From 30af30b78075159fce477ae99cc72540133714d0 Mon Sep 17 00:00:00 2001 From: marha Date: Sun, 26 Jan 2014 20:05:50 +0100 Subject: xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014 xserver commit c1ce807d9f18f215332d7eeb844e8c640f71c53c libxcb commit e7263931aff3e3450dc938ad465a7577f943549f libxcb/xcb-proto commit d898fd39ad6c82207eb78666b2daad982dd757b5 randrproto commit a4a6694c059d74247c16527eef4a0ec9f56bbef6 libxtrans commit e1e6121a1638d43d9929589b4723da2b38cb6b44 fontconfig commit e2b406053c2937799da8636c56b72a77998bcab0 mesa commit 07149f0252c52b4ac58b6df4e307fd786b49b490 --- xorg-server/glamor/glamor_tile.c | 325 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 325 insertions(+) create mode 100644 xorg-server/glamor/glamor_tile.c (limited to 'xorg-server/glamor/glamor_tile.c') diff --git a/xorg-server/glamor/glamor_tile.c b/xorg-server/glamor/glamor_tile.c new file mode 100644 index 000000000..60486cfc0 --- /dev/null +++ b/xorg-server/glamor/glamor_tile.c @@ -0,0 +1,325 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt + * Zhigang Gong + * + */ + +#include "glamor_priv.h" + +/** @file glamor_tile.c + * + * Implements the basic fill-with-a-tile support used by multiple GC ops. + */ + +void +glamor_init_tile_shader(ScreenPtr screen) +{ + glamor_screen_private *glamor_priv; + glamor_gl_dispatch *dispatch; + const char *tile_vs = + "attribute vec4 v_position;\n" + "attribute vec4 v_texcoord0;\n" + "varying vec2 tile_texture;\n" + "void main()\n" + "{\n" + " gl_Position = v_position;\n" + " tile_texture = v_texcoord0.xy;\n" "}\n"; + const char *tile_fs = + GLAMOR_DEFAULT_PRECISION + "varying vec2 tile_texture;\n" + "uniform sampler2D sampler;\n" + "uniform vec2 wh;" + "void main()\n" + "{\n" + " vec2 rel_tex;" + " rel_tex = tile_texture * wh; \n" + " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n" + " gl_FragColor = texture2D(sampler, rel_tex);\n" + "}\n"; + GLint fs_prog, vs_prog; + GLint sampler_uniform_location; + + glamor_priv = glamor_get_screen_private(screen); + dispatch = glamor_get_dispatch(glamor_priv); + glamor_priv->tile_prog = dispatch->glCreateProgram(); + vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs); + fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, + tile_fs); + dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog); + dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog); + + dispatch->glBindAttribLocation(glamor_priv->tile_prog, + GLAMOR_VERTEX_POS, "v_position"); + dispatch->glBindAttribLocation(glamor_priv->tile_prog, + GLAMOR_VERTEX_SOURCE, + "v_texcoord0"); + glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog); + + sampler_uniform_location = + dispatch->glGetUniformLocation(glamor_priv->tile_prog, + "sampler"); + dispatch->glUseProgram(glamor_priv->tile_prog); + dispatch->glUniform1i(sampler_uniform_location, 0); + + glamor_priv->tile_wh = + dispatch->glGetUniformLocation(glamor_priv->tile_prog, + "wh"); + dispatch->glUseProgram(0); + glamor_put_dispatch(glamor_priv); +} + +void +glamor_fini_tile_shader(ScreenPtr screen) +{ + glamor_screen_private *glamor_priv; + glamor_gl_dispatch *dispatch; + + glamor_priv = glamor_get_screen_private(screen); + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glDeleteProgram(glamor_priv->tile_prog); + glamor_put_dispatch(glamor_priv); +} + +static void +_glamor_tile(PixmapPtr pixmap, PixmapPtr tile, + int x, int y, int width, int height, + int tile_x, int tile_y) +{ + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_gl_dispatch *dispatch; + int x1 = x; + int x2 = x + width; + int y1 = y; + int y2 = y + height; + int tile_x1 = tile_x; + int tile_x2 = tile_x + width; + int tile_y1 = tile_y; + int tile_y2 = tile_y + height; + float vertices[8]; + float source_texcoords[8]; + GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale; + glamor_pixmap_private *src_pixmap_priv; + glamor_pixmap_private *dst_pixmap_priv; + float wh[4]; + src_pixmap_priv = glamor_get_pixmap_private(tile); + dst_pixmap_priv = glamor_get_pixmap_private(pixmap); + + glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); + pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale); + pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, + &src_yscale); + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glUseProgram(glamor_priv->tile_prog); + + glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv); + dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh); + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glBindTexture(GL_TEXTURE_2D, + src_pixmap_priv->base.fbo->tex); + dispatch->glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, + GL_REPEAT); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, + GL_REPEAT); +#ifndef GLAMOR_GLES2 + dispatch->glEnable(GL_TEXTURE_2D); +#endif + glamor_set_repeat_normalize_tcoords + (src_pixmap_priv, RepeatNormal, + src_xscale, src_yscale, + tile_x1, tile_y1, + tile_x2, tile_y2, + glamor_priv->yInverted, + source_texcoords); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, + GL_FLOAT, GL_FALSE, + 2 * sizeof(float), + source_texcoords); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + + glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale, + x1, y1, + x2, y2, + glamor_priv->yInverted, vertices); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + vertices); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); +#ifndef GLAMOR_GLES2 + dispatch->glDisable(GL_TEXTURE_2D); +#endif + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glUseProgram(0); + glamor_put_dispatch(glamor_priv); + + glamor_priv->state = RENDER_STATE; + glamor_priv->render_idle_cnt = 0; +} + +Bool +glamor_tile(PixmapPtr pixmap, PixmapPtr tile, + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + int tile_x, int tile_y) +{ + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_pixmap_private *dst_pixmap_priv; + glamor_pixmap_private *src_pixmap_priv; + glamor_gl_dispatch *dispatch; + + dst_pixmap_priv = glamor_get_pixmap_private(pixmap); + src_pixmap_priv = glamor_get_pixmap_private(tile); + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) + return FALSE; + + if (glamor_priv->tile_prog == 0) { + glamor_fallback("Tiling unsupported\n"); + goto fail; + } + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) { + /* XXX dynamic uploading candidate. */ + glamor_fallback("Non-texture tile pixmap\n"); + goto fail; + } + + if (!glamor_set_planemask(pixmap, planemask)) { + glamor_fallback("unsupported planemask %lx\n", planemask); + goto fail; + } + + dispatch = glamor_get_dispatch(glamor_priv); + if (!glamor_set_alu(dispatch, alu)) { + glamor_fallback("unsupported alu %x\n", alu); + glamor_put_dispatch(glamor_priv); + goto fail; + } + + if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE + || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { + glamor_pixmap_clipped_regions *clipped_dst_regions; + int n_dst_region, i, j, k; + BoxRec box; + RegionRec region; + + box.x1 = x; + box.y1 = y; + box.x2 = x + width; + box.y2 = y + height; + RegionInitBoxes(®ion, &box, 1); + clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv, + ®ion, &n_dst_region, 0, 0, 0); + for(i = 0; i < n_dst_region; i++) + { + int n_src_region; + glamor_pixmap_clipped_regions *clipped_src_regions; + BoxPtr current_boxes; + int n_current_boxes; + + SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx); + + if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { + RegionTranslate(clipped_dst_regions[i].region, + tile_x - x, tile_y - y); + DEBUGF("tiled a large src pixmap. %dx%d \n", tile->drawable.width, tile->drawable.height); + clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv, + clipped_dst_regions[i].region, + &n_src_region, 1, 0, 0); + DEBUGF("got %d src regions %d \n", n_src_region); + for (j = 0; j < n_src_region; j++) + { + + SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx); + + RegionTranslate(clipped_src_regions[j].region, + x - tile_x, + y - tile_y); + current_boxes = RegionRects(clipped_src_regions[j].region); + n_current_boxes = RegionNumRects(clipped_src_regions[j].region); + for(k = 0; k < n_current_boxes; k++) + { + DEBUGF("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n", + current_boxes[k].x1, current_boxes[k].y1, + current_boxes[k].x2 - current_boxes[k].x1, + current_boxes[k].y2 - current_boxes[k].y1, + clipped_dst_regions[i].block_idx, + clipped_src_regions[j].block_idx, + (tile_x + (current_boxes[k].x1 - x)), + tile_y + (current_boxes[k].y1 - y)); + + _glamor_tile(pixmap, tile, + current_boxes[k].x1, current_boxes[k].y1, + current_boxes[k].x2 - current_boxes[k].x1, + current_boxes[k].y2 - current_boxes[k].y1, + (tile_x + (current_boxes[k].x1 - x)), + (tile_y + (current_boxes[k].y1 - y))); + } + + RegionDestroy(clipped_src_regions[j].region); + } + free(clipped_src_regions); + } else { + current_boxes = RegionRects(clipped_dst_regions[i].region); + n_current_boxes = RegionNumRects(clipped_dst_regions[i].region); + for(k = 0; k < n_current_boxes; k++) + { + _glamor_tile(pixmap, tile, + current_boxes[k].x1, current_boxes[k].y1, + current_boxes[k].x2 - current_boxes[k].x1, + current_boxes[k].y2 - current_boxes[k].y1, + (tile_x + (current_boxes[k].x1 - x)), + (tile_y + (current_boxes[k].y1 - y))); + } + } + RegionDestroy(clipped_dst_regions[i].region); + } + free(clipped_dst_regions); + RegionUninit(®ion); + } + else + _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y); + + glamor_set_alu(dispatch, GXcopy); + glamor_put_dispatch(glamor_priv); + return TRUE; +fail: + return FALSE; + +} -- cgit v1.2.3