Resource Configuration Management
Setting and changing resources in X applications can be difficult for
both the application programmer and the end user. Resource
Configuration Management (RCM) addresses this problem by changing
the X Intrinsics to immediately modify a resource for a
specified widget and each child widget in the hierarchy.
In this context, immediate means: no sourcing of a resource
file is required; the application does not need to be restarted for the
new resource values to take effect; and the change
occurs immediately.
The main difference between RCM and the Editres
protocol is that the RCM
customizing hooks reside in the Intrinsics and thus are linked with
other toolkits such as Motif and the Athena widgets. However, the
EditRes protocol requires the application to link with the
EditRes
routines in the Xmu library and Xmu is not used by all applications that
use Motif. Also, the EditRes protocol uses ClientMessage,
whereas the
RCM Intrinsics hooks use PropertyNotify events.
X Properties and the PropertyNotify events are used
to implement RCM and
allow on-the-fly resource customization. When the X Toolkit is
initialized, two atoms are interned with the strings
Custom Init and
Custom Data. Both
_XtCreatePopupShell
and
_XtAppCreateShell
register a PropertyNotify event handler to handle these properties.
A customization tool uses the Custom Init property to ping an
application to get the application's toplevel window. When the
application's property notify event handler is invoked, the handler
deletes the property. No data is transferred in this property.
A customization tool uses the Custom Data property to tell an
application that it should change a resource's value. The data in
the property contains the length of the resource name (the number
of bytes in the resource name), the resource name and the new
value for the resource. This property's type is XA_STRING and
the format of the string is:
The length of the resource name (the number of bytes in
the resource name)
One space character
The resource name
One space character
The resource value
When setting the application's resource, the event handler calls
functions to walk the application's widget tree, determining which
widgets are affected by the resource string, and then applying the value
with
.
As the widget tree is recursively descended, at
each level in the widget tree a resource part is tested for a match.
When the entire resource string has been matched, the value is applied
to the widget or widgets.
Before a value is set on a widget, it is first determined if the last
part of the resource is a valid resource for that widget. It must also
add the resource to the application's resource database and then query
it using specific resource strings that is builds from the widget
information.