From 4a3dbb926ae3f5410198d7cc4f4ebe4f62eebf05 Mon Sep 17 00:00:00 2001 From: marha Date: Sat, 25 Jul 2009 19:39:46 +0000 Subject: Added xorg-server-1.6.2.tar.gz --- xorg-server/glx/glxscreens.c | 348 ++++++++++++++----------------------------- 1 file changed, 112 insertions(+), 236 deletions(-) (limited to 'xorg-server/glx/glxscreens.c') diff --git a/xorg-server/glx/glxscreens.c b/xorg-server/glx/glxscreens.c index f4839b32c..95d35eb67 100644 --- a/xorg-server/glx/glxscreens.c +++ b/xorg-server/glx/glxscreens.c @@ -1,37 +1,32 @@ /* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ #ifdef HAVE_DIX_CONFIG_H #include @@ -48,7 +43,8 @@ #include "glxutil.h" #include "glxext.h" -static DevPrivateKey glxScreenPrivateKey = &glxScreenPrivateKey; +static int glxScreenPrivateKeyIndex; +static DevPrivateKey glxScreenPrivateKey = &glxScreenPrivateKeyIndex; const char GLServerVersion[] = "1.4"; static const char GLServerExtensions[] = @@ -184,51 +180,6 @@ static char GLXServerExtensions[] = "GLX_MESA_copy_sub_buffer " ; -/* -** This hook gets called when a window moves or changes size. -*/ -static Bool glxPositionWindow(WindowPtr pWin, int x, int y) -{ - ScreenPtr pScreen; - __GLXdrawable *glxPriv; - Bool ret; - __GLXscreen *pGlxScreen; - - /* - ** Call wrapped position window routine - */ - pScreen = pWin->drawable.pScreen; - pGlxScreen = glxGetScreen(pScreen); - pScreen->PositionWindow = pGlxScreen->PositionWindow; - ret = (*pScreen->PositionWindow)(pWin, x, y); - pScreen->PositionWindow = glxPositionWindow; - - /* - ** Tell all contexts rendering into this window that the window size - ** has changed. - */ - glxPriv = (__GLXdrawable *) LookupIDByType(pWin->drawable.id, - __glXDrawableRes); - if (glxPriv == NULL) { - /* - ** This window is not being used by the OpenGL. - */ - return ret; - } - - /* - ** resize the drawable - */ - /* first change the drawable size */ - if (glxPriv->resize(glxPriv) == GL_FALSE) { - /* resize failed! */ - /* XXX: what can we possibly do here? */ - ret = False; - } - - return ret; -} - /* * If your DDX driver wants to register support for swap barriers or hyperpipe * topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit() @@ -260,7 +211,6 @@ glxCloseScreen (int index, ScreenPtr pScreen) __GLXscreen *pGlxScreen = glxGetScreen(pScreen); pScreen->CloseScreen = pGlxScreen->CloseScreen; - pScreen->PositionWindow = pGlxScreen->PositionWindow; pGlxScreen->destroy(pGlxScreen); @@ -292,44 +242,6 @@ GLint glxConvertToXVisualType(int visualType) ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1; } - -static void -filterOutNativeConfigs(__GLXscreen *pGlxScreen) -{ - __GLXconfig *m, *next, **last; - ScreenPtr pScreen = pGlxScreen->pScreen; - int i, depth; - - last = &pGlxScreen->fbconfigs; - for (m = pGlxScreen->fbconfigs; m != NULL; m = next) { - next = m->next; - depth = m->redBits + m->blueBits + m->greenBits; - - for (i = 0; i < pScreen->numVisuals; i++) { - if (pScreen->visuals[i].nplanes == depth) { - *last = m; - last = &m->next; - break; - } - } - } - - *last = NULL; -} - -static XID -findVisualForConfig(ScreenPtr pScreen, __GLXconfig *m) -{ - int i; - - for (i = 0; i < pScreen->numVisuals; i++) { - if (glxConvertToXVisualType(m->visualType) == pScreen->visuals[i].class) - return pScreen->visuals[i].vid; - } - - return 0; -} - /* This code inspired by composite/compinit.c. We could move this to * mi/ and share it with composite.*/ @@ -437,119 +349,52 @@ initGlxVisual(VisualPtr visual, __GLXconfig *config) visual->offsetBlue = findFirstSet(config->blueMask); } -typedef struct { - GLboolean doubleBuffer; - GLboolean depthBuffer; - GLboolean stencilBuffer; -} FBConfigTemplateRec, *FBConfigTemplatePtr; - static __GLXconfig * -pickFBConfig(__GLXscreen *pGlxScreen, FBConfigTemplatePtr template, int class) +pickFBConfig(__GLXscreen *pGlxScreen, VisualPtr visual) { - __GLXconfig *config; + __GLXconfig *best = NULL, *config; + int best_score = 0; for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) { - if (config->visualRating != GLX_NONE) + int score = 0; + + if (config->redMask != visual->redMask || + config->greenMask != visual->greenMask || + config->blueMask != visual->blueMask) continue; - if (glxConvertToXVisualType(config->visualType) != class) + if (config->visualRating != GLX_NONE) continue; - if ((config->doubleBufferMode > 0) != template->doubleBuffer) + if (glxConvertToXVisualType(config->visualType) != visual->class) continue; - if ((config->depthBits > 0) != template->depthBuffer) + /* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */ + if (visual->nplanes == 32 && config->rgbBits != 32) continue; - if ((config->stencilBits > 0) != template->stencilBuffer) + /* Can't use the same FBconfig for multiple X visuals. I think. */ + if (config->visualID != 0) continue; - return config; - } - - return NULL; -} - -static void -addMinimalSet(__GLXscreen *pGlxScreen) -{ - __GLXconfig *config; - VisualPtr visuals; - int i, j; - FBConfigTemplateRec best = { GL_TRUE, GL_TRUE, GL_TRUE }; - FBConfigTemplateRec good = { GL_TRUE, GL_TRUE, GL_FALSE }; - FBConfigTemplateRec minimal = { GL_FALSE, GL_FALSE, GL_FALSE }; - - pGlxScreen->visuals = xcalloc(pGlxScreen->pScreen->numVisuals, - sizeof (__GLXconfig *)); - if (pGlxScreen->visuals == NULL) { - ErrorF("Failed to allocate for minimal set of GLX visuals\n"); - return; - } - - visuals = pGlxScreen->pScreen->visuals; - for (i = 0, j = 0; i < pGlxScreen->pScreen->numVisuals; i++) { - if (visuals[i].nplanes == 32) - config = pickFBConfig(pGlxScreen, &minimal, visuals[i].class); - else { - config = pickFBConfig(pGlxScreen, &best, visuals[i].class); - if (config == NULL) - config = pickFBConfig(pGlxScreen, &good, visuals[i].class); - } - if (config == NULL) - config = pGlxScreen->fbconfigs; - if (config == NULL) - continue; - - pGlxScreen->visuals[j] = config; - config->visualID = visuals[i].vid; - j++; - } - - pGlxScreen->numVisuals = j; -} - -static void -addTypicalSet(__GLXscreen *pGlxScreen) -{ - addMinimalSet(pGlxScreen); -} - -static void -addFullSet(__GLXscreen *pGlxScreen) -{ - __GLXconfig *config; - VisualPtr visuals; - int i, depth; - - pGlxScreen->visuals = - xcalloc(pGlxScreen->numFBConfigs, sizeof (__GLXconfig *)); - if (pGlxScreen->visuals == NULL) { - ErrorF("Failed to allocate for full set of GLX visuals\n"); - return; - } - - config = pGlxScreen->fbconfigs; - depth = config->redBits + config->greenBits + config->blueBits; - visuals = AddScreenVisuals(pGlxScreen->pScreen, pGlxScreen->numFBConfigs, depth); - if (visuals == NULL) { - xfree(pGlxScreen->visuals); - return; - } - - pGlxScreen->numVisuals = pGlxScreen->numFBConfigs; - for (i = 0, config = pGlxScreen->fbconfigs; config; config = config->next, i++) { - pGlxScreen->visuals[i] = config; - initGlxVisual(&visuals[i], config); + if (config->doubleBufferMode > 0) + score += 8; + if (config->depthBits > 0) + score += 4; + if (config->stencilBits > 0) + score += 2; + if (config->alphaBits > 0) + score++; + + if (score > best_score) { + best = config; + best_score = score; + } } -} - -static int glxVisualConfig = GLX_ALL_VISUALS; -void GlxSetVisualConfig(int config) -{ - glxVisualConfig = config; + return best; } void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen) { __GLXconfig *m; + __GLXconfig *config; int i; pGlxScreen->pScreen = pScreen; @@ -558,38 +403,69 @@ void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen) pGlxScreen->GLXversion = xstrdup(GLXServerVersion); pGlxScreen->GLXextensions = xstrdup(GLXServerExtensions); - pGlxScreen->PositionWindow = pScreen->PositionWindow; - pScreen->PositionWindow = glxPositionWindow; - pGlxScreen->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = glxCloseScreen; - filterOutNativeConfigs(pGlxScreen); - i = 0; for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) { m->fbconfigID = FakeClientID(0); - m->visualID = findVisualForConfig(pScreen, m); + m->visualID = 0; i++; } pGlxScreen->numFBConfigs = i; - /* Select a subset of fbconfigs that we send to the client when it - * asks for the glx visuals. All the fbconfigs here have a valid - * value for visual ID and each visual ID is only present once. - * This runs before composite adds its extra visual so we have to - * remember the number of visuals here.*/ - - switch (glxVisualConfig) { - case GLX_MINIMAL_VISUALS: - addMinimalSet(pGlxScreen); - break; - case GLX_TYPICAL_VISUALS: - addTypicalSet(pGlxScreen); - break; - case GLX_ALL_VISUALS: - addFullSet(pGlxScreen); - break; + pGlxScreen->visuals = + xcalloc(pGlxScreen->numFBConfigs, sizeof (__GLXconfig *)); + + /* First, try to choose featureful FBconfigs for the existing X visuals. + * Note that if multiple X visuals end up with the same FBconfig being + * chosen, the later X visuals don't get GLX visuals (because we want to + * prioritize the root visual being GLX). + */ + for (i = 0; i < pScreen->numVisuals; i++) { + VisualPtr visual = &pScreen->visuals[i]; + + config = pickFBConfig(pGlxScreen, visual); + if (config) { + pGlxScreen->visuals[pGlxScreen->numVisuals++] = config; + config->visualID = visual->vid; + } + } + + /* Then, add new visuals corresponding to all FBconfigs that didn't have + * an existing, appropriate visual. + */ + for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) { + int depth; + + VisualPtr visual; + + if (config->visualID != 0) + continue; + + /* Only count RGB bits and not alpha, as we're not trying to create + * visuals for compositing (that's what the 32-bit composite visual + * set up above is for. + */ + depth = config->redBits + config->greenBits + config->blueBits; + + /* Make sure that our FBconfig's depth can actually be displayed + * (corresponds to an existing visual). + */ + for (i = 0; i < pScreen->numVisuals; i++) { + if (depth == pScreen->visuals[i].nplanes) + break; + } + if (i == pScreen->numVisuals) + continue; + + /* Create a new X visual for our FBconfig. */ + visual = AddScreenVisuals(pScreen, 1, depth); + if (visual == NULL) + continue; + + pGlxScreen->visuals[pGlxScreen->numVisuals++] = config; + initGlxVisual(visual, config); } dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen); -- cgit v1.2.3