Sme Object
Application Header file <X11/Xaw/Sme.h>
Class Header file <X11/Xaw/SmeP.h>
Class smeObjectClass
Class Name Sme
Superclass RectObj
The Sme object is the base class for all menu entries. While this
object is mainly intended to be subclassed, it may be used in a menu to
add blank space between menu entries.
Resources
The resources associated with the SmeLine object are defined in this
section, and affect only the single menu entry specified by this object.
There are no new resources added for this class, as it picks up all its
resources from the RectObj class.
Name
Class
Type
Notes
Default Value
ancestorSensitive
AncestorSensitive
Boolean
True
callback
Callback
XtCallbackList
NULL
destroyCallback
Callback
XtCallbackList
NULL
height
Height
Dimension
0
international
International
Boolean
C
False
sensitive
Sensitive
Boolean
True
width
Width
Dimension
1
Keep in mind that the SimpleMenu widget will force all menu items to
be the width of the widest entry.
Subclassing the Sme Object
To Create a new Sme object class you will need to define three class methods.
These methods allow the SimpleMenu to highlight and unhighlight the
menu entry as the pointer cursor moves over it, as well as notify the
entry when the user has selected it. All of
these methods may be inherited from the Sme object, although the default
semantics are not very interesting.
Highlight(\|)
Called to put the menu entry into the highlighted state.
Unhighlight(\|)
Called to return the widget to its normal (unhighlighted) state.
Notify(\|)
Called when the user selects this menu entry.
Other then these methods, creating a new object
is straight forward. Here is some information that may help you
avoid some common mistakes.
Objects can be zero pixels high.
Objects draw on their parent's window, therefore the Drawing dimensions
are different from those of widgets. For instance, y locations vary
from y to y + height, not 0 to height.
XtSetValues calls may come from the application while the Sme is highlighted,
and if the SetValues method returns True, will result in an expose event.
The SimpleMenu may later call the menu entry's unhighlight
procedure. However, due to the asynchronous nature of
X, the expose event generated by will come after
this unhighlight.
Remember that your subclass of the Sme does not own the
window. Share the space with other menu entries, and refrain
from drawing outside the subclass's own section of the menu.