" -#include "pack.h" -#include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_rgtc.h" -#include "texcompress_s3tc.h" -#include "teximage.h" -#include "texstore.h" -#include "enums.h" - - -enum { - ZERO = 4, - ONE = 5 -}; - - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - -/** - * Return GL_TRUE if the given image format is one that be converted - * to another format by swizzling. - */ -static GLboolean -can_swizzle(GLenum logicalBaseFormat) -{ - switch (logicalBaseFormat) { - case GL_RGBA: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_BGR: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RG: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - -enum { - IDX_LUMINANCE = 0, - IDX_ALPHA, - IDX_INTENSITY, - IDX_LUMINANCE_ALPHA, - IDX_RGB, - IDX_RGBA, - IDX_RED, - IDX_GREEN, - IDX_BLUE, - IDX_BGR, - IDX_BGRA, - IDX_ABGR, - IDX_RG, - MAX_IDX -}; - -#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) -#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) -#define MAP3(x,y,z) MAP4(x, y, z, ZERO) -#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } - - -static const struct { - GLubyte format_idx; - GLubyte to_rgba[6]; - GLubyte from_rgba[6]; -} mappings[MAX_IDX] = -{ - { - IDX_LUMINANCE, - MAP4(0,0,0,ONE), - MAP1(0) - }, - - { - IDX_ALPHA, - MAP4(ZERO, ZERO, ZERO, 0), - MAP1(3) - }, - - { - IDX_INTENSITY, - MAP4(0, 0, 0, 0), - MAP1(0), - }, - - { - IDX_LUMINANCE_ALPHA, - MAP4(0,0,0,1), - MAP2(0,3) - }, - - { - IDX_RGB, - MAP4(0,1,2,ONE), - MAP3(0,1,2) - }, - - { - IDX_RGBA, - MAP4(0,1,2,3), - MAP4(0,1,2,3), - }, - - { - IDX_RED, - MAP4(0, ZERO, ZERO, ONE), - MAP1(0), - }, - - { - IDX_GREEN, - MAP4(ZERO, 0, ZERO, ONE), - MAP1(1), - }, - - { - IDX_BLUE, - MAP4(ZERO, ZERO, 0, ONE), - MAP1(2), - }, - - { - IDX_BGR, - MAP4(2,1,0,ONE), - MAP3(2,1,0) - }, - - { - IDX_BGRA, - MAP4(2,1,0,3), - MAP4(2,1,0,3) - }, - - { - IDX_ABGR, - MAP4(3,2,1,0), - MAP4(3,2,1,0) - }, - - { - IDX_RG, - MAP4(0, 1, ZERO, ONE), - MAP2(0, 1) - }, -}; - - - -/** - * Convert a GL image format enum to an IDX_* value (see above). - */ -static int -get_map_idx(GLenum value) -{ - switch (value) { - case GL_LUMINANCE: return IDX_LUMINANCE; - case GL_ALPHA: return IDX_ALPHA; - case GL_INTENSITY: return IDX_INTENSITY; - case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; - case GL_RGB: return IDX_RGB; - case GL_RGBA: return IDX_RGBA; - case GL_RED: return IDX_RED; - case GL_GREEN: return IDX_GREEN; - case GL_BLUE: return IDX_BLUE; - case GL_BGR: return IDX_BGR; - case GL_BGRA: return IDX_BGRA; - case GL_ABGR_EXT: return IDX_ABGR; - case GL_RG: return IDX_RG; - default: - _mesa_problem(NULL, "Unexpected inFormat"); - return 0; - } -} - - -/** - * When promoting texture formats (see below) we need to compute the - * mapping of dest components back to source components. - * This function does that. - * \param inFormat the incoming format of the texture - * \param outFormat the final texture format - * \return map[6] a full 6-component map - */ -static void -compute_component_mapping(GLenum inFormat, GLenum outFormat, - GLubyte *map) -{ - const int inFmt = get_map_idx(inFormat); - const int outFmt = get_map_idx(outFormat); - const GLubyte *in2rgba = mappings[inFmt].to_rgba; - const GLubyte *rgba2out = mappings[outFmt].from_rgba; - int i; - - for (i = 0; i < 4; i++) - map[i] = in2rgba[rgba2out[i]]; - - map[ZERO] = ZERO; - map[ONE] = ONE; - -#if 0 - printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", - inFormat, _mesa_lookup_enum_by_nr(inFormat), - outFormat, _mesa_lookup_enum_by_nr(outFormat), - map[0], - map[1], - map[2], - map[3], - map[4], - map[5]); -#endif -} - - -/** - * Make a temporary (color) texture image with GLfloat components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLfloat. - */ -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps) -{ - GLfloat *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_COLOR_INDEX || - logicalBaseFormat == GL_DEPTH_COMPONENT); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY || - textureBaseFormat == GL_COLOR_INDEX || - textureBaseFormat == GL_DEPTH_COMPONENT); - - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLfloat *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLfloat)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - -/** - * Make temporary image with uint pixel values. Used for unsigned - * integer-valued textures. - */ -static GLuint * -make_temp_uint_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLuint *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_ALPHA); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA); - - tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLuint)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLuint *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLuint)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - - -/** - * Make a temporary (color) texture image with GLchan components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLchan. - */ -GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint transferOps = ctx->_ImageTransferState; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - GLint img, row; - GLchan *tempImage, *dst; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY); - - /* unpack and transfer the source image */ - tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLchan)); - if (!tempImage) { - return NULL; - } - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLubyte *src = - (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, - srcFormat, srcType, src, srcPacking, - transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* one more conversion step */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLchan *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLchan)); - if (!newImage) { - free(tempImage); - return NULL; - } - - compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0; - else if (j == ONE) - newImage[i * texComponents + k] = CHAN_MAX; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - -/** - * Copy GLubyte pixels from to with swizzling. - * \param dst destination pixels - * \param dstComponents number of color components in destination pixels - * \param src source pixels - * \param srcComponents number of color components in source pixels - * \param map the swizzle mapping. map[X] says where to find the X component - * in the source image's pixels. For example, if the source image - * is GL_BGRA and X = red, map[0] yields 2. - * \param count number of pixels to copy/swizzle. - */ -static void -swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, - GLuint srcComponents, const GLubyte *map, GLuint count) -{ -#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ - do { \ - GLuint i; \ - for (i = 0; i < count; i++) { \ - GLuint j; \ - if (srcComps == 4) { \ - COPY_4UBV(tmp, src); \ - } \ - else { \ - for (j = 0; j < srcComps; j++) { \ - tmp[j] = src[j]; \ - } \ - } \ - src += srcComps; \ - for (j = 0; j < dstComps; j++) { \ - dst[j] = tmp[map[j]]; \ - } \ - dst += dstComps; \ - } \ - } while (0) - - GLubyte tmp[6]; - - tmp[ZERO] = 0x0; - tmp[ONE] = 0xff; - - ASSERT(srcComponents <= 4); - ASSERT(dstComponents <= 4); - - switch (dstComponents) { - case 4: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 4, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 4, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 4, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 4, 1); - break; - default: - ; - } - break; - case 3: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 3, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 3, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 3, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 3, 1); - break; - default: - ; - } - break; - case 2: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 2, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 2, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 2, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 2, 1); - break; - default: - ; - } - break; - case 1: - switch (srcComponents) { - case 4: - SWZ_CPY(dst, src, count, 1, 4); - break; - case 3: - SWZ_CPY(dst, src, count, 1, 3); - break; - case 2: - SWZ_CPY(dst, src, count, 1, 2); - break; - case 1: - SWZ_CPY(dst, src, count, 1, 1); - break; - default: - ; - } - break; - default: - ; - } -#undef SWZ_CPY -} - - - -static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; -static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; - - -/** - * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a - * mapping array depending on endianness. - */ -static const GLubyte * -type_mapping( GLenum srcType ) -{ - switch (srcType) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return map_identity; - case GL_UNSIGNED_INT_8_8_8_8: - return _mesa_little_endian() ? map_3210 : map_identity; - case GL_UNSIGNED_INT_8_8_8_8_REV: - return _mesa_little_endian() ? map_identity : map_3210; - default: - return NULL; - } -} - - -/** - * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a - * mapping array depending on pixelstore byte swapping state. - */ -static const GLubyte * -byteswap_mapping( GLboolean swapBytes, - GLenum srcType ) -{ - if (!swapBytes) - return map_identity; - - switch (srcType) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return map_identity; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - return map_3210; - default: - return NULL; - } -} - - - -/** - * Transfer a GLubyte texture image with component swizzling. - */ -static void -_mesa_swizzle_ubyte_image(struct gl_context *ctx, - GLuint dimensions, - GLenum srcFormat, - GLenum srcType, - - GLenum baseInternalFormat, - - const GLubyte *rgba2dst, - GLuint dstComponents, - - GLvoid *dstAddr, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, - const GLuint *dstImageOffsets, - - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking ) -{ - GLint srcComponents = _mesa_components_in_format(srcFormat); - const GLubyte *srctype2ubyte, *swap; - GLubyte map[4], src2base[6], base2rgba[6]; - GLint i; - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, GL_UNSIGNED_BYTE); - const GLint srcImageStride - = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, - GL_UNSIGNED_BYTE); - const GLubyte *srcImage - = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, - srcWidth, srcHeight, srcFormat, - GL_UNSIGNED_BYTE, 0, 0, 0); - - (void) ctx; - - /* Translate from src->baseInternal->GL_RGBA->dst. This will - * correctly deal with RGBA->RGB->RGBA conversions where the final - * A value must be 0xff regardless of the incoming alpha values. - */ - compute_component_mapping(srcFormat, baseInternalFormat, src2base); - compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); - swap = byteswap_mapping(srcPacking->SwapBytes, srcType); - srctype2ubyte = type_mapping(srcType); - - - for (i = 0; i < 4; i++) - map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; - -/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ - - if (srcComponents == dstComponents && - srcRowStride == dstRowStride && - srcRowStride == srcWidth * srcComponents && - dimensions < 3) { - /* 1 and 2D images only */ - GLubyte *dstImage = (GLubyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * dstComponents; - swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, - srcWidth * srcHeight); - } - else { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstComponents - + dstYoffset * dstRowStride - + dstXoffset * dstComponents; - for (row = 0; row < srcHeight; row++) { - swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - } - } -} - - -/** - * Teximage storage routine for when a simple memcpy will do. - * No pixel transfer operations or special texel encodings allowed. - * 1D, 2D and 3D images supported. - */ -static void -memcpy_texture(struct gl_context *ctx, - GLuint dimensions, - gl_format dstFormat, - GLvoid *dstAddr, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, - const GLuint *dstImageOffsets, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - const GLint srcImageStride = _mesa_image_image_stride(srcPacking, - srcWidth, srcHeight, srcFormat, srcType); - const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, - srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLint bytesPerRow = srcWidth * texelBytes; - -#if 0 - /* XXX update/re-enable for dstImageOffsets array */ - const GLint bytesPerImage = srcHeight * bytesPerRow; - const GLint bytesPerTexture = srcDepth * bytesPerImage; - GLubyte *dstImage = (GLubyte *) dstAddr - + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - - if (dstRowStride == srcRowStride && - dstRowStride == bytesPerRow && - ((dstImageStride == srcImageStride && - dstImageStride == bytesPerImage) || - (srcDepth == 1))) { - /* one big memcpy */ - ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); - } - else - { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = dstImage; - for (row = 0; row < srcHeight; row++) { - ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - dstImage += dstImageStride; - } - } -#endif - - GLint img, row; - for (img = 0; img < srcDepth; img++) { - const GLubyte *srcRow = srcImage; - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcRowStride; - } - srcImage += srcImageStride; - } -} - - - -/** - * Store a 32-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z32(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z32); - ASSERT(texelBytes == sizeof(GLuint)); - - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, - depthScale, srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 24-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_x8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLuint texelBytes = 4; - - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_X8_Z24); - - { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, (GLuint *) dstRow, - depthScale, srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 24-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z24_x8(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLuint texelBytes = 4; - - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z24_X8); - - { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - GLuint *dst = (GLuint *) dstRow; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, dst, - depthScale, srcType, src, srcPacking); - for (i = 0; i < srcWidth; i++) - dst[i] <<= 8; - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store a 16-bit integer depth component texture image. - */ -static GLboolean -_mesa_texstore_z16(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z16); - ASSERT(texelBytes == sizeof(GLushort)); - - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - GLushort *dst16 = (GLushort *) dstRow; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_SHORT, dst16, depthScale, - srcType, src, srcPacking); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Store an rgb565 or rgb565_rev texture image. - */ -static GLboolean -_mesa_texstore_rgb565(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB565 || - dstFormat == MESA_FORMAT_RGB565_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGB565 && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_SHORT_5_6_5) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - dims == 2) { - /* do optimized tex store */ - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLubyte *src = (const GLubyte *) - _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - GLubyte *dst = (GLubyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - GLint row, col; - for (row = 0; row < srcHeight; row++) { - const GLubyte *srcUB = (const GLubyte *) src; - GLushort *dstUS = (GLushort *) dst; - /* check for byteswapped format */ - if (dstFormat == MESA_FORMAT_RGB565) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); - srcUB += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); - srcUB += 3; - } - } - dst += dstRowStride; - src += srcRowStride; - } - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - /* check for byteswapped format */ - if (dstFormat == MESA_FORMAT_RGB565) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. - */ -static GLboolean -_mesa_texstore_rgba8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || - dstFormat == MESA_FORMAT_RGBA8888_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA8888 && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || - (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { - dstmap[3] = 0; - dstmap[2] = 1; - dstmap[1] = 2; - dstmap[0] = 3; - } - else { - dstmap[3] = 3; - dstmap[2] = 2; - dstmap[1] = 1; - dstmap[0] = 0; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = GL_RGBA; - - ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888 || - dstFormat == MESA_FORMAT_XRGB8888_REV ); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { - /* simple memcpy path (little endian) */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888_REV || - dstFormat == MESA_FORMAT_XRGB8888_REV) && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8)) { - /* simple memcpy path (big endian) */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_XRGB8888) && - srcFormat == GL_RGB && - (baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB) && - srcType == GL_UNSIGNED_BYTE) { - int img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *d4 = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - d4[col] = PACK_COLOR_8888(0xff, - srcRow[col * 3 + RCOMP], - srcRow[col * 3 + GCOMP], - srcRow[col * 3 + BCOMP]); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB8888 && - srcFormat == GL_RGBA && - baseInternalFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* same as above case, but src data has alpha too */ - GLint img, row, col; - /* For some reason, streaming copies to write-combined regions - * are extremely sensitive to the characteristics of how the - * source data is retrieved. By reordering the source reads to - * be in-order, the speed of this operation increases by half. - * Strangely the same isn't required for the RGB path, above. - */ - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *d4 = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], - srcRow[col * 4 + RCOMP], - srcRow[col * 4 + GCOMP], - srcRow[col * 4 + BCOMP]); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || - (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { - dstmap[3] = 3; /* alpha */ - dstmap[2] = 0; /* red */ - dstmap[1] = 1; /* green */ - dstmap[0] = 2; /* blue */ - } - else { - assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || - (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); - dstmap[3] = 2; - dstmap[2] = 1; - dstmap[1] = 0; - dstmap[0] = 3; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 4, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else if (dstFormat == MESA_FORMAT_XRGB8888) { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( 0xff, - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgb888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB888); - ASSERT(texelBytes == 3); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_BGR && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* extract RGB from RGBA */ - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; - dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - dstmap[0] = 2; - dstmap[1] = 1; - dstmap[2] = 0; - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 3, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = (const GLchan *) tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { -#if 0 - if (littleEndian) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); - srcUB += 3; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcUB[BCOMP]; - dstRow[col * 3 + 1] = srcUB[GCOMP]; - dstRow[col * 3 + 2] = srcUB[RCOMP]; - srcUB += 3; - } - } -#else - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); - src += 3; - } -#endif - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_bgr888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_BGR888); - ASSERT(texelBytes == 3); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - /* extract BGR from RGBA */ - int img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - dstmap[0] = 0; - dstmap[1] = 1; - dstmap[2] = 2; - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 3, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = (const GLchan *) tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); - src += 3; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb4444(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || - dstFormat == MESA_FORMAT_ARGB4444_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB4444 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB4444) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_rgba5551(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA5551); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA5551 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_5_5_5_1) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src =tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_argb1555(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || - dstFormat == MESA_FORMAT_ARGB1555_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB1555 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src =tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_ARGB1555) { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_argb2101010(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB2101010 && - srcFormat == GL_BGRA && - srcType == GL_UNSIGNED_INT_2_10_10_10_REV && - baseInternalFormat == GL_RGBA) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - if (baseInternalFormat == GL_RGBA) { - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort a,r,g,b; - - UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); - UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); - dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); - src += 4; - } - dstRow += dstRowStride; - } - } else if (baseInternalFormat == GL_RGB) { - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r,g,b; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); - dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); - src += 4; - } - dstRow += dstRowStride; - } - } else { - ASSERT(0); - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm44(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL44); - ASSERT(texelBytes == 1); - - { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstUS = (GLubyte *) dstRow; - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm88(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_AL88_REV || - dstFormat == MESA_FORMAT_RG88 || - dstFormat == MESA_FORMAT_RG88_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - littleEndian && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { - if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || - (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - } - else { - if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || - (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { - dstmap[0] = 0; - dstmap[1] = 1; - } - else { - dstmap[0] = 1; - dstmap[1] = 0; - } - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_RG88) { - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - } - else { - for (col = 0; col < srcWidth; col++) { - /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); - src += 2; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. - */ -static GLboolean -_mesa_texstore_unorm1616(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_AL1616_REV || - dstFormat == MESA_FORMAT_RG1616 || - dstFormat == MESA_FORMAT_RG1616_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_RG1616) { - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); - dstUI[col] = PACK_COLOR_1616(a, l); - src += 2; - } - } - else { - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); - dstUI[col] = PACK_COLOR_1616_REV(a, l); - src += 2; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* Texstore for R16, A16, L16, I16. */ -static GLboolean -_mesa_texstore_unorm16(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_R16 || - dstFormat == MESA_FORMAT_A16 || - dstFormat == MESA_FORMAT_L16 || - dstFormat == MESA_FORMAT_I16); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); - dstUS[col] = r; - src += 1; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgba_16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_16); - ASSERT(texelBytes == 8); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r, g, b, a; - - UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); - UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); - UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); - UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); - dstUS[col*4+0] = r; - dstUS[col*4+1] = g; - dstUS[col*4+2] = b; - dstUS[col*4+3] = a; - src += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 || - dstFormat == MESA_FORMAT_SIGNED_RGBA_16); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGBA && - dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && - srcFormat == GL_RGBA && - srcType == GL_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; - GLint img, row, col; - - if (!tempImage) - return GL_FALSE; - - /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, - * 3 or 4 components/pixel here. - */ - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstRowS = (GLshort *) dstRow; - if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) { - for (col = 0; col < srcWidth; col++) { - GLuint c; - for (c = 0; c < comps; c++) { - GLshort p; - UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); - dstRowS[col * comps + c] = p; - } - } - dstRow += dstRowStride; - src += 4 * srcWidth; - } else { - for (col = 0; col < srcWidth; col++) { - GLuint c; - for (c = 0; c < comps; c++) { - GLshort p; - UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]); - dstRowS[col * comps + c] = p; - } - } - dstRow += dstRowStride; - src += 3 * srcWidth; - } - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -static GLboolean -_mesa_texstore_rgb332(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGB332); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == GL_RGB && - srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); - src += 3; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. - */ -static GLboolean -_mesa_texstore_unorm8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_A8 || - dstFormat == MESA_FORMAT_L8 || - dstFormat == MESA_FORMAT_I8 || - dstFormat == MESA_FORMAT_R8); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - srcType == GL_UNSIGNED_BYTE && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_A8) { - dstmap[0] = 3; - } - else { - dstmap[0] = 0; - } - dstmap[1] = ZERO; /* ? */ - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, 1, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = CHAN_TO_UBYTE(src[col]); - } - dstRow += dstRowStride; - src += srcWidth; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - - -static GLboolean -_mesa_texstore_ci8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == MESA_FORMAT_CI8); - ASSERT(texelBytes == 1); - ASSERT(baseInternalFormat == GL_COLOR_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - srcFormat == GL_COLOR_INDEX && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - - -/** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. - */ -static GLboolean -_mesa_texstore_ycbcr(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - (void) ctx; (void) dims; (void) baseInternalFormat; - - ASSERT((dstFormat == MESA_FORMAT_YCBCR) || - (dstFormat == MESA_FORMAT_YCBCR_REV)); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - ASSERT(srcFormat == GL_YCBCR_MESA); - ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); - ASSERT(baseInternalFormat == GL_YCBCR_MESA); - - /* always just memcpy since no pixel transfer ops apply */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - - /* Check if we need byte swapping */ - /* XXX the logic here _might_ be wrong */ - if (srcPacking->SwapBytes ^ - (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == MESA_FORMAT_YCBCR_REV) ^ - !littleEndian) { - GLint img, row; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - _mesa_swap2((GLushort *) dstRow, srcWidth); - dstRow += dstRowStride; - } - } - } - return GL_TRUE; -} - -static GLboolean -_mesa_texstore_dudv8(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_DUDV8); - ASSERT(texelBytes == 2); - ASSERT(ctx->Extensions.ATI_envmap_bumpmap); - ASSERT((srcFormat == GL_DU8DV8_ATI) || - (srcFormat == GL_DUDV_ATI)); - ASSERT(baseInternalFormat == GL_DUDV_ATI); - - if (!srcPacking->SwapBytes && srcType == GL_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (srcType == GL_BYTE) { - GLubyte dstmap[4]; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (littleEndian) { - dstmap[0] = 0; - dstmap[1] = 3; - } - else { - dstmap[0] = 3; - dstmap[1] = 0; - } - dstmap[2] = ZERO; /* ? */ - dstmap[3] = ONE; /* ? */ - - _mesa_swizzle_ubyte_image(ctx, dims, - GL_LUMINANCE_ALPHA, /* hack */ - GL_UNSIGNED_BYTE, /* hack */ - GL_LUMINANCE_ALPHA, /* hack */ - dstmap, 2, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path - note this is defined for 2d textures only */ - const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); - GLbyte *tempImage, *dst, *src; - GLint row; - - tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLbyte)); - if (!tempImage) - return GL_FALSE; - - src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - 0, 0, 0); - - dst = tempImage; - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, - dst, srcFormat, srcType, src, - srcPacking, 0); - dst += srcWidth * components; - src += srcStride; - } - - src = tempImage; - dst = (GLbyte *) dstAddr - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * texelBytes); - dst += dstRowStride; - src += srcWidth * texelBytes; - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in a signed normalized 8-bit format. - */ -static GLboolean -_mesa_texstore_snorm8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 || - dstFormat == MESA_FORMAT_SIGNED_L8 || - dstFormat == MESA_FORMAT_SIGNED_I8 || - dstFormat == MESA_FORMAT_SIGNED_R8); - ASSERT(texelBytes == 1); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLbyte *dstRow = (GLbyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]); - } - dstRow += dstRowStride; - src += srcWidth; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a texture in a signed normalized two-channel 16-bit format. - */ -static GLboolean -_mesa_texstore_snorm88(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 || - dstFormat == MESA_FORMAT_SIGNED_RG88_REV); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_BYTE && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLbyte *dstRow = (GLbyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLbyte *dst = dstRow; - for (col = 0; col < srcWidth; col++) { - dst[0] = FLOAT_TO_BYTE_TEX(src[0]); - dst[1] = FLOAT_TO_BYTE_TEX(src[1]); - src += 2; - dst += 2; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -/* Texstore for signed R16, A16, L16, I16. */ -static GLboolean -_mesa_texstore_snorm16(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 || - dstFormat == MESA_FORMAT_SIGNED_A16 || - dstFormat == MESA_FORMAT_SIGNED_L16 || - dstFormat == MESA_FORMAT_SIGNED_I16); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstUS = (GLshort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort r; - - UNCLAMPED_FLOAT_TO_SHORT(r, src[0]); - dstUS[col] = r; - src += 1; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -/** - * Do texstore for 2-channel, 16-bit/channel, signed normalized formats. - */ -static GLboolean -_mesa_texstore_snorm1616(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 || - dstFormat == MESA_FORMAT_SIGNED_GR1616); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_SHORT && - littleEndian) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dst = (GLshort *) dstRow; - for (col = 0; col < srcWidth; col++) { - GLushort l, a; - - UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); - UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); - dst[0] = l; - dst[1] = a; - src += 2; - dst += 2; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. - */ -static GLboolean -_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); - ASSERT(texelBytes == 4); - - { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLbyte *dstRow = (GLbyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLbyte *dst = dstRow; - for (col = 0; col < srcWidth; col++) { - dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); - dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); - dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); - dst[0] = 127; - srcRow += 3; - dst += 4; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - - -/** - * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or - * MESA_FORMAT_SIGNED_RGBA8888_REV - */ -static GLboolean -_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) -{ - const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); - ASSERT(texelBytes == 4); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && - baseInternalFormat == GL_RGBA && - ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLbyte *dstRow = (GLbyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLbyte *dst = dstRow; - if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { - for (col = 0; col < srcWidth; col++) { - dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); - dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); - dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); - dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); - srcRow += 4; - dst += 4; - } - } - else { - for (col = 0; col < srcWidth; col++) { - dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); - dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); - dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); - dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); - srcRow += 4; - dst += 4; - } - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_z24_s8(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_Z24_S8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - - if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes) { - /* simple path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (srcFormat == GL_DEPTH_COMPONENT) { - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLubyte stencil[MAX_WIDTH]; - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } - - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); - } - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - return GL_TRUE; -} - - -/** - * Store a combined depth/stencil texture image. - */ -static GLboolean -_mesa_texstore_s8_z24(TEXSTORE_PARAMS) -{ - const GLuint depthScale = 0xffffff; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - ASSERT(dstFormat == MESA_FORMAT_S8_Z24); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || - srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || - srcType == GL_UNSIGNED_INT_24_8_EXT); - - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLubyte stencil[MAX_WIDTH]; - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } - - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); - - } - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - return GL_TRUE; -} - - -/** - * Store simple 8-bit/value stencil texture data. - */ -static GLboolean -_mesa_texstore_s8(TEXSTORE_PARAMS) -{ - ASSERT(dstFormat == MESA_FORMAT_S8); - ASSERT(srcFormat == GL_STENCIL_INDEX); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; - GLint i; - - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] = stencil[i]; - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLubyte); - } - } - - } - - return GL_TRUE; -} - - -/** - * Store an image in any of the formats: - * _mesa_texformat_rgba_float32 - * _mesa_texformat_rgb_float32 - * _mesa_texformat_alpha_float32 - * _mesa_texformat_luminance_float32 - * _mesa_texformat_luminance_alpha_float32 - * _mesa_texformat_intensity_float32 - */ -static GLboolean -_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || - dstFormat == MESA_FORMAT_RGB_FLOAT32 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLfloat)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_FLOAT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *srcRow = tempImage; - GLint bytesPerRow; - GLint img, row; - if (!tempImage) - return GL_FALSE; - bytesPerRow = srcWidth * components * sizeof(GLfloat); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - memcpy(dstRow, srcRow, bytesPerRow); - dstRow += dstRowStride; - srcRow += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - - -/** - * As above, but store 16-bit floats. - */ -static GLboolean -_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || - dstFormat == MESA_FORMAT_RGB_FLOAT16 || - dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLhalfARB)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_HALF_FLOAT_ARB) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLhalfARB *dstTexel = (GLhalfARB *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = _mesa_float_to_half(src[i]); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int8 */ -static GLboolean -_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLbyte)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLbyte *dstTexel = (GLbyte *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLbyte) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int16 */ -static GLboolean -_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLshort)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLshort *dstTexel = (GLshort *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLint) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, signed int32 */ -static GLboolean -_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLint)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - const GLfloat *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLint *dstTexel = (GLint *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLint) src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int8 */ -static GLboolean -_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLubyte)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_BYTE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLubyte *dstTexel = (GLubyte *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int16 */ -static GLboolean -_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLushort)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_SHORT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstTexel = (GLushort *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - -/* non-normalized, unsigned int32 */ -static GLboolean -_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - const GLint components = _mesa_components_in_format(baseFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLuint)); - - /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply - * to integer formats. - */ - if (!srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLuint *tempImage = - make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - const GLuint *src = tempImage; - GLint img, row; - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstTexel = (GLuint *) dstRow; - GLint i; - for (i = 0; i < srcWidth * components; i++) { - dstTexel[i] = src[i]; - } - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - free((void *) tempImage); - } - return GL_TRUE; -} - - - - -#if FEATURE_EXT_texture_sRGB -static GLboolean -_mesa_texstore_srgb8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SRGB8); - - /* reuse normal rgb texstore code */ - newDstFormat = MESA_FORMAT_RGB888; - - k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_srgba8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SRGBA8); - - /* reuse normal rgba texstore code */ - newDstFormat = MESA_FORMAT_RGBA8888; - k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sargb8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SARGB8); - - /* reuse normal rgba texstore code */ - newDstFormat = MESA_FORMAT_ARGB8888; - - k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sl8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SL8); - - newDstFormat = MESA_FORMAT_L8; - - /* _mesa_textore_a8 handles luminance8 too */ - k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - - -static GLboolean -_mesa_texstore_sla8(TEXSTORE_PARAMS) -{ - gl_format newDstFormat; - GLboolean k; - - ASSERT(dstFormat == MESA_FORMAT_SLA8); - - /* reuse normal luminance/alpha texstore code */ - newDstFormat = MESA_FORMAT_AL88; - - k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - return k; -} - -#else - -/* these are used only in texstore_funcs[] below */ -#define _mesa_texstore_srgb8 NULL -#define _mesa_texstore_srgba8 NULL -#define _mesa_texstore_sargb8 NULL -#define _mesa_texstore_sl8 NULL -#define _mesa_texstore_sla8 NULL - -#endif /* FEATURE_EXT_texture_sRGB */ - - - - -/** - * Table mapping MESA_FORMAT_* to _mesa_texstore_*() - * XXX this is somewhat temporary. - */ -static const struct { - gl_format Name; - StoreTexImageFunc Store; -} -texstore_funcs[MESA_FORMAT_COUNT] = -{ - { MESA_FORMAT_NONE, NULL }, - { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, - { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, - { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, - { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, - { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, - { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, - { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, - { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, - { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, - { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, - { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, - { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, - { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, - { MESA_FORMAT_A8, _mesa_texstore_unorm8 }, - { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_L8, _mesa_texstore_unorm8 }, - { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_I8, _mesa_texstore_unorm8 }, - { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, - { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, - { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, - { MESA_FORMAT_R8, _mesa_texstore_unorm8 }, - { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, - { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, - { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, - { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, - { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, - { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, - { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, - { MESA_FORMAT_Z16, _mesa_texstore_z16 }, - { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, - { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, - { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, _mesa_texstore_s8 }, - { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, - { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, - { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, - { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, - { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, - { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, - { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, - { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, - { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, - { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, - { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, - { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, - { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, - { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, - - { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, - { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, - { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, - { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, - { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, - { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, - - { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, - - { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 }, - { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 }, - { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, - - { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, - - { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 }, - { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 }, - { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, - { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, - - { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, - { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, - { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, - { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, - - /* Re-use the R/RG texstore functions. - * The code is generic enough to handle LATC too. */ - { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, - { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, - { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, - { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }, - - { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 }, - { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 }, - { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 }, - { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 }, - - { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 }, - { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 }, - { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 }, - { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 }, -}; - - -static GLboolean -_mesa_texstore_null(TEXSTORE_PARAMS) -{ - (void) ctx; (void) dims; - (void) baseInternalFormat; - (void) dstFormat; - (void) dstAddr; - (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; - (void) dstRowStride; (void) dstImageOffsets; - (void) srcWidth; (void) srcHeight; (void) srcDepth; - (void) srcFormat; (void) srcType; - (void) srcAddr; - (void) srcPacking; - - /* should never happen */ - _mesa_problem(NULL, "_mesa_texstore_null() is called"); - return GL_FALSE; -} - - -/** - * Return the StoreTexImageFunc pointer to store an image in the given format. - */ -static StoreTexImageFunc -_mesa_get_texstore_func(gl_format format) -{ -#ifdef DEBUG - GLuint i; - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - ASSERT(texstore_funcs[i].Name == i); - } -#endif - ASSERT(texstore_funcs[format].Name == format); - - if (texstore_funcs[format].Store) - return texstore_funcs[format].Store; - else - return _mesa_texstore_null; -} - - -/** - * Store user data into texture memory. - * Called via glTex[Sub]Image1/2/3D() - */ -GLboolean -_mesa_texstore(TEXSTORE_PARAMS) -{ - StoreTexImageFunc storeImage; - GLboolean success; - - storeImage = _mesa_get_texstore_func(dstFormat); - - success = storeImage(ctx, dims, baseInternalFormat, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, srcPacking); - return success; -} - - -/** Return texture size in bytes */ -static GLuint -texture_size(const struct gl_texture_image *texImage) -{ - GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, - texImage->Height, texImage->Depth); - return sz; -} - - -/** Return row stride in bytes */ -static GLuint -texture_row_stride(const struct gl_texture_image *texImage) -{ - GLuint stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - return stride; -} - - - -/** - * This is the software fallback for Driver.TexImage1D() - * and Driver.CopyTexImage1D(). - * \sa _mesa_store_teximage2d() - */ -void -_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexImage1D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/** - * This is the software fallback for Driver.TexImage2D() - * and Driver.CopyTexImage2D(). - * - * This function is oriented toward storing images in main memory, rather - * than VRAM. Device driver's can easily plug in their own replacement. - */ -void -_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexImage2D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - -/** - * This is the software fallback for Driver.TexImage3D() - * and Driver.CopyTexImage3D(). - * \sa _mesa_store_teximage2d() - */ -void -_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint sizeInBytes; - (void) border; - - /* allocate memory */ - sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - return; - } - - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, "glTexImage3D"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - - -/* - * This is the software fallback for Driver.TexSubImage1D() - * and Driver.CopyTexSubImage1D(). - */ -void -_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, - pixels, packing, "glTexSubImage1D"); - if (!pixels) - return; - - { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - - -/** - * This is the software fallback for Driver.TexSubImage2D() - * and Driver.CopyTexSubImage2D(). - */ -void -_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, - pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/* - * This is the software fallback for Driver.TexSubImage3D(). - * and Driver.CopyTexSubImage3D(). - */ -void -_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, - "glTexSubImage3D"); - if (!pixels) - return; - - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - } - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - - -/* - * Fallback for Driver.CompressedTexImage1D() - */ -void -_mesa_store_compressed_teximage1d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* this space intentionally left blank */ - (void) ctx; - (void) target; (void) level; - (void) internalFormat; - (void) width; (void) border; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - - -/** - * Fallback for Driver.CompressedTexImage2D() - */ -void -_mesa_store_compressed_teximage2d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - (void) width; (void) height; (void) border; - - /* This is pretty simple, basically just do a memcpy without worrying - * about the usual image unpacking or image transfer operations. - */ - ASSERT(texObj); - ASSERT(texImage); - ASSERT(texImage->Width > 0); - ASSERT(texImage->Height > 0); - ASSERT(texImage->Depth == 1); - ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - - /* allocate storage */ - texImage->Data = _mesa_alloc_texmemory(imageSize); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexImage2D"); - if (!data) - return; - - /* copy the data */ - memcpy(texImage->Data, data, imageSize); - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); -} - - - -/* - * Fallback for Driver.CompressedTexImage3D() - */ -void -_mesa_store_compressed_teximage3d(struct gl_context *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* this space intentionally left blank */ - (void) ctx; - (void) target; (void) level; - (void) internalFormat; - (void) width; (void) height; (void) depth; - (void) border; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - - -/** - * Fallback for Driver.CompressedTexSubImage1D() - */ -void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* there are no compressed 1D texture formats yet */ - (void) ctx; - (void) target; (void) level; - (void) xoffset; (void) width; - (void) format; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} - - -/** - * Fallback for Driver.CompressedTexSubImage2D() - */ -void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLint bytesPerRow, destRowStride, srcRowStride; - GLint i, rows; - GLubyte *dest; - const GLubyte *src; - const gl_format texFormat = texImage->TexFormat; - const GLint destWidth = texImage->Width; - GLuint bw, bh; - - _mesa_get_format_block_size(texFormat, &bw, &bh); - - (void) level; - (void) format; - - /* these should have been caught sooner */ - ASSERT((width % bw) == 0 || width == 2 || width == 1); - ASSERT((height % bh) == 0 || height == 2 || height == 1); - ASSERT((xoffset % bw) == 0); - ASSERT((yoffset % bh) == 0); - - /* get pointer to src pixels (may be in a pbo which we'll map here) */ - data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, - &ctx->Unpack, - "glCompressedTexSubImage2D"); - if (!data) - return; - - srcRowStride = _mesa_format_row_stride(texFormat, width); - src = (const GLubyte *) data; - - destRowStride = _mesa_format_row_stride(texFormat, destWidth); - dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texFormat, destWidth, - (GLubyte *) texImage->Data); - - bytesPerRow = srcRowStride; /* bytes per row of blocks */ - rows = height / bh; /* rows in blocks */ - - /* copy rows of blocks */ - for (i = 0; i < rows; i++) { - memcpy(dest, src, bytesPerRow); - dest += destRowStride; - src += srcRowStride; - } - - _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); -} - - -/** - * Fallback for Driver.CompressedTexSubImage3D() - */ -void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - /* there are no compressed 3D texture formats yet */ - (void) ctx; - (void) target; (void) level; - (void) xoffset; (void) yoffset; (void) zoffset; - (void) width; (void) height; (void) depth; - (void) format; - (void) imageSize; (void) data; - (void) texObj; - (void) texImage; -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + +/** + * The GL texture image functions in teximage.c basically just do + * error checking and data structure allocation. They in turn call + * device driver functions which actually copy/convert/store the user's + * texture image data. + * + * However, most device drivers will be able to use the fallback functions + * in this file. That is, most drivers will have the following bit of + * code: + * ctx->Driver.TexImage1D = _mesa_store_teximage1d; + * ctx->Driver.TexImage2D = _mesa_store_teximage2d; + * ctx->Driver.TexImage3D = _mesa_store_teximage3d; + * etc... + * + * Texture image processing is actually kind of complicated. We have to do: + * Format/type conversions + * pixel unpacking + * pixel transfer (scale, bais, lookup, etc) + * + * These functions can handle most everything, including processing full + * images and sub-images. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "image.h" +#include "macros.h" +#include "mipmap.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" +#include "pbo.h" +#include "imports.h" +#include "pack.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_rgtc.h" +#include "texcompress_s3tc.h" +#include "teximage.h" +#include "texstore.h" +#include "enums.h" + + +enum { + ZERO = 4, + ONE = 5 +}; + + +/** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + +/** + * Return GL_TRUE if the given image format is one that be converted + * to another format by swizzling. + */ +static GLboolean +can_swizzle(GLenum logicalBaseFormat) +{ + switch (logicalBaseFormat) { + case GL_RGBA: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_BGR: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RG: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +enum { + IDX_LUMINANCE = 0, + IDX_ALPHA, + IDX_INTENSITY, + IDX_LUMINANCE_ALPHA, + IDX_RGB, + IDX_RGBA, + IDX_RED, + IDX_GREEN, + IDX_BLUE, + IDX_BGR, + IDX_BGRA, + IDX_ABGR, + IDX_RG, + MAX_IDX +}; + +#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) +#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) +#define MAP3(x,y,z) MAP4(x, y, z, ZERO) +#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } + + +static const struct { + GLubyte format_idx; + GLubyte to_rgba[6]; + GLubyte from_rgba[6]; +} mappings[MAX_IDX] = +{ + { + IDX_LUMINANCE, + MAP4(0,0,0,ONE), + MAP1(0) + }, + + { + IDX_ALPHA, + MAP4(ZERO, ZERO, ZERO, 0), + MAP1(3) + }, + + { + IDX_INTENSITY, + MAP4(0, 0, 0, 0), + MAP1(0), + }, + + { + IDX_LUMINANCE_ALPHA, + MAP4(0,0,0,1), + MAP2(0,3) + }, + + { + IDX_RGB, + MAP4(0,1,2,ONE), + MAP3(0,1,2) + }, + + { + IDX_RGBA, + MAP4(0,1,2,3), + MAP4(0,1,2,3), + }, + + { + IDX_RED, + MAP4(0, ZERO, ZERO, ONE), + MAP1(0), + }, + + { + IDX_GREEN, + MAP4(ZERO, 0, ZERO, ONE), + MAP1(1), + }, + + { + IDX_BLUE, + MAP4(ZERO, ZERO, 0, ONE), + MAP1(2), + }, + + { + IDX_BGR, + MAP4(2,1,0,ONE), + MAP3(2,1,0) + }, + + { + IDX_BGRA, + MAP4(2,1,0,3), + MAP4(2,1,0,3) + }, + + { + IDX_ABGR, + MAP4(3,2,1,0), + MAP4(3,2,1,0) + }, + + { + IDX_RG, + MAP4(0, 1, ZERO, ONE), + MAP2(0, 1) + }, +}; + + + +/** + * Convert a GL image format enum to an IDX_* value (see above). + */ +static int +get_map_idx(GLenum value) +{ + switch (value) { + case GL_LUMINANCE: return IDX_LUMINANCE; + case GL_ALPHA: return IDX_ALPHA; + case GL_INTENSITY: return IDX_INTENSITY; + case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; + case GL_RGB: return IDX_RGB; + case GL_RGBA: return IDX_RGBA; + case GL_RED: return IDX_RED; + case GL_GREEN: return IDX_GREEN; + case GL_BLUE: return IDX_BLUE; + case GL_BGR: return IDX_BGR; + case GL_BGRA: return IDX_BGRA; + case GL_ABGR_EXT: return IDX_ABGR; + case GL_RG: return IDX_RG; + default: + _mesa_problem(NULL, "Unexpected inFormat"); + return 0; + } +} + + +/** + * When promoting texture formats (see below) we need to compute the + * mapping of dest components back to source components. + * This function does that. + * \param inFormat the incoming format of the texture + * \param outFormat the final texture format + * \return map[6] a full 6-component map + */ +static void +compute_component_mapping(GLenum inFormat, GLenum outFormat, + GLubyte *map) +{ + const int inFmt = get_map_idx(inFormat); + const int outFmt = get_map_idx(outFormat); + const GLubyte *in2rgba = mappings[inFmt].to_rgba; + const GLubyte *rgba2out = mappings[outFmt].from_rgba; + int i; + + for (i = 0; i < 4; i++) + map[i] = in2rgba[rgba2out[i]]; + + map[ZERO] = ZERO; + map[ONE] = ONE; + +#if 0 + printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", + inFormat, _mesa_lookup_enum_by_nr(inFormat), + outFormat, _mesa_lookup_enum_by_nr(outFormat), + map[0], + map[1], + map[2], + map[3], + map[4], + map[5]); +#endif +} + + +/** + * Make a temporary (color) texture image with GLfloat components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLfloat. + */ +GLfloat * +_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps) +{ + GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_COLOR_INDEX || + logicalBaseFormat == GL_DEPTH_COMPONENT); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY || + textureBaseFormat == GL_COLOR_INDEX || + textureBaseFormat == GL_DEPTH_COMPONENT); + + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLfloat *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLfloat)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Make temporary image with uint pixel values. Used for unsigned + * integer-valued textures. + */ +static GLuint * +make_temp_uint_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLuint *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_ALPHA); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA); + + tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLuint)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLuint *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLuint)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + + +/** + * Make a temporary (color) texture image with GLchan components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLchan. + */ +GLchan * +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint transferOps = ctx->_ImageTransferState; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + GLint img, row; + GLchan *tempImage, *dst; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY); + + /* unpack and transfer the source image */ + tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLchan)); + if (!tempImage) { + return NULL; + } + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, + srcFormat, srcType, src, srcPacking, + transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* one more conversion step */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLchan *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLchan)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0; + else if (j == ONE) + newImage[i * texComponents + k] = CHAN_MAX; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Copy GLubyte pixels from to with swizzling. + * \param dst destination pixels + * \param dstComponents number of color components in destination pixels + * \param src source pixels + * \param srcComponents number of color components in source pixels + * \param map the swizzle mapping. map[X] says where to find the X component + * in the source image's pixels. For example, if the source image + * is GL_BGRA and X = red, map[0] yields 2. + * \param count number of pixels to copy/swizzle. + */ +static void +swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, + GLuint srcComponents, const GLubyte *map, GLuint count) +{ +#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ + do { \ + GLuint i; \ + for (i = 0; i < count; i++) { \ + GLuint j; \ + if (srcComps == 4) { \ + COPY_4UBV(tmp, src); \ + } \ + else { \ + for (j = 0; j < srcComps; j++) { \ + tmp[j] = src[j]; \ + } \ + } \ + src += srcComps; \ + for (j = 0; j < dstComps; j++) { \ + dst[j] = tmp[map[j]]; \ + } \ + dst += dstComps; \ + } \ + } while (0) + + GLubyte tmp[6]; + + tmp[ZERO] = 0x0; + tmp[ONE] = 0xff; + + ASSERT(srcComponents <= 4); + ASSERT(dstComponents <= 4); + + switch (dstComponents) { + case 4: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 4, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 4, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 4, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 4, 1); + break; + default: + ; + } + break; + case 3: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 3, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 3, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 3, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 3, 1); + break; + default: + ; + } + break; + case 2: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 2, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 2, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 2, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 2, 1); + break; + default: + ; + } + break; + case 1: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 1, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 1, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 1, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 1, 1); + break; + default: + ; + } + break; + default: + ; + } +#undef SWZ_CPY +} + + + +static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; +static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on endianness. + */ +static const GLubyte * +type_mapping( GLenum srcType ) +{ + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + return _mesa_little_endian() ? map_3210 : map_identity; + case GL_UNSIGNED_INT_8_8_8_8_REV: + return _mesa_little_endian() ? map_identity : map_3210; + default: + return NULL; + } +} + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on pixelstore byte swapping state. + */ +static const GLubyte * +byteswap_mapping( GLboolean swapBytes, + GLenum srcType ) +{ + if (!swapBytes) + return map_identity; + + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + return map_3210; + default: + return NULL; + } +} + + + +/** + * Transfer a GLubyte texture image with component swizzling. + */ +static void +_mesa_swizzle_ubyte_image(struct gl_context *ctx, + GLuint dimensions, + GLenum srcFormat, + GLenum srcType, + + GLenum baseInternalFormat, + + const GLubyte *rgba2dst, + GLuint dstComponents, + + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + + GLint srcWidth, GLint srcHeight, GLint srcDepth, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLint srcComponents = _mesa_components_in_format(srcFormat); + const GLubyte *srctype2ubyte, *swap; + GLubyte map[4], src2base[6], base2rgba[6]; + GLint i; + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, GL_UNSIGNED_BYTE); + const GLint srcImageStride + = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE); + const GLubyte *srcImage + = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, + srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE, 0, 0, 0); + + (void) ctx; + + /* Translate from src->baseInternal->GL_RGBA->dst. This will + * correctly deal with RGBA->RGB->RGBA conversions where the final + * A value must be 0xff regardless of the incoming alpha values. + */ + compute_component_mapping(srcFormat, baseInternalFormat, src2base); + compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); + swap = byteswap_mapping(srcPacking->SwapBytes, srcType); + srctype2ubyte = type_mapping(srcType); + + + for (i = 0; i < 4; i++) + map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; + +/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ + + if (srcComponents == dstComponents && + srcRowStride == dstRowStride && + srcRowStride == srcWidth * srcComponents && + dimensions < 3) { + /* 1 and 2D images only */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, + srcWidth * srcHeight); + } + else { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * dstComponents + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + for (row = 0; row < srcHeight; row++) { + swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } + } +} + + +/** + * Teximage storage routine for when a simple memcpy will do. + * No pixel transfer operations or special texel encodings allowed. + * 1D, 2D and 3D images supported. + */ +static void +memcpy_texture(struct gl_context *ctx, + GLuint dimensions, + gl_format dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + const GLint srcImageStride = _mesa_image_image_stride(srcPacking, + srcWidth, srcHeight, srcFormat, srcType); + const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, + srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLint bytesPerRow = srcWidth * texelBytes; + +#if 0 + /* XXX update/re-enable for dstImageOffsets array */ + const GLint bytesPerImage = srcHeight * bytesPerRow; + const GLint bytesPerTexture = srcDepth * bytesPerImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + + if (dstRowStride == srcRowStride && + dstRowStride == bytesPerRow && + ((dstImageStride == srcImageStride && + dstImageStride == bytesPerImage) || + (srcDepth == 1))) { + /* one big memcpy */ + ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); + } + else + { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + dstImage += dstImageStride; + } + } +#endif + + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } +} + + + +/** + * Store a 32-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z32(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z32); + ASSERT(texelBytes == sizeof(GLuint)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z24_x8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z24_X8); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLuint *dst = (GLuint *) dstRow; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, dst, + depthScale, srcType, src, srcPacking); + for (i = 0; i < srcWidth; i++) + dst[i] <<= 8; + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 16-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z16(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z16); + ASSERT(texelBytes == sizeof(GLushort)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLushort *dst16 = (GLushort *) dstRow; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_SHORT, dst16, depthScale, + srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store an rgb565 or rgb565_rev texture image. + */ +static GLboolean +_mesa_texstore_rgb565(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGB565 && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_SHORT_5_6_5) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + dims == 2) { + /* do optimized tex store */ + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = (const GLubyte *) + _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + GLubyte *dst = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + GLint row, col; + for (row = 0; row < srcHeight; row++) { + const GLubyte *srcUB = (const GLubyte *) src; + GLushort *dstUS = (GLushort *) dst; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + dst += dstRowStride; + src += srcRowStride; + } + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. + */ +static GLboolean +_mesa_texstore_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = GL_RGBA; + + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888 || + dstFormat == MESA_FORMAT_XRGB8888_REV ); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { + /* simple memcpy path (little endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888_REV) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8)) { + /* simple memcpy path (big endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + srcFormat == GL_RGB && + (baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB) && + srcType == GL_UNSIGNED_BYTE) { + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(0xff, + srcRow[col * 3 + RCOMP], + srcRow[col * 3 + GCOMP], + srcRow[col * 3 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB8888 && + srcFormat == GL_RGBA && + baseInternalFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* same as above case, but src data has alpha too */ + GLint img, row, col; + /* For some reason, streaming copies to write-combined regions + * are extremely sensitive to the characteristics of how the + * source data is retrieved. By reordering the source reads to + * be in-order, the speed of this operation increases by half. + * Strangely the same isn't required for the RGB path, above. + */ + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], + srcRow[col * 4 + RCOMP], + srcRow[col * 4 + GCOMP], + srcRow[col * 4 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { + dstmap[3] = 3; /* alpha */ + dstmap[2] = 0; /* red */ + dstmap[1] = 1; /* green */ + dstmap[0] = 2; /* blue */ + } + else { + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); + dstmap[3] = 2; + dstmap[2] = 1; + dstmap[1] = 0; + dstmap[0] = 3; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_BGR && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract RGB from RGBA */ + GLint img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 2; + dstmap[1] = 1; + dstmap[2] = 0; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { +#if 0 + if (littleEndian) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcUB[BCOMP]; + dstRow[col * 3 + 1] = srcUB[GCOMP]; + dstRow[col * 3 + 2] = srcUB[RCOMP]; + srcUB += 3; + } + } +#else + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); + src += 3; + } +#endif + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_bgr888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_BGR888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract BGR from RGBA */ + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 0; + dstmap[1] = 1; + dstmap[2] = 2; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb4444(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB4444 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB4444) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_rgba5551(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA5551 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT_5_5_5_1) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_argb1555(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB1555 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB1555) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb2101010(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB2101010 && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_INT_2_10_10_10_REV && + baseInternalFormat == GL_RGBA) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + if (baseInternalFormat == GL_RGBA) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort a,r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else if (baseInternalFormat == GL_RGB) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else { + ASSERT(0); + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm44(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL44); + ASSERT(texelBytes == 1); + + { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstUS = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV || + dstFormat == MESA_FORMAT_RG88 || + dstFormat == MESA_FORMAT_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + ((dstFormat == MESA_FORMAT_AL88 && + baseInternalFormat == GL_LUMINANCE_ALPHA && + srcFormat == GL_LUMINANCE_ALPHA) || + (dstFormat == MESA_FORMAT_RG88 && + baseInternalFormat == srcFormat)) && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + littleEndian && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + } + else { + if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || + (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { + dstmap[0] = 0; + dstmap[1] = 1; + } + else { + dstmap[0] = 1; + dstmap[1] = 0; + } + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_RG88) { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_AL1616_REV || + dstFormat == MESA_FORMAT_RG1616 || + dstFormat == MESA_FORMAT_RG1616_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + ((dstFormat == MESA_FORMAT_AL1616 && + baseInternalFormat == GL_LUMINANCE_ALPHA && + srcFormat == GL_LUMINANCE_ALPHA) || + (dstFormat == MESA_FORMAT_RG1616 && + baseInternalFormat == srcFormat)) && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_RG1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616(a, l); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616_REV(a, l); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* Texstore for R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_unorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_R16 || + dstFormat == MESA_FORMAT_A16 || + dstFormat == MESA_FORMAT_L16 || + dstFormat == MESA_FORMAT_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_16); + ASSERT(texelBytes == 8); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r, g, b, a; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); + dstUS[col*4+0] = r; + dstUS[col*4+1] = g; + dstUS[col*4+2] = b; + dstUS[col*4+3] = a; + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 || + dstFormat == MESA_FORMAT_SIGNED_RGBA_16); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && + srcFormat == GL_RGBA && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; + GLint img, row, col; + + if (!tempImage) + return GL_FALSE; + + /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, + * 3 or 4 components/pixel here. + */ + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstRowS = (GLshort *) dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) { + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 4 * srcWidth; + } else { + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 3 * srcWidth; + } + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb332(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + */ +static GLboolean +_mesa_texstore_unorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8 || + dstFormat == MESA_FORMAT_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_A8) { + dstmap[0] = 3; + } + else { + dstmap[0] = 0; + } + dstmap[1] = ZERO; /* ? */ + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 1, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = CHAN_TO_UBYTE(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +static GLboolean +_mesa_texstore_ci8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) dims; (void) baseInternalFormat; + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); + ASSERT(baseInternalFormat == GL_COLOR_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_COLOR_INDEX && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. + */ +static GLboolean +_mesa_texstore_ycbcr(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) ctx; (void) dims; (void) baseInternalFormat; + + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + ASSERT(srcFormat == GL_YCBCR_MESA); + ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); + ASSERT(baseInternalFormat == GL_YCBCR_MESA); + + /* always just memcpy since no pixel transfer ops apply */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + + /* Check if we need byte swapping */ + /* XXX the logic here _might_ be wrong */ + if (srcPacking->SwapBytes ^ + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ + !littleEndian) { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + _mesa_swap2((GLushort *) dstRow, srcWidth); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_dudv8(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.ATI_envmap_bumpmap); + ASSERT((srcFormat == GL_DU8DV8_ATI) || + (srcFormat == GL_DUDV_ATI)); + ASSERT(baseInternalFormat == GL_DUDV_ATI); + + if (!srcPacking->SwapBytes && srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcType == GL_BYTE) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (littleEndian) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + GL_LUMINANCE_ALPHA, /* hack */ + GL_UNSIGNED_BYTE, /* hack */ + GL_LUMINANCE_ALPHA, /* hack */ + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path - note this is defined for 2d textures only */ + const GLint components = _mesa_components_in_format(baseInternalFormat); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + GLbyte *tempImage, *dst, *src; + GLint row; + + tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLbyte)); + if (!tempImage) + return GL_FALSE; + + src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + 0, 0, 0); + + dst = tempImage; + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, + dst, srcFormat, srcType, src, + srcPacking, 0); + dst += srcWidth * components; + src += srcStride; + } + + src = tempImage; + dst = (GLbyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dst, src, srcWidth * texelBytes); + dst += dstRowStride; + src += srcWidth * texelBytes; + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in a signed normalized 8-bit format. + */ +static GLboolean +_mesa_texstore_snorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 || + dstFormat == MESA_FORMAT_SIGNED_L8 || + dstFormat == MESA_FORMAT_SIGNED_I8 || + dstFormat == MESA_FORMAT_SIGNED_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in a signed normalized two-channel 16-bit format. + */ +static GLboolean +_mesa_texstore_snorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 || + dstFormat == MESA_FORMAT_SIGNED_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + for (col = 0; col < srcWidth; col++) { + dst[0] = FLOAT_TO_BYTE_TEX(src[0]); + dst[1] = FLOAT_TO_BYTE_TEX(src[1]); + src += 2; + dst += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/* Texstore for signed R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_snorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 || + dstFormat == MESA_FORMAT_SIGNED_A16 || + dstFormat == MESA_FORMAT_SIGNED_L16 || + dstFormat == MESA_FORMAT_SIGNED_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstUS = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_SHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/** + * Do texstore for 2-channel, 16-bit/channel, signed normalized formats. + */ +static GLboolean +_mesa_texstore_snorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 || + dstFormat == MESA_FORMAT_SIGNED_GR1616); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dst = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); + dst[0] = l; + dst[1] = a; + src += 2; + dst += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. + */ +static GLboolean +_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); + ASSERT(texelBytes == 4); + + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + for (col = 0; col < srcWidth; col++) { + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[0] = 127; + srcRow += 3; + dst += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or + * MESA_FORMAT_SIGNED_RGBA8888_REV + */ +static GLboolean +_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); + srcRow += 4; + dst += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); + srcRow += 4; + dst += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_z24_s8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes) { + /* simple path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_s8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT); + + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); + + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + return GL_TRUE; +} + + +/** + * Store simple 8-bit/value stencil texture data. + */ +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i]; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLubyte); + } + } + + } + + return GL_TRUE; +} + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba_float32 + * _mesa_texformat_rgb_float32 + * _mesa_texformat_alpha_float32 + * _mesa_texformat_luminance_float32 + * _mesa_texformat_luminance_alpha_float32 + * _mesa_texformat_intensity_float32 + */ +static GLboolean +_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint bytesPerRow; + GLint img, row; + if (!tempImage) + return GL_FALSE; + bytesPerRow = srcWidth * components * sizeof(GLfloat); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * As above, but store 16-bit floats. + */ +static GLboolean +_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_HALF_FLOAT_ARB) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = _mesa_float_to_half(src[i]); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int8 */ +static GLboolean +_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLbyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dstTexel = (GLbyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLbyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int16 */ +static GLboolean +_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLshort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstTexel = (GLshort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int32 */ +static GLboolean +_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLint *dstTexel = (GLint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int8 */ +static GLboolean +_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLubyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstTexel = (GLubyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int16 */ +static GLboolean +_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLushort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstTexel = (GLushort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int32 */ +static GLboolean +_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLuint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstTexel = (GLuint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + + +#if FEATURE_EXT_texture_sRGB +static GLboolean +_mesa_texstore_srgb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGB8); + + /* reuse normal rgb texstore code */ + newDstFormat = MESA_FORMAT_RGB888; + + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_srgba8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_RGBA8888; + k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sargb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SARGB8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_ARGB8888; + + k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sl8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SL8); + + newDstFormat = MESA_FORMAT_L8; + + /* _mesa_textore_a8 handles luminance8 too */ + k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sla8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SLA8); + + /* reuse normal luminance/alpha texstore code */ + newDstFormat = MESA_FORMAT_AL88; + + k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + +#else + +/* these are used only in texstore_funcs[] below */ +#define _mesa_texstore_srgb8 NULL +#define _mesa_texstore_srgba8 NULL +#define _mesa_texstore_sargb8 NULL +#define _mesa_texstore_sl8 NULL +#define _mesa_texstore_sla8 NULL + +#endif /* FEATURE_EXT_texture_sRGB */ + + + + +/** + * Table mapping MESA_FORMAT_* to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static const struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_NONE, NULL }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, + { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_L8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_I8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_R8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, + { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + + { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, + { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, + { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, + { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, + { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, + { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, + + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + + { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 }, + { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, + + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + + { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 }, + { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, + + { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, + + /* Re-use the R/RG texstore functions. + * The code is generic enough to handle LATC too. */ + { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }, + + { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 }, + { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 }, + + { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 }, + { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 }, +}; + + +static GLboolean +_mesa_texstore_null(TEXSTORE_PARAMS) +{ + (void) ctx; (void) dims; + (void) baseInternalFormat; + (void) dstFormat; + (void) dstAddr; + (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; + (void) dstRowStride; (void) dstImageOffsets; + (void) srcWidth; (void) srcHeight; (void) srcDepth; + (void) srcFormat; (void) srcType; + (void) srcAddr; + (void) srcPacking; + + /* should never happen */ + _mesa_problem(NULL, "_mesa_texstore_null() is called"); + return GL_FALSE; +} + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +static StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ +#ifdef DEBUG + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + ASSERT(texstore_funcs[i].Name == i); + } +#endif + ASSERT(texstore_funcs[format].Name == format); + + if (texstore_funcs[format].Store) + return texstore_funcs[format].Store; + else + return _mesa_texstore_null; +} + + +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + + +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) +{ + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); + return sz; +} + + +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) +{ + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + return stride; +} + + + +/** + * This is the software fallback for Driver.TexImage1D() + * and Driver.CopyTexImage1D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexImage1D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/** + * This is the software fallback for Driver.TexImage2D() + * and Driver.CopyTexImage2D(). + * + * This function is oriented toward storing images in main memory, rather + * than VRAM. Device driver's can easily plug in their own replacement. + */ +void +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexImage2D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexImage3D() + * and Driver.CopyTexImage3D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, "glTexImage3D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + + +/* + * This is the software fallback for Driver.TexSubImage1D() + * and Driver.CopyTexSubImage1D(). + */ +void +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexSubImage1D"); + if (!pixels) + return; + + { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexSubImage2D() + * and Driver.CopyTexSubImage2D(). + */ +void +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * This is the software fallback for Driver.TexSubImage3D(). + * and Driver.CopyTexSubImage3D(). + */ +void +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, + "glTexSubImage3D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * Fallback for Driver.CompressedTexImage1D() + */ +void +_mesa_store_compressed_teximage1d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexImage2D() + */ +void +_mesa_store_compressed_teximage2d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + (void) width; (void) height; (void) border; + + /* This is pretty simple, basically just do a memcpy without worrying + * about the usual image unpacking or image transfer operations. + */ + ASSERT(texObj); + ASSERT(texImage); + ASSERT(texImage->Width > 0); + ASSERT(texImage->Height > 0); + ASSERT(texImage->Depth == 1); + ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ + + /* allocate storage */ + texImage->Data = _mesa_alloc_texmemory(imageSize); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexImage2D"); + if (!data) + return; + + /* copy the data */ + memcpy(texImage->Data, data, imageSize); + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + + +/* + * Fallback for Driver.CompressedTexImage3D() + */ +void +_mesa_store_compressed_teximage3d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) height; (void) depth; + (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexSubImage1D() + */ +void +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 1D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) width; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + +/** + * Fallback for Driver.CompressedTexSubImage2D() + */ +void +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLint bytesPerRow, destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; + const GLubyte *src; + const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + + (void) level; + (void) format; + + /* these should have been caught sooner */ + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); + + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexSubImage2D"); + if (!data) + return; + + srcRowStride = _mesa_format_row_stride(texFormat, width); + src = (const GLubyte *) data; + + destRowStride = _mesa_format_row_stride(texFormat, destWidth); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texFormat, destWidth, + (GLubyte *) texImage->Data); + + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ + + /* copy rows of blocks */ + for (i = 0; i < rows; i++) { + memcpy(dest, src, bytesPerRow); + dest += destRowStride; + src += srcRowStride; + } + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + +/** + * Fallback for Driver.CompressedTexSubImage3D() + */ +void +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 3D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) yoffset; (void) zoffset; + (void) width; (void) height; (void) depth; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 59deb66d0..3c9b97338 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -1,3276 +1,3276 @@ -/* - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_to_mesa.cpp - * - * Translate GLSL IR to Mesa's gl_program representation. - */ - -#include -#include "main/compiler.h" -#include "ir.h" -#include "ir_visitor.h" -#include "ir_print_visitor.h" -#include "ir_expression_flattening.h" -#include "glsl_types.h" -#include "glsl_parser_extras.h" -#include "../glsl/program.h" -#include "ir_optimization.h" -#include "ast.h" - -extern "C" { -#include "main/mtypes.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/uniforms.h" -#include "program/hash_table.h" -#include "program/prog_instruction.h" -#include "program/prog_optimize.h" -#include "program/prog_print.h" -#include "program/program.h" -#include "program/prog_uniform.h" -#include "program/prog_parameter.h" -#include "program/sampler.h" -} - -class src_reg; -class dst_reg; - -static int swizzle_for_size(int size); - -/** - * This struct is a corresponding struct to Mesa prog_src_register, with - * wider fields. - */ -class src_reg { -public: - src_reg(gl_register_file file, int index, const glsl_type *type) - { - this->file = file; - this->index = index; - if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) - this->swizzle = swizzle_for_size(type->vector_elements); - else - this->swizzle = SWIZZLE_XYZW; - this->negate = 0; - this->reladdr = NULL; - } - - src_reg() - { - this->file = PROGRAM_UNDEFINED; - this->index = 0; - this->swizzle = 0; - this->negate = 0; - this->reladdr = NULL; - } - - explicit src_reg(dst_reg reg); - - gl_register_file file; /**< PROGRAM_* from Mesa */ - int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ - GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ - int negate; /**< NEGATE_XYZW mask from mesa */ - /** Register index should be offset by the integer in this reg. */ - src_reg *reladdr; -}; - -class dst_reg { -public: - dst_reg(gl_register_file file, int writemask) - { - this->file = file; - this->index = 0; - this->writemask = writemask; - this->cond_mask = COND_TR; - this->reladdr = NULL; - } - - dst_reg() - { - this->file = PROGRAM_UNDEFINED; - this->index = 0; - this->writemask = 0; - this->cond_mask = COND_TR; - this->reladdr = NULL; - } - - explicit dst_reg(src_reg reg); - - gl_register_file file; /**< PROGRAM_* from Mesa */ - int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ - int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ - GLuint cond_mask:4; - /** Register index should be offset by the integer in this reg. */ - src_reg *reladdr; -}; - -src_reg::src_reg(dst_reg reg) -{ - this->file = reg.file; - this->index = reg.index; - this->swizzle = SWIZZLE_XYZW; - this->negate = 0; - this->reladdr = NULL; -} - -dst_reg::dst_reg(src_reg reg) -{ - this->file = reg.file; - this->index = reg.index; - this->writemask = WRITEMASK_XYZW; - this->cond_mask = COND_TR; - this->reladdr = reg.reladdr; -} - -class ir_to_mesa_instruction : public exec_node { -public: - /* Callers of this ralloc-based new need not call delete. It's - * easier to just ralloc_free 'ctx' (or any of its ancestors). */ - static void* operator new(size_t size, void *ctx) - { - void *node; - - node = rzalloc_size(ctx, size); - assert(node != NULL); - - return node; - } - - enum prog_opcode op; - dst_reg dst; - src_reg src[3]; - /** Pointer to the ir source this tree came from for debugging */ - ir_instruction *ir; - GLboolean cond_update; - bool saturate; - int sampler; /**< sampler index */ - int tex_target; /**< One of TEXTURE_*_INDEX */ - GLboolean tex_shadow; - - class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ -}; - -class variable_storage : public exec_node { -public: - variable_storage(ir_variable *var, gl_register_file file, int index) - : file(file), index(index), var(var) - { - /* empty */ - } - - gl_register_file file; - int index; - ir_variable *var; /* variable that maps to this, if any */ -}; - -class function_entry : public exec_node { -public: - ir_function_signature *sig; - - /** - * identifier of this function signature used by the program. - * - * At the point that Mesa instructions for function calls are - * generated, we don't know the address of the first instruction of - * the function body. So we make the BranchTarget that is called a - * small integer and rewrite them during set_branchtargets(). - */ - int sig_id; - - /** - * Pointer to first instruction of the function body. - * - * Set during function body emits after main() is processed. - */ - ir_to_mesa_instruction *bgn_inst; - - /** - * Index of the first instruction of the function body in actual - * Mesa IR. - * - * Set after convertion from ir_to_mesa_instruction to prog_instruction. - */ - int inst; - - /** Storage for the return value. */ - src_reg return_reg; -}; - -class ir_to_mesa_visitor : public ir_visitor { -public: - ir_to_mesa_visitor(); - ~ir_to_mesa_visitor(); - - function_entry *current_function; - - struct gl_context *ctx; - struct gl_program *prog; - struct gl_shader_program *shader_program; - struct gl_shader_compiler_options *options; - - int next_temp; - - variable_storage *find_variable_storage(ir_variable *var); - - function_entry *get_function_signature(ir_function_signature *sig); - - src_reg get_temp(const glsl_type *type); - void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr); - - src_reg src_reg_for_float(float val); - - /** - * \name Visit methods - * - * As typical for the visitor pattern, there must be one \c visit method for - * each concrete subclass of \c ir_instruction. Virtual base classes within - * the hierarchy should not have \c visit methods. - */ - /*@{*/ - virtual void visit(ir_variable *); - virtual void visit(ir_loop *); - virtual void visit(ir_loop_jump *); - virtual void visit(ir_function_signature *); - virtual void visit(ir_function *); - virtual void visit(ir_expression *); - virtual void visit(ir_swizzle *); - virtual void visit(ir_dereference_variable *); - virtual void visit(ir_dereference_array *); - virtual void visit(ir_dereference_record *); - virtual void visit(ir_assignment *); - virtual void visit(ir_constant *); - virtual void visit(ir_call *); - virtual void visit(ir_return *); - virtual void visit(ir_discard *); - virtual void visit(ir_texture *); - virtual void visit(ir_if *); - /*@}*/ - - src_reg result; - - /** List of variable_storage */ - exec_list variables; - - /** List of function_entry */ - exec_list function_signatures; - int next_signature_id; - - /** List of ir_to_mesa_instruction */ - exec_list instructions; - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op); - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0); - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0, src_reg src1); - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - src_reg src0, src_reg src1, src_reg src2); - - /** - * Emit the correct dot-product instruction for the type of arguments - */ - void emit_dp(ir_instruction *ir, - dst_reg dst, - src_reg src0, - src_reg src1, - unsigned elements); - - void emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0); - - void emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0, src_reg src1); - - void emit_scs(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, const src_reg &src); - - GLboolean try_emit_mad(ir_expression *ir, - int mul_operand); - GLboolean try_emit_sat(ir_expression *ir); - - void emit_swz(ir_expression *ir); - - bool process_move_condition(ir_rvalue *ir); - - void copy_propagate(void); - - void *mem_ctx; -}; - -src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL); - -dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP); - -dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X); - -static void -fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); - -static void -fail_link(struct gl_shader_program *prog, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, args); - va_end(args); - - prog->LinkStatus = GL_FALSE; -} - -static int -swizzle_for_size(int size) -{ - int size_swizzles[4] = { - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), - }; - - assert((size >= 1) && (size <= 4)); - return size_swizzles[size - 1]; -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - src_reg src0, src_reg src1, src_reg src2) -{ - ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); - int num_reladdr = 0; - - /* If we have to do relative addressing, we want to load the ARL - * reg directly for one of the regs, and preload the other reladdr - * sources into temps. - */ - num_reladdr += dst.reladdr != NULL; - num_reladdr += src0.reladdr != NULL; - num_reladdr += src1.reladdr != NULL; - num_reladdr += src2.reladdr != NULL; - - reladdr_to_temp(ir, &src2, &num_reladdr); - reladdr_to_temp(ir, &src1, &num_reladdr); - reladdr_to_temp(ir, &src0, &num_reladdr); - - if (dst.reladdr) { - emit(ir, OPCODE_ARL, address_reg, *dst.reladdr); - num_reladdr--; - } - assert(num_reladdr == 0); - - inst->op = op; - inst->dst = dst; - inst->src[0] = src0; - inst->src[1] = src1; - inst->src[2] = src2; - inst->ir = ir; - - inst->function = NULL; - - this->instructions.push_tail(inst); - - return inst; -} - - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0, src_reg src1) -{ - return emit(ir, op, dst, src0, src1, undef_src); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0) -{ - assert(dst.writemask != 0); - return emit(ir, op, dst, src0, undef_src, undef_src); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op) -{ - return emit(ir, op, undef_dst, undef_src, undef_src, undef_src); -} - -void -ir_to_mesa_visitor::emit_dp(ir_instruction *ir, - dst_reg dst, src_reg src0, src_reg src1, - unsigned elements) -{ - static const gl_inst_opcode dot_opcodes[] = { - OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 - }; - - emit(ir, dot_opcodes[elements - 2], dst, src0, src1); -} - -/** - * Emits Mesa scalar opcodes to produce unique answers across channels. - * - * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X - * channel determines the result across all channels. So to do a vec4 - * of this operation, we want to emit a scalar per source channel used - * to produce dest channels. - */ -void -ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - src_reg orig_src0, src_reg orig_src1) -{ - int i, j; - int done_mask = ~dst.writemask; - - /* Mesa RCP is a scalar operation splatting results to all channels, - * like ARB_fp/vp. So emit as many RCPs as necessary to cover our - * dst channels. - */ - for (i = 0; i < 4; i++) { - GLuint this_mask = (1 << i); - ir_to_mesa_instruction *inst; - src_reg src0 = orig_src0; - src_reg src1 = orig_src1; - - if (done_mask & this_mask) - continue; - - GLuint src0_swiz = GET_SWZ(src0.swizzle, i); - GLuint src1_swiz = GET_SWZ(src1.swizzle, i); - for (j = i + 1; j < 4; j++) { - /* If there is another enabled component in the destination that is - * derived from the same inputs, generate its value on this pass as - * well. - */ - if (!(done_mask & (1 << j)) && - GET_SWZ(src0.swizzle, j) == src0_swiz && - GET_SWZ(src1.swizzle, j) == src1_swiz) { - this_mask |= (1 << j); - } - } - src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, - src0_swiz, src0_swiz); - src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, - src1_swiz, src1_swiz); - - inst = emit(ir, op, dst, src0, src1); - inst->dst.writemask = this_mask; - done_mask |= this_mask; - } -} - -void -ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0) -{ - src_reg undef = undef_src; - - undef.swizzle = SWIZZLE_XXXX; - - emit_scalar(ir, op, dst, src0, undef); -} - -/** - * Emit an OPCODE_SCS instruction - * - * The \c SCS opcode functions a bit differently than the other Mesa (or - * ARB_fragment_program) opcodes. Instead of splatting its result across all - * four components of the destination, it writes one value to the \c x - * component and another value to the \c y component. - * - * \param ir IR instruction being processed - * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which - * value is desired. - * \param dst Destination register - * \param src Source register - */ -void -ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - const src_reg &src) -{ - /* Vertex programs cannot use the SCS opcode. - */ - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { - emit_scalar(ir, op, dst, src); - return; - } - - const unsigned component = (op == OPCODE_SIN) ? 0 : 1; - const unsigned scs_mask = (1U << component); - int done_mask = ~dst.writemask; - src_reg tmp; - - assert(op == OPCODE_SIN || op == OPCODE_COS); - - /* If there are compnents in the destination that differ from the component - * that will be written by the SCS instrution, we'll need a temporary. - */ - if (scs_mask != unsigned(dst.writemask)) { - tmp = get_temp(glsl_type::vec4_type); - } - - for (unsigned i = 0; i < 4; i++) { - unsigned this_mask = (1U << i); - src_reg src0 = src; - - if ((done_mask & this_mask) != 0) - continue; - - /* The source swizzle specified which component of the source generates - * sine / cosine for the current component in the destination. The SCS - * instruction requires that this value be swizzle to the X component. - * Replace the current swizzle with a swizzle that puts the source in - * the X component. - */ - unsigned src0_swiz = GET_SWZ(src.swizzle, i); - - src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, - src0_swiz, src0_swiz); - for (unsigned j = i + 1; j < 4; j++) { - /* If there is another enabled component in the destination that is - * derived from the same inputs, generate its value on this pass as - * well. - */ - if (!(done_mask & (1 << j)) && - GET_SWZ(src0.swizzle, j) == src0_swiz) { - this_mask |= (1 << j); - } - } - - if (this_mask != scs_mask) { - ir_to_mesa_instruction *inst; - dst_reg tmp_dst = dst_reg(tmp); - - /* Emit the SCS instruction. - */ - inst = emit(ir, OPCODE_SCS, tmp_dst, src0); - inst->dst.writemask = scs_mask; - - /* Move the result of the SCS instruction to the desired location in - * the destination. - */ - tmp.swizzle = MAKE_SWIZZLE4(component, component, - component, component); - inst = emit(ir, OPCODE_SCS, dst, tmp); - inst->dst.writemask = this_mask; - } else { - /* Emit the SCS instruction to write directly to the destination. - */ - ir_to_mesa_instruction *inst = emit(ir, OPCODE_SCS, dst, src0); - inst->dst.writemask = scs_mask; - } - - done_mask |= this_mask; - } -} - -struct src_reg -ir_to_mesa_visitor::src_reg_for_float(float val) -{ - src_reg src(PROGRAM_CONSTANT, -1, NULL); - - src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - &val, 1, &src.swizzle); - - return src; -} - -static int -type_size(const struct glsl_type *type) -{ - unsigned int i; - int size; - - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - if (type->is_matrix()) { - return type->matrix_columns; - } else { - /* Regardless of size of vector, it gets a vec4. This is bad - * packing for things like floats, but otherwise arrays become a - * mess. Hopefully a later pass over the code can pack scalars - * down if appropriate. - */ - return 1; - } - case GLSL_TYPE_ARRAY: - assert(type->length > 0); - return type_size(type->fields.array) * type->length; - case GLSL_TYPE_STRUCT: - size = 0; - for (i = 0; i < type->length; i++) { - size += type_size(type->fields.structure[i].type); - } - return size; - case GLSL_TYPE_SAMPLER: - /* Samplers take up one slot in UNIFORMS[], but they're baked in - * at link time. - */ - return 1; - default: - assert(0); - return 0; - } -} - -/** - * In the initial pass of codegen, we assign temporary numbers to - * intermediate results. (not SSA -- variable assignments will reuse - * storage). Actual register allocation for the Mesa VM occurs in a - * pass over the Mesa IR later. - */ -src_reg -ir_to_mesa_visitor::get_temp(const glsl_type *type) -{ - src_reg src; - int swizzle[4]; - int i; - - src.file = PROGRAM_TEMPORARY; - src.index = next_temp; - src.reladdr = NULL; - next_temp += type_size(type); - - if (type->is_array() || type->is_record()) { - src.swizzle = SWIZZLE_NOOP; - } else { - for (i = 0; i < type->vector_elements; i++) - swizzle[i] = i; - for (; i < 4; i++) - swizzle[i] = type->vector_elements - 1; - src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], - swizzle[2], swizzle[3]); - } - src.negate = 0; - - return src; -} - -variable_storage * -ir_to_mesa_visitor::find_variable_storage(ir_variable *var) -{ - - variable_storage *entry; - - foreach_iter(exec_list_iterator, iter, this->variables) { - entry = (variable_storage *)iter.get(); - - if (entry->var == var) - return entry; - } - - return NULL; -} - -void -ir_to_mesa_visitor::visit(ir_variable *ir) -{ - if (strcmp(ir->name, "gl_FragCoord") == 0) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - - fp->OriginUpperLeft = ir->origin_upper_left; - fp->PixelCenterInteger = ir->pixel_center_integer; - - } else if (strcmp(ir->name, "gl_FragDepth") == 0) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - switch (ir->depth_layout) { - case ir_depth_layout_none: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; - break; - case ir_depth_layout_any: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; - break; - case ir_depth_layout_greater: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; - break; - case ir_depth_layout_less: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; - break; - case ir_depth_layout_unchanged: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; - break; - default: - assert(0); - break; - } - } - - if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { - unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); - - /* Check if this statevar's setup in the STATE file exactly - * matches how we'll want to reference it as a - * struct/array/whatever. If not, then we need to move it into - * temporary storage and hope that it'll get copy-propagated - * out. - */ - for (i = 0; i < ir->num_state_slots; i++) { - if (slots[i].swizzle != SWIZZLE_XYZW) { - break; - } - } - - struct variable_storage *storage; - dst_reg dst; - if (i == ir->num_state_slots) { - /* We'll set the index later. */ - storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); - this->variables.push_tail(storage); - - dst = undef_dst; - } else { - /* The variable_storage constructor allocates slots based on the size - * of the type. However, this had better match the number of state - * elements that we're going to copy into the new temporary. - */ - assert(ir->num_state_slots == type_size(ir->type)); - - storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(storage); - this->next_temp += type_size(ir->type); - - dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL)); - } - - - for (unsigned int i = 0; i < ir->num_state_slots; i++) { - int index = _mesa_add_state_reference(this->prog->Parameters, - (gl_state_index *)slots[i].tokens); - - if (storage->file == PROGRAM_STATE_VAR) { - if (storage->index == -1) { - storage->index = index; - } else { - assert(index == storage->index + (int)i); - } - } else { - src_reg src(PROGRAM_STATE_VAR, index, NULL); - src.swizzle = slots[i].swizzle; - emit(ir, OPCODE_MOV, dst, src); - /* even a float takes up a whole vec4 reg in a struct/array. */ - dst.index++; - } - } - - if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + ir->num_state_slots) { - fail_link(this->shader_program, - "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", - ir->name, dst.index - storage->index, - type_size(ir->type)); - } - } -} - -void -ir_to_mesa_visitor::visit(ir_loop *ir) -{ - ir_dereference_variable *counter = NULL; - - if (ir->counter != NULL) - counter = new(ir) ir_dereference_variable(ir->counter); - - if (ir->from != NULL) { - assert(ir->counter != NULL); - - ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL); - - a->accept(this); - delete a; - } - - emit(NULL, OPCODE_BGNLOOP); - - if (ir->to) { - ir_expression *e = - new(ir) ir_expression(ir->cmp, glsl_type::bool_type, - counter, ir->to); - ir_if *if_stmt = new(ir) ir_if(e); - - ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break); - - if_stmt->then_instructions.push_tail(brk); - - if_stmt->accept(this); - - delete if_stmt; - delete e; - delete brk; - } - - visit_exec_list(&ir->body_instructions, this); - - if (ir->increment) { - ir_expression *e = - new(ir) ir_expression(ir_binop_add, counter->type, - counter, ir->increment); - - ir_assignment *a = new(ir) ir_assignment(counter, e, NULL); - - a->accept(this); - delete a; - delete e; - } - - emit(NULL, OPCODE_ENDLOOP); -} - -void -ir_to_mesa_visitor::visit(ir_loop_jump *ir) -{ - switch (ir->mode) { - case ir_loop_jump::jump_break: - emit(NULL, OPCODE_BRK); - break; - case ir_loop_jump::jump_continue: - emit(NULL, OPCODE_CONT); - break; - } -} - - -void -ir_to_mesa_visitor::visit(ir_function_signature *ir) -{ - assert(0); - (void)ir; -} - -void -ir_to_mesa_visitor::visit(ir_function *ir) -{ - /* Ignore function bodies other than main() -- we shouldn't see calls to - * them since they should all be inlined before we get to ir_to_mesa. - */ - if (strcmp(ir->name, "main") == 0) { - const ir_function_signature *sig; - exec_list empty; - - sig = ir->matching_signature(&empty); - - assert(sig); - - foreach_iter(exec_list_iterator, iter, sig->body) { - ir_instruction *ir = (ir_instruction *)iter.get(); - - ir->accept(this); - } - } -} - -GLboolean -ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) -{ - int nonmul_operand = 1 - mul_operand; - src_reg a, b, c; - - ir_expression *expr = ir->operands[mul_operand]->as_expression(); - if (!expr || expr->operation != ir_binop_mul) - return false; - - expr->operands[0]->accept(this); - a = this->result; - expr->operands[1]->accept(this); - b = this->result; - ir->operands[nonmul_operand]->accept(this); - c = this->result; - - this->result = get_temp(ir->type); - emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c); - - return true; -} - -GLboolean -ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) -{ - /* Saturates were only introduced to vertex programs in - * NV_vertex_program3, so don't give them to drivers in the VP. - */ - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) - return false; - - ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); - if (!sat_src) - return false; - - sat_src->accept(this); - src_reg src = this->result; - - this->result = get_temp(ir->type); - ir_to_mesa_instruction *inst; - inst = emit(ir, OPCODE_MOV, dst_reg(this->result), src); - inst->saturate = true; - - return true; -} - -void -ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, - src_reg *reg, int *num_reladdr) -{ - if (!reg->reladdr) - return; - - emit(ir, OPCODE_ARL, address_reg, *reg->reladdr); - - if (*num_reladdr != 1) { - src_reg temp = get_temp(glsl_type::vec4_type); - - emit(ir, OPCODE_MOV, dst_reg(temp), *reg); - *reg = temp; - } - - (*num_reladdr)--; -} - -void -ir_to_mesa_visitor::emit_swz(ir_expression *ir) -{ - /* Assume that the vector operator is in a form compatible with OPCODE_SWZ. - * This means that each of the operands is either an immediate value of -1, - * 0, or 1, or is a component from one source register (possibly with - * negation). - */ - uint8_t components[4] = { 0 }; - bool negate[4] = { false }; - ir_variable *var = NULL; - - for (unsigned i = 0; i < ir->type->vector_elements; i++) { - ir_rvalue *op = ir->operands[i]; - - assert(op->type->is_scalar()); - - while (op != NULL) { - switch (op->ir_type) { - case ir_type_constant: { - - assert(op->type->is_scalar()); - - const ir_constant *const c = op->as_constant(); - if (c->is_one()) { - components[i] = SWIZZLE_ONE; - } else if (c->is_zero()) { - components[i] = SWIZZLE_ZERO; - } else if (c->is_negative_one()) { - components[i] = SWIZZLE_ONE; - negate[i] = true; - } else { - assert(!"SWZ constant must be 0.0 or 1.0."); - } - - op = NULL; - break; - } - - case ir_type_dereference_variable: { - ir_dereference_variable *const deref = - (ir_dereference_variable *) op; - - assert((var == NULL) || (deref->var == var)); - components[i] = SWIZZLE_X; - var = deref->var; - op = NULL; - break; - } - - case ir_type_expression: { - ir_expression *const expr = (ir_expression *) op; - - assert(expr->operation == ir_unop_neg); - negate[i] = true; - - op = expr->operands[0]; - break; - } - - case ir_type_swizzle: { - ir_swizzle *const swiz = (ir_swizzle *) op; - - components[i] = swiz->mask.x; - op = swiz->val; - break; - } - - default: - assert(!"Should not get here."); - return; - } - } - } - - assert(var != NULL); - - ir_dereference_variable *const deref = - new(mem_ctx) ir_dereference_variable(var); - - this->result.file = PROGRAM_UNDEFINED; - deref->accept(this); - if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; - printf("Failed to get tree for expression operand:\n"); - deref->accept(&v); - exit(1); - } - - src_reg src; - - src = this->result; - src.swizzle = MAKE_SWIZZLE4(components[0], - components[1], - components[2], - components[3]); - src.negate = ((unsigned(negate[0]) << 0) - | (unsigned(negate[1]) << 1) - | (unsigned(negate[2]) << 2) - | (unsigned(negate[3]) << 3)); - - /* Storage for our result. Ideally for an assignment we'd be using the - * actual storage for the result here, instead. - */ - const src_reg result_src = get_temp(ir->type); - dst_reg result_dst = dst_reg(result_src); - - /* Limit writes to the channels that will be used by result_src later. - * This does limit this temp's use as a temporary for multi-instruction - * sequences. - */ - result_dst.writemask = (1 << ir->type->vector_elements) - 1; - - emit(ir, OPCODE_SWZ, result_dst, src); - this->result = result_src; -} - -void -ir_to_mesa_visitor::visit(ir_expression *ir) -{ - unsigned int operand; - src_reg op[Elements(ir->operands)]; - src_reg result_src; - dst_reg result_dst; - - /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) - */ - if (ir->operation == ir_binop_add) { - if (try_emit_mad(ir, 1)) - return; - if (try_emit_mad(ir, 0)) - return; - } - if (try_emit_sat(ir)) - return; - - if (ir->operation == ir_quadop_vector) { - this->emit_swz(ir); - return; - } - - for (operand = 0; operand < ir->get_num_operands(); operand++) { - this->result.file = PROGRAM_UNDEFINED; - ir->operands[operand]->accept(this); - if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; - printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); - exit(1); - } - op[operand] = this->result; - - /* Matrix expression operands should have been broken down to vector - * operations already. - */ - assert(!ir->operands[operand]->type->is_matrix()); - } - - int vector_elements = ir->operands[0]->type->vector_elements; - if (ir->operands[1]) { - vector_elements = MAX2(vector_elements, - ir->operands[1]->type->vector_elements); - } - - this->result.file = PROGRAM_UNDEFINED; - - /* Storage for our result. Ideally for an assignment we'd be using - * the actual storage for the result here, instead. - */ - result_src = get_temp(ir->type); - /* convenience for the emit functions below. */ - result_dst = dst_reg(result_src); - /* Limit writes to the channels that will be used by result_src later. - * This does limit this temp's use as a temporary for multi-instruction - * sequences. - */ - result_dst.writemask = (1 << ir->type->vector_elements) - 1; - - switch (ir->operation) { - case ir_unop_logic_not: - emit(ir, OPCODE_SEQ, result_dst, op[0], src_reg_for_float(0.0)); - break; - case ir_unop_neg: - op[0].negate = ~op[0].negate; - result_src = op[0]; - break; - case ir_unop_abs: - emit(ir, OPCODE_ABS, result_dst, op[0]); - break; - case ir_unop_sign: - emit(ir, OPCODE_SSG, result_dst, op[0]); - break; - case ir_unop_rcp: - emit_scalar(ir, OPCODE_RCP, result_dst, op[0]); - break; - - case ir_unop_exp2: - emit_scalar(ir, OPCODE_EX2, result_dst, op[0]); - break; - case ir_unop_exp: - case ir_unop_log: - assert(!"not reached: should be handled by ir_explog_to_explog2"); - break; - case ir_unop_log2: - emit_scalar(ir, OPCODE_LG2, result_dst, op[0]); - break; - case ir_unop_sin: - emit_scalar(ir, OPCODE_SIN, result_dst, op[0]); - break; - case ir_unop_cos: - emit_scalar(ir, OPCODE_COS, result_dst, op[0]); - break; - case ir_unop_sin_reduced: - emit_scs(ir, OPCODE_SIN, result_dst, op[0]); - break; - case ir_unop_cos_reduced: - emit_scs(ir, OPCODE_COS, result_dst, op[0]); - break; - - case ir_unop_dFdx: - emit(ir, OPCODE_DDX, result_dst, op[0]); - break; - case ir_unop_dFdy: - emit(ir, OPCODE_DDY, result_dst, op[0]); - break; - - case ir_unop_noise: { - const enum prog_opcode opcode = - prog_opcode(OPCODE_NOISE1 - + (ir->operands[0]->type->vector_elements) - 1); - assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4)); - - emit(ir, opcode, result_dst, op[0]); - break; - } - - case ir_binop_add: - emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); - break; - case ir_binop_sub: - emit(ir, OPCODE_SUB, result_dst, op[0], op[1]); - break; - - case ir_binop_mul: - emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); - break; - case ir_binop_div: - assert(!"not reached: should be handled by ir_div_to_mul_rcp"); - case ir_binop_mod: - assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); - break; - - case ir_binop_less: - emit(ir, OPCODE_SLT, result_dst, op[0], op[1]); - break; - case ir_binop_greater: - emit(ir, OPCODE_SGT, result_dst, op[0], op[1]); - break; - case ir_binop_lequal: - emit(ir, OPCODE_SLE, result_dst, op[0], op[1]); - break; - case ir_binop_gequal: - emit(ir, OPCODE_SGE, result_dst, op[0], op[1]); - break; - case ir_binop_equal: - emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); - break; - case ir_binop_nequal: - emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); - break; - case ir_binop_all_equal: - /* "==" operator producing a scalar boolean. */ - if (ir->operands[0]->type->is_vector() || - ir->operands[1]->type->is_vector()) { - src_reg temp = get_temp(glsl_type::vec4_type); - emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); - emit_dp(ir, result_dst, temp, temp, vector_elements); - emit(ir, OPCODE_SEQ, result_dst, result_src, src_reg_for_float(0.0)); - } else { - emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); - } - break; - case ir_binop_any_nequal: - /* "!=" operator producing a scalar boolean. */ - if (ir->operands[0]->type->is_vector() || - ir->operands[1]->type->is_vector()) { - src_reg temp = get_temp(glsl_type::vec4_type); - emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); - emit_dp(ir, result_dst, temp, temp, vector_elements); - emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); - } else { - emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); - } - break; - - case ir_unop_any: - assert(ir->operands[0]->type->is_vector()); - emit_dp(ir, result_dst, op[0], op[0], - ir->operands[0]->type->vector_elements); - emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); - break; - - case ir_binop_logic_xor: - emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); - break; - - case ir_binop_logic_or: - /* This could be a saturated add and skip the SNE. */ - emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); - emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); - break; - - case ir_binop_logic_and: - /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ - emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); - break; - - case ir_binop_dot: - assert(ir->operands[0]->type->is_vector()); - assert(ir->operands[0]->type == ir->operands[1]->type); - emit_dp(ir, result_dst, op[0], op[1], - ir->operands[0]->type->vector_elements); - break; - - case ir_unop_sqrt: - /* sqrt(x) = x * rsq(x). */ - emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); - emit(ir, OPCODE_MUL, result_dst, result_src, op[0]); - /* For incoming channels <= 0, set the result to 0. */ - op[0].negate = ~op[0].negate; - emit(ir, OPCODE_CMP, result_dst, - op[0], result_src, src_reg_for_float(0.0)); - break; - case ir_unop_rsq: - emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); - break; - case ir_unop_i2f: - case ir_unop_b2f: - case ir_unop_b2i: - /* Mesa IR lacks types, ints are stored as truncated floats. */ - result_src = op[0]; - break; - case ir_unop_f2i: - emit(ir, OPCODE_TRUNC, result_dst, op[0]); - break; - case ir_unop_f2b: - case ir_unop_i2b: - emit(ir, OPCODE_SNE, result_dst, - op[0], src_reg_for_float(0.0)); - break; - case ir_unop_trunc: - emit(ir, OPCODE_TRUNC, result_dst, op[0]); - break; - case ir_unop_ceil: - op[0].negate = ~op[0].negate; - emit(ir, OPCODE_FLR, result_dst, op[0]); - result_src.negate = ~result_src.negate; - break; - case ir_unop_floor: - emit(ir, OPCODE_FLR, result_dst, op[0]); - break; - case ir_unop_fract: - emit(ir, OPCODE_FRC, result_dst, op[0]); - break; - - case ir_binop_min: - emit(ir, OPCODE_MIN, result_dst, op[0], op[1]); - break; - case ir_binop_max: - emit(ir, OPCODE_MAX, result_dst, op[0], op[1]); - break; - case ir_binop_pow: - emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]); - break; - - case ir_unop_bit_not: - case ir_unop_u2f: - case ir_binop_lshift: - case ir_binop_rshift: - case ir_binop_bit_and: - case ir_binop_bit_xor: - case ir_binop_bit_or: - case ir_unop_round_even: - assert(!"GLSL 1.30 features unsupported"); - break; - - case ir_quadop_vector: - /* This operation should have already been handled. - */ - assert(!"Should not get here."); - break; - } - - this->result = result_src; -} - - -void -ir_to_mesa_visitor::visit(ir_swizzle *ir) -{ - src_reg src; - int i; - int swizzle[4]; - - /* Note that this is only swizzles in expressions, not those on the left - * hand side of an assignment, which do write masking. See ir_assignment - * for that. - */ - - ir->val->accept(this); - src = this->result; - assert(src.file != PROGRAM_UNDEFINED); - - for (i = 0; i < 4; i++) { - if (i < ir->type->vector_elements) { - switch (i) { - case 0: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x); - break; - case 1: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y); - break; - case 2: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z); - break; - case 3: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w); - break; - } - } else { - /* If the type is smaller than a vec4, replicate the last - * channel out. - */ - swizzle[i] = swizzle[ir->type->vector_elements - 1]; - } - } - - src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); - - this->result = src; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_variable *ir) -{ - variable_storage *entry = find_variable_storage(ir->var); - ir_variable *var = ir->var; - - if (!entry) { - switch (var->mode) { - case ir_var_uniform: - entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, - var->location); - this->variables.push_tail(entry); - break; - case ir_var_in: - case ir_var_inout: - /* The linker assigns locations for varyings and attributes, - * including deprecated builtins (like gl_Color), user-assign - * generic attributes (glBindVertexLocation), and - * user-defined varyings. - * - * FINISHME: We would hit this path for function arguments. Fix! - */ - assert(var->location != -1); - entry = new(mem_ctx) variable_storage(var, - PROGRAM_INPUT, - var->location); - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && - var->location >= VERT_ATTRIB_GENERIC0) { - _mesa_add_attribute(this->prog->Attributes, - var->name, - _mesa_sizeof_glsl_type(var->type->gl_type), - var->type->gl_type, - var->location - VERT_ATTRIB_GENERIC0); - } - break; - case ir_var_out: - assert(var->location != -1); - entry = new(mem_ctx) variable_storage(var, - PROGRAM_OUTPUT, - var->location); - break; - case ir_var_system_value: - entry = new(mem_ctx) variable_storage(var, - PROGRAM_SYSTEM_VALUE, - var->location); - break; - case ir_var_auto: - case ir_var_temporary: - entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(entry); - - next_temp += type_size(var->type); - break; - } - - if (!entry) { - printf("Failed to make storage for %s\n", var->name); - exit(1); - } - } - - this->result = src_reg(entry->file, entry->index, var->type); -} - -void -ir_to_mesa_visitor::visit(ir_dereference_array *ir) -{ - ir_constant *index; - src_reg src; - int element_size = type_size(ir->type); - - index = ir->array_index->constant_expression_value(); - - ir->array->accept(this); - src = this->result; - - if (index) { - src.index += index->value.i[0] * element_size; - } else { - src_reg array_base = this->result; - /* Variable index array dereference. It eats the "vec4" of the - * base of the array and an index that offsets the Mesa register - * index. - */ - ir->array_index->accept(this); - - src_reg index_reg; - - if (element_size == 1) { - index_reg = this->result; - } else { - index_reg = get_temp(glsl_type::float_type); - - emit(ir, OPCODE_MUL, dst_reg(index_reg), - this->result, src_reg_for_float(element_size)); - } - - src.reladdr = ralloc(mem_ctx, src_reg); - memcpy(src.reladdr, &index_reg, sizeof(index_reg)); - } - - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - src.swizzle = swizzle_for_size(ir->type->vector_elements); - else - src.swizzle = SWIZZLE_NOOP; - - this->result = src; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_record *ir) -{ - unsigned int i; - const glsl_type *struct_type = ir->record->type; - int offset = 0; - - ir->record->accept(this); - - for (i = 0; i < struct_type->length; i++) { - if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) - break; - offset += type_size(struct_type->fields.structure[i].type); - } - - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - this->result.swizzle = swizzle_for_size(ir->type->vector_elements); - else - this->result.swizzle = SWIZZLE_NOOP; - - this->result.index += offset; -} - -/** - * We want to be careful in assignment setup to hit the actual storage - * instead of potentially using a temporary like we might with the - * ir_dereference handler. - */ -static dst_reg -get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) -{ - /* The LHS must be a dereference. If the LHS is a variable indexed array - * access of a vector, it must be separated into a series conditional moves - * before reaching this point (see ir_vec_index_to_cond_assign). - */ - assert(ir->as_dereference()); - ir_dereference_array *deref_array = ir->as_dereference_array(); - if (deref_array) { - assert(!deref_array->array->type->is_vector()); - } - - /* Use the rvalue deref handler for the most part. We'll ignore - * swizzles in it and write swizzles using writemask, though. - */ - ir->accept(v); - return dst_reg(v->result); -} - -/** - * Process the condition of a conditional assignment - * - * Examines the condition of a conditional assignment to generate the optimal - * first operand of a \c CMP instruction. If the condition is a relational - * operator with 0 (e.g., \c ir_binop_less), the value being compared will be - * used as the source for the \c CMP instruction. Otherwise the comparison - * is processed to a boolean result, and the boolean result is used as the - * operand to the CMP instruction. - */ -bool -ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir) -{ - ir_rvalue *src_ir = ir; - bool negate = true; - bool switch_order = false; - - ir_expression *const expr = ir->as_expression(); - if ((expr != NULL) && (expr->get_num_operands() == 2)) { - bool zero_on_left = false; - - if (expr->operands[0]->is_zero()) { - src_ir = expr->operands[1]; - zero_on_left = true; - } else if (expr->operands[1]->is_zero()) { - src_ir = expr->operands[0]; - zero_on_left = false; - } - - /* a is - 0 + - 0 + - * (a < 0) T F F ( a < 0) T F F - * (0 < a) F F T (-a < 0) F F T - * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) - * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) - * (a > 0) F F T (-a < 0) F F T - * (0 > a) T F F ( a < 0) T F F - * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) - * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) - * - * Note that exchanging the order of 0 and 'a' in the comparison simply - * means that the value of 'a' should be negated. - */ - if (src_ir != ir) { - switch (expr->operation) { - case ir_binop_less: - switch_order = false; - negate = zero_on_left; - break; - - case ir_binop_greater: - switch_order = false; - negate = !zero_on_left; - break; - - case ir_binop_lequal: - switch_order = true; - negate = !zero_on_left; - break; - - case ir_binop_gequal: - switch_order = true; - negate = zero_on_left; - break; - - default: - /* This isn't the right kind of comparison afterall, so make sure - * the whole condition is visited. - */ - src_ir = ir; - break; - } - } - } - - src_ir->accept(this); - - /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the - * condition we produced is 0.0 or 1.0. By flipping the sign, we can - * choose which value OPCODE_CMP produces without an extra instruction - * computing the condition. - */ - if (negate) - this->result.negate = ~this->result.negate; - - return switch_order; -} - -void -ir_to_mesa_visitor::visit(ir_assignment *ir) -{ - dst_reg l; - src_reg r; - int i; - - ir->rhs->accept(this); - r = this->result; - - l = get_assignment_lhs(ir->lhs, this); - - /* FINISHME: This should really set to the correct maximal writemask for each - * FINISHME: component written (in the loops below). This case can only - * FINISHME: occur for matrices, arrays, and structures. - */ - if (ir->write_mask == 0) { - assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); - l.writemask = WRITEMASK_XYZW; - } else if (ir->lhs->type->is_scalar()) { - /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the - * FINISHME: W component of fragment shader output zero, work correctly. - */ - l.writemask = WRITEMASK_XYZW; - } else { - int swizzles[4]; - int first_enabled_chan = 0; - int rhs_chan = 0; - - assert(ir->lhs->type->is_vector()); - l.writemask = ir->write_mask; - - for (int i = 0; i < 4; i++) { - if (l.writemask & (1 << i)) { - first_enabled_chan = GET_SWZ(r.swizzle, i); - break; - } - } - - /* Swizzle a small RHS vector into the channels being written. - * - * glsl ir treats write_mask as dictating how many channels are - * present on the RHS while Mesa IR treats write_mask as just - * showing which channels of the vec4 RHS get written. - */ - for (int i = 0; i < 4; i++) { - if (l.writemask & (1 << i)) - swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); - else - swizzles[i] = first_enabled_chan; - } - r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], - swizzles[2], swizzles[3]); - } - - assert(l.file != PROGRAM_UNDEFINED); - assert(r.file != PROGRAM_UNDEFINED); - - if (ir->condition) { - const bool switch_order = this->process_move_condition(ir->condition); - src_reg condition = this->result; - - for (i = 0; i < type_size(ir->lhs->type); i++) { - if (switch_order) { - emit(ir, OPCODE_CMP, l, condition, src_reg(l), r); - } else { - emit(ir, OPCODE_CMP, l, condition, r, src_reg(l)); - } - - l.index++; - r.index++; - } - } else { - for (i = 0; i < type_size(ir->lhs->type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } -} - - -void -ir_to_mesa_visitor::visit(ir_constant *ir) -{ - src_reg src; - GLfloat stack_vals[4] = { 0 }; - GLfloat *values = stack_vals; - unsigned int i; - - /* Unfortunately, 4 floats is all we can get into - * _mesa_add_unnamed_constant. So, make a temp to store an - * aggregate constant and move each constant value into it. If we - * get lucky, copy propagation will eliminate the extra moves. - */ - - if (ir->type->base_type == GLSL_TYPE_STRUCT) { - src_reg temp_base = get_temp(ir->type); - dst_reg temp = dst_reg(temp_base); - - foreach_iter(exec_list_iterator, iter, ir->components) { - ir_constant *field_value = (ir_constant *)iter.get(); - int size = type_size(field_value->type); - - assert(size > 0); - - field_value->accept(this); - src = this->result; - - for (i = 0; i < (unsigned int)size; i++) { - emit(ir, OPCODE_MOV, temp, src); - - src.index++; - temp.index++; - } - } - this->result = temp_base; - return; - } - - if (ir->type->is_array()) { - src_reg temp_base = get_temp(ir->type); - dst_reg temp = dst_reg(temp_base); - int size = type_size(ir->type->fields.array); - - assert(size > 0); - - for (i = 0; i < ir->type->length; i++) { - ir->array_elements[i]->accept(this); - src = this->result; - for (int j = 0; j < size; j++) { - emit(ir, OPCODE_MOV, temp, src); - - src.index++; - temp.index++; - } - } - this->result = temp_base; - return; - } - - if (ir->type->is_matrix()) { - src_reg mat = get_temp(ir->type); - dst_reg mat_column = dst_reg(mat); - - for (i = 0; i < ir->type->matrix_columns; i++) { - assert(ir->type->base_type == GLSL_TYPE_FLOAT); - values = &ir->value.f[i * ir->type->vector_elements]; - - src = src_reg(PROGRAM_CONSTANT, -1, NULL); - src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, - ir->type->vector_elements, - &src.swizzle); - emit(ir, OPCODE_MOV, mat_column, src); - - mat_column.index++; - } - - this->result = mat; - return; - } - - src.file = PROGRAM_CONSTANT; - switch (ir->type->base_type) { - case GLSL_TYPE_FLOAT: - values = &ir->value.f[0]; - break; - case GLSL_TYPE_UINT: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.u[i]; - } - break; - case GLSL_TYPE_INT: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.i[i]; - } - break; - case GLSL_TYPE_BOOL: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.b[i]; - } - break; - default: - assert(!"Non-float/uint/int/bool constant"); - } - - this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type); - this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, - ir->type->vector_elements, - &this->result.swizzle); -} - -function_entry * -ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) -{ - function_entry *entry; - - foreach_iter(exec_list_iterator, iter, this->function_signatures) { - entry = (function_entry *)iter.get(); - - if (entry->sig == sig) - return entry; - } - - entry = ralloc(mem_ctx, function_entry); - entry->sig = sig; - entry->sig_id = this->next_signature_id++; - entry->bgn_inst = NULL; - - /* Allocate storage for all the parameters. */ - foreach_iter(exec_list_iterator, iter, sig->parameters) { - ir_variable *param = (ir_variable *)iter.get(); - variable_storage *storage; - - storage = find_variable_storage(param); - assert(!storage); - - storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(storage); - - this->next_temp += type_size(param->type); - } - - if (!sig->return_type->is_void()) { - entry->return_reg = get_temp(sig->return_type); - } else { - entry->return_reg = undef_src; - } - - this->function_signatures.push_tail(entry); - return entry; -} - -void -ir_to_mesa_visitor::visit(ir_call *ir) -{ - ir_to_mesa_instruction *call_inst; - ir_function_signature *sig = ir->get_callee(); - function_entry *entry = get_function_signature(sig); - int i; - - /* Process in parameters. */ - exec_list_iterator sig_iter = sig->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_in || - param->mode == ir_var_inout) { - variable_storage *storage = find_variable_storage(param); - assert(storage); - - param_rval->accept(this); - src_reg r = this->result; - - dst_reg l; - l.file = storage->file; - l.index = storage->index; - l.reladdr = NULL; - l.writemask = WRITEMASK_XYZW; - l.cond_mask = COND_TR; - - for (i = 0; i < type_size(param->type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - sig_iter.next(); - } - assert(!sig_iter.has_next()); - - /* Emit call instruction */ - call_inst = emit(ir, OPCODE_CAL); - call_inst->function = entry; - - /* Process out parameters. */ - sig_iter = sig->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_out || - param->mode == ir_var_inout) { - variable_storage *storage = find_variable_storage(param); - assert(storage); - - src_reg r; - r.file = storage->file; - r.index = storage->index; - r.reladdr = NULL; - r.swizzle = SWIZZLE_NOOP; - r.negate = 0; - - param_rval->accept(this); - dst_reg l = dst_reg(this->result); - - for (i = 0; i < type_size(param->type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - sig_iter.next(); - } - assert(!sig_iter.has_next()); - - /* Process return value. */ - this->result = entry->return_reg; -} - -void -ir_to_mesa_visitor::visit(ir_texture *ir) -{ - src_reg result_src, coord, lod_info, projector; - dst_reg result_dst, coord_dst; - ir_to_mesa_instruction *inst = NULL; - prog_opcode opcode = OPCODE_NOP; - - ir->coordinate->accept(this); - - /* Put our coords in a temp. We'll need to modify them for shadow, - * projection, or LOD, so the only case we'd use it as is is if - * we're doing plain old texturing. Mesa IR optimization should - * handle cleaning up our mess in that case. - */ - coord = get_temp(glsl_type::vec4_type); - coord_dst = dst_reg(coord); - emit(ir, OPCODE_MOV, coord_dst, this->result); - - if (ir->projector) { - ir->projector->accept(this); - projector = this->result; - } - - /* Storage for our result. Ideally for an assignment we'd be using - * the actual storage for the result here, instead. - */ - result_src = get_temp(glsl_type::vec4_type); - result_dst = dst_reg(result_src); - - switch (ir->op) { - case ir_tex: - opcode = OPCODE_TEX; - break; - case ir_txb: - opcode = OPCODE_TXB; - ir->lod_info.bias->accept(this); - lod_info = this->result; - break; - case ir_txl: - opcode = OPCODE_TXL; - ir->lod_info.lod->accept(this); - lod_info = this->result; - break; - case ir_txd: - case ir_txf: - assert(!"GLSL 1.30 features unsupported"); - break; - } - - if (ir->projector) { - if (opcode == OPCODE_TEX) { - /* Slot the projector in as the last component of the coord. */ - coord_dst.writemask = WRITEMASK_W; - emit(ir, OPCODE_MOV, coord_dst, projector); - coord_dst.writemask = WRITEMASK_XYZW; - opcode = OPCODE_TXP; - } else { - src_reg coord_w = coord; - coord_w.swizzle = SWIZZLE_WWWW; - - /* For the other TEX opcodes there's no projective version - * since the last slot is taken up by lod info. Do the - * projective divide now. - */ - coord_dst.writemask = WRITEMASK_W; - emit(ir, OPCODE_RCP, coord_dst, projector); - - /* In the case where we have to project the coordinates "by hand," - * the shadow comparitor value must also be projected. - */ - src_reg tmp_src = coord; - if (ir->shadow_comparitor) { - /* Slot the shadow value in as the second to last component of the - * coord. - */ - ir->shadow_comparitor->accept(this); - - tmp_src = get_temp(glsl_type::vec4_type); - dst_reg tmp_dst = dst_reg(tmp_src); - - tmp_dst.writemask = WRITEMASK_Z; - emit(ir, OPCODE_MOV, tmp_dst, this->result); - - tmp_dst.writemask = WRITEMASK_XY; - emit(ir, OPCODE_MOV, tmp_dst, coord); - } - - coord_dst.writemask = WRITEMASK_XYZ; - emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w); - - coord_dst.writemask = WRITEMASK_XYZW; - coord.swizzle = SWIZZLE_XYZW; - } - } - - /* If projection is done and the opcode is not OPCODE_TXP, then the shadow - * comparitor was put in the correct place (and projected) by the code, - * above, that handles by-hand projection. - */ - if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) { - /* Slot the shadow value in as the second to last component of the - * coord. - */ - ir->shadow_comparitor->accept(this); - coord_dst.writemask = WRITEMASK_Z; - emit(ir, OPCODE_MOV, coord_dst, this->result); - coord_dst.writemask = WRITEMASK_XYZW; - } - - if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { - /* Mesa IR stores lod or lod bias in the last channel of the coords. */ - coord_dst.writemask = WRITEMASK_W; - emit(ir, OPCODE_MOV, coord_dst, lod_info); - coord_dst.writemask = WRITEMASK_XYZW; - } - - inst = emit(ir, opcode, result_dst, coord); - - if (ir->shadow_comparitor) - inst->tex_shadow = GL_TRUE; - - inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, - this->shader_program, - this->prog); - - const glsl_type *sampler_type = ir->sampler->type; - - switch (sampler_type->sampler_dimensionality) { - case GLSL_SAMPLER_DIM_1D: - inst->tex_target = (sampler_type->sampler_array) - ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; - break; - case GLSL_SAMPLER_DIM_2D: - inst->tex_target = (sampler_type->sampler_array) - ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; - break; - case GLSL_SAMPLER_DIM_3D: - inst->tex_target = TEXTURE_3D_INDEX; - break; - case GLSL_SAMPLER_DIM_CUBE: - inst->tex_target = TEXTURE_CUBE_INDEX; - break; - case GLSL_SAMPLER_DIM_RECT: - inst->tex_target = TEXTURE_RECT_INDEX; - break; - case GLSL_SAMPLER_DIM_BUF: - assert(!"FINISHME: Implement ARB_texture_buffer_object"); - break; - default: - assert(!"Should not get here."); - } - - this->result = result_src; -} - -void -ir_to_mesa_visitor::visit(ir_return *ir) -{ - if (ir->get_value()) { - dst_reg l; - int i; - - assert(current_function); - - ir->get_value()->accept(this); - src_reg r = this->result; - - l = dst_reg(current_function->return_reg); - - for (i = 0; i < type_size(current_function->sig->return_type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - emit(ir, OPCODE_RET); -} - -void -ir_to_mesa_visitor::visit(ir_discard *ir) -{ - struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - - if (ir->condition) { - ir->condition->accept(this); - this->result.negate = ~this->result.negate; - emit(ir, OPCODE_KIL, undef_dst, this->result); - } else { - emit(ir, OPCODE_KIL_NV); - } - - fp->UsesKill = GL_TRUE; -} - -void -ir_to_mesa_visitor::visit(ir_if *ir) -{ - ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; - ir_to_mesa_instruction *prev_inst; - - prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - - ir->condition->accept(this); - assert(this->result.file != PROGRAM_UNDEFINED); - - if (this->options->EmitCondCodes) { - cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - - /* See if we actually generated any instruction for generating - * the condition. If not, then cook up a move to a temp so we - * have something to set cond_update on. - */ - if (cond_inst == prev_inst) { - src_reg temp = get_temp(glsl_type::bool_type); - cond_inst = emit(ir->condition, OPCODE_MOV, dst_reg(temp), result); - } - cond_inst->cond_update = GL_TRUE; - - if_inst = emit(ir->condition, OPCODE_IF); - if_inst->dst.cond_mask = COND_NE; - } else { - if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result); - } - - this->instructions.push_tail(if_inst); - - visit_exec_list(&ir->then_instructions, this); - - if (!ir->else_instructions.is_empty()) { - else_inst = emit(ir->condition, OPCODE_ELSE); - visit_exec_list(&ir->else_instructions, this); - } - - if_inst = emit(ir->condition, OPCODE_ENDIF); -} - -ir_to_mesa_visitor::ir_to_mesa_visitor() -{ - result.file = PROGRAM_UNDEFINED; - next_temp = 1; - next_signature_id = 1; - current_function = NULL; - mem_ctx = ralloc_context(NULL); -} - -ir_to_mesa_visitor::~ir_to_mesa_visitor() -{ - ralloc_free(mem_ctx); -} - -static struct prog_src_register -mesa_src_reg_from_ir_src_reg(src_reg reg) -{ - struct prog_src_register mesa_reg; - - mesa_reg.File = reg.file; - assert(reg.index < (1 << INST_INDEX_BITS)); - mesa_reg.Index = reg.index; - mesa_reg.Swizzle = reg.swizzle; - mesa_reg.RelAddr = reg.reladdr != NULL; - mesa_reg.Negate = reg.negate; - mesa_reg.Abs = 0; - mesa_reg.HasIndex2 = GL_FALSE; - mesa_reg.RelAddr2 = 0; - mesa_reg.Index2 = 0; - - return mesa_reg; -} - -static void -set_branchtargets(ir_to_mesa_visitor *v, - struct prog_instruction *mesa_instructions, - int num_instructions) -{ - int if_count = 0, loop_count = 0; - int *if_stack, *loop_stack; - int if_stack_pos = 0, loop_stack_pos = 0; - int i, j; - - for (i = 0; i < num_instructions; i++) { - switch (mesa_instructions[i].Opcode) { - case OPCODE_IF: - if_count++; - break; - case OPCODE_BGNLOOP: - loop_count++; - break; - case OPCODE_BRK: - case OPCODE_CONT: - mesa_instructions[i].BranchTarget = -1; - break; - default: - break; - } - } - - if_stack = rzalloc_array(v->mem_ctx, int, if_count); - loop_stack = rzalloc_array(v->mem_ctx, int, loop_count); - - for (i = 0; i < num_instructions; i++) { - switch (mesa_instructions[i].Opcode) { - case OPCODE_IF: - if_stack[if_stack_pos] = i; - if_stack_pos++; - break; - case OPCODE_ELSE: - mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; - if_stack[if_stack_pos - 1] = i; - break; - case OPCODE_ENDIF: - mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; - if_stack_pos--; - break; - case OPCODE_BGNLOOP: - loop_stack[loop_stack_pos] = i; - loop_stack_pos++; - break; - case OPCODE_ENDLOOP: - loop_stack_pos--; - /* Rewrite any breaks/conts at this nesting level (haven't - * already had a BranchTarget assigned) to point to the end - * of the loop. - */ - for (j = loop_stack[loop_stack_pos]; j < i; j++) { - if (mesa_instructions[j].Opcode == OPCODE_BRK || - mesa_instructions[j].Opcode == OPCODE_CONT) { - if (mesa_instructions[j].BranchTarget == -1) { - mesa_instructions[j].BranchTarget = i; - } - } - } - /* The loop ends point at each other. */ - mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; - mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; - break; - case OPCODE_CAL: - foreach_iter(exec_list_iterator, iter, v->function_signatures) { - function_entry *entry = (function_entry *)iter.get(); - - if (entry->sig_id == mesa_instructions[i].BranchTarget) { - mesa_instructions[i].BranchTarget = entry->inst; - break; - } - } - break; - default: - break; - } - } -} - -static void -print_program(struct prog_instruction *mesa_instructions, - ir_instruction **mesa_instruction_annotation, - int num_instructions) -{ - ir_instruction *last_ir = NULL; - int i; - int indent = 0; - - for (i = 0; i < num_instructions; i++) { - struct prog_instruction *mesa_inst = mesa_instructions + i; - ir_instruction *ir = mesa_instruction_annotation[i]; - - fprintf(stdout, "%3d: ", i); - - if (last_ir != ir && ir) { - int j; - - for (j = 0; j < indent; j++) { - fprintf(stdout, " "); - } - ir->print(); - printf("\n"); - last_ir = ir; - - fprintf(stdout, " "); /* line number spacing. */ - } - - indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, - PROG_PRINT_DEBUG, NULL); - } -} - - -/** - * Count resources used by the given gpu program (number of texture - * samplers, etc). - */ -static void -count_resources(struct gl_program *prog) -{ - unsigned int i; - - prog->SamplersUsed = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = &prog->Instructions[i]; - - if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplerTargets[inst->TexSrcUnit] = - (gl_texture_index)inst->TexSrcTarget; - prog->SamplersUsed |= 1 << inst->TexSrcUnit; - if (inst->TexShadow) { - prog->ShadowSamplers |= 1 << inst->TexSrcUnit; - } - } - } - - _mesa_update_shader_textures_used(prog); -} - - -/** - * Check if the given vertex/fragment/shader program is within the - * resource limits of the context (number of texture units, etc). - * If any of those checks fail, record a linker error. - * - * XXX more checks are needed... - */ -static void -check_resources(const struct gl_context *ctx, - struct gl_shader_program *shader_program, - struct gl_program *prog) -{ - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - if (_mesa_bitcount(prog->SamplersUsed) > - ctx->Const.MaxVertexTextureImageUnits) { - fail_link(shader_program, "Too many vertex shader texture samplers"); - } - if (prog->Parameters->NumParameters > MAX_UNIFORMS) { - fail_link(shader_program, "Too many vertex shader constants"); - } - break; - case MESA_GEOMETRY_PROGRAM: - if (_mesa_bitcount(prog->SamplersUsed) > - ctx->Const.MaxGeometryTextureImageUnits) { - fail_link(shader_program, "Too many geometry shader texture samplers"); - } - if (prog->Parameters->NumParameters > - MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { - fail_link(shader_program, "Too many geometry shader constants"); - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - if (_mesa_bitcount(prog->SamplersUsed) > - ctx->Const.MaxTextureImageUnits) { - fail_link(shader_program, "Too many fragment shader texture samplers"); - } - if (prog->Parameters->NumParameters > MAX_UNIFORMS) { - fail_link(shader_program, "Too many fragment shader constants"); - } - break; - default: - _mesa_problem(ctx, "unexpected program type in check_resources()"); - } -} - - - -struct uniform_sort { - struct gl_uniform *u; - int pos; -}; - -/* The shader_program->Uniforms list is almost sorted in increasing - * uniform->{Frag,Vert}Pos locations, but not quite when there are - * uniforms shared between targets. We need to add parameters in - * increasing order for the targets. - */ -static int -sort_uniforms(const void *a, const void *b) -{ - struct uniform_sort *u1 = (struct uniform_sort *)a; - struct uniform_sort *u2 = (struct uniform_sort *)b; - - return u1->pos - u2->pos; -} - -/* Add the uniforms to the parameters. The linker chose locations - * in our parameters lists (which weren't created yet), which the - * uniforms code will use to poke values into our parameters list - * when uniforms are updated. - */ -static void -add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, - struct gl_shader *shader, - struct gl_program *prog) -{ - unsigned int i; - unsigned int next_sampler = 0, num_uniforms = 0; - struct uniform_sort *sorted_uniforms; - - sorted_uniforms = ralloc_array(NULL, struct uniform_sort, - shader_program->Uniforms->NumUniforms); - - for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { - struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; - int parameter_index = -1; - - switch (shader->Type) { - case GL_VERTEX_SHADER: - parameter_index = uniform->VertPos; - break; - case GL_FRAGMENT_SHADER: - parameter_index = uniform->FragPos; - break; - case GL_GEOMETRY_SHADER: - parameter_index = uniform->GeomPos; - break; - } - - /* Only add uniforms used in our target. */ - if (parameter_index != -1) { - sorted_uniforms[num_uniforms].pos = parameter_index; - sorted_uniforms[num_uniforms].u = uniform; - num_uniforms++; - } - } - - qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), - sort_uniforms); - - for (i = 0; i < num_uniforms; i++) { - struct gl_uniform *uniform = sorted_uniforms[i].u; - int parameter_index = sorted_uniforms[i].pos; - const glsl_type *type = uniform->Type; - unsigned int size; - - if (type->is_vector() || - type->is_scalar()) { - size = type->vector_elements; - } else { - size = type_size(type) * 4; - } - - gl_register_file file; - if (type->is_sampler() || - (type->is_array() && type->fields.array->is_sampler())) { - file = PROGRAM_SAMPLER; - } else { - file = PROGRAM_UNIFORM; - } - - GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, - uniform->Name); - - if (index < 0) { - index = _mesa_add_parameter(prog->Parameters, file, - uniform->Name, size, type->gl_type, - NULL, NULL, 0x0); - - /* Sampler uniform values are stored in prog->SamplerUnits, - * and the entry in that array is selected by this index we - * store in ParameterValues[]. - */ - if (file == PROGRAM_SAMPLER) { - for (unsigned int j = 0; j < size / 4; j++) - prog->Parameters->ParameterValues[index + j][0] = next_sampler++; - } - - /* The location chosen in the Parameters list here (returned - * from _mesa_add_uniform) has to match what the linker chose. - */ - if (index != parameter_index) { - fail_link(shader_program, "Allocation of uniform `%s' to target " - "failed (%d vs %d)\n", - uniform->Name, index, parameter_index); - } - } - } - - ralloc_free(sorted_uniforms); -} - -static void -set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, - struct gl_shader_program *shader_program, - const char *name, const glsl_type *type, - ir_constant *val) -{ - if (type->is_record()) { - ir_constant *field_constant; - - field_constant = (ir_constant *)val->components.get_head(); - - for (unsigned int i = 0; i < type->length; i++) { - const glsl_type *field_type = type->fields.structure[i].type; - const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, - type->fields.structure[i].name); - set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, - field_type, field_constant); - field_constant = (ir_constant *)field_constant->next; - } - return; - } - - int loc = _mesa_get_uniform_location(ctx, shader_program, name); - - if (loc == -1) { - fail_link(shader_program, - "Couldn't find uniform for initializer %s\n", name); - return; - } - - for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { - ir_constant *element; - const glsl_type *element_type; - if (type->is_array()) { - element = val->array_elements[i]; - element_type = type->fields.array; - } else { - element = val; - element_type = type; - } - - void *values; - - if (element_type->base_type == GLSL_TYPE_BOOL) { - int *conv = ralloc_array(mem_ctx, int, element_type->components()); - for (unsigned int j = 0; j < element_type->components(); j++) { - conv[j] = element->value.b[j]; - } - values = (void *)conv; - element_type = glsl_type::get_instance(GLSL_TYPE_INT, - element_type->vector_elements, - 1); - } else { - values = &element->value; - } - - if (element_type->is_matrix()) { - _mesa_uniform_matrix(ctx, shader_program, - element_type->matrix_columns, - element_type->vector_elements, - loc, 1, GL_FALSE, (GLfloat *)values); - loc += element_type->matrix_columns; - } else { - _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, - values, element_type->gl_type); - loc += type_size(element_type); - } - } -} - -static void -set_uniform_initializers(struct gl_context *ctx, - struct gl_shader_program *shader_program) -{ - void *mem_ctx = NULL; - - for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *shader = shader_program->_LinkedShaders[i]; - - if (shader == NULL) - continue; - - foreach_iter(exec_list_iterator, iter, *shader->ir) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir_variable *var = ir->as_variable(); - - if (!var || var->mode != ir_var_uniform || !var->constant_value) - continue; - - if (!mem_ctx) - mem_ctx = ralloc_context(NULL); - - set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, - var->type, var->constant_value); - } - } - - ralloc_free(mem_ctx); -} - -/* - * On a basic block basis, tracks available PROGRAM_TEMPORARY register - * channels for copy propagation and updates following instructions to - * use the original versions. - * - * The ir_to_mesa_visitor lazily produces code assuming that this pass - * will occur. As an example, a TXP production before this pass: - * - * 0: MOV TEMP[1], INPUT[4].xyyy; - * 1: MOV TEMP[1].w, INPUT[4].wwww; - * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; - * - * and after: - * - * 0: MOV TEMP[1], INPUT[4].xyyy; - * 1: MOV TEMP[1].w, INPUT[4].wwww; - * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; - * - * which allows for dead code elimination on TEMP[1]'s writes. - */ -void -ir_to_mesa_visitor::copy_propagate(void) -{ - ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx, - ir_to_mesa_instruction *, - this->next_temp * 4); - int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); - int level = 0; - - foreach_iter(exec_list_iterator, iter, this->instructions) { - ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); - - assert(inst->dst.file != PROGRAM_TEMPORARY - || inst->dst.index < this->next_temp); - - /* First, do any copy propagation possible into the src regs. */ - for (int r = 0; r < 3; r++) { - ir_to_mesa_instruction *first = NULL; - bool good = true; - int acp_base = inst->src[r].index * 4; - - if (inst->src[r].file != PROGRAM_TEMPORARY || - inst->src[r].reladdr) - continue; - - /* See if we can find entries in the ACP consisting of MOVs - * from the same src register for all the swizzled channels - * of this src register reference. - */ - for (int i = 0; i < 4; i++) { - int src_chan = GET_SWZ(inst->src[r].swizzle, i); - ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan]; - - if (!copy_chan) { - good = false; - break; - } - - assert(acp_level[acp_base + src_chan] <= level); - - if (!first) { - first = copy_chan; - } else { - if (first->src[0].file != copy_chan->src[0].file || - first->src[0].index != copy_chan->src[0].index) { - good = false; - break; - } - } - } - - if (good) { - /* We've now validated that we can copy-propagate to - * replace this src register reference. Do it. - */ - inst->src[r].file = first->src[0].file; - inst->src[r].index = first->src[0].index; - - int swizzle = 0; - for (int i = 0; i < 4; i++) { - int src_chan = GET_SWZ(inst->src[r].swizzle, i); - ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan]; - swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) << - (3 * i)); - } - inst->src[r].swizzle = swizzle; - } - } - - switch (inst->op) { - case OPCODE_BGNLOOP: - case OPCODE_ENDLOOP: - /* End of a basic block, clear the ACP entirely. */ - memset(acp, 0, sizeof(*acp) * this->next_temp * 4); - break; - - case OPCODE_IF: - ++level; - break; - - case OPCODE_ENDIF: - case OPCODE_ELSE: - /* Clear all channels written inside the block from the ACP, but - * leaving those that were not touched. - */ - for (int r = 0; r < this->next_temp; r++) { - for (int c = 0; c < 4; c++) { - if (!acp[4 * r + c]) - continue; - - if (acp_level[4 * r + c] >= level) - acp[4 * r + c] = NULL; - } - } - if (inst->op == OPCODE_ENDIF) - --level; - break; - - default: - /* Continuing the block, clear any written channels from - * the ACP. - */ - if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) { - /* Any temporary might be written, so no copy propagation - * across this instruction. - */ - memset(acp, 0, sizeof(*acp) * this->next_temp * 4); - } else if (inst->dst.file == PROGRAM_OUTPUT && - inst->dst.reladdr) { - /* Any output might be written, so no copy propagation - * from outputs across this instruction. - */ - for (int r = 0; r < this->next_temp; r++) { - for (int c = 0; c < 4; c++) { - if (!acp[4 * r + c]) - continue; - - if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT) - acp[4 * r + c] = NULL; - } - } - } else if (inst->dst.file == PROGRAM_TEMPORARY || - inst->dst.file == PROGRAM_OUTPUT) { - /* Clear where it's used as dst. */ - if (inst->dst.file == PROGRAM_TEMPORARY) { - for (int c = 0; c < 4; c++) { - if (inst->dst.writemask & (1 << c)) { - acp[4 * inst->dst.index + c] = NULL; - } - } - } - - /* Clear where it's used as src. */ - for (int r = 0; r < this->next_temp; r++) { - for (int c = 0; c < 4; c++) { - if (!acp[4 * r + c]) - continue; - - int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c); - - if (acp[4 * r + c]->src[0].file == inst->dst.file && - acp[4 * r + c]->src[0].index == inst->dst.index && - inst->dst.writemask & (1 << src_chan)) - { - acp[4 * r + c] = NULL; - } - } - } - } - break; - } - - /* If this is a copy, add it to the ACP. */ - if (inst->op == OPCODE_MOV && - inst->dst.file == PROGRAM_TEMPORARY && - !inst->dst.reladdr && - !inst->saturate && - !inst->src[0].reladdr && - !inst->src[0].negate) { - for (int i = 0; i < 4; i++) { - if (inst->dst.writemask & (1 << i)) { - acp[4 * inst->dst.index + i] = inst; - acp_level[4 * inst->dst.index + i] = level; - } - } - } - } - - ralloc_free(acp_level); - ralloc_free(acp); -} - - -/** - * Convert a shader's GLSL IR into a Mesa gl_program. - */ -static struct gl_program * -get_mesa_program(struct gl_context *ctx, - struct gl_shader_program *shader_program, - struct gl_shader *shader) -{ - ir_to_mesa_visitor v; - struct prog_instruction *mesa_instructions, *mesa_inst; - ir_instruction **mesa_instruction_annotation; - int i; - struct gl_program *prog; - GLenum target; - const char *target_string; - GLboolean progress; - struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - switch (shader->Type) { - case GL_VERTEX_SHADER: - target = GL_VERTEX_PROGRAM_ARB; - target_string = "vertex"; - break; - case GL_FRAGMENT_SHADER: - target = GL_FRAGMENT_PROGRAM_ARB; - target_string = "fragment"; - break; - case GL_GEOMETRY_SHADER: - target = GL_GEOMETRY_PROGRAM_NV; - target_string = "geometry"; - break; - default: - assert(!"should not be reached"); - return NULL; - } - - validate_ir_tree(shader->ir); - - prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); - if (!prog) - return NULL; - prog->Parameters = _mesa_new_parameter_list(); - prog->Varying = _mesa_new_parameter_list(); - prog->Attributes = _mesa_new_parameter_list(); - v.ctx = ctx; - v.prog = prog; - v.shader_program = shader_program; - v.options = options; - - add_uniforms_to_parameters_list(shader_program, shader, prog); - - /* Emit Mesa IR for main(). */ - visit_exec_list(shader->ir, &v); - v.emit(NULL, OPCODE_END); - - /* Now emit bodies for any functions that were used. */ - do { - progress = GL_FALSE; - - foreach_iter(exec_list_iterator, iter, v.function_signatures) { - function_entry *entry = (function_entry *)iter.get(); - - if (!entry->bgn_inst) { - v.current_function = entry; - - entry->bgn_inst = v.emit(NULL, OPCODE_BGNSUB); - entry->bgn_inst->function = entry; - - visit_exec_list(&entry->sig->body, &v); - - ir_to_mesa_instruction *last; - last = (ir_to_mesa_instruction *)v.instructions.get_tail(); - if (last->op != OPCODE_RET) - v.emit(NULL, OPCODE_RET); - - ir_to_mesa_instruction *end; - end = v.emit(NULL, OPCODE_ENDSUB); - end->function = entry; - - progress = GL_TRUE; - } - } - } while (progress); - - prog->NumTemporaries = v.next_temp; - - int num_instructions = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - num_instructions++; - } - - mesa_instructions = - (struct prog_instruction *)calloc(num_instructions, - sizeof(*mesa_instructions)); - mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *, - num_instructions); - - v.copy_propagate(); - - /* Convert ir_mesa_instructions into prog_instructions. - */ - mesa_inst = mesa_instructions; - i = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); - - mesa_inst->Opcode = inst->op; - mesa_inst->CondUpdate = inst->cond_update; - if (inst->saturate) - mesa_inst->SaturateMode = SATURATE_ZERO_ONE; - mesa_inst->DstReg.File = inst->dst.file; - mesa_inst->DstReg.Index = inst->dst.index; - mesa_inst->DstReg.CondMask = inst->dst.cond_mask; - mesa_inst->DstReg.WriteMask = inst->dst.writemask; - mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL; - mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]); - mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]); - mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]); - mesa_inst->TexSrcUnit = inst->sampler; - mesa_inst->TexSrcTarget = inst->tex_target; - mesa_inst->TexShadow = inst->tex_shadow; - mesa_instruction_annotation[i] = inst->ir; - - /* Set IndirectRegisterFiles. */ - if (mesa_inst->DstReg.RelAddr) - prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File; - - /* Update program's bitmask of indirectly accessed register files */ - for (unsigned src = 0; src < 3; src++) - if (mesa_inst->SrcReg[src].RelAddr) - prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; - - if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { - fail_link(shader_program, "Couldn't flatten if statement\n"); - } - - switch (mesa_inst->Opcode) { - case OPCODE_BGNSUB: - inst->function->inst = i; - mesa_inst->Comment = strdup(inst->function->sig->function_name()); - break; - case OPCODE_ENDSUB: - mesa_inst->Comment = strdup(inst->function->sig->function_name()); - break; - case OPCODE_CAL: - mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ - break; - case OPCODE_ARL: - prog->NumAddressRegs = 1; - break; - default: - break; - } - - mesa_inst++; - i++; - - if (!shader_program->LinkStatus) - break; - } - - if (!shader_program->LinkStatus) { - free(mesa_instructions); - _mesa_reference_program(ctx, &shader->Program, NULL); - return NULL; - } - - set_branchtargets(&v, mesa_instructions, num_instructions); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("\n"); - printf("GLSL IR for linked %s program %d:\n", target_string, - shader_program->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n"); - printf("\n"); - printf("Mesa IR for linked %s program %d:\n", target_string, - shader_program->Name); - print_program(mesa_instructions, mesa_instruction_annotation, - num_instructions); - } - - prog->Instructions = mesa_instructions; - prog->NumInstructions = num_instructions; - - do_set_program_inouts(shader->ir, prog); - count_resources(prog); - - check_resources(ctx, shader_program, prog); - - _mesa_reference_program(ctx, &shader->Program, prog); - - if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { - _mesa_optimize_program(ctx, prog); - } - - return prog; -} - -extern "C" { - -/** - * Link a shader. - * Called via ctx->Driver.LinkShader() - * This actually involves converting GLSL IR into Mesa gl_programs with - * code lowering and other optimizations. - */ -GLboolean -_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) -{ - assert(prog->LinkStatus); - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - bool progress; - exec_list *ir = prog->_LinkedShaders[i]->ir; - const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; - - do { - progress = false; - - /* Lowering */ - do_mat_op_to_vec(ir); - lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 - | LOG_TO_LOG2 - | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); - - progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; - - progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; - - progress = lower_quadop_vector(ir, true) || progress; - - if (options->EmitNoIfs) { - progress = lower_discard(ir) || progress; - progress = lower_if_to_cond_assign(ir) || progress; - } - - if (options->EmitNoNoise) - progress = lower_noise(ir) || progress; - - /* If there are forms of indirect addressing that the driver - * cannot handle, perform the lowering pass. - */ - if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput - || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) - progress = - lower_variable_index_to_cond_assign(ir, - options->EmitNoIndirectInput, - options->EmitNoIndirectOutput, - options->EmitNoIndirectTemp, - options->EmitNoIndirectUniform) - || progress; - - progress = do_vec_index_to_cond_assign(ir) || progress; - } while (progress); - - validate_ir_tree(ir); - } - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_program *linked_prog; - - if (prog->_LinkedShaders[i] == NULL) - continue; - - linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); - - if (linked_prog) { - bool ok = true; - - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: - _mesa_reference_vertprog(ctx, &prog->VertexProgram, - (struct gl_vertex_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, - (struct gl_fragment_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - break; - case GL_GEOMETRY_SHADER: - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, - (struct gl_geometry_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, - linked_prog); - break; - } - if (!ok) { - return GL_FALSE; - } - } - - _mesa_reference_program(ctx, &linked_prog, NULL); - } - - return GL_TRUE; -} - - -/** - * Compile a GLSL shader. Called via glCompileShader(). - */ -void -_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - /* Check if the user called glCompileShader without first calling - * glShaderSource. This should fail to compile, but not raise a GL_ERROR. - */ - if (source == NULL) { - shader->CompileStatus = GL_FALSE; - return; - } - - state->error = preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx->API); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for shader %d:\n", shader->Name); - printf("%s\n", shader->Source); - } - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - - /* Do some optimization at compile time to reduce shader IR size - * and reduce later work if the same shader is linked multiple times - */ - while (do_common_optimization(shader->ir, false, 32)) - ; - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (shader->CompileStatus) { - printf("GLSL IR for shader %d:\n", shader->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n\n"); - } else { - printf("GLSL shader %d failed to compile.\n", shader->Name); - } - if (shader->InfoLog && shader->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", shader->Name); - printf("%s\n", shader->InfoLog); - } - } - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader->ir); - - ralloc_free(state); -} - - -/** - * Link a GLSL shader program. Called via glLinkProgram(). - */ -void -_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) -{ - unsigned int i; - - _mesa_clear_shader_program_data(ctx, prog); - - prog->LinkStatus = GL_TRUE; - - for (i = 0; i < prog->NumShaders; i++) { - if (!prog->Shaders[i]->CompileStatus) { - fail_link(prog, "linking with uncompiled shader"); - prog->LinkStatus = GL_FALSE; - } - } - - prog->Varying = _mesa_new_parameter_list(); - _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); - - if (prog->LinkStatus) { - link_shaders(ctx, prog); - } - - if (prog->LinkStatus) { - if (!ctx->Driver.LinkShader(ctx, prog)) { - prog->LinkStatus = GL_FALSE; - } - } - - set_uniform_initializers(ctx, prog); - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (!prog->LinkStatus) { - printf("GLSL shader program %d failed to link\n", prog->Name); - } - - if (prog->InfoLog && prog->InfoLog[0] != 0) { - printf("GLSL shader program %d info log:\n", prog->Name); - printf("%s\n", prog->InfoLog); - } - } -} - -} /* extern "C" */ +/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_to_mesa.cpp + * + * Translate GLSL IR to Mesa's gl_program representation. + */ + +#include +#include "main/compiler.h" +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" +#include "../glsl/program.h" +#include "ir_optimization.h" +#include "ast.h" + +extern "C" { +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/hash_table.h" +#include "program/prog_instruction.h" +#include "program/prog_optimize.h" +#include "program/prog_print.h" +#include "program/program.h" +#include "program/prog_uniform.h" +#include "program/prog_parameter.h" +#include "program/sampler.h" +} + +class src_reg; +class dst_reg; + +static int swizzle_for_size(int size); + +/** + * This struct is a corresponding struct to Mesa prog_src_register, with + * wider fields. + */ +class src_reg { +public: + src_reg(gl_register_file file, int index, const glsl_type *type) + { + this->file = file; + this->index = index; + if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) + this->swizzle = swizzle_for_size(type->vector_elements); + else + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = NULL; + } + + src_reg() + { + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->swizzle = 0; + this->negate = 0; + this->reladdr = NULL; + } + + explicit src_reg(dst_reg reg); + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ + int negate; /**< NEGATE_XYZW mask from mesa */ + /** Register index should be offset by the integer in this reg. */ + src_reg *reladdr; +}; + +class dst_reg { +public: + dst_reg(gl_register_file file, int writemask) + { + this->file = file; + this->index = 0; + this->writemask = writemask; + this->cond_mask = COND_TR; + this->reladdr = NULL; + } + + dst_reg() + { + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->writemask = 0; + this->cond_mask = COND_TR; + this->reladdr = NULL; + } + + explicit dst_reg(src_reg reg); + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ + GLuint cond_mask:4; + /** Register index should be offset by the integer in this reg. */ + src_reg *reladdr; +}; + +src_reg::src_reg(dst_reg reg) +{ + this->file = reg.file; + this->index = reg.index; + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = NULL; +} + +dst_reg::dst_reg(src_reg reg) +{ + this->file = reg.file; + this->index = reg.index; + this->writemask = WRITEMASK_XYZW; + this->cond_mask = COND_TR; + this->reladdr = reg.reladdr; +} + +class ir_to_mesa_instruction : public exec_node { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = rzalloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + enum prog_opcode op; + dst_reg dst; + src_reg src[3]; + /** Pointer to the ir source this tree came from for debugging */ + ir_instruction *ir; + GLboolean cond_update; + bool saturate; + int sampler; /**< sampler index */ + int tex_target; /**< One of TEXTURE_*_INDEX */ + GLboolean tex_shadow; + + class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ +}; + +class variable_storage : public exec_node { +public: + variable_storage(ir_variable *var, gl_register_file file, int index) + : file(file), index(index), var(var) + { + /* empty */ + } + + gl_register_file file; + int index; + ir_variable *var; /* variable that maps to this, if any */ +}; + +class function_entry : public exec_node { +public: + ir_function_signature *sig; + + /** + * identifier of this function signature used by the program. + * + * At the point that Mesa instructions for function calls are + * generated, we don't know the address of the first instruction of + * the function body. So we make the BranchTarget that is called a + * small integer and rewrite them during set_branchtargets(). + */ + int sig_id; + + /** + * Pointer to first instruction of the function body. + * + * Set during function body emits after main() is processed. + */ + ir_to_mesa_instruction *bgn_inst; + + /** + * Index of the first instruction of the function body in actual + * Mesa IR. + * + * Set after convertion from ir_to_mesa_instruction to prog_instruction. + */ + int inst; + + /** Storage for the return value. */ + src_reg return_reg; +}; + +class ir_to_mesa_visitor : public ir_visitor { +public: + ir_to_mesa_visitor(); + ~ir_to_mesa_visitor(); + + function_entry *current_function; + + struct gl_context *ctx; + struct gl_program *prog; + struct gl_shader_program *shader_program; + struct gl_shader_compiler_options *options; + + int next_temp; + + variable_storage *find_variable_storage(ir_variable *var); + + function_entry *get_function_signature(ir_function_signature *sig); + + src_reg get_temp(const glsl_type *type); + void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr); + + src_reg src_reg_for_float(float val); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_texture *); + virtual void visit(ir_if *); + /*@}*/ + + src_reg result; + + /** List of variable_storage */ + exec_list variables; + + /** List of function_entry */ + exec_list function_signatures; + int next_signature_id; + + /** List of ir_to_mesa_instruction */ + exec_list instructions; + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op); + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0); + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0, src_reg src1); + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + src_reg src0, src_reg src1, src_reg src2); + + /** + * Emit the correct dot-product instruction for the type of arguments + */ + void emit_dp(ir_instruction *ir, + dst_reg dst, + src_reg src0, + src_reg src1, + unsigned elements); + + void emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0); + + void emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0, src_reg src1); + + void emit_scs(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, const src_reg &src); + + GLboolean try_emit_mad(ir_expression *ir, + int mul_operand); + GLboolean try_emit_sat(ir_expression *ir); + + void emit_swz(ir_expression *ir); + + bool process_move_condition(ir_rvalue *ir); + + void copy_propagate(void); + + void *mem_ctx; +}; + +src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL); + +dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP); + +dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X); + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) +{ + va_list args; + va_start(args, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, args); + va_end(args); + + prog->LinkStatus = GL_FALSE; +} + +static int +swizzle_for_size(int size) +{ + int size_swizzles[4] = { + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), + }; + + assert((size >= 1) && (size <= 4)); + return size_swizzles[size - 1]; +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + src_reg src0, src_reg src1, src_reg src2) +{ + ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); + int num_reladdr = 0; + + /* If we have to do relative addressing, we want to load the ARL + * reg directly for one of the regs, and preload the other reladdr + * sources into temps. + */ + num_reladdr += dst.reladdr != NULL; + num_reladdr += src0.reladdr != NULL; + num_reladdr += src1.reladdr != NULL; + num_reladdr += src2.reladdr != NULL; + + reladdr_to_temp(ir, &src2, &num_reladdr); + reladdr_to_temp(ir, &src1, &num_reladdr); + reladdr_to_temp(ir, &src0, &num_reladdr); + + if (dst.reladdr) { + emit(ir, OPCODE_ARL, address_reg, *dst.reladdr); + num_reladdr--; + } + assert(num_reladdr == 0); + + inst->op = op; + inst->dst = dst; + inst->src[0] = src0; + inst->src[1] = src1; + inst->src[2] = src2; + inst->ir = ir; + + inst->function = NULL; + + this->instructions.push_tail(inst); + + return inst; +} + + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0, src_reg src1) +{ + return emit(ir, op, dst, src0, src1, undef_src); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0) +{ + assert(dst.writemask != 0); + return emit(ir, op, dst, src0, undef_src, undef_src); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op) +{ + return emit(ir, op, undef_dst, undef_src, undef_src, undef_src); +} + +void +ir_to_mesa_visitor::emit_dp(ir_instruction *ir, + dst_reg dst, src_reg src0, src_reg src1, + unsigned elements) +{ + static const gl_inst_opcode dot_opcodes[] = { + OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 + }; + + emit(ir, dot_opcodes[elements - 2], dst, src0, src1); +} + +/** + * Emits Mesa scalar opcodes to produce unique answers across channels. + * + * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X + * channel determines the result across all channels. So to do a vec4 + * of this operation, we want to emit a scalar per source channel used + * to produce dest channels. + */ +void +ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + src_reg orig_src0, src_reg orig_src1) +{ + int i, j; + int done_mask = ~dst.writemask; + + /* Mesa RCP is a scalar operation splatting results to all channels, + * like ARB_fp/vp. So emit as many RCPs as necessary to cover our + * dst channels. + */ + for (i = 0; i < 4; i++) { + GLuint this_mask = (1 << i); + ir_to_mesa_instruction *inst; + src_reg src0 = orig_src0; + src_reg src1 = orig_src1; + + if (done_mask & this_mask) + continue; + + GLuint src0_swiz = GET_SWZ(src0.swizzle, i); + GLuint src1_swiz = GET_SWZ(src1.swizzle, i); + for (j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz && + GET_SWZ(src1.swizzle, j) == src1_swiz) { + this_mask |= (1 << j); + } + } + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, + src1_swiz, src1_swiz); + + inst = emit(ir, op, dst, src0, src1); + inst->dst.writemask = this_mask; + done_mask |= this_mask; + } +} + +void +ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0) +{ + src_reg undef = undef_src; + + undef.swizzle = SWIZZLE_XXXX; + + emit_scalar(ir, op, dst, src0, undef); +} + +/** + * Emit an OPCODE_SCS instruction + * + * The \c SCS opcode functions a bit differently than the other Mesa (or + * ARB_fragment_program) opcodes. Instead of splatting its result across all + * four components of the destination, it writes one value to the \c x + * component and another value to the \c y component. + * + * \param ir IR instruction being processed + * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which + * value is desired. + * \param dst Destination register + * \param src Source register + */ +void +ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + const src_reg &src) +{ + /* Vertex programs cannot use the SCS opcode. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { + emit_scalar(ir, op, dst, src); + return; + } + + const unsigned component = (op == OPCODE_SIN) ? 0 : 1; + const unsigned scs_mask = (1U << component); + int done_mask = ~dst.writemask; + src_reg tmp; + + assert(op == OPCODE_SIN || op == OPCODE_COS); + + /* If there are compnents in the destination that differ from the component + * that will be written by the SCS instrution, we'll need a temporary. + */ + if (scs_mask != unsigned(dst.writemask)) { + tmp = get_temp(glsl_type::vec4_type); + } + + for (unsigned i = 0; i < 4; i++) { + unsigned this_mask = (1U << i); + src_reg src0 = src; + + if ((done_mask & this_mask) != 0) + continue; + + /* The source swizzle specified which component of the source generates + * sine / cosine for the current component in the destination. The SCS + * instruction requires that this value be swizzle to the X component. + * Replace the current swizzle with a swizzle that puts the source in + * the X component. + */ + unsigned src0_swiz = GET_SWZ(src.swizzle, i); + + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + for (unsigned j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz) { + this_mask |= (1 << j); + } + } + + if (this_mask != scs_mask) { + ir_to_mesa_instruction *inst; + dst_reg tmp_dst = dst_reg(tmp); + + /* Emit the SCS instruction. + */ + inst = emit(ir, OPCODE_SCS, tmp_dst, src0); + inst->dst.writemask = scs_mask; + + /* Move the result of the SCS instruction to the desired location in + * the destination. + */ + tmp.swizzle = MAKE_SWIZZLE4(component, component, + component, component); + inst = emit(ir, OPCODE_SCS, dst, tmp); + inst->dst.writemask = this_mask; + } else { + /* Emit the SCS instruction to write directly to the destination. + */ + ir_to_mesa_instruction *inst = emit(ir, OPCODE_SCS, dst, src0); + inst->dst.writemask = scs_mask; + } + + done_mask |= this_mask; + } +} + +struct src_reg +ir_to_mesa_visitor::src_reg_for_float(float val) +{ + src_reg src(PROGRAM_CONSTANT, -1, NULL); + + src.index = _mesa_add_unnamed_constant(this->prog->Parameters, + &val, 1, &src.swizzle); + + return src; +} + +static int +type_size(const struct glsl_type *type) +{ + unsigned int i; + int size; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + if (type->is_matrix()) { + return type->matrix_columns; + } else { + /* Regardless of size of vector, it gets a vec4. This is bad + * packing for things like floats, but otherwise arrays become a + * mess. Hopefully a later pass over the code can pack scalars + * down if appropriate. + */ + return 1; + } + case GLSL_TYPE_ARRAY: + assert(type->length > 0); + return type_size(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SAMPLER: + /* Samplers take up one slot in UNIFORMS[], but they're baked in + * at link time. + */ + return 1; + default: + assert(0); + return 0; + } +} + +/** + * In the initial pass of codegen, we assign temporary numbers to + * intermediate results. (not SSA -- variable assignments will reuse + * storage). Actual register allocation for the Mesa VM occurs in a + * pass over the Mesa IR later. + */ +src_reg +ir_to_mesa_visitor::get_temp(const glsl_type *type) +{ + src_reg src; + int swizzle[4]; + int i; + + src.file = PROGRAM_TEMPORARY; + src.index = next_temp; + src.reladdr = NULL; + next_temp += type_size(type); + + if (type->is_array() || type->is_record()) { + src.swizzle = SWIZZLE_NOOP; + } else { + for (i = 0; i < type->vector_elements; i++) + swizzle[i] = i; + for (; i < 4; i++) + swizzle[i] = type->vector_elements - 1; + src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], + swizzle[2], swizzle[3]); + } + src.negate = 0; + + return src; +} + +variable_storage * +ir_to_mesa_visitor::find_variable_storage(ir_variable *var) +{ + + variable_storage *entry; + + foreach_iter(exec_list_iterator, iter, this->variables) { + entry = (variable_storage *)iter.get(); + + if (entry->var == var) + return entry; + } + + return NULL; +} + +void +ir_to_mesa_visitor::visit(ir_variable *ir) +{ + if (strcmp(ir->name, "gl_FragCoord") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + fp->OriginUpperLeft = ir->origin_upper_left; + fp->PixelCenterInteger = ir->pixel_center_integer; + + } else if (strcmp(ir->name, "gl_FragDepth") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + switch (ir->depth_layout) { + case ir_depth_layout_none: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; + break; + case ir_depth_layout_any: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; + break; + case ir_depth_layout_greater: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; + break; + case ir_depth_layout_less: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; + break; + case ir_depth_layout_unchanged: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; + break; + default: + assert(0); + break; + } + } + + if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + unsigned int i; + const ir_state_slot *const slots = ir->state_slots; + assert(ir->state_slots != NULL); + + /* Check if this statevar's setup in the STATE file exactly + * matches how we'll want to reference it as a + * struct/array/whatever. If not, then we need to move it into + * temporary storage and hope that it'll get copy-propagated + * out. + */ + for (i = 0; i < ir->num_state_slots; i++) { + if (slots[i].swizzle != SWIZZLE_XYZW) { + break; + } + } + + struct variable_storage *storage; + dst_reg dst; + if (i == ir->num_state_slots) { + /* We'll set the index later. */ + storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); + this->variables.push_tail(storage); + + dst = undef_dst; + } else { + /* The variable_storage constructor allocates slots based on the size + * of the type. However, this had better match the number of state + * elements that we're going to copy into the new temporary. + */ + assert((int) ir->num_state_slots == type_size(ir->type)); + + storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + this->next_temp += type_size(ir->type); + + dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL)); + } + + + for (unsigned int i = 0; i < ir->num_state_slots; i++) { + int index = _mesa_add_state_reference(this->prog->Parameters, + (gl_state_index *)slots[i].tokens); + + if (storage->file == PROGRAM_STATE_VAR) { + if (storage->index == -1) { + storage->index = index; + } else { + assert(index == storage->index + (int)i); + } + } else { + src_reg src(PROGRAM_STATE_VAR, index, NULL); + src.swizzle = slots[i].swizzle; + emit(ir, OPCODE_MOV, dst, src); + /* even a float takes up a whole vec4 reg in a struct/array. */ + dst.index++; + } + } + + if (storage->file == PROGRAM_TEMPORARY && + dst.index != storage->index + (int) ir->num_state_slots) { + fail_link(this->shader_program, + "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", + ir->name, dst.index - storage->index, + type_size(ir->type)); + } + } +} + +void +ir_to_mesa_visitor::visit(ir_loop *ir) +{ + ir_dereference_variable *counter = NULL; + + if (ir->counter != NULL) + counter = new(ir) ir_dereference_variable(ir->counter); + + if (ir->from != NULL) { + assert(ir->counter != NULL); + + ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL); + + a->accept(this); + delete a; + } + + emit(NULL, OPCODE_BGNLOOP); + + if (ir->to) { + ir_expression *e = + new(ir) ir_expression(ir->cmp, glsl_type::bool_type, + counter, ir->to); + ir_if *if_stmt = new(ir) ir_if(e); + + ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(brk); + + if_stmt->accept(this); + + delete if_stmt; + delete e; + delete brk; + } + + visit_exec_list(&ir->body_instructions, this); + + if (ir->increment) { + ir_expression *e = + new(ir) ir_expression(ir_binop_add, counter->type, + counter, ir->increment); + + ir_assignment *a = new(ir) ir_assignment(counter, e, NULL); + + a->accept(this); + delete a; + delete e; + } + + emit(NULL, OPCODE_ENDLOOP); +} + +void +ir_to_mesa_visitor::visit(ir_loop_jump *ir) +{ + switch (ir->mode) { + case ir_loop_jump::jump_break: + emit(NULL, OPCODE_BRK); + break; + case ir_loop_jump::jump_continue: + emit(NULL, OPCODE_CONT); + break; + } +} + + +void +ir_to_mesa_visitor::visit(ir_function_signature *ir) +{ + assert(0); + (void)ir; +} + +void +ir_to_mesa_visitor::visit(ir_function *ir) +{ + /* Ignore function bodies other than main() -- we shouldn't see calls to + * them since they should all be inlined before we get to ir_to_mesa. + */ + if (strcmp(ir->name, "main") == 0) { + const ir_function_signature *sig; + exec_list empty; + + sig = ir->matching_signature(&empty); + + assert(sig); + + foreach_iter(exec_list_iterator, iter, sig->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + ir->accept(this); + } + } +} + +GLboolean +ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) +{ + int nonmul_operand = 1 - mul_operand; + src_reg a, b, c; + + ir_expression *expr = ir->operands[mul_operand]->as_expression(); + if (!expr || expr->operation != ir_binop_mul) + return false; + + expr->operands[0]->accept(this); + a = this->result; + expr->operands[1]->accept(this); + b = this->result; + ir->operands[nonmul_operand]->accept(this); + c = this->result; + + this->result = get_temp(ir->type); + emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c); + + return true; +} + +GLboolean +ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) +{ + /* Saturates were only introduced to vertex programs in + * NV_vertex_program3, so don't give them to drivers in the VP. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) + return false; + + ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); + if (!sat_src) + return false; + + sat_src->accept(this); + src_reg src = this->result; + + this->result = get_temp(ir->type); + ir_to_mesa_instruction *inst; + inst = emit(ir, OPCODE_MOV, dst_reg(this->result), src); + inst->saturate = true; + + return true; +} + +void +ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, + src_reg *reg, int *num_reladdr) +{ + if (!reg->reladdr) + return; + + emit(ir, OPCODE_ARL, address_reg, *reg->reladdr); + + if (*num_reladdr != 1) { + src_reg temp = get_temp(glsl_type::vec4_type); + + emit(ir, OPCODE_MOV, dst_reg(temp), *reg); + *reg = temp; + } + + (*num_reladdr)--; +} + +void +ir_to_mesa_visitor::emit_swz(ir_expression *ir) +{ + /* Assume that the vector operator is in a form compatible with OPCODE_SWZ. + * This means that each of the operands is either an immediate value of -1, + * 0, or 1, or is a component from one source register (possibly with + * negation). + */ + uint8_t components[4] = { 0 }; + bool negate[4] = { false }; + ir_variable *var = NULL; + + for (unsigned i = 0; i < ir->type->vector_elements; i++) { + ir_rvalue *op = ir->operands[i]; + + assert(op->type->is_scalar()); + + while (op != NULL) { + switch (op->ir_type) { + case ir_type_constant: { + + assert(op->type->is_scalar()); + + const ir_constant *const c = op->as_constant(); + if (c->is_one()) { + components[i] = SWIZZLE_ONE; + } else if (c->is_zero()) { + components[i] = SWIZZLE_ZERO; + } else if (c->is_negative_one()) { + components[i] = SWIZZLE_ONE; + negate[i] = true; + } else { + assert(!"SWZ constant must be 0.0 or 1.0."); + } + + op = NULL; + break; + } + + case ir_type_dereference_variable: { + ir_dereference_variable *const deref = + (ir_dereference_variable *) op; + + assert((var == NULL) || (deref->var == var)); + components[i] = SWIZZLE_X; + var = deref->var; + op = NULL; + break; + } + + case ir_type_expression: { + ir_expression *const expr = (ir_expression *) op; + + assert(expr->operation == ir_unop_neg); + negate[i] = true; + + op = expr->operands[0]; + break; + } + + case ir_type_swizzle: { + ir_swizzle *const swiz = (ir_swizzle *) op; + + components[i] = swiz->mask.x; + op = swiz->val; + break; + } + + default: + assert(!"Should not get here."); + return; + } + } + } + + assert(var != NULL); + + ir_dereference_variable *const deref = + new(mem_ctx) ir_dereference_variable(var); + + this->result.file = PROGRAM_UNDEFINED; + deref->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + deref->accept(&v); + exit(1); + } + + src_reg src; + + src = this->result; + src.swizzle = MAKE_SWIZZLE4(components[0], + components[1], + components[2], + components[3]); + src.negate = ((unsigned(negate[0]) << 0) + | (unsigned(negate[1]) << 1) + | (unsigned(negate[2]) << 2) + | (unsigned(negate[3]) << 3)); + + /* Storage for our result. Ideally for an assignment we'd be using the + * actual storage for the result here, instead. + */ + const src_reg result_src = get_temp(ir->type); + dst_reg result_dst = dst_reg(result_src); + + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + emit(ir, OPCODE_SWZ, result_dst, src); + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_expression *ir) +{ + unsigned int operand; + src_reg op[Elements(ir->operands)]; + src_reg result_src; + dst_reg result_dst; + + /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) + */ + if (ir->operation == ir_binop_add) { + if (try_emit_mad(ir, 1)) + return; + if (try_emit_mad(ir, 0)) + return; + } + if (try_emit_sat(ir)) + return; + + if (ir->operation == ir_quadop_vector) { + this->emit_swz(ir); + return; + } + + for (operand = 0; operand < ir->get_num_operands(); operand++) { + this->result.file = PROGRAM_UNDEFINED; + ir->operands[operand]->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + ir->operands[operand]->accept(&v); + exit(1); + } + op[operand] = this->result; + + /* Matrix expression operands should have been broken down to vector + * operations already. + */ + assert(!ir->operands[operand]->type->is_matrix()); + } + + int vector_elements = ir->operands[0]->type->vector_elements; + if (ir->operands[1]) { + vector_elements = MAX2(vector_elements, + ir->operands[1]->type->vector_elements); + } + + this->result.file = PROGRAM_UNDEFINED; + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(ir->type); + /* convenience for the emit functions below. */ + result_dst = dst_reg(result_src); + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + switch (ir->operation) { + case ir_unop_logic_not: + emit(ir, OPCODE_SEQ, result_dst, op[0], src_reg_for_float(0.0)); + break; + case ir_unop_neg: + op[0].negate = ~op[0].negate; + result_src = op[0]; + break; + case ir_unop_abs: + emit(ir, OPCODE_ABS, result_dst, op[0]); + break; + case ir_unop_sign: + emit(ir, OPCODE_SSG, result_dst, op[0]); + break; + case ir_unop_rcp: + emit_scalar(ir, OPCODE_RCP, result_dst, op[0]); + break; + + case ir_unop_exp2: + emit_scalar(ir, OPCODE_EX2, result_dst, op[0]); + break; + case ir_unop_exp: + case ir_unop_log: + assert(!"not reached: should be handled by ir_explog_to_explog2"); + break; + case ir_unop_log2: + emit_scalar(ir, OPCODE_LG2, result_dst, op[0]); + break; + case ir_unop_sin: + emit_scalar(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos: + emit_scalar(ir, OPCODE_COS, result_dst, op[0]); + break; + case ir_unop_sin_reduced: + emit_scs(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos_reduced: + emit_scs(ir, OPCODE_COS, result_dst, op[0]); + break; + + case ir_unop_dFdx: + emit(ir, OPCODE_DDX, result_dst, op[0]); + break; + case ir_unop_dFdy: + emit(ir, OPCODE_DDY, result_dst, op[0]); + break; + + case ir_unop_noise: { + const enum prog_opcode opcode = + prog_opcode(OPCODE_NOISE1 + + (ir->operands[0]->type->vector_elements) - 1); + assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4)); + + emit(ir, opcode, result_dst, op[0]); + break; + } + + case ir_binop_add: + emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); + break; + case ir_binop_sub: + emit(ir, OPCODE_SUB, result_dst, op[0], op[1]); + break; + + case ir_binop_mul: + emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); + break; + case ir_binop_div: + assert(!"not reached: should be handled by ir_div_to_mul_rcp"); + case ir_binop_mod: + assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); + break; + + case ir_binop_less: + emit(ir, OPCODE_SLT, result_dst, op[0], op[1]); + break; + case ir_binop_greater: + emit(ir, OPCODE_SGT, result_dst, op[0], op[1]); + break; + case ir_binop_lequal: + emit(ir, OPCODE_SLE, result_dst, op[0], op[1]); + break; + case ir_binop_gequal: + emit(ir, OPCODE_SGE, result_dst, op[0], op[1]); + break; + case ir_binop_equal: + emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + break; + case ir_binop_nequal: + emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + case ir_binop_all_equal: + /* "==" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + src_reg temp = get_temp(glsl_type::vec4_type); + emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); + emit_dp(ir, result_dst, temp, temp, vector_elements); + emit(ir, OPCODE_SEQ, result_dst, result_src, src_reg_for_float(0.0)); + } else { + emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + } + break; + case ir_binop_any_nequal: + /* "!=" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + src_reg temp = get_temp(glsl_type::vec4_type); + emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); + emit_dp(ir, result_dst, temp, temp, vector_elements); + emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); + } else { + emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); + } + break; + + case ir_unop_any: + assert(ir->operands[0]->type->is_vector()); + emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); + break; + + case ir_binop_logic_xor: + emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + + case ir_binop_logic_or: + /* This could be a saturated add and skip the SNE. */ + emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); + emit(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); + break; + + case ir_binop_logic_and: + /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ + emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); + break; + + case ir_binop_dot: + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + emit_dp(ir, result_dst, op[0], op[1], + ir->operands[0]->type->vector_elements); + break; + + case ir_unop_sqrt: + /* sqrt(x) = x * rsq(x). */ + emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); + emit(ir, OPCODE_MUL, result_dst, result_src, op[0]); + /* For incoming channels <= 0, set the result to 0. */ + op[0].negate = ~op[0].negate; + emit(ir, OPCODE_CMP, result_dst, + op[0], result_src, src_reg_for_float(0.0)); + break; + case ir_unop_rsq: + emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); + break; + case ir_unop_i2f: + case ir_unop_b2f: + case ir_unop_b2i: + /* Mesa IR lacks types, ints are stored as truncated floats. */ + result_src = op[0]; + break; + case ir_unop_f2i: + emit(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_f2b: + case ir_unop_i2b: + emit(ir, OPCODE_SNE, result_dst, + op[0], src_reg_for_float(0.0)); + break; + case ir_unop_trunc: + emit(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_ceil: + op[0].negate = ~op[0].negate; + emit(ir, OPCODE_FLR, result_dst, op[0]); + result_src.negate = ~result_src.negate; + break; + case ir_unop_floor: + emit(ir, OPCODE_FLR, result_dst, op[0]); + break; + case ir_unop_fract: + emit(ir, OPCODE_FRC, result_dst, op[0]); + break; + + case ir_binop_min: + emit(ir, OPCODE_MIN, result_dst, op[0], op[1]); + break; + case ir_binop_max: + emit(ir, OPCODE_MAX, result_dst, op[0], op[1]); + break; + case ir_binop_pow: + emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]); + break; + + case ir_unop_bit_not: + case ir_unop_u2f: + case ir_binop_lshift: + case ir_binop_rshift: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + case ir_unop_round_even: + assert(!"GLSL 1.30 features unsupported"); + break; + + case ir_quadop_vector: + /* This operation should have already been handled. + */ + assert(!"Should not get here."); + break; + } + + this->result = result_src; +} + + +void +ir_to_mesa_visitor::visit(ir_swizzle *ir) +{ + src_reg src; + int i; + int swizzle[4]; + + /* Note that this is only swizzles in expressions, not those on the left + * hand side of an assignment, which do write masking. See ir_assignment + * for that. + */ + + ir->val->accept(this); + src = this->result; + assert(src.file != PROGRAM_UNDEFINED); + + for (i = 0; i < 4; i++) { + if (i < ir->type->vector_elements) { + switch (i) { + case 0: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x); + break; + case 1: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y); + break; + case 2: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z); + break; + case 3: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w); + break; + } + } else { + /* If the type is smaller than a vec4, replicate the last + * channel out. + */ + swizzle[i] = swizzle[ir->type->vector_elements - 1]; + } + } + + src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); + + this->result = src; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_variable *ir) +{ + variable_storage *entry = find_variable_storage(ir->var); + ir_variable *var = ir->var; + + if (!entry) { + switch (var->mode) { + case ir_var_uniform: + entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, + var->location); + this->variables.push_tail(entry); + break; + case ir_var_in: + case ir_var_inout: + /* The linker assigns locations for varyings and attributes, + * including deprecated builtins (like gl_Color), user-assign + * generic attributes (glBindVertexLocation), and + * user-defined varyings. + * + * FINISHME: We would hit this path for function arguments. Fix! + */ + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_INPUT, + var->location); + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && + var->location >= VERT_ATTRIB_GENERIC0) { + _mesa_add_attribute(this->prog->Attributes, + var->name, + _mesa_sizeof_glsl_type(var->type->gl_type), + var->type->gl_type, + var->location - VERT_ATTRIB_GENERIC0); + } + break; + case ir_var_out: + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_OUTPUT, + var->location); + break; + case ir_var_system_value: + entry = new(mem_ctx) variable_storage(var, + PROGRAM_SYSTEM_VALUE, + var->location); + break; + case ir_var_auto: + case ir_var_temporary: + entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(entry); + + next_temp += type_size(var->type); + break; + } + + if (!entry) { + printf("Failed to make storage for %s\n", var->name); + exit(1); + } + } + + this->result = src_reg(entry->file, entry->index, var->type); +} + +void +ir_to_mesa_visitor::visit(ir_dereference_array *ir) +{ + ir_constant *index; + src_reg src; + int element_size = type_size(ir->type); + + index = ir->array_index->constant_expression_value(); + + ir->array->accept(this); + src = this->result; + + if (index) { + src.index += index->value.i[0] * element_size; + } else { + src_reg array_base = this->result; + /* Variable index array dereference. It eats the "vec4" of the + * base of the array and an index that offsets the Mesa register + * index. + */ + ir->array_index->accept(this); + + src_reg index_reg; + + if (element_size == 1) { + index_reg = this->result; + } else { + index_reg = get_temp(glsl_type::float_type); + + emit(ir, OPCODE_MUL, dst_reg(index_reg), + this->result, src_reg_for_float(element_size)); + } + + src.reladdr = ralloc(mem_ctx, src_reg); + memcpy(src.reladdr, &index_reg, sizeof(index_reg)); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + src.swizzle = swizzle_for_size(ir->type->vector_elements); + else + src.swizzle = SWIZZLE_NOOP; + + this->result = src; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_record *ir) +{ + unsigned int i; + const glsl_type *struct_type = ir->record->type; + int offset = 0; + + ir->record->accept(this); + + for (i = 0; i < struct_type->length; i++) { + if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) + break; + offset += type_size(struct_type->fields.structure[i].type); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + this->result.swizzle = swizzle_for_size(ir->type->vector_elements); + else + this->result.swizzle = SWIZZLE_NOOP; + + this->result.index += offset; +} + +/** + * We want to be careful in assignment setup to hit the actual storage + * instead of potentially using a temporary like we might with the + * ir_dereference handler. + */ +static dst_reg +get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) +{ + /* The LHS must be a dereference. If the LHS is a variable indexed array + * access of a vector, it must be separated into a series conditional moves + * before reaching this point (see ir_vec_index_to_cond_assign). + */ + assert(ir->as_dereference()); + ir_dereference_array *deref_array = ir->as_dereference_array(); + if (deref_array) { + assert(!deref_array->array->type->is_vector()); + } + + /* Use the rvalue deref handler for the most part. We'll ignore + * swizzles in it and write swizzles using writemask, though. + */ + ir->accept(v); + return dst_reg(v->result); +} + +/** + * Process the condition of a conditional assignment + * + * Examines the condition of a conditional assignment to generate the optimal + * first operand of a \c CMP instruction. If the condition is a relational + * operator with 0 (e.g., \c ir_binop_less), the value being compared will be + * used as the source for the \c CMP instruction. Otherwise the comparison + * is processed to a boolean result, and the boolean result is used as the + * operand to the CMP instruction. + */ +bool +ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir) +{ + ir_rvalue *src_ir = ir; + bool negate = true; + bool switch_order = false; + + ir_expression *const expr = ir->as_expression(); + if ((expr != NULL) && (expr->get_num_operands() == 2)) { + bool zero_on_left = false; + + if (expr->operands[0]->is_zero()) { + src_ir = expr->operands[1]; + zero_on_left = true; + } else if (expr->operands[1]->is_zero()) { + src_ir = expr->operands[0]; + zero_on_left = false; + } + + /* a is - 0 + - 0 + + * (a < 0) T F F ( a < 0) T F F + * (0 < a) F F T (-a < 0) F F T + * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) + * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) + * (a > 0) F F T (-a < 0) F F T + * (0 > a) T F F ( a < 0) T F F + * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) + * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) + * + * Note that exchanging the order of 0 and 'a' in the comparison simply + * means that the value of 'a' should be negated. + */ + if (src_ir != ir) { + switch (expr->operation) { + case ir_binop_less: + switch_order = false; + negate = zero_on_left; + break; + + case ir_binop_greater: + switch_order = false; + negate = !zero_on_left; + break; + + case ir_binop_lequal: + switch_order = true; + negate = !zero_on_left; + break; + + case ir_binop_gequal: + switch_order = true; + negate = zero_on_left; + break; + + default: + /* This isn't the right kind of comparison afterall, so make sure + * the whole condition is visited. + */ + src_ir = ir; + break; + } + } + } + + src_ir->accept(this); + + /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the + * condition we produced is 0.0 or 1.0. By flipping the sign, we can + * choose which value OPCODE_CMP produces without an extra instruction + * computing the condition. + */ + if (negate) + this->result.negate = ~this->result.negate; + + return switch_order; +} + +void +ir_to_mesa_visitor::visit(ir_assignment *ir) +{ + dst_reg l; + src_reg r; + int i; + + ir->rhs->accept(this); + r = this->result; + + l = get_assignment_lhs(ir->lhs, this); + + /* FINISHME: This should really set to the correct maximal writemask for each + * FINISHME: component written (in the loops below). This case can only + * FINISHME: occur for matrices, arrays, and structures. + */ + if (ir->write_mask == 0) { + assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); + l.writemask = WRITEMASK_XYZW; + } else if (ir->lhs->type->is_scalar()) { + /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the + * FINISHME: W component of fragment shader output zero, work correctly. + */ + l.writemask = WRITEMASK_XYZW; + } else { + int swizzles[4]; + int first_enabled_chan = 0; + int rhs_chan = 0; + + assert(ir->lhs->type->is_vector()); + l.writemask = ir->write_mask; + + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) { + first_enabled_chan = GET_SWZ(r.swizzle, i); + break; + } + } + + /* Swizzle a small RHS vector into the channels being written. + * + * glsl ir treats write_mask as dictating how many channels are + * present on the RHS while Mesa IR treats write_mask as just + * showing which channels of the vec4 RHS get written. + */ + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) + swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); + else + swizzles[i] = first_enabled_chan; + } + r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], + swizzles[2], swizzles[3]); + } + + assert(l.file != PROGRAM_UNDEFINED); + assert(r.file != PROGRAM_UNDEFINED); + + if (ir->condition) { + const bool switch_order = this->process_move_condition(ir->condition); + src_reg condition = this->result; + + for (i = 0; i < type_size(ir->lhs->type); i++) { + if (switch_order) { + emit(ir, OPCODE_CMP, l, condition, src_reg(l), r); + } else { + emit(ir, OPCODE_CMP, l, condition, r, src_reg(l)); + } + + l.index++; + r.index++; + } + } else { + for (i = 0; i < type_size(ir->lhs->type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } +} + + +void +ir_to_mesa_visitor::visit(ir_constant *ir) +{ + src_reg src; + GLfloat stack_vals[4] = { 0 }; + GLfloat *values = stack_vals; + unsigned int i; + + /* Unfortunately, 4 floats is all we can get into + * _mesa_add_unnamed_constant. So, make a temp to store an + * aggregate constant and move each constant value into it. If we + * get lucky, copy propagation will eliminate the extra moves. + */ + + if (ir->type->base_type == GLSL_TYPE_STRUCT) { + src_reg temp_base = get_temp(ir->type); + dst_reg temp = dst_reg(temp_base); + + foreach_iter(exec_list_iterator, iter, ir->components) { + ir_constant *field_value = (ir_constant *)iter.get(); + int size = type_size(field_value->type); + + assert(size > 0); + + field_value->accept(this); + src = this->result; + + for (i = 0; i < (unsigned int)size; i++) { + emit(ir, OPCODE_MOV, temp, src); + + src.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_array()) { + src_reg temp_base = get_temp(ir->type); + dst_reg temp = dst_reg(temp_base); + int size = type_size(ir->type->fields.array); + + assert(size > 0); + + for (i = 0; i < ir->type->length; i++) { + ir->array_elements[i]->accept(this); + src = this->result; + for (int j = 0; j < size; j++) { + emit(ir, OPCODE_MOV, temp, src); + + src.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_matrix()) { + src_reg mat = get_temp(ir->type); + dst_reg mat_column = dst_reg(mat); + + for (i = 0; i < ir->type->matrix_columns; i++) { + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + values = &ir->value.f[i * ir->type->vector_elements]; + + src = src_reg(PROGRAM_CONSTANT, -1, NULL); + src.index = _mesa_add_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + &src.swizzle); + emit(ir, OPCODE_MOV, mat_column, src); + + mat_column.index++; + } + + this->result = mat; + return; + } + + src.file = PROGRAM_CONSTANT; + switch (ir->type->base_type) { + case GLSL_TYPE_FLOAT: + values = &ir->value.f[0]; + break; + case GLSL_TYPE_UINT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.u[i]; + } + break; + case GLSL_TYPE_INT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.i[i]; + } + break; + case GLSL_TYPE_BOOL: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.b[i]; + } + break; + default: + assert(!"Non-float/uint/int/bool constant"); + } + + this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type); + this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + &this->result.swizzle); +} + +function_entry * +ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) +{ + function_entry *entry; + + foreach_iter(exec_list_iterator, iter, this->function_signatures) { + entry = (function_entry *)iter.get(); + + if (entry->sig == sig) + return entry; + } + + entry = ralloc(mem_ctx, function_entry); + entry->sig = sig; + entry->sig_id = this->next_signature_id++; + entry->bgn_inst = NULL; + + /* Allocate storage for all the parameters. */ + foreach_iter(exec_list_iterator, iter, sig->parameters) { + ir_variable *param = (ir_variable *)iter.get(); + variable_storage *storage; + + storage = find_variable_storage(param); + assert(!storage); + + storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + + this->next_temp += type_size(param->type); + } + + if (!sig->return_type->is_void()) { + entry->return_reg = get_temp(sig->return_type); + } else { + entry->return_reg = undef_src; + } + + this->function_signatures.push_tail(entry); + return entry; +} + +void +ir_to_mesa_visitor::visit(ir_call *ir) +{ + ir_to_mesa_instruction *call_inst; + ir_function_signature *sig = ir->get_callee(); + function_entry *entry = get_function_signature(sig); + int i; + + /* Process in parameters. */ + exec_list_iterator sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_in || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + param_rval->accept(this); + src_reg r = this->result; + + dst_reg l; + l.file = storage->file; + l.index = storage->index; + l.reladdr = NULL; + l.writemask = WRITEMASK_XYZW; + l.cond_mask = COND_TR; + + for (i = 0; i < type_size(param->type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Emit call instruction */ + call_inst = emit(ir, OPCODE_CAL); + call_inst->function = entry; + + /* Process out parameters. */ + sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + src_reg r; + r.file = storage->file; + r.index = storage->index; + r.reladdr = NULL; + r.swizzle = SWIZZLE_NOOP; + r.negate = 0; + + param_rval->accept(this); + dst_reg l = dst_reg(this->result); + + for (i = 0; i < type_size(param->type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Process return value. */ + this->result = entry->return_reg; +} + +void +ir_to_mesa_visitor::visit(ir_texture *ir) +{ + src_reg result_src, coord, lod_info, projector; + dst_reg result_dst, coord_dst; + ir_to_mesa_instruction *inst = NULL; + prog_opcode opcode = OPCODE_NOP; + + ir->coordinate->accept(this); + + /* Put our coords in a temp. We'll need to modify them for shadow, + * projection, or LOD, so the only case we'd use it as is is if + * we're doing plain old texturing. Mesa IR optimization should + * handle cleaning up our mess in that case. + */ + coord = get_temp(glsl_type::vec4_type); + coord_dst = dst_reg(coord); + emit(ir, OPCODE_MOV, coord_dst, this->result); + + if (ir->projector) { + ir->projector->accept(this); + projector = this->result; + } + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(glsl_type::vec4_type); + result_dst = dst_reg(result_src); + + switch (ir->op) { + case ir_tex: + opcode = OPCODE_TEX; + break; + case ir_txb: + opcode = OPCODE_TXB; + ir->lod_info.bias->accept(this); + lod_info = this->result; + break; + case ir_txl: + opcode = OPCODE_TXL; + ir->lod_info.lod->accept(this); + lod_info = this->result; + break; + case ir_txd: + case ir_txf: + assert(!"GLSL 1.30 features unsupported"); + break; + } + + if (ir->projector) { + if (opcode == OPCODE_TEX) { + /* Slot the projector in as the last component of the coord. */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, OPCODE_MOV, coord_dst, projector); + coord_dst.writemask = WRITEMASK_XYZW; + opcode = OPCODE_TXP; + } else { + src_reg coord_w = coord; + coord_w.swizzle = SWIZZLE_WWWW; + + /* For the other TEX opcodes there's no projective version + * since the last slot is taken up by lod info. Do the + * projective divide now. + */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, OPCODE_RCP, coord_dst, projector); + + /* In the case where we have to project the coordinates "by hand," + * the shadow comparitor value must also be projected. + */ + src_reg tmp_src = coord; + if (ir->shadow_comparitor) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + + tmp_src = get_temp(glsl_type::vec4_type); + dst_reg tmp_dst = dst_reg(tmp_src); + + tmp_dst.writemask = WRITEMASK_Z; + emit(ir, OPCODE_MOV, tmp_dst, this->result); + + tmp_dst.writemask = WRITEMASK_XY; + emit(ir, OPCODE_MOV, tmp_dst, coord); + } + + coord_dst.writemask = WRITEMASK_XYZ; + emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w); + + coord_dst.writemask = WRITEMASK_XYZW; + coord.swizzle = SWIZZLE_XYZW; + } + } + + /* If projection is done and the opcode is not OPCODE_TXP, then the shadow + * comparitor was put in the correct place (and projected) by the code, + * above, that handles by-hand projection. + */ + if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + coord_dst.writemask = WRITEMASK_Z; + emit(ir, OPCODE_MOV, coord_dst, this->result); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { + /* Mesa IR stores lod or lod bias in the last channel of the coords. */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, OPCODE_MOV, coord_dst, lod_info); + coord_dst.writemask = WRITEMASK_XYZW; + } + + inst = emit(ir, opcode, result_dst, coord); + + if (ir->shadow_comparitor) + inst->tex_shadow = GL_TRUE; + + inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, + this->shader_program, + this->prog); + + const glsl_type *sampler_type = ir->sampler->type; + + switch (sampler_type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; + break; + case GLSL_SAMPLER_DIM_2D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; + break; + case GLSL_SAMPLER_DIM_3D: + inst->tex_target = TEXTURE_3D_INDEX; + break; + case GLSL_SAMPLER_DIM_CUBE: + inst->tex_target = TEXTURE_CUBE_INDEX; + break; + case GLSL_SAMPLER_DIM_RECT: + inst->tex_target = TEXTURE_RECT_INDEX; + break; + case GLSL_SAMPLER_DIM_BUF: + assert(!"FINISHME: Implement ARB_texture_buffer_object"); + break; + default: + assert(!"Should not get here."); + } + + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_return *ir) +{ + if (ir->get_value()) { + dst_reg l; + int i; + + assert(current_function); + + ir->get_value()->accept(this); + src_reg r = this->result; + + l = dst_reg(current_function->return_reg); + + for (i = 0; i < type_size(current_function->sig->return_type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + emit(ir, OPCODE_RET); +} + +void +ir_to_mesa_visitor::visit(ir_discard *ir) +{ + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + if (ir->condition) { + ir->condition->accept(this); + this->result.negate = ~this->result.negate; + emit(ir, OPCODE_KIL, undef_dst, this->result); + } else { + emit(ir, OPCODE_KIL_NV); + } + + fp->UsesKill = GL_TRUE; +} + +void +ir_to_mesa_visitor::visit(ir_if *ir) +{ + ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; + ir_to_mesa_instruction *prev_inst; + + prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + ir->condition->accept(this); + assert(this->result.file != PROGRAM_UNDEFINED); + + if (this->options->EmitCondCodes) { + cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + /* See if we actually generated any instruction for generating + * the condition. If not, then cook up a move to a temp so we + * have something to set cond_update on. + */ + if (cond_inst == prev_inst) { + src_reg temp = get_temp(glsl_type::bool_type); + cond_inst = emit(ir->condition, OPCODE_MOV, dst_reg(temp), result); + } + cond_inst->cond_update = GL_TRUE; + + if_inst = emit(ir->condition, OPCODE_IF); + if_inst->dst.cond_mask = COND_NE; + } else { + if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result); + } + + this->instructions.push_tail(if_inst); + + visit_exec_list(&ir->then_instructions, this); + + if (!ir->else_instructions.is_empty()) { + else_inst = emit(ir->condition, OPCODE_ELSE); + visit_exec_list(&ir->else_instructions, this); + } + + if_inst = emit(ir->condition, OPCODE_ENDIF); +} + +ir_to_mesa_visitor::ir_to_mesa_visitor() +{ + result.file = PROGRAM_UNDEFINED; + next_temp = 1; + next_signature_id = 1; + current_function = NULL; + mem_ctx = ralloc_context(NULL); +} + +ir_to_mesa_visitor::~ir_to_mesa_visitor() +{ + ralloc_free(mem_ctx); +} + +static struct prog_src_register +mesa_src_reg_from_ir_src_reg(src_reg reg) +{ + struct prog_src_register mesa_reg; + + mesa_reg.File = reg.file; + assert(reg.index < (1 << INST_INDEX_BITS)); + mesa_reg.Index = reg.index; + mesa_reg.Swizzle = reg.swizzle; + mesa_reg.RelAddr = reg.reladdr != NULL; + mesa_reg.Negate = reg.negate; + mesa_reg.Abs = 0; + mesa_reg.HasIndex2 = GL_FALSE; + mesa_reg.RelAddr2 = 0; + mesa_reg.Index2 = 0; + + return mesa_reg; +} + +static void +set_branchtargets(ir_to_mesa_visitor *v, + struct prog_instruction *mesa_instructions, + int num_instructions) +{ + int if_count = 0, loop_count = 0; + int *if_stack, *loop_stack; + int if_stack_pos = 0, loop_stack_pos = 0; + int i, j; + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_count++; + break; + case OPCODE_BGNLOOP: + loop_count++; + break; + case OPCODE_BRK: + case OPCODE_CONT: + mesa_instructions[i].BranchTarget = -1; + break; + default: + break; + } + } + + if_stack = rzalloc_array(v->mem_ctx, int, if_count); + loop_stack = rzalloc_array(v->mem_ctx, int, loop_count); + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_stack[if_stack_pos] = i; + if_stack_pos++; + break; + case OPCODE_ELSE: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack[if_stack_pos - 1] = i; + break; + case OPCODE_ENDIF: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack_pos--; + break; + case OPCODE_BGNLOOP: + loop_stack[loop_stack_pos] = i; + loop_stack_pos++; + break; + case OPCODE_ENDLOOP: + loop_stack_pos--; + /* Rewrite any breaks/conts at this nesting level (haven't + * already had a BranchTarget assigned) to point to the end + * of the loop. + */ + for (j = loop_stack[loop_stack_pos]; j < i; j++) { + if (mesa_instructions[j].Opcode == OPCODE_BRK || + mesa_instructions[j].Opcode == OPCODE_CONT) { + if (mesa_instructions[j].BranchTarget == -1) { + mesa_instructions[j].BranchTarget = i; + } + } + } + /* The loop ends point at each other. */ + mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; + mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; + break; + case OPCODE_CAL: + foreach_iter(exec_list_iterator, iter, v->function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (entry->sig_id == mesa_instructions[i].BranchTarget) { + mesa_instructions[i].BranchTarget = entry->inst; + break; + } + } + break; + default: + break; + } + } +} + +static void +print_program(struct prog_instruction *mesa_instructions, + ir_instruction **mesa_instruction_annotation, + int num_instructions) +{ + ir_instruction *last_ir = NULL; + int i; + int indent = 0; + + for (i = 0; i < num_instructions; i++) { + struct prog_instruction *mesa_inst = mesa_instructions + i; + ir_instruction *ir = mesa_instruction_annotation[i]; + + fprintf(stdout, "%3d: ", i); + + if (last_ir != ir && ir) { + int j; + + for (j = 0; j < indent; j++) { + fprintf(stdout, " "); + } + ir->print(); + printf("\n"); + last_ir = ir; + + fprintf(stdout, " "); /* line number spacing. */ + } + + indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, + PROG_PRINT_DEBUG, NULL); + } +} + + +/** + * Count resources used by the given gpu program (number of texture + * samplers, etc). + */ +static void +count_resources(struct gl_program *prog) +{ + unsigned int i; + + prog->SamplersUsed = 0; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = &prog->Instructions[i]; + + if (_mesa_is_tex_instruction(inst->Opcode)) { + prog->SamplerTargets[inst->TexSrcUnit] = + (gl_texture_index)inst->TexSrcTarget; + prog->SamplersUsed |= 1 << inst->TexSrcUnit; + if (inst->TexShadow) { + prog->ShadowSamplers |= 1 << inst->TexSrcUnit; + } + } + } + + _mesa_update_shader_textures_used(prog); +} + + +/** + * Check if the given vertex/fragment/shader program is within the + * resource limits of the context (number of texture units, etc). + * If any of those checks fail, record a linker error. + * + * XXX more checks are needed... + */ +static void +check_resources(const struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_program *prog) +{ + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxVertexTextureImageUnits) { + fail_link(shader_program, "Too many vertex shader texture samplers"); + } + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { + fail_link(shader_program, "Too many vertex shader constants"); + } + break; + case MESA_GEOMETRY_PROGRAM: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxGeometryTextureImageUnits) { + fail_link(shader_program, "Too many geometry shader texture samplers"); + } + if (prog->Parameters->NumParameters > + MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { + fail_link(shader_program, "Too many geometry shader constants"); + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxTextureImageUnits) { + fail_link(shader_program, "Too many fragment shader texture samplers"); + } + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { + fail_link(shader_program, "Too many fragment shader constants"); + } + break; + default: + _mesa_problem(ctx, "unexpected program type in check_resources()"); + } +} + + + +struct uniform_sort { + struct gl_uniform *u; + int pos; +}; + +/* The shader_program->Uniforms list is almost sorted in increasing + * uniform->{Frag,Vert}Pos locations, but not quite when there are + * uniforms shared between targets. We need to add parameters in + * increasing order for the targets. + */ +static int +sort_uniforms(const void *a, const void *b) +{ + struct uniform_sort *u1 = (struct uniform_sort *)a; + struct uniform_sort *u2 = (struct uniform_sort *)b; + + return u1->pos - u2->pos; +} + +/* Add the uniforms to the parameters. The linker chose locations + * in our parameters lists (which weren't created yet), which the + * uniforms code will use to poke values into our parameters list + * when uniforms are updated. + */ +static void +add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, + struct gl_shader *shader, + struct gl_program *prog) +{ + unsigned int i; + unsigned int next_sampler = 0, num_uniforms = 0; + struct uniform_sort *sorted_uniforms; + + sorted_uniforms = ralloc_array(NULL, struct uniform_sort, + shader_program->Uniforms->NumUniforms); + + for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { + struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; + int parameter_index = -1; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + parameter_index = uniform->VertPos; + break; + case GL_FRAGMENT_SHADER: + parameter_index = uniform->FragPos; + break; + case GL_GEOMETRY_SHADER: + parameter_index = uniform->GeomPos; + break; + } + + /* Only add uniforms used in our target. */ + if (parameter_index != -1) { + sorted_uniforms[num_uniforms].pos = parameter_index; + sorted_uniforms[num_uniforms].u = uniform; + num_uniforms++; + } + } + + qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), + sort_uniforms); + + for (i = 0; i < num_uniforms; i++) { + struct gl_uniform *uniform = sorted_uniforms[i].u; + int parameter_index = sorted_uniforms[i].pos; + const glsl_type *type = uniform->Type; + unsigned int size; + + if (type->is_vector() || + type->is_scalar()) { + size = type->vector_elements; + } else { + size = type_size(type) * 4; + } + + gl_register_file file; + if (type->is_sampler() || + (type->is_array() && type->fields.array->is_sampler())) { + file = PROGRAM_SAMPLER; + } else { + file = PROGRAM_UNIFORM; + } + + GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, + uniform->Name); + + if (index < 0) { + index = _mesa_add_parameter(prog->Parameters, file, + uniform->Name, size, type->gl_type, + NULL, NULL, 0x0); + + /* Sampler uniform values are stored in prog->SamplerUnits, + * and the entry in that array is selected by this index we + * store in ParameterValues[]. + */ + if (file == PROGRAM_SAMPLER) { + for (unsigned int j = 0; j < size / 4; j++) + prog->Parameters->ParameterValues[index + j][0] = next_sampler++; + } + + /* The location chosen in the Parameters list here (returned + * from _mesa_add_uniform) has to match what the linker chose. + */ + if (index != parameter_index) { + fail_link(shader_program, "Allocation of uniform `%s' to target " + "failed (%d vs %d)\n", + uniform->Name, index, parameter_index); + } + } + } + + ralloc_free(sorted_uniforms); +} + +static void +set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, + struct gl_shader_program *shader_program, + const char *name, const glsl_type *type, + ir_constant *val) +{ + if (type->is_record()) { + ir_constant *field_constant; + + field_constant = (ir_constant *)val->components.get_head(); + + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, + field_type, field_constant); + field_constant = (ir_constant *)field_constant->next; + } + return; + } + + int loc = _mesa_get_uniform_location(ctx, shader_program, name); + + if (loc == -1) { + fail_link(shader_program, + "Couldn't find uniform for initializer %s\n", name); + return; + } + + for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { + ir_constant *element; + const glsl_type *element_type; + if (type->is_array()) { + element = val->array_elements[i]; + element_type = type->fields.array; + } else { + element = val; + element_type = type; + } + + void *values; + + if (element_type->base_type == GLSL_TYPE_BOOL) { + int *conv = ralloc_array(mem_ctx, int, element_type->components()); + for (unsigned int j = 0; j < element_type->components(); j++) { + conv[j] = element->value.b[j]; + } + values = (void *)conv; + element_type = glsl_type::get_instance(GLSL_TYPE_INT, + element_type->vector_elements, + 1); + } else { + values = &element->value; + } + + if (element_type->is_matrix()) { + _mesa_uniform_matrix(ctx, shader_program, + element_type->matrix_columns, + element_type->vector_elements, + loc, 1, GL_FALSE, (GLfloat *)values); + loc += element_type->matrix_columns; + } else { + _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, + values, element_type->gl_type); + loc += type_size(element_type); + } + } +} + +static void +set_uniform_initializers(struct gl_context *ctx, + struct gl_shader_program *shader_program) +{ + void *mem_ctx = NULL; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_shader *shader = shader_program->_LinkedShaders[i]; + + if (shader == NULL) + continue; + + foreach_iter(exec_list_iterator, iter, *shader->ir) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_variable *var = ir->as_variable(); + + if (!var || var->mode != ir_var_uniform || !var->constant_value) + continue; + + if (!mem_ctx) + mem_ctx = ralloc_context(NULL); + + set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, + var->type, var->constant_value); + } + } + + ralloc_free(mem_ctx); +} + +/* + * On a basic block basis, tracks available PROGRAM_TEMPORARY register + * channels for copy propagation and updates following instructions to + * use the original versions. + * + * The ir_to_mesa_visitor lazily produces code assuming that this pass + * will occur. As an example, a TXP production before this pass: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; + * + * and after: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * which allows for dead code elimination on TEMP[1]'s writes. + */ +void +ir_to_mesa_visitor::copy_propagate(void) +{ + ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx, + ir_to_mesa_instruction *, + this->next_temp * 4); + int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); + int level = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + assert(inst->dst.file != PROGRAM_TEMPORARY + || inst->dst.index < this->next_temp); + + /* First, do any copy propagation possible into the src regs. */ + for (int r = 0; r < 3; r++) { + ir_to_mesa_instruction *first = NULL; + bool good = true; + int acp_base = inst->src[r].index * 4; + + if (inst->src[r].file != PROGRAM_TEMPORARY || + inst->src[r].reladdr) + continue; + + /* See if we can find entries in the ACP consisting of MOVs + * from the same src register for all the swizzled channels + * of this src register reference. + */ + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src[r].swizzle, i); + ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan]; + + if (!copy_chan) { + good = false; + break; + } + + assert(acp_level[acp_base + src_chan] <= level); + + if (!first) { + first = copy_chan; + } else { + if (first->src[0].file != copy_chan->src[0].file || + first->src[0].index != copy_chan->src[0].index) { + good = false; + break; + } + } + } + + if (good) { + /* We've now validated that we can copy-propagate to + * replace this src register reference. Do it. + */ + inst->src[r].file = first->src[0].file; + inst->src[r].index = first->src[0].index; + + int swizzle = 0; + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src[r].swizzle, i); + ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan]; + swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) << + (3 * i)); + } + inst->src[r].swizzle = swizzle; + } + } + + switch (inst->op) { + case OPCODE_BGNLOOP: + case OPCODE_ENDLOOP: + /* End of a basic block, clear the ACP entirely. */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + break; + + case OPCODE_IF: + ++level; + break; + + case OPCODE_ENDIF: + case OPCODE_ELSE: + /* Clear all channels written inside the block from the ACP, but + * leaving those that were not touched. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp_level[4 * r + c] >= level) + acp[4 * r + c] = NULL; + } + } + if (inst->op == OPCODE_ENDIF) + --level; + break; + + default: + /* Continuing the block, clear any written channels from + * the ACP. + */ + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) { + /* Any temporary might be written, so no copy propagation + * across this instruction. + */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + } else if (inst->dst.file == PROGRAM_OUTPUT && + inst->dst.reladdr) { + /* Any output might be written, so no copy propagation + * from outputs across this instruction. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT) + acp[4 * r + c] = NULL; + } + } + } else if (inst->dst.file == PROGRAM_TEMPORARY || + inst->dst.file == PROGRAM_OUTPUT) { + /* Clear where it's used as dst. */ + if (inst->dst.file == PROGRAM_TEMPORARY) { + for (int c = 0; c < 4; c++) { + if (inst->dst.writemask & (1 << c)) { + acp[4 * inst->dst.index + c] = NULL; + } + } + } + + /* Clear where it's used as src. */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c); + + if (acp[4 * r + c]->src[0].file == inst->dst.file && + acp[4 * r + c]->src[0].index == inst->dst.index && + inst->dst.writemask & (1 << src_chan)) + { + acp[4 * r + c] = NULL; + } + } + } + } + break; + } + + /* If this is a copy, add it to the ACP. */ + if (inst->op == OPCODE_MOV && + inst->dst.file == PROGRAM_TEMPORARY && + !inst->dst.reladdr && + !inst->saturate && + !inst->src[0].reladdr && + !inst->src[0].negate) { + for (int i = 0; i < 4; i++) { + if (inst->dst.writemask & (1 << i)) { + acp[4 * inst->dst.index + i] = inst; + acp_level[4 * inst->dst.index + i] = level; + } + } + } + } + + ralloc_free(acp_level); + ralloc_free(acp); +} + + +/** + * Convert a shader's GLSL IR into a Mesa gl_program. + */ +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + ir_to_mesa_visitor v; + struct prog_instruction *mesa_instructions, *mesa_inst; + ir_instruction **mesa_instruction_annotation; + int i; + struct gl_program *prog; + GLenum target; + const char *target_string; + GLboolean progress; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + target = GL_VERTEX_PROGRAM_ARB; + target_string = "vertex"; + break; + case GL_FRAGMENT_SHADER: + target = GL_FRAGMENT_PROGRAM_ARB; + target_string = "fragment"; + break; + case GL_GEOMETRY_SHADER: + target = GL_GEOMETRY_PROGRAM_NV; + target_string = "geometry"; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + prog->Parameters = _mesa_new_parameter_list(); + prog->Varying = _mesa_new_parameter_list(); + prog->Attributes = _mesa_new_parameter_list(); + v.ctx = ctx; + v.prog = prog; + v.shader_program = shader_program; + v.options = options; + + add_uniforms_to_parameters_list(shader_program, shader, prog); + + /* Emit Mesa IR for main(). */ + visit_exec_list(shader->ir, &v); + v.emit(NULL, OPCODE_END); + + /* Now emit bodies for any functions that were used. */ + do { + progress = GL_FALSE; + + foreach_iter(exec_list_iterator, iter, v.function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (!entry->bgn_inst) { + v.current_function = entry; + + entry->bgn_inst = v.emit(NULL, OPCODE_BGNSUB); + entry->bgn_inst->function = entry; + + visit_exec_list(&entry->sig->body, &v); + + ir_to_mesa_instruction *last; + last = (ir_to_mesa_instruction *)v.instructions.get_tail(); + if (last->op != OPCODE_RET) + v.emit(NULL, OPCODE_RET); + + ir_to_mesa_instruction *end; + end = v.emit(NULL, OPCODE_ENDSUB); + end->function = entry; + + progress = GL_TRUE; + } + } + } while (progress); + + prog->NumTemporaries = v.next_temp; + + int num_instructions = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + num_instructions++; + } + + mesa_instructions = + (struct prog_instruction *)calloc(num_instructions, + sizeof(*mesa_instructions)); + mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *, + num_instructions); + + v.copy_propagate(); + + /* Convert ir_mesa_instructions into prog_instructions. + */ + mesa_inst = mesa_instructions; + i = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + mesa_inst->Opcode = inst->op; + mesa_inst->CondUpdate = inst->cond_update; + if (inst->saturate) + mesa_inst->SaturateMode = SATURATE_ZERO_ONE; + mesa_inst->DstReg.File = inst->dst.file; + mesa_inst->DstReg.Index = inst->dst.index; + mesa_inst->DstReg.CondMask = inst->dst.cond_mask; + mesa_inst->DstReg.WriteMask = inst->dst.writemask; + mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL; + mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]); + mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]); + mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]); + mesa_inst->TexSrcUnit = inst->sampler; + mesa_inst->TexSrcTarget = inst->tex_target; + mesa_inst->TexShadow = inst->tex_shadow; + mesa_instruction_annotation[i] = inst->ir; + + /* Set IndirectRegisterFiles. */ + if (mesa_inst->DstReg.RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File; + + /* Update program's bitmask of indirectly accessed register files */ + for (unsigned src = 0; src < 3; src++) + if (mesa_inst->SrcReg[src].RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; + + if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { + fail_link(shader_program, "Couldn't flatten if statement\n"); + } + + switch (mesa_inst->Opcode) { + case OPCODE_BGNSUB: + inst->function->inst = i; + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_ENDSUB: + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_CAL: + mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ + break; + case OPCODE_ARL: + prog->NumAddressRegs = 1; + break; + default: + break; + } + + mesa_inst++; + i++; + + if (!shader_program->LinkStatus) + break; + } + + if (!shader_program->LinkStatus) { + free(mesa_instructions); + _mesa_reference_program(ctx, &shader->Program, NULL); + return NULL; + } + + set_branchtargets(&v, mesa_instructions, num_instructions); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("\n"); + printf("GLSL IR for linked %s program %d:\n", target_string, + shader_program->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n"); + printf("\n"); + printf("Mesa IR for linked %s program %d:\n", target_string, + shader_program->Name); + print_program(mesa_instructions, mesa_instruction_annotation, + num_instructions); + } + + prog->Instructions = mesa_instructions; + prog->NumInstructions = num_instructions; + + do_set_program_inouts(shader->ir, prog); + count_resources(prog); + + check_resources(ctx, shader_program, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, prog); + } + + return prog; +} + +extern "C" { + +/** + * Link a shader. + * Called via ctx->Driver.LinkShader() + * This actually involves converting GLSL IR into Mesa gl_programs with + * code lowering and other optimizations. + */ +GLboolean +_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + assert(prog->LinkStatus); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + const struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + + do { + progress = false; + + /* Lowering */ + do_mat_op_to_vec(ir); + lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 + | LOG_TO_LOG2 + | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); + + progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; + + progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; + + progress = lower_quadop_vector(ir, true) || progress; + + if (options->EmitNoIfs) { + progress = lower_discard(ir) || progress; + progress = lower_if_to_cond_assign(ir) || progress; + } + + if (options->EmitNoNoise) + progress = lower_noise(ir) || progress; + + /* If there are forms of indirect addressing that the driver + * cannot handle, perform the lowering pass. + */ + if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput + || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) + progress = + lower_variable_index_to_cond_assign(ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform) + || progress; + + progress = do_vec_index_to_cond_assign(ir) || progress; + } while (progress); + + validate_ir_tree(ir); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_program *linked_prog; + + if (prog->_LinkedShaders[i] == NULL) + continue; + + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); + + if (linked_prog) { + bool ok = true; + + switch (prog->_LinkedShaders[i]->Type) { + case GL_VERTEX_SHADER: + _mesa_reference_vertprog(ctx, &prog->VertexProgram, + (struct gl_vertex_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + linked_prog); + break; + case GL_FRAGMENT_SHADER: + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, + (struct gl_fragment_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + linked_prog); + break; + case GL_GEOMETRY_SHADER: + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, + (struct gl_geometry_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, + linked_prog); + break; + } + if (!ok) { + return GL_FALSE; + } + } + + _mesa_reference_program(ctx, &linked_prog, NULL); + } + + return GL_TRUE; +} + + +/** + * Compile a GLSL shader. Called via glCompileShader(). + */ +void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + + const char *source = shader->Source; + /* Check if the user called glCompileShader without first calling + * glShaderSource. This should fail to compile, but not raise a GL_ERROR. + */ + if (source == NULL) { + shader->CompileStatus = GL_FALSE; + return; + } + + state->error = preprocess(state, &source, &state->info_log, + &ctx->Extensions, ctx->API); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("GLSL source for shader %d:\n", shader->Name); + printf("%s\n", shader->Source); + } + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + ralloc_free(shader->ir); + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + if (!state->error && !shader->ir->is_empty()) { + validate_ir_tree(shader->ir); + + /* Do some optimization at compile time to reduce shader IR size + * and reduce later work if the same shader is linked multiple times + */ + while (do_common_optimization(shader->ir, false, 32)) + ; + + validate_ir_tree(shader->ir); + } + + shader->symbols = state->symbols; + + shader->CompileStatus = !state->error; + shader->InfoLog = state->info_log; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (shader->CompileStatus) { + printf("GLSL IR for shader %d:\n", shader->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } else { + printf("GLSL shader %d failed to compile.\n", shader->Name); + } + if (shader->InfoLog && shader->InfoLog[0] != 0) { + printf("GLSL shader %d info log:\n", shader->Name); + printf("%s\n", shader->InfoLog); + } + } + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader->ir); + + ralloc_free(state); +} + + +/** + * Link a GLSL shader program. Called via glLinkProgram(). + */ +void +_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + unsigned int i; + + _mesa_clear_shader_program_data(ctx, prog); + + prog->LinkStatus = GL_TRUE; + + for (i = 0; i < prog->NumShaders; i++) { + if (!prog->Shaders[i]->CompileStatus) { + fail_link(prog, "linking with uncompiled shader"); + prog->LinkStatus = GL_FALSE; + } + } + + prog->Varying = _mesa_new_parameter_list(); + _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); + + if (prog->LinkStatus) { + link_shaders(ctx, prog); + } + + if (prog->LinkStatus) { + if (!ctx->Driver.LinkShader(ctx, prog)) { + prog->LinkStatus = GL_FALSE; + } + } + + set_uniform_initializers(ctx, prog); + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (!prog->LinkStatus) { + printf("GLSL shader program %d failed to link\n", prog->Name); + } + + if (prog->InfoLog && prog->InfoLog[0] != 0) { + printf("GLSL shader program %d info log:\n", prog->Name); + printf("%s\n", prog->InfoLog); + } + } +} + +} /* extern "C" */ diff --git a/mesalib/src/mesa/program/prog_statevars.c b/mesalib/src/mesa/program/prog_statevars.c index 384aa2cb2..1fd26f44d 100644 --- a/mesalib/src/mesa/program/prog_statevars.c +++ b/mesalib/src/mesa/program/prog_statevars.c @@ -582,7 +582,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], value[0] = value[1] = value[2] = - value[3] = texObj->CompareFailValue; + value[3] = texObj->Sampler.CompareFailValue; } } return; diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak index 706eb3c9a..9b2cb1a3c 100644 --- a/mesalib/src/mesa/sources.mak +++ b/mesalib/src/mesa/sources.mak @@ -1,378 +1,379 @@ -### Lists of source files, included by Makefiles - -# this is part of MAIN_SOURCES -MAIN_ES_SOURCES = \ - main/api_exec_es1.c \ - main/api_exec_es2.c - -MAIN_SOURCES = \ - main/api_arrayelt.c \ - main/api_exec.c \ - main/api_loopback.c \ - main/api_noop.c \ - main/api_validate.c \ - main/accum.c \ - main/arbprogram.c \ - main/atifragshader.c \ - main/attrib.c \ - main/arrayobj.c \ - main/blend.c \ - main/bufferobj.c \ - main/buffers.c \ - main/clear.c \ - main/clip.c \ - main/colortab.c \ - main/condrender.c \ - main/context.c \ - main/convolve.c \ - main/cpuinfo.c \ - main/debug.c \ - main/depth.c \ - main/depthstencil.c \ - main/dlist.c \ - main/dlopen.c \ - main/drawpix.c \ - main/drawtex.c \ - main/enable.c \ - main/enums.c \ - main/eval.c \ - main/execmem.c \ - main/extensions.c \ - main/fbobject.c \ - main/feedback.c \ - main/ffvertex_prog.c \ - main/fog.c \ - main/formats.c \ - main/framebuffer.c \ - main/get.c \ - main/getstring.c \ - main/hash.c \ - main/hint.c \ - main/histogram.c \ - main/image.c \ - main/imports.c \ - main/light.c \ - main/lines.c \ - main/matrix.c \ - main/mipmap.c \ - main/mm.c \ - main/multisample.c \ - main/nvprogram.c \ - main/pack.c \ - main/pbo.c \ - main/pixel.c \ - main/pixelstore.c \ - main/pixeltransfer.c \ - main/points.c \ - main/polygon.c \ - main/queryobj.c \ - main/querymatrix.c \ - main/rastpos.c \ - main/readpix.c \ - main/remap.c \ - main/renderbuffer.c \ - main/scissor.c \ - main/shaderapi.c \ - main/shaderobj.c \ - main/shared.c \ - main/state.c \ - main/stencil.c \ - main/syncobj.c \ - main/texcompress.c \ - main/texcompress_rgtc.c \ - main/texcompress_s3tc.c \ - main/texcompress_fxt1.c \ - main/texenv.c \ - main/texfetch.c \ - main/texformat.c \ - main/texgen.c \ - main/texgetimage.c \ - main/teximage.c \ - main/texobj.c \ - main/texpal.c \ - main/texparam.c \ - main/texrender.c \ - main/texstate.c \ - main/texstore.c \ - main/texturebarrier.c \ - main/transformfeedback.c \ - main/uniforms.c \ - main/varray.c \ - main/version.c \ - main/viewport.c \ - main/vtxfmt.c \ - $(MAIN_ES_SOURCES) - -MAIN_CXX_SOURCES = \ - main/ff_fragment_shader.cpp - -MATH_SOURCES = \ - math/m_debug_clip.c \ - math/m_debug_norm.c \ - math/m_debug_xform.c \ - math/m_eval.c \ - math/m_matrix.c \ - math/m_translate.c \ - math/m_vector.c - -MATH_XFORM_SOURCES = \ - math/m_xform.c - -SWRAST_SOURCES = \ - swrast/s_aaline.c \ - swrast/s_aatriangle.c \ - swrast/s_accum.c \ - swrast/s_alpha.c \ - swrast/s_atifragshader.c \ - swrast/s_bitmap.c \ - swrast/s_blend.c \ - swrast/s_blit.c \ - swrast/s_clear.c \ - swrast/s_copypix.c \ - swrast/s_context.c \ - swrast/s_depth.c \ - swrast/s_drawpix.c \ - swrast/s_feedback.c \ - swrast/s_fog.c \ - swrast/s_fragprog.c \ - swrast/s_lines.c \ - swrast/s_logic.c \ - swrast/s_masking.c \ - swrast/s_points.c \ - swrast/s_readpix.c \ - swrast/s_span.c \ - swrast/s_stencil.c \ - swrast/s_texcombine.c \ - swrast/s_texfilter.c \ - swrast/s_triangle.c \ - swrast/s_zoom.c - -SWRAST_SETUP_SOURCES = \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c - -TNL_SOURCES = \ - tnl/t_context.c \ - tnl/t_pipeline.c \ - tnl/t_draw.c \ - tnl/t_rasterpos.c \ - tnl/t_vb_program.c \ - tnl/t_vb_render.c \ - tnl/t_vb_texgen.c \ - tnl/t_vb_texmat.c \ - tnl/t_vb_vertex.c \ - tnl/t_vb_fog.c \ - tnl/t_vb_light.c \ - tnl/t_vb_normals.c \ - tnl/t_vb_points.c \ - tnl/t_vp_build.c \ - tnl/t_vertex.c \ - tnl/t_vertex_sse.c \ - tnl/t_vertex_generic.c - -VBO_SOURCES = \ - vbo/vbo_context.c \ - vbo/vbo_exec.c \ - vbo/vbo_exec_api.c \ - vbo/vbo_exec_array.c \ - vbo/vbo_exec_draw.c \ - vbo/vbo_exec_eval.c \ - vbo/vbo_rebase.c \ - vbo/vbo_split.c \ - vbo/vbo_split_copy.c \ - vbo/vbo_split_inplace.c \ - vbo/vbo_save.c \ - vbo/vbo_save_api.c \ - vbo/vbo_save_draw.c \ - vbo/vbo_save_loopback.c - -STATETRACKER_SOURCES = \ - state_tracker/st_atom.c \ - state_tracker/st_atom_blend.c \ - state_tracker/st_atom_clip.c \ - state_tracker/st_atom_constbuf.c \ - state_tracker/st_atom_depth.c \ - state_tracker/st_atom_framebuffer.c \ - state_tracker/st_atom_msaa.c \ - state_tracker/st_atom_pixeltransfer.c \ - state_tracker/st_atom_sampler.c \ - state_tracker/st_atom_scissor.c \ - state_tracker/st_atom_shader.c \ - state_tracker/st_atom_rasterizer.c \ - state_tracker/st_atom_stipple.c \ - state_tracker/st_atom_texture.c \ - state_tracker/st_atom_viewport.c \ - state_tracker/st_cb_accum.c \ - state_tracker/st_cb_bitmap.c \ - state_tracker/st_cb_blit.c \ - state_tracker/st_cb_bufferobjects.c \ - state_tracker/st_cb_clear.c \ - state_tracker/st_cb_condrender.c \ - state_tracker/st_cb_flush.c \ - state_tracker/st_cb_drawpixels.c \ - state_tracker/st_cb_drawtex.c \ - state_tracker/st_cb_eglimage.c \ - state_tracker/st_cb_fbo.c \ - state_tracker/st_cb_feedback.c \ - state_tracker/st_cb_program.c \ - state_tracker/st_cb_queryobj.c \ - state_tracker/st_cb_rasterpos.c \ - state_tracker/st_cb_readpixels.c \ - state_tracker/st_cb_syncobj.c \ - state_tracker/st_cb_strings.c \ - state_tracker/st_cb_texture.c \ - state_tracker/st_cb_texturebarrier.c \ - state_tracker/st_cb_viewport.c \ - state_tracker/st_cb_xformfb.c \ - state_tracker/st_context.c \ - state_tracker/st_debug.c \ - state_tracker/st_draw.c \ - state_tracker/st_draw_feedback.c \ - state_tracker/st_extensions.c \ - state_tracker/st_format.c \ - state_tracker/st_gen_mipmap.c \ - state_tracker/st_manager.c \ - state_tracker/st_mesa_to_tgsi.c \ - state_tracker/st_program.c \ - state_tracker/st_texture.c - -PROGRAM_SOURCES = \ - program/arbprogparse.c \ - program/hash_table.c \ - program/lex.yy.c \ - program/nvfragparse.c \ - program/nvvertparse.c \ - program/program.c \ - program/program_parse.tab.c \ - program/program_parse_extra.c \ - program/prog_cache.c \ - program/prog_execute.c \ - program/prog_instruction.c \ - program/prog_noise.c \ - program/prog_optimize.c \ - program/prog_parameter.c \ - program/prog_parameter_layout.c \ - program/prog_print.c \ - program/prog_statevars.c \ - program/prog_uniform.c \ - program/programopt.c \ - program/register_allocate.c \ - program/symbol_table.c - - -SHADER_CXX_SOURCES = \ - program/ir_to_mesa.cpp \ - program/sampler.cpp - -ASM_C_SOURCES = \ - x86/common_x86.c \ - x86/x86_xform.c \ - x86/3dnow.c \ - x86/sse.c \ - x86/rtasm/x86sse.c \ - sparc/sparc.c \ - ppc/common_ppc.c \ - x86-64/x86-64.c - -X86_SOURCES = \ - x86/common_x86_asm.S \ - x86/x86_xform2.S \ - x86/x86_xform3.S \ - x86/x86_xform4.S \ - x86/x86_cliptest.S \ - x86/mmx_blend.S \ - x86/3dnow_xform1.S \ - x86/3dnow_xform2.S \ - x86/3dnow_xform3.S \ - x86/3dnow_xform4.S \ - x86/3dnow_normal.S \ - x86/sse_xform1.S \ - x86/sse_xform2.S \ - x86/sse_xform3.S \ - x86/sse_xform4.S \ - x86/sse_normal.S \ - x86/read_rgba_span_x86.S - -X86-64_SOURCES = \ - x86-64/xform4.S - -SPARC_SOURCES = \ - sparc/clip.S \ - sparc/norm.S \ - sparc/xform.S - -COMMON_DRIVER_SOURCES = \ - drivers/common/driverfuncs.c \ - drivers/common/meta.c - - -# Sources for building non-Gallium drivers -MESA_SOURCES = \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(MATH_XFORM_SOURCES) \ - $(VBO_SOURCES) \ - $(TNL_SOURCES) \ - $(PROGRAM_SOURCES) \ - $(SWRAST_SOURCES) \ - $(SWRAST_SETUP_SOURCES) \ - $(COMMON_DRIVER_SOURCES)\ - $(ASM_C_SOURCES) - -MESA_CXX_SOURCES = \ - $(MAIN_CXX_SOURCES) \ - $(SHADER_CXX_SOURCES) - -# Sources for building Gallium drivers -MESA_GALLIUM_SOURCES = \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(VBO_SOURCES) \ - $(STATETRACKER_SOURCES) \ - $(PROGRAM_SOURCES) \ - ppc/common_ppc.c \ - x86/common_x86.c - -MESA_GALLIUM_CXX_SOURCES = \ - $(MAIN_CXX_SOURCES) \ - $(SHADER_CXX_SOURCES) - -# All the core C sources, for dependency checking -ALL_SOURCES = \ - $(MESA_SOURCES) \ - $(MESA_CXX_SOURCES) \ - $(MESA_ASM_SOURCES) \ - $(STATETRACKER_SOURCES) - - -### Object files - -MESA_OBJECTS = \ - $(MESA_SOURCES:.c=.o) \ - $(MESA_CXX_SOURCES:.cpp=.o) \ - $(MESA_ASM_SOURCES:.S=.o) - -MESA_GALLIUM_OBJECTS = \ - $(MESA_GALLIUM_SOURCES:.c=.o) \ - $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \ - $(MESA_ASM_SOURCES:.S=.o) - - -COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) - - -### Other archives/libraries - -GLSL_LIBS = \ - $(TOP)/src/glsl/libglsl.a - - -### Include directories - -INCLUDE_DIRS = \ - -I$(TOP)/include \ - -I$(TOP)/src/glsl \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/mapi \ - -I$(TOP)/src/gallium/include \ - -I$(TOP)/src/gallium/auxiliary +### Lists of source files, included by Makefiles + +# this is part of MAIN_SOURCES +MAIN_ES_SOURCES = \ + main/api_exec_es1.c \ + main/api_exec_es2.c + +MAIN_SOURCES = \ + main/api_arrayelt.c \ + main/api_exec.c \ + main/api_loopback.c \ + main/api_noop.c \ + main/api_validate.c \ + main/accum.c \ + main/arbprogram.c \ + main/atifragshader.c \ + main/attrib.c \ + main/arrayobj.c \ + main/blend.c \ + main/bufferobj.c \ + main/buffers.c \ + main/clear.c \ + main/clip.c \ + main/colortab.c \ + main/condrender.c \ + main/context.c \ + main/convolve.c \ + main/cpuinfo.c \ + main/debug.c \ + main/depth.c \ + main/depthstencil.c \ + main/dlist.c \ + main/dlopen.c \ + main/drawpix.c \ + main/drawtex.c \ + main/enable.c \ + main/enums.c \ + main/eval.c \ + main/execmem.c \ + main/extensions.c \ + main/fbobject.c \ + main/feedback.c \ + main/ffvertex_prog.c \ + main/fog.c \ + main/formats.c \ + main/framebuffer.c \ + main/get.c \ + main/getstring.c \ + main/hash.c \ + main/hint.c \ + main/histogram.c \ + main/image.c \ + main/imports.c \ + main/light.c \ + main/lines.c \ + main/matrix.c \ + main/mipmap.c \ + main/mm.c \ + main/multisample.c \ + main/nvprogram.c \ + main/pack.c \ + main/pbo.c \ + main/pixel.c \ + main/pixelstore.c \ + main/pixeltransfer.c \ + main/points.c \ + main/polygon.c \ + main/queryobj.c \ + main/querymatrix.c \ + main/rastpos.c \ + main/readpix.c \ + main/remap.c \ + main/renderbuffer.c \ + main/samplerobj.c \ + main/scissor.c \ + main/shaderapi.c \ + main/shaderobj.c \ + main/shared.c \ + main/state.c \ + main/stencil.c \ + main/syncobj.c \ + main/texcompress.c \ + main/texcompress_rgtc.c \ + main/texcompress_s3tc.c \ + main/texcompress_fxt1.c \ + main/texenv.c \ + main/texfetch.c \ + main/texformat.c \ + main/texgen.c \ + main/texgetimage.c \ + main/teximage.c \ + main/texobj.c \ + main/texpal.c \ + main/texparam.c \ + main/texrender.c \ + main/texstate.c \ + main/texstore.c \ + main/texturebarrier.c \ + main/transformfeedback.c \ + main/uniforms.c \ + main/varray.c \ + main/version.c \ + main/viewport.c \ + main/vtxfmt.c \ + $(MAIN_ES_SOURCES) + +MAIN_CXX_SOURCES = \ + main/ff_fragment_shader.cpp + +MATH_SOURCES = \ + math/m_debug_clip.c \ + math/m_debug_norm.c \ + math/m_debug_xform.c \ + math/m_eval.c \ + math/m_matrix.c \ + math/m_translate.c \ + math/m_vector.c + +MATH_XFORM_SOURCES = \ + math/m_xform.c + +SWRAST_SOURCES = \ + swrast/s_aaline.c \ + swrast/s_aatriangle.c \ + swrast/s_accum.c \ + swrast/s_alpha.c \ + swrast/s_atifragshader.c \ + swrast/s_bitmap.c \ + swrast/s_blend.c \ + swrast/s_blit.c \ + swrast/s_clear.c \ + swrast/s_copypix.c \ + swrast/s_context.c \ + swrast/s_depth.c \ + swrast/s_drawpix.c \ + swrast/s_feedback.c \ + swrast/s_fog.c \ + swrast/s_fragprog.c \ + swrast/s_lines.c \ + swrast/s_logic.c \ + swrast/s_masking.c \ + swrast/s_points.c \ + swrast/s_readpix.c \ + swrast/s_span.c \ + swrast/s_stencil.c \ + swrast/s_texcombine.c \ + swrast/s_texfilter.c \ + swrast/s_triangle.c \ + swrast/s_zoom.c + +SWRAST_SETUP_SOURCES = \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c + +TNL_SOURCES = \ + tnl/t_context.c \ + tnl/t_pipeline.c \ + tnl/t_draw.c \ + tnl/t_rasterpos.c \ + tnl/t_vb_program.c \ + tnl/t_vb_render.c \ + tnl/t_vb_texgen.c \ + tnl/t_vb_texmat.c \ + tnl/t_vb_vertex.c \ + tnl/t_vb_fog.c \ + tnl/t_vb_light.c \ + tnl/t_vb_normals.c \ + tnl/t_vb_points.c \ + tnl/t_vp_build.c \ + tnl/t_vertex.c \ + tnl/t_vertex_sse.c \ + tnl/t_vertex_generic.c + +VBO_SOURCES = \ + vbo/vbo_context.c \ + vbo/vbo_exec.c \ + vbo/vbo_exec_api.c \ + vbo/vbo_exec_array.c \ + vbo/vbo_exec_draw.c \ + vbo/vbo_exec_eval.c \ + vbo/vbo_rebase.c \ + vbo/vbo_split.c \ + vbo/vbo_split_copy.c \ + vbo/vbo_split_inplace.c \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c + +STATETRACKER_SOURCES = \ + state_tracker/st_atom.c \ + state_tracker/st_atom_blend.c \ + state_tracker/st_atom_clip.c \ + state_tracker/st_atom_constbuf.c \ + state_tracker/st_atom_depth.c \ + state_tracker/st_atom_framebuffer.c \ + state_tracker/st_atom_msaa.c \ + state_tracker/st_atom_pixeltransfer.c \ + state_tracker/st_atom_sampler.c \ + state_tracker/st_atom_scissor.c \ + state_tracker/st_atom_shader.c \ + state_tracker/st_atom_rasterizer.c \ + state_tracker/st_atom_stipple.c \ + state_tracker/st_atom_texture.c \ + state_tracker/st_atom_viewport.c \ + state_tracker/st_cb_accum.c \ + state_tracker/st_cb_bitmap.c \ + state_tracker/st_cb_blit.c \ + state_tracker/st_cb_bufferobjects.c \ + state_tracker/st_cb_clear.c \ + state_tracker/st_cb_condrender.c \ + state_tracker/st_cb_flush.c \ + state_tracker/st_cb_drawpixels.c \ + state_tracker/st_cb_drawtex.c \ + state_tracker/st_cb_eglimage.c \ + state_tracker/st_cb_fbo.c \ + state_tracker/st_cb_feedback.c \ + state_tracker/st_cb_program.c \ + state_tracker/st_cb_queryobj.c \ + state_tracker/st_cb_rasterpos.c \ + state_tracker/st_cb_readpixels.c \ + state_tracker/st_cb_syncobj.c \ + state_tracker/st_cb_strings.c \ + state_tracker/st_cb_texture.c \ + state_tracker/st_cb_texturebarrier.c \ + state_tracker/st_cb_viewport.c \ + state_tracker/st_cb_xformfb.c \ + state_tracker/st_context.c \ + state_tracker/st_debug.c \ + state_tracker/st_draw.c \ + state_tracker/st_draw_feedback.c \ + state_tracker/st_extensions.c \ + state_tracker/st_format.c \ + state_tracker/st_gen_mipmap.c \ + state_tracker/st_manager.c \ + state_tracker/st_mesa_to_tgsi.c \ + state_tracker/st_program.c \ + state_tracker/st_texture.c + +PROGRAM_SOURCES = \ + program/arbprogparse.c \ + program/hash_table.c \ + program/lex.yy.c \ + program/nvfragparse.c \ + program/nvvertparse.c \ + program/program.c \ + program/program_parse.tab.c \ + program/program_parse_extra.c \ + program/prog_cache.c \ + program/prog_execute.c \ + program/prog_instruction.c \ + program/prog_noise.c \ + program/prog_optimize.c \ + program/prog_parameter.c \ + program/prog_parameter_layout.c \ + program/prog_print.c \ + program/prog_statevars.c \ + program/prog_uniform.c \ + program/programopt.c \ + program/register_allocate.c \ + program/symbol_table.c + + +SHADER_CXX_SOURCES = \ + program/ir_to_mesa.cpp \ + program/sampler.cpp + +ASM_C_SOURCES = \ + x86/common_x86.c \ + x86/x86_xform.c \ + x86/3dnow.c \ + x86/sse.c \ + x86/rtasm/x86sse.c \ + sparc/sparc.c \ + ppc/common_ppc.c \ + x86-64/x86-64.c + +X86_SOURCES = \ + x86/common_x86_asm.S \ + x86/x86_xform2.S \ + x86/x86_xform3.S \ + x86/x86_xform4.S \ + x86/x86_cliptest.S \ + x86/mmx_blend.S \ + x86/3dnow_xform1.S \ + x86/3dnow_xform2.S \ + x86/3dnow_xform3.S \ + x86/3dnow_xform4.S \ + x86/3dnow_normal.S \ + x86/sse_xform1.S \ + x86/sse_xform2.S \ + x86/sse_xform3.S \ + x86/sse_xform4.S \ + x86/sse_normal.S \ + x86/read_rgba_span_x86.S + +X86-64_SOURCES = \ + x86-64/xform4.S + +SPARC_SOURCES = \ + sparc/clip.S \ + sparc/norm.S \ + sparc/xform.S + +COMMON_DRIVER_SOURCES = \ + drivers/common/driverfuncs.c \ + drivers/common/meta.c + + +# Sources for building non-Gallium drivers +MESA_SOURCES = \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(MATH_XFORM_SOURCES) \ + $(VBO_SOURCES) \ + $(TNL_SOURCES) \ + $(PROGRAM_SOURCES) \ + $(SWRAST_SOURCES) \ + $(SWRAST_SETUP_SOURCES) \ + $(COMMON_DRIVER_SOURCES)\ + $(ASM_C_SOURCES) + +MESA_CXX_SOURCES = \ + $(MAIN_CXX_SOURCES) \ + $(SHADER_CXX_SOURCES) + +# Sources for building Gallium drivers +MESA_GALLIUM_SOURCES = \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(VBO_SOURCES) \ + $(STATETRACKER_SOURCES) \ + $(PROGRAM_SOURCES) \ + ppc/common_ppc.c \ + x86/common_x86.c + +MESA_GALLIUM_CXX_SOURCES = \ + $(MAIN_CXX_SOURCES) \ + $(SHADER_CXX_SOURCES) + +# All the core C sources, for dependency checking +ALL_SOURCES = \ + $(MESA_SOURCES) \ + $(MESA_CXX_SOURCES) \ + $(MESA_ASM_SOURCES) \ + $(STATETRACKER_SOURCES) + + +### Object files + +MESA_OBJECTS = \ + $(MESA_SOURCES:.c=.o) \ + $(MESA_CXX_SOURCES:.cpp=.o) \ + $(MESA_ASM_SOURCES:.S=.o) + +MESA_GALLIUM_OBJECTS = \ + $(MESA_GALLIUM_SOURCES:.c=.o) \ + $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \ + $(MESA_ASM_SOURCES:.S=.o) + + +COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) + + +### Other archives/libraries + +GLSL_LIBS = \ + $(TOP)/src/glsl/libglsl.a + + +### Include directories + +INCLUDE_DIRS = \ + -I$(TOP)/include \ + -I$(TOP)/src/glsl \ + -I$(TOP)/src/mesa \ + -I$(TOP)/src/mapi \ + -I$(TOP)/src/gallium/include \ + -I$(TOP)/src/gallium/auxiliary diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index 48b94500d..808aa73a0 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -1,228 +1,233 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - * Brian Paul - */ - - -#include "main/macros.h" - -#include "st_context.h" -#include "st_cb_texture.h" -#include "st_format.h" -#include "st_atom.h" -#include "pipe/p_context.h" -#include "pipe/p_defines.h" - -#include "cso_cache/cso_context.h" - - -/** - * Convert GLenum texcoord wrap tokens to pipe tokens. - */ -static GLuint -gl_wrap_xlate(GLenum wrap) -{ - switch (wrap) { - case GL_REPEAT: - return PIPE_TEX_WRAP_REPEAT; - case GL_CLAMP: - return PIPE_TEX_WRAP_CLAMP; - case GL_CLAMP_TO_EDGE: - return PIPE_TEX_WRAP_CLAMP_TO_EDGE; - case GL_CLAMP_TO_BORDER: - return PIPE_TEX_WRAP_CLAMP_TO_BORDER; - case GL_MIRRORED_REPEAT: - return PIPE_TEX_WRAP_MIRROR_REPEAT; - case GL_MIRROR_CLAMP_EXT: - return PIPE_TEX_WRAP_MIRROR_CLAMP; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER; - default: - assert(0); - return 0; - } -} - - -static GLuint -gl_filter_to_mip_filter(GLenum filter) -{ - switch (filter) { - case GL_NEAREST: - case GL_LINEAR: - return PIPE_TEX_MIPFILTER_NONE; - - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - return PIPE_TEX_MIPFILTER_NEAREST; - - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - return PIPE_TEX_MIPFILTER_LINEAR; - - default: - assert(0); - return PIPE_TEX_MIPFILTER_NONE; - } -} - - -static GLuint -gl_filter_to_img_filter(GLenum filter) -{ - switch (filter) { - case GL_NEAREST: - case GL_NEAREST_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - return PIPE_TEX_FILTER_NEAREST; - - case GL_LINEAR: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_LINEAR: - return PIPE_TEX_FILTER_LINEAR; - - default: - assert(0); - return PIPE_TEX_FILTER_NEAREST; - } -} - - -static void -update_samplers(struct st_context *st) -{ - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | - fprog->Base.SamplersUsed); - GLuint su; - - st->state.num_samplers = 0; - - /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { - struct pipe_sampler_state *sampler = st->state.samplers + su; - - memset(sampler, 0, sizeof(*sampler)); - - if (samplersUsed & (1 << su)) { - struct gl_texture_object *texobj; - struct gl_texture_image *teximg; - GLuint texUnit; - - if (fprog->Base.SamplersUsed & (1 << su)) - texUnit = fprog->Base.SamplerUnits[su]; - else - texUnit = vprog->Base.SamplerUnits[su]; - - texobj = st->ctx->Texture.Unit[texUnit]._Current; - if (!texobj) { - texobj = st_get_default_texture(st); - } - - teximg = texobj->Image[0][texobj->BaseLevel]; - - sampler->wrap_s = gl_wrap_xlate(texobj->WrapS); - sampler->wrap_t = gl_wrap_xlate(texobj->WrapT); - sampler->wrap_r = gl_wrap_xlate(texobj->WrapR); - - sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter); - sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter); - sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter); - - if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) - sampler->normalized_coords = 1; - - sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias + - texobj->LodBias; - - sampler->min_lod = CLAMP(texobj->MinLod, - 0.0f, - (GLfloat) texobj->MaxLevel - texobj->BaseLevel); - sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel, - texobj->MaxLod); - if (sampler->max_lod < sampler->min_lod) { - /* The GL spec doesn't seem to specify what to do in this case. - * Swap the values. - */ - float tmp = sampler->max_lod; - sampler->max_lod = sampler->min_lod; - sampler->min_lod = tmp; - assert(sampler->min_lod <= sampler->max_lod); - } - - st_translate_color(texobj->BorderColor.f, - teximg ? teximg->_BaseFormat : GL_RGBA, - sampler->border_color); - - sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy); - - /* only care about ARB_shadow, not SGI shadow */ - if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) { - sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - sampler->compare_func - = st_compare_func_to_pipe(texobj->CompareFunc); - } - - st->state.num_samplers = su + 1; - - /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/ - cso_single_sampler(st->cso_context, su, sampler); - if (su < st->ctx->Const.MaxVertexTextureImageUnits) { - cso_single_vertex_sampler(st->cso_context, su, sampler); - } - } - else { - /*printf("%s su=%u null\n", __FUNCTION__, su);*/ - cso_single_sampler(st->cso_context, su, NULL); - if (su < st->ctx->Const.MaxVertexTextureImageUnits) { - cso_single_vertex_sampler(st->cso_context, su, NULL); - } - } - } - - cso_single_sampler_done(st->cso_context); - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - cso_single_vertex_sampler_done(st->cso_context); - } -} - - -const struct st_tracked_state st_update_sampler = { - "st_update_sampler", /* name */ - { /* dirty */ - _NEW_TEXTURE, /* mesa */ - 0, /* st */ - }, - update_samplers /* update */ -}; +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + * Brian Paul + */ + + +#include "main/macros.h" + +#include "st_context.h" +#include "st_cb_texture.h" +#include "st_format.h" +#include "st_atom.h" +#include "st_texture.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" + +#include "cso_cache/cso_context.h" + + +/** + * Convert GLenum texcoord wrap tokens to pipe tokens. + */ +static GLuint +gl_wrap_xlate(GLenum wrap) +{ + switch (wrap) { + case GL_REPEAT: + return PIPE_TEX_WRAP_REPEAT; + case GL_CLAMP: + return PIPE_TEX_WRAP_CLAMP; + case GL_CLAMP_TO_EDGE: + return PIPE_TEX_WRAP_CLAMP_TO_EDGE; + case GL_CLAMP_TO_BORDER: + return PIPE_TEX_WRAP_CLAMP_TO_BORDER; + case GL_MIRRORED_REPEAT: + return PIPE_TEX_WRAP_MIRROR_REPEAT; + case GL_MIRROR_CLAMP_EXT: + return PIPE_TEX_WRAP_MIRROR_CLAMP; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER; + default: + assert(0); + return 0; + } +} + + +static GLuint +gl_filter_to_mip_filter(GLenum filter) +{ + switch (filter) { + case GL_NEAREST: + case GL_LINEAR: + return PIPE_TEX_MIPFILTER_NONE; + + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + return PIPE_TEX_MIPFILTER_NEAREST; + + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + return PIPE_TEX_MIPFILTER_LINEAR; + + default: + assert(0); + return PIPE_TEX_MIPFILTER_NONE; + } +} + + +static GLuint +gl_filter_to_img_filter(GLenum filter) +{ + switch (filter) { + case GL_NEAREST: + case GL_NEAREST_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + return PIPE_TEX_FILTER_NEAREST; + + case GL_LINEAR: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + return PIPE_TEX_FILTER_LINEAR; + + default: + assert(0); + return PIPE_TEX_FILTER_NEAREST; + } +} + + +static void +update_samplers(struct st_context *st) +{ + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); + GLuint su; + + st->state.num_samplers = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_state *sampler = st->state.samplers + su; + + memset(sampler, 0, sizeof(*sampler)); + + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texobj; + struct gl_texture_image *teximg; + struct gl_sampler_object *msamp; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + + texobj = st->ctx->Texture.Unit[texUnit]._Current; + if (!texobj) { + texobj = st_get_default_texture(st); + } + + teximg = texobj->Image[0][texobj->BaseLevel]; + + msamp = st_get_mesa_sampler(st->ctx, texUnit); + + sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); + sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); + sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); + + sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); + sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); + sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); + + if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) + sampler->normalized_coords = 1; + + sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias + + msamp->LodBias; + + sampler->min_lod = CLAMP(msamp->MinLod, + 0.0f, + (GLfloat) texobj->MaxLevel - texobj->BaseLevel); + sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel, + msamp->MaxLod); + if (sampler->max_lod < sampler->min_lod) { + /* The GL spec doesn't seem to specify what to do in this case. + * Swap the values. + */ + float tmp = sampler->max_lod; + sampler->max_lod = sampler->min_lod; + sampler->min_lod = tmp; + assert(sampler->min_lod <= sampler->max_lod); + } + + st_translate_color(msamp->BorderColor.f, + teximg ? teximg->_BaseFormat : GL_RGBA, + sampler->border_color); + + sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ? + 0 : (GLuint) msamp->MaxAnisotropy); + + /* only care about ARB_shadow, not SGI shadow */ + if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { + sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; + sampler->compare_func + = st_compare_func_to_pipe(msamp->CompareFunc); + } + + st->state.num_samplers = su + 1; + + /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/ + cso_single_sampler(st->cso_context, su, sampler); + if (su < st->ctx->Const.MaxVertexTextureImageUnits) { + cso_single_vertex_sampler(st->cso_context, su, sampler); + } + } + else { + /*printf("%s su=%u null\n", __FUNCTION__, su);*/ + cso_single_sampler(st->cso_context, su, NULL); + if (su < st->ctx->Const.MaxVertexTextureImageUnits) { + cso_single_vertex_sampler(st->cso_context, su, NULL); + } + } + } + + cso_single_sampler_done(st->cso_context); + if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { + cso_single_vertex_sampler_done(st->cso_context); + } +} + + +const struct st_tracked_state st_update_sampler = { + "st_update_sampler", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + 0, /* st */ + }, + update_samplers /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index 04825ba4a..e5fb8f868 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -1,326 +1,334 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - * Brian Paul - */ - - -#include "main/macros.h" -#include "program/prog_instruction.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_texture.h" -#include "st_format.h" -#include "st_cb_texture.h" -#include "pipe/p_context.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "cso_cache/cso_context.h" - - -/** - * Combine depth texture mode with "swizzle" so that depth mode swizzling - * takes place before texture swizzling, and return the resulting swizzle. - * If the format is not a depth format, return "swizzle" unchanged. - * - * \param format PIPE_FORMAT_*. - * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. - * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED. - */ -static GLuint -apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode) -{ - const struct util_format_description *desc = - util_format_description(format); - unsigned char swiz[4]; - unsigned i; - - if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS || - desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) { - /* Not a depth format. */ - return swizzle; - } - - for (i = 0; i < 4; i++) - swiz[i] = GET_SWZ(swizzle, i); - - switch (depthmode) { - case GL_LUMINANCE: - /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */ - for (i = 0; i < 4; i++) - if (swiz[i] == SWIZZLE_W) - swiz[i] = SWIZZLE_ONE; - else if (swiz[i] < SWIZZLE_W) - swiz[i] = SWIZZLE_X; - break; - - case GL_INTENSITY: - /* Rewrite reads from XYZW to XXXX. */ - for (i = 0; i < 4; i++) - if (swiz[i] <= SWIZZLE_W) - swiz[i] = SWIZZLE_X; - break; - - case GL_ALPHA: - /* Rewrite reads from W to X, and reads from XYZ to 000. */ - for (i = 0; i < 4; i++) - if (swiz[i] == SWIZZLE_W) - swiz[i] = SWIZZLE_X; - else if (swiz[i] < SWIZZLE_W) - swiz[i] = SWIZZLE_ZERO; - break; - case GL_RED: - /* Rewrite reads W to 1, XYZ to X00 */ - for (i = 0; i < 4; i++) - if (swiz[i] == SWIZZLE_W) - swiz[i] = SWIZZLE_ONE; - else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z) - swiz[i] = SWIZZLE_ZERO; - break; - } - - return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]); -} - - -/** - * Return TRUE if the swizzling described by "swizzle" and - * "depthmode" (for depth textures only) is different from the swizzling - * set in the given sampler view. - * - * \param sv A sampler view. - * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. - * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. - */ -static boolean -check_sampler_swizzle(struct pipe_sampler_view *sv, - GLuint swizzle, GLenum depthmode) -{ - swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); - - if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || - (sv->swizzle_g != GET_SWZ(swizzle, 1)) || - (sv->swizzle_b != GET_SWZ(swizzle, 2)) || - (sv->swizzle_a != GET_SWZ(swizzle, 3))) - return TRUE; - return FALSE; -} - - -static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, - struct st_texture_object *stObj, - enum pipe_format format) -{ - struct pipe_sampler_view templ; - GLuint swizzle = apply_depthmode(stObj->pt->format, - stObj->base._Swizzle, - stObj->base.DepthMode); - - u_sampler_view_default_template(&templ, - stObj->pt, - format); - templ.u.tex.first_level = stObj->base.BaseLevel; - - if (swizzle != SWIZZLE_NOOP) { - templ.swizzle_r = GET_SWZ(swizzle, 0); - templ.swizzle_g = GET_SWZ(swizzle, 1); - templ.swizzle_b = GET_SWZ(swizzle, 2); - templ.swizzle_a = GET_SWZ(swizzle, 3); - } - - return pipe->create_sampler_view(pipe, stObj->pt, &templ); -} - - -static INLINE struct pipe_sampler_view * -st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, - struct pipe_context *pipe, - enum pipe_format format) -{ - if (!stObj || !stObj->pt) { - return NULL; - } - - if (!stObj->sampler_view) { - stObj->sampler_view = - st_create_texture_sampler_view_from_stobj(pipe, stObj, format); - } - - return stObj->sampler_view; -} - - -static void -update_textures(struct st_context *st) -{ - struct pipe_context *pipe = st->pipe; - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | - fprog->Base.SamplersUsed); - GLuint su; - - st->state.num_textures = 0; - - /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { - struct pipe_sampler_view *sampler_view = NULL; - enum pipe_format st_view_format; - if (samplersUsed & (1 << su)) { - struct gl_texture_object *texObj; - struct st_texture_object *stObj; - GLboolean retval; - GLuint texUnit; - - if (fprog->Base.SamplersUsed & (1 << su)) - texUnit = fprog->Base.SamplerUnits[su]; - else - texUnit = vprog->Base.SamplerUnits[su]; - - texObj = st->ctx->Texture.Unit[texUnit]._Current; - - if (!texObj) { - texObj = st_get_default_texture(st); - } - stObj = st_texture_object(texObj); - - retval = st_finalize_texture(st->ctx, st->pipe, texObj); - if (!retval) { - /* out of mem */ - continue; - } - - /* Determine the format of the texture sampler view */ - st_view_format = stObj->pt->format; - { - const struct st_texture_image *firstImage = - st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); - const gl_format texFormat = firstImage->base.TexFormat; - enum pipe_format firstImageFormat = - st_mesa_format_to_pipe_format(texFormat); - - if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) && - (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) { - /* don't do sRGB->RGB conversion. Interpret the texture - * texture data as linear values. - */ - const gl_format linearFormat = - _mesa_get_srgb_format_linear(texFormat); - firstImageFormat = st_mesa_format_to_pipe_format(linearFormat); - } - - if (firstImageFormat != stObj->pt->format) - st_view_format = firstImageFormat; - } - - st->state.num_textures = su + 1; - - /* if sampler view has changed dereference it */ - if (stObj->sampler_view) - if (check_sampler_swizzle(stObj->sampler_view, - stObj->base._Swizzle, - stObj->base.DepthMode) || - (st_view_format != stObj->sampler_view->format) || - stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - - sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format); - } - pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); - } - - cso_set_fragment_sampler_views(st->cso_context, - st->state.num_textures, - st->state.sampler_views); - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - cso_set_vertex_sampler_views(st->cso_context, - MIN2(st->state.num_textures, - st->ctx->Const.MaxVertexTextureImageUnits), - st->state.sampler_views); - } -} - - -const struct st_tracked_state st_update_texture = { - "st_update_texture", /* name */ - { /* dirty */ - _NEW_TEXTURE, /* mesa */ - ST_NEW_FRAGMENT_PROGRAM, /* st */ - }, - update_textures /* update */ -}; - - - - -static void -finalize_textures(struct st_context *st) -{ - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLboolean prev_missing_textures = st->missing_textures; - GLuint su; - - st->missing_textures = GL_FALSE; - - for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { - if (fprog->Base.SamplersUsed & (1 << su)) { - const GLuint texUnit = fprog->Base.SamplerUnits[su]; - struct gl_texture_object *texObj - = st->ctx->Texture.Unit[texUnit]._Current; - - if (texObj) { - GLboolean retval; - - retval = st_finalize_texture(st->ctx, st->pipe, texObj); - if (!retval) { - /* out of mem */ - st->missing_textures = GL_TRUE; - continue; - } - } - } - } - - if (prev_missing_textures != st->missing_textures) - st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; -} - - - -const struct st_tracked_state st_finalize_textures = { - "st_finalize_textures", /* name */ - { /* dirty */ - _NEW_TEXTURE, /* mesa */ - 0, /* st */ - }, - finalize_textures /* update */ -}; +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + * Brian Paul + */ + + +#include "main/macros.h" +#include "program/prog_instruction.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_texture.h" +#include "st_format.h" +#include "st_cb_texture.h" +#include "pipe/p_context.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "cso_cache/cso_context.h" + + +/** + * Combine depth texture mode with "swizzle" so that depth mode swizzling + * takes place before texture swizzling, and return the resulting swizzle. + * If the format is not a depth format, return "swizzle" unchanged. + * + * \param format PIPE_FORMAT_*. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED. + */ +static GLuint +apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode) +{ + const struct util_format_description *desc = + util_format_description(format); + unsigned char swiz[4]; + unsigned i; + + if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS || + desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) { + /* Not a depth format. */ + return swizzle; + } + + for (i = 0; i < 4; i++) + swiz[i] = GET_SWZ(swizzle, i); + + switch (depthmode) { + case GL_LUMINANCE: + /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_INTENSITY: + /* Rewrite reads from XYZW to XXXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] <= SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_ALPHA: + /* Rewrite reads from W to X, and reads from XYZ to 000. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_X; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_ZERO; + break; + case GL_RED: + /* Rewrite reads W to 1, XYZ to X00 */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z) + swiz[i] = SWIZZLE_ZERO; + break; + } + + return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]); +} + + +/** + * Return TRUE if the swizzling described by "swizzle" and + * "depthmode" (for depth textures only) is different from the swizzling + * set in the given sampler view. + * + * \param sv A sampler view. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. + */ +static boolean +check_sampler_swizzle(struct pipe_sampler_view *sv, + GLuint swizzle, GLenum depthmode) +{ + swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); + + if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || + (sv->swizzle_g != GET_SWZ(swizzle, 1)) || + (sv->swizzle_b != GET_SWZ(swizzle, 2)) || + (sv->swizzle_a != GET_SWZ(swizzle, 3))) + return TRUE; + return FALSE; +} + + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, + struct st_texture_object *stObj, + const struct gl_sampler_object *samp, + enum pipe_format format) +{ + struct pipe_sampler_view templ; + GLuint swizzle = apply_depthmode(stObj->pt->format, + stObj->base._Swizzle, + samp->DepthMode); + + u_sampler_view_default_template(&templ, + stObj->pt, + format); + templ.u.tex.first_level = stObj->base.BaseLevel; + + if (swizzle != SWIZZLE_NOOP) { + templ.swizzle_r = GET_SWZ(swizzle, 0); + templ.swizzle_g = GET_SWZ(swizzle, 1); + templ.swizzle_b = GET_SWZ(swizzle, 2); + templ.swizzle_a = GET_SWZ(swizzle, 3); + } + + return pipe->create_sampler_view(pipe, stObj->pt, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, + struct pipe_context *pipe, + const struct gl_sampler_object *samp, + enum pipe_format format) +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = + st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format); + } + + return stObj->sampler_view; +} + + +static void +update_textures(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); + GLuint su; + + st->state.num_textures = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_view *sampler_view = NULL; + enum pipe_format st_view_format; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texObj; + struct st_texture_object *stObj; + GLboolean retval; + GLuint texUnit; + const struct gl_sampler_object *samp; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + + samp = st_get_mesa_sampler(st->ctx, texUnit); + + texObj = st->ctx->Texture.Unit[texUnit]._Current; + + if (!texObj) { + texObj = st_get_default_texture(st); + samp = &texObj->Sampler; + } + stObj = st_texture_object(texObj); + + retval = st_finalize_texture(st->ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + continue; + } + + /* Determine the format of the texture sampler view */ + st_view_format = stObj->pt->format; + { + const struct st_texture_image *firstImage = + st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + const gl_format texFormat = firstImage->base.TexFormat; + enum pipe_format firstImageFormat = + st_mesa_format_to_pipe_format(texFormat); + + if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) && + (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) { + /* don't do sRGB->RGB conversion. Interpret the texture + * texture data as linear values. + */ + const gl_format linearFormat = + _mesa_get_srgb_format_linear(texFormat); + firstImageFormat = st_mesa_format_to_pipe_format(linearFormat); + } + + if (firstImageFormat != stObj->pt->format) + st_view_format = firstImageFormat; + } + + st->state.num_textures = su + 1; + + /* if sampler view has changed dereference it */ + if (stObj->sampler_view) + if (check_sampler_swizzle(stObj->sampler_view, + stObj->base._Swizzle, + samp->DepthMode) || + (st_view_format != stObj->sampler_view->format) || + stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + + sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, + samp, + st_view_format); + } + pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); + } + + cso_set_fragment_sampler_views(st->cso_context, + st->state.num_textures, + st->state.sampler_views); + if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { + cso_set_vertex_sampler_views(st->cso_context, + MIN2(st->state.num_textures, + st->ctx->Const.MaxVertexTextureImageUnits), + st->state.sampler_views); + } +} + + +const struct st_tracked_state st_update_texture = { + "st_update_texture", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + ST_NEW_FRAGMENT_PROGRAM, /* st */ + }, + update_textures /* update */ +}; + + + + +static void +finalize_textures(struct st_context *st) +{ + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLboolean prev_missing_textures = st->missing_textures; + GLuint su; + + st->missing_textures = GL_FALSE; + + for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { + if (fprog->Base.SamplersUsed & (1 << su)) { + const GLuint texUnit = fprog->Base.SamplerUnits[su]; + struct gl_texture_object *texObj + = st->ctx->Texture.Unit[texUnit]._Current; + + if (texObj) { + GLboolean retval; + + retval = st_finalize_texture(st->ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + st->missing_textures = GL_TRUE; + continue; + } + } + } + } + + if (prev_missing_textures != st->missing_textures) + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +} + + + +const struct st_tracked_state st_finalize_textures = { + "st_finalize_textures", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + 0, /* st */ + }, + finalize_textures /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index ab0db46df..914c06b70 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -1,1938 +1,1938 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/mfeatures.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/fbobject.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mipmap.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/pixeltransfer.h" -#include "main/texcompress.h" -#include "main/texfetch.h" -#include "main/texgetimage.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/texstore.h" - -#include "state_tracker/st_debug.h" -#include "state_tracker/st_context.h" -#include "state_tracker/st_cb_fbo.h" -#include "state_tracker/st_cb_flush.h" -#include "state_tracker/st_cb_texture.h" -#include "state_tracker/st_format.h" -#include "state_tracker/st_texture.h" -#include "state_tracker/st_gen_mipmap.h" -#include "state_tracker/st_atom.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_tile.h" -#include "util/u_blit.h" -#include "util/u_format.h" -#include "util/u_surface.h" -#include "util/u_sampler.h" -#include "util/u_math.h" -#include "util/u_box.h" - -#define DBG if (0) printf - - -static enum pipe_texture_target -gl_target_to_pipe(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - return PIPE_TEXTURE_1D; - case GL_TEXTURE_2D: - return PIPE_TEXTURE_2D; - case GL_TEXTURE_RECTANGLE_NV: - return PIPE_TEXTURE_RECT; - case GL_TEXTURE_3D: - return PIPE_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_ARB: - return PIPE_TEXTURE_CUBE; - case GL_TEXTURE_1D_ARRAY_EXT: - return PIPE_TEXTURE_1D_ARRAY; - case GL_TEXTURE_2D_ARRAY_EXT: - return PIPE_TEXTURE_2D_ARRAY; - case GL_TEXTURE_BUFFER: - return PIPE_BUFFER; - default: - assert(0); - return 0; - } -} - - -/** called via ctx->Driver.NewTextureImage() */ -static struct gl_texture_image * -st_NewTextureImage(struct gl_context * ctx) -{ - DBG("%s\n", __FUNCTION__); - (void) ctx; - return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); -} - - -/** called via ctx->Driver.NewTextureObject() */ -static struct gl_texture_object * -st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) -{ - struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); - - DBG("%s\n", __FUNCTION__); - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -/** called via ctx->Driver.DeleteTextureObject() */ -static void -st_DeleteTextureObject(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(texObj); - if (stObj->pt) - pipe_resource_reference(&stObj->pt, NULL); - if (stObj->sampler_view) { - if (stObj->sampler_view->context != st->pipe) { - /* Take "ownership" of this texture sampler view by setting - * its context pointer to this context. This avoids potential - * crashes when the texture object is shared among contexts - * and the original/owner context has already been destroyed. - */ - stObj->sampler_view->context = st->pipe; - } - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - _mesa_delete_texture_object(ctx, texObj); -} - - -/** called via ctx->Driver.FreeTexImageData() */ -static void -st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) -{ - struct st_texture_image *stImage = st_texture_image(texImage); - - DBG("%s\n", __FUNCTION__); - - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - } - - if (texImage->Data) { - _mesa_align_free(texImage->Data); - texImage->Data = NULL; - } -} - - -/** - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - * XXX Put this in src/mesa/main/imports.h ??? - */ -#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) -static INLINE void * -__memcpy(void *to, const void *from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__("rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) - :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) - :"memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - -/** - * The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static void * -do_memcpy(void *dest, const void *src, size_t n) -{ - if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - -/** - * Return default texture resource binding bitmask for the given format. - */ -static GLuint -default_bindings(struct st_context *st, enum pipe_format format) -{ - struct pipe_screen *screen = st->pipe->screen; - const unsigned target = PIPE_TEXTURE_2D; - unsigned bindings; - - if (util_format_is_depth_or_stencil(format)) - bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; - else - bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; - - if (screen->is_format_supported(screen, format, target, 0, bindings)) - return bindings; - else { - /* Try non-sRGB. */ - format = util_format_linear(format); - - if (screen->is_format_supported(screen, format, target, 0, bindings)) - return bindings; - else - return PIPE_BIND_SAMPLER_VIEW; - } -} - - -/** Return number of image dimensions (1, 2 or 3) for a texture target. */ -static GLuint -get_texture_dims(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_BUFFER: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_2D_ARRAY_EXT: - return 2; - case GL_TEXTURE_3D: - return 3; - default: - assert(0 && "invalid texture target in get_texture_dims()"); - return 1; - } -} - - -/** - * Given the size of a mipmap image, try to compute the size of the level=0 - * mipmap image. - * - * Note that this isn't always accurate for odd-sized, non-POW textures. - * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. - * - * \return GL_TRUE for success, GL_FALSE for failure - */ -static GLboolean -guess_base_level_size(GLenum target, - GLuint width, GLuint height, GLuint depth, GLuint level, - GLuint *width0, GLuint *height0, GLuint *depth0) -{ - const GLuint dims = get_texture_dims(target); - - assert(width >= 1); - assert(height >= 1); - assert(depth >= 1); - - if (level > 0) { - /* Depending on the image's size, we can't always make a guess here */ - if ((dims >= 1 && width == 1) || - (dims >= 2 && height == 1) || - (dims >= 3 && depth == 1)) { - /* we can't determine the image size at level=0 */ - return GL_FALSE; - } - - /* grow the image size until we hit level = 0 */ - while (level > 0) { - if (width > 1) - width <<= 1; - if (height > 1) - height <<= 1; - if (depth > 1) - depth <<= 1; - level--; - } - } - - *width0 = width; - *height0 = height; - *depth0 = depth; - - return GL_TRUE; -} - - -/** - * Try to allocate a pipe_resource object for the given st_texture_object. - * - * We use the given st_texture_image as a clue to determine the size of the - * mipmap image at level=0. - * - * \return GL_TRUE for success, GL_FALSE if out of memory. - */ -static GLboolean -guess_and_alloc_texture(struct st_context *st, - struct st_texture_object *stObj, - const struct st_texture_image *stImage) -{ - GLuint lastLevel, width, height, depth; - GLuint bindings; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; - enum pipe_format fmt; - - DBG("%s\n", __FUNCTION__); - - assert(!stObj->pt); - - if (!guess_base_level_size(stObj->base.Target, - stImage->base.Width2, - stImage->base.Height2, - stImage->base.Depth2, - stImage->level, - &width, &height, &depth)) { - /* we can't determine the image size at level=0 */ - stObj->width0 = stObj->height0 = stObj->depth0 = 0; - /* this is not an out of memory error */ - return GL_TRUE; - } - - /* At this point, (width x height x depth) is the expected size of - * the level=0 mipmap image. - */ - - /* Guess a reasonable value for lastLevel. With OpenGL we have no - * idea how many mipmap levels will be in a texture until we start - * to render with it. Make an educated guess here but be prepared - * to re-allocating a texture buffer with space for more (or fewer) - * mipmap levels later. - */ - if ((stObj->base.MinFilter == GL_NEAREST || - stObj->base.MinFilter == GL_LINEAR || - stImage->base._BaseFormat == GL_DEPTH_COMPONENT || - stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && - !stObj->base.GenerateMipmap && - stImage->level == 0) { - /* only alloc space for a single mipmap level */ - lastLevel = 0; - } - else { - /* alloc space for a full mipmap */ - GLuint l2width = util_logbase2(width); - GLuint l2height = util_logbase2(height); - GLuint l2depth = util_logbase2(depth); - lastLevel = MAX2(MAX2(l2width, l2height), l2depth); - } - - /* Save the level=0 dimensions */ - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; - - fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); - - bindings = default_bindings(st, fmt); - - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, - width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); - - stObj->pt = st_texture_create(st, - gl_target_to_pipe(stObj->base.Target), - fmt, - lastLevel, - ptWidth, - ptHeight, - ptDepth, - ptLayers, - bindings); - - DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); - - return stObj->pt != NULL; -} - - -/** - * Adjust pixel unpack params and image dimensions to strip off the - * texture border. - * Gallium doesn't support texture borders. They've seldem been used - * and seldom been implemented correctly anyway. - * \param unpackNew returns the new pixel unpack parameters - */ -static void -strip_texture_border(GLint border, - GLint *width, GLint *height, GLint *depth, - const struct gl_pixelstore_attrib *unpack, - struct gl_pixelstore_attrib *unpackNew) -{ - assert(border > 0); /* sanity check */ - - *unpackNew = *unpack; - - if (unpackNew->RowLength == 0) - unpackNew->RowLength = *width; - - if (depth && unpackNew->ImageHeight == 0) - unpackNew->ImageHeight = *height; - - unpackNew->SkipPixels += border; - if (height) - unpackNew->SkipRows += border; - if (depth) - unpackNew->SkipImages += border; - - assert(*width >= 3); - *width = *width - 2 * border; - if (height && *height >= 3) - *height = *height - 2 * border; - if (depth && *depth >= 3) - *depth = *depth - 2 * border; -} - - -/** - * Do glTexImage1/2/3D(). - */ -static void -st_TexImage(struct gl_context * ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLsizei imageSize, GLboolean compressed_src) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(texObj); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride = 0; - struct gl_pixelstore_attrib unpackNB; - enum pipe_transfer_usage transfer_usage = 0; - - DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); - - /* switch to "normal" */ - if (stObj->surface_based) { - gl_format texFormat; - - _mesa_clear_texture_object(ctx, texObj); - pipe_resource_reference(&stObj->pt, NULL); - - /* oops, need to init this image again */ - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, format, type); - - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, border, - internalFormat, texFormat); - - stObj->surface_based = GL_FALSE; - } - - /* gallium does not support texture borders, strip it off */ - if (border) { - strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); - unpack = &unpackNB; - texImage->Width = width; - texImage->Height = height; - texImage->Depth = depth; - texImage->Border = 0; - border = 0; - } - else { - assert(texImage->Width == width); - assert(texImage->Height == height); - assert(texImage->Depth == depth); - } - - stImage->face = _mesa_tex_target_to_face(target); - stImage->level = level; - - _mesa_set_fetch_functions(texImage, dims); - - /* Release the reference to a potentially orphaned buffer. - * Release any old malloced memory. - */ - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - assert(!texImage->Data); - } - else if (texImage->Data) { - _mesa_align_free(texImage->Data); - } - - /* - * See if the new image is somehow incompatible with the existing - * mipmap. If so, free the old mipmap. - */ - if (stObj->pt) { - if (level > (GLint) stObj->pt->last_level || - !st_texture_match_image(stObj->pt, &stImage->base, - stImage->face, stImage->level)) { - DBG("release it\n"); - pipe_resource_reference(&stObj->pt, NULL); - assert(!stObj->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - } - - if (width == 0 || height == 0 || depth == 0) { - /* stop after freeing old image */ - return; - } - - if (!stObj->pt) { - if (!guess_and_alloc_texture(st, stObj, stImage)) { - /* Probably out of memory. - * Try flushing any pending rendering, then retry. - */ - st_finish(st); - if (!guess_and_alloc_texture(st, stObj, stImage)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - } - } - - assert(!stImage->pt); - - /* Check if this texture image can live inside the texture object's buffer. - * If so, store the image there. Otherwise the image will temporarily live - * in its own buffer. - */ - if (stObj->pt && - st_texture_match_image(stObj->pt, &stImage->base, - stImage->face, stImage->level)) { - - pipe_resource_reference(&stImage->pt, stObj->pt); - assert(stImage->pt); - } - - if (!stImage->pt) - DBG("XXX: Image did not fit into texture - storing in local memory!\n"); - - /* Pixel data may come from regular user memory or a PBO. For the later, - * do bounds checking and map the PBO to read pixels data from it. - * - * XXX we should try to use a GPU-accelerated path to copy the image data - * from the PBO to the texture. - */ - if (compressed_src) { - pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, - unpack, - "glCompressedTexImage"); - } - else { - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, - format, type, - pixels, unpack, "glTexImage"); - } - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* - * Prepare to store the texture data. Either map the gallium texture buffer - * memory or malloc space for it. - */ - if (stImage->pt) { - /* Store the image in the gallium texture memory buffer */ - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - texImage->Data = st_texture_image_map(st, stImage, 0, - transfer_usage, 0, 0, width, height); - if(stImage->transfer) - dstRowStride = stImage->transfer->stride; - } - else { - /* Allocate regular memory and store the image there temporarily. */ - GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, - width, height, depth); - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - - texImage->Data = _mesa_align_malloc(imageSize, 16); - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - - if (!pixels) { - /* We've allocated texture memory, but have no pixel data - all done. */ - goto done; - } - - DBG("Upload image %dx%dx%d row_len %x pitch %x\n", - width, height, depth, width, dstRowStride); - - /* Copy user texture image into the texture buffer. - */ - if (compressed_src) { - const GLuint srcRowStride = - _mesa_format_row_stride(texImage->TexFormat, width); - if (dstRowStride == srcRowStride) { - memcpy(texImage->Data, pixels, imageSize); - } - else { - char *dst = texImage->Data; - const char *src = pixels; - GLuint i, bw, bh, lines; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - lines = (height + bh - 1) / bh; - - for (i = 0; i < lines; ++i) { - memcpy(dst, src, srcRowStride); - dst += dstRowStride; - src += srcRowStride; - } - } - } - else { - const GLuint srcImageStride = - _mesa_image_image_stride(unpack, width, height, format, type); - GLint i; - const GLubyte *src = (const GLubyte *) pixels; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - transfer_usage, 0, 0, - width, height); - src += srcImageStride; - } - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, unpack); - - if (stImage->pt && texImage->Data) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_TexImage3D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels, unpack, texObj, texImage, - 0, GL_FALSE); -} - - -static void -st_TexImage2D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); -} - - -static void -st_TexImage1D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); -} - - -static void -st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); -} - - - -/** - * glGetTexImage() helper: decompress a compressed texture by rendering - * a textured quad. Store the results in the user's buffer. - */ -static void -decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct st_texture_image *stImage = st_texture_image(texImage); - struct st_texture_object *stObj = st_texture_object(texObj); - struct pipe_sampler_view *src_view = - st_get_texture_sampler_view(stObj, pipe); - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - struct pipe_surface *dst_surface; - struct pipe_resource *dst_texture; - struct pipe_transfer *tex_xfer; - unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ - PIPE_BIND_TRANSFER_READ); - - /* create temp / dest surface */ - if (!util_create_rgba_surface(pipe, width, height, bind, - &dst_texture, &dst_surface)) { - _mesa_problem(ctx, "util_create_rgba_surface() failed " - "in decompress_with_blit()"); - return; - } - - /* blit/render/decompress */ - util_blit_pixels_tex(st->blit, - src_view, /* pipe_resource (src) */ - 0, 0, /* src x0, y0 */ - width, height, /* src x1, y1 */ - dst_surface, /* pipe_surface (dst) */ - 0, 0, /* dst x0, y0 */ - width, height, /* dst x1, y1 */ - 0.0, /* z */ - PIPE_TEX_MIPFILTER_NEAREST); - - /* map the dst_surface so we can read from it */ - tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, - dst_texture, 0, 0, - PIPE_TRANSFER_READ, - 0, 0, width, height); - - pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); - - /* copy/pack data into user buffer */ - if (st_equal_formats(stImage->pt->format, format, type)) { - /* memcpy */ - const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); - ubyte *map = pipe_transfer_map(pipe, tex_xfer); - GLuint row; - for (row = 0; row < height; row++) { - GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, - height, format, type, row, 0); - memcpy(dest, map, bytesPerRow); - map += tex_xfer->stride; - } - pipe_transfer_unmap(pipe, tex_xfer); - } - else { - /* format translation via floats */ - GLuint row; - enum pipe_format format = util_format_linear(dst_texture->format); - for (row = 0; row < height; row++) { - const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ - GLfloat rgba[4 * MAX_WIDTH]; - GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, - height, format, type, row, 0); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback format translation\n", __FUNCTION__); - - /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, - format, rgba); - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, - type, dest, &ctx->Pack, transferOps); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); - - pipe->transfer_destroy(pipe, tex_xfer); - - /* destroy the temp / dest surface */ - util_destroy_rgba_surface(dst_texture, dst_surface); -} - - - -/** - * Need to map texture image into memory before copying image data, - * then unmap it. - */ -static void -st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLboolean compressed_dst) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - const GLuint dstImageStride = - _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, - format, type); - GLuint depth, i; - GLubyte *dest; - - if (stImage->pt && - util_format_is_s3tc(stImage->pt->format) && - !compressed_dst) { - /* Need to decompress the texture. - * We'll do this by rendering a textured quad. - * Note that we only expect RGBA formats (no Z/depth formats). - */ - decompress_with_blit(ctx, target, level, format, type, pixels, - texObj, texImage); - return; - } - - /* Map */ - if (stImage->pt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - /* compute stride in texels from stride in bytes */ - texImage->RowStride = stImage->transfer->stride - * util_format_get_blockwidth(stImage->pt->format) - / util_format_get_blocksize(stImage->pt->format); - } - else { - /* Otherwise, the image should actually be stored in - * texImage->Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(texImage->Data); - } - - depth = texImage->Depth; - texImage->Depth = 1; - - dest = (GLubyte *) pixels; - - _mesa_set_fetch_functions(texImage, get_texture_dims(target)); - - for (i = 0; i < depth; i++) { - if (compressed_dst) { - _mesa_get_compressed_teximage(ctx, target, level, dest, - texObj, texImage); - } - else { - _mesa_get_teximage(ctx, target, level, format, type, dest, - texObj, texImage); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - dest += dstImageStride; - } - } - - texImage->Depth = depth; - - /* Unmap */ - if (stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, - GL_FALSE); -} - - -static void -st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, - GL_TRUE); -} - - - -static void -st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride; - const GLuint srcImageStride = - _mesa_image_image_stride(packing, width, height, format, type); - GLint i; - const GLubyte *src; - /* init to silence warning only: */ - enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; - - DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, width, height); - - pixels = - _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, - type, pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* Map buffer if necessary. Need to lock to prevent other contexts - * from uploading the buffer under us. - */ - if (stImage->pt) { - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - texImage->Data = st_texture_image_map(st, stImage, zoffset, - transfer_usage, - xoffset, yoffset, - width, height); - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - goto done; - } - - src = (const GLubyte *) pixels; - dstRowStride = stImage->transfer->stride; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, packing)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, - zoffset + i + 1, - transfer_usage, - xoffset, yoffset, - width, height); - src += srcImageStride; - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, packing); - - if (stImage->pt && texImage->Data) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - - -static void -st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, - width, height, 1, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, - format, type, pixels, packing, texObj, texImage); -} - - -static void -st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - -static void -st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - int srcBlockStride; - int dstBlockStride; - int y; - enum pipe_format pformat; - - if (stImage->pt) { - pformat = stImage->pt->format; - - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_WRITE, - xoffset, yoffset, - width, height); - - srcBlockStride = util_format_get_stride(pformat, width); - dstBlockStride = stImage->transfer->stride; - } else { - assert(stImage->pt); - /* TODO find good values for block and strides */ - /* TODO also adjust texImage->data for yoffset/xoffset */ - return; - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); - return; - } - - assert(xoffset % util_format_get_blockwidth(pformat) == 0); - assert(yoffset % util_format_get_blockheight(pformat) == 0); - - for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { - /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ - const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); - char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); - memcpy(dst, src, util_format_get_stride(pformat, width)); - } - - if (stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - - -/** - * Do a CopyTexSubImage operation using a read transfer from the source, - * a write transfer to the destination and get_tile()/put_tile() to access - * the pixels/texels. - * - * Note: srcY=0=TOP of renderbuffer - */ -static void -fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, - struct st_renderbuffer *strb, - struct st_texture_image *stImage, - GLenum baseFormat, - GLint destX, GLint destY, GLint destZ, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_transfer *src_trans; - GLvoid *texDest; - enum pipe_transfer_usage transfer_usage; - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - assert(width <= MAX_WIDTH); - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = strb->Base.Height - srcY - height; - } - - src_trans = pipe_get_transfer(st_context(ctx)->pipe, - strb->texture, - 0, 0, - PIPE_TRANSFER_READ, - srcX, srcY, - width, height); - - if ((baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL) && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - /* XXX this used to ignore destZ param */ - texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, - destX, destY, width, height); - - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL) { - const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || - ctx->Pixel.DepthBias != 0.0F); - GLint row, yStep; - - /* determine bottom-to-top vs. top-to-bottom order for src buffer */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = height - 1; - yStep = -1; - } - else { - srcY = 0; - yStep = 1; - } - - /* To avoid a large temp memory allocation, do copy row by row */ - for (row = 0; row < height; row++, srcY += yStep) { - uint data[MAX_WIDTH]; - pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); - if (scaleOrBias) { - _mesa_scale_and_bias_depth_uint(ctx, width, data); - } - pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); - } - } - else { - /* RGBA format */ - GLfloat *tempSrc = - (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - if (tempSrc && texDest) { - const GLint dims = 2; - const GLint dstRowStride = stImage->transfer->stride; - struct gl_texture_image *texImage = &stImage->base; - struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - unpack.Invert = GL_TRUE; - } - - /* get float/RGBA image from framebuffer */ - /* XXX this usually involves a lot of int/float conversion. - * try to avoid that someday. - */ - pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, - util_format_linear(strb->texture->format), - tempSrc); - - /* Store into texture memory. - * Note that this does some special things such as pixel transfer - * ops and format conversion. In particular, if the dest tex format - * is actually RGBA but the user created the texture as GL_RGB we - * need to fill-in/override the alpha channel with 1.0. - */ - _mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texDest, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - GL_RGBA, GL_FLOAT, tempSrc, /* src */ - &unpack); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (tempSrc) - free(tempSrc); - } - - st_texture_image_unmap(st, stImage); - pipe->transfer_destroy(pipe, src_trans); -} - - - -/** - * If the format of the src renderbuffer and the format of the dest - * texture are compatible (in terms of blitting), return a TGSI writemask - * to be used during the blit. - * If the src/dest are incompatible, return 0. - */ -static unsigned -compatible_src_dst_formats(struct gl_context *ctx, - const struct gl_renderbuffer *src, - const struct gl_texture_image *dst) -{ - /* Get logical base formats for the src and dest. - * That is, use the user-requested formats and not the actual, device- - * chosen formats. - * For example, the user may have requested an A8 texture but the - * driver may actually be using an RGBA texture format. When we - * copy/blit to that texture, we only want to copy the Alpha channel - * and not the RGB channels. - * - * Similarly, when the src FBO was created an RGB format may have been - * requested but the driver actually chose an RGBA format. In that case, - * we don't want to copy the undefined Alpha channel to the dest texture - * (it should be 1.0). - */ - const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); - const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); - - /** - * XXX when we have red-only and red/green renderbuffers we'll need - * to add more cases here (or implement a general-purpose routine that - * queries the existance of the R,G,B,A channels in the src and dest). - */ - if (srcFormat == dstFormat) { - /* This is the same as matching_base_formats, which should - * always pass, as it did previously. - */ - return TGSI_WRITEMASK_XYZW; - } - else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { - /* Make sure that A in the dest is 1. The actual src format - * may be RGBA and have undefined A values. - */ - return TGSI_WRITEMASK_XYZ; - } - else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { - /* Make sure that A in the dest is 1. The actual dst format - * may be RGBA and will need A=1 to provide proper alpha values - * when sampled later. - */ - return TGSI_WRITEMASK_XYZ; - } - else { - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s failed for src %s, dst %s\n", - __FUNCTION__, - _mesa_lookup_enum_by_nr(srcFormat), - _mesa_lookup_enum_by_nr(dstFormat)); - - /* Otherwise fail. - */ - return 0; - } -} - - - -/** - * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. - * Note that the region to copy has already been clipped so we know we - * won't read from outside the source renderbuffer's bounds. - * - * Note: srcY=0=Bottom of renderbuffer (GL convention) - */ -static void -st_copy_texsubimage(struct gl_context *ctx, - GLenum target, GLint level, - GLint destX, GLint destY, GLint destZ, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - struct st_texture_image *stImage = st_texture_image(texImage); - const GLenum texBaseFormat = texImage->_BaseFormat; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct st_renderbuffer *strb; - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - enum pipe_format dest_format, src_format; - GLboolean use_fallback = GL_TRUE; - GLboolean matching_base_formats; - GLuint format_writemask, sample_count; - struct pipe_surface *dest_surface = NULL; - GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); - - /* make sure finalize_textures has been called? - */ - if (0) st_validate_state(st); - - /* determine if copying depth or color data */ - if (texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH_STENCIL) { - strb = st_renderbuffer(fb->_DepthBuffer); - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - } - else { - /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ - strb = st_renderbuffer(fb->_ColorReadBuffer); - } - - if (!strb || !strb->surface || !stImage->pt) { - debug_printf("%s: null strb or stImage\n", __FUNCTION__); - return; - } - - sample_count = strb->surface->texture->nr_samples; - /* I believe this would be legal, presumably would need to do a resolve - for color, and for depth/stencil spec says to just use one of the - depth/stencil samples per pixel? Need some transfer clarifications. */ - assert(sample_count < 2); - - if (srcX < 0) { - width -= -srcX; - destX += -srcX; - srcX = 0; - } - - if (srcY < 0) { - height -= -srcY; - destY += -srcY; - srcY = 0; - } - - if (destX < 0) { - width -= -destX; - srcX += -destX; - destX = 0; - } - - if (destY < 0) { - height -= -destY; - srcY += -destY; - destY = 0; - } - - if (width < 0 || height < 0) - return; - - - assert(strb); - assert(strb->surface); - assert(stImage->pt); - - src_format = strb->surface->format; - dest_format = stImage->pt->format; - - /* - * Determine if the src framebuffer and dest texture have the same - * base format. We need this to detect a case such as the framebuffer - * being GL_RGBA but the texture being GL_RGB. If the actual hardware - * texture format stores RGBA we need to set A=1 (overriding the - * framebuffer's alpha values). We can't do that with the blit or - * textured-quad paths. - */ - matching_base_formats = - (_mesa_get_format_base_format(strb->Base.Format) == - _mesa_get_format_base_format(texImage->TexFormat)); - format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); - - if (ctx->_ImageTransferState == 0x0) { - - if (matching_base_formats && - src_format == dest_format && - !do_flip) - { - /* use surface_copy() / blit */ - struct pipe_box src_box; - u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, - width, height, &src_box); - - /* for resource_copy_region(), y=0=top, always */ - pipe->resource_copy_region(pipe, - /* dest */ - stImage->pt, - stImage->level, - destX, destY, destZ + stImage->face, - /* src */ - strb->texture, - strb->surface->u.tex.level, - &src_box); - use_fallback = GL_FALSE; - } - else if (format_writemask && - texBaseFormat != GL_DEPTH_COMPONENT && - texBaseFormat != GL_DEPTH_STENCIL && - screen->is_format_supported(screen, src_format, - PIPE_TEXTURE_2D, sample_count, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, dest_format, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET)) { - /* draw textured quad to do the copy */ - GLint srcY0, srcY1; - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = util_format_linear(stImage->pt->format); - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = stImage->level; - surf_tmpl.u.tex.first_layer = stImage->face + destZ; - surf_tmpl.u.tex.last_layer = stImage->face + destZ; - - dest_surface = pipe->create_surface(pipe, stImage->pt, - &surf_tmpl); - - if (do_flip) { - srcY1 = strb->Base.Height - srcY - height; - srcY0 = srcY1 + height; - } - else { - srcY0 = srcY; - srcY1 = srcY0 + height; - } - - util_blit_pixels_writemask(st->blit, - strb->texture, - strb->surface->u.tex.level, - srcX, srcY0, - srcX + width, srcY1, - strb->surface->u.tex.first_layer, - dest_surface, - destX, destY, - destX + width, destY + height, - 0.0, PIPE_TEX_MIPFILTER_NEAREST, - format_writemask); - use_fallback = GL_FALSE; - } - - if (dest_surface) - pipe_surface_reference(&dest_surface, NULL); - } - - if (use_fallback) { - /* software fallback */ - fallback_copy_texsubimage(ctx, target, level, - strb, stImage, texBaseFormat, - destX, destY, destZ, - srcX, srcY, width, height); - } -} - - - -static void -st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* Setup or redefine the texture object, texture and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - st_copy_texsubimage(ctx, target, level, - 0, 0, 0, /* destX,Y,Z */ - x, y, width, 1); /* src X, Y, size */ -} - - -static void -st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* Setup or redefine the texture object, texture and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - st_copy_texsubimage(ctx, target, level, - 0, 0, 0, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - const GLint yoffset = 0, zoffset = 0; - const GLsizei height = 1; - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - const GLint zoffset = 0; - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -/** - * Copy image data from stImage into the texture object 'stObj' at level - * 'dstLevel'. - */ -static void -copy_image_data_to_texture(struct st_context *st, - struct st_texture_object *stObj, - GLuint dstLevel, - struct st_texture_image *stImage) -{ - /* debug checks */ - { - const struct gl_texture_image *dstImage = - stObj->base.Image[stImage->face][stImage->level]; - assert(dstImage); - assert(dstImage->Width == stImage->base.Width); - assert(dstImage->Height == stImage->base.Height); - assert(dstImage->Depth == stImage->base.Depth); - } - - if (stImage->pt) { - /* Copy potentially with the blitter: - */ - st_texture_image_copy(st->pipe, - stObj->pt, dstLevel, /* dest texture, level */ - stImage->pt, stImage->level, /* src texture, level */ - stImage->face); - - pipe_resource_reference(&stImage->pt, NULL); - } - else if (stImage->base.Data) { - st_texture_image_data(st, - stObj->pt, - stImage->face, - dstLevel, - stImage->base.Data, - stImage->base.RowStride * - util_format_get_blocksize(stObj->pt->format), - stImage->base.RowStride * - stImage->base.Height * - util_format_get_blocksize(stObj->pt->format)); - _mesa_align_free(stImage->base.Data); - stImage->base.Data = NULL; - } - - pipe_resource_reference(&stImage->pt, stObj->pt); -} - - -/** - * Called during state validation. When this function is finished, - * the texture object should be ready for rendering. - * \return GL_TRUE for success, GL_FALSE for failure (out of mem) - */ -GLboolean -st_finalize_texture(struct gl_context *ctx, - struct pipe_context *pipe, - struct gl_texture_object *tObj) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(tObj); - const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - struct st_texture_image *firstImage; - enum pipe_format firstImageFormat; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; - - if (stObj->base._Complete) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.MinFilter == GL_LINEAR || - stObj->base.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } - - firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); - assert(firstImage); - - /* If both firstImage and stObj point to a texture which can contain - * all active images, favour firstImage. Note that because of the - * completeness requirement, we know that the image dimensions - * will match. - */ - if (firstImage->pt && - firstImage->pt != stObj->pt && - (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { - pipe_resource_reference(&stObj->pt, firstImage->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - - /* Find gallium format for the Mesa texture */ - firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); - - /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ - { - GLuint width, height, depth; - if (!guess_base_level_size(stObj->base.Target, - firstImage->base.Width2, - firstImage->base.Height2, - firstImage->base.Depth2, - stObj->base.BaseLevel, - &width, &height, &depth)) { - width = stObj->width0; - height = stObj->height0; - depth = stObj->depth0; - } - /* convert GL dims to Gallium dims */ - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); - } - - /* If we already have a gallium texture, check that it matches the texture - * object's format, target, size, num_levels, etc. - */ - if (stObj->pt) { - if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || - !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || - stObj->pt->last_level < stObj->lastLevel || - stObj->pt->width0 != ptWidth || - stObj->pt->height0 != ptHeight || - stObj->pt->depth0 != ptDepth || - stObj->pt->array_size != ptLayers) - { - /* The gallium texture does not match the Mesa texture so delete the - * gallium texture now. We'll make a new one below. - */ - pipe_resource_reference(&stObj->pt, NULL); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - st->dirty.st |= ST_NEW_FRAMEBUFFER; - } - } - - /* May need to create a new gallium texture: - */ - if (!stObj->pt) { - GLuint bindings = default_bindings(st, firstImageFormat); - - stObj->pt = st_texture_create(st, - gl_target_to_pipe(stObj->base.Target), - firstImageFormat, - stObj->lastLevel, - ptWidth, - ptHeight, - ptDepth, - ptLayers, - bindings); - - if (!stObj->pt) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return GL_FALSE; - } - } - - /* Pull in any images not in the object's texture: - */ - for (face = 0; face < nr_faces; face++) { - GLuint level; - for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { - struct st_texture_image *stImage = - st_texture_image(stObj->base.Image[face][level]); - - /* Need to import images in main memory or held in other textures. - */ - if (stImage && stObj->pt != stImage->pt) { - copy_image_data_to_texture(st, stObj, level, stImage); - } - } - } - - return GL_TRUE; -} - - -/** - * Returns pointer to a default/dummy texture. - * This is typically used when the current shader has tex/sample instructions - * but the user has not provided a (any) texture(s). - */ -struct gl_texture_object * -st_get_default_texture(struct st_context *st) -{ - if (!st->default_texture) { - static const GLenum target = GL_TEXTURE_2D; - GLubyte pixels[16][16][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImg; - GLuint i, j; - - /* The ARB_fragment_program spec says (0,0,0,1) should be returned - * when attempting to sample incomplete textures. - */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - pixels[i][j][0] = 0; - pixels[i][j][1] = 0; - pixels[i][j][2] = 0; - pixels[i][j][3] = 255; - } - } - - texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); - - texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); - - _mesa_init_teximage_fields(st->ctx, target, texImg, - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, MESA_FORMAT_RGBA8888); - - st_TexImage(st->ctx, 2, target, - 0, GL_RGBA, /* level, intformat */ - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, GL_UNSIGNED_BYTE, pixels, - &st->ctx->DefaultPacking, - texObj, texImg, - 0, 0); - - texObj->MinFilter = GL_NEAREST; - texObj->MagFilter = GL_NEAREST; - texObj->_Complete = GL_TRUE; - - st->default_texture = texObj; - } - return st->default_texture; -} - - -void -st_init_texture_functions(struct dd_function_table *functions) -{ - functions->ChooseTextureFormat = st_ChooseTextureFormat; - functions->TexImage1D = st_TexImage1D; - functions->TexImage2D = st_TexImage2D; - functions->TexImage3D = st_TexImage3D; - functions->TexSubImage1D = st_TexSubImage1D; - functions->TexSubImage2D = st_TexSubImage2D; - functions->TexSubImage3D = st_TexSubImage3D; - functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; - functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; - functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; - functions->CopyTexImage1D = st_CopyTexImage1D; - functions->CopyTexImage2D = st_CopyTexImage2D; - functions->CopyTexSubImage1D = st_CopyTexSubImage1D; - functions->CopyTexSubImage2D = st_CopyTexSubImage2D; - functions->CopyTexSubImage3D = st_CopyTexSubImage3D; - functions->GenerateMipmap = st_generate_mipmap; - - functions->GetTexImage = st_GetTexImage; - - /* compressed texture functions */ - functions->CompressedTexImage2D = st_CompressedTexImage2D; - functions->GetCompressedTexImage = st_GetCompressedTexImage; - - functions->NewTextureObject = st_NewTextureObject; - functions->NewTextureImage = st_NewTextureImage; - functions->DeleteTexture = st_DeleteTextureObject; - functions->FreeTexImageData = st_FreeTextureImageData; - - functions->TextureMemCpy = do_memcpy; - - /* XXX Temporary until we can query pipe's texture sizes */ - functions->TestProxyTexImage = _mesa_test_proxy_teximage; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/mfeatures.h" +#include "main/bufferobj.h" +#include "main/enums.h" +#include "main/fbobject.h" +#include "main/formats.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mipmap.h" +#include "main/pack.h" +#include "main/pbo.h" +#include "main/pixeltransfer.h" +#include "main/texcompress.h" +#include "main/texfetch.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" + +#include "state_tracker/st_debug.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_cb_fbo.h" +#include "state_tracker/st_cb_flush.h" +#include "state_tracker/st_cb_texture.h" +#include "state_tracker/st_format.h" +#include "state_tracker/st_texture.h" +#include "state_tracker/st_gen_mipmap.h" +#include "state_tracker/st_atom.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "util/u_tile.h" +#include "util/u_blit.h" +#include "util/u_format.h" +#include "util/u_surface.h" +#include "util/u_sampler.h" +#include "util/u_math.h" +#include "util/u_box.h" + +#define DBG if (0) printf + + +static enum pipe_texture_target +gl_target_to_pipe(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return PIPE_TEXTURE_1D; + case GL_TEXTURE_2D: + return PIPE_TEXTURE_2D; + case GL_TEXTURE_RECTANGLE_NV: + return PIPE_TEXTURE_RECT; + case GL_TEXTURE_3D: + return PIPE_TEXTURE_3D; + case GL_TEXTURE_CUBE_MAP_ARB: + return PIPE_TEXTURE_CUBE; + case GL_TEXTURE_1D_ARRAY_EXT: + return PIPE_TEXTURE_1D_ARRAY; + case GL_TEXTURE_2D_ARRAY_EXT: + return PIPE_TEXTURE_2D_ARRAY; + case GL_TEXTURE_BUFFER: + return PIPE_BUFFER; + default: + assert(0); + return 0; + } +} + + +/** called via ctx->Driver.NewTextureImage() */ +static struct gl_texture_image * +st_NewTextureImage(struct gl_context * ctx) +{ + DBG("%s\n", __FUNCTION__); + (void) ctx; + return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); +} + + +/** called via ctx->Driver.NewTextureObject() */ +static struct gl_texture_object * +st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) +{ + struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); + + DBG("%s\n", __FUNCTION__); + _mesa_initialize_texture_object(&obj->base, name, target); + + return &obj->base; +} + +/** called via ctx->Driver.DeleteTextureObject() */ +static void +st_DeleteTextureObject(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + if (stObj->pt) + pipe_resource_reference(&stObj->pt, NULL); + if (stObj->sampler_view) { + if (stObj->sampler_view->context != st->pipe) { + /* Take "ownership" of this texture sampler view by setting + * its context pointer to this context. This avoids potential + * crashes when the texture object is shared among contexts + * and the original/owner context has already been destroyed. + */ + stObj->sampler_view->context = st->pipe; + } + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + _mesa_delete_texture_object(ctx, texObj); +} + + +/** called via ctx->Driver.FreeTexImageData() */ +static void +st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) +{ + struct st_texture_image *stImage = st_texture_image(texImage); + + DBG("%s\n", __FUNCTION__); + + if (stImage->pt) { + pipe_resource_reference(&stImage->pt, NULL); + } + + if (texImage->Data) { + _mesa_align_free(texImage->Data); + texImage->Data = NULL; + } +} + + +/** + * From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? + */ +#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) +static INLINE void * +__memcpy(void *to, const void *from, size_t n) +{ + int d0, d1, d2; + __asm__ __volatile__("rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) + :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) + :"memory"); + return (to); +} +#else +#define __memcpy(a,b,c) memcpy(a,b,c) +#endif + + +/** + * The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static void * +do_memcpy(void *dest, const void *src, size_t n) +{ + if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) { + return __memcpy(dest, src, n); + } + else + return memcpy(dest, src, n); +} + + +/** + * Return default texture resource binding bitmask for the given format. + */ +static GLuint +default_bindings(struct st_context *st, enum pipe_format format) +{ + struct pipe_screen *screen = st->pipe->screen; + const unsigned target = PIPE_TEXTURE_2D; + unsigned bindings; + + if (util_format_is_depth_or_stencil(format)) + bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; + else + bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; + + if (screen->is_format_supported(screen, format, target, 0, bindings)) + return bindings; + else { + /* Try non-sRGB. */ + format = util_format_linear(format); + + if (screen->is_format_supported(screen, format, target, 0, bindings)) + return bindings; + else + return PIPE_BIND_SAMPLER_VIEW; + } +} + + +/** Return number of image dimensions (1, 2 or 3) for a texture target. */ +static GLuint +get_texture_dims(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_BUFFER: + return 1; + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_2D_ARRAY_EXT: + return 2; + case GL_TEXTURE_3D: + return 3; + default: + assert(0 && "invalid texture target in get_texture_dims()"); + return 1; + } +} + + +/** + * Given the size of a mipmap image, try to compute the size of the level=0 + * mipmap image. + * + * Note that this isn't always accurate for odd-sized, non-POW textures. + * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. + * + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +guess_base_level_size(GLenum target, + GLuint width, GLuint height, GLuint depth, GLuint level, + GLuint *width0, GLuint *height0, GLuint *depth0) +{ + const GLuint dims = get_texture_dims(target); + + assert(width >= 1); + assert(height >= 1); + assert(depth >= 1); + + if (level > 0) { + /* Depending on the image's size, we can't always make a guess here */ + if ((dims >= 1 && width == 1) || + (dims >= 2 && height == 1) || + (dims >= 3 && depth == 1)) { + /* we can't determine the image size at level=0 */ + return GL_FALSE; + } + + /* grow the image size until we hit level = 0 */ + while (level > 0) { + if (width > 1) + width <<= 1; + if (height > 1) + height <<= 1; + if (depth > 1) + depth <<= 1; + level--; + } + } + + *width0 = width; + *height0 = height; + *depth0 = depth; + + return GL_TRUE; +} + + +/** + * Try to allocate a pipe_resource object for the given st_texture_object. + * + * We use the given st_texture_image as a clue to determine the size of the + * mipmap image at level=0. + * + * \return GL_TRUE for success, GL_FALSE if out of memory. + */ +static GLboolean +guess_and_alloc_texture(struct st_context *st, + struct st_texture_object *stObj, + const struct st_texture_image *stImage) +{ + GLuint lastLevel, width, height, depth; + GLuint bindings; + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + enum pipe_format fmt; + + DBG("%s\n", __FUNCTION__); + + assert(!stObj->pt); + + if (!guess_base_level_size(stObj->base.Target, + stImage->base.Width2, + stImage->base.Height2, + stImage->base.Depth2, + stImage->level, + &width, &height, &depth)) { + /* we can't determine the image size at level=0 */ + stObj->width0 = stObj->height0 = stObj->depth0 = 0; + /* this is not an out of memory error */ + return GL_TRUE; + } + + /* At this point, (width x height x depth) is the expected size of + * the level=0 mipmap image. + */ + + /* Guess a reasonable value for lastLevel. With OpenGL we have no + * idea how many mipmap levels will be in a texture until we start + * to render with it. Make an educated guess here but be prepared + * to re-allocating a texture buffer with space for more (or fewer) + * mipmap levels later. + */ + if ((stObj->base.Sampler.MinFilter == GL_NEAREST || + stObj->base.Sampler.MinFilter == GL_LINEAR || + stImage->base._BaseFormat == GL_DEPTH_COMPONENT || + stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && + !stObj->base.GenerateMipmap && + stImage->level == 0) { + /* only alloc space for a single mipmap level */ + lastLevel = 0; + } + else { + /* alloc space for a full mipmap */ + GLuint l2width = util_logbase2(width); + GLuint l2height = util_logbase2(height); + GLuint l2depth = util_logbase2(depth); + lastLevel = MAX2(MAX2(l2width, l2height), l2depth); + } + + /* Save the level=0 dimensions */ + stObj->width0 = width; + stObj->height0 = height; + stObj->depth0 = depth; + + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); + + bindings = default_bindings(st, fmt); + + st_gl_texture_dims_to_pipe_dims(stObj->base.Target, + width, height, depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + + stObj->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + fmt, + lastLevel, + ptWidth, + ptHeight, + ptDepth, + ptLayers, + bindings); + + DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); + + return stObj->pt != NULL; +} + + +/** + * Adjust pixel unpack params and image dimensions to strip off the + * texture border. + * Gallium doesn't support texture borders. They've seldem been used + * and seldom been implemented correctly anyway. + * \param unpackNew returns the new pixel unpack parameters + */ +static void +strip_texture_border(GLint border, + GLint *width, GLint *height, GLint *depth, + const struct gl_pixelstore_attrib *unpack, + struct gl_pixelstore_attrib *unpackNew) +{ + assert(border > 0); /* sanity check */ + + *unpackNew = *unpack; + + if (unpackNew->RowLength == 0) + unpackNew->RowLength = *width; + + if (depth && unpackNew->ImageHeight == 0) + unpackNew->ImageHeight = *height; + + unpackNew->SkipPixels += border; + if (height) + unpackNew->SkipRows += border; + if (depth) + unpackNew->SkipImages += border; + + assert(*width >= 3); + *width = *width - 2 * border; + if (height && *height >= 3) + *height = *height - 2 * border; + if (depth && *depth >= 3) + *depth = *depth - 2 * border; +} + + +/** + * Do glTexImage1/2/3D(). + */ +static void +st_TexImage(struct gl_context * ctx, + GLint dims, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLsizei imageSize, GLboolean compressed_src) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstRowStride = 0; + struct gl_pixelstore_attrib unpackNB; + enum pipe_transfer_usage transfer_usage = 0; + + DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); + + /* switch to "normal" */ + if (stObj->surface_based) { + gl_format texFormat; + + _mesa_clear_texture_object(ctx, texObj); + pipe_resource_reference(&stObj->pt, NULL); + + /* oops, need to init this image again */ + texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, + internalFormat, format, type); + + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, border, + internalFormat, texFormat); + + stObj->surface_based = GL_FALSE; + } + + /* gallium does not support texture borders, strip it off */ + if (border) { + strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); + unpack = &unpackNB; + texImage->Width = width; + texImage->Height = height; + texImage->Depth = depth; + texImage->Border = 0; + border = 0; + } + else { + assert(texImage->Width == width); + assert(texImage->Height == height); + assert(texImage->Depth == depth); + } + + stImage->face = _mesa_tex_target_to_face(target); + stImage->level = level; + + _mesa_set_fetch_functions(texImage, dims); + + /* Release the reference to a potentially orphaned buffer. + * Release any old malloced memory. + */ + if (stImage->pt) { + pipe_resource_reference(&stImage->pt, NULL); + assert(!texImage->Data); + } + else if (texImage->Data) { + _mesa_align_free(texImage->Data); + } + + /* + * See if the new image is somehow incompatible with the existing + * mipmap. If so, free the old mipmap. + */ + if (stObj->pt) { + if (level > (GLint) stObj->pt->last_level || + !st_texture_match_image(stObj->pt, &stImage->base, + stImage->face, stImage->level)) { + DBG("release it\n"); + pipe_resource_reference(&stObj->pt, NULL); + assert(!stObj->pt); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + } + + if (width == 0 || height == 0 || depth == 0) { + /* stop after freeing old image */ + return; + } + + if (!stObj->pt) { + if (!guess_and_alloc_texture(st, stObj, stImage)) { + /* Probably out of memory. + * Try flushing any pending rendering, then retry. + */ + st_finish(st); + if (!guess_and_alloc_texture(st, stObj, stImage)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + } + } + + assert(!stImage->pt); + + /* Check if this texture image can live inside the texture object's buffer. + * If so, store the image there. Otherwise the image will temporarily live + * in its own buffer. + */ + if (stObj->pt && + st_texture_match_image(stObj->pt, &stImage->base, + stImage->face, stImage->level)) { + + pipe_resource_reference(&stImage->pt, stObj->pt); + assert(stImage->pt); + } + + if (!stImage->pt) + DBG("XXX: Image did not fit into texture - storing in local memory!\n"); + + /* Pixel data may come from regular user memory or a PBO. For the later, + * do bounds checking and map the PBO to read pixels data from it. + * + * XXX we should try to use a GPU-accelerated path to copy the image data + * from the PBO to the texture. + */ + if (compressed_src) { + pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, + unpack, + "glCompressedTexImage"); + } + else { + pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, + format, type, + pixels, unpack, "glTexImage"); + } + + /* for a 1D array upload the image as a series of layer with height = 1 */ + if (target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + + /* + * Prepare to store the texture data. Either map the gallium texture buffer + * memory or malloc space for it. + */ + if (stImage->pt) { + /* Store the image in the gallium texture memory buffer */ + if (format == GL_DEPTH_COMPONENT && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + texImage->Data = st_texture_image_map(st, stImage, 0, + transfer_usage, 0, 0, width, height); + if(stImage->transfer) + dstRowStride = stImage->transfer->stride; + } + else { + /* Allocate regular memory and store the image there temporarily. */ + GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, + width, height, depth); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); + + texImage->Data = _mesa_align_malloc(imageSize, 16); + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + + if (!pixels) { + /* We've allocated texture memory, but have no pixel data - all done. */ + goto done; + } + + DBG("Upload image %dx%dx%d row_len %x pitch %x\n", + width, height, depth, width, dstRowStride); + + /* Copy user texture image into the texture buffer. + */ + if (compressed_src) { + const GLuint srcRowStride = + _mesa_format_row_stride(texImage->TexFormat, width); + if (dstRowStride == srcRowStride) { + memcpy(texImage->Data, pixels, imageSize); + } + else { + char *dst = texImage->Data; + const char *src = pixels; + GLuint i, bw, bh, lines; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + lines = (height + bh - 1) / bh; + + for (i = 0; i < lines; ++i) { + memcpy(dst, src, srcRowStride); + dst += dstRowStride; + src += srcRowStride; + } + } + } + else { + const GLuint srcImageStride = + _mesa_image_image_stride(unpack, width, height, format, type); + GLint i; + const GLubyte *src = (const GLubyte *) pixels; + + for (i = 0; i < depth; i++) { + if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, i + 1, + transfer_usage, 0, 0, + width, height); + src += srcImageStride; + } + } + } + +done: + _mesa_unmap_teximage_pbo(ctx, unpack); + + if (stImage->pt && texImage->Data) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_TexImage3D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, + border, format, type, pixels, unpack, texObj, texImage, + 0, GL_FALSE); +} + + +static void +st_TexImage2D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); +} + + +static void +st_TexImage1D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); +} + + +static void +st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); +} + + + +/** + * glGetTexImage() helper: decompress a compressed texture by rendering + * a textured quad. Store the results in the user's buffer. + */ +static void +decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct st_texture_image *stImage = st_texture_image(texImage); + struct st_texture_object *stObj = st_texture_object(texObj); + struct pipe_sampler_view *src_view = + st_get_texture_sampler_view(stObj, pipe); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + struct pipe_surface *dst_surface; + struct pipe_resource *dst_texture; + struct pipe_transfer *tex_xfer; + unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ + PIPE_BIND_TRANSFER_READ); + + /* create temp / dest surface */ + if (!util_create_rgba_surface(pipe, width, height, bind, + &dst_texture, &dst_surface)) { + _mesa_problem(ctx, "util_create_rgba_surface() failed " + "in decompress_with_blit()"); + return; + } + + /* blit/render/decompress */ + util_blit_pixels_tex(st->blit, + src_view, /* pipe_resource (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + 0, 0, /* dst x0, y0 */ + width, height, /* dst x1, y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + /* map the dst_surface so we can read from it */ + tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, + dst_texture, 0, 0, + PIPE_TRANSFER_READ, + 0, 0, width, height); + + pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); + + /* copy/pack data into user buffer */ + if (st_equal_formats(stImage->pt->format, format, type)) { + /* memcpy */ + const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); + ubyte *map = pipe_transfer_map(pipe, tex_xfer); + GLuint row; + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + memcpy(dest, map, bytesPerRow); + map += tex_xfer->stride; + } + pipe_transfer_unmap(pipe, tex_xfer); + } + else { + /* format translation via floats */ + GLuint row; + enum pipe_format format = util_format_linear(dst_texture->format); + for (row = 0; row < height; row++) { + const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + GLfloat rgba[4 * MAX_WIDTH]; + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback format translation\n", __FUNCTION__); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, + format, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, transferOps); + } + } + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); + + pipe->transfer_destroy(pipe, tex_xfer); + + /* destroy the temp / dest surface */ + util_destroy_rgba_surface(dst_texture, dst_surface); +} + + + +/** + * Need to map texture image into memory before copying image data, + * then unmap it. + */ +static void +st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLboolean compressed_dst) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + const GLuint dstImageStride = + _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, + format, type); + GLuint depth, i; + GLubyte *dest; + + if (stImage->pt && + util_format_is_s3tc(stImage->pt->format) && + !compressed_dst) { + /* Need to decompress the texture. + * We'll do this by rendering a textured quad. + * Note that we only expect RGBA formats (no Z/depth formats). + */ + decompress_with_blit(ctx, target, level, format, type, pixels, + texObj, texImage); + return; + } + + /* Map */ + if (stImage->pt) { + /* Image is stored in hardware format in a buffer managed by the + * kernel. Need to explicitly map and unmap it. + */ + texImage->Data = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + /* compute stride in texels from stride in bytes */ + texImage->RowStride = stImage->transfer->stride + * util_format_get_blockwidth(stImage->pt->format) + / util_format_get_blocksize(stImage->pt->format); + } + else { + /* Otherwise, the image should actually be stored in + * texImage->Data. This is pretty confusing for + * everybody, I'd much prefer to separate the two functions of + * texImage->Data - storage for texture images in main memory + * and access (ie mappings) of images. In other words, we'd + * create a new texImage->Map field and leave Data simply for + * storage. + */ + assert(texImage->Data); + } + + depth = texImage->Depth; + texImage->Depth = 1; + + dest = (GLubyte *) pixels; + + _mesa_set_fetch_functions(texImage, get_texture_dims(target)); + + for (i = 0; i < depth; i++) { + if (compressed_dst) { + _mesa_get_compressed_teximage(ctx, target, level, dest, + texObj, texImage); + } + else { + _mesa_get_teximage(ctx, target, level, format, type, dest, + texObj, texImage); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, i + 1, + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + dest += dstImageStride; + } + } + + texImage->Depth = depth; + + /* Unmap */ + if (stImage->pt) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, + GL_FALSE); +} + + +static void +st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, + GL_TRUE); +} + + + +static void +st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstRowStride; + const GLuint srcImageStride = + _mesa_image_image_stride(packing, width, height, format, type); + GLint i; + const GLubyte *src; + /* init to silence warning only: */ + enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; + + DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + level, xoffset, yoffset, width, height); + + pixels = + _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, + type, pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + /* for a 1D array upload the image as a series of layer with height = 1 */ + if (target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + + /* Map buffer if necessary. Need to lock to prevent other contexts + * from uploading the buffer under us. + */ + if (stImage->pt) { + if (format == GL_DEPTH_COMPONENT && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + texImage->Data = st_texture_image_map(st, stImage, zoffset, + transfer_usage, + xoffset, yoffset, + width, height); + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + goto done; + } + + src = (const GLubyte *) pixels; + dstRowStride = stImage->transfer->stride; + + for (i = 0; i < depth; i++) { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, packing)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, + zoffset + i + 1, + transfer_usage, + xoffset, yoffset, + width, height); + src += srcImageStride; + } + } + +done: + _mesa_unmap_teximage_pbo(ctx, packing); + + if (stImage->pt && texImage->Data) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + + +static void +st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels, packing, texObj, texImage); +} + + +static void +st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, + width, height, 1, format, type, + pixels, packing, texObj, texImage); +} + + +static void +st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, + format, type, pixels, packing, texObj, texImage); +} + + +static void +st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(0); +} + + +static void +st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + int srcBlockStride; + int dstBlockStride; + int y; + enum pipe_format pformat; + + if (stImage->pt) { + pformat = stImage->pt->format; + + texImage->Data = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_WRITE, + xoffset, yoffset, + width, height); + + srcBlockStride = util_format_get_stride(pformat, width); + dstBlockStride = stImage->transfer->stride; + } else { + assert(stImage->pt); + /* TODO find good values for block and strides */ + /* TODO also adjust texImage->data for yoffset/xoffset */ + return; + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); + return; + } + + assert(xoffset % util_format_get_blockwidth(pformat) == 0); + assert(yoffset % util_format_get_blockheight(pformat) == 0); + + for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { + /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ + const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); + char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); + memcpy(dst, src, util_format_get_stride(pformat, width)); + } + + if (stImage->pt) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(0); +} + + + +/** + * Do a CopyTexSubImage operation using a read transfer from the source, + * a write transfer to the destination and get_tile()/put_tile() to access + * the pixels/texels. + * + * Note: srcY=0=TOP of renderbuffer + */ +static void +fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, + struct st_renderbuffer *strb, + struct st_texture_image *stImage, + GLenum baseFormat, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *src_trans; + GLvoid *texDest; + enum pipe_transfer_usage transfer_usage; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + assert(width <= MAX_WIDTH); + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = strb->Base.Height - srcY - height; + } + + src_trans = pipe_get_transfer(st_context(ctx)->pipe, + strb->texture, + 0, 0, + PIPE_TRANSFER_READ, + srcX, srcY, + width, height); + + if ((baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + /* XXX this used to ignore destZ param */ + texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, + destX, destY, width, height); + + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) { + const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || + ctx->Pixel.DepthBias != 0.0F); + GLint row, yStep; + + /* determine bottom-to-top vs. top-to-bottom order for src buffer */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = height - 1; + yStep = -1; + } + else { + srcY = 0; + yStep = 1; + } + + /* To avoid a large temp memory allocation, do copy row by row */ + for (row = 0; row < height; row++, srcY += yStep) { + uint data[MAX_WIDTH]; + pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); + if (scaleOrBias) { + _mesa_scale_and_bias_depth_uint(ctx, width, data); + } + pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); + } + } + else { + /* RGBA format */ + GLfloat *tempSrc = + (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + if (tempSrc && texDest) { + const GLint dims = 2; + const GLint dstRowStride = stImage->transfer->stride; + struct gl_texture_image *texImage = &stImage->base; + struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + unpack.Invert = GL_TRUE; + } + + /* get float/RGBA image from framebuffer */ + /* XXX this usually involves a lot of int/float conversion. + * try to avoid that someday. + */ + pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, + util_format_linear(strb->texture->format), + tempSrc); + + /* Store into texture memory. + * Note that this does some special things such as pixel transfer + * ops and format conversion. In particular, if the dest tex format + * is actually RGBA but the user created the texture as GL_RGB we + * need to fill-in/override the alpha channel with 1.0. + */ + _mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texDest, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + GL_RGBA, GL_FLOAT, tempSrc, /* src */ + &unpack); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } + + if (tempSrc) + free(tempSrc); + } + + st_texture_image_unmap(st, stImage); + pipe->transfer_destroy(pipe, src_trans); +} + + + +/** + * If the format of the src renderbuffer and the format of the dest + * texture are compatible (in terms of blitting), return a TGSI writemask + * to be used during the blit. + * If the src/dest are incompatible, return 0. + */ +static unsigned +compatible_src_dst_formats(struct gl_context *ctx, + const struct gl_renderbuffer *src, + const struct gl_texture_image *dst) +{ + /* Get logical base formats for the src and dest. + * That is, use the user-requested formats and not the actual, device- + * chosen formats. + * For example, the user may have requested an A8 texture but the + * driver may actually be using an RGBA texture format. When we + * copy/blit to that texture, we only want to copy the Alpha channel + * and not the RGB channels. + * + * Similarly, when the src FBO was created an RGB format may have been + * requested but the driver actually chose an RGBA format. In that case, + * we don't want to copy the undefined Alpha channel to the dest texture + * (it should be 1.0). + */ + const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); + const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); + + /** + * XXX when we have red-only and red/green renderbuffers we'll need + * to add more cases here (or implement a general-purpose routine that + * queries the existance of the R,G,B,A channels in the src and dest). + */ + if (srcFormat == dstFormat) { + /* This is the same as matching_base_formats, which should + * always pass, as it did previously. + */ + return TGSI_WRITEMASK_XYZW; + } + else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { + /* Make sure that A in the dest is 1. The actual src format + * may be RGBA and have undefined A values. + */ + return TGSI_WRITEMASK_XYZ; + } + else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { + /* Make sure that A in the dest is 1. The actual dst format + * may be RGBA and will need A=1 to provide proper alpha values + * when sampled later. + */ + return TGSI_WRITEMASK_XYZ; + } + else { + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s failed for src %s, dst %s\n", + __FUNCTION__, + _mesa_lookup_enum_by_nr(srcFormat), + _mesa_lookup_enum_by_nr(dstFormat)); + + /* Otherwise fail. + */ + return 0; + } +} + + + +/** + * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. + * Note that the region to copy has already been clipped so we know we + * won't read from outside the source renderbuffer's bounds. + * + * Note: srcY=0=Bottom of renderbuffer (GL convention) + */ +static void +st_copy_texsubimage(struct gl_context *ctx, + GLenum target, GLint level, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + struct st_texture_image *stImage = st_texture_image(texImage); + const GLenum texBaseFormat = texImage->_BaseFormat; + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct st_renderbuffer *strb; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + enum pipe_format dest_format, src_format; + GLboolean use_fallback = GL_TRUE; + GLboolean matching_base_formats; + GLuint format_writemask, sample_count; + struct pipe_surface *dest_surface = NULL; + GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); + + /* make sure finalize_textures has been called? + */ + if (0) st_validate_state(st); + + /* determine if copying depth or color data */ + if (texBaseFormat == GL_DEPTH_COMPONENT || + texBaseFormat == GL_DEPTH_STENCIL) { + strb = st_renderbuffer(fb->_DepthBuffer); + if (strb->Base.Wrapped) { + strb = st_renderbuffer(strb->Base.Wrapped); + } + } + else { + /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ + strb = st_renderbuffer(fb->_ColorReadBuffer); + } + + if (!strb || !strb->surface || !stImage->pt) { + debug_printf("%s: null strb or stImage\n", __FUNCTION__); + return; + } + + sample_count = strb->surface->texture->nr_samples; + /* I believe this would be legal, presumably would need to do a resolve + for color, and for depth/stencil spec says to just use one of the + depth/stencil samples per pixel? Need some transfer clarifications. */ + assert(sample_count < 2); + + if (srcX < 0) { + width -= -srcX; + destX += -srcX; + srcX = 0; + } + + if (srcY < 0) { + height -= -srcY; + destY += -srcY; + srcY = 0; + } + + if (destX < 0) { + width -= -destX; + srcX += -destX; + destX = 0; + } + + if (destY < 0) { + height -= -destY; + srcY += -destY; + destY = 0; + } + + if (width < 0 || height < 0) + return; + + + assert(strb); + assert(strb->surface); + assert(stImage->pt); + + src_format = strb->surface->format; + dest_format = stImage->pt->format; + + /* + * Determine if the src framebuffer and dest texture have the same + * base format. We need this to detect a case such as the framebuffer + * being GL_RGBA but the texture being GL_RGB. If the actual hardware + * texture format stores RGBA we need to set A=1 (overriding the + * framebuffer's alpha values). We can't do that with the blit or + * textured-quad paths. + */ + matching_base_formats = + (_mesa_get_format_base_format(strb->Base.Format) == + _mesa_get_format_base_format(texImage->TexFormat)); + format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); + + if (ctx->_ImageTransferState == 0x0) { + + if (matching_base_formats && + src_format == dest_format && + !do_flip) + { + /* use surface_copy() / blit */ + struct pipe_box src_box; + u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, + width, height, &src_box); + + /* for resource_copy_region(), y=0=top, always */ + pipe->resource_copy_region(pipe, + /* dest */ + stImage->pt, + stImage->level, + destX, destY, destZ + stImage->face, + /* src */ + strb->texture, + strb->surface->u.tex.level, + &src_box); + use_fallback = GL_FALSE; + } + else if (format_writemask && + texBaseFormat != GL_DEPTH_COMPONENT && + texBaseFormat != GL_DEPTH_STENCIL && + screen->is_format_supported(screen, src_format, + PIPE_TEXTURE_2D, sample_count, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, dest_format, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET)) { + /* draw textured quad to do the copy */ + GLint srcY0, srcY1; + struct pipe_surface surf_tmpl; + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = util_format_linear(stImage->pt->format); + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.u.tex.level = stImage->level; + surf_tmpl.u.tex.first_layer = stImage->face + destZ; + surf_tmpl.u.tex.last_layer = stImage->face + destZ; + + dest_surface = pipe->create_surface(pipe, stImage->pt, + &surf_tmpl); + + if (do_flip) { + srcY1 = strb->Base.Height - srcY - height; + srcY0 = srcY1 + height; + } + else { + srcY0 = srcY; + srcY1 = srcY0 + height; + } + + util_blit_pixels_writemask(st->blit, + strb->texture, + strb->surface->u.tex.level, + srcX, srcY0, + srcX + width, srcY1, + strb->surface->u.tex.first_layer, + dest_surface, + destX, destY, + destX + width, destY + height, + 0.0, PIPE_TEX_MIPFILTER_NEAREST, + format_writemask); + use_fallback = GL_FALSE; + } + + if (dest_surface) + pipe_surface_reference(&dest_surface, NULL); + } + + if (use_fallback) { + /* software fallback */ + fallback_copy_texsubimage(ctx, target, level, + strb, stImage, texBaseFormat, + destX, destY, destZ, + srcX, srcY, width, height); + } +} + + + +static void +st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + /* Setup or redefine the texture object, texture and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + st_copy_texsubimage(ctx, target, level, + 0, 0, 0, /* destX,Y,Z */ + x, y, width, 1); /* src X, Y, size */ +} + + +static void +st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + /* Setup or redefine the texture object, texture and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + st_copy_texsubimage(ctx, target, level, + 0, 0, 0, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + const GLint yoffset = 0, zoffset = 0; + const GLsizei height = 1; + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + const GLint zoffset = 0; + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +/** + * Copy image data from stImage into the texture object 'stObj' at level + * 'dstLevel'. + */ +static void +copy_image_data_to_texture(struct st_context *st, + struct st_texture_object *stObj, + GLuint dstLevel, + struct st_texture_image *stImage) +{ + /* debug checks */ + { + const struct gl_texture_image *dstImage = + stObj->base.Image[stImage->face][stImage->level]; + assert(dstImage); + assert(dstImage->Width == stImage->base.Width); + assert(dstImage->Height == stImage->base.Height); + assert(dstImage->Depth == stImage->base.Depth); + } + + if (stImage->pt) { + /* Copy potentially with the blitter: + */ + st_texture_image_copy(st->pipe, + stObj->pt, dstLevel, /* dest texture, level */ + stImage->pt, stImage->level, /* src texture, level */ + stImage->face); + + pipe_resource_reference(&stImage->pt, NULL); + } + else if (stImage->base.Data) { + st_texture_image_data(st, + stObj->pt, + stImage->face, + dstLevel, + stImage->base.Data, + stImage->base.RowStride * + util_format_get_blocksize(stObj->pt->format), + stImage->base.RowStride * + stImage->base.Height * + util_format_get_blocksize(stObj->pt->format)); + _mesa_align_free(stImage->base.Data); + stImage->base.Data = NULL; + } + + pipe_resource_reference(&stImage->pt, stObj->pt); +} + + +/** + * Called during state validation. When this function is finished, + * the texture object should be ready for rendering. + * \return GL_TRUE for success, GL_FALSE for failure (out of mem) + */ +GLboolean +st_finalize_texture(struct gl_context *ctx, + struct pipe_context *pipe, + struct gl_texture_object *tObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(tObj); + const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + struct st_texture_image *firstImage; + enum pipe_format firstImageFormat; + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + + if (stObj->base._Complete) { + /* The texture is complete and we know exactly how many mipmap levels + * are present/needed. This is conditional because we may be called + * from the st_generate_mipmap() function when the texture object is + * incomplete. In that case, we'll have set stObj->lastLevel before + * we get here. + */ + if (stObj->base.Sampler.MinFilter == GL_LINEAR || + stObj->base.Sampler.MinFilter == GL_NEAREST) + stObj->lastLevel = stObj->base.BaseLevel; + else + stObj->lastLevel = stObj->base._MaxLevel; + } + + firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + assert(firstImage); + + /* If both firstImage and stObj point to a texture which can contain + * all active images, favour firstImage. Note that because of the + * completeness requirement, we know that the image dimensions + * will match. + */ + if (firstImage->pt && + firstImage->pt != stObj->pt && + (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { + pipe_resource_reference(&stObj->pt, firstImage->pt); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + + /* Find gallium format for the Mesa texture */ + firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); + + /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ + { + GLuint width, height, depth; + if (!guess_base_level_size(stObj->base.Target, + firstImage->base.Width2, + firstImage->base.Height2, + firstImage->base.Depth2, + stObj->base.BaseLevel, + &width, &height, &depth)) { + width = stObj->width0; + height = stObj->height0; + depth = stObj->depth0; + } + /* convert GL dims to Gallium dims */ + st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + } + + /* If we already have a gallium texture, check that it matches the texture + * object's format, target, size, num_levels, etc. + */ + if (stObj->pt) { + if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || + !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || + stObj->pt->last_level < stObj->lastLevel || + stObj->pt->width0 != ptWidth || + stObj->pt->height0 != ptHeight || + stObj->pt->depth0 != ptDepth || + stObj->pt->array_size != ptLayers) + { + /* The gallium texture does not match the Mesa texture so delete the + * gallium texture now. We'll make a new one below. + */ + pipe_resource_reference(&stObj->pt, NULL); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + st->dirty.st |= ST_NEW_FRAMEBUFFER; + } + } + + /* May need to create a new gallium texture: + */ + if (!stObj->pt) { + GLuint bindings = default_bindings(st, firstImageFormat); + + stObj->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + firstImageFormat, + stObj->lastLevel, + ptWidth, + ptHeight, + ptDepth, + ptLayers, + bindings); + + if (!stObj->pt) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return GL_FALSE; + } + } + + /* Pull in any images not in the object's texture: + */ + for (face = 0; face < nr_faces; face++) { + GLuint level; + for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { + struct st_texture_image *stImage = + st_texture_image(stObj->base.Image[face][level]); + + /* Need to import images in main memory or held in other textures. + */ + if (stImage && stObj->pt != stImage->pt) { + copy_image_data_to_texture(st, stObj, level, stImage); + } + } + } + + return GL_TRUE; +} + + +/** + * Returns pointer to a default/dummy texture. + * This is typically used when the current shader has tex/sample instructions + * but the user has not provided a (any) texture(s). + */ +struct gl_texture_object * +st_get_default_texture(struct st_context *st) +{ + if (!st->default_texture) { + static const GLenum target = GL_TEXTURE_2D; + GLubyte pixels[16][16][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImg; + GLuint i, j; + + /* The ARB_fragment_program spec says (0,0,0,1) should be returned + * when attempting to sample incomplete textures. + */ + for (i = 0; i < 16; i++) { + for (j = 0; j < 16; j++) { + pixels[i][j][0] = 0; + pixels[i][j][1] = 0; + pixels[i][j][2] = 0; + pixels[i][j][3] = 255; + } + } + + texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); + + texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); + + _mesa_init_teximage_fields(st->ctx, target, texImg, + 16, 16, 1, 0, /* w, h, d, border */ + GL_RGBA, MESA_FORMAT_RGBA8888); + + st_TexImage(st->ctx, 2, target, + 0, GL_RGBA, /* level, intformat */ + 16, 16, 1, 0, /* w, h, d, border */ + GL_RGBA, GL_UNSIGNED_BYTE, pixels, + &st->ctx->DefaultPacking, + texObj, texImg, + 0, 0); + + texObj->Sampler.MinFilter = GL_NEAREST; + texObj->Sampler.MagFilter = GL_NEAREST; + texObj->_Complete = GL_TRUE; + + st->default_texture = texObj; + } + return st->default_texture; +} + + +void +st_init_texture_functions(struct dd_function_table *functions) +{ + functions->ChooseTextureFormat = st_ChooseTextureFormat; + functions->TexImage1D = st_TexImage1D; + functions->TexImage2D = st_TexImage2D; + functions->TexImage3D = st_TexImage3D; + functions->TexSubImage1D = st_TexSubImage1D; + functions->TexSubImage2D = st_TexSubImage2D; + functions->TexSubImage3D = st_TexSubImage3D; + functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; + functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; + functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; + functions->CopyTexImage1D = st_CopyTexImage1D; + functions->CopyTexImage2D = st_CopyTexImage2D; + functions->CopyTexSubImage1D = st_CopyTexSubImage1D; + functions->CopyTexSubImage2D = st_CopyTexSubImage2D; + functions->CopyTexSubImage3D = st_CopyTexSubImage3D; + functions->GenerateMipmap = st_generate_mipmap; + + functions->GetTexImage = st_GetTexImage; + + /* compressed texture functions */ + functions->CompressedTexImage2D = st_CompressedTexImage2D; + functions->GetCompressedTexImage = st_GetCompressedTexImage; + + functions->NewTextureObject = st_NewTextureObject; + functions->NewTextureImage = st_NewTextureImage; + functions->DeleteTexture = st_DeleteTextureObject; + functions->FreeTexImageData = st_FreeTextureImageData; + + functions->TextureMemCpy = do_memcpy; + + /* XXX Temporary until we can query pipe's texture sizes */ + functions->TestProxyTexImage = _mesa_test_proxy_teximage; +} diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index 458968486..ce78956e3 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -1,301 +1,303 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/context.h" -#include "main/shaderobj.h" -#include "program/prog_cache.h" -#include "vbo/vbo.h" -#include "glapi/glapi.h" -#include "st_context.h" -#include "st_debug.h" -#include "st_cb_accum.h" -#include "st_cb_bitmap.h" -#include "st_cb_blit.h" -#include "st_cb_bufferobjects.h" -#include "st_cb_clear.h" -#include "st_cb_condrender.h" -#include "st_cb_drawpixels.h" -#include "st_cb_rasterpos.h" -#include "st_cb_drawtex.h" -#include "st_cb_eglimage.h" -#include "st_cb_fbo.h" -#include "st_cb_feedback.h" -#include "st_cb_program.h" -#include "st_cb_queryobj.h" -#include "st_cb_readpixels.h" -#include "st_cb_texture.h" -#include "st_cb_xformfb.h" -#include "st_cb_flush.h" -#include "st_cb_syncobj.h" -#include "st_cb_strings.h" -#include "st_cb_texturebarrier.h" -#include "st_cb_viewport.h" -#include "st_atom.h" -#include "st_draw.h" -#include "st_extensions.h" -#include "st_gen_mipmap.h" -#include "st_program.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" -#include "cso_cache/cso_context.h" - - -DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) - - -/** - * Called via ctx->Driver.UpdateState() - */ -void st_invalidate_state(struct gl_context * ctx, GLuint new_state) -{ - struct st_context *st = st_context(ctx); - - st->dirty.mesa |= new_state; - st->dirty.st |= ST_NEW_MESA; - - /* This is the only core Mesa module we depend upon. - * No longer use swrast, swsetup, tnl. - */ - _vbo_InvalidateState(ctx, new_state); -} - - -/** - * Check for multisample env var override. - */ -int -st_get_msaa(void) -{ - const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); - if (msaa) - return atoi(msaa); - return 0; -} - - -static struct st_context * -st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) -{ - uint i; - struct st_context *st = ST_CALLOC_STRUCT( st_context ); - - ctx->st = st; - - st->ctx = ctx; - st->pipe = pipe; - - /* XXX: this is one-off, per-screen init: */ - st_debug_init(); - - /* state tracker needs the VBO module */ - _vbo_CreateContext(ctx); - - st->dirty.mesa = ~0; - st->dirty.st = ~0; - - st->cso_context = cso_create_context(pipe); - - st_init_atoms( st ); - st_init_bitmap(st); - st_init_clear(st); - st_init_draw( st ); - st_init_generate_mipmap(st); - st_init_blit(st); - - if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) - st->internal_target = PIPE_TEXTURE_2D; - else - st->internal_target = PIPE_TEXTURE_RECT; - - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - st->state.sampler_list[i] = &st->state.samplers[i]; - - for (i = 0; i < 3; i++) { - memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); - st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); - st->velems_util_draw[i].instance_divisor = 0; - st->velems_util_draw[i].vertex_buffer_index = 0; - st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - - /* we want all vertex data to be placed in buffer objects */ - vbo_use_buffer_objects(ctx); - - /* Need these flags: - */ - st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - - st->pixel_xfer.cache = _mesa_new_program_cache(); - - st->force_msaa = st_get_msaa(); - - /* GL limits and extensions */ - st_init_limits(st); - st_init_extensions(st); - - return st; -} - - -struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, - const struct gl_config *visual, - struct st_context *share) -{ - struct gl_context *ctx; - struct gl_context *shareCtx = share ? share->ctx : NULL; - struct dd_function_table funcs; - - /* Sanity checks */ - assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); - assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); - assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); - - memset(&funcs, 0, sizeof(funcs)); - st_init_driver_functions(&funcs); - - ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); - - /* XXX: need a capability bit in gallium to query if the pipe - * driver prefers DP4 or MUL/MAD for vertex transformation. - */ - if (debug_get_option_mesa_mvp_dp4()) - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); - - return st_create_context_priv(ctx, pipe); -} - - -static void st_destroy_context_priv( struct st_context *st ) -{ - uint i; - - st_destroy_atoms( st ); - st_destroy_draw( st ); - st_destroy_generate_mipmap(st); - st_destroy_blit(st); - st_destroy_clear(st); - st_destroy_bitmap(st); - st_destroy_drawpix(st); - st_destroy_drawtex(st); - - /* Unreference any user vertex buffers. */ - for (i = 0; i < st->num_user_attribs; i++) { - pipe_resource_reference(&st->user_attrib[i].buffer, NULL); - } - - for (i = 0; i < Elements(st->state.sampler_views); i++) { - pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); - } - - if (st->default_texture) { - st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); - st->default_texture = NULL; - } - - free( st ); -} - - -void st_destroy_context( struct st_context *st ) -{ - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = st->cso_context; - struct gl_context *ctx = st->ctx; - GLuint i; - - /* need to unbind and destroy CSO objects before anything else */ - cso_release_all(st->cso_context); - - st_reference_fragprog(st, &st->fp, NULL); - st_reference_vertprog(st, &st->vp, NULL); - - /* release framebuffer surfaces */ - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); - } - pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); - - pipe->set_index_buffer(pipe, NULL); - - for (i = 0; i < PIPE_SHADER_TYPES; i++) { - pipe->set_constant_buffer(pipe, i, 0, NULL); - } - - _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); - - _vbo_DestroyContext(st->ctx); - - st_destroy_program_variants(st); - - _mesa_free_context_data(ctx); - - st_destroy_context_priv(st); - - cso_destroy_context(cso); - - pipe->destroy( pipe ); - - free(ctx); -} - - -void st_init_driver_functions(struct dd_function_table *functions) -{ - _mesa_init_shader_object_functions(functions); - - st_init_accum_functions(functions); - st_init_blit_functions(functions); - st_init_bufferobject_functions(functions); - st_init_clear_functions(functions); - st_init_bitmap_functions(functions); - st_init_drawpixels_functions(functions); - st_init_rasterpos_functions(functions); - - st_init_drawtex_functions(functions); - - st_init_eglimage_functions(functions); - - st_init_fbo_functions(functions); - st_init_feedback_functions(functions); - st_init_program_functions(functions); - st_init_query_functions(functions); - st_init_cond_render_functions(functions); - st_init_readpixels_functions(functions); - st_init_texture_functions(functions); - st_init_texture_barrier_functions(functions); - st_init_flush_functions(functions); - st_init_string_functions(functions); - st_init_viewport_functions(functions); - - st_init_xformfb_functions(functions); - st_init_syncobj_functions(functions); - - functions->UpdateState = st_invalidate_state; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/imports.h" +#include "main/context.h" +#include "main/samplerobj.h" +#include "main/shaderobj.h" +#include "program/prog_cache.h" +#include "vbo/vbo.h" +#include "glapi/glapi.h" +#include "st_context.h" +#include "st_debug.h" +#include "st_cb_accum.h" +#include "st_cb_bitmap.h" +#include "st_cb_blit.h" +#include "st_cb_bufferobjects.h" +#include "st_cb_clear.h" +#include "st_cb_condrender.h" +#include "st_cb_drawpixels.h" +#include "st_cb_rasterpos.h" +#include "st_cb_drawtex.h" +#include "st_cb_eglimage.h" +#include "st_cb_fbo.h" +#include "st_cb_feedback.h" +#include "st_cb_program.h" +#include "st_cb_queryobj.h" +#include "st_cb_readpixels.h" +#include "st_cb_texture.h" +#include "st_cb_xformfb.h" +#include "st_cb_flush.h" +#include "st_cb_syncobj.h" +#include "st_cb_strings.h" +#include "st_cb_texturebarrier.h" +#include "st_cb_viewport.h" +#include "st_atom.h" +#include "st_draw.h" +#include "st_extensions.h" +#include "st_gen_mipmap.h" +#include "st_program.h" +#include "pipe/p_context.h" +#include "util/u_inlines.h" +#include "cso_cache/cso_context.h" + + +DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) + + +/** + * Called via ctx->Driver.UpdateState() + */ +void st_invalidate_state(struct gl_context * ctx, GLuint new_state) +{ + struct st_context *st = st_context(ctx); + + st->dirty.mesa |= new_state; + st->dirty.st |= ST_NEW_MESA; + + /* This is the only core Mesa module we depend upon. + * No longer use swrast, swsetup, tnl. + */ + _vbo_InvalidateState(ctx, new_state); +} + + +/** + * Check for multisample env var override. + */ +int +st_get_msaa(void) +{ + const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); + if (msaa) + return atoi(msaa); + return 0; +} + + +static struct st_context * +st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) +{ + uint i; + struct st_context *st = ST_CALLOC_STRUCT( st_context ); + + ctx->st = st; + + st->ctx = ctx; + st->pipe = pipe; + + /* XXX: this is one-off, per-screen init: */ + st_debug_init(); + + /* state tracker needs the VBO module */ + _vbo_CreateContext(ctx); + + st->dirty.mesa = ~0; + st->dirty.st = ~0; + + st->cso_context = cso_create_context(pipe); + + st_init_atoms( st ); + st_init_bitmap(st); + st_init_clear(st); + st_init_draw( st ); + st_init_generate_mipmap(st); + st_init_blit(st); + + if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) + st->internal_target = PIPE_TEXTURE_2D; + else + st->internal_target = PIPE_TEXTURE_RECT; + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) + st->state.sampler_list[i] = &st->state.samplers[i]; + + for (i = 0; i < 3; i++) { + memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); + st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); + st->velems_util_draw[i].instance_divisor = 0; + st->velems_util_draw[i].vertex_buffer_index = 0; + st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + + /* we want all vertex data to be placed in buffer objects */ + vbo_use_buffer_objects(ctx); + + /* Need these flags: + */ + st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + + st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; + + st->pixel_xfer.cache = _mesa_new_program_cache(); + + st->force_msaa = st_get_msaa(); + + /* GL limits and extensions */ + st_init_limits(st); + st_init_extensions(st); + + return st; +} + + +struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, + const struct gl_config *visual, + struct st_context *share) +{ + struct gl_context *ctx; + struct gl_context *shareCtx = share ? share->ctx : NULL; + struct dd_function_table funcs; + + /* Sanity checks */ + assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); + assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); + assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); + + memset(&funcs, 0, sizeof(funcs)); + st_init_driver_functions(&funcs); + + ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); + + /* XXX: need a capability bit in gallium to query if the pipe + * driver prefers DP4 or MUL/MAD for vertex transformation. + */ + if (debug_get_option_mesa_mvp_dp4()) + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + + return st_create_context_priv(ctx, pipe); +} + + +static void st_destroy_context_priv( struct st_context *st ) +{ + uint i; + + st_destroy_atoms( st ); + st_destroy_draw( st ); + st_destroy_generate_mipmap(st); + st_destroy_blit(st); + st_destroy_clear(st); + st_destroy_bitmap(st); + st_destroy_drawpix(st); + st_destroy_drawtex(st); + + /* Unreference any user vertex buffers. */ + for (i = 0; i < st->num_user_attribs; i++) { + pipe_resource_reference(&st->user_attrib[i].buffer, NULL); + } + + for (i = 0; i < Elements(st->state.sampler_views); i++) { + pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); + } + + if (st->default_texture) { + st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); + st->default_texture = NULL; + } + + free( st ); +} + + +void st_destroy_context( struct st_context *st ) +{ + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = st->cso_context; + struct gl_context *ctx = st->ctx; + GLuint i; + + /* need to unbind and destroy CSO objects before anything else */ + cso_release_all(st->cso_context); + + st_reference_fragprog(st, &st->fp, NULL); + st_reference_vertprog(st, &st->vp, NULL); + + /* release framebuffer surfaces */ + for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { + pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); + } + pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); + + pipe->set_index_buffer(pipe, NULL); + + for (i = 0; i < PIPE_SHADER_TYPES; i++) { + pipe->set_constant_buffer(pipe, i, 0, NULL); + } + + _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); + + _vbo_DestroyContext(st->ctx); + + st_destroy_program_variants(st); + + _mesa_free_context_data(ctx); + + st_destroy_context_priv(st); + + cso_destroy_context(cso); + + pipe->destroy( pipe ); + + free(ctx); +} + + +void st_init_driver_functions(struct dd_function_table *functions) +{ + _mesa_init_shader_object_functions(functions); + _mesa_init_sampler_object_functions(functions); + + st_init_accum_functions(functions); + st_init_blit_functions(functions); + st_init_bufferobject_functions(functions); + st_init_clear_functions(functions); + st_init_bitmap_functions(functions); + st_init_drawpixels_functions(functions); + st_init_rasterpos_functions(functions); + + st_init_drawtex_functions(functions); + + st_init_eglimage_functions(functions); + + st_init_fbo_functions(functions); + st_init_feedback_functions(functions); + st_init_program_functions(functions); + st_init_query_functions(functions); + st_init_cond_render_functions(functions); + st_init_readpixels_functions(functions); + st_init_texture_functions(functions); + st_init_texture_barrier_functions(functions); + st_init_flush_functions(functions); + st_init_string_functions(functions); + st_init_viewport_functions(functions); + + st_init_xformfb_functions(functions); + st_init_syncobj_functions(functions); + + functions->UpdateState = st_invalidate_state; +} diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index e32779044..9bc9d7a10 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -228,6 +228,7 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_multisample = GL_TRUE; + ctx->Extensions.ARB_sampler_objects = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_texture_compression = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h index b25f16410..903e30df5 100644 --- a/mesalib/src/mesa/state_tracker/st_texture.h +++ b/mesalib/src/mesa/state_tracker/st_texture.h @@ -1,235 +1,250 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef ST_TEXTURE_H -#define ST_TEXTURE_H - - -#include "pipe/p_context.h" -#include "util/u_sampler.h" - -#include "main/mtypes.h" - - -struct pipe_resource; - - -/** - * Subclass of gl_texure_image. - */ -struct st_texture_image -{ - struct gl_texture_image base; - - /* These aren't stored in gl_texture_image - */ - GLuint level; - GLuint face; - - /* If stImage->pt != NULL, image data is stored here. - * Else if stImage->base.Data != NULL, image is stored there. - * Else there is no image data. - */ - struct pipe_resource *pt; - - struct pipe_transfer *transfer; -}; - - -/** - * Subclass of gl_texure_object. - */ -struct st_texture_object -{ - struct gl_texture_object base; /* The "parent" object */ - - /* The texture must include at levels [0..lastLevel] once validated: - */ - GLuint lastLevel; - - /** The size of the level=0 mipmap image. - * Note that the number of 1D array layers will be in height0 and the - * number of 2D array layers will be in depth0, as in GL. - */ - GLuint width0, height0, depth0; - - /* On validation any active images held in main memory or in other - * textures will be copied to this texture and the old storage freed. - */ - struct pipe_resource *pt; - - /* Default sampler view attached to this texture object. Created lazily - * on first binding. - */ - struct pipe_sampler_view *sampler_view; - - /* True if there is/was a surface bound to this texture object. It helps - * track whether the texture object is surface based or not. - */ - GLboolean surface_based; -}; - - -static INLINE struct st_texture_image * -st_texture_image(struct gl_texture_image *img) -{ - return (struct st_texture_image *) img; -} - -static INLINE struct st_texture_object * -st_texture_object(struct gl_texture_object *obj) -{ - return (struct st_texture_object *) obj; -} - - -static INLINE struct pipe_resource * -st_get_texobj_resource(struct gl_texture_object *texObj) -{ - struct st_texture_object *stObj = st_texture_object(texObj); - return stObj ? stObj->pt : NULL; -} - - -static INLINE struct pipe_resource * -st_get_stobj_resource(struct st_texture_object *stObj) -{ - return stObj ? stObj->pt : NULL; -} - - -static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view(struct pipe_context *pipe, - struct pipe_resource *texture) -{ - struct pipe_sampler_view templ; - - u_sampler_view_default_template(&templ, texture, texture->format); - - return pipe->create_sampler_view(pipe, texture, &templ); -} - - -static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view_format(struct pipe_context *pipe, - struct pipe_resource *texture, - enum pipe_format format) -{ - struct pipe_sampler_view templ; - - u_sampler_view_default_template(&templ, texture, format); - - return pipe->create_sampler_view(pipe, texture, &templ); -} - - -static INLINE struct pipe_sampler_view * -st_get_texture_sampler_view(struct st_texture_object *stObj, - struct pipe_context *pipe) -{ - if (!stObj || !stObj->pt) { - return NULL; - } - - if (!stObj->sampler_view) { - stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt); - } - - return stObj->sampler_view; -} - - -extern struct pipe_resource * -st_texture_create(struct st_context *st, - enum pipe_texture_target target, - enum pipe_format format, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint layers, - GLuint tex_usage ); - - -extern void -st_gl_texture_dims_to_pipe_dims(GLenum texture, - GLuint widthIn, - GLuint heightIn, - GLuint depthIn, - GLuint *widthOut, - GLuint *heightOut, - GLuint *depthOut, - GLuint *layersOut); - -/* Check if an image fits into an existing texture object. - */ -extern GLboolean -st_texture_match_image(const struct pipe_resource *pt, - const struct gl_texture_image *image, - GLuint face, GLuint level); - -/* Return a pointer to an image within a texture. Return image stride as - * well. - */ -extern GLubyte * -st_texture_image_map(struct st_context *st, - struct st_texture_image *stImage, - GLuint zoffset, - enum pipe_transfer_usage usage, - unsigned x, unsigned y, - unsigned w, unsigned h); - -extern void -st_texture_image_unmap(struct st_context *st, - struct st_texture_image *stImage); - - -/* Return pointers to each 2d slice within an image. Indexed by depth - * value. - */ -extern const GLuint * -st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); - - -/* Upload an image into a texture - */ -extern void -st_texture_image_data(struct st_context *st, - struct pipe_resource *dst, - GLuint face, GLuint level, void *src, - GLuint src_row_pitch, GLuint src_image_pitch); - - -/* Copy an image between two textures - */ -extern void -st_texture_image_copy(struct pipe_context *pipe, - struct pipe_resource *dst, GLuint dstLevel, - struct pipe_resource *src, GLuint srcLevel, - GLuint face); - -#endif +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef ST_TEXTURE_H +#define ST_TEXTURE_H + + +#include "pipe/p_context.h" +#include "util/u_sampler.h" + +#include "main/mtypes.h" + + +struct pipe_resource; + + +/** + * Subclass of gl_texure_image. + */ +struct st_texture_image +{ + struct gl_texture_image base; + + /* These aren't stored in gl_texture_image + */ + GLuint level; + GLuint face; + + /* If stImage->pt != NULL, image data is stored here. + * Else if stImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct pipe_resource *pt; + + struct pipe_transfer *transfer; +}; + + +/** + * Subclass of gl_texure_object. + */ +struct st_texture_object +{ + struct gl_texture_object base; /* The "parent" object */ + + /* The texture must include at levels [0..lastLevel] once validated: + */ + GLuint lastLevel; + + /** The size of the level=0 mipmap image. + * Note that the number of 1D array layers will be in height0 and the + * number of 2D array layers will be in depth0, as in GL. + */ + GLuint width0, height0, depth0; + + /* On validation any active images held in main memory or in other + * textures will be copied to this texture and the old storage freed. + */ + struct pipe_resource *pt; + + /* Default sampler view attached to this texture object. Created lazily + * on first binding. + */ + struct pipe_sampler_view *sampler_view; + + /* True if there is/was a surface bound to this texture object. It helps + * track whether the texture object is surface based or not. + */ + GLboolean surface_based; +}; + + +static INLINE struct st_texture_image * +st_texture_image(struct gl_texture_image *img) +{ + return (struct st_texture_image *) img; +} + +static INLINE struct st_texture_object * +st_texture_object(struct gl_texture_object *obj) +{ + return (struct st_texture_object *) obj; +} + + +static INLINE struct pipe_resource * +st_get_texobj_resource(struct gl_texture_object *texObj) +{ + struct st_texture_object *stObj = st_texture_object(texObj); + return stObj ? stObj->pt : NULL; +} + + +static INLINE struct pipe_resource * +st_get_stobj_resource(struct st_texture_object *stObj) +{ + return stObj ? stObj->pt : NULL; +} + + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view(struct pipe_context *pipe, + struct pipe_resource *texture) +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, texture, texture->format); + + return pipe->create_sampler_view(pipe, texture, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view_format(struct pipe_context *pipe, + struct pipe_resource *texture, + enum pipe_format format) +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, texture, format); + + return pipe->create_sampler_view(pipe, texture, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_texture_sampler_view(struct st_texture_object *stObj, + struct pipe_context *pipe) +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt); + } + + return stObj->sampler_view; +} + + +/** + * Get pointer to the active sampler object for the given texture unit. + * This will either be a user-defined sampler object or the texture + * object's own sampler state. + */ +static INLINE struct gl_sampler_object * +st_get_mesa_sampler(const struct gl_context *ctx, GLuint unit) +{ + if (ctx->Texture.Unit[unit].Sampler) + return ctx->Texture.Unit[unit].Sampler; + else + return &ctx->Texture.Unit[unit]._Current->Sampler; +} + + +extern struct pipe_resource * +st_texture_create(struct st_context *st, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint layers, + GLuint tex_usage ); + + +extern void +st_gl_texture_dims_to_pipe_dims(GLenum texture, + GLuint widthIn, + GLuint heightIn, + GLuint depthIn, + GLuint *widthOut, + GLuint *heightOut, + GLuint *depthOut, + GLuint *layersOut); + +/* Check if an image fits into an existing texture object. + */ +extern GLboolean +st_texture_match_image(const struct pipe_resource *pt, + const struct gl_texture_image *image, + GLuint face, GLuint level); + +/* Return a pointer to an image within a texture. Return image stride as + * well. + */ +extern GLubyte * +st_texture_image_map(struct st_context *st, + struct st_texture_image *stImage, + GLuint zoffset, + enum pipe_transfer_usage usage, + unsigned x, unsigned y, + unsigned w, unsigned h); + +extern void +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage); + + +/* Return pointers to each 2d slice within an image. Indexed by depth + * value. + */ +extern const GLuint * +st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); + + +/* Upload an image into a texture + */ +extern void +st_texture_image_data(struct st_context *st, + struct pipe_resource *dst, + GLuint face, GLuint level, void *src, + GLuint src_row_pitch, GLuint src_image_pitch); + + +/* Copy an image between two textures + */ +extern void +st_texture_image_copy(struct pipe_context *pipe, + struct pipe_resource *dst, GLuint dstLevel, + struct pipe_resource *src, GLuint srcLevel, + GLuint face); + +#endif diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index 2608d5373..b6bfeaed4 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -1,277 +1,277 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "program/prog_instruction.h" - -#include "s_context.h" -#include "s_fragprog.h" -#include "s_span.h" - - -/** - * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' - * and return results in 'colorOut'. - */ -static INLINE void -swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) -{ - if (swizzle == SWIZZLE_NOOP) { - COPY_4V(colorOut, texel); - } - else { - GLfloat vector[6]; - vector[SWIZZLE_X] = texel[0]; - vector[SWIZZLE_Y] = texel[1]; - vector[SWIZZLE_Z] = texel[2]; - vector[SWIZZLE_W] = texel[3]; - vector[SWIZZLE_ZERO] = 0.0F; - vector[SWIZZLE_ONE] = 1.0F; - colorOut[0] = vector[GET_SWZ(swizzle, 0)]; - colorOut[1] = vector[GET_SWZ(swizzle, 1)]; - colorOut[2] = vector[GET_SWZ(swizzle, 2)]; - colorOut[3] = vector[GET_SWZ(swizzle, 3)]; - } -} - - -/** - * Fetch a texel with given lod. - * Called via machine->FetchTexelLod() - */ -static void -fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, - GLuint unit, GLfloat color[4] ) -{ - const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - - if (texObj) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat rgba[4]; - - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); - - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, - &lambda, &rgba); - swizzle_texel(rgba, color, texObj->_Swizzle); - } - else { - ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); - } -} - - -/** - * Fetch a texel with the given partial derivatives to compute a level - * of detail in the mipmap. - * Called via machine->FetchTexelDeriv() - * \param lodBias the lod bias which may be specified by a TXB instruction, - * otherwise zero. - */ -static void -fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], - const GLfloat texdx[4], const GLfloat texdy[4], - GLfloat lodBias, GLuint unit, GLfloat color[4] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *texObj = texUnit->_Current; - - if (texObj) { - const struct gl_texture_image *texImg = - texObj->Image[0][texObj->BaseLevel]; - const GLfloat texW = (GLfloat) texImg->WidthScale; - const GLfloat texH = (GLfloat) texImg->HeightScale; - GLfloat lambda; - GLfloat rgba[4]; - - lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ - texdx[1], texdy[1], /* dt/dx, dt/dy */ - texdx[3], texdy[3], /* dq/dx, dq/dy */ - texW, texH, - texcoord[0], texcoord[1], texcoord[3], - 1.0F / texcoord[3]); - - lambda += lodBias + texUnit->LodBias + texObj->LodBias; - - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); - - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, - &lambda, &rgba); - swizzle_texel(rgba, color, texObj->_Swizzle); - } - else { - ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); - } -} - - -/** - * Initialize the virtual fragment program machine state prior to running - * fragment program on a fragment. This involves initializing the input - * registers, condition codes, etc. - * \param machine the virtual machine state to init - * \param program the fragment program we're about to run - * \param span the span of pixels we'll operate on - * \param col which element (column) of the span we'll operate on - */ -static void -init_machine(struct gl_context *ctx, struct gl_program_machine *machine, - const struct gl_fragment_program *program, - const SWspan *span, GLuint col) -{ - GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; - - if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { - /* Clear temporary registers (undefined for ARB_f_p) */ - memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); - } - - /* ARB_fragment_coord_conventions */ - if (program->OriginUpperLeft) - wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1]; - if (!program->PixelCenterInteger) { - wpos[0] += 0.5F; - wpos[1] += 0.5F; - } - - /* Setup pointer to input attributes */ - machine->Attribs = span->array->attribs; - - machine->DerivX = (GLfloat (*)[4]) span->attrStepX; - machine->DerivY = (GLfloat (*)[4]) span->attrStepY; - machine->NumDeriv = FRAG_ATTRIB_MAX; - - machine->Samplers = program->Base.SamplerUnits; - - /* if running a GLSL program (not ARB_fragment_program) */ - if (ctx->Shader.CurrentFragmentProgram) { - /* Store front/back facing value */ - machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; - } - - machine->CurElement = col; - - /* init condition codes */ - machine->CondCodes[0] = COND_EQ; - machine->CondCodes[1] = COND_EQ; - machine->CondCodes[2] = COND_EQ; - machine->CondCodes[3] = COND_EQ; - - /* init call stack */ - machine->StackDepth = 0; - - machine->FetchTexelLod = fetch_texel_lod; - machine->FetchTexelDeriv = fetch_texel_deriv; -} - - -/** - * Run fragment program on the pixels in span from 'start' to 'end' - 1. - */ -static void -run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_fragment_program *program = ctx->FragmentProgram._Current; - const GLbitfield64 outputsWritten = program->Base.OutputsWritten; - struct gl_program_machine *machine = &swrast->FragProgMachine; - GLuint i; - - for (i = start; i < end; i++) { - if (span->array->mask[i]) { - init_machine(ctx, machine, program, span, i); - - if (_mesa_execute_program(ctx, &program->Base, machine)) { - - /* Store result color */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], - machine->Outputs[FRAG_RESULT_COLOR]); - } - else { - /* Multiple drawbuffers / render targets - * Note that colors beyond 0 and 1 will overwrite other - * attributes, such as FOGC, TEX0, TEX1, etc. That's OK. - */ - GLuint buf; - for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], - machine->Outputs[FRAG_RESULT_DATA0 + buf]); - } - } - } - - /* Store result depth/z */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; - if (depth <= 0.0) - span->array->z[i] = 0; - else if (depth >= 1.0) - span->array->z[i] = ctx->DrawBuffer->_DepthMax; - else - span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF); - } - } - else { - /* killed fragment */ - span->array->mask[i] = GL_FALSE; - span->writeAll = GL_FALSE; - } - } - } -} - - -/** - * Execute the current fragment program for all the fragments - * in the given span. - */ -void -_swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) -{ - const struct gl_fragment_program *program = ctx->FragmentProgram._Current; - - /* incoming colors should be floats */ - if (program->Base.InputsRead & FRAG_BIT_COL0) { - ASSERT(span->array->ChanType == GL_FLOAT); - } - - run_program(ctx, span, 0, span->end); - - if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - span->interpMask &= ~SPAN_RGBA; - span->arrayMask |= SPAN_RGBA; - } - - if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - span->interpMask &= ~SPAN_Z; - span->arrayMask |= SPAN_Z; - } -} - +/* + * Mesa 3-D graphics library + * Version: 7.0.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/colormac.h" +#include "program/prog_instruction.h" + +#include "s_context.h" +#include "s_fragprog.h" +#include "s_span.h" + + +/** + * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' + * and return results in 'colorOut'. + */ +static INLINE void +swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) +{ + if (swizzle == SWIZZLE_NOOP) { + COPY_4V(colorOut, texel); + } + else { + GLfloat vector[6]; + vector[SWIZZLE_X] = texel[0]; + vector[SWIZZLE_Y] = texel[1]; + vector[SWIZZLE_Z] = texel[2]; + vector[SWIZZLE_W] = texel[3]; + vector[SWIZZLE_ZERO] = 0.0F; + vector[SWIZZLE_ONE] = 1.0F; + colorOut[0] = vector[GET_SWZ(swizzle, 0)]; + colorOut[1] = vector[GET_SWZ(swizzle, 1)]; + colorOut[2] = vector[GET_SWZ(swizzle, 2)]; + colorOut[3] = vector[GET_SWZ(swizzle, 3)]; + } +} + + +/** + * Fetch a texel with given lod. + * Called via machine->FetchTexelLod() + */ +static void +fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, + GLuint unit, GLfloat color[4] ) +{ + const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + + if (texObj) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLfloat rgba[4]; + + lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); + + swrast->TextureSample[unit](ctx, texObj, 1, + (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + swizzle_texel(rgba, color, texObj->_Swizzle); + } + else { + ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); + } +} + + +/** + * Fetch a texel with the given partial derivatives to compute a level + * of detail in the mipmap. + * Called via machine->FetchTexelDeriv() + * \param lodBias the lod bias which may be specified by a TXB instruction, + * otherwise zero. + */ +static void +fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], + const GLfloat texdx[4], const GLfloat texdy[4], + GLfloat lodBias, GLuint unit, GLfloat color[4] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_object *texObj = texUnit->_Current; + + if (texObj) { + const struct gl_texture_image *texImg = + texObj->Image[0][texObj->BaseLevel]; + const GLfloat texW = (GLfloat) texImg->WidthScale; + const GLfloat texH = (GLfloat) texImg->HeightScale; + GLfloat lambda; + GLfloat rgba[4]; + + lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ + texdx[1], texdy[1], /* dt/dx, dt/dy */ + texdx[3], texdy[3], /* dq/dx, dq/dy */ + texW, texH, + texcoord[0], texcoord[1], texcoord[3], + 1.0F / texcoord[3]); + + lambda += lodBias + texUnit->LodBias + texObj->Sampler.LodBias; + + lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); + + swrast->TextureSample[unit](ctx, texObj, 1, + (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + swizzle_texel(rgba, color, texObj->_Swizzle); + } + else { + ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); + } +} + + +/** + * Initialize the virtual fragment program machine state prior to running + * fragment program on a fragment. This involves initializing the input + * registers, condition codes, etc. + * \param machine the virtual machine state to init + * \param program the fragment program we're about to run + * \param span the span of pixels we'll operate on + * \param col which element (column) of the span we'll operate on + */ +static void +init_machine(struct gl_context *ctx, struct gl_program_machine *machine, + const struct gl_fragment_program *program, + const SWspan *span, GLuint col) +{ + GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; + + if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { + /* Clear temporary registers (undefined for ARB_f_p) */ + memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + } + + /* ARB_fragment_coord_conventions */ + if (program->OriginUpperLeft) + wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1]; + if (!program->PixelCenterInteger) { + wpos[0] += 0.5F; + wpos[1] += 0.5F; + } + + /* Setup pointer to input attributes */ + machine->Attribs = span->array->attribs; + + machine->DerivX = (GLfloat (*)[4]) span->attrStepX; + machine->DerivY = (GLfloat (*)[4]) span->attrStepY; + machine->NumDeriv = FRAG_ATTRIB_MAX; + + machine->Samplers = program->Base.SamplerUnits; + + /* if running a GLSL program (not ARB_fragment_program) */ + if (ctx->Shader.CurrentFragmentProgram) { + /* Store front/back facing value */ + machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; + } + + machine->CurElement = col; + + /* init condition codes */ + machine->CondCodes[0] = COND_EQ; + machine->CondCodes[1] = COND_EQ; + machine->CondCodes[2] = COND_EQ; + machine->CondCodes[3] = COND_EQ; + + /* init call stack */ + machine->StackDepth = 0; + + machine->FetchTexelLod = fetch_texel_lod; + machine->FetchTexelDeriv = fetch_texel_deriv; +} + + +/** + * Run fragment program on the pixels in span from 'start' to 'end' - 1. + */ +static void +run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_fragment_program *program = ctx->FragmentProgram._Current; + const GLbitfield64 outputsWritten = program->Base.OutputsWritten; + struct gl_program_machine *machine = &swrast->FragProgMachine; + GLuint i; + + for (i = start; i < end; i++) { + if (span->array->mask[i]) { + init_machine(ctx, machine, program, span, i); + + if (_mesa_execute_program(ctx, &program->Base, machine)) { + + /* Store result color */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], + machine->Outputs[FRAG_RESULT_COLOR]); + } + else { + /* Multiple drawbuffers / render targets + * Note that colors beyond 0 and 1 will overwrite other + * attributes, such as FOGC, TEX0, TEX1, etc. That's OK. + */ + GLuint buf; + for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) { + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], + machine->Outputs[FRAG_RESULT_DATA0 + buf]); + } + } + } + + /* Store result depth/z */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; + if (depth <= 0.0) + span->array->z[i] = 0; + else if (depth >= 1.0) + span->array->z[i] = ctx->DrawBuffer->_DepthMax; + else + span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF); + } + } + else { + /* killed fragment */ + span->array->mask[i] = GL_FALSE; + span->writeAll = GL_FALSE; + } + } + } +} + + +/** + * Execute the current fragment program for all the fragments + * in the given span. + */ +void +_swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) +{ + const struct gl_fragment_program *program = ctx->FragmentProgram._Current; + + /* incoming colors should be floats */ + if (program->Base.InputsRead & FRAG_BIT_COL0) { + ASSERT(span->array->ChanType == GL_FLOAT); + } + + run_program(ctx, span, 0, span->end); + + if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { + span->interpMask &= ~SPAN_RGBA; + span->arrayMask |= SPAN_RGBA; + } + + if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + span->interpMask &= ~SPAN_Z; + span->arrayMask |= SPAN_Z; + } +} + diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 75e3c53a1..9cfecc9e3 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -1,1503 +1,1503 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file swrast/s_span.c - * \brief Span processing functions used by all rasterization functions. - * This is where all the per-fragment tests are performed - * \author Brian Paul - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/image.h" - -#include "s_atifragshader.h" -#include "s_alpha.h" -#include "s_blend.h" -#include "s_context.h" -#include "s_depth.h" -#include "s_fog.h" -#include "s_logic.h" -#include "s_masking.h" -#include "s_fragprog.h" -#include "s_span.h" -#include "s_stencil.h" -#include "s_texcombine.h" - - -/** - * Set default fragment attributes for the span using the - * current raster values. Used prior to glDraw/CopyPixels - * and glBitmap. - */ -void -_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) -{ - GLchan r, g, b, a; - /* Z*/ - { - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; - if (ctx->DrawBuffer->Visual.depthBits <= 16) - span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); - else { - GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; - tmpf = MIN2(tmpf, depthMax); - span->z = (GLint)tmpf; - } - span->zStep = 0; - span->interpMask |= SPAN_Z; - } - - /* W (for perspective correction) */ - span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0; - span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0; - span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; - - /* primary color, or color index */ - UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); - UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); - UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); - UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); -#if CHAN_TYPE == GL_FLOAT - span->red = r; - span->green = g; - span->blue = b; - span->alpha = a; -#else - span->red = IntToFixed(r); - span->green = IntToFixed(g); - span->blue = IntToFixed(b); - span->alpha = IntToFixed(a); -#endif - span->redStep = 0; - span->greenStep = 0; - span->blueStep = 0; - span->alphaStep = 0; - span->interpMask |= SPAN_RGBA; - - COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); - ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); - ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); - - /* Secondary color */ - if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled) - { - COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor); - ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); - ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); - } - - /* fog */ - { - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat fogVal; /* a coord or a blend factor */ - if (swrast->_PreferPixelFog) { - /* fog blend factors will be computed from fog coordinates per pixel */ - fogVal = ctx->Current.RasterDistance; - } - else { - /* fog blend factor should be computed from fogcoord now */ - fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); - } - span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal; - span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; - span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; - } - - /* texcoords */ - { - GLuint i; - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - const GLuint attr = FRAG_ATTRIB_TEX0 + i; - const GLfloat *tc = ctx->Current.RasterTexCoords[i]; - if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { - COPY_4V(span->attrStart[attr], tc); - } - else if (tc[3] > 0.0F) { - /* use (s/q, t/q, r/q, 1) */ - span->attrStart[attr][0] = tc[0] / tc[3]; - span->attrStart[attr][1] = tc[1] / tc[3]; - span->attrStart[attr][2] = tc[2] / tc[3]; - span->attrStart[attr][3] = 1.0; - } - else { - ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F); - } - ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F); - ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F); - } - } -} - - -/** - * Interpolate the active attributes (and'd with attrMask) to - * fill in span->array->attribs[]. - * Perspective correction will be done. The point/line/triangle function - * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! - */ -static INLINE void -interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* - * Don't overwrite existing array values, such as colors that may have - * been produced by glDraw/CopyPixels. - */ - attrMask &= ~span->arrayAttribs; - - ATTRIB_LOOP_BEGIN - if (attrMask & (1 << attr)) { - const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; - const GLfloat dv0dx = span->attrStepX[attr][0]; - const GLfloat dv1dx = span->attrStepX[attr][1]; - const GLfloat dv2dx = span->attrStepX[attr][2]; - const GLfloat dv3dx = span->attrStepX[attr][3]; - GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx; - GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx; - GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx; - GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx; - GLuint k; - for (k = 0; k < span->end; k++) { - const GLfloat invW = 1.0f / w; - span->array->attribs[attr][k][0] = v0 * invW; - span->array->attribs[attr][k][1] = v1 * invW; - span->array->attribs[attr][k][2] = v2 * invW; - span->array->attribs[attr][k][3] = v3 * invW; - v0 += dv0dx; - v1 += dv1dx; - v2 += dv2dx; - v3 += dv3dx; - w += dwdx; - } - ASSERT((span->arrayAttribs & (1 << attr)) == 0); - span->arrayAttribs |= (1 << attr); - } - ATTRIB_LOOP_END -} - - -/** - * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) - * color array. - */ -static INLINE void -interpolate_int_colors(struct gl_context *ctx, SWspan *span) -{ - const GLuint n = span->end; - GLuint i; - -#if CHAN_BITS != 32 - ASSERT(!(span->arrayMask & SPAN_RGBA)); -#endif - - switch (span->array->ChanType) { -#if CHAN_BITS != 32 - case GL_UNSIGNED_BYTE: - { - GLubyte (*rgba)[4] = span->array->rgba8; - if (span->interpMask & SPAN_FLAT) { - GLubyte color[4]; - color[RCOMP] = FixedToInt(span->red); - color[GCOMP] = FixedToInt(span->green); - color[BCOMP] = FixedToInt(span->blue); - color[ACOMP] = FixedToInt(span->alpha); - for (i = 0; i < n; i++) { - COPY_4UBV(rgba[i], color); - } - } - else { - GLfixed r = span->red; - GLfixed g = span->green; - GLfixed b = span->blue; - GLfixed a = span->alpha; - GLint dr = span->redStep; - GLint dg = span->greenStep; - GLint db = span->blueStep; - GLint da = span->alphaStep; - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = FixedToChan(r); - rgba[i][GCOMP] = FixedToChan(g); - rgba[i][BCOMP] = FixedToChan(b); - rgba[i][ACOMP] = FixedToChan(a); - r += dr; - g += dg; - b += db; - a += da; - } - } - } - break; - case GL_UNSIGNED_SHORT: - { - GLushort (*rgba)[4] = span->array->rgba16; - if (span->interpMask & SPAN_FLAT) { - GLushort color[4]; - color[RCOMP] = FixedToInt(span->red); - color[GCOMP] = FixedToInt(span->green); - color[BCOMP] = FixedToInt(span->blue); - color[ACOMP] = FixedToInt(span->alpha); - for (i = 0; i < n; i++) { - COPY_4V(rgba[i], color); - } - } - else { - GLushort (*rgba)[4] = span->array->rgba16; - GLfixed r, g, b, a; - GLint dr, dg, db, da; - r = span->red; - g = span->green; - b = span->blue; - a = span->alpha; - dr = span->redStep; - dg = span->greenStep; - db = span->blueStep; - da = span->alphaStep; - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = FixedToChan(r); - rgba[i][GCOMP] = FixedToChan(g); - rgba[i][BCOMP] = FixedToChan(b); - rgba[i][ACOMP] = FixedToChan(a); - r += dr; - g += dg; - b += db; - a += da; - } - } - } - break; -#endif - case GL_FLOAT: - interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); - break; - default: - _mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors", - span->array->ChanType); - } - span->arrayMask |= SPAN_RGBA; -} - - -/** - * Populate the FRAG_ATTRIB_COL0 array. - */ -static INLINE void -interpolate_float_colors(SWspan *span) -{ - GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - const GLuint n = span->end; - GLuint i; - - assert(!(span->arrayAttribs & FRAG_BIT_COL0)); - - if (span->arrayMask & SPAN_RGBA) { - /* convert array of int colors */ - for (i = 0; i < n; i++) { - col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); - col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); - col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); - col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); - } - } - else { - /* interpolate red/green/blue/alpha to get float colors */ - ASSERT(span->interpMask & SPAN_RGBA); - if (span->interpMask & SPAN_FLAT) { - GLfloat r = FixedToFloat(span->red); - GLfloat g = FixedToFloat(span->green); - GLfloat b = FixedToFloat(span->blue); - GLfloat a = FixedToFloat(span->alpha); - for (i = 0; i < n; i++) { - ASSIGN_4V(col0[i], r, g, b, a); - } - } - else { - GLfloat r = FixedToFloat(span->red); - GLfloat g = FixedToFloat(span->green); - GLfloat b = FixedToFloat(span->blue); - GLfloat a = FixedToFloat(span->alpha); - GLfloat dr = FixedToFloat(span->redStep); - GLfloat dg = FixedToFloat(span->greenStep); - GLfloat db = FixedToFloat(span->blueStep); - GLfloat da = FixedToFloat(span->alphaStep); - for (i = 0; i < n; i++) { - col0[i][0] = r; - col0[i][1] = g; - col0[i][2] = b; - col0[i][3] = a; - r += dr; - g += dg; - b += db; - a += da; - } - } - } - - span->arrayAttribs |= FRAG_BIT_COL0; - span->array->ChanType = GL_FLOAT; -} - - - -/** - * Fill in the span.zArray array from the span->z, zStep values. - */ -void -_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ) -{ - const GLuint n = span->end; - GLuint i; - - ASSERT(!(span->arrayMask & SPAN_Z)); - - if (ctx->DrawBuffer->Visual.depthBits <= 16) { - GLfixed zval = span->z; - GLuint *z = span->array->z; - for (i = 0; i < n; i++) { - z[i] = FixedToInt(zval); - zval += span->zStep; - } - } - else { - /* Deep Z buffer, no fixed->int shift */ - GLuint zval = span->z; - GLuint *z = span->array->z; - for (i = 0; i < n; i++) { - z[i] = zval; - zval += span->zStep; - } - } - span->interpMask &= ~SPAN_Z; - span->arrayMask |= SPAN_Z; -} - - -/** - * Compute mipmap LOD from partial derivatives. - * This the ideal solution, as given in the OpenGL spec. - */ -GLfloat -_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, - GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, - GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) -{ - GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); - GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); - GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); - GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); - GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); - GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy); - GLfloat rho = MAX2(x, y); - GLfloat lambda = LOG2(rho); - return lambda; -} - - -/** - * Compute mipmap LOD from partial derivatives. - * This is a faster approximation than above function. - */ -#if 0 -GLfloat -_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, - GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, - GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) -{ - GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ; - GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ; - GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ; - GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ; - GLfloat maxU, maxV, rho, lambda; - dsdx2 = FABSF(dsdx2); - dsdy2 = FABSF(dsdy2); - dtdx2 = FABSF(dtdx2); - dtdy2 = FABSF(dtdy2); - maxU = MAX2(dsdx2, dsdy2) * texW; - maxV = MAX2(dtdx2, dtdy2) * texH; - rho = MAX2(maxU, maxV); - lambda = LOG2(rho); - return lambda; -} -#endif - - -/** - * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the - * using the attrStart/Step values. - * - * This function only used during fixed-function fragment processing. - * - * Note: in the places where we divide by Q (or mult by invQ) we're - * really doing two things: perspective correction and texcoord - * projection. Remember, for texcoord (s,t,r,q) we need to index - * texels with (s/q, t/q, r/q). - */ -static void -interpolate_texcoords(struct gl_context *ctx, SWspan *span) -{ - const GLuint maxUnit - = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; - GLuint u; - - /* XXX CoordUnits vs. ImageUnits */ - for (u = 0; u < maxUnit; u++) { - if (ctx->Texture._EnabledCoordUnits & (1 << u)) { - const GLuint attr = FRAG_ATTRIB_TEX0 + u; - const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; - GLfloat texW, texH; - GLboolean needLambda; - GLfloat (*texcoord)[4] = span->array->attribs[attr]; - GLfloat *lambda = span->array->lambda[u]; - const GLfloat dsdx = span->attrStepX[attr][0]; - const GLfloat dsdy = span->attrStepY[attr][0]; - const GLfloat dtdx = span->attrStepX[attr][1]; - const GLfloat dtdy = span->attrStepY[attr][1]; - const GLfloat drdx = span->attrStepX[attr][2]; - const GLfloat dqdx = span->attrStepX[attr][3]; - const GLfloat dqdy = span->attrStepY[attr][3]; - GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; - GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; - GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx; - GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; - - if (obj) { - const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; - needLambda = (obj->MinFilter != obj->MagFilter) - || ctx->FragmentProgram._Current; - texW = img->WidthScale; - texH = img->HeightScale; - } - else { - /* using a fragment program */ - texW = 1.0; - texH = 1.0; - needLambda = GL_FALSE; - } - - if (needLambda) { - GLuint i; - if (ctx->FragmentProgram._Current - || ctx->ATIFragmentShader._Enabled) { - /* do perspective correction but don't divide s, t, r by q */ - const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; - for (i = 0; i < span->end; i++) { - const GLfloat invW = 1.0F / w; - texcoord[i][0] = s * invW; - texcoord[i][1] = t * invW; - texcoord[i][2] = r * invW; - texcoord[i][3] = q * invW; - lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, - dqdx, dqdy, texW, texH, - s, t, q, invW); - s += dsdx; - t += dtdx; - r += drdx; - q += dqdx; - w += dwdx; - } - } - else { - for (i = 0; i < span->end; i++) { - const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); - texcoord[i][0] = s * invQ; - texcoord[i][1] = t * invQ; - texcoord[i][2] = r * invQ; - texcoord[i][3] = q; - lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, - dqdx, dqdy, texW, texH, - s, t, q, invQ); - s += dsdx; - t += dtdx; - r += drdx; - q += dqdx; - } - } - span->arrayMask |= SPAN_LAMBDA; - } - else { - GLuint i; - if (ctx->FragmentProgram._Current || - ctx->ATIFragmentShader._Enabled) { - /* do perspective correction but don't divide s, t, r by q */ - const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; - for (i = 0; i < span->end; i++) { - const GLfloat invW = 1.0F / w; - texcoord[i][0] = s * invW; - texcoord[i][1] = t * invW; - texcoord[i][2] = r * invW; - texcoord[i][3] = q * invW; - lambda[i] = 0.0; - s += dsdx; - t += dtdx; - r += drdx; - q += dqdx; - w += dwdx; - } - } - else if (dqdx == 0.0F) { - /* Ortho projection or polygon's parallel to window X axis */ - const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); - for (i = 0; i < span->end; i++) { - texcoord[i][0] = s * invQ; - texcoord[i][1] = t * invQ; - texcoord[i][2] = r * invQ; - texcoord[i][3] = q; - lambda[i] = 0.0; - s += dsdx; - t += dtdx; - r += drdx; - } - } - else { - for (i = 0; i < span->end; i++) { - const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); - texcoord[i][0] = s * invQ; - texcoord[i][1] = t * invQ; - texcoord[i][2] = r * invQ; - texcoord[i][3] = q; - lambda[i] = 0.0; - s += dsdx; - t += dtdx; - r += drdx; - q += dqdx; - } - } - } /* lambda */ - } /* if */ - } /* for */ -} - - -/** - * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. - */ -static INLINE void -interpolate_wpos(struct gl_context *ctx, SWspan *span) -{ - GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; - GLuint i; - const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; - GLfloat w, dw; - - if (span->arrayMask & SPAN_XY) { - for (i = 0; i < span->end; i++) { - wpos[i][0] = (GLfloat) span->array->x[i]; - wpos[i][1] = (GLfloat) span->array->y[i]; - } - } - else { - for (i = 0; i < span->end; i++) { - wpos[i][0] = (GLfloat) span->x + i; - wpos[i][1] = (GLfloat) span->y; - } - } - - dw = span->attrStepX[FRAG_ATTRIB_WPOS][3]; - w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw; - for (i = 0; i < span->end; i++) { - wpos[i][2] = (GLfloat) span->array->z[i] * zScale; - wpos[i][3] = w; - w += dw; - } -} - - -/** - * Apply the current polygon stipple pattern to a span of pixels. - */ -static INLINE void -stipple_polygon_span(struct gl_context *ctx, SWspan *span) -{ - GLubyte *mask = span->array->mask; - - ASSERT(ctx->Polygon.StippleFlag); - - if (span->arrayMask & SPAN_XY) { - /* arrays of x/y pixel coords */ - GLuint i; - for (i = 0; i < span->end; i++) { - const GLint col = span->array->x[i] % 32; - const GLint row = span->array->y[i] % 32; - const GLuint stipple = ctx->PolygonStipple[row]; - if (((1 << col) & stipple) == 0) { - mask[i] = 0; - } - } - } - else { - /* horizontal span of pixels */ - const GLuint highBit = 1 << 31; - const GLuint stipple = ctx->PolygonStipple[span->y % 32]; - GLuint i, m = highBit >> (GLuint) (span->x % 32); - for (i = 0; i < span->end; i++) { - if ((m & stipple) == 0) { - mask[i] = 0; - } - m = m >> 1; - if (m == 0) { - m = highBit; - } - } - } - span->writeAll = GL_FALSE; -} - - -/** - * Clip a pixel span to the current buffer/window boundaries: - * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish - * window clipping and scissoring. - * Return: GL_TRUE some pixels still visible - * GL_FALSE nothing visible - */ -static INLINE GLuint -clip_span( struct gl_context *ctx, SWspan *span ) -{ - const GLint xmin = ctx->DrawBuffer->_Xmin; - const GLint xmax = ctx->DrawBuffer->_Xmax; - const GLint ymin = ctx->DrawBuffer->_Ymin; - const GLint ymax = ctx->DrawBuffer->_Ymax; - - span->leftClip = 0; - - if (span->arrayMask & SPAN_XY) { - /* arrays of x/y pixel coords */ - const GLint *x = span->array->x; - const GLint *y = span->array->y; - const GLint n = span->end; - GLubyte *mask = span->array->mask; - GLint i; - if (span->arrayMask & SPAN_MASK) { - /* note: using & intead of && to reduce branches */ - for (i = 0; i < n; i++) { - mask[i] &= (x[i] >= xmin) & (x[i] < xmax) - & (y[i] >= ymin) & (y[i] < ymax); - } - } - else { - /* note: using & intead of && to reduce branches */ - for (i = 0; i < n; i++) { - mask[i] = (x[i] >= xmin) & (x[i] < xmax) - & (y[i] >= ymin) & (y[i] < ymax); - } - } - return GL_TRUE; /* some pixels visible */ - } - else { - /* horizontal span of pixels */ - const GLint x = span->x; - const GLint y = span->y; - GLint n = span->end; - - /* Trivial rejection tests */ - if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) { - span->end = 0; - return GL_FALSE; /* all pixels clipped */ - } - - /* Clip to right */ - if (x + n > xmax) { - ASSERT(x < xmax); - n = span->end = xmax - x; - } - - /* Clip to the left */ - if (x < xmin) { - const GLint leftClip = xmin - x; - GLuint i; - - ASSERT(leftClip > 0); - ASSERT(x + n > xmin); - - /* Clip 'leftClip' pixels from the left side. - * The span->leftClip field will be applied when we interpolate - * fragment attributes. - * For arrays of values, shift them left. - */ - for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - if (span->interpMask & (1 << i)) { - GLuint j; - for (j = 0; j < 4; j++) { - span->attrStart[i][j] += leftClip * span->attrStepX[i][j]; - } - } - } - - span->red += leftClip * span->redStep; - span->green += leftClip * span->greenStep; - span->blue += leftClip * span->blueStep; - span->alpha += leftClip * span->alphaStep; - span->index += leftClip * span->indexStep; - span->z += leftClip * span->zStep; - span->intTex[0] += leftClip * span->intTexStep[0]; - span->intTex[1] += leftClip * span->intTexStep[1]; - -#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \ - memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) - - for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - if (span->arrayAttribs & (1 << i)) { - /* shift array elements left by 'leftClip' */ - SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); - } - } - - SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip); - SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); - SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip); - SHIFT_ARRAY(span->array->x, leftClip, n - leftClip); - SHIFT_ARRAY(span->array->y, leftClip, n - leftClip); - SHIFT_ARRAY(span->array->z, leftClip, n - leftClip); - SHIFT_ARRAY(span->array->index, leftClip, n - leftClip); - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip); - } - SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip); - -#undef SHIFT_ARRAY - - span->leftClip = leftClip; - span->x = xmin; - span->end -= leftClip; - span->writeAll = GL_FALSE; - } - - ASSERT(span->x >= xmin); - ASSERT(span->x + span->end <= xmax); - ASSERT(span->y >= ymin); - ASSERT(span->y < ymax); - - return GL_TRUE; /* some pixels visible */ - } -} - - -/** - * Add specular colors to primary colors. - * Only called during fixed-function operation. - * Result is float color array (FRAG_ATTRIB_COL0). - */ -static INLINE void -add_specular(struct gl_context *ctx, SWspan *span) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLubyte *mask = span->array->mask; - GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; - GLuint i; - - ASSERT(!ctx->FragmentProgram._Current); - ASSERT(span->arrayMask & SPAN_RGBA); - ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1); - (void) swrast; /* silence warning */ - - if (span->array->ChanType == GL_FLOAT) { - if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { - interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); - } - } - else { - /* need float colors */ - if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { - interpolate_float_colors(span); - } - } - - if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) { - /* XXX could avoid this and interpolate COL1 in the loop below */ - interpolate_active_attribs(ctx, span, FRAG_BIT_COL1); - } - - ASSERT(span->arrayAttribs & FRAG_BIT_COL0); - ASSERT(span->arrayAttribs & FRAG_BIT_COL1); - - for (i = 0; i < span->end; i++) { - if (mask[i]) { - col0[i][0] += col1[i][0]; - col0[i][1] += col1[i][1]; - col0[i][2] += col1[i][2]; - } - } - - span->array->ChanType = GL_FLOAT; -} - - -/** - * Apply antialiasing coverage value to alpha values. - */ -static INLINE void -apply_aa_coverage(SWspan *span) -{ - const GLfloat *coverage = span->array->coverage; - GLuint i; - if (span->array->ChanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = span->array->rgba8; - for (i = 0; i < span->end; i++) { - const GLfloat a = rgba[i][ACOMP] * coverage[i]; - rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0); - ASSERT(coverage[i] >= 0.0); - ASSERT(coverage[i] <= 1.0); - } - } - else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = span->array->rgba16; - for (i = 0; i < span->end; i++) { - const GLfloat a = rgba[i][ACOMP] * coverage[i]; - rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0); - } - } - else { - GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - for (i = 0; i < span->end; i++) { - rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i]; - /* clamp later */ - } - } -} - - -/** - * Clamp span's float colors to [0,1] - */ -static INLINE void -clamp_colors(SWspan *span) -{ - GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - GLuint i; - ASSERT(span->array->ChanType == GL_FLOAT); - for (i = 0; i < span->end; i++) { - rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); - rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); - rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); - rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); - } -} - - -/** - * Convert the span's color arrays to the given type. - * The only way 'output' can be greater than zero is when we have a fragment - * program that writes to gl_FragData[1] or higher. - * \param output which fragment program color output is being processed - */ -static INLINE void -convert_color_type(SWspan *span, GLenum newType, GLuint output) -{ - GLvoid *src, *dst; - - if (output > 0 || span->array->ChanType == GL_FLOAT) { - src = span->array->attribs[FRAG_ATTRIB_COL0 + output]; - span->array->ChanType = GL_FLOAT; - } - else if (span->array->ChanType == GL_UNSIGNED_BYTE) { - src = span->array->rgba8; - } - else { - ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT); - src = span->array->rgba16; - } - - if (newType == GL_UNSIGNED_BYTE) { - dst = span->array->rgba8; - } - else if (newType == GL_UNSIGNED_SHORT) { - dst = span->array->rgba16; - } - else { - dst = span->array->attribs[FRAG_ATTRIB_COL0]; - } - - _mesa_convert_colors(span->array->ChanType, src, - newType, dst, - span->end, span->array->mask); - - span->array->ChanType = newType; - span->array->rgba = dst; -} - - - -/** - * Apply fragment shader, fragment program or normal texturing to span. - */ -static INLINE void -shade_texture_span(struct gl_context *ctx, SWspan *span) -{ - GLbitfield inputsRead; - - /* Determine which fragment attributes are actually needed */ - if (ctx->FragmentProgram._Current) { - inputsRead = ctx->FragmentProgram._Current->Base.InputsRead; - } - else { - /* XXX we could be a bit smarter about this */ - inputsRead = ~0; - } - - if (ctx->FragmentProgram._Current || - ctx->ATIFragmentShader._Enabled) { - /* programmable shading */ - if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { - convert_color_type(span, GL_FLOAT, 0); - } - else { - span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0]; - } - - if (span->primitive != GL_POINT || - (span->interpMask & SPAN_RGBA) || - ctx->Point.PointSprite) { - /* for single-pixel points, we populated the arrays already */ - interpolate_active_attribs(ctx, span, ~0); - } - span->array->ChanType = GL_FLOAT; - - if (!(span->arrayMask & SPAN_Z)) - _swrast_span_interpolate_z (ctx, span); - -#if 0 - if (inputsRead & FRAG_BIT_WPOS) -#else - /* XXX always interpolate wpos so that DDX/DDY work */ -#endif - interpolate_wpos(ctx, span); - - /* Run fragment program/shader now */ - if (ctx->FragmentProgram._Current) { - _swrast_exec_fragment_program(ctx, span); - } - else { - ASSERT(ctx->ATIFragmentShader._Enabled); - _swrast_exec_fragment_shader(ctx, span); - } - } - else if (ctx->Texture._EnabledCoordUnits) { - /* conventional texturing */ - -#if CHAN_BITS == 32 - if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { - interpolate_int_colors(ctx, span); - } -#else - if (!(span->arrayMask & SPAN_RGBA)) - interpolate_int_colors(ctx, span); -#endif - if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0) - interpolate_texcoords(ctx, span); - - _swrast_texture_span(ctx, span); - } -} - - - -/** - * Apply all the per-fragment operations to a span. - * This now includes texturing (_swrast_write_texture_span() is history). - * This function may modify any of the array values in the span. - * span->interpMask and span->arrayMask may be changed but will be restored - * to their original values before returning. - */ -void -_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; - const GLbitfield origInterpMask = span->interpMask; - const GLbitfield origArrayMask = span->arrayMask; - const GLbitfield origArrayAttribs = span->arrayAttribs; - const GLenum origChanType = span->array->ChanType; - void * const origRgba = span->array->rgba; - const GLboolean shader = (ctx->FragmentProgram._Current - || ctx->ATIFragmentShader._Enabled); - const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; - struct gl_framebuffer *fb = ctx->DrawBuffer; - - /* - printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, - span->interpMask, span->arrayMask); - */ - - ASSERT(span->primitive == GL_POINT || - span->primitive == GL_LINE || - span->primitive == GL_POLYGON || - span->primitive == GL_BITMAP); - - /* Fragment write masks */ - if (span->arrayMask & SPAN_MASK) { - /* mask was initialized by caller, probably glBitmap */ - span->writeAll = GL_FALSE; - } - else { - memset(span->array->mask, 1, span->end); - span->writeAll = GL_TRUE; - } - - /* Clip to window/scissor box */ - if (!clip_span(ctx, span)) { - return; - } - - ASSERT(span->end <= MAX_WIDTH); - - /* Depth bounds test */ - if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { - if (!_swrast_depth_bounds_test(ctx, span)) { - return; - } - } - -#ifdef DEBUG - /* Make sure all fragments are within window bounds */ - if (span->arrayMask & SPAN_XY) { - /* array of pixel locations */ - GLuint i; - for (i = 0; i < span->end; i++) { - if (span->array->mask[i]) { - assert(span->array->x[i] >= fb->_Xmin); - assert(span->array->x[i] < fb->_Xmax); - assert(span->array->y[i] >= fb->_Ymin); - assert(span->array->y[i] < fb->_Ymax); - } - } - } -#endif - - /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { - stipple_polygon_span(ctx, span); - } - - /* This is the normal place to compute the fragment color/Z - * from texturing or shading. - */ - if (shaderOrTexture && !swrast->_DeferredTexture) { - shade_texture_span(ctx, span); - } - - /* Do the alpha test */ - if (ctx->Color.AlphaEnabled) { - if (!_swrast_alpha_test(ctx, span)) { - /* all fragments failed test */ - goto end; - } - } - - /* Stencil and Z testing */ - if (ctx->Stencil._Enabled || ctx->Depth.Test) { - if (!(span->arrayMask & SPAN_Z)) - _swrast_span_interpolate_z(ctx, span); - - if (ctx->Transform.DepthClamp) - _swrast_depth_clamp_span(ctx, span); - - if (ctx->Stencil._Enabled) { - /* Combined Z/stencil tests */ - if (!_swrast_stencil_and_ztest_span(ctx, span)) { - /* all fragments failed test */ - goto end; - } - } - else if (fb->Visual.depthBits > 0) { - /* Just regular depth testing */ - ASSERT(ctx->Depth.Test); - ASSERT(span->arrayMask & SPAN_Z); - if (!_swrast_depth_test_span(ctx, span)) { - /* all fragments failed test */ - goto end; - } - } - } - - if (ctx->Query.CurrentOcclusionObject) { - /* update count of 'passed' fragments */ - struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; - GLuint i; - for (i = 0; i < span->end; i++) - q->Result += span->array->mask[i]; - } - - /* We had to wait until now to check for glColorMask(0,0,0,0) because of - * the occlusion test. - */ - if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) { - /* no colors to write */ - goto end; - } - - /* If we were able to defer fragment color computation to now, there's - * a good chance that many fragments will have already been killed by - * Z/stencil testing. - */ - if (shaderOrTexture && swrast->_DeferredTexture) { - shade_texture_span(ctx, span); - } - -#if CHAN_BITS == 32 - if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { - interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); - } -#else - if ((span->arrayMask & SPAN_RGBA) == 0) { - interpolate_int_colors(ctx, span); - } -#endif - - ASSERT(span->arrayMask & SPAN_RGBA); - - if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) { - /* Add primary and specular (diffuse + specular) colors */ - if (!shader) { - if (ctx->Fog.ColorSumEnabled || - (ctx->Light.Enabled && - ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { - add_specular(ctx, span); - } - } - } - - /* Fog */ - if (swrast->_FogEnabled) { - _swrast_fog_rgba_span(ctx, span); - } - - /* Antialias coverage application */ - if (span->arrayMask & SPAN_COVERAGE) { - apply_aa_coverage(span); - } - - /* Clamp color/alpha values over the range [0.0, 1.0] before storage */ - if (ctx->Color.ClampFragmentColor == GL_TRUE && - span->array->ChanType == GL_FLOAT) { - clamp_colors(span); - } - - /* - * Write to renderbuffers. - * Depending on glDrawBuffer() state and the which color outputs are - * written by the fragment shader, we may either replicate one color to - * all renderbuffers or write a different color to each renderbuffer. - * multiFragOutputs=TRUE for the later case. - */ - { - const GLuint numBuffers = fb->_NumColorDrawBuffers; - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - const GLboolean multiFragOutputs = - (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0)); - GLuint buf; - - for (buf = 0; buf < numBuffers; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; - - /* color[fragOutput] will be written to buffer[buf] */ - - if (rb) { - GLchan rgbaSave[MAX_WIDTH][4]; - const GLuint fragOutput = multiFragOutputs ? buf : 0; - - /* set span->array->rgba to colors for render buffer's datatype */ - if (rb->DataType != span->array->ChanType || fragOutput > 0) { - convert_color_type(span, rb->DataType, fragOutput); - } - else { - if (rb->DataType == GL_UNSIGNED_BYTE) { - span->array->rgba = span->array->rgba8; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - span->array->rgba = (void *) span->array->rgba16; - } - else { - span->array->rgba = (void *) - span->array->attribs[FRAG_ATTRIB_COL0]; - } - } - - if (!multiFragOutputs && numBuffers > 1) { - /* save colors for second, third renderbuffer writes */ - memcpy(rgbaSave, span->array->rgba, - 4 * span->end * sizeof(GLchan)); - } - - ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_ALPHA); - - if (ctx->Color._LogicOpEnabled) { - _swrast_logicop_rgba_span(ctx, rb, span); - } - else if ((ctx->Color.BlendEnabled >> buf) & 1) { - _swrast_blend_span(ctx, rb, span); - } - - if (colorMask[buf] != 0xffffffff) { - _swrast_mask_rgba_span(ctx, rb, span, buf); - } - - if (span->arrayMask & SPAN_XY) { - /* array of pixel coords */ - ASSERT(rb->PutValues); - rb->PutValues(ctx, rb, span->end, - span->array->x, span->array->y, - span->array->rgba, span->array->mask); - } - else { - /* horizontal run of pixels */ - ASSERT(rb->PutRow); - rb->PutRow(ctx, rb, span->end, span->x, span->y, - span->array->rgba, - span->writeAll ? NULL: span->array->mask); - } - - if (!multiFragOutputs && numBuffers > 1) { - /* restore original span values */ - memcpy(span->array->rgba, rgbaSave, - 4 * span->end * sizeof(GLchan)); - } - - } /* if rb */ - } /* for buf */ - } - -end: - /* restore these values before returning */ - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - span->arrayAttribs = origArrayAttribs; - span->array->ChanType = origChanType; - span->array->rgba = origRgba; -} - - -/** - * Read RGBA pixels from a renderbuffer. Clipping will be done to prevent - * reading ouside the buffer's boundaries. - * \param dstType datatype for returned colors - * \param rgba the returned colors - */ -void -_swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLenum dstType, - GLvoid *rgba) -{ - const GLint bufWidth = (GLint) rb->Width; - const GLint bufHeight = (GLint) rb->Height; - - if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { - /* completely above, below, or right */ - /* XXX maybe leave rgba values undefined? */ - memset(rgba, 0, 4 * n * sizeof(GLchan)); - } - else { - GLint skip, length; - if (x < 0) { - /* left edge clipping */ - skip = -x; - length = (GLint) n - skip; - if (length < 0) { - /* completely left of window */ - return; - } - if (length > bufWidth) { - length = bufWidth; - } - } - else if ((GLint) (x + n) > bufWidth) { - /* right edge clipping */ - skip = 0; - length = bufWidth - x; - if (length < 0) { - /* completely to right of window */ - return; - } - } - else { - /* no clipping */ - skip = 0; - length = (GLint) n; - } - - ASSERT(rb); - ASSERT(rb->GetRow); - ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA || - rb->_BaseFormat == GL_ALPHA); - - if (rb->DataType == dstType) { - rb->GetRow(ctx, rb, length, x + skip, y, - (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(rb->DataType)); - } - else { - GLuint temp[MAX_WIDTH * 4]; - rb->GetRow(ctx, rb, length, x + skip, y, temp); - _mesa_convert_colors(rb->DataType, temp, - dstType, (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(dstType), - length, NULL); - } - } -} - - -/** - * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid - * reading values outside the buffer bounds. - * We can use this for reading any format/type of renderbuffer. - * \param valueSize is the size in bytes of each value (pixel) put into the - * values array. - */ -void -_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values, GLuint valueSize) -{ - GLuint i, inCount = 0, inStart = 0; - - for (i = 0; i < count; i++) { - if (x[i] >= 0 && y[i] >= 0 && - x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) { - /* inside */ - if (inCount == 0) - inStart = i; - inCount++; - } - else { - if (inCount > 0) { - /* read [inStart, inStart + inCount) */ - rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart, - (GLubyte *) values + inStart * valueSize); - inCount = 0; - } - } - } - if (inCount > 0) { - /* read last values */ - rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart, - (GLubyte *) values + inStart * valueSize); - } -} - - -/** - * Wrapper for gl_renderbuffer::PutRow() which does clipping. - * \param valueSize size of each value (pixel) in bytes - */ -void -_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - const GLvoid *values, GLuint valueSize) -{ - GLint skip = 0; - - if (y < 0 || y >= (GLint) rb->Height) - return; /* above or below */ - - if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) - return; /* entirely left or right */ - - if ((GLint) (x + count) > (GLint) rb->Width) { - /* right clip */ - GLint clip = x + count - rb->Width; - count -= clip; - } - - if (x < 0) { - /* left clip */ - skip = -x; - x = 0; - count -= skip; - } - - rb->PutRow(ctx, rb, count, x, y, - (const GLubyte *) values + skip * valueSize, NULL); -} - - -/** - * Wrapper for gl_renderbuffer::GetRow() which does clipping. - * \param valueSize size of each value (pixel) in bytes - */ -void -_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - GLvoid *values, GLuint valueSize) -{ - GLint skip = 0; - - if (y < 0 || y >= (GLint) rb->Height) - return; /* above or below */ - - if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) - return; /* entirely left or right */ - - if (x + count > rb->Width) { - /* right clip */ - GLint clip = x + count - rb->Width; - count -= clip; - } - - if (x < 0) { - /* left clip */ - skip = -x; - x = 0; - count -= skip; - } - - rb->GetRow(ctx, rb, count, x, y, (GLubyte *) values + skip * valueSize); -} - - -/** - * Get RGBA pixels from the given renderbuffer. - * Used by blending, logicop and masking functions. - * \return pointer to the colors we read. - */ -void * -_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, - SWspan *span) -{ - const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType); - void *rbPixels; - - /* Point rbPixels to a temporary space */ - rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1]; - - /* Get destination values from renderbuffer */ - if (span->arrayMask & SPAN_XY) { - _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, - rbPixels, pixelSize); - } - else { - _swrast_get_row(ctx, rb, span->end, span->x, span->y, - rbPixels, pixelSize); - } - - return rbPixels; -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file swrast/s_span.c + * \brief Span processing functions used by all rasterization functions. + * This is where all the per-fragment tests are performed + * \author Brian Paul + */ + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/image.h" + +#include "s_atifragshader.h" +#include "s_alpha.h" +#include "s_blend.h" +#include "s_context.h" +#include "s_depth.h" +#include "s_fog.h" +#include "s_logic.h" +#include "s_masking.h" +#include "s_fragprog.h" +#include "s_span.h" +#include "s_stencil.h" +#include "s_texcombine.h" + + +/** + * Set default fragment attributes for the span using the + * current raster values. Used prior to glDraw/CopyPixels + * and glBitmap. + */ +void +_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) +{ + GLchan r, g, b, a; + /* Z*/ + { + const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); + else { + GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; + tmpf = MIN2(tmpf, depthMax); + span->z = (GLint)tmpf; + } + span->zStep = 0; + span->interpMask |= SPAN_Z; + } + + /* W (for perspective correction) */ + span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0; + span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0; + span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; + + /* primary color, or color index */ + UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); +#if CHAN_TYPE == GL_FLOAT + span->red = r; + span->green = g; + span->blue = b; + span->alpha = a; +#else + span->red = IntToFixed(r); + span->green = IntToFixed(g); + span->blue = IntToFixed(b); + span->alpha = IntToFixed(a); +#endif + span->redStep = 0; + span->greenStep = 0; + span->blueStep = 0; + span->alphaStep = 0; + span->interpMask |= SPAN_RGBA; + + COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); + ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); + + /* Secondary color */ + if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled) + { + COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor); + ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); + } + + /* fog */ + { + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLfloat fogVal; /* a coord or a blend factor */ + if (swrast->_PreferPixelFog) { + /* fog blend factors will be computed from fog coordinates per pixel */ + fogVal = ctx->Current.RasterDistance; + } + else { + /* fog blend factor should be computed from fogcoord now */ + fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); + } + span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal; + span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; + span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; + } + + /* texcoords */ + { + GLuint i; + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + const GLuint attr = FRAG_ATTRIB_TEX0 + i; + const GLfloat *tc = ctx->Current.RasterTexCoords[i]; + if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { + COPY_4V(span->attrStart[attr], tc); + } + else if (tc[3] > 0.0F) { + /* use (s/q, t/q, r/q, 1) */ + span->attrStart[attr][0] = tc[0] / tc[3]; + span->attrStart[attr][1] = tc[1] / tc[3]; + span->attrStart[attr][2] = tc[2] / tc[3]; + span->attrStart[attr][3] = 1.0; + } + else { + ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F); + } + ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F); + ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F); + } + } +} + + +/** + * Interpolate the active attributes (and'd with attrMask) to + * fill in span->array->attribs[]. + * Perspective correction will be done. The point/line/triangle function + * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! + */ +static INLINE void +interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + /* + * Don't overwrite existing array values, such as colors that may have + * been produced by glDraw/CopyPixels. + */ + attrMask &= ~span->arrayAttribs; + + ATTRIB_LOOP_BEGIN + if (attrMask & (1 << attr)) { + const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; + const GLfloat dv0dx = span->attrStepX[attr][0]; + const GLfloat dv1dx = span->attrStepX[attr][1]; + const GLfloat dv2dx = span->attrStepX[attr][2]; + const GLfloat dv3dx = span->attrStepX[attr][3]; + GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx; + GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx; + GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx; + GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx; + GLuint k; + for (k = 0; k < span->end; k++) { + const GLfloat invW = 1.0f / w; + span->array->attribs[attr][k][0] = v0 * invW; + span->array->attribs[attr][k][1] = v1 * invW; + span->array->attribs[attr][k][2] = v2 * invW; + span->array->attribs[attr][k][3] = v3 * invW; + v0 += dv0dx; + v1 += dv1dx; + v2 += dv2dx; + v3 += dv3dx; + w += dwdx; + } + ASSERT((span->arrayAttribs & (1 << attr)) == 0); + span->arrayAttribs |= (1 << attr); + } + ATTRIB_LOOP_END +} + + +/** + * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) + * color array. + */ +static INLINE void +interpolate_int_colors(struct gl_context *ctx, SWspan *span) +{ + const GLuint n = span->end; + GLuint i; + +#if CHAN_BITS != 32 + ASSERT(!(span->arrayMask & SPAN_RGBA)); +#endif + + switch (span->array->ChanType) { +#if CHAN_BITS != 32 + case GL_UNSIGNED_BYTE: + { + GLubyte (*rgba)[4] = span->array->rgba8; + if (span->interpMask & SPAN_FLAT) { + GLubyte color[4]; + color[RCOMP] = FixedToInt(span->red); + color[GCOMP] = FixedToInt(span->green); + color[BCOMP] = FixedToInt(span->blue); + color[ACOMP] = FixedToInt(span->alpha); + for (i = 0; i < n; i++) { + COPY_4UBV(rgba[i], color); + } + } + else { + GLfixed r = span->red; + GLfixed g = span->green; + GLfixed b = span->blue; + GLfixed a = span->alpha; + GLint dr = span->redStep; + GLint dg = span->greenStep; + GLint db = span->blueStep; + GLint da = span->alphaStep; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = FixedToChan(r); + rgba[i][GCOMP] = FixedToChan(g); + rgba[i][BCOMP] = FixedToChan(b); + rgba[i][ACOMP] = FixedToChan(a); + r += dr; + g += dg; + b += db; + a += da; + } + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort (*rgba)[4] = span->array->rgba16; + if (span->interpMask & SPAN_FLAT) { + GLushort color[4]; + color[RCOMP] = FixedToInt(span->red); + color[GCOMP] = FixedToInt(span->green); + color[BCOMP] = FixedToInt(span->blue); + color[ACOMP] = FixedToInt(span->alpha); + for (i = 0; i < n; i++) { + COPY_4V(rgba[i], color); + } + } + else { + GLushort (*rgba)[4] = span->array->rgba16; + GLfixed r, g, b, a; + GLint dr, dg, db, da; + r = span->red; + g = span->green; + b = span->blue; + a = span->alpha; + dr = span->redStep; + dg = span->greenStep; + db = span->blueStep; + da = span->alphaStep; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = FixedToChan(r); + rgba[i][GCOMP] = FixedToChan(g); + rgba[i][BCOMP] = FixedToChan(b); + rgba[i][ACOMP] = FixedToChan(a); + r += dr; + g += dg; + b += db; + a += da; + } + } + } + break; +#endif + case GL_FLOAT: + interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); + break; + default: + _mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors", + span->array->ChanType); + } + span->arrayMask |= SPAN_RGBA; +} + + +/** + * Populate the FRAG_ATTRIB_COL0 array. + */ +static INLINE void +interpolate_float_colors(SWspan *span) +{ + GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + const GLuint n = span->end; + GLuint i; + + assert(!(span->arrayAttribs & FRAG_BIT_COL0)); + + if (span->arrayMask & SPAN_RGBA) { + /* convert array of int colors */ + for (i = 0; i < n; i++) { + col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); + col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); + col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); + col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); + } + } + else { + /* interpolate red/green/blue/alpha to get float colors */ + ASSERT(span->interpMask & SPAN_RGBA); + if (span->interpMask & SPAN_FLAT) { + GLfloat r = FixedToFloat(span->red); + GLfloat g = FixedToFloat(span->green); + GLfloat b = FixedToFloat(span->blue); + GLfloat a = FixedToFloat(span->alpha); + for (i = 0; i < n; i++) { + ASSIGN_4V(col0[i], r, g, b, a); + } + } + else { + GLfloat r = FixedToFloat(span->red); + GLfloat g = FixedToFloat(span->green); + GLfloat b = FixedToFloat(span->blue); + GLfloat a = FixedToFloat(span->alpha); + GLfloat dr = FixedToFloat(span->redStep); + GLfloat dg = FixedToFloat(span->greenStep); + GLfloat db = FixedToFloat(span->blueStep); + GLfloat da = FixedToFloat(span->alphaStep); + for (i = 0; i < n; i++) { + col0[i][0] = r; + col0[i][1] = g; + col0[i][2] = b; + col0[i][3] = a; + r += dr; + g += dg; + b += db; + a += da; + } + } + } + + span->arrayAttribs |= FRAG_BIT_COL0; + span->array->ChanType = GL_FLOAT; +} + + + +/** + * Fill in the span.zArray array from the span->z, zStep values. + */ +void +_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ) +{ + const GLuint n = span->end; + GLuint i; + + ASSERT(!(span->arrayMask & SPAN_Z)); + + if (ctx->DrawBuffer->Visual.depthBits <= 16) { + GLfixed zval = span->z; + GLuint *z = span->array->z; + for (i = 0; i < n; i++) { + z[i] = FixedToInt(zval); + zval += span->zStep; + } + } + else { + /* Deep Z buffer, no fixed->int shift */ + GLuint zval = span->z; + GLuint *z = span->array->z; + for (i = 0; i < n; i++) { + z[i] = zval; + zval += span->zStep; + } + } + span->interpMask &= ~SPAN_Z; + span->arrayMask |= SPAN_Z; +} + + +/** + * Compute mipmap LOD from partial derivatives. + * This the ideal solution, as given in the OpenGL spec. + */ +GLfloat +_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, + GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, + GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) +{ + GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); + GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); + GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); + GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); + GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); + GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy); + GLfloat rho = MAX2(x, y); + GLfloat lambda = LOG2(rho); + return lambda; +} + + +/** + * Compute mipmap LOD from partial derivatives. + * This is a faster approximation than above function. + */ +#if 0 +GLfloat +_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, + GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, + GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) +{ + GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ; + GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ; + GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ; + GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ; + GLfloat maxU, maxV, rho, lambda; + dsdx2 = FABSF(dsdx2); + dsdy2 = FABSF(dsdy2); + dtdx2 = FABSF(dtdx2); + dtdy2 = FABSF(dtdy2); + maxU = MAX2(dsdx2, dsdy2) * texW; + maxV = MAX2(dtdx2, dtdy2) * texH; + rho = MAX2(maxU, maxV); + lambda = LOG2(rho); + return lambda; +} +#endif + + +/** + * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the + * using the attrStart/Step values. + * + * This function only used during fixed-function fragment processing. + * + * Note: in the places where we divide by Q (or mult by invQ) we're + * really doing two things: perspective correction and texcoord + * projection. Remember, for texcoord (s,t,r,q) we need to index + * texels with (s/q, t/q, r/q). + */ +static void +interpolate_texcoords(struct gl_context *ctx, SWspan *span) +{ + const GLuint maxUnit + = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; + GLuint u; + + /* XXX CoordUnits vs. ImageUnits */ + for (u = 0; u < maxUnit; u++) { + if (ctx->Texture._EnabledCoordUnits & (1 << u)) { + const GLuint attr = FRAG_ATTRIB_TEX0 + u; + const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; + GLfloat texW, texH; + GLboolean needLambda; + GLfloat (*texcoord)[4] = span->array->attribs[attr]; + GLfloat *lambda = span->array->lambda[u]; + const GLfloat dsdx = span->attrStepX[attr][0]; + const GLfloat dsdy = span->attrStepY[attr][0]; + const GLfloat dtdx = span->attrStepX[attr][1]; + const GLfloat dtdy = span->attrStepY[attr][1]; + const GLfloat drdx = span->attrStepX[attr][2]; + const GLfloat dqdx = span->attrStepX[attr][3]; + const GLfloat dqdy = span->attrStepY[attr][3]; + GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; + GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; + GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx; + GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; + + if (obj) { + const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; + needLambda = (obj->Sampler.MinFilter != obj->Sampler.MagFilter) + || ctx->FragmentProgram._Current; + texW = img->WidthScale; + texH = img->HeightScale; + } + else { + /* using a fragment program */ + texW = 1.0; + texH = 1.0; + needLambda = GL_FALSE; + } + + if (needLambda) { + GLuint i; + if (ctx->FragmentProgram._Current + || ctx->ATIFragmentShader._Enabled) { + /* do perspective correction but don't divide s, t, r by q */ + const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; + for (i = 0; i < span->end; i++) { + const GLfloat invW = 1.0F / w; + texcoord[i][0] = s * invW; + texcoord[i][1] = t * invW; + texcoord[i][2] = r * invW; + texcoord[i][3] = q * invW; + lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, + dqdx, dqdy, texW, texH, + s, t, q, invW); + s += dsdx; + t += dtdx; + r += drdx; + q += dqdx; + w += dwdx; + } + } + else { + for (i = 0; i < span->end; i++) { + const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); + texcoord[i][0] = s * invQ; + texcoord[i][1] = t * invQ; + texcoord[i][2] = r * invQ; + texcoord[i][3] = q; + lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, + dqdx, dqdy, texW, texH, + s, t, q, invQ); + s += dsdx; + t += dtdx; + r += drdx; + q += dqdx; + } + } + span->arrayMask |= SPAN_LAMBDA; + } + else { + GLuint i; + if (ctx->FragmentProgram._Current || + ctx->ATIFragmentShader._Enabled) { + /* do perspective correction but don't divide s, t, r by q */ + const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; + for (i = 0; i < span->end; i++) { + const GLfloat invW = 1.0F / w; + texcoord[i][0] = s * invW; + texcoord[i][1] = t * invW; + texcoord[i][2] = r * invW; + texcoord[i][3] = q * invW; + lambda[i] = 0.0; + s += dsdx; + t += dtdx; + r += drdx; + q += dqdx; + w += dwdx; + } + } + else if (dqdx == 0.0F) { + /* Ortho projection or polygon's parallel to window X axis */ + const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); + for (i = 0; i < span->end; i++) { + texcoord[i][0] = s * invQ; + texcoord[i][1] = t * invQ; + texcoord[i][2] = r * invQ; + texcoord[i][3] = q; + lambda[i] = 0.0; + s += dsdx; + t += dtdx; + r += drdx; + } + } + else { + for (i = 0; i < span->end; i++) { + const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); + texcoord[i][0] = s * invQ; + texcoord[i][1] = t * invQ; + texcoord[i][2] = r * invQ; + texcoord[i][3] = q; + lambda[i] = 0.0; + s += dsdx; + t += dtdx; + r += drdx; + q += dqdx; + } + } + } /* lambda */ + } /* if */ + } /* for */ +} + + +/** + * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. + */ +static INLINE void +interpolate_wpos(struct gl_context *ctx, SWspan *span) +{ + GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; + GLuint i; + const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; + GLfloat w, dw; + + if (span->arrayMask & SPAN_XY) { + for (i = 0; i < span->end; i++) { + wpos[i][0] = (GLfloat) span->array->x[i]; + wpos[i][1] = (GLfloat) span->array->y[i]; + } + } + else { + for (i = 0; i < span->end; i++) { + wpos[i][0] = (GLfloat) span->x + i; + wpos[i][1] = (GLfloat) span->y; + } + } + + dw = span->attrStepX[FRAG_ATTRIB_WPOS][3]; + w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw; + for (i = 0; i < span->end; i++) { + wpos[i][2] = (GLfloat) span->array->z[i] * zScale; + wpos[i][3] = w; + w += dw; + } +} + + +/** + * Apply the current polygon stipple pattern to a span of pixels. + */ +static INLINE void +stipple_polygon_span(struct gl_context *ctx, SWspan *span) +{ + GLubyte *mask = span->array->mask; + + ASSERT(ctx->Polygon.StippleFlag); + + if (span->arrayMask & SPAN_XY) { + /* arrays of x/y pixel coords */ + GLuint i; + for (i = 0; i < span->end; i++) { + const GLint col = span->array->x[i] % 32; + const GLint row = span->array->y[i] % 32; + const GLuint stipple = ctx->PolygonStipple[row]; + if (((1 << col) & stipple) == 0) { + mask[i] = 0; + } + } + } + else { + /* horizontal span of pixels */ + const GLuint highBit = 1 << 31; + const GLuint stipple = ctx->PolygonStipple[span->y % 32]; + GLuint i, m = highBit >> (GLuint) (span->x % 32); + for (i = 0; i < span->end; i++) { + if ((m & stipple) == 0) { + mask[i] = 0; + } + m = m >> 1; + if (m == 0) { + m = highBit; + } + } + } + span->writeAll = GL_FALSE; +} + + +/** + * Clip a pixel span to the current buffer/window boundaries: + * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish + * window clipping and scissoring. + * Return: GL_TRUE some pixels still visible + * GL_FALSE nothing visible + */ +static INLINE GLuint +clip_span( struct gl_context *ctx, SWspan *span ) +{ + const GLint xmin = ctx->DrawBuffer->_Xmin; + const GLint xmax = ctx->DrawBuffer->_Xmax; + const GLint ymin = ctx->DrawBuffer->_Ymin; + const GLint ymax = ctx->DrawBuffer->_Ymax; + + span->leftClip = 0; + + if (span->arrayMask & SPAN_XY) { + /* arrays of x/y pixel coords */ + const GLint *x = span->array->x; + const GLint *y = span->array->y; + const GLint n = span->end; + GLubyte *mask = span->array->mask; + GLint i; + if (span->arrayMask & SPAN_MASK) { + /* note: using & intead of && to reduce branches */ + for (i = 0; i < n; i++) { + mask[i] &= (x[i] >= xmin) & (x[i] < xmax) + & (y[i] >= ymin) & (y[i] < ymax); + } + } + else { + /* note: using & intead of && to reduce branches */ + for (i = 0; i < n; i++) { + mask[i] = (x[i] >= xmin) & (x[i] < xmax) + & (y[i] >= ymin) & (y[i] < ymax); + } + } + return GL_TRUE; /* some pixels visible */ + } + else { + /* horizontal span of pixels */ + const GLint x = span->x; + const GLint y = span->y; + GLint n = span->end; + + /* Trivial rejection tests */ + if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) { + span->end = 0; + return GL_FALSE; /* all pixels clipped */ + } + + /* Clip to right */ + if (x + n > xmax) { + ASSERT(x < xmax); + n = span->end = xmax - x; + } + + /* Clip to the left */ + if (x < xmin) { + const GLint leftClip = xmin - x; + GLuint i; + + ASSERT(leftClip > 0); + ASSERT(x + n > xmin); + + /* Clip 'leftClip' pixels from the left side. + * The span->leftClip field will be applied when we interpolate + * fragment attributes. + * For arrays of values, shift them left. + */ + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (span->interpMask & (1 << i)) { + GLuint j; + for (j = 0; j < 4; j++) { + span->attrStart[i][j] += leftClip * span->attrStepX[i][j]; + } + } + } + + span->red += leftClip * span->redStep; + span->green += leftClip * span->greenStep; + span->blue += leftClip * span->blueStep; + span->alpha += leftClip * span->alphaStep; + span->index += leftClip * span->indexStep; + span->z += leftClip * span->zStep; + span->intTex[0] += leftClip * span->intTexStep[0]; + span->intTex[1] += leftClip * span->intTexStep[1]; + +#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \ + memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) + + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (span->arrayAttribs & (1 << i)) { + /* shift array elements left by 'leftClip' */ + SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); + } + } + + SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->x, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->y, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->z, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->index, leftClip, n - leftClip); + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip); + } + SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip); + +#undef SHIFT_ARRAY + + span->leftClip = leftClip; + span->x = xmin; + span->end -= leftClip; + span->writeAll = GL_FALSE; + } + + ASSERT(span->x >= xmin); + ASSERT(span->x + span->end <= xmax); + ASSERT(span->y >= ymin); + ASSERT(span->y < ymax); + + return GL_TRUE; /* some pixels visible */ + } +} + + +/** + * Add specular colors to primary colors. + * Only called during fixed-function operation. + * Result is float color array (FRAG_ATTRIB_COL0). + */ +static INLINE void +add_specular(struct gl_context *ctx, SWspan *span) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLubyte *mask = span->array->mask; + GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; + GLuint i; + + ASSERT(!ctx->FragmentProgram._Current); + ASSERT(span->arrayMask & SPAN_RGBA); + ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1); + (void) swrast; /* silence warning */ + + if (span->array->ChanType == GL_FLOAT) { + if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { + interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); + } + } + else { + /* need float colors */ + if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { + interpolate_float_colors(span); + } + } + + if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) { + /* XXX could avoid this and interpolate COL1 in the loop below */ + interpolate_active_attribs(ctx, span, FRAG_BIT_COL1); + } + + ASSERT(span->arrayAttribs & FRAG_BIT_COL0); + ASSERT(span->arrayAttribs & FRAG_BIT_COL1); + + for (i = 0; i < span->end; i++) { + if (mask[i]) { + col0[i][0] += col1[i][0]; + col0[i][1] += col1[i][1]; + col0[i][2] += col1[i][2]; + } + } + + span->array->ChanType = GL_FLOAT; +} + + +/** + * Apply antialiasing coverage value to alpha values. + */ +static INLINE void +apply_aa_coverage(SWspan *span) +{ + const GLfloat *coverage = span->array->coverage; + GLuint i; + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + for (i = 0; i < span->end; i++) { + const GLfloat a = rgba[i][ACOMP] * coverage[i]; + rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0); + ASSERT(coverage[i] >= 0.0); + ASSERT(coverage[i] <= 1.0); + } + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + for (i = 0; i < span->end; i++) { + const GLfloat a = rgba[i][ACOMP] * coverage[i]; + rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0); + } + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + for (i = 0; i < span->end; i++) { + rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i]; + /* clamp later */ + } + } +} + + +/** + * Clamp span's float colors to [0,1] + */ +static INLINE void +clamp_colors(SWspan *span) +{ + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + GLuint i; + ASSERT(span->array->ChanType == GL_FLOAT); + for (i = 0; i < span->end; i++) { + rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); + rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); + rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); + rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); + } +} + + +/** + * Convert the span's color arrays to the given type. + * The only way 'output' can be greater than zero is when we have a fragment + * program that writes to gl_FragData[1] or higher. + * \param output which fragment program color output is being processed + */ +static INLINE void +convert_color_type(SWspan *span, GLenum newType, GLuint output) +{ + GLvoid *src, *dst; + + if (output > 0 || span->array->ChanType == GL_FLOAT) { + src = span->array->attribs[FRAG_ATTRIB_COL0 + output]; + span->array->ChanType = GL_FLOAT; + } + else if (span->array->ChanType == GL_UNSIGNED_BYTE) { + src = span->array->rgba8; + } + else { + ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT); + src = span->array->rgba16; + } + + if (newType == GL_UNSIGNED_BYTE) { + dst = span->array->rgba8; + } + else if (newType == GL_UNSIGNED_SHORT) { + dst = span->array->rgba16; + } + else { + dst = span->array->attribs[FRAG_ATTRIB_COL0]; + } + + _mesa_convert_colors(span->array->ChanType, src, + newType, dst, + span->end, span->array->mask); + + span->array->ChanType = newType; + span->array->rgba = dst; +} + + + +/** + * Apply fragment shader, fragment program or normal texturing to span. + */ +static INLINE void +shade_texture_span(struct gl_context *ctx, SWspan *span) +{ + GLbitfield inputsRead; + + /* Determine which fragment attributes are actually needed */ + if (ctx->FragmentProgram._Current) { + inputsRead = ctx->FragmentProgram._Current->Base.InputsRead; + } + else { + /* XXX we could be a bit smarter about this */ + inputsRead = ~0; + } + + if (ctx->FragmentProgram._Current || + ctx->ATIFragmentShader._Enabled) { + /* programmable shading */ + if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { + convert_color_type(span, GL_FLOAT, 0); + } + else { + span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0]; + } + + if (span->primitive != GL_POINT || + (span->interpMask & SPAN_RGBA) || + ctx->Point.PointSprite) { + /* for single-pixel points, we populated the arrays already */ + interpolate_active_attribs(ctx, span, ~0); + } + span->array->ChanType = GL_FLOAT; + + if (!(span->arrayMask & SPAN_Z)) + _swrast_span_interpolate_z (ctx, span); + +#if 0 + if (inputsRead & FRAG_BIT_WPOS) +#else + /* XXX always interpolate wpos so that DDX/DDY work */ +#endif + interpolate_wpos(ctx, span); + + /* Run fragment program/shader now */ + if (ctx->FragmentProgram._Current) { + _swrast_exec_fragment_program(ctx, span); + } + else { + ASSERT(ctx->ATIFragmentShader._Enabled); + _swrast_exec_fragment_shader(ctx, span); + } + } + else if (ctx->Texture._EnabledCoordUnits) { + /* conventional texturing */ + +#if CHAN_BITS == 32 + if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { + interpolate_int_colors(ctx, span); + } +#else + if (!(span->arrayMask & SPAN_RGBA)) + interpolate_int_colors(ctx, span); +#endif + if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0) + interpolate_texcoords(ctx, span); + + _swrast_texture_span(ctx, span); + } +} + + + +/** + * Apply all the per-fragment operations to a span. + * This now includes texturing (_swrast_write_texture_span() is history). + * This function may modify any of the array values in the span. + * span->interpMask and span->arrayMask may be changed but will be restored + * to their original values before returning. + */ +void +_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; + const GLbitfield origInterpMask = span->interpMask; + const GLbitfield origArrayMask = span->arrayMask; + const GLbitfield origArrayAttribs = span->arrayAttribs; + const GLenum origChanType = span->array->ChanType; + void * const origRgba = span->array->rgba; + const GLboolean shader = (ctx->FragmentProgram._Current + || ctx->ATIFragmentShader._Enabled); + const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; + struct gl_framebuffer *fb = ctx->DrawBuffer; + + /* + printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, + span->interpMask, span->arrayMask); + */ + + ASSERT(span->primitive == GL_POINT || + span->primitive == GL_LINE || + span->primitive == GL_POLYGON || + span->primitive == GL_BITMAP); + + /* Fragment write masks */ + if (span->arrayMask & SPAN_MASK) { + /* mask was initialized by caller, probably glBitmap */ + span->writeAll = GL_FALSE; + } + else { + memset(span->array->mask, 1, span->end); + span->writeAll = GL_TRUE; + } + + /* Clip to window/scissor box */ + if (!clip_span(ctx, span)) { + return; + } + + ASSERT(span->end <= MAX_WIDTH); + + /* Depth bounds test */ + if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { + if (!_swrast_depth_bounds_test(ctx, span)) { + return; + } + } + +#ifdef DEBUG + /* Make sure all fragments are within window bounds */ + if (span->arrayMask & SPAN_XY) { + /* array of pixel locations */ + GLuint i; + for (i = 0; i < span->end; i++) { + if (span->array->mask[i]) { + assert(span->array->x[i] >= fb->_Xmin); + assert(span->array->x[i] < fb->_Xmax); + assert(span->array->y[i] >= fb->_Ymin); + assert(span->array->y[i] < fb->_Ymax); + } + } + } +#endif + + /* Polygon Stippling */ + if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { + stipple_polygon_span(ctx, span); + } + + /* This is the normal place to compute the fragment color/Z + * from texturing or shading. + */ + if (shaderOrTexture && !swrast->_DeferredTexture) { + shade_texture_span(ctx, span); + } + + /* Do the alpha test */ + if (ctx->Color.AlphaEnabled) { + if (!_swrast_alpha_test(ctx, span)) { + /* all fragments failed test */ + goto end; + } + } + + /* Stencil and Z testing */ + if (ctx->Stencil._Enabled || ctx->Depth.Test) { + if (!(span->arrayMask & SPAN_Z)) + _swrast_span_interpolate_z(ctx, span); + + if (ctx->Transform.DepthClamp) + _swrast_depth_clamp_span(ctx, span); + + if (ctx->Stencil._Enabled) { + /* Combined Z/stencil tests */ + if (!_swrast_stencil_and_ztest_span(ctx, span)) { + /* all fragments failed test */ + goto end; + } + } + else if (fb->Visual.depthBits > 0) { + /* Just regular depth testing */ + ASSERT(ctx->Depth.Test); + ASSERT(span->arrayMask & SPAN_Z); + if (!_swrast_depth_test_span(ctx, span)) { + /* all fragments failed test */ + goto end; + } + } + } + + if (ctx->Query.CurrentOcclusionObject) { + /* update count of 'passed' fragments */ + struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; + GLuint i; + for (i = 0; i < span->end; i++) + q->Result += span->array->mask[i]; + } + + /* We had to wait until now to check for glColorMask(0,0,0,0) because of + * the occlusion test. + */ + if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) { + /* no colors to write */ + goto end; + } + + /* If we were able to defer fragment color computation to now, there's + * a good chance that many fragments will have already been killed by + * Z/stencil testing. + */ + if (shaderOrTexture && swrast->_DeferredTexture) { + shade_texture_span(ctx, span); + } + +#if CHAN_BITS == 32 + if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { + interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); + } +#else + if ((span->arrayMask & SPAN_RGBA) == 0) { + interpolate_int_colors(ctx, span); + } +#endif + + ASSERT(span->arrayMask & SPAN_RGBA); + + if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) { + /* Add primary and specular (diffuse + specular) colors */ + if (!shader) { + if (ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { + add_specular(ctx, span); + } + } + } + + /* Fog */ + if (swrast->_FogEnabled) { + _swrast_fog_rgba_span(ctx, span); + } + + /* Antialias coverage application */ + if (span->arrayMask & SPAN_COVERAGE) { + apply_aa_coverage(span); + } + + /* Clamp color/alpha values over the range [0.0, 1.0] before storage */ + if (ctx->Color.ClampFragmentColor == GL_TRUE && + span->array->ChanType == GL_FLOAT) { + clamp_colors(span); + } + + /* + * Write to renderbuffers. + * Depending on glDrawBuffer() state and the which color outputs are + * written by the fragment shader, we may either replicate one color to + * all renderbuffers or write a different color to each renderbuffer. + * multiFragOutputs=TRUE for the later case. + */ + { + const GLuint numBuffers = fb->_NumColorDrawBuffers; + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + const GLboolean multiFragOutputs = + (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0)); + GLuint buf; + + for (buf = 0; buf < numBuffers; buf++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; + + /* color[fragOutput] will be written to buffer[buf] */ + + if (rb) { + GLchan rgbaSave[MAX_WIDTH][4]; + const GLuint fragOutput = multiFragOutputs ? buf : 0; + + /* set span->array->rgba to colors for render buffer's datatype */ + if (rb->DataType != span->array->ChanType || fragOutput > 0) { + convert_color_type(span, rb->DataType, fragOutput); + } + else { + if (rb->DataType == GL_UNSIGNED_BYTE) { + span->array->rgba = span->array->rgba8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + span->array->rgba = (void *) span->array->rgba16; + } + else { + span->array->rgba = (void *) + span->array->attribs[FRAG_ATTRIB_COL0]; + } + } + + if (!multiFragOutputs && numBuffers > 1) { + /* save colors for second, third renderbuffer writes */ + memcpy(rgbaSave, span->array->rgba, + 4 * span->end * sizeof(GLchan)); + } + + ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_ALPHA); + + if (ctx->Color._LogicOpEnabled) { + _swrast_logicop_rgba_span(ctx, rb, span); + } + else if ((ctx->Color.BlendEnabled >> buf) & 1) { + _swrast_blend_span(ctx, rb, span); + } + + if (colorMask[buf] != 0xffffffff) { + _swrast_mask_rgba_span(ctx, rb, span, buf); + } + + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + ASSERT(rb->PutValues); + rb->PutValues(ctx, rb, span->end, + span->array->x, span->array->y, + span->array->rgba, span->array->mask); + } + else { + /* horizontal run of pixels */ + ASSERT(rb->PutRow); + rb->PutRow(ctx, rb, span->end, span->x, span->y, + span->array->rgba, + span->writeAll ? NULL: span->array->mask); + } + + if (!multiFragOutputs && numBuffers > 1) { + /* restore original span values */ + memcpy(span->array->rgba, rgbaSave, + 4 * span->end * sizeof(GLchan)); + } + + } /* if rb */ + } /* for buf */ + } + +end: + /* restore these values before returning */ + span->interpMask = origInterpMask; + span->arrayMask = origArrayMask; + span->arrayAttribs = origArrayAttribs; + span->array->ChanType = origChanType; + span->array->rgba = origRgba; +} + + +/** + * Read RGBA pixels from a renderbuffer. Clipping will be done to prevent + * reading ouside the buffer's boundaries. + * \param dstType datatype for returned colors + * \param rgba the returned colors + */ +void +_swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, GLenum dstType, + GLvoid *rgba) +{ + const GLint bufWidth = (GLint) rb->Width; + const GLint bufHeight = (GLint) rb->Height; + + if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { + /* completely above, below, or right */ + /* XXX maybe leave rgba values undefined? */ + memset(rgba, 0, 4 * n * sizeof(GLchan)); + } + else { + GLint skip, length; + if (x < 0) { + /* left edge clipping */ + skip = -x; + length = (GLint) n - skip; + if (length < 0) { + /* completely left of window */ + return; + } + if (length > bufWidth) { + length = bufWidth; + } + } + else if ((GLint) (x + n) > bufWidth) { + /* right edge clipping */ + skip = 0; + length = bufWidth - x; + if (length < 0) { + /* completely to right of window */ + return; + } + } + else { + /* no clipping */ + skip = 0; + length = (GLint) n; + } + + ASSERT(rb); + ASSERT(rb->GetRow); + ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA || + rb->_BaseFormat == GL_ALPHA); + + if (rb->DataType == dstType) { + rb->GetRow(ctx, rb, length, x + skip, y, + (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(rb->DataType)); + } + else { + GLuint temp[MAX_WIDTH * 4]; + rb->GetRow(ctx, rb, length, x + skip, y, temp); + _mesa_convert_colors(rb->DataType, temp, + dstType, (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(dstType), + length, NULL); + } + } +} + + +/** + * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid + * reading values outside the buffer bounds. + * We can use this for reading any format/type of renderbuffer. + * \param valueSize is the size in bytes of each value (pixel) put into the + * values array. + */ +void +_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values, GLuint valueSize) +{ + GLuint i, inCount = 0, inStart = 0; + + for (i = 0; i < count; i++) { + if (x[i] >= 0 && y[i] >= 0 && + x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) { + /* inside */ + if (inCount == 0) + inStart = i; + inCount++; + } + else { + if (inCount > 0) { + /* read [inStart, inStart + inCount) */ + rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart, + (GLubyte *) values + inStart * valueSize); + inCount = 0; + } + } + } + if (inCount > 0) { + /* read last values */ + rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart, + (GLubyte *) values + inStart * valueSize); + } +} + + +/** + * Wrapper for gl_renderbuffer::PutRow() which does clipping. + * \param valueSize size of each value (pixel) in bytes + */ +void +_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const GLvoid *values, GLuint valueSize) +{ + GLint skip = 0; + + if (y < 0 || y >= (GLint) rb->Height) + return; /* above or below */ + + if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) + return; /* entirely left or right */ + + if ((GLint) (x + count) > (GLint) rb->Width) { + /* right clip */ + GLint clip = x + count - rb->Width; + count -= clip; + } + + if (x < 0) { + /* left clip */ + skip = -x; + x = 0; + count -= skip; + } + + rb->PutRow(ctx, rb, count, x, y, + (const GLubyte *) values + skip * valueSize, NULL); +} + + +/** + * Wrapper for gl_renderbuffer::GetRow() which does clipping. + * \param valueSize size of each value (pixel) in bytes + */ +void +_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + GLvoid *values, GLuint valueSize) +{ + GLint skip = 0; + + if (y < 0 || y >= (GLint) rb->Height) + return; /* above or below */ + + if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) + return; /* entirely left or right */ + + if (x + count > rb->Width) { + /* right clip */ + GLint clip = x + count - rb->Width; + count -= clip; + } + + if (x < 0) { + /* left clip */ + skip = -x; + x = 0; + count -= skip; + } + + rb->GetRow(ctx, rb, count, x, y, (GLubyte *) values + skip * valueSize); +} + + +/** + * Get RGBA pixels from the given renderbuffer. + * Used by blending, logicop and masking functions. + * \return pointer to the colors we read. + */ +void * +_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, + SWspan *span) +{ + const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType); + void *rbPixels; + + /* Point rbPixels to a temporary space */ + rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1]; + + /* Get destination values from renderbuffer */ + if (span->arrayMask & SPAN_XY) { + _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, + rbPixels, pixelSize); + } + else { + _swrast_get_row(ctx, rb, span->end, span->x, span->y, + rbPixels, pixelSize); + } + + return rbPixels; +} diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c index 0c8cc9ff3..7f49b6ffa 100644 --- a/mesalib/src/mesa/swrast/s_texcombine.c +++ b/mesalib/src/mesa/swrast/s_texcombine.c @@ -631,9 +631,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->LodBias != 0.0F) { + if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -642,10 +642,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { + if (curObj->Sampler.MinLod != -1000.0 || + curObj->Sampler.MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->MinLod; - const GLfloat max = curObj->MaxLod; + const GLfloat min = curObj->Sampler.MinLod; + const GLfloat max = curObj->Sampler.MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -686,9 +687,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->LodBias != 0.0F) { + if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -697,10 +698,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { + if (curObj->Sampler.MinLod != -1000.0 || + curObj->Sampler.MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->MinLod; - const GLfloat max = curObj->MaxLod; + const GLfloat min = curObj->Sampler.MinLod; + const GLfloat max = curObj->Sampler.MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c index 42785400c..106f8b75f 100644 --- a/mesalib/src/mesa/swrast/s_texfilter.c +++ b/mesalib/src/mesa/swrast/s_texfilter.c @@ -505,28 +505,28 @@ nearest_texcoord(const struct gl_texture_object *texObj, switch (texObj->Target) { case GL_TEXTURE_RECTANGLE_ARB: - *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width); - *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); + *i = clamp_rect_coord_nearest(texObj->Sampler.WrapS, texcoord[0], width); + *j = clamp_rect_coord_nearest(texObj->Sampler.WrapT, texcoord[1], height); *k = 0; break; case GL_TEXTURE_1D: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); + *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); *j = 0; *k = 0; break; case GL_TEXTURE_2D: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); + *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); + *j = nearest_texel_location(texObj->Sampler.WrapT, img, height, texcoord[1]); *k = 0; break; case GL_TEXTURE_1D_ARRAY_EXT: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); + *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); *j = tex_array_slice(texcoord[1], height); *k = 0; break; case GL_TEXTURE_2D_ARRAY_EXT: - *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); + *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); + *j = nearest_texel_location(texObj->Sampler.WrapT, img, height, texcoord[1]); *k = tex_array_slice(texcoord[2], depth); break; default: @@ -553,24 +553,24 @@ linear_texcoord(const struct gl_texture_object *texObj, switch (texObj->Target) { case GL_TEXTURE_RECTANGLE_ARB: - clamp_rect_coord_linear(texObj->WrapS, texcoord[0], + clamp_rect_coord_linear(texObj->Sampler.WrapS, texcoord[0], width, i0, i1, wi); - clamp_rect_coord_linear(texObj->WrapT, texcoord[1], + clamp_rect_coord_linear(texObj->Sampler.WrapT, texcoord[1], height, j0, j1, wj); *slice = 0; break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: - linear_texel_locations(texObj->WrapS, img, width, + linear_texel_locations(texObj->Sampler.WrapS, img, width, texcoord[0], i0, i1, wi); - linear_texel_locations(texObj->WrapT, img, height, + linear_texel_locations(texObj->Sampler.WrapT, img, height, texcoord[1], j0, j1, wj); *slice = 0; break; case GL_TEXTURE_1D_ARRAY_EXT: - linear_texel_locations(texObj->WrapS, img, width, + linear_texel_locations(texObj->Sampler.WrapS, img, width, texcoord[0], i0, i1, wi); *j0 = tex_array_slice(texcoord[1], height); *j1 = *j0; @@ -578,9 +578,9 @@ linear_texcoord(const struct gl_texture_object *texObj, break; case GL_TEXTURE_2D_ARRAY_EXT: - linear_texel_locations(texObj->WrapS, img, width, + linear_texel_locations(texObj->Sampler.WrapS, img, width, texcoord[0], i0, i1, wi); - linear_texel_locations(texObj->WrapT, img, height, + linear_texel_locations(texObj->Sampler.WrapT, img, height, texcoord[1], j0, j1, wj); *slice = tex_array_slice(texcoord[2], depth); break; @@ -656,12 +656,12 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj, GLfloat minMagThresh; /* we shouldn't be here if minfilter == magfilter */ - ASSERT(tObj->MinFilter != tObj->MagFilter); + ASSERT(tObj->Sampler.MinFilter != tObj->Sampler.MagFilter); /* This bit comes from the OpenGL spec: */ - if (tObj->MagFilter == GL_LINEAR - && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST || - tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { + if (tObj->Sampler.MagFilter == GL_LINEAR + && (tObj->Sampler.MinFilter == GL_NEAREST_MIPMAP_NEAREST || + tObj->Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { minMagThresh = 0.5F; } else { @@ -763,28 +763,28 @@ get_border_color(const struct gl_texture_object *tObj, { switch (img->_BaseFormat) { case GL_RGB: - rgba[0] = tObj->BorderColor.f[0]; - rgba[1] = tObj->BorderColor.f[1]; - rgba[2] = tObj->BorderColor.f[2]; + rgba[0] = tObj->Sampler.BorderColor.f[0]; + rgba[1] = tObj->Sampler.BorderColor.f[1]; + rgba[2] = tObj->Sampler.BorderColor.f[2]; rgba[3] = 1.0F; break; case GL_ALPHA: rgba[0] = rgba[1] = rgba[2] = 0.0; - rgba[3] = tObj->BorderColor.f[3]; + rgba[3] = tObj->Sampler.BorderColor.f[3]; break; case GL_LUMINANCE: - rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; + rgba[0] = rgba[1] = rgba[2] = tObj->Sampler.BorderColor.f[0]; rgba[3] = 1.0; break; case GL_LUMINANCE_ALPHA: - rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; - rgba[3] = tObj->BorderColor.f[3]; + rgba[0] = rgba[1] = rgba[2] = tObj->Sampler.BorderColor.f[0]; + rgba[3] = tObj->Sampler.BorderColor.f[3]; break; case GL_INTENSITY: - rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0]; + rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->Sampler.BorderColor.f[0]; break; default: - COPY_4V(rgba, tObj->BorderColor.f); + COPY_4V(rgba, tObj->Sampler.BorderColor.f); } } @@ -804,7 +804,7 @@ sample_1d_nearest(struct gl_context *ctx, { const GLint width = img->Width2; /* without border, power of two */ GLint i; - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); + i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); /* skip over the border, if any */ i += img->Border; if (i < 0 || i >= (GLint) img->Width) { @@ -832,7 +832,7 @@ sample_1d_linear(struct gl_context *ctx, GLfloat a; GLfloat t0[4], t1[4]; /* texels */ - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); if (img->Border) { i0 += img->Border; @@ -991,7 +991,7 @@ sample_lambda_1d( struct gl_context *ctx, if (minStart < minEnd) { /* do the minified texels */ const GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { + switch (tObj->Sampler.MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -1026,7 +1026,7 @@ sample_lambda_1d( struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->MagFilter) { + switch (tObj->Sampler.MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -1065,8 +1065,8 @@ sample_2d_nearest(struct gl_context *ctx, GLint i, j; (void) ctx; - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); + i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); + j = nearest_texel_location(tObj->Sampler.WrapT, img, height, texcoord[1]); /* skip over the border, if any */ i += img->Border; @@ -1100,8 +1100,8 @@ sample_2d_linear(struct gl_context *ctx, GLfloat a, b; GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->Sampler.WrapT, img, height, texcoord[1], &j0, &j1, &b); if (img->Border) { i0 += img->Border; @@ -1165,8 +1165,8 @@ sample_2d_linear_repeat(struct gl_context *ctx, (void) ctx; - ASSERT(tObj->WrapS == GL_REPEAT); - ASSERT(tObj->WrapT == GL_REPEAT); + ASSERT(tObj->Sampler.WrapS == GL_REPEAT); + ASSERT(tObj->Sampler.WrapT == GL_REPEAT); ASSERT(img->Border == 0); ASSERT(img->_BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); @@ -1270,8 +1270,8 @@ sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, { GLuint i; ASSERT(lambda != NULL); - ASSERT(tObj->WrapS == GL_REPEAT); - ASSERT(tObj->WrapT == GL_REPEAT); + ASSERT(tObj->Sampler.WrapS == GL_REPEAT); + ASSERT(tObj->Sampler.WrapT == GL_REPEAT); for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { @@ -1317,8 +1317,8 @@ sample_linear_2d(struct gl_context *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - if (tObj->WrapS == GL_REPEAT && - tObj->WrapT == GL_REPEAT && + if (tObj->Sampler.WrapS == GL_REPEAT && + tObj->Sampler.WrapT == GL_REPEAT && image->_IsPowerOfTwo && image->Border == 0) { for (i = 0; i < n; i++) { @@ -1356,8 +1356,8 @@ opt_sample_rgb_2d(struct gl_context *ctx, GLuint k; (void) ctx; (void) lambda; - ASSERT(tObj->WrapS==GL_REPEAT); - ASSERT(tObj->WrapT==GL_REPEAT); + ASSERT(tObj->Sampler.WrapS==GL_REPEAT); + ASSERT(tObj->Sampler.WrapT==GL_REPEAT); ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGB888); ASSERT(img->_IsPowerOfTwo); @@ -1398,8 +1398,8 @@ opt_sample_rgba_2d(struct gl_context *ctx, GLuint i; (void) ctx; (void) lambda; - ASSERT(tObj->WrapS==GL_REPEAT); - ASSERT(tObj->WrapT==GL_REPEAT); + ASSERT(tObj->Sampler.WrapS==GL_REPEAT); + ASSERT(tObj->Sampler.WrapT==GL_REPEAT); ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); ASSERT(img->_IsPowerOfTwo); @@ -1428,8 +1428,8 @@ sample_lambda_2d(struct gl_context *ctx, GLuint minStart, minEnd; /* texels with minification */ GLuint magStart, magEnd; /* texels with magnification */ - const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) - && (tObj->WrapT == GL_REPEAT) + const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT) + && (tObj->Sampler.WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) && (tImg->_BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; @@ -1441,7 +1441,7 @@ sample_lambda_2d(struct gl_context *ctx, if (minStart < minEnd) { /* do the minified texels */ const GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { + switch (tObj->Sampler.MinFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat) { @@ -1498,7 +1498,7 @@ sample_lambda_2d(struct gl_context *ctx, /* do the magnified texels */ const GLuint m = magEnd - magStart; - switch (tObj->MagFilter) { + switch (tObj->Sampler.MagFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat) { @@ -1552,9 +1552,9 @@ sample_3d_nearest(struct gl_context *ctx, GLint i, j, k; (void) ctx; - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); - k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]); + i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); + j = nearest_texel_location(tObj->Sampler.WrapT, img, height, texcoord[1]); + k = nearest_texel_location(tObj->Sampler.WrapR, img, depth, texcoord[2]); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || @@ -1587,9 +1587,9 @@ sample_3d_linear(struct gl_context *ctx, GLfloat t000[4], t010[4], t001[4], t011[4]; GLfloat t100[4], t110[4], t101[4], t111[4]; - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); - linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c); + linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->Sampler.WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(tObj->Sampler.WrapR, img, depth, texcoord[2], &k0, &k1, &c); if (img->Border) { i0 += img->Border; @@ -1794,7 +1794,7 @@ sample_lambda_3d(struct gl_context *ctx, if (minStart < minEnd) { /* do the minified texels */ GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { + switch (tObj->Sampler.MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -1829,7 +1829,7 @@ sample_lambda_3d(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->MagFilter) { + switch (tObj->Sampler.MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -2091,7 +2091,7 @@ sample_lambda_cube(struct gl_context *ctx, if (minStart < minEnd) { /* do the minified texels */ const GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { + switch (tObj->Sampler.MinFilter) { case GL_NEAREST: sample_nearest_cube(ctx, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); @@ -2128,7 +2128,7 @@ sample_lambda_cube(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ const GLuint m = magEnd - magStart; - switch (tObj->MagFilter) { + switch (tObj->Sampler.MagFilter) { case GL_NEAREST: sample_nearest_cube(ctx, tObj, m, texcoords + magStart, lambda + magStart, rgba + magStart); @@ -2163,18 +2163,18 @@ sample_nearest_rect(struct gl_context *ctx, (void) ctx; (void) lambda; - ASSERT(tObj->WrapS == GL_CLAMP || - tObj->WrapS == GL_CLAMP_TO_EDGE || - tObj->WrapS == GL_CLAMP_TO_BORDER); - ASSERT(tObj->WrapT == GL_CLAMP || - tObj->WrapT == GL_CLAMP_TO_EDGE || - tObj->WrapT == GL_CLAMP_TO_BORDER); + ASSERT(tObj->Sampler.WrapS == GL_CLAMP || + tObj->Sampler.WrapS == GL_CLAMP_TO_EDGE || + tObj->Sampler.WrapS == GL_CLAMP_TO_BORDER); + ASSERT(tObj->Sampler.WrapT == GL_CLAMP || + tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || + tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; - col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width); - row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); + col = clamp_rect_coord_nearest(tObj->Sampler.WrapS, texcoords[i][0], width); + row = clamp_rect_coord_nearest(tObj->Sampler.WrapT, texcoords[i][1], height); if (col < 0 || col >= width || row < 0 || row >= height) get_border_color(tObj, img, rgba[i]); else @@ -2197,12 +2197,12 @@ sample_linear_rect(struct gl_context *ctx, (void) ctx; (void) lambda; - ASSERT(tObj->WrapS == GL_CLAMP || - tObj->WrapS == GL_CLAMP_TO_EDGE || - tObj->WrapS == GL_CLAMP_TO_BORDER); - ASSERT(tObj->WrapT == GL_CLAMP || - tObj->WrapT == GL_CLAMP_TO_EDGE || - tObj->WrapT == GL_CLAMP_TO_BORDER); + ASSERT(tObj->Sampler.WrapS == GL_CLAMP || + tObj->Sampler.WrapS == GL_CLAMP_TO_EDGE || + tObj->Sampler.WrapS == GL_CLAMP_TO_BORDER); + ASSERT(tObj->Sampler.WrapT == GL_CLAMP || + tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || + tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { @@ -2211,9 +2211,9 @@ sample_linear_rect(struct gl_context *ctx, GLfloat a, b; GLbitfield useBorderColor = 0x0; - clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width, + clamp_rect_coord_linear(tObj->Sampler.WrapS, texcoords[i][0], width, &i0, &i1, &a); - clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height, + clamp_rect_coord_linear(tObj->Sampler.WrapT, texcoords[i][1], height, &j0, &j1, &b); /* compute integer rows/columns */ @@ -2264,7 +2264,7 @@ sample_lambda_rect(struct gl_context *ctx, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { - if (tObj->MinFilter == GL_NEAREST) { + if (tObj->Sampler.MinFilter == GL_NEAREST) { sample_nearest_rect(ctx, tObj, minEnd - minStart, texcoords + minStart, NULL, rgba + minStart); } @@ -2274,7 +2274,7 @@ sample_lambda_rect(struct gl_context *ctx, } } if (magStart < magEnd) { - if (tObj->MagFilter == GL_NEAREST) { + if (tObj->Sampler.MagFilter == GL_NEAREST) { sample_nearest_rect(ctx, tObj, magEnd - magStart, texcoords + magStart, NULL, rgba + magStart); } @@ -2307,8 +2307,8 @@ sample_2d_array_nearest(struct gl_context *ctx, GLint array; (void) ctx; - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); + i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); + j = nearest_texel_location(tObj->Sampler.WrapT, img, height, texcoord[1]); array = tex_array_slice(texcoord[2], depth); if (i < 0 || i >= (GLint) img->Width || @@ -2342,12 +2342,12 @@ sample_2d_array_linear(struct gl_context *ctx, GLfloat a, b; GLfloat t00[4], t01[4], t10[4], t11[4]; - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->Sampler.WrapT, img, height, texcoord[1], &j0, &j1, &b); array = tex_array_slice(texcoord[2], depth); if (array < 0 || array >= depth) { - COPY_4V(rgba, tObj->BorderColor.f); + COPY_4V(rgba, tObj->Sampler.BorderColor.f); } else { if (img->Border) { @@ -2532,7 +2532,7 @@ sample_lambda_2d_array(struct gl_context *ctx, if (minStart < minEnd) { /* do the minified texels */ GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { + switch (tObj->Sampler.MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -2575,7 +2575,7 @@ sample_lambda_2d_array(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->MagFilter) { + switch (tObj->Sampler.MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -2616,7 +2616,7 @@ sample_1d_array_nearest(struct gl_context *ctx, GLint array; (void) ctx; - i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); + i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); array = tex_array_slice(texcoord[1], height); if (i < 0 || i >= (GLint) img->Width || @@ -2648,7 +2648,7 @@ sample_1d_array_linear(struct gl_context *ctx, GLfloat a; GLfloat t0[4], t1[4]; - linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); array = tex_array_slice(texcoord[1], height); if (img->Border) { @@ -2813,7 +2813,7 @@ sample_lambda_1d_array(struct gl_context *ctx, if (minStart < minEnd) { /* do the minified texels */ GLuint m = minEnd - minStart; - switch (tObj->MinFilter) { + switch (tObj->Sampler.MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -2852,7 +2852,7 @@ sample_lambda_1d_array(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->MagFilter) { + switch (tObj->Sampler.MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], @@ -2975,13 +2975,13 @@ choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda) { GLint level; - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { + if (tObj->Sampler.MinFilter == GL_NEAREST || tObj->Sampler.MinFilter == GL_LINEAR) { /* no mipmapping - use base level */ level = tObj->BaseLevel; } else { /* choose mipmap level */ - lambda = CLAMP(lambda, tObj->MinLod, tObj->MaxLod); + lambda = CLAMP(lambda, tObj->Sampler.MinLod, tObj->Sampler.MaxLod); level = (GLint) lambda; level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel); } @@ -3020,14 +3020,14 @@ sample_depth_texture( struct gl_context *ctx, tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || tObj->Target == GL_TEXTURE_2D_ARRAY_EXT); - ambient = tObj->CompareFailValue; + ambient = tObj->Sampler.CompareFailValue; - /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ + /* XXXX if tObj->Sampler.MinFilter != tObj->Sampler.MagFilter, we're ignoring lambda */ - function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? - tObj->CompareFunc : GL_NONE; + function = (tObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? + tObj->Sampler.CompareFunc : GL_NONE; - if (tObj->MagFilter == GL_NEAREST) { + if (tObj->Sampler.MagFilter == GL_NEAREST) { GLuint i; for (i = 0; i < n; i++) { GLfloat depthSample, depthRef; @@ -3040,14 +3040,14 @@ sample_depth_texture( struct gl_context *ctx, img->FetchTexelf(img, col, row, slice, &depthSample); } else { - depthSample = tObj->BorderColor.f[0]; + depthSample = tObj->Sampler.BorderColor.f[0]; } depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); result = shadow_compare(function, depthRef, depthSample, ambient); - switch (tObj->DepthMode) { + switch (tObj->Sampler.DepthMode) { case GL_LUMINANCE: ASSIGN_4V(texel[i], result, result, result, 1.0F); break; @@ -3067,7 +3067,7 @@ sample_depth_texture( struct gl_context *ctx, } else { GLuint i; - ASSERT(tObj->MagFilter == GL_LINEAR); + ASSERT(tObj->Sampler.MagFilter == GL_LINEAR); for (i = 0; i < n; i++) { GLfloat depth00, depth01, depth10, depth11, depthRef; GLint i0, i1, j0, j1; @@ -3095,21 +3095,21 @@ sample_depth_texture( struct gl_context *ctx, } if (slice < 0 || slice >= (GLint) depth) { - depth00 = tObj->BorderColor.f[0]; - depth01 = tObj->BorderColor.f[0]; - depth10 = tObj->BorderColor.f[0]; - depth11 = tObj->BorderColor.f[0]; + depth00 = tObj->Sampler.BorderColor.f[0]; + depth01 = tObj->Sampler.BorderColor.f[0]; + depth10 = tObj->Sampler.BorderColor.f[0]; + depth11 = tObj->Sampler.BorderColor.f[0]; } else { /* get four depth samples from the texture */ if (useBorderTexel & (I0BIT | J0BIT)) { - depth00 = tObj->BorderColor.f[0]; + depth00 = tObj->Sampler.BorderColor.f[0]; } else { img->FetchTexelf(img, i0, j0, slice, &depth00); } if (useBorderTexel & (I1BIT | J0BIT)) { - depth10 = tObj->BorderColor.f[0]; + depth10 = tObj->Sampler.BorderColor.f[0]; } else { img->FetchTexelf(img, i1, j0, slice, &depth10); @@ -3117,13 +3117,13 @@ sample_depth_texture( struct gl_context *ctx, if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { if (useBorderTexel & (I0BIT | J1BIT)) { - depth01 = tObj->BorderColor.f[0]; + depth01 = tObj->Sampler.BorderColor.f[0]; } else { img->FetchTexelf(img, i0, j1, slice, &depth01); } if (useBorderTexel & (I1BIT | J1BIT)) { - depth11 = tObj->BorderColor.f[0]; + depth11 = tObj->Sampler.BorderColor.f[0]; } else { img->FetchTexelf(img, i1, j1, slice, &depth11); @@ -3141,7 +3141,7 @@ sample_depth_texture( struct gl_context *ctx, depth00, depth01, depth10, depth11, ambient, wi, wj); - switch (tObj->DepthMode) { + switch (tObj->Sampler.DepthMode) { case GL_LUMINANCE: ASSIGN_4V(texel[i], result, result, result, 1.0F); break; @@ -3197,7 +3197,8 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, return &null_sample_func; } else { - const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); + const GLboolean needLambda = + (GLboolean) (t->Sampler.MinFilter != t->Sampler.MagFilter); const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; switch (t->Target) { @@ -3208,11 +3209,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_1d; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_1d; } else { - ASSERT(t->MinFilter == GL_NEAREST); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); return &sample_nearest_1d; } case GL_TEXTURE_2D: @@ -3222,22 +3223,22 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_2d; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_2d; } else { /* check for a few optimized cases */ const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; - ASSERT(t->MinFilter == GL_NEAREST); - if (t->WrapS == GL_REPEAT && - t->WrapT == GL_REPEAT && + ASSERT(t->Sampler.MinFilter == GL_NEAREST); + if (t->Sampler.WrapS == GL_REPEAT && + t->Sampler.WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && img->TexFormat == MESA_FORMAT_RGB888) { return &opt_sample_rgb_2d; } - else if (t->WrapS == GL_REPEAT && - t->WrapT == GL_REPEAT && + else if (t->Sampler.WrapS == GL_REPEAT && + t->Sampler.WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && img->TexFormat == MESA_FORMAT_RGBA8888) { @@ -3251,22 +3252,22 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, if (needLambda) { return &sample_lambda_3d; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_3d; } else { - ASSERT(t->MinFilter == GL_NEAREST); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); return &sample_nearest_3d; } case GL_TEXTURE_CUBE_MAP: if (needLambda) { return &sample_lambda_cube; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_cube; } else { - ASSERT(t->MinFilter == GL_NEAREST); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); return &sample_nearest_cube; } case GL_TEXTURE_RECTANGLE_NV: @@ -3276,33 +3277,33 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_rect; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_rect; } else { - ASSERT(t->MinFilter == GL_NEAREST); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); return &sample_nearest_rect; } case GL_TEXTURE_1D_ARRAY_EXT: if (needLambda) { return &sample_lambda_1d_array; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_1d_array; } else { - ASSERT(t->MinFilter == GL_NEAREST); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); return &sample_nearest_1d_array; } case GL_TEXTURE_2D_ARRAY_EXT: if (needLambda) { return &sample_lambda_2d_array; } - else if (t->MinFilter == GL_LINEAR) { + else if (t->Sampler.MinFilter == GL_LINEAR) { return &sample_linear_2d_array; } else { - ASSERT(t->MinFilter == GL_NEAREST); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); return &sample_nearest_2d_array; } default: diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index c2c1ce221..8a9671aa0 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -1,1143 +1,1143 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * When the device driver doesn't implement triangle rasterization it - * can hook in _swrast_Triangle, which eventually calls one of these - * functions to draw triangles. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/state.h" -#include "program/prog_instruction.h" - -#include "s_aatriangle.h" -#include "s_context.h" -#include "s_feedback.h" -#include "s_span.h" -#include "s_triangle.h" - - -/** - * Test if a triangle should be culled. Used for feedback and selection mode. - * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise. - */ -GLboolean -_swrast_culltriangle( struct gl_context *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; - GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; - GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; - GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; - GLfloat c = ex*fy-ey*fx; - - if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F) - return GL_FALSE; - - return GL_TRUE; -} - - - -/* - * Render a flat-shaded RGBA triangle. - */ -#define NAME flat_rgba_triangle -#define INTERP_Z 1 -#define SETUP_CODE \ - ASSERT(ctx->Texture._EnabledCoordUnits == 0);\ - ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ - span.interpMask |= SPAN_RGBA; \ - span.red = ChanToFixed(v2->color[0]); \ - span.green = ChanToFixed(v2->color[1]); \ - span.blue = ChanToFixed(v2->color[2]); \ - span.alpha = ChanToFixed(v2->color[3]); \ - span.redStep = 0; \ - span.greenStep = 0; \ - span.blueStep = 0; \ - span.alphaStep = 0; -#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); -#include "s_tritemp.h" - - - -/* - * Render a smooth-shaded RGBA triangle. - */ -#define NAME smooth_rgba_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define SETUP_CODE \ - { \ - /* texturing must be off */ \ - ASSERT(ctx->Texture._EnabledCoordUnits == 0); \ - ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ - } -#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); -#include "s_tritemp.h" - - - -/* - * Render an RGB, GL_DECAL, textured triangle. - * Interpolate S,T only w/out mipmapping or perspective correction. - * - * No fog. No depth testing. - */ -#define NAME simple_textured_triangle -#define INTERP_INT_TEX 1 -#define S_SCALE twidth -#define T_SCALE theight - -#define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - const GLfloat twidth = (GLfloat) texImg->Width; \ - const GLfloat theight = (GLfloat) texImg->Height; \ - const GLint twidth_log2 = texImg->WidthLog2; \ - const GLubyte *texture = (const GLubyte *) texImg->Data; \ - const GLint smask = texImg->Width - 1; \ - const GLint tmask = texImg->Height - 1; \ - ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ - if (!rb || !texture) { \ - return; \ - } - -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLubyte rgb[MAX_WIDTH][3]; \ - span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ - span.intTex[1] -= FIXED_HALF; \ - for (i = 0; i < span.end; i++) { \ - GLint s = FixedToInt(span.intTex[0]) & smask; \ - GLint t = FixedToInt(span.intTex[1]) & tmask; \ - GLint pos = (t << twidth_log2) + s; \ - pos = pos + pos + pos; /* multiply by 3 */ \ - rgb[i][RCOMP] = texture[pos+2]; \ - rgb[i][GCOMP] = texture[pos+1]; \ - rgb[i][BCOMP] = texture[pos+0]; \ - span.intTex[0] += span.intTexStep[0]; \ - span.intTex[1] += span.intTexStep[1]; \ - } \ - rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL); - -#include "s_tritemp.h" - - - -/* - * Render an RGB, GL_DECAL, textured triangle. - * Interpolate S,T, GL_LESS depth test, w/out mipmapping or - * perspective correction. - * Depth buffer bits must be <= sizeof(DEFAULT_SOFTWARE_DEPTH_TYPE) - * - * No fog. - */ -#define NAME simple_z_textured_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_INT_TEX 1 -#define S_SCALE twidth -#define T_SCALE theight - -#define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - const GLfloat twidth = (GLfloat) texImg->Width; \ - const GLfloat theight = (GLfloat) texImg->Height; \ - const GLint twidth_log2 = texImg->WidthLog2; \ - const GLubyte *texture = (const GLubyte *) texImg->Data; \ - const GLint smask = texImg->Width - 1; \ - const GLint tmask = texImg->Height - 1; \ - ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ - if (!rb || !texture) { \ - return; \ - } - -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLubyte rgb[MAX_WIDTH][3]; \ - span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ - span.intTex[1] -= FIXED_HALF; \ - for (i = 0; i < span.end; i++) { \ - const GLuint z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - GLint s = FixedToInt(span.intTex[0]) & smask; \ - GLint t = FixedToInt(span.intTex[1]) & tmask; \ - GLint pos = (t << twidth_log2) + s; \ - pos = pos + pos + pos; /* multiply by 3 */ \ - rgb[i][RCOMP] = texture[pos+2]; \ - rgb[i][GCOMP] = texture[pos+1]; \ - rgb[i][BCOMP] = texture[pos+0]; \ - zRow[i] = z; \ - span.array->mask[i] = 1; \ - } \ - else { \ - span.array->mask[i] = 0; \ - } \ - span.intTex[0] += span.intTexStep[0]; \ - span.intTex[1] += span.intTexStep[1]; \ - span.z += span.zStep; \ - } \ - rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask); - -#include "s_tritemp.h" - - -#if CHAN_TYPE != GL_FLOAT - -struct affine_info -{ - GLenum filter; - GLenum format; - GLenum envmode; - GLint smask, tmask; - GLint twidth_log2; - const GLchan *texture; - GLfixed er, eg, eb, ea; - GLint tbytesline, tsize; -}; - - -static INLINE GLint -ilerp(GLint t, GLint a, GLint b) -{ - return a + ((t * (b - a)) >> FIXED_SHIFT); -} - -static INLINE GLint -ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) -{ - const GLint temp0 = ilerp(ia, v00, v10); - const GLint temp1 = ilerp(ia, v01, v11); - return ilerp(ib, temp0, temp1); -} - - -/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA - * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD - * texture env modes. - */ -static INLINE void -affine_span(struct gl_context *ctx, SWspan *span, - struct affine_info *info) -{ - GLchan sample[4]; /* the filtered texture sample */ - const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; - - /* Instead of defining a function for each mode, a test is done - * between the outer and inner loops. This is to reduce code size - * and complexity. Observe that an optimizing compiler kills - * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). - */ - -#define NEAREST_RGB \ - sample[RCOMP] = tex00[2]; \ - sample[GCOMP] = tex00[1]; \ - sample[BCOMP] = tex00[0]; \ - sample[ACOMP] = CHAN_MAX; - -#define LINEAR_RGB \ - sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ - sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ - sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ - sample[ACOMP] = CHAN_MAX; - -#define NEAREST_RGBA \ - sample[RCOMP] = tex00[3]; \ - sample[GCOMP] = tex00[2]; \ - sample[BCOMP] = tex00[1]; \ - sample[ACOMP] = tex00[0]; - -#define LINEAR_RGBA \ - sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\ - sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ - sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ - sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]) - -#define MODULATE \ - dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \ - dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \ - dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \ - dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8) - -#define DECAL \ - dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \ - ((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \ - >> (FIXED_SHIFT + 8); \ - dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \ - ((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \ - >> (FIXED_SHIFT + 8); \ - dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \ - ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \ - >> (FIXED_SHIFT + 8); \ - dest[ACOMP] = FixedToInt(span->alpha) - -#define BLEND \ - dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \ - + (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \ - dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \ - + (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \ - dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \ - + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \ - dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8) - -#define REPLACE COPY_CHAN4(dest, sample) - -#define ADD \ - { \ - GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \ - GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \ - GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \ - dest[RCOMP] = MIN2(rSum, CHAN_MAX); \ - dest[GCOMP] = MIN2(gSum, CHAN_MAX); \ - dest[BCOMP] = MIN2(bSum, CHAN_MAX); \ - dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \ - } - -/* shortcuts */ - -#define NEAREST_RGB_REPLACE \ - NEAREST_RGB; \ - dest[0] = sample[0]; \ - dest[1] = sample[1]; \ - dest[2] = sample[2]; \ - dest[3] = FixedToInt(span->alpha); - -#define NEAREST_RGBA_REPLACE \ - dest[RCOMP] = tex00[3]; \ - dest[GCOMP] = tex00[2]; \ - dest[BCOMP] = tex00[1]; \ - dest[ACOMP] = tex00[0] - -#define SPAN_NEAREST(DO_TEX, COMPS) \ - for (i = 0; i < span->end; i++) { \ - /* Isn't it necessary to use FixedFloor below?? */ \ - GLint s = FixedToInt(span->intTex[0]) & info->smask; \ - GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ - GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMPS * pos; \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - span->intTex[0] += span->intTexStep[0]; \ - span->intTex[1] += span->intTexStep[1]; \ - dest += 4; \ - } - -#define SPAN_LINEAR(DO_TEX, COMPS) \ - for (i = 0; i < span->end; i++) { \ - /* Isn't it necessary to use FixedFloor below?? */ \ - const GLint s = FixedToInt(span->intTex[0]) & info->smask; \ - const GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ - const GLfixed sf = span->intTex[0] & FIXED_FRAC_MASK; \ - const GLfixed tf = span->intTex[1] & FIXED_FRAC_MASK; \ - const GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMPS * pos; \ - const GLchan *tex10 = tex00 + info->tbytesline; \ - const GLchan *tex01 = tex00 + COMPS; \ - const GLchan *tex11 = tex10 + COMPS; \ - if (t == info->tmask) { \ - tex10 -= info->tsize; \ - tex11 -= info->tsize; \ - } \ - if (s == info->smask) { \ - tex01 -= info->tbytesline; \ - tex11 -= info->tbytesline; \ - } \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - span->intTex[0] += span->intTexStep[0]; \ - span->intTex[1] += span->intTexStep[1]; \ - dest += 4; \ - } - - - GLuint i; - GLchan *dest = span->array->rgba[0]; - - /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ - ctx->Texture._EnabledCoordUnits = 0x0; - - span->intTex[0] -= FIXED_HALF; - span->intTex[1] -= FIXED_HALF; - switch (info->filter) { - case GL_NEAREST: - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGB_REPLACE,3); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch(info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_NEAREST(NEAREST_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (2) in SPAN_LINEAR"); - return; - } - break; - } - break; - - case GL_LINEAR: - span->intTex[0] -= FIXED_HALF; - span->intTex[1] -= FIXED_HALF; - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGB;REPLACE,3); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode (3) in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_LINEAR(LINEAR_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (4) in SPAN_LINEAR"); - return; - } - break; - } - break; - } - span->interpMask &= ~SPAN_RGBA; - ASSERT(span->arrayMask & SPAN_RGBA); - - _swrast_write_rgba_span(ctx, span); - - /* re-enable texture units */ - ctx->Texture._EnabledCoordUnits = texEnableSave; - -#undef SPAN_NEAREST -#undef SPAN_LINEAR -} - - - -/* - * Render an RGB/RGBA textured triangle without perspective correction. - */ -#define NAME affine_textured_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_INT_TEX 1 -#define S_SCALE twidth -#define T_SCALE theight - -#define SETUP_CODE \ - struct affine_info info; \ - struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - const GLfloat twidth = (GLfloat) texImg->Width; \ - const GLfloat theight = (GLfloat) texImg->Height; \ - info.texture = (const GLchan *) texImg->Data; \ - info.twidth_log2 = texImg->WidthLog2; \ - info.smask = texImg->Width - 1; \ - info.tmask = texImg->Height - 1; \ - info.format = texImg->TexFormat; \ - info.filter = obj->MinFilter; \ - info.envmode = unit->EnvMode; \ - info.er = 0; \ - info.eg = 0; \ - info.eb = 0; \ - span.arrayMask |= SPAN_RGBA; \ - \ - if (info.envmode == GL_BLEND) { \ - /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ - info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ - info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ - info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ - info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ - } \ - if (!info.texture) { \ - /* this shouldn't happen */ \ - return; \ - } \ - \ - switch (info.format) { \ - case MESA_FORMAT_RGB888: \ - info.tbytesline = texImg->Width * 3; \ - break; \ - case MESA_FORMAT_RGBA8888: \ - info.tbytesline = texImg->Width * 4; \ - break; \ - default: \ - _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\ - return; \ - } \ - info.tsize = texImg->Height * info.tbytesline; - -#define RENDER_SPAN( span ) affine_span(ctx, &span, &info); - -#include "s_tritemp.h" - - - -struct persp_info -{ - GLenum filter; - GLenum format; - GLenum envmode; - GLint smask, tmask; - GLint twidth_log2; - const GLchan *texture; - GLfixed er, eg, eb, ea; /* texture env color */ - GLint tbytesline, tsize; -}; - - -static INLINE void -fast_persp_span(struct gl_context *ctx, SWspan *span, - struct persp_info *info) -{ - GLchan sample[4]; /* the filtered texture sample */ - - /* Instead of defining a function for each mode, a test is done - * between the outer and inner loops. This is to reduce code size - * and complexity. Observe that an optimizing compiler kills - * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). - */ -#define SPAN_NEAREST(DO_TEX,COMP) \ - for (i = 0; i < span->end; i++) { \ - GLdouble invQ = tex_coord[2] ? \ - (1.0 / tex_coord[2]) : 1.0; \ - GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ - GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ - GLint s = IFLOOR(s_tmp) & info->smask; \ - GLint t = IFLOOR(t_tmp) & info->tmask; \ - GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMP * pos; \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - tex_coord[0] += tex_step[0]; \ - tex_coord[1] += tex_step[1]; \ - tex_coord[2] += tex_step[2]; \ - dest += 4; \ - } - -#define SPAN_LINEAR(DO_TEX,COMP) \ - for (i = 0; i < span->end; i++) { \ - GLdouble invQ = tex_coord[2] ? \ - (1.0 / tex_coord[2]) : 1.0; \ - const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ - const GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ - const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \ - const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \ - const GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \ - const GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \ - const GLfixed sf = s_fix & FIXED_FRAC_MASK; \ - const GLfixed tf = t_fix & FIXED_FRAC_MASK; \ - const GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMP * pos; \ - const GLchan *tex10 = tex00 + info->tbytesline; \ - const GLchan *tex01 = tex00 + COMP; \ - const GLchan *tex11 = tex10 + COMP; \ - if (t == info->tmask) { \ - tex10 -= info->tsize; \ - tex11 -= info->tsize; \ - } \ - if (s == info->smask) { \ - tex01 -= info->tbytesline; \ - tex11 -= info->tbytesline; \ - } \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - tex_coord[0] += tex_step[0]; \ - tex_coord[1] += tex_step[1]; \ - tex_coord[2] += tex_step[2]; \ - dest += 4; \ - } - - GLuint i; - GLfloat tex_coord[3], tex_step[3]; - GLchan *dest = span->array->rgba[0]; - - const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; - ctx->Texture._EnabledCoordUnits = 0; - - tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); - tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); - tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); - tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); - /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */ - tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3]; - tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3]; - - switch (info->filter) { - case GL_NEAREST: - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGB_REPLACE,3); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode (5) in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch(info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_NEAREST(NEAREST_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (6) in SPAN_LINEAR"); - return; - } - break; - } - break; - - case GL_LINEAR: - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGB;REPLACE,3); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode (7) in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_LINEAR(LINEAR_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (8) in SPAN_LINEAR"); - return; - } - break; - } - break; - } - - ASSERT(span->arrayMask & SPAN_RGBA); - _swrast_write_rgba_span(ctx, span); - -#undef SPAN_NEAREST -#undef SPAN_LINEAR - - /* restore state */ - ctx->Texture._EnabledCoordUnits = texEnableSave; -} - - -/* - * Render an perspective corrected RGB/RGBA textured triangle. - * The Q (aka V in Mesa) coordinate must be zero such that the divide - * by interpolated Q/W comes out right. - * - */ -#define NAME persp_textured_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_ATTRIBS 1 - -#define SETUP_CODE \ - struct persp_info info; \ - const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - info.texture = (const GLchan *) texImg->Data; \ - info.twidth_log2 = texImg->WidthLog2; \ - info.smask = texImg->Width - 1; \ - info.tmask = texImg->Height - 1; \ - info.format = texImg->TexFormat; \ - info.filter = obj->MinFilter; \ - info.envmode = unit->EnvMode; \ - info.er = 0; \ - info.eg = 0; \ - info.eb = 0; \ - \ - if (info.envmode == GL_BLEND) { \ - /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ - info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ - info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ - info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ - info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ - } \ - if (!info.texture) { \ - /* this shouldn't happen */ \ - return; \ - } \ - \ - switch (info.format) { \ - case MESA_FORMAT_RGB888: \ - info.tbytesline = texImg->Width * 3; \ - break; \ - case MESA_FORMAT_RGBA8888: \ - info.tbytesline = texImg->Width * 4; \ - break; \ - default: \ - _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\ - return; \ - } \ - info.tsize = texImg->Height * info.tbytesline; - -#define RENDER_SPAN( span ) \ - span.interpMask &= ~SPAN_RGBA; \ - span.arrayMask |= SPAN_RGBA; \ - fast_persp_span(ctx, &span, &info); - -#include "s_tritemp.h" - -#endif /*CHAN_TYPE != GL_FLOAT*/ - - - -/* - * Render an RGBA triangle with arbitrary attributes. - */ -#define NAME general_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_ATTRIBS 1 -#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); -#include "s_tritemp.h" - - - - -/* - * Special tri function for occlusion testing - */ -#define NAME occlusion_zless_triangle -#define INTERP_Z 1 -#define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \ - struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \ - ASSERT(ctx->Depth.Test); \ - ASSERT(!ctx->Depth.Mask); \ - ASSERT(ctx->Depth.Func == GL_LESS); \ - if (!q) { \ - return; \ - } -#define RENDER_SPAN( span ) \ - if (rb->Format == MESA_FORMAT_Z16) { \ - GLuint i; \ - const GLushort *zRow = (const GLushort *) \ - rb->GetPointer(ctx, rb, span.x, span.y); \ - for (i = 0; i < span.end; i++) { \ - GLuint z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - q->Result++; \ - } \ - span.z += span.zStep; \ - } \ - } \ - else { \ - GLuint i; \ - const GLuint *zRow = (const GLuint *) \ - rb->GetPointer(ctx, rb, span.x, span.y); \ - for (i = 0; i < span.end; i++) { \ - if ((GLuint)span.z < zRow[i]) { \ - q->Result++; \ - } \ - span.z += span.zStep; \ - } \ - } -#include "s_tritemp.h" - - - -static void -nodraw_triangle( struct gl_context *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - (void) (ctx && v0 && v1 && v2); -} - - -/* - * This is used when separate specular color is enabled, but not - * texturing. We add the specular color to the primary color, - * draw the triangle, then restore the original primary color. - * Inefficient, but seldom needed. - */ -void -_swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0, - const SWvertex *v1, const SWvertex *v2) -{ - SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */ - SWvertex *ncv1 = (SWvertex *)v1; - SWvertex *ncv2 = (SWvertex *)v2; - GLfloat rSum, gSum, bSum; - GLchan cSave[3][4]; - - /* save original colors */ - COPY_CHAN4( cSave[0], ncv0->color ); - COPY_CHAN4( cSave[1], ncv1->color ); - COPY_CHAN4( cSave[2], ncv2->color ); - /* sum v0 */ - rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2]; - UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); - /* sum v1 */ - rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2]; - UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); - /* sum v2 */ - rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2]; - UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum); - /* draw */ - SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 ); - /* restore original colors */ - COPY_CHAN4( ncv0->color, cSave[0] ); - COPY_CHAN4( ncv1->color, cSave[1] ); - COPY_CHAN4( ncv2->color, cSave[2] ); -} - - - -#ifdef DEBUG - -/* record the current triangle function name */ -const char *_mesa_triFuncName = NULL; - -#define USE(triFunc) \ -do { \ - _mesa_triFuncName = #triFunc; \ - /*printf("%s\n", _mesa_triFuncName);*/ \ - swrast->Triangle = triFunc; \ -} while (0) - -#else - -#define USE(triFunc) swrast->Triangle = triFunc; - -#endif - - - - -/* - * Determine which triangle rendering function to use given the current - * rendering context. - * - * Please update the summary flag _SWRAST_NEW_TRIANGLE if you add or - * remove tests to this code. - */ -void -_swrast_choose_triangle( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - USE(nodraw_triangle); - return; - } - - if (ctx->RenderMode==GL_RENDER) { - - if (ctx->Polygon.SmoothFlag) { - _swrast_set_aa_triangle_function(ctx); - ASSERT(swrast->Triangle); - return; - } - - /* special case for occlusion testing */ - if (ctx->Query.CurrentOcclusionObject && - ctx->Depth.Test && - ctx->Depth.Mask == GL_FALSE && - ctx->Depth.Func == GL_LESS && - !ctx->Stencil._Enabled) { - if (ctx->Color.ColorMask[0][0] == 0 && - ctx->Color.ColorMask[0][1] == 0 && - ctx->Color.ColorMask[0][2] == 0 && - ctx->Color.ColorMask[0][3] == 0) { - USE(occlusion_zless_triangle); - return; - } - } - - /* - * XXX should examine swrast->_ActiveAttribMask to determine what - * needs to be interpolated. - */ - if (ctx->Texture._EnabledCoordUnits || - ctx->FragmentProgram._Current || - ctx->ATIFragmentShader._Enabled || - _mesa_need_secondary_color(ctx) || - swrast->_FogEnabled) { - /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ - const struct gl_texture_object *texObj2D; - const struct gl_texture_image *texImg; - GLenum minFilter, magFilter, envMode; - gl_format format; - texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; - - texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; - format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; - minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE; - magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE; - envMode = ctx->Texture.Unit[0].EnvMode; - - /* First see if we can use an optimized 2-D texture function */ - if (ctx->Texture._EnabledCoordUnits == 0x1 - && !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled - && ctx->Texture._EnabledUnits == 0x1 - && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT - && texObj2D->WrapS == GL_REPEAT - && texObj2D->WrapT == GL_REPEAT - && texObj2D->_Swizzle == SWIZZLE_NOOP - && texImg->_IsPowerOfTwo - && texImg->Border == 0 - && texImg->Width == texImg->RowStride - && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) - && minFilter == magFilter - && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR - && !swrast->_FogEnabled - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { - if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { - if (minFilter == GL_NEAREST - && format == MESA_FORMAT_RGB888 - && (envMode == GL_REPLACE || envMode == GL_DECAL) - && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) - && ctx->Depth.Func == GL_LESS - && ctx->Depth.Mask == GL_TRUE) - || swrast->_RasterMask == TEXTURE_BIT) - && ctx->Polygon.StippleFlag == GL_FALSE - && ctx->DrawBuffer->Visual.depthBits <= 16) { - if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { - USE(simple_z_textured_triangle); - } - else { - USE(simple_textured_triangle); - } - } - else { -#if CHAN_BITS != 8 - USE(general_triangle); -#else - if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) { - /* We only handle RGBA8888 correctly on little endian - * in the optimized code above. - */ - USE(general_triangle); - } - else { - USE(affine_textured_triangle); - } -#endif - } - } - else { -#if CHAN_BITS != 8 - USE(general_triangle); -#else - USE(persp_textured_triangle); -#endif - } - } - else { - /* general case textured triangles */ - USE(general_triangle); - } - } - else { - ASSERT(!swrast->_FogEnabled); - ASSERT(!_mesa_need_secondary_color(ctx)); - if (ctx->Light.ShadeModel==GL_SMOOTH) { - /* smooth shaded, no texturing, stippled or some raster ops */ -#if CHAN_BITS != 8 - USE(general_triangle); -#else - USE(smooth_rgba_triangle); -#endif - } - else { - /* flat shaded, no texturing, stippled or some raster ops */ -#if CHAN_BITS != 8 - USE(general_triangle); -#else - USE(flat_rgba_triangle); -#endif - } - } - } - else if (ctx->RenderMode==GL_FEEDBACK) { - USE(_swrast_feedback_triangle); - } - else { - /* GL_SELECT mode */ - USE(_swrast_select_triangle); - } -} +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * When the device driver doesn't implement triangle rasterization it + * can hook in _swrast_Triangle, which eventually calls one of these + * functions to draw triangles. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "program/prog_instruction.h" + +#include "s_aatriangle.h" +#include "s_context.h" +#include "s_feedback.h" +#include "s_span.h" +#include "s_triangle.h" + + +/** + * Test if a triangle should be culled. Used for feedback and selection mode. + * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise. + */ +GLboolean +_swrast_culltriangle( struct gl_context *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat c = ex*fy-ey*fx; + + if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F) + return GL_FALSE; + + return GL_TRUE; +} + + + +/* + * Render a flat-shaded RGBA triangle. + */ +#define NAME flat_rgba_triangle +#define INTERP_Z 1 +#define SETUP_CODE \ + ASSERT(ctx->Texture._EnabledCoordUnits == 0);\ + ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ + span.interpMask |= SPAN_RGBA; \ + span.red = ChanToFixed(v2->color[0]); \ + span.green = ChanToFixed(v2->color[1]); \ + span.blue = ChanToFixed(v2->color[2]); \ + span.alpha = ChanToFixed(v2->color[3]); \ + span.redStep = 0; \ + span.greenStep = 0; \ + span.blueStep = 0; \ + span.alphaStep = 0; +#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); +#include "s_tritemp.h" + + + +/* + * Render a smooth-shaded RGBA triangle. + */ +#define NAME smooth_rgba_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define SETUP_CODE \ + { \ + /* texturing must be off */ \ + ASSERT(ctx->Texture._EnabledCoordUnits == 0); \ + ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ + } +#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); +#include "s_tritemp.h" + + + +/* + * Render an RGB, GL_DECAL, textured triangle. + * Interpolate S,T only w/out mipmapping or perspective correction. + * + * No fog. No depth testing. + */ +#define NAME simple_textured_triangle +#define INTERP_INT_TEX 1 +#define S_SCALE twidth +#define T_SCALE theight + +#define SETUP_CODE \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ + if (!rb || !texture) { \ + return; \ + } + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLubyte rgb[MAX_WIDTH][3]; \ + span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ + span.intTex[1] -= FIXED_HALF; \ + for (i = 0; i < span.end; i++) { \ + GLint s = FixedToInt(span.intTex[0]) & smask; \ + GLint t = FixedToInt(span.intTex[1]) & tmask; \ + GLint pos = (t << twidth_log2) + s; \ + pos = pos + pos + pos; /* multiply by 3 */ \ + rgb[i][RCOMP] = texture[pos+2]; \ + rgb[i][GCOMP] = texture[pos+1]; \ + rgb[i][BCOMP] = texture[pos+0]; \ + span.intTex[0] += span.intTexStep[0]; \ + span.intTex[1] += span.intTexStep[1]; \ + } \ + rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL); + +#include "s_tritemp.h" + + + +/* + * Render an RGB, GL_DECAL, textured triangle. + * Interpolate S,T, GL_LESS depth test, w/out mipmapping or + * perspective correction. + * Depth buffer bits must be <= sizeof(DEFAULT_SOFTWARE_DEPTH_TYPE) + * + * No fog. + */ +#define NAME simple_z_textured_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_INT_TEX 1 +#define S_SCALE twidth +#define T_SCALE theight + +#define SETUP_CODE \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ + if (!rb || !texture) { \ + return; \ + } + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLubyte rgb[MAX_WIDTH][3]; \ + span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ + span.intTex[1] -= FIXED_HALF; \ + for (i = 0; i < span.end; i++) { \ + const GLuint z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + GLint s = FixedToInt(span.intTex[0]) & smask; \ + GLint t = FixedToInt(span.intTex[1]) & tmask; \ + GLint pos = (t << twidth_log2) + s; \ + pos = pos + pos + pos; /* multiply by 3 */ \ + rgb[i][RCOMP] = texture[pos+2]; \ + rgb[i][GCOMP] = texture[pos+1]; \ + rgb[i][BCOMP] = texture[pos+0]; \ + zRow[i] = z; \ + span.array->mask[i] = 1; \ + } \ + else { \ + span.array->mask[i] = 0; \ + } \ + span.intTex[0] += span.intTexStep[0]; \ + span.intTex[1] += span.intTexStep[1]; \ + span.z += span.zStep; \ + } \ + rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask); + +#include "s_tritemp.h" + + +#if CHAN_TYPE != GL_FLOAT + +struct affine_info +{ + GLenum filter; + GLenum format; + GLenum envmode; + GLint smask, tmask; + GLint twidth_log2; + const GLchan *texture; + GLfixed er, eg, eb, ea; + GLint tbytesline, tsize; +}; + + +static INLINE GLint +ilerp(GLint t, GLint a, GLint b) +{ + return a + ((t * (b - a)) >> FIXED_SHIFT); +} + +static INLINE GLint +ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) +{ + const GLint temp0 = ilerp(ia, v00, v10); + const GLint temp1 = ilerp(ia, v01, v11); + return ilerp(ib, temp0, temp1); +} + + +/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA + * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD + * texture env modes. + */ +static INLINE void +affine_span(struct gl_context *ctx, SWspan *span, + struct affine_info *info) +{ + GLchan sample[4]; /* the filtered texture sample */ + const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; + + /* Instead of defining a function for each mode, a test is done + * between the outer and inner loops. This is to reduce code size + * and complexity. Observe that an optimizing compiler kills + * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). + */ + +#define NEAREST_RGB \ + sample[RCOMP] = tex00[2]; \ + sample[GCOMP] = tex00[1]; \ + sample[BCOMP] = tex00[0]; \ + sample[ACOMP] = CHAN_MAX; + +#define LINEAR_RGB \ + sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ + sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ + sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ + sample[ACOMP] = CHAN_MAX; + +#define NEAREST_RGBA \ + sample[RCOMP] = tex00[3]; \ + sample[GCOMP] = tex00[2]; \ + sample[BCOMP] = tex00[1]; \ + sample[ACOMP] = tex00[0]; + +#define LINEAR_RGBA \ + sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\ + sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ + sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ + sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]) + +#define MODULATE \ + dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \ + dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \ + dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \ + dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8) + +#define DECAL \ + dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \ + ((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \ + >> (FIXED_SHIFT + 8); \ + dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \ + ((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \ + >> (FIXED_SHIFT + 8); \ + dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \ + ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \ + >> (FIXED_SHIFT + 8); \ + dest[ACOMP] = FixedToInt(span->alpha) + +#define BLEND \ + dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \ + + (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \ + dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \ + + (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \ + dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \ + + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \ + dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8) + +#define REPLACE COPY_CHAN4(dest, sample) + +#define ADD \ + { \ + GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \ + GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \ + GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \ + dest[RCOMP] = MIN2(rSum, CHAN_MAX); \ + dest[GCOMP] = MIN2(gSum, CHAN_MAX); \ + dest[BCOMP] = MIN2(bSum, CHAN_MAX); \ + dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \ + } + +/* shortcuts */ + +#define NEAREST_RGB_REPLACE \ + NEAREST_RGB; \ + dest[0] = sample[0]; \ + dest[1] = sample[1]; \ + dest[2] = sample[2]; \ + dest[3] = FixedToInt(span->alpha); + +#define NEAREST_RGBA_REPLACE \ + dest[RCOMP] = tex00[3]; \ + dest[GCOMP] = tex00[2]; \ + dest[BCOMP] = tex00[1]; \ + dest[ACOMP] = tex00[0] + +#define SPAN_NEAREST(DO_TEX, COMPS) \ + for (i = 0; i < span->end; i++) { \ + /* Isn't it necessary to use FixedFloor below?? */ \ + GLint s = FixedToInt(span->intTex[0]) & info->smask; \ + GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ + GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMPS * pos; \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + span->intTex[0] += span->intTexStep[0]; \ + span->intTex[1] += span->intTexStep[1]; \ + dest += 4; \ + } + +#define SPAN_LINEAR(DO_TEX, COMPS) \ + for (i = 0; i < span->end; i++) { \ + /* Isn't it necessary to use FixedFloor below?? */ \ + const GLint s = FixedToInt(span->intTex[0]) & info->smask; \ + const GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ + const GLfixed sf = span->intTex[0] & FIXED_FRAC_MASK; \ + const GLfixed tf = span->intTex[1] & FIXED_FRAC_MASK; \ + const GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMPS * pos; \ + const GLchan *tex10 = tex00 + info->tbytesline; \ + const GLchan *tex01 = tex00 + COMPS; \ + const GLchan *tex11 = tex10 + COMPS; \ + if (t == info->tmask) { \ + tex10 -= info->tsize; \ + tex11 -= info->tsize; \ + } \ + if (s == info->smask) { \ + tex01 -= info->tbytesline; \ + tex11 -= info->tbytesline; \ + } \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + span->intTex[0] += span->intTexStep[0]; \ + span->intTex[1] += span->intTexStep[1]; \ + dest += 4; \ + } + + + GLuint i; + GLchan *dest = span->array->rgba[0]; + + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledCoordUnits = 0x0; + + span->intTex[0] -= FIXED_HALF; + span->intTex[1] -= FIXED_HALF; + switch (info->filter) { + case GL_NEAREST: + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGB_REPLACE,3); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch(info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_NEAREST(NEAREST_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (2) in SPAN_LINEAR"); + return; + } + break; + } + break; + + case GL_LINEAR: + span->intTex[0] -= FIXED_HALF; + span->intTex[1] -= FIXED_HALF; + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGB;REPLACE,3); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode (3) in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_LINEAR(LINEAR_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (4) in SPAN_LINEAR"); + return; + } + break; + } + break; + } + span->interpMask &= ~SPAN_RGBA; + ASSERT(span->arrayMask & SPAN_RGBA); + + _swrast_write_rgba_span(ctx, span); + + /* re-enable texture units */ + ctx->Texture._EnabledCoordUnits = texEnableSave; + +#undef SPAN_NEAREST +#undef SPAN_LINEAR +} + + + +/* + * Render an RGB/RGBA textured triangle without perspective correction. + */ +#define NAME affine_textured_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define INTERP_INT_TEX 1 +#define S_SCALE twidth +#define T_SCALE theight + +#define SETUP_CODE \ + struct affine_info info; \ + struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ + info.filter = obj->Sampler.MinFilter; \ + info.envmode = unit->EnvMode; \ + info.er = 0; \ + info.eg = 0; \ + info.eb = 0; \ + span.arrayMask |= SPAN_RGBA; \ + \ + if (info.envmode == GL_BLEND) { \ + /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ + info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ + info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ + info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ + info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ + } \ + if (!info.texture) { \ + /* this shouldn't happen */ \ + return; \ + } \ + \ + switch (info.format) { \ + case MESA_FORMAT_RGB888: \ + info.tbytesline = texImg->Width * 3; \ + break; \ + case MESA_FORMAT_RGBA8888: \ + info.tbytesline = texImg->Width * 4; \ + break; \ + default: \ + _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\ + return; \ + } \ + info.tsize = texImg->Height * info.tbytesline; + +#define RENDER_SPAN( span ) affine_span(ctx, &span, &info); + +#include "s_tritemp.h" + + + +struct persp_info +{ + GLenum filter; + GLenum format; + GLenum envmode; + GLint smask, tmask; + GLint twidth_log2; + const GLchan *texture; + GLfixed er, eg, eb, ea; /* texture env color */ + GLint tbytesline, tsize; +}; + + +static INLINE void +fast_persp_span(struct gl_context *ctx, SWspan *span, + struct persp_info *info) +{ + GLchan sample[4]; /* the filtered texture sample */ + + /* Instead of defining a function for each mode, a test is done + * between the outer and inner loops. This is to reduce code size + * and complexity. Observe that an optimizing compiler kills + * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). + */ +#define SPAN_NEAREST(DO_TEX,COMP) \ + for (i = 0; i < span->end; i++) { \ + GLdouble invQ = tex_coord[2] ? \ + (1.0 / tex_coord[2]) : 1.0; \ + GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ + GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ + GLint s = IFLOOR(s_tmp) & info->smask; \ + GLint t = IFLOOR(t_tmp) & info->tmask; \ + GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMP * pos; \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + tex_coord[0] += tex_step[0]; \ + tex_coord[1] += tex_step[1]; \ + tex_coord[2] += tex_step[2]; \ + dest += 4; \ + } + +#define SPAN_LINEAR(DO_TEX,COMP) \ + for (i = 0; i < span->end; i++) { \ + GLdouble invQ = tex_coord[2] ? \ + (1.0 / tex_coord[2]) : 1.0; \ + const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ + const GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ + const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \ + const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \ + const GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \ + const GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \ + const GLfixed sf = s_fix & FIXED_FRAC_MASK; \ + const GLfixed tf = t_fix & FIXED_FRAC_MASK; \ + const GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMP * pos; \ + const GLchan *tex10 = tex00 + info->tbytesline; \ + const GLchan *tex01 = tex00 + COMP; \ + const GLchan *tex11 = tex10 + COMP; \ + if (t == info->tmask) { \ + tex10 -= info->tsize; \ + tex11 -= info->tsize; \ + } \ + if (s == info->smask) { \ + tex01 -= info->tbytesline; \ + tex11 -= info->tbytesline; \ + } \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + tex_coord[0] += tex_step[0]; \ + tex_coord[1] += tex_step[1]; \ + tex_coord[2] += tex_step[2]; \ + dest += 4; \ + } + + GLuint i; + GLfloat tex_coord[3], tex_step[3]; + GLchan *dest = span->array->rgba[0]; + + const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; + ctx->Texture._EnabledCoordUnits = 0; + + tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); + tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); + tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); + tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); + /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */ + tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3]; + tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3]; + + switch (info->filter) { + case GL_NEAREST: + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGB_REPLACE,3); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode (5) in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch(info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_NEAREST(NEAREST_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (6) in SPAN_LINEAR"); + return; + } + break; + } + break; + + case GL_LINEAR: + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGB;REPLACE,3); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode (7) in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_LINEAR(LINEAR_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (8) in SPAN_LINEAR"); + return; + } + break; + } + break; + } + + ASSERT(span->arrayMask & SPAN_RGBA); + _swrast_write_rgba_span(ctx, span); + +#undef SPAN_NEAREST +#undef SPAN_LINEAR + + /* restore state */ + ctx->Texture._EnabledCoordUnits = texEnableSave; +} + + +/* + * Render an perspective corrected RGB/RGBA textured triangle. + * The Q (aka V in Mesa) coordinate must be zero such that the divide + * by interpolated Q/W comes out right. + * + */ +#define NAME persp_textured_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define INTERP_ATTRIBS 1 + +#define SETUP_CODE \ + struct persp_info info; \ + const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ + info.filter = obj->Sampler.MinFilter; \ + info.envmode = unit->EnvMode; \ + info.er = 0; \ + info.eg = 0; \ + info.eb = 0; \ + \ + if (info.envmode == GL_BLEND) { \ + /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ + info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ + info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ + info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ + info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ + } \ + if (!info.texture) { \ + /* this shouldn't happen */ \ + return; \ + } \ + \ + switch (info.format) { \ + case MESA_FORMAT_RGB888: \ + info.tbytesline = texImg->Width * 3; \ + break; \ + case MESA_FORMAT_RGBA8888: \ + info.tbytesline = texImg->Width * 4; \ + break; \ + default: \ + _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\ + return; \ + } \ + info.tsize = texImg->Height * info.tbytesline; + +#define RENDER_SPAN( span ) \ + span.interpMask &= ~SPAN_RGBA; \ + span.arrayMask |= SPAN_RGBA; \ + fast_persp_span(ctx, &span, &info); + +#include "s_tritemp.h" + +#endif /*CHAN_TYPE != GL_FLOAT*/ + + + +/* + * Render an RGBA triangle with arbitrary attributes. + */ +#define NAME general_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define INTERP_ATTRIBS 1 +#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); +#include "s_tritemp.h" + + + + +/* + * Special tri function for occlusion testing + */ +#define NAME occlusion_zless_triangle +#define INTERP_Z 1 +#define SETUP_CODE \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \ + struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \ + ASSERT(ctx->Depth.Test); \ + ASSERT(!ctx->Depth.Mask); \ + ASSERT(ctx->Depth.Func == GL_LESS); \ + if (!q) { \ + return; \ + } +#define RENDER_SPAN( span ) \ + if (rb->Format == MESA_FORMAT_Z16) { \ + GLuint i; \ + const GLushort *zRow = (const GLushort *) \ + rb->GetPointer(ctx, rb, span.x, span.y); \ + for (i = 0; i < span.end; i++) { \ + GLuint z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + q->Result++; \ + } \ + span.z += span.zStep; \ + } \ + } \ + else { \ + GLuint i; \ + const GLuint *zRow = (const GLuint *) \ + rb->GetPointer(ctx, rb, span.x, span.y); \ + for (i = 0; i < span.end; i++) { \ + if ((GLuint)span.z < zRow[i]) { \ + q->Result++; \ + } \ + span.z += span.zStep; \ + } \ + } +#include "s_tritemp.h" + + + +static void +nodraw_triangle( struct gl_context *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + (void) (ctx && v0 && v1 && v2); +} + + +/* + * This is used when separate specular color is enabled, but not + * texturing. We add the specular color to the primary color, + * draw the triangle, then restore the original primary color. + * Inefficient, but seldom needed. + */ +void +_swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2) +{ + SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */ + SWvertex *ncv1 = (SWvertex *)v1; + SWvertex *ncv2 = (SWvertex *)v2; + GLfloat rSum, gSum, bSum; + GLchan cSave[3][4]; + + /* save original colors */ + COPY_CHAN4( cSave[0], ncv0->color ); + COPY_CHAN4( cSave[1], ncv1->color ); + COPY_CHAN4( cSave[2], ncv2->color ); + /* sum v0 */ + rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); + /* sum v1 */ + rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); + /* sum v2 */ + rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum); + /* draw */ + SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 ); + /* restore original colors */ + COPY_CHAN4( ncv0->color, cSave[0] ); + COPY_CHAN4( ncv1->color, cSave[1] ); + COPY_CHAN4( ncv2->color, cSave[2] ); +} + + + +#ifdef DEBUG + +/* record the current triangle function name */ +const char *_mesa_triFuncName = NULL; + +#define USE(triFunc) \ +do { \ + _mesa_triFuncName = #triFunc; \ + /*printf("%s\n", _mesa_triFuncName);*/ \ + swrast->Triangle = triFunc; \ +} while (0) + +#else + +#define USE(triFunc) swrast->Triangle = triFunc; + +#endif + + + + +/* + * Determine which triangle rendering function to use given the current + * rendering context. + * + * Please update the summary flag _SWRAST_NEW_TRIANGLE if you add or + * remove tests to this code. + */ +void +_swrast_choose_triangle( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { + USE(nodraw_triangle); + return; + } + + if (ctx->RenderMode==GL_RENDER) { + + if (ctx->Polygon.SmoothFlag) { + _swrast_set_aa_triangle_function(ctx); + ASSERT(swrast->Triangle); + return; + } + + /* special case for occlusion testing */ + if (ctx->Query.CurrentOcclusionObject && + ctx->Depth.Test && + ctx->Depth.Mask == GL_FALSE && + ctx->Depth.Func == GL_LESS && + !ctx->Stencil._Enabled) { + if (ctx->Color.ColorMask[0][0] == 0 && + ctx->Color.ColorMask[0][1] == 0 && + ctx->Color.ColorMask[0][2] == 0 && + ctx->Color.ColorMask[0][3] == 0) { + USE(occlusion_zless_triangle); + return; + } + } + + /* + * XXX should examine swrast->_ActiveAttribMask to determine what + * needs to be interpolated. + */ + if (ctx->Texture._EnabledCoordUnits || + ctx->FragmentProgram._Current || + ctx->ATIFragmentShader._Enabled || + _mesa_need_secondary_color(ctx) || + swrast->_FogEnabled) { + /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ + const struct gl_texture_object *texObj2D; + const struct gl_texture_image *texImg; + GLenum minFilter, magFilter, envMode; + gl_format format; + texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + + texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; + format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; + minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE; + magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE; + envMode = ctx->Texture.Unit[0].EnvMode; + + /* First see if we can use an optimized 2-D texture function */ + if (ctx->Texture._EnabledCoordUnits == 0x1 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->Texture._EnabledUnits == 0x1 + && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT + && texObj2D->Sampler.WrapS == GL_REPEAT + && texObj2D->Sampler.WrapT == GL_REPEAT + && texObj2D->_Swizzle == SWIZZLE_NOOP + && texImg->_IsPowerOfTwo + && texImg->Border == 0 + && texImg->Width == texImg->RowStride + && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) + && minFilter == magFilter + && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR + && !swrast->_FogEnabled + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { + if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { + if (minFilter == GL_NEAREST + && format == MESA_FORMAT_RGB888 + && (envMode == GL_REPLACE || envMode == GL_DECAL) + && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) + && ctx->Depth.Func == GL_LESS + && ctx->Depth.Mask == GL_TRUE) + || swrast->_RasterMask == TEXTURE_BIT) + && ctx->Polygon.StippleFlag == GL_FALSE + && ctx->DrawBuffer->Visual.depthBits <= 16) { + if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { + USE(simple_z_textured_triangle); + } + else { + USE(simple_textured_triangle); + } + } + else { +#if CHAN_BITS != 8 + USE(general_triangle); +#else + if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) { + /* We only handle RGBA8888 correctly on little endian + * in the optimized code above. + */ + USE(general_triangle); + } + else { + USE(affine_textured_triangle); + } +#endif + } + } + else { +#if CHAN_BITS != 8 + USE(general_triangle); +#else + USE(persp_textured_triangle); +#endif + } + } + else { + /* general case textured triangles */ + USE(general_triangle); + } + } + else { + ASSERT(!swrast->_FogEnabled); + ASSERT(!_mesa_need_secondary_color(ctx)); + if (ctx->Light.ShadeModel==GL_SMOOTH) { + /* smooth shaded, no texturing, stippled or some raster ops */ +#if CHAN_BITS != 8 + USE(general_triangle); +#else + USE(smooth_rgba_triangle); +#endif + } + else { + /* flat shaded, no texturing, stippled or some raster ops */ +#if CHAN_BITS != 8 + USE(general_triangle); +#else + USE(flat_rgba_triangle); +#endif + } + } + } + else if (ctx->RenderMode==GL_FEEDBACK) { + USE(_swrast_feedback_triangle); + } + else { + /* GL_SELECT mode */ + USE(_swrast_select_triangle); + } +} -- cgit v1.2.3