From a915739887477b28d924ecc8417ee107d125bd6c Mon Sep 17 00:00:00 2001 From: marha Date: Sun, 6 Sep 2009 18:48:27 +0000 Subject: Switched to xorg-server-1.6.99.900.tar.gz --- xorg-server/hw/xquartz/GL/visualConfigs.c | 348 ++++++++++++++++-------------- 1 file changed, 189 insertions(+), 159 deletions(-) (limited to 'xorg-server/hw/xquartz/GL/visualConfigs.c') diff --git a/xorg-server/hw/xquartz/GL/visualConfigs.c b/xorg-server/hw/xquartz/GL/visualConfigs.c index 81f88fb3c..fee665d1d 100644 --- a/xorg-server/hw/xquartz/GL/visualConfigs.c +++ b/xorg-server/hw/xquartz/GL/visualConfigs.c @@ -55,55 +55,54 @@ #include "capabilities.h" #include "visualConfigs.h" +#include "darwinfb.h" /* Based originally on code from indirect.c which was based on code from i830_dri.c. */ -void setVisualConfigs(void) { +__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { int numConfigs = 0; - __GLXvisualConfig *visualConfigs = NULL; - void **visualPrivates = NULL; + __GLXconfig *visualConfigs, *c; struct glCapabilities caps; struct glCapabilitiesConfig *conf = NULL; int stereo, depth, aux, buffers, stencil, accum, color, msample; - int i = 0; if(getGlCapabilities(&caps)) { - ErrorF("error from getGlCapabilities()!\n"); - return; + ErrorF("error from getGlCapabilities()!\n"); + return NULL; } /* - conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, - so we treat a true conf->stereo as 2. - - The depth size is 0 or 24. Thus we do 2 iterations for that. - - conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. - - conf->buffers indicates whether we have single or double buffering. + conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, + so we treat a true conf->stereo as 2. + + The depth size is 0 or 24. Thus we do 2 iterations for that. + + conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. + + conf->buffers indicates whether we have single or double buffering. + + conf->total_stencil_bit_depths + + conf->total_color_buffers indicates the RGB/RGBA color depths. + + conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) + + conf->total_depth_buffer_depths + + conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 + for the 0 multisampling config. - conf->total_stencil_bit_depths - - conf->total_color_buffers indicates the RGB/RGBA color depths. - - conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) - - conf->total_depth_buffer_depths - - conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 - for the 0 multisampling config. - */ - + assert(NULL != caps.configurations); conf = caps.configurations; - + numConfigs = 0; - + for(conf = caps.configurations; conf; conf = conf->next) { - if(conf->total_color_buffers <= 0) - continue; - - numConfigs += (conf->stereo ? 2 : 1) + if(conf->total_color_buffers <= 0) + continue; + + numConfigs += (conf->stereo ? 2 : 1) * (conf->aux_buffers ? 2 : 1) * conf->buffers * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) @@ -112,144 +111,175 @@ void setVisualConfigs(void) { * conf->total_depth_buffer_depths * (conf->multisample_buffers + 1); } - + + if(numConfigsPtr) + *numConfigsPtr = numConfigs; + visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs); - - if(NULL == visualConfigs) { - ErrorF("xcalloc failure when allocating visualConfigs\n"); - freeGlCapabilities(&caps); - return; - } - visualPrivates = xcalloc(sizeof(void *), numConfigs); - - if(NULL == visualPrivates) { - ErrorF("xcalloc failure when allocating visualPrivates"); - freeGlCapabilities(&caps); - xfree(visualConfigs); - return; + if(NULL == visualConfigs) { + ErrorF("xcalloc failure when allocating visualConfigs\n"); + freeGlCapabilities(&caps); + return NULL; } - i = 0; /* current buffer */ + c = visualConfigs; /* current buffer */ for(conf = caps.configurations; conf; conf = conf->next) { - for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { - for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { - for(buffers = 0; buffers < conf->buffers; ++buffers) { - for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1); ++stencil) { - for(color = 0; color < conf->total_color_buffers; ++color) { - for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? - conf->total_accum_buffers : 1); ++accum) { - for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { - for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { - visualConfigs[i].vid = (VisualID)(-1); - visualConfigs[i].class = TrueColor; - - visualConfigs[i].rgba = true; - visualConfigs[i].redSize = conf->color_buffers[color].r; - visualConfigs[i].greenSize = conf->color_buffers[color].g; - visualConfigs[i].blueSize = conf->color_buffers[color].b; + for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { + for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { + for(buffers = 0; buffers < conf->buffers; ++buffers) { + for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? + conf->total_stencil_bit_depths : 1); ++stencil) { + for(color = 0; color < conf->total_color_buffers; ++color) { + for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? + conf->total_accum_buffers : 1); ++accum) { + for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { + for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { + + // Global + c->visualID = -1; + c->visualType = GLX_TRUE_COLOR; + c->next = c + 1; + + c->screen = screenNumber; + + c->level = 0; + c->indexBits = 0; + c->pixmapMode = 0; // TODO: What should this be? + + if(conf->accelerated) { + c->visualRating = GLX_NONE; + } else { + c->visualRating = GLX_SLOW_VISUAL_EXT; + } + + c->transparentPixel = GLX_NONE; + c->transparentRed = GLX_NONE; + c->transparentGreen = GLX_NONE; + c->transparentBlue = GLX_NONE; + c->transparentAlpha = GLX_NONE; + c->transparentIndex = GLX_NONE; + + c->visualSelectGroup = 0; + + c->swapMethod = GLX_SWAP_UNDEFINED_OML; + + // Stereo + c->stereoMode = stereo ? TRUE : FALSE; + + // Aux buffers + c->numAuxBuffers = aux ? conf->aux_buffers : 0; + + // Double Buffered + c->doubleBufferMode = buffers ? TRUE : FALSE; - if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) { - /* This visual has no alpha. */ - visualConfigs[i].alphaSize = 0; - } else { - visualConfigs[i].alphaSize = conf->color_buffers[color].a; - } - - /* - * If the .a/alpha value is unset, then don't add it to the - * bufferSize specification. The INVALID_VALUE indicates that it - * was unset. - * - * This prevents odd bufferSizes, such as 14. - */ - if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) { - visualConfigs[i].bufferSize = conf->color_buffers[color].r + - conf->color_buffers[color].g + conf->color_buffers[color].b; - } else { - visualConfigs[i].bufferSize = conf->color_buffers[color].r + - conf->color_buffers[color].g + conf->color_buffers[color].b + - conf->color_buffers[color].a; - } + // Stencil Buffer + if(conf->total_stencil_bit_depths > 0) { + c->stencilBits = conf->stencil_bit_depths[stencil]; + } else { + c->stencilBits = 0; + } + + // Color + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { + c->alphaBits = conf->color_buffers[color].a; + } else { + c->alphaBits = 0; + } + c->redBits = conf->color_buffers[color].r; + c->greenBits = conf->color_buffers[color].g; + c->blueBits = conf->color_buffers[color].b; + + c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; - /* - * I'm uncertain about these masks. - * I don't think we actually care what the values are in our - * libGL, so it doesn't seem to make a difference. - */ - visualConfigs[i].redMask = -1; - visualConfigs[i].greenMask = -1; - visualConfigs[i].blueMask = -1; - visualConfigs[i].alphaMask = -1; - - if(conf->total_accum_buffers > 0) { - visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r; - visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g; - visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b; - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { - visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a; - } else { - visualConfigs[i].accumAlphaSize = 0; - } - } else { - visualConfigs[i].accumRedSize = 0; - visualConfigs[i].accumGreenSize = 0; - visualConfigs[i].accumBlueSize = 0; - visualConfigs[i].accumAlphaSize = 0; - } - - visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; - visualConfigs[i].stereo = stereo ? TRUE : FALSE; + c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + + // Accumulation Buffers + if(conf->total_accum_buffers > 0) { + c->accumRedBits = conf->accum_buffers[accum].r; + c->accumGreenBits = conf->accum_buffers[accum].g; + c->accumBlueBits = conf->accum_buffers[accum].b; + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { + c->accumAlphaBits = conf->accum_buffers[accum].a; + } else { + c->accumAlphaBits = 0; + } + } else { + c->accumRedBits = 0; + c->accumGreenBits = 0; + c->accumBlueBits = 0; + c->accumAlphaBits = 0; + } - visualConfigs[i].depthSize = conf->depth_buffers[depth]; - - if(conf->total_stencil_bit_depths > 0) { - visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil]; - } else { - visualConfigs[i].stencilSize = 0; - } - visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0; - visualConfigs[i].level = 0; - - if(conf->accelerated) { - visualConfigs[i].visualRating = GLX_NONE; - } else { - visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT; - } - - visualConfigs[i].transparentPixel = GLX_NONE; - visualConfigs[i].transparentRed = GLX_NONE; - visualConfigs[i].transparentGreen = GLX_NONE; - visualConfigs[i].transparentBlue = GLX_NONE; - visualConfigs[i].transparentAlpha = GLX_NONE; - visualConfigs[i].transparentIndex = GLX_NONE; - - if(msample > 0) { - visualConfigs[i].multiSampleSize = conf->multisample_samples; - visualConfigs[i].nMultiSampleBuffers = conf->multisample_buffers; - } else { - visualConfigs[i].multiSampleSize = 0; - visualConfigs[i].nMultiSampleBuffers = 0; - } + // Depth + c->depthBits = conf->depth_buffers[depth]; + + // MultiSample + if(msample > 0) { + c->samples = conf->multisample_samples; + c->sampleBuffers = conf->multisample_buffers; + } else { + c->samples = 0; + c->sampleBuffers = 0; + } - ++i; - } - } - } - } - } - } - } - } + /* + * The Apple libGL supports GLXPixmaps and + * GLXPbuffers in direct mode. + */ + /* SGIX_fbconfig / GLX 1.3 */ + c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; + c->renderType = GLX_RGBA_BIT; + c->xRenderable = GL_TRUE; + c->fbconfigID = -1; + + /* SGIX_pbuffer / GLX 1.3 */ + + /* + * The CGL layer provides a way of retrieving + * the maximum pbuffer width/height, but only + * if we create a context and call glGetIntegerv. + * + * The following values are from a test program + * that does so. + */ + c->maxPbufferWidth = 8192; + c->maxPbufferHeight = 8192; + c->maxPbufferPixels = /*Do we need this?*/ 0; + /* + * There is no introspection for this sort of thing + * with CGL. What should we do realistically? + */ + c->optimalPbufferWidth = 0; + c->optimalPbufferHeight = 0; + + /* EXT_texture_from_pixmap */ + c->bindToTextureRgb = 0; + c->bindToTextureRgba = 0; + c->bindToMipmapTexture = 0; + c->bindToTextureTargets = 0; + c->yInverted = 0; + + c = c->next; + } + } + } + } + } + } + } + } } - if (i != numConfigs) { - ErrorF("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, i); - abort(); - } + (c-1)->next = NULL; + if (c - visualConfigs != numConfigs) { + FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, c - visualConfigs); + } + freeGlCapabilities(&caps); - - GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates); + return visualConfigs; } -- cgit v1.2.3