From 8a49ff701cfa50f9dcb237051e2ba7ac0302a515 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 21 Jun 2011 14:40:39 +0200 Subject: fontconfig mesa git update 21 June 2011 --- mesalib/src/glsl/linker.cpp | 41 +++++++++++++++++++--- .../src/mapi/glapi/gen/ARB_geometry_shader4.xml | 2 +- mesalib/src/mesa/state_tracker/st_format.c | 6 ++-- 3 files changed, 40 insertions(+), 9 deletions(-) (limited to 'mesalib/src') diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 255edc6a7..b6479e7a3 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -1405,8 +1405,9 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) } -void -assign_varying_locations(struct gl_shader_program *prog, +bool +assign_varying_locations(struct gl_context *ctx, + struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { /* FINISHME: Set dynamically when geometry shader support is added. */ @@ -1462,6 +1463,8 @@ assign_varying_locations(struct gl_shader_program *prog, } } + unsigned varying_vectors = 0; + foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); @@ -1492,8 +1495,32 @@ assign_varying_locations(struct gl_shader_program *prog, * value is written by the previous stage. */ var->mode = ir_var_auto; + } else { + /* The packing rules are used for vertex shader inputs are also used + * for fragment shader inputs. + */ + varying_vectors += count_attribute_slots(var->type); } } + + if (ctx->API == API_OPENGLES2 || prog->Version == 100) { + if (varying_vectors > ctx->Const.MaxVarying) { + linker_error_printf(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); + return false; + } + } else { + const unsigned float_components = varying_vectors * 4; + if (float_components > ctx->Const.MaxVarying * 4) { + linker_error_printf(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); + return false; + } + } + + return true; } @@ -1666,9 +1693,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; - assign_varying_locations(prog, - prog->_LinkedShaders[prev], - prog->_LinkedShaders[i]); + if (!assign_varying_locations(ctx, prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i])) { + prog->LinkStatus = false; + goto done; + } + prev = i; } diff --git a/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml index ca9a101a0..d9e540fc9 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml @@ -38,7 +38,7 @@ - + diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 45e476671..263613b2c 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -608,7 +608,7 @@ struct format_mapping * Multiple GL enums might map to multiple pipe_formats. * The first pipe format in the list that's supported is the one that's chosen. */ -static struct format_mapping format_map[] = { +static const struct format_mapping format_map[] = { /* Basic RGB, RGBA formats */ { { GL_RGB10, GL_RGB10_A2, 0 }, @@ -616,7 +616,7 @@ static struct format_mapping format_map[] = { }, { { 4, GL_RGBA, GL_RGBA8, 0 }, - { DEFAULT_RGBA_FORMATS, 0 } + { DEFAULT_RGBA_FORMATS } }, { { GL_BGRA, 0 }, @@ -624,7 +624,7 @@ static struct format_mapping format_map[] = { }, { { 3, GL_RGB, GL_RGB8, 0 }, - { DEFAULT_RGB_FORMATS, 0 } + { DEFAULT_RGB_FORMATS } }, { { GL_RGB12, GL_RGB16, GL_RGBA12, GL_RGBA16, 0 }, -- cgit v1.2.3