OpenGL ES
Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about OpenGL ES can be found at http://www.khronos.org/opengles/.
OpenGL ES depends on a working EGL implementation. Please refer to Mesa EGL for more information about EGL.
Build the Libraries
- Run
configure
with--enable-gles1 --enable-gles2
and enable the Gallium driver for your hardware. - Build and install Mesa as usual.
egl_dri2
EGL driver with OpenGL|ES-enabled DRI drivers
- Run
configure
with--enable-gles1 --enable-gles2
. - Build and install Mesa as usual.
Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more EGL drivers for your hardware.
Run the Demos
There are some demos in mesa/demos
repository.
Developers
Dispatch Table
OpenGL ES has an additional indirection when dispatching functions
Mesa: glFoo() --> _mesa_Foo() OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo()
The indirection serves several purposes
- When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.
- When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.
- When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.
Other than the last case, OpenGL ES uses APIspec.xml
to generate functions to check and/or converts the arguments.