From 30af30b78075159fce477ae99cc72540133714d0 Mon Sep 17 00:00:00 2001 From: marha Date: Sun, 26 Jan 2014 20:05:50 +0100 Subject: xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014 xserver commit c1ce807d9f18f215332d7eeb844e8c640f71c53c libxcb commit e7263931aff3e3450dc938ad465a7577f943549f libxcb/xcb-proto commit d898fd39ad6c82207eb78666b2daad982dd757b5 randrproto commit a4a6694c059d74247c16527eef4a0ec9f56bbef6 libxtrans commit e1e6121a1638d43d9929589b4723da2b38cb6b44 fontconfig commit e2b406053c2937799da8636c56b72a77998bcab0 mesa commit 07149f0252c52b4ac58b6df4e307fd786b49b490 --- xorg-server/glamor/glamor_gl_dispatch.c | 118 ++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 xorg-server/glamor/glamor_gl_dispatch.c (limited to 'xorg-server/glamor/glamor_gl_dispatch.c') diff --git a/xorg-server/glamor/glamor_gl_dispatch.c b/xorg-server/glamor/glamor_gl_dispatch.c new file mode 100644 index 000000000..da99e2627 --- /dev/null +++ b/xorg-server/glamor/glamor_gl_dispatch.c @@ -0,0 +1,118 @@ +/* + * Copyright © 2009 Intel Corporation + * Copyright © 1998 Keith Packard + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Zhigang Gong + * + */ + +#include "glamor_priv.h" +#include + +#define INIT_FUNC(dst,func_name,get) \ + dst->func_name = get(#func_name); \ + if (dst->func_name == NULL) { \ + dst->func_name = (void *)dlsym(NULL, #func_name); \ + if (dst->func_name == NULL) { \ + ErrorF("Failed to get function %s\n", #func_name);\ + goto fail; \ + } \ + } \ + +_X_EXPORT Bool +glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch, + int gl_version, + void *(*get_proc_address) (const char *)) +{ +#ifndef GLAMOR_GLES2 + INIT_FUNC(dispatch, glMatrixMode, get_proc_address); + INIT_FUNC(dispatch, glLoadIdentity, get_proc_address); + INIT_FUNC(dispatch, glRasterPos2i, get_proc_address); + INIT_FUNC(dispatch, glDrawPixels, get_proc_address); + INIT_FUNC(dispatch, glLogicOp, get_proc_address); + INIT_FUNC(dispatch, glMapBuffer, get_proc_address); + INIT_FUNC(dispatch, glMapBufferRange, get_proc_address); + INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address); + INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address); + INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address); +#endif + INIT_FUNC(dispatch, glViewport, get_proc_address); + INIT_FUNC(dispatch, glDrawArrays, get_proc_address); + INIT_FUNC(dispatch, glDrawElements, get_proc_address); + INIT_FUNC(dispatch, glReadPixels, get_proc_address); + INIT_FUNC(dispatch, glPixelStorei, get_proc_address); + INIT_FUNC(dispatch, glTexParameteri, get_proc_address); + INIT_FUNC(dispatch, glTexImage2D, get_proc_address); + INIT_FUNC(dispatch, glGenTextures, get_proc_address); + INIT_FUNC(dispatch, glDeleteTextures, get_proc_address); + INIT_FUNC(dispatch, glBindTexture, get_proc_address); + INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address); + INIT_FUNC(dispatch, glFlush, get_proc_address); + INIT_FUNC(dispatch, glFinish, get_proc_address); + INIT_FUNC(dispatch, glGetIntegerv, get_proc_address); + INIT_FUNC(dispatch, glGetString, get_proc_address); + INIT_FUNC(dispatch, glScissor, get_proc_address); + INIT_FUNC(dispatch, glEnable, get_proc_address); + INIT_FUNC(dispatch, glDisable, get_proc_address); + INIT_FUNC(dispatch, glBlendFunc, get_proc_address); + INIT_FUNC(dispatch, glActiveTexture, get_proc_address); + INIT_FUNC(dispatch, glGenBuffers, get_proc_address); + INIT_FUNC(dispatch, glBufferData, get_proc_address); + INIT_FUNC(dispatch, glBindBuffer, get_proc_address); + INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address); + INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address); + INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address); + INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address); + INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address); + INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address); + INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address); + INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address); + INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address); + INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address); + INIT_FUNC(dispatch, glLinkProgram, get_proc_address); + INIT_FUNC(dispatch, glShaderSource, get_proc_address); + + INIT_FUNC(dispatch, glUseProgram, get_proc_address); + INIT_FUNC(dispatch, glUniform1i, get_proc_address); + INIT_FUNC(dispatch, glUniform1f, get_proc_address); + INIT_FUNC(dispatch, glUniform4f, get_proc_address); + INIT_FUNC(dispatch, glUniform4fv, get_proc_address); + INIT_FUNC(dispatch, glUniform1fv, get_proc_address); + INIT_FUNC(dispatch, glUniform2fv, get_proc_address); + INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address); + INIT_FUNC(dispatch, glCreateProgram, get_proc_address); + INIT_FUNC(dispatch, glDeleteProgram, get_proc_address); + INIT_FUNC(dispatch, glCreateShader, get_proc_address); + INIT_FUNC(dispatch, glCompileShader, get_proc_address); + INIT_FUNC(dispatch, glAttachShader, get_proc_address); + INIT_FUNC(dispatch, glDeleteShader, get_proc_address); + INIT_FUNC(dispatch, glGetShaderiv, get_proc_address); + INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address); + INIT_FUNC(dispatch, glGetProgramiv, get_proc_address); + INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address); + INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address); + + return TRUE; + fail: + return FALSE; +} -- cgit v1.2.3