From c1e6c7428a8d2c1b60ffac7df7a3f56c300fa983 Mon Sep 17 00:00:00 2001 From: marha Date: Thu, 22 Sep 2011 15:20:09 +0200 Subject: libxtrans libX11 libX11 libXext mesa xserver git update 22 sep 2011 --- mesalib/src/SConscript | 8 +- mesalib/src/gallium/auxiliary/util/u_blit.c | 1584 +++++++------- mesalib/src/gallium/auxiliary/util/u_format_latc.c | 654 +++--- mesalib/src/gallium/auxiliary/util/u_format_rgtc.c | 928 ++++---- mesalib/src/glsl/Makefile | 8 +- mesalib/src/mesa/drivers/common/meta.c | 44 +- mesalib/src/mesa/drivers/dri/swrast/swrast_span.c | 2 +- mesalib/src/mesa/main/api_validate.c | 31 +- mesalib/src/mesa/main/api_validate.h | 5 + mesalib/src/mesa/main/attrib.c | 4 +- mesalib/src/mesa/main/colormac.h | 135 +- mesalib/src/mesa/main/config.h | 9 +- mesalib/src/mesa/main/context.c | 2 +- mesalib/src/mesa/main/debug.c | 4 - mesalib/src/mesa/main/dlist.c | 5 +- mesalib/src/mesa/main/macros.h | 27 - mesalib/src/mesa/main/matrix.c | 1578 ++++++------- mesalib/src/mesa/main/mipmap.c | 40 +- mesalib/src/mesa/main/mipmap.h | 122 +- mesalib/src/mesa/main/mtypes.h | 25 +- mesalib/src/mesa/main/pack.c | 98 +- mesalib/src/mesa/main/pack.h | 4 +- mesalib/src/mesa/main/state.c | 18 +- mesalib/src/mesa/main/texcompress.c | 32 +- mesalib/src/mesa/main/texcompress_fxt1.c | 168 +- mesalib/src/mesa/main/texcompress_rgtc.c | 36 +- mesalib/src/mesa/main/texcompress_rgtc_tmp.h | 2 +- mesalib/src/mesa/main/texcompress_s3tc.c | 132 +- mesalib/src/mesa/main/texstore.c | 216 +- mesalib/src/mesa/main/texstore.h | 4 +- mesalib/src/mesa/math/m_translate.h | 2 +- mesalib/src/mesa/state_tracker/st_cb_texture.c | 3 + mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 119 +- mesalib/src/mesa/swrast/s_span.h | 448 ++-- mesalib/src/mesa/swrast/s_texfetch_tmp.h | 2 +- mesalib/src/mesa/swrast/swrast.h | 1 + mesalib/src/mesa/tnl/t_vertex.c | 1128 +++++----- mesalib/src/mesa/tnl/t_vertex_generic.c | 2311 ++++++++++---------- mesalib/src/mesa/tnl/t_vertex_sse.c | 1369 ++++++------ mesalib/src/mesa/vbo/vbo_attrib_tmp.h | 13 +- mesalib/src/mesa/vbo/vbo_exec_api.c | 7 + 41 files changed, 5640 insertions(+), 5688 deletions(-) (limited to 'mesalib/src') diff --git a/mesalib/src/SConscript b/mesalib/src/SConscript index 1eee8761a..0a30838de 100644 --- a/mesalib/src/SConscript +++ b/mesalib/src/SConscript @@ -22,9 +22,11 @@ SConscript('mesa/SConscript') SConscript('mapi/vgapi/SConscript') if not env['embedded']: - SConscript('glx/SConscript') - SConscript('egl/main/SConscript') - SConscript('glu/sgi/SConscript') + if env['platform'] not in ['windows', 'darwin']: + SConscript('glx/SConscript') + if env['platform'] not in ['darwin']: + SConscript('egl/main/SConscript') + SConscript('glu/sgi/SConscript') if env['gles']: SConscript('mapi/shared-glapi/SConscript') diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c index e892a4a77..87530e94a 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blit.c +++ b/mesalib/src/gallium/auxiliary/util/u_blit.c @@ -1,790 +1,794 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * @file - * Copy/blit pixel rect between surfaces - * - * @author Brian Paul - */ - - -#include "pipe/p_context.h" -#include "util/u_debug.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "pipe/p_state.h" - -#include "util/u_blit.h" -#include "util/u_draw_quad.h" -#include "util/u_format.h" -#include "util/u_math.h" -#include "util/u_memory.h" -#include "util/u_sampler.h" -#include "util/u_simple_shaders.h" - -#include "cso_cache/cso_context.h" - - -struct blit_state -{ - struct pipe_context *pipe; - struct cso_context *cso; - - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depthstencil_keep; - struct pipe_depth_stencil_alpha_state depthstencil_write; - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state sampler; - struct pipe_viewport_state viewport; - struct pipe_clip_state clip; - struct pipe_vertex_element velem[2]; - enum pipe_texture_target internal_target; - - void *vs; - void *fs[TGSI_WRITEMASK_XYZW + 1]; - void *fs_depth; - - struct pipe_resource *vbuf; /**< quad vertices */ - unsigned vbuf_slot; - - float vertices[4][2][4]; /**< vertex/texcoords for quad */ -}; - - -/** - * Create state object for blit. - * Intended to be created once and re-used for many blit() calls. - */ -struct blit_state * -util_create_blit(struct pipe_context *pipe, struct cso_context *cso) -{ - struct blit_state *ctx; - uint i; - - ctx = CALLOC_STRUCT(blit_state); - if (!ctx) - return NULL; - - ctx->pipe = pipe; - ctx->cso = cso; - - /* disabled blending/masking */ - memset(&ctx->blend, 0, sizeof(ctx->blend)); - ctx->blend.rt[0].colormask = PIPE_MASK_RGBA; - - /* no-op depth/stencil/alpha */ - memset(&ctx->depthstencil_keep, 0, sizeof(ctx->depthstencil_keep)); - memset(&ctx->depthstencil_write, 0, sizeof(ctx->depthstencil_write)); - ctx->depthstencil_write.depth.enabled = 1; - ctx->depthstencil_write.depth.writemask = 1; - ctx->depthstencil_write.depth.func = PIPE_FUNC_ALWAYS; - - /* rasterizer */ - memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); - ctx->rasterizer.cull_face = PIPE_FACE_NONE; - ctx->rasterizer.gl_rasterization_rules = 1; - - /* samplers */ - memset(&ctx->sampler, 0, sizeof(ctx->sampler)); - ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - ctx->sampler.min_img_filter = 0; /* set later */ - ctx->sampler.mag_img_filter = 0; /* set later */ - - /* vertex elements state */ - memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); - for (i = 0; i < 2; i++) { - ctx->velem[i].src_offset = i * 4 * sizeof(float); - ctx->velem[i].instance_divisor = 0; - ctx->velem[i].vertex_buffer_index = 0; - ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - - ctx->vbuf = NULL; - - /* init vertex data that doesn't change */ - for (i = 0; i < 4; i++) { - ctx->vertices[i][0][3] = 1.0f; /* w */ - ctx->vertices[i][1][2] = 0.0f; /* r */ - ctx->vertices[i][1][3] = 1.0f; /* q */ - } - - if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) - ctx->internal_target = PIPE_TEXTURE_2D; - else - ctx->internal_target = PIPE_TEXTURE_RECT; - - return ctx; -} - - -/** - * Destroy a blit context - */ -void -util_destroy_blit(struct blit_state *ctx) -{ - struct pipe_context *pipe = ctx->pipe; - unsigned i; - - if (ctx->vs) - pipe->delete_vs_state(pipe, ctx->vs); - - for (i = 0; i < Elements(ctx->fs); i++) - if (ctx->fs[i]) - pipe->delete_fs_state(pipe, ctx->fs[i]); - - if (ctx->fs_depth) - pipe->delete_fs_state(pipe, ctx->fs_depth); - - pipe_resource_reference(&ctx->vbuf, NULL); - - FREE(ctx); -} - - -/** - * Helper function to set the fragment shaders. - */ -static INLINE void -set_fragment_shader(struct blit_state *ctx, uint writemask) -{ - if (!ctx->fs[writemask]) - ctx->fs[writemask] = - util_make_fragment_tex_shader_writemask(ctx->pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR, - writemask); - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); -} - - -/** - * Helper function to set the depthwrite shader. - */ -static INLINE void -set_depth_fragment_shader(struct blit_state *ctx) -{ - if (!ctx->fs_depth) - ctx->fs_depth = - util_make_fragment_tex_shader_writedepth(ctx->pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR); - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth); -} - - -/** - * Helper function to set the vertex shader. - */ -static INLINE void -set_vertex_shader(struct blit_state *ctx) -{ - /* vertex shader - still required to provide the linkage between - * fragment shader input semantics and vertex_element/buffers. - */ - if (!ctx->vs) { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC }; - const uint semantic_indexes[] = { 0, 0 }; - ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, - semantic_names, - semantic_indexes); - } - - cso_set_vertex_shader_handle(ctx->cso, ctx->vs); -} - - -/** - * Get offset of next free slot in vertex buffer for quad vertices. - */ -static unsigned -get_next_slot( struct blit_state *ctx ) -{ - const unsigned max_slots = 4096 / sizeof ctx->vertices; - - if (ctx->vbuf_slot >= max_slots) - util_blit_flush( ctx ); - - if (!ctx->vbuf) { - ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * sizeof ctx->vertices); - } - - return ctx->vbuf_slot++ * sizeof ctx->vertices; -} - - - - -/** - * Setup vertex data for the textured quad we'll draw. - * Note: y=0=top - */ -static unsigned -setup_vertex_data_tex(struct blit_state *ctx, - float x0, float y0, float x1, float y1, - float s0, float t0, float s1, float t1, - float z) -{ - unsigned offset; - - ctx->vertices[0][0][0] = x0; - ctx->vertices[0][0][1] = y0; - ctx->vertices[0][0][2] = z; - ctx->vertices[0][1][0] = s0; /*s*/ - ctx->vertices[0][1][1] = t0; /*t*/ - - ctx->vertices[1][0][0] = x1; - ctx->vertices[1][0][1] = y0; - ctx->vertices[1][0][2] = z; - ctx->vertices[1][1][0] = s1; /*s*/ - ctx->vertices[1][1][1] = t0; /*t*/ - - ctx->vertices[2][0][0] = x1; - ctx->vertices[2][0][1] = y1; - ctx->vertices[2][0][2] = z; - ctx->vertices[2][1][0] = s1; - ctx->vertices[2][1][1] = t1; - - ctx->vertices[3][0][0] = x0; - ctx->vertices[3][0][1] = y1; - ctx->vertices[3][0][2] = z; - ctx->vertices[3][1][0] = s0; - ctx->vertices[3][1][1] = t1; - - offset = get_next_slot( ctx ); - - pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, - offset, sizeof(ctx->vertices), ctx->vertices); - - return offset; -} - - -/** - * \return TRUE if two regions overlap, FALSE otherwise - */ -static boolean -regions_overlap(int srcX0, int srcY0, - int srcX1, int srcY1, - int dstX0, int dstY0, - int dstX1, int dstY1) -{ - if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1)) - return FALSE; /* src completely left of dst */ - - if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1)) - return FALSE; /* dst completely left of src */ - - if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1)) - return FALSE; /* src completely above dst */ - - if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1)) - return FALSE; /* dst completely above src */ - - return TRUE; /* some overlap */ -} - - -/** - * Copy pixel block from src surface to dst surface. - * Overlapping regions are acceptable. - * Flipping and stretching are supported. - * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR - * \param writemask controls which channels in the dest surface are sourced - * from the src surface. Disabled channels are sourced - * from (0,0,0,1). - * XXX need some control over blitting stencil. - */ -void -util_blit_pixels_writemask(struct blit_state *ctx, - struct pipe_resource *src_tex, - unsigned src_level, - int srcX0, int srcY0, - int srcX1, int srcY1, - int srcZ0, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter, - uint writemask) -{ - struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; - enum pipe_format src_format, dst_format; - struct pipe_sampler_view *sampler_view = NULL; - struct pipe_sampler_view sv_templ; - struct pipe_surface *dst_surface; - struct pipe_framebuffer_state fb; - const int srcW = abs(srcX1 - srcX0); - const int srcH = abs(srcY1 - srcY0); - unsigned offset; - boolean overlap, dst_is_depth; - float s0, t0, s1, t1; - boolean normalized; - - assert(filter == PIPE_TEX_MIPFILTER_NEAREST || - filter == PIPE_TEX_MIPFILTER_LINEAR); - - assert(src_level <= src_tex->last_level); - - /* do the regions overlap? */ - overlap = src_tex == dst->texture && - dst->u.tex.level == src_level && - dst->u.tex.first_layer == srcZ0 && - regions_overlap(srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1); - - src_format = util_format_linear(src_tex->format); - dst_format = util_format_linear(dst->format); - - /* - * Check for simple case: no format conversion, no flipping, no stretching, - * no overlapping. - * Filter mode should not matter since there's no stretching. - */ - if (dst_format == src_format && - srcX0 < srcX1 && - dstX0 < dstX1 && - srcY0 < srcY1 && - dstY0 < dstY1 && - (dstX1 - dstX0) == (srcX1 - srcX0) && - (dstY1 - dstY0) == (srcY1 - srcY0) && - !overlap) { - struct pipe_box src_box; - src_box.x = srcX0; - src_box.y = srcY0; - src_box.z = srcZ0; - src_box.width = srcW; - src_box.height = srcH; - src_box.depth = 1; - pipe->resource_copy_region(pipe, - dst->texture, dst->u.tex.level, - dstX0, dstY0, dst->u.tex.first_layer,/* dest */ - src_tex, src_level, - &src_box); - return; - } - - if (dst_format == dst->format) { - dst_surface = dst; - } else { - struct pipe_surface templ = *dst; - templ.format = dst_format; - dst_surface = pipe->create_surface(pipe, dst->texture, &templ); - } - - /* Create a temporary texture when src and dest alias or when src - * is anything other than a 2d texture. - * XXX should just use appropriate shader to access 1d / 3d slice / cube face, - * much like the u_blitter code does (should be pretty trivial). - * - * This can still be improved upon. - */ - if ((src_tex == dst_surface->texture && - dst_surface->u.tex.level == src_level && - dst_surface->u.tex.first_layer == srcZ0) || - (src_tex->target != PIPE_TEXTURE_2D && - src_tex->target != PIPE_TEXTURE_2D && - src_tex->target != PIPE_TEXTURE_RECT)) - { - struct pipe_resource texTemp; - struct pipe_resource *tex; - struct pipe_sampler_view sv_templ; - struct pipe_box src_box; - const int srcLeft = MIN2(srcX0, srcX1); - const int srcTop = MIN2(srcY0, srcY1); - - if (srcLeft != srcX0) { - /* left-right flip */ - int tmp = dstX0; - dstX0 = dstX1; - dstX1 = tmp; - } - - if (srcTop != srcY0) { - /* up-down flip */ - int tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - /* create temp texture */ - memset(&texTemp, 0, sizeof(texTemp)); - texTemp.target = ctx->internal_target; - texTemp.format = src_format; - texTemp.last_level = 0; - texTemp.width0 = srcW; - texTemp.height0 = srcH; - texTemp.depth0 = 1; - texTemp.array_size = 1; - texTemp.bind = PIPE_BIND_SAMPLER_VIEW; - - tex = screen->resource_create(screen, &texTemp); - if (!tex) - return; - - src_box.x = srcLeft; - src_box.y = srcTop; - src_box.z = srcZ0; - src_box.width = srcW; - src_box.height = srcH; - src_box.depth = 1; - /* load temp texture */ - pipe->resource_copy_region(pipe, - tex, 0, 0, 0, 0, /* dest */ - src_tex, src_level, &src_box); - - normalized = tex->target != PIPE_TEXTURE_RECT; - if(normalized) { - s0 = 0.0f; - s1 = 1.0f; - t0 = 0.0f; - t1 = 1.0f; - } - else { - s0 = 0; - s1 = srcW; - t0 = 0; - t1 = srcH; - } - - u_sampler_view_default_template(&sv_templ, tex, tex->format); - sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); - - if (!sampler_view) { - pipe_resource_reference(&tex, NULL); - return; - } - pipe_resource_reference(&tex, NULL); - } - else { - u_sampler_view_default_template(&sv_templ, src_tex, src_format); - sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); - - if (!sampler_view) { - return; - } - - s0 = srcX0; - s1 = srcX1; - t0 = srcY0; - t1 = srcY1; - normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT; - if(normalized) - { - s0 /= (float)(u_minify(sampler_view->texture->width0, src_level)); - s1 /= (float)(u_minify(sampler_view->texture->width0, src_level)); - t0 /= (float)(u_minify(sampler_view->texture->height0, src_level)); - t1 /= (float)(u_minify(sampler_view->texture->height0, src_level)); - } - } - - dst_is_depth = util_format_is_depth_or_stencil(dst_format); - - assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target, - sampler_view->texture->nr_samples, - PIPE_BIND_SAMPLER_VIEW)); - assert(screen->is_format_supported(screen, dst_format, ctx->internal_target, - dst_surface->texture->nr_samples, - dst_is_depth ? PIPE_BIND_DEPTH_STENCIL : - PIPE_BIND_RENDER_TARGET)); - /* save state (restored below) */ - cso_save_blend(ctx->cso); - cso_save_depth_stencil_alpha(ctx->cso); - cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); - cso_save_viewport(ctx->cso); - cso_save_framebuffer(ctx->cso); - cso_save_fragment_shader(ctx->cso); - cso_save_vertex_shader(ctx->cso); - cso_save_clip(ctx->cso); - cso_save_vertex_elements(ctx->cso); - cso_save_vertex_buffers(ctx->cso); - - /* set misc state we care about */ - cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, - dst_is_depth ? &ctx->depthstencil_write : - &ctx->depthstencil_keep); - cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_clip(ctx->cso, &ctx->clip); - cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - - /* sampler */ - ctx->sampler.normalized_coords = normalized; - ctx->sampler.min_img_filter = filter; - ctx->sampler.mag_img_filter = filter; - ctx->sampler.min_lod = src_level; - ctx->sampler.max_lod = src_level; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); - - /* viewport */ - ctx->viewport.scale[0] = 0.5f * dst_surface->width; - ctx->viewport.scale[1] = 0.5f * dst_surface->height; - ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * dst_surface->width; - ctx->viewport.translate[1] = 0.5f * dst_surface->height; - ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; - cso_set_viewport(ctx->cso, &ctx->viewport); - - /* texture */ - cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); - - /* shaders */ - if (dst_is_depth) { - set_depth_fragment_shader(ctx); - } else { - set_fragment_shader(ctx, writemask); - } - set_vertex_shader(ctx); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst_surface->width; - fb.height = dst_surface->height; - if (dst_is_depth) { - fb.zsbuf = dst_surface; - } else { - fb.nr_cbufs = 1; - fb.cbufs[0] = dst_surface; - } - cso_set_framebuffer(ctx->cso, &fb); - - /* draw quad */ - offset = setup_vertex_data_tex(ctx, - (float) dstX0 / dst_surface->width * 2.0f - 1.0f, - (float) dstY0 / dst_surface->height * 2.0f - 1.0f, - (float) dstX1 / dst_surface->width * 2.0f - 1.0f, - (float) dstY1 / dst_surface->height * 2.0f - 1.0f, - s0, t0, - s1, t1, - z); - - util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - /* restore state we changed */ - cso_restore_blend(ctx->cso); - cso_restore_depth_stencil_alpha(ctx->cso); - cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); - cso_restore_viewport(ctx->cso); - cso_restore_framebuffer(ctx->cso); - cso_restore_fragment_shader(ctx->cso); - cso_restore_vertex_shader(ctx->cso); - cso_restore_clip(ctx->cso); - cso_restore_vertex_elements(ctx->cso); - cso_restore_vertex_buffers(ctx->cso); - - pipe_sampler_view_reference(&sampler_view, NULL); - if (dst_surface != dst) - pipe_surface_reference(&dst_surface, NULL); -} - - -void -util_blit_pixels(struct blit_state *ctx, - struct pipe_resource *src_tex, - unsigned src_level, - int srcX0, int srcY0, - int srcX1, int srcY1, - int srcZ, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter ) -{ - util_blit_pixels_writemask( ctx, src_tex, - src_level, - srcX0, srcY0, - srcX1, srcY1, - srcZ, - dst, - dstX0, dstY0, - dstX1, dstY1, - z, filter, - TGSI_WRITEMASK_XYZW ); -} - - -/* Release vertex buffer at end of frame to avoid synchronous - * rendering. - */ -void util_blit_flush( struct blit_state *ctx ) -{ - pipe_resource_reference(&ctx->vbuf, NULL); - ctx->vbuf_slot = 0; -} - - - -/** - * Copy pixel block from src texture to dst surface. - * - * XXX Should support selection of level. - * XXX need some control over blitting Z and/or stencil. - */ -void -util_blit_pixels_tex(struct blit_state *ctx, - struct pipe_sampler_view *src_sampler_view, - int srcX0, int srcY0, - int srcX1, int srcY1, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter) -{ - boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT; - struct pipe_framebuffer_state fb; - float s0, t0, s1, t1; - unsigned offset; - struct pipe_resource *tex = src_sampler_view->texture; - - assert(filter == PIPE_TEX_MIPFILTER_NEAREST || - filter == PIPE_TEX_MIPFILTER_LINEAR); - - assert(tex); - assert(tex->width0 != 0); - assert(tex->height0 != 0); - - s0 = srcX0; - s1 = srcX1; - t0 = srcY0; - t1 = srcY1; - - if(normalized) - { - s0 /= (float)tex->width0; - s1 /= (float)tex->width0; - t0 /= (float)tex->height0; - t1 /= (float)tex->height0; - } - - assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, - PIPE_TEXTURE_2D, - dst->texture->nr_samples, - PIPE_BIND_RENDER_TARGET)); - - /* save state (restored below) */ - cso_save_blend(ctx->cso); - cso_save_depth_stencil_alpha(ctx->cso); - cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); - cso_save_viewport(ctx->cso); - cso_save_framebuffer(ctx->cso); - cso_save_fragment_shader(ctx->cso); - cso_save_vertex_shader(ctx->cso); - cso_save_clip(ctx->cso); - cso_save_vertex_elements(ctx->cso); - cso_save_vertex_buffers(ctx->cso); - - /* set misc state we care about */ - cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil_keep); - cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_clip(ctx->cso, &ctx->clip); - cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - - /* sampler */ - ctx->sampler.normalized_coords = normalized; - ctx->sampler.min_img_filter = filter; - ctx->sampler.mag_img_filter = filter; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); - - /* viewport */ - ctx->viewport.scale[0] = 0.5f * dst->width; - ctx->viewport.scale[1] = 0.5f * dst->height; - ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * dst->width; - ctx->viewport.translate[1] = 0.5f * dst->height; - ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; - cso_set_viewport(ctx->cso, &ctx->viewport); - - /* texture */ - cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); - - /* shaders */ - set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW); - set_vertex_shader(ctx); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst->width; - fb.height = dst->height; - fb.nr_cbufs = 1; - fb.cbufs[0] = dst; - cso_set_framebuffer(ctx->cso, &fb); - - /* draw quad */ - offset = setup_vertex_data_tex(ctx, - (float) dstX0 / dst->width * 2.0f - 1.0f, - (float) dstY0 / dst->height * 2.0f - 1.0f, - (float) dstX1 / dst->width * 2.0f - 1.0f, - (float) dstY1 / dst->height * 2.0f - 1.0f, - s0, t0, s1, t1, - z); - - util_draw_vertex_buffer(ctx->pipe, ctx->cso, - ctx->vbuf, offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - /* restore state we changed */ - cso_restore_blend(ctx->cso); - cso_restore_depth_stencil_alpha(ctx->cso); - cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); - cso_restore_viewport(ctx->cso); - cso_restore_framebuffer(ctx->cso); - cso_restore_fragment_shader(ctx->cso); - cso_restore_vertex_shader(ctx->cso); - cso_restore_clip(ctx->cso); - cso_restore_vertex_elements(ctx->cso); - cso_restore_vertex_buffers(ctx->cso); -} +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * Copy/blit pixel rect between surfaces + * + * @author Brian Paul + */ + + +#include "pipe/p_context.h" +#include "util/u_debug.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" + +#include "util/u_blit.h" +#include "util/u_draw_quad.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_sampler.h" +#include "util/u_simple_shaders.h" + +#include "cso_cache/cso_context.h" + + +struct blit_state +{ + struct pipe_context *pipe; + struct cso_context *cso; + + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state depthstencil_keep; + struct pipe_depth_stencil_alpha_state depthstencil_write; + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state sampler; + struct pipe_viewport_state viewport; + struct pipe_clip_state clip; + struct pipe_vertex_element velem[2]; + enum pipe_texture_target internal_target; + + void *vs; + void *fs[TGSI_WRITEMASK_XYZW + 1]; + void *fs_depth; + + struct pipe_resource *vbuf; /**< quad vertices */ + unsigned vbuf_slot; + + float vertices[4][2][4]; /**< vertex/texcoords for quad */ +}; + + +/** + * Create state object for blit. + * Intended to be created once and re-used for many blit() calls. + */ +struct blit_state * +util_create_blit(struct pipe_context *pipe, struct cso_context *cso) +{ + struct blit_state *ctx; + uint i; + + ctx = CALLOC_STRUCT(blit_state); + if (!ctx) + return NULL; + + ctx->pipe = pipe; + ctx->cso = cso; + + /* disabled blending/masking */ + memset(&ctx->blend, 0, sizeof(ctx->blend)); + ctx->blend.rt[0].colormask = PIPE_MASK_RGBA; + + /* no-op depth/stencil/alpha */ + memset(&ctx->depthstencil_keep, 0, sizeof(ctx->depthstencil_keep)); + memset(&ctx->depthstencil_write, 0, sizeof(ctx->depthstencil_write)); + ctx->depthstencil_write.depth.enabled = 1; + ctx->depthstencil_write.depth.writemask = 1; + ctx->depthstencil_write.depth.func = PIPE_FUNC_ALWAYS; + + /* rasterizer */ + memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); + ctx->rasterizer.cull_face = PIPE_FACE_NONE; + ctx->rasterizer.gl_rasterization_rules = 1; + + /* samplers */ + memset(&ctx->sampler, 0, sizeof(ctx->sampler)); + ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + ctx->sampler.min_img_filter = 0; /* set later */ + ctx->sampler.mag_img_filter = 0; /* set later */ + + /* vertex elements state */ + memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); + for (i = 0; i < 2; i++) { + ctx->velem[i].src_offset = i * 4 * sizeof(float); + ctx->velem[i].instance_divisor = 0; + ctx->velem[i].vertex_buffer_index = 0; + ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + + ctx->vbuf = NULL; + + /* init vertex data that doesn't change */ + for (i = 0; i < 4; i++) { + ctx->vertices[i][0][3] = 1.0f; /* w */ + ctx->vertices[i][1][2] = 0.0f; /* r */ + ctx->vertices[i][1][3] = 1.0f; /* q */ + } + + if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) + ctx->internal_target = PIPE_TEXTURE_2D; + else + ctx->internal_target = PIPE_TEXTURE_RECT; + + return ctx; +} + + +/** + * Destroy a blit context + */ +void +util_destroy_blit(struct blit_state *ctx) +{ + struct pipe_context *pipe = ctx->pipe; + unsigned i; + + if (ctx->vs) + pipe->delete_vs_state(pipe, ctx->vs); + + for (i = 0; i < Elements(ctx->fs); i++) + if (ctx->fs[i]) + pipe->delete_fs_state(pipe, ctx->fs[i]); + + if (ctx->fs_depth) + pipe->delete_fs_state(pipe, ctx->fs_depth); + + pipe_resource_reference(&ctx->vbuf, NULL); + + FREE(ctx); +} + + +/** + * Helper function to set the fragment shaders. + */ +static INLINE void +set_fragment_shader(struct blit_state *ctx, uint writemask) +{ + if (!ctx->fs[writemask]) + ctx->fs[writemask] = + util_make_fragment_tex_shader_writemask(ctx->pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR, + writemask); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); +} + + +/** + * Helper function to set the depthwrite shader. + */ +static INLINE void +set_depth_fragment_shader(struct blit_state *ctx) +{ + if (!ctx->fs_depth) + ctx->fs_depth = + util_make_fragment_tex_shader_writedepth(ctx->pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth); +} + + +/** + * Helper function to set the vertex shader. + */ +static INLINE void +set_vertex_shader(struct blit_state *ctx) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!ctx->vs) { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0 }; + ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, + semantic_names, + semantic_indexes); + } + + cso_set_vertex_shader_handle(ctx->cso, ctx->vs); +} + + +/** + * Get offset of next free slot in vertex buffer for quad vertices. + */ +static unsigned +get_next_slot( struct blit_state *ctx ) +{ + const unsigned max_slots = 4096 / sizeof ctx->vertices; + + if (ctx->vbuf_slot >= max_slots) + util_blit_flush( ctx ); + + if (!ctx->vbuf) { + ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, + PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, + max_slots * sizeof ctx->vertices); + } + + return ctx->vbuf_slot++ * sizeof ctx->vertices; +} + + + + +/** + * Setup vertex data for the textured quad we'll draw. + * Note: y=0=top + */ +static unsigned +setup_vertex_data_tex(struct blit_state *ctx, + float x0, float y0, float x1, float y1, + float s0, float t0, float s1, float t1, + float z) +{ + unsigned offset; + + ctx->vertices[0][0][0] = x0; + ctx->vertices[0][0][1] = y0; + ctx->vertices[0][0][2] = z; + ctx->vertices[0][1][0] = s0; /*s*/ + ctx->vertices[0][1][1] = t0; /*t*/ + + ctx->vertices[1][0][0] = x1; + ctx->vertices[1][0][1] = y0; + ctx->vertices[1][0][2] = z; + ctx->vertices[1][1][0] = s1; /*s*/ + ctx->vertices[1][1][1] = t0; /*t*/ + + ctx->vertices[2][0][0] = x1; + ctx->vertices[2][0][1] = y1; + ctx->vertices[2][0][2] = z; + ctx->vertices[2][1][0] = s1; + ctx->vertices[2][1][1] = t1; + + ctx->vertices[3][0][0] = x0; + ctx->vertices[3][0][1] = y1; + ctx->vertices[3][0][2] = z; + ctx->vertices[3][1][0] = s0; + ctx->vertices[3][1][1] = t1; + + offset = get_next_slot( ctx ); + + pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, + offset, sizeof(ctx->vertices), ctx->vertices); + + return offset; +} + + +/** + * \return TRUE if two regions overlap, FALSE otherwise + */ +static boolean +regions_overlap(int srcX0, int srcY0, + int srcX1, int srcY1, + int dstX0, int dstY0, + int dstX1, int dstY1) +{ + if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1)) + return FALSE; /* src completely left of dst */ + + if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1)) + return FALSE; /* dst completely left of src */ + + if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1)) + return FALSE; /* src completely above dst */ + + if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1)) + return FALSE; /* dst completely above src */ + + return TRUE; /* some overlap */ +} + + +/** + * Copy pixel block from src surface to dst surface. + * Overlapping regions are acceptable. + * Flipping and stretching are supported. + * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR + * \param writemask controls which channels in the dest surface are sourced + * from the src surface. Disabled channels are sourced + * from (0,0,0,1). + * XXX need some control over blitting stencil. + */ +void +util_blit_pixels_writemask(struct blit_state *ctx, + struct pipe_resource *src_tex, + unsigned src_level, + int srcX0, int srcY0, + int srcX1, int srcY1, + int srcZ0, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter, + uint writemask) +{ + struct pipe_context *pipe = ctx->pipe; + struct pipe_screen *screen = pipe->screen; + enum pipe_format src_format, dst_format; + struct pipe_sampler_view *sampler_view = NULL; + struct pipe_sampler_view sv_templ; + struct pipe_surface *dst_surface; + struct pipe_framebuffer_state fb; + const int srcW = abs(srcX1 - srcX0); + const int srcH = abs(srcY1 - srcY0); + unsigned offset; + boolean overlap, dst_is_depth; + float s0, t0, s1, t1; + boolean normalized; + + assert(filter == PIPE_TEX_MIPFILTER_NEAREST || + filter == PIPE_TEX_MIPFILTER_LINEAR); + + assert(src_level <= src_tex->last_level); + + /* do the regions overlap? */ + overlap = src_tex == dst->texture && + dst->u.tex.level == src_level && + dst->u.tex.first_layer == srcZ0 && + regions_overlap(srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1); + + src_format = util_format_linear(src_tex->format); + dst_format = util_format_linear(dst->format); + + /* + * Check for simple case: no format conversion, no flipping, no stretching, + * no overlapping. + * Filter mode should not matter since there's no stretching. + */ + if (dst_format == src_format && + srcX0 < srcX1 && + dstX0 < dstX1 && + srcY0 < srcY1 && + dstY0 < dstY1 && + (dstX1 - dstX0) == (srcX1 - srcX0) && + (dstY1 - dstY0) == (srcY1 - srcY0) && + !overlap) { + struct pipe_box src_box; + src_box.x = srcX0; + src_box.y = srcY0; + src_box.z = srcZ0; + src_box.width = srcW; + src_box.height = srcH; + src_box.depth = 1; + pipe->resource_copy_region(pipe, + dst->texture, dst->u.tex.level, + dstX0, dstY0, dst->u.tex.first_layer,/* dest */ + src_tex, src_level, + &src_box); + return; + } + + if (dst_format == dst->format) { + dst_surface = dst; + } else { + struct pipe_surface templ = *dst; + templ.format = dst_format; + dst_surface = pipe->create_surface(pipe, dst->texture, &templ); + } + + /* Create a temporary texture when src and dest alias or when src + * is anything other than a 2d texture. + * XXX should just use appropriate shader to access 1d / 3d slice / cube face, + * much like the u_blitter code does (should be pretty trivial). + * + * This can still be improved upon. + */ + if ((src_tex == dst_surface->texture && + dst_surface->u.tex.level == src_level && + dst_surface->u.tex.first_layer == srcZ0) || + (src_tex->target != PIPE_TEXTURE_2D && + src_tex->target != PIPE_TEXTURE_2D && + src_tex->target != PIPE_TEXTURE_RECT)) + { + struct pipe_resource texTemp; + struct pipe_resource *tex; + struct pipe_sampler_view sv_templ; + struct pipe_box src_box; + const int srcLeft = MIN2(srcX0, srcX1); + const int srcTop = MIN2(srcY0, srcY1); + + if (srcLeft != srcX0) { + /* left-right flip */ + int tmp = dstX0; + dstX0 = dstX1; + dstX1 = tmp; + } + + if (srcTop != srcY0) { + /* up-down flip */ + int tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } + + /* create temp texture */ + memset(&texTemp, 0, sizeof(texTemp)); + texTemp.target = ctx->internal_target; + texTemp.format = src_format; + texTemp.last_level = 0; + texTemp.width0 = srcW; + texTemp.height0 = srcH; + texTemp.depth0 = 1; + texTemp.array_size = 1; + texTemp.bind = PIPE_BIND_SAMPLER_VIEW; + + tex = screen->resource_create(screen, &texTemp); + if (!tex) + return; + + src_box.x = srcLeft; + src_box.y = srcTop; + src_box.z = srcZ0; + src_box.width = srcW; + src_box.height = srcH; + src_box.depth = 1; + /* load temp texture */ + pipe->resource_copy_region(pipe, + tex, 0, 0, 0, 0, /* dest */ + src_tex, src_level, &src_box); + + normalized = tex->target != PIPE_TEXTURE_RECT; + if(normalized) { + s0 = 0.0f; + s1 = 1.0f; + t0 = 0.0f; + t1 = 1.0f; + } + else { + s0 = 0; + s1 = srcW; + t0 = 0; + t1 = srcH; + } + + u_sampler_view_default_template(&sv_templ, tex, tex->format); + sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); + + if (!sampler_view) { + pipe_resource_reference(&tex, NULL); + return; + } + pipe_resource_reference(&tex, NULL); + } + else { + u_sampler_view_default_template(&sv_templ, src_tex, src_format); + sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); + + if (!sampler_view) { + return; + } + + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT; + if(normalized) + { + s0 /= (float)(u_minify(sampler_view->texture->width0, src_level)); + s1 /= (float)(u_minify(sampler_view->texture->width0, src_level)); + t0 /= (float)(u_minify(sampler_view->texture->height0, src_level)); + t1 /= (float)(u_minify(sampler_view->texture->height0, src_level)); + } + } + + dst_is_depth = util_format_is_depth_or_stencil(dst_format); + + assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target, + sampler_view->texture->nr_samples, + PIPE_BIND_SAMPLER_VIEW)); + assert(screen->is_format_supported(screen, dst_format, ctx->internal_target, + dst_surface->texture->nr_samples, + dst_is_depth ? PIPE_BIND_DEPTH_STENCIL : + PIPE_BIND_RENDER_TARGET)); + /* save state (restored below) */ + cso_save_blend(ctx->cso); + cso_save_depth_stencil_alpha(ctx->cso); + cso_save_rasterizer(ctx->cso); + cso_save_samplers(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); + cso_save_viewport(ctx->cso); + cso_save_framebuffer(ctx->cso); + cso_save_fragment_shader(ctx->cso); + cso_save_vertex_shader(ctx->cso); + cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); + cso_save_vertex_buffers(ctx->cso); + + /* set misc state we care about */ + cso_set_blend(ctx->cso, &ctx->blend); + cso_set_depth_stencil_alpha(ctx->cso, + dst_is_depth ? &ctx->depthstencil_write : + &ctx->depthstencil_keep); + cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); + + /* sampler */ + ctx->sampler.normalized_coords = normalized; + ctx->sampler.min_img_filter = filter; + ctx->sampler.mag_img_filter = filter; + ctx->sampler.min_lod = src_level; + ctx->sampler.max_lod = src_level; + cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso); + + /* viewport */ + ctx->viewport.scale[0] = 0.5f * dst_surface->width; + ctx->viewport.scale[1] = 0.5f * dst_surface->height; + ctx->viewport.scale[2] = 0.5f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * dst_surface->width; + ctx->viewport.translate[1] = 0.5f * dst_surface->height; + ctx->viewport.translate[2] = 0.5f; + ctx->viewport.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &ctx->viewport); + + /* texture */ + cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); + + /* shaders */ + if (dst_is_depth) { + set_depth_fragment_shader(ctx); + } else { + set_fragment_shader(ctx, writemask); + } + set_vertex_shader(ctx); + + /* drawing dest */ + memset(&fb, 0, sizeof(fb)); + fb.width = dst_surface->width; + fb.height = dst_surface->height; + if (dst_is_depth) { + fb.zsbuf = dst_surface; + } else { + fb.nr_cbufs = 1; + fb.cbufs[0] = dst_surface; + } + cso_set_framebuffer(ctx->cso, &fb); + + /* draw quad */ + offset = setup_vertex_data_tex(ctx, + (float) dstX0 / dst_surface->width * 2.0f - 1.0f, + (float) dstY0 / dst_surface->height * 2.0f - 1.0f, + (float) dstX1 / dst_surface->width * 2.0f - 1.0f, + (float) dstY1 / dst_surface->height * 2.0f - 1.0f, + s0, t0, + s1, t1, + z); + + util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + /* restore state we changed */ + cso_restore_blend(ctx->cso); + cso_restore_depth_stencil_alpha(ctx->cso); + cso_restore_rasterizer(ctx->cso); + cso_restore_samplers(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); + cso_restore_viewport(ctx->cso); + cso_restore_framebuffer(ctx->cso); + cso_restore_fragment_shader(ctx->cso); + cso_restore_vertex_shader(ctx->cso); + cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); + cso_restore_vertex_buffers(ctx->cso); + + pipe_sampler_view_reference(&sampler_view, NULL); + if (dst_surface != dst) + pipe_surface_reference(&dst_surface, NULL); +} + + +void +util_blit_pixels(struct blit_state *ctx, + struct pipe_resource *src_tex, + unsigned src_level, + int srcX0, int srcY0, + int srcX1, int srcY1, + int srcZ, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter ) +{ + util_blit_pixels_writemask( ctx, src_tex, + src_level, + srcX0, srcY0, + srcX1, srcY1, + srcZ, + dst, + dstX0, dstY0, + dstX1, dstY1, + z, filter, + TGSI_WRITEMASK_XYZW ); +} + + +/* Release vertex buffer at end of frame to avoid synchronous + * rendering. + */ +void util_blit_flush( struct blit_state *ctx ) +{ + pipe_resource_reference(&ctx->vbuf, NULL); + ctx->vbuf_slot = 0; +} + + + +/** + * Copy pixel block from src texture to dst surface. + * The sampler view's first_level field indicates the source + * mipmap level to use. + * XXX need some control over blitting Z and/or stencil. + */ +void +util_blit_pixels_tex(struct blit_state *ctx, + struct pipe_sampler_view *src_sampler_view, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter) +{ + boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT; + struct pipe_framebuffer_state fb; + float s0, t0, s1, t1; + unsigned offset; + struct pipe_resource *tex = src_sampler_view->texture; + + assert(filter == PIPE_TEX_MIPFILTER_NEAREST || + filter == PIPE_TEX_MIPFILTER_LINEAR); + + assert(tex); + assert(tex->width0 != 0); + assert(tex->height0 != 0); + + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + + if(normalized) + { + /* normalize according to the mipmap level's size */ + int level = src_sampler_view->u.tex.first_level; + float w = (float) u_minify(tex->width0, level); + float h = (float) u_minify(tex->height0, level); + s0 /= w; + s1 /= w; + t0 /= h; + t1 /= h; + } + + assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, + PIPE_TEXTURE_2D, + dst->texture->nr_samples, + PIPE_BIND_RENDER_TARGET)); + + /* save state (restored below) */ + cso_save_blend(ctx->cso); + cso_save_depth_stencil_alpha(ctx->cso); + cso_save_rasterizer(ctx->cso); + cso_save_samplers(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); + cso_save_viewport(ctx->cso); + cso_save_framebuffer(ctx->cso); + cso_save_fragment_shader(ctx->cso); + cso_save_vertex_shader(ctx->cso); + cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); + cso_save_vertex_buffers(ctx->cso); + + /* set misc state we care about */ + cso_set_blend(ctx->cso, &ctx->blend); + cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil_keep); + cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); + + /* sampler */ + ctx->sampler.normalized_coords = normalized; + ctx->sampler.min_img_filter = filter; + ctx->sampler.mag_img_filter = filter; + cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso); + + /* viewport */ + ctx->viewport.scale[0] = 0.5f * dst->width; + ctx->viewport.scale[1] = 0.5f * dst->height; + ctx->viewport.scale[2] = 0.5f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * dst->width; + ctx->viewport.translate[1] = 0.5f * dst->height; + ctx->viewport.translate[2] = 0.5f; + ctx->viewport.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &ctx->viewport); + + /* texture */ + cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); + + /* shaders */ + set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW); + set_vertex_shader(ctx); + + /* drawing dest */ + memset(&fb, 0, sizeof(fb)); + fb.width = dst->width; + fb.height = dst->height; + fb.nr_cbufs = 1; + fb.cbufs[0] = dst; + cso_set_framebuffer(ctx->cso, &fb); + + /* draw quad */ + offset = setup_vertex_data_tex(ctx, + (float) dstX0 / dst->width * 2.0f - 1.0f, + (float) dstY0 / dst->height * 2.0f - 1.0f, + (float) dstX1 / dst->width * 2.0f - 1.0f, + (float) dstY1 / dst->height * 2.0f - 1.0f, + s0, t0, s1, t1, + z); + + util_draw_vertex_buffer(ctx->pipe, ctx->cso, + ctx->vbuf, offset, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + /* restore state we changed */ + cso_restore_blend(ctx->cso); + cso_restore_depth_stencil_alpha(ctx->cso); + cso_restore_rasterizer(ctx->cso); + cso_restore_samplers(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); + cso_restore_viewport(ctx->cso); + cso_restore_framebuffer(ctx->cso); + cso_restore_fragment_shader(ctx->cso); + cso_restore_vertex_shader(ctx->cso); + cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); + cso_restore_vertex_buffers(ctx->cso); +} diff --git a/mesalib/src/gallium/auxiliary/util/u_format_latc.c b/mesalib/src/gallium/auxiliary/util/u_format_latc.c index a25faf5d9..113a793e2 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format_latc.c +++ b/mesalib/src/gallium/auxiliary/util/u_format_latc.c @@ -1,328 +1,326 @@ -/************************************************************************** - * - * Copyright (C) 2011 Red Hat Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include -#include "u_math.h" -#include "u_format.h" -#include "u_format_rgtc.h" -#include "u_format_latc.h" - -static void u_format_unsigned_encode_rgtc_chan(uint8_t *blkaddr, uint8_t srccolors[4][4], - int numxpixels, int numypixels); - -static void u_format_unsigned_fetch_texel_rgtc(unsigned srcRowStride, const uint8_t *pixdata, - unsigned i, unsigned j, uint8_t *value, unsigned comps); - -static void u_format_signed_encode_rgtc_chan(int8_t *blkaddr, int8_t srccolors[4][4], - int numxpixels, int numypixels); - -static void u_format_signed_fetch_texel_rgtc(unsigned srcRowStride, const int8_t *pixdata, - unsigned i, unsigned j, int8_t *value, unsigned comps); - -void -util_format_latc1_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - /* Fix warnings here: */ - (void) u_format_unsigned_encode_rgtc_chan; - (void) u_format_signed_encode_rgtc_chan; - - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 1); -} - -void -util_format_latc1_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rgtc1_unorm_unpack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); -} - -void -util_format_latc1_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, - unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rgtc1_unorm_pack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); -} - -void -util_format_latc1_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 8; - - for(y = 0; y < height; y += 4) { - const uint8_t *src = src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - uint8_t tmp_r; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); - dst[0] = - dst[1] = - dst[2] = ubyte_to_float(tmp_r); - dst[3] = 1.0; - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_latc1_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rgtc1_unorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height); -} - -void -util_format_latc1_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - uint8_t tmp_r; - - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); - dst[0] = - dst[1] = - dst[2] = ubyte_to_float(tmp_r); - dst[3] = 1.0; -} - -void -util_format_latc1_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_latc1_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_latc1_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_latc1_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rgtc1_snorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height); -} - -void -util_format_latc1_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 8; - - for(y = 0; y < height; y += 4) { - const int8_t *src = (int8_t *)src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - int8_t tmp_r; - u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); - dst[0] = - dst[1] = - dst[2] = byte_to_float_tex(tmp_r); - dst[3] = 1.0; - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_latc1_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - int8_t tmp_r; - - u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 1); - dst[0] = - dst[1] = - dst[2] = byte_to_float_tex(tmp_r); - dst[3] = 1.0; -} - - -void -util_format_latc2_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - puts(__func__); - - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, dst + 1, 2); -} - -void -util_format_latc2_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rgtc2_unorm_unpack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); -} - -void -util_format_latc2_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rgtc2_unorm_pack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); -} - -void -util_format_latc2_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rxtc2_unorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 3); -} - -void -util_format_latc2_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 16; - - for(y = 0; y < height; y += 4) { - const uint8_t *src = src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - uint8_t tmp_r, tmp_g; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); - dst[0] = - dst[1] = - dst[2] = ubyte_to_float(tmp_r); - dst[3] = ubyte_to_float(tmp_g); - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_latc2_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - uint8_t tmp_r, tmp_g; - - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); - dst[0] = - dst[1] = - dst[2] = ubyte_to_float(tmp_r); - dst[3] = ubyte_to_float(tmp_g); -} - - -void -util_format_latc2_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_latc2_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_latc2_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_latc2_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 16; - - for(y = 0; y < height; y += 4) { - const int8_t *src = (int8_t *)src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - int8_t tmp_r, tmp_g; - u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); - u_format_signed_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); - dst[0] = - dst[1] = - dst[2] = byte_to_float_tex(tmp_r); - dst[3] = byte_to_float_tex(tmp_g); - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_latc2_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rxtc2_snorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 3); -} - -void -util_format_latc2_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - int8_t tmp_r, tmp_g; - - u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 2); - u_format_signed_fetch_texel_rgtc(0, (int8_t *)src + 8, i, j, &tmp_g, 2); - dst[0] = - dst[1] = - dst[2] = byte_to_float_tex(tmp_r); - dst[3] = byte_to_float_tex(tmp_g); -} - - -#define TAG(x) u_format_unsigned_##x -#define TYPE uint8_t -#define T_MIN 0 -#define T_MAX 255 - -#include "../../../mesa/main/texcompress_rgtc_tmp.h" - -#undef TYPE -#undef TAG -#undef T_MIN -#undef T_MAX - - -#define TAG(x) u_format_signed_##x -#define TYPE int8_t -#define T_MIN (int8_t)-128 -#define T_MAX (int8_t)127 - -#include "../../../mesa/main/texcompress_rgtc_tmp.h" - -#undef TYPE -#undef TAG -#undef T_MIN -#undef T_MAX +/************************************************************************** + * + * Copyright (C) 2011 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include +#include "u_math.h" +#include "u_format.h" +#include "u_format_rgtc.h" +#include "u_format_latc.h" + +static void u_format_unsigned_encode_rgtc_ubyte(uint8_t *blkaddr, uint8_t srccolors[4][4], + int numxpixels, int numypixels); + +static void u_format_unsigned_fetch_texel_rgtc(unsigned srcRowStride, const uint8_t *pixdata, + unsigned i, unsigned j, uint8_t *value, unsigned comps); + +static void u_format_signed_encode_rgtc_ubyte(int8_t *blkaddr, int8_t srccolors[4][4], + int numxpixels, int numypixels); + +static void u_format_signed_fetch_texel_rgtc(unsigned srcRowStride, const int8_t *pixdata, + unsigned i, unsigned j, int8_t *value, unsigned comps); + +void +util_format_latc1_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + /* Fix warnings here: */ + (void) u_format_unsigned_encode_rgtc_ubyte; + (void) u_format_signed_encode_rgtc_ubyte; + + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 1); +} + +void +util_format_latc1_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rgtc1_unorm_unpack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); +} + +void +util_format_latc1_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, + unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rgtc1_unorm_pack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); +} + +void +util_format_latc1_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 8; + + for(y = 0; y < height; y += 4) { + const uint8_t *src = src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + uint8_t tmp_r; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); + dst[0] = + dst[1] = + dst[2] = ubyte_to_float(tmp_r); + dst[3] = 1.0; + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_latc1_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rgtc1_unorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height); +} + +void +util_format_latc1_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + uint8_t tmp_r; + + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); + dst[0] = + dst[1] = + dst[2] = ubyte_to_float(tmp_r); + dst[3] = 1.0; +} + +void +util_format_latc1_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_latc1_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_latc1_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_latc1_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rgtc1_snorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height); +} + +void +util_format_latc1_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 8; + + for(y = 0; y < height; y += 4) { + const int8_t *src = (int8_t *)src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + int8_t tmp_r; + u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); + dst[0] = + dst[1] = + dst[2] = byte_to_float_tex(tmp_r); + dst[3] = 1.0; + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_latc1_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + int8_t tmp_r; + + u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 1); + dst[0] = + dst[1] = + dst[2] = byte_to_float_tex(tmp_r); + dst[3] = 1.0; +} + + +void +util_format_latc2_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, dst + 1, 2); +} + +void +util_format_latc2_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rgtc2_unorm_unpack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); +} + +void +util_format_latc2_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rgtc2_unorm_pack_rgba_8unorm(dst_row, dst_stride, src_row, src_stride, width, height); +} + +void +util_format_latc2_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rxtc2_unorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 3); +} + +void +util_format_latc2_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 16; + + for(y = 0; y < height; y += 4) { + const uint8_t *src = src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + uint8_t tmp_r, tmp_g; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); + dst[0] = + dst[1] = + dst[2] = ubyte_to_float(tmp_r); + dst[3] = ubyte_to_float(tmp_g); + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_latc2_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + uint8_t tmp_r, tmp_g; + + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); + dst[0] = + dst[1] = + dst[2] = ubyte_to_float(tmp_r); + dst[3] = ubyte_to_float(tmp_g); +} + + +void +util_format_latc2_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_latc2_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_latc2_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_latc2_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 16; + + for(y = 0; y < height; y += 4) { + const int8_t *src = (int8_t *)src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + int8_t tmp_r, tmp_g; + u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); + u_format_signed_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); + dst[0] = + dst[1] = + dst[2] = byte_to_float_tex(tmp_r); + dst[3] = byte_to_float_tex(tmp_g); + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_latc2_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rxtc2_snorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 3); +} + +void +util_format_latc2_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + int8_t tmp_r, tmp_g; + + u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 2); + u_format_signed_fetch_texel_rgtc(0, (int8_t *)src + 8, i, j, &tmp_g, 2); + dst[0] = + dst[1] = + dst[2] = byte_to_float_tex(tmp_r); + dst[3] = byte_to_float_tex(tmp_g); +} + + +#define TAG(x) u_format_unsigned_##x +#define TYPE uint8_t +#define T_MIN 0 +#define T_MAX 255 + +#include "../../../mesa/main/texcompress_rgtc_tmp.h" + +#undef TYPE +#undef TAG +#undef T_MIN +#undef T_MAX + + +#define TAG(x) u_format_signed_##x +#define TYPE int8_t +#define T_MIN (int8_t)-128 +#define T_MAX (int8_t)127 + +#include "../../../mesa/main/texcompress_rgtc_tmp.h" + +#undef TYPE +#undef TAG +#undef T_MIN +#undef T_MAX diff --git a/mesalib/src/gallium/auxiliary/util/u_format_rgtc.c b/mesalib/src/gallium/auxiliary/util/u_format_rgtc.c index c3fa54c74..2371bab1e 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format_rgtc.c +++ b/mesalib/src/gallium/auxiliary/util/u_format_rgtc.c @@ -1,464 +1,464 @@ -/************************************************************************** - * - * Copyright (C) 2011 Red Hat Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include -#include "u_math.h" -#include "u_format.h" -#include "u_format_rgtc.h" - -static void u_format_unsigned_encode_rgtc_chan(uint8_t *blkaddr, uint8_t srccolors[4][4], - int numxpixels, int numypixels); - -static void u_format_unsigned_fetch_texel_rgtc(unsigned srcRowStride, const uint8_t *pixdata, - unsigned i, unsigned j, uint8_t *value, unsigned comps); - -static void u_format_signed_encode_rgtc_chan(int8_t *blkaddr, int8_t srccolors[4][4], - int numxpixels, int numypixels); - -static void u_format_signed_fetch_texel_rgtc(unsigned srcRowStride, const int8_t *pixdata, - unsigned i, unsigned j, int8_t *value, unsigned comps); - -void -util_format_rgtc1_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 1); -} - -void -util_format_rgtc1_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - const unsigned bw = 4, bh = 4, comps = 4; - unsigned x, y, i, j; - unsigned block_size = 8; - - for(y = 0; y < height; y += bh) { - const uint8_t *src = src_row; - for(x = 0; x < width; x += bw) { - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - uint8_t *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*comps; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 1); - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_rgtc1_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, - unsigned src_stride, unsigned width, unsigned height) -{ - const unsigned bw = 4, bh = 4, bytes_per_block = 8; - unsigned x, y, i, j; - - for(y = 0; y < height; y += bh) { - uint8_t *dst = dst_row; - for(x = 0; x < width; x += bw) { - uint8_t tmp[4][4]; /* [bh][bw][comps] */ - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - tmp[j][i] = src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]; - } - } - u_format_unsigned_encode_rgtc_chan(dst, tmp, 4, 4); - dst += bytes_per_block; - } - dst_row += dst_stride / sizeof(*dst_row); - } -} - -void -util_format_rgtc1_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 8; - for(y = 0; y < height; y += 4) { - const uint8_t *src = src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - uint8_t tmp_r; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); - dst[0] = ubyte_to_float(tmp_r); - dst[1] = 0.0; - dst[2] = 0.0; - dst[3] = 1.0; - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_rgtc1_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - const unsigned bw = 4, bh = 4, bytes_per_block = 8; - unsigned x, y, i, j; - - for(y = 0; y < height; y += bh) { - uint8_t *dst = dst_row; - for(x = 0; x < width; x += bw) { - uint8_t tmp[4][4]; /* [bh][bw][comps] */ - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - tmp[j][i] = float_to_ubyte(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); - } - } - u_format_unsigned_encode_rgtc_chan(dst, tmp, 4, 4); - dst += bytes_per_block; - } - dst_row += dst_stride / sizeof(*dst_row); - } -} - -void -util_format_rgtc1_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - uint8_t tmp_r; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); - dst[0] = ubyte_to_float(tmp_r); - dst[1] = 0.0; - dst[2] = 0.0; - dst[3] = 1.0; -} - -void -util_format_rgtc1_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_rgtc1_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_rgtc1_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_rgtc1_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - const unsigned bw = 4, bh = 4, bytes_per_block = 8; - unsigned x, y, i, j; - - for(y = 0; y < height; y += bh) { - int8_t *dst = (int8_t *)dst_row; - for(x = 0; x < width; x += bw) { - int8_t tmp[4][4]; /* [bh][bw][comps] */ - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - tmp[j][i] = float_to_byte_tex(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); - } - } - u_format_signed_encode_rgtc_chan(dst, tmp, 4, 4); - dst += bytes_per_block; - } - dst_row += dst_stride / sizeof(*dst_row); - } -} - -void -util_format_rgtc1_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 8; - for(y = 0; y < height; y += 4) { - const int8_t *src = (int8_t *)src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - int8_t tmp_r; - u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); - dst[0] = byte_to_float_tex(tmp_r); - dst[1] = 0.0; - dst[2] = 0.0; - dst[3] = 1.0; - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_rgtc1_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - int8_t tmp_r; - u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 1); - dst[0] = byte_to_float_tex(tmp_r); - dst[1] = 0.0; - dst[2] = 0.0; - dst[3] = 1.0; -} - - -void -util_format_rgtc2_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, dst + 1, 2); -} - -void -util_format_rgtc2_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - const unsigned bw = 4, bh = 4, comps = 4; - unsigned x, y, i, j; - unsigned block_size = 16; - - for(y = 0; y < height; y += bh) { - const uint8_t *src = src_row; - for(x = 0; x < width; x += bw) { - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - uint8_t *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*comps; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, dst + 1, 2); - - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_rgtc2_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - const unsigned bw = 4, bh = 4, bytes_per_block = 16; - unsigned x, y, i, j; - - for(y = 0; y < height; y += bh) { - uint8_t *dst = dst_row; - for(x = 0; x < width; x += bw) { - uint8_t tmp_r[4][4]; /* [bh][bw] */ - uint8_t tmp_g[4][4]; /* [bh][bw] */ - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - tmp_r[j][i] = src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]; - tmp_g[j][i] = src_row[((y + j)*src_stride/sizeof(*src_row) + (x + i)*4) + 1]; - } - } - u_format_unsigned_encode_rgtc_chan(dst, tmp_r, 4, 4); - u_format_unsigned_encode_rgtc_chan(dst + 8, tmp_g, 4, 4); - dst += bytes_per_block; - } - dst_row += dst_stride / sizeof(*dst_row); - } -} - -void -util_format_rxtc2_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height, unsigned chan2off) -{ - const unsigned bw = 4, bh = 4, bytes_per_block = 16; - unsigned x, y, i, j; - - for(y = 0; y < height; y += bh) { - uint8_t *dst = dst_row; - for(x = 0; x < width; x += bw) { - uint8_t tmp_r[4][4]; /* [bh][bw][comps] */ - uint8_t tmp_g[4][4]; /* [bh][bw][comps] */ - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - tmp_r[j][i] = float_to_ubyte(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); - tmp_g[j][i] = float_to_ubyte(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4 + chan2off]); - } - } - u_format_unsigned_encode_rgtc_chan(dst, tmp_r, 4, 4); - u_format_unsigned_encode_rgtc_chan(dst + 8, tmp_g, 4, 4); - dst += bytes_per_block; - } - dst_row += dst_stride / sizeof(*dst_row); - } -} - -void -util_format_rgtc2_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rxtc2_unorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 1); -} - -void -util_format_rgtc2_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 16; - for(y = 0; y < height; y += 4) { - const uint8_t *src = src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - uint8_t tmp_r, tmp_g; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); - dst[0] = ubyte_to_float(tmp_r); - dst[1] = ubyte_to_float(tmp_g); - dst[2] = 0.0; - dst[3] = 1.0; - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_rgtc2_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - uint8_t tmp_r, tmp_g; - u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); - u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); - dst[0] = ubyte_to_float(tmp_r); - dst[1] = ubyte_to_float(tmp_g); - dst[2] = 0.0; - dst[3] = 1.0; -} - - -void -util_format_rgtc2_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_rgtc2_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_rgtc2_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - fprintf(stderr,"%s\n", __func__); -} - -void -util_format_rgtc2_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - unsigned x, y, i, j; - int block_size = 16; - for(y = 0; y < height; y += 4) { - const int8_t *src = (int8_t *)src_row; - for(x = 0; x < width; x += 4) { - for(j = 0; j < 4; ++j) { - for(i = 0; i < 4; ++i) { - float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; - int8_t tmp_r, tmp_g; - u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); - u_format_signed_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); - dst[0] = byte_to_float_tex(tmp_r); - dst[1] = byte_to_float_tex(tmp_g); - dst[2] = 0.0; - dst[3] = 1.0; - } - } - src += block_size; - } - src_row += src_stride; - } -} - -void -util_format_rxtc2_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height, unsigned chan2off) -{ - const unsigned bw = 4, bh = 4, bytes_per_block = 16; - unsigned x, y, i, j; - - for(y = 0; y < height; y += bh) { - int8_t *dst = (int8_t *)dst_row; - for(x = 0; x < width; x += bw) { - int8_t tmp_r[4][4]; /* [bh][bw][comps] */ - int8_t tmp_g[4][4]; /* [bh][bw][comps] */ - for(j = 0; j < bh; ++j) { - for(i = 0; i < bw; ++i) { - tmp_r[j][i] = float_to_byte_tex(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); - tmp_g[j][i] = float_to_byte_tex(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4 + chan2off]); - } - } - u_format_signed_encode_rgtc_chan(dst, tmp_r, 4, 4); - u_format_signed_encode_rgtc_chan(dst + 8, tmp_g, 4, 4); - dst += bytes_per_block; - } - dst_row += dst_stride / sizeof(*dst_row); - } -} - -void -util_format_rgtc2_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) -{ - util_format_rxtc2_snorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 1); -} - -void -util_format_rgtc2_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) -{ - int8_t tmp_r, tmp_g; - u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 2); - u_format_signed_fetch_texel_rgtc(0, (int8_t *)src + 8, i, j, &tmp_g, 2); - dst[0] = byte_to_float_tex(tmp_r); - dst[1] = byte_to_float_tex(tmp_g); - dst[2] = 0.0; - dst[3] = 1.0; -} - - -#define TAG(x) u_format_unsigned_##x -#define TYPE uint8_t -#define T_MIN 0 -#define T_MAX 255 - -#include "../../../mesa/main/texcompress_rgtc_tmp.h" - -#undef TYPE -#undef TAG -#undef T_MIN -#undef T_MAX - - -#define TAG(x) u_format_signed_##x -#define TYPE int8_t -#define T_MIN (int8_t)-128 -#define T_MAX (int8_t)127 - -#include "../../../mesa/main/texcompress_rgtc_tmp.h" - -#undef TYPE -#undef TAG -#undef T_MIN -#undef T_MAX +/************************************************************************** + * + * Copyright (C) 2011 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include +#include "u_math.h" +#include "u_format.h" +#include "u_format_rgtc.h" + +static void u_format_unsigned_encode_rgtc_ubyte(uint8_t *blkaddr, uint8_t srccolors[4][4], + int numxpixels, int numypixels); + +static void u_format_unsigned_fetch_texel_rgtc(unsigned srcRowStride, const uint8_t *pixdata, + unsigned i, unsigned j, uint8_t *value, unsigned comps); + +static void u_format_signed_encode_rgtc_ubyte(int8_t *blkaddr, int8_t srccolors[4][4], + int numxpixels, int numypixels); + +static void u_format_signed_fetch_texel_rgtc(unsigned srcRowStride, const int8_t *pixdata, + unsigned i, unsigned j, int8_t *value, unsigned comps); + +void +util_format_rgtc1_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 1); +} + +void +util_format_rgtc1_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + const unsigned bw = 4, bh = 4, comps = 4; + unsigned x, y, i, j; + unsigned block_size = 8; + + for(y = 0; y < height; y += bh) { + const uint8_t *src = src_row; + for(x = 0; x < width; x += bw) { + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + uint8_t *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*comps; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 1); + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_rgtc1_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, + unsigned src_stride, unsigned width, unsigned height) +{ + const unsigned bw = 4, bh = 4, bytes_per_block = 8; + unsigned x, y, i, j; + + for(y = 0; y < height; y += bh) { + uint8_t *dst = dst_row; + for(x = 0; x < width; x += bw) { + uint8_t tmp[4][4]; /* [bh][bw][comps] */ + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + tmp[j][i] = src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]; + } + } + u_format_unsigned_encode_rgtc_ubyte(dst, tmp, 4, 4); + dst += bytes_per_block; + } + dst_row += dst_stride / sizeof(*dst_row); + } +} + +void +util_format_rgtc1_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 8; + for(y = 0; y < height; y += 4) { + const uint8_t *src = src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + uint8_t tmp_r; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); + dst[0] = ubyte_to_float(tmp_r); + dst[1] = 0.0; + dst[2] = 0.0; + dst[3] = 1.0; + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_rgtc1_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + const unsigned bw = 4, bh = 4, bytes_per_block = 8; + unsigned x, y, i, j; + + for(y = 0; y < height; y += bh) { + uint8_t *dst = dst_row; + for(x = 0; x < width; x += bw) { + uint8_t tmp[4][4]; /* [bh][bw][comps] */ + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + tmp[j][i] = float_to_ubyte(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); + } + } + u_format_unsigned_encode_rgtc_ubyte(dst, tmp, 4, 4); + dst += bytes_per_block; + } + dst_row += dst_stride / sizeof(*dst_row); + } +} + +void +util_format_rgtc1_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + uint8_t tmp_r; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); + dst[0] = ubyte_to_float(tmp_r); + dst[1] = 0.0; + dst[2] = 0.0; + dst[3] = 1.0; +} + +void +util_format_rgtc1_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_rgtc1_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_rgtc1_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_rgtc1_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + const unsigned bw = 4, bh = 4, bytes_per_block = 8; + unsigned x, y, i, j; + + for(y = 0; y < height; y += bh) { + int8_t *dst = (int8_t *)dst_row; + for(x = 0; x < width; x += bw) { + int8_t tmp[4][4]; /* [bh][bw][comps] */ + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + tmp[j][i] = float_to_byte_tex(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); + } + } + u_format_signed_encode_rgtc_ubyte(dst, tmp, 4, 4); + dst += bytes_per_block; + } + dst_row += dst_stride / sizeof(*dst_row); + } +} + +void +util_format_rgtc1_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 8; + for(y = 0; y < height; y += 4) { + const int8_t *src = (int8_t *)src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + int8_t tmp_r; + u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 1); + dst[0] = byte_to_float_tex(tmp_r); + dst[1] = 0.0; + dst[2] = 0.0; + dst[3] = 1.0; + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_rgtc1_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + int8_t tmp_r; + u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 1); + dst[0] = byte_to_float_tex(tmp_r); + dst[1] = 0.0; + dst[2] = 0.0; + dst[3] = 1.0; +} + + +void +util_format_rgtc2_unorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, dst + 1, 2); +} + +void +util_format_rgtc2_unorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + const unsigned bw = 4, bh = 4, comps = 4; + unsigned x, y, i, j; + unsigned block_size = 16; + + for(y = 0; y < height; y += bh) { + const uint8_t *src = src_row; + for(x = 0; x < width; x += bw) { + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + uint8_t *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*comps; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, dst, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, dst + 1, 2); + + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_rgtc2_unorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + const unsigned bw = 4, bh = 4, bytes_per_block = 16; + unsigned x, y, i, j; + + for(y = 0; y < height; y += bh) { + uint8_t *dst = dst_row; + for(x = 0; x < width; x += bw) { + uint8_t tmp_r[4][4]; /* [bh][bw] */ + uint8_t tmp_g[4][4]; /* [bh][bw] */ + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + tmp_r[j][i] = src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]; + tmp_g[j][i] = src_row[((y + j)*src_stride/sizeof(*src_row) + (x + i)*4) + 1]; + } + } + u_format_unsigned_encode_rgtc_ubyte(dst, tmp_r, 4, 4); + u_format_unsigned_encode_rgtc_ubyte(dst + 8, tmp_g, 4, 4); + dst += bytes_per_block; + } + dst_row += dst_stride / sizeof(*dst_row); + } +} + +void +util_format_rxtc2_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height, unsigned chan2off) +{ + const unsigned bw = 4, bh = 4, bytes_per_block = 16; + unsigned x, y, i, j; + + for(y = 0; y < height; y += bh) { + uint8_t *dst = dst_row; + for(x = 0; x < width; x += bw) { + uint8_t tmp_r[4][4]; /* [bh][bw][comps] */ + uint8_t tmp_g[4][4]; /* [bh][bw][comps] */ + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + tmp_r[j][i] = float_to_ubyte(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); + tmp_g[j][i] = float_to_ubyte(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4 + chan2off]); + } + } + u_format_unsigned_encode_rgtc_ubyte(dst, tmp_r, 4, 4); + u_format_unsigned_encode_rgtc_ubyte(dst + 8, tmp_g, 4, 4); + dst += bytes_per_block; + } + dst_row += dst_stride / sizeof(*dst_row); + } +} + +void +util_format_rgtc2_unorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rxtc2_unorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 1); +} + +void +util_format_rgtc2_unorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 16; + for(y = 0; y < height; y += 4) { + const uint8_t *src = src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + uint8_t tmp_r, tmp_g; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); + dst[0] = ubyte_to_float(tmp_r); + dst[1] = ubyte_to_float(tmp_g); + dst[2] = 0.0; + dst[3] = 1.0; + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_rgtc2_unorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + uint8_t tmp_r, tmp_g; + u_format_unsigned_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); + u_format_unsigned_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); + dst[0] = ubyte_to_float(tmp_r); + dst[1] = ubyte_to_float(tmp_g); + dst[2] = 0.0; + dst[3] = 1.0; +} + + +void +util_format_rgtc2_snorm_fetch_rgba_8unorm(uint8_t *dst, const uint8_t *src, unsigned i, unsigned j) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_rgtc2_snorm_unpack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_rgtc2_snorm_pack_rgba_8unorm(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + fprintf(stderr,"%s\n", __func__); +} + +void +util_format_rgtc2_snorm_unpack_rgba_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + unsigned x, y, i, j; + int block_size = 16; + for(y = 0; y < height; y += 4) { + const int8_t *src = (int8_t *)src_row; + for(x = 0; x < width; x += 4) { + for(j = 0; j < 4; ++j) { + for(i = 0; i < 4; ++i) { + float *dst = dst_row + (y + j)*dst_stride/sizeof(*dst_row) + (x + i)*4; + int8_t tmp_r, tmp_g; + u_format_signed_fetch_texel_rgtc(0, src, i, j, &tmp_r, 2); + u_format_signed_fetch_texel_rgtc(0, src + 8, i, j, &tmp_g, 2); + dst[0] = byte_to_float_tex(tmp_r); + dst[1] = byte_to_float_tex(tmp_g); + dst[2] = 0.0; + dst[3] = 1.0; + } + } + src += block_size; + } + src_row += src_stride; + } +} + +void +util_format_rxtc2_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height, unsigned chan2off) +{ + const unsigned bw = 4, bh = 4, bytes_per_block = 16; + unsigned x, y, i, j; + + for(y = 0; y < height; y += bh) { + int8_t *dst = (int8_t *)dst_row; + for(x = 0; x < width; x += bw) { + int8_t tmp_r[4][4]; /* [bh][bw][comps] */ + int8_t tmp_g[4][4]; /* [bh][bw][comps] */ + for(j = 0; j < bh; ++j) { + for(i = 0; i < bw; ++i) { + tmp_r[j][i] = float_to_byte_tex(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4]); + tmp_g[j][i] = float_to_byte_tex(src_row[(y + j)*src_stride/sizeof(*src_row) + (x + i)*4 + chan2off]); + } + } + u_format_signed_encode_rgtc_ubyte(dst, tmp_r, 4, 4); + u_format_signed_encode_rgtc_ubyte(dst + 8, tmp_g, 4, 4); + dst += bytes_per_block; + } + dst_row += dst_stride / sizeof(*dst_row); + } +} + +void +util_format_rgtc2_snorm_pack_rgba_float(uint8_t *dst_row, unsigned dst_stride, const float *src_row, unsigned src_stride, unsigned width, unsigned height) +{ + util_format_rxtc2_snorm_pack_rgba_float(dst_row, dst_stride, src_row, src_stride, width, height, 1); +} + +void +util_format_rgtc2_snorm_fetch_rgba_float(float *dst, const uint8_t *src, unsigned i, unsigned j) +{ + int8_t tmp_r, tmp_g; + u_format_signed_fetch_texel_rgtc(0, (int8_t *)src, i, j, &tmp_r, 2); + u_format_signed_fetch_texel_rgtc(0, (int8_t *)src + 8, i, j, &tmp_g, 2); + dst[0] = byte_to_float_tex(tmp_r); + dst[1] = byte_to_float_tex(tmp_g); + dst[2] = 0.0; + dst[3] = 1.0; +} + + +#define TAG(x) u_format_unsigned_##x +#define TYPE uint8_t +#define T_MIN 0 +#define T_MAX 255 + +#include "../../../mesa/main/texcompress_rgtc_tmp.h" + +#undef TYPE +#undef TAG +#undef T_MIN +#undef T_MAX + + +#define TAG(x) u_format_signed_##x +#define TYPE int8_t +#define T_MIN (int8_t)-128 +#define T_MAX (int8_t)127 + +#include "../../../mesa/main/texcompress_rgtc_tmp.h" + +#undef TYPE +#undef TAG +#undef T_MIN +#undef T_MAX diff --git a/mesalib/src/glsl/Makefile b/mesalib/src/glsl/Makefile index c20a6c9ed..00b7b9164 100644 --- a/mesalib/src/glsl/Makefile +++ b/mesalib/src/glsl/Makefile @@ -188,11 +188,11 @@ install-dricore: default ##### RULES ##### -glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o - $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@ +glsl_compiler: $(GLSL2_OBJECTS) libglsl.a + $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@ -glsl_test: $(TEST_OBJECTS) libglsl.a builtin_stubs.o - $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) builtin_stubs.o $(LIBS) -o $@ +glsl_test: $(TEST_OBJECTS) libglsl.a + $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@ glcpp: glcpp/glcpp glcpp/glcpp: $(GLCPP_OBJECTS) diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 1b71aa194..b6e80d70a 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -740,6 +740,11 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, save->ActiveShader); + + _mesa_reference_shader_program(ctx, &save->VertexShader, NULL); + _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL); + _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL); + _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL); } if (state & MESA_META_STENCIL_TEST) { @@ -1223,7 +1228,7 @@ blitframebuffer_texture(struct gl_context *ctx, GL_SKIP_DECODE_EXT); } if (ctx->Extensions.EXT_framebuffer_sRGB) { - _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT); + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -1291,7 +1296,7 @@ blitframebuffer_texture(struct gl_context *ctx, _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave); } if (ctx->Extensions.EXT_framebuffer_sRGB && fbo_srgb_save) { - _mesa_Enable(GL_FRAMEBUFFER_SRGB_EXT); + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); } /* Done with color buffer */ @@ -2452,6 +2457,15 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, return GL_TRUE; } + if (_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB && + !ctx->Extensions.EXT_texture_sRGB_decode) { + /* The texture format is sRGB but we can't turn off sRGB->linear + * texture sample conversion. So we won't be able to generate the + * right colors when rendering. Need to use a fallback. + */ + return GL_TRUE; + } + /* * Test that we can actually render in the texture's format. */ @@ -2669,6 +2683,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, const GLenum wrapSSave = texObj->Sampler.WrapS; const GLenum wrapTSave = texObj->Sampler.WrapT; const GLenum wrapRSave = texObj->Sampler.WrapR; + const GLenum srgbDecodeSave = texObj->Sampler.sRGBDecode; + const GLenum srgbBufferSave = ctx->Color.sRGBEnabled; const GLuint fboSave = ctx->DrawBuffer->Name; const GLuint original_active_unit = ctx->Texture.CurrentUnit; GLenum faceTarget; @@ -2731,6 +2747,15 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + /* We don't want to encode or decode sRGB values; treat them as linear */ + if (ctx->Extensions.EXT_texture_sRGB_decode) { + _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, + GL_SKIP_DECODE_EXT); + } + if (ctx->Extensions.EXT_framebuffer_sRGB) { + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); + } + _mesa_set_enable(ctx, target, GL_TRUE); /* setup texcoords (XXX what about border?) */ @@ -2875,6 +2900,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } + if (ctx->Extensions.EXT_texture_sRGB_decode) { + _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, + srgbDecodeSave); + } + if (ctx->Extensions.EXT_framebuffer_sRGB && srgbBufferSave) { + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); + } + _mesa_lock_texture(ctx, texObj); /* relock */ _mesa_meta_end(ctx); @@ -3154,7 +3187,7 @@ decompress_texture_image(struct gl_context *ctx, /* setup texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_Enable(target); + _mesa_set_enable(ctx, target, GL_TRUE); { /* save texture object state */ @@ -3179,7 +3212,7 @@ decompress_texture_image(struct gl_context *ctx, GL_SKIP_DECODE_EXT); } if (ctx->Extensions.EXT_framebuffer_sRGB) { - _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT); + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } /* render quad w/ texture into renderbuffer */ @@ -3205,6 +3238,9 @@ decompress_texture_image(struct gl_context *ctx, ctx->Pack.RowLength = destRowLength; _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); + /* disable texture unit */ + _mesa_set_enable(ctx, target, GL_FALSE); + _mesa_meta_end(ctx); /* restore fbo bindings */ diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c b/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c index c7d0bfdac..772d09f5a 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c @@ -45,7 +45,7 @@ static const GLubyte kernel[16] = { #if DITHER #define DITHER_COMP(X, Y) kernel[((X) & 0x3) | (((Y) & 0x3) << 2)] -#define DITHER_CLAMP(X) (((X) < CHAN_MAX) ? (X) : CHAN_MAX) +#define DITHER_CLAMP(X) (((X) < 255) ? (X) : 255) #else #define DITHER_COMP(X, Y) 0 diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index 699b414f5..1fcf5cd68 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -198,6 +198,27 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, } +/** + * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), + * etc? The set of legal values depends on whether geometry shaders/programs + * are supported. + */ +GLboolean +_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode) +{ + if (ctx->Extensions.ARB_geometry_shader4 && + mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { + return GL_FALSE; + } + else if (mode > GL_POLYGON) { + return GL_FALSE; + } + else { + return GL_TRUE; + } +} + + /** * Error checking for glDrawElements(). Includes parameter checking * and VBO bounds checking. @@ -216,7 +237,7 @@ _mesa_validate_DrawElements(struct gl_context *ctx, return GL_FALSE; } - if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { + if (!_mesa_valid_prim_mode(ctx, mode)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" ); return GL_FALSE; } @@ -273,7 +294,7 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, return GL_FALSE; } - if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { + if (!_mesa_valid_prim_mode(ctx, mode)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" ); return GL_FALSE; } @@ -332,7 +353,7 @@ _mesa_validate_DrawArrays(struct gl_context *ctx, return GL_FALSE; } - if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { + if (!_mesa_valid_prim_mode(ctx, mode)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); return GL_FALSE; } @@ -362,7 +383,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi return GL_FALSE; } - if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { + if (!_mesa_valid_prim_mode(ctx, mode)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArraysInstanced(mode=0x%x)", mode); return GL_FALSE; @@ -408,7 +429,7 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, return GL_FALSE; } - if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { + if (!_mesa_valid_prim_mode(ctx, mode)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElementsInstanced(mode = 0x%x)", mode); return GL_FALSE; diff --git a/mesalib/src/mesa/main/api_validate.h b/mesalib/src/mesa/main/api_validate.h index 09e9522d2..7d6a66012 100644 --- a/mesalib/src/mesa/main/api_validate.h +++ b/mesalib/src/mesa/main/api_validate.h @@ -39,6 +39,11 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, const void *indices, struct gl_buffer_object *elementBuf); + +extern GLboolean +_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode); + + extern GLboolean _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLint start, GLsizei count); diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 9767740a3..d38a1a466 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -493,7 +493,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) } } - for (i=0;iConst.MaxClipPlanes;i++) { const GLuint mask = 1 << i; if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), @@ -1247,7 +1247,7 @@ _mesa_PopAttrib(void) _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); /* restore clip planes */ - for (i = 0; i < MAX_CLIP_PLANES; i++) { + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { const GLuint mask = 1 << i; const GLfloat *eyePlane = xform->EyeUserPlane[i]; COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); diff --git a/mesalib/src/mesa/main/colormac.h b/mesalib/src/mesa/main/colormac.h index 4b7c3b4a0..4294f3239 100644 --- a/mesalib/src/mesa/main/colormac.h +++ b/mesalib/src/mesa/main/colormac.h @@ -38,137 +38,6 @@ #include "mtypes.h" -/** \def BYTE_TO_CHAN - * Convert from GLbyte to GLchan */ - -/** \def UBYTE_TO_CHAN - * Convert from GLubyte to GLchan */ - -/** \def SHORT_TO_CHAN - * Convert from GLshort to GLchan */ - -/** \def USHORT_TO_CHAN - * Convert from GLushort to GLchan */ - -/** \def INT_TO_CHAN - * Convert from GLint to GLchan */ - -/** \def UINT_TO_CHAN - * Convert from GLuint to GLchan */ - -/** \def CHAN_TO_UBYTE - * Convert from GLchan to GLubyte */ - -/** \def CHAN_TO_FLOAT - * Convert from GLchan to GLfloat */ - -/** \def CLAMPED_FLOAT_TO_CHAN - * Convert from GLclampf to GLchan */ - -/** \def UNCLAMPED_FLOAT_TO_CHAN - * Convert from GLfloat to GLchan */ - -/** \def COPY_CHAN4 - * Copy a GLchan[4] array */ - -#if CHAN_BITS == 8 - -#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b)) -#define UBYTE_TO_CHAN(b) (b) -#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7)) -#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8)) -#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23)) -#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24)) - -#define CHAN_TO_UBYTE(c) (c) -#define CHAN_TO_USHORT(c) (((c) << 8) | (c)) -#define CHAN_TO_SHORT(c) (((c) << 7) | ((c) >> 1)) -#define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c) - -#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f) -#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f) - -#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC) - -#elif CHAN_BITS == 16 - -#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516)) -#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b))) -#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s)) -#define USHORT_TO_CHAN(s) (s) -#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15)) -#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16)) - -#define CHAN_TO_UBYTE(c) ((c) >> 8) -#define CHAN_TO_USHORT(c) (c) -#define CHAN_TO_SHORT(c) ((c) >> 1) -#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF))) - -#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_USHORT(c, f) -#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_USHORT(c, f) - -#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC) - -#elif CHAN_BITS == 32 - -/* XXX floating-point color channels not fully thought-out */ -#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F))) -#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F))) -#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F))) -#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F))) -#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F))) -#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F))) - -#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c) -#define CHAN_TO_USHORT(c) ((GLushort) (CLAMP((c), 0.0f, 1.0f) * 65535.0)) -#define CHAN_TO_SHORT(c) ((GLshort) (CLAMP((c), 0.0f, 1.0f) * 32767.0)) -#define CHAN_TO_FLOAT(c) (c) - -#define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f) -#define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f) - -#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC) - -#else - -#error unexpected CHAN_BITS size - -#endif - - -/** - * Convert 3 channels at once. - * - * \param dst pointer to destination GLchan[3] array. - * \param f pointer to source GLfloat[3] array. - * - * \sa #UNCLAMPED_FLOAT_TO_CHAN. - */ -#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \ -do { \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ -} while (0) - - -/** - * Convert 4 channels at once. - * - * \param dst pointer to destination GLchan[4] array. - * \param f pointer to source GLfloat[4] array. - * - * \sa #UNCLAMPED_FLOAT_TO_CHAN. - */ -#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \ -do { \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ - UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \ -} while (0) - - /** * Convert four float values in [0,1] to ubytes in [0,255] with clamping. */ @@ -205,11 +74,11 @@ _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4]) #define PACK_COLOR_5551( R, G, B, A ) \ ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) | \ - ((A) ? 1 : 0)) + ((A) >> 7)) #define PACK_COLOR_1555( A, B, G, R ) \ ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \ - ((A) ? 0x8000 : 0)) + (((A) & 0x80) << 8)) #define PACK_COLOR_1555_REV( A, B, G, R ) \ ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \ diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h index 91aef90b7..7b7740ebe 100644 --- a/mesalib/src/mesa/main/config.h +++ b/mesalib/src/mesa/main/config.h @@ -61,8 +61,11 @@ /** Maximum number of lights */ #define MAX_LIGHTS 8 -/** Maximum user-defined clipping planes */ -#define MAX_CLIP_PLANES 6 +/** + * Maximum number of user-defined clipping planes supported by any driver in + * Mesa. This is used to size arrays. + */ +#define MAX_CLIP_PLANES 8 /** Maximum pixel map lookup table size */ #define MAX_PIXEL_MAP_TABLE 256 @@ -329,7 +332,7 @@ /** - * Bits per color channel: 8, 16 or 32 + * For swrast, bits per color channel: 8, 16 or 32 */ #ifndef CHAN_BITS #define CHAN_BITS 8 diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 0cf794735..b20063c33 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -582,7 +582,7 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; - ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; + ctx->Const.MaxClipPlanes = 6; ctx->Const.MaxLights = MAX_LIGHTS; ctx->Const.MaxShininess = 128.0; ctx->Const.MaxSpotExponent = 128.0; diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c index 2bb37452d..0a393e5fa 100644 --- a/mesalib/src/mesa/main/debug.c +++ b/mesalib/src/mesa/main/debug.c @@ -567,9 +567,6 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, void _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) { -#if CHAN_TYPE != GL_UNSIGNED_BYTE - _mesa_problem(NULL, "PrintTexture not supported"); -#else const GLint slice = 0; GLint srcRowStride; GLuint i, j, c; @@ -626,5 +623,4 @@ _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) } ctx->Driver.UnmapTextureImage(ctx, img, slice); -#endif } diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 9bba52129..f11dae9d0 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -34,6 +34,7 @@ #include "api_arrayelt.h" #include "api_exec.h" #include "api_loopback.h" +#include "api_validate.h" #if FEATURE_ATI_fragment_shader #include "atifragshader.h" #endif @@ -5762,8 +5763,8 @@ save_Begin(GLenum mode) Node *n; GLboolean error = GL_FALSE; - if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { - _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); + if (!_mesa_valid_prim_mode(ctx, mode)) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)"); error = GL_TRUE; } else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h index 01e4d20af..2a849e36a 100644 --- a/mesalib/src/mesa/main/macros.h +++ b/mesalib/src/mesa/main/macros.h @@ -175,10 +175,6 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) /** Stepping a GLfloat[4] pointer by a byte stride */ #define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i)) -/** Stepping a GLchan[4] pointer by a byte stride */ -#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i)) -/** Stepping a GLchan pointer by a byte stride */ -#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i)) /** Stepping a \p t pointer by a byte stride */ #define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) @@ -602,14 +598,6 @@ do { \ UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \ } while (0) -#define INTERP_CHAN( t, dstc, outc, inc ) \ -do { \ - GLfloat inf = CHAN_TO_FLOAT( inc ); \ - GLfloat outf = CHAN_TO_FLOAT( outc ); \ - GLfloat dstf = LINTERP( t, outf, inf ); \ - UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \ -} while (0) - #define INTERP_UI( t, dstui, outui, inui ) \ dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) ) @@ -631,21 +619,6 @@ do { \ dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ } while (0) -#define INTERP_4CHAN( t, dst, out, in ) \ -do { \ - INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ - INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ - INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ - INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \ -} while (0) - -#define INTERP_3CHAN( t, dst, out, in ) \ -do { \ - INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ - INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ - INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ -} while (0) - #define INTERP_SZ( t, vec, to, out, in, sz ) \ do { \ switch (sz) { \ diff --git a/mesalib/src/mesa/main/matrix.c b/mesalib/src/mesa/main/matrix.c index 2579b7384..f479a22b0 100644 --- a/mesalib/src/mesa/main/matrix.c +++ b/mesalib/src/mesa/main/matrix.c @@ -1,789 +1,789 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file matrix.c - * Matrix operations. - * - * \note - * -# 4x4 transformation matrices are stored in memory in column major order. - * -# Points/vertices are to be thought of as column vectors. - * -# Transformation of a point p by a matrix M is: p' = M * p - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "mfeatures.h" -#include "matrix.h" -#include "mtypes.h" -#include "math/m_matrix.h" - - -/** - * Apply a perspective projection matrix. - * - * \param left left clipping plane coordinate. - * \param right right clipping plane coordinate. - * \param bottom bottom clipping plane coordinate. - * \param top top clipping plane coordinate. - * \param nearval distance to the near clipping plane. - * \param farval distance to the far clipping plane. - * - * \sa glFrustum(). - * - * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with - * the top matrix of the current matrix stack and sets - * __struct gl_contextRec::NewState. - */ -void GLAPIENTRY -_mesa_Frustum( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble nearval, GLdouble farval ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (nearval <= 0.0 || - farval <= 0.0 || - nearval == farval || - left == right || - top == bottom) - { - _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" ); - return; - } - - _math_matrix_frustum( ctx->CurrentStack->Top, - (GLfloat) left, (GLfloat) right, - (GLfloat) bottom, (GLfloat) top, - (GLfloat) nearval, (GLfloat) farval ); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -/** - * Apply an orthographic projection matrix. - * - * \param left left clipping plane coordinate. - * \param right right clipping plane coordinate. - * \param bottom bottom clipping plane coordinate. - * \param top top clipping plane coordinate. - * \param nearval distance to the near clipping plane. - * \param farval distance to the far clipping plane. - * - * \sa glOrtho(). - * - * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with - * the top matrix of the current matrix stack and sets - * __struct gl_contextRec::NewState. - */ -void GLAPIENTRY -_mesa_Ortho( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble nearval, GLdouble farval ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", - left, right, bottom, top, nearval, farval); - - if (left == right || - bottom == top || - nearval == farval) - { - _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" ); - return; - } - - _math_matrix_ortho( ctx->CurrentStack->Top, - (GLfloat) left, (GLfloat) right, - (GLfloat) bottom, (GLfloat) top, - (GLfloat) nearval, (GLfloat) farval ); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -/** - * Set the current matrix stack. - * - * \param mode matrix stack. - * - * \sa glMatrixMode(). - * - * Flushes the vertices, validates the parameter and updates - * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode - * with the specified matrix stack. - */ -void GLAPIENTRY -_mesa_MatrixMode( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - - switch (mode) { - case GL_MODELVIEW: - ctx->CurrentStack = &ctx->ModelviewMatrixStack; - break; - case GL_PROJECTION: - ctx->CurrentStack = &ctx->ProjectionMatrixStack; - break; - case GL_TEXTURE: - /* This error check is disabled because if we're called from - * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits - * we'll generate an unexpected error. - * From the GL_ARB_vertex_shader spec it sounds like we should instead - * do error checking in other places when we actually try to access - * texture matrices beyond MaxTextureCoordUnits. - */ -#if 0 - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glMatrixMode(invalid tex unit %d)", - ctx->Texture.CurrentUnit); - return; - } -#endif - ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); - ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; - break; - case GL_MATRIX0_NV: - case GL_MATRIX1_NV: - case GL_MATRIX2_NV: - case GL_MATRIX3_NV: - case GL_MATRIX4_NV: - case GL_MATRIX5_NV: - case GL_MATRIX6_NV: - case GL_MATRIX7_NV: - if (ctx->Extensions.NV_vertex_program) { - ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); - return; - } - break; - case GL_MATRIX0_ARB: - case GL_MATRIX1_ARB: - case GL_MATRIX2_ARB: - case GL_MATRIX3_ARB: - case GL_MATRIX4_ARB: - case GL_MATRIX5_ARB: - case GL_MATRIX6_ARB: - case GL_MATRIX7_ARB: - if (ctx->Extensions.ARB_vertex_program || - ctx->Extensions.ARB_fragment_program) { - const GLuint m = mode - GL_MATRIX0_ARB; - if (m > ctx->Const.MaxProgramMatrices) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glMatrixMode(GL_MATRIX%d_ARB)", m); - return; - } - ctx->CurrentStack = &ctx->ProgramMatrixStack[m]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); - return; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); - return; - } - - ctx->Transform.MatrixMode = mode; -} - - -/** - * Push the current matrix stack. - * - * \sa glPushMatrix(). - * - * Verifies the current matrix stack is not full, and duplicates the top-most - * matrix in the stack. - * Marks __struct gl_contextRec::NewState with the stack dirty flag. - */ -void GLAPIENTRY -_mesa_PushMatrix( void ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_matrix_stack *stack = ctx->CurrentStack; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPushMatrix %s\n", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); - - if (stack->Depth + 1 >= stack->MaxDepth) { - if (ctx->Transform.MatrixMode == GL_TEXTURE) { - _mesa_error(ctx, GL_STACK_OVERFLOW, - "glPushMatrix(mode=GL_TEXTURE, unit=%d)", - ctx->Texture.CurrentUnit); - } - else { - _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); - } - return; - } - _math_matrix_copy( &stack->Stack[stack->Depth + 1], - &stack->Stack[stack->Depth] ); - stack->Depth++; - stack->Top = &(stack->Stack[stack->Depth]); - ctx->NewState |= stack->DirtyFlag; -} - - -/** - * Pop the current matrix stack. - * - * \sa glPopMatrix(). - * - * Flushes the vertices, verifies the current matrix stack is not empty, and - * moves the stack head down. - * Marks __struct gl_contextRec::NewState with the dirty stack flag. - */ -void GLAPIENTRY -_mesa_PopMatrix( void ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_matrix_stack *stack = ctx->CurrentStack; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPopMatrix %s\n", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); - - if (stack->Depth == 0) { - if (ctx->Transform.MatrixMode == GL_TEXTURE) { - _mesa_error(ctx, GL_STACK_UNDERFLOW, - "glPopMatrix(mode=GL_TEXTURE, unit=%d)", - ctx->Texture.CurrentUnit); - } - else { - _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)", - _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); - } - return; - } - stack->Depth--; - stack->Top = &(stack->Stack[stack->Depth]); - ctx->NewState |= stack->DirtyFlag; -} - - -/** - * Replace the current matrix with the identity matrix. - * - * \sa glLoadIdentity(). - * - * Flushes the vertices and calls _math_matrix_set_identity() with the - * top-most matrix in the current stack. - * Marks __struct gl_contextRec::NewState with the stack dirty flag. - */ -void GLAPIENTRY -_mesa_LoadIdentity( void ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLoadIdentity()\n"); - - _math_matrix_set_identity( ctx->CurrentStack->Top ); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -/** - * Replace the current matrix with a given matrix. - * - * \param m matrix. - * - * \sa glLoadMatrixf(). - * - * Flushes the vertices and calls _math_matrix_loadf() with the top-most - * matrix in the current stack and the given matrix. - * Marks __struct gl_contextRec::NewState with the dirty stack flag. - */ -void GLAPIENTRY -_mesa_LoadMatrixf( const GLfloat *m ) -{ - GET_CURRENT_CONTEXT(ctx); - if (!m) return; - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", - m[0], m[4], m[8], m[12], - m[1], m[5], m[9], m[13], - m[2], m[6], m[10], m[14], - m[3], m[7], m[11], m[15]); - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _math_matrix_loadf( ctx->CurrentStack->Top, m ); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -/** - * Multiply the current matrix with a given matrix. - * - * \param m matrix. - * - * \sa glMultMatrixf(). - * - * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most - * matrix in the current stack and the given matrix. Marks - * __struct gl_contextRec::NewState with the dirty stack flag. - */ -void GLAPIENTRY -_mesa_MultMatrixf( const GLfloat *m ) -{ - GET_CURRENT_CONTEXT(ctx); - if (!m) return; - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", - m[0], m[4], m[8], m[12], - m[1], m[5], m[9], m[13], - m[2], m[6], m[10], m[14], - m[3], m[7], m[11], m[15]); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -/** - * Multiply the current matrix with a rotation matrix. - * - * \param angle angle of rotation, in degrees. - * \param x rotation vector x coordinate. - * \param y rotation vector y coordinate. - * \param z rotation vector z coordinate. - * - * \sa glRotatef(). - * - * Flushes the vertices and calls _math_matrix_rotate() with the top-most - * matrix in the current stack and the given parameters. Marks - * __struct gl_contextRec::NewState with the dirty stack flag. - */ -void GLAPIENTRY -_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (angle != 0.0F) { - _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; - } -} - - -/** - * Multiply the current matrix with a general scaling matrix. - * - * \param x x axis scale factor. - * \param y y axis scale factor. - * \param z z axis scale factor. - * - * \sa glScalef(). - * - * Flushes the vertices and calls _math_matrix_scale() with the top-most - * matrix in the current stack and the given parameters. Marks - * __struct gl_contextRec::NewState with the dirty stack flag. - */ -void GLAPIENTRY -_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -/** - * Multiply the current matrix with a translation matrix. - * - * \param x translation vector x coordinate. - * \param y translation vector y coordinate. - * \param z translation vector z coordinate. - * - * \sa glTranslatef(). - * - * Flushes the vertices and calls _math_matrix_translate() with the top-most - * matrix in the current stack and the given parameters. Marks - * __struct gl_contextRec::NewState with the dirty stack flag. - */ -void GLAPIENTRY -_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); - ctx->NewState |= ctx->CurrentStack->DirtyFlag; -} - - -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_LoadMatrixd( const GLdouble *m ) -{ - GLint i; - GLfloat f[16]; - if (!m) return; - for (i = 0; i < 16; i++) - f[i] = (GLfloat) m[i]; - _mesa_LoadMatrixf(f); -} - -void GLAPIENTRY -_mesa_MultMatrixd( const GLdouble *m ) -{ - GLint i; - GLfloat f[16]; - if (!m) return; - for (i = 0; i < 16; i++) - f[i] = (GLfloat) m[i]; - _mesa_MultMatrixf( f ); -} - - -void GLAPIENTRY -_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) -{ - _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -void GLAPIENTRY -_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ) -{ - _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -void GLAPIENTRY -_mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) -{ - _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} -#endif - - -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_LoadTransposeMatrixfARB( const GLfloat *m ) -{ - GLfloat tm[16]; - if (!m) return; - _math_transposef(tm, m); - _mesa_LoadMatrixf(tm); -} - - -void GLAPIENTRY -_mesa_LoadTransposeMatrixdARB( const GLdouble *m ) -{ - GLfloat tm[16]; - if (!m) return; - _math_transposefd(tm, m); - _mesa_LoadMatrixf(tm); -} - - -void GLAPIENTRY -_mesa_MultTransposeMatrixfARB( const GLfloat *m ) -{ - GLfloat tm[16]; - if (!m) return; - _math_transposef(tm, m); - _mesa_MultMatrixf(tm); -} - - -void GLAPIENTRY -_mesa_MultTransposeMatrixdARB( const GLdouble *m ) -{ - GLfloat tm[16]; - if (!m) return; - _math_transposefd(tm, m); - _mesa_MultMatrixf(tm); -} -#endif - - - -/**********************************************************************/ -/** \name State management */ -/*@{*/ - - -/** - * Update the projection matrix stack. - * - * \param ctx GL context. - * - * Calls _math_matrix_analyse() with the top-matrix of the projection matrix - * stack, and recomputes user clip positions if necessary. - * - * \note This routine references __struct gl_contextRec::Tranform attribute - * values to compute userclip positions in clip space, but is only called on - * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to - * date across changes to the __struct gl_contextRec::Transform attributes. - */ -static void -update_projection( struct gl_context *ctx ) -{ - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - -#if FEATURE_userclip - /* Recompute clip plane positions in clipspace. This is also done - * in _mesa_ClipPlane(). - */ - if (ctx->Transform.ClipPlanesEnabled) { - GLuint p; - for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { - if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { - _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], - ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrixStack.Top->inv ); - } - } - } -#endif -} - - -/** - * Calculate the combined modelview-projection matrix. - * - * \param ctx GL context. - * - * Multiplies the top matrices of the projection and model view stacks into - * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() - * and analyzes the resulting matrix via _math_matrix_analyse(). - */ -static void -calculate_model_project_matrix( struct gl_context *ctx ) -{ - _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, - ctx->ProjectionMatrixStack.Top, - ctx->ModelviewMatrixStack.Top ); - - _math_matrix_analyse( &ctx->_ModelProjectMatrix ); -} - - -/** - * Updates the combined modelview-projection matrix. - * - * \param ctx GL context. - * \param new_state new state bit mask. - * - * If there is a new model view matrix then analyzes it. If there is a new - * projection matrix, updates it. Finally calls - * calculate_model_project_matrix() to recalculate the modelview-projection - * matrix. - */ -void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_MODELVIEW) { - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - /* Bring cull position up to date. - */ - TRANSFORM_POINT3( ctx->Transform.CullObjPos, - ctx->ModelviewMatrixStack.Top->inv, - ctx->Transform.CullEyePos ); - } - - - if (new_state & _NEW_PROJECTION) - update_projection( ctx ); - - /* Keep ModelviewProject up to date always to allow tnl - * implementations that go model->clip even when eye is required. - */ - calculate_model_project_matrix(ctx); -} - -/*@}*/ - - -/**********************************************************************/ -/** Matrix stack initialization */ -/*@{*/ - - -/** - * Initialize a matrix stack. - * - * \param stack matrix stack. - * \param maxDepth maximum stack depth. - * \param dirtyFlag dirty flag. - * - * Allocates an array of \p maxDepth elements for the matrix stack and calls - * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to - * initialize it. - */ -static void -init_matrix_stack( struct gl_matrix_stack *stack, - GLuint maxDepth, GLuint dirtyFlag ) -{ - GLuint i; - - stack->Depth = 0; - stack->MaxDepth = maxDepth; - stack->DirtyFlag = dirtyFlag; - /* The stack */ - stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); - for (i = 0; i < maxDepth; i++) { - _math_matrix_ctr(&stack->Stack[i]); - _math_matrix_alloc_inv(&stack->Stack[i]); - } - stack->Top = stack->Stack; -} - -/** - * Free matrix stack. - * - * \param stack matrix stack. - * - * Calls _math_matrix_dtr() for each element of the matrix stack and - * frees the array. - */ -static void -free_matrix_stack( struct gl_matrix_stack *stack ) -{ - GLuint i; - for (i = 0; i < stack->MaxDepth; i++) { - _math_matrix_dtr(&stack->Stack[i]); - } - FREE(stack->Stack); - stack->Stack = stack->Top = NULL; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - - -/** - * Initialize the context matrix data. - * - * \param ctx GL context. - * - * Initializes each of the matrix stacks and the combined modelview-projection - * matrix. - */ -void _mesa_init_matrix( struct gl_context * ctx ) -{ - GLint i; - - /* Initialize matrix stacks */ - init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, - _NEW_MODELVIEW); - init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, - _NEW_PROJECTION); - for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) - init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, - _NEW_TEXTURE_MATRIX); - for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) - init_matrix_stack(&ctx->ProgramMatrixStack[i], - MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); - ctx->CurrentStack = &ctx->ModelviewMatrixStack; - - /* Init combined Modelview*Projection matrix */ - _math_matrix_ctr( &ctx->_ModelProjectMatrix ); -} - - -/** - * Free the context matrix data. - * - * \param ctx GL context. - * - * Frees each of the matrix stacks and the combined modelview-projection - * matrix. - */ -void _mesa_free_matrix_data( struct gl_context *ctx ) -{ - GLint i; - - free_matrix_stack(&ctx->ModelviewMatrixStack); - free_matrix_stack(&ctx->ProjectionMatrixStack); - for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) - free_matrix_stack(&ctx->TextureMatrixStack[i]); - for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) - free_matrix_stack(&ctx->ProgramMatrixStack[i]); - /* combined Modelview*Projection matrix */ - _math_matrix_dtr( &ctx->_ModelProjectMatrix ); - -} - - -/** - * Initialize the context transform attribute group. - * - * \param ctx GL context. - * - * \todo Move this to a new file with other 'transform' routines. - */ -void _mesa_init_transform( struct gl_context *ctx ) -{ - GLint i; - - /* Transformation group */ - ctx->Transform.MatrixMode = GL_MODELVIEW; - ctx->Transform.Normalize = GL_FALSE; - ctx->Transform.RescaleNormals = GL_FALSE; - ctx->Transform.RasterPositionUnclipped = GL_FALSE; - for (i=0;iTransform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); - } - ctx->Transform.ClipPlanesEnabled = 0; - - ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 ); - ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 ); -} - - -/*@}*/ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file matrix.c + * Matrix operations. + * + * \note + * -# 4x4 transformation matrices are stored in memory in column major order. + * -# Points/vertices are to be thought of as column vectors. + * -# Transformation of a point p by a matrix M is: p' = M * p + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "enums.h" +#include "macros.h" +#include "mfeatures.h" +#include "matrix.h" +#include "mtypes.h" +#include "math/m_matrix.h" + + +/** + * Apply a perspective projection matrix. + * + * \param left left clipping plane coordinate. + * \param right right clipping plane coordinate. + * \param bottom bottom clipping plane coordinate. + * \param top top clipping plane coordinate. + * \param nearval distance to the near clipping plane. + * \param farval distance to the far clipping plane. + * + * \sa glFrustum(). + * + * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with + * the top matrix of the current matrix stack and sets + * __struct gl_contextRec::NewState. + */ +void GLAPIENTRY +_mesa_Frustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (nearval <= 0.0 || + farval <= 0.0 || + nearval == farval || + left == right || + top == bottom) + { + _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" ); + return; + } + + _math_matrix_frustum( ctx->CurrentStack->Top, + (GLfloat) left, (GLfloat) right, + (GLfloat) bottom, (GLfloat) top, + (GLfloat) nearval, (GLfloat) farval ); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +/** + * Apply an orthographic projection matrix. + * + * \param left left clipping plane coordinate. + * \param right right clipping plane coordinate. + * \param bottom bottom clipping plane coordinate. + * \param top top clipping plane coordinate. + * \param nearval distance to the near clipping plane. + * \param farval distance to the far clipping plane. + * + * \sa glOrtho(). + * + * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with + * the top matrix of the current matrix stack and sets + * __struct gl_contextRec::NewState. + */ +void GLAPIENTRY +_mesa_Ortho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", + left, right, bottom, top, nearval, farval); + + if (left == right || + bottom == top || + nearval == farval) + { + _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" ); + return; + } + + _math_matrix_ortho( ctx->CurrentStack->Top, + (GLfloat) left, (GLfloat) right, + (GLfloat) bottom, (GLfloat) top, + (GLfloat) nearval, (GLfloat) farval ); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +/** + * Set the current matrix stack. + * + * \param mode matrix stack. + * + * \sa glMatrixMode(). + * + * Flushes the vertices, validates the parameter and updates + * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode + * with the specified matrix stack. + */ +void GLAPIENTRY +_mesa_MatrixMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + + switch (mode) { + case GL_MODELVIEW: + ctx->CurrentStack = &ctx->ModelviewMatrixStack; + break; + case GL_PROJECTION: + ctx->CurrentStack = &ctx->ProjectionMatrixStack; + break; + case GL_TEXTURE: + /* This error check is disabled because if we're called from + * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits + * we'll generate an unexpected error. + * From the GL_ARB_vertex_shader spec it sounds like we should instead + * do error checking in other places when we actually try to access + * texture matrices beyond MaxTextureCoordUnits. + */ +#if 0 + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMatrixMode(invalid tex unit %d)", + ctx->Texture.CurrentUnit); + return; + } +#endif + ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); + ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; + break; + case GL_MATRIX0_NV: + case GL_MATRIX1_NV: + case GL_MATRIX2_NV: + case GL_MATRIX3_NV: + case GL_MATRIX4_NV: + case GL_MATRIX5_NV: + case GL_MATRIX6_NV: + case GL_MATRIX7_NV: + if (ctx->Extensions.NV_vertex_program) { + ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); + return; + } + break; + case GL_MATRIX0_ARB: + case GL_MATRIX1_ARB: + case GL_MATRIX2_ARB: + case GL_MATRIX3_ARB: + case GL_MATRIX4_ARB: + case GL_MATRIX5_ARB: + case GL_MATRIX6_ARB: + case GL_MATRIX7_ARB: + if (ctx->Extensions.ARB_vertex_program || + ctx->Extensions.ARB_fragment_program) { + const GLuint m = mode - GL_MATRIX0_ARB; + if (m > ctx->Const.MaxProgramMatrices) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glMatrixMode(GL_MATRIX%d_ARB)", m); + return; + } + ctx->CurrentStack = &ctx->ProgramMatrixStack[m]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" ); + return; + } + + ctx->Transform.MatrixMode = mode; +} + + +/** + * Push the current matrix stack. + * + * \sa glPushMatrix(). + * + * Verifies the current matrix stack is not full, and duplicates the top-most + * matrix in the stack. + * Marks __struct gl_contextRec::NewState with the stack dirty flag. + */ +void GLAPIENTRY +_mesa_PushMatrix( void ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_matrix_stack *stack = ctx->CurrentStack; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glPushMatrix %s\n", + _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + + if (stack->Depth + 1 >= stack->MaxDepth) { + if (ctx->Transform.MatrixMode == GL_TEXTURE) { + _mesa_error(ctx, GL_STACK_OVERFLOW, + "glPushMatrix(mode=GL_TEXTURE, unit=%d)", + ctx->Texture.CurrentUnit); + } + else { + _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)", + _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + } + return; + } + _math_matrix_copy( &stack->Stack[stack->Depth + 1], + &stack->Stack[stack->Depth] ); + stack->Depth++; + stack->Top = &(stack->Stack[stack->Depth]); + ctx->NewState |= stack->DirtyFlag; +} + + +/** + * Pop the current matrix stack. + * + * \sa glPopMatrix(). + * + * Flushes the vertices, verifies the current matrix stack is not empty, and + * moves the stack head down. + * Marks __struct gl_contextRec::NewState with the dirty stack flag. + */ +void GLAPIENTRY +_mesa_PopMatrix( void ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_matrix_stack *stack = ctx->CurrentStack; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glPopMatrix %s\n", + _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + + if (stack->Depth == 0) { + if (ctx->Transform.MatrixMode == GL_TEXTURE) { + _mesa_error(ctx, GL_STACK_UNDERFLOW, + "glPopMatrix(mode=GL_TEXTURE, unit=%d)", + ctx->Texture.CurrentUnit); + } + else { + _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)", + _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); + } + return; + } + stack->Depth--; + stack->Top = &(stack->Stack[stack->Depth]); + ctx->NewState |= stack->DirtyFlag; +} + + +/** + * Replace the current matrix with the identity matrix. + * + * \sa glLoadIdentity(). + * + * Flushes the vertices and calls _math_matrix_set_identity() with the + * top-most matrix in the current stack. + * Marks __struct gl_contextRec::NewState with the stack dirty flag. + */ +void GLAPIENTRY +_mesa_LoadIdentity( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glLoadIdentity()\n"); + + _math_matrix_set_identity( ctx->CurrentStack->Top ); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +/** + * Replace the current matrix with a given matrix. + * + * \param m matrix. + * + * \sa glLoadMatrixf(). + * + * Flushes the vertices and calls _math_matrix_loadf() with the top-most + * matrix in the current stack and the given matrix. + * Marks __struct gl_contextRec::NewState with the dirty stack flag. + */ +void GLAPIENTRY +_mesa_LoadMatrixf( const GLfloat *m ) +{ + GET_CURRENT_CONTEXT(ctx); + if (!m) return; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", + m[0], m[4], m[8], m[12], + m[1], m[5], m[9], m[13], + m[2], m[6], m[10], m[14], + m[3], m[7], m[11], m[15]); + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _math_matrix_loadf( ctx->CurrentStack->Top, m ); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +/** + * Multiply the current matrix with a given matrix. + * + * \param m matrix. + * + * \sa glMultMatrixf(). + * + * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most + * matrix in the current stack and the given matrix. Marks + * __struct gl_contextRec::NewState with the dirty stack flag. + */ +void GLAPIENTRY +_mesa_MultMatrixf( const GLfloat *m ) +{ + GET_CURRENT_CONTEXT(ctx); + if (!m) return; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", + m[0], m[4], m[8], m[12], + m[1], m[5], m[9], m[13], + m[2], m[6], m[10], m[14], + m[3], m[7], m[11], m[15]); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +/** + * Multiply the current matrix with a rotation matrix. + * + * \param angle angle of rotation, in degrees. + * \param x rotation vector x coordinate. + * \param y rotation vector y coordinate. + * \param z rotation vector z coordinate. + * + * \sa glRotatef(). + * + * Flushes the vertices and calls _math_matrix_rotate() with the top-most + * matrix in the current stack and the given parameters. Marks + * __struct gl_contextRec::NewState with the dirty stack flag. + */ +void GLAPIENTRY +_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (angle != 0.0F) { + _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; + } +} + + +/** + * Multiply the current matrix with a general scaling matrix. + * + * \param x x axis scale factor. + * \param y y axis scale factor. + * \param z z axis scale factor. + * + * \sa glScalef(). + * + * Flushes the vertices and calls _math_matrix_scale() with the top-most + * matrix in the current stack and the given parameters. Marks + * __struct gl_contextRec::NewState with the dirty stack flag. + */ +void GLAPIENTRY +_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +/** + * Multiply the current matrix with a translation matrix. + * + * \param x translation vector x coordinate. + * \param y translation vector y coordinate. + * \param z translation vector z coordinate. + * + * \sa glTranslatef(). + * + * Flushes the vertices and calls _math_matrix_translate() with the top-most + * matrix in the current stack and the given parameters. Marks + * __struct gl_contextRec::NewState with the dirty stack flag. + */ +void GLAPIENTRY +_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); + ctx->NewState |= ctx->CurrentStack->DirtyFlag; +} + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_LoadMatrixd( const GLdouble *m ) +{ + GLint i; + GLfloat f[16]; + if (!m) return; + for (i = 0; i < 16; i++) + f[i] = (GLfloat) m[i]; + _mesa_LoadMatrixf(f); +} + +void GLAPIENTRY +_mesa_MultMatrixd( const GLdouble *m ) +{ + GLint i; + GLfloat f[16]; + if (!m) return; + for (i = 0; i < 16; i++) + f[i] = (GLfloat) m[i]; + _mesa_MultMatrixf( f ); +} + + +void GLAPIENTRY +_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) +{ + _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +void GLAPIENTRY +_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ) +{ + _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +void GLAPIENTRY +_mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) +{ + _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} +#endif + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_LoadTransposeMatrixfARB( const GLfloat *m ) +{ + GLfloat tm[16]; + if (!m) return; + _math_transposef(tm, m); + _mesa_LoadMatrixf(tm); +} + + +void GLAPIENTRY +_mesa_LoadTransposeMatrixdARB( const GLdouble *m ) +{ + GLfloat tm[16]; + if (!m) return; + _math_transposefd(tm, m); + _mesa_LoadMatrixf(tm); +} + + +void GLAPIENTRY +_mesa_MultTransposeMatrixfARB( const GLfloat *m ) +{ + GLfloat tm[16]; + if (!m) return; + _math_transposef(tm, m); + _mesa_MultMatrixf(tm); +} + + +void GLAPIENTRY +_mesa_MultTransposeMatrixdARB( const GLdouble *m ) +{ + GLfloat tm[16]; + if (!m) return; + _math_transposefd(tm, m); + _mesa_MultMatrixf(tm); +} +#endif + + + +/**********************************************************************/ +/** \name State management */ +/*@{*/ + + +/** + * Update the projection matrix stack. + * + * \param ctx GL context. + * + * Calls _math_matrix_analyse() with the top-matrix of the projection matrix + * stack, and recomputes user clip positions if necessary. + * + * \note This routine references __struct gl_contextRec::Tranform attribute + * values to compute userclip positions in clip space, but is only called on + * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to + * date across changes to the __struct gl_contextRec::Transform attributes. + */ +static void +update_projection( struct gl_context *ctx ) +{ + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + +#if FEATURE_userclip + /* Recompute clip plane positions in clipspace. This is also done + * in _mesa_ClipPlane(). + */ + if (ctx->Transform.ClipPlanesEnabled) { + GLuint p; + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], + ctx->Transform.EyeUserPlane[p], + ctx->ProjectionMatrixStack.Top->inv ); + } + } + } +#endif +} + + +/** + * Calculate the combined modelview-projection matrix. + * + * \param ctx GL context. + * + * Multiplies the top matrices of the projection and model view stacks into + * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() + * and analyzes the resulting matrix via _math_matrix_analyse(). + */ +static void +calculate_model_project_matrix( struct gl_context *ctx ) +{ + _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, + ctx->ProjectionMatrixStack.Top, + ctx->ModelviewMatrixStack.Top ); + + _math_matrix_analyse( &ctx->_ModelProjectMatrix ); +} + + +/** + * Updates the combined modelview-projection matrix. + * + * \param ctx GL context. + * \param new_state new state bit mask. + * + * If there is a new model view matrix then analyzes it. If there is a new + * projection matrix, updates it. Finally calls + * calculate_model_project_matrix() to recalculate the modelview-projection + * matrix. + */ +void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & _NEW_MODELVIEW) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + + /* Bring cull position up to date. + */ + TRANSFORM_POINT3( ctx->Transform.CullObjPos, + ctx->ModelviewMatrixStack.Top->inv, + ctx->Transform.CullEyePos ); + } + + + if (new_state & _NEW_PROJECTION) + update_projection( ctx ); + + /* Keep ModelviewProject up to date always to allow tnl + * implementations that go model->clip even when eye is required. + */ + calculate_model_project_matrix(ctx); +} + +/*@}*/ + + +/**********************************************************************/ +/** Matrix stack initialization */ +/*@{*/ + + +/** + * Initialize a matrix stack. + * + * \param stack matrix stack. + * \param maxDepth maximum stack depth. + * \param dirtyFlag dirty flag. + * + * Allocates an array of \p maxDepth elements for the matrix stack and calls + * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to + * initialize it. + */ +static void +init_matrix_stack( struct gl_matrix_stack *stack, + GLuint maxDepth, GLuint dirtyFlag ) +{ + GLuint i; + + stack->Depth = 0; + stack->MaxDepth = maxDepth; + stack->DirtyFlag = dirtyFlag; + /* The stack */ + stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); + for (i = 0; i < maxDepth; i++) { + _math_matrix_ctr(&stack->Stack[i]); + _math_matrix_alloc_inv(&stack->Stack[i]); + } + stack->Top = stack->Stack; +} + +/** + * Free matrix stack. + * + * \param stack matrix stack. + * + * Calls _math_matrix_dtr() for each element of the matrix stack and + * frees the array. + */ +static void +free_matrix_stack( struct gl_matrix_stack *stack ) +{ + GLuint i; + for (i = 0; i < stack->MaxDepth; i++) { + _math_matrix_dtr(&stack->Stack[i]); + } + FREE(stack->Stack); + stack->Stack = stack->Top = NULL; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + + +/** + * Initialize the context matrix data. + * + * \param ctx GL context. + * + * Initializes each of the matrix stacks and the combined modelview-projection + * matrix. + */ +void _mesa_init_matrix( struct gl_context * ctx ) +{ + GLint i; + + /* Initialize matrix stacks */ + init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, + _NEW_MODELVIEW); + init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, + _NEW_PROJECTION); + for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) + init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, + _NEW_TEXTURE_MATRIX); + for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) + init_matrix_stack(&ctx->ProgramMatrixStack[i], + MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); + ctx->CurrentStack = &ctx->ModelviewMatrixStack; + + /* Init combined Modelview*Projection matrix */ + _math_matrix_ctr( &ctx->_ModelProjectMatrix ); +} + + +/** + * Free the context matrix data. + * + * \param ctx GL context. + * + * Frees each of the matrix stacks and the combined modelview-projection + * matrix. + */ +void _mesa_free_matrix_data( struct gl_context *ctx ) +{ + GLint i; + + free_matrix_stack(&ctx->ModelviewMatrixStack); + free_matrix_stack(&ctx->ProjectionMatrixStack); + for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) + free_matrix_stack(&ctx->TextureMatrixStack[i]); + for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) + free_matrix_stack(&ctx->ProgramMatrixStack[i]); + /* combined Modelview*Projection matrix */ + _math_matrix_dtr( &ctx->_ModelProjectMatrix ); + +} + + +/** + * Initialize the context transform attribute group. + * + * \param ctx GL context. + * + * \todo Move this to a new file with other 'transform' routines. + */ +void _mesa_init_transform( struct gl_context *ctx ) +{ + GLint i; + + /* Transformation group */ + ctx->Transform.MatrixMode = GL_MODELVIEW; + ctx->Transform.Normalize = GL_FALSE; + ctx->Transform.RescaleNormals = GL_FALSE; + ctx->Transform.RasterPositionUnclipped = GL_FALSE; + for (i=0;iConst.MaxClipPlanes;i++) { + ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); + } + ctx->Transform.ClipPlanesEnabled = 0; + + ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 ); + ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 ); +} + + +/*@}*/ diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index f170d235a..1ead5ee10 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -1986,7 +1986,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, gl_format temp_format; GLint components; GLuint temp_src_stride, temp_dst_stride; /* in bytes */ - GLchan *temp_src = NULL, *temp_dst = NULL; + GLubyte *temp_src = NULL, *temp_dst = NULL; GLenum temp_datatype; GLenum temp_base_format; @@ -2101,7 +2101,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, /* swap src and dest pointers */ { - GLchan *temp = temp_src; + GLubyte *temp = temp_src; temp_src = temp_dst; temp_dst = temp; @@ -2109,7 +2109,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, } } /* loop over mipmap levels */ - free((void *) temp_src); + free(temp_src); free(temp_dst); } @@ -2218,37 +2218,3 @@ do { \ } } - -/** - * Upscale an image by replication, not (typical) stretching. - * We use this when the image width or height is less than a - * certain size (4, 8) and we need to upscale an image. - */ -void -_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight, - GLsizei outWidth, GLsizei outHeight, - GLint comps, const GLchan *src, GLint srcRowStride, - GLchan *dest ) -{ - GLint i, j, k; - - ASSERT(outWidth >= inWidth); - ASSERT(outHeight >= inHeight); -#if 0 - ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2); - ASSERT((outWidth & 3) == 0); - ASSERT((outHeight & 3) == 0); -#endif - - for (i = 0; i < outHeight; i++) { - const GLint ii = i % inHeight; - for (j = 0; j < outWidth; j++) { - const GLint jj = j % inWidth; - for (k = 0; k < comps; k++) { - dest[(i * outWidth + j) * comps + k] - = src[ii * srcRowStride + jj * comps + k]; - } - } - } -} - diff --git a/mesalib/src/mesa/main/mipmap.h b/mesalib/src/mesa/main/mipmap.h index c0c6c2592..478395021 100644 --- a/mesalib/src/mesa/main/mipmap.h +++ b/mesalib/src/mesa/main/mipmap.h @@ -1,64 +1,58 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef MIPMAP_H -#define MIPMAP_H - -#include "mtypes.h" - - -extern void -_mesa_generate_mipmap_level(GLenum target, - GLenum datatype, GLuint comps, - GLint border, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcData, - GLint srcRowStride, - GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstData, - GLint dstRowStride); - - -extern void -_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj); - - -extern void -_mesa_rescale_teximage2d(GLuint bytesPerPixel, - GLuint srcStrideInPixels, - GLuint dstRowStride, - GLint srcWidth, GLint srcHeight, - GLint dstWidth, GLint dstHeight, - const GLvoid *srcImage, GLvoid *dstImage); - -extern void -_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight, - GLsizei outWidth, GLsizei outHeight, - GLint comps, const GLchan *src, GLint srcRowStride, - GLchan *dest); - - -#endif /* MIPMAP_H */ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef MIPMAP_H +#define MIPMAP_H + +#include "mtypes.h" + + +extern void +_mesa_generate_mipmap_level(GLenum target, + GLenum datatype, GLuint comps, + GLint border, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + const GLubyte *srcData, + GLint srcRowStride, + GLint dstWidth, GLint dstHeight, GLint dstDepth, + GLubyte *dstData, + GLint dstRowStride); + + +extern void +_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + + +extern void +_mesa_rescale_teximage2d(GLuint bytesPerPixel, + GLuint srcStrideInPixels, + GLuint dstRowStride, + GLint srcWidth, GLint srcHeight, + GLint dstWidth, GLint dstHeight, + const GLvoid *srcImage, GLvoid *dstImage); + + +#endif /* MIPMAP_H */ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 3b44ec6d5..42831d773 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -43,29 +43,6 @@ #include "main/formats.h" /* MESA_FORMAT_COUNT */ -/** - * Color channel data type. - */ -#if CHAN_BITS == 8 - typedef GLubyte GLchan; -#define CHAN_MAX 255 -#define CHAN_MAXF 255.0F -#define CHAN_TYPE GL_UNSIGNED_BYTE -#elif CHAN_BITS == 16 - typedef GLushort GLchan; -#define CHAN_MAX 65535 -#define CHAN_MAXF 65535.0F -#define CHAN_TYPE GL_UNSIGNED_SHORT -#elif CHAN_BITS == 32 - typedef GLfloat GLchan; -#define CHAN_MAX 1.0 -#define CHAN_MAXF 1.0F -#define CHAN_TYPE GL_FLOAT -#else -#error "illegal number of color channel bits" -#endif - - /** * Stencil buffer data type. */ @@ -1950,6 +1927,8 @@ struct gl_vertex_program_state GLboolean _Enabled; /**< Enabled and _valid_ user program? */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + /** Computed two sided lighting for fixed function/programs. */ + GLboolean _TwoSideEnabled; struct gl_vertex_program *Current; /**< User-bound vertex program */ /** Currently enabled and valid vertex program (including internal diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 8388708a4..6d6ae59f4 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -3437,7 +3437,7 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4], /* * Unpack a row of color image data from a client buffer according to * the pixel unpacking parameters. - * Return GLchan values in the specified dest image format. + * Return GLubyte values in the specified dest image format. * This is used by glDrawPixels and glTexImage?D(). * \param ctx - the context * n - number of pixels in the span @@ -3452,8 +3452,8 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4], * XXX perhaps expand this to process whole images someday. */ void -_mesa_unpack_color_span_chan( struct gl_context *ctx, - GLuint n, GLenum dstFormat, GLchan dest[], +_mesa_unpack_color_span_ubyte(struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLubyte dest[], GLenum srcFormat, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, @@ -3517,21 +3517,21 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, /* Try simple cases first */ if (transferOps == 0) { - if (srcType == CHAN_TYPE) { + if (srcType == GL_UNSIGNED_BYTE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGBA) { - memcpy( dest, source, n * 4 * sizeof(GLchan) ); + memcpy( dest, source, n * 4 * sizeof(GLubyte) ); return; } else if (srcFormat == GL_RGB) { GLuint i; - const GLchan *src = (const GLchan *) source; - GLchan *dst = dest; + const GLubyte *src = (const GLubyte *) source; + GLubyte *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; - dst[3] = CHAN_MAX; + dst[3] = 255; src += 3; dst += 4; } @@ -3540,13 +3540,13 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, } else if (dstFormat == GL_RGB) { if (srcFormat == GL_RGB) { - memcpy( dest, source, n * 3 * sizeof(GLchan) ); + memcpy( dest, source, n * 3 * sizeof(GLubyte) ); return; } else if (srcFormat == GL_RGBA) { GLuint i; - const GLchan *src = (const GLchan *) source; - GLchan *dst = dest; + const GLubyte *src = (const GLubyte *) source; + GLubyte *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; @@ -3560,7 +3560,7 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, else if (dstFormat == srcFormat) { GLint comps = _mesa_components_in_format(srcFormat); assert(comps > 0); - memcpy( dest, source, n * comps * sizeof(GLchan) ); + memcpy( dest, source, n * comps * sizeof(GLubyte) ); return; } } @@ -3573,12 +3573,12 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, if (srcFormat == GL_RGB) { GLuint i; const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; + GLubyte *dst = dest; for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); - dst[3] = CHAN_MAX; + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = 255; src += 3; dst += 4; } @@ -3587,12 +3587,12 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, else if (srcFormat == GL_RGBA) { GLuint i; const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; + GLubyte *dst = dest; for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); - dst[3] = UBYTE_TO_CHAN(src[3]); + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; src += 4; dst += 4; } @@ -3603,11 +3603,11 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, if (srcFormat == GL_RGB) { GLuint i; const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; + GLubyte *dst = dest; for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; src += 3; dst += 3; } @@ -3616,11 +3616,11 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, else if (srcFormat == GL_RGBA) { GLuint i; const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; + GLubyte *dst = dest; for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; src += 4; dst += 3; } @@ -3679,10 +3679,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, srcPacking->SwapBytes); } - /* Need to clamp if returning GLubytes or GLushorts */ -#if CHAN_TYPE != GL_FLOAT + /* Need to clamp if returning GLubytes */ transferOps |= IMAGE_CLAMP_BIT; -#endif if (transferOps) { _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); @@ -3691,61 +3689,61 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, get_component_indexes(dstFormat, &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); - /* Now return the GLchan data in the requested dstFormat */ + /* Now return the GLubyte data in the requested dstFormat */ if (rDst >= 0) { - GLchan *dst = dest; + GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_UBYTE(dst[rDst], rgba[i][RCOMP]); dst += dstComponents; } } if (gDst >= 0) { - GLchan *dst = dest; + GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_UBYTE(dst[gDst], rgba[i][GCOMP]); dst += dstComponents; } } if (bDst >= 0) { - GLchan *dst = dest; + GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_UBYTE(dst[bDst], rgba[i][BCOMP]); dst += dstComponents; } } if (aDst >= 0) { - GLchan *dst = dest; + GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_UBYTE(dst[aDst], rgba[i][ACOMP]); dst += dstComponents; } } if (iDst >= 0) { - GLchan *dst = dest; + GLubyte *dst = dest; GLuint i; assert(iDst == 0); assert(dstComponents == 1); for (i = 0; i < n; i++) { /* Intensity comes from red channel */ - CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_UBYTE(dst[i], rgba[i][RCOMP]); } } if (lDst >= 0) { - GLchan *dst = dest; + GLubyte *dst = dest; GLuint i; assert(lDst == 0); for (i = 0; i < n; i++) { /* Luminance comes from red channel */ - CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_UBYTE(dst[0], rgba[i][RCOMP]); dst += dstComponents; } } @@ -3756,8 +3754,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx, /** - * Same as _mesa_unpack_color_span_chan(), but return GLfloat data - * instead of GLchan. + * Same as _mesa_unpack_color_span_ubyte(), but return GLfloat data + * instead of GLubyte. */ void _mesa_unpack_color_span_float( struct gl_context *ctx, @@ -3954,8 +3952,8 @@ _mesa_unpack_color_span_float( struct gl_context *ctx, /** - * Same as _mesa_unpack_color_span_chan(), but return GLuint data - * instead of GLchan. + * Same as _mesa_unpack_color_span_ubyte(), but return GLuint data + * instead of GLubyte. * No pixel transfer ops are applied. */ void diff --git a/mesalib/src/mesa/main/pack.h b/mesalib/src/mesa/main/pack.h index 00aab409e..7c76baae4 100644 --- a/mesalib/src/mesa/main/pack.h +++ b/mesalib/src/mesa/main/pack.h @@ -58,8 +58,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, extern void -_mesa_unpack_color_span_chan(struct gl_context *ctx, - GLuint n, GLenum dstFormat, GLchan dest[], +_mesa_unpack_color_span_ubyte(struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLubyte dest[], GLenum srcFormat, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 9d9c952dc..fc25515a0 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -447,7 +447,20 @@ update_clamp_read_color(struct gl_context *ctx) ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; } - +/** + * Update the ctx->VertexProgram._TwoSideEnabled flag. + */ +static void +update_twoside(struct gl_context *ctx) +{ + if (ctx->Shader.CurrentVertexProgram || + ctx->VertexProgram.Current) { + ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled; + } else { + ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled && + ctx->Light.Model.TwoSide); + } +} /* @@ -603,6 +616,9 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); + if (new_state & (_NEW_LIGHT | _NEW_PROGRAM)) + update_twoside( ctx ); + if (new_state & (_NEW_LIGHT | _NEW_BUFFERS)) update_clamp_vertex_color(ctx); diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index b49d1b1ca..03e05d5ef 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -264,21 +264,23 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) } } -#if FEATURE_ES1 || FEATURE_ES2 - if (formats) { - formats[n++] = GL_PALETTE4_RGB8_OES; - formats[n++] = GL_PALETTE4_RGBA8_OES; - formats[n++] = GL_PALETTE4_R5_G6_B5_OES; - formats[n++] = GL_PALETTE4_RGBA4_OES; - formats[n++] = GL_PALETTE4_RGB5_A1_OES; - formats[n++] = GL_PALETTE8_RGB8_OES; - formats[n++] = GL_PALETTE8_RGBA8_OES; - formats[n++] = GL_PALETTE8_R5_G6_B5_OES; - formats[n++] = GL_PALETTE8_RGBA4_OES; - formats[n++] = GL_PALETTE8_RGB5_A1_OES; - } - else { - n += 10; +#if FEATURE_ES1 + if (ctx->API == API_OPENGLES) { + if (formats) { + formats[n++] = GL_PALETTE4_RGB8_OES; + formats[n++] = GL_PALETTE4_RGBA8_OES; + formats[n++] = GL_PALETTE4_R5_G6_B5_OES; + formats[n++] = GL_PALETTE4_RGBA4_OES; + formats[n++] = GL_PALETTE4_RGB5_A1_OES; + formats[n++] = GL_PALETTE8_RGB8_OES; + formats[n++] = GL_PALETTE8_RGBA8_OES; + formats[n++] = GL_PALETTE8_R5_G6_B5_OES; + formats[n++] = GL_PALETTE8_RGBA4_OES; + formats[n++] = GL_PALETTE8_RGB5_A1_OES; + } + else { + n += 10; + } } #endif diff --git a/mesalib/src/mesa/main/texcompress_fxt1.c b/mesalib/src/mesa/main/texcompress_fxt1.c index a75487ce2..0437cfcc1 100644 --- a/mesalib/src/mesa/main/texcompress_fxt1.c +++ b/mesalib/src/mesa/main/texcompress_fxt1.c @@ -52,7 +52,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps, void fxt1_decode_1 (const void *texture, GLint stride, - GLint i, GLint j, GLchan *rgba); + GLint i, GLint j, GLubyte *rgba); /** @@ -61,11 +61,11 @@ fxt1_decode_1 (const void *texture, GLint stride, GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) { - const GLchan *pixels; + const GLubyte *pixels; GLint srcRowStride; GLubyte *dst; const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1); ASSERT(dstXoffset % 8 == 0); @@ -75,11 +75,11 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) (void) dstImageOffsets; if (srcFormat != GL_RGB || - srcType != CHAN_TYPE || + srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || srcPacking->SwapBytes) { - /* convert image to RGB/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, + /* convert image to RGB/GLubyte */ + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -92,9 +92,9 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) srcFormat = GL_RGB; } else { - pixels = (const GLchan *) srcAddr; + pixels = (const GLubyte *) srcAddr; srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, - srcType) / sizeof(GLchan); + srcType) / sizeof(GLubyte); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -117,11 +117,11 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) { - const GLchan *pixels; + const GLubyte *pixels; GLint srcRowStride; GLubyte *dst; GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1); ASSERT(dstXoffset % 8 == 0); @@ -131,11 +131,11 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) (void) dstImageOffsets; if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || + srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, + /* convert image to RGBA/GLubyte */ + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -148,9 +148,9 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) srcFormat = GL_RGBA; } else { - pixels = (const GLchan *) srcAddr; + pixels = (const GLubyte *) srcAddr; srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, - srcType) / sizeof(GLchan); + srcType) / sizeof(GLubyte); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -171,14 +171,14 @@ void _mesa_fetch_texel_2d_f_rgba_fxt1( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; (void) k; fxt1_decode_1(texImage->Base.Data, texImage->Base.RowStride, i, j, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } @@ -186,13 +186,13 @@ void _mesa_fetch_texel_2d_f_rgb_fxt1( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; (void) k; fxt1_decode_1(texImage->Base.Data, texImage->Base.RowStride, i, j, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); + texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = 1.0F; } @@ -1289,6 +1289,41 @@ fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps) } + +/** + * Upscale an image by replication, not (typical) stretching. + * We use this when the image width or height is less than a + * certain size (4, 8) and we need to upscale an image. + */ +static void +upscale_teximage2d(GLsizei inWidth, GLsizei inHeight, + GLsizei outWidth, GLsizei outHeight, + GLint comps, const GLubyte *src, GLint srcRowStride, + GLubyte *dest ) +{ + GLint i, j, k; + + ASSERT(outWidth >= inWidth); + ASSERT(outHeight >= inHeight); +#if 0 + ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2); + ASSERT((outWidth & 3) == 0); + ASSERT((outHeight & 3) == 0); +#endif + + for (i = 0; i < outHeight; i++) { + const GLint ii = i % inHeight; + for (j = 0; j < outWidth; j++) { + const GLint jj = j % inWidth; + for (k = 0; k < comps; k++) { + dest[(i * outWidth + j) * comps + k] + = src[ii * srcRowStride + jj * comps + k]; + } + } + } +} + + static void fxt1_encode (GLuint width, GLuint height, GLint comps, const void *source, GLint srcRowStride, @@ -1305,42 +1340,21 @@ fxt1_encode (GLuint width, GLuint height, GLint comps, if ((width & 7) | (height & 3)) { GLint newWidth = (width + 7) & ~7; GLint newHeight = (height + 3) & ~3; - newSource = malloc(comps * newWidth * newHeight * sizeof(GLchan)); + newSource = malloc(comps * newWidth * newHeight * sizeof(GLubyte)); if (!newSource) { GET_CURRENT_CONTEXT(ctx); _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression"); goto cleanUp; } - _mesa_upscale_teximage2d(width, height, newWidth, newHeight, - comps, (const GLchan *) source, - srcRowStride, (GLchan *) newSource); + upscale_teximage2d(width, height, newWidth, newHeight, + comps, (const GLubyte *) source, + srcRowStride, (GLubyte *) newSource); source = newSource; width = newWidth; height = newHeight; srcRowStride = comps * newWidth; } - /* convert from 16/32-bit channels to GLubyte if needed */ - if (CHAN_TYPE != GL_UNSIGNED_BYTE) { - const GLuint n = width * height * comps; - const GLchan *src = (const GLchan *) source; - GLubyte *dest = (GLubyte *) malloc(n * sizeof(GLubyte)); - GLuint i; - if (!dest) { - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression"); - goto cleanUp; - } - for (i = 0; i < n; i++) { - dest[i] = CHAN_TO_UBYTE(src[i]); - } - if (newSource != NULL) { - free(newSource); - } - newSource = dest; /* we'll free this buffer before returning */ - source = dest; /* the new, GLubyte incoming image */ - } - data = (const GLubyte *) source; destRowStride = (destRowStride - width * 2) / 4; for (y = 0; y < height; y += 4) { @@ -1402,7 +1416,7 @@ static const GLubyte _rgb_scale_6[] = { static void -fxt1_decode_1HI (const GLubyte *code, GLint t, GLchan *rgba) +fxt1_decode_1HI (const GLubyte *code, GLint t, GLubyte *rgba) { const GLuint *cc; @@ -1428,16 +1442,16 @@ fxt1_decode_1HI (const GLubyte *code, GLint t, GLchan *rgba) g = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20))); r = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25))); } - rgba[RCOMP] = UBYTE_TO_CHAN(r); - rgba[GCOMP] = UBYTE_TO_CHAN(g); - rgba[BCOMP] = UBYTE_TO_CHAN(b); - rgba[ACOMP] = CHAN_MAX; + rgba[RCOMP] = r; + rgba[GCOMP] = g; + rgba[BCOMP] = b; + rgba[ACOMP] = 255; } } static void -fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLchan *rgba) +fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLubyte *rgba) { const GLuint *cc; GLuint kk; @@ -1452,15 +1466,15 @@ fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLchan *rgba) t *= 15; cc = (const GLuint *)(code + 8 + t / 8); kk = cc[0] >> (t & 7); - rgba[BCOMP] = UBYTE_TO_CHAN( UP5(kk) ); - rgba[GCOMP] = UBYTE_TO_CHAN( UP5(kk >> 5) ); - rgba[RCOMP] = UBYTE_TO_CHAN( UP5(kk >> 10) ); - rgba[ACOMP] = CHAN_MAX; + rgba[BCOMP] = UP5(kk); + rgba[GCOMP] = UP5(kk >> 5); + rgba[RCOMP] = UP5(kk >> 10); + rgba[ACOMP] = 255; } static void -fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba) +fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLubyte *rgba) { const GLuint *cc; GLuint col[2][3]; @@ -1515,10 +1529,10 @@ fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba) g = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2; r = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2; } - rgba[RCOMP] = UBYTE_TO_CHAN(r); - rgba[GCOMP] = UBYTE_TO_CHAN(g); - rgba[BCOMP] = UBYTE_TO_CHAN(b); - rgba[ACOMP] = CHAN_MAX; + rgba[RCOMP] = r; + rgba[GCOMP] = g; + rgba[BCOMP] = b; + rgba[ACOMP] = 255; } } else { /* alpha[0] == 0 */ @@ -1537,16 +1551,16 @@ fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba) UP6(col[1][GCOMP], glsb)); r = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP])); } - rgba[RCOMP] = UBYTE_TO_CHAN(r); - rgba[GCOMP] = UBYTE_TO_CHAN(g); - rgba[BCOMP] = UBYTE_TO_CHAN(b); - rgba[ACOMP] = CHAN_MAX; + rgba[RCOMP] = r; + rgba[GCOMP] = g; + rgba[BCOMP] = b; + rgba[ACOMP] = 255; } } static void -fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLchan *rgba) +fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLubyte *rgba) { const GLuint *cc; GLubyte r, g, b, a; @@ -1613,18 +1627,18 @@ fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLchan *rgba) r = UP5(kk >> 10); } } - rgba[RCOMP] = UBYTE_TO_CHAN(r); - rgba[GCOMP] = UBYTE_TO_CHAN(g); - rgba[BCOMP] = UBYTE_TO_CHAN(b); - rgba[ACOMP] = UBYTE_TO_CHAN(a); + rgba[RCOMP] = r; + rgba[GCOMP] = g; + rgba[BCOMP] = b; + rgba[ACOMP] = a; } void fxt1_decode_1 (const void *texture, GLint stride, /* in pixels */ - GLint i, GLint j, GLchan *rgba) + GLint i, GLint j, GLubyte *rgba) { - static void (*decode_1[]) (const GLubyte *, GLint, GLchan *) = { + static void (*decode_1[]) (const GLubyte *, GLint, GLubyte *) = { fxt1_decode_1HI, /* cc-high = "00?" */ fxt1_decode_1HI, /* cc-high = "00?" */ fxt1_decode_1CHROMA, /* cc-chroma = "010" */ diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c index 7af3d6762..398f61290 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.c +++ b/mesalib/src/mesa/main/texcompress_rgtc.c @@ -48,9 +48,9 @@ #define RGTC_DEBUG 0 -static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4], +static void unsigned_encode_rgtc_ubyte(GLubyte *blkaddr, GLubyte srccolors[4][4], GLint numxpixels, GLint numypixels); -static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4], +static void signed_encode_rgtc_ubyte(GLbyte *blkaddr, GLbyte srccolors[4][4], GLint numxpixels, GLint numypixels); static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata, @@ -59,15 +59,15 @@ static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixd static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata, unsigned i, unsigned j, GLbyte *value, unsigned comps); -static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr, +static void extractsrc_u( GLubyte srcpixels[4][4], const GLubyte *srcaddr, GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) { GLubyte i, j; - const GLchan *curaddr; + const GLubyte *curaddr; for (j = 0; j < numypixels; j++) { curaddr = srcaddr + j * srcRowStride * comps; for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = *curaddr / (CHAN_MAX / 255); + srcpixels[j][i] = *curaddr; curaddr += comps; } } @@ -93,10 +93,10 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS) { GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; int i, j; int numxpixels, numypixels; - const GLchan *srcaddr; + const GLubyte *srcaddr; GLubyte srcpixels[4][4]; GLubyte *blkaddr; GLint dstRowDiff; @@ -109,7 +109,7 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS) (void) dstImageOffsets; - tempImage = _mesa_make_temp_chan_image(ctx, dims, + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -132,7 +132,7 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS) if (srcWidth > i + 3) numxpixels = 4; else numxpixels = srcWidth - i; extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); + unsigned_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels); srcaddr += numxpixels; blkaddr += 8; } @@ -187,7 +187,7 @@ _mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS) if (srcWidth > i + 3) numxpixels = 4; else numxpixels = srcWidth - i; extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); + signed_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels); srcaddr += numxpixels; blkaddr += 8; } @@ -204,10 +204,10 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS) { GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; int i, j; int numxpixels, numypixels; - const GLchan *srcaddr; + const GLubyte *srcaddr; GLubyte srcpixels[4][4]; GLubyte *blkaddr; GLint dstRowDiff; @@ -220,7 +220,7 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS) (void) dstZoffset; (void) dstImageOffsets; - tempImage = _mesa_make_temp_chan_image(ctx, dims, + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -243,11 +243,11 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS) if (srcWidth > i + 3) numxpixels = 4; else numxpixels = srcWidth - i; extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); + unsigned_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels); blkaddr += 8; - extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); + extractsrc_u(srcpixels, (GLubyte *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2); + unsigned_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels); blkaddr += 8; @@ -306,11 +306,11 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS) else numxpixels = srcWidth - i; extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); + signed_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels); blkaddr += 8; extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); + signed_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels); blkaddr += 8; srcaddr += numxpixels * 2; diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h index 48bbd374e..277d69b17 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h +++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h @@ -73,7 +73,7 @@ static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr, *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5); } -static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4], +static void TAG(encode_rgtc_ubyte)(TYPE *blkaddr, TYPE srccolors[4][4], int numxpixels, int numypixels) { TYPE alphabase[2], alphause[2]; diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index 36a56447e..04c5b4476 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -97,7 +97,7 @@ dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL; dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL; typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, - GLint height, const GLchan *srcPixData, + GLint height, const GLubyte *srcPixData, GLenum destformat, GLubyte *dest, GLint dstRowStride); @@ -163,10 +163,10 @@ _mesa_init_texture_s3tc( struct gl_context *ctx ) GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) { - const GLchan *pixels; + const GLubyte *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 || dstFormat == MESA_FORMAT_SRGB_DXT1); @@ -177,11 +177,11 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) (void) dstImageOffsets; if (srcFormat != GL_RGB || - srcType != CHAN_TYPE || + srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || srcPacking->SwapBytes) { - /* convert image to RGB/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, + /* convert image to RGB/GLubyte */ + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -193,7 +193,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) srcFormat = GL_RGB; } else { - pixels = (const GLchan *) srcAddr; + pixels = (const GLubyte *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -222,10 +222,10 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) { - const GLchan *pixels; + const GLubyte *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 || dstFormat == MESA_FORMAT_SRGBA_DXT1); @@ -236,11 +236,11 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) (void) dstImageOffsets; if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || + srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, + /* convert image to RGBA/GLubyte */ + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -252,7 +252,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) srcFormat = GL_RGBA; } else { - pixels = (const GLchan *) srcAddr; + pixels = (const GLubyte *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -280,10 +280,10 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) { - const GLchan *pixels; + const GLubyte *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 || dstFormat == MESA_FORMAT_SRGBA_DXT3); @@ -294,11 +294,11 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) (void) dstImageOffsets; if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || + srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, + /* convert image to RGBA/GLubyte */ + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -309,7 +309,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) pixels = tempImage; } else { - pixels = (const GLchan *) srcAddr; + pixels = (const GLubyte *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -337,10 +337,10 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) { - const GLchan *pixels; + const GLubyte *pixels; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; + const GLubyte *tempImage = NULL; ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 || dstFormat == MESA_FORMAT_SRGBA_DXT5); @@ -351,11 +351,11 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) (void) dstImageOffsets; if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || + srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, + /* convert image to RGBA/GLubyte */ + tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, @@ -366,7 +366,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) pixels = tempImage; } else { - pixels = (const GLchan *) srcAddr; + pixels = (const GLubyte *) srcAddr; } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -390,11 +390,10 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) static void fetch_texel_2d_rgb_dxt1( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) + GLint i, GLint j, GLint k, GLubyte *texel ) { (void) k; if (fetch_ext_rgb_dxt1) { - ASSERT (sizeof(GLchan) == sizeof(GLubyte)); fetch_ext_rgb_dxt1(texImage->Base.RowStride, (GLubyte *)(texImage)->Base.Data, i, j, texel); } @@ -407,19 +406,19 @@ void _mesa_fetch_texel_2d_f_rgb_dxt1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgba_dxt1( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) + GLint i, GLint j, GLint k, GLubyte *texel ) { (void) k; if (fetch_ext_rgba_dxt1) { @@ -435,23 +434,22 @@ void _mesa_fetch_texel_2d_f_rgba_dxt1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgba_dxt3( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) + GLint i, GLint j, GLint k, GLubyte *texel ) { (void) k; if (fetch_ext_rgba_dxt3) { - ASSERT (sizeof(GLchan) == sizeof(GLubyte)); fetch_ext_rgba_dxt3(texImage->Base.RowStride, (GLubyte *)(texImage)->Base.Data, i, j, texel); @@ -465,19 +463,19 @@ void _mesa_fetch_texel_2d_f_rgba_dxt3(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgba_dxt5( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) + GLint i, GLint j, GLint k, GLubyte *texel ) { (void) k; if (fetch_ext_rgba_dxt5) { @@ -494,13 +492,13 @@ void _mesa_fetch_texel_2d_f_rgba_dxt5(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } #if FEATURE_EXT_texture_sRGB @@ -508,52 +506,52 @@ void _mesa_fetch_texel_2d_f_srgb_dxt1( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } void _mesa_fetch_texel_2d_f_srgba_dxt1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } void _mesa_fetch_texel_2d_f_srgba_dxt3(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } void _mesa_fetch_texel_2d_f_srgba_dxt5(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; + /* just sample as GLubyte and convert to float here */ + GLubyte rgba[4]; fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); + texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); } #endif /* FEATURE_EXT_texture_sRGB */ diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index b958615b5..cbed26cd4 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -531,7 +531,7 @@ make_temp_uint_image(struct gl_context *ctx, GLuint dims, /** - * Make a temporary (color) texture image with GLchan components. + * Make a temporary (color) texture image with GLubyte components. * Apply all needed pixel unpacking and pixel transfer operations. * Note that there are both logicalBaseFormat and textureBaseFormat parameters. * Suppose the user specifies GL_LUMINANCE as the internal texture format @@ -551,21 +551,21 @@ make_temp_uint_image(struct gl_context *ctx, GLuint dims, * \param srcType source image type * \param srcAddr source image address * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLchan. + * \return resulting image with format = textureBaseFormat and type = GLubyte. */ -GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) +GLubyte * +_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) { GLuint transferOps = ctx->_ImageTransferState; const GLint components = _mesa_components_in_format(logicalBaseFormat); GLint img, row; - GLchan *tempImage, *dst; + GLubyte *tempImage, *dst; ASSERT(dims >= 1 && dims <= 3); @@ -588,8 +588,8 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, textureBaseFormat == GL_INTENSITY); /* unpack and transfer the source image */ - tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLchan)); + tempImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLubyte)); if (!tempImage) { return NULL; } @@ -604,9 +604,9 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, srcFormat, srcType, img, 0, 0); for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, - srcFormat, srcType, src, srcPacking, - transferOps); + _mesa_unpack_color_span_ubyte(ctx, srcWidth, logicalBaseFormat, dst, + srcFormat, srcType, src, srcPacking, + transferOps); dst += srcWidth * components; src += srcStride; } @@ -616,7 +616,7 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, /* one more conversion step */ GLint texComponents = _mesa_components_in_format(textureBaseFormat); GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLchan *newImage; + GLubyte *newImage; GLint i, n; GLubyte map[6]; @@ -629,8 +629,8 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, */ ASSERT(texComponents >= logComponents); - newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLchan)); + newImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLubyte)); if (!newImage) { free(tempImage); return NULL; @@ -646,7 +646,7 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, if (j == ZERO) newImage[i * texComponents + k] = 0; else if (j == ONE) - newImage[i * texComponents + k] = CHAN_MAX; + newImage[i * texComponents + k] = 255; else newImage[i * texComponents + k] = tempImage[i * logComponents + j]; } @@ -1235,13 +1235,13 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1255,17 +1255,17 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /* check for byteswapped format */ if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUS[col] = PACK_COLOR_565( src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 3; } } else { for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUS[col] = PACK_COLOR_565_REV( src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 3; } } @@ -1361,13 +1361,13 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1380,19 +1380,19 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) GLuint *dstUI = (GLuint *) dstRow; if (dstFormat == MESA_FORMAT_RGBA8888) { for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); + dstUI[col] = PACK_COLOR_8888( src[RCOMP], + src[GCOMP], + src[BCOMP], + src[ACOMP] ); src += 4; } } else { for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); + dstUI[col] = PACK_COLOR_8888_REV( src[RCOMP], + src[GCOMP], + src[BCOMP], + src[ACOMP] ); src += 4; } } @@ -1561,13 +1561,13 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1580,28 +1580,28 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) GLuint *dstUI = (GLuint *) dstRow; if (dstFormat == MESA_FORMAT_ARGB8888) { for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUI[col] = PACK_COLOR_8888( src[ACOMP], + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } else if (dstFormat == MESA_FORMAT_XRGB8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( 0xff, - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } else { for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUI[col] = PACK_COLOR_8888_REV( src[ACOMP], + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } @@ -1690,13 +1690,13 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = (const GLchan *) tempImage; + const GLubyte *src = (const GLubyte *) tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1709,9 +1709,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) #if 0 if (littleEndian) { for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 0] = src[RCOMP]; + dstRow[col * 3 + 1] = src[GCOMP]; + dstRow[col * 3 + 2] = src[BCOMP]; srcUB += 3; } } @@ -1725,9 +1725,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) } #else for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 0] = src[BCOMP]; + dstRow[col * 3 + 1] = src[GCOMP]; + dstRow[col * 3 + 2] = src[RCOMP]; src += 3; } #endif @@ -1816,13 +1816,13 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = (const GLchan *) tempImage; + const GLubyte *src = (const GLubyte *) tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1833,9 +1833,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); - dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); - dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 0] = src[RCOMP]; + dstRow[col * 3 + 1] = src[GCOMP]; + dstRow[col * 3 + 2] = src[BCOMP]; src += 3; } dstRow += dstRowStride; @@ -1873,13 +1873,13 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1892,19 +1892,19 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) GLushort *dstUS = (GLushort *) dstRow; if (dstFormat == MESA_FORMAT_ARGB4444) { for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUS[col] = PACK_COLOR_4444( src[ACOMP], + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } else { for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUS[col] = PACK_COLOR_4444_REV( src[ACOMP], + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } @@ -1941,13 +1941,13 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src =tempImage; + const GLubyte *src =tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -1959,10 +1959,10 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); + dstUS[col] = PACK_COLOR_5551( src[RCOMP], + src[GCOMP], + src[BCOMP], + src[ACOMP] ); src += 4; } dstRow += dstRowStride; @@ -1999,13 +1999,13 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src =tempImage; + const GLubyte *src =tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -2018,19 +2018,19 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) GLushort *dstUS = (GLushort *) dstRow; if (dstFormat == MESA_FORMAT_ARGB1555) { for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUS[col] = PACK_COLOR_1555( src[ACOMP], + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } else { for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), - CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstUS[col] = PACK_COLOR_1555_REV( src[ACOMP], + src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 4; } } @@ -2137,13 +2137,13 @@ _mesa_texstore_unorm44(TEXSTORE_PARAMS) { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -2156,8 +2156,8 @@ _mesa_texstore_unorm44(TEXSTORE_PARAMS) GLubyte *dstUS = (GLubyte *) dstRow; for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); + dstUS[col] = PACK_COLOR_44( src[1], + src[0] ); src += 2; } dstRow += dstRowStride; @@ -2248,13 +2248,13 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -2269,16 +2269,16 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS) dstFormat == MESA_FORMAT_RG88) { for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); + dstUS[col] = PACK_COLOR_88( src[1], + src[0] ); src += 2; } } else { for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ - dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), - CHAN_TO_UBYTE(src[0]) ); + dstUS[col] = PACK_COLOR_88_REV( src[1], + src[0] ); src += 2; } } @@ -2604,13 +2604,13 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -2621,9 +2621,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { - dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]) ); + dstRow[col] = PACK_COLOR_332( src[RCOMP], + src[GCOMP], + src[BCOMP] ); src += 3; } dstRow += dstRowStride; @@ -2692,13 +2692,13 @@ _mesa_texstore_unorm8(TEXSTORE_PARAMS) } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims, baseInternalFormat, baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); - const GLchan *src = tempImage; + const GLubyte *src = tempImage; GLint img, row, col; if (!tempImage) return GL_FALSE; @@ -2709,7 +2709,7 @@ _mesa_texstore_unorm8(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { - dstRow[col] = CHAN_TO_UBYTE(src[col]); + dstRow[col] = src[col]; } dstRow += dstRowStride; src += srcWidth; diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h index d56318709..24a254ac4 100644 --- a/mesalib/src/mesa/main/texstore.h +++ b/mesalib/src/mesa/main/texstore.h @@ -72,8 +72,8 @@ extern GLboolean _mesa_texstore(TEXSTORE_PARAMS); -extern GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, +extern GLubyte * +_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, diff --git a/mesalib/src/mesa/math/m_translate.h b/mesalib/src/mesa/math/m_translate.h index 580410311..bf7485c8c 100644 --- a/mesalib/src/mesa/math/m_translate.h +++ b/mesalib/src/mesa/math/m_translate.h @@ -29,7 +29,7 @@ #include "main/compiler.h" #include "main/glheader.h" #include "main/mtypes.h" /* hack for GLchan */ - +#include "swrast/s_chan.h" /** * Array translation. diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 68323a35a..97c1fabd5 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -849,6 +849,9 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, pipe->render_condition(pipe, NULL, 0); } + /* Choose the source mipmap level */ + src_view->u.tex.first_level = src_view->u.tex.last_level = level; + /* blit/render/decompress */ util_blit_pixels_tex(st->blit, src_view, /* pipe_resource (src) */ diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 892169822..f68270d0f 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1528,15 +1528,45 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) st_src_reg temp = get_temp(native_integers ? glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) : glsl_type::vec4_type); - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); - emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]); - - /* After the dot-product, the value will be an integer on the - * range [0,4]. Zero becomes 1.0, and positive values become zero. - */ - emit_dp(ir, result_dst, temp, temp, vector_elements); - if (result_dst.type == GLSL_TYPE_FLOAT) { + if (native_integers) { + st_dst_reg temp_dst = st_dst_reg(temp); + st_src_reg temp1 = st_src_reg(temp), temp2 = st_src_reg(temp); + + emit(ir, TGSI_OPCODE_SEQ, st_dst_reg(temp), op[0], op[1]); + + /* Emit 1-3 AND operations to combine the SEQ results. */ + switch (ir->operands[0]->type->vector_elements) { + case 2: + break; + case 3: + temp_dst.writemask = WRITEMASK_Y; + temp1.swizzle = SWIZZLE_YYYY; + temp2.swizzle = SWIZZLE_ZZZZ; + emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2); + break; + case 4: + temp_dst.writemask = WRITEMASK_X; + temp1.swizzle = SWIZZLE_XXXX; + temp2.swizzle = SWIZZLE_YYYY; + emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2); + temp_dst.writemask = WRITEMASK_Y; + temp1.swizzle = SWIZZLE_ZZZZ; + temp2.swizzle = SWIZZLE_WWWW; + emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2); + } + + temp1.swizzle = SWIZZLE_XXXX; + temp2.swizzle = SWIZZLE_YYYY; + emit(ir, TGSI_OPCODE_AND, result_dst, temp1, temp2); + } else { + emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero becomes 1.0, and positive values become zero. + */ + emit_dp(ir, result_dst, temp, temp, vector_elements); + /* Negating the result of the dot-product gives values on the range * [-4, 0]. Zero becomes 1.0, and negative values become zero. * This is achieved using SGE. @@ -1544,11 +1574,6 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) st_src_reg sge_src = result_src; sge_src.negate = ~sge_src.negate; emit(ir, TGSI_OPCODE_SGE, result_dst, sge_src, st_src_reg_for_float(0.0)); - } else { - /* The TGSI negate flag doesn't work for integers, so use SEQ 0 - * instead. - */ - emit(ir, TGSI_OPCODE_SEQ, result_dst, result_src, st_src_reg_for_int(0)); } } else { emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]); @@ -1561,30 +1586,56 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) st_src_reg temp = get_temp(native_integers ? glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) : glsl_type::vec4_type); - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]); - /* After the dot-product, the value will be an integer on the - * range [0,4]. Zero stays zero, and positive values become 1.0. - */ - glsl_to_tgsi_instruction *const dp = - emit_dp(ir, result_dst, temp, temp, vector_elements); - if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB && - result_dst.type == GLSL_TYPE_FLOAT) { - /* The clamping to [0,1] can be done for free in the fragment - * shader with a saturate. - */ - dp->saturate = true; - } else if (result_dst.type == GLSL_TYPE_FLOAT) { - /* Negating the result of the dot-product gives values on the range - * [-4, 0]. Zero stays zero, and negative values become 1.0. This - * achieved using SLT. - */ - st_src_reg slt_src = result_src; - slt_src.negate = ~slt_src.negate; - emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0)); + if (native_integers) { + st_dst_reg temp_dst = st_dst_reg(temp); + st_src_reg temp1 = st_src_reg(temp), temp2 = st_src_reg(temp); + + /* Emit 1-3 OR operations to combine the SNE results. */ + switch (ir->operands[0]->type->vector_elements) { + case 2: + break; + case 3: + temp_dst.writemask = WRITEMASK_Y; + temp1.swizzle = SWIZZLE_YYYY; + temp2.swizzle = SWIZZLE_ZZZZ; + emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2); + break; + case 4: + temp_dst.writemask = WRITEMASK_X; + temp1.swizzle = SWIZZLE_XXXX; + temp2.swizzle = SWIZZLE_YYYY; + emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2); + temp_dst.writemask = WRITEMASK_Y; + temp1.swizzle = SWIZZLE_ZZZZ; + temp2.swizzle = SWIZZLE_WWWW; + emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2); + } + + temp1.swizzle = SWIZZLE_XXXX; + temp2.swizzle = SWIZZLE_YYYY; + emit(ir, TGSI_OPCODE_OR, result_dst, temp1, temp2); } else { - emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_int(0)); + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero stays zero, and positive values become 1.0. + */ + glsl_to_tgsi_instruction *const dp = + emit_dp(ir, result_dst, temp, temp, vector_elements); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + dp->saturate = true; + } else { + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero stays zero, and negative values become 1.0. This + * achieved using SLT. + */ + st_src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0)); + } } } else { emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]); diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h index d3cce304f..382c3d2eb 100644 --- a/mesalib/src/mesa/swrast/s_span.h +++ b/mesalib/src/mesa/swrast/s_span.h @@ -1,223 +1,225 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef S_SPAN_H -#define S_SPAN_H - - -#include "main/config.h" -#include "main/glheader.h" -#include "main/mtypes.h" - -struct gl_context; -struct gl_renderbuffer; - - -/** - * \defgroup SpanFlags - * Special bitflags to describe span data. - * - * In general, the point/line/triangle functions interpolate/emit the - * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values). - * Some things don't fit into that, though, so we have these flags. - */ -/*@{*/ -#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */ -#define SPAN_Z 0x02 /**< interpMask and arrayMask */ -#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */ -#define SPAN_XY 0x08 /**< array.x[], y[] valid? */ -#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */ -#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */ -#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */ -/*@}*/ - - -/** - * \sw_span_arrays - * \brief Arrays of fragment values. - * - * These will either be computed from the span x/xStep values or - * filled in by glDraw/CopyPixels, etc. - * These arrays are separated out of sw_span to conserve memory. - */ -typedef struct sw_span_arrays -{ - /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */ - /* XXX someday look at transposing first two indexes for better memory - * access pattern. - */ - GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; - - /** This mask indicates which fragments are alive or culled */ - GLubyte mask[MAX_WIDTH]; - - GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */ - - /** Attribute arrays that don't fit into attribs[] array above */ - /*@{*/ - GLubyte rgba8[MAX_WIDTH][4]; - GLushort rgba16[MAX_WIDTH][4]; - GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */ - GLint x[MAX_WIDTH]; /**< fragment X coords */ - GLint y[MAX_WIDTH]; /**< fragment Y coords */ - GLuint z[MAX_WIDTH]; /**< fragment Z coords */ - GLuint index[MAX_WIDTH]; /**< Color indexes */ - GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */ - GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */ - /*@}*/ -} SWspanarrays; - - -/** - * The SWspan structure describes the colors, Z, fogcoord, texcoords, - * etc for either a horizontal run or an array of independent pixels. - * We can either specify a base/step to indicate interpolated values, or - * fill in explicit arrays of values. The interpMask and arrayMask bitfields - * indicate which attributes are active interpolants or arrays, respectively. - * - * It would be interesting to experiment with multiprocessor rasterization - * with this structure. The triangle rasterizer could simply emit a - * stream of these structures which would be consumed by one or more - * span-processing threads which could run in parallel. - */ -typedef struct sw_span -{ - /** Coord of first fragment in horizontal span/run */ - GLint x, y; - - /** Number of fragments in the span */ - GLuint end; - - /** for clipping left edge of spans */ - GLuint leftClip; - - /** This flag indicates that mask[] array is effectively filled with ones */ - GLboolean writeAll; - - /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ - GLenum primitive; - - /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */ - GLuint facing; - - /** - * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates - * which of the attrStart/StepX/StepY variables are relevant. - */ - GLbitfield interpMask; - - /** Fragment attribute interpolants */ - GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */ - GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */ - GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */ - - /* XXX the rest of these will go away eventually... */ - - /* For horizontal spans, step is the partial derivative wrt X. - * For lines, step is the delta from one fragment to the next. - */ - GLfixed red, redStep; - GLfixed green, greenStep; - GLfixed blue, blueStep; - GLfixed alpha, alphaStep; - GLfixed index, indexStep; - GLfixed z, zStep; /**< XXX z should probably be GLuint */ - GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */ - - /** - * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates - * which of the fragment arrays in the span_arrays struct are relevant. - */ - GLbitfield arrayMask; - - GLbitfield arrayAttribs; - - /** - * We store the arrays of fragment values in a separate struct so - * that we can allocate sw_span structs on the stack without using - * a lot of memory. The span_arrays struct is about 1.4MB while the - * sw_span struct is only about 512 bytes. - */ - SWspanarrays *array; -} SWspan; - - - -#define INIT_SPAN(S, PRIMITIVE) \ -do { \ - (S).primitive = (PRIMITIVE); \ - (S).interpMask = 0x0; \ - (S).arrayMask = 0x0; \ - (S).arrayAttribs = 0x0; \ - (S).end = 0; \ - (S).leftClip = 0; \ - (S).facing = 0; \ - (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ -} while (0) - - - -extern void -_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span); - -extern void -_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ); - -extern GLfloat -_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, - GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, - GLfloat s, GLfloat t, GLfloat q, GLfloat invQ); - - -extern void -_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span); - - -extern void -_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba); - -extern void -_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values, GLuint valueSize); - -extern void -_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - const GLvoid *values, GLuint valueSize); - -extern void -_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - GLvoid *values, GLuint valueSize); - - -extern void * -_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, - SWspan *span); - -#endif +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef S_SPAN_H +#define S_SPAN_H + + +#include "main/config.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "swrast/s_chan.h" + + +struct gl_context; +struct gl_renderbuffer; + + +/** + * \defgroup SpanFlags + * Special bitflags to describe span data. + * + * In general, the point/line/triangle functions interpolate/emit the + * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values). + * Some things don't fit into that, though, so we have these flags. + */ +/*@{*/ +#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */ +#define SPAN_Z 0x02 /**< interpMask and arrayMask */ +#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */ +#define SPAN_XY 0x08 /**< array.x[], y[] valid? */ +#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */ +#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */ +#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */ +/*@}*/ + + +/** + * \sw_span_arrays + * \brief Arrays of fragment values. + * + * These will either be computed from the span x/xStep values or + * filled in by glDraw/CopyPixels, etc. + * These arrays are separated out of sw_span to conserve memory. + */ +typedef struct sw_span_arrays +{ + /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */ + /* XXX someday look at transposing first two indexes for better memory + * access pattern. + */ + GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; + + /** This mask indicates which fragments are alive or culled */ + GLubyte mask[MAX_WIDTH]; + + GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */ + + /** Attribute arrays that don't fit into attribs[] array above */ + /*@{*/ + GLubyte rgba8[MAX_WIDTH][4]; + GLushort rgba16[MAX_WIDTH][4]; + GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */ + GLint x[MAX_WIDTH]; /**< fragment X coords */ + GLint y[MAX_WIDTH]; /**< fragment Y coords */ + GLuint z[MAX_WIDTH]; /**< fragment Z coords */ + GLuint index[MAX_WIDTH]; /**< Color indexes */ + GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */ + GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */ + /*@}*/ +} SWspanarrays; + + +/** + * The SWspan structure describes the colors, Z, fogcoord, texcoords, + * etc for either a horizontal run or an array of independent pixels. + * We can either specify a base/step to indicate interpolated values, or + * fill in explicit arrays of values. The interpMask and arrayMask bitfields + * indicate which attributes are active interpolants or arrays, respectively. + * + * It would be interesting to experiment with multiprocessor rasterization + * with this structure. The triangle rasterizer could simply emit a + * stream of these structures which would be consumed by one or more + * span-processing threads which could run in parallel. + */ +typedef struct sw_span +{ + /** Coord of first fragment in horizontal span/run */ + GLint x, y; + + /** Number of fragments in the span */ + GLuint end; + + /** for clipping left edge of spans */ + GLuint leftClip; + + /** This flag indicates that mask[] array is effectively filled with ones */ + GLboolean writeAll; + + /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ + GLenum primitive; + + /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */ + GLuint facing; + + /** + * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates + * which of the attrStart/StepX/StepY variables are relevant. + */ + GLbitfield interpMask; + + /** Fragment attribute interpolants */ + GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */ + GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */ + GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */ + + /* XXX the rest of these will go away eventually... */ + + /* For horizontal spans, step is the partial derivative wrt X. + * For lines, step is the delta from one fragment to the next. + */ + GLfixed red, redStep; + GLfixed green, greenStep; + GLfixed blue, blueStep; + GLfixed alpha, alphaStep; + GLfixed index, indexStep; + GLfixed z, zStep; /**< XXX z should probably be GLuint */ + GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */ + + /** + * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates + * which of the fragment arrays in the span_arrays struct are relevant. + */ + GLbitfield arrayMask; + + GLbitfield arrayAttribs; + + /** + * We store the arrays of fragment values in a separate struct so + * that we can allocate sw_span structs on the stack without using + * a lot of memory. The span_arrays struct is about 1.4MB while the + * sw_span struct is only about 512 bytes. + */ + SWspanarrays *array; +} SWspan; + + + +#define INIT_SPAN(S, PRIMITIVE) \ +do { \ + (S).primitive = (PRIMITIVE); \ + (S).interpMask = 0x0; \ + (S).arrayMask = 0x0; \ + (S).arrayAttribs = 0x0; \ + (S).end = 0; \ + (S).leftClip = 0; \ + (S).facing = 0; \ + (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ +} while (0) + + + +extern void +_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span); + +extern void +_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ); + +extern GLfloat +_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, + GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, + GLfloat s, GLfloat t, GLfloat q, GLfloat invQ); + + +extern void +_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span); + + +extern void +_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba); + +extern void +_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values, GLuint valueSize); + +extern void +_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const GLvoid *values, GLuint valueSize); + +extern void +_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + GLvoid *values, GLuint valueSize); + + +extern void * +_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, + SWspan *span); + +#endif diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h index 3eebd13d7..c63b2043c 100644 --- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h +++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h @@ -976,7 +976,7 @@ static void FETCH(f_rg88)( const struct swrast_texture_image *texImage, static void store_texel_rg88(struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, const void *texel) { - const GLchan *rgba = (const GLubyte *) texel; + const GLchan *rgba = (const GLchan *) texel; GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); GLubyte r = CHAN_TO_UBYTE(rgba[RCOMP]); GLubyte g = CHAN_TO_UBYTE(rgba[GCOMP]); diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h index 390b42264..06cc65158 100644 --- a/mesalib/src/mesa/swrast/swrast.h +++ b/mesalib/src/mesa/swrast/swrast.h @@ -33,6 +33,7 @@ #define SWRAST_H #include "main/mtypes.h" +#include "swrast/s_chan.h" /** * \struct SWvertex diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c index 0ca324402..6582949a0 100644 --- a/mesalib/src/mesa/tnl/t_vertex.c +++ b/mesalib/src/mesa/tnl/t_vertex.c @@ -1,564 +1,564 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" - -#include "t_context.h" -#include "t_vertex.h" - -#define DBG 0 - -/* Build and manage clipspace/ndc/window vertices. - */ - -static GLboolean match_fastpath( struct tnl_clipspace *vtx, - const struct tnl_clipspace_fastpath *fp) -{ - GLuint j; - - if (vtx->attr_count != fp->attr_count) - return GL_FALSE; - - for (j = 0; j < vtx->attr_count; j++) - if (vtx->attr[j].format != fp->attr[j].format || - vtx->attr[j].inputsize != fp->attr[j].size || - vtx->attr[j].vertoffset != fp->attr[j].offset) - return GL_FALSE; - - if (fp->match_strides) { - if (vtx->vertex_size != fp->vertex_size) - return GL_FALSE; - - for (j = 0; j < vtx->attr_count; j++) - if (vtx->attr[j].inputstride != fp->attr[j].stride) - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx ) -{ - struct tnl_clipspace_fastpath *fp = vtx->fastpath; - - for ( ; fp ; fp = fp->next) { - if (match_fastpath(vtx, fp)) { - vtx->emit = fp->func; - return GL_TRUE; - } - } - - return GL_FALSE; -} - -void _tnl_register_fastpath( struct tnl_clipspace *vtx, - GLboolean match_strides ) -{ - struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath); - GLuint i; - - fastpath->vertex_size = vtx->vertex_size; - fastpath->attr_count = vtx->attr_count; - fastpath->match_strides = match_strides; - fastpath->func = vtx->emit; - fastpath->attr = (struct tnl_attr_type *) - malloc(vtx->attr_count * sizeof(fastpath->attr[0])); - - for (i = 0; i < vtx->attr_count; i++) { - fastpath->attr[i].format = vtx->attr[i].format; - fastpath->attr[i].stride = vtx->attr[i].inputstride; - fastpath->attr[i].size = vtx->attr[i].inputsize; - fastpath->attr[i].offset = vtx->attr[i].vertoffset; - } - - fastpath->next = vtx->fastpath; - vtx->fastpath = fastpath; -} - - - -/*********************************************************************** - * Build codegen functions or return generic ones: - */ -static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - - for (j = 0; j < attr_count; j++) { - GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; - a[j].inputstride = vptr->stride; - a[j].inputsize = vptr->size; - a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */ - } - - vtx->emit = NULL; - - /* Does this match an existing (hardwired, codegen or known-bad) - * fastpath? - */ - if (search_fastpath_emit(vtx)) { - /* Use this result. If it is null, then it is already known - * that the current state will fail for codegen and there is no - * point trying again. - */ - } - else if (vtx->codegen_emit) { - vtx->codegen_emit(ctx); - } - - if (!vtx->emit) { - _tnl_generate_hardwired_emit(ctx); - } - - /* Otherwise use the generic version: - */ - if (!vtx->emit) - vtx->emit = _tnl_generic_emit; - - vtx->emit( ctx, count, dest ); -} - - - -static void choose_interp_func( struct gl_context *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - - if (vtx->need_extras && - (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - vtx->interp = _tnl_generic_interp_extras; - } else { - vtx->interp = _tnl_generic_interp; - } - - vtx->interp( ctx, t, edst, eout, ein, force_boundary ); -} - - -static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - - if (vtx->need_extras && - (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - vtx->copy_pv = _tnl_generic_copy_pv_extras; - } else { - vtx->copy_pv = _tnl_generic_copy_pv; - } - - vtx->copy_pv( ctx, edst, esrc ); -} - - -/*********************************************************************** - * Public entrypoints, mostly dispatch to the above: - */ - - -/* Interpolate between two vertices to produce a third: - */ -void _tnl_interp( struct gl_context *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - vtx->interp( ctx, t, edst, eout, ein, force_boundary ); -} - -/* Copy colors from one vertex to another: - */ -void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - vtx->copy_pv( ctx, edst, esrc ); -} - - -/* Extract a named attribute from a hardware vertex. Will have to - * reverse any viewport transformation, swizzling or other conversions - * which may have been applied: - */ -void _tnl_get_attr( struct gl_context *ctx, const void *vin, - GLenum attr, GLfloat *dest ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - - for (j = 0; j < attr_count; j++) { - if (a[j].attrib == attr) { - a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset ); - return; - } - } - - /* Else return the value from ctx->Current. - */ - if (attr == _TNL_ATTRIB_POINTSIZE) { - /* If the hardware vertex doesn't have point size then use size from - * struct gl_context. XXX this will be wrong if drawing attenuated points! - */ - dest[0] = ctx->Point.Size; - } - else { - memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); - } -} - - -/* Complementary operation to the above. - */ -void _tnl_set_attr( struct gl_context *ctx, void *vout, - GLenum attr, const GLfloat *src ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - - for (j = 0; j < attr_count; j++) { - if (a[j].attrib == attr) { - a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src ); - return; - } - } -} - - -void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - - return vtx->vertex_buf + nr * vtx->vertex_size; -} - -void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) { - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - vtx->new_inputs = ~0; - vtx->interp = choose_interp_func; - vtx->copy_pv = choose_copy_pv_func; - } -} - -static void invalidate_funcs( struct tnl_clipspace *vtx ) -{ - vtx->emit = choose_emit_func; - vtx->interp = choose_interp_func; - vtx->copy_pv = choose_copy_pv_func; - vtx->new_inputs = ~0; -} - -GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map, - GLuint nr, const GLfloat *vp, - GLuint unpacked_size ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLuint offset = 0; - GLuint i, j; - - assert(nr < _TNL_ATTRIB_MAX); - assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS); - - vtx->new_inputs = ~0; - vtx->need_viewport = GL_FALSE; - - if (vp) { - vtx->need_viewport = GL_TRUE; - } - - for (j = 0, i = 0; i < nr; i++) { - const GLuint format = map[i].format; - if (format == EMIT_PAD) { - if (DBG) - printf("%d: pad %d, offset %d\n", i, - map[i].offset, offset); - - offset += map[i].offset; - - } - else { - GLuint tmpoffset; - - if (unpacked_size) - tmpoffset = map[i].offset; - else - tmpoffset = offset; - - if (vtx->attr_count != j || - vtx->attr[j].attrib != map[i].attrib || - vtx->attr[j].format != format || - vtx->attr[j].vertoffset != tmpoffset) { - invalidate_funcs(vtx); - - vtx->attr[j].attrib = map[i].attrib; - vtx->attr[j].format = format; - vtx->attr[j].vp = vp; - vtx->attr[j].insert = _tnl_format_info[format].insert; - vtx->attr[j].extract = _tnl_format_info[format].extract; - vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize; - vtx->attr[j].vertoffset = tmpoffset; - } - - - if (DBG) - printf("%d: %s, vp %p, offset %d\n", i, - _tnl_format_info[format].name, (void *)vp, - vtx->attr[j].vertoffset); - - offset += _tnl_format_info[format].attrsize; - j++; - } - } - - vtx->attr_count = j; - - if (unpacked_size) - vtx->vertex_size = unpacked_size; - else - vtx->vertex_size = offset; - - assert(vtx->vertex_size <= vtx->max_vertex_size); - return vtx->vertex_size; -} - - - -void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - vtx->new_inputs |= newinputs; -} - - -/* This event has broader use beyond this file - will move elsewhere - * and probably invoke a driver callback. - */ -void _tnl_notify_pipeline_output_change( struct gl_context *ctx ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - invalidate_funcs(vtx); -} - - -static void adjust_input_ptrs( struct gl_context *ctx, GLint diff) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint count = vtx->attr_count; - GLuint j; - - diff -= 1; - for (j=0; jAttribPtr[a->attrib]; - (a++)->inputptr += diff*vptr->stride; - } -} - -static void update_input_ptrs( struct gl_context *ctx, GLuint start ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint count = vtx->attr_count; - GLuint j; - - for (j = 0; j < count; j++) { - GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; - - if (vtx->emit != choose_emit_func) { - assert(a[j].inputstride == vptr->stride); - assert(a[j].inputsize == vptr->size); - } - - a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; - } - - if (a->vp) { - vtx->vp_scale[0] = a->vp[MAT_SX]; - vtx->vp_scale[1] = a->vp[MAT_SY]; - vtx->vp_scale[2] = a->vp[MAT_SZ]; - vtx->vp_scale[3] = 1.0; - vtx->vp_xlate[0] = a->vp[MAT_TX]; - vtx->vp_xlate[1] = a->vp[MAT_TY]; - vtx->vp_xlate[2] = a->vp[MAT_TZ]; - vtx->vp_xlate[3] = 0.0; - } -} - - -void _tnl_build_vertices( struct gl_context *ctx, - GLuint start, - GLuint end, - GLuint newinputs ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - update_input_ptrs( ctx, start ); - vtx->emit( ctx, end - start, - (GLubyte *)(vtx->vertex_buf + - start * vtx->vertex_size)); -} - -/* Emit VB vertices start..end to dest. Note that VB vertex at - * postion start will be emitted to dest at position zero. - */ -void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx, - GLuint start, - GLuint end, - void *dest ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - - update_input_ptrs(ctx, start); - /* Note: dest should not be adjusted for non-zero 'start' values: - */ - vtx->emit( ctx, end - start, (GLubyte*) dest ); - return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start)); -} - -/* Emit indexed VB vertices start..end to dest. Note that VB vertex at - * postion start will be emitted to dest at position zero. - */ - -void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx, - const GLuint *elts, - GLuint start, - GLuint end, - void *dest ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLuint oldIndex; - GLubyte *cdest = dest; - - update_input_ptrs(ctx, oldIndex = elts[start++]); - vtx->emit( ctx, 1, cdest ); - cdest += vtx->vertex_size; - - for (; start < end; ++start) { - adjust_input_ptrs(ctx, elts[start] - oldIndex); - oldIndex = elts[start]; - vtx->emit( ctx, 1, cdest); - cdest += vtx->vertex_size; - } - - return (void *) cdest; -} - - -void _tnl_init_vertices( struct gl_context *ctx, - GLuint vb_size, - GLuint max_vertex_size ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - - _tnl_install_attrs( ctx, NULL, 0, NULL, 0 ); - - vtx->need_extras = GL_TRUE; - if (max_vertex_size > vtx->max_vertex_size) { - _tnl_free_vertices( ctx ); - vtx->max_vertex_size = max_vertex_size; - vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 ); - invalidate_funcs(vtx); - } - - switch(CHAN_TYPE) { - case GL_UNSIGNED_BYTE: - vtx->chan_scale[0] = 255.0; - vtx->chan_scale[1] = 255.0; - vtx->chan_scale[2] = 255.0; - vtx->chan_scale[3] = 255.0; - break; - case GL_UNSIGNED_SHORT: - vtx->chan_scale[0] = 65535.0; - vtx->chan_scale[1] = 65535.0; - vtx->chan_scale[2] = 65535.0; - vtx->chan_scale[3] = 65535.0; - break; - default: - vtx->chan_scale[0] = 1.0; - vtx->chan_scale[1] = 1.0; - vtx->chan_scale[2] = 1.0; - vtx->chan_scale[3] = 1.0; - break; - } - - vtx->identity[0] = 0.0; - vtx->identity[1] = 0.0; - vtx->identity[2] = 0.0; - vtx->identity[3] = 1.0; - - vtx->codegen_emit = NULL; - -#ifdef USE_SSE_ASM - if (!_mesa_getenv("MESA_NO_CODEGEN")) - vtx->codegen_emit = _tnl_generate_sse_emit; -#endif -} - - -void _tnl_free_vertices( struct gl_context *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - if (tnl) { - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_fastpath *fp, *tmp; - - if (vtx->vertex_buf) { - _mesa_align_free(vtx->vertex_buf); - vtx->vertex_buf = NULL; - } - - for (fp = vtx->fastpath ; fp ; fp = tmp) { - tmp = fp->next; - FREE(fp->attr); - - /* KW: At the moment, fp->func is constrained to be allocated by - * _mesa_exec_alloc(), as the hardwired fastpaths in - * t_vertex_generic.c are handled specially. It would be nice - * to unify them, but this probably won't change until this - * module gets another overhaul. - */ - _mesa_exec_free((void *) fp->func); - FREE(fp); - } - - vtx->fastpath = NULL; - } -} +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "swrast/s_chan.h" +#include "t_context.h" +#include "t_vertex.h" + +#define DBG 0 + +/* Build and manage clipspace/ndc/window vertices. + */ + +static GLboolean match_fastpath( struct tnl_clipspace *vtx, + const struct tnl_clipspace_fastpath *fp) +{ + GLuint j; + + if (vtx->attr_count != fp->attr_count) + return GL_FALSE; + + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].format != fp->attr[j].format || + vtx->attr[j].inputsize != fp->attr[j].size || + vtx->attr[j].vertoffset != fp->attr[j].offset) + return GL_FALSE; + + if (fp->match_strides) { + if (vtx->vertex_size != fp->vertex_size) + return GL_FALSE; + + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].inputstride != fp->attr[j].stride) + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx ) +{ + struct tnl_clipspace_fastpath *fp = vtx->fastpath; + + for ( ; fp ; fp = fp->next) { + if (match_fastpath(vtx, fp)) { + vtx->emit = fp->func; + return GL_TRUE; + } + } + + return GL_FALSE; +} + +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ) +{ + struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath); + GLuint i; + + fastpath->vertex_size = vtx->vertex_size; + fastpath->attr_count = vtx->attr_count; + fastpath->match_strides = match_strides; + fastpath->func = vtx->emit; + fastpath->attr = (struct tnl_attr_type *) + malloc(vtx->attr_count * sizeof(fastpath->attr[0])); + + for (i = 0; i < vtx->attr_count; i++) { + fastpath->attr[i].format = vtx->attr[i].format; + fastpath->attr[i].stride = vtx->attr[i].inputstride; + fastpath->attr[i].size = vtx->attr[i].inputsize; + fastpath->attr[i].offset = vtx->attr[i].vertoffset; + } + + fastpath->next = vtx->fastpath; + vtx->fastpath = fastpath; +} + + + +/*********************************************************************** + * Build codegen functions or return generic ones: + */ +static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; + a[j].inputstride = vptr->stride; + a[j].inputsize = vptr->size; + a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */ + } + + vtx->emit = NULL; + + /* Does this match an existing (hardwired, codegen or known-bad) + * fastpath? + */ + if (search_fastpath_emit(vtx)) { + /* Use this result. If it is null, then it is already known + * that the current state will fail for codegen and there is no + * point trying again. + */ + } + else if (vtx->codegen_emit) { + vtx->codegen_emit(ctx); + } + + if (!vtx->emit) { + _tnl_generate_hardwired_emit(ctx); + } + + /* Otherwise use the generic version: + */ + if (!vtx->emit) + vtx->emit = _tnl_generic_emit; + + vtx->emit( ctx, count, dest ); +} + + + +static void choose_interp_func( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + if (vtx->need_extras && + (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { + vtx->interp = _tnl_generic_interp_extras; + } else { + vtx->interp = _tnl_generic_interp; + } + + vtx->interp( ctx, t, edst, eout, ein, force_boundary ); +} + + +static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + if (vtx->need_extras && + (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { + vtx->copy_pv = _tnl_generic_copy_pv_extras; + } else { + vtx->copy_pv = _tnl_generic_copy_pv; + } + + vtx->copy_pv( ctx, edst, esrc ); +} + + +/*********************************************************************** + * Public entrypoints, mostly dispatch to the above: + */ + + +/* Interpolate between two vertices to produce a third: + */ +void _tnl_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->interp( ctx, t, edst, eout, ein, force_boundary ); +} + +/* Copy colors from one vertex to another: + */ +void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->copy_pv( ctx, edst, esrc ); +} + + +/* Extract a named attribute from a hardware vertex. Will have to + * reverse any viewport transformation, swizzling or other conversions + * which may have been applied: + */ +void _tnl_get_attr( struct gl_context *ctx, const void *vin, + GLenum attr, GLfloat *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == attr) { + a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset ); + return; + } + } + + /* Else return the value from ctx->Current. + */ + if (attr == _TNL_ATTRIB_POINTSIZE) { + /* If the hardware vertex doesn't have point size then use size from + * struct gl_context. XXX this will be wrong if drawing attenuated points! + */ + dest[0] = ctx->Point.Size; + } + else { + memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + } +} + + +/* Complementary operation to the above. + */ +void _tnl_set_attr( struct gl_context *ctx, void *vout, + GLenum attr, const GLfloat *src ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == attr) { + a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src ); + return; + } + } +} + + +void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + return vtx->vertex_buf + nr * vtx->vertex_size; +} + +void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->new_inputs = ~0; + vtx->interp = choose_interp_func; + vtx->copy_pv = choose_copy_pv_func; + } +} + +static void invalidate_funcs( struct tnl_clipspace *vtx ) +{ + vtx->emit = choose_emit_func; + vtx->interp = choose_interp_func; + vtx->copy_pv = choose_copy_pv_func; + vtx->new_inputs = ~0; +} + +GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map, + GLuint nr, const GLfloat *vp, + GLuint unpacked_size ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint offset = 0; + GLuint i, j; + + assert(nr < _TNL_ATTRIB_MAX); + assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS); + + vtx->new_inputs = ~0; + vtx->need_viewport = GL_FALSE; + + if (vp) { + vtx->need_viewport = GL_TRUE; + } + + for (j = 0, i = 0; i < nr; i++) { + const GLuint format = map[i].format; + if (format == EMIT_PAD) { + if (DBG) + printf("%d: pad %d, offset %d\n", i, + map[i].offset, offset); + + offset += map[i].offset; + + } + else { + GLuint tmpoffset; + + if (unpacked_size) + tmpoffset = map[i].offset; + else + tmpoffset = offset; + + if (vtx->attr_count != j || + vtx->attr[j].attrib != map[i].attrib || + vtx->attr[j].format != format || + vtx->attr[j].vertoffset != tmpoffset) { + invalidate_funcs(vtx); + + vtx->attr[j].attrib = map[i].attrib; + vtx->attr[j].format = format; + vtx->attr[j].vp = vp; + vtx->attr[j].insert = _tnl_format_info[format].insert; + vtx->attr[j].extract = _tnl_format_info[format].extract; + vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize; + vtx->attr[j].vertoffset = tmpoffset; + } + + + if (DBG) + printf("%d: %s, vp %p, offset %d\n", i, + _tnl_format_info[format].name, (void *)vp, + vtx->attr[j].vertoffset); + + offset += _tnl_format_info[format].attrsize; + j++; + } + } + + vtx->attr_count = j; + + if (unpacked_size) + vtx->vertex_size = unpacked_size; + else + vtx->vertex_size = offset; + + assert(vtx->vertex_size <= vtx->max_vertex_size); + return vtx->vertex_size; +} + + + +void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + vtx->new_inputs |= newinputs; +} + + +/* This event has broader use beyond this file - will move elsewhere + * and probably invoke a driver callback. + */ +void _tnl_notify_pipeline_output_change( struct gl_context *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + invalidate_funcs(vtx); +} + + +static void adjust_input_ptrs( struct gl_context *ctx, GLint diff) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + GLuint j; + + diff -= 1; + for (j=0; jAttribPtr[a->attrib]; + (a++)->inputptr += diff*vptr->stride; + } +} + +static void update_input_ptrs( struct gl_context *ctx, GLuint start ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + GLuint j; + + for (j = 0; j < count; j++) { + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; + + if (vtx->emit != choose_emit_func) { + assert(a[j].inputstride == vptr->stride); + assert(a[j].inputsize == vptr->size); + } + + a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; + } + + if (a->vp) { + vtx->vp_scale[0] = a->vp[MAT_SX]; + vtx->vp_scale[1] = a->vp[MAT_SY]; + vtx->vp_scale[2] = a->vp[MAT_SZ]; + vtx->vp_scale[3] = 1.0; + vtx->vp_xlate[0] = a->vp[MAT_TX]; + vtx->vp_xlate[1] = a->vp[MAT_TY]; + vtx->vp_xlate[2] = a->vp[MAT_TZ]; + vtx->vp_xlate[3] = 0.0; + } +} + + +void _tnl_build_vertices( struct gl_context *ctx, + GLuint start, + GLuint end, + GLuint newinputs ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + update_input_ptrs( ctx, start ); + vtx->emit( ctx, end - start, + (GLubyte *)(vtx->vertex_buf + + start * vtx->vertex_size)); +} + +/* Emit VB vertices start..end to dest. Note that VB vertex at + * postion start will be emitted to dest at position zero. + */ +void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx, + GLuint start, + GLuint end, + void *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + update_input_ptrs(ctx, start); + /* Note: dest should not be adjusted for non-zero 'start' values: + */ + vtx->emit( ctx, end - start, (GLubyte*) dest ); + return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start)); +} + +/* Emit indexed VB vertices start..end to dest. Note that VB vertex at + * postion start will be emitted to dest at position zero. + */ + +void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx, + const GLuint *elts, + GLuint start, + GLuint end, + void *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint oldIndex; + GLubyte *cdest = dest; + + update_input_ptrs(ctx, oldIndex = elts[start++]); + vtx->emit( ctx, 1, cdest ); + cdest += vtx->vertex_size; + + for (; start < end; ++start) { + adjust_input_ptrs(ctx, elts[start] - oldIndex); + oldIndex = elts[start]; + vtx->emit( ctx, 1, cdest); + cdest += vtx->vertex_size; + } + + return (void *) cdest; +} + + +void _tnl_init_vertices( struct gl_context *ctx, + GLuint vb_size, + GLuint max_vertex_size ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + + _tnl_install_attrs( ctx, NULL, 0, NULL, 0 ); + + vtx->need_extras = GL_TRUE; + if (max_vertex_size > vtx->max_vertex_size) { + _tnl_free_vertices( ctx ); + vtx->max_vertex_size = max_vertex_size; + vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 ); + invalidate_funcs(vtx); + } + + switch(CHAN_TYPE) { + case GL_UNSIGNED_BYTE: + vtx->chan_scale[0] = 255.0; + vtx->chan_scale[1] = 255.0; + vtx->chan_scale[2] = 255.0; + vtx->chan_scale[3] = 255.0; + break; + case GL_UNSIGNED_SHORT: + vtx->chan_scale[0] = 65535.0; + vtx->chan_scale[1] = 65535.0; + vtx->chan_scale[2] = 65535.0; + vtx->chan_scale[3] = 65535.0; + break; + default: + vtx->chan_scale[0] = 1.0; + vtx->chan_scale[1] = 1.0; + vtx->chan_scale[2] = 1.0; + vtx->chan_scale[3] = 1.0; + break; + } + + vtx->identity[0] = 0.0; + vtx->identity[1] = 0.0; + vtx->identity[2] = 0.0; + vtx->identity[3] = 1.0; + + vtx->codegen_emit = NULL; + +#ifdef USE_SSE_ASM + if (!_mesa_getenv("MESA_NO_CODEGEN")) + vtx->codegen_emit = _tnl_generate_sse_emit; +#endif +} + + +void _tnl_free_vertices( struct gl_context *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + if (tnl) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_fastpath *fp, *tmp; + + if (vtx->vertex_buf) { + _mesa_align_free(vtx->vertex_buf); + vtx->vertex_buf = NULL; + } + + for (fp = vtx->fastpath ; fp ; fp = tmp) { + tmp = fp->next; + FREE(fp->attr); + + /* KW: At the moment, fp->func is constrained to be allocated by + * _mesa_exec_alloc(), as the hardwired fastpaths in + * t_vertex_generic.c are handled specially. It would be nice + * to unify them, but this probably won't change until this + * module gets another overhaul. + */ + _mesa_exec_free((void *) fp->func); + FREE(fp); + } + + vtx->fastpath = NULL; + } +} diff --git a/mesalib/src/mesa/tnl/t_vertex_generic.c b/mesalib/src/mesa/tnl/t_vertex_generic.c index 144b3669d..9dcecdd57 100644 --- a/mesalib/src/mesa/tnl/t_vertex_generic.c +++ b/mesalib/src/mesa/tnl/t_vertex_generic.c @@ -1,1155 +1,1156 @@ - -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/simple_list.h" -#include "t_context.h" -#include "t_vertex.h" - - -#if 0 -#define DEBUG_INSERT printf("%s\n", __FUNCTION__) -#else -#define DEBUG_INSERT -#endif - - -/* - * These functions take the NDC coordinates pointed to by 'in', apply the - * NDC->Viewport mapping and store the results at 'v'. - */ - -static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = in[3]; -} - -static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[14]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; - out[3] = 1; -} - -static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} - -static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[14]; -} - -static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; -} - -static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; -} - -static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; -} - - -/* - * These functions do the same as above, except for the viewport mapping. - */ - -static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - -static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[3]; -} - -static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; - DEBUG_INSERT; - exit(1); -} - -static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; -} - -static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = 0; - out[2] = 0; -} - - -static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = in[1]; -} - -static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; - out[1] = 0; -} - -static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - DEBUG_INSERT; - out[0] = in[0]; -} - -static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; (void) v; (void) in; -} - -static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); -} - -static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - c[1] = 0; - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - v[2] = 0x00; - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - v[2] = 0x00; - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); -} - -static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; -} - -static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; -} - -static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); -} - -static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; -} - -static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; -} - - -static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - DEBUG_INSERT; - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); -} - - -/*********************************************************************** - * Functions to perform the reverse operations to the above, for - * swrast translation and clip-interpolation. - * - * Currently always extracts a full 4 floats. - */ - -static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - /* Although included for completeness, the position coordinate is - * usually handled differently during clipping. - */ - DEBUG_INSERT; - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = in[3]; -} - -static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = 1; -} - - -static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - DEBUG_INSERT; - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = 0; - out[3] = 1; -} - - -static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = in[2]; -} - - -static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - - -static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - GLchan *c = (GLchan *)v; - (void) a; - - out[0] = CHAN_TO_FLOAT(c[0]); - out[1] = CHAN_TO_FLOAT(c[1]); - out[2] = CHAN_TO_FLOAT(c[2]); - out[3] = CHAN_TO_FLOAT(c[3]); -} - -static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[0] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[2] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[2] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[0] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - - -const struct tnl_format_info _tnl_format_info[EMIT_MAX] = -{ - { "1f", - extract_1f, - { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, - sizeof(GLfloat) }, - - { "2f", - extract_2f, - { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, - 2 * sizeof(GLfloat) }, - - { "3f", - extract_3f, - { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, - 3 * sizeof(GLfloat) }, - - { "4f", - extract_4f, - { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, - 4 * sizeof(GLfloat) }, - - { "2f_viewport", - extract_2f_viewport, - { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, - insert_2f_viewport_2 }, - 2 * sizeof(GLfloat) }, - - { "3f_viewport", - extract_3f_viewport, - { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, - insert_3f_viewport_3 }, - 3 * sizeof(GLfloat) }, - - { "4f_viewport", - extract_4f_viewport, - { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, - insert_4f_viewport_4 }, - 4 * sizeof(GLfloat) }, - - { "3f_xyw", - extract_3f_xyw, - { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, - insert_3f_xyw_4 }, - 3 * sizeof(GLfloat) }, - - { "1ub_1f", - extract_1ub_1f, - { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, - sizeof(GLubyte) }, - - { "3ub_3f_rgb", - extract_3ub_3f_rgb, - { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, - insert_3ub_3f_rgb_3 }, - 3 * sizeof(GLubyte) }, - - { "3ub_3f_bgr", - extract_3ub_3f_bgr, - { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, - insert_3ub_3f_bgr_3 }, - 3 * sizeof(GLubyte) }, - - { "4ub_4f_rgba", - extract_4ub_4f_rgba, - { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, - insert_4ub_4f_rgba_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_bgra", - extract_4ub_4f_bgra, - { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, - insert_4ub_4f_bgra_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_argb", - extract_4ub_4f_argb, - { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, - insert_4ub_4f_argb_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_abgr", - extract_4ub_4f_abgr, - { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, - insert_4ub_4f_abgr_4 }, - 4 * sizeof(GLubyte) }, - - { "4chan_4f_rgba", - extract_4chan_4f_rgba, - { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, - insert_4chan_4f_rgba_4 }, - 4 * sizeof(GLchan) }, - - { "pad", - NULL, - { NULL, NULL, NULL, NULL }, - 0 } - -}; - - - - -/*********************************************************************** - * Hardwired fastpaths for emitting whole vertices or groups of - * vertices - */ -#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ -static void NAME( struct gl_context *ctx, \ - GLuint count, \ - GLubyte *v ) \ -{ \ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \ - struct tnl_clipspace_attr *a = vtx->attr; \ - GLuint i; \ - \ - for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \ - if (NR > 0) { \ - F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ - a[0].inputptr += a[0].inputstride; \ - } \ - \ - if (NR > 1) { \ - F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ - a[1].inputptr += a[1].inputstride; \ - } \ - \ - if (NR > 2) { \ - F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ - a[2].inputptr += a[2].inputstride; \ - } \ - \ - if (NR > 3) { \ - F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ - a[3].inputptr += a[3].inputstride; \ - } \ - \ - if (NR > 4) { \ - F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ - a[4].inputptr += a[4].inputstride; \ - } \ - } \ -} - - -#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ - insert_null, insert_null, NAME) - -#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ - insert_null, NAME) - -#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ - insert_null, NAME) - - -EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) -EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) -EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) - -EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) -EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) -EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) - -EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) -EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) -EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) - - -/* Use the codegen paths to select one of a number of hardwired - * fastpaths. - */ -void _tnl_generate_hardwired_emit( struct gl_context *ctx ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - tnl_emit_func func = NULL; - - /* Does it fit a hardwired fastpath? Help! this is growing out of - * control! - */ - switch (vtx->attr_count) { - case 2: - if (vtx->attr[0].emit == insert_3f_viewport_3) { - if (vtx->attr[1].emit == insert_4ub_4f_bgra_4) - func = emit_viewport3_bgra4; - else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) - func = emit_viewport3_rgba4; - } - else if (vtx->attr[0].emit == insert_3f_3 && - vtx->attr[1].emit == insert_4ub_4f_rgba_4) { - func = emit_xyz3_rgba4; - } - break; - case 3: - if (vtx->attr[2].emit == insert_2f_2) { - if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { - if (vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_rgba4_st2; - else if (vtx->attr[0].emit == insert_4f_4) - func = emit_xyzw4_rgba4_st2; - } - else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && - vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_bgra4_st2; - } - break; - case 4: - if (vtx->attr[2].emit == insert_2f_2 && - vtx->attr[3].emit == insert_2f_2) { - if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { - if (vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_rgba4_st2_st2; - else if (vtx->attr[0].emit == insert_4f_4) - func = emit_xyzw4_rgba4_st2_st2; - } - else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && - vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_bgra4_st2_st2; - } - break; - } - - vtx->emit = func; -} - -/*********************************************************************** - * Generic (non-codegen) functions for whole vertices or groups of - * vertices - */ - -void _tnl_generic_emit( struct gl_context *ctx, - GLuint count, - GLubyte *v ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - const GLuint stride = vtx->vertex_size; - GLuint i, j; - - for (i = 0 ; i < count ; i++, v += stride) { - for (j = 0; j < attr_count; j++) { - GLfloat *in = (GLfloat *)a[j].inputptr; - a[j].inputptr += a[j].inputstride; - a[j].emit( &a[j], v + a[j].vertoffset, in ); - } - } -} - - -void _tnl_generic_interp( struct gl_context *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; - const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - (void) force_boundary; - - if (tnl->NeedNdcCoords) { - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - if (dstclip[3] != 0.0) { - const GLfloat w = 1.0f / dstclip[3]; - GLfloat pos[4]; - - pos[0] = dstclip[0] * w; - pos[1] = dstclip[1] * w; - pos[2] = dstclip[2] * w; - pos[3] = w; - - a[0].insert[4-1]( &a[0], vdst, pos ); - } - } - else { - a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); - } - - - for (j = 1; j < attr_count; j++) { - GLfloat fin[4], fout[4], fdst[4]; - - a[j].extract( &a[j], fin, vin + a[j].vertoffset ); - a[j].extract( &a[j], fout, vout + a[j].vertoffset ); - - INTERP_F( t, fdst[3], fout[3], fin[3] ); - INTERP_F( t, fdst[2], fout[2], fin[2] ); - INTERP_F( t, fdst[1], fout[1], fin[1] ); - INTERP_F( t, fdst[0], fout[0], fin[0] ); - - a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); - } -} - - -/* Extract color attributes from one vertex and insert them into - * another. (Shortcircuit extract/insert with memcpy). - */ -void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - - for (j = 0; j < attr_count; j++) { - if (a[j].attrib == VERT_ATTRIB_COLOR0 || - a[j].attrib == VERT_ATTRIB_COLOR1) { - - memcpy( vdst + a[j].vertoffset, - vsrc + a[j].vertoffset, - a[j].vertattrsize ); - } - } -} - - -/* Helper functions for hardware which doesn't put back colors and/or - * edgeflags into vertices. - */ -void _tnl_generic_interp_extras( struct gl_context *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* If stride is zero, BackfaceColorPtr is constant across the VB, so - * there is no point interpolating between two values as they will - * be identical. In all other cases, this value is generated by - * t_vb_lighttmp.h and has a stride of 4 dwords. - */ - if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { - assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat)); - - INTERP_4F( t, - VB->BackfaceColorPtr->data[dst], - VB->BackfaceColorPtr->data[out], - VB->BackfaceColorPtr->data[in] ); - } - - if (VB->BackfaceSecondaryColorPtr) { - assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat)); - - INTERP_3F( t, - VB->BackfaceSecondaryColorPtr->data[dst], - VB->BackfaceSecondaryColorPtr->data[out], - VB->BackfaceSecondaryColorPtr->data[in] ); - } - - if (VB->BackfaceIndexPtr) { - VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t, - VB->BackfaceIndexPtr->data[out][0], - VB->BackfaceIndexPtr->data[in][0] ); - } - - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; - } - - _tnl_generic_interp(ctx, t, dst, out, in, force_boundary); -} - -void _tnl_generic_copy_pv_extras( struct gl_context *ctx, - GLuint dst, GLuint src ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* See above comment: - */ - if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { - COPY_4FV( VB->BackfaceColorPtr->data[dst], - VB->BackfaceColorPtr->data[src] ); - } - - if (VB->BackfaceSecondaryColorPtr) { - COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst], - VB->BackfaceSecondaryColorPtr->data[src] ); - } - - if (VB->BackfaceIndexPtr) { - VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0]; - } - - _tnl_generic_copy_pv(ctx, dst, src); -} - - + +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/simple_list.h" +#include "swrast/s_chan.h" +#include "t_context.h" +#include "t_vertex.h" + + +#if 0 +#define DEBUG_INSERT printf("%s\n", __FUNCTION__) +#else +#define DEBUG_INSERT +#endif + + +/* + * These functions take the NDC coordinates pointed to by 'in', apply the + * NDC->Viewport mapping and store the results at 'v'. + */ + +static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; + out[3] = in[3]; +} + +static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; + out[3] = 1; +} + +static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[14]; + out[3] = 1; +} + +static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; + out[2] = vp[14]; + out[3] = 1; +} + +static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; +} + +static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[14]; +} + +static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; + out[2] = vp[14]; +} + +static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; +} + +static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; +} + + +/* + * These functions do the same as above, except for the viewport mapping. + */ + +static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1; +} + +static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = 1; +} + +static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + +static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[3]; +} + +static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + (void) a; (void) v; (void) in; + DEBUG_INSERT; + exit(1); +} + +static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; +} + +static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = 0; + out[2] = 0; +} + + +static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = in[1]; +} + +static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; + out[1] = 0; +} + +static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + DEBUG_INSERT; + out[0] = in[0]; +} + +static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; (void) v; (void) in; +} + +static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); + UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); +} + +static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); + c[3] = CHAN_MAX; +} + +static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + c[2] = 0; + c[3] = CHAN_MAX; +} + +static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + c[1] = 0; + c[2] = 0; + c[3] = CHAN_MAX; +} + +static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[2] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + v[1] = 0; + v[2] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[0] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + v[1] = 0; + v[0] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); +} + +static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + v[3] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + v[2] = 0x00; + v[3] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); +} + +static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + v[1] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + v[2] = 0x00; + v[1] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +} + +static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[2] = 0; +} + +static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + v[1] = 0; + v[2] = 0; +} + +static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +} + +static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[0] = 0; +} + +static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + v[1] = 0; + v[0] = 0; +} + + +static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + DEBUG_INSERT; + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +} + + +/*********************************************************************** + * Functions to perform the reverse operations to the above, for + * swrast translation and clip-interpolation. + * + * Currently always extracts a full 4 floats. + */ + +static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + + /* Although included for completeness, the position coordinate is + * usually handled differently during clipping. + */ + DEBUG_INSERT; + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = (in[2] - vp[14]) / vp[10]; + out[3] = in[3]; +} + +static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = (in[2] - vp[14]) / vp[10]; + out[3] = 1; +} + + +static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + DEBUG_INSERT; + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = 0; + out[3] = 1; +} + + +static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = in[2]; +} + + +static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1; +} + + +static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = 1; +} + +static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + +static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + GLchan *c = (GLchan *)v; + (void) a; + + out[0] = CHAN_TO_FLOAT(c[0]); + out[1] = CHAN_TO_FLOAT(c[1]); + out[2] = CHAN_TO_FLOAT(c[2]); + out[3] = CHAN_TO_FLOAT(c[3]); +} + +static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[2] = UBYTE_TO_FLOAT(v[2]); + out[3] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[2] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[0] = UBYTE_TO_FLOAT(v[2]); + out[3] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[3] = UBYTE_TO_FLOAT(v[0]); + out[0] = UBYTE_TO_FLOAT(v[1]); + out[1] = UBYTE_TO_FLOAT(v[2]); + out[2] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[3] = UBYTE_TO_FLOAT(v[0]); + out[2] = UBYTE_TO_FLOAT(v[1]); + out[1] = UBYTE_TO_FLOAT(v[2]); + out[0] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[2] = UBYTE_TO_FLOAT(v[2]); + out[3] = 1; +} + +static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[2] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[0] = UBYTE_TO_FLOAT(v[2]); + out[3] = 1; +} + +static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + + +const struct tnl_format_info _tnl_format_info[EMIT_MAX] = +{ + { "1f", + extract_1f, + { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, + sizeof(GLfloat) }, + + { "2f", + extract_2f, + { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, + 2 * sizeof(GLfloat) }, + + { "3f", + extract_3f, + { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, + 3 * sizeof(GLfloat) }, + + { "4f", + extract_4f, + { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, + 4 * sizeof(GLfloat) }, + + { "2f_viewport", + extract_2f_viewport, + { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, + insert_2f_viewport_2 }, + 2 * sizeof(GLfloat) }, + + { "3f_viewport", + extract_3f_viewport, + { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, + insert_3f_viewport_3 }, + 3 * sizeof(GLfloat) }, + + { "4f_viewport", + extract_4f_viewport, + { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, + insert_4f_viewport_4 }, + 4 * sizeof(GLfloat) }, + + { "3f_xyw", + extract_3f_xyw, + { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, + insert_3f_xyw_4 }, + 3 * sizeof(GLfloat) }, + + { "1ub_1f", + extract_1ub_1f, + { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, + sizeof(GLubyte) }, + + { "3ub_3f_rgb", + extract_3ub_3f_rgb, + { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, + insert_3ub_3f_rgb_3 }, + 3 * sizeof(GLubyte) }, + + { "3ub_3f_bgr", + extract_3ub_3f_bgr, + { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, + insert_3ub_3f_bgr_3 }, + 3 * sizeof(GLubyte) }, + + { "4ub_4f_rgba", + extract_4ub_4f_rgba, + { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, + insert_4ub_4f_rgba_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_bgra", + extract_4ub_4f_bgra, + { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, + insert_4ub_4f_bgra_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_argb", + extract_4ub_4f_argb, + { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, + insert_4ub_4f_argb_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_abgr", + extract_4ub_4f_abgr, + { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, + insert_4ub_4f_abgr_4 }, + 4 * sizeof(GLubyte) }, + + { "4chan_4f_rgba", + extract_4chan_4f_rgba, + { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, + insert_4chan_4f_rgba_4 }, + 4 * sizeof(GLchan) }, + + { "pad", + NULL, + { NULL, NULL, NULL, NULL }, + 0 } + +}; + + + + +/*********************************************************************** + * Hardwired fastpaths for emitting whole vertices or groups of + * vertices + */ +#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ +static void NAME( struct gl_context *ctx, \ + GLuint count, \ + GLubyte *v ) \ +{ \ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \ + struct tnl_clipspace_attr *a = vtx->attr; \ + GLuint i; \ + \ + for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \ + if (NR > 0) { \ + F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ + a[0].inputptr += a[0].inputstride; \ + } \ + \ + if (NR > 1) { \ + F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ + a[1].inputptr += a[1].inputstride; \ + } \ + \ + if (NR > 2) { \ + F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ + a[2].inputptr += a[2].inputstride; \ + } \ + \ + if (NR > 3) { \ + F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ + a[3].inputptr += a[3].inputstride; \ + } \ + \ + if (NR > 4) { \ + F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ + a[4].inputptr += a[4].inputstride; \ + } \ + } \ +} + + +#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ + insert_null, insert_null, NAME) + +#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ + insert_null, NAME) + +#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ + insert_null, NAME) + + +EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) +EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) +EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) + +EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) +EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) +EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) + +EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) +EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) +EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) + + +/* Use the codegen paths to select one of a number of hardwired + * fastpaths. + */ +void _tnl_generate_hardwired_emit( struct gl_context *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + tnl_emit_func func = NULL; + + /* Does it fit a hardwired fastpath? Help! this is growing out of + * control! + */ + switch (vtx->attr_count) { + case 2: + if (vtx->attr[0].emit == insert_3f_viewport_3) { + if (vtx->attr[1].emit == insert_4ub_4f_bgra_4) + func = emit_viewport3_bgra4; + else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) + func = emit_viewport3_rgba4; + } + else if (vtx->attr[0].emit == insert_3f_3 && + vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + func = emit_xyz3_rgba4; + } + break; + case 3: + if (vtx->attr[2].emit == insert_2f_2) { + if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + if (vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_rgba4_st2; + else if (vtx->attr[0].emit == insert_4f_4) + func = emit_xyzw4_rgba4_st2; + } + else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && + vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_bgra4_st2; + } + break; + case 4: + if (vtx->attr[2].emit == insert_2f_2 && + vtx->attr[3].emit == insert_2f_2) { + if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + if (vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_rgba4_st2_st2; + else if (vtx->attr[0].emit == insert_4f_4) + func = emit_xyzw4_rgba4_st2_st2; + } + else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && + vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_bgra4_st2_st2; + } + break; + } + + vtx->emit = func; +} + +/*********************************************************************** + * Generic (non-codegen) functions for whole vertices or groups of + * vertices + */ + +void _tnl_generic_emit( struct gl_context *ctx, + GLuint count, + GLubyte *v ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + const GLuint stride = vtx->vertex_size; + GLuint i, j; + + for (i = 0 ; i < count ; i++, v += stride) { + for (j = 0; j < attr_count; j++) { + GLfloat *in = (GLfloat *)a[j].inputptr; + a[j].inputptr += a[j].inputstride; + a[j].emit( &a[j], v + a[j].vertoffset, in ); + } + } +} + + +void _tnl_generic_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; + const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; + GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + (void) force_boundary; + + if (tnl->NeedNdcCoords) { + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + if (dstclip[3] != 0.0) { + const GLfloat w = 1.0f / dstclip[3]; + GLfloat pos[4]; + + pos[0] = dstclip[0] * w; + pos[1] = dstclip[1] * w; + pos[2] = dstclip[2] * w; + pos[3] = w; + + a[0].insert[4-1]( &a[0], vdst, pos ); + } + } + else { + a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); + } + + + for (j = 1; j < attr_count; j++) { + GLfloat fin[4], fout[4], fdst[4]; + + a[j].extract( &a[j], fin, vin + a[j].vertoffset ); + a[j].extract( &a[j], fout, vout + a[j].vertoffset ); + + INTERP_F( t, fdst[3], fout[3], fin[3] ); + INTERP_F( t, fdst[2], fout[2], fin[2] ); + INTERP_F( t, fdst[1], fout[1], fin[1] ); + INTERP_F( t, fdst[0], fout[0], fin[0] ); + + a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); + } +} + + +/* Extract color attributes from one vertex and insert them into + * another. (Shortcircuit extract/insert with memcpy). + */ +void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; + GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == VERT_ATTRIB_COLOR0 || + a[j].attrib == VERT_ATTRIB_COLOR1) { + + memcpy( vdst + a[j].vertoffset, + vsrc + a[j].vertoffset, + a[j].vertattrsize ); + } + } +} + + +/* Helper functions for hardware which doesn't put back colors and/or + * edgeflags into vertices. + */ +void _tnl_generic_interp_extras( struct gl_context *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* If stride is zero, BackfaceColorPtr is constant across the VB, so + * there is no point interpolating between two values as they will + * be identical. In all other cases, this value is generated by + * t_vb_lighttmp.h and has a stride of 4 dwords. + */ + if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { + assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat)); + + INTERP_4F( t, + VB->BackfaceColorPtr->data[dst], + VB->BackfaceColorPtr->data[out], + VB->BackfaceColorPtr->data[in] ); + } + + if (VB->BackfaceSecondaryColorPtr) { + assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat)); + + INTERP_3F( t, + VB->BackfaceSecondaryColorPtr->data[dst], + VB->BackfaceSecondaryColorPtr->data[out], + VB->BackfaceSecondaryColorPtr->data[in] ); + } + + if (VB->BackfaceIndexPtr) { + VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t, + VB->BackfaceIndexPtr->data[out][0], + VB->BackfaceIndexPtr->data[in][0] ); + } + + if (VB->EdgeFlag) { + VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; + } + + _tnl_generic_interp(ctx, t, dst, out, in, force_boundary); +} + +void _tnl_generic_copy_pv_extras( struct gl_context *ctx, + GLuint dst, GLuint src ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* See above comment: + */ + if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) { + COPY_4FV( VB->BackfaceColorPtr->data[dst], + VB->BackfaceColorPtr->data[src] ); + } + + if (VB->BackfaceSecondaryColorPtr) { + COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst], + VB->BackfaceSecondaryColorPtr->data[src] ); + } + + if (VB->BackfaceIndexPtr) { + VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0]; + } + + _tnl_generic_copy_pv(ctx, dst, src); +} + + diff --git a/mesalib/src/mesa/tnl/t_vertex_sse.c b/mesalib/src/mesa/tnl/t_vertex_sse.c index f164cd77e..e0141c36f 100644 --- a/mesalib/src/mesa/tnl/t_vertex_sse.c +++ b/mesalib/src/mesa/tnl/t_vertex_sse.c @@ -1,684 +1,685 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "t_context.h" -#include "t_vertex.h" - -#if defined(USE_SSE_ASM) - -#include "x86/rtasm/x86sse.h" -#include "x86/common_x86_asm.h" - - -/** - * Number of bytes to allocate for generated SSE functions - */ -#define MAX_SSE_CODE_SIZE 1024 - - -#define X 0 -#define Y 1 -#define Z 2 -#define W 3 - - -struct x86_program { - struct x86_function func; - - struct gl_context *ctx; - GLboolean inputs_safe; - GLboolean outputs_safe; - GLboolean have_sse2; - - struct x86_reg identity; - struct x86_reg chan0; -}; - - -static struct x86_reg get_identity( struct x86_program *p ) -{ - return p->identity; -} - -static void emit_load4f_4( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movups(&p->func, dest, arg0); -} - -static void emit_load4f_3( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Have to jump through some hoops: - * - * c 0 0 0 - * c 0 0 1 - * 0 0 c 1 - * a b c 1 - */ - sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); - sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); - sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) ); - sse_movlps(&p->func, dest, arg0); -} - -static void emit_load4f_2( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Initialize from identity, then pull in low two words: - */ - sse_movups(&p->func, dest, get_identity(p)); - sse_movlps(&p->func, dest, arg0); -} - -static void emit_load4f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Pull in low word, then swizzle in identity */ - sse_movss(&p->func, dest, arg0); - sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); -} - - - -static void emit_load3f_3( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Over-reads by 1 dword - potential SEGV if input is a vertex - * array. - */ - if (p->inputs_safe) { - sse_movups(&p->func, dest, arg0); - } - else { - /* c 0 0 0 - * c c c c - * a b c c - */ - sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); - sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X)); - sse_movlps(&p->func, dest, arg0); - } -} - -static void emit_load3f_2( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - emit_load4f_2(p, dest, arg0); -} - -static void emit_load3f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Loading from memory erases the upper bits. */ - sse_movss(&p->func, dest, arg0); -} - -static void emit_load2f_2( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movlps(&p->func, dest, arg0); -} - -static void emit_load2f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Loading from memory erases the upper bits. */ - sse_movss(&p->func, dest, arg0); -} - -static void emit_load1f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movss(&p->func, dest, arg0); -} - -static void (*load[4][4])( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) = { - { emit_load1f_1, - emit_load1f_1, - emit_load1f_1, - emit_load1f_1 }, - - { emit_load2f_1, - emit_load2f_2, - emit_load2f_2, - emit_load2f_2 }, - - { emit_load3f_1, - emit_load3f_2, - emit_load3f_3, - emit_load3f_3 }, - - { emit_load4f_1, - emit_load4f_2, - emit_load4f_3, - emit_load4f_4 } -}; - -static void emit_load( struct x86_program *p, - struct x86_reg dest, - GLuint sz, - struct x86_reg src, - GLuint src_sz) -{ - load[sz-1][src_sz-1](p, dest, src); -} - -static void emit_store4f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movups(&p->func, dest, arg0); -} - -static void emit_store3f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - if (p->outputs_safe) { - /* Emit the extra dword anyway. This may hurt writecombining, - * may cause other problems. - */ - sse_movups(&p->func, dest, arg0); - } - else { - /* Alternate strategy - emit two, shuffle, emit one. - */ - sse_movlps(&p->func, dest, arg0); - sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */ - sse_movss(&p->func, x86_make_disp(dest,8), arg0); - } -} - -static void emit_store2f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movlps(&p->func, dest, arg0); -} - -static void emit_store1f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movss(&p->func, dest, arg0); -} - - -static void (*store[4])( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) = -{ - emit_store1f, - emit_store2f, - emit_store3f, - emit_store4f -}; - -static void emit_store( struct x86_program *p, - struct x86_reg dest, - GLuint sz, - struct x86_reg temp ) - -{ - store[sz-1](p, dest, temp); -} - -static void emit_pack_store_4ub( struct x86_program *p, - struct x86_reg dest, - struct x86_reg temp ) -{ - /* Scale by 255.0 - */ - sse_mulps(&p->func, temp, p->chan0); - - if (p->have_sse2) { - sse2_cvtps2dq(&p->func, temp, temp); - sse2_packssdw(&p->func, temp, temp); - sse2_packuswb(&p->func, temp, temp); - sse_movss(&p->func, dest, temp); - } - else { - struct x86_reg mmx0 = x86_make_reg(file_MMX, 0); - struct x86_reg mmx1 = x86_make_reg(file_MMX, 1); - sse_cvtps2pi(&p->func, mmx0, temp); - sse_movhlps(&p->func, temp, temp); - sse_cvtps2pi(&p->func, mmx1, temp); - mmx_packssdw(&p->func, mmx0, mmx1); - mmx_packuswb(&p->func, mmx0, mmx0); - mmx_movd(&p->func, dest, mmx0); - } -} - -static GLint get_offset( const void *a, const void *b ) -{ - return (const char *)b - (const char *)a; -} - -/* Not much happens here. Eventually use this function to try and - * avoid saving/reloading the source pointers each vertex (if some of - * them can fit in registers). - */ -static void get_src_ptr( struct x86_program *p, - struct x86_reg srcREG, - struct x86_reg vtxREG, - struct tnl_clipspace_attr *a ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx); - struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr)); - - /* Load current a[j].inputptr - */ - x86_mov(&p->func, srcREG, ptr_to_src); -} - -static void update_src_ptr( struct x86_program *p, - struct x86_reg srcREG, - struct x86_reg vtxREG, - struct tnl_clipspace_attr *a ) -{ - if (a->inputstride) { - struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx); - struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr)); - - /* add a[j].inputstride (hardcoded value - could just as easily - * pull the stride value from memory each time). - */ - x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride)); - - /* save new value of a[j].inputptr - */ - x86_mov(&p->func, ptr_to_src, srcREG); - } -} - - -/* Lots of hardcoding - * - * EAX -- pointer to current output vertex - * ECX -- pointer to current attribute - * - */ -static GLboolean build_vertex_emit( struct x86_program *p ) -{ - struct gl_context *ctx = p->ctx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLuint j = 0; - - struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX); - struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX); - struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP); - struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI); - struct x86_reg temp = x86_make_reg(file_XMM, 0); - struct x86_reg vp0 = x86_make_reg(file_XMM, 1); - struct x86_reg vp1 = x86_make_reg(file_XMM, 2); - struct x86_reg temp2 = x86_make_reg(file_XMM, 3); - GLubyte *fixup, *label; - - /* Push a few regs? - */ - x86_push(&p->func, countEBP); - x86_push(&p->func, vtxESI); - - - /* Get vertex count, compare to zero - */ - x86_xor(&p->func, srcECX, srcECX); - x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2)); - x86_cmp(&p->func, countEBP, srcECX); - fixup = x86_jcc_forward(&p->func, cc_E); - - /* Initialize destination register. - */ - x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3)); - - /* Dereference ctx to get tnl, then vtx: - */ - x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1)); - x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context))); - vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace)); - - - /* Possibly load vp0, vp1 for viewport calcs: - */ - if (vtx->need_viewport) { - sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0]))); - sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0]))); - } - - /* always load, needed or not: - */ - sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0]))); - sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0]))); - - /* Note address for loop jump */ - label = x86_get_label(&p->func); - - /* Emit code for each of the attributes. Currently routes - * everything through SSE registers, even when it might be more - * efficient to stick with regular old x86. No optimization or - * other tricks - enough new ground to cover here just getting - * things working. - */ - while (j < vtx->attr_count) { - struct tnl_clipspace_attr *a = &vtx->attr[j]; - struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset); - - /* Now, load an XMM reg from src, perhaps transform, then save. - * Could be shortcircuited in specific cases: - */ - switch (a->format) { - case EMIT_1F: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 1, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_2F: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 2, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_3F: - /* Potentially the worst case - hardcode 2+1 copying: - */ - if (0) { - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 3, temp); - update_src_ptr(p, srcECX, vtxESI, a); - } - else { - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 2, temp); - if (a->inputsize > 2) { - emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1); - emit_store(p, x86_make_disp(dest,8), 1, temp); - } - else { - sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p)); - } - update_src_ptr(p, srcECX, vtxESI, a); - } - break; - case EMIT_4F: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 4, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_2F_VIEWPORT: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); - sse_mulps(&p->func, temp, vp0); - sse_addps(&p->func, temp, vp1); - emit_store(p, dest, 2, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_3F_VIEWPORT: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - sse_mulps(&p->func, temp, vp0); - sse_addps(&p->func, temp, vp1); - emit_store(p, dest, 3, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_4F_VIEWPORT: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_mulps(&p->func, temp, vp0); - sse_addps(&p->func, temp, vp1); - emit_store(p, dest, 4, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_3F_XYW: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z)); - emit_store(p, dest, 3, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - - case EMIT_1UB_1F: - /* Test for PAD3 + 1UB: - */ - if (j > 0 && - a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3) - { - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X)); - emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */ - update_src_ptr(p, srcECX, vtxESI, a); - } - else { - printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); - return GL_FALSE; - } - break; - case EMIT_3UB_3F_RGB: - case EMIT_3UB_3F_BGR: - /* Test for 3UB + PAD1: - */ - if (j == vtx->attr_count - 1 || - a[1].vertoffset >= a->vertoffset + 4) { - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - if (a->format == EMIT_3UB_3F_BGR) - sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vtxESI, a); - } - /* Test for 3UB + 1UB: - */ - else if (j < vtx->attr_count - 1 && - a[1].format == EMIT_1UB_1F && - a[1].vertoffset == a->vertoffset + 3) { - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - update_src_ptr(p, srcECX, vtxESI, a); - - /* Make room for incoming value: - */ - sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); - - get_src_ptr(p, srcECX, vtxESI, &a[1]); - emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize); - sse_movss(&p->func, temp, temp2); - update_src_ptr(p, srcECX, vtxESI, &a[1]); - - /* Rearrange and possibly do BGR conversion: - */ - if (a->format == EMIT_3UB_3F_BGR) - sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); - else - sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X)); - - emit_pack_store_4ub(p, dest, temp); - j++; /* NOTE: two attrs consumed */ - } - else { - printf("Can't emit 3ub\n"); - return GL_FALSE; /* add this later */ - } - break; - - case EMIT_4UB_4F_RGBA: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_4UB_4F_BGRA: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_4UB_4F_ARGB: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_4UB_4F_ABGR: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case EMIT_4CHAN_4F_RGBA: - switch (CHAN_TYPE) { - case GL_UNSIGNED_BYTE: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case GL_FLOAT: - get_src_ptr(p, srcECX, vtxESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 4, temp); - update_src_ptr(p, srcECX, vtxESI, a); - break; - case GL_UNSIGNED_SHORT: - default: - printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); - return GL_FALSE; - } - break; - default: - printf("unknown a[%d].format %d\n", j, a->format); - return GL_FALSE; /* catch any new opcodes */ - } - - /* Increment j by at least 1 - may have been incremented above also: - */ - j++; - } - - /* Next vertex: - */ - x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size)); - - /* decr count, loop if not zero - */ - x86_dec(&p->func, countEBP); - x86_test(&p->func, countEBP, countEBP); - x86_jcc(&p->func, cc_NZ, label); - - /* Exit mmx state? - */ - if (p->func.need_emms) - mmx_emms(&p->func); - - /* Land forward jump here: - */ - x86_fixup_fwd_jump(&p->func, fixup); - - /* Pop regs and return - */ - x86_pop(&p->func, x86_get_base_reg(vtxESI)); - x86_pop(&p->func, countEBP); - x86_ret(&p->func); - - assert(!vtx->emit); - vtx->emit = (tnl_emit_func)x86_get_func(&p->func); - - assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE ); - return GL_TRUE; -} - - - -void _tnl_generate_sse_emit( struct gl_context *ctx ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct x86_program p; - - if (!cpu_has_xmm) { - vtx->codegen_emit = NULL; - return; - } - - memset(&p, 0, sizeof(p)); - - p.ctx = ctx; - p.inputs_safe = 0; /* for now */ - p.outputs_safe = 0; /* for now */ - p.have_sse2 = cpu_has_xmm2; - p.identity = x86_make_reg(file_XMM, 6); - p.chan0 = x86_make_reg(file_XMM, 7); - - if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) { - vtx->emit = NULL; - return; - } - - if (build_vertex_emit(&p)) { - _tnl_register_fastpath( vtx, GL_TRUE ); - } - else { - /* Note the failure so that we don't keep trying to codegen an - * impossible state: - */ - _tnl_register_fastpath( vtx, GL_FALSE ); - x86_release_func(&p.func); - } -} - -#else - -void _tnl_generate_sse_emit( struct gl_context *ctx ) -{ - /* Dummy version for when USE_SSE_ASM not defined */ -} - -#endif +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "swrast/s_chan.h" +#include "t_context.h" +#include "t_vertex.h" + +#if defined(USE_SSE_ASM) + +#include "x86/rtasm/x86sse.h" +#include "x86/common_x86_asm.h" + + +/** + * Number of bytes to allocate for generated SSE functions + */ +#define MAX_SSE_CODE_SIZE 1024 + + +#define X 0 +#define Y 1 +#define Z 2 +#define W 3 + + +struct x86_program { + struct x86_function func; + + struct gl_context *ctx; + GLboolean inputs_safe; + GLboolean outputs_safe; + GLboolean have_sse2; + + struct x86_reg identity; + struct x86_reg chan0; +}; + + +static struct x86_reg get_identity( struct x86_program *p ) +{ + return p->identity; +} + +static void emit_load4f_4( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movups(&p->func, dest, arg0); +} + +static void emit_load4f_3( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Have to jump through some hoops: + * + * c 0 0 0 + * c 0 0 1 + * 0 0 c 1 + * a b c 1 + */ + sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); + sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); + sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) ); + sse_movlps(&p->func, dest, arg0); +} + +static void emit_load4f_2( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Initialize from identity, then pull in low two words: + */ + sse_movups(&p->func, dest, get_identity(p)); + sse_movlps(&p->func, dest, arg0); +} + +static void emit_load4f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Pull in low word, then swizzle in identity */ + sse_movss(&p->func, dest, arg0); + sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); +} + + + +static void emit_load3f_3( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Over-reads by 1 dword - potential SEGV if input is a vertex + * array. + */ + if (p->inputs_safe) { + sse_movups(&p->func, dest, arg0); + } + else { + /* c 0 0 0 + * c c c c + * a b c c + */ + sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); + sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X)); + sse_movlps(&p->func, dest, arg0); + } +} + +static void emit_load3f_2( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + emit_load4f_2(p, dest, arg0); +} + +static void emit_load3f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Loading from memory erases the upper bits. */ + sse_movss(&p->func, dest, arg0); +} + +static void emit_load2f_2( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movlps(&p->func, dest, arg0); +} + +static void emit_load2f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + /* Loading from memory erases the upper bits. */ + sse_movss(&p->func, dest, arg0); +} + +static void emit_load1f_1( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movss(&p->func, dest, arg0); +} + +static void (*load[4][4])( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) = { + { emit_load1f_1, + emit_load1f_1, + emit_load1f_1, + emit_load1f_1 }, + + { emit_load2f_1, + emit_load2f_2, + emit_load2f_2, + emit_load2f_2 }, + + { emit_load3f_1, + emit_load3f_2, + emit_load3f_3, + emit_load3f_3 }, + + { emit_load4f_1, + emit_load4f_2, + emit_load4f_3, + emit_load4f_4 } +}; + +static void emit_load( struct x86_program *p, + struct x86_reg dest, + GLuint sz, + struct x86_reg src, + GLuint src_sz) +{ + load[sz-1][src_sz-1](p, dest, src); +} + +static void emit_store4f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movups(&p->func, dest, arg0); +} + +static void emit_store3f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + if (p->outputs_safe) { + /* Emit the extra dword anyway. This may hurt writecombining, + * may cause other problems. + */ + sse_movups(&p->func, dest, arg0); + } + else { + /* Alternate strategy - emit two, shuffle, emit one. + */ + sse_movlps(&p->func, dest, arg0); + sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */ + sse_movss(&p->func, x86_make_disp(dest,8), arg0); + } +} + +static void emit_store2f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movlps(&p->func, dest, arg0); +} + +static void emit_store1f( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) +{ + sse_movss(&p->func, dest, arg0); +} + + +static void (*store[4])( struct x86_program *p, + struct x86_reg dest, + struct x86_reg arg0 ) = +{ + emit_store1f, + emit_store2f, + emit_store3f, + emit_store4f +}; + +static void emit_store( struct x86_program *p, + struct x86_reg dest, + GLuint sz, + struct x86_reg temp ) + +{ + store[sz-1](p, dest, temp); +} + +static void emit_pack_store_4ub( struct x86_program *p, + struct x86_reg dest, + struct x86_reg temp ) +{ + /* Scale by 255.0 + */ + sse_mulps(&p->func, temp, p->chan0); + + if (p->have_sse2) { + sse2_cvtps2dq(&p->func, temp, temp); + sse2_packssdw(&p->func, temp, temp); + sse2_packuswb(&p->func, temp, temp); + sse_movss(&p->func, dest, temp); + } + else { + struct x86_reg mmx0 = x86_make_reg(file_MMX, 0); + struct x86_reg mmx1 = x86_make_reg(file_MMX, 1); + sse_cvtps2pi(&p->func, mmx0, temp); + sse_movhlps(&p->func, temp, temp); + sse_cvtps2pi(&p->func, mmx1, temp); + mmx_packssdw(&p->func, mmx0, mmx1); + mmx_packuswb(&p->func, mmx0, mmx0); + mmx_movd(&p->func, dest, mmx0); + } +} + +static GLint get_offset( const void *a, const void *b ) +{ + return (const char *)b - (const char *)a; +} + +/* Not much happens here. Eventually use this function to try and + * avoid saving/reloading the source pointers each vertex (if some of + * them can fit in registers). + */ +static void get_src_ptr( struct x86_program *p, + struct x86_reg srcREG, + struct x86_reg vtxREG, + struct tnl_clipspace_attr *a ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx); + struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr)); + + /* Load current a[j].inputptr + */ + x86_mov(&p->func, srcREG, ptr_to_src); +} + +static void update_src_ptr( struct x86_program *p, + struct x86_reg srcREG, + struct x86_reg vtxREG, + struct tnl_clipspace_attr *a ) +{ + if (a->inputstride) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx); + struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr)); + + /* add a[j].inputstride (hardcoded value - could just as easily + * pull the stride value from memory each time). + */ + x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride)); + + /* save new value of a[j].inputptr + */ + x86_mov(&p->func, ptr_to_src, srcREG); + } +} + + +/* Lots of hardcoding + * + * EAX -- pointer to current output vertex + * ECX -- pointer to current attribute + * + */ +static GLboolean build_vertex_emit( struct x86_program *p ) +{ + struct gl_context *ctx = p->ctx; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint j = 0; + + struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX); + struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX); + struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP); + struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI); + struct x86_reg temp = x86_make_reg(file_XMM, 0); + struct x86_reg vp0 = x86_make_reg(file_XMM, 1); + struct x86_reg vp1 = x86_make_reg(file_XMM, 2); + struct x86_reg temp2 = x86_make_reg(file_XMM, 3); + GLubyte *fixup, *label; + + /* Push a few regs? + */ + x86_push(&p->func, countEBP); + x86_push(&p->func, vtxESI); + + + /* Get vertex count, compare to zero + */ + x86_xor(&p->func, srcECX, srcECX); + x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2)); + x86_cmp(&p->func, countEBP, srcECX); + fixup = x86_jcc_forward(&p->func, cc_E); + + /* Initialize destination register. + */ + x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3)); + + /* Dereference ctx to get tnl, then vtx: + */ + x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1)); + x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context))); + vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace)); + + + /* Possibly load vp0, vp1 for viewport calcs: + */ + if (vtx->need_viewport) { + sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0]))); + sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0]))); + } + + /* always load, needed or not: + */ + sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0]))); + sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0]))); + + /* Note address for loop jump */ + label = x86_get_label(&p->func); + + /* Emit code for each of the attributes. Currently routes + * everything through SSE registers, even when it might be more + * efficient to stick with regular old x86. No optimization or + * other tricks - enough new ground to cover here just getting + * things working. + */ + while (j < vtx->attr_count) { + struct tnl_clipspace_attr *a = &vtx->attr[j]; + struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset); + + /* Now, load an XMM reg from src, perhaps transform, then save. + * Could be shortcircuited in specific cases: + */ + switch (a->format) { + case EMIT_1F: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 1, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_2F: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 2, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_3F: + /* Potentially the worst case - hardcode 2+1 copying: + */ + if (0) { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 3, temp); + update_src_ptr(p, srcECX, vtxESI, a); + } + else { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 2, temp); + if (a->inputsize > 2) { + emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1); + emit_store(p, x86_make_disp(dest,8), 1, temp); + } + else { + sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p)); + } + update_src_ptr(p, srcECX, vtxESI, a); + } + break; + case EMIT_4F: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 4, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_2F_VIEWPORT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); + sse_mulps(&p->func, temp, vp0); + sse_addps(&p->func, temp, vp1); + emit_store(p, dest, 2, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_3F_VIEWPORT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + sse_mulps(&p->func, temp, vp0); + sse_addps(&p->func, temp, vp1); + emit_store(p, dest, 3, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4F_VIEWPORT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_mulps(&p->func, temp, vp0); + sse_addps(&p->func, temp, vp1); + emit_store(p, dest, 4, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_3F_XYW: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z)); + emit_store(p, dest, 3, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + + case EMIT_1UB_1F: + /* Test for PAD3 + 1UB: + */ + if (j > 0 && + a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3) + { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X)); + emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */ + update_src_ptr(p, srcECX, vtxESI, a); + } + else { + printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); + return GL_FALSE; + } + break; + case EMIT_3UB_3F_RGB: + case EMIT_3UB_3F_BGR: + /* Test for 3UB + PAD1: + */ + if (j == vtx->attr_count - 1 || + a[1].vertoffset >= a->vertoffset + 4) { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + if (a->format == EMIT_3UB_3F_BGR) + sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + } + /* Test for 3UB + 1UB: + */ + else if (j < vtx->attr_count - 1 && + a[1].format == EMIT_1UB_1F && + a[1].vertoffset == a->vertoffset + 3) { + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); + update_src_ptr(p, srcECX, vtxESI, a); + + /* Make room for incoming value: + */ + sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); + + get_src_ptr(p, srcECX, vtxESI, &a[1]); + emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize); + sse_movss(&p->func, temp, temp2); + update_src_ptr(p, srcECX, vtxESI, &a[1]); + + /* Rearrange and possibly do BGR conversion: + */ + if (a->format == EMIT_3UB_3F_BGR) + sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); + else + sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X)); + + emit_pack_store_4ub(p, dest, temp); + j++; /* NOTE: two attrs consumed */ + } + else { + printf("Can't emit 3ub\n"); + return GL_FALSE; /* add this later */ + } + break; + + case EMIT_4UB_4F_RGBA: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4UB_4F_BGRA: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4UB_4F_ARGB: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4UB_4F_ABGR: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case EMIT_4CHAN_4F_RGBA: + switch (CHAN_TYPE) { + case GL_UNSIGNED_BYTE: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_pack_store_4ub(p, dest, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case GL_FLOAT: + get_src_ptr(p, srcECX, vtxESI, a); + emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); + emit_store(p, dest, 4, temp); + update_src_ptr(p, srcECX, vtxESI, a); + break; + case GL_UNSIGNED_SHORT: + default: + printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); + return GL_FALSE; + } + break; + default: + printf("unknown a[%d].format %d\n", j, a->format); + return GL_FALSE; /* catch any new opcodes */ + } + + /* Increment j by at least 1 - may have been incremented above also: + */ + j++; + } + + /* Next vertex: + */ + x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size)); + + /* decr count, loop if not zero + */ + x86_dec(&p->func, countEBP); + x86_test(&p->func, countEBP, countEBP); + x86_jcc(&p->func, cc_NZ, label); + + /* Exit mmx state? + */ + if (p->func.need_emms) + mmx_emms(&p->func); + + /* Land forward jump here: + */ + x86_fixup_fwd_jump(&p->func, fixup); + + /* Pop regs and return + */ + x86_pop(&p->func, x86_get_base_reg(vtxESI)); + x86_pop(&p->func, countEBP); + x86_ret(&p->func); + + assert(!vtx->emit); + vtx->emit = (tnl_emit_func)x86_get_func(&p->func); + + assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE ); + return GL_TRUE; +} + + + +void _tnl_generate_sse_emit( struct gl_context *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct x86_program p; + + if (!cpu_has_xmm) { + vtx->codegen_emit = NULL; + return; + } + + memset(&p, 0, sizeof(p)); + + p.ctx = ctx; + p.inputs_safe = 0; /* for now */ + p.outputs_safe = 0; /* for now */ + p.have_sse2 = cpu_has_xmm2; + p.identity = x86_make_reg(file_XMM, 6); + p.chan0 = x86_make_reg(file_XMM, 7); + + if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) { + vtx->emit = NULL; + return; + } + + if (build_vertex_emit(&p)) { + _tnl_register_fastpath( vtx, GL_TRUE ); + } + else { + /* Note the failure so that we don't keep trying to codegen an + * impossible state: + */ + _tnl_register_fastpath( vtx, GL_FALSE ); + x86_release_func(&p.func); + } +} + +#else + +void _tnl_generate_sse_emit( struct gl_context *ctx ) +{ + /* Dummy version for when USE_SSE_ASM not defined */ +} + +#endif diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h index 65717eb45..e1023834a 100644 --- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h +++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h @@ -809,6 +809,12 @@ TAG(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) { GET_CURRENT_CONTEXT(ctx); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)"); + return; + } + switch (pname) { case GL_EMISSION: MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params); @@ -823,7 +829,12 @@ TAG(Materialfv)(GLenum face, GLenum pname, MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params); break; case GL_SHININESS: - MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); + if (*params < 0 || *params > ctx->Const.MaxShininess) + _mesa_error(ctx, GL_INVALID_VALUE, + "glMaterial(invalid shininess: %f out range [0, %f])", + *params, ctx->Const.MaxShininess); + else + MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); break; case GL_COLOR_INDEXES: MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params); diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index cad7c4639..150589bec 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -42,6 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/light.h" #include "main/api_arrayelt.h" #include "main/api_noop.h" +#include "main/api_validate.h" #include "main/dispatch.h" #include "vbo_context.h" @@ -552,6 +553,7 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) #endif /* FEATURE_evaluators */ + /** * Called via glBegin. */ @@ -563,6 +565,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; + if (!_mesa_valid_prim_mode(ctx, mode)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBegin"); + return; + } + if (ctx->NewState) { _mesa_update_state( ctx ); -- cgit v1.2.3