From 3562e78743202e43aec8727005182a2558117eca Mon Sep 17 00:00:00 2001 From: marha Date: Sun, 28 Jun 2009 22:07:26 +0000 Subject: Checked in the following released items: xkeyboard-config-1.4.tar.gz ttf-bitstream-vera-1.10.tar.gz font-alias-1.0.1.tar.gz font-sun-misc-1.0.0.tar.gz font-sun-misc-1.0.0.tar.gz font-sony-misc-1.0.0.tar.gz font-schumacher-misc-1.0.0.tar.gz font-mutt-misc-1.0.0.tar.gz font-misc-misc-1.0.0.tar.gz font-misc-meltho-1.0.0.tar.gz font-micro-misc-1.0.0.tar.gz font-jis-misc-1.0.0.tar.gz font-isas-misc-1.0.0.tar.gz font-dec-misc-1.0.0.tar.gz font-daewoo-misc-1.0.0.tar.gz font-cursor-misc-1.0.0.tar.gz font-arabic-misc-1.0.0.tar.gz font-winitzki-cyrillic-1.0.0.tar.gz font-misc-cyrillic-1.0.0.tar.gz font-cronyx-cyrillic-1.0.0.tar.gz font-screen-cyrillic-1.0.1.tar.gz font-xfree86-type1-1.0.1.tar.gz font-adobe-utopia-type1-1.0.1.tar.gz font-ibm-type1-1.0.0.tar.gz font-bitstream-type1-1.0.0.tar.gz font-bitstream-speedo-1.0.0.tar.gz font-bh-ttf-1.0.0.tar.gz font-bh-type1-1.0.0.tar.gz font-bitstream-100dpi-1.0.0.tar.gz font-bh-lucidatypewriter-100dpi-1.0.0.tar.gz font-bh-100dpi-1.0.0.tar.gz font-adobe-utopia-100dpi-1.0.1.tar.gz font-adobe-100dpi-1.0.0.tar.gz font-util-1.0.1.tar.gz font-bitstream-75dpi-1.0.0.tar.gz font-bh-lucidatypewriter-75dpi-1.0.0.tar.gz font-adobe-utopia-75dpi-1.0.1.tar.gz font-bh-75dpi-1.0.0.tar.gz bdftopcf-1.0.1.tar.gz font-adobe-75dpi-1.0.0.tar.gz mkfontscale-1.0.6.tar.gz openssl-0.9.8k.tar.gz bigreqsproto-1.0.2.tar.gz xtrans-1.2.2.tar.gz resourceproto-1.0.2.tar.gz inputproto-1.4.4.tar.gz compositeproto-0.4.tar.gz damageproto-1.1.0.tar.gz zlib-1.2.3.tar.gz xkbcomp-1.0.5.tar.gz freetype-2.3.9.tar.gz pthreads-w32-2-8-0-release.tar.gz pixman-0.12.0.tar.gz kbproto-1.0.3.tar.gz evieext-1.0.2.tar.gz fixesproto-4.0.tar.gz recordproto-1.13.2.tar.gz randrproto-1.2.2.tar.gz scrnsaverproto-1.1.0.tar.gz renderproto-0.9.3.tar.gz xcmiscproto-1.1.2.tar.gz fontsproto-2.0.2.tar.gz xextproto-7.0.3.tar.gz xproto-7.0.14.tar.gz libXdmcp-1.0.2.tar.gz libxkbfile-1.0.5.tar.gz libfontenc-1.0.4.tar.gz libXfont-1.3.4.tar.gz libX11-1.1.5.tar.gz libXau-1.0.4.tar.gz libxcb-1.1.tar.gz xorg-server-1.5.3.tar.gz --- xorg-server/miext/shadow/shrotate.c | 313 ++++++++++++++++++++++++++++++++++++ 1 file changed, 313 insertions(+) create mode 100644 xorg-server/miext/shadow/shrotate.c (limited to 'xorg-server/miext/shadow/shrotate.c') diff --git a/xorg-server/miext/shadow/shrotate.c b/xorg-server/miext/shadow/shrotate.c new file mode 100644 index 000000000..673cd76b5 --- /dev/null +++ b/xorg-server/miext/shadow/shrotate.c @@ -0,0 +1,313 @@ +/* + * + * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include +#endif + +#include +#include "scrnintstr.h" +#include "windowstr.h" +#include +#include "dixfontstr.h" +#include +#include "mi.h" +#include "regionstr.h" +#include "globals.h" +#include "gcstruct.h" +#include "shadow.h" +#include "fb.h" + +/* + * These indicate which way the source (shadow) is scanned when + * walking the screen in a particular direction + */ + +#define LEFT_TO_RIGHT 1 +#define RIGHT_TO_LEFT -1 +#define TOP_TO_BOTTOM 2 +#define BOTTOM_TO_TOP -2 + +void +shadowUpdateRotatePacked (ScreenPtr pScreen, + shadowBufPtr pBuf) +{ + RegionPtr damage = shadowDamage (pBuf); + PixmapPtr pShadow = pBuf->pPixmap; + int nbox = REGION_NUM_RECTS (damage); + BoxPtr pbox = REGION_RECTS (damage); + FbBits *shaBits; + FbStride shaStride; + int shaBpp; + int shaXoff, shaYoff; + int box_x1, box_x2, box_y1, box_y2; + int sha_x1 = 0, sha_y1 = 0; + int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; + int scr_x, scr_y; + int w; + int pixelsPerBits; + int pixelsMask; + FbStride shaStepOverY = 0, shaStepDownY = 0; + FbStride shaStepOverX = 0, shaStepDownX = 0; + FbBits *shaLine, *sha; + int shaHeight = pShadow->drawable.height; + int shaWidth = pShadow->drawable.width; + FbBits shaMask; + int shaFirstShift, shaShift; + int o_x_dir; + int o_y_dir; + int x_dir; + int y_dir; + + fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff); + pixelsPerBits = (sizeof (FbBits) * 8) / shaBpp; + pixelsMask = ~(pixelsPerBits - 1); + shaMask = FbBitsMask (FB_UNIT-shaBpp, shaBpp); + /* + * Compute rotation related constants to walk the shadow + */ + o_x_dir = LEFT_TO_RIGHT; + o_y_dir = TOP_TO_BOTTOM; + if (pBuf->randr & SHADOW_REFLECT_X) + o_x_dir = -o_x_dir; + if (pBuf->randr & SHADOW_REFLECT_Y) + o_y_dir = -o_y_dir; + switch (pBuf->randr & (SHADOW_ROTATE_ALL)) { + case SHADOW_ROTATE_0: /* upper left shadow -> upper left screen */ + default: + x_dir = o_x_dir; + y_dir = o_y_dir; + break; + case SHADOW_ROTATE_90: /* upper right shadow -> upper left screen */ + x_dir = o_y_dir; + y_dir = -o_x_dir; + break; + case SHADOW_ROTATE_180: /* lower right shadow -> upper left screen */ + x_dir = -o_x_dir; + y_dir = -o_y_dir; + break; + case SHADOW_ROTATE_270: /* lower left shadow -> upper left screen */ + x_dir = -o_y_dir; + y_dir = o_x_dir; + break; + } + switch (x_dir) { + case LEFT_TO_RIGHT: + shaStepOverX = shaBpp; + shaStepOverY = 0; + break; + case TOP_TO_BOTTOM: + shaStepOverX = 0; + shaStepOverY = shaStride; + break; + case RIGHT_TO_LEFT: + shaStepOverX = -shaBpp; + shaStepOverY = 0; + break; + case BOTTOM_TO_TOP: + shaStepOverX = 0; + shaStepOverY = -shaStride; + break; + } + switch (y_dir) { + case TOP_TO_BOTTOM: + shaStepDownX = 0; + shaStepDownY = shaStride; + break; + case RIGHT_TO_LEFT: + shaStepDownX = -shaBpp; + shaStepDownY = 0; + break; + case BOTTOM_TO_TOP: + shaStepDownX = 0; + shaStepDownY = -shaStride; + break; + case LEFT_TO_RIGHT: + shaStepDownX = shaBpp; + shaStepDownY = 0; + break; + } + + while (nbox--) + { + box_x1 = pbox->x1; + box_y1 = pbox->y1; + box_x2 = pbox->x2; + box_y2 = pbox->y2; + pbox++; + + /* + * Compute screen and shadow locations for this box + */ + switch (x_dir) { + case LEFT_TO_RIGHT: + scr_x1 = box_x1 & pixelsMask; + scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask; + + sha_x1 = scr_x1; + break; + case TOP_TO_BOTTOM: + scr_x1 = box_y1 & pixelsMask; + scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask; + + sha_y1 = scr_x1; + break; + case RIGHT_TO_LEFT: + scr_x1 = (shaWidth - box_x2) & pixelsMask; + scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask; + + sha_x1 = (shaWidth - scr_x1 - 1); + break; + case BOTTOM_TO_TOP: + scr_x1 = (shaHeight - box_y2) & pixelsMask; + scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; + + sha_y1 = (shaHeight - scr_x1 - 1); + break; + } + switch (y_dir) { + case TOP_TO_BOTTOM: + scr_y1 = box_y1; + scr_y2 = box_y2; + + sha_y1 = scr_y1; + break; + case RIGHT_TO_LEFT: + scr_y1 = (shaWidth - box_x2); + scr_y2 = (shaWidth - box_x1); + + sha_x1 = box_x2 - 1; + break; + case BOTTOM_TO_TOP: + scr_y1 = shaHeight - box_y2; + scr_y2 = shaHeight - box_y1; + + sha_y1 = box_y2 - 1; + break; + case LEFT_TO_RIGHT: + scr_y1 = box_x1; + scr_y2 = box_x2; + + sha_x1 = box_x1; + break; + } + scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT; + scr_h = scr_y2 - scr_y1; + scr_y = scr_y1; + + /* shift amount for first pixel on screen */ + shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp; + + /* pointer to shadow data first placed on screen */ + shaLine = (shaBits + + sha_y1 * shaStride + + ((sha_x1 * shaBpp) >> FB_SHIFT)); + + /* + * Copy the bits, always write across the physical frame buffer + * to take advantage of write combining. + */ + while (scr_h--) + { + int p; + FbBits bits; + FbBits *win; + int i; + CARD32 winSize; + + sha = shaLine; + shaShift = shaFirstShift; + w = scr_w; + scr_x = scr_x1 * shaBpp >> FB_SHIFT; + + while (w) + { + /* + * Map some of this line + */ + win = (FbBits *) (*pBuf->window) (pScreen, + scr_y, + scr_x << 2, + SHADOW_WINDOW_WRITE, + &winSize, + pBuf->closure); + i = (winSize >> 2); + if (i > w) + i = w; + w -= i; + scr_x += i; + /* + * Copy the portion of the line mapped + */ + while (i--) + { + bits = 0; + p = pixelsPerBits; + /* + * Build one word of output from multiple inputs + * + * Note that for 90/270 rotations, this will walk + * down the shadow hitting each scanline once. + * This is probably not very efficient. + */ + while (p--) + { + bits = FbScrLeft(bits, shaBpp); + bits |= FbScrRight (*sha, shaShift) & shaMask; + + shaShift -= shaStepOverX; + if (shaShift >= FB_UNIT) + { + shaShift -= FB_UNIT; + sha--; + } + else if (shaShift < 0) + { + shaShift += FB_UNIT; + sha++; + } + sha += shaStepOverY; + } + *win++ = bits; + } + } + scr_y++; + shaFirstShift -= shaStepDownX; + if (shaFirstShift >= FB_UNIT) + { + shaFirstShift -= FB_UNIT; + shaLine--; + } + else if (shaFirstShift < 0) + { + shaFirstShift += FB_UNIT; + shaLine++; + } + shaLine += shaStepDownY; + } + } +} + +shadowUpdateProc shadowUpdateRotatePackedWeak(void) { + return shadowUpdateRotatePacked; +} -- cgit v1.2.3