From acf3535c75d7c79154b6b89c66567317944d244c Mon Sep 17 00:00:00 2001 From: marha Date: Thu, 25 Jul 2013 08:32:37 +0200 Subject: xserver mesa git update 25 Jul 2013 xserver commit 43ac0491e36cdbb716b5c9d39c97d0aba3bebd75 mesa commit 8a9df7a370b66ec50b6255e4d66ac1ed331319fb --- xorg-server/hw/xwin/winmouse.c | 50 +++++++++++++++++++++++------------------- 1 file changed, 28 insertions(+), 22 deletions(-) (limited to 'xorg-server/hw/xwin/winmouse.c') diff --git a/xorg-server/hw/xwin/winmouse.c b/xorg-server/hw/xwin/winmouse.c index 9d896c90e..bbe21cba6 100644 --- a/xorg-server/hw/xwin/winmouse.c +++ b/xorg-server/hw/xwin/winmouse.c @@ -65,10 +65,10 @@ int winMouseProc(DeviceIntPtr pDeviceInt, int iState) { int lngMouseButtons, i; - int lngWheelEvents = 2; + int lngWheelEvents = 4; CARD8 *map; DevicePtr pDevice = (DevicePtr) pDeviceInt; - Atom *btn_labels; + Atom btn_labels[9]; Atom axes_labels[2]; switch (iState) { @@ -80,15 +80,23 @@ winMouseProc(DeviceIntPtr pDeviceInt, int iState) /* Mapping of windows events to X events: * LEFT:1 MIDDLE:2 RIGHT:3 * SCROLL_UP:4 SCROLL_DOWN:5 - * XBUTTON 1:6 XBUTTON 2:7 ... + * TILT_LEFT:6 TILT_RIGHT:7 + * XBUTTON 1:8 XBUTTON 2:9 (most commonly 'back' and 'forward') + * ... * + * The current Windows API only defines 2 extra buttons, so we don't + * expect more than 5 buttons to be reported, but more than that + * should be handled correctly + */ + + /* * To map scroll wheel correctly we need at least the 3 normal buttons */ if (lngMouseButtons < 3) lngMouseButtons = 3; - /* allocate memory: - * number of buttons + 2x mouse wheel event + 1 extra (offset for map) + /* allocate memory: + * number of buttons + 4 x mouse wheel event + 1 extra (offset for map) */ map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1)); @@ -97,12 +105,15 @@ winMouseProc(DeviceIntPtr pDeviceInt, int iState) for (i = 1; i <= lngMouseButtons + lngWheelEvents; i++) map[i] = i; - btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom)); btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT); btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE); btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT); btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP); btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN); + btn_labels[5] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_LEFT); + btn_labels[6] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_RIGHT); + btn_labels[7] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_BACK); + btn_labels[8] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_FORWARD); axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X); axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y); @@ -114,7 +125,6 @@ winMouseProc(DeviceIntPtr pDeviceInt, int iState) winMouseCtrl, GetMotionHistorySize(), 2, axes_labels); free(map); - free(btn_labels); g_winMouseButtonMap = pDeviceInt->button->map; break; @@ -135,20 +145,16 @@ winMouseProc(DeviceIntPtr pDeviceInt, int iState) /* Handle the mouse wheel */ int -winMouseWheel(ScreenPtr pScreen, int iDeltaZ) +winMouseWheel(int *iTotalDeltaZ, int iDeltaZ, int iButtonUp, int iButtonDown) { - winScreenPriv(pScreen); - int button; /* Button4 or Button5 */ - - /* Button4 = WheelUp */ - /* Button5 = WheelDown */ + int button; /* Do we have any previous delta stored? */ - if ((pScreenPriv->iDeltaZ > 0 && iDeltaZ > 0) - || (pScreenPriv->iDeltaZ < 0 && iDeltaZ < 0)) { + if ((*iTotalDeltaZ > 0 && iDeltaZ > 0) + || (*iTotalDeltaZ < 0 && iDeltaZ < 0)) { /* Previous delta and of same sign as current delta */ - iDeltaZ += pScreenPriv->iDeltaZ; - pScreenPriv->iDeltaZ = 0; + iDeltaZ += *iTotalDeltaZ; + *iTotalDeltaZ = 0; } else { /* @@ -157,7 +163,7 @@ winMouseWheel(ScreenPtr pScreen, int iDeltaZ) * as blindly setting takes just as much time * as checking, then setting if necessary :) */ - pScreenPriv->iDeltaZ = 0; + *iTotalDeltaZ = 0; } /* @@ -165,7 +171,7 @@ winMouseWheel(ScreenPtr pScreen, int iDeltaZ) * WHEEL_DELTA */ if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA) { - pScreenPriv->iDeltaZ = 0; + *iTotalDeltaZ = 0; /* Figure out how many whole deltas of the wheel we have */ iDeltaZ /= WHEEL_DELTA; @@ -176,16 +182,16 @@ winMouseWheel(ScreenPtr pScreen, int iDeltaZ) * we will store the wheel delta until the threshold * has been reached. */ - pScreenPriv->iDeltaZ = iDeltaZ; + *iTotalDeltaZ = iDeltaZ; return 0; } /* Set the button to indicate up or down wheel delta */ if (iDeltaZ > 0) { - button = Button4; + button = iButtonUp; } else { - button = Button5; + button = iButtonDown; } /* -- cgit v1.2.3