From d26ea2f474c48afa7d3c261572da5d85b7b62bd8 Mon Sep 17 00:00:00 2001 From: marha Date: Wed, 23 Apr 2014 22:41:48 +0200 Subject: fontconfig mesa xserver xkeyboard-config pixman git update 23 Apr 2014 xserver commit 99f0365b1fbdfd9238b9f5cc28491e4e6c7324f1 xkeyboard-config commit b5eb5418e5a9d76b172faadf6901bc9c83f2ddad pixman commit 5f661ee719be25c3aa0eb0d45e0db23a37e76468 fontconfig commit 81664fe54f117e4781fda5a30429b51858302e91 mesa commit fd92346c53ed32709c7b56ce58fb9c9bf43ce9a8 --- xorg-server/glamor/glamor_render.c | 64 +++++++++++++++++++------------------- 1 file changed, 32 insertions(+), 32 deletions(-) (limited to 'xorg-server/glamor/glamor_render.c') diff --git a/xorg-server/glamor/glamor_render.c b/xorg-server/glamor/glamor_render.c index cdf8effdc..5a7a23880 100644 --- a/xorg-server/glamor/glamor_render.c +++ b/xorg-server/glamor/glamor_render.c @@ -316,13 +316,13 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key, GLint source_sampler_uniform_location, mask_sampler_uniform_location; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); vs = glamor_create_composite_vs(key); if (vs == 0) - goto out; + return; fs = glamor_create_composite_fs(key); if (fs == 0) - goto out; + return; prog = glCreateProgram(); glAttachShader(prog, vs); @@ -363,9 +363,6 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key, glGetUniformLocation(prog, "mask_repeat_mode"); } } - - out: - glamor_put_context(glamor_priv); } static glamor_composite_shader * @@ -406,7 +403,7 @@ glamor_init_composite_shaders(ScreenPtr screen) int eb_size; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glGenBuffers(1, &glamor_priv->ebo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo); @@ -416,8 +413,6 @@ glamor_init_composite_shaders(ScreenPtr screen) glamor_init_eb(eb, GLAMOR_COMPOSITE_VBO_VERT_CNT); glBufferData(GL_ELEMENT_ARRAY_BUFFER, eb_size, eb, GL_STATIC_DRAW); free(eb); - - glamor_put_context(glamor_priv); } void @@ -428,7 +423,7 @@ glamor_fini_composite_shaders(ScreenPtr screen) int i, j, k; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDeleteBuffers(1, &glamor_priv->ebo); @@ -439,8 +434,6 @@ glamor_fini_composite_shaders(ScreenPtr screen) if (shader->prog) glDeleteProgram(shader->prog); } - - glamor_put_context(glamor_priv); } static Bool @@ -496,7 +489,7 @@ glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit, float wh[4]; int repeat_type; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glActiveTexture(GL_TEXTURE0 + unit); glBindTexture(GL_TEXTURE_2D, pixmap_priv->base.fbo->tex); repeat_type = picture->repeatType; @@ -564,7 +557,6 @@ glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit, repeat_type -= RepeatFix; } glUniform1i(repeat_location, repeat_type); - glamor_put_context(glamor_priv); } static void @@ -685,7 +677,7 @@ glamor_setup_composite_vbo(ScreenPtr screen, int n_verts) vert_size = n_verts * glamor_priv->vb_stride; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); vb = glamor_get_vbo_space(screen, vert_size, &vbo_offset); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, @@ -707,7 +699,6 @@ glamor_setup_composite_vbo(ScreenPtr screen, int n_verts) 4 : 2) * sizeof(float)); glEnableVertexAttribArray(GLAMOR_VERTEX_MASK); } - glamor_put_context(glamor_priv); return vb; } @@ -717,7 +708,7 @@ glamor_flush_composite_rects(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (!glamor_priv->render_nr_verts) return; @@ -730,7 +721,6 @@ glamor_flush_composite_rects(ScreenPtr screen) glDrawElements(GL_TRIANGLES, (glamor_priv->render_nr_verts * 3) / 2, GL_UNSIGNED_SHORT, NULL); } - glamor_put_context(glamor_priv); } int pict_format_combine_tab[][3] = { @@ -880,7 +870,10 @@ glamor_composite_choose_shader(CARD8 op, goto fail; } else { - key.source = SHADER_SOURCE_TEXTURE_ALPHA; + if (PICT_FORMAT_A(source->format)) + key.source = SHADER_SOURCE_TEXTURE_ALPHA; + else + key.source = SHADER_SOURCE_TEXTURE; } if (mask) { @@ -1038,6 +1031,16 @@ glamor_composite_choose_shader(CARD8 op, } #endif + /* If the source and mask are two differently-formatted views of + * the same pixmap bits, and the pixmap was already uploaded (so + * the dynamic code above doesn't apply), then fall back to + * software. We should use texture views to fix this properly. + */ + if (source_pixmap && source_pixmap == mask_pixmap && + source->format != mask->format) { + goto fail; + } + /*Before enter the rendering stage, we need to fixup * transformed source and mask, if the transform is not int translate. */ if (key.source != SHADER_SOURCE_SOLID @@ -1102,7 +1105,7 @@ glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, glamor_priv = dest_priv->base.glamor_priv; - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glUseProgram(shader->prog); if (key->source == SHADER_SOURCE_SOLID) { @@ -1136,8 +1139,6 @@ glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, glEnable(GL_BLEND); glBlendFunc(op_info->source_blend, op_info->dest_blend); } - - glamor_put_context(glamor_priv); } static Bool @@ -1192,7 +1193,7 @@ glamor_composite_with_shader(CARD8 op, glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv); glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID; glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE && @@ -1318,7 +1319,6 @@ glamor_composite_with_shader(CARD8 op, glamor_priv->render_idle_cnt = 0; if (saved_source_format) source->format = saved_source_format; - glamor_put_context(glamor_priv); ret = TRUE; return ret; @@ -1450,8 +1450,8 @@ glamor_composite_clipped_region(CARD8 op, || source_pixmap->drawable.height != height)))) { temp_src = glamor_convert_gradient_picture(screen, source, - extent->x1 + x_source - x_dest, - extent->y1 + y_source - y_dest, + x_source, + y_source, width, height); if (!temp_src) { temp_src = source; @@ -1459,8 +1459,8 @@ glamor_composite_clipped_region(CARD8 op, } temp_src_priv = glamor_get_pixmap_private((PixmapPtr) (temp_src->pDrawable)); - x_temp_src = -extent->x1 + x_dest; - y_temp_src = -extent->y1 + y_dest; + x_temp_src = 0; + y_temp_src = 0; } if (mask @@ -1474,8 +1474,8 @@ glamor_composite_clipped_region(CARD8 op, * to do reduce one convertion. */ temp_mask = glamor_convert_gradient_picture(screen, mask, - extent->x1 + x_mask - x_dest, - extent->y1 + y_mask - y_dest, + x_mask, + y_mask, width, height); if (!temp_mask) { temp_mask = mask; @@ -1483,8 +1483,8 @@ glamor_composite_clipped_region(CARD8 op, } temp_mask_priv = glamor_get_pixmap_private((PixmapPtr) (temp_mask->pDrawable)); - x_temp_mask = -extent->x1 + x_dest; - y_temp_mask = -extent->y1 + y_dest; + x_temp_mask = 0; + y_temp_mask = 0; } /* Do two-pass PictOpOver componentAlpha, until we enable * dual source color blending. -- cgit v1.2.3