Mesa 6.4 / October 24, 2005
Mesa 6.4 is a stable, bug-fix release.
MD5 checksums
1cce0c1eb4fd15e9dfe837a1ce0c9812  MesaLib-6.4.tar.gz
85a84e47a3f718f752f306b9e0954ef6  MesaLib-6.4.tar.bz2
b976fea4f3ee06354c53f91b6e3f2ffc  MesaLib-6.4.zip
d8734f2c69bcf7ef9f5ae454a85743ba  MesaDemos-6.4.tar.gz
1a8c4d4fc699233f5fdb902b8753099e  MesaDemos-6.4.tar.bz2
607ab7c7a7de0cc5febbdde2bfa03098  MesaDemos-6.4.zip
3260156f66174322a092be0767962d34  MesaGLUT-6.4.tar.gz
0465d053f83775f44a12dec4050dfd78  MesaGLUT-6.4.tar.bz2
02abfcdcdf72ba938ae00f6e3b70fbe0  MesaGLUT-6.4.zip
New
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
Changes
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
	of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't work
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
- fragment programs that wrote result.depth.z didn't work
Driver Status
Driver			Status
----------------------	----------------------
DRI drivers		varies with the driver
XMesa (Xlib)		implements OpenGL 1.5
OSMesa (off-screen)	implements OpenGL 1.5
Windows/Win32		implements OpenGL 1.5
Glide (3dfx Voodoo1/2)  requires updates	
SVGA			requires updates
DJGPP			requires updates
GGI			requires updates
BeOS			requires updates
Allegro			requires updates
D3D			requires updates