From 0ebcd32e91486caccc041c8ca23e39e160b24702 Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 24 Sep 2012 08:28:39 +0200 Subject: mesa pixman xserver git update 24 sep 2012 xserver: 7722bcbab2507d263c7685b15cccbfdd52fc3a24 pixman: c4b69e706e63e01fbc70e0026c2079007c89de14 mesa: c432c86e6aeebeb46c028af940224c59faa16e88 --- mesalib/src/mesa/drivers/common/meta.c | 141 ++++++++++++++++----------- mesalib/src/mesa/main/fbobject.c | 3 +- mesalib/src/mesa/main/ff_fragment_shader.cpp | 8 +- mesalib/src/mesa/main/teximage.c | 2 +- mesalib/src/mesa/main/texparam.c | 12 +++ 5 files changed, 103 insertions(+), 63 deletions(-) (limited to 'mesalib/src') diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 3b13ad7f1..28a79b0a0 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -269,6 +269,16 @@ struct bitmap_state struct temp_texture Tex; /**< separate texture from other meta ops */ }; +/** + * State for GLSL texture sampler which is used to generate fragment + * shader in _mesa_meta_generate_mipmap(). + */ +struct glsl_sampler { + const char *type; + const char *func; + const char *texcoords; + GLuint shader_prog; +}; /** * State for _mesa_meta_generate_mipmap() @@ -281,16 +291,12 @@ struct gen_mipmap_state GLuint Sampler; GLuint ShaderProg; GLuint IntegerShaderProg; -}; - -/** - * State for GLSL texture sampler which is used to generate fragment - * shader in _mesa_meta_generate_mipmap(). - */ -struct glsl_sampler { - const char *type; - const char *func; - const char *texcoords; + struct glsl_sampler sampler_1d; + struct glsl_sampler sampler_2d; + struct glsl_sampler sampler_3d; + struct glsl_sampler sampler_cubemap; + struct glsl_sampler sampler_1d_array; + struct glsl_sampler sampler_2d_array; }; /** @@ -2977,46 +2983,47 @@ setup_ff_generate_mipmap(struct gl_context *ctx, } -static void -setup_texture_sampler(GLenum target, struct glsl_sampler *sampler) +static struct glsl_sampler * +setup_texture_sampler(GLenum target, struct gen_mipmap_state *mipmap) { switch(target) { case GL_TEXTURE_1D: - sampler->type = "sampler1D"; - sampler->func = "texture1D"; - sampler->texcoords = "texCoords.x"; - break; + mipmap->sampler_1d.type = "sampler1D"; + mipmap->sampler_1d.func = "texture1D"; + mipmap->sampler_1d.texcoords = "texCoords.x"; + return &mipmap->sampler_1d; case GL_TEXTURE_2D: - sampler->type = "sampler2D"; - sampler->func = "texture2D"; - sampler->texcoords = "texCoords.xy"; - break; + mipmap->sampler_2d.type = "sampler2D"; + mipmap->sampler_2d.func = "texture2D"; + mipmap->sampler_2d.texcoords = "texCoords.xy"; + return &mipmap->sampler_2d; case GL_TEXTURE_3D: /* Code for mipmap generation with 3D textures is not used yet. * It's a sw fallback. */ - sampler->type = "sampler3D"; - sampler->func = "texture3D"; - sampler->texcoords = "texCoords"; - break; + mipmap->sampler_3d.type = "sampler3D"; + mipmap->sampler_3d.func = "texture3D"; + mipmap->sampler_3d.texcoords = "texCoords"; + return &mipmap->sampler_3d; case GL_TEXTURE_CUBE_MAP: - sampler->type = "samplerCube"; - sampler->func = "textureCube"; - sampler->texcoords = "texCoords"; - break; + mipmap->sampler_cubemap.type = "samplerCube"; + mipmap->sampler_cubemap.func = "textureCube"; + mipmap->sampler_cubemap.texcoords = "texCoords"; + return &mipmap->sampler_cubemap; case GL_TEXTURE_1D_ARRAY: - sampler->type = "sampler1DArray"; - sampler->func = "texture1DArray"; - sampler->texcoords = "texCoords.xy"; - break; + mipmap->sampler_1d_array.type = "sampler1DArray"; + mipmap->sampler_1d_array.func = "texture1DArray"; + mipmap->sampler_1d_array.texcoords = "texCoords.xy"; + return &mipmap->sampler_1d_array; case GL_TEXTURE_2D_ARRAY: - sampler->type = "sampler2DArray"; - sampler->func = "texture2DArray"; - sampler->texcoords = "texCoords"; - break; + mipmap->sampler_2d_array.type = "sampler2DArray"; + mipmap->sampler_2d_array.func = "texture2DArray"; + mipmap->sampler_2d_array.texcoords = "texCoords"; + return &mipmap->sampler_2d_array; default: _mesa_problem(NULL, "Unexpected texture target 0x%x in" " setup_texture_sampler()\n", target); + return NULL; } } @@ -3029,7 +3036,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, struct vertex { GLfloat x, y, tex[3]; }; - struct glsl_sampler sampler; + struct glsl_sampler *sampler; const char *vs_source; const char *fs_template; @@ -3099,24 +3106,31 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, } /* Check if already initialized */ - if (mipmap->ArrayObj != 0) - return; - /* create vertex array object */ - _mesa_GenVertexArrays(1, &mipmap->ArrayObj); - _mesa_BindVertexArray(mipmap->ArrayObj); + if (mipmap->ArrayObj == 0) { - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &mipmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + /* create vertex array object */ + _mesa_GenVertexArrays(1, &mipmap->ArrayObj); + _mesa_BindVertexArray(mipmap->ArrayObj); - /* setup vertex arrays */ - _mesa_VertexAttribPointerARB(0, 2, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(x)); - _mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(tex)); + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &mipmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + + /* setup vertex arrays */ + _mesa_VertexAttribPointerARB(0, 2, GL_FLOAT, GL_FALSE, + sizeof(struct vertex), OFFSET(x)); + _mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE, + sizeof(struct vertex), OFFSET(tex)); + } /* Generate a fragment shader program appropriate for the texture target */ - setup_texture_sampler(target, &sampler); + sampler = setup_texture_sampler(target, mipmap); + assert(sampler != NULL); + if (sampler->shader_prog != 0) { + mipmap->ShaderProg = sampler->shader_prog; + return; + } + mem_ctx = ralloc_context(NULL); if (ctx->Const.GLSLVersion < 130) { @@ -3125,13 +3139,13 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, "require" : "disable"; fs_source = ralloc_asprintf(mem_ctx, fs_template, - extension_mode, sampler.type, - sampler.func, sampler.texcoords); + extension_mode, sampler->type, + sampler->func, sampler->texcoords); } else { fs_source = ralloc_asprintf(mem_ctx, fs_template, - sampler.type, "vec4", - sampler.texcoords); + sampler->type, "vec4", + sampler->texcoords); } vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); @@ -3147,6 +3161,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_EnableVertexAttribArrayARB(0); _mesa_EnableVertexAttribArrayARB(1); link_program_with_debug(ctx, mipmap->ShaderProg); + sampler->shader_prog = mipmap->ShaderProg; ralloc_free(mem_ctx); if ((_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) || @@ -3181,8 +3196,20 @@ meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, mipmap->ArrayObj = 0; _mesa_DeleteBuffersARB(1, &mipmap->VBO); mipmap->VBO = 0; - _mesa_DeleteObjectARB(mipmap->ShaderProg); - mipmap->ShaderProg = 0; + + _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog); + _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog); + _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog); + _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog); + _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog); + _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog); + + mipmap->sampler_1d.shader_prog = 0; + mipmap->sampler_2d.shader_prog = 0; + mipmap->sampler_3d.shader_prog = 0; + mipmap->sampler_cubemap.shader_prog = 0; + mipmap->sampler_1d_array.shader_prog = 0; + mipmap->sampler_2d_array.shader_prog = 0; if (mipmap->IntegerShaderProg) { _mesa_DeleteObjectARB(mipmap->IntegerShaderProg); diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 1736899cb..9cde52ae6 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -2792,7 +2792,8 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb, { /* The simple case where we know the backing formats are the same. */ - if (colorReadRb->Format == colorDrawRb->Format) { + if (_mesa_get_srgb_format_linear(colorReadRb->Format) == + _mesa_get_srgb_format_linear(colorDrawRb->Format)) { return GL_TRUE; } diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index e850d47dd..f21cf80ae 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -890,10 +890,10 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) } else { float const_data[4] = { - 1 << rgb_shift, - 1 << rgb_shift, - 1 << rgb_shift, - 1 << alpha_shift + float(1 << rgb_shift), + float(1 << rgb_shift), + float(1 << rgb_shift), + float(1 << alpha_shift) }; shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type, (ir_constant_data *)const_data); diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 83e79a5a3..08af66893 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -2746,7 +2746,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, /* If the application requested compression to an S3TC format but we don't * have the DTXn library, force a generic compressed format instead. */ - if (internalFormat != format) { + if (internalFormat != format && format != GL_NONE) { const GLenum before = internalFormat; switch (internalFormat) { diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 63a63b732..f73e2b5f0 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1440,6 +1440,12 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = (GLfloat) obj->Immutable; break; + case GL_TEXTURE_SRGB_DECODE_EXT: + if (!ctx->Extensions.EXT_texture_sRGB_decode) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.sRGBDecode; + break; + default: goto invalid_pname; } @@ -1612,6 +1618,12 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) *params = obj->RequiredTextureImageUnits; break; + case GL_TEXTURE_SRGB_DECODE_EXT: + if (!ctx->Extensions.EXT_texture_sRGB_decode) + goto invalid_pname; + *params = obj->Sampler.sRGBDecode; + break; + default: goto invalid_pname; } -- cgit v1.2.3