Virtual Modifiers
The core protocol specifies that certain keysyms, when bound to modifiers,
affect the rules of keycode to keysym interpretation for all keys; for example,
when the
Num_Lock
keysym is bound to some modifier, that modifier is used to select between
shifted and unshifted state for the numeric keypad keys. The core protocol does
not provide a convenient way to determine the mapping of modifier bits (in
particular
Mod1
through
Mod5)
to keysyms such as
Num_Lock
and
Mode_switch.
Using the core protocol only, a client application must retrieve and search
the modifier map to determine the keycodes bound to each modifier, and then
retrieve and search the keyboard mapping to determine the keysyms bound to the
keycodes. It must repeat this process for all modifiers whenever any part of
the modifier mapping is changed.
Xkb alleviates these problems by defining virtual modifiers. In addition to the
eight core modifiers, referred to as the
real modifiers,
real modifiersmodifiersreal
Xkb provides a set of sixteen named
virtual modifiers.
virtual modifiersmodifiersvirtual
Each virtual modifier can be bound to any set of the real modifiers
(
Shift,
Lock,
Control,
and
Mod1
–
Mod5).
The separation of function from physical modifier bindings makes it easier to
specify more clearly the intent of a binding. X servers do not all assign
modifiers the same way — for example,
Num_Lock
might be bound to
Mod2
for one vendor and to
Mod4
for another. This makes it cumbersome to automatically remap the keyboard to a
desired configuration without some kind of prior knowledge about the keyboard
layout and bindings. With XKB, applications can use virtual modifiers to
specify the desired behavior, without regard for the actual physical bindings
in effect.
Virtual Modifier Names and Masks
Virtual modifiers are named by converting their string name to an X
Atom
and storing the Atom in the
names.vmods
array in an
XkbDescRec
structure (see section 6.1). The position of a name Atom in the
names.vmods
array defines the bit position used to represent the virtual modifier and also
the index used when accessing virtual modifier information in arrays: the name
in the i-th (0 relative) entry of
names.vmods
is the i-th virtual modifier, represented by the mask (1<<i). Throughout
Xkb, various functions have a parameter that is a mask representing virtual
modifier choices. In each case, the i-th bit (0 relative) of the mask
represents the i-th virtual modifier.
To set the name of a virtual modifier, use
XkbSetNames,
using
XkbVirtualModNamesMask
in
which
and the name in the
xkb
argument; to retrieve indicator names, use
XkbGetNames.
These functions are discussed in .
Modifier DefinitionsXkbModsRec
An Xkb
modifier definitionmodifier definition
enumerates a collection of real and virtual modifiers but does not in itself
bind those modifiers to any particular key or to each other. Modifier
definitions are included in a number of structures in the keyboard description
to define the collection of modifiers that affect or are affected by some other
entity. A modifier definition is relevant only in the context of some other
entity such as an indicator map, a control, or a key type. (See
section 8.2.2,
section 10.8, and
section 15.2.)
typedef struct _XkbMods {
unsigned char mask; /* real_mods | vmods mapped to real modifiers */
unsigned char real_mods; /* real modifier bits */
unsigned short vmods; /* virtual modifier bits */
} XkbModsRec, *XkbModsPtr;
An Xkb modifier definition consists of a set of bit masks corresponding to the
eight real modifiers
(real_mods);
a similar set of bitmasks corresponding to the 16 named virtual modifiers
(vmods);
and an effective mask
(mask).
The effective mask represents the set of all real modifiers that can
logically be set either by setting any of the real modifiers or by setting any
of the virtual modifiers in the definition.
mask
is derived from the real and virtual modifiers and should never be explicitly
changed — it contains all of the real modifiers specified in the definition
(real_mods)
plus
any real modifiers that are bound to the virtual modifiers specified in the
definition
(vmods).
The binding of the virtual modifiers to real modifiers is exterior to the
modifier definition. Xkb automatically recomputes the mask field of modifier
definitions as necessary. Whenever you access a modifier definition that has
been retrieved using an Xkb library function, the mask field will be correct
for the keyboard mapping of interest.
Binding Virtual Modifiers to Real Modifiers
The binding of virtual modifiers to real modifiers is defined by the
server.vmods
array in an
XkbDescRec
structure. Each entry contains the real modifier bits that are bound to the
virtual modifier corresponding to the entry. The overall relationship of fields
dealing with virtual modifiers in the server keyboard description are shown in
Figure 16.2.
Virtual Modifier Key Mapping
Xkb maintains a
virtual modifier mapping,
virtual modifier mappingmodifiersvirtual mapping
which lists the virtual modifiers associated with, or bound to, each key. The
real modifiers bound to a virtual modifier always include all of the modifiers
bound to any of the keys that specify that virtual modifier in their virtual
modifier mapping. The
server.vmodmap
array indicates which virtual modifiers are bound to each key; each entry is a
bitmask for the virtual modifier bits. The
server.vmodmap
array is indexed by keycode.
The
vmodmap
and
vmods
members of the server map are the master virtual modifier definitions. Xkb
automatically propagates any changes to these fields to all other fields that
use virtual modifier mappings (see section 16.4).
For example, if
Mod3
is bound to the
Num_Lock
key by the core protocol modifier mapping, and the
NumLock
virtual modifier is bound to they
Num_Lock
key by the virtual modifier mapping,
Mod3
is added to the set of modifiers associated with
NumLock.
The virtual modifier mapping is normally updated whenever actions are
automatically applied to symbols (see section 16.4 for details), and few
applications should need to change the virtual modifier mapping explicitly.
Use
XkbGetMap
(see section 14.2) to get the virtual modifiers from the server or use
XkbGetVirtualMods
(see section 16.4.1) to update a local copy of the virtual modifiers bindings
from the server. To set the binding of a virtual modifier to a real modifier,
use
XkbSetMap
(see
section 14.3).
To determine the mapping of virtual modifiers to core X protocol modifiers, use
XkbVirtualModsToReal.
XkbVirtualModsToRealBool XkbVirtualModsToRealXkbDescPtr xkbunsigned int virtual_maskunsigned int *mask_rtrnxkb
keyboard description for input device
virtual_mask
virtual modifier mask to translate
mask_rtrn
backfilled with real modifiers
If the keyboard description defined by
xkb
includes bindings for virtual modifiers,
XkbVirtualModsToReal
uses those bindings to determine the set of real modifiers that correspond to
the set of virtual modifiers specified in
virtual_mask.
The
virtual_mask
parameter is a mask specifying the virtual modifiers to translate; the i-th
bit (0 relative) of the mask represents the i-th virtual modifier. If
mask_rtrn
is non-
NULL,
XkbVirtualModsToReal
backfills it with the resulting real modifier mask. If the keyboard
description in
xkb
does not include virtual modifier bindings,
XkbVirtualModsToReal
returns
False;
otherwise, it returns
True.
It is possible for a local (client-side) keyboard description (the
xkb
parameter) to not contain any virtual modifier information (simply because the
client has not requested it) while the server’s corresponding definition may
contain virtual modifier information. Inactive Modifier Sets
An unbound virtual modifier is one that is not bound to any real modifier
(
server->vmods
[virtual_modifier_index] is zero).
Some Xkb operations ignore modifier definitions in which the virtual modifiers
are unbound. Consider this example:
if (state matches {Shift}) Do OneThing;
if (state matches {Shift+NumLock}) Do Another;
If the
NumLock
virtual modifier is not bound to any real modifiers, the effective masks for
these two cases are identical (that is, contain only
Shift).
When it is essential to distinguish between
OneThing
and Another, Xkb considers only those modifier definitions for which all
virtual modifiers are bound.
Conventionsmodifiersnames
The Xkb extension does not require any specific virtual modifier names.
However, everyone benefits if the same names are used for common modifiers. The
following names are suggested:
NumLockScrollLockAltMetaAltGrLevelThreeExample
If the second (0-relative) entry in
names.vmods
contains the Atom for "NumLock", then 0x4 (1<<2) is the virtual modifier
bit for the
NumLock
virtual modifier. If
server.vmods
[2] contains
Mod3Mask,
then the
NumLock
virtual modifier is bound to the
Mod3
real modifier.
A virtual modifier definition for this example would have:
real_mods = 0
vmods = 0x4 (NumLock named virtual modifier)
mask = 0x20 (Mod3Mask)
Continuing the example, if the keyboard has a
Num_Lock
keysym bound to the key with keycode 14, and the
NumLock
virtual modifier is bound to this key,
server.vmodmap[14]
contains 0x4.
Finally, if the keyboard also used the real
Mod1
modifier for numeric lock operations, the modifier definition below would
represent the situation where either the key bound to
Mod1
or the
NumLock
virtual modifier could be used for this purpose:
real_mods = 0x8 (Mod1Mask)
vmods = 0x4 (NumLock named virtual modifier)
mask = 0x28 (Mod1Mask | Mod3Mask)