.\" $Xorg: CH2,v 1.3 2000/08/17 19:42:26 cpqbld Exp $ .bp \& .sp 1 .ce 3 \s+1\fBChapter 2\fP\s-1 \s+1\fBUsing Widgets\fP\s-1 .sp 2 .nr H1 2 .nr H2 0 .nr H3 0 .nr H4 0 .nr H5 0 .LP .XS Chapter 2 \- Using Widgets .XE .IN "using widgets" "" "@DEF@" Widgets serve as the primary tools for building a user interface or application environment. The Athena widget set consists of primitive widgets that contain no children (for example, a command button) and composite widgets which may contain one or more widget children (for example, a Box widget). .LP The remaining chapters explain the widgets that are provided by the Athena widget set. These user-interface components serve as an interface for application programmers who do not want to implement their own widgets. In addition, they serve as a starting point for those widget programmers who, using the \*(xI mechanisms, want to implement alternative application programming interfaces. .LP This chapter is a brief introduction to widget programming. The examples provided use the Athena widgets, though most of the concepts will apply to all widget sets. Although there are several programming interfaces to the \*(tk, only one is described here. A full description of the programming interface is provided in the document \fI\*(xT\fP. .NH 2 Setting the Locale .LP .XS Setting the Locale .XE If it is desirable that the application take advantage of internationalization (i18n), you must establish locale with .PN XtSetLanguageProc before \fBXtDisplayInitialize\fP or \fBXtAppInitialize\fP is called. For full details, please refer to the document \fI\*(xT\fP, section 2.2. However, the following simplest-case call is sufficient in many or most applications. .LP .IN "internationalization" "" "" .IN "XtSetLanguageProc" "" "@DEF@" .IN "locale" "" "" .Ds .TA .5i 2i .ta .5i 2i XtSetLanguageProc(NULL, NULL, NULL); .De .LP Most notably, this will affect the Standard C locale, determine which resource files will be loaded, and what fonts will be required of FontSet specifications. In many cases, the addition of this line is the only source change required to internationalize Xaw programs, and will not disturb the function of programs in the default "C" locale. .NH 2 Initializing the Toolkit .LP .XS Initializing the Toolkit .XE You must call a toolkit initialization function before invoking any other toolkit routines (besides locale setting, above). .PN XtAppInitialize opens the X server connection, parses the command line, and creates an initial widget that will serve as the root of a tree of widgets created by this application. .IN "initialization" "" "@DEF@" .IN "toolkit initialization" "" "@DEF@" .IN "XtAppInitialize" "" "@DEF@" .IN "fallback resources" "" "@DEF@" .FD 0 Widget XtAppInitialize(\fIapp_context_return\fP, \fIapplication_class\fP, \ \fIoptions\fP, \fInum_options\fP, .ta 2i \fIargc_in_out\fP, \fIargv_in_out\fP, \fIfallback_resources\fP, \ \fIargs\fP, \fInum_args\fP) .br XtAppContext *\fIapp_context_return\fP; .br String \fIapplication_class\fP; .br XrmOptionDescRec \fIoptions\fP[]; .br Cardinal \fInum_options\fP; .br int *\fIargc_in_out\fP; .br String *\fIargv_in_out\fP[]; .br String *\fIfallback_resources\fP; .br ArgList \fIargs\fP; .br Cardinal \fInum_args\fP; .FN .IP \fIapp_con_return\fP 1.5i Returns the application context of this application, if non-NULL. .IP \fIapplication_class\fP 1.5i Specifies the class name of this application, which is usually the generic name for all instances of this application. A useful convention is to form the class name by capitalizing the first letter of the application name. For example, the application named ``xman'' has a class name of ``Xman''. .IP \fIoptions\fP 1.5i Specifies how to parse the command line for any application-specific resources. The options argument is passed as a parameter to .PN XrmParseCommand . For further information, see \fI\*(xL\fP. .IP \fInum_options\fP 1.5i Specifies the number of entries in the options list. .IP \fIargc_in_out\fP 1.5i Specifies a pointer to the number of command line parameters. .IP \fIargv_in_out\fP 1.5i Specifies the command line parameters. .IP \fIfallback_resources\fP 1.5i Specifies resource values to be used if the site-wide application class defaults file cannot be opened, or NULL. .IP \fIargs\fP 1.5i Specifies the argument list to use when creating the Application shell. .IP \fInum_args\fP 1.5i Specifies the number of arguments in \fIargs\fP. .LP This function will remove the command line arguments that the toolkit reads from \fIargc_in_out\fP, and \fIargv_in_out\fP. It will then attempt to open the display. If the display cannot be opened, an error message is issued and XtAppInitialize terminates the application. Once the display is opened, all resources are read from the locations specified by the \*(xI. This function returns an ApplicationShell widget to be used as the root of the application's widget tree. .NH 2 Creating a Widget .LP .XS Creating a Widget .XE .IN "widget creation" "" "@DEF@" .IN "creating widgets" "" "@DEF@" .IN "XtRealizeWidget" "" "" Creating a widget is a three-step process. First, the widget instance is allocated, and various instance-specific attributes are set by using \fBXtCreateWidget\fP. Second, the widget's parent is informed of the new child by using \fBXtManageChild\fP. Finally, X windows are created for the parent and all its children by using \fBXtRealizeWidget\fP and specifying the top-most widget. The first two steps can be combined by using \fBXtCreateManagedWidget\fP. In addition, \fBXtRealizeWidget\fP is automatically called when the child becomes managed if the parent is already realized. .LP To allocate, initialize, and manage a widget, use .PN XtCreateManagedWidget . .IN "XtCreateManagedWidget" "" "@DEF@" .FD 0 Widget XtCreateManagedWidget(\fIname\fP, \fIwidget_class\fP, \fIparent\fP, \ \fIargs\fP, \fInum_args\fP) .br String \fIname\fP; .br WidgetClass \fIwidget_class\fP; .br Widget \fIparent\fP; .br ArgList \fIargs\fP; .br Cardinal \fInum_args\fP; .FN .IP \fIname\fP 1i Specifies the instance name for the created widget that is used for retrieving widget resources. .IP \fIwidget_class\fP 1i Specifies the widget class pointer for the created widget. .IP \fIparent\fP 1i Specifies the parent widget ID. .IP \fIargs\fP 1i Specifies the argument list. The argument list is a variable-length list composed of name and value pairs that contain information pertaining to the specific widget instance being created. For further information, see Section 2.7.2. .IP \fInum_args\fP 1i Specifies the number of arguments in the argument list. If the num_args is zero, the argument list is never referenced. .LP When a widget instance is successfully created, the widget identifier is returned to the application. If an error is encountered, the .PN XtError routine is invoked to inform the user of the error. .IN "XtError" "" "" .LP For further information, see \fI\*(xT\fP. .NH 2 Common Resources .XS Common Resources .XE .IN "resource" "" .LP Although a widget can have unique arguments that it understands, all widgets have common arguments that provide some regularity of operation. The common arguments allow arbitrary widgets to be managed by higher-level components without regard for the individual widget type. Widgets will ignore any argument that they do not understand. .LP The following resources are retrieved from the argument list or from the resource database by all of the Athena widgets: .TS H lw(1.5i) lw(1i) lw(1i) lw(2i). _ .sp 3p .TB Name Class Type Default Value .sp 3p _ .TH .R .sp 3p accelerators Accelerators AcceleratorTable NULL ancestorSensitive AncestorSensitive Boolean True background Background Pixel XtDefaultBackground backgroundPixmap Pixmap Pixmap XtUnspecifiedPixmap borderColor BorderColor Pixel XtDefaultForeground borderPixmap Pixmap Pixmap XtUnspecifiedPixmap borderWidth BorderWidth Dimension 1 colormap Colormap Colormap Parent's Colormap depth Depth int Parent's Depth destroyCallback Callback XtCallbackList NULL height Height Dimension \fIwidget dependent\fP mappedWhenManaged MappedWhenManaged Boolean True screen Screen Screen Parent's Screen sensitive Sensitive Boolean True translations Translations TranslationTable \fIwidget dependent\fP width Width Dimension \fIwidget dependent\fP x Position Position 0 y Position Position 0 .sp 3p _ .TE .IN "XtDefaultForeground" "" "" .IN "XtDefaultBackground" "" "" .LP The following additional resources are retrieved from the argument list or from the resource database by many of the Athena widgets: .TS H lw(1.5i) lw(1i) lw(1i) lw(2i). _ .sp 3p .TB Name Class Type Default Value .sp 3p _ .TH .R .sp 3p callback Callback XtCallbackList NULL cursor Cursor Cursor \fIwidget dependent\fP foreground Foreground Pixel XtDefaultForeground insensitiveBorder Insensitive Pixmap GreyPixmap .sp 3p _ .TE .IN "XtDefaultForeground" "" "" .NH 2 Resource Conversions .XS Resource Conversions .XE .IN "conversions" "" "@DEF@" .IN "string conversions" "" "@DEF@" .IN "type conversions" "" "@DEF@" .LP Most resources in the Athena widget set have a converter registered that will translate the string in a resource file to the correct internal representation. While some are obvious (string to integer, for example), others need specific mention of the allowable values. Three general converters are described here: .IP \(bu 5 Cursor .IP \(bu 5 Pixel .IP \(bu 5 Bitmap .LP Many widgets have defined special converters that apply only to that widget. When these occur, the documentation section for that widget will describe the converter. .NH 3 Cursor Conversion .IN "conversions" "ColorCursor" "@DEF@" .IN "conversions" "Cursor" "@DEF@" .IN "cursor" "" "" .LP The value for the \fBcursorName\fP resource is specified in the resource database as a string, and is of the following forms: .IP \(bu 5 A standard X cursor name from \fB< X11/cursorfont.h >\fP. The names in \fBcursorfont.h\fP each describe a specific cursor. The resource names for these cursors are exactly like the names in this file except the \fBXC_\fP is not used. The cursor definition \fBXC_gumby\fP has a resource name of \fBgumby\fP. .IP \(bu 5 Glyphs, as in \fIFONT font-name glyph-index [[ font-name ] glyph-index ]\fP. The first font and glyph specify the cursor source pixmap. The second font and glyph specify the cursor mask pixmap. The mask font defaults to the source font, and the mask glyph index defaults to the source glyph index. .IP \(bu 5 A relative or absolute file name. If a relative or absolute file name is specified, that file is used to create the source pixmap. Then the string "Mask" is appended to locate the cursor mask pixmap. If the "Mask" file does not exist, the suffix "msk" is tried. If "msk" fails, no cursor mask will be used. If the filename does not start with '/' or './' the the bitmap file path is used (see section 2.4.3). .NH 3 Pixel Conversion .LP .IN "conversions" "Pixel" "@DEF@" .IN "pixel" "" "" .IN "rgb.txt" "" "" .IN "XtDefaultForeground" "" "" .IN "XtDefaultBackground" "" "" The string-to-pixel converter takes any name that is acceptable to XParseColor (see \fI\*(xL\fP). In addition this routine understands the special toolkit symbols `XtDefaultForeground' and `XtDefaultBackground', described in \fI\*(xT\fP. In short the acceptable pixel names are: .IP \(bu 5 Any color name for the rgb.txt file (typically in the directory /usr/lib/X11 on POSIX systems). .IP \(bu 5 A numeric specification of the form # where these numeric values are hexadecimal digits (both upper and lower case). .IP \(bu 5 The special strings `XtDefaultForeground' and `XtDefaultBackground' .NH 3 Bitmap Conversion .IN "bitmap conversions" "" "@DEF@" .IN "conversions" "Bitmap" "@DEF@" .IN "bitmapFilePath" "" "@DEF@" .IN "BitmapFilePath" "" "@DEF@" .IN "/usr/include/X11/bitmaps" "" "" .LP The string-to-bitmap converter attempts to locate a file containing bitmap data whose name is specified by the input string. If the file name is relative (i.e. does not begin with / or ./), the directories to be searched are specified in the \fBbitmapFilePath\fP resource--class \fBBitmapFilePath\fP. This resource specifies a colon (:) separated list of directories that will be searched for the named bitmap or cursor glyph (see section 2.4.1). The \fBbitmapFilePath\fP resource is global to the application, and may \fBnot\fP be specified differently for each widget that wishes to convert a cursor to bitmap. In addition to the directories specified in the \fBbitmapFilePath\fP resource a default directory is searched. When using POSIX the default directory is .PN /usr/include/X11/bitmaps . .NH 2 Realizing a Widget .LP .XS Realizing a Widget .XE .IN "realizing widgets" "" "@DEF@" The .PN XtRealizeWidget function performs two tasks: .IP \(bu 5 Calculates the geometry constraints of all managed descendants of this widget. The actual calculation is put off until realize time for performance reasons. .IP \(bu 5 Creates an X window for the widget and, if it is a composite widget, realizes each of its managed children. .IN "XtRealizeWidget" "" "@DEF@" .FD 0 void XtRealizeWidget(\fIw\fP) .br Widget \fIw\fP; .FN .IP \fIw\fP 1i Specifies the widget. .LP For further information about this function, see the \fI\*(xT\fP. .NH 2 Processing Events .LP .XS Processing Events .XE .IN "events" "" "" .IN "XtAppInitialize" "" "" Now that the application has created, managed and realized its widgets, it is ready to process the events that will be delivered by the X Server to this client. A function call that will process the events is \fBXtAppMainLoop\fP. .IN "XtAppMainLoop" "" "@DEF@" .FD 0 void XtAppMainLoop(\fIapp_context\fP) .br XtAppContext \fIapp_context\fP; .FN .IP \fIapp_context\fP 1i Specifies the application context of this application. The value is normally returned by \fBXtAppInitialize\fP. .LP This function never returns: it is an infinite loop that processes the X events. User input can be handled through callback procedures and application defined action routines. More details are provided in \fI\*(xT\fP. .NH 2 Standard Widget Manipulation Functions .XS Standard Widget Manipulation Functions .XE .LP After a widget has been created, a client can interact with that widget by calling one of the standard widget manipulation routines provided by the \*(xI, or a widget class-specific manipulation routine. .LP The \*(xI provide generic routines to give the application programmer access to a set of standard widget functions. The common widget routines let an application or composite widget perform the following operations on widgets without requiring explicit knowledge of the widget type. .IP \(bu 5 Control the mapping of widget windows .IP \(bu 5 Destroy a widget instance .IP \(bu 5 Obtain an argument value .IP \(bu 5 Set an argument value .NH 3 Mapping Widgets .LP By default, widget windows are mapped (made viewable) automatically by \fBXtRealizeWidget\fP. This behavior can be disabled by using \fBXtSetMappedWhenManaged\fP, making the client responsible for calling \fBXtMapWidget\fP to make the widget viewable. .IN "XtSetMappedWhenManaged" "" "@DEF@" .IN "XtMapWidget" "" "" .IN "XtRealizeWidget" "" "" .FD 0 void XtSetMappedWhenManaged(\fIw\fP, \fImap_when_managed\fP) .br Widget \fIw\fP; .br Boolean \fImap_when_managed\fP; .FN .IP \fIw\fP 1i Specifies the widget. .IP \fImap_when_managed\fP 1i Specifies the new value. If map_when_managed is \fBTrue\fP, the widget is mapped automatically when it is realized. If map_when_managed is \fBFalse\fP, the client must call .PN XtMapWidget or make a second call to .PN XtSetMappedWhenManaged to cause the child window to be mapped. .LP .sp The definition for .PN XtMapWidget is: .IN "XtMapWidget" "" "@DEF@" .FD 0 void XtMapWidget(\fIw\fP) .br Widget \fIw\fP; .FN .IP \fIw\fP 1i Specifies the widget. .LP When you are creating several children in sequence for a previously realized common parent it is generally more efficient to construct a list of children as they are created (using \fBXtCreateWidget\fP) and then use \fBXtManageChildren\fP to request that their parent managed them all at once. By managing a list of children at one time, the parent can avoid wasteful duplication of geometry processing and the associated ``screen flash''. .IN "XtManageChildren" "" "@DEF@" .IN "XtCreateWidget" "" "" .FD 0 void XtManageChildren(\fIchildren\fP, \fInum_children\fP) .br WidgetList \fIchildren\fP; .br Cardinal \fInum_children\fP; .FN .IP \fIchildren\fP 1i Specifies a list of children to add. .IP \fInum_children\fP 1i Specifies the number of children to add. .LP If the parent is already visible on the screen, it is especially important to batch updates so that the minimum amount of visible window reconfiguration is performed. .LP For further information about these functions, see the \fI\*(xT\fP. .NH 3 Destroying Widgets .LP To destroy a widget instance of any type, use .PN XtDestroyWidget . .IN "XtDestroyWidget" "" "@DEF@" .FD 0 void XtDestroyWidget(\fIw\fP) .br Widget \fIw\fP; .FN .IP \fIw\fP 1i Specifies the widget. .LP .PN XtDestroyWidget destroys the widget and recursively destroys any children that it may have, including the windows created by its children. After calling .PN XtDestroyWidget , no further references should be made to the widget or any children that the destroyed widget may have had. .NH 3 Retrieving Widget Resource Values .LP To retrieve the current value of a resource attribute associated with a widget instance, use .PN XtGetValues . .IN "XtGetValues" "" "@DEF@" .FD 0 void XtGetValues(\fIw\fP, \fIargs\fP, \fInum_args\fP) .br Widget \fIw\fP; .br ArgList \fIargs\fP; .br Cardinal \fInum_args\fP; .FN .IP \fIw\fP 1i Specifies the widget. .IP \fIargs\fP 1i Specifies a variable-length argument list of name and \fBaddress\fP pairs that contain the resource name and the address into which the resource value is stored. .IP \fInum_args\fP 1i Specifies the number of arguments in the argument list. .LP The arguments and values passed in the argument list are dependent on the widget. Note that the caller is responsible for providing space into which the returned resource value is copied; the \fBArgList\fP contains a pointer to this storage (e.g. x and y must be allocated as Position). For further information, see the \fI\*(xT\fP. .NH 3 Modifying Widget Resource Values .LP To modify the current value of a resource attribute associated with a widget instance, use .PN XtSetValues . .IN "XtSetValues" "" "@DEF@" .FD 0 void XtSetValues(\fIw\fP, \fIargs\fP, \fInum_args\fP) .br Widget \fIw\fP; .br ArgList \fIargs\fP; .br Cardinal \fInum_args\fP; .FN .IP \fIw\fP 1i Specifies the widget. .IP \fIargs\fP 1i Specifies an array of name and \fBvalue\fP pairs that contain the arguments to be modified and their new values. .IP \fInum_args\fP 1i Specifies the number of arguments in the argument list. .LP The arguments and values that are passed will depend on the widget being modified. Some widgets may not allow certain resources to be modified after the widget instance has been created or realized. No notification is given if any part of a \fBXtSetValues\fP request is ignored. .LP For further information about these functions, see the \fI\*(xT\fP. .IN "XtGetValues" "" "" .IN "XtSetValues" "" "" .NT The argument list entry for .PN XtGetValues specifies the address to which the caller wants the value copied. The argument list entry for .PN XtSetValues , however, contains the new value itself, if the size of value is less than sizeof(XtArgVal) (architecture dependent, but at least sizeof(long)); otherwise, it is a pointer to the value. String resources are always passed as pointers, regardless of the length of the string. .NE .NH 2 Using the Client Callback Interface .LP .XS Using the Client Callback Interface .XE .IN "callbacks" "" "" Widgets can communicate changes in their state to their clients by means of a callback facility. The format for a client's callback handler is: .IN "CallbackProc" "" "@DEF@" .FD 0 void \fICallbackProc\fP(\fIw\fP, \fIclient_data\fP, \fIcall_data\fP) .br Widget \fIw\fP; .br XtPointer \fIclient_data\fP; .br XtPointer \fIcall_data\fP; .FN .IP \fIw\fP 1i Specifies widget for which the callback is registered. .IP \fIclient_data\fP 1i Specifies arbitrary client-supplied data that the widget should pass back to the client when the widget executes the client's callback procedure. This is a way for the client registering the callback to also register client-specific data: a pointer to additional information about the widget, a reason for invoking the callback, and so on. If no additional information is necessary, NULL may be passed as this argument. This field is also frequently known as the \fIclosure\fP. .IP \fIcall_data\fP 1i Specifies any callback-specific data the widget wants to pass to the client. For example, when Scrollbar executes its \fBjumpProc\fP callback list, it passes the current position of the thumb in \fIcall_data\fP. .LP Callbacks can be registered either by creating an argument containing the callback list described below or by using the special convenience routines \fBXtAddCallback\fP and \fBXtAddCallbacks\fP. When the widget is created, a pointer to a list of callback procedure and data pairs can be passed in the argument list to .PN XtCreateWidget . The list is of type .PN XtCallbackList : .IN "XtCallbackProc" .IN "XtAddCallbacks" .IN "XtAddCallback" .IN "XtCallbackList" "" "@DEF@" .IN "XtCallbackRec" "" "@DEF@" .LP .Ds 0 .TA .5i 3i .ta .5i 3i typedef struct { XtCallbackProc callback; XtPointer closure; } XtCallbackRec, *XtCallbackList; .De .LP The callback list must be allocated and initialized before calling .PN XtCreateWidget . .IN "XtCreateWidget" The end of the list is identified by an entry containing NULL in callback and closure. Once the widget is created, the client can change or de-allocate this list; the widget itself makes no further reference to it. The closure field contains the client_data passed to the callback when the callback list is executed. .LP The second method for registering callbacks is to use .PN XtAddCallback after the widget has been created. .IN "XtAddCallback" "" "@DEF@" .FD 0 void XtAddCallback(\fIw\fP, \fIcallback_name, \fP\fIcallback\fP, \ \fIclient_data\fP) .br Widget \fIw\fP; .br String \fIcallback_name\fP; .br XtCallbackProc \fIcallback\fP; .br XtPointer \fIclient_data\fP; .FN .IP \fIw\fP 1i Specifies the widget to add the callback to. .IP \fIcallback_name\fP 1i Specifies the callback list within the widget to append to. .IP \fIcallback\fP 1i Specifies the callback procedure to add. .IP \fIclient_data\fP 1i Specifies the data to be passed to the callback when it is invoked. .LP .PN XtAddCallback adds the specified callback to the list for the named widget. .LP All widgets provide a callback list named .PN destroyCallback .IN "destroyCallback" "" "@DEF@" where clients can register procedures that are to be executed when the widget is destroyed. The destroy callbacks are executed when the widget or an ancestor is destroyed. The \fIcall_data\fP argument is unused for destroy callbacks. .NH 2 Programming Considerations .LP .XS Programming Considerations .XE This section provides some guidelines on how to set up an application program that uses the \*(tk. .NH 3 Writing Applications .LP .IN "writing applications" .IN "StringDefs.h" .IN "Intrinsic.h" When writing an application that uses the X Toolkit, you should make sure that your application performs the following: .IP 1. 5 Include .Pn < X11/Intrinsic.h > in your application programs. This header file automatically includes .Pn < X11/Xlib.h >, so all Xlib functions also are defined. It may also be necessary to include \fB< X11/StringDefs.h >\fP when setting up argument lists, as many of the XtN\fIsomething\fP definitions are only defined in this file. .IP 2. 5 Include the widget-specific header files for each widget type that you need to use. For example, .Pn < X11/Xaw/Label.h > and .Pn < X11/Xaw/Command.h >. .IP 3. 5 Call the .PN XtAppInitialize .IN "XtAppInitialize" function before invoking any other toolkit or Xlib functions. For further information, see Section 2.1 and the \fI\*(xT\fP. .IP 4. 5 To pass attributes to the widget creation routines that will override any site or user customizations, set up argument lists. In this document, a list of valid argument names is provided in the discussion of each widget. The names each have a global symbol defined that begins with \fBXtN\fP to help catch spelling errors. For example, \fBXtNlabel\fP is defined for the \fBlabel\fP resource of many widgets. .IN "XtN" "" "@DEF@" .IP For further information, see Section 2.9.2.2. .IP 5. 5 When the argument list is set up, create the widget with the \fBXtCreateManagedWidget\fP function. For further information, see Section 2.2 and the \fI\*(xT\fP. .IN "XtCreateManagedWidget" .IP 6. 5 If the widget has any callback routines, set by the .PN XtNcallback argument or the .PN XtAddCallback function, declare these routines within the application. .IN "XtAddCallback" .IP 7. 5 After creating the initial widget hierarchy, windows must be created for each widget by calling .PN XtRealizeWidget on the top level widget. .IN "XtRealizeWidget" .IP 8. 5 Most applications now sit in a loop processing events using .PN XtAppMainLoop , for example: .IN "XtAppMainLoop" .IP .Ds 0 XtCreateManagedWidget(\fIname\fP, \fIclass\fP, \fIparent\fP, \fIargs\fP, \fInum_args\fP); XtRealizeWidget(\fIshell\fP); XtAppMainLoop(\fIapp_context\fP); .De .IP For information about this function, see the \fI\*(xT\fP. .IP 9. 5 Link your application with .PN libXaw (the Athena widgets), .PN libXmu (miscellaneous utilities), .PN libXt (the \*(tk \*(xI), .PN libSM (Session Management), .PN libICE (Inter-Client Exchange), .PN libXext (the extension library needed for the shape extension code which allows rounded Command buttons), and .PN libX11 (the core X library). The following provides a sample command line: .IN "libXaw" .IN "libXmu" .IN "libXt" .IN "libSM" .IN "libICE" .IN "libXext" .IN "libX11" .IN "linking applications" .IN "compiling applications" .IP .Ds 0 cc -o \fIapplication\fP \fIapplication\fP.c \-lXaw \-lXmu \-lXt \ \-lSM \-lICE \-lXext \-lX11 .De .NH 3 Changing Resource Values .IN "resource" "" .LP The \*(xI support two methods of changing the default resource values; the resource manager, and an argument list passed into XtCreateWidget. While resources values will get updated no matter which method you use, the two methods provide slightly different functionality. .IP "Resource Manager" 1.5i This method picks up resource definitions described in \fI\*(xL\fP from many different locations at run time. The locations most important to the application programmer are the \fIfallback resources\fP and the \fIapp-defaults\fP file, (see \fI\*(xT\fP for the complete list). Since these resource are loaded at run time, they can be overridden by the user, allowing an application to be customized to fit the particular needs of each individual user. These values can also be modified without the need to rebuild the application, allowing rapid prototyping of user interfaces. Application programmers should use resources in preference to hard-coded values whenever possible. .IP "Argument Lists" 1.5i The values passed into the widget at creation time via an argument list cannot be modified by the user, and allow no opportunity for customization. It is used to set resources that cannot be specified as strings (e.g. callback lists) or resources that should not be overridden (e.g. window depth) by the user. .NH 4 Specifying Resources .LP It is important for all X Toolkit application programmers to understand how to use the X Resource Manager to specify resources for widgets in an X application. This section will describe the most common methods used to specify these resources, and how to use the X Resource manager. .IN "xrdb" .IP \fBXrdb\fP 1.5i The \fBxrdb\fP utility may be used to load a file containing resources into the X server. Once the resources are loaded, the resources will affect any new applications started on the display that they were loaded onto. .IN "application defaults" .IN "app-defaults" .IN "/usr/lib/X11/app-defaults" .IP "\fBApplication Defaults\fP" 1.5i The application defaults (app-defaults) file (normally in /usr/lib/X11/app-defaults/\fIclassname\fP) for an application is loaded whenever the application is started. .LP The resource specification has two colon-separated parts, a name, and a value. The \fIvalue\fP is a string whose format is dependent on the resource specified by \fIname\fP. \fIName\fP is constructed by appending a resource name to a full widget name. .LP The full widget name is a list of the name of every ancestor of the desired widget separated by periods (.). Each widget also has a class associated with it. A class is a type of widget (e.g. Label or Scrollbar or Box). Notice that class names, by convention, begin with capital letters and instance names begin with lower case letters. The class of any widget may be used in place of its name in a resource specification. Here are a few examples: .IP xman.form.button1 1.5i This is a fully specified resource name, and will affect only widgets called button1 that are children of widgets called form that are children of applications named xman. (Note that while typically two widgets that are siblings will have different names, it is not prohibited.) .IP Xman.Form.Command 1.5i This will match any Command widget that is a child of a Form widget that is itself a child of an application of class \fIXman\fP. .IP Xman.Form.button1 1.5i This is a mixed resource name with both widget names and classes specified. .LP This syntax allows an application programmer to specify any widget in the widget tree. To match more than one widget (for example a user may want to make all Command buttons blue), use an asterisk (*) instead of a period. When an asterisk is used, any number of widgets (including zero) may exist between the two widget names. For example: .IP Xman*Command 1.5i This matches all Command widgets in the Xman application. .IP Foo*button1 1.5i This matches any widget in the Foo application that is named \fIbutton1\fP. .LP The root of all application widget trees is the widget returned by \fBXtAppInitialize\fP. Even though this is actually an ApplicationShell widget, the toolkit replaces its widget class with the class name of the application. The name of this widget is either the name used to invoke the application (\fBargv[0]\fP) or the name of the application specified using the standard \fI-name\fP command line option supported by the \*(xI. .LP The last step in constructing the resource name is to append the name of the resource with either a period or asterisk to the full or partial widget name already constructed. .IP *foreground:Blue 2.25i Specifies that all widgets in all applications will have a foreground color of blue. .IP Xman*borderWidth:10 2.25i Specifies that all widgets in an application whose class is Xman will have a border width of 10 (pixels). .IP xman.form.button1.label:Testing 2.25i Specifies that a particular widget in the xman application will have a label named \fITesting\fP. .LP An exclamation point (!) in the first column of a line indicates that the rest of the line should be treated as a comment. .LP \fBFinal Words\fP .LP The Resource manager is a powerful tool that can be used very effectively to customize \*(tk applications at run time by either the application programmer or the user. Some final points to note: .IP \(bu 5 An application programmer may add new resources to their application. These resources are associated with the global application, and not any particular widget. The \*(tk function used for adding the application resources is \fBXtGetApplicationResources\fP. .IN "XtGetApplicationResources" .IP \(bu 5 Be careful when creating resource files. Since widgets will ignore resources that they do not understand, any spelling errors will cause a resource to have no effect. .IP \(bu 5 Only one resource line will match any given resource. There is a set of precedence rules, which take the following general stance. .ta 10n .IP "" 5 \(bu More specific overrides less specific, thus period always overrides asterisk. .IP "" 5 \(bu Names on the left are more specific and override names on the right. .IP "" 5 \(bu When resource specifications are exactly the same, user defaults .br will override program defaults. .LP For a complete explanation of the rules of precedence, and other specific topics see \fI\*(xT\fP and \fI\*(xL\fP. .NH 4 Creating Argument Lists .IN "argument lists" "" "@DEF@" .LP To set up an argument list for the inline specification of widget attributes, you may use any of the four approaches discussed in this section. Each resource name has a global symbol associated with it. This global symbol has the form XtN\fIresource name\fP. For example, the symbol for ``foreground'' is \fBXtNforeground\fP. For further information, see the \fI\*(xT\fP. .LP Argument are specified by using the following structure: .IN "ArgList" "" "@DEF@" .IN "Arg" "" "@DEF@" .LP .Ds 0 .TA .5i 1.5i .ta .5i 1.5i typedef struct { String name; XtArgVal value; } Arg, *ArgList; .De .LP The first approach is to statically initialize the argument list. For example: .LP .Ds 0 .TA .5i .ta .5i static Arg arglist[] = { {XtNwidth, (XtArgVal) 400}, {XtNheight, (XtArgVal) 300}, }; .De .LP This approach is convenient for lists that do not need to be computed at runtime and makes adding or deleting new elements easy. The .IN "XtNumber" .PN XtNumber macro is used to compute the number of elements in the argument list, preventing simple programming errors: .LP .Ds XtCreateWidget(\fIname\fP, \fIclass\fP, \fIparent\fP, \fIarglist\fP, XtNumber(\fIarglist\fP)); .De .IN "XtSetArg" "" "@DEF@" .LP The second approach is to use the .PN XtSetArg macro. For example: .LP .Ds 0 .TA .5i .ta .5i Arg arglist[10]; XtSetArg(arglist[1], XtNwidth, 400); XtSetArg(arglist[2], XtNheight, 300); .De .LP To make it easier to insert and delete entries, you also can use a variable index: .LP .Ds 0 .TA .5i .ta .5i Arg arglist[10]; Cardinal i=0; XtSetArg(arglist[i], XtNwidth, 400); i++; XtSetArg(arglist[i], XtNheight, 300); i++; .De .LP The i variable can then be used as the argument list count in the widget create function. In this example, .IN "XtNumber" .PN XtNumber would return 10, not 2, and therefore is not useful. .NT You should not use auto-increment or auto-decrement within the first argument to .PN XtSetArg . As it is currently implemented, .PN XtSetArg is a macro that dereferences the first argument twice. .NE .LP The third approach is to individually set the elements of the argument list array: .LP .Ds 0 .TA .5i .ta .5i Arg arglist[10]; arglist[0].name = XtNwidth; arglist[0].value = (XtArgVal) 400; arglist[1].name = XtNheight; arglist[1].value = (XtArgVal) 300; .De .LP Note that in this example, as in the previous example, .IN "XtNumber" .PN XtNumber would return 10, not 2, and therefore would not be useful. .LP The fourth approach is to use a mixture of the first and third approaches: you can statically define the argument list but modify some entries at runtime. For example: .LP .Ds 0 .TA .5i .ta .5i static Arg arglist[] = { {XtNwidth, (XtArgVal) 400}, {XtNheight, (XtArgVal) NULL}, }; arglist[1].value = (XtArgVal) 300; .De .LP In this example, .IN "XtNumber" .PN XtNumber can be used, as in the first approach, for easier code maintenance. .NH 2 Example Programs .XS Example Programs .XE .IN "examples" .LP The best way to understand how to use any programming library is by trying some simple examples. A collection of example programs that introduces each of the widgets in that Athena widget set, as well as many important toolkit programming concepts, is available in the X11R6 release as distributed by the X Consortium. It can be found in the distribution directory \fBcontrib/examples/mit/Xaw\fP, but see your site administrator for the exact location of these files on your system. See the README file from that directory for a guide to the examples.