From 982ac918afe6a1c02d5cf735d7b6c56443a048cc Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 7 Feb 2014 23:28:38 +0100 Subject: xkbcomp xkeyboard-config libxcb libxtrans fontconfig libX11 libxcb mesa xserver git update 7 Feb 2014 Update to openssl1.0.1f xserver commit 83e38eb73fd8c852513aac2da2975b4c01070ec2 libxcb commit d7eb0bdf3b5b11ee9f40ee5e73df8fc0bdfa59f3 xkeyboard-config commit 7596672b96315465df8d8d691e3a567a52f70743 libX11 commit aacf95dacc7c598e7297894580d4d655593813b2 xkbcomp commit 31b90ee4ffc774e0da540277907fc5540c0b012c libxtrans commit 3f0de269abe59353acbd7a5587d68ce0da91db67 fontconfig commit e310d2fac2d874d5aa76c609df70cc7b871c0b6d mesa commit dd2229d4c68ed78a50104637aef904f8ab6d7dd3 --- xorg-server/glamor/glamor_priv.h | 927 ++++++++++++++++++--------------------- 1 file changed, 431 insertions(+), 496 deletions(-) (limited to 'xorg-server/glamor/glamor_priv.h') diff --git a/xorg-server/glamor/glamor_priv.h b/xorg-server/glamor/glamor_priv.h index 7b8f762c9..dc3873013 100644 --- a/xorg-server/glamor/glamor_priv.h +++ b/xorg-server/glamor/glamor_priv.h @@ -27,20 +27,13 @@ #ifndef GLAMOR_PRIV_H #define GLAMOR_PRIV_H -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "compiler.h" +#include "dix-config.h" #include #ifndef DEBUG #define NDEBUG #endif #include "glamor.h" -#include "compat-api.h" - -#define GL_GLEXT_PROTOTYPES #ifdef GLAMOR_GLES2 #include @@ -61,125 +54,110 @@ #include "glamor_debug.h" #include -/* The list.h rename all the function to add xorg_ prefix. - We add hack here to avoid the compile error when using - old version xserver header file. - These will be removed in future. */ -#ifndef xorg_list_entry -#define xorg_list list -#define xorg_list_for_each_entry list_for_each_entry -#define xorg_list_for_each_entry_safe list_for_each_entry_safe -#define xorg_list_del list_del -#define xorg_list_add list_add -#define xorg_list_append list_append -#define xorg_list_init list_init -#endif struct glamor_pixmap_private; typedef struct glamor_composite_shader { - GLuint prog; - GLint dest_to_dest_uniform_location; - GLint dest_to_source_uniform_location; - GLint dest_to_mask_uniform_location; - GLint source_uniform_location; - GLint mask_uniform_location; - GLint source_wh; - GLint mask_wh; - GLint source_repeat_mode; - GLint mask_repeat_mode; - union { - float source_solid_color[4]; - struct { - struct glamor_pixmap_private *source_priv; - PicturePtr source; - }; - }; - - union { - float mask_solid_color[4]; - struct { - struct glamor_pixmap_private *mask_priv; - PicturePtr mask; - }; - }; + GLuint prog; + GLint dest_to_dest_uniform_location; + GLint dest_to_source_uniform_location; + GLint dest_to_mask_uniform_location; + GLint source_uniform_location; + GLint mask_uniform_location; + GLint source_wh; + GLint mask_wh; + GLint source_repeat_mode; + GLint mask_repeat_mode; + union { + float source_solid_color[4]; + struct { + struct glamor_pixmap_private *source_priv; + PicturePtr source; + }; + }; + + union { + float mask_solid_color[4]; + struct { + struct glamor_pixmap_private *mask_priv; + PicturePtr mask; + }; + }; } glamor_composite_shader; enum shader_source { - SHADER_SOURCE_SOLID, - SHADER_SOURCE_TEXTURE, - SHADER_SOURCE_TEXTURE_ALPHA, - SHADER_SOURCE_COUNT, + SHADER_SOURCE_SOLID, + SHADER_SOURCE_TEXTURE, + SHADER_SOURCE_TEXTURE_ALPHA, + SHADER_SOURCE_COUNT, }; enum shader_mask { - SHADER_MASK_NONE, - SHADER_MASK_SOLID, - SHADER_MASK_TEXTURE, - SHADER_MASK_TEXTURE_ALPHA, - SHADER_MASK_COUNT, + SHADER_MASK_NONE, + SHADER_MASK_SOLID, + SHADER_MASK_TEXTURE, + SHADER_MASK_TEXTURE_ALPHA, + SHADER_MASK_COUNT, }; enum shader_in { - SHADER_IN_SOURCE_ONLY, - SHADER_IN_NORMAL, - SHADER_IN_CA_SOURCE, - SHADER_IN_CA_ALPHA, - SHADER_IN_COUNT, + SHADER_IN_SOURCE_ONLY, + SHADER_IN_NORMAL, + SHADER_IN_CA_SOURCE, + SHADER_IN_CA_ALPHA, + SHADER_IN_COUNT, }; struct shader_key { - enum shader_source source; - enum shader_mask mask; - enum shader_in in; + enum shader_source source; + enum shader_mask mask; + enum shader_in in; }; struct blendinfo { - Bool dest_alpha; - Bool source_alpha; - GLenum source_blend; - GLenum dest_blend; + Bool dest_alpha; + Bool source_alpha; + GLenum source_blend; + GLenum dest_blend; }; typedef struct { - INT16 x_src; - INT16 y_src; - INT16 x_mask; - INT16 y_mask; - INT16 x_dst; - INT16 y_dst; - INT16 width; - INT16 height; + INT16 x_src; + INT16 y_src; + INT16 x_mask; + INT16 y_mask; + INT16 x_dst; + INT16 y_dst; + INT16 width; + INT16 height; } glamor_composite_rect_t; - enum glamor_vertex_type { - GLAMOR_VERTEX_POS, - GLAMOR_VERTEX_SOURCE, - GLAMOR_VERTEX_MASK + GLAMOR_VERTEX_POS, + GLAMOR_VERTEX_SOURCE, + GLAMOR_VERTEX_MASK }; - enum gradient_shader { - SHADER_GRADIENT_LINEAR, - SHADER_GRADIENT_RADIAL, - SHADER_GRADIENT_CONICAL, - SHADER_GRADIENT_COUNT, + SHADER_GRADIENT_LINEAR, + SHADER_GRADIENT_RADIAL, + SHADER_GRADIENT_CONICAL, + SHADER_GRADIENT_COUNT, }; enum gradient_shader_prog { - SHADER_GRADIENT_VS_PROG, - SHADER_GRADIENT_FS_MAIN_PROG, - SHADER_GRADIENT_FS_GETCOLOR_PROG, - SHADER_GRADIENT_PROG_COUNT, + SHADER_GRADIENT_VS_PROG, + SHADER_GRADIENT_FS_MAIN_PROG, + SHADER_GRADIENT_FS_GETCOLOR_PROG, + SHADER_GRADIENT_PROG_COUNT, }; struct glamor_screen_private; struct glamor_pixmap_private; enum glamor_gl_flavor { - GLAMOR_GL_DESKTOP, // OPENGL API - GLAMOR_GL_ES2 // OPENGL ES2.0 API + GLAMOR_GL_DESKTOP, // OPENGL API + GLAMOR_GL_ES2 // OPENGL ES2.0 API }; #define GLAMOR_CREATE_PIXMAP_CPU 0x100 @@ -194,34 +172,34 @@ enum glamor_gl_flavor { #define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024) typedef struct { - PicturePtr picture; /* Where the glyphs of the cache are stored */ - GlyphPtr *glyphs; - uint16_t count; - uint16_t evict; + PicturePtr picture; /* Where the glyphs of the cache are stored */ + GlyphPtr *glyphs; + uint16_t count; + uint16_t evict; } glamor_glyph_cache_t; #include "glamor_gl_dispatch.h" -struct glamor_saved_procs { - CloseScreenProcPtr close_screen; - CreateGCProcPtr create_gc; - CreatePixmapProcPtr create_pixmap; - DestroyPixmapProcPtr destroy_pixmap; - GetSpansProcPtr get_spans; - GetImageProcPtr get_image; - CompositeProcPtr composite; - CompositeRectsProcPtr composite_rects; - TrapezoidsProcPtr trapezoids; - GlyphsProcPtr glyphs; - ChangeWindowAttributesProcPtr change_window_attributes; - CopyWindowProcPtr copy_window; - BitmapToRegionProcPtr bitmap_to_region; - TrianglesProcPtr triangles; - AddTrapsProcPtr addtraps; - CreatePictureProcPtr create_picture; - DestroyPictureProcPtr destroy_picture; - UnrealizeGlyphProcPtr unrealize_glyph; - SetWindowPixmapProcPtr set_window_pixmap; +struct glamor_saved_procs { + CloseScreenProcPtr close_screen; + CreateGCProcPtr create_gc; + CreatePixmapProcPtr create_pixmap; + DestroyPixmapProcPtr destroy_pixmap; + GetSpansProcPtr get_spans; + GetImageProcPtr get_image; + CompositeProcPtr composite; + CompositeRectsProcPtr composite_rects; + TrapezoidsProcPtr trapezoids; + GlyphsProcPtr glyphs; + ChangeWindowAttributesProcPtr change_window_attributes; + CopyWindowProcPtr copy_window; + BitmapToRegionProcPtr bitmap_to_region; + TrianglesProcPtr triangles; + AddTrapsProcPtr addtraps; + CreatePictureProcPtr create_picture; + DestroyPictureProcPtr destroy_picture; + UnrealizeGlyphProcPtr unrealize_glyph; + SetWindowPixmapProcPtr set_window_pixmap; }; #ifdef GLAMOR_GLES2 @@ -242,79 +220,80 @@ struct glamor_saved_procs { #define RENDER_IDEL_MAX 32 typedef struct glamor_screen_private { - struct glamor_gl_dispatch _dispatch; - int yInverted; - unsigned int tick; - enum glamor_gl_flavor gl_flavor; - int has_pack_invert; - int has_fbo_blit; - int max_fbo_size; - - struct xorg_list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT]; - unsigned long fbo_cache_watermark; - - /* glamor_solid */ - GLint solid_prog; - GLint solid_color_uniform_location; - - /* vertext/elment_index buffer object for render */ - GLuint vbo, ebo; - int vbo_offset; - int vbo_size; - char *vb; - int vb_stride; - Bool has_source_coords, has_mask_coords; - int render_nr_verts; - glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT] - [SHADER_MASK_COUNT] - [SHADER_IN_COUNT]; - glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS]; - Bool glyph_cache_initialized; - - /* shaders to restore a texture to another texture.*/ - GLint finish_access_prog[2]; - GLint finish_access_revert[2]; - GLint finish_access_swap_rb[2]; - - /* glamor_tile */ - GLint tile_prog; - GLint tile_wh; - - /* glamor gradient, 0 for small nstops, 1 for - large nstops and 2 for dynamic generate. */ - GLint gradient_prog[SHADER_GRADIENT_COUNT][3]; - GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3]; - int linear_max_nstops; - GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3]; - int radial_max_nstops; - - /* glamor trapezoid shader. */ - GLint trapezoid_prog; - - /* glamor_putimage */ - GLint put_image_xybitmap_prog; - GLint put_image_xybitmap_fg_uniform_location; - GLint put_image_xybitmap_bg_uniform_location; - - PixmapPtr *back_pixmap; - int screen_fbo; - struct glamor_saved_procs saved_procs; - char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1]; - int delayed_fallback_pending; - int flags; - int state; - unsigned int render_idle_cnt; - ScreenPtr screen; - int dri3_enabled; - - /* xv */ - GLint xv_prog; + struct glamor_gl_dispatch _dispatch; + int yInverted; + unsigned int tick; + enum glamor_gl_flavor gl_flavor; + int has_pack_invert; + int has_fbo_blit; + int max_fbo_size; + + struct xorg_list + fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT]; + unsigned long fbo_cache_watermark; + + /* glamor_solid */ + GLint solid_prog; + GLint solid_color_uniform_location; + + /* vertext/elment_index buffer object for render */ + GLuint vbo, ebo; + int vbo_offset; + int vbo_size; + char *vb; + int vb_stride; + Bool has_source_coords, has_mask_coords; + int render_nr_verts; + glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT] + [SHADER_MASK_COUNT] + [SHADER_IN_COUNT]; + glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS]; + Bool glyph_cache_initialized; + + /* shaders to restore a texture to another texture. */ + GLint finish_access_prog[2]; + GLint finish_access_revert[2]; + GLint finish_access_swap_rb[2]; + + /* glamor_tile */ + GLint tile_prog; + GLint tile_wh; + + /* glamor gradient, 0 for small nstops, 1 for + large nstops and 2 for dynamic generate. */ + GLint gradient_prog[SHADER_GRADIENT_COUNT][3]; + GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3]; + int linear_max_nstops; + GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3]; + int radial_max_nstops; + + /* glamor trapezoid shader. */ + GLint trapezoid_prog; + + /* glamor_putimage */ + GLint put_image_xybitmap_prog; + GLint put_image_xybitmap_fg_uniform_location; + GLint put_image_xybitmap_bg_uniform_location; + + PixmapPtr *back_pixmap; + int screen_fbo; + struct glamor_saved_procs saved_procs; + char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1]; + int delayed_fallback_pending; + int flags; + int state; + unsigned int render_idle_cnt; + ScreenPtr screen; + int dri3_enabled; + + /* xv */ + GLint xv_prog; } glamor_screen_private; typedef enum glamor_access { - GLAMOR_ACCESS_RO, - GLAMOR_ACCESS_RW, - GLAMOR_ACCESS_WO, + GLAMOR_ACCESS_RO, + GLAMOR_ACCESS_RW, + GLAMOR_ACCESS_WO, } glamor_access_t; #define GLAMOR_FBO_NORMAL 1 @@ -335,17 +314,17 @@ typedef enum glamor_access { * @glamor_priv: point to glamor private data. */ typedef struct glamor_pixmap_fbo { - struct xorg_list list; - unsigned int expire; - unsigned char pbo_valid; - GLuint tex; - GLuint fb; - GLuint pbo; - int width; - int height; - GLenum format; - GLenum type; - glamor_screen_private *glamor_priv; + struct xorg_list list; + unsigned int expire; + unsigned char pbo_valid; + GLuint tex; + GLuint fb; + GLuint pbo; + int width; + int height; + GLenum format; + GLenum type; + glamor_screen_private *glamor_priv; } glamor_pixmap_fbo; /* @@ -414,9 +393,9 @@ typedef struct glamor_pixmap_fbo { * **/ -typedef struct glamor_pixmap_clipped_regions{ - int block_idx; - RegionPtr region; +typedef struct glamor_pixmap_clipped_regions { + int block_idx; + RegionPtr region; } glamor_pixmap_clipped_regions; #define SET_PIXMAP_FBO_CURRENT(priv, idx) \ @@ -428,16 +407,16 @@ typedef struct glamor_pixmap_clipped_regions{ } while(0) typedef struct glamor_pixmap_private_base { - glamor_pixmap_type_t type; - unsigned char gl_fbo:2; - unsigned char is_picture:1; - unsigned char gl_tex:1; - glamor_pixmap_fbo *fbo; - PixmapPtr pixmap; - int drm_stride; - glamor_screen_private *glamor_priv; - PicturePtr picture; -}glamor_pixmap_private_base_t; + glamor_pixmap_type_t type; + unsigned char gl_fbo:2; + unsigned char is_picture:1; + unsigned char gl_tex:1; + glamor_pixmap_fbo *fbo; + PixmapPtr pixmap; + int drm_stride; + glamor_screen_private *glamor_priv; + PicturePtr picture; +} glamor_pixmap_private_base_t; /* * @base.fbo: current fbo. @@ -452,39 +431,39 @@ typedef struct glamor_pixmap_private_base { * **/ typedef struct glamor_pixmap_private_large { - union { - glamor_pixmap_type_t type; - glamor_pixmap_private_base_t base; - }; - BoxRec box; - int block_w; - int block_h; - int block_wcnt; - int block_hcnt; - int nbox; - BoxPtr box_array; - glamor_pixmap_fbo **fbo_array; -}glamor_pixmap_private_large_t; + union { + glamor_pixmap_type_t type; + glamor_pixmap_private_base_t base; + }; + BoxRec box; + int block_w; + int block_h; + int block_wcnt; + int block_hcnt; + int nbox; + BoxPtr box_array; + glamor_pixmap_fbo **fbo_array; +} glamor_pixmap_private_large_t; /* * @box: the relative coords in the corresponding fbo. */ typedef struct glamor_pixmap_private_atlas { - union { - glamor_pixmap_type_t type; - glamor_pixmap_private_base_t base; - }; - BoxRec box; -}glamor_pixmap_private_atlas_t; + union { + glamor_pixmap_type_t type; + glamor_pixmap_private_base_t base; + }; + BoxRec box; +} glamor_pixmap_private_atlas_t; typedef struct glamor_pixmap_private { - union { - glamor_pixmap_type_t type; - glamor_pixmap_private_base_t base; - glamor_pixmap_private_large_t large; - glamor_pixmap_private_atlas_t atlas; - }; -}glamor_pixmap_private; + union { + glamor_pixmap_type_t type; + glamor_pixmap_private_base_t base; + glamor_pixmap_private_large_t large; + glamor_pixmap_private_atlas_t atlas; + }; +} glamor_pixmap_private; /* * Pixmap dynamic status, used by dynamic upload feature. @@ -496,10 +475,10 @@ typedef struct glamor_pixmap_private { * * */ typedef enum glamor_pixmap_status { - GLAMOR_NONE, - GLAMOR_UPLOAD_PENDING, - GLAMOR_UPLOAD_DONE, - GLAMOR_UPLOAD_FAILED + GLAMOR_NONE, + GLAMOR_UPLOAD_PENDING, + GLAMOR_UPLOAD_DONE, + GLAMOR_UPLOAD_FAILED } glamor_pixmap_status_t; extern DevPrivateKey glamor_screen_private_key; @@ -507,33 +486,28 @@ extern DevPrivateKey glamor_pixmap_private_key; static inline glamor_screen_private * glamor_get_screen_private(ScreenPtr screen) { - return (glamor_screen_private *) - dixLookupPrivate(&screen->devPrivates, - glamor_screen_private_key); + return (glamor_screen_private *) + dixLookupPrivate(&screen->devPrivates, glamor_screen_private_key); } static inline void glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv) { - dixSetPrivate(&screen->devPrivates, - glamor_screen_private_key, - priv); + dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, priv); } - - static inline glamor_pixmap_private * glamor_get_pixmap_private(PixmapPtr pixmap) { - glamor_pixmap_private *priv; - priv = dixLookupPrivate(&pixmap->devPrivates, - glamor_pixmap_private_key); - if (!priv) { - glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY); - priv = dixLookupPrivate(&pixmap->devPrivates, - glamor_pixmap_private_key); - } - return priv; + glamor_pixmap_private *priv; + + priv = dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key); + if (!priv) { + glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY); + priv = dixLookupPrivate(&pixmap->devPrivates, + glamor_pixmap_private_key); + } + return priv; } void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv); @@ -545,8 +519,8 @@ void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv); static inline Bool glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask) { - return (planemask & FbFullMask(drawable->depth)) == - FbFullMask(drawable->depth); + return (planemask & FbFullMask(drawable->depth)) == + FbFullMask(drawable->depth); } extern int glamor_debug_level; @@ -556,12 +530,15 @@ PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable); Bool glamor_destroy_pixmap(PixmapPtr pixmap); -glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv); +glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private * + pixmap_priv); void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo); -glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv, - int w, int h, GLenum format, GLint tex, int flag); -glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv, - int w, int h, GLenum format, int flag); +glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private * + glamor_priv, int w, int h, + GLenum format, GLint tex, + int flag); +glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, int w, + int h, GLenum format, int flag); void glamor_destroy_fbo(glamor_pixmap_fbo *fbo); void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv); void glamor_purge_fbo(glamor_pixmap_fbo *fbo); @@ -571,23 +548,23 @@ void glamor_fini_pixmap_fbo(ScreenPtr screen); Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap); void glamor_fbo_expire(glamor_screen_private *glamor_priv); -glamor_pixmap_fbo * -glamor_create_fbo_array(glamor_screen_private *glamor_priv, - int w, int h, GLenum format, int flag, - int block_w, int block_h, glamor_pixmap_private *); +glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv, + int w, int h, GLenum format, + int flag, int block_w, int block_h, + glamor_pixmap_private *); /* glamor_copyarea.c */ RegionPtr + glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc, - int srcx, int srcy, int width, int height, int dstx, - int dsty); + int srcx, int srcy, int width, int height, int dstx, int dsty); void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc, - BoxPtr box, int nbox, int dx, int dy, Bool reverse, - Bool upsidedown, Pixel bitplane, void *closure); + BoxPtr box, int nbox, int dx, int dy, Bool reverse, + Bool upsidedown, Pixel bitplane, void *closure); /* glamor_copywindow.c */ void glamor_copy_window(WindowPtr win, DDXPointRec old_origin, - RegionPtr src_region); + RegionPtr src_region); /* glamor_core.c */ Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access); @@ -600,36 +577,34 @@ void glamor_init_finish_access_shaders(ScreenPtr screen); void glamor_fini_finish_access_shaders(ScreenPtr screen); const Bool glamor_get_drawable_location(const DrawablePtr drawable); void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap, - int *x, int *y); + int *x, int *y); Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple, - int x, int y, int width, int height, - unsigned char alu, unsigned long planemask, - unsigned long fg_pixel, unsigned long bg_pixel, - int stipple_x, int stipple_y); -GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type, - const char *source); -void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog); + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + unsigned long fg_pixel, unsigned long bg_pixel, + int stipple_x, int stipple_y); +GLint glamor_compile_glsl_prog(glamor_gl_dispatch *dispatch, GLenum type, + const char *source); +void glamor_link_glsl_prog(glamor_gl_dispatch *dispatch, GLint prog); void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, - unsigned long fg_pixel, - GLfloat * color); + unsigned long fg_pixel, GLfloat *color); int glamor_set_destination_pixmap(PixmapPtr pixmap); -int glamor_set_destination_pixmap_priv(glamor_pixmap_private * - pixmap_priv); +int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv); void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int); /* nc means no check. caller must ensure this pixmap has valid fbo. * usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly. * */ -void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private * - pixmap_priv); +void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv); -glamor_pixmap_fbo * -glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format, - GLenum type, int no_alpha, int revert, int swap_rb); +glamor_pixmap_fbo *glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, + int y, int w, int h, + GLenum format, GLenum type, + int no_alpha, int revert, + int swap_rb); -Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, - unsigned char alu); +Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu); Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask); Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask); RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap); @@ -640,107 +615,88 @@ int glamor_gl_get_version(void); ((major) * 256) \ + ((minor) * 1)) - - - /* glamor_fill.c */ Bool glamor_fill(DrawablePtr drawable, - GCPtr gc, int x, int y, int width, int height, Bool fallback); + GCPtr gc, int x, int y, int width, int height, Bool fallback); Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, - unsigned char alu, unsigned long planemask, - unsigned long fg_pixel); -Bool -glamor_solid_boxes(PixmapPtr pixmap, - BoxPtr box, int nbox, - unsigned long fg_pixel); + unsigned char alu, unsigned long planemask, + unsigned long fg_pixel); +Bool glamor_solid_boxes(PixmapPtr pixmap, + BoxPtr box, int nbox, unsigned long fg_pixel); /* glamor_fillspans.c */ void glamor_fill_spans(DrawablePtr drawable, - GCPtr gc, - int n, DDXPointPtr points, int *widths, int sorted); + GCPtr gc, + int n, DDXPointPtr points, int *widths, int sorted); void glamor_init_solid_shader(ScreenPtr screen); void glamor_fini_solid_shader(ScreenPtr screen); /* glamor_getspans.c */ -void - -glamor_get_spans(DrawablePtr drawable, - int wmax, - DDXPointPtr points, - int *widths, int nspans, char *dst_start); +void glamor_get_spans(DrawablePtr drawable, + int wmax, DDXPointPtr points, int *widths, + int nspans, char *dst_start); /* glamor_glyphs.c */ void glamor_glyphs_fini(ScreenPtr screen); void glamor_glyphs(CARD8 op, - PicturePtr pSrc, - PicturePtr pDst, - PictFormatPtr maskFormat, - INT16 xSrc, - INT16 ySrc, int nlist, GlyphListPtr list, - GlyphPtr * glyphs); + PicturePtr pSrc, + PicturePtr pDst, + PictFormatPtr maskFormat, + INT16 xSrc, + INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs); /* glamor_setspans.c */ void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src, - DDXPointPtr points, int *widths, int n, int sorted); + DDXPointPtr points, int *widths, int n, int sorted); /* glamor_polyfillrect.c */ -void -glamor_poly_fill_rect(DrawablePtr drawable, - GCPtr gc, int nrect, xRectangle * prect); +void glamor_poly_fill_rect(DrawablePtr drawable, + GCPtr gc, int nrect, xRectangle *prect); /* glamor_polylines.c */ -void - -glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, - DDXPointPtr points); +void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, + DDXPointPtr points); /* glamor_putimage.c */ -void - -glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, - int w, int h, int leftPad, int format, char *bits); +void glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, + int w, int h, int leftPad, int format, char *bits); void glamor_init_putimage_shaders(ScreenPtr screen); void glamor_fini_putimage_shaders(ScreenPtr screen); /* glamor_render.c */ -Bool -glamor_composite_clipped_region(CARD8 op, - PicturePtr source, - PicturePtr mask, - PicturePtr dest, - glamor_pixmap_private *soruce_pixmap_priv, - glamor_pixmap_private *mask_pixmap_priv, - glamor_pixmap_private *dest_pixmap_priv, - RegionPtr region, - int x_source, - int y_source, - int x_mask, - int y_mask, - int x_dest, - int y_dest); +Bool glamor_composite_clipped_region(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + glamor_pixmap_private *soruce_pixmap_priv, + glamor_pixmap_private *mask_pixmap_priv, + glamor_pixmap_private *dest_pixmap_priv, + RegionPtr region, + int x_source, + int y_source, + int x_mask, int y_mask, + int x_dest, int y_dest); void glamor_composite(CARD8 op, - PicturePtr pSrc, - PicturePtr pMask, - PicturePtr pDst, - INT16 xSrc, - INT16 ySrc, - INT16 xMask, - INT16 yMask, - INT16 xDst, INT16 yDst, CARD16 width, CARD16 height); + PicturePtr pSrc, + PicturePtr pMask, + PicturePtr pDst, + INT16 xSrc, + INT16 ySrc, + INT16 xMask, + INT16 yMask, + INT16 xDst, INT16 yDst, CARD16 width, CARD16 height); void glamor_init_composite_shaders(ScreenPtr screen); void glamor_fini_composite_shaders(ScreenPtr screen); void glamor_composite_glyph_rects(CARD8 op, - PicturePtr src, PicturePtr mask, - PicturePtr dst, int nrect, - glamor_composite_rect_t * rects); -void glamor_composite_rects (CARD8 op, - PicturePtr pDst, - xRenderColor *color, - int nRect, - xRectangle *rects); + PicturePtr src, PicturePtr mask, + PicturePtr dst, int nrect, + glamor_composite_rect_t *rects); +void glamor_composite_rects(CARD8 op, + PicturePtr pDst, + xRenderColor *color, int nRect, xRectangle *rects); void glamor_init_trapezoid_shader(ScreenPtr screen); void glamor_fini_trapezoid_shader(ScreenPtr screen); PicturePtr glamor_convert_gradient_picture(ScreenPtr screen, @@ -752,19 +708,18 @@ Bool glamor_composite_choose_shader(CARD8 op, PicturePtr source, PicturePtr mask, PicturePtr dest, - glamor_pixmap_private *source_pixmap_priv, - glamor_pixmap_private *mask_pixmap_priv, - glamor_pixmap_private *dest_pixmap_priv, + glamor_pixmap_private *source_pixmap_priv, + glamor_pixmap_private *mask_pixmap_priv, + glamor_pixmap_private *dest_pixmap_priv, struct shader_key *s_key, - glamor_composite_shader **shader, - struct blendinfo *op_info, + glamor_composite_shader ** shader, + struct blendinfo *op_info, PictFormatShort *psaved_source_format); -void -glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, - struct shader_key *key, - glamor_composite_shader *shader, - struct blendinfo *op_info); +void glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, + struct shader_key *key, + glamor_composite_shader *shader, + struct blendinfo *op_info); void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts); void glamor_emit_composite_vert(ScreenPtr screen, @@ -774,15 +729,15 @@ void glamor_emit_composite_vert(ScreenPtr screen, /* glamor_trapezoid.c */ void glamor_trapezoids(CARD8 op, - PicturePtr src, PicturePtr dst, - PictFormatPtr mask_format, INT16 x_src, INT16 y_src, - int ntrap, xTrapezoid * traps); + PicturePtr src, PicturePtr dst, + PictFormatPtr mask_format, INT16 x_src, INT16 y_src, + int ntrap, xTrapezoid *traps); /* glamor_tile.c */ Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile, - int x, int y, int width, int height, - unsigned char alu, unsigned long planemask, - int tile_x, int tile_y); + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + int tile_x, int tile_y); void glamor_init_tile_shader(ScreenPtr screen); void glamor_fini_tile_shader(ScreenPtr screen); @@ -801,18 +756,17 @@ PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen, PictFormatShort format); /* glamor_triangles.c */ -void - -glamor_triangles(CARD8 op, - PicturePtr pSrc, - PicturePtr pDst, - PictFormatPtr maskFormat, - INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris); +void glamor_triangles(CARD8 op, + PicturePtr pSrc, + PicturePtr pDst, + PictFormatPtr maskFormat, + INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris); /* glamor_pixmap.c */ void glamor_pixmap_init(ScreenPtr screen); void glamor_pixmap_fini(ScreenPtr screen); + /** * Download a pixmap's texture to cpu memory. If success, * One copy of current pixmap's texture will be put into @@ -822,13 +776,11 @@ void glamor_pixmap_fini(ScreenPtr screen); * gl_tex must be 1. Used by glamor_prepare_access. * */ -Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, - glamor_access_t access); - -void * -glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h, - int stride, void *bits, int pbo, glamor_access_t access); +Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access); +void *glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, + int h, int stride, void *bits, int pbo, + glamor_access_t access); /** * Restore a pixmap's data which is downloaded by @@ -848,85 +800,81 @@ void glamor_restore_pixmap_to_texture(PixmapPtr pixmap); * the fbo has valid texture and attach to a valid fb. * If the fbo already has a valid glfbo then do nothing. */ -Bool -glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag); +Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag); /** * Upload a pixmap to gl texture. Used by dynamic pixmap * uploading feature. The pixmap must be a software pixmap. * This function will change current FBO and current shaders. */ -enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr - pixmap); +enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr pixmap); -Bool -glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h, - int stride, void *bits, int pbo); +Bool glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, + int h, int stride, void *bits, + int pbo); -PixmapPtr -glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y, - int w, int h, glamor_access_t access); -void -glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y, - int w, int h, glamor_access_t access); +PixmapPtr glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y, + int w, int h, glamor_access_t access); +void glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y, + int w, int h, glamor_access_t access); glamor_pixmap_clipped_regions * -glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region, - int *clipped_nbox, int repeat_type, - int reverse, int upsidedown); +glamor_compute_clipped_regions(glamor_pixmap_private *priv, + RegionPtr region, int *clipped_nbox, + int repeat_type, int reverse, + int upsidedown); glamor_pixmap_clipped_regions * glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv, - RegionPtr region, - int *n_region, - int inner_block_w, int inner_block_h, - int reverse, int upsidedown); + RegionPtr region, int *n_region, + int inner_block_w, int inner_block_h, + int reverse, int upsidedown); glamor_pixmap_clipped_regions * -glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pixman_transform *transform, - RegionPtr region, int *n_region, int dx, int dy, int repeat_type, - int reverse, int upsidedown); - -Bool -glamor_composite_largepixmap_region(CARD8 op, - PicturePtr source, - PicturePtr mask, - PicturePtr dest, - glamor_pixmap_private * source_pixmap_priv, - glamor_pixmap_private * mask_pixmap_priv, - glamor_pixmap_private * dest_pixmap_priv, - RegionPtr region, Bool force_clip, - INT16 x_source, - INT16 y_source, - INT16 x_mask, - INT16 y_mask, - INT16 x_dest, INT16 y_dest, - CARD16 width, CARD16 height); - -Bool -glamor_get_transform_block_size(struct pixman_transform *transform, - int block_w, int block_h, - int *transformed_block_w, - int *transformed_block_h); - -void -glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box, - struct pixman_transform *transform); +glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, + struct pixman_transform *transform, + RegionPtr region, + int *n_region, int dx, int dy, + int repeat_type, int reverse, + int upsidedown); + +Bool glamor_composite_largepixmap_region(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + glamor_pixmap_private *source_pixmap_priv, + glamor_pixmap_private *mask_pixmap_priv, + glamor_pixmap_private *dest_pixmap_priv, + RegionPtr region, Bool force_clip, + INT16 x_source, + INT16 y_source, + INT16 x_mask, + INT16 y_mask, + INT16 x_dest, INT16 y_dest, + CARD16 width, CARD16 height); + +Bool glamor_get_transform_block_size(struct pixman_transform *transform, + int block_w, int block_h, + int *transformed_block_w, + int *transformed_block_h); + +void glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box, + struct pixman_transform *transform); /** * Upload a picture to gl texture. Similar to the * glamor_upload_pixmap_to_texture. Used in rendering. **/ -enum glamor_pixmap_status - glamor_upload_picture_to_texture(PicturePtr picture); +enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture); /** * Upload bits to a pixmap's texture. This function will * convert the bits to the specified format/type format * if the conversion is unavoidable. **/ -Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type, - int no_alpha, int revert, int swap_rb, void *bits); +Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, + GLenum type, int no_alpha, int revert, + int swap_rb, void *bits); /** * Destroy all the resources allocated on the uploading @@ -938,72 +886,59 @@ int glamor_create_picture(PicturePtr picture); void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap); -Bool -glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access); +Bool glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access); void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access); void glamor_destroy_picture(PicturePtr picture); /* fixup a fbo to the exact size as the pixmap. */ -Bool -glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv); +Bool glamor_fixup_pixmap_priv(ScreenPtr screen, + glamor_pixmap_private *pixmap_priv); -void -glamor_picture_format_fixup(PicturePtr picture, - glamor_pixmap_private * pixmap_priv); +void glamor_picture_format_fixup(PicturePtr picture, + glamor_pixmap_private *pixmap_priv); -void -glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h, - unsigned int format, unsigned long planeMask, char *d); +void glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h, + unsigned int format, unsigned long planeMask, char *d); -void -glamor_add_traps(PicturePtr pPicture, - INT16 x_off, - INT16 y_off, int ntrap, xTrap * traps); +void glamor_add_traps(PicturePtr pPicture, + INT16 x_off, INT16 y_off, int ntrap, xTrap *traps); -RegionPtr -glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC, - int srcx, int srcy, int w, int h, int dstx, int dsty, - unsigned long bitPlane); - -void -glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, - int x, int y, unsigned int nglyph, - CharInfoPtr * ppci, pointer pglyphBase); - -void -glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, - int x, int y, unsigned int nglyph, - CharInfoPtr * ppci, pointer pglyphBase); - -void -glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap, - DrawablePtr pDrawable, int w, int h, int x, int y); - -void -glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, - DDXPointPtr ppt); - -void -glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg, - xSegment *pSeg); - -void -glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, - DDXPointPtr ppt); - -void -glamor_composite_rectangles(CARD8 op, - PicturePtr dst, - xRenderColor *color, - int num_rects, - xRectangle *rects); +RegionPtr glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC, + int srcx, int srcy, int w, int h, + int dstx, int dsty, + unsigned long bitPlane); + +void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, + int x, int y, unsigned int nglyph, + CharInfoPtr *ppci, void *pglyphBase); + +void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, + int x, int y, unsigned int nglyph, + CharInfoPtr *ppci, void *pglyphBase); + +void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap, + DrawablePtr pDrawable, int w, int h, int x, int y); + +void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, + DDXPointPtr ppt); + +void glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg, + xSegment *pSeg); + +void glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, + DDXPointPtr ppt); + +void glamor_composite_rectangles(CARD8 op, + PicturePtr dst, + xRenderColor *color, + int num_rects, xRectangle *rects); /* glamor_xv */ typedef struct { - uint32_t transform_index; - uint32_t gamma; /* gamma value x 1000 */ + uint32_t transform_index; + uint32_t gamma; /* gamma value x 1000 */ int brightness; int saturation; int hue; @@ -1016,8 +951,8 @@ typedef struct { int src_w, src_h, dst_w, dst_h; int src_x, src_y, drw_x, drw_y; int w, h; - RegionRec clip; - PixmapPtr src_pix[3]; /* y, u, v for planar */ + RegionRec clip; + PixmapPtr src_pix[3]; /* y, u, v for planar */ int src_pix_w, src_pix_h; } glamor_port_private; @@ -1039,9 +974,9 @@ void glamor_fini_xv_shader(ScreenPtr screen); #define GLAMOR_TEXTURED_LARGE_PIXMAP 1 #define WALKAROUND_LARGE_TEXTURE_MAP #if 0 -#define MAX_FBO_SIZE 32 /* For test purpose only. */ +#define MAX_FBO_SIZE 32 /* For test purpose only. */ #endif //#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK #define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK -#endif /* GLAMOR_PRIV_H */ +#endif /* GLAMOR_PRIV_H */ -- cgit v1.2.3