From 990bc3f015a4f8fce2eb918375defcd44980a845 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 8 Jun 2012 09:33:13 +0200 Subject: Used synchronise script to update files --- xorg-server/xkeyboard-config/types/level5 | 426 +++++++++++++++--------------- 1 file changed, 213 insertions(+), 213 deletions(-) (limited to 'xorg-server/xkeyboard-config/types/level5') diff --git a/xorg-server/xkeyboard-config/types/level5 b/xorg-server/xkeyboard-config/types/level5 index 671f4b3e8..f9ba5b28a 100644 --- a/xorg-server/xkeyboard-config/types/level5 +++ b/xorg-server/xkeyboard-config/types/level5 @@ -1,213 +1,213 @@ -partial default xkb_types "default" { - // Definition for a key type used for the czech keymap, for instance. - // Defines style a with four level shift. It is similar to three_level - // type used for iso9995 but it lets the shift key behave "normally". - - virtual_modifiers LevelThree,ScrollLock,LevelFive; - - type "EIGHT_LEVEL" { - modifiers = Shift+LevelThree+LevelFive; - map[None] = Level1; - map[Shift] = Level2; - map[LevelThree] = Level3; - map[Shift+LevelThree] = Level4; - map[LevelFive] = Level5; - map[Shift+LevelFive] = Level6; - map[LevelThree+LevelFive] = Level7; - map[Shift+LevelThree+LevelFive] = Level8; - level_name[Level1] = "Base"; - level_name[Level2] = "Shift"; - level_name[Level3] = "Alt Base"; - level_name[Level4] = "Shift Alt"; - level_name[Level5] = "X"; - level_name[Level6] = "X Shift"; - level_name[Level7] = "X Alt Base"; - level_name[Level8] = "X Shift Alt"; - }; - - type "EIGHT_LEVEL_ALPHABETIC" { - modifiers = Shift+Lock+LevelThree+LevelFive; - map[None] = Level1; - map[Shift] = Level2; - map[Lock] = Level2; - map[LevelThree] = Level3; - map[Shift+LevelThree] = Level4; - map[Lock+LevelThree] = Level4; - map[Lock+Shift+LevelThree] = Level3; - - map[LevelFive] = Level5; - map[Shift+LevelFive] = Level6; - map[Lock+LevelFive] = Level6; - map[LevelThree+LevelFive] = Level7; - map[Shift+LevelThree+LevelFive] = Level8; - map[Lock+LevelThree+LevelFive] = Level8; - map[Lock+Shift+LevelThree+LevelFive] = Level7; - - level_name[Level1] = "Base"; - level_name[Level2] = "Shift"; - level_name[Level3] = "Alt Base"; - level_name[Level4] = "Shift Alt"; - level_name[Level5] = "X"; - level_name[Level6] = "X Shift"; - level_name[Level7] = "X Alt Base"; - level_name[Level8] = "X Shift Alt"; - }; - -// type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { -// // Level5-Lock is implemented by using NumLock, because a real modifier -// // is required. -// -// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; -// -// map[None] = Level1; -// map[Shift] = Level2; -// map[LevelThree] = Level3; -// map[LevelThree+Shift] = Level4; -// -// map[LevelFive] = Level5; -// map[LevelFive+Shift] = Level6; -// map[LevelFive+LevelThree] = Level7; -// map[LevelFive+LevelThree+Shift] = Level8; -// -// map[NumLock] = Level5; -// map[NumLock+Shift] = Level6; -// map[NumLock+LevelThree] = Level7; -// map[NumLock+LevelThree+Shift] = Level8; -// -// map[NumLock+LevelFive] = Level1; -// map[NumLock+LevelFive+Shift] = Level2; -// map[NumLock+LevelFive+LevelThree] = Level3; -// map[NumLock+LevelFive+LevelThree+Shift] = Level4; -// -// // Lock has no effect -// map[Lock] = Level1; -// map[Lock+Shift] = Level2; -// map[Lock+LevelThree] = Level3; -// map[Lock+LevelThree+Shift] = Level4; -// -// map[Lock+LevelFive] = Level5; -// map[Lock+LevelFive+Shift] = Level6; -// map[Lock+LevelFive+LevelThree] = Level7; -// map[Lock+LevelFive+LevelThree+Shift] = Level8; -// -// map[Lock+NumLock] = Level5; -// map[Lock+NumLock+Shift] = Level6; -// map[Lock+NumLock+LevelThree] = Level7; -// map[Lock+NumLock+LevelThree+Shift] = Level8; -// -// map[Lock+NumLock+LevelFive] = Level1; -// map[Lock+NumLock+LevelFive+Shift] = Level2; -// map[Lock+NumLock+LevelFive+LevelThree] = Level3; -// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4; -// -// preserve[LevelFive+Shift] = Shift; -// preserve[NumLock+Shift] = Shift; -// preserve[Lock+LevelFive+Shift] = Shift; -// preserve[Lock+NumLock+Shift] = Shift; -// -// level_name[Level1] = "Base"; -// level_name[Level2] = "Shift"; -// level_name[Level3] = "Alt Base"; -// level_name[Level4] = "Shift Alt"; -// level_name[Level5] = "X"; -// level_name[Level6] = "X Shift"; -// level_name[Level7] = "X Alt Base"; -// level_name[Level8] = "X Shift Alt"; -// }; -// -// type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { -// // Level5-Lock is implemented by using NumLock, because a real modifier -// // is required. -// -// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; -// -// map[None] = Level1; -// map[Shift] = Level2; -// map[LevelThree] = Level3; -// map[LevelThree+Shift] = Level4; -// -// map[LevelFive] = Level5; -// map[LevelFive+Shift] = Level6; -// map[LevelFive+LevelThree] = Level7; -// map[LevelFive+LevelThree+Shift] = Level8; -// -// map[NumLock] = Level5; -// map[NumLock+Shift] = Level6; -// map[NumLock+LevelThree] = Level7; -// map[NumLock+LevelThree+Shift] = Level8; -// -// map[NumLock+LevelFive] = Level1; -// map[NumLock+LevelFive+Shift] = Level2; -// map[NumLock+LevelFive+LevelThree] = Level3; -// map[NumLock+LevelFive+LevelThree+Shift] = Level4; -// -// // Lock interchanges Level1 and Level2 -// map[Lock] = Level2; -// map[Lock+Shift] = Level1; -// map[Lock+LevelThree] = Level3; -// map[Lock+LevelThree+Shift] = Level4; -// -// map[Lock+LevelFive] = Level5; -// map[Lock+LevelFive+Shift] = Level6; -// map[Lock+LevelFive+LevelThree] = Level7; -// map[Lock+LevelFive+LevelThree+Shift] = Level8; -// -// map[Lock+NumLock] = Level5; -// map[Lock+NumLock+Shift] = Level6; -// map[Lock+NumLock+LevelThree] = Level7; -// map[Lock+NumLock+LevelThree+Shift] = Level8; -// -// map[Lock+NumLock+LevelFive] = Level2; -// map[Lock+NumLock+LevelFive+Shift] = Level1; -// map[Lock+NumLock+LevelFive+LevelThree] = Level4; -// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3; -// -// preserve[LevelFive+Shift] = Shift; -// preserve[NumLock+Shift] = Shift; -// -// level_name[Level1] = "Base"; -// level_name[Level2] = "Shift"; -// level_name[Level3] = "Alt Base"; -// level_name[Level4] = "Shift Alt"; -// level_name[Level5] = "X"; -// level_name[Level6] = "X Shift"; -// level_name[Level7] = "X Alt Base"; -// level_name[Level8] = "X Shift Alt"; -// }; - - type "EIGHT_LEVEL_SEMIALPHABETIC" { - modifiers = Shift+Lock+LevelThree+LevelFive; - map[None] = Level1; - map[Shift] = Level2; - map[Lock] = Level2; - map[LevelThree] = Level3; - map[Shift+LevelThree] = Level4; - map[Lock+LevelThree] = Level3; - map[Lock+Shift+LevelThree] = Level4; - - map[LevelFive] = Level5; - map[Shift+LevelFive] = Level6; - map[Lock+LevelFive] = Level6; - map[LevelThree+LevelFive] = Level7; - map[Shift+LevelThree+LevelFive] = Level8; - map[Lock+LevelThree+LevelFive] = Level7; - map[Lock+Shift+LevelThree+LevelFive] = Level8; - - preserve[Lock+LevelThree] = Lock; - preserve[Lock+Shift+LevelThree] = Lock; - preserve[Lock+LevelFive] = Lock; - preserve[Lock+Shift+LevelFive] = Lock; - preserve[Lock+LevelThree+LevelFive] = Lock; - preserve[Lock+Shift+LevelThree+LevelFive] = Lock; - - level_name[Level1] = "Base"; - level_name[Level2] = "Shift"; - level_name[Level3] = "Alt Base"; - level_name[Level4] = "Shift Alt"; - level_name[Level5] = "X"; - level_name[Level6] = "X Shift"; - level_name[Level7] = "X Alt Base"; - level_name[Level8] = "X Shift Alt"; - }; - -}; +partial default xkb_types "default" { + // Definition for a key type used for the czech keymap, for instance. + // Defines style a with four level shift. It is similar to three_level + // type used for iso9995 but it lets the shift key behave "normally". + + virtual_modifiers LevelThree,ScrollLock,LevelFive; + + type "EIGHT_LEVEL" { + modifiers = Shift+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + + type "EIGHT_LEVEL_ALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level4; + map[Lock+Shift+LevelThree] = Level3; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level8; + map[Lock+Shift+LevelThree+LevelFive] = Level7; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +// type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { +// // Level5-Lock is implemented by using NumLock, because a real modifier +// // is required. +// +// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; +// +// map[None] = Level1; +// map[Shift] = Level2; +// map[LevelThree] = Level3; +// map[LevelThree+Shift] = Level4; +// +// map[LevelFive] = Level5; +// map[LevelFive+Shift] = Level6; +// map[LevelFive+LevelThree] = Level7; +// map[LevelFive+LevelThree+Shift] = Level8; +// +// map[NumLock] = Level5; +// map[NumLock+Shift] = Level6; +// map[NumLock+LevelThree] = Level7; +// map[NumLock+LevelThree+Shift] = Level8; +// +// map[NumLock+LevelFive] = Level1; +// map[NumLock+LevelFive+Shift] = Level2; +// map[NumLock+LevelFive+LevelThree] = Level3; +// map[NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// // Lock has no effect +// map[Lock] = Level1; +// map[Lock+Shift] = Level2; +// map[Lock+LevelThree] = Level3; +// map[Lock+LevelThree+Shift] = Level4; +// +// map[Lock+LevelFive] = Level5; +// map[Lock+LevelFive+Shift] = Level6; +// map[Lock+LevelFive+LevelThree] = Level7; +// map[Lock+LevelFive+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock] = Level5; +// map[Lock+NumLock+Shift] = Level6; +// map[Lock+NumLock+LevelThree] = Level7; +// map[Lock+NumLock+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock+LevelFive] = Level1; +// map[Lock+NumLock+LevelFive+Shift] = Level2; +// map[Lock+NumLock+LevelFive+LevelThree] = Level3; +// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// preserve[LevelFive+Shift] = Shift; +// preserve[NumLock+Shift] = Shift; +// preserve[Lock+LevelFive+Shift] = Shift; +// preserve[Lock+NumLock+Shift] = Shift; +// +// level_name[Level1] = "Base"; +// level_name[Level2] = "Shift"; +// level_name[Level3] = "Alt Base"; +// level_name[Level4] = "Shift Alt"; +// level_name[Level5] = "X"; +// level_name[Level6] = "X Shift"; +// level_name[Level7] = "X Alt Base"; +// level_name[Level8] = "X Shift Alt"; +// }; +// +// type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { +// // Level5-Lock is implemented by using NumLock, because a real modifier +// // is required. +// +// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; +// +// map[None] = Level1; +// map[Shift] = Level2; +// map[LevelThree] = Level3; +// map[LevelThree+Shift] = Level4; +// +// map[LevelFive] = Level5; +// map[LevelFive+Shift] = Level6; +// map[LevelFive+LevelThree] = Level7; +// map[LevelFive+LevelThree+Shift] = Level8; +// +// map[NumLock] = Level5; +// map[NumLock+Shift] = Level6; +// map[NumLock+LevelThree] = Level7; +// map[NumLock+LevelThree+Shift] = Level8; +// +// map[NumLock+LevelFive] = Level1; +// map[NumLock+LevelFive+Shift] = Level2; +// map[NumLock+LevelFive+LevelThree] = Level3; +// map[NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// // Lock interchanges Level1 and Level2 +// map[Lock] = Level2; +// map[Lock+Shift] = Level1; +// map[Lock+LevelThree] = Level3; +// map[Lock+LevelThree+Shift] = Level4; +// +// map[Lock+LevelFive] = Level5; +// map[Lock+LevelFive+Shift] = Level6; +// map[Lock+LevelFive+LevelThree] = Level7; +// map[Lock+LevelFive+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock] = Level5; +// map[Lock+NumLock+Shift] = Level6; +// map[Lock+NumLock+LevelThree] = Level7; +// map[Lock+NumLock+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock+LevelFive] = Level2; +// map[Lock+NumLock+LevelFive+Shift] = Level1; +// map[Lock+NumLock+LevelFive+LevelThree] = Level4; +// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3; +// +// preserve[LevelFive+Shift] = Shift; +// preserve[NumLock+Shift] = Shift; +// +// level_name[Level1] = "Base"; +// level_name[Level2] = "Shift"; +// level_name[Level3] = "Alt Base"; +// level_name[Level4] = "Shift Alt"; +// level_name[Level5] = "X"; +// level_name[Level6] = "X Shift"; +// level_name[Level7] = "X Alt Base"; +// level_name[Level8] = "X Shift Alt"; +// }; + + type "EIGHT_LEVEL_SEMIALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level3; + map[Lock+Shift+LevelThree] = Level4; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level7; + map[Lock+Shift+LevelThree+LevelFive] = Level8; + + preserve[Lock+LevelThree] = Lock; + preserve[Lock+Shift+LevelThree] = Lock; + preserve[Lock+LevelFive] = Lock; + preserve[Lock+Shift+LevelFive] = Lock; + preserve[Lock+LevelThree+LevelFive] = Lock; + preserve[Lock+Shift+LevelThree+LevelFive] = Lock; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +}; -- cgit v1.2.3